A simple city building game with a not-so-simple simulation engine.
In Microlandia, you are the town mayor. You build roads, you zone terrain for commercial or residential use, and you manage taxes and budget.
With simple voxel-based graphics inspired by the classics like the original 1980s SimCity game, but with a brutally detailed simulation behind the hood. Life of your virtual citizens is rich with complex details based in true life statistics and studies:
- 💀 If citizens get sick and there's no hospital capacity, they die.
- 💼 When they can't drive to work because there's no road or excessive traffic, they get fired.
- 📉 When companies don't make ends meet, they go bankrupt, and everyone is fired.
- 🤑 When the supply of housing is scarce, landlords get greedy and increase rents.
- 👩❤️👩 Citizens fall in and out of love and can have children.
- 🚧 Roads cost thousands of dollars per kilometer, and it's a huge investment for the city.
- 💸 On the other hand, a housing building will be paid for by the private sector, and it's virtually "free".
- 🥷 When citizens have no job for some time, they consider a career in the criminal underworld.
- 📈 Simulation mechanics are carefully modeled after publications like World Bank Open Data, U.S. Bureau of Labor Statistics, U.S. Environmental Protection Agency, National Equity Atlas, Center for Urban Future and more.
The objective is to build a good enough simulation so it can provide real insight into the social, economic, and environmental challenges of modern life.
Microlandia 1.3 is what happens when you stop worshipping tidy spreadsheets and let the messy world leak into the model. The normal stays boring, the tails get teeth.
[olist]Public safety becomes real\nPolice officers are now agent-simulated. Police stations will need to hire citizens to function, so an understaffed precinct loses effectiveness, and a precinct that hires nobody is just an expensive monument to wishful thinking.
[/*]Gamepad and Steam Deck feel native\nController support is meaningfully improved across dialogs and map interactions, so playing with a gamepad, or on Steam Deck, stops being an exercise in patience. Rendering optimizations also reduce battery drain and make crowded cities feel smoother.
[/*]Crime gets an appetite\nCriminals can now attempt armed robberies, not just mug citizens. The newspaper also tells better crime stories, with outcomes that reflect reality, what happened, who got caught, who slipped away, what kind of crime it was.
[/*]Housing crisis stops being abstract\nUnhoused citizens now appear in the city. The unlucky ones will camp in empty lots and parks, giving you visual proof that a housing shortage is not just a number in a spreadsheet.
[/*]Growth and approval systems reworked\nBuildings with culture aura now plays a major role in immigration, cities with more culture points pull grow faster. Also, approval points are now awarded every month according to the happiness index, so leveling up a city requires constant attention to popular demands.
[/*]Transit clarity, less guesswork\nMap mode warns you when buses are not attached to bus stops. The fleet dialog now shows real ridership numbers, instead of the count of buses in use. Buses also accumulate mileage even when running empty, because reality charges you even when nobody is watching.
[/*]New things to build\nNew retail building: Supermarket. New park amenity: Pergola.
[/*]Visual polish\nCar traffic animations are improved, the city reads better at a glance.
[/*]Localization grows up\nTranslations are improved across languages. German, Spanish, and French are now officially supported, with Polish coming soon.
[/*][/olist][p align=\"start\"]Microlandia is not trying to be a postcard, it is trying to be a detector. Version 1.3 pushes the simulation toward the uncomfortable parts, crime that adapts, institutions that require staffing, growth that depends on what people actually value, and crises you can no longer hide behind a menu. Build your city like a cautious skeptic, then watch it punish overconfidence, and reward the rare mayor who plans for the worse, not the average.[/p]Minimum Setup
- OS: Ubuntu 22.04 or equivalent
- Processor: Dual-core CPU. 2.0 GHz (Intel Core i3-4xxx / AMD equivalent or better)Memory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: Integrated graphics with OpenGL 3.3 support
Recommended Setup
- OS: Ubuntu 24.04
- Processor: Quad-core CPU. 2.5 GHz (Intel Core i5-7xxx / AMD Ryzen 5 or better)Memory: 16 MB RAM
- Graphics: Dedicated GPU with 2GB VRAM
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