Name | War Thunder | ||
Developer | Gaijin Entertainment | ||
Publisher | Gaijin Entertainment | ||
Tags | |||
Release | 2013-08-15 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  62636  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2464 | ||
Average playtime (last 2 weeks) | 329 | ||
Median playtime (forever) | 243 | ||
Median playtime (last 2 weeks) | 288 | ||
Public Linux depots | War Thunder Linux [48.49 M] War Thunder Content [32.31 G] War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] | ||
DLC | War Thunder - Plagis' Spitfire LF Mk. IX War Thunder - T29 Pack War Thunder - Guards T-34 Pack War Thunder - Ray Wetmore`s P-51D-10 Pack War Thunder - Black Prince Pack War Thunder - T-34-85E, 1945 Pack War Thunder - M18 Black Cat Pack War Thunder - Sergei Dolgushin's La-7 Pack War Thunder - US Beginner's Pack War Thunder - USSR Beginner's Pack War Thunder - German Beginner's Pack War Thunder - Huey Hog Pack War Thunder - Haida Pack War Thunder - British Beginner's Pack War Thunder - Japanese Beginner's Pack War Thunder - XM-1 General Motors Pack War Thunder - Apache Pack War Thunder - Leopard Pack War Thunder - T-55AM-1 Pack War Thunder - USA Pacific Campaign War Thunder - Japanese Pacific Campaign War Thunder - Italian Starter Pack War Thunder - Japanese Starter Pack War Thunder - British Starter Pack War Thunder - USA Pacific Campaign (YP-38) War Thunder - French Starter Pack War Thunder - Black Friday 2022 Pack War Thunder - T-72AV (TURMS-T) Pack War Thunder - Black Shark Pack War Thunder - German Fiat G.91 R/4 Pack War Thunder - Reaper Pack War Thunder - Rooikat 105 pack War Thunder - Swedish Starter Pack War Thunder - F-5C Pack War Thunder - Su-7BMK Pack War Thunder - MiG-21 SPS-K Pack |
Ground battle fans! Not so long ago, the third-person-view sight, the main weapon of every War Thunder tanker, was updated. We’ve added a new marker whose main purpose is to notify the gunner in advance about potential obstacles in the shell’s flight path.
The new marker not only provides a timely warning of obstacles in your line of fire, but also provides a means to significantly reduce the influence of the parallax effect, which we will now describe in more detail. It is rare for skirmishes to take place on a completely clear field with only a few trees between you and your opponent. The battlefield is more often a complex collection of objects, full of bomb craters, strewn with the wreckage of war other obstacles that make aiming difficult. But there is another factor separating the gunner from their prey. In most game modes, the camera is located above the vehicle model, allowing you to better control the vehicle and view the battlefield, but the price of this convenience is the so-called “parallax effect”. After all, as much as we might want it to be otherwise, the gun is mounted on the tank and the shells fly from its barrel, which, in third-person view, can cause a distorted understanding of the battle conditions, leading the player to hit a defenseless rock or a nearby hill instead of the opponent. Parallax in action – the target is visible to you, but not to the tank’s gunner. “How can this be?” you ask. It’s all very simple. Look: in third-person view, when your line of sight floats above your tank, you can see your opponent, but the crew’s view is another story entirely. The enemy will be destroyed! A rock will be destroyed If you fire in this situation, the shell will hit nothing but stone, and the enemy will be sure not to miss in response. Of course, the parallax effect also has an influence in the sky, but the issue of aiming there is not so critical, and the victim of parallax is, in the worst case, an ally who gets between you and the target you’re attacking. The effect itself can be smoothed by configuring the vertical and horizontal aiming of aircraft weaponry. The most reliable solution to the problem is informing the player about the shell’s behavior after it is fired. And this new aiming mechanic is already available to all tankers. But before that, we have made another very significant change to aiming mechanics – when aiming the weapon, obstacles that aren’t part of the earth’s surface were ignored; this solved a problem that presented itself as a barrel raising up when approaching large objects. The enemy is in our sights and we’re ready to open fire as soon as we come out of cover – the barrel won’t move. The convenience of aiming around obstacles increased, but the new mechanic made the parallax effect even more apparent to players, showing it not only at the time of the shot, but also when aiming from obstacles. An unavoidable consequence of all these changes aimed at improving aiming mechanics in battle was updating the main weapon of any tanker – the sight. From now on, the sight takes into account natural obstacles, but doesn’t concentrate on them, at the same time allowing you to both easily aim at the enemy and take into account potential obstacles in the firing line before the weapon turns in the required direction. Even the most insignificant obstacles can cause shell detonation! Enemy detected, sight aimed – all that remains is to wait for the turret to turn. Parallax has been defeated, now all you have to do is defeat your enemies. Good luck in battle, we wish you many frags! The War Thunder Team |