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Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2161 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (63)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
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lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
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pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliar




Inferno Cannon: PLZ83-130



In this blog, well be telling you about the vehicle reward for the Inferno Cannon event thats just started today. Meet the Chinese PLZ83-130 tank destroyer!

[h2]PLZ83-130: An Event Vehicle Tank Destroyer for China at Rank V[/h2]

Features:


  • Excellent armor penetration values.
  • HE-VT shell.
  • Average mobility.
  • Low survivability.

Vehicle History
[expand type=details]
The Type 83/PLZ83 was the first mass-produced self-propelled artillery vehicle entirely developed and produced by the Chinese military industry. Development started in 1979, where testing of new self-propelled guns was completed at the end of 1983, and mass production began at the same time. In the late 80s, NORINCO announced the release of an export version of the PLZ83 self-propelled gun. The main differences of this modification were the 130 mm PL59A Gai gun instead of the 152 mm howitzer and a different sight. The export PLZ83-130 was not in demand by potential customers and was not mass produced.
[/expand]

[h2]Meet the PLZ83-130![/h2]

Welcome to the vehicle reward for the Inferno Cannon event, the Chinese PLZ83-130 tank destroyer! Unlike the PLZ83 that you may be familiar with, this new vehicle is armed with a long-barreled 130 mm cannon, turning it from a high-explosive slinger into an effective armor-piercing weapon. Lets take a look!



Whats the main advantage of this tank? Its devastating inferno cannon. This nearly 7-meter-long gun fires different types of ammunition, with the main one being the great Soviet BR-482B armor-piercing round, found on the IS-7 and Object 279. This round can penetrate more than 300 mm and contains a large explosive charge as well that provides excellent post-pen damage. The next shell in this tanks arsenal is the HE-VT, an ideal choice against aircraft! Most of the PLZ83-130s shells and charges are stored at the back of the turret, from where the self-propelled gun reaches a rate of fire of 5 rounds per minute when reloading.



However, its the turret ammunition storage area and the dense layout of the fighting compartment that are the weak points of the PLZ83-130. This vehicle has bulletproof armor and is easily penetrated by autocannons, including ones from aircraft. Its also quite large and clearly visible both from the ground and from the air. Keep this in mind, as when youre shot at by opponents, theyll most likely hit your turret ammunition rack ensuring that youre sent back to the hangar. The low survivability of these types of vehicles means youll need good terrain and map awareness and proceed with caution around the battle.



All-in-all though, the PLZ83-130 is a very interesting vehicle thatll be an excellent addition to the higher ranks of China. Youre able to obtain this vehicle in the Inferno Cannon event that just started today, April 24th! Complete simple stages just by playing in random ground battles to get this vehicle after 7 stages.



[h3]
MORE DETAILS ABOUT THE INFERNO CANNON EVENT
[/h3]


[ 2024-04-24 13:17:05 CET ] [ Original post ]

Its Fixed! 91 + Update 2.35.1.62



In this section, we will talk in more detail about the work on improvements and fixes in the game from the past two weeks. Thanks as always for your bug reports!

If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

[h2]Timber![/h2]



Is it a bird? Is it a plane? No, the tree decided to fly after it had been hit by a tank.

With sufficient acceleration, the tank made the trees forget about their mass and fly forward like blades of grass, and even spin around on their axis. It looked impressive, but it was too comical and, most importantly, unrealistic. So the reason for this behavior was identified and eliminated.

[h2]"Duck and Cover" [/h2]



A plane with a nuclear bomb is approaching! The tankers continue the battle, and the pilots of all nearby aircraft fly to intercept to prevent an explosion... Or do they? Why is no one preparing for this most important event?

It turns out that the siren, designed to give a warning about the appearance of a bomber with a nuclear weapon on board, did not always work. How so? The person responsible for anti-nuclear safety was reprimanded, and the siren was put back into service and will no longer malfunction.

[h2]I shouldn't have exploded![/h2]



We've fixed a couple of cases where explosions hit tank crews when they shouldn't have.

The first case concerned the Challenger Mk.3 and Challenger DS tanks. The kinetic ammunition in the turret was not supposed to explode when hit, but time after time hits in the turret's cheeks disabled the tank.The second example relates to the T-90M. Its external explosion-proof fuel tanks should not cause damage to the crew when damaged, but due to a bug they did so.

[h2]One click less [/h2]

We strive to make War Thunder more convenient in all possible situations. This time we paid attention to the vehicle purchase window.

What if you don't want to allocate a crew at that time? For example, if your purchase is only an intermediate link on the way to a truly desired technology. We have added the ability to purchase a vehicle without choosing a crew. This way, you can save yourself a click and move on to further purchases faster - you can return to the personnel issue later.

[h2]That's not all [/h2]
You will find a complete list of improvements in a separate update log. Errors in the description of some armored vehicle modules have been corrected, the spades icon will no longer appear on vehicles for no reason, and the window for opening the Tool Box has become more beautiful.


[h2]Today's update: Update 2.35.0.00[/h2]

[h2]Ground Vehicles[/h2]

  • HOT-2 ATGM the explosive type has been changed from HTA to octol.
    Source: Comit pour L'histoire de L'armament Terrestre, priode 1945-1975, DGA.
  • BMD-4 a bug which caused all 100mm shells to show in the X-ray even when they have been spent has been fixed. (Report).
  • 2S25 a bug which caused the Tracks module description to include some of the properties of the Brake System module has been fixed. (Report).
  • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2A7V, Strv 122A, Strv 122B PLSS, Strv 122B+ a bug which caused the amount of shrapnel when penetrating the front of the hull to be low has been fixed. (Report).
  • Fox the NVD modification has been removed. In future, NVD modifications will no longer be added on vehicles with a low Battle Rating.


[h2]Aircraft[/h2]

  • HOT-2, HOT-3 ATGMs the explosive type has been changed from HTA to octol.
    Source: Comit pour L'histoire de L'armament Terrestre, priode 1945-1975, DGA.
  • F-1 Removed the ability to use the AIM-9B. Added the ability to use 2x AIM-9E without researching any modifications.
  • Su-22M3 added R-60M and the modification to use them.
  • MiG-21bis, MiG-21bis-SAU (Germany), MiG-21bis-SAU (Italy), MiG-21bis (Sweden) the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.
  • MiG-23M, MiG-23MF (Germany), MiG-23MF (Italy) the 2x R-13M1 missiles available without researching any modifications have been replaced with 2x R-60M / R-60MK.

[h2]Naval Vessels[/h2]

  • IJN Mutsu the missing thickness of armor shields of secondary guns has been corrected (set to 38.1 mm).
  • HMS Dreadnought, HMS Colossus, HMS Invincible the amount of explosive filler in the 305mm Mark VIa shell has been reduced from 12.4 kg to 12 kg. (Report).
    Source: ADM 186/167 Shell Committee: Interim report

[h2]Graphics[/h2]

  • Incorrect behavior (flying, spinning) of trees after being hit by ground vehicles at high speed has been fixed.

[h2]Locations[/h2]

  • Unintended available positions on rocks near the central capture point on the Northern team side in the Sands of Sinai location at grid squares C5/C6 have been blocked.
  • Unintended avaialble positions on rocks near the lower part of the Sinai location at grid squares C1/D1 have been blocked.

[h2]Sound[/h2]

  • A bug which sometimes caused the siren sound to not play when a nuclear carrying aircraft spawned has been fixed. (Report).

[h2]Interface[/h2]

  • A bug, which caused the spades icon to be erroneously shown when automatically buying modifications with the modifications window closed has been fixed. (Report).
  • A bug, which caused the controversial message about both failed and successful activation of an order to appear when activating an order has been fixed.
  • A bug which allowed the wishlist to be opened while in battle which caused the hangar interface to appear and prevented further gameplay has been fixed. (Report).

[h2]Matching[/h2]


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-24 11:33:49 CET ] [ Original post ]

St. Georges Day: Englands Flag Temporarily Returns!



Happy St. Georges Day!

On 23rd April, England observes St Georges Day. On this day, parades, festivals and dances occur in the country. For it, were temporarily bringing back the English flag decal.


[h3]The England flag decal is available to purchase for Golden Eagles![/h3]
This flag is available for 500 Golden Eagles.

When: From April 23rd (12:00 GMT) until April 26th (07:00 GMT).
Where: You can find this decal by going to Nickname Decals Common World Flags.



England flag decal


[ 2024-04-23 23:52:11 CET ] [ Original post ]

Update 2.35.1.60



Following the Roadmap


  • An in-game wishlist and the ability to send gifts to other players in you friends list through it have been added.
  • Integration with the Steam friends list has been added.

Ground Vehicles

  • Challenger Mk.3, Challenger DS a bug that caused the kinetic ammunition in the turret to explode when hit has been fixed. (Report).
  • T-90M a bug which caused the explosion-proof fuel tanks to explode when damaged has been fixed. (Report).

Aircraft

  • F-4F Early CCIP mode for all weapons as well as CCRP mode for bombs have been added.

Interface

  • An option to buy the vehicle without choosing a crew for it has been added to the vehicle purchase confirmation window.
  • A new window for opening the Toolbox has been added.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-23 12:34:47 CET ] [ Original post ]

Following the Roadmap: Wishlist Functionality and Steam Friends List Integration


Hey everyone! In our previous Roadmap news we mentioned that two features, the in-game wishlist functionality and the Steam friends list integration were being delayed.

Thanks for your patience on this. Were pleased to say that both have been implemented into the game today, and in this article well be taking a quick look at both.

Weve also updated the Roadmap infographic, which can be seen at the end of this article. Lets take a look!

[h2]In-Game Wishlist Functionality and Gifting through it![/h2]
You can now create your personal wishlist by adding any vehicle to it! To do this, hover over a vehicle and press the Add to Wishlist button. Youll be presented with a pop-up window where you can write a comment of your choice.



To get to your wishlist, you can hover over the vehicle again once its been added and click Go to Wishlist, or access it through Shop > Wishlist in the hangar.



Within your wishlist, youre able to see information about the vehicle, your comment, plus the price and the date that you added it. You can filter several different options such as vehicle type, nation, rank, what is available for purchase and if theres a discount available.



If youre no longer interested in a vehicle, you can remove it the wishlist has a maximum of 100 vehicles that can be added, so this will give you free space. Purchasing a vehicle thats on your wishlist will automatically remove it.

To view a friends wishlist, find and click on them in your friends list and then click Go to Wishlist. Youll only be able to see their wishlisted vehicles that can be gifted through the Gaijin Store.



Only vehicles that are in the Gaijin Store can be gifted. Please note that gifting through the wishlist is only available to PC players who dont play the game through Steam. Its not possible to receive gifts if you play the game on an account created via Steam and have no email linked to it.

For further details on gifting through the in-game wishlist please refer to this support article.


When gifting a friend through their wishlist, the Gaijin Store will open and youll be able to gift as normal.

If youd like to add vehicles to your wishlist just for yourself, you can turn off the ability for friends to view your wishlist under the Options > Main parameters > Privacy and Confidentiality setting.




[h2]Steam Friends List Integration [/h2]
Your Steam friends list is now shown in-game! You can find it by going to your in-game Contacts list, where theres now a new Steam friends section. This section displays your friends and their Steam avatars, nicknames and presence status: Online on War Thunder and Online or Offline on Steam. Friends who have War Thunder can be interacted with the same way regular contacts can.



You can also add them to your regular War Thunder friends list, where their Steam account information (avatars for example) is displayed instead of their in-game War Thunder avatar.

[h2]Updated Roadmap infographic [/h2]
Be sure to share it with your friends!


Note that the Additional effects on crews when armor is penetrated. For example, fire in the fighting compartment, concussion of weapon operators when armor is penetrated feature was replaced with Introduction of new additional modules for ground vehicles as a result of user polling.

Until next time,
The War Thunder Team


[ 2024-04-23 12:26:25 CET ] [ Original post ]

Results of polling on the new points in the Road Map



Last week we showed you proposed changes and additions in the mechanics of armored vehicles - and invited you to vote for each of them separately. A total of 52,325 players took part in the survey - thank you very much for your interest! After studying the voting results, we made a number of decisions about the further development of War Thunder, and now we will tell you about them.

The overwhelming majority of those surveyed were in favor of introducing new modules and mechanics for healing crews in ground vehicles. Based on this, we will begin implementing these changes. Please note that the crew healing logic is planned to be introduced in the second major update of this year or even earlier, if possible. Adding new modules will be impossible for all vehicles in the game at once and will happen gradually. With each major update, some vehicles will be improved and receive new modules, starting with the most empty models. Any new vehicle models will already be added to the game with the additional modules.



As for the introduction of the stun mechanic, more were against introducing this mechanic than were in favor, so we will postpone its development for now. Perhaps we will discuss this further in the future after implementation of the announced changes. It is possible that the implementation of new modules and their effects will make the problem of ineffective hits unimportant.

When voting on new fire sources, both those for and against the introduction of this mechanic were almost equally divided: the difference was about 2%. Based on this, we decided not to add this mechanic in the proposed form, when any penetration in the fighting compartment leads to one fire or another that leaves the ignition source tied to various types of vehicle modules. However, some of the modules planned for addition to equipment can be (and are in reality) real sources of fire - for example, a battery or a hydraulic drive system - so they can cause a fire when hit as currently happens when the engine or fuel tanks are damaged.

We hope you'll enjoy these changes in future updates to the game. And we will continue to move further along the Roadmap, adding new mechanics and, if necessary, conducting similar surveys. See you in War Thunder!


[ 2024-04-22 15:20:59 CET ] [ Original post ]

Meet Northern King, the 15th Season of the Battle Pass!



The King Tiger is coming to Sweden! One of the best tanks of the Second World War that went to the northern country as a testing tank obtained after the war is the main prize of the brand-new 15th Battle Pass season: Northern King.

To receive Battle Pass rewards, youll need to regularly log into the game and complete tasks and challenges. Each level of the Battle Pass will earn you a prize, be it a player icon, loading screen, title, decals, decorations, or 3 brand-new premium vehicles!

Meet Season 15 of the Battle Pass!

[h3]

When: From April 24th until July 24th.
[/h3]

[h2]This Seasons Rewards[/h2]

Weve got a new set of decals, decorations, a profile icon and vehicles lined up for you this season! See the full list in the Battle Pass tab in the hangar, or check them out on our Wiki. Heres some key rewards for Season 15:

[h2]USS Flagstaff[/h2]
A Premium US Motor Gun Boat at Rank III

This is an incredibly speedy and maneuverable boat with a interchangeable main gun the 152 mm cannon with excellent high-explosives or a 40 mm Bofors cannon. The choice ultimately yours!



[h2]P-51C-11-NT Mustang (China)[/h2]
A Premium Fighter for China at Rank III

Thanks to the high-altitude Packard V-1650-7 Merlin engine, this Mustang is one of the fastest aircraft at its rank. Ideal for boom n zooming!



[h2]Kungstiger[/h2]
A Premium Heavy Tank for Sweden at Rank IV

The King Tiger is a fantastic heavy tank with good frontal hull armor, one of the best guns at its rank and very effective shells. With Sweden, its a true Northern King!




[h2]Decals[/h2]

4 decals!


[table noborder=1 equalcells=1]
[tr]
[td]Emblem of the 3rd company of the Jutland Dragoons[/td]
[td]Emblem of the Alvsborg Regiment[/td]
[/tr]
[/table]



[table noborder=1 equalcells=1]
[tr]
[td]Emblem of the 6th Combat Support Squadron[/td]
[td]Emblem of the 3rd Tank Battalion[/td]
[/tr]
[/table]


[h2]Decorations[/h2]

3 decorations!


[table noborder=1 equalcells=1]
[tr]
[td]Modern assault rifle (Finland)[/td]
[td]Anti-tank rocket launcher (Sweden)[/td]
[td]Swedish navy emblem[/td]
[/tr]
[/table]

[h2]Profile Icon[/h2]


Valkyrie


[h2]
[/h2]

[h3]About the Battle Pass[/h3]

[h3]
If youve got two Coupon Upgrades from stages in the previous season, then you can claim the new Battle Pass for free! Exchange them in the purchase menu of the Northern King season.
[/h3]

The Battle Pass is a seasonal event where players can earn many rewards, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles. The rules are simple: you earn progress points and use them to unlock new stages, earning valuable prizes in the process.

You can unlock new stages and receive awards at any time during the season.


You can access the Battle Pass window through the promo block on the right side of the hangar screen.

[h3]How to participate[/h3]
Play

  • You get progress points every day for entering the game.
  • From 1 to 5 points.

Complete Battle Tasks

  • You can check your Battle Tasks in the game. Complete them and receive progress points.
  • From 2 to 5 points.

Complete Season Challenges

  • One Challenge is available at the start of the season. Every week you get a new one, while three more can become available by unlocking stages.
  • 30 points.

Learn more about the Battle Pass


[ 2024-04-22 13:03:22 CET ] [ Original post ]

Screenshot Competition Sea Breeze!



Welcome to the 116th War Thunder Steam Screenshot Competition!

The April fools event only happens once a year! Your captures from the event were great. What was your favorite part of the event? The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 116th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen116. You have time until the 26th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle and a boat or ship.
  • You must add the #WTscreen116 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 115th edition Mad Thunder![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3221092185
https://steamcommunity.com/sharedfiles/filedetails/?id=3223406095
https://steamcommunity.com/sharedfiles/filedetails/?id=3221567569

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3225015724
https://steamcommunity.com/sharedfiles/filedetails/?id=3222709557
https://steamcommunity.com/sharedfiles/filedetails/?id=3221899002

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-04-20 04:35:54 CET ] [ Original post ]

Battle Pass Vehicles: Kungstiger



Today were showing you the main reward for the new season of the upcoming Battle Pass, which weve suitably named Northern King! Meet the famous King Tiger that was obtained by Sweden: an amazing tank with an amazing fate!

[h2]Kungstiger: A Premium Heavy Tank for Sweden at Rank IV[/h2]

Features:


  • Excellent upper plate front armor!
  • Long-barreled 88 mm gun.
  • Decent mobility.

Vehicle History
[expand type=details]
After the end of World War II, a special delegation in the Swedish Armed Forces dealt with the delivery of surviving German tanks from liberated France to the country. They were particularly interested in the delivery of the Tiger II tank to study and test at Swedish testing grounds, but attempts to find a relatively intact one were unsuccessful, as most of the hulls were heavily damaged by explosions and fire. This was until August 1947, when the French reported that they had found a suitable vehicle in Gien, south of Paris.

At the end of November, the found tank arrived by sea to Stockholm, where it was placed in the yard of a repair facility which was entrusted with restoring the vehicle. Finally in 1948, a year after a long layover, work on the tank begun. The first thing that mechanics saw when they opened the engine-transmission compartment lid was a cocked hand grenade in the engine compartment. Apparently the crew intended to destroy the King Tigers engine before abandoning it. After the grenade was dispatched of, the tank was prepared for testing.

Due to the large mass of the tank and the unprepared Swedish road infrastructure for driving a 69 ton tank on, the delivery of the Tiger II between the test sites in Skvde and Karlsborg became a real test, in which railway, automobile equipment and even a Sherman tank took part in. The last stage was fire tests, where the tank was fired at by different types of artillery shells and hand-held anti-tank weapons. Finally in 1951, the tanks hull was scrapped, and the turret was used for some time as a target for the new Strv 81 (Centurion) tank.
[/expand]

[h2]Meet the Kungstiger![/h2]

The Kungstiger is a German Tiger II heavy tank that will be part of the Swedish ground research tree! This beast is the main reward for the upcoming Northern King Battle Pass season, starting on 24th April. Lets take a closer look!



All-in-all, the Tiger II can be rightfully considered one of the best heavy tanks at its rank, with this reward also coming with the added benefits of having premium bonuses too. First off, lets take a look at its armor. The upper front hull provides good enough protection against several types of shells, where the only ones that have a chance to penetrate are APDS or HEAT rounds. In terms of turret armor, the mantlet is that of the earlier production models, meaning its not as good as the later Tiger II variant. The most vulnerable areas are considered to be the weakly protected lower front full, where hits here usually lead to internal damage, the turret cheeks that can lead to a ricochet into the hull, as well as the rear part of the turret. Shells stored in this area are susceptible to being easily hit, leading to the entire tank exploding!




A gun that many of you are familiar with is the formidable 88 mm KwK43 cannon, which can be considered one of the best at its rank. Huge shell casings and a long barrel ensure shells have a higher velocity, making it relatively easy to hit targets at longer distances. Traditionally, the most effective shell to use with this gun is the PzGr 39/43 APCBC round as it has excellent armor penetration and good post-pen explosive effects. Also available is a HE shell, good for use against light vehicles wherever needed.



When it arrives to the game, the Kungstiger will be the first rank IV premium ground vehicle in the Swedish tree, where itll also help to add some diversity to vehicle lineups at this rank. Plus, itll also be a great vehicle to start researching this tree in general.




Thats it for today, be sure to keep an eye out for the general Battle Pass news article with the rest of the details that were planning to publish on April 22nd. See you soon!


[ 2024-04-19 13:20:38 CET ] [ Original post ]

Battle Pass Vehicles: P-51C-11-NT Mustang (China)



The Mustang is a legendary American propeller fighter aircraft, and the one were presenting today was in service with the Chinese Air Force. Its going to be the aircraft reward for the upcoming Battle Pass season!

[h2]P-51C-11-NT Mustang: A Premium Fighter for China at Rank III[/h2]

Features:


  • High speed!
  • Good rate of climb.
  • Possibility of using bombs.
  • Mediocre weaponry.

Vehicle History
[expand type=details]
American Mustang fighters began appearing in China in 1944, flown by pilots of the Chinese-American Composite Wing (CACW), which was under the direction of the ROC Air Force. The first P-51s that China received were the B and C modifications, and towards the end of the war more modern modifications appeared. Later on, American Mustangs became part of the PLA Air Force, but in 1953 they were finally written off due to wear and tear of parts and for being obsolete. P-51s remained in service the longest at Flight School No.7, where future pilots practiced taxiing them off of takeoff airfields.
[/expand]


[h2]Meet the P-51C-11-NT![/h2]

When it arrives to the game, the P-51C-11-NT Mustang is going to be a fighter for China and the aircraft reward for the new Battle Pass season thats starting on April 24th. All-in-all this premium World War II propeller-driven aircraft will be a great addition to the early ranks of the Chinese aircraft tree when it arrives. Lets take a look!




In-game, the Chinese P-51C-11-NT Mustang is a transitional modification from earlier variants to the more advanced ones. Lets take a look at the details. This variant has received a high-altitude Packard V-1650-7 Merlin engine, which significantly exceeds the earlier variants of the Mustang that had Alison engines in almost all aspects; most importantly it increases the altitude ceiling that this plane can fly. In battles at its rank, the P-51C-11-NT will be one of the fastest aircraft thanks to its high rate of climb and ability to conserve energy, perfect to attack from higher altitudes and then fly back up using the boom-and-zoom tactic. This new fighter differs from the Japanese P-51C-11-NT premium by its dorsal fin design, which helps solve the problem of insufficient stability of the aircraft in full control mode.

In terms of weapons, unlike later variants of the P-51, the armament of the P-51C-11-NT is only 4 x 12.7 mm machine guns. While these weapons are good enough in air duels, destroying bombers and even attack aircraft will most likely require multiple attacks and extra precision while shooting. Regardless, despite taking a bit to destroy, enemy tail gunners wont be happy to see you be sure to aim well against them to show whos boss! Additionally, theres good news if you enjoy ground battles, as this aircraft can separately carry either 2 x 100, 250 or 500 lb bombs!




At the time of release, the P-51C-11-NT will be the second premium aircraft at rank III in the Chinese aviation tree. With this reward, youre going to have an excellent plane to learn the ropes of aircraft and of course research the lower and mid-ranks of the Chinese aviation tree faster.



Thats todays blog done! Keep an eye out tomorrow, as were planning to tell you about the tank reward for the upcoming Battle Pass season. Until then, have fun flying!


[ 2024-04-18 15:02:15 CET ] [ Original post ]

Earn the PLZ 83-130 in the Inferno Cannon Event!



Welcome to the Inferno Cannon event, the second ground vehicle event in War Thunders new event cycle! This is your chance to earn decals, a decoration, trophies with rewards and the Chinese PLZ 83-130 by participating in ground battles.

[h3]When: From April 24th (11:00 GMT) until May 8th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards![/h3]


[h2]PLZ 83-130 an Event Vehicle Tank Destroyer for China at Rank V[/h2]

The PLZ 83-130 is an experimental variant of the Chinese PLZ 83 self-propelled artillery vehicle. Instead of using a 152 mm howitzer this vehicle uses a 130 mm Type 59-1 cannon, which in itself is a copy of the Soviet M-46. Its this cannon thats made this vehicle a true tank destroyer! Choose your attack positions wisely and take advantage of the high velocity of your powerful shells to guarantee a hit.



[table noborder=1 equalcells=1]
[tr]
[td]Born to Hunt decal[/td]
[td]Missileman patch decal[/td]
[td]Anti-tank rocket launcher (China) decoration[/td]
[/tr]
[/table]

Among the rewards in the event is also this chest, where, when opened, brings the chance to receive one of the following items:

  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account


[h2]How to get all rewards[/h2]
Each stage can be obtained for 35,000 mission points, where every new stage obtained will give you a new reward.

[h3]Please note: After finishing a stage, you need to collect the reward manually. To do this, click on your name in-game, go to Inferno Cannon and click the Get Reward button.
[/h3]


Youre able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. Theres a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

[h3]Stages change every two days at 11:00 GMT on April 26th, 28th and 30th, May 2nd, 4th and 6th.[/h3]


[h2]Rewards are given when you complete a specific number of stages[/h2]

  • For 1 Stage: trophy with a random reward
  • For 2 Stages: Born to Hunt decal
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: Missileman patch decal
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: Anti-tank rocket launcher (China) decoration
  • For 7 Stages: non-tradable coupon for the PLZ 83-130


[h2]Discounts on purchasing stages using Golden Eagles[/h2]
Unfinished stages can be purchased for Golden Eagles, but if youre significantly close to completing a stage, its price will now be significantly reduced.

Lets say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If youre near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if youve scored 30,000 mission points, then the price for unlocking this stage will be 449 Golden Eagles. If youve scored 33,500 mission points, then youll only need to pay 179 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

[h2]The Upgrade for coupon[/h2]
When you complete 7 stages, youll receive a non-tradable coupon for the PLZ 83-130, where using it will immediately activate the vehicle onto your account. If you dont want the vehicle and would like to sell the coupon on the Market, youll need the Upgrade for coupon item.

The Upgrade for coupon item can be earned in parallel with the stages throughout the event from April 24th (11:00 GMT) until May 8th (11:00 GMT) for 600,000 mission points.


After receiving the Upgrade for coupon item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment its created.

To make a tradable coupon, select the Coupon PLZ 83-130 (China) in your inventory and click the Modify button.


The Upgrade for coupon item is valid until 11:00 GMT on May 11th. Until this time, you can use it or exchange it for War Bonds. Afterwards, itll disappear from your inventory.

You can track the progress of completing stages and receiving the Upgrade for coupon by clicking on your Nickname > Achievements > Inferno Cannon. If you dont manage to complete a stage on time or would like to purchase a stage, until May 11th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.


[ 2024-04-18 13:02:19 CET ] [ Original post ]

Battle Pass Vehicles: USS Flagstaff



Welcome to the naval reward for the upcoming Battle Pass season: USS Flagstaff. This is an amazing hydrofoil with a turret from the M551 Sheridan tank!

[h2]USS Flagstaff: A Premium US Motor Gun Boat at Rank III[/h2]

Features:


  • Hydrofoil!
  • Very high top speed.
  • Good maneuverability.
  • 152 mm gun!

Vehicle History
[expand type=details]
USS Flagstaff was one of two experimental hydrofoils that the US Navy ordered to study the designs feasibility in the late 60s. These boats received the PGH name Patrol Gunboat Hydrofoil. Both boats were designed by aeronautical engineering companies: the PGH-1 Flagstaff by Grumman and the PGH-2 Tucumcari by Boeing. Soon after they were put into service, both went to South Vietnam, however not for long as the repair and maintenance of them in the field turned out to be too difficult. After a period of service in the Pacific Fleet, USS Flagstaff was leased to the US Coast Guard as there was a request for a speedboat to combat maritime drug trafficking. Here the boat did not take root for similar reasons, as maintaining a hydrofoil boat turned out to be too expensive and technically difficult. In 1978, USS Flagstaff returned to the fleet and was soon dismantled for metal, and the idea of mass construction of hydrofoil boats was recognized as untenable.
[/expand]


[h2]Meet USS Flagstaff![/h2]

Aircraft designers are joining the navy! Thats because USS Flagstaff was developed by engineers from the aircraft manufacturer Grumman... it too has wings: underwater wings! This ones fast and agile, comes with premium bonuses and a turret from the M551 tank. Its the naval reward for the upcoming Battle Pass season starting on April 24th, so lets take a further look!




USS Flagstaff is both a competitor and close relative of the USS Tucumcari motor gun boat, which you may already be familiar with. Both of these boats were developed within the same program and served side by side during the Vietnam War. USS Flagstaff has the same blistering speed and excellent maneuverability, being able to quickly accelerate to 94 km/h in Realistic Battles, and more than 120 km/h in Arcade Battles. USS Flagstaff is heavier than USS Tucumcari, but is only slightly inferior to it in terms of maneuverability. Itll still be easy to pass between trickier areas such as small islands and rocks, and at speed it can even jump small shoals. Perfect for getting to capture points in shallow water!

The main feature of the USS Flagstaff is its interchangeable main gun. Youre able to pick between the M551 Sheridan tanks turret with a 152 mm gun, or a 40 mm Bofors automatic cannon to be mounted at the front. Both guns are very well positioned and allow for targeted fire at full speed during maneuvers. The short 152 mm cannon fires high-explosive rounds, where the first hit will likely be fatal to a boat or cause serious damage to a destroyer. The 40 mm Bofors does less damage, but fires automatically and is good at aiming at ranges. Its worth noting that USS Flagstaff is slightly larger than USS Tucumcari: its longer and higher above the water when maneuvering forward, making it more stable when firing. The main gun is complemented by 4 x 12.7 mm Browning machine guns in two twin mounts, and an 81 mm mortar at the stern. This can be useful in attacks on stationary or slow targets, however youll need to stop the boat to fire, otherwise it becomes almost impossible to hit anything.



In terms of protection, USS Flagstaffs armor is slightly similar to that of the USS Tucumcari and in practice can be penetrated by any caliber, including rifle calibers. Because of this, definitely try to avoid enemy fire as the USS Flagstaff will only survive when maneuvering around.



Thats todays blog done! Tomorrow, well continue talking about another vehicle reward thats coming to the new Battle Pass season in War Thunder, starting on April 24th. See you soon!


[ 2024-04-17 13:04:30 CET ] [ Original post ]

Following the Roadmap: Possible Changes to Ground Vehicle Damage Models



In the War Thunder Roadmap for Spring-Summer 2024, we promised to talk about new effects for damaging ground vehicle crews as well as healing them. We also mentioned that these changes will be based on player voting. Well being going through our proposals today and would like you to take the survey lets jump in!

[h2]Additional effects on vehicles when armor is penetrated [/h2]
Most of us have experienced situations where penetrating lightly armored IFVs and APCs with large empty areas causes the shell and its fragments not to destroy or disable any crew or modules. This could also happen to tanks that are penetrated by shells with a narrow damage zone as well. When this happens, the shell and its fragments pass close to crew members and modules and sometimes even hits them, but is usually not enough to cause sufficient damage to stop the enemy from being able to fire back, at least for a short time.

We understand that this can be frustrating for the player who fired the shot, as from their point of view they did everything right. The enemy vehicle was hit, perhaps even close to vital modules, but they were subsequently unlucky.

Were proposing three ways to solve this problem and plan to implement them in parallel. Lets take a look at them.



The first way is to introduce a more detailed damage model to specific vehicles. Therell be new types of modules, ranging from electronic modules for air defense vehicles, machine gun ammunition, electrical equipment, as well as detailing and correcting guidance modules such as the drives. This is labor intensive and painstaking work however, as it cannot be implemented for all ground vehicles in the game at once each vehicle would require separate manual work. In particular as part of this task, were currently separating and detailing the elevation and traverse drives of the M1 and Leopard 2 series tanks with the addition of a hydraulic drive supply tank, where disabling this part will also disable the guidance drive.

The second way is to introduce new logic for damaging crew members and modules, which will reduce the likelihood of the situations weve described above, as hits will be effective even in these cases. Heres how itll work. Any hit to a crew member causes a stun effect. When stunned, the camera will shake and sparks will be shown on your screen for a short period of time, about 1-2 seconds. Dealing damage to the gunner (or commander in vehicles with duplicate controls) causes a few seconds of concussion. It also causes the camera to shake, a ringing effect in your ears, and a temporary drift with a variable vector (a change in direction) is added to the gun aiming, which youll need to compensate for manually. In this case the initial aiming point when armor is penetrated moves away at the moment of receiving damage (taking into account the favor killer mechanics) to a random distance and direction within approximately 1/4 of the screen.

The third way is additional sources of fire in the fighting compartment, where damage to internal modules in this area may cause them to start an internal fire. Several things can burn and smolder inside a vehicle: crew clothing, wiring, machine gun ammo, plus rubbish and oil on the floor. In this case the fire can go out on its own, unlike an engine or fuel tank fire, and the damage it causes will be less than the damage caused by an engine or fuel fire.

[h2]Healing of wounded ground crew members[/h2]
Due to numerous requests, were also considering the possibility of introducing healing for injured ground crew members. How do crew injuries currently affect gameplay? When calculating the repair time, active crew members that have been skilled are taken into account (knocked out crew are considered not skilled). The percentage of remaining health is linearly converted into a repair time multiplier in the range from 0.5 to 1. The average value is calculated for the entire crew in the vehicle.

For calculating reload time, only loaders are used. In their case, the percentage of health is converted into a reload time multiplier from 1 to 1.25. A loader who has taken maximum possible damage but is still conscious has a reload penalty with a parameter value of x1.25 from the normal reload time. If theyre knocked out, the penalty increases to 2x. If theres several loaders, the average value for all of them is calculated. For conscious crew members, skilled crews are taken into account.

We want to go with the simplest and easiest-to-use implementation for the healing of wounded ground crew members: the automatic healing of the crew. If the crew does not receive any damage within a given time, their health is restored to the minimum level required to remove most of the penalty for the crew to perform their duties. If any damage is received during the healing process, it stops and the countdown to the start of the healing process starts from the beginning.

[h2]Take the survey![/h2]
Weve created a survey with a few yes or no questions that you can take. Be sure to complete it and submit it to us!

[h3]Please note that the survey will be available until April 19th 13:00 GMT.[/h3]

TAKE THE SURVEY


[ 2024-04-16 15:27:33 CET ] [ Original post ]

Update 2.35.1.49



[h2]Graphics[/h2]


  • A bug that caused shell craters on the ground to display incorrectly has been fixed.
  • A bug that caused snow to only be visible when the camera moved has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-16 15:07:12 CET ] [ Original post ]

Vehicle Review: T14 and its Decal!

[previewyoutube=g0B5dtPvj2E;full][/previewyoutube]

[h2]

When: Until April 29th (07:00 GMT) play 3 battles using the T14 to get the special Wiki approved: T14 decal.
[/h2]


Wiki approved: T14 a unique decal for each new vehicle from our reviews.

[h2]T14[/h2]


As the smoke from the sky battles over the very existence of Great Britain cleared, the British were already planning a counterattack, but quickly found out that they lacked impressive ground vehicles.



There was no time to lose, and, having just survived many incredibly hard battles, it seemed a bit too hard to manage by themselves, so the British turned to their allies. And so the development of the T14 began a heavy tank project developed in tandem with the USA.



What they got was the Sherman cranked up to eleven. Very well-armored, retaining decent mobility, carrying the same 75mm gun as the Sherman. This vehicle never got to see real action, but you can try out this mid-heavyweight in War Thunder!




Read more on our Wiki.

Our video reviews add to and complete the pages of the War Thunder Wiki. Use the knowledge base created by players, for players.

Contribute to the wiki with your own articles and receive Golden Eagles for your contribution!


[ 2024-04-15 14:04:54 CET ] [ Original post ]

Screenshot Competition Mad Thunder!



Welcome to the 115th War Thunder Steam Screenshot Competition!

Excellent work capturing the beautiful mountain ranges in your screenshots from last week! Of all of the mountains in War Thunder, which one is your favorite? The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 115th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen115. You have time until the 19th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle and be from the Mad Thunder event.
  • You must add the #WTscreen115 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 114th edition - Mountain View![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3214624794
https://steamcommunity.com/sharedfiles/filedetails/?id=3214049929
https://steamcommunity.com/sharedfiles/filedetails/?id=3213853612

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3215777844
https://steamcommunity.com/sharedfiles/filedetails/?id=3213979681
https://steamcommunity.com/sharedfiles/filedetails/?id=3215026984

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-04-13 04:00:04 CET ] [ Original post ]

Celebrate the Day of Aviation and Cosmonautics by Earning a Themed Decal!



Since the beginning of time, humanity has dreamed of conquering the sky, and having reached it we turned our sights even further. On April 12th 1961, a manned spacecraft with test pilot Yuri Gagarin on board orbited the Earth for the first time. In honor of this event, World Aviation and Cosmonautics Day is celebrated on April 12th.

[h2]Earn the Off we go! decal![/h2]
Youre able to earn this themed decal in honor of this day.

When: From April 12th (11:00 GMT) until April 15th (07:00 GMT).

Task: Play 3 battles using USSR aircraft at rank III or higher to receive the Off we go! decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays Aviation and Cosmonautics Day.
  • You can find the decal in the Holidays tab in the Customization menu.




Off we go! decal


[ 2024-04-12 13:25:56 CET ] [ Original post ]

Update 2.35.1.43



[h2]Aircraft[/h2]


  • A bug where the RWR indication on the MFD did not take into account the scale of the interface elements has been fixed. This could lead to, for example, the name of the illuminating radar to overlap with the central element of RWR indication. (Report).
  • A bug where the target tracking marks shown by radar could be displayed in the kill camera after the loss of an aircraft has been fixed. (Report).

[h2]Ground Vehicles[/h2]

  • A bug where turning off the search radar could lead to a loss of the lock from the tracking radar or IRST has been fixed. (Report).

[h2]Naval Vessels[/h2]

  • Pr.183 BM-21 a bug that caused only one rocket to replenish after using up all of the rocket launcher ammunition has been fixed. (Report).
  • A bug that caused the replenishment progress to not be shown on the icon of the corressponding weapon when replenishing torpedo tubes, rocket launchers and depth charge launchers that were not fully empty has been fixed. (Report).
  • A bug where the bomb replenishment timer on reconnaissance aircraft was reset when switching to a ship and back has been fixed. (Report).

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-10 17:09:22 CET ] [ Original post ]

Its Fixed! 90



Its No.90! Were continuing to discuss in more detail the bug fixes and improvements that weve been working on over the past 2 weeks. Lets jump right in.

If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

[h2]Fuel slider fixes[/h2]



In the Alpha Strike major update, we added a fuel slider to aircraft as part of the on-going Roadmap. This week weve now fixed issues relating to this new feature.

Thanks to your reports, it turned out that the amount of fuel specified in the fuel slider was reset after changing aircraft crews, after pressing Esc in the weapon selection menu before battle, and also after the end of the battle.

Additionally due to this bug, the player had to change the amount of fuel each battle in order to spawn in with the amount they wanted. Without doing this, it was possible to spawn into a battle with the quantity that was manually selected by the player previously for a different aircraft.

After todays update, the fuel slider now works properly and displays the correct amount of fuel. If youve encountered any other strange behaviors with the fuel slider, please do report to us and well take a look.

[h2]Periodic countermeasures work while in overload[/h2]



Periodic firing of countermeasures works automatically and in test flights this worked as it should have, but in real battles it acted up. As soon as the pilot lost consciousness from overload, the periodic firing of countermeasures stopped.

Weve now fixed this bug, and the pilots state no longer affects the periodic firing of countermeasures.

[h2]Aiming reticle and mouse circle fix[/h2]

Previously, when controlling an aircraft in mouse aiming mode, the game tried to match the longitudinal axis of the aircraft with the cursor. Because of this, with aircraft where the aiming axis had a vertical angular displacement, when rolling the gun sight moved left and right, which was not convenient.

The game now takes into account the vertical angular displacement of the sight relative to the longitudinal axis of the aircraft, which means that the direction of flight is set by matching the aiming reticle with the mouse cursor, which is much more intuitive.

[h2]Naval Vessel hitcam fixes[/h2]



Weve made a number of fixes and improvements to a vessels hit camera. It now shows the remaining buoyancy of a target. Previously this was not displayed due to a bug.

Plus, now the main caliber gun counter in the hit camera does not take into account aircraft catapults. This device of course is great help in battle, but they were included in the main caliber count by mistake.

[h2]Theres more![/h2]
Weve got the full list of improvements in separate update notes. Heres some more: Incorrect values of armor penetration at an angle of 60 degrees have been corrected in shell stat cards, leaving the sniper scope while on water no longer turns the camera 180, and replenishing ammunition with a ship will no longer exceed the limit of ammunition that was set by the player.



[h2]Today's update: Update 2.35.1.40[/h2]

[h3]Aircraft [/h3]

  • The resettting of the fuel quantity to the default values after a crew change, a battle, and exiting the weapon selection menu before a battle has been fixed.
  • A bug where the fuel value set on an aircraft was not taken into account if the player did not change the fuel load before respawning has been fixed. Instead of the amount of fuel selected in the vehicle selection window, the fuel load from the last vehicle where the player changed the fuel load was set in the battle instead.
  • A bug that caused the periodic release of countermeasures to be interrupted when the pilot lost consciousness from overload has been fixed. (Report)
  • Now, in mouse aiming mode, the flight direction is set by matching the aiming reticle with the mouse cursor. Previously, the direction was set by matching the longitudinal axis of the aircraft with the mouse cursor.
  • F-14A Early, F-14B a bug where the radar display on the RWR was shifted has been fixed. (Report)
  • JAS39C a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • J-7E a bug that caused the underwing drop-tanks to always be displayed in x-ray mode has been fixed. (Report)
  • AH Mk.1 Apache a bug that caused the Starstreak missiles to not display the authorized launch zone has been fixed. (Report)

[h3]Ground Vehicles[/h3]

  • AMX-10RC the engine power has been increased from 260 HP to 280 HP. (Report).
  • Object 775 the maximum top speed has been increased from 65 km/h to 66 km/h. (Report).
  • TOG II hull collision at the front of the tracks and side machine guns have been fixed.
  • M113A1 (TOW) (all variants), CM25, M901 transmission gear ratios have been clarified. Source: Allison Transmissions for Military Vehicles.
  • Tor-M1 the number of minimum revolutions has been increased from 500 to 800 RPM. The engine power has been reduced from 840 HP to 780 HP. (Report).
  • ADATS (M113), ADATS the vertical guidance angles have been changed from -4/+85 for the ADATS (M113), and from 0/+85 for the ADATS to -10/+85 for both. Source: Lockheed Martin ADATS Brochure.
  • Pz.III B the engine power has been increased from 250 HP to 265 HP. (Report).
  • Sd.Kfz. 6/2 the engine power has been increased from 115 HP to 130 HP. (Report).
  • M18 GMC, M18 GMC (China), M18 (Italy) the engine power has been increased from 400 HP to 466 HP. Sources: TM 9-2800 (1947). TM 9-755 (1945). New Vanguard 97 - M18 Hellcat Tank Destroyer 1943-97. Stuart A History of the American Light Tank. N.5081 Armi E Mezzi In Dotazione All'esercito (1955).
  • M36 GMC (all variants) the maximum top speed has been increased from 42 km/h to 48 km/h. (Report).
  • M4A2 (all variants), M4A2 (76) W (all variants) the maximum top speed has been set to 46.67 km/h (rounded in the characteristics to 47 km/h). (Report).
  • T-62M-1 the maximum top speed has been reduced from 55 km/h to 50 km/h. (Report).
  • A13 Mk I (all variants), A13 Mk II (all variants) the turret rotation speed has been increased from 16 deg/s to 36 deg/s. (Report).
  • A.C.I the maximum RPM has been increased from 3050 RPM to 3600 RPM and the maximum top speed from 45 km/h to 48 km/h. (Report).
  • A.C.I the reverse speed has been reduced from 6.4 km/h to 5.6 km/h. (Report).
  • StuG III A, StuG III F the value of the frontal hull armor has been increased from 30 mm to 50 mm. (Report).
  • KV-85 the maximum top speed has been increased from 34 km/h to 42 km/h. (Report).
  • Pz.IV C-F1, Sd.Kfz.251/9, Nb.Fz., StuG III A, Pz.III N, Sd.Kfz.234/3 the mass of the K.Gr. Rot Pz projectile has been increased from 6.78 to 6.8 kg. (Report).
  • Bkan 1C horizontal guidance angles have been increased from 10 degrees to 15 degrees, and vertical angles from -2\38 degrees to -3\40 degrees. Vertical guidance speed has been reduced from 5.6 deg/s to 5 deg/s. (Report).
  • Ikv 103 incorrect pressure damage caused to the crew through the radiator and fuel tanks has been fixed.
  • Calliope incorrect pressure damage caused to the crew through the rocket launcher and rockets has been fixed. (Report)
  • Shturm-S, Khrizantema-S, Swingfire, Type 60 ATM incorrect pressure damage caused to the crew by the external ATGMs has been fixed. (Report)
  • A bug that caused ground vehicle decorations to float in the air when changing ground vehicles models has been fixed. (Report)
  • A bug that caused the point of the formation of fragments from HESH rounds fired at volumetric armor at large angles to be incorrectly determined has been fixed.
  • SAV 20.12.48, Char 25t a bug where once the first-stage ammunition rack emptied, a shell could instantly appear back into it has been fixed.
  • A bug in the stat cards for some armor-piercing shells that displayed incorrect armor penetration at an impact angle of 60 degrees has been fixed. (Report)
  • A bug that caused the camera to turn 180 degrees when exiting sniper scope while looking horizontally while on water has been fixed. (Report)
  • A bug that caused HESH shells to create fragments on the back of composite armor packages made with volumetric armor has been fixed.

[h3]Naval Vessels[/h3]

  • Desaix the firing angles of the bow 20 mm anti-aircraft guns have been adjusted. (Report)
  • The name of the projectile modification for the American 76 mm guns Mk.10, Mk.33 and Mk.34 have been added. (Report)
  • USS Dealey a bug in displaying the shaft in x-ray mode has been fixed.
  • A bug where aircraft catapults were taken into account in the main caliber gun counter in the hit camera has been fixed.
  • A bug where the remaining buoyancy of a target was not displayed has been fixed.
  • A bug where the number of shells replenished at a captured point exceeded the number taken into battle by the player has been fixed.

[h3]Game Mechanics[/h3]

  • In Ground Realistic Battles, the principle of determining large-caliber rockets for calculating the cost of helicopter armament has been changed. Now, non-aircraft rockets with an explosive mass of more than 7 kg in TNT equivalent are considered large-caliber. Therefore large-caliber rockets (S-13 and S-24) now also include the Zuni Mk 32.

[h3]Matching[/h3]

  • QN506, M3A3 Bradley have been removed from the 9_2 GSB setup. These vehicles will remain in setups 10_2 and 11_2.
  • Christian II has been removed from GSB 11_2 setup to 10_2.
  • CV 90105 has been removed from 9_2 setup and will remain available in the GSB 10_2 setup.

[h3]Graphics[/h3]

  • A bug where all types of kinetic ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.
  • A bug where HESH ammunition that hit bushes and trees caused an explosion effect at the point of impact has been fixed.

[h3]Interface[/h3]

  • A bug where part of the interface remained visible in the cut-scene after dropping a nuclear bomb has been fixed.
  • A bug where the distance in the protection analysis did not affect the armor penetration of the projectile has been fixed.
  • A bug that caused the spade symbol to not immediately appear in the crewslot and on the crew icon after purchasing the last modification has been fixed.
  • A bug that caused Reward for winning to show in the debriefing even if the battle was lost has been fixed.
  • The logic of automatic camouflage selection depending on the location has been changed. Now, the choice of priority camouflage will be carried out in the following order: Winter/Forest/Desert City Standard. For example, if you have all types of camouflages unlocked on your vehicle, then for winter urban locations the winter camouflage will be selected instead of the urban one, as was the case before.

[h3]Mad Thunder[/h3]

  • Strong Rhino, Powerful Rhino the type of explosive for a 105 mm shell has been changed from TNT to Comp. A, the mass of explosive has been increased from 2.1 kg to 2.75 kg.
  • Boar a bug with the lack of pressure damage to one of the crew members in the cabin has been fixed.
  • A bug where the localization key was shown in the action panel in the tooltip of the Rage scanner has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-10 09:46:43 CET ] [ Original post ]

Were Rewarding Authors whose work has been included in Camouflage Trophies!

[previewyoutube=DhvRGXJXMmk;full][/previewyoutube]

Recently, we released the Alpha Strike trophy! This one was special as it was the 30th trophy released with major updates containing original camouflages from WT Live. For this anniversary, weve decided to reward all of the authors whose work has ever been included in one of them.

Each author of at least one camouflage that was included in one of the trophies will receive the unique Artist of War title, the J.S. Wilson profile icon and the Snail Artist decal! In the future, all new authors of camouflages that are included in one of the trophies will also receive these rewards.


[table noborder=1 equalcells=1]
[tr]
[td]"Snail Artist" decal[/td]
[td]"J.S. Wilson" profile icon[/td]
[/tr]
[/table]

Lets take a look at some statistics on this anniversary. Excluding camouflages from Esports trophies, 1,185 camouflages from 160 authors were added to the game. Of these, 52 are for helicopters, 489 for airplanes, 64 for ships and 580 for ground vehicles. US vehicles received 243 camouflages, USSR 233, Germany 216, Great Britain 130, Japan 92, China 61, France 89, Italy 57, Sweden 45, and Israel 19.



Dont forget, individual Esport trophies that were jointly created with esports teams, award-winning tournament participants and WT Live authors. 2 of the trophies with 75 camouflages have already been released!



[h2]Become a camouflage author! [/h2]
The number of camouflage authors added to the game and to the market is constantly growing. For example, four new authors debuted in the Alpha Strike trophy. Read the article about creating camouflages and participate in the affiliate program this will bring you not only fame, but also real money!


[ 2024-04-08 16:02:02 CET ] [ Original post ]

The Toolbox!



The Mad Thunder event is in full swing! Create unique combat vehicles and modifications for them, travel through a post-apocalyptic wasteland, deal with rivals and collect resources.

As weve previously announced in the new event cycle, craft events will no longer appear in the game. But that doesnt mean you cant claim prizes from these past events!

Remember how you took on the role of a front-line mechanic, a rocket builder or the head of a military base on a desert planet? Stock up on toolboxes to get prizes from these types of events.

[h3]

When: From April 8th (11:00 GMT) until May 6th (11:00 GMT), the Toolbox is available in the in-game Item Shop for Silver Lions.
[/h3]


Toolbox

[h3]Whats in the Toolbox?[/h3]
A large number of prizes from past War Thunder events! From the spring and autumn crafting events, to the April Fools events, football competitions and events, as well as Friday the 13th.


[table noborder=1 equalcells=1]
[tr]
[td]"Fox Pilot" profile icon[/td]
[td]"Quadcopter" decoration[/td]
[td]"Tigers team driver" profile icon[/td]
[/tr]
[/table]


[table noborder=1 equalcells=1]
[tr]
[td]"Bloody Friday" decal[/td]
[td]"House of the Bull" decal[/td]
[td]"Chainsaw" decoration[/td]
[/tr]
[/table]


[h3]In total there are more than a hundred different prizes:[/h3]

  • 43 vehicles, including the legendary Object 279 and interesting VT1-2;
  • 12 camouflages;
  • 26 decorations;
  • 52 decals;
  • 10 player icons;
  • 6 loading screens.


[expand type=details]







[/expand]

All prizes are immediately credited to your account. However, theres a chance of receiving some of them in the form of a coupon unless otherwise stated.

[h2]A full list of items that can be found in the Toolbox (Click to open)[/h2]
[expand type=details]
[h2]Vehicles (will be immediately activated on an account and in the form of coupons):[/h2]

  • LOSAT
  • F-100F (China)
  • IJN Kurama
  • Ki-48-II otsu
  • QN506
  • A-7K
  • Shcherbakov
  • AMD.35 (SA35)
  • Alecto I
  • USS Davis
  • Kfir C.2
  • T-72M2 Moderna
  • P-2
  • SMS Ostfriesland
  • Jaguar E
  • CCVL
  • SU-76D
  • JDS Ygure (DD-184)
  • F-4F Early (Germany)
  • XM8
  • Pbil m/40
  • HMS Mohawk
  • F-5A
  • PT-16/T14 mod.
  • Sd.Kfz.234/1
  • SGB Grey Goose
  • AU-1
  • Object 279 *
  • Sd.Kfz.251/10
  • Lbeck
  • BI
  • Merkava Mk.3D (USA)
  • I-180S
  • MPK Pr.122bis
  • VFW
  • Ju 388 J
  • HMS Tiger
  • Merkava Mk.1 (USA)
  • MBK-161 early
  • H-34
  • VT1-2
  • Tiger (Germany)
  • Kingcobra (USA)

* the chance of obtaining an Object 279 is visibly lower than for the rest of the vehicles and is around 0.001%

[h2]Camouflages (only in the form of coupons):[/h2]

  • M551: Football camouflage "Dragon"
  • M551: Football camouflage "Tiger"
  • Sd.Kfz.234/1: Black camouflage
  • SGB Grey Goose: Black camouflage
  • AU-1: Black camouflage
  • Object 279: Black camouflage
  • I-180S: Summer camouflage
  • MPK Pr.122bis: Deforming tricolor camouflage
  • VFW: Tricolor summer camouflage (spots)
  • Ju 388 J: Bicolor grey camouflage
  • HMS Tiger: Deforming camouflage
  • Merkava Mk.1 (USA): Tricolor camouflage

[h2]Decorations (will be immediately activated on the account and in the form of the coupons):[/h2]

  • Best striker 2023 (immediately activated on the account only)
  • 8-mm machine gun (first time as a coupon)
  • Grenade launcher (first time as a coupon)
  • Quadcopter (first time as a coupon)
  • Ceremonial Cris
  • Golden Ball
  • Golden Boot
  • Golden Glove
  • Silver Ball (immediately activated on the account only)
  • Silver Boot (immediately activated on the account only)
  • Silver Glove (immediately activated on the account only)
  • Super Cup
  • The Magic Hat
  • Hat with Feather
  • Foil Cap
  • Viking Helmet
  • Leprechaun's Hat
  • Pirate's Hat
  • Rabbit's Ears
  • Sombrero
  • Uncle Sam's Hat
  • Cap and Bells
  • Slashers Mask
  • Slashers Hatchet
  • Chainsaw
  • Cannibal Axe

[h2]Decals (will be immediately activated on the account and in the form of the coupons):[/h2]

  • "Tokushu Heiki" decal (immediately activated on the account only)
  • "Football-graffiti" decal (immediately activated on the account only)
  • "Soccer ball of champions" decal (immediately activated on the account only)
  • Emblem of MI MBCT 1 (first time as a coupon)
  • Emblem of the ShMP 1st Assault (first time as a coupon)
  • House of the Bull
  • House of the Hawk
  • TailSpin
  • "Cunning and Fury" decal
  • "Dragons" Team banner
  • "Tigers" Team banner
  • Fiery Ball (immediately activated on the account only)
  • "2OP" Decal (immediately activated on the account only)
  • "SDI Forces - Harpy" badge
  • "SDI Forces - Hydra" badge
  • "SDI Forces - Minotaur" badge
  • "Bloody Friday" Decal
  • "Massacre" decal
  • "Mantrap" decal
  • "Bad Turn" decal
  • Soccer Ball of Argentina
  • Soccer Ball of Australia
  • Soccer Ball of Belgium
  • Soccer Ball of Brazil
  • Soccer Ball of Colombia
  • Soccer Ball of Costa Rica
  • Soccer Ball of Croatia
  • Soccer Ball of Denmark
  • Soccer Ball of Egypt
  • Soccer Ball of France
  • Soccer Ball of Germany
  • Soccer Ball of Iceland
  • Soccer Ball of Iran
  • Soccer Ball of Japan
  • Soccer Ball of Mexico
  • Soccer Ball of Morocco
  • Soccer Ball of Nigeria
  • Soccer Ball of Panama
  • Soccer Ball of Peru
  • Soccer Ball of Poland
  • Soccer Ball of Portugal
  • Soccer Ball of Russia
  • Soccer Ball of Saudi Arabia
  • Soccer Ball of Senegal
  • Soccer Ball of Serbia
  • Soccer Ball of South Korea
  • Soccer Ball of Spain
  • Soccer Ball of Sweden
  • Soccer Ball of Switzerland
  • Soccer Ball of Tunisia
  • Soccer Ball of England
  • Soccer Ball of Uruguay

[h2]Profile icons (will be immediately activated on the account and in the form of the coupons):[/h2]

  • "Tigers" team driver (first time as a coupon)
  • Mobile Warrior (first time as a coupon)
  • Burney Malleck
  • Prince of the House of Hawk
  • Kanaan Denali
  • Fox Pilot
  • Bear Pilot
  • Pirate "Cunning"
  • Pirate "Sullen"
  • Minotaur Commander

[h2]Loading screens (will be immediately activated on the account):[/h2]

  • Tank football - Moment of Inspiration
  • Mobile Infantry
  • April's Fool Event 2022
  • Sky pirates
  • TailSpin
  • Warfare 2077

[h2]Silver Lions[/h2]

  • 10,000 1,000,000

[h2]Expendable item[/h2]

  • Battle trophy (RP booster)
  • Battle trophy (SL booster)
  • Universal back-up
  • Universal back-up x2
  • Universal back-up x3
  • Random wager
  • Random order

[/expand]


[ 2024-04-08 13:03:18 CET ] [ Original post ]

Screenshot Competition - Mountain View!



Welcome to the 114th War Thunder Steam Screenshot Competition!

We loved seeing all of your screenshots from last week! While many vehicles rely on their heavy armor or large cannons, small and agile vehicles should not be underestimated! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 114th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen114. You have time until the 12th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle and a hill or mountain.
  • You must add the #WTscreen114 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 113th edition - Combat Maneuver![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3206065627
https://steamcommunity.com/sharedfiles/filedetails/?id=3207196259
https://steamcommunity.com/sharedfiles/filedetails/?id=3208341615

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3207897188
https://steamcommunity.com/sharedfiles/filedetails/?id=3208265576
https://steamcommunity.com/sharedfiles/filedetails/?id=3210022174

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-04-06 03:30:21 CET ] [ Original post ]

Update 2.35.1.34



[h2]Mad Thunder[/h2]


  • Strong Rhino, Powerful Rhino the accuracy of the gun stabilization when moving at high speed has been reduced.
  • Porcupine the number of rounds in the 20 mm belt has been increased from 75 to 100. The rate of fire has been increased from 600 to 840 rounds per minute. Recoil has been reduced.
  • Strong Porcupine, Powerful Porcupine the radius of damage caused by a direct hit from the flamethrowers fire has been increased. Damage dealt by fire has been doubled.
  • A Mission objectives button has been added to the event window so that you can view the mission objectives in the hangar as well.
  • A bug that caused the message Vehicle of the chosen crew mismatches the vehicle available at the mission start. You cannot take it. to display, preventing the player from respawning in a vehicle has been fixed.
  • Resource icons in the Mad Thunder progression menu have been replaced with easy to understand and minimalistic icons that also match the ones displayed on the minimap in battle.
  • A bug that caused the mission objectives window to stretch on ultra-wide monitors has been fixed.
  • A bug that caused the Rage Scanner to show extracted players has been fixed.
  • A bug that caused the out of bounds alert message to display behind the resource bar causing it to be unreadable has been fixed.

[h2]Other[/h2]

  • A bug in some cases that caused the Steam overlay to not open has been fixed.
  • A bug where it was not possible to click anything in the Steam overlay in some cases has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-05 14:57:40 CET ] [ Original post ]

Update 2.35.1.31



[h2]Mad Thunder[/h2]


  • Color differences have been added to the Mad Thunder event loot models to make it easier to visually distinguish the different types of resources.
  • Areas in the Forgotten Lands event map where you could get stuck have been fixed.
  • In the Team Battle mode, the enemy teams extraction zones have been given an out of bounds area until the arrival of the sandstorm, where when this happens all extraction zones become available to both teams.

[h2]Ground Vehicles[/h2]

  • Black Prince a bug that caused neutral steering to be very slow has been fixed. (Report)

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-04 11:06:11 CET ] [ Original post ]

Server Update 03.04.2024



[h2]Mad Thunder[/h2]


  • If you are destroyed or end a battle in a vehicle with resources, you will now receive 20% of the amount of resources carried (rounded up).
  • For each extraction, you will now receive 1 rage token which can be used in this mission to respawn a vehicle. If it is not used, you will receive it as a resource at the end of the battle.
  • The mission time has been increased from 15 minutes to 20 minutes.
  • Mule the cost of 1 rage token per respawn has been removed.
  • Armadillo the maximum speed has been increased from 57 km/h to 65 km/h.
  • Strong Boar, Powerful Boar the mass of the explosive compound in the HEAT shell for the 106 mm cannon has been decreased from 3.5 kg to 0.75 kg. The explosive type has been changed from Comp. A to TNT.
  • Strong Boar, Powerful Boar the penetration of the 106 mm HEAT shell has been reduced from 433 mm to 250 mm.
  • Boar the spread of the 23 mm cannon has been reduced.
  • Porcupine the spread of the 20 mm cannon has been reduced.
  • Armadillo the spread of the 30 mm cannon has been reduced.
  • Boar the initial velocity of the 23 mm cannon shell has been increased from 675 m/s to 925 m/s.
  • Porcupine the initial velocity of the 20 mm cannon shell has been increased from 800 m/s to 1000 m/s.
  • Armadillo the initial velocity of the 30 mm cannon shell has been increased from 780 m/s to 820 m/s.
  • Armadillo the speed of aiming the gun horizontally has been increased from 20 to 30 degrees per second and from 12 to 15 degrees per second vertically.
  • Echidna braking efficiency has been increased.
  • Armadillo the thicknesses of the additional armor has been changed. The thickness of the front of the turret has been increased from 19 mm to 40 mm, and on the sides of the turret reduced from 23 mm to 21 mm. The additional armor on the front of the hull has been increased from 20 mm to 35 mm. The additional armor of the hull slopes has been increased from 20 mm to 25 mm.

[h2]Ground Vehicles[/h2]

  • TO-55 a bug with the display of the flamethrower icon in the action bar has been fixed.

[h2]Sound[/h2]

  • The crews of Chinese ground vehicles have received updated voice acting.
  • The 183 mm QF L4A1 (FV4005), 165 mm L9A1 (Centurion Mk.5 AVRE) and 165 mm M135 (M728 CEV) guns now have their own firing sounds.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-03 16:05:20 CET ] [ Original post ]

Update 2.35.1.26



[h2]Mad Thunder[/h2]


  • Porcupine the speed of traversing the gun horizontally has been increased from 50 to 100 degrees per second and from 30 to 60 degrees vertically.
  • Porcupine vertical dispersion of the 20 mm cannon has been reduced by 40%.
  • Powerful Porcupine, Strong Porcupine a bug with the vertical guidance of the static flamethrowers has been fixed.
  • Powerful Porcupine, Strong Porcupine control of the flamethrowers has been transferred from the gunner to the driver.
  • Porcupine the reverse speed has been increased from 13 km/h to 39 km/h.
  • Echidna the reverse speed has been increased from 22 km/h to 30 km/h.
  • Boar the reverse speed has been increased from 17 km/h to 25 km/h.
  • The collision damage for Mad Thunder event vehicle wheels has been reduced.
  • For Mad Thunder event vehicles, repairing has been made 2 times faster.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-04-02 12:43:34 CET ] [ Original post ]

Unique packs Snail Gastropodsky and Eternal Shell



Two unique packs, the Snail Gastropodsky and Eternal Shell are available from Snail and Shell until 8th April.

These packs will be available for purchase from April 1st 11:00 GMT to April 8th 06:00 GMT! From Steam, you can access these through the in-game hangar > Shop > Online Store.

[h2]War Thunder - Snail Gastropodsky Pack[/h2]
29.99
This pack includes:


  • 5000 Golden Eagles
  • Premium account for 30 days
  • Unique title: Future belongs to the Snail
  • Unique decal: Snail Gastropodsky


The year is 2999.99. My name is Snail. My world is war and thunder. Once, I was a regular snail. A shelled gastropod searching for a righteous cause. As our capture points were taken, each of us in our own way were broken. It was hard to know who was more crazy... me... or everyone else. I am the one that slowly crawls from both the living and the dead. Hunted by Reds, haunted by those Blues I could not protect. So I exist in this wasteland, reduced to one instinct: to protect the D point.

[h2]War Thunder - Eternal Shell Pack[/h2]
29.99
This pack includes:

  • 5000 Golden Eagles
  • Premium account for 30 days
  • Unique title: Riding to Snailhalla
  • Unique decal: Eternal Shell


The year is 2999.99. Do not, my friends, become addicted to the D point. It will take hold of you, and you will resent its absence! My name is Shell, and I am your redeemer. It is by my hand you will rise from the ashes of this world. Return my captured points to me, and I myself will carry you through the gates of Snailhalla. You shall crawl eternal!


[ 2024-04-01 13:36:52 CET ] [ Original post ]

Mad Thunder: Rage and Loot!

[previewyoutube=hBqBmXquTOs;full][/previewyoutube]

[h3]In a world without hope, without law, without mercy, only one thing has a price: resources![/h3]

Even after the world gradually turned into a lifeless hot desert, the war did not stop. The ruins of one of the last bastions of a united humanity have now become the battlefield of countless bands of raiders who roam these forgotten lands in search of valuable resources. A cult of rage drives these ruthless warriors of the desert. Their combat vehicles, assembled from parts of military equipment of the past, are decorated with special flags where raiders mark their victories. Rumors of the best warriors spreads quickly, and the hunters themselves often become the prey of those who dream of glory of the chosen one of the sacred rage.

So start your engines and fill up your machine gun belts... oh what a beautiful day... what a beautiful day!

[h2]Welcome to the Mad Thunder event![/h2]

In this event, youre able to explore the ruins of a forgotten land in two game modes as a team and free-for-all. Your task in these raids is to collect resources and get to an extraction zone. The second and no less important task is to earn rage tokens! Rage can be obtained for destroying rival combat vehicles and can be spent on improving or building new combat vehicles.

Make sure to be quick and get out in time, as a devastating sandstorm is coming from the desert, and when it covers the ruins of the Forgotten Land, no one will be saved!

When: From April 1st (11:00 GMT) until April 22nd (11:00 GMT).

Get resources in this special event and assemble modifications, new vehicles and other rewards of your interest! You can access this event through Events & Tournaments > Mad Thunder.


[h2]Rewards[/h2]
In the progression tree are rewards that you can create with the resources that you have collected when leaving the Forgotten Lands. Theres 3 decals, 2 decorators, a ship flag, a loading screen, a profile icon and the Loot carrier title, which are all waiting for you.



[table noborder=1 equalcells=1]
[tr]
[td]"Mad Girl: Looter" decal[/td]
[td]"Mad Girl: Mechanic" decal[/td]
[td]"Mad Girl: Gunner" decal[/td]
[/tr]
[/table]


[table noborder=1 equalcells=1]
[tr]
[td]"Iron Flame" decoration[/td]
[td]"Spikes" decoration[/td]
[td]"Mad Roger" ship flag[/td]
[td]"Interceptor driver" profile icon[/td]
[/tr]
[/table]


"Mad Thunder" loading screen

[h2]How to collect resources[/h2]

On the minimap of the Forgotten Land, youll see areas of interest where valuable resources may remain. Its worth exploring them! In the raid, you can find ancient electronics, scrap metal, vehicle parts and armor parts, which are all needed to improve your combat vehicles and to craft new ones. Resources are stored in boxes, containers and barrels. You can either shoot them or crush them under the wheels of your vehicle, then drive over them to pick up the loot. The cargo compartment volume of each vehicle is different. A special cargo compartment fill indicator will tell you how many loot slots are available for transportation, as well as how much of each type of resource youre currently carrying.

The Loot Imager modification will help you more accurately determine where valuable resources can be found on the map. Youre able to see loot through binoculars or the optical sight of a gun with this loot imager.

[h2]Assembling and improving vehicles[/h2]
In the event window, theres a progression tree with new vehicles, their upgrades and other rewards, as well as the resources that youve collected.




All rewards are unlocked for the resources that youve obtained in the desert. Need armor? You got armor. Need rage? Well this is a world of fire and blood. Theres fire under the hood, and blood will have to be spilled!



When youve obtained all of the necessary resources, you can click on the Assemble button on the vehicle or modification youre interested in and use them in the next battle.



[h2]Rage[/h2]

Rage can be obtained by destroying enemies and collecting rage flags from the carcasses of destroyed vehicles. Rage Tokens are guaranteed loot at the end of a raid. In addition to this, earned rage in battle will allow you to respawn in the same raid using more powerful vehicles, which youll unlock in the progression tree.

At the beginning of each raid, all vehicles receive a black rage flag. Each destroyed enemy immediately adds a mark of rage to the flag, which is a white oblique stripe. Dont forget to drive near the corpse of a defeated enemy to get extra rage from their flag. If the rage level of the destroyed raider was higher, then when picking up the flag, your rage level will become equal to the level of the destroyed enemy.

Its easy to turn from a hunter into a victim. When you reach the highest, fifth level of rage, the marks on your flag stop adding up and your combat vehicle becomes visible to all raiders on the minimap. Prepare for battle!

The Rage Scanner modification will make it easier to find nearby rage flags. Activate this modification in battle and the scanner will briefly highlight destroyed vehicles with available rage flags on the map.

Oh, and one last thing. After respawning in a new vehicle, the marks on the rage flag are reset. You can earn new ones!



[h2]Sandstorms[/h2]
A sandstorm moves from the direction of the large desert. Keep an eye on the timer, as youll need to get to the raid extraction zones before the sand swallows the ruins of the Forgotten Land. Although before the big storm comes, a smaller one does first which doesnt harm vehicles, but will make it more difficult to navigate in battle. Shortly before the big storm, youll receive notes on all possible extractions from the vicinity of the Forgotten Land hurry to the nearest one! If you dont have time to find a way out before the arrival of the big storm, your crew and stalled vehicle will be quickly swallowed up by multi-ton sand dunes and face a quick death.

[h2]Extraction Zones[/h2]
In total, you can leave the Forgotten Land through four extractions, but the cult of rage will not allow you to cowardly escape through the nearest ones! You must travel through the entire land, giving battle to those who encroach on your prey. However, everyone is afraid of the storm, and when the choice is between oblivion in the sand and life in the desert, all raiders choose life!

[h2]Event dates[/h2]

  • Resources can only be obtained in this event, from April 1st (11:00 GMT) until April 22nd (11:00 GMT).
  • You can collect upgrades, new vehicles and other rewards from resources until April 22nd (11:00 GMT).
  • On April 23rd at 11:00 GMT, all resources, as well as vehicles and improvements will be removed from your inventory.




Get out there and have some fun!
The War Thunder Team


[ 2024-04-01 10:49:38 CET ] [ Original post ]

Screenshot Competition - Combat Maneuver!



Welcome to the 113th War Thunder Steam Screenshot Competition!

The screenshots all of you submitted last week were superb! We enjoyed seeing the wide collection of favorite vehicles on display. This week, take a picture of your vehicle in action- capturing history in motion. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 113th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen113. You have time until the 5th of April to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle in motion.
  • You must add the #WTscreen113 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 112th edition - Fan Favorite![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3199584163
https://steamcommunity.com/sharedfiles/filedetails/?id=3198893199
https://steamcommunity.com/sharedfiles/filedetails/?id=3200761734

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3197106194
https://steamcommunity.com/sharedfiles/filedetails/?id=3200398146
https://steamcommunity.com/sharedfiles/filedetails/?id=3199615058

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-03-30 04:30:20 CET ] [ Original post ]

Update 2.35.0.55



[h2]Ground Vehicles[/h2]


  • SUB-I-II the maximum speed has been increased from 50 km/h to 60 km/h. Source: . Japanese Ministry of Defense website.
  • Churchill Crocodile the mass has been reduced from 47.5 tons to 45.15 tons. Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Conqueror APDS projectile speed has been increased from 1463 to 1493 m/s. Source: Royal Armoured Corps Training Vol 3. - Armament Pamphelt No. 9 Conqueror, Marks 1 and 2 1957 by the War Office Page 3.

[h2]Naval Vessels[/h2]

  • A bug that caused the survivability percentage displayed in the hitcam to not match the actual percentage when attacking a target with an upgraded crew has been fixed.
  • A bug that caused the hitcam to not display a change in the survivability percentage when hitting a target has been fixed.

[h2]Aircraft[/h2]

  • The JAS39 and Mirage 4000 radars have been reconfigured according to updated data. The detection and identification of them by different RWRs is configured.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-29 15:18:16 CET ] [ Original post ]

Get a Decal for the Anniversary of the Royal Air Force!



106 years ago on April 1st 1918 the Royal Air Force was founded, making it the first official and independent air force in the world. Since this day, the RAF has been involved in many conflicts throughout the 20th century. Perhaps the most famous one is the Battle of Britain, where The Few defended British skies against the Luftwaffe, preventing a German invasion.

Some of the most famous aircraft of the RAF include the Hurricane, Typhoon, Spitfire, Lancaster, Meteor, Hunter and Harrier. Today, the RAF operates around 500 aircraft.

[h2]Earn the RAF Day 2024 decal![/h2]
For the anniversary, you can get this themed decal.

When: From March 29th (13:00 GMT) until April 2nd (07:00 GMT).

Task: Play 3 battles using British aircraft of rank III or higher to receive the RAF Day 2024 decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays RAF Day.
  • You can find the decal in the Holidays tab in the Customization menu.




RAF Day 2024 decal

[h2]The Typhoon Mk Ib is temporarily available for Golden Eagles! [/h2]
This British classic can be purchased for 1,930 Golden Eagles.

When: From March 29th (13:00 GMT) until April 2nd (07:00 GMT).
Where: Great Britain > Aviation > Premium vehicles.




[h3]About this aircraft[/h3]

  • The Typhoon Mk Ib is a fighter aircraft that can carry an assortment of weapons, including up to 2 x 1000 lb bombs and 8 x RP-3 rockets. With a top speed of over 600 km/h and four 20 mm Hispano Mk.II cannons, the Typhoon Mk Ib is more than capable in air battles as well as ground battles when performing close air support.


[ 2024-03-29 15:17:30 CET ] [ Original post ]

Get a Decal for the Anniversary of the Italian Air Force!



Italy was the first country to use aircraft in combat, which occurred in 1911 during the Italo-Turkish War. Despite this, an official separate air force was created on March 28th 1923. During World War II, the Italian Air Force had more than 3,000 aircraft that took part in combat operations in North Africa, the USSR and Italy itself. The modern Italian Air Force comprises of more than 500 aircraft, almost 100 of which are Eurofighter Typhoons.

[h2]Earn the Italian Air Force badge decal![/h2]
Weve prepared this decal for the anniversary!

When: From March 28th (11:00 GMT) until March 31st (07:00 GMT).
Task: Play 3 battles using Italian aircraft at rank III or higher to receive the Italian Air Force badge decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays Italian Air Force Day.
  • You can find the decal in the Holidays tab in the Customization menu.




Italian Air Force badge decal


[ 2024-03-28 12:07:09 CET ] [ Original post ]

Pages of History (April): For Zoya



In this months Pages of History, youll be at the center of events that took place in different theaters of war. Iran, Iraq, Cambodia and the final days of World War II: take part in battles with the vehicles corresponding to these historic battles and receive prizes.

[h3]

From April 1st until April 30th, youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.
[/h3]


[h3]Aleksandr Kosmodemyansky[/h3]
Aleksandr was the younger brother of saboteur Zoya Kosmodemyanskaya, the first woman awarded the Hero of the Soviet Union during World War II. Aleksandr went to the front at the age of 18 with the goal of avenging the death of his sister. He participated in the expulsion of German troops from Belarus and the Baltic states, but became famous during the assault on Knigsberg. On April 6th 1945, Aleksandrs vehicle was the first from his unit to cross the Landgraben Canal. Then near Knigsberg, his battery captured the Queen Louise fort, forcing more than 500 enemy soldiers to surrender. He died on April 13th 1945 in the battle for East Prussia. He was posthumously awarded the Hero of the Soviet Union.

You can immediately purchase this profile icon for Golden Eagles until May 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname Achievements Pages of History.

[h2]Trophy reward for each task[/h2]

Completing each individual task will give you a trophy with one of the following rewards:

  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).


[h2]Other terms[/h2]

  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for Assault mode.


You can read a detailed description of which task is for which day and your overall progress by going to your Nickname Achievements Pages of History.

[h2]April 1st April 4th [/h2]
[h3]Battle of the Karbala Gap[/h3]
The gorge between the Euphrates River and Lake Al-Milkh in central Iraq is a key road to Baghdad, which is why elite Iraqi Republican Guard Forces held the line there against international coalition forces in 2003. However, they achieved very little: for one damaged American tank, hundreds of destroyed Iraqi equipment occurred. The Medina division was destroyed, and on April 3rd American troops occupied the Baghdad airport.

[h2]April 5th April 8th [/h2]
[h3]Battle of Knigsberg[/h3]
From April 6th to April 9th 1945, the fortress city of Knigsberg, the main stronghold of Germany in East Prussia, was stormed. Aircraft and artillery played an important role in the operation, providing constant support as well as sappers and flamethrowers. As a result of the operation, the main Wehrmacht forces in East Prussia were defeated.

[h2]April 9th April 12th [/h2]
[h3]Operation Weserbung[/h3]
Operation Weserbung is the name of the German military operation to occupy Denmark and invade Norway, which began on April 9th 1940. Denmark offered no resistance, but the Battle of Norway lasted two months, until the Allied forces switched to France where the situation turned out to be a collapse for them.

[h2]April 13th April 16th [/h2]
[h3]Graz-Amstetten Operation[/h3]
The final operation of the Red Army in Austria began on April 15th 1945 and continued until the end of the war. It was named after the cities of Graz and Amstetten in central Austria, which the USSR managed to occupy on May 8th, the day Germany signed the act of surrender. However, individual pockets of resistance continued to fight even after the official end of hostilities.

[h2]April 17th April 20th [/h2]
[h3]Capture of Hamburg[/h3]
On April 18th 1945, British forces began attacking Hamburg, a key port in Northern Germany. The citys outnumbered defenders held out for a couple of weeks, and by the end of the month, negotiations for surrender began. The surrender of the city was soon followed by the end of World War II in Europe.

[h2]April 20th April 23rd [/h2]
[h3]Operation Vulcan[/h3]
On April 22nd 1943, the Allies launched Operation Vulcan, the penultimate attempt to encircle Axis forces in Tunisia and force their surrender. It lasted two weeks and faced a well-organized Italian and German defense. Having reconsidered their tactical decisions, the Allies were soon able to break through enemy defenses and capture the remnants of the North African Axis forces in early May.

[h2]April 24th April 27th [/h2]
[h3]Operation Toward Beit-ol-Moqaddas[/h3]
An Iranian Army operation carried out at the beginning of the Iran-Iraq War. Within its framework, Iran managed to liberate the port city of Khorramshahr and drive out Iraqi troops from the territory of Khuzestan. About 19 thousand Iraqi soldiers were surrounded and captured in Khorramshahr itself.

[h2]April 27th April 30th[/h2]
[h3]Cambodian invasion[/h3]
After coming to power in Cambodia, pro-American General Lon Nol demanded that the North Vietnamese Army leave the country. In response, the Viet Cong launched a full-scale offensive, which Lon Nols forces could not contain on their own. The Americans came to the rescue on April 29th 1970, but the North Vietnamese command knew about the operation in advance and evacuated most of the soldiers further to the west, losing only camps and equipment.


[ 2024-03-27 14:59:45 CET ] [ Original post ]

Update 2.35.0.52



[h2]Ground Vehicles[/h2]


  • CV 90120 the maximum forward and reverse speed has been changed from 78/51 km/h to 70/40 km/h. (Report)
  • AMX-32 (105) engine power has been increased from 680 HP to 700 HP.
    Source: GIAT, 1983.AMX 32. s.l.:s.n. 1979,SATORY VII EXPOSITION DE MATERIELS DARMEMENT TERRESTRE. s.l.: s.n.
  • Centurion Mk 2, Mk 3 the incorrectly changed optical magnification has been returned from 3x-6x to 6x.
    Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211-212.
  • M41D engine power has been increased from 450 HP to 500 HP.
    Source: Video. According to Active Weapon Catalog of the National MilitaryAOS-895M41A3M41A3M41DM41A3.
  • 2C6, Tor-M1 transmission gear ratios have been changed.
    Source: Study of Modification Scheme for Operation Electric Control System of Russian (569A) Integrated Transmission.
  • Leclerc (all variants) the maximum speed has been increased from 71 km/h to 72 km/h.
    Sources: Source 1: "LECLERC - LA SUPERIORITE OPERATIONNELLE" - 2005, GIAT Industries Retrieved from here
    Source 2: Nexter Group Official Website Web Archive - 2007 Retrieved from here
  • Black Prince transmission gear ratios have been changed. The number of reverse gears has been increased from 1 to 2. The number of forward gears has been increased from 4 to 5. The reverse speed has been increased from 2.2 km/h to 6.6 km/h. The maximum forward speed has been increased from 17.2 km/h to 18 km/h. Source: Mr. Churchill's Tank: The British Infantry Tank Mark IV by David Fletcher, pages 203, 204 and 209.
  • DF105, FlaRakPz 1 the maximum speed has been increased from 70 km/h to 75 km/h. Source: International Defense Review 1971-08: Vol 4 Iss 4. The Armoured Infantry Fighting Vehicle of the Modern German Army.
  • Striker transmission gear ratios have been changed.
    Source: International Defense Review 1971-10: Vol 4 Iss 5.
  • Daimler Mk II gun depression angle has been changed from -12 to -15 degrees.
    Source: Royal Armoured Corps Training Vol. 3 Armament. Pamphlet No. 4 Daimler armoured car Mk. 1 and 2. October 1951 by The War Office Page 123.
  • Churchill Crocodile the angles of elevation/depression and traverse to the right and left of the Flamethrower have been changed from 5/30 and -15/15 degrees to -15.5/23 and 14.5/15.5 degrees.
    Source: Crocodile. Flame thrower equipment. Provisional training pamphlet 1945.
  • Alecto I transmission gear ratios have been changed.
    Source: Service Instruction Book for Alecto I. June 1945 Page 5 and 18.
  • Alecto I gun elevation has been increased from 25 to 26 degrees.
    Source: Service Instruction Book for Alecto I. June 1945 Page 3.
  • Comet I, Comet I Iron Duke IV the turret rotation speed has been increased from 15 to 21 degrees per second. An incorrect description in the crew window will be corrected later.
    Source: Royal Armoured Corps Training Vol. 3 - Armament Pamphlet No. 5 Comet 1, June 1949 by the War Office Page 85 "to time the system" - paragraph "C".
  • Marder A1, Marder A3, DF105, FlaRakPz 1, Begleitpanzer 57, TAM, TAM 2C, TAM 2IP transmission gear ratios have been changed.
    Source: International Defense Review 1971-08: Vol 4 Iss 4.

[h2]Aircraft[/h2]

  • F-14 (all variants), Mirage-2000C S5, Tornado F3/ADV, F-4J/K/M FGR, F-1, T-2 (aircraft with radars without All-Aspect PD mode) now have manual selection of ACM and ACM PD HDN modes for radar in ACM mode. While in tracking mode, radars still use automatic waveform management. Aircraft radars with All-Aspect PD mode still only use this mode in ACM.
  • MiG-29 (all variants), Yak-141, Su-27, F-16 (all variants), F-15A, Mirage-2000 5F, AV-8B Plus Italy, F-20 Tigershark, F-4EJ Kai, JA37 (all variants), JAS 39 (all variants) corrected the name of the radar ACM mode PD ACM instead of PD AUT.

[h2]Other[/h2]

  • A bug that caused the game to freeze during startup when opening a dialog box has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-27 09:56:07 CET ] [ Original post ]

Update 2.35.0.48




  • Valentine XI errors in the turret damage model have been fixed. (Report)
  • AFT09 errors in the optics damage model have been fixed. (Report)
  • Le Triomphant the display of modules in the ships x-ray have been fixed.
  • The in-game chat is now available again.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-26 09:56:53 CET ] [ Original post ]

Update 2.35.0.46



[h2]Aircraft[/h2]


  • Su-25k a bug where the voice over was in Chinese while in the test flight has been fixed.

[h2]Naval Vessels[/h2]

  • A bug where projectiles could interact incorrectly with the water causing them to hit the underside of ships has been fixed. Projectiles could ignore the surface of the water and hit a ship from below. Because of this bug it could seem for example, that 100-140 mm shells could penetrate the main armor belts of ships. More details can be seen on our forum.
  • A bug where destroyed ships began to levitate above the water has been fixed.

[h2]Graphics[/h2]

  • Screen flickering after a tank gun was fired has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-25 11:30:36 CET ] [ Original post ]

Screenshot Competition - Fan Favorite!



Welcome to the 112th War Thunder Steam Screenshot Competition!

Thanks for your screenshot submissions last week! Last week the major update introduced many new and interesting vehicles to War Thunder. This week, you can showcase any vehicle of your choice! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 112th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen112. You have time until the 29th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle, whichever is your favorite!
  • You must add the #WTscreen112 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 111th edition - Alpha Strike![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3189132919
https://steamcommunity.com/sharedfiles/filedetails/?id=3186927419
https://steamcommunity.com/sharedfiles/filedetails/?id=3188076086

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3192281537
https://steamcommunity.com/sharedfiles/filedetails/?id=3190774161
https://steamcommunity.com/sharedfiles/filedetails/?id=3186154528

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-03-23 03:40:12 CET ] [ Original post ]

40 New User-Created Camouflages in the Alpha Strike Trophy!



Following the release of the Alpha Strike major update comes the corresponding trophy, which includes 40 custom camouflages from the Live.WT platform in the form of coupons! This trophy will especially please those of you who enjoy high-ranking vehicles, but theres also something for others. To get the trophy, simply play the game!

[h2]Contents in the Alpha Strike trophy:[/h2]



  • Coupons for rare vehicles.
  • 20 camouflage coupons for ground vehicles.
  • 17 camouflage coupons for aircraft.
  • 1 camouflage coupons for naval vessels.
  • 2 camouflage coupon for helicopters.
  • Coupon for the Alpha Strike decal.



Some camos in this trophy:
[expand type=details]

















[/expand]


[h3]
To unlock the trophy, youll need the new Alpha Strike key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
[/h3]

[h2]How to get the trophy[/h2]
Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins just like the trophy itself.

You can become a creator of user camouflages check out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!


[ 2024-03-22 13:04:34 CET ] [ Original post ]

Anniversary of the La-5s First Flight!



The LaGG-5 (later renamed to La-5), created by the OKB-21 under the leadership of S.A. Lavochkin made its first flight on March 21st 1942. By the summer of the same year, this aircraft arrived to the front where it went up against the Luftwaffes Fw 190. The La-5 was actively used until the end of the war, and almost 10,000 were built.

[h2]The La-5FN (Germany) is temporarily available for the Golden Eagles![/h2]
In honor of its first flight, the premium German La-5FN is available for 5,250 Golden Eagles.

[h3]

When: From March 21st (11:00 GMT) until March 24th (12:00).
Where: Germany > Aviation > Premium vehicles.
[/h3]



[h3]About this aircraft[/h3]


[ 2024-03-21 12:19:06 CET ] [ Original post ]

Its Fixed! 89



In this article, well take a look at some of the main bugs weve been fixing in the past 1 week. Thanks very much for all of your reports!

If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

[h2]Repair fixes for naval[/h2]



Theres been a bug where after completing repairs on a ship, the module that had just been repaired magically started to become damaged by itself, needing further repairs.

Weve figured out what was causing this and have fixed it. After repairing, youre now able to repair as normal and continue with the fighting!

[h2]Flickering aircraft fix[/h2]



In Ground Realistic Battles, some aircraft flickered and quickly appeared and disappeared as if theyd activated some kind of invisibility cloak.

Weve managed to restore the laws of physics here, which means flickering aircraft have been fixed!

[h2]Several missile fixes[/h2]



If youve flown a plane at the higher ranks recently, you may have encountered problems with launching missiles with SARH seekers, whereby at short distances they could lose actively maneuvering targets. Weve fixed this, so that these missiles work properly again.

In addition to this, helicopters faced an issue where the launch zone of the AGM-114 Hellfire missile no longer appeared. Weve fixed this, so that you can now see again when you can launch one of these missiles, and when you cant.

Weve also fixed another bug where if you spent a long amount of time in battle, launched missiles would visually remain on their hardpoint. You can now play as much as youd like, and the missiles will be displayed as they should!

[h2]Theres more![/h2]
Weve taken a look at some of the main fixes, but theres plenty more in the update notes! Heres a few others briefly: a large number of issues in weapon systems, damage models and other technical aspects and characteristics of vehicles have been corrected. Plus, for the LAV-AD, semi armor-piercing tracer shells were added to each belt.


[h2]Today's update: Update 2.35.0.37[/h2]

[h2]Ground Vehicles[/h2]

  • LAV-AD a PGU-32/U semi-armor-piercing round with a tracer has been added to the ammunition loadout. A round is added to each belt.
  • PGU-32/U (aircraft and ground) the ballistics parameters have been improved. A bug with overestimated armor penetration for semi-armor-piercing shell as been fixed. The armor penetration has been reduced from 45 to 24 mm.
  • Type 16 incorrect headlight textures have been fixed. (Report)
  • TKX incorrect display of the drivers x-ray has been fixed. (Report)
  • T-26E incorrect display of the x-ray of crew members and ammunition has been fixed.
  • T-60 the maximum top speed has been increased from 43 km/h to 45 km/h.
    Source: -60. .
  • Type 93 the value of the transmission gear numbers has been changed.
    Source: 20005
  • Type 93 the weight has been reduced from 4.56 tons to 4.2 tons.
  • AMX-10RC the engine power and RPM has been changed from 280 HP and 2400 RPM to 260 HP and 3000 RPM.
    Source: Data on the Moteurs Baudouin 6 F11 SRX.
  • Centurion Mk 1, 2, 3 the magnification of the gunners optics has been changed from 6x to 3x-6x.
    Source: Technical Handbook for the Centurion mks. 1, 2 and 3 by The war office, May 1950 Page 211.
  • Fox the engine power and RPM has been increased from 190 HP and 4500 RPM to 195 HP and 5000 RPM.
    Source: Official Daimler Fox factory specification 1967; British Defence Equipment Catalogue 1979 volume 1: products. (Report)
  • Pz.IV C the max speed has been increased from 35 km/h to 43 km/h. (Report)
  • Object 292 a bug in replenishing the first-stage ammunition has been fixed.
  • Ha-Go (all variants) transmission gear ratios have been changed.
    Source: JAPANESE TANKS AND TANK TACTICS TRANSLATION OF CAPTURED JAPANESE DOCUMENT: Table of Essential Data on Tanks, dated 22 September 1942.
  • SK-105A2 (all variants) changes have been made to the transmission gear ratios.
    Source: Technical Manual HP 500 HP 590 HP 600 for Buses and Coaches Stage II. ZF automatic transmission HP 500, HP 590, HP 600 for city buses, line service buses and coaches. ZF-Automatgetriebe der Baureihe HP 500 fr Busse, Lastkraftwagen und Spezialfahrzeuge.
  • Chaparral (all variants) the vehicle mass has been increased from 12.4 tons to 13.7 tons.

[h2]Aircraft[/h2]

  • F-111A a bug where the M61A1 internal gun would shoot through the fuselage has been fixed.
  • F-16A ADF, F-16A ADF (Italy) a bug where there was no RWR in the cockpit has been fixed.
  • Fw 190 A-1, Fw 190 A-4, Fw 190 A-5, Fw 190 A-5/U2, Fw 190 A-5/U14 missing speedometer in the cockpit has been fixed. (Report)
  • JAS39 (all variants) sustained turn rate has been reduced by 0.5 deg/s. (Report)
  • F-104G (Germany) engine thrust and mass have been corrected to J79-MTU-J1K, max dry thrust increased by 190kgf, and with full afterbuner by 90kg. (Report)

[h2]Naval Vessels[/h2]

  • SMS Baden a bug where the spare bow torpedoes were listed as guns in x-ray view has been fixed.

[h2]Interface[/h2]

  • A bug where the session filter by difficulty level in custom battles was not shown has been fixed.

[h2]Matching[/h2]

  • Post-war self-propelled guns have been removed from the 8_2 tank simulation setup: 2S1, 2S3M, AuF1, 2S1 (Italy), Type 75 SPH, VIDAR, G6. These and similar self-propelled guns from other countries are available in the 8_2_2 setup.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-20 10:17:08 CET ] [ Original post ]

Update 2.35.0.35



[h2]Aircraft[/h2]


  • A bug that caused the target acquisition indicator to blink when the seeker of missiles with SARH and active guidance systems was activated has been fixed.
  • A bug where the allowed launch zone for Hellfire missiles was not displayed has been fixed.

[h2]Naval Vessels[/h2]

  • A bug where a repaired module would become damaged again for no apparent reason has been fixed. (Report)

[h2]Other fixes[/h2]

  • A bug that emptied the friends list and caused the game to not join a battle after changing accounts has been fixed. (Report)

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-19 10:33:17 CET ] [ Original post ]

RN Bolzano: The Last Stand



RN Bolzano was the last and most advanced heavy cruiser built for the Regia Marina before the outbreak of WWII. Combining aspects of both the Trento and Zara-class which precede it, this heavy cruiser has now bolstered the Italian heavy cruiser lineup in the Alpha Strike major update!

[h2]RN Bolzano: A Heavy Cruiser for Italy at Rank IV[/h2]

Features:


  • Superb firepower!
  • Excellent mobility.
  • Mediocre protection.
  • Scout plane included!

Vehicle History
[expand type=details]
Bolzano was ordered in the late 1920s as part of a larger Italian naval rearmament program. Unlike the Trento and Zara classes however, Bolzano represented a one-off construction combining design aspects of both the older Trento as well as the more advanced Zara class. After its commissioning in 1933, Bolzano had a rather uneventful initial interwar service. Throughout World War II however, Bolzano played a significant role in various naval engagements, including the Battle of Calabria and the Battle of Cape Spartivento. During these engagements, Bolzanos design proved its worth after surviving deadly torpedo attacks on several occasions. In 1943 however, with Italys surrender looming and the threat of German occupation imminent, Bolzano was scuttled by her own crew in the port of La Spezia to prevent her capture.
[/expand]


[h2]Meet RN Bolzano![/h2]

RN Bolzano was released in the Alpha Strike major update earlier last week! Representing the last heavy cruiser built for the Italian navy, this ship continues the design legacies of the Trento and Zara class cruisers, while offering a blend of the most prominent features found on both ship classes. Lets dive in.




An aspect clearly inherited from the more advanced Zara class of ships is seen in RN Bolzanos armament. Fitted with eight 8 (203/53 mm) cannons, this ship can effectively engage nearly all but the most heavily armored opponents on the seas with high confidence of winning the engagement. Additionally, RN Bolzanos secondary and tertiary guns consisting of 100 mm, 37 mm and 13 mm machine guns also aid the ship in countering attacks from smaller vessels and aircraft.

Interesting: RN Bolzano can be considered a lucky ship since she survived two torpedo attacks between 1941-1942, both of which caused severe damage, but not enough to outright sink her.



Contrary to the armament, RN Bolzanos protection is better compared to that of the Trento-class cruisers. Featuring a main belt of only 70 mm in thickness and 100 mm strong barbettes and conning tower, RN Bolzano cant exactly withstand damages incurred from an intense firefight or from large-caliber shells. On the other hand, the modest protection does keep this ships displacement relatively low for this class of warship, resulting in attaining top speeds of up to 68 km/h and making it one of the fastest cruisers in the game!



RN Bolzano was added earlier last week when the Alpha Strike major update was released, where youre able to research her right now in the Italian Bluewater fleet tree. That ends todays blog. Until next time, calm seas and fun matches ahead!


[ 2024-03-18 17:06:25 CET ] [ Original post ]

Update 2.35.0.33



[h2]Aircraft[/h2]


  • A bug that caused SARH missiles to lose a target immediately after launch if the missile was maneuvering and was at a short range from the missile launch point has been fixed.

[h2]Naval Vessels[/h2]

  • IJN Haruna hull reinforcement has been added below the waterline, from the lower edge of the armor belt, to better protect the ammunition magazines.
  • IJN Mutsu a bug where the bow ammuniton magazines could take damage without penetrating the armor has been fixed. A bug where the elevators of the main caliber turrets could receive damage without penetrating the armor has been fixed.
  • USS Arizona a bug in the armor of the barbettes where the second elevator and the main caliber turret could receive damage from ammunition that could not penetrate the armor has been fixed.
  • Bretagne a bug in the damage model where the bow ammunition magazines could take damage from explosions close the hull has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-16 10:14:00 CET ] [ Original post ]

Screenshot Competition - Alpha Strike!



Welcome to the 111st War Thunder Steam Screenshot Competition!

Tan camouflages come in all different shades. But, this is great- as desert environments do, too. Thanks for sharing your screenshots with us! Last week the major update Alpha Strike was released. Whats your favorite part? The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 111st edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen111. You have time until the 23rd of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a vehicle or location that was introduced in the major update, Alpha Strike.
  • You must add the #WTscreen111 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 110th edition - Desert Storm![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3182510857
https://steamcommunity.com/sharedfiles/filedetails/?id=3180763554
https://steamcommunity.com/sharedfiles/filedetails/?id=3178070344

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3176116276
https://steamcommunity.com/sharedfiles/filedetails/?id=3178377985
https://steamcommunity.com/sharedfiles/filedetails/?id=3176300887

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-03-16 04:21:11 CET ] [ Original post ]

Update 2.35.0.31



[h3]Ground Vehicles[/h3]


  • T-80 a bug where the commander could fire and aim the gun instead of the gunner has been fixed.
  • ZBD04A external fuel tanks have been added. Second-stage ammunition has been moved from the floor to the right sponson. A more detailed armor scheme in the area of the front lights has been added.
  • Video hints for the laser rangefinder and LWS/LR modification has been fixed.
  • A bug where the destruction of charges did not lead to their ignition has been fixed.

[h3]Aircraft[/h3]

  • A bug where some aircraft did not have an aiming camera has been fixed.
  • Mirage 2000-5F incorrect display of the RWR in cockpit view has been fixed.
  • F-5E FCU a bug where researching the New boosters modification led to a decrease in the aircrafts roll rate has been fixed.

[h3]Interface[/h3]

  • A bug that caused searching in the Spectator Camera settings to not work has been fixed.
  • A bug that caused the Activate button to not change to the Buy button when activating a personal discount item has been fixed.
  • A bug where the outlines of vehicles were not displayed in replays when the corresponding button was pressed has been fixed.
  • A bug when receiving some awards caused their icons to be displayed in a compressed form in the messages window has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-15 18:39:37 CET ] [ Original post ]

Following the Roadmap: Additions in the First Major Update of 2024



War Thunders first major update of 2024, Alpha Strike, has been released and with it a fistful of Roadmap features from the Spring to Summer 2024 Roadmap!

Havent had time to check out how these features work yet? In this article, weve rounded up each addition and explained how theyve been implemented into the game. Lets jump right in.

[h2]Game Mechanics and Gameplay (1/3) [/h2]

[h3]Aircraft fuel slider[/h3]
Youre now freely able to adjust the amount of fuel for your aircraft, ranging between the previous existing minimum and maximum amount. Those times where 10 minutes of fuel was too little and 20 minutes was too much is no more!



[h3]Resolved duplicated stock air-to-air missiles [/h3]
This issue caused stock missiles (typically 2) and the identical missile type that could be unlocked through modifications to be put into two separate groups. In battle, this became frustrating when wanting to switch between different missile types, as there was an extra group to go through. These missiles are now together.



[h3]Object destruction synchronization improvements[/h3]
The synchronization of destruction of fences, bushes and other objects on maps has been improved! In short, this means that the server now believes the client regarding the destruction of any of these objects using any weapons (not without making some checks on the possibility of such destruction). The objects you shoot and destroy now stay destroyed, except for some unavoidable desynchronization issues that may occur. This was implemented into the game about a month ago, and weve kept a close eye on it to ensure it has worked properly.



[h3]Minimap detection zones for aircraft [/h3]
In Ground Realistic Battles, enemy aircraft who are lurking around friendly air spawn points and helipads can be a nuisance. To help counter this, weve added minimap detection zones around these areas.

If an enemy is flying in your teams enemy detection zone, youll be able to see them on the map, regardless of what vehicle youre using. In an aircraft theyll show as a map marker of what type of aircraft theyre in, and in a ground vehicle theres a red arrow on the minimap. For the enemy, they can see that theyre in one of these zones by shaded areas on the map.


[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Enemys perspective inside the detection zone[/td]
[td]Allys perspective of this enemy in their detection zone while in an aircraft[/td]
[td]Allys perspective of this enemy in their detection zone while in a ground vehicle[/td]
[/tr]
[/table]
The aircraft detection zone from different perspectives (click to expand)

The size of an aircraft detection zone may differ depending on the distance between each teams spawn points. If the distance between them is less than 15 km, then the radius of the detection zone is 2 km. If its more, the radius will be 5 km instead.

[h3]A new set of tutorials for guided weapons[/h3]
With the addition of several types of weapons into the game, figuring out which keybinds are needed can be overwhelming. To help with this, weve added a set of step-by-step tutorials on how to use these missiles. To access this, click on the Battles button at the top left of the hangar and then Tutorial. Here, theres a wide range of tutorials for AGM and AAMs to guided bombs that you can choose from. Select the mode youd like to test them in, and well help you through it. You can also access these tutorials by navigating to the modifications window of an aircraft, selecting the weaponry modification once its unlocked and clicking the Test button.



[h3]Improvements to the replenishment mechanics on allied capture points[/h3]
One important asset of allied capture points is the ability to replenish ammunition. There were some quirks in this system however, and within this Roadmap feature weve aimed to make it a more seamless and smooth experience. This is what weve done:


  • You can now replenish partially spent ammunition: on allied capture points, youre now able to replenish partially used belts, magazines and launchers for multiple missiles or rockets instead of needing to use up all of the ammunition. This typically affects SPAA vehicles, but applies to many other vehicles as well.
  • The maximum reload time of ammunition has been reduced: on allied capture points, the maximum reload time for all rounds, rockets and missiles has been reassessed and reduced where necessary.
  • The replenishment progress mechanic on allied capture points has been improved: lets say youre replenishing on an allied capture point, but had to move to another part of it since you were being shot at. The replenishment progress is now paused until becoming static again, where it will continue from where it left off. In addition to this, moving out of a capture point doesnt cause the progress to be lost. Instead, it starts gradually decreasing and can be continued when going back into the capture point.


Video of this here

[h2]Interface (1/3)[/h2]
The destruction log, also known as the killfeed, shows all types of important information regarding whos destroyed who in a battle. Sometimes though, you simply dont want to see all of this information at once. Weve added the Show ammunition type in the destruction log and Show squadron names in the destruction log options to the Battle interface settings, giving you more flexibility on what you want to see.



[h2]Social Features (1/3)[/h2]



As mentioned in the Roadmap news, development takes time and some features may not be able to meet planned release dates. With that being said, theres two social features that are postponed for the time being.

[h3]Integrating the Steam friends list[/h3]
This feature is not ready for release yet were still working on it, and itll be released in a future Its Fixed update. In the subsequent article for this update, well be discussing it in more detail.

[h3]Wish-list vehicles in-game[/h3]
The wishlist feature is not ready for release yet too, as were still currently working on the technical aspects to ensure that it works correctly once its added. Well also release this feature in a future Its Fixed update, and in the subsequent article for this update, well discuss it in more detail too.


Thats all for today! Until next time,
The War Thunder Team


[ 2024-03-15 14:48:57 CET ] [ Original post ]

Happy St. Patricks Day!



St. Patricks Day, one of Irelands main holidays, is just around the corner! On March 17th, Ireland and several countries around the world celebrate St. Patrick, the famous missionary and patron saint of Ireland. Along with it, Irish culture is also celebrated on this day, where the countrys flags, plus shamrocks are hung, and participants in parties and parades dress up in green.

[h2]Earn the Leprechaun Hat decal![/h2]
For this day you can play to get this themed decal.

When: From March 15th (11:00 GMT) until March 18th (07:00 GMT).
Task: Play 3 battles using any vehicle at rank III or higher to receive the Leprechaun Hat decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays St. Patricks Day.
  • You can find the decal in the St. Patricks Day tab in the Customization menu.





"Leprechaun Hat" decal


[ 2024-03-15 12:07:45 CET ] [ Original post ]

Update 2.35.0.26



[h3]Ground Vehicles[/h3]


  • Damage to ammunition modules when directly hit by kinetic or shaped charge ammunition has been increased.
  • M1A1 HC a bug that caused the dozer blade to be missing from the model has been fixed.
  • M10 a bug that caused some modules to be missing in x-ray mode has been fixed.

[h3]Aircraft[/h3]

  • A bug during long sessions that caused AGMs and air-to-air missiles to visually remain on their hardpoints after being fired has been fixed.

[h3]Naval Vessels[/h3]

  • A bug where an incorrect number of destroyed guns was shown in the hit camera on some ships has been fixed.
  • Incorrect reading of 0% in the hit camera when deselecting a target has been fixed.

[h3]Other[/h3]

  • Screen flickering that occured after minimizing out of the game during a loading screen and then tabbing back in to full-screen window mode has been fixed.
  • Terrain rendering artifacts that appeared where an enemy was destroyed has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-15 10:55:37 CET ] [ Original post ]

Update 2.35.0.23



[h3]Ground Vehicles[/h3]


  • Centauro RGO the gunners thermal sight has been changed to the one used on the Centauro I 120, and the commanders thermal has been added.

[h3]Naval Vessels[/h3]

  • IJN Kongo hull protection has been added below the waterline from the lower edge of the armor belt to better protect ammunition magazines, boiler rooms and compartments.
  • False voice alert about the threat of collision with another ship has been fixed.

[h3]Graphics[/h3]

  • A bug that caused flickering aircraft in ground battles has been fixed.

[h3]Other[/h3]

  • Detailed descriptions for all British aircraft decals have been added. These descriptions depict some information about the decal itself, who used it (a pilot or squadron) and where it was historically positioned on an aircraft. This was also done for German aircraft decals last year, and we will continue to add more descriptions over time for other nations.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-14 18:20:05 CET ] [ Original post ]

Update 2.35.0.20



[h3]Ground Vehicles[/h3]


  • ZBD04A a bug that caused a missing tandem warhead on the APS03 ATGM has been fixed.
  • Swingfire a bug causing an abnormal high rate of fire for the ATGM launchers has been fixed.
  • Black Night incorrect sight magnification of 3x-10x has been corrected to 8x.

[h3]Sound[/h3]

  • A bug that caused the rate of fire sound for ground vehicles to not change for other players when firing has been fixed.

[h3]Other[/h3]

  • A bug in the Protection Analysis that caused some ammunition in-flight to have the wrong model has been fixed.
  • The ability to turn off markers of destroyed vehicles has been added to the Sensor View while in replay.
  • A bug in Air Realisitc Battles in missions for new players and Front Line missions which caused the fighters of one of the teams to not be able to choose a spawn point has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-14 14:54:30 CET ] [ Original post ]

Imperial Flagship: SMS Baden



Were presenting to you the main reward for the Imperial Flagship event: the German battleship SMS Baden!

[h2]SMS Baden: An Event Vehicle Battleship for Germany at Rank VI [/h2]

Features:


  • Powerful main caliber guns!
  • High survivability.
  • Vulnerable to aircraft.
  • Slow speed.

Vehicle History
[expand type=details]
SMS Baden became the second and last ship built in a series of the most powerful battleships in the history of the Imperial German Navy. This ship was launched at the end of October 1915 and entered service a year later in October 1916. Becoming the flagship of the High Seas Fleet, Baden was transferred to Kiel to prevent the allied forces from breaking through into the Baltic Sea. In 1918, part of the crew of Baden joined the Kiel anti-war uprising. In 1919, along with other ships of the High Seas Fleet, she was transferred to the Scapa Flow for internment, where commanders of the fleet received orders to scuttle ships in this area. Despite this, Badens crew failed to cause enough critical damage, causing her to be captured by the British. In August 1921, Baden was destroyed as a target ship by gunnery practice from the Royal Navy.
[/expand]


[h2]Meet SMS Baden! [/h2]

SMS Baden one of the greatest ships of the Imperial German Navy is coming to War Thunder! Today, well talk about the details of this steel beast that you can earn during the Imperial Flagship event that's just started. This battleship was the second ship of the Bayern class, which you may already be familiar with if you play Germanys Bluewater fleet. Lets take a look!

A battleship must be able to destroy enemy ships and survive for extended periods in battle both of which SMS Baden does excellently. The main caliber of this ship is 8 x 380 mm guns in four turrets, which in addition to being one of the largest calibers in the game, also have a high rate of fire for their class. Alongside these main caliber guns, theres 16 secondary caliber guns that can effectively fire at enemy ships and are mounted in case-mates on each side.




Armor is important too! The lengthy main armor belt and gun mantlets are 350 mm thick, where the armor scheme itself is designed in such a way so that the sides of SMS Baden have a limited number of vulnerable spots, and all important areas are well protected. Thick armor belts are strong and all, but the main armor weakness is the upper deck, which coupled with the small and slow firing anti-aircraft guns just 4 x 88 mm cannons makes this battleship an ideal target for bombing. However, if youre able to get your allies to help with repairs and cover you with fire, youre going to be able to survive for longer periods of time and will be able to send many enemies to the bottom of the ocean.




As expected, one of the main disadvantages of SMS Baden is its slow speed. Just like all dreadnoughts of the 20th century, this battleship is cumbersome, where even the best crew will not be able to accelerate it beyond 22 knots (40 km/h), and the maneuvering speed is even slower.

In terms of torpedoes, SMS Baden is presented in its 1917 modernization form in-game, meaning it has 12 torpedoes that can only be fired from 3 torpedo tubes instead of 5. This is not as significant to dreadnoughts, but should be kept in mind while in battle.



With that, weve finished talking about SMS Baden: concentrated firepower and good armor are some of this battleships main characteristics. Take part in the Imperial Flagship naval event, earn stages for mission points and this German flagship will be yours!

Click here to learn about the Imperial Flagship event


[ 2024-03-14 12:10:59 CET ] [ Original post ]

Update 2.35.0.19



[h3]Aircraft[/h3]


  • MiG-21 Lazur-M a bug where the drop tank pylon under the fuselage was missing has been fixed.
  • MiG-21bis-SAU a bug where it was possible to use the SPS-141M countermeasure pod and center drop tank together has been fixed.
  • Sea Meteor F Mk.3 a bug where the secondary weapons menu was missing has been fixed.
  • JH-7A the targeting angles of the K/ADC03A target designation pod have been corrected.
  • IL-2M (1943) a bug where the FAB-100M-43 bombs could not be dropped has been fixed.
  • Jaguar IS a bug where there were no instruments in the cockpit has been fixed.

[h3]Naval Vessels[/h3]

  • IJN Mutsu a bug where the front part of the navigation bridge armor was not displayed has been fixed.

[h3]Ground Vehicles[/h3]

  • Magach Hydra a bug where the gun mantlet was missing has been fixed.
  • An issue, which caused the SAM radio fuses to not trigger on guided bombs and AGMs has been fixed.

[h3]Interface[/h3]

  • A bug that led to the underestimated penetration of HESH shells on their stat card has been fixed.
  • A bug causing the incorrect display of ammunition replenishment progress when leaving and entering a capture point has been fixed.

[h3]Graphics[/h3]

  • Picture oversaturation with HDR enabled has been fixed.
  • Graphical artefacts on AMD graphics cards has been fixed.


The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-13 19:00:11 CET ] [ Original post ]

Meet Major Update Alpha Strike!

[previewyoutube=Bs0i1XyaTIk;full][/previewyoutube]

Welcome to Alpha Strike!

Meet War Thunders first major update of 2024! Weve added several interesting ground vehicles, some of which include five rank VII premiums, the formidable Fox light-tank, to the interesting looking 120S and Zerstrer 45. Hungarian aircraft have now made their way into Italys tree, where youll be able fly a range of fully-capable aircraft in air and ground battles. The nimble Alpha jet has arrived for Germany and France, plus the warmly welcomed Wessex for Britain. Additionally, IJN Mutsu featuring the largest guns in the game is now ready to sail for Japan. North Holland is a new ground forces map, featuring a town and plain terrain, perfect for different combat engagements. And lastly, you can also enjoy several Roadmap additions, one of which is an aircraft fuel slider!

[h3]Theres plenty of bug fixes, new vehicles and other features in this update, so be sure to read on![/h3]

Please feel free to leave your feedback on this Major update in the feedback thread here


[h2]Ground Vehicles: Several interesting Ground Vehicles for all Nations![/h2]
Every nation has received at least one ground vehicle, meaning theres plenty to choose from: first up, the USSR, Japan, Italy, Sweden and Israel each get a rank VII premium ground vehicle, helping to research faster. Next, the fantastic Fox light tank, capable of being a nuisance for enemies, is ready to research in Great Britains ground tree! Check out Germanys new Zerstrer 45 from WWII, plus the USAs Frankenstein looking 120S, which combines an M1A1 turret onto an M60A1 hull. Scoot & shoot using Chinas capable ZBD-04A light tank that can fire ATGMs from its barrel and APFSDS rounds from its automatic cannon. To round it all off, France can enjoy the VTT DCA SPAA for the lower tiers.


Christian II (store pack)

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Zerstrer 45[/td]
[td]M60 120S[/td]
[/tr]
[/table]
[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]ZBD-04A[/td]
[td]FV721 Fox[/td]
[/tr]
[/table]
[table noborder=1 equalcells=1]
[tr]
[td]USA
[/td]
[td]Germany[/td]
[td]USSR

  • ZSU-23-4M4
  • T-80UD (Premium)
[/td]
[td]Great Britain
[/td]
[/tr]
[tr]
[td]Japan
[/td]
[td]China
[/td]
[td]Italy
[/td]
[td]France
[/td]
[/tr]
[tr]
[td]Sweden
[/td]
[td]Israel
[/td]
[/tr]
[/table]


[h2]Aircraft: Alpha Jets & Hungarian Aircraft take Center Stage![/h2]
Meet Alpha Strike in the air! This is the nimble Alpha jet for Germany and and France, capable of providing perfect ground strikes. Hungarys air force makes an appearance, where youre going to enjoy aircraft ranging from WWII classics such as the IL-10, to jets such as the MiG-15bis, and to top it all off, the JAS39C. The full list is in the changelog! In addition this, theres the formidable rank VIII F-20A Tigershark premium pack for the USA, plus several aircraft for other nations too, including the Martel-capable Buccaneer S.2B, WWII classic Bf 109 C-1, F-5E FCU squadron vehicle, and the solid Su-25SM3. Happy flying!


F-20A Tigershark (store pack)

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]JAS39C (Hungary)[/td]
[td]Alpha Jet[/td]
[/tr]
[/table]
[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Bf 109 C-1[/td]
[td]Buccaneer S.2B[/td]
[/tr]
[/table]
[table noborder=1 equalcells=1]
[tr]
[td]USA
[/td]
[td]Germany[/td]
[td]USSR

  • Su-25SM3

[/td]
[td]Great Britain
[/td]
[/tr]
[tr]
[td]Japan

  • F-15J unique detailed cockpit added
  • F-5 FCU (Squadron vehicle)











[/td]
[td]Italy
Hungarian subtree:

  • Yak-9P
  • Tu-2S-59
  • IL-10
  • IL-28
  • MiG-15bis
  • MiG-17PF
  • Su-22M3
  • MiG-21MF
  • MiG-21bis-SAU
  • MiG-23MF
  • MiG-29 (9-12B)
  • JAS39EBS HU C
[/td]
[td]France

  • Alpha Jet E















[/td]
[td]Israel

  • BAZ unique detailed cockpit added













[/td]
[/tr]
[/table]


[h2]Helicopters: The wonderful Wessex, plus shiny new Apache Cockpits![/h2]
Great Britain now has the interesting looking Wessex HU Mk.5, which can provide good fire support thanks to its AS.11 and 12 missiles. Furthermore, the USA and China has each received the AH-1W, which features plenty of Hellfire missiles for use against tanks! Weve also given all AH-64 variants a brand-new fully detailed cockpit, and last but not least, Israel now has the AH-60 Battle Hawk that can fire Spike ER missiles!


Wessex HU.5

[table noborder=1 equalcells=1]
[tr]
[td]USA

  • AH-1W
  • AH-64A, AH-64D, AH-64A Peten, AH-64A (GR), YAH-64 unique detailed cockpit and helmet-mounted display system has been added
[/td]
[td]Great Britain

  • Wessex HU Mk.5
  • AH Mk.1 Apache unique detailed cockpit and helmet-mounted display system has been added



[/td]
[td]Japan

  • AH-64DJP unique detailed cockpit and helmet-mounted display system has been added




[/td]
[td]China

  • AH-1W









[/td]
[/tr]
[tr]
[td]Sweden

  • AHS unique detailed cockpit and helmet-mounted display system has been added


[/td]
[td]Israel

  • AH-60
  • Peten, Saraph, AH-64A Peten unique detailed cockpit and helmet-mounted display system has been added
[/td]
[/tr]
[/table]


[h2]Naval Vehicles: A new Record Holder for the Largest Guns![/h2]
Theres now a new vehicle with the biggest weapons in the game, and thats the IJN Mutsu this battleship features deadly 410 mm guns! 4 other nations have received ships: Great Britain the handy HMS Diamond premium, USA the new end-line USS Dealey Coastal fleet ship, Italy the RN Bolzano Heavy Cruiser, France the Kleber and new the end-line Bretagne Battleship for its Bluewater fleet. Time to set sail!


IJN Mutsu

[table noborder=1 equalcells=1]
[tr]
[td]USA

  • USS Dealey (DE-1006)
[/td]
[td]Great Britain

  • HMS Diamond (Premium)
[/td]
[td]Japan
[/td]
[/tr]
[tr]
[td]Italy

  • RN Bolzano

[/td]
[td]France

  • Kleber
  • Bretagne
[/td]
[/tr]
[/table]


[h2]Locations & Missions: North Holland for Ground Forces![/h2]
Meet the North Holland location, which is a new ground forces map that features a stunning city and a large mall that youre able to drive your vehicle inside of. Weve based this new location on one of War Thunders most popular ground maps according to likes, Eastern Europe. In one area, theres beautiful red lamps that illuminate the street, additionally theres plenty of streets and open areas for several types of combat engagements! Besides this, for Air Realistic Battles weve added the new Golan Heights mission for top tier, where youll spawn in the sky instead of the airfield. Check it out!


North Holland

[h2]Additions from the 2024 Roadmap![/h2]
Following on from the Spring to Summer 2024 Roadmap, weve implemented several new features as previously planned.

To start, the highly anticipated aircraft fuel slider (within previous constraints) is now here, duplicated stock air-to-air missiles have been resolved, and minimap aircraft detection zones in ground battles have been added. Next, wed like to share that some time ago we already implemented the improved synchronization of object destruction to production, and have extensively tested it ourselves and have closely watched reports about it. This feature is now completed.

Furthermore, theres now new tutorial missions for different types of missiles that can be accessed through the Tutorial menu from the hangar, and there have been improvements to the replenishment mechanics while at capture zones in ground battles. Oh, you can also change the displayed items in the killfeed to whatever you want!

[h2]New Mechanics & Features: Sensor View Mode in Replay and a FCS for Naval Battles![/h2]
The amount of guided weapons, sensors and radars has grown, and to help, weve added a new sensor view mode when youre watching a replay. Simply click this button and the visualization of the game world will change: the terrain, vehicles and more. This mode shows the operation of the radar and other interesting data of vehicles all across the map. Youre able to change marker filters, sensor filters and weapon parameters to whats most interesting to you, so make sure to check it out and play around with it to see what you can learn!

Weve also implemented a new Fire Control System interface for naval vessels. This is shown in the top left, and displays the heading angle and target speed allowing you to get a more accurate direction and speed of an enemy ship to help with leading when firing. Theres more information about this in the changelog!

[h2]Theres plenty more to look through![/h2]
Not every new feature can be listed here, so well go through some briefly: some modern tanks have received unique engine sounds, youre also now able to use a nuclear carrying aircraft when you acquire enough spawn points instead of needing to leave your current vehicle, and weve expanded the number of positions that decorations can be placed on ground vehicles. Theres also flight model adjustments for the Mosquito and Javelin! All-in-all, theres many bug fixes and and other changes, so be sure to check out the full changelog. Have fun in War Thunders first 2024 major update!


[hr][/hr]
[h3]Due to spatial constraints, the full changelog cannot be listed below. Please see the full changelog here.[/h3]


[h2]New locations and missions[/h2]

  • North Holland a new location for Ground Battles has been added.
  • A new Air Realistic Battle mission called Kamchatka. East on the Kamchatka map has been added.
  • A new Air Realistic Battle mission called Golan Heights (aerial spawn) on the Golan Heights map has been added. Players spawn in the air, but along the front line rather than in a single point. The mission is available on top tier.

[h2]Location and mission updates[/h2]

  • Snow textures being too dirty on the Frozen Pass location have been fixed.
  • Gaps have been closed and the spawn points on the Carpathians location have been protected.
  • The aircraft part of the Karelia location has been expanded.
  • A stage airfield has been added to Air Realistic Battle missions based on the Enduring Confrontation logic (Spain, Vietnam, Rocky Canyon, Afghanistan). It is located closer to the front line and can not be spawned at, however it can be used to rearm and repair.
  • The physics of fallen trees has been improved. Now, they roll less after falling, and the crown of a tree now lays the ground, taking up less space on the screen.
  • Several changes to the Low cloud weather preset. The amount of clouds has been increased and their starting altitude has been lowered to make it more difficult for aircraft to attack from high altitudes, while reducing haze to make it easier to spot targets at low altitudes.
  • The size of destruction effects have been adjusted relative to the size of the objects being destroyed.
  • The airfield positioning mechanic has been improved, affecting all types of missions (air, ground etc). There should now be far fewer situations where the airfield is located on a prominent hill. However if such airfields are still found, please create a bug report indicating their position.
  • Destruction effects of different buildings and objects have been changed. The change is aimed to reduce the impact of effects on gameplay (prior to the change they could have caused the player to lose clear sight for a long time), and to fix the situations where small objects could have left too large destruction effects.

[h2]Ground Vehicle model, damage model, characteristic and weaponry changes:[/h2]

  • Type 94 the location and number of fuel tanks have been adjusted.
  • Gun Carrier (3-in) the side and rear armor of the casemate have been adjusted.
  • ZT3A2 the amount of missile ammunition has been increased from 12 to 15.
  • A fire indicator for external fuel tanks and ammunition storage with blowout panels has been added. Now, the player will know how much time is left before the fire extinguishes, which cannot be extinguished with FPE.
  • The burning time of external fuel tanks and ammunition stowage in blowout panels has been reduced.
  • The inability to extinguish a fire in internal modules when external fuel tanks and ammunition stowage in blowout panels were on fire has been fixed.
  • Following the Roadmap: The ability to replenish partially spent belts, magazines, and launchers for multiple missiles on captured points (without having to use all ammunition) has been added.
  • Following the Roadmap: A limit on the maximum reload time of belts and launchers for multiple missiles has been added.
  • Following the Roadmap: A pause of ammunition replenishment progress when moving through a capture point has been added.

[h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes:[/h2]
[h3]Weaponry [/h3]

  • Following the Roadmap: The issue of duplicated stock air-to-air missiles in the weapons selector has been resolved
  • GBU-10, GBU-12, GBU-16, GBU-24 drop limit of 1.01M has been added.
  • 30 mm GIAT M781 cannon the muzzle velocity has been increased from 755 m/s to 810 m/s .
  • The weight of the gun has been increased from 150 kg to 212 kg .
  • The rate of fire has been reduced from 750 rounds per minute to 720 rounds per minute .
  • Armor-piercing bombs in the secondary weapon menu have been moved to the To hit sea targets group.
  • 30 mm DEFA cannon the set of rounds, composing the filling of the belts for all DEFA cannons have been adjusted to HEI, HEF API-T.
  • Matra R550 Magic 1, Matra R550 Magic 2, AIM-54A, AIM-54C the flight model has been adjusted, the speed at which the maximum overload is reached has been reduced.
  • F9F-8 the ability to separately fire the forward-facing weapons has been added.
  • Ju 87 B-2 the SC1000 bomb has been added.
  • F-86F-35, F-86F-40 the M117 750 lb bomb has been added.
  • BB-1, Su-2 (all variants) FAB-500sv bombs have been added (overloaded version).
  • J29F the assortment of rockets has been expanded.
  • Vampire F.B.5, Vampire FB 52A 500 lb bombs have been added.
  • IL-2 (all variants), IL-10 (all variants), Pe-2 (all variants), Pe-3 (all variants), Bf 110 G-2, Bf 110 G-4 a bug that caused all rockets to be launched from one wing first has been fixed.
  • Beaufighter Mk 21 the gun in the rear-facing turret has been changed from 7.7 mm Vickers K to 7.7 Browning.
  • MiG-23MLA the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints.
  • MiG-23M, MiG-23MLD the ZB-500 incendiary bomb pylons were moved from the wing hardpoints to the fuselage hardpoints.
  • Ki-61-I hei, Ki-61-I ko, Ki-61-I otsu for the Ho-103, the number of rounds per gun has been reduced from 400 to 250 rounds.
  • MH-60 DAP the M134 and GAU-19 machine guns, and the LR30 cannon have been added.
  • IL-10 the defensive machine gun has been changed from UBT machine gun to UBK machine gun.
  • Tu-14T the FAB-1000 (welded) bomb has been replaced with the FAB-1000M-43 bomb.
  • Tu-4 the FAB-500sv (welded) bomb has been replaced with the FAB-500M-46 bomb. The FAB-250sv bomb has been replaced with the FAB-250M-46 bomb. The FAB-1000 (welded) bomb has been replaced with the FAB-1000M-44 bomb.
  • Canberra B Mk 2 the 4000 lb H.C. Mk.II bomb has been replaced with the 4000 lb H.C. Mk.IV bomb.
  • Meteor F Mk 8 G.41K additional RP-3 rockets have been added.
  • F-104S.ASA additional Mk 82, Mk 82 Snakeye, Mk 83 and M117 bomb loadouts for the central fuselage pylon have been added.
  • Meteor F Mk 3 1000 lb H.E. M.C. Mk.13 bombs have been added.
  • Su-17M2, Su-17M4, Su-22M3, Su-22UM3K, Su-22M4 additional drop tanks have been added to the Secondary weapons menu.
  • The AIM-7F/M, R-27R/ER, RB.71, Skyflash (all variants), Aspide, R-530F/D missiles are now less prone to switching to a target appearing in the direction different from the direction of the last target.
  • J35A, J35D, J35XS 510 liter external fuel tanks have been added.
  • Spitfire F Mk 22, Spitfire F Mk 24 the ability to fire the 20 mm cannons separately has been added.
  • JAS39 (all variants) the ability to use additional drop tanks on the wing has been added.
  • Halifax B Mk.IIIa incorrect aiming angles of the tail turret have been corrected.
  • Late 298D negative speed and release height of the 1926DA torpedo have been fixed.
  • F-14A, F-14B 280 gallons (1060 liters) drop tanks have been added.
  • F-16 (all variants) 370 gallons (1400 liters) wing-mounted drop tanks have been added.
  • Harrier GR.7 AGM-65G missiles have been added.
  • J-8F the amount of countermeasures has been increased to 80.

[h3]Flight Model changes: [/h3]

  • Automatic adjustment of the flap extension limit or automatic retraction of the flap depending on the current speed has been added to the aircraft with automatic flaps, floating type flaps and flaps with protective blow-up mechanisms. The list of these aircraft is: F8F-1, F8F-1B, P-51H-5, F-14A, F-14B, F-5E, F-16 (all variants), F-4 Phantom (all variants), AV-8A, AV-8C, AV-8B+, Harrier GR.1, Harrier GR.3, Harrier GR.7, Sea Harrier FRS.1, F-105D, A-4 (all variants), A-10A Early, A-10A Late, Mirage F1C, Mirage F1C-200, Lightning F.6, Lightning F.53, F-84F, F2H-2, MiG-21 (all variants), MiG-23 (all variants), MiG-27 (all variants), MiG-29 (all variants), J-7 (all variants), Typhoon Mk.1, F4F-3/4/Martlet, F6F (all variants), F4U (all variants), F2G-1, N1K1/2, J7W1, A7M (all variants), J6K1, Douglas AD-2/4, A-1H
  • Mosquito (all variants) the flight model has been updated. Engine operating modes have been corrected. Distribution of fuel in the fuel tanks has been adjusted. The polars of the wings, fuselage, empennage, and propeller blades have been recalculated and corrected. This aircrafts behavior while mechanisms (landing gear, flaps etc) are released has been corrected. Aircraft control when diving at high angles has been improved.
  • Javelin F.(.A.W.) Mk.9 the flight model has been updated. The turn characteristics with the flaps extended to the Combat position have been improved. Handling at high rates of speed has been improved. The balance in landing and take-off modes has been improved and the stability margin in these modes has been reduced. Controlled stabilizer has been added. Pitch and yaw dampener has been added to the full-real controls mode.

[h2]Naval fleet model, damage model, characteristic and weaponry changes:[/h2]
[h3]Naval weaponry:[/h3]

  • The number of shell fragments from ship guns has been increased. Previously, due to technical limitations, the number of fragments that a projectile was capable of producing was lower than it should have been. This was compensated by an increase in the destructive power of some fragments in the nose and side dispersion cones.

    In a naval battle, when several thousand shells simultaneously fly and collide with objects, the calculation of this number of fragments affected performance and greatly reduced FPS.

    Improved processing makes it possible to increase the maximum number of projectile fragments to three thousand, and the calculation of interaction with objects can be made even faster.

    There are fewer blind spots between the flight sectors, and the density of the sectors has increased.

    At the same time, the maximum possible fragmentation damage of a projectile remains the same. The distribution scheme for damage from fragments has changed. Projectiles do not cause more damage than before, but have become better and are more likely to fully deliver their potential damage.

[h2]Interface[/h2]

  • The targeting camera interface for TV guided missiles and bombs has been updated. This now displays the viewing angle of a narrow field of view (small rectangle) and target acquisition can be turned off by moving the seeker direction indicator from the center of the captured target.
  • Following the Roadmap: The following options have been added to the combat interface settings: Show ammunition type in the destruction log, and Show squadron names in the destruction log.
  • In graphics settings, an option to select on which monitor the client will run has been added.
  • In helicopter battle settings, an option to hide the interface in the cockpit view has been added.
  • In battle, a current status display has been added to the multi-function menu for the landing gear switch and manual roll control mode buttons.
  • When installing weapons on an aircraft that limit the sweep wing angles, a warning notification is now displayed.
  • Following the Roadmap: New training missions have been added, which allow you to familiarize yourself with the following weaponry:

    • Laser-guided air-to-surface missiles on aircraft with a targeting pod;
    • Laser-guided air-to-surface missiles on aircraft with a fixed beam;
    • Air-to-surface guided missiles with a TV seeker;
    • Air-to-surface guided missiles with a thermal imaging seeker;
    • Air-to-air guided missiles with an active radar homing seeker;
    • Laser-guided bombs on aircraft with a targeting pod;
    • Bombs with a TV seeker;
    • Bombs with a thermal imaging seeker;

  • Training missions, which allow you to familiarize yourself with weaponry, now can be played with preset vehicles with preset weaponry via the Tutorial menu. Previously, these missions could only be launched after receiving a specific modification through the vehicle modification window.

[h2]Game mechanics[/h2]

  • In Ground Realistic Battles, the ability to fly a nuclear carrying aircraft without leaving the current controlled vehicle has been added. When the relatively close amount of spawn points has been accumulated, an inactive button for flying the aircraft will appear on the action panel with an indication of the current amount of spawn points.
  • When enough spawn points have been accumulated, the button will become active. Taking off with a nuclear carrying aircraft is available when controlling both ground vehicles and aircraft. It is not possible to switch to the controlled vehicle and back, so make sure to safely position your vehicle before using the nuclear carrying aircraft.
  • A bug where the nuclear explosion and the Doomsday reward could be issued when the battle was a defeat, and after the battle was finished has been fixed. Now, the reward is only given when a bomb explodes, and the bomb will only explode if at least one team still has points left and the mission is not considered finished.
  • In Ground Realistic Battles, the nuclear carrying IL-28 and Canberra B Mk 6 now have an air spawn right above the airfield, like the Tu-4 and B-29. This change is meant to reduce the approach time of these nuclear carrying aircraft to the tank battlefield to the values close to other nuclear carrying aircraft.
  • Following the Roadmap: In Ground Realistic Battles, detection zones for enemy aircraft have been added near air spawn zones and helipads. The size of the detection zones depend on the distance between the corresponding team spawn points: if the distance between them is less than 15 km, then the radius of the detection zone is 2 km, otherwise it is 5 km. When a player in an aircraft is in an enemy detection zone, they will not receive any message letting them know this.

    This is because this message is not as useful in air combat as it is for ground vehicles, however the player in an aircraft will be able to see the detection zones on the mini-map when they are in one. When enemy aircraft are in the detection zone, it is shown to the entire team on the mini-map, regardless of their position and condition.
  • In Ground Battles, air defense at nearby helipads have been removed, since they only performed the function of detecting enemies, which is now performed by the detection zone. In Simulator Battles, air defense have also been removed, despite the absence of aircraft detection zones, since air defense shots without damage do not combine with other mechanics in this mode.
  • In Ground Battles at a Battle Rating of 1.0-2.7, an airfield with a longer runway is used. This airfield was previously used in sessions at a Battle Rating of 3.0-7.3.
  • In Ground Battles, closer airfields and closer spawn points are now used in sessions at a Battle Rating up to and including 7.7, rather than 7.3.
  • A bug in Ground Realistic and Simulator battles that caused the last player alive in the team to be considered inactive if they had no respawns left and was at an airfield or helipad (even in a fully operational vehicle) has been fixed.
  • In Ground Arcade, Realistic and Simulator battles, as well as in Custom Battles sessions with the option Keep destroyed units enabled, the repeated effect of the explosion of ground vehicles when the player who controlled this vehicle respawned has been removed.
  • A bug where the cable became detached from a towed destroyed ground vehicle at the moment when that player respawned has been fixed.
  • Following the Roadmap: The ability to select any amount of fuel ranging from the minimum to the maximum values for internal fuel tanks before an aircraft spawn has been added.
  • In Helicopter battles (PvE), wagers have been disabled because of the absence of enemy players, similar to how it works in the Assault mode.

[h2]Sound[/h2]

  • The Leclerc series have received new engine and track sounds, which are different from the previously used sounds of the Abrams and Leopard 2 tanks.
  • The AMX-30 series have received new engine and track sounds, which are different from the previously used sounds of the Chieftain tanks.
  • The C1 Ariete series have received new engine sounds, which are different from the previously used sounds of the Leopard 2 tank.
  • The 2A70 gun has received its own firing and reloading sounds, since the gun has a low muzzle velocity and has a specific automatic loader.
  • Piston and subsonic jet engine sounds are now accurately positioned on aircraft models. Previously, when the speed of sound emulation was enabled, they followed behind aircraft models, thereby emulating a sound delay.
  • A bug when shooting smoke grenades from enemies and allies sometimes caused the sounds of an ATGM passing by to play for a nearby player has been fixed.
  • Norwegian ground vehicle crews in the Swedish tree have received Norwegian voice lines.
  • The US ground commanders voice has been changed.
  • Video tips have been added for some aircraft modifications.

[h2]Controls[/h2]

  • The ability to control the seeker of air-to-surface missiles and bombs in third-person view has been added. When you turn on the seeker, a mark appears in this view indicating the direction of the seeker coordinator, which follows the mouse pointer and allows the player to lock onto the target by pressing the launch button.


[ 2024-03-13 12:26:39 CET ] [ Original post ]

AH-1W Super Cobra: The Venomous Marine



The AH-1W Super Cobra is a later development of the twin-engined AH-1 Cobra, optimized for service with the U.S. Marines. This helicopter will soon be available as part of the next major update in two trees!

[h2]AH-1W Super Cobra: An Attack Helicopter for the USA and China at Rank VI[/h2]

Features:


  • Twin-engine design.
  • Effective ordnance options.
  • Thermal vision device.
  • Good maneuverability.

Vehicle History
[expand type=details]
As the AH-1 Cobra entered service with the Army, the USMC expressed their interest in acquiring Cobras for their own use. However, these Cobras would have to be twin-engined and possess a more capable primary armament to meet the Marines service requirements. Despite initial hesitation from the Department of Defense, the Marines received the go-ahead and proceeded with awarding Bell with a contract to produce 49 AH-1J Sea Cobras in May 1968.

Similarly to the Army, the USMC also perceived the AH-1 as an interim vehicle, until a more suitable replacement could be found. Whilst this replacement would come to the Army in the form of the AH-64 Apache, the USMCs request to upgrade their fleet with a naval version of the Apache would be met with disapproval by the Congress in 1981, thus forcing the Marines to look into other options. The decision was therefore made to upgrade the existing fleet with new AH-1W Super Cobras, which featured an improved fire control system and the ability to carry more advanced ordnance.
[/expand]


[h2]Meet the AH-1W Super Cobra![/h2]

The AH-1W Super Cobra is coming to the American and Chinese helicopter tree in the Alpha Strike major update! Today, well talk about what advantages its different engine gives, plus its expanded arsenal of ordnance options compared to the AH-1F. Lets take a look!




The first and most visible difference of the AH-1W is its different engine setup. Instead of being powered by a single Lycoming T53 engine, this helicopter is powered by two General Electric T700-GE-401C turboshaft engines. This allows it to reach a slightly higher top speed of over 280 km/h in level flight!



Theres some additions to the AH-1Ws weaponry options. Firstly, its able to fire two AIM-9L air-to-air missiles, which are excellent against aircraft that may be trying to destroy you while you attempt to take out ground vehicles. In addition to Mighty Mouse rockets, the AH-1W can carry Zuni rocket pods as well, plus up to 4 x 20 mm cannons on wing pylons. And lastly, theres anti-tank guided missiles in the form of the famous TOW 2 with a launch range of about 4 km, and the AGM-114B Hellfire air-to-ground missile that has great penetration and a launch range up to 8 km. In total, 8 of them can be mounted on this helicopter.



That wraps todays blog! The AH-1W Super Cobra will soon be coming to the USA and Chinas helicopter tree in the Alpha Strike major update, which is almost ready for release! Until that happens though, fun battles ahead!


[ 2024-03-12 14:49:18 CET ] [ Original post ]

Squadron Vehicles: F-5E FCU



The Thai F-5E Tiger II jet fighter is going to be a new squadron vehicle that will be added to the Japanese air research tree in the Alpha Strike major update!

[h2]F-5E FCU: A Jet Fighter for Japan at Rank VII as a Squadron Vehicle
[/h2]

Features:


  • Excellent handling!
  • High overload resistance.
  • Python 3 and AIM-9P4 air-to-air missiles.
  • Large arsenal of ordnance against ground vehicles.

Vehicle History
[expand type=details]
The Royal Thai Air Force received the first F-5 series aircraft in the late 1960s during the Vietnam War, where the resulting aircraft were equipped purely as attack aircraft. The country began receiving more advanced F-5Es in the late 70s. In 1988, the modernization of part of the F-5E fleet began. They received a HUD, a new sight with a ballistic computer, countermeasures, an RWR and the ability to install Python 3 missiles. Even though the Royal Thai Air Force have begun using F-16 fighters, the F-5 series of aircraft remain in service to this day.
[/expand]


[h2]Meet the F-5E FCU![/h2]

Welcome the addition of the Royal Thai Air Forces F-5E to the Japanese air tree, coming in the Alpha Strike major update! The Thai variant of this popular multi-role fighter is even better for air duels thanks to the addition of the Israeli Python 3 short-range missile and the AIM-9P4, a new air-to-air missile that will be added to the game. Lets take a closer look!

Developer comment: Were adding the Thai F-5E FCU to Japan as a squadron vehicle to help bolster this air tree with an interesting option, as Japan has very limited domestic modern jet aircraft to add. In addition to air battles, this aircraft will also be useful in ground battles thanks to its ordnance options, overall helping Japans ground forces lineup. The F-5 is a popular aircraft in War Thunder that many of you are familiar with, and Thailand is geographically quite close to Japan, with both having good modern relations.





The F-5 series simply needs no introduction. They can be seen in almost every air battle at the higher ranks, where a large number of pilots will say this fighter is one of their favorites in the game. This aircraft is compact and fast, perfectly controllable at any altitude and is good in dogfights. In addition to this, they make good work of ground vehicles too as an attack aircraft!

All-in-all, the Thai F-5E FCU takes all of the advantages of the F-5 in the US and Chinese air trees and improves upon them. First up, lets welcome a new air-to-air missile to War Thunder: the AIM-9P4 Sidewinder! This missile is quite effective at short-range and derives from the AIM-9P series, but features an all-aspect seeker instead. Besides this, an excellent air-to-air missile in the form of the Python 3, which is known for its high maneuverability and is best suited for short-range air duels can be equipped as well. Lastly, theres a radar, RWR and 45 flares + chaff can be launched, all perfect for air battles in general. Youve got everything you need!



Interesting: Crown Prince Maha Vajiralongkorn (King Rama X of Thailand since 2016) personally piloted F-5 jet fighters.


In addition to the accurate 20 mm cannon in the nose, the F-5E FCU can take a 30 mm GAU-13/A gun pod under the fuselage, which is useful in air combat and even against tanks. On the subject of tanks...

Just like other F-5Es, this vehicle carries a solid range of ground attack options. Up to 4 x high-precision AGM-65Bs can engage tanks from long range and altitude, plus regular unguided rockets at closer ranges if needed. On five weapon hardpoints, youll be able to place more than 7 tons of ordnance: regular bombs, assault and incendiary bombs, Mighty Mouse rockets and Zuni rockets. To help aiming these rockets, the F-5E FCU has a ballistic computer thanks to the Thai modernization program, which certainly helps in battles!



The Thai F-5E FCU is going to be a squadron vehicle that can be obtained for squadron activity points when in a squadron, or purchased with Golden Eagles whenever you wish. This awesome and interesting aircraft is an excellent addition to Japan for any game mode!


[ 2024-03-11 17:04:32 CET ] [ Original post ]

Tank Football 2024!



Athletes and football fans!

Take part in a football competition thats going to leave a lasting impression. Participate in football matches, earn points and receive rewards!

To help you prepare for the competition, from March 12th (11:00 GMT) until March 14th (10:45 GMT), training events without achievement progression are available.

[h3]

From March 14th (11:00 GMT) until April 1st (05:00 GMT) daily football matches are available at the following times: from 11:00-14:00 GMT, 16:00-22:00 GMT and 00:00-05:00 GMT.
[/h3]

Join other players in a 3v3 event (solo), or gather your team and fight until the final whistle in a 4v4 event (squad). Use the energy of your dash and jump to hit the ball spectacularly and get rewards!

[h2]Football Rewards! [/h2]
For every goal, assist or save, youll receive achievement progression points. Each reward is given for a certain number of points received during matches in the Tank Football events.


[table noborder=1 equalcells=1]
[tr]
[td]For 20 points: Hit the Ball decal[/td]
[td]For 50 points: Dragon Team decal[/td]
[td]For 100 points: Best Footballer 2024 decoration[/td]
[/tr]
[/table]


[table noborder=1 equalcells=1]
[tr]
[td]For 200 points: Dragon Team Driver profile icon[/td]
[td]For 300 points: Coupon for the Dragons or Tigers Team banner decal[/td]
[td]For 400 points: Coupon for a random football camouflage for the M551[/td]
[/tr]
[/table]


For 500 points: Coupon for one of the golden decorations: Glove, Ball or Boot


The top 50 players on the leaderboard of every event will be granted with in-game titles:

  • Top goalscorer Best striker 2024
  • Top assist score Best winger 2024
  • Top save score Best goalkeeper 2024


[h3]Event details[/h3]

  • You can see the exact conditions of each task and track your progress by clicking on your nickname and going to the Achievements Tank Football menu.
  • The coupons for the Dragons and Tigers decal, M551 Football Camo coupons and Golden Football Decoration coupons can be sold on the Gaijin Market.
  • PlayStation and Xbox players can exchange each coupon for 100 Warbonds.
  • You can purchase rewards in the Achievements window until April 4th (11:00) without fulfilling the task.
  • Reward titles will be given to the top 50 players in each category until April 7th.

[h3]Match rules[/h3]

  • Each match consists of two halves of 5 minutes each. As with mini-football, only pure playing time is taken into account.
  • If the result is a draw, players receive an additional 2 halves of 1.5 minutes each. If at the end of two halves and extra time, its still a draw on the scoreboard, victory is not awarded to any team.
  • To win early in a 3 vs 3 match, you must get a 3 goal advantage.
  • To win early in a 4 vs 4 match, you must get a 5 goal advantage.


[ 2024-03-11 12:07:26 CET ] [ Original post ]

Screenshot Competition - Desert Storm!



Welcome to the 110th War Thunder Steam Screenshot Competition!

Your screenshots from last week that you captured looked amazing! Most vehicles in War Thunder are filled to the brim with combustible materials and when damaged, burn fiercely. One solution? Dont get hit! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 110th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen110. You have time until the 15th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle with a tan camouflage, or any player vehicle with tan scenery.
  • You must add the #WTscreen110 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 109th edition - Hot![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3171523286
https://steamcommunity.com/sharedfiles/filedetails/?id=3171613549
https://steamcommunity.com/sharedfiles/filedetails/?id=3171925837

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3171522854
https://steamcommunity.com/sharedfiles/filedetails/?id=3171615516
https://steamcommunity.com/sharedfiles/filedetails/?id=3164650245

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-03-09 04:45:08 CET ] [ Original post ]

M60 120S: The Frankentank



This is the interesting M60 120S, which takes the M1A1 Abrams turret and combines it with the M60A1 hull. This vehicle was designed to be exported to countries that wanted a cheaper and upgradable option for a main battle tank.

[h2]M60 120S: An MBT for the USA at Rank VII[/h2]

Features:


  • 120 mm smoothbore cannon!
  • Laser rangefinder.
  • Thermal sight.

Vehicle History
[expand type=details]
Late in 1999, General Dynamics Land Systems were looking to put a tank together that was suitable to export to countries as a cheaper alternative to the current main battle tanks. To attract buyers, it was decided to pair an M1A1 turret onto an M60A1 hull a hull which was already in use with many countries around the world. This combination could also allow for countries to convert their existing M60 hulls into the M60 120S standard if required. In August 2001 the first prototype was completed and subsequently shown at the IDEF Exhibition in Turkey in October 2001. Having been proposed to countries such as Turkey and Egypt, there was no interest and the project was abandoned with only 1 prototype being built.
[/expand]


[h2]Meet the M60 120S![/h2]

The M60 120S is what you get when you take an M1A1 Abrams tank turret and wedge it onto an M60A1 hull you get some sort of Frankenstein creation, which is in fact going to be arriving in the Alpha Strike major update. Lets take a look at what else this scary monster has to offer!

For those of you who are already familiar with the Abrams in-game, this tank is going to feel quite close to home. This is because the M60 120S comes fitted with a 120 mm M256 smoothbore cannon thats capable of firing HEAT-FS and the M829A1 APFSDS round, which are good enough to take out most enemy tanks at this rank. To top it all off, the main gun is backed up with good electronics including a handy laser rangefinder and GEN 1 thermal sights for the gunner, perfect for engaging targets at longer distances. In typical fashion, we must not forget about the .50 caliber machine gun on the turret roof thats solid for firing at low flying helicopters and planes!




As probably expected, the armor of the M60 120S is a combination of two things. It takes the M1A1 turret featuring composite armor and combines it with the weaker M60 hull armor that has no composite armor to speak of. The end result is a mishmash of core tank parts from two different eras of tank design. Ensure you try to utilize your turret armor, which is stronger than the hull!

Due to the placement of a heavier turret, the mass of the M60 120S is 56 tons, which is heavier than the M60. In terms of mobility, this tank features the same 750 HP engine as a regular M60, allowing it to reach a max speed of 48 km/h, but its general maneuverability will feel more sluggish due to the increased weight. Overall the M60 120S is certainly not the fastest, but will still allow you to get to positions or get to capture points at a reasonable pace!



In your matches by Viacheslav, Game Director: The 120S is going to provide good firepower to some lineups. You will be able to withstand some shots to the turret, but your weaker hull will be penetrated by the majority of shells at this Battle Rating, so make sure to hide it wherever possible. I would peek over ridge lines and hills, utilizing the 120 mms firepower to your advantage ensuring your hull is not exposed to enemies.




With that, weve reached the end of this development blog! In short, the M60 120S is going to be a fun tank to play in different types of lineups. Keep an eye out on our website for other blogs that will be coming, until then, success to you in battle


[ 2024-03-08 15:01:45 CET ] [ Original post ]

Thunder CUP 2024 Results and Updating the Esport II Trophy!

The most prestigious tournament of the year Thunder CUP 2024, has come to an end! Those of you who have watched the live streams on Twitch have received unique camouflages, the profile picture and the decal through Twitch Drops and were the first to witness who won in the tournament!

Now, the time has come to reveal the results and award the champions!

[h2]The winners[/h2]

[h3]Winners of Thunder CUP 2024[/h3]


  • 1st place DODEC team
  • 2nd place MRLCS team
  • 3rd place LEET team

Congratulations to the winners! Theyll share the cash prize fund of $5000.

[h2]The Esports Trophy II![/h2]
With the tournament, we introduced new camouflages representing esports teams created by some of the best authors from the Live.WT portal! The full list is below.

[expand type=details]
[h3]J-11 [eSport] KAPER Team[/h3]

[h3]JAS39C [eSport] RAWR Team[/h3]

[h3]JAS39A [eSport] MRCLS Team[/h3]

[h3]Su 27 [eSport] LEET Team[/h3]

[h3]Leopard 2A7 [eSport] DODEC Team[/h3]

[h3]F-15A [eSport] RESTART Team[/h3]

[h3]Strv 122b+ [eSport] DEVCON Team[/h3]

[h3]T-90M [eSport] 25 FPS Team[/h3]

[/expand]
Represent and support your favorite team by getting these camouflages from the ESPORTS TROPHY II that is on the Gaijin Market among other esport camouflages. Like the ESPORT TROPHY I, it can be obtained by simply playing regular War Thunder battles. PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles.

Read more on our Wiki.

To open it, youll need to purchase a key on the Market (income is shared with the authors of the camouflages). You can either activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). A trophy can be sold as well!
(i) To unlock the trophy, youll need an Esport key that can be purchased on the Market for GJN.

Read more about the Market and Gaijin Coins on our Wiki.

[h2]Snailonidas pack[/h2]

For War Thunder Esports fans, dont forget about this small but very cute pack that contains a unique decal and title.


[ 2024-03-08 12:09:17 CET ] [ Original post ]

Happy International Womens Day!



Wed like to extend our best wishes and congratulations to all women of the world. You are loved and appreciated, we hope your spirits are high, and that you may soar even higher.

Earn the Queen of the Seas decal!
You can get this decal by completing the below task.

[h3]

When: From March 7th (14:00) until March 9th (11:00 GMT).
Task: Play 3 battles with vehicles that are rank III or higher (with an activity rating of 70% or more) to earn this decal!

Track your progress in the hangar by clicking Nickname Achievements Holidays International Womens Day.
[/h3]


Queen of the Seas decal


[ 2024-03-07 20:50:13 CET ] [ Original post ]

Alpha Jet A & E: Alpha Strike!



The long awaited Franco-German strike aircraft will soon be available for you to hone your skills on in War Thunder when it arrives in the Alpha Strike major update. Today well be introducing you to this famous Europeanworkhorse that has trained generations of pilots!

[h2]Alpha Jet A & E: A Strike Aircraft for Germany and France at Rank VI[/h2]

Features:


  • Maneuverable!
  • Good low speed handling.
  • Small silhouette.
  • No guided munitions.

Vehicle History
[expand type=details]
By 1969, both Germany and France had a need for a new generation of jet trainer aircraft to replace their existing inventory of T-33 and Fouga Magister aircraft. It was decided that a collaboration between Dornier and Dassault-Breguet, with the latter first being two separate companies who later merged, had the best potential for a joint TA (Trainer Attack) aircraft over other competing manufacturers and won out the contest with the TA501.

This aircraft was to satisfy the Luftwaffes need to also replace their G.91 aircraft in the attack role, while the Arme de l'Airs needs were mostly on the training gap that the Anglo-French Jaguar was initially intended to cover, but ended up being a more advanced supersonic conversion / strike aircraft. As such, two distinct versions of what would be the Alpha Jet were formed. The A - Appui / Attack and the E - Ecole / Trainer versions. These would be produced in sub assemblies in Germany, France and also Belgium.

The first prototype would take to the skies in October 1973 and after many more years of testing and trials, the Alpha Jet would enter French and German service in 1979, going on to be a success story of collaboration between nations. While it still serves to this day with France, the aircraft has also been a huge export success, with multiple nations from Belgium, Portugal and Thailand operating the type, as well as it also being popular with private company operators who use them as aggressor training aircraft in the UK, America and Canada.
[/expand]


[h2]Meet the Alpha Jet![/h2]

Coming in two distinct versions, the Alpha jet will introduce new strike capabilities to the French (E variant) and German (A variant) air trees in the next major update. A versatile platform with reliable flight characteristics and a dual pilot arrangement, this small sized attack aircraft will be a valuable addition to your ground forces lineups. Lets take a closer look!

The Alpha Jet is a twin engine aircraft arrangement, powered by two SNECMA Turbomeca Larzac engines, enabling this jet to reach speeds of about 1,000 km/h. Swept back wings incorporate a design that allows for excellent low and high speed handling, being a forgiving trainer aircraft, but also a deadly precise subsonic attack aircraft.



Interesting: Alpha jets are not just used for military purposes. They are also utilized as a popular display act by the distinctive French Air Force display team, the Patrouille de France as well as other display teams like the Flying Bulls display team. The gun pods are often converted to smoke generators and colored dye added to get that distinctive display smoke, just like you can use in War Thunder too!

Those of you who are already familiar with the SK60 and SAAB 105 family of aircraft will already feel at home with this aircraft. The high wing of the Alpha jet means that, despite its small size, it can still carry an array of weaponry choices with some district specifics between each variant. Both offer a range of regular bombs, including 250 kg and 500 kg, as well as rockets with the help of CCIP and CCRP, aiding in the delivery of payloads to ensure they find their mark.





What are some of the core differences? Firstly, the offensive armament is the first major difference, with the German A model sporting a 150 round 27 mm Mauser BK27 cannon that can be found on the Tornado, and the French E model mounting a 30 mm DEFA 553 cannon with 150 rounds of ammunition. To make it easier to line up your shots, both guns are mounted on the center line of the aircraft! Secondly, the E model can also mount two additional 30 mm DEFA 553 cannon pods on the wings, something the A model cant do. And lastly, the A model can carry 60 countermeasures as well as more rocket pods, both of which the E model lacks.

In your matches by Alex, Aircraft Game Designer: The Alpha jet is one of the main vehicles in this update, hence the name. I would primarily use this aircraft in ground forces lineups, but you can also use it in air battles thanks to its small size, nimble maneuverability and good cannon. You dont have any guided bombs, but regular bombs and a CCIP are the perfect combination for flying in low and dropping them onto enemy tanks. Use the 27 mm / 30 mm cannon, to fend off aircraft or shoot at lightly armored vehicles as well.




Two variants of the Alpha Jet strike aircraft will soon be entering the game in the next War Thunder major update. Take your opponents back to school and boost your ground forces lineups with some CAS support from this small but deadly aircraft! Until the next one, stay tuned to the news for more of whats to come!


[ 2024-03-07 18:03:47 CET ] [ Original post ]

Earn SMS Baden in the Imperial Flagship Event!



Welcome to the first naval event in War Thunders new event cycle. Take part in the Imperial Flagship event by playing in naval battles to get valuable rewards including SMS Baden, themed decals and a ship flag!

[h3]From March 14th (11:00 GMT) until April 1st (11:00 GMT), earn mission points in Naval Battles, unlock stages and receive rewards![/h3]


[h2]SMS Baden an event vehicle Battleship for Germany at Rank VI[/h2]
SMS Baden was a Bayern-class battleship that became one of the most powerful ships in the history of the Imperial German Navy. Kaiser Wilhelm II himself personally made trips on this beast of a battleship! It features 380 mm guns, excellent armor protection and great survivability: the slow but formidable Baden combines all of the best qualities of the dreadnoughts of the early 20th century.




[table noborder=1 equalcells=1]
[tr]
[td]Emblem of the County of Baden decal[/td]
[td]SMS Baden decal[/td]
[td]Kaiserliche Marine (1871 1918) ship flag[/td]
[/tr]
[/table]

SMS Baden tricolor camouflage

Among the rewards of the event is also this chest that you can open and get the chance of one of the following items:

  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account


[h2]How to get all rewards[/h2]
Each stage can be obtained for 45,000 mission points, where every new stage obtained will give you a new reward.

Please note: After finishing a stage, you need to collect the reward manually (except the random trophy reward). To do this, click on your name in-game, go to Imperial Flagship and click the Get Reward button.


Youre able to earn mission points in Naval Battles at Rank III or above in Arcade and Realistic Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. Theres a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

[h3]Stages change every two days at 11:00 GMT on March 16th, 18th, 20th, 22nd, 24th, 26th, 28th and 30th.[/h3]


[h2]Rewards are given when you complete a specific number of stages[/h2]

  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: Kaiserliche Marine (1871 1918) ship flag
  • For 7 Stages: trophy with a random reward
  • For 8 Stages: non-tradable coupon for SMS Baden
  • For 9 Stages: SMS Baden tricolor camouflage and 4 random modifications for SMS Baden


[h3]Discounts on purchasing stages using Golden Eagles[/h3]
Unfinished stages can be purchased for Golden Eagles, but if youre significantly close to completing a stage, its price will now be significantly reduced.

Lets say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If youre near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if youve scored 39,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If youve scored 43,000 mission points, then youll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

[h3]The Upgrade for coupon [/h3]
When you complete 8 stages, youll receive a non-tradable coupon for SMS Baden, where using it will immediately activate the vehicle onto your account. If you dont want the vehicle and would like to sell the coupon on the Market, youll need the Upgrade for coupon item.

The Upgrade for coupon item can be earned in parallel with the stages throughout the event from March 14th (11:00 GMT) until April 1st (11:00 GMT) for 750,000 mission points.


After receiving the Upgrade for coupon item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment its created.

To make a tradable coupon, select the Coupon SMS Baden (Germany) in your inventory and click the Modify button.


The Upgrade for coupon item is valid until 11:00 GMT on April 4th. Until this time, you can use it or exchange it for War Bonds. Afterwards, itll disappear from your inventory.

You can track the progress of completing stages and receiving the Upgrade for coupon by clicking on your Nickname > Achievements > Imperial Flagship. If you dont manage to complete a stage on time or would like to purchase a stage, until April 4th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.


[ 2024-03-07 13:54:35 CET ] [ Original post ]

FV721 Fox: An Opportunistic Predator



Lets have a look at an interesting addition to Britains ground forces tree, which is fully capable of speeding around the battlefield and being a nuisance for the enemy team when it arrives in the next major update: say hello to the FV721 Fox!

[h2]FV721 Fox: A Light Tank for Great Britain at Rank IV[/h2]

Features:


  • 30 mm L21A1 automatic cannon.
  • Separate stock SAP and HEI belt; APDS belt as unlock.
  • Great top speed!
  • Light armor.
  • No thermals.

Vehicle History
[expand type=details]
In the 1960s, the British Army was looking to replace their outdated Ferret and Saladin armored cars with a more capable vehicle that featured the 30 mm L21A1 RARDEN cannon. Development of the FV721 Fox started in 1965 by Daimler with the first prototype ready and shown to the British Army in 1967. After successful trials, full-scale production of the Fox was given the go ahead and was completed by 1973. Over 300 were built, where most were operated by Britain which are now out of service, and some by Malawi and Nigeria that are still in service today in very limited numbers.
[/expand]


[h2]Meet the FV721 Fox![/h2]

The Fox is a 4 x 4 wheeled light tank that features the 30 mm L21A1 automatic cannon and a fantastic top speed, overall helping bolster some of Britains mid-rank tank lineups. Arriving to the game in the Alpha Strike major update, the Fox is an opportunistic predator thats fast, nimble and up to the task, so lets take a look at its lethality!

Perhaps the most notable feature of the Fox is its 30 mm L21A1 automatic cannon that can also be found on the Warrior. This gun is capable of firing APDS shells, significantly improving armor penetration compared to the default SAP only belt, and are best fired at the sides and rear of enemy tanks. This, coupled with an excellent turret rotation speed means youre going to be able to pick and prioritize the right targets as you please. However, its good to keep in mind that the fire rate is still slower compared to other automatic cannons found on other light tanks in-game, which is one of the biggest drawbacks to the L21A1. Be sure to aim and pick your shots wisely!




Interesting: FV in FV721 stands for Fighting Vehicle. The number 721 can be broken down into two parts: the 700 series of vehicles based on the Ferret armored car, and the 20 series based on Combat Reconnaissance Vehicles (Wheeled) of the British Army.

Such a small and light vehicle typically means great mobility, and this is exactly what the Fox is going to offer! Its engine, capable of outputting up to 190 hp, coupled with its mass of about 6 tons is going to provide a power-to-weight ratio of about 31 and speeds of up to 99 km/h. Thanks to this, the Fox is going to have a good time on road and even off-road where it will be able to provide supporting fire through flanking and pouncing on unsuspecting enemy vehicles, plus of course scouting for allies.



Coming in with a very low weight and having an excellent top speed can only mean one thing though, and thats poor protection. The Fox has light aluminum alloy armor which is enough in most areas to protect against small machine guns and even .50 cals, but does mean its going to become perfect prey for any larger caliber weapon, aircraft and artillery strikes.On the flip side, the Fox has one particular advantage, and thats the fact that its a very small vehicle, perfect for sneaking around and changing positions on the battlefield.

In your matches by Chris, Community Manager: Overall use the speed to your advantage! I would recommend flanking and only shooting frontally to take out an enemys gun barrel or tracks, and shoot to the side for the crew or ammo for the kill shot. Prioritize taking out your targets wisely due to the guns slower rate of fire. Spot for your teammates to rack up points and have some fun (if its safe) by speeding to capture points to help your team win the battle (but wait for your teammates to capture too if theyre nearby)!




With that, weve reached the end of this dev blog! The FV721 Fox is going to be a handy addition to Britain, providing it with some great mobility and firepower in battle. Be sure to keep an eye out on our website for more dev blogs that well be releasing, but until then, happy battles ahead!


[ 2024-03-07 11:01:00 CET ] [ Original post ]

Bf 109 C-1: The Caesar Variant



Lets take a look at one of the lesser known types of Bf 109, the model C! This variant saw one of the lowest production runs of any Bf 109 model, with only around 50 examples of the C variant being produced.

[h2]Bf 109 C-1: A Fighter for Germany at Rank I[/h2]

Features:


  • Four 7.92 mm machine guns.
  • Fuel injection Jumo 210G engine.
  • Decent agility.
  • No suspended weaponry.

Vehicle History
[expand type=details]
While taking on experience from combat in the Spanish Civil War, one evident drawback of the Bf 109B was its armament. With a pair of twin 7.92 machine guns being its only offensive weaponry, this was quickly deemed outdated, and efforts to improve its weaponry began.

Designers quickly came across several hurdles in this process, experiments were trialled equipping these early 109s with a nose mounted cannon or machine gun to no success, with the only remaining space being the wings. Though even equipping the wings with additional weaponry proved difficult. Accommodating for the comparatively low wing area in addition to the spars and wheel wells, only space for one gun in either wing was possible. But with some adjustments and ingenuity, the designers managed to cram in two machine guns into each wing, effectively doubling the firepower of the Bf 109 at the time.
[/expand]


[h2]Meet the Bf 109 C-1![/h2]

This new C model of the 109 most closely resembles the current B model we have in game with some notable improvements. The C features a new engine, the Jumo 210G, which offers a fuel injection system, plus two more machine guns. Its coming in the Alpha Strike major update lets take a further look!

The most apparent change though will be the two extra guns in the wings which add a much greater spread of fire, allowing your bursts to do much more damage. The two wing machine guns have slightly less ammo than the nose mounted guns at 420 RPG instead of 500 RPG. If you see the wing guns start to run dry, its time to head back and rearm!




Interesting: While specific 109 variants lacked official names, they were sometimes referred to by their model letter in relation with the German phonetic alphabet, C for Csar (Caesar), D for Dora and E for Emil.

While it does lack wing cannons found on the later E models, these machine guns are no slouch, featuring a high rate of fire and a good mix of armor piercing and incendiary ammo. As aircraft around this era are comparatively much more fragile, theyre much easier to dispatch with just machine guns alone, and generally hold a much longer firing time than contemporary cannons, which often only have a small amount of ammo.

The C model is an all around improvement on the previous 109B, adding greater combat reliability across the board. Its a powerful and fast fighter, allowing you to comfortably maintain a great amount of speed against your somewhat slower opposition. This speed is very important however you may be very fast, but your opponents are often very agile, and can easily chew you up if youre caught out on low speed. If you feel your energy start to waver, it may be time to disengage from the fight to build up more speed before heading back into the fray.



In your matches by Tom, Lead Community Manager: The Bf 109C is a strong fighter for its rank, but as aircraft around this era are often very agile its even more important to maintain a good amount of speed and altitude. If you get too close to one of these enemies while at low speed youll struggle to shake them off. Focus on climbing well and maintaining your speed and altitude dont engage too early, it can be tempting to dive on the first attacker you see but you forfeit your advantages by doing this. Stay high and focus on Boom and Zoom attacks, once the higher altitude fighters have been dispatched or pushed down, then you can safely drop altitude and mop up what's left.




That just about wraps up our blog for today! The Bf 109 C-1 will make for a powerful interim model between the B and E variants, we hope you like trying out this rarer Bf 109 model in the skies of the next major update, Alpha Strike. Until then, keep an eye on the news to read all about interesting vehicles like this one!


[ 2024-03-06 17:56:58 CET ] [ Original post ]

Alexander Pokryshkins P-39N-0 Temporarily Returns for his Birthday!



On March 6th, 1913, Alexander Pokryshkin was born and was one of the most successful aces of the USSR. Pokryshkin worked as an aircraft technician for several years, dreaming of becoming a pilot, and secretly completed a one-year civil pilot program in 17 days. He participated in battles throughout World War II, shooting down more than 50 enemy aircraft. He was awarded the Hero of the Soviet Union title three times.

[h2]Pokryshkins P-39N-0 is temporarily available for Golden Eagles![/h2]
In honor of this Soviet Ace, you can get his aircraft for 1,300 Golden Eagles.

When: From March 6th (13:00 GMT) until March 9th (07:00).
Where: USSR > Aviation > Premium vehicles.


[h2]About this aircraft[/h2]


[ 2024-03-06 15:38:29 CET ] [ Original post ]

Finnish Air Force Day: A Decal to Celebrate!



The Finnish Air Force is one of the oldest in the world, turning 106. It was formed on March 6th 1918, shortly after Finland declared its independence. Finlands air force took part in the Finnish Civil War, and the Soviet-Finnish War during World War II. Today, the Finnish Air Force operates more than 150 aircraft, some of which include the American F/A-18 C and D, and the British Hawk Mk.51.

Earn the Emblem of the Satakunta Air Command decal!
By completing the task below youll be able to get yourself this decal.

[h3]

When: From March 6th (11:00 GMT) until March 9th (07:00 GMT).
Task: Play 3 battles using aircraft in the Swedish tree to receive the Emblem of the Satakunta Air Command decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays Finnish Air Force Day.
  • You can find the decal in the Neutral countries tab in the Customization menu.

[/h3]


Emblem of the Satakunta Air Command decal


[ 2024-03-06 12:32:40 CET ] [ Original post ]

North Holland: A New Location for Ground Battles!

In the Alpha Strike major update, well be introducing the North Holland location for ground battles. Lets take a closer look!

[h2]Meet North Holland![/h2]
Weve taken Eastern Europe, one of War Thunders most popular ground forces maps according to the number of likes, and created North Holland based on it, set in the Zaandam region.

In this location are similar spawn points and routes to capture points, plus a canal that cuts through the city, which can be driven-through as the water is not too deep. Youll be familiar with the general gameplay, timings and layout of this map, but the differences are that it has been transformed 50 years into the future, giving it a modernized touch. Additionally, the largest mission on this map is still not as large as European Province, but overall will still be more spacious for higher ranks.





Driving through the city, youll be greeted with modern looking buildings and cars. Near the middle is a large mall that youll be able to drive through with your vehicles, knocking down broken walls, allowing you to have some interesting encounters with the enemy!




Near one area are red street lamps that illuminate the surrounding buildings, creating an atmospheric scene. All-in-all, this new location features streets and open fields, overall making it great for short, medium and long-range combat engagements.



North Holland is going to be part of the map rotation when the Alpha Strike major update releases. Be on the look out and give it a try!


[ 2024-03-06 11:01:38 CET ] [ Original post ]

Server Update 05.03.24




  • Information about the lack of tracers in an aircraft belt has been added to the tooltip in the modification window.
  • A message about the need to select a weapon to be able to change its belts has also been added to the tooltip.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-05 18:27:41 CET ] [ Original post ]

Sensor vision rendering and new replay capabilities



In our game, we strive to reproduce all of the features of weapons and military vehicles that gives players a new and interesting experience. The more modern technology that comes under a players control, the more systems require mastering to effectively use this technology. Guided missiles, radar and other sensors require some knowledge that is not always available through the game. In order to solve this problem, weve decided to add the ability to see the operation of sensors and missile weapons using a new sensor vision system.

This system visualizes the operation of the radar, other sensors and various weapons and presents it to the player in a clear and understandable form. At the first stage of integrating this system into the game, itll be available to players in client and server replays. A new button will be added to the top of the replay control menu called Sensor view.


To change the render type in replay, click on Sensor view

In this mode, the visualization of the world changes vehicles, the terrain, water and all other objects in order to conveniently monitor the progress of the battle; a display of the operation of the aircraft radar and weapon seeker is added. Special markers also appear containing new information for vehicles this is the radial speed relative to the players vehicle, and for weapons the current flight parameters including the speed, lifetime, distance traveled, a current available overload, and angle of attack. Youre able to customize the display of information using a set of filters, leaving data thats most interesting to you at a given time.







This feature will be available for client and server replays, however wed like to note that in order to optimize the size and traffic consumed, the client replay does not save all information about the progress of the battle. The parameters of objects that are far away or not visible to the player may be recorded with less accuracy or be absent altogether. For example, a client replay contains information about the operation of the radar of only the client itself, as well as radars of those vehicles that track the players aircraft. The server replay however will store more complete information.

Were hoping that this innovation will help you better understand what is happening in battle and improve your skills and abilities, and will also help us find various errors in the operation of missiles and sensors and quickly correct them.

In the future, were planning to expand this functionality and use it to create a new missile kill camera, which would allow the player to observe a fatal hit by an enemy missile from the moment of its launch to impact directly in battle.


[ 2024-03-05 17:08:30 CET ] [ Original post ]

Zerstrer 45: A New Wind



Meet the Zerstrer 45! This is an experimental German SPAA armed with 30 mm autocannons, capable of inflicting deadly strikes into enemy vehicles, and is coming in the next major update.

[h2]Zerstrer 45: An SPAA for Germany at Rank IV[/h2]

Features:


  • Quadruple 30 mm turret!
  • Excellent ballistic properties.
  • Open fighting compartment.

Vehicle History
[expand type=details]
In parallel to the development of the Flakpanzer IV Wirbelwind, equipped with a quadruple 20 mm turret, the Ostbau Werke company also produced a second variant in November 1944. This version was then outfitted with the same quadruple mount but armed with modified 30 mm MK 103 cannons instead. Initially, firing tests of the turret were conducted on a Flakpanzer IV Mbelwagen chassis. In December however, two dedicated prototypes were constructed using the chassis of the existing Panzer IV Ausf. H medium tanks.

Despite the work done however, the Zerstrer 45 never made it past the prototype stage as the factories of the Ostbau Werke got destroyed in the final months of the war and thus a full-scale production became impossible.
[/expand]


[h2]Meet the Zerstrer 45![/h2]

The Zerstrer 45, is in fact in many aspects quite similar to its close relative the Wirbelwind but is distinctly different from it in terms of firepower and layout. Keen to find out more about what this vehicle entails when it arrives in the Alpha Strike major update? Lets take a look at all of the details!

You may already be familiar with the no less infamous Wirbelwind, which is an outstanding SPAA that the Zerstrer 45 is quite close to. There are some differences though, as instead this vehicle is not equipped with 20 mm cannons, but rather 30 mm cannons. These new cannons, which are modified Mauser MK 103 guns, possess practically the same ballistic properties as their aerial counterparts. As a result, the Zerstrer 45 can not only down enemy aircraft with greater ease than the Wirbelwind, but can also pose a significant threat to ground targets as well!




Thanks to the availability of subcaliber rounds, youll also be able to effectively engage even more heavily armored targets without necessarily needing to outflank opponents and hitting them in the sides or rear. This substantially increases the Zerstrer 45s versatility in battle and allows it to support allies in more ways when hostile aircraft are currently not present above the battlefield.

You may have noticed some changes in the layout of the fighting compartment of the Zerstrer 45 compared to something like the Wirbelwind. Unlike a regular turret, the quadruple guns were covered by side skirts that provided anti-fragmentation protection at best. In the combat position, these skirts would open to allow for the guns to traverse horizontally. This is the position that weve decided to model the Zerstrer 45 in War Thunder, which provides better aiming angles, but also means the crew inside are extremely vulnerable to all types of fire. Bear this in mind!




In your matches by Egor, Ground Forces Game Designer: If spawning this as the first vehicle, take cover behind rocks to remain hidden, keep close to your teammates to provide support. Only fire at enemy tanks if you know you can kill them fast, if you cant, support your allies by covering and shooting at enemy tracks, barrels and anything to block the enemys view. When playing its intended role of an AA, make sure to prioritize and pick your targets, especially aircraft with larger bomb loads that can pose a bigger threat to your team. Fire in short bursts and stay near capture points, as they typically attract enemy aircraft.




With that, weve reached the end of todays blog. Coming in the next major update, the Zerstrer 45 is going to provide the German SPAA line with another excellent windbreaker make sure you give it a try once it arrives. Until that happens though, keep an eye on our website for other dev blogs, and happy hunting!


[ 2024-03-05 15:02:32 CET ] [ Original post ]

IJN Mutsu: Setting New Standards!



Meet the IJN Mutsu, which was the second of two Nagato-class battleships built for the Imperial Japanese Navy in the aftermath of WWI. Being the first battleships to equip 16 main guns, Mutsu is sure to redefine battleship standards in War Thunder naval battles!

[h2]IJN Mutsu: A Rank VI Battleship for Japan[/h2]

Features:


  • Enormous 410 mm main battery.
  • Decent armor protection.
  • Light AA protection.
  • Decent mobility.

Vehicle History
[expand type=details]
As part of the naval rearmament program leading up to and during WWI, the Japanese navy was constructing a number of new battleships and battlecruisers, incorporating the latest technologies. IJN Mutsu was one of these ships, being ordered into construction in June 1918 and seeing completion in 1921. Along with her sistership, IJN Nagato, they were the first warships in the world to be fitted with 16 cannons, which greatly increased their firepower and range. Being subject to several upgrades and modernizations in the interwar period, Mutsu entered WWII as one of the most powerful battleships in the world. However, this warship only saw limited combat action and was tragically lost in 1943 while at port due to a catastrophic magazine detonation which destroyed the ship and caused many losses.
[/expand]


[h2]Meet IJN Mutsu![/h2]

In War Thunder, Mutsu will be the new top battleship that will be awaiting you in the next major update, Alpha Strike! Being among the last and most advanced battleships constructedfor the IJN before the outbreak of WWII, Mutsu brings with it notable upgrades over preceding designs, the most important of which well cover in todays devblog. Ready to dive straight in?

While appearing quite similar to older Japanese battleship designs on the surface, Mutsu actually represents a major step forward. Much of that can be traced back to the ship being fitted with an incredibly powerful primary battery consisting of eight 16 (410 mm) cannons. Youll not only be able to engage targets more reliably at a greater distance, but the increased shell weight will also result in improved ballistic properties as well as increased damage potential upon landing a successful hit.




Interesting: Upon its release, Mutsus primary guns will become the largest caliber weapon available in War Thunder!

In addition to this, Mutsu traditionally features decent protection, with its most critical components and modules being shielded with up to 305 mm of steel armor. A high crew count rounds off Mutsus good survivability and ensures that this battleship can absorb enemy damage and stay in the fight for longer than other ships.

Mutsu will arrive to the game in its early configuration, meaning that this battleship cant boast about excellent anti-air protection and is reliant on its allies for robust defense against aerial threats. Lastly, with all that firepower and armor, this battleship may claim an impressive displacement but this does come at the cost of maneuverability. So plan your tactical maneuvers some time in advance. On the other hand, being fitted with an improved propulsion system means that Mutsu is able to attain a top speed of 26.5 kts (49 km/h), thus being faster than some of its predecessors.




In your matches by Igor, Naval Game Designer: IJN Mutsu is an evolution of the Kong-type battlecruisers / fast-battleship of the Japanese navy of the interwar period. Using armor-piercing main caliber shells and increased gun reloading speed, youll be able to achieve better results in battle. Its armor may not be enough to consistently hold off 14-15 battleship shells as well as the fire of post-war battlecruisers, so minimize the hits you receive by maintaining a maximum distance if possible in combat.




IJN Mutsu will soon be joining the top rank of the Japanese navys Bluewater fleet with the release of the Alpha Strike major update. In the meantime, be on the lookout for more news regarding the upcoming update. Until then, calm seas and happy hunting!


[ 2024-03-05 13:19:25 CET ] [ Original post ]

ZBD-04A: The Unstoppable Scout



Lets have a look at the ZBD-04A light tank, coming in as one of the most advanced vehicles of this class. Meet an awesome vehicle for War Thunders top ranked battles, still currently in service with the Peoples Liberation Army of China.

[h2]ZBD-04A: A Light Tank for China at Rank VII[/h2]

Features:


  • An anti-tank guided missile!
  • 30 mm cannon with APFSDS rounds.
  • Thermal imaging for the commander and gunner.
  • Good mobility.
  • Amphibious.

Vehicle History
[expand type=details]
The ZBD-04 which has a fighting compartment from the Russian BMP-3 was developed in China in the late 1990s and began entering service in the early 2000s. The next model of this vehicle was the modernized ZBD-04A, featuring additional armor and improved electronics. This vehicle was first presented to the general public at a parade in 2015. Today, the ZBD-04A is in service with units and is the most modern vehicle of this class in the Peoples Liberation Army of China.
[/expand]


[h2]Meet the ZBD-04A![/h2]

The ZBD-04A is a light tank thats going to be arriving to the game in the next major update, Alpha Strike. Fast, furious and deadly in general, its going to offer you great flexibility at the higher ranks for China. Lets take a further look!

Interesting: ZBD translates to IFV (loosely Armored Infantry Tracked).

You may have noticed something familiar about the ZBD-04A, which is that it closely resembles the Russian BMP-3, including some of its features like the 100 mm gun and coaxial 30 mm autocannon. Thats right! This vehicle is indeed based on a Russian design, however its main differences lie internally. First up is its 100 mm cannon which can fire two types of HE shells, although its main advantage is the ability to fire a powerful anti-tank guided missile from its barrel. This vehicle can take up to 8 of these in battle where each can penetrate up to 600 mm, usually enough to send an MBT to the hangar if it successfully hits!

Next up is the 30 mm autocannon, which has received a brand-new APFSDS round not seen on the BMP-3. Thanks to the addition of this round and its ability to be fired from a rapid-firing gun, youll be able to effectively flank enemies and take them out from the sides or rear. To further assist you with this, the commander and gunner both have modern thermal imaging sights, particularly handy to help see enemies at dusk and in poor weather.




Did you know? In order to reduce the total mass of the ZBD-04A after additional armor was added, Chinese engineers opted to not use water jets. Instead on water, this vehicle maneuvers around by using its tracks.

One important difference between the ZBD-04A and its previous variant is additional protection. The hull of this vehicle is made up of regular armor, but its front and side is protected by composite screens, allowing it to withstand some heavier machine guns and auto cannons. As expected however, this armor is not going to be stopping typical rounds fired from main battle tanks, but is still going to provide sufficient protection against other light vehicles and aircraft that will be shooting at it.

The addition of more armor typically means more mass, which is indeed the case with the ZBD-04A compared to the BMP-3 for example. In general, this vehicles driving characteristics and max top speed are still good, allowing it to swiftly drive around on roads, overcome small inclines and uneven terrain without issue!



In your matches by Tom, Lead Community Manager: My favorite thing about vehicles like this is the map versatility, as it has effective short and long range weaponry it can basically play anywhere. If you feel confident with your map routes you can rush in and focus on the 30 mm at close range. If not though, you can comfortably fall back to sniping and scouting with the ATGM. Keep your hull hidden and stick around ridge lines using your thermals, the turret is comparatively tiny so at range you can be tricky to hit.




Thats it for now. The ZBD-04A is going to be arriving to the game in the first major update of 2024, where its going to provide good reconnaissance capabilities in top ranked ground battles for China. Be on the look out for other development blogs coming your way soon, but until then happy battles ahead!


[ 2024-03-04 13:02:35 CET ] [ Original post ]

Update 2.33.0.161




  • A bug where severely damaged enemies finished off by allies did not count towards progress for tasks, wagers, challenges and battle tasks etc has been fixed.
  • Severely damaged enemies finished off by allies have been added to the Destruction of aircraft item in the battle results. In the Finishing off column, the value By another player (no reward) is indicated, making it easily distinguishable from your own destruction of enemies.
  • A bug that caused the client to crash on Ubuntu 20.04 when running via Steam has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-02 18:10:08 CET ] [ Original post ]

Screenshot Competition - Hot!



Welcome to the 109th War Thunder Steam Screenshot Competition!

We loved seeing all of the creative screenshots you captured last week! In history, some warbirds came painted in all black like the P-61 Black Widow! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 109th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen109. You have time until the 8th of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle that is on fire.
  • You must add the #WTscreen109 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 108th edition - In the Black![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3167678376
https://steamcommunity.com/sharedfiles/filedetails/?id=3169953315
https://steamcommunity.com/sharedfiles/filedetails/?id=3168438929

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3167480227
https://steamcommunity.com/sharedfiles/filedetails/?id=3169081324
https://steamcommunity.com/sharedfiles/filedetails/?id=3167837853

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-03-02 06:12:31 CET ] [ Original post ]

General playtest of air-to-air missiles with ARH Seekers (FOX-3)



Today, wed like to tell you about an important milestone that is approaching for War Thunders aircraft component the game wide introduction of Active Radar Homing Missiles, otherwise known as FOX-3. Taking into account the characteristics of this type of weapon and its possible impact on the gameplay in air battles, wed like to talk to you in detail about our approach to adding these highly advanced missiles into the game.

As more and more advanced aircraft and missiles have been introduced into the game, we were faced with various challenges in implementing them and the impact on gameplay they had. Starting with the first generation of basic guided missiles, to the first missiles capable of hitting maneuvering targets, to the first all-aspect missiles, and more recently the first super-maneuverable missiles. Each of these additions had the potential to drastically change gameplay in one way or another, and sometimes not always in the direction of more fun. Because of this, the introduction of each new missile generation was preceded by many game tests by several teams, including us, the developers, our QA team, the alpha test team and by players on the dev server. This has allowed us to verify the decisions taken for gameplay consideration, the scope of necessary improvements required and the impact on balance.



Similar missiles can already be found in the game, but with features that dont have much of a strong impact on the overall gameplay. Firstly, theres only two aircraft that carry these missiles: the F-14A and B. Secondly, the intended purpose of the AIM-54 is primarily to combat anti-ship cruise missiles or aircraft such as heavy bombers instead of highly maneuverable targets. These types of missiles can and still do successfully hit fighters who may not see them incoming, normally because theyre flying straight. However its not too difficult to avoid these missiles with some maneuvering around, which is why they dont have a massive impact on gameplay balance.

In comparison, new medium-range missiles such as the AIM-120, R-77, MICA EM and others are created and intended for use against maneuvering aircraft. Aircraft capable can carry up to 8-10 of these missiles each, which in game terms means the possibility to fire up to 100 missiles per side. Combining this with the radar capabilities of these missiles and their maneuvering characteristics at medium and close-range, this could drastically alter the current meta of the game and make it much more difficult and unforgiving when making even the slightest error.



Having said this, going by our internal tests, air dueling situations between a small group of players in a battle using these types of missiles lead to some very interesting gameplay, with new tactical approaches being created. Its also worth noting that these missiles dont generally provide any new range parameters for hitting targets compared to the existing ones.

Based on the above, were planning to conduct mass general tests of this type of weapon and their aircraft within the current dev server period. This test will be held in the form of an event with a given set of aircraft and missiles every player who has unlocked Rank VI aircraft on the live server will be able to take part.



To participate in this event, youll need to put an aircraft of Rank VI or higher from the following nations into a crew slot: USA, USSR, Great Britain, China, France and Israel. The nation selected when the mode starts will determine the aircraft available for testing in the event.

List of aircraft and missiles:


  • F-16C with AIM-120A missiles
  • MiG-29SMT with R-77 missiles
  • JAS39C with R-Darter missiles
  • J-8F with PL-12 missiles
  • Mirage 2000-5F with MICA-EM missiles
  • Barak II with DERBY missiles




The introduction of these new missiles is currently planned for the second major update of this year, in which missiles with ARH seekers and their respective aircraft will be added to the game for all nations at once.

Thats todays blog wrapped! We hope that youll participate and leave some feedback for us, so that together along with our analysis of statistical data, well be able to find any problematic areas and outline possible ways to solve them.

More instructions on how to join the Dev Server and participate in the test here


[ 2024-03-01 17:41:14 CET ] [ Original post ]

Pre-orders: Type 90B Fuji and Merkava Mk.3 Raam Segol




Were announcing two premiums that are available for pre-order from today: the Type 90B Fuji for Japan, and the Merkava Mk.3 Raam Segol for Israel.

[h2]Meet the Type 90B Fuji[/h2]


Type 90B tanks are deservedly considered one of the best vehicles in the Japanese ground forces tree. Firstly, this tanks 120 mm gun has an auto loader, allowing you to fire rounds from the first-stage ammunition rack with a reload time of just 4 seconds! Secondly, this tank is very mobile and has unique hydro pneumatic suspension, giving it the ability to peek in and out from behind low objects or hills. The Type 90B Fuji is a special premium version of the Type 90, featuring the Third Company of the Fuji School Armored Instructor Regiment insignia.




[h3]Pre-order Type 90B Fuji Pack[/h3]
To pre-order from the in-game hangar, go to Shop > Online Store.

69.99


  • Type 90B Fuji (Rank VII, Japan)
  • Premium account for 20 days
  • 2500 Golden Eagles
  • Pre-order bonus: unique Golden tank title
  • Pre-order bonus: unique The 1st Mechanized Battalion Insignia decal
    [expand type=details]

    [/expand]


[h2]Meet the Merkava Mk.3 Raam Segol[/h2]


The Merkava Mk.3 Raam Segol is an experimental version of the Israeli Armys Merkava Mk.3 main battle tank, featuring the Raam Segol. In real life, this system automatically turns the tanks turret in the direction of the laser and releases smoke grenades automatically. However in game, well not be implementing this functionality as in many instances, it would interfere with the players control mid-combat. In-game, the Raam Segol will warn about the direction from where a laser is and the player will be able to launch smoke grenades or maneuver away as normal. In addition, this tank features thermal imaging, an effective APFSDS shell and a HE-TF shell.

The Merkava Mk.3 Raam Segol is a premium and is available for pre-order, giving you the unique Purple Thunder title, which is the translated name of Raam Segol, and a decal!




[h3]Pre-order Merkava Mk.3 Raam Segol Pack[/h3]
To pre-order from the in-game hangar, go to Shop > Online Store.

69.99

  • Merkava Mk.3 Raam Segol (Rank VII, Israel)
  • Premium account for 20 days
  • 2500 Golden Eagles
  • Pre-order bonus: unique Purple Thunder title
  • Pre-order bonus: unique Purple Thunder decal
    [expand type=details]

    [/expand]


[ 2024-03-01 14:47:04 CET ] [ Original post ]

Pre-order: F-20A Tigershark



Were announcing the brand-new premium F-20A Tigershark! Maneuverable, fast, a new powerful engine, and strong stubby wings plus an excellent selection of weapons is exactly the recipe to have some fun and be a real pain for the enemy team.

[h2]Pre-order F-20A Tigershark Pack[/h2]
To pre-order from the in-game hangar: Shop > Online Store.
74.99


  • F-20A Tigershark (Rank 8, USA)
  • Premium account for 20 days
  • 2500 Golden Eagles
  • Pre-order bonus: unique Aerial predator title
  • Pre-order bonus: unique Shark decal
    [expand type=details]

    [/expand]
  • Pre-order bonus: unique demonstration camouflage USA
    [expand type=details]

    [/expand]

[h2]F-20A Tigershark: A Premium Jet Fighter for the USA at Rank VIII[/h2]
Features:

  • Great top speed!
  • Variety of weapons.
  • Excellent maneuverability.
  • High flutter threshold.


Vehicle History
[expand type=details]
Engineers from Northrop Corporation developed the F-20A Tigershark as a deep modernization of the F-5G fighter with improved flight and characteristics at a low cost. This new aircraft received a new power plant consisting of a single General Electric F404-100 engine, advanced avionics and radar, plus an expanded range of weapons. It made its first flight in 1982, where a total of 3 were built for testing. At the time of its creation, the F-20A was a direct competitor to the F-16 fighter jet, but was inferior to it and did not go into mass production. The only surviving F-20A was transferred to the California Science Center and is currently on display as an exhibit.
[/expand]


[h2]Meet the F-20A Tigershark![/h2]

This jet fighter could easily be called an F-5 on steroids, as everything loved about this series of compact fighters is preserved and improved: great thrust, high roll rate, short but strong wings, and an excellent choice of guided and unguided weaponry. Lets take a further look at one of the main new vehicles coming in the next major update called Alpha Strike, and the first Rank VIII premium: the F-20A Tigershark that can be pre-ordered starting from today!

Upon looking at the F-20A youll have noticed that the main external difference compared to the F-5 series is the rear fuselage, which is modified and fits just one General Electric F404-GE-100 turbofan engine. This engine alone produces significantly more thrust than the twin-engines found on the F-5E, meaning truly rocket-like capabilities and the ability to excel to a rate of climb of about 240 m/s, and a maximum speed of about 2200 km/h! To sum it up, imagine the maneuverability of the late F-5s, but enhanced by a very powerful engine: you get the F-20A Tigershark. Despite being compact and lightweight, this aircraft retains excellent resistance to high overloads to the fuselage and wings. As an example, youll easily be able to leave the combat area and any anti-aircraft radar coverage by diving sharply to tree-top level.



Thanks to this, the F-20As true calling is air dueling, as it has excellent control when at almost any speed, is fast in a roll and has an effective air brake. To help out, its wing pylons can mount up to 6 x all-aspect AIM-9L Sidewinders for those short-range engagements, or a pair of AIM-7F Sparrows for long-range engagements. In addition to this, this aircraft is also equipped with advanced electronics, an excellent radar, an RWR and a pair of fast-firing 20 mm M39A3 cannons, which have a good ammunition count and are mounted in the nose of this aircraft. For defense against in-coming missiles, theres also a total of 45 flares and chaff that can be launched, and last but not least, a 30 mm gun pod can also be mounted.



Just like the F-5 series, the F-20A is not going to be out of place in ground battles, as this aircraft can drop regular bombs and fire rockets from low-altitudes. The cream of the crop though is its guided bombs in the form of 4 x AGM-65B air-to-ground missiles with a TV guidance head, best used from a higher altitude outside of the range of SAM vehicles that are commonly present at this rank.

In short, the F-20A is going to become one of the best vehicles in our store and will be available in the game with the release of the next major update. Dont miss your chance to pre-order this awesome jet fighter to receive a special red and white camouflage, a decal, a unique in-game title, premium account days and Golden Eagles!


[ 2024-03-01 12:11:51 CET ] [ Original post ]

Server Update 01.03.24




  • The Battlepass challenge Thunder from Heaven that required the use of stealth belts now requires belts that contain no tracers.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-03-01 11:21:40 CET ] [ Original post ]

The Hungarian Aircraft Line is Coming to the Italian Tree!

Were pleased to announce that the Hungarian aircraft line is going to be added to the Italian aircraft tree in the next major update called Alpha Strike, which continues the development of Hungarian vehicles being added to the game. Lets dive in and take a look!

[h3]Brief history of the Hungarian Air Force[/h3]
[expand type=details]
Initially the Hungarian Air Force was founded in 1918 where it was made up of aircraft left over from WWI. In 1920 however, the Treaty of Trianon was signed between Hungary and the Allies that prevented Hungary from producing and using any aircraft. Despite this, they still opted to rebuild their air force in secret where it was eventually discovered in 1938 that this had been going on.

Hungary fought in several WWII battles including the German invasion of the Soviet Union, and the Invasion of Yugoslavia where their air force took part mostly using German and Italian aircraft. Hungarys highest scoring Ace of WWII was Dezs Szentgyrgyi, having had 30 confirmed victories against Soviet and U.S. aircraft.

After WWII and the Battle for Hungary in 1945, Soviet influence played a significant role in the country. Hungary was given several WWII-era aircraft that had survived the war, including the Yak-9P, Tu-2 and IL-10 which remained in service into the 50s. This was until moving to Soviet jet fighters such as the MiG-15, MiG-17 and MiG-29 that were used throughout the Cold War. Currently, Hungarys flagship jet fighter is the JAS39C which has been in service since the early 2000s.
[/expand]
[h2]Meet Hungarys Aircraft line! [/h2]

Weve prepared a selection of interesting aircraft from WWII and the Cold War. Take a look at whats awaiting you in this line!

Some of Hungarys WWII aircraft were delivered to the Hungarian Air Force after the end of the war. First up is the famous Yak-9P and IL-10, as well as the Tu-2 bomber. These Soviet classics are going to bring the powerful 37 mm and 20 mm cannons, plus FAB bombing options that can be enjoyed in different game modes!




As for post-war, the Hungarian Air Force operated several interesting aircraft that are coming to the game: the MiG-15bis, MiG-17PF, IL-28, MiG-21MF, MiG-21bis-SAU, MiG-23MF, Su-22M3 and the MiG-29 9-12B! Its these aircraft that are going to play a key role in enhancing Italys ground force lineups and will complement Hungarian tanks that are already in the game thanks to their additional bomb attacking options. In addition to this, theyre going to be fun in air battles thanks to their great top speeds and great air-to-air missile capability!





To top it all off is the JAS39C which is going to become the flagship jet for the Hungarian line! Still in service with the Hungarian Air Force today, this aircraft is going to be the one youre going to want to get. Fast, maneuverable and the option for different types of air and bomb attack weapons including 6 x AIM-9Ms is exactly what you can look forward to.




This is just the start, as we have plans to implement other Hungarian aircraft in the future as well!

Make sure that you take a look at the addition of Hungarian aircraft in the Italian tree in the next major update called Alpha Strike, which is the first major of 2024, as theres plenty to research and have fun with. With that, weve reached the end of this dev blog stay tuned to the news where well be unveiling other exciting vehicles that will soon be arriving!


[ 2024-02-29 19:35:19 CET ] [ Original post ]

Alpha Strike Update trailer

[previewyoutube=QpZSeZt3SvQ;full][/previewyoutube]

The next major update for War Thunder Alpha Strike!


[ 2024-02-29 19:23:25 CET ] [ Original post ]

St. Davids Day: The Flag of Wales Temporarily Returns!



[h3]Dydd Gyl Dewi Hapus (Happy St. Davids Day)![/h3]
On March 1st, Wales celebrates St. Davids Day! On this day, parades and music festivals take place all around the country, as well as the wearing of the daffodil and leek. Were joining in by temporarily bringing back the Welsh flag decal for the first time since 2016.

The Wales flag decal is available to purchase for Golden Eagles!
This flag is available for 500 Golden Eagles over the weekend period.

[h3]

When: From February 29th (12:00 GMT) until March 4th (07:00 GMT).
Where: You can find this decal by going to Nickname Decals Common World Flags.
[/h3]


Wales flag decal


[ 2024-02-29 13:03:49 CET ] [ Original post ]

Its Fixed! 88



Weve got more to talk about regarding the work on improvements and bug fixes to the game over the past 2 weeks! Lets take a look at what weve been working on.

If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

[h2]The Severe Damage mechanic has been implemented[/h2]



We recently spoke about this mechanic in a separate news post here. Briefly, this mechanic rewards both the player who inflicted severe damage, and the player who destroyed this enemy aircraft. A test for this mechanic happened last week and now weve enabled it for aircraft in all game modes!

[h2]Some interface improvements![/h2]
In the previous Its Fixed update, we released a new HUD that was specific to the Battle mode for ground forces which featured a better indicator with the number of vehicles destroyed and time left. Thanks for the feedback that youve provided on this. Weve gone ahead and made some cosmetic changes to further improve this HUD.

Weve now made the animation when a vehicle is destroyed to be more simple, so that its not as distracting as before: itll now only blink once when theres a destruction instead of pulsate. Weve also made some changes to the capture point icon: being directly on a capture point is now indicated, with the icon becoming larger. The colors, outline and background of the capture point icon have been improved in general as well as when capturing a point, to help with readability overall.

In addition to this interface improvement, weve added an additional window to let you know if youre sure you want to enable the ability to research helicopters with ground vehicles. This has been added because players have accidentally enabled this option without knowing, causing many to become confused as to why no research was going towards their ground vehicles. This additional window will help to avoid these situations.

[h2]Scouting made better[/h2]



Also in the previous Its Fixed, we made some changes to active scouting on ground vehicles, and since then theres been another improvement.

You know those times when you were going to scout an enemy, but right before pressing the scout button, the enemy you had in your sights was engaged by an ally and destroyed. Since you scouted right at that moment, your active scouting gets a lengthy cool-down as it was counted as a miss.

Weve reduced this timer if this occurs: if an enemy was destroyed less than 1 second ago, your active scout will not be counted as a miss, which means youll be able to scout again after 6 seconds the same amount of time for a successful scout rather than 45 seconds.

[h2]Tracer rounds and a stealth belt for some Swedish aircraft![/h2]



Several Swedish aircraft had no tracer rounds in their belts, which meant there wasnt a separate stealth belt as it was not needed. This made shooting difficult for these aircraft, so weve decided to add the type 5876 armor-piercing tracer round to the existing belts for the Akan m/55 cannon, and a separate stealth belt to this gun as well on the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A, J35XS, J35D and SK60B.

Weve also expanded the range of belts available to the GSh-30 cannon. All Mi-24 helicopters and Su-25 aircraft will now be able to use stealth belts.

[h2]Thats not all[/h2]
The full list of improvements can be found in each separate update note. Heres some others: Aircraft without horizontal stabilizers no longer receive severe damage from any type of hit, gun stabilization in the rear hemisphere of a tank has been corrected, and the correct grid square is now announced in voiceover when an artillery strike is made.


[h2]Today's update: Update 2.33.0.156[/h2]

[h2]From the Roadmap[/h2]

  • The Severe Damage mechanic carried over from the previous Roadmap has now been added to all gamemodes for aircraft.

[h2]Ground Vehicles[/h2]

  • A bug with the gun stabilizer which caused them work with a delay when moving the gun horizontally in the rear hemisphere has been fixed.
  • VT-4A1, Black Night a bug causing the APS launchers to sometimes make an extra rotation when activated has been fixed.
  • A bug where leaving a fighter during an air event in Ground Arcade Battles caused ground vehicle markers to appear to a spectating player has been fixed.

[h2]Aircraft[/h2]

  • F-111A missing limitation on wing folding when attaching underwing 20 mm cannons in the Dynamic Campaign mode has been fixed.
  • For the Akan m/55 gun, the type 5876 armor-piercing tracer round has been added to the ammunition range. A stealth belt for the Akan m/55 gun has been added to the following aircraft: SAAB-105G, SAAB-105OE, AJ37, AJS37, J29D, J32B, J35A Saab, J35XS, J35D, SK60B.
  • Mi-24P (all variants), Su-25 (all variants) a stealth belt has been added to the GSh-30 cannon.
  • A bug where aircraft without horizontal stabilzers received severe damage from any hit has been fixed. (Report)

[h2]Naval Vessels[/h2]

  • A bug where the reload time for main caliber guns increased up to 2 times when a feed elevator was destroyed has been fixed.
  • A bug where the aiming indicator remained visible while torpedoes were being reloaded has been fixed.

[h2]Interface[/h2]

  • The new Battle mode HUD has been improved:

    • The destroyed vehicle counter animation has been simplified;
    • Indication of when a player is at a capture point has been added;
    • The color of the font, outline and background of the capture points has been changed so that they are similar to the spatial HUD (font and outline to black, background to white) for better readability of capture point progress;
    • Thickness of the outline for a capture point has been reduced for better readability of the capture progress.

  • A confirmation window when enabling the Researching of helicopters playing ground vehicles option has been added.
  • A bug that caused crew qualifications to not be updated in the crew window after purchasing an expert or ace crew has been fixed.
  • A bug that caused an unobtainable camouflage to be shown in the modification window after unlocking all camouflages for a vehicle has been fixed.
  • A bug where flag tooltip background in the customization window could have been smaller than the flag itself has been fixed.

[h2]Sound[/h2]

  • A bug causing the voiceover to say an incorrect grid square and number when calling an artillery strike has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-29 09:06:27 CET ] [ Original post ]

Buccaneer S.2B: Swashbuckling Sky Pirate



In this blog well be talking about the most advanced variant of the Buccaneer that will soon be taking to the skies in War Thunder: meet the Buccaneer S.2B!

[h2]Buccaneer S.2B: A Strike Aircraft for Britain at Rank VII[/h2]

Features:


  • AIM-9L missiles.
  • Laser-guided bombs.
  • Internal Countermeasures.
  • Large payload.


Vehicle History
[expand type=details]
Initially intended for the Royal Navy, the RAF showed little interest in the Buccaneer until the cancellation of both TSR-2 and the RAFs own version of the Aardvark, the F-111K, led to a decision to adopt the Buccaneer into service to fill a gap in capabilities. This coincided with the gradual retirement of Aircraft Carriers from the Royal Navy freeing up aircraft that could be provided to the RAF, as well as new build aircraft to the S.2B standard. This variant would initially see an enlarged bulged bomb bay and the capacity for Martel Anti-Ship missiles.

Operation Pulsator, supporting British forces in Lebanon in 1983, would see a further significant upgrade for the Buccaneer, introducing internal countermeasures to the aircraft for better self defence. AIM-9G and AIM-9L capability was also added, a notable improvement over earlier AIM-9Bs on earlier S.2s.

Despite its age, the Buccaneer would however still prove its worth as late as the 1991 Gulf War, acting as a laser designator aircraft for Tornado GR.1s to deliver their laser guided bombs before early TIALD pods became available for operations. Later in the conflict, Buccaneers would themselves take part in direct bombing attacks.

Initially not planned to take part in Operation Granby, a handful of Buccaneer S.2Bs from No.12, 208 and 237 OCU were rushed over to the Gulf, hastily repainted in Desert Pink and equipped now with AIM-9Ls and Pave Spike pods. The pilots that would operate them dubbed themselves the Sky Pirates and were famous for their skull and crossbones flag and colourful nose art adorning many of the aircraft that took part.

The Tornado would however fully replace the last Buccaneers in service shortly after the Gulf War, covering all roles that it had previously maintained. The last Buccaneers would bow out of service with the RAF in 1994, 36 years after the first Buccaneer took to the skies.

[/expand]


[h2]Meet the Buccaneer S.2B![/h2]

In the next major update, the RAFs Buccaneer S.2B variant will be joining the Strike aircraft line of the British tree, taking its place at Rank VII and filling a noticeable gap. This variant of the Buccaneer addresses many of the shortcomings of the previous variant, improving both defensive and offensive capabilities. Lets take a look at whats on offer!

Firstly, the S.2B has both internally mounted countermeasures and also more of them in total. Unlike the previous version, you wont have to use valuable wing stations in order to have protection from missile threats. This means you can instead use those pylons for more strike weaponry, or the expanded Sidewinder arsenal this variant offers with both the AIM-9G and L available.




Interesting: Buccaneers in the Gulf War that were originally based in RAF Lossiemouth, flown by the Sky Pirates, were aptly named for their Scottish heritage after Malt Whiskeys adorned on the side of the aircraft.


The other key focus of this Buccaneer is its precision air-to-ground loadouts. Armed with a Pave Spike targeting pod, the S.2B can deploy Paveway II bombs as well as the regular conventional bomb types found on the previous variant. This gives a noticeable level of flexibility, allowing you some degree of standoff against more dangerous targets from a far, all while retaining the capacity to come in afterwards with conventional bombs and take full advantage of the CCIP system onboard. Lastly, the S.2B offers Martel anti-ship missiles for larger targets that really require a sizable strike!



In your matches by Scott, Community Manager: The Buccaneer is a real personal favourite of mine thanks to its distinctive character. The S.2B rounds off the aircraft family nicely as a perfect CAS choice for many ground lineups surrounding the Challenger Is, and offers some significant improvements over the existing variant available in the tree. The internal countermeasures widen your strike options and mean you don't have to choose between Sidewinders and Flares/Chaff anymore. Whilst you still should not directly seek out combat with other aircraft, having that extra defence and the all-aspect offence really improves your chances in tricky situations. Use your Paveways to deal with SPAA/SAMs and keep out of harms way as much as possible, following up with your standard bombs. Armed with both guided bombs and AIM-9L missiles, it can strike hard, keep itself reasonably well defended and still make it home safely for tea!




This improved Buccaneer variant will shortly be joining the ranks of the British tree, bridging the gap between the earlier Buccaneer S.2 and Tornado GR.1. As always, stay tuned to the news to see what else we have lined up for the next major update in War Thunder. Until then, enjoy your battles!


[ 2024-02-28 13:08:13 CET ] [ Original post ]

Pages of History (March): On Wings of War



In this months Pages of History, youll be at the center of events that took place in different theaters of war. The Pacific Ocean and North Africa, the Mediterranean Sea and the banks of the Rhine: take part in battles with the vehicles corresponding to these historic battles and receive prizes.

[h3]

From March 1st until March 31st, youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.
[/h3]


[h3]Jan Zumbach[/h3]
Jan Zumbach was a Polish pilot who served in the Royal Air Force during World War II. He flew a Supermarine Spitfire and shot down at least 12 enemy aircraft. Zumbach rose to the rank of squadron leader and was awarded the War Order of Virtuti Militari, the highest Polish military decoration.

You can immediately purchase this profile icon for Golden Eagles until April 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname Achievements Pages of History.

[h2]Trophy reward for each task[/h2]

Completing each individual task will give you a trophy with one of the following rewards:

  • 20-50% RP booster for 3-10 battles;
  • 20-50% SL booster for 3-10 battles;
  • 3-5 universal backups;
  • Premium account for 1 day;
  • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).


[h2]Other terms[/h2]

  • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
  • Tasks can be completed in random battles except for Assault mode.


You can read a detailed description of which task is for which day and your overall progress by going to your Nickname Achievements Pages of History.

[h2]March 1st March 4th [/h2]
[h3]Battle of the Bismarck Sea[/h3]
From the 2nd to the 4th March 1943, Allied air forces attacked a Japanese naval convoy transporting soldiers from Rabaul to Lae in Papua New Guinea. American-Australian forces managed to sink all transport ships and half of the covering ships.

[h2]March 5th March 8th[/h2]
[h3]First flight of the Supermarine Spitfire[/h3]
On March 5th 1936, the Supermarine Spitfire, one of the fastest fighters of its time and the pride of the Royal Air Force during World War II, took off for its first test flight. In total across all variants, more than 20,000 Spitfires were produced. They were actively used during the Battle of Britain and several other fronts such as the Eastern front where they were supplied under Lend-Lease.

[h2]March 9th March 12th[/h2]
[h3]Pskov Operation[/h3]
On March 9th 1944, the Pskov offensive operation began. The Red Army wanted to encircle Wehrmacht forces near Pskov, defeat them and liberate the city. However, after a month of fighting, Soviet troops were only able to advance 15 km forward.

[h2]March 13th March 16th [/h2]
[h3]Saar-Palatinate Offensive[/h3]
On March 15th 1945, a large-scale Allied offensive began in Germany. In ten days, they went from Saarbrcken to Karlsruhe, completely taking control of the western bank of the Rhine.

[h2]March 16th March 19th [/h2]
[h3]Vienna operation[/h3]
On March 16th 1945, Soviet and Bulgarian troops launched an attack on German fortifications near Vienna. Battles took place literally for every block and street. After a month of fierce urban fighting, the capital of Austria was completely cleared of Wehrmacht forces.

[h2]March 20th March 23rd [/h2]
[h3]Battle of El Guettar[/h3]
The defeat of Allied forces in the Kasserine Pass encouraged German command in North Africa to launch a further counteroffensive. On March 23rd 1943, Axis tank units launched an attack on American positions near El Guettar, but minefields and artillery held back their onslaught, inflicting notable losses. An Allied offensive conducted at the same time also proved fruitless, and the front line did not move at the end of March.

[h2]March 23rd March 26th [/h2]
[h3]Battle of Najaf[/h3]
At the outset of the US invasion of Iraq in 2003, the city of Najaf, south of Baghdad, offered significant resistance. As a result of the fighting, which began on March 24th and ended on April 4th, the Americans lost 4 vehicle units while the Iraqi side lost more than 100.

[h2]March 27th March 31st [/h2]
[h3]Battle of Cape Matapan[/h3]
In March 1941 Germany planned to invade Greece, which required disrupting British shipping in the eastern Mediterranean. The Italian fleet was supposed to carry out this task, but it was unprepared for battle in night conditions and greatly underestimated the British forces. In addition the Italians, unlike the British, did not have an aircraft carrier and as a result, suffered a crushing defeat.


[ 2024-02-28 12:04:14 CET ] [ Original post ]

VTT DCA: French Meat Chopper!



Meet an anti-aircraft platform that features four 12.7 mm machine guns on a light APC chassis which is going to be a very welcomed addition to the lower ranks of the French ground tree!

[h2]VTT DCA: An SPAA for France at Rank II[/h2]

Features:


  • Light tracked chassis.
  • High rate of fire.
  • Good mobility.
  • Light protection.

Vehicle History
[expand type=details]
Based on the AMX-13 light tank, the VTT armored personnel carrier was developed and launched into mass production in 1957. As this chassis was widely produced it became quite a suitable platform for numerous experimental variants, a notable example being the AMX-13 VTT / DCA (Vhicule de Transport de Troupe/Dfense Contre Avions). It was armed with an American M45 .50 caliber quadmount, the same found on the iconic M16 Half-track. Unlike the M16 however, the VTT DCA was only a single prototype and didnt reach mass production.
[/expand]


[h2]Meet the VTT DCA![/h2]

Today were continuing our coverage on the spring update and will be talking about the rapid firing VTT DCA. This little beast will soon be available in the lower ranks of the French tech tree, and will make for a highly effective anti-air vehicle for beginner players. Lets take a look at what it has to offer!

If youre an experienced tanker, youll find the armament of the VTT DCA quite familiar. This is because it features the American M45 Quadmount that can be found on several vehicles throughout the game, some of which include the M16 Half-track in the American and Japanese tree, to more obscure vehicles such as the CCKW 353 for China and the CM52 for Italy. However, this addition to France is comparatively stronger, since its based on an APC chassis which can also fire directly forwards something the CCKW and CM52 struggle with.




Interesting: The American M16 with the M45 Quadmount received the daunting nickname of Meat Chopper during World War II (hence the name of this blog)!


Since the VTT DCA is going to be at Rank II, its high caliber machine guns are not only going to be useful against aircraft, but also against lightly armored ground vehicles if you bring some AP belts into your battle. Thanks to its mobility, this vehicle can also be used effectively in the support role, where its machine guns can make very quick work of enemy tracks. The sheer volume of fire can quite easily obstruct an enemys field of view if fire is concentrated on the optic sights!

Despite having more armor than most anti-air vehicles around this rank, this armor cant be fully relied on since it only offers protection against shrapnel and light machine guns. Whats rather interesting though is that the VTT DCA has a rather unusual crew layout: the driver and gunner are in standard positions in the front of the hull and manning the turret respectively, but the commander and loader are positioned at the back of the hull. Because of this, the VTT DCA has a decent chance of being able to survive a shot or two without being taken out, which is something most contemporary SPAA vehicles cant boast about.




In your matches by Ilya, Community Manager: It just so happens that Ive only recently started progressing through the French tree, so Im especially looking forward to the VTT DCA in game. A strong point of this machine is that it doesnt have a cabin getting in the way of how much it can depress the guns, something a lot of early SPAA struggle with, and this definitely helps a lot when going after ground vehicles. I would advise you only use the armor-piercing incendiary belts as these are effective against both aircraft and ground vehicles, giving you a lot of versatility and saving you time from having to switch belts.




Thats todays blog wrapped! All in all, the VTT DCA will soon be arriving in the next major update and is sure to be a neat addition to Frances Rank II ground forces. Weve got a lot of other interesting vehicles left to show you, so stay tuned to the news where well see you in the next blog with all the details.


[ 2024-02-27 13:09:20 CET ] [ Original post ]

Wessex HU.5: Her Majestys Helicopter



In this blog well be taking a look at a familiar helicopter silhouette with a distinctly British twist. Meet the Wessex HU.5, which will soon be coming to the game in the next War Thunder major update. This important domestic rotary-winged icon will soon reinforce the British helicopter tree!

[h2]Wessex HU.5: A Utility Helicopter for Great Britain at Rank V[/h2]

Features:


  • AS.11 and AS.12 AGMs.
  • Turboshaft engine.
  • Improved flight performance.

Vehicle History
[expand type=details]
Westland Helicopters began work on the Wessex in the late 1950s after the relative success of their previous American origin Dragonfly and Whirlwind licence built designs. Following the acquisition rights to produce the Sikorsky S58/H-34, a singular S58 was transferred to Britain as a development and template vehicle. By 1958, a domestically produced and redeveloped version powered by a Napier Gazelle turboshaft engine, rather than the piston engine of the Sikorsky design, designated the Wessex HAS.1 (Helicopter Anti-Submarine), would take to the skies for the first time. Entering service initially with the Royal Navy, the Royal Air Force would later adopt the type too. In addition to this, the Royal Australian Navy and several other customers that Westland could sell too.

The HAS.3 would further enhance the systems on board the Wessex, followed by the HU.5 Commando variant. Primarily a troop transport and also utilised in the Search and Rescue role, the HU.5 employed a further improved power plant in the form of two Rolls-Royce Gnome engines. Serving all over the world from Cyprus, to the IndonesiaMalaysia conflict and the Falklands War, the Wessex was operated in utility, lift, transport and attack roles.

Retiring finally in the early 2000s, the Wessex was finally replaced in all major roles it maintained by the Westland Sea King which it had served alongside for many years.
[/expand]


[h2]Meet the Wessex HU.5![/h2]

The Wessex HU.5 is a British development of the already well known H-34 family. Domestically produced and improved, this modification is an attack variant of this famous helicopter that will provide a variety of ordinance options as well as a more powerful power plant. Lets take a closer look!

While it might look visually quite similar to the H-34 that French and American pilots may be used too, the Wessex is quite a different beast under the hood! Powered by two Rolls-Royce Gnome engines, the Wessex has a significant power increase and performance over the Choctaw. The distinctive nose profile marks this helicopters main distinguishing feature compared to its piston engined counterpart.




The Wessex also provides an expanded weapon arsenal over its counterparts, with both the AS.11 and AS.12 on offer. While these missiles can already be found on the Wasp, the Wessex can mount 2 of each at the same time. As well as this, you can take machine guns and unguided rockets to really maximise the flexibility that this helicopter offers.

Interesting: The Westland Wessex served for 42 years in British service, one of the longest service lives of any British helicopter. It served in almost every major role, from Troop transport, Anti-Submarine warfare, Commando operations, Search and Rescue and even served as part of the Queen's Flight, carrying members of the Royal Family.





In your matches by Scott, Community Manager: The Wessex will provide you with a very versatile all round platform to bridge the gaps between the existing British helicopters. Its the polar opposite of the small and nimble Scout and Wasp, being significantly larger and more of a chunkier target, but you do however get to take the best of both of those and combine a loadout of AS.11s and AS.12s at once. Keep your distance initially and use your AS.12s first to deal with any SPAAs or stronger threats, then move in closer to utilise those AS.11s. Whilst you should not rely on them, the Wessex also has machine guns which can be useful in some situations for light targets or self defence. Giving you a great all rounder helicopter platform for your ground lineups.




The Wessex will soon be coming in for land in the next War Thunder major update, bolstering the ranks of the British Helicopter tree. Keep your eyes on the news for more information about what else you can find coming soon in the next update!


[ 2024-02-26 14:01:26 CET ] [ Original post ]

Screenshot Competition - In the Black!



Welcome to the 108th War Thunder Steam Screenshot Competition!

Your screenshots from last week were great! A lot of you captured the theme perfectly with flying acrobatic smoke, or two vehicles close together. The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 108th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen108. You have time until the 1st of March to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle with black paint on it (You can use decals).
  • You must add the #WTscreen108 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 107th edition - Love is in the Air![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3162366257
https://steamcommunity.com/sharedfiles/filedetails/?id=3164701370
https://steamcommunity.com/sharedfiles/filedetails/?id=3163899048

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3165249473
https://steamcommunity.com/sharedfiles/filedetails/?id=3162593900
https://steamcommunity.com/sharedfiles/filedetails/?id=3163080785

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-02-24 06:34:32 CET ] [ Original post ]

Server Update 23.02.24




  • In Air Simulator Battles, mission points will no longer be awarded for attacking an enemy aircraft on an airfield that had not earned any mission points since their respawn. This is to prevent players who match-fix from easily earning mission points in this mode. More details about this here.
  • A bug where the price drop threshold bar on Sword of Justice event tasks could be displayed on other tasks in the game has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-23 13:21:28 CET ] [ Original post ]

Pre-Order: Centauro RGO and Strv 121B Christian II




Today were announcing two vehicles that can be pre-ordered before the next major update: the Centauro RGO wheeled light tank thats in service with the Royal Guard of Oman, and the Swedish Strv 121B prototype that has its own name, Christian II.

[h2]Meet the Centauro RGO[/h2]


The Centauro RGO is a special version of the Italian Centauro I wheeled light tank for the Royal Guard of Oman, which is built on a modern chassis and also features reinforced turret armor. Overall, this is one of the best light tanks in the game thanks to its max speed of over 100 km/h, a 120 mm gun that can fire effective sub-caliber shells, a thermal imager, a LWS/LR and a scout UAV. A legend of higher ranked battles, the Centauro RGO is a premium vehicle which is going to allow it to earn more Silver Lions and Research Points in battles. This pack comes with unique pre-order bonuses!




[h3]Pre-order Centauro RGO Pack[/h3]
To pre-order from the in-game hangar, go to Shop > Online Store.

69.99


  • Centauro I 120 RGO (Rank 7, Italy)
  • 2500 Golden Eagles
  • Premium account for 20 days
  • Pre-order bonus: Djinn of All Deserts title
  • Pre-order bonus: unique Arabian cobra decal


[h2]Meet the Strv 121B Christian II[/h2]


The Strv 121B experimental tank was an attempt by the Swedish Army to bring the Strv 121 tank up to the level of the Strv 122. There was only one prototype built that had its own name of Christian II, which received updated electronics and a more modern smoke grenade launcher, but was not accepted into production due to the high cost of the project. In War Thunder, Christian II will receive a unique camouflage, a removable camouflage net and is a premium vehicle, which is going to allow it to earn more Silver Lions and Research Points in battles. Dont miss out, as this pack comes with unique pre-order bonuses!




[h3]Pre-order Strv 121B Christian II Pack[/h3]
To pre-order from the in-game hangar, go to Shop > Online Store.

69.99

  • Strv 121B Christian II (Rank 7, Sweden)
  • 2500 Golden Eagles
  • Premium account for 20 days
  • Pre-order bonus: Blue blood title
  • Pre-order bonus: unique Arms of Christian II of Denmark decal


[ 2024-02-22 15:30:39 CET ] [ Original post ]

Sword of Justice: Jaguar IS



Today were going to be talking about the main reward for the next event called Sword of Justice: meet the Indian Jaguar IS fighter-bomber!

[h2]Jaguar IS: An Event Vehicle Strike Aircraft for Great Britain at Rank VII[/h2]

Features:


  • Guided bombs.
  • All-aspect R550 Magic 2 air-to-air missiles.
  • Thermal targeting pod.
  • RWR and countermeasures.
  • Only 1 ADEN cannon.
  • No radar.



[h2]Meet the Jaguar IS! [/h2]

The Jaguar IS, the main reward for the Sword of Justice event, is not only capable of effectively supporting your team in ground battles from the air, but can also stand up well in air duels if required. Lets dive in and take a closer look at this special Jaguar!

Despite the external similarity, the Indian Jaguar actually has many differences compared with the British Jaguar. Instead of the usual pair of 30 mm ADEN cannons, theres only one available as the second has made way for the LITENING targeting pod, which features a thermal imager and gives the ability to drop Mk.13 guided bombs. In addition to this, the classic Sidewinder is replaced with the Matra Magic 2 all-aspect air-to-air missile which is installed on overwing pylons.




The targeting pod for guided bombs, plus the air-to-air missile rail will not take up space on any underwing hardpoints, meaning they can be completely filled with treats for ground vehicles! Thanks to this, the Jaguar IS is capable of taking up to 8 x 1000 lb bombs regular or tail fin and launch rails for smaller unguided rockets. To top it all off, a ballistic computer is at hand, which helps immensely to drop these bombs and fire rockets precisely at targets.

In terms of speed, the Jaguar IS is fitted with two Adour 811 engines which are licensed and built by Indian company HAL. Thanks to the addition of this new engine, the Jaguar IS has more thrust than the Jaguar GR.1A thats found in the British tree, meaning its overall performance and top speed is better in general!




Interesting: Indian Jaguar IS jets were known as Shamsher (Sword of Justice) by the Indian Air Force!


Despite generally having a sufficient max speed for a strike aircraft, a great ADEN cannon and air-to-air missiles, it may be better to play the Jaguar IS in the role of a strike aircraft instead. This is due to its lightweight airframe, meaning any large payload carried will cause it to lose significant speed. Plus, just like British Jaguars, this one tends to quickly lose energy in a turn, where its climb rate is not as competitive as other jets. Although, aerial duels can still be done. It does have good defense against any potential in-coming missile attacks, thanks to a RWR and flares/chaff with 60 that can be launched, helping to make the Jaguar IS less susceptible to attacks from air-to-air missiles and anti-air SAMs.



With that, weve rounded up todays event blog! As you can see, the Jaguar IS is still capable of surprising any enemy. Youll be able to earn yourself this jet for your British lineups by taking part in the Sword of Justice event, which has just started. Good luck and have fun in your battles!

More details about the Sword of Justice event


[ 2024-02-22 12:05:36 CET ] [ Original post ]

Defender of the Fatherland Tournaments, a Decal & Decoration and Vehicles for GE



Weve prepared some Defender of the Fatherland activities including several tournaments, a decal and decoration that can be obtained by playing Soviet vehicles, as well as 4 returning Soviet premiums for Golden Eagles.

[h2]Soviet vehicles temporarily available for Golden Eagles![/h2]

[h3]When: From February 22nd (10:00 GMT) until February 26th (07:00 GMT).
Where: USSR > Army/Aviation > Premium vehicles.[/h3]




[h2]Earn the Red Army Tank decal and the Budenovka decoration![/h2]
For completing the following tasks, youll be able to earn both of these unique items.


[table noborder=1 equalcells=1]
[tr]
[td]Red Army Tank decal[/td]
[td]Budenovka decoration[/td]
[/tr]
[/table]

When: From February 22nd (10:00 GMT) until February 26th (07:00 GMT).

Task: Play 3 battles using any USSR vehicle to receive the Red Army Tank decal. Win 5 battles using USSR ground vehicles to receive the Budenovka decoration!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays Defender of the Fatherland.
  • You can find the decal in the Holidays tab in the Customisation menu.


[h2]Defender Tournament Series[/h2]

Take part in the Defender series tournaments that have a total prize pool of 119,000 Golden Eagles!
The Defender tournament series will be held from February 23rd to 24th. You can sign up for any tournament, even several if youd like!

The winners will receive any starter pack of their choice, and the runners-up will receive the Protector of Sparta decal and the Defender of the Fatherland title. The number of prizes is limited and depends on the number of participants in each tournament.

The end of registration for the tournament and the time that the tournament bracket is generated can be found by clicking on the About the tournament tab.

Join the official
War Thunder Esports Discord to receive up-to-date information about the games esports news, as well as find a team for the tournament.

Total prize pool 119,000 GE
Defender of the Fatherland (Title)
Protector of Sparta (Decal)


[h3][/h3]


[ 2024-02-22 11:12:06 CET ] [ Original post ]

Update 2.33.0.145




  • A bug that caused a boats foam and wake trail to become more distinct after firing the guns has been fixed.
  • FlaRakPz 1 a bug that caused the radar antenna to display incorrectly for other players has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-21 15:47:19 CET ] [ Original post ]

A Bundle and Decal for South African Armed Forces Day!


On February 21st, South Africa honors its fallen soldiers and celebrates Armed Forces Day. Its a massive celebration: in 2023, more than 8,000 people and hundreds of vehicles participated in a ceremonial exercise, four warships were open to the public, and concerts and other events were held.


[h2]Get the South African Armed Forces Day Bundle![/h2]



The following bundle featuring the Rooikat and Rooivalk is available for purchase from the in-game hangar > Shop > Online Store.

[h3]South African Armed Forces Day bundle -30%[/h3]
Price: 110 76.99


  • Rooikat 105 Pack;
  • Rooivalk Pack.


[h2]Earn the Emblem of the South African Army decal! [/h2]
Get yourself this decal by completing the task below.


Emblem of the South African Army decal

When: From February 21st (11:00 GMT) until February 23rd (07:00 GMT).
Task: Play 3 battles using British vehicles to receive the Emblem of the South African Army decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays South African Armed Forces Day.
  • You can find the decal in the Holidays tab in the Customisation menu.


[ 2024-02-21 12:10:46 CET ] [ Original post ]

Testing out the Severe Damage mechanic



Today well be taking a look at the Severe Damage mechanic which was first announced last year.

Back in the first Roadmap, we spoke about a new aircraft destruction mechanic and made an article asking for your feedback. Ever since, weve been thinking through this idea and have been carefully designing it. Lets take a look at what weve been up to, and when and where the testing of this new mechanic will take place.

[h2]The Severe Damage mechanic [/h2]

Briefly, the severe damage mechanic simplifies the system for scoring an aircraft destruction and makes it more understandable and transparent: as long as an aircraft can theoretically continue to fight, itll not be considered as destroyed.

To destroy a plane youll need to hit its pilot or inflict enough damage so that its tail is torn off. For helicopters, the conditions for destruction are similar: knocking out the pilot or inducing a large accumulated amount of damage to the fuselage, which emulates the destruction of the main structure, in aircraft it usually leads to the tail being torn off.

All damage that significantly reduces the performance characteristics of an aircraft and can be formalized falls into the category of severe damage. Inflicting this damage means that you have most likely damaged the enemy to the point where their combat effectiveness is critically reduced. The enemy can still fight on, but their effectiveness depends on their skills, aircraft model, control method and the nature of the damage.



Severe damage to a plane is considered to be: destruction of all engines (or destroying one engine if there is only one left), destruction of all elements of the control system (or the remaining controls left), which makes impossible to control the ailerons, elevators and rudders, separation of more than half of at least one wing, and destruction of all horizontal stabilizers (or the remainder of the horizontal stab).

Severe damage to helicopters is considered to be: destruction of all engines (or destroying one engine if there is only one left), tail separation (except for helicopters with coaxial rotors), damage to the tail propellers control rod or shaft, which makes it impossible to control it (except for helicopters with coaxial rotors), destruction of any propeller shaft, and destruction of any transmission.

[h2]How rewards will work with this new mechanic[/h2]

When you deal severe damage to an enemy aircraft, youll receive a new Severe damage reward. This reward is 80% of the reward for a destruction. At the same time in the statistics window, the number of enemy aircraft destroyed will be supplemented with a + symbol by the number of current severe damages. For example, the entry 3+2 means that 3 vehicles were destroyed, and 2 more were severely damaged and are still alive. When a severely damaged enemy is destroyed or they repair themselves, theyll disappear from this column.

If you continue the attack and achieve the destruction of the enemy, youll receive the remaining 20% of the reward. Accordingly, the reward for severe damage and subsequent independent finishing off the enemy is equal to the reward thats given for destroying the enemy without the severe damage mechanic (80% + 20% = 100%).

If you didnt manage to finish off a severely damaged aircraft and they flew away, this status will remain assigned to them. If your ally finishes them off, the following will happen: theyll receive a new message saying Aircraft finished off or Helicopter finished off, 40% of the reward for destroying the enemy and an increase in the number of destroyed aircraft in the statistics window.

When this happens, youll be shown the A kill of a severely damaged aircraft / helicopter counted message and the destruction of an aircraft will be counted in the statistics window, but without occurring an additional reward, since you did not play any role in finishing off this enemy, and had previously received a reward for your action. The overall reward when two players play a part in the destruction of an enemy is higher with the severe damage mechanic: 80% to the player that caused the severe damage, and 40% to the player who got the finishing off. As a result, both players will receive a kill in the statistics window for defeating the enemy, which is taken into account when unlocking camouflages and completing tasks.



An aircraft can only receive severe damage once: all subsequent damage by the same or other players can only be normal or critical damage, or will lead to the destruction of the aircraft. Therefore, the destruction of one aircraft can only be counted towards two players: the one who inflicted severe damage and the one who finished off the aircraft.

A new Severe Damage item will also appear in the summary at the end of the battle if you received at least one of these rewards in battle. In the detailed table for the tooltip for the Destruction of aircraft statistics item, a new column will be shown: Finishing off, which can take the following values: Own target, if you destroyed an enemy who was previously severely damaged by yourself (20% reward), Allys target, if you destroyed an enemy who was severely damaged by an ally (40% reward), or if you destroyed an enemy without severe damage (100% reward).

[h2]Aircraft crashing with Severe Damage[/h2]

If a severely damaged aircraft crashes, its destruction is awarded to the player who caused the severe damage. As soon as this occurs, theyll receive the rest of the award.

[h2]Repairing severely damaged aircraft at an airfield[/h2]

After successfully repairing an aircraft with severe damage at an airfield, the player who caused the severe damage will have this severe damage subtracted from their statistics (the issued reward will not be taken away). Theyll also not receive an increase in the number of destroyed enemies in their statistics, if after the repair, the battle ends and the aircraft crashes or is destroyed by allies.

After repairing an aircraft with severe damage, it can receive new severe damage again, as if it was a new aircraft having just spawned in.

[h2]Written off aircraft with severe damage at the end of the battle[/h2]

At the end of a battle, all severely damaged aircraft will be considered destroyed players in this state will receive the following message: Written off due to severe damage. A death in the statistics will be credited, and the player who caused the severe damage will be credited with a destroyed aircraft, where the rest of the reward will be given. This is done so that players with a severely damaged aircraft dont try to hide and avoid combat in the hope that theyll not be finished off.

[h2]Test this new mechanic and share your impressions![/h2]
So that you can familiarize yourself with the changes described above, weve prepared a special event for testing this new mechanic. These are available in the Events & Tournaments window. There are 3 events in total: initial ranks, Arcade Battles (Battle Rating 1.0 to 1.7), average ranks, Arcade Battles (Battle Rating 4.3 to 5.3), high ranks, Realistic Battles (Battle Rating 11.0 to 12.0). All events follow the normal rules of the specified game mode with the economy and achievements enabled (except Battle Pass tasks, challenges, and stages for the Sword of Justice event in order to avoid match-fixing battles as this test would be sparsely populated).

[h3]Events are available from February 20th (11:00 GMT) until February 23rd (11:00 GMT). [/h3]


We welcome all of your feedback on the Severe Damage mechanic in the comments!


[ 2024-02-20 12:04:05 CET ] [ Original post ]

Aigle is Back on the Anniversary of its Launch!



Launched on February 19th 1931, Aigle (Eagle) became the lead ship of the French destroyer series of the same name. In the early years of WWII, Aigle accompanied convoys transporting soldiers and gold bars, and in the summer of 1940 took part in a raid on Genoa, repelling attacks from Italian boats. Aigle was scuttled at Toulon along with other ships of Vichy France in November 1942 to prevent it from falling into the hands of Nazi Germany.

The Aigle is back for Golden Eagles and is here to stay!
You can get this destroyer for 850 Golden Eagles.

[h3]

When: From February 19th (11:00 GMT).
Where: France > Bluewater fleet > Premium vehicles.
[/h3]



[h3]About this destroyer[/h3]

  • The Aigle is a very speedy destroyer. Its ammunition is stored just below the waterline, allowing for protection against explosions, and each turret has anti-fragmentation protection to help protect the crew. The Aigle also features decent torpedoes, and its available shells are well suited to countering boats and other destroyers!


[ 2024-02-19 12:13:24 CET ] [ Original post ]

Screenshot Competition - Love is in the Air!



Welcome to the 107th War Thunder Steam Screenshot Competition!

Happy lunar new year! Thanks for sharing your screenshots from last week, we enjoyed getting to look at them! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 107th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen107. You have time until the 23rd of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include any two player vehicles together.
  • You must add the #WTscreen107 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 106th edition - Lunar New Year![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3158316767
https://steamcommunity.com/sharedfiles/filedetails/?id=3157602212
https://steamcommunity.com/sharedfiles/filedetails/?id=3157593757

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3154530128
https://steamcommunity.com/sharedfiles/filedetails/?id=3161040797
https://steamcommunity.com/sharedfiles/filedetails/?id=3159039549

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-02-17 04:00:03 CET ] [ Original post ]

The BO 105 CB-2 temporarily Returns on the Anniversary of its First Flight!



A multi-purpose helicopter, the Bo 105 was developed by Messerschmitt-Blkow-Blohm and first flew on February 16th 1967. This helicopters design and materials are impressive, as it features a hard titanium rotor head and fiberglass-reinforced blades!

The BO 105 CB-2 is temporarily available for Golden Eagles!
You can get this helicopter for 8,560 Golden Eagles!



[h3]

When: From February 16th (11:00 GMT) until February 19th (07:00).
Where: Germany > Helicopter > Premium vehicles.
[/h3]

[h3]About this helicopter[/h3]

  • The BO 105 CB-2 is a demonstration version of the Bo 105 that was built in 1978 and features BGM-71C TOW anti-tank missiles. This helicopter is capable of carrying 8 of them at once, which is an effective amount to use against enemy ground vehicles. This, its small fuselage size and good maneuverability allow it to effectively use cover and engage in different scenarios in battle!


[ 2024-02-16 12:14:26 CET ] [ Original post ]

Update 2.33.0.135




  • In Ground Realistic Battles, active scouting of a recently destroyed enemy (less than 1 second ago) is no longer considered a miss and blocks the reuse of scouting for 6 seconds, which is the same time for a successful scout, rather than for 45 seconds.
  • Starting with the Sword of Justice event, the cost of purchasing an event stage with Golden Eagles will be significantly reduced when the player reaches 85% and 95% progress in completing a stage.
  • Disappearance and deformation of textures when using the latest NVIDIA video card drivers has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-16 10:03:58 CET ] [ Original post ]

Earn the Jaguar IS in the Sword of Justice Event!



War Thunders regular cycle of events is continuing, and today were announcing the aircraft event. Show off your piloting skills to earn mission points to receive unique decals, a profile icon and the formidable Indian Jaguar IS, known as Shamsher (Sword of Justice)!

[h3]From February 22nd (11:00 GMT) until March 11th (11:00 GMT), earn mission points in Air Battles, unlock stages and receive rewards![/h3]


[h2]Jaguar IS an event vehicle Strike Aircraft for Great Britain at Rank VII[/h2]
Meet the Indian variant of the British Jaguar, also known as the Sword of Justice. It features just one cannon instead of two, plus a targeting pod with a thermal imager allowing it to drop guided bombs. In addition to this, it can carry a pair of Magic 2 air-to-air missiles on overwing pylons, and also features an RWR and countermeasures against missile threats. Overall, a great all-round aircraft!




[table noborder=1 equalcells=1]
[tr]
[td]Jaguar Pilots Patch decal[/td]
[td]No. 5 Squadron Patch decal[/td]
[td]Dogfighting Pilot profile icon[/td]
[/tr]
[/table]

Among the rewards of the event is also this chest that you can open and get the chance of one of the following items:

  • 50,000 - 100,000 Silver Lions
  • Silver Lion and Research Point boosters
  • Random Wagers and Orders
  • Universal Backups (1 - 3)
  • A random camouflage for a vehicle you own
  • 1 day of Premium Account


[h2]How to get all rewards[/h2]
Each stage can be obtained for 45,000 mission points, where every new stage obtained will give you a new reward.

Youre able to earn mission points in Air Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. Theres a multiplier for earning mission points, which is shown in the task description in-game.

You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

[h3]Stages change every two days at 11:00 GMT on February 24th, 26th and 28th; March 1st, 3rd, 5th, 7th and 9th.[/h3]


[h2]Rewards are given when you complete a specific number of stages[/h2]

  • For 1 Stage: trophy with a random reward
  • For 2 Stages: one of the decal rewards
  • For 3 Stages: trophy with a random reward
  • For 4 Stages: one of the decal rewards
  • For 5 Stages: trophy with a random reward
  • For 6 Stages: Dogfighting Pilot profile icon
  • For 7 Stages: trophy with a random reward
  • For 8 Stages: non-tradable coupon for the Jaguar IS
  • For 9 Stages: 4 random modifications for the Jaguar IS


[h3]Discounts on purchasing stages using Golden Eagles[/h3]
Unfinished stages can be purchased for Golden Eagles, but If youre significantly close to completing a stage, its price will now be significantly reduced.

Lets say you have earned 85% of the required mission points to complete a stage, then the price of purchasing this stage will be halved. If youre near the finish line for a stage and are at 95% progress, then the price will be reduced by five times. For example, if youve scored 39,000 mission points, then the price for unlocking this stage will be 499 Golden Eagles. If youve scored 43,000 mission points, then youll only need to pay 199 Golden Eagles. Remember to keep this in mind if you cannot complete a stage on time!

[h3]The Upgrade for coupon [/h3]
When you complete 8 stages, youll receive a non-tradable coupon for the Jaguar IS, where using it will immediately activate the vehicle onto your account. If you dont want the vehicle and would like to sell the coupon on the Market, youll need the Upgrade for coupon item.

The Upgrade for coupon item can be earned in parallel with the stages throughout the event from February 22nd (11:00 GMT) until March 11th (11:00 GMT) for 750,000 mission points.


After receiving the Upgrade for coupon item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment its created.

The Upgrade for coupon item is valid until 11:00 GMT on March 14th. Until this time, you can use it or exchange it for War Bonds. Afterwards, itll disappear from your inventory.

You can track the progress of completing stages and receiving the Upgrade for coupon by clicking on your Nickname > Achievements > Sword of Justice. If you dont manage to complete a stage on time or would like to purchase a stage, until March 14th from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.


[ 2024-02-15 15:18:09 CET ] [ Original post ]

Update 2.33.0.132




  • Tearing off the tail of helicopters with coaxial rotors is no longer counted as destruction, since it does not have a significant impact on the performance of these types of helicopters. This should help situations where players stop firing at one of these helicopters thinking it is no longer a threat.
  • The detachment of an aircraft wing when the allowable load is exceeded is no longer counted as a destruction, the same as with the tearing off of flaps or landing gear.

Previously announced changes to vehicle grouping have been implemented:

  • The 2S3M has been grouped with the 2S1, and the He 111 H-3 has been grouped with the BV 138 C-1.
  • The BV 138 C-1 has been grouped with the He 115 C-1.
  • The Strela-10M2 has moved from Rank VI to Rank VII.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-15 15:06:08 CET ] [ Original post ]

Happy Valentines Day: Get themed Decorations and a Rare Tank!



Its Valentines Day. A time to give your soulmate gifts and spend time together! Its also a time to decorate your vehicles with a love themed decal and decorations. Just like previous years, weve prepared a Valentines decal and the opportunity to purchase a trophy with decorations, plus a rare Valentine tank temporarily returns!

Earn the Heart of Roses decal!
Get yourself this love-themed decal by completing the following task.


Heart of Roses decal

[h3]

When: From February 14th (11:00 GMT) until February 16th (07:00 GMT).
Task: Play 3 battles using any nation to receive the Heart of Roses decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays Valentines Day.
  • You can find the decal in the Holidays tab in the Customisation menu.

[/h3]

[h2]Valentines Trophy with Decorations![/h2]

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00).
[/h3]

A trophy with themed decorations is available to purchase in the in-game Item Shop for 499 Golden Eagles. This trophy includes the Love Anchor ship decoration, plus the Bear with a Heart and Compound Bow decorations for ground vehicles. When opening it, youll receive a decoration that you dont yet have.



[table noborder=1 equalcells=1]
[tr]
[td]Anchor of Love decoration[/td]
[td]Compound Bow decoration[/td]
[td]Teddy Bear with a Heart decoration[/td]
[/tr]
[/table]

[h2]The MK-IX Valentine is temporarily available for Golden Eagles![/h2]
For 1,000 Golden Eagles, you can get this rare tank this Valentines Day.

[h3]
When: From February 14th (11:00 GMT) until February 16th (07:00).
Where: USSR > Army > Premium vehicles.
[/h3]

[h3]About this tank[/h3]


[ 2024-02-14 12:08:16 CET ] [ Original post ]

Its Fixed! 87



Today, were going to be talking about the work on improvements and bug fixes to the game over the past 2 weeks. Weve selected some that we think will be interesting to see, so lets take a look!

If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

[h2]FPS freezes have been focused on and fixed[/h2]



In the battles of War Thunder, not only does every second count, but even a split second is enough to decide the outcome of a situation. Thats why a stable frame rate is so important, especially when flying an aircraft over a tank battlefield.

It was precisely in this situation that the game could freeze up: in ground battles, when flying over a cluster of ground vehicles, an aircraft pilots screen sometimes froze for about a second, or even longer in some cases. This could cause an aircraft to lose control and crash.

Weve found the root cause of this problem and have fixed it.

[h2]Scouting has been fixed, and improved![/h2]



Weve received many reports from you that active scouting did not work as it should. In Ground Realistic Battles, enemy vehicles were not scouted at a noticeable distance, even if the target was directly in the crosshairs of the gun sight or binoculars: it was not marked as scouted.

Not only did we fix this problem, we continued to improve the logic of active scouting.

Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, youll be given a reward Not by intelligence. Its less valuable, meaning youll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).

[h2]A new HUD for the Battle gamemode[/h2]



Weve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. Weve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins.

[h2]Fixed display of vehicles at a distance[/h2]



Targeting pods and built-in optics for high-ranking aircraft help in detecting ground targets and ensure the use of weapons at ranges comparable to the engagement ranges of air defense systems at similar Battle Ratings. However, due to an error in applying the angular dimensions of targets with the detection range through sights, these ranges were noticeably less than those necessary for small targets. This meant that for small vehicles like the Swedish Lvrbv 701, the maximum range at which it could be detected in a sight or targeting pod was about 8 km. Now, after fixing this issue, its detection range is over 20 km, and for larger vehicles, even more.

[h2]Thats not all[/h2]
The full list of improvements can be found in each update note! Lets go through a few: stabilizers no longer allow you to increase the turret rotation speed, creating a new preset no longer leads to the gamemode changing, and the penetration values of shells are now again visible in the stat cards of all vehicles.


[h2]Today's update: Update 2.33.0.130[/h2]

[h2]Ground Vehicles[/h2]

  • A bug where the selection of machine guns and cannons did not function correctly has been fixed.
  • Ka-Chi incorrect placement of decorations when the pontoons were removed has been fixed.
  • Ariete incorrect placement of decorations when the War Kit modification was removed has been fixed.
  • Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report)
  • Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
  • The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
  • Ratel 20 a bug causing no separate ATGM sight to be present has been fixed. (Report)

[h2]Aircraft[/h2]

  • A bug with the radar on the F-14 where in Track While Scan mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
  • A21A-3 a bug that caused the wrong order of bomb drops has been fixed.
  • All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
  • ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.

[h2]Naval Vessels[/h2]

  • The inability to activate a tow rope has been fixed.

[h2]Game Mechanics[/h2]

  • A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scouts sight or binoculars has been fixed.
  • In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a Not by intelligence reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
  • A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward Not by intelligence was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.

[h2]Graphics[/h2]

  • A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
  • Critical FPS drops (freezes) when flying over tank areas have been fixed.

[h2]Interface[/h2]

  • A new HUD for the Battle ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
  • A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
  • A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
  • A bug where a squad invitation was not shown in the chat has been fixed.
  • The text color in the skill bonus tooltip in the statistics window has been changed for better readability.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-14 10:11:48 CET ] [ Original post ]

Watch Thunder CUP 2024 and Receive Unique Prizes from Twitch Drops!



Last year after long training and qualifying matches, 8 of the strongest teams earned the right to participate in the most prestigious tournament Thunder CUP 2024! However, only one team will become the champion in 5x5 RB battles, but which one will it be? Cheer for your favorite team and receive prizes throughout the event!

Livestream with Twitch Drops!
Throughout the three weekends, a wide range of awesome prizes will be available during match broadcasts.

FOLLOW


[h3]On February 17-18 and 24-25, and March 2-3 from 15:15 GMT![/h3]

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]M1A2 SEP V2 camouflage [/td]
[td]F-15J camouflage [/td]
[/tr]
[/table]

[h3]Watch Thunder CUP 2024 and receive: [/h3]

  • M1A2 SEP V2 Camouflage (up to 3 items)
  • F-15J Camouflage
  • Profile icon (up to 2 items)
  • Popcorn decal (up to 3 items)
  • Dragon Box (up to 2 items)
  • Silver Lions Booster 50% for 10 battles (up to 3 items.)
  • Research Points 50% Booster for 10 battles (up to 3 items)
  • 1 Day of Premium Account (up to 3 items)
  • Universal Backup x2



Profile Icon


Popcorn decal

Watch the tournament and get Twitch Drops only on the official English, German, French and Russian War Thunder Esport channels!

During the 3 weekends of Twitch drops, youll be able to receive up to 21 items. Missed one prize from the stream? No worries, as youre able to receive it during the next weekend, but youll need more stream watch time to get it. If you receive the camouflage, player icon or decal multiple times, youll be able to exchange them for Warbonds.



Login to your Twitch account link your Gaijin account click Allow to be able to receive Twitch Drops!


War Thunder Esport Giveaway!

To keep up with all the happenings in the world of Esports in War Thunder, join our community on Discord! Starting today, well be giving away premium bundles there:


All about the THUNDER CUP 2024 tournament
Just like last year, youll see exciting 5v5 (+2 spare) battles in realistic battle mode with markers! This time, itll be up to four victories and in the Advance to the Rhine mission. On the battlefields of War Thunder, youre going to see incredible plays and unexpected comebacks at top tier ground and air battles.

Participating teams will use unique tactics in an effort to win Golden Eagles, part of the $5000 prize fund and compete for the Thunder CUP 2024 Champion title!


Thunder CUP 2024 decal

[h2]Meet the updated Snailonidas pack[/h2]



Available on the Gaijin Store!


  • "Hoplomachus Snail" decal
  • "Snailonidas" title
  • 300 Golden Eagles


[ 2024-02-13 17:09:51 CET ] [ Original post ]

Exclusive cover of the Blood Type track for War Thunder!



Meet the cover of the Blood Type track used in the teaser for the Drone Age update, called Wish Me Luck, now on popular music streaming platforms!

Watch the trailer that featured this music


The cover of the song Blood Type was recorded by the Baltic Symphony Orchestra and Choir at the Lendok studio exclusively for War Thunder in honor of the double anniversary: Viktor Tsoi celebrated his 60th birthday in 2022 and the Kino group its 40th. The vocalist Pyotr Salnikov is a musician, journalist and game designer.

The musical composition was first published in the trailer for the Drone Age update which received a large amount of views, and where the legendary Su-25 attack aircraft played an important role.

Many of you have asked for this track to be made available on streaming platforms, and now weve finally managed to do it!


[ 2024-02-13 15:01:23 CET ] [ Original post ]

War Thunder Steam Community Spotlight 6th Edition!



Welcome to the 6th edition of the War Thunder Steam Community Spotlight!

The War Thunder Steam Community Management team have yet again spotted some cool screenshots and artwork created by the community and uploaded to the Steam Community Hub.

Weve collected our favorites and wanted to share them with all of you. Check them out! Want more? Also check out our previous 5 editions for some more cool content.


[h2]Let's begin![/h2]
[hr][/hr]

First up is this anime skin created by YouseiYukikaze for the Phantom FGR.2. Theyve created the skin themselves and then made this fantastic looking model with the same skin. Were a fan of this one!

By YouseiYukikaze



[hr][/hr]

The ZTZ99A is a cool looking tank, and Mr.milk has drawn a perfectly accurate picture of it! Keep up the fantastic work.

By Mr.milk



[hr][/hr]

Another one! A neatly drawn picture of the . It looks really good, fantastic work here too.

By kllmrqttzz



[hr][/hr]

A Leopard 2A4 drawing by C0orav! They said that they drew this one in their architecture class at university but recommend you to not do the same!

By C0orav



[hr][/hr]

A super detailed Sherman Firefly by Gybby3 on some maths paper. Excellently detailed and great highlighting, well done here!

By Gybby3



[hr][/hr]

What happens when the smallest tank in the game takes out the biggest tank in the game? You get a funny screenshot. These tiny L3/33 CC boys have done a good job here. Overgrown Maus destroyed!

By Ibuki



[hr][/hr]

The Leopard 2A6 is one of the most popular top-tier MBTs in War Thunder. This model looks almost exactly like the tank weve got in the game. Great contrast!

By ALB 23



[hr][/hr]

FULZY has been featured before for good reason they create awesome wallpaper art for many jet aircraft. Check out this !

By FULZY



[hr][/hr]

Ever had that moment when youre about to take a shot on an enemy and then your cat jumps onto your desk for a nap? Thats what happened here, this cute cat has made a wild appearance!

By DonaldTR1P



[hr][/hr]

This ones funky, an Ostwind II drawn on a whiteboard using marker pens. A formidable sight to behold. Nice work!

By DonaldTR1P



[hr][/hr]

The Spitfire Mk.22 is a beast of an aircraft, and so is this drawing of it. The shadows, details and setting really spike up our imagination. Nice work!

By The past is like smoke



[hr][/hr]

An awesome coloring of the AMX-30B2, which is LawrenceXVIIIs favorite tank. We love the details and colors used, especially the dirt on the front.

By LawrenceXVIII



[hr][/hr]

A brush painted Pzkpfw II at 1/35 scale. Looks clean and tidy, we love the colors chosen and paint work.

By Free^kill-74



[hr][/hr]

We featured a cat, now weve got a Pan Wiceks dog scouting using a Puma! Looks cute!

By Pan Wicek



[hr][/hr]

In the last major update, we added Volcano Valley and some volcanoes. This is one of the coolest screenshots that weve seen featuring an F-15A.

By



[hr][/hr]

VARK VARK VARK! The Aardvark has the biggest bomb load in the game and this screenshot really showcases that. Awesomely detailed!

By FULZY



[h3]That's all for now![/h3]

The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

[h2]Click here to view the Community Hub[/h2]


[ 2024-02-12 10:49:58 CET ] [ Original post ]

Server technical difficulties - resolved



Dear players.

Technical problems on the server side have been resolved.
Active premium accounts have been extended for 6 hours.
Time for task no.6 for "Call of the Dragon" event will be extended tomorrow.

Thank you for your understanding.


[ 2024-02-11 15:27:21 CET ] [ Original post ]

Screenshot Competition - Lunar New Year!



Welcome to the 106th War Thunder Steam Screenshot Competition!

We loved seeing your screenshots last week! How do you feel about missiles and rockets? Confident in sending just one? Two, just to be sure? Or all of them, because who doesnt love explosions? The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 106th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen106. You have time until the 16th of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle from the Chinese tech tree.
  • You must add the #WTscreen106 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 105th edition - Shooting Stars![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3153404815
https://steamcommunity.com/sharedfiles/filedetails/?id=3154650964
https://steamcommunity.com/sharedfiles/filedetails/?id=3152889903

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3154405261
https://steamcommunity.com/sharedfiles/filedetails/?id=3153566423
https://steamcommunity.com/sharedfiles/filedetails/?id=3155945905

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-02-10 03:00:28 CET ] [ Original post ]

The Rooivalk is Back on the Anniversary of its First Flight!



At the beginning of 1984, South Africa began development of a new attack helicopter to participate in the South African Border War. However, the Rooivalk prototype took to the skies for the first time on February 11th 1990 after the conflict ended. Improvements to the Rooivalk still continue, and a small number that were produced continue to serve to this day.

The Rooivalk Mk1F CSH is back for Golden Eagles and is here to stay!
Available for 8,560 Golden Eagles!

[h3]

When: From February 9th (15:00 GMT).
Where: Great Britain > Helicopters > Premium vehicles.
[/h3]

[h3]About this helicopter[/h3]


  • The Rooivalk is a survivable helicopter with good performance characteristics. It carries the formidable Mokopa air-to-ground missile that has a tandem warhead and the FZ49 HEAT rockets which can be fired accurately thanks to a ballistic computer. In addition to this, this helicopter can fire the Mistral air-to-air missile with an all-aspect IR seeker, which can lock targets at a distance of 6 km. In close air engagements or to fire at ground targets, a reliable 20 mm cannon can also be used!


[ 2024-02-09 17:19:35 CET ] [ Original post ]

Take part in the Guardian Angel Event for Air Realistic Battles!



Not all fighting in World War II took place at the front lines. Allied aircraft carried out risky missions over German territory in order to destroy factories that were producing enemy armored vehicles.

Much has been dedicated to the heroism of bomber pilots and the fighters covering them and we want to honor them in our aircraft event too.

[h3]

When: February 9th (13:00 GMT) until February 12th (13:00 GMT) take part in the Guardian Angel event!
[/h3]

This event takes place exclusively in Air Realistic Battles. The US team has bombers and escorts whose objective is to destroy targets and provide bomber cover. The German team must intercept these bombers and prevent them from destroying their targets!


  • Vehicles available to the US team are: P-47D-22-RE, P-47D-25, P-47D-28, P-51D-5, P-51D-10, P-51D-20-NA, YP-38, XP-38G, P-38E, P-38G-1, B-17E/L, B-17G-60-VE..
  • Vehicles available to the German team are: Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Bf 109 Z-1, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-8, Fw 190 C, Fw 190 F-8, BV 155 B-1, Me 410 A-1/U2, Me 410 B-1/U2, Me 410 A-1/U4, Me 410 B-2/U4..


Want to participate? You can find the Guardian Angel event in Air Realistic Battles through the Events & Tournaments tab in-game.


[ 2024-02-09 14:56:11 CET ] [ Original post ]

Celebrate the Lunar New Year with Activities and Sales!



The Lunar New Year, a time to set off fireworks and light street lamps, is coming! This is an important holiday that's celebrated by various East and Southeast Asian countries including China, Korea, Vietnam, and others.

Were joining the celebrations in War Thunder as weve prepared some cool activities and an event for you. Have you wanted the -62 545 or Type 69-IIa before? Heres your chance to pick them up. Theres also the currently on-going Call of the Dragon event where you can earn the Object 292 and much more.

Its time to celebrate the Year of the Dragon!

Earn the Gold Dragon decal!
Get yourself this unique decal by completing the task below.


Gold Dragon decal

When: From February 9th (11:00 GMT) until February 12th (07:00 GMT).
Task: Play 3 battles using Chinese vehicles to receive the Gold Dragon decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays Lunar New Year.
  • You can find the decal in the Holidays tab in the Customisation menu.



The T-69 II G is back for Golden Eagles and is here to stay!
Get yourself this cool tank thats back for good.



When: From February 9th (11:00 GMT).
Where: China > Army > Premium vehicles.

[h3]About this tank[/h3]

  • The T-69 II G is a modification of the Type 69 MBT used by the Bangladesh Army. This tank uses a wide range of shells that are good for all scenarios, one of which includes the DTB-1 time fuze shell thats effective at shooting down helicopters. Thanks to its good ballistics and reload speed, the T-69 II G is perfect for the sniper role.



The -62 545 and Type 69-IIa are temporarily available for Golden Eagles!
Pickup these tanks that are available until February 15th!

When: From February 9th (11:00 GMT) until February 15th (11:00 GMT).
Where: China > Army > Premium vehicles.

[h3]About these tanks[/h3]


Gaijin.net Store Discounts

When: From February 9th (11:00 GMT) until February 15th (11:00 GMT), theres discounts on premium vehicles in the store!

Special Lunar New Year Bundles are temporarily available (several rare tanks included) and discounts for Chinese vehicle packs!

  • Type 96A Prototype Pack -50%
  • A-5C Pack -50%
  • J-7D Pack -50%
  • Chinese Starter Pack -50%


[h3]To purchase, go to the Gaijin Store through the hangar > Shop > Online Store.[/h3]

[h2]Lunar New Year Ground Bundle -50%[/h2]

Price: 165 82.49

  • Type 69-IIA Pack
  • Type 69-IIG Pack
  • -62 Pack


[h2]Lunar New Year Air Bundle -50%[/h2]

Price: 125 62.49

  • Shenyang F-5 Pack
  • Tomahawk Pack
  • Z-19E Pack


Note! The offer is valid for PC, Mac and Linux users only. PC, PlayStation and Xbox users will be able to purchase -62 545, Type 69-IIA and Type 69-IIG tanks in the game using Golden Eagles.


Participate in the on-going Call of the Dragon event!
When: From February 1st (11:00 GMT) until February 19th (11:00 GMT).


A Dragon is calling! This is the first event in our new cycle thats now in full swing. By simply participating in Ground Battles, you can earn the Object 292 unique experimental tank and several other cool decals and decorations!

Check out the details of this event here


The Dragon Box
When: From February 1st (11:00 GMT) until February 28th (11:00 GMT).


The Dragon Box is purchasable from the in-game Item Shop for Silver Lions and contains vehicles and items from past events. No keys are needed, meaning youre freely able to open as many as you want.

Check out the Dragon Box details here


[ 2024-02-09 12:06:57 CET ] [ Original post ]

National Foundation Day in Japan: Rare Vehicles Temporarily on Sale!



After the Meiji Revolution and the restoration of the emperors power in Japan, it was decided to establish a national holiday to unite the country around the ruler. The occasion chosen for the celebration was the accession of Jimmu, the first emperor of Japan, which, according to legend, took place on the 1st day of the 1st month of the lunar year.

With the transition to the Gregorian calendar in 1873, it was decided to fix the holiday date to February 11th. This holiday was abolished in the post-war period, but later returned again in 1966 no longer as a celebration of the emperor, but as a celebration of the founding of the country.


Discounts in the Gaijin.net Store!

From February 8th (07:00 GMT) until February 13th (07:00 GMT).


  • Type 16 (FPS) Pack
  • F-4EJ Phantom II ADTW Pack
  • IJN Yamashiro Pack
  • Japanese Starter Pack


IJN Kiyoshimo and the A6M5 Ko temporarily available for Golden Eagles!
Dont miss out on these vehicles while theyre available!

When: From February 8th (07:00 GMT) until February 13th (07:00 GMT).
Where: Japan > Bluewater fleet / Aviation > Premium vehicles.





[h3]About these vehicles[/h3]

  • IJN Kiyoshimo is a Yugumo-class destroyer that saw action in the Pacific theater in 1944. Its fast and maneuverable, and its 127 mm main guns have good ballistics. One specially good feature is its torpedoes, which are fast and extremely deadly, as well as its excellent air defense to help fend off enemy aircraft.

  • The A6M5 Ko is a Japanese fighter with unsurpassed maneuverability in combat. Its armed with good 20 mm cannons on the wings and 7.7 mm machine guns which have enough ammunition to deal good damage. Use the Zeros agility to dodge enemy shots and get behind your opponents!


The Type 74 (G) is back for Golden Eagles and is here to stay!
Pickup the Type 74 (G) thats back for good!

When: February 8th (07:00 GMT).
Where: Japan > Army > Premium vehicles.




[h3]About this tank[/h3]


Earn the Dancing Cranes decal!
Get yourself this cool decal by completing the below task.


Dancing Cranes decal

When: From February 8th (07:00 GMT) until February 13th (07:00 GMT).
Task: Play 3 battles using Japanese vehicles to receive the Dancing Cranes decal!

Additional details:

  • You must use a minimum of rank III.
  • Your activity must not be below 70%.
  • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
  • Track your progress in the hangar by clicking Nickname Achievements Holidays Founding Day of the State in Japan.
  • You can find the decal in the Holidays tab in the Customisation menu.


[ 2024-02-08 08:29:24 CET ] [ Original post ]

Update 2.33.0.114



[h2]Ground Vehicles[/h2]


  • T-90M a bug that led to the disappearance of ammunition in the hull when ammunition in the turret burned out has been fixed.

[h2]Aircraft[/h2]

  • A bug where looking through targeting optics, such as target designation pods, enemy markers could be detected at distances exceeding the enemy marker detection capabilities and crew skills has been fixed.

[h2]Sounds[/h2]

  • The engine sounds of enemy and allied ground vehicles have become slightly louder and more noticeable (the hearing distance has not been changed). Tracks have become slightly more noticeable with distance.
  • The BMD-4, 2S25 and 2S25M have received their own, more suitable engine sounds.
  • The Tiger, Tiger II and other tanks with the same engine have received an updated sound that better reflect power and speed.
  • The Pantsir-S1 has received an updated engine sound that better reflects the dynamics and operating modes.
  • The volume balance of the Abrams turbine howl and compressor fan for the player has been changed so that they are less annoying.
  • An ATGM fired from the barrel of a tank has a new and more realistic sound.
  • Firefighting sounds for ground and naval vehicles have been made more noticeable.
  • Wind sound now depends on its current speed on a map. The singing of birds has become more noticeable. Previously, if a shot was fired within a radius of 500 m by a player, birds would fall silent for 60 seconds. Now, the radius has been reduced to 100 m and the resumption time to 10 seconds.

[h2]Other changes[/h2]

  • The level of the War Bond shop will now increase even if the player does not claim the level reward in the Battle pass reward row.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-07 15:45:43 CET ] [ Original post ]

Update 2.33.0.111



[h2]Aircraft[/h2]


  • Tornado F.3, Tornado ADV a bug where the HUD was missing the target range scale and launch success zone for missiles has been fixed. (Report)
  • MiG-29, Yak-141 CCRP for bombs has been restored in the HUD. (Report)

[h2]Ground Vehicles[/h2]

  • A bug that caused an explosion after an ammunition burnout has been fixed.

[h2]Naval Vessels[/h2]

  • A bug that incorrectly displayed the reload time on turrets that had multiple types of ammunition when the ammunition type was changed on only one turret has been fixed. (Report)

[h2]Other changes[/h2]

  • A bug where the aiming circle and azimuth scale moved during a pause in a test drive has been fixed.
  • A bug that caused the corners of some destructible buildings and objects on some maps such as Spaceport to have incorrect collisions when tracing projectiles has been fixed. For example, firing at a tank that was visible on the corner of a building would cause the projectile to hit an invisible wall. (Report)
  • A bug that caused the respawn point cost of armor-piercing belts to remain even after unequipping them has been fixed. (Report)

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-06 10:27:19 CET ] [ Original post ]

Update 2.33.0.110




  • A bug causing artifacts after minimizing/maximizing the game client with the latest AMD Radeon drivers has been fixed.
  • Partially fixed textures disappearing and deformation issues while using the latest NVIDIA GPU drivers.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-05 09:25:33 CET ] [ Original post ]

Screenshot Competition - Shooting Stars!



Welcome to the 105th War Thunder Steam Screenshot Competition!

Last week's theme was quite challenging, but many of you still captured a still moment perfectly! This week's theme is hopefully more simple- rockets and missiles. Please vote for screenshots- If you see a screenshot that you like, give it a like! The three most popular and three selected by us will get 300 GE. See the winners down below!

[h2]Lets begin the 105th edition of our competition![/h2]

Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen105. You have time until the 9th of February to submit your screenshot.

After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

[h3]Terms:[/h3]


  • Your screenshot must include a player vehicle and a rocket or missile.
  • You must add the #WTscreen105 tag (title cannot have any other text in it).
  • Artists may only win by popular vote once per four screenshot competitions.
  • Screenshots need to be compliant with the War Thunder rules.
  • You need to be the author of the screenshot.
  • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
  • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
  • You can use filters and settings built into War Thunder.
  • You can use the replay functionality built into War Thunder.
  • Rewards will be delivered to the author's account within 14 working days.


[h2]And now, time for the winners of the competitions 104th edition - Frozen in Time![/h2]

[h3]Winners selected via community votes:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3148163021
https://steamcommunity.com/sharedfiles/filedetails/?id=3149516382
https://steamcommunity.com/sharedfiles/filedetails/?id=3148415351

[h3]Winners selected by our judges:[/h3]
https://steamcommunity.com/sharedfiles/filedetails/?id=3149225202
https://steamcommunity.com/sharedfiles/filedetails/?id=3149958096
https://steamcommunity.com/sharedfiles/filedetails/?id=3148389887

Each winner will get 300GE! Congratulations and see you next week!


[ 2024-02-03 04:00:04 CET ] [ Original post ]

Get UU Boosters UU Girl Heart decal!



Following on from our UU Booster collab, from today you can pick up the UU Girl Heart Decal in the Gaijin Store!



Heres how:

  • Go to the Gaijin Store
  • Enter the following code: UUGIRLDECAL


    Thats it. Enjoy your UU Girl Heart decal!


  • [ 2024-02-02 15:42:35 CET ] [ Original post ]

    Server Update 02.02.24




    • A bug with the late appearance of allied tank markers in targeting optics in Ground Battles has been fixed. The fix for the distance at which markers for enemy aircraft appear in Air Battles when using optical targeting systems has been temporarily disabled.

    [h2]Ground Vehicles[/h2]

    • Vilkas, KF41, VBCI-2 (MCT30) a bug that caused ammunition and modules located in the hull to disappear or take damage after the turret ammunition rack was on fire or destroyed has been fixed. (Report)

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-02-02 13:19:57 CET ] [ Original post ]

    Update 2.33.0.105



    [h2]Aircraft[/h2]
    Display of vehicles at a distance
    Targeting pods and optics for high-ranked aircraft help to see ground targets and give the ability to launch at ranges that are comparable to the engagement ranges of SAMs. However, due to a bug in applying angular target sizes to the detection range through targeting optics, these ranges were noticeably smaller than they should have been for small targets. For example, for smaller vehicles such as the Swedish Lvrbv 701, the maximum range at which it could be detected in the targeting pod was about 8 km. After fixing this bug, its detection range will be over 20 km instead, and for larger targets even more.


    • A bug with the incorrect display of vehicles at long ranges when using targeting optics for aircraft has been fixed.
    • A bug where looking through targeting optics, such as target designation pods, enemy markers could be detected at distances exceeding the enemy marker detection capabilities and crew skills has been fixed.

    [h2]Other aircraft fixes[/h2]

    • A bug where the Prandtl-Glauert effect was not visible to other players has been fixed.
    • F-16C, Barak II incorrect heading display on the HUD compass in the cockpit has been fixed.

    [h2]Ground Vehicles[/h2]

    • KPz-70, MBT-70 a bug that caused the autocannons aim to raise in a specific area of fire has been fixed. (Report 1) (Report 2)
    • A bug during air events in Ground Arcade battles that caused the outlines of allied vehicles to be visible to players who were in an aircraft has been fixed.

    [h2]Naval Vessels[/h2]

    • A bug that caused sea mines to sink when coming into contact with allies has been fixed.

    [h2]Other fixes[/h2]

    • A bug that could cause repaired vehicles to remain crew locked has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-02-01 10:38:44 CET ] [ Original post ]

    The Dragon Box



    The Dragon, a symbol of the New Year, has prepared a magical box for you that contains artifacts from the past. Items that were previously available in the Chronicles of World War II, Pages of History, World War Mode and May events, as well as from War Thunders birthdays are waiting for you in this box!

    [h3]

    The Dragon Box can be purchased from the in-game Item Shop for Silver Lions from February 1st (11:00 GMT) until February 28th (11:00 GMT). It doesnt require a key and can only be purchased by players who have bought at least one researchable vehicle at Rank II or higher on their account.
    [/h3]

    [h2]Whats in the box?[/h2]

    The Dragon Box contains vehicles and camouflages, decals and decorations, player icons and loading screens, as well as useful consumable items: boosters, universal backups, wagers and orders. Some items from past events are appearing as coupons for the first time, and youll be able to trade them on the Market!

    60,000 Silver Lions is what the Dragon Box costs. On February 28th at 11:00 GMT, all Dragon Boxes will disappear from your inventory, so be sure to open them before then!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Wolf Head decal[/td]
    [td]Strong text decal[/td]
    [td]"Crocodile Jaws decal[/td]
    [/tr]
    [/table]

    [table noborder=1 equalcells=1]
    [tr]
    [td]PIAT decoration[/td]
    [td]Norman Schwarzkopf profile icon[/td]
    [td]Death Valley sign decoration[/td]
    [/tr]
    [/table]
    [expand type=details]





    [/expand]

    All items are immediately credited to your account, but theres a chance of receiving some of them in the form of a coupon, unless otherwise stated.

    Full list of items in the Dragon Box (open spoiler)
    [expand type=details]
    [h3]Vehicles (will be immediately activated on the account or in the form of coupons):[/h3]

    • BM-31-12 (immediately activated on the account only)
    • TOG II (immediately activated on the account only)
    • LVT(A)(4) (immediately activated on the account only)
    • Swordfish Mk II (immediately activated on the account only)
    • TKA-106 (immediately activated on the account only)
    • He 51 B-2/H
    • TB-3M-17-32 (immediately activated on the account only)
    • LaGG-3-23 (immediately activated on the account only)
    • DB-7 (Great Britain)
    • XF5F
    • I-29
    • M8 LAC
    • Ya-5M (immediately activated on the account only)
    • D.371 H.S.9 (immediately activated on the account only)
    • A13 Mk II 1939
    • 38 cm Sturmmrser (immediately activated on the account only)
    • IS-2 No.321 (immediately activated on the account only)
    • BA-11
    • USS Phelps
    • IL-2 M-82
    • M60 AMBT
    • AMX-50 Surblind
    • Spitfire F Mk IXc
    • Hawk H-75A-2 (Germany)
    • T18E2
    • Lorraine 155 Mle.50 (immediately activated on the account only)
    • Tandem MAI (immediately activated on the account only)
    • Whirlwind P.9
    • PV-2D
    • Yak-3T (immediately activated on the account only)
    • MK-II "Matilda" (USSR)
    • Excelsior
    • KV-2 (1940)
    • Comet I "Iron Duke IV"
    • Bong's P-38J-15
    • MBR-2-M-34
    • Spitfire Mk IXc (USSR) (immediately activated on the account only)
    • SU-76M (5th Gv.Kav.Corps)

    [h3]Camouflages (only in the form of coupons):[/h3]

    • BA-11: Bicolor summer camouflage
    • USS Phelps: Deforming camouflage Measure 32
    • IL-2 M-82: Bicolor camouflage
    • M60 AMBT: Tricolor summer camouflage
    • T18E2: European camouflage
    • Whirlwind P.9: Standard unpainted camouflage
    • PV-2D: "Olathe" camouflage
    • MK-II "Matilda" (USSR): Summer camouflage

    [h3]Decorations (will be immediately activated on the account or in the form of coupons):[/h3]

    • Patchett Machine Carbine (first time as a coupon)
    • M1918A2 (first time as a coupon)
    • ColtBrowning M1895 (first time as a coupon)
    • Death valley sign (first time as a coupon)
    • Anniversary cake (immediately activated on the account only)
    • Golden X (immediately activated on the account only)
    • PIAT
    • M1919A6
    • Semi-automatic sniper rifle (Germany)
    • Assault rifle (Israel)
    • Reising M50
    • Owen Machine Carbine
    • PPD 34/38
    • Mauser M98K
    • Type 99 sniper rifle
    • Beretta Model 38
    • PPSh-41
    • 3 Grease gun
    • PPSh-42
    • StG 44
    • Type 100

    [h3]Decals (will be immediately activated on the account or in the form of coupons):[/h3]

    • "T-54-412" board number (first time as a coupon)
    • "For excellent artillery training" decal (first time as a coupon)
    • "Glory to the Stalin Guard!" text (first time as a coupon)
    • "T.O.G. 2" text (first time as a coupon)
    • Emblem of the Royal Tank Corps (first time as a coupon)
    • British Propaganda Poster (first time as a coupon)
    • 10 Year Better Together decal (immediately activated on the account only)
    • 10 years ahead! pin-up (immediately activated on the account only)
    • The Snail is 9 years old! decal (immediately activated on the account only)
    • 8 years of Victories! (immediately activated on the account only)
    • 7 years of War Thunder! (immediately activated on the account only)
    • 6 years of War Thunder! (immediately activated on the account only)
    • 5 years of War Thunder! (immediately activated on the account only)
    • Brave text
    • Strong text
    • 321 tank number
    • The KerchEltigen Operation
    • The Philippines Campaign (1941-1942)
    • USS Phelps emblem (immediately activated on the account only)
    • Battle of the Chinese Farm
    • Battle for the Fulda Gap
    • Emblem of the 600th Armored Brigade (immediately activated on the account only)
    • Operation Nordwind
    • Second Battle of El Alamein
    • Battle for Caen
    • Battle of Vitebsk
    • Bear head
    • Boar head
    • Crocodile head
    • Snake head
    • Tiger head
    • Wolf head
    • Monster Jaws
    • Tiger Jaws
    • Shark Jaws
    • Boar Jaws
    • Crocodile Jaws

    [h3]Profile icons (will be immediately activated on an account):[/h3]

    • John Lavarack
    • Mikhail Yegorov
    • Richard Winters
    • Charles Upham
    • Aleksandra Samusenko
    • Marcario Garcia
    • Avigdor Ben-Gal
    • Marcel Albert
    • Gregory Boyington
    • Dmitry Osatyuk
    • Norman Schwarzkopf
    • Reginald Mitchell
    • Gerard Roope
    • Meliton Kantaria
    • Nikolai Gastello
    • Desmond Doss
    • David Currie
    • Roza Shanina
    • John Basilone
    • John Campbell
    • Ekaterina Mikhailova
    • William Arthur Shomo

    [h3]Loading screens (will be immediately activated on the account):[/h3]

    • 9th Anniversary of War Thunder
    • 38 cm Sturmmrser

    [h3]Trophies (only in the form of coupons):[/h3]

    • World War trophy (decoration)
    • World War trophy (vehicle)

    [h3]Silver Lions[/h3]

    • 10,000 - 1,000,000

    [h3]Expendable item[/h3]

    • Battle trophy (RP booster)
    • Battle trophy (SL booster)
    • Universal back-up
    • Universal back-up x2
    • Universal back-up x3
    • Random wager
    • Random order

    [/expand]


    [ 2024-01-31 14:32:25 CET ] [ Original post ]

    Fair Play: January 2024 and CAPTCHA



    Weve been fighting accounts that use bots for a long time, and were sure that active players have noticed the result as weve managed to significantly reduce the number of bots in all modes. We also continue to identify violators who use prohibited modifications, and today the number of blocked accounts is impressive.

    [h2]Banned accounts[/h2]
    Over the last month, weve blocked 9,569 accounts that were found to be in violation of the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software.

    For full transparency, were publishing the full list of these blocked players. This list will be available for two weeks starting from the publication of this article.

    [h2]Player behavior analysis system and CAPTCHA for suspicious players[/h2]
    Over the past few months, weve been particularly focused on combating accounts that use automated gameplay, or bots as theyre normally called. Improved analysis methods that learn from player behavior allow us to effectively identify any offenders. Your complaints also play a key role in this process, as they help us quickly respond to new bot practices and provide a fair gaming experience for everyone.

    We strive to ensure that every decision we make is fair and reasonable. Understanding that there are accounts that may seem suspicious, weve introduced new CAPTCHA functionality. Accounts that the system suspects of using bots will be periodically subject to automatic verification using CAPTCHA, and if your account is under suspicion dont worry just complete the CAPTCHA to continue playing. The CAPTCHA will be displayed to suspected players before the battle, which in turn will help further reduce the number of bots in the game.

    In obvious cases by analyzing a players behavior when completing the CAPTCHA, the system will be able to automatically block a violators account. At the same time, were making every effort to avoid false positives in the system. This is an additional step in ensuring the integrity of all War Thunder battles.

    [h2]What we recommend[/h2]
    We recommend that you set a strong password for your account and enable two-step authentication in your profile. This will help protect your account from fraudsters. And remember, dont use forbidden client modifications and never share your account information with anyone!


    [ 2024-01-31 12:41:04 CET ] [ Original post ]

    Collab with UU Booster



    Enjoy a better ping until February 5th with our UU Booster collab!

    If you're located in China, you'll be able to enjoy a better connection with UU Booster. Want to learn more? Check out the details here.


    [ 2024-01-31 12:03:28 CET ] [ Original post ]

    It's fixed! 86



    Hey everyone, in this article well be talking about the bug fixes and improvements that weve been working on in the past 2 weeks thanks as always for your bug reports!

    If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

    [h2]Customizing automatic selection of camos[/h2]



    Were continuing to improve the functionality of automatic selection of camouflages for ground vehicles depending on the location. Weve seen your comments and have added the ability to edit the list of camouflages that are automatically selected. If you dont like one, simply exclude it and the camouflage in the list will then become inactive. You can remove any camouflage from the list apart from the Standard one, and youll still be able to select an excluded one manually before the battle.

    On the topic of camos, weve fixed a bug that would cause a selected auto camouflage setting to not save after a battle, which lead to unfortunate moments in using a winter camouflage on a forest map.

    [h2]QoL improvements to selecting universal backups[/h2]



    Weve recently added the ability to use universal backups directly in a battle, and to prevent a universal backup from being used accidentally the game provided a popup message asking you if you were sure that you wanted to use one but this was a lot of clicks.

    Weve now added a Skip Confirmation box next to the backup use button so that you can activate it faster. Once ticked, this setting will be remembered on your account and the game will no longer ask you if you really want to use a universal backup.

    Theres one other quality of life improvement when using backups in battle. In the respawn window, if it was only possible to spawn by only activating a universal backup, a selected vehicle did not have the Backup text indicating that it could be used thats been added now!

    [h2]Reloads in naval battles[/h2]



    There was complete chaos at sea: ships had been allowed to ignore the reloading of torpedoes and bombs! These were allowed to be used one after another without an issue until they ran out entirely. This was quite problematic, but weve now found the root cause of the issue and now its no longer a problem.

    [h2]Thats not all[/h2]
    That about finishes up todays news, but theres still more to look through. The full list of improvements and bug fixes can be found in the below update notes. Well quickly list a few others: the Order of Maritime Merit award has been added for the French Navy, the highlighting of projectile impact points that were missing have been fixed, and the overlapping multifunction display in the cockpit has been fixed too.


    [h2]Today's update: 2.33.0.100[/h2]

    [h2]Awards[/h2]

    • The Order of Maritime Merit award has been added for the French Navy.

    [h2]Interface[/h2]

    • The ability to edit the list of camouflages that are automatically selected for a certain type of location has been added. You can now exclude any camouflages from the auto selection list except the Standard one.
    • A bug when selecting the Automatic camouflage type causing it to not save after a battle has been fixed.
    • In the crew upgrade window, crew qualification for the current vehicle is now shown across all tabs.
    • In the universal backup activation window in battle, an option to disable the confirmation message popup when using a backup has been added.
    • A bug where the Backup text on a vehicle was missing in the respawn window when it was possible to spawn with it only using a universal backup has been fixed.
    • A bug that caused the performance characteristics of a shell to not show in the Protection Analysis if a vehicle only had one type of shell has been fixed.

    [h2]Ground Vehicles[/h2]

    • A bug that made it possible to change a loaded belt, clip or magazine without firing a loaded round has been fixed.
    • Ariete (P), Ariete, Ariete PSO, Ariete AMV the blowout panel mechanic has been removed, as it was incorrectly present whilst all ammo was actually stored in the crew fighting compartment instead. (Report)
    • Ariete (P), Ariete, Ariete PSO, Ariete AMV a bug where there was no secondary shrapnel formation when the upper front hull was hit has been fixed.
    • M60 AMBT a bug where there was no stabilizer for the 25 mm LW25 gun has been fixed. (Report)

    [h2]Naval Vessels[/h2]

    • MS-53, Soukou-Tei the aiming angles for guns of the first group of weapons have been increased.
    • HMS Gay Archer the previously empty ammunition magazine, located closer to the stern, is now filled with shells.
    • Vauquelin a bug that caused a deck anti-aircraft machine gun to not attack enemy aircraft and boats has been fixed. (Report)
    • A bug that caused the highlighting of the projectile impact point to be missing has been fixed.
    • A bug that allowed rockets to be fired while reloading has been fixed.
    • A bug where torpedoes did not take reloading into account has been fixed. For example, on the destroyer Pr.45 Opytny it was possible to fire a salvo of 10 torpedoes from 8 tubes without reloading. (Report)

    [h2]Aircraft[/h2]

    • SB2C (all variants) a bug that caused the defensive turret to be able to fire through the fuselage has been fixed. (Report)
    • TIS-MA a bug that caused rocket launcher rails to show on the wings when selecting FAB-100 bombs has been fixed. (Report)
    • AJS37 launch rail for the RB 74 missiles has been replaced with a correct one.
    • SA.341F Gazelle the HOT-1 ATGM no longer requires modification research and is available immediately. The HOT-2 modification has been moved from Rank III of modification research to Rank II. The HOT-1 modification has been removed. The modification cost in Golden Eagles or Research Points will be compensated.
    • A.109EOA-2 the 2 x BGM-71C ITOW option has been added, which does not require researching any modifications and is available immediately.
    • A bug where it was possible to fire guns even if control was lost due to overloads has been fixed.
    • A bug in Arcade Battles that caused the visibility of dropped or fired secondary weapons to not update after reloading while in spectator mode has been fixed.
    • A bug that caused part of the image of one multifunction display to be overlapped onto another has been fixed. For example, the frontline of the enabled map was overlapping on other screens in the cockpit. (Report)
    • A bug which caused messages about the inability to fire rockets due to the landing gear being deployed to not appear has been fixed.
    • A bug which caused the inability to fire rockets after the landing gear was torn off on aircraft where having landing gear down blocks rockets from firing has been fixed.
    • A bug that caused rocket boosters to work incorrectly when the instructors auto control of engine setting was enabled has been fixed.
    • Su-17M2 a bug that prevented the launch of a missile in a direction different from the direction to the activated target point has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-01-31 09:56:45 CET ] [ Original post ]

    The War Thunder Roadmap for Spring to Summer 2024

    Hey everyone! Weve finished processing your feedback and are ready to present the next Roadmap.

    Lets first start by saying that this list contains only a part of all changes and new features that were planning to add to the game in the first part of 2024. This list does not affect the addition of new types of weapons and vehicles, some mechanics and gamemodes, as well as graphic improvements. Were planning to present add these improvements separately, where well talk about them when theyre ready.


    Take a look at the Roadmap! (click to expand)

    This Roadmap presents you with the changes and improvements that we plan to add to War Thunder from the Spring leading up to the Summer. If all features have been implemented, well again ask for feedback from the community so that we can create another list for a new Roadmap until the end of 2024.

    Wed also like to note that game development takes time and within the Roadmap are quite a few complex features, meaning some of them may not be able to meet the planned date that weve set for them. The opposite may be true as well where if some features are good to go before the planned date, well release them as soon as theyre ready.

    [h2]Game Mechanics and Gameplay[/h2]


    In terms of game mechanics, were working on a lengthy list of new changes and additions.

    Lets go through them. In the first major update of 2024, were planning to introduce new tutorial missions for controlling technically complex types of aircraft weaponry such as guided missiles and bombs with laser seekers, as well as missiles with TV and thermal imaging heads. In addition to this for the first update, if were able to develop it on time and within existing constraints, well be implementing an aircraft fuel slider and will solve the issue of duplicating researchable and default air-launched missiles in the weapons selector menu.

    For ground force players, the first major update of the year will bring improvements to the synchronization of the destruction of objects on ground maps fences, bushes and other objects will be destroyed first on the players side, and then server-side for all players.

    Were also planning to introduce detection of enemy aircraft at aircraft spawn points in Ground Realistic Battles, just like how it works for ground vehicle spawn zones. The mechanics for replenishing at capture points in ground battles will be reworked too: vehicles that can currently replenish rounds, missiles and rockets only after they are completely used up will have the ability to replenish any missing ones that have been used. The replenishment times of all rounds, missiles and rockets will be revised to improve on the overall dynamics of battles. In addition to this, the replenish action will not instantly be reset when moving in and out of a capture point.



    The second major update of the year may bring in new effects to the game regarding damage to ground vehicle crews shell shock for gunners and commanders, the occurrence of a new type of fire: one that can start in the fighting compartment, and so on. In addition to this, it may be possible to heal ground crew members that were wounded in battle. We say may because well be working on these new features and before releasing them, well be publishing a series of Development Blogs to present our design, with polls so that you can vote and let us know if you like the idea or not.

    For aircraft players, were planning on implementing the separate use of Flares and Chaff. More Air Conquest missions will appear in the Air Arcade gamemode with a respawn zone protected by anti-aircraft guns. The same update should include a division of the Battle Rating of vehicles by mode for example, some attack aircraft will be given a different Battle Rating in ground and air battles. Were also planning to complete the work being done on updating crew character models with era based military equipment, as well as adding new models for crews for more modern vehicles.

    In this years summer update, youll have the opportunity to recycle inventory items that you no longer need (orders, wagers, boosters, backups) into other random items, and were planning to complete work on updating the damage model for helicopters. The ability to control the types of fuzes for ammunition while in battle will also be added youll be able to turn the radio fuze on or off, and change the high-explosive and fragmentation settings.



    Were also planning to implement mechanics for saving aircraft at an exit zone: for air events in Ground Arcade Battles with a random reward (mission points, Silver Lions, air event points or artillery), which will also be included in World War mode with an instant Silver Lion reward for saving an aircraft instead of making the next respawn cheaper.

    Well announce in advance our plans to correct the scattering scenarios of APHE shell fragments while keeping the head of the projectile on the trajectory after armor penetration, where if you vote for these changes, theyll be appearing in the game in the summer. In addition to this, well have a vote on whether or not it would be useful to add the ability to build trenches and replenishment zones to ground vehicles that have a limited amount of ammunition for their primary weapons (some SPGs, anti-aircraft and air defense vehicles). Were looking for your input here: many planned features will only appear in the game after an approved vote stay tuned for further news regarding this.

    [h2]Economy[/h2]


    For planned economy changes, wed like to highlight an important improvement from the previous Roadmap. This is the research bonuses for new nations that we want to implement in the second major update of this year. Thanks for your patience on this one.

    [h2]Interface[/h2]

    Weve received many requests and wishes from you concerning the games interface, so here are some improvements that were preparing. For the first major update of 2024, the killfeed in battle will be improved youll be able to enable and disable nicknames, squadrons and the type of weapon used to destroy another player and so on. The second major update will add changes to the game, such as a visual selector that will have quick selection for secondary weapons, a timer with the time left before ammunition (missiles and bombs) hits their target, as well as the ability to drag and and drop vehicles from research trees into a crewslot and changing the order of crew slots.

    For the summer update, a new aiming reticle is planned for modern ground vehicles, plus improved indicators for the operation of vehicle systems. And lastly, youll receive notifications if a player that you reported was banned.

    [h2]Social Features[/h2]


    War Thunder has always primarily been a team game, where teamwork without communication is really difficult. New social features will make your communication easier and your public profiles much cooler than before. First of all, were planning on introducing an integration of the Steam friends list into the in-game client, and a wishlist, where youll be able to wish for things you want with the ability to gift others through this wishlist too. These features should be ready in time for the first major update of the year.

    In the second major update of the year, team mechanics will be improved and a search for squads based on interests will be added. In the summer, well be introducing customizable options to the player card window, the addition of a mini-card as a tooltip in the statistics window and when you destroy another player, youll be able to show off your awesome profile in the vehicle destruction replay camera.


    [ 2024-01-30 15:21:04 CET ] [ Original post ]

    The AMX-30 Super is Returning and is Here to Stay!



    The French AMX-30 main battle tank entered service as early as 1966, but its first real combat test came on January 30th 1991 during the Gulf War. During the Battle of Khafji, Qatari AMX-30s fought Iraqi T-55s, destroying three enemy tanks and capturing four more with only the loss of two AMX-30s.

    The AMX-30 Super is available for Golden Eagles and is here to stay!

    [h3]

    When: From January 30th (11:00 GMT).
    Where: France > Army > Premium vehicles.
    [/h3]



    [h3]About this tank[/h3]

    • The AMX-30 Super derived from a modernization project for the AMX-30B tank offered to Saudi Arabia in 1988, but was never adopted. This tank features an improved fire control system with a stabilizer and a 850 hp engine. A combination of a great APFSDS shell, thermals, good mobility and a stabilizer which is lacking on other AMX-30 variants makes the AMX-30 Super a super fun tank to play!


    [ 2024-01-30 12:04:11 CET ] [ Original post ]

    Pages of History (February): Through a Storm



    [h3]In this months Pages of History, youll be at the center of events that took place in different theaters of war. Many important battles ranging from the end of World War II, as well as major battles in the Middle East: take part in battles with the vehicles corresponding to these historic battles and receive prizes. [/h3]

    [h3]

    From February 1st until February 29th, youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Eugene Esmonde[/h3]
    Eugene Esmond was a Fleet Air Arm pilot during World War II. He earned the Distinguished Service Order for his participation in the attack on the German battleship Bismarck. On February 12th 1942, Esmond led a torpedo bomber squadron against a heavily defended German convoy crossing the Strait of Dover as part of Operation Cerberus. Left without cover, he continued the attack on enemy ships under heavy fire. As a result, his entire squad was destroyed with Esmond himself killed. For his heroism he was posthumously awarded the Victoria Cross.

    You can immediately purchase this profile icon for Golden Eagles until March 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname Achievements Pages of History.


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.

    You can see a detailed description of what task is for what day and your overall progress by going to your Nickname Achievements Pages of History.


    [h2]February 1st February 4th[/h2]
    [h3]Battle of Manila[/h3]
    On February 3rd 1945 the battle for Manila, the capital of the Philippines, began. It took the superior US forces a month to liberate the city from Japanese troops, who fought to the last. For the Americans, these were the fiercest urban battles in the entire Pacific theater.

    [h2]February 4th February 7th[/h2]
    [h3]Battle of the Admin Box[/h3]
    In early 1944, there was much fighting on the border between Japanese-occupied Burma and British India. As part of a foray from the Japanese into Burma on February 5th, British troops were surrounded, but were able to quickly build a defense around the administrative area (which is why the place received the nickname Admin box). Thanks to the presence of tanks and a constant supply of supplies from the air, the Allies managed to hold out for 18 days until the starving Japanese were forced to retreat.

    [h2]February 8th February 11th[/h2]
    [h3]Lam Son 719[/h3]
    From February 8th to March 25th, 1971, South Vietnamese troops, under the cover of artillery and the US Air Force, carried out an operation in Laos to defeat North Vietnamese forces. The operation ended in failure: the Viet Cong continued to use supply routes through Laos, and the losses of US helicopters alone exceeded over a hundred.

    [h2]February 11th February 14th[/h2]
    [h3]Operation Cerberus[/h3]
    From February 11th to 13th 1942, an operation took place to redeploy the German battleships Scharnhorst and Gneisenau and the heavy cruiser Prinz Eugen from Brest in western France to Germany. British attempts to intercept the convoy were made in haste: the bombers did not receive sufficient cover and suffered heavy losses without causing damage to the ships. Germany achieved its goals.

    [h2]February 15th February 18th[/h2]
    [h3]Narva offensive[/h3]
    In the second half of February 1944, Army Group North made a successful attempt to stop the advance of Soviet troops into Estonia. The strengthened Wehrmacht forces successfully repelled the advance of the Red Army and inflicted huge losses on it. The USSR managed to take Narva only at the end of July.

    [h2]February 19th February 22nd[/h2]
    [h3]Battle of Kasserine Pass[/h3]
    The first major battle on the North African front involving American troops showed their inexperience and poor organization. On February 19th, 1943, Axis forces under the command of Field Marshal Rommel, who fled under Allied pressure to Tunisia, launched a counteroffensive and achieved considerable success. Allied forces, especially US units, suffered huge losses and were forced to retreat tens of kilometers. This defeat delayed the end of the North African campaign by several months.

    [h2]February 22nd February 25th[/h2]
    [h3]Operation Grenade[/h3]
    After victory at the Bulge, the Allies advanced deeper into Germany. In early February 1945, the Germans opened the floodgates on the Ruhr River to stop the enemy advance. The American 9th Army only managed to cross the river on February 23rd, defeating the German troops and taking many prisoners.

    [h2]February 26th February 29th[/h2]
    [h3]Battle of Norfolk[/h3]
    On February 27th 1991, the largest tank battle in the Gulf War took place: more than 12 divisions took part in it. The international coalition won a resounding victory: the loss of equipment on its side amounted to tens of units, and on the Iraqi side in the thousands.


    [ 2024-01-29 13:18:00 CET ] [ Original post ]

    Update 2.33.0.96



    [h2]Sound[/h2]


    • The engine sounds of enemy and allied ground and air vehicles fade more prominently and lose high frequencies over distance. This means that situations with excessive noise in the environment have been corrected, and the realism of the sound has improved.
    • The HSTV-L and Abrams tank series have been made to sound less distinctive as the distance increases.
    • New sounds have been created for the Challenger 2 tank engines. The old Challenger 2 sounds have been transferred to the Chieftain tank series.
    • The throttle sounds of the players ground vehicles will now stop if the throttle button is pressed and then released before the throttle sound ends.
    • A bug where piston aircraft sounded similar to each other has been fixed, meaning each engine type sounds unique again. This applies to both the players vehicles and the vehicles of enemies and allies.
    • The flyby volume of jet aircraft has been reduced.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-01-29 10:52:29 CET ] [ Original post ]

    Screenshot Competition - Frozen in Time!



    Welcome to the 104th War Thunder Steam Screenshot Competition!

    Thank you for submitting all of those beautiful screenshots last week! This week, the terms have been revised slightly with the intention of allowing different authors a chance to shine for art picked by community votes. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 104th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen104. You have time until the 2nd of February to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle that is not moving.
    • You must add the #WTscreen104 tag (title cannot have any other text in it).
    • Artists may only win by popular vote once per four screenshot competitions. This will start with the winners of the 104th edition.
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 103rd edition - Making Waves![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3145031978
    https://steamcommunity.com/sharedfiles/filedetails/?id=3144993691
    https://steamcommunity.com/sharedfiles/filedetails/?id=3146007138

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3144166430
    https://steamcommunity.com/sharedfiles/filedetails/?id=3143650870
    https://steamcommunity.com/sharedfiles/filedetails/?id=3147340278

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2024-01-27 04:02:58 CET ] [ Original post ]

    Australia Day: The Boomerang Mk.II Returns, Discounts and Earn a Koala Decal!



    Good day mates. January 26th is Australias national day! This date coincides with the anniversary of the arrival of the First Fleet on the coast of the continent, which proclaimed these lands as the territory of the British Empire. This day is celebrated with concerts, festivals and awards for the years most outstanding Australians.

    Discounts and the Boomerang Mk.II is available for Golden Eagles!

    [h3]

    When: From January 26th (13:00 GMT) until January 29th (13:00 GMT).
    Where: Great Britain > Aviation/Army > Premium vehicles.
    [/h3]


    • The Boomerang Mk.II is only available to purchase if you already own the Boomerang Mk.I, and the Boomerang Mk.I and A.C.IV are available at a 25% discount!

    [h3]About this aircraft [/h3]

    • The Boomerang Mk.II is an excellent aircraft for turn dogfights: although its not very fast, in terms of maneuverability, few aircraft at its rank can compete with it. Its 20 mm Hispano cannons have a modest amount of ammo, but its 7.7 mm Browning machine guns have 1,000 rounds of ammunition per barrel. In addition to this, the Boomerang Mk.II can carry 2 x 250 lb bombs for attacking ground targets. Devastating!


    [h3]About this tank[/h3]

    • The A.C.IV features a 76 mm 17-pounder cannon that is capable of firing AP, APC and the great APCBC shell. This coupled with its 48 km/h speed allows it to give good account in battles and take out most opponents, making it a fantastic all-rounder Australian tank!




    Earn the Koala decal!
    Earn yourself this sweet Australia Day decal by completing the following task.


    Koala decal

    [h3]
    When: From January 26th (13:00 GMT) until January 29th (13:00 GMT).
    Task: Play 3 battles using British vehicles to receive the Koala decal!

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Australia Day.
    • You can find the decal in the Holidays tab in the Customisation menu.

    [/h3]


    [ 2024-01-26 14:13:30 CET ] [ Original post ]

    Anniversary of lifting the Siege of Leningrad: Get the KV-2 (ZiS-6) and more!



    Following a successful offensive by Soviet troops in January 1944, the Soviets made it possible to push the Wehrmacht 70-100 km from Leningrad, ensuring a complete lifting of the blockade and safety from artillery strikes. On January 27th, the lifting of the siege of Leningrad was announced to the entire world, and in honor of this event, a celebratory fireworks display was held.

    The KV-2 (ZiS-6) is available for Golden Eagles and is here to stay!

    [h3]

    When: From January 26th (11:00 GMT).
    Where: USSR > Army > Premium vehicles.
    [/h3]



    [h3]About this tank[/h3]



    Earn the Vehicles of Victory: GAZ-AA decal and Maxim machine gun (Leningrad) decoration!
    You can also earn this awesome decal and decoration by completing the following two tasks.


    Vehicles of Victory: GAZ-AA decal

    Maxim machine gun (Leningrad) decoration

    [h3]
    When: From January 26th (11:00 GMT) until January 29th (11:00 GMT).
    Task:

    • Play 3 battles using USSR vehicles to receive the Vehicles of Victory: GAZ-AA decal.
    • Win 5 battles using USSR ground vehicles to receive the Maxim machine gun (Leningrad) decoration!


    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Lifting the Siege of Leningrad.
    • You can find the decal in the Holidays tab in the Customisation menu.

    [/h3]


    [ 2024-01-26 12:07:04 CET ] [ Original post ]

    Update 2.33.0.90




    • A bug relating to AMD GPU drivers being incorrectly detected, causing the game to suggest updating freshly installed drivers has been fixed. (Report)
    • A bug that caused the game to crash when connecting late to a battle already in progress with the message Error 8111000A: Freeze detected has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-01-26 09:49:52 CET ] [ Original post ]

    Call of the Dragon: Earn the Object 292!



    Its 2024 and a dragon is calling! Were inviting you to celebrate the Year of the Dragon by participating in the Call of the Dragon event, starting February 1st, to earn yourself some sweet dragon related cosmetics and the unique Object 292 tank.

    Call of the Dragon is the first event in our new event cycle that we announced earlier this week. If youre wondering about the new event cycle, click here to find out all of the details.

    [h3]From February 1st (11:00 GMT) until February 19th (11:00 GMT), earn mission points in Ground Battles, unlock stages and receive rewards![/h3]


    [h2]Object 292 an event vehicle MBT for the USSR at Rank VII[/h2]
    Meet the Object 292. This was one of the last Soviet experimental tank developments, developed from the T-80 that features a newly filled 152 mm smoothbore gun. The grand reward for this event complete 8 stages and its yours!



    Read more about the Object 292

    [h2]Dragon Decals and a Decoration![/h2]
    For a specific number of stages, youll also be able to get yourself the following dragon decals, decoration and loading screen, plus a chest that contains rewards.


    [table noborder=1 equalcells=1]
    [tr]
    [td]Black Dragon decal[/td]
    [td]Green Dragon decal[/td]
    [td]Green Dragon decoration[/td]
    [/tr]
    [/table]


    Call of the Dragon loading screen

    Among the rewards of the event is also this chest that you can open and get the chance of one of the following items:

    • 50,000 - 100,000 Silver Lions
    • Silver Lion and Research Point boosters
    • Random Wagers and Orders
    • Universal Backups (1 - 3)
    • A random camouflage for a vehicle you own
    • 1 day of Premium Account


    [h2]How to get all rewards[/h2]
    Each stage can be obtained for 45,000 mission points, where every new stage obtained will give you a new reward.

    Youre able to earn mission points in Ground Battles at Rank III or above in Arcade, Realistic and Simulator Battles. The number of mission points to complete a stage depends on the game mode and the maximum Rank of the vehicle that you use in battle. Theres a multiplier for earning mission points, which is shown in the task description in-game.

    You can also earn mission points by using event vehicles that are Rank I and II. Event vehicles that can be used have the name of the event that they were obtainable in on their stat card.

    [h3]Stages change every two days at 11:00 GMT on February 3rd, 5th, 7th, 9th, 11th, 13th, 15th and 17th.[/h3]


    [h2]Rewards are given when you complete a specific number of stages[/h2]

    • For 1 Stage: chest with a random reward
    • For 2 Stages: one of the decal rewards
    • For 3 Stages: Dragon Box Silver Chest
    • For 4 Stages: one of the decal rewards
    • For 5 Stages: chest with a random reward
    • For 6 Stages: Green Dragon decoration
    • For 7 Stages: Dragon Box Silver Chest
    • For 8 Stages: non-tradable coupon for the Object 292
    • For 9 Stages: the Call of the Dragon loading screen

    When you complete 8 stages, youll receive a non-tradable coupon for the Object 292, where using it will immediately activate the vehicle onto your account. If you dont want the vehicle and would like to sell the coupon on the Market, youll need the Upgrade for coupon item.

    The Upgrade for coupon item can be earned in parallel with the stages throughout the event from February 1st (11:00 GMT) until February 19th (11:00 GMT) for 750,000 mission points.


    After receiving the Upgrade for coupon item, you can convert a non-tradable coupon for the vehicle into a tradable one and sell it on the Market. The tradable coupon can be sold after 6 days from the moment its created.

    The Upgrade for coupon item is valid until 11:00 GMT on February 19th. Until this time, you can use it or exchange it for War Bonds. Afterwards, itll disappear from your inventory.

    You can track the progress of completing stages and receiving the Upgrade for coupon by clicking on your Nickname > Achievements > Call of the Dragon. If you dont manage to complete a stage on time or would like to purchase a stage, until February 22nd from the Achievements window, you can purchase each stage with Golden Eagles which will give you the corresponding rewards.


    [ 2024-01-25 13:02:38 CET ] [ Original post ]

    Server Update 25.01.2024




    • The planned Battle Rating changes have been implemented.
    • Changes to the rotation of available Battle Rating brackets in Air Simulator Battles will take effect in the next rotation change.
    • The maximum luminosity and burning time of BOL flares have been reduced in accordance with the mass of pyrotechnic compound. The number of BOL countermeasures in one salvo has been doubled to maintain sufficient effectiveness (released in one of the previous updates).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-01-25 11:48:55 CET ] [ Original post ]

    Call of the Dragon: Object 292



    Were taking a look at the main reward of the Call of the Dragon event, which is the Object 292, an experimental Soviet MBT based on the T-80 series tank that features a 152 mm smoothbore gun!

    [h2]Object 292: An Event Vehicle MBT for the USSR at Rank VII[/h2]

    Features:


    • Long-barreled 152 mm gun!
    • Autoloader.
    • Laser rangefinder.
    • Good mobility.
    • Average armor protection.


    [h2]Meet the Object 292![/h2]

    Lets take a moment to think about what Soviet MBTs, armed with a 152 mm gun, would be like? Theyd be like the Object 292, which is an experimental tank based on the T-80BV chassis that has a 152 mm smoothbore cannon. This tank is the main reward vehicle for the Call of Dragon event lets take a look!



    The stand-out and most noticeable feature of the Object 292 is without a doubt its gun. This is a huge 152 mm LP-83 smoothbore cannon thats stabilized, produces a lot of recoil and also has an autoloader! Thanks to its length, the general characteristics of shells have improved in terms of muzzle velocity and penetration, where the available two are an APFSDS and HE shell. In terms of ammo load and rate of fire, this tank can store 30 rounds of ammunition in total, including 16 already in the autoloader, which can be fired at a rate of 6 rounds per minute. Not bad for a gun of this size!



    [h3]
    Interesting:In addition to the Kirov plant in Leningrad, development of 152 mm guns was carried out at the Ural Design Bureau of Transport Engineering (Object 195) and the Kharkov Malyshev Plant (Boxer project).
    [/h3]

    Moving onto the Object 292s chassis and speed, which is essentially the same as T-80 tanks that weve all come to know: a good maximum speed and a good power-to-weight ratio. On solid ground, the Object 292 can reach speeds of 70 km/h, where its also able to drive well in off-road conditions and maneuver without much of an issue. As you may expect, the weakest part about the Object 292s mobility is the slow reverse speed, however this is still higher than on the T-72 series.



    In War Thunder, the Object 292 is modeled exactly how the real prototype itself was tested. All types of ERA have been removed, and steel blocks have been placed on the turret acting as weight imitators. Therefore in terms of armor, the Object 292s is generally a naked T-80, meaning it has vulnerable sides on the hull and turret. The frontal armor will struggle against APFSDS rounds above 105 mm caliber, and ATGMs, especially tandem charge, will not have any problem going through. You may have also noticed that the turret shape is slightly different, and youd be right! This is because the back of the turret area has extended to accommodate the new massive breech and its recoil, and to store shells.



    The Object 292 is the main reward of the Call of the Dragon event which is going to be starting very soon. Keep an eye out on the news to find out about the event how and exactly it will work so that you can get this awesome tank!

    Click here to learn about the Call of Dragon event


    [ 2024-01-25 11:11:18 CET ] [ Original post ]

    Su-7BMK returns for the Anniversary of its maiden flight!



    Soon after the Su-7 jet fighter was put into service, Soviet command instructed the Sukhoi design bureau to create a modification of this aircraft to be a fighter-bomber. At the same time, the USSR decided to completely abolish attack aircraft in favor of fighter-bomber aircraft. Entering service on January 24th 1961, the Su-7B became the first carrier of nuclear weapons.

    The Su-7BMK is available for Golden Eagles!

    [h3]

    When: From January 24th (13:00 GMT) until January 26th (11:00 GMT).
    Where: USSR > Aviation > Premium vehicles.
    [/h3]

    [h3]About this aircraft[/h3]

    • The Su-7BMK is an export version of the Su-7BM fighter-bomber. This speedy and fast-climbing aircraft is capable of carrying a large array of diverse weapon options. Some of these include regular FAB-500M-54 bombs, OFAB-250 bombs, S-3K rockets and even large S-24 rockets. Overall the Su-7BMK is an excellent choice for attacking ground targets!


    [ 2024-01-24 16:26:28 CET ] [ Original post ]

    Warbonds for the Airborne General Battle Pass!



    [h3]

    The Warbond Shop for the Airborne General Battle Pass season will start on January 24th and will finish on April 24th.
    [/h3]

    Were presenting an interesting range of items that are available for Warbonds and earned in the Battle Pass! Theres decals, decorations, camouflages, a brand-new stylish pinup, and six premium vehicles.

    One stand-out premium vehicle for this seasons Warbonds is the Soviet T-34-57 (1943). This tank boasts good sniping abilities, excellent armor penetration for its Rank, and an impressive accuracy with a high rate of fire. Check it out!

    [h3]
    The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special Warbond currency that can be obtained by unlocking Battle Pass levels.
    [/h3]

    [h2]Type 4 (Mod 4)[/h2]

    A rather peculiar gunboat thats fast and ideal for patrolling. Featuring 2 x 20 mm cannons that are capable of causing great damage to other boats as well as aircraft, and a 37 mm naval cannon on the front.

    [h2]Ki-61-Ib (USA)[/h2]

    A Fighter thats capable of dealing with other fighters and bombers well thanks to its impressive rate of climb and good ammunition amount for its 4 x 12.7 mm machine guns.

    [h2]M14/41 (47/40)[/h2]

    Small and nimble, this Italian tank is strong at its Rank thanks to its good gun, excellent rate of fire and APBC shell!

    [h2]Z47 first time in the Warbond shop[/h2]

    A German Destroyer with fast-firing main caliber guns, good air defense capabilities and secondary weapons for use against boats and aircraft. Overall a great support ship!

    [h2]Yak-3 (France)[/h2]

    The Yak-3 that was used by the Normandie-Nieman squadron. This aircraft is one of the best French fighters at Rank III thanks to its fantastic performance characteristics and excellent engine that allows it to quickly accelerate, gain altitude fast and manuever well.

    [h2]T-34-57 (1943)[/h2]

    A versatile tank thats perfect for both close range attacks from flanking thanks to its great mobility, and for sniping at longer ranges. Its 57 mm cannon can penetrate almost any enemy at its Rank, even from a decent distance!


    [h2]Aries Zodiac pinup[/h2]

    For this Battle Pass Warbond shop, theres a trophy that contains decals that are from the 2022 Warbond shop, as well as the new Aries Zodiac pinup, which continues the series of themed decals. Youll also find decorations in the Helmet trophy thatll enhance the looks of your tanks! In addition to this, Player Profile icons are available in their own trophy, and this time include US tankers. To top it all off, trophies that contain random camouflages as usual become available as new store levels are unlocked.

    A large number of usable items are also available in the Warbond shop: boosters, universal backups, wagers and orders, test drives of premium vehicles even talismans are obtainable at the highest levels of the shop.

    Check out the full range of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or Shop -> Warbond Shop!


    [ 2024-01-24 13:32:48 CET ] [ Original post ]

    Introducing War Thunders New Event Cycle



    Weve got some news to share with you. From now on, well be using a brand-new event cycle where events will start almost consecutively and will (wherever possible) be tied to real-life events.

    In addition to this, each event except the Winter event and some cosmetic only events will only have one vehicle dedicated to them. Every event will last on average 12-18 days, where when it finishes, therell be a small pause of a few days until the next one begins.

    The first event in this new cycle is due to start very soon keep an eye out for all of the details surrounding this on January 25th.

    Since each event will only have one vehicle, today were announcing the first three: the first event will have a Tank as the main reward, the event after will have an Aircraft as the main reward, and the event after a Naval Vessel, where events will follow this general cycle throughout the year.

    Each event will be mission points based to earn tasks, where the amount of mission points required to obtain each task depends on the vehicles rank. The required amount will range from 35,000 to 45,000 mission points for each task (usually per 2 days).

    Thats about it! If youve got some questions, weve got some answers. Check out the FAQ that weve prepared.

    [h2]FAQ: Some answers to questions you may have[/h2]
    [expand type=details]
    Q: If each event will only have one vehicle, will there be ground, air and naval vehicle rewards in the future?


    • A: Yes. As mentioned in the news, the first event will be dedicated to a tank, the event after will be dedicated to an aircraft, and the one after, a naval vessel. Afterwards, a repeated cycle of each vehicle type (in most cases) will occur.

    Q: With this format, does this mean that therell always be events throughout the year?

    • A: Yes. However it depends on the month and when events finish or start, but generally there will be 2-3 days of no events until the next event starts. The longest current gap planned is almost 1 month in the summer until the next one starts.

    Q: Why have you chosen this format?

    • A: Based on player feedback, we want to provide players with ways to obtain all vehicles in events rather than only a select few. With consecutive events, players will be able to obtain vehicle types they want and miss vehicles they dont want.

    Q: Does this mean theres no more crafting events?

    • A: Yes. Crafting events in their previous format will no longer be a thing in War Thunder.

    Q: Will the types of vehicle rewards change compared to how old events worked?

    • A: Each event will only be dedicated to one vehicle (with the exception of the Winter event). The type of vehicle in each event will be a mix of high, medium and low tiers, where the required number of mission points, tasks and stage purchase cost will vary in each event depending on the vehicles rank.

    Q: Will events tied to real-life events have related cosmetics?

    • A: Yes, where possible. When an event is tied to a real-life event, it will have related cosmetics too. However, not all events will be tied to something it will be tied wherever possible. If its not possible, the event theme will be something unrelated, and random.

    Got any more questions? Let us know in the comments and well do our best to answer them!
    [/expand]


    [ 2024-01-23 13:02:09 CET ] [ Original post ]

    Update 2.33.0.77



    [h2]Other[/h2]


    • A bug that caused some location bushes to not be destroyed by shots has been fixed.
    • A bug where damage was incorrectly calculated in Naval battles has been fixed.
    • A bug that caused the commanders sight to rapidly twitch when turning the camera has been fixed.
    • A bug that caused the ATGM icon to not be highlighted when it was selected as a controlled weapon has been fixed.

    [h2]Sound[/h2]

    • A bug that caused some automatic cannons to sound like machine guns has been fixed. (Report)
    • A bug that affected the audibility of allied and enemy ground vehicles at lower RPMs has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-01-23 10:12:41 CET ] [ Original post ]

    Meet Airborne General, the 14th Season of the Battle Pass!



    The M551 Sheridan light tank was named in honor of General Philip Sheridan, an American Civil War General. Equipped with a 76mm M32 cannon, this tank is the main reward of the 14th Battle Pass Season in War Thunder!

    [h3]

    New! Youll now automatically receive all Battle Pass rewards that you earn, even if you forget to claim them on time. At the end of the season, all unclaimed rewards will be credited to your account when you first log into the game. This new feature has already come into effect, which means that youre guaranteed to receive your earned rewards in the current 13th Battle Pass Season, which ends on January 24th.
    [/h3]

    To receive Battle Pass rewards, youll need to regularly log into the game and complete tasks and challenges. Each level of the Battle Pass will earn you a prize, be it a player icon, loading screen, title, decals, decorations, or 3 brand-new premium vehicles!

    Meet Season 14 of the Battle Pass!

    [h3]
    When: From January 24th until April 24th.
    [/h3]

    [h2]This Seasons Rewards[/h2]

    Weve got a new set of decals, decorations, a profile icon and vehicles lined up for you this season! See the full list in the Battle Pass tab in the hangar, or check them out on our . Heres some key rewards for Season 14:

    [h2]
    Le Triomphant[/h2]
    A Premium Destroyer for France at Rank III.

    Le Triomphant is now going to be one of the fastest Destroyers in the game. Thanks to its amazing speed, this ship is able to quickly get to advantageous positions on the seas. Combining this with its 4 x 138.6 mm main caliber cannons, youre going to be giving any enemy at this rank a hard time!



    [h2]IL-8 (1944)[/h2]
    A Premium Strike Aircraft for the USSR at Rank III.

    A modernized variant of the IL-2 attack aircraft, equipped with a new engine and a bomb load up to 1000 kg. Fast and easy to use, this aircraft is going to be fun to play in both ground and air battles.



    [h2]M551(76)[/h2]
    A Premium Light Tank for the USA at Rank IV.

    The Airborne General Sheridan, whos given this season its name! This is the M551 Sheridan with the M41 Walker Bulldogs gun, a two-plane stabilzer and an increased turret traverse speed perfect for an aggressive playstyle!




    [h2]Decals[/h2]

    4 decals!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 1st Marine Infantry Parachute Regiment [/td]
    [td]Emblem of the 101st Airborne Division Headquarters[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the Paramarines[/td]
    [td]Emblem of 9th Paratroopers Assault Regiment[/td]
    [/tr]
    [/table]


    [h2]3D decorations[/h2]

    3 decorations!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Automatic grenade launcher (USA) (tank)[/td]
    [td]Modern Assault rifle (USA) (tank)[/td]
    [td]Airdropped barrel (ship)[/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]


    US Paratrooper


    [h2]
    [/h2]

    [h3]About the Battle Pass[/h3]

    [h3]
    If youve got two Coupon Upgrades from stages in the previous season, then you can claim the new Battle Pass for free! Exchange them in the purchase menu of the Airborne General season.
    [/h3]

    The Battle Pass is a seasonal event where players can earn many rewards, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles. The rules are simple: you earn progress points and use them to unlock new stages, earning valuable prizes in the process.

    You can unlock new stages and receive awards at any time during the season.


    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • You can check your Battle Tasks in the game. Complete them and receive progress points.
    • From 2 to 5 points.

    Complete Season Challenges

    • One Challenge is available at the start of the season. Every week you get a new one, while three more can become available by unlocking stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2024-01-22 15:29:18 CET ] [ Original post ]

    Screenshot Competition - Making Waves!



    Welcome to the 103rd War Thunder Steam Screenshot Competition!

    The screenshots all of you submitted last week looked great! Heavy vehicles have some obvious advantages over their lighter weight alternatives, but the lighter vehicles are far more versatile! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 103rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen103. You have time until the 26th of January to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must feature a naval aircraft, amphibious tank, or naval vessel.
    • You must add the #WTscreen103 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 102nd edition - Lightweight![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3139879805
    https://steamcommunity.com/sharedfiles/filedetails/?id=3138921128
    https://steamcommunity.com/sharedfiles/filedetails/?id=3140059349

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3141733905
    https://steamcommunity.com/sharedfiles/filedetails/?id=3139186940
    https://steamcommunity.com/sharedfiles/filedetails/?id=3138505291

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2024-01-20 04:52:08 CET ] [ Original post ]

    Battle Pass Vehicles: M551(76)



    Today were showing you the rather interesting M551(76), an American light tank coming to the game in the upcoming Battle Pass season called Airborne General!

    [h2]M551(76): A Premium Light Tank for the USA at Rank IV[/h2]

    Features:


    • Effective APDS shell.
    • Gun stabilizer!
    • High turret traverse speed.
    • Light armor.



    [h2]Meet the M551(76)![/h2]

    The M551(76) is a premium light tank and the main prize of the upcoming Battle Pass season in War Thunder, which weve named Airborne General in honor of this tank. What do you get when you combine the M551s chassis and turret and stick the M41 Walker Bulldogs 76 mm gun in it? You get the M551(76), which will offer you a lot of advantages! Lets take a closer look.

    [h3]
    Interesting: The M551 was given the nickname Sheridan in honor of Philip Sheridan, a United States Civil War General.
    [/h3]



    In an attempt to solve problems with the Sheridans 152 mm gun, engineers proposed to use a gun that had lower recoil, one of which included the M32 76 mm cannon which is found on this tank. Capable of firing a high-penetrating APDS shell, the 76 mm cannon has great accuracy and is backed up by a two-plane stabilizer, something not found on the M41 Walker Bulldog. Combining this new addition and a higher turret traverse speed than the M41 (a whopping 40 degrees a second on a top crew!), the M551(76) can be put to good use while on the move, and is great at reacting to new threats quickly thanks to the fast turret traverse.



    [h3]
    Did you know? The M551 Sheridan light tank could not only parachute from aircraft, but also float. To do this, the crew needed to install a special set of equipment which literally made it look like a boat. Weve not got this in War Thunder because the gun couldnt be used while amphibious, and it would simply take too much time to set up!
    [/h3]

    Moving onto the M551(76)s chassis, which stays the same and is generally no different from the standard M551 already in the game: very light armor so that mass remains as low as possible, decent driving characteristics and a great top speed of 69 km/h.



    [h3]
    In your matches by Tom, Community Management Team Leader:The key element this vehicle offers is reaction time, so its important to factor this advantage into how you play. An aggressive flanking playstyle will work well here you want to try to catch enemies out while theyre on the move as you can fire at them accurately before they can in the majority of cases, which is a huge advantage. Try to avoid sitting still and playing defensive, if youre just sitting there covering a signline your main advantages arent being utilised, and youd be better off playing another tank. Keep moving, keep being aggressive, and the nukes will flow.
    [/h3]


    The premium M551(76) can be yours by completing tasks in the upcoming Battle Pass season thats set to start on January 24th, named Airborne General. Were sure that this new Sheridan is going to be a popular one amongst those of you who enjoy light tanks and premiums! Make sure to keep an eye out for the news regarding the upcoming Battle Pass on Monday January 22nd. Until then, see you!


    [ 2024-01-19 12:29:38 CET ] [ Original post ]

    Battle Pass Vehicles: IL-8



    We present to you the experimental IL-8 which is an improved variant of the famous IL-2 attack aircraft. Whats the difference? It has an increased bomb load and signature survivability thats common to the IL series of aircraft. This new aircraft is available in the new season of the upcoming Battle Pass!

    [h2]IL-8: A Premium Soviet Attack Aircraft at Rank III[/h2]

    Features:


    • Bomb loads up to 1000 kg.
    • Good survivability.
    • No rockets.
    • Low speed.



    [h2]Meet the IL-8![/h2]

    Welcome to the main aircraft prize of the upcoming Battle Pass season the Soviet IL-8 attack aircraft! This is a modernized version of the earlier versions of the IL-2 that features a new engine and an increased bomb load. Youll be able to earn this aircraft in the Battle Pass for free by going through Battle Pass levels. Lets take a closer look!

    The IL-8 is fitted with a brand-new AM-42 engine, which in turn has made it noticeably faster at higher altitudes despite its increased weight. Of course the IL-8 is heavy and can only dream of being a fighter aircraft, but reaching speeds of over 400 km/h is now quite possible even when using a medium-sized bomb loadout.



    [h3]
    Interesting: Unlike the IL-2, the gunner on the IL-8 is also protected by armor on the sides and bottom. The total mass of armored parts on the IL-8 was 1110 kg!
    [/h3]

    However the main changes to the IL-8 in the game are at its secondary weapons. Theres some good and bad news: the bad news is that this aircraft does not have any unguided rockets, and the good news is that the total payload has increased to 1000 kg! Thanks to this, at your disposal, youll now have a pair of 500 kg bombs and access to the secondary weapon menu, allowing you to place bombs wherever you wish on available bomb pylons.



    Along with the increased bomb load and improved speed, playing the IL-8 will be a very similar playstyle to playing the IL-2 attack aircraft. After youve dropped your bombs, using the 23 mm cannons against AI columns in aircraft battles and in shooting open-top or the sides of some lighter tanks in ground battles is ideal. With a bit of practice, youll also be able to easily shoot down enemy fighter aircraft at lower altitudes with the deadly 23 mm cannons. As for survivability, the IL-8 can survive a good amount of hits from machine guns, where its capable of returning to the airfield to repair any damage. This is thanks to the armored area around the cockpit and frontal area that protects the pilot and engine from incoming bullets. In addition to this, just like on later IL-2s, the back gunner has a 12.7 mm machine gun, where on the IL-8 this area is also protected by bulletproof armor.



    [h3]
    In your matches by Ilya, Community Manager: Finally, pilots of the USSR have an IL with a 1000 kg bomb load! At its rank, itll be a very good option for both air and ground battles. In ground battles, I would advise flying into the combat area with tanks at extremely low altitudes so that you can avoid SPAA and in-coming aircraft. In air battles, look for cover from allied fighters or other attack aircraft. The slow IL, despite its survivability, can still be chewed up quickly if alone. Always use delayed fuses on your bombs, and always invest crew points into your tail gunner, which is a key to survival!
    [/h3]



    Thats everything! Youll be able to receive this cool, plus easy-to-use attack aircraft as a free prize in the upcoming Battle Pass season the IL-8 will come in handy in any gamemode, so dont miss your opportunity to grab it. Tomorrow well be telling you about the main tank prize, and on Monday well announce the full list of prizes and conditions for the upcoming season. Stay tuned!


    [ 2024-01-18 14:58:39 CET ] [ Original post ]

    Discussing reports related to the Challenger 2 MBT



    Hey everyone, thanks for your patience while waiting for this post. Today wed like to discuss bug reports relating to the Challenger 2 series of tanks, what weve already fixed thanks to your reports, and what were planning to do in the near future. Lets dive in and take a look at these reports.

    First and foremost, we want to take the time to thank you for creating bug reports for the Challenger 2. Thanks to these reports, the following have been actioned and have already been implemented, or will be implemented into production either in the near future or the next major update:

    Mobility



    Armor and Survivability


    Main gun


    Other armament


    Other


    Challenger 3 TD


    Lets move onto the outstanding reports and discuss them in detail.

    [h2]Discussing the protection of the gun mantlet[/h2]


    First up, lets take a look at the report created by Fireball_2020 regarding the Challenger 2s gun mantlet. We fully appreciate the time taken to source these photos to showcase the mantlet in as much detail as possible, weve looked into this one thoroughly.

    One of the main things this report talks about is that the turret was fired at (mantlet and cheeks) using kinetic and chemical rounds and that both areas withstood these shells. Some important details in this report that wed need are missing, for example, were lacking concrete data on what types of weapons or shells were used in this testing, making it difficult to enact changes without this information. Technically, ensuring the equality of protection between the main armor sections (large dimensions, thick steel plates on the outside and a thick base) and the mantlet (required for stabilizing the gun, where its impossible to accommodate a large armor dimension) is a very difficult task.

    If youve got any public information regarding what shells or weapons were tested, please feel free to leave a post here or contact a Community Manager so we can take a look.

    We have however looked at the damage model geometry for the mantlet in detail and were planning to refactor it. Theres a layer of combined armor in the gun mantlet, and the fastenings are identical to the fastenings of the combined armor package thats visible on the turret cheeks.



    Photos from the Queens Royal Hussars page on Facebook (Source 1, Source 2)

    What are we going to do exactly? First off, the Challenger 2s damage model will be refined based on the available information we have, and in turn will become more detailed. Wed like to note that while refinements sound interesting, they dont necessarily mean that the armor values will increase in some cases they may even decrease. Increasing the details will mean vulnerable areas will be more accurately represented and the protective size of the mantlet may increase.



    When are we going to start this? The plan is to start updating the geometry of the damage model, as well as the visualization of internal modules in the Challenger 2 tanks.
    To make sure that we go through this process as effectively as possible, these changes will come to the game in the next major update but may possibly come sooner if we finish working on it earlier.

    [h2]Protection values of the turrets side armor[/h2]

    Lets take a look at this report created by Flame2512, which notes the protection values of the turrets side armor are too low. Thank you for providing these screenshots and information regarding the armor values. The differences in protection are down to inaccuracies of the damage model, these inaccuracies that lead to discrepancies in protection will be corrected by updating the damage model geometry as mentioned in the first section.

    [h2]Protection values of mounted Explosive Reactive Armor[/h2]


    Next up, lets take a look at this report created by Legwolf regarding the protection values of the Challenger 2s ERA. Weve seen that Armor Shield R is noted to be equipped on the Challenger 2 TES and Challenger 2 OES and is protected according to STANAG 4569 level 5. Despite this, were missing some important information about the Heading angles at which protection is provided. The basic STANAG 4569 level 5 requirement, with protection at a Heading angle of +/-30 degrees from 25 mm APFSDS at 500m is already met in the game, as well as at a Heading angle of 90 degrees at a slightly greater distance.

    When comparing to other vehicles that are equipped with Armor Shield R, whats not taken into account is the possibility that the design of the armor package may differ from vehicle to vehicle depending on the primary protection of each vehicle. The current implementation of this ERA in the game does not contradict with documents presented in the report, so were not going to make any changes or revisions to its protective capabilities. Moving onto the mounting plate of the ERA itself though (which is currently made of composite armor in game), will be changed to an aluminum plate in accordance with the information provided.

    [h2]Armor penetration of the L27A1 shell[/h2]


    Moving onto the L27A1 shell in a report again created by Flame2512. Documents in this report show that the armor penetration value of the L27A1 is 700 mm at a distance of 2km. There are some discrepancies in these values, as in War Thunder we use the Lanz-Odermatt formula for calculating penetration values using one universal standard which takes the physical data for projectiles to find this calculation. In addition to this, public information about this projectile, as well as images of it are available and verifiable by the formula that we use.

    Additionally, its worth noting that usually in British documents, assessments of the armor penetration of APFSDS rounds consist of firing at plates at steep angles at about 70-75 degrees, where APFSDS rounds show their greatest armor penetration (the maximum length of the penetration channel). This is the reason why the document shows a penetration of 700mm.

    If we were to compare the way testing is carried out to get the numbers in the document provided to War Thunder, then the L27A1 with the current values at 2 km penetrate path length of more than 650 mm at an angle of 70 degrees (a 225 mm plate at 70 degrees). A difference in armor penetration in the game compared to the values in the document are due to differences in the criteria for assessing penetration values, the properties of the armor plates being fired at, the angles of impact for APFSDS rounds, or a difference between the initial requirements for the projectile/plate and the results achieved in practical testing as well.

    If youve got any additional public information that we may have missed about the L27A1 shells dimensions and velocity, we can make a recalculation to see what values itll then come to, and make changes if required after this.

    [h2]Ammunition locations inside of the tank[/h2]


    Lastly, lets take a look at this report, again created by Legwolf, which states that the current ammunition locations in the Challenger 2 are incorrect. Weve partially confirmed this with our own information, however, some diagrams in the report show the internals of prototype tanks (or are in general just concept diagrams) as they have verifiable inaccuracies. The diagrams in the report show the ammo rack in the turret containing 20+8 shells, but real photos of the Challenger 2 tanks we have in the game show 24 shells in the turret rack.

    However, were going to review the placement of ammunition inside of the Challenger 2, and will be implementing changes when we update the damage model geometry as well as x-ray modules of these tanks. These changes will come in an update in the near future.


    [ 2024-01-17 15:45:45 CET ] [ Original post ]

    Battle Pass Vehicles: Le Triomphant



    Today were going to be talking about the main naval prize of the upcoming Battle Pass season: the French premium Destroyer Le Triomphant, coming in as one of the fastest Bluewater Fleet ships in the entire game!

    [h2]Le Triomphant: A Premium French Destroyer at Rank III[/h2]

    Features:


    • Fantastic max top speed.
    • 4 main caliber turrets.
    • Decent anti-aircraft guns.
    • Premium status!



    [h2]Meet the Le Triomphant![/h2]

    Welcome to the main naval prize of the upcoming Battle Pass season: the French Le Triomphant destroyer of the Le Fantasque-class. Primarily designed to hunt other destroyers, ships from this class rely more on raw firepower and speed over using torpedoes. Because of this, Le Triomphant is essentially a miniature cruiser since it features excellent guns, decent anti-aircraft capability and one of the best top speeds amongst other ships in the game. Lets take a further look!

    Are you a commander of the French Bluewater fleet? If you are, youve surely come across the Le Malin destroyer thats already in the game. This destroyer has an excellent max speed but at the same time lacks any significant armor protection, however its excellent main caliber weaponry that are capable of firing SAPBC rounds are ideal for engaging other destroyers and even lightly armored cruisers. So what makes the brand-new Le Triomphant any different?




    [h3]
    Interesting: According to the Guinness Book of Records, in 1935, one of the Le Fantasque class of ships destroyer Le Terrible set a world speed record in its class, accelerating to a staggering 45.25 knots (83.42 km/h)! Ironic.
    [/h3]

    First up, Le Triomphant has a set of slightly different weapons. One of the main caliber stern turrets was replaced with a British 4 inch anti-aircraft gun, meaning Le Triomphant only has 4 main battery turrets, with each featuring a 138.6 mm gun for use against enemy ships. However, these weapons still cope well against all types of destroyers in the game, but bear in mind the low horizontal guidance speed, plus their weak protection. Compared to Le Malin, the weaponry for use against boats and aircraft is weaker: just 2 x 40 mm Bofors guns, 2 x 37 mm automatic cannons and 6 x 20 mm Oerlikon cannons. Despite this, thanks to the ever-so handy ability for ship gunners to engage small boats and aircraft on their own, these weapons are still effective.

    The next difference is between the max speed, which is even higher on Le Triomphant compared to Le Malin. This ones awesome, as with a fully trained crew, youll be able to reach max speeds of 43 knots, which is just about 80 km/h which is almost a record for destroyers!




    Coming onto the last difference which is the premium status of Le Triomphant. This destroyer is going to be useful in Tier III lineups for researching other French ships, and also serves as an ideal platform for beginners to learn the ins and outs of the French Bluewater fleet research tree.

    [h3]
    In your matches by Keith, Community Manager: The French warships have a special place in my heart to play, I really love them (second only to the Brits). The speed and decent maneuverability allow a good player to get into advantageous firing positions and the punchy gunnery of this DD (remember to keep them all clear of the superstructure) will remind any opponents that you won't succumb easily to intimidation. Use the ship's turn to help bear the main guns onto enemy targets and keep your eyes open for any smaller boats looking to sneak up on you and dispatch them with the secondary and tertiary weapons. Calm seas commanders.
    [/h3]



    That about rounds off the first dev blog for the upcoming Battle Pass season (and the first for 2024), which will be arriving to your hangar on January 24th, where Le Triomphant can be yours by completing missions in this new season. Tomorrow well be showing you another Battle Pass vehicle and in the near future the details surrounding the full list of prizes, so stay tuned!


    [ 2024-01-17 13:02:32 CET ] [ Original post ]

    It's fixed! 85



    Today well be talking about the bug fixes and improvements that weve been working on in the past 2 weeks. Thanks for your reports!

    If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

    [h2]Destroyed spall liners have been removed from the damage model panel[/h2]



    The damage model panel for your vehicles can be very handy while in battle: it allows you to understand which modules were damaged and which were destroyed so that you can make the appropriate tactical decisions. However, due to it being in the form of a two-dimensional pane, some issues arose: a destroyed spall liner module covered everything underneath it. This issue will no longer be the case anymore, as once destroyed the module will be hidden from the damage model panel.

    [h2]Skull icons on the minimap now stay for longer![/h2]



    The minimap is the most important GUI element for making tactical decisions. One of its capabilities is to show you destroyed enemies. This is signaled with a skull icon which only stays for a short period of time, even less than the hitmark indicating the type of defeated vehicle.

    Because of this, weve increased the length of time of skull icons on the minimap to 7 seconds (from 2.5). Youll now have enough time to figure out where the enemy was destroyed and make important decisions while in battle!

    [h2]Reduced the damage to boats when colliding with terrain [/h2]



    Weve found and fixed a problem that caused boats to be destroyed even by lightly touching terrain when running ashore. Now, boats are once again survivable and the damage is directly related to their mass and collision speed. In other words, youll be able to smash into the terrain at decent speeds without being destroyed now. Be careful though!

    [h2]Challenger and Leopard sound changes[/h2]



    Weve been working to make the engine sounds of the Challenger and Leopard 1 series of tanks sound as good as possible. Constant revving is now easier to distinguish, and they blend in better with sounds over the throttle.

    We also found that the engine of the Challenger 3 TD didnt sound quite right, as it sounded like a Leopard 2. Weve fixed that, so now it sounds like the rest of the Challengers.

    On the topic of the Challenger 2. Were aware that many of you are wondering about these series of tanks and where the dev blog is regarding them. These tanks have already received a number of fixes, and soon well publish a dev blog dedicated to the Challenger 2 where well talk about, in detail, some of your reports. Keep an eye out!

    [h2]Thats not all[/h2]
    A full list of improvements and bug fixes can be found below in each individual update now. Well quickly run through some: smoke grenades no longer create a double visual effect, weapons carried on aircraft have been rebalanced for high ranked Ground Arcade battles, and helicopter propeller signatures no longer fade away excessively at ranges, where radars will now pick them up more effectively.

    Theres much more, so be sure to check out the rest in the below update notes!


    [h2]Today's update: Update 2.33.0.70[/h2]

    [h2]Ground Vehicles[/h2]

    • In Ground Arcade Battles, the list of available vehicles and weapons in the air battle mode has been changed:

      • At BRs up to 9.0, the following have been adjusted. Removed: UH-1D with FFAR Mighty Mouse, UH-1B with FFAR Mighty Mouse. Added: Mi-8TB with S-5K, Mi-8TV with S-5K, Mi-24D with S-5K;
      • At BR 9.3 to 10.0, the following have been adjusted. Removed: AH-1F with ITOW, Mi-24P with 9M114, EC-665 Tiger UHT with FFAR Mighty Mouse;
      • At BRs from 10.0, the following have been adjusted. Removed: F-4E Phantom II with AGM-65B, F-5E with AGM-65B, MiG-27K with Kh-29T. Added: MiG-23MLA with S-24B, MiG-27K with S-24B.

    • Challenger 2F, Challenger 2 TES the ammunition amount of the turret machine gun has been clarified, with the capacity of the ammunition increasing from 100 to 200 rounds. (Report)
    • VT-4A1 the decrease in gun declination angle in a small frontal guidance sector has been fixed.
    • Challenger 3 TD a bug that caused destruction of the turrets ammunition to happen without the explosion/venting of ammunition has been fixed. (Report)
    • ZLT-11 the steering angles in the wheels for the steerable axles of the chassis have been increased, and the turning radius has been reduced. (Report)
    • Challenger 2 (all variants) the angles of vertical gun elevation for the rear areas have been fixed. The maximum angle of depression has been increased. (Report)
    • M109 (Germany/Italy) the gun designation has been changed from M126 to M126E1. The initial velocity of projectiles has been increased from 562 to 684 m/s (the M126E1 allowed the use of a new, eighth charge, providing increased ammunition velocity). Vertical guidance angles have been changed from -3/+75 to -3/+70. The vehicles mass has been increased from 24,100 to 24,500 kg. Sources: Obice da 155/23 smv M109G, Tavole di Tiro. // Armo e mezzi in dotazione allesercito. // Descrizione ed impiego delgi apparati di mira e di controllo del tiro dellobice da 155/23 montato su semovente M109G // Mezzi da combattiemento. Caratteristiche generali.
    • Leopard 2AV a bug that led to a lower rate of fire compared to the Leopard 2A4 has been fixed. The rate of fire has been increased from 9 to 10 rounds per minute.
    • T-90M a stabilizer has been added to the anti-aircraft machine gun. (Report)
    • Mistral MANPADS a bug that made it impossible to achieve the calculated missile overload has been fixed.
    • Skull icons on the minimap that indicate the location of where an enemy was destroyed now remain visible for 7 seconds rather than the previous 2.5 seconds.

    [h2]Aircraft[/h2]

    • BV 138 C-1 a bug that could cause the nose turret to fire through the fuselage has been fixed. (Report)
    • AD-4NA (France) a bug that caused T10 151 rockets on the left wing on pylon 2 to float in the air has been fixed. (Report)
    • JAS39A, JAS39C, Mirage 2000-5F a bug that could turn off the thermal imaging camera when selecting the Aiming Optics camera with the key assigned to this function has been fixed. (Report 1), (Report 2)
    • A bug that caused the virtual cockpit camera to display a gun marker when the ballistic calculator was disabled has been fixed.
    • F-4S Phantom II incorrect display of the horizon while in the cockpit view looking at the heads-up display has been fixed.
    • A bug that caused signatures from a helicopters propeller to greatly decrease with distance, making it difficult to capture helicopters with radars at greater distances has been fixed.
    • A bug where after a players aircraft was destroyed by a teammate who had previously ejected from their own aircraft, the player would see the ejected pilot instead of the teammate who shot down their aircraft has been fixed.

    [h2]Naval Vehicles[/h2]

    • The damage model for boats when hitting terrain that previously resulted in the destruction in almost all cases has been fixed. Boats now receive damage depending on its mass and speed of the collision. Cases of hull destruction from impact are still possible, but this will require a greater speed.
    • The stabilization of Coastal fleet automatic guns at higher speeds has been improved.
    • PT-6 the horizontal guidance limits of the 12.7 mm machine guns have been increased to 50 degrees to the opposite side.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-01-17 09:06:45 CET ] [ Original post ]

    Screenshot Competition - Lightweight!



    Welcome to the 102nd War Thunder Steam Screenshot Competition!

    Spots on vehicles seem to go in and out of fashion just like they do on clothes! Good thing that its so easy to change the camouflages in game to whatever matches your surroundings. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 102nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen102. You have time until the 19th of January to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must feature a vehicle with a weight of 20 tons or less. Naval submissions must be less than 3,000 tons of displacement.
    • You must add the #WTscreen102 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 101st edition - Dalmatians![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3135819077
    https://steamcommunity.com/sharedfiles/filedetails/?id=3134804190
    https://steamcommunity.com/sharedfiles/filedetails/?id=3134846931

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3133752319
    https://steamcommunity.com/sharedfiles/filedetails/?id=3136298761
    https://steamcommunity.com/sharedfiles/filedetails/?id=3136928358

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2024-01-13 04:33:09 CET ] [ Original post ]

    Swedish Armed Forces Day: The SAV 20.12.48 and a Decal!



    On January 14th 1521, Gustav Vasa formed his personal guard. Two and a half years later, he achieved independence of Sweden and became its first king, with his guard becoming part of the victorious army. Sweden, a century later thanks to its army, became one of the most powerful empires in Europe.

    The SAV 20.12.48 is available for Golden Eagles!

    [h3]

    When: From January 12th (11:00 GMT) until January 15th (11:00 GMT).
    Where: Sweden > Army > Premium vehicles.
    [/h3]



    [h3]About this tank[/h3]

    • The SAV 20.12.48 is an experimental Tank Destroyer featuring a 120 mm automatkanon that is capable of firing every 1.2 seconds thanks to an automatic loading system. This tank is overall characterized by high mobility and maneuverability combining this with its gun and APCBC round makes the SAV 20.12.48 a fierce force to be reckoned with!



    Earn the Swedish Armed Forces Day decal!
    For the Swedish Armed Forces day, youll also be able to earn this awesome decal.


    Swedish Armed Forces Day decal

    [h3]
    When: From January 12th (11:00 GMT) until January 15th (11:00 GMT).
    Task: Play 3 battles using Swedish vehicles to receive the Swedish Armed Forces Day decal!

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Swedish Armed Forces Day.
    • You can find the decal in the Holidays tab in the Customisation menu.

    [/h3]


    [ 2024-01-12 12:01:34 CET ] [ Original post ]

    Update 2.33.0.63



    • A bug that caused duplicate smoke effects after using smoke grenades has been fixed.
    • A destroyed module no longer covers other functioning modules in the damage module indicator while in battle.
    • Absence of the rate of fire parameter for non-automatic guns and the reload time parameter for automatic guns when viewing ships in X-ray view in the hangar has been fixed. (Report)

    [h2]Sound[/h2]

    • Challenger and Leopard 1 the sounds of the engines have been improved in accordance with feedback from players. Now, constant revolutions are better audible and are better combined with the sounds of revving.
    • A bug that caused flares to sound like jet engines when flying through them has been fixed.
    • Challenger 3 TD the engine sound has been changed to the same as Challenger tanks, as it previously had the sound of the Leopard 2s engine, which was incorrect.

    [h2]VR[/h2]

    • Flickering of trees in the aircraft hangar has been fixed.

    [h2]PlayStation and Xbox[/h2]

    • The Film Lover achievement has been removed, as it was impossible to complete it on console.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2024-01-10 12:23:18 CET ] [ Original post ]

    Screenshot Competition - Dalmatians!



    Welcome to the 101st War Thunder Steam Screenshot Competition!

    The screenshots that you shared with us last week were terrific! It is amazing to look back at so many competitions- time really does fly! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 101st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen101. You have time until the 12th of January to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must feature a vehicle with a camouflage containing spots.
    • You must add the #WTscreen101 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 100th edition - Triple Digits![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3131002275
    https://steamcommunity.com/sharedfiles/filedetails/?id=3127492272
    https://steamcommunity.com/sharedfiles/filedetails/?id=3127759516

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3126991548
    https://steamcommunity.com/sharedfiles/filedetails/?id=3127220855
    https://steamcommunity.com/sharedfiles/filedetails/?id=3127830236

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2024-01-06 03:00:43 CET ] [ Original post ]

    Server Attack and Compensation on January 2nd



    Dear players, on January 2nd at 11:30 UTC, our authentication servers were targeted by malicious attackers. As a result, some of you experienced difficulties logging into the game or using our services. Our technical specialists have stabilized server operations and are taking measures to ensure that such attacks in the future will not be successful.

    [h3]Compensation:[/h3]


    • Active premium accounts have been extended by 3 hours.
    • The duration of the ongoing "Winter Extreme" event for earning "Achievement Marks" has been extended by 3 hours. From 11:00 UTC on January 3rd until 14:30 UTC on January 3rd, you will be able to earn mission points for the 7th and 8th achievement marks for tankers/pilots/sailors simultaneously.


    [ 2024-01-02 15:26:28 CET ] [ Original post ]

    Technical issues on game servers


    Dear players.

    The game may not be available at the moment as we are experiencing some technical issues on our servers. We are endeavouring to fix these issues as quickly as possible.

    Thank you for your understanding.


    [ 2024-01-02 14:31:02 CET ] [ Original post ]

    Happy New Year 2024!



    Happy New Year!

    2023 is now nearly wrapped up. Everyone from Gaijin would like to wish you all a prosperous new year we wish you fantastic celebrations and a happy and healthy 2024 with your friends and family. Heres to another year!

    See you all in War Thunder!


    [ 2023-12-31 12:06:17 CET ] [ Original post ]

    Screenshot Competition - Triple Digits!



    Welcome to the 100th War Thunder Steam Screenshot Competition!

    The new year is upon us! We loved seeing your screenshots from last week, especially those with a holiday theme. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 100th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen100. You have time until the 5th of January to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must feature a vehicle with an armament of 100mm or less.
    • You must add the #WTscreen100 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 99th edition - Happy Holidays![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3122810166
    https://steamcommunity.com/sharedfiles/filedetails/?id=3121562910
    https://steamcommunity.com/sharedfiles/filedetails/?id=3120971252

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3122779615
    https://steamcommunity.com/sharedfiles/filedetails/?id=3122918796
    https://steamcommunity.com/sharedfiles/filedetails/?id=3120536064

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-12-30 03:30:31 CET ] [ Original post ]

    The MiG-15bis ISH Is Back for Its Maiden Flight Anniversary and Is Here to Stay



    On December 30th 1947, the MiG-15 jet fighter took off for the first time, later becoming one of the most popular jet fighters in history. The MiG-15 was actively used to protect Warsaw Pact countries and showed itself well especially in the Korean War.

    [h2]The MiG-15bis ISH is available for Golden Eagles and is here to stay![/h2]

    [h3]

    When: From December 29th (11:00 GMT).
    Where: USSR research tree > Aviation > Premium vehicles.
    [/h3]



    [h3]About the aircraft[/h3]

    • The MiG-15bis ISH is a modification of the MiG-15 and is distinguished by bomb holders placed on the pylons. This increases the number of available weapons for the MiG-15bis ISh, all while maintaining a high top speed and good rate of climb, meaning this aircraft is excellent for ground attacks. In addition, this aircraft is equipped with capable guns that tear apart enemy aircraft when hit!


    [ 2023-12-30 03:20:04 CET ] [ Original post ]

    Pages of History (January): Ace in a Day!



    [h3]In this months Pages of History, youll be at the center of events that took place in different theaters of war. Many important battles ranging from the end of World War II, as well as major battles in the Middle East: take part in battles with the vehicles corresponding to these historic battles and receive prizes. [/h3]

    [h3]

    From January 1st until January 31st, youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]William Arthur Shomo[/h3]
    William Arthur Shomo was an American reconnaissance pilot during the Battle of Luzon. On January 11th 1945, during one of his flights, Shomo noticed a squadron of Japanese fighters escorting a bomber. Despite being outnumbered, he went on to attack and after six minutes shot down seven enemy aircraft (with his wingman hitting three more), becoming an Ace in a Day. For this feat he was promoted to major and received the Medal of Honor.

    You can immediately purchase this profile icon for Golden Eagles until February 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname Achievements Pages of History.


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.

    You can see a detailed description of what task is for what day and your overall progress by going to your Nickname Achievements Pages of History.


    [h2]January 1st January 4th[/h2]
    [h3]Operation Bodenplatte[/h3]
    On January 1st 1945, the Luftwaffe began its last large-scale operation with the purpose to support the Wehrmacht ground offensive in the Ardennes. The operation was conducted in such secrecy that some planes were shot down by German air defense. Many Allied planes were hit on the ground, but these losses were made up within a week Germany lost over 200 pilots and never recovered.

    [h2]January 4th January 7th[/h2]
    [h3]Operation Nasr[/h3]
    The largest tank battle of the Iran-Iraq War took place from January 5th to 9th 1981 near the city of Dezful in Southwestern Iran. Irans superior armored forces advanced the attack hoping to push out Iraqi troops. However the numerical advantage was not high enough, and the Iranians also lacked artillery support, coordination with the air force, and even fuel and ammunition. The Iraqis lured enemy troops into a trap and subsequently defeated them.

    [h2]January 8th January 11th[/h2]
    [h3]Battle for Luzon[/h3]
    On January 9th 1945, the battle for the Philippine island of Luzon began and lasted until the very end of the war. Japanese troops fought to the end, suffering huge losses. At the end of the battle, only a number of small scattered groups remained, leading guerrilla resistance in the jungles.

    [h2]January 12th January 15th[/h2]
    [h3]Operation Blackcock[/h3]
    From January 13th to January 27th 1945 the Allies pushed out the last remnants of the Wehrmacht from the border of the Netherlands and Germany. The operation, named after the black grouse bird, was carried out mainly by British troops near the confluence of the Ruhr and Meuse rivers. As a result, the bulge at the front occupied by German forces was eliminated.

    [h2]January 16th January 19th[/h2]
    [h3]Breaking the blockade of Leningrad[/h3]
    The blockade of Leningrad, which began in September 1941 cut off the city from receiving fuel and food supplies. The Soviet Army made many attempts to lift the blockade but until January 1943 these attempts were all unsuccessful. Finally, as part of Operation Iskra, troops of the Leningrad and Volkhov fronts managed to unite on January 19th. By the beginning of February, a road and railway were built to the city, where Leningrad began to receive supplies again.

    [h2]January 20th January 23rd[/h2]
    [h3]Battle of Anzio[/h3]
    During the Italian Campaign, Anglo-American forces landed and fortified themselves in the city of Anzio, located on the west coast of Italy behind the heavily fortified Gustav Line. The landing command did not dare to advance further, but Anzio remained under Allied control until the victory at Monte Cassino.

    [h2]January 24th January 27th[/h2]
    [h3]Heiligenbeil Pocket[/h3]
    In 1945 Soviet troops were already advancing through German territories. At the end of January, the 4th Army of the Wehrmacht was surrounded near the city of Heiligenbeil in East Prussia. After two months of fierce fighting, it was completely destroyed with German command refusing to evacuate it.

    [h2]January 28th January 31st[/h2]
    [h3]Battle of Khafji[/h3]
    The first major land battle of the Gulf War. On January 29th 1991, Iraqi troops, hoping to draw the international coalition forces into exhausting ground clashes, attacked Saudi Arabia taking the city of Khafji. However, lacking air cover they were driven out of the city within two days after suffering noticeably heavy losses.


    [ 2023-12-28 13:36:58 CET ] [ Original post ]

    Update 2.33.0.54


    [h2]Aircraft[/h2]


    • Mirage IIIE, IIIC take-off elevation time of the nose gear leg has been reduced.
    • Saab JAS39A, JAS39C The dependence of the available engine thrust on speed is adjusted closer to the available thrust of the installed F404-GE-402 (F-18) engine (report). Sea level static thrust has been increased by ~1,500 lbs; at 0.9 reduced by ~3,000 lbs. Landing distance has been reduced.
    • F-111A sustained turn rate has been reduced by 13 deg per sec at 60,000 lbs weight, climb rate adjusted.

    [h2]Sound[/h2]

    • The sound of the GAU-8A cannon now features an additional layer with a characteristic crackling and howling noise when heard at a distance.
    • A bug that caused flares/chaff to sound like an ATGM while passing by the player has been fixed.

    [h2]Locations[/h2]

    • All AB and RB missions on the Carpathians map now have an additional spawn point for both teams, which previously could be found only in SB mode. Undetailed zones at the borders of the ground vehicle play area are now unavailable.


    [ 2023-12-28 13:35:13 CET ] [ Original post ]

    Update 2.33.0.50




    • The sounds of ATGMs and unguided rockets flying past the player have been adjusted so that they sound less like jet aircraft flying over, and also sound more distinctive.
    • Squares A1-A2 and partially B1-B2 have been excluded from the available play area on the [Domination #1]Mozdok mission to avoid spawn trap kills on the northern spawn point.
    • The available play area in all missions on the Sinai location have been shifted to the left to exclude the hills, which allowed for control of most of the location and spawn points.
    • All AB missions on the Sinai location now have spawn points located similar to RB/SB missions.
    • J-9 artifacts have been removed from the cockpit view.
    • SMS Sachsen camo mapping has been fixed.
    • Target re-acquisition after short homing break down has been improved for SARH missiles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-27 13:12:17 CET ] [ Original post ]

    40 New User-Created Camouflages in the Air Superiority Trophy!



    Meet the Air Superiority skin trophy, which includes 40 camouflages from Live.WT presented in coupon form! This trophy features camouflages for all nations in the game; this time we decided to give more attention to high rank vehicles, especially those added in the Air Superiority major update. Play War Thunder and receive trophies!

    [h2]Contents of the Air Superiority trophy:[/h2]



    • Coupons for rare vehicles.
    • 18 camouflage coupons for ground vehicles.
    • 20 camouflage coupons for aircraft.
    • 1 camouflage coupons for naval vessels.
    • 1 camouflage coupon for helicopters.
    • Coupon for the Air Superiority decal.



    Some camos in this trophy:
    [expand type=details]














    [/expand]


    [h3]
    To unlock the trophy, youll need the new Air Superiority key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
    [/h3]

    [h2]How to get it?[/h2]
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

    PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins just like the trophy itself.

    You can become a creator of user camouflages check out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!


    [ 2023-12-27 13:10:43 CET ] [ Original post ]

    The New Year Sale in the Gaijin.net store!


    Were continuing to celebrate winter holidays and were glad to offer you discounts in the Gaijin.Net store. More than 30 offers with vehicles with 50% discounts and 30% for selected pack from the latest updates! Boost your progress, or kick start research in any tech tree from any nation in the game!

    [h3]

    From 12:00 GMT on 26th of December until 12:00 GMT on 2nd of January
    [/h3]

    F-4S Phantom II Pack -50%


    • F-4S Phantom II (Rank 7, USA);
    • Premium account for 20 days;
    • 2500 Golden Eagles.


    MiG-23ML Pack -50%


    • MiG-23ML (Rank 7, USSR);
    • Premium account for 20 days;
    • 2500 Golden Eagles.


    Leopard 2A4 Pack -50%


    • Leopard 2 (PzBtl 123) (Rank 7, Germany);
    • Premium account for 15 days;
    • 2000 Golden Eagles.


    K9 VIDAR Pack - 30%


    • K9 VIDAR (Rank 5, Sweden)
    • Premium account for 15 days;
    • 2000 Golden Eagles.


    And many more!


    [hr][/hr]
    [h3]Note!
    These packs will be removed from the store after the sale (on all platforms):[/h3]

    • Dupleix Pack -50%
    • AVRE Pack -50%
    • Super AMX-30 Pack -50%


    Also, don't miss the STEAM Store sale!
    Waiting for you:

    https://store.steampowered.com/app/1947130/War_Thunder__A10A_Thunderbolt_Early_Pack/

    https://store.steampowered.com/app/2407260/War_Thunder__M1_KVT_Pack/

    https://store.steampowered.com/app/2407261/War_Thunder__Su39_Pack/


    [h2]And much more![/h2]

    Steam Store Sale


    [ 2023-12-26 13:40:18 CET ] [ Original post ]

    Update 2.33.0.42



    • Fairmile D (697) a bug that caused the Blue camouflage to not display on this boat has been fixed.
    • A-5C, Hs 129 B-3 a bug that caused extensively huge holes from tank rounds has been fixed.
    • An FPS drop on certain locations while controlling UAVs or aircraft in tank battles has been fixed.


    [ 2023-12-25 14:14:49 CET ] [ Original post ]

    Screenshot Competition - Happy Holidays!



    Welcome to the 99th War Thunder Steam Screenshot Competition!

    Your screenshots from last week featuring vehicles from the latest update Air Superiority looked fantastic! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 99th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen99. You have time until the 29th of December to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must include the colors red, green, or white.
    • You must add the #WTscreen99 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 98th edition - Air Superiority![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3119531352
    https://steamcommunity.com/sharedfiles/filedetails/?id=3115179994
    https://steamcommunity.com/sharedfiles/filedetails/?id=3115691303

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3115045948
    https://steamcommunity.com/sharedfiles/filedetails/?id=3118873823
    https://steamcommunity.com/sharedfiles/filedetails/?id=3115061789

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-12-23 05:00:37 CET ] [ Original post ]

    Hull Armor of the M1 Abrams



    Weve seen a lot of topics regarding the armor of the Abrams series of tanks, more specifically the presence of DU (depleted uranium) armor, and so wed like to share our data on the subject.
    Most sources on radiation safety clarify that the only threat to personnel is posed from armor packages in the cheeks of the turret. The M1A2 Abrams in War Thunder has uranium armor in the turret cheeks.


    Source: The Medical NBC Battlebook, USACHPPM, 2011.

    Were aware that several experimental vehicles of an unspecified modification of the Abrams were equipped with reinforced DU armor in the hull. However, even though armor was reinforced on these experimental variants, we have no sources that clarify which specific versions of the Abrams these were, and as such cant confidently state that any of the Abrams versions we have in War Thunder received this specific hull armor reinforcement.


    A section from a document describing the use of DU in five machines located in army schools. Source: Nuclear regulatory commission renewal license application for DU armor.

    The documents presented in the reports we currently have dont provide clear evidence of DU armor being present on the M1A2 SEP V1 or M1A2 SEP V2 modifications. A significant increase in mass which would accompany strengthening the armor with high-density fillers is also not observed in the SEP V1 or SEP V2 versions.


    Weight changes of different M1 Abrams modifications. Source:

    Additionally, a significant weight increase from such an armor package would lead to overloading the first pair of torsion bars, which already are under an increased load on the M1 series due to the placement of the frontal armor being positioned significantly far towards the front of the hull, as well as the large armored fuel tanks either side of the driver.

    The implementation of low-density mass-efficient fillers would inevitably require an increase in size, which is not observed on the serial modifications of the M1 Abrams.


    An M1 Abrams series hull armor package demonstration with an additional armor screen that greatly increases the armors resistance. Source:
    "Svenskt pansar igr, idag och imorgon" by Rickard O. Lindstrm.

    Therefore, the lack of reliable information regarding the increase of frontal hull protection in tandem with the lack of observable evidence (such as a significant increase in weight or size), does not allow us to assume that the frontal hull armor was strengthened with DU packages on the versions of the Abrams we have in game.

    Wed also like to leave a comment on the sources that players cite as evidence about the use of depleted uranium for the M1A2 SEP.

    . -72 (Combat vehicles of Uralvagonzavod. Tank T-72)
    This book cannot be considered a reliable source, especially for modern Western vehicles. The authors wrote this book shortly after the SEP came into service, the written information is more speculation and guesses on their part. This book also contains errors for the characteristics of Soviet tanks in comparison to other open source data available.

    MATERIALS LICENSE from U.S. NUCLEAR REGULATORY COMMISSION
    Licenses to work with depleted uranium in the hull of the M1 Abrams series of tanks may apply to those experimental vehicles, for example 5 vehicles located at the tank school. These documents do not describe whether there was depleted uranium in a particular modification of the tank.

    M1 Abrams Main Battle Tank, Owners' Workshop Manual
    This publication does not directly indicate that the M1A2 SEP or M1A2 SEP V2 had depleted uranium armor added to the hull. Only general words that the changes achieved on the M1A1SA were implemented on the M1A2 SEP V2. In addition, this source is secondary; other independent secondary sources are also needed.

    The Army's Future Combat Systems Program and Alternatives
    Only the use of third-generation uranium armor is mentioned, but theres no confirmation that this armor was located in the body of the M1A2 SEP, and what exactly the third generation consisted of.


    Main changes with the M1A2 SEP modification. Source: The M1A2: Current and Future Program Plans, US Army Armor Center, 1997

    If we consider other projections, possible changes to the armor of the Abrams over its various modifications may not have directly resulted in an increase in the actual protection of the armor itself. These changes could rather have been aimed at increasing the armor fillers survivability upon impact (which is an element not currently modeled in the game). Because of this, without hard numbers and solid facts confirming a tangible increase in protection, we cant alter the protection currently offered by the armor on the M1 series.

    However, this is not the end of our attention on the Abrams, as well continue to look at all declassified and publicly available information we can regarding its protection we fully appreciate the discussion. If in the future an increase in protection can be validated and corroborated from available sources, well take action on it.

    Thank you to everyone in our community for your attention on this topic and for all of the discussions youve brought forward, we hope that this devblog has managed to provide useful information and clarify our outlook on the Abrams currently.


    [ 2023-12-22 15:01:32 CET ] [ Original post ]

    Answering your concerns regarding spall liners, MBTs and Aircraft



    Hello everyone. Weve noticed that many of you had questions regarding spall liners on tanks and armor in general. To avoid any misunderstandings, wed like to briefly answer some of these elements below.

    [h2]The effectiveness of the M1 Abrams[/h2]

    Well soon be releasing a dev blog on the hull armor for the M1 Abrams series of tanks, where well explain why we believe that hull armor was not reinforced on production vehicles. However, were not satisfied with the current effectiveness of all M1 variants with a 120 mm gun, so were looking at other ways to improve them.

    The first consideration is the addition of a new M829A3 shell which weve also seen requests and suggestions for. Weve discussed this option, but the addition of this shell in comparison with the M829A2 will not enhance the Abrams capability against top-tier vehicles that are equipped with modern armor and built-in ERA systems. Were still considering the possibility of adding the M829A3 shell, but as a first change, were going to increase the rate of fire of first-stage ammo from 6 to 5 seconds per shot on an Ace level crew, whichll make the Abrams more effective against all opponents. This rate of fire is possible considering the size and weight of most shells for 105 mm guns are comparable to shells for a 120 mm gun. This is due to the fact that the 120 mm cartridge case is partially combustible, while the 105 mm case is metal. For example, a 105 mm shell with an M900 projectile has a length of 1003 mm and a weight of 18.5 kg, and a 120 mm M829A2 has a length of 982 mm and a weight of 20.3 kg.

    [h2]The Leopard 2A7Vs armor[/h2]

    We always try to bring the characteristics of vehicles presented in the game as close as possible to the documented characteristics of real vehicles. In the case of the protection of the Leopard 2A7V, we rely on information about the Leopard 2 armor package presented at the Swedish tender. We have no reliable evidence that armor enhancements compared to the prototype submitted to the Swedish tender were ever carried out, nor the level to which the armor could have been enhanced if this had been done, so at this time we dont believe that its possible to further enhance the protection of this tank.

    As for the difference in protection between the Swedish versions of the Leopard 2 and the German Leopard 2A7V (the Swedish versions have more, which may seem illogical). This is due to the fact that the Swedish versions of these tanks received their own, completely new, reinforced armor package of their own production, both in the hull and and on the turret (which is also confirmed by protection data obtained in tests for the tender).

    At the same time, wed like to note that the current level of protection of the Leopard 2A7V currently is that the majority of the frontal area is protected against any 120-125 mm APFSDS presented in the game. Regarding the slightly lower turret protection than the Leopard 2A6, small differences in durability within ~2~5% do not affect this tanks protection, and are due to the difference in vehicle geometry. In the near future, we will update the DM for Leopard 2 tanks, therefore correcting any minor discrepancies.

    Wed also like to separately note that some players believe that the protection of the Leopard 2A7V presented in the game is based on the B package. However, according to the data we have, this is not the case. As you can see from the armor resistance diagrams from the Swedish tender, the mounted package D-2 in combination with package B provides protection of only 45% of the frontal projection from APFSDS with a penetration of 600mm, but in the game a different combination of armor protection packages is presented, providing protection of more than 65% of the frontal projection from threats of this type.


    Protection of Leopard 2I (improved), based on B package with an add-on kit of D-2: more than 55% vulnerable to APFSDS with a penetration of 600mm.


    Armor map in the game: less than 35% of the projection is vulnerable to APFSDS with a penetration of 600mm.

    [h2]Spall liners for the Ariete, Merkava and Leclerc[/h2]

    Were currently studying and adding spall liners for Ariete tanks. These tanks will receive spall liners in a future update.

    As for the Merkava series of tanks, we have information that these tanks do not have spall liners. Weve studied information from open sources and apart from armored steel, we did not find any other protection on the sides of the Merkavas fighting compartment.

    At the moment we dont have reliable data from open sources about the precedence of spall liners on the Leclerc series of tanks.

    [h2]Battle Rating 12.7 for Aviation[/h2]

    Were closely monitoring the data and believe that at the moment, theres no need for an increase to the current Battle Rating threshold for aviation from 12.3 to 12.7. This is because the current efficiency of all new aircraft except the JAS39s is at the level of previously introduced Battle Rating 12.3 aircraft. As for the Gripens, their flight model has been revised, and well monitor their effectiveness after these changes.

    [h2]Tornado IDS WTD61[/h2]

    We decided not to expand the range of weapons of the Tornado IDS WTD61, since were not sure that this aircraft could carry a targeting pod and guided bombs. However, were closely monitoring this aircrafts performance and are ready to make other changes if necessary.

    [h2]Topics for upcoming Development blogs[/h2]

    Were working on your reports on the Challenger 2 series of tanks, and many of these issues have already been fixed. Well publish answers to some questions regarding these tanks in the near future. In addition to this, a development blog about the changes to the parameters of Stinger and Mistral MANPADS missiles is planned for release in the very near future, so keep an eye out on the news for that.


    [ 2023-12-22 10:38:40 CET ] [ Original post ]

    Fair Play: December 2023



    Nobody likes cheaters. Were continuing to actively fight them and we want to thank those who are actively helping us on this matter. The number of violations identified and banned recently has significantly increased and with it of course the integrity of all battles!

    [h2]Banned accounts[/h2]
    Over the last month, weve blocked 6,818 accounts that were found to be in violation of the rules. Specifically 3.2.3 of the EULA namely in the automation of gameplay (using bots) and cheat software.

    For full transparency, were publishing the full list of these blocked players. This list will be available for two weeks after the publication of this article.

    [h2]What we recommend[/h2]
    We recommend that you set a strong password for your account and enable two-step authentication in your profile. This will protect your account from fraudsters. And remember, dont use forbidden client modifications and never share your account information with anyone!


    [ 2023-12-21 16:01:03 CET ] [ Original post ]

    Update 2.33.0.39




    • Overly bright effects in overcast weather have been fixed.
    • A bug that caused an aircrafts landing gear on Karelia while on an airfield to clip into the ground making it not possible to take off has been fixed. (Report)
    • Challenger 2 engine smoke (ESS) coming out of the wrong exhausts when using the armor package has been fixed.
    • JAS39A, JAS39C a bug where it was possible to use the AIM-9 missile even if the AIM-9 modification was not unlocked has been fixed. (Report)
    • The XeSS performance improvement setting for discrete Intel cards is now available under Options > Graphics.

    [h3]Sound[/h3]

    • Swedish KSP 58 machine guns now have their own unique firing sound. They previously used sounds from the M1919 Browning.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-21 13:15:18 CET ] [ Original post ]

    Winter Extreme: Boxer Vilkas



    Coming to the game as part of the Winter Extreme event, the Vilkas is the Lithuanian variant of the Boxer armored fighting vehicle jointly developed by four Western European countries, with Germany the lead.

    [h2]Boxer Vilkas: An Event Vehicle Light Tank for Germany at Rank VII[/h2]

    Features:


    • Excellent mobility!
    • Deadly 30 mm autocannon.
    • Light protection.
    • Crewless turret.
    • Lethal Spike missiles.



    [h2]Meet the Boxer Vilkas![/h2]

    The Boxer Vilkas will soon be joining Rank VII of the German ground forces tree as one of its most advanced IFVs which you are able to obtain by taking part in this years winter event, Winter Extreme. Eager to find out more about this nimble new wheeled AFV? Then join us as we explore the details below!

    [h3]Did you know? The name Vilkas is Lithuanian which translates to Wolf! [/h3]




    If youre a user of German tanks, youll be no stranger to highly nimble and well armed IFVs the Vilkas however takes this experience to the next level. Fitted with a crewless turret that houses the Bushmaster II 30 mm autocannon an already familiar weapon from the game the Vilkas can present itself as a serious threat to both other lightly armored vehicles but also to MBTs thanks to its powerful sub caliber ammunition. Furthermore, the Vilkas also comes equipped with a Spike ATGM launcher, enabling you to quickly engage ground targets with the missiles fire and forget capabilities!

    [h3]Interesting: The Boxer features a modular design of its mission compartment. As a result, its configuration can take on many different forms ranging from classical IFV to recovery and training variants.[/h3]




    Being a wheeled vehicle, engineers placed a particularly high emphasis on the Vilkas mobility. Equipped with a 720 HP engine, the Vilkas can reach a top speed of 103 km/h on paved roads while its high power-to-weight ratio not only ensures high acceleration but also provides this vehicle with good off-road capabilities. However, these are stretched to their limits when faced with extreme terrain conditions such as deep snow or mud: something to keep in mind when making tactical moves on the battlefield!

    Despite featuring composite protection, the Vilkas armor layout remains only effective against high caliber machine gun and autocannon fire at longer engagement distances. Therefore, facing off high-caliber cannons and ATGMs head on isnt the most suitable tactic to employ the Vilkas for.



    The Boxer Vilkas comes to War Thunder as a strong reinforcement to the German top rank light vehicle lineup and is a prize in this years winter event, Winter Extreme. Happy hunting!


    [ 2023-12-21 00:00:10 CET ] [ Original post ]

    The details surrounding Spall Liners in War Thunder



    In War Thunder, we try to add as much details as possible to various types of combat vehicles. Spall liner is a new armored vehicle protection feature that we introduced in the Air Superiority update, which we know is widely discussed on all platforms. Wed like to explain in detail how this mechanic works, and what its capabilities and limitations are.

    In the near future, well be making an additional post addressing your concerns with spall liners for MBTs in general.

    First up, lets take a look at what spall liner is in reality. Spall liner is part of the structural protection of an armored combat vehicle, designed to reduce the damaging effect in the main compartment once a tank is penetrated. To do this, liners are attached inside of the main compartment. Material such as fabrics made from aramid fiber are most often used, but other materials are also used occasionally too. These liners help to stop part of the fragmentation flow, reducing the cone of fragment dispersion and therefore reducing the damaging effect caused by armor penetration.

    In the game, the effect of a spall liner is implemented as follows: inside the main fighting compartment, directly after the main portion of a tanks armor, a module is present that imitates spall liner material. These modules have the same size and shape depending on the vehicle and how it is laid out in a vehicle in real life. Taking into account the thickness and resistance coefficient, the current spall liner has a protective equivalent of 2 mm of rolled armor alongside the normal armor amount.



    This module also has a structural strength parameter, which is noticeably less strength than the energy caused by a HEAT or APFSDS projectile fired from a tank. Therefore, once penetrated and hit by a powerful projectile, the spall liner is then destroyed.

    Secondary fragments from penetration of armor by a HEAT or APFSDS projectile have armor penetration in the range equivalent to 3 to 30 mm of rolled homogeneous armor. This wide spread in variation is due to the simulation of fragments of different sizes and energies formed when armor is penetrated. In the game, a fragmentation stream consists of several groups of fragments with different angles of expansion, having different armor penetration and damage. The more powerful the fragments, the narrower the cone of their dispersion and the smaller their number is. It may seem that theres an inconsistency here, where the 2 mm of spall liner should not have any effect on the fragmentation flow at all. But if we take into account the fact that when breaking through armor, each fragment also takes into account the angle of contact with the armor, then everything is consistent.



    Fragments following a small angle of deviation from a projectiles trajectory enter the spall liner with a small angle of impact, and the equivalent protection is not enough to stop them. These fragments travel further into the fighting compartment and can damage tank modules and crew. Fragments flying with a large deviation hit the lining at a large angle, so that even a 2 mm equivalent is enough to stop them. Of course, the greater the penetration of a fragment, the fewer such fragments can be stopped by the spall liner, and the amount of fragment spread will be minimally reduced and vice versa. The weaker the fragment, the greater the effect the spall liner has.

    The parameters that we set up are made in such a way to slightly reduce the armor effect of powerful APFSDS projectiles and more noticeably affect the damaging effect of HEAT ammo, which coincides with information about real tests of this protection.



    Wed like to also clarify that other than adding spall liners, we did not change the damage model settings. The parameters of the fragmentation field (number, range and penetration of fragments) has remained the same as before the update. However, weve noticed your feedback about the reduction of fragments after penetration. After checking, we found an error that was discovered in the game code that appeared during the process of refactoring game logic, leading to a decrease in the number of secondary fragments for some weapons. This issue has been found and fixed, and at the moment, the algorithms for fragments after penetration are working as intended.

    Wed like to thank you for your feedback surrounding the spall liner and issues with fragment penetration.


    [ 2023-12-20 21:35:32 CET ] [ Original post ]

    Collecting Your Ideas for the 2024 Roadmap



    As previously announced, today were inviting you to help us create an interesting list of features and improvements for War Thunder that youd like to see.

    Below youll find a link to a survey where you can submit your ideas for the 2024 Roadmap. The survey will be available until December 25th 07:00 GMT.

    After weve collected your ideas, well take some time to look at them in detail thoroughly. As soon as we draw up specific plans for the 2024 Roadmap, well announce them in a news article.

    Click here for the survey


    [ 2023-12-20 15:14:20 CET ] [ Original post ]

    Celebrate Christmas and the New Year in War Thunder!


    Were nearing the end of December now, which means its time for gifts, bright decorations, fireworks and generally a jolly festive mood. All of which await you this Christmas and New Years period!

    Youre invited to plunge into the festive atmosphere in War Thunder this holiday season to enjoy yourself and receive excellent rewards. Take a look below at everything weve prepared for you!

    [h2]Gifts for everyone![/h2]
    Play and meet the criteria to receive each gift.

    When: December 20th (11:00 GMT) until January 2nd (11:00 GMT).


    [table noborder=1 equalcells=1]
    [tr]
    [td]Dragon Warrior decal[/td]
    [td]New Years Sign decoration for ground forces[/td]
    [td]New Years Flag ship flag[/td]
    [/tr]
    [/table]

    [table noborder=1 equalcells=1]
    [tr]
    [td]Play 3 battles using vehicles of Rank III or higher with an activity level of 70% or more.[/td]
    [td]Destroy 30 enemies while using ground vehicles of Rank III or higher.[/td]
    [td]Deal 50,000 damage while using naval vessels of Rank III or higher.[/td]
    [/tr]
    [/table]

    [h2]Open the Christmas Chest and Snowman![/h2]
    Weve got two special chests lined up for you this festive season: the Christmas Chest that can be purchased for Golden Eagles, and the Snowman for Silver Lions.

    When: From December 20th (12:00 GMT) until January 15th (12:00 GMT).


    [h3]Christmas Chest[/h3]
    Once opened, theres a chance to get either a Premium Account, Silver Lions, Universal backups, Boosters, Premium vehicles as well as vehicles that have never been sold for Golden Eagles or War Bonds, and are not currently sold in the game or on the Market.

    Christmas Chest terms: open spoiler
    [expand type=details]
    Christmas Chest purchase price: 999 Golden Eagles
    Guaranteed Prize: 1 day premium account + 120000 Silver Lions (total purchase price of 490 Golden Eagles)
    Additional Guaranteed Prize:

    (1) Talisman for vehicles (15% chance but at least once for every 14 chest openings); breakdown of chance by vehicle rank:

    [table noborder=1 equalcells=1]
    [tr]
    [td]Rank I[/td]
    [td]Rank II[/td]
    [td]Rank III[/td]
    [td]Rank IV[/td]
    [td]Rank V[/td]
    [td]Rank VI[/td]
    [td]Rank VII[/td]
    [td]Rank VIII[/td]
    [/tr]
    [tr]
    [td]16%[/td]
    [td]20%[/td]
    [td]25%[/td]
    [td]18%[/td]
    [td]10%[/td]
    [td]7%[/td]
    [td]3%[/td]
    [td]1%[/td]
    [/tr]
    [/table]
    If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the Christmas Chest 999 GE.

    (2) Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 chest openings); breakdown of chances by vehicle ranks:

    [table noborder=1 equalcells=1]
    [tr]
    [td]Rank I[/td]
    [td]Rank II[/td]
    [td]Rank III[/td]
    [td]Rank IV[/td]
    [td]Rank V[/td]
    [td]Rank VI[/td]
    [td]Rank VII[/td]
    [/tr]
    [tr]
    [td]20%[/td]
    [td]20%[/td]
    [td]20%[/td]
    [td]20%[/td]
    [td]10%[/td]
    [td]7%[/td]
    [td]3%[/td]
    [/tr]
    [/table]

    Unavailable for purchase vehicles presented in the Christmas Chest along with the usual premium vehicles:

    • Lightning F.53
    • F-86F-35
    • J29D
    • J35A
    • YP-38
    • T-2 Early
    • MiG-17AS
    • MiG-21 SPS-K (Germany)
    • Milan
    • S.O.4050 Vautour IIN
    • A-4E (Israel)
    • SAV 20.12.48
    • Type 74 (G)
    • Type 69-IIa
    • M26E1
    • UH-1C XM-30
    • P-61A-11
    • Bostwick's P-47M-1-RE Thunderbolt
    • Lanovski's P-47M-1-RE Thunderbolt
    • Wetmore's P-51D-10 Mustang
    • USS Cowell
    • Pz.Sfl.Ic
    • Panzer IV/70(A)
    • He 112 B-1/U2 (Germany)
    • P-47D (Germany)
    • La-5FN (Germany)
    • Tempest Mk V (Germany)
    • Sea Hawk Mk.100
    • Z20 Karl Galster
    • T31
    • T-34 (1st Gv.T.Br.)
    • -IX "Valentine" (USSR)
    • KV-1E
    • KV-2 (ZiS-6)
    • IS-2 "Revenge"
    • Mi-24D (USSR)
    • Pokryshkin's P-39N-0 (USSR)
    • Pe-2-205
    • IL-2M "Avenger"
    • Golovachev's Yak-9M
    • Fw 190 D-9 (USSR)
    • Spitfire Mk IXc (USSR)
    • MiG-15bis ISH
    • Stroyny
    • Neustrashimy
    • Achilles (65 Rg.)
    • Boomerang Mk II
    • D.520 (Great Britain)
    • Typhoon Mk Ib
    • Plagis' Spitfire LF Mk IXc
    • Prendergast's Spitfire FR Mk XIVe
    • Hunter FGA.9
    • HMCS Haida
    • J2M4 Kai
    • IJN Kiyoshimo
    • -62 545
    • T-69 II G
    • P40 "G.C. Leoncello"
    • RN Geniere
    • F-84F IAF (France)
    [/expand]

    [h3]The Snowman[/h3]
    Youre able to purchase the Snowman and its Carrot to open it. Once opened, theres a chance to get either unique Decals, Decorations, vehicles and camouflages from past winter events in War Thunder (including in the form of coupons), as well as Silver Lions, Boosters, Universal Backups, a Profile Icon, Aerobatic Smoke and Orders.

    The Carrot is also obtainable in the Winter Extreme event!

    [h2]Winter Extreme: Earn Yourself Rewards this Festive Season![/h2]
    Take part in battles, earn mission score points and receive a variety of cool rewards.

    When: From December 20th (11:00 GMT) until January 9th (11:00 GMT).


    Participate in the Winter Extreme event and earn rewards: ranging from Trophies, Decals, Carrots, 4 unique vehicles and their respective camouflages, a Player Icon and Decorations. Check it out!

    [h3]J9 Early[/h3]
    A Rank II Premium for Sweden.


    [h3]Mirage 2000C-S4[/h3]
    A Rank VIII Event Vehicle for France.


    [h3]USS Mississippi[/h3]
    A Rank VI Event Vehicle for the USA.


    [h3]Vilkas[/h3]
    A Rank VII Event Vehicle for Germany.


    [h2]In-game Discounts![/h2]
    Wanted a vehicle for a while now? Treat yourself to a nice bargain!

    When: From December 20th (11:00 GMT) until December 26th (11:00 GMT).


    • 50% off all vehicles in the game*
    • 50% off talismans, back-ups, and modifications.*
    • 50% off a Premium account for 90 or 365 days in the game store, and 180 days in the Gaijin.Net online store.

    *Discounts apply to vehicles for Silver Lions and Golden Eagles, except those added in the Air Superiority and Kings of Battle major updates, as well as Squadron Vehicles.


    [h2]Take the THUNDER Quiz![/h2]

    How well do you know War Thunder? Take our special quiz using the link to find out for sure.

    When: From December 20th (11:00 GMT) until December 26th (11:00 GMT).


    True experts will be in for a little surprise!

    [h3]Take the Quiz[/h3]



    [h2]Sale in the Gaijin.Net Store![/h2]
    Well tell you about discounts in the Gaijin.Net store in a separate news article on December 26th.

    [hr][/hr]
    Merry Christmas and a Happy New Year!


    [ 2023-12-20 12:24:54 CET ] [ Original post ]

    Update 2.33.0.33



    [h2]Ground Vehicles[/h2]


    • Challenger 2 (all variants) jerking when turning with a locked track has been fixed. (Report)
    • M1A1, M1A1HC, M1A1 Click-Bait, M1A1 AIM, M1A2, M1A2 SEP, M1A2 SEP V2 rate of fire when using first-stage ammunition has been increased from 10 to 12 rounds per minute.
    • Leclerc (all variants) horizontal (from 30 to 40 degrees per second) and vertical (from 36 to 30 degrees per second) guidance speeds have been changed. (Report)

    [h2]Aircraft[/h2]

    • Mirage 4000 engine thrust and rate of climb at supersonic speed at altitudes of 6...15 km have been increased.
    • JAS39 a bug that caused the fire extinguisher system on this aircraft not to work has been fixed.
    • BI a bug that made this aircraft unable to take off has been fixed. (Report)

    [h2]Other[/h2]

    • PT-812 a bug that caused freezing when using this boat on MacOS has been fixed.
    • Pirate flags for ships have been moved to a separate group.

    [h2]Graphics[/h2]

    • A bug where radars did not visually change when changing the scale has been fixed.
    • A bug that could cause the camera angle to reset in simulator battles when showing tooltips has been fixed.

    [h2]Sound[/h2]

    • A bug where Allied aircraft would make howling sounds when rotating the camera on the runway and in spectator mode has been fixed.
    • A sound layer has been added to the M61 cannon, giving it a characteristic crack and howl at a distance.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-20 10:19:15 CET ] [ Original post ]

    Winter Extreme: Mirage 2000C-S4



    The main aircraft prize of the "Winter Extreme" event is the French Mirage 2000C-S4 jet fighter, featuring excellent acceleration and impressive armament!

    [h2]Mirage 2000C-S4: A French Rank VIII Jet Fighter as an Event Vehicle[/h2]

    Features:


    • Superior acceleration characteristics
    • Effective air-to-air missiles
    • Good maneuverability at low speeds
    • Limited countermeasures



    [h2]Meet the Mirage 2000C-S4![/h2]

    This close relative of France's top fighter will be the main air prize of the grand "Winter Extreme" event in War Thunder! Featuring amazing acceleration, very high top speed, effective air-to-air missiles, and nine hardpoints for mounting ordinance, the Mirage 2000C-S4 is truly a worthy prize worth fighting for!



    Mirage 2000 fighters are already well known to French pilots. This compact delta wing aircraft is equipped with the excellent SNECMA M53-P2 engine, providing some of the best acceleration in the game! Due to its design, the Mirage 2000 is great at maneuvering at low speeds but tends to lose energy quickly during active maneuvers. However, its powerful engine quickly restores speed, and the Mirage 2000 swiftly transitions from prey back to predator. The Mirage 2000 reaches its top speed at high altitudes, but at low altitude due to the rapid acceleration, the aircraft can disintegrate due to flutter at transonic speeds - pilots should be especially cautious in this environment.



    The Mirage 2000C-S4, like the S5 version, is an interceptor. Its primary armament consists of the standard 30 mm DEFA 554 cannons and, of course, missiles! Including the all-aspect Matra R.550 Magic 2 and the fantastic Matra Super R530D. However, the Mirage 2000C-S4 also has a lot to offer in mixed battles too - on the remaining hardpoints, pilots can place conventional and drag bombs, as well as SNEB Type 23 rockets.

    Unlike the S5 version the Mirage 2000C-S4 carries fewer countermeasures, which ends up being its main gameplay difference. However, 54 charges of flares and chaff should be enough to fend off several missile threats and overall shouldnt be too detrimental.



    The top Mirage 2000C-S4 can be yours for completing the "Winter Extreme" missions. Do your best and get yourself a nice gift for the New Year holidays!


    [ 2023-12-19 21:15:08 CET ] [ Original post ]

    Premium Battleships Courbet and Leonardo da Vinci

    Today were going to be talking about and showcasing two brand-new Premium Battleships that have been added to the Air Superiority major update the French Courbet and the Italian Leonardo da Vinci.

    [h2]Meet the Courbet![/h2]

    Vehicle History

    The Battleship Courbet became the lead ship in a series of the first French Battleships that were built shortly before the outbreak of the First World War. Courbet saw action in two World Wars, but was grounded during the Allied landings in Normandy and used as a breakwater and stationary air defense battery. This ship is the sistership of one of the best French ships already in War Thunder, Battleship Paris.



    Courbet is ambiguous but that makes this ship an even more interesting dreadnought! Featuring 6 turrets that house 305 mm main caliber guns, theyre arranged in such a way that only five can fire from the port or starboard side at one time. In addition to this if you want to be cheeky, the Courbet can fire four of the six main turrets directly from front, instead of two like on most other Battleships. Like most early Battleships, Courbet has mediocre defense against aircraft, however the auxiliary weapons consist of 22 x 138 mm guns, with 11 of them having the capability to fire simultaneously from one side which is excellent!





    Now present in the game after being added in the recent Air Superiority major update, the Courbet is a premium Rank V Premium Battleship for Frances Bluewater fleet tree, purchasable for Golden Eagles. An overall excellent reason to start researching the tree.


    [h2]Meet the Leonardo da Vinci![/h2]

    Vehicle History

    The Battleship Leonardo da Vinci was laid down in 1910 as one of the ships of the Conte di Cavour class. This ship did not have a chance to take part in combat, as in 1916 while stationed in Taranto, its ammunition detonated with the explosion claiming the lives of 248 sailors. The rescue operation to raise Leondardo da Vinci took two years, however it was later decided to abandon further use of the ship due to the high cost of restoration.




    Leonardo da Vinci has arrived to War Thunder in the Air Superiority major update as a Premium Rank V Battleship. Featuring 305 mm main guns that were originally installed on the Conte di Cavour class of ships, these guns can fire two types of main caliber shells a Semi-armor piercing shell (SAP) that has a large explosive mass of 31 kg of TNT and fairly good armor penetration, and a Armor-piercing capped ballistic capped shell (APCBC) that has excellent armor penetration but a small explosive mass. This gives you options and allows you to pick and choose which shell is best for each combat situation.

    Something to keep in mind are the dangerous 9 x torpedoes present on this ship can be useful against cruisers and Battleships at close ranges, and in addition to this, alongside the port and starboard side are a total of 18 x 120 mm auxiliary caliber gun turrets which are good against small boats. This ship also features some anti-aircraft weaponry in the form of 13 x 76 mm guns that are located on top of the main caliber turrets these guns lack a good rate of fire, but are still fatal to any aircraft that gets in their way!



    You can get the formidable Leonardo da Vinci right now in War Thunder for Golden Eagles. Overall this Battleship will be useful for researching Italys Bluewater fleet tree thanks to its Premium bonuses!


    [ 2023-12-19 15:22:09 CET ] [ Original post ]

    Update 2.33.0.31



    [h2]Ground Vehicles[/h2]


    • The incorrect (less than calculated) amount of secondary fragments when penetrating the armor of ground vehicles has been fixed.
    • A bug that caused a collapsed radar icon to be displayed on the interface in-game for vehicles with a target tracker has been fixed.
    • A bug that caused the azimuth scale to be missing while not tracking a target for ground vehicles that have the target tracker but lack detection radar has been fixed.

    [h2]Aircraft[/h2]

    • Air combat tips for modern aircraft have been improved. Information about engaging ground targets have been added.
    • AMX absence of target tracking ability for the targeting pod has been fixed. Absence of saving the tracked aiming point when returning the pod optics to the area with the previously tracked point has been fixed.
    • MiG-23ML, MiG-23MLA, MiG-23MLD a bug that caused the visual absence of the countermeasure pod under the fuselage when installing it through the Secondary weapon menu has been fixed.
    • JAS39A, JAS39C angular speed of a steady turn has been reduced by 2-3/s (~21.0...21.5/s at 800km/h with 50% fueling). Maximum speed at sea level has been increased to M1.2, and maximum speed at 12000 meter altitude has been reduced to M2.0.
    • Su-27 display of stars on the wings has been corrected.

    [h2]Other[/h2]

    • A bug that caused vehicles in the vehicle selection menu to not be added into a crewslot when selected has been fixed.
    • A bug that might cause rivers to flow in the wrong direction in the Tunisia and Jungle locations has been fixed.
    • A control preset for the HORI HPC-045U HOTAS Flight Control System & Mount has been added.
    • The readability of text hints in loading screens has been improved.

    [h2]PlayStation and Xbox[/h2]

    • The missing Select special weapon or ATGM button for the BMP-2 on consoles has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-19 12:13:08 CET ] [ Original post ]

    Winter Extreme: USS Mississippi



    USS Mississippi is a New Mexico-class Battleship built at the end of WWI to continue the American standard battleship design philosophy. Youll soon be able to obtain this unique ship by taking part in the Winter Extreme event!

    [h2]USS Mississippi (BB-41): An Event Vehicle Battleship for the USA at Rank VI[/h2]

    Features:


    • Numerous 14 primary guns.
    • Excellent protection.
    • Powerful anti-air arsenal.
    • Mediocre mobility.



    [h2]Meet USS Mississippi (BB-41)![/h2]

    USS Mississippi will soon be joining the top ranks of the American naval tree as one of its newest and most capable battleships which youll be able to obtain by taking part in the Winter Extreme event. Keen to find out more about this powerful new ironclad? Then join us as we explore the details below!




    Being a New Mexico-class battleship, which in itself largely represents a repeat of the Pennsylvania-class already familiar to the game, the USS Mississippi nevertheless brings in some handy improvements over its predecessor which, if youre a seasoned battleship player, are sure to appreciate! For instance, while USS Mississippi retains the same primary gun battery of 12 x 14 cannons and an almost identical armor layout as the USS Arizona, the former foes feature a bolstered secondary battery with up to 16 x 5 cannons in single turrets.

    Furthermore, the anti-aircraft armament found on USS Mississippi corresponds to a late war refit which saw a substantial upgrade in this aspect. As a result, this ship has access to a total of 48 x 40mm and 34 x 20mm autocannons in quadruple and twin mounts, respectively. While this translates into a formidable AA shield, youll have a significantly more difficult time performing successful bombing and torpedo runs on the USS Mississippi.



    [h3]Interesting: After the end of WWII, USS Mississippi took on different roles including gunnery training and being used as a weapons test platform. As such, her arsenal also varied over time, ranging from semi-automatic 6 turrets to even surface-to-air missiles! [/h3]


    While the USS Mississippi features superior firepower and protection, like most of her heavyweight relatives in the U.S. naval tree, this warship cannot boast about its mobility. Despite the fact that USS Mississippi features an improved turbo-electric propulsion system, generating slightly more power output compared to USS Arizona, both warships maintain the same level of mobility with a top speed of 21 kts (39 km/h).



    As a result, quickly evading incoming enemy fire or torpedoes may present itself as a challenge while using the USS Mississippi. Equally, it may be difficult to change positions with USS Mississippi, resulting in a need for careful planning of combat maneuvers right at the start of a match. Either way, USS Mississippi will form the core of a teams striking force, being capable of delivering a high destructive potential to the enemy ranks while also managing to hold its own in an intense firefight!

    All in all, USS Mississippi represents an excellent reinforcement to the American top rank battleship lineup and is a worthy prize for those of you who are going the full nine yards in this years winter event, Winter Extreme. Happy hunting and calm seas!


    [ 2023-12-18 23:30:04 CET ] [ Original post ]

    Server Update 18.12.2023




    • For players who actively use decals, the option Show decals on other player vehicles is automatically toggled to Yes. For high-level players who do not actively use decals, a pop-up window will be shown when opening the game, asking to enable the option. Additionally, this window will also be shown when the option is off and a decal is applied to a vehicle, but no more than once every 6 months.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-18 16:15:45 CET ] [ Original post ]

    Update 2.33.0.25



    [h3]Ground Vehicles[/h3]


    • VT-4A1, MBT2000, ZTZ96A, ZTZ96A (P), ZTZ99-II, ZTZ99-III, ZTZ99A, WZ1001(E) LCT FY-2 and FY-4 ERA resistance has been revised. (Report)
    • VT-4A1 durability of the composite armor has been revised. (Report)
    • M3A3 Bradley - Missing anti-fragmentation lining has been added.
    • Added the visual display of anti-fragmentation lining to the animation of the hit camera in battle.

    [h3]Aircraft[/h3]

    • Mirage 4000 - New camouflages have been added.
    • The display time of the supersonic transition effect has been reduced.

    [h3]Naval[/h3]

    • USS Roanoke - Damage model updated

    [h3]Other[/h3]

    • The option Show decals on other player vehicles has been added to the Customization of Vehicles section. This option is disabled by default (e.g. decals are not displayed). In the near future, this option will be improved so that it is automatically enabled for players who actively use decals themselves, so that they can see the decals of other players. For high-level players who do not actively use decals, a pop-up window will be shown once asking to enable the option when entering the game.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-17 17:54:59 CET ] [ Original post ]

    Screenshot Competition - Air Superiority!



    Welcome to the 98th War Thunder Steam Screenshot Competition!

    Playing at the lower tiers is always fun, with frequent comical moments! Thank you for sharing your screenshots with us last week- they looked great! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 98th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen98. You have time until the 22nd of December to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle or map introduced in the latest major update, Air Superiority. A complete changelog can be found here.
    • You must add the #WTscreen98 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 97th edition - A Fresh Start![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111228953
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111185471
    https://steamcommunity.com/sharedfiles/filedetails/?id=3109673316

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111049665
    https://steamcommunity.com/sharedfiles/filedetails/?id=3109369842
    https://steamcommunity.com/sharedfiles/filedetails/?id=3111087809

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-12-16 04:33:19 CET ] [ Original post ]

    Winter Extreme: J9 Early



    Youll be able to get the J9 in the Winter Extreme event! This aircraft is a modified export variant of the American P-35 single-seat fighter operated by the Swedish Air Force throughout WWII.

    [h2]J9: A Premium Fighter for Sweden at Rank II [/h2]

    Features:


    • Good flight characteristics.
    • Heavy machine gun arsenal.
    • Premium bonuses!



    [h2]Meet the J9 Early![/h2]

    The J9 is a unique new aircraft joining the early ranks of the Swedish aircraft tree and is one of the prizes of the Winter Extreme event. Possessing balanced all-round characteristics, the J9 will make for a fantastic early fighter aircraft for rookie fighter pilots to spread their wings with. Keep on reading to find out more!



    Despite its stubby visual appearance, the J9 has a lot of very good qualities to offer which will be highly appreciated if youre just starting out in the Swedish aircraft tree. Among the more important aspects of the J9 is that its powered by a powerful and very durable 1050 HP Pratt & Whitney radial engine, allowing this aircraft to reach speeds of up to 470 km/h. As such, the J9 can comfortably compete with most other fighters at its rank being capable of at least outmaneuvering its opposition if it cant outright catch them!



    [h3]Interesting: While the P-35 in American service was quickly replaced by more advanced fighter designs, the J9 remained in service with the Swedish air force up until the early 50s![/h3]


    Being a dedicated fighter also means that the J9 received respectable armament to make sure it can complete its mission. Namely, the Swedish modification in particular features an upgraded arsenal consisting of a pair of 8 mm nose-mounted machine guns complemented by an additional pair of 13.2 mm wing-mounted heavy machine guns. As a result, the J9 can easily slice through the fragile airframes of early fighter aircraft and even strafe some lighter ground targets if unopposed by enemy aircraft. However, the absence of hardpoints make it impossible to equip the J9 with suspended ordnance, thus limiting its versatility in ground battles.



    The addition of the J9 makes it an excellent fighter for the starting ranks of the Swedish aircraft tree, allowing you to hone your skills and quickly progress onto the higher ranks. Take part in the Winter Extreme event, complete the tasks and obtain the J9 to expand your in-game collection of unique aircraft. Good luck and until then, clear skies!


    [ 2023-12-15 22:11:33 CET ] [ Original post ]

    Update 2.33.0.19



    [h3]Ground Vehicles[/h3]


    • A bug that caused ammunition on some ground vehicles to instantly replenish at capture points has been fixed. (Report)
    • A bug that caused the counting of APFSDS shells in tasks has been fixed. This bug caused these shells to be counted as shells with a caliber of less than 35 mm, which affected the completion of achievements in the game.

    [h3]Aircraft[/h3]

    • F-15A, F-15J the angular speed of a steady turn has been adjusted: at medium speeds reduced by 1-2/s, at speeds M 0.7...1.0 increased by 1-2/s.
    • Excessive illumination of cockpits from the flashes of shots in some aircraft has been fixed.
    • Ka-52 the visual absence of a co-pilot from the gunners position has been fixed.

    [h3]Naval Vessels[/h3]

    • A bug that caused ship decorations at high angles to flip to a vertical position making them unable to be used has been fixed. (Report)

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-15 16:06:06 CET ] [ Original post ]

    Update 2.33.0.17



    [h3]Aircraft[/h3]


    • AMX lack of thermal imaging mode in the targeting pod camera when installing the NVG modification has been fixed.
    • JAS39 (all variants) the guns ammunition has been changed to 120 rounds. (Report)
    • Litening II a bug that caused an incorrect resolution in the sight has been fixed. It is now 800x600 in IR range.
    • A bug that caused high-explosive shells from aircraft cannons to not cause damage to the fuselage section they hit if there was a module behind it has been fixed.

    [h3]Naval Vehicles[/h3]

    • USS Mississippi the main caliber guns have been changed from 356 mm\45 mk.12 to 356 mm\50 mk.11. The parameters of the shells have been adjusted.
    • Novorossiysk the auxiliary caliber gun has been changed from 135 mm/45 to 120 mm/50 OTO mod.1933.

    [h3]Graphics [/h3]

    • A bug where putting decals on some ground vehicles (for example, the Comet I, T-34 (1942) and some others) with Two sided mode caused the decal to appear on three sides at once has been fixed. (Report)
    • A bug that caused decals applied to a corner to only appear on one surface side has been fixed.
    • A bug that could cause the water color to display incorrectly when using a VR device has been fixed.
    • A bug that caused an incorrect texture display when using the Vulkan API renderer has been fixed.
    • A bug that caused some objects to visually shake when using TAA, DLSS or XeSS has been fixed.

    [h3]PlayStation and Xbox[/h3]

    • A bug that led to the appearance of artifacts on water has been fixed.

    [h3]Other[/h3]

    • An issue that could cause problems with launching the game on Windows 7 has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-12-15 11:52:29 CET ] [ Original post ]

    Su-27: Feisty Flanker!



    One of the worlds best jet fighters, the Su-27 has arrived to War Thunder in the Air Superiority major update for the USSR and China, and today well be explaining it all.

    [h2]Su-27 and J-11: A Jet Fighter for the USSR and China at Rank VIII[/h2]

    Features:


    • Excellent maneuverability.
    • High top speed.
    • 10 weapon hardpoints.
    • Advanced air-to-air missiles.
    • No guided weapons against ground targets.



    [h2]Meet the Su-27![/h2]

    In the Air Superiority major update, the USSR and Chinese aircraft tree have received this new top-end jet fighter, the Su-27! What type of aircraft this is, what features it has and how it differs from other Rank VIII is explained below, so lets take a look.

    [h3]Interesting: The Su-27 is more commonly known through its NATO reporting name of Flanker, with this identification mostly used. [/h3]





    The Su-27 is one of the main top-tier jet aircraft that does the update name Air Superiority justice! Lets start with its flight characteristics. This aircraft itself is quite large and heavy, but its powerplant, consisting of the powerful Saturn AL-31F engines accelerate the Su-27 at altitudes to speeds close to 2500 km/h. Combined with an integrated airframe design with a lifting fuselage, this turns the Su-27 into a true aerial acrobat its not for nothing that maneuverability is rightly considered the calling card of a fighter aircraft!

    Youre going to appreciate the Su-27s large payload of varied weapons, where its worth noting right away that this aircraft has as many as 10 weapon hardpoints, most of which can be allocated with air-to-air missiles. The main armament of the Su-27 in the dogfighting role is the maneuverable R-73 for close combat, the all-aspect R-27T and the R-27ET that has an infrared seeker, as well as the radar R-27R and R-27ER for medium distances. The combination of these missiles allows you to fine-tune the Su-27 for any style of combat situation, from long-range launches to short-range ones. Theres no additional countermeasure pods on this aircraft, but 96 large-caliber countermeasures do their job and are usually enough for medium-range engagements in battle.




    [h3]Did you know? In 1987, Su-27 pilot Vasily Tsymbal struck a Norwegian P-3 Orion. The Su-27 was at an extremely low speed directly under the Norwegian aircraft, and ended up knocking the Su-27 against the propeller of one of the P-3s engines, causing it to collapse, hit the airframe and depressurize the aircraft. Thankfully, there were no casualties.[/h3]


    To engage with ground targets in ground battles, the Su-27 can only operate with regular bombs: it doesnt have any laser-guided ground weaponry. This aircraft can carry a large mass of bombs in general, ranging from free-fall, incendiary or regular. Theres also rockets, ranging from the small S-8 and medium S-130F to the large S-250. Naturally for top-tier aircraft, the launch of rockets and bombs is backed up by a ballistic computer, ensuring you dont miss.




    In your matches by Mike, Official WT Streamer & Marketing Manager:
    Despite its large size, the Su-27/J-11 excels as a dedicated air superiority fighter. A full fuel tank will heavily affect your flight performance, so it's best to avoid close-range dogfights in the initial stages of the match and rely on your excellent R-27ER and R-27ET missiles for long-range splashes. Once youve lost some weight, closing the range and using the thrust vectoring R-73 missiles in combination with HMD aiming, are sure to make you feel like an Ace. Dont get tunnel vision however, or youll quickly find that a slow Su-27/J-11 invites lurking enemies to put several holes in all of your wings.





    The Su-27 has arrived to the USSRs and Chinas aircraft tree with the release of the major update, Air Superiority. Chinas J-11 is an export model, and both the Su-27 and J-11 characteristics and weapons are identical. Enjoy and see you soon!


    [ 2023-12-14 15:48:45 CET ] [ Original post ]

    Meet Major Update Air Superiority!

    [previewyoutube=DSfa6S06pmE;full][/previewyoutube]

    Welcome to Air Superiority!
    Were ending 2023 in style with the awesome Air Superiority major update. Top-tier jets have been added to several nations, some of which include the F-15, the Su-27 and J-11, the Mirage 4000, plus the JAS39. Weve introduced Rank VIII for ground vehicles, and subsequently new tanks: M1A2 SEP2, Leopard 2A7V, T-90M, VT-4A1, Strv 122B+ and Challenger 3 (TD)! The USA gets the brilliant USS Roanoke and a few other ships come in for other nations, while Volcano Valley is here for aircraft, set in the beautiful peninsula landscapes of Russia. The ability to use universal backups while in battle and tutorial missions for using aircraft missiles have also been added, and weve reworked all types of fire graphics for vehicles and burning buildings to make them look better in general.

    [h3]Theres dozens of bug fixes, changes and additional new vehicles, so read on to find out what its all about.[/h3]

    Please feel free to leave your feedback on this Major update in the feedback thread by clicking here

    [h2]Ground Vehicles: Rank VIII & several modern MBTs![/h2]
    One of the main highlights of this major update is the introduction of Rank VIII for ground forces! A new rank means new vehicles of course, so youll be able to get your hands on the M1A2 SEP2, T-90M, Challenger 3 (TD), Leopard 2A7V, VT-4A1 and Strv 122B+! Want to research Britain and Americas new tank faster? Check out the premium M1A1 HC Click-Bait pack for the USA and the Challenger 2 (OES) for Britain. Oh, and some Rank VII vehicles have also moved up to Rank VIII for all nations overall, theres 11 new ground vehicles that have been added check them out!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [/tr]
    [tr]
    [td]M1A1 HC Click-Bait[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]T-90M[/td]
    [td]Leopard 2A7V[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]M1A2 SEP V2[/td]
    [td]Challenger 3 TD[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td]USA

    [/td]
    [td]Germany
    [/td]
    [td]USSR
    [/td]
    [td]Great Britain
    [/td] [/tr]
    [tr][td]China
    [/td]
    [td]Italy

    • Tigris (Premium)
    [/td]
    [td]France

    • TPK 6.41 VPC
    [/td]
    [td]Sweden
    [/td][/tr]
    [tr][td]Israel

    • M109A1 Roshev
    • M113A1 TOW
    [/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [td]Japan

    • Type 99
    [/td]
    [/table]

    [h2]Aircraft: The F-15, Su-27, Mirage 4000 and JAS39 are here to shine![/h2]
    Hear the sound of an eagle? Thats the F-15 Eagle! Say hello to new top-tier jets the awesome F-15 comes in for the USA (F-15A), Japan (F-15J), and Israel (F-15A), and the USSR gets the Su-27 and China gets the J-11 equivalent. The nimble Gripen is also here, with JAS39A for Sweden and South Africas JAS39C for Britain, while France gets the large and dual-engine Mirage 4000. In addition to this, the awesome AMX for Italy, a cockpit remake for the Firefly FR Mk.V, and the handy Tornado IDS WTD 61 premium pack for Germany thats great for ground attacks. Check them out!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [/tr]
    [tr]
    [td]Tornado IDS WTD 61[/td]
    [/tr]
    [/table]
    [td][/td]
    [td][/td]
    [tr]
    [td]F-15[/td]
    [/tr]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [/tr]
    [tr]
    [td]JAS39[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td]USA

    • F-15A
    • PBY-5/5a (model update for the entire line)

    [/td]
    [td]Germany
    [/td]
    [td]USSR

    • Su-27




    [/td]
    [td]Great Britain

    • Firefly FR Mk.V (Cockpit update)
    • JAS39C


    [/td][/tr]
    [tr][td]Japan
    [/td]
    [td]China

    • J-11
    [/td]
    [td]Italy

    • AMX
    [/td]
    [td]France
    [/td][/tr]
    [tr][td]Sweden
    [/td]
    [td]Israel
    [/td]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]


    [h2]Naval Vehicles: The Devastating USS Roanoke![/h2]
    6 nations have now received interesting naval vessels each one in particular is the USS Roanoke, which is perfect for engaging with surface targets as well as air targets. France and Italy get a Rank V premium Battleship, the Courbet and RN Leonardo da Vinci, bringing their naval premiums up to par with other nations. Britain and Japan also get an interesting ship each, but be sure to check out the full list below!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [/tr]
    [tr]
    [td]USS Roanoke[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td]USA
    [/td]
    [td]USSR

    • Novorossiysk
    [/td]
    [td]Great Britain

    • HMS Orion
    [/td]
    [/tr]
    [tr]
    [td]Japan

    • Asagao

    [/td]
    [td]Italy

    • RN Leonardo da Vinci (Premium)
    [/td]
    [td]France

    • Courbet (Premium)

    [/td]
    [/tr]
    [/table]

    [h2]Locations & Missions: Volcano Valley![/h2]
    Volcano Valley is a new location for aircraft battles. Inspired by the nature of Kamchatka which is a peninsula located at the very edge of Russia, this new map offers you beautiful scenery including erupting volcanoes and a lovely river. In addition to this, Hrtgen Forest has received some changes based on your feedback, so be sure to check both of these out and let us know what you think.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [/tr]
    [tr]
    [td]Volcano Valley[/td]
    [/tr]
    [/table]

    [h2]Roadmap Additions: Login through WT Mobile![/h2]
    Are you currently on a high login streak but worried about losing it, perhaps youre on vacation without a PC or your WiFi has gone down? Not to worry any longer, as one of the final Roadmap changes which is being able to login to WT Mobile to continue your login streak has been added. Simply log into WT Mobile with your Gaijin account and your login streak on the PC version of War Thunder will continue without an issue.

    You can also check out the latest Roadmap news that we published earlier this week here.

    [h2]New Mechanics, Fire Graphics & Awards![/h2]

    Weve now added the ability for you to activate universal backups in the respawn window while in a battle, meaning you wont need to activate them before the battle begins. Weve also added some sweet new achievements, including the Peaceful Atom one that you can get for shooting down a nuclear-bomb aircraft that hasnt yet dropped its bomb. For buildings and vehicles, fire graphics have been reworked and look better in general. The full list of new mechanics, graphics and rewards are in the major changelog.

    [h2]Training Tutorials for using Aircraft Missiles to help enhance your gameplay![/h2]
    With the addition of many different types of missiles to the game, keeping up with what exactly they do, or how they work can be difficult. In this major, weve added Training Missions for jet aircraft that you can access through the modification window by clicking on the Test button on a missile that youve researched. These missions are specifically for air-to-surface missiles with manual guidance, as well as air-to-air missiles with an infrared seeker. In these missions are step-by-step instructions on what controls to use so that you can learn exactly how to fire missiles, so make sure to take advantage of this!

    [h2]Theres plenty more to look through[/h2]
    Major updates mean many changes, and thats exactly the case here. Some gun sounds have had a revision and sound richer, fly-past sounds have been greatly improved, a new voice narrator has been added to some top-tier Chinese aircraft, and tank crews from several nations have received new voice acting. Most importantly, theres a huge list of bug fixes. The full list of changes is in the major changelog, so be sure to have a look to see whats changed! Thats it for 2023 in terms of major updates for War Thunder thank you and enjoy.

    Download the update and join the battle!

    https://store.steampowered.com/app/236390/War_Thunder/

    [h3]Changelog for Update 2.33.0.14 the Major Update[/h3]

    [h3]Due to spatial constraints on Steam, the full changelog is unable to be posted here. The full changelog can be viewed in-game, or found on our official website here.[/h3]


    New vehicles
    [h2]Aircraft[/h2]
    [h3]USA[/h3]

    • F-15A
    • PBY-5/5a (model update for the entire line)

    [h3]Germany[/h3]

    • Tornado IDS WTD 61 (Pack)

    [h3]USSR[/h3]

    • Su-27

    [h3]Great Britain[/h3]

    • Firefly FR Mk.V (Cockpit update)
    • JAS39C

    [h3]Japan[/h3]

    • F-15J

    [h3]China[/h3]

    • J-11

    [h3]Italy[/h3]

    • AMX

    [h3]France[/h3]

    • Mirage 4000

    [h3]Sweden[/h3]

    • JAS39A

    [h3]Israel[/h3]

    • F-15A

    [h2]Ground vehicles[/h2]
    [h3]USA[/h3]

    • M1A1 HC Click-Bait (Pack)
    • M1A2 SEP2

    [h3]Germany[/h3]

    • Leopard 2A7V

    [h3]USSR[/h3]

    • T-90M

    [h3]Great Britain[/h3]

    • Challenger 2 (OES) (Premium)
    • Challenger 3 TD

    [h3]Japan[/h3]

    • Type 99

    [h3]China[/h3]

    • VT-4A1

    [h3]Italy[/h3]

    • Tigris (Premium)

    [h3]France[/h3]

    • TPK 6.41 VPC

    [h3]Sweden[/h3]

    • Strv 122B+

    [h3]Israel[/h3]

    • M109A1 Roshev
    • M113A1 TOW

    [h2]Naval Fleet[/h2]
    [h3]USA[/h3]

    • USS Roanoke

    [h3]USSR[/h3]

    • Novorossiysk

    [h3]Great Britain[/h3]

    • HMS Orion

    [h3]Japan[/h3]

    • Asago

    [h3]Italy[/h3]

    • RN Leonardo da Vinci (Premium)

    [h3]France[/h3]

    • Courbet (Premium)
    • Vauquelin


    New locations and missions

    • Volcano Valley a new aircraft location has been added with two available: Ground Strike for Arcade battles and Operation for Realistic battles.

    Location and mission updates

    • Visual improvements have been added to the tank test drive area.
    • Hrtgen Forest this location has been reworked based on player feedback: spawns covered, blocked line of sight for shoot throughs.
    • Middle East this location has been reworked based on player feedback: spawns covered, blocked line of sight for shoot throughs.
    • The following missions have been changed with the location of the bombing bases in them depending on the rank of the battle:

      • [Operation] Lake Ladoga.
      • [Operation] Ladoga. Winter 1941.
      • [Operation] Moscow. 42nd kilometer.
      • [Operation] Moscow. Naro-Fominsk.
      • [Operation] Moscow. Serpukhov.
      • [Operation] Moscow.
      • [Operation] Smolensk. 1941.
      • [Operation] Smolensk. 1941.
      • [Operation] Berlin.
      • [Operation] El Alamein.

    • For trees, wind attenuation when moving away from the model has been added to enhance the visual effect of model switching.
    • Trains driving outside of the playable zone in missions on the Flanders map have been added.

    Flight Model changes:

    • PBY-5/5a (all variants) the flight model has been updated. Improved sea worthiness. Improved handling on water.
    • F-16A (all variants)/AJ/C-Block 50/D-Block 40 Barak II fuel tank inerting system has been added.
    • Jaguar (all variants) a bug that caused the incorrect display of performance changes when installing the New boosters modification has been fixed.
    • AM-1 Mauler a bug that led to an uncontrollable turn of the aircraft during takeoff when using the Mouse Aiming control has been fixed.
    • P-39 (all variants) the flight model of this aircraft has been completely updated according to the current capabilities of the physical model. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. Moments of inertia have been corrected.

    [h2]Interface[/h2]

    • The disappearance of destroyed fuel tanks, anti-torpedo buoys, and coal bunkers in the ships hit camera has been fixed. Their display in full or damaged state has been placed on the back layer so that they do not overlap the internal modules.
    • Weapon group icons have been added to the gun indicators above the action panel Main Caliber, Auxiliary or Anti-Aircraft.
    • A more visual indication of the impact of proficiency vs skill improvement for crew experience points has been added to the crew skills window.

    Economy and research

    • The required level for ground vehicle crews when purchasing the Expert qualification have been reduced due to Rank VIII vehicles being added:

      • Rank IV: Level 30 Level 25;
      • Rank V: Level 45 Level 35;
      • Rank VI: Level 55 Level 45;
      • Rank VII: Level 60 Level 55.


    • The required level for ground vehicle crews when purchasing the Ace qualification have been reduced due to Rank VIII vehicles being added:

      • Rank II: Level 50 Level 45;
      • Rank III: Level 60 Level 50;
      • Rank IV: Level 70 Level 60;
      • Rank V: Level 80 Level 70;
      • Rank VI: Level 85 Level 80;
      • Rank VII: Level 90 Level 85.

    • The cost of researching and purchasing ground vehicles of rank VI-VII has been reduced, and some vehicles have been moved from rank VII to rank VIII. The values of the following parameters have been reduced: the purchase price of vehicles in SL; the cost of putting vehicles in crew slots in SL; the purchase price of Expert Crews; the total cost of purchasing modifications in SL; the cost of researching vehicles in RP; the total cost of researching modifications for RP. For vehicles transferred to a higher rank, the RP earnings multiplier, and in some cases the SL earnings multiplier have been increased.
    • The parameters for some squadron ground vehicles have been adjusted in accordance with changes to similar researchable vehicles: the RP earnings multiplier has been increased, the SL earnings multiplier has been increased; the cost of researching squadron vehicles with squadron points has been increased, and the purchase price for Golden Eagles has been increased.
    • A new progression rule has been established for Rank VIII vehicles both MBTs and other vehicles with high-caliber guns. For the tanks ammunition, along with a HEAT-FS shell, one of the APFSDS shells is available immediately after purchasing the tank. Weve decided to introduce this rule due to the fact that Rank VIII MBTs have well developed, all-round HEAT defense, and HEAT shells can be ineffective even against the side protection of tanks.

    Customization and Achievements

    • New Gaijin.net achievements for using nuclear weapons, destroying an aircraft carrying nuclear weaponry, and using guided bombs have been added.
    • The ability to not lose the daily login streak in War Thunder by playing War Thunder Mobile has been added. The link with QR-codes for downloading War Thunder Mobile has been added to the daily login streak window.
    • The colors for the standard and desert camouflages for modern Italian armored vehicles have been adjusted. The three-color camouflage has been fixed (the shape of the spots have been changed and the colors have been adjusted).

    Awards

    • A reward for shooting down an enemy aircraft that is carrying a nuclear weapon has been added: Peaceful Atom. This reward is given in Ground Arcade and Realistic battles and only if the delivery aircraft has not yet dropped the nuclear bomb.

    Interface

    • Training missions have been added to the vehicle modification window, allowing you to familiarize yourself with the weapon that a modification unlocks and test them. Training missions are available after researching and purchasing the corresponding modification. If you have not yet familiarized yourself in a mission for a weapon, the modification is marked with a new icon, which shows from in the hangar to the mission itself: on the Modifications button, on the modification itself and on the Test button, which starts the mission. The new icon disappears on all weapon modifications when viewing any single modification of a given weapon type. For example, if you view any missile with IR seeker (lets say AIM-9L), the icons will disappear on all missiles with IR seeker (AIM-9B, AIM-9G, R-60, R-73 etc.). You can always return to the modification window and test any weapon that you are interested in again. Missions are currently available to test the following aircraft weapons:

      • Air-to-surface missiles with manual guidance;
      • Air-to-surface missiles with laser guidance on an aircraft with a stabilized target designator, but without a targeting pod;
      • Air-to-air missiles with an infrared seeker.
      • Air-to-air missiles with SARH seeker.

    • An aircrafts parameters HUD is now displayed in the optical seeker view.

    Game mechanics

    • The ability to use universal backups in the respawn window without needing to activate them first in the modification window before a battle has been added.
    • In Ground Realistic Battles, when an enemy is destroyed, a new skull destruction icon instead of the regular hit icon is displayed in the hit marker, signaling that the enemy has been destroyed.
    • Contextual hints about the use of certain mechanics and equipment of ground vehicles have been added and occur when certain conditions are met. Each hint is only shown once per spawn; i.e. it can be shown again the next time you respawn in the current battle, or in the next battle. Each hint is shown no more than three times in three months. Whenever the corresponding mechanic is used, the game remembers this fact as showing a hint, so it doesnt get shown to experienced players if possible. Currently the following tips have been added:
    • When trying to use the target lock of radar/IRST from third-person view, if the target lock is available only from the sights or binoculars, a hint recommending to switch to the sights is shown.
    • When trying to use the target lock of radar/IRST from the sights or binoculars, if the target is missing, a hint recommending to point the sight to the target is shown. The successful target lock from the sights or binoculars is counted as a successful hint show.
    • When not moving for 40 seconds, a hint about the ability to use binoculars to safely inspect the area is shown. The total binoculars usage time of 3 seconds is counted as a successful hint show.
    • When getting damaged from the front, if the vehicle has smoke grenades, a hint about the possibility to use smoke grenades is shown. Using smoke grenades under any circumstances is counted as a successful hint show.
    • When getting damaged from the rear, if the vehicle has ESS, a hint about the possibility to use ESS is shown. Turning ESS on under any circumstances is counted as a successful hint show.

    Graphical

    • There has been a complete rework of all fires in the game. This includes fire on locations, for example volcano effects or burning buildings and also fires on tanks, boats and ships. A fire of each different module has its own visual effect of fire and smoke.
    • Additional detail to the effects of large-caliber hits (from 80 mm) have been added.
    • When a tank explodes, there is now a chance of fuel leakage and a subsequent fire.
    • Updated and added new effects for the interaction of aircraft landing gear with various surfaces such as ground, snow, sand, concrete, asphalt and carrier decks. A unique effect has been added for each of the surfaces when the landing gear touches, moves and the interaction of air flows from the aircraft engines.

    Sound

    • Ultra-low frequencies have been added to the sounds of explosions, gun shots, and aircraft engines to give more richness to the game mix.
    • The sounds of machine guns on ground and naval vehicles have been adjusted. More dynamic and characteristic sound features have been added to each weapon.
    • The sounds of autocannons on ground units have been corrected: TNSh, ZSU-23-4 Shilka cannons, Oerlikon KDA cannons (Gepard SPAA), Oerlikon KAD B17 cannons, 2A14 cannons (PG87), Rh202 cannons. ZSU-23-4 Shilka cannons now sound like a twin 2A14.
    • PKT and SGMT machine guns now have their own sounds. Before that, they had a set of general ones.
    • The MG4 5.56 (PUMA) machine gun now has its own sounds. Before that, it has sounded like an MG42/MG3.
    • Rockets and ATGMs that fly past have been given positioned fly-by sounds.
    • The sounds of flying shells and bullets are now positioned around the player depending on the direction of fire.
    • The sounds of hits to the players ground vehicles when in the gunner/driver view are now positioned depending on the direction of fire.
    • A new type of voice informant has been added to the following Chinese aircraft: J-8F, J-11 and JH-7A.
    • The phrases of the following tank crews have received updated and correct voice acting: Polish and French.
    • The phrases of the following tank crews have received their own unique voice acting: Norwegian, Argentine and Indian.
    • The following languages have received full voiceovers of the radio command messages: Portuguese and Spanish.
    • The following languages have received additional voiceover phrases of the radio command messages (target designation, request for help, etc.): Portuguese, Spanish, Hungarian, Korean, Serbian and Turkish.
    • Aircraft controls (control stick, thrust lever and rudder pedals) now emit sounds when moved inside the cockpit view, creating another channel of feedback between the player and the aircraft.


    [ 2023-12-14 10:14:38 CET ] [ Original post ]

    Following the Roadmap: WT Mobile Login & Keeping you updated with our plans



    In this Roadmap article, well be talking about one of the Roadmap additions to the Air Superiority major update, as well as talking about some of the plans we have for the future.

    The majority of the original changes that we announced for the Roadmap have now been implemented into the game, so wed now like to announce our future plans. Weve now implemented the vast majority of planned changes that we set out back in the summer (43/45), with minor deviations from the original planned schedule without a delay of more than one update, which is a level of planning that were happy with.

    Only two changes that were planned for this year have not been released, which were going to tell you more about now, so please read on.

    [h2]Other progression updates: Logging into WT Mobile to keep your login streak[/h2]

    First, one of the final Roadmap additions was the ability to login to WT Mobile to keep your login streak on the PC version of War Thunder, and in the Air Superiority update this feature will be implemented. To get started, youll need to install WT Mobile (from Google Play, or App Store), login to your Gaijin Account that you use to login to War Thunder on PC, and youll be able to login to keep your streak. Wed like to note that you wont be able to collect rewards from the mobile version, but only to login to keep the streak.

    [h2]Postponing the Improved target hit alert for aircraft (the Severe Damage Mechanic design that we proposed)[/h2]

    In one of our previous Roadmap articles, we asked for your feedback on the Severe Damage Mechanic. Your feedback was and is greatly appreciated, however at the moment weve run into some issues with implementing this mechanic.

    This mechanic has turned out to be quite complex in a technical sense, requiring careful testing. Part of the necessary code for this testing will be included in the game in the Air Superiority major update, and will be used by us for testing and debugging. Although you shouldnt notice any changes to the game, this code inclusion will bring this mechanic closer to being completed. Were planning to introduce this mechanic between the 5th update of 2023 and the 1st update of 2024.

    [h2]Postponing Research bonuses for new nations[/h2]

    We wont beat around the bush, were postponing RP bonuses for new nations for players with top-tier vehicles of another nation for the time being however, this feature is still planned to be implemented. We previously mentioned why were postponing it, but wed like to explain why weve had to postpone it again. This is due to the fact that any meta changes can have long-term consequences for the game, which are difficult to evaluate if there are many changes at once.

    Were already analyzing the current data and calculating the amount needed for the planned bonuses. This analysis will take some more time (as we mentioned due to the long-term changes that are being analyzed, where objectively a long time is required), with this feature planned to be implemented in an update in the spring of 2024.

    [h2]Looking ahead to 2024[/h2]

    We think that the way of implementing features from a list suggested by you, the community, while also announcing deadlines for these features was an interesting idea, being useful for us as well as you.

    Therefore, wed like to continue this process and are happy to announce that well be starting a new Roadmap for War Thunder in 2024. We hope that just like back in the summer, we can form an interesting set of War Thunder features and improvements that enhance the game further to be the best it can be. Further details to come soon.


    [ 2023-12-13 17:14:22 CET ] [ Original post ]

    Winter Extreme: Earn Yourself Rewards this Festive Season!



    Winter is in full swing, its time to warm up and settle down for a brand new Winter Extreme in War Thunder! To brighten up your long dark evenings, weve prepared a heap of prizes for you that can be unlocked just by playing all you need is to do your best in random battles and earn mission score!

    You can get yourself some high rank event vehicles of all types, trophies with various rewards, coupons for decals, camouflages for event vehicles, player icons and decorations! Last year the low tier premium was given to the tankers, this time weve got something special for the pilots!

    Lets light up the Christmas tree together!

    [h2]When: From December 20th 2023 (11:00 GMT) until January 9th 2024 (11:00 GMT)[/h2]


    Participate and get prizes!

    [h2]Vehicles[/h2]
    By completing tasks in this event, youll be able to earn the following vehicles.

    [h3]J9 Early[/h3]
    A Rank II Premium for Sweden.


    [h3]Mirage 2000C-S4[/h3]
    A Rank VIII Event Vehicle for France.


    [h3]USS Mississippi[/h3]
    A Rank VI Event Vehicle for the USA.


    [h3]Vilkas[/h3]
    A Rank VII Event Vehicle for Germany.


    [h2]Other prizes[/h2]

    Winter Extreme decals



    [table noborder=1 equalcells=1]
    [tr]
    [td]Downhill Skating decal[/td]
    [td]Kitewing decal[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Skier decal[/td]
    [td]Snowkiting decal[/td]
    [td]Snowmobile decal[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Snow Bike decoration[/td]
    [td]Snowcat (naval) naval decoration[/td]
    [td]Player icon Snowboarder[/td]
    [/tr]
    [/table]

    [h2]Vehicle camouflages[/h2]

    [expand type=details]



    [/expand]

    Event vehicles at Rank IV-VIII and decals will be granted in the form of coupons, while Rank II premium vehicles, decorations and camouflages will be immediately activated on your account.

    All event rewards will be issued for a specific number of Marks of distinction earned in the specified vehicle type in the appropriate game mode.



    [hr][/hr]

    [h2]Whats inside the trophies[/h2]

    • 50,000 100,000 Silver Lions
    • Silver and EXP boosters
    • Random wagers and orders
    • Universal backups (1-3 pcs.)
    • Random camouflage for a purchased vehicle of any type
    • 1 day of Premium account


    [h2]Complete the collection![/h2]


    • Activate all 5 coupons for decals on your account to receive the 6th decal Snowboarding.


    Snowboarding decal

    More about collections on the WT Wiki!

    [h2]Tasks[/h2]

    To get one Mark of Distinction for a tanker/pilot/sailor, earn 40,000 mission points in random battles in Rank III or higher (from Rank I for event vehicles) in the corresponding vehicle type and in the corresponding game mode. Point multipliers that vary based on vehicle rank and difficulty level are stated in the task description. The tasks are all the same and are renewed every two days at 11:00 GMT.

    [h3]Missed Marks of Distinction can be purchased for Golden Eagles until January 11th without completing the tasks. You can do this in the following menu: Nickname Achievements Winter Extreme Tasks for tankers/pilots/sailors.[/h3]


    [h2]The Snowman[/h2]

    A unique opportunity to obtain items from past winter events! From December 20th until January 15th, the Snowman and its Carrot will be available to purchase in the Item Store. The Snowman will bring you unique decals, decorations, vehicles and camouflages from all past War Thunder winter events. Some items from past events appear as coupons for the first time and youll be able to trade them on the Market. You can also get Silver Lions, boosters, universal backups, wagers and orders.

    The cost of the Snowman is 10,000 Silver Lions, and the cost of the Carrot is 50,000 Silver Lions. Carrots can also be obtained for 3 and 10 Marks of Distinction in the Winter Extreme event. All Snowmen and Carrots will disappear from your inventory on January 15th at 12:00 GMT, so be sure to use them before then!

    Now you can open multiple chests at once! When you choose a Snowman in your inventory, in the bottom right part of the screen a Consume several button will appear that opens a menu that allows you to choose a number of chests to open. Then in the window with your received rewards you can open the same amount of chests again by pressing a single button.


    [table noborder=1 equalcells=1]
    [tr]
    [td]Snowman[/td]
    [td]Carrot[/td]
    [/tr]
    [/table]

    The Snowman can contain the following rewards (open spoiler)

    [expand type=details]
    Vehicles (both immediately activated on the account and available as coupons):
    Tornado IDS MFG
    T-80UM2
    USS Newport News
    Late 298D (only direct to the account)
    MiG-23MF (Germany)
    C. 202D (only direct to the account)
    AGS
    A.C.I (only direct to the account)
    IJN Hayanami (only direct to the account)
    MPK Pr.201K
    MiG-21PFM
    Ro.57 Quadriarma (only direct to the account)
    Class 3 (P)
    E.B.R. (1954) (only direct to the account)
    USS Baltimore
    Type K-8 No.13 (only direct to the account)
    TIS MA
    J6K1
    Merkava Mk.2B (USA)
    QF 3.7 Ram
    Jaguar
    PT-811
    Fw 190 C
    M.B.152C1
    T30
    SU-85A
    PBM-3 Mariner (only direct to the account)
    Leningrad (only direct to the account)
    P-40C
    NC.900 (only direct to the account)
    Ersatz M10 (only direct to the account)
    AEC Mk II
    Me 262 A-2a
    Ki-21-I hei
    LVT(A)(4) ZIS-2 (USA)
    Type 62 (USSR)*
    P-63C-5 (USSR) (only direct to the account)
    VK 45.01 (P)
    M8A1 GMC
    I-301
    * the chances of receiving the Type 62 (USSR) are far lower than the other vehicles and are around 0.001%.

    All vehicles will be immediately credited to your account, but theres a chance to get it in the form of a coupon unless otherwise specified.

    Camouflages (coupons only):

    • Tornado IDS MFG: Anniversary camouflage MFG 2 (first time as a coupon)
    • T-80UM2: Bicolor summer camouflage (first time as a coupon)
    • USS Newport News: Deforming camouflage (first time as a coupon)
    • MiG-23MF (Germany): Tricolor camouflage
    • AGS: Snow w/Open Terrain camouflage MERDC
    • MPK Pr.201K: Deforming camouflage
    • MiG-21PFM: Demonstration camouflage
    • Class 3 (P): PATRIA camouflage
    • USS Baltimore: Deforming camouflage Design 33 16D
    • TIS MA: Bicolor green camouflage
    • J6K1: Experimental camouflage
    • Merkava Mk.2B (USA): Tricolor camouflage
    • QF 3.7 Ram: Late bicolor camouflage
    • Jaguar: Deforming camouflage Bow sea
    • PT-811: Deforming camouflage Design 20L
    • Fw 190 C: Nonstandard tricolor camouflage
    • M.B.152C1: Early camouflage
    • T30: Winter verdant camouflage MERDC
    • SU-85A: Bicolor summer camouflage
    • P-40C: Olive-green camouflage


    Decorations (both immediately activated on the account and available as coupons):

    • Christmas gnome (first time as a coupon)
    • Christmas sleigh (first time as a coupon)
    • Christmas mill (first time as a coupon)
    • Cuckoo watch (first time as a coupon)
    • Christmas sock (first time as a coupon)
    • Christmas deer (first time as a coupon)
    • New Year Tree (first time as a coupon)
    • Snowman (first time as a coupon)
    • Sparkler (first time as a coupon)
    • Snowboard
    • Snowshoe
    • Biathlon rifle
    • Ice Climbers Backpack
    • Snowmobile NKL-16/41
    • DUKW
    • Assault rifle with grenade launcher (USSR)
    • Assault rifle with grenade launcher (China)
    • Assault rifle with grenade launcher (Germany)
    • Assault rifle with grenade launcher (Britain)
    • Assault rifle (Sweden)
    • Carl Gustaf M/45
    • Assault rifle (China)
    • Type 63
    • Assault rifle (Japan)
    • Assault rifle (USA)
    • Assault rifle (Britain)
    • Assault rifle (Germany)
    • Assault rifle (France)
    • Assault rifle (USSR)
    • Christmas Wreath
    • Sleigh
    • Ski
    • Skates


    Decals (both immediately activated on the account and available as coupons):

    • We can climb it decal
    • Christmas Lights decal
    • Powder Day decal
    • Secret Santa decal
    • Times to Travel decal
    • Metal Bull (only direct to the account)
    • Raging Tiger decal (only direct to the account)
    • Battle Rabbit (only direct to the account)
    • Warrior of the North decal
    • Warrior of the Slavs decal
    • Desert Warrior decal
    • Guard Warrior decal
    • Warrior of the Rising Sun decal
    • The Sherwood Warrior decal
    • Warrior of the East decal
    • Legion Warrior decal
    • Pin-up pilot China
    • Pin-up pilot Sweden
    • Pin-up pilot Italy
    • New Years pin-up (China)
    • New Years pin-up (France)
    • New Years pin-up (Germany)
    • New Years pin-up (Italy)
    • New Years pin-up (Japan)
    • New Years pin-up (Sweden)
    • New Years pin-up (Britain)
    • New Years pin-up (USA)
    • New Years pin-up (Russia)
    • Pin-up pilot USA
    • Pin-up pilot Russia
    • Pin-up pilot Britain
    • Pin-up pilot Japan
    • Pin-up pilot Germany
    • Pin-up pilot France
    • Shark Jaws (1)
    • Shark Jaws (2)
    • Shark Jaws (3)
    • Shark Jaws (4)
    • Christmas tree victory marks
    • Xmas Rocket
    • Xmas Sock
    • Xmas Tree


    Profile icons (will be immediately activated on the account and in the form of the coupons):

    • Winter Pilot (first time as a coupon)


    Aerobatic Smokes:

    • New Year Aerobatic Smoke (only activated on your account)


    Silver Lions

    • 10,000 1,000,000


    Expendable items

    • Battle trophy (Research points booster)
    • Battle trophy (Silver lions booster)
    • Universal backup
    • Universal backup x2
    • Universal backup x3
    • Random wager
    • Random order

    [/expand]

    [h2]Christmas Chest for Golden Eagles[/h2]

    For those who not only want to spend their extra Silver Lions, but also Golden Eagles a special Christmas Chest is available in the item shop. This chest can only be purchased with GE, but inside it you will find a huge set of useful items: premium account, SL, universal backups and boosters, premium vehicles and also all vehicles that have ever been sold for GE or Warbonds but arent currently attainable in the game or on the market (full list below)

    Picking up a Christmas Chest is a bargain! If you have opened enough chests youll be guaranteed to receive talismans and premium vehicles. And thats not all, the average value of the chest contents are almost one and a half times the price of the chest itself!

    Also, after opening a specific number of chests youll receive memorable prizes. For 3 chests, a unique New Year sticker; for 5 chests, a festive naval flag; for 7 chests, a festive ground vehicle decoration; and for 10 chests, an amazing pilot Santa Claus player icon!


    [table noborder=1 equalcells=1]
    [tr]
    [td]New Year sticker[/td]
    [td]Santa Claus player icon[/td]
    [/tr]
    [/table]


    Gingerbread House decoration

    [h3]Terms:[/h3]
    [expand type=details]
    Christmas Chest purchase price: 999 Golden Eagles
    Guaranteed Prize: 1 day premium account + 120000 Silver Lions (total purchase price of 490 Golden Eagles)
    Additional Guaranteed Prize:

    (1) Talisman for vehicles (15% chance but at least once for every 14 chest openings); breakdown of chance by vehicle rank:

    [table noborder=1 equalcells=1]
    [tr]
    [td]Rank I[/td]
    [td]Rank II[/td]
    [td]Rank III[/td]
    [td]Rank IV[/td]
    [td]Rank V[/td]
    [td]Rank VI[/td]
    [td]Rank VII[/td]
    [td]Rank VIII[/td]
    [/tr]
    [tr]
    [td]16%[/td]
    [td]20%[/td]
    [td]25%[/td]
    [td]18%[/td]
    [td]10%[/td]
    [td]7%[/td]
    [td]3%[/td]
    [td]1%[/td]
    [/tr]
    [/table]
    If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the Christmas Chest 999 GE.

    (2) Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 chest openings); breakdown of chances by vehicle ranks:

    [table noborder=1 equalcells=1]
    [tr]
    [td]Rank I[/td]
    [td]Rank II[/td]
    [td]Rank III[/td]
    [td]Rank IV[/td]
    [td]Rank V[/td]
    [td]Rank VI[/td]
    [td]Rank VII[/td]
    [/tr]
    [tr]
    [td]20%[/td]
    [td]20%[/td]
    [td]20%[/td]
    [td]20%[/td]
    [td]10%[/td]
    [td]7%[/td]
    [td]3%[/td]
    [/tr]
    [/table]

    Unavailable for purchase vehicles presented in the Christmas Chest along with the usual premium vehicles:

    • Lightning F.53
    • F-86F-35
    • J29D
    • J35A
    • YP-38
    • T-2 Early
    • MiG-17AS
    • MiG-21 SPS-K (Germany)
    • Milan
    • S.O.4050 Vautour IIN
    • A-4E (Israel)
    • SAV 20.12.48
    • Type 74 (G)
    • Type 69-IIa
    • M26E1
    • UH-1C XM-30
    • P-61A-11
    • Bostwick's P-47M-1-RE Thunderbolt
    • Lanovski's P-47M-1-RE Thunderbolt
    • Wetmore's P-51D-10 Mustang
    • USS Cowell
    • Pz.Sfl.Ic
    • Panzer IV/70(A)
    • He 112 B-1/U2 (Germany)
    • P-47D (Germany)
    • La-5FN (Germany)
    • Tempest Mk V (Germany)
    • Sea Hawk Mk.100
    • Z20 Karl Galster
    • T31
    • T-34 (1st Gv.T.Br.)
    • -IX "Valentine" (USSR)
    • KV-1E
    • KV-2 (ZiS-6)
    • IS-2 "Revenge"
    • Mi-24D (USSR)
    • Pokryshkin's P-39N-0 (USSR)
    • Pe-2-205
    • IL-2M "Avenger"
    • Golovachev's Yak-9M
    • Fw 190 D-9 (USSR)
    • Spitfire Mk IXc (USSR)
    • MiG-15bis ISH
    • Stroyny
    • Neustrashimy
    • Achilles (65 Rg.)
    • Boomerang Mk II
    • D.520 (Great Britain)
    • Typhoon Mk Ib
    • Plagis' Spitfire LF Mk IXc
    • Prendergast's Spitfire FR Mk XIVe
    • Hunter FGA.9
    • HMCS Haida
    • J2M4 Kai
    • IJN Kiyoshimo
    • -62 545
    • T-69 II G
    • P40 "G.C. Leoncello"
    • RN Geniere
    • F-84F IAF (France)


    [/expand]


    [h2]Detailed terms[/h2]

    • The exact terms of each task can be found here: Nickname Achievements Winter Extreme.
    • To get a Mark of Distinction, you need to complete a task in the corresponding vehicle type in the corresponding game mode. For example, a Mark of Distinction for pilots can only be received by playing Air battles (AB/RB/SB).
    • You can complete tasks in multiplayer battles in all game modes except for Assault.
    • You can complete tasks not only in vehicles of Rank III and above, but also in lower rank event vehicles those that could be received in large events such as winter and summer marathons, WWII chronicles, BP seasons and craft marathons. In the stat cards of these vehicles you can find the names of events in which they first became available in the game.
    • Youll only have received a Mark of Distinction if the achievements color is golden (If youve completed the task and it hasnt turned gold yet, join another battle and afterwards it should turn gold).
    • Missed Marks of Distinction can be purchased for Golden Eagles in the Achievements window until January 11th 2024. Make sure you pick the right achievement category: either for tankers, pilots and sailors.
    • Prizes received in the form of tradable coupons will be available for trading on the Market from January 12th 2024. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesnt depend on the vehicle type.
    • For 8 Marks of Distinction you receive an untradable coupon for a vehicle. Upon activating it, you'll instantly receive a corresponding vehicle. If you do not wish to use the vehicle and want to sell the coupon on the Market instead, youll need the Upgrade for coupon item.
    • For 10 Marks of Distinction, youll receive an untradable Upgrade for coupon item. You can use it to make the vehicle coupon you received tradable and then sell it on the Market. The date on which a traded coupon becomes available for sale can be seen in its description in the game.
    • The Upgrade for coupon item has an expiration date. You can either use it or exchange it for War Bonds before it expires.
    • PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the Workshop Exchange items Winter Extreme window.


    Enjoy this festive quest during the festive season!


    [ 2023-12-13 13:26:40 CET ] [ Original post ]

    JAS39 Gripen: The Ultimate Nordic Warbird



    The JAS39 Gripen is the latest multirole jet fighter developed by Saab and fielded by the Swedish air force. Striking not only in appearance but also in its capability, the Gripen will soon represent the pinnacle of Swedish military aviation technology, and today well be talking about it!

    [h2]JAS39 Gripen: A Jet Fighter for Sweden and Britain at Rank VIII[/h2]

    Features:


    • Superior maneuverability.
    • Mach 2 top speed.
    • Versatile weapon loadouts.
    • Countermeasures.



    [h2]Meet the JAS39 Gripen![/h2]

    Welcome to the JAS39 Gripen, the latest multirole jet fighter operated by the Swedish Air Force and is set to become the most advanced aircraft to arrive at the top ranks of both the Swedish and the British aircraft tree (in the form of the South African variant) in the next major update, Air Superiority. Possessing not only excellent flight characteristics but also a very versatile arsenal, the JAS39 is sure to quickly become a firm favorite if you value flexibility as a key characteristic in your aircraft. Lets take a look!




    Representing a further development of the design philosophy of the preceding Viggen, the JAS39 incorporates some incredible innovations which make it clearly stand out from its predecessor while at the same time reducing its overall size and weight. For instance, although the Gripen also prominently features the use of canards, unlike on the Viggen, the ones found on the JAS39 are fully powered and thus substantially improve the aircrafts handling characteristics, especially at extremely high and low speeds. Speaking of speed, the Gripen can attain a top speed of 1,900 km/h at high altitudes thanks to its light airframe and powerful RM12 turbofan engine. As a result, youll be able to quickly get into the heat of battle and wont need to fear being outrun by your opponents if they decide to break off from the engagement.



    [h3]Interesting: In the absence of a thrust reverser and to decrease the stopping distance during landing, Swedish engineers made clever use of the Gripens canards by allowing them to be rotated nearly 90 to act as additional air brakes after touchdown.[/h3]


    Talking about engagements however, what does the Gripen bring to the fight? The answer to that question depends on the fight that youll be preparing your Gripen for! As a baseline, the JAS39 comes fitted with an integrated 27 mm Akan m/85 autocannon which can effectively be used against both aerial and ground targets, provided the correct ammunition is being used for each target type.



    For intercepting aircraft, the Swedish version of the Gripen can be equipped with RB 74 and RB 74(M) air-to-air missiles for close combat, and the RB 71(DF) for longer ranges. The South African JAS39C in the British line carries AIM-9L and AIM-9M missiles for the closer ranges, as well as the Skyflash for long range. Additional countermeasure pods can be mounted under the wings, and also on the same pylon as your short range AAMs! If the situation calls for some ground strike action, the Litening II targeting pod allows the Gripen to use GBU-12, GBU-16, GBU-10, and GBU-24 laser guided bombs. JAS39C pilots can also equip AGM-65B Maverick missiles, while the JAS39A uses the AGM-65A (Designated as the RB 75). The Swedish version can also be equipped with unguided rockets, but bombs will be available for both versions: Mk.82 and Mk.83 for the JAS39C, and Mk.82 and domestic m/71 120 kg bombs for the Swedish JAS39A.

    In your matches by Scott, Community Manager:
    Whilst you dont have the most advanced longer range missiles when compared to some of your competition, getting up close and personal is where the Gripen will excel with its AIM-9Ms. That's not to say the Skyflash won't be useful in certain longer range situations though. You have a lot of countermeasures to use to your advantage as well as a solid amount of 27 mm cannon ammo. Avoid the initial head on contacts near the start of the match as much as possible. Once you are in the heat of closer quarters combat, very few aircraft will offer you a hard time in dogfights. Your low speed maneuverability is almost second to none.




    The Gripen will soon be making its way to War Thunder in the Air Superiority major update. Besides the early Swedish JAS39A production variant, an export modification of this aircraft operated by the South African air force, designated JAS39C, will also be added to the British aircraft tree. In the meantime, make sure to stay tuned to the news for the latest information regarding the upcoming update!


    [ 2023-12-13 12:26:40 CET ] [ Original post ]

    Mirage 4000: Ahead of the Game



    Today well be taking a look at the Mirage 4000, an experimental variant of the renowned Mirage jet fighter developed in parallel to the Mirage 2000. Featuring a twin-engine configuration and vastly improved aerodynamics, the Mirage 4000 will soon be arriving at Rank VIII of the French aircraft tree in the Air Superiority major update!

    [h2]Mirage 4000: A Jet Fighter for France at Rank VIII[/h2]

    Features:


    • Superb aerodynamics!
    • Twin-engine propulsion.
    • Versatile arsenal.
    • Top speed of Mach 2.2.




    [h2]Meet the Mirage 4000![/h2]

    As the name already suggests, the Mirage 4000 builds upon the legacy of the Mirage family of aircraft and propels nearly all aspects of it to the next level. A sleek design, more power and increased payloads all make the Mirage 4000 stand out from the competition, but theres a lot more to it than that! Lets find out some more as we go into the details below.



    The Mirage 4000 is the first aircraft of the Mirage family in War Thunder to break away from the traditional single-engine design and instead prominently feature a twin-engine layout. As such, the Mirage 4000 is powered by a pair of the familiar SNECMA M53-P2 turbofan jet engines. As a result, this jet can accelerate up to a maximum top speed of Mach 2.2! However, its not just the top speed that makes the Mirage 4000 stand out from the crowd. More importantly perhaps is the aircrafts superb agility. Featuring the signature Mirage delta wing design, coupled with controllable canards in front of the engine air intakes gives this aircraft fantastic maneuverability at both low and high speeds. Thanks to this as well as other improvements, this jet can comfortably engage virtually any opponent it meets in the skies.



    [h3]Interesting: Although the Mirage 4000 never made it into production due to adverse circumstances, its advanced design and superior performance paved the way for the development of the legendary Rafale fighter.[/h3]


    While good aerodynamics certainly represent a good start, its by far not what rounds out a fully fledged fighter design. This task would fall onto the armament and the Mirage 4000 has quite something to show for in this aspect as well. Apart from its standard armament of two ventral mounted 30 mm DEFA cannons, the Mirage 4000 can equip up to 8 x R550 in one loadout, or 3 x 530F air-to-air missiles. These loadouts favor aerial engagements, but what if the mission also calls for ground strike capabilities?




    In this case, the Mirage 4000 can boast a high degree of flexibility with its arsenal. Namely, youll have access to a wide assortment of guided and as well as conventional munitions. Some highlights include the familiar AS-30L Nord AGM, up to 6 x 2000 and 1000 lb bombs, as well as 2 x BGL 1000 guided bombs to name a few. As a result, the Mirage can engage a vast number of enemy ground targets, thus making it an ideal pick to put into your ground lineups!

    In your matches by Alex, Aircraft Game Designer:
    On this new aircraft I would advise to play with speed and work with its medium range missiles by trying to stay near to the enemy, two engines and dynamics of this aircraft will allow you to do this. A large number of short-range missiles gives you the opportunity to make even small mistakes in missile launches, unlike other French top planes, where every missile counts. Its wings will also allow you to quickly turn to the enemy, but I dont recommend engaging in protracted maneuvers, as youll quickly lose valuable speed. In ground battles, the choice of weapons is very large, from missiles to guided bombs, my choice here is the AS-30L or a full set of assault bombs.




    The Mirage 4000 will soon be coming to the French aircraft tree in the next major update, Air Superiority! Thats this blog wrapped.In the meantime, be sure to follow the news for the latest information regarding the upcoming update. Until then, see you soon!


    [ 2023-12-12 15:03:18 CET ] [ Original post ]

    Leopard 2A7V: The Ultimate Evolution



    The Leopard 2A7V is one of the latest modifications of the Bundeswehrs well-known Leopard series of tanks, featuring upgraded protection as well as other small improvements. Today well be showing you the Leopard 2A7V in all its glory, whichll be coming to War Thunder in the next major update!

    [h2]Leopard 2A7V: An MBT for Germany at Rank VIII[/h2]

    Features:


    • Enhanced protection.
    • Deadly firepower.
    • Decent mobility, but inferior to its predecessors.
    • GEN 3 thermals.




    [h2]Meet the Leopard 2A7V![/h2]

    The Leopard 2A7V will soon be arriving at the top rank of the German ground forces tree as the latest and most capable modification of one of the most well known Western main battle tanks. Offering you a number of very handy upgrades, the Leopard 2A7Vs capabilities have been improved even further to excel. Lets take a look!

    At a first glance, you may have come to the conclusion that the Leopard 2A7V doesnt seem to differ much from its predecessor on surface level, this is also true as this tank doesn't have any radical design changes. For instance, it features the lethal L/55 A1 gun, possesses advanced composite armor and is powered by an MTU 1500 HP engine. As a result, the Leopard 2A7V will still offer you much of the highly regarded mix of great protection, good mobility, and lethal firepower which pretty much defines Leopard tanks.



    So whats different then? Primarily, the Leopard 2A7V comes fitted with a new modular add-on armor package which reinforces its frontal section of the hull. As a result, this particularly vulnerable part is now better protected against kinetic ammunition as well as chemical rounds. In addition to this is mine protection on the underside, however these combined upgrades do come at the cost of added weight. Unlike its direct predecessor, the Leopard 2A7Vs weight rises to an impressive 66.5 tons.

    [h3]
    Interesting: The Leopard 2A7V will be amongst some of the heaviest top-tier MBTs when it comes to the game.
    [/h3]



    With a drastic weight increase of 11% over the Leopard 2A6 as well as maintaining the same engine, this does mean a decrease in mobility. As a result, the Leopard 2A7Vs top speed reduces from the traditional 68 km/h of the Leopard 2 series to 61 km/h, which overall means getting around in this tank will be slightly worse compared to its predecessors, the Leopard 2A5 and 2A6. Remember to keep this in mind while in battle!

    In your matches by Tom, Community Management Team Leader:
    The 2A7 doesnt have any hard drawbacks realistically, it hits all the key points an MBT needs to hit, and this effectively lets you do everything you need to do in order to perform well. As such there isnt really a universal correct way to play it, the best way to play is the way that you feel aligns best with your personal skillset. Focus on your own strengths, and the vehicle will let you maximize them as much as possible.




    The Leopard 2A7V will soon join the German ground forces tree as one of its first brand new rank VIII vehicles and will become available with the release of the next major update. In the meantime, be sure to stay tuned to the news as we continue revealing what other exciting new features and additions await you. Until then, see you soon!


    [ 2023-12-12 13:02:45 CET ] [ Original post ]

    Strv 122B+: A Tough Nut To Crack



    In todays blog, were excited to be talking about the Strv 122B+, which is a prototype of Swedens main battle tank that features further advanced armor while retaining all of the advantages of its predecessor. Meet this new tough nut to crack being added to the game in the upcoming Air Superiority major update!

    [h2]Strv 122B+: An MBT for Sweden at Rank VIII[/h2]

    Features:


    • Improved armor protection.
    • Good mobility.
    • Fantastic APFSDS rounds.



    [h2]Meet the Strv 122B+![/h2]

    Swedens ground forces tree will receive this brilliant top-tier tank, which will arrive at Rank VIII with the release of the upcoming major update, Air Superiority. The already outstanding armor protection of Strv 122 MBTs is now reaching an entirely new level in the form of additional armor for the Strv 122B+. Lets take a look!

    The visual appearance of the Strv 122B+ remains virtually unchanged compared to its direct predecessor, the Strv 122B. The reason is because instead, its internal combination of armor packages has undergone some major changes. In general, this new armor builds upon the already great armor of the Strv 122 series of tanks that are generally characterized by very good protection, which allows them to withstand most shaped charges and APFSDS rounds at top tier.




    Onto the gun and range of available ammunition which remain the same. The licensed version of the Rheinmetall L/44 gun means youll be able to fire three types of formidable APFSDS ammunition: the DM23, DM33 and the top slpprj m/95 round! Coupled with a good reload time and excellent turret rotation speed, the Strv 122B+s capabilities in any situation in battle are simply second to none. In addition to a fantastic weapon is a laser rangefinder and thermal imaging for the gunner and commander which come in very handy at longer engagements.

    However, even a strong tank still has some shortcomings, which are inherited from the Strv 122B. This is the vulnerable spot around the turret ring, where penetration of this area generally leads to a detonation of the ammunition, as well as the inability to accurately aim the gun when its perched over the engine compartment. In terms of mobility, the Strv 122B+ is slightly inferior to other top tier tanks, however this isnt much of a problem. This tank can easily maneuver around, copes well with off-road terrain and has great reverse speed, which means the overall mobility dynamics of the Strv 122B+ is considered good!




    In your matches by Dmitry, Game Designer:
    The Swedish research tree is my favorite in the game because of its wide variety and really interesting and unique vehicles. As with previous Strv 122s, youll be able to count on the 122B+s strong turret and UFP, and with the addition of more armor itll be even stronger. I recommend taking fights as much as you can where youll be able to take hits, but also make sure to use the slpprj m/95 APFSDS round that is great for dealing with T-80 tanks especially.




    Youll be able to enjoy the Strv 122B+ as well as dozens of other new vehicles and other improvements in the upcoming Air Superiority major update, which were currently working on right now. Until then, keep an eye on our news and see you soon!


    [ 2023-12-11 17:01:25 CET ] [ Original post ]

    VT-4A1: Actively Protected!



    The VT-4A1 is the later modification of Chinese main battle tanks developed specifically for foreign operators while incorporating many cutting edge technologies from other domestic vehicles of the time. Today well be talking about this tank which is arriving to War Thunder in the Air Superiority major update!

    [h2]VT-4A1: An MBT for China at Rank VIII[/h2]

    Features:


    • Powerful main gun!
    • Low silhouette.
    • Active Protection System.
    • Excellent mobility.



    [h2]Meet the VT-4A1![/h2]

    The VT-4A1 will arrive at the top of Chinas ground tree at the all-new Rank VIII for ground forces in War Thunder! Featuring compact dimensions, superb firepower and enhanced protection, the VT-4A1 incorporates many of the design features already familiar to other Chinese tanks. Lets take a look at the details!

    Representing the successor to the MBT-2000 which you may already be familiar with, the VT-4A1 has substantial upgrades over its predecessor. While inheriting the same level of firepower as found on other Chinese MBTs at its rank, the VT-4A1 really sets itself apart from its close relatives when it comes to protection. Featuring a blend of composite armor in its hull and turret as well as additional FY-4 ERA blocks bolted on the front and side sections, this tank is ideally protected against the most common threats found at top tier battles, especially concerning chemical munitions.




    Furthermore, the VT-4A1 comes fitted with a hardkill Active Protection System (APS), which is a feature that hasnt yet been featured on Chinese ground vehicles! As a result, when playing this tank, youll enjoy additional protection from this advanced defensive system, which is capable of automatically neutralizing incoming enemy rounds. ATGMs are going to have a hard time attacking this tank!

    Although the VT-4A1 can boast about much improved protection, this upgrade does come at the expense of additional weight. Namely, this tanks combat weight has increased to 52 tons compared to the 48 tons of the MBT-2000. In order to offset the additional weight, this tank is equipped with a more powerful 1300 HP engine.



    However, this upgrade only manages to partially offset the substantially increased weight of the VT-4A1 as its top speed dips to slightly to 70 km/h whilst being lower than the WZ1001(E) LCT for example, this tanks mobility can by no means be considered poor. In fact, with a good power-to-weight ratio, the VT-4A1 can zip around the battlefield and conquer even the most challenging terrain types with relative ease.

    In your matches by Tom, Community Management Team Leader:
    Like pretty much every top MBT, a vehicle like this can play anywhere effectively. But to get the most out of your survivability consider playing at range hull down. The lower plate is very weak, and as the turret is free of ammo this is the area youll want to operate it. The APS does have the chance to also stop slower kinetic rounds as well as ATGMs, so the further away from your enemy you are, the higher the possibility of your APS working against their dart.




    The VT-4A1 will be available in the Chinese ground forces tree as its first brand-new Rank VIII tank, coming to the next major update Air Superiority! Thats it for this blog, until the next one, keep an eye on the news and enjoy your matches!


    [ 2023-12-11 14:57:34 CET ] [ Original post ]

    Screenshot Competition - A Fresh Start!



    Welcome to the 97th War Thunder Steam Screenshot Competition!

    We loved seeing the screenshots you shared with us from the past week! The planes soaring high above, and the tanks jumping through the air were fantastic. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 97th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen97. You have time until the 15th of December to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle of rank III or below.
    • You must add the #WTscreen97 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 96th edition - Airborne![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3102440839
    https://steamcommunity.com/sharedfiles/filedetails/?id=3103866460
    https://steamcommunity.com/sharedfiles/filedetails/?id=3102362505

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3103339347
    https://steamcommunity.com/sharedfiles/filedetails/?id=3105281845
    https://steamcommunity.com/sharedfiles/filedetails/?id=3103346770

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-12-09 03:35:13 CET ] [ Original post ]

    M1A2 SEP V2 TUSK II: American Cataphract



    Say hello to this new American MBT which is the modern version of the acclaimed Abrams that features additional armor for urban environments as well as modern electronics. Today, well be telling you all about what this MBT has to offer you when it arrives at Rank VIII of USAs ground forces tree in the next major update, Air Superiority!

    [h2]M1A2 SEP V2 TUSK II: An MBT for the USA at Rank VIII[/h2]

    Features:


    • ARAT II ERA protection.
    • Remote controlled gun on the turret roof.
    • GEN 2 thermal imagers.



    [h2]Meet the M1A2 SEP V2 TUSK II![/h2]

    Welcome to the long-awaited top-tier tank for the USAs ground forces MBT line, this advanced Abrams features ERA protection and a remote-controlled gun on the turret roof. Concentrated firepower, modern technology and American ambition, it really has it all! Without further ado lets take a look at what this tank has to offer.

    From a visual standpoint, the M1A2 SEP V2 looks noticeably different compared to other Abrams variants in the game on the turrets roof, theres an armor shield for the commander and a large-caliber machine gun. The hull and turret sides are covered with metal slats (that look a bit like roof-tiles), which are ERA modules known as the ARAT II, specifically designed for this tank. These plates which are mounted on top of ERA blocks will help to protect you from HEAT shells and ATGMs fired at the sides of this tank.



    You may already be familiar with the protection for the regular M1A2 SEP in terms of its TUSK research modification for extra armor, but the ARAT II plates cover a noticeably larger area and simply look cool. In short, the M1A2 SEP V2 will be a fantastic addition to the American ground forces tree, enabling you to challenge any opponent that you may meet.




    Despite having such a large mass, the M1A2 SEP V2 still has great mobility, allowing you to get to important areas in battle quicker than your opponents. For shells that can be fired, this tank has the same shells as the previous M1A2 SEP, with the top round being the lethal M829A2! In addition to this, the CROWS II module that features a 12.7 mm machine gun will enable you to ultimately have some fun and spray down obstacles as well as light tanks and low flying aircraft. In comparison to the previous Abrams, the M1A2 SEP V2 has GEN 2 thermals for the gunner and commander, so in short everything that you need to succeed is here!



    In your matches by Egor, Lead Ground Forces Game Designer:
    Here are some ways I recommend to play based on how I play tanks personally. Id play from a distance, take slopes in hull down positions and observe the battlefield through binoculars, using your map knowledge to strategically position yourself. On the flip side Id also use the SEP V2s mobility to flank at the start of the battle and stop enemies from approaching capture points where possible adapt to the circumstances you find yourself in. Both scenarios of course depend on the map that you get.




    The M1A2 SEP V2 TUSK II will be available to research at Rank VIII of USAs ground forces tree when it arrives at the next major update, Air Superiority. For now, keep an eye on the news for our next dev blogs and see you soon!


    [ 2023-12-08 16:01:47 CET ] [ Original post ]

    F-15 Eagle: Soaring High!



    The F-15 Eagle is a dedicated American air superiority fighter developed in the aftermath of the Vietnam War and based on the experiences gained from it. Today well be talking exactly how this mighty jet will be when it comes to several nations in the Air Superiority major update!

    [h2]F-15 Eagle: A Jet Fighter for the USA, Japan and Israel at Rank VIII[/h2]

    Features:


    • Capable of Mach 2.3!
    • Excellent maneuverability.
    • Advanced ordnance.
    • Countermeasures.



    [h2]Meet the F-15 Eagle![/h2]

    Soon arriving to the American, Israeli and Japanese aircraft trees in the Air Superiority major update, the F-15 will become the new top dog of their respective trees, meaning youll be offered with an unmatched combination of agility and speed coupled with lethal firepower. So, lets dive into the details!

    Lets first talk about the engine and performance. The F-15 is powered by a pair of Pratt & Whitney F100 turbofan engines, generating an impressive thrust output confirmed by the F-15s top speed which sits at Mach 2.3 at an altitude of 36,000 ft (10,900 meters). Thanks to its extremely powerful engines, the F-15 possesses an excellent thrust-to-weight ratio which allows it to quickly climb to altitude but also to recover from energy-consuming dogfights much quicker.



    Furthermore, the F-15 features a more traditional fixed wing with low wing loading, unlike the F-14. This, plus its ability to generate lift with some sections of its fuselage, gives the F-15 truly incredible agility despite its impressive size! As a result, this aircraft can perform very tight turns while losing only minimal energy in the process. This means if you enjoy the thrill of dogfighting in its purest form, you will feel right at home when flying the F-15!

    Interesting: During the mid 1980s, the F-15A was used as a launch platform for the experimental ASM-135 anti-satellite missile.




    As expected, the F-15 Eagle certainly has sharp claws. In general, its payload options are optimized for air combat which is reflected in its impressive air-to-air missile armament, consisting of up to 4 short and 4 long range missiles. Thanks to this, youll be able to choose from a range of late AIM-9 Sidewinder and AIM-7 Sparrow missiles. For Japan and Israel, youll have access to the additional option of outfitting the F-15 with respective domestic missiles, such as the AAM-3 or Python-3.

    Although the F-15 is optimized for aerial combat, it can certainly also pounce on prey found at ground level. Apart from conventional 500 and 2,000 lb bombs as well as incendiary bombs, the American and Israeli F-15 can also carry up to 3 x 2,000 lb TV-guided bombs. Rounding off the Eagles weapon options is the 20 mm M61 Vulcan cannon which can be used to devastating effect both against aerial but also surface targets in combination with computer-aided targeting and the appropriate ammunition!



    In your matches by Jan, Marketing Manager:
    The addition of the F-15 is going to redefine the meta for top tier air combat. Its fast, and it bleeds little speed thanks to its extremely powerful engines, but these must be handled responsibly. Remember that a large fuel load makes it physically impossible to do sharp maneuvers, which the F-15 is capable of at minimum load, so take care of your wings!




    The F-15 Eagle is simultaneously arriving at the top rank of three nations in War Thunder when the Air Superiority major update is released, and each F-15 will of course have its own camouflage depending on the nation. This blog is done, but theres still more to come. Keep an eye on the news, but until then, enjoy your matches and see you soon!


    [ 2023-12-08 11:05:35 CET ] [ Original post ]

    T-90M: Modernized Breakthrough



    Were excited to be showing you one of the first brand-new Rank VIII ground vehicles coming to the game in the next major update. Say hello to the utmost modern representative of the T-90 family of MBTs created under the Breakthrough modernization program!

    [h2]T-90M: An MBT for the USSR tree at Rank VIII[/h2]

    Features:


    • New turret design.
    • Frontal Relict ERA protection.
    • Barrel-launched ATGMs.
    • Laser Warning System (LWS).
    • Reduced number of weakspots.
    • Very slow reverse speed.



    [h2]Meet the T-90M![/h2]

    A fantastic all-new T-90 variant, the T-90M will be added to War Thunder in the next major update at Rank VIII of the USSRs ground forces tree. The T-90M is at the forefront of the T-90 family of tanks, featuring a new welded turret with built-in modular ERA and a new fire control system. Lets take a look at what this formidable beast has to offer!

    One of the first things youll have noticed with the T-90M is that its turret looks slightly different to its predecessors, and thats correct! This tank features a new welded turret with an extended bustle at the back that holds a selection of the ammunition. Thanks to this addition, some shells that were previously located in the main fighting compartment have been moved into this new isolated area, helping to improve the T-90Ms survivability when penetrated from the front.



    A new welded turret also needs some sort of reactive protection and this is exactly what has been added to the T-90M. This tank features Relict ERA scattered across the turrets side and front as well as the upper front plate, which in turn will help you survive extra hits from ATGMs fired from tanks and helicopters.

    Moving onto guns and ammo, which the T-90M inherits from the T-90A: a 125 mm smoothbore cannon that can fire tandem-charge 9M119M1 ATGMs, HEAT-FS, HE and two APFSDS rounds. However, whats changed the most is the fire control system. This addition means the commander now has a new panoramic sight, the gunner and commander have fantastic thermal sights, plus a very handy laser rangefinder. You may have also noticed that the Shtora-1 active protection system (the red-looking eyes) is absent on the T-90M, however this tank still has a laser warning system, allowing you to react to missile threats in advance.




    As for mobility, the T-90M has a new engine with enough additional power to compensate for its increased mass. Despite this increased weight, this tank is as fast and vigorous as youd come to expect with Russian MBTs, however the burning question you may have is if its reverse speed is any better, and the answer is no. Tragically, it still inherits a measly 4 km/h reverse speed from its predecessors, so be sure to keep this in mind when in battle!

    In your matches by Nikolay, Ground Forces Game Designer:
    My advice here is similar to how I play the T-72 and T-90, which is at medium ranges, use its mobility to your advantage if youre under fire, while making it difficult to aim at vulnerable weak points. As for short ranges, keep close to your allies because the slow reverse speed and not the best reload speed leave you with no chance if your shot doesnt penetrate in a 1v1 scenario, or you suddenly run into several opponents.




    The intimidating T-90M will be added to the USSRs ground forces research tree at the all-new Rank VIII in the next major update. Until then, continue to keep an eye out for dev blogs on our website and see you soon!


    [ 2023-12-07 13:02:11 CET ] [ Original post ]

    Challenger 3 (Prototype): Smoothbore Galore



    Were going to be showing you one of the first Rank VIII MBTs coming to the game, which will be the Challenger 3 (P)! Capable, lethal and up to the challenge, today well be talking about exactly how this new addition will be when it arrives in War Thunder.

    [h2]Challenger 3 (P): An MBT for Great Britain at Rank VIII[/h2]

    Features:


    • Deadly L/55 A1 smoothbore cannon!
    • Improved engine pack.
    • GEN 3 thermals.
    • Laser Warning Receiver.



    [h2]Meet the Challenger 3 (P)![/h2]

    The Challenger 3 is coming to War Thunder in its prototype form that was presented to the British MoD in 2019, and will be arriving to the British ground tree with the release of the next major update! Coming in at the all-new Rank VIII for ground vehicles, this tank is the ultimate Challenger, as its armed with an L/55 A1 smoothbore cannon, has better engine horsepower, excellent thermal sights, plus a great selection of ammo. Without further ado, lets take a look at what this tank has to offer.

    [h3]
    Interesting: The Challenger 3 (P) is the 3rd version of the Challenger tank, where this series dates back over 40 years Challenger 1 from 1983, Challenger 2 from 1998 and Challenger 3, after full-scale production, from 2027.
    [/h3]



    Theres one stand-out addition to the Challenger 3 (P) that significantly enhances its capability in battle compared to the Challenger 2, and thats the L/55 A1 smoothbore cannon! This fantastic gun is mounted into a modified Challenger 2 turret, meaning youll have access to the lethal DM53 APFSDS round, HEAT-FS and even a HE-TF round. Although this gun is a welcomed addition, it does mean access to the traditional HESH and smoke shell is completely lost. Furthermore, the modified turret features excellent electronics, including a brand-new commander optic, GEN 3 thermals for the gunner/commander and LWS/LR, although a machine gun is absent from the turret roof.

    [h3]
    Did you know? The Challenger 3 (P) is the first British MBT to be armed with a smoothbore cannon instead of a rifled cannon, and the first time that HESH rounds are missing from British MBTs.
    [/h3]




    Moving to the hull and armor, which remains virtually identical to the Challenger 2. Particularly in the form of composite armor around the front, a large lower front plate and the weakness of the drivers vision port. Its also worth noting that additional armor packages that are quite familiar to previous Challenger 2s cannot be equipped on the Challenger 3 (P) in-game. Despite having a modified turret to house the larger L/55 A1 cannon, the turret cheeks of this tank still remain the same as the armor of its predecessor, which is decent in general.

    One burning question that you may be asking is if mobility has improved, and it has! Slightly. The Challenger 3 (P) has a 1500 HP engine instead of the standard 1200 HP engine, however the top speed remains at 59 km/h, which is still on the low side compared to other MBTs. Thanks to this extra horsepower, this tank will generally be able to get around better and reach its top speed quicker. Its also worth keeping in mind that this tank weighs 66 tons, which is in between the weight of the regular Challenger 2 (62.5 tons) and TES (74.8 tons).



    In your matches by Tom, Community Management Team Leader:
    The CR3 offers something quite important. With better mobility, advanced thermals and a very powerful round you can effectively aim and fire on enemies faster due to the more forgiving firepower. This is the advantage you should aim to utilize as much as possible while you play. As top tier tanks are very universal theres no strict playstyle to employ, but just keep in mind that you dont absolutely need to fight up-close for your advantages to work.




    Overall, the combination of excellent electronic systems, better horsepower, good armor and a smoothbore gun will make the Challenger 3 (P) a breath of fresh air when playing the British top tier lineup. Dont forget that the recently announced Rank VII Challenger 2 (OES) premium coming soon too will help you research the Challenger 3 (P) faster. Thats it for todays blog, until next time, see you soon!


    [ 2023-12-07 11:05:15 CET ] [ Original post ]

    Air Superiority Update trailer

    The next major update for War Thunder Air Superiority!

    [previewyoutube=6hphDYXls34;full][/previewyoutube]


    [ 2023-12-06 22:44:30 CET ] [ Original post ]

    New Location: Volcano Valley for Aircraft



    In the next major update, well be bringing you a cool new aircraft location inspired by the nature in Kamchatka, which is a peninsula located at the very edge of Russia. Today well be taking a look at this new location with some words from one of its designers, Pavel.

    Meet Volcano Valley!
    Volcano Valley is going to be a new aircraft location that will be added to the map rotation when the next major update is released. This brand-new location has a nice mix of beautiful areas, as it features several erupting volcanoes that are spewing hot lava and smoke, beautiful lakes and rocks, plus small islands and majestic hills.



    One of the coolest areas of this location is the volcanic massif, consisting of a group of volcanoes that contrast with a picturesque valley where endless birch forest groves stretch. Passing through the center is the beautiful meandering, fast-moving Kamchatka River that also has nearby crystal clear lakes, as well as swampy pools.



    Near the volcanoes is a dead forest, which is a rather atmospheric place. This is due to the result of an eruption that turned part of the area with trees into a scorched forest. A layer of ash covers the soil here, and its mixed with burnt out lifeless tree trunks that have remained for several decades.



    This corner of pristine nature and volcanic eruptions has now become a battlefield of opposing forces for air superiority. Youll be able to fly out your aircraft on this new location when the new major update releases!


    [ 2023-12-06 15:04:42 CET ] [ Original post ]

    USS Roanoke: A No Fly Zone



    In this blog, were going to be showing you a unique light cruiser from the Worcester-class. This ship is equipped with rapid-firing 152 mm guns that are equally effective at hitting enemy surface targets as well as aircraft that are at considerable distances and altitudes!

    [h2]USS Roanoke: A Light Cruiser for the USA at Rank V[/h2]

    Features:


    • Dual-purpose 152 mm guns.
    • Strong armored deck.
    • Good mobility.
    • Excellent air defense capabilities.



    [h2]Meet the USS Roanoke![/h2]

    In the next major update, youll be greeted with a fantastic US Bluewater ship that features 152 mm main caliber guns that are fully capable of hitting ships AND aircraft effectively. In addition to this, this ship is armored excellently for its class and is also equipped with smaller automatic fed anti-aircraft guns. Lets take a further look at the details!

    Theres six turrets and twelve main caliber guns on the USS Roanoke, with each turret housing 2 x 152 mm 6/47 caliber Mark 16 Dual Purpose guns. These guns are distinguishable from the familiar conventional Mark 16 guns by a greater elevation angle, a higher rate of fire and horizontal guidance, as well as the ability to fire at air targets. The selection of ammunition has remained the same very good armor-piercing shells, plus three different types of high-explosive: regular, base fuze and remote fuze.

    [h3]
    Did you know? The USS Roanoke is named after the city of Roanoke, which is located in Virginia, United States.
    [/h3]



    Access to several shells means the ability to pick and choose the right shell for different engagements depending on the opponent, with each shell having their own pros and cons in battle. Its also worth noting that in addition to the main guns, extra air and boat defense capability in the form of 76 mm guns are mounted in twin and single installations, with a total of 24 guns being present.

    [h3]
    Interesting: At the stern of Worcester-class ships is an area for seaplanes. However, it was decided to abandon air mounted capability during the construction process. Later on, helicopters and even the first experimental UAVs were placed on board the ship!
    [/h3]

    When taking a quick glance at the USS Roanokes profile, there really isnt much of a difference in comparison to other light cruisers. The main 127 mm armored belt is located at the waterline, the hull has anti-fragmentation protection, and the front of the turrets are decently armored (up to 165 mm) and the control tower (up to 114 mm). These protection numbers are already quite good by the standards of light cruisers in-game.



    At closer inspection however, the USS Roanoke has a unique and interesting variation in her armor layout that offers important protection from above a heavily armored deck. Worcester-class ships had to withstand a direct hit from a 1000 lb bomb dropped from altitude, so in addition to the upper 25 mm of armor on the deck, the Roanoke has an internal armored deck of 88 mm thick. Thanks to this, the Roanoke can be considered one of the most durable light cruisers in the game!

    If youre playing and are in a face-off with the USS Roanoke, youll have to move in and engage it at closer ranges, this however will expose you to the fast-firing 152 mm cannons, so perhaps engaging at distances using armor-piercing shells would be better. Despite the weight of the Roanokes armor alone exceeding 2,100 tons, this ship is not inferior in terms of mobility and getting around to other light cruisers. The Roanoke is capable of reaching incredible speeds of up to 33 knots thats more than 60 km/h.



    In your matches by Igor, Naval Game Designer:
    Id use the USS Roanoke primarily against aircraft and cruisers, thanks to this ships rate of fire and weapon systems. Keep in mind the armor on this ship is great for light cruisers, its armor belt is enough to stop light and some heavy cruiser shells, but wont help against larger shells. Avoid shooting at Battleships from longer ranges as theyll eventually zone in on you and take you out, unless youre really close to them.




    Coming to War Thunder in the next major update, the USS Roanoke will arrive at Rank V of the USs Bluewater fleet tree as one of the most advanced light cruisers for this nation. That about wraps up todays blog continue to follow the news as more interesting blogs are coming soon!


    [ 2023-12-05 16:38:08 CET ] [ Original post ]

    Pre-Order: Tornado IDS WTD 61



    In this blog, were announcing a fantastic pack that youll be able to pre-order starting from today: a German strike jet that features excellent speed characteristics plus a great payload!

    [h2]Pre-order Tornado IDS WTD 61 Pack[/h2]
    This pack can be pre-ordered from the Gaijin Store from the hangar. Shop > Online Store.


    • Tornado IDS WTD 61 (Rank 7, Germany)
    • 2500 Golden Eagles
    • Premium account for 20 days
    • Pre-order bonus: unique Ferocious title
    • Pre-order bonus: unique Nachtkrapp decal

    • Pre-order bonus: unique prototype camouflage




    [h2]Tornado IDS WTD 61: A Premium Strike Aircraft for Germany at Rank VII[/h2]

    Features:

    • Great bomb load!
    • AIM-9L air-to-air missiles.
    • High speed.
    • Thrust Reverse.

    [h2]Meet the Tornado IDS WTD 61![/h2]

    The Tornado IDS WTD 61 is another representative from the Tornado family that is in service with the Luftwaffe. A spectacular aircraft capable of shining in different roles, the Tornado IDS WTD 61 is coming to War Thunder as an attack variant, and for pre-ordering, youll receive an awesome looking red and white camouflage (visible in the video below)! This aircraft will be a handy addition to your ground lineups thanks to its payload options, as well as being a great option in air modes thanks to its impressive high speed and useful air-to-air capability.




    Lets take a look at the specifics. The Tornado IDS WTD 61 is capable of carrying a good payload of 12 x 1000 lb Mk 83 bombs as well as free-fall parachute bombs, which can all be conveniently dropped with the help of a ballistic computer (CCIP). In terms of flight performance, as with all Tornado variants, this Tornado features variable-sweep wings, an air brake and engine thrust reverser that are perfect for maneuvering and aid in precisely dropping bombs in ground battles. Thats not all though, as it can also carry two fantastic AIM-9L air-to-air missiles, which are great for taking out enemy aircraft. To round it all off are the addition of flares and chaff to help provide defense against in-coming missiles.





    Coming to War Thunder with the release of the upcoming major update, the Tornado IDS WTD 61 is available for pre-order right now in the Gaijin.Net store. For pre-ordering this pack, youll receive a special red and white camouflage and the Ferocious title!


    [ 2023-12-05 14:58:59 CET ] [ Original post ]

    Screenshot Competition - Airborne!



    Welcome to the 96th War Thunder Steam Screenshot Competition!

    Those were some excellent screenshots from last week! Although the weather is mostly sunny in War Thunder, we do occasionally have stormy weather, too! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 96th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen96. You have time until the 8th of December to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle in the air (to include hovering, falling, or flying).
    • You must add the #WTscreen96 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 95th edition - Winter Storm![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3097660318
    https://steamcommunity.com/sharedfiles/filedetails/?id=3095450165
    https://steamcommunity.com/sharedfiles/filedetails/?id=3099324873

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3094973790
    https://steamcommunity.com/sharedfiles/filedetails/?id=3097414674
    https://steamcommunity.com/sharedfiles/filedetails/?id=3096042490

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-12-02 01:30:23 CET ] [ Original post ]

    Rank VIII Ground Vehicles + Premiums: The Challenger 2 (OES) & M1A1 HC!



    Weve got exciting news to share with you in the next major update, Rank VIII ground vehicles are coming to the game! First up, were going to be talking about two upcoming Rank VII premium vehicles: the Challenger 2 (OES) for Golden Eagles and the M1A1 HC as a pre-order pack!

    Brand-new ground vehicles of Rank VIII will now be coming to War Thunder, which will be added in the upcoming major update. This now means that youll be able to play with the most modern tanks that are currently in service with different armies around the world! The addition of this rank is just the start, as with future major updates, additional modern vehicles will be added over time. Well soon be unveiling exciting news about the first tanks of Rank VIII in a series of dev blogs, so be sure to keep an eye out for that!

    For now though, lets take a look at these two brilliant Rank VII premium vehicles. Youre able to pre-order the M1A1 HC pack right now in the Gaijin Store, and get the Challenger 2 (OES) with the release of the next major update for Golden Eagles. These vehicles will allow you to become more familiar with top tier tanks, and of course will allow you to research vehicles in their respective research trees faster. Meet two magnificent MBTs the British Challenger 2 (OES) and the American M1A1 HC!


    [h2]Pre-order M1A1 HC Click-Bait Pack[/h2]
    This pack can be pre-ordered from the Gaijin Store from the hangar. Shop > Online Store.



    • M1A1 HC Click-Bait (Rank 7, USA)
    • 2500 Golden Eagles
    • Premium account for 20 days
    • Pre-order bonus: Devil Dog title
    • Pre-order bonus: unique Teufel Hunden decal




    [h2]M1A1 HC Click-Bait[/h2]


    An option for upgrading regular M1A1 Abrams tanks was the Heavy Common (HC) variant, equipped with armor inserts made of depleted uranium. In addition to this, an electro-optical active protection system to act against anti-tank guided missiles with a semi-active guidance head is also present. This Abrams displays the text CLICK-BAIT, plus victory ring markings on the barrel, which have the names of tanks that this Abrams can face in-game. In addition to this, other equipment is placed on this tank, including a chair on top of the turret.



    Without exaggeration, this is one of the best high tier tanks in the game great mobility, excellent turret protection and very effective ammunition. This tanks soft-kill APS will be very useful against certain ATGMs too, including some fired from helicopters. A fantastic tank that sets the rules in battles!



    [h2]Challenger 2 (OES) [/h2]


    The Challenger 2 Operational Entry Standard (OES) has recently been showcasing the latest British tank technology. Just like its predecessor, the Challenger 2 TES, this tank is kitted out for urban combat environments, and is equipped with 3 types of protection: composite armor, slat armor and ERA. Slat armor is added particularly at the back of the Challenger 2 (OES) which helps to protect against shaped-charge ammo, however this does increase the tanks overall weight. Armed with a 120 mm rifled cannon that is able to fire a good selection of ammo, the Challenger 2 (OES) is a fantastic premium tank capable of striking a deadly blow to any top tier opponent.




    [ 2023-12-01 14:03:06 CET ] [ Original post ]

    St. Andrews Day: The Scottish Saltire Decal to Celebrate!



    On November 30th Scotland celebrates St. Andrews Day, and for this occasion were temporarily bringing back the Scottish Saltire decal for Golden Eagles. Grab yourself this awesome flag and proudly display it on your vehicles and learn about the history of this day below.

    [h2]

    When: From November 29th (11:00 GMT) until December 4th (07:00 GMT)

    Where: You can find it in your profile: Nickname Decals Common World Flags.
    [/h2]


    [h3]The Scottish Saltire decal is available to purchase for Golden Eagles![/h3]

    History and Legend
    Feasts honoring St. Andrew dates back to the year 1000 AD, and the holiday has been observed throughout Scotland for more than a millennium. But he didnt formally become Scotland's patron saint until 1320, when the Declaration of Arbroath was signed, legally declaring Scotlands independence. Ever since, St. Andrew has grown to be a vital component of Scottish culture. The ancient town of St. Andrews was given its name because it is purported to be the ultimate resting place of St. Andrew.


    [ 2023-11-29 12:25:34 CET ] [ Original post ]

    It's fixed! 84



    Today, well be going over some of the core fixes and quality of life improvements that weve worked on during the past 2 weeks, including from the update released today. Thank you for all of the reports youve created and the feedback that youve left!

    If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

    [h2]Tank autoloaders see some important fixes[/h2]



    Weve fixed a number of issues relating to the reloading process of tank autoloaders. For example, autoloader reloading took longer than normal, as well as the autoloader reloading even though the first-stage ammo stowage was empty.

    One of the main problems that weve fixed with autoloaders involved the inability to fire even though a shell was loaded into the gun.

    [h2]The chance of getting into a night battle has been increased[/h2]



    Earlier this month, we added the option to enable night battles for Ground Realistic Battles, where participating in them allows you to earn sweet night-themed rewards for mission score. As mentioned previously, enabling night battles and queueing for them would put you into two queues, for night and day.

    Weve realized that the chance of getting a night battle was a bit too low, so last week we tweaked the matchmaking algorithm slightly, meaning youll now have more of a chance to get into a night battle!

    [h2]Auto camouflage option tweaked[/h2]



    For years, theres been an option for automatic camouflage selection for camouflages that you own, this automatic selection depends on the map type. This option is useful so you dont end up using a snow camo on a non-snow map for example. However, this option didnt take into account camouflages that had been purchased from the Gaijin Market.

    Thanks to some feedback, weve adjusted the algorithm to take this into account. Now, when using the automatic camouflage option in battle, the priority is given to Market camouflages that are suitable for a given map.

    [h2]Quality of Life improvements to the Service Record[/h2]

    The Service Record on your profile is a handy place to see important statistics of vehicles that youve used in battles. Over the years, hundreds of vehicles have been added and the Service Record hasnt quite caught up.

    Weve now added a search bar to this area as well as an additional option to filter by vehicle rank. Amongst the hundreds or even thousands of vehicles that youve played with, youll finally be able to find the exact one you want with a quick search in seconds!

    [h2]Thats not all[/h2]
    The full list of bug fixes and improvements are in each Update note below. Heres a couple of other changes and fixes: when using the air alert radio command in ground battles, allies will have an aircraft icon displayed on their compass. And, switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way as the radars on all MiG-29s and on the Yak-141.

    Updates in the past 2 weeks:


    [h2]Today's update: Update 2.31.1.59[/h2]

    [h2]Aircraft[/h2]

    • Switching to ACM and HMD modes for radars on the F-16C Block 50, F-16D Block 40 Barak II, Mirage 2000-5F and J-8F now works in the same way it worked for radars on all MiG-29s and on the Yak-141. From standby mode, radars are switched by Lock Radar/IRST on target command into HMD mode and by Radar/IRST beyond/within visual range combat command into ACM mode.
    • APP-73 RWR used on the JA37 will detect radar illumination for SARH missiles.
    • Saab A32A, Saab A32A Rd Adam a bug that caused the area where chaff is released from to be covered has been fixed. (Report)
    • Bf 109 F-4 (Hungary) a bug that caused cannons on the wings to be displayed in X-Ray mode when bombs were equipped has been fixed. (Report)
    • Mirage 2000D-R1 the sequence of firing the countermeasures has been corrected. (Report)
    • A-4H Skyhawk a bug that caused RWR indication to not be displayed in the cockpit has been fixed. (Report)

    [h2]Naval Vehicles[/h2]

    • HMS Renown, USS Des Moines, USS Newport News, USS Texas information about armor and maximum speed in the stat card has been corrected.
    • A bug where after hitting an enemy ship, smoke from its funnels were displayed as clouds rather than a continuous smoke stream has been fixed.
    • Opytny, La Combattante, SMS Sachsen, IJN Yamashiro the camera position and its distance to the ship has been changed in accordance with ships of this class. The roll force (heel) during a circle turn has been adjusted.

    [h2]Interface[/h2]

    • Priority has been added to Market camouflages when using the Auto camouflage option in battle, which depends on the type of map.
    • A search bar and the possibility of filtering by vehicle rank has been added to the Service Record.
    • A bug that made it impossible to report repairs from the radio command menu while repairing an aircraft has been fixed.
    • While in replays, a bug that caused tooltips to blink when hovering over the action panel has been fixed.
    • The text that displays the number of online players and battles in the hangar has been given a slight shadow so that its easier to read whilst against the backdrop of clouds/sky.
    • An aircraft icon has been added to the compass when a player uses the air alert radio command.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-29 09:20:15 CET ] [ Original post ]

    Vehicle Review: Su-25K and its Decal!

    [previewyoutube=Q38WBLvKNHs;full][/previewyoutube]


    [h3]Until December 11th (07:00 GMT) play 3 battles using the Su-25K to get the special Wiki approved: Su-25K decal.[/h3]


    [h2]Su-25K[/h2]

    A modern hangar without it isnt a hangar at all, but merely a shed

    One of the more famous Soviet assault aircraft boasts incredible survivability and a wide selection of weaponry. This front line worker deserves your respect and our Wiki approved: Su-25K decal. Today were flying the Su-25K Grach.



    Wiki approved: Su-25K unique decal for each new vehicle.

    Read more on our Wiki.






    Our video reviews add to and complete the pages of the War Thunder Wiki. Use the knowledge base created by players, for players.

    Contribute to the wiki with your own articles and receive Golden Eagles for your contribution!


    [ 2023-11-28 15:28:54 CET ] [ Original post ]

    Screenshot Competition - Winter Storm!



    Welcome to the 95th War Thunder Steam Screenshot Competition!

    Some of those burning wrecks were seriously impressive! Can you even tell what many of the burned out wrecks once were? The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 95th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen95. You have time until the 1st of December to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must include a player vehicle and poor weather conditions (Not sunny!).
    • You must add the #WTscreen95 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 94th edition - Wake of Destruction![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3087146598
    https://steamcommunity.com/sharedfiles/filedetails/?id=3090852428
    https://steamcommunity.com/sharedfiles/filedetails/?id=3089248974

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3087077746
    https://steamcommunity.com/sharedfiles/filedetails/?id=3087857327
    https://steamcommunity.com/sharedfiles/filedetails/?id=3091262881

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-11-25 07:53:29 CET ] [ Original post ]

    Pages of History (December): The Heroic Nurse



    [h3]In this months Pages of History, youll find yourself at the center of events that took place in different theaters of war. Croatia, China, the Barents Sea and even Papua New Guinea: take part in battles with vehicles that were used in these historic battles and receive prizes. [/h3]

    [h3]

    From December 1st until December 31st, youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, and completing all of them will earn you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Ekaterina Mikhailova[/h3]
    The beginning of the German invasion of the USSR found 15 year old Ekaterina Mikhailova near Smolensk, where she lied about her age and enlisted as a nurse into the local rifle unit. She went through the entirety of the war from February 1943 as a nurse instructor in the Marine battalion, where she repeatedly participated in dangerous landing operations. On December 4th 1944, during the battle of the fortress of IIok, while being seriously wounded and soaked in icy water, she saved drowning wounded soldiers and fought off advancing enemies. For this, she was presented with the title of Hero of the Soviet Union.

    You can immediately purchase this profile icon for Golden Eagles until January 3rd, 11:30 GMT without completing tasks. To find it, go to your Nickname Achievements Pages of History.


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]December 1st December 4th[/h2]
    [h3]Opatovatskiy Landing[/h3]
    At the beginning of December 1944, Soviet command began a landing operation designed to prevent the transfer of German reinforcements to Budapest. Near the city of Ilok, a small reconnaissance group of marines, which included Ekaterina Mikhailova, distracted enemy fire for a long time on a flooded island in the middle of the river. The heroism of the reconnaissance group allowed the main forces of the USSR and Yugoslavia to take the enemy by surprise, defeat them and take the city of Ilok.

    [h2]December 5th December 8th[/h2]
    [h3]Battle of Sio[/h3]
    From December 1943 to March 1944, battles took place for Sio on the Huon Peninsula (Papua New Guinea). Allied forces, at the cost of minor losses, crushed Japanese forces and captured their cryptographic systems, which significantly accelerated the liberation of nearby territories.

    [h2]December 9th December 12th[/h2]
    [h3]Operation Compass[/h3]
    On December 9th 1940, Great Britain and its allies launched an offensive on the North African front. Despite having superiority in the number of troops and weapons, Italian forces were defeated and driven out of Egypt and most of Cyrenaica. The Allied advance was halted only to move a significant portion of troops into Greece to defend it from the German invasion.

    [h2]December 12th December 15th[/h2]
    [h3]Operation Winter Storm[/h3]
    From December 12th to December 24th 1942, Germany carried out an operation to rescue the Sixth Army of Friedrich Paulus, surrounded in Stalingrad. However, good defense and a successful counter-offensive of the Red Army ruined German plans. As a result, having lost almost all of their equipment and having suffered heavy losses, they were forced to retreat.

    [h2]December 16th December 19th[/h2]
    [h3]Ardennes Offensive[/h3]
    On December 16th 1944, the last large-scale German offensive on the Western Front began. Germany sought to recapture the port of Antwerp, divide and defeat the Allied armies in order to conclude a separate peace with them on favorable terms. More than a million people took part in the fighting, with both sides suffering heavy losses. But by the end of January, the Allies had won a landslide victory along the entire front line and began the invasion of Germany.

    [h2]December 19th December 22nd[/h2]
    [h3]Kursk-Oboyan Offensive Operation[/h3]
    At the end of December 1941, when the threat of the enemy taking Moscow had passed, Soviet leadership launched a counteroffensive in different directions. In Kursk-Belgorod, the forces of the Red Army were clearly insufficient to achieve strategic goals therefore, after long battles and significant losses, they stopped without much results.


    [h2]December 23rd December 26th[/h2]
    [h3]Battle of Changsha[/h3]
    The commander of the Japanese 11th Army, Korechika Anami, disobeyed the orders of command, hoping to easily capture the Chinese city of Changsha at the end of December 1941. However, the city put up serious resistance having captured it, the Japanese found themselves surrounded and, retreating, suffered serious losses.

    [h2]December 27th December 31st[/h2]
    [h3]Battle of the Barents Sea[/h3]
    On December 31st 1942, the German Fleet, which included heavy cruisers Hipper and Ltzow, as well as several destroyers, overtook a British Arctic convoy heading to Murmansk in the Barents Sea. Because of the date, this skirmish was called the New Years Fight. The stronger German forces failed to sink a single cargo ship in the convoy. This defeat forced Hitler to abandon operations involving ships and concentrate on the use of submarines.


    [ 2023-11-24 16:46:27 CET ] [ Original post ]

    Results of the Anniversary Tournaments, plus the Esport II Trophy!



    The series of tournaments dedicated to 11 years of War Thunder has come to an end. Those of you who have watched the live streams on Twitch have received unique camouflages and a decorator through Twitch Drops and were the first to witness who won in the tournaments!

    Now, the time has come to reveal the results and award the champions.

    [h3]Winners of Fire-Front 5v5[/h3]


    • 1st place MRCLS team
    • 2nd place DODEC team
    • 3rd place 25F.P.S team

    The list of prizes include coupons for the E-100, T18E2, Type 62 (USSR), Golden Eagles and Esports merch.

    [h3]Winners of Air Superiority 4v4[/h3]


    • 1st place EXOTIC team
    • 2nd place RESTART team
    • 3rd place NEXT team

    The list of prizes include coupons for the Bf 109 E-7/U2, Bongs P-38J-15, Ki-94-II, Golden Eagles and Esports merch.

    Esports Trophy II

    Introducing a new trophy with camouflages created by authors from the Live.WT portal! The new Esports trophy includes 21 camouflages for various vehicles: 12 aircraft, 8 tanks and 1 helicopter. Among them are both those that could be seen in Twitch Drops and on our streams, as well as completely new ones. The full list is below.

    [table noborder=1 equalcells=1]
    [tr]
    [td]

    • F-16C 'Golden Sun'
    • T-72B3 'Volcano'
    • M1A2 Abrams 'Icebreaker'
    • Mig 29SMT 'Quick Response'
    • T-62 'Chocloma'
    • Leopard 2PSO 'Stardust'
    • J-7E 'Red Spear'
    • WZ1001(E) LCT 'Artefact'
    • J-8F 'Phoenix Nebula'
    • T20 'Druk'
    • Black Knight 'The Kelpie'
    [/td]
    [td]

    • F-16AJ 'Hanagasumi'
    • Tornado IDS 'Fliegonodrom'
    • Tornado IDS ASSTA1 'Storm Chaser'
    • YaK-141 'Bumblebee'
    • Barak II Lightning Storm
    • AH-64D 'Firestarter'
    • MiG-21bis 'Frostbite'
    • J35D 'A tale of the old norse'
    • Kurnass 'Sky Eagle'
    • KF41 'Blue Line'
    [/td]
    [/tr]
    [/table]

    Some camos in this trophy:
    [expand type=details]









    [/expand]

    Like the Esports I trophy, the new trophy can be obtained by simply playing regular War Thunder battles. In the future, it will be possible to obtain with an increased chance by participating in Esports events and War Thunder tournaments. PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

    To open it, youll need to purchase a key on the Market (income is shared with the authors of the camouflages). You can either activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). A trophy can be sold as well!

    [table noborder=1 equalcells=1]
    [tr]
    [td]Esport Trophy II[/td]
    [td]Esport Key II[/td]
    [/tr]
    [/table]

    To unlock the trophy, you'll need an Esport key that can be purchased on the Market for GJN.
    Read more about the Market and Gaijin Coins on our Wiki.


    Snailonidas pack

    For War Thunder Esports fans, dont forget about this small but very cute pack that contains a unique decal and title.

    Meet the updated Snailonidas pack!



    The Kit Includes:

    • Hoplomachus Snail decal
    • Snailonidas title
    • 300 Golden Eagles


    [ 2023-11-24 12:32:37 CET ] [ Original post ]

    Update 2.31.1.49



    [h3]Ground Vehicles[/h3]


    • Fixes to automatic gun loaders:

      • The idle reload cycle where it was impossible to shoot even though a shell was loaded into the gun has been fixed.
      • Incorrect reload time multiplier has been fixed.
      • A bug where the gun could start reloading even though the first stage ammo stowage was still empty has been fixed.

    [h3]Aircraft[/h3]

    • A bug that caused some aircraft and helicopters to incorrectly display gun caliber and the amount of ammunition in X-Ray mode has been fixed.

    [h3]Interface[/h3]

    • A bug where the language selected on Steam, and not in the game settings, was the language used in game has been fixed.

    [h3]Locations[/h3]

    • A bug that made it possible to drive into buildings that had been damaged by artillery on some maps has been fixed. (Report)

    [h3]Other fixes[/h3]

    • A bug that caused a difference in the position of missiles on the client and server has been fixed. (Report)

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-22 10:25:45 CET ] [ Original post ]

    The Steam Awards: Nominate War Thunder in the Labor of Love Category



    Theres been a lot going on in War Thunder in 2023, with a fair share of challenging and uplifting moments. Alongside our regular schedule of major updates that contain bug fixes, new maps, vehicles, and overall new content, this year weve been working hard on fulfilling the Roadmap thanks to your feedback.

    Many of you have been with us for a long time, with lots of you having joined us for the first time this year in 2023. Record player numbers were hit on Steam, with an all-time player peak happening just this month, which is a testament of the enthusiasm in the community.

    To each and every one of you, whether youre still playing after all these years or you just joined us in 2023, the War Thunder team would like to thank you for being with us and playing the game that weve all come to love for so long!

    [h3]Nominate War Thunder in the Labor of Love category![/h3]

    The Steam Awards are back this year, so lets win this award together. Have we earned your nomination? Thats for you to decide. Nominate War Thunder in The Steam Awards for the Labor of Love category to nominate, click on the nominate button at the top of this news article or from the Steam Awards Nomination page.

    Thank you and see you around in War Thunder!


    [ 2023-11-21 20:00:25 CET ] [ Original post ]

    Autumn Sale: DLC Discounts!



    The Steam Autumn sale has started, and for this occasion the Black Shark Pack and all Starter Pack DLC are on sale with 50% off!

    [h2]From now until November 28th: Discounted DLC packs![/h2]


    [h3]Black Shark Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1557850/War_Thunder__Black_Shark_Pack/

    [h3]US Starter Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1108450/War_Thunder__US_Starter_Pack/?curator_clanid=4649813

    [h3]German Beginner's Pack pack at -50%[/h3]

    https://store.steampowered.com/app/2054413/War_Thunder__German_Beginners_Pack/?curator_clanid=4649813

    [h3]USSR Starter Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1233370/War_Thunder__USSR_Starter_Pack/?curator_clanid=4649813

    [h3]British Starter Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1368801/War_Thunder__British_Starter_Pack/?curator_clanid=4649813

    [h3]Japanese Starter Pack pack at -50[/h3]

    https://store.steampowered.com/app/1368800/War_Thunder__Japanese_Starter_Pack/?curator_clanid=4649813

    [h3]Chinese Starter Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1937490/War_Thunder__Chinese_Starter_Pack/?curator_clanid=4649813

    [h3]Italian Starter Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1368110/War_Thunder__Italian_Starter_Pack/?curator_clanid=4649813

    [h3]French Starter Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1423760/War_Thunder__French_Starter_Pack/?snr=1_16_16_creator_curator-tabs&curator_clanid=4649813

    [h3]Swedish Starter Pack pack at -50%[/h3]

    https://store.steampowered.com/app/1582830/War_Thunder__Swedish_Starter_Pack/?curator_clanid=4649813


    [ 2023-11-21 19:14:45 CET ] [ Original post ]

    Update 2.31.1.45



    The previously announced progression changes have been implemented:


    • Modification research point cost for endline vehicles has been reduced.
    • Added free backups when purchasing Squadron Vehicles for Golden Eagles.
    • SKR-7 research cost increased from 180,000 to 520,000 squadron activity points.
    • Celere Sahariano and Strv m/41 S-I RP multiplier has been increased from 1.12 to 1.18, and purchase price has increased from 700 to 850 Golden Eagles.

    [h3]Aircraft[/h3]

    • F-111A the ability to carry 6 x 750 lb M117 bombs on 2 outer hardpoints on each wing (points 1, 2, 7, 8) has been removed. Source: T.O. 1F-111A-1 - F-111A Flight Manual - 1967.

    [h3]Missions[/h3]

    • In Ground Arcade and Realistic battles, all missions in the Stalingrad location are excluded from the rotation at a Battle Rating of 8.0 and higher. Missions in this location are now available from a Battle Rating of 3.7 (2.3 in RB) to 7.7.
    • The chance of getting into a night battle when the Participate in night battles option is enabled has been increased.

    [h3]Interface[/h3]

    • A bug that could cause friend requests sent from contacts that were not accepted to display in the friends list itself has been fixed. This led to difficulties when using the friends list because the number of contacts was exceeded.
    • A bug where turning off the UI in-game caused the HMD (Helmet Mounted Display) to also be turned off in the cockpit has been fixed. (Report)
    • AV-8B Plus (Italy) a bug where launching a missile caused the seeker lock indicator to remain on the heads-up display has been fixed. (Report)
    • F-111A the RWR being overly large on the screen has been fixed.
    • MiG-29SMT an issue where a circular radar display replaced the sector display, if while in HMD mode of the radar, the acquisition frame was moved beyond the range of the radars deflection has been fixed.

    [h3]Other fixes[/h3]

    • In battle replays, a bug that caused an incorrect explosion effect to happen when high-explosive shells went through bushes has been fixed. (Report)
    • Incorrect display of 3D decorations when near additional armor has been fixed.
    • A bug that caused the visual effect of an ATGMs engine to be visible throughout its entire flight has been fixed.
    • A bug that caused HQ FXAA and FXAA anti-aliasing settings not to work has been fixed. (Report)


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-21 12:57:29 CET ] [ Original post ]

    Black Friday Bundle!



    [h3]From November 21st 11:00 GMT until November 28th 11:00 GMT

    Special Black Friday bundle![/h3]


    Dont miss the opportunity to purchase these rare vehicles: the A43 Black Prince tank and the P-61A-1 Black Widow fighter with a discount!

    [h2]Black Friday 2023 bundle -50%[/h2]
    45.99 to 23


    • A43 Black Prince (Rank 4, Great Britain);
    • P-61A-1 Black Widow (Rank 3, USA);
    • Unique title: In the Black.

    [h3]
    To purchase go to the in-game hangar Shop > Online Store.
    [/h3]


    • Note! This bundle contains vehicles only. Golden Eagles and Premium Account are not included.
    • The final price of the bundle will depend on whether you already have some of the vehicles or not. Be sure to login to the store to see your individual price!
    • Note! You can also get the unique title, if you log in to the game from the 21st of November to the 28th of November and gain three victories, and at the same time you have previously purchased all separate vehicles which are included in the bundle.
    • The title will be assigned after the 29th of November to all users who have fulfilled these conditions.
    • The offer is valid for PC, Mac and Linux users only.


    [ 2023-11-21 12:11:01 CET ] [ Original post ]

    Screenshot Competition - Wake of Destruction!



    Welcome to the 94th War Thunder Steam Screenshot Competition!

    Your screenshots from last week were great! Gathering your friends and playing together is a great way to have a good time and boost your chances at winning the match! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 94th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen94. You have time until 24.11.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle that is destroyed, or is being destroyed.
    • You must add the #WTscreen94 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 93rd edition - With a Friend![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3084832060
    https://steamcommunity.com/sharedfiles/filedetails/?id=3079400090
    https://steamcommunity.com/sharedfiles/filedetails/?id=3061083679

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3082023654
    https://steamcommunity.com/sharedfiles/filedetails/?id=3081614939
    https://steamcommunity.com/sharedfiles/filedetails/?id=3081352478

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-11-18 03:02:12 CET ] [ Original post ]

    Its Fixed! 83



    In this weeks Its Fixed, well be going over some of the main changes and fixes that weve been working on over the past 2 weeks. The entire list of fixes are in the provided Update notes at the bottom of this article. Thanks for all of your reports!

    If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

    [h2]Crew replenishment icon issues resolved![/h2]



    The enemy has hit one of your ground vehicle crew members. Fortunately, a replacement can be found if youre at a capture point, but it takes time. The crew replenishment indicator slowly circles around but disappears. What? Yeah, we noticed this too.

    For example, the indicator started from above zero, which was quite confusing. Weve found what was causing this, and have fixed this bug!

    [h2]Several missile systems see adjustments[/h2]



    In this weeks update, various guided missiles have received several corrections: both for aircraft, and those used by ground vehicles.

    As for missile defense systems, the Chinese HN-6 has received a corrected model and rotation in flight, in addition to this, the Soviet 9M311 and 9M311M1 have had their autopilot redesigned and their maximum overload increased!

    For aircraft missiles, the French/German HOT-3 has had its range increased, the Soviet R-13M1 now has the ability to slave the seeker to the radar, and its guided flight time has been increased. As for the AIM-9D, AIM-9G, AIM-9H, AIM-9L, and AIM-9M, they begin guided flight earlier but activate the sensor a bit later now.

    Weve made all of these changes after carefully checking the sources that you send us in your reports. Thank you for helping us make the game more authentic in this regard!

    [h2]Grass now shows properly in aircraft battles[/h2]



    For those of you with higher spec PCs that can afford to enjoy the games fuller graphics. At high settings, you can even see grass in dogfights, particularly during takeoff and landing.

    However, after the Kings of Battle major update, grass started to disappear in air battles (maybe a lawn mower was used), even on maximum graphic settings. This bug didnt manage to last for long though: weve found the reason for this issue, so now you can admire the beauty of War Thunders grass in aircraft battles just like before!

    [h2]Theres more![/h2]

    Youll be able to see the full list of bug fixes and improvements that weve made recently below.

    This weeks full list of changes and improvements can be found in the Update notes below. Briefly, the cluster selection window now shows which server clusters are best for you, in binocular mode text no longer overlaps on the status indicator and map, and now in-game update notes are displayed for players who have selected any language in the game!



    [h2]This week's update: Update 2.31.37[/h2]

    [h3]Aircraft[/h3]

    • Super Etendard night vision added to the ATLIS II targeting pod. (Report)
    • Mirage 2000D-R1 a bug where installing the NVD modification caused thermal vision in the CLDP targeting pod to be lost has been fixed. (Report)
    • Mi-8TB (Germany), Mi-8TV (USSR) the camera position in the cockpit has been adjusted.
    • Sea Hawk Mk.100 a bug where in some cases, the AP Mk II rocket on pylon 1 was not displayed has been fixed.
    • J-7E a bug that caused the countermeasures pod to clip into the fuselage has been fixed.
    • F-16C Block 50, F-16D Block 40 Barak II a bug where installing the NVD modification caused thermal vision quality for the LITENING II pod to be affected has been fixed. (Report)
    • Orion UAV the display of the maximum range of the 9M133 in the aiming camera has been corrected. (Report)
    • HOT-3 the incorrect maximum flight range has been corrected, with the range increasing from 4000 to 4300 m. (Report)
    • The maximum flight time of armor-piercing shells for the Mk 103 aircraft cannon has been increased.
    • R-13M1 the ability to slave the seeker to the radar has been added. (Report)
    • R-13M1 the guided flight time has been increased from 54 to 60s. (Report)
    • AIM-9D, AIM-9G, AIM-9H the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
    • AIM-9D, AIM-9G, AIM-9H the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
    • AIM-9L, AIM-9M the delay between launch and start of guided flight has been reduced from 0.5 to 0.4s. (Report)
    • AIM-9L, AIM-9M the delay between launch and activation of the non-contact target sensor has been increased from 0.5 to 1.8s. (Report)
    • Matra R550 Magic 2 the target proximity sensor activation distance has been increased from 5 to 8 meters. Source: The Magic 2: air-to-air missile for aerial combat.
    • Matra R550 Magic 2 the maximum angular velocity of target tracking has been increased from 35 to 60 degrees per second. Source: The Magic 2: air-to-air missile for aerial combat.
    • Matra R550 Magic 1, Matra R550 Magic 2 the missile dynamics have been reworked, possible launch zones have been recalculated. By reducing drag, the effective range of the missile was increased. Source: The Magic 2: air-to-air missile for aerial combat.
    • R-73 the missile dynamics have been reworked, possible launch zones have been recalculated. As a result, the effective range of the missile was slightly increased.

    [h3]Ground Vehicles[/h3]

    • A bug that caused the early return to a ground vehicle after shooting down a Scout Drone has been fixed. This bug also caused the third-person camera for ground vehicles to be elevated above the standard position. (Report)
    • AMX-10P the penetration video that displayed the incorrect shell for the DM63 has been corrected. (Report)
    • The firing accuracy of the 90 mm gun has been revised (increased): M3, M3A1, M36, M41, M54, and Type 61. (Report)
    • The firing accuracy of the 75 mm gun has been revised (increased): KwK42, PaK42, and KwK44. (Report)
    • The firing accuracy of the 128 mm gun has been revised (increased): KwK44, and PaK44. (Report)
    • ZSU-57-2, WZ305 a bug that made it possible to fire the gun even when the gunner was knocked out has been fixed. (Report)
    • T114 the inability to reverse while floating on water has been fixed. (Report)
    • T54E2 a bug that caused missing pressure damage against this vehicle has been fixed. (Report)
    • T-70 gear ratio values have been clarified. (Report)
    • Imp.Chaparral gear ratio values have been clarified. The maximum speed has been increased from 48 to 61 km/h. (Report) Source: TM 9-1425-1585-10-1 - System description of improved CHAPARRAL air defense guided missile system - 1981.
    • T20 gear ratio values have been clarified. (Report)
    • M60A3 TTS missing bore evacuator smoke effect has been added. (Report)
    • AUBL HVG a bug that caused slow aiming speeds of the anti-aircraft machine gun has been fixed. (Report)
    • Object 211 the gunners sight magnification has been changed from 4.0-12x to 3.5-7.0x. (Report)
    • HN-6 the model of the missile in flight has been corrected.
    • HN-6 rotation of the missile in flight has been added.
    • 90mm M82/T41 external ballistics have been clarified, velocity loss on trajectory has been reduced. Source: "Terminal Ballistic Data Volume III: Bombs, Artillery, Mortar Fire & Rockets, Office of the Chief of Ordnance, September 1945".
    • 9M311, 9M311M1 SAMs maximum overload has been increased from 18 to 32g. (Report)
    • 9M311, 9M311M1 SAMs the missile autopilot has been redesigned.
    • 95Ya6 the missile autopilot has been redesigned.
    • Object 775 overestimation of the front fuel tanks has been fixed. (Report)
    • 57mm Type 3 HEAT tracer has been removed. (Report)
    • Type 93, LAV-AD, Type 81 (C), Lvrbv 701, Machbet the erroneous loss of IRST tracking on flares has been removed.
    • M109G a bug that made it not possible to reload smoke grenades has been fixed. (Report)
    • Somua SM the commanders tank fire duplication mode has been added. (Report)
    • ZSU-37-2 Friend or Foe (IFF) has been added to the 1RL34 radar. (Report)
    • Type 87 optical target tracking mode has been added.
    • Strela-10M2 a bug with the failure of the radio rangefinder to measure range at low radial speed of the target has been fixed. (Report)
    • Strela-10M2 a bug that made it not possible to measure ranges at a distance of 7000 m to 10000 m has been fixed. (Report)
    • OTOMATIC the directional pattern of the all-round radar antenna has been refined, the vertical viewing angle has been increased from 17 to 27 degrees. (Report)

    [h3]Naval Vehicles[/h3]

    • HMS Daring, HMS Diana the ability to rotate the main caliber aft turret 360 degrees has been added.
    • Pr.45 Opytny the parameters of the fire control system have been changed to match destroyers from WWII. The speed of the parameter calculations has been reduced.
    • Pr.45 Opytny the 45 mm auxiliary caliber gun has been changed from 45mm/68 21-KM to 45mm/46 21-K.

    [h3]Interface[/h3]

    • The server cluster selection window has been redesigned:

      • The title area of Automatic Cluster Selection now indicates which clusters will be selected as the best clusters.
      • If Automatic Cluster Selection is selected, other clusters are not blocked and are available for selection. Selecting the others deselects the automatic cluster selection.

    • Text that could overlap on the status indicator and map while in binocular mode in a ground vehicle has been fixed.
    • A bug that caused additional actions to appear in the action bar after expanding it has been fixed.
    • A bug that caused the crew replenishment indicator to disappear before the replenishment ended has been fixed.
    • The hidden page in the radio command menu has been removed. (Report)
    • In-game update notes are now displayed for players who choose any language in the game.

    [h3]Other Fixes[/h3]

    • A bug that could cause the game to crash when going into camera view in a helicopter while in a battle replay has been fixed.
    • A bug that could cause the game to crash when dropping bombs from an aircraft has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-15 09:06:05 CET ] [ Original post ]

    Fair Play: November 2023



    Were working hard to promote fair play in War Thunder which is carried out in several directions, for example the fight against forbidden modifications and automation of gameplay. These players stand out for their passive behavior and simply low efficiency. Ultimately, theyve let the whole team down.

    [h2]What weve been doing[/h2]
    Recently, weve been working on improving our measures against cheaters. We wont go into the details, but rest assured you can expect more cheaters to be banned in future Fair Play articles.

    [h2]Banned accounts[/h2]
    From August 2023 until this month, November 2023, weve blocked 4,139 accounts (most of which were bots) that were found to be in violation of the rules. Specifically 3.2.3 of the EULA, namely in the automation of gameplay (using bots) and cheat software.

    For full transparency, were publishing the full list of these blocked players. This list will be available for two weeks after the publication of this article.

    [h2]What we recommend[/h2]
    We recommend that you set a strong password for your account and enable two-step authentication in your profile. This will protect your account from fraudsters. And remember, dont use forbidden client modifications and never share your account information with anyone!


    [ 2023-11-14 14:48:54 CET ] [ Original post ]

    Update 2.31.1.27



    [h3]Aviation[/h3]


    • F-16A (all variants) turn time at low speeds has been increased by 0.7 to 1s.
    • F-104 (all variants) maximum speed near the ground and at medium altitudes has been increased by Mach ~0.1, and acceleration at supersonic speeds has been increased.
    • MiG-29SMT engine name changed to RD-33 series 3.

    [h3]Interface[/h3]

    • The display of skill bonuses at 2560x1080 and 1920x1080 resolutions at 75% interface scale has been improved.
    • The skill bonus tooltip in the battle results screen now shows Research Points next to a vehicle name.
    • A Select button that could appear when hovering over a weapon in the 5th column in the modifications window has been removed.
    • A bug that caused gun status indicators to disappear when using binoculars after selecting a ships secondary weapon group has been fixed. (Report)

    [h3]Graphics[/h3]

    • A bug that caused aircraft maps to not display grass on high graphics settings has been fixed. (Report)

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-13 10:24:27 CET ] [ Original post ]

    Screenshot Competition - With a Friend!



    Welcome to the 93rd War Thunder Steam Screenshot Competition!

    The screenshots you shared with us last week from Kings of Battle were excellent! This week, grab a screenshot with a friend while celebrating the 11th anniversary! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 93rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen93. You have time until 17.11.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    [h3]Terms:[/h3]


    • Your screenshot must include at least two player vehicles!
    • You must add the #WTscreen93 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 92nd edition - Kings of Battle![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3074825520
    https://steamcommunity.com/sharedfiles/filedetails/?id=3073507604
    https://steamcommunity.com/sharedfiles/filedetails/?id=3074803205

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3071533877
    https://steamcommunity.com/sharedfiles/filedetails/?id=3072382887
    https://steamcommunity.com/sharedfiles/filedetails/?id=3076301457

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-11-11 04:00:48 CET ] [ Original post ]

    Bundeswehr Day: A Decal and Two Tanks to Celebrate!



    The first soldiers took oath to the office that formed the new armed forces of the Federal Republic of Germany on November 12th, 1955. This was on the 200th anniversary of the birth of Gerhard von Scharnhorst, who was a famous commander. Today, the German armed forces are among the 7th largest in the world in terms of funding, with more than 180,000 personnel serving!

    The Pz.Sfl.Ic and the Panzer IV/70(A) are available for the Golden Eagles!

    [h3]

    When: From November 10th (14:00 GMT) until November 13th (07:00 GMT).
    Where: Germany > Army > Premium vehicles.
    [/h3]





    [h3]About these vehicles:[/h3]



    Earn the Bundeswehr Day decal!


    Bundeswehr Day decal

    [h3]
    When: From November 10th (14:00 GMT) until November 13th (07:00 GMT).
    Task: Play 3 battles using German vehicles to receive the Bundeswehr Day decal!

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Bundeswehr Day.
    • You can find the decal in the Holidays tab in the Customisation menu.

    [/h3]


    [ 2023-11-10 16:30:32 CET ] [ Original post ]

    Chinese Air Force Day: A Decal and the Z-19E Is Here to Stay!



    The Air Force of the Peoples Liberation Army of China was founded on November 11th 1949. Today, theyre among the worldwide top 3 in terms of personnel and military equipment, and thanks to a modernization program, Chinas air fleet will soon consist of exclusively modern aircraft.

    The Z-19E is available for the Golden Eagles and is here to stay!

    [h3]

    When: From November 10th (12:00 GMT).
    Where: China > Helicopters > Premium vehicles.
    [/h3]

    [h3]About this helicopter:[/h3]

    • The Z-19E is a small and maneuverable helicopter that features a ballistic computer, thermal imaging and a large selection of weaponry and flares. A true all-rounder helicopter, the Z-19E is capable of effectively countering both ground and air targets, with its survival aided by a MAW (Missile Approach Warning System) and chaffs and flares.



    Earn the PLA Air Forces Day decal!


    PLA Air Forces Day decal

    [h3]
    When: From November 10th (12:00 GMT) until November 13th (07:00 GMT).
    Task: Play 3 battles using Chinese aircraft to receive the PLA Air Forces Day decal!

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays PLA Air Force Day.
    • You can find the decal in the Holidays tab in the Customisation menu.

    [/h3]


    [ 2023-11-10 13:11:24 CET ] [ Original post ]

    Polish Independence Day: A Decal, Camouflage and Lanovskis P-47 to Celebrate!



    After the three empires that divided Polands land among themselves Russia, Germany and Austro-Hungary were defeated in the First World War, Poland had the chance to restore its independence. On November 11th 1918, Marshal Jozef Pilsudski led the Second Polish Republic. This date is celebrated today as the National Day of the Independence of Poland.

    Lanovskis P-47M-1-RE Thunderbolt is available for Golden Eagles!

    [h3]

    When: From November 10th (10:00 GMT) until November 13th (07:00 GMT).
    Where: USA > Aviation > Premium vehicles.
    [/h3]



    [h3]About this aircraft[/h3]



    Earn the Winged Hussars camouflage for the Mi-24V!
    Were also returning the Winged Hussars camouflage for the
    Soviet Mi-24V, which is temporarily back for the first time since 2018. This camouflage can only be obtained in random battles against other players.

    [h3]
    When: From November 10th (10:00 GMT) until November 13th (07:00 GMT).
    Task: Play 3 battles with an activity above 70% while flying the Soviet Mi-24V to receive the Winged Hussars camouflage for this helicopter!
    [/h3]




    Earn the Polish cockade decal!


    Polish cockade decal

    [h3]
    When: From November 10th (10:00 GMT) until November 13th (07:00 GMT).
    Task: Play 3 battles using British vehicles to receive the Polish cockade decal!

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Polish Independence Day.
    • You can find the decal in the Holidays tab in the Customisation menu.

    [/h3]


    [ 2023-11-10 11:08:01 CET ] [ Original post ]

    Optional Night Battles for Ground Realistic Battles




    • Optional Night Battles have been added for Ground Realistic Battles (GRB):


      • In the gamemode selection window (under the To Battle! button), on GRB section, a button has been added that you can click on to go to the night battles window area;
      • From this window, the option to enable night battles is available and the rewards that you can obtain are listed;
      • In a tanks modification window that is Battle Rating of 10.0 and higher, NVD/Thermal vision devices have a Night battles button that can be clicked on to open the night battles window;
      • The full list of rewards and further details can be seen in our Roadmap news here.


    [ 2023-11-08 13:41:12 CET ] [ Original post ]

    Dreams Come True TOG II: The Old Gangs Land Battleship



    The TOG II is a British experimental superheavy tank developed at the start of WWII in anticipation of a repeat of battlefield conditions as witnessed during WWI, however never saw production or service. This iconic British ironclad will undergo its trial by fire as it arrives to War Thunder as part of the games 11th Anniversary in the Dreams Come True event!

    [h2]TOG II: A Premium Heavy Tank for Great Britain at Rank III[/h2]

    Features:


    • 94 mm gun!
    • Premium bonuses!
    • Poor mobility.
    • Large silhouette.



    [h2]Meet the TOG II![/h2]

    The anticipated TOG II will soon be joining rank III of the British ground forces tree as a new premium vehicle as part of the games Dreams Come True 11th anniversary event. A real old school heavy tank lets take a look and dive into the details of this awesome tank!

    Developers note: In War Thunder, the TOG II will have two variations to choose from in the form of a modification module: one will be its built prototype form that you may be familiar with that includes its 94 mm gun, and the other will be one of its intended final forms. Its intended final form includes added machine gun sponsons to the side, as well as hatches and a small cannon at the front that can fire smoke shells. We wanted to include its intended final form in some way in order to provide further exciting gameplay opportunities with this tank, as they ultimately enhance its abilities in battle.




    The first thing that will undoubtedly strike you when seeing the TOG II for the first time is its gargantuan proportions. It's long and probably big enough to hold a party in, but this was a deliberate design choice to use over trenches, which never came about. When it comes to the TOGs primary armament, itll be a strong force to be reckoned with as its the powerful 94 mm gun! This gun possesses good rounds and ballistic properties, which means the TOG II will be able to effectively engage most opponents it will meet in battle.

    [h3]
    Interesting: The name TOG is actually an acronym of The Old Gang which represents the tank designers who developed not only the TOG but also the first tanks of WWI.
    [/h3]



    The TOG IIs armor is decent for its rank, however is not the best overall, due to its mostly flat armor layout which is a weakness. The performance of the TOGs diesel generator which supplies power to two electric motors can hardly be called impressive or even decent. Having said this, the TOG II will be more of a fun tank to play around in with your friends due to its meme-like nature. Practically speaking though, the TOG II certainly wont be a suitable vehicle to lead charges with. Instead, itll be better suited to fortify and defend strategic locations from advancing enemies.



    In your matches: Pro-tips when using the TOG II by Tom (Oxy), WT Community Manager (TL): Keep yourself by cover and avoid sitting out in the open It's a huge target, especially for aircraft (for real, it has more internal space than my apartment). All-in-all though, its not a vehicle to take too seriously, it has huge advantages along with huge disadvantages, and youll have the most fun with it if you approach it with that mindset!




    The legendary TOG II, which weve seen your excitement for after last weeks announcement, has finally arrived to War Thunder as part of the games on-going Dreams Come True 11th anniversary event. Participate and complete 6 stages in this event, and the TOG II will be forever yours!

    [h3]Click here to find out the details surrounding this event[/h3]


    [ 2023-11-08 13:33:35 CET ] [ Original post ]

    Update 2.31.1.17




    • A bug that caused Research Points received for Skill Bonuses to not be reflected in the Total and modification research progress in the battle results window has been fixed. This bug was only visual, with the received Research Points calculated correctly.
    • A bug that caused an Internal character server error error when clicking on a premium/event vehicle after completing the research of a vehicle has been fixed.
    • A bug that caused the number of rockets on ground vehicles (e.g. the BM-13N) to not decrease after being destroyed by enemy fire has been fixed.
    • A bug that caused popup hints from the Battle of the Atlantic event to appear in regular naval battles has been fixed.

    [h3]Battle of the Atlantic Event[/h3]

    • A bug that made it possible to load into this event with reserve vehicles rather than the pre-made lineups has been fixed.
    • A bug that caused the release of depth charges to occur in a series with a single press of the button assigned to this function has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-08 11:00:21 CET ] [ Original post ]

    War Thunders Birthday Sale in the Gaijin Store!



    Were continuing to celebrate War Thunders 11th anniversary and were glad to offer you special bundles and discounts in the Gaijin.Net store. More than 40 offers with vehicles with 50% discount! Boost your progress, or kick start research in any tech tree from any nation in the game!

    [h2]

    From 12:00 GMT on 6th of November until 12:00 GMT on 13th of November
    [/h2]

    To get to the Gaijin Store through Steam, go to the in-game hangar > Shop > Online Store!

    [h3]SU-25 Pack -50%[/h3]


    • Su-25K (Rank 6, USSR);
    • Premium account for 15 days;
    • 2000 Golden Eagles.


    [h3]XM-1 General Motors Pack -50%[/h3]


    • XM-1 General Motors (Rank 6, USA);
    • Premium account for 15 days;
    • 2000 Golden Eagles;
    • Desert camouflage.


    [h3]Challenger DS Pack -50%[/h3]


    • Challenger DS (Rank 7, Great Britain);
    • Premium account for 15 days;
    • 2000 Golden Eagles.


    [h3]USS Des Moines Pack -50%[/h3]


    • USS CA-134 Des Moines 1948 (Rank 5, USA);
    • Premium account for 30 days;
    • 2000 Golden Eagles.

    [h3]And many more![/h3]

    [h3]Note![/h3]
    These packs will be removed from the store after the sale (on all platforms):

    • Aigle Pack;
    • Duguay-Trouin Pack;
    • M728 CEV Pack;
    • USS Des Moines Pack;
    • Rooivalk Pack.


    [h2]Bonus for War Thunder Mobile players: Get 30 days of Premium account in the mobile version as a gift![/h2]

    When purchasing certain packs in the Gaijin.Net Store during the sale, youll also receive 30 days of Premium in the mobile version of War Thunder as a gift! You can download the mobile version here.


    [ 2023-11-06 13:02:45 CET ] [ Original post ]

    Screenshot Competition - Kings of Battle!



    Welcome to the 92nd War Thunder Steam Screenshot Competition!

    Boo! We hope you had a very fun and frightful Halloween! As always, we enjoyed seeing all of the wonderful screenshots you submitted last week! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 92nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen92. You have time until 10.11.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle or map introduced in the major update, Kings of Battle!
    • Details and the change log of Kings of Battle can be found here.
    • You must add the #WTscreen92 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 91st edition - Spooky Halloween![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3063931610
    https://steamcommunity.com/sharedfiles/filedetails/?id=3067984610
    https://steamcommunity.com/sharedfiles/filedetails/?id=3064965980

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3068791698
    https://steamcommunity.com/sharedfiles/filedetails/?id=3065086526
    https://steamcommunity.com/sharedfiles/filedetails/?id=3065850600

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-11-04 03:25:07 CET ] [ Original post ]

    40 New User-Created Camouflages in the Kings of Battle Trophy!



    The Kings of Battle major update has been released! This means youll be able to get the Kings of Battle skin trophy, which includes 40 camouflages from Live.WT presented in coupon form.

    This trophy features camouflages for all nations in the game and all ranks. Those of you who are fans of historical camouflages will certainly be happy to hear that this number is higher than usual this time! And in addition and as usual, you have a chance to get a coupon for a rare vehicle, or a new decal dedicated to this major update.

    [h2]Contents of the Kings of Battle trophy:[/h2]



    • Coupons for rare vehicles.
    • 19 camouflage coupons for ground vehicles.
    • 19 camouflage coupons for aircraft.
    • 1 camouflage coupons for naval vessels.
    • 1 camouflage coupon for helicopters.
    • Coupon for the Kings of Battle decal.



    Some camos in this trophy:
    [expand type=details]















    [/expand]

    In the autumn (fall) trophies, were bringing back several old camouflages that are in the greatest demand on the marketplace. In the Kings of Battle trophy, 3 tank and 1 aircraft camouflage are available, which was loved in previous trophies!

    4 old camouflages:
    [expand type=details]




    [/expand]

    [h3]
    To unlock the trophy, youll need the new Kings of Battle key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
    [/h3]

    [h2]How to get it?[/h2]
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

    PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins just like the trophy itself.

    You can become a creator of user camouflages check out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!


    [ 2023-11-03 15:41:58 CET ] [ Original post ]

    Italian National Unity & Armed Forces Day: The P40 and a Decal to celebrate!

    On November 4th 1918, Austria-Hungary capitulated in the First World War, allowing Italy to gain a number of territories and finally complete its unification which began in the mid-19th century. This date has been celebrated as the Day of National Unity and the Armed Forces of the country for more than a century, remaining a holiday under different regimes. On this day, Italian leaders lay wreaths at the Tomb of the Unknown Soldier, barracks are opened to the public and army departments hold concerts in major cities.

    The P40 G.C. Leoncello is available for Golden Eagles!

    [h3]

    When: From November 3rd (12:00 GMT) until November 6th (07:00 GMT).
    Where: Italy > Army > Premium vehicles.
    [/h3]



    [h3]About the tank[/h3]


    Earn the Bersaglieri cockade decal!


    Bersaglieri cockade decal

    [h3]
    When: From November 3rd (12:00 GMT) until November 6th (07:00 GMT).
    Task: Play 3 battles using Italian vehicles to receive the Bersaglieri cockade decal!
    [/h3]

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Italian National Unity Day.
    • You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-11-03 13:14:47 CET ] [ Original post ]

    Battle of the Atlantic: Ships Against Submarines!

    [previewyoutube=2zfeSIrgMDY;full][/previewyoutube]

    Its currently the height of World War II. Battles are raging on all fronts, including the Atlantic Ocean, where the most critical supply routes cross.

    Welcome to the Battle of the Atlantic event, which pits two teams of players against each other in asymmetrical ship and submarine combat!

    [h3]

    When: From November 3rd (11:00 GMT) until November 13th (11:00 GMT)
    [/h3]

    Earn points in the special mission, unlock stages and receive prizes!

    [h2]The prizes[/h2]
    Check out the following prizes!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Rat decal[/td]
    [td]Bull Scapa-Flow decal[/td]
    [td]Laughing Swordfish decal[/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td] Carley float fleet decoration[/td]
    [td]Emergency Buoy fleet decoration[/td]
    [td]Submarine Captain profile icon[/td]
    [/tr]
    [/table]

    Battle of the Atlantic loading screen

    [h2]How to get these prizes[/h2]
    Each stage is unlocked by completing two tasks: 1500 mission points for the USA and 1500 mission points for Germany.


    [h3]
    Stages change every two days at 11:00 GMT: November 5th, 7th, 9th, 11th.
    [/h3]

    Prizes are given for a specific number of completed stages:

    For 1 stage: Random decal.
    For 2 stages: Carley float fleet decoration.
    For 3 steps: Random decal.
    For 4 stages: Emergency Buoy fleet decoration.
    For 5 stages: Laughing Swordfish decal, Submarine Captain profile icon and Battle of the Atlantic loading screen.

    For those of you who complete 5 stages, youll be able to continue using the Battle of the Atlantic loading screen in the loading screen filter after the event ends!


    • You can track the progress of completing tasks by clicking on Nickname Achievements Battle of the Atlantic.
    • If you did not manage to complete a stage on time, until November 16th in the achievements window, youll be able to purchase stages using Golden Eagles and receive the corresponding prizes.


    [h3]Attacking[/h3]


    The attacking team uses the customized German Type VII Submarine, which is armed with 10 torpedoes in bow tubes, and 11 mines launched from stern torpedo tubes! In addition to this, two twin 20 mm cannons and one 37 mm cannon. Submarines are unreachable for depth charges and detection at great depths. On the surface, theyll have great visibility range and can move faster, but here theyll be highly vulnerable and easily detected by the enemy.

    For a submarine to attack, itll need to be on the surface or at the depth of its periscope. Look for targets through binoculars or with the periscope and identify keep your crosshairs on the ship, as this will allow you to calculate the lead for attack. You can also launch torpedoes, which is possible at a depth of up to 20 meters as well as contact mines down to a depth of 60 meters!



    There are three types of views available for submarines. You can use the third-person camera at any depth, however it will not allow you to begin calculating torpedo fire. When you submerge to a depth of 7 meters, youll be able to raise the periscope and observe the surface through it. If a submarine is in motion and you have your periscope raised, itll be easier to spot due to foamy water forming. The periscope is not too high above the surface of the water, but is still safer than binoculars that can only be used on the surface. However, binoculars have the best zoom and highest vantage point, so choose wisely!

    Remember to keep in mind the noise level emitted by your submarine! The higher the speed, the higher the noise level. A stationary submarine can only be detected when in close proximity, while a submarine at a depth below 60 meters cannot be detected at all!

    Therefore when playing in your submarine, make sure to find the right balance between safety, speed and precision in attacks.

    [h3]Defending[/h3]


    In this event, the convoy is defended by US ships, specifically the USS Tacoma frigate and the USS Fletcher destroyer. Both can respawn at dynamic points around the convoy cargo ships and use any method available depth charges, guns, torpedoes and good old ramming speed to defend against the attacking wolfpack. Having accumulated the required amount of spawn points, defenders can fly out in an anti-submarine aircraft to help defeat submarines from the air too!



    Defenders can detect enemy submarines both visually, for example at longer ranges if its on the surface, or if it has its periscope raised as well as with the help of special equipment. Using a hydrophone will allow you to obtain the bearing and approximate distance to a submarine based on sound, but not depth. The faster the enemy submarines speed is, the greater distance at which it can be detected. At a short distance around the ship, sonar works it can detect a submarine at depths down to 60 meters and will show you its silhouette!

    [h3]Good luck and have fun in this challenging naval battle![/h3]


    [ 2023-11-03 09:23:44 CET ] [ Original post ]

    Battle of the Atlantic Teaser!

    [previewyoutube=2zfeSIrgMDY;full][/previewyoutube]

    Welcome to the upcoming Battle of the Atlantic event, which pits two teams of players against each other in asymmetrical ship and submarine combat!

    ALARM! Periscope up, load tubes 1 and 2 and prepare for attack!

    The full details surrounding this event will be revealed tomorrow!


    [ 2023-11-02 17:18:02 CET ] [ Original post ]

    Update 2.31.0.21



    [h2]Ground vehicles[/h2]


    • A bug that caused IR spotlights to not work in random battles has been fixed (Report).

    [h2]Aircraft[/h2]

    • F-111A a bug that caused the reticle to get stuck in the top left of the HUD when turning on CCRP and bomb mode has been fixed. (Report)
    • A bug that prevented the AH-129D and Tiger HAD Block II from participating in [PvE] Helicopter Battles has been fixed.
    • AH-129D the position of the targeting point camera has been fixed.
    • MH-60L DAP third person camera has been moved back.

    [h2]Naval[/h2]

    • GIS 811, PT-15, MTB Vosper, MTB Vosper(2), SGB Grey Fox, D-3 a bug that caused torpedoes to display incorrectly has been fixed.

    [h2]Interface[/h2]

    • A bug that caused the mirroring of decals to not work correctly has been fixed.
    • A bug that caused the cursor to move to the right of the window when rotating or changing the size of a decal with console gamepads has been fixed.
    • A bug that caused the -50% tag on Backups and Talismans in the modification window to be cut off has been fixed.
    • A bug that caused the skill bonus Level icon to show for players that were below the Level 1 requirement has been fixed.
    • A bug that caused a blank Multifunction Menu on consoles has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-02 13:43:40 CET ] [ Original post ]

    Following the Roadmap: Skill Bonuses in RP & Selectable Night Battles!

    Were continuing to follow the Roadmap that we released in June. Skill bonuses in RP have arrived in the Kings of Battle major update, and optional night battles and their rewards will be enabled soon in a future small update, which well announce. Today, wed like to explain the details surrounding these two mechanics. We fully appreciate the patience that youve had while waiting for these as well as the feedback you left. Lets dive into the details.

    Bonus Research Points for your skill!



    What is counted as skill in War Thunder can be looked at differently depending on the player. It might mean the number of kills, assists and capture points you get, the total points earned in battle, or your map knowledge and the way you position yourself to lock down enemy positions.

    As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles, skill bonuses in the form of Research Points will be given based on the number of kills against players or system named bots that you get. The only exception is Naval Battles, where the amount of damage dealt is counted rather than the number of kills.

    [h3]Welcome to the new 3-tier Bonus Level system[/h3]



    Weve created a system that will reward those of you who get a specific number of kills, where youll be put into one of three levels. These are Level I, Level II and Level III, which we touched on back in June.

    Finishing a battle in one of these levels will give you a bonus amount of Research Points in the form of a percentage that multiplies the base amount of RP you earned in that battle (the base excludes RP earned from boosters, premium accounts and talismans). That bonus amount is then added to the total sum.

    How will you know when youve got into a bonus RP level? The icons in the table below will be displayed on the scoreboard in a separate column and in addition, any other player who has entered into one of these levels. Any number of players in the battle can get into a Level if they meet the kill criteria.

    Gamemodes will have Level I, II and III bonuses, but each gamemode is slightly different in terms of the bonus percentage amount as well as the amount of kills needed to get into each level. All of the numbers and details for each mode are in the Major Changelog.

    [h3]

    Click here to see the Major Changelog
    [/h3]

    Ground Realistic Battles:

    [table noborder=1 equalcells=1]
    [tr]
    [td]Level I[/td]
    [td]Level II[/td]
    [td]Level III[/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Get 3 to 5 kills.[/td]
    [td]Get 6 to 8 kills.[/td]
    [td]Get 9+ kills.[/td]
    [/tr]
    [tr]
    [td]15% Bonus RP*[/td]
    [td]50% Bonus RP*[/td]
    [td]100% Bonus RP*[/td]
    [/tr]
    [/table]
    *Multiplies from base RP earned in battle.

    When the battle finishes, youll be able to see how much Research Point bonus you got in the battle results window. The Level you earned in battle will also be shown in the battle results window!

    [h3]A real use-case scenario [/h3]
    If you get into Level I, II or III, the bonus amount of RP will be applied to your base RP earned in the battle, before any booster RP, premium accounts and talismans. Heres an example scenario.

    For Ground Realistic Battles (GRB):

    • Youre playing in GRB. For this game mode, Level I has a 15% RP bonus, Level II has a 50% bonus, and Level III a whopping 100% bonus.
    • To get into Level I, youll need 3-5 kills, Level II: 6-8 kills, and Level III: 9 kills or more.
    • You get 6 kills which means you get Level II. Nice! Youll therefore have received a 50% RP bonus.
    • Let's say you earned 3,199 base RP in this battle, boosters also brought you an additional 640 RP. So the final reward would be 3,839 RP.
    • But you received a skill bonus, which is 3,199*50%=1,600 additional RP. So your 3,839 RP turns into 5,439 RP for the battle: 3,199 base RP + 640 RP from boosters + 1,600 RP for your skill!


    There we go, a nice transparent and beneficial indicator of how you are doing as a player! If you have any further questions about how this works, feel free to ask in the comments.

    Welcome to selectable Night Battles for Ground Realistic Battles!



    You are now able to select Night Battles from the gamemodes screen! As default, night battles are turned off for everybody, so if you would like to play in them youll have to turn it on. You can do this by clicking on the icon that looks like a half Moon next to the map filter icon.

    [h3]
    Please note: This feature has not arrived yet, but will be released soon in a minor update. Well announce this in an update note in the near future.
    [/h3]

    Were sticking with our proposed design in terms of queueing. When enabled, youll be put into two queues: one for daytime and one for night battles, where youll have the chance to get into both. This means that even with night battles turned on, youre not guaranteed to get into one.

    [h3]Vehicles that can participate in Night Battles[/h3]

    Night Battles will only be available for lineups that have a vehicle with a Battle Rating of 10.0 and above for Ground Realistic Battles (GRB). For example, if youve got vehicles below 10.0 Battle Rating in a lineup with a 10.0 vehicle, youll still be able to go into a night battle with this lineup.

    If youve got a vehicle that is capable of participating in a night battle, a night battles button will be shown the NVD/Thermal modification for vehicles at 10.0 Battle Rating.

    [h3]Indication of the time of day and weather[/h3]
    The time of day and weather of your battle will be displayed in the spawn window and when opening the scoreboard next to the mission name. This is so youll be able to know if youre in a night battle or if its just early evening.

    [h3]What were planning for NVD modifications[/h3]
    In a future update, were planning to make some changes to how night vision and thermal modifications work. All tanks that can use night vision will now have NVD by default you wont need to research any modification to get initial night vision. If a tank has thermal and at the same time night vision as well, youll have night vision as default, but youll need to research the thermal modification to be able to use thermal. Well announce these changes in a regular small Update in the future.

    [h3]Rewards for playing in Night Battles[/h3]
    As mentioned in our proposed night battles design, night battles will have several night-themed cosmetic rewards. Rewards for night battles can be found in the same area where you enable night battles.

    Youll need to have night battles enabled as well as play in night battles to start earning these rewards. When completing a certain amount of mission score, youll be able to progress through levels to reach the top. Take a look at the rewards below!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Club Night Battles decoration [/td]
    [td]Modern helmet with NVG decoration[/td]
    [td]Emblem of 415th Special Operations Squadron decal[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td]

    • Prowler in the Night
    • Warrior of the Night
    • Lord of the Night
    [/td]
    [/tr]
    [tr]
    [td]Night Hunter profile icon[/td]
    [td]Special Forces Soldier profile icon[/td]
    [td]Titles[/td]
    [/tr]
    [/table]


    Loading Screen

    Other Roadmap changes
    The Severe Damage mechanic that we announced previously is still under development thank you for taking the time to leave your feedback on this! Well let you know in a separate news post in the future when its ready.

    In regards to Research Bonuses for new nations from the Roadmap. The changes in progression have a noticeable delayed effect, so at the moment were wary of introducing bonuses for nations. We expect mid and long-term results after changing the research trees, reducing RP in vehicle groups and skill bonuses. Well keep you updated in the future.

    Thats all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!


    [ 2023-11-01 15:03:23 CET ] [ Original post ]

    Update 2.31.0.15




    • On vehicles that have NVDs at night, 3rd person night vision mode is now turned on automatically when spawning in.
    • In the respawn and scoreboard window, information about the time of day and weather conditions of the current battle has been added.
    • In the aviation crew window (under the Logistical services tab, in the Reload Speed skill), extended information about the reload speed of each individual gun of the selected vehicles armament has been added.

    [h2]Ground vehicles[/h2]

    • Leopard 40/70 a bug with the gunners sight magnification being too high has been fixed.
    • AMX-10P a bug that caused scouting functionality not to work has been fixed.

    [h2]Aircraft[/h2]

    • MiG-21 (all variants) the possibility to separately launch the S-24 rockets has been removed. Sources: Aircraft MiG-21F-13 Technical Description. Book II. Armament. 1963, Aircraft MiG-21PFM Operating Instructions No. GK-194. Book II. Operation of armament. 1968 and Aircraft MiG-21Bis Pilots Flight Operating Instructions.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-11-01 13:57:29 CET ] [ Original post ]

    Dreams Come True: TOG II



    The TOG II is a British prototype super-heavy tank that was developed at the start of World War II. The TOG II was developed by The Old Gang a committee set up by the same members who created tanks of the First World War. This long-awaited land battleship comes to War Thunder as part of the games 11th Anniversary. Play to get it as well as other cool prizes!

    [h3]

    When: From November 1st (11:00 GMT) until November 13th (11:00 GMT): Earn points in battles, unlock stages and receive prizes!
    [/h3]


    TOG II A Premium Rank III for Britain.
    The grand prize for this event! Complete 6 stages and it will be yours forever.

    [h2]Decals and Decorations! [/h2]
    You can also earn the following decals and decorations for stages 1 to 5.


    [table noborder=1 equalcells=1]
    [tr]
    [td]Death Valley decoration[/td]
    [td]ColtBrowning M1895 decoration[/td]
    [td]T.O.G. 2 decal[/td]
    [/tr]
    [/table]


    [table noborder=1 equalcells=1]
    [tr]
    [td]British Propaganda Poster decal[/td]
    [td]Emblem of the Royal Tank Corps decal[/td]
    [/tr]
    [/table]

    [h2]How to get prizes [/h2]

    Each stage will be unlocked for 35,000 mission points and will bring a new reward.

    You can get mission points in ground battles with rank III or above in AB, RB and SB game modes. The number of mission points for completing a task depends on the game mode and the maximum rank if the vehicle used in the battle. The multiplier for earning points is specified in the mission description.

    You can also get points by using any event vehicles of rank I-II. Such vehicles have the name of the event in which it was obtained in the vehicle card.

    Stages change every two days at 11:00 GMT: November 3rd, 5th, 7th, 9th, 11th.

    Rewards will be given for certain number of completed stages:

    • For 1 stage: T.O.G. No. 2 decal.
    • For 2 stages: one of the decal prizes.
    • For 3 stages: one of the decorator prizes.
    • For 4 stages: one of the decal prizes.
    • For 5 stages: one of the decorator prizes.
    • For 6 stages: the TOG II Premium.


    You can track the progress of the challenge by clicking on your nickname and selecting the menu Achievements Dreams Come True. If you didnt finish the stage in time until 16th of November you will be able to purchase passing stages for Golden Eagles in the achievement window and get corresponding prizes.


    [ 2023-10-31 15:10:01 CET ] [ Original post ]

    War Thunders 11th Birthday: Lets Celebrate Together!



    Let's light the candles on the cake: November 1st marks 11 years since War Thunder entered open beta testing.

    Wed like to celebrate this date with all of you who have been by our side and supported War Thunder through all these years together with you. We hope youre going to enjoy the holiday activities and discounts that weve prepared for the entire week.

    In this years Dreams Come True event, youll have the opportunity to get the unique TOG II, a British Heavy Tank. In addition to this, Esports players are showing their highest performance at tournaments dedicated to the games 11th Anniversary. The Maus, a regular of anniversary traditions, returns to be researched for a temporary amount of time!

    So join us in celebrating: Happy Birthday, War Thunder!

    In-game Discounts!

    November 1st (11:00 GMT) November 6th (11:00 GMT)


    • 50% off for all modifications, talismans and back-ups.
    • 50% off for a Premium account. In the game - for 90 and 365 days. In the Gaijin Store for 180 days.
    • 50% off purchase prices in SL and GE for vehicles of all gaming nations.

    There wont be any discounts for vehicles released in the Kings of Battle and Sons of Atilla updates, as well as squadron vehicles (including modifications, talismans, and back-ups).

    Anniversary Decal!

    November 1st (11:00 GMT) November 6th (11:00 GMT)



    War Thunder 11 Years decal

    Let your first battle during the 11th anniversary of War Thunder bring you this memorable decal!

    • Play 1 battle in any vehicle of rank III or above in any gamemode to get War Thunder 11 years decal.


    Dreams Come True: TOG II



    November 1st (11:00 GMT) November 13th (11:00 GMT)


    Take part in the Dreams Come True event to get special decals, decorations, a special loading screen and the unique TOG II heavy tank!

    The TOG II super-heavy tank appeared at the early stages of WWII as a continuation of the concept of land battleships that participated in trench battles of the First World War. However, at the outbreak of WWII the concept of land battleships crossing trenches was obsolete. As a result of trials, the TOG II received a 94 mm gun inside an A30 Challenger turret. The TOG II is a heavy tank with an old classic style: slow, heavily armored with good firepower. Its perfect for breaking through enemy defenses in urban areas with your squadmates, and can withstand multiple hits from different angles!

    More Details

    The king of the heavies is back!

    November 1st (11:00 GMT) November 6th (11:00 GMT)




    As usual, our tradition is to return the giant king of heavies the legendary Maus tank! Between the specified event dates, youll be able to research and purchase it for Silver Lions.


    • To start researching the Maus, you have to have rank V of the German ground forces open.
    • Assign your Research Points from battles, or convert the free experience to the researching of the Maus while the special event is going. If you started your progress, it will not be disabled after the special event is over, and you'll be able to finish researching any time later.


    Gaijin.Net Sales!

    November 6th November 13th


    Up to 50% off in the Gaijin.Net Store.

    Details on the discounts will be revealed on November 7th, stay tuned to the news!

    A series of festive tournaments for the anniversary of War Thunder!
    Were celebrating War Thunders birthday with a series of tournaments that have a total prize fund of more than 300,000 Golden Eagles! You can find out the competition schedule in the separate news here.


    [ 2023-10-31 15:09:05 CET ] [ Original post ]

    Meet Major Update Kings of Battle!

    [previewyoutube=GM2DLPhDUbA;full][/previewyoutube]

    Welcome to Kings of Battle!
    In this update, 3 formidable aircraft join the top ranks, including the F-111A which breaks records regarding its payload! Every nation in the game has received at least one ground vehicle, some of these include the M109 King of Battle for multiple nations, the long-awaited Type 81 (C) for Japan, the Vickers Mk.11 for Britain and the incredibly unique Object 775 for the USSR! The MH-60L DAP and Spike-capable helicopters have also arrived, and in addition to this, premium Battleships for Britain and Japan. Several new mechanics have been implemented, as well as the very interesting Flanders map, which features an all-new era adaptive format.

    Theres plenty of fixes, changes and additional new vehicles, so read on to find out more!

    Please feel free to leave your feedback on this Major update in the feedback thread by clicking here

    [h2]Ground vehicles: Kings of battle, Japans SAM and a British light tank[/h2]
    All 10 nations in War Thunder get a ground vehicle in this update! Weve added the M109, a true king of battle to the USA, Britain, Germany, Italy and Israel in the form of the M109A1, M109G and M109! In addition, the long-awaited Type 81 (C) for Japan, a large and very capable Vickers Mk.11 light tank for Britain, plus the super flat Object 775 for the USSR. Overall, theres 15 ground vehicles in this update, so be sure to check them all out.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td]USA

    [/td]
    [td]Germany
    [/td]
    [td]USSR
    [/td]
    [td]Great Britain
    [/td]
    [/tr]
    [tr]
    [td]Japan
    [/td]
    [td]China

    • PLZ-83

    [/td]
    [td]Italy
    [/td]
    [td]France

    • M26
    • AMX-10P
    [/td]
    [/tr]
    [tr]
    [td]Sweden

    • Pbv-501
    [/td]
    [td]Israel
    [/td]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]

    [h2]Aircraft: War Thunder has a new record holder![/h2]
    Welcome to the aircraft that have been added in this update: the F-111A Aardvark for the USA, JH-7A for China and the MiG-29G for Germany 3 formidable top-tier jets. The F-111A is able to carry a huge payload of 50 x 500 lb bombs, 26 x 750 lb bombs (among several other bomb types) and a staggering 456 x Mighty Mouse rockets, which is a War Thunder record!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td]USA
    [/td]
    [td]Germany

    • MiG-29G
    [/td]
    [td]China
    [/td]
    [/tr]
    [/table]

    [h2]Helicopters: The Black Hawk, plus Spike missile capable choppers[/h2]
    The infamous Black Hawk comes to the game in the US research tree as the special MH-60L DAP variant! In addition to this, Italy gets the AH-129D that can carry devastating Spike missiles, and so do France on the Tiger HAD Block 2. Overall, these helicopters will help bolster the top ground lineups of these nations.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td]USA
    [/td]
    [td]USSR

    • Mi-8AMTSh
    [/td]
    [td]Italy
    [/td]
    [td]France

    • Tiger HAD Block 2
    [/td]
    [/tr]
    [/table]

    [h2]Naval vehicles: Premium Battleships for Britain and Japan[/h2]
    Weve added two Premium Battleships for Britain and Japan, which are available to purchase right from our store: HMS Iron Duke for Britain, and IJN Yamashiro for Japan! These Battleships were built in the WWI era and are certainly strong against other ships of this type. In addition to this, several ships including one for the USSR, Germany, Italy and France. The full list is below.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td]Germany

    • SMS Sachsen
    [/td]
    [td]USSR

    • Opytny
    [/td]
    [td]Great Britain

    • HMS Iron Duke (Pack)
    [/td]
    [/tr]
    [tr]
    [td]Japan

    • IJN Yamashiro (Pack)
    [/td]
    [td]Italy
    [/td]
    [td]France

    • La Combattante
    [/td]
    [/tr]
    [/table]

    [h2]New mechanics and destroyable map bushes![/h2]
    Weve added new mechanics to APFSDS and APDS shells. Discarded sabot casings that separate from APFSDS and APDS rounds now have their own model and can travel up to 1km and even penetrate thin armor! Weve also added three modes to some IR missiles: photocontrast, infrared and automatic check out our informational dev blog on that here.



    In addition to this, several types of bushes found on maps can be destroyed with MG fire.



    [h2]A new ground location: Flanders, with a new format![/h2]
    Flanders has been added to the map rotation in this major update! This map is special assets on this map change depending on the type of vehicles used. For example, if youre using WWII vehicles, youll see a fallen airship and other older buildings. If youre using more modern vehicles, youll instead see a fallen modern troop transport aircraft and tourist center buildings. Check it out!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Flanders[/td]
    [/tr]
    [/table]

    [h2]Theres a lot more![/h2]
    In this update, weve fixed several bugs, added new armor-piercing bombs to some WWII aircraft, changed several missions and maps (some removals, spawn & capture point changes, more low, medium, high and top ranked airfields). The ability to expand/collapse the action bar in battle has also been implemented. All bug fixes and changes are mentioned in the changelog below check them out and enjoy!

    Download the update and join the battle!

    https://store.steampowered.com/app/236390/War_Thunder/

    [h3]Changelog for Update 2.31.0.11 the Major Update[/h3]

    New vehicles
    [h2]Aircraft[/h2]
    [h3]USA[/h3]

    • F-111A

    [h3]Germany[/h3]

    • MiG-29G

    [h3]China[/h3]

    • JH-7A

    [h2]Ground vehicles[/h2]
    [h3]USA[/h3]

    • T54E2 (Premium)
    • M109A1

    [h3]Germany[/h3]

    • M109G

    [h3]USSR[/h3]

    • BTR-152D
    • Object 775

    [h3]Great Britain[/h3]

    • Vickers Mk.11
    • M109A1

    [h3]Japan[/h3]

    • Type 81 (C)

    [h3]China[/h3]

    • PLZ-83

    [h3]Italy[/h3]

    • M109G
    • Leopard 40/70

    [h3]France[/h3]

    • M26
    • AMX-10P

    [h3]Sweden[/h3]

    • Pbv-501

    [h3]Israel[/h3]

    • M109

    [h2]Helicopters[/h2]
    [h3]USA[/h3]

    • MH-60L DAP

    [h3]USSR[/h3]

    • Mi-8AMTSh

    [h3]Italy[/h3]

    • AH-129D

    [h3]France[/h3]

    • Tiger HAD Block 2

    [h2]Naval Fleet[/h2]
    [h3]Germany[/h3]

    • SMS Sachsen

    [h3]USSR[/h3]

    • Opytny

    [h3]Great Britain[/h3]

    • HMS Iron Duke (Pack)

    [h3]Japan[/h3]

    • IJN Yamashiro (Pack)

    [h3]Italy[/h3]

    • RN Conte di Cavour

    [h3]France[/h3]

    • La Combattante


    New locations and missions

    • An Air RB mission [Operation] Southeastern City has been added, with support for all ranks and the following attributes: the location of ground forces depends on the rank of the battle; the location of bases depends on the rank of the battle; the number of possible base positions is increased.
    • Flanders (for ground battles)


    Location and mission updates

    • The following missions have been removed:

      • [Conquest #3] Cargo port;
      • [Domination] Port Novorossiysk;
      • [Conquest #1, #2, #3] Fields of Normandy.
      • [Conquest #2, #3] Ash River

    • The spawn points for ground vehicles and capture points in the following missions have been moved:

      • [Conquest #1, #3] Alaska
      • [Battle] Alaska
      • [Battle] Tunisia
      • [Domination #1] Tunisia
      • [Battle] Normandy
      • [Conquest #1, # 2, #3] Normandy
      • [Battle] Ardennes (Summer/Winter)
      • [Conquest #1, #2, #3] Fire arc
      • [Battle #1] Fire arc
      • [Domination #1] Fire arc
      • [Conquest #1, #3] Ground Zero
      • [Battle] Ground Zero

    • The following missions have been changed so that the location of capture and spawn points does not differ between different game modes:

      • [Conquest #1, #2, #3] Port Novorossiysk
      • [Battle] Port Novorossiysk
      • [Battle] Normandy
      • [Conquest #1, #2, #3] Normandy
      • [Domination] Normandy
      • [Domination] Fields of Normandy
      • [Battle] Fields of Normandy
      • [Conquest #1, #2, #3] Ardennes (Summer/Winter)
      • [Domination #1, #2] Ardennes (Summer/Winter)
      • [Battle] Ardennes (Summer/Winter)
      • [Conquest #1, #2, #3] Fire arc
      • [Battle #1] Fire arc
      • [Domination #1] Fire arc

    • The following new missions have been added:

      • [Battle #2] Tunisia available for vehicles with a Battle Rating of 9.7 and higher.
      • [Domination #2] Tunisia available for vehicles with a Battle Rating of 9.7 and higher.
      • [Battle #2] Port Novorossiysk available for vehicles with a Battle Rating of 2.3 and higher.
      • [Battle #2] Fire Arc available for vehicles with a Battle Rating of 9.7 and higher.
      • [Domination #2] Fire Arc available for vehicles with a Battle Rating of 9.7 and higher.

    • The behavior of all bushes has been changed. Now, they can be destroyed with machine gun fire so that you can clear them for better visibility. Video
    • For the following Air RB missions;

      • [Operation] Pyrenees
      • [Operation] City
      • [Operation] Southeastern City
      • [Operation] Moscow
      • [Operation] Battle for the Rhine
      • [Operation] Battle for Spain

    • The availability of airfields depending on the rank of the match has been changed:

      • Low ranked airfields: 1.0 to 3.3.
      • Medium ranked airfields: 3.7 to 6.7. In addition, the low ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
      • High ranked airfields: 7.0 to 10.3. In addition, the medium ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
      • Top ranked airfields: 10.7+. In addition, the high ranked airfield is available as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairs and reloading).

    • In the following Air RB missions, the following attributes have been changed: the location of ground forces depends on the rank of the battle; the location of bases depends on the rank of the battle; the number of possible base positions is increased.

      • [Operation] Moscow
      • [Operation] Battle for the Rhine
      • [Operation] Battle for Spain

    • In the following Air RB missions, ground units now depend on the rank of the battle:

      • [Operation] Golan Heights
      • [Operation] Battle for Vietnam
      • [Operation] Rocky Pillars
      • [Operation] Sinai
      • [Operation] Pyrenees
      • [Operation] City
      • [Operation] Southeastern City
      • [Operation] Moscow
      • [Operation] Battle for the Rhine
      • [Operation] Battle for Spain



    Ground Vehicle model, damage model, characteristic and weaponry changes:

    • Merkava Mk.4 LIC a Fireproof container for shells has been added near the engine. (Report)
    • TKX (P) holes in the gun mantlet have been covered with armor. (Report)
    • Strv m/31 the armor for the hull machine gun has been fixed. (Report)
    • MEPHISTO a bug that caused the small aiming circle to not be in the correct position outside of the bigger circle because of the ATGM drop when firing has been fixed.
    • M735 penetration has been recalculated to the Lanz-Odermatt formula.
    • Mechanics for the separation of APFSDS shell casings has been added. The separated casing can travel up to 1km and penetrate thin armor, causing damage to lightly armored vehicles.
    • APFSDS projectiles of 40mm and above received the new mechanics of physical shell casing detachments.
    • Visual models for all projectiles with discarding sabots have been updated, models for high-explosive fin-stabilized projectiles have been updated, and a new model has been added for fin-stabilized projectiles of Western-type 90-120mm guns.
    • Object 211 the model has been updated and is now based on the prototype.
    • LVT-4/40 a bug where the exposed crew did not receive damage from napalm has been fixed.
    • Leopard 2PL the generation of thermal imagers used by the gunner and commander has been changed from second to third. (Report)
    • Strf 9040 BILL ATGM reload time has been reduced from 20 to 10 seconds. Adjusted to the reload time of other units with two ATGMs.
    • M3 Bradley ATGM reload time has been reduced from 15 to 10 seconds. Adjusted to the reload time of other units with two ATGMs.
    • SPz 12-3 LGS a bug with inaccurate display of automatic cannon ammunition when using researchable belts has been fixed.
    • LAV-AD the gunners sight magnification has been changed from 8-12x to 4-12x. Source: Thesis USN/USMC Antiair Warfare and Command, Control, and Communications for Amphibious Operations. Naval Postgraduate School, Monterey, California.
    • T-72B, T-72B (1989), T-90A, T-72B3 lower plate armor is now displayed as variable thickness armor (composite armor).
    • KV-1, KV-2 (1939), KV-2 (1940), KV-1 (ZiS-5), KV-1E, KV-IB, KV-2 (ZiS-6), KV II 754 (r) , KV I C 756 (r) the engine speed has been increased from 1900 to 2000 RPM. (Report)
    • Toldi IIA extra armor plates on the front have had their armor thickness corrected. (Report)
    • Turan III the armor layout on the commanders cupola has been fixed. (Report)
    • AMX-13 (FL-11) a bug where there was no delay between smoke grenade launcher salvo launches has been fixed.


    Aircraft and helicopter model, damage model, characteristic and weaponry changes:
    [h2]Weaponry[/h2]

    • R-60M explosive type has been changed from TNT to Okfol. (Report)
    • 30 mm Type 5 cannon increased rate of fire from 450 rounds per minute to 500 rounds per minute. (Report)
    • 30 mm Ho-155 cannon increased rate of fire from 450 rounds per minute to 500 rounds per minute. (Report)
    • Kh-29L, Kh-29T, Kh-29TD the Explosive type has been changed from TG-40 to TGAF-5M.
    • The 1600 lb armor-piercing AN-Mk 1 bomb has been added to the following aircraft: PBJ-1H, PBJ-1J, B-17G-60-VE, B-24D-25-CO, SB2U-2, SB2U-3, SBD-3, AM-1, AD-2, AD-4, B-26B, PBM-1, PBM-3.
    • The 1000 lb A.P. AN-MK 33 bomb has been added to the following aircraft: B-17G-60-VE, SBD-3, TBF-1C, Avenger Mk.II, AD-2, AD-4.
    • The 250 kg armor-piercing BRAB-250 bomb model 1943 has been added to the following aircraft: Pe-2-110, Pe-2-205, Pe-2-359, Tu-2S, Tu-2S-44, Tu-2S-59, IL-4, Yer-2 (ACh-30B) (r), Yer-2 (ACh-30B) (p).
    • The 500 kg armor-piercing BRAB-500 bomb model 1943 has been added to the following aircraft: Pe-2-110, Pe-2-205, Pe-2-359, Tu-2S, Tu-2S-44, Tu-2S-59, IL-4 , Yer-2 (ACh-30B) (r), Yer-2 (ACh-30B) (p).
    • The 1000 kg armor-piercing BRAB-1000 bomb model 1943 has been added to the following aircraft: Tu-2S, Tu-2S-44, Tu-2S-59, IL-4, Yer-2 (ACh-30B) (r), Yer-2 (ACh -30B) (p).
    • The 500 lb armor-piercing S.A.P. Mk.II bomb has been added to the following aircraft: Swordfish Mk.I, Swordfish Mk.II. Whirlwind Mk.I, Wellington Mk.Ic, Wellington Mk.Ic/L, Wellington Mk.III, Wellington Mk.X, Typhoon Mk.Ib, Typhoon Mk.Ib/L, Tempest Mk.V, Sea Fury FB.11, Sunderland Mk. IIIa, Sunderland Mk.V, Mosquito FB.Mk.VI, Halifax B Mk.IIIa, Firebrand TF.Mk.IV, Blenheim Mk.IV, Beaufort Mk.VIII, Wyvern S.4, Hampden TB Mk.I.
    • The 2000 lb armor-piercing A.P. Mk.I bomb has been added to the following aircraft: Wellington Mk.Ic, Wellington Mk.Ic/L, Wellington Mk.III, Wellington Mk.X, Halifax B Mk.IIIa, Firebrand TF.Mk.IV, Wyvern S.4, Hampden TB Mk.I.
    • The 500kg armor-piercing bomb PC500 has been added to the following aircraft: Ju-87D-5, Ju-87D-3, Bf 110 G-2, Fw 190 F-8, He 177 A-5, Ju 188 A-2, Do 217 E-2, Ju 88 A-4, Ju 88 A-1, Fw 200 C-1.
    • The 1000kg armor-piercing bomb PC1000 has been added to the following aircraft: He 111 H-6, Ju-87D-3, Bf 110 G-2, Fw 190 F-8, He 177 A-5, Ju 188 A-2, Do 217 E-2, Me 264, Ju 88 A-4, Ju 88 A-1, Fw 200 C-1.
    • The 1600kg armor-piercing bomb PC1600 has been added to the following aircraft: He 177 A-5, Ju 188 A-2, Me 264.
    • The 800kg armor-piercing bomb Type 99 Number 80 has been added to the following aircraft: G8N1
    • A calculation and display of a launch range against a maneuvering target has been implemented. The list of missiles that have had the display of launch range against a maneuvering target added includes: R-27R, R-27T, R-27ER, R-27ET, R-60, R-60M, R-73, AIM-7F, AIM-7M, AIM-9L, AIM-9M.
    • Display enabled on fire control systems with radars: H010, H010M, H019, H019E, AN/AWG-9, AN/APG-66, AN/APG-68, AN/APG-65Q, Thales RDY.

    [h2]Other[/h2]

    • MiG-15 the ability to drop bombs separately has been removed. (Source: MiG-15bis aircraft. Technical Description. Book 2 - Armament. 1953)
    • A21A-3 the sequence of firing the m/51 and m/49B rockets has been fixed. (Report)
    • Tornado F.3 a bug that caused the radar display to show on the RWR display in the cockpit instruments has been fixed. (Report)
    • Fw 190 F-8 the sequence of firing the Pb2 rockets has been fixed. (Report)
    • La-5 the ability to drop bombs separately has been removed.
    • LaGG-3 the ability to drop bombs separately has been removed.
    • SB2C-5 a bug that made it impossible to use 500lb bombs even when the 500lb bomb modification was unlocked has been fixed. (Report)
    • Bf 109F, G (series) a bug that caused a 20 mm MG 151 cannon to be equipped on the wing when selecting bombs has been fixed. (Report)
    • Mi-24V (Hungary) the number of Countermeasures has been reduced from 192 to 128. (Report)
    • F-100D (France) a FFAR pod has been added to the left wing. (Report)
    • Mi-24P the GUV-8700 gunpod has been added.
    • Hunter F.58 the ability to equip a single Drop tank has been removed.
    • UH-1D a bug that caused a single TDA 68 rocket to be shown in the TDA 68 pod has been fixed.
    • Po-2, Po-2M the sequence of firing rockets has been adjusted.
    • A-7E RWR type changed from AN/APR-25 to AN/ALR-45. A bug that caused the Zuni and FFAR rocket pods to overlap each other has been fixed.
    • F-4J Phantom II, F-4S Phantom II RWR type changed from AN-APR-25 to AN/ALR-45(V).
    • A-5C, Jaguar GR.1A a bug that caused countermeasures not to fire has been fixed.
    • AH-64 (all nations), AH Mk.1, YAH-64 scope magnification changed from 126x to 63.5x.
    • F-84G-26-RE (France) AN/APG-30 radar has been added.
    • I-153 the ability to use 4 x FAB-50 bombs has been removed. (Source: aircraft I-153. Technical description. Book one. OBORONGIZ-TSAGI 1940).
    • JA37D for the BOL rail, the countermeasure type has been changed from large to standard.
    • B-57B AN/APS-54 RWR has been added. (Source: T.O. 1B-57B-1 Flight Handbook B-57B aircraft).
    • PBJ-1H, PBJ-1J 3 x 1000 lb AN-M65A1 bombs and a 1 x 2000 lb AN-M66A2 bomb have been added.
    • F7F3 a 1 x 2000 lb AN-M66A2 bomb, an additional 1000 lb AN-M65A1 bomb and 1000 lb Mk 13 Mod 0 proximity mines have been added.
    • Tzefa B a bug that caused this helicopter to not have magnification for its optics has been fixed, with the magnification 2.0x-13x being added.
    • F-104J the number of air-to-air missiles that can be carried has increased from 4 to 6.
    • Yak-38, Yak-38M the possibility to launch unguided rockets with the landing gear down has been limited. The ability to drop bombs separately has been removed. The number of OFAB-100-120 bombs that can be used on the MBD2-67U bomb rack has been reduced from 4 to 3.
    • MiG-29SMT the external fuel tank has been replaced with a 2000 liter external fuel tank. A modification (UV-5-08) has been added that allows the installation of additional large caliber countermeasure blocks.
    • MiG-21PFM the UB-32 pod has been removed from the aircrafts armament. (Source: Mig-21PFM Aircraft Operating Instructions No. GK-194).
    • Mirage 2000-5F, Mirage 2000D-R1 the ECLAIR countermeasures systems has been replaced with the Eclair M system, the number of countermeasures has been increased from 90 to 168 for Mirage 2000-5F and from 118 to 196 rounds for Mirage 2000D-R1.
    • F-4E, Kurnass, F-4EJ, F-4EJ ADTWD, F-4F, F-4F Late, Phantom FG.1, Phantom 2 FGR.2, F-4J, F-4JK a ballistic computer system has been added to the cannons, which display the sight lead marker on the HUD, in the cockpit and in 3rd person view when the target is captured by aircraft sensors.

    [h2]Secondary weapon customization added to aircraft:[/h2]

    • Saab J35D, F-82E, SBD-3, Swordfish Mk.I, Swordfish Mk.II.

    Naval fleet model, damage model, characteristic and weaponry changes:
    [h2]Naval weaponry:[/h2]

    • RN Duca degli Abruzzi a bug that made it possible to use extra torpedoes without reloading has been fixed.

    [h2]Naval characteristics, physics and damage model:[/h2]

    • Emile Bertin the size and location of the radio room has been fixed, and the intersection of the conning tower module with armor has been fixed. The turrets and traverse bulk armor thicknesses have been fixed.
    • SMS Kaiser armor thicknesses have been corrected: turrets, stern armored deck, barbettes. The dimensions of the magazine compartments for the main battery have been corrected.
    • Chapaev a bug that caused the forward part of the left side armor belt to not be displayed has been fixed.
    • HMS Leopard the dimensions of the forwardmost crew compartment have been reduced, as it was clipping through the side of the ships hull.
    • IJN Kurama a bug that caused the dimensions of the coal bunkers to be incorrectly calculated has been fixed.

    Economy and research

    • USS Des Moines moved to Rank V.

    Interface

    • The ability to collapse/expand the action bar in battle has been added.

    Game mechanics
    Added a Skill Bonus to Research Points, which is awarded at the end of a mission depending on the players opponents destroyed. In air and ground battles, the target indicator is the number of destroyed vehicles controlled by players or system named bots; in naval battles, the target indicator is the total damage to naval targets. The bonus is calculated from the base RP (excluding boosters, premium account, talismans) and differs depending on the game mode in the size of the bonus and the requirement for the target indicator. More details surrounding this mechanic will be released in a Roadmap news soon.

    • Air Arcade Battles:

      • 3-5 opponents: +15%;
      • 6-9 opponents: +40%;
      • 10+ opponents: +100%.

    • Air Realistic Battles:

      • 2 opponents: +35%;
      • 3 opponents: +75%;
      • 4+ opponents: +100%.

    • Ground Arcade and Realistic Battles:

      • 3-5 opponents: +15%;
      • 6-8 opponents: +50%;
      • 9+ opponents: +100%.

    • Ground Simulation Battles:

      • 3-4 opponents: +20%;
      • 5-7 opponents: +50%;
      • 8+ opponents: +100%.

    • Naval Arcade and Realistic Battles:

      • 6500-9999 damage: +20%;
      • 10000-14999 damage: +45%;
      • 15000+ damage: +100%.

    • In Naval Battles, the statistics table has been updated so that the number of damage points awarded for shooting at coastal vessels has been increased. The total damage points awarded for destroying a coastal vessel have been increased from 1,200 to 2,200, making it equal to the number of damage points for destroying a bluewater ship. This statistic is used for Battle Tasks, as well as for unlocking ship camouflage, decorations, decals, and flags. As a result, progress towards earning these rewards will be faster when destroying coastal vessels.

    Graphical

    • In the event of fires or the destruction of fuel tanks on naval vessels, there is now a visual effect of leaking fuel that burns on the water.
    • When fuel tanks on naval vessels are destroyed, a visual effect of fuel leakage occurs.
    • The visual effect of fuel leaks and fires on ground vehicles has been improved.
    • Added the effect of the hook touching the deck of an aircraft carrier.
    • The visual effect of the steam catapult on aircraft carriers has been improved.
    • Added a visual effect of a cumulative jet directed downward when hitting vehicles using shells with this detonation feature.
    • A bug where there was no connection between an active smoke grenade and its visual effect has been fixed.

    Sound

    • Crews of Israeli ground vehicles have received a new voiceover.
    • The crews of Finnish ground vehicles received updated voice acting. Previous inaccuracies and errors were corrected.
    • Added sounds of incoming artillery marker shells, different from the sounds of incoming artillery shells.


    [ 2023-10-31 13:09:54 CET ] [ Original post ]

    New Features & Mechanics In Kings of Battle!



    While youre waiting for the Kings of Battle major update to install, were going to be talking about some of the new features and mechanics that have arrived alongside this update that you might have missed. Lets take a look!

    [h2]Armor-piercing bombs for several aircraft![/h2]
    A new type of bomb has been added to several aircraft: Armor-Piercing bombs! Historically, this bomb was specifically designed to destroy fortified targets, such as ships, bunkers, coastal defense structures and so on. Due to its different design and principle of fuze operation, armor-piercing bombs detonate after penetrating a certain armor thickness. In the game, these bombs are effective in destroying larger ship compartments that may include magazine storage areas, fuel tanks and engine rooms, which are usually protected by an armored deck.

    The full list of armor-piercing bombs that have been added to several aircraft is in the major changelog, click here to see them.



    [h2]Damage from separated discarding sabot![/h2]
    Discarding sabot is an important part of APFSDS and APDS shells, as it transfers the necessary kinetic energy to the core dart, and is often made of hard metals. Therefore in this update, weve completely modeled discarding sabot! This means that when firing an APFSDS or APDS round, discarding sabot can travel up to 1km and penetrate thin armor, kind of like buckshot from a shotgun. This can be handy when firing at light targets where the core dart flies through an empty part of a light tank pieces of discarding sabot may also penetrate and hit important module parts, or even scrape a crew member and knock them out. Check out the video below of this new mechanic!



    [h2]Improving Fire and Forget missile guidance![/h2]
    Previously, anti-tank guided missiles (ATGMs) with the fire and forget principle targeted the center of a tank silhouette as a result, these missiles often failed to hit critical components. In this major update, weve introduced a small aiming error, which will increase the likelihood of these missiles hitting other important internal components located near the center of a ground vehicle.



    [h2]Multi-Functional HMD for F-16 jets![/h2]
    Thanks to your feedback, weve introduced a highly sophisticated and detailed Multi-function Helmet-Mounted Display (HMD) system called the JHMCS (Joint Helmet Mounted Cueing System) which is used on the F-16C Block 50 and F-16D Block 40 (Barak II).

    Now, a HMD can be activated using a dedicated button and doesnt just activate automatically during missile launches, and capability for radar cueing through the helmet system has been added. A HMD will provide you with information such as current G-Forces, indicated airspeed, line of sight heading, line of sight (the crosshair), the current designated ground target, altitude in feet and the direction of infrared homing for air-to-air missiles (if the indicator is crossed out, the IR seeker is out of the HMD display).

    A HMD also displays information about the onboard radiation warning system, which includes the name of the radiating source, the direction to the source indicated by a diamond, and the line of sight relative to the aircraft, shown as a missing arc on a circle. In addition to this, you can now stabilize the targeting system by simply looking at a ground target and pressing your key. These are the best electronics for those of you who love the F-16, and we hope youll appreciate them!


    • 1. Radar Warning System source signal:

      • name of the vehicle.
      • signal direction diamond.
      • view positioning a gap in the circle.

    • 2. Current G-force.
    • 3. Indicated air speed, kn.
    • 4. View direction.
    • 5. Crosshair.
    • 6. Acquired target (when strikethrough the target is out the HMD).
    • 7. Altitude, ft.
    • 8. Seeker direction (when strikethrough the seeker is out of the HMD).



    [ 2023-10-31 10:44:25 CET ] [ Original post ]

    RN Conte di Cavour: A Challenge For The Bravest



    This new top Italian Battleship, the RN Conte di Cavour, will join the ranks of the mightiest ships within the Bluewater fleet. Meet one of the most interesting ships in the Kings of Battle major update!

    [h2]RN Conte di Cavour: A Battleship for Italy at Rank VI[/h2]

    Features:


    • 320 mm caliber artillery.
    • Good air defense.
    • Comparatively weak armor.



    [h2]Meet RN Conte di Cavour![/h2]

    This brand-new flagship battleship will join Italy's Bluewater fleet and interestingly is a participant in both World Wars. Featuring a decent arsenal in the form of its main caliber cannon that can fire armor-piercing shells, as well as effective air defense weapons, which are lacking on so many other ships constructed near to the First World War period. Lets dive into the details!

    [h3]
    Interesting: Battleship RN Conte di Cavour was named in honor of Count Camillo-Benso di Cavour, the first Prime Minister of Italy.
    [/h3]



    When the RN Conte di Cavour arrives in the game, itll be a ship for the more skillful players itll rarely forgive mistakes, but with competent use, itll be a team leader both in the number of destroyed enemies and the amount of support provided. What are its main caliber weapons? The familiar Duilio 320mm GK. These guns do not have the best characteristics in rate of fire or in caliber, but having said this, its fire rate of 21 shells per minute is competitive enough! In addition to this, armor-piercing shells can also be used, which are comparable to the early 14" (356 mm) ammunition of the Japanese Imperial Navy, providing you with fantastic capabilities in duels at any range of battle. Its main caliber weapons are complemented with auxiliary batteries in the form of six twin barrel turrets with 135mm guns, with 3 per side.



    Moving onto the armor and survivability of the RN Conte di Cavour, which is a bit on the weaker side. The most protected part of the armored belt is located below the waterline there, the armor is 250 mm thick, while above water, the side is protected by two belts of 220 and 130 mm of armor. The turret armor is better 280 mm in the area of the frontal part and up to 240 mm at the sides. In terms of crew, the Conte di Cavour has a crew of just 1,280 people, which is a decent enough amount!




    What other strengths does the RN Conte di Cavour have? Its anti-aircraft capabilities shine. These guns can fire at enemy aircraft with 135 mm high-explosive shells that contain remote fuzes for longer ranges. This ships second line of defense is in the form of 10 x 65 mm Ansaldo-Terni rapid-firing guns located on single mounts, which may be familiar to those of you who use the RN Etna light cruiser. Against low altitude aircraft attacks, 20 mm Breda cannons with a total of 31 barrels is great for additional protection. For such a battleship, these additional weapons are a big plus, as it allows it to survive air attacks when not amongst allied ships. In addition to this, wed like to note that the EC3/ter Gufo radar is on this ship, which helps to detect any threat from the air.



    [h3]
    In your matches: Pro-tips when using the RN Conte di Cavour by Igor, Naval Game Designer: In my opinion, the RN Conte di Cavour should not be considered as a pure representative of the Battleship class in terms of characteristics, its closer to the Kronshtadt or USS Alaska. Dont engage enemies from the very beginning of the battle and dont stop at nearest islands. Keep maximum distance, maneuver and concentrate on the use of armor-piercing shells of the main caliber guns and putting auxiliary caliber guns with automatic control. Use HE-TF for the 135mm guns in duels against battleships, its unlikely to help, but this type of shell significantly enhances anti-aircraft and anti-coastal boat potential!
    [/h3]



    Coming in based on its historical design, in which it never had the chance to see combat,
    Battleship RN Conte di Cavour will appear in the game at rank VI of the Italian Bluewater Fleet with the release of the Kings of Battle major update. Until then, enjoy your matches and see you soon!


    [ 2023-10-30 18:39:08 CET ] [ Original post ]

    Screenshot Competition - Spooky Halloween!



    Welcome to the 91st War Thunder Steam Screenshot Competition!

    We loved seeing pictures of your customized vehicles that you shared with us last week! Custom camouflages are uploaded all the time on the official site. Feel free to wander and search when your favorite vehicle needs a new appearance! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 91st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen91. You have time until 03.11.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    [h3]Terms:[/h3]


    • Your screenshot must include the colors black or orange.
    • You must add the #WTscreen91 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 90th edition - Masters of Art![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3060386154
    https://steamcommunity.com/sharedfiles/filedetails/?id=3056368642
    https://steamcommunity.com/sharedfiles/filedetails/?id=3058082175

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3058995100
    https://steamcommunity.com/sharedfiles/filedetails/?id=3060450719
    https://steamcommunity.com/sharedfiles/filedetails/?id=3058511820

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-10-28 03:20:41 CET ] [ Original post ]

    MH-60L Black Hawk: Air Cavalry!



    The Black Hawk is an American utility helicopter developed as the successor to the prolific UH-1 Huey. Arriving to the game in the upcoming War Thunder update in one of its later modifications, the MH-60L expands upon the strengths of its predecessor and will soon reinforce the American helicopter trees!

    [h2]MH-60L Black Hawk: A Helicopter for the USA at Rank VII[/h2]

    Features:


    • Advanced ordnance options.
    • Good survivability.
    • HIRSS and IRCM



    [h2]Meet the MH-60L Black Hawk![/h2]

    In War Thunder, the MH-60L Black Hawk will arrive as one of the top additions to the American research tree with the release of the upcoming major update! Being introduced in one of its later modifications, the MH-60L features overall design improvements which most notably allow it to carry a powerful weapons arsenal. Lets dive into the details!

    [h3]
    Interesting: The MH-60L was given the name Black Hawk, from Black Hawk who was a Native American Sauk leader in the 19th century.
    [/h3]



    Arriving to the game in its special Direct Action Penetrator modification, the MH-60L features provisions to carry a wide range of ordnance. This includes advanced air-to-ground and air-to-air missiles in the form of Hellfire and Stingers respectively, but also more conventional weapons such as unguided Hydra rocket pods, rifle-caliber miniguns and even 30 mm cannon gun pods! In short, the Black Hawks arsenal can be adapted to any mission scenario and will allow you to engage the enemy from a distance with missiles as well as get in up close and personal with unguided rockets and gunpods.




    While the Black Hawk is quite fast for a helicopter and possesses exceptional armament to both engage aerial and surface targets, it remains easy prey to vigilant enemy anti-air units as well as pilots, not least because of the MH-60Ls comparably large size. To assist you in surviving the many dangers of the modern battlefield, the MH-60L comes equipped with modern RWR, heat suppression and IRCM systems as well as flares and chaff! This is all in an effort to make target acquisition for enemy forces more challenging and give the Black Hawk better odds of escaping a dangerous situation unscathed.



    [h3]
    In your matches: Pro-tips when using the MH-60L Black Hawk by Tom (Oxy), WT Community Manager (TL): Its known for being quite robust as far as helicopters go, but only relatively it can take a beating but its far from invulnerable, so make sure you arent treating it like it's invulnerable with how you play it. Like most helicopters, try to stick around cover and avoid sitting out in the open. It also comes with a wide array of weaponry, so Id suggest making a few different presets tailored to different maps.
    [/h3]



    The MH-60L Black Hawk will soon bolster the top ranks of the American helicopter tree upon its arrival to War Thunder as part of the next major update. In the meantime, make sure to keep a close watch on the news as we continue unveiling more interesting new features awaiting you in the upcoming update. Until then, see you soon!


    [ 2023-10-27 21:00:19 CET ] [ Original post ]

    Pages of History (November)



    [h3]In this month's Pages of History, you'll find yourself at the centre of events that happened at numerous battlefronts. From North Africa and the Mediterranean, to Moscow and the Middle East participate in battles using the vehicles that were used in these historic events and receive prizes![/h3]

    [h3]

    From November 1st until November 30th, youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]John Campbell[/h3]
    John "Jock" Campbell was a British Army officer who served in North Africa at the beginning of World War II. He favored rapid attacks on Axis forces using small groups of artillery, armored vehicles and motorized infantry: anecdotally called "Jock Columns". During Operation Crusader, Campbell's brigade defended Sidi Rezegh airport, south of Tobruk, for two days. Campbell personally led the battle, constantly being at the epicenter of events inspiring his subordinates with his courage. For his heroism he was awarded the highest military award in Britain the Victoria Cross.

    You can immediately purchase this profile icon for Golden Eagles until December 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (November).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]November 1st November 4th[/h2]
    [h3]Barbara Line[/h3]
    The Barbara Line was Germany's second line of defense in central Italy. In early October 1943, the Allies overran the southernmost Volturno Line, and by early November they decided to storm the Barbara Line. It lasted only two days: after the breakthrough German forces retreated to the Bernhardt Line.

    [h2]November 5th November 8th[/h2]
    [h3]Apatin-Kaposvar operation[/h3]
    The Budapest operation, which began in late October 1944, was not easy for the Soviet forces. The command decided to transfer troops from Yugoslavia (putting it under the control of the local army) to southern Hungary. The operation was successful: from the outset, the Red Army captured a bridgehead near the town of Apatin on November 7th, and a month later took Kaposvr where it moved in to set up defenses.

    [h2]November 9th November 12th[/h2]
    [h3]Battle of Taranto[/h3]
    On November 12th, 1940, British carrier aircraft attacked the Italian fleet at Taranto. The attack was carried out by 21 torpedo-bomber aircraft and resulted in the sinking of three battleships, half of those at Taranto Itself. The rebalance of naval might between Britain and Italy in the Mediterranean Sea demonstrated the effectiveness of torpedo aircraft. Consequently, non-participants of the conflict in the Japanese delegation studied the events in Taranto, and made a plan for a similar attack on Pearl Harbor.

    [h2]November 12th November 15th[/h2]
    [h3]Klinsko-Solnechnogorsk defensive operation[/h3]
    On November 15th, 1941, the last defensive operation of the Red Army in the Battle of Moscow began. Soviet troops managed to hold off the enemy offensive the front line was halted 14 kilometers from the capital. In December, the USSR launched a counter-offensive, and the Axis forces, thanks to the halt near Moscow, additionally had to defend in that direction.

    [h2]November 16th November 19th[/h2]
    [h3]Operation Crusader[/h3]
    On November 18th, 1941, Allied forces under British leadership launched an operation to prevent the Axis forces from advancing to the Suez Canal into Egypt. It was successful: Britain defeated Wehrmacht forces for the first time, and New Zealand forces were able to lift the seven and a half month long siege of Tobruk.

    [h2]November 19th November 22nd[/h2]
    [h3]Operation Uranus[/h3]
    On November 19th, 1942, the final operation of the Battle of Stalingrad began. Through the efforts of three fronts, Soviet forces surrounded, defeated and later forced surrender of about 20 German divisions. The victory at Stalingrad became a turning point in the course of the Second World War.

    [h2]November 23rd November 26th[/h2]
    [h3]Formation of the fighter regiment "Normandie-Niemen"[/h3]
    On November 25th, 1942, the USSR and France concluded an agreement on the formation of a French aviation squadron on the territory of the USSR. It was named in honor of the French province of Normandy, and on November 28th, 1944, the unit, which by that time had already become a regiment, was named Normandy-Neman for its combat merits during the crossing of the Neman River during the liberation of Lithuania.

    [h2]November 27th November 30th[/h2]
    [h3]Operation Tariq al-Qods[/h3]
    On November 29th, 1981, Iran launched an operation to liberate the city of Bostan, previously captured by Iraq. The Iranians suffered significant casualties as they relied heavily on massive frontal attacks, but they managed to dislodge the Iraqis from their positions and liberate one of their cities for the first time in the war. Subsequently, the offensive continued until southern Iran was completely liberated.


    [ 2023-10-27 16:57:53 CET ] [ Original post ]

    Halloween in War Thunder!



    The spOoOoky season is upon us, which means beasts of the night black cats, bats and killer snails have arrived in War Thunder to celebrate Halloween! Participate in Halloween themed events, get unique decals and decorate your vehicles to get into the holiday spirit.

    [h3]

    When: From October 27th (12:00 GMT) until November 1st (7:00 GMT)!
    [/h3]

    The Dead Mans Chest and Witchs Cauldron trophies are once again available to purchase in the in-game store! In them, youll be able to get Halloween decals and decorations. Two new decals have arrived too: the Angry Black Cat decal and The Bat decal!

    [h2]Decals in the Dead Mans Chest[/h2]

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Angry Black Cat decal[/td]
    [td]The Bat decal[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Killer Snail decal[/td]
    [td]Fiery Eye decal[/td]
    [/tr]
    [/table]

    [h2]Ground event: Through creepy places[/h2]
    Decals from the Dead Mans Chest can also be obtained in the event for 300 rating points! Take a quick ride through creepy places in this creepy vehicle and claim your prize!

    [h2]Air event: Witch Hunt[/h2]
    Decals can be earned in the
    Po-2 Night Witch aircraft race as well. Maneuver between rocky cliffs and try to survive: 300 rating points will not earn themselves!

    In addition to this, 1,000 pilots with the highest rating in the Witch Hunt aircraft racing event will be rewarded with the Po-2 aircraft for the USSR. This reward will be given out 48 hours after the event ends. You can track your rating by clicking on the Reward button in the Events window. The update time for the leaderboard is around every 15 minutes.

    So, get playing and celebrate the spooky season with style in War Thunder!


    [ 2023-10-27 14:58:50 CET ] [ Original post ]

    Republic of Turkey 100th Anniversary: A Decal and the T129 ATAK is back!

    [previewyoutube=pZfeWVUkCHw;full][/previewyoutube]

    In 1919, a war broke out between the Turkish military led by Mustafa Kemal and the countries that laid claim to the territory of the former Ottoman Empire. In the summer of 1923, it came to an end, and on October 29th of the same year, Mustafa Kemal proclaimed the formation of the Turkish Republic.

    The T129 ATAK is available for Golden Eagles and is here to stay!

    [h3]

    When: From October 27th (10:00 GMT).
    Where: Italy > Helicopters > Premium vehicles.
    [/h3]

    [h3]About the helicopter[/h3]

    • This version of the A129 Mangusta attack helicopter is designed specifically for the needs of the Turkish Army, and is assembled in Turkey. The T129 is fast, maneuverable and compact and is equipped with a fire protection system, a flight control system, thermal imager and a telematic tracking device. This helicopter is armed with a three-barreled 20 mm cannon on a rotating mount however, the most interesting weapon for this helicopter is the Turkish L-UMTAS and CIRIT air-to-ground missiles, which cannot be found on any other vehicle in the game!



    Earn the 100 years of the Turkish Republic decal!


    100 years of the Turkish Republic decal

    [h3]
    When: From October 27th (10:00 GMT) until October 30th (07:00 GMT).
    Task: Play 3 battles using any vehicle to receive the 100 years of the Turkish Republic decal!

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays 100 years of the Turkish Republic.
    • You can find the decal in the Holidays tab in the Customisation menu.

    [/h3]


    [ 2023-10-27 12:21:37 CET ] [ Original post ]

    JH-7A: The Flying Leopard!



    The Chinese aviation research tree will receive the outstanding JH-7A jet-bomber, which features advanced avionics and excellent ordnance capabilities, enough to strike fear into any enemy it encounters!

    [h2]JH-7A: A Jet Fighter-Bomber for China at rank VIII[/h2]

    Features:


    • High speed!
    • Large selection of secondary weapons.
    • Laser-guided bombs.



    [h2]Meet the JH-7A![/h2]

    Coming to War Thunder as part of the Kings of Battle major update, the JH-7A will be a Chinese top-of-the-line jet fighter-bomber that features weapons to use in air and ground battles. Lets take a closer look at the details!

    [h3]
    Interesting: The JH-7A is also known as the FBC-1 Flying Leopard (Fei Bao in Chinese) as an export variant. FBC is an abbreviation for Fighter-Bomber Supersonic (the C stands for Cho in Chinese, meaning supersonic in English)!
    [/h3]



    Originally designed to replace the aging fleet of Q-5 of aircraft, the JH-7A was designed as a versatile fighter-bomber, capable of carrying fantastic ordnance options in the form of laser-guided bombs and air-to-air missiles. In-game, the JH-7A will carry the PL-5 short-range air-to-air missile with improved target sensors. To top it all off, the JH-7A will also be able to carry the great all-rounder PL-8 air-to-air missile, which features one of the best overloads and is one of the best performing missiles in the game!

    [h3]
    Did you know? The appearance of the JH-7A may seem rather outdated, but modern materials and alloys are widely used in this aircrafts design!
    [/h3]



    One factor of the JH-7A modernization program was to increase the number of weapon hardpoints and to introduce a new type of weapon system. Thus, in addition to bombs, unguided rockets and air-to-air missiles, the JH-7A can also carry LS500J and the heaviest in the Chinese lineup, the LS1000J laser-guided bomb thanks to the addition of a targeting pod. To make aiming with bombs and unguided rockets easier, the JH-7A also has a very useful ballistic computer.



    [h3]
    In your matches: Pro-tips when using the JH-7A by Jan (Copsi), WT Marketing Manager: As the JH-7A is quite big, it might be a good idea to keep yourself from dogfighting the first enemy plane you see. But afterwards, as its able to carry the PL-5 (the Formula 1 car of missiles) and the PL-8, the Chinese licence build of the Python 3, youll not have much of a problem in dogfighting! A good amount of flares is great to see, make sure to pre-flare enemies when they come close. Being able to use high altitude precision bombs is a massive step up from the Q-5's, so use this to your advantage to avoid anti-air vehicles as much as possible.
    [/h3]



    This outstanding jet fighter-bomber will arrive to the game in the Chinese aviation tree as part of the Kings of Battle major update. Until then, keep a look out for other dev blogs, enjoy your matches and see you soon!


    [ 2023-10-26 18:13:45 CET ] [ Original post ]

    F-111A Aardvark: The Ultimate Bomber!



    An incredible jet strike-aircraft with the largest payload weight in the game arrives in War Thunder as part of the Kings of Battle major update!

    [h2]F-111A Aardvark: A Strike Aircraft for the US at Rank VII [/h2]

    Features:


    • Enormous payload!
    • High speed!
    • Radar.
    • Guided missiles.
    • Flares.
    • Variable-sweep wing.



    [h2]Meet the F-111A Aardvark![/h2]

    The F-111A Aardvark is an American bomber that will become the new king of bombing in War Thunder when the Kings of Battle major update is released. This fantastic aircraft features an excellent top speed, large caliber countermeasures, a radar and RWR, missiles, a ballistic computer and most importantly a HUGE payload of bombs and rockets. Lets dive into the details!

    [h3]
    Interesting: The F-111A earned the unofficial nickname of Aardvark due to the shape of its nose, which is shaped similarly to the aardvark animals nose.
    [/h3]

    To start off, the F-111A was not an attack aircraft from the outset. Originally, it was intended to serve as a nuclear-armed supersonic strategic bomber, but combat in Vietnam forced U.S. Army officials to reconsider the Aardvarks role on the battlefield. Therefore, the Aardvark was equipped with avionics for the use of guided weapons, which complement the already vast electronic equipment that this aircraft has. In addition to traditional unguided weapons, the Aardvark can also use AGM-12B Bullpup air-to-ground missiles and AIM-9B air-to-air missiles!




    However, the role of a high precision bomber is still not the main speciality of the F-111A this aircraft will provide you with the most heavy-duty bomb carrier in the game. The Aardvark can carry 26 x 750 lb and 50 x 500 lb bombs, as well as Snakeye bombs into battle! The amazing thing is that if you equip all weapon hardpoints with Mighty Mouse rockets, the total number of rockets that can be carried is 456. This is record breaking in War Thunder!

    [h3]
    Did you know? Some of the F-111As bomb pylons have a rotating mechanism to compensate for the variable sweep-wings at different speeds.
    [/h3]

    Surprisingly, with such a huge payload weight and with the weight of the aircraft itself, the Aardvark still has good flight characteristics. This is thanks to a pair of powerful turbofan engines with afterburning capability, plus its variable swept swing design allowing it to fly at supersonic speeds near to the ground. At altitude with a minimal load, the Aardvark can reach and exceed speeds of 2400 km/h (about 1490 mph)! Its worth noting however that in its bomb carrier configuration and when all hardpoints are fully loaded up, the Aardvarks swept swings cannot change by more than 28 degrees as a result, you shouldnt expect to be breaking speed records in this configuration.




    [h3]
    Fun Fact: During the Vietnam War, F-111s flew more than 4,000 combat missions, but only 6 aircraft were lost.
    [/h3]

    Such a large payload and good flight performance is complemented by advanced electronic protective systems. This includes a radar for detecting aerial targets, a RWR and countermeasure pods for large-caliber flares and chaff. In addition to this, the Aardvark does not have built-in forward firing guns instead youll be able to equip a 20 mm Vulcan cannon in a special compartment in the bomb bay.





    In your matches: Pro-tips when using the F-111A by Alexander, Aircraft Game Designer:
    A good aircraft suitable for almost any task. A full load of bombs limits its speed and wing sweep, so youll have to think what is more important, speed or the number of bombs/missiles. I wouldn't engage in a dogfight with it; it's better to cautiously stay on the sidelines and carry out a ground attack instead. However, if it does come down to a one on one, then you have a cannon and some air-to-air missiles to use you can surprise the enemy by controlling the swept wings and dropping ordnance beforehand, as weight wont be your ally in this scenario!




    Sounds exciting? The F-111A Aardvark will come to the game at Rank VII in the USA aviation research tree as part of the Kings of Battle major update! Thats all for now, continue to follow the news on our website for more dev blogs, and until then, enjoy your matches and see you soon!


    [ 2023-10-26 14:58:11 CET ] [ Original post ]

    Object 775: The Flattened Pancake



    This Soviet experimental missile tank featuring a 125mm gun-launcher is coming to War Thunder as part of the upcoming Kings of Battle major update!

    [h2]Object 775: An Anti-Tank Missile Carrier for the USSR at Rank VI.[/h2]

    Features:


    • Anti-Tank Guided Missiles!
    • Very low profile (these images are not cropped)!
    • Very slow reverse speed.
    • 2 man crew.



    [h2]Meet the Object 775![/h2]

    With the upcoming Kings of Battle major update the Object 775 will be added as a missile-firing capable tank, coming to the USSRs research tree at Rank VI. This tank certainly has many advantages and some shortcomings in terms of its appearance, which is both ridiculous and quirky lets see what this tank has to offer!

    The Object 775 was born as one of the variants of a promising Soviet medium tank that could fire anti-tank guided missiles. Receiving the Rubin anti-tank missile, this tank could fire these directly from the barrel. In the game, these missiles are quite effective, although they are not the be-all and end-all. This ATGM can penetrate up to 500 mm of armor, which is generally enough to defeat almost any tank with regular homogeneous armor. However, the warhead of this missile is not tandem, which therefore means any ERA protection may be difficult to penetrate with this missile.




    [h3]
    Did you know? The Object 775 was the first Soviet tank that was built with the ability to launch ATGMs through the barrel.
    [/h3]

    If youre wondering no, our art team didnt accidentally crop the images in this dev blog to funny proportions. With that being said, the Object 775 is quite wide and noticeably has a remarkably low profile which does give it an advantage, similarly to Soviet ATGM tanks like the Shturm-S. However, unlike this vehicle the Object 775 has a turret, which is the only place where the crew are located. Coming onto this topic, its interesting to note that this tanks crew is only two people, a commander and a driver. Between them is a drum-type automatic loader for 7 ATGMs, which provides an excellent rate of fire.




    The Object 775 is surprisingly well protected for an ATGM carrier. The upper and lower frontal parts of the hull converge at a large angle, and the very flat rounded turret will allow you to ricochet enemy shells. The Object 775s armor has a combination of hardened steel and composite materials, plus some aluminum. The reverse speed is only a measly 5 km/h, and another disadvantage is the lack of thermals, although the regular old NVD is still on this tank.



    [h3]
    In your matches: Pro-tips when using the Object 775 by Tom (Oxy), WT Community Manager (TL): "Normally range is the best spot for these kinds of vehicles, but considering its armour, reload and manoeuvrability it can easily perform well when played as a conventional tank. Its very capable of baiting shots with the front plate at close range make sure to keep moving as even weaker guns can get through the optic and cupola, so dont give them an easy shot!
    [/h3]



    In the Kings of Battle major update, the Object 775 ATGM carrier will arrive at Rank VI in the USSR ground forces tree. Until then, keep an eye on our website for other interesting additions to this update that well be revealing to you soon. Until that though, enjoy your matches!


    [ 2023-10-26 00:00:12 CET ] [ Original post ]

    Warbonds for the Tropical Storm Battle Pass!



    [h3]

    The Warbond Shop for the Tropical Storm Battle Pass season will start on October 25th and will finish on January 24th.
    [/h3]

    Wed like to present an assortment of goods that will be available for Warbonds that are earned in the Battle Pass! As usual, we have decals, decorations, camouflages, a new stylish pinup, and six premium vehicles!

    Pay special attention to the Swedish Sherman III/IV tank this steel monster boasts impressive armor for its rank, making it able to hold off plenty of attacks and lead the offensive against enemy capture points!

    [h3]
    The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special Warbond currency that can be obtained by unlocking Battle Pass levels.
    [/h3]

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Premium vehicles in the new season:

    [h2]MGB-75[/h2]

    Coming in as a British Coastal Fleet boat of rank II, the MGB-75 boasts a powerful 40 mm automatic cannon, 2 20 mm Oerlikon cannons and Lewis machine guns. A formidable boat to be reckoned with!

    [h2]H-81A-2 [/h2]

    The H-81A-2 is an export variant of the American P-40 for China at rank II. Possessing good speed and able to maneuver well, the H-81A-2 has 2 .12.7 mm guns and 4 machine guns, plus the ability to carry a 500 lb bomb.

    [h2]Pz.III N[/h2]

    The Pz.III N is a German rank II tank coming in as an all-rounder: good mobility, good armor, and fast reloading of multiple types of shells. The Pz.III N makes for a great medium tank overall.

    [h2]USS Frank Knox first time in the Warbond shop[/h2]

    An American rank III Destroyer with decent armor, strong air defense capabilities and powerful and fast-firing cannons! The USS Frank Knox is great for fast and aggressive gameplay. Plus, its the first time being in the warbond shop.

    [h2]P-47D-27 (USSR)[/h2]

    The American P-47D-27, in service with the USSR! This Soviet Jug has a rather large ammo capacity and 8 12.7 mm guns and a great combination of FAB 500 and 250 bombs. An overall powerful aircraft in multiple roles!

    [h2]Sherman III/IV first time in the Warbond shop[/h2]

    An absolute classic of a tank, the Sherman in Swedish service. Coming in at rank III, the Sherman III/IV possesses a vertical gun stabilzer and a good selection of shells to fire. An overall fun tank to play. Plus, its the first time being in the warbond shop.


    [h2]Capricorn Zodiac pinup[/h2]

    For this Battle pass Warbond shop, weve got decals that are represented in the trophy for decals from the 2018 Warbond shop, as well as the new Capricorn Zodiac pinup, which continues the series of themed decals! In addition to this, the camouflage trophy will provide you with decorations, and will surely amuse car enthusiasts. Player profile icons are also here in a trophy and this time include Soviet tankers, plus trophies that contain random camouflages as usual become available as new store levels are unlocked.

    A large number of usable items are also available in the store: boosters, universal backups, wagers and orders, test drives of premium vehicles even talismans are obtainable at the highest levels of the shop!

    Check out the full assortment of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or Shop -> Warbond Shop!


    [ 2023-10-25 17:30:22 CET ] [ Original post ]

    Optical Contrast Mode

    As we mentioned in the TAN-SAM-1C dev blog, wed like to talk about photocontrast mode! This means today well be talking in detail about some of the upcoming improvements to IR missile functionality in War Thunder and what this means for IR missile gameplay.

    [h2]The technical background of IR seekers[/h2]
    Infrared homing heads are widely used on air-to-air missiles and ground based anti-aircraft missiles. They combine the benefits of using effective missile guidance trajectories, are also cheap and do not irradiate the target with any radiation. On the surface, making the heat source of your enemy the main target for a missile has some key advantages. On the flipside however, it does have some downsides that can be found within the main principle of how a targets thermal radiation is captured, as the target must emit infrared waves for this to work. The higher the intensity of the radiation, the better. The range at which target lock on and tracking actually works greatly depends on this. In addition to this, a missile going for a heat source can be easily deceived by false sources of infrared radiation, such as flares.



    Slower aircraft that have piston and turboprop engines emit a small amount of heat and the radiation from a jet engine is almost invisible from the frontal aspect in many cases. An infrared homing seeker head can detect a target like this at fairly modest distances. The same IR seeker of a MANPADS can capture a small helicopter from a distance of only 2-3 kilometers at most. However at this distance, youre prone to being shot at quite easily, even by unguided aircraft rockets. Anti-aircraft missiles with an infrared seeker in those particular conditions can often hit a target as it exits from its attack run. However in this case, it relies on someone being there to launch them at this very moment.



    [h2]The use of photocontrast mode [/h2]
    These shortcomings with the use of IR seekers as part of military air defense were especially relevant in the 1960s, when the development of IR seekers did not yet make it possible to confidently isolate a useful thermal signal from a target in the forward hemisphere. This is when the idea of using the visible wavelength range for target tracking came about. The Strela-1 was one of the first air defense systems to use a photocontrast homing head for targeting. This made it possible to capture and engage targets on opposing courses and ensure the protection of troops even before the target launched an attack. A photocontrast channel also has its own drawbacks to consider. The target can only be engaged during the day and in clear weather conditions, and the background behind the target must be uniform.



    The use of combined dual and triple-band homing heads helps to smoothen out the shortcomings and makes a missile defense system function in all-weather and in day and night conditions. In difficult weather conditions, against low-flying targets and at night, guidance in infrared mode is used, and when launching from a long distance and against weakly emitting targets, photocontrast mode is used. It is also recommended to use photocontrast mode against targets on a collision course when they use countermeasures, to which the photocontrast channel is less sensitive compared to the infrared one. A dual-band seeker of this kind is equipped on the 9M37M missile system of the Strela-10M2, which is already present within the game. The use of an IR channel made this missile all-weather compatible, whilst the photocontrast channel provides the ability to capture a target and fire at it from long ranges, even exceeding the maximum flight range of the missile.

    [h2]Photocontrast mode in War Thunder[/h2]
    Within War Thunder, the photocontrast channel will be present on missiles that are a successor to the Strela-1 system. Namely the 9M37M missiles of the Strela-10M2 SAM, as well as on the Japanese Type 93 SAM. With the release of the Kings of Battle major update, the Type 81C SAM will also benefit from this improvement. In game, youll have the ability to switch between three modes: photocontrast, infrared and automatic, which is enabled by default. In automatic mode, the seeker will perform a lock on in the most appropriate mode. However, you must take into account that after launch, it will not be possible to switch between modes. If the target was locked on in photocontrast mode, but evaded by going lower to the ground, then target tracking will fail and the missile will miss its mark.



    You can look forward to these improvements and many others in the upcoming major update Kings of Battle! Until then, enjoy your matches and see you soon!


    [ 2023-10-25 15:07:50 CET ] [ Original post ]

    J35A Draken returns for the anniversary of its maiden flight!



    The J35A Draken was the first supersonic jet aircraft to enter service in Western Europe. Taking to the skies on October 25th 1955, the J35 was in service between 1960 to 2005, however it did not participate in any real combat.

    [h2]The J35A Draken is available for Golden Eagles![/h2]

    [h3]

    When: From October 25th (10:00 GMT) until October 27th (07:00 GMT).
    Where: Sweden > Aviation > Premium vehicles.
    [/h3]



    [h3]About the aircraft[/h3]

    • The J35A Draken boasts amazing maneuverability, and has no rivals in this area! Being able to reach a high top speed very quickly, the J35A can gain altitude easily as well. This aircraft is also equipped with a radar and can carry 4 x RB24 air-to-air missiles, as well as 12 x m/56D rockets, allowing you to use it in air and ground battles!


    [ 2023-10-25 12:59:52 CET ] [ Original post ]

    Flanders: A New Ground Location With A New Format!



    In the Kings of Battle major update, well be introducing a new location for ground battles: Flanders! This location is special itll be the first in the game where the landscape adapts to the era of vehicles that are participating in the battle. Lets dive into the details!

    [h2]Meet Flanders![/h2]



    Flanders is a brand new location for ground battles, which is set in the beautiful landscapes of coastal France on the border with Belgium. Amongst the tulip fields, windmills and against the backdrop of an old town, a wide line of defense is in place, bristled with barbed wire and a complex set of trenches and fortifications. The southern part of the map has many artillery bomb craters where the southern team begins their offensive. The northern team is located on the outskirts of an urban area, and in the center of the map, an armored train is stuck on the tracks in a destroyed train station.



    [h2]Flanders adapts to the era of vehicles[/h2]

    The highlight of Flanders is its adaptive environment, which changes depending on the rank of the battle. If youre using classics of the mid-20th century, horse-drawn carriages are located throughout the streets of the town, and among the trenches lies the wreckage of a fallen airship. In battles with more modern vehicles, youll see towns that have turned into cozy tourist centers, and the fallen airship replaced with a crashed modern transport aircraft.

    [h3]

    In your matches: Pro-tips when playing on Flanders by Evgeniy Yakovlev, Flanders Map Designer: The best tactic for the southern team would be to occupy the high ground near the railroad tracks. When on the northern team, try to occupy the trenches, and use them to hide from crossfire, engaging the enemy team on the approaches to the capture points. Make sure to move along the main roads to reach capture points as safely as possible, and use the small bridge arches to not risk crossing the railway track in your tank!
    [/h3]



    Flanders will be part of the map rotation for ground battles with the release of the Kings of Battle major update. Share your thoughts about this location itself with its new concept of an adaptive environment, as well be reading your feedback on it. Until then, enjoy your matches and see you soon!


    [ 2023-10-24 15:13:29 CET ] [ Original post ]

    Anniversary Tournament Live Stream with Twitch Drops!

    [previewyoutube=c6m9pHktzA4;full][/previewyoutube]

    Were inviting you to celebrate War Thunders 11th Anniversary with a whole series of Esport tournaments! Our best modern aircraft pilots and seasoned tankers will come together to show their skills and compete live for your entertainment.

    [h2]TWITCH DROP LIVE STREAMS[/h2]

    During the 4 weekends of the Anniversary Tournament, you'll be able to obtain a whole variety of our new Esport items.

    FOLLOW

    [h2]Air Superiority 4v4 Campaign[/h2]
    October 28-29, November 4-5 from 15:15 until 22:00 UTC





    Viewers of the Air Superiority tournament can receive:


    • F-16C Golden Sun
    • Barak II Lightning Storm
    • Yak-141 Bumblebee
    • Esport Megaphone decoration.



    [h2]WT11 Fire-Front 5v5 Campaign[/h2]
    November 11-12, 18-19 15:15 until 22:00 UTC






    Viewers of the Fire-Front 5v5 tournament can receive:


    • Tornado IDS ASSTA1 Fliegonodrom
    • MiG-29SMT Quick Response
    • F-16AJ Hanagasumi
    • AH-64D Fire Starter


    Watch these tournaments and receive Twitch Drops exclusively on the English, German, French or Russian Official War Thunder Esport Channels!

    [h2]
    Authorize on Twitch link your Gaijin account press Allow to receive Twitch Drops!
    [/h2]

    To stay up to date with all of the War Thunder Esports news and events, join our Discord community! Starting from today, were giving away the following War Thunder Premium Bundles there:


    • Su-39-Pack
    • K9-VIDAR-Pack
    • F-4S Phantom II Pack
    • M1 KVT Pack
    • Kfir Canard Pack


    [h2]ANNIVERSARY TOURNAMENTS[/h2]

    If you think youre skilled enough to compete with elite War Thunder players, you can try your best by applying for the tournaments here!

    See and apply for tournaments

    We have 9 celebratory tournaments for you to take part in. The prize fund is over 300,000 Golden Eagles, a variety of bundles and vehicle coupons, including the legendary E100, Esport camouflages, decals and unique titles.




    War Thunder 11th Anniversary Esport decal


    M24 Chaffee "Fliegonodrom" Camouflage


    P-51 Mustang "Fliegonodrom" Camouflage


    [ 2023-10-24 13:09:24 CET ] [ Original post ]

    M109: The King of Battle



    The M109 is an American Cold War era SPH, developed during the early 1950s as a replacement for outdated postwar designs. The anticipated M109 will arrive to War Thunder as part of the upcoming Kings of Battle major update!

    [h2]M109: A Self-Propelled howitzer for USA / Britain / Germany / Italy / Israel at Rank IV![/h2]

    Features:


    • Powerful 155 mm howitzer!
    • Good mobility.
    • High-caliber machine gun.
    • Light protection.
    • Low rate of fire.



    [h2]Meet the M109![/h2]

    Coming to War Thunder as part of the major update Kings of Battle, the M109 will reinforce the mid ranks of not just the American but also other nations ground forces trees as a truly powerful new addition! Representing the first advanced SPH design for some of the trees it will appear in, the M109 not only sports devastating firepower, but also offers you decent mobility, thus making it a highly versatile predator in your battles. Lets dive into the details!

    [h3]
    Developers comment: The M109 will arrive in several nation-specific variants. The German, Italian as well as Israeli ground trees will receive base models of the SPH equipped with the standard L23 caliber cannon, where the M109G represents the German and Italian variants which are additionally equipped with smoke launchers. The American and British ground trees however will gain access to a modernized variant the M109A1 whose most striking feature is without a doubt its longer L39 cannon.
    [/h3]

    Representing the upgraded version of the original howitzer, the M901A1s cannon features a higher muzzle velocity, thus making target acquisition a much easier process. Unaffected by this is the cannons sheer destructive power. Firing heavy 43.1 kg shells, containing 6.86 kg of TNT results in the immediate obliteration of any lightly armored vehicle. For more heavily armored targets, youll need to aim more precisely a task for which the aforementioned cannons excellent ballistic properties should come in handy for.




    In addition to the cannon, the M109 also comes fitted with a .50 cal machine gun (except for the German variant, which has a standard MG3 machine gun) on the commanders hatch which can both serve as a rangefinding method but more importantly, will also help to protect you against enemy aircraft!

    [h3]
    Interesting: The decisive role of artillery on the battlefield is recognized by military experts of different nations. In the territory of the former USSR, the expression artillery is the god of war is widely known; while in the American military, artillery is often called the king of battle.
    [/h3]



    Speaking of protection, the M109 is only lightly protected as is commonplace for vehicles of this type. Being encased in 31.7 mm thick sheets of aluminum alloy, the M109 is effectively shielded from machine gun fire and some automatic cannon fire at longer engagement distances, however dedicated anti-tank cannons will have no trouble bypassing it. However, if youre daring enough, you can still use this SPH as an effective support vehicle by sticking close to allies and helping take out particularly tough targets.

    Although it doesnt look like it at first glance, the M109 is quite a mobile vehicle for its class. Powered by a 405 HP diesel engine, the M109 possesses a power-to-weight ratio of 17 hp/t and is able to reach a top speed of 56 km/h under ideal conditions. As a result, the M109 can quickly shift positions on the battlefield and is able to closely follow its allies as the frontline shifts during a battle, allowing it to shine.



    In your matches: Pro-tips when using the M109 by Dmitry Gordeev, Game Designer:
    Finally, large-caliber SPGs have entered the research branches of nations such as the USA, Britain, Germany, Italy and Israel, and their players will be able to gain a new and unusual experience. The 155mm HE shell has very destructive power, but at the same time requires an accurate hit in the vulnerable zone of an armored enemy. Its best to aim at the roof of the turret; its especially good to do this on maps with developed terrain, when the enemy has not yet come at you to shoot, but has already received a destructive shell into the turret.

    Similar SPGs in the game lack an anti-aircraft machine gun, but not the M109s, the good old .50 cal will certainly save you from aircraft, to which you are so vulnerable. At the same time, you can use a projectile with a radio fuse to hunt straight-flying aircraft, but take into account the extremely slow (for SPAA) turret rotation and gun elevation speed, use a body turn and try to attack the plane that comes to attack you when there is about 1-1.5 km between you.




    The M109 will soon be arriving to rank IV of the American, British, German, Italian and Israeli ground forces trees with the release of the next major update, Kings of Battle! In the meantime, be sure to keep an eye out on the news for what is coming next. Until then, enjoy your matches and see you soon!


    [ 2023-10-23 17:16:53 CET ] [ Original post ]

    Meet Tropical Storm, the 13th Season of the Battle Pass!



    Theres a storm brewing! New Zealands Strikemaster Mk.88 flies over the jungle, wreaking absolute havoc just like a tropical storm. This jet-powered attack aircraft is the grand prize this season, and is a variant created by British company BAC specifically for New Zealands Air Force.

    To receive Battle Pass rewards, youll need to regularly log into the game and complete tasks and challenges. Each level of the Battle Pass will earn you a prize, be it a player icon, loading screen, title, decals, decorations, or 3 brand new premium vehicles!

    [h2]

    Meet Season 13 of the Battle Pass!

    When: From October 25th until January 24th.
    [/h2]

    Season awards

    As with all Battle Pass seasons, theres a new set of awards that weve lined up for you. See the full list in the Battle Pass tab in the hangar, or check them out on our Wiki. Heres some key awards for this season, Season 13:

    [h2]HMS Gay Archer[/h2]
    A Premium Torpedo Boat for Britain at Rank III.

    A versatile patrol boat with a 40 mm Bofors cannon on the bow, a 20 mm cannon on the stern, as well as 2 x torpedoes, HMS Gay Archer is sure to be a fun addition to Britains coastal forces!



    [h2]Breda 90/53[/h2]
    A Premium Self-propelled Vehicle for Italy at rank III.

    A 90 mm anti-aircraft gun capable of one-shots mounted onto an army truck, similarly to how the Germans did it. Because of this, the Breda 90/53 has one of the best guns at its rank!



    [h2]Strikemaster Mk.88[/h2]
    A Premium Strike Aircraft for Britain at Rank IV.

    A lightweight, compact jet attack aircraft that is ideal in the CAS role. Despite its small size, the Strikemaster Mk.88 can still pack a punch as it carries a good payload of bombs and rockets. Fun!




    [h2]Decals[/h2]

    4 decals!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 27th Strike Fighter Squadron [/td]
    [td]Emblem of the 87th Strike Fighter Squadron [/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 125th Strike Fighter Squadron [/td]
    [td]Emblem of No. 75 Squadron[/td]
    [/tr]
    [/table]


    [h2]3D decorations[/h2]

    3 decorations!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Mk 1-A (tank)[/td]
    [td]Assault rifle (Italy) (tank)[/td]
    [td]Waka (ship)[/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]


    Strikemaster pilot


    [h2]
    [/h2]

    [h3]About the Battle Pass[/h3]

    [h3]
    If youve got two Coupon Upgrades from stages in the previous season, then you can claim the new Battle Pass for free! Exchange them in the purchase menu of the Tropical Storm season.
    [/h3]

    The Battle Pass is a seasonal event where players can earn many rewards, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles. The rules are simple: you earn progress points and use them to unlock new stages, earning valuable prizes in the process.

    You can unlock new stages and receive awards at any time during the season.


    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • You can check your Battle Tasks in the game. Complete them and receive progress points.
    • From 2 to 5 points.

    Complete Season Challenges

    • One Challenge is available at the start of the season. Every week you get a new one, while three more can become available by unlocking stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2023-10-23 15:08:23 CET ] [ Original post ]

    AH-129D Mangusta: Spiked Up Mongoose



    The AH-129D is the penultimate variant of the Italian Mangusta attack helicopter, originally introduced during the 1990s. Featuring enhanced firepower, the AH-129D will soon join the top rank of the Italian helicopter tree in the next major update Kings of Battle!

    [h2]AH-129D Mangusta: A Helicopter for Italy at Rank VII![/h2]

    Features:


    • Deadly Spike missiles.
    • Excellent agility.



    [h2]Meet the AH-129D Mangusta![/h2]

    In War Thunder, the AH-129D will be the most advanced attack helicopter to be added to the Italian research tree! Inheriting all of the Mangustas signature characteristics which you may have come to appreciate, this latest modification substantially ups the ante in terms of firepower. And in todays devblog, were going to tell you all about it lets dive into the details!

    [h3]
    Interesting: The Mangustas name translates into Mongoose, which is a small animal that is capable of striking deadly attacks against their prey, much like the AH-129D Mangusta will be able to do in game!
    [/h3]



    Since the AH-129D at first glance resembles its predecessor very closely, you may think that the new variant doesnt offer any substantial improvements over the already familiar A129 CBT. However, this couldnt be further from reality! In fact, the AH-129D comes fitted with an upgraded target guidance system, whichll give you access to the powerful Spike-ER ATGM. The Spike ATGM combines fire-and-forget capabilities with a tandem warhead, thus allowing you to quickly engage multiple targets while resting assured that the destruction of the target is just a matter of counting down the seconds to impact.

    Apart from receiving more powerful missiles, the AH-129D also retains full access to its predecessors arsenal. As a result, you can pick and choose between a vast assortment of weapon systems, ranging from ATGMs over air-to-air missiles and going up to basic Hydra unguided rockets or HMG gun pods. At the same time, this helicopter also retains its nose-mounted 20mm cannon, enabling it to strafe lightly armored vehicles and defend itself from hostile aircraft.




    Continuing the trend set out by its firepower, the AH-129D also retains the flight characteristics of the preceding variant, despite the upgrades it received. As a result, this vehicle is still capable of reaching a high top speed and maintains its signature agility, thus making it ideally suited for pop-up attacks and hitting the enemy forces when and where they least expect it.

    [h3]
    Did you know? The M197 three-barreled 20mm rotary cannon was designed as a lighter version of the M61 Vulcan cannon for light aircraft and helicopters. This is because these vehicles are not able to house the larger cannon, and are not capable of controlling its intense recoil.
    [/h3]



    [h3]
    In your matches: Pro-tips when using the AH-129D Mangusta by Tom (Oxy), WT Community Manager (TL): The benefit of this range and the fire and forget nature of Spikes means you can position yourself very safely while simultaneously getting the most out of the missiles. Aim to hug terrain and minimize your time in the open, pop out to fire off a missile before quickly returning into cover.
    [/h3]



    The AH-129D will soon become the most capable vehicle to join the Italian helicopter tree as part of the next major update Kings of Battle, certainly providing you with the ultimate tool to support tracked allies on the ground with. In the meantime, be sure to stay tuned to the news to catch all the latest developments surrounding the upcoming update. Until then, enjoy your matches!


    [ 2023-10-23 12:09:10 CET ] [ Original post ]

    Screenshot Competition - Masters of Art!



    Welcome to the 90th War Thunder Steam Screenshot Competition!

    The trees are turning colors and losing their leaves! Your fall-themed screenshots were superb. This week we want to see your vehicle with decals and decorations, or even a whole new skin! See details below. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 90th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen90. You have time until 27.10.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include decals, decorators, or a customized skin!
    • You can find a wide selection of skins on live.warthunder.com
    • You must add the #WTscreen90 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 89th edition - Fall Colors![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3052028451
    https://steamcommunity.com/sharedfiles/filedetails/?id=3051464603
    https://steamcommunity.com/sharedfiles/filedetails/?id=3051617247

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3051611082
    https://steamcommunity.com/sharedfiles/filedetails/?id=3051401055
    https://steamcommunity.com/sharedfiles/filedetails/?id=3052302813

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-10-21 04:18:48 CET ] [ Original post ]

    Battle pass vehicles: Strikemaster Mk.88



    Welcome to the main aviation prize of the upcoming season of the War Thunder Battle pass called Tropical Storm, the Strikemaster Mk.88 strike jet aircraft!

    [h2]Strikemaster Mk.88: A Premium Strike Aircraft for Britain at Rank IV![/h2]

    Features:


    • Subsonic.
    • Good payload!
    • Weak guns.



    [h2]Meet the Strikemaster Mk.88![/h2]

    The grand prize of the new Battle pass season, Tropical Storm is the very unusual British Strikemaster Mk.88 attack jet, originally designed as an inexpensive attack aircraft. A vibe of the late 70s, rainforests and VHS action movies, the Strikemaster Mk.88 is certainly a cool vehicle. Lets dive into the details!

    [h3]
    Interesting: The Strikemaster Mk.88 earned the unofficial nickname of Blunty in the New Zealand Air Force, due to its overall round appearance, especially the nose!
    [/h3]

    Arriving as a premium at rank IV in the British aviation tree, the Strikemaster Mk.88 is a compact and nimble subsonic attack aircraft which can carry a very respectable payload! This includes 4 x 500 lb bombs, including the American Mk.82 Snake Eye bombs, as well as SNEB, Mighty Mouse and Type 80 Sura rockets, plus machine gun pods. This is all quite impressive considering its size and predecessor aircraft, which was designed as a light trainer.




    The main weakness however of the Strikemaster Mk.88 is its guns, which are only rifle-caliber machine guns. Due to the nature of these guns, the Strikemaster will be fairly weak to use against enemy aircraft and expectedly, will do little to no damage against ground vehicles, apart from the occasional open-top vehicle that you might encounter in battle.

    [h3]
    Did you know? BAC produced several Strikemaster variants based on the needs of foreign operators. For example, Mk.80 for Saudi Arabia, Mk.81 for South Yemen, Mk.87 for Kenya and Mk.89 for Ecuador!
    [/h3]



    In other roles, the Strikemaster Mk.88 will be fun to use as overall, its flight characteristics combined with good ordnance options will make it a viable option in ground matches or bombing air bases. In addition to this, its a premium aircraft that will help you research the lower ranks made up of piston aircraft in the British aviation research tree!

    [h3]
    In your matches: Pro-tips when using the Strikemaster Mk.88 by Jan (Copsi), Marketing Manager: When you see a plane, pretend you are dead, or try to. You are *technically* able to shoot down enemies if they cant see you, but realistically, you should probably focus on bombing tanks, those that can't run from you. You have a good loadout to come in low, avoid AA guns, and have a good platform to give good CAS support.
    [/h3]



    The premium Strikemaster Mk.88 will be available in the upcoming Battle pass season Tropical Storm which starts on October 25th. Until then, keep an eye out for news surrounding this Battle pass, enjoy your matches and see you soon!


    [ 2023-10-20 18:46:29 CET ] [ Original post ]

    TAN-SAM-1C: Vital Air Defense



    The TAN-SAM-1C is the result of an effort to develop a modern, missile-based anti-air system for the JSDF which up until then primarily relied on conventional weaponry. Arriving to top rank battles as part of the upcoming Kings of Battle major update, the TAN-SAM-1C will reinforce the Japanese SPAA line with a highly capable new SAM system!

    [h2]TAN-SAM-1C: An SPAA for Japan at Rank VII![/h2]

    Features:


    • Fire and forget missiles.
    • Excellent mobility.
    • Lightweight protection.
    • Large silhouette.
    • Two man crew.



    [h2]Meet the TAN-SAM-1C![/h2]

    Coming to War Thunder as part of the upcoming Kings of Battle major update, the TAN-SAM-1C will arrive to Japan's ground research tree as a top ranked SPAA vehicle! Succeeding the Type 93 in the game, the TAN-SAM-1C will offer you more powerful and longer-reaching missiles, thus increasing the level of protection it can provide for allied ground units. Lets dive into the details!

    [h3]
    Developers comment: The TAN-SAM missiles will have photo contrast mode, which allows for long-range capture against the sky in good daytime visibility. In this mode, the interference immunity is also higher. However, during night its not possible to capture targets against the ground background. For example, when youre on the ground and you try to capture a target against the background of a mountain slope. Well tell you more about the photo contrast mode in another dev blog.
    [/h3]

    Being accustomed to the compact Type 93, you may be left stunned by the bulky appearance of the TAN-SAM-1C at first glance. However, with its larger size also comes an expanded combat capability not least of which can be attributed to the vehicles formidable missiles. Bearing the same designation, the SAMs of the TAN-SAM-1C are also IR guided, similar to those found on the Type 93, but feature a vastly superior range and G-tolerance over their already familiar counterparts.




    As a result, youll be able to engage hostile aerial threats at greater distances and with greater efficacy. However, despite the missiles convenient fire-and-forget feature, they are still susceptible to being thrown off course by the timely use of countermeasures by their prey. Conserving ammunition and ensuring its efficient use is imperative with the TAN-SAM-1C as it only carries 8 missiles in total. This means that during a heated engagement with hostile air presence, the TAN-SAM-1C cant boast about excellent combat endurance. Therefore, make sure to either pick your shots carefully or stay relatively close to strategic points in order to quickly rearm!

    [h3]
    Did you know? TAN-SAM SAMs have been in service with land, sea and air units of the Japanese Self-Defense Forces and the country has never exported the system to foreign operators.
    [/h3]




    Fortunately, being based on a truck chassis, the TAN-SAM-1C features excellent mobility. Powered by a 286 horsepower diesel engine, the vehicle can reach a very respectable top speed of 90 km/h on paved surfaces and can quickly shift positions on the battlefield a highly useful trait, especially when bearing in mind the need to rearm frequently in between engagements. On the flip side of the coin however, the TAN-SAM-1C is a very light vehicle and as a result features practically no protection to the threats of a modern battlefield.

    [h3]
    In your matches: Pro-tips when using the TAN-SAM-1C by Tom (Oxy), WT Community Manager (TL): Due to the limited ammo capacity its really important to pick your shots carefully. With any kind of anti-air it pays to be patient, as soon as an aircraft is aware of you they will become a lot harder to shoot down, so even if your target is within range Id recommend holding off on the trigger for just a little longer until you have the clearest shot possible the further away they are, the more time they have to avoid your missile.
    [/h3]



    The TAN-SAM-1C will soon be making its way to the top rank of the Japanese ground forces tree as a much anticipated reinforcement to the SPAA line as part of the upcoming Kings of Battle major update. Until then, keep an eye on our website for more devs, enjoy your matches and see you soon!


    [ 2023-10-20 17:31:12 CET ] [ Original post ]

    UH-1C XM-30 returns for the anniversary of its maiden flight!



    On October 22nd 1956, the Bell UH-1 Iroquois (commonly known as the Huey) multi-role helicopter took to the skies for the first time. This helicopter was put into service in 1959, and is still in active use today! Over 70 countries use or have used this famous helicopter, where it is ranked amongst the top 3 in terms of number built.

    The UH-1C XM-30 is available for Golden Eagles!

    [h3]

    When: From October 20th (12:00 GMT) until October 23rd (07:00 GMT).
    Where: USA > Helicopters > Premium vehicles.
    [/h3]

    [h3]About the helicopter[/h3]

    • The UH-1C XM-30 is easy to fly and operate, and thanks to its great optical sights, youll be able to take out enemy ground vehicles from a distance with its TOW missiles. The UH-1C also features other ordnance options such as minigun pods, FFAR Mighty Mouse rockets, and powerful experimental 30 mm XM140 cannons. But the most interesting weapon that this helicopter can carry is the nose-mounted 40 mm M75 grenade launcher, which can come in handy when firing at open-top ground vehicles!


    [ 2023-10-20 14:10:24 CET ] [ Original post ]

    Trafalgar Day: A Decal and HMCS Haida to celebrate!



    On October 21st 1805, the British fleet commanded by Admiral Nelson caused a crushing defeat to the combined naval forces of France and Spain at the Battle of Trafalgar. This victory not only prevented Napoleons invasion of England, but also made Great Britain the ultimate ruler of the seas. For this reason, October 21st is the main holiday for the Royal Navy in the UK!

    HMCS Haida is available for Golden Eagles!

    [h3]

    When: From October 20th (10:00 GMT) until October 23rd (07:00 GMT).
    Where: Britain > Bluewater fleet > Premium vehicles.
    [/h3]

    [h3]About the ship[/h3]

    • HMCS Haida is a fast and maneuverable Destroyer, with outstanding air defensive weapons in the form of 20 mm Oerlikon cannons! In addition to this, the Haida also poses a threat against enemy boats and destroyers with its 6 x 120 mm main caliber guns and torpedo capability. A well rounded ship capable of many things.



    Earn the Famous Ships: HMS Victory decal!
    For this day, youll be able to get this decal by completing the following task.

    [h3]
    When: From October 20th (10:00 GMT) until October 23rd (07:00 GMT).
    Task: Play 3 battles using British ships to receive the Famous Ships: HMS Victory decal!
    [/h3]


    Famous Ships: HMS Victory decal

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Trafalgar Day.
    • You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-10-20 12:27:53 CET ] [ Original post ]

    Kings of Battle Update trailer

    [previewyoutube=xga7ILGksQo;full][/previewyoutube]

    The next major update for War Thunder Kings of Battle!


    [ 2023-10-19 22:04:48 CET ] [ Original post ]

    Battle pass vehicles: Breda 90/53



    This Italian 90/53 self-propelled gun on a wheeled Breda 52 truck will soon arrive to War Thunder as one of the main prizes in the upcoming Battle pass season Tropical Storm!

    [h2]Breda 90/53: A Premium Self-propelled Vehicle for Italy at rank III![/h2]

    Features:


    • Powerful and deadly 90 mm cannon!
    • Very little protection.
    • Mediocre mobility.



    [h2]Meet the Breda 90/53![/h2]

    One of the main prizes of the upcoming new Battle pass season Tropical Storm will be this cool wheeled tank destroyer, the Breda 90/53 which was Italys way of mounting a heavy anti-aircraft gun onto a wheeled chassis. Exposed to the elements and featuring thin armor, the Breda 90/53 can still pack a deadly punch with its very-capable 90 mm self-propelled gun. Lets dive into the details!

    The Breda 90/53s stand-out feature is that it is built around the Cannone da 90/53, which is already in the game through the 90/52 M41M. However, the M41M can only carry 8 rounds of ammunition to fire the Breda 90/53 will be able to carry more. Its devastating cannon is powerful enough to deal with almost any enemy at rank III with its great one-shot potential!




    [h3]
    Interesting: This vehicles full name literally combines its two most basic elements: the cannon name first (Autocannone da 90/53, the 90 mm cannon) and the truck name (Breda, the trucks manufacturer). Su is just the Italian word for on, so the name quite quaintly ends up effectively being Gun on truck (full Italian name: Autocannone da 90/53 su Breda 52)!
    [/h3]

    Placing a 90 mm cannon on an army truck clearly comes with downsides in terms of protection, but this does mean enough space as a rotating platform to fire from multiple angles. The crew of this vehicle as well as the large ammunition supply are also placed at the back in this space. All in all, Italy now gets their own version of the very popular German 8.8 cm Flak 37, but with premium bonuses!




    [h3]
    Did you know? Italy got the idea of mounting 90 mm anti-aircraft guns on tracked and wheeled vehicles from the successful experience of the Germans utilizing 88 mm FlaK18 guns on tracked vehicles against French heavy tanks.
    [/h3]

    As we mentioned, a truck platform quite obviously comes with some downsides, namely its large silhouette, and general lack of protection for the crew. As a result of this, the Breda 90/53 is easy pickings for enemies on the ground as well as in the air. In addition to this, the Breda 52 army truck does not feature great driving characteristics, having only an average speed.



    [h3]
    In your matches: Pro-tips when using the Breda 90/53 by Tom (Oxy), WT Community Manager (TL): Positioning really is key with this one, its not a vehicle that can react quickly to new threats from different locations, so you dont want to be caught out on the move. Aim to keep your distance from enemies and stay defensive, the 90 mm doesnt need to be up close to be effective, and at range your poor survivability and low mobility arent as detrimental. When youre engaging, try to position yourself side-on to what youre fighting this breaks up your silhouette and makes it harder for an enemy to disable your ability to move and shoot in one shot (Unless theyre using HE, always take HE).
    [/h3]



    The new wheeled self-propelled Breda 90/53 will be available in the upcoming Battle pass season Tropical Storm by completing tasks, starting soon on October 25th in a hangar near you! The full list of prizes and conditions of this new season will be revealed in the near future until then, enjoy your matches and see you soon!


    [ 2023-10-19 13:08:52 CET ] [ Original post ]

    Battle pass vehicles: HMS Gay Archer



    The British Gay Archer torpedo boat will appear in the game as one of the top prizes in the new season of the War Thunder Battle Pass, named Tropical Storm!

    [h2]HMS Gay Archer: A Premium Torpedo Boat for Britain at Rank III![/h2]

    Features:


    • 40mm Bofors Autocannon.
    • High Speed.
    • Torpedo equipped!



    [h2]Meet HMS Gay Archer![/h2]

    The Gay Archer premium torpedo boat will be one of the vehicle prizes in the new season of the upcoming War Thunder Battle Pass Tropical Storm! This boat features good combat qualities and, like all premium vehicles, speeds up the research of the British coastal fleet and receives an increased reward in Silver Lions! Lets dive into the details!

    [h3]
    Interesting: Typically in the naming convention of smaller British vessels (e.g. Dark and Brave), this particular class is prefixed as Gay. In addition to this, fighting specialties and roles are also included in the name prefix. For example, other boats in the series include HMS Gay Bombardier, HMS Gay Bruiser, HMS Gay Charger and a few others.
    [/h3]




    The Gay Archer is an excellent representative of War Thunders smaller coastal fleet. Three gasoline engines quickly accelerate the boat to 40 knots (about 74 km/h). In the bow station, this boat carries a 40mm Bofors assault gun, which can be equipped with clips of high-explosive fragmentation and armor-piercing shells. Closer to the stern there is another cannon, a 20mm Oerlikon which is a classic of the mid 20th century, and in addition to this, this boat can also be equipped with a pair of torpedoes.

    [h3]
    Did you know? Gay-class patrol boats were the last petrol-powered gunboats in the British Navy.
    [/h3]




    Playing the Gay Archer is fun and easy! In smaller battles, it is one of the breakout boats thanks to its 40mm cannon on the bow. In larger battles with Destroyers, it is an excellent choice for capturing points among rocks and islands due to its high speed and capability to deploy a smoke screen.

    [h3]
    In your matches: Pro-tips when using the Gay Archer from Keith (Scarper) WT CM: For this boat and others like it, grab the capture point quickly in smaller battles and use its speed and hard hitting gun in this case, to nip in and recapture any lost cap areas remember your smoke! Dont engage larger targets at range, instead, use the speed of the boat to get in behind larger targets, especially moored ones and drop a couple of torpedoes into its rear. If you're seen, steer erratically to confound the enemy and engage the weapons trying to focus on you and get below the elevation of the enemies' bigger guns. Spotting is your friend as some of your team will see the target and the position you are in and help out.
    [/h3]



    The HMS Gay Archer will soon come to the game as part of the new Battle Pass Tropical Storm, starting in War Thunder on October 25th. We'll talk about the other prizes and full list of conditions soon, so keep an eye out for that. Until then, enjoy your matches and see you soon!


    [ 2023-10-18 16:07:26 CET ] [ Original post ]

    [Pre-Order] Battleships HMS Iron Duke and IJN Yamashiro!



    Welcome to two new pre-order packs that contain special pre-order bonuses and the following battleships: HMS Iron Duke for Great Britain and IJN Yamashiro for Japan!

    [h3]Pre-order HMS Iron Duke Pack[/h3]


    • HMS "Iron Duke" (Rank 5, Britain)
    • 3000 Golden Eagles
    • 30 days Premium Account
    • Pre-order bonus: unique title "Iron Duke".
    • Pre-order bonus: unique Banner of the Duke of Wellington.

    [h3]Pre-Order IJN Yamashiro Pack[/h3]

    • IJN Yamashiro (Rank 5, Japan)
    • 3000 Golden Eagles
    • 30 days Premium Account
    • Pre-Order Bonus: unique title "Oni no Yamashiro" (Demon Yamashiro).
    • Pre-Order Bonus: Unique Kyoto Prefecture Flag


    The HMS Iron Duke and IJN Yamashiro will be available with the release of the next major update.

    [h3]You can pre-order these packs from the in-game hangar > Shop > Online Store.[/h3]


    [h2]HMS Iron Duke[/h2]



    Dreadnought battleship HMS Iron Duke (named after the Duke of Wellington) was the lead ship of her class in the Royal Navy. Iron Duke took part in significant battles of the First World War, including the epic Battle of Jutland where she was the flagship of the Grand Fleet under the personal command of Admiral John Jellicoe. In War Thunder, Iron Duke relies on powerful armor, an excellent main armament of 10 343mm (13.5 inch) guns and devastating high-explosive and also semi-armor-piercing shells with a large explosive charge. Like most pre-war battleships, Iron Duke has mediocre air defense, so in battle it is advisable to stay in a group of friendly ships to help protect against aircraft!





    [h2]IJN Yamashiro[/h2]



    Battleship IJN Yamashiro was built before the events of the First World War but first fought during World War II. In her last battle in Leyte Gulf, Yamashiro was up against six American battleships with only 10 members of her huge crew surviving, with Vice-Admiral Shji Nishimura going down with the ship too. In War Thunder, Yamashiro will be one of the best ships in terms of firepower 12 main guns with a 356 mm caliber and 8 additional 152 mm auxiliary guns on each side! The Yamashiro is also perfectly protected, packs a good punch, and speeds up research on any ship in Japan's Bluewater fleet!



    [ 2023-10-18 13:16:35 CET ] [ Original post ]

    Server Update 18.10.2023




    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-10-18 11:40:12 CET ] [ Original post ]

    Following the Roadmap: Wed like to hear your feedback on two proposed designs



    In todays article, well be discussing two mechanics that wed like your feedback on: improved aircraft target hit alerts and night battles. Our proposed designs are not final, as were explaining them to you so that we can get your feedback to make adjustments if necessary. Lets dive into the details!


    Improved Aircraft Target Hit Alerts: Our proposed design

    As we mentioned in our previous Roadmap article, weve been working on this mechanic and would like your feedback on it.

    [h2]Welcome to the Severe damage mechanic[/h2]

    As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat.

    Relating to the last part, currently when an enemy aircraft gets destroyed (Target destroyed), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag.

    Wed rather not count the aircraft as destroyed based on "guesses", but instead would like to leave you the opportunity to attempt to control a severely damaged aircraft until it's either completely destroyed or returns to the airfield to repair.

    However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasnt been a single system that could reliably and accurately determine this state.

    Due to this, were proposing to remove this condition from the game mechanics and instead replace it with the Severe damage mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.

    [h2]How rewarding will work with this new mechanic[/h2]



    If you severely damage an enemy aircraft and then further damage them enough to the extent that they are now classed as destroyed, youll receive rewards that mount up to how destroying an enemy aircraft was previously.

    In addition to this, if you severely damage an enemy aircraft but did not destroy them (because they flew away for example), you will not receive a destruction but instead a new reward called Severe damage. The amount for this reward is slightly less than the reward for a destruction.

    When a friendly player finishes off an enemy aircraft that is severely damaged, they will receive a new message: Finished Off. For doing this, they will receive the rest of the reward and the frag in their statistics. For the player who inflicted the original severe damage, they will also receive a fully-fledged frag to their statistics as well however, no additional reward because they did not play a part in finishing this enemy off.

    As a result, both players will receive a frag of the enemy aircraft in their statistics, as well as counting for tasks and camouflage unlocks as usual, for example.

    [h2]Severely damaged aircraft that crash[/h2]

    If an enemy aircraft that is severely damaged crashes, the frag of this aircraft will be credited to the player who originally inflicted the severe damage. The remainder of the reward for their destruction is accrued.

    [h2]When the battle finishes[/h2]

    When the battle finishes, aircraft that are still severely damaged will then be counted as destroyed, with the frag given to the player who inflicted the severe damage. The player who was severely damaged will have a death credited to their stats, and the remainder of the reward for their destruction will be accrued to the player who inflicted the severe damage. This is to avoid players who get severely damaged to climb high and fly away to avoid being destroyed.

    Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.


    Night battles: Our proposed design



    As we mentioned in our initial Roadmap, we planned to make Night Battles selectable by the player. Were going to be adding this and in addition, wed like your feedback on some further improvements.

    [h2]Selecting night battles[/h2]

    Night battles will be selectable in the gamemodes screen. From here, youll be able to enable or disable the Participate in night battles option. Night battles will only be available in Ground Realistic Battles and the option to participate in them is enabled by default. However, having this option enabled doesnt necessarily mean youll get into a night battle. This is because youll be put into two queues: for regular battles without night and for battles with night, where youll have the chance to get into both. The chance of getting into a night battle will be approximately the same as before, before night battles were turned off.

    [h2]The minimum Battle Rating for night battles [/h2]

    Night battles will only be available for 10.0 Battle Rating and above where the vast majority of vehicles have night vision and thermal vision.

    [h2]Rewards for playing in night battles[/h2]

    If you have the Participate in night battles option enabled and play a night battle, youll be able to earn rewards! These rewards are purely cosmetic and are focused on night, for example night vision goggles as a decoration, and a loading screen of tanks firing in the dark. The full list includes: a loading screen, titles, a decal, 3D decorations and player profile icons. The progress for obtaining them is shown in the same area where you can switch night battles on or off.


    [h2]Our thoughts behind this design[/h2]

    Night battles allow you to diversify your matches while at the same time experience some different and difficult scenarios that are not present during daytime battles. Having said this, we understand that not everyone likes this type of complication, so were giving you the option whether or not you want to participate in night battles. As night battles are generally more difficult to play in than daytime battles, wed like to reward players who play in them with minor night themed cosmetics.

    Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.

    Other Roadmap changes

    We knew youd ask, so well include it here too. We know your anticipation about skill bonuses in RP as well as research bonuses for new nations, and were working on these right now too!

    Thats all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!


    [ 2023-10-17 18:01:01 CET ] [ Original post ]

    Update 2.29.0.101




    • A bug that caused some marketplace camos to not be visible to other players in battle has been fixed.
    • The research costs of modifications have been made more visible in the tooltip in the modifications window.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-10-16 17:24:23 CET ] [ Original post ]

    Vautour IIN returns for the anniversary of its maiden flight!



    After WWII ended, France sought to rebuild its air force. In need of an aircraft that could serve in many roles: a multi-purpose bomber, fighter and interceptor, SNCASO took one of their prototypes to fit these requirements. This is where the Vautour was born, taking to the skies on October 16th, 1952!

    The Vautour IIN is available for Golden Eagles!

    [h3]

    When: From October 16th (12:00 GMT) until October 18th (07:00 GMT).
    Where: France > Aviation > Premium vehicles.
    [/h3]



    [h3]About the aircraft[/h3]

    • The Vautour IIN is a bomber that is capable of carrying a wide range of ordnance! These range from bombs and unguided rockets to use against ground vehicles, including deadly AS-30 and 20 Nord air-to-ground missiles. Coupled with 4 x 30 mm DEFA cannons as well as AA-20 Nord air-to-air missiles to use against aircraft, the Vautour IIN certainly packs an impressive punch in all roles!


    [ 2023-10-16 14:58:47 CET ] [ Original post ]

    Screenshot Competition - Fall Colors!



    Welcome to the 89th War Thunder Steam Screenshot Competition!

    Make way! Large vehicles incoming! Your screenshots from last week looked great, and we look forward to seeing many more of them in the future! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 89th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen89. You have time until 20.10.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include fall colors - Orange, red, yellow or brown!
    • You must add the #WTscreen89 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 88th edition - Heavy Vehicles![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3048085457
    https://steamcommunity.com/sharedfiles/filedetails/?id=3049112955
    https://steamcommunity.com/sharedfiles/filedetails/?id=3047802978

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3049019820
    https://steamcommunity.com/sharedfiles/filedetails/?id=3047900430
    https://steamcommunity.com/sharedfiles/filedetails/?id=3048255139

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-10-14 04:00:28 CET ] [ Original post ]

    Vickers Mk.11: The Wheeled Behemoth



    The Vickers Mk.11 is a prototype wheeled combat vehicle developed by British company Vickers as part of a private venture in response to an Australian requirement in the 1990s, this vehicle will arrive in the game with the next War Thunder update!

    [h2]Vickers Mk.11: A Light Tank for Britain at Rank VI![/h2]

    Features:


    • Versatile 105 mm cannon.
    • Laser rangefinder.
    • Light protection.
    • Large in size.



    [h2]Meet the Vickers Mk.11![/h2]

    The next dev blog season has begun! Coming to War Thunder in the next major update, the Vickers Mk.11 will help to bolster Britains ground research tree at rank VI! Highly agile and packing an impressive punch, the Mk.11 will be sure to provide you with an impressive choice for flanking and scouting. Lets dive into the details of what this vehicle has to offer!




    Right off the bat, you may have already noticed something oddly familiar about the Mk.11. Its size? Yes, its an absolute unit, but what we mean is its turret! This vehicle inherits its entire turret from the VFM5 light tank which you may already be familiar with, as its already in the game. This means that it sports a very-capable 105 mm LRF cannon, featuring excellent ballistic properties and a great rate of fire!

    [h3]
    Interesting: The Vickers Mk.11 is big. And we really mean big. To put it into perspective, its height is almost the size of two 6ft people standing on top of each other! So large that it could carry 4 crew and 7 additional crew members. In the game, it will have 4 regular crew members.
    [/h3]

    Unlike the VFM5, the Mk.11 features a wheeled 6x6 chassis, offering you good mobility. This vehicle can reach speeds of up to 105 km/h on paved surfaces, all while retaining good off-road characteristics apart from in the most difficult terrain types such as deep snow or mud.




    The fact that the Mk.11 is based on a modified APC chassis means that it wont really offer you much protection in your matches. Featuring only lightweight armor, this vehicle will be able to withstand light machine guns and autocannons at a distance. However, dedicated anti-tank weapons will most certainly make short work of its thinly armored hull. Therefore, a smarter tactic would be to make use of its excellent mobility to stay out of sight from any enemies that you may encounter, all while picking off enemies from flank positions!



    [h3]
    In your matches: Pro-tips when using the Vickers Mk.11 by Tom (Oxy), WT Community Manager (TL): As the vehicle is so massive and very lightly armored, its important to keep its size in mind while considering your positioning, common defensive spots wont work too well for it as its just so tall. The best strategy will be to focus on its speed, aiming to push aggressively to a good position early on. Fighting like an MBT head-on wont be too reliable for it if you can plan your initial route well and get to the side of your enemies, it doesnt matter how little armor you have (at least for a while!).
    [/h3]



    This wheeled behemoth, the Vickers Mk.11, will soon be available at rank VI in the British ground forces research tree when the next major update is released! Make sure that youre keeping an eye on our website for other exciting dev blogs that well be revealing. Until then, enjoy your matches!


    [ 2023-10-13 14:00:56 CET ] [ Original post ]

    US Navy Birthday: A Decal and the USS Cowell to celebrate!



    On October 13th 1775, the Continental Fleet was created by the 13 colonies that separated from Great Britain. When it was first created, this fleet consisted of only a few ships that went on to battle with British ships. Today, the US Navy is the worlds largest navy in terms of ships and naval aircraft.

    The USS Cowell is available for Golden Eagles!

    [h3]

    When: From October 13th (11:00 GMT) until October 16th (07:00 GMT).
    Where: USA > Bluewater fleet > Premium vehicles.
    [/h3]

    [h3]About the ship[/h3]

    • The USS Cowell is a tier III Destroyer that is armed with 10 x 40 mm Bofor cannons as well as 7 x 20 mm machine guns which are certainly deadly to enemy boats as well as aircraft. The meaty side of this ship though is its 5 x 127mm/38 Mk.12 main caliber guns, capable of striking a devastating blow to enemy boats and destroyers!




    Earn the Famous Ships: USS Missouri decal!
    For this day, youll be able to get this decal by completing the below task.

    [h3]
    When: From October 13th (11:00 GMT) until October 16th (07:00 GMT).
    Task: Play 3 battles using US ships to receive the Famous Ships: USS Missouri decal!
    [/h3]



    Famous Ships: USS Missouri decal

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays US Navy Birthday.
    • You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-10-13 12:02:45 CET ] [ Original post ]

    Its Fixed! 82



    Were rounding up some of the bugs and issues that weve fixed since last week, including some of the bugs that weve fixed in todays update. As always, thank you very much for all of your bug reports!

    If youve found a bug that youd like to report, you can do so on our community bug reporting platform. Lets dive into the details of this article!

    [h2]Better camera tracking for missiles and bombs[/h2]



    With todays update, when tracking missiles and bombs through the tracking camera, the camera better directs at the target, making it easier to see where your fired ordnance is going. Thanks to this change, youll be able to more easily see the flight trajectory of the missile or bomb that you launched!

    [h2]Improvements to traction for wheeled vehicles[/h2]



    Today, weve also improved the traction of wheeled vehicles when driving over terrain that doesnt have mud or grass. Itll now feel better to drive over these types of terrain wheeled vehicles will pick up speed faster, and will be easier to control!

    [h2]Tracking camouflage progress made easier[/h2]



    Its now more convenient for you to track the progress of camouflages! Last week, in a vehicles modification window next to the Talisman box, theres a camouflage box that shows progress towards the current camouflage. From here, you can click on this box which will then bring you to the regular camouflage customization area, so you can check out all other camouflages for a vehicle as normal!

    [h2]Fixed aircraft visibility in front of clouds[/h2]



    Last week, we fixed a graphic issue related to clouds and aircraft. What happened was, aircraft flickered when they were in front of the backdrop of clouds at medium and longer distances. This issue made aircraft difficult to spot and overall was quite annoying. We discovered what was causing this, so this issue wont be happening anymore.

    [h2]Theres a lot more![/h2]

    Youll be able to see the full list of bug fixes and improvements that weve made recently below.

    Heres a quick summary of some other fixes in the past 2 weeks: Vehicle stat card photos have been improved and several maps and missions have been given different aircraft sizes depending on the Battle Rating of the match. Check out the rest!



    [ 2023-10-11 10:27:10 CET ] [ Original post ]

    Update 2.29.0.94



    [h2]Aviation[/h2]


    • Now, when tracking missiles and bombs through the tracking camera, the camera is better directed at the target, making it easier to see where your fired ordnance is going.
    • AV-8B Plus radar operation page has been added to MFD mode. (Report)
    • Jaguar GR.1, Jaguar GR.1A, Jaguar E separate bomb drop sequences have been added. (Report)
    • Fw 190 D-13 a bug that caused the cannon in the engine to show a 30 mm Mk 108 cannon in x-ray mode instead of a 20 mm MG 151 cannon has been fixed. (Report)
    • Be-6 a bug that caused flaps in the landing position to clip through the torpedo has been fixed. (Report)
    • Sea Hawk FGA.6 a bug that caused the 4th pylon ordnance on the left wing to be floating instead of attached has been fixed. (Report)
    • FZ49 HEAT rockets the dense smoke plume from these rockets has been fixed.
    • A bug that caused anti-aircraft weapons at bombing bases to not attack aircraft that had bombs and air-to-ground missiles has been fixed.
    • F-100F (China) an additional camouflage has been added, which can be obtained by completing a task or by purchasing with Golden Eagles.

    [h2]Locations[/h2]

    • The traction of soil without dirt or grass has been changed to help with the problem of poorer mobility for wheeled vehicles driving on this soil.

    [h2]Naval Vehicles[/h2]

    • A bug when reloading torpedoes caused the Torpedo tube aim in a dead zone message to display when trying to launch them has been fixed.

    [h2]Interface[/h2]

    • A bug that caused the Protection Analysis to display an incorrect threat despite saving a different country and rank choice has been fixed.
    • Begleitpanzer 57 a bug that caused the incorrect amount of ammo to show in the status indicator for remaining first-stage ammunition has been fixed.

    [h2]Other fixes[/h2]

    • A bug that could cause the game to crash when viewing a helicopter in battle replays has been fixed.
    • A bug that caused the game to slow down when leaving a battle replay after putting the replay in less than 1x playback speed has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-10-11 10:26:32 CET ] [ Original post ]

    Update 2.29.0.91




    • A bug where items in the Tokushu Heiki Workshop window did not update after interacting with them has been fixed.
    • A bug where modifications still displayed as unresearched even after buying them with Golden Eagles has been fixed.
    • An issue where the Custom localization enabled message was overlapping research window tabs has been fixed.
    • A bug that caused Silver Lion and Research Point rewards to display to the right of the battle results window for Ground Assault matches has been fixed.
    • A bug that caused camouflage progress to display incorrectly in the camouflage customization window has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-10-09 15:25:13 CET ] [ Original post ]

    Battle of the Caucasus: A Decal and Decoration for the 80th Anniversary!



    From the summer of 1942, determined Axis forces launched an offensive into the Caucasus region in a bid to capture key locations. In 2 months, they managed to advance to Mozdok, but then hit a barrier they were stopped from advancing further by the Soviets. From the beginning of 1943, Soviet troops squeezed out Axis forces from many occupied locations. Then, by October 9th 1943, all Axis troops were evacuated from the region, therefore full control of these locations were returned to the Soviets.

    The KV-1E and IL-2M Avenger are available for Golden Eagles!

    [h3]

    When: From October 9th (14:00 GMT) until October 12th (14:00 GMT).
    Where: USSR research tree > Army / Aviation > Premium vehicles.
    [/h3]

    [h3]About the tank[/h3]

    • The KV-1E is an excellent tank for its Battle Rating! Possessing a strong gun, the KV-1E has good armor and decent mobility, and also features additional armor plates on the side of the hull and turret, good for extra protection!

    [h3]About the aircraft[/h3]

    • The IL-2M Avenger is a special aircraft: it was built using the funds from Grigor Tevosyan who was the chairman of a collective farm named after Stalin in the village of Avdalar in the Armenian USSR. Grigor lost two brothers in the war, which is why this IL-2M is called Avenger. This ground attack aircraft can sustain fire and has a wide range of ordnance options which include bombs and rockets. The Avenger is also able to fly faster than the regular IL-2M. For forward armament, this aircraft features 2 x 23 mm cannons, and for defensive armament, 2 x machine guns!




    Earn the Vehicles of Victory: Po-2 decal and RM-40 decoration!

    For this anniversary, youll be able to get this decal and decoration by completing the below tasks.

    [h3]
    When: From October 9th (12:00 GMT) until October 12th (07:00 GMT).
    [/h3]

    Task: Play 3 battles using USSR Vehicles to receive the Vehicles of Victory: Po-2 decal!


    Vehicles of Victory: Po-2 decal



    Task: Win 5 battles using USSR Ground Vehicles to receive the RM-40 decoration!


    RM-40 decoration

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays 80 Years of Victory in the Battle of the Caucasus.
    • You can find the decal in the Holidays tab in the Customisation menu.
    • You can find the decoration in the Weapons section in the Customisation menu.


    [ 2023-10-09 14:02:05 CET ] [ Original post ]

    Screenshot Competition - Heavy Vehicles!



    Welcome to the 88th War Thunder Steam Screenshot Competition!

    We loved seeing your beautiful screenshots from last week! We hope you enjoy the new Hungarian vehicles as well as all of the other new content that arrived in Sons of Attila! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 88th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen88. You have time until 13.10.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a Heavy tank, Bomber, or Bluewater Fleet vehicle.
    • You must add the #WTscreen88 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 87th edition - Sons of Attila![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3044549418
    https://steamcommunity.com/sharedfiles/filedetails/?id=3044131337
    https://steamcommunity.com/sharedfiles/filedetails/?id=3045771632

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3043980908
    https://steamcommunity.com/sharedfiles/filedetails/?id=3044134894
    https://steamcommunity.com/sharedfiles/filedetails/?id=3044950535

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-10-07 04:00:37 CET ] [ Original post ]

    Update 2.29.0.88




    • A bug that caused aircraft models at a distance to flicker when the aircraft was against a cloud backdrop has been fixed.
    • Some stat card photos have been improved.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-10-06 11:27:13 CET ] [ Original post ]

    Update 2.29.0.84



    [h2]Aircraft[/h2]


    • Milan separate bomb drop sequences have been added.
    • T129 ATAK, A129CBT Mangusta, A-129 International (p) the camera position when zooming in to fire unguided rockets has been fixed. (Report)
    • Harrier (all variants), Yak-141 aircraft drift after active maneuvering with SAS enabled with damper mode has been reduced.
    • MiG-29 longitudinal stability above critical angles of attack has been reduced, improved high speed pitch handling qualities with SAS-damper enabled.
    • MiG-29 9-12, 9-13 basic weight has been increased by 335 kg and 285 kg respectively.
    • Super Etendard SAS mode has been added.
    • B7A2 (Homare 23) a bug causing reduced efficiency of the propellor has been fixed.

    [h2]Naval[/h2]

    • Pr.1204 late the need to research the Rocket Launcher modification before the Mines modification has been added.
    • IJN Kurama a bug that caused the 80 mm /40 3rd Year Type gun to not attack air targets has been fixed. The default shell has been replaced with HE-TF.
    • HMS Marlborough ballistic characteristics of the main caliber guns have been corrected. The drag coefficient has been increased for shells. (Source: Range tables. Volume I. 1918. 9,2 inch guns and above).

    [h2]Missions[/h2]
    For the following Air RB missions;

    • [Operation] Golan Heights
    • [Operation] Battle for Vietnam
    • [Operation] Rocky Pillars
    • [Operation] Sinai

    The availability of airfields depending on the rank of the match has been changed:

    • Low ranked airfields: 1.0 to 3.3.
    • Medium ranked airfields: 3.7 to 6.7. In addition, the low ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
    • High ranked airfields: 7.0 to 10.3. In addition, the medium ranked airfield is active as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairing and reloading).
    • Top ranked airfields: 10.7+. In addition, the high ranked airfield is available as a repair airfield (no spawning, no anti-aircraft guns, but you can land for repairs and reloading).

    [h2]Interface[/h2]

    • Information about camouflage progress has been added to the vehicle modifications window, making it easier to track the customization progress of vehicles.
    • In ground arcade, HUD elements that overlapped each other (air battle start and machine gun ammo count) have been fixed.
    • A bug that caused secondary mounted machine guns to display an incorrect ammo count in the Secondary weapon window has been fixed.
    • A bug where the required weight for presets with chaff pods was incorrectly set to only 0.3 kg instead of 243 kg has been fixed.
    • If a stat card becomes overly large on the screen (for example, when you're using a small resolution), then the vehicle's photo is now hidden.
    • A bug that made it not possible to click and open changelog links in the changelog window in-game with a gamepad has been fixed.
    • A bug that caused the fire extinguisher icon on the HUD in-game to only show for 5 seconds and not for the entire fire duration has been fixed.
    • For those of you who use custom localisation, a message to mention this has been added to the top left of the hangar screen. In addition to this, weve also added an option to disable custom localisation in-game, under the Main parameters setting.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-10-04 09:37:34 CET ] [ Original post ]

    German Unity Day: Vehicles for GE and a Decal to celebrate!



    For many decades following the end of World War II, Germany was divided into two countries. It was only until 1989 when the process of German unification of the German Democratic Republic and the Federal Republic of Germany began, with the official consolidation starting today, on October 3rd, 1990. This date is celebrated yearly as German Unity Day!

    The Sea Hawk Mk.100 and Pz.Sfl.Ic are available for Golden Eagles!

    [h3]

    When: From October 3rd (12:00 GMT) until October 6th (12:00 GMT).

    Where: Germany > Aviation / Army > Premium vehicles.
    [/h3]





    [h3]About the tank[/h3]

    • The Pz.Sfl.Ic is an exemplary light tank: its lightly armored, but at the same time agile and stealthy. With a maximum speed of 56 km/h, the Pz.Sfl.Ic is an excellent choice for scouting, with its range of ammunition allowing it to deal with other tanks without any major issues: just make sure to shoot first!

    [h3]About the aircraft[/h3]


    Earn the German Unity Day decal!
    For this day, youll be able to get this decal by completing the below task.

    [h3]
    When: From October 3rd (12:00 GMT) until October 6th (12:00 GMT).

    Task: Play 3 battles using German vehicles to receive the German Unity Day decal!
    [/h3]


    German Unity Day decal

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays German Unity Day.
    • You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-10-03 14:07:14 CET ] [ Original post ]

    Update 2.29.0.77



    A message from the War Thunder Team regarding the LOSAT

    Hey everyone. We have noticed many of you have been testing as well as playing with the new Tokushu Heiki reward vehicles. We realize that the LOSAT has several issues which have been challenging to fix due to its unique nature. Rest assured, we are working hard to fix them with several bug fixes coming for it today, as well as in upcoming updates. We would like to sincerely apologize that we released this vehicle in a state that is not satisfactory to all. Unfortunately, our existing testing procedures proved to be insufficient in this case. We are as equally disappointed about this as you are.

    As a result of this, we are going to put new measures in place which will help reduce the chance of this occurring in the future. We'll recheck and fine-tune our existing testing procedures to make sure we spend extra time and effort on testing unique vehicles that may not easily fit into the game. These measures will mean that when you participate and dedicate your time to these events, you will receive your hard-earned vehicles as bug-free as possible.

    Thank you and see you soon.


    • LOSAT a bug that prevented missile damage to aircraft has been fixed.
    • LOSAT a bug where missiles could not destroy destructible objects on maps has been fixed.
    • A bug that caused ATGMs and SAMs with a semi-automatic guidance system (SACLOS) to twitch in the air in multiplayer games, making it difficult to aim at long distances has been fixed. This was especially noticeable on LOSAT due to the high speed of the rocket.
    • A bug that caused air-to-ground missiles and unguided rockets to lose pressure damage has been fixed. (Report)
    • A bug that made it possible to launch R-27ER missiles via IRST has been fixed.
    • A bug that caused destruction in the Protection Analysis to not be detailed on higher-end AMD cards has been fixed.
    • A bug that caused heat sources to be visible in thermal imagers through clouds has been fixed.
    • A bug that caused the Hungarian flag to be missing from the list of ship flags has been fixed.
    • The requirements for obtaining the Finnish Air Force Roundel decal have been aligned with what vehicles it can be used on. This decal can be used and obtained using Swedish vehicles.
    • KF41 a bug causing fired shells to not align with the crosshair has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-10-02 18:05:32 CET ] [ Original post ]

    Moments of Valor: China

    [previewyoutube=ZYspPUsLIE8;full][/previewyoutube]

    We wish our Chinese players a happy National Day and a wonderful Golden Week!


    [h3]

    Check China National Day offers with exclusive content at here.

    [/h3]

    This new short movie honors the courage of Chinese military personnel and safeguarding world peace. Its a second episode from our Moments of Valor series dedicated to the local War Thunder communities from all over the world.

    All characters and events in this movie are a work of fiction. It tells the story of a false flag operation by a private entity trying to ignite a war between major powers.


    [ 2023-10-01 09:43:19 CET ] [ Original post ]

    Screenshot Competition - Sons of Attila!



    Welcome to the 87th War Thunder Steam Screenshot Competition!

    Your screenshots from last week looked fantastic! In many situations, small guns can still pack a punch! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 87th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen87. You have time until 06.10.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle from the latest update, Sons of Attila.
    • Vehicles introduced in this update can be found here.
    • You must add the #WTscreen87 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 86th edition - Machines in Motion![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3040431366
    https://steamcommunity.com/sharedfiles/filedetails/?id=3040046519
    https://steamcommunity.com/sharedfiles/filedetails/?id=3039833531

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3041187775
    https://steamcommunity.com/sharedfiles/filedetails/?id=3040228619
    https://steamcommunity.com/sharedfiles/filedetails/?id=3041124761

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-09-30 04:35:34 CET ] [ Original post ]

    Shop discounts, Type 69-IIa back for GE and a decal for National Day of the PRC!



    On October 1st, 1949 the establishment of the People's Republic of China was formally proclaimed on Tiananmen Square in Beijing. Ever since then, this day is commemorated as one of the most important national holidays: it is the start of the Golden Week, during which people travel a lot and visit remote relatives.

    The Type 69-IIa is available for Golden Eagles!

    [h3]

    When: From September 29th (11:00 GMT) until October 6th (11:00 GMT).

    Where: China > Army > Premium vehicles.
    [/h3]



    [h3]About the tank[/h3]

    • The Type 69-IIa is one of the most exported Chinese tanks with decent armor. Its powerful Type 44 AP shells are perfect for flanking attacks, and laser rangefinder is a great asset for long distance sniping.


    Shop discounts



    [h3]
    When: From the 29th of September at 11:00 GMT until the 6th of October at 11:00 GMT.
    [/h3]

    [h2]Discounted customizable bundles![/h2]

    The discount mechanism will allow you to create your own bundle of several packs with a discount, by adding them to your Cart. Each single pack from the list would have a 25% discount when added to the Cart, but the discount increases to 50% if you add two or more packs from the list to the Cart at once.

    In addition to discounts you will receive a unique decal, a profile icon and a title if you purchase two or more packs from the list using the Cart!

    Also, during the promotion, we are temporarily returning previously unavailable packs with premium Chinese vehicles!

    Note! The discount will only be applied if you add these packs to the Shopping Cart and purchase them all together as part of one transaction.

    You can access these discounts from the hangar: Shop > Online Store.

    [h2]Packs included in the promotion:[/h2]


    • -62 Pack (temporarily available during the promotion);
    • Tomahawk Pack (temporarily available during the promotion);
    • Shenyang F-5 Pack (temporarily available during the promotion);
    • M4A4 Sherman Pack (temporarily available during the promotion);
    • Type 69-IIG Pack (temporarily available during the promotion);
    • Type 69-IIa Pack (temporarily available during the promotion);
    • A-5C Pack;
    • Type 96A Prototype Pack;
    • Z-19E Pack (will be retired after the promotion ends);
    • J-7D Pack.


    [h2]Unique bonuses[/h2]
    You will receive a unique decal, a profile icon and a title if you purchase two or more packs from the list using the Cart!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Unique Sun Tzu decal[/td]
    [td]Unique profile icon[/td]
    [/tr]
    [/table]


    • Unique "Deception Master" title.


    You can also get these unique bonuses if you log in to the game from September 29th to October 6th and win 3 matches while also having previously purchased two or more vehicles from the list above. Bonuses will be given to players who have met these conditions after October 9th.

    Note! The offer is available to PC users only.


    Vase with Flowers Decal!

    [h3]
    When: From September 29th (11:00 GMT) until October 2nd (11:00 GMT).

    Task: Play 3 battles using Chinese vehicles to receive the Vase with Flowers decal.
    [/h3]


    Vase with Flowers decal

    Additional details:

    • You must use a minimum of rank III.
    • Your activity must not be below 70%.
    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays National Day of the PRC.
    • You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-09-29 13:10:15 CET ] [ Original post ]

    War Thunder Steam Community Spotlight 5th Edition!



    Welcome to the 5th edition of the War Thunder Steam Community Spotlight!

    Following on from the previous War Thunder Community Spotlights, the War Thunder Steam Community Management team has continued looking at the community hub for War Thunder, and have yet again spotted some outstanding screenshots and artwork that our players have been creating!

    So once again, weve picked our favorites and thought that we'd share them with the rest of the Steam community to see. In addition to this, below are also links to previous spotlight editions, in case you want to see more of this awesome kind of content!



    [h2]Let's begin![/h2]

    [hr][/hr]

    The brand new Barak II arrived to the game in Sons of Atilla very recently, and here we have a lovely metal model of it, in front of our Barak II dev blog on Steam! We love this!

    Barak II by "_pcT_"



    [hr][/hr]

    The Maus is certainly a unique vehicle, and here we have the turret in factory-new red steel, and with the hull painted. Looks awesome, nice work!

    Maus by "OPACHKI_SCAV"



    [hr][/hr]

    A really nice diorama of the T-34-85 tank during the Winter Offensive. Nice work here!

    T-34-85 by "OPACHKI_SCAV"



    [hr][/hr]

    The cool looking Harrier GR.1 and GR.3 in close formation! We love the look of this aircraft, nice screenshot!

    Harrier GR.1 and GR.3 by "Xx_Gandhi-Pacifist_2fast4u_xX"



    [hr][/hr]

    A hand drawn War Thunder logo on a carrier bag! Looks awesome, nice work!

    WT Bag by "estfefawFSEF"



    [hr][/hr]

    The is certainly a special vehicle, and here we have a scale model, including the shell being fired as well as its smoke effect out in the wild! Fantastic work!

    Sturmtiger by "Pan Wicek"



    [hr][/hr]

    A really nice hand-drawn piece of the Leopard I in service with the Royal Netherlands Army! Great work here.

    Leopard I by "dubstep remix"



    [hr][/hr]

    The new Hungarian ground branch arrived in the latest major update, but weve had the Toldi IIA for a while now. This Hungarian tank looks great, nice work!

    Toldi IIA by "James Bond HUN"



    [hr][/hr]

    The D.373 aerobatic team with the colors of the French flag (inverted, but still the same). Viva La France!

    D.373 by "border patrol"



    [hr][/hr]

    The F-16AJ in Japans aircraft research tree is a sure beast, and here we have a 1:72 model of this exact aircraft in the game, with the same camo! Nice work!

    F-16AJ by "jerielrocket2"



    [hr][/hr]

    Tiger tanks pose a scary threat especially with its 88mm gun in War Thunder! Here we have a close-up of a very well weathered, chip effects and painted Tiger tank model. Fantastic work!

    Tiger H1 by "Kheas"



    [hr][/hr]

    A close-up of a Yak-38M and F9F-8 Cougar in a dogfight! Nice, we wonder what the end result was?

    Yak-38M and F9F-8 by "Tbone"



    [hr][/hr]

    A constructed T-55A from Lego bricks, without ANY instructions used: simply from scratch! We love this, as it looks like a T-55, and without instructions, it is certainly impressive. Well done!

    T-55A by "Kasspirr"



    [hr][/hr]

    A huge 1:48 scale Stuka Ju 87 G-1, brush painted! Looks fantastic, well done!

    Ju 87 G-1 by "Free^kill-74"



    [hr][/hr]

    Is it a boat? Is it a plane? Is it a ? No, its a HUSSAR on water! Yes, this is a naval battles 3D decoration called the Horseman statue if youre wondering. A great use of it, too. Nice work!

    Horseman statue on a boat by "Captain Izolenta"



    [hr][/hr]

    [h3]That's all for now![/h3]

    The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

    [h2]Click here to view the Community Hub[/h2]


    [ 2023-09-28 15:23:49 CET ] [ Original post ]

    Server Update 28.09.23



    [h2]Naval[/h2]


    • A bug that caused the WARNING! Unrepairable breach! message to show for ships after the destruction of a compartment without a breach has been fixed.
    • A bug that caused Coastal fleet boats to not be repairable if a compartment had a breach has been fixed.

    [h2]Aircraft[/h2]

    • MiG-29SMT the RWR has been replaced with the L-150 system.
    • T 2 a bug that caused additional camouflages to be missing in the customization menu has been fixed.

    [h2]Missions[/h2]

    • The spawn locations on the mission [Domination] Test Site-2271 have been fixed.
    • In missions on the Sinai map, the helipad has been moved to the mountains to help improve its protection.
    • On the [Conquest #1] Normandy mission, spawn points that were partially inside of a building have been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-09-28 13:37:20 CET ] [ Original post ]

    40 new user-created camouflages in the Sons of Attila trophy!



    With the release of every major War Thunder update, we bring you a selection of great user-created camouflages from Live.WT in one trophy! Its now time to welcome the Sons of Atilla trophy!

    This trophy contains 40 camouflages presented as coupons. Youll find 19 historical, 20 semi-historical and 1 fictional camouflage for all nations and ranks except rank I. Eight of these camouflages are also available for newly released Sons of Atilla vehicles. Youll also have the chance to get a coupon for a rare vehicle, as well as the Sons of Attila decal in the colors of the Hungarian flag when you open the trophy, too!

    [h2]Contents of the Sons of Attila trophy:[/h2]



    • Coupons for rare vehicles.
    • 20 camouflage coupons for ground vehicles.
    • 18 camouflage coupons for aircraft.
    • 1 camouflage coupons for naval vessels.
    • 1 camouflage coupon for helicopters.
    • Coupon for the Sons of Attila decal.





    More screenshots of all camos:

    [expand type=details]






















    [/expand]

    [h3]
    To unlock the trophy, youll need the new Sons of Atilla key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the Wiki.
    [/h3]

    [h2]How to get it?[/h2]
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our Wiki.

    PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins just like the trophy itself.

    You can become a creator of user camouflages check out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!


    [ 2023-09-27 17:07:37 CET ] [ Original post ]

    Its Fixed! 81



    Were now into the first week since the release of the Sons of Atilla major update, and since then, weve been collecting your feedback as well as working on bug reports! In todays article, were going to round up and talk about the minor bug fixes and improvements that have been released since the major thanks to your feedback and reports.

    If youve found a bug that youd like to report, you can do so on our community bug reporting platform. Lets dive into the details of this article!

    [h2]Discrepancy in selected ammo has been fixed[/h2]



    This bug affected some ground vehicles, where there was a discrepancy between the selected amount in the hangar, and the actual amount in battle. Thanks to your reports on this, weve managed to track down what was causing this, and fixed it last week.

    [h2]Pitch and Yaw control settings see some adjustments[/h2]



    Now, for Yaw axis for aimed weapons and Pitch axis for weapons aiming control settings are set to off for standard control settings! We did this so that controlling missiles with your keyboard is far more convenient. For example, when releasing the key thats assigned to the missile axis, the missile controls are reset to a neutral position. This allows for adjusting the missiles flight with short presses. For those of you who are experienced, youll be able to use a joystick or gamepad axis for this purpose.

    This change will help you with the new Tokushu Heiki crafting event that started yesterday, as the Ki-148 missile utilizes these control settings.

    [h2]Several sound changes and fixes[/h2]



    The games audio side has received a numerous amount of improvements. To start with, the engines of the Abrams and T-64 tank series now sound more realistic. In addition to this, the sound volume of allied ground vehicle engines when there is a large concentration of them around you has been reduced, so that other more important sounds can be heard. By the way, youll be glad to know that this change does not affect the sounds of concentrations of enemy vehicles.

    There were also some sound bugs that weve worked on. For example, if your ship was sunk, your crew members would continue talking, even though your ship was destroyed. Plus, there was a bug where RWR sounds continued to play after your aircraft was destroyed. Both of these sound bugs have been fixed! And finally, message pauses have been added for the Limit Angle of Attack and Ultimate Overload speech messages for Mouse Aiming and Simplified Controls control options.

    [h2]Steam achievements now show progress[/h2]



    Lastly, the progress of War Thunders achievements on Steam now show correctly in all of their glory. Youll be able to see their progress, so you can become a master completionist and achieve them all!

    [h2]Theres a lot more![/h2]

    Youll be able to see the full list of bug fixes and improvements that weve made since the release of Sons of Atilla, with the links to each update below.

    Heres a quick summary of a few of the other changes: Brightness and contrast have been added to the dynamic tone mapping setting for a vibrant picture, an issue where anti-aircraft guns covering ground vehicles would shoot at aircraft that did not pose a threat to them or other ground vehicles has been fixed, and the modern U.S. flag is now correct. Check the rest out, and until next time, enjoy your matches!


    [ 2023-09-27 11:08:27 CET ] [ Original post ]

    Update 2.29.0.61




    • In the following Arcade missions, spawns for top ranked aircraft have been added further away from the mission center to prevent air-to-air missiles from being fired at the start of the mission:

      • [Assault] Golan Heights
      • [Assault] Mountain Valleys
      • [Assault] City
      • [Assault] Rocky Pillars
      • [Assault] Sinai
      • [Assault] Bourbon Island
      • [Assault] Rocky Canyon
      • [Assault] Mozdok
      • [Assault] Coast of France
      • [Assault] Southeastern City

    • Anti-aircraft guns that are covering bombing bases in Air RB at the top ranks have been given belts containing less high-explosive shells. These same anti-aircraft guns now fire in shorter bursts than before, and with longer pauses between bursts.
    • A bug that caused armored vehicles that were hit to break the laws of physics and fly has been fixed.
    • HMS Norfolk, Kerch a bug that caused applied camouflages to not show on these ships has been fixed.
    • IJN Hatsuharu the flag position has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-09-27 11:07:11 CET ] [ Original post ]

    Tokushu Heiki: Assemble and test an honorable missile to obtain prizes!

    [previewyoutube=X_He1ZhqkgI;full][/previewyoutube]

    The wait is over the crafting event has returned, and this time weve got some very interesting vehicles coming which have already had dev blogs! To sum it up, build the Ki-148 missile (called the Tokushu Heiki in this event) from WWII, test its flight performance in a special flight test mission, then prepare and create a report which can be exchanged for exclusive prizes during this event!

    In this article, weve detailed each part of the event step-by-step, which will help with understanding what youll need to complete to earn these amazing vehicle prizes. So without further ado, lets dive into the details!

    [h3]When: From September 26th (12:00 GMT) until October 9th (12:00 GMT)![/h3]

    What can you obtain during this event? Weve prepared cool prizes in the form of 1 premium and 3 event vehicles, with information about these vehicles below!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Ki-48-II otsu (Rank II) premium vehicle, coupon.[/td]
    [td]IJN Kurama (Rank V) event vehicle, coupon.[/td]
    [/tr]
    [tr]
    [td]Cost: 1 "Test Report"[/td]
    [td]Cost: 3 "Test Report"[/td]
    [/tr]
    [tr]
    [td]The Ki-48-II can carry the scary Ki-148, which is an experimental Japanese WWII air-to-ground missile! This aircraft will certainly be a special addition to your Japanese aircraft tree.[/td]
    [td]A pre-WW1 Battlecruiser, derived from the Tsukuba-class of ships. The Kurama features very powerful main battery 305 mm guns, as well as additional 203 mm guns on the side really strong![/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]LOSAT (Rank VII) event vehicle, coupon.[/td]
    [td]F-100F (China) (Rank VI) event vehicle, coupon.[/td]
    [/tr]
    [tr]
    [td]Cost: 3 "Test Report"[/td]
    [td]Cost: 3 "Test Report"[/td]
    [/tr]
    [tr]
    [td]A peculiar and unique vehicle, the LOSAT features 12 ATGMs with kinetic armor-piercing cores on a highly mobile chassis and will be sure to pack a punch in matches.[/td]
    [td]A twin-seat version of the Super Sabre, arriving at the Chinese air tree! This variant is supersonic and is aimed towards being more CAS oriented, as it features many great CAS options, such as bombs and Bullpups. [/td]
    [/tr]
    [/table]

    • The IJN Kurama, LOSAT and F-100F can be obtained from the start of the event until October 23rd (12:00 GMT).
    • The Ki-48-II otsu can be obtained from October 16th (12:00 GMT) until October 23rd (12:00 GMT). PlayStation and Xbox players can get this vehicle from October 9th (12:00 GMT) until October 23rd (12:00 GMT).

    All vehicles that you obtain from this event are given in the form of coupons that can be activated onto your account, or sold on the Gaijin Marketplace.


    [h2]How to participate[/h2]
    Written simply: Play matches in multiplayer modes, earn a mission score in matches and at the end of each match youll receive a drop, the Resource Box. Opening this box will give you materials, and with these materials you can assemble parts of the missile!


    • An exciting addition to the Tokushu Heiki event that youve been asking for is that Simulator players can now earn Resource Box drops in Air simulator matches, which wasnt the case in previous crafting events.

    • The Tokushu Heiki event differs from previous crafting build events in its duration and limit on the number of items dropped during your matches. Items and crates will drop in matches over 13 days instead of 11. In addition to this, the maximum possible number of dropped items has been increased, so that there is enough for 6 builds instead of 4. This means that during this event, youll be able to get 2 main prizes that cost 3 Test Reports instead of 1 main prize, which was the case in previous craft build events.


    [h2]Read on, as well be explaining more about how this event works. Click on "Show Details" to see a step-by-step guide on how to play this event![/h2]

    [expand type=details]
    [h2]Dropped boxes and materials required[/h2]

    Finding this event is easy from the hangar: Workshop Tokushu Heiki.

    From this event window, you can open Resource Boxes that you received from a match. To start building your missile, click on the To the Factory button in the bottom left. In this window under the Missile production and testing section, youll be able to assemble missile parts once youve collected enough materials. Simply click on the Produce button under each part. Once completed, click on Finish now that missile part is ready!


    Missile parts to be assembled will appear at the top line of the window, so Produce all parts in order.

    Be sure to earn and use plenty of materials, as theres 16 missile parts in total that are required to build a missile.


    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Resource Box[/td]
    [td]Materials[/td]
    [/tr]
    [tr]
    [td]1 x Resource Box is given for every 2500* earned points in battles.[/td]
    [td]Opening a Resource Box will give you 3 to 5, or sometimes 10 materials.[/td]
    [/tr]
    [tr]
    [td] Opening a Resource Box will give you Materials.[/td]
    [td]With these materials, you can assemble missile parts.[/td]
    [/tr]
    [tr]
    [td]* the base number of mission score, without taking into account the game mode multiplier and vehicle rank.[/td]
    [td]More details on missile parts are below.[/td]
    [/tr]
    [/table]

    Lets move onto how you can Test the missile.

    [h2]Missile production and Testing[/h2]
    After all 16 missile parts have been produced, in the same section as mentioned above, youll now be able to assemble the Tokushu Heiki missile. Click on the Assemble button and the assembly will start.


    The Missile production and testing section of the event window, with all 16 missile parts having been completed. The missile is now ready to Assemble!

    Once complete, click Finish and then youll need to test the performance of the missile. Click the Test button on the missile, and youll be sent into a special mission by yourself. Here, youll need to look at the missile and decide if its working or not by finding defective parts. We recommend checking the controls, looking at the engine and fuel system for any issues, and to check that all other parts are working as normal.

    After fully assembling the missile, it is ready to be Tested!


    In the test mission, youll see the Ki-48-II otsu, which carries the special missile!

    After youve done your inspections on the missile and you think youve found the defective part, you can leave the mission and return to the hangar. Prepare the report by clicking on the Prepare the report button in the same section as mentioned above. This is where your inspections come into play, as from here youll need to choose the faulty part after testing the missile. Once youve made your choices, click on the different Prepare the report button in the faulty parts window. If you answered correctly, youll receive three Resource Boxes to help with assembling another missile, but if you answered incorrectly, youll only receive one Resource Box.


    Which part is faulty? Select it here and press Prepare the report. To make your selection easier, you can mark a known working part as incorrect.

    You wont get a combat-ready missile on the first and on each try youll get defective missiles for several builds, but eventually youll get a combat-ready missile that can only be determined in a test mission. The order of obtaining broken and combat-ready missiles is the same for all players. This means all players are on equal and pre-thought-out conditions. For successfully testing a combat-ready missile, youll receive a commemorative decal so that you can remember your work in the future! And importantly, for preparing a report (correct and incorrect) on a combat-ready missile, youll earn the important Target Destruction Report.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [/tr]
    [tr]
    [td]Target Destruction Report[/td]
    [/tr]
    [tr]
    [td]You will receive a Target Destruction Report after creating a combat-ready missile.[/td]
    [/tr]
    [tr]
    [td]This report can then be used to create a Test Report (more on that below).[/td]
    [/tr]
    [/table]

    Lets move onto how you can get your vehicle prizes.

    [h2]Data sheets, reports and receiving vehicle prizes[/h2]

    So, youve now assembled and tested the combat-ready missile and youve now received a Target Destruction Report. What now?

    A Development Progress Data sheet can be earned the same way as Resource Boxes after matches for mission points. Once youve collected enough, you can create a Development Progress Report" by using Development Progress Data sheets under the Valuable materials and components section in the event window.

    Now, you can use your Development Progress Report and Target Destruction Report to create a Test Report in the Creating a test report and receiving prize vehicles section!


    From left to right: Development Progress Data to create Development Progress Report


    From left to right: Development Progress Report Test Report Target Destruction Report

    Thats it nice work! Your created Test Reports can now be used to obtain the vehicles in this event! The amount required for each vehicle is specified at the top of this article.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Development Progress Data[/td]
    [td]Development Progress Report[/td]
    [td]Test Report[/td]
    [/tr]
    [tr]
    [td]1 x Development Progress Data sheet is given for every 7500* mission points.[/td]
    [td]1 x Development Progress Report can be created from 20 x Development Progress Data sheets.[/td]
    [td]1 x Test Report can be created by having:[/td]
    [/tr]
    [tr]
    [td]Note: You can use this sheet to create a Development Progress Report.[/td]
    [td]Note: You can use this sheet to create a Test Report.[/td]
    [td]1 x Development Progress Report.
    1 x Target Destruction Report.[/td]
    [/tr]
    [tr]
    [td]* the base number of mission score, without taking into account the game mode multiplier and vehicle rank.[/td]
    [td][/td]
    [td]A Test Report can be used to redeem vehicle prizes (specified at the top of this article)![/td]
    [/tr]
    [/table]

    [h2]Improving the time it takes to assemble parts in your Workshop[/h2]

    Since assembling each missile part takes time, youll be able to cut this time by upgrading your Workshop to a higher level. To improve the Workshop, youll need to have a Factory Upgrade, either level 1 or level 2, which you can create by using the Factory Upgrade Toolkit, or buy it from the Gaijin Marketplace. You can create upgrades from Factory Upgrade Toolkits under the Valuable materials and components section in the event menu.


    From left to right: Level 1 Factory Upgrade Factory Upgrade Toolkit Level 2 Factory Upgrade

    Once youve got a Factory Upgrade, you can upgrade the level of your factory by going to the Missile production and testing section in the event menu. Click on the Upgrade button on the Factory improvements made are applied sequentially: first the level 1 upgrade, and then level 2. The Workshop level is reset to Base Level Factory after successfully completing a test of the missile, so be sure to upgrade your workshop at the beginning of the assembly cycle and not at the end!


    The Factory that you can upgrade!

    Workshop upgrades: Level 1 Factory Upgrade and Level 2 Factory Upgrade can be bought or sold on the Gaijin Marketplace.


    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Factory Upgrade Toolkit[/td]
    [td]Factory Upgrade[/td]
    [td]Factory[/td]
    [/tr]
    [tr]
    [td]1 x Factory Upgrade Toolkit is given every time you come 1st place in a match.[/td]
    [td]Created from the Factory Upgrade Toolkit.[/td]
    [td]Upgrading the Base Level Factory to Level 1 and 2 will speed up the time it takes to assemble missile parts.[/td]
    [/tr]
    [tr]
    [td][/td]
    [td]Apply improvements to your Workshop to raise its level.[/td]
    [td]This will only occur for the current missile build playthrough. After a successful test, the factory level is reset to Base Level Factory for the next test, and can be upgraded again.[/td]
    [/tr]
    [/table]

    [h2]Trading materials on the Gaijin Marketplace[/h2]

    Purchasing materials on the Gaijin Marketplace will come in handy if you want to speed up the assembly process. If you find yourself having a shortage of materials and an excess of others, you can sell and purchase them on the Marketplace with other players instead of waiting for the materials you need out of the Resource Box. In the case of a large supply and low demand for certain materials, trading items becomes difficult, and therefore changes in the rules for exchanging materials introduced in the Repair Factory' event have been further developed in the Tokushu Heiki event!

    To create a tradable container with materials, youll need an Empty Tradable Container, which will drop for you out of the Resource Box after testing 2 missiles. Around this time, if youd like, you may want to sell excess materials for ones that you need. No more than 20 Empty Tradable Containers drop out of the Resource Box this is enough to start selling materials, and when you open a Tradable Container with materials, youll receive an Empty Tradable Container along with the materials in the tradable container that you need.


    In Marketable materials (bought and sold on the Market) you can Assemble the Tradable Container!

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Empty Tradable Container[/td]
    [td]Tradable Container With Materials[/td]
    [/tr]
    [tr]
    [td]The Empty Tradable Container drops from the Resource Box that we mentioned above after testing 2 missiles, with a maximum of 20 able to be obtained from a Resource Box.[/td]
    [td]Material that has been packed into a tradable container that can be sold or bought on the Gaijin Marketplace.[/td]
    [/tr]
    [tr]
    [td]Used to pack materials into a tradable container that can be sold on the Gaijin Marketplace.[/td]
    [td]A purchased Tradable Container can be opened to obtain the corresponding material and it'll turn into an Empty Tradable Container once opened.[/td]
    [/tr]
    [/table]

    [h2]Information for PlayStation and Xbox players[/h2]
    The lack of the Gaijin Marketplace on consoles will not slow your progress during this event. Due to this, weve made it so that you can purchase the following items for Golden Eagles.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Materials 42 pieces[/td]
    [td]Typewriter[/td]
    [/tr]
    [tr]
    [td]Contains the materials needed to assemble missile parts.[/td]
    [td]The Typewriter allows you to receive additional Development Progress Data in battles without any limitation. [/td]
    [/tr]
    [tr]
    [td][/td]
    [td]4 x Development Progress Data are given for every 7500* mission points.[/td]
    [/tr]
    [tr]
    [td][/td]
    [td]* the base number of mission score, without taking into account the game mode multiplier and vehicle rank.[/td]
    [/tr]
    [/table]
    [/expand]

    [h2]Terms of the event [/h2]

    • All event items can be obtained in the following game modes:

      • Ground Arcade, Realistic and Simulator battles.
      • Aircraft Arcade, Realistic and Simulator battles.
      • Naval Arcade and Realistic battles.

    • The number of items received in battle is limited.

      • Resource Boxes up to 30 per day and up to 360 for the whole event.
      • Development Progress Data up to 10 per day and up to 120 for the whole event.
      • Factory Upgrade Toolkit up to 450 for the whole event.

    • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements Tokushu Heiki.
    • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
    • Resource Boxes and Development Progress Data can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
    • The possibility of whether or not an item can be traded on the Marketplace is indicated in their description.
    • Event times:

      • The Resource Box, Development Progress Data and Factory Upgrade Toolkit can be earned in battles from 12:00 GMT on the 26th September until 12:00 GMT on the 9th of October.
      • You can assemble parts from materials until 12:00 GMT on the 16th of October.
      • All event items except vehicle coupons can be traded on the Marketplace until 11:30 GMT on the 16th of October.
      • At 12:00 GMT on the 16th of October all materials and missile parts will be deleted from the inventory and the Marketplace.
      • At 12:00 GMT on the 23rd of October all event items, except coupons for vehicles, will be removed from the inventory and the Marketplace. Be sure to exchange Test Reports for vehicle vehicles before this date!


    [ 2023-09-25 19:02:37 CET ] [ Original post ]

    Pages of History (October)



    [h3]In this month's Pages of History, you'll find yourself at the centre of events that happened at numerous battlefronts. From Hungary and the Netherlands, to Israel and the Solomon Islands participate in battles using the vehicles that were used in these historic events and receive prizes![/h3]

    [h3]

    From October 1st until October 31st youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]John Basilone[/h3]
    John Basilone was a US Marine Corps Sergeant tasked with defending the Henderson Field airfield on Guadalcanal. On October 24th 1942, his unit came under attack by the Japanese forces, and two machine gun sections under Basilones command held them off for two days, not stopping even after only three defenders were left. As ammo began running low, Basilone fought through hostile ground to get supplies to his machine gunners. For his heroism during the battle he was awarded the Medal of Honor, US militarys highest award.

    You can immediately purchase this profile icon for Golden Eagles until November 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (October).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]October 1st October 4th[/h2]
    [h3]Battle of the Scheldt[/h3]
    The Battle of the Scheldt began on October 2nd, 1944 in Dutch Zeeland and northern Belgium. A month earlier the Allies took Antwerp, the next major port to the east of Normandy, but the ships heading towards it had to pass through the Scheldt estuary which was in range of German artillery. After a month of fierce battles the Canadian army managed to push the Wehrmacht to the east, opening the supply route through Antwerp.

    [h2]October 5th October 8th[/h2]
    [h3]Valley of Tears[/h3]
    On October 6th, 1973 the Yom Kippur War began, with a coalition of Arab states invading Israel. The advance of much more numerous Syrian forces was held off for three days by the 7th Armored Brigade of the IDF: it lost almost all its vehicles, but managed to push the enemy back. The battlefield was later called the Valley of Tears.

    [h2]October 9th October 12th[/h2]
    [h3]Orsha offensives[/h3]
    October 12th, 1943 marked the beginning of the Soviet offensive in the Orsha region in Belarus. This area spent two years under German control, allowing the Wehrmacht to build strong defensive fortifications. As a result, the USSR forces suffered heavy losses while gaining little new ground.

    [h2]October 13th October 16th[/h2]
    [h3]Battle of the Chinese Farm[/h3]
    From October 15th through 18th of 1973 the biggest tank battle of the Yom Kippur War was held on the eastern bank of the Suez Canal. The Israelis called the Egyptian agricultural station with lots of Japanese equipment the Chinese Farm: it was near it where hundreds of tanks from both sides met in an intense close quarter combat. Both Israel and Egypt suffered heavy losses in the battle, but Israel emerged victorious and gained control of the bank of the canal.

    [h2]October 16th October 19th[/h2]
    [h3]Tikhvin Defensive Operation[/h3]
    On October 16th, 1941 the Soviet Army began its defensive operation under Tikhvin. It was one of USSRs first strategic successes after the start of the German invasion: the full encirclement of Leningrad was prevented, the Wehrmacht wasnt allowed to take the southern bank of Lake Ladoga, and German and Finnish forces remained separated.

    [h2]October 20th October 23rd[/h2]
    [h3]Second Battle of El Alamein[/h3]
    On 23rd of October, 1942 the decisive battle of North African Theatre began. The forces of the British Commonwealth were victorious against the Axis armies, making them retreat first from Egypt, then from Libya, and finally into Tunisia where they were forced into a corner. For this victory General Bernard Montgomery was awarded the title of a viscount.

    [h2]October 23rd October 27th[/h2]
    [h3]Battle of Henderson Field[/h3]
    On October 23-26, 1942 the Japanese army stormed the American fortifications near Henderson Field airstrip on Guadalcanal, while being supported from sea and air. The opposing forces were nearly equal in numbers, but the losses of the Japanese were 30 to 50 times higher than those of the Americans. The Japanese were forced to withdraw, stopped any large-scale offensive operations on the island, and left it next February.

    [h2]October 27th October 31st[/h2]
    [h3]Budapest operation[/h3]
    On October 29th, 1944 Soviet and Romanian armies began their advance on the capital of Hungary. They spent the entire November trying to reach the city and then almost all winter in fierce urban warfare: Hitler ordered the German forces to defend Budapest at all costs. Victory was achieved only on February 13th, 1945.


    [ 2023-09-25 13:04:22 CET ] [ Original post ]

    Screenshot Competition - Machines in Motion!



    Welcome to the 86th War Thunder Steam Screenshot Competition!

    Your screenshots from last week looked fantastic! In many situations, small guns can still pack a punch! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 86th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen86. You have time until 29.09.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle in motion.
    • You must add the #WTscreen86 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 85th edition - Small Caliber![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3036489266
    https://steamcommunity.com/sharedfiles/filedetails/?id=3033249674
    https://steamcommunity.com/sharedfiles/filedetails/?id=3036644737

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3037291596
    https://steamcommunity.com/sharedfiles/filedetails/?id=3037041947
    https://steamcommunity.com/sharedfiles/filedetails/?id=3036607633

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-09-23 03:50:50 CET ] [ Original post ]

    Update 2.29.0.38




    • A bug that caused flag names and icons to not update when changing camouflage has been fixed.
    • A bug where during a test drive or flight, ammo fired from vehicles was swapped, for example a tanks machine gun could fire smoke grenades and aircraft missiles fired flares, has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-09-22 16:23:34 CET ] [ Original post ]

    Tokushu Heiki: Ki-48-II Otsu & Ki-148 Missile



    The Ki-48-II is a late modification of the prolific Japanese Ki-48 light bomber, more commonly known under the allied reporting name of "Lily". During the tail end of the war, this aircraft was specifically used as a testbed for an experimental guided missile. Soon youll be able to obtain this aircraft along with its unique weaponry by taking part in the upcoming Tokushu Heiki crafting event!

    [h2]Ki-48-II, light bomber, Japan, rank II. Premium vehicle.[/h2]

    Features:


    • Experimental guided missile.
    • Premium bonuses.



    The Ki-48 was developed in the late 1930s under the "fast bomber" principle, which sought to develop a bomber which utilized speed as a defense; if contemporary aircraft struggled to catch it, it wouldnt need to be weighed down with extra armor or heavy defensive guns. Despite eventually falling out of favor later in the war when allied fighters began to catch up, the Ki-48 continued to see wide use in a variety of roles, one of which being a testbed for a secret weapon. It was selected to test the Ki-148 radio controlled air-to-ground missile, which underwent a variety of trials with the Ki-48 and ended up being produced somewhat widely. However, it failed to enter service before the end of the war.




    This late war Ki-48-II model along with its special missile is coming to War Thunder as one of the many exciting prizes in the upcoming Tokushu Heiki crafting event starting on September 26th! Specially modified to carry the deadly Ki-148 an experimental Japanese WWII air-to-ground missile the Ki-48-II will join the early ranks of the Japanese aircraft tree as a new premium vehicle. Lets take a closer look!




    The Ki-48-II represents an excellently versatile Japanese bomber, built with speed in mind. Being able to reach a top speed of over 500 km/h at medium altitudes and maintaining excellent agility while doing so, the Ki-48-II can simply outrun its opponents in some cases. If an enemy does manage to catch up however, it also manages to retain a deceptive amount of maneuverability. Enough to let it fly defensively against fighters to bleed their speed, getting them nice and slow for the defensive guns to pick them off. Whats truly unique about the Ki-48 though is its Ki-148 air-to-ground missile. Using manual controls to guide it to its target, youll be able to engage an enemy from a range of up to 12 km while still ensuring deadly accuracy. Thanks to its impressive HEAT warhead, the Ki-148 can easily punch through armor, and is therefore equally suited for engagements against both ground and naval targets.




    The unique Ki-48-II and the accompanying Ki-148 missile will arrive soon to the early ranks of the Japanese aircraft tree as part of the Tokushu Heiki crafting event. Eager to add it to your collection? Then keep an eye out for the news on September 25th to see how you can take part! See you in the skies!


    [ 2023-09-22 15:38:41 CET ] [ Original post ]

    Tokushu Heiki: LOSAT



    Ever heard of an ATGM that doesnt use a shaped charge? Well meet the American LOSAT tank destroyer equipped with guided missiles that feature a kinetic penetrator!

    [h2]LOSAT, ATGM Carrier, USA, Rank VII. Event Vehicle.[/h2]

    Features:


    • Unique kinetic ATGMs.
    • No vertical traverse.
    • Great mobility.
    • Ineffective at close range.



    The main tank prize of the Tokushu Heiki crafting event will be the American experimental LOSAT anti-tank system. Featuring a launcher for 12 ATGMs with kinetic armor-piercing cores on a highly mobile chassis you've definitely never seen something like this before!




    At the heart of the LOSAT project are its unique guided missiles. Instead of the standard shaped-charge warhead regularly found on such weapons, the LOSAT missiles utilize a reinforced core, which is accelerated to hypersonic speeds. The principle of this ammunition is functionally quite similar to tank-fired APFSDS rounds, only the missiles fired by the LOSAT have a significantly greater mass.

    In flight, these missiles are conveniently guided by a laser beam, but their launch has certain peculiarities. Firstly, the entire ammunition load of 12 missiles are all ready to go in the launcher, but the launcher itself can only traverse horizontally. Once fired, for the first few seconds the missile tends to dip in its trajectory until its engines provide the required propulsion for steady flight. In combat, this means that it's nearly impossible for the operator to accurately hit close range targets, or even guide the missile if there are obstacles in front of the vehicle. Additionally, due to the kinetic warhead, the missile achieves its optimum armor penetration after its engines fully kick in, so even if the missile does connect at close range it wont have much power behind it.




    The platform of the system itself will be familiar to tankers who have experience with the CCVL. It's a mobile platform with a top speed of up to 70 km/h and a quick turn rate for swift adjustments to positioning. The compromise of this mobility however is, no surprise the armor, which is only bullet-resistant and made of light alloys, so it doesn't offer any tangible protection.



    The unique LOSAT tank destroyer will only be available during the Tokushu Heiki crafting event, which starts on September 26th. This vehicle is certainly a special one, we hope you enjoy adding it to your collection! Make sure to check out all the details of the event and how to take part this Monday on the 25th with the news article See you then!


    [ 2023-09-22 13:26:13 CET ] [ Original post ]

    Yak-38 Is Back for Its Maiden Flight Anniversary and Is Here to Stay



    On September 22nd, 1970 the Soviet VTOL light strike aircraft Yak-38 performed its maiden flight it was the first operational carrier-based VTOL fixed-wing aircraft in the Soviet Navy. It was designed especially for Project 1143 heavy aviation cruisers and served almost exclusively on them.

    [h2]The Yak-38 is available for Golden Eagles and is here to stay![/h2]

    [h3]

    When: From September 22nd (10:00 GMT).
    [/h3]



    [h3]About the aircraft[/h3]

    • The Yak-38 is a versatile aircraft that is great at attacking targets both in the air, on the ground, and in the sea, as it has access to powerful S-24B rockets, Kh-23M AGMs and R-60 AAMs. Its ability to perform vertical takeoff and landing opens up new tactical possibilities, and it reaches its max speed very quickly!


    [ 2023-09-22 12:04:15 CET ] [ Original post ]

    Server Update 22.09.2023




    • The relative control mode for Yaw axis for aimed weapons and Pitch axis for weapons aiming control settings is set to off for standard control settings.
    • Wind settings for trees have been adjusted so that they look more natural.
    • By default, brightness and contrast have been added to the dynamic tone mapping setting for a richer picture.
    • The modern U.S. flag on stat card images has been corrected.
    • The progress of Steam achievements is now displayed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-09-22 10:56:38 CET ] [ Original post ]

    Update 2.29.0.35



    [h2]Aircraft[/h2]


    • Ju 87D-3 a bug that made it impossible to go into battle with this aircraft has been fixed. (Report)
    • F-16C Block 50 the position of the LITENING II targeting pod camera has been adjusted. (Report)
    • Tornado IDS ASSTA1 the glass texture has been fixed. ([b]Report)[/b]

    [h2]Ground vehicles[/h2]

    • A bug where the amount of loaded ammo did not match the amount selected before a match has been fixed. (Report)
    • The settings for collision damage have been adjusted to reduce speed loss when colliding with concrete, brick and stone fences.
    • Object 279 the hull armor has been fixed. (Report)
    • T30 the ammo rack position has been corrected. (Report)
    • Strv m/42 EH the gunners position has been fixed. (Report)

    [h2]Missions[/h2]

    • [Operation] Battle for Vietnam now uses updated base bombing logic, where the location of bases depends on rank of the match. The number of possible base positions has been increased.
    • For Air RB and Confrontation missions, the required amount of HP for bombing bases at the top ranks has been reduced.
    • An issue where anti-aircraft guns covering ground vehicles could shoot at aircraft that did not pose a threat to them or other ground vehicles has been fixed.
    • Excessive accuracy of anti-aircraft guns covering bombing bases in specific Air RB and Confrontation missions has been fixed.

    [h2]Interface[/h2]

    • Now, when the conditions for getting a flag are met or a flag is purchased, a flag icon is displayed in the messages menu, similar to decals.
    • A bug that could cause the map to not display in [Confrontation] naval missions if it was opened for the first time when the player was in a catapult aircraft has been fixed.

    [h2]Sound[/h2]

    • The volume of allied ground vehicle engines when there is a large concentration of them around the player has been reduced. This does not apply to the volume of enemy ground vehicle engines.
    • The engine sounds of the Abrams and T-64 series of tanks has been adjusted, with the aim to make them sound more realistic.
    • Message pauses have been added for the Limit Angle of Attack and Ultimate Overload speech messages for Mouse Aiming and Simplified Controls control options.
    • A bug that could cause crew voice messages to play after the players ship had sunk and been destroyed has been fixed.
    • A bug that caused RWR sounds to remain after an aircraft was destroyed and after respawning in a ground vehicle has been fixed.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-09-21 18:10:32 CET ] [ Original post ]

    Tokushu Heiki: Battlecruiser Kurama



    Battlecruiser Kurama, the most advanced Ibuki-class ship, will be the grand naval prize of the upcoming Tokushu Heiki event!

    [h2]Kurama, battlecruiser, Japan, rank V. Event Vehicle.[/h2]

    Features:


    • More firepower in the form of auxiliary weapons.
    • Improved armor protection.
    • Low speed.



    Battlecruiser Kurama will arrive at Japan's Bluewater research tree as an event vehicle which can be obtained during the upcoming Tokushu Heiki event that starts on September 26th! Kurama offers 305 mm main battery guns, an excellent selection of auxiliary caliber weapons, and alongside this, good armor protection but with this, low speed and maneuverability, and a fairly long reload time. Lets dive into the details!




    The closest relative of the upcoming Battlecruiser Kurama is the classic pre-war cruiser Ikoma. Kurama can be seen as the result of development of Tsukuba-class ships, although not all plans to improve these ships came to reality. Lets compare them what do these two pre-war ships have in common, and how do they differ? To start, their combat capability is similar in the form of 4 x 305 mm guns in two turrets that have excellent armor for this time period. Next, the hull itself is also well protected, with the Kuramas armor in general being superior to the Ikoma and thanks to this extra thicker armor at the bow and stern, the Kuramas survivability is increased!

    The main difference between these two ships lies with their additional weapons. 6 x 152 mm guns in casemates along the sides are replaced with 203 mm guns, with four guns on each side. Its certainly worth noting that 203 mm guns are typically the main caliber for Heavy Cruisers, but on the Kurama theyre additional auxiliary guns. A large gun on pre-war ships typically means a longer reload, and unfortunately the Kurama is no exception to this, meaning each volley that you fire will require careful aiming.




    In addition to the long reload times, wed also like to mention that the Kurama is slow coming in with a top speed of just 21.25 Knots (39.3 km/h). The Kurama also lacks fast-firing anti-aircraft guns, as these types of guns were simply not needed around this period of time. Having said this, the Kurama can still hold up against aircraft at medium altitudes, which sets it apart from many ships of the First World War time period.



    Want to add the Kurama to your classic pre-war naval collection? If you do, its going to be available to obtain in the upcoming Tokushu Heiki event, with the details surrounding this event being released on September 25th. Stay tuned to our news and see you soon!


    [ 2023-09-21 15:03:39 CET ] [ Original post ]

    Spitfire Cockpits Get A Makeover!



    In the Sons of Attila major update, several older Spitfire cockpits have been updated. Lets take a look!

    In this major update, weve given some of the older Spitfire cockpits a makeover from the ground-up, to ensure that they have the highest levels of detail, quality and accuracy! In total, theres 9 variations of the Spitfire, the Mk I, II and V that have been updated, with the full list shown below.

    The following Spitfires have received brand new, updated cockpits:


    • Spitfire Mk Ia
    • Spitfire Mk IIa
    • Spitfire Mk IIb
    • Spitfire Mk IIa Venture
    • Spitfire Mk Vb/trop
    • Spitfire Mk Vb/trop (Italy)
    • Spitfire Mk Vb
    • Spitfire Mk Vc/trop
    • Spitfire Mk Vc


    Lets show you some before and after screenshots. You can click each one to enlarge the screenshot.

    [h3]Spitfire Mk Ia[/h3]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Before[/td]
    [td]After[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Before[/td]
    [td]After[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Before[/td]
    [td]After[/td]
    [/tr]
    [/table]

    [h3]Spitfire Mk Vb[/h3]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Before[/td]
    [td]After[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Before[/td]
    [td]After[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Before[/td]
    [td]After[/td]
    [/tr]
    [/table]

    We hope that youll appreciate this makeover to some of the older and legendary Spitfires thats this dev blog wrapped up. See you soon!


    [ 2023-09-21 13:30:07 CET ] [ Original post ]

    Update 2.29.0.31




    • A bug that caused dropping bombs in series to not work with the Bomb series option disabled in the settings has been fixed.
    • Fw 190D-13 a bug that made it not possible to select Secondary Weapons has been fixed. (Report)
    • In the Air RB version of [Operation] Rocky Pillars, a bug that caused aircraft that were supposed to spawn in the air to spawn on the airfield has been fixed.
    • The voices of the U.S. Naval crew commander and sailor were replaced, as it was noted that the commander sounded too young, and the sailor did not sound young enough.
    • Excessive rattling of ground vehicle tracks has been fixed.
    • Playing a server replay using DirectX 12 caused a crash that has now been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-09-20 17:04:58 CET ] [ Original post ]

    Tokushu Heiki: F-100F Super Sabre



    The F-100F is a twin-seater version of the well-known Super Sabre jet fighter, developed with a focus on combat training operations. Soon, youll be able to obtain this unique aircraft by taking part in the upcoming Tokushu Heiki event!

    [h2]F-100F, jet fighter, China, rank VI. Event vehicle.[/h2]

    Features:


    • Superb flight characteristics.
    • Versatile weaponry.
    • Supersonic.



    A unique version of the Super Sabre jet fighter coming to the game as the main prize for pilots in the upcoming Tokushu Heiki event which will start on September 26th! The F-100F is a further development of the familiar F-100 Super Sabre which features some handy upgrades over the original model, and will arrive as an event vehicle in the Chinese aircraft research tree. Lets dive into the details!




    On a surface level, the F-100F inherits many of its characteristics from the F-100A variant available to Chinese pilots while introducing a twin-seat cockpit. This in itself increases its survivability, as it can remain controllable even with one pilot knocked out. However, this is not the only improvement introduced by this particular variant. The F-100F has the ability to mount the powerful AGM-12 Bullpup as well as conventional weapons on its six hardpoints, which can also carry a variety of regular bombs, as well as FFAR rockets, drag retarded bombs and incendiary bombs! On the other hand, these upgrades come at the expense of a slightly less powerful fixed armament, resulting in the F-100F only carrying two 20 mm cannons, thus slightly limiting its capabilities in traditional gun dogfights.




    Since the F-100F was not equipped with flares, weve decided not to add the AIM-9P air-to-air missile to this aircraft, which would have caused its Battle Rating to increase. Increasing the F-100Fs Battle Rating would mean that it would not have been available to use in many suitable ground RB lineups. The F-100F is better suited in the CAS role over jet fighter role over the standard F-100A in the Chinese research tree.



    The unique F-100F Super Sabre is arriving soon to reinforce the higher ranks of the Chinese aircraft research tree as part of the Tokushu Heiki event. Eager to add it to your collection? Then keep an eye out for the event news post, scheduled to be published on September 25th. See you in the skies!


    [ 2023-09-20 16:03:07 CET ] [ Original post ]

    The Mi-24D Returns to Celebrate the Anniversary of Its First Flight!



    September 19th, 1969 marked the maiden flight of the first Soviet specialized attack helicopter, Mi-24. The legendary Hind became the most famous Soviet and later Russian attack helicopter as well as most produced, its numbers being second only to the American Apache.

    [h2]The Mi-24D is temporarily available for Golden Eagles [/h2]

    [h3]

    When: From September 20th (10:00 GMT) until September 22nd (10:00 GMT).
    [/h3]



    [h3]About the helicopter[/h3]

    • Its well armored and even better armed: ATGMs with 650 mm penetration, devastating S-24 rockets and a rapid-fire machine gun to deal with enemy helicopters!


    [ 2023-09-20 12:32:07 CET ] [ Original post ]

    Following the Roadmap: Sons of Attila implementations & some Postponements



    Hey everyone! In todays major update Sons of Attila, we introduced a number of Roadmap features that were previously promised. Since theres a vast amount, we thought it would be a good idea to compile and round-up each change from the changelog into one article, so that you can clearly see what has been added. Weve also added tables of summarized and detailed information about parameter changes and in addition to this, some postponements that we need to make. So, lets dive into the details!

    Implemented in Sons of Attila

    [h2]Changes to Progression and Research Points[/h2]
    Weve made several changes to the research and purchase cost of aircraft and modifications at all ranks, and have condensed and reworked a large portion of research trees in the form of rearrangements and groupings of vehicles! Because there are a lot, weve created several tables that contain a summary and specifics of each vehicle in the game. One addition that we did not originally mention in the Roadmap is helicopter research and purchase cost, which have also seen some revisions.

    Wed like to thank you for testing these changes on our open dev servers and leaving a vast amount of feedback on our forums.


    • The cost of researching and purchasing aircraft, especially in ranks V-VII has been reduced. The following parameters are being reduced specifically: the RP cost of aircraft, the total RP cost of modifications, the SL cost of aircraft, the SL cost of crewing the aircraft, the price of purchasing an expert crew, and the total SL cost of purchasing modifications.

    • The research trees for vehicles have been condensed and reworked. A large number of vehicles have been grouped together; the RP required for researching vehicles in groups has been halved (except for the first one), some trees have been significantly reworked regarding vehicle placement. These changes have also affected some of the economic parameters of vehicles thatve changed.

    • The progression for Bluewater ships has been revised: Rank VI has been added to research trees, and the positions of a large number of naval vessels at ranks I-V have been changed. At the same time, the progression parameters for naval vessels of ranks II-V of both Bluewater and Coastal fleets have been revised: the vessel RP cost, modification RP cost, the SL cost of the vessel, the SL cost of crewing the vessel, the price of purchasing an expert crew, and the total SL cost of purchasing modifications.

    • The economic parameters of helicopters have been revised: firstly, the purchase price of helicopters and the purchase price of modifications has been revised, with the latter being significantly reduced for most helicopters. In addition to this, other economic parameters have also been revised to ensure similar helicopter progression across all nations in the game.



    [h2]Changes to Silver Lion mechanics[/h2]

    Dynamic repair costs have been added what does this mean? In short, the shorter the lifetime of a vehicle, the lower the repair cost. Lets say your vehicle was destroyed within the first minute of a match your repair cost will not be the maximum amount for the vehicle that you were using, but will instead be a fraction of the max repair cost, calculated per minute. The details of Repair cost depending on lifetime can be found on each vehicles stat card.


    • Dynamic repair costs have been enabled for low lifetime in matches: the shorter the lifetime of the vehicle, the lower the repair cost. The repair cost cannot exceed the maximum repair cost displayed on a vehicles stat card, which is a fixed repair cost that the vehicle had before the dynamic repair cost mechanic was introduced. If you exit a vehicle by yourself in a match, then the maximum repair cost for that vehicle will be applied, regardless of the time spent in battle with that vehicle.

    • Information about the repair cost of a vehicle depending on its lifespan has been added to the vehicles stat card.


    [h2]Gameplay [/h2]

    The ability to destroy 3D decorations that are placed on enemy vehicles has been added! This also means that youll be able to shoot off bushes that are on enemy vehicles, which we know has been a long-requested feature. The Favored Killer mechanic has also been added, which will help significantly reduce the chance of ghost shells with a high ping, as well as the ability to accept an apology in return after a team kill incident occurs.


    • 3D decorations on vehicles can now be hit and destroyed by enemy fire. Fire from allies can only damage decorators in modes with team damage enabled.

    • The favored killer mechanic has been added: in the case of a small difference in time within the player's ping, between receiving damage blocking their shot on the server and the player's own shot, it will consider that the player managed to shoot.

    • The ability to accept apologies in return after a team kill incident occurs when the responsible player offered apologies has been added. Accepting apologies can be done easily, and when accepting an apology, all allies are notified in the in-game chat. The player will not be kicked from the match for the forgiven team kill.


    [h2]Locations and missions[/h2]

    With this update, weve reworked a bunch of maps as previously mentioned here. These changes were based on your feedback thank you very much for leaving it. In addition, the asset collision of ground force maps has also seen a massive rework, which overall will make maps feel better to play on.


    • Map corrections have been made based on your feedback during the Roadmap for the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, Jungle, Middle East.

    • The collision of assets on maps has been improved.


    Postponing some features

    Wed also like to let you know about some postponements to some features that we mentioned in our initial Roadmap. All 4 of these Roadmap features have been postponed to the Fourth update of the year (October-November 2023). Thank you for your patience while you wait for these changes.


    • Night battles can be selected by the player for matchmaking.
    • Skill bonuses in RP.
    • Improved target hit alert in aircraft battles wed like to talk about some of the details regarding this point. We have some plans for this mechanic that are radically different from our original announcement and we would like to get your feedback on it soon well release an article on it.
    • Keeping progress of the daily login reward in the PC version by collecting daily rewards in WT mobile.


    Thats all for now
    Once again, thank you for the feedback that you left during our open dev servers related to the economy changes as well as your patience waiting for these Roadmap changes. We fully appreciate the time you took to test and leave these comments on our forum. Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read.


    [ 2023-09-19 12:11:53 CET ] [ Original post ]

    Meet Major Update Sons of Attila!

    [previewyoutube=L1LzmQKl-tI;full][/previewyoutube]

    Welcome to Sons of Attila!

    A vast amount of vehicles, fixes and anticipated Roadmap additions have now been implemented! Flagship jets: F-16C Block 50, Barak II and MiG-29SMT, plus jets for other nations. Italy has gained the Hungarian branch, which includes 11 ground vehicles starting from the Csaba and ending at the KF41, as well as 3 helicopters. The first South Korean vehicle, the VIDAR which arrives as an export variant used by Norway also comes to the Swedish tree! The visual effects of wind, smoke and ammo detonations plus more have also been improved, as well as a rank VI Bluewater and 3 premium Battleships have arrived. Two new maps, including the return of Test Site 2271, are also here.

    Better yet, theres a ton of content waiting for you. Read below to find out more.

    [h3]Please feel free to leave your feedback on this Major update in the feedback thread by clicking here[/h3]


    Implemented features from the Roadmap
    Several Roadmap additions that you have been patiently waiting for have been implemented. You can see details about these changes in our separate news article here.

    Aircraft: Flagship jets and some cockpit makeovers!
    A handful of aircraft have arrived! Additions range from the top of the line jets like the F-16C Block 50, Barak II and MiG-29SMT for the US, Israel and USSR, to the interesting He 115 C-1 flying boat for Germany. For Britain, a handy Sea Harrier comes to the research tree as well as brand new cockpits for 3 Spitfire variants. Italy has received the welcomed AV-8B Plus, France the speedy Super Etendard, and Sweden the Rd Adam premium aircraft, plus the T 2. Theres certainly plenty of aircraft to choose from, the list is below.




    Ground vehicles: The Hungarian ground branch!
    23 interesting vehicles arrive! Britains top tier capability has expanded with the addition of the Bhishma as a squadron vehicle, and USSR has received the TO-55 premium flamethrower capable tank. Italy has gained the Hungarian ground forces branch, starting from the Csaba and ending up at the capable KF41, which is the icing on the cake that tops off this line, and China the MBT-2000. France gets the ATGM-capable AMX-10M, and Sweden gets a new premium, the VIDAR, which features a 155mm gun, capable of wreaking absolute havoc in matches. The full list of ground vehicles is below.




    Helicopters: The Hungarian helicopter branch!
    A new branch and overall 7 helicopter additions come to the game! The formidable OH-58D attack helicopter for US and China and the Mi-8TB and TV for Germany and USSR respectively. Italy gets 3 Hungarian Mi-24 variants, including the premium Mi-24P which will certainly help complement the Hungarian ground forces lineup in the Italian tree. Moreover, weve created a bunch of new unique sounds for several helicopters.




    Naval vehicles: Rank VI Bluewater, and premium Battleships!
    Bluewater research trees are expanding to rank VI! With this, the new USS Texas and alongside this, rank V premium Battleships: USS Arkansas, SMS Nassau, and Marat! Ever wanted to play with beautiful big ships? Nows your chance. Japan has also received some slight changes to the reserve ship in Bluewater, the new IJN Momi. The full list is below.



    New mechanics and stunning visual effects!
    Weve been working hard on improving the graphic effects in War Thunder! In this update, youll be able to see the following improvements while in battle: new trees and wind effects, shots and explosions, destroyable ammo, aircraft voice warning systems (say hello to Bitchin Betty!), updated RWR and a realistic HUD for helicopters. All of these changes will help to enhance the visuals and overall feeling of the game in all areas of battle.




    New locations: A map for aircraft and ground battles!
    We worked on an aircraft map that was to be located in Southeast Asia. Rocky Pillars comes to the game, and we cant wait to see how aircraft combat will play amongst the large, well, rocky pillars. For ground battles, weve made some improvements to Test Site 2271, which now returns to the map rotation after its initial release in the Atomic Heart event. This map has been improved based on your feedback thank you and enjoy!




    Theres much more
    Alongside the usual additions of vehicles, mechanics and bug fixes, weve got some other misc features. Vehicle photographs on stat cards now shine in a clear and uniform manner, allowing you to better see what a vehicle looks like. Useful information has been added to each vehicles modification window this includes information about tier bonuses, and a useful bar to see the progress of how much modification RP is needed as a number and a percentage. Oh yeah, weve also adjusted a ton of vehicle sounds.

    Download the update and join the battle!

    https://store.steampowered.com/app/236390/War_Thunder/


    [h3]Changelog for Update 2.29.0.24 the Major Update[/h3]

    Not all changes have been listed in this Steam post just the main ones. Check out the post on our website for a full list. Enjoy!

    New vehicles

    [h2]Ground vehicles[/h2]
    [h2]USA[/h2]

    [h2]Germany[/h2]

    [h2]USSR[/h2]

    [h2]Great Britain[/h2]

    [h2]Japan[/h2]

    • TKX (P)

    [h2]China[/h2]

    [h2]Italy[/h2]

    • Hungary tree:
    • Csaba
    • Turan I
    • Zrinyi II
    • Turan III
    • ZSU-57-2
    • ZSU-23-4
    • 2S1
    • BTR-80A
    • T-72M1
    • Leopard 2A4
    • KF41

    [h2]France[/h2]

    [h2]Sweden[/h2]

    [h2]Israel[/h2]

    • Imp.Chaparral

    Aircraft
    [h2]USA[/h2]

    [h2]Germany[/h2]

    [h2]USSR[/h2]

    [h2]Great Britain[/h2]

    • Sea Harrier FRS.1 (e)
    • Sea Harrier FRS.1 (Cockpit updated)
    • Spitfire Mk1, Mk2 and Mk5 (Cockpits updated)

    [h2]Italy[/h2]

    • AV-8B Plus

    [h2]France[/h2]

    [h2]Sweden[/h2]

    • A32A Rd Adam (Premium)
    • T 2

    [h2]Israel[/h2]

    Helicopters
    [h2]USA[/h2]

    [h2]Germany[/h2]

    • Mi-8TB

    [h2]USSR[/h2]

    [h2]China[/h2]

    • OH-58D

    [h2]Italy[/h2]

    • Mi-24V
    • Mi-24D
    • Mi-24P (Premium)

    Naval
    [h2]USA[/h2]

    • USS Arkansas (Pack)
    • USS Texas

    [h2]Germany[/h2]

    • SMS Nassau (Premium)
    • Drache

    [h2]USSR[/h2]

    • Marat (Pack)

    [h2]Japan[/h2]

    • PT-808
    • IJN Momi (Reserve)

    [h2]Italy[/h2]

    • Impetuoso

    New locations and missions

    • Rocky Pillars (for aircraft)
    • Test Site 2271 (for mixed battles)

    Location and mission updates

    • The quality of fences and grill bars on most maps has been significantly improved.
    • The collision models of bamboo and fences on the Japan map have been fixed.
    • Map corrections have been made based on your feedback during the Roadmap for the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, Jungle, Middle East.
    • The collision of assets on maps has been improved.

    Aircraft RB and AB

    • New logic has been applied to anti-aircraft guns on the ground. Now, they should not fire at aircraft that have not attacked ground vehicles after respawning, and are not carrying bombs or rockets. Anti-aircraft guns at airfields still fire at all targets without considering their type of danger to the ground.
    • The presets for bomber and ground attack aircraft for Cover missions have been adjusted. This is so aircraft utilized in the game better match the aircraft used by players.
    • New logic has been applied to anti-aircraft on airfields that are radar capable. Now, radars will only turn on if there is an enemy nearby, so that allied players are not misled by the constant tracking signals.
    • In missions where AI ground attack aircraft are, their arrival is now 2 minutes later.

    [h2]Enduring Confrontation[/h2]

    • A bug that caused airfield modules in some situations to be destroyed with fewer explosives than intended has been fixed.
    • New logic has been applied to anti-aircraft guns on the ground. Now, they should not fire at aircraft that have not attacked ground vehicles after respawning, and are not carrying bombs or rockets. Anti-aircraft guns at airfields still fire at all targets without considering their type of danger to the ground.
    • New logic has been applied to anti-aircraft on airfields that are radar capable. Now, radars will only turn on if there is an enemy nearby, so that allied players are not misled by the constant tracking signals.

    [h2]Ground Vehicle model, damage model, characteristic and weaponry changes:[/h2]

    • Mechanics for reloading guns when the loader has lost consciousness when the reload was almost finished have been added.
    • For guns that reload single-piece ammunition, if the reloading progress exceeds 80%, the progress is not reset if the loader loses consciousness, and continues after the loader is replaced. If there are no crew members remaining in a vehicle to replace the loader, then after the loader becomes unconscious, reloading is stopped for 3 seconds and then continues, but then with a penalty to the reloading time.
    • For guns that reload two-piece ammunition, the reloading progress does not reset below 50% if it has already reached or exceeded this number (this is because the projectile is considered to already be loaded). The rest of the behavior (when there is no loader replacement) corresponds to the case of single-piece ammunition loading.
    • Bfw. Jagdpanther G1 the ball machine guns armor has been fixed.
    • Brummbar an armor gap between the hull front and upper glacis has been fixed.
    • SANTAL the driver view being obstructed has been fixed.
    • ZTZ99-III the lower plate armor has been fixed.
    • Strv m/42 EH, Ikv 73 the position of the gunners optics has been corrected.
    • Centurion Mk.2 a gap in the armor around the turret ring has been fixed.
    • M728 CEV the position of the gunners optics has been corrected.
    • Object 435 gaps in the armor around the turret ring have been fixed.
    • T-80B a bug in the roofs turret armor that caused shrapnel fragments to penetrate has been fixed.
    • Type 63 the placements of stored shells have been corrected.
    • Strf 9040C the ammunition of the 40 mm gun has been reduced from 234 to 120 shells. Source: "CV 90 Stridsfordon 90 Photo Guide - Swedish Arms Historical Society"
    • T14 smoke grenade launch has been added.
    • Object 120 the placements of the shells have been corrected.
    • Challenger 1 Mk.2, Challenger 1 Mk.3, Challenger 1 Mk.3 DS converted to volumetric armor, changed some arrangements in X-ray mode: repositioned some components, added mechanisms for gun elevation and turret traverse, and the gunners thermal imaging sight is now tracks the gun.
    • Puma IFV the way the first ammo stowage works has been fixed. Now, destroying the turret stowage leads to the destruction of the first stage ammunition (except for the shot that is already loaded in the gun barrel), and the inability to fire. Then, after waiting for replenishment to begin, the first stage ammunition will be replenished from the stowage inside the fighting compartment.
    • The models of shaped charges and multi-purpose with a radio fuse (M830A1) rounds in the hit camera and protection analysis in the hangar have been updated.

    [h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes:
    Weaponry[/h2]

    • 20 mm HO-5 shell the explosive content has been increased from 4 grams to 4.53 grams. The explosive type has been changed from PETN to RDX Source: Japanese ammunition leaflets, 1945. Report no. 12-b(56), USSBS Index Section 6.
    • 30 mm XM140 the amount of explosives has been increased from 27 grams to 30 grams. The explosive type has been changed from Composition B to HMX. Source: FM1-40 - Helicopter Gunnery - February 1973. TM 9-1385-51 - Ammunition (Conventional) For Explosive Ordnance Disposal - February 1967.
    • Type 23-2K 23 mm the amount of explosive AX-I-2 in the cartridge has been increased from 11 grams to 16.65 grams.
    • Type 23-3 23 mm muzzle velocity increased from 700 m/s to 715 m/s.
    • 20 mm MG C/30L a bug that caused High-Explosive Incendiary (HEI) filler to be missing from the cartridge has been fixed.
    • Rb05 the smoke trail left behind has been made less voluminous and more transparent according to visual references, which will help with aiming.
    • Harrier GR.7 AIM-9M missiles have been added as an available option.
    • T2, T2 Early AIM-9P missiles have been added as an available option.

    Suspended weapon customization added to aircraft:

    • Tu-1, F8F-1, F8F-1B, F8F-1B (France), IAR-81C, Re.2005 serie 0, SM.92, Ro.57 Quadriarma, Beaufighter Mk.X, Firebrand TF.Mk.IV, F4U-4, F4U-4B, SAAB B17B, SAAB B17A, SB2C-4, SB2C-5, PBY-5, PBY-5A, Ju 87B-2, Ju 87R-2, Ju 87R-2 Libya, Ju 87R-2 (Italy), Ju 87D-3, Ju 87D-3 (Italy), Ju 87D-5, Sea Hawk FGA.6, Sea Hawk Mk.100, FW 190F-8, FW 190D-9, FW 190D-12, I-185 (-71), I-185 (-82), F6F-5, Hellcat Mk.II, F6F-5N, A2D-1, PV-2D, P-47D-22-RE, P-47D-25, P-47D-28, P-47M-1-RE, Thunderbolt Mk.1, P-47D-30, BTD-1

    Modification changes

    • FW 190D-9, FW 190D-12 the SC 250/SC50 and SC 500/SC 50 modifications have been removed. Any Research Points and Golden Eagles that were spent on these modifications have been returned to your account.
    • P-47D-22-RE the M8 Launcher modification has been moved from tier IV to tier I. A 250 lb AN-M57 bomb modification has also been added.
    • A-4E Early (M), A-4E, F-4E Kurnass the GBU-8/15 modification was replaced by the GBU-8.
    • Harrier GR.7 the AIM-9M modification has been added, and the AIM-9L modification has moved from tier 4 to tier 3 in the modification window. The AGM-65 modification no longer requires the unguided rocket modification to be researched. The modifications for regular bombs have been moved from tier 2 and 4 to tier 1 and 2 respectively.
    • T2, T2 Early the AIM-9P modification has been added. The AIM-9E modification has been moved from tier 4 to tier 3 in the modification window.
    • Ejection seat system has been added to the following aircraft: F-5 (all versions), Harrier GR.1 / GR.7 and AV-8 (all versions).

    [h2]Economy and research[/h2]

    • Dynamic repair costs have been enabled for low lifetime in matches: the shorter the lifetime of the vehicle, the lower the repair cost. The repair cost cannot exceed the maximum repair cost displayed on a vehicles stat card, which is a fixed repair cost that the vehicle had before the dynamic repair cost mechanic was introduced. If you exit a vehicle by yourself in a match, then the maximum repair cost for that vehicle will be applied, regardless of the time spent in battle with that vehicle.
    • Information about the repair cost of a vehicle depending on its lifespan has been added to the vehicles stat card.
    • The cost of researching and purchasing aircraft, especially in ranks V-VII has been reduced. The following parameters are being reduced specifically: the RP cost of aircraft, the total RP cost of modifications, the SL cost of aircraft, the SL cost of crewing the aircraft, the price of purchasing an expert crew, and the total SL cost of purchasing modifications.
      A table with the summarized changes is available for you to look through.
    • The research trees for vehicles have been condensed and reworked. A large number of vehicles have been grouped together; the RP required for researching vehicles in groups has been halved (except for the first one), some trees have been significantly reworked regarding vehicle placement. These changes have also affected some of the economic parameters of vehicles thatve changed.
      A table with the summarized changes is available for you to look through.
      A table with the detailed changes is available for you to look through.
    • The economic parameters of helicopters have been revised: firstly, the purchase price of helicopters and the purchase price of modifications has been revised, with the latter being significantly reduced for most helicopters. In addition to this, other economic parameters have also been revised to ensure similar helicopter progression across all nations in the game.
      A table with the summarized changes is available for you to look through.
    • The progression for Bluewater ships has been revised: Rank VI has been added to research trees, and the positions of a large number of naval vessels at ranks I-V have been changed. At the same time, the progression parameters for naval vessels of ranks II-V of both Bluewater and Coastal fleets have been revised: the vessel RP cost, modification RP cost, the SL cost of the vessel, the SL cost of crewing the vessel, the price of purchasing an expert crew, and the total SL cost of purchasing modifications.
      A table with the summarized changes is available for you to look through.
      A table with the detailed changes is available for you to look through.
    • IJN Momi is now the new reserve ship in the Japanese Bluewater fleet research tree. Because of this, IJN Mutsuki has been moved to the parallel branch in rank I.

    [h2]Customization[/h2]

    • A bug that caused the order of completing ship camouflage tasks to be incorrect has been fixed. The correct order for obtaining ship camouflages is now as follows: first youll receive the solid/monochrome color camouflage, and then the spotted deforming camouflage.
    • The Quadricolor spotted camouflage has been added to small boats in the German Coastal fleet research tree.
    • Player icons for the Italian and French fleets have been added.
    • New achievements have been added to Gaijin.net.
    • A new type of ship customization has been added Ship Flags. Obtained flags can be used on any ship. Ship flags are also available for completing tasks and for Golden Eagles.
    • The conditions for completing tasks for obtaining camouflages for vehicles have been significantly revised:

      • The progression of calculated values for obtaining camouflage relative to the economic ranks of vehicles has been modified.
      • The progress for obtaining camouflages for all vehicles has been adjusted. Taking into account ranks and multipliers for the type of vehicle and game mode, the requirements have become lower for most camouflages.
      • Multipliers for types of vehicles and game modes for completing tasks have been changed. Now, in the unlock conditions for camouflages, it is now indicated how many progress points for obtaining a camouflage are awarded for performing certain actions.
      • The frequency for obtaining the next camouflage for vehicles has been reworked. The step for obtaining the last camouflage has been increased, but for most camouflages, the final values in all modes has remained lower than the old system.
      • The conditions for obtaining the first camouflage for vehicles has been reduced from 70% relative to the base value to 50% (provided that two or more camouflages are available for the vehicle with a task).

    [h2]Interface[/h2]

    • Vehicle photographs in the stat card have been replaced with a new, uniformed style.
    • In the helicopter HUD, the azimuth scale now includes the display of laser designation sources.
    • In the ship Protection Analysis, aircraft have been added as a Threat.
    • Short video animations to illustrate how modifications work have been added to the popup when hovering over a vehicles modification.
    • Information about the research progress of each modification rank and the size of the bonus in RP that the player will receive for researching a vehicles modifications at each rank has been added to a vehicles modification window. Information about bonuses of each rank if the bonuses have already been received has been added. Information about the research progress of all modifications in percentage and absolute terms has been added.

    [h2]Game mechanics[/h2]

    • The favored killer mechanic has been added: in the case of a small difference in time within the player's ping, between receiving damage blocking their shot on the server and the player's own shot, it will consider that the player managed to shoot.
    • During Aircraft mini-events in Ground Arcade Battles, escort fighters (fighters from the team whose player initiated the event using a strike or bomber aircraft) are now cancelled if no enemy player joined the mini-event to conduct an interception. Points are not spent when the deployment is cancelled, and can be used after the current mini-event finishes.
    • The ability to accept apologies in return after a team kill incident occurs when the responsible player offered apologies has been added. Accepting apologies can be done easily, and when accepting an apology, all allies are notified in the in-game chat. The player will not be kicked from the match for the forgiven team kill.
    • All external ammunition on vehicles, which include smoke canisters on ground vehicles and bombs on aircraft pylons can now be hit by enemy fire that will cause an effect, whether it be an explosion or the spread of smoke.
    • 3D decorations on vehicles can now be hit and destroyed by enemy fire. Fire from allies can only damage decorators in modes with team damage enabled.

    [h2]Graphical[/h2]

    • The branches and trunks of trees now move and bend according to the same wind force that affects fumes and weather.
    • New effects for the discharge of powder gasses after every shot has been added.
    • Extended bursts of fire using machine guns or cannons now cause the barrel to turn red due the heat caused.
    • The visual effects of hits on enemy vehicles and explosions have been improved. Dust raised from the ground after blast waves has been added.
    • The visual effects of detonating smoke ammo has been improved both when intentionally launching smoke grenades as well as when smoke is hit by enemy fire.
    • The number of wires for anti-tank guided missiles has been specified, and versions with two wires have been added.
    • New visual effects of fuel ignition when a tank is penetrated has been added.
    • New effects for gas flares have been added.
    • Vegetation destruction effects have been improved.
    • New weather presets have been added Fog, Low Thunderclouds, Low cloud cover. The settings for existing weather presets have changed.
    • Added dynamic LUT post-effect settings change depending on the lighting conditions, to make the game more pleasant in high-contrast lighting conditions (such as morning/evening).
    • Updated decals for hits of high-explosive and armor-piercing ammunition on thin metal materials.

    [h2]Sound[/h2]

    • Helicopters have now been given a variety of engine and rotor sounds. Unique sounds have been created for the Eurocopter Tiger, UH-1 (AH-1), Bo-105, Sa-313, and Mi-4. New sounds were also added for the AH-64, Mi-24 (Mi-28) and Z-19. The new Mi-8TV and OH-58D helicopters have also received their own sounds. Helicopters that have a fenestron (such as the Z-19, Z-9W, and Sa-341f) have also received their own unique sounds.
    • The sounds of engines and tracks of ground vehicle white noise has been reduced. This means that the sound of your own engine will be distinguishable at a good auditory level without interfering with the hearing of the surrounding environment. Engine RPM sounds have also been made better. Additionally, enemy engine sounds and tracks have been made more distinct, since their sounds somewhat smeared the sense of direction across the environment.
    • The sounds of engines and tracks of enemy and allied ground vehicles are now divided into separate groups. Previously, enemy and allied ground vehicles sounded exactly the same, but now the control of enemy and allied vehicle sounds is independent, giving you the ability to increase the sound of enemy vehicles.
    • The German and British voice acting of crews in ground vehicles have been updated and the text has been corrected.
    • U.S. Naval vessel crews have been given a unique voiceover, which is different to a British Naval vessel crew.
    • The following quick messages for teammates (Pressing the the T key on keyboard) are now voiced for the Russian, Polish, French, German, Japanese and English interface languages: request for an air attack target, request for air support, request for air reconnaissance, request for repair assistance, target marking from a reconnaissance drone, command target designation for an air target.
    • Some aircraft now have speech informants (Rita and Betty). Rita is available for the Ka-50, Ka-52, Mi-28, Mi-24V, Mi-24P (except the German version), Mi-28 (except the Swedish version), Mi-8 and the MiG-29. Betty is available for the F-16 and AH-64D.
    • The sound of Betty's voice announcer messages "altitude" and "critical altitude" has been fixed, as it was noted that these words were pronounced with the wrong accent.
    • RWR now has a separate volume slider in the sound settings menu.
    • Voice announcers now have a separate volume slider in the sound settings menu.
    • A new option has been added for voice announcers to disable the sounds for them from outside the cockpit (3rd person) in the sound settings.
    • Damage to aircraft from nearby shell bursts with proximity fuses is now audibly represented. Additionally, close-range bursts are now more audible from the cockpit.
    • The sound of enemy and allied jet engines when having the sonic boom effect enabled in the settings has been fixed.


    [ 2023-09-19 11:47:13 CET ] [ Original post ]

    Barak II: Lightning Over The Desert



    In the Sons of Attila major update, an Israeli modification of the F-16D two-seater fighter jet, lock and loaded to use modern high-precision weapons, will come to the top of the Israeli aircraft research tree as a flagship jet!

    [h2]Barak II, jet fighter, Israel, rank VIII[/h2]

    Features:


    • Excellent performance characteristics.
    • Modern avionics.
    • Expanded arsenal of guided weapons.



    The two-seat F-16D Block 40, named by Israel as the Barak II, is a flagship jet that will be the most advanced aircraft in the Israeli aircraft research tree when the upcoming Sons of Atilla major update is released! Today, were going to talk about the features of this aircraft and some of its differences between similar US variants. Lets dive into the details!

    Unlike the F-16C, Israel will receive the two-seat version, which is one of the best modern jet fighters. The Barak IIs engine has a slightly higher afterburner thrust than the US single-seat version, but due to its higher take off weight, it loses some thrust-to-weight ratio. Nevertheless, the Barak II is almost identical to the F-16C in terms of top speed and climb rate, and combining this with its excellent acceleration and great maneuverability means that it will be a formidable force to play with and against in all game modes!




    The Barak IIs radar is the same series of radar as the F-16Cs, as well as its RWR, which is identical to its American counterpart both of these devices will ensure that you have the most up-to-date tracking information about threats in your matches. Oh, and not to forget, last week we published a detailed dev blog about updated RWRs, to be sure to have a look if you missed it.

    Lets move onto the Barak IIs weapon capability! Unlike the US version, the Barak II will receive the AIM-9P air-to-air missile with a rear-aspect IR seeker. In addition to this, a more advanced AIM-9L and AIM-9M and the heavier AIM-7M Sparrow also being present. Youll also have brilliant electronics at your disposal, including a helmet-mounted target designation system. Moving onto what can be fired at ground vehicles. The Barak II receives the GBU-15(V)2/B guided bomb that has a thermal imaging seeker, and with the help of the LITENING II targeting pod, Paveway II bombs the GBU-12 (8 in total!), the GBU-16 and GBU-10 can also be carried!




    As for unguided weaponry, these are similar to the payload on the F-16C variant regular bombs, incendiary as well as high-drag tail fin bombs with a large total weight. All of these weapons, as well as the 20 mm cannon, are very conveniently controlled by a ballistic computer. When flying the Barak II, youll certainly encounter some air-to-air missiles tracking and following you, and therefore this aircraft can also carry 200 countermeasures more than the F-16C, which only carries 120.




    The Barak II will appear at the top of the Israeli aircraft research tree with the release of the upcoming Sons of Atilla major update. Were currently finalizing and preparing for this update, but until then happy flying and see you soon!


    [ 2023-09-18 14:02:28 CET ] [ Original post ]

    A Decal and Two Fighters to celebrate the U.S. Air Forces Birthday



    The history of American aviation goes back to the beginning of the 20th century, but the U.S. Air Force became an independent branch of the Armed Forces only after World War II on September 18th, 1947. Air Force Day was established the same year but it was celebrated only for a couple years, because in 1949, Armed Forces Day was established that united the celebrations of all branches of the U.S. military.

    [h2]Bostwicks P-47M-1-RE and Wetmores P-51D-10 are temporarily available for Golden Eagles[/h2]

    [h3]

    When: From September 18th (10:00 GMT) until September 21st (10:00 GMT).
    [/h3]





    [h3]About the aircraft[/h3]

    • Bostwicks -47-1-RE feels best at high altitudes: it retains great maneuverability, climbs quickly and can carry a wide selection of suspended weaponry in addition to its eight Browning machine guns.
    • Wetmores P-51D-10 is a versatile fighter that specializes in boom n zoom attacks. It carries a lot of ammunition for its six machine guns tear your enemies apart without fear of running out!


    [h2]US Air Forces Day decal to celebrate the U.S. Air Forces Birthday![/h2]
    To celebrate, weve also got a special decal to commemorate this day.


    US Air Forces Day decal

    [h3]
    When: From September 18th (10:00 GMT) until September 21st (10:00 GMT).
    Task: Play 3 battles using American aircraft to receive the US Air Forces Day decal.
    [/h3]


    • You must use a minimum of rank III.
    • Your activity must not be below 70%.


    Additional details:

    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays US Air Force Birthday.
    • You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-09-18 12:08:51 CET ] [ Original post ]

    Screenshot Competition - Small Caliber!



    Welcome to the 85th War Thunder Steam Screenshot Competition!

    You shared wonderful screenshots with us last week! We loved seeing your vehicles in the day, and in the dim moonlight. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 85th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen85. You have time until 22.09.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle with an armament of 13mm or less!
    • You must add the #WTscreen85 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 84th edition - The Sun and the Moon![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3034094208
    https://steamcommunity.com/sharedfiles/filedetails/?id=2943404542
    https://steamcommunity.com/sharedfiles/filedetails/?id=3034534872

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3034205638
    https://steamcommunity.com/sharedfiles/filedetails/?id=3033648391
    https://steamcommunity.com/sharedfiles/filedetails/?id=3033225060

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-09-16 05:00:16 CET ] [ Original post ]

    Heinkel He 115 C-1: The Flying Magician



    The He 115 is a German twin-engined seaplane, developed by Heinkel in the mid 1930s, which saw widespread use during operations in WWII. Soon, the He 115 will arrive in one of its later modifications to the early ranks of the German aviation tree as part of the next major update Sons of Attila!

    Briefly: A late modification of a twin-engine German seaplane design, sporting a formidable weapons arsenal for an aircraft of its class.

    [h2]He 115 C-1, seaplane, Germany, rank I[/h2]

    Features:


    • 15mm cannon.
    • Versatile ordnance.
    • Low speed.



    Arriving in the upcoming Sons of Attila major update, the He 115 will be added to the German aviation tree in one of its later variants: the C-1 modification. Lets take a closer look as to what this modification has to offer!

    Being a seaplane, the He 115 is equipped with a pair of BMW 132K radial engines, producing 960 HP each. As a result, the He 115s robust engines are less susceptible to damage and can withstand more combat damage before failing, but due to their mediocre power output and the aircrafts relatively high weight, the He 115 C-1 can only reach a top speed of around 310 km/h at low altitudes.




    Naturally, the He 115s low top speed makes it vulnerable to interception from much faster and more agile fighters. To counter this however, the He 115 is fitted with a pair of defensive machine guns, with one being mounted in the nose turret, and another on the dorsal position. This modification of the He 115 also comes with an additional trick up its sleeve. Namely, engineers fitted the aircraft with a pair of fixed machine guns, mounted on the rear ends of the engine nacelles. While it may prove difficult to score an aerial victory with them, these machine guns may just be enough to catch enemies off guard and make them break off the pursuit!

    Did you know? During testing, the He 115 set a total of eight world records for seaplanes during its closed circuit tests of 1,000 and 2,000 kilometres respectively.





    So what about the He 115 C-1s offensive capabilities then? Unlike the original variant of this aircraft, this later modification is fitted with a deadly 15mm MG 151 cannon, mounted on the underside of its nose, capable of shredding light enemy aircraft to pieces with just a few well placed shots. Furthermore, surface targets also wont remain spared by the He 115. In fact, the aircraft can carry a couple of 250 kg conventional or incendiary bombs or a single 500 kg bomb, as well as a torpedo for naval targets.



    The He 115 C-1 will soon be making its way to the German aircraft research tree in the upcoming Sons of Attila major update! Also, an early version of this aircraft, designated T-2, will also be added to the Swedish aircraft research tree as well. In the meantime, be sure to follow the news for the latest information regarding the upcoming update. Until then, clear skies and happy hunting pilots!


    [ 2023-09-15 19:52:07 CET ] [ Original post ]

    RAF Spitfires and a Decal available for Battle of Britain Day



    On September 15th, 1940, the decisive Battle of Britain took place over the skies of England, with the defenders being victorious. After this defeat, Germany reconsidered its plans for an invasion and instead began nightly bombings of the defiant island nation of Graet Britain.

    [h2]Plagis Spitfire LF Mk.IXc and Prendergasts Spitfire FR Mk.XIVe are temporarily available for Golden Eagles[/h2]



    To celebrate the major victory on the 15th of September 1940, Yannis Plagis Spitfire LF Mk.IXc and James Prendergasts Spitfire FR Mk.XIVe are temporarily available to purchase for Golden Eagles.

    When: From September 15th (12:00 GMT) until September 18th (12:00 GMT).




    [h3]About the aircraft[/h3]

    • Plagis' Spitfire LF Mk IXc is the perfect all-around fighter aircraft in and around rank IV. This Spitfire variant has a fantastic climb rate, capable of reaching high altitudes before any enemy presence is felt. With excellent maneuverability, this Spitfire certainly packs the punch against any other aircraft at this rank.
    • Prendergasts Spitfire FR Mk.XIVe is great at boom n zoom attacks, thanks to its ability to rapidly climb, and impressive speed!


    [h2]Battle for Britain decal to celebrate Battle of Britain Day![/h2]
    To celebrate, weve also got a special decal to commemorate this day.


    Battle for Britain decal

    When: From September 15th (12:00 GMT) until September 18th (12:00 GMT).
    Task: Win 3 battles using British aircraft to receive the Battle for Britain decal.


    • You must use a minimum of rank III.
    • Your activity must not be below 70%.


    Additional details:

    • You can complete the task in random battles, except for Enduring Confrontation missions, [Assault] mode and Helicopter PVE battles.
    • Track your progress in the hangar by clicking Nickname Achievements Holidays Battle of Britain Day.
    • You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-09-15 14:58:59 CET ] [ Original post ]

    The YP-38 is back for the Anniversary of its first Flight!


    The YP-38, a prototype of the American heavy two engine fighter Lockheed P-38 Lightning, took to the skies for the first time on September 17th, 1940. The P-38 was the only aircraft that was mass produced in the US throughout the entire World War II. It was actively used as a fighter on the Pacific Theatre, and also did a lot of reconnaissance over Europe.

    [h2]The YP-38 is temporarily available for Golden Eagles [/h2]

    When: From September 15th (11:00 GMT) until September 18th (11:00 GMT).

    About the aircraft


    • Thanks to its good climb rate, the YP-38 is best suited for boom n zoom attacks, and its 37 mm frontal cannon can demolish a wing or a fuselage of an enemy aircraft in a single hit!


    [ 2023-09-15 13:06:37 CET ] [ Original post ]

    Leclerc AZUR: Action In Urban Areas



    A special version of the already well-known Leclerc MBT! The AZUR variant is fitted for urban combat environments, and will be coming to the French ground forces tree at the end of the Leclerc MBT line in the Sons of Attila major update!

    [h2]Leclerc AZUR, MBT, France, rank VII[/h2]

    Features:


    • ERA protection on the hull sides.
    • Shaped charge protection around the engine compartment.
    • Roof-mounted 7.62 machine gun.



    In the upcoming Sons of Atilla major update, the imposing Leclerc AZUR tank will be at the top of the MBT line in the French ground research tree. What does this vehicle have to offer? Just like the recently announced Leopard 2 PSO for Germany, the AZUR was developed specifically for urban combat. Lets dive into the details!




    Urban combat involves close-range engagements with the use of anti-tank missiles that are used by infantry. Therefore, tanks that fight in these areas must have adequate protection from enemy infantry at close ranges as well as good visibility in tight areas. Based on these requirements, the AZUR kit for the Leclerc was developed. Comparing it to the S2 version that you may already be familiar with, the Leclerc AZUR receives additional protection on the side of the hull in the form of ERA blocks, and cage armor to protect the rear mounted engine from shaped charge ammunition. In addition to that, there is a handy little 7.62 mm remote-controlled machine gun on the roof turret!




    The addition of this extra protection means that youll have an increase in defense against shaped charged rounds, such as HEAT-FS. Aside from that, the Leclerc AZUR still retains its powerful main advantages good protection at the front and sides of the turret, good mobility and an accurate and powerful 120 mm gun with an autoloader. And thats not all the ammunition that can be carried is also the same as the already formidable Leclercs, which includes HEAT-FS as well as two APFSDS rounds. The best round has a base penetration value of over 570 mm!




    This notable addition of the Leclerc AZUR will be waiting for you in the French ground research tree, and will arrive very soon as part of the upcoming Sons of Attila major update. Until then, enjoy your matches and see you soon!


    [ 2023-09-14 16:05:45 CET ] [ Original post ]

    Updated RWR More realism and features!



    Today, were going to tell you about the work that we have been doing to improve Radar Warning Receivers (RWR)! These improvements will come to the game very soon in the next major update, Sons of Attila!

    Radar Warning Receivers are an important part of aircraft that are located in the higher ranks of planes and helicopters. Weve collected a lot of feedback from you, as well as suggestions and wishes in regards to RWR, and as a result weve undertaken a vast amount of work to drastically improve this part of the game.

    In general terms, the improvement of RWR (Radar Warning Receiver) was aimed at effectively replicating the functionality of various individual RWR systems. In Realistic and Simulator modes, RWRs now have detectable frequency ranges, while some older RWRs lost the ability to distinguish tracking mode from simple illumination; some RWRs no longer differentiate between pulse-Doppler and pulse radar signals.

    Depending on the RWR model, targets are identified in a different way, depending on signal types and carrier types, up to full identification of the radar carrier based on database information. The most advanced RWRs are even capable of detecting launches of missiles with semi-active warheads, as well as anti-aircraft missiles in "silent" mode, i.e., with a SAM's radar turned off, based on the radio commands sent to the missile en route to the target.

    Now, let's go into a bit more detail!

    [h3]Important note! All of these current lists and operating particulars are not final, and all may be expanded and further clarified in the near future.[/h3]


    [h2]Individual Frequency Ranges[/h2]

    For each RWR model in the game, we have set up an actual range of operating frequencies. Therefore, the success of detecting radar emissions is now dependent on whether the frequency range of the RWR overlaps with the radar's operating frequency. It's very easy to find out the radar's working frequency range they are displayed in X-ray mode in the hangar when you hover the cursor over the pilot figure. This aspect of the RWR's frequency range is only relevant in RB and SB modes; in AB mode, all RWRs are still capable of detecting all emission frequencies from all radars. Below you will find a list of radar warning stations and examples of aircraft on which they are used, indicating the working frequency ranges. For convenience, we will be using Western frequency range classification (bands).



    [h2]RWR Frequency Bands for Various Aircraft[/h2]

    SPO-2 (Su-7B): I-band
    SPO-10 (MiG-21SMT): H-J bands
    SPO-15 (MiG-29): G-I bands
    Detecteur (Mirage IIIE): I-J band
    f95 (Saab A32): I-band
    APP-27 (AJ37): E-J bands
    APP-73 (JA37): I-J bands
    AN/APR-25 (F-4C), AN/APR-36 (A-4E): E, G, I bands
    AN/ALR-45 (F-14A): E-J bands
    AN/ALR-46 (F-4E): E-J bands
    AN/ALQ-73 (F-104S ASA): I-J bands
    AN/ALR-56M (F-16A): E-J bands
    AN/ALR-67 (F-14B), AN/ALR-69 (A-10A): C-J bands
    ARI 18241-1 (Tornado ADV): C-J bands
    AN/APR-39 (AH-64A/D): C-M bands

    [h2]Tracking Mode Detection[/h2]

    Some older warning stations will now be unable to detect the target tracking mode of the radar. The target will be constantly displayed on the indicator but will no longer feature a dashed line or a special continuous audio signal. For more modern RWRs, the active tracking mode will still be indicated by a dashed line from the center of the indicator to the source of the emission, with a TRACK message appearing above the indicator.



    List of stations that have lost the ability to detect tracking mode:

    SPO-2 (Su-7B)
    SPO Mirage IIIE
    f95 (Saab A32)
    APP-73 (JA37)
    AN/APR-25 (F-4C)
    AN/APR-36 (A-4E)
    AN/ALR-45 (F-14A)

    [h2]Detection of Pulse-Doppler Signals[/h2]

    Depending on the generation, some stations dont have the ability to detect pulse-Doppler signals. Now, in Simulator mode, a number of older RWRs have also lost the ability to detect pulse-Doppler signals. In Realistic and Arcade modes, stations will not be able to directly identify such radars but will still be able to detect them.




    A pilot is warned about the pulse-Doppler signal and its direction.

    Here is a list of such stations:

    SPO-2 (Su-7B)
    SPO-10 (MiG-21SMT)
    SPO Mirage IIIE
    f95 (Saab A32)
    AN/APR-25 (F-4C)
    AN/APR-36 (A-4E)
    AN/ALR-45 (F-14A)
    AN/ALQ-73 (F-104S ASA).

    [h2]Radar Tracking[/h2]



    Simple Radar Warning Receivers previously only provided the direction to the signal source each time it was detected. A marker would appear upon signal detection and soon disappear. For more advanced stations, such as the AN/ALR-46 (F-4E), AN/ALR-56M (F-16A), AN/ALR-67 (F-14B), ARI 18241-1 (Tornado ADV) and AN/APR-39 (AH-64A/D), we recreated tracking for each source and its relative movement on the indicator, with the marker constantly present on the display. When a new target is detected, its marker will be circled.

    [h2]Target Identification[/h2]

    In reality, some RWRs can, to some extent, identify radar carriers. This capability also depends on the generation and the specific model. For example, older models were completely devoid of identification capability. More modern RWRs through lamp indicators, allowed the opportunity to approximately identify different types of targets, although in situations where multiple targets were involved, it was very difficult to understand precisely which target was identified and in which direction. Finally, the most advanced RWRs can identify targets directly on the indicator. The pilot gets a complete picture of the battlefield, and to avoid overlapping markers in tight arrangements, they blink alternately. It should also be noted that two nearby radars in this case can be identified as one. In the game, depending on the RWR model, targets are identified differently: from signal types and carrier types to identifying specific carriers, for example:

    AI (Air-to-Air) - Fighter
    PD (Pulse Doppler) - Pulse Doppler Radars
    A/D (Air Defense) - Air Defense System
    SAM (Surface-to-Air Missile) - SAM System
    AAA (Anti-Aircraft Artillery) - Anti-Aircraft Artillery

    [h3]List of equipment without target identification capability:[/h3]
    SPO-2 (Su-7B), SPO-10 (MiG-21SMT), f95 (Saab A32).

    [h3]Target identification by lighting lamps under the RWR indicator:[/h3]
    AN/APR-25 (F-4C), AN/APR-36 (A-4E), AN/ALR-45 (F-14A), SPO-15 (MiG-29), APP-27 (AJ37), APP-73 (JA37), Detecteur (Mirage IIIE).

    [h3]Target identification on the indicator:[/h3]
    AN/ALR-46 (F-4E), AN/ALR-56M (F-16A), AN/ALR-67 (F-14B), ARI 18241-1 (Tornado ADV), AN/APR-39 (AH-64A/D).

    [h2]Missile Launch Detection[/h2]

    Some RWRs can detect the activation of target illumination channels when a target is locked by radar and illuminated by continuous-wave or pulse-doppler signal for missiles with a semi-active radar seeker. RWRs can also detect radio command transmission for semi-automatic Surface-to-Air missiles like Roland variants, and "Volna," "Tor," "Tunguska" SAMs. Even if the Surface-to-Air Missile (SAM) System operates in radio silence mode, meaning it tracks the target using optics and does not activate tracking radar, the RWR can detect commands sent to the anti-aircraft missile. RWR can also detect emissions from missile active radar seekers like the AIM-54. In the game, on aircraft with such advanced RWRs, pilots will see a blinking dashed line from the center in the direction of the radiation source with the text "LAUNCH" displayed above the indicator.


    The F-16C is locked on by the MiG-29 radar.


    The F-14A detects searching radar of enemy SPA.


    The pilot is aware of an enemy Pantsir-S1 searching radar that is operating nearby.

    [h3]List of RWRs capable of detecting missile launches with their particulars:[/h3]

    The following can only detect the launch of the S-125, or the "Volna" SAM from the destroyer Bravy.

    AN/APR-25 (F-4C)
    AN/APR-36 (A-4E)
    AN/ALR-45 (F-14A)

    The SPO-15 model present on the MiG-29, can detect illumination for radar-guided missiles, such as those used by the F-4, MiG-29, F-16 and F-104 variants.

    The following can detect illumination for radar-guided missiles, in addition to Roland SAMs of all variants, as well as "Volna," "Tor" and "Tunguska" missiles.

    AN/ALR-46 (F-4E)
    AN/ALR-56M (F-16A)
    AN/ALR-67 (F-14B)
    ARI 18241-1 (Tornado ADV)
    AN/APR-39 (AH-64A/D)


    [ 2023-09-13 16:05:14 CET ] [ Original post ]

    Super Etendard: Thirsty For Battle



    The Super Etendard is a fast and maneuverable aircraft that can be configured for all types of combat: ground strikes as well as air combat. This interesting aircraft will appear in the French research tree in the upcoming Sons of Atilla major update!

    [h2]Super Etendard, strike/naval aircraft, France, rank VII[/h2]

    Features:


    • High-thrust, but non afterburning engine.
    • Good maneuverability.
    • Targeting system.
    • Great arsenal.



    The Super Etendard is an excellent new attack aircraft for France, featuring guided weapons which are an immensely useful addition! This aircraft is a modified version of the popular Etendard IVM, which you may be familiar with, and will appear in the upcoming Sons of Attila major update. Lets see what else it has to offer!




    Developed as a modern carrier-based attack aircraft, the Super Etendard received some major improvements: these include a new radar as well as precision weapons. Thanks to the addition of the SNECMA ATAR 8K50 Power Plant, as well as having a low take-off weight, the Super Etendard is rather powerful, and therefore will become one of the fastest and most dynamic aircraft with a non-afterburning engine when it arrives in the game! Better yet, with its well-designed airframe, the Super Etendard is capable of withstanding very high speeds.




    Diving into the main differences between the standard Etendard and the new Super Etendard, which is its expanded armament capability. Thanks to the addition of a targeting pod, the Super Etendard can use up to 4 x GBU-12 Paveway II bombs. In light of that, dropping these bombs from long distances is easy, thanks to the targeting pods excellent zoom and laser guidance. Moving onto air-to-air combat capability: instead of AIM-9B missiles, the Super Etendard features the Matra R550 Magic 1 missile, which you may be familiar with from the Mirage series: they are maneuverable and are excellent at short-range air combat encounters! In addition to that, the arsenal of unguided weapons rockets and bombs are controlled by a ballistic computer. Unlike the previous Etendard version, the Super Etendard can also carry countermeasures, having more than 200 in total. Besides that, the same guns remain in the form of 2 x 30 mm DEFA 552A cannons, which have no problem destroying lightly armored vehicles, but on the other hand, only have 125 rounds per gun.



    The dynamic and easy to handle Super Etendard will be waiting for you in the French research tree in the upcoming Sons of Attila major update. The update is coming soon, so keep an eye on the news!


    [ 2023-09-12 16:09:33 CET ] [ Original post ]

    Screenshot Competition - The Sun and the Moon!



    Welcome to the 84th War Thunder Steam Screenshot Competition!

    Your screenshots were very nice! We enjoyed seeing your most favorite vehicles in the game. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 84th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen84. You have time until 15.09.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a player vehicle and either the sun or the moon!
    • You must add the #WTscreen84 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 83rd edition - My Dearest![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3030085352
    https://steamcommunity.com/sharedfiles/filedetails/?id=3030166487
    https://steamcommunity.com/sharedfiles/filedetails/?id=3029811318

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3030543794
    https://steamcommunity.com/sharedfiles/filedetails/?id=3029533107
    https://steamcommunity.com/sharedfiles/filedetails/?id=3031599431

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-09-09 05:25:27 CET ] [ Original post ]

    MiG-29SMT: Strike From Beyond The Horizon



    The MiG-29SMT multi-role jet fighter will arrive at the top of the line in the Soviet research tree. This highly advanced combat aircraft will appear in the next major update, Sons of Attila!

    [h2]MiG-29SMT, jet fighter, USSR, rank VIII[/h2]

    Features:


    • Excellent performance.
    • Advanced air-to-air missiles.
    • Voice informer.
    • Lacks thermal vision.



    The new top of the line jet in the Soviet aviation research tree will please pilots with its advanced avionics, great missiles for air combat, and excellent flying capabilities. In the Sons of Attila major update, the MiG-29SMT will also be one of the first aircraft to feature a voice informer, known as Rita! Lets take a look at the details.




    The MiG-29SMT will certainly be a formidable force to fight with and against, as its capability in air and ground battles is superb. This variant does not have a separate sighting system for launching air-to-surface guided weapons, but does offer two new types of weaponry. These are the KAB-500Kr-E bombs, which have a television seeker that operate on the 'fire and forget' principle, as well as the Kh-29TD rockets that have a launch range of 35 km! Alongside this, youll be able to take traditional bombs, parachute retarded bombs, or incendiary bombs, as well as small, medium, S-8 and S-130 rockets into battle. Unguided weapons on the MiG-29SMT will be easy to use, thanks to markers from the ballistic computer, which precisely indicates where to release. Having said this, the MiG-29SMT lacks a thermal imager, which does make its CAS potential in ground battles a little lackluster comparatively.




    However, the main purpose of the MiG-29SMT is: aerial combat! The maximum speed of this aircraft is about Mach 2, combined with a great climb rate and impressive maneuverability, making this a remarkable plane to fly. The air-to-air missiles on the MiG-29SMT are capable of being used at medium and beyond-visual ranges. Therefore, compared to the regular MiG-29 the R-60M is not available, but in its place is the formidable R-73. In addition, the MiG-29SMT can carry the R-27T, R-27R, R-27ER and also the R-27ET, which has a lock range in all aspect of 4.8km and a speed of 5.8 M. At gunfighting ranges, the MiG-29SMT also comes equipped with a GSh-30-1 30 mm cannon.



    The MiG-29SMT will appear in War Thunder, very soon as part of the Sons of Attila major update! Thats all for now, be sure to follow the rest of our dev blogs, where well be showing more cool additions in the next update!


    [ 2023-09-08 16:02:10 CET ] [ Original post ]

    The KV-2 (ZiS-6) and a Decoration for Tankers Day!



    Armored and mechanized forces played a pivotal role in the USSR's victory in World War II. In their honor in 1946 a professional holiday of tankers and tank constructors was established. It is celebrated every second Sunday of September, commemorating the breakthrough of the Soviet armored forces during the East Carpathian Strategic Offensive that took place on September 11th, 1944.

    [h2]KV-2 (ZiS-6) available temporarily for Golden Eagles[/h2]

    To commemorate Tankers Day, Soviet heavy experimental tank KV-2 (ZiS-6) will be available for purchase for Golden Eagles from September 8th (13:00 GMT) until September 12th (07:00 GMT). Its pretty impressive: six crew members, decent speed and passability, and, of course, the ZiS-6 gun with shells that easily pierce the enemy armor and do a lot of damage.




    [h2]Tank helmet with NVG decoration[/h2]

    From September 8th (13:00 GMT) to September 12th (07:00 GMT), win 5 battles using USSR armored vehicles to receive the Tank helmet with NVG decoration.


    Tank helmet with NVG decoration.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Tankers Day.

    You can find the decoration in the Decorators Helmets tab in the Customisation menu.

    [h2]Wiki Review: KV-2 (ZiS-6) and its decal[/h2]

    [previewyoutube=U1WIeQebl_E;full][/previewyoutube]

    From September 8th (13:00 GMT) to September 12th (07:00 GMT) play 3 battles with the KV-2 (ZiS-6) to get the special decal Wiki Approved: KV-2 (ZiS-6).


    Wiki Approved: KV-2 (ZiS-6)

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.
    Track your progress in the hangar by clicking Nickname Achievements Holidays Tankers Day.

    You can find the decoration in the Decorators Helmets tab in the Customisation menu.

    You can find the decal in the Decals Other Miscellaneous tab in the Customisation menu.


    [ 2023-09-08 15:07:29 CET ] [ Original post ]

    KF41: The Majestic Lynx



    The KF41 is a cutting-edge IFV design developed by Rheinmetall in the mid 2010s in order to provide potential operators with a well protected combat vehicle. Soon, the KF41 will make its debut in War Thunder as part of the upcoming Sons of Attila major update!

    Briefly: The KF41 is one of Rheinmetalls most innovative tracked combat vehicles and is currently in service with the Hungarian Armed Forces.

    [h2]KF41, light tank, Italy, rank VII[/h2]

    Features:


    • Deadly 30mm autocannon.
    • Spike-LR ATGMs.
    • Superb mobility.
    • Active protection system.



    First, wed like to let you know that we plan to introduce the KF41 in the upcoming Sons of Attila major update for Hungary as they are the first (and currently only) operator of the vehicle. Its addition to the Hungarian line does not entirely rule out its future addition to the game in other forms, but for the Sons of Attilla update there are no plans to introduce a KF41 for Germany. The version coming to the game is the unique serial production for Hungary specifically. Germany still has a lot of potential vehicles left to add, with the possibility of some KF variants down the line. The main reason for its introduction this update is to be the main top of the line vehicle for the Hungarian subtree, as it's a unique production vehicle for them. The PUMA variant with Spikes is not the current model we have in game, and is again something that's possible in the future for Germany.




    The KF41 comes equipped with a 30 mm MK 30-2/ABM autocannon, which some tank commanders may already recognize from the German Puma IFV. Infamous for its deadly ballistics and steady rate of fire, the MK 30-2 is a versatile weapon, capable of punching through enemy MBTs at close to medium distances but also downing hostile aircraft with the right ammunition loaded. Apart from the autocannon, the KF41 is also fitted with a Spike-LR missile launcher. As a result of the missile armament, the KF41s anti-tank capabilities are boosted even further, being able to knock out even heavily armored opponents at long engagement distances with its tandem warhead ATGMs. Rounding off the KF41s arsenal is a pair of machine guns, mounted coaxially as well as one mounted in a remote-controlled turret on the roof.




    While heavily armed, the KF41 still retains signature characteristics of an IFV. Mobility is impressive, being able to reach speeds of 75 km/h under ideal conditions. Additionally, with a high power-to-weight ratio the KF41 can not only accelerate very quickly, but it can also navigate treacherous terrain with ease. As a result, commanders can easily perform flanking maneuvers or relocate at a moments notice if ground is being lost to the enemy.

    Despite being an IFV, the KF41 features some serious protection which most of its opponents should pay close attention to. While the steel armor itself may only suffice for stopping autocannons and shrapnel from damaging the vehicle, its additional Rheinmetall ADS active protection system can effectively destroy incoming missiles. This coupled with the vehicles excellent additional features which include RWR and high quality thermal vision, significantly increase the odds of the KF41 surviving an attack which wasnt initiated by itself.



    The KF41 is arriving to War Thunder in the upcoming Sons of Attila major update and will become the crowning jewel of the upcoming Hungarian ground forces subtree. In the meantime, make sure to stay tuned to the news so you dont miss out on the latest developments for the upcoming major update. Until then, happy hunting tankers!


    [ 2023-09-07 17:27:38 CET ] [ Original post ]

    OH-58D: Headwatch



    A new versatile attack helicopter that is coming to the Sons of Attila update will come to the game with two nations at once!

    [h2]OH-58D, Attack Helicopter, USA and China, rank VI[/h2]

    Features:


    • Good maneuverability!
    • AIM-92 ATAS air to air missiles.
    • Guided weapons to use against ground targets.
    • Light payload weight.
    • Flares.



    Weve got good news for helicopter pilots! In the upcoming Sons of Attila major update, the OH-58D Kiowa Warrior attack helicopter will be added to the US and Chinese helicopter research tree, at rank VI. Lets take a look at the details of this interesting helicopter!




    The OH-58D is a lightweight and versatile helicopter that is capable of engaging air and ground targets. This is thanks to the advanced avionics and guided weapons, with excellent thermal optics to complement these weapons. The speed of the OH-58D is, well, rather average, despite its light-weight however, its certainly easy to maneuver around whilst flying and engaging enemy targets!




    Due to the OH-58Ds original intended role as being a light-weight reconnaissance attack helicopter, it cannot carry a vast amount of weaponry, than, lets say, the Apache. Despite this, at rank VI, youll still have an excellent choice of a variety of weapons to fit different combat situations that you might find yourself in. The OH-58D can carry up to 4 Stingers which are useful to destroy other helicopters, as well as 12.7 mm machine guns. In addition to this only the US version will be able to carry 7.62 machine guns, and a LR30 30 mm cannon, however this cannon will produce a large amount of kick while firing! Against ground targets, youll be able to use traditional Hydra rockets as well as APKWS II small guided missiles, but best of all, youll be able to carry up to 4 powerful Hellfire II ATGMs. The OH-58D also features flares and RWS, and a special jamming station, for defense against IR guided missiles, which will help you survive longer.



    The advanced, agile and very capable OH-58D will be available in the helicopter research trees of the US and China in the upcoming Sons of Attila major update and will be sure to pack a punch. Until then, check out the other dev blogs that we will be releasing. See you!


    [ 2023-09-07 12:07:15 CET ] [ Original post ]

    New visual effects in the Sons of Attila update!

    Today, wed like to share with you some of the new features and effects coming to War Thunder in the upcoming Sons of Attila major update!

    [h2]New trees and wind effects[/h2]

    Were introducing a brand new technology for the trees present on Ground Forces battlefields. Now tree branches and trunks will sway and move with the same wind forces that already impact smoke and weather during battles. In calmer situations, trees will be still and motionless. However, with gusty and stormy winds present, trees will move and bend depending on how strong the wind is!

    [h2]Shots and explosions[/h2]

    In our efforts to make tank battles even more spectacular, the game will now have new effects for the discharge of powder gasses after every shot. Prolonged bursts of machine gun fire and autocannons now also lead to reddening of the barrels due to heating. The effects of hits to enemy vehicles have also been improved. Fuel leaking from burning tanks can also pour onto the ground in burning jets, and each explosion leads to the formation of a cloud of dust raised from the ground by a shock wave! We have also improved the visual effect of smoke munitions detonating.

    [h2]Destroyable ammo and decorators[/h2]

    Now all external ammunition on vehicles, be it smoke grenades or bombs on aircraft suspensions, can be hit and destroyed by enemy fire. External ammunition can be destroyed without detonation (in this case it will be subtracted from the total ammunition load), detonated (with the standard parameters for damaging its warhead) or set on fire. The probability of a particular event depends on the power of the damaging factors of the hit projectile the more powerful, the greater the likelihood of an explosion. So even well-aimed machine gun fire or a high-explosive shell that hits a tank can trigger its smoke grenades, and the enemy will find himself inside his own smoke screen. Lastly, if installed decorators are hit by enemy fire, they can also be destroyed!

    [h2]Aircraft voice warning systems[/h2]

    On modern aircraft, voice informant warnings will now be present on those aircraft that had them. Pilots will be able to hear them both in third-person view and while playing from the cockpit. Bitchin Betty will warn you about dangerous altitudes, critical G-force overloads, warning signals from the radar warning receiver, and alert you to the readiness of guided weapons on the aircraft. In the Sons of Attila major update, Bitchin Betty will be available for the F-16 series and AH-64D, while Soviet pilots will have the Rita voice warning system for the Ka-50, Ka-52, Mi-28N, Mi-28NM, Mi-24V, Mi-24P (USSR), as well as for the MiG-29s.

    An aircraft voice warning system is a pilot's best friend!

    [h2]Realistic HUD for helicopters[/h2]

    The cockpits of modern helicopters will now also be equipped with fully functional HUDs similar to what some aircraft already have. The first helicopters to receive the new HUDS are the Ka-50/52, Mi-28N/NM and Mi-35M series of helicopters.


    [ 2023-09-06 19:10:54 CET ] [ Original post ]

    Leopard 2 PSO: Urban Warfare Tactics



    A special version of the Leopard 2 series tank, which has been specifically designed for urban combat, featuring improved defensive capabilities. Meet this new German top-tier tank, coming in the Sons of Attila update!

    [h2]Leopard 2 PSO, MBT, Germany, rank VII[/h2]

    Features:


    • Additional armor useful protection!
    • Modern Fire Control System.
    • Upgraded engine to help compensate for the additional armor.
    • .50 Cal gun on the turret roof.
    • Bulldozer blade.



    The Leopard 2 PSO will be coming to the game at rank VII of the German ground forces research tree in the upcoming major update Sons of Attila! This upgraded variant will offer more protection, as well as a new engine and additional combat capabilities. Lets dive further into the details!




    Specifically designed for urban combat environments, the Leopard 2 PSO features additional modules of armor that have been added to the sides of the hull and turret which are typically the most vulnerable areas of the Leopards armor layout. Thanks to the addition of this extra protection, the Leopard 2 PSO will now have increased survivability against shaped charge rounds, as well as hits against autocannon fire. These additional armor modules can also improve protection against kinetic shells fired from other MBTs, but typically kinetic shells will have no problem against this extra protection!




    Moving onto a more obvious part of the Leopard 2 PSO, which is the large dozer blade that is located at the front. The purpose of this dozer blade was to clear any obstructions that the tank may face, and in the game, will be able to move terrain around on the map the same as any other dozer blade. It also gives additional protection, especially against shaped charged shells and guided missiles!

    Furthermore, in addition to new armor, the Leopard 2 PSO received a Euro-Powerpack engine and a new transmission. This has been added to help with the weight of the additional added armor, and despite its higher HP, you will not notice any improvements to the speed compared to previous Leopard 2 versions. As for ammunition that can be fired, the Leopard 2 PSO features a new, exciting DM11 high-explosive shell to play with. And, as with previous Leopard 2 variants that you are familiar with, the Leopard 2 PSO features excellent shells and firepower, a laser rangefinder, as well as thermal imaging for the commander and gunner.




    Thats this dev blog wrapped! The specifically designed urban warfare Leopard 2 PSO will be waiting for you at the end of the German research tree with the release of the Sons of Attila update! Though, before that, well continue to release dev blogs so that you will be able to see what else weve got coming. See you soon!


    [ 2023-09-06 14:06:41 CET ] [ Original post ]

    Improved Chaparral: Oppa Chaparral Style!



    The Improved Chaparral SAM will help strengthen the ranks of the US and Israeli ground forces trees when it comes to War Thunder in the upcoming major update!

    [h2]Improved Chaparral, SAM SPAA, USA (rank VI) and Israel (rank VII)[/h2]

    Features:


    • Two types of missiles to choose from.
    • Thermal imager.
    • 12 missiles onboard.
    • Lacks armor protection.



    The American-made Chaparral anti-aircraft missile system will appear in the US and Israeli ground forces research trees in the upcoming Sons of Attila major War Thunder update! While the Chaparral does not come with its own radar, each missile can be guided through a normal sight that also features thermal imaging. Lets dive deeper into the details.




    Wed like to let you know that the incoming Chaparral will arrive at a different rank and Battle Rating within the US and Israeli research trees. This is because of the difference in available missiles. The Chaparral in the US tree will receive two types of Surface-to-air missile the default MIM-72A, which, interestingly enough, is an adapted AIM-9D Sidewinder, as well as the more advanced MIM-72E, which is available through researching this modification. While the Sidewinder will allow you to securely acquire targets from behind, the MIM-72E is an all-aspect seeker, which certainly makes it more devastating! The Chaparral in the Israeli tree will be located at rank VII, with the MIM-72E missile being available by default after purchasing the vehicle. The more advanced MIM-72G missile will be available through researching this modification, and offers a dual-channel (IR/UV) seeker with rosette scanning capabilities. The total number of missiles that the Chaparral can carry is 12: 4 on the launcher, and 8 spares.




    Moving onto the armor, the Chaparral uses an adapted version of the M548 cargo carrier chassis, which means there is virtually no armor to speak of. This means that the Chaparral can be penetrated just by rifle-caliber machine guns. Because of the lack of armor, the Chaparral has a relatively low weight, which allows it to reach up to 61 km/h on paved roads, as well as being able to move smoothly off road.




    4 crew members sit perfectly next to each other in the vehicle with their arms out to their front, hence the title reference! Look for the new Chaparral anti-aircraft missile system in the US and Israeli ground forces research tree after the release of the upcoming major update. Stay tuned, as were continuing to share news about the most interesting vehicles and features of the upcoming update Sons of Attila. See you!


    [ 2023-09-05 15:17:59 CET ] [ Original post ]

    Mi-8TV: A Good Mate To Have



    The assault modification of the multi-purpose Mi-8 helicopter was envisioned as a "flying IFV" (Infantry Fighting Vehicle) with combat capabilities close to that of dedicated attack helicopters.

    [h2]Mi-8TV, Attack Helicopter, USSR, Rank V[/h2]

    Features:


    • High payload capacity.
    • Falanga ATGMs.
    • Large size.



    Exciting news for all helicopter aviation enthusiasts, the legendary Mi-8 is coming to War Thunder! Meet the assault version of the most widely produced helicopter in the world, armed with rockets, bombs, and even ATGMs! The Mi-8TV will be joining Rank V in the Soviet helicopter branch in the "Sons of Attila'' major update.



    The main advantage of this new giant is its impressive combined payload, making it unmatched at its rank in the game. It can carry standard and incendiary bombs from 250kg to 500kg each, Falanga-M ATGMs with a max range of 4km, and most impressively, up to 192 S-5K unguided rockets. With some careful aim, a skilled pilot can coat enemy positions with an unavoidable flurry of HEAT.



    The Mi-8TV's forward armament consists of just one 12.7mm machine gun. While it can angle partially in any direction, it doesn't have full traverse. Either way, it's better than nothing and will come in handy against aerial targets at close range. However, most opponents are much better armed regarding closer range engagements, so the machine gun should not be considered as a primary weapon.



    Although the Mi-8TV is significantly faster than the Mi-4AV, it's not exactly agile. Its large size makes it difficult to maneuver effectively, and is notably hard to control at high speeds. Pilots would be much better off utilizing cover for surprise attacks rather than relying on its flight characteristics. The Mi-8 is huge and very easy to spot and hit from a distance. The most successful sorties will come from giving enemies very little time to react. Pilots should avoid sitting high up in the sky, and use cover to get in close if equipped with unguided rockets or bombs.




    In summary, the Mi-8TV is an interesting alternative to the early Mi-24s and a must-have for any aviation enthusiast. By the way, German pilots will also get their own Mi-8! An export version capable of carrying up to 6 "Malyutka" ATGMs. So, don't forget to check your hangars right after the "Sons of Attila" update!


    [ 2023-09-05 12:12:27 CET ] [ Original post ]

    Screenshot Competition - My Dearest!



    Welcome to the 83rd War Thunder Steam Screenshot Competition!

    Decals? Decals! So many to pick from, and so many combinations! We loved seeing pictures of your unique vehicles in the game. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 83rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen83. You have time until 08.09.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Capture a screenshot of your favorite vehicle in War Thunder!
    • You must add the #WTscreen83 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 82nd edition - Fresh Paint![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3027417294
    https://steamcommunity.com/sharedfiles/filedetails/?id=3026501140
    https://steamcommunity.com/sharedfiles/filedetails/?id=3025902935

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3027420307
    https://steamcommunity.com/sharedfiles/filedetails/?id=3026010709
    https://steamcommunity.com/sharedfiles/filedetails/?id=3027098501

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-09-02 05:23:35 CET ] [ Original post ]

    Rank VI Bluewater fleet and pre-order for premium battleships: Arkansas, Marat



    In the upcoming major update, were going to be introducing a new rank for Bluewater ships: rank VI!

    Weve got some exciting news for you: rank VI Bluewater ships will come to the game in the next major update! The addition of this new rank will open the door to more powerful ships that you have been asking for. The addition of rank VI means that rank V can be decompressed which will help you speed up the research towards rank VI!

    For this momentous occasion, were also announcing the pre-order of rank V premium battleships, which will help you to significantly speed up the research progress of any ship in Bluewater research trees that have them. These almighty ships will become available with the release of the next major update, and pre-order packs will also come with special bonuses for their owners!


    [h2]Pre-order Arkansas Pack[/h2]

    You can purchase this pack by clicking the Shop button whilst in the hangar, and then clicking Online Store.

    Price: 69.99


    • Wyoming-class, USS Arkansas (BB-33), 1942 (Rank 5, USA);
    • 3000 Golden Eagles;
    • Premium account for 30 days;
    • Pre-order bonus: unique title Gaijin Shogun;
    • Pre-order bonus: unique flag with the emblem of the state of Arkansas.



    [h2]Pre-order Marat Pack[/h2]

    You can purchase this pack by clicking the Shop button whilst in the hangar, and then clicking Online Store.

    Price: 69.99

    • Sevastopol-class, Marat (Rank 5, USSR);
    • 3000 Golden Eagles;
    • Premium account for 30 days;
    • Pre-order bonus: unique "Adamant" title;
    • Pre-order bonus: unique flag with the coat of arms of Petropavlovsk-Kamchatsky;

    • Pre-order bonus: unique camouflage.


    Wed also like to mention a new feature coming alongside the pre-order bonuses for premium battleships. This is the ability to change the flags on your ships in the hangar! Pre-ordering these packs will mean that you will receive the flags of the state of Arkansas, and also the city of Petropavlovsk-Kamchatsky both cities that these battleships are named after.


    [h2]Battleship USS Arkansas[/h2]




    USS Arkansas was ordered for construction as the second of two Wyoming-class battleships, developed prior to WWI. After the U.S. entered WWI in 1917, USS Arkansas sailed for Europe to support the Allied forces as part of a detachment operating with the British Grand Fleet. After the outbreak of WWII, USS Arkansas initially took part in convoy escort duties in the Atlantic before shipping out to England in preparation for the D-Day invasion in June 1944. As part of Operation Overlord, USS Arkansas bombarded German shoreline positions and supported advancing Allied troops. Subsequently, USS Arkansas sailed for the Mediterranean where the warship also conducted shoreline bombardments as part of Operation Dragoon. In 1945, USS Arkansas saw its last major operations, taking part in the Battle of Iwo Jima and Okinawa and on both occasions supporting troops with artillery fire.




    Unlike its sistership, USS Wyoming, the USS Arkansas features modernization that started at the beginning of World War II. During these modernization changes, the anti-mine caliber weapons were converted into anti-aircraft guns, as well as the armor being strengthened. In total, USS Arkansas received 8 single mounted 76mm guns, 6 quadruple 28mm machine guns (known as the Chicago piano!) as well as 26 20mm Oerlikon machine guns. These additions meant that the USS Arkansas ability against enemy ships was reduced, but capability against enemy aircraft was increased: something the USS Wyoming lacked.


    [h2]Battleship Marat[/h2]




    Marat (before being renamed to Petropavlovsk), like the other 3 ships from the Sevastopol project, were laid down at the St. Petersburg shipyards in 1909. This project intended to improve battleships based on combat experience that occurred during the Russo-Japanese War, and were the first dreadnoughts of the Russian fleet. Marat took part in the First World War, as well as the dramatic events of the October Revolution and the Civil War in Russia. During the siege of Leningrad, the armor and guns of Marat were used to build a line of defense around the city. The Marat itself, whilst in the port of Kronstadt, conducted intense fire on advancing enemy troops. After continuous air raids, Marat partially sank, but despite this, still continued to provide artillery support to troops until 1944. In 1943, the ships name was returned, and after the war, the ship was renamed again to Volkhov. After this, the Marat was used as a training ship.




    In War Thunder, Marat has been created in its 1940 modernization configuration. The main, distinguished features of this ship include: a powerful main artillery battery of 12 305mm guns, as well as massive armor, with defenses in the form of 76mm anti-aircraft guns, 37mm caliber anti-aircraft machine guns, and large-caliber machine guns. Anti-torpedo bulges as well as the Marats horizontal armor were not upgraded, which meant that it could reach a maximum speed of almost 22.9 knots (about 42.4 km/h).


    [ 2023-09-01 21:07:48 CET ] [ Original post ]

    Victory in WWII Anniversary Decal



    On August 15th, 1945, Japan announced its surrender, marking the end of hostilities on the Pacific Theater. However, the official end of World War II came on September 2nd, when Japan signed the act of capitulation. This date is celebrated in the US as the Victory over Japan Day.

    [h2]

    From September 1st (12:00 GMT) until September 4th (07:00 GMT)
    [/h2]

    Play 3 battles using US vehicles (rank III or higher, with an activity of not less than 70%) to receive the V-J Day decal.


    V-J Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Victory in WWII Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-09-01 17:08:45 CET ] [ Original post ]

    New Locations: Rocky Pillars and Test Site 2271


    Were excited to bring you the first screenshots of two new locations that will be arriving to War Thunder in the next major update: Rocky Pillars for aviation, and Test Site 2271 for mixed battles!

    [h2]Rocky Pillars[/h2]



    We created the Rocky Pillars map based on the mainland mountain landscapes of Southeast Asia. The weathering on the sandstone and limestone makes rock formations on this map certainly look rather interesting. Soon, pilots will be flying over the stone pillars and lush green cliffs where engines will roar, machine guns will go rat-tat-tat and pew pew, and the fiery wrecks of destroyed aircraft will burn!




    [h2]Test Site 2271[/h2]



    The recent Atomic Heart robot event showcased the Test Site 2271 map, and were happy to say that thanks to your positive feedback, weve made further improvements to it! This map will be coming to the game for mixed battles as part of the next major update.




    [ 2023-09-01 15:10:05 CET ] [ Original post ]

    Update 2.27.2.51




    • A bug that caused a brief display of night vision in third-person view when switching the camera from third-person to sniper mode has been fixed.
    • Pz.Sp.Wg.P204(f) KwK the collision model has been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-09-01 12:13:38 CET ] [ Original post ]

    39.M Csaba: The Youngest Son



    The 39. Csaba armored car is the first researchable vehicle of the Hungarian armored vehicles lineup!

    [h2]39. Csaba, light tank, Italy, rank I[/h2]

    Features:


    • High forward and reverse speed.
    • Limited magazines of the 20mm anti tank rifle.
    • Lightly armored.



    The 39.M Csaba armored car will start the research of a new Hungarian lineup of armored vehicles as part of the Italian ground vehicles research tree. Meet the Csaba, a fast little scout with an independent suspension and a 20mm cannon. Lets take a look!

    The Csaba has a good power-to-weight ratio, and thanks to its 90 HP Ford engine, allows it to accelerate up to 65 km/h on paved roads when driving forward and also in reverse!




    As for firepower, the main caliber weapon that is featured on the Csaba is a licensed version of the 20mm Swiss QF 36.M Solothurn anti-tank rifle. This gun is magazine fed, which can be equipped with both armor piercing and high-explosive fragmentation shells. These AP shells will work well against enemy light vehicles, however with not the highest rate of fire and small magazine size of 5 shells, youll need to aim precisely at an enemy's important internal components, such as the ammo or crew.




    The armor on the Csaba is only bulletproof, and as a result of this, in almost all areas except the forehead of the hull, the Csaba can be penetrated by the fire of heavy machine guns as well as enemy anti-tank guns. These types of weaponry will pierce through with ease.



    The addition of the exciting 39.M Csaba means that it will open the way for you to explore Hungarian armored vehicles. Thats all for now come and drive them, there are lots of interesting things ahead!


    [ 2023-09-01 11:57:18 CET ] [ Original post ]

    "SONS OF ATTILA" Update Trailer

    [previewyoutube=fJrT2vP-mpQ;full][/previewyoutube]

    The next major update for War Thunder "Sons of Attila"!


    [ 2023-09-01 09:22:45 CET ] [ Original post ]

    Following the Roadmap: Reducing Research/Purchase Cost of Aircraft + map changes



    Were continuing to move along with our Roadmap that we released back in June. In todays news article, were going to be talking about the reduction of the research and purchase cost of aircraft, as well as the changes to numerous maps thanks to your feedback. These changes will come to the game in the upcoming major update thank you very much for leaving feedback across all War Thunder platforms, which in turn helps to make the game better!

    [h2]Reducing the Research and Purchase Cost of Aircraft[/h2]

    Were pleased to announce and present to you the changes that will see the reduction of the research and purchase costs of top-tier aircraft! These changes will not only affect VI-VII as we previously announced in the Roadmap, but in addition, rank V as well as many reductions and some increases in the price of vehicles of other ranks due to rearrangements in ranks and future placements into groups. After we sat down to work on aircraft that needed to be reduced, the decision to also reduce the costs of rank V and other aircraft ranks was made after we looked at detailed analytics as well as statistical calculated data. As with our previous Roadmap news article, were presenting these changes to you today so that you can have a detailed look and prepare for them in advance. These changes will be released in the upcoming major update alongside the progression changes in September, so that the Research Point cost for vehicles moving up in rank dont need to be changed twice.

    Lets dive into the details as to what exactly is being reduced. The following parameters will see reductions:


    • The amount of Research Points required to research aircraft.
    • The amount of Research Points required to research modifications of aircraft.
    • The Silver Lion cost for purchasing aircraft.
    • The Silver Lion cost for crewing aircraft.
    • The Silver Lion cost for purchasing an Expert Crew.
    • The Silver Lion cost for purchasing modifications.


    As there will be a lot, weve prepared two Google Spreadsheet documents that contain preliminary data for you to take a detailed look:



    In addition to the above, during the work we carried out, weve also decided to take a closer look at the games initial ranks this includes the smoothing of purchasing vehicles. We realized that the balance of Silver Lion costs in relation to the earn rate of Research Points and vehicles could fall behind. Because of this, were excited to say that the purchase cost of a wide range of most vehicles in all ranks: aircraft, ground vehicles and naval forces, will see a reduction. This also includes a reduction in crewing vehicles, purchasing Expert Crews, as well as vehicle modifications. The details regarding these changes are also included in the two linked tables mentioned above.

    [h2]Research tree changes and Research Point reductions for grouped vehicles[/h2]

    To reiterate, the changes to research trees and the reduction of Research Points for grouped vehicles that we have previously talked about will be coming to the upcoming major update, and alongside this, the dynamic reduction of repair costs. Wed like to admit that it has taken a little more time to dynamically reduce repair costs than we would have liked, but it is now in the final testing stage.


    [h2]Improvements being made to Maps[/h2]
    Were continuing to work on significant improvements to a variety of maps in the game. These improvements are based on the valuable feedback that you have left on our platforms, as well as from content creators. Thank you! To start, well mention some initial changes to the landscape and design of the following maps: El Alamein, Aral Sea, Iberian Fortress, Normandy, Alaska, Ground Zero, Maginot Line, Stalingrad, Sun City, Eastern Europe, Vietnam, and Seversk-13. These are not the only changes, as well continue to be improving these maps. At the end of this news article, well also let you know about the detailed changes to the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, and Jungle.

    The improvements that have been made to these maps will come to the game in the upcoming major update, as well as the revision of collision models for objects located on these maps. We know that these changes are anticipated, and for those who want these changes right now, wed like to quickly note as to why they are coming in the upcoming major update. An update only for map changes would require a large download, and many maps would be temporarily removed from the map rotation. To avoid this, waiting a little and releasing these changes in the upcoming major update will ensure that this does not happen. Thank you for your patience!

    With all of this in mind, lets dive into the detailed improvements that have been made to some of these maps.

    [h3]Fields of Poland[/h3]
    The issues surrounding the Fields of Poland map were the open fields surrounding the main city: these fields were too open and were very easy to shoot through. This issue was partially fixed on the winter version of this map, and now these fixes have been applied to the summer version. Weve relocated the spawn points behind cover, so that now, you will not be hit by incoming shells as soon as you spawn in. In addition to that, weve also grouped all variations of the Poland map into one folder, making it easier to Like, Dislike or Ban this map in the map filter!

    Before:

    After:


    [h3]Karelia[/h3]
    Karelia has had some changes to its overly powerful map positions around the map edges, as well a reduction of ravines that were easy to fall into and get stuck in.

    [h3]American Desert [/h3]
    On American Desert, weve revamped the northern part of this map. In particular, the large hill in this location that was prone to being camped on. In addition to this, the C point has been completely redesigned, as well as the area behind the railroad tracks.

    [h3]38th Parallel[/h3]
    38th Parallel suffered from asymmetry one side of the map had very powerful positions to shoot from, whereas the other side did not. Both sides of this map will now have equal positions.

    [h3]Normandy[/h3]
    The Normandy map will now be more symmetrical, and the eastern spawn point that was located on the beach will be significantly moved south, closer to the city. The church near this area has always been a powerful interest spot, but ultimately, only for one team. Therefore, an updated capture point, in the form of a windmill, will now be located near the center of the map. This new windmill will replace the church that we mentioned. Some of the roads in the southern part of the map will be removed.

    Before:

    After:


    [h3]Jungle[/h3]
    For Jungle, weve reduced the density of some of the vegetation, which in turn will help improve visibility and will reduce the number of ambush spots. In addition to this, the color palette of the vegetation has been improved, therefore making this map much more pleasant to play on.


    [h2]Thats all for now[/h2]
    We sincerely hope that all of these changes have met your expectations. Once again, we thank you for all your feedback and patience regarding these changes. Please do continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read.


    [ 2023-08-31 15:06:38 CET ] [ Original post ]

    Pre-Order: VIDAR: Divine Vengeance



    The VIDAR is an export variant of the South Korean K9 Thunder self-propelled gun, developed during the mid 2010s as a replacement for outdated equipment used by the Norwegian Army at the time. Soon, the powerful VIDAR will join the ranks of the Swedish ground forces tree as a new premium ground vehicle arriving as part of the next major update!

    Briefly: A Norwegian export version of the South Korean K9 SPG, featuring a powerful 155 mm gun coupled with excellent mobility.


    [h2]Pre-order K9 Vidar Pack[/h2]
    You can purchase this pack by clicking the Shop button whilst in the hangar, and then clicking Online Store.

    Price: 49.99


    • K9 VIDAR (Rank 5, Sweden);
    • 2000 Golden Eagles;
    • 15 days of Premium account;
    • Pre-order bonus: unique title God of Vengeance;
    • Pre-order bonus: unique decal Fenrir.



    [h2]VIDAR, SPG, Sweden, Rank V, premium.[/h2]

    Features:

    • High caliber cannon.
    • Laser rangefinder.
    • Thermal imager.
    • Lightweight protection.
    • Premium bonuses.



    Coming to War Thunder in the next major update, the VIDAR will reinforce the Swedish ground forces tree as a new self-propelled gun at rank V. Thanks to its massive gun, excellent mobility and premium bonuses, youll be able to take full advantage of the highly capable K9, to not only advance through the ranks of the Swedish ground tree quicker, but also have a literal blast while doing so. Sounds explosive enough? Lets dive into the details!



    Similar to other nations high-caliber SPGs found at this rank, the VIDAR is equipped with a powerful 155 mm L/52 howitzer, possessing good overall ballistic properties making the gun relatively simple to use in direct fire mode. Despite its high caliber however, youll be able to fire off a round every 10 seconds thanks to the assisted loading mechanism. The VIDARs fire control system boasts valuable options such as a laser rangefinder and thermal imager, helping you to seek and destroy enemies at distances in any conditions.




    By default, the VIDAR has access to the standard 155 mm M107 HE round that many tankers are sure to be familiar with. However, youll also be able to opt for the slightly heavier OE F3 HE round, which is not only packed with slightly more explosive mass, but also sports a higher muzzle velocity. With the VIDAR enjoying premium status, both rounds are available to tankers immediately after obtaining the vehicle. Aside from a powerful main gun, the K9 also features a .50 caliber roof-mounted machine gun that will certainly come in handy for combating enemy aircraft and can also be used for analogue rangefinding.

    Did you know? The name VIDAR is simultaneously an acronym standing for Versatile Indirect Artillery but also draws inspiration from the ancient Norse god of silence and vengeance.




    Naturally, with the VIDAR being a support vehicle by design, engineers designed the vehicle with only limited protection. Thanks to its 1,000 HP diesel engine, the K9 can reach very respectable speeds of up to 67 km/h under ideal conditions. Furthermore, with such responsive mobility, the VIDAR can quickly shift positions along the frontline each time it fires off a salvo and can thus remain an elusive target to the enemy!

    The VIDAR will soon join the Swedish ground forces tree at rank V as a new premium vehicle and will become available upon the release of the next major update. Thats this dev blog wrapped up be sure to stay tuned to the news as we continue to reveal what other exciting new features and additions await you in the upcoming update. Until then, happy hunting tankers!


    [ 2023-08-31 13:07:46 CET ] [ Original post ]

    F-16C Block 50: The More The Merrier!



    The F-16C Block 50 is a further developed variant of the famous F-16 multi-role fighter featuring a new engine and new guided weapons. Meet this exciting jet fighter, coming to War Thunder in the next major update!

    [h2]F-16C Block 50: Jet fighter, USA, rank VIII[/h2]

    Features:


    • 8 weapon hardpoints.
    • Laser-guided bombs.
    • Improved engine.



    The F-16C Block 50 will come to War Thunder in the next major update as a new flagship jet fighter at the top of the US fighter jet line. Featuring 8 weapon hardpoints, a more powerful engine, AIM-7 Sparrow air-to-air missiles, and most excitingly, new laser-guided precision bombs, the F-16C will be a formidable force to be reckoned with. Lets take a look at the details!

    Courtesy of the Block 50 modernization program, the F-16C is equipped with a brand new F110-GE-129 engine, which in comparison to the well known F-16A, means the F-16C will have an increase in thrust in static and lower speeds. Furthermore, when approaching the speed of sound, the thrust increase is proportional to the overall mass of the F-16C. Because of this, while at transonic and supersonic speeds, the performance of the F-16C is equal to or just slightly superior to the F-16A Block 15.





    Moving onto what weaponry this further developed F-16C has to offer. Thanks to 8 weapon hardpoints and a new radar, the F-16C will ensure that youll have the best weapons at your disposal. For air-to-air missiles, the F-16C can carry the AIM-7 Sparrow air-to-air missile as well as AIM-9L Sidewinders. In addition to this, the F-16C can also carry conventional unguided weapons that can be used against ground targets, which include free-fall retarded bombs, incendiary bombs as well as rockets theres certainly plenty to choose from!



    There are also exciting new laser-guided bombs, which are currently not featured on F-16s in the game, thanks to the addition of the LITENING II targeting pod. Previous F-16 pilots will be glad to know that this means two types of bombs the GBU-12 Paveway II and GBU-24 Paveway III weighing 500 and 2,000 pounds respectively, will be able to be carried on the F-16C. Moreover, the F-16C can also carry AGM-65D Maverick missiles, which are launched from a triple-rail pod.




    Wed like to mention that our artists, especially for the F-16C Block 50, have prepared a very cool snake camouflage of the Viper Demo Team aerobatic team. Thats it for now! This fantastic and further developed F-16C will be waiting for you with the release of the next major update. Until that happens, happy flying, pilots!


    [ 2023-08-30 12:08:53 CET ] [ Original post ]

    Update 2.27.2.47



    [h2]Missions[/h2]


    • The minimum Battle Rating of sessions in which strike UAVs are available has been increased from 10.7 to 11.3.

    [h2]Ground vehicles[/h2]

    • Fuzed projectiles that ricochet off the ground now detonate at a much shorter distance from the ricochet point.
    • A bug that caused a lack of illuminating light in night-time ground battles has been fixed.
    • A bug that caused a brief display of thermal imagery from the thermal sights in third-person view when switching the camera from third-person to sniper mode has been fixed.
    • ZT3A2 a bug that caused an offset of the coaxial machine gun which also made firing the guns shoot above the target has been fixed. (Report)
    • A bug related to radio fuze activation of anti-aircraft guided missiles when switching target tracking modes between radar and infrared sensor has been fixed. (Report)
    • A bug where if rounds hit an enemy vehicle and a display of the Shell destroyed message in the impact camera shows, damaged icons in red for components and the crew would display, even if the vehicle hit did not receive any damage has been fixed.
    • A bug that caused ATGM lock-ons to switch to other objects with high-temperatures such as rockets has been fixed.

    [h2]Aircraft[/h2]

    • SK60B, SAAB-105G, SAAB-105OE a bug that caused damage to be displayed even though the tail was shot off has been fixed.
    • SK60B the weight of suspended armament per wing has been increased from 500kg to 550kg.
    • Q-5A a bug that caused two inboard empty pylons to be shown on each wing when using the Type-130-2 missile has been fixed. (Report)
    • J1N1 a bug that caused the wrong number of turrets to display in the vehicles stat card (4 instead of 2) has been fixed.
    • Lightning F.53 a bug that made it impossible to copy a weapon loadout that had 48 x RP rockets and 144 x SNEB type 23 rockets has been fixed.
    • AJ37 a bug that caused the x-ray view of the outboard 30mm Akan m/55 guns to remain even when this gun was detached has been fixed.
    • Su-25T, Su-39 a bug that caused the button for the infrared countermeasures to not work has been fixed.

    [h2]Interface[/h2]

    • A bug that caused the first-round replenishment indicator to disappear when opening the scoreboard in ground battles has been fixed.
    • The readability of the hit camera tooltip has been improved. Regular hits to vehicles are now displayed in orange, while a non-damaging hit is now shown in green.
    • A bug that caused the tooltip of torpedoes in-game when hovering over them to display an incorrect depth has been fixed.
    • A bug that caused a large number of rewards for actions in the battle results tooltip screen to clip outside of the screen has been fixed.
    • A bug that caused armor-piercing shells on stealth belts to display incorrectly in the protection analysis screen has been fixed.
    • A bug that caused the multifunctional menu in battle whilst in an aircraft with a ballistic computer for guns to erroneously show missiles active has been fixed.
    • The ability to display the names on markers of allied players only in squads has been added to the settings.
    • A bug that, in some cases, caused the filter of preferred maps to incorrectly display a lower Battle Rating has been fixed.

    [h2]Graphics[/h2]

    • Ka-Chi a bug that caused vehicle tracks to incorrectly display in the sky for other players has been fixed. (Report)

    [h2]Other[/h2]

    • The incorrect activation time for the sale of coupons from the Summer Extreme event has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-30 10:53:07 CET ] [ Original post ]

    Squadron vehicles: T-90 Bhishma



    A special version of the T-90 main battle tank that is in service with the Indian Army comes to the game as a new squadron vehicle, available in the upcoming major War Thunder update!

    [h2]T-90 Bhishma: MBT, Britain, rank VII![/h2]

    Features:


    • Good protection against other tanks.
    • Advanced ammunition!
    • Lacks soft-kill APS.
    • Slow reverse speed.



    The Indian T-90 Bhishma tank is a special version of the Russian T-90 tank, modified to fit the needs of the Indian Army. The T-90 Bhishma will arrive to the game as a new squadron vehicle in the upcoming War Thunder major update. Its ERA protection, guided missiles and a modern fire-control system make the tank an exotic and desirable addition to Britains top-tier ground forces lineup!

    [h3]
    First and foremost, wed like to let you know the reasons as to why were going to be adding this vehicle to the British tree. Britains top-tier MBTs are generally niche and are typically geared towards methodical combat engagements. Because of this, additional export MBTs and other vehicles that have ties to some Commonwealth nations will allow for more options and new approaches to Britains gameplay. We'd like to note that we are continuing to work on filling the British ground forces tree, which will include various armored, infantry fighting vehicles, and light tanks. These are planned for the future.
    [/h3]

    Lets take a look at the main differences of the Indian T-90 Bhishma. Firstly, the Bhishma lacks the well-known soft-kill active protection system (those spooky-looking red eyes), and secondly, the Russian 3BM60 APFSDS round. In the position of where the APS emitters would be, the Indian Army requested additional ERA blocks, which in turn improves the overall turret protection from shots to the front. Additionally, an IR searchlight was mounted on the kingpin of the commanders hatch to help illuminate targets in the dark. Other differences include another angle of smoke grenade launchers, a different design of the dozer blade, and increased anti-radiation armor this slightly improves the protection of the tank.




    As the T-90 Bhishma is a modern tank, it offers good protection in the form of Kontakt-5 ERA as well as an advanced fire control system which promises good fighting dynamics. The T-90 Bhishma also features a large capacity autoloader, and can fire excellent tandem warhead ATGMs from the main cannon.




    There are, however, some disadvantages of the T-90 Bhishma. In addition to the lack of APS as weve already mentioned, the T-90 Bhishma also has poor reverse speed, which is, unfortunately for T-90 fans, an inescapable legacy of the T-72 series. As T-72 and T-90 enjoyers would know, this in turn may make the T-90 Bhishma tricky to use whilst wanting to roll back behind cover after taking or receiving a shot. The T-90 Bhishma also brings along with it poor gun depression and turret traverse speed.

    Just like other squadron vehicles, the T-90 Bhishma can be obtained for free by gaining enough squadron activity points, and can also be purchased for GE. If youre still without a squadron, the T-90 Bhishma is a good reason to join one in War thunder or even lead your own. See you in the next dev blog!


    [ 2023-08-29 13:02:25 CET ] [ Original post ]

    AMX-10M: A Familiar Beast



    A formidable vehicle comes to the game: meet the AMX-10M, a French SPG that was specifically designed to fire anti-tank guided missiles!

    [h2]AMX-10M: SPG, France, rank V[/h2]

    Features:


    • A gun that is capable of firing ATGMs!
    • An auxiliary 20mm gun, good against light tanks and aircraft.
    • Decent mobility able to get to cover quickly.
    • Capability to be amphibious.


    With the arrival of the next major update, the AMX-10M will help bolster the French ground force lineup in and around rank V, thanks to its decent mobility, 20mm autocannon and 142mm gun that is capable of firing anti-tank guided missiles. Lets take a detailed look at what this SPG can offer!



    Experimental guns that were capable of firing anti-tank guided missiles were developed as part of the ACRA anti-tank project in France. French ground force players and their enemies may already be familiar with one particular vehicle that derived from this project: the AMX-30 ACRA, which has already been in the game for some time now, and has the same gun as the AMX-10M! Moving onto the nitty-gritty parts of this tank, the missiles fired from the 142mm ACRA gun have great velocity and a range of nearly 4km which is even enough to scare and take out enemies that are flying a helicopter within this range. Were also going to mention the missiles penetration: these missiles can pierce through 700mm of armor, which is enough to defeat most homogeneous armor and even early ERA!




    The AMX-10M can also carry conventional high-explosive shells, which will certainly help in sticky situations at closer ranges where the use of an anti-tank guided missile just doesnt quite cut it. The AMX-10Ms turret also includes a handy auxiliary 20mm autocannon, which is useful against lightly armored vehicles as well as low flying planes and helicopters that you may encounter.




    Moving on to an important part of any tank: armor. The AMX-10Ms armor is cast light alloy, which is enough to keep out light machine guns and nearby artillery strikes that it may face. However, this does mean that it will struggle to protect against conventional anti-tank shells and larger machine guns that are fired from enemy tanks. Be sure to utilize the gun from longer distances!

    The quirky, but nonetheless interesting AMX-10M tank will be an exciting addition to the French ground tree, and will be coming in the next major War Thunder update. Thats this dev blog wrapped up be sure to stay tuned to our website and social media, where well be announcing other dev blogs soon!


    [ 2023-08-28 16:03:55 CET ] [ Original post ]

    Pages of History (September)



    [h3]In this month's Pages of History you'll find yourself at the centre of events that happened at numerous battlefronts. From battles in WWII to conflicts of the 1960s and 1980s participate in battles using the vehicles that were used in these historic events and receive prizes![/h3]

    [h3]

    From September 1st until September 30th youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Roza Shanina[/h3]
    Roza Shanina was a student and a kindergarten teacher in Arkhangelsk, who enlisted as a volunteer. She graduated from sniper school with excellence and participated in battles from April of 1944. For her valour and great results she was awarded the Order of Glory 3rd class after just two weeks of fighting: she became the first servicewoman of the 3rd Belorussian Front to receive it. She participated in battles under Vitebsk and Vilnius, and in early September of 1944 hunted down German snipers on the East Prussia border. By that time her kill count was over 50, and on September 16th, 1944 she was awarded the Order of Glory 2nd class.

    You can immediately purchase the profile icon for Golden Eagles until October 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (September).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]September 1st September 4th[/h2]
    [h3]Bryansk operation[/h3]
    After victory in the Battle of Kursk, the Soviet forces intended to keep advancing on Bryansk, but the first two weeks of the Bryansk offensive were unsuccessful. Only in early September thanks to the decisions by General Markian Popov the Red Army managed to pierce the enemy's defences.

    [h2]September 4th September 8th[/h2]
    [h3]Berlin Victory Parade of 1945[/h3]
    On September 7th, 1945, a Victory Parade was held in Berlin, suggested by the USSR. It was attended by Marshal Georgy Zhukov (USSR), General George Patton (USA), General Brian Robertson (UK), and General Marie-Pierre Knig (France). The USSR used this parade as an opportunity to publicly demonstrate its heavy tank IS-3 for the first time.

    [h2]September 8th September 11th[/h2]
    [h3]Battle of Asal Uttar[/h3]
    The largest tank battle of the Second Indo-Pakistani War was held from 8th to 10th of September of 1965. It began with incursion of Pakistani forces into Indian territory and ended with their defeat and retreat: the Pakistani lost almost 100 tanks in the battle, earning this place the nickname "Patton Graveyard". The losses of Indian Centurions were three only a third of that number.

    [h2]September 12th September 15th[/h2]
    [h3]Baltic operation[/h3]
    September 14th, 1944 marked the beginning of the Baltic Operation massive offensive of the Soviet forces on the territories of Estonia, Latvia, and Lithuania. It was successful: a large portion of the Wehrmacht forces was blocked in the Courland Pocket, and the Red Army reached East Prussia.

    [h2]September 16th September 19th[/h2]
    [h3]Battle of Arracourt[/h3]
    From 18th to 29th of September, 1944 lasted the battle for Arracourt in northeastern France the largest tank battle involving US forces on the Western Front until the Battle of the Bulge. The German side had superiority in numbers of both troops and tanks, but thanks to better intelligence, tactics and use of terrain the US were victorious and in the end pushed the enemy back to the border with Germany.

    [h2]September 20th September 23rd[/h2]
    [h3]The landing at Grigorevka[/h3]
    The first sea landing of the USSR Navy on the Black Sea. On the night from 21st to 22nd September of 1941 a small Soviet force landed behind the Axis lines near Grigor'evka, 30 km from Odessa. It, along with the main forces stationed in the city, routed two Romanian divisions and pushed the front line several kilometres from Odessa.

    [h2]September 23rd September 26th[/h2]
    [h3]Tuapse defensive operation[/h3]
    On 25th of September, 1942 a massive offensive of the German forces in Kuban began. The Red Army's Tuapse defensive operation was a successful attempt to contain the offensive: as a result, the Wehrmacht managed to reach neither Tuapse, nor the road to Georgia, nor Caspian Sea.

    [h2]September 27th September 30th[/h2]
    [h3]Operation Samen-ol-A'emeh[/h3]
    From September 27th through to the 29th of 1981 the Iranian armed forces executed Operation Samen-ol-A'emeh ("The Eighth Imam'') aiming to lift the siege of Abadan. A diversion made the Iraqi believe that the enemy was marching on Basra, then the Iranian air force utilised its air superiority to strike the Iraqi ground troops, and finally the Iranian army led an attack from three sides. The losses were mostly equal, but the Iraqi forces left behind hundreds of trophy vehicles as they retreated.


    [ 2023-08-28 12:46:09 CET ] [ Original post ]

    Screenshot Competition - Fresh Paint!



    Welcome to the 82nd War Thunder Steam Screenshot Competition!

    Your screenshots from last week looked excellent. Let the thunderous roars of your cannons continue! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 82nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen82. You have time until 01.09.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must feature a vehicle with decals applied to it.
    • You must add the #WTscreen82 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 81st edition - Open Fire![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3023056993
    https://steamcommunity.com/sharedfiles/filedetails/?id=3022634588
    https://steamcommunity.com/sharedfiles/filedetails/?id=3022443353

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2923822414
    https://steamcommunity.com/sharedfiles/filedetails/?id=3023805923
    https://steamcommunity.com/sharedfiles/filedetails/?id=3022825125

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-08-26 04:00:05 CET ] [ Original post ]

    USS Texas (BB-35): The First and the Last



    USS Texas is one of two New York-class battleships constructed for the U.S. Navy prior to the outbreak of WWI. Considered as one of the most powerful warships at the time of its construction, in its 1945 configuration the USS Texas will soon reinforce the top rank of the American bluewater fleet in War Thunder as it docks in player ports with the arrival of the next major update!

    Briefly: The first American super dreadnought built at the eve of WWI, serving through both world wars and introducing many technological innovations throughout its service.

    [h2]USS Texas (BB-35): battleship, USA[/h2]

    Features:


    • Heavy primary battery guns.
    • Excellent anti-air armament.
    • Competitive protection.
    • High displacement.
    • Low mobility.
    • Air search radar.



    In War Thunder, USS Texas will be a powerful new battleship awaiting seasoned captains at the top rank of the American bluewater fleet in the next major update. Sporting a superior mix of offensive and defensive weapons, coupled with excellent protection, USS Texas will soon become a formidable adversary to face in the high seas of naval battles!




    USS Texas main battery consists of ten of the already familiar 14/45 Mk.8 (356mm) cannons, which veteran captains may recognize from USS Arizona and USS Nevada. Unlike these later designs however, the guns on USS Texas are mounted in five pairs of centerline mounts. Although possessing fewer total guns than USS Arizona, the added redundancy in having an additional turret reduces the impact a critical blow to the main weapons can have on the ships overall fighting capability. Furthermore, the vessels primary guns are augmented by a strong secondary battery consisting of six 5 (127 mm) and ten 3 (76 mm) cannons, which come in handy especially when dealing with smaller and more nimble targets at closer ranges.




    In stark contrast to most other American battleships currently present in War Thunder, USS Texas has notably improved anti-aircraft defenses, thus making the warship an excellent AA platform. The previously mentioned 10 dual-purpose 3 (76 mm) guns are complemented by 10 quad 40 mm Bofors and 44 single 20 mm cannons providing an impressive level of firepower against not just hostile aircraft but also torpedo boats. As a result, allied vessels with poorer AA capabilities can effectively team up with USS Texas to remain under its protective umbrella.

    Fun Fact: After 33 years of active service and a long list of accomplishments in the US Navy, the USS Texas is the only Super Dreadnought class battleship existing anywhere in the world today and is listed as a world historic engineering marvel. The warship is currently undergoing a major restoration in Galveston, Texas.





    Like other U.S. dreadnought battleships of time, USS Texas features a formidable armor layout, with its main belt going up to 305 mm in thickness which is additionally reinforced by torpedo bulges to increase the protection against this deadly underwater threat.. Furthermore, 356 mm of armor plating shields the gun turrets, thus resulting in excellent overall protection against incoming enemy fire. This coupled with a high crew count of 1,810 sailors gives USS Texas superb combat endurance. However, the ships high displacement also results in comparably low mobility with USS Texas only being able to reach a top speed of 21 kts (39 km/h)



    USS Texas will appear in the game with the release of the next major War Thunder update. Wed also like to share some photos with you of this majestic ship in the process of restoration from a volunteer on the project. These are from Joe Pony51 Kudrna, who is a devoted fan of the game and Technical Moderator on the international forum. Thank you, Joe!









    [ 2023-08-25 12:14:39 CET ] [ Original post ]

    Server Update 25.08.23




    • A bug that caused server crashes has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-25 10:08:10 CET ] [ Original post ]

    TO-55: the Scorched Land



    The TO-55 is a Soviet flamethrower tank based on the T-55 medium tank coming to the game in the next major update!

    [h2]TO-55, medium tank, USSR, rank V. Premium.[/h2]

    Features:


    • Coaxial flamethrower
    • Mediocre protection



    The premium Soviet TO-55 will be added to the game with the release of the next major War Thunder update. An overall good T-55A medium tank with an excellent gun gets a coaxial flamethrower and Premium bonuses!




    The T-55A medium tank is widely used by War Thunder tankers in high rank battles. The tank compensates for its moderate mobility with high firepower, while featuring somewhat better protection than its main opposite, the German Leopard 1. Stabilized 100mm gun offers a good APCBC with devastating beyond-armor effect while the 12.7mm anti-aircraft machine gun on the roof often comes in handy against early helicopters. The premium TO-55 adds a flamethrower to the firepower of the T-55A! As a weapon it is useful for destroying light vehicles, but the flamethrower will find its most frequent use in blinding an enemy gunner in close quarter combat. After all, the flamethrower is pure fun!




    As already noted, the speed and protection of the TO-55 can hardly be called its strengths. Like the T-55A, the new tank takes a long time to reach its maximum speed, but the chassis itself turns very well and does good on the raw terrains. The armor of the TO-55 is capable of withstanding some of the tank guns kinetic rounds, while the dome-shaped turret sometimes ricochets armor-piercing shells. However due to the dense fighting compartment, the first shell that pierces the armor of the habitable compartment is often the last in the session.




    The premium TO-55 will be a good alternative to regular T-54 and T-55 tanks and will greatly boost the research of any Soviet armored vehicle up to rank VI. Well burn it up in the next major War Thunder update!


    [ 2023-08-24 15:21:52 CET ] [ Original post ]

    Following the Roadmap: grouping vehicles, rank changes and more



    Were continuing to move along with our Roadmap that we released back in June. First and foremost, wed like to start off by saying thank you for your patience and understanding whilst we progress through it. Recently, after releasing other roadmap changes, weve noticed your anticipation and enthusiasm about progression changes and today were pleased to announce that were ready to talk about these changes with you.

    When we initially released the roadmap, we set out to improve research and progression by condensing tech trees by grouping vehicles with each other, and alongside this, reduce the required amount of Research Points by 50% for these grouped vehicles, except the first in the group. Were happy to say that this change has been worked on extensively and will be implemented, as previously promised.

    As we have been doing throughout the roadmap cycle, wed like to explain the inner workings and decisions made whilst we looked into these changes, and how they will affect your time playing War Thunder.

    [h2]Changes to Research Trees[/h2]


    We'll be open with you: War Thunders research trees have not gone through much reshaping over the years we add vehicles in logical positions within the tree, group a limited number of similar vehicles, and make research point adjustments down the line where necessary. Because of this, the planned grouping of vehicles within research trees can be considered one of the largest progression changes that weve made since the game's inception, and will affect almost all players.

    When we sat down to make these changes, we also realized that we could carefully look into the position and ranks of all vehicles, and streamline them where possible. Therefore, we are not only reducing the amount of vehicles to research to progress down a tree by grouping vehicles, but we are also making trees more logical and better structured taking into account the large number of vehicles that have been added to the game in the past few years.

    The result of these changes, for many nations in the game, are significant. For this reason, we'd like to give you time to prepare for them, while also ensuring these long requested changes arrive to the game in a quick manner. Your valuable feedback and suggestions about this topic are very important to us, and well be collecting and considering them as much as possible. Because of the magnitude of these alterations, weve decided that the best way forward would be to announce these changes to you today, and release them with the next major update, which is scheduled for September. Going ahead with this decision will allow you to test these changes in real-time on the dev server before they come to the live server, and, as mentioned, leave feedback and suggestions.

    We also want to talk about some additional changes that weve been working on alongside the grouping of vehicles. Previously, we removed the requirement to research and purchase a previous vehicle for some, in our eyes, easier rank II and rank III vehicles. This in turn allowed players to easily switch to a more convenient vehicle (and the branch that follows it) if their initial choice was not to their liking. However, with smaller, newly added nations that have arrived to War Thunder, the amount of vehicles in ranks I-II was not sufficient enough to have this rule function effectively and therefore there are no gaps in newer research trees. We also actually noticed that gaps between ranks didnt actually help new players in a meaningful way.

    Therefore, for all nations, we have decided to remove the research link between rank I and rank II vehicles for the Ground Forces (Army) and Aviation research trees. This in turn will make rank I feel like more of a preview rank for each research tree, giving players a small taste of how the nations vehicles may play. This will also give new players the ability to learn how vehicles are linked in a research tree, and what the requirements are for unlocking the next rank. All this whilst being able to research any vehicle they want when they reach rank II.

    Wed like to note that each nation is different: they have a different number of vehicles with different characteristics, and because of this, some vehicles that are similar or the same, but in different nations, may be at slightly different ranks. This is similar to how Battle Ratings of the same rank may significantly vary between nations and vehicle types.

    Lets take a look at an example of these changes. For instance, Israel, where the Magach line within rank IV of the ground forces tree has 6 vehicles in it, will now only have 3 vehicles in it (with the other 3 being grouped with them). With the upcoming changes, all ranks will not exceed 3 vehicles vertically downwards.





    Were not forgetting and would like to mention the 50% reduction in the required amount of Research Points for vehicles that are nested into groups of similar vehicles (which we also call folders). This welcomed change will allow you to research and expand your vehicle line-ups much faster!

    Lets show you another example: the new research route from rank VI, starting from the Chieftain Mk 3 to the Challenger 2E in the British research tree will now take 1,600,000 Research Points, instead of the previous number of 2,690,000 Research Points quite the difference, and also almost half as much! Another example wed like to share is the Shermans within the US research tree at ranks II-III theyll now take 100,700 instead of 162,000 Research Points.



    You can take a look at each research tree in full screen in a separate tab with this link

    [h2]Increasing the ranks of certain Premium and Event Vehicles[/h2]


    When purchasing a premium vehicle, or completing tasks during one of our events to obtain an event vehicle, players are already familiar with its characteristics, what the vehicle may be capable of achieving, as well as its position and rank within a nations research tree. Over time, the effectiveness of these vehicles may change, and alongside it, the Battle Rating. As a result, these vehicles may no longer correlate with other vehicle Battle Ratings within its rank.

    Wed like to mention that in the past, a general rule weve followed is that we try not to change the rank of premium and event vehicles. We do this because these vehicles already had a set rank when purchased or obtained, and increasing or decreasing of these vehicles ranks may positively or negatively affect its ability to research vehicles within a tree. But because of the scale of the changes to vehicles in research trees, weve decided to adapt some premium and event vehicles to better fit trees. We would like to make a clear note that these changes will only increase the rank of a premium or event vehicle, which in turn will allow its owners to boost the research of more vehicles! No premium or event vehicle will be lowered in rank.

    Moreover, wed also like to let you know of some premium vehicle price changes. Premium vehicles that are available to purchase in our store and for GE that will have their rank increased in the next major update will also receive an updated price in relation to their new rank in the tree. There is still time until the next major update in September to purchase these premium vehicles at their current prices.

    Wed like to also note that premium vehicles whose Battle Rating corresponds to the maximum rank will be moved to the maximum rank in that vehicles research tree. Having said this, we do not plan to add premium vehicles that have a maximum Battle Rating and the best combat abilities to the game. These types of vehicles will still remain in the regular research tree for all players to research towards if they pique their interest.

    [h2]Let us know what you think[/h2]


    Thats all for now! To wrap things up, we appreciate that these planned changes are a lot to digest and would like to reiterate that we thank you for your patience whilst waiting for these changes. We would like to emphasize that we are reading all of your comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. We greatly appreciate your support through this process please let us know what you think of these changes: were listening.


    [ 2023-08-24 12:07:59 CET ] [ Original post ]

    80th Anniversary of the Victory in the Battle of Kursk



    August 23rd, 1943 marked the end of the Battle of Kursk the largest tank battle in history, with around 3000 tanks from the German side and over 5000 tanks from the Soviet side. It was the first time a German offensive on the Eastern Front failed with no significant gains. The decisive victory of the Red Army led to it gaining a strategic initiative and defined the way the rest of the war was fought.

    [h2]Vehicles of Victory: SU-152 decal and Molotov cocktail decoration[/h2]

    [h2]

    From August 23rd (12:00 GMT) until August 25th (12:00 GMT)
    [/h2]

    Play 3 battles using USSR ground vehicles (rank III or higher, with an activity of not less than 70%) to receive the Vehicles of Victory: SU-152 decal. Winning 5 battles under the same terms will earn you a Molotov cocktail decoration.


    Molotov cocktail decoration


    Vehicles of Victory: SU-152 decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays 80th Anniversary of the Victory in the Battle of Kursk.

    You can find the decal in the Holidays tab in the Customisation menu, and the decoration in the Other tab.


    [ 2023-08-23 17:05:43 CET ] [ Original post ]

    Server Update 23.08.23




    • The hit camera for recently respawned enemies that are in a state of temporary invulnerability has been returned.
    • Weve made changes to the rotation of missions of Ground Arcade and Realistic Battles:

      • Breslau (all missions) A sessions minimum BR has been increased from 2.7 to 5.7.
      • Mozdok Weve temporarily disabled all missions except for [Domination #1] Mozdok, so that we can assess map preference data for this specific mission. The decision to change the rotation of the mission on Mozdok will be made after weve collected and studied statistics.

    • Weve also made changes to the rotation of missions in Ground Realistic Battles:

      • European Province (all missions) A sessions minimum BR has been increased from 4.0 to 5.7.
      • [Domination #1] Pradesh A sessions minimum BR has been increased from 6.3 to 6.7.
      • [Domination #2] Maginot, [Battle #2] Maginot, [Domination #2] Vietnam, [Battle #2] Vietnam, [Domination #2] Gold Quarry and [Battle #2] Gold Pit A sessions minimum BR has been reduced from 7.3 to 6.7.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-23 13:38:48 CET ] [ Original post ]

    Pvkv IV: the Last Effort



    The Pvkv IV is the final design of a series of experimental Swedish tank destroyers, developed in the postwar period in an effort to equip the armed forces with modern fighting vehicles. Soon, the Pvkv IV will reinforce the early ranks of the Swedish ground forces tree with its arrival as part of the next major War Thunder update!

    Briefly: A prototype Swedish tank destroyer based on the Strv m/40L chassis, fitted with a powerful 57mm anti-tank cannon.

    [h2]Pvkv IV, tank destroyer, Sweden, Rank III[/h2]

    Features:


    • Punchy 57 mm cannon
    • Good mobility
    • Light protection
    • Low turret traverse rate



    In War Thunder, the Pvkv IV will complete the family of Swedish postwar experimental tank destroyers which began with the introduction of the Pvkv II in a previous update. Compared to its close relatives, the Pvkv IV brings with it some interesting differences which were keen to discuss with you in todays devblog.



    The most notable feature differentiating the Pvkv IV from its related designs is the fact that the vehicle is fitted with a fully enclosed fighting compartment, offering a higher degree of protection from enemy fire and shrapnel when compared to the familiar Pvkv II and III. Furthermore, the Pvkv IV is armed with the 57 mm Pvkan m/43, which tankers may be familiar with from the Pvkv III. Featuring overall good ballistic properties, the m/43 cannon is capable of punching through the armor of hostile vehicles at most common engagement distances at this rank. In contrast to the Pvkv III, the cannon of the Pvkv IV has a lengthier reload time caused by the cramped ergonomics of the turret which aspiring commanders of this vehicle ought to take into account before committing to intense brawls.




    Having already mentioned the vehicles new turret as an improvement over the open fighting compartments on the other Pvkvs, the Pvkv IVs overall protection is comparable to the vehicle its based on - the Strv m/40L. However, as this is a light tank, commanders shouldnt expect incredible levels of protection. In fact, the Pvkv IVs hull can withstand machine gun and autocannon fire, but its relatively large turret is only protected by 13 mm of armored plating, thus making it very vulnerable to incoming enemy fire.



    On the other hand, being a light tank ensures that the Pvkv IV possesses decent mobility, regardless of the terrain type. Being powered by a 142 hp gasoline engine, the Pvkv IV can reach a comfortable speed of 45 km/h under ideal conditions while its respectable power-to-weight ratio ensures quick acceleration and good mobility in off-road conditions.

    Meet the Pvkv IV as it arrives at the medium ranks of the Swedish ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to the news as we continue to keep you posted on all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!


    [ 2023-08-23 13:01:29 CET ] [ Original post ]

    MiG-15bis ISh returns for official service anniversary



    Development of the MiG-15 jet fighter lasted throughout the entirety of 1947, while over half of 1948 was spent testing it. On August 23rd, 1948, two days before the official end of the tests, the MiG-15 officially entered service with the USSR Air Force. It prevailed against its competitor, the La-15, and became the most produced military jet aircraft in history.

    [h2]MiG-15bis ISh temporarily for Golden Eagles[/h2]



    [h2]

    From August 22nd (10:00 GMT) until August 29th (10:00 GMT)
    [/h2]

    To commemorate the anniversary, from August 23rd (10:00 GMT) until August 29th (10:00 GMT) the MiG-15bis ISh jet fighter, located in the USSR research tree, will be available to purchase for Golden Eagles. This aircraft is an experimental version of MiG-15bis, which, in turn, was an improvement over the original. The MiG-15bis ISh can quickly gain an impressive speed and is very good at climbing. Its main armament can shred enemy bombers to pieces, while ground targets can be disposed of by its wide assortment of bombs and rockets.


    [ 2023-08-23 12:02:55 CET ] [ Original post ]

    MBT-2000: The Star of the East



    Eastern exotics in War Thunder! Meet the MBT-2000 main battle tank designed in collaboration with China and Pakistan.

    [h2]MBT-2000, MBT, China, rank VII[/h2]

    Features:


    • Good protection
    • Thermal vision
    • Autoloader



    The MBT-2000 main battle tank will strengthen the already formidable Chinese lineup, and in the research tree, will be placed within the light tank line. Let's take a look at the details of this interesting Chinese-Pakistani tank that will be waiting for you with the release of the upcoming major update!



    The MBT-2000 is based on the experimental Type 90-IIM tank, which in turn is an upgraded Soviet T-72 of the early production series. Hence the familiar layout, three members crew, an automatic loader and a 125 mm smoothbore gun. The MBT-2000 widely used domestic developments of China and Pakistan, as well as technologies from other countries. The tank received complex armor using both traditional homogeneous armor and more advanced protection means, such as NERA composite and FY-2 and FY-4 ERA protection, which, compared to the Soviet ancestor, significantly increased the tank's protection from both kinetic and shaped charge projectiles.




    The 125-mm ZPT-98 gun, controlled by a modern FCS with a laser rangefinder and a gunner's thermal imager, has automatic feed from a large automated ammunition rack and has a range of available ammunition. Two types of kinetic APFSDS shells, two types of high-explosive fragmentation rounds (conventional and variable time fuze), as well as HEAT rounds.

    The MBT-2000 received an automatic transmission from Leclerc tanks and a new 1,200 HP engine, granting the tank with perfect mobility. The maximum speed of the tank reaches almost 70 km/h, quite good for an MBT!

    The MBT-2000 and other great new vehicles will be waiting for you in the next big War Thunder update, don't miss our devblogs to be the first to see the news!


    [ 2023-08-22 13:06:36 CET ] [ Original post ]

    2S1: The Blast Blossom



    The first massively produced amphibious SPG, the Soviet 2S1, comes to the game in the upcoming War Thunder update!

    [h2]2S1 Gvozdika, SPG, USSR, rank IV[/h2]

    Features:


    • 122mm howitzer
    • HEAT rounds
    • Amphibious
    • Lightly armored



    The development of a new self-propelled gun for the Soviet army was based on the well-proven D-30 howitzer and the chassis of the MT-LB multipurpose amphibious towing vehicle. The D-30 towed howitzer was modified to be placed in the SPG turret, the MT-LB chassis was lengthened by adding a wheel pair to improve the driving performance and increase the room of the fighting compartment. After a year of testing, the vehicle was put into service in September 1970 under the designation 2S1 Gvozdika. Serial production of the SPG continued until 1991. The vehicle was produced in the USSR, as well as in Bulgaria and Poland under license. The 2S1 is still in service with the armies of many countries of the world.




    The 2S1 Gvozdika (Russian for carnation) self-propelled gun will be added to the game with the release of the upcoming War Thunder major update. The 2S1 is built on a modified chassis of the workhorse of the Soviet army, the MT-LB multi-purpose towing vehicle. Weathered commanders are well acquainted with this chassis: dynamic, good for rough terrain, amphibious, although very lightly armored and with a low reverse speed. The Gvozdikas top speed is 60 km/h on paved roads, but the average off-road speed rarely exceeds 30-35 km/h.



    The new self-propelled gun is armed with an adopted 122mm howitzer of the D-30 family, armed with HE and up to 5 HEAT rounds. The former is good at destroying light and medium vehicles, while the HEAT shaped-charge comes in handy against heavy tanks and self-propelled guns with conventional steel armor. Due to the long rifled part of the barrel, the gun is comfortable to shoot over medium and medium-long distances. A large, but expected drawback is the meager declination angle of the gun.

    The 2S1 armor is only bulletproof, so the self-propelled gun is exposed to autocannons and forward-facing aircraft weapons with armor-piercing belts. It would be wise for the commander to change positions frequently and use the relatively small silhouette of the Gvozdika for ducking into the terrain. The 2S1 is an amphibious vehicle, but the waterborne speed is, to put it mildly, poor, so long sea trips are definitely not for the 2S1



    The 2S1 Gvozdika will appear in the hangars of War Thunder in the next major game update - stay tuned to our devblogs to be the first to know about the news!


    [ 2023-08-21 16:11:12 CET ] [ Original post ]

    A Sound of Thunder! The Release of War Thunder Mobile



    Commanders, get ready for battle: as we celebrate the recent the global release of War Thunder Mobile! Fans of realistic tank, naval, and air battles can download the game for free on Android and iOS and join hundreds of thousands of players who participated in the open beta already.

    During the OBT, War Thunder Mobile got a lot better: we significantly improved the game stability, optimized it and fixed a lot of bugs. Two big updates added new vehicles and locations, the ability to modify vehicles and play in a squad with friends and much more. Now War Thunder Mobile can be downloaded from the app stores and will receive updates automatically!

    [h2]Joint Operation between War Thunder and War Thunder Mobile![/h2]

    In honor of this solemn occasion, War Thunder and War Thunder Mobile are starting a joint operation! Play War Thunder Mobile, win and get twice as many rewards!

    [h2]Tasks and prizes[/h2]
    The team has prepared a list of tasks in War Thunder Mobile for you. For the successful completion of each, you will immediately receive a reward in both games:

    [h2]War Thunder Rewards[/h2]
    All tasks need to be completed in War Thunder Mobile.



    • M4 in a unique camouflage Take 1st place three times on your team.

    The M4 Sherman is a real classic of mid tier tank battles. 75 mm gun, decent AP shells and good frontal armoring of the hull and turret.



    • Hatsuzuki in a unique camouflage Win 3 battles.

    Destroyer Hatsuzuki (japanese. New Moon) is one of the heaviest ships of its class. It is exceptionally armed: eight 100 mm main caliber guns, many 25 mm AA machine guns, and famous 610 mm torpedoes.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Player icon Complete 10 battles.[/td]
    [td]War Thunder Mobile decal Complete 5 battles.[/td]
    [/tr]
    [/table]

    [h2]War Thunder Mobile Rewards[/h2]
    All tasks need to be completed in War Thunder Mobile.



    • M4 Sherman platoon Take 1st place three times on your team.

    M4 Sherman platoon: M4 Sherman, M10 Wolverine, M24 Chaffee, M16 MGMC.



    • Hatsuzuki Win 3 battles.


    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Player icon Complete 10 battles.[/td]
    [td]Nickname decorator Complete 5 battles.[/td]
    [/tr]
    [/table]

    [h3]
    War Thunder players can log into War Thunder Mobile with their Gaijin accounts. War Thunder Mobile players will simply need to link their existing Apple ID, Google Play ID, or Facebook ID to their Gaijin account. If youre already playing War Thunder Mobile using your Gaijin account, then youre all set!
    [/h3]

    [h2]M4A4 platoon and USS Nicholas for all War Thunder Mobile players[/h2]



    All players who log into War Thunder Mobile until August 29th will receive a USS Nicholas destroyer and a French tank platoon with unique camouflages! Learn more about these vehicles here.

    Don't miss out on this unique chance to get incredible vehicles and commemorative decorators!


    [ 2023-08-21 13:40:26 CET ] [ Original post ]

    Screenshot Competition - Open Fire!



    Welcome to the 81st War Thunder Steam Screenshot Competition!

    We loved seeing your screenshots that you shared with us from last week! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 81st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen81. You have time until 25.08.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a player vehicle firing their weapon.
    • You must add the #WTscreen81 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 80th edition - Cover Me![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3019519538
    https://steamcommunity.com/sharedfiles/filedetails/?id=3020445165
    https://steamcommunity.com/sharedfiles/filedetails/?id=3018913696

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3018940030
    https://steamcommunity.com/sharedfiles/filedetails/?id=3019044366
    https://steamcommunity.com/sharedfiles/filedetails/?id=3020437748

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-08-19 05:30:38 CET ] [ Original post ]

    Sky Dragons decal and a UH-1C XM-30 for US Airborne Day



    On August 16th, 1940, 48 volunteers from the US Army performed an official parachute drop for the first time. To commemorate this event, in 2002 August 16th was named the US National Airborne Day.

    Airborne forces played a big part of World War II: both in the Pacific and the European theaters. The XVIII Airborne Corps was created in 1942, in 1944 it participated in Operation Overlord, and today it remains as a rapid deployment force, earning the nickname "America's Contingency Corps."

    [h2]UH-1C XM-30 available for Golden Eagles[/h2]



    [h2]

    From August 16th (11:00 GMT) until August 19th (11:00 GMT)
    [/h2]

    The American UH-1C XM-30 utility helicopter will be temporarily available for Golden Eagles. Its armor is very light, but its quite fast and maneuverable and carries an impressive payload. For distant targets it has BGM-71 TOW missiles, while helicopters that get up close will feel the wrath of its 30 mm cannon and 40 mm grenade launcher!

    [h2]Insignia of the XVIII Airborne Corps decal[/h2]

    [h2]
    From August 16th (11:00 GMT) until August 19th (11:00 GMT)
    [/h2]

    Play 3 battles using US aircraft (rank III or higher, with an activity of not less than 70%) to receive the Insignia of the XVIII Airborne Corps decal.


    Insignia of the XVIII Airborne Corps decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays US Airborne Day.

    You can find the decal in the USA Aircrafts tab in the Customisation menu.


    [ 2023-08-16 15:12:13 CET ] [ Original post ]

    Following the Roadmap: new helicopter research, marking spawn campers and more!



    We are continuing to improve War Thunder in a variety of ways based on your feedback, and have been making our way down the Roadmap. This time, we are introducing a number of new features that will improve clarity at spawn points while also deterring spawn campers, players who fall while capturing points will be rewarded if their allies finish the job, and helicopters can now be researched by playing ground vehicles - you can unlock them without leaving PvP battles!

    [h2]Invulnerability Indication[/h2]


    When respawning, all players have a brief period of invulnerability which allows them to better react to the situation at the spawn point. If there is a spawn camper nearby - an enemy that tries to destroy a player shortly after they spawn - this period of invulnerability makes it easier to counter such an enemy.

    However, sometimes the battle comes to a notably one sided end, where one team has completely won the map and ends up parked outside the other teams spawn point, attacking vehicles as they spawn in, some of which are still invulnerable. Previously, when shooting at an invulnerable enemy, the shell would pass through the target and the hit camera would not activate, which occasionally led players to think that they had encountered some kind of error which caused their shells to deal no damage.

    Now, when shooting at an invulnerable player, the hit camera will activate and clearly indicate that the enemy being engaged is still invulnerable, additionally, an invulnerability marker will appear on the player directly. In replays, this marker will be displayed throughout the invulnerability period and not just when the player is shot at - this will make engagements involving this mechanic much clearer.


    [h2]Marking Spawn Campers[/h2]
    Spawn camping in general is always a tricky problem, whether a player is camping the spawn maliciously by driving straight to it at the start of the battle, or if one team has conquered most of the map and inevitably ended up at the spawn. In either case it is not an ideal situation to be in, so we have improved this area of the game for those spawning in - by highlighting spawn campers on the map.

    This mechanic is only present for Ground AB and RB. In both game modes, an instance is considered Spawn Camping when a player is shot at no more than 20 seconds after they spawn, and have moved less than 40 meters from the spawn point (these parameters may be changed in the future). The spawn camper is pinged on the minimap for a short time (around 5 seconds) to all players, after which the marker cools down - according to the general rules of visibility and detection in the corresponding mode.

    In Ground AB, in addition to being marked on the minimap, the spawn camper is also marked for all players in the battle with a new Spawn Camper symbol (a broken shield) which will be visible beside the distance indicator, similar to the binocular symbol if a target is scouted.

    In Ground RB, the spawn camper is also displayed by a broken shield, similar to the current hit marker and scouting marker. The markers position is updated every 2 seconds with a random margin of error relative to the position of the unit.

    When scouting a spawn camper, the broken shield marker will be replaced by a binocular icon, as from a gameplay perspective the scouting status is more important, and not to mention a scouted target is highlighted for much longer than one highlighted for spawn camping.


    [h2]Improving Capture Point Rewards[/h2]
    Now the reward for capturing a point will also be given to those who contributed but were destroyed before the point could be completely captured. However, only those who fought for the point to the end will be rewarded - if a player leaves the point before death then they will not receive a reward. Another important factor as well - the reward will only be given if the point ends up being captured by your team, if it fades to neutral then all pending rewards will be reset.


    [h2]Researching Helicopters with Ground Vehicles[/h2]


    Helicopters in War Thunder are at their best in ground battles, but until now the most convenient and consistent way to research a new helicopter was in the PvE game mode. As it was important for many players to fight against other players, we decided to open up helicopter research as an option when playing ground vehicles, so that tankers could expand their lineup with helicopters while playing their favorite game mode.

    In each nations helicopter and ground vehicle tree, there will be a switch that allows you to choose which branch you want to research before going into battle, with the switch toggled on, all of the research points you earn in ground battles will go towards the selected helicopter instead.

    [h2]Simplification of reporting messages and new complaint category[/h2]


    Before, when wanting to file a complaint about another player, in the complaint window, players had to describe what was said and the reason, so that our Game Masters who evaluate in-game chat reports could make a decision on whether or not this player deserved an in-game chat ban for a specific period of time. Now, when a player wants to file a complaint against another player for malicious in-game chat messages, all in-game chat messages of the malicious player are attached in the report window - there is now no need to describe the reason for the complaint being made.

    We have also added a new category of complaints about in-game chat messages that do not contain profanity or direct insults to other players. This new category is called Hate speech. Players can now use this new category whenever needed, and our Game Masters will investigate any reported messages and will take action if deemed necessary.

    We wont stop here. We will continue to move further along our roadmap: check what parts have already been completed, and have a look at the changes well be introducing in the future!



    As always we are keenly awaiting your feedback - let us know what you think about these changes, and most importantly, have a good game!


    [ 2023-08-16 12:17:57 CET ] [ Original post ]

    Its fixed! 80



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 80" thread
    [/h3]


    [h2]Fixing Passability[/h2]

    We recently published a YouTube Short dedicated to secrets of vehicle passability on different surfaces. Youve noticed in the comments that in some cases vehicles dont behave according to the types of surface under their wheels. And you were right! Earlier we had already discovered errors in properties of some surface types, and so we tried to release the fixes as fast as possible.

    Now solid and dry surfaces, such as most types of ground and meadows on the maps, will allow vehicles to reach higher maximum speeds, while unsteady surfaces like snow or sand will become less friendly to wheels and to a lesser degree for tracks.

    Some of these fixes require an update in the maps, which is planned to roll out as a part of one of the next major updates.

    Wed like to thank all commenters youve made War Thunder better!


    [h2]Improving Boosters[/h2]

    Weve carefully inspected your reports about boosters not giving out expected bonuses, and corrected the way they work so that such issues wont rise again. For example, Air SB or Helicopter PvE boosters didnt give out bonuses in the final time interval.

    Now rewards for helpful actions will be boosted by all boosters active in the past, and not only those active in the moment that the rewards are calculated. For boosters that ended their effect before the rewards for helpful actions were given out, the bonus will be calculated based on how much time in this interval they were active.

    For example, if the player activated a booster for +500% for 30 minutes and spawned 1 minute after entering a session with 10 minute intervals, then the first two intervals hell receive +500% bonus, while for the third one (21-31 minutes since entering) the bonus will be +450% because the booster was active for 9 out of 10 minutes.

    We also reworked single use boosters in all modes: now rewards for game time and activity time are boosted by all boosters in the session, and not only those active at the moment rewards are calculated. For boosters with a shorter duration than the players session, the effect is also calculated based on how much time in the session they were active.

    For example, if a +500% booster for 30 minutes was activated in a session that lasted for 35 minutes, then the rewards for the session will be boosted by 429%. The session time is counted between the player entering the session (not spawning) and the death of the final vehicle or the end of the mission.


    [h2]All Shots Are Equal![/h2]

    We reworked the rewards system a bit to favour players. Earlier damaging the outer elements of a ground vehicle, such as optics, barrels, mounted or external armour, was considered an effective action, even though no real harm was done to the enemy. And they were rewarded, while hits with no armour penetration werent. That couldve seemed unfair, so weve expanded the list of rewarded actions: now it includes all hits, even those that dont penetrate, from all guns whose rate of fire is less than 1 shot per second.


    [h2]Admire the Prizes[/h2]

    Some achievements grant you valuable prizes, such as decals, decorations, camouflages, and even vehicles. Now you can check out how your rewards look, right from the Achievements menu. That includes the Summer Extreme event thats all the rage right now! Its nice to see what youre working towards, isnt it?


    Thats Not All
    Youll find the full list of improvements in a separate update note there are lots of interesting things! Third person camera no longer jiggles after watching a replay, the Attach Rope message doesnt get in the way of towing, and in the battle results window theres now a button that takes you right to the replay.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.27.2.25



    [h2]Ground Vehicles[/h2]

    • An invincibility indicator has been added for recently spawned players. Invincibility info will also be added to the hit camera in one of the next updates.
    • A spawn camper marker has been introduced. If a player tries to attack an opponent that spawned no more than 20 seconds previously and moved no further than 40 metres, they get a special marker for 5 seconds, visible to the enemy team on the minimap. In Arcade battle this marker hovers above the spawn camper similar to a scouted vehicle.
    • A bug has been fixed that prevented sparks from hitting the detachable elements of ground vehicles.
    • A bug has been fixed where after ramming a destroyed vehicle in the commanders camera view, the game switched to the 3rd person view with a popup message that the commander is unconscious and commanders camera is not available.
    • A bug has been fixed that caused the reloading animation twitching on vehicles with animated reloading.
    • A bug has been fixed that caused the crosshair to diverge from the circle aiming marker, when an ATGM carrier with a launcher on the top moved onto an inclined surface .
    • A bug has been fixed where the collectable repair kit in [Assault] mode didnt replenish the ammunition of machine guns and auto cannons.

    [h2]Aircraft[/h2]

    • Mirage 2000-5F, Mirage 2000D-R1 a bug has been fixed where it was possible to use NVD without researching or installation of the corresponding module.
    • Tornado F.3 a bug has been fixed where it was possible to use NVD in the 3rd person view without researching or installing the corresponding module (report).
    • A bug has been fixed where the custom FOV settings (zooming axis) in the cockpit or virtual cockpit reset after switching to the 3rd person view or gunners camera.

    [h2]Naval[/h2]

    • Emile Bertin name of the 152 mm AP round has been corrected, its weight has been reduced from 58.9 to 58.8 kg. Ballistic parameters were corrected which slightly affects the armour penetration capabilities.
    • The type of the shells of auxiliary calibre guns on French battleships have been corrected.
    • The distance of the shallow waters warning message for larger ships has been increased.
    • A bug has been fixed where AI ships were unable to fire the main guns (report).

    [h2]Economy[/h2]

    • Ability to spend all RP earned in ground battles to research a helicopter has been added.
    • Now the reward for successfully capturing a point will also be given to players who participated in its capture but were destroyed on the point itself before the end of the capturing process.
    • Reward for useful actions in aircraft SB and helicopter PvE missions now takes into account not only active boosters at the time of reward calculation but also the boosters that have been activated for some time after the previous calculation (report 1, report 2).
    • The time in battle reward now calculates both boosters active by battle end and boosters that were active for some time during the battle.
    • Now rewards will be given for any hit on the enemy even without penetration and damage except for hits from automatic cannons and machine guns.

    [h2]Interface[/h2]

    • The ability to preview prizes (decals, decorations, camouflages and vehicles) has been added to the achievements menu. Including for the Summer Extreme event.
    • A bug that caused the reticle of the aircraft cannon to extend beyond the top of the screen on extra wide monitors has been fixed (report).
    • A bug where after watching the replay using the camera [2] (standard one) the 3rd person camera in battle remained with a jiggling effect, has been fixed.
    • Players who left a session are not replaced in the team list by players who joined an ongoing battle. Previously it appeared as if the battle started with an unequal team roster (report).
    • A bug that caused the counter measures firing setting to disappear when mounting a custom set of suspended weaponry.
    • A bug that caused the Attach Rope message to appear in the air event after pointing the aim marker at the armoured vehicle requesting a tow has been fixed.
    • A bug in the amount of ammo on the selected machine gun for J1N1 in the X-Ray view has been fixed.
    • A button to view a replay has been added to the battle results window.
    • An option to disable the displaying of the player names in the battle kill log has been added to the Battle Interface game settings.
    • A new category of complaints has been added, Hate Speech. Now when filing complaints related to replicas in chat all messages of the specified player will be automatically attached to the text of the complaint.

    [h2]Missions[/h2]

    • A bug that caused the air defence icon of enemy airfields to change after destroying enemy bases has been fixed.
    • The location of some helipads on the locations Stalingrad and American Desert has been changed to avoid direct visibility from the game area.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-16 10:37:08 CET ] [ Original post ]

    A Decal and Lanovski's P-47M-1-RE for Polish Armed Forces Day



    On August 15th, 1920 the Polish forces delivered a crushing counterattack against the Red Army during the Battle for Warsaw. This decisive moment in the Soviet-Polish War is commemorated in Poland as the Armed Forces Day with a military parade and placing wreaths on the Tomb of the Unknown Soldier.

    [h2]Witold anowskis P-47M-1-RE for Golden Eagles [/h2]



    [h2]

    From August 15th (12:00 GMT) until August 18th (12:00 GMT)
    [/h2]

    To commemorate the holiday, the P-47M-1-RE Thunderbolt fighter, decorated with a camouflage of Witold anowski, a Polish pilot who fought for the US Army Air Force, will be available for purchase for Golden Eagles from August 15th (12:00 GMT) until August 18th (12:00 GMT). This is an exceptionally fast aircraft thats great at climbing and maneuvers and especially shines at high altitudes. It carries eight 12.7 mm machine guns as well as suspended weaponry: rockets and bombs up to 2500 lbs total!

    [h2]Poland Armed Forces Day decal[/h2]

    [h2]
    From August 15th (12:00 GMT) until August 18th (12:00 GMT)
    [/h2]

    Play 3 battles using American or British vehicles (rank III or higher, with an activity of not less than 70%) to receive the Poland Armed Forces Day decal.


    Poland Armed Forces Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Polish Armed Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-08-15 14:48:43 CET ] [ Original post ]

    Screenshot Competition - Cover Me!



    Welcome to the 80th War Thunder Steam Screenshot Competition!

    Your screenshots from last week were excellent! Going into battle with your friends is much more fun than having to go into battle alone. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 80th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen80. You have time until 18.08.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a damaged or destroyed player vehicle.
    • You must add the #WTscreen80 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 79th edition - Fun with Friends![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3015986072
    https://steamcommunity.com/sharedfiles/filedetails/?id=3015525175
    https://steamcommunity.com/sharedfiles/filedetails/?id=3017566348

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3017141193
    https://steamcommunity.com/sharedfiles/filedetails/?id=3017055368
    https://steamcommunity.com/sharedfiles/filedetails/?id=3017947012

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-08-12 04:52:54 CET ] [ Original post ]

    The Cuban MiG-17AS is back for GE and a Russian Air Force Decal



    On August 12th, 1912 a document was signed that marked the beginning of the first air force of the Russian Empire. Later this date was used as the basis for holidays celebrating aviation: in the Soviet Union the Air Fleet Day has been celebrated on August 18th since 1931, in 1992 it was moved to the third Sunday of August, and since 2006 the Air Force Day is celebrated on August 12th.

    [h2]MiG-17AS for Golden Eagles[/h2]


    [h2]

    From August 11th (12:00 GMT) until August 14th (12:00 GMT)
    [/h2]

    The MiG-17AS fighter in the Cuban Air Force paint will be temporarily available for Golden Eagles. It is a fast and maneuverable aircraft with very powerful cannons and payload that can include two air-to-air missiles.

    [h2]Russian Aerospace Forces Day decal[/h2]

    [h2]
    From August 11th (12:00 GMT) until August 14th (12:00 GMT)
    [/h2]

    Play 3 battles using Soviet aircraft (rank III or higher, with an activity of not less than 70%) to receive the Russian Aerospace Forces Day decal.


    Russian Aerospace Forces Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Russian Air Force Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-08-11 15:07:14 CET ] [ Original post ]

    Update 2.27.2.20




    • A bug has been fixed where after respawning in tank battles, in another vehicle from the player's lineup, there was only one crew member in the tank, as well as gun aiming and turret turn were disabled.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-11 11:50:08 CET ] [ Original post ]

    The French naval CBT is over! Meet the new heavy cruiser; Dupleix



    Were pleased to announce the end of the closed beta testing of the French bluewater navy and present a new French Premium heavy cruiser to boost your first steps in the mastering of the French ships!

    [h3]

    Captains! The closed beta testing of the French bluewater navy is over! French warships are now available for research by all players, so hurry up to the bridge!

    CBT participants have already trained their crews for perfect control of French ships, and so that newcomers can quickly compete with them in skill, we are pleased to announce the new French Suffren-class Dupleix heavy cruiser Premium to boost research in new ships and get a great bonus in Silver Lions!
    [/h3]


    [h2]Dupleix Pack[/h2]


    • Price: 54.99
    • Suffren-class, Dupleix, 1942 (Rank 4, France)
    • 2000 Golden Eagles
    • Premium account for 30 days

    [h2]
    To purchase, navigate to Shop > Online Store whilst in the in-game hangar.
    [/h2]

    [h2]Dupleix, heavy cruiser, France, rank IV. Premium[/h2]

    Features:

    • Improved protection
    • Linear layout of the main turrets
    • Good speed



    The French heavy cruiser Dupleix belongs to the Suffren class, which is already familiar to French navy testers from the cruiser Colbert. Rapid-firing 203mm main guns, good sailing performance and solid air defense capabilities are complemented by reinforced armor. Lets see in detail.

    So, the main difference between Dupleix from Colbert, aside from her premium status, is a modified and improved armoring. While Colbert could only offer the captain a narrow 50mm armor belt along the hull, the Dupleix is slightly better protected. The plates of the main armor belt are 60 mm thick and, most importantly, cover a much larger area. On the sides of the hull in the central part of the hull, the plates descend below the waterline, the sections covering the main guns magazines at the bow and stern have an elongated profile. Internal protection of the boiler rooms has also been improved. Of course, this armor is not able to withstand most armor-piercing rounds even from light cruisers, but Dupleix can count on more stable protection of vital modules when being hit by cruisers HE and even semi-AP shells at acute angles.




    The auxiliary guns have also been slightly changed. The Dupleix is armed with the same 90mm guns as the Colbert, but here they are placed in four twin mounts instead of eight single mounts. Anti-aircraft artillery is represented by four twin mounts of 37 mm cannons, a pair of quadruple Hotchkiss guns, as well as 13.2 mm Brownings for short range combat. Like her sister, the Dupleix also has a torpedo armament of a pair of three-tube launchers in the central part of the deck.




    Reinforced armor obviously affects the mobility of the cruiser. Nevertheless, Dupleix can accelerate to quite tolerable for its class 32 knots (almost 60 km/h).

    Purchase the Premium heavy cruiser Dupleix in the Gaijin online store and welcome aboard the ships of the French fleet in War Thunder!


    [ 2023-08-08 15:52:53 CET ] [ Original post ]

    Server Update 08.08.23




    • Attempts to attack allied ground vehicles from aircraft in ground AB now scores in the automatic punishment program to determine whether a player should be banned or kicked from session. At the same time, damage to allies is still not applied. Similar mechanics have been working in aircraft AB for a lengthy period.
    • Private messages after a battle ends now contain detailed reward information for hits to allies, and bonus rewards for results of the mission.
    • When activating a tradable coupon for a vehicle, the player now receives backups for it along with the vehicle. The number of backups depends on the rank of the vehicle.
    • Data cards on Market vehicles now contain their status (Premium or event vehicles), their ranks, as well as the number of gift backups for activating the coupon. Vehicle status and its rank now can be used as keywords to search for vehicles in the search menu.
    • The French navy is now available for research for all players.
    • The Dupleix heavy cruiser (pack) has been added to the French bluewater fleet tech tree.
    • CV 90105, CT-CV 105HP ATGM Falaric 105 have been added to ammunition
    • Saetta P-494 a bug has been fixed which prevented the Blue camo from being applied.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-08 14:10:30 CET ] [ Original post ]

    Following the Roadmap: refining landscape


    This is one more step along the War Thunder roadmap and a lot of important steps across many locations of the game. Today, we are going to tell you about the improvements to locations within the game based on your feedback. Fixes of overshots, imbalanced positions, vulnerable respawn zones and other improvements which we promised in our big roadmap that we released in June. We are committed to continual refinement and always welcome your feedback to further improve our maps.

    [h2]Positions[/h2]

    Lets start with some good news for those who drive near the A point of the map. Vietnam has changed - but how? The swamp has dried up and the road to point A has become noticeably faster, with the location itself looking more contrasted to make your eyes feel more comfortable. We have also improved the minimap on this map.

    Before:


    After:


    Eastern Europe now has a lot of new natural shelters and landscape changes, which means moving between capture points will be much more secure. These changes have mainly affected the suburbs the city is still recognizable to those familiar with it.



    El Alamein has been improved: effective positions on the tops of mountains as well as several zones have been corrected that were unavailable in the SB version of the map. And Jungle has been thinned down a bit so that battling on the map doesnt turn into a tedious round of looking for a moving bush. We have also blocked some known passages outside the playable map zone.



    [h2]Protecting respawn points[/h2]

    One death isnt a problem in most of the game modes within the game. Although, this cant be said about death instantly upon respawn. Of course, if the enemy team honestly pushed through your defense and reached your respawn point - this situation is a bit different. We are correcting obvious positions which can get on the nerves of the enemy, even at the very beginning of the battle.



    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]On Normandy, we have blocked the ability to shoot from respawn to respawn from the edges of the play area. This has been one of the maps where the problem was particularly obvious.[/td]
    [td]A similar problem affected Stalingrad, but on this map it was less obvious. On this map we have also blocked such shots.[/td]
    [/tr]
    [/table]
    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]On Alaska, you used to have to drive up a wooded mountain to reach a similar position. Not anymore - the drive up has been blocked.[/td]
    [td]Maginot has also been criticized by you. We made reliable protection for respawn zones on this location as well! Thank you for the feedback![/td]
    [/tr]
    [/table]

    [h2]Landscape design[/h2]
    We are regularly making small tweaks to locations the most attentive of you may have noticed that your favourite positions after the next update may have changed, such as a moved bush or a tree may have grown in a new place. Here are a few more of them, where well show them with screenshots.

    There was a house close to the spawn point on Iberian Fortress that, according to our analysis, made for an exceptionally effective position for one team within the match. We've removed the house, so that there is now one less point on the map from which a shell can fly towards you unexpectedly.

    Before:


    After:


    Much more complex changes have taken place on the map Seversk-13 we have towed away police cars that posed a problem: even after being destroyed, they left behind an invisible collision model which shells hit. And on Jungle, which we told you about in the beginning of this blog, has had some small changes: we also worked on the shade of vegetation and some other visuals.



    The most noticeable changes have taken place on Sun City. The architecture of the whole city has changed very noticeably objects, buildings and the environment as a whole have become more diverse and modern. We have improved some textures and didnt touch the sun it continues to shine.

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]

    [h2]We continue to refine[/h2]
    While we've worked diligently to refine and improve the maps based on your feedback, we recognize that in the process, some new bugs or issues may inadvertently arise. We genuinely value and appreciate your continued feedback in identifying these challenges, as it aids in our ongoing commitment to enhance your experience in War Thunder. Feel free to let us know about any balance issues and bugs you may find on War Thunder maps - we will continue similar work to improve map balance in the future.


    [ 2023-08-08 12:07:34 CET ] [ Original post ]

    Su-25BM 558 ARZ strike jet aircraft



    The upgraded version of the iconic Su-25 strike aircraft comes equipped with new engines, digital avionics and advanced fire-and-forget weapons.

    [h2]Su-25BM 558 ARZ, strike aircraft, USSR, rank VII. Event aircraft.[/h2]

    Features:


    • More powerful engine
    • HUD and MFD in the cockpit
    • Fire-and-forget weapons: Kh-29T and KAB-500Kr



    The main aviation prize in the big War Thunder event is the Su-25BM 558 ARZ strike aircraft in service with the air forces of Kazakhstan and Belarus. The new aircraft differs from the basic version having a new power plant, and most importantly, upgraded targeting and navigation electronics, which allows the use of more advanced types of weapons.

    The Su-25BM received new engines, familiar to War Thunder veteran pilots from the Su-25T and the premium Su-39. More powerful engines do not give a significant increase in maximum speed, but make it easier to take off and maneuver with a heavy payload onboard.




    The primary good news for pilots is the digital avionics of the new aircraft. A multifunctional display (MFD) and an HUD indication are now available in the cockpit view. The updated avionics make it possible to use advanced air-to-surface weapons. In addition to the truly diverse arsenal of the basic Su-25, the Su-25BM offers Kh-29T missiles with a TV guidance system (up to two missiles at a time), as well as KAB-500Kr guided bombs (up to four of them). Both new weapons are of the fire and forget type, preventing the target from detecting incoming munition with its radar warning system.



    High-torque, maneuverable and fast enough, the Su-25BM with an armored cockpit and protection of vital components has no obvious shortcomings. It is ideal for attacking ground targets, both in the old fashioned way with unguided rockets and bombs, as well as with advanced avionics. Guided missiles R-60 and R-60M give a good chance to defend against enemy aircraft. What you should avoid on the Su-25BM is speeding in a level flight or dive, where a heavy attack aircraft has a chance to lose control and collapse even at speeds of about 1,000 km/h.



    The special Su-25BM 558 ARZ will be an excellent alternative to the basic version of the Su-25 if you already have the Frogfoot in your hangar. If not, then the Su-25BM will be a real discovery for fans of aviation and mixed game modes, especially since getting it in the game won't be so difficult!


    This vehicle is obtainable through the Summer Extreme event. Click here to learn more.


    [ 2023-08-08 08:53:35 CET ] [ Original post ]

    Update 2.27.2.15 (BR changes)




    • Planned changes in Battle Ratings have been implemented.
    • Locations have been updated following player feedback.

      • El-Alamein. Unfairly effective positions on mountaintops have been removed. The forbidden zone problem for SB missions has been fixed.
      • Aral Sea. Several visual improvements have been implemented; asymmetry of the spawn zones has been fixed.
      • Iberian Castle. A house has been removed from the field that granted an advantage to one of the teams.
      • Normandy. An opportunity to shell spawn zones from the edges of the play area has been removed.
      • Alaska Town, Ground Zero. Entrances to the mountain forest from where spawn zones could be shelled have been closed off.
      • Maginot Line. An opportunity to shell spawn zones from the edges of the play area has been removed.
      • Stalingrad. An opportunity to shell spawn zones from the edges of the play area has been removed.
      • Sun City. City blocks have been reworked, city architecture has been changed to a more modern one, several landscape segments have been improved, textures in the urban area have been fixed.
      • Eastern Europe. Landscape has been reworked: added natural cover, allowing for many opportunities to move to the points and between them while remaining protected from long range shots; forests have been reworked to look more natural, ability to shell spawn zones has been removed
      • Vietnam. A swamp has been drained and the ground has been made more easily passable on point A, contrast of the background has been increased to make it easier on the eyes, visual bugs have been fixed, minimap has been improved.
      • Seversk-13. Removed police cars that left behind invisible collision models after being destroyed, causing projectile shells to become armed.
      • Jungle. Colour of trees has been corrected, the amount of small greenery has been reduced, paths out of the play area that allowed players to control the entire location without any retaliation have been closed off.

    • Rolling resistance on various ground types for tracks and wheels has been changed. Rolling friction influences gaining speed and limits maximum speed on weak ground types.

      • Rolling resistance of tracks and wheels on steppes and meadows has been significantly reduced.
      • Rolling resistance on weak ground types, such as untouched snow and sand dunes, has been increased for wheeled vehicles.

    • In Random Battles, the mechanics of determining the visibility of an enemy behind a smoke have been returned. This means that vehicles will not disappear whilst inside of smoke.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-07 11:00:51 CET ] [ Original post ]

    Patria CT-CV 105HP tank destroyer



    The experimental Finnish wheeled tank destroyer with 105mm gun and autoloader boasts perfect drive and fire performance.

    [h2]Patria CT-CV 105HP, light tank, Sweden, rank VI. Event vehicle.[/h2]

    Features:


    • High speed
    • Deadly APFSDS
    • High profile



    It's time to talk about the main tank prize! Patria CT-CV 105HP is an experimental combat vehicle that will appear at rank VI in the Swedish ground vehicle lineup. Modular armored vehicle Patria AMV equipped with a new turret with a 105-mm gun, which essentially turns the IFV into a light tank. The gun is already known to players from another Swedish vehicle - the premium CV 90105 XC-8, it is a low-impulse cannon with a stabilizer and an excellent choice of shells, including a HEAT, HESH and a pair of APFSDS shells with armor penetration around 400 mm. Also it is worth noting that the Patria CT-CV 105HP has an autoloader for 12 shots, which speeds up the reloading greatly.



    The chassis of the Patria AMV is 8x8 off-road ready and able to reach over 100 km/h on a paved road. Despite some bulkiness due to the high profile, the Patria CT-CV 105HP has a high power-to-weight ratio, it is nimble, dynamic, with good acceleration.

    As for the shortcomings of the Patria CT-CV 105HP, in addition to the obviously light armor, it is worth mentioning its high silhouette. Unlike other vehicles of the Patria family, the vehicle received an additional spacer on the turret ring. Yes, you can see further, but hiding the Patria CT-CV 105HP is not easy.



    As for everything else, Patria is a great modern scout vehicle and tank destroyer: thermal imager, smoke grenades and reconnaissance UAV, everything is in place!

    As a reminder, the Patria AMV CT-CV 105HP will be available only during the days of the event, so don't miss your chance to get perhaps the best scout of Sweden for top tier battles!


    This vehicle is obtainable through the Summer Extreme event. Click here to learn more.


    [ 2023-08-07 08:35:51 CET ] [ Original post ]

    HMS Renown battlecruiser



    The British battlecruiser wields 381 mm guns, has perfect mobility and a lethal AA arsenal. Meet one of the best damage dealers in the British lineup!

    [h2]HMS Renown, battlecruiser, Britain, rank V. Event vehicle.[/h2]

    Features:


    • 381mm main guns
    • High speed
    • Multiple AA guns



    The battlecruiser Renown will become a new event ship at rank V in the British bluewater fleet tech tree. The high firepower and good cruising performance of the ship are most fully revealed in the attack on enemy positions and the hunt for the most heavily armoured opponents.

    The main battery of HMS Renown is six 381 mm guns in three twin-barreled turrets. Two turrets and four of six main guns are located in the fore part of the hull one over another, which means that the ship is perfect for engaging enemy ships along its course, minimising the ships profile and dodging enemy shells.



    In War Thunder, HMS Renown is presented in the most complete upgrade made in 1944, which means that the outdated auxiliary 102mm guns are replaced by ten twin universal mounts with 114 mm guns. The gun mounts are placed in five on each side of the cruiser and come in handy both against light ships and enemy aircraft.

    In general, HMS Renown is one of the most difficult targets in the game for enemy aerial attacks: 114 mm cannons start firing at long distances, the famous British 40 mm pom-pom gun mounts join when the target comes closer, followed by single and twin-barreled 20 mm. Oerlikon guns to complete the punishment.




    The powerful arsenal, more than 1400 crew members, as well as torpedoes in stationary torpedo tubes, speeds of more than 30 knots (~ 55 km/h), sounds excellent, doesn't it?



    The ship is modelled for War Thunder in her latest upgrade, with a 229 mm armoured belt, as well as a 102mm armoured deck. The most vulnerable areas of the ship are its main turrets with barbettes, capable of surviving no more than cruiser fire.

    Claim the dazzling HMS Renown in our special event and confront em head on!


    This vehicle is obtainable through the Summer Extreme event. Click here to learn more.


    [ 2023-08-05 15:58:03 CET ] [ Original post ]

    Screenshot Competition - Fun with Friends!



    Welcome to the 79th War Thunder Steam Screenshot Competition!

    The screenshots you shared with us showcasing vehicles from the axis countries were great! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 79th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen79. You have time until 11.08.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include at least two player vehicles.
    • You must add the #WTscreen79 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 78th edition - Axis Might![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3012297171
    https://steamcommunity.com/sharedfiles/filedetails/?id=3013159916
    https://steamcommunity.com/sharedfiles/filedetails/?id=3011964187

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3012857388
    https://steamcommunity.com/sharedfiles/filedetails/?id=3011619155
    https://steamcommunity.com/sharedfiles/filedetails/?id=3011720466

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-08-05 05:00:05 CET ] [ Original post ]

    Pz.Sp.Wg.P204(f) KwK tank destroyer



    A French wheeled armored car armed with a German 50 mm tank gun and improvised gun breech protection. A very interesting light tank of the initial ranks!

    [h2]Pz.Sp.Wg.P204(f) KwK, light tank, Germany, rank I. Premium.[/h2]

    Features:


    • 5 cm KwK gun
    • High mobility
    • Light armor



    The AMD.35 armored car, captured by the German forces and converted to use the 5 cm KwK cannon, will become Germany's new Premium light tank.

    Armored cars of the AMD.35 series are already familiar to players from the French armored vehicle tech tree, where the car is presented as a reserve with a 25 mm gun, as well as a premium light tank with an SA35 gun. Part of the captured AMD.35s were re-equipped with the 5 cm KwK cannon, which is surely known to all fans of armored vehicles from the early panzers of the third series.



    Interestingly, in order to place the gun on the turret ring of the AMD.35 chassis, Germans had to make an open-top and open-back turret from sheets of bulletproof armor. A shield was welded from the same material that protected the breech of the gun from the front. As a result, the vehicle received relatively good protection in the frontal projection of the turret, which could decently protect against small-caliber projectiles, widely used in the initial ranks of War Thunder.



    Like most armored cars, the Pz.Sp.Wg.P204(f) KwK relies on speed far more than armor. Over 70 km/h on a paved road - this is the speed of a new armored car bursting into the War Thunder tank kindergarten. Excellent!

    Get Pz.Sp.Wg.P204(f) KwK as a prize in the big War Thunder event!


    This vehicle is obtainable through the Summer Extreme event. Click here to learn more.


    [ 2023-08-04 16:41:11 CET ] [ Original post ]

    Summer Extreme



    Hot summer is the perfect time for extreme sports! Ride the wind using a wingsuit or a paraglider, conquer the waves on a board or a jet ski, explore the off-road wilderness on a bike or perform tricks on a skateboard whichever you prefer, youll be able to show off your hobby in War Thunder thanks to new sets of thematic decals and decorations that youll be able to receive in the Summer Extreme event!

    And, of course, youll be able to earn a premium Rank I tank, high rank vehicles of all types, trophies with rewards, camouflages for event vehicles and a player icon. Show off in the Summer Extreme and then chill with a bucket of your favorite ice cream. Youve earned it!


    [h2]From 11:00 GMT on the 8th of August, 2023 until 11:00 GMT on the 28th of August, 2023 [/h2]


    Participate and get prizes!

    [h2]Vehicles[/h2]

    [h3]Pz.Sp.Wg.P204(f) KwK[/h3]
    Germany, rank I, premium - details


    [h3]HMS Renown[/h3]
    Britain, rank V, event vehicle - details


    [h3]CT-CV 105HP[/h3]
    Sweden, rank VI, event vehicle - details


    [h3]Su-25BM[/h3]
    USSR, rank VII, event vehicle - details


    [h2]Other prizes[/h2]

    Summer Extreme decals



    [table noborder=1 equalcells=1]
    [tr]
    [td]BMX decal[/td]
    [td]Paraglider decal[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Surfing decal[/td]
    [td]Windsurfing decal[/td]
    [td]Wingsuit decal[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"BMX" decoration[/td]
    [td]Jet ski naval decoration[/td]
    [td]Player icon[/td]
    [/tr]
    [/table]

    [h2]Vehicle camouflages[/h2]

    [expand type=details]




    [/expand]

    Event vehicles in rank IV-VIII and decals will be granted in the form of coupons, while rank I premium vehicles, decorations and camouflages will be immediately activated on the players account.

    All event rewards will be issued for a specific number of Marks of distinction earned in the specified vehicle type in the appropriate game mode.



    [hr][/hr]

    [h2]Complete the collection![/h2]


    • Activate all 5 coupons for decals on your account to receive the 6th decal Skateboarding.


    Skateboarding decal

    More about collections on the WT Wiki!

    [h2]Whats inside the trophies[/h2]

    • 50,000 100,000 Silver Lions
    • Silver and EXP boosters
    • Random wagers and orders
    • Universal backups (1-3 pcs.)
    • Random camouflage for a purchased vehicle of any type
    • 1 day of Premium account


    [h2]Tasks[/h2]

    To get one Mark of distinction for a tanker/pilot/sailor, earn 40,000 mission points in random battles in rank III or higher (from rank I for event vehicles) in the corresponding vehicle type with the corresponding game mode. Points multiplier that varies based on vehicle rank and difficulty level is stated in the task description. The tasks are all the same and are renewed every two days at 11:00 GMT.

    [h3]Missed Marks of distinction can be purchased for Golden Eagles until August 31st without completing the tasks. You can do that in the menu: Nickname Achievements Summer Extreme Tasks for tankers/pilots/sailors.[/h3]


    [h2]Ice Cream Bucket[/h2]

    A unique opportunity to receive items from the past summer events! From August 8th until September 4th you can find an Ice Cream Bucket crate and its Dessert Spoon key in the item shop. Ice Cream Bucket contains unique decals, decorations, vehicles and camouflages from all past summer events. Some items from past events appear as coupons for the first time, and you can trade them on the Marketplace! You can also find Silver Lions, boosters, universal backups, wagers and orders.

    Ice Cream Bucket costs 10,000 Silver Lions, and Dessert Spoon costs 50,000 Silver Lions. You can also earn Dessert Spoon for 3 and 10 Marks of distinction in the Summer Extreme event. On 12:00 GMT, September 4th, all Ice Cream Buckets and Dessert Spoons will disappear from your inventories, so be sure to use them until that time!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Ice Cream Bucket[/td]
    [td]Dessert Spoon[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"Trees Don't Move" decal[/td]
    [td]Hornets nest decoration[/td]
    [td]Girl scout profile icon[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]M1A1 Carbine decoration[/td]
    [td]Chimera decal[/td]
    [td]Sailing catamaran decoration[/td]
    [/tr]
    [/table]

    [expand type=details]





    [/expand]

    Ice Cream Bucket crate can contain the following rewards (open spoiler)

    [expand type=details]
    Vehicles (both immediately activated on the account and available as coupons):

    • Zrinyi I (immediately activated on the account only)
    • F4D-1
    • Leopard 2AV
    • IJN Haruna
    • Buccaneer S.1
    • VL Myrsky II (immediately activated on the account only)
    • BMD-4
    • Ka-Chi (immediately activated on the account only)
    • RN Aviere (immediately activated on the account only)
    • Bussard
    • F11F-1
    • Ar 196 A-3 (immediately activated on the account only)
    • C2A1
    • Ikv 73 (immediately activated on the account only)
    • Maxim Gorky
    • Freccia P-493 (immediately activated on the account only)
    • BT-7A (F-32)
    • HMS Spey
    • Bf 110 C-6
    • AUBL/74 HVG
    • IJN Yuudachi
    • P-59A
    • FJ-4B VMF-232
    • Martlet Mk IV (Britain)
    • Sd.Kfz.234/3
    • IS-7 *
    • -34E
    • P-43A-1
    • Ki-94-II
    • Sd.Kfz.234/4
    • Phng khng T-34 (USSR) (immediately activated on the account only)
    • F7F-3
    • Fw 189 A-1
    • KV-220
    • Grant I

    * chances of receiving IS-7 are far lower than the other vehicles and are around 0,001%

    Camouflages (coupons only):

    • F4D-1: "Blue Nemesis" camouflage (first time as a coupon)
    • Leopard 2AV: Bundeswehr amouflage (first time as a coupon)
    • IJN Haruna: Deforming camouflage (first time as a coupon)
    • Buccaneer S.1: "736 NAS" camouflage
    • BMD-4: Deforming tricolor desert camouflage
    • Bussard: Deforming camouflage
    • F11F-1: "Blue Angels" camouflage
    • C2A1: Royal Canadian Regiment camouflage
    • Maxim Gorky: Deforming camouflage
    • BT-7A (F-32): Bicolor summer camouflage
    • HMS Spey: Deforming camouflage
    • Bf 110 C-6: Bicolor camouflage
    • AUBL/74 HVG: Tricolor summer camouflage
    • IJN Yuudachi: Deforming bicolor camouflage
    • P-59A: Standard olive-green camouflage
    • FJ-4B VMF-232: VU-7 camouflage
    • Martlet Mk IV (Britain): Nonstandard bicolor camouflage
    • Sd.Kfz.234/3: Tricolor summer camouflage (spots)
    • IS-7: Tricolor summer camouflage
    • T-34E: Bicolor summer camouflage
    • P-43A-1: Unpainted camouflage
    • Ki-94-II: Spotted camouflage
    • Sd.Kfz.234/4: Tricolor camouflage
    • F7F-3: Testing Ground 113
    • Fw 189 A-1: Testing Ground 113
    • KV-220: Testing Ground 113
    • Grant I: Testing Ground 113


    Decorations (both immediately activated on the account and available as coupons):

    • Sailing catamaran (first time as a coupon)
    • Hornets nest (first time as a coupon)
    • BSA Bicycle
    • Container "Waffenhalter"
    • M4 Sherman
    • Willys MB
    • Assault rifle shortened (USSR)
    • M1A1 Carbine
    • Light machine gun (USA)
    • Light machine gun (USSR)
    • Light machine gun (Germany)
    • Light machine gun (China)
    • Assault body armor (Russia)
    • Force recon vest (USA)
    • Ammunition of the Soviet Army, 1941
    • Wehrmacht ammunition (Germany)
    • SVT-40
    • M1 Carbine
    • Lee-Enfield No.4 Mk1
    • Gewehr 41 (Walther)
    • Arisaka Type 44
    • PPS
    • MP-40
    • STEN
    • M1928A1 "Thompson"


    Decals (both immediately activated on the account and available as coupons):

    • Diving Mode On decal
    • Explore More decal
    • Falling Coconuts decal
    • Good Catch decal
    • Trees Don't Move decal
    • Emblem of the Air Force Airborne Corps, PLA
    • Emblem of the 11th Parachute Brigade, France
    • Emblem of the Rapid Forces Division, Germany
    • Emblem of the "Folgore" Parachute Brigade, Italy
    • Emblem of the 1st Airborne Brigade, Japan
    • Emblem of the 323rd Parachute Ranger Squadron, Sweden
    • Emblem of the Royal Marines
    • Emblem of the Russian Marine Corps
    • Basilisk
    • Cerberus
    • Chimera
    • Echidna
    • Harpy
    • Hippocampus
    • Lernaean Hydra
    • Minotaur
    • Sphinx
    • Wyvern
    • Flames
    • Fiery explosion
    • Frosty flames
    • Fiery ball
    • Flaming exhaust
    • Fiery pattern
    • Flaming sparks
    • Colored flame
    • Emblem of the air forces, Germany
    • Emblem of the air forces, Japan
    • Emblem of the air forces, Britain
    • Emblem of the air forces, USA
    • Emblem of the air forces, USSR
    • Emblem of the armored forces, France
    • Emblem of the armored forces, Germany
    • Emblem of the armored forces, Italy
    • Emblem of the armored forces, Japan
    • Emblem of the Royal tank regiments
    • The emblem of the armored forces, U.S.
    • Emblem of the armored forces, Russia
    • The Symbol of Japan
    • The Symbol of USA
    • The Symbol of USSR
    • The Symbol of Britain
    • The Symbol of Germany
    • The Symbol of Italy
    • Pin-up Japan
    • Pin-up Britain
    • Pin-up USA
    • Pin-up USSR
    • Pin-up Germany


    Profile icons (will be immediately activated on the account and in the form of the coupons):

    • Girl scout (first time as a coupon)


    Silver Lions

    • 10,000 1,000,000


    Expendable items

    • Battle trophy (Research points booster)
    • Battle trophy (Silver lions booster)
    • Universal backup
    • Universal backup x2
    • Universal backup x3
    • Random wager
    • Random order


    [/expand]


    [h2]Detailed terms[/h2]

    • The exact terms of each task can be found in the Nickname Achievements Summer Extreme window.
    • To get a Mark of distinction, you need to complete a task in the corresponding vehicle type in the corresponding game mode. For example, a Mark of distinction for a pilot can be received only by playing Air battles (AB/RB/SB).
    • You can complete the tasks in multiplayer battles in all game modes except for Assault.
    • You can complete the tasks not only in vehicles of Rank III and above, but also in lower rank event vehicles. You could receive those in large events such as winter and summer marathons, WWII chronicles, BP seasons and craft marathons. In the vehicle cards of such vehicles you can find the names of events in which said vehicles first became available in the game.
    • You have received the Mark of distinction if the achievements color is golden.
    • Missed Marks of distinction can be purchased for Golden Eagles in the Achievements window until August 31st, 2023. Make sure you pick the right achievement category: for tankers, pilots and sailors.
    • Prizes received in the form of tradable coupons will be available for trading on the market from September 1st, 2023. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesnt depend on the vehicle type.
    • For 8 Marks of distinction you receive an untradable coupon for a vehicle. Upon activating it, you will instantly receive a corresponding vehicle. If you do not wish to use the vehicle and want to sell the coupon on the Marketplace instead, you need the Upgrade for coupon item.
    • For 10 Marks of distinction you receive an untradable Upgrade for coupon item. You can use it to make the vehicle coupon you received tradable and then sell it on the Marketplace. The date on which a traded coupon becomes available for sale can be seen in its description in the game.
    • The Upgrade for coupon item has an expiration date. You can either use it or exchange it for Warbonds before it expires.
    • PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the Workshop Exchange items Summer Extreme window.


    See you on the battlefield!


    [ 2023-08-04 13:18:47 CET ] [ Original post ]

    Incredibly Fast Lightning Jet Fighter Temporarily Available for GE



    On August 4th, 1954 the Lightning jet fighter, developed by English Electric, took to the skies for the first time. Outfitted with two vertically stacked Rolls-Royce Avon engines, it could reach a top speed of over Mach 2 and perform a sustained supersonic flight without using an afterburner. Due to its amazing speed and rate of climb pilots have described flying it as "being saddled to a skyrocket".

    [h2]Lightning F.53 jet fighter for Golden Eagles[/h2]


    [h2]

    To celebrate the anniversary of its first flight, from August 4th (10:00 GMT) until August 7th (10:00 GMT)
    [/h2]

    Lightning F.53 jet fighter from the British research tree will be available for purchase for Golden Eagles.This export version of the aircraft was used by air forces of Saudi Arabia and Kuwait; its main distinction from the standard F.6 version is its ability to carry ground attack weapons, such as bombs and rockets. In air battles Lightning uses various missiles and incredibly powerful 30 mm cannons.


    [ 2023-08-04 12:23:59 CET ] [ Original post ]

    Its fixed! 79



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 79" thread
    [/h3]


    [h2]Eyes to the Sky[/h2]

    Today a change arrives in air events in Ground AB that we already told you about a short while ago fighter pilots will no longer see ground vehicle markers.

    This change will reduce the frequency of so-called kamikaze attacks that annoyed many of you when fighters who were meant to escort bombers chose to instead attack light vehicles and SPAAGs with open turrets. This will also motivate interceptor and escort fighters to stick to their jobs in the sky and not try to imitate strike aircraft.

    Weve detailed this idea in the discussion linked above thank you for your participation and feedback!


    [h2]Automatic Bail Out[/h2]

    If a helicopter or an aircraft receives critical damage, a countdown starts that leads to the pilot ejecting from the vehicle and the player returning to the vehicle selection screen. But something went wrong: as the timer reached zero, nothing happened.

    Pilots of aircraft could still bail out manually using the corresponding button. Yet this error allowed for unsportsmanlike behaviour for helicopter pilots in Tank RB: they could land on an enemy helicopter landing pad and keep shooting at spawning enemies.

    Well, enough of that. The pilots now bail out properly by the end of the timer, and the players are returned to the vehicle selection screen.


    [h2]Laser Guidance[/h2]

    Beam-riding missiles are a delicate matter. How many missiles can you launch into the beam before they start missing the target?

    The players used to find this out empirically, but we decided to make it easier for them: now after launching a beam-riding missile a timer will pop up indicating how long you can keep launching more missiles without causing the first one to lose its guidance. This feature was added for ground, aircraft, and helicopters!

    For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) we are making the indication of a missile launch window during third person play more helpful. Now its linked to the aircraft axis and is visually displayed for the player: make sure the target is inside the launch window and fire!


    [h2]Vapour Cones[/h2]

    As an aircraft goes over the speed of sound, a vapour cone surrounds it due to the PrandtlGlauert effect. If it maintains the necessary speed, the condensation cloud follows it continuously but in the game this obstructed the players view, which was detrimental, especially during manoeuvres. So we decided to change the algorithm of the effect. Now the cone will appear in the same speed range (0.98 1.02 Mach), but it will last for a limited time and will reappear after a certain pause. This way, if an aircraft maintains speeds close to the specified range, it will no longer blink with vapour.


    [h2]Search and Destroy[/h2]
    We recently detailed the problem with bots in War Thunder and how we deal with it. Your reports remain a key element in finding the accounts that break the rules and, to make it easier for you, weve added a special category to the report window. Now you can choose the Using bots category for your report to tell us about suspicious accounts.

    You can also do that on our website in the replay section. Use it well and help us make your gameplay more enjoyable!


    Thats Not All
    Youll find the full list of improvements in a separate patch note there are lots of interesting things! Helicopter pilots no longer receive erroneous messages about the possibility of repairing allied ground vehicles, the watch the battle button returned to the messages tab in the battle results, and cross-platform play for Xbox users now operates correctly.

    [h3][ Update 2.27.1.57 ] | [ Update 2.27.1.62 ][/h3]

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.27.1.73



    [h2]Ground Vehicles[/h2]

    • Stormer HVM a bug has been fixed where the missile was able to penetrate any obstacle at dart separation distance (app. 320 metres).
    • M4A4 (SA50) - a bug has been fixed that prevented damage to some modules of the ammo rack.
    • Dardo - thickness of the material of the coaxial machine gun has been reduced from 10 to 5 mm.
    • H.39 - animation in the Mle1938 shell data card has been fixed (report).
    • Char FCM 2C - the commanders camera has been shifted to the commanders cupola.
    • Freccia - fording depth has been increased.
    • QN506 - track thickness has been increased from 15 to 20 mm.
    • 9M133 ATGM - explosives type has been changed from A-IX-2 to OKFOL (report).

    [h2]Aircraft[/h2]

    • Mirage 20005-F, Mirage 2000D-R1, Mirage 2000C-S5 - a bug has been fixed that disabled the drag chute. The drag chute was available only with Chaff/Flares modification disabled.
    • SAAB AJ37 - a bug has been fixed where the drop tank was always visible in x-ray mode (report).
    • G.91 R/3 - a missing launcher for the AS-20 NORD missile has been restored (report).
    • Lancaster B.Mk.I, Lancaster B.Mk.III - icons in the secondary weapons menu have been fixed.
    • Tzefa B - AN/APR-39 radar warning system has been added.
    • Bf 109G-10 - a bug has been fixed where the 20mm MG 151 gun pods were always visible in xray mode (report).
    • A bug has been fixed that prevented helicopter pilots from automatic bailout after the timer expires while crash landing on the enemy helipad in Realistic ground battles.
    • A bug has been fixed which prevented automatic bailout after the timer expired in a critically damaged aircraft.

    [h2]Naval[/h2]

    • GIS 811 The flag in the ship card has been changed from Italian Navy to postwar Italian Navy.
    • MC 485 A bug where bridge armour wasnt displayed has been fixed.

    [h2]Interface[/h2]

    • In aircraft events in Ground Arcade Battles, fighter pilots are no longer able to see markers of enemy ground vehicles. CAS pilots are still able to see enemy markers.
    • A bug where the cockpit of the aircraft could not be displayed when viewing a replay has been fixed.
    • A bug where clicking on the icon of a minimised promo block in the hangar did not lead to its opening has been fixed.
    • Erroneous appearance of the message about the possibility of repairing an ally when repairing allied ground vehicles was required for the helicopter pilot has been fixed.
    • A new category to allow you to complain about a player using bots has been added to the player complaints window.

    [h2]Missions[/h2]

    • Imbalance in the location of the air respawn points in the [Conquest #2] Mozdok mission has been fixed.
    • The defence zones of ground respawn points in the mission [Battle] Abandoned City have been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-08-02 09:54:43 CET ] [ Original post ]

    Planned Battle Rating changes



    In order to adjust and improve balance in battles, we have made a planned change of Battle Ratings for fleet and aviation - and in ground vehicles, we focused on a specific BR range from 7.0 to 9.7 - vehicles that are from the time when a qualitative transition has been made from one means and types of defense to other, more advanced ones. For example, ground vehicles abandoned homogeneous armor in favour of the active use of dynamic protection and with that, combined multi-defense armor. Regular kinetic ammunition has been replaced by HEAT-FS, fin-stabilized , and guided weaponry. Finally, laser rangefinders, stabilizers and thermal imagers have appeared.

    Thanks to these changes, early era vehicles based on the principles of simple armor and simple sights will become even less common with vehicles more relevant to dynamic protection and advanced fire control systems. Intersections will remain of course as they were in reality but this is another step towards reducing them.

    Click for table

    With these changes we also continue to pull up the units of lower ranks following the increased maximum BR of top ranked vehicles. The announced changes are truly global: they affect more than 100 units! That is why, in the future, we will adjust BRs again but in a more precise way - following the statistics to see which units will become more or less effective under new conditions and your valuable feedback! In the future, we may also change not the BR of such vehicles but their characteristics: for example their fire rate or ammunition nomenclature.

    [h2]Balance changes for units that havent received BR changes[/h2]


    • T-54 (1947) Fire rate has been changed from 7 to 8 shots per minute.
    • ZTZ59D1 Fire rate has been changed from 7 to 8 shots per minute.
    • Type 69 Fire rate has been changed from 7 to 8 shots per minute.
    • ZTZ88B Fire rate has been changed from 8.4 to 8 shots per minute.


    Leave your BR feedback here


    [ 2023-08-01 16:10:17 CET ] [ Original post ]

    T-69 II G and a decal to commemorate PLA Day



    Each year China celebrates its army on the 1st of August. Today the People's Liberation Army is the largest in the world over 2 million serve in it. As a part of UN missions, Chinese soldiers participated in peacekeeping missions across the entire world: from Lebanon and Sudan to Haiti and Mali.

    [h2]T-69 II G for Golden Eagles[/h2]

    From August 1st (12:00 GMT) until August 4th (12:00 GMT), the T-69 II G medium tank from the Chinese research tree will be temporarily available for Golden Eagles.


    The T-69 II G is the export modification of the Chinese Type 69 main battle tank that serves in the armed forces of Bangladesh. With its well-armored turret and great ballistics, its perfect for the role of a sniper and thanks to the proximity fused HE DTB-1 shell, it can not only pick tanks, but also helicopters as targets!

    [h2]People's Liberation Army decal[/h2]



    [h3]From August 1st (12:00 GMT) until August 4th (12:00 GMT)[/h3]

    Play 3 battles using Chinese ground vehicles (rank III or higher, with an activity of not less than 70%) to receive the People's Liberation Army decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays PLA Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-08-01 14:55:24 CET ] [ Original post ]

    Bots in War Thunder: what they are and how we plan to get rid of them



    Wed like to address an issue that has become increasingly prevalent in our community: the issue of bots that some of you encounter during battles, primarily due to their unnatural behavior. There are also player accounts with strange stats that raise a few eyebrows. We feel it is essential to keep our community informed about the nature of these bots and our plans to combat them.

    Firstly, we want to express our sincere gratitude to all of you who have reported this problem and continue to do so. Your proactive participation is what makes our community strong and resilient. The recent surge in the number of bots operating in our game has been a concern for all of us and were working hard to tackle the problem.

    Over the past few months, we have been conducting a comprehensive study to understand how these bots operate, what motivates their creators, and, most importantly, how we can most effectively combat them. This is not an easy task, because in many cases, real players move and fight in battle similar to how these bots do, not identically of course - but we need to be careful and eliminate any margin of error, and make sure we can avoid any false positives when detecting them.

    Bots are primarily used to artificially boost accounts, which are then sold for profit - a practice which sometimes also involves the illicit use of stolen credit card information. There are also cases where bot software is sold to those who wish to boost their player accounts themselves. All these practices breach our game rules, and hurt both our players and the game as a whole.

    At present, our immediate response is obviously to detect and ban any bots we encounter. For example, last weekend we studied hundreds of player reports and banned 215 accounts that were definitely using bots. Hence, wed like to emphasize that purchasing bots or boosted accounts will - sooner or later - lead to an account ban, meaning the loss of both money and in-game progress. Were also kindly asking you to report all bots via the in-game reporting system. Your support will allow us to get rid of those bots even quicker.

    We acknowledge and deeply regret instances where some past reports did not result in user bans as expected. Your voices do matter to us, and every report is critical for maintaining the game's fairness and integrity. To address this, we're currently in the process of overhauling our report processing system to ensure a quicker and more effective response time. Furthermore, to streamline our understanding and handling of the bot problem, we will be introducing separate categories specifically for bot reporting in a few days.

    However, we fully understand that banning each individual bot-linked account is a temporary solution and are, therefore, dedicated to finding a long-term solution to ensure a proper gameplay experience in War Thunder is maintained. We are exploring various options and are even prepared to implement drastic measures such as CAPTCHA (before battle or in battle) for accounts that we identify as suspicious, if necessary, to curb bot usage.

    We will have a clearer understanding of the timeline once we release our next major update and Economy Roadmap updates that currently require most of our time. Rest assured that our commitment to resolving this issue remains unwavering and our efforts are geared towards implementing these countermeasures as soon as possible.

    Thank you for your patience, understanding, and continued support. We look forward to sharing more updates with you soon.


    [ 2023-07-31 18:05:39 CET ] [ Original post ]

    Fair Play: July 2023



    Work to preserve fair play in War Thunder is carried out in several directions, amongst which is the fight against the automatization of gameplay. Such combatants stand out for their passive behavior and simply low efficiency. They let the whole team down.

    [h2]Banned accounts[/h2]

    [h3]

    In July 2023, we blocked 215 accounts that were found to be in violation of the rules 3.2.3 of EULA, namely in the automation of the gameplay (using bots) and cheat software. For full transparency we are publishing the full list of these users.
    [/h3]

    This list will be available for two weeks after its publication date.

    [h2]Recommendations[/h2]
    Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Dont use forbidden client modifications and never share your account information with anyone!


    [ 2023-07-31 17:38:09 CET ] [ Original post ]

    In Detail: Air event markers in Ground Arcade Battles



    Greetings, fighters! We continue to work on making our game better in all aspects, and today wed like to present a new article type: In Detail. It will include both player suggestions and our ideas that wed like to elaborate upon and discuss with you.

    [h2]Lets discuss in detail markers in air events[/h2]

    Wed like to disable ground vehicle markers for pilots of fighters and interceptor helicopters during air events in Ground arcade battles. The markers will remain for strike aircraft, bombers, and helicopters with air-to-ground rockets and ATGMs.

    Air events are a rather old mechanic that was adapted to new vehicle ranks by including more and more modern aircraft. But with more powerful payloads, more advanced fighters with front-mounted cannons appeared in the sky. Such aircraft were intended to escort or destroy strike aircraft (depending which side theyre on), but, beginning at the mid ranks, the fighters often prefer to rush to the tank battlefield and attack low armored vehicles.

    As a result, we believe, gameplay suffered for both ground vehicles that had to fend off 2-4 aircraft instead of one serious aerial opponent, as well as the strike aircraft that were left with no cover while costing many times more.

    Besides, after the middle of the battle the dominating side started to actively use air events for massive air attacks, lowering the comeback chances of the side that was already losing.

    [h2]Whats going to improve[/h2]

    Fighters arent the main characters in air events: you can infer that from the fact that you cant initiate the events as a fighter. Effective escort/interceptor fighters costing one point are meant to improve the chances of the strike or to counter it depending on the side.

    Fighter pilots that arent tempted by highlighted positions of the ground targets will concentrate on their immediate task, the tankers will clearly see their main target in the sky, and kamikaze attacks that annoy many of you will happen much less often.


    [ 2023-07-31 15:05:05 CET ] [ Original post ]

    Screenshot Competition - Axis Might!



    Welcome to the 78th War Thunder Steam Screenshot Competition!

    The screenshots you shared with us last week of your allied vehicles were very nice! This week we would like to focus on vehicles operated by the axis nations. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 78th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen78. You have time until 04.08.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a player vehicle from one of the following axis countries: Germany, Italy or Japan.
    • You must add the #WTscreen78 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 77th edition - Allied Superpower![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008884498
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008332034
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008166116

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008382829
    https://steamcommunity.com/sharedfiles/filedetails/?id=3009637649
    https://steamcommunity.com/sharedfiles/filedetails/?id=3008944637

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-07-29 06:00:06 CET ] [ Original post ]

    Stroyny and Neustrashimy for Golden Eagles



    [h3]From July 28th (12 GMT) until July 31st (12 GMT)[/h3]


    [h2]The destroyers Stroyny and Neustrashimy from the Soviet blue water research tree are available for purchase for Golden Eagles.[/h2]


    The main calibre of the Stroyny is the four 130mm B-13 cannons with three types of shells, effective against different types of enemies. The 76mm auxiliary calibre is also quite powerful for its class and six 37mm anti-aircraft guns will ward off any enemy aircraft and boats.


    Neustrashimy on other hand has only two main calibre turrets but wait! 180 degrees of traverse, an impressive fire rate and excellent ballistics make these 130mm artillery guns truly versatile. The 45mm anti-aircraft guns can protect not only itself but also any surrounding allies and the running characteristics also allows captains to freely change flanks in the battle.

    [h2]Great emblem of the Russian Navy decal[/h2]

    [h3]From July 28th (12 GMT) until July 31st (12 GMT)[/h3]


    [h2]Play 3 battles using Soviet ships (rank III or higher when activity of not less than 70%) and receive the Great emblem of the Russian Navy decal.[/h2]


    Great emblem of the Russian Navy decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Russian Navy Day.

    You can find the decal in the USSR Ships tab in the Customisation menu.


    [ 2023-07-28 14:50:42 CET ] [ Original post ]

    Update 2.27.1.64




    • An error that caused the game to freeze when opening the contacts window if the player had over 1000 friends has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-28 11:19:58 CET ] [ Original post ]

    Update 2.27.1.62




    • An error that caused lack of fragment damage to parts of helicopters/aircraft when fragmentation munitions with a calibre of 20 mm or higher exploded inside the fuselage and wings has been fixed. This error caused damage to be lower after we implemented the realistic fragment spread mechanic since the fragments could pass from inside a target to outside via fuselage and wings without dealing damage. Now the fragments spread correctly and deal the same damage as before the implementation of the realistic spread.
    • For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) during third person play, a visualisation of missile launch window has been added to clearly display guidance zones that are available for launch.
    • For AGM-12, AGM-12B, AA-20, AS-20, AS-30 missiles, the smoke trail has been modified to be less voluminous and more transparent according to visual references and to make aiming more comfortable.
    • An error that caused the compensation for expenses to not count the automatic purchase of Crew replenishment after a battle has been fixed.
    • An error that caused information about active boosters to not be displayed correctly when copying the battle log has been fixed (report).
    • A timer has been added to the sights of ground vehicles, helicopters, and aircraft that counts down the time during which it is still possible to launch a beam-riding missile without undermining guidance of the previously launched missiles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-27 10:08:47 CET ] [ Original post ]

    Armour Breaking Ambusher: Warbonds



    [h3]

    The Warbond shop for the Armour Breaking Ambusher Battle Pass season will be open from 26th of July until 25th of October.
    [/h3]

    Wed like to present an assortment of goods that will be available for Warbonds that you will earn in the Battle Pass! As usual, we have decals, decorations, camouflages, a new stylish pinup, and six premium vehicles!

    Pay special attention to the French B1 ter tank this steel monster boasts impressive armour for its rank, making it able to hold off almost any attack or lead the offensive against enemy positions.

    [h3]
    The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special Warbond currency that can be obtained by unlocking Battle Pass levels.
    [/h3]

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Premium vehicles in the new season:

    [h2]Smelyi first time in the shop[/h2]

    Lead ship of the 30-bis project destroyers the largest series of bigger ships in the history of the Soviet navy. It has impressive weaponry for its II Rank: four 130 mm mail calibre guns, two 85 mm secondary calibre guns, fourteen AA guns and up to ten 533 mm torpedoes.

    [h2]IAR-81C[/h2]

    This Romanian fighter-bomber can be found at Rank II in the Italian aviation tree. It's very manoeuvrable and has great payload options, including bombs up to 250 kg and 20 mm Wfr. Gr. 21 Doedel rockets that can destroy even heavy tanks. And it can fend off enemy aircraft with its wing-mounted 20 mm MG 151 cannons and a pair of 7.92 mm machine guns.

    [h2]Grant I (USA)[/h2]

    This American Rank II tank differs from its predecessor, the M3 Lee, with its redesigned turret. It lacks an AA machine gun, but compensates for that by having a smoke grenade launcher, great frontal armour, six crew members, and two cannons: 37 mm and 75 mm.

    [h2]IJN Yubari[/h2]

    A Japanese Rank III experimental light cruiser. It has decent AA defences and is small like a destroyer enemies will have a hard time hitting it. It's no match for other cruisers, but it's perfect for handling enemy destroyers!

    [h2]Ta 154 A-1[/h2]

    One of the first German night fighters created to counter the British Mosquitoes. It has great manoeuvrability and very powerful and precise frontal armament consisting of two 30 mm MK 108 cannons and two 20 mm MG 151 cannons. You'll find it on Rank III of German aviation.

    [h2]B1 ter[/h2]

    French Rank II tank. An improvement over the B1 bis tank granted the vehicle an extra crew member, raised its armour to 70 mm, and improved horizontal traverse of its 75 mm gun. And it's not alone: there's also a 47 mm cannon with great vertical guidance angles! Hold the enemy fire and return it tenfold!

    [h2]Other Items:[/h2]

    • "Cancer Zodiac" pinup
    • decals
    • player icon
    • decorations


    [h2]Cancer Zodiac pinup[/h2]


    Decals are represented in the trophy with decals from the 2020 Warbonds shop, as well as a new Cancer Zodiac pinup which continues the series of themed decals. The Road Signs trophy will provide you with decorations that will surely amuse car enthusiasts. The player icons in the corresponding trophy this time features German tankers. Trophies with random camouflages, as before, become available as new store levels are opened.

    A large number of usable items are also available in the store: boosters, universal backups, wagers and orders, test drives of premium vehicles even talismans on the highest levels of the shop.

    Check out the full assortment of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or Shop -> Warbond Shop!


    [ 2023-07-26 15:11:40 CET ] [ Original post ]

    Following the Roadmap: Battle Pass available in SB



    Hello everyone,

    We are continuing to tell you about the improvements that we are implementing based on the Roadmap we released in June. In this news, well be talking about the changes that will allow Battle Pass tasks to be completed in Simulator Battles (SB).

    This planned Roadmap change was originally scheduled to be released in the Autumn 2023 Major Update, however with the release of the new Battle Pass season 12 that has arrived today, the 26th of July, well be bringing this long-awaited change forward to today instead, ahead of schedule.

    You will be able to complete the same battle tasks and challenges in Tank SB as in AB or RB. In Air SB there will be a few exceptions: due to mission specifics and availability of the lobby system, some tasks and challenges, such as participation in a certain number of missions or tasks aimed at destroying AI controlled vehicles or targets, will be unavailable.

    This change will significantly help out the SB player base, and any player looking to get into SB but was not willing to due to Battle Pass tasks being unavailable. We hope that you will enjoy this change!

    As we release the planned changes in our roadmap, we'll also continue to update the infographic, so that you can easily see what we have already implemented. Here is the latest version!


    [ 2023-07-26 14:10:32 CET ] [ Original post ]

    Update 2.27.1.57




    • Added Battle tasks for Tank and Aviation Simulation Battles.
    • Added a limitation on the duration of the Prandtl effect, as well as the interval between launches of this effect.

    [h2]Ground Vehicles[/h2]

    • Object 120 the incorrect display of the material of the wooden splasher has been fixed (report).
    • VFM5 armouring of the lower frontal area has been fixed (increased from 6.35 mm to 38.1 mm). Earlier, due to the erroneous value, the tank might receive damage while being shot from a 12 mm machine gun (report).
    • STB-1, Type 74 (all versions), Type 87 power output of the Mitsubishi 10ZF22WT engine has been corrected and is now 870 hp (report).
    • Leopard C2A1 MEXAS maximum forward speed has been decreased from 66 km/h to 62 km/h; maximum reverse speed has been decreased from 26 km/h to 24 km/h (report).
    • Leopard C2A1 MEXAS an error that caused the incorrect display in protection analysis mode has been fixed. When Show external construction elements had been toggled off, the grate of the engine-transmission compartment was not displayed, while the frontal splashers and the pad on top of the turret were displayed (report).
    • Type 62, Type 63-I and ZTS63 long distance spread of the Type-62-85-TC gun has been reduced (report).

    [h2]Locations and Missions[/h2]

    • [Pilotage] Mission for the training of aerobatic teams an error that caused the Duisburg and Dortmund airfields to be absent from the location has been fixed (report).

    [h2]Interface[/h2]

    • An error that caused the watch the battle button, that allowed a player to watch a server replay, to not be displayed in the messages tab in the battle results has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-26 10:15:20 CET ] [ Original post ]

    Server Update 25.07.23 (Roadmap)




    • Compensation for automatic vehicle repairs and automatic ammo refills after battles have been added for premium account owners. To receive compensation for repairs and ammo, you need to check the Automatically repair all vehicles after the battle and Automatically purchase spent ammunition after the battle boxes in the research window before the battle. Compensation of your expenses is calculated based on how much youve earned during the session excluding penalties for destroying allies (they are not compensated). Compensation of expenses is added to the list of rewards when the battle ends and is displayed in the battle statistics screen and in personal messages that contain battle results.
    • Payments for repairs of vehicles destroyed by your allies have been disabled. In modes where there are no repairs but pair respawns (such as Air SB), if an ally destroys your vehicle, your next respawn in this session in the same vehicle will be free.
    • A rewards table has been added to the personal message window with better displayed battle results. The detailed log is only available in the main game modes: Ground arcade, realistic, simulator battles; Air arcade, realistic, simulator battles; Naval arcade, realistic battles; Helicopter battles.
    • The ability to copy detailed battle results to the clipboard to share them online or analyse them has been added.
    • When buying premium or pack vehicles, players will now receive a specific number of backups that depend on the vehicle rank and is displayed before purchase.
    • Now players will receive mission points for helping repair or extinguish fires for their allies. In Ground battles, for each repair assist a player will receive 40 mission points up to 10 times per session, and 150 points for each fire put out (no limits). In Naval battles a player will receive 10 points per each repair, up to 10 times per session.
    • When a gunner gets knocked out, there is now a delay before the tank commander gains control over the duplicate fire control system. The commander taking over the controls is marked by a circular indicator around a gunner replacement indicator. If a duplicate mode is used in the commanders sights when the gunner is knocked out, the commander takes over the fire control system with no delay.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-25 13:22:54 CET ] [ Original post ]

    Following the Roadmap: Compensation of Battle Expenses, Free Backups and More


    We continue to implement improvements listed in our War Thunder Changes Roadmap. This time, a multitude of various changes awaits you: improvement to premium accounts, free repairs when destroyed by friendly fire, a more detailed rewards log after the battle, free backups for premium vehicles, mission points for helping teammates and improved mechanics of duplicate fire control mode. Lets break them down!

    [h2]Improving Premium Accounts[/h2]
    Now all owners of a premium account will receive an insurance: when losing SL as a result of the battle, you will be compensated for automatic vehicle repairs and automatic ammo refill after the battle. To receive compensation for repairs and ammo, you need to check the Automatically repair all vehicles after the battle and Automatically purchase spent ammunition after the battle boxes before the battle. Compensation of your expenses is calculated based on how much youve earned during the session excluding penalties for destroying allies (they are not compensated).

    For example, if you have earned 10,000 SL during a battle, but also received 3,000 SL in penalties for killing allies, your final earnings amount to 7,000 SL. Assuming youve spent 12,000 SL for repairs and ammunition in this session, the compensation will be 2,000 SL instead of 5,000, and in total you will lose 3,000 SL as a result exactly the same amount as the penalty for killing allies. With no friendly kills you will always break even or earn more SL than youve spent.

    Compensation of expenses is added to the list of rewards when the battle ends and is displayed on the battle statistics screen and in personal messages that contain battle results.

    [h2]Free Repairs when you get Destroyed by an Ally[/h2]
    This ones simple: if your vehicle was destroyed by an ally, you wont have to pay for its repairs after the battle. And in modes where there are no repairs but pair respawns (such as Air SB), if an ally destroys your vehicle, your next respawn in this session on the same vehicle will be free.

    [h2]Detailed Rewards Log after a Battle[/h2]
    A rewards table has been added to the personal message window with better battle results. It is similar to the statistics screen displayed after battle, but each line has a pop-up tooltip that lists each separate reward along with a timestamp when this action was undertaken, and also several additional clarifying parameters that will allow you to compare the rewards for various actions and vehicles.

    The detailed log is only available in the main game modes: Ground arcade, realistic, simulator battles; Air arcade, realistic, simulator battles; Naval arcade, realistic battles; Helicopter battles.





    The ability to copy detailed battle results to the clipboard to share them online or analyze them has also been added.



    The detailed log displays all the main actions that a player receives rewards for, except for "Hits": we may add that in the future after testing and additional polish. After testing, we may also add additional rewards in the session that arent related to the immediate actions of a player, such as Orders. All rewards that didnt get their own lines in the list, are collected under Other rewards.

    [h2]Free Backups for Purchases of Premium Vehicles[/h2]
    When buying premium or pack vehicles, you will now receive a specific number of backups that depends on the vehicle rank and is displayed before purchase.



    [h2]Mission Points for Helping Teammates[/h2]
    Now players will receive mission points for helping repair or extinguish fires for their allies. The number of points depends on the game mode. In Ground battles for each repair assist the player will receive 40 mission points up to 10 times per session (to counter possible foul play; fair players dont usually repair allies over 10 times in a single session), and 150 points for each fire put out (no limits). In Naval battles helping out with repairs doesnt require any sacrifices or even effort from the helper and occurs automatically when remaining near an ally, so less points will be awarded than in Ground battles 10 per each repair, up to 10 times per session.

    [h2]Improving the Duplicate Fire Control Mode[/h2]
    When a gunner gets knocked out, there is now a delay before the tank commander gains control over the duplicate fire control system. The commander taking over the controls is marked by a circular indicator around a gunner replacement indicator. If a duplicate mode is used in the commanders sights when the gunner is knocked out, the commander overtakes the fire control system with no delay.

    Thats all for today, but we are continuing our work on improving War Thunder. Check out our progress in this infographic:



    Please share your opinion on these changes on social media or official forums: we will continue to follow your feedback!


    [ 2023-07-25 13:18:55 CET ] [ Original post ]

    Update 2.27.1.54




    • An error that caused ATGMs to misfire after switching to another tank projectile has been fixed.
    • An incorrect reflection in the aircraft cockpit mirrors that caused the aircraft flying behind the player to appear static has been fixed.
    • An error that caused the game to crash when watching certain replays has been fixed (report).

    [h2]Missions[/h2]

    • In all missions on the Fulda location, an error that caused the aircraft spawn zone to be located closer to the ground battle area than in other locations has been fixed.

    [h2]Atomic Thunder Event[/h2]

    • Lower range guns (with an effective radius of around 500 m) have been added to the AA defences of helicopter landing zones to counter Pchelas.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-25 10:29:17 CET ] [ Original post ]

    Meet Armour Breaking Ambusher, the 12th season of Battle Pass



    For many types of vehicles that aren't equipped with super sturdy armour, attacks from the flank and ambushes are one of the main ways to achieve victory. The SPz 12-3 LGS, the main prize of the new War Thunder Battle Pass season, is one of such vehicles and that's why this season is called Armour Breaking Ambusher!

    [h2]

    Note: from season 12 onwards, Battle tasks and some battle pass challenges can be completed in Air or Ground SB!
    [/h2]

    To receive Battle Pass rewards, you need to regularly log into the game and complete tasks and challenges. Each level of Battle Pass will earn you a prize, be it a player icon, a loading screen, a title, decals, decorations, or new premium vehicles!

    [h2]
    July 26th October 25th - Battle Pass season 12
    [/h2]

    Season awards

    Every season theres a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the key awards for season 12:

    [h2]MC 485[/h2]
    Italy, rank III, Premium

    A German S-38 series torpedo boat that received updated armament of a pair of 40mm Bofors auto cannons, new torpedo equipment and a navigational radar in Italian service. Its excellent speed and handling allow it to easily perform torpedo attacks, capture points and manoeuvre among islands and rocks.



    [h2]B7A2 (Homare 23)[/h2]
    Japan, rank III, Premium

    A carrier-based torpedo bomber with a new experimental Homare 23 engine. A fast and agile aircraft for its class, made even better thanks to a more powerful engine, it is very comfortable to carry out dive or level bombing.



    [h2]SPz 12-3 LGS[/h2]
    Germany, rank IV, Premium

    APC SPz 12-3 (SPz lg) equipped with an American M40A1 106 mm recoilless cannon with HEAT rounds. It handles off-road and low hills with ease and pierce through defences of most tanks it's a real Armour Breaking Ambusher!




    [h2]Decals[/h2]

    4 decals!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Mechanised Infantry Regiment insignia[/td]
    [td]Emblem of the 5th Infantry Regiment[/td]
    [/tr]
    [/table]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 112th Mechanised Infantry Division[/td]
    [td]Emblem of the Royal 22nd Regiment[/td]
    [/tr]
    [/table]


    [h2]3D decorations[/h2]

    3 decorations!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Easel machine gun (China) (tank)[/td]
    [td]Raid backpack (tank)[/td]
    [td]Crawler-type drone [/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]


    Bundeswehr infantryman


    [h2]
    [/h2]

    [h3]About the Battle Pass[/h3]

    [h3]
    Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages in the previous season. They can be exchanged from the purchase menu for the Field Testing season Battle Pass!
    [/h3]

    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.



    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges

    • Season Challenges are very similar to Battle Tasks. One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2023-07-24 14:49:31 CET ] [ Original post ]

    Screenshot Competition - Allied Superpower!



    Welcome to the 77th War Thunder Steam Screenshot Competition!

    Your screenshots last week looked great! With the vehicles out in the sunlight, you can really admire all of the detail. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 77th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen77. You have time until 28.07.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a player vehicle from one of the following allied countries:
      United Kingdom, USA, USSR, or China.
    • You must add the #WTscreen77 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 76th edition - Summer Sunshine![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3005225580
    https://steamcommunity.com/sharedfiles/filedetails/?id=3006828852
    https://steamcommunity.com/sharedfiles/filedetails/?id=3005738982

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3007066220
    https://steamcommunity.com/sharedfiles/filedetails/?id=3004558832
    https://steamcommunity.com/sharedfiles/filedetails/?id=3005191974

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-07-22 06:04:50 CET ] [ Original post ]

    Battle Pass vehicles: B7A2 (Homare 23) Ryusei



    The iconic Japanese dive bomber of the WWII era with a new engine and Premium bonuses!

    [h2]B7A2 (Homare 23), naval aircraft/torpedo bomber, Japan, rank III. Premium.[/h2]

    Features:


    • More powerful engine
    • Good maneuverability
    • 800 kg bomb



    The main aircraft prize in the new season of the War Thunder Battle Pass Armour Breaking Ambusher will be the Japanese B7A2 Ryusei piston-engined, a carrier-based torpedo bomber with a new Homare 23 engine.

    The B7A2 has a reputation of fast and agile aircraft for its class, making it very comfortable to carry out dive or level bombing. Unlike most bombers, the B7A2 even allows its pilot to engage in dogfights with enemy heavy fighters, and a pair of forward-firing 20mm cannons give good chances in confrontation with other aircraft.




    The experimental B7A2 (Homare 23) received a slight increase in flight performance thanks to the new engine, especially with the maximum bomb load.

    By the way, about the payload. Like the researchable modification, the B7A2 (Homare 23) is capable of carrying two 250kg bombs along with smaller bombs on the wings, or one 800 kg bomb, which is especially handy in mixed battles. The B7A2 (Homare 23) is a torpedo bomber and can be used in naval battles carrying a single Type 91 model 3 torpedo.




    Being a Premium aircraft, the B7A2 (Homare 23) will have access to all weapon presets upon receiving and will provide a good boost to research of the Japanese aviation of early and medium ranks.

    The new season of the War Thunder Battle Pass Armour Breaking Ambusher is coming soon - stay tuned for more details!


    [ 2023-07-21 16:02:35 CET ] [ Original post ]

    Pages of History (August)



    [h3]In this month's Pages of History you'll find yourself at the centre of events that happened at numerous battlefronts. Battle for Britain, Falaise Pocket, Invasion of Kuwait and Operation Barbarossa participate in battles using the vehicles that were used in these historic events and receive prizes![/h3]

    [h3]

    From August 1st until August 31st youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]David Currie[/h3]
    During the Falaise operation, David Currie was a major in the Canadian army. He led the assault and held position at St. Lamber from where a significant part of German forces tried to flee the pocket. Despite the Wehrmacht forces being more numerous, Curries tactical decisions and leadership skills allowed the Canadians to destroy over 500 and capture over 2000 enemy soldiers. He was awarded the Victoria Cross, becoming the only member of the Royal Canadian Armoured Corps to receive it.

    You can immediately purchase the profile icon for Golden Eagles until September 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (August).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]August 1st August 4th[/h2]
    [h3]Battle of the Bridges[/h3]
    At the beginning of the Iraqi invasion of Kuwait in 1990, neither side was ready for a serious confrontation: The Kuwaiti army wasn't even mobilised, and Iraqis expected no resistance and loaded their tanks with HE shells instead of SABOT. In the morning of August 2nd a small group of Kuwaiti forces met the enemy at the bridges across a highway near Al Jahra and began shelling with little to no response. In a few hours, elite Iraqi forces arrived, but even they drove past the enemy at first, allowing Kuwaitis to keep shelling and retreat when their ammo reserves were almost depleted.

    [h2]August 4th August 8th[/h2]
    [h3]Spas-Demenskaya operation[/h3]
    After falling back from the Rzhev-Vyazma salient in 1943 the Wehrmacht forces entrenched in Western Russia, and on August 7th, the Red Army began the Smolensk offensive operation to free the occupied territories. Fierce battles that lasted for two weeks near Spas-Demensk ended with a USSR victory.

    [h2]August 9th August 12th[/h2]
    [h3]Tartu offensive[/h3]
    After the successful Narva operation in 1944 the USSR army kept advancing through Estonia. The next major city that it retook from the Wehrmacht was Tartu in the east of the country. The land route to it was blocked by lake Peipus, so the Soviets launched an amphibious assault over the lake that allowed them to strike the enemy from the rear.

    [h2]August 12th August 16th[/h2]
    [h3]Falaise pocket[/h3]
    In mid August of 1944 the Allies encircled a large group of German forces in a pocket under Falaise in Normandy. This was a direct result of Adolf Hitler personally commanding his army, insisting on counterattacks and forbidding them to retreat. As the pocket closed, over 10 000 German soldiers were killed, over 50 000 were captured, and the Battle for Normandy ended in a decisive Allied victory.

    [h2]August 17th August 20th[/h2]
    [h3]The Hardest day[/h3]
    In August of 1940 the Luftwaffe aimed to destroy RAF Fighter Command to establish air superiority over Britain. The attack on airfields on August 13th, the Adlertag, failed, but five days later another attempt was made. August 18th was later named The Hardest Day by the British, as one of the largest air battles ever took place on that day. The British pilots took down twice as many aircraft as the Luftwaffe, but lost many fighters on the ground due to bombings, making overall vehicle losses almost equal.

    [h2]August 20th August 23rd[/h2]
    [h3]Kozelsk offensive[/h3]
    On August 22nd, 1942 the Red Army attempted to encircle the German forces under Kozelsk. The counteroffensive failed: the Soviets lost 500 tanks and four times as many soldiers as the defending Germans, having only pushed the front line back 6-8 km.

    [h2]August 24th August 27th[/h2]
    [h3]Liberation of Paris[/h3]
    After their triumph in Normandy the Allies moved to Paris. Already on August 19th the French Resistance began the fight for the city against German and Vichy forces. After the US and Free France forces entered Paris on the evening of August 24th, the battle was over in mere hours. Military Governor Dietrich von Choltitz refused to destroy the city as Hitler ordered and surrendered to the Allies.

    [h2]August 28th August 31st[/h2]
    [h3]Yelninskaya operation[/h3]
    During the invasion of the German forces into the USSR as a part of Operation Barbarossa, the Wehrmacht occupied a large salient near Yelnya in Western Russia that could be used as a foothold for an attack on Moscow. The Soviet command decided to eliminate the salient, and on August 30th, 1941 began a successful counteroffensive. Yelnya was retaken, but only for a month, as the Wehrmacht soon resumed its eastward push.


    [ 2023-07-21 12:54:31 CET ] [ Original post ]

    Update 2.27.1.50




    • Su-25, Su-39 an error that caused the inability to correct the course of a launched 9K127 Vikhr air-to-ground missile when using a Mercury targeting pod has been fixed (report).
    • The way pixel smoke is displayed on systems with integrated Intel Iris Xe Graphics and Intel UHD Graphics video cards has been fixed.
    • The incorrect display of a scouted player marker on a tactical map in replays has been fixed.
    • An error that caused performance issues in missions with a large number of units when flying using the cockpit view with mirrors has been fixed.

    [h2]Atomic Thunder event[/h2]

    • Hedgie speed of missile reload on a capture point has been increased.
    • Burav:

      • Control radius has been increased from 150 to 250 m;
      • Movement speed has been increased from 15 to 25 m/s;
      • Time to reappear after an attack has been reduced from 20-40 to 10 s;
      • Reappearance now happens not in a random spot on the map but in the place where the previous attack took place.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-21 09:41:25 CET ] [ Original post ]

    Battle Pass vehicles: SPz 12-3



    The German anti-tank IFV comes to the game as one of the main prizes in the upcoming Battle Pass season Armour Breaking Ambusher!

    [h2]SPz 12-3, light tank, Germany, rank IV. Premium.[/h2]

    Features:


    • Recoilless anti-tank rifle
    • 20mm autocannon
    • Light armour



    The SPz 12-3, one of the main prizes of the new season of the War Thunder Battle Pass Armour Breaking Ambusher'', is built on a chassis already familiar to weathered commanders of German vehicles by the Raketenautomat tank destroyer. The new vehicle will offer players more flexible gameplay. Thanks to the fast-firing 20mm cannon, the SPz 12-3 will find use in reconnaissance raids on the flanks and rear of the enemy lines, reaping light vehicles. At the same time, a more powerful 106 mm cannon with HEAT rounds will cope with the conventional armour on any tank on the battlefield, since ERA, spaced or composite armour are yet very rare here.




    As a ranger or armour breaking ambusher, the SPz 12-3 needs good mobility in order to quickly change positions and be the first to take advantage of cover. The weight of the machine is 16 tons, which creates low ground pressure. However, due to its relatively weak engine, the SPz 12-3 is not the best runner around, hitting a pretty decent 55 kph and handles off-road and low hills with ease.




    Like all vehicles of this type, the SPz 12-3 is lightly armoured and can be penetrated at some parts of the hull and turret even with heavy machine guns.

    The Armour Breaking Ambusher SPz 12-3 will be waiting for you in the new season of the War Thunder Battle Pass. Very soon we will tell you about all the prizes and the conditions for receiving them - stay tuned!


    [ 2023-07-20 16:17:59 CET ] [ Original post ]

    T-2 Early Available again for the Anniversary of its First Flight



    After World War II Japan was left without its own jet fighters and by the mid 60s it began work on a supersonic training jet. A prototype developed by the Mitsubishi corporation performed its maiden flight on July 20th, 1971, and on November 19th of the same year it became the first aircraft developed in Japan to break the speed of sound.



    [h3]From July 20th (12:00 GMT) until July 24th (12:00 GMT)[/h3]

    The T-2 Early jet fighter from the Japanese research tree will be available for purchase for Golden Eagles. T-2 Early is fast and boasts a high climb rate, but its JM61A1 rotary cannon is the real star: with 20 mm calibre it shoots 6000 rounds per minute! Even though the aircraft lacks a ballistic calculator, it can carry high speed FFAR rockets in its payload to decimate ground vehicles.


    [ 2023-07-20 14:01:46 CET ] [ Original post ]

    Hunter FGA.9 Celebrates the Anniversary of its First Flight



    On July 20th, 1951, the Hawker Hunter jet fighter took to the skies for the first time. Thanks to its speed, reliability and easy maintenance it quickly became a favorite of pilots across the world: over 20 countries used Hunters, while Zimbabwe (formerly Rhodesia) still employs them in its air force today.


    [h2]Hunter FGA.9 temporarily on sale for Golden Eagles[/h2]


    [h3]From July 20th (10:00 GMT) until July 24th (10:00 GMT)[/h3]

    The Hunter FGA.9 with Rhodesian Air Force livery will be available for purchase for Golden Eagles. The Hunter FGA.9 may not be the most maneuverable fighter, but its really fast and has a great climb rate making it perfect for Boom n Zoom attacks with its terrific AIM-9E Sidewinder missiles. And when theyre out, 30 mm ADEN cannons start singing: even one hit with their rounds is usually enough to critically damage enemy aircraft.


    [ 2023-07-20 12:17:40 CET ] [ Original post ]

    Update 2.27.1.46



    [h2]Sound[/h2]


    • Changes to the sounds of rounds and shells hitting ground vehicles, flying by and ricochetting have been reverted and will be reworked. Sounds that were in the game until the 2.27.1.42 update were returned. Well continue to listen to your feedback on this.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-20 11:48:16 CET ] [ Original post ]

    Battle Pass vehicles: MC 485



    A German E-Boat, that was used as a commercial cargo vessel after the war ended, gets new life in service with the Regia Marina!

    [h2]MC 485, torpedo boat, Italy, rank III. Premium.[/h2]

    Features:


    • Armored bridge
    • Enhanced weapons
    • High speed



    The MC 485 is a German E-Boat of the S-38 series, which in the post-war period entered service with the Royal Italian Navy. The boat will become one of the main prizes of the next season of the War Thunder Battle Pass as a Premium torpedo boat of rank III in the Italian coastal fleet tech tree.

    At first glance, you can see two main differences between the Italian boat and the German E-Boats - a high mast for a navigation radar and, most importantly, modified armament. The gun cockpit on the bow has been dismantled and changed to deck. The Italians replaced the German armament at the stern with a pair of 40 mm Bofors automatic cannons. Thus, on the one hand, the boat has somewhat lost combat effectiveness, since she can no longer fire forward, and on the other, the MC 485 broadside is dangerous not only for boats and aircraft, but even for small enemy ships.




    Why do we love the E-Boats? Of course, for excellent maneuvering performance and ease of performing torpedo attacks. The MC 485 keeps with this tradition, although the torpedoes themselves are now different, as they were made in Italy. The boat quickly reaches a maximum speed of 39 knots (over 70 km/h) and is excellent for both capturing points and maneuvering among islands and rocks.




    The Italian MC 485 will be one of the main prizes in the new season of the War Thunder Battle Pass. We will soon announce other prizes and the full list of rules, so stay tuned for the news!


    [ 2023-07-19 16:34:04 CET ] [ Original post ]

    Its fixed! 78



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 78" thread
    [/h3]


    [h2]Keep an ear open![/h2]

    War Thunders sound palette is constantly being improved and expanded. This time fans of ground vehicles are in luck: itll become easier to discern whats going on by sound!

    For example, if an enemy hits you, youll be able to know what shell they used, be it APHE, AP, HE, or HEAT, just by sound, even without leaving first person view. Well, after a bit of practice, of course.

    When rounds from rapid fire guns hit your vehicle, youll hear them with their exact frequency. The same applies to hits of your rapid fire guns landing on enemy armour: hit sounds will correspond to the tempo of your shots.

    Finally, shells flying around you have received much brighter sounds to contrast with the background and additionally warn you of danger.


    [h2]Know the enemy by sight[/h2]

    Last time we talked a lot about the importance of protection analysis, a feature that allows you to learn the vulnerabilities of the vehicles in the game. However War Thunder is constantly growing and there are more and more vehicles in the game - the choice of virtual enemies is truly huge!

    Thats why we have added the ability to search for threat vehicles by name to the protection analysis. Spend less time searching and more time simulating hits!


    [h2]Ghost bridge[/h2]

    A curious situation happened on the Alaska map. One player told us in a report that after the destruction of the bridge from bombs he could freely drive on it - as if the bridge never disappeared!

    However after investigating what happened we found out that the bombs didnt matter at all! The bridge didnt disappear - only its visual model vanished and only if some tank with bulldozer blade (for example T-80U) started digging under it.

    Digging will no longer erase objects from reality - the ghost bridge will be a thing of the past.


    [h2]Exceptional quality[/h2]

    You must have noticed that the games launcher offers you a lot of presets to select from - from minimal and standard installation to a selection of high-quality models of aircraft or ground vehicles.

    In the Steam version of the game to install high quality models you need to add the corresponding free DLC pack to account first - but even if the player didnt purchase them or if he disabled these DLC, the client itself set Ultra quality of all models and started downloading extra gigabytes. We have also fixed this bug.


    Thats Not All
    Youll find the full list of improvements in a separate patch note there are lots of interesting things! The operation of the gearboxes in a number of ground vehicles, the operation of radar for aircraft have been corrected and shells with contact fuzes will now be correctly suspended on water.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.27.1.42



    [h2]Ground Vehicles[/h2]

    • A bug that might cause damage without penetration when smaller calibre APHE shells hit hinged tracks at higher angles has been fixed (report).
    • M10 (France) Crew models in US uniforms have been replaced with crew models in French uniforms.
    • M8 LAC (all modifications) Gear ratio values have been adjusted (report).
    • Merkava Mk.1 Gear ratio values have been adjusted and the total number of gears has been increased. Gearbox is changed to the gearbox used on the Merkava Mk.1B (report).
    • Turm III Gear ratio values have been adjusted. Gearboxis changed to the gearbox used on the Leopard 1 (report).
    • 2S3 Gear ratio values have been adjusted (report).
    • AUBL/74, FIAT 6614, AUBL/74 HVG Gear ratio values have been adjusted and the total number of gears has been increased (report).
    • Centurion Mk.1 Values of reverse gear ratios have been corrected. Number of reverse gears has been changed from 1 to two. Reverse speed has been changed from 12 to 12.8 km/h. (report).
    • Centurion Mk.3 (all modifications) Values of reverse gear ratios have been corrected. Number of reverse gears has been changed from 1 to two. Reverse speed has been changed from 12 to 11.9 km/h. (report).
    • Freccia Vignette area in the gunners sight has been reduced (report).
    • Panther II Erroneous formation of secondary fragments from outer side skirts (Schrzen) has been removed.
    • M1 KVT Mudguard material has been changed from structural steel to rubber-fabric skirt.
    • Chi-Ha LG A bug that caused the guns guidance speed to decrease after the batteries were discharged has been fixed (report).
    • Freccia Missing thermal imager on the UAV has been fixed (report).
    • 105mm DTW2-105 shell The mass has been changed from 3.79 to 3.775 kg (report).
    • 85mm O-365K, Type 56 shells Muzzle velocity has been changed from 793 to 785 m/sec (report).
    • The designation of the -243 shell has been corrected. New designation -240. Muzzle velocity has been changed from 343 to 335 m/sec. Weight has been changed from 2.15 to 2.14 kg (report).
    • New type of the explosive has been added JH-2 (China). Explosive type for the DTP-125 shell has been changed from RDX/TNT to JH-2 (report).
    • MGM-51 B/C Type of explosives has been changed from TNT to Octol. source: Shillelagh Information Booklet D-453.
    • 105 mm Type 91 Mass of the shell has been changed from 10.5 to 9.4 kg. Mass of explosives has been changed from 0.97 to 1.2 kg. Source: ().
    • 90 mm Granata da 90 Muzzle velocity has been changed from 850 to 830 m/sec. Mass has been changed from 10.1 to 10.3 kg. Mass of the explosive has been changed from 1 to 0.871 kg. Sources: Sinossi di materiale di artiglieria, parte descrittiva, volume II, testo, 1957 and Addestramento dell'artiglieria, cannone da 90/53 P, istruzione sul materiale e sulle munizioni, 1952.
    • 90 mm Granata Perforante mod.43 Mass has been changed from 11.1 to 11.25 kg. Mass of the explosive has been changed from 0.18 to 0.347 kg. Sources: Sinossi di materiale di artiglieria, parte descrittiva, volume II, testo, 1957 and Addestramento dell'artiglieria, cannone da 90/53 P, istruzione sul materiale e sulle munizioni, 1952.

    [h2]Aircraft[/h2]

    • Tornado F.3 - A bug that caused the radar to lock the targets at greater range than its designated range has been fixed.
    • A-4E Early - A bug that caused the wrong launcher type to be used for the AGM-12C has been fixed (report).
    • UH-1C XM-30 - A bug that caused the right 30mm XM140 cannon in X-Ray view to have the description from the M134 Minigun has been fixed. The angle of deflection of the 30mm XM140 cannon has been changed from 2 to 5 degrees. Source: DTIC AD0827184: Engineering Flight Test Of The UH-1C Helicopter Equipped With The XM-30 Weapon System. November 1967.
    • F-84B - Ballistic calculator for bombs (navigational bombing) has been added. Source: AN 01-65BJB-1 Handbook Flight Operating Instructions F-84B, F-84C and F-84D.
    • F9F-8 - A bug that made it impossible to copy a pre-installed weaponry preset of 114 FFAR missiles has been fixed (report).
    • F-16A MLU, F-16AJ - A bug that caused the AGM-65 guidance camera to be blocked when the aircraft was damaged has been fixed.
    • Su-22M3 - A bug that made it impossible to copy a pre-installed weaponry preset consisting of 8FAB-500Sh has been fixed (report).

    [h2]Armament[/h2]

    • A bug that caused HE, HEAT, smoke and other shells with instant contact fuzes to not detonate on the surface of water has been fixed. The fix affects shells of ship and tank cannons and air cannons.

    [h2]Graphical[/h2]

    • A bug that caused the visual displaying of a bridge in the Alaska location to disappear after using bulldozer dumps underneath it has been fixed.

    [h2]Interface[/h2]

    • Ability to search for a threat vehicle by name has been added to the protection analysis.
    • Paragraphs for texts in the options tooltip in the squadron creation window have been removed.
    • A bug where the radio message wasnt displayed to the sending squad has been fixed.
    • A bug that caused one teams points to start dwindling for no reason, leading to premature termination of the aircraft SB game session has been fixed.
    • A bug that could cause the colour of allies in custom battles to not match the colour specified in the game settings has been fixed.

    [h2]Sound[/h2]

    • Now when firing a rapid fire gun at ground vehicle armour, the frequency of the sounds of bullets and shell hits matches the actual sounds.
    • New sounds for hits on ground vehicles for all calibres have been created: machine guns (6.5 mm - 14.5 mm), small (23 mm - 50 mm), medium (57 mm - 90 mm), large (100 mm - 155 mm). The purpose of the changes is to emphasise energetic impacts with thick armour plates and to stand out in the overall low-frequency background of the game.
    • New sounds of hits from all calibres in the player's vehicle in the first person view depending on the ammunition type (APHE, AP, HE, HEAT) have been created. The purpose of the change is to make hits of different types of ammunition audibly distinguishable.
    • New sounds of all calibres of shells passing by the player have been created. The purpose of the change is to make brighter sounds contrast better with the low-frequency background to warn of shelling.

    [h2]Missions[/h2]

    • In Seversk-13 missions, AA guns that were stationed too close to the landing strip of the airfield have been moved.
    • In the [Conquest #2] Abandoned Town mission, incorrect placement of the spawn point defence areas has been fixed.

    [h2]Other fixes[/h2]

    • An error that caused armament and ammo of other vehicles to be displayed in the mid-battle vehicle selection window preventing the player from respawning in the battle has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-19 10:24:52 CET ] [ Original post ]

    Decals for purchase!



    From 13:00 GMT on the 17th of July until 13:00 GMT on the 31st of July, make any purchase of any item on the Gaijin Store for War Thunder and you will get a Robot snail Left decal and, for any additional different(*) purchase, a Robot snail Right decal.

    (*) Important! For example does not apply to two purchases of 150 Gold

    The offer is valid for users of all platforms.


    [ 2023-07-17 15:09:51 CET ] [ Original post ]

    Update 2.27.1.32




    • Fixed the game crashing after login.

    [h2]Atomic Thunder Event[/h2]

    • Tips for controlling the Burav have been added for the Repair Pchela.
    • Disabled help tooltips when the player used robots that didn't match the player's vehicle.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-17 08:43:25 CET ] [ Original post ]

    Screenshot Competition - Summer Sunshine!



    Welcome to the 76th War Thunder Steam Screenshot Competition!

    Your screenshots from last week showing off your vehicles were wonderful! We loved seeing your creativity. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 76th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen76. You have time until 21.07.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a player vehicle and be during the daytime.
    • You must add the #WTscreen76 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 75th edition - Your Choice![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3002940391
    https://steamcommunity.com/sharedfiles/filedetails/?id=3002149814
    https://steamcommunity.com/sharedfiles/filedetails/?id=3001861954

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=3003413243
    https://steamcommunity.com/sharedfiles/filedetails/?id=3003196305
    https://steamcommunity.com/sharedfiles/filedetails/?id=3002216309

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-07-15 05:00:05 CET ] [ Original post ]

    A Decal and Two Aircraft for Bastille Day



    On July 14th, 1789, Parisians stormed the Bastille a prison fortress that became one of the symbols of French absolute monarchy. Since 1880 this date has been celebrated as the main national holiday in France, with an annual military parade held on Champs-lyses, one of the oldest and largest in the entire world.

    [h2]Milan and S.O.4050 Vautour IIN for Golden Eagles[/h2]

    [h2]

    From July 14th (12:00 GMT) until July 17th (12:00 GMT)
    [/h2]

    The premium French jets Milan and S.O.4050 Vautour IIN will be available for Golden Eagles.

    [h3]Milan[/h3]

    The Milan is an experimental version of the Mirage fighter that can reach amazing speeds and outrun most of the aircraft on its BR. It can drop bombs while maintaining speeds of over Mach 1, and also carry rockets and AGMs it can also drop all its tanks to increase aerial performance: even without suspended weaponry, its DEFA cannons are a force to be reckoned with!

    [h3]S.O.4050 Vautour IIN[/h3]

    The S.O.4050 Vautour IIN is a jet bomber, the bane of enemy bases. It can also fend for itself with the same four 30 mm DEFA cannons, and its wide assortment of suspended weaponry includes AA-20 Nord AGMs with proximity fuze. Also, if the skies are covered by your teammates, take AS-30 Nord AGMs to leave ground vehicles with no chance of survival!


    [h2]Cocarde de France decal[/h2]

    [h2]
    From July 14th (10:00 GMT) until July 17th (10:00 GMT)
    [/h2]

    [h3]Play 3 battles using French vehicles (rank III or higher, with an activity of not less than 70%) to receive the Cocarde de France decal.[/h3]


    Cocarde de France decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Bastille Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-07-14 14:08:14 CET ] [ Original post ]

    Server Update 14.07.23




    • Increased the number of fragments of high-explosive and fragmentation rounds of 20 mm cannons of ground vehicles and aircraft.
    • A bug that could cause the game client to crash after joining a battle has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-14 11:26:22 CET ] [ Original post ]

    Update 2.27.1.28



    [h2]Atomic Thunder event[/h2]


    • A bug that caused the sound accompanying the death of the HOG-7 Hedgie to be heard by all combatants regardless of their range to the point of death has been fixed.
    • The automatic selection of the spawn point nearest to a capture point has been disabled to evenly spread respawning players.
    • BMP-2 AP-T and APDS belts removed for the sake of balance.
    • The AH-1G helicopter for the western side has been replaced with the AH-1F for the sake of balance.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-13 18:09:10 CET ] [ Original post ]

    Update 2.27.1.26



    [h2]Atomic Thunder event[/h2]


    • Damage to allies has been disabled.
    • A bug that could cause the effect of a laser hit to stay in the air has been fixed.
    • A bug where when selecting an automatic respawn point the entire team would respawn on one point has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-13 10:30:07 CET ] [ Original post ]

    Possible problems with Steam nicknames



    Dear players!

    Not long ago we implemented Unicode nickname support in the game, while new Steam players now immediately get nicknames similar to their Steam nicks with some limitations.

    During some technical work on standardizing the existing nickname display, we gained a malfunction leading to the reset of nicknames with some Steam players to nicknames based on their Steam nick.

    This issue might also affect some of the Gaijin-accounts already linked to a Steam profile.

    We didn't plan to change the nicknames of Steam players who previously changed their in-game Nickname and within 24 hours we will try and roll back these changes for all players in order to return the nicknames or provide the opportunity to change the nickname for free.

    We apologize for any inconvenience. We will do our best to fix this problem as soon as possible!


    [ 2023-07-12 21:02:37 CET ] [ Original post ]

    Update 2.27.1.24



    • A bug that caused Steam-based launchers to set the Client parameter to Full Ultra HQ even if the user has not marked for download or has disabled any corresponding DLCs has been fixed.



    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-12 17:38:00 CET ] [ Original post ]

    The Israeli A-4E is Back for the Anniversary of Its Maiden Flight



    On July 12th, 1961 A-4E, a highly modernized version of the Douglas A-4 Skyhawk carrier-capable light attack aircraft, took to the skies for the first time. The A-4E boasts a new, more powerful engine, tactical air navigation system, strengthened airframe with additional weapon pylons, toss-bombing computer, and low-altitude bombing system. Around 500 units were produced, and their number one importer was Israel.



    [h3]From July 12th (12:00 GMT) until July 14th (12:00 GMT)[/h3]

    The A-4E attack aircraft from the Israeli research tree will be available for purchase for Golden Eagles. A-4E isnt the fastest aircraft of its rank, but its quite maneuverable and extremely versatile thanks to its amazing selection of suspended weaponry. Its also equipped with two 30 mm DEFA 553 cannons powerful and accurate, allowing for quick and comfortable victories over enemy aircraft. 50 mm of bulletproof glass will save the life of the pilot, while countermeasures and RWR will help survive missile attacks.


    [ 2023-07-12 14:14:33 CET ] [ Original post ]

    Update 2.27.1.21



    • The fuze delay for HE shells for the 20mm AN/M2, M3 and Type 99 Model 1 cannons has been reduced.
    • A bug that caused countermeasures to be selectable in the aircraft protection analysis display has been fixed (report).
    • A bug where a pilot might leave a damaged aircraft on the airfield or aircraft carrier when manipulating engine thrust even though repair was available has been fixed.


    Ground vehicles

    • A bug where the crew can report a scouted target nearby even though the enemy had not yet been detected has been fixed.


    Graphics and interface

    • A bug that caused a horizontal line to appear on the screen after switching from high to low resolution (from 1920x1080 to 1600x900) has been fixed.
    • A bug where a rejected request to add friends might appear at every game client launch has been fixed.


    Atomic Thunder

    • A bug that might cause a fire effect to remain in the air after the destruction of Hawk has been fixed.
    • A bug that might cause server crashes and early session termination during the initial stages of the event has been fixed.
    • The volume of the events background music now depends on the position of the music volume slider in the audio settings.



    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-12 13:24:54 CET ] [ Original post ]

    Fair Play: July 2023



    We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the players reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

    During April of 2023 we blocked 161 accounts that were violating the rules. For full transparency, we have published the full ban list.

    This list will be available within two weeks of publication.

    [h2]Recommendations[/h2]
    Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Dont use forbidden client modifications and never share your account information with anyone!


    [ 2023-07-12 13:18:58 CET ] [ Original post ]

    Update 2.27.1.17



    [h2]Ground vehicles[/h2]


    • SANTAL A bug that caused the wave deflector to not rise in water has been fixed.
    • SANTAL A bug that caused damaged launchers to disappear from the visual model has been fixed (report).
    • KV-2 (1939) The position of the historical sight camera has been corrected to match the gunner optics location (report).
    • LVT(A)(4) (ZiS-2) The position of the frontmost armour plate has been fixed. This bug might lead to an incorrect display of the armour joints on the camouflage.
    • Type 62 A bug that led to stretching of the camouflage on the rear armour plate has been fixed.
    • CV9030FIN A bug that caused the smoke grenade to hang near the right side mortar instead of inside it has been fixed (report).
    • Magach 3 Asynchronous rotation of the commanders turret and anti-aircraft machine gun has been fixed. Due to this bug, tracers and shot effects could appear in the air (report).

    [h2]Aircraft[/h2]

    • La-11 Inaccuracies in the model have been corrected. Holes at the wing ends have been added. Wires from fuselage to elevators have been removed.
    • Sea Vixen F.A.W. Mk.2 A bug where the hook would not cling to the finisher has been fixed.
    • Short term change of the game brightness during the supersonic speed transition effect has been fixed.
    • A bug where the supersonic speed transition effect could hide the afterburner flame has been fixed.
    • UH-1C XM-30 Information about the type and explosive mass of the 30mm AP shells has been added to the protection analysis.
    • Mirage 2000 (all modifications) The display now shows the distance to the captured target.

    [h2]Naval[/h2]

    • Icons of the modifications for the naval vessel Damage Control Division and Fire Division have been updated.

    [h2]Locations[/h2]

    • Visual problems in the Iberian Castle location have been fixed.
    • Flickering of the location textures which could occur in the tank sight has been fixed.

    [h2]Interface[/h2]

    • Indication of received new decals and decorations in the customization menu has been added.

    [h2]Sound[/h2]

    • The frequency balance in the game's sound mix has been corrected making positioning of the sound sources in space more readable.
    • New sounds of ricochettes from ground vehicle hulls have been added.
    • Balance between the volume of engines and wheels of ground vehicles has been corrected so that wheels will not sound much louder than engines.
    • Shot sounds of the SPAA Gepard (35 mm Oerlikon KDA) have been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-11 12:10:29 CET ] [ Original post ]

    Combat Robots of Atomic Heart come to War Thunder!

    [previewyoutube=8CYRTYkYKyk;full][/previewyoutube]

    As you know, combat robots from the Atomic Heart world are being tested on the battlefields of War Thunder.

    [h2]

    From July 11th (12:00 GMT) to July 31st (12:00 GMT), unique robots created at Enterprise 3826 will meet in battle with armored vehicles and helicopters of the Cold War era from the USSR and USA in Test Facility 2271.
    [/h2]

    During the field tests, the testing personnel will be split into two teams - team West, and team East - to deploy on the battlefield both conventional and experimental combat vehicles, such as Hedgie and Pchela robots. Players will have access to a predetermined set of vehicles, including M3 Bradley and BMP-2 infantry fighting vehicles, M60A2 and T-55A medium tanks, and AH-1G and Mi-24A helicopters.

    [h2]Join the event and get prizes![/h2]

    Completing battle tasks in the special mission will allow you to open prize stages and receive rewards corresponding to the number of stages. Tasks are divided into two types: those that start on a specific date and are available until the very end of the event, and temporary ones, which are relevant only for two days. Special tasks highlighted in the list below, might be performed simultaneously with each other and with temporary tasks.


    • July 11th - 31st: defeat 30 enemies while controlling the HOG-7 Hedgiev in the Atomic Thunder event
    • July 13th - 15th: score 20,000 points in the Atomic Thunder event
    • July 15th - 31st: score 10 assists in repairing or fire extinguishing in the Atomic Thunder event
    • July 17th - 19th: score 20,000 points in the Atomic Thunder event
    • July 19th - 31st: defeat 20 enemies while controlling the WSP-9 Laser Pchela in the Atomic Thunder event
    • July 21st - 23rd: score 20,000 points in the Atomic Thunder event
    • July 23rd - 31st: defeat 40 robots in the Atomic Thunder event
    • July 25th - 27th: score 20,000 points in the Atomic Thunder event
    • July 27th - 31st: defeat 5 enemies while controlling a helicopter in the Atomic Thunder event
    • July 29th - 31st: score 20,000 points in the Atomic Thunder event

    Battle tasks activate and expire at 11:00 GMT. You can track the terms and progress in the game by clicking on your nickname - Achievements - Atomic Thunder.

    [h2]Prizes[/h2]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Thump it! poster[/td]
    [td]"Door Lock" decoration[/td]
    [td]Profile icon Twin Left[/td]
    [/tr]
    [/table]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Get ready" poster[/td]
    [td]The Swede axe decoration[/td]
    [td]Profile icon Twin Right[/td]
    [/tr]
    [/table]
    Each unlocked stage will bring you a prize, depending on how many stages you have unlocked in total. In addition to each prize, you will receive a trophy containing RP and SL boosters for 10 battles, 5 backups, or 100,000 SL. List of prizes:

    • 1 stage: only Trophy
    • 2 stages: Thump it! or Get ready posters
    • 3 stages: Door Lock or Swede axe decorations
    • 4 stages: Thump it! or Get ready posters
    • 5 stages: Door Lock or Swede axe decorations
    • 6 stages: Twin Left or Twin Right profile icons
    • 7 stages: Atomic Heart - MiG-15 or Atomic Heart - War Machines loading screens
    • 8 stages: Twin Left or Twin Right profile icons
    • 9 stages: Atomic Heart - MiG-15 or Atomic Heart - War Machines loading screens
    • 10 stages: Atomic Heart title

    In addition, every day for 1 victory in the event, players will receive a combat trophy containing RP and SL boosters, a wager, an order, or an universal backup!

    Atomic Heart - MiG-15 or Atomic Heart - War Machines loading screens


    "Atomic Hearts - MiG-15" - loading screen


    Atomic Heart - War Machines - loading screen

    [h2]Meet the robots![/h2]

    [h3]HOG-7 Hedgie[/h3]


    HOG-7 Hedgie is a topographic and geodetic robot with spherical armored hull and four legs. Features an alternative tumbleweed moving mode, which allows the robot to accelerate to 30 mph, as well as jumping and slamming. Combat-ready HOG-7 robots come equipped with homing anti-tank missiles with HEAT warheads.

    [h3]WSP-9 Laser Pchela[/h3]


    The WSP-9 is a small multi-purpose helicopter drone, equipped with a laser pulse emitter for clearing rubble and demolishing small buildings. For military purposes, the emitter can be effectively used to engage lightly armored vehicles and enemy troops.The WSP-9 is a small multi-purpose helicopter drone, equipped with a laser pulse emitter for clearing rubble and demolishing small buildings. For military purposes, the emitter can be effectively used to engage lightly armored vehicles and enemy troops.

    [h3]WSP-9 Repair Pchela[/h3]


    To carry out repairs of agricultural, military and other equipment outside the repair shops, the WSP-9 drone is equipped with the electron beam welding torch, capable of repairing refractory metals of tank armor. In the army service, the Pchela repair drones are used by military technician and mechanic units. The Repair Pchela provides control over the BR-1 Burav robot.

    Ability: BR-1 Burav
    The mining robot BR-1 Burav was created at Facility 3826 as an autonomous equipment for earthworks, including in rocky conditions, as well as terraforming the Moon and other planets. It is a worm-like mechanism consisting of rotating cylindrical sections and a head with rotary underreamers. The BR-1 is controlled by repair robots of the WSP-9 series.

    See you in Test Facility 2271 in the Atomic Thunder event!


    [ 2023-07-11 12:04:59 CET ] [ Original post ]

    Planned technical works - 11.07.2023



    Dear players!

    Due to maintenance on the server, the game may be unavailable from 09:00 GMT on the 11th of July.

    We are sorry for the temporary inconvenience and thank you for your understanding


    [ 2023-07-10 21:08:16 CET ] [ Original post ]

    Screenshot Competition - Your choice!



    Welcome to the 75th War Thunder Steam Screenshot Competition!

    Your WW2 or before screenshots were very cool, nice work everyone! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 75th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen75. You have time until 14.07.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot can be of any vehicle in the game! Your choice!
    • You must add the #WTscreen75 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 74th edition - Old Iron![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2997335335
    https://steamcommunity.com/sharedfiles/filedetails/?id=2997830994
    https://steamcommunity.com/sharedfiles/filedetails/?id=2998317683

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2999460267
    https://steamcommunity.com/sharedfiles/filedetails/?id=2998170439
    https://steamcommunity.com/sharedfiles/filedetails/?id=2997395326

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-07-08 02:50:56 CET ] [ Original post ]

    A Decal and a 3D Decoration Commemorating 80 years from Operation Husky



    Operation Husky, a large-scale landing of the Allies on Sicily, began on July 9th, 1943. After a month and a half of fighting, the Allies gained full control of the island, opening naval routes through the Mediterranean sea. Soon after, Benito Mussolini was removed from power, Italy reached a peace agreement with the Allies, and Germany was forced to weaken the Eastern front to take hold of Central Italy.

    [h2]Vehicles of Victory: Sherman II decal and Vickers machine gun 3D decoration[/h2]

    [h2]

    From July 7th (13:00 GMT) until July 10th (13:00 GMT)
    [/h2]

    [h3]Play 3 battles using American or British vehicles (rank III or higher, with an activity of not less than 70%) to receive the Vehicles of Victory: Sherman II decal. Winning 5 battles whilst using ground vehicles with the same conditions will earn you the Vickers machine gun 3D decoration.
    [/h3]


    Vickers machine gun 3D decoration


    Vehicles of Victory: Sherman II decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Operation Husky.
    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-07-07 15:33:35 CET ] [ Original post ]

    Update 2.27.0.83




    • A bug where fog on the horizon over water may be displayed differently in the right and left lenses of a VR device has been fixed.
    • A bug where when in VR, some atmospheric effects may be displayed differently in the right and left lenses, or not displayed at all in one of the lenses has been fixed.
    • An issue specific to some VR headsets that caused clouds on the horizon to appear differently in the left and right eye when tilting your head has been fixed.
    • Water streaks on the edge of the screen that appeared when the camera moved in VR has been fixed.
    • Cases when the shadow of an object didnt disappear after destroying it has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-07 10:24:50 CET ] [ Original post ]

    War Thunder Steam Community Spotlight - 4th Edition!



    Welcome to the fourth War Thunder Steam Community Spotlight!

    Following on from the First, Second and Third War Thunder Steam Community Spotlight, the War Thunder Steam Community Management team has continued looking at the community hub for War Thunder, and have yet again spotted some outstanding screenshots, videos and artwork that our players have been creating! So once again, weve picked our favourites and thought that we'd share them with the rest of the Steam community. Take a look below.

    [h2]Let's begin![/h2]

    Featured already in our spotlight for great pencil drawings, this player has now drawn the Fw 190 D-9, a fantastic performing and looking German aircraft. Well done!

    "Fw 190 D-9" by The past is like smoke



    [hr][/hr]

    Another pencil sketch! This time by the player Tilkidud - they have sketched 3 different angles of the Spitfire; and all angles look amazing. Nice work, we love it!

    "I drew some spitfires" by Tilkidud



    [hr][/hr]

    Another fantastic pencil sketch! This time, the famous Panzerkampfwagen VI "Tiger", which has been beautifully drawn here and signed.

    "Panzerkampfwagen VI "Tiger" by Honey



    [hr][/hr]

    Desert Storm! A nice screenshot of the Strv-122A, T-72B3, M1A1 and in the desert, with each tank commanded by 4 different players. Well done, guys!

    "DAKADKAKDKKADKA" by Fubuki-20



    [hr][/hr]

    A cleverly made screenshot with a nice explosion in the background (cool tanks dont look at explosions) - this reminds us of the main screen artwork we made years ago, but with a cool twist! Nice work.

    " ." by



    [hr][/hr]

    A Soviet, lend-lease M4, by Yar man! The details and construction are amazing, along with the weathering across, and of course the infamous Soviet log on the side. Great work.

    "Soviet m4" by Yar man



    [hr][/hr]

    An outstanding 1/35 scale model of the Flakpanzer IV Wirbelwind! It looks amazing, the paint camouflage as well as the fine details really make this model pop out, and we also spotted the funny Devils Head emblem decal that we have in the game! Fantastic work on this model!

    "Flakpanzer IV/ Wirbelwind Scale /1/35" by Free^kill-74



    [hr][/hr]

    More moving pixel art! This time the Me 262 A-1a by the player Shibus, has really fantastic details - nice work.

    "ME 262 A-1a" by Shibus



    [hr][/hr]

    A Puma in its natural habitat - flanking, spanking, and overall being annoying by the player Pan Wicek. We love the Puma here, embedded with the real life environment. Fantastic creative idea!

    "Puma on the path" by Pan Wicek



    [hr][/hr]

    Another one from the player Pan Wicek! This time, the M4A2 Sherman, driving down a road, probably somewhere in Western Europe. Nice creative idea here again!

    "M4A2 Sherman 75" by Pan Wicek



    [hr][/hr]

    Welcome to the first featured video in one of our community spotlights! This video is created by the player theloganatorz - featuring a very creative video kill montage, with amazing text effects and creative editing. Check it out, its very interesting - we love it! Nice work here, keep going!

    "ENEMY - A WarThunder Kill Montage" by theloganatorz

    [previewyoutube=lWF7I_3FT4k;full][/previewyoutube]

    [hr][/hr]

    A re-created screenshot of the famous stand-off between a Panther and M26 Pershing that we are sure you are all aware of, during the Battle of Cologne in 1945. It looks really great, nice work on this historical screenshot!

    "M26 & Panther." by



    [hr][/hr]

    A goofy looking LEGO creation of the MiG-29 jet from in-game. It is so small, but looks so cool, so we have included it. Great work!

    "LEGO Microscale MiG-29" by PanzerOfTheLake



    [hr][/hr]

    A cool, red themed BF 109, created by the same player, Free^kill-74, who made the Wirbelwind above. Great models as always!

    "BF109" by Free^kill-74



    [hr][/hr]

    A magnificent, but not yet finished, portion of a Tiger tank, made entirely out of MATCHSTICKS! It looks really cool and certainly takes a creative mindset to create something like this out of matchsticks. Its not yet finished, and we cant wait to see the finished result. Fantastic work!

    "pzkpfw Tiger auf H !!!! Machtstick tank model !!!" by StonePlayers



    [hr][/hr]

    Whats this? Thats right, a made entirely out of SNOW! Look how incredible that is, created by the player Velja, who wanted their very own tank in their backyard. Well, now theyve got it! The tank is over 5 metres long and took several hours to build. Nice work on this! We love it.

    "Snow Tank T-34 (1941) v2" by Velja



    "Snow tank T-34 (1941)" by Velja



    [h3]That's all for now![/h3]

    The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub - make sure you check it out and even share your own creations that we may feature here in the Community Spotlight! We look forward to seeing you next time!

    [h2]Click here to view the Community Hub[/h2]


    [ 2023-07-06 12:37:11 CET ] [ Original post ]

    Its fixed! 77



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 77" thread
    [/h3]


    [h2]Going In Blind[/h2]

    Various aircraft suffered from issues with their radar systems. Many fighters, including all versions of Tornado, MiG-23, MiG-27, Su-17, and Su-22, could have dropped an enemy long distance radar lock when a wing changed its sweep. The American F-14B lost its radar lock in the middle of the scanning sector in TWS mode, while radar homing missiles refused to launch even onto locked targets.

    Tornado ADS Marineflieger deserved a special fix. One of its key features is an option to carry up to four AS.34 Kormoran anti-ship missiles in its suspended armament, and in its case the radars refusal to lock onto aircraft carriers can easily make it into Top 10 Anime Betrayals.

    Well, all those problems are now behind us, and the radar is once again your trusty and very important instrument in battles.


    [h2]Analyse This[/h2]

    Protection analysis is an extremely important feature of War Thunder: it allows players to model different situations in the comfort of their hangar. Will this shell penetrate that armour from this angle? Many players use this opportunity to study the theory before putting it to the test in practice. Thats why when we saw a few issues with the way shots are modelled, we rushed to fix them.

    For example, there were cases when an AP round that pierced a vehicles defences incorrectly, it changed its trajectory. Or when projectiles that, according to the protection analysis, shouldnt have penetrated the armour, pierced it completely. But its all in the past now.


    [h2]Ejecting from a Sinking Ship[/h2]

    When turning at maximum speed some ships heel really severely, and you should resist that. But whats going to happen if you launch a hydroplane from a catapult while the vessel is suffering from a heavy heel?

    Well, nothing good. The vessel kept rolling further than it was possible before, eventually capsizing on its own, without your involvement. Well, these undeserved losses threaten you no more.


    Thats Not All
    Youll find the full list of improvements in a separate patch note there are lots of interesting things! Weve eliminated the issues with VR, fixed the way the tank silhouettes are displayed through smoke screens with filters enabled, and made cross-platform settings work correctly on the Xbox again.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.27.0.78



    [h2]Ground Vehicles[/h2]

    • A bug has been fixed that might disable free FPE in online battles.
    • A bug has been fixed that caused mud from tracks to stay in the air.
    • A bug has been fixed where TVD was unable to detect enemy vehicles at distances of up to 300 metres while the engine smoke generating system was active.
    • The incorrect animation of AP rounds in the protection analysis menu has been fixed.
    • Recon Micro a bug has been fixed that caused the UAV to climb high while toggling from flying in orbit mode back to tank view.
    • Khrizantema-S incorrect radar folding animation has been fixed.
    • A bug has been fixed that resulted in possible penetration in the protection analysis menu when selecting a projectile with insufficient penetration capability.
    • A bug has been fixed that caused the camera to zoom below ground on flipped over ground vehicles.
    • A bug has been fixed that causes APHE rounds to do damage after the fuse is armed in the armour after penetrating through obstacles (side skirts, tracks, etc).
    • A bug has been fixed that caused the RWS indicator to be active on vehicles without such a module.

    [h2]Aircraft[/h2]

    • A bug has been fixed that caused the gunner's camera to tremble with stabilisation enabled.
    • A bug has been fixed where while selecting a weapon preset without drop tanks, the fuel level remained the same as with drop tanks equipped.
    • A bug has been fixed that resulted in the reduction and shift of the allowed ATGM launch frame after depleting all available missiles.
    • Harrier GR.7 with AGM-65D missiles incorrect operation of the crosshair has been fixed, this bug caused the crosshair to reset to the standard position while enabling the sight stabilisation.
    • F-14A Early, Tornado (all versions), MiG-23, MiG-27, Su-17, Su-22 a bug has been fixed that resulted in the opponents lock on reset while changing wing sweep.
    • Mirage 2000-5F a bug has been fixed, where in the 2xR530D and 2xMagic 2 preset, the R530D missile was unable to fire at a locked target with the report No self-homing missiles.
    • F-14B a bug has been fixed in the radar TWS mode, that preserves the lock on target until the middle of the scanning sector, which then reset.
    • F-14B a bug has been fixed that prevented radar homing missile fire at radar acquired targets (report).
    • F-14A Early a bug has been fixed where the values of the attitude indicator in the radar were different from the actual pitch of the aircraft .
    • Fokker D.XXI-3, Fokker D.XXI - a bug has been fixed where a tail detachment resulted in massive damage to the aircrafts fuselage.
    • SU-22UM3K - a bug has been fixed where OFAB-250Sh bombs interfered with the pylon.
    • MiG-29 - a bug has been fixed where the 6xFAB-500Sh bomb preset was unable to be copied (report)
    • Jaguar Gr.1 - a bug has been fixed where the 8x1000lbs Mk.13 No.117 bomb preset was unable to be copied (report).
    • XA-38 - separate bomb drop has been added.
    • F-104S.ASA - a bug has been fixed where the range was reset while toggling radar modes.
    • Yak-141 and MiG-29 - the inverted inclination indicator in the HUD has been fixed.
    • Mirage 2000-5F - a bug has been fixed that prevented missile launch at a radar locked AI target.
    • Tornado IDS - a bug has been fixed that prevented locking onto an aircraft carrier.
    • F-4J Phantom II, F-4S Phantom II - incorrect (reduced) radar range has been fixed.

    [h2]Naval[/h2]

    • Paris auxiliary calibre shell types have been changed from Mle 1910 SAPBC to common SAP, and the Mle 1921 common SAP to SAPBC.
    • HMS Tiger a bug has been fixed that resulted in the fire control system disabling after damage to the navigation bridge.
    • Vautour data values of the torpedoes in the x-ray mode have been fixed.
    • Vautour spare charges for the side mortars have been hidden in x-ray mode.
    • Emile Bertin velocity of the OEA Mle 1937 HE round has been increased from 860 to 909 m\sec.
    • Colbert armouring data of the main turrets has been added to the data card of the ship.
    • A bug has been fixed where some ships with a catapult might sink due to lurching after launching the scout plane.

    [h2]Missions and locations[/h2]

    • Pradesh A bug that caused the airfield air defence to appear on the runway has been fixed.

    [h2]Sound[/h2]

    • Air strike request notification now only sounds when the player presses the corresponding button.

    [h2]Graphical[/h2]

    • A bug that made it possible to see tank silhouettes through smoke screens when using some NVIDIA filters has been fixed (report).
    • A bug that caused armoured vehicles partially in smoke might disappear from visibility has been fixed.
    • Su-25 - FPS drop when automatically dropping empty S-250 containers after ammo firing has been fixed.
    • A bug that caused the display of shadows of already destroyed objects has been fixed.
    • A bug that caused artefacts to appear in naval vessels reflections in water on low, medium and high graphic settings when moving the camera sideways has been fixed.
    • Low polygonal display of aircraft crew in the X-Ray view in the spectator mode has been fixed.

    [h2]Interface[/h2]

    • A bug when calculating the vehicle BR for the battle blocked vehicles have also been taken into account has been fixed (report).
    • A bug where in the control settings, instead of binding the axis to the joystick the binding of the axis to the mouse was shown has been fixed.
    • A bug where the names of shells were displayed incorrectly in the block for selecting shells in battle in the vehicle selection window has been fixed.
    • A bug where in the armour analysis the ability to select the shells of some types couldn't be seen as available has been fixed.
    • Lack of localization in the control help window for the helicopter has been fixed.
    • Missing friend request notification if friend request have been sent while the invited player was already logged out has been fixed.

    [h2]Xbox[/h2]

    • A bug that made it impossible to join a cross-platform game has been fixed (report).
    • A bug that made it impossible to play with users of other platforms in squads with the cross-platform game setting turned off has been fixed.

    [h2]Linux[/h2]

    • A bug that caused mouse aiming to stop working when the chat window was active has been fixed.

    [h2]VR[/h2]

    • Fixed sky reprojection in Pimax
    • A bug that led to incorrect stereoscopic displaying of the sky has been fixed.
    • Binocular position of atmospheric effects on the horizon that made it difficult to form a single volumetric visual image has been fixed.
    • A bug that might cause the client to crash when launching the game in VR has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-07-05 10:37:37 CET ] [ Original post ]

    A Tank, a Fighter, and a Decal for US Independence Day



    On July 4th, 1776 the Declaration of Independence for the USA was adopted a historic document that proclaimed equality of rights before it became a part of the Constitution. Independence Day is the main national holiday of the United States thats celebrated across the country by parades, fireworks and picnics.

    [h2]F-86F-35 and M26E1 for Golden Eagles[/h2]
    [h2]

    From July 4th (12:00 GMT) until July 7th (12:00 GMT)
    [/h2]

    F-86F-35

    M26E1

    A Premium American Rank IV tank and a Rank V fighter will return to sale for Golden Eagles. F-86F-35 is a fast and maneuverable fighter that can outrun MiG-15; its six M3 Browning machine guns can destroy almost any opponent! Medium tank M26E1 boasts a 90 mm T54 gun with an excellent armor penetration: an M28 shell launched from it will easily deal with most enemies on this rank.

    [h2]USA Independence Day decal[/h2]

    [h2]
    From July 4th (12:00 GMT) until July 7th (12:00 GMT)
    [/h2]

    [h3]Play 3 battles using American vehicles (rank III or higher, with an activity of not less than 70%) to receive the USA Independence Day decal.[/h3]


    USA Independence Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays US Independence Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-07-04 15:24:25 CET ] [ Original post ]

    Decal for French Air Force Day



    France was one of the first countries to use aviation in combat: by the beginning of World War I it had 15 airships and almost 150 aircraft. Still, they were a part of the army until the French Air Force became independent on July 2nd, 1934. Today the French Air and Space Force employ over 40,000 people, and their main combat aircraft are the Mirage 2000 and Rafale.

    [h2]

    From July 3rd (10:00 GMT) until July 6th (10:00 GMT)
    [/h2]

    [h3]Play 3 battles using French aircraft (rank III or higher, with an activity of not less than 70%) to receive the French Air Force Day decal.[/h3]


    French Air Force Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays French Air Force Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-07-03 12:03:19 CET ] [ Original post ]

    Screenshot Competition - Old Iron!



    Welcome to the 74th War Thunder Steam Screenshot Competition!

    Your screenshots capturing two vehicles were very interesting! We enjoyed seeing captures of two teammates working hard together, as well as one on one duels, fighting to the last one standing! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 74th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen74. You have time until 07.07.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include a vehicle from or before World War II.
    • You must add the #WTscreen74 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 73rd edition - Two of a Kind:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2994459981
    https://steamcommunity.com/sharedfiles/filedetails/?id=2993914075
    https://steamcommunity.com/sharedfiles/filedetails/?id=2994776402

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2995140339
    https://steamcommunity.com/sharedfiles/filedetails/?id=2993954051
    https://steamcommunity.com/sharedfiles/filedetails/?id=2995103730

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-07-01 04:25:43 CET ] [ Original post ]

    Introducing the top teams from the Grand Final Season I

    [previewyoutube=ZqYv33PsZNQ;full][/previewyoutube]

    This weekend, the final matches of the Grand Final Season I Tournament will take place, streamed across our four multilingual twitch streams. The prize for the teams competing for victory includes; 2100 GJN, unique skins and vehicle coupons.

    So far many teams and players have participated, with only 8 teams qualifying for the final elimination rounds! Each has a great chance to go home with the prize. Which team will emerge victorious? You can find out this coming weekend!

    [h2]

    Watch the live streams on Twitch, broadcast in English, Russian, French and German from 15:00 GMT on July 1st and July 2nd! You can obtain special Twitch Drop camouflages too!
    [/h2]

    FOLLOW

    Now we would like to take a little time to introduce you to the teams that are competing this weekend. Who will you support?

    Join our eSport Discord for a chance to win giveaways, including vehicle packs, eSport skins and more! During our streams there will be more chances to win a prize!

    [h2]RAWR [/h2]

    Uniting players from REDA, OlySt and Nasty, RAWR became a truly global team, its members hail from Europe, Australia, and Latin America. REDA was born through the combination of several older tournament teams, captained by Bubensito159 from Peru. From that moment began a story of love, suffering, pain and (hopefully) glory. They believe in their potential to finish in the top 3 places, good luck to them!

    [h2]MRCLS[/h2]

    Miracles were created in 2020 and consists of players from the CIS. Founded historically by former Akai Victory players, a team who some of you may remember from the Thunder League, today, their roster has changed and its current iteration is less than a year old! Captaining MRCLS is v1nny from Ukraine who believes they have a great chance to win the tournament if they can overcome DODEC!

    [h2]KAPER[/h2]

    Originally founded as a Squadron Battles team, KAPER have now turned their attention to the tournament scene. Captained by Nefo from Russia, the team is also made up of players from the CIS, it is also their first time competing in a major tournament! They hope to impress as the newcomers with good tactics, are afraid of nobody and believe they will place in the top 5 teams!

    [h2]LetsGo[/h2]

    Another relatively new team, LetsGo features some talented players from all over Europe and an origin in Slovakia. With numerous wins in the smaller 1v1 or 2v2 formats they are yet to achieve success in 5v5! Captained by kiGAOko they are aiming for a minimum 4th place finish. If they avoid MRCLS who knows, could they pull off a surprise? Well wait for the weekend, good luck!

    [h2]LEDAC[/h2]

    From France, LEDAC have competed in tournaments in various formats since 2017! Composed solely of French players they believe this gives them a better chance to co-ordinate their gameplan. The captain, Amau has a good understanding of the nations lineups and was very coy when asked where they could possibly place in the tournament! Although they have no direct rivals, they would like to beat LetsGo.

    [h2]LEET[/h2]

    The team has a long history. LEET or Elite as they are better known, fight for the honour of winning the most prestigious tournament since 2019. Their history is not without success, winning the Victory CUP in 2021 amongst others. The players of LEET team are from Russia and Belarus, captained by Doomheart. They respect all opponents and they hope to finish in a strong position.

    [h2]Kompans[/h2]

    Hailing largely from Poland, Kompans players are the amalgamation of many formerly successful tournament teams. Former Verve and Dynamight players commanded by KrawsKeren they are aiming for a strong finish in the top positions.The KMPNS's finest hour was in 2021 with a series of crushing victories, and they are making a comeback at this tournament.

    [h2]DODEC[/h2]


    Formerly the prolific ENP team, today DODEC consists of many experienced players. Captained by Forze from Ukraine they still consider themselves in contention for the top places. With players from both Russia and Ukraine, can they overcome rivals MRCLS to claim another victory?


    [ 2023-06-30 20:07:09 CET ] [ Original post ]

    Decal for Canada Day



    On July 1st, 1867, the British North America Act united various provinces in a single Dominion of Canada. However, for the first 100 years the Canadians didnt celebrate this date: it became more prominent the more independence Canada gained from the United Kingdom. Today it is a grand national holiday with parades, carnivals, and concerts.

    [h2]Canada Day decal[/h2]
    [h2]

    From June 30th (13:00 GMT) until July 3rd (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the Canada Day decal.[/h3]


    Canada Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Canada Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-06-30 17:33:34 CET ] [ Original post ]

    Three Different Vehicles and a Decal for The JSDF Day



    On July 1st, 1954 the Japan Self-Defense Forces were founded the new armed forces that were to replace the Imperial Army and Navy that lost in WWII. Today the JSDF employs almost 250 thousand people, and, besides defending Japan, they often participate in peacekeeping and rescue operations around the world.

    [h2]J2M4 Kai, IJN Kiyoshimo, and Type 74 (G) for Golden Eagles[/h2]

    J2M4 Kai


    IJN Kiyoshimo


    Type 74 (G)

    To commemorate the anniversary of the Japan Self-Defense Forces, from June 30th (11:00 GMT) until July 4th (9:00 GMT) three different Japanese vehicles an aircraft, a ship, and a tank will return for sale for Golden Eagles. Pick whichever you like!

    J2M4 Kai Raiden is one of the most agile Japanese fighters of World War II era, with great climbing speed and strong armament, perfect for Boom and Zoom attacks. Fast, maneuverable and quite sturdy destroyer IJN Kiyoshimo is equipped with deadly torpedoes and 127 mm main calibre guns with great ballistics that reload really quickly and often make it the victor of naval duels. Finally, the Type 74 (G) is the final and most advanced modification of the main battle tank of the JSDF; it is outfitted with a thermal imager and a powerful laser rangefinder, and its APFSDS shells are one of the best on its rank!


    [h2]Japan Self-Defense Forces decal[/h2]

    [h2]

    From June 30th (11:00 GMT) until July 4th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using Japanese vehicles (rank III or higher, with an activity of not less than 70%) to receive the Japan Self-Defense Forces Day decal.[/h3]


    Japan Self-Defense Forces Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays JSDF Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-06-30 13:14:21 CET ] [ Original post ]

    Two fighters and a decal for Swedish Air Force Day



    On July 1st, 1926 the Swedish Air Force was created by merger of airborne divisions of army and navy. Even though it didnt participate in World War II, it was preparing to by raising its numbers and kept doing it in the beginning of the Cold War. By 1957 Sweden held the fourth most powerful air force in the world, consisting of a thousand modern aircraft. After the Cold War ended, Sweden massively decreased the number of aircraft in its service: currently its Air Force employs only about 200 vehicles.

    [h2]J29D and J35A Fighters for Golden Eagles[/h2]

    J29D Tunnan


    J35A Draken

    [h2]

    From June 30th (09:00 GMT) until July 4th (09:00 GMT)
    [/h2]

    Two Swedish jet fighters will be available for purchase for Golden Eagles. J29D Tunnan looks really weird, but dont let its appearance fool you: its really fast and well-equipped, perfect for any role! J35A Draken is capable of going supersonic, and yet it turns quite quickly, and thanks to that it often emerges victorious in air duels.

    [h2]Swedish Air Force Day decal[/h2]

    [h2]
    From 30th (09:00 GMT) until July 4th (09:00 GMT)
    [/h2]

    [h3]Play 3 battles using Swedish aircraft (rank III or higher, with an activity of not less than 70%) to receive the Swedish Air Force Day decal.[/h3]


    Swedish Air Force Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Swedish Air Force Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-06-30 11:13:02 CET ] [ Original post ]

    Summer Sale in the Gaijin Store!



    [h2]

    From the 27th of June at 13:00 GMT until the 5th of July at 13:00 GMT
    [/h2]

    [h2]Get standalone packs with a discount![/h2]

    Sultry summer is a time for hot deals in War Thunder! Get a discount for the selected standalone packs, and set out to conquer the battlefields!

    The 50% discounts are available for the packs that include vehicles from Ranks I up to V.

    [h3]
    To purchase packs, click Shop > Online Store whilst in the in-game hangar.
    [/h3]

    Note! After the end of the special promotion, the following packs will be removed from sale:


    • Japanese Pacific Campaign (1941-1942)
    • USA Pacific Campaign (1941-1942) (YP-38)


    Note! The offer is available to PC users only.


    [ 2023-06-27 15:03:01 CET ] [ Original post ]

    Update 2.27.0.64



    [h2]Aircraft[/h2]


    • The map rotation has been revised to achieve a more interesting and intense battle. Details.
    • A default set of countermeasures is now available immediately after researching an aircraft.
    • A bug that might cause visual effects to hover in the air in battles has been fixed.

    [h2]Ground vehicles[/h2]

    • Ability to field repair vehicles with penalties previously used in AB and RB has been added to SB.
    • Penalty for modules repaired with field repair without a repair kit has been reduced in AB and RB:

      • Gun spread multiplier has been changed from 15 to 5;
      • Guidance angles have been changed from 3 to 6 degrees;
      • Transmission losses have been changed from 50% to 25%;
      • Engine power reduction has been changed from 60% to 40%.

    • The crew of a ground vehicle is now able to extinguish a fire once per battle. Research of the advanced FPE will speed up the extinguishing process and allow you to extinguish the vehicle a second time.

    [h2]Naval[/h2]

    • A crew in a naval vessel without any modifications can now put out fires, repair modules, patch holes and pump out water. Researching the appropriate modifications will speed up these processes.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-06-27 11:08:37 CET ] [ Original post ]

    Following the Roadmap: maps for aircraft, flares and repair



    We continue to let you know about the improvements we are implementing based on the War Thunder updates roadmap. Today, we are going to talk about improving the map rotation for air battles as well as increasing the availability of flares and the ability to extinguish fires and repair vehicles.

    [h2]Flares from the start[/h2]


    An important point that we mentioned in our roadmap - increasing the availability of a number of mechanics. In the case of aircraft, countermeasures, and in the case of armoured vehicles and naval vessels, it is about repairing and extinguishing fires. The changes are already in the game: the default set of countermeasures is now available immediately after vehicle research and you no longer need to additionally unlock it!

    When researching the Flares/chaff modification (or similar) you will unlock options such as Chaff only, Flares reinforced and Flare priority. Additional countermeasure kits such as BOL-type systems, additional containers with Chaff or additional countermeasures kits on the Mirage 2000 and Kurnass 2000 still require separate modifications to be researched.

    [h2]Advanced FPE and repair kit[/h2]


    FPE for ground vehicles is divided into a regular, single extinguishment, which is available without unlocking any modification, and advanced, which requires modification research, which once unlocked, adds the possibility of double extinguishment.

    Repair kits for ground vehicles are also divided into normal and advanced. Normal, available without unlocking a modification, enables you to perform field repairs on all modules up to partial functionality. Penalties to vehicle characteristics after repair of modules with field repair in AB and RB are changed as follows:


    • Gun spread multiplier has been changed from 15 to 5;
    • Guidance angles have been changed from 3 to 6 degrees;
    • Transmission losses have been changed from 50% to 25%;
    • Engine power reduction has been changed from 60% to 40%.


    Once the advanced repair kit has been researched, this will speed up the repair process and allow you to make repairs without penalties to module functionality.

    In naval battles, even vessels without upgrades now have all the tools for firefighting, module repair, breach repair and pumping water - their field repair is now replaced with battle for survivability. Without the researched modification, you will be able to conduct it in the former way. You can manually start each process with the buttons of firefighting, repair and water pumping. The crew of a new ship that just came into service will take longer to do this than an experienced trained crew, but even the normal firefighting system has no limit on the number of uses.

    The crew can be trained in damage control and effective firefighting with the help of modifications. They are located in the place of the former tools and FPE. There is no need to upgrade them again: players who have previously researched these modifications already have them unlocked.

    [h2]Improved map rotations for aircraft[/h2]


    We want battles to be as interesting and intense as possible and therefore based on our statistics and your feedback, we have revised the availability of a number of missions depending on the BR of the vehicles participating in the battle. Generally, smaller maps will now be available at low BR and larger maps at higher BR. Some missions, those that most often have fallen into the ban list of the players, have been completely removed from the rotation. Some of these changes have already been implemented in the major La Royale update and some we have just added.

    Removed from the rotation:
    [Air Battle] France 1944
    [Operation] Husky
    [Operation] The Last Battle of Khalkhyn Gol

    Only available up to BR 2.0:
    [Operation] Middle East
    [Operation] Cochinchina
    [Operation] Battle for Vietnam

    Only available on BR from 2.3 to 5.0:
    [Operation] Laizhou bay
    [Operation] Battle of Spain

    Only available on BR from 2.3 to 6.7:
    [Front Line] Kursk

    Only available on BR from 4.0:
    [Operation] Pyrenees
    [Operation] Bourbon Island
    [Operation] Malta
    [Operation] Peleliu
    [Event] Attack on Wake Island
    [Operation] Midway

    Only available on BR from 5.7:
    [Operation] Battle at Malta

    We also introduced the display of a missions BR in the window of the preferred missions - now you can ignore maps that you dont get rated within when compiling your list.

    Despite the fact that we have added a display of the BR in the maps filter, the distribution of bans, likes and dislikes has not changed much, and many players ban those maps that are not usually played. Please update your filters to reflect the selection of maps you do and dont want to see. Please also continue to let us know what you think about the selection of maps for those or other vehicle ranks in this special thread on the forum so that we can adjust it further.

    We are continuing to make progress on the War Thunder development roadmap and we hope you will be pleased with these changes. Share your opinion in the comments, social media, on Steam or on the official forum!


    [ 2023-06-27 11:08:10 CET ] [ Original post ]

    Screenshot Competition - Two of a Kind!



    Welcome to the 73rd War Thunder Steam Screenshot Competition!

    Your screenshots from the latest major update La Royale were superb! The three most popular and three selected by us will get 300 GE. See the winners down below!
    [h2]Lets begin the 73rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen73. You have time until 30.06.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include two vehicles of similar type (Two tanks or two planes or two naval vessels, etc).
    • You must add the #WTscreen73 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 72nd edition - La Royale:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2990597749
    https://steamcommunity.com/sharedfiles/filedetails/?id=2990591417
    https://steamcommunity.com/sharedfiles/filedetails/?id=2992493473

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2990894288
    https://steamcommunity.com/sharedfiles/filedetails/?id=2991158681
    https://steamcommunity.com/sharedfiles/filedetails/?id=2992327490

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-06-24 03:12:19 CET ] [ Original post ]

    40 new user-created camouflages in the La Royale trophy



    With the release of every major War Thunder update, we bring you a selection of great author camouflages from Live.WT in one trophy. It is now time to welcome the La Royale trophy!

    This trophy traditionally includes 40 camouflages presented as coupons. You also have the chance to get a coupon for a rare vehicle or a La Royale decal honoring the French Navy when you open the trophy!

    [h2]Contents of the La Royale trophy:[/h2]



    • Coupons for rare vehicles
    • 21 camouflage coupons for ground vehicles
    • 17 camouflage coupons for aircraft
    • 1 camouflage coupons for naval vessels
    • 1 camouflage coupon for helicopters
    • Coupon for the La Royale decal

      La Royale decal




    More screenshots of all camos:

    [expand type=details]






















    [/expand]

    [h3]
    To unlock the trophy, you will need a new Sky Guardians key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the wiki.
    [/h3]

    [h2]How to get it?[/h2]
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our wiki.

    PC players must purchase a key from the Market to open the trophy, with part of the cost going to the camouflage creators. You can activate a key from the trophy on your account or sell it on the Market for Gaijin Coins - just like the trophy itself.

    You can become a creator of user camouflages check out an updated guide on our wiki! It will bring you both glory and real money as a part of the War Thunder partnership program!


    [ 2023-06-23 15:31:52 CET ] [ Original post ]

    Decal for the British Armed Forces Day



    The United Kingdom celebrates its armed forces on the last Saturday of June which is 24th this year. A week before the holiday, flags of the armed forces are raised across the country, and on June 21st a Reserve Day is held: the UK celebrates its veterans, cadets, and civil servants alike!


    [h2]

    From June 23rd (11:00 GMT) until June 26th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the British Armed Forces Day decal.[/h3]


    British Armed Forces Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays British Armed Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-06-23 13:01:26 CET ] [ Original post ]

    Update 2.27.0.57



    [h2]Naval[/h2]


    • RN Duilio gun turret model has been fixed.

    [h2]Aircraft[/h2]

    • Fw 189 A-1 gunner model has been fixed.

    [h2]Ground vehicles[/h2]

    • Gun Carrier (3-in) armouring of the frontal part of the vehicle cabin has been fixed.
    • Type 10 armouring of the gunners sights has been fixed.
    • TKX armouring of the vehicle hull has been fixed.
    • leKPz M41 armouring of the shoulders of the turret has been fixed.
    • Leopard 2A4, Leopard 2 (PzBtl 123), Strv 121, Leopard 2 PL, Leopard 2A4 (Fin) armouring of the shoulders of the turret has been fixed, placement of the gunner has been fixed.
    • ZTZ99-III armouring of the drivers hatch has been fixed.
    • ZTZ96, ZTZ96A, ZTZ96A (P) armouring of the commanders turret has been fixed.
    • SARC MkIVa animation of the turning wheels has been fixed.

    [h2]Sound[/h2]

    • An error that caused the sounds of allied/enemy ground vehicles to be muted or too quiet has been fixed.
    • The sound of the engines of ground vehicles of allies/enemies has been corrected in order to maximise their priority in comparison to other sounds.
    • An error that caused engine sounds of allies/enemies to sometimes sound distorted has been fixed.
    • Clarity of sounds of wheels and engines of allies/enemies has been improved.
    • Clarity of sounds of aircraft engines of allies/enemies has been improved.
    • An error that caused the volume of the radio click that every team message begins with to not correlate to the volume of the messages set in the game options has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-06-23 09:37:44 CET ] [ Original post ]

    Pages of History (July)



    [h3]In this month's Pages of History you'll find yourself at the center of events that happened at numerous battlefronts. Sicily and Normandy, Iran and Guam, Rzhev and Stalingrad participate in battles using the vehicles that were used in these historic events and receive prizes![/h3]

    [h3]

    From July 1st until July 31th youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Desmond Doss[/h3]
    Desmond Doss was a conscientious objector during World War II but still enlisted as a medic. Other soldiers initially despised him, but that quickly changed after he saved their lives during the battle for Guam. In Okinawa he single-handedly carried 50 to 100 wounded men from the battlefield. His deeds earned him the Medal of Honor and were immortalized in the 2016 Mel Gibson movie Hacksaw Ridge.

    You can immediately purchase the profile icon for Golden Eagles until August 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (July).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]July 1st July 4th[/h2]
    [h3]Operation Seydlitz[/h3]
    During the Battle of Rzhev a part of Soviet forces advanced into the territory controlled by the Wehrmacht. The German command decided to cut off their supplies and clear them out, and began encirclement on July 2nd, 1942. It was successful: out of 60 thousand Soviet troops only 1500 managed to escape.

    [h2]July 5th July 8th[/h2]
    [h3]Operation Citadel[/h3]
    On July 5th, 1943 German forces began their unsuccessful counteroffensive as a part of the Battle of Kursk. The Wehrmacht command hoped to utilize the element of surprise and quickly encircle the Soviet forces, but they were ready for a possible offensive and pushed it back.

    [h2]July 9th July 12th[/h2]
    [h3]Allied invasion of Sicily[/h3]
    After their victory in Africa, the Allies moved to Sicily that later became a foothold for the attack on mainland Italy. On July 9th, 1943 the biggest landing operation at the time began: soon Sicily was taken, and Allies gained valuable experience that they later used in Normandy. In Italy these events led to the ousting of Benito Mussolini and the beginning of negotiations of surrender.

    [h2]July 12th July 15th[/h2]
    [h3]Battle of Soltsy[/h3]
    On July 14th, 1941 the Red Army led a counter strike against the invading German forces under Soltsy in Northwest Russia. It was one of the first successful counter attacks of the USSR after the start of the invasion: it pushed the enemy back 40 km and allowed Leningrad more time to prepare its defenses.

    [h2]July 16th July 19th[/h2]
    [h3]Beginning of the Battle of Stalingrad[/h3]
    On July 17th, 1942 the most important battle in the Eastern Front began: the Wehrmachts 6th Army led by General Paulus marched on Stalingrad. Germany planned to quickly take the city and move south to secure valuable oil at Baku, but the Red Army was ordered not to surrender Stalingrad at any cost. Controlling the city became a matter of prestige for both countries, and the battle lasted for over half a year.

    [h2]July 20th July 23rd[/h2]
    [h3]Battle of Guam (1944)[/h3]
    The USA lost control over Guam in 1941, when Japan first invaded, and on July 21st, 1944 began an operation to retake it. Despite being more numerous, the American forces suffered from heavy rains, dense jungles, and desperate resistance from the Japanese who fought until the end.

    [h2]July 24th July 27th[/h2]
    [h3]Operation Mersad[/h3]
    The final operation of the Iran-Iraq War. During the peace talks, on July 26th, 1988, Iraq-backed Mojahedin-e-Khalq Organization invaded Iran, hoping to march to its capital, sparking uprisings against Ayatollah Khomeini on the way. It depended on the support of the Iraqi Air Force, which backed out at the last moment, allowing Iran to easily destroy the MEK forces from the air.

    [h2]July 28th July 31st[/h2]
    [h3]Operation Bluecoat[/h3]
    On July 30th, 1944 the Allied forces in Normandy began an operation to capture a road junction in the town of Vire, using the fact that the German forces withdrew from the area to regroup before their counteroffensive. The success of this operation left the Wehrmacht without additional forces for their counterattack and allowed the Allies to later surround a significant group of enemies in the Falaise pocket.


    [ 2023-06-22 13:02:06 CET ] [ Original post ]

    Rankings Challenge: 2023 Grand Finals and Twitch Drops

    [previewyoutube=ZqYv33PsZNQ;full][/previewyoutube]

    The first season of the Ranking Challenge is over congratulations to all the participants! Over 70,000 competitors from around the world took part in aircraft and ground vehicle battles and received unique titles, sports camouflages, and other prizes. Final tournaments of the season are up next! The best of the best will challenge each other for the season champion status and will be able to receive camouflages, vehicle coupons, and Golden Eagles and will also split the $3000 prize pool! Also, to commemorate the release of La Royale major update and make watching eSports events even more pleasant, we are offering Drops for the Twitch viewers! Lets break it down.

    [h2]Rankings Challenge Leagues[/h2]

    As we said before, players who were placed high enough in the leaderboards will gain access to the Super Finals. Weve expanded the number of tournaments in the Finals while dividing them by Leagues: Gold, Silver, and Bronze. So in air 1v1 and ground 2v2 battles there will be three tournaments each instead of one meaning that even more players will be able to compete for the special awards of the season! 5v5 mixed battles tournament will be available for everyone and will start with qualifications.

    All players who received access to the Grand Finals tournaments on the TSS.WARTHUNDER.COM portal will receive the War Thunder eSports decal, a notification in the game and a special ticket in their inventory that will unlock registration for the related tournament.



    War Thunder eSports decal

    [h2]Fire Front: Qualifications and Grand Finals[/h2]

    5v5 mixed battles are one of the most spectacular eSports formats. We decided to open up qualifications for all players. Qualifications consist of the group stage and the double elimination Bo1 play-off. The best 8 teams will fight for the status of ultimate champion of the season in the Grand Finals that will be held in the double elimination Bo3 format.

    [h2]

    Registration for the Fire Front Grand Finals qualifications is already open, and the first battles will begin at 16:00 GMT on June 24th.
    [/h2]

    REGISTRATION

    [h2]Qualifications rewards [/h2]
    The best players in the qualifications will receive a special camouflage for the 2S3M and the Bf 109 F-4, coupons for Rankings Challenge camouflages for Spitfire XVI, Chieftain Mk.3, Wirbelwind, and T-44, memorable decals and titles, among which is Jack of all Trades. The combined prize pool of the qualifications is 100 100 Golden Eagles.

    You can find the full list of rewards on the tournament page.

    [h2]Grand Finals rewards[/h2]

    [expand type=details]







    [/expand]

    All Grand Finals participants will receive coupons for unique camouflages for Seafire F.Mk.XVII, N1K1-ja, Ikv 91, and AMX-13. Players who earn places 1 through 3 will each receive a coupon for VK 45.01 (P) (Germany).

    The winning team will receive 2100 GJN!

    Fire Front Grand Finals Streams and Twitch Drops

    Watch Thunder eSports streams on content partners channels and the Fire Front tournament exclusively on War Thunder eSports channels and earn Twitch Drops!

    [h2]
    Authorize on Twitch link your Gaijin account press Allow to receive Twitch Drops!
    [/h2]



    [h2]From June 22nd (8:00 GMT) until June 24th (8:00 GMT) and from June 29th (8:00 GMT) until July 1st (8:00 GMT)[/h2]

    War Thunder viewers on content partners Twitch channels will be able to receive:

    • eSports enjoyer title
    • Camouflage for Panzer IV / 70 (V)
    • War Thunder eSports decal
    • Camouflage for Horton 229



    Camouflage for Panzer IV / 70 (V)


    Camouflage for Horton 229

    We welcome you to subscribe to our eSports Twitch channels to receive rewards and support your favorite teams.

    FOLLOW

    Twitch Drops will also be available on the Russian, German, and French channels. Join the official eSports Discord community!

    [h2]From June 24th (8:00 GMT) until June 26th (8:00 GMT) and from July 1st (8:00 GMT) until July 3rd (8:00 GMT)[/h2]

    • War Thunder viewers on the War Thunder eSports channels will be able to receive:
    • Camouflage for Type 10
    • Camouflage for Q-5L
    • Camouflage for Leclerc
    • Camouflage for JA37D
    • Camouflage for Merkava Mk 4M
    • Camouflage for F-14B

    • eSportsman player icon

    The camouflages are automatically activated on the account.

    [expand type=details]











    [/expand]

    [h2]Wings of Prey Grand Finals [/h2]



    1v1 air tournaments will be held on the popular P-39-N-0 (USA) fighter using a double elimination Bo1 system.

    [h2]
    Estimated date: July 5th
    [/h2]

    [table noborder=1 equalcells=1]
    [tr]
    [td]Gold League[/td]
    [td]Silver League[/td]
    [td]Bronze League[/td]
    [/tr]
    [tr]
    [td]Registration is available for the players who placed 1 through 300 in the Wings of Prey Season 1 leaderboards

    1st place: 300 GJN and the Grand Final Champion title
    Places 1 through 5: Bf 109 E-7/U2 (Germany) coupon and the Ace of the Sky title
    Places 1 through 10: P-39-N-0 camouflage coupon
    Places 1 through 14: decals and titles

    Total prize fund: 15 500 GE
    [/td]
    [td]Registration is available for the players who placed 301 through 600 in the Wings of Prey Season 1 leaderboards

    Places 1 through 3: Bf 109 E-7/U2 (Germany) coupon and the Ace of the Sky title
    Places 1 through 5: P-39-N-0 camouflage coupon
    Places 1 through 12: decals and titles

    Total prize fund: 12 700 GE
    [/td]
    [td]Registration is available for the players who placed 601 through 900 in the Wings of Prey Season 1 leaderboards

    1st place: Bf 109 E-7/U2 (Germany) coupon and the Ace of the Sky title
    Places 1 through 3: P-39-N-0 camouflage coupon
    Places 1 through 10: decals and titles

    Total prize fund: 10 000 GE
    [/td]
    [/tr]
    [/table]

    Note: Participation requires the specified vehicle to be available on the players account. By the end of registration for the tournament and the time when the tournament sheet is generated the player has to be online in the game.

    [h2]Shoulder to Shoulder Grand Finals[/h2]



    2v2 ground vehicle tournaments will be held using a double elimination Bo1 system on the following vehicles:
    USA: M4A3 (76) W, M4A2 (76) W, M4A1 (76) W; Germany: leKPZ M41, Panther D, Tiger H1; USSR: T-34-85, T-34-57, IS-1; Britain: Centurion Mk 1, Challenger, Charioteer Mk VII; Japan: M41A1, M4A3 (76) W, ST-A3; France: AMX-13, M4A4 (SA50), ARL-44; China: T-34-85 (S-53), Type 62, Type 63-I; Sweden: Ikv-91, Strv 74, Charioteer Mk VII; Italy: C13 T90, Sherman Vc, AUBL/74.

    [h2]
    Estimated date: June 28th
    [/h2]

    [table noborder=1 equalcells=1]
    [tr]
    [td]Gold League[/td]
    [td]Silver League[/td]
    [td]Bronze League[/td]
    [/tr]
    [tr]
    [td]Registration is available for the players who placed 1 through 900 in the Shoulder to Shoulder Season 1 leaderboards

    1st place: 600 GJN and the Grand Final Champion title
    Places 1 through 5: T-34E (USSR) coupon and the Best Buddies title
    Places 1 through 10: Type 62 camouflage coupon
    Places 1 through 14: decals and titles

    Total prize fund: 46 500 GE
    [/td]
    [td]Registration is available for the players who placed 901 through 1800 in the Shoulder to Shoulder Season 1 leaderboards

    Places 1 through 3: T-34E (USSR) coupon and the Best Buddies title
    Places 1 through 5: Type 62 camouflage coupon
    Places 1 through 12: decals and titles

    Total prize fund: 38 100 GE
    [/td]
    [td]Registration is available for the players who placed 1801 through 2700 in the Shoulder to Shoulder Season 1 leaderboards

    1st place: T-34E (USSR) coupon and the Best Buddies title
    Places 1 through 3: Type 62 camouflage coupon
    Places 1 through 10: decals and titles

    Total prize fund: 30 000 GE
    [/td]
    [/tr]
    [/table]

    Note: Participation requires the specified vehicles to be available on the players account. By the end of registration for the tournament and the time when the tournament sheet is generated the player has to be online in the game..

    All listed camouflages (except special camouflages for 2S3M and Bf 109 F-4) will be or have already been added to the eSport Trophy that you can purchase on the Market.


    [ 2023-06-21 20:08:50 CET ] [ Original post ]

    Update 2.27.0.48




    • The highlighting of values in the HUD interface in the Fighter Control Basics tutorial mission has been fixed.
    • Now when you rotate the camera it will zoom if there is another player in a ship or ground vehicle between camera position and you.
    • Search for decals and decorations by name has been added to the customization menu.
    • A bug where queuing did not occur from the battle result window when pressing the To battle button has been fixed.
    • A bug where after opening the contact window in the respawn menu, when opening the tactical map in the battle, it blinked, has been fixed.

    [h2]Ground vehicles[/h2]

    • BMP-1, ZBD86, SPz BMP-1, BMP-2 The dissimilar thickness of the tracks and the thickness of the spare tracks has been fixed (report).
    • BMP-2M Missing tracks in damage model has been fixed (report).
    • LAV-AD A bug that caused flooding of the vehicle while moving on water has been fixed (report).
    • Begleitpanzer 57, M113A1 (TOW) A bug which caused underestimation of armour penetration of TOW compared to the same ATGM on other vehicles has been fixed.
    • Stridsvagn 81 Incorrect designation of the bulkhead material in the X-Ray view has been fixed.
    • Blinking of the engine status indicator on the DM panel when the radiator is damaged has been added.

    [h2]Naval[/h2]

    • Milan A bug in the name of the anchored mine has been fixed.
    • Vautour A bug in the name of the 75mm gun has been fixed.
    • Paris The aiming speed of the main calibre turrets has been adjusted: on traverse 3 4.5 degrees per second; elevation 4 3 degrees per second.

    [h2]Aircraft[/h2]

    • Mirage 2000C-S5, Mirage 2000D-R1, Mirage 2000-5F - Drag has been adjusted and supersonic acceleration has been increased.
    • A bug in the ammunition type designation for unguided air missiles which led to the inability to perform destruction missions on vehicles using rockets has been fixed.
    • Lynx AH.Mk.1 / G-LYNX A bug which made it impossible to copy the Hydra-70 x38 and 20mm Oerlikon KDA set when creating a new weaponry preset has been fixed.
    • H-34 A bug in the display of weapon launcher elements for presets with unguided air missiles and machine gun armament has been fixed.
    • Mirage 2000D-R1 / A-6E TRAM A bug with inability to activate night vision mode during flight in 3rd person view has been fixed.
    • Su-22M4 / Su-172 Icons in the weaponry menu for displaying H-29T and H-29L missiles have been fixed.
    • AIM-54C Weight of the explosive mass has been changed from 47.3 to 42.7kg. Source: Hazard classification of United States military explosives and munitions.
    • A bug where when editing suspended weapons for the Su-6 (AM-42) when replacing one paired cannon group with others, only one cannon was installed in the slots and not two, has been fixed.
    • UH-1C A bug where ATGMs could fail to launch even if the sight was close to the middle of the allowed launch zone has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-06-21 10:07:29 CET ] [ Original post ]

    Server Update 20.06 (Economy)




    • According to the poll results (over 97% support for changes) and the War Thunder development roadmap, the proposed economic changes are now in effect:

      • Reward multiplier increased and repair cost reduced for the vast majority of vehicles in the game. These changes are designed to make all vehicles break even, even without a Premium account.
      • The calculation of economic indicators for each vehicle is created from the average values of the vehicle class and Battle Rating, instead of on the personal statistics of each vehicle. This change is aimed to make the reward multipliers and repair costs of similar vehicles (of the same class, BR, and economic rank) very similar or equal to each other.

    • In accordance with the development roadmap, the available BR indicator has been added to the preferred locations and missions window.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-06-20 11:58:50 CET ] [ Original post ]

    Following the Roadmap: Updated Economy



    We continue to move forward with the plans listed in our roadmap, and the next big news after the La Royale major update is the updated econom that the majority of the community voted for.

    The highly anticipated update is here! Repair costs have been reduced, while SL gain has been increased so that, on average, players using vehicles of any rank will break even, even without a premium account. These changes affect the overwhelming majority of vehicles in the game, meaning that the average player is likely to notice them after several battles.

    Additionally, vehicles of the same class, battle rating, and economic rank will now have very similar economic characteristics. You can learn more from these spreadsheets:



    Another great new feature: now in the preferred locations and missions window youll instantly see which battle rating each mission is available at. This will make choosing your preferred locations and missions easier.

    As we release the planned changes in our roadmap, we'll also continue to update the infographic, so that you can easily see what we have already implemented. Here is the latest version!

    Check out these improvements and tell us what you think: on Steam, social media or the official forums!


    [ 2023-06-20 11:58:27 CET ] [ Original post ]

    Screenshot Competition - La Royale!



    Welcome to the 72nd War Thunder Steam Screenshot Competition!

    There is something very satisfying about using a large cannon! Thank you for submitting your many great screenshots last week! The three most popular and three selected by us will get 300 GE. See the winners down below!
    [h2]Lets begin the 72nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen72. You have time until 23.06.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • Your screenshot must include content from La Royale major update. This can include new vehicles or new locations.
    • You must add the #WTscreen72 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 71st edition - Overwhelming Firepower:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987426940
    https://steamcommunity.com/sharedfiles/filedetails/?id=2988189815
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987267495

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987274736
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987805457
    https://steamcommunity.com/sharedfiles/filedetails/?id=2987593819

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-06-17 05:00:09 CET ] [ Original post ]

    The MiG-21 SPS-K Returns to Celebrate the MiG-21s First Flight



    On June 16th, 1955 MiG-21, the most widespread supersonic jet in history, performed its maiden flight. Thanks to modernization and the release of more advanced modifications it remains in use even today, almost 80 years later, by over 15 countries.

    [h2]MiG-21 SPS-K temporarily available for Golden Eagles[/h2]



    To commemorate MiG-21s first flight, its 1964 modification, MiG-21PFM, renamed by East Germany as MiG-21SPS-K, returns to sale for Golden Eagles from June 16th (12:00 GMT) until June 20th (9:00 GMT)!

    K in its name means Kannon, as it can be equipped with a two-barrel 23 mm GSh-23L cannon that fires powerful, fast, and precise rounds. The aircraft can also carry R-60 and R-13M missiles, and even R-3R, semi-active radar homing missiles!


    [ 2023-06-16 14:28:32 CET ] [ Original post ]

    Update 2.27.0.29




    • An error on entering the hangar has been fixed that might occur with some graphic cards with outdated drivers.
    • A bug has been fixed where enemy tanks were not displayed entirely in replays, only the 3d decorations were.
    • A bug has been fixed that caused a game client crash while switching to the cockpit view on the MAC platform.

    [h2]Aircraft[/h2]

    • J34 - a bug has been fixed where rocket pods were displayed on the aircraft without secondary armament.
    • Tu-14T - bomb drop order has been corrected.
    • Late 298D - turret targeting angles have been corrected to avoid shooting through the tail.
    • T18B - a bug has been fixed where a dropping torpedo was displayed through the bomb bay doors.
    • SAAB-105G - a bug with a missing pylon for one of the Mk82 Snakeye bombs has been fixed.
    • MiG-29 (9-12) - a bug has been fixed that prevented dubbing of the FAB-500Sh bomb preset.
    • Low resolution of the 2nd generation TVD on some helicopters has been fixed.
    • A-7E, A-7D, A-7K - max wing payload has been corrected.
    • Buccaneer S1 - a bug affecting display of the instruments in the cockpit view has been fixed.
    • Jaguar A/E - texture of the flare pod has been fixed
    • Phantom FG.1 - drop tanks have been added.
    • J-8F - name of the radar has been fixed in the xray view.
    • F-4F Late - twin shots of the AGM-65 missiles have been fixed.
    • F-5E, F-104J - missing HUD in the cockpit view has been restored.
    • A bug has been fixed that allowed drop tanks to be ejected whilst the aircraft was on the ground.

    [h2]Ground vehicles[/h2]

    • SARC Mk IVa - smoke reload has been added.
    • AuF1 - thickness of the barrel has been increased from 35 to 40 mm, similar to other vehicles with guns of the same calibre.
    • Freccia - magnification of the LOTHAR sight has been increased from 2-9 to 9-20. Source.
    • Sherman III/IV - armouring has been fixed.
    • SANTAL a bug has been fixed that prevented the vehicle from turning while floating in water. The discharge order of the smoke grenades has been changed.

    [h2]Sound[/h2]

    • Voice messages of the tank crew about switching on/off of the night vision mode have been removed.
    • Sound of the automatic cannon Vulcan M168, M61A1, JM61A1 has been corrected to exactly match the claimed 6000 rpm fire rate (3000 in the alternate mode).
    • The sound of enemy/allied ground vehicles engines becomes more noticeable or muffled with distance.
    • The work on the new dialogs of the ground vehicles crews is still in progress. Incorrect replies will be fixed, poor acting of voice-overs will be re-recorded. This will be implemented to all languages, but first of all for Polish and Chinese, since there are many complaints.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-06-15 19:45:25 CET ] [ Original post ]

    Two ships and a decal for German Navy Day



    The history of the modern German Navy goes back to the Reichsflotte that was founded on June 14th, 1848 175 years ago. Since then it has gone by many names, but now its called Bundesmarine and consists of 65 vessels, 56 aircraft, and 17,000 people. Its anniversary will be celebrated in Wilhelmshafen by opening up frigate Hamburg for the public, as well as concerts and competitions.

    [h2]31 and Z20 Karl Galster Destroyers for Golden Eagles[/h2]

    T31


    K-20 Karl Galster


    Were joining the celebrations too! To commemorate 175 years of the German Navy, two World War II era destroyers will be available for purchase for Golden Eagles.

    [h2]

    Youll be able to get them from June 15th (12:00 GMT) until June 19th (7:00 GMT).
    [/h2]

    T31 is sturdy and boasts rapid fire main caliber guns, and thats why it often emerges victorious from small and mid range duels: its shells can easily destroy inner modules of enemy ships and often blow up ammo racks. Z-20 Karl Galster is quite thin and is quite agile for a destroyer: in AB it can reach a top speed of 86 km/h! Its guns reload quickly, and its 37 mm AA guns are fully automatic, unlike other German ships!

    [h2]
    From June 15th (12:00 GMT) until June 19th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using German vessels (rank III or higher, with an activity of not less than 70%) to receive the Emblem of the German Navy Headquarters decal.[/h3]


    Emblem of the German Navy Headquarters decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays German Navy Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-06-15 16:08:02 CET ] [ Original post ]

    Update 2.27.0.22




    • A bug has been fixed that prevented completion of Battle tasks, Battle Pass tasks, as well as some other tasks and achievements.
    • A bug has been fixed that caused trees to grow on some types of airfields in aircraft missions.
    • Destruction mechanics of APDS and APCR rounds have been changed. Now, the projectile doesnt destroy with impact, but loses armour piercing capability depending on thickness of the first armoured obstacle, as well as in the spaces between armoured elements affected.
    • The fragments generation template of ground vehicles and aircraft HE shells has been changed. Piercing capability, spray and damage has increased.
    • Challenger 2 incorrect display of the dozer blade has been corrected.
    • SARC Mk IVA missing parts have been returned to the damage model.
    • 1 KVT gun elevation limits dependent on the Vismod modification have been removed.
    • IS-2 (1944) smoke reload at captured points has been added.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-06-14 19:51:05 CET ] [ Original post ]

    Become a Tester for the French Navy!



    One of the largest and oldest naval fleets in the world, nicknamed La Royale back in the 17th century, has arrived at War Thunder! Its research tree consists of destroyers and cruisers of the French Navy. You can receive access to the closed beta test of the French Navy by either completing a set of tasks or purchasing one of the French naval packs.

    Complete the tasks or become the owners of French naval packs and instantly receive the Tester status.

    [h2]

    The tasks are available from June 14th, 11:00 GMT until July 24th, 11:00 GMT.
    [/h2]


    • Complete 12 daily tasks to receive the Tester status.
    • Become an owner of one of the French naval packs and be the first to receive the Tester status!


    [h2]How to get the Tester Star[/h2]


    • Earn 10,000 mission points in random sea battles on vehicles of Rank III or higher.
    • The task resets at 11:00 GMT every day.


    [h2]CBT access packs[/h2]

    By purchasing one of these premium vehicle packs, you will instantly receive access to research for the French Navy. To purchase, click Shop > Online Store whilst in the in-game hangar.

    [h3]Aigle Pack[/h3]


    • Aigle-class C, Aigle 1942 (Rank II)
    • 1000 Golden Eagles
    • Premium account for 7 days
    • French Naval CBT Access


    [h3]Duguay-Trouin Pack[/h3]


    • Duguay-Trouin-class, Duguay-Trouin, 1944 (Rank III)
    • 2000 Golden Eagles
    • Premium account for 15 days
    • French Naval CBT Access


    [h2]Terms[/h2]

    • Receive 12 Tester Stars to unlock access to researching the French Navy. You can earn 1 star each day
    • Tasks are reset at 11:00 GMT each day.
    • For 10 Tester Stars you will receive a special decal Emblem of the French Navy.

      Emblem of the French Navy decal
    • You can follow your progress by clicking on your Nickname Achievements French Naval CBT".
    • The time window for receiving the Tester Stars is not related to the completion of the French Naval CBT.
    • We do not plan to reset any research progress for the French Navy after the CBT ends.



    [ 2023-06-14 15:11:44 CET ] [ Original post ]

    Meet Major Update "La Royale"!

    [previewyoutube=bWL1aaaao8c;full][/previewyoutube]

    The beginning of the Closed Beta Test for the French Naval forces, new and updated graphical effects for flares, afterburners, rockets and missiles along with new hit marks on ground vehicles. More than 50 new or updated vehicles. Amongst them 14 new ships for the French Navy! But sailors are not the only ones to find something for themselves here! The Mighty F-14B, three different Sukhoi jets, the unusual M1 KVT tank or the first tank from India in WT - Vijayanta! Two new locations, fortifications mechanics, new weapons for aircraft and much more awaits you in La Royale update!

    [h3]Please feel free to leave your feedback on this Major update in the feedback thread by clicking here[/h3]


    New mechanics and graphical updates
    Something nice for everyone! New fortification mechanics for naval maps, new flare effects, new flight effects for rockets and missiles and updated flight physics for most anti-aircraft and anti-tank missiles. More realistic hit marks from high-explosive shells, functional radiators for armoured vehicles and wire-guided ATGMs trailing a visible wire behind them!



    Ground vehicles
    18 new vehicles, among them the eye-catching German Raketenautomat, the Israeli Magach Hydra and a 155mm Au F.1 SPG from France! It is also impossible to ignore the early WWII Pz.38(t) n.A. or a US Cold War vision of the Soviet MTB - M1 KVT!





    Aviation
    A dozen aircraft, from the new reserve machine - the BF2C-1 biplane to the F-14B - a new top-tier naval jet for the American tech tree. Along with it will come the Su-25T and Su-39, J8F and Mirage 2000 5F. We haven't forgotten about older machines either. Wirrway has undergone a full facelift and received a new 3d model.





    Helicopters
    6 machines received a brand new cockpit, and the Ka-50 and Ka-52 have been upgraded with a crew ejection animation.

    Naval Fleet
    The 14 new ships will give the start of the French Navy's closed beta tests. On top of that, the following ships will be coming to the game: German Z-46, Soviet Braviy, British HMS Daring and Japanese Ise!




    New locations and missions





    Changelog for Update 2.27.0.19 - the Major Update

    Not all changes have been listed in this Steam post - just the main ones. Check out the post on our website for a full list. Enjoy!

    New vehicles

    [h2]Ground vehicles[/h2]
    [h2]USA[/h2]

    [h2]Germany[/h2]

    [h2]USSR[/h2]

    • BTR-80A
    • Object 435

    [h2]Great Britain[/h2]

    • SARC Mk IVa
    • Vijayanta

    [h2]Japan[/h2]

    • Type 87 RCV (P)

    [h2]China[/h2]

    • ZTZ88B
    • Object 211

    [h2]Italy[/h2]

    • Freccia

    [h2]France[/h2]

    [h2]Sweden[/h2]

    [h2]Israel[/h2]

    Aircraft
    [h2]USA[/h2]

    [h2]Germany[/h2]

    • Su-22M4

    [h2]USSR[/h2]

    [h2]Great Britain[/h2]

    • Wirraway - model has been updated

    [h2]China[/h2]

    • J-8F

    [h2]Italy[/h2]

    • Tornado ADV

    [h2]France[/h2]

    • Mirage 2000 5F
    • Lancaster MR.7
    • PBY-5A Late (premium)

    [h2]Sweden[/h2]

    • AJS37

    Helicopters
    [h2]USA[/h2]

    • AH-1G Cockpit has been updated

    [h2]Germany[/h2]

    • BO 105 CB-2 Cockpit has been updated

    [h2]USSR[/h2]

    • K-50, K-52 crew ejection feature has been added

    [h2]Japan[/h2]

    • AH-1S Early model has been replaced by the AH-1E model.

    [h2]Sweden[/h2]

    • HKP9A Cockpit has been updated
    • HKP9A (FC) Cockpit has been updated

    [h2]Israel[/h2]

    • Tzefa A Cockpit has been updated
    • Tzefa B Cockpit has been updated

    Naval
    [h2]Germany[/h2]

    • Z-46

    [h2]USSR[/h2]

    [h2]Great Britain[/h2]

    • HMS Daring

    [h2]Japan[/h2]

    • IJN Ise

    [h2]France - Closed Beta Testing of the French Navy has begun[/h2]

    • Bourrasque
    • Chacal
    • Panthere
    • Vautour
    • Milan
    • Le Malin
    • Jeanne d'Arc
    • Primaguet
    • Colbert
    • Lorraine

    New locations and missions

    • New location for combined battles Iberian Castle.
    • New location for naval battles Franz Josef Land.
    • Snowy trees in winter versions of the Poland, Maginot Line, and Bulge locations have been fixed.
    • The behaviour of bushes when theyre being trampled or shot through has been fixed.
    • Air AB:

    Two missions of the new type, Air Conquest, have been added on two locations: Israel and Smolensk. Mission rules:

    • There are three capture zones in the mission: a small central air zone and two airfield zones on the sides of the central zone
    • There is ground support in the mission as in the assault missions and the models and placing of the ground vehicles depend on the battle rank.
    • There are bases for bombing in the mission which spawn 15 seconds after being destroyed.
    • Player aircraft respawns are not as high as in Assault missions and the number of respawns has been reduced.
    • Bomber respawns are higher than respawns for fighters and closer to the centre of the mission (in normal assault missions bomber respawns are further from the centre of the mission than fighters).

    Location and mission updates

    • Single missions and historical campaign

      • Multiple bug fixes in single missions and historical campaigns.
      • In the historical campaign, naval vessel models have been replaced with more detailed ones. In this regard some edits have been made to the mission balance.

    Enduring Confrontation

    • Transferred some of the missions that remained in the old format to the new one (changing the mission grid from 7x7 to 8x8 cells, increasing the total mission space by expanding the grid, new positions for airfields to make the distances between them larger):

      • Bulge
      • Korsun
      • Khalkhin Gol
      • Kursk
      • Ruhr
      • Stalingrad
      • Winter Stalingrad
      • Tunis. Also increased the number of possible positions of airfields.
      • Port Moresby. Also the mission has been rotated by 45 degrees relative to the previous version to make the ratio of sea to land squares for each team about the same.

    • In all missions for aircraft Enduring Confrontation low, medium and pre-top ranks will now use WWII aircraft carrier models. German aircraft carriers will now use Japanese aircraft carriers. For top ranks all nations still use the Forrestal.

    Ground Vehicle model, damage model, characteristic and weaponry changes:

    • Challenger 2 (2F) Small gaps in hull roof armour at the join of armour plates has been fixed.
    • Chieftain Marksman A bug of radar antenna not pointing vertically has been fixed..
    • Comet I (All versions) A bug due to which fragments and bullets could pierce the sides of the gun mantlet has been fixed.
    • Ferdinand, Elefant A bug which consisted in damage of stern ammo if armour was not pierced has been fixed.
    • Flakpanzer 341 The breech sections of the guns have been divided into separate modules.
    • Leopard 2A4 (All versions) A bug due to which shrapnel and bullets could pierce under the gun mantlet has been fixed.
    • M47 The Incorrect placement of ammo racks in the turret has been fixed.
    • M60 AMBT A bug where one of the ammo racks could be damaged without breaking through the armour has been fixed.
    • Merkava Mk.4 LIC A bug that caused a grid to be displayed in commanders sight camera has been fixed.
    • Pz.III N The commander's DM protruding through the roof of the commander's cupola has been fixed.
    • QN506 Discrepancy between the visual model and armour of the lower front part of the hull has been fixed.
    • Sd.Kfz.221 (s.Pz.B.41) A bug due to which the commander's DM did not match the visual model has been fixed.
    • TAM 2IP A gap in the armour above the gun mantlet has been fixed.
    • Type 59 A gap in the armour between the gun mantlet and the turret has been fixed.
    • Type 90, Type 90 (B) A bug due to which shrapnel and bullets could pierce the turret has been fixed.
    • Vickers Mk.7 A bug due to which shrapnel and bullets could pierce the turret has been fixed.
    • BM-31-12 A bug due to which a high launcher elevation view in the camera of the gunners historical sight could be blocked by the vehicles structural elements has been fixed.
    • IS-1, IS-2 The design angle of the armour of the lower frontal part of the hull has been changed from 24 to 30 degrees.
    • T-28, -28E A bug due to which some of the ammo racks could be damaged without breaking through the armour has been fixed.
    • T-28 (all modifications) A bug due to which fragments and bullets could pierce the turret ring of small towers has been fixed.
    • T-34-85, T-34-85E, T-34-85 Gai, Phng khng T-34, -34-100 The structure of the fuel tanks has been adjusted.
    • WZ1001(E) LCT A gap in the armour under the gun mantlet has been fixed.
    • ZTZ96A, ZTZ96A (P) A bug due to which shrapnel and bullets could pierce the turret ring has been fixed.
    • Jagdtiger a bug in protection of the lower front hull plate has been fixed that made it possible to pierce the bottom part of the plate with shells of low armour penetration.
    • 9112, 9113, 9117, 9117M1, 9119, 9119M1, 9133, 9133FM3, 9M114, 9M120, 9M120F-1, 9M220O, 37, MGM-51B, MGM-51C, MP ACRA, MIM-146, TOW, I-TOW, TOW-2, TOW-2A, MILAN, MILAN-2, HOT, HOT-2, 302 ATGM, HJ-9, GP105, GP125, HJ-73E, Type-79, ZT3A1, ZT3A2, Roland-1, Roland-2, Roland-3, RB-70, RB 70 Mk.2, BOLIDE switched to a new physical aiming model.
    • SU-152 A gap in the armour between the roof and the front part of the combat compartment has been fixed.
    • -80 Colour of modules in X-Ray view has been corrected.
    • -1E, KV-IB, Object 248 Colour of shells in X-Ray view has been fixed.
    • L3/33 CC A bug because of which the gunner's sight was absent in X-Ray view has been fixed.
    • AMX-30, AMX-30 (1972) armour element covering gunners sight aperture has been added.
    • ZTZ99A A bug where the front fuel tank could receive damage without armour penetration has been fixed.
    • Tiran 4S A bug where fragments and bullets could pierce the turret ring has been fixed.
    • Churchill NA75 Armour gaps in the area of machine gun nest have been fixed.
    • Type 4 Ho-Ro The order of ammunition consumption has been clarified. Number of shots has been changed from 28 to 24.
    • BMD-4, BMP-3 A bug with lack of jamming of the 30 mm automatic cannons on overheating has been fixed.
    • Skink Vertical guidance angles have been changed from -4,5/+77 to -5/+80 degrees. The weight has been changed from 28600 to 27600 kg.
    • M19A1 (all) The weight has been changed from 17500 to 18670 kg.
    • M50 Reverse speed has been changed from 7,88 to 16,2 km/h.
    • XM803 Traverse speed has been changed from 36 to 42 and vertical guidance speed has been changed from 20 to 42.
    • Object 268 The order of ammunition consumption has been clarified.
    • Centurion Mk.I Maximum speed has been changed from 37 to 38 km/h.
    • SARC Mk VI (all) armour scheme has been clarified. Thickness has been revised.

      • Turret front: 30 - > 20
      • Hull rear: 10 -> 14
      • Hull sides: 8 - > 16
      • Hull top: 5 - > 10

    • OTOMATIC Engine power value has been changed from 830 to 1100 hp.
    • Type 64 Weight of the vehicle has been changed from 24000 to 22000 kg.
    • ST-A3 A gap in the armor of the commander's cupola has been removed.
    • StuG III F A bug because of which the left side ammo could be damaged without armor penetration has been fixed.

    Aircraft and helicopter model, damage model, characteristic and weaponry changes:
    [h2]Weaponry[/h2]

    • 25mm ADEN 25 cannon The weight of the cannon has been changed from 198 to 130 kg.
    • 30mm ADEN Mk.4 cannon The weight of the cannon has been changed from 150 to 87 kg.
    • SD10C bomb The weight of the bomb has been changed from 10 to 7 kg.
    • SLAP and SLAP-T ammo Ammo belt icons have been fixed.
    • FFAR Mighty Mouse Missile weight has been changed from 8 to 8.98 kg and explosive weight has been changed from 0.89 to 0.91 kg.
    • 3000 lbs M118 Demolition bomb Tritonal explosive weight has been changed from 856.4 to 898.8 kg.
    • FAB-100M-43 bomb Weight of explosives has been changed from 36.02 to 49.93 kg.
    • Separate bomb drop has been added for the aircraft using the following bombs: 100pn AN-M30A1 bomb, 250pn AN-M57 bomb, 10kg SD10C bomb, 50kg SC50JA bomb, 50kg D.T. No.2 bomb, 50kg G.A. MMN bomb, 100kg No.1 bomb, 100kg 100/50 G.P , GP 50T bomb, 100kg SAP 100M bomb, 100kg GP 100T bomb, 160kg A.P 160 bomb, 60kg Type 97 Number 6 HEbomb, 100kg Army Type 94 HE bomb, 100kg FAB-100M-43 bomb, 50kg FAB-50 bomb, 100kg FAB-100 bomb, 50-kg mb m/37AT bomb, 50kg sb m/42 bomb. G.P. 250 lb Mk.IV bomb, M.C. 250 lb Mk.I bomb.
    • QJK99 machine gun Information displayed on the ammunition AP incendiary bullet with bursting shell has been fixed.
    • 9M127, 9M114, 9M120, 9M14-2, 917M, 9M17P, 9M123, I-TOW, TOW-2, HJ-8A, HJ-8C, HJ-8E, HJ-8H, HOT, HOT-2, HOT-3, AS-12 switched to a new physical aiming model.
    • Kh-25, Kh-25ML, Kh-29L, Kh-29T, AS.34, AS-30L Nord, PARS 3 LR, AGM-62A, AGM-62A ER, GBU-8, GBU-15(V)1/B, KAB-500Kr, KAB-500L, LS-500J, TS250, BGL-400, BGL-1000, Mk.13, Mk.18, GBU-24 Paveway III, GBU-10 Paveway II, GBU-12 Paveway II, GBU-16 Paveway II flight model has been corrected, autopilot has been improved.
    • CCRP display has been added for guided bombs.

    [h2]Retarded bombs have been added for the following aircraft:[/h2]

    • Mk 82 Snakeye:

      • A-10A, A-10A Late, F-16A, F-5A, F-5C, F-5E, F-4C Phantom II, F-4E Phantom II, F-100D, F-4F Early, F-4F, F-16AJ, F-4EJ, F-4EJ ADTW, F-4EJ Kai, F-16 MLU, F-5A (China), F-5E (China), SAAB-105G, Netz, Kurnass, Kurnass 2000, F-105D, F-100A

    • Mk 81 Snakeye, Mk 82 Snakeye:

      • A-6E Tram, F-8E, A-7D, A-7E, A-7K, F-4J Phantom II, F-4S Phantom II, A-4B, A-4E Early, AV-8A, AV-8C, A-1H, A-4E (Israel), Ayit

    • OFAB-250SH, FAB-500SH:

      • MiG-29 (Germany), Su-22UM3K (Germany), Su-25, Su-25K, MiG-29, MiG-27M, MiG-27K, Su-17M2, Su-17M4, Su-22M3, Yak-141

    • 1000pn Mk.13 117:

      • Tornado GR.1,Harrier GR.1, Harrier GR.3, Sea Harrier FRS.1, Harrier GR.7, Phantom FGR.2, Phantom FG.1, F-4J(UK) Phantom II, Jaguar GR.1, Jaguar GR.1A, Buccaneer S.1, Buccaneer S.2

    • 250-4:

      • J-8B, Q-5A, A-5C

    • 250-4, 500-4:

      • J-7E, J-7D, Q-5L

    • Mk 83 AIR:

      • Tornado IDS, Tornado IDS ASSATA1

    • Mk 82 AIR, Mk 83 AIR:

      • F-14A Early

    • Mk 83 AIR:

      • Tornado IDS

    • 250 kg Type 25 200, SAMP Mk 82 250 Snakeye:

      • Mirage 2000D-R1

    • 250 kg Type 25 200:

      • Mirage 2000C-S5

    • 250 kg Type 25 200, 400 kg Type 21 200:

      • Mirage IIIC, Mirage IIIE, Shahak, Mirage 5F, Mirage F1C, Mirage F1CT, Mirage F1C-200, Milan, Jaguar A, Jaguar E

    • SAMP Mk 82 250 Snakeye:

      • Nesher, Kfir C.2, Kfir Canard, Kfir C.7, A-4H, A-4E Early (M)

    • Su-25 (all modifications), Su-17 (all modifications) , Su-22 (all modifications), MiG-27 (all modifications), MiG-23 (all modifications) Suspended fuel tank has been added to the armament nomenclature.
    • Tornado GR.1 PGM-500 and PGM-2000 bombs have been added to the armament nomenclature.

    [h2]Secondary weapon customization added to aircraft:[/h2]

    • A.109EOA-2, A21A-3, Bf 110 C-7, Bf 110 F-2, Bf 110 G-2, Bf 110 G-4, BO 105 CB-2, BO 105 PAH-1, BO 105 PAH-1A1, IAR 316B, F3H-2, F4U-7, F7F-3, F11F-1, F-100A (China), F-100D, F-100D (France), FJ-4B, FJ-4B VMF-232, G.91 pre-serie, G.91 R/1, G.91 R/3 (Germany), G.91 R/4, J-6A, Mystere IVA, Hornet Mk.I, Hornet Mk.III, Hunter F.6, Hunter FGA.9, M.D.450B Barougan, M.D.450B Ouragan, M.D.450B Ouragan (Israel), P-51D-5, P-51D-10, P-51D-20 (China), P-51D-20-NA (Israel), P-51D-30, P-51H-5-NA, P-51K (China), SA.341F Gazelle, SA.342M Gazelle, Sa'ar, Sambad, Scimitar F Mk.1, Super Mystere B2, TBD-1, Wyvern S.4, Be-6, IL-2 (Germany), IL-2 (1941), IL-2 (1942), IL-2 (1943), IL-2 M-82, IL-2M Avenger, IL-2 Type 3, Mi-4AV, MiG-19PT, MiG-19S, Pe-2-1, Pe-2-31, Pe-2-83, Pe-2-110, Pe-2-205, Pe-2-359, Pe-3 (early), Pe-3, Pe-3bis, Su-7B, Su-7BKL, Su-7BMK, Etendard IVM


    [h2]Flight Model changes: [/h2]

    • Fw 189, Fw 200C-1, Potez 630, Potez 631, Potez 633, D.520 (all modifications), D.521, C.202 (all modifications), Do 335 (all modifications), J35 (all modifications), J29 (all modifications), F4F (all modifications), SBD-3, SB2U-2, SB2U-3, V-156-F, V-156-B1, OS2U (all modifications), H-34 (all modifications), Martin 167-A3, F2A-1, F2A-3, B-239 (Sweden), He 177 A-5, I-29, Yak-2, Yak-4, TBD-1, F3F-2, XA-38, A2D-1, F-82E Engine fire extinguishing system has been added.
    • LaGG-3 (all modifications), La-5, La-5f Flight model has been updated. Engine modes and fuel distribution between the tanks have been corrected. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. The planes behaviour during landing gear and high-lift device deployment has been corrected.
    • Do 217 J-1, Do 217M-1 Flight model has been fully updated according to the actual features of the physical model. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. Moments of inertia have been corrected.
    • P-39 (all modifications) A bug which led to the appearance of aircraft on the runway with non-zero speed (in motion) has been fixed.
    • F-4S Phantom II Maximum speed has been increased to Mach 1.08 with 4 AIM7 setup on the ground.
    • F-4J Phantom II, F-4J(UK) Phantom II Maximum speed has been decreased to Mach 1.15 with 4 AIM7 modification.
    • F-16 (all modifications) Destructive overload has been corrected to 13.5G at 10750 kg.
    • J-8B, J-8F Differential deflection of the horizontal empennage has been added. Roll rate has been increased and handling has been improved.
    • Mirage 2000 (all modifications) Mouse control has been improved. Allowed angles of attack at low speed and more accurate limiting of overload at high speed have been increased. The amount of fuel has been corrected.
    • Bf 109 G-2, Bf 109 F-4 Asymmetric centering and balancing have been fixed.
    • Tornado (all modifications) Control and roll swing in AB have been fixed.
    • F-100A China Physical model has been aligned with later version of the F-100A with J57-P-21A engine. Yaw channel vibration damper has been added. Yaw control at high speeds has been adjusted.
    • F-100D Yaw and pitch dampers have been added. Yaw control at high speeds has been adjusted. Static thrust at sea level has been increased.
    • PBY-5/5a (all modifications) - Maximum fuel weight has been adjusted (reduced). Engine cooling system has been redesigned (engines dont overheat at cruising modes). A bug with uneven engine heating has been fixed (engines were heating with a big temperature difference).
    • F-14A, F-14B - Wing sweep angle automatic has been reconfigured closer to real speed dependencies. F-14B - top speed has been increased to M=2.4.
    • B7A2 - A bug causing incorrect engine power has been fixed.

    Naval fleet model, damage model, characteristic and weaponry changes:
    [h2]Naval weaponry:[/h2]

    • Reloading on a captured point has been reworked. ammunition of the non automatic artillery now replenishes in batches, instead of shell after shell. The number of rounds in a batch depends on the maximum capacity of the ammo stowage.
    • USS Candid a bug has been fixed due to which the mortars were unable to reload.
    • USS Nevada a bug with incorrect catapult launch of the scout plane has been fixed.
    • HMS Abdiel a bug with overestimated gun spread has been fixed.
    • Duguay-Trouin 75mm HE round with a base fuse has been added.
    • Mark 108 Weapon Alpha engine characteristics and the drag have been adjusted to correct the trajectory.
    • Saetta P-494 fixed an error when launching the Nettuno missile with a high elevation angle against distant targets that caused the missile to collide with the water surface soon after launch.
    • Nettuno Rocket engine operation mode parameters and air resistance have been specified. The weight of explosives in the missiles warhead has been reduced to 6 kg.

    [h2]Naval characteristics, physics and damage model:[/h2]

    • Propeller shafts are separated into independent modules. Now they have their own functionality and damage model: the propeller shaft pairs with the specific engine room and operates as a part of it. If the shaft is damaged, the ship loses speed in proportion to the force generated by this shaft. If there is no damage to the engine room, the maximum speed will still drop until the shaft is repaired. For now, shafts are separated only on battleships. With each new upcoming update, other vessels will also receive separate shafts.
    • The damage model for battleships has been improved - the crew of a battleship is now distributed mainly in the citadel. Modules covered with armour are now of great value. A situation where significant losses might be inflicted on the crew located outside the armour protected area in auxiliary calibre mounts, on or below the upper deck has been fixed. Now another battleship or battlecruiser can deal serious one-time damage to a battleship if it successfully penetrates its armour and hits the most important internal modules. Note that this approach more clearly demonstrates the tactics of battle on battleships: choosing the distance to the enemy, choosing the angle by which the ship's hull is turned, etc. And let us recall that the losses in the ship's crew show not only and not so much the "killed and wounded", but, mainly, people who have lost the opportunity to perform their combat duties. The crew is always tied to a specific module, such as a boiler room, gun, or gun mount. A disabled mount is conditionally equal to the loss of its entire crew, before replenishment and repair.

    The training system for new players have been reworked:

    • Help for assigned keys, events, and abilities has been added, It will be shown more proportionally, no more than two or three tips/hints per battle. Displayed will be only the information which a new player needs and the function has not been used yet.
    • The loading screens for the first naval battles have been redesigned to include up-to-date and visual information on targets and missions.
    • The control help window (F1) has been redesigned - all information has been updated.
    • Help on the orientation in the hangar between the first battles has been added.
    • Help for modifications and ammo has been added.
    • Dynamic training for blue water ships control has been integrated in the first sea battle.

    [h2]Economy and research[/h2]

    • PT-76 (China) - The tank will be hidden (in two weeks from the major update release) from the Chinese ground vehicles tree and will be not available for research. Vehicle will be added to the group with the new unit from this update - the Object 211 and will remain with players who have researched and purchased this unit.
    • R3 T20 - BR in RB/SB has been changed from 5.0 to 5.7.
    • Kfir C.2 - BR in AB has been changed from 10.3 to 10.7, in RB from 10.7 to 11.0 and in SB from 10.3 to 10.7.
    • Kurnass 2000 - BR in RB has been changed from 11.7 to 11.3, in SB from 11.7 to 11.3.
    • CR.32 Possibility for a second flight without the use of back-up has been added in AB and RB game modes.
    • New reserve aircraft BF2C-1 has been added for the US research tree.
    • P-26A-33, P-26B-35 Have been moved from the reserve US aircraft tree to the regular vehicles with BR of 1.0 in all game modes.

    [h2]Customization[/h2]

    • Camouflage presets for the coastal fleet for all nations available for completing tasks and for purchase with GE have been added. The order of getting camouflages is as follows: first the player gets a monochrome then a spotted deforming one. When adding camouflages in past updates there was a technical bug and the order of getting camouflages for large ships was broken; it means first players received spotty and then monochrome. Since fixing the order of getting camouflages of previous updates affects many players this change will be applied in the next major update so that everyone can get what they want under the old conditions. After the next major update the order of getting camouflages for all ships will be brought to the same design.
    • Four-color Geometric camouflage available for GE has been added to the postwar Soviet destroyers and frigates.
    • Colors of the CARC Tri-color camouflage have been corrected for the Chinese ground vehicles.
    • Colors for "Deforming Tri-color camouflage" for South African ground vehicles have been corrected.
    • Set of camouflages for Indian ground vehicles has been added.

    [h2]Interface[/h2]

    • Control window for keyboard shortcuts, text symbols have been replaced with icons.
    • The visual style for showing keyboard buttons in tooltips has been updated.
    • Some of the tips above the action panel have been reduced in size and moved to the damage indicator in the ships HUD, so as not to block the view in the centre.
    • The server selection system has been improved. It now takes into account the user's ping to determine the best server cluster.
    • Indication of the laser radar has been redesigned for ground vehicles and helicopters equipped with the appropriate systems, the notification now uses two indicators - one for quick notification of the player similar to hit arcs, second on the azimuth scale for accurate determination of the direction. The ability to fine tune these indicators has been added (ground vehicles and helicopter battle settings).
    • Battle Pass challenges have been removed from the Achievements section of the players profile. All functionality for interacting with challenges will be available in the Battle Pass window. You can track the progress of current challenges during the battle through the personal task window.

    [h2]Sound[/h2]

    • All voice localizations of ground vehicle crews have been re-worked and also received a new command system.
    • Feature based on the dependence of the degree of tension of the situation around the vehicle: medium tension, high tension. This change doesnt apply to Israeli vehicles yet, but work is in progress.
    • The US ground vehicles research tree has received its own crew voices different from crews of the British vehicles.
    • 4 new voice localizations for ground vehicle crews have been added: Hungarian, English (Australia), Finnish and English (South Africa).
    • If a crew belongs to a sub-vehicle tree, for example Finnish, Vietnamese or any other and if the crew voice language in the settings is set to the country of the vehicle, it will be voiced accordingly.
    • Guns of ground vehicles now sound correctly when switching views from first and 3rd person. That is when firing from the first person view sounds an internal shot and external one which is muffled by the hull of the vehicle. Or not muffled in case of an open turret. Also when switching from gunners view to 3rd person view the sounds of the gun mechanisms as well as falling shells and belt fragments will be muted by the hull of the vehicle.
    • Sound of flying artillery shells (whistling, hissing) are now tied directly to the shells. Previously it was a backing sound for the duration of the artillery strike for those who received it.
    • The positioning of the engine sounds of ground vehicles has been improved and the range of their audibility to the players has been increased.
    • New sounds for Gatling system automatic cannons have been created. Ground vehicles: 20 mm M168. Aircraft: 20 mm M61A1, 20 mm JM61A1, 7.62 mm M134 Minigun. Fleet: 20 mm JM61, 30 mm AK-630.

    [h2]Matchmaking[/h2]

    • Night battles are temporarily disabled.
    • Changing the matching settings for high-rank battles in order to collect more complete battles at the cost of a minimal increase in waiting time.
    • Strike UAV moved to higher ranks (vehicle BR above 9.7, matching BR above 10.7) to allow players to have SAM systems capable of countering them.
    • Hydroplane respawn points moved to the map centre, allowing them to spawn over the friendly airfield.
    • Reduction of the effectiveness of AI anti aircraft guns located on fields and convoys in all aircraft modes.


    [ 2023-06-14 13:18:18 CET ] [ Original post ]

    Planned technical works - 14.06.2023 - La Royale Update



    Dear players!

    On June 14th, from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the La Royale major update.

    We apologize for any inconvenience experienced.


    [ 2023-06-14 00:20:09 CET ] [ Original post ]

    War Thunder Changes Roadmap



    After your feedback and suggestions, we would like to show you the development roadmap of War Thunder for the next few months.

    These are not all the changes and suggestions that we would like to introduce to the game according to your wishes and comments, but, as it seems to us, the main ones. We will not be able to do more in the near future, and most likely, after the implementation of the roadmap, you may have other suggestions, comments, and priorities that may change in general. Therefore, we plan to have another session of collecting feedback in the fall, after the work is completed.

    This is a really large roadmap and we probably wont be able to complete some points in time.

    Besides the proposed changes being significant, this is the most essential change to the game's economy in 9 years. Additionally, it is being rolled-out at a radically expedited pace in light of the current circumstances.

    Therefore, please perceive this roadmap as an experimental and exploratory endeavor. In the interest of transparency: Should it turn out that the changes outlined herein, whether in part or in their entirety, cause damage to the economic well-being of War Thunder that poses a risk to the further development of the game, we may decide to modify or roll back some or all of those changes.

    On the other hand, some things may be completed before time. In these cases, we wont wait for the scheduled dates and deploy improvements as soon as they are ready.

    Please note that the roadmap points might be subject to change.

    Economy Revision - Our plan in detail

    [h3]Legend[/h3]



    [h2]Changes to Silver Lions mechanics[/h2]


    • Improved the balance of Silver Lions (SL). Increasing the reward multiplier and reducing the cost of repairing vehicles to make all vehicles break even for the average player, including without a Premium account.
    • Calculation of the economic parameters of each vehicle from average indicators instead of vehicle statistics. For all vehicles of the same type and one Battle Rating (BR), the average statistical indicators will be calculated, after which they will be used to calculate rewards and repair costs for each vehicle in accordance with its economic rank (rank and position in the rank).
    • Improvements to Premium accounts, if your total repair cost exceeds your income, you will be compensated after the battle, ensuring that your SL tally for the match remains at zero, unless you have teamkilled.
    • Adding free back-ups to newly purchased Premium vehicles.
    • Dynamic repair costs reduction. The shorter the lifetime, the cheaper the repair (without changing the max repair cost by the date of feature introduction).
    • Capture point reward for vehicles that failed to survive until capture completion.
    • Free repair if destroyed by an ally.
    • Detailed calculation of the reward in the mission results window, as well as in the private message window after the battle ends.


    [h2]Changes to progression and Research points[/h2]

    • Condensing of tech trees by grouping of vehicles and decreasing required Research points (RP) to research vehicles in groups by two times.
    • Reduction of research and purchase costs of rank VI-VII aircraft.
    • Skill bonuses in RP. Extra reward for a certain number of kills in a session. The required kill number, as well as the bonus value are determined by the game mode and vehicle rank. For example, the approximate values for rank III arcade ground vehicle battles are: 3 kills +15%, 6 kills +30%, 9 kills +50%).
    • Detailed calculation of the reward in the mission results window, as well as in the private message after the battle ends.
    • Research bonuses for new nations. After obtaining a top vehicle of one nation (such a vehicle will be clearly marked in the research tree), a bonus is added to the research of vehicles of this type in other nations, where the top-tier vehicles have not yet been received. The bonus is given for three battles every day for each nation separately and depends on the rank of the researched vehicle. Approximate values are: rank IV +15%, rank V +25%, rank VI +35%, ranks VII-VIII +50%.
    • Revision of the naval progression. /


    [h2]Other progression updates[/h2]

    • Revision of the use and obtaining of the fire prevention equipment, repair sets for tanks and ships, as well as countermeasures for aircraft.

      • FPE of ground vehicles will be split into default for single use fire extinguishing, and an improved type, which requires module research and is capable of extinguishing fire twice.
      • FPE of naval vessels will also be split into default and improved. The default one will take longer to put out the fire, with no limit on the number of uses.
      • Parts in ground vehicles and Tool Sets of naval vessels will also be split into default and improved. Default tools available without modification research will field repair of all modules, not only mobility ones, until partial functionality, similar to Arcade battles repair mechanics.
      • Standard countermeasures will become available immediately to researched aircraft. Options such as chaff only, improved flares, mixed, flares priority, will be available by researching the module. Additional options, such as BOL pods or additional chaff pods will remain available by module research.

    • Mission points reward for repair and fire extinguishing assists of allies.
    • Helicopter research progression by playing ground vehicles. A player will be able to select either tank, or helicopter, to channel the research points in ground battles.
    • Addition of the limited list of Battle Tasks and some Battle Pass tasks to existing Aviation Simulator battles. Exact approach can be refined later.
    • Battle tasks and Battle Pass tasks available in ground Simulator Battles.
    • Keeping progress of the daily login reward in the PC version by collecting daily rewards in WT Mobile.


    [h2]Matchmaking[/h2]


    [h2]Locations and missions[/h2]

    • Strike UAV moved to higher ranks (vehicle BR above 9.7, matching BR above 10.7) to allow players to have SAM systems capable of countering them.
    • Hydroplane respawn points moved to the map center, allowing them to spawn over the friendly airfield.
    • Reduction of the effectiveness of AI anti aircraft guns located on fields and convoys in all aircraft modes.
    • Special winter trees for winter versions of locations.
    • Fixing issues with bushes when shot-through or after a collision.
    • Locations "Poland" and "Eastern Europe": changing the landscape outside the towns in order to get rid of large forests and hills, introduction of fields with small interspersed forest/hills instead. This will get rid of the massive problems of standing in forests where no one is visible, and will lead to more active gameplay.
    • Changes to the landscape/design of locations in El Alamein, Aral Sea, American Desert, Japan, Sinai, Normandy based on player feedback: removing places from which one can control most of the map and encouraging fights at closer range.
    • Changing the landscape/design of locations Alaska, Seversk, Vietnam, Maginot Line, 38th parallel, Stalingrad, Karelia based on player feedback. Planned to remove the places from which one can control most of the map.
    • Massive revision of asset collision in ground vehicle locations in order to get rid of inconsistencies of visual and physical models.
    • Improvement of Jungles by reducing the number of positions camouflaged by vegetation, which will improve visibility and reduce the number of shots from ambushes.


    [h2]Gameplay[/h2]

    • Refinement of the damage model for small-caliber HEAT rounds. Fragments of the shaped charge jet along the flight axis will be capable of inflicting damage to the crew in the dimensions of the fighting compartment of any tank, if they are not stopped by more massive obstacles.
    • Improved indication for spawn zone protection. First is a more obvious indication of hits on players protected by the spawn zone, so that the shooter understands why their shots went through the protected vehicles. The second is an indication of players firing at the spawn zone: such shooters will be additionally marked in the game world and on the mini-map, similar to being scouted.
    • Finalization of the mechanics of the commander's sight in tanks. Adding a short delay to hunter-killer mechanics.
    • The ability to accept an apology for a teamkill. When accepting an apology, the apologizing player is not awarded penalty points, followed by a possible kick from the session and a ban for this teamkill.
    • Destructible 3D decorations, adding the ability to shoot down or destroy (taking into account the settings of damage to allies in the selected game mode). At the same time, we do not plan to add the effect of the decoration on the projectile to simplify the vehicle damage model.
    • Reworking of network logic to solve one of the problems of ghost shells (disappearing shells) - the favored killer mechanic (killer advantage). In the case of a small difference in time within the player's ping, limited, for example, by 120 ms, between receiving damage blocking their shot on the server and the player's own shot, consider that the player managed to shoot. At the moment, the player sees their shot, which did not happen on the server, and believes that their shell has disappeared.
    • Refinement of the tank and landscape collision solver in order to fix situations when a tank that has flipped on its turret top is almost impossible to turn over.
    • Improved target hit alert in the aircraft battles. For an air target that is considered shot down under current conditions, but still has the ability to hit its offender, or if there are munitions on fire, we are going to add a delay on reporting the frag, possibly blocking the control of the shot aircraft after some time.


    [h2]Others[/h2]

    • Making it easier to report hate speech in a chat, adding a separate category of complaints, as well as showing the chat log that is attached to the complaint.


    For your convenience, you can also find the above mentioned topics presented in the planned timeline:


    [ 2023-06-13 20:47:44 CET ] [ Original post ]

    Economy Revision - Our Plan in Detail



    Dear players,

    First and foremost, we would like to express our gratitude for your patience during the past few weeks as we diligently worked on outlining the roadmap for the highly anticipated revision of the War Thunder economy.

    We understand that many of you were eager to receive concrete information regarding our plans and actions to address your concerns in a timely manner. Please be assured that during this time, we have been fully committed to meticulously analysing your feedback and our own data to devise a plan of action to improve the current state of the War Thunder economy.

    These proposed changes are not arbitrary. Over the past several years, we have been working behind the scenes to improve the economic models for our game. To that end, we've been experimenting with various new economy models internally to strike the right balance between maintaining an engaging gameplay experience and ensuring the long-term viability of the game. These models have been crafted to suit a range of gaming preferences, while also considering the need for a fair monetization system that would allow us to continue improving and expanding War Thunder. We have conducted long-time tests on thousands of random players, by increasing their progression speeds with different ratios and analysing their long term engagement compared to baseline.

    The changes we're now planning to introduce are a direct result of these tests, trials and the analysis of our statistics data. You will undoubtedly observe that some of the proposed changes are quite significant, and we believe they have good chances to improve the experience for both free and premium players, while ensuring the economic viability of the game.

    Please note, however, that we're in a stage of accelerated implementation: we had planned to introduce these changes gradually, but now, we've decided to radically expedite the process. This may lead to having to modify or revert some or all of those changes, if we realise that they are just not working in the live game.

    To provide clarity, we have categorised our planned changes into two primary areas: the balancing of Silver Lions earnings and expenditures, and the Research Points based progression system. All changes are scheduled to be implemented gradually throughout 2023, and each section will include the targeted implementation dates as currently planned. We will provide comprehensive information through dev blogs and articles to further explain the changes as they are being rolled out and ensure clarity where needed.

    We sincerely hope that you find these changes enjoyable and beneficial to your War Thunder experience. We highly value your feedback and eagerly anticipate hearing your thoughts and insights in the comments of this post, on social media platforms, on the official forum and on other discussion areas that we read.

    Full roadmap of planned changes



    Changes to the Silver Lion Economy

    [h2]Improving the Balance of Silver Lions[/h2]

    A significant portion of the feedback we received was focused on the current balance of Silver Lions. Indeed, the general rules for balancing SL earnings have not undergone significant alterations in recent years. Meanwhile, the number, variety, and ranks of vehicles have steadily increased, and numerous additional opportunities to spend SL have emerged. Consequently, the capabilities of players to earn SL can no longer reliably meet their demands, which unfortunately we did not address promptly enough.

    Therefore, we aim to implement a comprehensive revision of the SL economy into the game. Our goal is to increase the amount of SL earned per battle and reduce the SL cost required to repair destroyed vehicles.

    This revision will lead to increased SL earnings across the board, with a particular focus on medium to high rank vehicles. Our goal is to ensure that the average player at all ranks can maintain a positive or at least neutral SL balance, even without an active Premium account.

    In the past, repair costs were primarily based on a vehicle's effective performance in battle. This meant that the best-performing vehicles would have the highest repair costs, requiring players to excel in battle to maintain a positive balance. This therefore made it difficult to constantly play a vehicle with a high repair cost, with many players having to periodically earn SL by playing vehicles that had lower repair costs. Our primary intention at that time was to prevent the emergence of vehicles that had clear advantages in earnings compared to their counterparts. By equalising the effective earnings through high repair costs for the best vehicles and low repair costs for the underperforming ones, we sought to enhance the variety of vehicles encountered in the game.

    Since our transition to a rank-based vehicle economy starting February 2022, the repair costs of individual vehicles were balanced less on their effective performance in battle and more dependent on the rank of the vehicle. This has resulted in a 1.5 to 2-fold reduction in maximum repair costs, depending on the vehicle and game mode. For example, in Air RB, the B-29, which was the most expensive vehicle to repair, saw its cost decrease from 48,000 SL to around 16,000 SL, and currently, the most expensive vehicle to repair in Air RB sits at around 22,000 SL.

    Our planned revision will mean further substantial changes to vehicle repair costs. We will not only reduce them across the board, but also modify the way they are calculated moving forward. While we still consider repair costs as an important factor in incentivizing players to assess risks appropriately and avoid "wasting" their vehicles, we believe a more streamlined approach to calculating repair costs is more suitable.

    Following the next economy update, repair costs will no longer be balanced individually for each vehicle based on its performance or rank. Instead, economic parameters will now be calculated using the data of all vehicles of the same vehicle class and Battle Rating, after which they will be used to calculate reward multipliers and repair costs for each vehicle in accordance with its economic rank, which is determined by the vehicle's rank and position within that rank. In effect, this means that all vehicles of the same class, Battle Rating and economic rank will share the same reward multiplier and repair cost going forward.

    This change will make repair costs more consistent among similar vehicle types and reduce the need for frequent follow-up economy adjustments. It will also decrease the magnitude of those remaining adjustments since the overall performance of an entire class of vehicles is unlikely to change drastically.

    However, this new approach may lead to situations where certain individual vehicles are more effective at earning SL at a given Battle Rating than others. In such cases, we may use other methods, such as adjusting the vehicle's Battle Rating, modifying its technical and combat characteristics where possible, i.e. altering access to certain shell types or adjusting reload speeds, or applying general balancing factors to all vehicles in that class. To clarify, we will only be changing soft factors such as these, and wont artificially alter any elements such as armour thickness or top speed etc to change a vehicles performance.

    It is important to mention that while these upcoming changes are quite radical overall, not all vehicles will experience significant alterations. For instance, the impact on helicopters in Arcade Battles will be limited, since these vehicles already have low repair costs and high earnings, and thus generally maintain a positive SL balance on average.

    However, there will be noticeable changes for higher-ranked vehicles in general, particularly for less commonly played nations. Take the French MARS 15 in Realistic Battles, for example. Its repair cost will be nearly halved, reducing from 11,200 SL to 5,900 SL, while its reward multiplier will increase from 1.6 to 1.8. Similarly, ground vehicles of ranks V to VII across all modes will see a reduction in repair costs ranging from 15% to 40%, accompanied by reward multiplier increases between 20% and 50%. In Arcade Battles, the repair costs for SPAAGs will drop significantly, such as the WZ305, which will decrease from 16,700 SL to 6,500 SL. Likewise, light tanks in Simulator Battles, like the Strf 9040B, will undergo similar changes, with repair costs in this particular case decreasing from 14,800 SL to 6,800 SL.

    Similar drastic adjustments will also be evident for aircraft. In Realistic Battles, many aircraft of ranks VI to VIII will experience a 20% to 40% reduction in repair costs and a corresponding increase in reward multipliers by 30% to 50%. For instance, the Swedish J29F will have its Air RB repair cost reduced from 20,000 SL to 12,700 SL, while its reward multiplier will climb from 2.8 to 3.8. These changes will be similarly pronounced in Arcade and Simulator Battles, and in some cases even more significant, with certain vehicles having their repair costs reduced by three to four times. For instance, the F-104S.ASA in Arcade Battles will see its repair cost change from 13,400 SL to 4,000 SL, while the Mirage F1C in Simulator Battles will have its repair cost reduced from 38,600 SL to 12,200 SL.

    As we prepare for the upcoming economy update, we have compiled several tables outlining the planned changes. We eagerly await your feedback on these proposed adjustments:

    Average repair cost and reward changes table by ranks

    Repair cost changes by vehicle

    If the community votes in favour of these changes, this economy update will be released a few weeks after the La Royale Update.

    Vote



    [h2]Improving Premium Accounts: Income Insurance[/h2]

    While we aim to ensure that vehicles break even for the average player across all ranks regardless of having a Premium account, it is important to consider scenarios where multiple vehicles are lost in a single battle without achieving any kills, or any other contribution to the teams success.

    In such cases, it is highly probable that the expenses for repairs will outweigh the earnings, even with a Premium account. Consequently, we have made the decision to enhance the Premium account feature in order to prevent players from accumulating a negative balance, even after an exceptionally unsuccessful battle. If your total repair cost exceeds your income, you will be compensated after the battle, ensuring that your SL tally for the match remains at zero, unless you have teamkilled.

    This additional feature will be automatically included with every Premium account and will not require a separate purchase. It will also apply to all currently active Premium accounts without any additional action required.

    We plan to add this mechanic in one of the updates during the summer of 2023.

    [h2]Dynamic Reduction of Repair Costs[/h2]

    In addition to a significant reduction in vehicle repair costs, we have an important and intriguing change planned regarding how these costs are calculated. Currently, repair costs are determined based on the average lifespan of a vehicle. However, it is evident that the actual lifespan of a vehicle can vary greatly in different scenarios.

    Consider this: a player surviving for 10 minutes, eliminating 5 or 6 enemies, capturing a point, landing numerous hits, and providing several assists would render a repair cost of 6,000 to 7,000 SL quite insignificant. On the other hand, being taken out in the initial minutes of a battle without having taken a shot or captured a point would make that same repair cost appear significantly higher. The price is the same, but the consequences are a lot more negative.

    Given this disparity, we have made the decision to refine the system and directly correlate repair costs to the actual lifespan of vehicles. In other words, the shorter time your vehicle remains operational in battle, the lower its repair cost will be (but in any case not higher than a certain limit). This information will be displayed on the stat card of each vehicle, indicating the repair cost per minute alongside the maximum possible repair cost. Furthermore, when voluntarily leaving a vehicle, the maximum repair cost will be applied as a default.

    We hope this mechanic will make repairs more forgiving in the event of an unsuccessful battle.

    We plan on adding this mechanic in one of the updates during the summer of 2023.

    [h2]Improvements for Premium Vehicles[/h2]

    Across the board, Premium vehicles have always had an increased reward multiplier and a reduced repair cost compared to regular vehicles. On average, Premiums will almost always break even, but on top of this, the overall increase in reward multipliers and the reduction of repair cost will apply to them too, hence Premium vehicles will earn even more.

    Furthermore, we plan to provide a set of Backups with each newly acquired Premium vehicle. This means that while players are familiarising themselves with their new vehicle, they will have the ability to respawn if the battle does not quite go to plan.

    We plan to add this feature in one of the updates during the summer of 2023.



    [h2]Revising Teamkill Penalties[/h2]

    Teamkilling has always been a continuous talking point in War Thunder, and we understand the frustration that comes with being intentionally damaged or destroyed by malicious teammates. Based on the feedback you've provided, we will implement several changes to address your concerns. That being said, we do believe that the concept of "friendly fire", as in the accidental or irresponsible harm to allied players, has its place in the more realistic game modes of War Thunder, so our priorities are focused on minimising the damage and frustration teamkills cause.

    Firstly, we will completely remove having to pay for repairs if your vehicle is destroyed by an ally - regardless of the reason that leads to your destruction by a teammate.

    Additionally, we'll add an apology mechanic - if youre teamkilled, youll be able to accept an apology from the player that destroyed you. This allows you to judge on a case-by-case basis whether you deem the destruction by a teammate an unfortunate, but forgivable, situation of "friendly fire" that requires no further action against the offender.

    In this case, all players in the match will be informed of this via the battle chat and the killer will not be kicked out of the session for this teamkill.

    We plan on adding this mechanic in the next major update in September 2023.

    [h2]Improving Capture Point Rewards[/h2]

    Currently, the reward for capturing a point is given to each player on the point at the moment of capture. A fault of this approach however is that players who assisted, but were destroyed before the point could be completely captured, are not rewarded for their effort. A number of players drew attention to this issue, and so we have decided that all players who helped capture the point should be rewarded, not just those who survived until the end.

    Capturing points can at times be fairly risky, so we hope this change will help to incentivise players to capture points more often.

    We plan to add this mechanic in one of the updates during the summer of 2023.

    [h2]A More Detailed Battle Log[/h2]

    After a battle, sometimes it can be difficult to work out exactly how your final SL and RP reward has been calculated. The total is of course dependent on your actions in battle, so for transparency and clarity we have decided to make the post-battle results screen more detailed.

    Now, the battle log will show exactly which actions each part of your total SL and RP reward came from, and this information will also be available in the Battle Results tab in your Messages.

    We plan on adding this feature in the major update planned for September 2023, and will continue to improve and expand on it in the future as well.



    Changes to Progression and RP

    [h2]Streamlining Research Trees and reducing the RP cost of foldered vehicles[/h2]

    Players naturally appreciate foldered vehicles as they eliminate the need to research them in order to progress higher up the ranks in a specific research tree. From a slightly different perspective, fewer players tend to utilise these foldered vehicles, which has a detrimental effect on the variety of vehicles in battles and leaves many interesting machines underappreciated. Consequently, this situation gives rise to additional challenges, such as distorted data on their effectiveness, making it more difficult to balance them properly. Considering the ongoing expansion of vehicles in War Thunder, some compromise is required. Fortunately, we believe we have found a solution.

    First and foremost, instead of reducing the number of foldered vehicles, our new plan is to include more vehicles within folders. This approach allows you to bypass researching a significant number of similar vehicles in each research line. Additionally, visually condensing the research tree will make it appear less intimidating right from the start.

    As mentioned earlier, implementing this change alone could potentially result in even more vehicles being underutilised, which we aim to avoid. To address this, we will make the research requirement for these vehicles much more accessible. All vehicles within a folder, except for the initial vehicle, will have a 50% reduction in research cost. Our intention is to encourage regular gameplay with foldered vehicles while simultaneously enabling players to skip vehicles that don't pique their interest.

    We plan to rework most ground and air research trees in the economy update by September 2023.

    [h2]Reducing the Research and Purchase Cost of Rank VI-VII Aircraft[/h2]

    While our goal is to compact research trees, the issue of high research costs for aircraft in ranks VI and VII is a topic that is frequently discussed and has been closely monitored by our team for some time. Initially, we intended to address the progression of ranks VI-VII for both aircraft and ground vehicles simultaneously, once rank VIII ground vehicles were introduced. However, we have decided to separate these events and prioritise reducing the research cost of these aircraft sooner.

    We plan to reduce the research and purchase cost of aircraft in ranks VI-VII in the economy update by September 2023, and will share more details on the exact changes in a future dev blog.



    [h2]Rewarding Your Skill[/h2]

    A topic we have talked about a lot within our team and recently in our Q&A as well, is finding a way to sufficiently reward players for outstanding performance in battles.

    The first initial problem is working out what constitutes an outstanding performance, as this kind of metric is often relative to each individual player. Secondly, it is not always the case that a high position on the scoreboard reflects clear superiority over the enemy team. Like us, most players like the PvP nature of War Thunder, so we have decided to create some additional RP bonuses based on how many enemy vehicles a player destroys. The size of the bonus and the number of kills required to earn it will depend on the game mode and the rank of the vehicles used - well tell you all about the specifics once the mechanic is introduced into the game.

    But as a preliminary example, where these numbers are approximate and are subject to change, well structure the bonus like this - In Tank Arcade Battles while using rank III vehicles:

    - Level I : For destroying 3 enemies youll receive a 15% RP bonus
    - Level II: For destroying 6 enemies youll receive a 30% RP bonus
    - Level III: For destroying 9 enemies youll receive a 50% RP bonus

    So, if you destroy 3-5 enemies, youve not let your team down and will receive a Level I Skill bonus. If you destroy 6-8 enemies, youve effectively left two players on the enemy team without respawns, for that youll earn a Level II bonus. If you destroy over 9, youve really gone above and beyond and shown complete superiority over the enemy, earning a Level III Skill bonus, awarding you with a large, well deserved RP boost.

    We plan on implementing this mechanic along with the next major update in September, 2023.

    [h2]Bonuses for researching new in-game nations[/h2]

    Currently, War Thunder features 10 playable nations, and we have no intentions of stopping there! However, as we introduce new nations, it becomes increasingly challenging to capture the attention of veteran players. They have already traversed the ranks multiple times, and therefore, each new journey through a different tree becomes less captivating.

    To address this, we plan on implementing a system to alleviate the situation. If a player has a "top" vehicle in a vehicle branch within one nation, they will receive a RP bonus when researching the equivalent branch of other nations.

    In the research tree, certain vehicles will be marked as "top" vehicles for each nation at any given time. Once a player gets one of these vehicles, they will receive an RP bonus when researching other nations where they haven't yet obtained the top vehicles. The size of the bonus will depend on the rank being researched and will be applicable for the first three battles played each day.

    The preliminary bonus for each rank will be:

    For rank IV +15%
    For rank V + 25%
    For rank VI + 35%
    For ranks VII and VIII + 50%

    These are our initial plans, but we may adjust them by the time the new mechanics have been introduced.

    We plan to add these bonuses in a future major update, planned for October-November 2023.

    [h2]A More Detailed Battle Log[/h2]

    As previously mentioned in the "Changes to the Silver Lion Economy" section of this plan, our objective is to incorporate additional information into the Battle Log, providing more comprehensive details about your earnings in battles. These changes will also cover the Research Points you have earned.

    We plan on adding this feature in the major update planned for September 2023, and will continue to improve and expand on it in the future as well.


    [ 2023-06-13 20:47:25 CET ] [ Original post ]

    mile Bertin light cruiser: hit and run



    The French mile Bertin light cruiser lacks protection, but is capable of inflicting deadly damage. The Agile glass cannon of the seas comes to the game in the La Royale update!

    [h2]mile Bertin, light cruiser, France, rank IV[/h2]

    Features:


    • Punchy AP rounds
    • High mobility
    • Multiple AA guns
    • Poor protection



    The mile Bertin light cruiser will be available at the very beginning of the French navy CBT in the La Royale major update. The ship is almost stripped of armor, but features excellent mobility and powerful APCBC rounds, capable of taking on ships of heavier classes. Meet the French glass cannon of rank IV!

    mile Bertin can be classified as a cruiser only in terms of armament. Her protection is hardly different from destroyers and it is very difficult for a ship to survive a hit. Such a sacrifice had to be made to maintain a small displacement and reduce the cost of production. The hull of the ship is made of structural steel up to 25 mm thick, only the navigation bridge and magazines have additional armor plates. In this regard, active actions at the head of a group of allies or engaging other ships alone will usually end badly for the French light cruiser. Yes, mile Bertin cant take the heat, but that's where her cons end!




    The ship is armed with 152 mm guns, three triple-barreled turrets, 9 in total. In addition to domestic French shells, the magazines include the American Mk.35 APCBC, but due to the difference in the characteristics of the guns, with higher velocity and armor penetration than other ships able to offer. At close range, mile Bertin is capable of penetrating most heavy cruisers and even causing trouble for some enemy battlecruisers, not to mention lighter ships. Universal 90-mm guns have high-explosive and remote fuse shells, allowing the captain to engage high-altitude aircraft or wipe the crews on the ship decks. Also, mile Bertin wields 4 twin-barreled 37 mm cannons as well as 25 AA heavy machine guns.




    The feather-light mile Bertin speeds up to 40 knots (74 km/h) and maneuvers well, making her a good point capper and allowing the ship to be the first to take cover for artillery and torpedo ambushes. By the way, the light cruiser also has a catapult for the maneuverable reconnaissance GL .832 hydroplane, which can easily capture points hidden from the main enemy group behind rocks and islands.

    The mile Bertin will be a good choice for the first ship in battle or a point capture ship when the battle rages on far away. She may not be the easiest ship to play, but a skilled captain will definitely find the right time and place for the light cruiser's talents in battle. mile Bertin and dozens of other French ships will be waiting for their first commands in the La Royale update. Be the first to command her into battle, place an order for French Navy CBT early access packs in our store!


    [ 2023-06-12 13:01:49 CET ] [ Original post ]

    Screenshot Competition - Overwhelming Firepower!



    Welcome to the 71st War Thunder Steam Screenshot Competition!

    Your screenshots from last week looked great! We enjoyed getting to see the vehicles you enjoyed playing with. The three most popular and three selected by us will get 300 GE. See the winners down below!
    [h2]Lets begin the 71st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen71. You have time until 16.06.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • This week we would love to see your screenshots of vehicles with large weapons!

      • Aircraft with armament of 30mm or more.
      • Tanks, vessels with armament of 120mm or more.

    • You must add the #WTscreen71 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 70th edition - Hidden Gems:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2984316199
    https://steamcommunity.com/sharedfiles/filedetails/?id=2986185525
    https://steamcommunity.com/sharedfiles/filedetails/?id=2986183890

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2984700547
    https://steamcommunity.com/sharedfiles/filedetails/?id=2984413828
    https://steamcommunity.com/sharedfiles/filedetails/?id=2984495822

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-06-10 06:02:39 CET ] [ Original post ]

    Missile duels: fair play



    More improvements for SACLOS missiles are coming with the La Royale update to bring more balance and authenticity to missile duels.

    [h2]Multi-missile beam riding[/h2]

    Hi guys! Today we continue to examine more details about the improvements to missiles in the game, and first of all we will talk about multi-missile fire. We tried to describe this technically complex topic first in simple words, followed by a more detailed description of the aspects of this improvement. Hope you like it!



    Simple: in the upcoming La Royale update were going to improve beam-riding SACLOS missiles (see the vehicle list below) to make multi-missile fire more authentic, i.e. allowed in a short period of time. Previously, aircraft and ground vehicles ignored this limitation and missiles could be fired one after another, being all guided to the target at the same time. Helicopter and aircraft pilots exploited this gameplay simplification by overloading the protection of SPAAs. For example, in a duel between the French Roland 1 and the Russian Ka-52, the SAM has only two combat-ready missiles, while the helicopter could unleash all of its 12 Vikhr ATGMs, not taking into account the limited allowed salvo delay. The French could shoot down the first two ATGMs, the third missile sent the vehicle back to the hangar. Now, multi-missile salvo is allowed only during a short period of time. When exceeded, the initial missiles fired lose control.



    [h2]Details:[/h2]

    Laser beam riding guidance is a method of missile guidance, when the laser projector of the launcher projects in space the guidance field in the form of a cone-shaped laser raster. The radiation is modulated by several frequencies so that the signal in different points of the raster is different and the receiver on board the missile can determine in which point of the control field the missile currently is, after which the autopilot of the missile steer missile back to the center of the control field and thus to the line of sight on the target.




    Since the launcher does not transfer commands to each missile directly, as well as have no data on their position, theoretically such systems have no limits on the number of simultaneously cruising missiles remaining in one guidance cone. Multi-missile fire is used to increase the target kill chance. However, real systems have such limitations due to the fact that in order to ensure the commensurability of the beam diameter and target dimensions and maintain a constant input signal level, the beam opening angle decreases as the missile moves away from the launcher. The reduction of the beam opening is provided by an optical system with a variable focal length (pancratic optical system).


    Operation of the pancratic optical system while beam-riding a single missile and multiple missiles launched with delay.

    Beam-riding guidance mechanics in the game were also capable of multi-missile guidance, as well as jam-resistance from active interference both for aerial and ground carriers. However, actual limitations of beam-riding guidance were previously simplified in War Thunder, due to which such missiles have advantages especially in helicopter vs SAM duels. Pilots were able to fire multiple missiles, when first missiles triggered countering surface-to-air missiles of the SAM, while following missiles reached the target when the combat-ready SAM ammunition was depleted. In reality, the guidance system is capable of providing a guidance field only for a limited number of missiles grouped on the trajectory. The farthest missiles will have the laser raster too wide and a signal too low, while the just launched mussels will have too narrow raster preventing missiles from guidance by the beam. The same feature will be implemented into the game.

    In the La Royale update, a pilot or SAM operator will still be able to multi-missile guidance, but only if they were launched within a short time interval. The next missile fired outside this interval will switch the control field to itself and control of previously fired missiles will be lost. The allowed fire time will be displayed in the pilot HUD or gunners sight.

    List of vehicles:


    • Ka-50
    • Ka-52
    • Mi-28NM
    • AH Mk.1
    • Su-25T
    • Su-39
    • Orion strike UAV
    • BMP-2M
    • ASRAD-R
    • ADATS
    • ZT3A2
    • Stormer HVM
    • ADATS (M113)


    [h2]Distant arming of the missile proximity fuze[/h2]

    Another improvement to the SAM missiles to avoid false arming of the fuse while cruising to target. In reality, proximity fuzes of the radio-guided anti-air missiles feature an option of distant arming, activated while approaching the target. This option improves the missile jamming resistance, as well as allows to avoid false initiation of the fuse. Previously, War Thunder employed simplified mechanics of the non-contact sensors due to which they remained always armed and might be initiated by close missiles fired from airplane or helicopter to the SPAA. An aircraft versus SAM duel was never fair enough.

    We decided to get rid of this simplification in the La Royale update. If a radar of the anti-aircraft vehicle locks on target, the fuse sensor is activated only by approaching the target. This will allow us to avoid false arming by close missiles or enemy aircraft. However, if a missile is fired without locking on target, or get manual command to line of sight (MCLOS), the target sensor remains active from the launch, since the missile has no data on the distance to target

    [h2]The list of surface-to-air missiles with distant arming sensors:[/h2]

    • VT-1
    • Roland-2
    • Roland-3
    • 9M331
    • 9M311
    • 9M311M1
    • 95Ya6


    [ 2023-06-09 15:07:08 CET ] [ Original post ]

    RN Geniere Is Back for Italian Navy Day



    On June 10th, 1918 an Italian MAS 15 torpedo boat, commanded by lieutenant Luigi Rizzo, scouted an Austro-Hungarian dreadnought Szent Istvn and sank it with only two well-placed torpedo hits. It was a triumph for the Italian fleet, and since 1939 this date is celebrated as Italian Navy Day.

    [h3]Destroyer RN Geniere temporarily available for Golden Eagles[/h3]


    To commemorate this holiday, RN Geniere, a Soldati-type destroyer, will be available for purchase for Golden Eagles from June 9th (9:00 GMT) until June 12th (9:00 GMT). This destroyer is very maneuverable and quite fast: it doesnt lose much speed while turning and boasts great acceleration, allowing it to effectively dodge enemy salvos and torpedoes. In addition, Its main calibres armor-piercing shells are a great asset in destroying enemy ammo racks and engines!

    [h2]

    From June 9th (9:00 GMT) until June 12th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using Italian vessels (rank III or higher, with an activity of not less than 70%) to receive the Emblem of the Italian Navy decal.[/h3]


    Emblem of the Italian Navy decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Italian Navy Day.

    You can find the decal in the Italy Navy tab in the Customisation menu.


    [ 2023-06-09 11:03:54 CET ] [ Original post ]

    Fair Play: May 2023



    We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the players reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

    During May of 2023 we blocked 177 accounts that were violating the rules. For full transparency we have published the full ban list.

    This list will be available within two weeks of publication.

    [h2]Recommendations[/h2]
    Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Dont use forbidden client modifications and never share your account information with anyone!


    [ 2023-06-08 09:44:50 CET ] [ Original post ]

    M4/T26: a Sherman and a half



    A US-built experimental M4 tank with a turret and a gun from the T26 will give you the ultimate Sherman experience!

    [h2]M4/T26, medium tank, USA. Rank IV[/h2]

    Features:


    • Good protection at the turret front
    • 90mm M3 gun
    • Lacks APCR round



    One of the projects for Chrysler engineers was an attempt to equip the M4 Sherman tank chassis with T26 turrets to increase the effectiveness of the US armored forces against German heavy tanks. A prototype hybrid tank was built in 1944, but canceled before further testing and serial production.




    There is no need to talk much about the M4/T26, its features are obvious. The M4(105) chassis, which is far from being the fastest among mid-rank tanks, allows you to keep the M4/T26 quite low in its Battle Rating and, in general, only serves to deliver a good turret and an excellent gun into battle. The signature American strong forehead of the turret and a 90mm gun with effective capped AP rounds allow the tank to take on any target on the battlefield, and absorb damage exposing the gun mantlet. Unfortunately, the M4/T26 does not have access to an APCR round capable of penetrating even the strongest German self-propelled guns, but the tank is located almost at the very beginning of rank IV, where the chance of encountering less protected opponents is higher.




    The M4/T26 will be a good addition to the later Shermans, the Walker Bulldog scout tank and the premium T20. Commanders of the mid-ranked US armored vehicles will have a choice from the most specialized tank for each game situation or combat style - reconnaissance, holding positions, or dealing damage. Gather your dream team and go to battle in the La Royale update!


    [ 2023-06-07 15:28:30 CET ] [ Original post ]

    Update 2.25.1.138




    • Display of destroyed wrecks of ground vehicles which in rare cases might look like serviceable vehicles has been fixed.
    • A bug where the effect of flying dirt might appear in the air in ground battles in different locations has been fixed (report).
    • A bug which caused the aircraft icon to remain dark and not highlighted when activating an air event in ground AB although the player was waiting for the start of the air event has been fixed.
    • A bug that caused event icons to me mistakenly displayed active at the beginning of the game session has been fixed
    • A bug that caused the reload time not to be displayed when hovering over the icon during the initial preparation of the UAV has been fixed.

    [h2]Fleet[/h2]

    • HMS Glorious torpedo firing order has been changed. In manual control, torpedoes are fired from one side in order rather than from the other.
    • IJN Hatsuharu Torpedo Mode modification has been added.
    • A bug has been fixed in the boat tutorial where the frame over the the furthest target was shown black.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-06-07 09:57:19 CET ] [ Original post ]

    Vehicles of D-Day for Golden Eagles!



    Today the world remembers the valor of the Allies in their daring landing in Normandy as a part of Operation Overlord. The success of D-Day allowed them to liberate France in mere months and hastened the end of World War II. To commemorate the largest landing operation in history, we are temporarily returning for sale for Golden Eagles vehicles that stormed the beaches of Normandy!

    [h2]

    From June 6th (12:00 GMT) until June 12th (12:00 GMT) Achilles (65 Rg.), Stuart VI (5th CAD), P-47M-1-RE, and Typhoon Mk.Ib are available for GE!
    [/h2]

    The British Achilles tank destroyer with the insignia of the 65th Anti-Tank Regiment) is outfitted with a powerful 17 pound gun. The Stuart VI Light tank of the 5th Canadian Armoured Division can be found in the US research tree: it is quite mobile and deadly if it gets close to the enemy. George Bostwicks P-47M-1-RE Thunderbolt is a versatile American fighter that is great at both high altitude combat and dealing with ground targets. Finally, the Typhoon Mk.Ib is one of the main strike aircraft of the Royal Air Force: it feels at home on low altitudes and is best suited for dealing with German Fw 190 fighters.

    Also dont miss the decal, tournament series, and historical events dedicated to the anniversary of D-Day!


    [ 2023-06-06 14:09:29 CET ] [ Original post ]

    Vijayanta: Armour from India



    The Vijayanta medium tank comes to the game in the La Royale update. Meet the first Indian tank in War Thunder!

    [h2]Vijayanta, medium tank, Britain, rank V. Premium.[/h2]

    Features:


    • IR-searchlight
    • High rate of fire
    • Deadly HEATFS rounds
    • Low protection



    In 1961, the Indian government and British Vickers-Armstrong company signed an agreement to build a tank factory in the Avadi area near Chennai (formerly Madras) to assemble Vickers Mk.1 tanks for the Indian army. The first tank that in India received the name Vijayanta (victorious), left the assembly line in 1965, and soon the Indian plant mastered the independent production of tank components. During service life, the Vijayanta tank was upgraded and received a new fire control system. The production of the tank continued until 1989, after which the Vijayanta began to be replaced in the army by the Russian T-72M1.




    The first Indian tank in War Thunder, the Vijayanta, will become a new Premium vehicle in the British ground vehicles tech tree, and it will be added to the game with the release of the La Royale update. This is an export version of the British Vickers Mk.1, which received an IR-searchlight, side skirts and, most importantly, the HEATFS round for its accurate and fast-firing gun!

    Vijayanta is armed with an excellent Royal Ordnance L7A1gun, which is highly accurate and has a two-plane stabiliser. Unlike the British Vickers Mk.1, the Indian Vijayanta received an M456 high-explosive anti-tank round with armour penetration up to 400 mm. The tank easily copes with the armour of any enemy on the battlefield, and a fully trained crew increases the tank's rate of fire to a fantastic 5 seconds between shots!



    In terms of protection level, the Vijayanta differs little from its British ancestor and any armour piercing round of enemy tanks is dangerous to it. The dense crew seating and vulnerable layout of the ammo racks inside the tank also make it uneasy to survive hits. However, the side skirts that the Indian tank has, still slightly reduce damage from close explosions and increase protection against enemy HEAT shots.



    Vijayanta will become a Premium tank in the British armoured vehicle research tree and will significantly speed up the progress of any armoured vehicle from rank I to VI. And while you are waiting for the La Royale update, write to us, what other Indian armoured vehicles would you like to see in War Thunder?


    [ 2023-06-06 12:26:19 CET ] [ Original post ]

    Celebrating 500 Years of Swedish Independence!



    On June 6th, 1523 Gustav Vasa ascended to the Swedish throne and declared the secession of Sweden from the Kalmar Union. Since then, Sweden has maintained independence for 500 years! And on June 6th, 1809 a constitution was adopted that abolished absolute monarchy and paved the way for modern democracy. So this date is celebrated as the National Day of Sweden for two reasons!

    [h2]

    From June 5th (9:00 GMT) until June 8th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using Swedish vehicles (rank III or higher, with an activity of not less than 70%) to receive the 500 Years of Swedish Independence decal.[/h3]


    500 Years of Swedish Independence decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays 500 Years of Swedish Independence.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-06-05 11:16:09 CET ] [ Original post ]

    Screenshot Competition - Hidden Gems!



    Welcome to the 70th War Thunder Steam Screenshot Competition!

    The screenshot submissions from last week were fabulous! Who doesnt like a good sunset? The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 70th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen70. You have time until 09.06.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • This week is your chance to showcase a vehicle that you really enjoy playing!
    • You must add the #WTscreen70 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 69th edition - Sunset:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981482154
    https://steamcommunity.com/sharedfiles/filedetails/?id=2982474570
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981342433

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981641441
    https://steamcommunity.com/sharedfiles/filedetails/?id=2981754518
    https://steamcommunity.com/sharedfiles/filedetails/?id=2983541751

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-06-03 05:45:13 CET ] [ Original post ]

    New effects in the La Royale update


    La Royale is almost completed! Today we show some visual improvements and new mechanics that will make War Thunder look even better!

    Missile incoming


    For the La Royale update, we not only updated flight physics for most anti-aircraft and anti-tank missiles, but also completely redid the flight effects for all missiles in the game. So, for example, the jet flame and smoke effects of missile engines have improved, and for supersonic missiles the Mach diamonds effect has been added. For multi-engine missiles we added authentic effects minor engines run, as well as adjust their positions.



    Some wire-guided ATGMs now have a wire trailing behind them. Missile tracers were also completely redone. Check this out!

    Fragmentation!




    Hit marks from high-explosive shells will be more realistic. Thus, direct hits of HE rounds and their close detonations now leave on the armor not only an impact mark, but also traces of fragments with their shape depending on the material of the part where the fragments hit. Works for artillery as well!


    Also, there are new hit marks from the fin-stabilized armor penetration rounds, with the star of the fins around the penetration hole if a tank was hit orthogonally.

    Heat it up


    The radiator has become a functional module in the damage model of armored vehicles. A damaged radiator emits streams of white steam from boiling cooling liquid. The engine will continue to work, but due to overheating it can quickly fail. It is high time to shelter and repair!

    Air beauty


    War Thunder aircraft are also receiving some visual improvements. All jet pilots will see new afterburner effects. The visual effects of flares have been updated, now they fire off with the effect of beautiful smoky arcs, it looks really better now! Also, we implemented a unique ejection system for the Ka-50 and Ka-52 helicopters: explosive charges fire off the main rotor blades, and the pilot's seat is pulled out by a special rocket catapult. This is a must see!


    [ 2023-06-02 16:19:07 CET ] [ Original post ]

    D-Day: Event and Decal


    On June 6th, 1944 over 150,000 Allied soldiers landed on the beaches of Normandy under heavy fire from German fortifications. Opening a second front in Western Europe was one of the most important events in World War II and led to the Allied victory in less than a year.

    [h2]D-Day historical events[/h2]

    From June 2nd (12:00 GMT) until June 7th (7:00 GMT)

    Participate in 6 events with historical presets of ground vehicles and aircraft. In air RB in addition to the [Operation] mission, an [Assault] mission is also available for more dynamic gameplay.
    [h2]D-Day decal[/h2]

    From June 2nd (12:00 GMT) until June 7th (7:00 GMT)

    Play 3 battles using American and British vehicles (rank III or higher, with an activity of not less than 70%) to receive the D-Day" text decal.

    "D-Day" text decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays D-Day.

    You can find the decal in the Holidays tab in the Customisation menu.

    [h2]D-Day Tournament Series[/h2]
    Register right now and from June 2nd through to the 8th participate in tournaments of aircraft, naval and ground vehicles. 14 tournaments with a combined prize pool of 163 000 GE, and also a special D-Day decal and Normandy Ace title. Join the official eSport Discord community.
    Go to the tournament website


    [ 2023-06-02 14:55:49 CET ] [ Original post ]

    Decal and Destroyer for Canadian Armed Forces Day



    The first Sunday of June in Canada is dedicated to celebrating the countrys armed forces. Canada participated in both World Wars, and by 1945 it had the fourth largest air force and fifth largest navy in the world. Since then the Canadian Armed Forces have participated in numerous operations across the world usually as a part of international coalitions.

    [h2]HMCS Haida temporarily available for Golden Eagles[/h2]


    [h2]

    From June 2nd (9:00 GMT) until June 5th (9:00 GMT)
    [/h2]

    As part of the celebrations, HMCS Haida will be available for purchase with Golden Eagles. It is a Tribal-class destroyer of the Royal Canadian Navy, which served through WWII and the Korean War where it destroyed the first of two North Korean trains in January 1953. This premium Rank III destroyer in the British research tree is equipped with powerful main and secondary calibre guns, exceeds among its peers with superior anti-air defenses: its six paired 20 mm cannon turrets are also ready to light up stealthy torpedo boats.

    [h3]From June 2nd (9:00 GMT) until June 5th (9:00 GMT), play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the Canadian Armed Forces Day decal.[/h3]


    Canadian Armed Forces Day decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Canadian Armed Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.



    [ 2023-06-02 11:07:31 CET ] [ Original post ]

    Battleship Lorraine: the last French dreadnought



    Meet the Bretagne-class Lorraine battleship, the pinnacle of the French bluewater tech tree in the upcoming La Royale update!

    [h2]Lorraine, battleship, France, rank V[/h2]

    Features:


    • 340mm main guns
    • Very capable AA artillery
    • Mediocre protection



    France's latest dreadnought, the battleship Lorraine, will be the top ship in the French bleuwater fleet research tree at the time of the release of the major La Royale update!

    A dreadnought is about guns and armor! Lorraine is good in guns: despite the fact that we chose for the game one of the later upgrades with the top main turret dismantled, commanders will have access to 8 340mm guns in four twin-barrel turrets arranged in a line, so Lorraine fires full broadside. The selection of shells is not quite common for rank V, there are no semi-armor-piercing rounds, so high-explosive fragmentation shells are supplemented by two types of armor-piercing shells - with and without a ballistic cap. Semi-armor-piercing shots are available for 138mm auxiliary guns - there are 14 such guns, 7 casemates per side. Impressive firepower!




    It should also be noted that the air defense artillery is powerful and well allocated: 8 75mm cannons begin firing at distant targets, 14 40mm Bofors are activated at medium distances, while approaching aircraft meet 25 20mm auto cannons. Such protection against aircraft for early battleships is very rare.

    As for the protection of the ship, one could hardly call it brilliant. Due to displacement restrictions, the shipbuilders had to sacrifice armor. The thickness of the main armored belt is from 220 to 250 mm, the thickness of the armored deck reaches 40 mm. The main turrets are protected relatively well, there is 300 mm of armor at the front. Lorraine is capable of surviving cruiser fire, but enemy battleships at short distance could easily pierce this French lady, so always maintain a good distance from enemy The modest crew of 1187 members also does not play in favor of the survivability of the ship under enemy battleships fire.




    The heavy and majestic battleship Lorraine will be the pinnacle of the French navy in the La Royale update, which is almost ready. This ship will be the first to be explored by participants in the closed beta test of the French navy, make sure to purchase early access packs to be among them and significantly speed up your research!


    [ 2023-06-01 14:44:14 CET ] [ Original post ]

    T129 is Back for the Turkish Air Force Day



    The Air forces of the Ottoman Empire were founded on June 1st, 1911, and by the end of 1916 they commanded 90 aircraft. Mustafa Kemal Atatrk, the founder of the Turkish Republic, paid special attention to the Air Force of his country, and his adopted daughter Sabiha Gken became one of the first female pilots of military aircraft. Today the Turkish Air Force enlists over 50 thousand people and has over 500 aircraft.

    [h2]129 temporarily available for Golden Eagles[/h2]


    [h2]

    From June 1st (9:00 GMT) until June 5th (9:00 GMT)
    [/h2]

    To commemorate this day, during the event the Turkish helicopter T129 ATAK will be available for purchase for Golden Eagles. It is a modification of the Italian A129 Mangusta with a more powerful engine, equipped with L-UMTAS and CIRIT missiles. This maneuverable helicopter is also outfitted with a thermal imager and a 20 mm autocannon capable of destroying both ground and air targets.

    [h3]From June 1st (9:00 GMT) until June 5th (9:00 GMT), play 3 battles using aircraft of any country (rank III or higher, with an activity of not less than 70%) to receive the Turkish Air Force decal.[/h3]


    Turkish Air Force decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Turkish Air Force Day.



    [ 2023-06-01 11:10:54 CET ] [ Original post ]

    Missile Science: new physics with line-of-sight guidance missiles



    We present details on the revised physics of guided missiles with line-of-sight guidance in the La Royale update.

    We continue to refine the physical model of the weapons in the game. Today we would like to talk about the new reworked physics of missiles guided by the three-point method guidance, that is, guided using line of sight, which we have prepared for the La Royale major update.

    The current physics of line-of-sight missiles affects the missile's skyplane acceleration directly, bypassing the simulation of controls.


    Skyplane of a missile


    The current simplified implementation of the physical model allows the missile to go beyond the available overload and hit targets with which the missile should not have enough maneuverability available.

    The new physical model for line-of-sight guidance missiles is similar to the physical model of homing missiles and operates on the missile's control surfaces.

    The updated physics model of missiles requires much more accurate autopilot tuning compared to the old physics model, and even compared to homing missiles. Generally, the autopilot of each such missile is a compromise between the dynamic error of the real missile trajectory from the kinematic trajectory and self-oscillations of the missile around the kinematic trajectory with a sharp change in the direction of the line of sight.



    Animated dynamic error of lagging the real trajectory from the kinematic one



    A dynamic error, unlike a miss due to insufficient G capability, exerts throughout the entire trajectory of the missile, while insufficient available overload capacity appears only when approaching the target, when the necessary overload increases sharply.


    Animated dynamic error of lagging the real trajectory from the kinematic one due to insufficient G capability

    The dynamic lag of the actual trajectory from the kinematic occurs not only when launching against a moving target, but also with a moving carrier. This must be taken into account by the player when launching from a high-speed carrier: it is worth trying to reduce the angular velocity of the line of sight to reduce the dynamic error.


    Animation of the trajectory of a line-of-sight guidance missile when fired from a high-speed carrier


    The use of a new physical model allows you to correctly implement the control over the missile's engine and control surfaces, which allows more accurately modeling the design features of the missiles in the game. So, for some missiles, engine control was implemented that allows significantly better control over a missile at low speed compared to aerodynamic controls (flaps, rudders, etc). We have implemented this feature on the following missiles:

    [h3]ATGM[/h3]


    • SS.11
    • 914-2
    • MILAN
    • MILAN-2
    • HOT
    • HOT-2
    • HOT-3
    • 302 ATGM
    • HJ-8A
    • HJ-8C
    • HJ-8E
    • HJ-8H

    [h3]SAM[/h3]

    • Roland-1
    • Roland-2
    • Roland-3



    We have implemented a new physical model for the majority of the line-of-sight guided anti-tank and surface-to-air missiles. Here is the list:

    [h3]ATGM[/h3]

    • SS.11
    • 914-2
    • MILAN
    • MILAN-2
    • HOT
    • HOT-2
    • HOT-3
    • 302 ATGM
    • HJ-8A
    • HJ-8C
    • HJ-8E
    • HJ-9
    • TOW
    • I-TOW
    • TOW-2
    • TOW-2A
    • 917P
    • 917
    • 9133
    • 9133-2
    • 9133FM3
    • 9112
    • 9113
    • 9117
    • 9119
    • 9114
    • 9120
    • 9120F1
    • 9220O
    • 9123 (helicopter)
    • 9127
    • 37
    • GP105
    • HJ-73E
    • GP125
    • MGM-51B
    • MGM-51C
    • MP ACRA
    • Type-79
    • ACRA
    • ZT3A1
    • ZT3A2
    • Rb53

    [h3]SAM[/h3]

    • MIM-146
    • Roland-1
    • Roland-2
    • Roland-3
    • RB-70
    • RB 70 Mk.2
    • BOLIDE
    • 9331
    • 9311
    • 95Ya6
    • VT-1


    The listed missiles will be transferred to the new physics with the release of the La Royale major update. Old physics remains for the 1st generation ATGMs with wire guidance, as well as for some 2nd generation missiles.


    [ 2023-05-31 20:02:18 CET ] [ Original post ]

    Increasing the number of players in top ranked BR ground battles



    Based on the feedback from the YouTube community and from content creators, as well as after analyzing the occupancy of players in sessions of specific ranks, we have decided to make changes to how the matchmaking works and will implement them in the near future (without additional announcements).

    Additional settings will be added to ground RB in sessions of BR 9.3 and above that will make battles of top ranked vehicles more intense but will slightly increase the average waiting time of finding a battle. When a player selects a session and joins the queue, the matchmaking system takes many factors into account. Now the number of players in battles on large maps will on average become larger than before, although waiting times might somewhat increase. Were also looking into an option to change matchmaking settings depending on the number of users in the game; this will possibly let us achieve a more comfortable waiting time for the battle to start, as well as improve matching quality, leading to more players joining battles.

    Similar changes have already been made in air RB in March this year. We hope you will appreciate this improvement in ground RB as well, and after the implementation of these changes we will continue to monitor matchmaking closely and will make necessary adjustments in real time if necessary.


    [ 2023-05-31 14:50:39 CET ] [ Original post ]

    Freccia VBM: The Spike Thrower



    The Freccia VBM is an Italian IFV with a rapid fire cannon and fire-and-forget anti-tank missiles Spike-MR. Meet the new top tier in ground battles in the upcoming La Royale update.

    [h2]Freccia VBM, light tank, Italy, rank VII[/h2]

    Features:


    • 8 Spike-MR fire-and-forget missiles
    • Good mobility
    • Target tracking



    The Italian Freccia VBM wheeled fighting vehicle will join the top-tiers in ground battles as the first to the game carrier of the Spike fire-and-forget anti-tank guided missiles!

    The Freccia VBM is reminiscent of two other high-tier vehicles from the Italian tech tree: from the Centauro tank destroyer, the vehicle received a wheeled chassis with a maximum speed of about 108 km/h; and the turret is a modified version of the Dardo IFV with the already familiar fast-firing 25mm Oerlikon cannon.




    The main difference of the new Freccia VBM is the Spike-MR guided missiles with a tandem warhead and own homing heads. The gunner has to simply lock on the enemy vehicle and push the fire button: a smart missile will find the target itself, even when fired into the sky at a high angle. A tandem warhead is able to overcome the protection of, in general, any tank in the game, while the automatic target tracking makes it possible to fire at moving targets. The missile has an electro-optical infrared seeker and focuses on the brightest thermal signature in the lock-on area, so hiding from the Spike behind the ESS doesnt work. Conventional smoke grenades, however, allow to safely leave the line of fire.




    The research and mastering of the Freccia VBM is very comfortable. The vehicle receives ATGM immediately after purchase, already at the first research tier the commander has access to the armor-piercing belt of the M791 APDS rounds, which work perfectly against light vehicles and helicopters, so you can safely focus on improving mobility of the vehicle. At higher tiers of research, APFSDS belt is also unlocked with the best indicators of armor penetration at angles.



    Like all light vehicles, the Freccia VBM relies on speed far more than protection. Despite the fact that the engine and the crew are concentrated in the front of the vehicle, the rear troop compartment should not be exposed to enemy fire, since the anti-tank missile ammo is stored there.


    [ 2023-05-31 14:30:02 CET ] [ Original post ]

    Its fixed! 76



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    Please note that we are currently in the middle of testing the next major update La Royale. It will last until June 1st, 7:00 GMT. Learn more about participating on it on our forums.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 76" thread
    [/h3]

    [h2]Naval Hit Camera[/h2]

    We intended to release this improvement in the La Royale major update, but decided to hurry up with it to make your naval battles more comfortable ASAP. Now when you damage an enemy, the hit camera will display a dynamic water line, showing the depth, trim, and heel of the opposing ship. And then youll make your next volley based on that information. Knowledge is power!

    [h2]Incognito Mode[/h2]

    We added an option to hide the players nicknames that will likely prove useful to the streamers and vloggers. The necessity for such an option arose due to the games cross-platform multiplayer that allows people with Gaijin.Net accounts to participate in the same battles with Steam, PlayStation Network, and Xbox Live users. Our partner platforms have their own rules regarding whats acceptable in nicknames, and sometimes the players nicknames contain words that streaming services might have an issue with.

    Now if you choose to replace other players nicknames with numerical UserIDs or automatically generated names, such an issue wont even be a possibility. You can do that by going into the Main Parameters menu and then Privacy and Confidentiality.

    Note that this renames the players only for you: our moderators and GMs will be able to find violators of the rules even with their nicknames changed.

    [h2]Hold Your Fire[/h2]

    We disabled automatic fire for the main calibre guns of blue water ships. This decision was made for two reasons.

    First, the automatic behaviour of the main calibre sometimes got in the way of players who switched temporarily to another weaponry group: after they returned to the main calibre, they were disappointed to see that it was turned in a direction they didnt expect. WIth AI disabled, the main calibre should always point in the same direction as you left it.

    Second, some unscrupulous players used the AI to take over the main calibre permanently, effectively putting the ship on autopilot while they were idling on the secondary calibre. That was unsportsmanlike, and unfair to the players who actively participated in the naval battles.


    Thats Not All
    Youll find the full list of improvements in the separate changelogs that we have released during the past couple of weeks there are many interesting things there. Animation of depth bomb replenishment should now work correctly, the errors that prevented players from choosing countermeasures on aircrafts were fixed, as well as several button conflicts on gamepads, and finally, battle tasks will now be displayed in the correct order: from easy to special ones.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.25.1.131



    [h2]Ground Vehicles[/h2]

    • Incorrect animation of the scout UAV reloading in RB mode has been fixed.
    • Incorrect displaying of the visual model of fired shells in replays has been fixed.
    • Absence of animation of the digging icon when raising/lowering the blade in online battles has been fixed.

    [h2]Naval[/h2]

    • Automatic firing of the AI-controlled main calibre turrets on blue water ships has been disabled. When switching to the second and third cannon group the main cannons remain aimed wherever the player was aiming when changing.
    • A bug in replays that caused shots from blue water ships to be displayed with a delay has been fixed (report).
    • Missing depth bomb replenishment animation has been fixed.
    • HMS Enterprise A bug that caused the actual amount of ammunition of the main calibre turret to be less than the player selected before battle has been fixed. The ammunition of the 152 mm single-shot cannons have been increased to 240 shots.
    • Gun Vertical guidance speed for the 36 cm/45 Type 41 cannon has been increased to 8 degrees per second.

    [h2]Interface[/h2]

    • Display of the required level for the Battle Pass has been added to the description of the challenges.
    • A bug where when editing selected suspended weaponry when adding/removing a Flares/Chaff block in the modification window, the availability of the choice of Flares/Chaff wasnt updated has been fixed.
    • A bug where the progress of the selected achievement relative to the previously selected mark wasnt displayed in a battle has been fixed.
    • A bug where battle tasks for RB were displayed in battle in the Personal Tasks window in SB mode has been fixed.
    • The battle task window no longer shows medium battle tasks until the reward for the easier one has been taken. Medium battle tasks can not be performed without getting reward for an easy task.

    [h2]Other changes[/h2]

    • A bug where there were no armoured vehicles in the hangar on the special transportation trailer has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-31 12:37:32 CET ] [ Original post ]

    Pz.Kpfw.38 (t) n.A.: The New Type



    WWII era experimental light tank Pz.Kpfw.38 (t) n.A. featuring perfect mobility comes to the game in the La Royale update.

    [h2]Pz.Kpfw.38 (t) n.A., light tank, Germany, rank II[/h2]

    Features:


    • High mobility
    • 37mm gun
    • High-density internal compartment



    The long-awaited replenishment of the WWII tank line-up! Meet the German experimental light tank Pz.Kpfw.38 (t) n.A., which will appear in the game with the release of the major La Royale update. The fastest representative of the Pz.Kpfw.38 series!

    Pz.Kpfw.38 (t) n.A. was created according to the program of the new (n.A. - neue Art, new type) reconnaissance tank of the Wehrmacht. One of the conditions of the program was the requirement for the speed of the scout, at least 50-60 km/h. The tank created by BMM surpassed the army requirement - the new engine and improved chassis allowed the ank to speed up to 67 km/h.




    The modified turret houses the 37 mm KwK 38(t) gun, which is already familiar to tankers from previous modifications of Czechoslovak tanks. In addition to armor-piercing shells, the gun can also fire sub-caliber shells, which will allow the tank to penetrate all light and most medium tanks at its rank, but its power is no longer enough for heavy tanks.

    Thanks to its good dynamics and low profile, the tank is perfect for capturing points and scouting. Unfortunately, at rank II, one can no longer hope for armor. All tank guns here easily pierce the little Czech. The layout inside the fighting compartment is very dense, so an enemy projectile has a high chance of hitting several crew members and important modules at once.




    The nice little Pz.Kpfw.38 (t) n.A. along with dozens of combat vehicles from other playable nations will be waiting for you in the big La Royale update. The patch is coming really soon!


    [ 2023-05-30 15:04:03 CET ] [ Original post ]

    Analysing 15 thousand entries of your feedback from the Economy Survey



    Friends!

    Ten days ago we asked you to share your key suggestions and complaints about the game in a special survey. As a result, we received 14,562 player submitted entries - many of them being very constructive. It is a very impressive number! Some submissions made a few pages of well organised bullet points. We are very grateful for such active support for the project and a desire to help us make War Thunder better!

    It is very difficult to process such a great amount of information. But we managed to isolate most of the repeating points and are already working hard on them.

    [h3]Economy and progression[/h3]


    More than 90% of feedback entries touched issues with economy and progression. The majority of them were: repair costs and the ability to pay for it by being active in battles and performing specific actions. Including rewards for assisting enemy kills, kill-to-death ratio, point capturing in a team, repair and other help to teammates plus many others. A separate layer of concern was expressed about the time needed by new players to progress all the way up to the top-tiers.

    About one third of players are concerned with the current BR distribution and methods of assigning BR to a vehicle. As well as about the BR ranges of vehicles in battle.

    At least 4% of players also paid special attention to such topics as the need to purchase modules, the possibility to have free - perhaps lengthy but free - repairs, and many suggestions in not modifying or significantly rebalancing premium vehicles.

    All in all, we understand these concerns and will try to encompass ideas on most of them in the upcoming economy roadmap we promised to publish by June 14th.

    [h3]Gameplay[/h3]


    About 10% of players also took time to share their ideas and observations about various gameplay issues in War Thunder. We are still assembling the full picture of those thousands of points, but have already focused in some of the most repeated ones:

    Locations. Especially their size and how susceptible they are to being shot-through in Ground battles. It is a very important topic. We have tried to study our maps over a long time, creating special tools like heatmaps of deadly shots together with the player system of likes and bans. With the game growing and many new vehicles added many maps demonstrated either new issues, or older ones became too significant.

    We are already engaged in reviewing and polishing all locations - and it is sure to be part of the upcoming game improvements.

    Many of you spoke about the inconvenience of night battles. Though we already tried to make some improvements there - like lowering their appearance probability, addition of illuminating shells,- it turned out not to be enough. We will also look into new solutions here.

    Some other given complaints were about aviation streaks in Arcade Ground battles, ideas how to improve voting mechanics for favourite maps, and ways to improve the survivability of stock vehicles both in ground and air battles.

    The was a separate pool of ideas related to PvE modes and ways to improve their gameplay and attraction.

    Naturally we received literally thousands of ideas on specific vehicle models, modules, weapons and features. It is impossible even to list them all here. Which is actually good - since War Thunder is a game about military vehicles, so it is expected they are in the focus. We are carefully studying all feedback and will try to look at it from a fresh point of view.

    As mentioned, we are still in the process of analysing all of the survey entries and picking up more and more points from these worth examining and doing some extra to work on them. Currently the survey form is closed, but we will continue to make similar general broad feedback polls on the game in the future again. We will also continue to actively listen to your feedback on the forums. Our plan is to conduct such intensive general questions and suggestions sessions at least once every 3 months.



    Some of your suggestions can be put in the game quite quickly - and War Thunder game design and development teams are already working on them. Some will require a more complex approach, and we will plan for them in our roadmap. We will also cover more about these in the news for the game. So since we are planning to release a large economy and progression changes roadmap by June the 14th, we hope to meet many of your wishes on the above mentioned issues there.

    By the way, we have just published a detailed Q&A for video content creators, you might find the answers interesting and relevant to some of your points in them (link).

    [h3]Conclusion[/h3]

    Once again, thank you for taking the time and effort to share your thoughts! We have always tried to pay attention to your feedback, but getting such a massive pool of information from players all over the world - is a limitless source of inspiration and motivation for us. Do not be upset if you dont find your exact points in the summary above - it comprises the most repetitive ideas, but we do and are studying them all. We will work diligently to look at issues from various viewpoints and try to improve as much as possible to allow you to continue to enjoy War Thunder for many years to come.


    [ 2023-05-29 17:00:57 CET ] [ Original post ]

    Pages of History (June)



    [h3]In this month's Pages of History you'll find yourself in the center of events that happened at numerous battlefronts. Two of the more important Pacific battles, the landings in Normandy, and the beginning of Operation Barbarossa participate in battles using the vehicles that were used in these historic events and receive prizes![/h3]

    [h3]

    From June 1st until June 30th youll be offered 8 tasks consecutively. Completing each will reward you with a trophy, completing all of them earns you a unique player icon.
    [/h3]

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Nikolai Gastello[/h3]
    When Germany invaded the Soviet Union, Nikolai Gastello was already a squadron leader and an experienced pilot with 9 years of flight experience. Two days after the beginning of Operation Barbarossa, on June 24th, 1941, Gastello downed a Luftwaffe plane using just the turret of a DB-3f resting on an airfield.

    On June 26th the aircraft that Gastello piloted was hit by flak in the fuel tank and caught fire; Gastello flew his flaming bomber into the enemy. He received the Hero of the Soviet Union title, and his valor became an example for other Soviet pilots.


    You can immediately purchase the profile icon for Golden Eagles until July 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (June).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]June 1st June 4th[/h2]
    [h3]Battle of Midway[/h3]
    The most important sea battle of the Pacific Front in WWII happened in early June of 1942, half a year after the Pearl Harbor attack. The US delivered a crushing defeat to the Imperial Navy of Japan, having sunk all four enemy fleet carriers. After Midway Japan no longer had resources to advance and was forced to defend itself until the end of the war.

    [h2]June 5th June 8th[/h2]
    [h3]D-day[/h3]
    On June 6th, 1944 the largest landing operation in history took place. Over 24 thousand paratroopers were dropped behind enemy lines to ensure safe landing of another 130 thousand Allies from the sea. By the end of the day five infantry and two airborne divisions landed on the coast of Normandy, opening the second front in Western Europe.

    [h2]June 9th June 12th[/h2]
    [h3]Battle of Sultan Yacoub[/h3]
    During the Lebanon War the Israeli army tried to push through to the Beirut-Damascus highway but met fierce resistance from the Syrian forces. An Israeli tank battalion was encircled by the enemy who avoided direct combat while using infantry, artillery and aviation to destroy Israeli tanks. Almost all artillery forces of Israel came to rescue; thanks to them, most soldiers were able to escape but the tank losses were high.

    [h2]June 12th June 15th[/h2]
    [h3]Battle of Villers-Bocage[/h3]
    A week after landing in Normandy, the British forces advanced to the small town of Villers-Bocage where they unexpectedly encountered parts of the Wehrmacht. Having caught the enemy off guard, the Germans used their Tigers' superiority to destroy tens of British vehicles, having lost only a couple of tanks. However, later on, while pursuing the enemy, they fell into a trap and suffered more losses.

    [h2]June 15th June 18th[/h2]
    [h3]Operation Battleaxe[/h3]
    On June 15-17, 1941 the British Commonwealth forces attempted to lift the siege of Tobruk and push the Axis from East Cyrenaica. For the first time since the start of WWII a significant German force had to fight on the defensive but Erwin Rommel planned the defense well. The Allies lost almost 100 tanks and three dozen aircraft and had to retreat.

    [h2]June 19th June 22nd[/h2]
    [h3]Battle of the Philippine Sea[/h3]
    On June 19th, 1944 Japan went into the Battle of the Philippine Sea with its largest air carrier force. But the inexperienced Japanese pilots were no match against well trained Americans and their state of the art anti-air defenses. Japan lost over 600 aircraft in the battle and almost never used air carriers since: there werent enough airplanes left for defense.

    [h2]June 23rd June 26th[/h2]
    [h3]Battle of Raseiniai[/h3]
    On June 23rd, 1941 parts of the Red Army that were stationed in Lithuania tried to hold off the invading German forces. Due to lack of planning and supplies they failed at their task, and almost all Soviet tanks were destroyed. One of them, however, managed to stall the German advance for almost an entire day: the KV ran out of fuel in the middle of the road but kept sniping the enemy until the end.

    [h2]June 27th June 30th[/h2]
    [h3]Fire ram[/h3]
    On June 26th, 1941 a downed bomber piloted by Nikolai Gastello performed a flaming ram on a German panzer column. This heroic deed was widely publicized by the Soviet mass media, and pilots who followed in his footsteps were called gastellovtsi in his honor. Overall, over a thousand fire rams were performed by Soviet pilots during the war.


    [ 2023-05-29 16:10:47 CET ] [ Original post ]

    Update 2.25.1.125




    • In the Main Parameters menu in the Privacy and Confidentiality tab, a new setting Hide player nicknames has been added. This setting allows to hide nicknames of players in battle or change nicknames to numeric UserID values. This option is helpful for streamers who may meet players in battle with nicknames from other platforms (Steam, PSN, Xbox etc.), which in accordance to their rules may contain inappropriate symbols or words, and therefore may in rare cases, cause blocking on streaming services.


    [h2]Aircraft[/h2]

    • Tornado IDS (1995) (Italy) a bug has been fixed which prevented countermeasures from being selected in the custom secondary armament set if it initially did not include countermeasures when creating the set.


    [h2]Interface[/h2]

    • The Activate button has been removed from the Battle tasks window, since the tasks are activated upon being received or purchased.
    • When played from a gamepad, the "Personal Tasks" button in spectator mode duplicated the "Forward" button, therefore, in the default layout, it was changed from "R1" to "LT".
    • The Personal tasks button has been added to the statistics window in battle.
    • Now, the Personal tasks button is not displayed in battles with disabled achievements, such as Custom battles.
    • The store progression bar has been removed from the Battle tasks section in the right side of the hangar interface, since store progression depends on the Battle Pass level.
    • A bug has been fixed where a special task was displayed in the Personal tasks window, although the player has not yet completed the required Medium Task.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-29 12:15:47 CET ] [ Original post ]

    Dev Team response to questions from the YouTube community and content creators



    [h2]Content creators addressed us with their questions and feedback - we read and answer![/h2]

    Hi all! Lately we have received a huge amount of feedback from players and have been hard at work analyzing, processing and preparing to answer your questions. The most heated discussion came from questions on the economy, and we will definitely answer these too once weve had time to look through them all! In addition to dozens of thousands of feedback messages from players, we received a long list of questions from our War Thunder content creators from YouTube, Twitch and other platforms. While we are still analyzing requests and suggestions from players, today well answer some questions from our creators, maybe youll find answers to your questions here too. Lets go!

    [h2]Vehicles[/h2]


    Q: We are concerned about the comparatively low efficiency of the post-penetration effect of low-caliber HEAT rounds, for example on such vehicles as Ru 251, AUBL 74, leKPz M41, AML-90, PT-76, T92, etc.
    A: Were planning to rework certain aspects of shaped-charge jets for lower caliber rounds. These rounds do have a very narrow post-penetration jet, and there are lots of real world examples of instances where lightly armored vehicles remained mobile and even in fighting condition after taking a hit from HEAT. Because of this we dont plan on making these particular munitions overly powerful, but in regards to destroying modules and incapacitating crew in the path of the jet we are planning some changes that will make their damage more consistent.

    Q: Light vehicles might be very die-hard, being able to absorb 3-4 rounds, because fuses are unable to arm.
    A: This is a big topic for players and a common talking point inside our team as well. There are several possibilities were considering but they will take some time to develop. We're keenly aware of this issue though and will introduce a solution if and when we can.

    Q: Is it possible to make 3D decorations physical so that they can detach from vehicles when hit?
    A: Great idea! Well look into how complicated this would be to implement, and if it is indeed possible well aim to make them destructible and prone to catching fire as well.

    Q: Is it possible to refine the reloading mechanics, when the loader is knocked out during a gun misfire, then the reload cycle starts again?
    A: Absolutely, its a good point to bring up, especially for vehicles with a very long load time. We have a solution in mind for this one - we can try to save the reload progress after a certain percentage of the reload cycle is reached, say 80% for example. At this stage the round is already in the breach so therell be no need to start the entire process over. Also for two-part ammunition, the loading process could be split into two stages, so the cycle wont reset to the start if one part of the projectile has been prepared and the loader gets knocked out.

    Q: Do you plan to increase the mobility of heavy tanks and slow SPGs in the RB mode, like it is in the Arcade?
    A: No this one isnt in our plans. RB is where vehicles should behave as authentically as possible, low mobility is just a real-world drawback these kinds of vehicles have.

    Q: Do you like the idea of giving free back-ups when purchasing top-tier Premium vehicles?
    A: We do! Well consider including an initial amount of free backups with high tier premiums in the future to incentivise players to stay in battle.

    Q: There are still turret desync bugs.
    A: Its a complicated issue to solve but an important one, were currently working on a fix.

    Q: Is it possible to get rid of the desync of server and client?
    A: Unfortunately in any network model, including ours, desynchronization between the server and client is sadly inevitable. This is a con for sure. The pro however is that these desyncs usually do not affect the gameplay for all players which is important. The War Thunder networking model (State Sync) was chosen to be the most cheater-proof (in contrast to lag-compensation models like in CS), and, more importantly, it allows us to implement relatively realistic physical interactions. The shortcoming of our model is that there is the possibility of minor (and more rarely major) desyncs, as all clients see the possible present of other players, instead of recordings of the past. The lower a players ping, the less often desyncs happen, but they will still happen anyway.

    Q: Any chance to fix the bugged spotting, when vehicles are invisible for no reason?
    A: This issue comes from the servers anti-cheat algorithms. We do our best to sync them with the game render, but in a dynamic environment with huge open spaces and various client pings, its unfortunately impossible to maintain perfect synchronization.

    Q: Damage by excessive pressure needs more calibration, and also damage of high caliber shells of ground vehicles needs to be increased.
    A: For improvements like these we need some more precise examples as theres a lot of factors involved here, often issues in this area are not reliably reproducible, so wed appreciate any replays or recordings of issues youve found so we can investigate them more effectively. Its easiest to do this in the hangar.

    Q: Please fix the bug that doesnt allow you to turn over the tank if its turned upside down and lies on top of the turret.
    A: Ah yes, it's very rare but annoying when it occurs, well look into a fix.

    Q: Do you have plans to create a tutorial on mechanics of top tier vehicles, such as anti-aircraft missile systems, drones, etc - with an option to customize controls for such mechanics?
    A: Yes we do! Were planning various tutorial elements for our more modern systems.

    Q: Due to the difference in the vehicle generations, there are big problems on Rank V, particularly on BR 7.0-8.0, where there are tanks with APFSDS and stabilizers and without them.
    A: Indeed, the technology jump in this BR range is problematically abrupt, well pay special attention to this area in particular and come up with some solutions.

    Q: The Killer-Hunter feature is toxic and requires a 2-3 sec delay to make it possible for the commander to take over or react somehow.
    A: A delay here would make sense, well consider this.

    Q: Currently graphics can noticeably influence player skill: for example, an enemy tank can be almost invisible in deep shadow until it fires. Locations are full of decorative elements that overload players attention. Is it possible to brighten up the shadows and lose some greenery and decorations on the locations?
    A: Its a tough question that requires more complex solutions and precise fixes rather than a sort of global update to the graphics. The thing is, we cant just make a game where pro players have their own minimalistic graphics mode, while more casual players have a different one (since thats just not fair). Dumbing down the game graphically so its purely structured around competitive gaming also isnt an option - our game has and always will be oriented towards a wide spectrum of players with different tastes and preferences, so on this one well have to look at more specific elements that could be improved.

    Q: Upgrading helicopters through PvE is too long and hard, and their stock versions are often almost unplayable in other modes.
    A: Were currently trying to figure out what to do with the mode, well announce our decisions at a later time.

    Q: Remove volumetric damage. It makes certain tanks too well-defended, track fenders and side skirts absorb hits.
    A: Volumetric damage brings many tanks closer to their correct level of protection (Tigers and Panthers for example), and this cant be achieved without maintaining our current realistic armor model. However, as with every complex system its hard to perfect across the board. We need your reports here - you can send us your replays or record anomalies in the hangar. In all cases where volumetric (and every other damage system) isnt working correctly, we will fix it - or at least well do our best to. We appreciate that volumetric was a big adjustment to tank battles as it wasnt present from the start of the game and thus required some adaptation, but we believe this more realistic armor model adds to War Thunder, so well work hard on improving it as much as possible.

    Q: Decrease the numbers of all convoy AAA in EC and/or give them less accuracy.
    A: Weve fixed this one - already in production.

    Q: For Air sim float plane spawns. Instead of spawning all the way back on the map and taking 25 mins to get to the battle, have it be able to spawn at any AF or spawn on the fleet with your float planes. Suggesting when spawning on any AF of course you spawn in the air, and if you spawn on your fleet have it spawn you on the water next to your carrier.
    A: Well think about this one, the current system was chosen based on player requests. However there are not many floatplanes and theyre almost universally slow, so it probably wont negatively impact immersion too much if they spawn in the air closer to the action.

    Q: I would like to see if WT naval arcade could be made a bit more arcadey to attract more people to the mode, mainly by making rangefinding faster so it might be more fun to play. Maybe also add what ammo to shoot at which target so people have more of an Idea when to use AP or HE and SAP.
    A: We agree here - Well try to do something to make the mode more approachable, and will likely start with rangefinding.

    Q: The attack drones should be removed, they don't bring anything new to the table (helicopters and planes do the same) except that they are much harder to hit/kill. With that there aren't really counters against them except hightier AAs.
    A: Weve spent a lot of time gathering examples and analyzing feedback regarding drones, were going to move them up to a higher BR where they can be more easily countered by advanced AA systems.

    Q: Suggestion to stop helicopters (and other aircraft) from firing their weapons after they are considered dead by the game, as its not enjoyable to die to a player youve already beaten.
    A: In reality, destroying an aircraft (in terms of inflicting damage that makes the aircraft uncontrollable) doesnt make it harmless. We do like this last chance aspect to gameplay (There's a beast deep inside you, it will not die.. It will fight back!) Its a system that goes both ways, firstly it is realistically possible - and it might make a player's day to get a kill with a doomed aircraft. However we do see the issues it brings, especially with misleading kill messages. We need to do a bit more thinking on this one.

    Q: Suggestion to allow phasing through teammates at the start of the match to prevent blocking, in the same way air realistic has after just taking off.
    A: We cant see a way to do this one for ground vehicles - players inevitably will exploit it (when spawning, players will deliberately try to drive through each other to end the cooldown while taking up the same space, which will cause a lot of issues unfortunately).

    [h2]Other[/h2]


    Q: Add the ability to report racists, homophobes and similar to customer support
    Allow me to send a report to customer support with a screenshot of in-game violation and possibly even a copy of the replay file.
    A: Good idea, well add an easier way to report such instances. Each in-game report already has a chat log attached. Creating an automatic screenshot or something along those lines though is much harder and can introduce difficulties. Well try to show the chat log to the user submitting a report to streamline the process.

    [h2]Matchmaking[/h2]


    Q: Please add more maps to the top tier Air RB (12.0 BR). Even smaller maps. Some maps are very rare.
    A: Currently we have 10 maps at this BR. Certain maps will appear more rarely if players have them banned. Well aim to add more maps at this rating. For smaller maps though, players often request less of this for top tier jets (usually words like claustrophobic are used).

    Q: For me, the big problem is the size of the maps on the Air RB. It happens that prop planes are thrown on a simulation map. Please remove large maps from Air RB on low and medium tiers.
    A: Agreed - big maps can become boring sometimes when populated with slower aircraft with a lot of downtime between engagements. When we implement a way of displaying which maps appear at which BRs (see below) well adjust the appearance of large maps at the lower tiers. Regarding smaller maps for top tiers though - see the request above. Were trying not to add smaller maps to fast jet battles and will try to introduce less instances of this, however currently many players do still ask for them.

    Q: Id like you to increase the chances of going into battle on a vehicle of maximum available for this battle BR. I once performed an experiment and found out that I got into battles using the highest BR vehicles only in 11-14% of cases. Sure, overcoming hardship is valuable, but not that often: its demoralizing.
    A: Ultimately, the session consists of players within your BR spread who are currently in the queue, theres no additional factors that directly put you at a certain battle rating. On top of this regarding full uptiers, only 4 players on each team have the possibility of being at the top BR, so even if you are at a lower BR relatively in a match, you wont be fighting a team entirely comprised of vehicles more advanced than yours.

    Q: Add an unlimited amount of bans/5 bans.
    A: The problem with this one is that we already have situations with the current one ban system, where some maps are rarely ever played. Adding additional bans (5 bans for sure) will lead to situations where all available maps are banned from the current queue, meaning matches wont be able to start at all, or only after significant waiting times.

    Q: Add some way to vote for map/map preferences.
    A: This is something we want to think about more. We are willing to have some kind of voting system in place, but at the same time its important for players to have a variety of maps too, especially as certain vehicles are inevitably more suitable for certain styles of map.

    Q: Add BR limitations for each map and show it to players.
    A: Good idea - showing the BR range for a map in the map preferences window would be very useful, well try to implement it.

    Q: My biggest and worst problem in WT is maps in Ground RB is that I don't want to play small maps in top tier battles (things like Berlin - Finland - Cargo Port - Alaska - Small Fulda - Small Maginot Line... etc).
    A: We also dont like all of the maps at high ranks as well, although players opinions differ (Many players like Finland or Berlin at high ranks, but at the same time many also dont), but as suggested above well introduce a way to show the BR limitations for maps. The enjoyment a map brings is often very subjective, but in instances where a particular map is noticeably widely disliked we will pay it extra attention.

    [h2]Missions and locations[/h2]


    Q: In Tank RB we often get Battle mode with points already captured, and that demotivates the players from moving. I think this mode should go.
    A: These scenarios can foster a more sedentary style of gameplay, well probably reduce the chance of these maps appearing in the rotation, and likely remove some of them.

    Q: Id like the developers to manage the maps in a way so that modern vehicles wont appear in WWII locations like Berlin.
    A: We partially agree on Berlin (and maybe Rhine too) but not generally. Well try to remove the most obvious elements from maps that specifically relate to a certain timeframe to make them more universal, and well think about introducing a modern version of Berlin too, that could be interesting.

    Q: Do you plan to exclude night missions from rotation in case the player doesnt have night vision and thermal sight modules, or maybe introduce an option to disable those missions?
    A: We have decided to make night battles optionally available, well announce exactly how this will be implemented a bit later.

    Q: Collision models of various obstacles, garbage and other things should be either removed, replaced or reworked.
    A: Were working on it! Collision with even small objects can be jarring sometimes in certain circumstances, any examples you have of such issues with screenshots and descriptions will really help us improve this area as quickly as possible.

    Q: It would be great to increase the duration of session creation to increase the number of players in battles and make them more intense. I think that waiting for 20 more seconds in the hangar and not ending up in an 8v8 battle on a large map is worth it.
    A: Well think about this one - Unfortunately theres no universal solution regarding a bracket of queue time that would apply to every situation, but some additional matchmaking options could improve the situation.

    Q: Are there any plans to additionally reward the top 5 players at the end of the battle?
    A: We do have plans along these lines for sure, but were just not sure if rewarding the top positions is the healthiest way to go: its tempting and a good reward, but it creates unhealthy competition for those 5 places (meaning that players may be compelled to grief or get the way of those in the lead).

    Q: European Province: The city part is done well because it is separate small location. The open terrain around can be shot through the hills and there is also the possibility of shooting from one spawn to another.
    A: Indeed, were aware of the problems here. We will aim to fix the instances where its possible to engage from spawn to spawn in some of the higher BRs.

    Q: Surroundings of Volokolamsk: Very large location with a huge unused space. If your flank is clean then you are either too lazy or don't have enough time to react to the other one. I think it is necessary to leave only a small version of it.
    A: Its certainly a large location with a lot of empty space - weve already changed the rotation settings for this map, now its only available in ground RB and only from the session rank of 9.7 - also please note, a session rank of 9.7 means that these are battles for vehicles between the ratings of 8.7 - 9.7.

    Q: Red Desert: Huge spaces with shots from covers on the top of rocks. Maybe you will remove this location from the rotation?
    A: At the moment this map is only available from 9.7 and above so the huge spaces can be crossed relatively quickly by the faster vehicles at this tier, Red Desert is also still in the top 5 most liked locations from our map like system. However we will keep an eye on its overall popularity among players.

    Q: El Alamein: Positions on the tops of the cliffs make it difficult to play. Line A and line 8.
    A: Youre right, well fix them.

    Q: Battle of Hrtgen Forest: Now in the rotation we have the larger version where the activity of the players is lower than before. I propose to return the old version with 3 city capture points.
    A: We dont see a decrease in activity in this arrangement, but the capture points really do need to be redone, well improve them.

    Q: Mozdok [Battle]: The location is either for the fast tanks which can take up positions at the beginning or about standing at one point as the respawn points are located opposite each other and are shot through. There is no goal to capture the point, no goal to leave the position. Can this mission be removed?
    A: Its possible, we will yes. The mobility of the tanks that see this map do make its layout quite unsuitable.

    Q: Fields of Poland: the situation here is better than with the European Province although the expansion doesn't look justified everywhere.
    A: Perhaps we can remove the forests around the edges of the map and replace them with fields to deter players from focusing on the outskirts.

    Q: Port Novorossiysk [Domination]: the teams capture their points being fully defended, and then meet up in front of a huge open area that makes them afraid to advance, so they just stick to the corridors. We need a full rework of the central point, with safer passages from both sides. The fact that you can effectively fire from across the river also contributes to the stalemate, making the players stay on line 7 with zero kills.
    A: We see your points, but have to disagree on this one - from our data and heatmaps (and also personal experience!), the map has a good intensity of action, it often only takes one or two tanks from either team to funnel in behind enemy lines to break defenses. Wed also highly recommend some smoke shells for this map too if your tank carries them, as the sightlines are quite narrow its possible to block one entirely with a single shell, allowing your team time to advance.

    Q: Sinai: a great map, but positions on spawn points on A1-A2 get in the way: its hard to get to the player who camps there. Would like for those positions to be removed on Sands of Sinai as well.
    A: Thank you for bringing this one up, well look into it.

    Q: Ardennes: theres a lot of excess space from 1 to 3, same as in the opposite corner on G8.
    A: It may seem like empty space, but we see these routes are often utilized by players.

    Q: Poland, Abandoned Factory and Eastern Europe: examples of good maps. Id like to see a new location in the future update that is similar in size and junction layout to these maps and hear the player feedback.
    A: Well try to introduce a map along these lines in one of our next updates, probably at the end of the year. Were actually working on something quite similar to what youve described at the moment.

    Q: Vietnam: have you considered partially draining the swamp on point A? Many players avoid it since its so hard to move around there.
    A: Yes this is possible, thats a good point.

    [h3]Wed like to thank all of our players and creators whove submitted comments and suggestions for the development of the game. In this text weve responded to the feedback we managed to sort and take into account, we appreciate everything youve sent us - even if it hasnt directly appeared in this text. Wed also like to remind you that this is only the beginning, and we have a lot of work ahead of us! We plan on continuing to promptly share our upcoming plans with all of you, along with regularly answering your questions.[/h3]


    [ 2023-05-27 14:33:58 CET ] [ Original post ]

    Screenshot Competition - Sunset!



    Welcome to the 69th War Thunder Steam Screenshot Competition!

    You submitted many beautiful screenshots last week, well done everyone. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 69th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen69. You have time until 02.06.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • This week, we would love to see a picture of your vehicle during sunset!
    • You must add the #WTscreen69 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 68th edition:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2978991661
    https://steamcommunity.com/sharedfiles/filedetails/?id=2979089582
    https://steamcommunity.com/sharedfiles/filedetails/?id=2978566315

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2978205254
    https://steamcommunity.com/sharedfiles/filedetails/?id=2978701085
    https://steamcommunity.com/sharedfiles/filedetails/?id=2978292717

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-05-27 08:02:02 CET ] [ Original post ]

    Su-25T and the pre-order of the Su-39: Sergey Strikes Back!



    Both researchable and Premium versions of the advanced Su-25 attack aircraft are to be added in the upcoming La Royale major update. Pre-order now to get special bonuses!

    [h2]Su-25T, strike aircraft, USSR, rank VII.[/h2]

    [h2]Su-39, strike aircraft, USSR, rank VII. Premium pack offer.[/h2]

    Features:


    • 16 Vikhr ATGMs
    • Expanded arsenal
    • Directional infrared countermeasures
    • Night sight


    The Su-25T project was an attempt to create an anti-tank aircraft that would be able to operate both during the daytime and at night, equipped with targeting systems and guided munitions to defeat armored vehicles. The list of equipment for the future aircraft was formalized in 1979, it was based on the Shkval targeting and navigation system and the Mercury television sight. The prototype passed the factory tests in 1987, by 1990 the project was prepared for mass production but due to the collapse of the USSR it did not start. A small batch of completed aircraft took part in the Chechen War in 1996. After the transfer of the production base from Tbilisi, Georgia to Ulan-Ude, Russia, the project was re-focused for export. An export version with slightly different avionics was designated the Su-39. In total, three attack aircraft of this configuration were built. Due to lack of funding, the project was closed.

    The close combat Su-25 daredevil turns into an elegant tool with high-precision weapons! Meet the new Su-25T and Su-39 attack aircraft, which significantly expand the tactic capabilities of the series thanks to modern electronics and new weapons!

    [h3]Pre-order - Su-39 Pack[/h3]


    • Su-39 (Rank 7, USSR)
    • 2500 Golden Eagles
    • Premium account for 20 days
    • Pre-order bonus: unique "Sergey Strikes Back!" title
    • Pre-order bonus: "The Legend" decal

    • Pre-order bonus: experimental tricolor camouflage with insignia of the Russian Air Force


    [h3]
    To pre-order click Shop > Online Store whilst in the in-game hangar.
    [/h3]



    The Su-25T and the Premium Su-39 received a major upgrade to the electronics. The targeting system with the Mercury camera pod allows pilots to aim guided munitions at an operational distance at daytime, and at a distance of about 4 km at night. The directional infrared countermeasure system in the aircrafts tail helps to protect the aircraft from missiles with infrared seekers.

    Thanks to more advanced targeting equipment, the attack aircraft received new guided weapons. Probably the most noticeable set will be a set of 16 Vikhr ATGMs, which are familiar to you from top-tier Soviet helicopters. The Su-25T and Su-39 can also carry KAB-500Kr guided bombs, and in addition to the Kh-29L and Kh-25ML missiles, which pilots know from the previous versions of Su-25, fire and forget Kh-29T missiles appeared. New aircraft are also capable of carrying a pair of R-60M - excellent maneuverable short-range air-to-air missiles.





    The choice of unguided weapons from the early versions of the Su-25 was also preserved on the new attack aircraft - bombs and unguided rockets in various calibers, incendiary tanks and cannon containers with 23-mm cannons. There will also be available the 250 and 500 kg retarded bombs, a new feature of the La Royale major update. Dropping and firing the unguided munitions are easy and fun thanks to ballistic computers.




    The advanced Su-25T and Su-39 attack aircraft will appear in the game with the release of the La Royale major update. Don't miss the chance to pre-order the menacing Su-39 to get special bonuses and become the first pilots of the most advanced Russian fire support aircraft in War Thunder!


    [ 2023-05-26 16:20:12 CET ] [ Original post ]

    Legendary SPG for The Swedish Home Guard Day



    The Swedish Home Guard was founded on May 29th, 1940, as World War II was heating up. Sweden managed to remain neutral, so the Home Guard never participated in battles. Today 20 000 people are still ready to join the ranks by the Commands decree and sometimes help out with rescue missions and police work.

    [h2]

    From May 26th (12:00 GMT) until May 30th (12:00 GMT)
    [/h2]

    [h3]Play 3 battles using Swedish vehicles (rank III or higher, with an activity of not less than 70%) to receive the Coat of Arms of the Swedish Home Guard decal.[/h3]


    Coat of Arms of the Swedish Home Guard decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays Swedish Home Guard Day.

    You can find the decal in the Holidays tab in the Customisation menu.



    [h2]SAV 20.12.48 temporarily on sale[/h2]


    To commemorate this day, experimental Swedish SPG SAV 20.12.48 will be back for sale for Golden Eagles for the duration of the event. Its very mobile, able to put up a smokescreen to retreat safely, and its 120 mm cannon reloads in a blink of an eye in merely 1.2 seconds!


    [ 2023-05-26 14:09:26 CET ] [ Original post ]

    Decal and Discounts for Israel Defense Forces Anniversary



    The Israel Defense Forces were created on May 26th, 1948, during the Arab-Israeli War, uniting the existing paramilitary groups. They began with no aircraft and with merely three tanks, but soon evolved into one of the most professional and well-armed armies in the world. In all conflicts involving Israel Defense Forces they emerged victorious.

    [h2]

    From May 26th (9:00 GMT) until May 30th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using Israeli vehicles (rank III or higher, with an activity of not less than 70%) to receive the Israel Defense Forces decal.[/h3]


    Israel Defense Forces decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays Israel Defense Forces Anniversary.

    You can find the decal in the Holidays tab in the Customisation menu.



    [h2]Discounts on Israeli vehicles[/h2]


    Israel Defense Forces Day bundle: 30% off

    • Ezer Weizman's Spitfire Pack;
    • M-51 Pack.

    We prepared a discounted bundle of a tank and a fighter plane to commemorate this anniversary! Ground vehicles are represented by the Super Sherman a medium tank on a reliable M4A3 chassis equipped with a 105 mm gun with AP shells capable of piercing 400 mm of armor! And for aircraft fans theres a Spitfire LF Mk.IX that was flown in the 1940s by Ezer Weizman, an ace pilot who later led the Israeli Air Force and even became the countrys President. This fighter with powerful 20 mm autocannons is capable of impressive vertical maneuvers and also boasts decent suspended weaponry.

    [h2]To purchase, click Shop > Online Store whilst in the in-game hangar.[/h2]


    [ 2023-05-26 11:09:40 CET ] [ Original post ]

    J-8F jet fighter and future plans on the BVRAAMs



    The new J-8F is an upgraded version of the famous Chinese jet fighter, equipped with helmet-mounted sight and advanced weapons! Meet one of the champions of the upcoming La Royale update!

    [h2]J-8F, jet fighter, China, rank VIII[/h2]

    Features:


    • New fire control system
    • High max speed and climb rate
    • Deadly all-aspect PL-8 missiles
    • Drains energy in turn-fighting



    The modern J-8F jet fighter will become China's new top-tier aircraft, which will be available in the upcoming La Royale major update. Today we will tell you about this wonderful aircraft, and also reveal the plans of the War Thunder development team for long-range air combat missiles.

    So, the new J-8 series aircraft comes as a remedy for those imperfections the previous model the J-8B had. The J-8F received modern avionics - a new, more reliable and sensitive radar, as well as a new fire control system, which includes not only the HUD, but also the pilot's visor. From the previous model, the new J-8F receives very good PL-5B missiles, however, the new all-aspect PL-8 with a launch range of up to 18 km will become the main weapon for air combat. The high G-tolerance of the PL-8 missiles, combined with convenient sight via a helmet-mounted targeting system, make the J-8F one of the best interceptors in War Thunder.

    [h3]
    The J-8F is known to carry the PL-12 BVRAAMs (beyond-visual-range air-to-air missiles), but adding them to the game would mean the J-8F has a significant advantage over all opponents on the battlefield. Our team also had the idea to equip the fighter with PL-11 missiles as a placeholder, but such missiles could not be used on the J-8F due to lack of the target illumination radar. Therefore, we decided to introduce a set of 6 PL-8 missiles for the J-8F, which make the aircraft an excellent duellist at medium and close distances. The PL-12 missiles, same as other medium-range active seeker missiles for fighters of other game nations, will appear in War Thunder at the same time in one of the future game updates.
    [/h3]




    The J-8F is also equipped with new engines with slightly better thrust ratings. The fast fighter becomes a little faster - now its maximum speed at high altitude is about 2350 km/h (~M 2.25). In the La Royale update, both J-8 aircraft will also receive differential elevator deflection, which significantly improves roll speed. Excellent maneuverability for its weight, one of the distinguishing features of the series, has become even better! It is worth remembering however that the aircraft tends to bleed speed quickly in sharp turns, so altitude and speed are still the key to success for the J-8F.

    Despite its primary purpose as an interceptor, the J-8F can also be used in mixed battles. To kill armored vehicles, the fighter is equipped with new high drag bombs and Type 90-1 HEAT rocket pods. As usual, the weapon configurator will help the pilot to configure the aircraft for any combat mission!




    The J-8F fighter, nicknamed Handsome Sky Lad in China, will be added to rank VIII of the Chinese aviation tech tree in the La Royale update, which is almost ready. We cant wait, just like you!


    [ 2023-05-25 15:23:44 CET ] [ Original post ]

    Server Update 25.05.23



    [h2]Aircraft SB [Enduring Confrontation][/h2]


    • The accuracy of SPAA vehicles in vehicle convoys and in the fields of ground battles has been reduced.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-25 14:26:20 CET ] [ Original post ]

    BTR-80A: Post-Soviet Vibe



    The BTR-80A armored personnel carrier is one of the iconic vehicles originating from the Soviet army. Meet the workhorse of the Russian motorized infantry in the incoming La Royale update!

    [h2]BTR-80A, light tank, USSR, rank IV[/h2]

    Features:


    • 30mm auto-cannon
    • High max speed
    • Amphibious
    • Huge profile
    • Poor armor



    The BTR-80A comes to the game as a new Soviet mid-rank light tank. The iconic profile of the APC will appear in the hangars of Soviet tankers with the La Royale update!

    The BTR-80A armored personnel carrier was designed for delivering troops to the combat area and providing them with fire support, including against lightly armored vehicles. The vehicle is armed with a 30mm 2A72 automatic cannon and armor-piercing shells with a maximum penetration of about 60mm. The gun has a good rate of fire, heats up slowly and is fed by belts.




    The 8x8 design allows the BTR-80A to perform well even on soft terrain. On paved roads the BTR-80A can reach speeds of up to 87 km/h.

    The cons of this APC are its size and poor protection. The long hull and high profile make the BTR-80A visible from afar and hard to hide - and hiding is vital for this vehicle, since its armor can only protect against shrapnel and light machine guns. Any .50 machine-gun with armor-piercing bullets would pierce this giant quite easily.




    However, the charisma of the legendary BTR-80A is much stronger than its shortcomings! In the La Royale update, we invite you to test the BTR-80A, as well as dozens of other new vehicles, in which you will be able to see new locations, new game features and improvements to your favorite game!


    [ 2023-05-24 15:14:30 CET ] [ Original post ]

    Update 2.25.1.119



    [h2]Ground vehicles[/h2]


    • Pantsir-S incorrect animation of the folded radar has been fixed.

    [h2]Aircraft[/h2]

    • A bug has been fixed that caused incorrect data display after switching off the HUD interface (rport).

    [h2]Naval[/h2]

    • PT-658 3rd person view zoom camera position has been fixed.
    • Dynamic water line has been added to the naval hit camera to show current depth, trim and heel of the ship.

    [h2]Graphics[/h2]

    • A bug has been fixed where the helicopter vortex effect on the ground or over the ground surface was not visible to others.

    [h2]Other[/h2]

    • A bug has been fixed where rapid toggling through nations might cause vehicles on the Premium vehicle pad to remain from the previously selected nation instead of the current.

    [h2]Interface[/h2]

    • A bug has been fixed that prevented a refresh of the countermeasure selection after editing of the user weapon setups.
    • A bug has been fixed that prevented help with the repairing indication on squad member vehicles.
    • Shortcut conflict has been fixed while opening personal tasks with a gamepad in the spectators mode.
    • Players are now able to open personal tasks from the statistics window.

    [h2]Mac[/h2]

    • A bug has been fixed where the system cursor was visible in the game.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-24 11:05:02 CET ] [ Original post ]

    Au F.1: Fire! Fire! Fire!



    The French 155mm Au F.1 SPG built on the chassis of the AMX-30 main battle tank and features an autoloader with 36 round mechanized ammo rack!

    [h2]Au F.1, SPG, France, rank V[/h2]

    Features:


    • Timed fuse shells
    • Huge automated ammo rack
    • High rate of fire
    • High profile
    • Mediocre protection



    In the La Royale update, the Au F.1 self-propelled gun will become a new French vehicle at research rank V. The huge turret accommodates a long 155 mm gun with an autoloader and mechanized ammo rack for 36 (sic!) rounds, which provides a rate of fire of just 7.5 seconds per shot!

    The Au F.1 lacks armor-piercing shells and the player starts researching the vehicle with high-explosive fragmentation rounds that contain 6.8 kg of TNT. This is a quite effective weapon that often leads to the destruction of the crew by the overpressure and almost always heavily damages enemy modules. However, after researching the time fuse shells the Au F.1 reveals new combat opportunities. These rounds feature more powerful explosives and detonate above the roof of the tower or engine compartment of enemy vehicles, which are always protected much weaker than the front and sides. The rangefinder is of great use here, it is time to master it, if you havent before.




    Au F.1 is built on the chassis of the AMX 30 tank and has good speed characteristics for its dimensions, but if we talk about survivability, then these same dimensions become the main drawback of the vehicle. The massive breech of the gun, a huge ammo rack for large-caliber shells, the autoloader and crew seats require a lot of space. The Au F.1's turret is truly gigantic, while being protected only from shrapnel and partly from autocannon fire. The Au F.1 is difficult to hide and very difficult to survive under enemy fire.




    You can research the charismatic and dangerous Au F.1 self-propelled gun in the next major War Thunder update called La Royale. In the meantime, we will continue to introduce you to the most interesting news of the upcoming update. See you soon!


    [ 2023-05-24 09:51:53 CET ] [ Original post ]

    Economy Revision



    Dear players,

    Firstly, we would like to extend our sincerest apologies to each and every one of you. We deeply regret the fact that our actions have let you down, and that we have failed to adequately address the concerns you have voiced over time. We share your passion for the game, and it pains us that our decisions have not lived up to your expectations.

    Over the past week, we've been diligently analyzing the feedback you've provided. We acknowledge and agree with your concerns regarding the balance of the economy (Silver Lions and Research Points), as well as modification research. We have therefore prioritized addressing these issues as our immediate concern.

    We are in the process of creating a plan to tackle these problems. While we have made some initial progress in understanding the scope of these issues and potential solutions, we anticipate providing a more detailed roadmap by the 14th of June.

    We understand the urgency you feel for changes to be implemented, and we assure you, we share your eagerness. However, given the scale and complexity of a project like War Thunder, some time is required to ensure that any changes we make are both effective and beneficial to the player experience.

    We are also continually reviewing the vast array of other feedback and suggestions we receive. Rest assured, these are important to us and will be addressed, but at this moment, our first priority remains the game's economics and progression.

    We are truly sorry for the disappointment and frustration that we have caused. We commit to you that we are doing everything we can to improve the game, and regain your trust.

    Thank you for your understanding and patience during this time. We value your continued support and your dedication to the game we all love.


    [ 2023-05-23 15:00:39 CET ] [ Original post ]

    Magach Hydra: Tracked Serpent



    The experimental Israeli Magach 6R medium tank equipped with Hydra rocket pods is going to clear the battlefield in the upcoming La Royale update!

    [h2]Magach Hydra, medium tank, Israel. Rank VI[/h2]

    Features:


    • Hydra rocket pods
    • Lacks of reactive armor



    In the La Royale update we will introduce a new tank from the Israeli Magach family - a modification of the Magach 6 with Hydra rocket pods mounted on the turret. A great option for close combat in the narrow streets of urban locations!

    The experimental Magach Hydra entered testing as a modification of the Magach 6R with dismantled ERA protection. The tank carries two rocket pods with 19 rockets each on its gun mantlet, left and right from the main gun. The pods are elevated at a slight angle relative to the position of the gun, so to hit targets at distances closer than 500 meters, the gun barrel must be lowered down. The Hydra rockets have a HEAT warhead and all 38 rockets can be fired in a few seconds, unleashing a real rocket hurricane on the enemy - one or the other will definitely find a weak spot in the protection of an enemy tank!




    Even with the ERA removed, the Magach 6 remains a good tank - rounded sides and a strong forehead on the turret, as well as the front armor plates of the hull brought together at a large angle, still give a high chance of ricocheting and not being penetrated by kinetic rounds. The 105mm cannon has excellent flatness and a good selection of available rounds, including HEAT rounds and APFSDS shots for heavily armored enemies and HESH rounds for light and medium vehicles.




    The new Magach Hydra in the La Royale update will be grouped with the Magach 6R, which means it will not be an obstacle for those who want to research the top tanks of the series as soon as possible. However, having researched the rocket Magach, Israeli commanders will have their hands on an effective and unusual tank that will be of the greatest help in urban battles and other close quarter combat situations, including at the higher ranks!


    [ 2023-05-22 16:11:28 CET ] [ Original post ]

    Screenshot Competition!



    Welcome to the 68th War Thunder Steam Screenshot Competition!

    Your screenshots from last week were impressive! We enjoyed getting to see so many different vehicles in action. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 68th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen68. You have time until 26.05.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • This week is open for all submissions! Any screenshots from War Thunder you would like to share are welcome.
    • You must add the #WTscreen68 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 67th edition:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2976173844
    https://steamcommunity.com/sharedfiles/filedetails/?id=2975336795
    https://steamcommunity.com/sharedfiles/filedetails/?id=2975428400

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2897218403
    https://steamcommunity.com/sharedfiles/filedetails/?id=2977106379
    https://steamcommunity.com/sharedfiles/filedetails/?id=2975447024

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-05-20 06:00:24 CET ] [ Original post ]

    How progression and economy is built in F2P games and War Thunder in particular



    [h3]Dear players! We see that you have many questions and observations about how the economy and progression work in War Thunder. Kirill Yudintsev, creative director of Gaiijn, is best suited to explain all of this[/h3]

    Player progression is essential. You can't give a player everything at once, because it will overwhelm and make the game very difficult for them and they will just leave it either immediately or almost immediately. This has been tested by us many times in different ways. When applied to our game, later vehicles are almost always more difficult to learn and play tactically, in the controls and with its capabilities. Progression provides opportunities for gradual learning and engaging the players. Without it, the game will lose players right from the start.

    In addition, progression serves as one of the basics of how a game makes money (basically players pay for acceleration of progression).

    The fundamental difference between paid games and fair play free-2-play games is that you don't have to pay to play free games, and most players don't actually pay.

    Most War Thunder players - about 80% - have never paid a dime into a game, whilst playing for months or years. Many of those players who have paid for something in the game don't pay every month (and sometimes not every year) either. Nevertheless, all of the maintenance to the game, all of its development, servers, and support, is provided by those players who pay.

    In any game players play only when they have fun. But in a f2p game, players only pay if the game really entertains them. The player is already playing, already having fun, and pays if they want to support the game, or try something new, which is, at the same time, not necessary to enjoy the game (otherwise they would just quit playing and not pay at all).

    Hence the unobvious conclusion: the less you have to pay to play the game, the more differently priced paid options it should have, so that those who can afford it can spend more, and those who can't or don't want to can play for free and have fun.

    There are many progression and economy options in F2P games. Not all of them are suitable for our game, because War Thunder is about real combat vehicles, which are not equal, differing in power and capabilities.

    To quickly and roughly summarize, the general principles of economy and progression in our game:


    • vehicles should be unlocked gradually, from simpler and older to more complex and later
    • the total time to get the first "top" vehicle should be a balanced (not too long not too short) number of game hours
    • the player should at the beginning of the game route (while mastering the game) get new in-game equipment often enough
    • The game has to earn money, otherwise it will be closed. And it must make money without a pay wall, so you can play indefinitely without paying anything (so there is no deception that the game is "free" when in fact it is not). Income should provide everyone the opportunity to play a multiplayer game with multiple modes and features
    • Progression and economy should, as far as possible, provide a variety of vehicles encountered in battle, otherwise it's just boring. I.e. there should not be too many "farming" vehicles, and especially if they are statistically stronger in battles (otherwise only the same popular vehicles will appear in battle).
    • In a game with so many vehicles and modes it's impossible to manually adjust the in-game economy (it's important that it obeys specific rules, and manual changes to them would skew a vehicles effectiveness, making some vehicles "bad" and others much better than average, and thus affecting their occurrence in battles).

    On the basis of these theses the economy is adjusted (algorithmically based on statistics).

    About once every couple of years we revise it globally, as new vehicles are added to the current trees, and the rest of the time, to a lesser degree, "correct" the economy, using accumulated statistics.



    The current progression and economy system is not the only possible system for game economy principles. There are also, for example, systems based on randomness or on the exchange of virtual objects between players. However, without even considering the limitations on different platforms associated with these options, any such significant changes are unlikely to be well received. After all, our community is formed of people who accept the current economy and progression in basic principles, or rather they may even like it in general.

    So it turns out that the main key parameter that we can change without significant harm to the game and players is a revision of the total time to reach the top and get the whole line (with some smaller tweaks like modification research speed, balance of repair\gain and so on). We have already done this kind of revision three times, and it's probably time for the next one. This work takes many weeks, so we will probably show the planned changes in the second half of the summer.

    We are no doubt open to other suggestions (and we have many of our own), but we doubt that a complete transformation of the progression into something completely new will be accepted by many players, no matter how much we would like to do it ourselves. We'll still try to come up with something new in the progression, and we'll definitely consider all of your suggestions.


    https://xkcd.com/1172
    Separately, a few words about review bombing as a method of communication
    Separately, a few words about review bombing as a method of communication. As many of our players know - we've repeatedly reverted both planned and already released large and small changes (including in the economy and progression). Due to threads on reddit (where much of the western English-speaking community communicates) and with threads on the forums and comments to articles on the site. We value our players and our game, not our updates and changes. If we know that the majority of the community doesn't want an update, we cancel or revert it immediately. Even if some part supports and some part opposes - we prefer conservatively the "do no harm" principle - keeping the current status quo.

    Of course, a review on Steam is also a platform for expression. However, the majority of new players just look at the score evaluation, and do not read the text of reviews and do not go into what they were left for. So review bombing does damage to the game in that new players simply won't try it, while it doesn't raise their awareness of the problems you've noticed. If your goal is not to hurt the game, please use other, less destructive ways. For example, leave feedback in our forum, and suggestions specifically about the economy we are inviting in the feedback form. Also, review bombing will not cause modifying or nullifying in-game prices - if the game is shut down, no one wins.

    Radical, revolutionary changes in games that have been around for years are always very difficult to make, because they will almost certainly break gameplay for a significant part of the players. We try to proceed according to the principle "do no harm" and change the game carefully. However, if a topic receives a lot of support from the community - we do everything possible to support the players. We commit to follow the feedback even more carefully in the future and take it into account when defining our plans for the development of the game.

    If you still have questions - ask in the comments, and in the future we will try to clarify all unclear points.


    [ 2023-05-20 00:00:13 CET ] [ Original post ]

    Revising the economy



    Dear players,

    We heard your recent feedback on the changes planned to the economy of War Thunder and, as you already know, have decided to cancel them. This has been our first step in addressing your concerns, and it will not be the last.

    We regret that our actions to balance the economy are often poorly explained and not transparent to you. In the future, we will try our best to talk about the changes we plan to do earlier, in more detail and more clearly, as well as listen to the feedback that you offer more carefully.

    We are going to revise the economy in a dedicated update planned for mid to late summer (this will be a huge amount of work). In order for your feedback to be taken into account, please provide it using the special form on our website before May 25th (unfortunately, we do not have the ability to track all posts on external sites and we may miss something important there). We have already received and are analyzing many constructive proposals, and we sincerely thank their authors!

    We will announce the content of the dedicated economy update in advance, explain in detail the essence of all changes and collect feedback on them before we implement them in the game. If necessary, we will discuss the economy separately on streams, in the format of questions and answers on the site, or in any other way - the main thing is that you clearly understand what is planned and why.

    We have one common goal: to make War Thunder better and make players happy and the game more popular. Therefore, we will do everything possible so that we understand and support each other on the way to this goal.


    [ 2023-05-19 18:04:46 CET ] [ Original post ]

    French Navy Day Decal and Discounts



    The history of the French Navy goes back to the legendary Cardinal Richellieu, who saw the fleet go from humble beginnings to conquering faraway lands across the globe from Canada to Madagascar. Today the French Navy is amongst one of the largest in the world, with over 180 vessels and 200 aircraft.

    [h2]

    From May 19th (12:00 GMT) until May 24th (12:00 GMT)
    [/h2]

    [h3]Play 3 battles using French vehicles (rank III or higher, with an activity of not less than 70%) to receive the Emblem of the Marine Nationale France decal.[/h3]


    Emblem of the Marine Nationale France decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays French Navy Day.

    You can find the decal in the Holidays tab in the Customisation menu.

    French Navy at a Discount
    The next major update will introduce closed beta testing for the French Navy in the game! To commemorate this holiday, we have discounted a bundle containing both vessels of the French Navy currently implemented in War Thunder: purchasing it will grant you CBT access! Destroyer Aigle sports five powerful 138 mm cannons that rival light cruisers, and torpedoes containing 310 kg of TNT each a respectable arsenal for such a mobile ship! Light cruiser Duguay-Trouin is also quite agile and well-equipped for battle: its four twin 155 mm main caliber turrets, four 75 mm dual purpose guns, six 40-mm Bofors and twenty 20 mm autocannons can fend off ships and aircraft alike!

    [h2]
    To purchase this pack, click Shop > Online Store whilst in the in-game hangar.
    [/h2]

    [h3]French Navy Day bundle -25%[/h3]

    • Aigle Pack;
    • Duguay-Trouin Pack;
    • French Navy CBT access.


    [ 2023-05-19 14:52:37 CET ] [ Original post ]

    US Armed Forces Day



    In 1947, President Harry Truman unified various parts of the US Armed Forces under a single chain of command, and in 1950 he dedicated a day to commemorate them all the third Saturday of May. Now the US Armed forces employ over 1.3 million people: they are the biggest and most advanced in the world.

    [h2]

    From May 19th (9:00 GMT) until May 22nd (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using American vehicles (rank III or higher, with an activity of not less than 70%) to receive the National Armed Forces Day decal.[/h3]


    National Armed Forces Day decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays US Armed Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-05-19 11:07:38 CET ] [ Original post ]

    'LA ROYALE' UPDATE TRAILER

    [previewyoutube=wx7I_0bMzG4;full][/previewyoutube]

    The next major update for War Thunder 'La Royale'!


    [ 2023-05-18 19:30:40 CET ] [ Original post ]

    Retarded bombs



    Hello! Today we will tell you about a new type of weapon that will appear in the game in the next major War Thunder update!



    With the further development of more effective air defense systems, the only safe window for delivering bombs became ultra-low altitude, where aircraft remained outside of the detection zone of anti-aircraft radars. However, tree-top bombing is risky due to the chances of hitting the carrier aircraft with fragments of its own bombs. This is how retarded bombs first appeared - the bombs are equipped with an aerodynamic brake, or chute, to provide a low-speed fall.

    Retarded bombs will appear in our game as part of the upcoming major War Thunder update. As experienced pilots know, you may already set the fuse delay on conventional bombs, which allows pilots to get out of the danger zone of fragmentation spray and the blast wave while dive bombing or performing tree-top bomb attacks. However, conventional bombs have a flat fall trajectory, which makes it very difficult to hit targets on the city streets, behind cover, or on locations with large terrain elevations. In addition, conventional air bombs fall too quickly and you cant drop bombs on a sudden enemy, they will fly too far ahead.



    Retarded bombs are perfect for strafe bombing, which is one of the most frequent bombing scenarios in mixed battles. Thanks to the parachute, these bombs slow down when dropped and smoothly fall almost vertically down. Retarded bombs can be carefully dropped in between houses, in a ravine or behind a rock!

    Aircraft retarded bombs will have the full range of physical qualities of regular bombs - for example, they can be shot down in flight, so do not drop retarded bombs from a high altitude, as they can become easy prey for well-aimed anti-aircraft gunners. For aircraft equipped with ballistic computers, the drop area of retarded bombs will also be adjusted according to their specific trajectory.

    We plan to equip a lot of aircraft of all gaming nations with retarded bombs right when the update goes live. In the future, we will definitely add new retarded bombs of different calibers and different nations. Stay tuned to the news!


    [ 2023-05-18 13:18:00 CET ] [ Original post ]

    CV 9030 FIN: Finnish Shooter



    The Swedish CV 9030 FIN infantry fighting vehicle armed with a 30mm Bushmaster cannon was developed to export to Finland.

    [h2]CV 9030 FIN, light tank, Sweden, rank VI[/h2]

    Features:


    • Full-auto belt-fed cannon
    • Thermal vision
    • Light armor



    The CV 90 combat vehicles not only served (and are still in service) with the Swedish army, but were also actively exported abroad. One of the export versions, equipped with the Hgglunds E-series turret and a 30 mm Bushmaster gun was developed for the Finnish army. The vehicle is optimized for operations in a subarctic climate, snow and raw terrains. Further developments on this chassis included a forward artillery observation vehicle, command and control vehicle, anti-aircraft vehicle, and others.

    The Finnish CV 9030 FIN infantry fighting vehicle will become a new light tank in the Swedish ground vehicle tech tree with the release of the next major War Thunder update. Unlike the elder model, the Strf 9040B, it wields a 30mm full-auto cannon with belt belt feed.



    Armored vehicles in the CV 90 family are well known to weathered commanders of Sweden. A new member of the family is the Finnish CV 9030 FIN infantry fighting vehicle. Armed with the 30mm Bushmaster autocannon, the CV 9030 is capable of destroying lighter armored vehicles. Most notably, the cannon is belt-fed with 80 rounds per belt that can be fired in bursts. A pure anti-tank belt consists of MK258 APFSDS rounds.

    Other characteristics are approximately the same as those of other representatives of the CV 90 series. Despite a more powerful engine, the increased weight of the vehicle retains the dynamic qualities of other CV 90 light tanks - a maximum speed is still up to 78 km/h on a paved road. The crew of the CV 9030 FIN has 3 members, the commander has night sight optics, while the gunner has access to a thermal imager. The engine compartment is located at the front of the vehicle, which makes hitting the troop compartment in the back of the hull relatively secure for key modules. The CV 9030 FIN armor may protect the vehicle against low-caliber autocannons, but no more. The shells of tank guns will pierce the brave Finn right through.



    So, a new light tank in the Swedish tech tree will be waiting for you in the hangars of the next major War Thunder update. And the development team continues to tell you the most interesting news of the upcoming update! Stay tuned!


    [ 2023-05-17 17:25:33 CET ] [ Original post ]

    Its fixed! 75



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
    This time the list of improvements is smaller than usual: were very busy preparing the upcoming major update!
    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 75" thread
    [/h3]

    [h2]Clearer achievement progress[/h2]

    Many achievements require hard work that can take several days or even weeks. Wouldnt it be great if you could see how much youve done in a productive gaming session? Or in a week?

    Thats why weve implemented a new checkpoint feature. When you press the Remember current progress button on an achievement in the featured achievements menu, the game saves date, time, and current progress of the selected achievement. And in the future if you want to check how close you got to completing the task, the game will show how many progress points youve received since setting up the checkpoint. It sure is great to see the fruits of your labour, isnt it?

    [h2]Overwriting presets[/h2]

    We found the root of the problem that caused the players vehicle presets to overwrite each other and fixed it. It happened, for example, when the player was using different PCs: the preset chosen on one device overwrote the preset that was active on the other.

    The issue also manifested on the PlayStation consoles, but in a different way. Upon closing the game client, there was a chance that the vehicle preset chosen by the player could save itself in the final slot, destroying the preset that was already there.

    Thats Not All
    Youll find the full list of improvements in the changelog there are many interesting things there. Night vision wont get enabled on vehicles that dont have it, and console versions of the game no longer freeze in the Maginot Line location.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.25.1.112



    [h2]Aircraft[/h2]

    • SAAB J-35XS asymmetrical layout of secondary armament has been corrected.
    • A-4E, A-4N Skyhawk II (Ayit) incorrect icon of the 6x 500lb LDGP Mk 82 setup in the secondary weapon menu has been corrected.
    • Blenheim Mk.IV a bug has been fixed where the upper turret was able to fire through the fuselage.
    • Mi-28 a bug has been fixed that prevented copying of the weapon setup.
    • AH-6M max payload weight has been corrected.
    • A bug has been fixed where canopy hatches remained wide open after respawn or landing for repair.
    • A bug has been fixed that prevented repair of the transmission and rotary wing while the collective pitch control lever is set to a position over 80%.

    [h2]Naval[/h2]

  • 356mm Type 91 APC and 356mm Common Type 0 shells - explosives type has been changed from shimose to Type 91.
  • Ryany a bug has been fixed that allowed the first main gun to elevate through the overhead screen.
  • Raimondo Montecuccoli a bug has been fixed where the mortar was firing together with the main guns.

    [h2]Interface[/h2]

    • The ability to save and view the progress of a favourite achievement from the last point of reference has been added.
    • The ability to view personal tasks (battle tasks, battle pass tasks, favourite achievements) in battle has been added.
    • The name of the missile trajectory straightening mode has been added to the tooltip that appears when you hover the mouse over the lower panel.
    • A bug where only one turret icon was displayed in the window for suspended weaponry when installing turret weapons in pairs has been fixed.
    • A bug where the last selected preset of vehicles after restarting the game could be copied to another preset has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


  • [ 2023-05-17 16:01:56 CET ] [ Original post ]

    Object 435: armored hammer



    The Object 435 is a prototype tank, built under the program of the new Soviet medium tank to test the 115mm smoothbore cannon.

    [h2]Object 435, medium tank, USSR, rank VI[/h2]

    Features:


    • Good frontal protection against kinetic rounds
    • Deadly APFSDS shells
    • Vulnerable to HEAT munitions



    The prototype Object 435 medium tank was the most advanced in a series of experimental tanks being developed by Kharkov plant No. 75 under the "new medium tank" program at the very beginning of the 1960s. The Object 435 became a test vehicle for the newly developed 115mm U-5TS Molot unitary-loading smoothbore cannon that was later installed on tanks of the T-62 family. The tank had a short hull and an original hull armor layout at the front, which was supposed to provide the vehicle with a high level of protection against kinetic munitions. The Object 435 was canceled in 1961 in favor of another prototype, the Object 432. A surviving Object 435 tank is on display at Patriot park near Moscow.

    The experimental Object 435 medium tank is one of the last steps taken by engineers to create the first Soviet main battle tank. An excellent smoothbore gun, an original shape for the hull front, and fairly compact size make the Object 435 a very interesting vehicle for battles at ranks V-VI!




    The first thing that drags attention when looking at the Object 435 is its hull - unusually short, with plates of frontal armor located at sharp angles. Indeed, the short hull is a little easier to hide behind cover, and the frontal projection of the tank grants very good protection from kinetic projectiles, which have a high chance of ricocheting from armor plates and a domed turret.

    The tank's gun is the U-5TS smoothbore cannon, familiar from the T-62 family. The choice of ammunition is the same: a high-explosive round, two types of APFSDS shells with a maximum penetration of about 350 mm and a HEAT round capable of breaking through up to 440 mm of armor. Thanks to its excellent ballistics, this smoothbore gun is a pleasure to shoot, even at long range. The gun has a stabilizer, and the gunners optics have a night vision device. Nice!

    Despite the lean sporty appearance, the Object 435 is not the best runner around, being able to reach 55 km/h on paved roads, with much lower speed on raw terrains. However, the engine's throttle response is quite enough for dynamic maneuvering in the urban environment and close quarter tank duels.




    The dense layout of the Object 435 and the vulnerable sides of the hull make the tank very sensitive to enemy fire. The main ammo stowage is located towards the back of the hull, which is easily pierced. The driver has collected a real bingo of potentially dangerous places in the tank - his seat is located exactly between the fuel tanks, and the first stage ammunition rack is placed behind his right shoulder.

    Object 435 will appear in the game with the release of the next major game update - stay tuned for War Thunder news!


    [ 2023-05-16 16:08:19 CET ] [ Original post ]

    New Locations: Franz Josef Land with new fortification mechanics



    The abandoned frozen waters of Franz Josef Land welcome our captains! Meet the first location with destructible fortifications!

    [h2]Franz Josef Land[/h2]



    The new location for naval battles called Franz Josef Land will become one of the northernmost locations in War Thunder. Here, players will witness the harsh lifeless expanses of plateau-like islands covered with basalt and permafrost glaciers. But even these uninhabitable islands have been mastered by man. Here you can find two polar stations, military bases, as well as a few abandoned villages.




    In the Dominance mode for this location, we plan to add fortifications with a different set of weapons that provide fire support for bases. Destruction of such fortifications will grant players additional points. We want to make naval battles more varied and dynamic, and we're interested in your opinion of the new gameplay option. We look forward to your feedback as soon as the update is released!


    [ 2023-05-16 13:38:20 CET ] [ Original post ]

    Server Update 16.05.23




    • The previously announced economic changes have been implemented.
    • Free repair time in the hangar has been changed. The minimum time of free repair now depends on the economic rank (vehicle rank and its position in the tech tree). Previously, it was dependent on repair cost in Silver Lions.
    • Cost of the Crew replenishment modification now depends on the economic rank (vehicle rank and its position in the tech tree). Previously it was dependent on the vehicle's rank. Repair costs of reserve vehicles have been reduced from 100 to 10 SL; other rank I vehicles have had their repair costs reduced from 100 to 40-70 SL. Repair costs of the rank VII vehicles increased from 700 to 1,000-1,100 SL.
    • Research and purchase costs of some squadron vehicles have been changed (table).
    • Purchase costs and RP multipliers of some Premium vehicles have been changed (table).
    • Research, purchase costs, as well as other auxiliary parameters of some researchable vehicles have been changed (table).
    • The following position changes have been implemented for the research trees:

      • M3A1 Stuart taken out of the M3/M3A1 Stuart research group.
      • Pz.III J taken out of the Pz.III F/J group.
      • Pz.IV C moved to the position before Pz.II C.
      • Pz.II F taken out of the Pz.II C/F group.
      • Pz.35(t) moved to the position before Sd.Kfz.221 (s.Pz.B.41).
      • Pz.38(t) A, Pz.38(t) F moved to the position after Sd.Kfz.221 (s.Pz.B.41).
      • Pz.38(t) F taken out of the Pz.38(t) A/F group.
      • 15cm sIG 33 B Sfl, Panzerjger I, Sd.Kfz.251/9 moved to the position before StuG III A.
      • -28 taken out of the -28/-28E group and moved to rank I.
      • Ratel 20 moved to rank IV to a position after Ratel 90.
      • G6 moved to rank V to a position after Eland 90 Mk.7.
      • Spj fm/43-44 and Sav m/43 (1944) switched places.
      • PTL02 moved to rank VI to a position after CM25.
      • Ki-109 moved to rank I to a position after Ki-45 tei.
      • Ki-45 hei taken out of the Ki-45 group.
      • J1N1 moved to rank II to a position after Ki-45 hei.
      • Ki-45 otsu moved to a position after J1N1.
      • B6N1 Model 11 taken out of the B6N group and moved to rank I.
      • D4Y3 Ko taken out of the D4Y group.
      • P1Y1 mod. 11 moved to rank III to a position before B7A2.
      • H8K2 moved to a position after Ki-49-IIa.
      • T18B and T18B (57) switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.

    • The following changes to be implemented with the upcoming major update:

      • Begleitpanzer 57 moved to a position after the Radkampfwagen 90.
      • PUMA moved to a position after the Begleitpanzer 57.
      • SIDAM 25 moved to rank VI.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-16 12:37:39 CET ] [ Original post ]

    Raketenautomat: double-barrel rocket launcher



    An experimental rocket SPG with two 81mm launchers and an extreme fire rate is coming to the game as part of the upcoming War Thunder update.

    [h2]Raketenautomat, SPG, Germany, rank V[/h2]

    Features:


    • Mechanized ammo rack
    • Very high fire rate
    • Limited rocket stowage
    • Poor protection



    The Raketenautomat self-propelled rocket launcher will be one of the pure novelties of the upcoming major War Thunder update. The vehicle will be the first post-war German self-propelled gun to research after the monstrously heavy Jagdtiger. A few words about the new high-tech rocket launcher!

    The fancy look of the vehicle is determined by an unusual combat module, familiar to weathered tankers after the Swedish Landsverk U-SH 405. Two launchers of unguided rockets on a rotating turret are fed from mechanized drum-type ammunition racks for 9 rockets each. The commander could choose from two types of warheads, which are available immediately after purchasing the vehicle: high-explosive fragmentation and high-explosive anti-tank, with a penetration of more than 300mm.



    Rockets have a fairly high velocity, so that they are able to provide effective fire even at medium range. The most interesting thing is that all 18 rockets in the drums of the Raketenautomat could be fired in a two seconds burst, unleashing a salvo of HEAT or HE rounds that is colossal in terms of potential damage. However, reloading the mechanized racks takes a significant amount of time, so firing in long bursts in most cases is not recommended.




    The Raketenautomat is built on the chassis of the HS.30 armored personnel carrier, which has quite good speed up to 60 km/h, but lacks any proper armor. A small crew of only three men could also hardly help in surviving the enemy fire.




    The Raketenautomat self-propelled gun will take its place at rank V in the German armored vehicle tech-tree in the next War Thunder major update. Follow the Developers Diary series to know more news about the update!


    [ 2023-05-15 15:35:35 CET ] [ Original post ]

    Screenshot Competition!



    Welcome to the 67th War Thunder Steam Screenshot Competition!

    Beautiful screenshots! Playing alone can be frustrating at times. An extra pair of eyes and twice the firepower can be a welcome advantage in conquering the battlefield! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 67th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen67. You have time until 19.05.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • This week is open for all submissions! Any screenshots from War Thunder you would like to share are welcome.
    • You must add the #WTscreen67 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 66th edition - Battle Buddies![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2973911914
    https://steamcommunity.com/sharedfiles/filedetails/?id=2972152422
    https://steamcommunity.com/sharedfiles/filedetails/?id=2972841662

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2974669926
    https://steamcommunity.com/sharedfiles/filedetails/?id=2972688060
    https://steamcommunity.com/sharedfiles/filedetails/?id=2972464744

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-05-13 04:48:07 CET ] [ Original post ]

    Responding to your questions and comments (Economy changes)



    [h2]The result of the transition to the vehicle rank based economy [/h2]
    We have noticed that there is a lack of understanding of the principles of the vehicle rank based economy, such as the differences from the previous system and the benefits achieved. First of all, we would like to note that in the vehicle rank based economy, the same prices and reward multipliers are not set for different vehicles of the same rank, as these are not target parameters, but calculated parameters. These calculated parameters still use some statistical values for calculations. The target parameters in the economy (old and new) are earnings per unit time (from which the reward multiplier will be calculated) and profit/loss per unit time (from which the repair cost will be calculated). Since both targets are given to a unit of time - it becomes clear that to calculate the repair cost and reward multiplier, statistical indicators related to time and actions are used: the average time of a vehicle's life and base reward per unit of time. The goal of the vehicle rank based economy is to bring the values of the target parameters of a vehicle of the same rank to the same value, and this is accomplished by changing the repair cost and reward multiplier and not vice versa.

    In the old economy, which was based on vehicle efficiency target values, vehicle statistics were determined based on their efficiency ratio - the ratio of the total base reward of a vehicle to the number of deaths in it. This led to an extremely high repair cost for a number of vehicles. For example, in January 2022, the maximum repair costs of the B-29 and Tu-4 in RB were around 48k and 39k SL and after the current changes, they will drop to 11.5k and 13k SL respectively. The maximum repair cost of the T95 in AB during the same time dropped from 24.7k to 9.2k SL. The same applies to other effective vehicles within the medium ranks: G.56, Sagittario 2, Maus, WZ305, Tiger II (H) etc.

    In the table sheet of economy changes, we can clearly see a tendency to decrease repair prices for almost all vehicles of ranks III-V in all game modes (the cells with a decrease in the average repair prices for vehicles of a given nation at a given rank are marked in green).

    [h3]Ground Vehicles:[/h3]
    [expand type=details]
    [/expand]
    [h3]Aircraft:[/h3]
    [expand type=details]
    [/expand]

    [h2]Changes to the reward multiplier for Premium vehicles[/h2]
    Repair costs and reward multipliers for Premium vehicles change in economic updates by the same principles as researchable vehicles, i.e. all parameters are adjusted to achieve the preset expenses and income per unit of time. The reward multiplier might both increase, in order to increase the income per time to the required level; or decrease, if the vehicles income is higher than needed.
    For example, in the upcoming update, the reward multiplier in RB for the Kfir Canard, F-4EJ ADTW, as well as the Kfir C.2 and F-4EJ (reference vehicles), will be decreased. Since the last economic update (statistics update), the gameplay circumstances for the mentioned aircraft have changed for the better, which has led to an increase in the base reward per unit of time. Accordingly, with the new data (statistics) update in the upcoming economy update, changing the reward multiplier will adjust earnings to the required level. This works both ways, for example the multiplier in RB mode will be increased for the J-7D, F-104S TAF, MiG-23ML, MiG-21 Lazur and other aircraft.
    At the same time, Premium vehicles will always have a specified income higher than researchable vehicles and a reduced repair cost, which sets a positive average balance for these vehicles. Premium vehicles of high ranks both have an increased reward and are profitable, unlike researchable vehicles.


    [h2]Some answers for individual questions:[/h2]
    Q: Why are the repair costs for helicopters in AB going up?
    A: At the moment, the main arcade mode for helicopters are the PvE missions in the Enduring Confrontation mode which are characterized by weak AI countermeasures and long vehicle lifetimes. This leads to a fairly stable earning of SL and infrequent spending on respawns. To ensure a given level of costs per unit of time, an appropriate repair price is set.

    Q: Why do identical aircraft (Tornado IDS Marineflieger and Tornado IDS (1995)) have different repair costs in Realistic Battles?
    A: The reason is that in reality, these aircraft are not the same. The German Tornado doesnt have guided weapons and is mainly used in air battles as a strike aircraft to destroy bases. The Italian Tornado has guided weapons and is widely used in ground battles in which the lifetime is significantly lower. To ensure the necessary average spending per unit of time for each of these vehicles, the corresponding repair cost is calculated for them.

    Q: Why will the PTL02 be moved to a more appropriate rank but the M46 Tiger and PT-76-57 will not?
    A: Researchable vehicles can, if necessary, move more freely between ranks if their parameters change. In the case of premium (including event) vehicles, you initially receive a vehicle for effective research of vehicles of all previous and one subsequent rank for a predetermined price (in GE, GJN or time spent). As a rule, we don't plan to expand or narrow the scope of effective research of researchable vehicles on premium vehicles that have already been purchased for a specific price.


    [h2]Additions to the previously announced changes[/h2]


    • Begleitpanzer 57 moved to the position after the Radkampfwagen 90.
    • PUMA moved to the position after the Begleitpanzer 57.
    • SIDAM 25 moved to rank VI.


    The costs for research, purchase and related parameters of a number of ground vehicles can be seen in the table sheet.


    [ 2023-05-12 18:55:31 CET ] [ Original post ]

    Colbert heavy cruiser: The Contender



    Meet the Suffren-class Colbert heavy cruiser! Being one of the first rank IV ships it can be equipped with two scout aircraft, wields good gunnery and has a total of 10 torpedoes!

    [h2]Colbert, heavy cruiser, France, rank IV[/h2]

    Features:


    • Mediocre protection
    • Linear layout of the main turrets
    • Decent max speed
    • Scout planes



    The heavy cruiser Colbert will be one of the first ships in the closed beta testing of the French bluewater fleet in War Thunder. The ship was designed with an eye on the Italian Trento-class cruisers, in comparison with which the French cruisers Duquesne were literally stripped of armor. The increased protection, however, was no match for the Italian cruisers. The magazines and the engine room were covered with plates of a narrow 50mm armored belt; the cruiser also received an upper deck reinforced to 20-25mm. According to the project guidelines, the cruiser had to survive one torpedo hit, as well as destroyer main battery fire, so in general the design was able to meet these guidelines.

    The general layout, including main guns, and even the look of the Suffren-class cruisers, to which Colbert belongs, have been preserved from ships of the previous class. The cruiser has four twin main gun turrets armed with 203mm guns. Commanders will have access to high-explosive and semi-armor-piercing shells, classics of the pre-war ships. The mass of explosives in both rounds is approximately the same, so it is advisable to research the semi-AP as soon as possible in order to more effectively damage the internal modules of enemy ships. It is worth noting also that the main gun turrets are located in a linearly elevated layout, which allows Colbert to fire broadside salvo with all main guns at once, which is useful.




    The Colbert cruiser is presented in the game in her latest upgrade, during which the AA armament was improved. 8 x 90mm single-barrel mounts are responsible for covering the ship from aircraft at long distances, while an orchestra of 37 mm and 13.2 mm flutes shreds any approaching aircraft to pieces.

    Despite the fact that the Colbert will be one of the first ships at rank IV, it can be equipped with two scout aircraft. The ship also boasts torpedo armament, which not every cruiser also has - two three-tube launchers on the sides in the central part of the hull and four more spare torpedoes, a total of 10 available in battle.




    The heavy cruiser Colbert and other ships of the French bluewater fleet will appear in closed beta testing with the release of the next War Thunder major update. Get early access packs to be the first to test the French ships, get special bonuses and prepare your sea crews for the toughest battles before anyone else!


    [ 2023-05-12 12:05:48 CET ] [ Original post ]

    New locations: Iberian Castle


    Our team is preparing new locations for the upcoming War Thunder update. Meet the "Iberian Castle", new location for mixed battles!



    The new location Iberian Castle takes players to a tourist town on the eastern shores of the Balearic Sea. The main attraction of the town is the ruins of an ancient sea castle. Here, amongst the remains of castle walls and ruins of ancient buildings players will find the first zone of control over the location. The middle capture point is located right in the center of the town, in the labyrinth of crooked streets with arches and small squares.



    At the edge of the town, where the orchards begin, there is a third capture point surrounded by several buildings that can hide a small group of defending armored vehicles.


    [ 2023-05-11 16:07:53 CET ] [ Original post ]

    Update 2.25.1.101



    [h2]Armoured vehicles[/h2]


    • Strela-10M2 the autopilot of the 9M37M missile has been improved.
    • M163, Machbet sight magnification has been adjusted from 1.9-3.5 to 6 (report).
    • M163, M901, ADATS(M113), SUB-I-II, CM25, M113A1 (TOW), SIDAM 25, SIDAM 25 (Mistral), ASRAD-R, Machbet material of the bulkhead in xray mode has been changed to aluminium.
    • Gal Batash, Magach 7C commanders camera position has been shifted towards the commanders cupola (report).
    • Olifant Mk.2 a bug has been fixed where the thickness and material of the bulkhead differed from other Centurion tanks.
    • A bug has been fixed that caused enabling of the night vision in 3rd person view on vehicles without NVD modification on re-spawning.

    [h2]Aircraft[/h2]

    • AIM-54A calculation of the maximum range has been updated.
    • A bug has been fixed in the Take-off and landing tutorial, where in a relative controls setting in SB mode it was unable to proceed the tutorial after taking off.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-10 14:46:33 CET ] [ Original post ]

    Pr. 56K Braviy destroyer: the Missile Apprentice



    Project 56K Braviy destroyer was the first Soviet experimental carrier of the surface-to-air naval missile.

    [h2]Project 56K Braviy, destroyer, USSR, rank IV[/h2]

    Features:


    • Surface-to-air missiles
    • Multitube mortar
    • Radar
    • Poor gunnery capabilities


    The Project 56K destroyer Braviy will appear in the game with the release of the next major War Thunder update and will become the first researchable ship in the game with SAM on board!

    The Braviy shares many familiar characteristics with classic destroyers: Great mobility, and torpedo armament. However, you should not mistake this for any normal destroyer- this destroyer has an additional unique armament among her peers! Its main difference is its powerful rocket and missile armament of two multitube RBU-2500 mortars for unguided rocket launch depth charges and the Volna-M surface-to-air missile system. Mortars are capable of dealing tons of damage in a short time at close range, thats why the ship is a perfect ambusher in the capture zones surrounded by rocks and small islands. The most unusual armament of the Braviy is her Volna-M SAM system with an ammunition load of 18 missiles. SACLOS missiles are capable of acquiring targets at 16 kilometers and are excellent for destroying aircraft at long and medium distances. Moreover, Volna-M missiles are also capable of hitting lightly armored surface targets, dealing tremendous damage when their 30 kg warheads detonate inside the hull. The mount has launching rails for two missiles, and reloading takes a very long time.




    As for the gunnery of the Braviy, it would be most reasonable to also use it to destroy aircraft and high-speed boats. The main guns of the destroyer are a pair of 130mm cannons in one mount with a total ammo of 500 rounds. Radar and radio-fuzed shells make these guns an effective long-range air defense system, while three quadruple 45mm mounts shred to pieces any aircraft at low altitude.




    Project 56K Braviy is a very specific ship that can be used in various battle scenarios, especially as an excellent air shield for early dreadnoughts or as an island ambusher. Braviy will appear at rank IV of the Soviet bluewater fleet with the release of the upcoming major War Thunder update - goodness, we can't wait!


    [ 2023-05-09 15:11:21 CET ] [ Original post ]

    Le Malin: the malign destroyer



    The French large destroyer Le Malin of the Le Fantasque class was built to chase and hunt other destroyers.

    [h2]Le Malin, destroyer, French. Rank III.[/h2]

    Features:


    • Hard-hitting main caliber guns
    • Effective AA guns
    • Thin-skinned gun mounts
    • Huge profile

    We continue to introduce you to the bluewater fleet of France, which will be added to the game with the release of the next major War Thunder update. The destroyers of the Le Fantasque class are among the most famous ships of this type in history. Meet Le Malin, the malign one", the Le Fantasque-class destroyer with powerful main battery armament, excellent sailing performance and deadly anti-air battery!

    Le Fantasque-class destroyers were originally designed as destroyer hunters that operate as part of a group of ships of the same type and fight more like light cruisers. That is why the main armament of the Le Malin besides torpedoes is very powerful artillery. The Mle 1929 138.6mm guns with half-closed 10 mm anti-fragmentation shields are placed along the ship in a linearly elevated layout. Due to their design, the gun mounts are poorly protected from enemy fire, especially from fragments and shrapnel, and have quite low traverse speed. However, the satisfying ballistics and effective semi-AP rounds make the destroyer a very dangerous enemy even for ships of heavier classes.




    In our game, Le Malin will be presented in the latest configuration after the upgrade in Boston in 1943. The originally poor anti-aircraft armament, which they tried to strengthen in each of the five ship upgrades, finally turned out to be quite effective, including two twin-barreled and one quad mount of the 40mm Bofors autocannons and 10 20mm Oerlikons. During the same upgrade in Boston, the ship received two additional mortars for 100-kg depth charges, bringing their total number to four. But the torpedo armament had to be reduced, abandoning one of the three triple-tube launchers.




    The Le Malin - big, fast and malign - will appear in the game in the next major War Thunder update. Get early access packs to the French Navy BT and you can be the first to test the amazing ships of one of the most distinctive fleets in the world!


    [ 2023-05-08 12:45:32 CET ] [ Original post ]

    Grumman F-14B Tomcat: The Bombcat



    A new top-tier US naval jet fighter that comes equipped with more powerful engines and new weapons!

    [h2]F-14B Tomcat, jet fighter, USA, rank VIII[/h2]

    Features:


    • Better thrust and climb rate
    • Gorgeous AIM-54 Phoenix missiles
    • Guided bombs
    • TISEO (Target Identification System, Electro Optical)


    Today we'll talk about the top-tier US naval fighter, which will be added to the game in the next major War Thunder update. So, meet the F-14B, a modified version of the formidable F-14A - a significantly expanded arsenal of weapons and improved rate of climb.

    The upgraded version of the Tomcat received new, more high-torque engines, which give the fighter a noticeable increase in climb rate to about 225 m/s, while maintaining approximately the same speed and fuel consumption as the F-14A version. An interesting option for fans of Simulation Battles will be the TISEO optical target identification system. This system allows you to view the target acquired by the radar on the monitor in the cockpit, if the enemy aircraft is not too far away. However, the main good news for American pilots is the improved armament of the F-14B!



    So, for air combat, the main specialty of the F-14, the new version is equipped with more advanced AIM-9L air-to-air missiles (up to four), a later version of the Sparrow missile AIM-7M (up to six), as well as two modifications of the magnificent Phoenix long range missiles: the AIM-54A and the new AIM-54C with an improved inertial navigation system, which improves the accuracy of the cruising to the target at medium and long distances. Both Phoenixes can also be taken into battle up to six missiles at once.

    Interesting: The F-14B Tomcat is sometimes called the Bombcat since it was the first fighter of the series, which could be equipped first with conventional, and then with other types of aircraft bombs.




    But that is not all! The F-14B can be equipped with a LANTIRN targeting pod, which turns the Tomcat into a true reaper of ground vehicles. Guided bombs of the Paveway II family, the GBU-12, GBU-16 and heavy GBU-10, with laser seekers are accurate and deadly weapons to destroy any tank on the battlefield. In addition to guided bombs, the aircraft can also be equipped with the good old Zuni rockets as well as conventional free-fall bombs in calibers up to 2,000 pounds. A nice addition will be the ability to use the already familiar Bol countermeasure pods with 160 charges each. Use the weapon configurator to setup your perfect set for each game mode! Well, and a small spoiler alert - the aircraft will also be equipped with a new to the game type of weapon, which we will present to you soon!

    The ultimate US naval jet fighter is coming to the game together with the release of the next major update - it's coming soon, it's going to be exciting! Stay tuned to our Dev Diaries series to learn more!


    [ 2023-05-06 17:11:37 CET ] [ Original post ]

    Screenshot Competition - Battle Buddies!



    Welcome to the 66th War Thunder Steam Screenshot Competition!

    Last week we hosted a screenshot competition without a theme. We wanted to see what all of you wanted to share with us! Looking at all of the submissions, we have some great artists sharing their screenshots with all of us! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 64th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen66. You have time until 12.05.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Battle Buddies![/h2]

    [h3]Terms:[/h3]

    • Your screenshot must include two or more player vehicles.
    • You must add the #WTscreen66 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 65th edition:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2968693299
    https://steamcommunity.com/sharedfiles/filedetails/?id=2968766062
    https://steamcommunity.com/sharedfiles/filedetails/?id=2969069331

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2969545187
    https://steamcommunity.com/sharedfiles/filedetails/?id=2970300359
    https://steamcommunity.com/sharedfiles/filedetails/?id=2969091920

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-05-06 05:00:25 CET ] [ Original post ]

    War Thunder Now on your Smartphone!

    [previewyoutube=S_7oNY9zIvg;full][/previewyoutube]

    Large-scale military vehicular combat is now accessible right on your mobile phones globally! The Open Beta test has begun with War Thunder Mobile for Android portable devices and we invite all interested players to download the APK file from the official web site of the game.

    WT Mobile Website

    There are hot tank and naval battles with aviation support already in game with up to 20 players in each battle! And that is real War Thunder combat experience - without compromise!





    In one battle, mobile gamers can feel both the power of a heavy tank breaching walls and trees, or the inertia of a 50,000 tonne dreadnought and the adrenaline in a quick and manoeuvrable dogfight of an interceptor pursuing an enemy bomber.

    Until recently, one could not dream of having such combined battles in a mobile game. In order to destroy enemy vehicles players need to study their specifics, the placement of their key equipment modules and armament details. Quality combat physics and no healthbars!




    Smartphone users can finally enjoy dynamic and realistic War Thunder battles in known locations with proper shell ballistics and a detailed indication of the armour penetration process, splinter trajectories and crew and equipment damage.

    When working on a mobile version of the game, we carefully transferred all that makes War Thunder a unique game. At the same time, we adapted the interface, vehicle controls and progression mechanics to make the game comfortable for mobile players.

    Of the thousands of military vehicles models presented in War Thunder, we selected the most interesting and famous ones for the mobile game. Altogether, at the Beta test start, you can enjoy more than 200 different armoured ground vehicles, ships and aircraft.



    You can control light, medium and heavy tanks, self-propelled and anti-aircraft artillery, fighters and bombers, destroyers, cruisers and dreadnoughts. And in naval battles we have already added even submarines with their own special gameplay!

    Currently, there are military vehicles from the USA, USSR, Britain, Germany, France and Japan from World War II and some early Cold War years. We will continue to add new famous vehicles up to some of the most modern ones!

    A Beta-test progress wipe isnt planned in the future. Any game currency purchased during previous alpha test will be credited to your account in Beta. Both alpha-testers and beta-testers will get special gifts when the game is released, and all participants of the alpha-testing will additionally get 3 days of Premium account!

    Supported Devices
    War Thunder Mobile can be played on most Android 10 and later devices with a minimum of 4 GB RAM. On the newest smartphones with Snapdragon 8 Gen 2 from Qualcomm Technologies, we support the newly announced real-time Hardware-Accelerated Ray Tracing - a technology that will enhance overall visual quality and immersion by adding ray-traced smooth shadows with realistic penumbras, translucency, self-shadowing, and other effects ensuring great player combat immersion.

    Currently the game can be installed by downloading the APK file. Release of War Thunder Mobile in Google Play, as well as in the AppStore for iOS is planned in the nearest future.

    See you all in the battle anywhere!


    [ 2023-05-05 17:38:33 CET ] [ Original post ]

    May Sale in the Gaijin Store!



    [h2]From the 5th of May at 11:00 GMT until the 12th of May at 11:00 GMT[/h2]

    [h2]Bundles and standalone packs with a discount![/h2]

    To celebrate Victory in Europe Day, we are temporarily returning rare bundles with themed vehicles to the store! You can also find huge discounts for individual packs of high rank vehicles, some of which will be removed from the store after the sale. Add top vehicle packs to your collection for a great price!

    [h3]To purchase any of these packs, click Shop > Online Store whilst in the in-game hangar.[/h3]


    [h2]"Wings of Victory" bundle -30%[/h2]


    • Dolgushin's La-7 Pack;
    • Golovachev's Yak-9M Pack;
    • Prendergast`s Spitfire FR Mk.XIVe Pack;
    • Plagis' Spitfire Mk. IXc Pack;
    • Bostwick's P-47M-1-RE Thunderbolt Pack;
    • Wetmore`s P-51D-10 Pack.


    [h2]"Tracks of Victory" bundle -30%[/h2]


    • A43 Black Prince Pack;
    • M10 Achilles Pack;
    • IS-2 Revenge for the Hero brother Pack;
    • T-34-85E, 1945 Pack;
    • M18 Black Cat Pack;
    • 51 5th Canadian Armoured Division Pack.


    [h2]"Weapons of Victory" bundle -50%[/h2]


    • Dolgushin's La-7 Pack,
    • Golovachev's Yak-9M Pack;
    • Prendergast`s Spitfire FR Mk.XIVe Pack;
    • Plagis' Spitfire Mk. IXc Pack;
    • Bostwick's P-47M-1-RE Thunderbolt Pack;
    • Wetmore`s P-51D-10 Pack;
    • A43 Black Prince Pack;
    • M10 Achilles Pack;
    • IS-2 Revenge for the Hero brother Pack;
    • T-34-85E, 1945 Pack;
    • M18 Black Cat Pack;
    • 51 5th Canadian Armored Division Pack.

    The final price of the bundle will depend on whether you already have some of the packs or not. Be sure to login to the store to see your individual price!

    PlayStation and Xbox users will be able to purchase these packs and discounted bundles from their respective stores till the end of May.

    [h2]50% discounts for high rank vehicle packs![/h2]

    • T-2 Pack
    • AH-64A Apache Pack
    • Rooivalk Pack
    • Su-25K Pack
    • VRCC Centauro Pack
    • Leopard 2A4 Pack
    • Z-19E Pack
    • Challenger DS Pack
    • A-10A Thunderbolt (Early) Pack
    • Type 96A Prototype Pack
    • Dassault Milan Pack
    • Merkava Mk.2D Pack
    • MiG-21 SPS-K Pack
    • A-4E IAF Pack
    • Draken Pack
    • A-5C Pack
    • F-5C Pack
    • Su-7BMK Pack
    • AV-8A Harrier Pack
    • T-72AV (TURMS-T) Pack
    • CV 90105 XC-8 Pack
    • Rooikat 105 Pack
    • Black Shark Pack
    • Super AMX-30 Pack
    • T-55AM-1 Pack
    • Leopard Pack
    • XM-1 General Motors Pack

    These discounts are only available in the Gaijin Store. Some of these packs are also available 50% discounted in the PlayStationStore till May 10th.

    [h2]
    The packs below will be removed from the store after the sale (on all platforms):
    [/h2]

    • Dassault Milan Pack
    • Su-7BMK Pack
    • MiG-21 SPS-K Pack
    • T-2 Pack
    • A-4E IAF Pack
    • Draken Pack


    [ 2023-05-05 16:04:46 CET ] [ Original post ]

    Victory Day in War Thunder



    Victory! Many allied countries spent years with trials and tribulations to end the bloodiest war in the history of humanity, and in early May of 1945 their efforts finally bore fruit. This victory is the most important event of the XXth century that is remembered and celebrated today by tens of millions of people. Join us in War Thunder to commemorate this event!

    [h2]

    From May 5th until May 10th (11:00 GMT) play War Thunder and receive rewards!
    [/h2]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"Poster with a soldier" decal[/td]
    [td]MaximTokarev machine gun decoration for ground vehicles[/td]
    [td]120-PM-38 naval decoration[/td]
    [/tr]
    [tr]
    [td]Play 3 battles (with activity of no less than 70%).[/td]
    [td]Earn 20000 points in total while controlling vehicles of rank III and higher in tank battles.[/td]
    [td]Earn 10000 points in total while controlling vehicles of rank III and higher in naval battles.[/td]
    [/tr]
    [/table]

    You can check your task progress by clicking on your nickname Achievements Victory Day.

    In the in-game item shop you can find trophies that contain decorations of Allied weaponry or decals that you still dont have. The decals represent three main Soviet military memorials: "Rear-front", "Motherland" and "Warrior Liberator". Decorations: Bren Mk II, ROKS-3, M1 Garand, SG-43, and Matilda II (for large vessels).

    Discounts in shop
    From May 5th until May 12th in the Gaijin.Net store youll find discounts for many high rank vehicle packs, as well as rare thematic bundles commemorating Victory Day!

    Legend of Victory: BM-31-12 Andryusha

    [h3]
    From May 10th until May 22nd participate in the Legend of Victory event and earn decals, decorations, and the unique BM-31-12, younger brother of the legendary Katyusha!
    [/h3]

    The BM-31-12 was designed to fire the heavy M-31 300mm unguided rockets. Guidance and launch are carried out with a welded framework of 12 rails mounted on the chassis of the Studebaker military truck. The machine was successfully tested in the spring of 1944 and was put into service in June under the designation BM-31-12. In the troops, by analogy with the Katyusha MLRS, the new vehicle was nicknamed Andryusha (little Andrey in Russian). It was widely used in the battles of the final stages of WWII in Europe, including the urban battles as a fire support for Soviet storming troops. In total, the Red Army received 1,807 BM-31-12 Andryusha vehicles until the end of the war.

    Details

    Victory Tournament Series
    Take part in each of 7 tournaments of the Victory series to earn decals, titles, and a part of the 70 000 GE prize pool.

    May 6th

    May 7th

    May 8th

    May 9th



    Allies decal


    Victory star decal

    Lets celebrate together!


    [ 2023-05-05 14:35:10 CET ] [ Original post ]

    Legend of Victory: BM-31-12 Andryusha



    Meet the bane of the Wehrmacht MLRS BM-31-12 Andryusha! This vehicle undertook its baptism by fire under Novgorod in Russia and helped push the front way back to Berlin truly a Legend of Victory! You can receive it and many other prizes, including keys from the Demolition crate that contains items from past War Thunder events!

    [h2]

    From May 10th (11:00 GMT) until May 22nd (11:00 GMT) earn points in battles, unlock stages, and receive prizes!
    [/h2]

    [h2]BM-31-12, Rank III, USSR, Premium[/h2]
    The BM-31-12 will surely please fans of rocket artillery with its powerful strikes that leave no chances of survival for light and medium vehicles. Its warheads carry almost 30 kg of explosives six times the amount of the legendary BM-13 Katyusha! Andryusha joined the fight late in the final year of the war but it certainly contributed to the Great Victory!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Patchett Machine Carbine decoration[/td]
    [td]M1918A2 decoration[/td]
    [/tr]
    [/table]


    [table noborder=1 equalcells=1]
    [tr]
    [td]T-54-412 board number" decal[/td]
    [td]Glory to the Stalin Guard! decal[/td]
    [td]"For excellent artillery training" decal[/td]
    [/tr]
    [/table]

    [h3]How to earn prizes[/h3]
    Each level unlocks for 35,000 mission points and earns you a new reward.

    Score mission points in random battles of rank III or above in Arcade, Realistic, or Simulator battles. See the score multiplier in the description of the mission, it depends on the gaming mode and maximum rank of the vehicles for the mission.

    You may also score points using certain event vehicles of ranks I-II. Such vehicles have event names in their info cards.

    Stages change every two days at 11:00 GMT: 12th, 14th, 16th, 18th, and 20th of May.


    Your rewards are based on the number of stages youve unlocked:

    • For 1 stage: T-54-412 decal
    • For 2 stages: one of decals + Crowbar
    • For 3 stages: one of decorations + Crowbar
    • For 4 stages: one of decals + Crowbar
    • For 5 stages: one of decorations + Crowbar
    • For 6 stages: premium BM-31-12 Andryusha


    You can track your progress by clicking on your Nickname Achievements Legend of Victory.

    If you dont complete a stage in time, until May 25th you will be able to purchase the stages for Golden Eagles and receive the rewards.

    [h2]Demolition crate[/h2]
    A unique opportunity to receive items from previous War Thunder events, including rewards from Chronicles of World War II, three seasons of World War, Pages of History, War Thunder Birthdays, and last years Legend of Victory over a hundred different prizes in total!

    From May 10th (12:00 GMT) until June 5th (12:00 GMT) you can purchase a Demolition crate and a Crowbar to open the crate for Silver Lions in the in-game shop.


    Demolition crate contains unique decals, decorations, player icons, loading screens, vehicles, and camouflages. Some items from past events appear for the first time as coupons, and you can trade them on the Marketplace! There are also Silver Lions, boosters, universal backups, wagers, and orders.

    The price of a Demolition crate is 10 000 Silver Lions, the price of a Crowbar is 50 000 Silver Lions. You can also receive a Crowbar for unlocking 2, 3, 4, and 5 levels of the Legend of Victory event. On June 5th, 12:00 GMT all Demolition crates and Crowbars will disappear from your inventory, so be sure to use them before that time!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Demolition crate[/td]
    [td]Crowbar[/td]
    [/tr]
    [/table]


    [table noborder=1 equalcells=1]
    [tr]
    [td]"Tiger Jaws" decal[/td]
    [td]John Lavarack Profile Icon[/td]
    [td]"The battle of Vitebsk" decal[/td]
    [/tr]
    [/table]


    [table noborder=1 equalcells=1]
    [tr]
    [td]Own machine gun[/td]
    [td]"USS Phelps" decal[/td]
    [td]Semi-automatic sniper rifle[/td]
    [/tr]
    [/table]



    All prizes are immediately activated on your account, but there is a chance to receive some of them as coupons, unless stated otherwise.

    [h2]Full list of items in Demolition crates (open spoiler):[/h2]

    [h3]Vehicles (will be immediately activated on an account or in the form of coupons):[/h3]
    [expand type=details]

    • He 51 B-2/H
    • TB-3M-17-32 (immediately activated on the account only)
    • LaGG-3-23 (immediately activated on the account only)
    • DB-7 (Great Britain)
    • XF5F
    • I-29
    • M8 LAC
    • Ya-5M (immediately activated on the account only)
    • D.371 H.S.9 (immediately activated on the account only)
    • A13 Mk II 1939
    • 38 cm Sturmmrser (immediately activated on the account only)
    • IS-2 No.321 (immediately activated on the account only)
    • BA-11
    • USS Phelps
    • IL-2 M-82
    • M60 AMBT
    • AMX-50 Surblind
    • Spitfire F Mk IXc
    • T18E2
    • Lorraine 155 Mle.50 (immediately activated on the account only)
    • Tandem MAI (immediately activated on the account only)
    • Whirlwind P.9
    • PV-2D
    • Yak-3T (immediately activated on the account only)
    • MK-II "Matilda" (USSR)
    • Excelsior
    • KV-2 (1940)
    • Comet I "Iron Duke IV"
    • Bong's P-38J-15
    • MBR-2-M-34
    • Spitfire Mk IXc (USSR) (immediately activated on the account only)

    [/expand]
    [h3]Camouflages (only in the form of coupons):[/h3]
    [expand type=details]

    • BA-11: Bicolor summer camouflage (first time as a coupon)
    • USS Phelps: Deforming camouflage Measure 32 (first time as a coupon)
    • IL-2 M-82: Bicolor camouflage (first time as a coupon)
    • M60 AMBT: Tricolor summer camouflage (first time as a coupon)
    • T18E2: European camouflage (first time as a coupon)
    • Whirlwind P.9: Standard unpainted camouflage (first time as a coupon)
    • PV-2D: "Olathe" camouflage
    • MK-II "Matilda" (USSR): Summer camouflage

    [/expand]
    [h3]Decorations (will be immediately activated on an account or in the form of coupons):[/h3]
    [expand type=details]

    • Anniversary cake (immediately activated on the account only)
    • Golden X (immediately activated on the account only)
    • PIAT (first time as a coupon)
    • M1919A6 (first time as a coupon)
    • Semi-automatic sniper rifle (Germany) (first time as a coupon)
    • Assault rifle (Israel) (first time as a coupon)
    • Reising M50
    • Owen Machine Carbine
    • PPD 34/38
    • Mauser M98K
    • Type 99 sniper rifle
    • Beretta Model 38
    • PPSh-41
    • 3 "Grease gun"
    • PPSh-42
    • StG 44
    • Type 100

    [/expand]
    [h3]Decals (will be immediately activated on an account or in the form of coupons):[/h3]
    [expand type=details]

    • 10 Year Better Together decal (immediately activated on the account only)
    • 10 years ahead! pin-up (immediately activated on the account only)
    • The Snail is 9 years old! decal (immediately activated on the account only)
    • 8 years of Victories! (immediately activated on the account only)
    • 7 years of War Thunder! (immediately activated on the account only)
    • 6 years of War Thunder! (immediately activated on the account only)
    • 5 years of War Thunder! (immediately activated on the account only)
    • Brave text (first time as a coupon)
    • Strong text (first time as a coupon)
    • 321 tank number (first time as a coupon)
    • The KerchEltigen Operation (first time as a coupon)
    • The Philippines Campaign (1941-1942) (first time as a coupon)
    • USS Phelps emblem (immediately activated on the account only)
    • Battle of the Chinese Farm (first time as a coupon)
    • Battle for the Fulda Gap (first time as a coupon)
    • Emblem of the 600th Armored Brigade (immediately activated on the account only)
    • Operation Nordwind
    • Second Battle of El Alamein
    • Battle for Caen
    • Battle of Vitebsk
    • Bear head (first time as a coupon)
    • Boar head (first time as a coupon)
    • Crocodile head (first time as a coupon)
    • Snake head (first time as a coupon)
    • Tiger head (first time as a coupon)
    • Wolf head (first time as a coupon)
    • Monster Jaws (first time as a coupon)
    • Tiger Jaws (first time as a coupon)
    • Shark Jaws (first time as a coupon)
    • Boar Jaws (first time as a coupon)
    • Crocodile Jaws (first time as a coupon)

    [/expand]
    [h3]Profile icons (will be immediately activated on an account):[/h3]
    [expand type=details]

    • John Lavarack
    • Mikhail Yegorov
    • Richard Winters
    • Charles Upham
    • Aleksandra Samusenko
    • Marcario Garcia
    • Avigdor Ben-Gal
    • Marcel Albert
    • Gregory Boyington
    • Dmitry Osatyuk
    • Norman Schwarzkopf
    • Reginald Mitchell
    • Gerard Roope

    [/expand]
    [h3]Loading screens (will be immediately activated on the account):[/h3]
    [expand type=details]

    • 9th Anniversary of War Thunder
    • 38 cm Sturmmrser

    [/expand]
    [h3]Trophies (only in the form of coupons):[/h3]
    [expand type=details]

    • World War trophy (decoration)
    • World War trophy (vehicle)

    [/expand]
    [h3]Silver Lions:[/h3]
    [expand type=details]

    • 10000 1000000

    [/expand]
    [h3]Expendable item:[/h3]
    [expand type=details]

    • Battle trophy (RP booster)
    • Battle trophy (SL booster)
    • Universal back-up
    • Universal back-up x2
    • Universal back-up x3
    • Random wager
    • Random order

    [/expand]


    [ 2023-05-05 13:12:47 CET ] [ Original post ]

    Update 2.25.1.89




    • A bug that caused trees and bushes not to fall when they were hit by shells, bullets and rockets has been fixed.
    • A bug that would randomly reset control settings has been fixed.

    Improved camera in replays

    • New camera Two plane camera for use in replays and arbiter mode has been added. The cinematic camera allows you to track other aircraft while keeping the selected players aircraft in the frame. You can seamlessly switch to the next aircraft in the range. To control the new camera you need to go to Controls under Spectator camera.
    • The ability to fix the direction of the free camera movement independent of the direction of view has been added.
    • You can move and rotate now the camera that follows the aircraft.
    • The ability to disable and enable shaking of the aircraft tracking camera has been added.
    • Blocking the direction of view in the horizontal plane has been added.
    • Free camera speed blocking (current and according to aircraft speed) has been added.
    • Zoom speed adjustment has been added for all cameras.
    • Field of view setting has been added for cameras in replays. You can set the desired value in the menu Session Settings -> Main parameters -> Replays and Spectator Mode.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-05 02:26:01 CET ] [ Original post ]

    Planned economy changes in May



    [h2]Continuing the transition to an economy based on vehicle ranks[/h2]
    In February last year we began the transition to a rank-based economy, which was chosen by the majority of players in a vote. We remind you that this transition requires several smoothed economy updates. With the release of the current economy update, the transition to the new system will be completed for most aircraft and ground vehicles of rank III and higher.

    [h2]Maximum repair cost in the table sheet for economy changes[/h2]
    Usually in the table sheet, economy changes indicate the minimum repair cost of vehicles without taking into account used modifications. This is the default repair cost of vehicles that will be shown in the vehicle card for example before research or purchase. However in the case of different number of modifications in the vehicle and accordingly different additions to the repair cost from modifications it is not quite correct to compare the minimum repair cost. For example, right now (before the economy changes), the repair cost of the T-80BVM in RB when all modifications are installed will be changed from 3690 to 7405 SL and for the Leopard 2A6 - from 5410 to 8050 SL. We see the estimated (maximum) repair cost of these vehicles differs by only 8.7% while the basic (minimum) - almost one and a half times. At the same time the change in the repair cost of vehicles must be of interest primarily to those players who own these vehicles; play them and have already researched a number of modifications or even all of them. And accordingly see and spend no longer the basic repair cost.

    Beginning in this update we decided to use in the economy change tables, the maximum repair cost of the vehicle by taking into account all installed modifications.

    Open the table sheet of changes

    However, in this update, for the last time a table with minimum repair cost will also be presented, so that everyone can make sure that the repair cost of all vehicles hasnt been increased several times and these are two different parameters - the minimum (basic) repair cost and the maximum (estimated) repair cost.

    Open the table sheet of changes (with minimum repair cost)

    [h2]Converting the repair time of vehicles in the hangar to the system of vehicle ranks[/h2]
    Free vehicle repairs in the hangar allows you to save a certain amount of SL on vehicle repair. Thats why initially the time of free repair has been calculated from the repair cost of the vehicle. But for some vehicles in some game modes (aircraft in SB, fleet in AB and RB) the repair cost became very high due to the peculiarities of vehicles and modes (primarily because of the large average life span) which led to a very long time of free repair.

    We decided to simplify this mechanics and fixed the free repair time depending on the economy rank of the vehicle (rank and position in the research tree) by analogy with such indicators as research cost, price, crew training price, RP multiplier and some others.

    As a basis for calculating the new free repair time, the average repair time rates of ground vehicles were taken.

    [h2]Changes of the cost of the expendable modification "Crew Replenishment"[/h2]
    Repair costs are not the only expense in battle. Silver Lions will also be spent on ammo, suspended weaponry and the expendable modification "Crew Replenishment". All these expenses will be taken into account when calculating the repair cost and subtracted from the initially calculated value forming the final estimated repair cost. Moreover, the share of expenditures on consumables should be noticeably lower than the expenditures on repairs. However in the case of the Crew Replenishment modification this rule isnt followed - the modification is too expensive for rank I vehicles but too cheap for rank V and higher and we will fix it in this economy update.

    Now the cost of the "Crew Replenishment" will be linked not to vehicle rank but to the economy rank(rank and position in the research tree on the rank) which will allow to fine-tune the price of the modification for all vehicles. For reserve vehicles the price will drop from 100 to 10 SL, for other rank I vehicles it will drop from 100 to 40-70 SL, for rank VII vehicles it will increase from 700 to 1000-1100 SL. Once again, please note that an increase in the cost of an expendable modification does not mean an overall increase in costs, as it is taken into account when calculating the price of a vehicle repair.

    [h2]Changes in the research and purchase cost of squadron vehicles[/h2]
    There will be changes to the research and purchase costs for a number of squadron vehicles.

    Open the table sheet with changes

    [h2]Changes in the research tree[/h2]
    M3A1 Stuart taken out of the M3/M3A1 Stuart research group.
    Pz.III J taken out of the Pz.III F/J group.
    Pz.IV C moved to the position before Pz.II C.
    Pz.II F taken out of the Pz.II C/F group.
    Pz.35(t) moved to the position before Sd.Kfz.221 (s.Pz.B.41).
    Pz.38(t) A, Pz.38(t) F moved to the position after Sd.Kfz.221 (s.Pz.B.41).
    Pz.38(t) F taken out of the Pz.38(t) A/F group.
    15cm sIG 33 B Sfl, Panzerjger I, Sd.Kfz.251/9 moved to the position before StuG III A.
    -28 taken out of the -28/-28E group and moved to rank I.
    Ratel 20 moved to rank IV to the position after Ratel 90.
    G6 moved to rank V to the position after Eland 90 Mk.7.
    Spj fm/43-44 and Sav m/43 (1944) switched the places.
    PTL02 moved to rank VI to the position after CM25.
    Ki-109 moved to rank I to the position after Ki-45 tei.
    Ki-45 hei taken out of the Ki-45 group.
    J1N1 moved to rank II to the position after Ki-45 hei.
    Ki-45 otsu moved to the position after J1N1.
    B6N1 Model 11 taken out of the B6N group and moved to rank I.
    D4Y3 Ko taken out of the D4Y group.
    P1Y1 mod. 11 moved to rank III to the position before B7A2.
    H8K2 moved to the position after Ki-49-IIa.
    T18B and T18B (57) switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.

    [h2]Changes to research cost, purchase cost, and related vehicle parameters[/h2]

    Open the table sheet with changes

    [h2]Changes in cost and RP multiplier of premium vehicles[/h2]

    Open the table sheet with changes


    [ 2023-05-04 21:39:41 CET ] [ Original post ]

    Fair Play: April 2023



    We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the players reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

    During April of 2023 we blocked 161 accounts that were violating the rules. For full transparency, we have published the full ban list.

    This list will be available within two weeks of publication.

    [h2]Recommendations[/h2]
    Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Dont use forbidden client modifications and never share your account information with anyone!


    [ 2023-05-04 17:22:02 CET ] [ Original post ]

    BF2C-1 Goshawk: new reserve aircraft of the USA



    New reserve aircraft comes to the US tech tree in the upcoming War Thunder update. Meet first photos and details!

    [h2]BF2C-1, fighter, USA., rank I. Reserve aircraft.[/h2]

    Features:


    • Good turn rate
    • 4x100 lb bombs
    • Poor offensive armament

    The BF2C-1 carrier-based fighter project was proposed by Curtiss to equip the new American aircraft carriers, which began to enter service with the US Navy in the early 1930s. Curtiss modified its Curtiss F11C Goshawk fighter, equipping the aircraft with a retractable landing gear and reinforced metal wings. Despite the good speed performance, the aircraft became less maneuverable due to the heavier weight. Nevertheless, the naval command placed an order for a small batch of fighter-bomber modifications, designated BF2C-1 Goshawk. During trial service with the VB-5 squadron on the USS Ranger aircraft carrier, the fighter reveals serious issues with the landing gear, due to which it was soon decommissioned from service.




    Until recently, the US carrier-based aviation reserve aircraft was the P-26 Peashooter, an all-metal monoplane that was noticeably inferior to reserve biplanes of other nations in terms of maneuverability. With the release of the next major War Thunder update, the new reserve of the US tech tree will be the Curtiss BF2C-1 Goshawk biplane. Let's take a closer look at it, shall we?

    The new BF2C-1 is one of the most advanced biplane generations in the history of warfare, combining the signature biplane maneuverability with a good speed performance, which can even be even higher than some early monoplanes. A special feature of the BF2C-1 is the ability to install four 100 lb bombs with a separate drop, which makes the new reserve a great choice for the low rank mixed battles.




    Like many other reserve biplanes, the BF2C-1 lacks firepower. A pair of rifle-caliber machine guns is usually not enough to instantly shoot down an enemy fighter with a short burst, while heavier aircraft will most probably require several attacks. However, the huge ammunition load of machine guns and good cooling of the barrels make it possible to pray-and-spray, while sticking on the enemy's six oclock.

    You will be able to test the new American navy reserve aircraft in battle, or even start studying the excellent lineup of the US aviation with the new BF2C-1 in the upcoming major War Thunder update. More news in our Developers Diary series - stay tuned!


    [ 2023-05-04 15:28:01 CET ] [ Original post ]

    BM-31-12: Katyushas Little Brother



    Soviet multiple-rocket launch system BM-31-12 will become the main prize of the upcoming Victory Day event in War Thunder.

    [h2]BM-31-12, MLRS, USSR, rank III. Premium.[/h2]

    Features:


    • Deadly heavy rockets
    • Lacks direct fire
    • Light protection

    Unguided 300-mm M-30 rockets were used by the Red Army since 1942 as a field artillery, being fired from metal frames right in the transporting containers. Soon, an upgraded version of the rocket appeared under the designation M-31 with an improved engine and a significantly increased range. Engineers from the special design bureau of the Moscow Kompressor plant designed a combat vehicle on the chassis of the US-built Studebaker US6 three-axle truck with a framework of 12 welded rails to launch these powerful rockets. The machine was successfully tested in the spring of 1944 and was put into service in June under the designation BM-31-12. In the troops, by analogy with the Katyusha MLRS, the new vehicle was nicknamed Andryusha (little Andrey in Russian). Rocket launchers Andryusha were widely used in the battles of the final stages of WWII in Europe, including the urban battles as a fire support for Soviet storming troops. In total, the Red Army received 1,807 BM-31-12 Andryusha vehicles until the end of the war.




    We are pleased to present to you the main prize of the upcoming special event, a collectable BM-31-12 Andryusha multiple launch rocket system, the younger brother of the legendary Katyusha.

    The BM-31-12 was designed to fire the heavy M-31 300mm unguided rockets. Guidance and launch are carried out with a welded framework of 12 rails mounted on the chassis of the Studebaker military truck. Even with a full load of rockets, the vehicle moves very fast on paved roads and hard ground, which allows the commander to quickly change positions and reload. The crew of the BM-31-12 is only two people in the cabin, covered with very thin armor, so the BM-31-12 cant survive any fire including machine-guns.




    Like the Katyusha, the BM-31-12s launcher is unable to fire directly, so commanders have to be smart in finding the right position to hit close targets: place the vehicle on hillsides, in gullies and pits, it is also recommended to learn suspension control. Shooting from BM-31-12 is also difficult because of the spread of the rockets and limited ammunition load... but what a pleasure it is to hit targets! Light vehicles and even medium tanks can be destroyed by close hits, heavy tanks and self-propelled guns will require a direct hit to kill. In any case, you are advised to shoot multiple rockets, so the chances of hitting are much higher.

    Master this challenging, but very interesting machine: come up with new tactics, invent custom sights, make tables of fire in different locations according to enemy congestion areas and camper sites. In a couple of days, we will publish the full list of prizes and tasks of the upcoming event, in which you can get the rocket Andryusha to your hangar! Follow the news!


    [ 2023-05-03 20:06:31 CET ] [ Original post ]

    WT Poland. Happy Constitution Day!



    May 3rd is celebrated in Poland as Constitution Day. This historical document was adopted in 1791, way ahead of its time, and for generations May 3rd was a symbol of Polands struggle for independence and prosperity. Join us in War Thunder to celebrate this day!

    In War Thunder you can find Polish vehicles in the research trees of other countries: for example, tank Sherman IC "Trzyniec" and destroyer ORP Garland in the British research tree, Leopard 2 PL is listed among the German tanks, and Bostwicks P-47M-1-RE Thunderbolt fighter in the USA aviation branch.

    [h2]

    From May 3rd (09:00 GMT) until May 5th (11:00 GMT)
    [/h2]

    [h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the Love Poland decal. [/h3]


    Love Poland decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Polish Constitution Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-05-03 15:57:43 CET ] [ Original post ]

    Its fixed! 74



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 74" thread
    [/h3]

    [h2]Get back![/h2]

    Numerous vehicles have a few reverse transmissions, and weve added automatic transmissions in War Thunder to make controlling them more comfortable. Turns out, it didnt work exactly as intended and could get in the way of your hasty retreat from a dangerous position. When moving directly backwards, the Automatic Transmission worked correctly, but if you tried to turn your vehicle, it changed to the first reverse transmission gear! An issue with reverse movement also arose if the wheels of your vehicle were completely turned to one side.

    Now automatic transmission uses all the power of your vehicle in several cases the speed of turning in reverse increased up to two times!


    [h2]Weigh up![/h2]

    Many players in mid ranks try to max out suspended weaponry of their aircraft. We found a way to make it more comfortable for them!

    Now each weapon in the editor of the suspended weaponry will display its weight as will the entire preset. Youll be able to compare your current weight against the maximum or check how much youve exceeded the limit if you did. Have fun experimenting with different sets of explosive cargo!


    [h2]Fly high![/h2]

    Weve noticed that the air-to-surface missile AGM-65 cant reach its maximum range unless its launched from a very high altitude. The reason was simple: to reach that range, the missile has to loft, and it just couldnt. Well, we taught it its signature move!

    Now, AIM-54 actually could loft, but there was a catch: when pulling up, it could hit the aircraft it was launched from. We fixed that, and increased seeker warm-up angles and guidance equipment operational time.

    Autopilot of the L-UMTAS and Mokopa missiles werent functioning well enough on short and very long distances. It happened because they worked in relay mode, when the fins were constantly being switched from minimum to maximum, and the flight trajectory was determined by the time they spent in each position. Now the autopilot works in proportional mode, and that allows it to follow the set trajectory more precisely.

    Lastly, weve almost doubled the maximum permissible overload of 9M331, the missile of the Torus. All listed missiles have received improvements to their dynamics and autopilot. Use them well!


    Thats Not All
    Youll find the full list of improvements in the separate changelog there are many interesting things there. Weapon selector no longer prevents the camera from following the falling bombs or torpedoes, the position of the propeller of the aircraft now stays the same regardless of your point of view, and the parameters of dropping bombs now longer apply to other helicopter weaponry.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.25.1.83

    [h2]Ground vehicles[/h2]

    • M60A2 A bug with the explosion of the smoke grenades at high altitude above the tank has been fixed (report).
    • M18 GMC A bug where AP shells might fly through the commander without causing damage has been fixed (report).
    • A bug that caused armoured vehicles with multiple reverse gears when using automatic transmission to reverse in first gear only has been fixed (report).
    • A bug that caused maximum reverse speed on wheeled vehicles to be unachievable if the wheels were turned to one side or another before moving has been fixed (report 1, report 2).
    • Vietnam and Breslau locations Some physical materials that could significantly slow down the movement of wheeled vehicles has been corrected (report).

    [h2]Aircraft[/h2]

    • AGM-65A, AGM-65B, AGM-65D The autopilot and rocket dynamics have been redesigned. The loft manoeuvre mode has been added to the autopilot.
    • F-84F A bug where HVAR missiles under the fuselage were consumed incorrectly has been fixed.
    • Lightning F.53 A bug that made it possible to forcibly drop SNEB type 23 missile containers above the wings has been fixed.
    • Jaguar GR.1A A bug that made it possible to forcibly drop AIM-9G missiles has been fixed.
    • A bug that caused the parameters of dropping bombs in series to apply to other helicopter weaponry has been fixed (report).
    • A bug that caused bomb/torpedo tracking not to work when the weapons selector was turned on after bombing has been fixed.
    • A bug where when using the default settings for the Takeoff-Landing '' training prompted the instructor to raise the mouse up when taking off, which caused a nose over, has been fixed.
    • A bug when switching to premium piston aircraft in the hangar where the engine propeller might change the position has been fixed.
    • A bug that caused the position of the propeller blades to be different when viewed from the cockpit and from 3rd person view has been fixed.

    [h2]Interface[/h2]

    • Display of the current and maximum allowed mass has been added to the suspended weaponry edit window. Also displaying the mass for each pod has been added to the drop-down suspended weaponry menu.

    [h2]Other Changes[/h2]

    • The ability to move the NVIDIA ANSEL camera by using WASD has been restored (report).
    • VR A bug that caused some objects like branches, trash and bricks in ground battles to be displayed only in the left eyepiece has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-05-03 12:38:13 CET ] [ Original post ]

    Screenshot Competition!



    Welcome to the 65th War Thunder Steam Screenshot Competition!

    Custom vehicles are always unique and interesting! Some wear happy faces, others have carefully placed historic touches to mimic the real vehicle. As always, well done! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 65th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen65. You have time until 05.05.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h3]Terms:[/h3]


    • This week is open for all submissions! Any screenshots from War Thunder you would like to share are welcome.
    • You must add the #WTscreen65 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 64thedition - It's Custom![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2965629894
    https://steamcommunity.com/sharedfiles/filedetails/?id=2965679989
    https://steamcommunity.com/sharedfiles/filedetails/?id=2967272191

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2966446773
    https://steamcommunity.com/sharedfiles/filedetails/?id=2966067024
    https://steamcommunity.com/sharedfiles/filedetails/?id=2966747799

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-04-29 07:15:22 CET ] [ Original post ]

    War Thunder Steam Community Spotlight - 3rd Edition!



    Welcome to the second War Thunder Steam Community Spotlight!

    Following on from the First War Thunder Community Spotlight, and Second War Thunder Community Spotlight, the War Thunder Steam Community Management team has continued looking at the community hub for War Thunder, and have yet again spotted some outstanding screenshots and artwork that our players have been creating! So once again, weve picked our favourites and thought that we'd share them with the rest of the Steam community. Take a look below.

    [h2]Let's begin![/h2]

    To start off, an amazing drawing of a tank, hand drawn with pencil on paper. The detail in this drawing is immaculate. Well done!

    "Panzerkampfwagen V "Panther" by Honey



    [hr][/hr]

    Pixel art! These amazing animated pixel art of a Lancaster and rolling into Berlin were created by talented drawer "M777 155mm Towed Howitzer". We absolutely love the creativity, nice work.

    "Lancaster" by M777 155mm Towed Howitzer


    "ChurchHill VII" by M777 155mm Towed Howitzer



    [hr][/hr]

    "Years later" featuring a BT-5 tank and modern T series tank. We like this screenshot, it captures the old, grey grainy cameras of the 40's, and the modern colour cameras of the next century. Well done.

    "years later." by Bailey



    [hr][/hr]

    A simply cool artwork that stands out, we appreciate your work Shef!

    "Mi-24" by



    [hr][/hr]

    The drawing name DAKADKAKDKKADKA sums up this drawing perfectly - as the T-72M2 Moderna's 30mm auto cannon certainty packs and punch and makes this sound! We love this artwork, nice work!

    "DAKADKAKDKKADKA" by random_mesincuci



    [hr][/hr]

    An amazing model of the , which perfectly captures the details of this beast. The diorama base certaintainly makes it look more fearsome. Well done! (and yes, we also spotted the flying Ho 229 and Haunebu II in the background, they look awesome!)

    "Knigstiger" drawing" by Pripyatnik



    [hr][/hr]

    And, a regular Tiger H1 tank in the large 1:35 scale - compared to the background! XxCombatPug07xX_TTV says that they have not finished it yet, but it still looks great. We can't wait to see the end result!

    "1:35 Tiger 1 (UNPAINTED WIP)" by XxCombatPug07xX_TTV



    [hr][/hr]

    TheRussianBadger's "Bajur" decor on the cupula - looking cute. A nice place for him to chill!

    by mrNotaaa



    [hr][/hr]

    A very nice model of the Finnish BT-42, capturing the size of that turret. We also spotted the Girls und Panzer reference!

    "BT-42 model" by Thermite main



    [hr][/hr]

    The ABSOLUTE (tiny)UNIT of the TKS here. We love this model in its natural habitat.

    "TKS Tankietka 20mm" by Pan Wicek



    [hr][/hr]

    An M2A2 Bradley paper model that looks like it could easily be a plastic model kit. This looks so cool, the details are fantastic. Real nice work!

    "M2A2 Bradley. paper model" by CaptainTimo



    [hr][/hr]

    Here we can observe an F-16A in its natural habitat. Super speedy, it will pass just about anything but a fuel station!

    "F-16A" by Strikerboi101



    [hr][/hr]

    Recognise this? Could it be the next Bucolic Green Hills? For those who don't know, this is an awesome painting of part of the Campania (previously Italy) map. Nice work!

    by



    [hr][/hr]

    A beautiful piece of art for the beloved FV4005. For all the Bri'ish HESH enjoyers!

    "FV-4005" by Lewd-Tenant Isan



    [hr][/hr]

    Another very good artistic shot by FULZY, capturing the Leopard 2A4 - very awesome. Nice work dude!

    "Leopard 2A4 25th Infantry Brigade "Gyrgy Klapka"" FULZY




    [h3]That's all for now![/h3]

    The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub - make sure you check it out and even share your own creations. We look forward to seeing you next time!

    [h2]Click here to view the Community Hub[/h2]


    [ 2023-04-28 20:11:29 CET ] [ Original post ]

    Koi and Golden Week in Japan



    In late April to early May Japan celebrates several holidays that form the Golden Week. April 29th, the birthday of Emperor Hirohito, is celebrated as Showa Day, May 3rd is the Constitution Day, May 4th is the Greenery Day, and May 5th is the Childrens Day. The latter is celebrated by Japanese families by putting out koinobori windsocks in the shape of the koi carps that symbolize each member of the family.

    [h2]

    From April 28th (13:00 GMT) until May 1st (11:00 GMT)
    [/h2]

    [h3]Pllay 3 battles using Japanese vehicles (rank III or higher, with an activity of not less than 70%) to receive the Koi decal.[/h3]


    Koi decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Golden Week.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-04-28 15:15:52 CET ] [ Original post ]

    Huge May Sale in War Thunder!



    Let us meet May with a large-scale sale that each commander can use to easily fill the hangar with new vehicles and purchase many other valuable items. Time to spend your Golden Eagles wisely!

    [h2]

    April 28th (11:00 GMT) May 5th (11:00 GMT)
    [/h2]

    [h2]Discounts on vehicles[/h2]


    • 30% off vehicles of all countries for Golden Eagles and Silver Lions. There will be no division by country: the discount is valid for all vehicles during the entire sale.
    • Discounts are not applied to purchasing and upgrading squadron vehicles, as well as vehicles from Battle Pass, Repair Factory event, and the Sky Guardians and Apex Predators updates.


    [h2]Discounts on upgrades[/h2]


    • 30% off modifications
    • 30% off talismans
    • 30% off backup vehicles


    [h2]Premium Account discounts[/h2]


    • 50% off Premium Account for 90 and 365 days for Golden Eagles in the hangar.
    • 50% off Premium Account for 180 days in the Gaijin store.


    [h2]Gaijin store discounts[/h2]

    [h2]
    May 5th May 10th
    [/h2]

    Well detail the store discounts in a separate news piece. Dont miss it!


    [ 2023-04-28 13:09:38 CET ] [ Original post ]

    Air Superiority Tournament and Twitch Drops

    [previewyoutube=bQODczKanP0;full][/previewyoutube]

    We invite the best pilots of modern aircraft to the Air Superiority Tournament, where jet fighters will fight in the skies in 4v4 battles. The winners will receive valuable prizes, and viewers of the Finals will get Twitch Drops!
    [h2]

    Team registration is open until April 29th (18:10 GMT)
    [/h2]
    Teams of 5 can join the tournament: 4 main players and 1 reserve player. To register, visit the tournament page.

    REGISTER


    [h2]Awards[/h2]
    Up to 32 teams can participate in the Air Superiority QUAL Tournament, and there are 18 prize places. Among awards are Golden Eagles and Air Superiority decal, while the winners will receive rare titles!

    Combined prize pool of the Air Superiority QUAL Tournament is 100 000 Golden Eagles. Full list of prizes can be found on this page.

    [h2]Short rules[/h2]
    The Air Superiority QUAL Tournament will take place in War Thunder on the weekend, April 29-30, in the time specified on the TSS.

    • The tournament uses the Swiss system and the Bo3 format.
    • Allowed vehicles:

      • USA: F-16A ADF, F-14A Early, F-16A, F-5E, F-4J Phantom II, F-4E Phantom II
      • Germany: MiG-23MLA, MiG-21bis-SAU, MiG-21 Lazur-M, MiG-23MF, Tornado IDS ASSTA1
      • USSR: MiG-29, MiG-23ML, MiG-23MLD, MiG-27K, MiG-27M, MiG-21bis, MiG-23M
      • Britain: Phantom FGR.2, Phantom FG.1, Harrier GR.7, Tornado GR.1
      • Japan: F-4EJ Kai, Phantom II, F-4EJ Phantom II, F-4EJ ADTW
      • Italy: F-16A ADF, F-104S, F-104S TAF, Tornado IDS (1995)
      • France: Mirage 2000C-S5, Mirage F1C, Mirage F1CT, Mirage F1C-200, Mirage IIIE
      • China: F-16A MLU, J-7E, F-5E, J-8B7
      • Sweden: JA37D, JA37C, AJ37, J35D, MiG-21bis
      • Israil: F-16A Netz, Kfir C.7, Kfir C.2, F-4E Phantom II

    • The tournament uses custom missions that are chosen randomly. The missions take place on the Iron Range (3 points), Fjords (2 points), Pacific Hidden Base (3 points), 38th Parallel (3 points) and Norway (3 points) locations.


    How to participate in the TSS tournaments?

    [h3]8 teams with the best results in the QUAL tournament will be invited to the Air Superiority FINAL that will take place on May 6-7.[/h3]

    [h2]Air Superiority FINAL and Twitch Drops (May 6-7, from 16:00 until 21:00 GMT)[/h2]

    The final tournament uses the Bo3 format and the full double elimination system. The players will receive specially prepared accounts for participation in the final tournament. The vehicles and missions remain the same as in the QUAL.

    [h2]FINAL Awards[/h2]

    See the rest of the camouflages here:
    [expand type=details]



    [/expand]
    All participants of the FINAL will receive the Air Superiority title and coupons for unique camouflages MiG-29 9-12 [eSport] "Navy Splinter", F-16 ADF [eSport] "Space Falcon", F-14A [eSport] "Ice Hunter" and F-4EJ KAI [eSport] "Amethyst". These camouflages will be later added to the eSport trophy.

    1st place MiG-23ML Pack

    • MiG-23ML
    • 2500 Golden Eagles
    • Premium account for 20 days

    2nd place F-4S Phantom II Pack

    • F-4S Phantom II
    • 2500 Golden Eagles
    • Premium account for 20 days

    3rd place MiG-21bis "Lazur-M" Pack

    • MiG-21bis "Lazur-M"
    • 2500 Golden Eagles
    • Premium account for 20 days


    Watch the Air Superiority FINAL streams and receive Twitch Drops exclusively on the War Thunder eSport channels!

    Login to your Twitch account link your Gaijin account click Allow to be able to receive Twitch Drops!


    FOLLOW


    Twitch Drops will also be held on Russian, German and French channels. Join the official eSport Discord community, where during the tournament well hold sweepstakes for Gaijin.Net shop packs!


    See the rest of the camouflages here:
    [expand type=details]




    [/expand]
    Viewers of the Air Superiority FINAL tournament can receive:

    • F-4E Kurnass [eSport] "Sky Eagle"
    • MiG-21bis [eSport] "Frostbite"
    • J35D Draken [eSport] "A tale of the old norse"
    • J-7E [eSport] "Red Spear"
    • Tornado IDS (Germany) [eSport] "Storm Chaser"
    • Air Superiority decal


    "Air Superiority" decal.
    When received, the camouflages are automatically activated on your account.


    [h2]Twitch Drops FAQ[/h2]
    [expand type=details]
    [h3] What are Twitch Drops?[/h3]
    These are game rewards for stream viewers on Twitch.

    [h3] You mean I can get something in War Thunder?[/h3]
    Yep! The longer you watch , the more rewards youll get.

    [h3] Awesome! What do I need to do to be able to get the rewards?[/h3]
    You need to link your Gaijin and Twitch accounts:
    1.
    Sign up or enter your Twitch account details on the website.
    2. Enter the information from your Gaijin account you are playing War Thunder with on this page and click the Link button.


    3. Press the Allow button!

    [h3] What broadcasts do I need to watch to be able to earn rewards?[/h3]
    Watch marked Drops enabled!.

    [h3] How do I know that I have received a reward?[/h3]
    You will receive a reward message on the Twitch broadcast page. Once you see it, you will need to click on the Get button. You can also do this in your
    Drops inventory.

    [h3] Which platforms are rewards available for?[/h3]
    Rewards are available for everyone who plays War Thunder on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.

    [h3] How do I enable Drops on my channel if Im a streamer?[/h3]
    In short, participate in our Partnership Program, enable Drops in your settings and stream War Thunder:


    ATTENTION! We want each active and passionate War Thunder streamer to find a new audience thanks to Twitch Drops. As such, in no way do we encourage streamers who create their streams only for farming Drops using third party content, video clips and any other format that doesnt include their direct participation with the game. Channels with such content will be disconnected from Drops.

    [/expand]


    [ 2023-04-27 19:35:46 CET ] [ Original post ]

    Her Majestys Hussar: Warbonds



    [h3]

    The Warbond shop for the Her Majestys Hussar Battle Pass season will be open from 26th of April until 26th of July.
    [/h3]

    Noble hussars, its time to learn what you can spend your Warbonds on that you will earn in the Battle Pass! As usual, we have decals, decorations, camouflages, a new stylish pinup, and six premium vehicles, three of which are available in the shop for the first time!

    Pay special attention to the M4A4 (1st PTG), the famous American Rank II tank flying the Chinese flag its a versatile vehicle that can fight off almost any enemy tank.

    [h3]
    The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special Warbond currency that can be obtained by unlocking Battle Pass levels.
    [/h3]

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Premium vehicles in the new season:

    [h2]KM-5 first time in the shop[/h2]

    A rank I German motor torpedo boat that was used in the Eastern front in World War II as a minelayer on lakes and rivers. Its fragility and lack of powerful armament are compensated by its high speed and low profile.

    [h2]Hudson Mk V[/h2]

    A British Rank II bomber with an impressive suspended armament thats capable of destroying an entire base and damaging another one. Featuring a double 7.7 mm Browning machine gun in its dorsal turret that can dismantle almost any enemy that approaches this aircraft!

    [h2]SU-57[/h2]

    An American self-propelled tank destroyer T48 serving in the Soviet army. Thanks to its minimal armor, its quite agile and can easily move to a different place after each attack, while its 57 mm M1 cannon can easily penetrate armor of enemies on Ranks I-II.

    [h2]Thunderbolt (PT-556)[/h2]

    This rank III American motor torpedo boat has amazing speed: up to 106 km/h in Arcade battles! Onboard are four torpedoes, five 20 mm autocannons protecting its aft and front, two 12.7 mm machine guns and a frontal 37 mm gun that can be loaded with AP shells.

    [h2]VL Pyrremyrsky first time in the shop[/h2]

    Youll find this Finnish Hurricane in Rank III of the Swedish aviation tree. This fighter, which was created to replace the Bf 109, has very good climb rate and maneuverability, and also boasts a powerful front 20 mm cannon and a couple of 12.7 mm machine guns. To deal with ground targets, it can carry four 50 kg or 100 kg bombs.

    [h2]M4A4 (1st PTG) first time in the shop[/h2]

    An American medium tank that arrived in China via Lend-Lease. Decent speed allows it to rush to tactically advantageous positions, while its 75 mm cannon with a vertical stabilizer rotates quite quickly. It can also frontally penetrate and even one-shot many opponents.

    [h2]Other Items:[/h2]

    • "Taurus Zodiac" pinup
    • decals
    • player icon
    • decorations


    [h2]"Taurus Zodiac" pinup[/h2]


    Decals are represented in the trophy, alongside decals from the 2021 Warbonds shop, as well as a new Taurus Zodiac pinup which continues the series of themed decals. The camouflage decoration trophy will provide you with floral decorations that will help you make your vehicle less noticeable. The player icons in the corresponding trophy this time features USSR tankers. Trophies with random camouflages, as before, become available as new store levels are opened.

    A large number of usable items are also available in the store: boosters, universal backups, wagers and orders, test drives of premium vehicles even talismans on the highest levels of the shop.

    Check out the full assortment of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or Shop -> Warbond Shop!


    [ 2023-04-26 18:34:02 CET ] [ Original post ]

    Update 2.25.1.78



    [h2]Ground vehicles[/h2]


    • T25 The thickness (4 - >10 mm) and the material (structural steel -> rolled armour) of the grilles on the top of the engine-transmission compartment have been fixed. Previously, these grilles could be penetrated by machine gun fire from other ground vehicles.
    • Ariete (all modifications) The material (structural steel - > combined armour plate) and thickness (4 - > 20 mm) of the side skirts have been fixed.
    • 9331 The missile's maximum permissible overload has been clarified. Permissible overload has been changed from 16 to 42G.
    • 9331 The missile dynamics has been reworked. The work of autopilots for guidance and orientation of the rocket has been clarified.
    • ZLT11 A bug where the absence of hatch main armour on the right side of the hull has been fixed (report).
    • QN506 A bug which made it impossible to use the commanders sight except for the cannons direction has been fixed (report 1, report 2).
    • QN506 Ammo of the 7.62 machine gun has been changed from 2000 to 1000 rounds.
    • QN506 A bug causing part of the hull roof armour to combine at the same time as the air intake grill has been fixed (report).
    • QN506 Partition between the unmanned combat compartment and control compartment has been added.
    • QN506 In the damage mode and X-Ray view, the ammo for the 30 mm cannon has been divided into two belts.
    • M6A1, T1E1 A bug which made it possible to fire the offensive machine guns after the loss of the gunner has been fixed.
    • M4A5 A bug with the inconsistent location of transmission geometry in the damage model and X-ray view has been fixed.
    • M163 A bug with absence in the DM of the breech part of the cannon has been fixed (report).
    • 2S38 A bug with discrepancy of the location of the cannons breech geometry in DM and X-Ray view has been fixed (report).
    • ZSU-23-4, ZSU-37-2 The mode of the circular scanning has been changed from Circular to Accelerated circular mode. Angular scanning speed has been changed from 20 to 60 degrees per second. Source: , , -23-4. 1969

    [h2]Aircraft[/h2]

    • F-84G (Italy) air respawn has been fixed.
    • PB4Y (all versions) air respawn has been fixed.
    • Milan a bug has been fixed where the fuel tank was overlapping the cannon magazines.
    • F-5E (all versions) a bug where the radar in the cockpit was shifted to the side has been fixed.
    • Kurnass 2000 a bug where the radar in the cockpit was shifted to the side; the radar colour scheme has been adjusted has been fixed.
    • A-7K a bug where a data popup of the LANA targeting pod was similar to the A-7E pod has been fixed.
    • P.108A series 2 a bug where the modification New 102mm cannons increased a shell spread on distances over 500 metres has been fixed.
    • Ju 388 J a bug where the windshield glass was specified as armour in the armour view tab in the hangar has been fixed.
    • A-4 (all versions) jet boosters have been added to all A-4 aircraft, similar to A-4B versions. A bug with the infinite repair on the airfield has been fixed.
    • Yak-141 stealth belt has been added to the GSh-30-1 cannon.
    • MiG-29 a bug where the MFD remained idle after disabling the HUD has been fixed.
    • A bug where the contrail was not displayed in the local replay has been fixed.
    • A bug where while test flying the Soviet piston-engined aircraft, as well as French and British hydroplanes, the gunners sight was blinking in the allowed fire angles, which made it impossible to disable AI gunners, has been fixed.

    [h2]Aircraft missiles[/h2]

    • 939 altitude control engine and autopilot has been added.
    • L-UMTAS autopilot has been improved. Significantly improved autopilot at short-range. (report)
    • ZT-6 Mokopa the rocket dynamics and autopilot have been reworked. Significantly improved autopilot at short-range.
    • CIRIT autopilot has been improved.
    • APKWS II (M151) autopilot has been improved.
    • APKWS II (M282) autopilot has been improved.
    • R-27, R-27R, R-27ER control guidance delay upon launching has been reduced from 0.5 to 0.4 sec (report).
    • AIM-54A the rocket dynamics and autopilot have been reworked. Max overload has been increased from 16G to 17G. Sources: An Outsiders View Of The Phoenix/AWG-9 Weapon System, Grumman F-14 Tomcat by David Baker, Iranian F-14 Tomcat Units in Combat by Tom Cooper, Farzad Bishop (Author) & Chris Davey (Illustrator) form Osprey Publishing
    • AIM-54A a bug where the missile could destroy the carrier aircraft while pulling up has been fixed (report).
    • AIM-54A the seeker warm-up angles have been increased from 45 to 60 degrees. Source: An Outsiders View Of The Phoenix/AWG-9 Weapon System
    • AIM-54A guidance equipment operational time has been increased from 100 to 160 sec. Source: An Outsiders View Of The Phoenix/AWG-9 Weapon System
    • AIM-54A the climbing up angle has been increased. (report).

    [h2]Naval[/h2]

    • Z-47 The possibility of simultaneous firing of the 128 mm and 37 mm guns has been disabled.
    • Blagorodnyy A bug where the first order ammo racks for the main calibre turrets werent displayed if the auxiliary armament wasnt selected has been fixed.
    • Duguay-Trouin The elevation angles of the 75mm anti-aircraft gun have been changed from 60 to 85 degrees.

    [h2]Game mechanics[/h2]

    • Respawn cost of the Pantsir-S1 in Ground RB has been increased to the SPG level: 90-130 RP instead of 70-110.
    • Weapon RP costs for ATGM-carrying helicopters in Ground RB has been changed:

      • Increased by 9% for ATGMs with proximity fuzes;
      • Decreased by 10% for ATGMs with guiding distance of 2 km and below;
      • Increased by 9% for ATGMs with guiding distance of 6 km and above.


    [h2]Interface[/h2]

    • A bug that caused the vehicle in the research window not to update when replacing this vehicle in the setup has been fixed.

    [h2]Other changes[/h2]

    • An FPS drop while sending long messages in the in-game chat has been fixed.
    • Incorrect display of the aircraft gunners hands have been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-26 10:16:45 CET ] [ Original post ]

    Israel Independence Day



    On May 14th 1948, Israel declared its independence and then managed to defend it thanks to its armed forces. This holiday is celebrated on 5 Iyar in the Hebrew calendar, which in 2023 corresponds to April 25-26, from sunset till sunset. On this day, people decorate their houses and cars with Israeli flags and have picnics, the government gives out awards for contributions to Israeli culture, and some military bases open up to visitors.

    [h2]

    From April 25th (12:00 GMT) until April 28th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using Israeli vehicles (rank III or higher, with an activity of not less than 70%) to receive the Golden menorah decal.[/h3]


    Golden menorah decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Israel Independence Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-04-25 14:02:40 CET ] [ Original post ]

    Italy Liberation Day



    By the end of April of 1945, Italy-based forces of the Wehrmacht and Republic of Salo had no supplies or manpower to oppose the Allies, and so on the 29th they capitulated at Caserta. However, it was the 25th of April that became Liberation Day on this date the National Liberation Committee of Upper Italy called for all guerrillas to rise against the occupying forces and force their garrisons to surrender.

    25th of April became a holiday already a year later, in 1946, and ever since, its celebrated by marches, parades, and placing laurels upon the grave of the Unknown Soldier.

    [h2]

    From April 25th (10:00 GMT) until April 28th (10:00 GMT)
    [/h2]

    [h3]Play 3 battles using Italian vehicles (rank III or higher, with an activity of not less than 70%) to receive the W L'Italia libera decal.[/h3]

    W L'Italia libera decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Italy Liberation Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-04-25 12:18:18 CET ] [ Original post ]

    Meet Her Majesty's Hussar, the 11th season of Battle Pass



    For hundreds of years, hussars were part of the cavalry, but technical progress in the 20th century forced them to ditch horses for tanks which means they have a place in War Thunder! The eleventh Battle Pass season that will launch very soon is called "Her Majesty's Hussar" for a reason: its main prize, the Centurion (in its later modification), was used by hussar squadrons in the Korean War when Queen Elizabeth II was crowned.

    To receive Battle Pass rewards, you need to regularly log into the game and complete tasks and challenges. Each level of Battle Pass will earn you a prize, be it a player icon, a loading screen, a title, decals, decorations, or new premium vehicles!

    [h2]

    April 26th July 26th: Battle Pass season 11
    [/h2]

    Season awards

    Every season theres a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the key awards for season 11:

    [h2]S-701[/h2]
    Germany, rank III, Premium

    The latest modification of the legendary E-boat series wielding two additional torpedo tubes to shoot backwards while retreating.



    [h2]J26 David[/h2]
    Sweden, rank III, Premium

    American P-51 Mustang in service with the Swedish air force got its own name David. This flawless mid-altitude fighter is also able to carry bombs.



    [h2]Centurion Mk.2[/h2]
    British, rank IV, Premium

    British Centurion with a cast turret was designed to counter the latest Soviet tanks. The tank comes with a unique camo of the 8th King's Royal Irish Hussars regiment in the Korean War.




    [h2]Decals[/h2]

    4 decals!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 1st Hussars[/td]
    [td]"April Son" text[/td]
    [/tr]
    [/table]


    [table noborder=1 equalcells=1]
    [tr]
    [td]"Humorist" text[/td]
    [td]Emblem of the Kings Royal Hussars[/td]
    [/tr]
    [/table]


    [h2]3D decorations[/h2]

    3 decorations!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Horseman statue (ship)[/td]
    [td]Shako (tank)[/td]
    [td]Lewis gun (tank)[/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]


    Hussar squadron officer




    [h3]About the Battle Pass[/h3]

    [h3]
    Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages in the previous season. They can be exchanged from the purchase menu for the Field Testing season Battle Pass!
    [/h3]

    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.



    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges

    • Season Challenges are very similar to Battle Tasks. One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2023-04-24 15:36:52 CET ] [ Original post ]

    Pages of History (May)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Meliton Kantaria[/h3]
    A Red Army sergeant who participated in World War II since December 1941. Together with sergeant Mikhail Yegorov he placed the Red flag over the Reichstag during the Battle for Berlin. For his valor he was awarded the highest awards: the title of Hero of the Soviet Union, the Gold Star, and the Order of Lenin.

    You can immediately purchase the profile icon for Golden Eagles until June 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (May).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]May 1st May 4th[/h2]
    [h3]Battle of the Coral Sea[/h3]
    From May 4th through 8th of 1942, Japan and the Allies fought in the Coral Sea, although indirectly: vessels of both sides never fired at or even saw each other, relying instead on aircraft. Strategic victory went to the Allies: they managed to halt Japan's advance and hurt its air carrier fleet that led to a decisive victory at Midway

    [h2]May 4th May 7th[/h2]
    [h3]Battle of Madagascar[/h3]
    To prevent a Japanese naval base from possibly being built on Madagascar that at the time belonged to Vichy France, Britain decided to conquer the island. On May 5th, 1942 Commonwealth troops landed on the northern point of Madagascar and half a year later established full control over it. It was the first large-scale operation of World War II where ground, naval, and air forces of the Allies participated in tandem.

    [h2]May 7th May 10th[/h2]
    [h3]The end of World War II in Europe[/h3]
    This was the biggest ordeal that the Allies had faced, and its finally over. Six long years of war, dozens of strategic operations on thousands of miles of the frontlines, and countless acts of heroism of regular soldiers and at last, victory! Nazi Germany capitulated, the war ended, and heroes can finally go home to their families.

    [h2]May 10th May 13th[/h2]
    [h3]Operation Diadem[/h3]
    The fourth and final battle at Monte Cassino began on May 11th, 1944. After three failed offensives the Allies spent two months preparing for an attack that would be a surprise for the Wehrmacht and succeeded. The Gustav Line in Central Italy was breached, and the German forces retreated to the Hitler Line.

    [h2]May 13th May 17th[/h2]
    [h3]The end of the Tunisian campaign[/h3]
    During the final months of the North African campaign the Axis powers kept retreating, suffering from lack of fuel and reinforcements. In Tunisia they fell back to well fortified defensive positions, but their defeat was only a matter of time. That time came on May 13th, 1943, when over 200 thousand troops from Germany and Italy surrendered to the Allies.

    [h2]May 18th May 22nd[/h2]
    [h3]Battle of Crete[/h3]
    From May 20th through 31st of 1941 Germany executed an operation to capture Crete. It was the first large-scale airborne invasion in history: over 20 thousand German paratroopers were involved in the operation. As a result the British army lost almost all of its forces stationed on Crete, but Germany suffered heavy losses as well and never authorized large-scale airborne operations again.

    [h2]May 23rd May 26th[/h2]
    [h3]Senger Line[/h3]
    After the defeat at the Gustav Line the Wehrmacht retreated to the Hitler Line, which didn't last long either and fell to the assault of Polish and Canadian forces. To make its fall seem less significant, Hitler had renamed it to the Senger Line beforehand. After the victory the Allies instead of routing the retreating German forces decided to march on Rome which was taken without a battle on June 4th.

    [h2]May 27th May 30th[/h2]
    [h3]F-4 Phantom first flight[/h3]
    On May 27th, 1958, a McDonnell Douglas F-4 Phantom II fighter took its maiden flight. Thanks to its high adaptability it became the most produced American supersonic military aircraft and the most iconic aircraft of the US Air Force during the Cold War. It was widely used by the US during the Vietnam War, by Israel in many conflicts, and is still employed by several countries.


    [ 2023-04-24 12:08:06 CET ] [ Original post ]

    Rankings Challenge: Season 1

    [previewyoutube=ofltXFFCo8w;full][/previewyoutube]

    The first season of Rankings Challenge begins! In its debut youll earn unique camouflages and titles, and the best of the best will enter the finals with a prize pool of over $3000! Can you play War Thunder well? Then the prize can be yours!

    [h2]From April 24th until May 22nd fight in daily competitions Wings of Prey (1v1 aviation), Shoulder to Shoulder (2v2 ground vehicles) and Fire Front (5v5 mixed battles) and earn prizes in each of them![/h2]


    [h2]Enter Rankings Challenge[/h2]
    You dont have to search for long just press Battles Rankings Challenge in the War Thunder client. The competitions are divided between air, ground, and mixed battles, and do not overlap in the schedule.

    In Rankings Challenge, each participant receives a preset collection of upgraded vehicles and an experienced crew that allows the players to prove whos stronger on an equal footing. Decals and decorations are disabled during Rankings Challenge battles. Parity is also enforced by the same limit of battles per day for each player, a realistic battle mode with markers, and small difference margin of battle rating of your competitors that youll be able to meet in the battles.


    Assemble your team, stay up-to-date and take part in discussions by joining the official eSport War Thunder discord server! There you will find the section dedicated to ranked battles!


    [h2]Rewards[/h2]
    In the first season you can earn 14 sports camouflages, unique titles, Cybersport trophy coupon, and a place in the finals that well talk about in a separate news piece after Season 1 of Rankings Challenge is over.
    [h3]Rewards based on leaderboards of competitions[/h3]



    [expand type=details]












    [/expand]

    Players who place 1 through 100 in a leaderboard of any competition will receive a coupon for a camouflage. You can earn 1 coupon for each competition to a maximum of 12. There are camouflages for the following vehicles: Fw 190 D-9, Spitfire F Mk.XVI, J2M2, Yak-3, Type 74, P-51D-30, Leopard I, M4A3 76 (W), Chieftain Mk.3, Amx-30 (1972), T-44, and Wirbelwind.

    Rankings Challenge Season 1 camouflages can be sold on the Marketplace starting from May 23rd.



    • Players who place 1 through 1000 in a leaderboard of any competition will receive a Cyber-Competitor title.
    • Players who place 1 through 5000 in a leaderboard of any competition will receive a Rankings Challenge Season 1 Participant title.


    For 10 victories in each competition the players will receive a special trophy that contains one of the following items:


    • RP Booster for 50% for 5 battles;
    • SL Booster for 50% for 5 battles;
    • A set of wagers;
    • A set of orders;
    • A Cybersport trophy coupon.


    [h3]Rewards based on leaderboards of the season[/h3]

    Special camouflage for Bf 109 F4


    Special camouflage for 2S3M


    [h2]Wings of Prey (Season 1) leaderboard:[/h2]

    • Players who place 1 through 10 will receive a Legendary Pilot title.
    • Players who place 1 through 100 will receive a Gladiator decal and a special camouflage for Bf 109 F4 (untradable coupon).
    • Players who place 1 through 300 will receive access to the Wings of Prey superfinals tournament that will take place in the tournament service after the season is over. Prize pool of the tournament is 300 GJN.


    [h2]Shoulder to Shoulder (Season 1) leaderboard:[/h2]

    • Players who place 1 through 20 will receive a Master of Destruction title.
    • Players who place 1 through 200 will receive a Steel Legion decal and a special camouflage for 2S3M (untradable coupon).
    • Players who place 1 through 900 will receive access to the Shoulder to Shoulder superfinals tournament that will take place in the tournament service after the season is over. Prize pool of the tournament is 600 GJN.


    [h2]Fire Front (Season 1) leaderboard:[/h2]

    • Players who place 1 through 50 will receive a Jack of all Trades title.
    • Players who place 1 through 1000 will receive a Fire Front decal and special camouflages for Bf 109 F4 and 2S3M (untradable coupon).
    • Players who place 1 through 2100 will receive access to the Fire Front superfinals tournament that will take place in the tournament service after the season is over. Prize pool of the tournament is 2100 GJN.


    [h3]Dont miss your chance to show off your skills in this event![/h3]


    [ 2023-04-23 22:40:35 CET ] [ Original post ]

    Screenshot Competition - Its Custom!



    Welcome to the 64th War Thunder Steam Screenshot Competition!

    Mind the blast! Your screenshots submitted last week were superb! The visual effects of the vehicles while shooting can make them look very impressive. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 64th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen64. You have time until 28.04.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Its Custom![/h2]

    [h3]Terms:[/h3]

    • Your screenshot must include a player vehicle that has been modified in the hangar.
    • This can include decals and 3d decorations, but does not include vehicle skins.
    • You must add the #WTscreen64 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 63rd edition - Fire in the Hole![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2962599279
    https://steamcommunity.com/sharedfiles/filedetails/?id=2964096077
    https://steamcommunity.com/sharedfiles/filedetails/?id=2962495609

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2963922636
    https://steamcommunity.com/sharedfiles/filedetails/?id=2963584659
    https://steamcommunity.com/sharedfiles/filedetails/?id=2962803517

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-04-22 05:42:38 CET ] [ Original post ]

    Pre-order: M1 KVT



    A visually modified M1 Abrams MBT to represent a Soviet tank in exercises, with premium status and pre-order bonuses!



    [h2]This pack can be pre-ordered through visiting the Gaijin Store via the in-game hangar: Shop > Online Store.[/h2]

    M1 KVT (Rank 6, USA)


    • 2000 Golden Eagles
    • Premium account for 15 days
    • Pre-order bonus: "Red Scare" title
    • Pre-order bonus: "Krasnovian Tank Division" decal



    So, the Krasnovian tank is an American Abrams M1 main battle tank with visual modifiers, such as a camo net on the gun barrel, an imitation of an IR searchlight, an imitation of a dozer blade in front of the hull, two barrels welded to the rear, an imitation of the ERA blocks on the hull and turret, dismantled side skirts, as well as confusing inscription "" (boat in Russian) on the tower baskets.

    Under the guise of a Soviet tank is the excellent M1 Abrams MBT, one of the best tanks in its rank. Great front protection of the turret, good front protection of the hull, high mobility, a thermal imaging device in the gunners sight, as well as an excellent stabilized gun with all popular types of rounds, including two variants of APFSDS. The KVT version also has a Premium status, which means it can greatly boost the research of any tank and armored vehicle in the US research tree from ranks I to VII! It is worth noting also that unchecking the modification box in the menu removes visual modifiers, returning the familiar look of the menacing Abrams M1.




    The tank itself will be added to the game in the next major update. However, for connoisseurs of war machines our team has prepared a special pre-order pack, containing the M1 Abrams KVT tank, Golden Eagles, Premium account days, the unique title Red Scare and a special decal Krasnovian Tank Division - a great addition to the exotic look of the Krasnovian invader. Hurry up, comrade Krasnovian, the offer is limited until the release of the next major War Thunder update!



    [ 2023-04-21 15:03:14 CET ] [ Original post ]

    Battle Pass vehicles: Centurion Mk 2



    The main tank prize of the new season is the British Centurion Mk 2 with a cast turret and gun stabiliser. Meet Her Majesty Hussar!

    [h2]Centurion Mk 2, medium tank, Britain, rank IV. Premium.[/h2]

    Features:


    • Very good frontal protection
    • Gun stabiliser
    • Low speed



    So, in War Thunder the Centurion Mk 2 is a transitional version from the first production vehicles to the Mk 3 version. From the Centurion Mk 1 we get the QF 17-pounder gun, a strong hull front with an upper glacis at a rational angle, and from the Mk 3 version we get a cast turret, gun stabiliser and improved armour of the gun mantlet.

    The strong point of the Centurion Mk 2 is definitely its frontal protection. Indeed, the angled upper frontal plate of the hull, the cast turret, as well as the reinforced armour of the gun mantlet, allows the tank to survive enemy fire and be able to fire back. The chance of ricocheting is much higher when a commander turns the hull from the enemy and uses uneven terrain to increase hull angle of impact. The Centurion Mk 2 is armed with a 17-pounder familiar to British commanders, but in this version of the tank, the gun received a stabiliser that allows it to fire on the move at low speed.




    For a medium tank, the Centurion has a low maximum speed - only 37 km/h (41 km/h in arcade), although the tank reaches its maximum speed quite fast even on unpaved terrains, and maintains good dynamics and manoeuvrability. Another problematic point of the tank is the thin armour on the sides of the hull that can be penetrated, in general, by any tank guns and many autocannons. Commanders are advised to study the ammo replenishing order and clear a few internal niches from shells - this really increases the chances of survival.




    For the premium Centurion Mk 2, you can get a special camouflage inspired by the colour scheme of the 8th Royal Irish Hussars regiment from the period of participation in the Korean War, with American white stars on the sides so as not to get under friendly fire. In this camouflage the tank is damn good! We will tell you how to get the Centurion Mk 2 and the hussar camouflage in the upcoming announcement of the full list of rules for the new season of the War Thunder Battle Pass Her Majesty's Hussar - stay tuned for the news!


    [ 2023-04-21 11:57:01 CET ] [ Original post ]

    Nickname display unification



    [h2]Interface[/h2]


    • The displaying of nicknames for all Gaijin users has been unified.

      • Added support for Unicode letters and numbers that allows the vast majority of nicknames from Steam to look unchanged in Gaijin services. If you encounter any issues, please report them on community.gaijin.net.




    [ 2023-04-20 17:16:16 CET ] [ Original post ]

    Battle Pass vehicles: J26 David



    J26 David is an interned and purchased American P-51B-7 Mustang fighter aircraft in service with the Swedish air forces. Meet the main aviation prize available for every War Thunder player!

    [h2]J26 David, fighter, Sweden, rank III. Premium.[/h2]

    Features:


    • Good performance at low and mid altitudes
    • High G-tolerance
    • Mediocre forward weapons
    • Bombs



    The Swedish Premium Mustang J26 with own name David will be the main aviation prize of the new season of the War Thunder Battle Pass Her Majesty's Hussar, and all players who complete the required number of stages and progress points will be able to receive the fighter for free.

    The P-51B-7 modification was one of the first to receive British Merlin engines, licensed as Packard V-1650. Thanks to the new engine, the Mustang performs great at low and medium altitudes, where it can slowly speed up to about 700 km/h. The aircraft retains energy well in level flight, and thanks to its strong fuselage, it can survive over 800 km/h in the dive. There are few aircraft on its rank which performs better in vertical or horizontal maneuvers, but still the P-51 is slightly inferior to them, while maintaining a stable high max speed at altitude and good rate of climb.




    The only con side of the Swedish Mustang might be its mediocre forward armament. Four wing-mount M2 machine guns, designated according to the Swedish classification as Akan m/45, are not bad, but surely not as good as cannons. But for mixed battles, the J26 (B-7) can be equipped with bombs - a pair of 100, 250 or 500-pounders.



    The J26 David fighter will be available to all players in the new Battle Pass season - stay tuned for the news to find out more about the new prizes and rules of the season!


    [ 2023-04-20 12:18:36 CET ] [ Original post ]

    Meet the new War Thunder soundtracks for modern vehicles!



    Music from your favorite game can be enjoyed from outside it and we're happy to give you an opportunity to do so. Following the classic War Thunder soundtrack that was dedicated to the vehicles of WWII, we released two new albums. They consist of 20 tracks that were added to the game in the Apex Predators update and are played during the battles of the Cold War era and more modern ground and air vehicles. We hope to please commanders of the navy with new music in the foreseeable future!

    You can find War Thunder Original Game Soundtrack Air Forces Vol. 2 and War Thunder Original Game Soundtrack Ground Forces Vol. 2 on numerous platforms: from Apple Music and Spotify to Amazon and YouTube. Over an hour and a half of music that can inspire great deeds!


    [h2]Air Forces[/h2]




    [h2]Ground Forces[/h2]

    To commemorate the release of the soundtracks, wed like to present new wallpapers with artwork used on the covers of the albums.




    [ 2023-04-19 16:03:18 CET ] [ Original post ]

    Battle Pass vehicles: S-701



    Iconic German E-boats of the 701-st series had an additional pair of torpedo tubes to shoot sternwards!

    [h2]S-701, torpedo boat, Germany, rank III. Premium.[/h2]

    Features:


    • Rear torpedo tubes
    • Punchy guns
    • Good mobility
    • Lacks mines



    The German S-701 torpedo boat will be one of the main naval prizes in the upcoming season of the War Thunder Battle Pass, which is called Her Majesty's Hussar. This is, perhaps, the most advanced version of the famous E-boats, the main difference being a pair of additional torpedo tubes with a unique game mechanic of shooting to the rear. In addition, the S-701 retains all the branded features of her family, such as excellent mobility and powerful weapons.




    The E-boat is a true symbol of the mosquito fleet and one of the most efficient torpedo boat designs in history. It is a fast, low profile boat with excellent seaworthiness and powerful torpedoes, perfect for the most daring missions, including night operations and rough seas. Boats of the S-701 series are the latest modification of torpedo boats of this family. Built with the combat experience of World War II, the S-701s offer their captains the optimal set of weapons while maintaining excellent dynamics. An additional pair of torpedo tubes for 533mm torpedoes which are turned backwards was placed on a stern, while her guns are capable of destroying smaller vessels, enemy boats, as well as enemy aircraft. The main weapon caliber of the S-701 is a stern mount with a 37mm autocannon. A 30mm MK-103 aircraft gun with deadly HEI-T rounds, but relatively small magazines, is installed on the boat's bow. Behind the wheelhouse, a pair of rapid-fire 20mm guns are installed, good for shooting down low-flying aircraft.




    A decent speed of over 70 km/h and excellent maneuverability for its dimensions are best suited for providing shadow strikes with a pair of sternward torpedo tubes while retreating from your enemy under the cover of a smoke screen.

    The premium S-701 will be a paid prize for the new season of the Battle Pass, i.e., to receive it, you need to purchase the Battle Pass and complete a certain number of daily tasks. This is a good addition to an early German bluewater setup for capturing points and torpedo ambushes, and a great pick for mid-rank coastal fleet dogfights. Follow the news and learn more about the prizes and rules of the new season! See ya!


    [ 2023-04-19 12:16:33 CET ] [ Original post ]

    Its fixed! 73



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 73" thread
    [/h3]

    [h2]Fixed the Missiles[/h2]

    We dealt with several unpleasant errors regarding missiles. For example, IR seekers couldnt get a good lock on an aircraft that was moving laterally, locking onto air instead and self-destructing upon launch.

    Radar warning receiver (RWR) didnt detect radar illumination if an enemy who launched semi-active radar homing (SARH) missiles removed lock on. We reworked the algorithm of how RWR functions to make sure it uses the widest possible beam and also accounts for enemy radar antenna radiation patterns more precisely.

    We also fixed an incorrect visual effect of missile launch: it looked as if the missiles were launched behind an aircraft, and with higher ping the flashes of the missiles were drawn further back.


    [h2]Corrected Damage Models of Ground Vehicles[/h2]

    Several ground vehicles received fixes regarding their armour penetrability. Object 906 differed in the way it looked and the way its damage model was structured, Vickers Mk.1 had the damage model of the front of its hull pushed back into the centre of the hull. TKXs armour is nothing to write home about, but it still shouldnt be penetrable by fragments of low-calibre HE rounds and yet there were points where it was possible.

    A newcomer in the ranks of War Thunder vehicles, the top notch Chinese fire support vehicle QN506 that was added in the recent Repair Factory event, received a lot of attention as well. It lacked armoring of the commanders sight, but at the same time the tanks top was overprotected.

    All these errors were fixed thanks to your vigilance. Keep the reports coming!


    [h2]Vital Elevator[/h2]

    A new misfortune has befallen the navy upon release of our latest major update: losing an ammo elevator rendered the ships unable to reload instead of merely slowing down the process. It was especially painful for battleships and cruisers since their elevators are usually large and not well armoured, so destroying them was much easier than taking out the guns.

    We discovered the problem and fixed it large vessels now have nothing to fear.


    More improvements

    Youll find the full list of improvements in the separate changelog there are many interesting things there. Editing the suspended weaponry is now easier, ground vehicle commander's TVD wont be getting randomly enabled anymore, and nuclear blasts will no longer destroy all buildings.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.25.1.60

    [h2]Ground vehicles[/h2]

    • TKX incorrect armour penetration values from fragments of low-calibre HE rounds has been fixed (report).
    • Object 906 disconformity of the turret armour plates and visual model has been fixed.
    • Vickers Mk.1 a bug of the damage model of the hull front has been corrected.
    • A bug has been fixed that prevented automatic enabling of the crosshair light in night battles.
    • A bug of the manual transmission has been fixed where a tank started pivoting by pressing the acceleration button.
    • A bug has been fixed where a commander's TVD might spontaneously be disabled.
    • AFT09 a bug has been fixed where the folded missile launcher remained unfolded in the xray mode damage model.
    • A bug has been fixed where a repair indicator activated with enabled the towing indicator made both indicators activate.
    • PGZ-04A available G-tolerance of the HN-6 missile has been increased from 10 to 12 G for each plane (18G in the combined plane). Source: Operation manual of FN-6 ground-to-air missile weapon system.
    • PGZ-04A dynamics and autopilot of the missile have been improved; a bug has been fixed which caused an unstable trajectory.
    • QN506 a missing max distance in the info card of the QN502DD missile has been restored.
    • QN506 a bug has been fixed which caused an overpressure damage to missiles and unmanned turret modules.

    [h2]Aircraft[/h2]

    • Bf 109 F-4 a bug has been fixed where the left gunpod was displayed in the xray mode while equipping bombs.
    • SA.341F Gazelle, SA.342M Gazelle third-person view camera zoom position has been corrected.
    • MiG-23 MLA a bug with the missing flare pod under the fuselage has been fixed.
    • F-4S missed air-to-air ballistic calculator in the third-person view has been added.
    • Q-5L a bug has been fixed where it was unable to lock on target in the rear hemisphere, or lock-on was reset, while aiming with a targeting pod.
    • JA37 (all versions) lead marker and gun fire funnel has been added to HUD.
    • 939 missile Engine run time has been changed from 8,4 to 8,5 seconds (report).
    • 939 missile Rocket dynamics has been reworked. Rocket autopilot has been improved.
    • AIM-7E, AIM-7E-2 (DF), AIM-7F, Skyflash (DF), Skyflash SuperTEMP missiles Angle of target tracking before launch has been changed from 15 to 35 degrees (report).
    • Skyflash (DF), Skyflash SuperTEMP missiles The maximum target tracking speed has been changed from 12 to 44 degrees per second. Source: Tornado F.3 Tactics Manual (1987).
    • Skyflash (DF), Skyflash SuperTEMP missiles capturing of the target type fighter has been changed from 30 to 37 km (report).
    • A bug that caused all buildings in the blast radius to be completely destroyed during a nuclear strike has been fixed. The destructibility now depends on the size of the buildings.

    [h2]Naval[/h2]

    • RN Duca degli Abruzzi The order of the main calibre turrets in the ships interface identification has been fixed.
    • IJN Nenohi A bug that caused the ship's model to disappear when zooming in the 3rd person view has been fixed.
    • 15 cm Pzgr. L/3,7 (m. HB), 15 cm Spgr. L/4,5 Kz, 15 cm Spgr. L/4,5 Kz (m. HB), 15 cm Spgr. L/4,4 Bdz shells Amount of the explosive has been reduced. Source: Merkbuch ber die Munition fr die 15 cm SK C/25 der Schiffsartillerie.
    • A bug where the shell tracking camera function was active when the fire button was held again and with broken cannons the shell tracking mode was switched on again has been fixed.

    [h2]Interface[/h2]

    • A bug where the tooltip about reloading was overlaid on the helicopters parameters in the battle has been fixed.
    • The ability to open the list of suspended weaponry of another cell with a single click when editing suspended weaponry has been added. Before the change it was necessary to use two clicks: the first closed the already opened list and the second opened a new one.

    [h2]VR[/h2]

    • A bug that caused the shell drop point (aiming point) to rotate when tilting the head has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-19 10:14:21 CET ] [ Original post ]

    Zimbabwe Independence Day



    During the dissolution of the British Empire one of its colonies, South Rhodesia, decided to declare its independence unilaterally. This led to it being unrecognized by other countries during its entire existence. In 1979 it returned under British protectorate, and after elections on April 18th, 1980, it became independent again, this time under the name Zimbabwe.

    [h2]To celebrate the Independence day of Zimbabwe, from April 18th (11:00 GMT) until April 21st (11:00 GMT), the Hunter FGA.9 of the Rhodesian Air Force will be available for purchase for Golden Eagles. [/h2]




    This Rank V jet fighter from the British research tree has great forward armament and is best suited for high speed boom and zoom attacks.



    [ 2023-04-18 13:06:25 CET ] [ Original post ]

    Server update 18.04.2023




    • The terms of purchasing a rank V bluewater ship has temporarily been removed from the Invite a friend program (2,500 GE). The reward will still be issued for purchasing a rank V coastal vessel, ground vehicle, or aircraft. This temporary solution is against the sharply increased number of players using game process automation to upgrade their game account.
    • Planned session BR changes for the aircraft Simulator battles.

      • Yak-38 BR has been reduced from 9.7 to 9.3 in the SB mode.
      • La-9 (China) BR has been reduced from 6.3 to 6.0 in the SB mode.
      • Iacobis J8A BR has been reduced from 1.3 to 1.0 in the SB mode.
      • Ki-43-II (USA) BR has been increased from 2.3 to 2.7 in the SB mode.
      • Ki-61-Ib (USA) BR has been increased from 3.0 to 3.3 in the SB mode.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-18 11:28:03 CET ] [ Original post ]

    Update 2.25.1.54




    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-17 15:38:02 CET ] [ Original post ]

    Screenshot Competition - Fire in the Hole!



    Welcome to the 63rd War Thunder Steam Screenshot Competition!

    The screenshots you submitted this week looked beautiful! We loved seeing your vehicles in action! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 63rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen63. You have time until 21.04.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Fire in the Hole![/h2]

    [h3]Terms:[/h3]

    • The shot has been fired! Wait for the impact!
    • Your screenshot must include a player vehicle firing its guns (Does not count bombs, rockets, or missiles).
    • You must add the #WTscreen63 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 62nd edition - Sunny Spring Day![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961000083
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961154688
    https://steamcommunity.com/sharedfiles/filedetails/?id=2959316815

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961672680
    https://steamcommunity.com/sharedfiles/filedetails/?id=2959676855
    https://steamcommunity.com/sharedfiles/filedetails/?id=2961636804

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-04-15 03:00:24 CET ] [ Original post ]

    Vasily Matsievichs Birthday



    Soviet fighter pilot Vasily Matsievich was born on April 13th, 1913. As a part of 26th Regiment he defended Leningrad from enemy bombers during the blockade, and by June 1942 had made 196 sorties. In 1943 he was awarded the highest award of the USSR the Order of Lenin, the Gold Star medal and the title Hero of the Soviet Union.

    [h2]Temporarily on sale - Spitfire Mk IXc[/h2]

    To commemorate Matsievichs birthday, from April 13th (12:00 GMT) until April 17th (12:00 GMT), the from the Soviet research tree the aircraft that Matsievich himself piloted will be available for purchase for Golden Eagles. Its camouflage mirrors that of the 26th GvIAP, which Matsievich commanded.



    [ 2023-04-13 15:53:09 CET ] [ Original post ]

    Server Update 13.04.2023 (BR)



    Dear players! We appreciate your feedback and suggestions. In the recent BR update we continued to introduce our approach to gradually increase the Battle Ratings of the top- and pre-top vehicles. This approach allows us to identify solid leaders and outsiders by combat efficiency and make corresponding adjustments to the planned BR updates. This time we are updating the BR 9.7+ vehicles (including a few 9.3 vehicles) in order to reconsider BR 9.3-9.7 vehicles and below. Thanks to your feedback, weve also noticed a few rank III vehicles (such as Comet and T-34-85), which also had their BR updated.

    As for the Harrier GR.1 efficiency, it could have a higher rating, but due to the massive feedback we decided to reduce its BR to 9.7 both in RB and SB. We will closely monitor its efficiency after this update. We have also noticed your suggestions concerning the G.91Y. At the moment we are working on the new weapon menu, including new air-to-surface munitions for this aircraft. This requires specific model updates, and new weapons to be introduced to the game in one of the upcoming updates. Also, the previously announced BR updates for Fw 190 D-12 and Ta 152 C-3 in RB mode will also not be introduced yet: although these aircraft remain BR rise candidates, we decided to wait and monitor their efficiency a little more.

    Some aircraft receive their BR updates in accordance with their modifications: The American F-8E (USA) gets BR 10.0 in SB, same as the French F-8E(FN); Chinese F-5A gets its BR 10.7 in RB, same as the F-5E. After the F4U-1A (USA), the British Corsair F Mk II and Japanese F4U-1A will have their BR lowered to 3.3 in SB. Although we agree with your suggestions to lower the BR of the AH-6M, but only in the AB. Further changes of ground vehicles and helicopters will take us further research.

    We were pleased to hear your positive feedback on the top-tier Enduring Confrontation mode. Other BR changes in the SB mode will also support the variability for all rotations regardless of the week. Unfortunately, some of your suggestions did not take into account the possible encounters for the minimum BR value. However, after analysing the feedback and statistics, we decided to increase Ariete's BR to 9.0. At the same time, we do not plan to lower the BR of the C.202 EC in the upcoming rating updates, which might not correspond to SB matches at 2.3-3.7.


    • [9] Enduring Confrontation changes will be implemented later.

    [h2]Aircraft[/h2]

    • Implemented the aircraft damage model changes listed in this article.


    [ 2023-04-13 10:55:12 CET ] [ Original post ]

    Update 2.25.1.45



    [h2]Aircraft[/h2]


    • AIM-54A, AGM-114B, AGM-114K, PARS 3 LR, AKD-9, AKD-10, AS-30L, L-UMTAS, ZT-6, Kh-25, Kh-25ML, Kh-29L, Kh-29T fixed delay of the vertical proportional navigation guidance for targets above the missile
    • AGM-114B, AGM-114K autopilot has been adjusted, missile accuracy for small targets has been increased.
    • AGM-114B explosive weight has been reduced from 6.4 to 5.688 kg.
    • AGM-114K explosive weight has been increased from 6.45 to 6.685 kg.
    • MiG-21F-13 ballistic calculator for cannons has been added.
    • Shackleton MR.Mk.2 guidance angles of the front turret have been fixed (report).
    • Javelin F.(A.W.) Mk.9 a bug has been fixed with the incorrect position of the muzzle flash on cannons in the 2x 30mm ADEN plus 4x Firestreak missiles.
    • Z-19, Z-19E a bug has been fixed where the MFD missed the radar screen while toggling modes.
    • F-105D incorrect weight of the chaff pods has been fixed (report).
    • Incorrect position of the launch flash of missiles has been corrected. Previously the missile launch appeared behind the aircraft.
    • A bug has been fixed where IR seekers might lock on the empty space instead of an enemy aircraft (report).
    • PBY-5A (USSR), BV 238 incorrect positioning of the crew has been fixed.
    • A bug has been fixed where VTOL aircraft had Hover on indication after respawn or reloading on the airfield.
    • RWR will detect radar lock precisely accounting enemy radar antenna radiation patterns. RWR will also detect radar illumination for SARH missiles with a wider beam if it presents. This will allow aircraft flying near the target the enemy radar is tracking, to now receive a radar lock warning if the enemy SARH missile can re-aim on them.
    • Harrier GR.7 a bug has been fixed where the IRST pod might lose the target due to change of the nose targeting optics position. IRST of the nose optics has been removed.
    • Tornado F.3 incorrect scan angles and the search area of the radar have been fixed (rport).
    • Tornado IDS Marineflieger () a bug has been fixed where radar was unable to lock on targets in dogfights.

    [h2]Ground Vehicles[/h2]

    • A bug has been fixed where the UAV for ground vehicles was enabled by pressing the same button as in the infantry battles.
    • White exhaust on AI vehicles has been fixed.
    • M247 elevation angles of the commanders sight have been increased from -10+20 to -10+60 degrees. Source: TM 9-1230-202-20-1
    • VCC-80/30 due to the cannons selective feed, over lengthy belt changes has been fixed.
    • QN506 armouring of the commanders sight has been added (rport)
    • QN506 a bug with overestimated armour values of the tanks top has been fixed (report)
    • QN506 QN502 missiles now can be fired whilst in motion.

    [h2]Naval[/h2]

    • A bug has been fixed where destruction of the elevator led to complete disabling of reloading instead of a slowing.
    • Pr.1124 MLRS 12.7mm machine guns have been grouped to the second weapon group.
    • USS Pittsburgh, USS Baltimore main turret traverse rate has been increased from 5 to 5.3 deg/sec, elevation rate - from 8.3 to 10.6 deg/sec.

    [h2]Interface[/h2]

    • A bug that caused the sorting to reset when viewing the squadron composition has been fixed (report).
    • A bug that caused the action panel in helicopter and aircraft battles to overlap with some tooltips/notifications has been fixed.
    • The time of the opening of the multifunction menu in the battles has been decreased.
    • FPS drop while scrolling large lists with the mouse wheel has been fixed.
    • FPS drop while moving cursor in the profile window in the Skins section has been fixed.
    • The position of the player list in the WW mode tab in the squadron menu has been fixed.
    • The text of the tooltip that appears when trying to pick up an unopened prize in the BP line has been fixed.
    • A bug that occurred when trying to open the multifunction menu on consoles has been fixed.

    [h2]Other[/h2]

    • A bug that caused the quadrocopter of the air defence soldier to capture points in the Mobile Infantry event has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-12 16:55:56 CET ] [ Original post ]

    Day of Aviation and Cosmonautics



    On April 12th, 1961 a new era in humanitys quest for the skies began: for the first time in history a manned craft orbited the Earth. Yuri Gagarin became a legend, and to commemorate his heroic flight, April 12th was declared the Day of Aviation and Cosmonautics. Celebrate it with us in War Thunder!

    [h2]

    From April 12th (11:00 GMT) until April 17th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using USSR aircraft (rank III or higher, with an activity of not less than 70%) to receive the Space exploration decal. [/h3]


    Space exploration decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Day of Aviation and Cosmonautics.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-04-12 14:31:03 CET ] [ Original post ]

    Update 2.25.1.44



    [h2]Aircraft[/h2]


    • AIM-54A, AGM-114B, AGM-114K, PARS 3 LR, AKD-9, AKD-10, AS-30L, L-UMTAS, ZT-6, Kh-25, Kh-25ML, Kh-29L, Kh-29T fixed delay of the vertical proportional navigation guidance for targets above the missile
    • AGM-114B, AGM-114K autopilot has been adjusted, missile accuracy for small targets has been increased.
    • AGM-114B explosive weight has been reduced from 6.4 to 5.688 kg.
    • AGM-114K explosive weight has been increased from 6.45 to 6.685 kg.
    • MiG-21F-13 ballistic calculator for cannons has been added.
    • Shackleton MR.Mk.2 guidance angles of the front turret have been fixed (report).
    • Javelin F.(A.W.) Mk.9 a bug has been fixed with the incorrect position of the muzzle flash on cannons in the 2x 30mm ADEN plus 4x Firestreak missiles.
    • Z-19, Z-19E a bug has been fixed where the MFD missed the radar screen while toggling modes.
    • F-105D incorrect weight of the chaff pods has been fixed (report).
    • Incorrect position of the launch flash of missiles has been corrected. Previously the missile launch appeared behind the aircraft.
    • A bug has been fixed where IR seekers might lock on the empty space instead of an enemy aircraft (report).
    • PBY-5A (USSR), BV 238 incorrect positioning of the crew has been fixed.
    • A bug has been fixed where VTOL aircraft had Hover on indication after respawn or reloading on the airfield.
    • RWR will detect radar lock precisely accounting enemy radar antenna radiation patterns. RWR will also detect radar illumination for SARH missiles with a wider beam if it presents. This will allow aircraft flying near the target the enemy radar is tracking, to now receive a radar lock warning if the enemy SARH missile can re-aim on them.
    • Harrier GR.7 a bug has been fixed where the IRST pod might lose the target due to change of the nose targeting optics position. IRST of the nose optics has been removed.
    • Tornado F.3 incorrect scan angles and the search area of the radar have been fixed (rport).
    • Tornado IDS Marineflieger () a bug has been fixed where radar was unable to lock on targets in dogfights.

    [h2]Ground Vehicles[/h2]

    • A bug has been fixed where the UAV for ground vehicles was enabled by pressing the same button as in the infantry battles.
    • White exhaust on AI vehicles has been fixed.
    • M247 elevation angles of the commanders sight have been increased from -10+20 to -10+60 degrees. Source: TM 9-1230-202-20-1
    • VCC-80/30 due to the cannons selective feed, over lengthy belt changes has been fixed.
    • QN506 armouring of the commanders sight has been added (rport)
    • QN506 a bug with overestimated armour values of the tanks top has been fixed (report)
    • QN506 QN502 missiles now can be fired whilst in motion.

    [h2]Naval[/h2]

    • A bug has been fixed where destruction of the elevator led to complete disabling of reloading instead of a slowing.
    • Pr.1124 MLRS 12.7mm machine guns have been grouped to the second weapon group.
    • USS Pittsburgh, USS Baltimore main turret traverse rate has been increased from 5 to 5.3 deg/sec, elevation rate - from 8.3 to 10.6 deg/sec.

    [h2]Interface[/h2]

    • A bug that caused the sorting to reset when viewing the squadron composition has been fixed (report).
    • A bug that caused the action panel in helicopter and aircraft battles to overlap with some tooltips/notifications has been fixed.
    • The time of the opening of the multifunction menu in the battles has been decreased.
    • FPS drop while scrolling large lists with the mouse wheel has been fixed.
    • FPS drop while moving cursor in the profile window in the Skins section has been fixed.
    • The position of the player list in the WW mode tab in the squadron menu has been fixed.
    • The text of the tooltip that appears when trying to pick up an unopened prize in the BP line has been fixed.
    • A bug that occurred when trying to open the multifunction menu on consoles has been fixed.

    [h2]Other[/h2]

    • A bug that caused the Mobile Infantry event not to count progress in tasks for receiving of the items for the Repair Factory event has been fixed.
    • A bug that caused the quadrocopter of the air defence soldier to capture points in the Mobile Infantry event has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-12 09:51:05 CET ] [ Original post ]

    Screenshot Competition - Sunny Spring Day!



    Welcome to the 62nd War Thunder Steam Screenshot Competition!

    The first of April is always an interesting time of the year. This year, mobile infantry roamed War Thunder! We hope you had some good laughs and had a great time playing with the infantry. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 62nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen62. You have time until 14.04.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Sunny Spring Day![/h2]


    [h3]Terms:[/h3]

    • Spring is in the air! We would love to see screenshots of your vehicles in action, whether they are going for a drive, performing aerobatics, or sailing!
    • Your screenshot must be during the daytime, and in good weather.
    • You must add the #WTscreen62 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 61st edition - April Fools![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2958035702
    https://steamcommunity.com/sharedfiles/filedetails/?id=2956517226
    https://steamcommunity.com/sharedfiles/filedetails/?id=2955808697

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2958263976
    https://steamcommunity.com/sharedfiles/filedetails/?id=2956377175
    https://steamcommunity.com/sharedfiles/filedetails/?id=2955780465

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-04-08 03:00:18 CET ] [ Original post ]

    Twitch Drops for Exowarriors!



    Hello, soldiers! Join the and get rewards!

    [h2]Watch War Thunder streams from April 7th (13:00 UTC) until April 17th (13:00 UTC), to get:[/h2]


    [table noborder=1 equalcells=1]
    [tr]
    [td]Exosnail PURPLE Decal[/td]
    [td]Exosnail GREEN Decal[/td]
    [td]Exosnail RED Decaln[/td]
    [/tr]
    [/table]




    [h2]Twitch Drops FAQ[/h2]
    [expand type=details]
    [h3] What are Twitch Drops?[/h3]
    These are game rewards for stream viewers on Twitch.

    [h3] You mean I can get something in War Thunder?[/h3]
    Yep! The longer you watch , the more rewards youll get.

    [h3] Awesome! What do I need to do to be able to get the rewards?[/h3]
    You need to link your Gaijin and Twitch accounts:
    1.
    Sign up or enter your Twitch account details on the website.
    2. Enter the information from your Gaijin account you are playing War Thunder with on this page and click the Link button.


    3. Press the Allow button!

    [h3] What broadcasts do I need to watch to be able to earn rewards?[/h3]
    Watch marked Drops enabled!.

    [h3] How do I know that I have received a reward?[/h3]
    You will receive a reward message on the Twitch broadcast page. Once you see it, you will need to click on the Get button. You can also do this in your
    Drops inventory.

    [h3] Which platforms are rewards available for?[/h3]
    Rewards are available for everyone who plays War Thunder on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.

    [h3] How do I enable Drops on my channel if Im a streamer?[/h3]
    In short, participate in our Partnership Program, enable Drops in your settings and stream War Thunder:


    ATTENTION! We want each active and passionate War Thunder streamer to find a new audience thanks to Twitch Drops. As such, in no way do we encourage streamers who create their streams only for farming Drops using third party content, video clips and any other format that doesnt include their direct participation with the game. Channels with such content will be disconnected from Drops.

    [/expand]


    [ 2023-04-07 16:08:39 CET ] [ Original post ]

    Refinement of the aircraft damage models on the example of Su-25 and -10



    We received feedback from players about possible problems with damage models of the top attackers Su-25 and A-10A. Now we will tell you about what problems we found and how we solved them.

    Hi there! Recently we received several reports on possible problems with attackers of the Su-25 and A-10A series - players complained about oddities in the damage model of these aircraft, in particular from damage by the striking elements of the anti-aircraft missiles. We carefully studied the damage scenarios for these attack aircraft, found problems and fixed them. Some of the corrections will also involve refining the damage models for other aircraft from kinetic hits from close bursts of guided missiles and artillery rounds. On the example of Su-25 and A-10 we want to tell you about the results of this work.

    A-10A tended to frequently tear off the tail section of the fuselage and destroy both engines. At the same time damage to the front of the fuselage didnt result in any significant damage to the aircraft. Now depending on the angle, a close burst of a guided missile or a hit in the rear hemisphere results more often in damage or failure of one of the engines rather than both at once. Hits in the forward hemisphere will now be more likely to damage control rods as well as other internal modules of the aircraft. The probability of damage to internal modules increases if the fuselage has been already heavily damaged (black areas on the damage indicator at the bottom corner of the screen). These fuselage damage model refinements will affect all aircraft in the game - damage will be applied correctly.

    Su-25 engines could withstand considerable damage from close bursts and kinetic elements because of the error in the damage calculation. We found and fixed this problem. Now depending on the angle and power of the shell or missile hitting the rear of the fuselage will more often cause one of the engines to fail, direct hits between the engines or on other critical modules will lead to fatal damage of the aircraft. As with the A-10A hits to the front part of the fuselage are more likely to disable control mechanisms and internal components.

    As for the survivability of the Su-25 and -10, both aircraft have a good chance of surviving a hit from a small SAM or other small calibre guided missile. Of course this depends on many factors and will usually force pilots to return urgently to the airfield for repair. Direct hits from large calibre guided missiles with considerable explosive weight and number of submunitions will always lead to the defeat of any aircraft, including the Su-25 and A-10, for which such missiles have been created.

    Fly confidently, trust your aircraft but remember that even the strongest aircraft has limits on survivability! Good hunting!


    [ 2023-04-07 15:06:17 CET ] [ Original post ]

    Update 2.25.1.39




    • A bug that made hits from 30 mm automatic cannons of a low velocity look and sound like hits of high velocity cannons (3000 - 6000 rpm) has been fixed.
    • Firing sounds of the players automatic cannons have been corrected by volume in relation to main calibre cannons and machine guns.
    • The sounds of falling cannon casings of ground vehicles have received more volume and are now louder.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-07 09:59:22 CET ] [ Original post ]

    Server update 06.04.2023




    • The conditions for receiving rewards containing Golden Eagles under the Invite friend program have been changed.
    • Now, to get the second (100 GE and 300,000 SL) and the third (2,500 GE) rewards, as well as the starting reward of 50 GE for an invited friend, an inviting player must have 2-step authentication activated. If, at the moment of completing the condition for reward, the 2-step authentication was not activated, the reward will still be issued after activation and re-login: first for the invited players, then for inviting. The change will not affect previously issued rewards.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-06 12:44:06 CET ] [ Original post ]

    Planned Battle Rating changes



    [h2]Ground vehicles[/h2]
    We continue the planned increase of the Battle Ratings for top ranked vehicles - some vehicles beginning at BR 9.7 will receive a simultaneous increase one step higher. In addition to top ranked ground vehicles, the BR of helicopters and some high ranked aircraft will also change one step higher. This change will noticeably improve the situation for vehicles with BR 8.7-9.0. In the future changes will also affect these vehicles but only after gathering statistics on the result of the current change.

    Table of BR changes here (navigate to "Open the table in new window")

    Want to leave feedback on these BR changes and recommend any others? Leave it here.

    [h2]Aircraft Simulator Battles[/h2]
    The increase of the maximum BR for aircraft led to the fact that in [Enduring Confrontation] missions in one battle depending on the rotation could meet aircraft of BR 9.7 and 12.0. We plan to add one another top range [9] [Enduring Confrontation] which will cover the following ranges: 11.7-12.0, 11.3-12.0 and also 11.0-12.0.

    In addition we plan to change the initial BR ranges in the 1st and 4th variants.

    Before


    After


    [ 2023-04-05 17:49:20 CET ] [ Original post ]

    Repair Factory

    [previewyoutube=10KI3frs28I;full][/previewyoutube]

    In the Mobile Infantry event you got a good look at exo-suits in intense urban battles. The battles will continue and the battlefield is littered with spent exo-suits - battered, damaged, inoperable. Its a good time to get behind the scenes and help them get back to action. Prepare some combat-ready exo-suits and get exclusive vehicles in return!

    [h2]

    From 12:00 GMT on the 6th of April until 12:00 GMT on the 17th of April
    [/h2]

    [h2]Restore combat exo-suits and get unique prizes![/h2]

    [h2]Rewards[/h2]

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]AMD 35 SA35 (rank I) premium, coupon[/td]
    [td]Shcherbakov (rank V) event vehicle, coupon[/td]
    [td]QN-506 (rank VI) event vehicle, coupon[/td]
    [td]A-7K (rank VII) event vehicle, coupon[/td]
    [/tr]
    [tr]
    [td]Cost: 1 Acceptance Certificate [/td]
    [td]Cost: 3 Acceptance Certificates[/td]
    [td]Cost: 3 Acceptance Certificates[/td]
    [td]Cost: 3 Acceptance Certificates[/td]
    [/tr]
    [tr]
    [td]A fast French armoured vehicle with a new turret to house a 47mm cannon.[/td]
    [td]The light cruiser Shcherbakov offers commanders an excellent balance of rapid-fire main calibre, good mobility, and a reinforced air defence battery.[/td]
    [td]A modern Chinese tank support vehicle with an automatic cannon, launch containers for four ATGMs, and 20 small guided missiles to defeat lightly armoured vehicles.[/td]
    [td]A two-seat variant of one of the best strike aircraft in the game. The A-7K Corsair II is a big flying arsenal of guided and unguided weaponry![/td]
    [/tr]
    [/table]

    [h2]How to participate[/h2]
    Fight in random battles! After each battle, required materials will be available in the following menu Workshop Repair Factory.

    First you need to disassemble the malfunctioning exo-suits into individual parts. Some of the parts will be damaged - here you will need to repair them with materials, some of them will be broken - in this case you will need to disassemble them into materials and assemble a repaired part instead. Once the exo-suit is completely disassembled and all its parts are in good working order you should assemble them into a combat-ready exo-suit and load it into the shipping container. When all five exo-suits issued to you are in good working order and loaded into containers, ship them off and receive an Acceptance Certificate which can be exchanged for prize vehicles directly in the Workshop.

    [h2]Key items[/h2]

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Materials[/td]
    [td]Crate Modules[/td]
    [td]Factory Upgrade Toolkit[/td]
    [/tr]
    [tr]
    [td]Required for repairing and reassembling parts. Open the box of materials after the battle.

    • Will be issued for every 2500* mission scores.
    • Each box contains from 3 to 6 materials.
    [/td]
    [td]Will be combined into shipping crates which will be used for shipping of the finished exo-suits.

    • Will be issued for every 7500* mission scores.
    • With a small chance the whole crate can be found.
    [/td]
    [td]By accumulating the necessary amount of them, you can improve your factory which will accelerate all the processes that require time.

    • Will be issued for 1st place in a battle.
    [/td]
    [/tr]
    [/table]


    * the base mission score, without taking into account the game mode multiplier and vehicle rank.

    Several boxes with materials and crate modules can be obtained during a single battle. Remaining accumulated time will be transferred into the next battle.


    [h2]How to make parts[/h2]
    Click the To the Factory button in the Workshop Repair Factory'' window. Assembly takes place in the following order: Disassemble exo-suits repair and re assembling parts assembling of the exo-suits loading of the exo-suits into crates shipping of the crates

    [h2]Trading the materials[/h2]
    Trading materials can be sold and purchased on the market. To create a trading material you need to combine the base material with the blank smart contract in the workshop window. Blank smart contracts will be dropped from the box with materials. Trading material will be exchanged for a base material used for repair and assemble parts at a 1:1 ratio in the Workshop.

    In this event the mechanics of trading (exchanging) materials on the Market will be different from previous assembly events. Initially the non-linearity of the passage, that is, the event is somehow different during sequential passage and between different players. This applies primarily to the dropping of the materials for assembling of the event items. Even in cases where the final number and nomenclature of dropped out items fully cover the needs of the assembly - they will be dropped randomly. And then to speed up the assembly process players must resort to using the Market for the exchanging of materials among themselves.

    Over time the number of players trading materials grew noticeably faster than the number of purchasers which prompted us to make separate tradable materials, which were initially assembled from two, and then from three units of ordinary material. In the end, this decision still did not balance supply and demand, but it had some notable undesirable effects. Firstly, there was no "fair" exchange of materials, since to purchase one material you had to sell three less necessary ones. Secondly, players who collected traded materials by mistake, though they could return them to normal materials for further assembly, lost two materials.

    The traded materials are now visually different from those used for assembly and will be also assembled in a new way. When you open the box with materials you will get not only the materials but also a brand new item - Blank smart contract. The blank smart contract goes into the Workshop window and can be used to convert any material into its traded counterpart at a 1:1 ratio. Thus if you have mistakenly made the material tradable - you will lose only the blank smart contract. And you won't have to spend as much as three units of other material to purchase the missing material on the Market.

    The blank smart contract will tentatively drop 10-20% of the base materials, but this number can be adjusted as you go along or between events. We hope to balance supply and demand so that in the middle or even near the end of the event the cup is not overflowing with sell orders and players can still exchange materials, albeit with a delay.

    [h2]How to receive awards[/h2]
    Acceptance Certificates can be exchanged for exclusive event vehicles!


    • QN-506, A-7K and Shcherbakov can be obtained from the start of the event and until 12:00 GMT on the 1st of May.
    • AMD 35 SA35 can be obtained from 12:00 GMT on the 24th of April and until 12:00 GMT on the 1st of May. PlayStation and Xbox players can get these vehicles from 12:00 GMT on the 17th of April and until 12:00 GMT on the 1st of May.


    All event vehicles will be issued in the form of coupons that can be activated on your account or traded on the Market.

    [h2]Terms[/h2]

    • All event items can be obtained in the following game modes:

      • Ground arcade, realistic and simulator battles.
      • Aircraft arcade and realistic battles.
      • Naval arcade and realistic battles.
      • Mobile Infantry event.

    • The number of items received in battles is limited.

      • Box with materials up to 30 per day and up to 300 for the whole event (until 12:00 GMT on the 17th of April).
      • Crate Modules up to 10 per day and up to 80 for the whole event (until 12:00 GMT on the 17th of April).
      • Factory Upgrade Toolkit up to 300 for the whole event (until 12:00 GMT on the 17th of April)

    • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements Repair Factory.
    • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
    • Boxes with materials and crate modules can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
    • Event times:

      • Boxes with materials, crate modules and factory upgrade toolkits will be dropped out in the battles from 12:00 GMT on the 6th of April until 12:00 GMT on the 17th of April.
      • You can disassemble and repair exo-suits until 12:00 GMT on the 24th of April.
      • All event items except vehicle coupons can be traded on the market until 11:30 GMT on the 24th of April.
      • At 12:00 GMT on the 24th of April all event items with the exception of acceptance certificates and vehicle coupons will be deleted from the inventory and the market.
      • At 12:00 GMT on the 1st of May acceptance certificates will be removed from the inventory. Have time to exchange them to the event vehicles before this moment!




    [ 2023-04-05 17:05:56 CET ] [ Original post ]

    Fair Play: March 2023



    We continue to use all means to prevent cheating in War Thunder: Easy Anti-Cheat watches out for banned software, while we pay attention to the players reports. You can use the replay feature on our website to tell us about the players who violate the Terms of Use and EULA.

    During March of 2023 we blocked 158 accounts that were violating the rules. For full transparency, we have published the full ban list in a special thread on the forum.

    This list will be available within two weeks of publication.

    [h2]Recommendations[/h2]
    Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Dont use forbidden client modifications and never share your account information with anyone!


    [ 2023-04-05 13:23:23 CET ] [ Original post ]

    Its fixed! 72



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 72" thread
    [/h3]

    Improving mobile infantry



    Mobile infantry from the April event is a great new addition to War Thunder, but since it just appeared in the game, it needed some tweaks. The rangefinders of mobile infantry now work correctly, and third-person camera has been pulled back and up to improve your view when controlling an exoskeleton.

    Acquisition rate of more mobile exoskeleton classes, such as ATGM, MANPADS, and Assault has been increased, while Snipers who control the battlefield from afar had it reduced. Check out these changes in battles and let us know what you think!


    Theres always a place for decorations



    3D decorations are a very important part of the look of your ground vehicles, and we try to make them easy and intuitive to use. Before, if a decoration couldnt be placed due to an overlap with a part of the vehicle, the decoration was coloured in red. But if another decoration was in the way, the players only received an error after they tried to attach a new decoration.

    Now its easier! If an old decoration is obstructing installation of a new one, the new one will be highlighted in red to show where theres no room for it. Spice up the look of your vehicles for everyone to see!

    Especially now that the error that caused some decorations (that were actually on your vehicle) not to appear in the hangar has been fixed. Now in your hangar youll see exactly the vehicle that other players will meet in battles!


    Reworked sound



    Were always working on improving the audio aspect of War Thunder and are trying to make the battles sound better from every possible perspective. This time weve paid special attention to tanks: from the gunner's point of view youll clearly feel the blast from the shot, while from the third person view fire from your tank and other vehicles will sound less bright.

    To make the overall sound of the game more dynamic, weve lowered the volume of the game, and that allowed us to make the difference between quiet and loud sounds more pronounced. Its especially noticeable in case of explosions that weve also reworked: now the closer they are, the more bright and sharp they sound.


    Thats Not All

    Youll find the full list of improvements in the separate changelog - there are many interesting things there. Take-off & landing tutorial can now be completed in the SB mode when using a gamepad with no issues, destroyed vehicles no longer keep up smokescreens, and if you havent received your achievement rewards, then the Achievements tab will automatically open when you clock on your profile.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.25.1.32

    [h2]Aircraft[/h2]

    • Tornado F.3 reflection of the minimap display on the canopy glass has been removed.
    • Tornado GR.1 visual artefacts that might appear on the canopy in night maps have been fixed.
    • A bug has been fixed that prevented completion of the take-off/landing tutorial in SB mode when using a gamepad (report).
    • BV 238 incorrect position of the crew in xray mode has been fixed.
    • Me 262 A1/U4 an incorrect fuse delay of HE-T rounds has been fixed.
    • Bf 109G-10, Bf 109G-14 a bug with incorrect display of the K-108 and G-151 cannons in xray mode has been fixed (report).

    [h2]Ground vehicles[/h2]

    • Error indicator has been added, if one decoration interferes with another.
    • A bug has been fixed that might cause a FPS drop while zooming in to a vehicle with decals.
    • A bug has been fixed where a smoke generator remained on the destroyed vehicle.
    • A bug has been fixed where bush decorations might disappear completely or partially in the hangar.
    • Pantsir-S1 missing Adjustment of fire modification has been restored (report).
    • Type 87 a bug has been fixed where the gun was unable to be controlled after the gunner was knocked out with the control dubbing for commander enabled .
    • 105mm T279 the in-flight weight of the projectile has been increased from 4.2 to 4.5 kg (report).

    [h2]Naval[/h2]

    • HMS Hood watering and heeling parameters have been adjusted. Ship doesnt roll onto its side, watering takes longer and more smoothly.
    • MPK 204 a bug has been fixed that prevented damage control when the crew number reduced to 5%.
    • T-51b a bug has been fixed that resulted in torpedo launch while firing the autocannon.
    • Duguay-Trouin a bug has been fixed that caused damage on the second main gun turret with destruction of the third one.
    • IJN Chidori a bug has been fixed that prevented the stern main gun turret firing.

    [h2]Sound[/h2]

    • Ground vehicle shots when heard from the gunner view now have a sound blast that compensates the clanging of the gun breech.
    • Ground vehicle shots from third person view, as well as shots from allies/ enemies are now less bright.
    • The sound mix has been rebalanced in order to improve the dynamics of the sound picture. I.e. The volume difference between quiet and loud sounds has increased and the general volume of the game has reduced.
    • The volume of explosions has become more consistent with the distances they occur. Close explosions sound sharp and bright; the further they are, the less bright and loud they are, with characteristic rolling echo.

    [h2]"Mobile Infantry" event[/h2]

    • Rangefinders of the exoskeletons have been fixed.
    • Twitching movement by fast clicking the right/left buttons has been fixed.
    • A bug has been fixed that prevented secondary fragments of the 9336 and FIM-92X anti-air missiles.
    • Lock-on distance of the 9336 and FIM-92X seekers has been increased.
    • Acquisition rate of exoskeletons has been increased for Assault, ATGM and MANPADS classes.
    • Acquisition rate of Sniper exoskeletons has been reduced.
    • The 12.7mm HE-I round of the 6P51 machine gun has been changed to AP-I round.
    • Third-view camera has been shifted back and up.

    [h2]Interface[/h2]

    • If a player has one of the achievement rewards not redeemed. Each time the profile window is opened, a player will be able to see the Achievement tab with an unredeemed reward.
    • A bug has been fixed where the squadron list might automatically scroll on top.
    • A bug has been fixed which made the booster icons look distorted.
    • A bug has been fixed where the radar mode name on the Khrizantema-S was out the screen edge.
    • The possibility to track the progress of sub-challenges in the Battle Pass window has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-04-05 09:54:22 CET ] [ Original post ]

    Repair Factory: QN506



    The QN506 is a modern Chinese concept for a fighting vehicle to support tanks. The branded feature of the vehicle is the unmanned turret with automatic cannon and multipurpose missiles of different calibers.

    [h2]QN506, light tank, China, rank VI. Event vehicle.[/h2]

    Features:


    • Unmanned turret
    • Two types of missiles, including fire and forget
    • High profile



    The QN506 tank support fighting vehicle will be the main tank prize of the upcoming War Thunder crafting event. The vehicle will appear at rank VI in the Chinese armored vehicles tech tree as an event vehicle. The long-awaited high rank ATGM carrier for China - what will it be like?

    The experimental QN506 is a true fair of the modern military technologies. The entire crew is located in the hull compartment, which allows the vehicle to operate safely from low shelters. The unmanned combat module includes a 30-mm autocannon with a coaxial machine gun and an ammunition load of 200 rounds, including armor-piercing ones. The cannon is capable of penetrating most tanks from the side, and light vehicles and helicopters in any projection. Much more interesting, however, is the QN506 missiles. Missile launchers of various calibers are installed in the turrets sides. The main anti-tank caliber of the vehicle is QN502 fire and forget missiles. They are located in four launchers with additional missiles on the sides of the hull. Above the QN502 launchers there are minor launchers of the QN201 multipurpose missiles. These small missiles are guided via sight and feature much less penetration values, however you will be able to take 20 missiles into battle!




    In order to save the budget of the project, the engineers kept the original ZTZ59 engine for the QN506. As a result, the vehicle has quite good dynamics, but sometimes the maximum speed of 50 km/h may not be enough. Another factor that future commanders should pay attention to is the high profile of the vehicle due to the high position of the optics.

    The QN506 will be a great addition to China's top setup, making it more flexible and adaptable to different combat situations and remaining respawn points. Very soon we will present you a complete list of rules for the upcoming crafting event in War Thunder - stay tuned!


    [ 2023-04-04 15:42:28 CET ] [ Original post ]

    Repair Factory: A-7K Corsair II



    A new two-seater Corsair II comes to War Thunder as the main prize in the upcoming Repair Factory event.

    [h2]A-7K Corsair II, strike aircraft, USA, rank VII[/h2]

    Features:


    • Max payload 12,000 lb
    • Variety of weapons available
    • Thermal imaging targeting pod
    • Subsonic



    In War Thunder, the two-seat A-7K Corsair II strike aircraft will become the main aviation prize of the Repair Factory event and will be added to the game as an US event aircraft at rank VII.

    The new Corsair II is very similar in terms of performance characteristics and the range of weapons used to the A-7D version, on the basis of which the two-seat version was created, but differs from by the LANA thermal imaging pod. In our game, the Corsair II strike aircraft are among the best of their kind, and rightly so. The new event aircraft will only confirm the glory of her family!




    Despite its comparatively low top speed, which makes it highly dependent on allied fighter cover, the A-7K is capable of delivering truly devastating strikes against ground targets in any game mode. Pilots will have the opportunity to equip the vehicle as a heavy bomb truck that carries over 6 tons of bombs in various calibers to enemy bases. For mixed battles, the best choice would be rockets, as well as guided munitions - GBU-8 guided bombs (up to four at once) and AGM-65B Maverick missiles (up to six missiles at once). By the way, a thermal imager will also come in handy here. The pilot will be able to combine all these weapons, as well as incendiary bombs, cannon pods and, which is especially nice, AIM-9J and AIM-9L Sidewinder air-to-air missiles, in the secondary weaponry editor before each mission.




    Take part in the big spring Repair Factory event to get the A-7K Corsair II strike aircraft and many other prizes! Full list of terms comes tomorrow!


    [ 2023-04-04 12:21:18 CET ] [ Original post ]

    Repair Factory: Shcherbakov light cruiser



    The Soviet light cruiser Shcherbakov offers a fine balance between high fire-rate of her main guns, good mobility and excellent anti-air defense.

    [h2]Shcherbakov light cruiser, USSR rank V. Event vehicle.[/h2]

    Features:


    • Main caliber of 4x3 152mm
    • Improved AA battery
    • Good speed
    • High survivability



    The Shcherbakov light cruiser will be the main naval prize of the spring crafting event in War Thunder. Like her predecessor, the Sverdlov light cruiser, the new ship features fast-firing main battery guns, good mobility, and her already powerful anti-aircraft battery is now reinforced with quadruple 45mm autocannon mounts!

    Light cruisers of Projects 68-bis and 68-A are always a good pick for high-ranking naval battles in War Thunder. Their element is in constant motion, fire support of the high-speed ships and boats of the first line of attack and actively "pecking" the weak spots of opponents with their fast-firing 152mm main guns. The closest relative of the new Shcherbakov cruiser, the light cruiser Sverdlov, boasts fully armored main and auxiliary turrets, a large crew, and an excellent air defense battery of 37 mm automatic cannons.




    The Shcherbakov inherits all the branded features of her class, but offers improved air defense.Part of the 37mm guns on the bow and stern superstructures has been replaced with quadruple 45mm ZIF-68 autocannon mounts, which are capable of effectively shooting down medium altitude targets.

    The Shcherbakov light cruiser has no striking shortcomings, however the caliber of the main guns shapes the ships gameplay. The penetrating power of 152mm guns is usually not enough to pierce the most protected opponents. That is why it is necessary to have a good supply of armor-piercing shells and, when engaging the heavies, captains are recommended to try to hit critical areas, such as main gun magazines, with multiple shots. High rate of fire and the excellent turret traverse speed make it easy to adjust hits and quickly shift fire between targets. The most versatile shell choice for most conventional targets will be semi-AP rounds for the main caliber, and bottom-fuzed HE for the auxiliary guns. The high density of fire and good load of explosives in these shells make it possible to quickly disable enemy guns, destroy modules and cause fires in different compartments of enemy ships.




    The Shcherbakov light cruiser will be the main naval prize of the upcoming spring crafting event in War Thunder - follow the news to know more!


    [ 2023-04-03 21:02:28 CET ] [ Original post ]

    Repair Factory: AMD 35 SA35



    The AMD 35 is a French armored car developed by Panhard in the interwar period featuring an advanced design for its time. Soon, an experimental modification of the already familiar AMD 35 will make its way to War Thunder as one of the main prizes of the upcoming spring crafting event!

    Briefly: A hastily developed upgunned modification of the AMD 35 armored car, fitted with a new turret and a larger gun.

    [h2]AMD 35 SA35, light tank, France, Rank I, premium vehicle.[/h2]

    Features:


    • Superb mobility
    • High profile
    • Light armor



    The AMD 35 SA35 will be a new light vehicle coming to War Thunder as one of the main prizes of the upcoming spring crafting event. This nimble armored car will become available to participants of the event as a new rank I premium vehicle of the French ground forces tree. Keen to find out more about it? Then join us as we dive deeper into the details!

    Being already familiar in its standard modification to tankers from the starting ranks of the French ground forces tree, the AMD 35 is highly regarded for its excellent mobility and compact size. However, being only equipped with a semi-automatic 25 mm cannon does mean that commanders of this vehicle often encountered issues dealing with more heavily armored opponents or fighting enemies at longer engagement distances. This experimental variant of the AMD 35 means to address these issues by offering tankers a much higher caliber weapon in the form of the also familiar 47 mm SA35 cannon. Trading rate of fire for a more powerful caliber results in the AMD 35 now being capable of posing a more serious threat to an expanded circle of potential enemies.




    While the chassis of the vehicle remains the same, the turret of this AMD 35 is vastly different. For starters, its size has clearly increased compared to the familiar standard modification of the vehicle in order to facilitate the larger gun. The larger turret also increases the vehicles silhouette, making it easier for hostile forces to detect the vehicle.

    The larger turret, however, doesnt affect much on the vehicles weight. The vehicle retains its excellent top speed of up to 72 km/h, meaning its still more than capable of taking the enemy by surprise once it unexpectedly makes its appearance at a flank.




    This exotic new variant of the AMD 35 armored car will soon appear in War Thunder ground battles and tankers will have the chance to add it to their collection by participating in the upcoming spring crafting event. Stay tuned to the news to find out what other exciting prizes the event has in store for its participants. Until then, happy hunting tankers!


    [ 2023-04-03 12:18:26 CET ] [ Original post ]

    Bosses of the Gym



    Your crews have nothing to do between battles and your technicians just dawdle around and chatter in the hangar? Get them into the gym!

    Soon, the crews and the hangar tech guys will be able to take care of their health, and at the same time achieve for you unique game content - click on the characters in the hangar and send any of them for training! With the time spent in working out, they will be able to get you special titles, decals, decorations and loading screens dedicated to sports, wrestling and a healthy lifestyle.

    The training of crews and technicians is available when they are free from battles. The training progress will happen all the time while the game client is open and the crews are working out. If during training you decide to go into battle, to resume training you will need to send the crews back to the gym.

    Who will be the real boss of the gym? We'll find out soon! Stay tuned for the announcement of your hangar personnel training program! Go hard!


    [ 2023-04-01 16:58:06 CET ] [ Original post ]

    Screenshot Competition - April Fools!



    Welcome to the 61st War Thunder Steam Screenshot Competition!

    Your screenshots from last week were brilliant! While the fire animations have been in war thunder for a very, very long time, they now look wonderfully cinematic with updated graphics and particle effects! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 61st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen61. You have time until 07.04.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - April Fools![/h2]


    [h3]Terms:[/h3]

    • This week is the beginning of April! And, we would love to see your screenshots from the April Fools event!
    • You must add the #WTscreen61 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 60th edition - Fire Breathing![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2953481192
    https://steamcommunity.com/sharedfiles/filedetails/?id=2952700632
    https://steamcommunity.com/sharedfiles/filedetails/?id=2953688120

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2953838950
    https://steamcommunity.com/sharedfiles/filedetails/?id=2953630529
    https://steamcommunity.com/sharedfiles/filedetails/?id=2952881969

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-04-01 05:00:32 CET ] [ Original post ]

    Server Update 31.03.23



    Custom hangar functionality is temporarily disabled due to a bug that causes the game to crash when launching the client.

    After the issue is fixed, the user hangar will be available again if it was installed previously. In some cases, it may be necessary to restart the game to fix this bug

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-31 22:42:48 CET ] [ Original post ]

    Atomic Thunder: meet the lineup of unique Soviet robotics!



    You have probably already heard about a top secret base built in the USSR in late 1950s and known as Facility 3826. They have found many uses - domestic and professional. But thanks to the Atomic Heart project, robots now have decent battle abilities and battle vehicles have a place in War Thunder, of course.



    We are introducing a separate lineup of secret Soviet robots created in collaboration with Atomic Heart! Here you will find the most diverse vehicles. For example, MA-9 Belyash welding robot inspired by chimpanzees which can easily climb even on vertical surfaces and this makes it a perfect scout. Designed for repair and construction work, the NA-T256 Natasha is equipped with a jetpack that allows it to launch vertically and reach speeds of up to 95 km/h. It is also armed with anti-personnel mines, a rocket launcher and Katyusha 3.0 multiple rocket launcher, making it indispensable in support. Air attack equipment such as the MTU-7 Bumblebee truck with laser system or a small-sized mobile drone LUC-1 Owl with ShKAS automatic machine guns are also widely represented in the lineup.

    Thanks to the detailed documentation received from Scientific and Industrial Facility 3826, battle robotics will be embodied into War Thunder with all certainty.

    Wait for it on the battlefields!


    [ 2023-03-31 19:33:14 CET ] [ Original post ]

    Mobile Infantry Event



    Soldiers! Its time to participate in an open field testing of advanced modern infantry equipment in urban combat. Four exoskeleton variations for different combat specializations will be available for you: Assault, Sniper, ATGM Operator, and MANPADS Operator. You will also be able to use a preset of ground vehicles and helicopters.

    Try them out in battle and receive valuable prizes!

    [h2]

    From March 31st (12:00 GMT) until April 17th (11:00 GMT)
    [/h2]

    [h2]Earn points in special missions, unlock stages, and get rewards![/h2]


    [table noborder=1 equalcells=1]
    [tr]
    [td]Mobile Warrior[/td]
    [td]MI MBCT1[/td]
    [td]ShMP 1st Assault[/td]
    [/tr]
    [/table]


    [table noborder=1 equalcells=1]
    [tr]
    [td]Rocket Launcher[/td]
    [td]Quadcopter[/td]
    [td]8-mm machine gun[/td]
    [/tr]
    [/table]
    [h2]How to receive rewards[/h2]
    Each stage containing a reward can be unlocked by earning 40,000 mission points during the specified two day period. New stages will be available at 11:00 GMT on April 2nd, 4th, 6th, 8th, 10th, 12th, and 14th.

    You can earn mission points only in the Mobile Infantry event.

    Rewards will be given for certain number of completed stages:

    • For 1 stage: one of two emblems (MI MBCT1 / ShMP 1st Assault) + 1 Piata Stick*
    • For 2 stages: 8-mm machine gun decoration
    • For 3 stages: one of two emblems (MI MBCT1 / ShMP 1st Assault) + 1 Piata Stick*
    • For 4 stages: Grenade Launcher decoration
    • For 5 stages: Mobile Infantry loading screen
    • For 6 stages: Quadcopter decoration
    • For 7 stages: Mobile Warrior player icon
    • For 8 stages: Mobile Warrior title + 3 Piata Sticks*


    * Piata Sticks will be removed from your inventory on April 17th, 12:00 GMT, and will not be given out if you purchase the stages after this time.

    You can track the progress of the event by clicking on your nickname and selecting the menu Achievements Mobile Infantry. If you didnt finish the event in time, until April 19th you will be able to purchase stages completion for Golden Eagles in the achievement window and get corresponding prizes.


    [h2]You can get rewards from past April Fools events and many other prizes in the Lucky Piata event.
    [/h2]

    [h2]Detailed terms:[/h2]

    • Conditions of each stage are detailed in the Nickname Achievements Mobile Infantry window.
    • Tasks to complete each stage can only be undertaken in the Mobile Infantry event.
    • The stage is considered complete if the achievement is colored in gold.
    • After you complete the stage, you have to press the Receive a prize button in the Achievements window. You can receive your prizes up until April 19th, 11:00 GMT.
    • The prizes are activated on your account and are NOT coupons.


    [ 2023-03-31 14:10:12 CET ] [ Original post ]

    War Thunder Infantry!

    [previewyoutube=vJYOKC3KrsY;full][/previewyoutube]

    It is time to introduce to the game the main force of any military conflict - the infantry troops! We are pleased to announce our vision on the infantry progression tree and invite you to take part in the open testing of the most advanced soldiers!

    [h2]War Thunder Mobile Infantry - open beta testing of the troops of the future![/h2]
    Commanders! Were happy to share our plans on infantry units in War Thunder. Today were talking about how we see troops in the game and invite you into the first open testing session. Unlike the combat vehicles testing, we decided to start with the top-tier units of the infantry line-up, featuring the most advanced soldier equipment, which is a prospective of modern warfare trends.


    [h2]Exo-suits[/h2]
    According to many military experts, combat exoskeletons will become the most likely development of infantry equipment in future. Urbanized terrain, as the main battle arena of modern warfare, as well as the need for a soldier to use heavy weapons and high classes of armor protection, require from a modern soldier capabilities that go beyond abilities of the unassisted human body. A powered exoskeleton will allow the soldier to operate a wide arsenal of small arms and heavy weapons, use anti-tank and anti-aircraft weapons as a firearm, and stay able to move fast and high. The wearable ammunition load and the weight of equipment become incomparably large towards an ordinary infantryman, while the dimensions of the soldier remain small, and the speed of movement significantly increases.

    The first prototypes of combat exoskeletons are already being tested in modern wars and the prospects for their development are very optimistic. We invite you to an open testing session of combat exo-suits, equipped for various combat missions: assault, sniper, ATGM and MANPADS operators.

    [h2]We will tell you about the start of testing soon. Stay tuned![/h2]

    [h2]Combat classes[/h2]
    The standard combat exoskeleton provides an unified platform to equip different combat classes. It comes geared with multiple systems to increase combat capabilities of a soldier, as well as survivability: combat helmet with armored visor, rocket jump-packs to assist taking high positions on buildings, smoke grenade launchers, etc.


    [h2]Assault[/h2]

    Assault troops engage in close quarter firefights and often face enemy armored vehicles. The assault infantry is equipped with a high-caliber machine gun and twin tube ATGM launcher to defeat tanks and combat vehicles of the enemy.


    [h2]Sniper[/h2]

    Snipers provide reconnaissance data to their squad and engage long-range contacts. Their main weapon is a 30mm semi-automatic anti-material sniper rifle. A pair of single shot disposable rocket launchers allow the sniper to hit armored targets if needed.


    [h2]ATGM operator[/h2]

    The main task of anti-armor personnel is to destroy enemy armored vehicles. A portable twin-tube missile system with additional ammunition allows ATGM operators to destroy any MBTs and other armored vehicles on the battlefield. As small arms at medium and close range, their exoskeleton is equipped with an 8.6 mm light machine gun with a multiple charged 43 mm grenade launcher.


    [h2]MANPADS operator[/h2]

    The MANPADS operator is responsible for destroying enemy aircraft and providing reconnaissance data from above. The exoskeleton in this class is equipped with a light UAV, as well as an advanced aiming station, capable of sectoral search for air targets and an automatic target tracking system. The operator is equipped with an up-to-date man-portable anti-aircraft missile system with a multifunctional high-explosive armor-piercing fragmentation warhead and a thermal imaging seeker that makes it possible to track heat-contrasting ground targets. To destroy helicopters, lightly armored ground vehicles and enemy troops, the MANPADS operator is equipped with a heavy machine gun pod.


    [ 2023-03-31 11:11:06 CET ] [ Original post ]

    Royal Air Force Day



    On April 1st, 1918 the Royal Air Force was founded, and on the same date in 1924 the Fleet Air Arm of the Royal Navy. Around that time HMS Hermes, the first purpose built aircraft carrier, was commissioned.

    Both the Royal Air Force and the Fleet Air Arm of the Royal Navy proved instrumental in 1940, during the Battle for Britain, when they managed to hold against the might of the entire Luftwaffe and prevent invasion by Germany.

    [h2]

    From March 30th (13:00 GMT) until April 3rd (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using British aircraft (rank III or higher, with an activity of not less than 70%) to receive the Royal Air Force Day" decal. [/h3]


    Royal Air Force Day" decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Royal Air Force Day.

    You can find the decal in the Holidays tab in the Customisation menu.

    [h2]Typhoon Mk.Ib temporarily on sale[/h2]

    To commemorate this day, the Typhoon Mk.Ib from the British research tree will be available for purchase with Golden Eagles during the event. It is a Rank III fighter aircraft equipped with four 20mm Hispano Mk II cannons and capable of carrying two 1000 lb bombs or eight RP-3 rockets, making it a great asset in dealing with ground vehicles.


    [ 2023-03-30 15:05:11 CET ] [ Original post ]

    Update 2.25.0.52



    [h2]Aircraft[/h2]


    • TB-3M-17-32, J7W1 separate bomb drop has been added.
    • Mi-28NM a bug has been fixed that prevented a 4 x 500 kg bombs setup.
    • BI camera zoom position has been adjusted.
    • Tornado F.3 a bug has been fixed that prevented night vision in third-person view.
    • An extra red square has been removed from the helicopter sight when stabilization is on.

    [h2]Ground Vehicles[/h2]

    • ZTS63 a bug has been fixed where the vehicle lacked some camouflages.

    [h2]Naval[/h2]

    • IJN Isuzu, IJN Chidori, SKR-1, SKR-7 main calibre turrets now able to turn 360 degrees.
    • RN Duilio different speed parameter between in battle and in the data card has been fixed.
    • Duguay-Trouin a bug has been fixed that prevented the 155mm first order ammo rack from replenishing (report).
    • HMS Tiger display of the deforming camo has been corrected.

    [h2]Graphics[/h2]

    • Incorrect animation of fire in the helicopters hover mode has been fixed.
    • Minimum scale interface option is restored for SB.
    • A bug has been fixed that prevented instruments data (speed, height, etc) from disabling in the test flight in Custom difficulty setting.

    [h2]Interface[/h2]

    • Rewards that require all rewards from the same trophy to be unlocked have been moved to a separate section in the description of Battle trophies.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-29 11:21:37 CET ] [ Original post ]

    100th Anniversary of the Italian Air Force



    The Italian Royal Army founded its air arm back in 1884, but a separate Air Force was founded on March 28th, 1923 precisely 100 years ago. In the 1930s it participated in military operations in Ethiopia and Spain, in the 1940s it fought in WWII as a part of Axis powers (and then partially for Allies), and in 1990 it took part in the Gulf War in an international coalition.

    [h2]

    From March 28th (14:00 GMT) until March 31st (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using Italian aircraft (rank III or higher, with an activity of not less than 70%) to receive the 100th Anniversary of the Italian Air Force decal.[/h3]


    100th Anniversary of the Italian Air Force decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays 100th Anniversary of the Italian Air Force.

    You can find the decal in the Holidays tab in the Customisation menu.


    C. 205 serie 3 anniversary camouflage



    As a part of the celebrations weve added an anniversary camouflage for C. 205 serie 3 with a golden eagle, an Italian flag and a number commemorating the anniversary. To receive the camouflage, complete the following task.

    • Win 5 battles in Italian aircraft (rank III or higher, with activity of not less than 70%) and receive the 100th Anniversary of the Italian Air Force camouflage for C. 205 serie 3.


    [ 2023-03-28 16:15:51 CET ] [ Original post ]

    Moments of Valour: The Turkish Armed Forces

    [previewyoutube=pZfeWVUkCHw;full][/previewyoutube]

    Currently more than 700,000 Turkish players have played War Thunder and they are an important part of the global community. In gratitude for their interest we have prepared a special trailer dedicated to the brave Turkish tankers and pilots.

    From 12:00 GMT on the 28th of March until 11:00 GMT on the 11th of April

    [h2]A unique bundle with a discount![/h2]

    To coincide with the release of the Turkish Armed Forces video we have also prepared a themed special in the Gaijin store. A pack with the T129 ATAK attack helicopter is temporarily on sale and those who purchase the Leopard 2A4 and F-5C packs before the end of the special will receive unique Turkish camouflages for those vehicles.
    All 3 packs are also available as a bundle with 50% discount!

    [h2]Moments of Valor: Turkey Bundle[/h2]

    This bundle includes:

    • F-5C Pack
    • Leopard 2A4 Pack
    • T129 ATAK Pack


    [h2]This bundle can be purchased from the Gaijin Store, follow the in-game hangar Shop > Online Store.[/h2]

    With the purchase of the F-5C and Leopard 2A4 packs between 12:00 GMT on the 28th of March and 11:00 GMT on the 11th of April, you will receive unique camouflages.


    • Desert camouflage with Turkish army insignia for the purchase of a Leopard 2A4 pack (to get this authentic look, take advantage of the recently added option to remove the modification with a camouflage net)
    • Turkish Air Force insignia paint scheme for purchase of the F-5C pack

    Please note! If you have purchased F-5C and/or Leopard 2A4 packs already, you may also receive the unique camouflages if you login into the game and achieve at least three wins with specified vehicles from March 28th to April 11th. This also applies to console players who either own or purchase the packs during the special period. Camouflages will be issued to the users who have fulfilled these conditions after April 11th.


    [ 2023-03-28 14:52:09 CET ] [ Original post ]

    Pages of History (April)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Gerard Roope[/h3]
    During World War II Gerard Roope, commander of HMS Glowworm, was the first to perform a heroic deed deserving of a Victoria Cross, the highest military award of the British forces. On April 8th, 1940, near the coast of Norway Glowworm found itself outgunned against the German heavy cruiser Admiral Hipper. Heavily damaged Glowworm rammed the enemy ship, piercing her hull, and fired a last shot before capsizing. Gerard Roope perished helping the crew escape the sinking ship. Hellmuth Heye, commander of the Admiral Hipper, was so impressed by Roope's actions that he wrote a letter to the British authorities recommending him for an award.

    You can immediately purchase the profile icon for Golden Eagles until May 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (April).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]April 1st April 4th[/h2]
    [h3]Operation Iceberg[/h3]
    On April 1st, 1945 an operation to capture the island of Okinawa by US forces began. The battle lasted for almost three months and took the lives of over 200,000 Japanese soldiers and Okinawas citizens. Controlling Okinawa gave the US a military base and airfields that could be used for the potential full scale invasion of the main territory of Japan.

    [h2]April 5th April 8th[/h2]
    [h3]Battle of Knigsberg[/h3]
    Knigsberg, the key German stronghold in East Prussia, was stormed by Soviet forces from April 6th through to the th9, 1945. The Red Army was well-prepared: the soldiers learned the tactics of urban combat beforehand, and to prepare for the assault, German defenses were attacked by artillery and aircraft. As a result, the USSR suffered far fewer losses than the Third Reich, and the operation was completed swiftly and effectively.

    [h2]April 9th April 12th[/h2]
    [h3]Operation Weserbung[/h3]
    On April 9th, 1940, Germany began operation Weserbung (Weser Exercise) to quickly gain control over Denmark and Norway. Denmark didnt put up much of a resistance, and its capture took only six hours, making it the shortest military operation of WWII. Norway resisted with the help of Poland, France, and Great Britain, but on May 10th the Battle of France began, and the support of Norway quickly dried up. On June 10th the Norwegian government fled to London, and the country fell under German control.

    [h2]April 13th April 16th[/h2]
    [h3]Graz-Amstetten Operation[/h3]
    After capturing Vienna, the Soviet Army continued to rout the Wehrmacht across Austria and northern Yugoslavia. Graz-Amstetten offensive operation was the last one in this region: it began on April 15th, 1945, by countering a strong counteroffensive by the German forces that lasted for two weeks, and continued until the end of the war on May 9th, with some garrisons and units fighting even after the surrender of Germany.

    [h2]April 17th April 20th[/h2]
    [h3]Battle for Hamburg[/h3]
    By mid April of 1945 Hamburg remained the last stronghold of the Wehrmachts resistance in northern Germany. On April 18th British forces started advancing towards the city, entering Hamburg proper near the end of the month, when Germany was already negotiating its surrender. The citys capture was relatively bloodless, but by that time Hamburg was already devastated by bombings.

    [h2]April 20th April 23rd[/h2]
    [h3]Operation Vulcan[/h3]
    On April 22nd, 1943 the Allies began operation Vulcan aiming to crush the last Axis defenses in northern Tunisia. The battle proved difficult due to Axis forces being well-prepared, with German paratroopers performing an unexpected counterattack. Still, in two weeks, by May 7th, Allies captured Tunis, and the victory was at hand.

    [h2]April 24th April 27th[/h2]
    [h3]Elbe Day[/h3]
    On April 25th, 1945, two allied armies, from east and west, met on the banks of Elbe. First two American patrols that crossed the river greeted the Soviet soldiers, and on the next day two lieutenants, William Robertson and Alexander Silvashko, took the famous East Meets West photo in Torgau.

    [h2]April 27th April 30th[/h2]
    [h3]Cambodian invasion[/h3]
    A coup detat happened in Cambodia in 1970. General Lon Nol after coming to power demanded Viet Cong to leave his county, but instead they, along with Khmer Rouge, the local resistance group, took up arms against the Cambodian army. On April 29th, 1970, the US forces entered Cambodia to support Lon Nol. The operation lasted for three months and was tactically successful: North Vietnamese forces took heavy losses and had to postpone their invasion of South Vietnam. Still, war in Cambodia led to growing support for the Khmer Rouge, who took over the country in a few years.


    [ 2023-03-27 13:06:25 CET ] [ Original post ]

    Screenshot Competition - Fire Breathing!



    Welcome to the 60th War Thunder Steam Screenshot Competition!

    We loved seeing your screenshots from last week! Sky Guardians introduced a lot of vehicles and animations that had been long-awaited by many. Try to avoid having to use the ejection seat too often! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 60th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen60. You have time until 31.03.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Fire Breathing![/h2]


    [h3]Terms:[/h3]

    • We would love to see screenshots of fire! This can include exhaust such as afterburners, vehicles that are burning, or incendiary bombs.
    • Explosions including muzzle flash do not count.
    • You must add the #WTscreen60 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.


    [h2]And now, time for the winners of the competitions 59th edition - Sky Guardians![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2948616853
    https://steamcommunity.com/sharedfiles/filedetails/?id=2949736427
    https://steamcommunity.com/sharedfiles/filedetails/?id=2949310788

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2948635315
    https://steamcommunity.com/sharedfiles/filedetails/?id=2948644587
    https://steamcommunity.com/sharedfiles/filedetails/?id=2948619430

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-03-25 03:00:08 CET ] [ Original post ]

    Update 2.25.0.48




    • A bug has been fixed that caused torpedoes not to leave a trail in the water.
    • Incorrect reflections from snow during rain on the Ardennes, Maginot Line and Seversk-13 locations at medium and low graphic settings have been fixed (report).

    [h2]PC and Mac Only[/h2]

    • Mac an error that allowed the mouse cursor to leave the game window has been fixed (report).
    • An error that caused a possible crash on Intel Arc video cards has been fixed (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-24 10:18:30 CET ] [ Original post ]

    Update 2.25.0.45




    • Incorrect display of the gun crosshair in the HUD of some aircraft has been fixed (report)
    • The terms of some Battle Tasks have been changed. New terms are applied to fresh tasks only, The terms of the tasks in progress remain (table with details).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-23 17:14:22 CET ] [ Original post ]

    Radars and Missiles: recent updates



    A little more details of a recent update with noticeable improvements in the radar mechanics, the IRST range, and flight parameters of missiles.

    [h2]SAM vehicles and IRST range[/h2]



    Recently, the developer team introduced important fixes and adjustments for the SAM systems in War Thunder. The main improvement was the increased tracking range in automatic mode (IRST - infrared search and track). The top-tier SPPAGs go beyond the 10 km range: the range of the IRST of the FlaRakRad and ITO-90 is now 15 km, the IRST range of the TOR-M1, ADATS, and 2S6 is 12 km. The IRST range of the pre-top anti-aircraft systems LAV-AD, Type-93, Machbet, SIDAM 25, SIDAM 25 (Mistral) has increased to 10 km.


    [h2]Radar warning systems are back and boosted![/h2]



    We fixed an annoying issue that was disabling the laser detectors in the radar-warning systems (RWS) of armored vehicles and aircraft. But the coolest thing with RWS is that they are now much more sensitive to radars and active seekers of missiles - the detection distances are now two, or sometimes three times longer!


    [h2]Induced drag: swing the missile![/h2]



    The Snail programmers were concerned by the insignificant influence of induced drag on the flight performance of missiles. The induced drag (or lift-induced drag) is the force that appears on the wing top and bottom sides due to the pressure difference. An increase of induced drag causes the missile to lose more energy in sharp maneuvers, as well as when flying at low speeds. Thus, by maneuvering intensively, the pilot can swing the missile locked on to their aircraft and, more likely, avoid being hit. Such maneuvering works especially effectively over long distances - the greater the distance, the more wobbly the missiles course due to attempts to turn on the target.


    [ 2023-03-23 09:59:54 CET ] [ Original post ]

    Update 2.25.0.44



    [h2]Ground vehicles[/h2]


    • Laser warning sensors in random battles have been restored.
    • A bug has been fixed where the destroyed antenna of SAM SPAAGs continued to rotate.
    • Pantsyr-S1 a bug has been fixed that prevented the radar from tracking air-to-surface missiles and aircraft bombs (report).
    • Pantsyr-S1 an issue, where the search radar was unable to detect low flying targets, has been solved.
    • Pantsyr-S1 incorrect display of the radar scanning cone angles has been fixed.
    • Pantsyr-S1 scan time of the search radar in different modes has been adjusted. 0-30 degree cone - 2 sec; 0-60 degree - 4 sec; 0-80 degree - 8 sec.
    • TOR-1 a bug with the incorrect display of the radar cone of the search radar has been fixed (report).
    • TOR-1 scan time of the search radar in different modes has been adjusted. 0-12 degree cone - 1 sec; 0-32 degree - 3 sec; 0-64 degree - 6 sec.
    • FlaRakRad a bug has been fixed that disabled the tracking radar after switching off the search radar (report).
    • FlaRakRad search-and-track distance has been increased from 10 to 15 km.
    • ITO-90 search-and-track distance has been increased from 10 to 15 km.
    • 2S6 search-and-track distance has been increased from 10 to 12 km.
    • ADATS search-and-track distance has been increased from 10 to 12 km.
    • 2S6 tracking radar distance has been increased from 10 to 13 km.
    • 2S6 search radar scan cone angles have been increased from 15 to 20 degrees (report).
    • 2S6 search-and-track angles have been increased: from +/-20 to +/-134 horizontal, and from -10+80 to -12+84 vertical (report).
    • LAV-AD, Type-93, Machbet, SIDAM 25, SIDAM 25 (Mistral) incorrect IRST distance in the xray mode and in battle has been fixed, IRST distance has been increased to 10 km.
    • Type-91 SAM autopilot has been improved, missile dynamics adjusted. Sensitivity of the contact fuse has been increased.

    [h2]Aircraft[/h2]

    • Laser warning sensors in random battles have been restored.
    • Distance of all radar-warning systems has been increased 2-3 times against radar and active missile seekers.
    • Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode, same as for the target area set on the ground. The indicator is now available on distances up to 1.5 km, target tracking is now smoother. When the lead indicator is activated, its mode is now displayed as AUTO in the HUD.
    • In order to make flight the characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in manoeuvring, as well as at low speed flight. Maximum fire range in the frontal hemisphere and on crossing (collision) courses will be reduced, the efficiency of induced oscillation of enemy missiles by manoeuvres in long-range air combat will increase.
    • Distance of all radar-warning systems has been increased 2-3 times against radar and active missile seekers.
    • Gun lead indicator will no longer be available for aerial targets in the TWS (track-while-scan) mode,
    • same as for the target area set on the ground. Indicator is now available on the distances up to 1.5 km, the target tracking is now smoother. When the lead indicator is activated, its mode is now displayed as AUTO in the HUD.
    • In order to make flight characteristics of all missiles more authentic, their induced drag has been significantly increased. This results in increasing energy drop in maneuvering, as well as at low speed flight. Maximum fire range in the front hemisphere and on the crossing (collision) courses will be reduced, efficiency of the induced oscillation of enemy missiles by maneuvers in long-range air combat will increase.
    • Ki-21-Ia, Ki-21-I Hei separate bomb drop has been added.
    • Be-6 separate bomb drop has been added.
    • A-26 (all modifications) targeting angles of the turrets have been fixed.
    • Bf 110G-4 a bug has been fixed where the gun pod was displayed after mounting of the Flam C 250 and Flam C 500 incendiary bombs.
    • Bf 110G-2, Bf 110G-4 incorrect bomb icons in the secondary armament menu have been fixed.
    • Z-10 take-off weight (armed, fuelled, with crew) has been reduced to 5,540 kg.
    • Lynx AH Mk.1, G-Lynx wander of the autopilot in the hover mode has been fixed.
    • Ka-50, Ka-52, Ka-29, Wasp HAS Mk.1, Scout AH Mk1 wobbles in the level flight have been fixed.
    • MiG-23BN - fuel weight has been increased by 140 kg, dry weight reduced.

    [h2]Naval[/h2]

    • Imperatritsa Mariya traverse limits of the second and the third main calibre turrets that previously allowed firing through the superstructure, have been fixed.
    • RN Duilio the lifeboats have been hidden to widen the traverse angles of the 37mm guns on the stern superstructure.
    • USS Newport News armour of the mantlets of the stern main calibre turret has been corrected.
    • Duguay Trouin targeting speed of the main calibre turrets has been corrected: traverse from 7 to 6.4 deg/sec; elevation from 6.4 to 6 deg/sec.
    • Duguay Trouin the first order ammo rack of the main turrets has been increased from 17 to 30 rounds.
    • 155mm/50 model 20 gun shell parameters have been adjusted:

      • Tail fuse HE round name has been fixed.
      • Type of the semi-AP round changed from SAPCBC to SAPBC.
      • Velocity of the tail fuse HE round has been increased from 864 to 870 m/sec.

    [h2]Sound[/h2]

    • Some machine guns on ground vehicles and aircraft, that previously used the Browning M1919 sound but had a higher fire rate, now get their own sound with correct fire.
    • Some aircraft machine guns with rate of fire over 20 rps and previously using the Browning M1919 sounds, have been transferred to the MG-81 sounds.
    • Tanks of the Merkava Mk.4 family get the correct sound of the MTU MB 833 engine of the Leopard 2 family.

    [h2]Interface[/h2]

    • A bug where on helicopters with radar, an inclinometer was missing has been fixed.
    • Distance selection for ground vehicles in the protection analysis has been reduced to 2000 metres. Previously armour penetration wasnt considered at distances above 2000 metres despite the possibility of selecting a larger distance in the interface.

    [h2]Other changes[/h2]

    • Momentary visual zooming of the model when switching between two similarly sized ships has been fixed.
    • A bug that could cause the game to freeze when trying to join the next battle has been fixed (report).
    • One of the causes of the in-game browser hanging has been fixed.
    • A bug that might cause armoured vehicles to appear too bright in the thermal sight has been fixed (report).
    • A bug that caused the fire extinguisher prompt not to be displayed has been fixed (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-22 10:34:46 CET ] [ Original post ]

    First Flight of the La-5



    On March 21st, 1942 the La-5, a Soviet fighter aircraft designed by Semyon Lavochkin, made its maiden flight. It was an evolution of LaGG-3 that replaced an inline engine with the stronger and more widely available Shvetsov ASh-82 radial engine; that allowed the USSR to quickly produce a huge number of new fighters. In the skies La-5 was a strong competitor to the German Bf 109, and its modifications were used until the end of the War.

    [h2]

    To commemorate this day, from March 21st (14:00 GMT) until March 24th (12:00 GMT) La-5FN from the German research tree will be available for purchase for Golden Eagles.
    [/h2]




    [ 2023-03-21 19:43:30 CET ] [ Original post ]

    Lucky Piata



    Something interesting happens regularly in War Thunder. Right now as you are reading this text the participants of the big football competition are fighting for decals, decorations, titles and other valuable prizes.

    And while we are preparing the traditional spring assembly event for you it is a good time to remember the prizes from last years events and try to get them!


    [h2]

    From 12:00 GMT on the 23rd March until 12:00 GMT on the 17th April
    [/h2]

    [h3]Piata Stick and Soccer Ball Piata are available in the in-game store for Silver Lions[/h3]

    [h2]What is in the Piata?[/h2]
    A huge collection of all sorts of prizes from past War Thunder events including rewards from spring and autumn crafting events, April fools events, football competitions and events and also Friday the 13th events.


    [table noborder=1 equalcells=1]
    [tr]
    [td]Ceremonial Cris[/td]
    [td]Chainsaw[/td]
    [td]Viking Helmet[/td]
    [/tr]
    [/table]


    [table noborder=1 equalcells=1]
    [tr]
    [td]"Bad Turn" decal[/td]
    [td]TailSpin[/td]
    [td]"SDI Forces - Harpy" badge[/td]
    [/tr]
    [/table]


    More than a hundred different prizes:

    • 36 vehicles including the legendary Object 279 and amazing VT1-2
    • 12 camouflages
    • 22 decorations
    • 47 decals
    • 8 player profile icons
    • 4 loading screens


      [expand type=details]





      [/expand]

    All prizes are immediately credited to the players account but there is a chance to get some of them in the form of coupons unless otherwise stated.

    [h3]Full list of items that can be found in the Soccer Ball Piata[/h3]

    Vehicles (will be immediately activated on an account or in the form of coupons):
    [expand type=details]

    • Alecto I
    • USS Davis
    • Kfir C.2
    • T-72M2 Moderna
    • P-2
    • SMS Ostfriesland
    • Jaguar E
    • CCVL
    • SU-76D
    • JDS Ygure (DD-184)
    • F-4F Early (Germany)
    • XM8
    • Pbil m/40
    • HMS Mohawk
    • F-5A
    • PT-16/T14 mod.
    • Sd.Kfz.234/1
    • SGB Grey Goose
    • AU-1
    • Object 279 *
    • Sd.Kfz.251/10
    • Lbeck
    • BI
    • Merkava Mk.3D (USA)
    • I-180S
    • MPK Pr.122bis
    • VFW
    • Ju 388 J
    • HMS Tiger
    • Merkava Mk.1 (USA)
    • MBK-161 early
    • Whirlwind P.9
    • H-34
    • VT1-2
    • Tiger (Germany)
    • Kingcobra (USA)

    * the chance of obtaining an Object 279 is visibly lower than for the rest of the vehicles and is at around 0.001%
    [/expand]
    Camouflages (only in the form of coupons):
    [expand type=details]

    • M551: Football camouflage "Dragon"
    • M551: Football camouflage "Tiger"
    • Sd.Kfz.234/1: Black camouflage
    • SGB Grey Goose: Black camouflage
    • AU-1: Black camouflage
    • Object 279: Black camouflage
    • I-180S: Summer camouflage
    • MPK Pr.122bis: Deforming tricolor camouflage
    • VFW: Tricolor summer camouflage (spots)
    • Ju 388 J: Bicolor grey camouflage
    • HMS Tiger: Deforming camouflage
    • Merkava Mk.1 (USA): Tricolor camouflage

    [/expand]
    Decorations (will be immediately activated on the account and in the form of the coupons):
    [expand type=details]

    • Ceremonial Cris (first time as a coupon)
    • Golden Ball
    • Golden Boot
    • Golden Glove
    • Silver Ball (immediately activated on the account only)
    • Silver Boot (immediately activated on the account only)
    • Silver Glove (immediately activated on the account only)
    • Super Cup
    • The Magic Hat
    • Hat with Feather
    • Foil Cap
    • Viking Helmet
    • Leprechaun's Hat
    • Pirate's Hat
    • Rabbit's Ears
    • Sombrero
    • Uncle Sam's Hat
    • Cap and Bells
    • Slashers Mask (first time as a coupon)
    • Slashers Hatchet (first time as a coupon)
    • Chainsaw (first time as a coupon)
    • Cannibal Axe (first time as a coupon)

    [/expand]
    Decals (will be immediately activated on the account and in the form of the coupons):
    [expand type=details]

    • House of the Bull (first time as a coupon)
    • House of the Hawk (first time as a coupon)
    • TailSpin (first time as a coupon)
    • "Cunning and Fury" decal (first time as a coupon)
    • "Dragons" Team banner
    • "Tigers" Team banner
    • Fiery Ball (immediately activated on the account only)
    • "2OP" Decal (immediately activated on the account only)
    • "SDI Forces - Harpy" badge (first time as a coupon)
    • "SDI Forces - Hydra" badge (first time as a coupon)
    • "SDI Forces - Minotaur" badge (first time as a coupon)
    • "Bloody Friday" Decal (first time as a coupon)
    • "Massacre" decal (first time as a coupon)
    • "Mantrap" decal (first time as a coupon)
    • "Bad Turn" decal (first time as a coupon)
    • Soccer Ball of Argentina
    • Soccer Ball of Australia
    • Soccer Ball of Belgium
    • Soccer Ball of Brazil
    • Soccer Ball of Colombia
    • Soccer Ball of Costa Rica
    • Soccer Ball of Croatia
    • Soccer Ball of Denmark
    • Soccer Ball of Egypt
    • Soccer Ball of France
    • Soccer Ball of Germany
    • Soccer Ball of Iceland
    • Soccer Ball of Iran
    • Soccer Ball of Japan
    • Soccer Ball of Mexico
    • Soccer Ball of Morocco
    • Soccer Ball of Nigeria
    • Soccer Ball of Panama
    • Soccer Ball of Peru
    • Soccer Ball of Poland
    • Soccer Ball of Portugal
    • Soccer Ball of Russia
    • Soccer Ball of Saudi Arabia
    • Soccer Ball of Senegal
    • Soccer Ball of Serbia
    • Soccer Ball of South Korea
    • Soccer Ball of Spain
    • Soccer Ball of Sweden
    • Soccer Ball of Switzerland
    • Soccer Ball of Tunisia
    • Soccer Ball of England
    • Soccer Ball of Uruguay

    [/expand]
    Profile icons (will be immediately activated on the account and in the form of the coupons):
    [expand type=details]

    • Burney Malleck (first time as a coupon)
    • Prince of the House of Hawk (first time as a coupon)
    • Kanaan Denali (first time as a coupon)
    • Fox Pilot
    • Bear Pilot
    • Pirate "Cunning" (first time as a coupon)
    • Pirate "Sullen" (first time as a coupon)
    • Minotaur Commander (first time as a coupon)

    [/expand]
    Loading screens (will be immediately activated on the account):
    [expand type=details]

    • April's Fool Event 2022
    • Sky pirates
    • TailSpin
    • Warfare 2077

    [/expand]
    Silver Lions
    [expand type=details]

    • 10000 1000000

    [/expand]
    Expendable item
    [expand type=details]

    • Battle trophy (RP booster)
    • Battle trophy (SL booster)
    • Universal back-up
    • Universal back-up x2
    • Universal back-up x3
    • Random wager
    • Random order

    [/expand]


    [ 2023-03-21 13:14:47 CET ] [ Original post ]

    Update 2.25.0.37




    • A bug has been fixed that allowed television seekers to acquire targets in the night.
    • USS Newport News a bug has been fixed that prevented the Deforming camouflage application.

    [h2]Sound[/h2]

    • Sound of the M53/59 engine has been changed to a more suitable, in-line 6 cylinder diesel.
    • Sound of the ZK 453 cannon has been tuned. Now it sounds brighter and more bass.
    • A bug which caused a single shot of aircraft guns not to sound or sound jerky has been fixed.
    • The volume of the game interface sounds and air combat signal shots such as reloading, lack of ammunition etc have been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-20 12:35:07 CET ] [ Original post ]

    Screenshot Competition - Sky Guardians!



    Welcome to the 59th War Thunder Steam Screenshot Competition!

    Your screenshots from last week were great! The large number of vehicles found in the low tiers was shown with so many different vehicles captured in your works! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 59th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen59. You have time until 24.03.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Sky Guardians![/h2]


    [h3]Terms:[/h3]

    • We would love to see screenshots of content released in the latest major update, Sky Guardians!
    • Your screenshot must feature a vehicle or a new location released in Sky Guardians.
    • You can view the Sky Guardians changelog here.
    • You must add the #WTscreen59 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.




    [h2]And now, time for the winners of the competitions 58th edition - Beginners Advance![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2945387843
    https://steamcommunity.com/sharedfiles/filedetails/?id=2947034963
    https://steamcommunity.com/sharedfiles/filedetails/?id=2947457878

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2945586420
    https://steamcommunity.com/sharedfiles/filedetails/?id=2946990749
    https://steamcommunity.com/sharedfiles/filedetails/?id=2947069096

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-03-18 01:45:39 CET ] [ Original post ]

    Thunder CUP 2023 and trophy with eSport camouflages

    [previewyoutube=XrIvdMAgxls;full][/previewyoutube]

    Last weekend's qualifiers determined the best teams that will fight for the title as the Thunder CUP 2023 champions. We invite you to broadcast the tournament on the new official Twitch channel dedicated to War Thunder esports.

    [h2]Watch the playoffs of Thunder CUP 2023 this weekend, March 18th and 19th from 15:00 UTC[/h2]

    Follow on Twitch

    Amongst the stream viewers, we are giving away eSports team camouflages from the new eSports trophy.

    Do you want it? Watch the streams at the appointed time and follow the chat. Giveaways will also be held on Russian, German and French channels. Join the Official esports community on Discord for more giveaways and a friendly fan base.

    [h2]eSports Trophy[/h2]

    Contains
    [expand type=details]
    Leopard 2A6 [eSport] DEVCON Team
    Type 90 [eSport] MRCLS Team
    Tiger E [eSport] NASTY Team
    STRV 122B PLSS [eSport] ENP Team
    M1A2 SEP [eSport] RAWR Team
    Ariete C1 [eSport] MAMMAMIA Team
    Leopard 2K [eSport] LEET Team
    STA 3 [eSport] PINGU Team
    M4A3E2 (76) W [eSport] Not Enough Team
    T-80BVM [eSport] Abstract Team
    T-80U [eSport] EBLOC Team
    MiG-21MF [eSport] DEVCON Team
    F-5E [eSport] MRCLS Team
    MiG-29 [eSport] NASTY Team
    F-16A [eSport] ENP Team
    F-16A ADF [eSport] RAWR Team
    Tornado IDS (1995) [eSport] MAMMAMIA Team
    IL-10 (1946) [eSport] LEET Team
    A-10A Late [eSport] Pingu Team
    Mirage 2000C-S5 [eSport] NE Team
    Mig-15bis [eSport] Abstract Team
    Mig-21SMT [eSport] EBLOC Team
    [/expand]

    Talented authors from Live.WT have teamed up with the captains of eSport teams to create 22 camouflages for a variety of vehicles. You can get the trophy by playing War Thunder. In the future you will have a better chance of getting a trophy when you participate in eSport events and tournaments in War Thunder. PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our wiki.

    To open it, youll need to purchase a key on the Market (income is shared with the authors of the camouflages). You can either activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). A trophy can be sold as well!

    We plan to add new eSport camouflages to the eSport trophy.


    eSport trophy


    eSport key

    To unlock the trophy, you will need an eSport key that can be purchased on the Market for GJN.

    [h2]About Thunder CUP 2023[/h2]



    Thunder CUP 2023 teams will fight on equal terms - all participants will have access to the predefined setup of top aircraft and ground vehicles that includes MiG-29, F-16A, Leopard 2A6, Challenger 2 TES, Tor-M1 and other modern vehicles. Battles will take place in the location Advance to the Rhine in the 5x5 format in RB mode with markers.

    Exciting battles, incredible maneuvers and unpredictable situations on the battlefield await you. Each team will use their own unique tactics to win.

    The total tournament pool is over 50,000 Golden Eagles. Play-off teams will receive a Thunder CUP 2023 decals, the winners (1st to 3rd place) will be awarded with Type-62, Ki-94-II and A-33 Excelsior coupons and winners (1st place) will get the unique title Thunder CUP 2023 Champion!



    Thunder CUP 2023 decal

    Introducing the teams
    [expand type=details]
    [h2]MRCLS[/h2]

    Russo-Ukrainian Miracles were formed in 2020, but its current lineup was finalized only last year and it instantly proved to be one of the top contenders of War Thunder TSS, winning OlySt CUP II, WT10 5v5, and CRNG CUP. Most participants of Thunder CUP 2023 consider it to be the most likely winner.


    • RasTafaRaY (tanker)
    • _v1nny_ (pilot)
    • ERS SHIMADA (tanker)
    • DepressedSamurai (tanker)
    • _tonyolo_ (pilot)
    • Da__LaDHo (pilot)
    • kleSti (universal)


    [h2]EnyoProxy[/h2]

    This Russo-Ukrainian team of trolls and weirdos, as they describe themselves, has long been one of the strongest. It achieved numerous victories in the biggest tournaments of 2020-21. Will it return to glory in 2023?

    • NeoFel1s (pilot)
    • Cascad (pilot)
    • _EvilWolf_ (pilot)
    • Forze (tanker)
    • _PodushkA_ (tanker)
    • uMnepu9I_3JIa (tanker)
    • farsage (tanker)


    [h2]PinguHard[/h2]

    PinguHard was formed in late 2020 when French eSpW and English-speaking AlwaysHard merged, and was further strengthened in 2022 by Chech & Slovak veterans from LetsGo. PinguHard aims to become one of the best TSS teams, and so far it has succeeded in smaller tournaments. Will it manage to become one of the big player teams?

    • TheSaltyGuns (universal)
    • Flaxreaper (tanker)
    • ClockPerfection (pilot)
    • GemZzzz (pilot)
    • JustComeAndBouc (universal)
    • KiGAOko (tanker)
    • Artyst (tanker)


    [h2]Abstract[/h2]

    A newly formed team of experienced players from Japan, USA, Western and Eastern Europe hasnt proved itself in tournaments yet. Will it become a dark horse of Thunder CUP 2023?

    • ThatAcer (tanker)
    • Ant1quar (tanker)
    • RNGesus__ (universal)
    • _Eugemolka_ / DEBO4KA_U3_MUE ()
    • ElZubo (universal)
    • _GoDik_ (universal)
    • __Eazy_ (universal)


    [h2]LEET[/h2]

    An Eastern European team with a long history of victories (including Victory Cup 2023) is currently experiencing turbulent times, according to its leader VolkodaV. How will it affect the chances of the Elite?

    • __VolkodaV__ (tanker)
    • _Skywoker__ (pilot)
    • Doomheart (pilot)
    • Minist (tanker)
    • CommanD4Nt (pilot)
    • _KoTuK_B_KyMaPe_ (tanker)
    • Subtronic (tanker)


    [h2]DEVCON[/h2]

    DEVCON, created by the merging of YEET and NONAME, consists of six German and one Portuguese player. So far its victories are limited to weekend tournaments, but DEVCON hopes to prove itself in the big leagues as well.

    • misclicK (tanker)
    • Keystone (tanker)
    • MajorM9x (tanker)
    • HTRO22 (tanker)
    • W33k (tanker)
    • Sentinel (pilot)
    • Red_Seven (pilot)


    [h2]RAWR[/h2]

    Uniting players from REDA and OlySt, RAWR became a truly global team: its members hail from Europe, Australia, and Latin America. It showed good results in recent tournaments and intends to earn awards in Thunder CUP 2023 as well.

    • Bubensito159 (universal)
    • Keve20 (pilot)
    • TwiisterFG (tanker)
    • P_E_R_M_A_N_ (tanker)
    • BPA_Jon (tanker)
    • PingaSlinga (universal)
    • Bubisium (pilot)


    [h2]NASTY[/h2]

    This Eastern European team was created way back in 2017 and was quite successful at first, but the players lost motivation over time. Now NASTY is back with a new lineup, intending to once again earn itself a place among winners. Before it mostly consisted of tankers, but now it has recruited a number of universal players to its ranks.

    • ZetRoX (universal)
    • __Neme (universal)
    • _Axie (tanker)
    • pAradoX (tanker)
    • gogig88 (tanker)
    • NoECmapsInAirRB (pilot)
    • BenSch (universal)

    [/expand]


    Especially for the fans, we have prepared a pack for real cyber sportsmen with a "Cyber Snail" decal and a title.

    War Thunder - "Cyber Warrior" Pack

    THIS PACK INCLUDES:
    "Cyber Snail" decal
    "Cyber Warrior" title
    300 Golden Eagles

    We are waiting for you on the live stream!


    [ 2023-03-17 20:38:30 CET ] [ Original post ]

    St. Patricks Day



    The feast of Saint Patrick, the patron saint of Ireland, is observed on March 17th. This holiday has long since stopped being a purely religious one and thanks to the Irish immigrants spread across the entire world.
    Today it is an international celebration of Irish culture: people dress in green, drink beer and wave Irish flags. Join the feast!

    [h2]

    From March 17th (11:00 GMT) until March 20th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using any vehicles (rank III or higher, with an activity of not less than 70%) to receive the Lucky pin-up decal. [/h3]



    Lucky pin-up decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays St. Patricks Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-03-17 12:06:54 CET ] [ Original post ]

    Wiki Review: CV 90105 XC-8 and its decal

    [previewyoutube=TpRmgYzKwpY;full][/previewyoutube]

    [h3]

    Up till March 27th (20:00 GMT) get a special decal Wiki Approved: CV 90105 XC-8 by purchasing the CV 90105 XC-8 Pack.
    [/h3]

    CV 90105

    The possibilities are infinite! The Swedish CV 90105 light tank, introduced to the game in the Viking Fury update, has been upgraded in the Drone Age update with a modern XC-8 turret with new fire control system and autoloader, resulting in much better fire rate.

    Being lightly armored, the CV 90105 XC-8 is very agile and capable of flanking enemies easily. A quality thermal vision device and deadly arsenal allow the light tank to hit enemies hard unawares and slip away from the counter attack. This tank is a true tactician, possessing a good choice of shells and able to wisely use the terrain to its advantage.

    The CV90105 XC-8 is living proof that even a good modern vehicle might be better! Learn more about this amazing vehicle from our Wiki review!


    Collectable decal Wiki Approved: CV 90105 XC-8 get an unique decal for each vehicle starring in our reviews.



    Read more on our Wiki.
    [hr][/hr]
    Our video reviews are part of the War Thunder Wiki pages.

    Explore the database created by players for players, submit your pages and get Golden Eagles for your contributions!


    [ 2023-03-16 18:05:46 CET ] [ Original post ]

    Sky Guardians trophy with with user-created camouflages



    Meet the new Sky Guardians trophy! 38 authors from the Live.WT portal created 40 new camouflages: 17 historical, 21 semi-historical, and only 2 fictional! You can use them on vehicles of any rank, both old and new ones from the Sky Guardians update, while supporting the creators!

    To earn the new trophy, just keep playing War Thunder. To open it, youll need to purchase a key on the Market (income is shared with the authors of the camouflages). The key allows you to get a coupon for a camo, rare vehicle, or Sky Guardians decal. You can either activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). A trophy can be sold as well!

    [h2]Contents in the "Sky Guardians" trophy:[/h2]



    • Coupons for rare vehicles
    • 21 camouflage coupons for ground vehicles
    • 16 camouflage coupons for aircraft
    • 1 camouflage coupons for naval vessels
    • 2 camouflage coupon for helicopters
    • Coupon for the Sky Guardians decal

      Sky Guardians Decal




    [h3]
    To unlock the trophy, you will need a new Sky Guardians key that can be purchased on the Market for GJN. Read more about the Market and Gaijin Coins on the wiki.
    [/h3]

    [h2]How to get it?[/h2]
    Camouflage trophies can be earned with a certain probability after any battle on vehicles rank II or higher, with activity of no less than 50% (except for [Assault] PvE mode). PlayStation and Xbox players can purchase the trophy in the Item Shop and open it with Golden Eagles. Read more on our wiki.


    [ 2023-03-16 15:19:50 CET ] [ Original post ]

    Server Update 16.03.23



    Table of changes in the BR of Hunter aircraft in RB:


    • Hunter F.58 9.3 -> 9.7
    • Hunter FGA.9 unchanged
    • Hunter F.1 unchanged
    • Hunter F.6 10.0 - 9.7
    • J34 RB 9.3 -> 9.0

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-16 12:23:04 CET ] [ Original post ]

    Update 2.25.0.33



    [h2]Armoured vehicles[/h2]


    • T-64A(1971) a missing description of the mid layer of the composite armour for the hull has been restored.
    • Pantsir-S1 erroneous recon ability has been disabled.
    • Challenger 2E hard-kill APS testing area has been removed from the test drive.
    • M53/59 a bug has been fixed where crew members inside the hull might be affected by napalm damage.
    • Type 61 impact smoke grenades have been changed to those which is spread by explosive action in the air (report).
    • Type 61 a bug has been fixed where all available smoke grenades were discharged at once.
    • Char FCM 2C bis a bug has been fixed that prevented rear machine-gun from firing to the sides.

    [h2]Aircraft[/h2]

    • AH-6M a bug has been fixed where the Airframe modification might affect max speed by 0.7 km/h in RB.
    • Lynx AH.Mk.1 a bug has been fixed where the stock helicopters max speed might increase in AB by installing the 2xITOW or 2xTOW-2 weapon setups.
    • F-80 a bug has been fixed that prevented armament setups which include 4x1,000 lb bombs. Missed info of the 1,000 lb bomb has been restored to the cursor hover menu.
    • Ka-29 - a bug has been fixed that prevented HIRSS, countermeasures, and IRCM display while the 2A42 cannon was installed. The 30mm 2A42 cannon has been added to the offensive armament menu. The crosshair has been added for the 2A42 cannon.
    • AH-6M - an ammo capacity for the machine-gun pods has been increased: to 6,000 rounds for the M134, and to 1,200 rounds for GAU-19 machine-guns.
    • Tornado F.3 - Skyflash missiles have been changed to the Skyflash (DF).
    • UH-1D - icons for the missiles have been fixed.
    • Tornado F.3 - a bug has been fixed that prevented the AIM-9L missiles with the BOL flare/chaff pod (when the countermeasures researched and missiles modification is not).
    • P-47D-30 (Italy) - HVAR rockets have been added.
    • F-4J and F-4S - Mk.77 incendiary bombs have been added.
    • Bf 109 G-10, Bf 109 G-14 - a bug has been fixed part of the wing disappeared when installing the 20mm MG151 gunpods (report).

    [h2]Naval[/h2]

    • A few changes to damage control tips:

      • Tips to activate extinguisher, vessel repairs, or water pumps now disappear smoothly in a few seconds and immediately after the required button was pressed.
      • If damage control actions are set in the auto mode (long hold of the [6], [7] or [8] buttons), the corresponding tips are not displayed.

    [h2]Interface[/h2]

    • A bug has been fixed where pressing the minimap button in the multifunctional menu or radio reports many times caused the opening of the gaming chat.
    • Custom interface colour setup now corresponds to the helicopter HUD interface and indicator.
    • A bug has been fixed with incorrect position of the gaming chat in the helicopter HUD.
    • A bug has been fixed where the battle chat was dubbed in the spectators view.
    • A bug with missing description in the secondary armaments tooltip has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-15 09:11:03 CET ] [ Original post ]

    Tank Football 2023



    Ladies and gentlemen!

    Were excited to invite you to the War Thunder special tank football event! You will experience the reworked physics of tank to ball interactions, as well as new to the game goalie mechanics, which will allow you to earn mission points and progress up through goalkeeper achievements!

    To help you prepare for the competition, from March 15 (16:00 GMT) to March 17 (15:45 GMT), training events without achievement progression are available.

    [h2]From March 17 (16:00 GMT) to April 1 (05:00 GMT) Daily football matches are available: from 16:00-22:00 GMT and 00:00-05:00 GMT.[/h2]

    Join 3vs3 matches for lone players, or lead your team to the victory in 4vs4 team matches. Dash! Jump! Hit! Gain rewards!

    [h3]Prizes[/h3]
    For each goal, assist or save you will earn achievement progress points. Collect required number of points to get prizes!


    For 10 and 25 points
    One of football decals

    [hr][/hr]


    For 50 points
    Best striker 2023 decoration

    [hr][/hr]



    For 100 points
    Loading screen Tank Football - Inspiration

    [hr][/hr]


    For 200 points
    Profile Icon
    Team Tigers driver

    [hr][/hr]


    For 300 points
    Coupon for one of the decals: "Dragons" Team banner or "Tigers" Team banner

    [hr][/hr]



    For 400 points
    Coupon for the football camouflage for the M551:
    "Tiger" or "Dragon"

    [hr][/hr]


    For 500 points
    Coupon for one of the golden decorations

    [h3]The best 50 players in the record chart of every event will be granted with prize game titles:[/h3]


    • Top goalscorer Best striker 2023
    • Top assist score Best winger 2023
    • Top save score Best goalkeeper 2023

    [h3]Details[/h3]

    • You may learn details of each task and track your progress by clicking your nickname, selecting Achievements Tank Football.
    • Coupons for Team banner decals, Football camouflages for M551, and coupons for golden decorators could be sold on the Market.
    • PlayStation and Xbox players may exchange each coupon in 100 warbonds.
    • Rewards stay available for purchase in the Achievements window till April 3 (12:00 GMT).
    • Prize in-game titles for the top 50 players in each category will be awarded until April 7.

    [h3]Match rules[/h3]

    • The match includes two halves 5 min each. Net playing time counts only.
    • In a draw, players get additional halves of 1.5 min each. If it is still a draw at the end of the halves, neither of the teams wins.
    • For an early victory in a 3vs3 match, you need to achieve an advantage of 3 goals.
    • For an early victory in a 4vs4 match, you need to achieve an advantage of 5 goals.


    [ 2023-03-14 12:09:04 CET ] [ Original post ]

    Update 2.25.0.27




    • Artillery strikes are again accompanied by visual effects.
    • Duguay-Trouin Two additional respawns have been added.

    [h2]Sound[/h2]

    • VT1-2 and Challenger 2E now have the correct sound of MTU 883 diesel engines.
    • Artefacts (distortion in midrange area) in explosion sound assets have been found and removed.
    • Sounds of bomb explosions have received sounds of blown up material falling on player armour.
    • New sounds for flames on ground, naval and air vehicles as well as static objects on maps have been created.
    • A number of ground vehicles have received sounds of automatic loaders: AMX-13 (and all tanks with FL-10 and FL-12 turrets), AMX-50, AMX M4, Lorraine 40t, Char 25t, XM-8, Obj.906, . 685, CV90105, CV90120.
    • The interior firing sounds of machine guns of ground vehicles have received more hull resonance of the vehicle and less exterior firing sounds.
    • The interior firing sounds of machine guns of ground vehicles received sounds of falling shells and segments of the ammunition tape (if it is present).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-13 16:18:44 CET ] [ Original post ]

    Screenshot Competition - Beginners Advance!



    Welcome to the 58th War Thunder Steam Screenshot Competition!

    We loved seeing your screenshots from last week showcasing carrier aircraft, ships, and assorted hydroplanes. Keep an eye out for those sneaky amphibious tanks! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 58th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen58. You have time until 17.03.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Beginners Advance![/h2]


    [h3]Terms:[/h3]

    • Not long ago, we asked to see your favorite rank 1 vehicles! This week, we would love to see your favorite intermediate vehicles from ranks 2, 3, or 4!
    • You must add the #WTscreen58 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.




    [h2]And now, time for the winners of the competitions 57th edition - Sights at the Beach![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2942004264
    https://steamcommunity.com/sharedfiles/filedetails/?id=2943823091
    https://steamcommunity.com/sharedfiles/filedetails/?id=2941823249

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2943866685
    https://steamcommunity.com/sharedfiles/filedetails/?id=2942750739
    https://steamcommunity.com/sharedfiles/filedetails/?id=2941954358

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-03-11 02:19:12 CET ] [ Original post ]

    Update 2.25.0.21




    • A bug that might sometimes cause the hit decals to be too large has been fixed.
    • A bug where the effect of a shell room explosion can not be played has been fixed.
    • A bug where APDS shells were missing secondary fragments has been fixed.
    • A bug that caused the camera to switch to the pilot that ejected during the first flight when the aircraft crashed again has been fixed.
    • A bug that caused the number of the remaining rounds to be coloured grey after reloading has been fixed.

    [h2]Enduring Confrontation[/h2]

    • A bug where AI controlled ships at the beginning of the mission dropped their tasks and tried to find the enemy and destroy them has been fixed.
    • Hunter F.58 The display of the vehicles at long range in the sighting camera for the AGM-65 missiles has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-10 15:28:49 CET ] [ Original post ]

    Fair Play



    War Thunder has a multi-level anti-cheat model for dealing with cheaters to ensure a safe gaming environment. You can use the complaint system to send a request to our game masters to check a suspicious player. Use the replay feature on our page to send a complaint about the offender.

    Easy Anti-Cheat (EAC) support partially prevents players from using illegal software and regular system updates keep an eye on more and more suspicious software so that you can enjoy fair gaming. As a reminder, EAC is active in tournaments and in game modes without markers to eliminate the likelihood of cheaters.

    [h2]Banned accounts[/h2]
    We regularly block users who violate the Terms of Use and EULA. Since January 2023, 261 accounts have been blocked in the game for using prohibited client modifications and today we have decided to publish a list of these offenders in a dedicated forum topic. This list will be available within two weeks of publication.

    In addition, during March 2023 we discovered more than 300 episodes of malicious destruction of allies. In these cases the offenders have been automatically blocked for up to 7 days.

    [h2]Recommendations[/h2]
    Set a strong password for your account and enable two-step authentication in your profile - this will protect your account from fraudsters. Dont use client modifications and never share your account information with anyone!



    [ 2023-03-09 16:24:51 CET ] [ Original post ]

    Server Update 09.03.23



    [h2]Aircraft Battles[/h2]


    • The maximum possible number of players for each team in aircraft RB has been changed from 12 to 16.

    [h2]Interface[/h2]

    • A bug that made it impossible to select filters in the squadron search window has been fixed.
    • A bug that caused vehicle ranks to be missing in the talismans and camouflages descriptions in the battle trophies prizes has been fixed.

    [h2]Enduring Confrontation[/h2]

    • For scouting aircraft under AI control, a new logic check to fix the cases when the aircraft failed to reach the respawn point and flew out of the mission combat area has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-09 13:55:32 CET ] [ Original post ]

    Update 2.25.0.15



    [h2]Aircraft[/h2]


    • F-16AJ Missing ballistic calculator for cannon weaponry in the air-to-air mode has been fixed.
    • Hunter F.58 BR in RB has been changed from 9.7 to 9.3.
    • A bug that caused the player to spawn in AB ground battles in an air strike with the UH-1B (Japan) without weaponry has been fixed.
    • Kikka - A bug where in the X-Ray view the second Type 5 30mm cannon was missing has been fixed (report).
    • Kurnass / Kurnass 2000 - A bug that allowed the creation of a weaponry preset with AIM-9G missile together with AIM-7 missile on the wingtip has been fixed.

    Ground vehicles

    • FlaRakRad a bug has been fixed where the radar sector remained stationary while turning the turret.
    • FlaRakRad - A client crash when measuring range with laser rangefinder has been fixed.
    • FlaRakRad, ITO 90M - A bug with missing ammo in X-Ray view has been fixed.

    Missions

    • A bug that caused second team fighters to not respawn correctly in missions of the type [Operation] has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-08 17:12:58 CET ] [ Original post ]

    Happy International Womens Day!



    Its the first and the most important spring holiday! On this day wed like to extend congratulations to all women of the world. We wish you to always be surrounded by your loved ones, for a smile to never leave your lips, and for all your wishes to come true.

    Celebrate this holiday with us in War Thunder!

    [h2]

    From March 8th (11:00 GMT) until March 17th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using any vehicles (rank III or higher, with an activity of not less than 70%) to receive the Bomber Belle decal.[/h3]



    Bomber Belle decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays International Womens Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-03-08 10:44:33 CET ] [ Original post ]

    Meet Major Update Sky Guardians!

    [previewyoutube=2fsKnWAzSbY;full][/previewyoutube]

    The first units for the French naval tree, new and updated graphical effects and data structure optimization along with ejection seats for selected modern jets. Amongst the 43 new as well as updated vehicle models, one can't help but mention the real behemoth - the Char 2C, the agile AH-6M "Little Bird" helicopter or the first French light cruiser; Duguay-Trouin! In addition to all this, the winter version of the location "Seversk", a new location for fans of avionics - Pyrenees, and as always, many improvements and fixes! Let's welcome the "Sky Guardians" update!

    [h3]Please feel free to leave your feedback on this Major update in the feedback thread by clicking here[/h3]


    Ground vehicles
    Each nation will be enriched with a new machine! Among them, the iconic in some circles "little tank", the Sd.Kfz.222 (in versions for Germany and China!), heavy tanks like T1E1, Char 2C or Churchill NA75 and the long-awaited Italian Ariete AMV PT1!




    Aviation
    18 new and updated aircraft, among them the unique Yak-141, refreshed models of the huge Lancasters and the long-awaited MiG-29 for the German tree and a special version of the F-16 for Japan!




    Helicopters
    Don't let the AH-6M "Little Bird"'s apparel fool you! In the right hands, this bird will be a terror on the battlefields!



    Naval Fleet
    10 new naval vessels are coming, among them the mighty USS Nevada and the heralded long-awaited French ships MN Aigle and Duguay-Trouin!




    New mechanics and graphical updates
    Pilots should be delighted! Ejection seats, an updated steam cone effect, new contrail and flow separation effects and updated damage effects are already waiting for you.


    The new file structure will speed up the installation of updates on your computers and consoles, as well as reduce the size of download files! To switch to the new file structure, you will need to re-download about 16 GB of data. More details

    New locations and missions

    • A winter version of the location "Seversk" has been added
    • Added a new Pyrenees aviation location.
    • [Ground Strike] Mountain Valleys in new location Pyrenees.
    • Ground Strike in location Sinai in two versions: beginners and the standard version.




    Download the update and join the battle!

    Changelog

    New vehicles
    Aircraft
    [h2]USA[/h2]

    • F-4S (Pack)
    • F-16A ADF (improved model)

    [h2]Germany[/h2]

    • MiG-29A
    • Hunter F.58 (squadron vehicle)

    [h2]USSR[/h2]

    • Yak-141
    • Krasnolutskys I-15bis (Premium)

    [h2]Great Britain[/h2]

    • Tornado F.3
    • Beaufighter Mk.VIc (updated model)
    • Beaufighter Mk.X (updated model)
    • Beaufighter Mk.21 (updated model)
    • Lancaster Mk.I (updated model)
    • Lancaster Mk.III (updated model)

    [h2]Japan[/h2]

    • F-16AJ

    [h2]China[/h2]

    • F-84G-31-RE (Premium)

    [h2]Italy[/h2]

    • F-16A ADF (improved model)
    • P-47D-30
    • Ro.44

    [h2]Israel[/h2]

    • Kurnass 2000

    Ground vehicles
    [h2]USA[/h2]

    • T1E1

    [h2]Germany[/h2]

    • T-72M1
    • Sd.Kfz.222

    [h2]USSR[/h2]

    • Pantsir-S1
    • M53/59

    [h2]Great Britain[/h2]

    • Challenger 2E
    • Churchill NA75

    [h2]Japan[/h2]

    • Type 16 First Production Serie (FPS) (Pack)

    [h2]China[/h2]

    • ZTS63
    • Sd.Kfz.222

    [h2]Italy[/h2]

    • Ariete AMV PT1

    [h2]France[/h2]

    • Char 2C

    [h2]Sweden[/h2]

    • ItPsV 90

    [h2]Israel[/h2]

    • Merkava 4 LIC

    Helicopters
    [h2]USA[/h2]

    • AH-6M

    Naval
    [h2]USA[/h2]

    • USS Des Moines (Pack)
    • USS Nevada

    [h2]Germany[/h2]

    • Pfeil

    [h2]USSR[/h2]

    • MPK 204

    [h2]Great Britain[/h2]

    • HMS Whitby (Premium)
    • HMCS Terra Nova

    [h2]Japan[/h2]

    • IJN Nenohi (Premium)

    [h2]Italy[/h2]

    • RN Duilio

    [h2]France[/h2]

    • MN Aigle (Pack)
    • Duguay-Trouin (Pack)

    New locations and missions

    • A winter version of the location "Seversk" has been added.
    • Winter versions of the Ardennes and Maginot Line locations have been added to the rotation.
    • Added a new Pyrenees aviation location.
    • [Ground Strike] Mountain Valleys in new location Pyrenees.
    • Ground Strike in location Sinai in two versions: beginners and the standard version.
    • Several new RB missions for aircraft:

      • [Operation] Vietnam
      • [Operation] Sinai
      • [Operation] Ladoga. Winter 1941
      • [Operation] Moscow
      • [Operation] Pyrenees in new location


    Location and mission updates

    • A few missions have a new layout of airfields designed for high rank battles. The airfields are located at 46 km from the missions centre (might be changed after collecting statistics and players feedback):

      • [Operation] Golan Heights
      • [Operation] Vietnam
      • [Operation] Sinai
      • [Operation] Moscow
      • [Operation] Pyrenees

    • Changes have been made to the respawn points in naval missions. The distance between them has increased. The points themselves are formed into columns instead of rows. The movement direction has been changed to be more advantageous to the player and for quicker battle start. Changes have appeared in the following missions:

      • Fiji
      • [Domination] African Gulf
      • Green mountains gulf
      • Fuego islands
      • Palau islands
      • [Domination] Aleutian Islands

        • Changes to the naval mission Fuego islands (Domination (boats)):

      • Combat zone has been reduced
      • Western small fleet respawn points of both teams have been shifted eastwards to the line of the point A capture point.


    Enduring Confrontation

    • New aircraft mission in the location Sinai.
    • Anti-aircraft units on airfields now recover from death every 10 minutes (individual timer for each anti-aircraft unit starting from the moment the anti-aircraft unit is destroyed).

    Ground Vehicle model, damage model, characteristic and weaponry changes:

    • Ariete, Ariete PSO CL3142 round has been changed to DM53.
    • M13, M16 (all) a bug has been fixed which prevented detonation/ignition of the ammo rack on a hit.
    • Type 63 - Maximum engine RPM has been changed from 2100 to 2000 rpm. The mass of the tank has been changed from 18700 to 18400 kg. Sight magnification has been changed from fixed 4 to variable 3.5-7. Source: 1980 (Combined Army Command Manual, 1980) // 63 // - - 197710
    • Type 62 (all) - The mass of the tank has been changed from 20500 to 21000 kg. Engine power has been changed from 500 to 430 hp. Source: , Type 62 manual
    • Type 59, ZTZ59A - The mass of the tank has been changed from 35500 to 36000 kg. Source.
    • AMX-13 (all) - The mass of the tank has been changed from 14700 to 14500 kg. Source.
    • AMX-13 (SS.11), AMX-13 (HOT) - The mass of the tank has been changed from 15500 to 15000 kg. Source.
    • AMX-13-90 - The mass of the tank has been changed from 15500 to 14500 kg. Source.
    • AMX-13 DCA - Horizontal guidance speed has been changed from 30 to 90 degrees per second, vertical guidance speed has been changed from 30 to 45 degrees per second. Source.
    • AMX-50 (TO90/930) - The mass of the tank has been changed from 52000 to 46100 kg. Source.
    • EBR (1963) - The mass of the tank has been changed from 13500 to 12360 kg. Source.
    • Leopard 2A4 (PzBtl.123) - The camouflage net is now a modification that can be removed or installed.
    • Shot Kal Alef - The mass of the tank has been changed from 56000 to 51800 kg. Source.
    • Shot Kal Dalet - The model has been refined, in particular the gunner's sighting instruments have been changed. Thermal imager has been added for the gunner. BR in all game modes has been changed to 8.7.
    • M13/40 (I) - The angle of inclination of the gun has been changed from -15 to -10 and the angle of elevation has been changed from 25 to 20 degrees. Source: Ansaldo-Fiat Carro armato tipo M 13-40 manual.
    • PGZ-09 ammo capacity has been increased from 440 to 480 rounds. Source.
    • GAZ-AAA gear ratios have been adjusted. Top speed increased from 45 to 65 km/h. Source.
    • GAZ-MM gear ratios have been adjusted. Top speed increased from 45 to 70 km/h. Source.
    • Pbv 302 BILL a bug has been fixed which caused damage to the engine when the vehicle was floating in water.
    • Char 25t gear ratios have been adjusted. Source.
    • M41A1 (all) turret traverse speed has been reduced from 36 to 24 deg./sec. Source.
    • 152mm G-530 shell this round is now considered as semi-AP and calculated by the corresponding formula. Max armour piercing value reduced from 95 to 69 mm.
    • A-IX-1 explosive incorrect TNT equivalent has been reduced from 1,54 to 1,25. Source: GICHD (Feb 2017), Explosive weapon effects final report, GICHD, Geneva // References of Small Arms DesignInstitute No. 208, 1975
    • T54E1 reverse speed has been reduced from 11,5 to 8,4 km/h. Source.
    • M4A3 (76) W (Japan) overestimated weight has been corrected that previously included additional track plating that the Japanese version doesnt have. Overall weight has been reduced from 32,9 to 32,2 tons.
    • SU-57 Crew has been reduced from 5 to 4. Source: 57-. -57. (1944).
    • Strv 105 gear ratios have been adjusted in accordance to other vehicles with the CD-850 transmission. Source.
    • Type 63-I speed in water has been increased from 10 to 11,7 km/h. Source.
    • T-34-100 ammo capacity has been reduced from 50 to 30 rounds. Source: . -34 by . ., . // . . 1941-1945 by .., .., .., ..
    • LAV-AD speed in water has been increased from 6,4 to 10 km/h. Source
    • AFT-09 elevation rate of the missile launcher has been increased from 5 to 10 deg./sec, traverse rate reduced from 30 to 15 deg./sec. Source.
    • Chieftain Marksman laser rangefinder has been added. Source: GEC-Marconi "Marksman Anti Aircraft Gun Turret"
    • Penetration values of the APDS rounds now use modified Jacob De Marres formula.
    • Hardmetal APDS rounds with compact penetration nose tip now feature own slope effects: 37mm slpprj m/49, 75mm slpprj m/49, 76mm M331A2, 76mm Shot SV Mk.1, 83mm Shot Mk.3, 105mm T279, 120mm Shot L1G.
    • Penetration values of the XM578E1 now use the L-O equation.
    • SPAAG and SAM vehicles now have their tracking radar unfolded when the search radar is folded in order to be able to track the target.
    • A universal template of the fragments formation is now used for 20-47mm HE fragmentation rounds. Fixed cases where the projectile could deal significantly lower fragmentation damage than its counterparts with the same amount of explosives. (report 1, report 2 report 3, report 3)
    • 9311, VT-1 missiles - transferred to a new more accurate physical model.

    Aircraft and helicopter model, damage model, characteristic and weaponry changes:
    [h2]Weaponry[/h2]

    • 12.7mm FN HMP400 LCC gun pod weight has been reduced.

      • A129CBT, A-129 International (p): from 219 kg to 89,4 kg.
      • BO 105 CB-2, BO 105 PAH-1, BO 105 PAH-1A1: from 558 kg to 178,8 kg (x2).
      • EC-665 Tiger UHT: from 178.4 to 89,4 kg.

    • 12.7mm FN RMP LC gun pod weight and ammo capacity has been reduced:
    • A.109EOA-2 weight: from 363,1 kg to 241,2 kg;
    • A129CBT, A-129 International (p) weight: from 280 kg to 120,6 kg; ammo: from 400 to 250 rounds;
    • BO 105 CB-2, BO 105 PAH-1, BO 105 PAH-1A1 weight from 679,6 kg to 241,2 kg; ammo: from 800 to 500 rounds;
    • EC-665 Tiger UHT weight: from 270.6 kg to 120,6 kg; ammo from 400 to 250 rounds.
    • 30mm DEFA 553 cannon round velocity has been increased to 820 m/sec.
    • AB 205 A-1 SNEB type 23 rockets have been changed to FFAR Mighty Mouse.
    • B-29 44,000 lb AN-M56 bombs have been added.
    • Beaufighter Mk.VIc 250 and 500 lb bombs have been added with corresponding modification. EFS modification has been moved from tier 4 to 3. TSC mk.II modification moved from tier 2 to 1.
    • Beaufighter Mk.X 250, 500 and 1,000 lb bombs with corresponding modifications have been added. EFC modification has been moved from tier 4 to 3 to the Vitality section. Modification TSC mk.II moved from tier 3 to 1; modification RSC mk.II moved from tier 4 to 3 and doesn't require modification TSC mk.II.
    • Beaufighter Mk.21 250, 500 and 1,000 lb bombs with corresponding modifications have been added.Modification RSC mk.II moved from tier 4 to 3 and doesn't require modification TSC mk.II.
    • Canberra B(I). Mk.6, Canberra B.Mk.2 bombs in the GP series have been changed to MC.
    • F-80C-10 1,000 lb AN-M65A1, 500 lb AN-M64A1, and 250 lb AN-M57 bombs have been added, as well as the 78 fuel pod.
    • J-8B a ballistic computer for bombs and rockets has been added.
    • Lancaster B.Mk III, Lancaster B.Mk I 8,000 lb HC Mk II and 12,000 lb HC Mk.II bombs have been added. 1 8,000 lb HC Mk II and 6 500 lb GP Mk.IV bomb setups added. 2 4,000 lb bomb setup removed.
    • MiG-23MLA a bug has been fixed due to which the GSh-23L cannons were missing in the X-Ray view.
    • Mirage 2000D-R1 - A gunpod has been added.
    • Mirage 2000C-S5 30mm DEFA 554 ammo capacity has been reduced from 270 to 250 rounds.
    • Sa.341F Gazelle GIAT M.621 ammo capacity has been reduced from 1,000 to 240 rounds.
    • Wfr.Gr.21 rockets separate rocket fire has been added for all aircraft.
    • Tu-2 (all series) secondary armament has been updated, new bombs have been added, the total payload increased to 3 tons.
    • Tu-14T localization of bombs, torpedoes and pylons have been fixed. The number of bombs in the bomb setups has been adjusted to:

      • FAB-250-46: from 8 to 12;
      • FAB-500-46 from 4 to 6;
      • FAB-1000 from 2 to 1;
      • FAB-1500-46 from 1 to 2.

    • AHS free setup of 4xHellfire ATGM has been added.
    • Bf 109G-6 a bug has been fixed where the 30mm 108 cannon was displayed in the xray mode instead of the 20mm MG 151 cannon (report).
    • F1 RWS has been changed from AN/APR-25 to J/APR-3.
    • F-4EJ Phantom II RWS has been changed from AN/APR-25 to J/APR-2.
    • F-4EJ Kai Phantom II RWS has been changed from AN/APR-25 to J/APR-6.
    • F-104J RWS has been changed from AN/APR-25 to J/APR-1.
    • Ju 87 D-5, Ju 87 D-3, Ju 87 G-1, Ju 87 G-2 turret targeting angles have been adjusted: elevation from -20/+70 deg to -15/+80 deg, traverse from -60/+60 to -70/+70 deg.
    • Harrier Gr.1/Gr.3 a bug has been fixed with a visually detached bomb pod on the right wing in the 4x1,000 lb bomb setup.
    • EC-665 Tiger (all series) countermeasures capacity has been increased from 60 to 64.
    • Tornado (all series) a free setup of 4x1,000 lb bombs has been added.
    • I-185 (-71), I-185 (-82) fuel tank inerting system has been added.
    • IL-28 (all versions) armour of the rear glass has been increased from 102 to 106 mm.
    • Mi-24V a missing modification required to unlock the UPK-23-250 pods has been restored.
    • MiG-29A position of the retrospect mirrors in the cockpit have been fixed. Close air combat mode has been added to the HUD.
    • Mi-28A nighttime lock-on target has been disabled.
    • Reverse throttle of the jet engine has been added to the multifunctional menu.

    [h2]Custom weapon setups are now available for:[/h2]

    • AB-205 A-1
    • B-57B
    • Brigand B 1
    • F-80C-10
    • F-84B-26
    • F-84G-21-RE
    • F-84G-26-RE
    • G-Lynx
    • Lynx
    • Sk-60B
    • Saab A32A
    • Saab B18B
    • Saab T18B
    • Saab T18B (57)
    • Saab J32B
    • SAAB-105G
    • SAAB-105OE
    • UH-1B
    • UH-1C
    • UH-1CXM-30
    • UH-1D
    • IL-10
    • IL-10 (1946)
    • IL-28Sh
    • Ka-29
    • Tu-2
    • Tu-2S
    • Tu-2S-44
    • Tu-2S-59

    [h2]Incendiary bombs:[/h2]

    • Aerea 559G1 Incendiary bombs have been added for Fiat G91 series.
    • Brandbomb m/58 Incendiary bomb has been added for A32A.
    • FLAMM C 250/ FLAMM C 500 New incendiary bomb has been added for Bf-109, Fw 190, Ju 87, He 111, He 177, Ju 88 series.
    • 380l Mk2 New incendiary bombs have been added for M.D.450B Ouragan, Mystere IVA, Super Mystere B2 Sambad, Super Mystere B2 Sa'ar series.
    • MK77 Mod 4 New incendiary bombs have been added for AV-8A, AV-8C, Harrier Gr.1.
    • Mk78 Mod 2 New incendiary bombs have been added for F-80C-10, P-63C-5 (France), P-51D-30, P-51H-5-NA, AD-2, AD-4 (all series).
    • Mk 79 Mod 0 New incendiary bomb has been added for A-4B.
    • M116A2 Incendiary bombs have been added for F8F-1B (France), F-100A (China).

    Flight Model changes:

    • Su-2 (all modifications), Er-2 (all modifications), DB-3 (all modifications) Engine fire extinguishing systems have been added.
    • BF 110 (all modifications) The effect of rebalancing the aircraft at full engine thrust has been refined (on full control, you can see a slight nose down pull). The operation of the propeller group at low and medium speeds has been refined. Easier exit from a dive at low altitudes.
    • Blenheim Mk.IV, B6N1, B7A2, Beaufort Mk.VIII, FW-200C Fight model has been updated. Engine operating modes have been clarified. Distribution of fuel in tanks has been adjusted. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. The planes behaviour during landing gear release has been corrected.
    • F-16 (all versions) Manoeuvring characteristics are close to reference diagrams, inductive drag at Mach 0.9-1.1 has been increased.
    • MiG-29 9-13 Longitudinal stability at low speeds has been decreased. Resting friction with fully applied brakes has been increased. Fuel tank capacity has been increased.
    • DH.110 Sea Vixen Climbrate and throttle response at low altitudes have been increased.
    • Mirage F1C (all versions) Engine thrust at supersonic speeds has been increased. Climbrate at sea level and at altitudes of 9-12 km at Mach 1.8-2.0 have been increased. Resting friction with fully applied brakes has been increased. Controllability has been improved.
    • MD.500 TOW Fuselage moments of inertia have been reduced, control has been improved, the probability of the main rotor stalling when braking sideways with a large bank has been reduced, the horizon hold mode has been added to SCAS.

    Naval fleet model, damage model, characteristic and weaponry changes:
    [h2]Naval weaponry:[/h2]

    • Limbo mortar guidance mechanism on British modern frigates has been redesigned.
    • Karl Galster, Geniere - A bug that caused autocannons to fire when main calibre turrets and auxiliary armament firing function was active with one button has been fixed.

    [h2]Naval modifications and crew skills:[/h2]

    • The need for sequential research of modifications for improved anti-aircraft, auxiliary artillery and main calibre turrets has been removed. They can now be researched in any order once the appropriate level of modifications becomes available.

    [h2]Naval characteristics, physics and damage model:[/h2]

    • USS Newport News (CA-148) the position of the ship's internal modules have been fixed: magazines, plotting room, radio room. The armour scheme has been corrected: the thickness of the armour of the main calibre turrets and barbettes; anti-fragmentation bulkheads in barbettes and behind traverses have been added; the thickness and shape of the internal armoured bulkheads and plates of the armoured belt have been fixed; thickness of armour deck and conning tower has been fixed.
    • HMS Glorious Position of the ammunition of the main calibre bow turret has been fixed.
    • Z-47 Position of the ammunition magazines and radio room has been corrected.
    • RN Duca delgi Abruzzi a bug where the armour crossed the ammunition magazines on the bow has been fixed.
    • USS Brooklyn, USS Cleveland armour of the floor for the conning tower has been added.
    • MBK Pr.186 the gap between the deck armour and the port side has been removed.

    [h2]Naval Visual models and visual parts:[/h2]

    • Pr.206 Boat commanders position and the issue where his hands crossed the superstructure have been fixed.
    • Pr.206-M The position of the officer and sailors on the boat has been fixed.
    • Pr.7 "Besposhchadny" Rangefinder direction has been fixed.

    Interface

    • Ryany Displaying the 3rd funnel in the X-Ray view has been fixed.
    • Various tutorial hints about settings and navigating through the interface have been added to naval battles and the hangar. All new hints either have a limited number for display or will be disabled after the player has followed them.

    Other

    • Tutorial elements in naval battles have been expanded:

      • The control help screen (F1) has been redesigned, relevant elements of it have been added, the mechanics of aiming and firing have been described.
      • The loading screen for the first battles with a description of mission objectives and tasks has been added.
      • Interface and navigation hints for new players have been added to the ships hangar.

    • The function of automatic circling flight has been added to ship seaplanes

    [h2]Economy and research[/h2]

    • Zhukovsky's I-153-M62 Price in Golden Eagles has been changed to 400.
    • Krasnolutsky's I-15bis Instead of the Zhukovsky's I-153-M62 this aircraft has been added as a gift premium aircraft for the first battle for Soviet aviation. Zhukovsky's I-153-M62 will remain with those who have already received this aircraft and will be available for purchase for GE as the Krasnolutsky's I-15bis.
    • VEAK-40 Has been moved from rank V to rank VI.
    • Research and purchase costs for USS Wyoming have been changed: RP - 320.000 => 220.000, SL 790.000 =>610.000

    [h2]Customization[/h2]

    • Winter camouflage for Chinese ground vehicles has been refined.
    • Additional camouflages for all cruisers and battleships have been added.
    • Two-coloured camouflages for modern British vehicles have been refined. The shape of patches has been corrected and colour correction has been made.
    • F-16A ADF (Italy) Additional camouflages available for completing tasks and for GE have been added.
    • Lancaster Mk3 Additional camouflage available for completing tasks and for GE has been added.

    Interface

    • Button for control of the available missile/bombing weaponry with displaying of the control key used for that weaponry and the amount of the weapons has been added to the aircraft action panel in air and ground battles (in AB and custom battles).
    • Colour indications of modules of different types have been added for view mode of internal modules of the vehicle in the hangar.
    • In aircraft and helicopter HUD colours of all types of sights (missile, cannon, bomb) depend on the option of the sight colour selected in the settings of the corresponding type of vehicle.
    • When selecting the control preset in the control settings help/hint will be shown for it.
    • Information about the type of ammo which has been used to hit players has been added to the in-game kill log.
    • Possibility to fine tune the hit indicator (markers at hit screen edges) of the player's tank has been added. You can change the indicator type - simplified or extended, its size, display time and position on the screen. These settings can be found in the combat settings for ground vehicles.

    Game mechanics

    • Added the mechanics of emergency systems for leaving an aircraft - ejection.

      • A-10A (all versions)
      • F-4S
      • F-4EJ Kai
      • F-16 (all versions)
      • MiG-29 (all versions)
      • MiG-23MLD
      • MiG-23MLA
      • MiG-27K
      • Hunter F.58
      • Tornado F.3
      • Kurnass 2000

    • Ballistic lead indicator system output on the Head-Up Displays (HUD) has been added for the aircrafts cannon armament systems. The system has been added for following aircraft:

      • iG-29 (all versions)
      • Mirage 2000 (all versions)
      • F-16 (all versions)
      • Tornado (all versions)
      • F-4S
      • F-4EJ Kai
      • AJ-37
      • AJ-37D

    • Ballistic lead indicator system has been added for the cannon weaponry for the 3rd person view when an aircrafts sensors capture a target. The system is available on the same aircraft that have instrumental lead on the HUD. Old lead system similar to the SPAAG indication has been disabled in AB. For shooting you need to point the moving cannon marker at the captured target.

    Changes specific to the Xbox platform.

    • Hungarian localization has been added

    Graphical

    • Prandtl-Glauert visual effect when crossing the sound barrier has been updated.
    • Visual effect of the aircraft collision with ground with the appearance of the ground and dust effect from the aircraft impact has been added.
    • Visual effect of aircraft condensation footprint has been added.
    • Visual shrapnel damage of the aircraft when hit by non-contact fuzed ammunition have been added.
    • Hit decals on aircraft have been updated for the HE shells of the calibre of 20mm and above.
    • Dynamic burn traces of aircraft surfaces in the places of fires have been added.
    • All exhaust effects on tanks and naval vessels have been updated.
    • The influence of turbulence on the effect of stalling on the flow from the wing of the aircraft has been added.

    Sound

    • The firing sounds of automatic aircraft cannons have been reworked. The sounds have become brighter and clearer.
    • New sounds of object destruction on the maps for tank battles have been created. The goal is to create a more natural and pleasant sound.
    • New sounds for buildings and structures collapsing which better match the mechanism of their destruction have been created.
    • New sounds of collisions of the player's ground vehicles with various materials (stone, concrete, brick, wood, metal) have been created.
    • The F-16 series aircraft received a sound design for the mechanisation of nozzles.
    • Sounds of thrust vector change mechanisms for vertical take-off and landing aircraft have been created.
    • T-64 series tanks have new engine sounds closer to the real sounds.


    [ 2023-03-07 12:39:53 CET ] [ Original post ]

    Squadron vehicles: Hunter F.58



    The Swiss version of the iconic British Hawker Hunter jet fighter, melding air-to-air and air-to-surface missiles. The Hunter, versatile like never before, will be yours for free for squadron activity points!

    [h2]Hunter F.58, jet fighter, Germany, rank VI. Squadron vehicle.[/h2]
    Features:


    • Air-to-air and air-to-surface missiles
    • Good manoeuvrability at high speed
    • Countermeasures



    A new squadron vehicle that will hit the hangar pads in the next major update is an export Swiss version of the Hawker Hunter jet fighter as part of the German tech tree with unique weapons and a special camouflage. In addition to the long-awaited countermeasures, the pilots will have access to the air-to-air missiles, as well as export modification of the air-to-surface missiles to destroy ground targets.

    The flight performance of the new fighter is generally similar to the British Hunter FGA.9: it is a subsonic aircraft with a mediocre rate of climb. The pros of the Hunter F.58 include a fairly high flutter limit, low energy bleed and good manoeuvrability at higher speeds, which is quite rare for early jets.




    The main of the Hunter F.58 is the armament. Pilots will have access to Flz Lwf 63/80 air-to-air missiles ( AIM-9P3 Sidewinder), which exceeds experimental SRAAM missiles in acquisition and flight distances, as well as tracking speed. Also, the new Hunter is capable of delivering more air-to-surface goodness too: conventional and incendiary bombs and unguided rockets are supplemented by the AGM-65B Maverick missiles (known here as the Flz Lwf LB 82).




    Look for the Hunter F.58 in the list of available squadron vehicles with the release of the first major War Thunder update this year very soon! Like all other unique squadron vehicles, this aircraft can be obtained completely free of charge, for Squadron activity points, as well as for Golden Eagles.


    [ 2023-03-06 19:47:44 CET ] [ Original post ]

    Finnish Air Force Day



    The Finnish Air Force was founded on the 6th of March, 1918, soon after the country declared its independence from the Russian Empire. Its first planes were simply left behind by Russian forces. But the Finns didnt have their own pilots, so in the beginning they had to rely on unofficial help from Swedes, Danes, and Russians.

    The Finnish Air Force was rather successful in fighting off Soviet aircraft during the Winter War, and in WWII refrained from bombing civilian targets. After the peace treaty with the USSR was signed, Finnish pilots kept fighting in the skies against their past allies from the Luftwaffe.

    Today the Finnish Air Force consists of several dozen of American F/A-18 Hornets.

    [h2]

    From March 6th (11:00 GMT) until March 9th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using Swedish aircraft (rank III or higher, with an activity of not less than 70%) to receive the Emblem of the Karelia Air Command decal.[/h3]



    Emblem of the Karelia Air Command decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Finnish Air Force Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2023-03-06 17:00:53 CET ] [ Original post ]

    Dev team replies to community feedback on the Sky Guardians update



    The War Thunder development team reacts on the hottest topics of discussion of the upcoming Sky Guardians update.

    Pantsir-S1 and other SAM vehicles
    We noticed the concerns of the players about a possible imbalance due to the introduction of the Pantsir-S1 surface-to-air missile system into the game and will try to answer some questions about its operational modes details.

    The introduction of the Pantsir-S1 was planned due to the fact that the 2S6/2S6M1 Tunguska SPAAG is significantly inferior to the competition in terms of the combination of missile plus radar efficiency and has some of the worst statistics among all top tier SPAAGs in the game.



    Some players also believe that instead of introducing Pantsir-S1, it was worth introducing the TOR-M1 or TOR-M2 systems. However, according to the game statistics, TOR-M1 is also one of the efficiency outsiders in terms of efficiency and simply cant help to solve the issue of the late Soviet anti-aircraft lineup. The TOR-M2, both in terms of the number of missiles and, according to our research, in terms of the manoeuvrability of missiles, outmatches the Pantsir-S1 at most distances. Its missiles equipped with dual-mode solid-propellant rocket engines maintain cruising speed for a long period of time and provide an overload tolerance of up to 35G. At the same time, the Pantsirs 95Ya6 missile moves by inertia for most of its trajectory. At a distance of 8 km the missile is inferior to the 9M331 missile of the TOR-M1 in terms of G-tolerance, and at extreme distances the 95Ya6 overload drops to a poor 5G, which may provide sure kill of only non-maneuvering targets such as UAVs.

    The speed characteristics and flight time at distances up to 10 km of the 95Ya6 missile are generally identical to the VT-1 missile, with significantly less available overload tolerance.




    Players are also concerned about the possibility of the azimuth radar to operate in some radar modes at high elevation angles which certainly is an undeniable advantage. But the TOR-M1 radar, which is already present in the game, has an elevation coverage up to 64 degrees! In addition, we are conducting additional research on the capabilities of the radars of other anti-aircraft systems presented in the game, and if additional information is found, we will specify their capabilities in the game.

    We were puzzled by players' concerns about the Pantsirs tracking radar, operating in the microwave range, which is currently unable to be detected by the radiation warning systems. However, as practice shows, the telethermal search and track devices are the most effective tracking system in the top ranks, and the majority of SAM vehicles in the game are already capable of stealthy locking on target. In addition, the microwave target tracking radar of the TOR-M1 does not statistically provide any superiority over competitors in the game.

    Also, we are monitoring concerns about the possibility of countering SAM SPAAG with such long-range missiles, but we believe that the transfer of missiles to the adjusted SACLOS physics will solve the problem, limiting the ability to hit high-speed targets at a high heading parameter or altitude. In addition, anti-aircraft guided missiles with semi-automatic command to line of sight are very sensitive to manoeuvre, and a minor trajectory change at high speed may be enough for any aircraft for an anti-missile manoeuvre.

    Pantsir-S1 kill zones:
    vertical

    horizontal (target altitude 100 m)


    F-16AJ: outfit and armament


    The F-16AJ project was designed for export to Japan after the completion of the F-16 testing program. The prototypes of the aircraft did not have a complete set of radio equipment, such as radar, and had to have AIM-7 missiles not only on underwing pylons, but also on landing gear doors and wingtips that is illustrated by photographs of aircraft during testing. However, in subsequent series of the F-16, including production modifications, it was decided to abandon the hardpoints on the landing gear doors. Obviously, designers had reasons for this, that is why we limit the F-16AJ to have 2x AIM-7 missiles on standard underwing pylons. The game also has technical limitations for the implementation of such hardpoints, for example, in the case of a landing gear breakdown, the detachment of the doors with the AIM-7 missiles installed would cause the loss of weapons. Or the reverse situation, when it would be impossible to destroy the landing gear with the missiles installed.

    As for radar, radar warning system and AGM-65 missiles, this equipment corresponds to the program described in the project's promo papers. The export versions of the F-16 were standardly equipped with these systems and weapons, so we see no reason not to equip the Japanese project accordingly. In addition, we assume that without the necessary equipment, especially such as radar, the fighter would not meet the requirements of its time and would not have sufficient combat characteristics. Thus, the F-16AJ in the game looks like the Japanese F-16 would most likely have looked if it had been put into service - the aircraft would most likely have minimal differences from other export modifications of this series.

    Yak-141: outfit and armament

    Despite the fact that the Yak-141 did not reach mass production and was not put into service, flight prototypes already achieved high performance characteristics during tests - the aircraft even set several records. However, the available flight models did not carry military weapons, but only their mock-ups. Some of the sensors, including the radar, according to our information, were replaced during testing with such mock-ups, IRST was also not installed on the prototypes. The game, however, requires a combat aircraft with a complete set of on-board equipment and weapons, so we implemented them in the form in which the aircraft would most likely be put into service. For the game model, we installed a radar that was planned and existed at that time, as well as the IRST, standard for Soviet fighters. The Yak-141 is also equipped with countermeasures containers that are installed similar to other Soviet aircraft layout. We understand that in some ways this is a paper aircraft, however, all of its avionics actually existed and worked, as well as weapons. Regarding the R-73 missiles, their software implementation is still in progress, so its too early to talk about its introduction to the game, but in the future it may well appear in the Yak-141, same as the R-77 missiles, which were also designed as the main armament of this aircraft.

    Ariete AMV and WAR and PSO armour kits

    In the Sky Guardians update, the Ariete AMV main battle tank will appear in the game in the PT1 modification, featuring improved mobility and chassis durability. The tank has a more powerful engine compared to the basic versions. Based on player feedback, the model will be improved by the addition of smoke grenades. Also, the CL3142 APFSDS, which will replace the DM33, will be retained as the ammunition option, along with the DM53 round. The Ariete AMV version with PSO and WAR armour kits will be implemented later as a separate vehicle in order to form an effective top tier vehicle setup.

    Anti-radiation missiles (ARM) as a countermeasure against SAM

    We have already commented on the ARM issue in the recent Q&A. This is a rather complex type of weapon and, in our opinion, rather overrated in the eyes of our players. Given the high level of weapon realism in the game, these weapons may not give the desired balance effect with in-game SAMs for several reasons. Firstly, the vast majority of ARMs are designed to destroy "big anti-aircraft missile systems, such as the Soviet S-75 and S-300, or American Patriot and Hawk - these are considered as the main threat to tactical aviation due to their long range. Actually, therefore, the frequency ranges of the ARM seekers coincide with the frequency ranges of such anti-air systems, while the game short-range SAMs may operate in the frequency ranges out of the ARM radar coverage abilities. Secondly, the guidance accuracy of the anti-radiation missiles might be sufficient to destroy larger air defence systems with tall antennas, but it is completely insufficient to destroy mobile SAM, especially considering that the warhead of many ARMs is equipped with a proximity fuse, and target destruction is achieved due to the fragmentation killzone.

    However, we still consider the ARM systems interesting as the gameplay and balancing option, so the further research of this type of weapon is still in our plans. If we discover new data on the ARM operating modes, they might be added to the game, same as other radio warfare means, such as the ESM pods and jammers.

    Global increase of the respawn points cost of the SAM SPAAGs

    Indeed, we consider such a rise for long-range SAM systems, but the decision to be made after receiving first data of their efficiency analysis.



    [ 2023-03-06 13:18:19 CET ] [ Original post ]

    The War Thunder Steam Guide Contest - Winners!



    [h2]Welcome to the winners of the second War Thunder Guide Contest on Steam![/h2]

    Thank you for all your entries! We are very impressed by the quality of all of your guides, well done everyone. Below are the 5 winners! Overall, a huge well done to everyone!

    [h2]The winners[/h2]

    The following 5 winners have been selected - each has won the Snail Decal and the specified amount of GE, out of the max of 3,000. Outstanding work, guys!




    Custom Sights Crash Course - by fedethesniper
    Prize: 3,000 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2926298838&searchtext=%23WTGuide2

    Some important Keybinds for Ground and Air Battles - by Foggy_Cheeze
    Prize: 3,000 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2927093323&searchtext=%23WTGuide2

    Guide: How to become a better pilot in Air RB - by MrBeardTV.yt
    Prize: 3,000 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2932025509&searchtext=%23WTGuide2

    Air Arcade Fighters Guide: Strategy & Tactics - by Krikraker
    Prize: 2,800 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2935277289&searchtext=%23WTGuide2

    The Case for Vertical Targeting - by Halfbeard
    Prize: 2,600 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2926232650&searchtext=%23WTGuide2

    Thank you so much for all your entries!

    [h2]Looking for more?[/h2]

    These guides were created in the War Thunder Community Hub Guide section - a place where the community helps the community. There are hundreds of guides on Steam, so if youre a new player and wanting to learn the ropes, or a veteran who wants to pick up a tip, then give the guide section a visit!

    Click here to visit the Guide section

    Until next time!


    [ 2023-03-06 11:51:55 CET ] [ Original post ]

    Screenshot Competition - Sights at the Beach!



    Welcome to the 57th War Thunder Steam Screenshot Competition!

    Your screenshots from last week showcasing rank 1 vehicles were great! Hopefully the return to low tiers brought back nostalgia for veteran players, and new players could show off one of their favorite or most interesting vehicles. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 57th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen57. You have time until 10.03.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Sights at the Beach![/h2]


    [h3]Terms:[/h3]

    • This week, we would like to see your screenshots with a naval theme.
    • Your screenshot must include any of the following: Amphibious tanks, hydroplanes, or planes operated by a country's navy. Ships and boats are acceptable as well!
    • You must add the #WTscreen57 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 56th edition - Clear Skies![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2939685718
    https://steamcommunity.com/sharedfiles/filedetails/?id=2938606787
    https://steamcommunity.com/sharedfiles/filedetails/?id=2940834946

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2938635652
    https://steamcommunity.com/sharedfiles/filedetails/?id=2939600783
    https://steamcommunity.com/sharedfiles/filedetails/?id=2940628291

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-03-04 02:00:26 CET ] [ Original post ]

    New effects for aviation in the Sky Guardians update

    A little sneak peek of the new visual and physical improvements in War Thunder aviation that will be introduced into the game with the upcoming Sky Guardians update!

    Updated vapour cone effect

    We have improved the vapour cone effect that can be seen at transonic speed of the aircraft due to the local pressure gradient. Look how realistic it is now!

    New contrail and flow separation effects

    The game will have a new effect of the contrail left by the running aircraft engines, the new contrail is visually longer, more distinctable and fluffy. Another improved effect that every pilot is familiar with is the wingtip flow separation effect. It may be observed as a long vortex cord from the wingtips during manoeuvres. Physical turbulence has been added to these effects, which makes them more varied and authentic.

    Ejection seats

    Beginning with the Sky Guardians update, we are introducing the mechanics of ejection seats for aviation of the later periods. This is a purely cosmetic effect, but beauty and authenticity are important components of the gameplay. So, the animation of the ejection seat operation includes a series of successive events: the cockpit canopy is torn off by pyrotechnic charges, the effect of the pilot's seat being ejected from the cockpit, after which the seat is disconnected from the pilot and the rescue parachute is triggered. At the time of the release of the update, the new mechanics will work for most rank VIII aircraft in the game.

    Damage effects

    Our designers also made a few enhancements to the visual and physical effects of damage to War Thunder planes. Visual effects of shrapnel damage were added to the impact area when aircraft surfaces were hit by proximity fuse munitions. Hit marks from small calibres (20mm and below) HE shells have been improved as well.

    When an aircraft is on fire, you will now see dynamic effects of burning and tarnishing in the centre of the fire.

    The effect of the aircraft's collision with the ground has also improved - now a physical effect of earth particles and dust thrown into the air appears at the collision area. This is how the new effects will look in the game.


    [ 2023-03-03 16:26:08 CET ] [ Original post ]

    53/59: Czechoslovak Lizard



    The 53/59 Praga is a Czechoslovak wheeled SPAAG developed in the late 1950s on the chassis of the Praga V3S truck. Coming to War Thunder as part of the next major update , Praga will soon make its way to the Soviet ground forces tree and expand its roster of highly capable SPAA units!

    Briefly: A Czech SPAAG based on a modified truck chassis and fitted with a twin 30 mm anti-aircraft turret.

    [h2]53/59, SPAAG, USSR, rank IV.[/h2]
    Features:


    • Powerful 30 mm cannons
    • Magazine feed
    • Good mobility
    • Light protection



    In War Thunder, 53/59 will be a new SPAA unit arriving to rank IV of the Soviet ground forces tree as part of the upcoming update Sky Guardians. Unlike the more advanced ZSU-57-2, the 53/59 isnt fitted with high-caliber semi automatic cannons, but rather with a pair of 30 mm fully automatic cannons mounted on a highly responsive turret. Furthermore, its 30 mm cannons can be loaded with armor-piercing ammunition which possess ample penetrating power to present a serious threat to all but the most heavily protected opponents. However, being fed by magazines with just a 50 round capacity means that aspiring Praga commanders will have to count on frequently reloading in between engagements. Therefore be sure to anticipate this and always stay in close proximity of hard cover in order to facilitate a quick and safe reload.




    Being based on the modified chassis of a proven truck design means that 53/59 can boast rather good mobility, even in off road conditions. The 53/59 can reach a top speed over 60 km/h on roads while seeing only a relatively small decrease in off-road conditions. However, its worth bearing in mind that despite its ruggedness, 53/59 is still a wheeled vehicle. As a result, very soft surfaces such as snow and mud will inevitably have a severe negative impact on its mobility - so best stay clear of them if you can!

    In contrast to the original Praga truck its based on however, the 53/59 does feature some protection. Having its engine compartment and driver cabin encased in 10 mm of steel plating gives 53/59 sufficient protection when it comes to small arms fire and shrapnel. However, not only is this protection insufficient against targeted enemy fire but also the exposed turret in the rear of the vehicle is likely to be the first target the enemy will point its gun at. As a result, Praga can quickly be rendered ineffective or outright destroyed if commanders recklessly place their vehicle in the direct line of enemy fire.




    The 53/59 will soon make its way to the higher ranks of the Soviet ground forces tree and will become available to all tankers following the release of the next major update Sky Guardians. In the meantime, be sure to stay tuned and follow the news as we continue unveiling more of what the upcoming update has in store for you. Until then, happy hunting tankers!


    [ 2023-03-03 10:10:07 CET ] [ Original post ]

    Pre-order: F-4S Phantom II pack



    An upgraded version of the menacing Phantom II multirole jet fighter will join the top ranks of the US air forces as a new Premium aircraft in the Sky Guardians update. Check the exclusive content available for pre-order pack owners!

    The F-4S Phantom II fighter was developed as part of a modernization program launched in the United States in 1975 to extend the life of the F-4J fighter. Compared to its predecessor, the F-4S has significantly increased maneuverability and reduced landing and stall speeds. There are no internal guns installed, but it is possible to equip a container with a 20 mm Mk 11 mod 5 gun. The suspended weaponry is presented by the AIM-7F or AIM-9H guided air-to-air missiles, Zuni Mk 32 or FFAR Mighty Mouse unguided rockets, 250, 500, 750 and 1000 pound caliber bombs and also 500-pound Mk 77 incendiary bombs. The countermeasures represented by chaff and flares.

    Pre-order of the F-4S Phantom II will automatically add to your account a pile of Golden Eagles, Premium days and will grant access to exclusive game content after the Sky Guardian update released: the "The Devil's Disciple" title, insignia of the VF-301 Fighter Squadron of the United States Naval Reserve, as well as majestic navy blue livery for your Phantom!

    Pre-order - F-4S Phantom II Pack


    • F-4S Phantom II (Rank 7, USA)
    • 2500 Golden Eagles
    • Premium account for 20 days
    • Pre-order bonus: "The Devil's Disciple" title
    • Pre-order bonus: VF-301 Insignia decal

    • Pre-order bonus: Unique 'Vandy 75' camouflage, U.S. Navy


    [h2]This pack can be pre-ordered from the Gaijin Store.[/h2]


    [ 2023-03-02 15:09:49 CET ] [ Original post ]

    Yak-141: Freestyle on the Deck



    All-weather multipurpose VTOL jet fighter Yak-141 will be the pinnacle of the Yakovlev fighter family in the Soviet tech tree with the upcoming Sky Guardians update!

    [h2]Yak-141, Strike aircraft/Naval aircraft, USSR. Rank VIII[/h2]
    Features:


    • Supersonic
    • Deadly air-to-air missiles
    • VTOL capability
    • Advanced electronics
    • Lacks air-to-surface guided munitions



    An experimental carrier-based multi-purpose V/STOL aircraft has been developed at the Yakovlev Design Bureau since the mid-1970s. The aircraft was designed as an advanced carrier-based aircraft to replace the Yak-38 with performance characteristics close to light fighters from the 4th generation. This jet fighter should become the standard carrier-based aircraft of the Soviet aircraft carriers, including carrier cruisers being designed and under construction. During development, the project has undergone many iterations, including fundamental changes in the aerodynamic schemes. Due to multiple issues and delays in the development of a power plant, the Yak-141 made its maiden flight only in March 1987, and deck tests on the Admiral Gorshkov aircraft-carrying cruiser began only at the end of 1991. Due to the economic crisis and lack of funding, the project was closed. The aircraft also did not arouse commercial interest among potential foreign operators. In total, four prototypes of the Yak-141 were built, including two flight ones, which are on display in two museums near Moscow.



    The new Soviet carrier-based multi-role jet fighter Yak-141 (NATO reporting name Freestyle) , which will appear in the War Thunder Sky Guardians update, will become the most advanced V/STOL carrier-based aircraft of the USSR tech tree and the pinnacle of Yakovlev aircraft in the game. Vertical takeoff and landing, speed of about Mach 1.7, excellent air-to-air missiles and good ground attack capabilities are the main features of the new aircraft! And now a little more details.

    VTOL aircraft are quite widely known in the game and are mastered by a large audience of pro pilots who find more and more new tactics due to the unique ability of changing the thrust vector. The common problem of such aircraft is the relatively low maximum speed, which at their ranks does not allow full-fledged competition with light and almost twice as fast opponents. Well, here comes the Yak-141! Possessing an excellent climb rate, this jump jet very quickly breaks the sonic barrier, and at high altitude is able to speed up over 1,800 km/h at minimal payloads. Add to this very sensitive controls, satisfying roll and turn speeds, a radar and a RWS a winning formula for an interceptor, no?



    But a top-tier interceptor cannot be good without effective missiles. Again, the Yak-141 is locked and loaded! The R-60 missiles for close combat and the R-27 family of medium-range missiles in three versions: the radar-guided R-27R, the thermal R-27T, as well as one of the best in the game R-27ER missiles are at your service. It's pleasant that there are four suspension points for air-to-air missiles, so the pilot can combine missiles of different ranges and different target acquisition principles. The GSh-30-1 rapid-firing cannon with a modest 120 rounds of ammunition will help in the snap-shoot face offs.

    Since the Yak-141 was also supposed to provide fire support to the troops from the air, a rather high payload of conventional armaments could be suspended on the wings, from incendiary and HE bombs up to 500 kg, gun pods, to a variety of unguided rockets, including heavy S-24B . But there are no air-to-surface guided armaments here, so it is still better to choose the Yak-38 for hunting tanks in a hover.



    The cockpits of the brand new Yak-141s will wide open their canopies for their pilots with the release of the Sky Guardians update very soon. Keep an eye on the Devblog series for the most interesting news about the patch. See you in the War Thunder skies!


    [ 2023-03-01 17:43:26 CET ] [ Original post ]

    French Navy: light cruiser Duguay-Trouin



    Duguay-Trouin is the lead ship of her class of light cruisers built for the French navy in the years following the end of World War I. Being not only the first capital ship built by France in the postwar period, Duguay-Trouin will also be one of the first French vessels to arrive in War Thunder as part of the Sky Guardians major update!

    [h2]Duguay-Trouin, light cruiser, France, Rank III. Premium vessel, available in the Pack.[/h2]
    Features:


    • Powerful primary armament
    • Excellent mobility
    • Versatile secondary weapons
    • Very light protection




    In War Thunder, Duguay-Trouin will be one the first French bluewater vessels, available for early pre-order. Considered a cutting-edge warship for its time, striking a perfect combination of mobility and firepower, Duguay-Trouin will not only offer its aspiring captains a unique set of capabilities but also a sneak peak at the French naval forces, due to arrive in a future update!

    Fun Fact: Upon commissioning, ships of the Duguay-Trouin class were the first cruisers in the world to feature a linearly distributed primary battery housed in superfiring turrets.

    Despite being an early treaty cruiser, Duguay-Trouin can boast a rather formidable weapons arsenal, particularly highlighted by its four twin 6.1 (155 mm) turrets forming the primary battery. Arriving to War Thunder in its late WWII-era refit means that Duguay-Trouin will also pack an equally respectable number of secondary weapons. For instance, the ship comes fitted with four 75 mm dual purpose guns as well as up to six 40 mm Bofors and 20 20 mm Oerlikon cannons!



    However, Duguay-Trouin is not only a very well armed light cruiser, its also an extremely agile one at that too! Being powered by four steam turbines, generating a combined power output of 102,000 horsepower, Duguay-Trouin is able to reach an excellent top speed of 33 kts (61 km/h). Shedding protection can be considered Duguay-Trouins achilles heel as the ships protection may as well be viewed as only symbolic. With only up to 30 mm of armor plating shielding some of the ships most vital components, Duguay-Trouin is vulnerable to even direct destroyer fire at everything but extreme engagement distances. As a result, aspiring commanders of this warship simply cannot afford to take any unnecessary risks and expose their ship to overwhelming enemy fire. Instead, a more sensible tactic would be to assist your allies in the advance and provide accurate fire support to sink hostile ships or down inbound enemy aircraft which dare to fly too close.



    The light cruiser Duguay-Trouin is available as part of the early access pack for the open testing of the French navy in War Thunder, which we have planned for one of the updates following the Sky Guardians. The early access pack will also give you special pre-order bonuses, which are available only before the start of the OBT, and will also allow you to train several crews in vehicle slots so that when testing begins, you will have skilled sailors and officers! As a reminder, like the destroyer Aigle, the light cruiser Duguay-Trouin will have three respawns in the Arcade and Realistic battles before testing the French fleet begins.

    [h2]The Duguay-Trouin Pack can be pre-ordered from the Gaijin Store.[/h2]


    [ 2023-03-01 15:24:04 CET ] [ Original post ]

    Update 2.23.1.48



    [h2]Ground vehicles[/h2]


    • A bug has been fixed where zooming in the sniper sight might shift the crosshair.

    Aircraft

    • Harrier GR.7, Q-5 a bug has been fixed where there might occur intersection of the players camera and the TIALD pod view (report).

    Game mechanics

    • 100 sec delay before decreasing the team victory points has been revoked for cases when enemy players have no available respawns. This applied for all gaming modes, except for Enduring Confrontation and Assault mode.
    • We have received multiple reports on players in Realistic aircraft battles, who stay on the airfield and try to earn experience by taking off and landing over and over again. Now, the take off reward can only be achieved once in 3 minutes. Lets play fair and respect others.
    • A bug has been fixed with the different bleed time of team points for a player outnumbered by an enemy team, or when in the vehicle respawn menu.
    • A bug has been fixed where enemy artillery had no markers in air Assault mode.

    [h2]Interface[/h2]

    • When completing a Battle Pass challenge, you will now see in the debriefing window the Challenges button for easily getting your reward.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-03-01 09:46:10 CET ] [ Original post ]

    F-16AJ: Cover-boy



    The export version of the F-16A jet-fighter designed for Japan Air Self-Defense Force comes as the first 4th gen aircraft in the Japanese tech tree.

    [h2]F-16AJ, jet fighter, Japan, rank VIII[/h2]
    Features:


    • Superior flight characteristics
    • AIM-7F Sparrow air-to-air missiles
    • Multirole capabilities



    In the Sky Guardians War Thunder update, Japan is getting a new top-tier 4th generation jet fighter, an export version of the magnificent F-16A, one of the best aircraft in the game. In service with the Japanese tech tree, the F-16AJ is capable of equipping the Sparrow missiles, which the Block 10 versions do not have, as well as air-to-surface armament , which is not available on the F-16A ADF interceptor modification.

    First of all, we would like to be clear on the reasons for adding the F-16AJ to the game, whilst there are massive suggestions from players to add the Mitsubishi F-2 fighter-bomber to the Japanese tech tree. Indeed, the F-2, which is a 4++ generation aircraft, will appear in the game along with comparable aircraft from other nations. However, at the moment, adding the F-2 to the game is not possible due to its significant superiority in the quality of radar equipment and far more advanced air-to-air missiles. At the same time, to date, Japan remained the only gaming nation lacking a 4th generation aircraft. Therefore, when choosing between forcing Japanese aviation enthusiasts to wait for the Viper Zero a few major updates, or giving Japan a 4th generation aircraft now, we chose the second option. We hope you support our decision!




    So, the F-16AJ is the cover-boy of the promo brochures, an elegant modern fighter with its own unique camouflage. The aircraft merges the advantages of all modifications of the F-16A series in War Thunder. In addition to late modifications of short-range Sidewinder missiles, the Japanese F-16AJ is capable of carrying AIM-7F Sparrow medium-range air-to-air missiles into battle. At the same time, the F-16AJ is ready for any fire mission on the ground - from 4 x 2,000 bombs for wiping bases in air battles, to rocket pods and AGM-65B Maverick missiles for crack-opening any type of armored vehicles in mixed battles.




    The F-16AJ is undoubtedly one of the best aircraft in War Thunder. The new Japanese bird of prey will be waiting for her pilots in the next major game update. Stay tuned for the news to be the first to know about other news! See you soon!


    [ 2023-02-28 16:44:59 CET ] [ Original post ]

    Pages of History (March)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Reginald Mitchell[/h3]
    A British aircraft designer that created 24 aircraft, including the fastest seaplanes of the era: for his work on them he was awarded the CBE. When he was only 38, he led the development of the Supermarine Spitfire, which became a legend and a symbol of the Royal Air Force during World War II.

    You can immediately purchase the profile icon for Golden Eagles until April 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (March).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]March 1st March 4th[/h2]
    [h3]Battle of the Bismarck Sea[/h3]
    In early March of 1943 Japan undertook a risky operation to relocate some of its troops from Rabaul to Lae in Papua New Guinea. The Allies have decrypted the Japanese messages and created a plan to intercept the convoy. On March 2nd through to the 4th, the combined air forces of the USA and Australia bombed the Japanese ships, destroying most of them.

    [h2]March 5th March 8th[/h2]
    [h3]Supermarine Spitfire first flight[/h3]
    On March 5th, 1936, the Supermarine Spitfire took its maiden flight. It was one of the most iconic aircraft of WWII. During the Battle for Britain Spitfires weren't as numerous as Hurricanes, but were evenly matched against the German Bf 109. Afterwards Spitfires were widely used in the European, Mediterranean, and Pacific theatres.

    [h2]March 9th March 12th[/h2]
    [h3]Pskov operation[/h3]
    On March 9th, 1944, the Red Army began an offensive to encircle the Wehrmacht's forces under Pskov and liberate the city. They were met with fierce resistance, and only managed to push the front line back 13 km; Pskov wasn't retaken until late July.

    [h2]March 13th March 16th[/h2]
    [h3]Operation Undertone[/h3]
    In mid March of 1945, the American and French forces were storming well-defended fortifications in West Germany. In 16 days of the Operation the Allies managed to get from Saarbrcken to Karlsruhe, capturing the entire west bank of the Rhine.

    [h2]March 16th March 19th[/h2]
    [h3]Vienna operation[/h3]
    On March 16th, 1945, the strategic offensive to capture the capital of Austria by Soviet and Bulgarian forces began. It took three weeks to get to Vienna and another week of urban warfare: the offensive ended with Soviet victory, and over 100,000 German soldiers were captured.

    [h2]March 20th March 23rd[/h2]
    [h3]Battle of Karameh[/h3]
    After the Six Days War of 1967, the Palestine Liberation Organization led by Yasser Arafat retreated from the West Bank to the East Bank of the Jordan river into the Jordanian town of Karameh, and continued attacks on Israel from there. On March 21st, 1968, the Israeli Army retaliated, destroying the town and pushing PLO forces further back into Jordan. The Israeli took heavier than expected losses due to the involvement of Jordanian Army that took PLO's side in the conflict. As a result, both sides claimed victory.

    [h2]March 23rd March 26th[/h2]
    [h3]Battle of El Guettar[/h3]
    On March 23rd, 1943 a battle began near the town of El Guettar, Tunisia. After beating the Americans at the Kasserine Pass, the Axis forces expected another easy victory over inexperienced enemies. But, whilst German tanks were halted by a minefield, they were showered with fire from artillery and tank destroyers, suffering major losses. Still, as the Allies went into counteroffensive mode, they were met with the same countermeasures. The battle ended in a stalemate.

    [h2]March 27th March 31st[/h2]
    [h3]Battle of Cape Matapan[/h3]
    On March 27th to 29th, 1941, Italian and British navies battled near Cape Matapan in Southern Greece. The British, having deciphered the Italian naval code, knew beforehand of the enemy's numbers, trained in advance for night combat, and took the foes by surprise. As a result the Italian navy suffered a crushing defeat, having not recovered from it until the end of the war.


    [ 2023-02-28 12:17:57 CET ] [ Original post ]

    96K6 Pantsir-1S: The Ultimatum



    The Pantsir-1S surface-to-air missile and artillery system capable of tracking and killing several air targets comes as a new top-tier SPAAG for the Soviets.

    [h2]96K6 Pantsir-1S, SPAAG, USSR, rank VII[/h2]
    Features:


    • Missiles and automatic cannons
    • Able to attack up to 4 targets simultaneously
    • Huge munition load
    • Very high profile
    • Poor protection



    The 96K6 Pantsir-S1 will appear in War Thunder with the release of the upcoming major update and will become the new top Soviet anti-aircraft vehicle. Being unique in its combat capabilities, the Pantsir combines a mid-range detection radar, 12 effective surface-to-air missiles and rapid-fire 30-mm cannons with HE and AP belts. The real Sky Guardian is reporting for service!

    Not so long ago, the Tor-M1 air defense system was added to the game, which is capable of attacking two targets at once in a small sector. Pantsir-S1 (Russian for carapace) is capable of acquiring targets at distances up to 20 km, as well as simultaneously tracking and firing in the 45x45 degree sector up to four targets at the same time! Let's be honest, the scenario of the appearance of four air targets at once in one sight is unlikely for mixed battles in War Thunder, but if such a scenario comes true, you will be prepared! Jokes aside, a well-positioned Pantsir under ideal conditions alone is able to protect the team from, in general, all enemy aircraft approaching from airfields and at almost any altitude. If the pilot slips the launch and does not maneuver, he will meet with the Pantsir missile. The radar very quickly determines the distance to an air target, and missiles can also be guided by the half-lead method, which is handy against aircraft at extreme attack angles.




    In addition to missiles, the system includes a pair of twin-barreled 30-mm cannons with an overall rate of fire of up to 5,000 rounds per minute and a huge ammo capacity. The cannons literally tear apart low-flying air targets and are able to hit light armored vehicles and even some tanks.

    The Pantsir-1S system is built on a KamAZ 8x8 army heavy truck chassis. The truck moves confidently on paved roads, but off-road causes problems due to the heavy weight of the Pantsir unit and a very long chassis. The vehicle has poor armor of up to 6 mm, and with the radar antenna unfolded, it becomes one of the tallest vehicles in War Thunder. Pantsir-1S can be seen from afar and dies easily from any enemy fire including ordinary machine guns.




    Pantsir-1S is undoubtedly one of the most advanced anti-aircraft systems in the game. It will appear in War Thunder with the release of the Sky Guardians major update, which is almost completed by the dev team. The update is coming soon, and the new devblogs will come sooner!


    [ 2023-02-27 13:10:01 CET ] [ Original post ]

    Screenshot Competition - Back to the Basics!



    Welcome to the 56th War Thunder Steam Screenshot Competition!

    Your screenshots from last week showing the clear, beautiful skies were excellent! We enjoyed seeing the action shots, as well as the serene landscapes! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 56th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen56. You have time until 03.03.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Back to the Basics![/h2]


    [h3]Terms:[/h3]

    • This week, we would love to see screenshots of your vehicles from Rank 1!
    • You must add the #WTscreen56 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.




    [h2]And now, time for the winners of the competitions 55th edition - Clear Skies![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2935898645
    https://steamcommunity.com/sharedfiles/filedetails/?id=2935928373
    https://steamcommunity.com/sharedfiles/filedetails/?id=2936578159

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2936193118
    https://steamcommunity.com/sharedfiles/filedetails/?id=2935463544
    https://steamcommunity.com/sharedfiles/filedetails/?id=2936520092

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-02-25 02:00:06 CET ] [ Original post ]

    French Navy: destroyer Aigle



    The Aigle destroyer sporting deadly cannons and great torpedoes comes as the first French ship to be added to the game in a special early access pack!

    [h2]Aigle, destroyer, France, Rank II, premium vehicle.[/h2]
    Features:


    • High-caliber cannons
    • Good mobility
    • Punchy torpedoes
    • Light protection



    In War Thunder, Aigle will be among the first French warships arriving in naval battles as part of the next major update. Sporting excellent firepower and mobility, Aigle will not only bring with it another distinct ship design philosophy to naval battles but will also herald the arrival of the remainder of the French naval forces in a future update!




    We are pleased to announce an open beta-testing of the French navy scheduled for one of the following updates. Right now youre able to purchase a special early access pack containing the Aigle destroyer, Premium days, Golden Eagles and guaranteed access to the testing immediately after it starts. Until then youll be able to master your French crews in battles. Each early access ship has 3 respawns in Arcade and Realistic modes. So, lets take a closer look at the Aigle, shall we?

    Contrary to destroyers of most other nations, Aigle (French for Eagle) features a rather heavy primary arsenal. In fact, being armed with five 138 mm guns forming its main battery brings the Aigle almost on par with some of the earliest cruisers present in the game. However, while the guns will certainly have a good punch to them and offer favorable ballistics, their larger caliber will also result in a slower rate of fire.




    On the other hand, captains wont have to charge into battle relying solely on the ships main guns. Further augmenting the arsenal are four single and a pair of twin 37 mm and two twin 13.2 mm turrets. Apart from the direct fire weapons, the ship is also fitted with two triple 550 mm torpedo launchers, each torpedo contains 310 kg of TNT explosives. Overall, Aigle can certainly be considered as a well equipped destroyer, capable of becoming a serious threat even to larger vessel types if given the chance to do so.



    Aigle is rather nimble and mobile, but lacks any noticeable protection. As for other destroyers in the game, movement means life for this ship, and a sudden stop or damage to the rudder usually ends in a quick return to the hangar. Move, maneuver and strike enemies with the powerful main battery and torpedoes - that's Aigle's tactics in naval battles.

    The Aigle will be your lucky ticket to start exploring the interesting navy of France. Place your order for the Early Access Packs and be among the first captains of France in War Thunder!

    The launch of the French Navy OBT is scheduled in one of the next major updates after the release of the Sky Guardians update.


    [h2]The Aigle Pack can be pre-ordered from the Gaijin Store.[/h2]


    [ 2023-02-24 19:45:52 CET ] [ Original post ]

    AH-6M Little Bird: The Killer Egg



    A special forces helicopter originating from the commercial model offers mind-blowing agility and a lethal arsenal of weapons!

    [h2]AH-6M, attack helicopter, USA, rank VI[/h2]
    Features:


    • Perfect handling and speed
    • Thermal vision
    • Hellfire II missiles
    • Very vulnerable



    AH-6M is a new attack helicopter that will land in the US hangars with the release of the upcoming major update. The mean Little Bird with its perfect handling and excellent armament will definitely become the new favorite of the most skilled War Thunder pilots!

    The AH-6M will be one of the lightest and most compact helicopters in the game. With a take-off weight of just over 2 tons, the machine has a very powerful Allison T63-A series engine with a 650 hp thrust. The helicopter smoothly and quickly accelerates to the speed of over 240 km/h, maneuvers perfectly and is able to instantly hide behind trees and buildings or duck in the terrains.




    Right out of the box, the pilot will have at their disposal, rifle-caliber miniguns and Hydra unguided rockets in 2x19 pods. This weapon is enough to start mastering close-range combat in mixed battles and hone any piloting skill. After several battles, pilots will be able to improve the engine and rotor, research thermal vision devices, high-caliber machine gun pods and small APKWS II missiles that can be used against light targets from distances up to 5 km. The pinnacle of the AH-6M arsenal will be the excellent Hellfire II ATGMs with a tandem warhead, capable of wiping out any tank in the battlefield. Hellfires will allow pilots to try new tactics with flanking an enemy group, hunting for enemy helicopters, and so on. All in all, Little Bird offers a really good variety of combat tactics poured with liters of adrenaline!




    The disadvantages of the helicopter are obvious from its design - huge windshield and light weight with no any armor either for the pilots or for the engine and tanks. Researchable body armor might protect the brave crew only from a pair of rifle-caliber bullets. Any burst towards the helicopter from a heavy machine gun or autocannon almost always means a quick return to the hangar.

    The AH-6M Little Bird and other amazing new vehicles are waiting for you in the first War Thunder major update of 2023. Follow the news and be the first to know about the most interesting content from the update! Stay tuned!


    [ 2023-02-24 11:01:44 CET ] [ Original post ]

    Sky Guardians: Update Teaser

    [previewyoutube=lY2Jz2vDNoQ;full][/previewyoutube]

    Prepare yourself for the Sky Guardians!


    [ 2023-02-23 19:36:21 CET ] [ Original post ]

    Defender Tournament Series



    The new Defender tournament series with a total prize pool of 184,300 Golden Eagles will take place from February 25th until March 2nd. You can participate in any of 16 tournaments or in several if you like. Winners will receive Starter Packs of their choice, Protector of Sparta decals, titles, Golden Eagles, and other valuable prizes.

    You may find the complete list of tournaments here, and join the ones you wish to participate in.


    [h2]Shields Decoration Collection[/h2]
    From February 22nd (14:00 GMT) until February 27th (7:00 GMT)


    Win 5 battles using USSR vehicles (rank III or higher, with an activity of not less than 70%) to receive the Pelta Shield decoration.

    Pelta Shield decoration.


    From February 22nd until February 27th Shields trophy containing 3D decorations Shield, Round Shield, Round Shield (Lion), Gallic Shield, Pavise Shield, and Pelta Shield will be available for purchase for Golden Eagles in the item shop.

    Each purchase of the trophy will get you a decoration you dont yet have.

    Collect all six Shields decorations and receive the seventh decoration Heraldic Shield.
    Read more about the Collections on the wiki.

    Heraldic Shield decoration.

    [h2]Premium Vehicles Back on Sale[/h2]

    From February 22nd until February 27th premium vehicles from the USSR research tree will be available for purchase for Golden Eagles:


    [ 2023-02-22 15:19:01 CET ] [ Original post ]

    USS Nevada (BB-36): Cutting the Edge



    USS Nevada is the lead ship of her class of two battleships built for the U.S. Navy in the years prior to the outbreak of WWI. Featuring a plethora of naval innovations and setting a standard for coming U.S. battleships, captains in War Thunder will have the chance to take command of the iconic USS Nevada as it arrives in the game as part of the next major update!

    Briefly: An innovative American dreadnought battleship design packing heavy firepower coupled with a highly effective armor scheme.

    [h2]USS Nevada (BB-36), battleship, USA, Rank V[/h2]
    Features:


    • Superior firepower
    • Excellent anti-air protection
    • Strong protection
    • Low mobility
    • Scout plane



    In War Thunder, USS Nevada will be a new battleship arriving to the top rank of the American bluewater fleet as part of the next major update. Joining the U.S. Navy in her late war configuration, USS Nevada offers her aspiring captains not only extremely potent firepower and excellent protection, but also a highly effective anti-air arsenal - a feature which most other top capital American warships were missing up until now.



    USS Nevada represents the first American battleship to be equipped with triple turrets, which seasoned captains in War Thunder may recognize from USS Arizona - the direct successor to USS Nevada. While not as heavily armed as the familiar USS Arizona, USS Nevada still features an impressive primary armament of ten 14 (356 mm) cannons, capable of posing a significant threat to even heavily protected hostile ships. Main armament aside however, USS Nevada manages to completely overshadow its successor when it comes to its secondary and anti-air weapons! Namely, the ship is outfitted with eight 5/38 cal twin turrets complemented by eight quadruple 40 mm Bofors cannons as well as up to 40 20 mm cannons in single turret configuration. Because of such a versatile arsenal, USS Nevada is a true floating fortress, capable of inflicting heavy damage both to enemy surface units as well as incoming aircraft.



    Fun Fact: USS Nevadas design was so innovative at the time that it set a new construction standard for all subsequent American battleships.


    However, its not just firepower which makes USS Nevada such a formidable opponent. Being a battleship inherently results in the warship being equipped with some serious protection in order to be able to withstand tremendous damage during intense gunnery duels. So lets take a look at her armor scheme, shall we? Being the first American warship to adopt the so-called all or nothing armor layout means that USS Nevada features extremely thick armor plating around her most vital components, such as her machinery, magazines and command centers, while the remaining sections feature virtually no protection at all. As a result, USS Nevada boasts an up to 13.5 (343 mm) thick armored belt while her turrets are protected by up to 18 (457 mm) of armor. As a result of its heavy protection and firepower, USS Nevada will become a true brawler in naval battles.



    On the other hand though, USS Nevadas excellent characteristics also come at the cost of heavily impacting the ships displacement. This means that the warship cant boast about excellent mobility, being only able to attain a top speed of slightly over 20 kts (37 km/h), thus leading to cumbersome maneuvering during combat.

    USS Nevada has set course for War Thunder naval battles and is due to dock in player ports with the release of the next major update. In the meantime, keep your binoculars at hand and keep scanning the news section as we continue to release new info on the upcoming update. Until then, calm seas, captains!


    [ 2023-02-22 13:15:19 CET ] [ Original post ]

    Pre-order: USS CA-134 Des Moines 1948 heavy cruiser



    A fast-firing Premium heavy cruiser, the USS Des Moines is available for pre-order as a special pack with Golden Eagles, Premium days and unique customization options!

    USS CA-134 Des Moines is a heavy cruiser, developed in the USA in the mid 1940s. At that time, the Des Moines type embodied all the world experience gained during the war years. Its armament, armoring, air defense and electronic weaponry were far superior to all ships within its class. The key element of the project was the new rapid-fire main battery guns with automated reload - the fire performance of the Des Moines-class cruisers significantly exceeded all previous analogues. The maximum speed of the ship is 33 knots (61 km/h). It is armed with nine 203 mm guns in three triple mounts, twelve 127 mm guns in six twin mounts, twelve twin 76 mm automatic gun mounts and twelve twin 20 mm Oerlikon AA guns. In addition, the cruiser is equipped with aft smoke equipment for setting smoke screens.

    USS CA-134 Des Moines will be added to the game in the upcoming major update of War Thunder. All pre-order customers will also get special customization options: The last all-gun" title, unique profile icon, as well as Des Moines insignia decal.

    [h2]Pre-order: USS CA-134 Des Moines 1948 Pack[/h2]


    • USS CA-134 Des Moines 1948 (Rank IV, USA)
    • 2,000 Golden Eagles
    • 30 days Premium
    • Pre-order bonus: The last all-gun" title
    • Pre-order bonus: Des Moines insignia decal

    • Pre-order bonus: US cruiser captain profile icon


    [h2]The USS CA-134 Des Moines 1948 Pack can be pre-ordered from the Gaijin Store.[/h2]


    [ 2023-02-21 15:27:36 CET ] [ Original post ]

    South African Armed Forces Day



    On February 21st, 1917, SS Mendi sank in an accident in the English Channel. The vessel was transporting South African troops to participate in WWI; over 600 of them died.

    In 2012 President Zuma chose February 21st as the day to honor the Armed Forces of South Africa; it is celebrated with drills and parades.

    [h2]

    From February 21st (10:00 GMT) until February 24th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the South African Armed Forces Day decal. [/h3]



    South African Armed Forces Day decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays South African Armed Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.

    [h2]During the event a special bundle will be available for purchase in the shop to commemorate this day.[/h2]



    South African Armed Forces Day bundle
    Rooikat 105 Pack;
    Rooivalk Pack.

    [h2]This pack can be purchased from the Gaijin Store.[/h2]


    [ 2023-02-21 13:43:11 CET ] [ Original post ]

    Update 2.23.1.41



    [h2]Ground vehicles[/h2]


    • Khalid The AA machine gun elevation angle has been increased from 50deg to 90deg. Source: (Khalid 4030/2 MBT User Handbook December 1980) (rport).
    • Khalid missing ammo depletion indicator on the AA machine gun has been restored.
    • Somua SM track width has been increased from 20mm to 30mm.
    • Strela-10M2 radar range has been increased from 5km to 10km (report).

    [h2]Aircraft[/h2]

    • AH-1 (all versions) camera zoom position has been adjusted to make firing more convenient.
    • F-8E missing AN/APR-27 radar warning system has been added. Source: NAVAIIR 01-45HHD-1 NATOPS Flight Manual - F-8D&E.
    • MiG-21 F-13 ballistic calculator has been added for rockets. Source: -21-13. , II - . 1963.

    [h2]Naval[/h2]

    • A bug has been fixed where a fire was extinguished instantly without the FFE modification installed.
    • Fairmile H LVS(L)(2) ammo capacity of the 57mm gun has been increased from 170 rounds to 512 rounds, mortar ammo capacity increased from 50 to 110. Source:C.B.04304: Details of Combined Operations Landing Craft and Barges (report, report).

    [h2]Graphics[/h2]

    • A bug has been fixed that caused graphical artefacts on the MacOS version (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-02-21 09:15:20 CET ] [ Original post ]

    Challenger 2E: Hurry up, Sir!



    A new British top-tier main battle tank comes equipped with a new power plant and improved mobility.

    [h2]Challenger 2E, main battle tank, Britain, rank VII[/h2]
    Features:


    • Improved dynamics and top speed
    • Thermal vision for the commander, gunner and driver views
    • Good protection at the turret front



    The Challenger 2E is a new member of Britain's top tier tank family that will become available for research with the release of the next War Thunder update. The tank solves the main problem of its series - unsatisfactory mobility. The new power pack not only increases the maximum speed to 72 km/h, but also significantly increases the tank's throttle response, improving the turn dynamics and making it much easier to climb hills. Thats the way!



    The pros of the series fit the new dynamics perfectly: a good stabilised gun with punchy L27A1 armour-piercing fin-stabilised rounds and a comfortable fire control system with a laser rangefinder and thermal imagers for the commander, gunner and driver. Composite armour allows survival from multiple hits and is especially good at the turrets front.



    The new British top rank tank, new locations, vehicles, new game features and improvements are waiting for you in the first major update of 2023 in War Thunder. Coming soon!


    [ 2023-02-20 15:51:24 CET ] [ Original post ]

    Screenshot Competition - Clear Skies!



    Welcome to the 55th War Thunder Steam Screenshot Competition!

    We hope all of you had a very wonderful Valentine's Day with your dearest beloved! Your screenshots of French, Italian and Japanese vehicles were excellent. Hopefully everyone enjoyed spending some time with these nations' vehicles! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 55th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen55. You have time until 24.02.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Clear Skies![/h2]


    [h3]Terms:[/h3]

    • This week, we are looking for clear skies! The rest is up to your artistic creativity!
    • At least one player vehicle must be included in the screenshot.
    • You must add the #WTscreen55 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.




    [h2]And now, time for the winners of the competitions 54th edition - Loving the Unloved![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2932130544
    https://steamcommunity.com/sharedfiles/filedetails/?id=2931970713
    https://steamcommunity.com/sharedfiles/filedetails/?id=2933208124

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2932044114
    https://steamcommunity.com/sharedfiles/filedetails/?id=2932774778
    https://steamcommunity.com/sharedfiles/filedetails/?id=2932079222

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-02-18 02:00:19 CET ] [ Original post ]

    Pre-order: Type 16 (FPS) wheeled SPG



    The premium version of the menacing Japanese tank destroyer comes with a brutal outfit and unique pre-order bonuses!

    [h2]Pre-order: Type 16 (FPS) Pack[/h2]


    • Type 16 (FPS) (Rank VI, Japan)
    • 2,000 Golden Eagles
    • 15 days Premium
    • Pre-order bonus: Demon Camber title
    • Pre-order bonus: Wanyd decal

    The modern Japanese Type 16 (FPS) wheeled tank destroyer was developed in the early 2000s to increase the operational mobility of the Japan Self-Defense Forces. Since 2016, the Type 16 (FPS) has been put into service. Type 16 (FPS) is capable of reaching a maximum speed of up to 100 km/h. It is armed with a 105 mm gun with a coaxial 7.62 mm machine gun, and it is also equipped with a 12.7 mm AA machine gun. The ammunition is represented by the HEATFS, HESH, smoke shells and APFSDS with an up to 350 mm armor penetration. Additionally, the Type 16 (FPS) is equipped with smoke grenade launchers, a night vision device for the driver and a thermal imager for the gunner and the commander.

    The premium Type 16 (FPS) with a camo net over the hull and brutal wheel chains will be added to the game in the upcoming War Thunder update. Buy now, and get special pre-order bonuses: the Wanyd decal, an evil spirit described as a fierce mans head inside a burning wheel; and Demon Camber title, named after an extreme Japanese car tuning culture oni-kyan ().


    "Wanyd" decal

    The Type 16 (FPS) can be pre-ordered from the Gaijin Store.


    [ 2023-02-17 16:41:19 CET ] [ Original post ]

    Improved heat signatures for jet engines



    Heat seekers on missiles are now able to react to the heat signatures of jet aircraft engines in various run modes.

    Hey guys! Wed like to unveil details of the recent improvement in the mechanics of acquiring the thermal signatures of jet engines by missile seekers. The fact is that the picture of the intensity and distribution of heat from an aircraft jet engine directly depends on its operational mode. So, in non-afterburning modes, the intensity of the plumes of hot gasses in the forward hemisphere of an aircraft is low and comparable to the intensity of the glow of a heated fuselage skin. At the same time, the expanding flame of burning fuel in afterburner modes has a significant luminosity not only in the rear, but also in the front hemispheres of the aircraft.

    The lock-on range of infrared homing heads in the forward hemisphere for non-afterburning targets is determined mostly by the heating of the fuselage. The presence of such an intense source of infrared radiation as an afterburner plume significantly increases the possibility of target detection at long distances.


    Target acquisition limits of the AIM-9L missile for max and afterburner operational modes




    Target acquisition limits for the R-24T missile for targets at various engine modes

    We have discriminated the afterburner plume into a separate thermal signature for a more correct calculation for target detection range in afterburner mode. In addition to the increasing of the lock-on range in the forward hemisphere of all-aspect missiles, like AIM-9L and R-24T, with a cooled sensor made of indium antimonide, this allowed us to recreate the limited front aspect capability of the AIM-9D type missiles with a cooled sensor made of lead sulfide, which at short distances allows the detection and killing of afterburning targets on a head-on directions.

    Thus, missile IR seekers now more correctly process thermal signatures of different engine modes at different distances and at different angles. In addition, it has become possible to significantly expand the tactics of missiles already familiar to you. Happy air hunting, pilots!


    [ 2023-02-17 10:30:30 CET ] [ Original post ]

    New Locations!

    First work-in-progress images of the new location from the upcoming War Thunder update!

    [h2]Pyrenees[/h2]
    The new location for air battles Pyrenees invites you to the mountainous area of the Principality of Andorra. Small villages with farm fields are spread upon valleys, ancient castles and medieval abbeys compete for the most picturesque view of the surroundings, and the clear water of the mountain lakes sparkle bright in the green hued highlands. Visit the "Pyrenees" in your combat aircraft, it's so beautiful here!





    [h2]Winter Seversk-13[/h2]
    The winter version of one of the most mysterious locations in War Thunder. Russian winter has come to the abandoned town, but the air raid warning is still heard, disturbing news about the missing people can still be heard on the police wave and military convoys still block the town.





    [h2]Snowy Ardennes[/h2]
    Another winter version of a location beloved by the players, Ardennes. Fields covered with snow, white caps appeared on the straw stacks and roofs of the unfortunate town that turned out to be on the path of a desperate German counteroffensive.




    [h2]Maginot Line in winter[/h2]
    The fields of the Maginot Line also welcome winter. The green grassy hills, concrete pillboxes and idyllic hamlets of northwest France are now covered with early fluffy snow. Paint your tanks white, and be ready to battle!




    [ 2023-02-16 21:09:33 CET ] [ Original post ]

    First Flight of the Bo 105



    On February 16th, 1967 the Bo 105 multi-purpose helicopter, created by Messerschmitt-Blkow-Blohm, took to the air for the first time. The Bo 105 pioneered a hingeless rotor system, received over 20 modifications and is still widely used in many countries across the globe.

    [hr][/hr]

    To celebrate this date, the Bo 105 will be available for purchase with Golden Eagles in the German tech tree from February 16 (11:00 GMT) until February 20 (11:00 GMT).


    [ 2023-02-16 16:08:17 CET ] [ Original post ]

    IJN Nenohi: Lightweight Battler



    Nenohi is one of six Hatsuharu class destroyers built for the IJN in the early 1930s. Armed with punchy cannons and even deadlier torpedoes, Nenohi will come to reinforce the ranks of the Japanese bluewater tree as part of the next major War Thunder update!

    Briefly: A Japanese interwar destroyer, sporting good mobility and armed with deadly Type 90 torpedoes.

    [h2]IJN Nenohi, destroyer, Japan, Rank II, premium vessel[/h2]
    Features:


    • Deadly firepower
    • Satisfying mobility
    • Premium bonuses
    • Modest anti-air arsenal
    • Light protection



    In War Thunder, Nenohi will be a new premium destroyer reinforcing the early ranks of the Japanese bluewater fleet in game. Being the sister ship to Hatsuharu, which may already be familiar to some Japanese captains, Nenohi will come to the game incorporating some of the modifications given to the vessel shortly after its completion. Curious to find out what those are? Then join us as we take a look at the details!




    Not long after entering service with the IJN, both Hatsuharu and Nenohi underwent substantial refitting in order to address issues primarily concerning their stability. While the familiar Hatsuharu represents the class iteration before these modifications were done, the upcoming Nenohi incorporates the changes implemented with the refit. As a result, Nenohis primary armament consisting of five 5 (127 mm) guns remains unchanged, but what does change is the arrangement of the guns. Namely, while the twin mounts maintain their familiar bow and stern positions, the single 5 turret was moved to the stern and mounted where formerly a torpedo launcher was situated.

    This brings us to the second notable difference to Hatsuharu, namely the torpedo armament. As previously mentioned, one of the triple torpedo launchers has been removed on Nenohi to make room for the relocation of one of the main battery turrets. This results in the loss of a third of the designs original torpedo strength. On the other hand though, Nenohi is equipped with a slightly improved anti-air armament consisting of two twin 25 mm turrets instead of the original two 40 mm cannons present on Hatsuharu.




    Another difference to Hastuharu is Nenohis slightly higher displacement. As the machinery remains identical on both warships, this means that Nenohi cant boast the same level of mobility as Hatshuharu. Nonetheless, being able to achieve a top speed of around 33 kts (slightly over 60 km/h), Nenohi is far from being labeled as cumbersome. Quite the opposite in fact! With its speed and agility, Nenohi is able to quickly maneuver into position to launch an attack and may just as quickly vanish behind cover. Furthermore, being a premium vessel means that captains will receive additional rewards for all actions performed in battle, thus greatly speeding up their progress on researching the next vessel they seek to add to their lineup!



    IJN Nenohi will soon be docking in player ports with the release of the next War Thunder major update. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting captains!


    [ 2023-02-16 12:10:03 CET ] [ Original post ]

    Server update 16.02.2023



    [h2]Aircraft[/h2]


    • The chance of radar lock transfer on nearby targets has been decreased, which means more stable target tracking.
    • Launch range of R-530, R-27R and R-27T missiles has been slightly increased.
    • Launch range of R-530F and R-530D missiles have been increased.
    • AIM-9L - field of view of the seeker has been increased from 2.5 to 3.6 degree, max lock angle increased from 17 to 40 degrees, tracking rate reduced from 36 to 22 degrees per second (report)
    • Missiles with IR seekers now have separately calculated lock-on distances on afterburner plumes. Afterburner target acquisition range to the front hemi-sphere has been increased for all-aspect missiles. Cooled-cell rear aspect missiles are now able to lock on targets on a collision course.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-02-16 10:50:25 CET ] [ Original post ]

    Update 2.23.1.26



    [h3]

    Have any feedback about these changes? Please follow the link to the dedicated thread
    [/h3]

    [h2]Ground Vehicles[/h2]

    • 2S38 elevation angles in the commander sight have been increased from -10+20 to -15+75 (report).
    • 2S38, 9P157, BMP-3 a bug has been fixed that caused cyclic neutral gear switch while turning at low speed (report)
    • ELC bis a bug has been fixed with different armour values in the info card and the armour view mode (report)
    • Chieftain Mk.5 Marksman gunner and commander sight magnification has been changed from 8 to 310.
    • Leclerc SXXI a bug has been fixed where the material of the side skirts was different from Leclerc S1 and Leclerc S2. Side skirts material has been changed from constructional steel to armoured steel.

    [h2]Aircraft[/h2]

    • F-104S, F-104S TAF a bug has been fixed where flare containers obstructed the drag chute.
    • Harrier Gr.7, Q-5L a bug has been fixed that caused unlocking from the target when flying over it in the third person view.
    • Harrier Gr.7, Q-5L a bug has been fixed where toggling to the nose camera might cause a laser lock-on reset.
    • DB-3A elevation angles of the nose turret have been adjusted.
    • Kikka a bug has been fixed with missing rocket engines after respawn.
    • Kikka a bug has been fixed where after respawning the landing gear raised only in the visual model and detached at high speed in RB and SB modes.
    • A bug has been fixed that prevented MG fire from the helicopter in camera mode while using a gamepad.
    • A bug has been fixed involving different penetration values of the Type 94 gun on the Ha-Go tank and Ki-45 otsu.

    [h2]Naval[/h2]

    • The frequency of announcing a vessels turn orders and rudder position reports has been reduced. Phrases regarding a vessels roll will now be announced only when it is sinking. Phrases regarding critical roll will be announced as before when the vessel reaches this roll under any circumstances.
    • The ability to select torpedo sight with mouse or key has been added. The switch is located in:
    • Menu > Options > Main parameters > Naval battle settings > Torpedo sight controlling with mouse.

    [h2]Interface[/h2]

    • A bug that caused the points in the Requirements to Candidates window for the squadron to not fit the height of the window has been fixed.
    • A bug that caused the Watch button to not appear in the window for using a coupon that gives a skin/decal/decoration has been fixed.

    [h2]Other[/h2]

    • A bug that caused some vehicle models to appear in coal black colour in some cases has been fixed (source).
    • A bug that might make aircraft textures look blurry has been fixed (report).
    • A bug where the mouse cursor might jump to a second monitor when playing in full-screen windowed mode in naval and helicopter battles when the alt key has been pressed or a radio command has been sent has been fixed (report).
    • A bug relating to the periodic cessation of the battle replay when viewing from the official web page of the game has been fixed.
    • Hints about pausing the replay of the battle to download the next part have been added. Also download status information has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-02-15 16:52:05 CET ] [ Original post ]

    ZTS63 (1980): Nimble Sniper



    ZTS63 is a Chinese amphibious light tank created on the Soviet PT-76 platform. The vehicle has an 85 mm rifled gun with a laser rangefinder and armour-piercing fin-stabilised rounds.

    [h2]ZTS63 (1980), light tank, China, rank V[/h2]
    Features:


    • 85mm gun with APFSDS rounds
    • Decent mobility
    • Light armour
    • Amphibious



    Modern amphibious tanks have become especially demanded in the Peoples Liberation Army of China due to the growing tensions in the southeastern borders. For a long time, obsolete American-made tanks filled this gap, but they were obviously no longer suitable for the conditions of modern warfare. The Chinese military decided to start their own development by reverse-engineering the Soviet PT-76 amphibious tanks imported in the late 50s. During the development, Chinese engineers improved seaworthiness and reliability of the engine.The tank received a domestic 85-mm rifled gun. Type 63 light amphibious tank entered service with the PLA in 1964, it was intensively used in service and actions. During the 1979 upgrade program, the tank, which by that time was designated as the ZTS63, received improved traverse mechanisms, a laser rangefinder, and other improvements. The production of these vehicles was discontinued by 1983.



    The later modification of the ZTS63 will be one of the first rank V armoured vehicles in the Chinese tech tree. Despite the silhouette familiar from the Soviet PT-76, the vehicle offers new combat tactics and will become a good help to move up your armoured setup from the rank IV.

    Enthusiasts of Chinese armoured vehicles are familiar with the early version of the vehicle, the Type-63-1 light tank. Unlike the Soviet amphibious PT-76, the vehicle is equipped with a Chinese-made 85mm cannon with punchy HEAT rounds, which most tanks at its rank have no protection against. The later version of the vehicle, ZTS63 (1980) comes armed with an armour piercing fin-stabilised discarding sabot rounds with good penetration values, as well as a laser rangefinder. The smooth ballistics of these rounds, coupled with the ability to quickly enter the range corrections, make the ZTS63 a full-fledged sniper that can do deadly damage at long distances.




    Now the light amphibious tank can try deep flanking, long-range camping and will feel more confident against tanks with ERA protection or spaced armour. The Chinese scout does not have any significant armour that would interfere with its mobility, so ZTS63 commanders need to rely on surprise, speed and a good understanding of the battlefield.

    The new Chinese light amphibious tank ZTS63 (1980) will appear in War Thunder hangars with the release of the next major game update. Keep an eye on our devblog where we tell you about the most interesting new vehicles and features of the incoming update. Fresh fare tomorrow!


    [ 2023-02-14 17:08:16 CET ] [ Original post ]

    Happy Valentines Day!



    Valentines Day is the perfect time to spend a romantic evening together in your favorite game, give out gifts and compliments, and, of course, get new decals in War Thunder.

    Decorate your vehicles and share your love with others!

    [h2]

    From February 14th (12:00 GMT) until February 17th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles (rank III or higher, with an activity of not less than 70%) to receive the Cyber Cupid decal.[/h3]



    "Cyber Cupid" decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Valentines Day.

    You can find the decal in the Holidays tab in the Customisation menu.

    [h2]St. Valentines Trophy with 3D Decorations[/h2]
    During the event you will be able to purchase a trophy with unique 3D decorations for Golden Eagles in the Item shop. In the St. Valentines Trophy you will find a naval decoration Anchor of love, as well as ground vehicle decorations Compound bow and Teddy Bear with heart. Upon opening the trophy you will receive a decoration that you dont yet possess.



    [table noborder=1 equalcells=1]
    [tr]
    [td]Anchor of love (Naval)[/td]
    [td]Compound bow (Ground)[/td]
    [td]Teddy Bear with heart (Ground)[/td]
    [/tr]
    [/table]

    [h2]Temporarily on Sale: MK-IX Valentine [/h2]
    Per our tradition, the Premium Mk-IX Valentine tank will be available for purchase with Golden Eagles during the celebrations. You can find it in the USSR research tree: it is a compact British tank that was shipped to the USSR as a part of Lend-Lease.



    [ 2023-02-14 13:11:43 CET ] [ Original post ]

    Optimization of the War Thunder file structure



    We will soon move to a new game client file structure that will reduce the size of updates and speed up their installation.

    Hello!
    Today we would like to tell you about the transition to the new file structure in the War Thunder game client that the development team has already planned for in the upcoming major update.

    In short: the new file structure will speed up the installation of updates on your computers and consoles, as well as reduce the size of download files!

    The goal of the restructuring is to break up a number of heavy game files into smaller ones so that when these files are changed, players on consoles and the Steam client will download smaller volumes. On a PC, for those who update through our launcher, a partial file update system has been available for a long time, but this file structure change will speed up the installation of updates. In fact, players will receive War Thunder updates faster - we save bandwidth for users with slow or unstable Internet connections on Steam, PlayStation and XBox versions, as well as speed up the installation of updates for all players.

    There should be no change in the game's load speed: on SSD, the speed will stay the same, on HDD there may be a slight increase or slowdown in the speed of installing files, depending on the history of use and receipt of updates (due to fragmentation of data on a disk).

    The new file structure will be applied to the installation directory of the War Thunder client in the next major update. If you participate in dev-server testing (see post here), you will receive a new structure in the first session of testing the update. To switch to the new file structure, you will need to re-download about 15 GB of data (the exact data volume will be known closer to the release of the update), but only once. In following updates, the volume of traffic for consoles and the Steam client will be significantly reduced compared to the current file structure.

    In one of the next major game updates, we also plan to restructure the texture data, the heaviest part of War Thunder files. Details about the second stage of the transition to the new file structure will be announced later.


    [ 2023-02-14 10:32:53 CET ] [ Original post ]

    Screenshot Competition - Loving the Unloved!



    Welcome to the 54th War Thunder Steam Screenshot Competition!

    It was a pleasure to see all of your screenshots from last week! There was a great assortment of vehicles that could have been seen in the Battle of Stalingrad, and many vehicles from more modern times! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 54th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen54. You have time until 17.02.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Loving the Unloved![/h2]

    St. Valentine's day is upon us this week! We wanted to ensure all of our vehicles felt loved this week, especially from nations that tend to be less popular than others.

    [h3]Terms:[/h3]

    • Your screenshot must feature one or more vehicles from the Japanese, Italian, or French tech trees!
    • You must add the #WTscreen54 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 53rd edition - Stalingrad![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2929693474
    https://steamcommunity.com/sharedfiles/filedetails/?id=2929665603
    https://steamcommunity.com/sharedfiles/filedetails/?id=2928322615

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2930257837
    https://steamcommunity.com/sharedfiles/filedetails/?id=2929000737
    https://steamcommunity.com/sharedfiles/filedetails/?id=2928774102

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-02-11 03:00:16 CET ] [ Original post ]

    Sd.Kfz.222: A Little Tank



    The Sd.Kfz.222 light reconnaissance armored vehicle was one of the most successful vehicles of this type in service with the German land army and saw intense use in combat during WWII.

    [h2]Sd.Kfz.222, SPAAG, Germany/China, rank I[/h2]
    Features:


    • High mobility
    • 20mm autocannon
    • Shoots both ground and aerial targets
    • Light protection



    In War Thunder, the Sd.Kfz.222 will become one of the initial vehicles in the German and Chinese tech trees. The main difference from its predecessor, Sd.Kfz. 221, lies in its magazine-fed 20 mm automatic cannon, the real game changer. The early Chinese version comes with a KwK30 cannon, while the German version wields KwK38 with higher fire rate and punchy sub-caliber AP rounds.




    The automatic cannon, coupled with the vehicle's good mobility on hard ground and roads, completely re-energise gameplay. The vehicle is well suited for flanking breakthroughs and supporting allied tanks from the second line of attack. In urban battles against lightly armored targets, which are the majority at the initial ranks, a rapid-fire cannon with armor-piercing belt is always more effective than non-automatic guns of larger calibers. Another huge plus for Sd.Kfz. 222 is the ability to shoot down enemy aircraft, thanks to the high elevation angle of the gun.




    The Sd.Kfz. 222s light armor can be pierced by any heavy machine gun, especially in the area of the battle compartment. Although this is not the biggest problem at the initial ranks, you'd better remember that this armored car is one of the most vulnerable vehicles in the German lineup, yielding only to gun trucks.

    In War Thunder the Sd.Kfz. 222 will arrive with the release of the next major update, among other vehicles, aircraft, features and new locations, which we cover in our Devblog series - so don't miss it!


    [ 2023-02-10 16:56:49 CET ] [ Original post ]

    National Foundation Day in Japan



    According to legend, Jimmu, the first Emperor of Japan ascended to the throne 2683 years ago on the first day of the first Lunar month that was February 11th, 660 BC.

    After the Meiji Restoration, the Emperor decreed this day a national holiday; it was temporarily banned after WWII, but was brought back in the mid-1960s.

    On February 11th Japanese temples hold festivals, buildings are decorated with flags, and the royal family addresses the nation.

    [h2]

    From February 10th ( 11:00 GMT) until February 13th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using Japanese vehicles (rank III or higher, with an activity of not less than 70%) to receive the The Guardian of Japan decal. [/h3]



    The Guardian of Japan decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays National Foundation Day in Japan.

    You can find the decal in the Holidays tab in the Customisation menu.

    [hr][/hr]
    [h3]
    From February 10th, 11:00 UTC until February 13th, 11:00 GMT, these two discounted packs can be found in the Gaijin Store through the in-game hangar:
    [/h3]

    [h3]Japanese Pacific Campaign (1941-1942) -50%[/h3]


    • Fighter A6M5 Ko (Rank 4, Japan);
    • Premium account for 15 days;
    • 850 Golden Eagles;
    • Japanese Pacific Campaign.

    [h3]Japanese Starter Pack -50%[/h3]


    [hr][/hr]
    [h3]
    Limited time offer: IJN Kiyoshimo, J2M4 Kai and Type 74 mod G/Kai for Golden Eagles!
    [/h3]


    Dont miss the chance to purchase the premium IJN Kiyoshimo destroyer, the premium J2M4 Kai fighter and the premium tank for Golden Eagles!

    The offer is open until February 13th, 11:00 GMT.


    [ 2023-02-10 12:11:35 CET ] [ Original post ]

    Update for the War Thunder CDK!



    Did you know how easily you can customize War Thunder, or even add your own content to the game? Meet the official content creation tools pack, the War Thunder CDK!

    Get the exact tools War Thunder developers use were constantly updating the Content Development Kit to share new features with our content creators. Recently, we released an updated version of the CDK compatible with the Apex Predators update.

    [h2]What you can do with the CDK[/h2]

    Create unique missions! All those amazing and crazy missions in Custom Battle mode you see are created with the CDK. Mind-blowing wall on wall clashes, testing grounds for all War Thunder vehicles, battle royales and many more on the Live WT portal.

    Learn more about War Thunder CDK

    Own locations - from custom hangar pad to unique game maps. Check the player created collections on WT Live!

    Your dream vehicles - create your models and get real money if your vehicle is added to the game.

    [h2]Get started with the CDK[/h2]

    Browse the latest version and complete manuals on how to customize War Thunder in your own way, even beyond the CDK - user-created sights, custom localizations, camos, sound mods. All these are allowed in War Thunder and will help you to enhance your game experience!

    Download the CDK (Wiki article)


    [ 2023-02-09 12:57:22 CET ] [ Original post ]

    Update 2.23.1.13



    [h3]

    Please feel free to leave your feedback on these changes here
    [/h3]


    [h2]Ground Vehicles[/h2]

    • M46, M47, mKPz M47 G, M47 (105/55) a bug has been fixed where the hull armour values in the armour view mode and info card were different.
    • T-35 a bug has been fixed where the armour values in the armour view mode and info card were different.
    • Gepard 1A2 a bug has been fixed where the vehicle was unable to fire from the twin cannon when one of the cannons was damaged (report).
    • T-80UK a bug has been fixed that prevented fragments from entering the fighting compartment when a small area near the gun mantlet was penetrated.
    • 105mm GP105 ATGM distance has been reduced from 5,500m to 5,000m; the weight has been increased from 18.8kg to 19.8kg (report).
    • A bug has been fixed that affected the ricochet mechanics, allowing shells to pierce armour at blunt angles (report).
    • Vehicles with external ammo storage (SAM SPAAG, ATGM carriers) have received an adjusted overpressure damage calculation. Hitting the external ammunition isn't followed by overpressure damage to the crew. Vehicle list:Strf 9040 BILL, ASRAD-R, ItO 90M, Pvrbv 551, UDES 33, Lvrbv 701, Roland 1, ItO 90M, Dardo, SIDAM 25 (Mistral), M113A1 (TOW), PGZ04A, M113A1 (TOW), CM25, Type 75 MLRS, Type 60 ATM, Matilda Hedgehog, Ratel 20, Swingfire, Warrior, Striker, ZT3A2, Stormer HVM, ADATS (M113), Strv 81 (RB 52), 2S6, FlaRakPz 1, FlaRakRad, M901, M3 Bradley, M3A3 Bradley, ADATS.

    [h2]Aircraft[/h2]

    • Kh-23M controlled flight time has been increased from 25s to 30s.
    • A bug has been fixed that caused a zoom sensitivity issue in the ATGM camera (report).
    • AJ37, JA37C a bug has been fixed that caused a reverse thrust malfunction (report, report).

    [h2]Naval[/h2]

    • A bug has been fixed where a roundoff to the max speed in Arcade battles caused 1 kph difference with the info card limit.

    [h2]Game Mechanics[/h2]

    • The active player timer in Ground, Naval, and Custom battles has been increased from 20s to 100s. When the timer expires, a team with no active players drains victory points, and loses the mission (report).

    [h2]Other[/h2]

    • A bug has been fixed that slowed down any scaling of decals (report).



    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-02-08 09:13:12 CET ] [ Original post ]

    World War Mode news



    We would like to present to you the next batch of changes in the World War game mode and inform you about the upcoming opportunity to test your skill in historical battles.

    More about World War

    [h2]Nordwind[/h2]

    [h3]From 12:00 GMT on the 9th of February until 12:00 GMT on the 13th of February.[/h3]

    [h2]Participate in the World War mode operation Nordwind[/h2]

    Operation Nordwind has been updated. We have seriously redesigned the vehicle groups and army compositions to give you more tactical options. For example the M18 GMC has been moved from the SPG group (now this group will be designated Medium SPG) to a separate group Light SPG that also includes its premium version, so you no longer have to choose between the power of the M36 GMC or the mobility of the M18 GMC - both can be used in one battle. The aircraft groups have also undergone a noticeable change - fighters are now divided into separate groups according to the models. A small number of Me 262 A-1a/Jabo are available to the German side in reinforcements and along with significant rebalancing of army and reinforcements this operation can be played out in a new way


    Check out the current list of available vehicles.

    [h2]Past changes[/h2]


    Right during the previous launch of the game mode in November last year we managed to make some important and noticeable changes that unfortunately we had no opportunity to talk about - now we are correcting this oversight.

    We have removed the timer for players to enter battles in all operations. Previously squadron players had a few minutes to prioritize entering the battle during which other players in that operation could only look at the battle on the global map and wait for their turn. In past implementations of player entry into WWM battles via the global battle list - this solution was justified and useful as a huge number of players from the global battle list scored the most relevant battles in a few seconds. Now we let a strictly limited number of players into each operation and the timer for entering a battle no longer makes sense. Squadron players have priority to enter their operation within the first 10 minutes of its start, during which time random players will not be able to join the operation through the main World War menu. Accordingly, if squadron players take all 80 available places in their operation during the first 10 minutes and will play in that composition until the end, no random player will be able to join them as was the case with previous global battle list mechanics.

    We have removed the restriction (ban) on random players entering the battle based on the imbalance of sides in the battle. Previously this restriction (ban) didnt apply only to squadron players - they could stand in full against a less prepared opponent in battles with any numerical superiority. Random players in this situation were forced to look at this battle only on the global map, waiting for the next one or looking for a new operation. Now the system of searching for an operation by players balances the amount of players in the operation by not connecting players in the operation itself in which the chosen side is already outnumbered. Thus unbalanced battles can still occur in operations with difference in numbers of participants for each side (which could not be compensated by random players looking for an operation through the search menu) but all players in an operation can play all the battles of that operation and they no longer have to spend most of their time searching for the right battle.



    [h2]Improving the mechanics of the operation search[/h2]
    In the previous paragraph we mentioned several times the new operation search mechanics that should distribute random players from the general search queue to suitable operations without allowing the number of players in them to overflow and become unbalanced. Under real life conditions we found flaws in this system that were not revealed by synthetic tests which in some cases led to ignoring our given constraints on the maximum allowed number of players in an operation and allowed imbalance. The system has been redesigned by taking into account the detected features and is ready now for a new test.

    Also, after quitting an operation and trying to find a new operation, the player has been removed from the player list of the operation only after 10 minutes (the maximum allowable time of inactivity in the operation) due to which such dead souls could accumulate in the player list of operations. Now when joining a new operation the player will be removed from the list of active players of the previous operation and the maximum time of inactivity has been reduced to 5 minutes. The activity of the player (not the commander) in this case is the presence of the player in the window of the selected WWM operation or in any of its battles.

    Thus the list of the players in operations should be more up-to-date that will allow the operation search system to find a more appropriate operation and the system itself has become noticeably better in technical terms.

    [h2]Deserved reward[/h2]


    We have received a huge amount of comments from operation commanders that their work in the WWM between seasons wasnt rewarded in any way, even though it was very difficult and important. It is hard to argue with these arguments so we have added a Silver Lions reward for commanders at the end of each operation. The reward will be calculated at the end of each operation based on the sum of the mission points of all players in all battles of the operation and distributed evenly to all commanders of that operation based on their activity (more about commanders activity). The additional reward multiplier is different in case of victory (1.1) or defeat (0.9). For example if there are two commanders with an activity of 25% and 75% and the sum of all players points in all battles of the operation is 100000 they will receive 0.25 * 100000 * 1.1 = 27500 and 0.75 * 100000 * 1.1 = 82500 Silver Lions respectively for their efforts in command. According to our calculations a full playable operation (1.5-2 hours) will bring their commanders about 250,000-500,000 Silver Lions.

    At the same time, we are wary of creating many rash operations whose commanders would like to get an easy reward without putting any effort in it. Therefore from now on the creation of WWM operation is a paid service. Its cost will currently be 70,000 SL that will be deducted from the player who has declared the squadron for a WWM operation at the time the squadron will enter the operation. Placing the squadron in the opponents search queue in case of an early withdrawal from the queue will not result in a waste of game currency.

    At the same time we are well aware of the situation of a quick victory over the enemy (primarily when its commanders are inactive). In such cases the winning team may not have enough time to score enough points in battles to make the requester commander's operation balance positive. Therefore for him the operation reward will be recalculated additionally to compensate the expenses: if his calculated commander reward will be less than the activity times the operation creation costs - it will increase to that value. For example in the case of a quick victory over the enemy in which only 20,000 mission points have been earned in battles if there are two commanders - 80% activity for applicant and 20% activity of second commander the commanders rewards will be calculated as follows. Calculated reward for applicant will be 0.8 * 20000 * 1.1 = 17600 SL which is less than the product of the activity by the creation cost of the operation (0.8 x 75,000 = 60,000), so his reward will be raised to 60,000 SL. For the second commander the reward will be 0.2 * 20000 * 1.1 = 4400 without any additional recalculations. Expenditure compensation applies only to the requesting commander as it is aimed only at compensating expenditures not at increasing the reward in quick operations. Spend compensation is proportional to the applicant commander's activity in order to avoid attempts to transfer game currency through it.

    [h2]Bonus reward for soldiers and operation results window[/h2]
    Bonus reward based on the results of the WWM operation was always there but has been displayed only in the message with the results of the operation so few people guessed about it. Now at the end of the operation all its participants who made any contribution will be shown a pop-up window with details of personal achievements and bonus reward which will be calculated from the sum of the Silver Lions earned in all battles of the operation and is in case of victory 30% of this amount and in case of defeat 10%.

    For commanders the operation results window will also show the sum of all players' points in all battles of the operation and the commander's personal activity, the parameters from which the command reward will be calculated.

    All these values are also duplicated in the message with the operation results and you can always return to them to re-examine them.

    [h2]Battle group[/h2]
    This is the name of a special type of squad of ten whose participation is only allowed in WWM battles. In the past, any change to the battle group would reset it back to a normal four man squad by making it almost impossible to use. We have corrected all the problems we found and are happy to announce that you can now play WWM battles again with as many as ten squads of comrades!

    [h2]Defense In Depth[/h2]


    Tank armies in WWM differ markedly from infantry armies in both quantity and quality of available vehicles as well as some game mechanics. Infantry armies move noticeably slower than tank armies, but are faster to entrench, making them ideal for creating and replenishing front lines. Tank armies on the other hand are needed for breakthroughs and encircles although no one prevents them from being trenched on important parts of the front.

    By entrenching a tank army, the commander deprives himself of an important offensive and quickly maneuverable unit which he can not move in this state and has to wait again each time for a long entrenchment time in case the front line moves. The long entrenchment of a tank army is now reflected in the new mission mode - Onslaught / Defense In Depth.

    When attacking an entrenched tank army, be prepared to do more than just storm the enemy fortifications and seize a strategic point - now you have to do it twice! When you capture a point on the first line of defense, the mission combat area expands and shifts, a new capture point appears deeper in the rear of the defenders and the attackers must make another decisive dash to capture it and win the battle.

    [h2]Invitation to the operation[/h2]
    One more point inspired by your ideas and wishes. Many of you have been playing War Thunder for a long time and have many friends with whom you play together from time to time. But at the same time you and your friends can be in different squadrons for some historical or game reasons. You can play WWM together in a squad but what if one of you is the commander? We added the mechanic of inviting other players from your contact list to the operation (similar to inviting a squad). Sending an invitation is available in the operation window for squadron players with the rank of Sergeant or higher.

    [h2]Other changes[/h2]


    [ 2023-02-07 18:13:35 CET ] [ Original post ]

    Answers from the developers



    Dear players,

    We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!

    [h2]Ground[/h2]



    Question: Are there any plans for a subtree for the Italian ground forces line to bolster their lineups much in the same way South Africa and Finnish vehicles provided their respective trees?
    Answer: Yes, we have such plans.

    Question: With the recent rework of domestic crew voices for naval forces, is it possible we will see something similar for Ground Forces? Including the sub-tee nations of South Africa and Finland as well as separated crew voices for British ground vehicles that currently still use American crews.
    Answer: Yes, we are already working on it.

    Question: Some years ago, it was mentioned that more British light tanks were under consideration. Are there any plans for many of their most famous, such as the Saladin, Skorpion, FV721 Fox, FV432/30, Ferret and several Warrior variants that currently have not found their way to the game? Is there potential for a whole light tank based line? As there are domestic examples available to add from almost all ranks.
    Answer: Yes, the vehicles are in planning.

    Question: With the new directional damage indicators in Ground Forces, are there any plans or considerations for allowing an option to switch between the new / old effects, or turning them off for greater customization?
    Answer: The work is in progress right now, and we probably will implement it in the first major update of 2023.

    Question: When will the rank of a vehicle and, accordingly, its profitability be changed in accordance with the Battle Rating of a vehicle that has had its BR changed multiple times? For example, the E.B.R. (1954), which initially had a BR of 4.7 and rank III, but now after BR rise it is 6.3, and the rank is still III and, accordingly, the profitability, which is at the level of AMX-13-M24, which has a BR of 3.7, and the rank is actually II.
    Answer: The SL multiplier does not reflect profitability. If a vehicle has a small SL multiplier, it means that it earns too much, and not that it has such profitability. For example, E.B.R. (1954) does 5,000 SL/min in battles, but should get 4,000 SL/min - so its SL multiplier is 0.8; and the AMX-13-M24 earns 2,000 SL/min, and should get 2,500 SL/min - and its multiplier will be 1.25. And despite the fact that the AMX-13-M24 will have a multiplier of 1.25 versus 0.8 for the E.B.R. (1954), AMX will receive 2,500 SL/min and E.B.R. 4,000 SL/min.

    [h2]Aviation[/h2]



    Question: Now that we have modern 4th Generation aircraft, is it planned to introduce ejection seats for the animations of higher rank aircraft when the aircraft is destroyed? Right now, all of these vehicles still use the standard pilot bailing out with a parachute (carried over from WW2 vehicles) rather than the more realistic ejection seat these aircraft would feature.
    Answer: Yes, we have such plans and hope to introduce the feature this year.

    Question: With more complex countermeasure systems that contained multiple differing types of countermeasures at once, such as the BOZ pod being introduced on Tornado, will we soon see a rework to the countermeasure system that allows the pod to carry and fire both flare and chaff of different types at the same time? Additionally, other aircraft like the Mirage 2000 and Harrier GR.7 have MAWS functionality in reality, which is currently available in game on helicopters, but not fixed wing aircraft. Will this also be introduced for aviation?
    Answer: Since most countermeasure systems have the same caliber for both flares and chaff, and can be interchanged, we have implemented a system for choosing the required ratio of different types of countermeasures for the player to choose from. However, for systems such as BOZ, where the number of countermeasure types is very different and cannot be interchanged, such a system is not suitable and requires a complex solution. And systems such as MAWS are not universal - they use infrared sensors mainly to detect SAM launches, in contrast to ultraviolet sensors used, for example, in modern helicopters. The implementation of this system is in the plans, but it is too early to talk about the release dates now.

    Question: Japan is one of the nations that lacks top-tier SAM and close support aircraft. Any plans to fill these gaps with domestic vehicles, or by adding any kind of a subtree, say, South Korean?
    Answer: In fact, Japan doesn't possess modern ground strike jets, but this year we plan to add multi-purpose aviation, capable of dealing with ground targets.

    Question: Do you plan to return the lead marker for aircraft which were able to calculate it in reality?
    Answer: We are considering implementing instrumental lead indicators, first of all, as part of the cockpit HUD view, but probably in the third-person view as well.

    Question: Any plans of transferring all BR 11.3+ aviation in the ARB mode to the EC-size maps of 128x128km+ ? Playing the 3rd-4th generation jets on the maps designed for piston-engined aircraft is not very interesting.
    Answer: No, we dont want to transfer the top-tiers completely on the biggest maps, but their quantity will be increased for sure. We are working on it right now and preparing to introduce some large missions for the top-tier aircraft.

    Question: Do you plan a more functional environment for airfields, apart for AA guns? Destructible radars, jamming stations, drone control centers, ballistic and SAM missiles that, when destroyed, affect the enemy AA efficiency? Any plans for destructible runways, if there are more than one in the mission?
    Answer: Probably yes.

    Question: Do you plan to introduce anti-radar missiles for aircraft that have them? In 11.0+ mixed battles SAM SPAAGs dominate aircraft, anti-radar missiles might help.
    Answer: Yes, were considering this type of missile. Unfortunately, there are lots of problems and actual data of their efficiency is controversial. Anyway, such missiles require a lot of effort in collecting data, and possibly specific simplification in their in game mechanics. For example, we know that none of the massively used ARM produced in the 1960s -1980s were not capable of properly detecting and effectively hitting the SAM SPAAG often used in War Thunder. Their targets were mainly such systems as S-75/S-300/Hawk/Patriot, with uncertain efficiency though. Nonetheless, we do consider ARM as a possible balancing media of close-support aircraft against missile SPAAGs.

    Question: More physics for aircraft bombs? Such as weight to armor penetration ratio?
    Answer: Yes, kinetic damage is planned for aircraft bombs.

    [h2]Naval[/h2]



    Question: Is there any news or developments you can tell us about the development of the French Coastal and Bluewater fleets?
    Answer: Stay tuned for news.

    Question: The previous update brought some variety of camo options for destroyers in all nations. Is it possible we will see customization for small Coastal Vessels and the return of many of the skins from back during the closed testing of Naval Forces?
    Answer: Yes, such customization options both for ships and boats are planned for the upcoming updates.

    Question: At the moment, naval gaming modes look suspended. On the one hand, we have AB/RB sessions, which are too arcade; on the other hand naval EC, with massive battles. dynamic tasks and progressive spawn, but with basic arcade mechanics which feel obsolete here. Where will naval battles go? Will it be more arcade, or realistic? Do you plan to introduce some kind of simulator battles based on the EC?
    Answer: We plan to develop both modes. Simulator battles are not planned.

    Question: Do you plan to introduce a circuit flight mode for scout planes in naval battles?
    Answer: Yes, we plan to improve this mode and add it to the game in the upcoming updates.

    Question: Do you plan to revisit the damage from fragments, which reportedly calculate only explosive weight of a shell? At the moment, the damage to the crew compartments of ships deal only with external explosion with no damage to the compartment from explosions inside.
    Answer: We have just checked the damage mechanics of the fragments inside compartments - all works as intended, right as before. At the moment we see no reason to revisit the fragment damage to the crew compartments.

    [h2]Helicopters[/h2]



    Question: Is it under consideration to include the AGM-114L for helicopters that used it, given the advancement of weaponry added to the game since the introduction of the previous variants of Hellfire?
    Answer: This missile is not considered at the moment, since it is capable of completely ignoring smoke screens, which is far off balance.

    [h2]Misc[/h2]

    Question: Is there any consideration into splitting Battle Ratings for Aircraft and Ground battles? Many aircraft can perform strongly or poorly in one mode over the other (particularly attackers) but due to the influence of one or the other, some vehicles find themselves in tough spots based on their ground loadouts or capabilities. For those that prefer to use the aircraft in Air RB, is there any possibility of separate battle rating calculations for both modes?
    Answer: This might sound weird, but every time we discuss this idea inside the team and see statistics, it turns out that aircraft which are expected to perform strongly with their BR split in fact are quite effective in their gaming modes. This was forcing us to cancel this option.


    [ 2023-02-07 12:10:24 CET ] [ Original post ]

    Screenshot Competition - Stalingrad!



    Welcome to the 53rd War Thunder Steam Screenshot Competition!

    Last week had an impressive selection of smokey screenshots! It was a pleasure to see such variety and creativity. Superb! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 53rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen53. You have time until 10.02.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Stalingrad![/h2]


    [h3]Terms:[/h3]

    • Your screenshot must feature one or more vehicles from the German or Soviet research tree!
    • You must add the #WTscreen53 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 52nd edition - Smoke![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2925074808
    https://steamcommunity.com/sharedfiles/filedetails/?id=2924564010
    https://steamcommunity.com/sharedfiles/filedetails/?id=2925376378

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2926736257
    https://steamcommunity.com/sharedfiles/filedetails/?id=2925287225
    https://steamcommunity.com/sharedfiles/filedetails/?id=2924560789

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-02-04 03:45:21 CET ] [ Original post ]

    Victory in Stalingrad Day



    The Battle of Stalingrad began in the summer of 1942: both German and Soviet command considered the city to be of critical importance. In autumn the Red Army during Operation Uranus successfully encircled the Wehrmacht forces near Stalingrad. Axis powers failed in their attempt to break through, and on February 2nd, 1943 field marshal Paulus went against Hitlers orders and surrendered. This victory became one of the most important events of WWII.

    [h2]

    From February 2nd (10:00 GMT) until February 6th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using Soviet vehicles (rank III or higher, with an activity of not less than 70%) to receive the Vehicles of Victory: T-60 decal. You can also earn the Ampulomet decoration for ground vehicles by winning 5 battles using Soviet ground vehicles.[/h3]

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Vehicles of Victory: T-60 decal[/td]
    [td]Ampulomet decoration[/td]
    [/tr]
    [/table]


    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Victory in Stalingrad Day.

    You can find the decal in the Holidays tab in the Customisation menu, and the decoration in the Weapons tab.


    [ 2023-02-02 11:38:11 CET ] [ Original post ]

    War Thunder Steam Community Spotlight - 2nd Edition!



    Welcome to the second War Thunder Steam Community Spotlight!

    Following on from the First War Thunder Community Spotlight, the War Thunder Steam Community Management team has continued looking at the community hub for War Thunder, and have yet again spotted some outstanding screenshots and artwork that our players have been creating! So once again, weve picked our favourites and thought that we'd share them with the rest of the Steam community. Take a look below.

    [h2]Let's begin![/h2]

    A 1:16 scale! At 40cm (15in) long, 20cm (8in) wide and weighing 1.1kg (~2 pounds), this amazing looking model was built and painted by hand. An outstanding achievement, nice work!

    "1:16 T-34/76" by #1 South African Bowling player



    [hr][/hr]

    The T34 heavy tank and T26E1-1 "Super Pershing" are absolute units, and this is what has been sketched here! We love this hand-drawn pencil sketch of these two powerful machines. Nice work!

    "(American T34 and Super Pershing) The perfect tank doesnt exi..." by C0orav



    [hr][/hr]

    The player Yar man featured in our first spotlight, and they are back for the second! This amazingly created T26E1-1 "Super Pershing" model in 1:35 scale has been perfectly painted and created, and even a comparison in the background of the tank in our game. Amazing work!

    "T26E4 super pershing 1:35 model" by Yar man



    [hr][/hr]

    A Jagdpanther model vs our in-game model! This looks really cool, we love the comparison here between them.

    "Jagdpanther Model" by McKay



    [hr][/hr]

    The powerful A6M5 and N1K1-J fighters of the Japanese tech tree are a force to be reckoned with! This amazing, hand drawn pencil sketch of these two fighters looks fantastic. Well done!

    "A6M5 and N1K1-J" by 449138878



    [hr][/hr]

    This MiG-21 Bis drawing using all types of pencils looks so good! This took the player 4rtemis over 24 hours of work to complete. We really appreciate all the detail in this drawing, keep up the good work!

    "Mig 21bis "0880" drawing" by 4rtemis



    [hr][/hr]

    Player 10011001101ab created this IFV of lego but what is it? Stryker? R3 T20? AGS? These are not necessarily IFVs, but regardless! This neat little lego model looks cool, nice work!

    "just an ifv (does this count as art?)" by 10011001101ab



    [hr][/hr]

    During our recent 10 year anniversary, we added the long-awaited tank during our anniversary event. We only felt it was right to include this amazing model of the Sturmtiger to show it off! Thanks for posting this on our Community Hub, and great work!

    "38 cm Sturmmrser auf Panzerkampfwagen VI Tiger" by Some weird dude



    [hr][/hr]

    Whats this? This seems to be what AI think of the snail! It looks creepy, but its really the snail! Funny and nice work, Mr Genius (With the help of AI!)

    "AI generated Snail" by MGenius



    [hr][/hr]

    What would your reaction be if you saw this giant 380 mm round heading in your direction? Well, honestly, you would be screwed. Adding insult to injury, this Sturmtigers smiley face really makes us laugh.

    by LegateMagnus



    [hr][/hr]

    The Khrizantema-S created by the player Poggemann is their favourite tank and also first ever model. This is a really good first model, you should be proud of yourself! Well done and keep up the good work!

    "First model" by Poggemann



    [hr][/hr]

    In our recent update, we added the Israeli to the game, and the player FULZY has created an outstanding, heavily edited screenshot! We love the closeup and details, nice work!

    "> N E T Z <" by FULZY



    [hr][/hr]

    In our game, jet pilots are fully modelled, including the reflection in the helmet visors! The player Baldman captured this beautifully, great screenshot here!

    by Baldman



    [hr][/hr]

    These sketches of the Ju 87 D5 and Ju 87 G2 look really good, the player Schnekism drew these while half asleep! We cant wait to see what you draw when you are fully awake. Well done!

    "Ju87 variant sketches" by Schnekism



    [hr][/hr]

    A fantastic drawing of the German , the details are outstanding, we really like this work. Nice job, Isan!

    "=Fall=" by Lewd-Tenant Isan




    [h3]That's all for now![/h3]

    The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub - make sure you check it out and even share your own creations. We look forward to seeing you next time!

    [h2]Click here to view the Community Hub[/h2]


    [ 2023-02-01 21:05:12 CET ] [ Original post ]

    Its fixed! 71



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 71" thread
    [/h3]

    Decorations in place



    You may have encountered decorations that werent properly attached to ground vehicles and were floating mid-air. Turns out, there were several reasons this might have happened.

    For example, if we updated the model of the vehicle, in some cases the players had to reattach the decorations for them to display properly. Or, for example, if the player applied additional armour to their vehicle, mounted decorations on top of it, and then removed the modification (with an evil laugh, we bet), the decorations remained where they initially were.

    Well, no need to worry that your tank will look weird: weve fixed both errors, so the decorations should look exactly as you want them to.


    Runaway cursor



    Many multiple monitor users reported this issue: when playing in fullscreen mode, the cursor sometimes escaped to the other monitor, and that could prove fatal during heated battles. It happened in sea and helicopter battles when the Alt button was pressed, when the chat was opened, or when you sent or received your teammates radio commands.

    Were happy to inform you that the bug has been quashed, and the issue is no more! Now players with multiple monitors should be able to enjoy the battles with no hurdles.


    Small boats, beware



    Vehicle destructibility is an integral part of War Thunder, and we try to make sure that hits have realistic consequences. And weve discovered an exception to this rule: hulls of the smaller boats werent breaking when hit by a large calibre shell.

    Now weve updated hull break parameters of small boats, so beware: hits by large calibre shells are going to tear them apart!


    Smart torpedo sights



    Great news for captains - we have improved the control over torpedo tubes! Let us tell you in detail!

    All torpedo tubes on ships and boats in the game can be divided into three groups according to the fire sectors: fixed torpedo tubes (for example, the German E-boats), tubes on the axis of the ship, able to fire on both sides (for example, the Japanese IJN Shimakaze ), and side torpedo tubes with a traverse sector on the left or right side of the ship (HMS Southampton, Soviet Sverdlov, USS Atlanta, and others).

    Previously, the player had to manually select a torpedo tube by pressing a button ("Q" by default). In some cases, this was uncomfortable and could confuse the player in the heat of battle, especially with side-mounted torpedo tubes with a limited traverse sector. We have tried to solve the issue. Instead of switching available torpedo tubes by the button, their sight now switches following the direction of the players camera. The Q button now only turns the sight on or off, and the torpedo tube is selected according to the available traverse angles and the direction of the player's view.

    [table][tr]
    [th][/th]
    [th][/th]
    [th][/th]
    [/tr][/table]
    For example, if a ship has torpedo tubes on her sides (Kirov, Hipper), you dont need to press Q to choose the torpedo tube on the other side. Just activatall torpedo sides with the Q button and turn the camera to the side you want to fire from. The same works with rotating torpedo tubes (like on most destroyers in the game) - the available torpedo tubes will be selected automatically. Ships and boats with fixed torpedo tubes toggle available tubes in the same manner, although in the limited traverse sector.



    If a ship has several torpedo tubes on each side, a new tube available to fire from the same side toggles automatically. If a torpedo sight is disabled and the enemy is in the fire sector, the torpedoes fire in salvo by pushing the torpedo fire button.

    We hope this improvement will make the torpedo tube control easier and will allow you to better concentrate on the battle. Like it? Share your opinion in the comments!


    Thats Not All

    Youll find the full list of improvements in the separate changelog - there are many interesting things there. Frame rate doesnt drop anymore when the AB-205A-1 discards its rocket tubes, MiG-29s HUD now shows ammo count of the secondary munitions, and gun funnel no longer follows the players view when playing in VR.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.23.0.99

    [h2]Aircraft[/h2]

    • AB-205A-1 a bug has been fixed that caused a FPS drop after empty rocket tubes were discarded (report).
    • MiG-29 ammo count of the secondary munitions has been added to the HUD.
    • AGM-12 a bug has been fixed that caused an underestimated number of fragments when fired from helicopters.
    • F-105D the number of chaff rounds for the AN/ALE-2 pod has been fixed from 16 to 192.
    • SAAB J-35 (all versions) - controllability at low speed has been improved for the simplified and mouse aim control modes.

    [h2]Ground vehicles[/h2]

    • A bug has been fixed where there might be spaces between a 3d decoration and a ground vehicle hull after a model update.
    • A bug has been fixed where 3D decorations mounted on additional armour remained in air after disabling this modification.
    • LAV-AD incorrect description of the commanders NVD has been corrected (report).
    • Challenger 2 a bug has been fixed where rubberized sideskirts remained after ERA modules are shot off.
    • ZSU-57-2, WZ305 a bug has been fixed where there were two identical researchable magazines with AP chambered shells. The BR-281 magazine has been changed to BR-281SP armour piercing solid rounds (report).
    • OTOMATIC the tracer has been removed from 76/62 HE-MOM and 76/62 SAPOM rounds (report).

    [h2]Naval[/h2]

    • New mechanics for torpedo sights. Previously, the player had to manually select a torpedo tube by pressing a button ("Q" by default). Instead of switching available torpedo tubes by the button, their sight now switches following the direction of the players camera. The Q button now only turns the sight on or off, and the torpedo tube is selected according to the available traverse angles and the direction of the player's view.

      For example, if a ship has torpedo tubes on her sides (Kirov, Hipper), you dont need to press Q to choose the torpedo tube on the other side. Just activate all torpedo sights with the Q button and turn the camera to the side you want to fire from. The same works with rotating torpedo tubes (like on most destroyers in the game) - the available torpedo tubes will be selected automatically. Ships and boats with fixed torpedo tubes toggle available tubes in the same manner, although in the limited traverse sector. If a ship has several torpedo tubes on each side, a new tube available to fire from the same side toggles automatically. If a torpedo sight is disabled and the enemy is in the fire sector, the torpedoes fire in salvo by pushing the torpedo fire button.
    • Hull break parameters of boats have been fixed. Previously the hulls of the smaller boats might not break with a large calibre shell hit.

    [h2]Interface[/h2]

    • A bug that caused the cursor and cannon marker to display jerkily during turret rotation when looking from the players view in referee mode has been fixed.

    [h2]VR[/h2]

    • A bug has been fixed where the gun funnel followed the players view. Now it is centred in the HUD.

    [h2]Sound[/h2]

    • The reload sounds of all guns in ground vehicles are now brighter and thicker, with the reload stages heard with more detail.
    • Guns on ground vehicles of 100mm+ calibres with manual reloading now have their own reload sounds, which are thicker.
    • Sounds of the empty cartridges of the gun rounds have been reworked for the gunners view camera. Authentic drop sounds of cartridges of various calibres have been used.
    • Suspension sounds on ground vehicles have been reworked for tilting and vertical speed-ups in order to more dynamically and stabley reflect the various conditions of the suspension.
    • BM-13 Katyusha MLRS received its own sounds different from the other systems.

    [h2]Other[/h2]

    • A bug has been fixed where a cursor might move to the second monitor in full-screen mode in naval and helicopter battles (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-02-01 09:27:01 CET ] [ Original post ]

    The second War Thunder Steam Guide Contest!



    Welcome to the second War Thunder Guide Contest on Steam!

    Welcome to the second guide contest on Steam! Following on from the success of the first contest, were doing another one. What do you need to do? Create a guide on Steam for newer and older players alike, and if youre picked as a winner by our judges, you will earn prizes. Let's start!

    [h2]From 30th January until 27th February: Create a War Thunder Steam Guide of your choice![/h2]

    [h2]How to enter[/h2]


    • There are no specific topics this time! Choose a WT guide topic related to gameplay, or in-game features that you think will help new and veteran players.

    Create your guide here using the Create your own button. You have time from now until Monday 27th February. Ensure that you add the tag #WTGuide2 in the describe your guide section so that we can identify your entry. Winners will be announced sometime after the end date and are chosen by our judges.

    In particular within these guides, they should contain in-depth information that can help new and veteran players alike. The title of the guide can be of your choosing (titles that draw attention, for example Wagers: Best practices for successful completion! are good. Guides that contain screenshots, videos, different headers, and clear explanations will further enhance it and will ensure it stands out amongst the crowd!

    [h2]The prizes[/h2]

    Creating a Guide can be a time consuming task, so we are rewarding handsomely! We will choose up to 5 winners which will be based on how comprehensive, useful and in depth the guide is.

    [h3]The max reward that you have the possibility of winning is 3,000 GE and lowest 1,000 GE. It is up to the judges to decide based on the merit of the guide you have created.
    [/h3]

    Besides this, our judges will give out the Steam Snail decal, which was available in the first guide contest we did back last summer. If you win, and have created an outstanding guide, our judges will hand out this decal alongside the GE prize.




    Steam Snail decal

    Terms

    • You must add the tag #WTGuide2 to the Describe your guide section when creating your guide, so that we can find it.
    • The Guide must be created by 1 author - if your submission wins and there are multiple authors, only 1 author will receive the GE and decal.
    • Your Guide must be related to WT in-game features.
    • Up to 5 winners will be chosen; the GE reward amount, amount of winners up to 5 and the Steam Snail Decal being given depends on the decision of the judges.
    • Your guide must be compliant with the War Thunder and Steam rules, otherwise they will not be considered.
    • You must be the author of the guide.
    • Your guide must be new. You cannot use those which have previously been published or used in other competitions.
    • Winners are chosen by our judges and are final.
    • Rewards will be delivered to the author's account within 14 working days.

    Good luck!


    [ 2023-01-30 19:37:47 CET ] [ Original post ]

    Pages of History (February)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Norman Schwarzkopf[/h3]
    American general who commanded American and European forces during the Gulf war. Under his leadership the coalition reached all its goals with minimal casualties: Kuwait was liberated, and the Iraqi army was decimated. Upon returning home he led a victory parade in Washington DC the biggest since World War II.

    You can immediately purchase the profile icon for Golden Eagles until March 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (February).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]February 1st February 4th[/h2]
    [h3]KingiseppGdov offensive[/h3]
    During the entirety of February, 1944, the Leningrad Front of the Soviet Army had been leading a massive offensive on the positions of German forces. As a result the towns of Kingisepp and Gdov were liberated, but Army Group North was far from being routed.

    [h2]February 4th February 7th[/h2]
    [h3]Operation Sonnenblume[/h3]
    After a series of crushing defeats of the Italian Army on the North African Front Mussolini had to accept Hitler's help. In early February of 1941 the Wehrmacht sent two tank divisions into Libya, led by Erwin Rommel and already in early April they led a successful counteroffensive, pushing the British forces from Cyrenaica.

    [h2]February 8th February 11th[/h2]
    [h3]Lam Son 719[/h3]
    During the Vietnam War the Viet Cong used the Ho Chi Minh Trail through Laos to transport troops into South Vietnam and supply them. On February 8th, 1971 the South Vietnamese army began an operation to destroy the Trail. American ground forces weren't allowed to enter Laos, so the US provided artillery and air support. Due to successes of Viet Cong's intelligence and failures of South Vietnamese Army leadership, the operation was a failure, and their forces started withdrawing from Laos a month later.

    [h2]February 11 February 14[/h2]
    [h3]Operation Cerberus[/h3]
    In February of 1942 the German fleet undertook an operation to relocate three of its big vessels from West France to North Germany. The shortest route was through the Dover Strait, so the Germans took numerous measures to ensure the safety of their passage. The Royal Air Force undertook almost 700 sorties but failed to sink even a single German ship.

    [h2]February 15 February 18[/h2]
    [h3]Battle of Demyansk[/h3]
    In late February of 1943 the Red Army tried to encircle and destroy the German forces in the Demyansk Pocket, a well fortified salient in the Novgorod region. The operation was a failure: the Wehrmacht had successfully evacuated its forces from Demyansk with losses five times less than that of the Soviet Army.

    [h2]February 19 February 22[/h2]
    [h3]Battle of Kasserine Pass[/h3]
    On February 19-22, 1943 the Allies and Axis powers fought in the Atlas mountains in West Tunisia. It was the first battle of American troops on the North African Front, and field marshal Rommel used the enemy's lack of experience to perform a successful attack. The Allies took serious casualties, and that led to a reshuffle in their command: general George Patton became the commander of the US forces, and he eventually ended the Tunisia campaign with Allied victory.

    [h2]February 22 February 25[/h2]
    [h3]Operation Grenade[/h3]
    In late February of 1945 the Allies were ready to invade Germany from the west. For the US 9th Army it meant crossing the Roer river from the Netherlands, but the Germans opened the sluices, flooding the river, and guarded the other bank. It was on February 23rd when the 9th Army finally managed to cross the river, marking the beginning of several successful operations.

    [h2]February 25 February 28[/h2]
    [h3]Battle of Norfolk[/h3]
    On February 27th, 1991 the biggest tank battle of the Gulf War was fought, with at least 12 divisions participating. American and British forces have crushed the Iraqi Army, having destroyed over 850 tanks. The war was over the very next day.


    [ 2023-01-30 12:04:23 CET ] [ Original post ]

    Screenshot Competition - Smoke!



    Welcome to the 52nd War Thunder Steam Screenshot Competition!

    Some of the best things come in threes! Your screenshots of three comrades were lovely! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 52nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen52. You have time until 03.02.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Smoke![/h2]


    [h3]Terms:[/h3]

    • Your Screenshot must include smoke!
    • You must add the #WTscreen52 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 51st edition - The Three Musketeers![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2921165872
    https://steamcommunity.com/sharedfiles/filedetails/?id=2922261165
    https://steamcommunity.com/sharedfiles/filedetails/?id=2921865677

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2921345257
    https://steamcommunity.com/sharedfiles/filedetails/?id=2922320786
    https://steamcommunity.com/sharedfiles/filedetails/?id=2921354041

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-01-28 02:00:06 CET ] [ Original post ]

    Server Update 26.01.2023 (BR)




    • BR changes come into effect.
    • Pr.183 BM-21 arming distance setting option has been temporarily disabled for the M-21OF rockets.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-01-26 12:21:27 CET ] [ Original post ]

    Australia Day



    On January 26th, 1788, the British First Fleet landed at Sydney Cove, proclaiming British sovereignty over New South Wales and the founding of Sydney. Nowadays January 26th is the main state holiday Australia Day. Congratulations to all our Australian players!

    [h2]

    From January 26th (10:00 GMT) until January 30th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the Ranger Kangaroo decal.[/h3]



    Ranger Kangaroo decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Australia Day.

    You can find the decal in the Holidays tab in the Customisation menu.

    [hr][/hr]

    Get a premium fighter until 07:00 GMT on the 30th of January for Golden Eagles. The aircraft is only available to owners of the that can be purchased with a 25% discount!

    Additionally there is a 25% discount on the premium
    A.C.IV cruiser tank. You will find these vehicles in the British research tree.


    [ 2023-01-26 12:02:46 CET ] [ Original post ]

    Royal Guard: Warbonds



    The Warbond shop for the Royal Guard Battle Pass season will be open from 25th of January until 26th of April.

    Don't miss the opportunity to get premium vehicles: from a Swedish hydroplane to an Italian destroyer. Pay special attention to KW II 754 (r) - a German heavy tank capable of destroying any target with its powerful HE shells.

    [h3]

    The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special Warbond currency that can be obtained by unlocking Battle Pass levels.
    [/h3]

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Premium vehicles in the new season:

    [h2] Pr.123K (A-11)[/h2]



    [h2]Ar 196 A-5 (Sweden) first time[/h2]



    [h2]Chi-He (5th Regiment)[/h2]



    [h2]Geniere first time[/h2]



    [h2]XP-50[/h2]



    [h2]KW II 754 (r)[/h2]



    [h2]"Scorpio Zodiac" pinup[/h2]



    Decals are represented by the Zodiac series sticker trophy as well as a new Scorpio Zodiac pinup which continues the series of themed decals. In the Helmet trophy you will find decorations which will help you to transform your vehicle. The player icons in the corresponding trophy this time features US tankers. Trophies with random camouflages as before become available as new store levels are opened.

    A large number of usable items are also available in the store: boosters, universal backups, wagers and orders, test drives of premium vehicles even talismans on the highest levels of the shop.

    Check out the full assortment of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or Shop -> Warbond Shop!


    [ 2023-01-25 13:09:05 CET ] [ Original post ]

    Update 2.23.0.82



    [h3]

    Please feel free to leave your feedback on these changes here
    [/h3]


    [h2]Ground Vehicles[/h2]

    • A bug has been fixed that prevented the gun elevation mechanism from staying in place while in the free view camera.
    • A bug has been fixed that caused a lack of secondary shards when armour has been penetrated.
    • Churchill Crocodile a bug has been fixed where the fuel trailer wheels were spinning after tank halt.
    • 30mm 2A42 & 2A72 cannons a bug has been fixed with the HE animation for the APDS rounds in protection analysis (report).
    • 9M37M a bug has been fixed that prevented proximity fuze activation.
    • T32, T32E1 a bug has been fixed with different thicknesses of the caterpillars and spare tracks.
    • Khalid gunners sight magnification has been corrected from x8 to x7-10 (report)

    [h2]Aircraft[/h2]

    • Mirage F1CT a bug has been fixed where dismantled gun pods were displayed in xray mode in battle.
    • Harrier GR.7 system time is now displayed in the HUD (report).
    • Harrier GR.7 added RWR indicator to the HUD (report).
    • Harrier GR.7 a bug has been fixed where the HUD central indicator was tied to the aircraft centerline instead of the velocity vector (report).
    • Bf 109 F-1 a bug has been fixed where the 20mm MG FF/M motor cannon was not displayed in xray mode.
    • Tornado IDS Marineflieger a bug has been fixed that prevented the navigation bombing marker from displaying.
    • Kh-25ML incorrect position of the engine flame has been fixed (report).
    • Mirage F1C, Mirage F1C-200, Jaguar E, Jaguar A HUD has been updated in accordance to data from actual aircraft.
    • MiG-29 togglable HUD view has been added to the MFD.
    • F-16A MLU gun funnel view has been added to the HUD.

    [h2]Naval[/h2]

    • Pr.1124 MLRS, TKA-106 - a bug has been fixed that prevented rocket launcher reload in Arcade battles.
    • Pr.131, Hugin a bug has been fixed where an insufficient crew number led to the disabling of repair, fire extinguishing and water pumping.

    [h2]Graphics[/h2]

    • Yellow square artefacts from hits to the ground or water seen on the integrated graphic cards Intel HD 660, Intel HD 530 at ultra low-quality settings have been fixed.
    • A bug has been fixed that prevented hit marks from shell fragments on an aircrafts skin.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-01-25 09:48:40 CET ] [ Original post ]

    Update 2.23.0.78




    • A bug has been fixed which prevented armor fragmentation after penetration.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-01-24 09:41:34 CET ] [ Original post ]

    Meet Royal Guard, the 10th season of Battle Pass



    Guards, to arms! The 10th season of Battle Pass, named Royal Guard, begins in War Thunder very soon!

    By logging into the game and completing tasks and challenges you earn points that unlock Battle Pass levels, and each level earns you a reward! Among them unique premium combat vehicles, decals, 3D decorations, profile icon, a loading screen and a title!

    [h2]

    January 25th April 26th: Battle Pass season 10
    [/h2]

    Season awards

    Every season theres a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the key awards for season 10:

    [h2]Pr.183 BM-21[/h2]
    USSR, rank III, Premium

    A Soviet motor boat in service with the Egyptian navy gets its rear turret and torpedoes dismantled to mount a howling multiple launch rocket system BM-21 Grad.



    [h2]Bf 109 F-4 Hungarian[/h2]
    Italy, rank III, Premium

    Winter modification of the venerable German piston-engined fighter aircraft without landing gear shields. The aircraft bears the personal camo of the most successful Hungarian ace pilot Dezs Szentgyrgyi and is able to carry the Flam C250 incendiary bomb.



    [h2]AMX-50 (TO90/930)[/h2]
    France, rank IV, Premium

    New member of the French AMX-50 tank family comes equipped with a 90mm gun, automatic loader and signature oscillating turret.




    [h2]Decals[/h2]

    4 decals!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the Coldstream Guards[/td]
    [td]Emblem of the Spanish Royal Guard[/td]
    [/tr]
    [/table]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the Jordan Royal Guard[/td]
    [td]Emblem of the Danish Royal Guard Company[/td]
    [/tr]
    [/table]


    [h2]3D decorations[/h2]

    3 decorations!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Guard post (ship)[/td]
    [td]Crown (tank)[/td]
    [td]Royal sceptre (tank)[/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]


    Royal Guardsman


    [h3]About the Battle Pass[/h3]

    [h3]
    Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages in the previous season. They can be exchanged from the purchase menu for the Field Testing season Battle Pass!
    [/h3]

    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.



    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges

    • Season Challenges are very similar to Battle Tasks. One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2023-01-23 13:04:39 CET ] [ Original post ]

    Planned Battle Rating changes, January 2023 [Updated 23.01.2023]



    Based on collected feedback regarding ground vehicles, we have decided to make additional changes that consist of transferring some of the top and pre-top ranked vehicles to a higher level. This change does not apply to all top ranked vehicles. Based on the results of the change in performance efficiency, further adjustments to the BR (increase or decrease) will be carried out for units affected by the change and also for units that also havent changed rating at that time.

    It has also been decided to abandon some of the points regarding the reduction of BR in AB for vehicles with HEAT shells with high penetration at their rank. Except for the Ikv 103 for which the high penetration of the HEAT shell at a relatively high rate of fire for similar guns is compensated with poor ballistics, insufficient protection and mobility. The alternative to changing the rate of fire of the Type 69-II G was to increase its BR to 8.7, the current efficiency of the unit is much higher than the efficiency of similar vehicles at the same rank (for example it exceeds the efficiency of the Swedish Strv 121). The BR of the Type 69-II G decreased in May from 8.7 to 8.3 and the return of the old BR is currently not advisable as the decrease of fire rate will allow this vehicle to remain at its current BR.

    Since the game session creation system in aircraft SB is different from other game modes, changes in aircraft SB require additional research and statistical collection. Changes in this game mode will be announced separately.


    To view the new planned list, click here to view the Google Doc

    If you think we should make some additional changes or do not agree with listed changes, please support your suggestions with arguments in the created thread here.


    [ 2023-01-23 12:33:42 CET ] [ Original post ]

    Screenshot Competition - The Three Musketeers!



    Welcome to the 51st War Thunder Steam Screenshot Competition!

    Your screenshots showcasing the mighty .50 caliber machine guns were brilliant! We enjoyed seeing the wide array of vehicles carrying such a versatile armament. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 51st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen51. You have time until 27.01.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - The Three Musketeers![/h2]


    [h3]Terms:[/h3]

    • Your Screenshot must clearly include three player-vehicles of any kind!
    • You must add the #WTscreen51 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 50th edition - The Big .50![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2919914155
    https://steamcommunity.com/sharedfiles/filedetails/?id=2920028925
    https://steamcommunity.com/sharedfiles/filedetails/?id=2918571008

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2918354243
    https://steamcommunity.com/sharedfiles/filedetails/?id=2920347918
    https://steamcommunity.com/sharedfiles/filedetails/?id=2919407351

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-01-21 02:01:51 CET ] [ Original post ]

    Battle Pass vehicles: AMX-50 (1950)



    The main tank prize in the upcoming Battle Pass season Royal guard is a new member of the AMX-50 family, a premium French tank equipped with a 90mm gun, oscillating turret and autoloader!

    [h2]AMX-50 (1950), medium tank, France, rank IV. Premium.[/h2]
    Features:


    • 12 rounds automatic loader
    • 5 crew members
    • Mediocre protection



    The medium tank AMX-50 (1950) will be the main tank prize of the new season in the Battle Pass Royal guard, it will be a Premium vehicle of rank IV in the French tech tree. The new tank with an oscillating turret will offer players a good balance of game characteristics, but will require an insightful approach from the commander for a truly successful game. Let us see the details.

    The turret, autoloader and gun of the new tank will be familiar to enthusiasts of French armored vehicles from the Char 25t medium tank. A fair combination of rate of fire and armor penetration allow the tank to feel very confident in battles with opponents on its Battle Rating, that is, mainly vehicles of the late WWII and early post-war period. The AMX-50 (1950) does not have access to HEAT rounds, which would allow it to easily deal with the heaviest opponents. However, the M82 chamber AP shells work well against most medium tanks and some self-propelled guns.




    One of the main advantages of the vehicle is a 12-round automatic loader, which is an extremely serious argument, especially in close combat. Even if the enemy is clearly superior to you in terms of armor, you can sequentially disable his gun and tracks, and then go on board and finish him.

    The chassis of the tank is also familiar to veteran players, this time from the AMX-50 (TOA100) tank. Despite the fact that the general trend of post-war tank engineering was clearly aimed at lightening the armor, the upper front glacis of the AMX-50 (1950) hull has solid 90 mm steel at a rational angle. What an envy for the much less protected Char 25t! At the same time, the dynamics of the new tank are quite good - both the maximum speed of up to 57 km/h and the engine response.




    Unfortunately, the hulls front is the only well-protected part of the AMX-50 (1950), the turret and other hull projections are easily penetrated even by wartime tanks. The commander should use the strong forehead of the hull, turning the tank in a way to increase the chance of ricochets. To increase survivability, it would also be wise to take a limited number of shells into battle in order to free the turret and part of the hull's internal ammunition racks from dangerous cargo.

    The premium AMX-50 (1950), the main tank prize in the new season Royal guard, will be given to the participants for completing the stages of the War Thunder Battle Pass. Very soon we will present the full list of rules of the upcoming season - stay tuned!


    [ 2023-01-20 13:04:46 CET ] [ Original post ]

    Battle Pass vehicles: Bf 109 F-4 (Italy)



    Meet the aircraft prize of the upcoming season! A Premium winter version of the Bf 109 F-4 coated with a livery of the most effective Hungarian ace Dezs Szentgyrgyi!

    [h2]Bf 109 F-4, fighter, Italy, rank III. Premium.[/h2]
    Features:


    • Good climb rate
    • Low energy loss in maneuvers
    • Incendiary bomb



    The premium winter Bf 109 F-4 will be the main aircraft prize in the new season of the War Thunder Battle Pass, the fighter will appear at rank III in the Italian aviation tech tree. The legendary Friedrich needs no introduction - the piston fighter is famous for its excellent flight characteristics and is the favorite choice of a number of War Thunder pilots. Good climb rate, high speed at altitude, low energy loss in a turn and good armament make this aircraft truly versatile for solving the entire range of fighter missions at its rank.




    The winter version of the Bf 109 F-4 with the livery of the most successful Hungarian pilot, Dezs Szentgyrgy, does not have landing gear covers - the Messerschmitt pilots often removed them when taking off from winter airfields in order to avoid snow clogging on the landing gear. The forward armament remained unchanged - the 20mm MG 151 motor-cannon and a pair of rifle-caliber machine guns. In addition to machine-gun pods and HE bombs, the Flam C250 incendiary bomb appeared in the arsenal of suspended weapons to destroy convoys of light vehicles.




    Patrolling the upper floors of the sky, boom-and-zoom, vigorous vertical dogfights - this is what the F-4 was designed for! A beautiful aircraft patiently forgives many mistakes of the pilot, battle after battle becomes more and more dangerous in his hands. The premium Hungarian Bf 109 F-4 will be a great addition to the early ranks of Italian aviation and one of the best opportunities to start researching the Italian lineup. Try it! In the meantime, we will continue to introduce you to the other prizes of the upcoming Battle Pass season and the full list of rules - coming soon!


    [ 2023-01-19 14:01:23 CET ] [ Original post ]

    Planned Battle Rating changes, January 2023



    We continue to monitor the Battle Ratings of vehicles and their competitive capabilities. Below you will find a list of the changes we want to make in January 2023.

    To view the planned list, click here to view the Google Doc

    If you think we should make some additional changes or do not agree with listed changes, please support your suggestions with arguments in the created thread here.


    [ 2023-01-19 10:43:03 CET ] [ Original post ]

    Battle Pass vehicles: Project 183 BM-21



    The Cold war Soviet torpedo boat gets into a gun frenzy with a BM-21 "Grad" multiple launch rocket system mounted instead of the rear turret!

    [h2]Project 183 BM-21, gun boat, USSR, rank III. Premium.[/h2]
    Features:


    • The MLRS
    • Rapid-firing 25mm guns
    • High speed
    • Lacks torpedoes



    In the upcoming season of the War Thunder Battle Pass, all participants will have access to a premium version of the Project 183 boat, an export modification in service with the Egyptian navy. The torpedo armament on this version has been dismantled, and the rear gun mount also removed. In its place, the Egyptians mounted a BM-21 Grad MLRS with a total of 40 rockets!




    The boat in its new role acquires new features. First, with excellent top speed, Project 183 is still a good choice for capturing enemy points. The density of automatic fire has halved, but still, a pair of 25-mm machine guns is an extremely effective weapon at close range against both enemy boats and aircraft. Secondly, thanks to the Grad multiple launch rocket launcher, the premium boat can play like a naval mortar, delivering massive rocket strikes over long distances. Of course, the accuracy of a single rocket is poor, but a whole package of 40 shots will definitely reach enemies in the target zone, while the boat itself can be in cover behind an island or a rock.




    The absence of torpedoes in the case of the Project 183 boat is not a significant drawback. As we remember, only two light torpedoes are available to the researchable version of the Project 183. The exchange of torpedo tubes, doubtful in terms of effectiveness in battles in the coastal fleet, for MLRS is definitely beneficial.



    So, the Project 183 premium boat with the MLRS will become the main naval prize of the upcoming War Thunder Battle Pass season. Soon we will tell you about other prizes of the new season, and next week, don't miss the big announcement with the full list of rules. See you very soon - stay tuned!


    [ 2023-01-18 16:43:56 CET ] [ Original post ]

    Happy Lunar New Year!



    [h2]

    From January 18th (12:00 GMT) until January 23rd (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using Chinese vehicles (rank III or higher, with an activity of not less than 70%) to receive the Lucky Rabbit decal.[/h3]



    Lucky Rabbit decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Lunar New Year.

    You can find the decal in the Holidays tab in the Customisation menu.

    [hr][/hr]


    From the 18th of January at 12:00 GMT until the 30th of January at 12:00 GMT


    [h2]Temporarily available rare vehicle packs and a discounted bundle! Can be accessed via Shop > Online Store through the in-game hangar[/h2]



    [h2]The Lunar New Year Bundle 2023 -50%[/h2]

    • Type 69-IIA Pack
    • Type 69-IIG Pack
    • -62 Pack

    Note! The offer is valid for PC, Mac and Linux users only. PC, PlayStation and Xbox users will be able to purchase -62 545 tank in the game using Golden Eagles. Type 69-IIA Pack will also be available in both PlayStation and Xbox stores.

    [h2]Chinese Starter Pack -50%[/h2]

    • Tank M3A3 (1st PTG) (Rank 2, China);
    • Fighter Curtiss Hawk H-81A-2 (Rank 2, China);
    • 120000 Silver Lions;
    • Premium Account for 7 day.


    [ 2023-01-18 13:35:17 CET ] [ Original post ]

    Update 2.23.0.67



    [h2]Ground Vehicles[/h2]


    • A bug has been fixed where the hit indicator sometimes showed the wrong direction of incoming fire.
    • A bug has been fixed that prevented external elements from detaching when destroyed, and prevented a geometrical change when hit.
    • A bug where vehicle loss might be displayed incorrectly (for example Crew knocked out) because of detonation of the fuel tank has been fixed (report 1, report 2).
    • A bug that caused some decorations of the camouflage section to disappear at certain angles when using the minimal graphics preset has been fixed (report).
    • Strv 103A, Strv 103 A bug that caused the crosshair to be displayed above the aiming circle if the vehicle was on a slight slope has been fixed (report).
    • Strv 103A, Strv 103 A bug has been fixed where the vehicle might move while aiming with hull aiming enabled and a machine gun selected.
    • PGZ09 A bug that caused the laser range finder to incorrectly change aiming distance while aiming at air targets has been fixed (report).
    • ItO 90M Optical target tracking mode has been added (report).
    • ItO 90M A bug that led to the inability to follow the target when the detection radar was turned off has been fixed.
    • M3 Bradley (ADATS), ADATS (M113) Maximum operating range of the radar has been changed from 20 to 25 km (report).
    • Vickers Mk.3 A bug that caused a shift of the aiming point when using commander fire control from commander sight in SB has been fixed (report).
    • Khalid A bug with used modification of coaxial and anti-aircraft machine gun has been fixed (report).
    • Type 16 MCV A bug with different thickness of radiator grill on right and left hull sides has been fixed (report).

    [h2]Aircraft[/h2]

    • Landscape LOD has been corrected in the aircraft optics. Now, a pilot will see the detailed picture of the landscape in the targeting optics as seen in helicopters previously.
    • A bug where after firing and reloading all nine guided missile blocks the value settings for the salvo mode of suspended weaponry could be reset has been fixed.
    • Mirage 2000D-R1 A bug that made it impossible to detect ground targets at long distances when using a CDLP targeting pod has been fixed (report).
    • Lat 298D A bug that caused the Mle 33 offensive machine guns to be classified as large calibre weapons has been fixed (report).
    • B-57B Separate bomb drop has been added. Source: T.O. 1B-57B-1 Flight Handbook B-57B aircraft.

    [h2]Naval[/h2]

    • USS Newport News (CA-148) - Guidance angles and guidance speed for the main calibre turrets have been corrected:

      • Vertical guidance: -10/+41 changed to -5/+41
      • Targeting Speed: 5.2/s changed to 5/s
      • Targeting Vertical Speed: 10/s changed to 8.2/s

    • Pr.183 - A bug with the armour of the main calibre turrets in the vehicle card has been fixed.
    • Shouku Tei No.4 - A bug that allowed the gaining of speed to be higher than declared in the vehicle card has been fixed.
    • RN Duca degli Abruzzi - A bug where it was impossible to use spare torpedoes has been fixed.

    [h2]Graphics[/h2]

    • A bug where a shadow might appear near the vehicle after changing graphics settings has been fixed (report).
    • A bug where the night sky on low graphics settings could be displayed with noticeable flickering stripes has been fixed.

    [h2]Other[/h2]

    • The physics of an icy surface has changed, ice is now more slippery.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-01-18 09:21:16 CET ] [ Original post ]

    Screenshot Competition - The Big .50!



    Welcome to the 50th War Thunder Steam Screenshot Competition!

    Your vehicles wore their customised clothes beautifully! The collection of skins on live.warthunder are expansive, with many being of very high quality. If you were not previously aware of customised skins, we hope you will have fun with it in the future! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 50th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen50. You have time until 20.01.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - The Big .50![/h2]


    The Browning M2 has been in production for nearly 90 years, with Colt producing examples as early as 1933. Colloquially known as The Fifty, among many other names- What better way than to celebrate our 50th edition than with one of the worlds longest serving and biggest heavy machine guns?

    [h3]Terms:[/h3]

    • Screenshots of machines with heavy machine guns of 12-14,5mm calibre are accepted- not all countries used .50 BMG or 12,7mm calibre.
    • You must add the #WTscreen50 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 49th edition - Custom Skins![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2914054076
    https://steamcommunity.com/sharedfiles/filedetails/?id=2914668740
    https://steamcommunity.com/sharedfiles/filedetails/?id=2914790460

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2916038588 https://steamcommunity.com/sharedfiles/filedetails/?id=2914399159
    https://steamcommunity.com/sharedfiles/filedetails/?id=2913953719

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-01-14 03:08:45 CET ] [ Original post ]

    Swedish Armed Forces Day



    The history of the Swedish Armed Forces goes back half a millennium, when Gustav Vasa led a rebellion against Denmark, secured Swedens independence and became its king. On January 14th, 1521, sixteen young men were chosen to be Gustavs life guards. And even today, the Life Guards are one of the largest units in the Swedish Armed Forces.


    [h2]

    From January 13th (10:00 GMT) until January 16th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using Swedish vehicles (rank III or higher, with an activity of not less than 70%) to receive the Emblem of the Life Regiment Hussars decal.[/h3]



    Emblem of the Life Regiment Hussars decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Swedish Armed Forces Day.

    You can find the decal in the Sweden > Tanks tab in the Customisation menu.

    [hr][/hr]


    During the event the experimental Swedish SPG SAV 20.12.48 will be available for purchase for Golden Eagles.


    [ 2023-01-13 11:17:36 CET ] [ Original post ]

    Its fixed! 70



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 70" thread
    [/h3]

    Punching through fences



    Many structures in the maps for ground battles serve two purposes: creating a believable environment and providing some cover for the warriors to hide behind. Some destructible structures, however, went above and beyond their purpose and decided to not just hide the fighters but also shield them from fire! Sure, they were destroyed in the process, as they should have, but the enemy that was hiding behind them got a free chance at counterattack instead of deserved damage.

    The error has been fixed: feel free to shoot right through fences and structures without fear that some dilapidated shack will impede your attack.


    More HMD options



    Were always working on giving the players more options. Soon in air battles "Radar/IRST beyond/within visual range combat option will be another sensor mode that will be added that allows a helmet-mounted display to be used for target designation.

    Note that IR AAM seekers are always controlled via HMD.


    Fixing the MiG-29



    Were also improving the new vehicles that have recently been added in the Apex Predators update. In particular weve discovered that the R-27R/ER missiles received data link updates from TWS trackfiles, and fixed it. Now the MiG-29 will receive data link updates from hard lock on by the radar only, while the F-14 with its AIM-54 missiles will receive them from both hard lock on and TWS. MiG-29s seekers will also be disabled as soon as target lock is released.


    Saving your camo settings



    The recent War Thunder update added an option to customise the condition, scale and rotation of naval camouflage. However, switching between crew slots reset the changes back to default.

    Weve fixed it: rest assured that your camo settings will now not be lost.


    Carbon emissions



    We live in an age of electric cars and strive to reduce carbon emissions. It might have seemed that the Assault mode was setting an example: ground vehicles in that mode suddenly stopped smoking at all!

    But alas, it was an error: after all, War Thunder is all about realistic vehicles, and these 20th century tanks with internal combustion engines that werent too concerned about the environment. So now theyre fuming once again, as they should.


    Thats Not All

    Youll find the full list of improvements in the separate changelog - there are many interesting things there. Order of ammo depletion has been adjusted for numerous ground vehicles, the Z-10 helicopter no longer obstructs the view when zoomed in, and the G indicator in cockpit view of the F-16A now displays correct values.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.23.0.51

    [h2]Aircraft[/h2]

    • "Radar/IRST beyond/within visual range combat option now works with the helmet-mounted display.
    • AD-4 an issue has been fixed with the missing pylon for the FFAR Mighty Mouse rocket pod on the right wing.
    • Harrier GR.7 a bug has been fixed that prevented the MAX G indicator to switch off while landing.
    • Hampden TB Mk.I a bug has been fixed where bombs mounted in the bay were first to drop.
    • Sa.342L Gazelle a bug has been fixed that caused a mix up of the high and low rate of fire.
    • Z-10 the camera zoom position has been adjusted.
    • F-16A (all versions) a bug has been fixed that caused incorrect G indication on the HUD in cockpit view (report).
    • R-27R/ER missiles a bug has been fixed where missiles received radar correction in TWS mode. Now, the radar correction is available in the lock-on mode only, when the target is unlocked, the seeker disables.
    • AN/APG-66 the default range scale of the radar has been changed from 18.5km to 37km.
    • Su-6 - a bug has been fixed where the total overload in the weapon customization menu was rounded to integers that resulted in an incorrect number in the weapon weight overload notification.

    [h2]Ground vehicles[/h2]

    • Sd.Kfz.221 - gear ratios have been adjusted, engine speed increased from 2,600 to 3,600 rpm. Frontal armour has been reduced from 14.5mm to 8mm. Source: Panzer Tracts 13-1 // Die Gepanzerten Radfahrzeuge des Deutschen Heeres
    • Shot - an issue with missing parts of the damage model has been solved.
    • M64, Sahariano, Churchill Crocodile, M19 (all versions), M42 (all versions), Avenger, Concept 3 NGAC, Sav m/43, Sd.Kfz.251/9, M3A1 (all versions), M3A3 (all versions), M8 Greyhound (all versions), M2 Medium, M3 GMC, Flakpanzer I, Flakpanzer 38, Jagdpanzer 38(t), Pz.35(t), Pz.38(t) A/F, Pz.Sfl.Ic, Sd.Kfz.140/1, VK 45.01 (P), Sd.Kfz.221, Sd.Kfz.234/1, Sd.Kfz.6/2, Flak 37 Sfl. the order of ammo depletion has been adjusted. Previously, consumption of ammo might not result in the disappearance of ammo rack sections from the damage model.
    • A bug has been fixed that allows control of the soft-kill active protection system while the gunner is knocked off.
    • SU-57B the display of the wheels have been mixed with the x-ray view in battle .
    • AMX-30 ACRA animation of the MUC rocket in the info card has been corrected.
    • Type-75 SPH a bug of underestimated armour penetration values on the M107 (PF) rounds in comparison with the M107 has been fixed.
    • 2S3M a bug of the underestimated armour penetration values of the ZOF25 (RV) in comparison with the ZOF25 has been fixed.
    • ITO-90M generation of the thermal imager of the gunners sight has been fixed from 1 to 3 (report)
    • 5.56, 5.8mm machine guns a bug with missing localization of the ammo belt has been corrected (report)
    • Destructible objects, such as fences, pillars, etc. will not stop the kinetic rounds anymore.

    [h2]Naval[/h2]

    • USS Newport News - the year of the ship modification in the vehicle card has been changed from 1962 to 1972.
    • Letuchiy - Firing sector of the 3rd and 4th main calibre turrets has been corrected.

    [h2]Customization and achievements[/h2]

    • Lbeck - Displaying of the deforming camouflage has been fixed.
    • Resetting of the selected characteristics of the ships camouflages has been fixed.
    • Missing exhaust of the ground vehicles in the Assault game mode has been fixed.

    [h2]Other[/h2]

    • Winter holidays hangar has been switched off.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2023-01-11 08:55:52 CET ] [ Original post ]

    Unloved Skin Competition on WT.Live!



    [h3]Tank: USSR KV Series (All Versions)[/h3]

    It is time for our first unloved competition for the new year of 2023. To start it off we selected the Kliment Voroshilov (KV) tank series for the USSR. Being Russia's first mass produced heavy tank with 5,219 units for the KV-1 visions alone, there should be plenty of potential skins out there. You can select from a variety of models: such as the KV-1 (L-11), KV-2 1939, KV-1S, KV-1 (ZiS-5), KV-85, KV-122, KV-2 (ZiS-6), KV-220, KV-1E and KV-2 1940.

    This competition will take place on our WT.Live hub. Click here to go there

    Remember to keep the entries historical and safe to use (no swastikas or hakaristi). We can not wait to see what beauties you will come up with. Good luck and have fun!

    [h2]Rules:[/h2]


    • You must post your entry on WT.Live
    • Skin must be of your own creation
    • You must tag your skin using the #unloved14 hashtag
    • Only one skin entry per user
    • All skins must be created within the competition timeframe (no older skin submissions)
    • Entries must be kept clean and follow the rules of War Thunder Live
    • Skins must be historical, please add a picture or profile of the tank!
    • All entries must be submitted before 10th of February, 2023, 20:00 GMT
    • The judges decision is final

    [h2]Prizes:[/h2]

  • First place: Object 120
  • Second place: T-34-100
  • Third place: SU-100Y


    [h2]Useful Informations and Tutorials:[/h2]
    If you are searching for help and informations about how to create custom skins you may find these two Forum Sections useful:

    Paint Schemes and Camouflage and The Community Skinning Centre

    Also, there are Video Tutorial here (for Photoshop)

    Good luck!


  • [ 2023-01-09 14:49:59 CET ] [ Original post ]

    Screenshot Competition - Custom Skins!



    Welcome to the 49th War Thunder Steam Screenshot Competition!

    The new year has only just begun, and already we have so many great screenshots! To start the new year, we wanted to see how all of our players enjoy customizing their vehicles with personalized camouflages! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 49th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen49. You have time until 13.01.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Custom Skins![/h2]

    [h3]Terms:[/h3]

    • Live.Warthunder has thousands of skins uploaded for our players to use! For almost any vehicle in the game, you can find historical, semi-historical, and fictional camouflages to apply on your vehicle. To participate in the competition, your vehicle must wear a custom camouflage.
    • Skins on WT Live can be found here.
    • You must add the #WTscreen49 tag (title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 48th edition - Apex Predators![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910430446
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910295447
    https://steamcommunity.com/sharedfiles/filedetails/?id=2913396652

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2911203593
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910149232
    https://steamcommunity.com/sharedfiles/filedetails/?id=2910907361

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2023-01-07 02:00:05 CET ] [ Original post ]

    Happy New Year 2023!



    [h3]Thank you for spending 2022 with us! All the best for the coming New Year in 2023![/h3]

    The whole Gaijin team would like to wish that the coming 2023 will be full of positive emotions, smiles, joy and happiness both in your personal life and in the game!

    See you on the seas, lands and skies of War Thunder!


    [ 2022-12-31 14:17:27 CET ] [ Original post ]

    Screenshot Competition - Apex Predators!



    Welcome to the 48th War Thunder Steam Screenshot Competition!

    Your screenshots, as always, have been wonderful! We hope that you have had a delightful time this holiday season! There is not much time left in 2022, have you made your new year's resolution? The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 48th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen48. You have time until 06.01.2023 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Apex Predators![/h2]

    [h3]Terms:[/h3]

    • Apex Predators was released a little more than a week ago, and all have had some time to unlock new vehicles. This week, we would love to see your favorite new vehicles or maps that were introduced in the latest major update!
    • You must add the #WTscreen48 tag (Title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 47th edition - Happy Holidays & New Year![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2906364953
    https://steamcommunity.com/sharedfiles/filedetails/?id=2907093896
    https://steamcommunity.com/sharedfiles/filedetails/?id=2907012025

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2907277173
    https://steamcommunity.com/sharedfiles/filedetails/?id=2906268730
    https://steamcommunity.com/sharedfiles/filedetails/?id=2906553332

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-12-31 02:08:34 CET ] [ Original post ]

    Update 2.23.0.42



    [h2]Aircraft[/h2]


    • R-23T, R-24T, R-27T missiles the dominance of heat signatures for jet engines and flares in the missile seekers has been adjusted.
    • J35XS - ammo capacity of the forward-firing cannon has been increased to 120 rounds.

    [h2]Naval[/h2]

    • Missing detonation in the shell and charge cellars of naval vessels has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-30 09:19:43 CET ] [ Original post ]

    New Year tournaments



    We invite you to take part in holiday competitions on the tss.warthunder.com portal. We have prepared 14 tournaments for you with a total prize pool of 192,000 Golden Eagles!

    From the 3rd of January until the 8th of January various competitions for all types of vehicles are waiting for you, as well as excellent rewards, including the rare titles "Santa Little Helper", "Hero of Olympus", "Hero of the Colosseum", decals "Steel Legion", "Gladiators" and the Hero of the Coming 2023 "Killer Rabbit" decal.


    "Killer Rabbit" decal

    Tuesday | January 3rd
    Air RB 1x1 13:00 UTC
    Tanks AB 1x1 18:00 UTC
    Air AB 1x1 18:20 UTC

    Wednesday | January 4th
    Tanks RB 1x1 18:00 UTC
    Air SB 1x1 18:00 UTC

    Thursday | January 5th
    Tanks RBm 1x1 13:00 UTC
    Air RB 1x1 18:00 UTC

    Friday | January 6th
    Fleet 3x3 AB 18:00 UTC
    Front RBm 3x3 18:30 UTC

    Saturday | January 7th
    Tanks RB 2x2 14:00 UTC
    Fire Front RBm 5x5 17:00 UTC

    Sunday | January 8th
    Air US RB 1x1 00:20 UTC
    Tanks US RB 1x1 01:00 UTC

    Join the official Discord of the eSports community for the game take part in draws, find teammates for bright victories in War Thunder tournaments!


    [ 2022-12-29 16:51:49 CET ] [ Original post ]

    War Thunder winter Sale!



    [h2]

    From the 29th of December at 11:00 GMT until the 5th of January at 11:00 GMT
    [/h2]

    [h2]A second wave of discounts![/h2]

    [h3]You can access our store by going from the in-game hangar: Shop > Online Store.[/h3]

    [h2]Discounted customizable bundles![/h2]
    The new discount mechanism will allow you to create your own bundle of multiple packs with a discount by adding them to your Cart. Each single pack has 25% off, but the discount increases to 50% if you add two or more packs to the Cart at once.

    Note! The discount will only be applied if you add these packs to the Shopping Cart and purchase them all together as part of one transaction. All vehicle packs are eligible for this offer except for Starter packs and those added in the Fire and Ice" and Apex Predators updates.

    [h2]Additional bonuses![/h2]
    In addition to the discounts, you will receive unique decals and titles by purchasing packs selected for the Winter Sale via the Cart.

    [h2]2 packs[/h2]

    • Unique Fanboy Snail decal;
    • Unique Fanboy title.



    [hr][/hr]

    [h2]3 packs[/h2]

    • Unique The Connoisseur Snail decal;
    • Unique Connoisseur title.



    [hr][/hr]

    [h2]4 packs[/h2]

    • Unique Treasure hunter Snail decal;
    • Unique Treasure hunter title.



    [hr][/hr]

    [h2]$/150+ spent[/h2]

    • Unique Shopaholic title.

    If you made several separate purchases via the Cart, you will receive all respective bonuses after recalculation. For example, if you make one purchase of 2 packs and another purchase of 3 packs, you will receive all 3 decals and titles after recalculation. Recalculation will be made after January 9th.

    Note! You can also get the unique Shopaholic title, if you log in to the game from the 29th of December until the 5th of January and gain three victories, and at the same time you have previously purchased all packs that are included in the sale. The title will be assigned after the 9th of January to all users who have fulfilled these conditions.

    The offer is valid for PC, Mac and Linux users only. PlayStation and Xbox users will be able to get unique titles and decals if they make purchases worth $/40, $/60, $/80, and $/150 respectively during the offer. Titles and decals will be assigned after the 9th of January to all users who have fulfilled these conditions.

    Note! The following packs will be retired from stores on all platforms after the promotion ends:


    • T129 ATAK Pack;
    • Vautour IIN Pack;
    • Lightning F.53 Pack;
    • Type 74 mod G/Kai Pack.


    [ 2022-12-29 12:21:34 CET ] [ Original post ]

    Its fixed! 69



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 69" thread
    [/h3]

    Expanded interface settings



    In the last Its fixed we talked in detail about the updated reward system for useful actions in battles. Now we have added messages about any received rewards: now it will be easier to see the rewards for each time interval in aircraft SB and also when the current interval ends and the next one begins.

    At the same time we understand that not everyone wants to see a large number of notifications so you can turn off these messages in the section in settings Battle Interface. Not only this! Now you can also hide the orders panel, the log of destroyed vehicles and the chat.


    Fixed lead markers



    After the release of the Apex Predators update, SPAAGs appeared to have problems with their lead markers. For example when capturing an air target, the radar refused to tell you the trajectory of the enemy at long range. The lead marker appeared only when the enemy approached a distance of 3 kilometres.

    Also SPAAGs that had no cannon armament, had a lead marker although they didn't need it at all. We found the cause of these problems and fixed it.


    Improved onboard radar for aircraft



    Several improvements in this update affected onboard radars for some aircraft. This increased the reliability in the air target tracking mode and also improved the transition from detection to capturing.

    On the MiG-23, MiG-29, F-16, Ja-37 and Mirage F1 the range of target capture in a long-range air battle has been increased in range. Let us figure out how it works. When the target is detected by radar we get one label with its range and direction. At the moment, when the radar beam slides along it and when we need to capture and track the target, the radar conducts an additional search at the specified angular coordinates and within a specific span of ranges to the target - this same span of ranges has been expanded so that the target is more likely to be in the desired area and able to be tracked.

    R-23R, R-24R, R-27R, AIM-7, Skyflash and the Rb71 missiles are now much less likely to target other targets. When the radar captures a target and highlights with the homing head of the missile, at the same time (as in reality) it highlights with the main lobe of the radar pattern on the selected target and the side lobes (in this case the radiation of the radar is weaker and not the directed one) can highlight other targets and if such a target it closer than the one the radar has captured but along the line of the missiles flight path and has higher speed, the missile has been directed to this target. To a player it looks like the missile went crazy and hit the wrong target which has inadvertently been captured.

    We have reduced the range of speeds in which a radio guided missile searches for the target, so they wont see unnecessary targets. The other side of this change is the possible loss of a target if it suddenly changes speed when the missile is launched at it.


    Underground airfield



    In the Finland '' and Ash river locations in combined battles (for aircraft and ground vehicles), an aircraft might receive damage when it appears on the airfield. The point was that due to an error, the model of interactions with surrounding objects for this airfield could be above ground level.

    The bug has been fixed, so for now all carriers of nuclear weapons and other aircraft can take off from the airfield.


    Decal exchange

    When a vehicles hull has been penetrated it shows characteristic damage decals: for example holes in the aluminium skin of the aircraft. And then an unusual mashup happened: because of the bug, armour and aircraft damage decals might be displayed not only on their own type of vehicles, but also on the other one: aircraft glittered with penetrated armour and in ground vehicles with aluminium. Damage decals also flickered with camera rotation by drawing attention to themselves.

    That's enough of the twinkling. Now the damage effects are as they should be.


    Thats Not All

    Youll find the full list of improvements in the separate changelog - there are many interesting things there. We have reduced the frequency of ship voice commands, fixed the ability of incapacitated crew members to perform actions and improved the sound of automatic cannons for fleet and ground vehicles.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.23.0.36

    [h2]Armoured vehicles[/h2]

    • A bug has been fixed that prevents the SPAAG lead markers at distances over 3.5 km while locking on target.
    • A bug has been fixed that enabled the lead marker on SPAAGs without cannons.
    • A bug has been fixed that allows knocked out crew members to use the NVD, rangefinder, IR searchlight, engine control.
    • PUMA a bug has been fixed where the HEAT rounds in the protection analysis arrived at wrong angles.
    • A bug has been fixed that allowed vehicle control after the nuclear blast by switching to the aircraft gunners camera or binoculars of ground vehicles.
    • Strela-10M2 a bug has been fixed that prevents active scouting mechanics in battle (report).
    • Disabled vehicle hit indicators caused by the forward guns on aircraft, nearby explosions and fire in a players vehicle.

    [h2]Aircraft[/h2]

    • A-6E TRAM SAS mode has been added.
    • F-16A Block 20 MLU a drag chute has been added.
    • F-16 (all versions) - max speed at 9 km altitude has been increased.
    • Mirage 2000C-S5, 2000D-R1 - max IAS speed has been increased to 1,440 km/h.
    • MiG-23, MiG-29, F-16, Ja-37, Mirage F1 - for radar pulse-doppler track mode, the notch sector has been reduced. If the target is lost the radar maintains inertial tracking longer.
    • R-23R, R-24R, R-27R, AIM-7, Skyflash, Rb71 missiles - velocity search acquisition zone has been reduced. This adjustment decreases the chance of acquiring another target, although it decreases the chances of locking on to the selected target if the target greatly changes its speed or direction within the period between a missile launch and the target acquisition.
    • For all fighter radars, the range gate for BVR acquisition has been increased to avoid failed acquisition attempts if the target closing speed is high.
    • Mirage 2000D-R1 a bug has been fixed that caused a speed boost while mounting some weapon presets. The aircraft type has been changed to strike aircraft.
    • J-7D SL reward in Realistic Battles has been increased, the repair cost reduced to 5,400 SL.
    • A bug has been fixed that caused suspended fuel tank detachments while toggling from a ship to aircraft in the hanger.
    • Harrier GR.7 a missing critical overload indication has been restored.
    • A bug has been fixed that enabled the stabiliser while switching to the optical targeting camera.

    [h2]Naval[/h2]

    • USS Arizona, USS Wyoming fuze delay of AP rounds on the auxiliary guns has been adjusted to 0.015 sec.
    • IJN Myoko the firing angles of the main calibre turrets have been adjusted. The 3rd turret doesnt shoot through the superstructure anymore. The ships class in the info card has been corrected.
    • IJN Agano targeting angles of the main calibre turrets have been increased.
    • A bug that caused the mission results window to show an erroneous message about not receiving a reward for inactivity if the connection to the server was lost has been fixed.

    [h2]Sound[/h2]

    • The volume of enemy vehicles in the rear hemisphere has been increased.
    • Sound of the automatic weapons for ground vehicles and naval vessels has been improved. The sound has become more sharp and distinctive at distance. The volume of the breeches of the players guns has become louder.
    • Sounds of rockets and missiles passing by have become more distinctive and bright (in a 2 km area around the player).
    • Ship crew voice chat the frequency of the following sound reports has been reduced: position of the rudder, incoming hits, orders to initiate a damage control, incoming damage reports, heeling reports.

    [h2]Graphics[/h2]

    • A bug has been fixed where hit decals might be displayed incorrectly: armour penetration marks might be displayed on aircraft, and aircraft skin damage might be displayed on ground vehicles.
    • A bug has been fixed where hit decals might twinkle when turning the camera.

    [h2]Interface[/h2]

    • Non-purchased ships and boats now have access to torpedoes in test sail.
    • Reward notifications for actions have been added to Simulator battles, such as a hit to enemy vehicle, capturing of a point, etc. This allows a player to track the helpful actions reward in each period of time and be aware at period end and start. These notifications could be hidden in the Battle Interface section of the options menu, by unchecking the box Show reward message for an action.
    • In the Battle Interface section of the options menu you are now able to hide HUD elements in battle: battle chat, log of the destroyed vehicles, orders panel, reward notifications for actions and battle rewards notifications.

    [h2]Missions[/h2]

    • A bug has been fixed where aircraft might appear under the airfields textures in the Finland and Ash river locations.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-28 10:16:37 CET ] [ Original post ]

    Pages of History (January)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Dmitry Osatyuk[/h3]
    Dmitry Osatyuk was the commander of a tank company on the Leningrad Front. On January 12th, 1943 his light tank was cut off from his company by three heavy German tanks that it could do nothing against. Using himself as bait, Osatyuk led the enemy tanks under artillery fire, and then defeated the enemy infantry in close combat, using machine guns, cannon and the tracks of his tank. On January 18th his company was the first to meet the troops of the Volkhov Front, thus opening a land corridor to Leningrad and breaching its blockade. On January 21st Osatyuk's tank was destroyed, but he pulled his wounded driver out of the tank, got him to safety, and kept fighting in another tank.

    You can immediately purchase the profile icon for Golden Eagles until February 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (January).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]January 1st January 4th[/h2]
    [h3]Operation Bolo[/h3]
    In 1966 North Vietnam received modern MiG-21 fighters from the USSR, and that led to increased number of American bombers getting shot down. To counter the threat, the US Air Force performed an operation on January 2nd, 1966: the F-4 fighters imitated the behavior of weaker strike aircraft F-105, leading Vietnamese MiGs into air combat, where they were quickly defeated. For the USA it was one of the most successful air battles in the Vietnam war.

    [h2]January 4th January 7th[/h2]
    [h3]Operation Nasr[/h3]
    The largest tank battle of the Iran-Iraq war happened in its earliest months, on January 5-9 of 1981. Iran went into counteroffensive, hoping to push the Iraqi invaders from its southeastern provinces, but Iraq learned of the enemy plans beforehand and prepared a trap. Iranian tank brigades were trapped in a three-sided box ambush with no supplies, and in four days, having suffered huge losses, were forced to retreat.

    [h2]January 8th January 11[/h2]
    [h3]Battle of Luzon[/h3]
    The battle of Luzon, the largest island of the Philippines, began on January 9th, 1945. During the initial weeklong landing, over 175 000 Allied troops landed on the island under constant attacks from enemy kamikaze pilots. In a month Manila, the capital of the Philippines, was captured by the Allies who suffered far less casualties than Japan.

    [h2]January 12th January 15th[/h2]
    [h3]VistulaOder offensive[/h3]
    At the request of the Allies who were holding off the German counteroffensive in Ardennes, the Soviet army began pushing the Wehrmacht from the east earlier than it initially planned. On January 12th, 1945 it began an offensive that led to a devastating victory over the German forces. In less than a month the Red Army pushed the enemy from Warsaw all the way to Berlin.

    [h2]January 16th January 19th[/h2]
    [h3]Breaking the blockade of Leningrad[/h3]
    The USSR made many attempts to lift the siege of Leningrad, but it was Operation Iskra (Spark) that finally resulted in success. A well-planned offensive on the southern coast of Lake Ladoga managed to push the Wehrmacht from its fortifications. On January 18th, 1943 the blockade was finally breached, allowing the city to receive much needed supplies on a regular basis.

    [h2]January 20 January 23[/h2]
    [h3]Battle of Anzio[/h3]
    On January 17th, 1944 a large-scale operation to breach the Gustav Line in central Italy began. On January 20th the Allies landed a small force in Anzio behind enemy lines. But instead of attacking the enemy flank, they began fortifying, turning Anzio in a beachhead for future operations.

    [h2]January 24 January 27th[/h2]
    [h3]VoronezhKastornoye offensive operation[/h3]
    On January 24th, 1943 a Soviet operation to encircle and destroy the German 2nd Army began. It was a success: almost 100 000 soldiers of the Wehrmacht were killed or captured, and the Voronezh and Kursk regions were liberated.

    [h2]January 28th January 31st[/h2]
    [h3]Battle of Khafji[/h3]
    The first major battle of the Gulf War. On January 29th, 1991 Iraqi forces led an attack on Saudi Arabia from occupied Kuwait, capturing a small coastal town of Ras al-Khafji. But just the next day the town was retaken by the forces of the international coalition thanks to strong air support, with the Iraqi suffering severe losses.


    [ 2022-12-26 11:10:11 CET ] [ Original post ]

    Happy Holidays from the War Thunder team!

    [previewyoutube=M9KddNGkmgc;full][/previewyoutube]

    Dear players, thank you so much for playing War Thunder and being our family. We wish you happy holidays!


    [ 2022-12-24 19:53:11 CET ] [ Original post ]

    Screenshot Competition - Happy Holidays & New Year!



    Welcome to the 47th War Thunder Steam Screenshot Competition!

    Brrrrr! Absolutely frigid! Your screenshots of vehicles in the frozen tundras were great! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 47th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen47. You have time until 30.12.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Happy Holidays & New Year![/h2]

    [h3]Terms:[/h3]

    • It is that time of year! Cold! Busy! Happy, and hopefully full of gifts and celebrations!
    • This week, share your holiday spirit with colorful screenshots of red and green tracers!
    • You must add the #WTscreen47 tag (Title cannot have any other text in it).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 46th edition - Cold Steel![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2903219651
    https://steamcommunity.com/sharedfiles/filedetails/?id=2902849977
    https://steamcommunity.com/sharedfiles/filedetails/?id=2902988113

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2904666018
    https://steamcommunity.com/sharedfiles/filedetails/?id=2904116541
    https://steamcommunity.com/sharedfiles/filedetails/?id=2903698409

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-12-24 02:03:22 CET ] [ Original post ]

    Trophies with user-created Apex Predators camouflages



    We're happy to present the new "Apex Predators" trophy that contains 40 new camouflages created by talented authors on the Live.WT portal!

    It's really easy to earn the new trophy just keep playing War Thunder. To open the trophy youll need to purchase a key on the Market (income is shared with the authors of the camouflages). The key allows you to get a coupon for a camo, rare vehicle, or Apex Predators decal. It is you to decide - activate the coupon on your account, or trade it on the Market to get Gaijin Coins (GJN). Also, a trophy can be sold too!

    [h2]Contents in the Apex Predators trophy:[/h2]



    • Coupons for rare vehicles
    • 21 camouflage coupons for ground vehicles
    • 15 camouflage coupons for aircraft
    • 2 camouflage coupons for naval vessels
    • 2 camouflage coupon for helicopters
    • Coupon for the "Apex Predators decal




    [h3]
    To unlock the trophy, you will need a new Apex Predators" key that can be purchased on the Market for GJN.
    [/h3]

    [h2]How to get it?[/h2]

    • The Apex Predators trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE Assault mode).
    • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.


    Click on Show More to take a look at some of the camouflages!
    [expand type=showmore]










    [/expand]


    [ 2022-12-23 12:34:33 CET ] [ Original post ]

    Server Update 23.12.22




    • Tornado (all modifications) - a bug has been fixed that caused incorrect operation of the FM and the instructor on these aircraft (control has been improved).
    • Tornado IDS ASSTA1, Tornado IDS (1995) - the ability to install GBU-16 guided bombs on wing pylons has been added, the total number of GBU-16 guided bombs has been increased to four.
    • Tornado GR.1 - the ability to install Mk. 13 guided bombs on wing pylons has been added, the total number of Mk. 13 guided bombs has been increased to four.
    • F-16A ADF (Italy) - the ability to install AIM-9L missiles on the inner wing pylons has been added, the total number of AIM-9L missiles has been increased to six.
    • MiG-29 - the default set of weapons (2 x R-60) was replaced by 2 x R-60M. The position of the B-8M1 modification has been changed from tier III to tier II . A new R-27ER missile has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-23 09:49:07 CET ] [ Original post ]

    Winter sale in War Thunder!



    Treat yourself to premium vehicles and upgrade the ones you already have and at the same time prolong your premium account - all at a bargain price!

    In-game discounts
    From 12:00 GMT on the 22nd December until 11:00 GMT on the 29th of December


    • 50% off all vehicles in the game.
    • 50% off talismans, back-ups, and modifications.
    • 50% off Premium account for 90 or 365 days in the game store, or 180 days in the Gaijin.Net online store.

    Discounts work both for Silver Lion and Golden Eagle prices for all vehicles apart from those added in the updates Fire and Ice, Apex Predators and squadron vehicles.

    Discounts in the Steam store
    From 18:00 GMT on the 22nd December until 18:00 GMT on the 5th of January

    • 50% off all starter packs.
    • Bundle with all starter packs with an additional 20% discount.


    https://store.steampowered.com/bundle/29006


    [ 2022-12-22 19:09:04 CET ] [ Original post ]

    New Year with War Thunder!



    Christmas frost outside - it is time to decorate the Christmas tree and happily wait for the New Year. These winter days are the time of Christmas miracles, fun and gifts. Miracles we will leave to Santa but the fun and gifts will be provided by us!

    [h2]Everyone gets gifts![/h2]

    2023 is the year of the rabbit, so were giving out a traditional decal to all players. All you need to do is just to perform 3 battles! Dont miss the decorations for ground vehicles and naval.

    Remember last year's Christmas deer? This year we've added a Christmas sleigh for it! By the way, you can get the deer from the Ice chest or buy it on the Marketplace!


    All three gifts can be received from 14:00 GMT on the 22nd of December until 11:00 GMT on the 2nd of January



    [table noborder=1 equalcells=1]
    [tr]
    [td]Battle Rabbit decal[/td]
    [td]Dwarf decoration
    (for ground vehicles)
    [/td]
    [td]Christmas sleigh decoration
    (for naval)
    [/td]
    [/tr]
    [tr]
    [td]Perform 3 battles in a vehicle of rank III or higher with an in-game activity of 70% or higher.[/td]
    [td]Defeat 30 enemy players while controlling ground vehicles of rank III or higher.[/td]
    [td]Inflict 50,000 damage while controlling a naval vessel of rank III or higher.[/td]
    [/tr]
    [/table]

    [h2]Ice chest and New Year trophy[/h2]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Ice Chest[/td]
    [td]Almighty Key[/td]
    [td]New Year trophy[/td]
    [/tr]
    [tr]
    [td]Perform 3 battles in a vehicle of rank III or higher with an in-game activity of 70% or higher.[/td]
    [td]Defeat 30 enemy players while controlling ground vehicles of rank III or higher.[/td]
    [td]Inflict 50,000 damage while controlling a naval vessel of rank III or higher.[/td]
    [/tr]
    [/table]

    From 14:00 GMT on the 20th of December until 11:00 GMT on the 9th of January you will also find two different chests with items! The New Year trophy can be purchased only for Golden Eagles but inside it you will find a huge variety of useful items: premium account, Silver Lions, universal backups and boosters, premium vehicles, as well as all the vehicles ever sold for Golden Eagles or for Warbonds, but are not currently tradable in the game or on the market.

    [expand]
    New Years trophy purchase price: 999 Golden Eagles

    Guaranteed Prize: 1 day premium account + 100000 Silver Lions

    Additional Guaranteed Prize:

    1 day premium account 15%
    3 days premium account 10%
    7 days premium account 5%
    100000 SL 16%
    250000 SL 8%
    500000 SL 4%
    1000000 SL 2%
    50-300% booster for 1-3 battles 20%
    Universal backup - 3 pieces. 20%
    Additional random prizes:

    1. Talisman for vehicles (15% chance but at least once for every 14 trophy openings); breakdown of chance by vehicle rank:

    Rank I 16%
    Rank II 20%
    Rank III 25%
    Rank IV 18%
    Rank V 10%
    Rank VI 7%
    Rank VII 3%
    Rank VIII 1%
    If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the New Year trophy 999 GE.

    Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 trophy openings); breakdown of chances by vehicle ranks:
    Rank I 20%
    Rank II 25%
    Rank III 23%
    Rank IV 15%
    Rank V 10%
    Rank VI 7%
    If all vehicles of the dropped out rank are already there, the player will be refunded the cost of the New Year trophy fully 999 GE.

    Unavailable for purchase vehicles presented in the New Years trophy along with the usual premium vehicles:

    M26E1
    UH-1C XM-30
    P-61A-11
    Bostwick's P-47M-1-RE Thunderbolt
    Lanovski's P-47M-1-RE Thunderbolt
    Wetmore's P-51D-10 Mustang
    USS Cowell
    Pz.Sfl.Ic
    Panzer IV/70(A)
    He 112 B-1/U2 (Germany)
    P-47D (Germany)
    La-5FN (Germany)
    Tempest Mk V (Germany)
    Sea Hawk Mk.100
    Z20 Karl Galster
    T31
    T-34 (1st Gv.T.Br.)
    -IX "Valentine" (USSR)
    KV-1E
    KV-2 (ZiS-6)
    IS-2 "Revenge"
    Mi-24D (USSR)
    Pokryshkin's P-39N-0 (USSR)
    Pe-2-205
    IL-2M "Avenger"
    Golovachev's Yak-9M
    Fw 190 D-9 (USSR)
    Spitfire Mk IXc (USSR)
    MiG-15bis ISH
    Stroyny
    Neustrashimy
    Achilles (65 Rg.)
    Boomerang Mk II
    D.520 (Great Britain)
    Typhoon Mk Ib
    Plagis' Spitfire LF Mk IXc
    Prendergast's Spitfire FR Mk XIVe
    Hunter FGA.9
    HMCS Haida
    J2M4 Kai
    IJN Kiyoshimo
    -62 545
    T-69 II G
    P40 "G.C. Leoncello"
    RN Geniere
    F-84F IAF (France)
    [/expand]

    Purchasing a New Year Trophy is a bargain! If you have opened enough trophies you will be guaranteed of receiving talismans and premium vehicles. And the average value of the trophy contents are almost one and a half times its price.


    You can purchase the Ice Chest for only 10,000 Silver Lions but to open it you will need the Almighty Key for 50,000 Silver Lions. You will find unique decals, decorations, vehicles and camouflages from all past winter events in War Thunder (also in the form of coupons) as well as Silver Lions, boosters, universal backups, wagers and orders.

    Almighty Keys can also be obtained in the Winter Quest!

    [h2]Winter quest[/h2]

    To brighten up the long evenings we have prepared a lot of prizes that you can get for any of your usual actions in the game because to complete the tasks you just need to get points!

    From 11:00 GMT on the 20th of December until 11:00 GMT on the 9th of January you can get event high-ranked vehicles of all types as well as trophies with rewards, coupons for decals, camouflages for event vehicles, player icons and decorations.

    [h3]Late 298D[/h3]
    France, rank I, premium - More details


    [h3]Tornado IDS Marineflieger[/h3]
    Germany, rank VIII, event vehicle - more details


    [h3]USS Newport News[/h3]
    USA, rank V, event vehicle - more details


    [h3]T-80UM2[/h3]
    USSR, rank VII, event vehicle - more details



    [h2]In-game discounts[/h2]


    Treat yourself to a Christmas present and save a lot!

    From 14:00 GMT on the 22nd of December until 11:00 GMT on the 29th of December


    • 50% off all vehicles in the game
    • 50% off talismans, back-ups, and modifications
    • 50% off Premium account for 90 or 365 days in the game store, or 180 days in the Gaijin store

    Discounts work both for Silver Lion and Golden Eagle prices for all vehicles apart from those added in the updates Fire and Ice", Apex Predators and squadron vehicles.

    [h2]Christmas Special Merch![/h2]



    Dont miss our new T-shirt and sweatshirt: check them out in the merch store.


    Merry Christmas and Happy New Year!


    [ 2022-12-22 15:36:12 CET ] [ Original post ]

    Update 2.23.0.18




    • Locations: Hrtgen Forest, Japan fixed an error that caused shells and bullets to pass through specific rocks.
    • Locations: Golden Quarry, Abandoned Factory fixed an error that caused fuel columns to lack damage models.
    • Fixes in radar and IRST of MiG-29:

      • Bugs that led to unstable radar target capturing when switching from search mode to target tracking mode have been fixed.
      • IRST has been tuned in terms of overview modes, the target capturing zone has been reduced to the sensors overview zone.
      • Target capturing time for radar and IRST in close combat mode has been reduced.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-22 13:01:24 CET ] [ Original post ]

    Char 2bis: the Beast of Champagne



    Char 2C is a superheavy French interwar tank, equipped with 155-mm howitzer. The apex predator of the low ranks!

    [h2]Char 2bis, heavy tank, France, rank I. Premium.[/h2]
    Features:


    • Very durable
    • Deadly HE shells
    • Low speed
    • Challenging ballistics



    In War Thunder, the Premium Char 2C will become one of the most exotic armored vehicles available. This interwar behemoth is the largest mass-produced tank in history. With a short-barreled 155 mm howitzer, good armor and a crew of 12 (sic!) members, the Char 2C will become the real king of the low ranks!




    The clumsy heavy tank has a top speed of only 15 km/h and is the last to get to the fight. However, it lives in battle incomparably longer than other tanks from the early period! Decent frontal armor of up to 45 mm protects the Char 2C in the face-offs, massive hull makes it difficult to locate the ammo rack, and the huge crew is very difficult to disable.




    Repelling shell after shell with strong armor and absorbing hits with its huge hull, the Char 2C unleashes high-explosive fragmentation slaps from its large-caliber gun on fragile rank I-II vehicles. This gun is definitely not the best choice to shoot at distances because of its arc-like ballistics, but in close quarter combat it is a very effective weapon!



    Look for the Premium Char 2C among the rank I tanks of France, the vehicle has appeared in the game in the recent Apex Predators update!


    [ 2022-12-22 11:07:16 CET ] [ Original post ]

    Update 2.23.0.12




    • A bug that caused the UAV to crash into an invisible obstacle when trying to fly under the bridge in the Pradesh location has been fixed.
    • A bug that caused the grass around a moving tank to shake on Xbox Series S and PC with DirectX 12 has been fixed.
    • A bug that caused the shadows to flicker on objects and the ground has been fixed.
    • 3D decals for aircraft hits have been fixed.
    • Decals of armour penetration made by kinetic shells have been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-21 16:27:44 CET ] [ Original post ]

    Winter event vehicles: Lat 298



    A French Premium Hydroplane with a deadly torpedo is one of the prize in the upcoming winter special event in War Thunder.

    [h2]Lat 298, hydroplane, France, rank I, Premium vehicle[/h2]
    Features:


    • Good handling characteristics
    • Defensive gunner
    • Deadly torpedo



    The Lat 298 was designed on the basis of a requirement of the French Navy for a new single-engine seaplane to replace an older, less successful aircraft. As a result, engineers at Latcore developed the Lat 298 which undertook its maiden flight in May 1936 and subsequently entered service in October 1938. Following the outbreak of WWII, the Lat 298 first saw combat during the Battle of France in 1940, harassing German units as they made their way inland. After the fall of France, the Vichy regime was allowed to operate a handful of Lat 298, which mainly served in North Africa before rejoining Allied operations after Operation Torch. The Lat 298 undertook its final missions during the Liberation of France in the final stages of WWII.




    The Lat 298 will be one of the first prizes awaiting participants of this seasons winter marathon event in War Thunder. Being the first floatplane to become available to the French aviation tree since its arrival in the game, pilots may not only obtain an interesting aircraft to grow their collection, but they can also expand the tactical capabilities of their lineup with this unique machine.

    Despite appearing somewhat harmless at a distance, the Lat 298 can pack a serious punch. In fact, pilots can strap an aerial torpedo underneath the fuselage and pose a serious threat to naval targets. Alternatively, a pair of 150 kg bombs can also be carried which in combination with precise bomb-dropping skills can quickly turn a heavily armored tank into a burning pile of scrap metal. Lastly, the Lat 298 also has access to a pair of wing-mounted rifle-caliber machine guns which can be used to strafe lightly protected ground targets or in self-defense against hostile fighters.




    The Lat 298 is a unique addition to the French aviation lineup, both in terms of capability and design. So what are you waiting for? Take part in the winter special event, complete tasks and this interesting aircraft will soon be calling your hangar its new home!

    https://steamcommunity.com/games/236390/announcements/detail/6897856842228274708


    [ 2022-12-21 11:54:43 CET ] [ Original post ]

    Update 2.23.0.11



    [h2]Ground vehicles[/h2]


    • CM52 - the flag in the info card has been corrected.
    • T-80 (all versions) - a bug has been fixed which affected the acceleration dynamics.
    • WZ1001(E) LCT - a bug with a collision of the barrel with the hulls rear has been fixed.
    • WZ1001(E) LCT - a bug has been fixed which resulted in underestimated armor penetration values equal to ZTZ99A, while featuring higher muzzle velocity (report)
    • Puma - a bug has been fixed which resulted in the damage to the battle compartment while fire in the ammo bunker behind the turret (report)
    • ZSU-37, ZiS-43 - a bug has been fixed due where it was impossible to select ammo type in the action bar.
    • AMX-32 (105) - a bug with the shifted commanders camera has been fixed.

    [h2]Aircraft[/h2]

    • A-6E TRAM a bug has been fixed where the lock-on of the IRST disabled at obtuse angles.

    [h2]Customization and achievements[/h2]

    • Tornado GR.1, Tornado IDS ASSTA1, Tornado IDS (1995), Mirage 2000D-R1 - additional camos have been added available for completing tasks and Golden Eagles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-21 09:08:27 CET ] [ Original post ]

    Meet Major Update Apex Predators!

    [previewyoutube=Sfzyd2vwXPI;full][/previewyoutube]

    Brand new Rank VIII 4th generation aircraft with the iconic trio of the F-16, the MiG-29 and the Tornado! A selection of over 40 new and updated models of aircraft, ground vehicles and naval vessels. New models for naval crews with reworked voice overs for naval events, drop-tank mechanics, two new locations and as always, a long list of bug fixes and smaller updates and changes! Prepare yourself, Apex Predators have arrived in War Thunder!

    [h3]Please feel free to leave your feedback on this Major update in the feedback thread by clicking here[/h3]


    [h2]Aircraft[/h2]
    New aircraft have arrived for every nation represented in War Thunder! Amongst them are the most advanced Rank VIII aircraft in the game, such as the Soviet MiG-29 (9-13) or the F-16A Fighting Falcon, available for USA, China, Israel and Italy!





    Brand new mechanics for external drop tanks creates new possibilities for pilots of newly added Rank VIII aircraft! Secondary weapon customization options have been added to more than 20 aircraft and helicopters.



    The new premium aircraft will help you reach Rank VIII and try out top new jets much quicker! Check out the MiG-21bis Lazur-M, F-104S-TAF Starfighter and Kfir Canard, as well as the F-4J(UK) Phantom II, J-7D and MiG-23ML!

    [h2]Ground forces[/h2]

    More than 10 new and updated vehicles with SUB-I-II, Khalid and Magach 7C!





    [h2]Naval[/h2]

    Nine new units, among them RN Duca degli Abruzzi, the most advanced vessel of the condottieri class and the American heavy cruiser, the USS Newport News (CA-148) that you can get in the Winter Quest event.



    [h2]Locations[/h2]

    Brand new Gold Quarry and a reworked, winter themed Poland map for Ground Battles!




    [h2]Music and sound effects[/h2]
    Seven new tracks for high-ranked air and ground battles, a completely reworked existing soundtrack and brand new voiceover of commands for naval battles!
    [previewyoutube=OSkyz93j_aQ;full][/previewyoutube]

    Download the update and join the battle!

    Changelog

    [h2]New Vehicles:[/h2]

    [h2]Aircraft[/h2]
    [h3]USA[/h3]

    • A-6E TRAM (Store Pack)
    • F-16A
    • F-16A ADF

    [h3]Germany[/h3]

    • MiG-21 Lazur-M (Store Pack)
    • Tornado IDS ASSTA1
    • Tornado IDS (Winter Quest event)

    [h3]USSR[/h3]

    • MiG-23ML (Store Pack)
    • MiG-29 (9-13)

    [h3]Great Britain[/h3]

    • F-4J(UK) Phantom II (Store Pack)
    • Tornado Gr.1
    • Sea Harrier FRS.1 (squadron vehicle)

    [h3]Japan[/h3]

    • F-4EJ ADTW (Store Pack)

    [h3]China[/h3]

    • J-7D (Store Pack)
    • F-16A MLU

    [h3]Italy[/h3]

    • F-104S TAF (Store Pack)
    • F-16A ADF (Italy)
    • Tornado IDS (1995)

    [h3]France[/h3]

    • Mirage F1C-200 (Store Pack)
    • Mirage 2000D-R1
    • Late 298D (Winter Quest event)

    [h3]Sweden[/h3]

    • J35XS (Store Pack)
    • JA37D

    [h3]Israel[/h3]

    • Kfir Canard (Store Pack)
    • F-16A Netz


    [h2]Ground vehicles[/h2]
    [h3]USA[/h3]

    • M728 (Store Pack)
    • M1128 Wolfpack (premium)

    [h3]Germany[/h3]

    • Ferdinand - updated model
    • Gepard 1A2

    [h3]USSR[/h3]

    • Strela-10M2
    • -80UM-2 (Winter Quest event)
    • IS-2 (1944) - updated model

    [h3]Great Britain[/h3]

    • Khalid

    [h3]Japan[/h3]

    • SUB-I-II

    [h3]China[/h3]

    • WZ1001
    • IS-2 (1944) - updated model

    [h3]Italy[/h3]

    • CM52

    [h3]France
    [/h3]

    • AMX-32/105
    • 2C bis

    [h3]Sweden[/h3]

    • T-55M

    [h3]Israel[/h3]

    • Magach 7C

    [h2]Helicopters[/h2]
    [h3]Germany[/h3]

    • Bo 105 CB-2 - Detailed cockpit has been updated.
    • Bo 105 PAH-1 - Detailed cockpit has been updated.
    • Bo 105 PAH-1A1 - Detailed cockpit has been updated.

    [h2]Naval Fleet[/h2]
    [h3]USA[/h3]

    • PT-812
    • USS Newport News (Winter Quest event)

    [h3]Germany[/h3]

    • V-990
    • Z-47 (premium)

    [h3]USSR[/h3]

    • Letuchiy
    • Ryany (premium)

    [h3]Great Britain[/h3]

    • HMS Abdiel

    [h3]Japan[/h3]

    • IJN Myoko (premium)

    [h3]Italy[/h3]

    • RN Duca degli Abruzzi

    [h2]New locations and missions:[/h2]

    • Location for combined battles Gold Quarry"
    • Location for combined battles Snowy Poland

    [h2]Location and mission updates[/h2]

    • Aircraft missions (AB, RB, Enduring Confrontation and Helicopter PvE):

      • If the AI operated air defence misses an aircraft it is more likely to take a higher preemptive angle allowing the player to see that it is being shot at. Prior to this change missed shots were mostly behind the players aircraft and were difficult to see.

    • Night signal lighting has been added to the large dynamic airfields.
    • Lighting on the location Ground Zero has been fixed (switched off).
    • The physics of the landscape affecting movement on poor ground (dirt, snow, etc), have been changed.
    • Aircraft carrier models for test flights of early carrier-based British aircraft (HMS Illustrious), USA (USS Lexington) and Japan (IJN Shokaku). The escort ships have also been replaced.

    [h2]Enduring Confrontation:[/h2]
    [h3]Enduring Confrontation and Helicopter PvE (common changes for both game modes)[/h3]

    • Objects (vegetation like trees and buildings etc.) that are in the battle area of ground battles will now be removed at the start of the battle so that there are no problems with units being stuck in trees and houses.
    • The distance between the conflict sides in ground battles has been reduced and standardised (there were missions with a distance between troop positions of 2-3 km).
    • The length of anti-aircraft bursts now depends on their fire rate. Faster anti-aircraft guns now fire shorter bursts so that the number of rounds is about equal at all ranks.
    • All AI controlled air defences now use tracer ammunition.
    • A bug that might cause a ground battle to start at the edge of the map but not at the front line, resulting in troops deep at the rear of the enemy and the attack being drawn across the map has been fixed.
    • The logic of generating a ground battle at the beginning of the mission has been fixed. Now the battle shouldnt start in squares where the initial points of the player spawns exist (helicopter pads/airfields).
    • A bug where a convoy with some units stuck in one of the squares was able to cross the front line and go deeper into enemy territory with the rest of the units has been fixed.

    [h3]Enduring Confrontation (changes do not affect helicopter PvE)[/h3]

    • New mission in the Grand Canyon location.
    • The vehicles used in the missions now take into account the regular change of BR ranges simply to avoid situations where aircraft with low BR end up against next-generation anti-aircraft guns.

    [h3]Helicopter PvE (changes do not affect EC)[/h3]

    • New mission in the Grand Canyon location.
    • Falcon and AMX DCA 30 have been replaced with Gepard I.

    [h2]Ground Vehicle model, damage model, characteristic and weaponry changes:[/h2]

    • M1128 - 761 shell has been replaced with the 774. Additional protection in form of grids and side shields is not available as an installed modification.
    • M42, M42 (Japan) Rank has been changed from IV to III.
    • M42, M42 (Japan) BR in the RB mode has been changed from 4.7 to 4.3.

    [h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes:[/h2]
    [h3]Weaponry[/h3]

    • 23mm Type 23-2K autocannon Speed of rounds has been changed from 705 m/sec to 720 m/sec.
    • 1000 pounds AN-M65A1 bomb Bomb mass has been changed from 1104 to 1205 pounds. Source: OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200.
    • 1000 pounds AN-M65A1 Fin M129 bomb Bomb mass has been changed from 1205 to 1104 pounds. Source: OP 1280, Aircraft Bombs. OP 2216 Aircraft Bombs, fuzes and Associated components. T.M. 9-1325-200.
    • A2D-1 The position of the 500 pounds AN-M64A1 bombs on the pylons has been corrected.
    • Ba.65 (K.14) L New preset with 4x100 kg SAP 100M bombs has been added to the suspended weaponry. (report).
    • Buccaneer S.2 - 540 pounder Mk.M2 bomb has been added to the suspended weaponry.
    • B-25J-1 Guiding angles of the upper turret have been changed from 89 to 82 degrees.
    • Do-17 Z-2 Preset with 10SC50 + 1xSC250 has been added to the suspended weaponry.
    • Fokker D.XXX-3 - Amount of the ammunition for the 7.7 mm FN Browning M.30 No.3 machine guns has been changed from 500 to 300 rounds.
    • F-86F-2, F-86F-25 - 750 pounder 117 bomb has been added to the suspended weaponry.
    • F9F-8 - Mighty Mouse missile blocks have been added to the suspended weaponry.
    • F-100D Amount of the BLU-27 has been changed from 4 to 6 units. Source: T.O. 1F-100D(l)-1 (31 July 1973) (Change 5-15 September 1978 (report).
    • Mirage F1C, Mirage F1CT - Amount of flares has been changed from 184 to 252 (report).
    • S.O.4050 Vautour IIN A bug where the 10 151 missiles were missed in the suspended weaponry has been fixed(report).
    • Z-19 - Set of AKD-9 ATGM has been added as a free set.
    • Q-5A - 250-3 bomb has been added to the suspended weaponry.
    • MiG-3-34 Ammunition capacity of the 20 mm ShVAK cannon has been changed from 200 to 400 rounds.
    • Su-223 A bug due to which the right 30mm -30 cannon wasnt working when Flares/Chaff modification wasnt installed has been fixed (report).
    • Yak-38, Yak-38M - Additional R-60 missiles have been added to the suspended weaponry.
    • F-4J Helmet-mounted target designation system has been added.
    • F-104S - Flares and chaff have been added

    [h3]Other[/h3]

    • A-4B - Displaying of icons for the MK77 Mod 4 incendiary tanks has been corrected.
    • AD-2, AD-4, AM-1 Modification for research non-contact 1000 pounds MK 13 Mod 0 mine has been added.
    • Bf-109 (all modifications) - MG151/20 cannon has been added in the X_Ray view.
    • Bf-110C-7 - Displaying of the bomb pylon has been fixed.
    • F3H-2 Radar model has been changed from AN/APQ-50 to AN/APQ-51. Source: Navweps 01-245FCB-501 Flight Handbook - F3H-2 , -2M Demon. F3H-2M Standard Aircraft Characteristics - 15 May 1955.
    • F7F-3 - Displaying of the weapon icons has been fixed (report)
    • F8U-2 Radar model has been changed from AN/APQ-50 to AN/APS-67. Source: F8U-2 Crusader Standard Aircraft Characteristics - 30 January 1959.
    • Hunter F.1 Radar model has been changed from AN/APG-30 to ARI.5820. Source: A.P. 4347A Pilot's Notes Hunter F.1.
    • MD-500-TOW Ballistic calculator for unguided rockets has been removed.
    • Rooivalk Mk1F CSH A bug where in some cases could cause the pointing cross in the gunner view to extend beyond the pointing area has been fixed.
    • Seafire FR.47 - A bug that caused the miss of the part of the right flap in the damage model has been fixed.
    • Swift F.1 Radar model has been changed from AN/APG-30 to ARI.5857. Spurce: A.P. 4348A & B Pilot's Notes Swift F.1 & F.2.
    • Tiger UHT, A-129CBT A bug due to which 12,7 mm FN M3P machine guns required two modifications has been fixed.
    • Q-5L A bug that caused parts of the aircraft to remain in the air when the wing was torn off has been fixed.
    • UH-1B, UH-1C, UH-1CXM-30 Displaying of the 40mm 75 grenade launcher in the X-Ray view has been fixed.
    • UH-1C, UH-1CXM30 - Displaying of the ATGM weaponry icons has been fixed.
    • Mi-24 (all modifications) Displaying of the 23mm GSh-23L cannons in the X-Ray view has been added.
    • Mi-28N MAW modification has been replaced by Flares/Chaff modification.
    • Su-8 A bug due to which the stabilizer wasnt divided into two parts has been fixed.
    • MiG-23MLA - R-60 missiles have been changed to R-60MK.
    • MiG-23MLD - R-60 missiles have been changed to R-60M.
    • F-4EJ Kai - AIM-9L missiles have been added to the armament nomenclature.
    • MiG-21bis (Sweden) - R-60 missiles have been changed to R-60MK.
    • T129 - Displaying of the IRCM elements when installing appropriate modifications has been fixed.
    • AD-2, AD-4 Modification to research aircraft non-contact 1000 lbs Mk 13 Mod 0 mine has been added.
    • AH-64 (all modifications), YAH-64 Magnification of the TADS scope has been changed from 4.1x-81.8x to 3.0-126.0.
    • AH-1F, AH-1S, AH-1Q, UH-1C, UH-1CXM-30 Magnification of the M65 TSU sight has been changed from 24.0x to 2.0-13.0.
    • A.109EOA-2 Magnification of the SFIM M334 scope has been changed from 4.1x-81.8x to 2.5-10.0.
    • BO-105PAH-1, BO-105PAH-1A1 Magnification of the APX 397 scope has been changed from 20.0 to 3.2-10.8.
    • BO-105CB2, Lynx Ah.Mk.1, G-lynx, A-129CBT, A-129A, HKP9A, HKP9A (FC) Magnification of the HeliTOW scope has been changed from 20.0 to 3.2-12.0.
    • F9F-2, F9F-5 Modification to research 500 pounds AN-M64A1 bomb has been added.
    • MiG-23MLA, MiG-23BN, MiG-23MLD Display of the GSh-23L cannons has been added to the X-Ray view.
    • Mi-24 (all modifications) Magnification of the 9475 sight has been changed from 15.0x to 3.3-10.0.
    • Mi-28NM A bug where the covers of containers might remain in the air when firing Vikhr missiles.
    • Il-28 (all modifications), Tu-14T, Mi-4AV, Mi-24 (all modifications), Mi-35M, Yak-1 (all modifications), Yak-7B, Yak-3, Yak-9 (all modifications) A system of inert gas inflation of fuel tanks has been added.

    [h3]Secondary weapon customization[/h3]

    • AD-2
    • AD-4
    • AD-4NA
    • AM-1
    • AU-1
    • DH-110 Sea Vixen
    • F2H-2
    • F9F-2
    • F9F-5
    • F9F-8
    • F-84F (all nations)
    • Mi-24A
    • Mi-24D
    • Mi-24P, Mi-24P (Germany), Mi-24P HFS 80
    • Mi-24
    • Mi-35
    • Su-6
    • Su-6 (M-71F)
    • Su-6 (AM-42)
    • Su-8
    • Yak-38
    • Yak-38M

    [h3]Flight Model changes: [/h3]

    • D-520 Flight model has been updated. Maximum refuelling capacity has been increased. Weight of empty aircraft has been reduced. Flight performance hasn't changed.
    • N1K2 (all modifications), SAAB J/A-21 (all modifications), F-105D, F-89 (all modifications) Engine fire suppression systems have been added.
    • A6M (all modifications) Flight model has been updated. Fuel consumption has been updated. Fuel distribution and fuel tank usage order has been clarified.
    • FW-190A-5 (all modifications) / Ta-152C1 Flight model has been updated. It is now much easier to perform manoeuvres against propeller rotation direction. When approaching critical angle aircraft become more stable. 3 points landing is now easier to perform.
    • F4U-4/4b - Engine power has been specified. Work on WEP and 3rd stage has been fixed.
    • F4U-7 - Engine power brought to the values of F4U-4b (boos has been increased).
    • Il-28 (all modifications), MiG-17 (all modifications), MiG-15 (all modifications), Tu-14, Yak-28 - Engine fire suppression systems have been added.
    • La-15/174 Engine fire suppression systems have been added.
    • P-63 (all modifications) Engine start/stop times have been adjusted. Engine RPM dynamics has been improved. Operation of the propeller group as a whole has been improved and stabilised. Aileron efficiency at low airflow speeds has been reduced.

    [h2]Naval fleet model, damage model, characteristic and weaponry changes:[/h2]
    [h3]Naval weaponry:[/h3]

    • RN Aquila - Fire rate of the 152 mm/40 Armstrong mod.1899/1916 main calibre guns has been increased to 6 rounds per minute.
    • Pr.7 Besposhchadny - 45 mm anti-aircraft guns have been replaced with 37mm 70- autocannons.
    • LCM ZIppo - MG-3 machine guns have been replaced with 73

    [h3]Naval characteristics, physics and damage model:[/h3]

    • IJN Fuso - The belt armour scheme in the area of aft main calibre turrets and aft tip armour have been corrected.
    • USS Fargo (CL-106) - Bridge location and its armour have been fixed. Fire control centres have been moved deep inside the ship, below the waterline.
    • HMS Hood - funnel cutouts have been removed from the armored deck. Incorrect armor thickness of some areas of the deck have been fixed. Armoring of the deck above the ammo stowages and under the main gun turrets has been corrected.
    • Z12 Erich Giese, Z15 Erich Steinbrinck, Emden - the position of the radio room has been corrected. The size of the fuel tanks has been fixed. Position and size of the ammo stowages corrected.
    • SMS Ostfriesland - a bug has been fixed that made the armour thickness of the coal bunkers equal to 3 mm.
    • Emden - the models and number of the ammo elevators of the main guns have been fixed.
    • HMS Diana - the position of the radio room, plot room, and the ammo stowages of the main calibre guns have been corrected. Fuel tanks added. Position and size of the engine and boiler rooms have been fixed. Added armour for the navigation bridge and some air defence installations.
    • HMS Glorious - armouring of the main calibre turrets has been fixed, the armour layout of the fire director room on the bow has been fixed. The thickness of the torpedo bulkheads has been adjusted. Coal bunkers have been changed to fuel tanks.
    • USS Alaska - The shape and size of the fuel tanks has been corrected.
    • IJN Hyuga - Deck armour for bridges has been added.
    • Admiral Graf Spee - The location of the crew compartments has been corrected.

    [h3]Naval Visual models and visual parts:[/h3]

    • New sailor and officer models have been added to each game nation for modern ships. Visual crew models have been replaced on all modern ships.
    • Parizhskaya kommuna - 12.7mm DShK machine guns have been moved from the spotlight platform on the mast to the fighting top above.
    • Folaga - The name of the ship has been corrected (the abbreviation RN has been removed), the flag has been changed to a republican one.

    [h2]Other[/h2]

    • New AI-controlled WWII aircraft carriers have been added:

      • USA:

        • USS Lexington (CV-2)
        • USS Saratoga (CV-3)
        • USS Enterprise (CV-6)

      • Britain:

        • HMS Illustrious

      • Japan:

        • IJN Shokaku



    [h2]Interface[/h2]

    • Hit indicators (red markers seen at the screens sides) have been updated. Hits without armour penetration displayed in grey, new indicators added for the hits that disable a module, a crew member, or initiate a fire in the players vehicle.

    [h2]Economy and research:[/h2]

    • F4U-1A (USMC) -Has been removed from the group with F4U-1A
    • Kfir C.2 - BR for RB has been lowered to 10.7.

    [h2]Customization[/h2]

    • A set of pilot icons featuring modern female pilots has been added. Icons are available for purchase with GE.
    • M46 Tiger - Decal of the tiger has been returned to standard camouflage. Free camouflage of the 73rd tank battalion has been removed.
    • New collections of decals and decorations for winter events have been added.
    • Added the ability to purchase camouflages with Golden Eagles or by completing tasks for WW2 era destroyers. Each playable nation has its own typical colour palette and typical designs.

    [h2]Game mechanics[/h2]

    • Suspended fuel tank mechanics have been added for aircraft: Tornado (all versions), iG-29, F-16 (all versions), Mirage 2000D R1.
    • A mechanism for determining the explicit activity of a player has been added to naval battles. In cases where during battle and using any weaponry under control of the player, a single hit to the enemy player is not made and therefore the account will not receive awards and achievements for the battle.
    • Scout drones are now able to put a marker on the map via the target camera. The marker is visible to all allies and shown on the minimap of the team, as well as on the ground.

    [h2]Graphical[/h2]

    • The visual effect of pulse-width modulation has been added to missiles with attitude control engines.

    [h2]Sound[/h2]

    • The music for high ranked ground and air battles has been expanded with seven new tracks. Existing tracks have been completely redesigned.
    • Voice events for all nations in Naval Battles have been completely updated. Each nation has received a new voiceover set in its own language.

      Now in a naval battle you can hear three different roles for your naval vessel: Commander, Officers and Sailors. The first one gives orders for running of it and its weapons. The Officers and Sailors will report on the situation in the surrounding waters and the vessel's condition. Enemy detection, their type, direction and distance, your firing results, and more will now be voiced by appropriate reports.

      Damage reports, fires or floods, dangerous heeling and broken mechanisms will allow you to not miss anything important and start repairs in time.

      Different intonations that depend on the situation and the intensity of the battle, will help to immerse yourself in the atmosphere of sea battles!

      When the enemy is distant and your vessel is in no danger, your crew reports and orders will be calm and focused. But when the enemy is near and shots and explosions are thundering all around, it would be difficult to keep a calm tone of voice!

      We remind you that the language of the crew's speech can be selected in the game menu: one for all nations or the unique national one.

      The U.S. and British navies still use a single voice option (British), but in the near future the US Navy will get its own unique voices.

      This is the beginning of a major sound update in naval battle which will be expanded and improved with future updates.

    • The sound of the overall battle picture for ground and naval battles has been adjusted. The attenuation of the sounds of guns and shots and explosions is more consistent with the distance to them allowing more emphasis to be placed on nearer, more important sounds.


    [ 2022-12-20 09:34:53 CET ] [ Original post ]

    Squadron vehicles: Sea Harrier FRS.1



    The Sea Harrier is a later modification of the British V/STOL Harrier jet fighter that entered service with the Royal Navy in the late 1960s. Soon, the Sea Harrier FRS.1 will come to War Thunder as a new squadron vehicle, available with the release of the Apex Predators major update.

    Briefly: A modified version of the Harrier jet fighter, adapted for naval operations and featuring a bolstered weapons arsenal.

    [h2]Sea Harrier FRS.1, jet fighter, Britain, rank VII, Squadron vehicle.[/h2]
    Features:


    • VTOL capabilities
    • Upgraded secondary weapons
    • Subsonic
    • Limited payload



    In War Thunder, the Sea Harrier FRS.1 will be a new squadron vehicle awaiting seasoned British pilots in the next major update. Expanding the family of the exotic and highly popular Harrier family of V/TOL aircraft in the game, the Sea Harrier builds upon the capabilities of the familiar Harrier GR.3 and introduces a much more potent arsenal, optimized for air-to-air engagements.




    Since one of the key roles of the Sea Harrier FRS.1 is to defend the fleet from aerial threats, its air-to-air weapons arsenal received a notable improvement. Namely, engineers made it possible to outfit the Sea Harrier with the highly potent AIM-9L Sidewinder missiles - one of the best air-to-air missiles available in the game. The Sea Harrier has the unique twin pylons for these missiles, so youll be able to carry up to 4 of AIM-9L at once.




    Furthermore, the Sea Harrier can also be equipped with a large number of unguided rockets as well as one additional 1,000 lb bomb compared to the land-based Harrier GR.1 - a neat upgrade that will certainly come in handy as it improves the Sea Harriers ability to strike ground targets. Apart from the improved weapon selection, the Sea Harrier at its core remains neigh identical to the GR.3 already familiar to some seasoned British pilots. As a result, the Sea Harrier inherits the excellent flight characteristics and of course, the signature V/TOL capabilities, for which its aircraft family is so known for.



    Like all other squadron vehicles, the Sea Harrier FRS.1 will be available to players both for squadron activity points and for Golden Eagles. As a reminder: squadron activity points are invested automatically into the research progress of the squadron vehicle of your choice so theres no need to distribute them manually. Play War Thunder, join squadrons and recruit other players for your own to get the new Sea Harrier as well as other unique squadron vehicles!


    [ 2022-12-19 19:44:54 CET ] [ Original post ]

    News for the sea!

    [previewyoutube=OSkyz93j_aQ;full][/previewyoutube]

    Post-war uniforms, a total rehashing of crew voice-overs, as well as a new pack of WWII AI aircraft carriers for air battle modes! Only good news is coming from the sea in the Apex Predators update!

    [h2]Fall in![/h2]
    We are pleased to announce new post-war uniforms for the naval crews in all gaming nations. The crews of the later ships and boats in open gun mounts, decks and bridges, as well as those in the rangefinder stations will now have authentic Cold war era uniforms and differs from WWII ships crews.




    [h2]Tide of emotions[/h2]
    The loudest improvement in the Apex Predators update is the completely reworked voices of fleet officers and crews during a battle. Orders from the captain, reporting of gun crews and ship damage reports are now heard like never before! The more intense the action is, the louder and more emotional the crew reports. At the beginning of the battle, the reports are short and concentrated, when the enemy appears and the first volleys of guns are made, the reports become louder and more intense, and the first hits on a players ship unleash tidal waves of adrenaline!

    Every nation speaks its own language with certain emotional features. However we can hardly describe those bright and emotional shouts of, for example, an Italian battleship crew, when amidst the battle - youd better hear it yourself! By the way, you will be able to control the volume of the crew reports, or even mute them in the sound options.




    [h2]WWII aircraft carriers[/h2]
    Some time ago, we presented new AI carriers for Cold War era aircraft. This time we prepared new models for WWII carriers of different nations that will be added to the game in the upcoming Apex Predators update. Please meet IJN Shokaku, HMS Illustrious of the Royal Navy, American USS Lexington, USS Saratoga and a true legend, USS Enterprise. These AI aircraft carriers will act as naval airfields in the aircraft gaming modes of different ranks. Welcome aboard, pilots!




    [ 2022-12-19 14:03:09 CET ] [ Original post ]

    Screenshot Competition - Cold Steel



    Welcome to the 46th War Thunder Steam Screenshot Competition!

    Your screenshots submitted last week looked great! The vehicles with tan camouflages looked right at home in the sand and desert! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 46th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen46. You have time until 23.12.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Cold Steel![/h2]

    [h3]Terms:[/h3]

    • Its getting cold out! Do you have screenshots of your vehicles operating in a cold, winter environment?
    • You must add the #WTscreen46 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.




    [h2]And now, time for the winners of the competitions 45th edition - Sands of Time![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2899961569
    https://steamcommunity.com/sharedfiles/filedetails/?id=2901588883
    https://steamcommunity.com/sharedfiles/filedetails/?id=2900135002

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2902284763
    https://steamcommunity.com/sharedfiles/filedetails/?id=2900880502
    https://steamcommunity.com/sharedfiles/filedetails/?id=2900208314

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-12-17 03:21:50 CET ] [ Original post ]

    Winter Quest



    The winter has arrived - its time to warm up in the battles from the Winter Quest in War Thunder! To brighten up the long, dark evenings we have prepared many prizes that you can get for any of your usual activities, because you just need to get points to complete the tasks!

    You can get high ranked event vehicles of all types! Trophies with rewards, decal coupons, camouflages for event vehicles, player icons and decorations await you. Low ranked premium vehicles will be given this time to aircraft fans (last time we gave them to tankers).

    Lets light the Christmas tree together!

    From 11:00 GMT on the 20th of December, 2022 until 11:00 GMT on the 9th of January, 2023

    Participate and get prizes!



    [h2]Vehicles[/h2]

    [h3]Late 298D[/h3]
    France, rank I, premium - More coming soon!


    [h3]Tornado IDS Marineflieger[/h3]
    Germany, rank VIII, event vehicle - more details


    [h3]USS Newport News[/h3]
    USA, rank V, event vehicle - more details


    [h3]T-80UM2[/h3]
    USSR, rank VII, event vehicle - more details


    Winter Quest decals

    Christmas Lights decal


    Powder day decal


    Secret Santa decal


    Times to travel decal


    We can climb it decal


    "Cuckoo Clock" decoration


    Christmas Mill (naval) decoration


    Player icon


    [h2]Vehicle camouflages[/h2]

    Event vehicles in rank IV-VIII and decals will be granted in the form of coupons, while rank II premium vehicles, decorations and camouflages will be immediately activated on the players account.

    All event rewards will be issued for a specific number of Marks of distinction earned in the specified vehicle type in the appropriate game mode.

    [expand]



    [/expand]



    [h2]Whats inside the trophies[/h2]

    • 50,000 100,000 Silver Lions
    • Silver and EXP boosters
    • Random wagers and orders
    • Universal backups (1-3 pcs.)
    • Random camouflage for a purchased vehicle of any type
    • 1 day of Premium account


    [h2]Complete the collection![/h2]


    • Activate all 5 coupons for decals on your account to receive the 6th decal Dear santa I can explain.


    Dear santa I can explain decal

    More about collections on the WT Wiki!

    [h2]Tasks[/h2]
    To get one Mark of distinction for a tanker/pilot/sailor, earn 40,000 mission points in random battles in rank III or higher (from rank I for event vehicles) in the corresponding vehicle type with the corresponding game mode. Points multiplier that varies based on vehicle rank and difficulty level is stated in the task description. The tasks are all the same and are renewed every two days at 11:00 GMT.

    Missed Marks of distinction can be purchased for Golden Eagles until January 12th without completing the tasks. You can do that in the menu Nickname Achievements Winter Quest Tasks for tankers/pilots/sailors.

    [h2]Ice chest[/h2]
    A unique opportunity to obtain items from past winter events! From December the 20th until January the 9th - the Ice Chest and its Almighty Key will be available for purchase in the item Store. The Ice Chest will bring you unique decals, decorations, vehicles and camouflages from all past War Thunder winter events. Some items from past events appear as coupons for the first time and you will be able to trade them on the Market! Also you can find Silver Lions, boosters, universal backups, wagers and orders.

    The cost of the Ice Chest is 10,000 Silver Lions, the cost of the Almighty Key - 50,000 Silver Lions. Almighty Keys can also be obtained for 3 and 10 Marks of distinction of the Winter Quest event. All Ice Chests and Almighty Keys will disappear from the inventory on January 9th at 12:00 GMT, so be sure to use them before then!

    Ice chest can contain the following rewards (open spoiler)

    [expand type=details]
    Vehicles (both immediately activated on the account and available as coupons):

    • MiG-23MF (Germany)
    • C. 202D (only direct to the account)
    • AGS
    • A.C.I (only direct to the account)
    • IJN Hayanami (only direct to the account)
    • MPK Pr.201K
    • MiG-21PFM
    • Ro.57 Quadriarma (only direct to the account)
    • Class 3 (P)
    • E.B.R. (1954) (only direct to the account)
    • USS Baltimore
    • Type K-8 No.13 (only direct to the account)
    • TIS MA
    • J6K1
    • Merkava Mk.2B (USA)
    • QF 3.7 Ram
    • Jaguar
    • PT-811
    • Fw 190 C
    • M.B.152C1
    • T30
    • SU-85A
    • PBM-3 "Mariner" (only direct to the account)
    • Leningrad (only direct to the account)
    • P-40C
    • NC.900
    • Ersatz M10
    • AEC Mk II
    • Me 262 A-2a
    • Ki-21-I hei
    • LVT(A)(4) ZIS-2 (USA)
    • Type 62 (USSR)
    • P-63C-5 (USSR) (only direct to the account)
    • VK 45.01 (P)
    • M8A1 GMC
    • I-301

    * the chances of receiving the Type 62 (USSR) are far lower than the other vehicles and are around 0,001%

    All vehicles will be immediately credited to the account but there is a chance to get it in form of a coupon unless otherwise specified.

    Camouflages (coupons only):

    • MiG-23MF (Germany): Tricolor camouflage (for the first time in the form of a coupon)
    • AGS: Snow w/Open Terrain camouflage MERDC (for the first time in the form of a coupon)
    • MPK Pr.201K: Deforming camouflage (for the first time in the form of a coupon)
    • MiG-21PFM: Demonstration camouflage (for the first time in the form of a coupon)
    • Class 3 (P): PATRIA camouflage (for the first time in the form of a coupon)
    • USS Baltimore: Deforming camouflage Design 33 16D (for the first time in the form of a coupon)
    • TIS MA: Bicolor green camouflage (for the first time in the form of a coupon)
    • J6K1: Experimental camouflage (for the first time in the form of a coupon)
    • Merkava Mk.2B (USA): Tricolor camouflage (for the first time in the form of a coupon)
    • QF 3.7 Ram: Late bicolor camouflage (for the first time in the form of a coupon)
    • Jaguar: Deforming camouflage Bow sea (for the first time in the form of a coupon)
    • PT-811: Deforming camouflage Design 20L (for the first time in the form of a coupon)
    • Fw 190 C: Nonstandard tricolor camouflage (for the first time in the form of a coupon)
    • M.B.152C1: Early camouflage (for the first time in the form of a coupon)
    • T30: Winter verdant camouflage MERDC (for the first time in the form of a coupon)
    • SU-85A: Bicolor summer camouflage (for the first time in the form of a coupon)
    • P-40C: Olive-green camouflage (for the first time in the form of a coupon)



    Decorations (both immediately activated on the account and available as coupons):

    • Snowboard (for the first time in the form of a coupon)
    • Snowshoe (for the first time in the form of a coupon)
    • Biathlon rifle (for the first time in the form of a coupon)
    • Ice Climbers Backpack (for the first time in the form of a coupon)
    • Snowmobile NKL-16/41 (for the first time in the form of a coupon)
    • DUKW (for the first time in the form of a coupon)
    • Assault rifle with grenade launcher (USSR)
    • Assault rifle with grenade launcher (China)
    • Assault rifle with grenade launcher (Germany)
    • Assault rifle with grenade launcher (Britain)
    • Assault rifle (Sweden) (for the first time in the form of a coupon)
    • Carl Gustaf M/45 (for the first time in the form of a coupon)
    • Assault rifle (China) (for the first time in the form of a coupon)
    • Type 63 (for the first time in the form of a coupon)
    • Assault rifle (Japan)
    • Assault rifle (USA)
    • Assault rifle (Britain)
    • Assault rifle (Germany)
    • Assault rifle (France)
    • Assault rifle (USSR)
    • Christmas Wreath (for the first time in the form of a coupon)
    • Sleigh (for the first time in the form of a coupon)
    • Ski (for the first time in the form of a coupon)
    • Skates (for the first time in the form of a coupon)


    Decals (both immediately activated on the account and available as coupons):

    • "Warrior of the North" decal
    • "Warrior of the Slavs" decal
    • "Desert Warrior" decal
    • "Guard Warrior" decal
    • "Warrior of the Rising Sun" decal
    • "The Sherwood Warrior" decal
    • "Warrior of the East" decal
    • "Legion Warrior" decal
    • Pin-up pilot China
    • Pin-up pilot Sweden
    • Pin-up pilot Italy
    • New Year's pin-up (China) (for the first time in the form of a coupon)
    • New Year's pin-up (France) (for the first time in the form of a coupon)
    • New Year's pin-up (Germany) (for the first time in the form of a coupon)
    • New Year's pin-up (Italy) (for the first time in the form of a coupon)
    • New Year's pin-up (Japan) (for the first time in the form of a coupon)
    • New Year's pin-up (Sweden) (for the first time in the form of a coupon)
    • New Year's pin-up (Britain) (for the first time in the form of a coupon)
    • New Year's pin-up (USA) (for the first time in the form of a coupon)
    • New Year's pin-up (Russia) (for the first time in the form of a coupon)
    • Pin-up pilot USA
    • Pin-up pilot Russia
    • Pin-up pilot Britain
    • Pin-up pilot Japan
    • Pin-up pilot Germany
    • Pin-up pilot France
    • Shark Jaws (1) (for the first time in the form of a coupon)
    • Shark Jaws (2) (for the first time in the form of a coupon)
    • Shark Jaws (3) (for the first time in the form of a coupon)
    • Shark Jaws (4) (for the first time in the form of a coupon)
    • "Christmas tree" victory marks (for the first time in the form of a coupon)
    • Xmas Rocket (for the first time in the form of a coupon)
    • Xmas Sock (for the first time in the form of a coupon)
    • Xmas Tree (for the first time in the form of a coupon)


    Silver Lions

    • 10000 1000000


    Expendable items

    • Battle trophy (Research points booster)
    • Battle trophy (Silver lions booster)
    • Universal backup
    • Universal backup x2
    • Universal backup x3
    • Random wager
    • Random order

    [/expand]

    [h2]New Year trophy for Golden Eagles[/h2]
    For those who want to spend not only accumulated Silver Lions, but also Golden Eagles a special New Year trophy is available in the item Store. You can purchase it only for GE but inside it you will find a huge set of useful items: premium account, SL, universal backups and boosters, premium vehicles and also all vehicles that were ever been sold for GE or Warbonds but isnt tradable now either in the game or on the market (list below)

    Purchasing a New Year Trophy is a bargain! If you have opened enough trophies you will be guaranteed of receiving talismans and premium vehicles. And the average value of the trophy contents are almost one and a half times its price.

    [h2]New Year trophy details[/h2]

    [expand]
    New Years trophy purchase price: 999 Golden Eagles
    Guaranteed Prize: 1 day premium account + 100000 Silver Lions
    Additional Guaranteed Prize:

    • 1 day premium account - 15%
    • 3 days premium account - 10%
    • 7 days premium account - 5%
    • 100000 SL - 16%
    • 250000 SL - 8%
    • 500000 SL - 4%
    • 1000000 SL - 2%
    • 50-300% booster for 1-3 battles - 20%
    • Universal backup 3 pieces. - 20%

    [/expand]

    Additional random prizes:
    Talisman for vehicles (15% chance but at least once for every 14 trophy openings); breakdown of chance by vehicle rank:

    [expand]

    • Rank I - 16%
    • Rank II - 20%
    • Rank III - 25%
    • Rank IV - 18%
    • Rank V - 10%
    • Rank VI - 7%
    • Rank VII - 3%
    • Rank VIII - 1%

    If all vehicles of the dropped rank already have a talisman the player will be refunded fully for the New Year trophy 999 GE.
    [/expand]

    Premium vehicles including unavailable for sale (15% chance but not less than once for every 14 trophy openings); breakdown of chances by vehicle ranks:

    [expand]

    • Rank I - 20%
    • Rank II - 25%
    • Rank III - 23%
    • Rank IV - 15%
    • Rank V - 10%
    • Rank VI - 7%
      If all vehicles of the dropped out rank are already there, the player will be refunded the cost of the New Year trophy fully 999 GE.

    [/expand]

    Unavailable for purchase vehicles presented in the New Years trophy along with the usual premium vehicles:
    [expand]

    • M26E1
    • UH-1C XM-30
    • P-61A-1
    • Bostwick's P-47M-1-RE Thunderbolt
    • Lanovski's P-47M-1-RE Thunderbolt
    • Wetmore's P-51D-10 Mustang
    • USS Cowell
    • Pz.Sfl.Ic
    • Panzer IV/70(A)
    • He 112 B-1/U2
    • P-47D (Germany)
    • La-5FN (Germany)
    • Tempest Mk V (Germany)
    • Sea Hawk Mk.100
    • Z20 Karl Galster
    • T31
    • T-34 (1st Gv.T.Br.)
    • -IX "Valentine" (USSR)
    • KV-1E
    • KV-2 (ZiS-6)
    • IS-2 "Revenge"
    • Mi-24D (USSR)
    • Pokryshkin's P-39N-0 (USSR)
    • Pe-2-205
    • IL-2M "Avenger"
    • Golovachev's Yak-9M
    • Fw 190 D-9 (USSR)
    • Spitfire Mk IXc (USSR)
    • MiG-15bis ISH
    • Stroyny
    • Neustrashimy
    • Achilles (65 Rg.)
    • Boomerang Mk II
    • D.520 (Great Britain)
    • Typhoon Mk Ib
    • Plagis' Spitfire LF Mk IXc
    • Prendergast's Spitfire FR Mk XIVe
    • Hunter FGA.9
    • HMCS Haida
    • J2M4 Kai
    • IJN Kiyoshimo
    • -62 545
    • T-69 II G
    • P40 "G.C. Leoncello"
    • RN Geniere
    • F-84F IAF (France)

    [/expand]

    [h2]Detailed terms[/h2]

    • The exact terms of each task can be found in the Nickname Achievements Winter Quest window.
    • To get a Mark of distinction, you need to complete a task in the corresponding vehicle type in the corresponding game mode. For example, a Mark of distinction for a pilot can be received only by playing Air battles (AB/RB/SB).
    • You can complete the tasks in multiplayer battles in all game modes except for Assault.
    • You can complete the tasks not only in vehicles of Rank III and above, but also in lower rank event vehicles. You could receive those in large events such as winter and summer marathons, WWII chronicles, BP seasons and craft marathons. In the vehicle cards of such vehicles you can find the names of events in which said vehicles first became available in the game.
    • You have received the Mark of distinction if the achievements color is golden.
    • Missed Marks of distinction can be purchased for Golden Eagles in the Achievements window until January 12th, 2023. Make sure you pick the right achievement category: for tankers, pilots and sailors.
    • Prizes received in the form of tradable coupons will be available for trading on the market from January 13th, 2023. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesnt depend on the vehicle type.
    • For 8 Marks of distinction you receive an untradable coupon for a vehicle. Upon activating it, you will instantly receive a corresponding vehicle. If you do not wish to use the vehicle and want to sell the coupon on the Marketplace instead, you need the Upgrade for coupon item.
    • For 10 Marks of distinction you receive an untradable Upgrade for coupon item. You can use it to make the vehicle coupon you received tradable and then sell it on the Marketplace. The date on which a traded coupon becomes available for sale can be seen in its description in the game.
    • The Upgrade for coupon item has an expiration date. You can either use it or exchange it for Warbonds before it expires.
    • PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the Workshop Exchange items Winter Quest window.


    See you on the battlefield!


    [ 2022-12-16 19:57:32 CET ] [ Original post ]

    Winter event vehicles: Tornado IDS Marineflieger



    German top-tier Tornado IDS Marineflieger jet fighter is the main aviation prize of the upcoming winter special event in War Thunder.

    [h2]Tornado IDS Marineflieger, strike aircraft, Germany, Rank VIII. Event vehicle.[/h2]
    Features:


    • Variable sweep wing
    • Large payload
    • AS.34 Kormoran anti-ship missiles
    • Supersonic



    A unique version of the European multi-role jet fighter comes to the game as the main aircraft prize of the upcoming winter special event in War Thunder. The Tornado IDS Marineflieger is a top-tier variable-swing wing strike aircraft, capable of easily maneuvering at supersonic speeds and offering a good choice of the advanced ordnance.




    Sharing many features with the Tornado GR.1, the German naval variant of the Tornado is also distinguished by the capability of combining superb flight characteristics with a high payload. Apart from being able to carry large amounts of conventional ordnance, the Tornado can equip advanced weapon systems. Although, the naval version has no access to the guided bombs, it can be equipped with the all-new AS.34 Kormoran anti-ship missiles with a huge load of explosives. Furthermore, the two 27 mm cannons carried on board allow the Tornado to both stand its ground in a dogfight but also to inflict some considerable damage to ground units during low altitude strafing runs. Tornado IDS Marineflieger can additionally carry Sidewinder missiles - the all-aspect AIM-9L.




    The renowned Tornado IDS Marineflieger is a true must-have for fans of modern German military combat aircraft. Want one for free? Soon we will tell you how!


    [ 2022-12-16 17:20:13 CET ] [ Original post ]

    Duca degli Abruzzi: Ultimate Freelancer



    Duca degli Abruzzi is the lead ship of the final Italian Condottieri type cruiser class built for the Regia Marina in the years leading up to the outbreak of WWII. Arriving as part of the next major War Thunder update - Apex Predators, Duca degli Abruzzi will soon reinforce the Italian naval tree with its most advanced light cruiser design of the era!

    [h2]Duca degli Abruzzi, light cruiser, Italy, V rank.[/h2]
    Features:


    • Superb firepower
    • Decent protection
    • Torpedoes



    In War Thunder, Duca degli Abruzzi will be a new light cruiser joining the ranks of the Italian naval tree as part of the next major update Apex Predators coming really soon. Sporting the most substantial weapons arsenal of any Italian light cruiser that came before it as well as an improved armor scheme, Duca degli Abruzzi will show its aspiring captains the full capability of the definitive Italian light cruiser design!



    Despite being the final design to make up the broad class of the Condottieri class of cruisers, Italian shipbuilders went a bit further with Duca degli Abruzzi in an effort to enhance its capabilities over previous vessels of the series. For starters, Duca degli Abruzzi comes outfitted with 10 6 guns - thats two guns more than any of its predecessors, already familiar to veteran Italian captains. Additionally, the secondary weapons also receive an upgrade through the installation of an additional twin 100 mm turret, bringing their number up to four in total. At the same time, the anti-air and torpedo armament remains neigh identical to the preceding Eugenio di Savoia, resulting in a versatile arsenal ensuring the Duca degli Abruzzi can stand its ground in engagements against both surface as well as airborne targets.



    Following the trend set with firepower, Italian naval designers also decided to noticeably improve the protection of Duca degli Abruzzi by increasing armor thickness across the board. Unlike previous ships, Duca degli Abruzzi features a 100 mm thick belt armor supplemented with a 30mm external armor, 135 mm thick turret fronts as well as 140 mm of armor encasing its conning tower. As a result of this and a larger complement, Duca degli Abruzzi is far better equipped to effectively absorb incoming enemy fire, particularly coming from other light cruisers and destroyers. However, despite these notable improvements to its protection, captains should still bear in mind the fact, that Duca degli Abruzzi is a light cruiser at the end of the day and that intensive firefights with larger and more heavily armed warships may not be the best tactic to win battles and spare the ship from an untimely demise.




    Due to the increased firepower and protection however, captains will have to make due with a natural tradeoff which comes as a result of this design choice. Namely, unlike previous ships of the Condottieri series, Duca degli Abruzzi only manages to get up to a top speed of around 32 kts (59 km/h) due to the ships notably increased displacement. As a result, Duca degli Abruzzi, while still being quite mobile for a cruiser design, is far slower and less agile than its predecessors. Nevertheless, aspiring captains of this powerful warship wont have to worry about lagging behind the rest of the fleet as Duca degli Abruzzi is more than capable of keeping up with most other warships.



    Duca degli Abruzzi is soon docking in players ports with the release of the Apex Predators major update coming soon to War Thunder. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting captains!


    [ 2022-12-15 22:15:20 CET ] [ Original post ]

    Apex Predators Update: New Locations



    Introducing two new locations for mixed battles that will be added to the game in the upcoming major update. Meet the industrial area of the mine complex in the location "Gold Quarry" and the winter version of your favorite "Poland"!

    [h2]"Gold Quarry"[/h2]

    A large area in a gold mining quarry comes to the game as the new battleground for Mixed Battles. The gold ore refinery plant in the Tien Shan Mountains provides storage, processing and shipping facilities, as well as ensuring operation of quarry vehicles.




    The teams will face off trying to control the capture points among the ore heaps, under the concrete walls of the plant's workshops and giant haulage trucks. The location turns out to be very diverse in terms of tactical approaches and offers several options for attacking each capture zone.




    [h2]"Poland (winter)"[/h2]

    An early winter has fallen on a Polish town. Snow has covered the leaves of groves and shrubs that have not yet fallen, the lake near the old castle is covered with ice ... but the war is raging on! Welcome to the winter version of the popular location Poland.




    You know every street and every bush here, but winter has its own laws! So, for example, snowdrifts will change the familiar shoot-throughs, and the frozen lake has become a new direction for breaking through to capture zones.




    In the winter version we tried our best to smooth and fix rare issues of the traditional location, and we need your feedback if we succeeded. Let's take a fresh look at Poland in the Apex Predators winter update!


    [ 2022-12-15 16:05:42 CET ] [ Original post ]

    Pandoras Box



    [h2]Join the weekend Pandoras Box special event and get unique titles and a trophy with boosters, universal back-ups or Silver Lions![/h2]

    From December 16th (11:00 GMT) until December 19th (08:00 GMT) join the Pandoras Box special event!


    The 10,000 and 20,000 victory points in the event will grant you a special title

    Defender of Pandora and Conqueror of Pandora (consequently).

    A special trophy Pandoras Box is granted for each 6,000 victory points earned in battles. Each Pandoras Box trophy contains one of the following prizes:

    • 50,000 - 100,000 Silver Lions
    • 20% - 50% booster for Research Points or Silver Lions
    • 3-5 universal back-ups for vehicles




    You can receive a maximum of 5 Pandoras Box trophies in total.
    Join the weekend Pandoras Box special event and get unique titles and trophies with boosters, universal back-ups or Silver Lions!

    Pandora is a special planet. The Trade corporation sees it as the only source of the leaven, a unique material available only there. The Pandorians see their planet as a living creature with the great Sacred Tree as its heart. The battle fleet from the Corporation begins a fire mission in the Floating Isles region to locate and destroy the Sacred tree. This is how they plan to break down the feisty Pandorians. But the locals have obtained the Corporations war machines and are ready to ambush the invaders. Pandora's Box is fraught with trouble. Who will reap the danger? It is for you to decide!

    Align with the mighty Corporation, or fight to defend the Sacred Tree, controlling unique flying war machines - the Dragonfly strike ornithopters! Join the Pandoras Box special event in War Thunder!


    [ 2022-12-15 12:48:20 CET ] [ Original post ]

    Khalid: The Sword from the Desert



    The Khalid is a modified variant of the well-known British Chieftain main battle tank, developed for service with Jordanian forces in the late 1970s. Coming to War Thunder as part of the next major update, the Khalid will offer tankers an interesting twist on the design of a popular British high tier classic!

    Briefly: A special Jordanian modification of the Chieftain MBT, outfitted with a substantially more powerful engine.

    [h2]Khalid, main battle tank, Britain, premium, VI rank.[/h2]
    Features:


    • Uprated engine
    • Improved mobility
    • Laser rangefinder




    In War Thunder, the Khalid will soon join the top ranks of the British ground forces tree as a new rank VI premium vehicle awaiting seasoned tank commanders in the next major update Apex Predators. As a unique modification of the renown Chieftain, the Khalid addresses one of the designs traditional drawbacks by introducing a vastly more powerful engine to the chassis.

    In fact, the Khalid is equipped with the 1,200 horsepower Rolls Royce CV12 diesel engine which nearly doubles the power available to tankers over standard Chieftain variants. If the engine appears familiar to some seasoned British tank commanders, then this is certainly no coincidence as the CV12 is the exact same engine powering the formidable Challenger 1 - the Chieftains successor. As a result of this upgrade, the Khalid can not only reach a higher top speed of 56 km/h compared to the original Chieftain, but it can also accelerate far quicker and conquer more difficult terrain types with greater ease. Effectively addressing one the Chieftains largest drawbacks, the Khalid elevates the vehicles combat capability to a new level, providing its aspiring commanders with a well-balanced performance profile.



    However, while the engine upgrade is certainly the most noticeable change tankers will take note of during matches, the Khalid also comes fitted with another, not as striking but no less handy system that can have a significant impact on the outcome of a gunnery duel. Namely, the Khalid features a laser rangefinding system which, unlike the Chieftains traditional stereoscopic rangefinder, allows for much faster and more accurate range determination. Therefore, gunners can make the most of the Khalids deadly 120mm L11 cannon by being able to quickly acquire and engage targets even at longer distances!

    Something prospective commanders of the Khalid ought to bear in mind however, is that the vehicle retains the Chieftains general layout as well as protection levels without any major change. As a result, the Khalid inherits the Chieftains strong turret armor, enabling it to particularly excel in defensive hull-down positions. At the same time though, this also means that the Khalid possesses the same weaknesses in the form of a thinly protected and rather exposed lower glacis as well as hull sides.



    Lastly, its also worth mentioning that being a premium vehicle, the Khalid allows tankers to earn more rewards for each action performed in combat - a particularly useful perk for players aspiring to climb the top ranks of the British ground forces tree. In the meantime however, be sure to stay tuned to the news as we continue unveiling more of what the next major War Thunder update has in store for you. Until then, happy hunting tankers!


    [ 2022-12-14 15:02:58 CET ] [ Original post ]

    Update 2.21.1.109



    [h2]Ground vehicles[/h2]


    • A bug has been fixed where uninstalled modifications were visible in xray mode in the hangar.
    • TOW-2B - trajectory clearance over the guidance line has been increased from 1 to 2.25 metres (report)
    • BR-240SP - the description of the round in the info card has been supplemented with the ballistic cap info (rport)

    [h2]Aircraft[/h2]

    • A bug has been fixed that caused the sight to shift forward to target when switching from optical sight to turret control.
    • A bug has been fixed that prevents weapon jettison via the multifunctional menu.
    • F-4 Phantom (all versions) an issue with a twitching animation of the opening chute bay in online battles has been solved.
    • AU-1 - the colour of the pylons has been corrected on the "Miss Penny" camo.
    • A-4H - a bug has been fixed that prevented 14250 /50 G.P bomb setup in the weapon editor.
    • La-5FN, La-7 a bug has been fixed that prevented armour values on the front cockpit glass and the pilots back seat from changing after installing the corresponding modifications.

    [h2]Naval[/h2]

    • The effect of the bow splash has been fixed. The splash may have shown too high, especially at low FPS (report).
    • T22, 1944 a bug has been fixed that prevented ammo belt switching on the auxiliary autocannons.

    [h2]Interface[/h2]

    • A bug has been fixed that prevented a picture from the reward window after completing the Take-off and landing tutorial mission.
    • A bug has been fixed where a right click on the vehicles icon might display the grouped vehicles while the tech tree window is open
    • A bug has been fixed that prevented a nations icons in the game mode select menu after disabling the Cross-Network Play option on the consoles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-14 09:13:05 CET ] [ Original post ]

    New Rank VII Premium aircraft: part 2



    Another three outstanding Premium jet fighters that will boost research for any aircraft in their nation, including the freshly announced rank VIII top-tiers!

    [h3]In order to purchase pre-order packs you need to open Gaijin Store from the hangar via Steam browser.[/h3]

    [h2]McDonnell Douglas F-4J(UK) Phantom II[/h2]
    A special version of the legendary American Phantom II fighter, designed to reinforce the air defense forces of the British home islands. This Phantom received the designation F-4J (UK) and became one of the most technologically advanced versions of the famous jet fighter. The first 8 interceptors supplied to the Royal Air Force had tail codes T, I, G, E, R, S, Q, N - after the name of the 74th Tiger Squadron. One of the best aircraft of the West in the RAF livery is now a Premium!



    [h2]J-7D[/h2]
    Quick to break the sonic barrier, very high roll rate, excellent maneuverability with little energy loss, and decent air-to-air missiles make this member of the J-7 family one of China's best aerial dogfighters. However, the J-7D can also work effectively against ground vehicles! A ballistic computer helps to precisely target every single bomb or anti-tank rocket, while the radar warning system keeps a pilot aware of possible AA therats.



    [h2]MiG-23ML[/h2]
    An improved version of the formidable MiG-23M Flogger-B, a high-speed multirole jet fighter with a variable sweep wing and a more powerful engine. High altitudes are where the MiG-23ML is at its element, combining speed over Mach 2 with a wide range of air-to-air missiles, including the advanced R-24 series and the all-aspect agile R-60M. When hunting the ground targets, be sure to try the massive S-24B unguided rockets and the heavy-load Kh-23M missiles with manual guidance.



    [ 2022-12-14 09:06:53 CET ] [ Original post ]

    M728: Combat Engineer



    The M728 is a combat engineering vehicle, developed on the basis of the American M60A1 tank by the Chrysler company during the early 1960s. Fans of peculiar American ground vehicles and oversized weapon calibers alike may look forward to the M728 soon making its way to War Thunder as part of the next major update!

    Briefly: A heavily modified M60A1 capable of simultaneously reshaping both the landscape as well as hulls of enemy tanks thanks to its high-caliber demolition gun!

    [h2]M728, medium tank, USA, premium, rank V[/h2]
    Features:


    • 165mm demolition cannon
    • Dozer blade
    • Premium bonuses
    • Good protection
    • Large profile



    In War Thunder, the M728 will be a very special new vehicle making its way to the higher ranks of the American ground forces tree as part of the next major update Apex Predators. Namely, the M728 will be the first American ground vehicle to feature a 165 mm cannon, thus giving seasoned tankers access to one of the largest caliber weapons available to ground forces along with all the destructive power that comes with it. However, thats just the tip of the iceberg on what the M728 has to offer. Keen to find out more? Then lets take a closer look at this steel beast!




    One of the first things that will strike tankers looking at the M728 for the first time is undoubtedly its gun. Although appearing somewhat modest in comparison to the vehicles overall size, the 165 mm M135 cannon certainly doesnt underdeliver in terms of its destructive potential. Although a novel weapon for American tankers, the M135 cannon is actually a friendly face in disguise. Namely, the cannon represents a modified version of the British L9A1 cannon, found on the Centurion AVRE, already familiar to experienced British tankers. As a result, both weapons share near identical properties and, more importantly, destructive power once tankers become confident with the cannons tricky ballistics.




    Apart from the substantial upgrade in firepower, the M728 has a lot in common with the standard M60A1 that tankers recognize as being one of the earliest American ground units found at Rank VI. As a result, players familiar with the M60 family of vehicles will know what to expect from the M728: it inherits the familys good balance between mobility and protection, meaning that the M728 can stand its own in a firefight and also keep up advancing allies without fearing of being left behind. Thanks to its role as an engineering vehicle however, the M728 brings with it a handy gadget: a dozer blade. With it, tankers can quickly fortify their position by digging and thus shielding particularly vulnerable parts of the hull against incoming enemy fire.



    Lastly, the M728 is also a premium vehicle meaning that tankers will earn more rewards for each action performed in combat - a particularly useful perk for players aspiring to climb to the top ranks of the American ground forces tree!


    [ 2022-12-13 13:03:41 CET ] [ Original post ]

    Tornado IDS (GR.1): The European Striker



    The Panavia Tornado is arriving soon as the new rank VIII strike aircraft in three gaming nations with the next major War Thunder update!

    [h2]Tornado IDS (GR.1), strike aircraft, Britain/Germany/Italy, Rank VIII[/h2]
    Features:


    • Variable sweep wing
    • Large payload
    • Advanced weapons
    • Supersonic



    In War Thunder, the Tornado IDS (or GR.1 in service with the RAF) will be the new top strike aircraft awaiting veteran pilots at rank VIII of the British, German and Italian aviation trees following the release of the next major update, Apex Predators. Featuring variable geometry wings and supersonic capabilities, the Tornado might be a strike aircraft by designation but thanks to its incredible versatility, it can certainly get a lot more done than that! Lets get to know the famous Tonka a bit better, shall we?




    The Tornado IDS joins the club of aircraft in War Thunder outfitted with variable geometry wings, also called swing winged aircraft. Like other aircraft outfitted with this feature, the Tornado can boast its optimal aerodynamics both during subsonic and supersonic flight, thus ensuring excellent handling characteristics at all speeds. Furthermore, the Tornado can easily achieve supersonic flight thanks to its two purpose-built Turbo-Union turbofan engines. As a result, the aircraft can achieve a top speed of around 1,400 km/h at ground level while at higher altitudes the Tornado can accelerate even over 2,300 km/h (Mach 2.2). Thanks to such impressive flight characteristics, the Tornado can quickly get in and out of trouble and also escape pursuing aircraft.

    Speaking of combat scenarios, we mentioned earlier that the Tornado is an extremely versatile aircraft, but how exactly? Apart from its excellent flight characteristics that bring it on par with some interceptors and fighters, it's also due to its lethal weapons arsenal. Upon obtaining the aircraft, pilots will have access to a pair of 27mm cannons with 180 rounds of ammunition available per gun. Now while these guns are certainly useful for strafing ground targets and blasting enemy pilots out of the sky during intense dogfights, they alone dont define the Tornados arsenal.




    What does however, make the Tornados armament stand out is its selection of suspended ordnance options. These range from later models of the AIM-9L Sidewinder air-to-air missile over laser-guided bombs to more conventional freefall bombs of various calibres. Such a diverse arsenal allows the Tornado to not only inflict great damage to hostile ground troops but it can almost immediately switch to combat air patrol duties and provide air cover for its allies once the strike weapons have been expended.



    The various modifications of the Tornado IDS will be making their way to the top rank of the British, German and Italian aviation trees with the arrival of the next major War Thunder update, Apex Predators. In the meantime, make sure to keep scanning the horizon for more news as we continue unveiling what else the upcoming update has in store for our players. Until then, clear skies and happy hunting pilots!


    [ 2022-12-12 18:33:17 CET ] [ Original post ]

    War Thunder winter season merchandise!



    The holidays are coming, it's time to put on your festive camouflage! Check out our latest fashion suggestions for the 2023 winter season!

    Our merchandise is delivered to most countries around the world. Check it out:

    To the merch store




    [ 2022-12-10 17:03:13 CET ] [ Original post ]

    Screenshot Competition - Sands of Time!



    Welcome to the 45th War Thunder Steam Screenshot Competition!

    Your screenshots submitted last week were explosive! Many of your screenshots looked like they came from the movies! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 45th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen45. You have time until 16.12.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Sands of Time![/h2]

    [h3]Terms:[/h3]

    • Through recorded history, many battles have been fought on the beaches and in the deserts around the globe. War Thunder has many beaches and deserts, too! Do you have artistic screenshots from them youd like to share? We would love to see them!
    • You must add the #WTscreen45 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.



    [h2]And now, time for the winners of the competitions 44th edition - Explosions![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2897151058
    https://steamcommunity.com/sharedfiles/filedetails/?id=2897212220
    https://steamcommunity.com/sharedfiles/filedetails/?id=2896778429

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2898776489
    https://steamcommunity.com/sharedfiles/filedetails/?id=2897233769
    https://steamcommunity.com/sharedfiles/filedetails/?id=2897373309

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-12-10 05:48:35 CET ] [ Original post ]

    MiG-29 (9-13): the Fulcrum



    4th generation Soviet MiG-29 (type 9-13) jet fighter arrives in War Thunder as one of the first rank VIII aircraft.

    [h2]MiG-29 (9-13), jet fighter, USSR, rank VIII[/h2]
    Features:


    • Very high speed and climb rate
    • Free supersonic maneuvers
    • Advanced air-to-air missiles
    • Limited fuel



    The requirements for a 4th generation fighter were developed in the USSR in 1971. According to them, the Mikoyan Design Bureau came up with a project for a light front-line fighter to provide optimal flight characteristics for modern dogfights. The power plant of the fighter was a pair of double bypass turbojet engines with afterburners, which increased the survivability of the MiG-29 in case of failure or damage to one of them. Also, twin engines easily provided the necessary thrust-to-weight ratio. The construction of the first experimental MiG-29 was completed by August 1977, and on October 6 the aircraft took off to the skies for the first flight. One of the main issues of the first serial MiG-29 was considered its insufficient fuel capacity. The second serial version of the fighter, designated 9-13 received a distinctive hump behind the cockpit, where an overhead fuel tank was supposed to be installed. Soon, however, it was decided to fill this volume with jamming equipment, and use suspended fuel tanks to solve the fuel issue. The MiG-29 (9-13) mass produced since 1986. The only foreign operator of the MiG-29 (9-13) was North Korea, whose Air Forces received several dozen Fulcrums in 1989.




    The MiG-29 (9-13) Fulcrum will be one of the first rank VIII fighters in War Thunder, which will appear in the game with the release of the Apex Predators update. This is a fast, twin-engine 4th generation interceptor fighter, capable of dogfighting at supersonic speeds and equipped with an excellent arsenal of air-to-air missiles.

    Compared to the light F-16A, the Soviet fighter is much heavier and does not have a zooming throttle response, but offers a slightly better climb rate and maximum speed. As a result, the Fulcrum goes supersonic a little longer, but is able to maneuver almost freely at speeds of about Mach 1 without losing much energy. At high altitudes the MiG is able to keep high speeds of over Mach 2 and patrol the upper floor, controlling almost the entire battlefield.




    According to its concept, the MiG-29 was designed primarily as an interceptor, but it is still able to provide air support to ground troops with conventional ordnance, such as heavy S-24B rockets, S-8KO rocket pods, incendiary and HE bombs. However, the main weapon choice of the Fulcrum is air-to-air missiles! In addition to the familiar short range R-60 missiles, the twin-tail MiG also receives new R-27T and R-27R missiles. These models are improved versions of the R-24 series in terms of the G-tolerance. The R-27T with a passive IR homing seeker has a very good jamming immunity, and the R-27R semi-active radar-homing missile has a radio correction of the inertial navigation system.



    As in the case with other rank VIII fighters, we recommend you to pay special attention to the pilot training of the g-forces tolerance. A well-trained pilot will not lose control of the fighter and will allow you to fully enjoy the MiG-29 in supersonic dogfights.

    The excellent MiG-29 and F-16A, as well as other rank VIII fighters, new ground and air vehicles, new locations, and many improvements and fixes are almost ready to deploy to War Thunder in the upcoming Apex Predators update! Stay tuned to the news!


    [ 2022-12-09 19:24:03 CET ] [ Original post ]

    Back on sale: Mi-24D!

    [previewyoutube=unNDor5o2-8;full][/previewyoutube]

    [h2]

    Until 07:00 GMT on the 12th of December again on sale for Golden Eagles, the Soviet premium Mi-24D helicopter. And also a sticker for all Mi-24D wonders.
    [/h2]

    This is the Crocodile you all imagine it to be when you hear the name Mi-24. A development of the Mi-24A modification with glazed cockpit and the noticeably more powerful cannon armament in the nose turret.

    Four-barreled 12.7 mm machine gun in the nose turret, increased survivability of the crew and 14 presets of external armament for every taste: bombs, rockets, anti-tank weapons, 23mm cannons in various combinations. And it all flies.

    Mi-24D was taken off the market in 2019 but today the moderately chubby Crocodile will return to your hangars for Golden Eagles. And will bring with it a named decal.

    Read more on our Wiki.

    Note! Decal will be given out upon purchase of the Mi-24D and to all owners of this vehicle who purchased it earlier.


    Approved by WT Wiki" decal - unique for each new vehicle in our reviews.


    [ 2022-12-09 16:24:58 CET ] [ Original post ]

    F-16A: American Fighting Falcon



    The F-16A Fighting Falcon jet fighter comes as a pioneer of the rank VIII aviation in the game. The ultimate vulture rises up to the War Thunder skies in the upcoming Apex Predators update!

    [h2]F-16A Fighting Falcon, USA/Israel/China, jet fighter, rank VIII[/h2]
    Features:


    • Great climb rate and throttle response
    • G-tolerance of up to 9-10G
    • Advanced avionics and fire control systems
    • Arsenal of guided and unguided weapons



    Two projects from Northrop and General Dynamics reached the final of the LWF (LightWeight Fighter) competition to create a new light fighter for the US Air Force. In January 1975, the winner of the competition was the YF-16, developed by General Dynamics. Intense testing continued after the launch of the F-16A fighter into series, and was completed only in 1978. The new generation fighter was designed for Mach 2 speeds and was able to perform maneuvers at 9G overloads, which was even higher than the requirements declared in the competition. The F-16A took her full-scale baptism of fire in service with the Israeli Air Force over Lebanon in the early 80s. The jet fighters were also used against ground targets during Operation Desert Storm. Consistently improving, the F-16A fighters are being produced and modernized to this day. In addition to the United States, a number of foreign countries have become operators of the F-16A Fighting Falcon fighters, including Belgium, Israel, Pakistan, Italy, Indonesia and others. Fighters are produced both domestically and under license.




    In the upcoming War Thunder update Apex Predators, the supersonic F-16A Fighting Falcon will become one of the first rank VIII aircraft in the game. In various modifications, F-16A fighters will be the new top tiers of the USA, Israel and China.

    The key differences of the 4th generation fighters are the double bypass engines with an afterburner and the ability to operate at high G-loads. The F-16A has an excellent climb rate (about 305 m/s with minimal payload) and can climb almost vertically immediately after take off. The jet fighter easily breaks the sonic barrier and at the same time preserves excellent controllability and roll speed, allowing the pilot to perform all basic combat maneuvers. These qualities make the F-16A truly deadly opponent in aerial duels and allow the fighter to evade most missiles.




    In addition to excellent flight characteristics, the F-16A boasts very solid ordnance for various combat scenarios. The fighter can be used as a pure interceptor by equipping up to 6 Sidewinder missiles, including the most maneuverable all-aspect AIM-9L. Surprisingly, the light and compact F-16A easily turns into a bomb strafer. The release of 19x500 lb bombs, incendiary bombs and unguided rockets is controlled by a ballistic computer, which makes it easy to attack any ground target in any game mode. However, in mixed battles the fire and forget air-to-surface weapons will be the best option. F-16A wields up to four 2,000 lb GBU-8 gliding bombs or up to 6 devastating AGM-65B Maverick missiles. These can operate from high altitudes and at high speeds, leaving the F-16A room to maneuver and defend.



    Well, a new king of the sky comes to the game! Will someone dare to challenge this title from the venerable Fighting Falcon? We'll tell you very soon in our Devblog series. See you soon, stay alert!


    [ 2022-12-09 11:07:59 CET ] [ Original post ]

    Update 2.21.1.101




    • A bug that could lead to FPS dropping to 0, freezes and lag in aircraft SB and helicopter PvE has been fixed (report 1, report 2).
    • ZA-35 A bug where after switching on and off the radar animation of the antenna rotation caused it to become twitchy has been fixed.
    • Correct lateral acceleration for the R-530F and Aspide-1A, which means 20G and 25G respectively.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-09 08:54:12 CET ] [ Original post ]

    Apex Predators (Update Teaser)

    [previewyoutube=IRbeW9vh6j4;full][/previewyoutube]

    Prepare yourself for the arrival of Apex Predators!


    [ 2022-12-08 20:08:36 CET ] [ Original post ]

    Pre-order: new rank VII Premium jet fighters



    Pre-order new store packs with Premium aircraft of rank VII with unique bonuses!

    [h3]These packs can be pre-ordered from the Gaijin Store.[/h3]

    [h2]MiG-21bis Lazur-M[/h2]
    The export version of the MiG-21bis is one of the top performers in War Thunder in terms of max speed and climb rate. In addition to amazing speed, in combat the MiG relies on top rated missiles and an onboard defense system that includes a radar warning unit and flare/chaff pods. The version with the Lazur-M targeting system commissioned in 1975 was in service with the air defense forces of East Germany. As a pre-order bonus, players will receive a unique Czech Air Force camouflage with a splinter pattern.



    [h2]F-104S-TAF Starfighter[/h2]
    The Italian F-104S Starfighter is a compact, agile and fast jet fighter with a rocket-like climb rate and deadly weapons for both dogfights and ground strikes. The Premium F-104S-TAF is an export version of the aircraft for the Turkish Air Force, intended primarily for close air support. Exceptionally high speed and good maneuverability make it possible to deliver lightning-fast missile and bomb strikes at tree-top heights, avoiding AA fire. To deal with enemy aircraft, the F-104S-TAF can equip AIM-9B and AIM-9P Sidewinder missiles.



    [h2]Kfir Canard[/h2]
    Kfir Canard jet fighters are upgraded early series Kfir fighters equipped with small canards installed on the nose and engine intakes. In 1985, 25 of these aircraft were leased by the US Navy and US Marine Corps as Soviet MiG-23 simulators. Being in service with the US Navy, Israeli fighters received the designation F-21A Lion. Premium Kfir Canard fighter-bombers provide air support to ground units, delivering huge payloads of bombs and rockets at very high speeds. Flare/chaff pods and second-generation AIM-9D and AIM-9G missiles will help the aircraft protect itself from air threats.



    [h3]These packs can be pre-ordered from the Gaijin Store.[/h3]


    [ 2022-12-08 14:12:48 CET ] [ Original post ]

    Winter event vehicles: T-80UM-2



    Upgraded T-80U MBT with a hard-kill active protection system will be the main tank prize of the upcoming special winter event!

    [h2]T-80UM-2, main battle tank, USSR, rank VII. Event vehicle.[/h2]
    Features:


    • Drozd hard-kill APS
    • Decent armor-piercing rounds
    • Good max speed
    • Lacks thermal vision



    The T-80UM-2 was one of the prototypes created under the upgrade program of the T-80U tanks, which were produced by the Omsk Transport Engineering Plant. The T-80UM-2 was equipped with the Drozd hard-kill active protection system. After a dynamic demonstration in 1997 of the only T-80UM-2 built, the vehicle did not go into further series.



    The main prize of the upcoming winter event for War Thunder tankers will be the Soviet experimental main battle tank T-80UM-2 with the Drozd hard-kill active protection system. The very high combat characteristics of the nimble Soviet top-tier MBT are complemented by an ability of destroying guided anti-tank missiles on approach! Neat!

    The T-80UM-2 is a modified T-80U main battle tank already familiar to the weathered commanders of Russian armored vehicles. An oft picked vehicle for high-ranking battles in War Thunder, this tank is distinguished by high speed and mobility, has an automatic loader, capable of firing ATGMs directly from the gun, and is armed with a punchy AP round capable of penetrating over 500 mm armor at all firing distances. In addition, the T-80U is quite well protected, especially at the front, where multilayer combined armor are supplemented by the ERA modules. All these advantages are raised by the T-80UM-2 that offers additional hard-kill APS protection.



    The Drozd active protection system is also known to the players in the T-55AMD-1 tank. Unlike the Iron Fist system of the British Challenger Black Knight tank, the Russian Drozd only protects the front of the tanks turret, albeit in a rather wide sector. On the other hand, the Russian APS has twice as many shots as the British. The Drozd is effective against anti-tank guided missiles, which are the main weapon of the light ATGM carriers and helicopters. With some probability, the hard-kill APS is also able to counteract HEAT rounds at the end of the trajectory, but it still remains powerless against kinetic rounds.



    A fly in the ointment is the lack of thermal vision devices in the crew sights. Since the tank was built as a prototype, the old fire control system remained from the original T-80U. In night battles, the T-80UM-2 relies on night vision devices and an IR searchlight.

    The T-80UM-2 will become a rank VII event vehicle of the Soviet tech tree, which will go to the most stubborn participants of the special winter event in War Thunder. We will soon announce more information about other prizes and rules of the event here, in the Development Diaries series. Stay tuned friends!


    [ 2022-12-07 18:02:16 CET ] [ Original post ]

    Its fixed! 68



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 68" thread
    [/h3]

    From an unexpected angle



    Tankers used to feel safe behind heavy armour. And how surprised they were when shrapnel from a shell that had not penetrated the armour penetrated the interior compartments of the vehicle! What on earth was that?

    This is a bug for sure. Shells hitting the tanks hull at sharp angles sent their shrapnel inside ignoring the armour. Youve noticed that and passed it to us in many reports about this issue and now we are reporting back that we have solved it.. Heavy armour is ready to protect you once again!


    Duffer!



    In many aviation missions, players face AI controlled anti-aircraft guns: these can be air defence of ships or anti-aircraft guns protecting vehicle convoys or other ground targets. And sometimes an unpleasant situation happens: you are flying over the ship and a second later your aircraft is already critically damaged - the air defence hit the target.

    It is quite frustrating when it isnt another player that shoots you down, but an AI that is shooting without a miss. So now the remote fuses of the AI controlled anti-aircraft guns will be less accurate and hit less often. However, less often doesnt mean never, so dont be cheeky. And explosions that you will hear when approaching the target will let you know that you are in the danger zone.

    Please notice that airfields are not affected by this change, so they are still dangerous!


    Switched off but working?



    Helicopters have ballistic calculators for missiles and cannons. While the missile calculator is fine, the cannons had a problem: the Cannon ballistic sight indicator was turned off by default because it belonged to the offensive weaponry. However, switching it off had no effect on the turret ballistic calculator which was always active.

    You will no longer be bothered by incorrect indicators: the problem has been fixed!


    Improving the system of rewarding for useful actions



    In air SB and helicopter battles the reward system where players will be rewarded not for each individual action but for the amount of mission points earned in the calculated period. This reward system was introduced last July and you can read a description of it on our forum. This system originally applied to SL and not RP. After seeing over the time that this system worked well we decided to apply it to RP as well which allows us to solve several notable problems.

    The first issue was that in longer EC sessions the 30 minutes booster burnt out before the calculation of the received RP at the end of the mission. Now RP will be calculated for each time interval and the booster effect will be correctly applied to them.

    The second problem is the unfair use of the mechanics to get RP for the entire mission with active play in short intervals and long periods of inactivity. The calculation of RP at the end of the mission in the game was made on the basis of earned mission points (activity) and the total lifetime of the player in the battle, which was actively used by some players of the EC mode - in a short period of time they scored enough mission points and then didnt fight in the battle but simply took place of the potential active player in it and worsen the game experience for the enemy. This often destroyed and insulted allies who tried to play actively as this would lead to quicker mission win which is disadvantageous to such dishonest players. The new RP system demotivates such behaviour.

    The reward system of useful actions will be used in game modes without explicitly fighting between two teams, so the difference in the RP earned by winning and losing in aircraft SB and helicopter battles has been removed. In helicopter battles which are pure PvE modes a correction was originally made in the calculation of the RP earned by 100% of the players team wins, so in this mode the changes will be purely in the calculation multipliers and will not affect the final value.

    New rules for RP accrual in aircraft SB have also been added to the mechanics of the delayed airfield landing reward, similar to SL. You will now receive 80% of the calculated amount of both SL (as before) and RP for 15 minute intervals and the remaining 20% for successfully returning to the airfield.


    Thats Not All

    Youll find the full list of improvements in the separate changelog - there are many interesting things there. We have fixed a control loss over UAVs when returning to ground vehicle control, restored the correct operation of the game on old Nvidia GPU, capturing mode in the ATGM gunner view no longer reset after exiting it and the vignette no longer blocks the view when switching to the aiming camera.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.21.1.99

    [h2]Ground vehicles[/h2]

    • A bug has been fixed that caused fragment damage on internal modules of a vehicle from a shell hit at acute angles even without armour penetration (report, report, report).
    • A bug has been fixed that disabled collision on a respawned vehicle after complete devastation in Test Drive.
    • RakJPz 2 (HOT), Shturm-S, Khrizantema-S a bug has been fixed that shifted the sight, making it impossible to guide an ATGM.
    • A bug has been fixed where it was unable to control a scout drone after switching to a ground vehicle if drone launch and naval recon aircraft have been assigned to the same button..
    • ZSU-37-2 a bug has been fixed that caused the vehicle model to disappear at some viewing angles.
    • SANTAL, MEPHISTO a bug has been fixed that caused an underestimated thickness of the bulkhead in the engine compartment (report).
    • FIM-92 missile autopilot has been reconfigured, pitch bobbing reduced.

    [h2]Aircraft[/h2]

    • M.D.452 IIC a bug has been fixed where bomb pylons remained in a setup without secondary armaments (report).
    • SM.92 separate bomb drop has been added for the 250kg and 500kg bombs.
    • Ka-50 a bug has been fixed where one missile remained visible on the pylon after all Vikhr missiles were depleted (report).
    • A bug has been fixed that prevented the enabling of the cannon ballistic calculator.
    • A bug has been fixed that made a vignette to occlude the view while switching to the targeting camera.
    • AIM-92 missile autopilot has been reconfigured, pitch bobbing reduced.
    • A bug has been fixed where a target lock in the ATGM sight was disabled by switching to another view.

    [h2]Naval[/h2]

    • Some incorrect values of naval vessel buoyancy in the damage indicator after rejoining the game session have been fixed.

    [h2]Missions[/h2]

    • The accuracy of the setting of remote detonators for AI controlled air defence on ships and anti-aircraft guns in ground battles and columns of vehicles has been reduced for aviation game modes.This will reduce the amount of sudden fatal damage to a players aircraft.

    [h2]Other Changes[/h2]

    • The mechanism of accruing RP in the system of the rewards for useful actions (already used in air SB and helicopter battles) has been changed. Now RP will be awarded in the same way as SL - for each time interval and not once at the end of the mission. As a result of this change, RP boosters will work correctly and prolonged inactivity in a battle will become unprofitable. The system of rewards for useful actions is used in modes without a clear flight between the two teams, so the difference in SB and helicopter battles has also been removed.
    • In air SB we have added the mechanics of delayed RP accrual when landing on an airfield that operates similar to the SL mechanics. Now, 15 minute intervals will be given 80% of the calculated reward and the remaining 20% after successful return and landing on the airfield.
    • A bug that caused artefacts on textures on an older Nvidia GPU after the release of the Fire and Ice update has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-12-07 12:30:09 CET ] [ Original post ]

    War Thunder 10 year anniversary merchandise

    A mere month ago War Thunder turned 10 years old. We hope you participated in the festivities with us and we are also happy to announce another part of our celebration: a special batch of merchandise to commemorate this important date!



    Weve got T-shirts, hoodies, bags and mugs decorated with special artwork commemorating the 10th anniversary of War Thunder! T-shirts, hoodies and mugs come in two colors: pick whichever you like! Our T-shirts are made of high-quality, breathable fabric with Velcro panels sewn onto the shoulders, where you can attach Velcro backed patches.

    Our merchandise is delivered to most countries around the world. Check it out:

    To the merch store


    [ 2022-12-07 11:31:42 CET ] [ Original post ]

    SUB-I-II: Speed and Bite



    The SUB-I-II is one of four prototypes of what would eventually become the Type 73 APC in service with the JSDF from 1973. Coming to War Thunder as part of the next major update, Japanese tankers may look forward to the arrival of a specific version of this prototype, featuring a 20mm turret that didnt make it into the production variant!

    Briefly: A prototype version of the Japanese Type 73 APC, outfitted with an experimental 20 mm roof-mounted turret.

    [h2]SUB-I-II, SPAAG, Japan, rank IV[/h2]
    Features:


    • Fast-firing 20mm cannon
    • Decent mobility
    • Light protection
    • Amphibious



    In War Thunder, the SUB-I-II will be a new SPAAG arriving in rank IV of the Japanese ground forces tree as part of the next major update. Being the experimental version of the same chassis of the Type 75 MLRS already familiar to some seasoned tankers in War Thunder, the SUB-I-II exchanged its access to a rocket launcher for a much more practical fast-firing 20mm autocannon. Sounds interesting enough? Then keep on reading for more details!




    As previously mentioned, the SUB-I-II represents a prototype of the Type 73 APC, which in turn serves as a basis for the Type 75 MLRS. Therefore, it should come as no surprise to tank commanders that both vehicles share nearly identical characteristics in regards to mobility and protection for example. As a result, the SUB-I-II is fairly mobile and can conquer even harsher terrain due to its low weight but as this comes at the expense of rather light protection, this means that the vehicle isnt particularly well-suited for close-quarter brawls and head-on engagements with the enemy.




    On the other hand, what makes the SUB-I-II stand out from its close relatives is its Rh 202 20mm autocannon, mounted on top of the vehicle. Being a weapon familiar to many tankers from high rank battles, the cannon can be used both against light ground targets as well as aircraft to almost the same devastating effect. However, even with dedicated armor-piercing ammunition loaded, aspiring commanders of the SUB-I-II must still bear in mind that this is only a 20mm cannon, meaning that it may not be effective against more heavily armored opponents without turning the engagement into a point blank shootout.



    In short, the SUB-I-II will not only expand the roster of available Japanese ground vehicles at its rank in general, but it will also give seasoned tank commanders access to a highly versatile combat vehicle, capable of assisting its allies by scouting out enemy positions and engaging suitable targets from the flanks while also capturing strategic points along the way and defending them from potential air attack.

    The SUB-I-II will soon make an appearance in tankers hangars as it arrives in War Thunder as part of the next major update. In the meantime, be sure to stay tuned to the news to catch all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!


    [ 2022-12-06 13:06:27 CET ] [ Original post ]

    AMX-32 (105): The Sidekick



    Arriving in the high tiers of the French ground forces tree as part of the next major update, the second variant of the AMX-32 - a further development of the renowned AMX-30 MBT - will soon make its way into War Thunder ground battles!

    [h2]AMX-32 (105), main battle tank, France, rank VI.[/h2]

    Features:


    • Fast-firing 105 mm cannon
    • Thermal vision
    • Gun stabilizer
    • 20 mm coaxial cannon
    • Mediocre protection




    The AMX-32 (105) is the second of the two variants of the AMX-32 making its appearance in War Thunder as part of the next major update. Arriving as a reinforcement to the high tiers of the French ground forces tree, the AMX-32 (105) possesses near identical characteristics to its already well-familiar sibling with the only exception being its armament. Lets take a closer look!




    Unlike the original AMX-32 which veteran French tankers have already had plenty of time to get accustomed to, the AMX-32 (105) comes equipped with, as the name already suggests, a 105 mm main gun unlike the 120 mm cannon found on the existing variant. As a result, tank commanders will be faced with a tradeoff: is it preferable to have more raw stopping power in the form of a larger caliber gun or is a faster rate of fire more important to win a gun duel? Either way, French tankers will now have both options available to them and can therefore always pick the most suitable version of the AMX-32 for the job at hand.



    While the two vehicles distinguish themselves from each other in their armament, the remaining specifications remain virtually unchanged. The new AMX-32 (105) inherits the same general layout, powerplant and armor scheme as its predecessor including all of its handy features such as gun stabilization, thermal vision and laser rangefinding while also maintaining a decent level of mobility for a rank VI MBT. Just be sure to avoid direct exposure to enemy fire as the AMX-32s armor will often not be sufficient enough to stop potent armor-piercing rounds used in high-rank battles.

    The AMX-32 (105) will soon be available to all tankers at the top ranks of the French ground forces tree as a new high tier main battle tank. In the meantime, be sure to keep a close watch on our news as we continue unveiling other exciting new additions and features awaiting you in the next major update. Until then, happy hunting tankers!


    [ 2022-12-05 12:03:28 CET ] [ Original post ]

    Screenshot Competition - Explosions!



    Welcome to the 44th War Thunder Steam Screenshot Competition!

    Your screenshots submitted last week were very creative! Many vehicles have quite a powerful bite, even relying on their secondaries! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 44th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen44. You have time until 09.12.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




    [h2]Important addition: Screenshot theme - Explosions![/h2]

    [h3]Terms:[/h3]

    • Kaboom! Everyone enjoys a good explosion in War Thunder. The bigger, the better! Right?
    • Remember: The coolest players dont look at the explosions!
    • You must add the #WTscreen44 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.






    [h2]And now, time for the winners of the competitions 43rd edition - Switching to Secondaries![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2893951646
    https://steamcommunity.com/sharedfiles/filedetails/?id=2893516975
    https://steamcommunity.com/sharedfiles/filedetails/?id=2894189273

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2893788416
    https://steamcommunity.com/sharedfiles/filedetails/?id=2894396141
    https://steamcommunity.com/sharedfiles/filedetails/?id=2894857260

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-12-03 03:20:06 CET ] [ Original post ]

    Winter Event: USS Newport News (CA-148)



    USS Newport News will be one of the top prizes awaiting participants of this seasons winter event in War Thunder.

    [h2]USS Newport News (CA-148), Heavy cruiser, USA, Rank V.[/h2]

    Features:


    • Auto-loaded 8 cannons
    • Excellent dual-purpose arsenal
    • Large crew
    • Extensive protection



    The Des Moines-class heavy cruisers were created as a result of the U.S. Navys need to incorporate all the lessons learned during WWII into one ultimate heavy cruiser design, capable of outperforming all previous vessels in terms of its combat capabilities. A focus of this undertaking was to provide the new vessel with a much higher rate of fire in its 8 guns through the fitting of an autoloading mechanism. As the last ship of the class, USS Newport News was laid down in October of 1945 and commissioned into service in July 1949. In the postwar period, USS Newport News saw combat action during the Vietnam War and acted as the flagship of the U.S. Second Fleet. USS Newport News was decommissioned in 1975 after over 25 years of continuous service and was ultimately sold for scrap in 1993.



    USS Newport News will be one of the top prizes awaiting participants of this seasons winter event in War Thunder. This cutting edge heavy cruiser represents the pinnacle of American heavy cruiser design, incorporating the most advanced technologies available to shipbuilders of the time. Derived from the Baltimore-class, already familiar to some captains, USS Newport News most prominent feature includes the fitting of a novel autoloading mechanism for its 8 (203mm) Mk.16 primary battery. As a result, USS Newport News possesses a rate of fire more akin to 6-armed light cruisers and can thus engage its targets with an unrelenting hail of shells. Alternatively, captains can also more easily engage multiple targets at once since the fast reload enables for quick adjustments in between salvos.



    Apart from the lethal primary arsenal, USS Newport News auxiliary weapons are no less formidable. In fact, consisting of a number of 5and 3 cannons, USS Newport News is a true floating fortress, posing a considerable threat to smaller surface vessels and aircraft in particular! Complementing the ships excellent firepower is also a good balance between protection and mobility, with the vessel featuring an armored belt of up to 152 mm as well as a top speed of 33 kts (61 kmh).



    All in all, USS Newport News is an excellent reinforcement in any seasoned captains high-tier naval lineup and a worthy prize for those going the full nine yards in this seasons winter event!


    [ 2022-12-02 13:07:58 CET ] [ Original post ]

    Magach 7: The ram hits again!



    The Magach 7 is one of the most advanced conversions of the US built M60 tanks of the Cold War era. Old soldier gets new armor - meet the new Israeli main battle tank!

    [h2]Magach 7C, MBT, Israel, rank VI[/h2]

    Features:


    • Decent frontal protection
    • Punchy APFSDS round
    • Mediocre mobility



    By the late 1980s, the ERA protection of the Magach 6 series tanks could no longer provide reliable protection against the shaped-charge anti-tank munitions Israeli tankers faced on the battlefield. Instead of reactive armor, the engineers proposed a passive armor module built from composite armor plates in the form of a hexagon on top of the cast turret of the M60 tank. The hull was also reinforced with sheets of composite armor, including a massive armor module on the upper frontal glacis. The new tank received the designation Magach 7, and soon went into production, but the very first released vehicles reveal mobility loss resulting from the increased weight of the tank. Upgrade program developed for Magach 7 included a more powerful engine, a new transmission, as well as improved shape and filling of the composite armor plates on the tanks turret. The new version was designated Magach 7C, becoming the latest and one of the most technologically advanced serial conversions of the M60 tanks. At the moment, Magach 7 tanks are in reserve, and are also used to train tank crews of Israel's Merkava main battle tanks.

    Magach 7C (Hebrew for ram) will appear in the hangars of Israeli tankers with the release of the next major update. The vehicle is basically a deeply improved Magach 6, with better protection and improved engine, capable of compensating for an improved weight.




    Instead of ERA boxes, now the cast turret and hull of the tank are covered with plates of combined armor. The toughest protection is located in the tanks front - the thick armor glaces of the tower are located at a rational angle, and the upper frontal part of the hull is covered by a massive overhead plate. Thus, the tank received good protection against chemical and some kinetic shells the tank may encounter in battle.

    A new 908 hp engine and automatic transmission compensate the tank's mobility to a level approximately equal to Magach 6, taking into account the increased mass of the Magach 7. The dynamic characteristics of the tank are average and its maximum speed does not exceed 30 mph (or 50 km/h) even on a perfectly smooth road.



    The gun and the choice of shots remained the same as on the Magach 6C, that is, in addition to the HEAT, stock APFSDS, HESH and smoke rounds, commanders will have the opportunity to research the M426 APFSDS shell, which is capable of destroying even some most advanced tanks in the game. The fire control system is also inherited from a previous generation. And its quite comprehensive, featuring a laser rangefinder and a thermal device in the gunners sight.

    Magach 7 is probably one of the best that happened to the M60 tanks in the entire history of their production and upgrades. The new Israeli ram will be waiting for you in the big winter update of War Thunder. Soon!


    [ 2022-12-01 12:07:20 CET ] [ Original post ]

    Aircraft Rank VIII announce and pre-order of the A-6E TRAM Intruder



    In the upcoming War Thunder update, our aircraft trees will climb to rank VIII! We are also introducing a rank VII Premium aircraft to boost research of the new top-tiers. Meet the A-6 Intruder, a highly sophisticated American all-weather attack aircraft, originally developed in the late 1950s based on the USNs experiences in the Korean War.

    [h2]A-6E TRAM Intruder, strike aircraft, USA, Rank VII. Premium.[/h2]

    Features:


    • Outstanding ordinance capacity
    • Excellent strike capabilities
    • Capable radar system
    • Thermal vision
    • No fixed weaponry
    • Traditional turbojet engine without afterburner

    [h3]
    Dear players! We are thrilled to announce a tier-up for War Thunder aviation! The upcoming major update will bring rank VIII to the game which will include 4th generation jets and aircraft of comparable combat efficiency. Also, almost every gaming nation will also receive a rank VII Premium aircraft to boost up the progress of any single plane in the national tech tree, including new top tiers. Today we reveal the first one, menacing A-6E Intruder wielding the heaviest payload in the game and the TRAM targeting pod which allows to use laser guided bombs!
    [/h3]



    In War Thunder, the A-6E TRAM Intruder will be a new Premium naval strike aircraft joining the seventh rank of the American aviation tree with the release of the next major update. Due to its omission of fixed forward firing weapons - a highly unconventional trait for an American strike aircraft - the Intruder may at first appear like a toothless tiger but rest assured, this bird carries enough firepower to single handedly wipe out an entire tank platoon! We got your attention now, pilot? Then keep on reading to find out more.




    Before we dive deep into explosive matters however, its worth taking a look at the A-6E itself of course. The Intruder is a relatively compact naval aircraft powered by a pair of Pratt & Whitney turbojet engines. The aircraft may not be able to break the sound barrier but it can still reach a more than respectable top speed of about 650 mph (~1,000 km/h), thus allowing it to quickly get in and out of the heat of battle.

    As previously mentioned, the A-6E doesnt feature any sort of fixed forward firing weapons, making the pilots dogfighting and strafing capabilities with the Intruder severely limited. However, this doesnt mean that the Intruder is a sitting duck against hostile aircraft either as pilots can choose to include Sidewinder AIM-9L missiles , as well as 20mm gunpods in their loadouts to counter such aerial threats.




    But going back to the subject of the Intruders ground attack capabilities - pilots will be able to choose between different types of suspended weaponry to mount onto the five hardpoints found on the A-6E. The A-6E can mount unguided FFAR and Zuni rockets as well as incendiary and conventional bombs of various calibers up to 2,000 lbs. Total loadout is truly outstanding: in the bomb truck setup the Intruder is capable to bring up to 28x500lbs or 13x1,000lbs bombs! However, pilots can also equip their warplane with more advanced precision munition such as GBU-10, GBU-12 or GBU-16 Paveway II laser guided bombs - up to five at once. Thanks to this vast assortment of weapon options, pilots can always ideally equip their aircraft for the task at hand.



    The A-6E Intruder is soon arriving into War Thunder as the new Premium American strike aircraft with the release of the next major update. In the meantime, be sure to follow the news for the latest information regarding the upcoming update. Until then, clear skies and happy hunting pilots!


    [ 2022-11-30 13:19:09 CET ] [ Original post ]

    Update 2.21.1.91



    [h3]Ground vehicles[/h3]


    • A bug has been fixed that might disable the UAVs circling flight.
    • A bug has been fixed that resulted in excessive sight shake at maximum zoom in the commanders camera.
    • VK 3002 (M) the inconsistency between the gun mantlet size in the damage model and its description has been corrected.
    • Mistral missiles autopilot has been reconfigured, pitch bobbing reduced.

    [h3]Aircraft[/h3]

    • B-57B bomb bay opening time has been reduced to four seconds.
    • Harrier GR.7 a bug has been fixed where a ventral mounted bomb added weight to the right wing.
    • MiG-23BN a bug has been fixed that prevented the 6x500 bomb layout.
    • Jaguar GR.1A a bug has been fixed that prevented custom weapon presets containing the targeting pod.
    • TY-90 missile autopilot has been reconfigured, pitch bobbing reduced.
    • Mistral missile autopilot has been reconfigured, pitch bobbing reduced.
    • 30mm HE-I round of the GSh-30-2, GSh-30-2K, and GSh-6-30 guns a bug has been fixed that marked this round as tracer in the protection analysis menu.

    [h3]Naval[/h3]

    • Geniere (D 555) a bug has been fixed where the depth charges remained on the stern thrower in the torpedoes and mortar weapon setup.

    [h3]Interface[/h3]

    • A bug has been fixed where some naval vessels had the incorrect repair speed bonuses in the crew menu.
    • A bug has been fixed that prevented vehicle icons on the tactical map of the dynamic campaign selection menu.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-30 09:04:11 CET ] [ Original post ]

    9A35M2 - its time to master missiles!



    In the upcoming War Thunder update, the 9A352 will become the earliest SAM available for research in the Soviet tech tree.

    [h2]9A35M2, SAM, USSR, rank VI[/h2]

    Features:


    • Maneuverable missiles
    • High profile
    • Unable to hit ground targets
    • Amphibious



    With the release of the next major game update, enthusiasts of Soviet vehicles in War Thunder will receive the 9A35M2, a.k.a. Strela-10M2, the first air defense system available for research in the Soviet ground vehicle tech tree. The machine, built on the chassis of the MT-LB armored tractor, is designed to destroy enemy aircraft at short and medium distances.

    The 9A35M2 ammunition load is 8 surface-to-air missiles with a thermal seeker: four in launch containers and four available for reloading. The missiles are capable of hitting enemy aircraft at distances up to 5 km, while the missile has a good maximum overload indicator for its rank, which results in high maneuverability.




    The new 9A35M2 should feel very familiar to tankers already familiar with the Shturm-S, as both vehicles share the MT-LB multi-purpose chassis. It is a quite mobile amphibious platform that can easily overcome rough terrain. The armor of the vehicle is only bulletproof and will not protect against tank guns, autocannons and close bomb explosions. By the way, the 9A35M2 itself has a fairly high silhouette, so it would be wise to fire from behind cover or from the lowlands.

    The new Soviet air defense system will take place between the artillery anti-aircraft guns and the 2S6 SAM, thus covering the need for anti-aircraft missiles at the pre-top ranks. The vehicle will be able to provide invaluable assistance to the team, destroying attack aircraft and early helicopters, which are forced to come close to the tank battle area due to the limited range of their ATGMs.




    Look for a new SAM vehicle at rank VI of Soviet armored vehicles research tree immediately after the release of the upcoming War Thunder winter update. You will always be the first to know about other interesting vehicles, locations, new game mechanics and game improvements in our Devblog series. Stay tuned to the news!


    [ 2022-11-29 13:04:45 CET ] [ Original post ]

    Update 2.21.1.89




    • A bug has been fixed that might cause engine breakdown and bouncing on the airfield whilst landing and taking off in Realistic and Simulator battles (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-29 12:03:19 CET ] [ Original post ]

    Server Update 29.11.2022




    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-29 10:02:22 CET ] [ Original post ]

    Pages of History (December)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]
    [h3]Gregory Boyington [/h3]
    A fighter ace who fought in WWII against Japan in the US volunteer group, the Flying Tigers, where he was a flight leader. Later he joined the US Marine Corps, where he was nicknamed "Pappy" on account of his age (he was 30). In two years Boyington downed 26 enemy planes, but was shot down in early 1944, and spent the rest of the war in captivity.

    You can immediately purchase the profile icon for Golden Eagles until January 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (December).


    [h2]Trophy reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]December 1st December 4th[/h2]
    [h3]Bernhardt Line[/h3]
    The Bernhardt Line was the third defensive line the Wehrmacht built in Central Italy to defend from the advancing Allied forces. Unlike most other lines, it did not run across the entire Italy, but it included several strategic heights so the battle for the Bernhardt Line that started on December 1st, 1943, lasted for a month and a half.

    [h2]December 5th December 8th[/h2]
    [h3]Battle for Moscow[/h3]
    On December 5th, 1941 the Soviet Army under Moscow began its major counteroffensive that the Wehrmacht wasnt prepared for. Rapid advance of the Red Army crushed the German forces and changed the course of the war. Blitzkrieg was over, and the German forces were pushed back over 100-200 km, having abandoned regional centers Kaluga and Tula.

    [h2]December 9th December 12th[/h2]
    [h3]Operation Compass[/h3]
    In September of 1940 the Italian Army departed from Libya and took West Egypt, having pushed weak British forces from the region. But then the Italians stopped their advance, and yet havent mounted a good defense and havent established communication between their camps and posts. The Allies took advantage of that and in just four days, from December 9th to 12th, routed the Italian forces that were almost five times their numbers, and pushed them from Egypt.

    [h2]December 12th December 15th [/h2]
    [h3]Operation Winter Storm[/h3]
    An attempt by the Axis powers to free General Paulus army from encirclement under Stalingrad lasted from December 12th to 24th of 1942. The German forces managed to get close to the Soviet circle, but took very heavy losses in the process, and they couldnt breach it by themselves, while Paulus had orders to hold the city, and not abandon it. Operation Winter Storm ended in failure.

    [h2]December 16th December 19th[/h2]
    [h3]Ardennes Offensive[/h3]
    On December 16th, 1944 a large-scale counteroffensive was launched by the German Army on the western front. Germany aimed to crush the Allied forces to bargain for a ceasefire on its terms, but it fell into a trap. The Allies foresaw the attack, purposefully weakened their defenses in Ardennes, and when the Germans advanced, encircled them. The fighting lasted for a month and a half and, even though Germany lost it, the Battle of the Bulge became the bloodiest battle in the entire American history.

    [h2]December 19th December 22nd[/h2]
    [h3]First combat mission of Flying Tigers[/h3]
    Major Claire Lee Chennault was an advisor in the Chinese Army during the early years of WWII. It was on his initiative that a squadron of American volunteer pilots was formed in China. It was named Flying Tigers and fought for the first time on December 20th, 1941. The Tigers were very effective at fighting the Japanese forces, but were disbanded and replaced by regular US forces in half a year.

    [h2]December 23rd December 26th[/h2]
    [h3]Zhytomyr-Berdychiv Operation[/h3]
    The Dnieper-Carpathian offensive began on December 24th, 1943. The Axis powers were quite battered and lacked strategic reserves by that moment, and the Soviet Army went into offensive before the enemy could shore up its defenses. As a result of the ZhytomirBerdychiv offensive Kyiv and Zhytomyr regions were liberated, and a large portion of German forces was encircled under Korsun-Shevchenkivskyi.

    [h2]December 27th December 31st[/h2]
    [h3]Operation Nordwind[/h3]
    The last major offensive by the Wehrmacht on the western front began on December 31st, 1944. The Ardennes offensive was on the brink of collapse, so the German command attempted to destroy a weakened American army in Alsace. After a long and bloody battle the American forces withdrew, but soon managed to stop the Germans advance. The operation was a failure.


    [ 2022-11-28 18:24:37 CET ] [ Original post ]

    Update 2.21.1.79



    [h3]Aircraft[/h3]


    • P-61-A1 Designation has been changed to P-61-A11, two underwing pylons have been added to mount 500 and 1000 pounds bombs.

    [h3]Other[/h3]

    • A bug has been fixed that caused the disabling of the internet radio whilst in battle.
    • You can now request repair assistance even if a vehicle doesnt have the Parts modification.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-28 08:03:55 CET ] [ Original post ]

    Screenshot Competition - Switching to Secondaries!



    Welcome to the 43rd War Thunder Steam Screenshot Competition!

    Your screenshots submitted last week are wonderful! It seems your favorite maps contained some of everything barren deserts, the oceans, cities and forests! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 43rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen43. You have time until 02.12.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




    [h2]Important addition: Screenshot theme - Switching to Secondaries![/h2]

    [h3]Terms:[/h3]
    Too close for missiles, switching to guns! Sometimes, the situation calls for a swift change of plans, and

    • your vehicle's secondary armament is called into service to get the job done!
    • Attached gunpods, bombers defensive armaments & ships AA are considered as secondary weapons for this competition.
    • You must add the #WTscreen43 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.






    [h2]And now, time for the winners of the competitions 42nd edition - Your Favorite Map![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2891956105
    https://steamcommunity.com/sharedfiles/filedetails/?id=2890657741
    https://steamcommunity.com/sharedfiles/filedetails/?id=2890486008
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2890622532
    https://steamcommunity.com/sharedfiles/filedetails/?id=2891422175
    https://steamcommunity.com/sharedfiles/filedetails/?id=2891175007


    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-11-26 05:53:46 CET ] [ Original post ]

    80th anniversary of the Normandie Niemen regiment



    On November 25th, 1942, an agreement was signed between the USSR and France concerning forming a French aviation squadron on the eastern front. It was named Normandie after the French province whose coat of arms a red shield with two golden lions became the basis for the squadrons insignia.

    The squadron participated in the Battle of Kursk, Operation Bagration and the East Prussia offensive. For valor in the battle of the Niemen river the unit that by that time had grown to be a regiment was named Normandie Niemen, and its members were given the highest Soviet honors.

    The regiment is still a part of the French Air Forces under the name Rgiment de chasse RC 2/30 Normandie-Niemen. In War Thunder the aircraft that the aces from this regiment used have unique historic Normandie Niemen camouflages that you can unlock by shooting down the enemy in the specific Yak fighters!


    [h2]

    From November 25th (11:00 GMT) until November 28th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using a Soviet or French aircraft (rank III or higher, with an activity of not less than 70%) to receive the Normandie Niemen: 80 years decal. [/h3]



    Normandie Niemen: 80 years decal.

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Normandie Niemen: 80 years.

    You can find the decal in the Holidays tab in the Customisation menu.

    [hr][/hr]


    Yak-9 in "White 11" camouflage. One of many Normandie Niemen camouflages available in game for various Yak fighters.


    [ 2022-11-25 16:52:11 CET ] [ Original post ]

    Update 2.21.1.75



    [h3]Other[/h3]


    • A bug has been fixed that caused the disabling of the internet radio whilst in battle.
    • You can now request repair assistance even if a vehicle doesnt have the Parts modification.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-24 12:47:08 CET ] [ Original post ]

    New authentic decals (available until December 23rd)



    Introducing a new set of rare decals for all nations and all vehicle types! There are decals of all kinds in this selection: from a creepy skeleton hand and a red devil to a dancing cockroach and a skiing pikeman! Theres something for everyone.

    [h3]

    Earn new decals for all nations in battles or purchase them for Golden Eagles until December 23rd!
    [/h3]




    [table noborder=1 equalcells=1]
    [tr]
    [td]No. 63 Squadron flash, RAF[/td]
    [td]"Cucaracha" emblem of the XVI Gruppo, Italian Air Force[/td]
    [td]Emblem of the Destroyer Squadron 9, US Navy[/td]
    [/tr]
    [tr]
    [td]Defeat 40 players (20 in RB and SB) while controlling British aircraft, or purchase for 200 GE.[/td]
    [td]Score 2,000 points in 5 battles while controlling Italian aircraft, or purchase for 200 GE.[/td]
    [td]Deal 50000 damage while controlling the American fleet, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of 5th Brigade of Norwegian Army[/td]
    [td]Emblem of 38th Army Group Special Operations Brigade of the PLA[/td]
    [td]Stab./StG 77 "Skeleton Hand" emblem, Luftwaffe, 1944[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 5 battles while controlling ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 50 players (25 in RB and SB) while controlling Chinese ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 50 players on ground vehicles (25 in RB and SB) while controlling German aircraft, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of 90th guards tank division, Russian Federation[/td]
    [td]"Tomoe" personal motif of M/Sgt Sakamoto, 47th Sentai, IJAAF, 1944[/td]
    [td]"Trident" emblem of 46 Squadron (4th Sqn, GCN II/13, 1st Sqn,), FAF[/td]
    [td]"Red Devil" emblem, F 9 Wing, 1st Squadron, Swedish Air Force[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 7 battles while controlling Soviet ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE.[/td]
    [td]Score 2,000 points in 5 battles while controlling French aircraft, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Swedish aircraft, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.



    • Tasks can be completed in vehicles of rank II-VII.
    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Previous decals have been moved to their respective sections:


    • Emblem of 43rd Tank Battalion USA (tanks).
    • Emblem of 521st Tank Destroyer Battalion Germany (tanks).
    • "Ulan-Ude Bear" emblem USSR (aviation).
    • Emblem of the 2nd Mine Counter Measures Squadron Britain (navy).
    • Emblem of the 7th Anti-Aircraft Artillery Regiment JASDF Japan (tanks).
    • Emblem of the battalion "Lupo" Italy (tanks).
    • "Snake" emblem of the 1st Squadron, GC 1/3, FAF France (aviation).
    • Emblem of 119th "Bat Squadron" Israel (aviation).
    • Emblem of the Bergenhus Homeguard-district 09 of Norwegian Armed Forces Neutral countries.
    • "Semper Pugnans" emblem of 3rd Squadron, SAAF Neutral countries.


    [ 2022-11-23 13:14:23 CET ] [ Original post ]

    Update 2.21.1.71



    [h3]Ground vehicles[/h3]


    • A bug has been fixed which enabled tank gun crosshair lighting by pressing the assigned button whilst controlling a UAV.
    • A bug has been fixed which prevented the UAV thermal imager from functioning if a tanks engine is turned off and the battery is low.
    • Pz.Kpfw. V Ausf. A, Pz.Kpfw. V Ausf. G, Ersatz M10 Panther, T-V (USSR), Panther "Dauphin" vertical targeting angles have been adjusted, max elevation angle reduced from 20 to 18 degrees. Sources: Panzer Tracts No. 5-2 by Thomas L. Jentz & Hilary Louis Doyle, Panzer Tracts No. 5-3 by Thomas L. Jentz & Hilary Louis Doyle, Panther - Germanys Quest for Combat Dominance by Michael & Gladys Green.
    • Type 69-IIa gun depression angle increased from -4.5 to -5 degrees. Source: Norinco's Foreign Trade Atlas in the 1990s.
    • Bosvark commanders view camera position has been fixed (report).
    • M4 Tipo IC Composito, Carro Medio M4 Hybrid track arc material has been fixed from rolled armor steel to construction steel.
    • JaPz.K A2, SK-105A2 material of the radiator grill has been fixed from cast to rolled armor.
    • Leopard 1A5NO a bug has been fixed due to which it was possible to fire the AA machine gun over the commanders hatch while the commander is knocked out.
    • 38 cm Sturmmrser a bug has been fixed due to which the gun mantlet recoiled back into the hull when firing .
    • Magach 6R a bug has been fixed which prevented a hull collision with obstacles.

    [h3]Aircraft[/h3]

    • A-4N - a bug has been fixed which caused a erroneous launch of AGM-65 missiles.
    • R-60 missile the time of the guided flight has been increased from 21 to 25 sec., the weight reduced from 44 to 43.5 kg (report).

    [h3]Aircraft[/h3]

    • USS Cyclone a bug has been fixed due to which the ships model disappeared at maximum zoom in.

    [h3]Other changes[/h3]

    • A bug has been fixed due to which the Particle density option was disabled.
    • A bug has been fixed due to which a pilots visor was visible through a non-transparent canopy.
    • A bug has been fixed due to which on ultra low graphics preset during cloudy weather the horizon looked extremely pixelated.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-23 09:46:33 CET ] [ Original post ]

    The Steam Awards - Vote for us!

    Dear Pilots, Tankers and Naval Commanders of War Thunder!

    War Thunder has recently hit its 10 year anniversary and has been around for a long time now!

    Have you been with us for a long time? Went with us through all the ups and downs, and still appreciate and love the game? Have you spent hundreds or thousands of hours playing War Thunder?

    Nominate us in the Steam Awards and vote for us in the "Labor of Love" category!

    Thank you for your continuous support!

    The War Thunder Team


    [ 2022-11-22 19:56:54 CET ] [ Original post ]

    Autumn Sale!



    [h2]From November 22nd until November 29th[/h2]

    [h2]Autumn Sale and a special Black Friday pack![/h2]

    [h3]"Black Friday 2022" pack -50%[/h3]
    https://store.steampowered.com/app/1478150

    Don't miss the opportunity to purchase rare vehicles: the A43 Black Prince tank and the P-61A-1 Black Widow fighter with a discount!

    • Ka-50 "Black Shark" (Rank 6, USSR);
    • M18 "Black Cat" (Rank 3, USA);
    • A43 Black Prince (Rank 4, Great Britain);
    • P-61A-1 Black Widow (Rank 3, USA).

    [h3]
    Note! This bundle contains vehicles only. Golden Eagles and Premium Account are not included.

    [/h3]
    [h3]50% discounts![/h3]

    • War Thunder - A-10A Thunderbolt (Early) Pack
    • War Thunder - A-5C Pack
    • War Thunder - Black Shark Pack
    • War Thunder - Challenger DS Pack
    • War Thunder - Dassault Milan Pack
    • War Thunder - F-5C Pack
    • War Thunder - Japanese Pacific Campaign
    • War Thunder - Leopard 2A4 Pack
    • War Thunder - Leopard Pack
    • War Thunder - Lightning F.53 Pack
    • War Thunder - MiG-21 SPS-K Pack
    • War Thunder - T-72AV (TURMS-T) Pack
    • War Thunder - Type 96A Prototype Pack
    • War Thunder - USA Pacific Campaign (YP-38)
    • War Thunder - XM-1 General Motors Pack
    • War Thunder - Z-19E Pack



    [h3]
    Note! These packs will be removed from the store after the sale!

    [/h3]

    • War Thunder - Leopard Pack
    • War Thunder - Lightning F.53 Pack
    • War Thunder - Challenger DS Pack
    • War Thunder - Dassault Milan Pack


    [ 2022-11-22 19:34:58 CET ] [ Original post ]

    Screenshot Competition - Your Favorite Map!



    Welcome to the 42nd War Thunder Steam Screenshot Competition!

    Your screenshots from last week look amazing! Your pictures captured the glossy blue waters of War Thunder very well! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 42nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen42. You have time until 25.11.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    [h2]Important addition: Screenshot theme - Your Favorite Map![/h2]

    [h3]Terms:[/h3]

    • An opportunity to showcase your favorite map! Do you prefer the open grasslands to the tropical forests? Or the snow covered hilltops to urban cityscape?
    • You must add the #WTscreen42 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 14 working days.





    [h2]And now, time for the winners of the competitions 41st edition - Lakes, Rivers & Oceans![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2888208427
    https://steamcommunity.com/sharedfiles/filedetails/?id=2887563598
    https://steamcommunity.com/sharedfiles/filedetails/?id=2889054378
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2888661340
    https://steamcommunity.com/sharedfiles/filedetails/?id=2888470734
    https://steamcommunity.com/sharedfiles/filedetails/?id=2887996923

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-11-19 02:00:03 CET ] [ Original post ]

    Server Update 18.11.2022




    • A bug has been fixed where in World War operations, when using a gamepad, it was impossible to control the tactical map (armies, airfields), use reinforcements and artillery strikes.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-18 18:29:55 CET ] [ Original post ]

    Its fixed! 67



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 67" thread
    [/h3]

    Lasers and Bombs



    The most popular report we've been getting from you recently concerned laser designators on the Q-5L and Harrier Gr.7 attack aircraft. These aircraft had two sensors: one installed by default, and the second one on the targeting pod. The sensor on the nose of the aircraft is narrow-angle and cannot look backwards.

    Due to an error, when using third person view, the sensor on the targeting pod was ignored in favor of the frontal sensor, and that caused laser designation to break when the aircraft passed over the target, rendering guided bombs useless.

    Now the sensors work as intended bombs away!


    A Bit Less Chaos



    Hull guns on ground vehicles function only within the confines of their targeting angles that are usually quite limited. So if your vehicle moves its turret to the side, hull guns cant follow it and stop their firing.

    Well, thats what actually happened, but thats not how it looked for everyone else. Other players saw your vehicle as shooting from all guns into multiple directions! No need for extra chaos on the battlefield: now hull guns will be silent outside of their targeting angles both for you and for others.


    Dont Look Up!



    This error was well known for a long time, but its cause kept evading us. Now its time has finally come!

    The problem concerned naval battles: each swap between first person and third person views slightly shifted the sights upwards, making the shells fly farther. It wont happen again: the sights will remain in place, and your shots will hit the mark!


    Thats Not All



    You can find the full list of improvements in a separate patch note, dont forget to check it out! Sturmtiger had its gun elevation and horizontal targeting angles increased, SANTAL can now research Airstrike and Improved optics modifications, USS Gearing no longer gets an inflated number of torpedoes, and the helicopter gunners sight now always displays the correct distance.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update Update 2.21.1.57

    [h2]Ground vehicles[/h2]

    • A bug has been fixed where the Churchill Crocodiles fuel trailer attached to destroyed tank hulls.
    • A bug has been fixed which caused forward machine guns to continue to fire for other players, while the fire was stopped due to limited targeting angles.
    • ZTZ99-II - a bug has been fixed with overestimated displayed side armor exceeding 50 mm.
    • AMX-50 Surblind - a bug with the last unexpendable round in the ammo rack has been fixed.
    • 38 cm Sturmmrser - the gun elevation angle has been increased from 65 to 72 degrees. Horizontal targeting angles have been increased from -3/3 to -11/11 degrees. Source: H.Dv.119-988 Vorlufige Schutafel fr den RW61 mit der 38 cm R-Granate 4581, 1944.
    • Breda 501 - gear ratios have been adjusted, engine RPM speed increased from 1,800 to 2,400. Power decreased from 142 to 140 hp. Source: Semovente Breda 501, caratteristiche dell'autocannone da 90/53 su autotelaio speciale tubolare Breda a 6 ruote tutte motrici, 27 luglio 1943
    • SANTAL - Airstrike and Improved optics modifications have been added.
    • Stormer HVM - a bug has been fixed which might cause lost control over the Starstreak missile on winter maps.
    • M8 LAC - the terms of achieving the winter camo have been added, and the values required to achieve other camos recalculated.

    [h2]Aircraft[/h2]

    • AH-1G, AH-1G IAF - a bug has been fixed where the description of the right grenade launcher in xray mode was missing.
    • Lynx, G-Lynx, A-109EOA-2 - a bug with missing ATGM icons in the secondary weapon menu has been fixed.
    • Mirage 5F a bug has been fixed where when selecting a weapon preset which contained the SNEB rockets, another weapon preset was installed instead.
    • Ka-52 - a bug has been fixed where a tube cover remained in the air after jettisoning the Vikhr ATGM launcher.
    • Su-17M2, Su-174, Su-223, Su-22UM3K - description has been added for the gunpods in xray mode.
    • Incorrect distance info in the helicopter gunners sight with the stabilizer off has been fixed.
    • AH Mk.1 - a bug has been fixed which might cause lost control over the Starstreak missile on winter maps.
    • Harrier Gr.7, Q-5L - a bug has been fixed where the 3rd person view sight ignored the targeting pods allowed angles of the laser, making the targeting mark disappear while flying over the target.

    [h2]Naval[/h2]

    • A bug that caused the aiming point to shift when switching between 1st and 3rd person view has been fixed (report_1, report_2, report_3).
    • A bug where the fire control system didnt take into account players ship speed when displaying the lead marker at distance up to 4,5km has been fixed (report).
    • A bug in Naval EC where the ships hydroplan didnt take off from the catapult when it was relaunched has been fixed.
    • Pr.1331M - A bug that caused the first order ammo racks for the 76mm cannon not to refill has been fixed.
    • USS Gearing - A bug that caused the ship to receive an inflated number of torpedoes when selecting a weapon preset with torpedoes and depth bombs has been fixed.

    [h2]Graphic[/h2]

    • Graphic artefacts in the form of stretching and compressing textures that could appear on the AMD
    • Radeon RX 6000 series GPU has been fixed (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-16 11:03:14 CET ] [ Original post ]

    War Thunder Steam Community Spotlight - The first!



    Welcome to the first War Thunder Steam Community Spotlight!

    The War Thunder Steam Community Management team has been looking at the community hub for War Thunder and have spotted some really creative posts from our community. We have picked our favourites and thought that we'd share them with the rest of the Steam community. So, do you love amazing, community produced, content? Then take a look below!

    [h2]Let's begin![/h2]


    Fighting on the virtual battlegrounds of War Thunder is really fun. However, have you ever wanted one of your favourite vehicles created in such a way so that you can proudly show it off on your table whilst you play the game? That's exactly what the player "Yar man" has done! They have created an amazing looking 1/35 sized T-90SM model. Proudly show that off, Yar Man! Fantastic work.

    "t-90SM" by Yar man



    [hr][/hr]

    Tank models on your desk are awesome and bring out huge amounts of creativity, but what about creating your very own virtual 3D model from scratch? That's what the player "_Barking_Dogo_" has done! An outstanding recreated model M18, specifically the "Black Cat", with the finished result shown in the game camouflage. This is all shown in the GIF below, from start to finish. We love this!

    "M18 "BlackCat" - Step-by-Step Creation" by _Barking_Dogo_ + M18 "BlackCat"





    [hr][/hr]

    What's better than re-creating the exact model from in-game? That's exactly what the player "F-DOLL FAL" has done! They've recreated the MiG-21 SPS-K from the German tech tree in the size of 1/72, even with the same identification number. That's awesome work!

    "1/72 MIG-21PFM "2202"" by F-DOLL FAL



    [hr][/hr]

    The Maus is one of the most interesting and unique vehicles in War Thunder, and the player "Kvasnikov" has recreated it in Lego! Nice work!

    "Lego Maus" by Kvasnikov



    [hr][/hr]

    Incredible, is what this is! The player FULZY has smartly created the new to the game aircraft BV 155 B-1! This hybrid of screenshot/artwork looks great and we really like it. Nice work!

    "BV 155 B-1" by FULZY



    [hr][/hr]

    One of the best twin-engine aircraft of the second world war, the Mosquito, is featured here in a artistic style and we really like this. Well done, !

    By " "



    [hr][/hr]

    It's not Halloween just yet, but this screenshot certainly gives off Halloween vibes! This awesome and unique looking screenshot by the player "bert" certainty makes us feel spooked. Nice work, bert!

    Screenshot by "bert"



    [hr][/hr]

    The Chi-Ha and Chi-Nu are great tanks for all players to enjoy. We know that the player 449138878 loves them! They drew this beautiful piece of art, which looks wonderful. Nice work!

    Chi-Ha and Chi-Nu by "449138878"



    [hr][/hr]

    With the release of our Danger Zone update, we introduced the F-14A! Well, this has probably inspired the player "Aiden Kim" to sketch this amazing looking art of Tom Cruise - Top Gun Maverick! It looks really nice, well done, Aiden Kim!

    "TOP GUN" by Aiden Kim



    [hr][/hr]

    This Pz. Kpfw. IV Ausf. F2 model created by Pan Wicek is in its natural habitat! The weathering and other details looks brilliant here, we're a fan.

    "Sd. Kfz. 161 Pz. Kpfw. IV Ausf. F2" by Pan Wicek



    [hr][/hr]

    Many don't know that the WW2 British Comet was also used by the Finnish forces after the war! This amazing Photoshop drawing by Kamerad_Fritz really shows the harsh winter environment and is really well drawn. Nice!

    "Finnish Comet with their crews eating, 1960" by Kamerad_Fritz



    [hr][/hr]

    An amazing edited screenshot of the F-14A that was recently added to the game. Really cool!

    By DRTH LEX XRDS



    [hr][/hr]

    Last but not least, an amazing pencil drawing of the D.520 and BF-109E in a vertical dogfight. This creativity really does make our imagination curious - who won the dogfight, who were the pilots? Nice work on this drawing!

    "D.520 and Bf-109E" by



    [hr][/hr]

    [h3]That's all for now![/h3]

    The wonderful work created by our community that we have shared has been posted to the War Thunder Community Hub - make sure you check it out and even share your own creations. We look forward to seeing you next time!

    [h2]Click here to view the Community Hub[/h2]


    [ 2022-11-15 13:48:58 CET ] [ Original post ]

    World War Mode News


    World War returns! Lets talk about the news and improvements in the long-anticipated gaming mode, as well as share our future plans.

    Read more about World War Mode

    Inter Season
    New World War format! Now, in addition to seasons, World War operations will be periodically launched as a regular game event. In such launches, we will be able to present new mechanics, scenarios of operations and missions, or conduct mass testing. Like in other gaming events, you can try something new for yourself or dive into the forgotten old goodness. In some cases, the launch might be timed to a significant historical event and supported by more valuable and unique rewards. In addition, the first in a day battle in World War mode will bring you the First Battle Battle Trophy, which contains boosters, wages, orders, universal back-ups and modifications to vehicles used in the battle, including the Talismans!

    Second Battle of El Alamein: 80 years later
    From November 17th (12:00 GMT) until November 21st (12:00 GMT) join the Battle of El Alamein operation of the World War and get a special decal!

    November 1942 saw the end of what is believed to be the decisive battle in the North African theatre in World War II. British troops under the command of General Montgomery defeated the forces of Field Marshal Rommel, and an unstoppable retreat of the Axis forces began.

    For this date, we have updated the Second Battle of El Alamein scenario in World War the fixed set of vehicles in armies has been changed to groups of vehicles (the mechanics similar to the Attack from the Sea season).

    Participants in the event will have a chance to receive a commemorative decal, the emblem of the Queen's Own Cameron Highlanders. To do this, you need to score 15,000 mission points in the battles of any operation you like. You are not required to be in a squadron and it is not necessary to play in the operations of your squadron as well.



    Operations on different servers
    The server issues were among the most notable complaints before, especially, high ping and packet loss in World War sessions. Many players assumed that this was due to the high load on the servers, but the reason was the choice of the server cluster for the created session. In the battles of the World War, a logic was used in which matchmaking automatically selected the appropriate cluster according to the players in the queue for this battle. The session cluster on the server was selected by which cluster there were more players in the queue. As a result, for example, at nighttime for Europe, many sessions were held on the servers of the North American region, since the majority of players were from there at that time.


    Now, before creating an operation, squadron leaders must select appropriate clusters in a prioritised list. When an operation is created, the cluster with the highest rating from both leaders is selected and this cluster is assigned to the session, displayed in the upper right side of the operation screen. All battles created in this operation will start on the servers of this cluster.

    New mechanics for finding, joining and returning to an operation
    You probably know that World War mode can be played by non-squadron players, as well as not only for your squadron. Previously, any player might find a battle in the World War battle list and join it, then a player could stay in the operation or get back to the battle list and join another battle. First of all, this approach prevents the player experiencing immersion in the gaming mode, since they are unable to understand the plot, essence and importance of the situation. Secondly, a huge and clumsy battle list was difficult to browse and affected the infrastructure greatly. We decided to completely abandon the battle list.

    Now, in the World War menu players will see an operation join buttons for each side. By clicking the button the game will try to find an appropriate operation with a players chosen options, including side and server list. After joining the operation it remains in the World War window and youll be able to return back to the operation by clicking the button Back to [the number of operation]. If you dont like the operation. you can find a new one.

    For squadron players there will be an active button Join the [the number of battle] if your squadron is currently involved in the World War operation.



    Changes for squads
    Playing in a mercenary squad that isn't a part of squadron was also difficult - squad members did not know what the leader was currently doing and in which battles they want to play. And when the leader found the right battle squad members immediately found themselves in a window to prepare for battle and couldnt familiarise themselves with the operation. They only had to confirm their readiness and join the battle.

    Now all squad members will see the leaders operation instead of the To Battle button in the hangar and also additionally in the squad widget. Using these buttons will mean that you can easily and quickly get to the operation of your squad leader, discuss it and make some important decisions together. The presence of squad members in the operation automatically marks them as ready to participate in the operations battle - you will only have to confirm the readiness of the crews before entering battle (press the Ready button once instead of twice as before).

    When the squad leader exits the World War operation the To Battle button and squad widget take on their usual appearance and you can play random battles again as before.

    Vehicle research
    Each World War mode operation involves two game nations and uses a limited vehicle list for each nation. For experienced players it is often the case that all these and surrounding vehicles are researched and the penalty of researching high ranked vehicles can discourage them from playing this mode. Since you can not choose what you are playing in World War mode we decided to remove the penalty for research on high-ranked vehicles in this game mode.


    [ 2022-11-14 13:28:15 CET ] [ Original post ]

    Screenshot Competition - Lakes, Rivers & Oceans!



    Welcome to the 41st War Thunder Steam Screenshot Competition!

    The stunts from last week were impressive!! Evel Knievel and Flight Lieutenant Alan Pollock would likely be very proud! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 41st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen41. You have time until 18.11.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Lakes, Rivers & Oceans![/h2]

    [h3]Terms:[/h3]

    • Many maps in War Thunder have something in common- Water! Do you have a screenshot of your tank going for a splash, or are you just flying by?
    • You must add the #WTscreen41 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 40th edition - Stuntman![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2885436513
    https://steamcommunity.com/sharedfiles/filedetails/?id=2884628146
    https://steamcommunity.com/sharedfiles/filedetails/?id=2884556074

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2886688560
    https://steamcommunity.com/sharedfiles/filedetails/?id=2884636102
    https://steamcommunity.com/sharedfiles/filedetails/?id=2885865123

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-11-12 02:12:56 CET ] [ Original post ]

    Polish Independence Day



    At the end of 18th century Poland was partitioned, its territories annexed by nearby empires. But at the end of WWI Russia bowed out of the war, while Austria-Hungary and Germany capitulated. It allowed Poland to regain its freedom in 1918 and it celebrates its Independence Day on November 11th, the anniversary of the end of World War I.

    [h2]

    From November 11th (12:00 GMT) until November 14th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using a British vehicle (rank III or higher, with an activity of not less than 70%) to receive the Polish Phoenix decal.[/h3]



    Polish Phoenix decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Polish Independence Day.


    You can find the decal in the Holidays tab in the Customisation menu.


    During the event interceptor will be available for purchase for Golden Eagles.


    [ 2022-11-11 17:37:53 CET ] [ Original post ]

    People's Liberation Army Air Force Day



    Soon after the People's Liberation Army of China was formed, it created its own Air Force on November 11th, 1949. At first it consisted mostly of Soviet aircraft, but now it boasts a wide range of Chinese-made aircraft and is among the three largest air forces in the world.

    [h2]

    From November 11th (09:00 GMT) until November 14th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using Chinese aircraft (rank III or higher, with an activity of not less than 70%) to receive the Emblem of the People's Liberation Army Air Force decal.[/h3]



    Emblem of the People's Liberation Army Air Force decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays People's Liberation Army Air Force Day.


    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-11-11 17:35:23 CET ] [ Original post ]

    War Thunder 10 Years Anniversary Twitch Drops!



    Hello friends!

    We invite you to celebrate the 10th anniversary of War Thunder with and receive Twitch Drops for it!

    [h2]Rewards for watching streams from November 10th (12:00 UTC) until November 21st (12:00 UTC)[/h2]




    Special decoration







    [h3]WT10 Fire Front RBm 5x5 Tournament Streams[/h3]

    During the weekends of November 12th-13th and 19th-20th from 17:00 GMT until 19:30 GMT youll be able to receive Drops while watching streams of
    War Thunder competitions on Twitch EsportsReady channels with the support of studio FLIEGONODROM.

    WATCH THE STREAMS

    Daily quizzes will be held among the viewers of the streams, with premium sets from the Gaijin.net store as prizes. Join the official War Thunder e-sport Discord server! The hottest topics and hundreds of friends are waiting for you!


    [h2]Twitch Drops FAQ[/h2]
    [expand type=details]
    [h3] What are Twitch Drops?[/h3]
    These are game rewards for stream viewers on Twitch.

    [h3] You mean I can get something in War Thunder?[/h3]
    Yep! The longer you watch , the more rewards youll get.

    [h3] Awesome! What do I need to do to be able to get the rewards?[/h3]
    You need to link your Gaijin and Twitch accounts:
    1.
    Sign up or enter your Twitch account details on the website.
    2. Enter the information from your Gaijin account you are playing War Thunder with on this page and click the Link button.


    3. Press the Allow button!

    [h3] What broadcasts do I need to watch to be able to earn rewards?[/h3]
    Watch marked Drops enabled!.

    [h3] How do I know that I have received a reward?[/h3]
    You will receive a reward message on the Twitch broadcast page. Once you see it, you will need to click on the Get button. You can also do this in your
    Drops inventory.

    [h3] Which platforms are rewards available for?[/h3]
    Rewards are available for everyone who plays War Thunder on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.

    [h3] How do I enable Drops on my channel if Im a streamer?[/h3]
    In short, participate in our Partnership Program, enable Drops in your settings and stream War Thunder:


    ATTENTION! We want each active and passionate War Thunder streamer to find a new audience thanks to Twitch Drops. As such, in no way do we encourage streamers who create their streams only for farming Drops using third party content, video clips and any other format that doesnt include their direct participation with the game. Channels with such content will be disconnected from Drops.

    [/expand]


    [ 2022-11-10 13:07:41 CET ] [ Original post ]

    Update 2.21.1.42



    [h2]Ground vehicles[/h2]


    • Type 62, Type 62 (USSR) overestimated turret armour has been corrected (report).
    • Falcon overestimated durability of the turret armour against kinetic rounds, as well as lack of secondary fragments when armour is penetrated, have been fixed.
    • The national symbol has been added before the names of some Finnish vehicles for easier identification.
    • Jagdpanther G1 (all versions) a bug has been fixed that caused seizing of the caterpillar treads over the front wheel.
    • TKX, Type 10 - a bug with excessive gliding of the tank while pivoting in neutral gear has been fixed.
    • OTOMATIC - Gear ratio values have been refined to more accurately emulate the transmission operation.
    • PTL-02, WMA-301 - A bug related to the fact that the 5th crew member wasnt taken into account if they were present has been fixed.

    [h2]Aircraft[/h2]

    • A-4B a bug has been fixed where the overload error was displayed on copied weapon setups.
    • A-5C, Q-5A ballistic calculator has been added.
    • A-20G-30 pilot models have been changed from US to Soviet.
    • PBM-3 a bug has been fixed where parts remained in the air when the tail detached.
    • PB4Y-2, B-25J, PBJ-1J, PBJ-1H targeting angles of the turrets have been corrected.
    • Su-22M3 a bug with the incorrect display of the GSh-23L gunpods in xray mode has been fixed.

    [h2]Naval[/h2]

    • Karl Marx, Rosomaha, Yenot a bug has been fixed that allowed a rear turret to fire through the superstructure.
    • LCM(6) Zippo flamethrower distance has been increased.

    [h2]Missions[/h2]
    [h3]Helicopter PvE and Enduring Confrontation[/h3]

    • A bug has been fixed that prevented respawn of destroyed bases.
    • A bug has been fixed where AI bombers appeared at the maps edge and then disappeared, making it impossible to complete the task.
    • Tasks appear more frequently and evenly throughout the mission.

    [h3][PvE] Helicopter Battles[/h3]

    • A bug has been fixed that prevented the appearance of AI strike aircraft.
    • Greece a bug has been fixed where players located near the A point were able to hear shots from distant ships.
    • A bug has been fixed where an [Assault] Tank Arcade battle might be over beforehand, if the last player was controlling an aircraft while his ground vehicle was destroyed.

    [h2]Other[/h2]

    • A FPS drop has been fixed caused by joining the session and downloading additional content with the enabled option Download additional content in hangar only. (report 1, report 2).
    • Fixed the inability to control a character in the hangar when resetting control in the settings and then applying custom control settings.
    • A bug has been fixed where a radio stream might be disabled during a battle with the internet radio option on .
    • A bug has been fixed that might cause a client crash on an Intel HD graphics card during downloading the hangar.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-09 09:51:06 CET ] [ Original post ]

    Imminent Breakthrough



    The War Thunder holiday party is at full blast, and we hope you already have your hands on some of the prizes. Breaking through the 10th anniversary milestone is a very important occasion for us, and wed like to introduce another surprise for all of those who are celebrating with us and are close to getting the legendary Sturmtiger SPG. Get ready for Imminent Breakthrough to get a very special camo for your Sturmtiger!

    [h3]

    From November 10th (11:00 GMT) until November 16th (11:00 GMT), achieve 3 victories in the Imminent Breakthrough special mission to get the Late tricolor spotted MHN scheme Hinterhalt-Tarnung camo for the 38cm Sturmmrser.
    [/h3]

    Imminent Breakthrough is a co-op PvE-mission, where you are tasked to fight off the enemy breakthrough using various weapons, including some unique ones! The Sturmtiger self-propelled assault gun, the Goliath tracked mine, PaK 40 anti-tank cannon, Flak 36 stationary AA-gun, as well as legendary piston-engined fighters Fw 190 and Bf 109 everything is an asset to victory!

    [h3]Sturmtiger[/h3]



    The Sturmtiger self-propelled assault gun was designed to destroy buildings and fortifications, but its deadly 380mm rockets with 135 kg TNT warheads add nothing to the chances of any vehicle on the battlefield.

    Victory loves preparation: due to an extremely long reload time the Sturmtiger must take care of every shot. But in the Imminent Breakthrough mission you wont have to wait for each round, as at any time you may switch to another vehicle, either stationary or not. How do you like one of the first combat drones ever created?

    [h3]Goliath tracked mine[/h3]



    Meet the Goliath - a tracked, remotely controlled anti-tank charge! Its armor wont stop any tank shots, but its small size allows the Goliath to deliver deadly explosives unnoticed.

    Switch to the controls of the tracked mine by pressing a dedicated button - it is displayed on your action bar. You may remotely control your Goliath mine, switch back to the Sturmtiger controls, or detonate the mine - pretty much the same as unmanned aerial vehicles, recently added to War Thunder.

    Although the mine drones speed is not high so you'll probably want to deliver a hit faster? Then meet the artillery!

    [h3]7.5cm PaK 40 anti-tank cannon[/h3]



    The most common German anti-tank cannon of WWII. Its shells were capable of hitting almost all Allied tanks. However powerful shots forced it to dig into the ground.

    Switching to the cannon is available at any time if there is at least one battle ready and unoccupied cannon uncontrolled by other players. Controls are no different from the ground vehicles you used in the past with only one exception that the cannon can not be moved - it is a stationary firing point. Since it can not be rotated it can only control the area that is in its field of view. Because of that it is especially important to choose the right moment to switch to the PaK 40.

    If the cannon is destroyed - no problem, you will return to the Sturmtiger control and after some time the cannon will recover and will be available again and with full ammunition..

    [h3]FlaK 36 3.7cm anti-aircraft autocannon[/h3]



    Allied aircraft dominate the air and you must defend your ground vehicles with all your might! The familiar Sd.Kfz. 6/2 FlaK 36 autocannon will help you with that - this time in a stationary version.

    Switching to the anti-aircraft cannon and using it is completely identical to controlling an anti-tank cannon.

    [h3]Fw 190 and Bf 109[/h3]



    Two legendary aircraft of the Luftwaffe - the familiar Gustav and Foks are available to fight air and ground targets. The usual mechanics of aircraft events from ground AB battles await you, only the requirements for the flight out are slightly different. You get the right to fly the Fw 190 F-8 with a bomb load for every 8 destroyed enemies and for the Fw 190 A / Bf 109 G without bomb load you need to destroy 3 enemies.

    [h3]Terms[/h3]

    • You can find the event in the Events and Tournaments tab and it is available from 11:00 GMT on the 10th of November until 11:00 GMT on the 16th of November.
    • To participate in the event you must have a 38 cm Sturmmrser in the hangar.
    • To win in the mission you need to destroy all enemy ground forces in the allotted time.
    • Win in 3 missions in the event to receive the Late tricolor spotted MHN scheme Hinterhalt-Tarnung for the 38cm Sturmmrser.
    • Camouflage will be credited to the account immediately upon receipt (not as a coupon).
    • You can track your progress of the reward by clicking on your nickname and selecting the menu Achievements Imminent Breakthrough.


    [ 2022-11-08 13:08:13 CET ] [ Original post ]

    War Thunder Birthday Sale in Gaijin.net Store!


    The War Thunder Anniversary special sale in the Gaijin.NET store 40 offers with vehicles with 50% discount! Boost your progress, or kick start research in any tech tree from any gaming nation!.

    [h2]From 11:00 GMT on 7th of November until 11:00 GMT on 14th of November[/h2]

    The majestic Prinz Eugen cruiser , a deadly Black Shark helicopter, the fantastic AV-8A Harrier jump-jet , the longest barreled Object 120 SPG, and dozens of other cool vehicles - right here!

    Note! To take advantage of the discount, visit the Gaijin store from the in game hangar via Steam browser!


    [ 2022-11-07 12:18:04 CET ] [ Original post ]

    Screenshot Competition - Stuntman!



    Welcome to the 40th War Thunder Steam Screenshot Competition!

    Your screenshots of all of the new vehicles and content released in Fire and Ice were fantastic! It looks like the BT-42 is quite popular among many of you, especially the KV-2 fans! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 40th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen40. You have time until 11.11.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Stuntman![/h2]

    [h3]Terms:[/h3]

    • Every machine can be used for tricks and stunts if you are brave enough! Ever take a Puma off of a sweet jump? Or, do a barrel roll in a helicopter? Maybe see how low you can go under the bridges of War Thunder? We know that you have lots of cool tricks, and we would love to see them!
    • You must add the #WTscreen40 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.





    [h2]And now, time for the winners of the competitions 39th edition - Fire and Ice![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2881476172
    https://steamcommunity.com/sharedfiles/filedetails/?id=2881609335
    https://steamcommunity.com/sharedfiles/filedetails/?id=2881440661

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2882821330
    https://steamcommunity.com/sharedfiles/filedetails/?id=2883749983
    https://steamcommunity.com/sharedfiles/filedetails/?id=2883719246

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-11-04 22:01:13 CET ] [ Original post ]

    Italian National Unity and Armed Forces Day



    On November 3rd, 1918, Austria-Hungary capitulated in World War I, its territorial concessions allowing Italy to complete its reunification that began way back in the middle of the XIX century. Thus November 4th, the day that the armistice went into effect, is celebrated as National Unity and Armed Forces Day. Italians were celebrating it before Mussolinis rise to power, during his premiership and after where its the only holiday to have remained in effect for the past century.

    [h2]

    From November 4th (11:00 GMT) until November 7th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using Italian vehicles (rank III or higher, with an activity of not less than 70%) to receive the The Heart of Italy decal.[/h3]



    The Heart of Italy decal.

    You can find the decal in the Holidays tab in the Customisation menu.
    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Italian National Unity Day.


    During the event the tank destroyer from the Italian research tree will be available for purchase with Golden Eagles. It has durable front armor and a powerful gun thats able to easily take out your opponents. Just remember to find cover during long reload times!



    Note:
    War Thunder anniversary discounts do not apply to the M43 "G.C. Leoncello".


    [ 2022-11-04 12:19:44 CET ] [ Original post ]

    Vehicle Review: M-51 (W) - and its decal

    [previewyoutube=BdZ8irRyr5o;full][/previewyoutube]

    [h3]

    Until 20:00 GMT on the 14th of November - get a gift decal Approved by Wiki: M-51 (W) with the purchase of M-51 (W) Pack.
    [/h3]

    M-51 (W)

    Call it simply Super Sherman! Israels design prowess also affected the legendary American M4 Sherman by turning the compact medium tank into a platform for the monster 105mm cannon from the French AMX-30.

    All other minor modifications pale into insignificance against this gun. Obviously the tactics in the M-51 (W) should be appropriate - you are an excellent covering fighter who is guaranteed to take out several enemy tanks in a battle.

    For those who are researching Israeli vehicles, love Shermans in all their manifestations or just like vehicles of unusual shapes and sizes. About the rest we are telling you in the review!


    Approved by Wiki: M-51 (W) unique decal for each new vehicle.


    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [/table]

    Read more .
    [hr][/hr]
    Our video reviews add to and complete the pages of the
    War Thunder Wiki. Use the knowledge base created by players, for players.

    Contribute to the wiki with your own articles and receive Golden Eagles for your contribution!


    [ 2022-11-03 14:15:51 CET ] [ Original post ]

    Update 2.21.1.29




    • Conditions of achieving the "Finnish Air Force Roundel" decal have been changed: Swedish vehicles can be used to obtain the decal, and the decal can now only used on Swedish vehicles.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-11-03 09:19:24 CET ] [ Original post ]

    Update 2.21.1.22



    [h2]Ground Vehicles[/h2]


    • R M1 description of the missile range has been added.
    • An issue where vehicles got stuck on the bridge in a test drive on Win32 PCs has been solved.
    • Fixed an error that caused the vehicle in the leftmost garage slot to hover in the air when switching presets or vehicles in the Anniversary hangar.

    [h2]Balance adjustments to Assault. Tank Arcade mode[/h2]
    The following balance changes have been implemented to Assault. Tank Arcade mode:

    • A team score penalty has been added for each lost vehicle. The penalty depends on the different battle ratings and locations.
    • Score leech while the enemy captures the base has been reduced for some battle ratings, preliminary high ones.

    [h2]Aircraft[/h2]

    • AV-8A a bug has been fixed where the hover mode indicator remained incorrectly after switching to another flight mode.
    • F-105D - a bug has been fixed that prevented the maximum payload being used.

    [h2]Changes to the attack UAV spawn[/h2]
    This balancing change allows players to counter the attack UAVs easier, without affecting a drones efficiency. Click here to read more.

    • The number of attack UAV spawn points has been reduced from two to one.
    • The spawn point is now positioned about 10 km distant from the battle area at 4 km height.

    [h2]Naval[/h2]

    • Hugin - torpedo launch order has been changed: the left side torpedo launches first, then the right side. Torpedo reload has been fixed: by time in the AB mode, and at captured points in the RB mode.
    • Folaga - 37mm Breda cannons have been changed to 40mm Bofors. HE and AP belts have been added.
    • HMS Norfolk - the Smoke screen modification has been removed. RP and SL or GE spent for this modification will be refunded.
    • JDS Harukaze (DD-101) a bug has been fixed where mixed variants of the secondary armaments require the modification of Depth charges instead of Mortar.

    [h2]Interface[/h2]

    • The Battle Pass end date has been added to the Battle Pass reward window.
    • A bug has been fixed where a control scheme might be reset on consoles.
    • A bug has been fixed where the long name of the modification might be hidden behind the progress bar.
    • A bug has been fixed that caused incorrect speed units in the aircraft HUD.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-11-02 08:43:11 CET ] [ Original post ]

    Happy Anniversary War Thunder!



    [h2]We celebrate a wonderful date - November the 1st is the 10 year anniversary of War Thunder!
    [/h2]

    November 1st, 2012, War Thunder moved into open beta, this is the day we consider as the games birthday. We have walked a long and glorious path, and we are happy to have you with us all the way!

    We have prepared many activities, discounts and other great stuff. War Thunder welcomes you in a special anniversary hangar, like never seen before. B-day discounts will be there for a whole week with no rotation, so youll be able to purchase everything you ever wanted for a nice price!

    Check out our Twitch streams to get special decals, decorations and camos: stay tuned for the news to pick up all bonuses!

    Lets get ready for a week-long War Thunder party!

    [h2]Discounts[/h2]
    [h3]October 31st (11:00 GMT) November 7th (11:00 GMT)[/h3]


    • 50% off for all modifications, talismans and back-ups.
    • 50% off for a Premium account. In the game - for 90 and 365 days. In the Gaijin Store for 180 days.
    • 50% off purchase prices in SL and GE for vehicles of all gaming nations.

    There are no discounts for the Drone Age and Fire and Ice vehicles , as well as squadron vehicles (including modifications, talismans, and back-ups).

    [h2]Anniversary Decal[/h2]
    [h3]October 31st (11:00 GMT) November 7th (11:00 GMT)[/h3]

    Your first battle in the 10 years anniversary will bring you a special decal!

    • Play 1 battle on any vehicle of rank III or above in any gamemode to get 10th Anniversary decal.




    [h2]Dreams come true: the Sturmtiger[/h2]
    [h3]October 31st (11:00 GMT) November 14th (11:00 GMT)[/h3]



    Take part in the Dreams come true event to get special decals, decorations, a special loading screen and the unique 38 cm Sturmmrser SPG!

    The 38 cm Sturmmrser self-propelled gun, better known as the Sturmtiger, is a German SPG built on the chassis of the Tiger heavy tank. This vehicle was designed for urban battles: its 380mm rocket mortar is capable of destroying buildings and fortifications. The Sturmtiger can swipe almost any vehicle on the battlefield, but be aware of its long reload time and tricky ballistics!!

    Details

    [h2]10 rare vehicles for 10th anniversary![/h2]
    [h3]October 31st (11:00 GMT) November 14th (11:00 GMT)[/h3]

    Youre now able to get all 10 unique Premium vehicles from the past War Thunder birthdays! Play multiplayer battles, open stages, and collect them all!

    [h3]The list of the prize vehicles:[/h3]

    [h3]Terms[/h3]

    • Each stage allows you to get one of the above listed vehicles. if you dont own it yet.
    • If a stage is achieved and you own all listed vehicles, you get 3 days Premium instead.
    • Each stage opens for a certain score of the mission points:

      • 1 stage 5,000 points
      • 2 stage 25,000 points
      • 3 stage 50,000 points
      • 4 stage 100,000 points
      • 5 stage 200,000 points
      • 6 stage 300,000 points
      • 7 stage 400,000 points
      • 8 stage 600,000 points
      • 9 stage 800,000 points
      • 10 stage 1,000,000 points

    • You can score the mission points in the following game modes:

      • Ground vehicles Arcade, Realistic, or Simulator battles.
      • Aircraft Arcade, Realistic, or Simulator battles.
      • Naval Arcade or Realistic battles

    • You may score points on any vehicle of rank III or above, as well as any prize vehicles of any rank from War Thunder special events. Check the vehicle info card to learn from what special event it was first introduced to the game.
    • Points multiplier depends on the gaming mode and the maximum BE of your vehicle setup, and is listed in the missions description.
    • Track your progress through stages by clicking your nickname, Achievements War Thunder Anniversary 10 rare vehicles.
    • The vehicles get to the account immediately after achieving a stage.


    [h2]The king of the heavies is back![/h2]
    [h3]October 31st (11:00 GMT) November 7th (11:00 GMT)[/h3]



    This giant is a welcome guest at any birthday party! Meet the Maus, a legendary German heavy tank! You will be able to research it and purchase it for Silver Lions while the Anniversary party is on!


    • To start researching the Maus, you have to have rank V of the German ground forces open.
    • Assign your Research Points from battles, or convert the free experience to the researching of the Maus while the special event is going. If you started your progress, it will not be disabled after the special event is over, and you'll be able to finish researching any time later.


    [h2]10,000 rare Packs for the 10th Anniversary![/h2]
    [h3]October 31st (11:00 GMT) November 7th (11:00 GMT)[/h3]

    May expire after all available Packs are sold.


    On our store, accessible via the in-game hangar, offers 10,000 Packs of rare vehicles! Hurry up, there are only 2,000 packs of each vehicle available!


    • T-34 (Prototype)
    • M4 748 (a) (Germany)
    • PT-109
    • Pr.1124 MLRS
    • S-204 Lang


    [h2]Gaijin Sales![/h2]
    [h3]November 7th November 14th [/h3]

    Up to 50% off in the Gaijin Store. Accessible on Steam via the in-game hangar.


    Details on the discounts will be revealed on November 7th, stay tuned for the news!

    [h2]Anniversary tournament series WT10 years[/h2]

    For the 10th Anniversary of the game, we have prepared 10 War Thunder tournaments with a total prize fund of 181,000 Golden Eagles! Select the tournaments you like more and get your prizes! Winner of any tournaments also receives the E-100 heavy tank!


    E-100 Decal

    Aircraft SB 1x1 November 8 and 9
    Tanks AB 1x1 November 8 and 9
    Naval 33 AB November 9 and 10
    Aircraft RB 2x2 November 10 and 11
    Tanks RBm 2x2 November 10 and 11
    Aircraft RB 1x1 November 12 and 13
    Tanks RBm 1x1 November 12 and 13
    US Aircraft RB 1x1 November 12 and 13
    US Tanks RBm 2x2 November 12 and 13
    Fire Front RBm 55 November 12, 13 and 19, 20

    Join the official War Thunder e-sport Discord server! The hottest topics and hundreds of friends are waiting for you!


    [ 2022-10-31 12:40:52 CET ] [ Original post ]

    Dreams come true: Sturmtiger



    The 38cm Sturmmrser commonly known as the Sturmtiger is a German SPG from WWII built on the chassis of the Tiger heavy tank. It is a specialized SPG for city battles: its 380mm cannon is excellent for destroying buildings and fortified points but when fighting against other vehicles, it has low accuracy and a long reload time. It may be difficult to hit anything with it, but if you succeed, your enemy will be in trouble - everyone will envy such a caliber!

    [h2]

    From 11:00 GMT on the 31st of October until 11:00 GMT on the 14th of November
    [/h2]

    [h2]Get points in the battle, unlock stages and win prizes![/h2]

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]10 Year Better Together decal[/td]
    [td]X decoration for ships[/td]
    [td]X pin-up decal[/td]
    [td]Celebration Cake decoration for ground vehicles[/td]
    [/tr]
    [/table]


    [h2]How to get prizes[/h2]

    Each stage will be unlocked for 35,000 mission points accumulated over the specified 2 days and will bring a new reward. New stages will be available at 11:00 GMT on the 31st of October, 2nd, 4th, 6th, 8th, 10th and 12th of November.

    You can get mission points in ground battles of rank III in AB, RB and SB game modes. The number of mission points for completing a task depends on the game mode and the maximum rank if the vehicle used in the battle.The multiplier for earning points is specified in the mission description.

    You can also get points by using any event vehicles of rank I-II. Such vehicles have the name of the event in which it was obtained in the vehicle card.

    Rewards will be given for certain number of completed stages:

    • For 1 stage: title
    • For 2 stages: 10 Year Better Together decal
    • For 3 stages: X decoration for ships
    • For 4 stages: X pin-up decal
    • For 5 stages: Celebration Cake decoration for ground vehicles
    • For 6 stages: 38cm Sturmmrser
    • For 7 stages: Loading screen


    You can track the progress of the challenge by clicking on your nickname and selecting the menu Achievements Dreams Come True. If you didnt finish the stage in time until 16th of November you will be able to purchase passing stages for Golden Eagles in the achievement window and get corresponding prizes.


    [ 2022-10-31 12:32:36 CET ] [ Original post ]

    Update 2.21.1.14




    • AS42/47 - the rate of fire has been increased from 12 to 20 rounds per minute.
    • Parameters for the default rangefinder have been adjusted; the maximum direction error has been increased from 100 to 150 metres.
    • The following list of vehicles have had their Rangefinder modification reconsidered. Previously, stereoscopic rangefinders were notionaly divided to early and late. We decided to discontinue early rangefinders, since they did not differ much from default rangefinders. All vehicles that previously were equipped with early rangefinders will now have late parameters.
    • The Rangefinder's maximal distance has been increased from 2,500 to 4,000 metres. Max distance error reduced from 150 to 100 metres.
      Vehicle list: M48A1 (China), M48A1, Magach 1, Magach 6, M60, M60A1 (AOS), M60A1 RISE (P), Magach 6A, M47/105, T54E1, ASU-85, Object 268, Object 279, SU-122-54, YaG-10 (29-K), M60A1 Ariete, Leopard I, mKpz M47, M47 (Japan), M47, ST-A3, Type 61, Chieftain Mk.3, Chieftain Mk.5, Conqueror, FV4202, M103, M48A2 C, Panther II, Panther F, Tiger II (10,5 cm KwK), 8,8 cm Flak 37 Sfl., VFW.

    [h2]Aircraft[/h2]

    • Q-5L a bug has been fixed where the TS250 modification was required to unlock the HF-6 modification. The 500-3 bomb has been added. The external wing pylons added capable to mount up to 250 kg bombs. 250 kg bombs now can't be installed on the farthest underwing pylons.
    • T2, T2 Early, F-1 ammo capacity has been increased from 500 to 750 rounds.


    [h2]Other[/h2]

    • An Anniversary hangar has been added.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-10-31 10:15:10 CET ] [ Original post ]

    38 cm Sturmmrser (Sturmtiger) SPG



    The legendary self-propelled assault gun with high-caliber rockets was designed to destroy whole buildings during urban fights! The Sturmtiger comes to War Thunder!

    [h2]38 cm Sturmmrser, SPG, Germany, rank IV. Premium.[/h2]

    Features:


    • 380mm HE rockets
    • Good protection
    • Long reload time



    The 38 cm Sturmmrser self-propelled gun, better known as the Sturmtiger, will be the main prize in a special event dedicated to the 10th anniversary of War Thunder. This self-propelled mortar on the chassis of a Tiger heavy tank was designed to destroy buildings and fortifications using devastating 380mm rockets. What Sturmtiger is capable of in War Thunder? Let us see!

    The Sturmtiger stands out by an absurdly short gun for an absurdly large caliber. In fact, the 380-mm rocket mortar was developed for the German navy, but it turned out that on the ground the amazing destructive power of this weapon could be used too. The mortar fires self-propelled projectiles - in fact, rockets - that gain speed not only due to pressure and bore rifling, but due to their own jet propulsion. In War Thunder, the Sturmtiger will have only one type of round, a huge high-explosive rocket, which, scoring a direct hit, will almost certainly destroy any target. However, it will take a lot of practice to hit your targets, due to the uneasy ballistics of the giant rockets - the rangefinder is of good use here. In addition, the massive rocket launcher is unable to inclinate, and horizontal traverse angles are poor. This means that you will have to turn the hull to acquire your targets.




    The Sturmtiger is built on the chassis of the Tiger ausf. E and due to the increased weight is somewhat less mobile. The armor of the turrets front is made of 150mm armored steel sheet at an angle of 45 degrees and is able to withstand or ricochet most kinetic rounds at its rank. Self-propelled guns ammunition is 14 rockets: one in the barrel, one on the feeder and six on the left and right sides of the fighting compartment. The reload time of the actual Sturmtiger took several minutes, which is nonsense in the game. The reload time of the Sturmtiger in War Thunder will be the longest in the game (40 sec. with an aced crew), but sufficient for an active gameplay. Taking into account the very long reload time and the deadly power of 380-mm rockets, the ammunition load will almost always last until the end of the battle.




    The Sturmtiger was created for urban battles, but can also be effective in hills and woods. But youd better to avoid hits in the lower front plate, which is only 100 mm at blunt angle. Also, remember that the rocket in the barrel could detonate when hit.



    The legendary Sturmtiger is a wonderful prize for the anniversary of a wonderful game! Stay tuned for the full list of special events dedicated to the 10th anniversary of War Thunder and don't miss the chance to get a unique SPG in your collection!


    [ 2022-10-28 19:36:19 CET ] [ Original post ]

    Screenshot Competition - Fire and Ice!



    Welcome to the 39th War Thunder Steam Screenshot Competition!

    Your entries for Spooky Halloween were just eerie! The creepy grins, the witches hats, and the evil, evil pumpkins! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 39th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen39. You have time until 04.11.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Fire and Ice![/h2]

    [h3]Terms:[/h3]

    • It is a busy time of year Halloween and War Thunders 10th Anniversary are just around the corner! Earlier this week, the major update Fire and Ice was released, too! We would love to see your favorite vehicles from this update!
    • You must add the #WTscreen39 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 38th edition - Spooky Halloween![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2878577397
    https://steamcommunity.com/sharedfiles/filedetails/?id=2879923811
    https://steamcommunity.com/sharedfiles/filedetails/?id=2878390975

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2879695807
    https://steamcommunity.com/sharedfiles/filedetails/?id=2880804211
    https://steamcommunity.com/sharedfiles/filedetails/?id=2879586730
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-10-28 19:23:01 CET ] [ Original post ]

    Halloween in War Thunder!



    On the All Saints' eve, evil creatures walk the earth and scurry through the sky! Participate in races in the sky and on the ground in the modified M18 and Po-2 and get new Halloween decals!

    From 15:00 GMT on the 28th of October until 07:00 GMT on the 1st of November

    [h2]Decals from the Dead Mans Chest[/h2]

    [table noborder=1 equalcells=1]
    [tr]
    [td][/td]
    [td][/td]
    [td][/td]
    [td][/td]
    [/tr]
    [tr]
    [td]Eye Of Fire decal[/td]
    [td]Snail from the Hell decal[/td]
    [td]Witch snail decal[/td]
    [td]Snail killer decal[/td]
    [/tr]
    [/table]

    The Dead Mans Chest and Witchs Cauldron trophies will be available for purchase in the in-game store to unlock various Halloween decals and decorations.

    [h2]Ground event: Armour race on a dark path[/h2]

    The is not only devilishly beautiful, but also a much faster version of the famous tank, perfectly suited for demonic competitions. Achieve 300 rating points in races and get one of the creepy decals from the Dead Mans Chest!


    [h2]Aircraft event: Witch Hunt[/h2]

    A special modification of the
    Po-2 Night Witch is also ideal for racing - the main thing is to arrive at the finish line alive. After all, there's a good chance you won't make the turn and will be left as a smudge on the rocks or get slaughtered by your opponents! Earn 300 rating points to get another unique decal from the Dead Mans Chest. Your rating depends on the position in which you finished the race.

    When the air races are over, the top 1,000 pilots will permanently receive the unique Po-2 biplane. The vehicles will be awarded during the 48 hour period after the Halloween event ends.



    You can follow your progress by clicking on the award button in the event tab. But bear in mind, the record table can take up to 15 minutes to update.


    [ 2022-10-28 17:39:44 CET ] [ Original post ]

    War Thunder 10 Years Anniversary Twitch Drops!



    Hello friends!

    We invite you to celebrate the 10th anniversary of War Thunder with your favorite Twitch streamers and receive Twitch Drops for it! This weekend we have prepared a small but nice bonus for you, but next weekend, expect something truly exclusive!

    [h2]Rewards for watching streams from October 28th (12:00 UTC) until October 31st (12:00 UTC):[/h2]


    • 10 Years decal
    • Pin-Up: 10 years behind! decal
    • RP Booster
    • SL Booster
    • 1 day of Premium


    [h2]Twitch Drops FAQ[/h2]
    [expand type=details]
    [h3] What are Twitch Drops?[/h3]
    These are game rewards for stream viewers on Twitch.

    [h3] You mean I can get something in War Thunder?[/h3]
    Yep! The longer you watch , the more rewards youll get.

    [h3] Awesome! What do I need to do to be able to get the rewards?[/h3]
    You need to link your Gaijin and Twitch accounts:
    1.
    Sign up or enter your Twitch account details on the website.
    2. Enter the information from your Gaijin account you are playing War Thunder with on this page and click the Link button.


    3. Press the Allow button!

    [h3] What broadcasts do I need to watch to be able to earn rewards?[/h3]
    Watch marked Drops enabled!.

    [h3] How do I know that I have received a reward?[/h3]
    You will receive a reward message on the Twitch broadcast page. Once you see it, you will need to click on the Get button. You can also do this in your
    Drops inventory.

    [h3] Which platforms are rewards available for?[/h3]
    Rewards are available for everyone who plays War Thunder on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.

    [h3] How do I enable Drops on my channel if Im a streamer?[/h3]
    In short, participate in our Partnership Program, enable Drops in your settings and stream War Thunder:


    ATTENTION! We want each active and passionate War Thunder streamer to find a new audience thanks to Twitch Drops. As such, in no way do we encourage streamers who create their streams only for farming Drops using third party content, video clips and any other format that doesnt include their direct participation with the game. Channels with such content will be disconnected from Drops.

    [/expand]


    [ 2022-10-28 15:54:00 CET ] [ Original post ]

    Trophies with user-created Fire and Ice camouflages



    40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program.

    [h3]

    Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!
    [/h3]

    [h2]Contents in the Fire and Ice trophy:[/h2]



    • Coupons for rare vehicles
    • 20 camouflage coupons for ground vehicles
    • 16 camouflage coupons for aircraft
    • 2 camouflage coupons for naval vessels
    • 2 camouflage coupon for helicopters
    • Coupon for the Fire and Ice decal


    The Fire and Ice trophy will contain the 5 most popular camouflages from the trophies released earlier in addition to 35 brand new camouflages.



    Click on Show More to take a look at some of the camouflages!
    [expand type=showmore]










    [/expand]


    [ 2022-10-28 14:05:12 CET ] [ Original post ]

    Tor-M1 and new options for SAM based SPAAGs



    The Russian-built Tor-M1 surface-to-air missile system comes to the game as a new top-tier SPAAG in the Chinese tech tree. The vehicle brings new mechanics in launching missiles and tracking targets - check em out!

    [h2]Tor-M1, SAM SPAAG, China, rank VII[/h2]

    Features:


    • Two guidance modes
    • Capable of tracking and firing at two targets
    • Good mobility
    • Limited ammo
    • Exposed profile



    In War Thunder, the Tor-M1 missile system becomes the top SPAAG of the Chinese armored vehicle tech tree. This is the first SAM SPAAG with vertical launch in the game, as well as the first system capable of firing two missiles at one target or indeed different targets.

    With the introduction of the Tor-M1 with vertical launch, a new target engagement mode has been added to the game - the half-lead mode. This mode targets the missile at a lead point along the course of the aircraft, and requires the distance data to the target. The half-lead mode allows a reduction in the available overload when firing targets with high course angles. Commanders of the Tor-M1 have a choice between the classic three-point guidance mode and the half-lead mode, or it can just put the automatic choice of the guiding mode. You can toggle the targeting methods by assigning a button to the Switching missile targeting lead method option in the controls menu.




    Tor-M1 is capable of engaging two missiles at one or two different targets. To do this, both targets must be in the 15x15 degree sector, and the second target has to be selected with the Select Radar/IRST target to lock on button.

    Missiles in the Tor-M1 have a mortar-like launch, and do a zoom-climb while being fired at the low targets to avoid collisions with objects on the ground.




    Tor-M1 is a purely anti-aircraft vehicle, it almost does not have the ability to hit armored vehicles (the deadzone range is about a kilometer), there are not even machine guns to mark a target for allies. With its huge radar, the Tor-M1 has a very high profile, so commanders need to use proper cover against enemy tanks. In addition, you should also remember about the limited Tor-M1 ammunition capacity, which is only 8 missiles.

    But all these are not as relevant as Tors combat abilities. In fact, only Tor-M1 is able to cover the entire team against enemy aircraft. The missiles engage any air target at any altitude or speed, while the extended control flight time allows you to hit targets at distances up to 12 km!



    Tor-M1 is already available for research in the Chinese armored vehicles tech tree. This is one of the most technologically advanced combat vehicles in the game - be sure to try it in the game!


    [ 2022-10-27 16:10:25 CET ] [ Original post ]

    Update 2.21.0.16



    [h3]Ground vehicles[/h3]


    • ZSU-57-2 (Israel) The crew model has been changed from Soviet to the corresponding Israeli one.
    • TCM-20 A bug that caused an incorrect display of the real crew number has been fixed. Now the vehicle crew consists of four members.

    [h3]Aircraft[/h3]

    • Q-5L A bug where the screen in the cockpit wasnt working has been fixed
    • Ju 87 D-5 A bug that led to an incorrect weight of the suspended WB 81B machine gun container has been fixed (weight is now 140 kg without ammo).
    • AH-1F A bug that caused the appearance of elements of a sighting complex to be displayed in the sight view has been fixed.

    [h3]Naval[/h3]

    • RN Folaga Displaying of ammo in the action panel for 37mm autocannons has been fixed. 20mm guns have been moved to the third armament group.
    • IJN Fuso Smoke screen modification has been removed. RP and game currency for its research have been returned to the accounts.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-10-27 13:02:30 CET ] [ Original post ]

    Smell of Victory: Warbonds



    The Warbond shop for the Smell of Victory Battle Pass season will be open from 26th of October until 25th of January. Don't miss your chance to get premium vehicles: from a Chinese fighter to a French light tank. Pay special attention to the German BV 238 rank II bomber a flying boat with an excellent bomb load and plenty of defensive turrets!

    [h3]

    The Warbond shop is available to players that have vehicles of rank III and up and is part of the Battle Pass. You can purchase items with the special Warbond currency that can be obtained by unlocking Battle Pass levels.
    [/h3]

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Premium vehicles in the new season:

    [h2]HMS Jervis[/h2]



    [h2]H-81A-2[/h2]



    [h2]Grant I (USA)[/h2]



    [h2] Pr.1204[/h2]



    [h2] BV 238[/h2]



    [h2]AMX-13-M24[/h2]



    [h2]"Luscious Lizzie!", No. 31 Squadron, RAF pinup (decal by Colin 'Fenris' Muir).[/h2]



    Decals are represented by the Warbonds Shop trophy 2021-2022 as well as a new Luscious Lizzie! pinup. Decorations can be found in the Camouflage decoration trophy which contains random plant decorations that will help in camouflaging your vehicle. The player icons in the corresponding trophy this time feature German tanks. Trophies with random camouflages as before become available as new store levels are opened.

    Among other things, there are many useful items for sale: boosters, universal backups, wagers and orders, test drives of premium vehicles even talismans on the highest levels of the shop.

    Check out the full assortment of available Warbond items for the current Battle Pass season and the terms for purchasing them in the game by opening the Battle Pass window or Shop -> Warbond Shop!


    [ 2022-10-26 19:46:30 CET ] [ Original post ]

    Major Update Fire and Ice!

    [previewyoutube=Ku8DMQlw_dw;full][/previewyoutube]

    New, Finnish branches for the Swedish tech tree - both Aircraft and Ground vehicles, including the Leopard 2A6! More than 50 new and updated vehicles with the long awaited American M1A2 SEP with the TUSK modification, SPAA R-1 missile and the iconic Fus Japanese battleship! Apart from all this, two new locations: Arctic and Rocky Canyon and as always, a long list of bug fixes and smaller changes! Prepare yourself for the Fire and Ice update!

    [h3]Please feel free to leave your feedback on this Major update in the feedback thread by clicking here[/h3]


    [h2]A Finnish branch for the Swedish aircraft and ground vehicle tech tree[/h2]
    Over 20 machines used by Finland, includes: BT-42, Leopard 2A6, T-72M1, MiG-21bis and Fokker D.XXI



    [h2]Aviation[/h2]
    Over a dozen aircraft! From the Japanese T-2(early) and the Chinese Q-5L to a new Finnish branch in Swedish tech tree!



    [h2]Ground vehicles[/h2]

    More than 30 new and updated ground vehicles. A new version of the iconic Abrams tank - M1A2 SEP with the TUSK modification, the dangerous TOR-M1 anti aircraft vehicle for the Chinese tech tree, plus many other additions!




    [h2]Naval Fleet[/h2]

    Out of 10 new naval units released with this update, beside others vessels, our sea wolves are sure to welcome with open arms the IJN Fus battleship and its amazing pagoda style bridge!




    [h2]New locations[/h2]

    Two brand new locations: Arctic and Rocky Canyon





    Download the update and join the battle!

    Changelog

    [h2]New Vehicles[/h2]

    [h2]Aircraft[/h2]
    [h3]Germany: [/h3]

    • Fw 190 A-5/U14 (Premium)

    [h3]USSR[/h3]

    • A-20G-30 (Premium)

    [h3]Japan[/h3]

    • T-2 (early) (Store Pack)


    [h3]China[/h3]

    • Q-5L

    [h3]Sweden
    [/h3]

    • Fokker D.XXI
    • B-239
    • Hurricane Mk.I
    • Ju 88A-4
    • Bf 109 G2
    • Bf 109 G6
    • Vampire FB 52A
    • J34
    • MiG-21bis

    [h2]Ground vehicles[/h2]
    [h3]USA[/h3]

    • M1A2 SEP + TUSK modification

    [h3]Germany[/h3]

    • Sd.Kfz.251/9
    • Bfw.Jagdpanther (Updated model)
    • Jagdpanther (Updated model)

    [h3]USSR[/h3]

    • IS-1 (Updated model)
    • IS-2 1943 (Updated model)
    • 2S38 (Premium)

    [h3]Great Britain[/h3]

    • Bosvark

    [h3]Japan[/h3]

    • TKX

    [h3]China[/h3]

    • R-1
    • IS-2 1943 (Updated model)

    [h3]Italy[/h3]

    • AS-42/47

    [h3]France
    [/h3]

    • VAB SANTAL

    [h3]Sweden[/h3]

    • T-80U (T)
    • Finnish ground vehicle subtechtree:
    • ZSU-57-2
    • Vickers Mk.E
    • T-26E (englantilainen)
    • BT-42
    • T-28
    • T-34
    • Pz.IV
    • Comet
    • Charioteer
    • T-34-85
    • PT-76
    • -54
    • T-72M1
    • Leopard 2A4
    • Leopard 2A6
    • Israel: TCM-20
    • ZSU-57-2
    • ZSU-23-4

    [h2]Helicopters[/h2]
    [h3]USA[/h3]

    • AH-64A (Greece) (Store Pack)

    [h2]Naval Fleet[/h2]
    [h3]USA[/h3]

    • USS Frank Knox (Premium)
    • USS Fargo

    [h3]Germany[/h3]

    • Hugin

    [h3]USSR[/h3]

    • MPK Pr.1331M
    • Besposhchadny

    [h3]Great Britain[/h3]

    • HMS Glorious
    • HMS Diana

    [h3]Japan[/h3]

    • IJN Fuso

    [h3]Italy[/h3]

    • RN Aquila
    • RN Folaga

    [h2]New locations and missions:[/h2]

    • Arctic location for combined battles.
    • Rocky Canyon location for aircraft battles.

    [h2]Enduring Confrontation:[/h2]

    • All pillboxes in ground battles have been replaced with tanks.
    • Standardisation of tank types by BR and armour for different matchmaking ranks and nations.
    • Ground vehicles of rank VII have been added to the templates for ground battles and convoys.
    • AAA around bombing bases has been moved to a system of importing units from a rank based list - now each rank will have its own air defense and not 88mm AAA from WWII era.
    • The logic of bombing bases, airfields, port and sea convoy templates has been redesigned that allows the saving of about 100 units which should reduce the server load.
    • In events where aircraft AI glitches and sends AI bombers/Attackers over the playable map area, a mechanic has been introduced that checks if the AI aircraft are in the wrong place, checks if they have completed the task, resets the AI for the selected aircraft and if the task is completed hides the aircraft by marking the task as completed and if not looks for a new target for them.
    • Depending on the battle rating of the session, youll encounter the following anti-aircraft guns:

        Rank I:

        • China: GAZ-AAA (4M), GAZ-AAA (4M)
        • France: Light AA Mk I, Light AA Mk I
        • UK: Light AA Mk I, Light AA Mk I
        • USSR: GAZ-AAA (4M), GAZ-AAA (4M)
        • Germany: Flakpanzer - > Light AA Mk I, Light AA Mk I
        • Italy: AS 42 - > Light AA Mk I, Light AA Mk I
        • Japan: Type 94 -> Light AA Mk I, Light AA Mk I
        • USA: Light AA Mk I, Light AA Mk I

        Rank II:

        • China: CCKW 353 (M45) -> BTR-152A, GAZ-AAA (4M)
        • France: P.7.T AA -> Staghound AA, Light AA Mk I
        • UK: Staghound AA, Light AA Mk I
        • USSR: GAZ-AAA (DShK) -> BTR-152A, GAZ-AAA (4M)
        • Germany: Sd.Kfz.251/21, Light AA Mk I
        • Italy: Sd.Kfz.251/21, Light AA Mk I
        • Japan: M16 MGMC -> M15 CGMC, Light AA Mk I
        • USA: M16 MGMC -> M15 CGMC, Light AA Mk I

        Rank III

        • China: ZSD63/PG87 -> M19A1, BTR-152A
        • France: Crusader AA Mk II -> M19A1, Staghound AA
        • UK: Crusader AA Mk II -> M19A1, Staghound AA
        • USSR: ZiS-12 (94-KM) -> ZiS-43, BTR-152A
        • Germany: Wirbelwind -> Ostwind, Sd.Kfz.251/21
        • Italy: M42 Contraereo -> Ostwind, Sd.Kfz.251/21
        • Japan: So-Ki -> M19A1, M15 CGMC
        • USA: Crusader AA Mk II -> M19A1, M15 CGMC

        Rank IV

        • China: M42, ZSD63/PG87
        • France: AMX-13 DCA 40, Skink
        • UK: Crusader AA Mk I -> AMX-13 DCA 40, Skink
        • USSR: ZSU-37, BTZ-ZD
        • Germany: Ostwind II -> Ostwind, Wirbelwind
        • Italy: Ostwind II -> Ostwind, M42 Contraereo
        • Japan: M19 -> M42, Wirbelwind
        • USA: M19A1 -> M42, Skink

        Rank V

        • China: WZ305 -> PGZ09, M42
        • France: Falcon, AMX-13 DCA 40
        • UK: Falcon, AMX-13 DCA 40
        • USSR: ZSU-57-2 -> ZSU-37-2, ZSU-37
        • Germany: Kugelblitz, Ostwind
        • Italy: Kugelblitz, Ostwind
        • Japan: M42 -> Type 87, M42
        • USA: Vulcan -> Falcon, M42

        Rank VI

        • China: PGZ09, M42
        • France: AMX-30 DCA, AMX-13 DCA 40
        • UK: ZA-35, AMX-13 DCA 40
        • USSR: ZSU-37-2, M42
        • Germany: Gepard I, Ostwind II
        • Italy: Gepard I, Ostwind II
        • Japan: Type 87, M42
        • USA: M247 -> ZA-35, M42

        Rank VII

        • China: PGZ09, ZSU-23-4
        • France: AMX-30 DCA, SIDAM 25
        • UK: ZA-35, SIDAM 25
        • USSR: ZSU-37-2, ZSU-23-4
        • Germany: Gepard I, SIDAM 25
        • Italy: Gepard I, SIDAM 25
        • Japan: Type 87, SIDAM 25
        • USA: M247 -> ZA-35, SIDAM 25



    [h2]Ground Vehicle model, damage model, characteristic and weaponry changes:[/h2]

    • 14.5mm KPVT Armour penetration calculation has been transferred to the Jacob de Marre formula.
    • The coefficients of the Jacob de Marre formula for metal-cored machine gun ammunition have been refined. Penetration of 12.7 BS-41, 14.5 BS-41, 15mm H-PzGr rounds has been increased.
    • BMP-2M, BMD-4, PUMA, M3A3 Bradley Air target tracking has been added.
    • VAB SANTAL - Comment for the vehicle: our players have provided extensive and useful information as a result of their analysis it was decided to further refine the model of the vehicle. The modifications will consist of changing and refining the model for launchers, aiming devices and the turret used but retaining the current chassis model. Since most of the changes are made to the appearance of the model and will not affect battle characteristics after making them, it was decided that the vehicle will be added in this update in the current form with the characteristics corresponding to the real model of the turret and fire control system. When the fixes for the vehicle will be ready they will be applied to it. Thank you for your consideration.
    • Jagdpanther (all) - Designations have been clarified: Bfw.Jagdpanther -> Bfw.Jagdpanther G1, Jagdpanther -> Jagdpanther G1.
    • Jagdpanther G1 - ammo capacity has been reduced from 60 to 49 rounds. Source: Jagdpanther, plan of ammunition Storage. UK Motion studies docs.
    • Bfw.Jagdpanther G1 - ammo capacity has been reduced from 60 to 39 rounds. Source: Jagdpanther, plan of ammunition Storage. UK Motion studies docs //Panzer Tracts 9-3.
    • Jagdpanther (all) - Engine power has been changed from 700hp to 600hp at 2,500 rpm. Source: D655/1b, Pz.Kpfw.Panther Ausf.A,D und abarten, 21.07.1944 // Panzer Tracts 9-3

    [h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes:[/h2]
    [h3]Weaponry[/h3]

    • G.91R (all modifications) - Separate bomb drop has been added.
    • Ki-67-I Ko, Ki-67-I Otsu - The 800 kg Navy Type Number 80 Model 1 bomb has been added to suspended weaponry (report).
    • Su-17M4 - H-23M rocket has been removed from suspended weaponry. Source: -174 . .26
    • A-7D - Erroneous installation location and the number of the AGM-65 missiles in the weaponry menu has been fixed.
    • F8E - Single LAU-32A blocks for the Zuni missiles are available without modification research. Presets with multiple blocks still require modifications. A bug causing incorrect requirements to open Zuni and AIM-9 missiles of different modifications has been fixed.
    • F8U-2 - Single LAU-32A blocks for Zuni missiles are available without modification research. Presets with multiple blocks still require modifications. A bug causing incorrect requirements to open Zuni and AIM-9 missiles of different modifications has been fixed.
    • Harrier Gr.7 - A bug leading to incorrect conditions for opening modifications and the ability to use BOL flare pods as well as the ability to use them with default AIM-9L missiles has been fixed..
    • AH-64A (USA), AH-64D, AH-1Z, EC-665 Tiger UHT - APKWS II guided missiles with multiple warhead options have been added to the armament nomenclature.
    • Su-17M4 - A bug leading to the possibility of mounting the Delta-NG targeting pod has been fixed.
    • Kfir C7 - Weaponry preset with 4 Shafrir-2 missiles has been added.
    • F1 - Number of the carried 500 pound bombs has been increased to 12.
    • Weight of some suspended artillery containers has been increased.
    • Units of measurement of weight of some bombs have been standardized.
    • Saar A bug where the mass of the blocks was overestimated when attaching 6 FFAR Mighty Mouse x70 blocks has been fixed.

    [h3]Other[/h3]

    • AH-64D, AH Mk.1 A bug where the AMASE block worked incorrectly has been fixed.
    • AH-64A (all modifications), AH-1F - Incorrect visual display of the models of jamming systems and Flare systems when removing the corresponding modifications has been fixed.
    • Canberra B (I) Mk 6 - A bug that caused the bomb bay to open when dropping bombs from the wings has been fixed (report).
    • F-4F IAF - A bug that caused the BLU-27 incendiary tanks and AIM-9G (D) missiles to intersect with the missiles when they have been suspended together on the central pylon has been fixed (report)
    • Jaguar GR.1, Jaguar GR.1A, Harrier GR.3 - The radar warning system has been changed from AN/APR-25 to ARI 18223.
    • Harrier GR.7 - Radar warning system has been changed from AN/ALR-67(V)2 to ARI 23333/1.
    • Mirage 5F - A bug that caused bombs to have attachment points on the aircraft when installing air-to-air suspended weaponry has been fixed.
    • Harrier GR.7, Mirage F1CT - A bug that was caused by the researched modification night vision device not working from 3rd person view has been fixed.
    • Phantom FG.1, Phantom FGR.2, Buccaneer S.2 - The radar warning system has been changed from AN/APR-25 to ARI 18228.
    • Mi-24D, Mi-24V, Mi-24P - The ballistic calculator for bombs has been added.
    • Su-17M2 - A bug that caused the camera to be in the aircraft hull when installing the Delta-NG suspended container has been fixed (report).
    • B18B - Display of the gunner in the X-Ray view has been corrected.
    • Phantom FG.1, Phantom FGR.2, Buccaneer S.2, Jaguar GR.1, Jaguar GR.1A, Harrier GR.3, Harrier GR.7 - Radar detection system name has been corrected.
    • Mi-24D, Mi-24V - Ballistic calculator for offensive artillery weaponry, unguided missiles and bombs has been added.
    • Harrier Gr.7 - Lack of thermal vision when disabling the modification of the pilot's NVD (night vision device) has been fixed.
    • Mirage 5F A bug that caused DEFA 552A offensive cannons not to be displayed in X-Ray view has been fixed.
    • UH-1C, UH-1CXM-30 A bug where after the dropping of an ITOW ATGM, stubs remained in the air, has been fixed.

    [h3]Secondary weapon customization[/h3]

    • AV-8A
    • AV-8C
    • Buccaneer S.1
    • Buccaneer S.2
    • F-105D
    • Harrier GR.1
    • Harrier GR.3
    • Vautour IIA IDF/AF
    • S.O.4050 Vautour IIB
    • S.O.4050 Vautour IIN
    • A-4B
    • A-4E Early
    • A-4E Early (M)
    • A-4E
    • A-4H
    • A-4N
    • T2
    • F1

    [h3]Flight Model changes: [/h3]

    • J6K1 - updated flight model. Engine modes and fuel distribution between the tanks have been corrected. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. Geometry of the propeller has been corrected (diameter has been increased to 3.5 m). The planes behaviour during landing gear and high-lift device deployment has been corrected. The planes behaviour during high angle dives has been corrected.
    • Vampire (all), Hunter (all), Meteor (all), Javelin, Lightning (all), Seahawk (all), Scimitar, Swift (all), Jaguar (all), Canberra (all), B-57 (all), Sea Vixen, Buccaneer (all), Lancaster (all), Lincoln (all), Shackleton, Beaufighter (all), Beaufort, Boomerang (all), Mosquito (all), Hornet (all), Swordfish (all), Halifax, Hampden (all), Stirling (all), Whirlwind (all), Wyvern, Brigand, Sunderland (all), Wellington (all), Hudson (all), Boston, Havoc, DB-7, -20G, Fiat CR 32, Fiat CR 42 / J11, Fiat G.50, Fiat BR20, Macchi C.200, Breda Ba.65, Breda Ba.88, Piaggio P.108B, Savoia Marchetti S.79, Savoia Marchetti S.81, Reggiane Re.2000 (all), Reggiane Re.2001 (all), Reggiane Re.2002, Cant Z 1007 Bis, Imam Ro.57 - engine fire extinguisher systems have been added.
    • Rooivalk Mk.1F, Z-10, AH-1Z - Instability and loss of pitch control when travelling at high angles to the airflow has been reduced.
    • A.129, T.129 - The risk of failure of engines and transmission when the main rotor speed has been exceeded. Instability and loss of pitch control when travelling at greater angles to the airflow has been reduced.
    • Aviation (all aircraft) - The effect of an opened canopy and cockpit doors on drag (loss of speed) has been corrected.
    • Su-7 (all modifications) - Engine revs dynamics has been improved (revs up faster).
    • F-4 Phantom II (all modifications), A-10 (all modifications) A bug that caused engines not to overheat and break down if the oil system was damaged has been fixed.

    [h2]Naval fleet model, damage model, characteristic and weaponry changes:[/h2]
    [h3]Naval weaponry:[/h3]

    • First shot delay has been removed for WWI and interwar bluewater ships.
    • Fire control system - preserving the calculated lead point. The calculated lead marker preserves when a player unselect the target and then selects the same target again. If a player selects a new target and starts rangefinding, the lead marker for a previous target is reset.
    • PG 02 Resupply time at a captured point has been reduced to 90 sec.
    • USS Gearing Armament composition has been changed for one from 1945: second torpedo launcher has been removed, four-barreled 40mm Bofors unit has been added.
    • RN Gabbiano, IJN Ayanami (DD-103) A bug that caused ships not to have torpedoes purchased by default has been fixed.


    [h3]Naval modifications and crew skills:[/h3]

    • IJN Satsuki, IJN Mutsuki, IJN Chidori - 120mm Semi AP Type 1 modification has been moved to Tier I.

    [h3]Naval characteristics, physics and damage model:[/h3]

    • The shock wave effect from HE shells on hulls of coastal fleet vessels has been corrected. Boat hulls made of wood or steel that dont have a complex internal architecture are now more susceptible to damage from the shock wave of the medium calibre HE shells.
    • USS Alaska (CB-1) Size, location and number of main and auxiliary calibre ammunition cellars have been fixed. Position of engine rooms that previously were too high has been corrected. Elevators for 127 mm units have been added. Thicknesses of main calibre turret barbettes, upper armour deck, armour bulkheads above bow and stern traverses have been corrected.
    • Mikhail Kutuzov conning bridge has been moved behind the armor of the bows superstructure.

    [h3]Naval Visual models and visual parts:[/h3]

    • Prinz Eugen The shape of the ships armour belt plates in the zone of the bow turrets has been fixed.

    [h3]Interface[/h3]

    • An extended pop-up description has been added for naval modules in xray mode in the hangar. Now, while hovering the cursor over a module, you can see the operation description of this module, its role in the damage model and interactions with other modules.

    [h2]Economy and research:[/h2]

    • The position of British battlecruisers has been corrected in research tree. Battlecruisers have been moved to a separate branch. HMS Dreadnought moved before HMS Colossus.
    • Research and purchase costs decreased:
    • HMS Dreadnought
    • RP 320000 => 270000
    • SL 790000 => 690000
    • IJN Settsu
    • RP 380000 => 320000
    • SL 990000 => 790000

      • CCVL BR in AB has been changed from 10.0 to 9.7
      • 2S25 BR in AB has been changed from 10.0 to 9.7


    [h2]Customization[/h2]

    • New collections have been added.

    [h2]Graphical[/h2]

    • The visual effect of aircraft crashing into the water has been updated. Its positioning has also been fixed.
    • New visual effect of wheels burning from napalm has been added.
    • New effect of flamethrower and surface fire from napalm has been added.
    • Visual problems with incorrect positioning of fires on naval vessels when they were rotated 90 degrees to the side has been fixed.

    [h2]Sound[/h2]

    • Sounds of explosions, hits, cannon shots of ground vehicles and air defence guns have received more dynamics and sharpness as well as punch in the low frequency range.
    • The sound velocity effect now also works for the sound of aircraft engines and cannons.
    • Chinese helicopters Z-9W, Z-9WA, Z-19, Z-19E, Z-10 received their own engine and propeller sounds.

    [h2]Other[/h2]

    • AI controlled ships will now launch torpedoes at each other and at players.
    • AI controlled ships in naval battles may now explode from an ammunition detonation.
    • Reconnection to the session after losing connection or a client closure has been improved.


    [ 2022-10-26 13:05:38 CET ] [ Original post ]

    Planned technical works - 26.10.2022 - Fire and Ice Update

    [previewyoutube=dJinMKH-ZPk;full][/previewyoutube]

    Dear players!

    On October 26th, from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the Fire and Ice major update.

    We apologize for any inconvenience experienced.


    [ 2022-10-25 22:50:40 CET ] [ Original post ]

    2S38 - Fast and Angry



    The new Russian 2S38 SPAAG armed with an automatic 57mm cannon comes to War Thunder as a light tank capable of countering both aerial and ground targets.

    [h2]2C38, light tank, USSR, rank VI. Premium.[/h2]

    Features:


    • 57mm automatic cannon
    • Capable of eliminating ground vehicles and aircraft
    • Decent mobility
    • A non crewed turret
    • Light armor




    2C38 Derivatsiya-PVO is a new Premium light tank of the USSR/RF tech tree, which will appear in the Fire and Ice update. The vehicle originally designed as an anti-aircraft artillery system is able to counter both aircraft and armored vehicles, including tanks! Automatic cannon, good mobility, uninhabited turret and laser warning system make an excellent scout vehicle for high-rank battles!

    The 57mm 2A90 automatic gun is a further development of the S-60 series familiar to players from the ZSU-57-2 SPAAG. On the new 2S38 it is part of an uninhabited turret, which also includes an automatic target tracking for air targets, a laser rangefinder, a coaxial machine gun, a laser warning sensor and a thermal imager. In addition to the AP and HE shells familiar from the Soviet ZSU-57-2, the new gun receives a radio fuse HE round for destroying aircraft at long distances, as well as a APFSDS round capable of destroying most main battle tanks to the sides.

    [h3]By the way: in the upcoming Fire and Ice update the AA tracking feature will also be added for the vehicles, which have it in real life: PUMA, M3A3 Bradley, BMP-2M, and BMD-4.[/h3]




    The chassis for the 2S38 is a modified BMP-3 AFV with metal floats along the sides of the hull. The chassis has bulletproof armor, although able to withstand some autocannons from the front. The platform itself is quite tall and you will have to look for cover. When properly covered, the advantages of an uninhabited turret are fully revealed, allowing the commander to fire and mark out targets to allies without exposing the crew. With a high power-to-weight ratio and a good maximum speed, the 2S38 is highly mobile on all types of terrain, and the floats make the vehicle amphibious. The disadvantage of the design is the layout of the crew, in one row in front of the full, so that a single tank shot is able to wipe out the entire crew instantly.




    The advanced 2S38 light tank with an automatic cannon is a great addition to the Soviet ground battle setup for top-tier battles! Premium 2S38 will appear in the game with the release of the major update Fire and Ice - be the first to try it in battles!


    [ 2022-10-25 17:49:44 CET ] [ Original post ]

    Pages of History (November)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Special profile icon of Marcel Albert[/h3]
    A French pilot who defected to the Allies after his homeland was captured by Germany. He fought for the RAF in 1940-42, and from 1943 was a part of the Normandy squadron (later Normandy-Niemen regiment) that fought the Luftwaffe on the eastern front. He took part in the Battle of Kursk, Operation Bagration and the East Prussian offensive. For his valour in battles he earned the highest Soviet decorations: title of Hero of the Soviet Union, the Gold Star and the Order of Lenin.

    You can immediately purchase the profile icon for Golden Eagles until December 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (November).


    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]November 1st November 4th[/h2]
    [h3]Barbara Line[/h3]
    After breaching the Volturno line in October of 1943, the Werhmacht retreated to the Barbara line, the next defensive formation in Central Italy. The Allies stormed it during the beginning of November both from the west (American forces) and the east (British forces). The Germans didn't linger for too long: after a brief battle they retreated to the well-defended Bernhardt line.

    [h2]November 5th November 8th[/h2]
    [h3]Hawker Hurricane first flight[/h3]
    On November 6th, 1935, the maiden flight of the British single-seat Hawker Hurricane took place. It was widely used during WWII: Hurricanes formed the bulk of the RAF during the Battle for Britain, and, even though they weren't as advanced as the Spitfire, they won the greatest number of victories during that period of the war.

    [h2]November 9th November 12th[/h2]
    [h3]Gomel-Rechitsa operation[/h3]
    On November 10th, 1943, the operation to retake Gomel from the Wehrmacht began. As Gomel itself was very well defended, the Red Army command decided to move its forces across the Dnieper and take Rechitsa in a surprise move. It allowed the Soviet forces to move on Gomel from three sides, encircle and eventually capture it, severing the connection between the Center and South German army groups.

    [h2]November 12th November 15th[/h2]
    [h3]Naval Battle of Guadalcanal[/h3]
    The decisive battle in the Guadalcanal campaign took place on November 12th-15th, 1942 near the Solomon Islands. Both sides took heavy losses, but in the end the US managed to repel the Japanese attempts to push the Allies out of Guadalcanal. It was a major strategic victory for the USA, and the then President Franklin Roosevelt called it the turning point in the history of the Pacific theater of the war.

    [h2]November 16th November 19th[/h2]
    [h3]Operation Crusader[/h3]
    November 18th, 1941 saw the start of Operation Crusader, a massive offensive by the Allies on the North African front, on the border of Libya and Egypt. They managed to push back the Axis forces under the command of Erwin Rommel and stop them from advancing into Egypt and taking the strategically important Suez Canal.

    [h2]November 19th November 22nd[/h2]
    [h3]Operation Uranus[/h3]
    Operation Uranus was the codename of the Soviet strategic operation that began on November 19th, 1942. The Red Army connected three of its fronts to encircle the Axis forces in Stalingrad. The fighting lasted for the greater part of the winter and ended in early February with Field Marshal Paulus' capitulation.

    [h2]November 23rd November 26th[/h2]
    [h3]Formation of the fighter regiment "Normandie-Niemen"[/h3]
    On November 25th, 1942 USSR and France signed an agreement about forming a French aircraft squadron on Soviet territory. It was named "Normandy"; its pilots learned to fly Yak-1 and Yak-7 planes in late 1942 early 1943, and then participated in the battles against the Axis from Spring 1943. For its part in liberating the Niemen river region this unit that by that time grew to become an entire regiment was named "Normandy-Niemen'' in late 1944, with its best pilots receiving the highest Soviet accolades. The regiment is still serving in the French Air Force.

    [h2]November 27th November 30th[/h2]
    [h3]Operation Tariq al-Qods[/h3]
    During the Iran-Iraq war, on November 29, 1981, Iran began Operation Tariq al-Qods ("The road to Jerusalem'') that aimed to reclaim the city of Bostan that was taken by Iraq in early war. Due to bad weather conditions, the Iraqi forces didn't anticipate the attack that happened both from the north and the south at once, and were completely defeated. Within the same year, Iran managed to liberate around 40 percent of the territory that Iraq captured earlier.


    [ 2022-10-25 15:03:30 CET ] [ Original post ]

    BT-42 - From Tank to Tankhunter!



    The BT-42 is a Finnish modification of the captured Soviet BT-7 tank, outfitted with a new turret housing a high-caliber howitzer. Soon, this highly anticipated and no less iconic Finnish tank will finally be making an appearance in War Thunder as it arrives in the Swedish ground forces tree as part of the Fire and Ice major update!

    Briefly: A Finnish conversion of captured BT-7 light tank into assault guns, outfitted with British 4.5-inch howitzers.

    [h2]BT-42, tank destroyer, Sweden, Rank I[/h2]

    Features:


    • High-caliber howitzer
    • HEAT rounds
    • Excellent mobility
    • Light armor



    In War Thunder, the highly anticipated BT-42 will soon be joining the early ranks of the Swedish ground forces tree as a new tank destroyer available to all its aspiring commanders. Inheriting the excellent mobility from the BT-7 its based off and combining it with a devastating high-caliber howitzer ensures that the BT-42 will be the perfect tool for the job for tankers fancying more dynamic, and lets be honest, borderline silly tactics. Lets take a closer look at why.

    The unarguable centerpiece of attention on the BT-42 is its disproportionately large turret which sits in stark contrast to the silhouette of the original BT-7 and thus gives the vehicle its signature appearance. Admittedly though, it does also give off the impression of a miniature KV-2. Aesthetics aside however and more importantly though, the turret is home to the 114 mm Psv.H/18 howitzer of British origin. While its low velocity inherently results in rather poor ballistic performance, this shortcoming is somewhat mitigated by the presence of chemical rounds in the BT-42s arsenal.




    However, as is the case with the original BT-7, the BT-42 only features rather light protection resulting as a consequence of its thin armor plating. Going only up to 20 mm in thickness, the BT-42 can effectively shrug off rifle-caliber machine gun fire and shrapnel while any dedicated anti-tank weapon is almost guaranteed to overmatch the BT-42s armor and deal deadly damage to the densely packed crew and vehicles modules on the inside. Additionally, aircraft also pose a high threat to the BT-42 as not only is its armor the thinnest on the roof, but the vehicle also doesnt have access to a roof-mounted machine gun to defend itself from strafing enemy aircraft.




    While the BT-42 certainly cant boast about its armor, its mobility on the other hand is another matter entirely. Inheriting the BT-7s engine, drivetrain and suspension means that the BT-42 features good mobility, comparable to its Soviet counterpart. However, due to increased weight, the BT-42 does accelerate slightly slower. Nevertheless, the BT-42 is still able to quickly move around the battlefield and pop up in unexpected places, thus catching the unsuspecting enemies by surprise. Aspiring BT-42 commanders can use this ability to both outflank their opponents as well as remain an elusive target on the battlefield.



    The BT-42 is making its way to War Thunder ground battles as part of the Fire and Ice major update, to the joy of many tankers whove eagerly been awaiting the addition of this iconic Finnish vehicle.


    [ 2022-10-25 13:28:34 CET ] [ Original post ]

    Premium destroyer USS Frank Knox and economic changes to the USS Moffett



    USS Frank Knox, a new Premium Gearing-class destroyer, arrives in the game in the upcoming Fire and Ice update!

    [h2]USS Frank Knox, destroyer, USA, rank III. Premium.[/h2]

    Features:


    • High survivability
    • Universal main caliber guns
    • Good mobility
    • Depth charges
    • Vulnerable ammo storages



    [h2]
    Due to the addition of a new Premium rank III destroyer, the economic characteristics of the Premium USS Moffett are changing. The cost of this ship is increased from 1,300 to 1,750 GE, the research points multiplier is increased from 272% to 308%. The changes will take effect with the release of the Fire and Ice update.
    [/h2]

    USS Frank Knox is a new representative of the Gearing-class destroyers which will appear in the game with the release of the Fire and Ice update. This ship has one of the richest service histories in the entire class - World War II, the Korean War, the Vietnam War, many exercises, maneuvers and combat duties. In the game, USS Frank Knox is recreated as she was built in 1944. This is a perfectly balanced destroyer with excellent protection and a large crew, which also has a Premium status that will allow you to quickly progress in the US bluewater fleet and get an increased reward in Silver Lions from battles. A few words about the advantages and disadvantages of USS Frank Knox are below.



    The ship's main caliber is 127mm Mk.12 universal guns distributed among three twin-barreled turrets. The number of main battery turrets is less than on other American rank III destroyers, however, the guns still work perfectly not only against naval targets, but are also capable of destroying aircraft at long distances with the remote fuse shells. The low number of main caliber guns is compensated by rapid-firing 40 mm Bofors autocannons. 12 quick-firing 40mm barrels can easily shred any destroyer in close combat, not to mention lighter targets. The Bofors are assisted by 11 20-mm Oerlikons installed along the sides of the ship. Their fire is especially effective against aircraft at close range. As a destroyer, USS Frank Knox also carries 10 torpedoes in two five-barrel rotary launchers. In addition, the new ship differs from the USS Gearing by a depth charge mortar, the ultimate argument in board-to-board skirmishes!



    The survivability of USS Frank Knox is the hallmark of her class. Firstly, the ship has good armor for a destroyer - up to 19 mm armor plating on the sides, and up to 12 mm of the armored deck on top. This actually works well to protect the ship from the high-explosive shells fired by other destroyers and helps to save the crew. The crew, by the way, is one of the largest among all US destroyers - 336 members!

    The vulnerable spot of USS Frank Knox is the gun magazines and elevators of the stern turret. The armor of the side plating ends just before the third turret, and the ammo stowage is literally located between fuel tanks. Fuel tank fires often spread to the ammo stowage, followed by detonation. It is necessary to carefully monitor the fires in the stern of the ship and immediately send sailors to extinguish fires, since the crew size allows this to be done as often as required.



    The new Premium destroyer USS Frank Knox will be waiting for you along with other new vehicles, location and improvements in the Fire and Ice update - stay tuned!


    [ 2022-10-24 15:43:36 CET ] [ Original post ]

    Battle Pass: season Smell of Victory



    New prizes await their future owners. The ninth season of Battle Pass, called Smell of Victory, is starting in War Thunder!

    Complete Battle Tasks and Season Challenges to receive unique premium combat vehicles, decals, 3D decorations, profile icons, a loading screen and a title!

    [h2]

    October 26th January 25th: Battle Pass season 9
    [/h2]

    Season awards

    Every season theres a new set of awards. See the full list in the Battle Pass tab in the hangar, or .

    Here are the key awards for season 9:

    [h2]
    LCM(6)(F) "Zippo"[/h2]
    USA, rank III, Premium

    The LCM(6) river monitor is a true workhorse of the US army in Vietnam. Zippo is a special version with two flamethrowers as an addition to autocannons and machine guns.



    [h2]Churchill Crocodile[/h2]
    Britain, rank III, Premium

    The Churchill Crocodile flamethrower tank is converted from the resilient Churchill Mk.VII version. The machine gun at the front of the hull is changed to a flame projector fed by the towed armoured fuel trailer.



    [h2]A-1H[/h2]
    USA, rank IV, Premium

    A-1H Skyraider is a piston-engined carrier based attack aircraft, one of the most famous aircraft with incendiary bombs. In the jet era this old school striker with an improved payload showed itself as indispensable in fire missions for ground support.




    [h2]Decals[/h2]

    4 decals!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Firebird text[/td]
    [td]Fire Buggy text[/td]
    [/tr]
    [/table]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Flaming Fanny text[/td]
    [td]Emblem of Mobile Riverine Force[/td]
    [/tr]
    [/table]


    [h2]3D decorations[/h2]

    3 decorations!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Greek Fire (ship)[/td]
    [td]Flammable sign (tank)[/td]
    [td]M9A1-7 (tank)[/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]


    Flametrooper


    [h3]About the Battle Pass[/h3]

    [h3]
    Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages in the previous season. They can be exchanged from the purchase menu for the Field Testing season Battle Pass!
    [/h3]

    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.



    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges

    • Season Challenges are very similar to Battle Tasks. One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2022-10-24 14:20:15 CET ] [ Original post ]

    Screenshot Competition - Spooky Halloween!



    Welcome to the 38th War Thunder Steam Screenshot Competition!

    All of the screenshot entries to last week's competition were superb! The autumn colors and night time shots were beautiful! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 38th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen38. You have time until 28.10.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Spooky Halloween![/h2]

    [h3]Terms:[/h3]

    • Halloween is right around the corner! This week, we would like to see all of the spooky additions you can make to your vehicles to give everyone a good scare on All Hallows Eve!
    • You must add the #WTscreen38 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 37th edition - Black & Orange![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2875365081
    https://steamcommunity.com/sharedfiles/filedetails/?id=2875446965
    https://steamcommunity.com/sharedfiles/filedetails/?id=2875486208

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2876730847
    https://steamcommunity.com/sharedfiles/filedetails/?id=2877139764
    https://steamcommunity.com/sharedfiles/filedetails/?id=2876587553

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-10-22 01:39:32 CET ] [ Original post ]

    Battle Pass vehicles: LCM(6)(F) "Zippo"



    The Zippo river monitor with flamethrowers comes to the game as the main naval prize in the upcoming new Battle Pass season Smell of Victory!

    [h2]LCM(6)(F) "Zippo", gun boat, USA, rank III. Premium. [/h2]

    Features:


    • 40mm and 20mm autocannons
    • Flamethrowers
    • Decent protection
    • Low speed



    In the Smell of Victory season, the Zippo flamethrower boat will become the main naval prize for the owners of the Battle Pass. This river monitor was built during the Vietnam War by upgrading LCM(6) landing craft. Compared to the original model, the boat has advanced machine-gun and auto cannon armament: 40mm and 20mm autocannons in rotary mounts with all-round protection, one .50 Browning heavy machine gun in the same shielded mount, another two .50 cals and four rifle-caliber machine guns installed at the sides of the boat . The bow of the "Zippo" has an armored deck with anti-fragmentation armor, the sides are protected by armored screens.

    The main feature in this version is two flamethrowers in armored turrets, each coupled with a 7.62 mm machine gun. Flamethrowers are located at the sides of the bow and work great in close combat. The fire mixture effectively eliminates the crew in open artillery mounts on enemy craft and sets fire to modules on open decks.




    The boat is well armed for both medium and short combat distances, her crew is small, but well protected. Zippos armor is able to withstand heavy machine gun bullets, and side screens can protect the boat from the low-caliber HE shells. Perhaps the main disadvantage of the Zippo is her low speed - only 8.5 knots or about 16 km/h. It takes time to get to battle, where the boat is able to demonstrate all the glory of her firepower. Forget about fast capture of points, the boat is too slow. On the other hand, flamethrowers, especially effective in short-range combat, make the Zippo a great option for ambushing between the rocks and islands from all the important directions in battles.




    The very special Zippo flamethrower boat is waiting for Battle Pass holders at rank III of the US coastal fleet research tree. Let your enemies burn, let your favorite soft rock play in your headphones, let the familiar gasoline smell tickle your nostrils - this is the Smell of Victory!


    [ 2022-10-21 14:23:45 CET ] [ Original post ]

    HMS Glorious: An Outrageous Warship Design



    HMS Glorious is a WWI-era British battlecruiser purpose-built for an ambitious plan to defeat Germany through a naval invasion on its eastern flank. Despite the plan itself never materialising, the ships necessary for it did and thus captains will soon have the chance to take command of this highly unorthodox warship design, arriving in War Thunder as part of the next major update Fire and Ice!

    Briefly: An extremely lightly armoured but nimble British battlecruiser design, sporting 15 cannons.

    [h2]HMS Glorious, battlecruiser, Britain, Rank V[/h2]

    Features:


    • Powerful 15 cannons
    • Very thin belt armour
    • Excellent mobility
    • Numerous secondary guns
    • Weak AA protection



    In War Thunder, HMS Glorious will be a new battlecruiser arriving at the top rank of the British bluewater fleet in the next major update Fire and Ice. Unlike other warships of this type already present in the game, HMS Glorious really takes the definition of what a battlecruiser is supposed to be to the extreme - featuring quite superb firepower and mobility but at the cost of having been fitted with virtually no meaningful protection. Captains, prepare to meet the epitome of the naval equivalent of a glass cannon!

    As we already mentioned, HMS Glorious can boast some serious firepower. While not quite matching some of the battleships itll undoubtedly face on the battlefield, this rather light vessel is fitted with a pair of twin 15 (381 mm) canons of the same type also fitted to the familiar HMS Hood, introduced in a previous update. In addition, HMS Glorious can also engage surface targets with its six triple 4 (102 mm) cannons, spread throughout the ships superstructure. The modest anti-air armament of the ship consists of three 3 (76 mm) cannons. Lastly, rounding off HMS Glorious arsenal is an additional 14 533 mm torpedo launchers, with a pair being submerged below the ships forward turret whereas the remaining six twin launchers are situated in fixed positions at the ships aft. As a result, HMS Glorious is capable of engaging a vast variety of surface targets, but remains vulnerable to aerial attack, like most ships of its era.




    Fun Fact: During its carrier conversion, the 15 turrets from HMS Glorious were placed in storage and were later on reused in the outfitting of HMS Vanguard - the Royal Navys last battleship.


    On the other hand, British shipbuilders outfitted HMS Glorious with very thin armour. Although by nature battlecruisers trade protection for speed and firepower, HMS Glorious only features minimal protection in the form of a 76 mm thick belt. As a result, HMS Glorious is about as well protected as some interwar light cruisers and is therefore susceptible to take damage from high-calibre rounds fired by heavy cruisers and especially battleships. Therefore, captains might want to rethink leading the charge against the enemy whilst commanding HMS Glorious.




    However, not being weighed down by excessive armour also means that HMS Glorious displacement could be kept rather low. This, in combination with a 90,000 horsepower steam propulsion system ensures an impressive top speed of 32 kts (59 km/h), thus allowing HMS Glorious to keep pace with other cruisers on its team. This is a particularly handy trait when captains can keep up with dedicated anti-air cruisers, capable of extending their protective sphere around HMS Glorious and thus eliminating one of the ships weaknesses.



    HMS Glorious is soon docking in players ports with the release of the next major update coming soon to War Thunder. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting captains!


    [ 2022-10-20 22:51:13 CET ] [ Original post ]

    New locations: Arctic and Rocky Canyon



    The Fire and Ice update brings two new locations to the game - both hot and ice cold! Meet the Rocky Canyon designed for aerial battles, and the giant Arctic location with two combat zones for mixed battles!

    [h3]"Rocky Canyon"[/h3]

    The air battle location Rocky Canyon was inspired by the famous American Grand Canyon and the Charyn Canyon in Kazakhstan - amazing natural monuments with an extensive altitudinal zonality. The river in the center of the map is located at the very bottom of the canyon and is surrounded by sandstone cliffs that rise several levels up and turn into a wide plateau. On the plateau, surrounded by dense forests, two small towns are located to the left and right of the canyon. Rocky Canyon will become a location with one of the largest altitude variations in the game. Ground targets are located at different levels and will require pilots to properly plan the route. The difference in heights and the difficult terrain will allow you to stealthily approach the enemy and easily evade missile attacks!





    [h3]"Arctic"[/h3]

    While creating the new location "Arctic", we tried to incarnate a collective image of the inhabited part of Arctic. Gloomy rocky islands covered with glaciers, abandoned fishing villages where lonely fishermen still live, majestic icebreakers making their way through the ice, and of course, myths and legends about secret military bases hidden in the endless icy wastelands. The Arctic is an unique area with a harsh climate, unusual landscape and the spirit of new discoveries. The huge location allowed us to make two full-fledged play zones for mixed battles.

    The first zone is a battle for the Arctic station. The terrain here is open, but full of hills and covers. which allow even large tanks to take cover. To the sides from the station, another two strategic points are located - one in the abandoned fishing village, another in the container camp of the construction site workers.

    The second combat zone is the polar port. The first capture point is located near the moored giant icebreaker, in the central part there are domes and antennas of the friend or foe early warning radar complex, and the third point is the station of the gas transmission system.






    [ 2022-10-20 15:48:48 CET ] [ Original post ]

    New authentic decals (available until November 22nd)



    New rare decals await future owners! A Russian bear and Israeli bat, a Norwegian eagle and an American... whatever that beast is. You also have the opportunity to earn decals from previous sets: from imposing Japanese scorpion to South African boxing insect. As always, all nations and all vehicle types are represented here!

    [h3]

    Earn new decals for all nations in battles or purchase them for Golden Eagles until November 22nd!
    [/h3]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of 119th "Bat Squadron", IAF[/td]
    [td]"Ulan-Ude Bear" emblem, training units, VVS[/td]
    [td]Emblem of the 2nd Mine Counter Measures Squadron[/td]
    [/tr]
    [tr]
    [td]Defeat 15 players with AAMs (8 in RB and SB) while controlling Israeli aircraft, or purchase for 200 GE.[/td]
    [td]Defeat 50 players (25 in RB and SB) while controlling Soviet aircraft, or purchase for 200 GE.[/td]
    [td]Deal 50000 damage while controlling the British fleet, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the Brigade West of Norwegian Armed Forces[/td]
    [td]Emblem of 43rd Tank Battalion, USA[/td]
    [td]Emblem of 521st Tank Destroyer Battalion[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 5 battles while controlling ground vehicles, or purchase for 200 GE.[/td]
    [td]Score 1st-3rd place in 7 battles while controlling American ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 50 players (25 in RB and SB) while controlling German ground vehicles, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 7th Anti-Aircraft Artillery Regiment (JASDF)[/td]
    [td]"Snake" emblem of the 1st Squadron, GC 1/3, FAF, 1940[/td]
    [td]"Semper Pugnans" emblem of 3rd Squadron, SAAF[/td]
    [td]Emblem of the battalion "Lupo" RSI, 1943[/td]
    [/tr]
    [tr]
    [td]Defeat 20 players in aircraft (10 in RB and SB) while controlling Japanese ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling French aircraft, or purchase for 200 GE.[/td]
    [td]Score 1st-3rd place in 5 battles while controlling aircraft, or purchase for 200 GE.[/td]
    [td]Score 2,000 points in 5 battles while controlling Italian ground vehicles, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.



    • Tasks can be completed in vehicles of rank II-VII.
    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Previous decals have been moved to their respective sections:


    • "Crossed Sabers" emblem, 1st/9th Cavalry Regiment USA.
    • Emblem of the Fast Missile Boat Flotilla Germany (navy).
    • Emblem of 4th Guards Tank Brigade of 2nd Guards Tank Corps USSR (tanks).
    • Emblem of 20th Armoured Brigade Group Britain (tanks).
    • "Cobra" emblem of the 1/32 Tactical Fighter Training Group Japan.
    • "Griffin" emblem of the 91st Squadron of the 10th Group Italy.
    • Emblem of the 10th Armoured Division 63rd Territorial Military Division France (tanks).
    • Emblem of the Wendes Artillery Regiment Sweden (tanks).
    • Emblem "Looking Glass Cat" of 40th Squadron, SAAF Neutral countries.
    • "Rampant Dragon emblem of the 7th Tactical Fighter Wing China.


    [ 2022-10-20 13:05:38 CET ] [ Original post ]

    Battle Pass vehicles: A-1H Skyraider



    Meet the main aircraft prize in the upcoming new Battle Pass season! A really huge payload and a very special piece of munitions onboard!

    [h2]A-1H Skyraider, attack aircraft, USA, rank IV. Premium.[/h2]

    Features:


    • Huge and varied payload
    • Flares
    • Quick energy loss in maneuvers
    • Vulnerable to fighters and SPAAG
    • Toilet bomb



    In the new season of the War Thunder Battle Pass, the Smell of Victory, which we dedicate to flamethrowers and napalm, it was impossible to skip the A-1H Skyraider, one of the most famous napalm aircraft ever. Skyraiders enjoy well-deserved respect from US pilots and tankers. These are classic piston-engined attack aircraft of the American school, real workhorses of rank IV. Their worn old wings are capable of carrying an impressive payload, and four 20-mm cannons are able to rescue other pilots from enemy fighters or light anti-aircraft guns on the ground.




    The A-1H Skyraider will be the new member of the attacker family, and the most advanced one. The main difference from the AD-2 and AD-4 is the significantly greater weight of the suspended weapons. Among the most interesting options are 30x250lb bombs, up to three 2,000lb bombs, and a much larger number of FFAR unguided rockets. In addition to the greatly increased payload, this attack aircraft carries new types of weapons for the series - incendiary bombs and 7.62mm minigun pods, as well as flares to protect against guided missiles.

    Fans of aviation know well the remarkable photo of the A-1H Skyraider aboard the USS Midway aircraft carrier, on which, among the usual range of weapons, a porcelain toilet is mounted on the wing pylon - a mark of 6 million pounds of bombs dropped in Vietnam. War Thunder pilots who will take part in the new season of the Battle Pass will have the opportunity to send a porcelain round to ground targets. Yes, you can take one toilet bomb into battle! With a direct hit, the lavatory equipment can knock out a misfortuned crew member in an open compartment of an enemy vehicle. Although the toilet cant hurt the material of an armored vehicle, it will definitely hurt the feelings of self-assured tank commander!




    The new A-1H Skyraider and dozens of other prizes are waiting for you in the new season of War Thunder Battle Pass! The Devblog about the third prize and the full list of terms for the new season come very soon! Stay tuned!


    [ 2022-10-19 18:28:16 CET ] [ Original post ]

    TCM-20: Hail of Bullets



    The TCM-20 is an Israeli SPAAG, developed on the basis of the M3 halftrack chassis commonly used by the IDF throughout the Cold War era. Coming to War Thunder as part of the next major update Fire and Ice, tankers may look forward to the arrival of the TCM-20 SPAAG to the starting rank of the Israeli ground forces tree!

    Briefly: A late 1960s Israeli SPAAG based on the American M3 halftrack and outfitted with a twin 20 mm anti-aircraft turret.

    [h2]TCM-20, SPAAG, Israel, rank IV.[/h2]

    Features:


    • Punchy 20mm cannons
    • High rate of fire
    • Good mobility
    • Light protection
    • Exposed fighting compartment




    In War Thunder, the TCM-20 SPAAG will be a highly anticipated new addition arriving to the Israeli ground forces tree as part of the next major update Fire and Ice. Giving Israeli tankers access to a rather potent SPAA unit immediately at the nations starting rank will significantly broaden the capabilities of the initial Israeli vehicle roster and allow tankers to effectively shield themselves from air attack.

    Being based on the well-known and widely used chassis of the M3 halftrack means that the TCM-20 SPAA will feel familiar to many seasoned War Thunder tankers, regardless whether theyre transitioning over from another nation or have already climbed through ranks of the Israeli tree. Highly regarded for its compact profile and great off road capabilities, the TCM-20 can achieve a top speed of 67 km/h and conquer even rougher terrain types thanks to its halftrack design.




    However, the most notable difference that TCM-20 brings with it compared to existing M3s in War Thunder certainly lies in its armament. While the chassis is no stranger to all sorts of weapons being fitted to it, ranging from .50 cal machine guns to 75 mm anti-tank cannons and even guided missiles, the TCM-20 brings with it a novel twin 20mm cannon setup based on the familiar M45 turret American tankers recall from the M16 MGMC. As a result, the TCM-20 is able to effectively engage both advanced piston-engine aircraft as well early jet fighters thanks to both its responsive turret controls as well as punchy 20 mm cannons coupled with a high rate of fire. Furthermore, loading armor-piercing ammunition also makes the TCM-20 quite dangerous for hostile SPAAGs as well as other lightly armored vehicles. One thing is for sure - theres no messing about with this one.

    Furthermore, unlike the standard M3 chassis, the TCM-20 features improved protection. Although this still wont make the TCM-20 impervious to enemy fire, it does improve its chances to withstand high caliber machine gun fire and shrapnel. On the other hand, the vehicle still has an exposed fighting compartment, making it vulnerable to strafing aircraft for example. So better keep those eyes scanning the skies for threats, commander!




    The TCM-20 is making its way to the starting rank of the Israeli ground forces tree in War Thunder with the arrival of the upcoming update Fire and Ice. In the meantime, be sure to stay tuned to the news as we continue revealing what other exciting new features and additions await you in the next major update. Until then, happy hunting tankers!


    [ 2022-10-19 12:02:02 CET ] [ Original post ]

    Update 2.19.0.82



    [h3]Aircraft[/h3]


    • The I-15R has been renamed to I-15 M-25.
    • I-15 M-25, I-15 M-22, I-15bis a bug has been fixed that caused extensive trembling of the sight in WEP mode.
    • A bug has been fixed that caused extensive trembling of the bomb sight in WEP mode.

    [h3]Air Simulator Battles: rotation of BR ranges[/h3]

    Beginning on October 19th, 2022, fixed BR ranges in aircraft Simulator Battles mode will be replaced by range rotation.

    Every two days, a BR range set of 8 new ranges will be cyclically changed both for random battles and the room list in the lobby.

    The switching will be sequential between four sets of Battle Ratings:


      • 1.0 2.3, 2.7 3.7, 4.0 5.0, 5.3 6.3, 6.7 7.7, 8.0 9.0, 9.3 10.3, 10.7 11.3;
      • 1.0 2.0, 2.3 3.3, 3.7 4.7, 5.0 6.0, 6.3 7.3, 7.7 8.7, 9.0 10.0, 10.3 11.3;
      • 1.0 1.7, 2.0 3.0, 3.3 4.3, 4.7 5.7, 6.0 7.0, 7.3 8.3, 8.7 9.7, 10.0 11.3;
      • 1.0 2.0, 2.3 2.7, 3.0 4.0, 4.3 5.3, 5.7 6.7, 7.0 8.0, 8.3 9.3, 9.7 11.3.

    • Also, in the room list, the current BR range will now be displayed instead of a missions tier.

    [h3]Ground vehicles[/h3]

    • A bug has been fixed where, when the Parts modification is purchased with some part being damaged and the player sees the warning while driving Stop the vehicle to start repair.
    • T-90A a bug has been fixed where destroyed IR jammers remained visibly operational to other players.

    [h3]Naval[/h3]

    • The order of the rank V British bluewater ships will be changed in the upcoming major update. The battlecruisers HMS Invincible and HMS Hood will be grouped in a separate branch. HMS Dreadnought will be moved before HMS Colossus. Research and purchase costs of the HMS Dreadnought and IJN Settsu will be reduced.
    • The lead marker for the fire control system now remains even after a target is unselected, until a new target is selected for fire.
    • A bug has been fixed where during a long salvo of ships guns, there was a delay between the fire button press and the first shot.
    • A bug has been fixed where fragments might ignore the water.

    [h3]Sound[/h3]

    • A bug has been fixed where enabling the Speed of sound option caused shot and shell flight sounds in the shell chasing camera to be played incorrectly.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-10-19 10:00:41 CET ] [ Original post ]

    Pre-order: T-2 Early Pack



    The Mitsubishi T-2 is a trainer jet fighter developed in Japan in the early 70s. Back in the mid-60s Japan investigated a new supersonic trainer aircraft to replace the obsolete sub-sonic Fuji T-1. In March 1968 the project took final shape, followed by the creation of the first prototype designated XT-2. Some of the prototypes were later brought up to production series standard. The aircraft was armed with a JM61A1 20mm rotary cannon, widely known as Vulcan.

    The T-2 wields a variety of weapons, including a pair of AIM-9E air-to-air missiles, up to five 500lb or 750lb bombs, as well as FFAR and Zuni Mk 32 rockets in various combinations.



    The T-2 Early can be pre-ordered from the Gaijin Store.


    [ 2022-10-18 19:52:30 CET ] [ Original post ]

    Battle Pass vehicles: Churchill Crocodile



    In the upcoming War Thunder Battle Pass season we will introduce flamethrower vehicles to the game! Meet one of the most famous flamethrower tanks of WWII - the British Churchill Crocodile, a tank prize in the Smell of Victory'' season!

    [h2]Churchill Crocodile, heavy tank, Britain, rank III. Premium.[/h2]

    Features:


    • Flamethrower
    • Heavy armour
    • Low speed
    • Fuel trailer



    Very soon, a new season of the War Thunder Battle Pass, which we called the Smell of Victory, will start in the game. The Churchill Crocodile is the first flamethrower tank in the game and one of the main prizes of the new season. Let's take a closer look at this amazing machine!

    Flamethrowers on tanks will have a similar mechanic to airborne napalm. They do little damage to heavily armoured targets, although still have a good chance of setting fire to the engine. But the napalm effect to lightly armoured targets is way different! Tank AP rounds oftenly pierce such vehicles with little or no damage at all, but the flamethrower fuel is capable of instantly disabling the crew in open compartments and does tremendous damage to unprotected modules. Tank flame projectors fire long jets of fire mixture under pressure, and being fired in arc trajectory, are able to get the enemy behind a small shelter.




    The British Churchill Crocodile is one of the most famous flamethrower tanks in history. It is converted from the Mk.VII modification with a 75mm cannon and excellent protection. The hull-mounted machine gun is replaced by a flame projector, fed by a fuel trailer attached behind the tank. Thanks to this trailer, Churchill Crocodile has the highest number of charges of fire mixture amongst tanks, and also becomes the longest tank in the game!




    The flame projector has limited targeting angles, and an aspiring commander will have to turn the entire hull towards the enemy. The tank is famous for its incredible survivability on the battlefield, but the mobility of the steel giant and quite weak AP rounds are definitely among the Churchill's shortcomings.

    You smell that? Do you smell that? The smell of napalm comes to War Thunder tank battles. This is the Smell of Victory!


    [ 2022-10-18 12:02:13 CET ] [ Original post ]

    Screenshot Competition - Black & Orange!



    Welcome to the 37th War Thunder Steam Screenshot Competition!

    Your screenshots from last week were quite picturesque! Who knew War Thunder had so many great spots to stop for lunch? The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 37th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen37. You have time until 21.10.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Black & Orange![/h2]

    [h3]Terms:[/h3]

    • The days are getting shorter, colder! The holidays, spookier! We would love to see your screenshots of who is lurking in the darkness, or who is seeking attention with an autumn or dark paint job!
    • You must add the #WTscreen37 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 36th edition - Mayhem![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2872670149
    https://steamcommunity.com/sharedfiles/filedetails/?id=2872701199
    https://steamcommunity.com/sharedfiles/filedetails/?id=2872762573

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2872754918
    https://steamcommunity.com/sharedfiles/filedetails/?id=2874227896
    https://steamcommunity.com/sharedfiles/filedetails/?id=2873485940

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-10-15 04:32:11 CET ] [ Original post ]

    M1A2 SEP TUSK: Up Close & Personal



    The M1A2 SEP is the first of a series of upgrade packages developed for the American Abrams MBT in the late 1990s. Coming to War Thunder as part of the next major update Fire and Ice, veteran U.S. tankers may look forward to the arrival of one of the most advanced iterations of the Abrams MBT also featuring the TUSK field kit!

    Briefly: An advanced modification of the M1 Abrams tank, featuring improved firepower and protection.

    [h2]M1A2 SEP, main battle tank, USA, Rank VII[/h2]

    Features:


    • Improved thermal imaging
    • TUSK add-on armor kit





    In War Thunder, the M1A2 SEP TUSK will be the new crown jewel awaiting veteran tankers at the top of the American ground forces tree in the next major update Fire and Ice. Bringing with it a slew of improvements, predominantly in the area of protection, this new Abrams modification will noticeably augment the platforms fighting capabilities and will be a must-have for fans of modern ground vehicles!

    Although simply being a further development of the M1A2 Abrams, the SEP upgrade package provides the vehicle with several handy improvements, including an improved thermal vision. However, what likely already stood out to tankers on the pictures provided in this devblog, is the TUSK kit fitted to the vehicle. So lets get into more details on this then, shall we?





    The TUSK kit significantly improves the M1A2s protection in urban fighting environments. While originally designed to improve protection and survivability against infantry threats in close quarter fighting, this doesnt mean that the kit is useless in vehicle combat! Namely, the TUSK kit provides the M1A2 with ERA blocks on the sides of the hull. As a result, the M1A2 SEP is more likely to survive an ATGM or HEAT-FS strike with only minor sustained damage.

    However, due to the increased weight that comes with the installation of the TUSK kit, the M1A2 SEPs power-to-weight ratio decreased accordingly. As a result, commanders should expect the vehicle to respond a bit slower to movement commands compared to previous modifications. On the other hand, this wont impede the vehicles mobility to such a great extent. Lastly, the M1A2 SEP still retains its classic M256 120mm smoothbore cannon as its primary armament, known to tankers from previous modifications.





    The M1A2 SEP TUSK will soon be arriving at the top of the American ground forces tree as part of the next major War Thunder update Fire and Ice. In the meantime, be sure to keep an eye out on the news for more sneak-peeks into what the upcoming update has in store for you. Until then, happy hunting tankers!


    [ 2022-10-14 18:14:05 CET ] [ Original post ]

    Finnish aviation and armored vehicles

    [previewyoutube=dJinMKH-ZPk;full][/previewyoutube]

    In the upcoming War Thunder Fire and Ice update, we plan to introduce lineups of Finnish aircraft and ground vehicles as part of the Swedish tech tree!

    The armed forces of Finland began to develop rapidly immediately after the country declared independence in 1917. In 1928, the army purchased the first three Gloster Gamecock biplanes; in the early 1930s, Finland obtained the first tanks and armored cars imported from foreign countries. The first full-fledged military conflict that the Finnish army took part in was the Winter War against the USSR, and a year after the signing of peace, the Finns counterd the Soviet Union again, this time as part of the Axis coalition. After the end of World War II, Finland took part in peacekeeping missions and military campaigns of the West, including Lebanon, Iraq, and Afghanistan.



    Since the Finns considered it too expensive to create a domestic military industry, most of the combat vehicles, both aerial and ground, are imported. Finnish lineups bring a huge variety to the Swedish vehicle setups for all game modes. T-34, Pz. IV, Pvkv II and Bf 109 in one setup? Easy! Drive out in a Swedish Strv 103, then take a British Vampire with bombs, and complete the battle in a Soviet T-54? As you wish!

    In addition to the machines already familiar to players, the Finnish lineup offers vehicles yet unique to the game. The British Vickers Mk. E light tanks have found little use in their homeland, but were wellcome by foreign operators, including Finland. The BT-42 is an odd but very interesting conversion of captured Soviet BT-7s into an SPG with a British 4.5-inch howitzer and a turret of a domestic design. These vehicles are work-in-progress, and we plan to introduce them in the upcoming updates.

    Finnish aircraft, tanks, and self-propelled guns will be a great help to Swedish tankers and pilots! Stay tuned for the full list of new vehicles by the release of the next big update - it comes very soon!


    [ 2022-10-14 14:17:50 CET ] [ Original post ]

    "Fire and Ice" Update Teaser

    [previewyoutube=dJinMKH-ZPk;full][/previewyoutube]

    Prepare yourself for the arrival of winter warriors!


    [ 2022-10-13 18:32:44 CET ] [ Original post ]

    Bosvark: The Little Truck That Grew Up



    The Bosvark is a South African wheeled SPAAG, developed in the late 1990s on the back of the SAMIL-100 truck chassis. Soon, fans of the South African ground vehicles can look forward to the arrival of the Bosvark in the British ground forces tree, coming to War Thunder as part of the next major update Fire and Ice!

    Briefly: A lightly armoured South African wheeled SPAAG, featuring excellent mobility and deadly firepower.

    [h2]Bosvark, SPAAG, Britain, Rank IV[/h2]

    Features:


    • Rapid-firing 23mm cannons
    • Superb mobility
    • Light protection
    • Unable to fire forward




    In War Thunder, the Bosvark will be a new South African SPAAG awaiting British tankers at rank IV in the next major update Fire and Ice. Sharing many fundamental design choices to the already familiar Ystervark, the Bosvark can in many ways be considered its upscaled evolution despite the vehicles not sharing a common development history.

    Being a far larger platform, the Bosvark is fitted with the twin ZU-23-2 turret, familiar to some Soviet tankers from the BTR-ZD, introduced in a previous update. Featuring an excellent rate of fire and favourable ballistic properties makes this gun platform an ideal choice for engaging low-flying aircraft as well as lightly armoured ground vehicles. However, one thing which aspiring commanders will have to bear in mind though, is the relatively limited magazine capacity of the ZU-23-2. As a result, gunners will need to be veary of their trigger discipline in order to avoid having to reload in an unfavourable time as each cannon only has a 50-round magazine which gets spent quickly due to the guns high rate of fire.





    Fun Fact: The Bosvark received its name after the South African bushpig, which is armed with impressive tusks used to digging up roots and self-defence against predators.


    On the flip side of the coin however, the Bosvark is only equipped with the lightest form of protection for itself and its crew. While the drivers cabin is encased in a thin veil of 10mm steel armour plating, the fighting deck toward the rear of the vehicle is completely exposed, thus leaving the crew vulnerable to shrapnel, machine gun fire as well as strafing runs by aircraft. Furthermore, unlike the Ystervark, the Bosvark is a far bigger platform and thus also much more difficult to conceal from prying enemy eyes. As a result, aspiring commanders of this machine are best advised to take up a position in the second line and support advancing allies by providing them with anti-air protection. Alternatively, keeping a close watch on the flanks for advancing hostile fast movers is another great way to assist your team and score ground frags in the process!





    Meet the Bosvark SPAAG in the upcoming War Thunder major update Fire and Ice, coming soon to rank IV of the British ground forces tree. In the meantime, make sure to stay tuned to the news in order not to miss out on the latest developments regarding the upcoming major update. Until then, happy hunting tankers!


    [ 2022-10-13 16:56:28 CET ] [ Original post ]

    US Navy Birthday



    On October 13th, 1775, at the very beginning of the American Revolutionary War, the Continental Congress passed a resolution to create a Navy whose goal was to attack British ships near the American coastline. This first fleet was disbanded after the war, but the date remained in history, and now, while the US Navy is the largest in the entire world, it celebrates its birthday on October 13th.

    [h2]

    From October 13th (12:00 GMT) until October 17th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using US navy (rank III or higher, with an activity of not less than 70%) to receive the Famous Ships: USS Constitution decal. [/h3]



    Famous Ships: USS Constitution decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Holidays Battle for Britain Day.


    You can find the decal in the Holidays tab in the Customisation menu.


    During the event the USS Cowell destroyer will be available for purchase for Golden Eagles.


    [ 2022-10-13 14:51:06 CET ] [ Original post ]

    Fus: A Broadside to Remember



    Fus is the lead ship of a pair of battleships built for the Imperial Japanese Navy before and completed during WWI. Despite being a pre-WWI design, Fus served throughout the interwar period and in WWII thanks to modernization and is about to embark on new campaigns after its arrival in War Thunder in the next major update!

    Briefly: A Japanese WWI-era battleship, built to outmatch other contemporary battleships through the use of superior firepower.

    [h2]Fus, battleship, Japan, V rank.[/h2]

    Features:


    • Devastating large-caliber guns
    • Good armor protection
    • Numerous AA weapons
    • Low mobility



    In War Thunder, Fus will be a new battleship coming to the ranks of the Imperial Japanese Navy with the release of the next major update. Coming to the game in its late WWII refit, Fus packs some serious firepower thanks to its numerous large and medium caliber guns, while at the same time bristling with short-range anti-air weapons and also featuring strong armor protection, typical for this class of warship!

    Fuss primary armament consists of an impressive six twin 14 (356 mm) turrets, evenly distributed down the entire length of the ship. Possessing good firing angles and equally respectable ballistic properties, Fus is capable of inflicting tremendous damage upon its enemies even at long range engagements, but especially when firing off a full salvo at a single target.





    Naturally, Fus also possesses a healthy secondary battery, consisting of 16 6 (152mm) cannons, with eight guns being mounted in casemates above the armored belt on either side of the ships hull. Additionally, Fuss dual-purpose armament consists of four dual 5 (127 mm), which can engage both aerial as well as surface targets. Lastly, Fuss dedicated anti-air battery consists of an impressive 89 25mm cannons! These are split down into 16 dual, 8 triple as well as 33 single turrets. AA battery is complemented with 10 heavy machine guns - it will take a truly audacious and skilled pilot to break through these AA defences!

    Being a battleship, Fus doesnt just come fitted with impressive firepower, but also strong armor protection to boot. Namely, Fuss main belt reaches 305 mm in thickness at its strongest points - a standard figure found on most other contemporary battleships of the time period. Equally well-protected are Fuss main turrets and conning tower with up to 279 and 305 mm of steel armor, respectively. In addition to strong armor, another aspect which will boost Fuss combat endurance is the size of its crew. Namely, arriving to the game in its late WWII refit, Fus is crewed by a total of 1,900 sailors, thus having one of the largest complements in the game!





    As a result of all that firepower and armor protection, Fus subsequently also displays an impressive displacement of 35,900 tons, which when coupled with its 75,000 hp propulsion system, can bring the floating fortress up to a top speed of 21 kts (39 km/h). As a result, Fus has rather average mobility in comparison with other contemporary battleships.



    Fus is arriving to the game as part of the next major update to War Thunder and will become available to all captains for research in the ranks of the Japanese navy in the game. In the meantime, make sure to stay tuned to the news as we continue revealing what other exciting new additions the next major update, Fire and Ice, has in store for you. Until then, calm seas and happy hunting captains!


    [ 2022-10-12 16:32:51 CET ] [ Original post ]

    Its fixed! 66



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 66" thread
    [/h3]

    Drop no more



    Some of our players experienced an FPS drop in ground battles recently. The drop occurred even when nothing intensive was happening on screen and spoiled the gameplay sometimes. This issue originated from a bug, where after collision of a ground vehicle into a building or other objects, they collapsed, were restored, and collapsed over and over again, making the FPS in the area very low. The issue is happily fixed, it drops no more!


    Gravity falls



    A bug sneaked in the Raubtier-class ships with the recent update. In Arcade battles, the Leopard, Jaguar and Luchs heeled so much that the ship's leave warning appeared, and they could also lay one side up, which is lethal for the ship. The issue was in the desynchronization of the buoyancy data between the server and a player, it was caused by the conversion error of server resources. We have fixed the bug and corrected the gravity centre of the boats.


    Correct payload



    If you tried to copy a pre-set aircraft payload, say, 24x500lbs bombs, to the custom weapon menu, sometimes the overload warning might occur and it was unable to mount the exact payload via the custom weapon menu. The strange issue was massively reported, and we did our best to fix it as soon as possible. Snail reports: the bug is fixed! You are free to use any available payload setups in the weapon customization menu!

    This is fine



    The fanciest bug of the week was the CV 90105 XC-8, which was heard as a burning sound atop the truck deck in the hangar when the vehicle was proposed for purchase. This is fine, no worries now. No more crackling fireplace sounds.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.19.0.76

    [h2]Ground vehicles[/h2]

    • 2S6 The incorrect name of the radar position in X-Ray view has been fixed (report).
    • BTR-ZD Absence of description of cannon guide drives in X-Ray view has been fixed.
    • CV 90105 Absence of information in X-Ray view about the possibility of fire control by the commander has been fixed.
    • Strv 122B PLSS Understated resistance of combined shields on the upper frontal armour part against HE shells has been fixed.
    • M4 Hybrid, Zrinyi I A bug that caused smoke grenades not to reload has been fixed.

    [h2]Aircraft[/h2]

    • F-14A A bug causing AIM-54A missile release to trigger the radar warning system in AB has been fixed.
    • Bo-105 CB-2 A bug that caused an extra iTOW missile container to be displayed in the suspended weaponry set consisting of 4 BGM-71C iTOW and 12,7 mm FN M3P machine gun, has been fixed. (report).
    • Sea Hawk Mk.100, Sea Hawk FGA.6 A bug where in the suspended weaponry menu the 50 pounder G.P. Mk.IV bomb wasnt shown has been fixed (report).
    • F-4 Phantom II (all modifications), A-7D, A-7E, Kfir C2, Kfir C7, Nesher, Mirage Milan, Su-17M2, Su-174, Su-22UM3K A bug where in some cases the message Maximum weight exceeded appeared when creating custom suspended weaponry, has been fixed (report).
    • Saab B18B A bug that caused the gunner to be displayed incorrectly in X-Ray view has been fixed (report).

    [h2]Naval[/h2]

    • A bug with a blinking screen when switching cameras between a scout aircraft and ship has been fixed.
    • Leopard, Jaguar, Luchs An issue with excessive roll in the turn has been fixed.
    • IJN Aoba A bug where the smoke screen on a ship wasnt activated has been fixed.

    [h2]Other[/h2]

    • A bug that could cause the sound of a burning vehicle to appear when switching to a proposed Premium ground vehicle on the truck trailer in the Hangar has been fixed.
    • A bug that caused objects to become brighter when using Vulkan API while setting reflection quality to maximum has been fixed.
    • A bug where users playing using Ukrainian language in the settings have been prompted to download voice files after login has been fixed.
    • A bug where in the window for selecting squadron rank when controlling the cursor with the gamepad it was impossible to select a rank has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-10-12 09:32:01 CET ] [ Original post ]

    New Rules for UHQ Texture Packs



    Commanders!
    Please note our new rules regarding UHQ content in the Steam client. To avoid possible problems with UHQ texture packs (that frequently cause crashes), from now on, the Steam client will only load them if you have activated the corresponding DLCs with your Steam account and installed them. Theyre all free: just dont forget that you have to activate them to get the best picture quality, even if you used UHQ textures in the past without purchasing. Here they are:



    [ 2022-10-11 14:07:57 CET ] [ Original post ]

    Update 2.19.0.72




    • A heavy FPS drop that occurred sometimes in ground battles has been fixed.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-10-10 19:07:17 CET ] [ Original post ]

    Screenshot Competition - Mayhem!



    Welcome to the 36th War Thunder Steam Screenshot Competition!

    All of your screenshots from last week were wonderful! Together, we put on quite the show of classy and elegant vehicles for all to enjoy! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 36th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen36. You have time until 14.10.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Mayhem![/h2]

    [h3]Terms:[/h3]

    • Conflicts, whether they take place in the air, on land, or at sea can be very complex. When communication falters, mayhem ensues! Who has the most chaotic screenshots to share?
    • You must add the #WTscreen36 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 35th edition - Concours d'Elegance![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2870411464
    https://steamcommunity.com/sharedfiles/filedetails/?id=2870055839
    https://steamcommunity.com/sharedfiles/filedetails/?id=2870137561

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2870013968
    https://steamcommunity.com/sharedfiles/filedetails/?id=2869826792
    https://steamcommunity.com/sharedfiles/filedetails/?id=2869831491

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-10-08 05:06:44 CET ] [ Original post ]

    Update 2.19.0.64



    [h2]Ground Vehicles[/h2]


    • A bug has been fixed where vertical strobe radars were vibrating when vehicles turn on a slope.

    [h2]Other[/h2]

    • A bug has been fixed that caused graphical artefacts on vehicles on PS4/PS5 consoles.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-10-06 12:47:52 CET ] [ Original post ]

    Its fixed! 65



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 65" thread
    [/h3]

    Have a pleasant flight!



    A week ago we added an ability for ground vehicles to keep moving in cruise control whilst a player controls the UAV. But the ground vehicles decided to misbehave: with cruise control enabled they kept stopping, and when in neutral they started moving instead.

    The error has now been fixed. Let cruise control keep moving your vehicle in the right direction while you enjoy your pleasant flight in the UAV.


    Fixed aircraft torpedoes



    In naval locations, such as Golden Bay, Japanese Port, Black Sea Port, and Drowned City, there are cargo ships, oil tankers, and hulks of damaged ships. Naturally, they are supposed to be obstacles for various projectiles. And they were for torpedoes launched from ships. But the torpedoes launched from aircraft could slip through models of damaged and other static ships. Well, it wont happen again!


    Smoke means safety



    A smokescreen is supposed to hide your movements from the enemy: as you hide behind it, the marker of your tank disappears from your enemys screen, and they cant track you. Well, now they definitely cant as before, if your enemy kept holding RMB, they could track you even after your marker disappeared behind the smokescreen. This was an error, and weve fixed it. Feel safe behind the cover of smoke!

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.19.0.61

    [h2]Ground vehicles[/h2]

    • A bug has been fixed where, while switching to UAV, the UAV carrier vehicle pulled over even with the cruise control enabled, or started moving if it was in the neutral gear at the moment of switching.
    • A bug has been fixed where vehicle sight tracking might be enabled through smoke, even when the marker is masked.
    • CCVL model of the first order rack shells has been corrected.
    • M1128 a bug has been fixed where the stabiliser was disabled in the commander's fire control sight.
    • LAV-AD a bug has been fixed where the commander fire control was disabled while mounting the rocket pod.
    • Type 69-IIa incorrect third fuel tank in the hull front has been removed.
    • Type 59, ZTZ59D1, Type 69 a bug with the overestimated exhaust pipe thickness has been corrected, the thickness reduced from 60 to 20 mm.

    [h2]Aircraft[/h2]

    • Ka-50, Ka-52, Ka-29 the lenses of the rotor blade navigation lights no longer hang in the air.
    • Lightning F.6, Lightning F.53 a bug has been fixed where the aircraft was shifted in the hangar while switching to the protection analysis menu.
    • F-14A Early HUD and MFD colours now switch to night mode when required.
    • Jaguar E drag chute animation has been fixed.
    • Po-2M instruments in the cockpit have been corrected.
    • Ki-67 display of the turrets in the xray mode has been fixed; position of the machine guns in some turrets corrected.
    • Nesher a bug has been fixed with a missing pylon for the air-to-air missiles (report).
    • B-26B the number of icon of the 300lbs M31 bombs has been corrected.
    • F-104S, F-104S-ASA a bug has been fixed where a wing detachment might cause disappearance of the fuselage.
    • Mi-24D, Mi-24B targeting angles of the 12.7mm turret USPU-24 have been fixed.
    • Tiger UHT a bug has been fixed where the dismantled forward firing weapons were displayed in xray mode.

    [h2]Naval[/h2]

    • A bug has been fixed where torpedoes might be able to pass through the static cargo and wrecked ships in the locations Golden Bay, Japanese Port, Black Sea Port, and Drowned City.
    • SMS Ostfriesland incorrect elevation angles of the AA 88mm guns have been corrected; vertical targeting angles increased from 25 to 70 degrees.
    • Fuze time has been increased for the following ordnance:

      • 102mm Mk.16 from 0.005 sec to 0.01 sec;
      • 150mm Psgr. L/3,7 (m.Hb) 150- Spgr. L/4,4 Bdz (m.Hb) from 0.01 sec to 0.015 sec.

    • 203mm AP Type 91 shell shell type has been fixed from APBC to APHEBC.

    [h2]Interface[/h2]

    • A bug has been fixed where the digit I was displayed in the achievements titles.
    • A bug has been fixed where voice chat remained active after the voice chat window was closed.
    • F-8E, F8U-2, Harrier GR.7 - a bug has been fixed where there were dubbed weapon presets in the secondary armaments menu.
    • Ju 87 D-5 - a bug has been fixed with incorrect display of the ammo capacity of the MG 81 machine gun in the secondary armaments menu.
    • A bug has been fixed that prevented target lock confirmation of the air-to-air missiles from changing colour to red in the HUD.

    [h2]Localization[/h2]

    • A bug has been fixed with missing localization of the tip, when unable to repair an aircraft on the airfield.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-10-05 09:43:51 CET ] [ Original post ]

    Server Update 04.10.2022




    • BR changes have come into effect.
    • The resolution of decals containing inscriptions has been unified. Some inscriptions might decrease in size, making them less blurry and noisy.


    Exterior ballistics changes of machine-guns and low-caliber cannons for ground vehicles and aviation.


    • Velocity loss on the trajectory of the 7,62mm machine gun rounds have been adjusted. Sources: Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets; Handbuch Der Flugzeug Bordwaffenmunition 1936-1945; . 1942; 20- () 7.62- .
    • Velocity loss on the trajectory of the 12,7mm machine gun rounds have been adjusted. Sources: Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets; 12.7 ; . 1942; 12.7 . 1989; Air Force Manual, 335, 25 (Source).
    • Exterior ballistics of the 13mm rounds of the MG131 machine gun have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
    • Exterior ballistics of the 14,5mm rounds of the KPVT machine gun have been adjusted. Source: 14.5 () 14.5 (). , . 1945.
    • Exterior ballistics of the 15mm rounds of the MG151 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
    • Exterior ballistics of the 20mm rounds of the TNSh and ShVAK cannons have been adjusted. Sources: . 1942; 20- () 7.62-
    • Exterior ballistics of the 20mm rounds of the Oerlikon cannon have been adjusted. Source: Ordnance Pamphlet No. 945 Range Table for 20-mm. A.A. Gun
    • Exterior ballistics of the 20mm rounds of the 61, 197, and 391 cannons have been adjusted. Sources Comparative evaluation of the 20mm developmental ammunition - exterior ballistics; Graphical Trajectory Compendium of Caliber .50 and 20MM Projectiles in an Air to Ground and Ground to Ground Role
    • Mass of the 20mm rounds of the M61 cannon has been decreased. 56 from 141g to 101g, 52 and 53 from 147g to 99g. Source: TM 9-1901-1 - 1957 - Ammunition for Aircraft Guns
    • Exterior ballistics of the 20mm rounds of the MG FF and MG FF/M cannons have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
    • Exterior ballistics of the 20mm rounds of the MG151 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
    • Exterior ballistics of the 20mm rounds of the M2 and M3 cannons have been adjusted. Sources: Air Force Manual, Vol. 335, Issue 25; Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets; Handbook Of Ballistic And Engineering Data For Ammunition, Vol 1; 20-mm automatic gun M3 TM 9-229
    • Exterior ballistics of the 23mm rounds of the VYa cannon have been adjusted. Source: . 1942
    • Exterior ballistics of the 30mm rounds of the MK103 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
    • Exterior ballistics of the 30mm rounds of the MK108 cannon have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945
    • Exterior ballistics of the 40mm rounds of the M2 cannon have been adjusted. Source: Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets.
    • Exterior ballistics of the PzGr. 39 50mm round of the KwK 39 gun have been adjusted. Source: Handbuch Der Flugzeug Bordwaffenmunition 1936-1945


    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-10-04 15:09:32 CET ] [ Original post ]

    German Unity Day



    32 years ago, on October 3rd 1990, Germany was reunited after several decades of separation. We congratulate our German players during one of the main national holidays!

    [h2]

    From October 3rd (13:00 GMT) until October 6th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles on the German vehicles (rank III or above, activity 70%) to get a special decal German Unity.[/h3]


    German Unity decal

    The task may be completed in random battles, except for Enduring Confrontation and [Assault] missions. Track your progress by clicking your nickname, Achievements Holydays German Unity Day.

    Find the achieved decal in the customization menu, Holidays tab.




    Premium vehicles Sea Hawk Mk.100 and Pz.Sfl.Ic are temporarily available during the special event.


    [ 2022-10-03 17:36:46 CET ] [ Original post ]

    Screenshot Competition - Concours d'Elegance!



    Welcome to the 35th War Thunder Steam Screenshot Competition!

    Your screenshots from last week were quite picturesque! Who knew War Thunder had so many great spots to stop for lunch? The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 35th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen35. You have time until 07.10.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Concours d'Elegance![/h2]

    [h3]Terms:[/h3]

    • We all spend lots of time sprucing up our most favorite vehicles in War Thunder. This week, it is time to see who has the most glamorous and elegant of them all!
    • You must add the #WTscreen35 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 34th edition - Out for a Picnic![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2867248022
    https://steamcommunity.com/sharedfiles/filedetails/?id=2866837041
    https://steamcommunity.com/sharedfiles/filedetails/?id=2867212636

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2868457322
    https://steamcommunity.com/sharedfiles/filedetails/?id=2868648734
    https://steamcommunity.com/sharedfiles/filedetails/?id=2868912253

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-10-01 07:53:24 CET ] [ Original post ]

    National Day of the People's Republic of China



    Every year, on the 1st of October, the central squares in China will be decorated with compositions of fresh flowers, Chinese lanterns, dragon figures and see folk festivals and performances on the streets that will continue for several days in the golden week. This day marks the main public holiday in China.

    We want to congratulate all our Chinese players! We wish them prosperity and welfare!

    [h2]

    From 13:00 GMT on the 30th of September until 07:00 GMT on the 7th of October.
    [/h2]

    [h3]Perform 3 battles in Chinese vehicles (from rank III and with an activity of 70% or higher) and get the Emblem of PRC decal.[/h3]



    Emblem of PRC decal
    You can find the decal in the Holidays tab in the Customisation menu.


    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.
    Track your progress in the hangar by clicking Nickname Achievements Holidays National Day of the People's Republic of China.





    First time in War Thunder! The premium Type 69-IIa main battle tank is temporarily available for purchase only until October 7th. The Premium version features smoke grenade launchers, as well as turret screens against shape-charged munitions. The Type 69-IIa wields a domestic Chinese rifled 100mm gun with unique rounds, such as Type 44 armor-piercing high-explosive shell, as well as a more powerful HE round.


    [ 2022-09-30 19:11:02 CET ] [ Original post ]

    Planned Battle Rating changes - September 2022



    We continue to monitor the Battle Ratings of vehicles and their competitive capabilities. Below you will find a list of the changes we want to make in September 2022.

    View the changes here

    Leave your feedback here


    [ 2022-09-28 13:32:16 CET ] [ Original post ]

    Its fixed! 64

    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 64" thread
    [/h3]



    Container auto-drop

    Any suspended container reduces flight characteristics - this applies to a container full of unguided rockets, it also applies to an empty one as they all affect the resistance of oncoming airflow! Previously we introduced the ability to get rid of some empty suspended containers. Now we are making that mechanic automatic!

    Depending on the type, containers can be dropped separately or after one type of ordnance is completely used up.

    For your convenience we have left the setting to enable or disable this feature: Automatic dropping of empty weapon containers.


    Stationary Moving target



    UAVs are great for everything - they are great scouts, they help your whole team and your squad mates and they give you a nice opportunity to annoy the enemy by buzzing in their ear. But the trouble is that once you have launched your scouting UAV - your vehicle has been left motionless waiting for a lucky hunter.

    That was the way it used to be. Now you can control the UAV from a moving vehicle if you set the direction of movement and turn on cruise control before launching the UAV. Dont be like a rock. Keep moving!


    Saving your rear!



    We have fixed a bug with the incorrect display of the chaffs counter when firing them separately. Also, one flare and one chaff will be dropped in one shot. Good luck dodging that missile.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.19.0.49

    [h2]Aircraft[/h2]

    • Mixed countermeasures loadout release has been fixed.
    • One flare and one pack of chaff are now released each time a player presses the button.
    • Empty weapon container automatic jettison has been added. For some types of weapon, separate weapon containers are dropped right after the last round has been fired from them, for some types of weapon containers are dropped only after all ammo of selected type are fired from all of them.
    • Automatic jettison can be disabled with the game option Empty weapon containers automatic jettison. The option is enabled by default.
    • The IR AAM seeker reticle will no longer disappear from the HUD near the lock on range limit.
    • R-530F seeker will no longer constantly lose its target.

    [h2]Ground Vehicles[/h2]

    • AMX-13 (HOT) a missing delay between grenade launcher shots has been restored.
    • AMX-30 DCA, Falcon missed localization for the 30mm APHE round has been fixed.
    • A bug has been fixed that prevented description of the AA machine gun belt in the modifications menu.
    • When the cruise control is enabled, a vehicle now continues to drive while switching to the UAV.

    [h2]Naval[/h2]

    • Z20 Karl Galster, T31 universal and main calibre guns now able to group for simultaneous bursts.
    • SMS Helgoland armoring of the conning bridges, bow and stern armour belts have been corrected. The deck armour over the universal guns has been reduced from 45 to 25 mm.

    [h2]Interface[/h2]

    • A bug has been fixed where squad icons were not displayed in the statistics in replays.
    • A bug has been fixed where squad icons in the statistics menu might be displayed incorrectly out of vertical line.
    • A bug has been fixed that prevented a selected squadron vehicle from displaying in the squadron points window.
    • Now, in the squadron point window, a new selected vehicle is highlighted.
    • Incorrect position of the death counter in the statistics window has been fixed.

    [h2]Locations[/h2]

    • 38th Parallel, Frozen Pass, Karelia - a bug has been fixed where trees and terrain elements might disappear in the scope view in some areas of locations.
    • A bug has been fixed where bushes remained still in other players' views after a players vehicle went through them.

    [h2]Other changes[/h2]

    • New collection trophies appear in the ingame store for players without access to the Market.
    • A bug has been fixed where a latency flash indicator was disabled in the graphics settings on the PC version.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-09-28 09:42:57 CET ] [ Original post ]

    Pages of History (October)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Special profile icon of Avigdor Ben-Gal[/h3]
    During the Yom Kippur War he commanded Israel's 7th Armored Brigade that held off the Syrian advance on the Golan Heights. Ben-Gal had foreseen the war two weeks before it started and began to prepare his brigade despite being laughed at. As a result the 7th Armored Brigade was the only unit in the state of full readiness at the start of the war. Their heroism and Ben-Gal's leadership were instrumental in ensuring Israel's victory over Syria.

    You can immediately purchase the profile icon for Golden Eagles until November 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (October).


    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]October 2 October 5[/h2]
    [h3]Volturno Line[/h3]
    The Volturno Line was the southernmost of the German lines of defense in Italy that were set up after the Allies landed there in 1943. On the night of October 3rd the British infantry forces crossed the Volturno line by landing on the northern side of the Biferno river. However, they were left without any vehicle support and had to desperately defend themselves until noon of October 5th, when their engineers managed to finally complete the bridge across Biferno. After that the Allies began their offensive, and the Wehrmacht abandoned the Volturno line.

    [h2]October 6 October 9[/h2]
    [h3]Valley of Tears[/h3]
    The name "Valley of Tears" was given to the place of a huge scale tank battle between Israel and Syria during the Yom Kippur War of 1973. A single Israeli brigade held off an advance of an entire Syrian division, having destroyed several hundred tanks during a four-day defense. When Israel's strength was all but depleted, the Syrian forces withdrew.

    [h2]October 10 October 13[/h2]
    [h3]Battle of Cape Esperance[/h3]
    On the night of October 11th, 1942, an American unit patrolling near cape Esperance of Guadalcanal intercepted Japanese forces en route to shell the Henderson Field airfield. Americans took the Japanese by surprise and forced them to retreat, but couldn't stop them from unloading supplies. Two days later Henderson Field was destroyed by Japanese bombardment.

    [h2]October 14 October 16[/h2]
    [h3]Battle of the Chinese Farm[/h3]
    From October 15th until October 18th, 1973, the bloodiest battle of the Yom Kippur War was fought on the eastern bank of the Suez Canal. The Israeli forces wanted to cross the canal, but were met with fierce resistance from Egypt. Both sides suffered heavy losses, until Israel used the entire might of its Air Force to support the ground units, and sent a battalion of paratroopers to distract the enemy from the rear. The namesake of the battle was an irrigation station that the Egyptians held: the Israelis mistook the Japanese writing on the machinery there for Chinese characters.

    [h2]October 16th October 19th[/h2]
    [h3]Tikhvin Defensive Operation[/h3]
    On October 16th, 1941, the Tikhvin Defensive Operation began. Its aim was to stop the eastward advance of the Wehrmacht in the Leningrad Oblast. Despite the Germans taking Tikhvin and thus severing the railway supply route to Leningrad, the operation was a success: the Soviet forces stopped the Germans from reaching their Finnish allies and completing the blockade of the city.

    [h2]October 20 October 23[/h2]
    [h3]Second Battle of El Alamein[/h3]
    On the night of October 23rd, 1942, the British and Commonwealth forces that had until then been defending on the North African front went on the offensive. Thanks to their deceptive maneuvers, field marshal Rommel couldn't figure out the direction from which the attack would take place and had spread his forces. The Allies had superiority in numbers, and so the Axis powers lost most of their vehicles in the battle and were forced to retreat from Egypt all the way to Tunisia.

    [h2]October 24 October 27[/h2]
    [h3]P-51 first flight[/h3]
    On October 15th, 1940, the first prototype of the P-51 Mustang, the first airplane with laminar flow airfoils, took flight. These single-seat fighter planes were widely used by Great Britain and the USA during WWII and Korean War, and by Israel during the Suez Crisis.

    [h2]October 28 October 31[/h2]
    [h3]Budapest operation[/h3]
    October 29, 1944, saw the beginning of the Soviet operation to remove Hungary from WWII. Fierce fighting for Budapest lasted for three and a half months and ended with Soviet victory. Germany sent lots of reinforcements into Budapest, and that helped the Red Army advance faster during the VistulaOder offensive.


    [ 2022-09-26 19:35:11 CET ] [ Original post ]

    Screenshot Competition - Out for a Picnic!



    Welcome to the 34th War Thunder Steam Screenshot Competition!

    All of your screenshots from last week were fantastic! Although less common than their metallic counterparts, hopefully all of the wooden wonders will find newfound support and admiration among the players! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 34th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen34. You have time until 30.09.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Out for a Picnic![/h2]

    [h3]Terms:[/h3]

    • There are so many picturesque locations all around War Thunder! Who can find the best spot to stop their beast of war for a picnic?
    • You must add the #WTscreen34 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 33rd edition - Wooden Wonders![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2865300843
    https://steamcommunity.com/sharedfiles/filedetails/?id=2863987399
    https://steamcommunity.com/sharedfiles/filedetails/?id=2864587476

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2863928297
    https://steamcommunity.com/sharedfiles/filedetails/?id=2864259447
    https://steamcommunity.com/sharedfiles/filedetails/?id=2865302536

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-09-24 00:01:34 CET ] [ Original post ]

    New authentic decals (available until October 20th)



    Heres a new set of rare decals! Japanese cobra, French knight, British unicorn, Italian griffin, South African cat, and two dragons: Swedish and Chinese! Make your aircraft, ships and tanks prettier with these new pictures!

    Earn new decals for all nations in battles or purchase them for Golden Eagles until October 20th!

    [h3]

    Until the 20th of October - get them in battles or purchase rare decals for all War Thunder nations.
    [/h3]




    [table noborder=1 equalcells=1]
    [tr]
    [td]"Rampant Dragon emblem of the 7th Tactical Fighter Wing, ROCAF[/td]
    [td]"Cobra" emblem of the 1/32 Tactical Fighter Training Group, JASDF (Aggressor Squadron)[/td]
    [td]Emblem of the Fast Missile Boat Flotilla, German Navy[/td]
    [/tr]
    [tr]
    [td]Defeat 40 players (20 in RB and SB) while controlling Chinese aircraft, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE.[/td]
    [td]Deal 50000 damage while controlling the German fleet, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 10th Armoured Division 63rd Territorial Military Division, French Army[/td]
    [td]Emblem of the Wendes Artillery Regiment, Swedish Armed Forces[/td]
    [td]"Crossed Sabers" emblem, 1st/9th Cavalry Regiment (Airmobile), U.S. Army, Vietnam[/td]
    [/tr]
    [tr]
    [td]Score 2,000 points in 5 battles while controlling French ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Swedish ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling American helicopters, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of 4th Guards Tank Brigade of 2nd Guards Tank Corps USSR[/td]
    [td]Emblem of 20th Armoured Brigade Group, Great Britain[/td]
    [td]Emblem "Looking Glass Cat" of 40th Squadron, SAAF[/td]
    [td]"Griffin" emblem of the 91st Squadron of the 10th Group, Italian air force[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 7 battles while controlling USSR ground vehicles, or purchase for 200 GE.[/td]
    [td]Score 2,000 points in 5 battles while controlling British ground vehicles, or purchase for 200 GE.[/td]
    [td]Score 1st-3rd place in 5 battles while controlling aircraft, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Italian aircraft, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.



    • Tasks can be completed in vehicles of rank II-VII.
    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Previous decals have been moved to their respective sections:


    • Emblem of Destroyer Squadron 2 USA (navy).
    • "Seahorse" emblem of the 3./BoFlGr 196, Luftwaffe Germany.
    • "Tiger" personal emblem, 104th GvIAP USSR.
    • Emblem of No. 111 Squadron RAF Britain.
    • Emblem of 10th battalion of 6th tank division Japan (tanks).
    • Emblem of the 32nd Armoured Brigade "Mameli" Italy (tanks).
    • "Fox Head" emblem, SPA 84 Squadron France.
    • "Palm" emblem, Royal Canadian regiment battle group Allies (tanks).
    • "ABIR" (Knight) emblem Israel (tanks).
    • Emblem of 23rd Fighter/Strike Training Wing, Spanish Air Force Neutral countries.


    [ 2022-09-22 15:33:36 CET ] [ Original post ]

    Project Overpowered

    [previewyoutube=r4ucTFzkmR4;full][/previewyoutube]

    Good military vehicles arent only about their characteristics: they also need to be cheap to produce, easy to repair and open to serious upgrading. A perfect example of such a machine is the legendary Po-2 light bomber. This all-round great aircraft earned the love and respect of pilots 95 years ago, and now it has become famous among War Thunder players for its phenomenal capabilities when controlled by an experienced pilot. What a surprising coincidence it is, then, that Po-2 was chosen by the Organization as a platform for upgrades in Project Overpowered.

    Create an Overpowered version of one of the most amazing aircraft in the game, use it as intended, and then exchange it for exclusive vehicles of different classes. A worthy aircraft deserves worthy rewards.

    [h3]

    From September 22nd (12:00 GMT) until October 3rd (12:00 GMT)

    Collect special modifications of the Po-2 and exchange them for unique vehicles!
    [/h3]

    [h2]Rewards[/h2]

    [h3]Po-2M[/h3]
    Rank I premium, coupon - more details

    Cost: 1 Po-2 Overpowered aircraft.
    Legendary good and legendary bad! The Mule, the slowest aircraft in the game, now with floats and premium status. Is it worthless? Is it OP? Depends on you!



    [h3]SMS Ostfriesland[/h3]
    Rank V event, coupon - more details

    Cost: 3 Po-2 Overpowered aircraft.
    Dreadnought battleship Ostfriesland combines all the main qualities of such ships: powerful main caliber guns, heavy armor and low speed.




    [h3]CCVL[/h3]
    Rank VI event, coupon - more details

    Cost: 3 Po-2 Overpowered aircraft.
    This American experimental light tank is protected only from bullets and fragments, but its impressive mobility and great guns make it a perfect scout and sniper.




    [h3]Jaguar E [/h3]
    Rank VI event, coupon - more details

    Cost: 3 Po-2 Overpowered aircraft.
    The two-seat Jaguar E is one of France's best strike aircraft. Large payloads and an excellent choice of guided and unguided weapons!



    [h2]How to participate[/h2]

    Fight in battle! After each battle the necessary materials will go to the menu Workshop Overpowered.

    In this project you will collect the parts of the Po-2 from materials you get in battles, then upgrade them to the special Overpowered version and then assemble the unique aircraft. The more aircraft you collect the more valuable vehicles you can exchange.

    [h2]Key items[/h2]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Materials[/td]
    [td]Pieces of Tape[/td]
    [td]Aircraft Technician Toolkits[/td]
    [/tr]
    [tr]
    [td]Are necessary to assemble parts. Open the crate with materials after the battle.

    • Will be given for every 3000* mission scores.
    • Each crate contains 4 to 6 materials.

    [/td]
    [td]Will be combined into a Roll of Tape that will be used to assemble the Po-2 Overpowered from parts.

    • Will be given for every 15000* mission scores.
    • With a small chance a whole piece of tape can be dropped.

    [/td]
    [td]Once you have enough of these toolkits you can train a team of aircraft technicians to help you build the Po-2 Overpowered from parts.

    • Will be given out for 1st place in the battle.

    [/td]
    [/tr]
    [/table]
    * the base number of mission score, without taking into account the game mode multiplier and vehicle rank.

    [h3]
    During one battle you can get several boxes with materials as well as pieces of tape. The remaining accumulated points will be counted in the next battle.
    [/h3]

    [h2]Crafting the details[/h2]

    Click the Assemble button in the Workshop Overpowered. Assembly takes place in the following order: Materials Parts Overpowering of parts Po-2 "Overpowered".

    [h3]
    Materials for making parts can be traded on the market.
    [/h3]

    [h2]How to receive rewards[/h2]

    Finished versions of the Po-2 Overpowered can be exchanged for exclusive event vehicles!

    • SMS Ostfriesland, CCVL and Jaguar E can be obtained from the start of the event and until 12:00 GMT on the 17th of October.
    • Po-2M can be obtained from 12:00 GMT on the 10th of October until 12:00 GMT on the 17th of October. PlayStation and Xbox players can get this vehicle from 12:00 GMT on the 3rd of October until 12:00 GMT on the 17th of October.


    All event vehicles will be issued in the form of coupons that can be activated on your account or traded on the market.

    [h2]Terms[/h2]


    • All event items can be obtained in the following game modes:

      • Ground arcade, realistic and simulator battles.
      • Aircraft arcade and realistic battles.
      • Naval arcade and realistic battles.

    • The number of items received in battle is limited.

      • Crates with Materials up to 25 per day and up to 250 for the whole event (until 12:00 GMT on the 3rd of October).
      • Pieces of Tape up to 5 per day and up to 40 for the whole event (until 12:00 GMT on the 3rd of October)
      • Aircraft Technician Toolkits up to 300 for the whole event (until 12:00 GMT on the 3rd of October).

    • You can track the progress of obtaining event items as well as the daily and total limits by clicking on your nickname and selecting in the menu Achievements Overpowered.
    • Multipliers for earning mission points depend on the game mode and the maximum rank of the vehicle used in the battle and are specified in the description of each task.
    • Crates with Materials and Pieces of Tape can be earned not only on the vehicles of rank III or higher but also on all event vehicles that were obtained in major game events. The vehicle cards of such vehicles contain the names of the events in which they first became available in the game.
    • The possibility of whether or not an item can be traded on the Market is indicated in their description.
    • Event times:

      • Crates with Materials, Pieces of Tape and Aircraft Technician Toolkits can be earned in the battles from 12:00 GMT on the 22nd September until 12:00 GMT on the 3rd of October.
      • You can assemble parts from materials until 12:00 GMT on the 10th of October.
      • All event items except vehicle coupons can be traded on the market until 11:30 GMT on the 10th of October.
      • At 12:00 GMT on the 10th of October all event items with the exception of assembled and in the progress of assembling Po-2 Overpowered and vehicle coupons will be deleted from the inventory and the market.
      • At 12:00 GMT on the 17th of October all copies of the Po-2 Overpowered will be requisitioned by the Organization and your memories will be erased. Have time to exchange the Po-2 Overpowered for the event vehicles and finish all important business before this moment!


    [ 2022-09-21 20:13:04 CET ] [ Original post ]

    Its fixed! 63



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 63" thread
    [/h3]

    The full picture!

    It is hard to know in advance what gear and what monitor resolution a player will use. Some prefer the widest screens available, others use three monitor rigs. In such cases, some of the War Thunder vehicles might not fit in the screen while observing in the hangar.

    We moved the camera in the hangar a bit farther away to make sure you have the full view of your steel machines of war no matter how wide your display setup is!


    Drag chute fixed



    Many jet aircraft in the game have a drag chute that automatically deploys on landing and helps to decelerate the aircraft while braking. But, due to a bug, they didnt work automatically for all the time! You had to enable it manually or pray for a soft landing. The bug is found and buzzed, drag chutes should work automatically now.


    Stingers under cover



    Some SPAAG vehicles, armed with the FIM-92 Stinger air defence system, such as Machbet or Ozelot, were spoiling for a fight so much that they fired the missile with the launcher tube attached. We do appreciate such zeal, but Stingers'' would perform better alone.

    Launchers are now fixed and welded to the hull, missiles may do their job confidently.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.19.0.40

    [h2]Aircraft[/h2]

    • A bug has been fixed that prevented the automatic brake chute from deploying while landing and braking.
    • Harrier GR.7 display of ground vehicles at longer distances has been fixed. Third-person view night vision restored. A bug has been fixed where parts of the targeting pod obstructed the targeting pod camera view.
    • Z-9WA incorrect MFD gamma has been corrected. Night vision display fixed in the MFD. The MFDs blackscreens have been fixed.
    • F-4C the number of M117 bombs has been corrected in the secondary weapons menu.
    • MiG-19PT name of the 30mm NR-30(r) cannon has been corrected.
    • MiG-23BN RWS has been restored.
    • F-104G incorrect display of the AS-20 and AS-30 missiles in the secondary weapons menu has been fixed.
    • Z-10 TY-90 missiles now can be mounted on the internal wing pylons.
    • Po-2 a bug has been fixed where it was possible to create a user weapon setup where the weight exceeds the payload limit.
    • Tu-4 (China) the number of gunners has been fixed in the aircraft info card and crew skills; icons fixed in the secondary weapon menu; engine fire
    • ADEN 25 cannon tracer has been removed from the AP sub calibre round.
    • Ka-52 a bug has been fixed where while equipping 9K127 Vikhr and 9M120-1 Ataka missiles in one setup, the allowed fire distance didnt switch.

    [h2]Ground Vehicles[/h2]

    • A bug has been fixed where AI-controlled Type 90, Type 90 (B) and Type 10 in the [Assault] mode might respawn with low suspension.
    • Recon Micro a bug has been fixed that prevented the drones engine start after switching off in Test Drive.
    • AMX-13, AMX-13 (SS.11), AMX-13-90 a bug has been fixed that disabled delay between the smoke grenade bursts.
    • M4A2 a bug has been fixed where it was impossible to replenish the smoke grenades.
    • BTR-ZD missing description of the 7.62 forward machine guns has been restored in xray view.
    • Zachlam Tager a bug has been fixed, where the specifications of the SS.11 missiles differed from other vehciles.
    • Magach 3 a bug has been fixed where the 12.7mm machine gun has the same description in the xray as the 7.62mm machine gun.
    • FIM-92E, FIM-92K the missile model in flight has been fixed.
    • A bug has been fixed where the side skirts might not be visible from one of the sides of view on the Sd.Kfz 140/1, Sd.Kfz. 234/1 and Pz.Bef.Wg.IV J.

    [h2]Naval[/h2]

    • RN Andrea Doria a bug with a single round from the stern main calibre turret has been fixed.
    • RN Da Verazzano 40 mm/39 Vickers-Terni mod.1915/1917 mounts have been changed to 40 mm/39 Vickers-Terni mod.1915/1917, modif.1930. Rounds changed too.
    • The muzzle velocity of the 15 cm Pzgr. L/3.7 (m.Hb) rounds have been changed from 875 to 960 m/sec.

    [h2]Modifications and progress[/h2]

    • RN Andrea Doria, Scharnhorst, Kronshtadt Smoke screen modification has been removed. RP or GE spent to unlock the modification will be refunded.

    [h2]Graphics[/h2]

    • Visual effects of exhaust gas from the wide exhaust pipes have been corrected when observed via thermal imagers.

    [h2]Locations[/h2]

    • Eastern Europe, Pass over Rheine, Berlin, Campania - a bug has been fixed where the metal fences might look transparent from the side.

    [h2]Enduring Confrontation[/h2]

    • The effectiveness of airfield AA guns has been increased.
    • M163 and M247 in the ground battles have been changed to Falcon and Za-35.
    • AA guns in ground battles have had the target speed track restored. Previously they fired directly at the target without speed lead.

    [h2]Other changes[/h2]

    • The camera in the hangar is now positioned a bit further back in order to allow any vehicle to fit the screen, especially on a wide-screen, or three-monitor setup).
    • A bug has been fixed in the protection analysys menu that might cause incorrect results.
    • Sergey is alive! Added decal for 100 defeated enemy vehicles while controlling the Su-25 or Su-25K.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-09-21 09:41:37 CET ] [ Original post ]

    Project Overpowered: Po-2M



    The most infamous plane in the game gets a nice set of floats! Meet the new image for the legendary biplane. Is the Po-2 still 2 OP?

    [h2]Po-2M, light bomber, USSR, rank I. Premium.[/h2]

    Features:


    • Very low speed and climb rate
    • Lacks forward guns
    • Poor turret
    • Perfect agility
    • Incendiary bombs


    The Po-2 is a legendary aircraft in War Thunder. Some time ago we had to take it out of the tech tree due to its extremely low speed (just slightly over 130 km/h!) and the lack of forward weapons, which made it a very easy target in the hands of a beginner. At the same time, during game events that allow you to get this biplane, many experienced players eagerly try to get it into their collection. Why? Firstly, this is the best trolling plane ever - there is nothing more delightful than to fly the Po-2 in high-rank battles and destroy a couple of modern tanks, accurately throwing small 50-kg bombs on the turret, or shoot down a jet fighter with a single rifle-caliber turret. Secondly, the Po-2 is truly great for mastering more advanced types of aircraft control - with the help of a mouse joystick or a full-fledged joystick and a pilot's head position tracker. Thirdly, the Po-2 is a truly valuable collectible aircraft with its own history; the famous night witches, the WWII Soviet female pilots, fought on these fragile and slow flying biplane bombers.





    In the autumn crafting event Project "Overpowered" we present a new modification of the aircraft - the hydroplane Po-2M, a premium light bomber from the USSR tech tree, rank I. So, a few words about what is good and what is bad with a new iteration of Po-2.

    On the one hand, the Po-2M is ridiculously bad - it is still the slowest aircraft in the game, it has no forward weapons, and the biplanes only protection is a single rifle-caliber turret. The Po-2M is very susceptible to any damage, even small bullets and shrapnel adversely affects its flight performance. The floats make landing on an airfield a significant challenge, and usually lead to an accident.





    On the other hand, the Po-2M is ridiculously good! The snail-slow airplane has amazing maneuverability, and its maximum speed is below the stall speed of any fighter. This is a bomber-class aircraft, with air respawn and a bombsight. Because of the float, there is no central pylon, but the load remains very, very decent for a rank I light bomber: up to 200 kg of bombs in 50 and 100 kg, 8x82 or 8x132 mm rockets, as well as 4x50 kg of incendiary bombs, which are very relevant in low rank battles.



    Is Po-2M 2 OP? Depends on the hands that pilot it! We are sure that this premium biplane will give you a lot of satisfying frags, both on the ground and in the air, and hey, it's a fun aircraft too.


    [ 2022-09-20 14:51:37 CET ] [ Original post ]

    Project Opo: strike jet aircraft Jaguar E



    The main aircraft prize in the upcoming autumn crafting event is the Jaguar E, a French-British two-seat jet aircraft, designed to train Jaguar pilots for the French Air Forces.

    [h2]Jaguar E, strike aircraft, France, rank VI. Event vehicle.[/h2]

    Features:


    • Decent climb rate
    • Maneuverability is heavily dependent on the payload
    • Deadly weapons
    • Ballistic calculator
    • Lacks RWS


    The two-seater Jaguar E is coming to the game as one of the main prizes in the autumn crafting event that starts in War Thunder soon. This is an event rank VI strike aircraft and one of the best French aircraft in its class. Good flight capabilities for an attack aircraft, compact size, huge payload and excellent weapons - this is what the Jaguar E will become in the game. Let's see this beauty in detail.





    The Jaguar E is a cousin of the Jaguar A jet attack aircraft, already known and loved by War Thunder pilots. This might not be the easiest aircraft to play, but in the hands of a skilled pilot it is a real death scythe against ground targets, which is also capable of engaging short air duels even with top-tier fighters. The new Jaguar E attack aircraft differs from the researchable version in an enlarged canopy with a second cockpit, as well as the absence of a radar warning system. In addition, the aircraft cannot carry flares, however, you may still use a suspended dipole pod.

    General flight performance remained the same. At high altitudes, the attack aircraft is capable of accelerating to speeds over 1400 km/h, but its usual operating mode is subsonic speeds at low and medium heights. The aircraft maneuvers surprisingly well, especially at high speeds, and thanks to its small wings area it has excellent roll rate. However, the small wings significantly complicates its controllability with a large payload on board.





    The Jaguar E's main armament is a pair of DEFA 553 rapid-fire cannons, with 150 rounds per barrel. The aircraft can take both unguided and guided weapons of different kinds. In the bomb truck setup the Jaguar E can carry up to 11x250 kg or as many as 8x400 kg bombs. Ballistic calculator helps to put every bomb directly on target. In addition to the familiar SNEB rockets, the Jaguar E is the second aircraft in the game that is armed with ECC rockets with a shape-charged warhead, and exotic TBA Multi-Dart, containing 6 armor-piercing kinetic darts capable of effectively hitting any armored vehicle from above. After researching the ATLIS II targeting pod, pilots will have access to modifications to unlock the 400 and 1,000 kg guided bombs, as well as AS-30L Nord guided missiles. For aerial duels, the Jaguar E can take a pair of slick Matra R550 Magic 1 air-to-air missiles.



    How to get yourself a very decent jet attack aircraft for free? Simple! Complete the tasks of the crafting events just by playing your regular battles, track your progress, and grab well-deserved prizes! Tomorrow we will tell you about the most mysterious prize of this autumn, and a little later we will announce the full rule list for the upcoming event - don't miss it! Snail out.


    [ 2022-09-19 19:32:27 CET ] [ Original post ]

    Update 2.19.0.30



    [h3]Aircraft[/h3]


    • A bug that led to switching on the automatic abandonment timer in air RB by receiving critical damage although it was possible to reach the airfield and repair the vehicle, has been fixed.
    • Z-9W, Z-9WA A bug where the Compressor modification decreased climbing speed has been fixed.

    [h3]Ground vehicles[/h3]

    • T-80UK Mistakenly presented tank rack has been removed. The amount of ammunition has been changed from 39 to 30 shells.
    • HJ9 Jamming channel for ATGM has been added. Source: Research and Development of Chinese ATGMs (19582000).

    [h3]Interface[/h3]

    • A rare bug on the icon of an already researched vehicle where the Research button was displayed instead of the Purchase button has been fixed.

    [h3]Other changes[/h3]

    • A bug causing the client to crash with vulkan render (Linux) has been fixed.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-09-19 14:34:06 CET ] [ Original post ]

    Screenshot Competition - Wooden Wonders!



    Welcome to the 33rd War Thunder Steam Screenshot Competition!

    Brrrrrrrrrrrrrrrrrrrrrrrt! That was a lot of cannonfodder! The sparks, muzzle flash and detail were sublime! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 33rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen33. You have time until 23.09.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Wooden Wonders![/h2]

    [h3]Terms:[/h3]

    • In War Thunder, many vehicles are made mostly or entirely out of metals. Hidden in the tech trees, there exist vehicles constructed in part, or even mostly, of wood: The wooden wonders of War Thunder!
    • Many aircraft were constructed of wood- perhaps most well known, the RAFs de Havilland Mosquito. Some ground vehicles are constructed in part of wood, such as the Italian Lancia 3Ro. In the naval tech trees, some of the fastest PT boats utilized wooden hulls!
    • You must add the #WTscreen33 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.



    [h2]And now, time for the winners of the competitions 32nd edition - Autocannon Special![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2861035505
    https://steamcommunity.com/sharedfiles/filedetails/?id=2862465807
    https://steamcommunity.com/sharedfiles/filedetails/?id=2862714346

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2861259984
    https://steamcommunity.com/sharedfiles/filedetails/?id=2861331237
    https://steamcommunity.com/sharedfiles/filedetails/?id=2861098110

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-09-17 00:04:46 CET ] [ Original post ]

    Project po: light tank CCVL



    Prototype of a light airborne tank designed for fire support for infantry will be the main tank prize of the upcoming crafting event!

    [h2]CCVL, light tank, USA, rank VI. Event vehicle.[/h2]

    Features:


    • Good mobility
    • Light armor
    • Thermal imagers for gunner and commander
    • Auto loader
    • Crew: 3 members



    And here is the main "tank" prize of the upcoming crafting event - the CCVL experimental light tank. The vehicle was designed as an airborne one, so it is compact and has low weight, and features only bulletproof armor, while possessing excellent armament and remarkable driving performance. It's a mean little scout!

    The CCVL is the direct ancestor of the AGS, VFM 5 and XM8 light tanks already known to War Thunder tankers. The light chassis gains quite a high power-to-weight ratio, allowing the tank to perfectly overcome off-road terrain, climb hills, and quickly get up to maximum speed.





    The tank is well-armed. The 105mm cannon, familiar from the AGS and early M1 Abrams tanks, supports ammunition for all combat situations, including smoke and a couple of fin-stabilized AP rounds. Reloading is fast, thanks to the automatic loader; the electric turret drive makes it easy to target the weak spots of opponents in close combat, even while moving. The modern fire control system includes a stabilizer and thermal imagers both for the commander and gunner.





    The survivability of the CCVL depends entirely on mobility and skillful use of cover. The fact is that aluminum alloy armor can easily be penetrated by all types of ammunition, except for machine guns and shrapnel. The crew of the tank was only three members. In general, if you get caught in the enemy's sight, there will almost never be any hope of a return shot. CCVL must move to live!



    Get yourself a special event tank just by playing the game! The autumn crafting event is happening soon! We will continue to tell you about other event prizes - stay tuned for our news and social networks!


    [ 2022-09-16 18:50:53 CET ] [ Original post ]

    US Air Force Birthday!



    World War II proved air superiority to be crucial, so on September 18th, 1947 US Air Force became a separate branch of the countrys armed forces. Today its the largest air force in the world with more than 320 000 troops, 5 000 aircraft and 400 ICBMs.

    [h2]

    From September 16th (12:00 GMT) until September 19th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using American aircraft (rank III or higher, with an activity of not less than 70%) to receive the Lieutenant America decal. [/h3]



    Lieutenant Americadecal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays US Air Force Birthday.

    You can find the decal in the Holidays tab in the Customisation menu.





    During the event two premium aircraft from the US research tree and Raymond Wetmore's P-51D-10 will be made available for purchase for Golden Eagles.


    [ 2022-09-16 16:41:14 CET ] [ Original post ]

    Update 2.19.0.24



    [h3]Aircraft[/h3]


    • Automatic selection of the next suspended weaponry after full consumption of the selected one has been added. Selection of the next weapon will be done with a 1 second delay to avoid accidental firing during volley fire.
    • Kfir C.2/7, Nesher, Mirage 5F, Mirage F1C/T, Mirage 2000 instability of the directional damper has been fixed (with auto control enabled an aircraft might sideslip while the rudder is enabled).

    [h3]Ground vehicles[/h3]

    • VRCC Turret armour scheme has been clarified. The material of the turret armour has been changed from aluminium alloy to high hardness armour. Thickness has been changed from 20mm to 15mm.
    • M3 GMC A bug which caused the unit not to apply transmission changes specified in the changelog of the Drone Age update has been fixed.
    • Challenger (all), Vickers Mk.7 The order of ammo racks consumption has been clarified.

    [h3]Naval[/h3]

    • A bug has been fixed where a target lock might be disabled by objects in the line of sight, or by moving the camera to the side.

    [h3]Enduring Confrontation and helicopter PvE[/h3]

    • The situation where team B bombers would stop respawning in a number of situations has been fixed.
    • In helicopter PvE the ground forces of team A now always counterattack if they manage to win ground battle in which team B was the attacker.

    [h3]Other changes[/h3]

    • Fixed a number of bugs that caused the game to crash on Linux.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-09-16 14:52:26 CET ] [ Original post ]

    Trophies with user-created Drone Age camouflages



    40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program!

    [h3]

    Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!
    [/h3]

    [h2]Contents in the Drone Age trophy:[/h2]



    • Coupons for rare vehicles
    • 23 camouflage coupons for ground vehicles
    • 13 camouflage coupons for aircraft
    • 2 camouflage coupons for naval vessels
    • 2 camouflage coupon for helicopters
    • Coupon for the Drone Age decal

    From now on, well be reintroducing the most demanded and expensive camouflages from previous trophies. As such, the Drone Age trophy, aside from 35 totally new camouflages, will contain 5 of the most popular camouflages from past trophies.



    [h3]
    To unlock the trophy, you will need a new Danger Zone" key, which can be purchased on the Market for GJN.
    [/h3]

    [h2]How to get it?[/h2]

    • The Drone Age trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE Assault mode).
    • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.

    Click on Show More to take a look at some of the camouflages!

    [expand type=showmore]














    [/expand]


    [ 2022-09-16 13:48:31 CET ] [ Original post ]

    Twitch Drops to celebrate the Drone Age!



    The Drone Age has begun! You can appreciate this major update in War Thunder right now, and over the weekend you can get rewards just for watching streams on Twitch watch and get some Twitch Drops!

    [h2]Rewards for watching streams from September 16th (12:00 UTC) until September 19th (12:00 UTC):[/h2]



    [h2]Rewards for watching streams from September 23rd (12:00 UTC) until September 26th (12:00 UTC):[/h2]

    • Watcher decal
    • Quadrocopter decoration
    • A special camouflage for the Z-10
    • RP Booster
    • SL Booster
    • 1 day of Premium Account


    [h2]Twitch Drops FAQ[/h2]
    [expand type=details]
    [h3] What are Twitch Drops?[/h3]
    These are game rewards for stream viewers on Twitch.

    [h3] You mean I can get something in War Thunder?[/h3]
    Yep! The longer you watch
    , the more rewards youll get.

    [h3] Awesome! What do I need to do to be able to get the rewards?[/h3]
    You need to link your Gaijin and Twitch accounts:
    1.
    Sign up or enter your Twitch account details on the website.
    2. Enter the information from your Gaijin account you are playing War Thunder with on this page and click the Link button.


    3. Press the Allow button!

    [h3] What broadcasts do I need to watch to be able to earn rewards?[/h3]
    Watch marked Drops enabled!.

    [h3] How do I know that I have received a reward?[/h3]
    You will receive a reward message on the Twitch broadcast page. Once you see it, you will need to click on the Get button. You can also do this in your
    Drops inventory.

    [h3] Which platforms are rewards available for?[/h3]
    Rewards are available for everyone who plays War Thunder on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.

    [h3] How do I enable Drops on my channel if Im a streamer?[/h3]
    In short, participate in our Partnership Program, enable Drops in your settings and stream War Thunder:


    ATTENTION! We want each active and passionate War Thunder streamer to find a new audience thanks to Twitch Drops. As such, in no way do we encourage streamers who create their streams only for farming Drops using third party content, video clips and any other format that doesnt include their direct participation with the game. Channels with such content will be disconnected from Drops.

    [/expand]


    [ 2022-09-16 12:07:51 CET ] [ Original post ]

    Project o: battleship Ostfriesland



    The German Helgoland-class dreadnought wielding heavy armor and 305mm guns comes to the game as one of the prizes in the upcoming autumn crafting event. A true old school battleship!

    [h2]SMS Ostfriesland, battleship, Germany, rank V. Event vehicle.[/h2]

    Features:


    • Very well protected
    • Punchy artillery
    • Poor AA capabilities



    The SMS Ostfriesland is the dreadnought battleship coming to the game as a naval prize in the upcoming autumn crafting event. The ship will become an event vehicle at rank V in the German bluewater fleet tech tree.

    Ships of this class are already familiar to weathered captains from the sistership SMS Helgoland, the top-tier dreadnought in her research branch. The ship is an excellent example of its type, with a thick armor belt, well-protected barbettes, powerful artillery, but rather slow and completely defenseless against aircraft. Let's talk a little about the new SMS Ostfrieslands advantages and disadvantages, as well as the differences from the researchable version. All hands on deck!





    A dreadnought is all about armor and guns. The Ostfriesland armor belt reaches 300 mm at the waterline and above, the same massive armor protects the front of the main caliber turrets. Only armor-piercing and high-caliber semi-AP shells at medium and short distances can actually pierce a battleships hull side. The main caliber of the battleship is 12x305mm cannons in six turrets, located in a rhombus at an equal height from the deck. Such an arrangement of turrets is a disadvantage of early ships, and allows you to use only four of the six turrets in a broadside. The auxiliary caliber is represented by 14x150mm guns in single-barrel case mate mounts. This is a truly formidable weapon that will save the SMS Ostfriesland from smaller ships while the massive main battery guns are being reloaded.





    Unlike SMS Helgoland, the new battleship has an air defense battery well, if we may say so. A couple of 88mm AA guns, of course, will not be able to protect the leviathan ship from enemy air raids, but will somewhat moderate the ardor of the lonely dare-devils. We keep our fingers crossed and hope for hits - nevertheless, 88mm is a very solid anti-aircraft caliber and shells give a good flak. The armament is supplemented by 6 underwater torpedo launchers with 16 torpedoes. Although torpedoes carry less explosives and have a shorter travel distance than later examples, in some cases, they can do a good job.

    The mobility of the battleship is as expected, she slowly accelerates up to a maximum speed of 21.2 knots (about 39 km/h), and maneuvers are quite sluggish too.



    So, a new armored monster will appear in War Thunder as one of the prizes of the big autumn crafting event. Stay tuned for more prizes coming soon, and a new hint about the event name!


    [ 2022-09-15 16:36:17 CET ] [ Original post ]

    Update 2.19.0.17



    [h3]Aircraft[/h3]


    • Mi-24a, MiG-23BN Automatic engine Fire System (EFS) has been added to the modification menu.
    • Tiger HAP, Tiger HAD Missile in the launch containers has been changed from SNEB 26 to SNEB 23.
    • A-4E Early A bug that caused the 6 500 pounds bombs + ZUNI Mk 32 x24 blocks to go through the bombs in the suspended weaponry sets has been fixed.

    [h3]Fleet[/h3]

    • IJN Settsu A bug that caused the ship to move with an offset has been fixed.

    [h3]Locations[/h3]

    • The model of stone on the ULQ graphics setting has been fixed for the location Tunisia.

    [h3]Enduring Confrontation and helicopter PvE[/h3]

    • AAA settings for Convoy templates for aircraft EC and helicopter PvE have been separated by game mode (other templates already have this settings been separated).
    • The anti-aircraft accuracy for aircraft and helicopter game modes has been adjusted based on the feedback received from players.

    [h3]Matching[/h3]

    • For the attack UAV, the required number of respawn points has been changed from 550 to 750.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-09-15 15:59:35 CET ] [ Original post ]

    Battle of Britain Day!



    On September 15th, 1940, the Luftwaffe performed its largest air attack on Great Britain, wanting to destroy the Royal Air Force. The Germans sent 620 fighters and 500 bombers to London, hoping to draw out and defeat the RAF. And yet RAF pilots held off and in the end downed twice as many enemy aircraft as the Luftwaffe did. Having failed in the sky, Germany scrapped its plans of invading the UK.

    [h2]

    From September 15th (12:00 GMT) until September 19th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using British aircraft (rank III or higher, with an activity of not less than 70%) to receive the Vehicles of Victory: Spitfire decal.[/h3]



    Vehicles of Victory: Spitfire decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays Battle for Britain Day.

    You can find the decal in the Holidays tab in the Customisation menu.





    During the event two premium fighter planes from the British research tree James Prendergast's Spitfire FR Mk.XIVe and will be made available for purchase for Golden Eagles.


    [ 2022-09-15 14:15:32 CET ] [ Original post ]

    Server update 14.09.22



    [h3]Aircraft[/h3]


    • Saab AJ37 - a bug has been fixed that prevented installed countermeasures blocks from displaying on the model.
    • Z-10 - a bug with incorrect weight limits of secondary weapons in the weapons menu has been fixed.
    • Su-25/Su-25K - incorrect BR has been changed from 9.3 to 9.7 in all game modes.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-09-14 17:52:30 CET ] [ Original post ]

    Major Update "Drone Age"!

    [previewyoutube=oKgZTMhzQT4;full][/previewyoutube]

    Brand new scout and strike drone mechanics, a Chinese helicopter tech tree and new visual effects when destroying ground and naval vehicles! More than 40 new and updated vehicles including two iconic Su-25 models, the long requested Skink, the mighty USS Alaska or the first Turkish machine in War Thunder - a T129 ATAK attack helicopter and two new locations: Golden Bay and Pradesh! Additionally, new models for tank crews for Japan and Sweden, aircraft engine fire extinguisher mechanics and a long list of bug fixes and new features awaits you! Join us in the new Drone Age!

    [h3]Please feel free to leave your feedback on this Major update in the feedback thread by clicking here[/h3]


    [h2]Drones[/h2]
    Scout and attack UAVs will be hovering over the battlefields of high-rank tank battles!



    [h2]New Visual Effects[/h2]
    New cool visuals added to the game! Check out new explosions for ground and naval vehicles, improved hit camera, and more!



    [h2]Aviation[/h2]

    Airplanes

    There is something for everyone! From the updated cockpit for the Mirage F1C and A-4H to the anticipated Mirage 2000C S5 and two versions of Su-25!



    Aircraft engine fire extinguisher system

    An engine fire extinguisher system has been added to some aircraft and helicopters.



    [h3]Helicopters[/h3]

    6 helicopters for the Chinese tech tree, T129 ATAK and Rooivalk Mk1F CSH!



    [h2]Ground vehicles[/h2]

    Almost 20 new and updated ground vehicles. The long awaited Skink, five new Magach tanks and the VK3002 (M) to name a few!





    [h3]New models of Swedish and Japanese tank crews[/h3]



    [h2]Naval Fleet[/h2]

    10 new vessels, including the legendary USS Alaska and the iconic Italian Andrea Doria!





    [h2]New locations[/h2]

    Two brand new locations: Golden Bay and Pradesh.





    Download the update and join the battle!

    Changelog
    The below changelog is a snapshot of some of the most important changes. For the full update log, please visit our website.

    [h2]New Vehicles[/h2]

    [h2]Ground Vehicles:[/h2]
    USA: M36B2
    Germany: VK3002 (M)
    USSR: T-80UK, -60 (Updated model)
    Great Britain: Skink
    Japan: Type 16 (P)
    China: AFT-9 (HJ-9)
    Italy: VRCC Centauro (Pack)
    France: M36B2
    Sweden: Pbv 302 (BILL), Leopard 1A5NO (Premium), CV 90105 XC-8 - Model replacement for the formerly designated CV90105 TML unit.
    Israel: Magach 3, Magach 5, Magach 6R, Magach 6M, Magach 6C, Merkava 3C
    [h2]Aircraft:[/h2]
    Germany: MiG-23BN
    USSR: Su-25, Su-25K (Pack)
    Great Britain: Harrier GR.7
    Italy: Fiat G.91 Y
    France: S.O.4050 Vautour IIN, Mirage 2000C S5, Mirage F1C (Updated cockpit)
    Sweden: Ar 196 A-5 (Premium)
    Israel: A-4H (Updated cockpit)
    [h2]Helicopters:[/h2]
    Great Britain: Rooivalk Mk1F CSH (Pack)
    China: SA.342L Gazelle, Z-9W, Z-9WA, Z-10, Z-11WA, Z-19
    Italy: T129 ATAK (Pack)
    [h2]Naval Fleet:[/h2]
    USA: USS Alaska, USS Cyclone
    Germany: KM-5 (premium), SMS Elbing
    USSR: Blagorodnyy (premium), Michail Kutuzov
    Great Britain: HMAS Arrow
    Japan: IJN Hatsuharu
    Italy: RN Giovanni da Verrazzano, RN Andrea Doria

    [h2] Game mechanics[/h2]

    • Light tanks of rank VI-VII now have a UAV module that allows them to order a fly out of the reconnaissance UAV in the battle. UAVs of light tanks of rank VII have a thermal imaging camera.
    • Aircraft engine fire extinguisher system has been added.
    • Conditions for crediting serious damage to ground vehicles have been changed: destruction of optics, wheels and also partial damage to the barrel and cannon breech are no longer considered as serious damage and can not lead to vehicle destruction assistance.
    • Indication of the radar/IRST for SB has been changed. Radar indication "in the world" (indication of target acquisition, position of the radar antenna) is no longer available. This indication provided the player with more information than what is available to the pilot in reality and allowed for example to build an approach to the target "under the hood". At the same time, the pilot would have a separate radar warning system screen and radar in the cockpit.
    • Added "Rankings Challenge" in competitive mode (Realistic Battles mode with markers) for seasonal competitions.

    [h2]New locations and missions[/h2]

    • Two new missions for the helicopter PvE on the locations Bourbon Island and Southeastern City have been added.
    • New naval-aircraft location Golden Bay has been added.
    • New location Pradesh for combined battles has been added.

    [h2]New locations and missions[/h2]

    • The areas of accessible game zones in some locations have been changed, also unnatural obstacles on locations edges have been removed as well (it is not possible to go beyond locations limits and visually maps have become more authentic). List of locations: Breslau, Ash River, Jungle, Karelia, Kuban, Port Novorossiysk, Advance to the Rhine, Stalingrad.
    • Non-physical hulks of the vehicles have been removed from locations for ground vehicles (they can not be pushed, hooked with a tow cable and can not be shot). List of the locations: Berlin, Advance to the Rhine, Italy, Novorossiysk, Fulda, Normandy, Mozdok, Korea, Finnland.
    • Part of the Pearl Harbor Lagoon and test flight for the early US aircraft have been updated.

    [h2]Enduring Confrontation[/h2]

    • In Helicopter PvE, pads for takeoff/landing (Landing and capture the point task) have been replaced by single, smaller landing pads. It will now be harder to land on them.
    • Air defence effectiveness has been re-adjusted due to the detection of a number of bugs. The effectiveness isnt final and may be changed based on the statistical results.
    • A large number of minor bugs in the Enduring Confrontation mode has been fixed. That should increase the stability of the game and reduce the number of issues, We are aware of some still unsolved bugs in the mission logic of this game mode and are working on finding and fixing them.
    • In helicopter PvE, ground convoys now appear no further than 3 squares from the front line which should make them more attractive targets.

    [h2]Ground Vehicle model, damage model, characteristic and weaponry changes:[/h2]

    • RakJPz 2 (HOT) - A bug with missing point marker on launcher from the 3rd person view has been fixed.
    • FlaRakPz I - SAM Roland-1 has been replaced by Roland 2.
    • Fixed a bug that allowed destroyed IR illuminators to keep working. The ability to repair IR illuminators has been added.
    • AMX-13 DCA 40 - The number of crew members has been changed from 4 to 5.
    • AMX-13 DCA 40 - Weight has been changed from 15,500 to 14,500 kg.
    • CCKW 353 AA - Amount of crew members has been changed from 3 to 6.
    • Zrinyi I - Smoke grenade launcher modification has been added.
    • AMX-50 (TOA100) - Designation has been clarified. Mass has been changed from 53,700 to 48,400 kg.
    • M3A1 all - Mass has been changed from 12,600 to 12,900.
    • Olifant Mk1A - turret horizontal traverse speed has been increased from 12 to 18 deg./sec.
    • Tiger II (H) - weight has been increased from 68,000 to 69,800 kg.
    • Tiger II (H) Sla.16 - weight has been increased from 68,200 to 70,000 kg.
    • Tiger II (10.5 cm KwK) - weight has been increased from 70,500 to 72,300 kg.
    • Pz.IV J, Pz.Bef.Wg.IV J - turret horizontal traverse speed has been increased from 6 to 10 deg./sec.
    • M46 (all versions) - turrets horizontal traverse speed has been decreased from 24 to 21 deg./sec.
    • Nb.Fz - engine power has been increased from 280 to 290 hp. Max speed increased from 28 to 30 km/h. Reverse speed decreased from 8 to 3.9 km/h.
    • Challenger Mk.2 - Dozer blade modification has been added.
    • Strf 9040 BILL - Speed at which the stabiliser operates has been changed from 15 to 30 km/h.
    • IS-1, IS-2 (all versions) - max speed has been decreased from 42 to 37 km/h.
    • Jagdpanther (all versions) - max speed has been decreased from 55 to 46 km/h/.
    • ZTZ99A - Transmission performance has been revisited to fix the issues with turning on neutral gear especially without installed modifications that affect mobility.
    • M1 Abrams (all versions) - A problem with the difference in the turning speed on neutral gear on hard and soft surfaces which was observed only with these vehicles has been fixed.
    • M-51, M-51 (W) - A bug related to the overestimated thickness of the gun mask armour where the values could reach 300-400mm has been fixed.
    • M26 (all versions), M26A1, M26 T99, M26E1 - turrets horizontal traverse speed has been reduced from 24 to 21 deg./sec.
    • T26E1-1, T26E5 - gear ratios have been specified for more correct emulation of the transmissions operations.
    • SU-57, M13, M16 (all versions), M15, M3 GMC, Zachlam Tager - gear ratios have been specified. Reverse speed increased from 10 to 16 km/h.
    • M5A1 all - gear ratios have been specified. Max speed increased from 56 to 58 km/h.
    • M8 GMC - gear ratios have been specified. Max speed increased from 58 to 64 km/h.
    • M10 (all versions) - gear ratios have been specified. Max speed increased from 42 to 48 km/h.
    • M18 GMC - gear ratios have been specified. Max speed increased from 72 to 80 km/h. Reverse speed increased from 23 to 25 km/h.
    • M4A3 (105) (all versions) - gear ratios have been specified. Reverse speed increased from 4 to 5 km/h.
    • M4A3 (76) W (all versions) -.Gear ratios have been specified. Reverse speed increased from 4 to 5 km/h. Engine power increased from 450 to 500 hp.
    • Type 63-I - Fire rate of the cannon has been changed from 7 to 8,5 shots per minute.
    • Type 63-I - Values of gear rations of the gearbox have been specified. Engine RPM has been changed from 2100 to 2000.
    • Type 59, Type 59A - Vertical guidance angles have been changed from -4/+17 to -5/+18.
    • Type 69 - Vertical guidance angles have been changed from -4/+17 to -5/+18.
    • Type 62 - Transmission parameters have been corrected. Maximum speed has been changed from 70 to 59.7 km/h. RPM has been changed from 2,000 to 1,800.
    • AGS weight has been reduced from 22,200 to 19,050 kg.
    • AC1 - Maximum speed has been changed from 41.8 to 45 km/h.
    • ELC bis - Values of gear rations of the gearbox have been specified. Vehicle dynamics has been improved.
    • T95E1 - the operation in the transmission has been revised to improve neutral gear pivot turns.
    • Elefant, Ferdinand - engine power has been increased from 530 to 625 hp.
    • Leopard 1, Leopard A1A1, Leopard 1A5 (all versions), Leopard A1A1 (L/44), C2A1, OF-40 (all versions) - gear ratios have been specified for more correct emulation of the transmissions operations.
    • Leopard 1A5 all, C2A1 - guns vertical guidance speed has been increased from 4 to 7 deg./sec.
    • Char 25T - Designation of the cannon has been corrected. New designation is D.911 APX.
    • AMX M4 - Values of gear rations of the gearbox have been specified. Vehicle dynamics has been improved.
    • AMD35 - Weight has been changed from 8,500 to 8,200 kg.
    • Type 87 AA - Night vision device has been added for the gunner.
    • Type 93, Type 60 SPRG - Crew member models have been replaced. The modern uniforms of Japanese ground vehicle crews will be used now.
    • UDES33, Pvrbv 551, Lvrbv 701, ItO 90M (Sweden) - Crew member models have been replaced. The modern uniforms of Swedish ground vehicle crews will be used now.
    • M247 - selective ammo feed has been added. Total ammo was reduced from 560 to 500 rounds. Source. AP-T round removed, HE M881 with delayed fuze has been added instead, as the semi-AP round.

    [h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes:[/h2]

    • Custom weapons setups are now available for the following aircraft: A-129 (all versions), AH-1 (all versions), AH-64 (all versions), AH-Mk.1 Apache, YAH-64, EC-665 Tiger (all versions), A-7D, A-7E, F-5 (all versions), F-104C, F-104G, F-104J, F-104S, F-8E, F8U-2, Jaguar (all versions), G.91 YS, Mirage (all versions), Kfir C7, Nesher, Saab AJ37, Saab JA37C, Ka-50, Ka-52, Mi-28 (all versions), Su-17M2, Su-22M3.
    • Aircraft with the HUD camera for guiding missiles with the laser seeker now able to switch to this camera when the missiles are depleted.
    • If the weapon selector is used, the secondary weapon is no longer automatically switched to the next type when the last weapon of the selected type is launched. A player has to switch weapons manually. This prevents accidental launches.
    • Game option Seeker automatic stabilisation was added. If the option is disabled, seeker stabilisation of the weapon with optical guidance is enabled and disabled manually in the same way it is done for targeting optics and TGP. If the option is enabled, seeker behaviour remains the same: automatic activation of automatic seeker stabilisation after switch to seeker camera and deactivation after exit.
    • If an optical seeker can track both units and point at the ground, point tracking is indicated by text in the seeker status bar on the HUD.
    • SARH CW seekers of AIM-7, R-23R and R-24R missiles have been made more resistant to chaff when approaching the target head-on. Tail-on target lock on range has also been increased.
    • AIM-9L, R-23, R-24, AIM-7E/E2, AIM-7F, R.530F, Skyflash, Aspide 1A, Rb71 - manoeuvrability has been increased - maximal lateral capability is now available at lower airspeed.
    • The autopilot of all air-to-air missiles has been re-configured to provide better precision against manoeuvring targets.

    [h2]Weaponry[/h2]

    • Mi-28N, Mi-28NM, Ka-52, Ka-50 shell order in the belts has been changed; Armoured targets belt has been added, containing only AP sub-caliber rounds, since their ballistic range differs from other types of ammo.
    • MiG-19PT shell order in the belts has been changed. Tracer has been removed from the AP rounds; in the standard belt, AP rounds changed to AP-T; ground targets belt now contains AP and AP-T rounds; in the air targets belt AP round has been changed to AP-T.
    • Aircraft armed with the NR-30 gun (Su-7/Su-17/Su-22/MiG-19S/MiG-21 F-13) tracer has been removed from the AP rounds; in the standard belt HE-IT round has been changed to AP-T; HE-I round has been added to the armoured target belt; in the air targets belt additional HE-IT round has been added, AP-T changed to AP.
    • GSh-30-2K gun (Mi-24P) additional AP round has been added to the Ground targets belt.
    • 30mm DEFA 553 cannon rate of fire has been corrected from 1,300 to 1,200 rounds per minute.
    • 30mm GAU-8/A, GAU-13/A cannons type of the armor piercing rounds has been changed from AP to APCR, weight of the rounds has been adjusted.
    • 37mm 4, M9, M10 cannons velocity loss of the shells on the trajectory has been adjusted. Source: Terminal ballistics data, volume III, bombs, artillery, mortar fire & rockets.
    • 163mm SS.11 missile cruising speed has been fixed; self-destruct time increased from 20 to 21 sec.; explosive weight reduced from 3.47 to 1.53 kg Source
    • 50mm BK 5 cannon rate of fire has been corrected from 40 to 50 rounds per minute.
    • 120kg m/61 bomb explosives type has been changed to Compound B, in accordance with Taktiska anvisningar fr attackfrband TAA 61, 1961.
    • A-7D AIM-9E modification has been revoked, RP or GE spent to research this modification will be refunded.
    • AH-1F (USA) and AH-1F (Israel) 18A1 gun pod has been revoked (Source: 1-1520-236-10 Technical manual. Operators manual for army model AH-1F attack helicopter).
    • A-129 CBT AIM-92 and Mistral missiles now could be suspended to the pylons close to the hull.
    • EC-665 Tiger HAP and HAD SAP-I round of the GIAT M781 gun has been changed to semi-AP high explosive incendiary round (SAPHEI).
    • EC-665 Tiger HAD AGM-114B Hellfire missile has been changed to AGM-114K Hellfire II.
    • Etendard IVM a bug has been fixed due to which the AS-20 missile was missing in the weapon menu.
    • F4U-1C HVAR rockets have been added.
    • F4D-1 ammo capacity has been increased from 260 to 280 rounds.
    • F-5A AIM-9E modification has been revoked, RP or GE spent to research this modification will be refunded. Chaff/Flares modification moved to Tier I; modification Offensive 20mm moved to Tier II.
    • F-5A (China) AIM-9P modification has been revoked, RP or GE spent to research this modification will be refunded. Chaff/Flares modification moved to Tier I. Zuni Mk.32 rockets have been added to the weapon menu, as well as the corresponding modification.
    • F-5 AIM-9E modification has been revoked. Chaff/Flares modification moved to Tier I; modification.Offensive 20mm moved to Tier II, New 20mm cannons - to Tier IV.
    • F-5E AIM-9E modification has been revoked, RP or GE spent to research this modification will be refunded.
    • F-8E LAU-10A rocket pods have been added with corresponding modification to unlock them. The max number of the Mk.81 bombs has been increased from 8 to 12; Mk.83 bombs from 2 to 4 in total. Modification Offensive 20mm moved to Tier II.
    • F-104G (Germany) AS-30 missiles have been added.
    • F-4 EJ / EJ Kai the display of the upgraded specifications of the GAU-4 gun after researching the modiciation New 20mm guns has been fixed.
    • F-4E Phantom II (Israel) visually missed pylons of the AIM-9G missiles have been fixed. Missing AIM-7E-2 (DF) missiles have been restored.
    • Firestreak, Redtop explosives type has been changed from TNT to RDX/TNT (report)
    • Jaguar GR.1A AIM-9G modification has been revoked, RP or GE spent to research this modification will be refunded. Modification GR.1B TIALD has been moved to Tier III. and requires Flares/Chaff modification to be researched first. Chaff (dipoles) container has been added.
    • Jaguar GR.1 Chaff (dipoles) container has been added, with the corresponding modification to unlock it.
    • Jaguar A Chaff (dipoles) container has been added.
    • Kfir C.2 the number of the preset combined weapon setups in the weapon menu has been reduced.
    • G.91 YS Zuni Mk.32 Mod 0 ATAP rockets have been added.
    • Mirage IIIC / IIIE LR-F1 rocket pod has been revoked, RP or GE spent to research this modification will be refunded.
    • Mirage IIICJ Shafrir 2 and Matra R530 modifications have been revoked, RP or GE spent to research this modification will be refunded.
    • Mirage 5F Matra JL-100 36 rocket pods have been added, as well as the corresponding modification to unlock them.
    • Mirage F1 CT pilots night vision device has been added, as well as the corresponding modification to unlock it.
    • Mystere IVA modification to unlock 400 kg bombs has been added.
    • N1K2-J / Ja 2250kg bomb setup has been removed. Source: Specification and performance of service aeroplanes of the I.J.N , Maru Mechanic 43.
    • Nesher Shafrir 2 and AIM-9D modifications have been removed,RP or GE spent to research this modification will be refunded.
    • UH-1 (all versions) the pivot angles of the XM21 system with M134 machine guns have been corrected. Source: FM101-20 1973 United States Army Aviation Planning Manual.
    • Wellington Mk.III, Wellington Mk.X, Stirling B.Mk.I, Stirling B.Mk.III ammo capacity of the tail turrets has been increased from 1,000 to 2,500 rounds. Source: British Aircraft Armament Volume 1 RAF Gun Turrets from 1914 to the Present Day.
    • UH-1B, UH-1C, UH-1C XM-30 129 grenade launcher has been changed to the 75. Sources: TM 43-0001-28 1977 and FM 101-20.
    • Z-19E Type-90-1 rockets have been changed to FS70 with an increased armour piercing capabilities of up to 290mm. The ammo capacity of the W99 machine gun pods have been increased from 500 to 1000 each.
    • Type 23-2K cannon rate of fire has been changed to 1.150 rounds per minute, muzzle velocity has been increased to the 705 m/sec. Source: National Gun/Cannon Manual (Specification Part).
    • F4U-1C HVAR missiles have been added to the suspended weaponry.
    • F-82E Offensive weaponry in the suspended container has been changed from M3 to M2 Browning.
    • UH-1B, UH-1C (all versions) 40mm M129 grenade launcher has been replaced by M75.
    • Po-2 - RS-82, RBS-82, ROS-132 rockets have been added to the armament nomenclature.

    [h2]Other[/h2]

    • A-129CBT modification New 20mm cannons has been moved to Tier III.
    • F8F1, F8F-1B separate HVAR rocket fire has been removed. Source: AN 01-85FD-1 Pilots Handbook for Navy Models F8F-1 B/N and F8F-2 N/P Aircraft.
    • F-14A Early modification New 20mm cannons has been moved to Tier III.
    • He 177 A-5 - pivot angles of the turrets have been fixed.
    • Ki-67-I Ko / Ki-67- I-otsu pivot angles of the turrets have been fixed, Ammo capacity of the upper turret has been changed from 500 to 700 rounds. Source: Japanese aircraft: performance & characteristics, TAIC manual no.1. OPNAV-16-V No. T126, March 1945, technical air intelligence centre summary No. 26, Peggy I.
    • Ki-109 pivot angles of the turret have been fixed.
    • Lincoln B.Mk.II pivot angles of the turrets have been fixed. Source: British Aircraft Armament Volume 1 RAF Gun Turrets from 1914 to the Present Day.
    • Lynx AH.Mk.1, G-Lynx a bug has been fixed due to which there were missing pylons for the ATAS missiles (report), modification Offensive 20 mm and New 20mm cannons have been moved from Tiers II and IV to I and III, respectively.
    • Mirage IIIC / IIIE Matra R530 modification has been removed. Spent RP or GE will be refunded. Modification Matra R530E has been moved to the Tier II. Lau 32 rocket pods have been added, as well as the corresponding modification to unlock it.
    • Mirage F1CT incorrect bomb icons in the weapon menu have been fixed.
    • Saab AJ37, Saab JA37C a bug has been fixed due to which wing parts remained in the air when the wings were detached.
    • Shackleton Mr.Mk.2 a bug has been fixed due to which all turret guns in the xray mode were designated as offensive (report).
    • Sea Venom FAW 20 G-Suit has been removed from the modifications list.
    • for Sea Venom F.A.W. 20 (2nd Edition, October 1957) by Royal Navy. RP and GE spent on the modification will be refunded.

    [h2]Naval fleet model, damage model, characteristic and weaponry changes:
    Naval weaponry:[/h2]

    • USS Douglas The system of replenishing missiles after they have been expended has been changed. Now missiles will be replenished only when they are fully expended. The ability to detonate them from damage to or destruction of the launchers has been added.
    • PG-02 Air target detection radar has been removed.
    • PT-15 Mk.16 torpedo has been replaced by Type 72 mod. 1.
    • Prinz Eugen - Amount of spare torpedoes has been increased to 26.
    • USS Arizona - reload time for the main calibre guns has been reduced from 50 to 40 sec..
    • IJN Tone, IJN Aoba, IJN Agano, IJN Mikuma - guidance speed of the twin- and triple-barreled 25mm mounts with electric guidance drives has been increased: horizontal from 15/12 to 18 deg./sec; vertical from 10 to 12 deg./sec.
    • IJN Suzuya - guidance speed of the twin- and triple-battled 25mm mounts without electric drives has been reduced.
    • HMS Arethusa The time required to pump water out of the ships compartments has been reduced.

    Naval modifications and crew skills:

    • The artillery strike of the coastal fleet has been improved:
    • Damage area has been increased by 30%.
    • Time of shells falling has been reduced by half.
    • Number of shells in a salvo has been increased to 25 shells.
    • HMS Southampton - Supermarine Walrus catapult aircraft has been added.

    [h2]Naval Visual models and visual parts:[/h2]

    • HMS Leopard The guidance animation of the aft fire-control tower has been corrected.
    • USS Baltimore The position of seaplanes on catapults has been corrected.
    • Fairmile C 312, 332 Texture of the 40mm cannon and bridge in the X-Ray view has been fixed.
    • IJN Hyuga Unnecessary bridge elements in the X-Ray view have been removed.
    • USS Fletcher, Bennion, Cowell Displaying of the main calibre elevators in the X-Ray view has been corrected.
    • Type T-51b Model changed. The composition of artillery and torpedo armament has been changed. Two shafts have been added. Running characteristics of the boat have been adjusted.

    [h2]Naval characteristics, physics and damage model:[/h2]

    • The mechanics of detonation of the cellars from fire in the turrets, elevators and barbets of large ships has been corrected. Fire that can cause the detonation in the ammunition cellar can originate in the cellar itself or descend there from the turret of the main calibre through the barbete and elevator. The player will now have more time to take action to eliminate the fire: the spread of fire down from the turret to the cellar has been slowed and the time the fire will affect the cellar itself before it detonates has been increased.
    • Admiral Graf Spee, Admiral Hipper, Prinz Eugen, HMS Belfast - Crew from reserve compartments have been redistributed in favour of control, engine and boiler rooms.
    • Fuzing threshold has been increased for all shells larger than 283mm with delay. New threshold varies from 15 to 26mm.
    • USS Arizona, IJN Tone, Admiral Hipper, Prinz Eugen The size and location of the fuel tanks have been adjusted.
    • IJN Mogami, IJN Suzuya, IJN Mikuma The armour in the area of the stern traverse has been corrected.

    [h2]Flight Model changes: [/h2]

    • Ki-43-2/N1K2 Weight characteristics of the aircraft have been specified. Weight of the airframe, fuel, armament have been specified (general characteristics of the aircraft remained unchanged).
    • XF5F A bug that caused insufficient maximum engine power has been fixed. Power has been returned to its passport values.
    • Sea Fury FB.11 Amount of fuel has been corrected according to aircraft documentation.
    • G8N1 Operation of the aircraft fuel system has been updated. The order of fuel consumption from the tanks has been clarified.
    • Ho 229 V3 Gliding has been corrected. Aircraft flight model has been updated. Aileron resistance symmetry has been corrected and improved.

    [h2]Economy and research[/h2]

    • Squadron RP will be now automatically invested on the pre-selected research squadron vehicle when it occurs or by entering the game.
    • Maximum BR in the bluewater fleet research tree has been increased to 7.0.

    [h2]BR of the following ships have been changed:[/h2]

    • USA
    USS Northampton 5.0 5.3 (all game modes)
    USS Mitscher 4.3 4.7 (all game modes)
    USS Wilkinson 4.3 4.7 (all game modes)

    • Germany:
    SMS Bayern 6.7 7.0 (all game modes)
    Scharnhorst 6.7 7.0 (all game modes)

    • USSR:
    Parizhskaya Kommuna 6.7 7.0 (all game modes)
    Kronshtadt 6.7 7.0 (all game modes)
    Kerch 5.0 5.3 (RB)
    Krasny Krym 5.0 5.3 (RB)

    • Britain:
    HMS Hood 6.7 7.0 (all game modes)
    HMS Marlborough 6.7 7.0 (all game modes)
    HMS Dreadnought 6.7 6.3 (all game modes)
    HMS Dido 5.0 5.3 (all game modes)
    HMS Hawkins 5.0 5.3 (RB)
    HMS Arethusa 5.0 5.3 (RB)
    HMS Liverpool 5.3 5.7 (RB)

    • Japan:
    IJN Kongo 6.7 7.0 (all game modes)
    IJN Haruna 6.7 7.0 (all game modes)
    IJN Hyuga 6.7 7.0 (all game modes)

    • Italy:
    RN Trento 5.0 5.3 (RB)
    RN Raimondo Montecuccoli 5.3 5.7 (RB)
    RN Eugenio di Savoia 5.3 5.7 (RB)

    [h2]Changes in the research trees for ground vehicles:[/h2]

    • Magach 6 and Magach 6A - Have been grouped.
    • Crusader AA Mk.I - Moved from rank III to II.
    • ZSU-37 - Moved from rank IV to III.

    [h2]Changes in the research trees for aircraft:[/h2]

    • F-86F-40 JASDF Available for purchase for GE.

    [h2]Customization[/h2]

    • BM-13N - Camouflages set available for completing tasks or purchasing for GE have been added.
    • Type 63-I - Set of available camouflages has been updated.
    • Decal collections Operation S.U.M.M.E.R. 2016 and Operation S.U.M.M.E.R. 2017 have been added.

    [h2]Awards[/h2]

    • A bug that caused the counter for tasks for a series of actions not to interrupt in some cases when player lost vehicles has been fixed. This fixed for example the battle awards like Assists streak and Professional, achievements Cold-Blooded and Size Doesnt Matter and some other tasks.

    [h2]Interface[/h2]

    • Pop-up tooltip of contacts has been reworked: Profile icon has been enlarged, squadron tag and title have been added, vehicle list for the selected mode with current BR will be shown.
    • The layout of tasks and achievements has been changed: progress indicator has been moved to the position above the progress bar, progress multipliers have been moved from game mode and vehicle rank to the position under the text progress bar.
    • The pop-up hint of tasks and achievements that require performing several subtasks has added a list of these subtasks.
    • Animation of critical damage has been added to the naval hit cam.

    [h2]Graphical[/h2]

    • The visual effect of a smoke screen has been updated.
    • The visual effects of destroying ground and naval vehicles have been updated. Different effects for exploding ammo has been added. New effects of full detonation of ammo racks and fuel have been added for ground vehicles. The hull of the tank in this case will be completely destroyed.
    • New effects of local smoke traces and ignition at the shell hit point have been added for aircraft. Fuel tanks explosion and fire effects have been updated.
    • A chance to reproduce new effects (depending on the calibre and the damage type) at the point of shell impact has been added for ground vehicles and fleet.
    • Situations in which the effects of shells hitting in the same place that were not being reproduced have been fixed.
    • Smoke from aircraft engines and torn off parts from the aircraft have been visually improved.

    [h2]Sound[/h2]

    • A bug with playback of the explosions sounds from switched on Speed of Sound settings has been fixed.
    • A bug that caused some gunshot sounds to be played when Speed of Sound was enabled in settings has been fixed.
    • New sounds for the aircraft cannon GSh-30-2 have been added.

    [h2]Matchmaking[/h2]

    • Ground SB
    • Setup 8_2_2
    • Removed: PT-76, ASU-85, PT-76B
    • Added: Vampire FB 52A
    • Setup 9_2
    • Removed: Sa'ar, Sambad


    [ 2022-09-14 10:51:47 CET ] [ Original post ]

    Planned technical works - 14.09.2022 - Drone Age Update

    [previewyoutube=tg33uA1Jj7c;full][/previewyoutube]

    Dear players!

    On September 14th, from 08:00 GMT, the War Thunder game servers may be unavailable due to the release of the Drone Age major update.

    We are sorry for any inconvenience.


    [ 2022-09-13 21:04:46 CET ] [ Original post ]

    Harrier GR.7: Next Gen Jump Jet



    The Harrier GR.7 is a modification of the second generation British Harrier jump jet, developed in the 1980s as a means to expand the capabilities of the original Harrier. Soon, both War Thunder pilots and fans of this unique aircraft family alike will have the chance to take command of the Harrier II as it arrives to the game as part of the next major update, Age of Drones!

    Briefly: A further development of the well-known Harrier jump jet, featuring a new fuselage design and wing, resulting in a higher payload capacity.

    [h2]Harrier GR.7, strike aircraft, Britain, Rank VII[/h2]

    Features:


    • V/TOL capabilities
    • Expanded weapons arsenal
    • Countermeasures
    • Subsonic


    In War Thunder, the Harrier GR.7 will be a new strike aircraft awaiting pilots at rank VI of the British aviation tree, following the release of the Age of Drones major update. Expanding the Harrier family of aircraft in the game into its second generation, the Harrier GR.7 not only gives seasoned War Thunder pilots access to another unique British aircraft, but it also brings with it improved handlings characteristics, and more importantly, a vastly greater payload over the original Harriers introduced several updates ago. Lets get into some more details, shall we?

    Among the many improvements the Harrier GR.7 features over the familiar GR.1 and GR.3 variants, is certainly the aircrafts new engine. Unlike the older modifications, the Harrier GR.7 is powered by the Rolls-Royce Pegasus Mk.105 turbofan engine, which allows the aircraft to reach a top speed of 1,074 km/h at sea level. While this doesnt result in an improved top speed, the combination with a new wing and improved fuselage lead to improved stability during flight, thus making the aircraft easier to control during flight.





    Another notable difference when compared to the previous generation aircraft lies in the Harrier GR.7s primary weapons. Namely, unlike with the GR.1 or GR.3 modifications, the Harrier GR.7 is fitted with a pair of 25 mm ADEN cannons, with 200 rounds of ammunition available to pilots per gun. However, where pilots will certainly feel the most notable upgrade over previous modifications is in the availability of suspended ordnance. In fact, the Harrier GR.7s payload is nearly double that of the GR.3!





    However, not only can the Harrier GR.7 carry more ordnance, it can also carry more advanced ordnance than any previous modification. Apart from conventional unguided bombs and rockets, the Harrier GR.7 also has access to later variants of the popular Sidewinder air-to-air missile as well as the AGM-65 Maverick air-to-ground missile. Rounding off the selection is also a range of Paveway guided bombs, varying in calibers from 500 over 1,000 to 2,000 lbs. As a result, aspiring Harrier GR.7 pilots will have a wide assortment of weapons to choose from in order to complete their mission, regardless of the type of enemy they will be going up against.



    The Harrier GR.7 will await all pilots at rank VI of the British aviation tree, following its arrival to War Thunder as part of the upcoming major update. In the meantime, make sure to keep a watchful eye on the news as we continue sharing what other exciting new vehicles and features await you in the upcoming update. Until then, clear skies and happy hunting pilots!


    [ 2022-09-13 17:07:36 CET ] [ Original post ]

    SMS Elbing: Armor Inside



    SMS Elbing is the second of two German WWI-era cruisers of the Pillau-class, previously ordered by the Imperial Russian Navy which were seized at the outbreak of The Great War. Soon, SMS Elbing will reinforce the early German cruiser lineup as it makes its way to War Thunder as part of the Drone Age major update!

    Briefly: A German WWI-era light cruiser, initially built for the Russian Navy and outfitted with powerful 150 mm guns!

    [h2]SMS Elbing, light cruiser, Germany, Rank III[/h2]

    Features:


    • Powerful cannons
    • Torpedoes
    • Low protection
    • Lacks AA guns



    In War Thunder, SMS Elbing will be a new light cruiser docking at rank III of the German bluewater fleet following the release of the next major update. Becoming one of the earliest light cruisers new captains will be able to unlock in the German naval tree, SMS Elbing will help smooth out the transition for captains moving up from destroyers to larger and more powerful vessels.






    Upon obtaining SMS Elbing, captains will immediately take note of the much heavier firepower present on this ship when compared to most German destroyers they may have captained before. Instead of 12.7 cm guns, captains now have access to eight of the much more powerful 15 cm cannons, thus enabling them to not only deal greater damage to smaller vessels but also to effectively take on other cruisers with armor piercing ammunition. However, its worth noting that only four guns can be brought to bear on a broadside, with the fifth gun enabled at proper course angles. In addition, SMS Elbings arsenal is also complemented by four 52 mm utility cannons as well as a pair of 500mm torpedo launchers, mounted on each side of the ship respectively.

    [h3]
    Fun Fact: SMS Elbing was the first German cruiser to be armed with 15 cm guns.
    [/h3]

    In contrast to SMS Elbings excellent firepower, the warships protection remains a bit lackluster. This is the first armored deck cruiser to the game - she lacks the armored belt, keeping the armor inside the hull as a 20mm horizontal deck with 40mm side plates. This layout protects the ships vital modules from salvos of HE rounds up to 150mm (6), and AP rounds of up to 105mm (6). The steering room has much better protection of 80 mm of armor.





    However, thanks to its rather modest displacement and a powerful propulsion system, capable of generating 30,000 horsepower, SMS Elbing can reach a sound top speed of 27.5 kts (51 km/h). As a result, aspiring captains of this warship wont need to worry about lagging behind their allies but captains also shouldnt expect to lead the charge either. Yet, after considering the ships protection, this may not be such a bad thing after all. If anything, sticking closer to its allies will boost SMS Elbings odds of repelling an air attack given it lacks its own AA battery.



    SMS Elbing is already headed for War Thunder naval battles and is expected to dock at player ports with the release of the next major update - Drone Age. In the meantime, be sure to keep scanning the horizon for more news and information regarding the upcoming update. Until then, calm seas and good hunting captains!


    [ 2022-09-12 15:29:07 CET ] [ Original post ]

    Screenshot Competition - Autocannon Special!



    Welcome to the 32nd War Thunder Steam Screenshot Competition!

    Your close-up shots were absolutely superb! So many screenshots, each capturing all of the intricate details of vehicles in War Thunder! War Thunder has never looked prettier! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 32nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen32. You have time until 16.09.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Autocannon Special![/h2]

    [h3]Terms:[/h3]

    • Autocannons are everybody's favorite, right? All branches in War Thunder are equipped with some kind of autocannon, so let the drive-bys, fly-bys, and even sail-bys roll in!
    • You must add the #WTscreen32 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 31st edition - Close Ups![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2858780248
    https://steamcommunity.com/sharedfiles/filedetails/?id=2858086818
    https://steamcommunity.com/sharedfiles/filedetails/?id=2858059697

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2858450505
    https://steamcommunity.com/sharedfiles/filedetails/?id=2858803973
    https://steamcommunity.com/sharedfiles/filedetails/?id=2858919445

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-09-10 00:45:26 CET ] [ Original post ]

    Rooivalk Mk1F CSH: Heavy Accent



    The Rooivalk Mk1F CSH helicopter is a true marvel of the South African defense industry. Equipped with advanced technologies which allow it to engage and destroy large numbers of enemy tanks!

    [h2]Rooivalk Mk1F CSH, strike helicopter, Britain, rank VI. Premium, available in a Store pack.[/h2]

    Features:


    • Brilliant flight capabilities
    • Long-range ZT-6 Mokopa ATGMs
    • Air-to-air missiles
    • Thermal imager




    In War Thunder, the Rooivalk Mk1F comes as a new Premium attack helicopter at rank VI of the British helicopter tech tree. The aircraft will appear in our online store as part of a special pack immediately after the release of the Drone Age update. Born to the harsh conditions of Southern Africa and designed to operate in a high-threat environment, the concept of this attack helicopter rests on four pillars: go unnoticed; if spotted, avoid being hit; if hit - continue the flight; if the flight is impossible, the flight crew must survive. The Rooivalk Mk1F embodies the intentions of her creators as a fully-fledged world-class attack helicopter in terms of its flight characteristics, technologies used, and combat effectiveness.





    As for its technical and flight characteristics, the Rooivalk Mk1F is not only on par with other modern attack helicopters from around the world but sometimes (for example, in terms of maximum hovering height) even surpasses them. The power plant of two Turbomeca Makila 1K2 turboshaft engines provides a top speed of over 300 km/h, while the strafe speed exceeds 90 km/h. The brain of the helicopter is a fully digital computer with two MFDs in the cockpit. The sighting system with information projected onto the pilot's visor includes a night vision device and a thermal imager, the nose turret with a 20-mm GI2 cannon is also synchronized with the position of the visor.





    The helicopters suspended weapons options can be arranged for several combat tasks, which can include the excellent Mistral air-to-air missiles with all-aspect seekers, which work perfectly not only against enemy helicopters but also against enemy jet fighters. The remaining four suspension points can be equipped with new to the game ZT-6 Mokopa ATGMs with a tandem warhead, as well as 70mm HEAT rockets that can overcome up to 350 mm of tank armor.



    You can purchase this modern African attack helicopter as part of a special pack in our online store, which will be available with the release of the Drone Age update. The patch is almost ready - we are waiting for the update with you!


    [ 2022-09-09 17:03:07 CET ] [ Original post ]

    Server Update 09.09.22




    • In-game chats have been temporarily disabled. Quick commands are available in the game sessions for players in your team and voice chat is active for squad members.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-09-09 11:28:43 CET ] [ Original post ]

    Location: Golden Bay



    Golden Bay is a new location for naval and aircraft battles, which is coming in the Drone Age major update!

    A narrow strait between a bay and the open ocean becomes a new arena for naval and aircraft clashes! Boats and patrol ships glide in the labyrinth of cargo ships and oil tankers, huddling in the bay after the firefight begins. Meanwhile, big ships are rushing the bay from the sea, leaving a majestic giant suspension bridge behind.

    The new location, Golden Bay, was created based on the coastal features of the San-Francisco area with a picturesque view of the bridge over the straits. The land part of the location was inspired by the green hills and rocks to the East of the bay.



    The Golden Bay location will be added to the game with the release of the upcoming Drone Age major update!


    [ 2022-09-08 17:11:30 CET ] [ Original post ]

    The Helicopter tech-tree for China comes in the Drone Age update!



    In the upcoming major update we plan to introduce the tech-tree of Chinese helicopters!

    Hey all! The first Chinese helicopter introduced to War Thunder recently, the Premium Z-19E, is finally followed by a researchable tech tree of the Chinese helicopters! The first aircraft will land in the upcoming major update Drone Age.





    The history of Chinese combat helicopters started with the adaptation of transport helicopters for combat purposes, as well as from researching foreign helicopters. Z-9WA was the first domestically built strike helicopter, which was created after the French Dauphin. A few projects were initiated soon after, including the light reconnaissance Z-11WA and the fairly successful Z-19. The first heavy combat helicopter, the Z-10 was created with the assistance of the Russia-based Kamov design bureau.





    Chinese helicopter weapons traveled the same way from reverse engineering and licensed production to the 100% domestically designed and built pieces. Already on the entry-level helicopters War Thunder pilots will have at their disposal the HJ-8C ATGM, with limited range, but equipped with a tandem warhead. Elegant and deadly Z-10 wields laser-guided AKD-9 and AKD-10 anti-tank missiles. Air-to-air TY-90 missiles with all-aspect seeker should also not go umentioned here, since they in fact are the best in the game helicopter weapon of this class to the date.



    So, the first Chinese researchable helicopters in War Thunder are light and agile SA.342L Gazelle and Z-11WA, first domestically built strike helicopters Z-9W and Z-9WA, as well as modern advanced strike helicopters Z-19 and Z-10.


    [ 2022-09-08 14:39:33 CET ] [ Original post ]

    Mirage 2000C-S5: The New & Improved Classic



    The Mirage 2000C-S5 is a further development of the well-known Mirage series of French jet fighters and represents the successor to the popular Mirage III preceding it. Coming to War Thunder as part of the Age of Drones major update, seasoned French pilots may look forward to the arrival of the Mirage 2000C-S5 as the new crowning jewel of the French aviation tree in the game!

    Briefly: A later development of the Mirage jet fighter, focused on multirole capabilities and equipped with a wide assortment of advanced weapons.

    [h2]Mirage 2000C-S5, jet fighter, France, Rank VII[/h2]

    Features:


    • Excellent flight characteristics
    • Advanced suspended weapons
    • Supersonic
    • Countermeasures



    In War Thunder, the Mirage 2000C-S5 will become the new top jet fighter awaiting veteran pilots at rank VII of the French aviation tree after the release of the next major update, Drone Age. Going back to its iconic delta wing design and offering numerous improvements both concerning its flight characteristics as well as firepower, the Mirage 2000C-S5 will be a welcome upgrade for fans of the French original!

    Discontinuing the transition over to more conventional swept wings as is the case with the preceding Mirage F1, French engineers took on a more back to the roots approach with the Mirage 2000C-S5, resulting in a design more akin to that of the earlier series aircraft and one thats instantly recognizable by keen-eyed War Thunder pilots. However, underneath the metal skin also lay a few more upgrades to the aircraft. Namely, the Mirage 2000C-S5 is equipped with a substantially more powerful SNECMA Atar M53-P2 turbofan engine, generating up to 9,500 kgf on afterburner and thus resulting in a top speed of 2350 km/h and boosts up a climb rate to 200 m/sec! The more powerful engine, combined with the improved design of the delta wing gives the Mirage 2000C-S5 better handling characteristics, particularly at lower altitudes and shortens the required take-off distance.





    In terms of firepower, a pair of 30 mm DEFA cannons with 125 rounds of ammunition per barrel traditionally form the backbone of a Mirages arsenal and the Mirage 2000C-S5 is no exception. Fast-firing and hard-hitting, these cannons ensure the Mirage is capable of engaging its enemies, even when the suspended weapons have been used up. But speaking of suspended ordnance, did the Mirage 2000C-S5 get any upgrades in this regard you may ask?





    Of course it did! In simple terms, the Mirage 2000C-S5 effectively combines the weapons arsenal of the earlier Mirage IIIE, Mirage 5F as well as the Mirage F1 into one platform. As a result, the Mirage 2000C-S5 has access to an exhaustive selection of suspended ordnance, giving the aircraft the ability to effectively strike both ground targets but also excel in dogfights. For the former, pilots will have access to a range of conventional bombs and rocket pods as well as guided weapons such as the AS-30 Nord missile. For aerial dogfights however, the Mirage 2000C-S5 has access to both the short-range Magic missiles and the powerful long-range Matra Super 530, including the Super 530F with extended range!



    The Mirage 2000C-S5 is on final approach and is expected to arrive in player hangars as part of the next Drone Age update. In the meantime, make sure to keep a close watch on the news as we continue releasing more information about what other exciting new additions and features await you in the upcoming Age of Drones update. Until then, clear skies and happy hunting pilots!


    [ 2022-09-07 16:03:53 CET ] [ Original post ]

    Update 2.17.0.184




    • A bug has been fixed where the rocket's sight was displayed in the aircraft gunners camera.
    • UH-1B, UH-1C XM-30, UH-1C a bug has been fixed which prevented gun pod ammo from displaying.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-09-07 10:09:04 CET ] [ Original post ]

    Pre-Order: T129 ATAK



    The T129 ATAK is a license-produced variant of the Italian A129 Mangusta attack helicopter, domestically modified and produced by Turkey for its own air force. Soon, this highly capable exotic will reinforce the Italian helicopter tree as it makes its may to War Thunder as part of the next major update Drone Age!

    [h2]T129 ATAK, attack helicopter, Italy, Rank VI. Store Premium.[/h2]

    Features:


    • Excellent agility
    • Exclusive weapons
    • Small silhouette
    • Countermeasures
    • Thermal imager



    In War Thunder, the T129 ATAK will be a brand new Premium attack helicopter awaiting pilots at the top ranks of the Italian helicopter tree with the release of the next major update Drone Age. Sharing many similarities with its close Italian relative, this Turkish modification of the familiar Mangusta helicopter possesses an expanded selection of deadly anti-tank missiles, thus raising the capabilities of the Italian helicopter tree to better match that of other nations. Interested to find out more? Then join us as we get into more details below!

    Being a Turkish derivative of the AgustaWestland A129 already familiar to some pilots in War Thunder, it should come to no surprise that the T129 ATAK has much in common with the original Italian version. As a result, the T129 inherits the airframes excellent handling characteristics and small silhouette, making it an extremely elusive and difficult target to engage. Yet, despite receiving a pair of uprated engines, the T129 ATAK actually possesses a slower maximum speed, going up to only 281 km/h.





    Compensating for the losses in speed however, Turkish engineers made sure to equip the T129 ATAK with a vast assortment of deadly weaponry. As a result, the T129 comes equipped as standard with the familiar three-barrelled 20mm rotary cannon. T129 ATAK also has access to Turkish L-UMTAS and CIRIT laser-guided missiles, which are unique to the game. L-UMTAS are laser-guided missiles possessing a tandem-charge warhead and launch distance of 8 km, allowing pilots to defeat reactive armor commonly found on high-tier vehicles. CIRIT are basically the Hydra rockets equipped with laser seeker. It has a 10 km launch distance, but the lock-on range is shorter and the missile lacks autopilot. You will be able to fire these little rockets as unguided, and then point a laser beam to the target in order to acquisite it for the seeker. Mind the minimal launch distance for the laser guidance of 1,500 meters. Experiment and have fun! Furthermore, the helicopter can also be equipped with FZ49 HEAT unguided rockets and ATAS (AIM-92) air-to-air missiles, thus boosting the T129s ability to hunt down other helicopters or defend itself against aircraft above the battlefield.





    The T129 ATAK will become the most advanced vehicle to join the Italian helicopter tree in the next major update and will provide pilots with a vastly more capable machine to support their tracked allies on the ground with. The special pre-order pack will allow you to be the first pilot of the deadly T129 in the game, as well as to obtain special bonuses!

    [h3]This vehicle is available on our Gaijin Store.[/h3]


    [ 2022-09-06 15:56:00 CET ] [ Original post ]

    Rankings Challenge



    Rankings Challenge is a regular competition in which everyone is welcome to participate, whether solo or with friends on an equal footing, using pre-set vehicles. Victories in these battles will raise your rating (you can read here about how ratings are calculated), and the higher your rating, the better the prizes youll receive!



    During the season of Rankings Challenge the players will be able to participate in several events, divided by type: for example, Aircraft 1v1, Ground vehicles 2v2 or Mixed 5v5. During the season there might be numerous competitions of one type: for example, once a week the new Ground vehicles 2v2 events will be available. Thus the players will be earning the rating both for each competition individually, as well as for the leaderboard of each competition type. Therefore, the prizes will be awarded for both the entire season and separate competitions.

    In Rankings Challenge, each participant will receive a preset collection of upgraded vehicles and an experienced crew that will allow the players to prove whos stronger on an equal footing. Parity will also be enforced by the same limit of battles per day for each player, a realistic battle mode with markers, and small difference margin of battle rating of your competitors that youll be able to meet in the battles.


    Rankings Challenge will be open three times a day so that the players from different time zones will be able to pick a comfortable time. Before the matches which results will be entered into the leaderboards, the players will be able to participate in practice battles. They are completely identical to the competitive matches and will allow the players to test out the vehicles before important battles. The timetables for practice and rating matches will be available at the webpage of each competition.



    A single competition will usually take place over 2 or 3 days. However, each following day of the competition the players may be offered vehicles of a different country, and each following week, the vehicles rank may be changed.

    To view the rating battle cards, click the corresponding button in the main menu, then pick any competition available at the moment or press Participate to sign up for future matches.

    [h2]Testing the Rankings Challenge [/h2]

    From September 6th till September 10th join the testing of the Rankings Challenge. In this test mode four competitions will be available two for each competition type: Aircraft 1v1 and Ground vehicles 2v2. Squads can participate in the 2v2 battles, with the squads rating being determined by the highest rating of two players.

    The number of matches that will take place simultaneously will be limited. As such, in case of a large number of participants, waiting in queues may occur.

    [h3]Wings of Prey 1 (Rank II)[/h3]
    From September 6th until September 8th.

    Day 1: Bf 109F-1 (Germany)
    Day 2: Yak-1B (USSR)

    [h3]Wings of Prey 2 (Rank IV)[/h3]
    From September 8th until September 10th.

    Day 1: Spitfire F Mk.XIVe (Britain)
    Day 2: P-51D-30 (USA)

    [h3]Shoulder to Shoulder 1 (Rank IV)[/h3]
    From September 6th until September 8th.

    Day 1: Char 25t (France)
    Day 2: T-44 (USSR)

    [h3]Shoulder to Shoulder 2 (Rank VI)[/h3]
    From September 8th until September 10th.

    Day 1: XM-803 (USA)
    Day 2: Type 74 (E) (Japan)

    Aircraft battles will take place on the Gladiators mission which many virtual pilots should be familiar with, and will consist of several rounds. Ground vehicles will compete on the following missions: [Conquest 4] Advance to the Rhine, [Conquest 2] Sinai or [Conquest 1] Normandy with 3 respawns per player.

    [h2]Rewards[/h2]

    Sport camouflages, vehicles with unique camouflages, player icons, decals, and titles all of these awards will be available in the future seasons of Rankings Challenge. For our test run weve prepared trophies and a title!


    • For 10 victories in each competition the players will receive a special trophy containing one of the following items:

      • RP booster for 50% for 5 battles.
      • SL booster for 50% for 5 battles.
      • Wager set.
      • Orders set.

    • Players who place 1 through 100 in the leaderboards of Wings of Prey (test season) will receive the Gladiators decal, while players who place 1 through 1000 will receive the Rankings Challenge Tester title.
    • Players who place 1 through 100 in the leaderboards of Shoulder to Shoulder (test season) will receive the Steel Legion decal, while players who place 1 through 1000 will receive the Rankings Challenge Tester title.


    [h2]Further plans[/h2]

    We plan to regularly hold new seasons of Rankings Challenge with a duration of a month or more for all types of vehicles and all nations in War Thunder. Apart from the listed formats in the future there may be Special, like races or free deathmatch modes.

    Some competitions of the Rankings Challenge may become qualifications for larger competitions based on the existing tournament service. Such competitions will likely be held mid-seasons with streams and activities for the viewers.

    Participants of the competitions, please leave your feedback in the special topic on the forum!


    [ 2022-09-06 13:17:26 CET ] [ Original post ]

    New models of the Swedish and Japanese tankers



    The Drone Age update will bring new models of crew members in late 20th century Japanese and Swedish vehicles!

    New tanker models in modern ground vehicles from Sweden and Japan will be added to the game in the upcoming War Thunder major update - the Drone Age!


    [ 2022-09-05 15:04:47 CET ] [ Original post ]

    Screenshot Competition - Close ups!



    Welcome to the 31st War Thunder Steam Screenshot Competition!

    Your scenery screenshots were amazing! The sunsets, the green vegetation, the clouds. All great! Nice work everyone! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 31st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen31. You have time until 09.09.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Close ups![/h2]

    [h3]Terms:[/h3]

    • Create a screenshot of your vehicle nearer to the camera: bringing out all of the details of the vehicle in the process!
    • You must add the #WTscreen31 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 30th edition - Leonardo da Vinci![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2855227170
    https://steamcommunity.com/sharedfiles/filedetails/?id=2854836158
    https://steamcommunity.com/sharedfiles/filedetails/?id=2856899807

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2856122329
    https://steamcommunity.com/sharedfiles/filedetails/?id=2856598642
    https://steamcommunity.com/sharedfiles/filedetails/?id=2855207859

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-09-03 08:19:01 CET ] [ Original post ]

    Su-25 and Su-25K: Armor-pecking Rooks



    Legendary Sukhoi Su-25 Soviet strike jet aircraft comes to War Thunder in two versions that will be available in the upcoming Drone Age update!

    [h2]Su-25, attack aircraft, USSR, rank VI.[/h2]

    Features:


    • Huge payload
    • Good selections of armament
    • Highly durable
    • Ballistic calculator





    In the next War Thunder update Drone Age, we are going to introduce to the game two versions of probably the best Soviet/Russian attack aircraft - the Sukhoi Su-25 (NATO reporting name Frogfoot), a researchable Su-25, as well as an export Su-25K variant as a rank VI premium aircraft. Both attack aircraft are excellent for destroying ground targets and can hold their own in dogfights as well.

    [h3]
    Fun fact: in the ex-Soviet countries the Su-25 is widely known as Grach (Russian for Rook). Some believe that the nickname originated from the similarity of the aircraft nose with a beak of a bird. Another version of the origin is that the callsign of a pair of prototypes first used in Afghanistan was the Rook.
    [/h3]





    The basic weapon of the Su-25 is a 30mm GSH-2-30 rapid-fire cannon, with 250 rounds of ammunition, including armor-piercing belts. The cannon is well suited for destroying lightly armored vehicles and helicopters, and being loaded with the AP rounds, is capable of destroying main battle tanks.

    The list of the suspended weapons is a real feast for all gun geeks. Su-25 organically combines a large number of guided and unguided weapons. The ballistic calculator makes it fun and easy to drop unguided weapons from low and medium heights. Incendiary bombs; HE bombs in calibers of 100, 250 and 500 kg; small rockets S-5K, S-8KO and S-13OF; large rockets of the S-24 family and the jumbo rockets S-25 in three modifications. There are also guided missiles S-25L, Kh-25, Kh-25ML and a huge Kh-29L to engage ground targets. All this variety of weapons, coupled with gun pods and R-60 and R-60M air-to-air missiles, the pilot will be able to combine on his own, or use ready setups available in the secondary armaments menu!





    Since the aircraft was designed for strikes from low altitudes, the speed of the Su-25 is relatively low, just up to 1,000 km/h at the ground level, but the aircraft is well controlled at low speeds even with a significant weight of suspended weapons. The pilot is in an armored capsule made of steel and titanium armor, the front of the canopy is armored as well. The aircraft is a real die-hard, able to survive not only bursts of the .50 bullets, but in some cases direct hits of the aircraft or AA cannons.





    With the release of the major update Drone Age, two versions of the attack aircraft will appear in the game: the researchable Su-25 and the export version of the Su-25K. In general, this is a reliable, lethal and pleasant to operate attack aircraft, which must be in the top-tier setup for mixed battles of every enthusiast of the USSR battle machines!


    [ 2022-09-02 15:27:29 CET ] [ Original post ]

    Victory in Asia Day



    On August 10th, 1945, the day following the Nagasaki bombing, Japan accepted the Allies conditions for surrender. On August 15th Emperor Hirohito addressed his nation in an unprecedented broadcast, and on September 2nd an official surrender ceremony took place. This date is considered to mark the final end of World War II.

    [h2]

    From September 2nd (12:00 GMT) until September 5th (7:00 GMT)
    [/h2]

    [h3]Play 3 battles using USA vehicles (rank III or higher, with an activity of not less than 70%) to receive the Times Square Kiss decal.[/h3]



    Times Square Kiss decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays Victory in Asia Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-09-02 14:59:59 CET ] [ Original post ]

    New visual effects in the Drone Age update



    The upcoming War Thunder major update Drone Age brings new cool visuals to the game! Check out new explosions for ground and naval vehicles, improved hit camera, and more!

    [h2]Improved effects for damaged and destroyed vehicles[/h2]

    We continue to improve the visual effects of damaged and destroyed vehicles. Explosions now look better - you will not only see detached external equipment, like canisters, tools, or spare tracks, but also torn off sprockets and wheels. Detached track wheels feature their own physics, and other players will be able to interact with them for some time before detached parts disappear. Sometimes, blown off parts leave trails of smoke and fire behind them. You will also see similar effects in naval battles as well.



    An explosion of a ground vehicle as a result of the detonation of an ammo rack now consists of a set of several explosions that are chosen randomly - now such explosions will not be similar to each other. By the way, the same mechanics of explosions will be implemented for ships and boats as well.




    [h2]Improved hit camera[/h2]

    In the hit camera, kill camera, as well as in the protection analysis menu, we have added high-quality models of shells and missiles - the same as in battles. We also modeled the detailed penetration process (for kill cam and the protection analysis) that is based on a procedural simulation of armor penetration.




    [h2]Procedure effects of the shell hits[/h2]

    Both ground and naval battles will now have impact effects from the shell hitting armor. Depending on the shells type and caliber, youll be able to see smoke in the impact point, followed by the flame whirling out of the hole if the armor was penetrated at that point.




    [h2]Flaming fuel[/h2]

    We improved the fire effects from fuel tanks and introduced a new scenario in the aircraft damage model - fuel tank explosion. New effects have been added for the fuel tank explosion both in the air and on the ground. Also, the fire area is now dependent on the volume of the fuel tanks.


    [ 2022-09-02 10:06:30 CET ] [ Original post ]

    "Wish me luck" "Drone Age" update teaser

    [previewyoutube=tg33uA1Jj7c;full][/previewyoutube]

    Are you ready for the Drone Age?


    [ 2022-09-01 21:42:50 CET ] [ Original post ]

    Andrea Doria: The Dreadnought of the Mediterranean



    Andrea Doria is one of the two dreadnought battleships constructed for the Regia Marina in the early 1910s and represents an improved version of the preceding Conte di Cavour class. Seasoned Italian captains in War Thunder may look forward to commanding the powerful Andrea Doria as it docks in player ports with the arrival of the next major update!

    Briefly: A WWI-era Italian dreadnought battleship, sporting superb firepower and protection.

    [h2]Andrea Doria, Battleship, Italy, Rank V[/h2]

    Features:


    • 13 12-inch guns
    • Strong armor
    • Multiple auxiliary guns
    • Mediocre mobility



    In War Thunder, Andrea Doria will be a new battleship arriving to the top ranks of the Italian naval tree following the release of the next major update Drone Age. Being the second battleship to join the ranks of the Regia Marina in the game, Andrea Doria will, among other improvements, most notably bring with it a substantial upgrade in firepower over the preceding Dante Alighieri - an upgrade that many captains will surely appreciate.

    Similar to the familiar Dante Alighieri, Andrea Doria is primarily armed with 305 mm (12) guns. However, not only does the latter possess one additional primary battery gun, but their layout is vastly different than that found on Dante Alighieri. Namely, the guns on the Andrea Doria are split between three triple and two twin turrets, giving the ship a rather unique gun layout when it comes to naval vessels in War Thunder. However, the differences dont stop there. Andrea Doria also features a vastly improved secondary battery. Unlike Dante Alighieri, its successor packs up to 16 152 mm (6) cannons, situated in casemates above the ships main belt armor on either side.





    Additionally, Andrea Dorias secondary weapons are complemented by 13 76 mm (3) cannons as well as two submerged 450 mm torpedo launchers. Crucially however, Andrea Dorias anti-aircraft arsenal also saw an improvement over Dante Alighieri. Namely, the ship is fitted with an additional six 76 mm AA guns as well as a pair of automatic 40 mm anti-aircraft cannons. While this will by no means enable Andrea Doria to take down entire waves of attacking enemy aircraft single-handedly, it does improve its self-defense capabilities drastically.





    In terms of armor protection, Andrea Doria features some similarities to the preceding Dante Alighieri in this regard. In fact, the warship is fitted with a 250 mm belt armor - identical to its predecessor. However, the plating on the turret fronts, for instance, is increased up to 280 mm. This slightly improved armor scheme coupled with a greatly increased complement of 1,260 sailors and officers makes the Andrea Doria a quite tough opponent to take down, regardless of the circumstances.

    However, as is the case with many battleships of this type, Andrea Doria cant boast about its mobility. With its propulsion system generating around 34,000 horsepower, the vessel can reach a top speed of just 21 kts (40 km/h). As a result, captains will need to be mindful of their maneuvering and keep in mind that evasive actions arent as easily performed by this ironclad as it may be the case with a cruiser.



    The highly anticipated Andrea Doria is soon docking in players ports with the release of the Drone Age update coming soon to War Thunder. In the meantime, be sure to keep scanning the horizon for more news as we continue sharing the latest on what the upcoming update has in store for you. Until then, calm seas and happy hunting captains!


    [ 2022-08-31 16:35:31 CET ] [ Original post ]

    Squadron vehicles: T-80UK



    The T-80UK Main battle tank comes as a new squadron vehicle available with the release of the next major War Thunder update.

    [h2]T-80UK, main battle tank, USSR, rank VII. Squadron vehicle[/h2]

    Features:


    • Shtora-1 Active Protection System
    • Automatic loader
    • Remote fuze HE shells
    • Well protected



    The T-80UK main battle tank will be added as a new squadron vehicle along with the release of the next major War Thunder update. One of the best Soviet tanks in the game gets even better! The first thing that catches the eye are the IR emitters of the Shtora-1 active protection system, which will be recognizable to weathered tankers familiar with the T-90A tank. Shtora interferes with the guidance beam of anti-tank guided missiles, as a result an incoming missile will veer off course when guided towards the tank. In addition, the Shtora's sensors will warn the commander if the tank has been pinged by the laser acquisition system of missiles with a semi-active seeker, in order to give the crew enough time to find cover or hide in a smoke screen.





    The second noticeable feature of the T-80UK are the 3OF26 EDKV high-explosive fragmentation shells with a programmable fuse. Measure the distance to the target with a laser rangefinder and send fragmentation shells towards an enemy vehicle behind low cover. The shells will explode above the target, hitting the enemy in the poorly protected turret roof or engine compartment. With some skill, you can also try to shoot down helicopters hovering at a great distance. In addition, the projectile itself has a significant amount of explosive inside and can be successfully used to blow up enemy tanks when landed accurately.





    In terms of all other characteristics, the commander variant of the tank is identical to the T-80U, one of the most popular tanks for top-tier battles. Integrated ERA protection combined with composite armor, excellent mobility, ATGMs and decent armor-piercing rounds, a modern fire control system with a thermal imager and a two-plane stabilizer - in short, a collection of the most advanced and useful War Thunder tank technologies.



    Like all other squadron vehicles, the T-80UK will be available to players both for squadron activity points and for Golden Eagles. We also remind you that squadron activity points now invest automatically into the research progress of the squadron vehicle of your choice, no need to distribute them manually. Play War Thunder, join squadrons or recruit fighters for your own squadron, and get great squadron vehicles for free!


    [ 2022-08-31 13:04:48 CET ] [ Original post ]

    Update 2.17.0.166



    Please feel free to leave your feedback for this update here.

    [h2]Ground vehicles[/h2]


    • ZTZ88A the number of smoke grenades in a salvo has been reduced from 4 to 2.
    • M60, M60A1 (AOS), M60A1 RISE(P), M60A1 D.C.Ariete, M60A2, M60A3 TTS, XM-803 - a bug has been fixed with incomplete first belt of the machine gun in battle.
    • External fuel tanks have been removed from the vital modules list in the protection analysis.
    • A bug has been fixed where the thermal imager remained in the third-person view in the replays.

    [h2]Aircraft[/h2]

    • A bug has been fixed which prevented the disabling of the automatic countermeasures launch while the player's aircraft survived till the end of a battle.
    • P-61A-1, P-61C-1 - ammo capacity of the turret M2 Browning machine guns has been corrected from 2,120 to 2,240 rounds.
    • Sea Hawk FGA.6, Sea Hawk Mk.100 - the number of ammo has been fixed from 150 to 200 rounds per gun (from 600 to 800 in total). (report)
    • SNEB type 23 - explosives weight has been increased from 0,22 to 0,34 kg.
    • A bug has been fixed where in some cases, aircraft were unable to drop a torpedo.

    [h2]Naval[/h2]

    • Issue with camera toggle while deploying recon aircraft has been fixed.

    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-08-31 10:37:05 CET ] [ Original post ]

    Drones!

    [previewyoutube=9ojZ-Wdle9o;full][/previewyoutube]

    [h3]Scout and strike drones will be added to the game with the release of the upcoming War Thunder major update. Learn more from our Developers Blog now![/h3]

    The use of remotely controlled unmanned aerial vehicles for reconnaissance and even strikes against enemy targets was thoroughly studied in the second half of the 20th century. The heyday of drones came in the early 2000s, and today they are a must-have tactical unit in any modern army in the world.

    The next major game update will bring combat drones to War Thunder - scout and attack UAVs will be hovering over the battlefields of high-rank tank battles. Scout drones will become available for all rank VI-VII "light tank" class vehicles as a researchable modification. The commander will be able to launch the scout drone into the sky during the battle, and switching to it to view the battlefield and scout enemy vehicles. A small scout UAV has a battery large enough to patrol over the battlefield until the end of the battle, or until it is shot down, or the vehicle from which the drone is controlled is destroyed. You can reload a drone destroyed in battle at captured points.



    The strike combat drones at the time of adding to the game will only be available in the Realistic Battles mode. It can be taken into battle for a certain number of Respawn Points, which the player receives for active actions in battle. Three attack drone models are introduced into the game: Orion for the USSR/Russia, Wing Loong 1 for China, and MQ-1 for the USA and other game nations. The strike UAV carries anti-tank guided missiles that come in handy against entrenched or camping opponents.



    UAVs will have full physic parameters, damage models and flight models. They can be shot down with both guns and missiles. SPAAG will be able to lock on drones with their radars. UAVs fly and maneuver according to real-life models, incoming damage affects the flight model as well. Both scout and strike drones have an targeting camera, which will allow you to view the area of interest from a long distance. The targeting station is activated by the camera view toggle button (default V). Some drones available for rank VII vehicles are also equipped with thermal imaging equipment, which will allow you to identify hard-to-see targets by thermal signatures.



    The drone age is coming! Wait for the next major War Thunder update to test the drones in battles!


    [ 2022-08-30 14:55:44 CET ] [ Original post ]

    Leaked classified drone footage

    [previewyoutube=9ojZ-Wdle9o;full][/previewyoutube]

    We received an anonymous email with drone footage attached.


    [ 2022-08-29 18:39:25 CET ] [ Original post ]

    Location: Pradesh



    A new location for combined battles that was inspired by the landscapes of the foothills that surround the Himalayas.

    Here, on the border between India and Pakistan, begins the first stage of the majestic and ancient Himalayas. The plains turn into wooded hills, with mountains rising behind. This textured terrain inspired the War Thunder artists to create this new location named Pradesh, an arena for combined battles, which will be available with the upcoming major update.



    Pradesh in Hindi means region, area. Here you will find typical landscape features commonplace for the northwestern regions of India and the northeastern part of Pakistan. Grassy hills and forested rocks adjoin meadows and shrubland plains.

    This new location is one of the largest in the game. The size of the detailed zone is approximately 3 by 3 km. The full size of the location for airplanes and helicopters is even more immense at 128 by 128 km.



    This dynamic and varied location will be added to War Thunder with the release of the next major game update. In the meantime, we will continue to introduce you to interesting new features and the most interesting vehicles of the new update! Stay tuned!


    [ 2022-08-29 16:31:52 CET ] [ Original post ]

    Pages of History (September)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Special profile icon of Marcario Garca[/h3]
    Marcario Garcia was the first Mexican immigrant to receive the Medal of Honor, USA's highest military award. Garcia participated in the Invasion of Normandy and received his hirst honors in the summer of 1944. In the Battle of Hrtgen Forest while fighting the German forces under Grosshau, Garcia destroyed two enemy machine gun nests and took four prisoners all by himself, and kept fighting until completing his task despite being injured.

    You can immediately purchase the profile icon for Golden Eagles until October 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (September).


    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles;
    • 20-50% SL booster for 3-10 battles;
    • 3-5 universal backup vehicles;
    • 1 day of premium account;
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [h2]September 1st September 4th[/h2]
    [h3]Operation Grand Slam[/h3]
    The pivotal operation of the Second Indo-Pakistani war of 1965. Pakistani forces had cut off Indian supply lines under Jammu and had an overwhelming advantage in numbers at the beginning of the attack, but on the second day of the operation its command had suddenly changed. The Indian army used that pause to strengthen its contingent in the region, so in the end the battle ended in a stalemate.

    [h2]September 5th September 8th[/h2]
    [h3]Berlin Victory Parade of 1945[/h3]
    Even though the fighting in Berlin had died down in May of 1945, the big victory parade with all the Allies took place some time later: the Allies decided to hold it after World War II was over. So after Japan had surrendered on September 2nd, the soldiers of the USSR, USA, Great Britain and France held a victory parade on September 7th in Berlin.

    [h2]September 8th September 11th[/h2]
    [h3]Operation Achse[/h3]
    In the summer of 1943 after the Allies had landed on Sicily, a coup detat happened in Italy: Benito Mussolinis government was removed from power, and the new leadership surrendered to the Allies. Hitler couldnt tolerate his main ally resigning from the war, so he sent German forces to establish control over Northern and Central Italy, including Rome. The Wehrmacht had successfully completed its tasks, and from September of 1943, a marionette Salo Republic led by Mussolini was established in the occupied territories.

    [h2]September 12th September 15th[/h2]
    [h3]Riga offensive (1944)[/h3]
    After the success of the Siauliai Offensive and the victory over the German forces in Estonia, the Red Army had to execute a final operation to split the North and Center Army Groups of the Wehrmacht. As a result of the Riga Offensive, the Soviet forces advanced to the Baltic Sea, while the Wehrmachts North army group was cut off and surrounded in the Courland Pocket, where it remained until the end of the war.

    [h2]September 16th September 19th [/h2]
    [h3]Battle of Chawinda[/h3]
    In mid-September 1965 the biggest tank battle since the Battle of Kursk took place. Having stopped Pakistans attack, India started its counteroffensive, utilizing its overwhelming force in the Chawinda region. The Pakistani forces used air support to last long enough for reinforcements to arrive, and the battle once again ended in a stalemate with huge tank losses on both sides.

    [h2]September 19th September 22nd[/h2]
    [h3]Battle of Hrtgen Forest[/h3]
    The battle of Hrtgen Forest began on September 19th 1944, and lasted for three months, thus becoming the longest battle in the history of the US Army. The Wehrmacht fought on its home territory, using dense forests and fortifications, mining paths and setting up traps. Despite the Americans having more manpower, their advance was slow with heavy losses. The successful defense of Hrtgen Forest became a prelude to the large Ardennes Counteroffensive by the German forces.

    [h2]September 23rd September 26th[/h2]
    [h3]Tuapse defensive operation[/h3]
    September 25th, 1942 saw the start of the Tuapse Defensive Operation, part of the strategic Battle of the Caucasus. The Red Army successfully stopped the German forces under Tuapse, not letting them capture the town and reach the Black Sea. By the end of November the Wehrmachts advance in the region had completely stopped, and the Soviet army went into counteroffensive, beginning the liberation of Kuban from the Tuapse area.

    [h2]September 27th September 30th[/h2]
    [h3]Operation Halberd[/h3]
    In late September of 1941 the British Royal Navy delivered a supply convoy to Malta. The Italians tried to intercept it but were deterred by the strength of the escorting force: 3 battleships, 18 destroyers, 8 submarines and an aircraft carrier. Using its overwhelming force, the British fleet easily repelled the attack from the air and delivered the cargo to its destination.


    [ 2022-08-29 13:05:21 CET ] [ Original post ]

    Screenshot Competition - Leonardo da Vinci!



    Welcome to the 30th War Thunder Steam Screenshot Competition!

    We loved screenshots of your green vehicles, they looked brilliant, well done everyone! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 30th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen30. You have time until 02.09.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Leonardo da Vinci![/h2]

    [h3]Terms:[/h3]

    • Create a screenshot of the beautiful scenery/sunsets - you dont even need to include a screenshot of a vehicle, or you can, its up to you!
    • You must add the #WTscreen30 tag (without other text).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 29th edition - Shades of Green![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2851522029
    https://steamcommunity.com/sharedfiles/filedetails/?id=2852737022
    https://steamcommunity.com/sharedfiles/filedetails/?id=2851333574

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2853964403
    https://steamcommunity.com/sharedfiles/filedetails/?id=2851773396
    https://steamcommunity.com/sharedfiles/filedetails/?id=2851567165



    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-08-27 08:47:15 CET ] [ Original post ]

    Skink: The Bird-eating Lizard



    The Skink is an experimental Canadian self-propelled anti-aircraft unit, developed on the basis of the Grizzly medium tank. Designed with the sole purpose of shielding Allied units from hostile air attack, the highly anticipated Skink is finally making its way to the game, arriving as part of the next major War Thunder update!

    Briefly: A late-war prototype Canadian SPAAG, based on the Grizzly I medium tank and fitted with a quadruple 20 mm turret.

    [h2]Skink, SPAAG, Britain, Rank IV[/h2]

    Features:


    • Quadruple 20 mm turret
    • High fire density
    • Excellent gun handling
    • Adequate protection
    • Average mobility
    • High profile



    In War Thunder, the Skink will be a new SPAA unit joining the ranks of the British ground forces tree at rank IV, following the release of the next major update. Being a long-awaited addition for many tankers, the Skink will substantially bolster the anti-aircraft capabilities of the British ground forces tree at the mid ranks. Lets get into some more details then, shall we?





    At a first glance, the Skink may strongly resemble the formidable German Wirbelwind - an SPAA unit that should be familiar to many veteran War Thunder tankers. The resemblance should primarily come from the vehicles identical weapon arsenal. Namely, much like the Wirbelwind, the Skink features a quadruple 20 mm turret with an astonishing rate of fire. Coupled with an excellent hydraulic turret drive, the Skink can respond to an air attack in mere moments and subsequently fill the skies with hot lead.





    The Skink is based on the Grizzly I medium tank, which in turn represents the Canadian license-produced version of the American M4A1 Sherman tank. Therefore, the Skink inherits the characteristic Sherman mediocre protection: its able to deflect the occasional medium-caliber anti-tank round but it remains vulnerable to high-powered anti-tank cannons such as the German PaK 40, even at longer engagement distances. Yet the Skink offers one crucial advantage over the Wirbelwind that all of its aspiring commanders will appreciate: an enclosed turret. Unlike the open-topped Wirbelwind, the Skink is immune to strafing aircraft, in turn making it even more dangerous to pilots since it cant be destroyed as easily!



    The Skink is soon arriving to War Thunder ground battles as a new rank IV British SPAAG and will become available to all players upon the release of the next major update. In the meantime, be sure to stay tuned to the news to catch all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!


    [ 2022-08-26 13:43:38 CET ] [ Original post ]

    The War Thunder Steam Guide Contest - Winners!



    [h2]Welcome to the winners of the first War Thunder Guide Contest on Steam![/h2]

    We are impressed by all the high quality guides entered in this competition and therefore have decided to pick 10 winners instead of 5! If you didn't win, we saw your guide and thought it was really well done and we appreciate your entry. But there can only be so many winners! Overall, a huge well done to everyone!

    [h2]The winners[/h2]

    The following 10 winners have been selected - each have won the Snail Decal and the specified amount of GE, out of the max of 3,000. Outstanding work, guys!





    A Beginners Guide to WarThunder - by Penguin Red
    Prize: 3,000 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840220531

    (Practical advice for beginners and not only) - by Leman_AD
    Prize: 3,000 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2852266939


    Tips and tricks to ease the SL grind via wagers. - by Iamsupernoob
    Prize: 2800 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840580842


    Crew skills and how to get the most out of them - by Eriksson VIII
    Prize: 2600 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840216593


    Sim: For beginners (and anyone alike!) - by Daleks2377
    Prize: 2600 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840272562


    British Aviation - Overview and Recommendations - by Aquilae Mira
    Prize: 2600 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840282704


    Getting started with simulator air battles (a guide for beginners) - by Der Gouda Ganove
    Prize: 2600 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840347724


    Crucial Tips For Beginners - by PizzaTime2020
    Prize: 2600 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840317428


    The Japanese Tanks Manual - by Fullsets |
    Prize: 2400 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840506140

    / (Fleet for beginners and / or those who do not understand it) - by ScienceDestroy
    Prize: 2400 GE + Steam Snail decal
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840416064


    And, as previously announced, the following guide creators have been awarded 1,000 GE and the special Steam Snail decal.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2803148061
    https://steamcommunity.com/sharedfiles/filedetails/?id=2338583723
    https://steamcommunity.com/sharedfiles/filedetails/?id=2649904720

    Thank you so much for all your entries!

    [h2]Looking for more?[/h2]

    These guides were created in the War Thunder Community Hub Guide section - a place where the community helps the community. There are hundreds of guides on Steam, so if youre a new player and wanting to learn the ropes, or a veteran who wants to pick up a tip, then give the guide section a visit!

    Click here to visit the Guide section

    Until next time!


    [ 2022-08-26 05:00:56 CET ] [ Original post ]

    Aircraft engine fire extinguishers



    In the upcoming major War Thunder update, we plan to introduce the engine fire extinguishing systems for planes and helicopters.

    The first engine fire extinguishers were used during WWII. At the moment, such systems are equipped with almost all military aircraft - both planes and helicopters. In the upcoming major update of the game, we plan to add the aircraft engine fire extinguishers, and this is how they will work!

    There are two types of fire extinguishing systems for aircraft engines - automatic and manual. We will introduce a new modification to the aircraft modifications list, which is called EFS/EFS(a), depending on the extinguisher's type. Automatic fire extinguishers are activated with the destruction of the capsule with the fire-fighting agent by extremely high temperatures occurring during engine fire. Manual systems are activated by pressing the Toggle Extinguisher button (default key is 6). Once the system is activated, it may take a few seconds to cease the fire, which will make the engine inoperable, and during this period it will not be possible to restart the engine. However, it can help to save the aircraft! Youll have a chance to come in on a wing and a prayer to the field, or even continue the fight, especially in the case of multi-engine aircraft. After the repair at the airfield, the engine will be restored, same as the fire extinguisher, making it available again.



    In order to avoid accidental toggling of fire extinguishers and shutdown of engines in flight, the activation of fire extinguishing systems is possible only in the event of engine fire. In addition, you can also disable the fire extinguishers before the flight, if you decide not to use it in combat for some reason - just uncheck the checkbox in the Modifications menu.

    In the next War Thunder update, the fire extinguishers will be available to some aircraft and helicopters (see the list below). As we study the documents, we plan to add this modification to other models of combat aircraft, which were equipped with them in reality.

    List of aircraft:
    A-10 (all versions), Harrier (all versions), AV-8 (all versions), F-14A Early, P-61 (all versions), A-26 (all versions), Tu-4, B-29, B-17 (all versions), PB4Y (all versions), PBJ (all versions), B-24 ( all versions), B-26 (all versions), B-25 (all versions), MiG-23 (all versions), Su-22 (all versions), Su-17 (all versions), Su-7 (all versions), Q-5 (all versions), A-5C, J-7 (all versions), MiG-21 (all versions), MiG-19 (all versions), Yak-38 (all versions).

    List of helicopters:
    EC-665 Tiger (all versions), A-129 (all versions), A-109, AB-205, Lynx (all versions), YAH-64, AH-64 (all versions), AH-Mk1, AH-1 (all versions), UH-1 (all versions), Ka-29, Ka-50, Ka-52, Mi-24 (all versions), Mi-35, Mi-28 (all versions).


    [ 2022-08-25 19:37:30 CET ] [ Original post ]

    Pre-order: VRCC Centauro



    The export version of the venerable Italian wheeled tank destroyer designed for Spanish land forces, coupled with an unique decoration and Premium bonuses hits the shelves of our online store as a special pre-order pack!

    [h2]VRCC Centauro, light tank, Italy, rank VI. Premium.[/h2]

    Features:


    • Max speed 110 km/h
    • Deadly armor-piercing rounds
    • Thermal imager
    • Light armor



    The VRCC Centauro is a Spanish variant of the legendary wheeled tank destroyer that will come to War Thunder with the next major update. And now you may pre-order the best Premium vehicle in the Italian ground vehicles tech tree and get special bonuses of the pre-order pack!

    Incredibly fast and armed with an excellent laser-sharp 105mm gun, the Centauro is one of the most popular vehicles for high-rank tank battles. The new premium VRCC Centauro, built on the basis of earlier versions of this combat vehicle, is distinguished by a different armor scheme of the hulls front (alas, the protection has not increased though) and later smoke grenade launchers. Most importantly, commanders will have access to excellent DM33 armor piercing fin-stabilized rounds able to overcome 400 mm of the armor - and these shells, like other modifications, are available immediately from the get go!

    In the game, the vehicle is decorated with the insignia of the Spanish 8th Light Cavalry Regiment Lusitania. Together with the VRCC Centauro, Premium Account time and a good supply of Golden Eagles, the owners of the pre-order pack also receive an unique decorator - a shortened version of the Spanish assault rifle.

    Pre-order bonus: unique "Automatic rifle (Italy)" decoration:



    Pre-order bonus: "Knight-errant" decal:



    [h3]This vehicle is available on our Gaijin Store. [/h3]


    [ 2022-08-25 13:23:09 CET ] [ Original post ]

    HJ-9: The Red Arrow



    The HJ-9 is a Chinese wheeled ATGM carrier which entered service with the PLA in the late 1990s as a platform for a newly developed anti-tank missile. Coming to War Thunder as part of the next major update, the HJ-9 will soon reinforce the top ranks of the Chinese ground forces tree with a highly capable new tank hunter!

    Briefly: A late 1990s Chinese wheeled missile carrier, equipped with the powerful ATGMs.

    [h2]HJ-9, tank destroyer, China, Rank VI[/h2]

    Features:


    • Superb mobility
    • Powerful missiles
    • Thermal vision
    • Retractable launcher
    • Light armor



    In War Thunder, the HJ-9 will be a new wheeled tank destroyer awaiting tankers at rank VI of the Chinese ground forces tree following the release of the next major update. Combining excellent mobility with potent ATGMs, the HJ-9 will give Chinese tankers access to a deadly new tank hunter unlike anything previously available in their tree!

    Immediately upon obtaining the HJ-9, the vehicle offers its prospective commanders a four-barreled retractable ATGM launcher, firing powerful ATGMs of the same designation. Possessing a tandem warhead and a range of 5 km allows tankers to reliably knock out even more advanced combat vehicles, outfitted with reactive armor, and at a considerable distance at that! Furthermore, thanks to the presence of thermal imaging, this process is made even easier, regardless of light or weather conditions.



    Being based on a shortened version of the Chinese ZSL92 APC, the HJ-9 features excellent mobility, typical for most wheeled vehicles regardless of rank. Specifically, the HJ-9 can reach an excellent top speed of 95 km/h on paved roads thanks to its 290 horsepower diesel engine. On the other hand, the vehicles comparably low combat weight and the resulting high power-to-weight ratio enable it to cross even rougher terrain with relative ease - just be wary of boggy areas and deep snow as these considerably hamper the mobility of wheeled vehicles in general.





    In most cases, wheeled vehicles dont feature heavy duty protection so as to not hamper their mobility. This principle also applies to the HJ-9. Engineers only equipped the HJ-9 with steel armor up to 12 mm in thickness as well as bulletproof glass for the windows. Needless to say, this makes the HJ-9 highly susceptible to everything but small arms fire and shrapnel. Aircraft in particular may prioritize the HJ-9 over other targets due to its poor protection and lack of a defensive roof-mounted machine gun. As a result, commanders are best advised to make the most use out of the HJ-9s excellent mobility and constantly change position after each engagement to ensure they remain an elusive target on the battlefield.





    The HJ-9 will soon be arriving to the top ranks of the Chinese ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to our news as we continue unveiling what other exciting new additions and features await you in the upcoming update. Until then, happy hunting tankers!


    [ 2022-08-24 14:05:09 CET ] [ Original post ]

    Its fixed! 62



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 62" thread
    [/h3]

    No distractions from empty machine guns



    Weve recently added to the game an ammo indicator for machine guns that shows how much ammo is left in the magazine, as well as displaying the reload progress. Turns out, the latter had a bug: after the final belt was depleted, a partial reload animation was displayed on the bar when in reality there was, of course, no reload happening. The error has been identified and fixed: now the indicator of an empty machine gun wont display any distracting animations.


    Right in the middle



    The scan zones of airborne interception radars in TWS mode used to lean to the side while tracking targets, forcing the players to manually re-centre them. And thats not something youd want to do mid-flight! So weve taken your comments to heart, and now upon exiting the TWS mode the centre of the radars scan zone will return to its initial position.

    Similar issues were identified with guided bombs: the crosshair kept moving away from the center. It wont be doing that anymore.


    Full symmetry



    In arcade game modes aircraft were dropping bombs from pylons asymmetrically: first they emptied one wing, and then another. When in reality it should be different: the bombs should drop from pylons alternately. So, weve returned this much needed symmetry.


    Thats Not All

    We are always continuing to work on improving War Thunder. The radar now properly captures targets when the aircraft is rolling, several guns stats have been adjusted, and the amount of Silver Lions and Golden Eagles that you have is now correctly displayed after youve made a purchase.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.152

    [h2]Ground Vehicles[/h2]

    • BMD-4 the value of the hull side armor has been corrected in the info card.
    • Type 93 speed of the Type 91 missile has been corected in the info card (report).
    • M48 Super underestimated targeting speed of the AA machine gun has been fixed (report).
    • SMK inoperable machine gun of the radio operator has been removed from the x-ray view.
    • Conway a bug has been fixed due to which tracks were repaired before the track sprocket (report).
    • 100mm BR-412, BR-412B, BR-412D rounds incorrectly presented overpressure damage has been revoked.
    • 25mm PGU-25/U round muzzle velocity has been increased from 1065 to 1085 m/sec, the tracer has been removed.
    • 25mm PGU-20/U round incorrect tracer element has been removed.
    • T-72A, -72AV (TURMS-T), -72B, -72B (1989), -72B3 ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 60 rounds.
    • -80B, -80BVM, -80U ammo belt capacity of the 12,7mm machine gun has been corrected from 150 to 100 rounds.
    • -80U ammo belt capacity of the 12,7mm gun has been corrected from 300 to 500 rounds.

    [h2]Aircraft[/h2]

    • A bug has been fixed due to which bombs were released asymmetricaly in Arcade battles - first from one wing, then from another.
    • A bug has been fixed due to which a canceling of a lock on target of guided bombs did not reset the crosshair.
    • The shifting down of the guided bomb sight while target acquisition is enabled has been fixed for the gamepads.
    • SNEB Type 23 rockets armor piercing value of the shaped charge has been fixed from 300mm to 400mm.
    • DEFA 553 gun weight has been corrected from 150 to 81 kg.
    • SB2U (all versions) incorrect display of objects i through the sight has been fixed
    • Radar scan zone centre that tracks the selected target in TWS mode now returns to initial position after exit from TWS mode.
    • Target acquisition from radar search mode is now possible even if the owning aircraft roll is high.
    • Bombs and rocket salvo launch with weapon selector now works in the same way for both aircraft with and without payload editor. Available salvo sizes (2, 4, 8, 16) depend on number of bombs and rockets avaialble. It doesnt depend on number of bomb and rocket launchers.
    • On aircraft with payload editor weapon release sides are interleaved: left-right.


    [h2]Naval[/h2]

    • Leningrad Guidance angles of the fourth main calibre turret have been corrected to avoid collisions with anti-aircraft guns when firing.
    • HMS Hawkins Guidance angle of the main calibre turret has been reduced according to installation limitations from 30 to 19 degrees.

    [h2]Interface[/h2]

    • A bug which caused the amount of SL and GE in the hangar in the player card to not be updated after purchase of an item in the store has been fixed.
    • A bug where after the last machine gun belt was expended, the ammo indicator showed the refill animation has been fixed (report).
    • Links to the market for traded items from the Summer Cocktail trophy have been added.
    • Tags can now be used in the item search text box. For example, searching for "Danger Zone" will now display only the corresponding trophy, key and decal, but also all camouflages of the trophy, since they have the "Camouflage trophy: "Danger Zone" tag.

    [h2]Graphics[/h2]

    • Incorrect displaying of waves in naval battles and replays when the camera was placed low or at a certain distance has been fixed.

    [h2]Consoles[/h2]

    • [PlayStation] A bug due to which decals havent loaded in the vehicle appearance menu after the ground AB game session has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-24 09:45:22 CET ] [ Original post ]

    Mikhail Kutuzov: the monument to the big ships



    Light cruiser Mikhail Kutuzov is the last Soviet ship wielding big guns. The ship comes to the game as part of the upcoming War Thunder update in her latest upgraded version, featuring fast-firing anti-missile guns.

    [h2]Mikhail Kutuzov, light cruiser, USSR, rank V[/h2]

    Features:


    • High muzzle velocity of the main caliber rounds
    • Improved short range AA artillery
    • Ballistic deck
    • Insufficient firepower to counter heavy ships
    • Lacks of torpedoes



    The most famous Project 68 cruiser Mikhail Kutuzov comes to the game as a part of the upcoming major update, and the ship will be presented in the version after the last upgrade. Together with the premium Zheleznyakov and the researchable Sverdlov, the new ship will become the best light cruiser in the entire research tree of the Soviet bluewater fleet.

    Project 68 ships are well known to seasoned captains: decent firepower, excellent air defense and good mobility. Mikhail Kutuzov is a little different from her sisterships. Lets see the ship in details!



    A large modernization program initiated in 1970 aimed for a further improvement of the air defense of Soviet cruisers. 8 paired AK-230 mounts with rapid-fire 30mm guns appeared on the platforms around the bow superstructure, which supplemented the 37mm auto cannons familiar to you from Sverdlov and Zheleznyakov. The new guns, although somewhat inferior in caliber, are remotely controlled and provide an amazing density of fire at short and medium fire distances - each barrel spits 1,000 rounds per minute! The universal 100mm guns remain effective as before: their high-explosive fragmentation rounds do a good job of destroying light ships and boats, and their radio-fuzed shells are ideal for destroying aircraft at considerable distances.





    The crew of the cruiser has somewhat decreased - 1057 men against 1270 on the Sverdlov, which in the game realities can be attributed to the ships cons. During the modernization, torpedo tubes were also dismantled - another thing to missing from her sisters. But everything else, for which we love the Project 68 ships, is still here! The main battery of 12 152mm guns in four turrets works perfectly both against destroyers and other cruisers. The shells lack the destructive power to effectively damage battlecruisers and battleships, but thanks to the high muzzle velocity of shells and smoother ballistics, it is very easy to fire at longer distances at softer targets. Mikhail Kutuzov, like other Project 68 cruisers, has a special ballistic deck that increases the ship's survivability against cruiser-caliber shells.





    Mikhail Kutuzov, perhaps the best light cruiser in the USSR fleet research tree, will be waiting for you in the next major update. Visit our Developer Diaries more often to know more about cool new stuff planned for the upcoming update! See you soon!


    [ 2022-08-23 13:16:11 CET ] [ Original post ]

    Server update 23.08.2022




    • A bug has been fixed that caused the sound of a siren to continue playing over the battlefield, after the tank of the player that had been waiting to spawn in a bomber with a nuclear bomb was destroyed.
    • The authenticity tags system has been reworked on the Marketplace to allow for combined search with this filter. For example, its now possible to search for both Historical and Semi-historical camouflages simultaneously by choosing both options in the filter.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-23 10:16:40 CET ] [ Original post ]

    Screenshot Competition - Shades of Green!



    Welcome to the 29th War Thunder Steam Screenshot Competition!

    We enjoyed seeing all of the great screenshots last week! It was awesome to see many of the common and not-so-common vehicles with their giant cannons! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 29th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen29. You have time until 26.08.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    [h2]Important addition: Screenshot theme - Shades of Green![/h2]

    [h3]Terms:[/h3]

    • This week, the screenshots are all about color. There are so many sources of green in War Thunder. There are many green vehicles such as the Ju 87, PT-200, and T-34 that all come in lovely shades of green.
    • Dont own any green vehicles? Never fret! There is abundant green scenery on many of the battlefields!
    • You must add the #WTscreen29 tag.
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.



    [h2]And now, time for the winners of the competitions 28th edition - Big Bore![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2848282984
    https://steamcommunity.com/sharedfiles/filedetails/?id=2848563171
    https://steamcommunity.com/sharedfiles/filedetails/?id=2848370696

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2848774814
    https://steamcommunity.com/sharedfiles/filedetails/?id=2848304391
    https://steamcommunity.com/sharedfiles/filedetails/?id=2848607369

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-08-19 19:31:31 CET ] [ Original post ]

    VK 30.02 (M): The Cub Roars



    The VK 30.02 (M) is the prototype design of what would eventually become the legendary PzKpfw V Panther tank. In the next major War Thunder update, fans of German military vehicles will have the chance to add the earliest iteration of the Panther tank to their collection and take this prototype out into actual battle!

    Briefly: The experimental version of the renown German Panther tank, featuring improved mobility over production models at the expense of thinner armor.

    [h2]VK 30.02 (M), medium tank, Germany, rank III[/h2]

    Features:


    • Hard-hitting 75mm cannon
    • Superb mobility
    • Less well-protected compared to later production models
    • Low turret traverse speed
    • Slow reverse speed



    In War Thunder, the VK 30.02 (M) will be a new addition complementing the impressive array of German experimental vehicles found in the game. Representing the early design stage of the already familiar Panther, the VK 30.02 (M) completes the famous medium tanks design history in the game by joining the ranks of the German ground forces tree as part of the next major update!

    Despite sharing many similarities with the subsequent first production model - the venerable Panther Ausf. D - the VK 30.02 (M) does possess several notable differences which make it stand out from later production variants of the Panther. For instance, while the vehicles firepower, overall design and layout would be carried over to production versions virtually unchanged, its protection and consequently its mobility too were subjected to some changes.



    Namely, the original design of the Panther tank received 60mm thick armor plates on the front of the hull while the turrets front armor goes up to 80mm. As this was marked as a deficiency during testing, later production models received 80mm and 100m mm thick plating, respectively. For prospective commanders of the VK 30.02 (M) however, this means that their vehicle is somewhat less well protected against incoming enemy anti-tank fire. On the other hand, the armors sloping still improves its protective capabilities, thus remaining highly effective against smaller caliber weapons, for example.





    As a result of the VK 30.02 (M)s lighter protection, it should come to no surprise to tankers that the vehicles mass is also much lower in comparison to later production variants. Therefore, tankers will be able to quickly get up to top speed and traverse more demanding terrain types with greater ease. Just remember: the vehicles reverse gear remains unchanged from production models, resulting in a poor reverse speed of just 5 km/h!





    Be sure to add the unique VK 30.02 (M) to your in-game collection once it arrives in War Thunder as part of the next major update. In the meantime, make sure to stay tuned and follow the news as we continue unveiling more of what the upcoming update has in store for you. Until then, happy hunting tankers!


    [ 2022-08-19 13:03:02 CET ] [ Original post ]

    Pbv 302 BILL: Scandinavian Frugality



    The Pbv 302 is a Swedish APC, developed in the mid 1960s as a replacement to the outdated Pbv 301. Soon, tankers in War Thunder will have the chance to take command of an experimental anti-tank version of this widely produced APC as it makes its way to the game as part of the next major update!

    Briefly: An experimental version of a widely used Swedish APC converted into a tank hunter thanks to the installation of an ATGM launcher.

    [h2]Pbv 302 BILL, light tank, Sweden, Rank VI[/h2]

    Features:


    • Powerful ATGM launcher
    • 20mm autocannon
    • Amphibious
    • Light protection



    In War Thunder, the Pbv 302 BILL will be a new light tank making its way to the top ranks of the Swedish ground forces tree with the release of the next major update. Small, nimble and packing a deadly punch is how the Pbv 302 BILL is best described and todays devblog is here to share all the details about this unique Swedish ground vehicle, arriving soon to tankers hangars.



    So lets begin with the Pbv 302s weapons. Like many Cold War-era light vehicles, the Pbv 302 comes fitted with a single 20 mm Akan m/47D cannon as standard. Featuring a high rate of fire and good ballistic properties, the cannon provides an excellent solution to countering other light hostile vehicles or even low-flying aircraft and helicopters. However, tankers are best advised to not attack more heavily armored opponents head-on, at least not with the autocannon.

    [h3]
    Fun fact: The 20 mm cannons found on the Pbv 302 were previously used on the Saab J29 jets and were simply repurposed once the latter were decommissioned and scrapped.
    [/h3]





    For this job, the Pbv 302 BILL has a special tool available: namely, the Rbs 56 ATGM launcher, already familiar to some seasoned War Thunder tankers. Being the same missile launcher found on the Strf 9040, the Rbs 56 is not your typical anti-tank missile. Instead, the Rbs 56 is a top-attack missile, meaning it detonates above the target, thus causing the penetration to occur at the usually least armored parts of a combat vehicle. This trait also allows the missile to be fired on vehicles hiding behind cover or terrain since the missile can easily fly over these and still inflict damage to the enemy.

    Being a light vehicle means that the Pbv 302 BILL doesnt feature any notable form of protection. Its 20-25 mm of frontal armor plating ensures adequate protection against machine gun fire and shrapnel, but wont be effective enough to stop high-powered autocannons and anti-tank munitions. On the other hand, the light protection also results in a rather low weight of just 14 tons.





    The Pbv 302 BILL will soon be making its way to the top ranks of the Swedish ground forces tree and will become available to all tankers as a new high tier light tank. In the meantime, be sure to keep a close watch on our news as we continue unveiling other exciting new additions and features awaiting you in the next major update. Until then, happy hunting tankers!


    [ 2022-08-18 15:37:37 CET ] [ Original post ]

    New authentic decals (available until September 15th)



    Were pleased to present to you a new set of rare decals for your vehicles! As usual, the decals are quite varied in styles and themes: weve got stylish graffiti in Hebrew, a weird Canadian palm tree, and among the typical animal-themed emblems we have not only got a menacing realistic tiger, but also a seahorse and a cute Spanish parrot. Theres something for everyone, whether you prefer ships, tanks, or aircraft!

    Earn new decals for all nations in battles or purchase them for Golden Eagles until September 15th!

    [h3]

    Until the 15th of September - get them in battles or purchase rare decals for all War Thunder nations.
    [/h3]




    [table noborder=1 equalcells=1]
    [tr]
    [td]"Seahorse" emblem of the 3./BoFlGr 196, Luftwaffe[/td]
    [td]Emblem of No. 111 Squadron RAF[/td]
    [td]Emblem of Destroyer Squadron 2, US Navy[/td]
    [/tr]
    [tr]
    [td]Defeat 40 players in ground vehicles (20 in RB and SB) while controlling German aircraft, or purchase for 200 GE.[/td]
    [td]Defeat 15 players with air-to-air missiles (8 in RB and SB) while controlling British aircraft, or purchase for 200 GE..[/td]
    [td]Deal 50000 damage while controlling the American fleet, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 32nd Armored Brigade "Mameli" of the Italian Army[/td]
    [td]"ABIR" (Knight) emblem of the Israel Defense Forces[/td]
    [td]"Fox Head" emblem, SPA 84 Squadron, FAF[/td]
    [/tr]
    [tr]
    [td]Score 2,000 points in 5 battles while controlling Italian ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Israeli ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players in aircraft (20 in RB and SB) while controlling French aircraft, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"Tiger" personal emblem, 104th GvIAP, USSR, 1943[/td]
    [td]Emblem of 10th battalion of 6th tank division, Japan[/td]
    [td]Emblem of 23rd Fighter/Strike Training Wing, Spanish Air Force[/td]
    [td]"Palm" emblem, Royal Canadian regiment battle group, Afghanistan, 2007[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 7 battles while controlling USSR aircraft, or purchase for 200 GE.[/td]
    [td]Score 2,000 points in 5 battles while controlling Japanese ground vehicles, or purchase for 200 GE.[/td]
    [td]Score 1st-3rd place in 5 battles while controlling aircraft or purchase for 200 GE.[/td]
    [td]Score 1st-3rd place in 5 battles while controlling ground vehicles or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

    Tasks can be completed in vehicles of rank II-VII.

    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Previous decals have been moved to their respective sections:


    • Emblem "Forget it" of the 66th Armor Regiment 2nd Armored Division USA (tanks).
    • Emblem of the 21st Panzer Brigade "Lipperland" of Bundeswehr Germany (tanks).
    • Emblem of the 119th engineer tank Yelninsky regiment USSR (tanks).
    • Emblem of the 1st Mine Countermeasures Squadron (MCM1), Royal Navy Britain (fleet).
    • 4th Sentai 2nd Chutai Tail Marking Japan.
    • "Ace of Clubs" emblem, 153 Gruppo Italy.
    • Emblem of the 345th autonomous tank company France (tanks).
    • "Sky Wolf" emblem of the Special Forces of the Xinjiang Military Region China (tanks).
    • "Eagle" emblem of the No. 8 Squadron, Indian Air Force Neutral countries.
    • "Buffalo" emblem of the F1 Wing Sweden.


    [ 2022-08-18 12:58:52 CET ] [ Original post ]

    Server update 18.08.2022




    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-18 11:08:13 CET ] [ Original post ]

    Its fixed! 61



    We keep on working on improvements and fixes for War Thunder, and in this digest wed like to tell you about the most prominent recent changes to the game.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 61" thread
    [/h3]

    Laser Aiming



    We listen closely to the feedback you leave us. Thanks to your comments weve added a new feature to several SPAAGs: from SIDAM 25 to M247. Now the range measured with the laser rangefinder will be automatically input into your sights. Aim with comfort!


    Leopard, Behave!



    Another fix weve made thanks to your feedback is related to the medium tank, the Leopard 2K. When its machine gun ammunition was hit, it did not disappear. That was an error, and weve fixed it.


    Reworked decals



    The decals tab in the player profile has been radically reworked. Now you can find all the necessary information and possible actions in a single window. You can check out the preview and description of the decal and learn of a way to earn it. decals that you havent received yet are now shown in full colour, but with a lock icon: in their case you can start tracking the unlock progress, or just purchase them outright. For the decals that you already have youll find an option to apply them to a selected vehicle in the hangar, for the collectable ones to check out the collections, and for marketable ones to search and activate a coupon. Everything you ever wanted, all in one place.

    Since all the features related to decals are now available in the player profile, we will soon remove the decals from the Achievements menu.


    Thats Not All

    We are continuing to work on improving War Thunder. The blowout panels have been fixed for even more tanks, the achievement comparison button now works properly, and in VR the weapons lock indicator is no longer tied to the head movements.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.140

    [h2]Ground Vehicles[/h2]

    • Leopard 2K a bug has been fixed where remaining ammo for the automatic cannon after ammo storage was disabled.
    • PGZ04A, AMX-30 DCA, SIDAM 25, SIDAM 25 (Mistral), Type 87, ZA-35, ADATS, M247 range data from the laser rangefinder now transfers to the gun sight.
    • Type 87 gunner NVD added.
    • MEPHISTO a bug has been fixed that prevented ATGM launch while afloat.
    • Merkava Mk.4B, Merkava Mk.4M a bug has been fixed that resulted in normal fire when blowout panels were triggered.
    • XM-1 (Chrysler) a bug has been fixed that prevented the blowout panel from triggering while full ammo was loaded.
    • XM-1 (Chrysler) a bug has been fixed that created a missing AA machine gun icon.
    • 272, M242 guns pre-overheat operational time has been increased (report).
    • HJ-73E ATGM the missile weight has been increased from 12.2 kg to 12.5 kg; max range has been increased from 3 km to 3.2 km; max speed has been reduced from 140 to 130 m/sec (report).
    • 2S6, XM975, ADATS, Roland 1, FlaRakPz 1, FlaRakRad, M901 minimal cruise speed allowing missile launch has been increased from 1 to 5 km/h.
    • Vehicles with several AA or coaxial machine guns of different calibres now have the ammo indicator of the smaller calibre machine guns disabled

    [h2]Aircraft[/h2]

    • A bug has been fixed where the helicopter yaw axis remained operational when the yaw mechanism was destroyed.
    • Lancaster B.Mk.I / B.Mk.III - the upper turret now able to shoot downwards over the fuselage sides.
    • Lancaster B.Mk.I - a bug has been fixed that prevented targeting angle info of the upper turret from displaying.
    • XP-50 - a bug has been fixed that prevented user camos.

    [h2]Naval[/h2]

    • Parameters of the 533mm Mk.8-3 C\D torpedoes of the PT-6 and PT-20 boats have been corrected:

      • Speed has been reduced from 29 to 27 kts;
      • Explosives weight and type have been changed from 272 kg of torpex to 174.2 kg of TNT;
      • Range has been increased from 3,650 to 12,350 metres.

    • Localization of the Type 1924 destroyers has been fixed in the ENG client.
    • PT-811 an option of simultaneous fire of the 40mm and 20mm guns has been introduced.

    [h2]Interface[/h2]

    • A bug has been fixed where the Compare Gaijin.Net achievements button didnt allow comparison with another players achievements.
    • Decals tab on the players card has been reworked. Preview of the selected decal with description and the task (if any) has been added to the upper part of the window. Not-achieved decals now seen full-colored, but have the lock symbol on them.Every decal now has a full list of actions available right from the window: preview, purchase, progress track, application of the achieved decals to players vehicles, search or activation (for the Market decals), display of the players collection of decals. In the near future the Decals tab will be removed from the Achievements window as superfluous.
    • A bug has been fixed that prevented ground vehicle MG ammo indicator hiding.

    [h2]Graphics[/h2]

    • A bug has been fixed where the grass disappeared while zooming in at the Kuban location at high graphics settings.
    • A bug has been fixed where the water turned red while fast toggling from the gunners thermal imager to the third person view.

    [h2]VR[/h2]

    • A bug has been fixed where a target frame followed the players view while controlling the Ka-52 with air-to-surface missiles.
    • A bug has been fixed where the weapon lock indicator was bound to the pilots head position. (report).
    • A bug has been fixed where ground vehicles appeared at 1 km distance while playing aircraft.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-17 09:50:59 CET ] [ Original post ]

    USS Alaska (CB-1)



    The USS Alaska is the lead ship of an American large cruiser class of warships, developed in the 1930s. Soon, captains in War Thunder can look forward to the arrival of USS Alaska as the first battlecruiser to join the ranks of the U.S. Navy as part of the next major update!

    Briefly: A unique American warship design, combining the capabilities of a cruiser with the size and firepower of a battleship.

    [h2]USS Alaska (CB-1), battlecruiser, USA, Rank V[/h2]

    Features:


    • Powerful 12 inch guns
    • Good mobility
    • Catapult aircraft
    • Superb AA artillery



    In War Thunder, USS Alaska will be the first battlecruiser to join the ranks of the U.S. Navy following the release of the next major update. Reinforcing the top rank of the American bluewater naval tree in the game, USS Alaska offers its aspiring captains an excellent combination of firepower and mobility while boasting stronger protection than regular cruisers. Sounds interesting so far? Then, lets get into more detail!

    Unlike typical cruiser vessels that American captains may have gotten accustomed to so far, USS Alaska doesnt come fitted with 6 or even 8 guns, but rather imposing 12 (305 mm) cannons - and nine of them in that! USS Alaska has heavier AP rounds (517 kg) than other ships with the same caliber, although the velocity of the round is lower. The HE round is lighter (426 kg) and offers better muzzle velocity of up to 808 m/s.





    However, this isnt all USS Alaska has to offer - far from it! Apart from the powerful main battery cannons, the warship also comes fitted with six twin 5 (127 mm) dual purpose cannons - a weapon which should be well familiar to most captains accustomed to bluewater vessels. The ships arsenal is further augmented by a total of 56 40mm Bofors cannons split between 14 quadruple turrets as well as 34 single 20 mm Oerlikon cannons. With such a vast array of secondary weapons, USS Alaska maintains a high degree of versatility, allowing it to both engage in intense gun duels with hostile surface targets or alternatively support their allies with effective anti-air cover.

    [h3]
    Fun fact: Being conceived as an in-between type of vessel between cruisers and battleships is also reflected in the nomenclature of the Alaska-class as the ships were named after U.S. territories rather than states or cities as is the case with battleships and cruisers, respectively.
    [/h3]





    While USS Alaska can certainly boast near battleship levels of firepower, the same cannot be said about its protection. Namely, USS Alaskas belt armor only measures up to 229 mm in thickness while the turret faces feature up to 325 mm of armor plating. While this does provide USS Alaska with effective protection from gun fire up to 11 in caliber, it remains rather vulnerable to incoming fire from more heavily armed battleships. Furthermore, comparatively poor dedicated anti-torpedo protection makes USS Alaska extremely susceptible to this weapon type.

    On the other hand, USS Alaskas machinery is capable of generating 153,000 horsepower, thus resulting in a top speed of 33 kts (61 km/h). Therefore, captains can utilize the ships superior speed to outrun slower opponents or reposition themselves to a more advantageous combat position. However, its worth bearing in mind that the ships relatively long hull, coupled with a single rudder results in a relatively wide turning circle. As such, captains are best advised to avoid confined fighting grounds and initiate aggressive maneuvers as early as possible.



    As its first battlecruiser, USS Alaska is arriving in the top ranks of the American bluewater naval tree as part of the next major update and will soon become available to all captains who fancy taking command of this impressive warship. In the meantime, make sure to stay tuned to the news in order to stay in the loop on all the latest developments surrounding the upcoming update. Until then, calm seas and happy hunting captains!


    [ 2022-08-16 16:13:44 CET ] [ Original post ]

    US Airborne Day



    On August 16th, 1940, US army forces performed their first parachute jump. The airborne troops received their baptism of fire a couple years later in North Africa and went on to play a crucial role in key late war events such as the invasion of Normandy and the Battle of the Bulge.

    In 2002 President George W. Bush declared August 16th as National Airborne Day.

    [h2]

    From August 16th (11:00 GMT) until August 19th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using American aircraft (rank III or higher, with an activity of not less than 70%) to receive the Parachutist Badge (USA) decal.[/h3]



    Parachutist Badge (USA) decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays US Airborne Day.

    You can find the decal in the USA Aircraft tab in the Customisation menu.

    [h3]Temporarily on Sale: UH-1C XM-30[/h3]



    The UH-1C is a utility helicopter that was widely used during the Vietnam war for MEDEVAC, search and rescue, as well as transporting cargo. The UH-1C has a great selection of suspended weapons, including ATGMs and a grenade launcher for close ranger helicopter battles, while the Premium XM-30 modification has powerful 30 mm cannons useful in air combat.

    The Premium UH-1C XM-30 utility helicopter will be available for purchase with Golden Eagles during the event.


    [ 2022-08-16 13:09:39 CET ] [ Original post ]

    Server update 16.08.2022




    • All author camouflages from trophies from the The Valkyries, Supersonic, Locked on!, and Imperial Navy updates now all have the same rarity: unusual (green).
    • In connection with the change in the rarity of camouflages from trophies from the The Valkyries, Supersonic, Locked on!, and Imperial Navy updates, the conditions of exchange of camouflage coupons for vouchers on consoles have been updated in accordance with their new rarity.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-16 12:05:31 CET ] [ Original post ]

    Screenshot Competition - Big Bore!



    Welcome to the 28th War Thunder Steam Screenshot Competition!

    Your beautiful screenshots came in rapid fire! - We loved to see all of the artistic creativity as you captured pictures of these beasts breathing fire! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 28th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen28. You have time until 19.08.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    [h2]Important addition: Screenshot theme - Big Bore![/h2]

    [h3]Terms:[/h3]

    • Take a screenshot of a vehicle with a big gun! There is so much to choose from, including classics like the KV-2, HMS Hawkins, and P.108A! Everyone loves a thunderous roar and big balls of fire That is, unless you are on the receiving end!
    • You must add the #WTscreen28 tag.
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.




    [h2]And now, time for the winners of the competitions 27th edition - Swift Shot![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2845418696
    https://steamcommunity.com/sharedfiles/filedetails/?id=2845400201
    https://steamcommunity.com/sharedfiles/filedetails/?id=2845281817

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2845769354
    https://steamcommunity.com/sharedfiles/filedetails/?id=2845372007
    https://steamcommunity.com/sharedfiles/filedetails/?id=2846283653

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-08-13 02:10:30 CET ] [ Original post ]

    Squadron vehicles: Object 122TM



    Experimental Chinese tank wielding a 120mm smooth-bore gun and four ATGMs comes to the game as a new squadron vehicle!

    [h3]With the release of the next major update, squadron activity points will be automatically distributed to the player selected squadron vehicles when they are allocated (like regular Research Points), and you will no longer have to do this manually on every occasion.[/h3]


    [h2]Object 122TM, medium tank, China, rank VI. Squadron vehicle.[/h2]

    Features:

    • Smooth-bore 120mm main gun
    • Four ATGM launchers on the turret
    • Good mobility



    The experimental Chinese medium tank Object 122TM is a new squadron vehicle for all War Thunder players. This is a classic layout tank with a cast domed turret and a Chinese-made 120-mm cannon. The vehicle features four launchers for anti-tank guided missiles, which may be used in battles not only against armored vehicles, but also against enemy helicopters. The gun itself has a fairly good flatness and is equipped with a stabilizer and night vision device in the gunner's sight. At the commander's disposal there are two types of armor-piercing fin-stabilized rounds, as well as high-explosive and shape-charged rounds. The tank has a good maximum speed, but most importantly, a high power-to-weight ratio. Coupled with a good turret traverse speed, this makes it an excellent close quarter duelist!





    The Object 122TM will become a rank VI tank in the Chinese armored vehicle tech tree. It can definitely be recommended for tank assaults and urban battles, however, guided missiles and APFSDS shells will be very useful at long range shootouts. The tank doesnt have any anti-HEAT protection and is very vulnerable to ATGMs and enemy HEAT rounds, however, a domed cast turret can sometimes protect against some kinetic projectiles.





    Any soldier or officer in War Thunder squadrons can get the excellent high-rank Object 122TM for squadron activity points; players who are not members of squadrons yet will be able to purchase the vehicle for Golden Eagles. The first Chinese squadron tank in the game will never let you down!


    [ 2022-08-12 13:02:01 CET ] [ Original post ]

    Its fixed! 60



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 60" thread
    [/h3]

    Keep track of the machine guns ammunition on the tanks

    How much ammo is left in your machine gun? Now you will know it because we have added an ammunition indicator for ground vehicle machine guns. Above the shells icons you will see a bar that visually shows how much ammo you have left because it is useful to be able to gauge how much ammo you still have left to use. This bar will also come in handy when the ammo is nearing the end: it will show the progress of reloading. The number of remaining machine gun belts will be shown separately.



    Coaxial machine guns are combined into one interface element and the anti-aircraft machine gun is displayed separately from them. Well, if you dont like this new feature for some reason you can easily disable it in the settings.


    Blowout panels have been normalised



    Imagine the situation: the turret is rotated perpendicular to the hull, the ammo rack in the rear cavity caught fire, the blowout panels go off. And somehow the fire spreads over the engine module and other modules. How can it come to this?

    It was a mistake that affected Leopards, Leclercs and a number of other vehicles. We have fixed it - no more unnecessary fires will occur.


    Fixed the reload times for ships



    On large ships we spotted a discrepancy: the crew card promised one time to reload main calibre guns but it actually turned out to be different! No more misinformation: the cannon reload times on the vehicle cards now match those in the battles. Everything is strictly according to the protocol!


    Thats Not All

    We are continuing to work on improving War Thunder. The pilots helmet visor will be properly reflected in the cockpit mirrors, the flames from the spigots will be visible even when the vertical sync is enabled and we have also fixed a few bugs related to the custom weaponry presets.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.126

    [h2]Ground Vehicles[/h2]

    • An ammo indicator on ground vehicle machine guns has been added. Available ammo is displayed with a number and a scale, the animation of the filling the scale visually indicates reloading. Coaxial machine guns are combined into a single UI element, while an AA machine gun is displayed separately. The option is enabled by default. You may hide the indicator in Options - Ground vehicle Battle Setting.
    • A bug has been fixed that resulted in visible muzzle flashes while observing from the machine gun sight in Simulator battles or with gunner camera enabled.
    • A bug has been fixed that resulted in normal fire while blowout panels were triggered on the following vehicles: AMX-40, Leclerc, Leclerc S2, Leclerc SXXI, Leopard 2A4, Leopard 2A5, Leopard 2 PL, Type 10, Type 90, Type 90 (B), Strv 122A, Strv 122B PLSS, XM-1 (Chrysler), XM-1 (GM).
    • AUBL/74 smoke grenades have been changed to the modern aerosol type.
    • ARL-44 magnification of the gunners sight has been changed from standard 1.9-3.5 to 4 (report)
    • IS-3, IS-6 The AA machine gun is now controlled by the loader.

    [h2]Aircraft[/h2]

    • F-4E (IAF) a bug has been fixed where a pylon was missing while equipping AIM-9G missiles.
    • G.91 R/4 position of the guns has been fixed in the secondary weapon menu while installing AS-20 or AA-20 missiles. Guns now shifted to the right side of the fuselage.
    • MiG-27K a bug has been fixed where unused pylons were displayed in the custom weapon setup with KAB-500 and KAB-500L guided bombs.
    • EC-665 Tiger HAP, EC-665 Tiger HAD position of the gunners camera in the cockpit has been fixed.
    • A bug has been fixed where in custom weapon setups a bomb drop might temporarily disable any following bombs in the drop order.
    • A bug has been fixed that prevented the display of the nozzle flames in the WEP mode while vertical synchronisation was enabled.
    • A bug has been fixed that resulted in flickering in mirrors and the HUD in cockpit view.
    • A bug has been fixed that prevented the HUD visor from displaying in the cockpit mirrors.

    [h2]Naval[/h2]

    • IJN Kongo a bug has been fixed that prevented auxiliary calibre round change in battle.
    • Desynchronization of the reload speed on the reload indicator and in the crew skill tab has been fixed for the bluewater ships.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-10 09:58:26 CET ] [ Original post ]

    Server update 08.08.2022




    • All author camouflages from trophies from the Starfighters, Viking Fury, Nordwind and Night Vision updates now all have the same rarity: unusual (green).
    • In connection with the change in the rarity of camouflages from trophies from the Starfighters, Viking Fury, Nordwind and Night Vision updates, the conditions of exchange of camouflage coupons for vouchers on consoles have been updated in accordance with their new rarity.
    • The amount of ammunition for anti-aircraft and coaxial machine guns has been changed to a multiple of the length of the used belt.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-08 16:56:19 CET ] [ Original post ]

    Summer Quest: F4D-1 Skyray



    An early Cold War carrier-based fighter-interceptor that broke the world absolute speed record in 1953.

    [h2]F4D-1 Skyray, naval jet fighter, event vehicle, USA, rank VI.[/h2]

    Features:


    • Excellent climb rate
    • Air-to-air missiles
    • Radar



    The F4D-1 Skyray will become one of the main prizes in the War Thunder Summer Quest marathon. The first ever supersonic carrier-based fighter will appear in the American aviation tech tree at rank VI. The unusual shape of the wing, which really looks like a manta ray, and advanced wing lift devices make it possible to keep the turn and roll time approximately at the level of other rank VI fighters, but the climb rate of the F4D-1 Skyray is really astonishing at her rank - over 90 metres per second! At the same time, in afterburner mode, the F4D-1 is capable of accelerating to transonic speeds at sea level.





    The F4D-1 Skyray's armament consists of four forward-facing 20mm Browning-Colt Mk12 Mod.0 cannons. In addition, the pilot will be able to use the custom weapon setup menu to combine FFAR pods (up to 114 unguided rockets in total) and up to 4 AIM-9B Sidewinder air-to-air missiles in various combinations. It is worth noting that for its early years of service, the fighter is equipped with a radar.





    The F4D-1 Skyray is the main aviation prize of the War Thunder summer marathon "Summer Quest". This elegant fighter with excellent climb rate and good firepower can be obtained just by playing the game!


    [ 2022-08-06 15:56:00 CET ] [ Original post ]

    Screenshot Competition - Swift Shot!



    Welcome to the 27th War Thunder Steam Screenshot Competition!

    Nice work on the past screenshots! They looked great. There was such an interesting variety! Well done! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 27th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen27. You have time until 12.08.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Swift Shot![/h2]

    [h3]Terms:[/h3]

    • Take a screenshot of a vehicle that has a gun with a fast rate of fire: anything from SPAA vehicles, A-10, or even to machine gun boats. The choice is yours!
    • You must add the #WTscreen27 tag.
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.



    [h2]And now, time for the winners of the competitions 26th edition - Teamwork makes the dream work![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2843547629
    https://steamcommunity.com/sharedfiles/filedetails/?id=2842517031
    https://steamcommunity.com/sharedfiles/filedetails/?id=2842785611

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2842222430
    https://steamcommunity.com/sharedfiles/filedetails/?id=2842638197
    https://steamcommunity.com/sharedfiles/filedetails/?id=2843976970

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-08-05 23:03:19 CET ] [ Original post ]

    Summer Quest: Leopard 2AV



    The main ground vehicle prize in the upcoming Summer Quest event is the German experimental PT-19/T19-AV main battle tank wielding a precise 105mm gun.

    [h2]Leopard 2AV (PT-19/T19-AV), MBT, event vehicle, Germany, rank VI.[/h2]

    Features:


    • Perfect dynamic
    • Spaced armor
    • Effective APFSDS rounds
    • Poor protection of the hull sides



    The Leopard 2AV is the main prize of the huge Summer Quest event, this main battle tank will take rank VI in the German armored vehicles tech tree. The tank is a transitional version from the Leopard 1 to the serial Leopard 2: the vehicle has the 105 mm L7A3 cannon familiar from the first series, while the FCS, engine and armor layout correspond to the early Leopards of the second series.

    The nomenclature of the shells in the 105mm gun includes HEATFS, HESH and a pair of APFSDS shells. Armor-piercing DM23 and DM33 will become the most popular in battles due to their excellent armor penetration and smoother ballistics.




    Leopard 2AV keeps the glorious tradition of excellent mobility of the series. The vehicle has a very high power-to-weight ratio, the tank picks up quickly and maneuvers perfectly.

    The new Leopard is much better protected than the representatives of the first series. Combined and spaced armor appeared on the tank, which protects well from anti-tank missiles and shape-charged shots. The armor plates of the hull and turret in the front are at rational angles, which in some cases helps to ricochet kinetic projectiles. In general, the PT-19/T19-AV is as protected as Leopard-2A4. Still, almost all sub-caliber AP rounds from enemy tank guns easily pierce the tank armor, and thin sides can even be penetrated by autocannons.




    The Leopard 2AV is a master of many trades in combat. Firstly, the tank is genius in flanking. An accurate gun, a fairly high rate of fire, and effective DM33 AP rounds allow it to be used as a sniper. Its high mobility, good hull and turret traverses give it an undeniable advantage in the cramped conditions of urban gunplays. Whatever style the commander chooses, the Leopard will not let you down!

    The daring and fast Leopard 2AV will be yours for free for completing the tasks in the big summer event Summer Quest. Feel free to take on the tasks, it's not difficult, and the prizes are definitely worth the effort!


    [ 2022-08-05 21:11:45 CET ] [ Original post ]

    Summer Quest: IJN Haruna



    The battleship Haruna was the sister ship of the legendary Kong. A new top-tier sea monster is the main prize in the upcoming War Thunder summer event.

    [h2]IJN Haruna, battleship, event vehicle, Japan, rank V.[/h2]

    Features:


    • Deadly artillery
    • Incredible close-range AA battery
    • Good speed
    • Lacks torpedoes
    • Mediocre protection



    The battleship Haruna, the sistership of the legendary battleship Kong, comes into the game as the main naval prize of the War Thunder Summer Quest special event. Featuring an extremely powerful artillery and good sailing performance, this ship is ideal for an aggressive style of battle in groups of light and heavy cruisers. Haruna's main armament is 8 36 cm/45 Type 41 (356 mm) guns in four turrets. Captains have a choice of high-explosive, armor-piercing, and semi-armor-piercing shells that are capable of hitting any type of enemy ships at all ranges. The auxiliary calibers are 8x152mm cannons in casemates above the main armor belt - four guns per side. Twin 127mm universal guns are responsible for destroying light surface targets and aircraft at long distances, and the short-range air defense battery is really amazing - 118x25mm fast-firing cannons in triple, single and twin mounts create a blazing stream of fire that has not yet been seen in War Thunder!





    The weaker area of Haruna is her comparatively low protection. The thickness of the main armor belt is 203mm, the overall hull protection is 152mm, the main gun turret and the wheelhouse are protected with 254mm armor. This is quite enough to protect from light cruiser fire, but the armor-piercing shots of battlecruisers and especially battleships are almost guaranteed to inflict damage on Harunas modules. On the other hand, the ship has fairly well-protected barbettes that can save a not too large crew, well-protected gun magazines and an almost impenetrable protection in the propeller group.





    Due to not the best protection and excellent firepower, Haruna's place on the battlefield is at the very tip of the spear. Moving with a group of allied cruisers, the ship has a good chance of surviving battleship fire, inflicting massive damage on enemy cruisers. The good maximum speed of the battleship - up to 30,5 knots (56,5 km/h) - helps Haruna to stick with the group.





    Battleship Haruna is one of the best bluewater ships in the game. Any War Thunder player will be able to get this excellent ship, which is important - for free! Enter the Summer Quest event and fight for the battleship Haruna, shes worth it!


    [ 2022-08-05 13:00:52 CET ] [ Original post ]

    Server Update 05.08.2022




    • For airborne radar antenna, manual tilt control is available by using the "Radar/IRST tilt control axis" control axis. If the radar antenna has pitch stabilisation it will keep elevation angle relative to the horizon regardless of ownership manoeuvres.

      • Antenna manual tilt control allows players to search targets above and below without manoeuvres such as climbing or diving.
      • To use antenna manual tilt control, the "Constant elevation of radar antenna" option must be disabled. Otherwise, the antenna behaviour will be the same as before - the centreline of the scan zone in elevation will have fixed position relative ownership nose.

    • Scan zone centreline in azimuth for radars of F-14A, JA37, Mirage 3E, MiG-23M/MF/MLD/MLA, F-4EJ KAI, AH-64D and Ka-52 is controlled by "Horizontal Radar/IRST target cue control axis" axis regardless of "Targets cyclic switching of ground radar" option.
    • For F-14A and JA37 radars in TWS mode, the scan zone centreline always tracks the selected target.
    • For F-14A and JA37 radars in TWS mode if "Targets cyclic switching of ground radar" option is disabled, the target selection cursor is stuck to the selected target as long as it is not moved away by "Horizontal Radar/IRST target cue control axis" or "Vertical Radar/IRST target cue control axis" axes.
    • For F-14A radar switching between two ACM modes: VSL and BST has been moved from "Change radar mode" to "Change radar search mode" command.
    • For F-14A radar in ACM modes (BST and VSL) and in tracking mode TRK it is possible to switch between pulse and pulse doppler modes. This doesnt change search mode (SRC PD, TWS, SRC PDV, SRC) anymore.
    • Target appearance on radar range-finder indicator has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-05 11:57:47 CET ] [ Original post ]

    Wiki Overview: Type 74 G/Kai

    [previewyoutube=G5JNh_dXF-4;full][/previewyoutube]

    [h2]

    Until 20:00 GMT on the 15th of August - get a gift decal Approved by Wiki with the purchase of Type 74 mod G/Kai Pack.
    [/h2]

    Type 74 (G)

    The Type 74 was only the second tank created in post-war Japan. But it was made well: the first model was produced in 1975, but thanks to new modifications, it remained in use for many years. G is the ultimate modification of Type 74, and also the final.

    Why? Its all about the money: state of the art equipment costs a fortune. Judge by yourselves: a powerful 720 HP engine, side skirts, a thermal imaging system, and a laser rangefinder!

    But the coolest feature of the Type 74 G is the hydropneumatic suspension. Thanks to it and the two-plane stabilized gun this tank is well suited for a sniper role: carefully peek from cover just enough to make an accurate shot.

    Type 74 G is also great at defense using the shoot and hide to reload tactic. Use the high mobility and accuracy of your tank to take care of the enemy before they even notice you and have a chance to counterattack!

    Read more .




    Approved by Wiki: Type 74 (G) unique decal for each new vehicle.

    Our video reviews add to and complete the pages of the
    War Thunder Wiki. Use the knowledge base created by players, for players.

    Contribute to the wiki with your own articles and receive Golden Eagles for your contribution!


    [ 2022-08-04 17:01:17 CET ] [ Original post ]

    Summer Quest: Zrnyi I



    A fully armored WWII self-propelled gun equipped with a 75mm cannon and rocket launchers! A special Hungarian exotic for the special event in War Thunder.

    [h2]Zrnyi I, SPG, premium vehicle, Italy, rank III.[/h2]

    Features:


    • Effective chambered AP rounds
    • Low profile
    • Roofed combat compartment
    • 6 rockets



    The Hungarian Zrnyi I self-propelled artillery gun will be the first prize of the Summer Quest marathon and will appear at rank III in the lineup of the Italian armored vehicles. The self-propelled gun was developed under the significant influence of the German StuGs, and this modification was created specifically to combat armored vehicles. The vehicle is well protected, and the roof of the combat compartment protects the crew from machine guns and aircraft autocannons. The 75mm Hungarian-made cannon is mounted in a ball mount at the front of the SPG and has a fairly good decline angle. The cannon fires several types of rounds, including HEAT and chambered armor-piercing shells, the latter being capable of penetrating more than 140mm of armor at close range.





    The highlight of this already excellent self-propelled gun is the six-tubed rocket launcher, arranged by three along the sides of the vehicle's hull at the rear. "Zrnyi" takes into battle 6 rockets with a high-explosive fragmentation warhead. Rockets will come in very handy for destroying or damaging die-hard enemies, groups of enemies, or light tanks in shelters.





    Tough, well-armed and quite mobile, the Zrnyi I self-propelled gun will be a great addition to the Italian III-IV rank setup in any game mode. An exotic vehicle will bring dozens of frags to commanders in War Thunder online battles - get this self-propelled gun for free just by playing the game and completing tasks of the summer marathon!


    [ 2022-08-04 13:37:21 CET ] [ Original post ]

    Summer Quest



    Welcome to the War Thunder Summer Quest! This time, the event will take place in a new format: all you need to get prizes is just to earn mission points! Basically any activity in battle will get you closer to the rewards.

    The number of tasks you need to complete to get the top vehicles immediately to your account is now smaller, but if you want to trade coupons on the market, you will need an additional upgrade that requires a little more effort to obtain.

    For each completed task you will get a specific prize: a trophy with useful items, coupons for decals, camouflages for the event vehicles, player icons or decorations. Low ranked vehicles this time will be represented only by a tank but in future marathons we plan to alternate vehicle types for this prize.

    See you on the battlefield!

    From 11:00 GMT on the 9th of August until 11:00 GMT on the 29th of August

    Participate and get prizes!



    [h2]Vehicles[/h2]

    [h3]Zrinyi I[/h3]
    Italy, rank III, premium - more details


    [h3]Leopard 2AV[/h3]
    Germany, rank VI, event vehicle


    [h3]IJN Haruna[/h3]
    Japan, rank V, event vehicle


    [h3]F4D-1[/h3]
    USA, rank VI, event vehicle



    [hr][/hr]

    Decals



    [table noborder=1 equalcells=1]
    [tr]
    [td]Diving Mode ON decal[/td]
    [td]Explore more decal[/td]
    [td]Falling coconuts decal[/td]
    [/tr]
    [/table]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Good catch decal[/td]
    [td]Trees don't move decal[/td]
    [/tr]
    [/table]

    [hr][/hr]

    3D decorations



    [table noborder=1 equalcells=1]
    [tr]
    [td]Hornets nest[/td]
    [td]Sailing catamaran[/td]
    [/tr]
    [/table]

    [hr][/hr]

    Player icon


    Girl scout player icon

    [hr][/hr]

    [h2]Vehicle camouflages[/h2]

    [expand type=details]




    [/expand]

    [hr][/hr]

    Event vehicles of rank IV-VII and decals will be granted in the form of coupons, while rank III premium vehicles, decorations and camouflages will be immediately activated on the account.

    All event rewards will be issued for a certain number of Marks of distinction earned on the specified vehicle type in the appropriate game mode.



    [h2]Complete the collection![/h2]


    • Activate all 5 coupons for decals on your account to receive the 6th decal Happy Camper.



    More about collections on the WT Wiki!

    [h2]Whats inside the trophies[/h2]

    • 50,000 100,000 Silver Lions
    • Silver and EXP boosters
    • Random wagers and orders
    • Universal backups (1-3 pcs.)
    • Random camouflage for a purchased vehicle of any type
    • 1 day of Premium account

    [h2]Summer cocktail[/h2]

    A unique opportunity to receive items from the past summer events! From August 9th until August 29th you can find a Summer Cocktail crate and its Cocktail Umbrella key in the item shop. Summer Cocktails contain unique decals, decorations, vehicles and camouflages from all past summer events. Some items from past events appear as coupons for the first time, and you can trade them on the Marketplace! You can also find Silver Lions, boosters, universal backups, wagers and orders.

    Summer Cocktail costs 10,000 Silver Lions, and Cocktail Umbrella costs 50,000 Silver Lions. You can also earn Cocktail Umbrellas for 3 and 10 Marks of distinction in the Summer Quest event. On 12:00 GMT, August 29th, all Summer Cocktails and Cocktail Umbrellas will disappear from your inventories, so be sure to use them until that time!



    A Summer Cocktail crate can contain the following rewards (open spoiler):

    [expand type=details]
    Vehicles (both immediately activated on the account and available as coupons):

    • Buccaneer S.1
    • VL Myrsky II (immediately activated on the account only)
    • BMD-4
    • Ka-Chi (immediately activated on the account only)
    • RN Aviere (immediately activated on the account only)
    • Bussard
    • F11F-1
    • Ar 196 A-3 (immediately activated on the account only)
    • C2A1
    • Ikv 73 (immediately activated on the account only)
    • Maxim Gorky
    • Freccia P-493 (immediately activated on the account only)
    • BT-7A (F-32)
    • HMS Spey
    • Bf 110 C-6
    • AUBL/74 HVG
    • IJN Yuudachi
    • P-59A
    • FJ-4B VMF-232
    • Martlet Mk IV (USA)
    • Sd.Kfz.234/3
    • IS-7 *
    • M8 LAC
    • -34E
    • P-43A-1
    • Ki-94-II
    • Sd.Kfz.234/4
    • Phng khng T-34 (USSR) (immediately activated on the account only)
    • F7F-3
    • Fw 189 A-1
    • KV-220
    • Grant I
      * chances of receiving IS-7 are far lower than the other vehicles and are around 0,001%


    Camouflages (coupons only):

    • Buccaneer S.1: "736 NAS" camouflage (first time as a coupon)
    • VL Myrsky II: "MY-44" camouflage (first time as a coupon)
    • BMD-4: Deforming tricolor desert camouflage (first time as a coupon)
    • Ka-Chi: Marine camouflage (first time as a coupon)
    • RN Aviere: Deforming camouflage (first time as a coupon)
    • Bussard: Deforming camouflage (first time as a coupon)
    • F11F-1: "Blue Angels" camouflage (first time as a coupon)
    • Ar 196 A-3: Bulgarian camouflage (first time as a coupon)
    • C2A1: Royal Canadian Regiment camouflage (first time as a coupon)
    • Ikv 73: "Arsenalen" camouflage (first time as a coupon)
    • Maxim Gorky: Deforming camouflage (first time as a coupon)
    • Freccia P-493: Deforming camouflage (first time as a coupon)
    • BT-7A (F-32): Bicolor summer camouflage (first time as a coupon)
    • HMS Spey: Deforming camouflage (first time as a coupon)
    • Bf 110 C-6: Bicolor camouflage (first time as a coupon)
    • AUBL/74 HVG: Tricolor summer camouflage (first time as a coupon)
    • IJN Yuudachi: Deforming bicolor camouflage (first time as a coupon)
    • P-59A: Standard olive-green camouflage (first time as a coupon)
    • FJ-4B VMF-232: VU-7 camouflage
    • Martlet Mk IV (USA): Nonstandard bicolor camouflage
    • Sd.Kfz.234/3: Tricolor summer camouflage (spots)
    • IS-7: Tricolor summer camouflage
    • T-34E: Bicolor summer camouflage
    • P-43A-1: Unpainted camouflage (first time as a coupon)
    • Ki-94-II: Spotted camouflage (first time as a coupon)
    • Sd.Kfz.234/4: Tricolor camouflage (first time as a coupon)
    • Phng khng T-34 (USSR): Green yellow black camouflage (first time as a coupon)
    • F7F-3: Testing Ground 113 (first time as a coupon)
    • Fw 189 A-1: Testing Ground 113 (first time as a coupon)
    • KV-220: Testing Ground 113 (first time as a coupon)
    • Grant I: Testing Ground 113 (first time as a coupon)


    Decorations (both immediately activated on the account and available as coupons):

    • BSA Bicycle (first time as a coupon)
    • Container "Waffenhalter" (first time as a coupon)
    • M4 Sherman (first time as a coupon)
    • Willys MB (first time as a coupon)
    • Assault rifle shortened (USSR) (first time as a coupon)
    • M1A1 Carbine (first time as a coupon)
    • Light machine gun (USA)
    • Light machine gun (USSR)
    • Light machine gun (Germany)
    • Light machine gun (China)
    • Assault body armor (Russia)
    • Force recon vest (USA)
    • Ammunition of the Soviet Army, 1941
    • Wehrmacht ammunition (Germany)
    • SVT-40
    • M1 Carbine
    • Lee-Enfield No.4 Mk1
    • Gewehr 41 (Walther)
    • Arisaka Type 44
    • PPS (first time as a coupon)
    • MP-40 (first time as a coupon)
    • STEN (first time as a coupon)
    • M1928A1 "Thompson" (first time as a coupon)


    Decals (both immediately activated on the account and available as coupons):

    • Emblem of the Air Force Airborne Corps, PLA
    • Emblem of the 11th Parachute Brigade, France
    • Emblem of the Rapid Forces Division, Germany
    • Emblem of the "Folgore" Parachute Brigade, Italy
    • Emblem of the 1st Airborne Brigade, Japan
    • Emblem of the 323rd Parachute Ranger Squadron, Sweden
    • Emblem of the Royal Marines
    • Emblem of the Russian Marine Corps
    • Basilisk
    • Cerberus
    • Chimera
    • Echidna
    • Harpy
    • Hippocampus
    • Lernaean Hydra
    • Minotaur
    • Sphinx
    • Wyvern
    • Flames
    • Fiery explosion
    • Frosty flames
    • Fiery ball
    • Flaming exhaust
    • Fiery pattern
    • Flaming sparks
    • Colored flame
    • Emblem of the air forces, Germany
    • Emblem of the air forces, Japan
    • Emblem of the air forces, Britain
    • Emblem of the air forces, USA
    • Emblem of the air forces, USSR
    • Emblem of the armored forces, France
    • Emblem of the armored forces, Germany
    • Emblem of the armored forces, Italy
    • Emblem of the armored forces, Japan
    • Emblem of the Royal tank regiments
    • The emblem of the armored forces, U.S.
    • Emblem of the armored forces, Russia
    • The Symbol of Japan
    • The Symbol of USA
    • The Symbol of USSR
    • The Symbol of Britain
    • The Symbol of Germany
    • The Symbol of Italy
    • Pin-up Japan
    • Pin-up Britain
    • Pin-up USA
    • Pin-up USSR
    • Pin-up Germany


    Silver Lions

    • 10,000 1,000,000


    Expendable items

    • Battle trophy (Research points booster)
    • Battle trophy (Silver lions booster)
    • Universal backup
    • Universal backup x2
    • Universal backup x3
    • Random wager
    • Random order

    [/expand]

    [h2]Tasks[/h2]

    To get one Mark of distinction for a tanker/pilot/sailor, earn 40,000 mission points in random battles from rank III and higher (from rank I for event vehicles) on the corresponding vehicle type in the corresponding game mode. Points multiplier that varies based on vehicle rank and difficulty level is stated in the task description. The tasks are all the same and are renewed every two days at 11:00 GMT.

    [h3]
    Missed Marks of distinction can be purchased for Golden Eagles until September 1st without completing the tasks.

    You can do that in the menu Nickname Achievements Summer Quest Tasks for tankers/pilots/sailors.
    [/h3]

    [h2]Detailed terms[/h2]

    • The exact terms of each task can be found in the Nickname Achievements Summer Quest window.
    • To get a Mark of distinction, you need to complete a task on the corresponding vehicle type in the corresponding game mode. For example, a Mark of distinction for a pilot can be received only by playing Air battles (AB/RB/SB).
    • You can complete the tasks in multiplayer battles in all game modes except for Assault.
    • You can complete the tasks not only on vehicles Rank III and above, but also on lower rank event vehicles. You could receive those in large events such as winter and summer marathons, WWII chronicles, BP seasons and craft marathons. In the vehicle cards of such vehicles you can find the names of events in which said vehicles first became available in the game.
    • You have received the Mark of distinction if the achievements color is golden.
    • Missed Marks of distinction can be purchased for Golden Eagles in the Achievements window until September 1st, 2022. Make sure you pick the right achievement category: for tankers, pilots and sailors.
    • Prizes received in the form of coupons will be available for trading on the market from September 2nd, 2022. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesnt depend on the vehicle type.
    • For 8 Marks of distinction you receive an untradable coupon for a vehicle. Upon activating it, you will instantly receive a corresponding vehicle. If you do not wish to use the vehicle and want to sell the coupon on the Marketplace instead, you need the Upgrade for coupon item.
    • For 10 Marks of distinction you receive an untradable Upgrade for coupon item. You can use it to make the vehicle coupon you received tradable and then sell it on the Marketplace. The date from which your tradable coupon can be sold can be found in its description in the game.
    • The Upgrade for coupon item has an expiration date. You can either use it or exchange it for Warbonds before it expires.
    • PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the Workshop Exchange items Summer Quest window.


    [ 2022-08-03 16:10:14 CET ] [ Original post ]

    Its fixed! 59



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 59" thread
    [/h3]

    Improved the Visibility of Decals and Decorations



    We continue working on the UI to make it even more handy and helpful. This time weve changed the look of the achievements that grant you decals and decorations. Previously, icons of customization elements that you didnt have were darkened, and that made them less readable.

    In the new UI iteration the items that havent been unlocked yet will have icons of locks on them. The keys to those locks are your battle merits.


    Polished the VR Experience



    Weve fixed a few errors that occurred when playing War Thunder in VR headsets. If youve encountered black lines on the sides rest assured, you wont see them again. Tank sights now show correctly. And finally, weve increased the field of view in the gunners sights when turning the gun of the vehicle: after all, in a virtual reality headset you especially need an ability to look around.


    From Dusk till Dawn



    If youve played an air mission during dusk, you may have stumbled upon a weird sight where the ground darkened instantly, even though the sky was still bright. Youve guessed right: such an occurrence was an error that felt wrong and got in the way of admiring the landscapes.

    Weve fixed it! Now the battles during dawn and dusk will look as romantic as they should.


    Burn Brighter!



    Incendiary bombs are now even more useful! The damage that bombing bases take from a flame mixture was notably increased, and now incendiary bombs are more effective than HE bombs. After all, flame mixture is supposed to work on buildings much better than on vehicles.


    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.109

    [h2]Ground Vehicles[/h2]

    • ZTZ96, ZTZ96A A bug with the displacement of powder charges in the automatic loader has been fixed (report).
    • BMD-4 The thickness of the side armour has been changed from 20mm to 30mm.
    • AUBL/74 HVG Smoke grenades have been replaced with modern aerosol grenades.
    • Leopard A1A1 A bug with low aiming speed of the anti-aircraft machine gun in comparison with other vehicles has been fixed (report).
    • Leclerc, Leclerc S2, Leclerc SXXI Angle of inclination of the cannon over the engine compartment has been changed from 0 to -2 degrees.
    • The number of smoke grenades in salvo to provide more volleys has been reduced for following vehicles: CM11, M60A3 TTS, PGZ04A, PGZ09, PTL02, PTZ89, ZTZ59D1, T-69 II G, ZBD86, WMA301, ZTZ96, ZTZ96A, ZTZ96A (P), ZTZ99-II, ZTZ99-III, ZTZ99A, AMX-10RC, AMX-30, AMX-30 (1972), AMX-30 ACRA, AMX-30B2, AMX-30 DCA, AMX-30 Super, AMX-32, MARS 15, SK-105A2, Gepard, FlaRakPz 1, KPz-70, leKPz M41, Leopard 1A5, Leopard 2A4, Leopard 2 (PzBtl 123), Leopard 2A5, Leopard 2A6, Leopard 2K, Leopard 2 PL, Leopard I, Leopard A1A1, Leopard A1A1 (L/44), C2A1, Marder A1-, Marder 1A3, DF105, mKPz M47 G, M48A2 C, M48A2 G A2, M48 Super, Radkampfwagen 90, Ru 251, PUMA, JaPz.K A2, TAM, TAM 2C, TAM 2IP, Sho't Kal Gimel, Magach 6B, Gal Batash, Merkava Mk.1B, Merkava Mk.2B, Merkava Mk.2D, Merkava Mk.3B, Merkava Mk.4B, Merkava Mk.4M, AUBL/74 HVG, Centauro I 105, C13 T90, Ariete, Ariete (P), Ariete PSO, Centauro I 120, Dardo, FIAT 6614, AUBL/74, Leopard 1A5, OF-40, OF-40 Mk.2A, OF-40 (MTCA), OTOMATIC, VBC (PT2), VCC-80/30, VCC-80/60, Type 10, Type 16, Type 87, Type 87 RCV, Type 89, Type 90, Type 90 (B), Ikv 91, Strv 101, Strv 103A, Strv 103, Strv 104, Strv 105, Strv 121, Strv 122A, Strv 122B PLSS, Centurion Mk.10, Sho't Kal Dalet, Challenger Mk.2, Challenger DS, Black Night, Challenger 2 (2F), Challenger 2 TES, Challenger 2, Challenger Mk.3, Chieftain Mk.10, Chieftain Mk.3, Chieftain Mk.5, Olifant Mk.1A, Olifant Mk.2, Rooikat 105, Rooikat Mk.1D, VFM5, Vickers Mk.1, Vickers Mk.3, Vickers Mk.7, AGS, M1 Abrams, IPM1, M1A1, M1A1 AIM, M1A2 Abrams, M247, M60A1 RISE (P), M60A2, M60 AMBT, M60A3 TTS, Magach 3, Merkava Mk.2B, Merkava Mk.3D, 2S25, 2S25, BMD-4, BMP-1, BMP-2, BMP-2M, BMP-3, Object 685, PT-76-57, T-55AM-1, T-55AMD-1, T-62M-1, T-64B, T-72A, T-72AV (TURMS-T), T-72B, T-72B3, T-72B (1989), T-80B, T-80BVM, T-80U.

    [h2]Aircraft[/h2]

    • A bug that caused the bomb sight to not change colour to red when pointing at the enemy has been fixed (report).
    • 57mm Akan m/47 cannon A bug where the 57mm AP shell was considered bullet like and did not give secondary fragments has been fixed (report).
    • AV-8A, AV-8C, Harrier GR.1, Harrier GR.3 Light deactivation when turning the pilots head to the left has been fixed (report).
    • Z-1007 bis The sequence of bomb dropping has been changed: the first dropped will be bombs from suspended weaponry and then from the bomb bay.
    • For all incendiary bombs calculations and adjustments of damage to targets in air battles have been made. Now when an incendiary bomb hits a bombing base it will take more damage than from a HE bomb.

    [h2]Naval[/h2]

    • The fuze delay of some British AP and semi AP shells has been changed from 0.035 sec. to 0.025 sec.: 305mm Mark VIa APC, 343mm Mark Ia APC, 343mm Mark IIIa APC, 381mm Mk XIIa APC, 133mm Mark II SAP, 152mm CPBC, 152mm AP (152 mm/50 QF Mk.5), 190mm SAPC, 203mm Mark I.B. SAPC.
    • The fuze delay of some Japanese shells have been changed: 203mm Type 91 (from 0.03 sec. to 0.05 sec.), 155mm Type 91 (from 0.01 sec. to 0,035 sec.).

    [h2]Interface[/h2]

    • Above the Research button and the corresponding nation tab and also on the vehicle icon has been added a display of a label about the time availability for purchase in a limited time. The time until which the vehicle is available for purchase will be indicated in the vehicle card.
    • Now in the achievement description that requires the performance of other achievements you will be able to see the conditions for their receipt.
    • Icons of unreceived achievements for decorations and decals will be now displayed without a bleaching effect. Instead they will show lock icons.

    [h2]Other Changes[/h2]

    • The darkening of the lighting on the locations in the missions with the selected day time (morning and evening) has been fixed.
    • Incorrect displaying of mud landscape deformation made by vehicles has been fixed.
    • Flickering reflections on water from different location elements on all GPU settings except for the minimum ones has been fixed.
    • A bug that led to the invisibility of the ships shot tracer in the shell flight camera has been fixed.

    [h2]VR[/h2]

    • A bug that caused black stripes to be displayed on the sides has been fixed.
    • Wrong displaying of the tank sight has been fixed.
    • Field of view limits in gunners sight when turning an armoured vehicle's gun when using a VR helmet have been increased.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-08-03 09:40:09 CET ] [ Original post ]

    Peoples Liberation Army Day



    On August 1st, 1927, the Nanchang uprising laid the foundation of what later became the Chinese Red Army. From 1937 to 1945, it was fighting against the Japanese invaders, and in 1948 it was reformed into Peoples Liberation Army. Right now, it is one of the strongest military forces in the world.

    [h2]

    From August 1st (12:00 GMT) until August 4th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using Chinese vehicles (rank III or higher, with an activity of not less than 70%) to receive the "Patch of the People's Liberation Army Marine Corps" decal. [/h3]



    "Patch of the People's Liberation Army Marine Corps" decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays Peoples Liberation Army Day.

    You can find the decal in the China -> Tanks tab in the Customisation menu.




    Also during the event the premium T-69 II G medium tank will be temporarily available for purchase for Golden Eagles.


    [ 2022-08-01 14:22:26 CET ] [ Original post ]

    Screenshot Competition - Teamwork makes the dream work!



    Welcome to the 26th War Thunder Steam Screenshot Competition!

    Nice work on the past screenshots! They looked great. There was such an interesting variety! Well done! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 26th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen26. You have time until 05.08.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Teamwork makes the dream work![/h2]

    [h3]Terms:[/h3]

    • Take a screenshot of yourself in battle with allies in your screenshot. Your allies or squad mates could be at the side of your vehicle, for example in a formation, all going into battle together!
    • You must add the #WTscreen26 tag.
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.



    [h2]And now, time for the winners of the competitions 25th edition - A Trip Down Memory Lane![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2837931117
    https://steamcommunity.com/sharedfiles/filedetails/?id=2839740909
    https://steamcommunity.com/sharedfiles/filedetails/?id=2839544960

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2784772075
    https://steamcommunity.com/sharedfiles/filedetails/?id=2839520194
    https://steamcommunity.com/sharedfiles/filedetails/?id=2840807238

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-07-29 23:49:12 CET ] [ Original post ]

    Update 2.17.0.103




    • A bug that caused firing to occur without animation and sound in RB after the cannon has been repaired, has been fixed.
    • Excessive vibration from the engine of an IR missile which caused misses has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-29 14:38:52 CET ] [ Original post ]

    Pages of History (August)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]
    [h3]Special profile icon of Aleksandra Samusenko[/h3]
    Aleksandra Samusenko was a tank commander and liaison officer who fought in the Soviet army from 1941 until her death in 1945. She was the only woman who held the rank of deputy commander of a tank battalion. For her bravery in the Battle of Kursk she was awarded the Order of the Red Star. Samusenko died from her wounds on March 3rd, 1945. Shes buried in the town square of Lobez, Poland.

    You can immediately purchase the profile icon for Golden Eagles until September 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (August).


    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode


    [h2]August 2nd August 5th[/h2]
    [h3]Operation Polkovodets Rumyantsev[/h3]
    On August 3rd, 1943, the Battle of Kursk reached its final stage: the Red Army began the Belgorod-Kharkov offensive operation, named Polkovodets Rumyantsev after one of the most prominent Russian generals of the 18th century. The goals of the operation were met, although it came at a price. Belgorod was liberated on August 5th, and Kharkov on August 23rd. Ever since then City Day is celebrated there on those dates.

    [h2]August 6th August 9th[/h2]
    [h3]Operation Lttich[/h3]
    A desperate counteroffensive by the German forces against US positions near the town of Mortain in Normandy was named Operation Lttich after the Belgian town of Liege, the site of a German victory in early WWI. But in August of 44 Germany lacked enough firepower for an effective counterattack, and the Allies controlled the air. The Germans hoped to take the enemy by surprise, but that wasnt enough: as a result they lost half of their tanks, and in a couple of weeks the entire 7th Army of Wehrmacht was encircled and surrendered to the Allies.

    [h2]August 10th August 13th[/h2]
    [h3]Tartu offensive[/h3]
    Having liberated Narva in late June of 1944, the Red Army moved further west, towards Tartu, Estonias second largest city. But instead of attacking the enemys well-reinforced positions head-on, the Soviet forces crossed Lake Peipus, having transported several thousand troops behind the enemy lines. This played an important part in the liberation of Tartu that finally happened on August 25th.

    [h2]August 13th August 16th[/h2]
    [h3]Operation Eagle Attack[/h3]
    August 13th, 1940, was marked in Wehrmachts plans as the Adlertag, Eagle Day. On this day the Luftwaffe planned to execute Operation Eagle Attack, crushing the British Air Force ahead of Operation Sea Lion that meant invasion of Great Britain by the German troops. But neither in Eagle Day nor in the next month the Luftwaffe managed to secure a decisive aerial victory. So Operation Sea Lion was canceled, and Germany instead resorted to mass bombings of Britain.

    [h2]August 17th August 20th[/h2]
    [h3]Operation Starlite[/h3]
    The first major military operation of US troops in Vietnam. Having received intel on the upcoming attack of Viet Cong forces on the American Chu Lai Air Base, the US command led a preemptive combined arms assault involving ground, air, and naval units. On August 18th, 1965, the Marines landed near the Viet Cong positions, leaving the enemy no chance. The surviving guerrillas were forced to retreat.

    [h2]August 21st August 24th[/h2]
    [h3]Kozelsk offensive[/h3]
    From August 22nd through September 10th, 1942, the Red Army led a counteroffensive under Kaluga, hoping to encircle the German forces in a small salient. The Soviet army lost 500 tanks in the fierce battles and failed to achieve their goals: the Germans were stalled but not encircled.

    [h2]August 24th August 27th[/h2]
    [h3]Battle of Milne Bay[/h3]
    On August 25th, 1942, the Japanese Marine forces led an attack on the Allied airfield at Milne Bay on the easternmost point of New Guinea. The Japanese command has severely underestimated the numbers of Australian troops that ultimately crushed the attackers, forcing the survivors to evacuate. It was the first major victory of the Allies over Japanese infantry in World War II.

    [h2]August 28th August 31st[/h2]
    [h3]Battle of Alam el Halfa[/h3]
    From August 30th through September 5th, 1942, the Axis powers under the command of General Field Marshal Erwin Rommel tried to encircle the British army to the south of El-Alamein in Egypt. It was the last major Axis offensive in Africa: Rommel hoped to crush the British until their reinforcements arrived. Little did he know that the enemy, having cracked the Enigma code, intercepts all their messages. The British baited the Axis forces to a place of their choosing, used tanks as anti-tank guns and successfully repelled the attack.


    [ 2022-07-28 13:04:17 CET ] [ Original post ]

    Server Update 27.07.2022




    • All author camouflages from trophies from the Hot Tracks, Raining Fire, Ixwa Strike and New Power updates now all have the same rarity: unusual (green).
    • In connection with the change in the rarity of camouflages from trophies from the Hot Tracks, Raining Fire, Ixwa Strike and New Power updates, the conditions of exchange of camouflage coupons for vouchers on consoles have been updated in accordance with their new rarity.
    • Conditions for earning the True and Fable achievement have been updated: now they allow for repeat completion of missions. This change will let the players who have completed some of the missions before the achievement was added to the game earn the achievement.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-27 20:03:47 CET ] [ Original post ]

    Field Testing: Warbonds



    The warbond shop for the "Field Testing" Battle Pass season will be open throughout the entire season + 1 week, available from 27th of July until 2nd of November.

    [h3]

    The Warbond shop is available to players that have vehicles from rank III and is part of Battle Pass. You purchase items with the special Warbond currency that that can be obtained by unlocking Battle Pass levels.
    [/h3]

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Premium vehicles in the new season:

    [h2]Type 4 (Mod 4)[/h2]



    [h2]Carmi (PC-466)[/h2]



    [h2]IL-2 (1942) (Germany)[/h2]



    [h2]Strv m/41 S-I[/h2]



    [h2]B-25J-30 (USSR)[/h2]



    [h2]Pz.IV G (Italy)[/h2] (first time in the Warbond shop)



    [h2]"Armoured Charmer"[/h2]



    Also Helmets trophy, trophy with emblems and decals and a "Armoured Charmer", No. 9 Squadron, RAF pinup (decal by Colin 'Fenris' Muir).

    Check out the full assortment of available Warbond items in the new season in the game, as well as the terms for purchasing them!


    [ 2022-07-27 14:16:00 CET ] [ Original post ]

    Its fixed! 58



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 58" thread
    [/h3]

    Whos stronger?



    Its nice to flex your muscles and compare achievements, but its even nicer to win such a competition! To make that easier for you, weve added the Compare Gaijin.Net Achievements button right inside the Achievements tab. It allows you to check them out and compare your progress with any other player.

    Also the Trophies section of the Achievements tab is now called Gaijin.Net Achievements.


    Helpful UI Improvements

    A whole spectrum of improvements that will make your experience easier and more pleasant. Lets keep it short and simple.

    Among the Battle Pass rewards there are some prizes you cant claim at the moment (for example, if you still havent claimed the previous prizes). On their icons in the Battle Pass window theres a lock, which now has become a button. Click on it to learn what you need to do to claim the prize.

    The list of all titles and your progress in earning them can be found in the same window where you choose and set them up. Titles and Medals sections have been removed from the Achievements tab: they were superfluous as they could be found elsewhere.

    Finally, weve added a Track progress button in the player icon selection menu to keep an eye out for the icons you havent earned yet.


    Working on Smoke



    This mechanic saved lots of tankers from untimely demise, and thus deserves the highest attention. And there was something that needed fixing, too. Weve added a delay between separate salvos of smoke grenades. Youve probably had this happen to you: one misclick, and you shoot this valuable resource out twice. Well, that should no longer be a concern.

    Weve also fixed a few errors. One of them caused shooting a different number of smoke grenades in a volley than the one stated in the UI. Various different tanks were affected by it. Another one caused more smoke grenades to be loaded into your vehicle on a capture point than its maximum capacity.

    More improvements

    Were constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.97

    [h2]Ground Vehicles[/h2]

    • A bug has been fixed where after receiving repeated gun damage, a gunshot and reloading might look incorrect.
    • A bug has been fixed that caused smoke grenade reloading at a captured point at higher capacity than the smoke grenade ammo is capable.
    • A bug has been fixed that allowed launching smoke grenades in a number that is different from the number in a salvo (report).
    • 0.5 sec delay has been added between smoke grenade salvos.
    • M3A3 Stuart a bug has been fixed that led to the instant deployment of both smoke grenades at once.
    • A13 Mk.I, A13 Mk I (3rd R.T.R.), A13 Mk.II, A13 Mk.II 1939, Daimler Mk II, SARC MkVI (2pdr), Valentine IX, Valentine XI, Matilda III a bug has been fixed that led to the instant deployment of both smoke grenades at once.
    • TOW-2B explosives type has been changed from Comp.B to LX-14.
    • TOW-2B a bug has been fixed with an overestimated fragment penetration value.

    [h2]Aircraft[/h2]

    • A bug has been fixed where the radar cursor might hover outside the radar display in the interface.
    • Detection range of pulse radars in the most high-ranked fighters has been increased by 30% at low and medium altitudes.
    • Control axes of the radar designation cue now control its speed instead of position. It makes it possible to use joystick axes. For keyboard control it is recommended to change the axis type to absolute.
    • Saab A-21A-3 navigation bombing has been added (report).
    • Saab J35A, Saab J35D a bug has been fixed where a wing tip remains when the wings are detached (report).
    • MiG-21bis, MiG-21bis-SAU a bug has been fixed where there was an unused launching device in the 2xR-60 weapon setup.
    • A bug has been fixed with missing popup with the details in the protection analysis of aircraft with custom weapon setups.
    • F-14A a bug has been fixed where the target indicator in the HUD followed towards the glance direction in VR headsets.

    [h2]Interface[/h2]

    • Trophies tab in the achievement menu has been renamed to Gaijin.Net achievements.
    • The Achievements tab of the player card now has an option to compare Gaijin.Net achievements and their progress to any other user profile.
    • Battle Pass prizes marked with the lock icon when clicking on this icon, a tooltip has been added with the reason why this prize cannot be claimed at that moment.
    • The Awards section has been removed from the Achievements menu since it was duplicating the Awards tab.
    • Titles section has been removed from the Achievements menu. All available titles now displayed in the title selection menu.
    • A bug has been fixed where unavailable decals and decorations were displayed in the vehicle customization menu.
    • Track progress button has been added for unachieved icons into the players icon selection menu.
    • Nations category in the decal menu is now displayed in the same order as in the research menu.
    • Tank decals mistakenly placed in the France (ground vehicles) section have been moved to the USSR (ground vehicle) section.
    • The Radar help tab has been removed to the Help window.
    • A bug has been fixed where in the customization menu on consoles a button was indicated that was not assigned to the simulation of a shot.

    [h2]Other Changes[/h2]

    • A bug has been fixed that caused a sudden colour shift while in battle.
    • A bug has been fixed where the water surface might be displayed differently in repeated benchmarks Tank battle on minimal graphic settings.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-27 09:27:26 CET ] [ Original post ]

    Battle Pass: season Field Testing



    New prizes await their future owners. The eighth season of Battle Pass, called Field Testing, is starting in War Thunder!

    Complete Battle Tasks and Season Challenges to receive unique premium combat vehicles, decals, 3D decorations, profile icons, a loading screen and a title!

    [h2]

    July 27th October 26th: Battle Pass season 8
    [/h2]

    Season awards

    Every season theres a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our Wiki.

    Season 8 awards and Challenges

    Here are the key awards for season 8:

    [h2]Type T-51a[/h2]
    Japan, III rank, Premium

    A Japanese torpedo boat, inspired by German S-boats. An early production version comes equipped with four torpedoes and a pair of fast-firing 25mm guns.



    [h2]BV 155[/h2]
    Germany, III rank, Premium

    A German super-altitude piston interceptor designed to counter bomber raids of the Allies. Brilliant max speed at high altitudes and destructive HE rounds make it the king of the heights.



    [h2]Object 248[/h2]
    USSR, IV rank, Premium

    An experimental Soviet heavy tank built on an IS-2 chassis. A punchy 100mm gun offers a good balance of reload rate and armor penetration.




    [h2]Decals[/h2]

    4 text decals!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Armored Board text[/td]
    [td]Test Operation text[/td]
    [/tr]
    [/table]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Armor 100 mm text[/td]
    [td]Armor pierced text[/td]
    [/tr]
    [/table]


    [h2]3D decorations[/h2]

    3 decorations!


    [table noborder=1 equalcells=1]
    [tr]
    [td]Training mine (ship)[/td]
    [td]Stop, shoot! sign (tank)[/td]
    [td]Emergency vehicle lighting (tank)[/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]


    Test driver


    [h3]About the Battle Pass[/h3]

    [h3]
    Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages in the previous season. They can be exchanged from the purchase menu for the Field Testing season Battle Pass!
    [/h3]

    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.



    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges

    • Season Challenges are very similar to Battle Tasks. One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2022-07-26 13:04:32 CET ] [ Original post ]

    The War Thunder Steam Guide Contest!



    Welcome to the first War Thunder Guide Contest on Steam!

    For the first time ever, were running a new competition on Steam: Create a Guide for players, and win prizes!

    [h2]From 25th July until 22nd August: Create a War Thunder Steam Guide under one of the selected topics!
    [/h2]

    [h2]What you need to do[/h2]

    Weve picked 4 topics, you are able to choose which one you would like to do. You can create a guide about:

    • Best lineups for each nation
    • Best tips for beginners
    • Best gameplay tips when using wagers
    • Best crew skills to use crew points on

    Create your guide here using the Create your own button. You have time from now until Monday 22nd August. Ensure that you add the tag #WTGuide1 in the "describe your guide section" so that we can identify your entry. Winners will be announced shortly after the end date and are chosen by our judges.

    In particular within these guides, they should contain in-depth information that can help new and veteran players alike. The title of the guide can be of your choosing (titles that draw attention, for example Wagers: Best practices for successful completion! are good). Guides that contain screenshots, videos, different headers, and clear explanations will further enhance it and will ensure it stands out amongst the crowd!

    [h2]The prizes[/h2]

    Creating a Guide can be a time consuming task, so we are rewarding handsomely! We will choose up to 5 winners which will be based on how comprehensive, useful and in depth the guide is.

    [h3]The max reward that you have the possibility of winning is 3,000 GE and lowest 1,000 GE. It is up to the judges to decide based on the merit of the guide you have created.
    [/h3]

    Besides this, our judges will give out the brand new Steam Snail decal, which has never been obtainable in War Thunder! If you win, and have created an outstanding guide, our judges will hand out this decal alongside the GE prize.




    Steam Snail decal


    [h2]Examples and rewarding previous guide creators[/h2]

    We have seen the fantastic work of creators in previous guides, and therefore, as a one off, have decided to reward the following guide creators with 1,000 GE and the special Steam Snail decal. These rewards will be distributed alongside the winners of this guide contest. Well done and thank you!

    Be sure to use these guides as a benchmark for your guide.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2803148061
    https://steamcommunity.com/sharedfiles/filedetails/?id=2338583723
    https://steamcommunity.com/sharedfiles/filedetails/?id=2649904720

    Terms

    • Your guide must be in one of the themes mentioned above, either Best lineups for each nation or Best tips for beginners, Best gameplay tips when using wagers or Best crew skills to use crew points on.
    • Guides that are not in one of these themes will not be considered.
    • You must add the tag #WTGuide1 to the Describe your guide section when creating your guide, so that we can find it.
    • The Guide must be created by 1 author - if your submission wins and there are multiple authors, only 1 author will receive the GE and decal.
    • Up to 5 winners will be chosen; the GE reward amount, amount of winners up to 5 and the Steam Snail Decal being given depends on the decision of the judges.
    • Your guide must be compliant with the War Thunder and Steam rules, otherwise they will not be considered.
    • You must be the author of the guide.
    • Your guide must be new. You cannot use those which have previously been published or used in other competitions.
    • Winners are chosen by our judges and are final.
    • Rewards will be delivered to the author's account within 14 working days.

    Good luck!


    [ 2022-07-25 14:00:19 CET ] [ Original post ]

    Screenshot Competition - A Trip Down Memory Lane!



    Welcome to the 25th War Thunder Steam Screenshot Competition!

    We were very impressed with how many of you managed to blend in perfectly in the screenshots you shared with us! Many times we had to look twice to be certain a vehicle was present! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 25th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen25. You have time until 29.07.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




    [h2]Important addition: Screenshot theme - A Trip Down Memory Lane![/h2]

    [h3]Terms:[/h3]

    • War Thunder has been on Steam since 2013. Many of you have played for a considerable amount of time, and must have many memorable moments! For this edition, we would love to see screenshots of your favourite memories and best moments from the past!
    • Screenshots from any time in War Thunder are acceptable, but be sure to upload them and tag with #WTscreen25 to be considered!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.



    [h2]And now, time for the winners of the competitions 24th edition - Masters of Camouflage![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2835734217
    https://steamcommunity.com/sharedfiles/filedetails/?id=2836027249
    https://steamcommunity.com/sharedfiles/filedetails/?id=2836027345
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2835797849
    https://steamcommunity.com/sharedfiles/filedetails/?id=2836268093
    https://steamcommunity.com/sharedfiles/filedetails/?id=2837983607
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-07-22 22:10:55 CET ] [ Original post ]

    Battle Pass vehicles: Object 248 heavy tank



    Object 248 was an experimental version of the IS-2 Soviet heavy tank armed with a 100mm gun. The vehicle becomes the main prize in the upcoming new season of the Battle Pass called Field testing!

    [h2]Object 248, heavy tank, USSR, rank IV. Premium.[/h2]

    Features:


    • Effective 100mm gun
    • Higher reload time
    • Decent protection
    • Tight layout in the combat compartment



    The experimental Object 248 heavy tank will become the main prize of the upcoming new season of the Battle Pass called Field testing. The tank is based on the IS-2 design, with its gun changed to a 100mm S-34. The IS-2 is a venerable veteran in War Thunder ground battles. Well protected, with smooth ballistics of its 122mm gun, the tank is a master of ambushes and long-range duels. One of the main drawbacks in the good old IS-2 is its very long reload time, which makes it difficult to play the tank in active assaults.



    The Object 248 offers an excellent balance of armor penetration and reload speed. The 100mm BR-412B armor-piercing chamber rounds, familiar to tankers from the SU-100 and T-54 tanks, have the same armor penetration indicators as the powerful IS-2 chamber rounds, but the reloading takes in fact half the time! Of course, the explosives weight is incomparably lower, but it is quite sufficient to detonate the ammo rack of an enemy tank or destroy any important module - the main thing is to hit and to pierce.



    The Object 248 inherits some of the flaws from the IS-2. The unfortunate vulnerable zone on the upper front glacis of the hull still requires turning the hull from the enemy. The layout of the habitable space of the turret has become even more dense, as on the IS-2. Hitting the side of the turret or turret ring very often sends the tank to the hangar instantly. But the advantages of the Soviet "heavyweight" are present as well! First, in general, good protection of the hull and high ricochet chance in the turret. Second, the comparatively good speed, and especially the reverse speed, will allow you to play the Object 248 almost like a medium tank, popping up for a shot from cover and hiding again to reload.



    The premium Object 248 will be yours for completing stage 75 on the new Battle pass season. Get ready for Field Testing and stay tuned for the full list of rules for the new season!


    [ 2022-07-22 15:01:26 CET ] [ Original post ]

    Update 2.17.0.85




    • All author camouflages from the trophies from the Ground Breaking, Direct Hit and Red Skies updates now all have the same rarity: unusual (green).
    • In connection with the change in the rarity of camouflage from trophies from the updates Ground Breaking, Direct Hit and Red Skies, the conditions of exchange of camouflage coupons for vouchers on consoles in accordance with their new rarity have been updated.

    [h2]Linux [/h2]

    • Memory leak on minimised (in tray) game has been fixed.
    • A bug that caused the game to crash in battle has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-22 10:56:45 CET ] [ Original post ]

    Battle Pass vehicles: high-altitude interceptor BV 155



    The experimental German BV 155 interceptor from the WWII era comes to the game as one of the prizes in the upcoming Battle Pass season.

    [h2]BV 155, fighter, Germany, rank III. Premium.[/h2]

    Features:


    • Designed for high altitudes
    • Decently armed
    • Low roll rate
    • Lacks secondary weapons



    In our game, the BV 155 will be one of the prizes in the new War Thunder Battle Pass season, it is a German Premium fighter of rank III. German pilots will have one of the highest altitude piston fighters in the game at their disposal! Yes, this clunky-looking single-engine fighter with a huge wingspan reveals its potential at high and super-high altitudes. For example, at an altitude of 15,000 meters, the BV 155 is capable of maintaining a speed of about 690 km/h, that is, having gained altitude, this aircraft is unlikely to meet an enemy of equal speed on the very upper floors on the battlefield. In addition, the fighter is perfect for hunting high-altitude bombers - in the end, it was designed for this very purpose.



    Simultaneously, performance characteristics at lower altitudes are quite expected: at ground level, the speed of the aircraft is below 450 km/h, and the huge wings do not allow the pilot to hope for a quick roll or a sharp turn. The climb rate of the BV 155 is approximately 13.5 m/s at ground level, but increases slightly in the climb.

    The newcomer BV 155 comes with a solid arsenal of cannons: a 30mm MK 108 motor cannon and a pair of 20mm MG 151 cannons in the wings, both calibers can be equipped with high-explosive minengeschoss belts. Since the aircraft was conceived as a high-altitude interceptor, it has no suspended weapons, so air battles in all difficulty modes will become a priority for its use.



    An unusual and memorable BV 155 was made for War Thunder by fellow player Daniil Joy_Division__" Zaitsev under the revenue share program. Thanks to his efforts, all War Thunder players will have a chance to get this fighter into their hangars for free. All details about prizes and rules of the new season come very soon. Stay tuned!


    [ 2022-07-21 14:04:06 CET ] [ Original post ]

    Server Update 21.07.2022




    • The structure of the decal list has been changed: the number of categories has been decreased due to the addition of subcategories. Now the main categories are nations, with types of vehicles as subcategories. In the Main category there are world flags, digits, victory marks, roundels and insignias. All the remaining decals, such as pin-ups and collections, can be found In the Special category.
    • Spam filter settings have been adjusted. Now players can send messages to the battle chat every 10 seconds.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-21 12:41:50 CET ] [ Original post ]

    Server Update 20.07.2022




    • FIAT 6614 a bug has been fixed where HEAT rounds were not available.
    • BTR-ZD BR in RB and SB has been changed from 4.7 to 5.3
    • Pvkv III BR in all game modes has been changed from 2.7 to 3.3

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-20 16:19:09 CET ] [ Original post ]

    Battle Pass vehicles: Type T-51A torpedo boat



    Premium version of the project Type T-51 - a Japanese E-Boat - comes equipped with 4 torpedoes onboard.

    [h2]Type T-51A, torpedo boat, Japan, rank III. Premium.[/h2]

    Features:


    • 4 torpedoes
    • 225mm cannons in the aft section
    • Limited targeting angles



    One of the prizes in the new War Thunder Battle Pass season is the Japanese Type T-51A motor torpedo boat. This premium boat is a close relative of the Type T-51B, which can be found in the Japanese coastal fleet research tree, and differs mainly in the composition of weapons. The new boat has 4 torpedo tubes for Type 2 torpedoes and twin-barreled 25mm auto cannon instead of a triple-barrelled. The Type T-51A has a larger displacement, but the power in the power plants, transmitted to two shafts, makes its dynamic characteristics generally similar to the T-51B: with similar turning dynamics, only a slightly higher maximum speed of 55 km/h distinguishes the prototype.



    4 torpedoes make the Type T-51A more ready to counter destroyers, while a pair of 25mm machine guns with excellent reload speed and quite good ballistics are still extremely dangerous against light enemy boats.



    The main problem of the Type T-51A, like that of its linear counterpart, is the awkward aiming angles of the gun mount. The only turret with twin 25 mm/60 Type 96 guns is located in the aft section,protected by an armored shield, which significantly limits the horizontal firing angles. To start firing, the commander has to turn the long hull sideways towards the enemy. If the enemy is ahead and was the first to open fire, it is not always possible to complete such a maneuver. Type T-51A doesnt allow dashing rushes to capture points due to the design features. A good idea while playing this boat is to stay on the second line of attack or partially in cover, and support the team with torpedoes and gunfire. An undoubted advantage of the Type T-51A is her premium status that allows quick research in the lower ranks of the Japanese boat fleet and quickly move to high-speed and heavily armed vehicles at higher ranks.



    The new season of the Battle Pass is coming - follow our news to find out all the information about prizes and participation conditions. See you soon!


    [ 2022-07-20 14:10:12 CET ] [ Original post ]

    Its fixed! 57



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 57" thread
    [/h3]

    Like clockwork


    We strive to make the game as stable as possible. On some PC configurations the image would freeze after a few battles even though FPS remained normal.

    We have been looking for this bug ever since we received your reports about it but it turned out to be a difficult one: it took us quite a while to figure out the root of the issue and then to fix it. But we handled it! These freezes are a thing of the past - the game should now run smoothly and without delays.


    Reduced fire


    In general fire is good, especially if the game is about shots and explosions, but it must also be in moderation. On anti-aircraft machine guns in some ground vehicles this rule actually failed and as a result the flashes of the shots simply began to block the view when shooting through an anti-aircraft sight.

    It was a bug. We removed these flares and left the tracers on a lot of vehicles with anti-aircraft machine guns and autocannons.


    Fixed the Infra-red Search and Tracking systems


    We are not talking about thermal imaging but about a more specific system.

    Some SAMs are equipped with a capture and tracking mechanism that is oriented on the thermal trail on an air target. Aircraft in turn can shoot off flares. But some aircraft and helicopters have variants of flares in the form of dipole reflectors - thin strips of metallized foil designed to deceive guidance and tracking systems of very different types.

    Thats what dipole reflectors were distracting the IRST systems which wasnt right at all.

    Now we have done it the scientific way. Now only enemy flares can interfere with the mechanism.


    Fixed the ballistic calculator


    A ballistic calculator helps a pilot to display the predicted location of the shells drops for example on aircraft cannons. Due to the bug, the marker of the calculator was displayed behind the aircraft. This bug has been fixed and now the marker operates correctly.

    By the way - or aircraft with different offensive cannons and machine guns, pilots often use the option Vertical targeting of the weaponry that changes the aiming for some weapons and allows you to fire at a single point differently with the weight and calibre of shells at a specified distance for effective fire. Now the ballistic calculator marker more accurately indicates the point of impact even with the vertical targeting option turned on.


    More improvements

    Were constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.80

    [h2]Ground Vehicles[/h2]

    • Display of the muzzle flash of AA machine guns in sniper view have been corrected.
    • TOW, I-TOW, TOW-2, TOW-2A explosive type has been adjusted (report).
    • Pvkv III a bug has been fixed that prevented napalm damage to the crew in the open top compartment.
    • Challenger 2 TES, Challenger 2 (2F) description of the combined armour plate on the lower front hull glacis has been corrected.
    • Merkava Mk.4B, Merkava Mk.4M a bug has been fixed that prevented damage to the crew from penetrations through the transmission and engine.
    • PGZ-04A, PGZ-09 a bug has been fixed where tank rounds disappeared from the x ray view until depletion.
    • M16 MGMC a bug has been fixed that caused the front wheels to clip into the ground in the hangar (report).
    • Warrior a bug has been fixed where the ATGM disappeared from the launcher in xray mode after a single launch.
    • T-55A a bug has been fixed that prevented proper ESS smoke display (report).
    • Type 60 SPRG (C), R3 T106 FA a bug has been fixed where HEAT shells were missed for one of the guns when mixed ammo has been loaded.
    • AMX-30 DCA new belt reload time has been reduced from 50 sec to 30 sec.
    • Falcon new belt reload time has been reduced from 50 sec to 4 sec.


    [h2]Aircraft[/h2]

    • AIM-54A remote fuze radius has been increased from 8 to 20 m.
    • AGM-114B, AGM-114K type of explosive and its weight have been specified (report).
    • I-TOW, TOW-2 explosives type has been changed from Comp.B to LX-14 (report).
    • A bug has been fixed where the ballistic calculator marker might be displayed behind the aircraft (report1, report2).
    • A bug has been fixed where a ballistic calculator did not count the Vertical targeting parameter.
    • A bug has been fixed where IRST sensors responded to dipoles (chaff).
    • BI, Ki-200, Me 163 B, Me 163 B-0 a bug has been fixed where rocket engine aircraft had oil and engine temperatures set to 0 in the HUD.
    • AH-1F (IAF) camera position of the gunners view has been fixed.
    • F-84F (all nations) bomb drop order in the 2x MK84 + 2x MK83 setup has been fixed (report).


    [h2]Naval[/h2]

    • USS Davis ship type has been corrected in the info card in the English localization.
    • MPK Pr.201, MPK Pr.201, SKR-1, SKR-7, Yenot, Rosomakha, Karl Marx a bug has been fixed where RBU-1200, RBU-2500, and RBU-6000 mortars were able to shoot one round more than loaded ammunition.
    • A bug has been fixed where a disabled binocular camera activated while switching from the shell track camera to recon aircraft.


    [h2]Interface[/h2]

    • Login window has been changed in the console version:

      • Buttons are now located lower down.
      • Visual button style is now more solid.
      • Youre now able to login by pressing a standard confirm button: (Xbox) / (PlayStation).

    • Applying filters in the secondary weapons menu now groups weapon setups into categories.
    • Too quick blinking of the fuel indicator while running out of fuel has been corrected.



    [h2]Sound[/h2]

    • A bug has been fixed where multiple jet engine sounds on the airfield in RB mode were interrupted and began again.
    • Engine sound management has been adjusted to minimise the visibility of interruptions and start of engine sounds in an accumulation of vehicles around the player, like it is on the respawn point in the beginning of battles.
    • A bug has been fixed where a players hydroplane engine sounded lower with each shot from a players ship in Naval battles.
    • Ground vehicle engine and track sounds from 3rd person view with maximum zooming out are now concentrated in the centre of the panorama.



    [h2]Other Changes[/h2]

    • Stutters on specific PC configurations appearing after a few battles have been fixed.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-20 09:33:33 CET ] [ Original post ]

    New authentic decals (available until August 18th)



    Dont miss the new set of rare decals for your vehicles! Theres something for fans of any country represented in War Thunder: emblems of tank squadrons of USSR, USA, Germany, and France; of air forces of Sweden, Italy, India, and Japan; finally, of the British Navy and Chinese special forces.

    Earn new decals for all countries in battles or purchase them for Golden Eagles until August 18th!

    [h3]

    Until the 18th of August - get them in battles or purchase rare decals for all War Thunder nations.
    [/h3]





    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 1st Mine Countermeasures Squadron (MCM1), Royal Navy[/td]
    [td]"Sky Wolf" emblem of the Special Forces of the Xinjiang Military Region, PLA[/td]
    [td]Emblem of the 21st Panzer Brigade "Lipperland" of Bundeswehr[/td]
    [/tr]
    [tr]
    [td]Deal 50000 damage while controlling the British fleet, or purchase for 200 GE.[/td]
    [td]Score 2,000 points in 5 battles while controlling Chinese ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 50 players (25 in RB and SB) while controlling German ground vehicles, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"Eagle" emblem of the No. 8 Squadron, Indian Air Force[/td]
    [td]"Buffalo" emblem of the F1 Wing, SAF[/td]
    [td]Emblem of the 345th autonomous tank company, France[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 7 battles while controlling the aircraft or purchase for 200 GE.[/td]
    [td]Defeat 30 players in ground vehicles (15 in RB and SB) while controlling Swedish aircraft, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling French ground vehicles, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 119th engineer tank Yelninsky regiment[/td]
    [td]4th Sentai 2nd Chutai Tail Marking, IJAAF[/td]
    [td]Emblem "Forget it" of the 66th Armor Regiment 2nd Armored Division, USA[/td]
    [td]"Ace of Clubs" emblem, 153 Gruppo, RA[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 7 battles while controlling Soviet ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players in aircraft (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE.[/td]
    [td]Score 1st-3rd place in 7 battles while controlling American ground vehicles, or purchase for 200 GE.[/td]
    [td]Defeat 40 players in aircraft (20 in RB and SB) while controlling Italian aircraft, or purchase for 200 GE.[/td]
    [/tr]
    [/table]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

    Tasks can be completed in vehicles of rank II-VII.

    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Previous decals have been moved to their respective sections:


    • Emblem of VT-6 Torpedo Bomber Squadron, USS Enterprise, USMC USA.
    • Emblem of Jagdgeschwader 26 "Schlageter" Luftwaffe Germany.
    • "Lightning Eagle" emblem, 168th IAP USSR.
    • Emblem of Queen's Royal Hussars Britain (tanks).
    • "Eagle" emblem, JGSDF Japan (tanks).
    • Emblem of the 200th Tank Battalion, 131st Tank Regiment Italy (tanks).
    • Emblem of SPA 85 "Auvergne" Squadron France.
    • Emblem of the 1st Tank Regiment, RSA Neutral countries (tanks).
    • Emblem of Grupo 8 de Caza, Fuerza Aerea Argentina, 1973 Neutral countries.
    • "Black Snake" emblem, 161st "Southern Cobra" Squadron Israel.


    [ 2022-07-19 13:02:25 CET ] [ Original post ]

    Screenshot Competition - Masters of Camouflage!



    Welcome to the 24th War Thunder Steam Screenshot Competition!

    We saw some amazing screenshots submitted by all of you for Lightning McQueen- Awesome! It was good to see that among the playerbase many of you had the need, the need for speed! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 24th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen24. You have time until 22.07.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.




    [h2]Important addition: Screenshot theme - Masters of Camouflage![/h2]

    [h3]Terms:[/h3]

    • War Thunder has so many vehicles to choose from! Both big and small, these machines have some awesome camouflages. Your mission, should you choose to accept it: Blending into your background!
    • Camouflages included with the game, from the Marketplace, or live.warthunder are acceptable.
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 23rd edition - Lightning McQueen![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833702724
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833266096
    https://steamcommunity.com/sharedfiles/filedetails/?id=2833428384
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2832577846
    https://steamcommunity.com/sharedfiles/filedetails/?id=2832690779
    https://steamcommunity.com/sharedfiles/filedetails/?id=2835119552
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-07-15 20:37:56 CET ] [ Original post ]

    Update 2.17.0.73




    • All author camouflages from the trophies from the Wind of Change and Winged Lions updates now all have the same rarity: unusual (green).
    • In connection with the change in the rarity of camouflage from trophies from the updates "Wind of Change" and "Winged Lions", the conditions of exchange of camouflage coupons for vouchers on consoles in accordance with their new rarity have been updated.
    • Camouflage coupons from all trophies can now be exchanged for 25 warbonds.
    • The market now allows searching for trophies, keys and decals by using the appropriate update tags.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-15 14:35:16 CET ] [ Original post ]

    Bastille Day!



    On July 14th, 1789, the Bastille fortress, a symbol of absolute monarchy, was taken over by rioting Parisians. It was one of the most important events of the French Revolution. And so, when at the end of the 19th century the French government decided to choose a date for the national holiday, they picked July 14th.

    [h2]

    From July 14th (09:00 GMT) until July 18th (07:00 GMT)
    [/h2]

    [h3]Play 3 battles using French vehicles (rank III or higher, with an activity of not less than 70%) to receive the Bastille Day decal.[/h3]



    Bastille Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Holidays Bastille Day.

    You can find the decal in the Holidays tab in the Customisation menu.




    As part of the celebrations, the Rank III medium tank M4A1 (FL10) from the French research tree will be made available to purchase for Golden Eagles.


    [ 2022-07-14 11:25:40 CET ] [ Original post ]

    Its fixed! 56



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    [h3]

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 56" thread
    [/h3]

    Fixed blocking by chat

    Except for quick commands, players often use the battle chat to tell allies about a winning tactical manoeuvre in time, warn team mates about danger and sometimes demoralise opponents and ask them to surrender immediately. But as if that were not the case.

    Opening chat while moving at the same time could block control from the keyboard and the chat itself would stop responding to commands. All that remained in this situation to a player - was to play the role of a stationary firing point.

    This strange bug has been found and fixed. You can make sneaky plans again and practice diplomacy in battle chats.


    Clarified the lateral tenacity of a chassis



    Literally every track and every wheel in War Thunder has many different characteristics that determine their traction on different types of surfaces. Among them is the lateral "tenacity", depending on which your ground vehicle might be kept on more or less significant slopes.

    There was a bug in the calculations of this characteristic which might lead not only to an excessive lateral slip but also vice versa - your vehicle could begin to be pulled to the top of the hill.

    You might have even found unusual videos of drifting down hillsides. Now this mistake has been fixed.


    Aiming marker for helicopters is back



    Modern aviation, especially helicopters can carry impressive and diverse weapons in pods or as regular suspended weaponry. But in order to effectively and quickly use them in battle we recommend using the weapon selectors. Especially now that the aiming marker is no longer missing. For example on the Mi-24P when switching the offensive weaponry selector.


    Removed graphical artefacts



    Several image fixes so that nothing distracts you from the battle. In particular a highlighted square will no longer be visible under an aircraft in a night battle if you have medium or high global illumination preset with an Nvidia GPU.

    We also removed the dark bar in these night battles, which could be displayed when the camera was actively rotating. This artefact could be displayed at the edges of the screen with any graphic preset.

    Fixed indication of onboard defence systems



    Some time ago, on helicopters and ground vehicles with onboard defence systems, the indication of the direction of detected threats, both missiles and laser radar, disappeared.

    The bug has been fixed. Now you will have a better chance of reacting on time to the threat and taking any necessary actions!


    Reviewed the recharging time of ammo belts at points



    The longer ammo belts for the automatic belt-fed cannons were taking way too long to refill at a captured point - some vehicles could take up to four minutes to reload. We revised the resupply time for this type of weapon to only 20 seconds!


    More improvements

    Were constantly improving all aspects of War Thunder. The sounds of ground and air battles continues to be adjusted to avoid the appearance of "silent" vehicles. the sequence of bomb drops for some aircraft has been clarified and the animations for the naval weaponry have been corrected. Be sure to read the full list of improvements!

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.69

    [h2]Ground Vehicles[/h2]

    • A bug has been fixed that made a vehicle slide up while moving on a slope.
    • A bug has been fixed where specific armaments were missed in the protection analysis while selecting aircraft with custom weapon presets.
    • A bug has been fixed that prevented display of the laser emission direction.
    • PGZ-04A the number of the rounds in a belt has been adjusted and the position of the ammo storage has been adjusted (report).
    • AMX-30 DCA, Falcon the order of the APDS round in the belt has been adjusted (report).
    • ZT3A2 a bug has been fixed that prevented multiple ATGM navigation with a single beam.
    • Pz.III J, Pz.III J1, T-III - a bug has been fixed that prevented smoke grenade reload (report).
    • Pvkv III - a bug has been fixed that prevented overpressure damage.
    • Leclerc, Leclerc S2, Leclerc SXXI a bug has been fixed that prevented kinetic damage to the bustle rack ERA blocks.
    • Leclerc, Leclerc S2, Leclerc SXXI a bug has been fixed with overestimated autoloader reload time.
    • Leclerc, Leclerc S2, Leclerc SXXI a bug has been fixed with underestimated pivot turn time (report).
    • Machbet a bug has been fixed with different targeting angles of the missile launcher and the auto cannon.
    • The following SPAAG, IFV, and main battle tanks with belt feed now have belt reload time set to 20 sec: M163, M247, LAV-AD, ADATS, Flakpanzer I Gepard, ZSU-23-4, ZSU-37-2, 2S6, Falcon, Chieftain Marksman, Rooikat ZA-35, PGZ04A, PGZ09, AMX-30 DCA, Type-87, Machbet, M3 Bradley, M3A3 Bradley, BMD-4, BMP-2, BMP-2, BMP-3, MBT-70, KPz-70, Leopard-2K, T-72M2 Moderna.


    [h2]Aircraft[/h2]

    • A bug has been fixed that prevents helicopter auto repair when only the main rotor is broken.
    • A bug has been fixed that prevented display of the direction of the incoming missile in the helicopter HUD .
    • A bug has been fixed that prevented display of the laser direction in the laser warning system.
    • A bug has been fixed that caused the sight stabiliser to reset while turning 180 degrees in relation to a target.
    • HKP3C a bug has been fixed where the ATGM targeting area was reduced while the sight stabiliser is activated (report).
    • Super Mystere B2 a bug has been fixed with a missing AS-20 missile in the secondary armament.
    • Pe-8 bomb drop order has been fixed. External pylons go first, then the bomb bay opens. Separate bomb drop has been added for FAB-250SV, FAB-500SV, and FAB-1000 bombs.
    • Yak-1B a bug has been fixed where wing rocket rails may be displayed in a no rocket weapon setup.
    • 30mm GIAT M781 gun a bug has been fixed where the New 30mm guns module increased the spread at 500m distance (report).
    • S-199 the number of respawn has been fixed from 1 to 3.


    [h2]Naval[/h2]

    • Now, when the artillery mount is damaged, the x-ray shows barrels as damaged too.
    • HMS Blackpool a bug has been fixed where the mortars after repeated damage might be displayed as undamaged.
    • Admiral Hipper a bug has been fixed that led to the incorrect animation of the rangefinders on the fire control towers.
    • HMS Garland required camera position for the depth charges drop has been fixed.
    • Sverdlov drown parameters have been adjusted, pumping time reduced.
    • MPK Pr.12412 - ammo replenishment time for the 30mm/54 AK-630 gun has been significantly reduced.
    • USS Gearing radar is now able to track air targets.
    • Explosives type of the British shells has been fixed:
    • 305mm Mk.VIa APC: TNT Lyddite;
    • 343mm Mk.Ia APC: Shellite Lyddite;
    • 343mm CPC: Shellite TNT.


    [h2]Graphics[/h2]

    • A bug when using the Nvidia GPU on medium or high quality settings of the global illumination in battles in the dark day time under the players aircraft on the ground could display a highlighted square, has been fixed (report).
    • A bug where moving cameras in dark day time battles could display a dark band of edges of the screen has been fixed.


    [h2]Interface[/h2]

    • Console players can now open the appearance view of vehicles from the Premium Packs screen in the in-game store.
    • For your convenience, you can now select the type of vehicles to display packs in the Xbox in-game store.
    • Restart button has been added to the game settings when changing sound settings that require you to restart the game client.
    • A bug that caused some helicopters to lose their marker for offensive weapon or turret when switching the small arms selector (report).


    [h2]Sound[/h2]

    • The engine sound management system of enemy/allied vehicles has been reconfigured so as to eliminate the possibility of appearing of silent vehicles around the players vehicle. This applies to ground vehicles and aircraft.
    • The engine volumes of enemy/allied ground vehicles have been aligned with each other.
    • A bug that caused enemy/allied jets to be inaudible when approaching the player has been fixed.
    • Sounds of the machine guns of the ground vehicles received more dynamics. It means that each shot has become more audible compared to the previous and subsequent ones.
    • Hits on the ground vehicle of the player and enemies/allies received low-frequency and mid-frequency components of the explosion. Previously the most distinguishable element was the clang of a shell against armour.


    [h2]Changes in PVE game modes[/h2]

    • In the Assault Ground Arcade mode, a bug where it wasnt possible to respawn in helicopters of a BR under 8.3 has been fixed.


    [h2]Other Changes[/h2]

    • Ability to play in squads in the missions of dynamic campaigns has been disabled.
    • A bug where simultaneous vehicle movement and interacting with game chat could cause controls to be blocked has been fixed (report).
    • Advance to the Rhine A bug which could lead to sudden destruction of a player's aircraft when flying at a low altitude along the river has been fixed (report).


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-13 09:35:16 CET ] [ Original post ]

    Screenshot Competition - Lightning McQueen!



    Welcome to the 23rd War Thunder Steam Screenshot Competition!

    Fantastic work on last weeks Tango Down! We really liked the screenshots with your downed enemies, nice work all! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 23rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen23. You have time until 15.07.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.



    [h2]Important addition: Screenshot theme - Lightning McQueen![/h2]

    [h3]Terms:[/h3]

    • Own a speedy vehicle, such as the M18, MiG-21, Lynx helicopter or even Sparviero? Vroom! Take a screenshot of a fast vehicle; this can be an aircraft, tank, helicopter or naval boat that is somewhat speedy!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 22nd edition - Tango Down![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829096267
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829042723
    https://steamcommunity.com/sharedfiles/filedetails/?id=2830496124
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2831959925
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829722117
    https://steamcommunity.com/sharedfiles/filedetails/?id=2829371023
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-07-08 21:37:02 CET ] [ Original post ]

    Server Update 07.07.2022




    • A new UI has been enabled for aircraft that displays flight parameters, engine mode, ammo capacity and aiming markers for bombs and missiles.
    • An error has been fixed that sometimes caused lack of damage from pressure to the crew of ground vehicles with the transmission located in the crew compartment when the transmission was hit.
    • Pressure damage area when AP shells with a mass of explosives of 0.2-0.5 kg detonate inside the tank has been increased.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-07 13:22:18 CET ] [ Original post ]

    Its fixed! 55



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 55" thread


    Correct Crew Replacement



    This important fix is relevant for every tanker! Theres a general crew rule in War Thunder: the primary gunner and the driver must be conscious for the vehicle to remain ready for combat. Except for several vehicles that have dual control and targeting systems, theres a rule in place that regulates how crew members replace their incapacitated comrades: secondary gunner, radio operator -> commander -> loader -> primary gunner -> driver.

    This rule didnt work properly in some cases. For example, when a commander and a loader were knocked out consecutively, the radio operator in your crew could take the place of the commander, and not the loader, as the rule dictates. Weve fixed these errors.


    Alternating Shots from Different Guns on Anti-aircraft Vehicles



    Weve corrected the work of the Gast guns on the SPAAG 2S6. Added alternating fire for 30mm guns of the 2A38 now they will fire in alternation in accordance with their prototype. Alternating fire has also been added to the 40mm M2 guns on the SPAAGs M19 and M42.

    This is a nice change that will raise the density of fire and the chance of hitting aerial targets.

    Destroyed Barrels Are Gone



    It was a simple error, but also an eyesore in the most literal sense. In some cases a destroyed barrel was still being displayed in the sights, covering the view. Now this shouldn't be a problem anymore.


    Fixed Visual Artefacts in Battles

    Now blinking details like tank tracks or other vehicle parts wont annoy you anymore: weve uncovered the root of this problem and fixed it!

    Fixed Binoculars in Free Look

    Heres the gist of the error: after enabling free look and switching to binoculars, your commander was facing the same direction as your gun. Youve notified us of this inconvenience, and weve fixed the logic of this mechanic. Now when you enable binoculars in free look mode, the commander will face the same way as your camera.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.54

    [h2]Ground Vehicles[/h2]

    • M19, M19 (Japan), M42, M42 (Japan) Sequential firing of 40mm cannons has been added.
    • 2S6 SAM Sequential firing for the barrels of the 30mm 2A38 cannons has been added.
    • XM8 A bug with lowered anti-aircraft machine gun rotation speed when installing "Level 3" module with additional protection has been fixed.
    • XM8 A bug with lack of fire duplication when installing "Level 3" module with additional protection has been fixed.
    • -72V TURMS-T Animation of self-digging equipment has been fixed.
    • BTR-ZD A bug with absence of ESS release effect from the right side of the exhaust duct has been fixed.
    • PGZ04A A bug with displaying of the guided ground-to-air guided missile in the modification window has been fixed (report)
    • IT-1 Overstated launcher repair time has been fixed (report)
    • 9P149, 9P157 A bug with blocking of optics rotation at break of launcher drives has been fixed (report)
    • ZBD86 Underestimated brightness of IR illuminator has been fixed
    • IS-7 A bug that caused rear machine guns to stop rotating during 3rd person view has been fixed.

    [h2]Aircraft[/h2]

    • KAB-500L, Mk.13, BGL-400, BGL-1000 A bug with absence of the capture of the homing head which appeared in some cases during dropping from level flight and pitching up has been fixed.
    • MiG-27K The operation of the Kaira camera in presets with Kh-29T and KAB-500Kr. Has been fixed.
    • F-4C A bug where by using 2000 pounds MK84 bomb the bombs on the left side and bombs on the fuselage were placed not on own pylons has been fixed.
    • Saab B18B A bug where in the X-Ray view the model of the gunner could be duplicated has been fixed.
    • Pe-3 (all series) A bug where the missile pylons on the left wing could stay has been fixed.
    • F4U-4 A bug where the rocket pylons on the wings could stay has been fixed.
    • Firebrand A bug where the missile pylons on the left wing could stay has been fixed.
    • P-38-L-5LO, Saab A21RB A bug where in the suspended weaponry menu the amount of rounds in the container has been displayed incorrectly has been fixed.
    • F9F-2, F9F-5, F9F-8, F2H-2, F11F-1 The starting point of test flight has been changed from island to aircraft carrier.
    • Il-28 The position in the bomb bay of the FAB-1500 bomb has been corrected.
    • F3D-1 Weapon icon for the 2000 pounds AN-M66A2 bomb has been corrected.
    • P-51 K Custom camouflage pattern has been fixed.

    [h2]Naval[/h2]

    • Pr.12412, Pr.12412P A bug where the radar capture zone follows the position of the AK-630 artillery unit has been fixed.
    • RN Trento, RN Zara, RN Pola Settings of the fuze of the armour-piercing shell of the 203mm/53 Ansaldo cannon have been corrected. The delay has been changed from 0.01 sec. to 0.03 sec.
    • RN Gabbiano The allowed launch angles of the left torpedo launcher have been corrected
    • A bug where an HE shell might fail to cock on water and continue its path in it without losing speed has been fixed. Now shells with instantaneous contact fuzes always detonate when hitting water.
    • A bug that caused a shell with zero fuze delay not to detonate on impact has been fixed.
    • HMS Marlborough Excessively lengthy water pumping has been corrected. Compartment flooding mechanics, water entry and pumping rates have been reconfigured.
    • 100-mm/70 S-5-1 Kinetic energy calculation for shell with F-55 bottom fuze has been corrected.

    [h2] Game Mechanics[/h2]

    • A bug that caused the camera to rotate to the side of the barrel when entering and/or exiting binoculars when the mouse look is turned on has been fixed (report).
    • A bug where the transfering (place changing) has been carried out in the wrong order when one crew member died has been fixed.
    • A bug where when trying to turn on the commanders sight on a vehicle that is underwater a hint about turning on the doubled commander controlling mode appeared has been fixed.
    • The lack of the reward for victory in the EC in SB mode if the player was in the battle for less than 15 minuts has been fixed.
    • Crash when trying to take off in an A-7E after failed takeoff in an F-4C Phantom II has been fixed.
    • Appearance of vehicles in each other when quickly switching nations in the ground vehicle hangar has been fixed (report).
    • A bug with inability to respawn after losing a vehicle has been fixed.
    • The incorrect displaying of the vehicle models in the replays with rewind function has been fixed.
    • A bug which caused the texture of a broken barrel to appear in the cannons sight has been fixed.

    [h2]Graphics[/h2]

    • Appearance of the artefacts on thermal imager at high level of graphic and effects has been fixed (report).
    • Artefacts from various smoke effects on Mac with an Nvidia GPU have been fixed.
    • Artefacts in the form of tracks and other vehicle elements appearing in ground and sea battles have been fixed.

    [h2]Achievements and Appearance[/h2]

    • The conditions for obtaining the Royal Navy decal have been clarified. The list of vehicles has been replaced with the requirement British carrier-based aircraft.
    • Missing localization of the titles Cavalier of the Order of Liberation and Chevalier of the Order of Merit of France has been fixed.

    [h2]Sound[/h2]

    • The volume of the re-gassing sound of enemy/allied tanks of the Challenger series has been decreased.
    • Playback logic of enemy/allied aircraft engine and cannon sounds has been adjusted to avoid situations where no sound has been played.
    • Engine sound of the player's tank T-80 series has been narrowed by panorama and corrected by frequencies. Previously there were situations where the sound of the T-80's own engine made you think there was an enemy tank nearby.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-06 13:12:33 CET ] [ Original post ]

    Server update 05.07.2022



    Locations


    • The shape of the battle area in the Stalingrad ground battle location has been changed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-05 11:13:10 CET ] [ Original post ]

    Your Personal Fireworks in War Thunder!



    Commanders! You have probably already seen fireworks that War Thunder celebrates important dates with, such as New Year or Victory Day. We have changed the way they work a bit.

    Firstly, the fireworks will no longer be displayed on the battlefield: that bothered some players. Now they will only occur in your hangar. Secondly, for worldwide celebrations like the aforementioned New Year and Victory Day weve added national holidays for each nation in which War Thunder is translated: for example, Independence Day. And thirdly, now you can define when the fireworks will be displayed just for you.

    Weve added an option for players to set their personal holidays. You can learn how to do that in the wiki (link).

    Create your calendar add, for example, your birthday or the anniversary of your wedding. And then on these important dates War Thunder will greet you with a display of fireworks that will begin at 20:00 (player local time) until 06:00 the following day.


    [ 2022-07-04 16:39:10 CET ] [ Original post ]

    US Independence Day!



    On July 4th, 1776, thirteen British colonies in North America declared their independence and formed a new nation the United States of America. The Declaration of Independence that declared equality of all people under the law has become one of the most important documents in history.

    [h2]

    From July 4th (11:00 GMT) until July 7th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using American vehicles (rank III or higher, with an activity of not less than 70%) to receive the US Independence Day decal.[/h3]




    US Independence Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements US Independence Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [h2]
    From July 4th (11:00 GMT) until July 11th (11:00 GMT)
    [/h2]

    [h2]Dont miss the chance to get two rare packs in the Gaijin store, American fighters: the F-86F-35 and P-38K.[/h2]

    Open our Online Store via the in-game hangar to access these packs on Steam.

    [h3]Sabre Skyblazers Pack (F-86F-35)[/h3]



    [h3]P-38K Pack[/h3]



    [ 2022-07-04 13:24:07 CET ] [ Original post ]

    Update 2.17.0.50




    • D3A1, B-17 (all) Inoperative cockpit instruments have been fixed.
    • Meteor F.8 IAF Inoperative compass in the cockpit has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-04 11:31:51 CET ] [ Original post ]

    Screenshot Competition - Tango Down!



    Welcome to the 22nd War Thunder Steam Screenshot Competition!

    We really enjoyed your screenshots from last week! We see many of you are enjoying the F-14 from the update! Every screenshot was amazing, nice work everyone! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 22nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen22. You have time until 08.07.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Tango Down![/h2]

    [h3]Terms:[/h3]

    • Just taken out an enemy with an epic shot? Tango Down! Take a screenshot of your vehicle and the enemys burnt, crippled or destroyed vehicle that you took out in the same screenshot.
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 21st edition - Danger Zone! [/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2825824476
    https://steamcommunity.com/sharedfiles/filedetails/?id=2825885534
    https://steamcommunity.com/sharedfiles/filedetails/?id=2826013699
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2822896361
    https://steamcommunity.com/sharedfiles/filedetails/?id=2827448908
    https://steamcommunity.com/sharedfiles/filedetails/?id=2828042869
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-07-01 22:05:22 CET ] [ Original post ]

    Server update 01.07.2022




    • Fixed a bug that caused leaving a working aircraft on the airfield to be counted in the player statistics as loss of the vehicle.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-07-01 18:08:21 CET ] [ Original post ]

    French Air Forces Day!



    France was one of the first countries to begin building aircraft: its air fleet consisted of almost 150 aircraft before the start of World War I. Still, it was considered a part of the army until July 2nd, 1934, when the Air Force finally became an independent entity.

    [h2]

    From July 1st (12:00 GMT) until July 5th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using French aircraft (rank III or higher, with an activity of not less than 70%) to receive the French Air Forces Day decal. [/h3]




    French Air Forces Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements French Air Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-07-01 15:45:19 CET ] [ Original post ]

    Swedish Air Forces Day!



    On July 1st, 1926, Sweden united its aerial divisions in the army and navy into separate Air Forces. They grew dramatically during World War II, but in the end never participated in it.

    [h2]

    From July 1st (10:00 GMT) until July 5th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using Swedish aircraft (rank III or higher, with an activity of not less than 70%) to receive the Swedish Air Forces Day decal.[/h3]


    Swedish Air Forces Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Swedish Air Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-07-01 12:06:45 CET ] [ Original post ]

    Canada Day



    The British North America Act that united three colonies into a federation called Canada and served as a foundation of the Canadian constitution went into effect on July 1st, 1867. This day became a national holiday in Canada and is celebrated even outside the country itself, even including War Thunder!

    [h2]

    From June 30th (12:00 GMT) until July 4th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using American or British vehicles (rank III or higher, with an activity of not less than 70%) to receive the Canada Day decal. [/h3]




    Canada Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Canada Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-06-30 19:17:43 CET ] [ Original post ]

    Japan Self-Defense Forces Day



    After its defeat in World War II, Japan renounced war in its Constitution. But soon its leaders decided that it didnt mean relinquishing Japans right to self-defense, and called the new army that was founded on July 1st, 1954, Japan Self-Defense Forces.

    [h2]

    From June 30th (10:00 GMT) until July 4th (9:00 GMT)
    [/h2]

    [h3]Play 3 battles using Japanese vehicles (rank III or higher, with an activity of not less than 70%) to receive the Japan Self-Defense Forces Day decal.[/h3]




    Japan Self-Defense Forces Day decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Japan Self-Defense Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-06-30 12:26:16 CET ] [ Original post ]

    Pages of History (July)



    [h3]For the whole month, you will have 8 tasks available to you one by one. Completion of each task will award you with a trophy containing a reward, while completing all tasks will award you with a unique in-game player icon.[/h3]

    A detailed description of the current task as well as your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Special profile icon of Charles Upham[/h3]
    This simple farmer from New Zealand had shown such heroism during battles with Axis powers on Crete and in Egypt that he was awarded the Victoria Cross, the highest military award of Great Britain, twice. Upham fearlessly rushed the enemy fortifications, cleared the machine gun nests with grenades, and kept leading his squad into battle even after being seriously wounded. Due to these brave actions, he became the most highly decorated soldier of the British Commonwealth of Nations.

    You can immediately purchase the profile icon for Golden Eagles until August 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (July)


    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account
    • A random camouflage for ground vehicles (out of the selection of camouflages currently obtainable in game for completing tasks, or purchasing with Golden Eagles).

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode


    [h2]July 1st July 4th[/h2]
    [h3]First Battle of El Alamein[/h3]
    Throughout the entirety of July 1942 the Axis powers and the forces of the British Commonwealth from the entire world fought under the blazing sun of Africa. Both sides tried to unseat each other from their positions, performed risky attacks and suffered considerable losses, but in the end the prolonged battle ended in a stalemate. Nevertheless, the Allies managed to stop field marshal Rommel's advance towards Alexandria.

    [h2]July 5th July 8th[/h2]
    [h3]Siauliai Offensive[/h3]
    Siauliai is the fourth largest city of Lithuania, and also the namesake of the operation to expel the German forces from the Baltic states that took place in July 1944. This operation lasted an entire month, and in the end the Red Army retook the Baltic Sea coast, freed most of Latvia and Lithuania and divided the Wehrmacht's forces, cutting off Army Group North from Army Group Centre.

    [h2]July 9th July 12th[/h2]
    [h3]Allied Invasion of Sicily[/h3]
    On the night of July 9-10th, 1943, the Allies began a massive amphibious and airborne operation to retake Sicily from the Axis powers, which would serve as a precursor to the invasion of Normandy a year later. The Allied forces landed in Sicily and after a battle that lasted for weeks managed to capture over a hundred thousand Italian soldiers. The success of this operation led to a regime change in Rome: Benito Mussolini was ousted from power, and the new Italian government surrendered to the Allies.

    [h2]July 12th July 15th[/h2]
    [h3]Battle of Prokhorovka[/h3]
    On July 12th, 1943, one of the largest tank battles in history took place near the Prokhorovka station in Belgorod oblast, Russia. The German forces wanted to pierce through the Soviet defenses and take Prokhorovka, while the Red Army planned to surround the enemy group. Both sides suffered heavy losses and neither managed to reach their goals. Still, the Wehrmacht's advance was stalled.

    [h2]July 15th July 19th[/h2]
    [h3]Operation Goodwood[/h3]
    Operation Goodwood was a part of a prolonged battle for the city of Caen in Normandy, France. The British forces intended to capture it right on D-Day, but the Germans kept a hold on the city even after a month and a half after the Allies landed in Normandy. So Operation Goodwood began with a massive bombing, followed by shelling of the German positions. And yet, because of poor coordination, the British tanks moved slowly and without due cover, and thus they took heavy losses and did not manage to capture the city.

    [h2]July 20th July 23rd[/h2]
    [h3]Battle of Guam (1944)[/h3]
    The operation to retake Guam, the largest of Mariana Islands, began on July 21nd, 1944. Despite fierce resistance from the Japanese soldiers who refused to surrender and endless rainfalls, the US troops took the island in three weeks. Guam then became the base for further operations in the Pacific Theater: advances towards the Philippines and Taiwan, as well as aerial attacks on Japan's own territory.

    [h2]July 24th July 27th[/h2]
    [h3]Operation Mersad[/h3]
    The last big military operation of the Iran-Iraq war of 1980-1988. The renegade Iranian militant group called Mujahedeen-e-Khalq (MEK) advanced into Iranian Kurdistan with the support of the Iraqi army. But the Iraqi stopped halfway, and without air cover, the MEK forces were helpless before the Iranian air forces. After aerial attacks, the remaining MEK troops were surrounded and defeated by the Iranian army.

    [h2]July 28th July 31st[/h2]
    [h3]First Rzhev-Sychev Operation[/h3]
    In the summer of 1942 the Soviet army, having stopped Wehrmacht's Army Group Center under Rzhev, tried to mount a counteroffensive. Bloody battles were fought over every inch of land: the Red Army lost hundreds of thousands of soldiers in the "Rzhev Meat Grinder", having gained almost nothing. The German forces retreated from under Rzhev far later in 1943, after the Axis powers were defeated on other fronts.


    [ 2022-06-29 13:22:23 CET ] [ Original post ]

    Its fixed! 54



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 54" thread


    Changing activation time for missiles with an infrared seeker



    Since weapons with infrared seekers appeared in the game, their activation time was conventionality designed to better balance these weapons. Due to the appearance of more modern vehicles, weaponry and countermeasures, weve decided to revisit this aspect and make it more realistic.

    If we recall the real prototypes, there are missiles like MANPADS 9M39 Igla, whose operation time in the ready to launch mode is severely limited by the amount of coolant. Yet the majority of prototypes of the air-to-air IR seeker missiles that appear in War Thunder can remain in the ready to launch mode for extended periods, up to several hours. These missiles activation time in the game will be changed to 1 second, and their operation time in capture mode will be set to 20 seconds. The missiles whose operation time in the ready to launch mode is severely limited by the amount of coolant will retain the previous activation time and operation time in the ready to launch mode.

    The list of missiles that had their activation time revised:: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, -3, -131, -60, -60, -23, -24, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.

    [h2]Revising the maximum overload of the vehicles during missile launch[/h2]

    Initially when we introduced air-to-air missiles, we added limits to the overload of the aircraft at the moment of launch that were stated in the missiles documentation. Over time, however, we have received additional information that allows us to infer that the overload limits are in most cases recommendations provided to ensure the required probability of the target being hit. Here you can find the information from AIM-9B Guided Missile. Description and Operation stating the reason why the launch is not recommended, but also not forbidden, in case of overload over 2g.



    For later missiles the overload is often limited by the aircrafts maneuvering capabilities. Heres an example for F-14 from F-14 Tomcat Pilot`s Flight Operating Manual.



    Having analysed the available sources, weve decided to remove the strict limit on the overload of the aircraft during the launch of air-to-air missiles, since these limits are merely recommended and in the game serve to restrict the options of using missiles in specific close combat cases.


    More information on the Reload Speed skill



    As you know, the Reload Speed skill of the logistical services reduced the time needed to reload the aircrafts weapons in mid-air or on the ground. This time differs between machine guns, cannons, missiles, and bombs, but in the crew card for the selected vehicle changes in reload speed for AAM, additional cannons and precision guided munitions werent reflected.

    Well, now they are. You can check how the Reload Speed skill affects different suspended and additional weapons.


    Fixing sounds in game

    Weve completed a complex reworking of the sounds, based in part on your feedback. The explosions will sound lower now, and their echo will be weaker. When parts of your aircraft, such as landing gear or wings, break off, a new sound effect will play that wont resemble an explosion as much.

    Weve fixed the Doppler effect: now it will be more pronounced for fast flying objects like planes, missiles, or ATGMs.

    And weve also corrected a few smaller errors. Launch War Thunder to check out the results of our work!


    Displaying additional weapons of Naval Vessels



    In the Danger Zone update the icons showing availability of bombs, torpedoes and missiles have been added to the naval battles; they can be found in the statistics window near the players nickname and the name of their vessel.

    In todays update weve added an icon for mines and updated the icon for depth charges. Now you can know in advance what the enemy is armed with and make timely decisions that will help you achieve victory.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.42

    [h2]Ground vehicles[/h2]

    • Fixed a bug where in a test drive in Soviet vehicles whilst destroying a SPAA Sd.Kfz. 6/2 crew could be lost (report).
    • Fixed a bug that caused the secondary gun's shell type to not switch to the "Next Shell Type" via the control if only one shell type was selected for the primary gun (report).
    • Fixed a bug that allowed the commander's sight to be activated while the tank was underwater if it was assigned to a separate key (report).
    • Cromwell V (RP-3) fixed missing RP-3 rocket detonation when hitting crew members.
    • T-72M2 Moderna fixed bug with dynamic security protection elements hovering in the air, shown when main blocks of dynamic protection in the front of turret are damaged (report).
    • Type-10 fixed bug with rubber fabric shields hanging in the air, shown when steel side shields are damaged.

    [h2]Aircraft[/h2]

    • Added information about the maximum possible speed in dropping bombs to the card of aerial bombs.
    • Added information about the type of warhead to the card of aircraft missiles.
    • The activation time and the operating time of the IR of some air-to-air missiles with infrared IR have been reduced to 1s. and 20s. accordingly. List of missiles: Matra R530E, Matra R550 Magic, Matra R550 Magic 2, AIM-9B, AIM-9 FGW.2, AIM-9D, AIM-9E, AIM-9G, AIM-9J, AIM-9P, AIM-9H, AIM-9L, RB24, RB24J, RB74, R-3S, R-131, R-60, R-60, R-23, R-24, PL-2, PL-5B, SRAAM, Firestreak, Redtop, Shafrir 1, Shafrir 2.
    • Removed restriction on maximum launch vehicle overload at air-to-air missile launch.
    • AIM-9D removed the IR disarming before missile launch. (report)
    • Kh-25, Kh-25ML, Kh-29L, S-25L, AS-30L - added targeting of IR from aircraft aiming system and de-targeting of IR prior to missile launch.
    • Milan fixed bug with limitation of maximum launch speed of the AIM-9B.
    • Fixed assault fuze not working correctly, in which a dropped bomb exploded even if less than a second passed from the moment of drop (report).
    • AH-1G (Israel) fixed a bug which caused the aiming marker to drift down after firing half of the unguided rockets mounted on an outboard weapon in slots 6 or 8 (report 1, report 2).
    • F-4J fixed a bug that caused IRCM to incorrectly fire forward of an aircraft (report).
    • A-4N fixed a bug that caused the AIM-9D + 5 x 1000-lb suspended armament kit to use the wrong pylon for AIM-9D missiles.
    • Su-22UM3K fixed a bug that caused the pylon to be displayed on the other side when Kh-25ML, Kh-29L and S-24B missiles were suspended on the under-fuselage right attachment point (report).
    • F-105D corrected number of icons in suspended armament menu for BLU-27.
    • F-14A early corrected takeoff performance and reduced takeoff speed, added ability to fold wings on parking.

    [h2]Naval[/h2]

    • RN Comandanti medaglie d'Oro corrected operation and display of bombs mounted on aboard. Corrected ammunition amount displayed in auxiliary calibre cellar.
    • Pr.50, SKR Yenot, Karl Marx corrected type of depth bombs and firing ranges.
    • Composition and weight of explosives in 12.7 mm Breda-SAFAT ammunition was changed from 1.1 g TNT to 0.6 g PETN.
    • Italian 305mm AP shell explosion delay increased from 0.01s. up to 0.035s.

    [h2]Game mechanics[/h2]

    • Fixed a bug that caused no penalty for destroying allied vehicles in modes with the system of rewards for useful actions.

    [h2]Interface[/h2]

    • Fixed a bug where in the crew window the tooltip of the "Reload Speed" skill for weapons didnt completely match the weapons available on the selected aircraft.
    • In naval battles in the statistics window in battle or replay, additional armament icons of ships (if any) has been improved:


        • aircraft bomb icon changed to depth charge icon;
        • added mine icon.

    [h2]Locations[/h2]

    • The exit outside the game zone at the location "Stalingrad - tank battle" has been closed.

    [h2]Graphics[/h2]

    • Fixed missing shadows in the hangar on the minimum graphics preset when using an integrated or weak video card, such as HD Graphics 630 or GeForce GT 1030.

    [h2]Sound[/h2]

    • Explosion sounds have been adjusted in accordance with player feedback: low frequencies have been added, echo has been partially removed.
    • The balance of the sound elements of the player's ground vehicles has been slightly adjusted: engines, tracks, surfaces under vehicles.
    • New mechanical sounds for failing aircraft parts have been created. They replace the old ones and are more like explosions. They can be heard, for example, when detaching unretracted landing gear or wings at high speed.
    • The calculation of the Doppler effect has been fixed, now it is more pronounced for objects moving quickly relative to the player - aircraft, helicopters, missiles and ATGM systems.
    • An error has been fixed that the sound of tracks rubbing against the ground under the vehicle would continue if the track was damaged or if there was a sudden stop.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-29 10:10:26 CET ] [ Original post ]

    Update 2.17.0.37




    • The animation of wheels, flaps and intake flaps on radiators in third person view and cockpit view for aircraft has been fixed.
    • The animation of the opening of drogue parachutes container flaps has been fixed.
    • P-51D (all versions) the radio compass in the cockpit has been corrected.
    • Display of shadows on the Movie graphic preset has been corrected.
    • Ki-43-2, Ki-44-2 (all versions) display of the bunding of the fuel tanks has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-28 11:28:49 CET ] [ Original post ]

    Screenshot Competition - Danger Zone!



    Welcome to the 21st War Thunder Steam Screenshot Competition!

    Last weeks screenshot competition produced some amazing bridge shots, we loved them. Fantastic work to every one of you who submitted a screenshot! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 21st edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen21. You have time until the 01.07.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

    [h2]Important addition: Screenshot theme - Danger Zone![/h2]

    [h3]Terms:[/h3]

    • Have you flown the Tomcat yet? Tried the almighty Hood, the funky G6 or even dropped a Napalm bomb on an enemy? Nice! Take a screenshot of anything featured in the Danger Zone update - one of the new vehicles, your vehicle on one of the new maps, or even a new addition to the game, such as napalm. Its up to you!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 20th edition - Bridge on the River Kwai![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2822823931
    https://steamcommunity.com/sharedfiles/filedetails/?id=2823093489
    https://steamcommunity.com/sharedfiles/filedetails/?id=2823159564
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2822689528
    https://steamcommunity.com/sharedfiles/filedetails/?id=2823849797
    https://steamcommunity.com/sharedfiles/filedetails/?id=2822999661
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-06-24 20:51:56 CET ] [ Original post ]

    British Armed Forces Day!



    On June 26th, 1857, the first Victoria Crosses, the highest military awards in the British honours system, were awarded to veterans of the Crimean War by Queen Victoria herself. Since 2006 the United Kingdom has celebrated its soldiers on the last Saturday of June.

    From June 24th (12:00 GMT) until June 27th (9:00 GMT)


    [h3]Play 3 battles using British vehicles (rank III or higher, with an activity of not less than 70%) to receive the British Armed Forces Day decal.[/h3]




    British Armed Forces Day decal decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements British Armed Forces Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-06-24 17:31:52 CET ] [ Original post ]

    Bundeswehr Day!



    In June of 1955, West Germany founded its Ministry of Defense that began working on rebuilding the countrys armed forces. The new army received a new name: instead of Wehrmacht it was called Bundeswehr.

    From June 24th (10:00 GMT) until June 27th (7:00 GMT)


    [h3]Play 3 battles using German vehicles (rank III or higher, with an activity of not less than 70%) to receive the Bundeswehr Day decal. [/h3]




    Bundeswehr Day decal decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Bundeswehr Day.

    You can find the decal in the Holidays tab in the Customisation menu.


    [ 2022-06-24 15:19:55 CET ] [ Original post ]

    Summer Sale: DLC discounts & bundles!



    [h3]

    From now until the 7th of July: Discounted DLC bundles!
    [/h3]

    [h3]We've got a nice offer for you: 2 bundles: The Summer Ground and Summer Air bundle, each with 51% off![/h3]


    https://store.steampowered.com/bundle/26838/War_Thunder__Summer_Ground_Bundle/

    https://store.steampowered.com/bundle/26837/War_Thunder__Summer_Air_Bundle/

    Discounts on selected DLC:

    • 50% off selected Starter Packs;
    • 25% off F-5C, T-72AV (TURMS-T), Su-7BMK, Leopard, Black Shark, XM-1 General Motors, MiG-21 SPS-K, A-5C packs.

    Follow the link and click the Discount button:

    https://store.steampowered.com/dlc/236390/War_Thunder/


    [ 2022-06-24 13:15:02 CET ] [ Original post ]

    Update 2.17.0.32




    • An error has been fixed that sometimes caused artefacts to appear in shadows from star shells on minimal SSAO settings.
    • In the naval hit camera, a text message has been added for ammunition explosions.
    • Bomb assault fuze for aviation in BR 7.3-8.3 ground Arcade battles has been rolled back to 10 seconds. Starting speed has been reduced from 680 to 550 km/h for bombers and attack aircraft and from 600 to 550 km/h for fighters.
    • BTR-ZD - Battle rating in RB has been increased from 4.3 to 4.7.
    • Lancia 3Ro (100/17) - Battle rating in the AB has been increased from 1.7 to 2.0

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-24 12:11:17 CET ] [ Original post ]

    Summer Sale!



    [h3]

    From the 22nd of June at 11:00 GMT until the 4th of July at 11:00 GMT
    [/h3]

    [h3]Discounted customizable bundles![/h3]

    The new discount mechanism will allow you to create your own bundle of several packs with a discount, by adding them to your Cart. Each single pack from the list would have a 25% discount when added to the Cart, but the discount increases to 50% if you add two or more packs from the list to the Cart at once.

    [h3]To enjoy these discounts, go to our Online Store from the hangar in-game. [/h3]

    Note! The discount will only be applied if you add these packs to the Shopping Cart and purchase them all together as part of one transaction.

    Packs not included in the promotion:

    • Danger Zone update packs;
    • Wind of Change update packs;
    • Winged Lions update packs;
    • Starter packs;
    • Pacific campaigns;
    • Golden Eagles;
    • Premium account.

    Note! The offer is available to PC users only.

    Note! The following packs will be retired after the promotion ends:

    • Yak-38 pack;
    • JASDF Saber pack.


    [ 2022-06-22 16:46:42 CET ] [ Original post ]

    Its fixed! 53



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

    Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 53" thread


    Gotta collect them all!



    Reward loading screens are a picturesque gallery along your war path. Previously, you were able only to choose from any achieved loading screens, having little idea which are available to you.

    Its fixed! In the loading screens menu you are now able to toggle both achieved and available screens. To track your progress in achieving the loading screen you want, just add it in the Favourites.


    Naval hit camera has been improved



    The hit camera in naval battles is probably even more important than in ground battles. It allows you to visualise any damage and the actual condition of the enemy vessel.

    We have tuned the camera to make it more comfortable to devastate your enemies at sea. Zoom-in on the hit is now reduced, the camera flies smoothly and zooms out after showing the detailed damage to present you a whole picture of your enemy.

    Also, we have fixed the incorrect display of the enemy crew in the hit camera. Enjoy!


    Re-animation



    In the Danger Zone update we reworked the animation system, which unfortunately caused a few visual issues. At the moment, we continue to fix the bugs, and have completed many of them. Over 30 aircraft, such as Wellington, Su-8, SBD-3 and Ki-84, have their fixes of the flaps, air brakes, and rudders for the third-person view. On the next stage, we will fix a number of the cockpit view issues.


    Afford more napalm



    Napalm has gotten cheaper! Incendiary bombs now calculates aside from other types of weapons and costs 3-10% from the carrier aircrafts RP cost.

    Making it simple, you may complete your weapon setup with napalm bombs for a lower RP cost.


    Helicopter missiles seeker fixed



    Recently, air-to-air lock-on got broken on the helicopters, and players were unable to see the acquisition marker. Thanks to your reports, the issue is located and terminated. Thank you!


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.17.0.28

    [h2]Ground vehicles[/h2]

    • M36B2 - incorrect armour thickness in the info card has been corrected.
    • M4A4 (China), M4A4 (France), M4A4 (Italy) - 2 machine gun, invisible on the visual model, has been removed from the xray view.
    • Challenger Mk.2, Challenger DS, Challenger Mk.3 - incorrect equivalent durability of the turret front has been fixed, now it corresponds to the calculated protection parameters, as before (report).

    [h2]Aircraft[/h2]

    • Hurricane Mk IIb/Trop - a bug has been fixed where HVAR pylons were displayed under the right wing.
    • F4U-1D, F4U-1C, F4U-4 - a bug has been fixed where HVAR pylons were displayed under the right wing.
    • P-51D-5, P-51D-10, P-51H-5-NA, P-51D-20, P-51K - a bug has been fixed where HVAR pylons were displayed under the right wing.
    • Firecrest - a bug has been fixed where HVAR pylons were displayed under the right wing.
    • Ka-52 - name of the active protection system has been changed to L370 Vitebsk.
    • A bug has been fixed where a seeker lock-on zone was not displayed for air-to-air missiles.
    • Po-2 - position of the windshield in the cockpit has been fixed.
    • I-185 - canopy animation has been fixed.
    • Su-11, Su-9 - aileron animation from the cockpit view has been fixed.
    • MiG-9 (all versions) - position of the landing gear from the cockpit view has been fixed.
    • F4U (all versions) - flaps animation from the cockpit view has been fixed.
    • Yak-28 - animation of the elevator and rudder has been fixed.
    • Wellington (all versions) - bomb bay animation has been fixed.
    • Tu-1, Tu-2 - bomb bay animation has been fixed.
    • SB-2 (all versions) , Ar-2 - bomb bay animation has been fixed.
    • Vampire - animation of the landing gear and air brake has been fixed for the cockpit view.
    • Ki-84 (all versions) - flaps animation from the cockpit view has been fixed.
    • Halifax B Mk.IIIa - display of the gear legs from the cockpit view has been fixed.
    • Wirraway - animation of the elevator from the cockpit view has been fixed.

    [h2]Naval[/h2]

    • Velocity of the HE-TF round of the 127mm\40 gun Type 89 on the Mogami and Tone cruisers has been reduced from 910 to 720 m/s. Source: TMJ OT O-19
    • USS Baltimore - bombs have been added to OS2U aircraft.
    • A bug has been fixed where the enemy crew number was displayed incorrectly after the hit camera appeared.
    • A bug has been fixed where a shell type loaded in the main calibre guns was dubbed to the auxiliary guns while enabling the option Main and auxiliary calibre shooting with one button.
    • Functionality of the naval hit camera has been improved. Zooming in has been reduced, camera hovering along the ships hull has been slightly reworked. Zooming out has been added after displaying damage details.

    [h2]Game mechanics[/h2]

    • Bomb assault fuze for aviation in the BR 7.0+ tank Arcade battles has been reduced from 10 to 5 seconds.
    • Separate RP calculation has been introduced for the incendiary bombs. Their costs now vary from 3 to 10% of the carriers cost in the bomb weight range 200-2,000 kg (below 200 kg the coefficient is 3%, above 2,000 kg the coefficient is 10%, medium weights are interpolated lineary).

    [h2]Interface[/h2]

    • Available loading screens now displayed in the loading screen filter menu. To track your progress on the desired screen you may add it to Favourite.
    • Duplicating colour schemes have been removed from the aircraft interface menu.

    [h2]Missions[/h2]

    • A bug has been fixed where there were night missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungles, Volokolamsk in the BR 9.0+ tank battles..
    • [Confrontation] Vietnam - incorrect message Our team is capturing CAPTURE_ZONE_255 has been fixed.
    • Benchmark mission Pacific War (Day) - aircraft drowning after takeoff from the carrier has been fixed.

    [h2]Other changes[/h2]

    • Overestimated explosion and gunfire impulse to the visual effects has been reduced. Issue with incorrect visual effect reaction to the close artillery barrage has been solved.
    • A bug has been fixed where bow splashes on larger ships were displayed incorrectly.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-22 09:53:36 CET ] [ Original post ]

    Screenshot Competition - Bridge on the River Kwai!



    Welcome to the 20th War Thunder Steam Screenshot Competition!

    Awesome work on last weeks contest! We loved your historical, fictional camouflages as well as your decoration collection, they really captured our imaginations. The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 20th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen20. You have time until the 24.06.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

    [h2]Important addition: Screenshot theme - Bridge on the River Kwai! [/h2]

    [h3]Terms:[/h3]

    • Found a bridge in the game? Think you can pull off a crazy stunt in an aircraft, drive over it or even sail under it? Give it a go! Post a screenshot of your vehicle flying, driving or sailing close to or through a bridge, or simply take a nice photo with one in the background. The choice is yours!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 19th edition - Pimp my ride![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2820375873
    https://steamcommunity.com/sharedfiles/filedetails/?id=2819757372
    https://steamcommunity.com/sharedfiles/filedetails/?id=2819681703
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2819839360
    https://steamcommunity.com/sharedfiles/filedetails/?id=2819880708
    https://steamcommunity.com/sharedfiles/filedetails/?id=2820455632
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-06-18 12:54:43 CET ] [ Original post ]

    New authentic decals (available until July 19th)



    Introducing a new set of rare decals for your vehicles! This time the heraldry of military forces of the nations familiar to War Thunder players is complemented by the emblems of the Argentinian Air Force and South African tankers - not very common guests in our digests.

    Swift eagles of the USSR and Japan, elephant twins, nimble Israeli cobra or majestic crown of the British hussars - choose your own special decal!

    [h3]

    Until the 19th of July - get them in battles or purchase rare decals for all War Thunder nations.
    [/h3]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of Queen's Royal Hussars, Britain[/td]
    [td]"Lightning Eagle" emblem, 168th IAP, VVS, 1988[/td]
    [td]"Eagle" emblem, JGSDF[/td]
    [/tr]
    [tr]
    [td]Score 2,000 points in 5 battles while controlling British ground vehicle, or purchase for 200 GE[/td]
    [td]Defeat 15 players by using air-to-air missiles (8 in RB and SB) while controlling Soviet aircraft, or purchase for 200 GE.[/td]
    [td]Score 2,000 points in 5 battles while controlling Japanese ground vehicle, or purchase for 200 GE[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"Black Snake" emblem, 161st "Southern Cobra" Squadron, IAF[/td]
    [td]Emblem of Grupo 8 de Caza, Fuerza Aerea Argentina, 1973[/td]
    [td]Emblem of SPA 85 "Auvergne" Squadron, FAF[/td]
    [/tr]
    [tr]
    [td]Defeat 20 players (10 in RB and SB) while controlling Israeli helicopters, or purchase for 200 GE[/td]
    [td]Score 1st-3rd place in 7 battles while controlling aircraft, or purchase for 200 GE[/td]
    [td]Score 2,000 points in 5 battles while controlling French aircraft, or purchase for 200 GE[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 200th Tank Battalion, 131st Tank Regiment Italian Army, July 1941[/td]
    [td]Emblem of Jagdgeschwader 26 "Schlageter" Luftwaffe[/td]
    [td]Emblem of VT-6 Torpedo Bomber Squadron, USS Enterprise, USMC[/td]
    [td]Emblem of the 1st Tank Regiment, RSA[/td]
    [/tr]
    [tr]
    [td]Defeat 40 players (20 in RB and SB) while controlling Italian ground vehicles, or purchase for 200 GE[/td]
    [td]Defeat 50 players (25 in RB and SB) while controlling German aircraft, or purchase for 200 GE[/td]
    [td]Defeat 10 players by using torpedoes (5 in RB and SB) while controlling US aircraft, or purchase for 200 GE.[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling SA ground vehicles, or purchase for 200 GE[/td]
    [/tr]
    [/table]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Tasks can be completed in vehicles of rank II-VII.

    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

    Previous decals have been moved to their respective sections for the appearance of vehicles:


    • Emblem of "Tuskegee Airmen", 332nd Fighter Group, USAF, 1944 USA.
    • Emblem of the 210th Sturmgeschutz-Brigade of Wehrmacht Germany (tanks).
    • Emblem of 3rd tank corps, USSR USSR (tanks).
    • Emblem of the 11th Fighter Squadron, RAF Britain.
    • "Shooting Star" emblem, Cpl Suzuki, 244th Sentai, IJAAF Japan.
    • Emblem of 161a Squadriglia CM, Stormo Misto Egeo, RA Italy.
    • Emblem of the 1e rgiment de chasseurs d'Afrique, France France (tanks).
    • Emblem of the Swedish Armoured Troops Cadet and Officer Candidate School Sweden (tanks).
    • "Flying Shark" emblem, PLA Naval Air Force, 2013 China.
    • "Spitting Viper" emblem, 7th Armored Brigade of the Israel Defense Forces Israel (tanks).


    [ 2022-06-17 17:12:56 CET ] [ Original post ]

    Trophies with user-created Danger Zone camouflages



    40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program!

    [h3]

    Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!
    [/h3]

    [h2]Contents in the Danger Zone trophy:[/h2]



    • Coupons for rare vehicles
    • 21 camouflage coupons for ground vehicles
    • 16 camouflage coupons for aircraft
    • 1 camouflage coupons for naval vessels
    • 2 camouflage coupon for helicopters
    • Coupon for the Danger Zone decal

    In the Danger Zone update we have removed the camouflage rarity grades. All camos available in the trophy will be of the same rarity: green - uncommon.

    All camos from previous trophies will be converted to this rarity grade in the near future.



    [h3]
    To unlock the trophy, you will need a new Danger Zone" key, which can be purchased on the Market for GJN.
    [/h3]

    [h2]How to get it?[/h2]

    • The Danger Zone trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE Assault mode).
    • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.

    Click on Show More to take a look at some of the camouflages!

    [expand type=showmore]


















    [/expand]


    [ 2022-06-17 13:34:33 CET ] [ Original post ]

    Update 2.17.0.15



    [h2]Interface[/h2]


    • Speed, altitude, ammo and torpedo indicators have been restored to the aircraft HUD.
    • Flight parameters, engine and ammo indicators have been temporarily switched back to the old interface, with colour selection disabled. The new HUD version will be back when found issues are resolved.

    [h2]Aircraft[/h2]

    • SB2C (all) - elevator animation has been fixed.
    • Sea Hawk - elevator animation has been fixed.
    • I-15bis - LODs have been fixed.
    • JA37C - flaps animation has been fixed, animation of the intake hatches when reverse thrust is engaged has been fixed.
    • Yak-15 - damage effects have been fixed.
    • SK60B - animation of the intake hatches when reverse thrust is engaged has been fixed.
    • IAR-81C - flaps animation has been fixed from viewed from cockpit view.
    • P-39/P-400 - flaps animation has been fixed.
    • Tempest Mk.II, Tempest Mk.V - flaps animation has been fixed.
    • B-25J - bomb bay animation has been fixed.
    • Pe-3 (all) - bomb bay animation has been fixed.
    • FJ-4B - flaps animation has been fixed.
    • MiG-21PFM - a bug has been fixed where the Kh-66 missile was indicated as an air-to-air missile.
    • Typhon Mk.Ib/L - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
    • M.D.450B - a bug has been fixed where rocket rails appeared on the right wing when suspended bombs were mounted.
    • F-4 Phantom II (all) damping and shock resistance during crash landings has been increased (chance of landing gear breakage decreased).
    • MiG-27K a bug with the display of the Kaira targeting equipment has been increased.
    • F-4 Phantom II (all) a bug has been fixed with constant cannon rotation in the GAU4 gun pod
    • The seeker on the Mistral, Type 91, HN-6 and Stinger missiles now can be uncaged before launch
    • Tracked target representation on the radar scope has been changed - a velocity vector has been added.
    • Added Track-While-Scan (TWS) mode for Ja37 Viggen radar.
    • Better acquisition range and life time for the Matra R-530F Missile (report 1), (report 2)
    • Added doppler notch filters for radar of F-4J/F-4M FGR2/F-4K/T-2 preventing it from detecting abeam targets as well as targets with small relative speed.

    [h2]Ground Vehicles[/h2]

    • -34-85 (D-5) - the armour of the turret ring has been fixed.
    • ZTZ-96 - incorrect equivalent armour durability of the turret front has been corrected, now it corresponds to the armour value parameters as before.

    [h2]Naval[/h2]

    • A bug has been fixed where in some cases the Tool setmodification disappeared after battle.
    • IJN Kako - now able to fire main and auxiliary calibres with a single key.
    • HMS Hood - displacement value in the info card has been fixed (report).
    • Koln F220, Lubeck F224, HMS Leopard F14 - a bug has been fixed that prevented water pumping (report).
    • A bug has been fixed where naval shells were able to travel an unrealistically excessive distance underwater.

    [h2]Missions and locations[/h2]

    • Preset of aircraft available in air battles in ground AB has been changed:

      • Aircraft with ATGM (AGM-65A, AGM-65B, Kh-29) added in the last updated have been moved from the list of available bombers to attack aircraft;
      • Aircraft with large-calibre unguided rockets (S-24) have been removed from the list of available bombers.

    • Restrictions on the availability of number of missions in ground battles from the BR sessions have been changed:

      • All missions in the locations Frozen Pass, Ash River, Karelia, Kuban, Jungle, Volokolamsk have been limited to vehicles below a BR of 8.7;
      • All missions in the location Red Desert have been limited to vehicles above a BR of 9.7;
      • AB Only:

        • All missions in the locations European Province, Fields of Poland have been limited to vehicles above a BR of 9.7;

      • RB Only:

        • [Domination] and [Battle] missions in the location Surroundings of Volokolamsk have been limited to vehicles above a BR of 9.7 (not available in AB);
        • [Capture] and [Battle] missions on location Fulda have been limited to vehicles above a BR of 9.7.


    • New mission variants have been added to the rotation for ground battles. Also accessibility limits of redesigned missions have been changed:

      • [Domination #2] missions in the location 2nd Battle of El Alamein and Hrtgen Forest have been added to sessions with BR of 5.0 and higher;
      • [Domination #2] mission in the locations Mozdok have been added to sessions with BR of 6.7 and higher;
      • [Domination #2] and [Battle #2] missions in the locations Vietnam and Maginot Line (large variants) have been added to sessions with BR of 8.3 and higher;
      • [Domination #2] and [Battle #2] missions in the location Fulda (large variants) have been added to sessions with BR of 9.7 and higher;
      • [Domination #1] and [Battle #1] missions in the locations Vietnam and Maginot Line (small variants) are now available in sessions with BR of 3.7 or higher in AB and BR of 5.0 or higher in RB;
      • [Domination #1] and [Battle #1] missions in the location Fulda(small variants) are available in the sessions with BR of 6.7 or higher.

    • A bug has been fixed that allowed driving outside the mission borders in the [Domination #1/2] Fulda Gap missions without warnings to turn back to the battlefield.
    • A bug has been fixed where the capture points in the [Conquest #1/2] Port Novorossiysk were placed too close to the buildings.
    • A bug has been fixed where some trees in the Guadalcanal locations were hanging midair.
    • Czech hedgehogs have been removed from passages on the Stalingrad and Berlin tank locations.

    [h2]Sound[/h2]

    • The balance of the sound groups has been slightly corrected (bullet flights, gun shots of allied/enemy, explosions, etc.).
    • Low frequencies of the tank gun shots have been slightly increased.
    • Low frequencies of the explosions have been slightly increased.
    • Allied/enemy helicopters have become more distinctive from the ground.

    [h2]Other[/h2]

    • A bug that might cause the client to crash when rewinding a client replay has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-17 12:08:21 CET ] [ Original post ]

    New Premium jets: Lightning F.53 and Ariete



    Meet two very unusual Premium jets from the upcoming Danger Zone update: The Saudi Lightning F.53 with fancy rocket pods, and the Italian Ariete - a light twin engined jet fighter based on Sagittario 2.

    [h3]Lightning F.53[/h3]
    One of the fastest jet interceptors in the game reinforcing the land war! The Lightning F.53, resplendant in Royal Saudi Air Force livery, was an export version of the well-known F.6 modification equipped with pylons for bombs and rockets. The fun fact is, that part of the pylons are mounted above the wings! The fighter could carry up to 144 SNEB anti-tank unguided rockets, complemented with up to 48 RN rockets in the rocket bay, and 540 or 1,000 lbs bombs. Similar to the F.6, the Premium Lightning could be equipped with a pair of air-to-air missiles - Red Top, Firestreak, or both. Fuselage-mounted fast firing ADEN 30mm cannons deal annihilating damage to aerial and lightly armored ground targets. The rocket fast Lightning F.53 jet fighter will become available as a part of a special pack in the Store right after the Danger Zone update goes live!



    [h3]Ariete[/h3]
    For its time, the Sagittario 2 turned out to be a very decent fighter, but due to the limited power it could hardly be used as an interceptor. The experimental Aerfer Ariete fighter is a bold attempt to improve the aircraft's takeoff and landing characteristics and give it additional thrust in dogfight by installing an additional engine. The main power plant, the Rolls-Royce Derwent Mk.20, located in the fuselage redan, was augmented by the tiny but powerful Rolls-Royce Soar in the tail. With a weight of just over 120 kg, the engine was capable of delivering 840 kgf of thrust, which was more than handy for re-profiling the Sagittario 2 into an interceptor. However, the complexity and unreliability of the design did not allow the project to leave the prototype stage. Luckily, everything is possible in War Thunder! Ariete will become a new Premium in the Italian aviation tech tree and will be available for purchase with Golden Eagles immediately after the release of the Danger Zone update. A very light and small single-seat aircraft able to activate its additional engine in WEP mode, thanks to which it easily climbs and accelerates to almost sonic speed even at minimum altitude. This fighter has no suspended armament, but thanks to a pair of fast-firing 30mm cannons, it is well suited for destroying enemy bombers and attack aircraft at low and medium altitudes.


    [ 2022-06-15 17:07:52 CET ] [ Original post ]

    Meet Major Update Danger Zone!

    [previewyoutube=gVhSGK--X8o;full][/previewyoutube]

    [h3]

    The long awaited F-14A Tomcat, an Israeli helicopter tech tree, the first Chinese helicopter and a new type of bomb - with napalm! Two brand new locations, updated Sun City map, dozens of new vehicles and few updated models for old legends. Additionally the highly anticipated rewind functionality for replays and a long list of bug fixes and new features awaits you! Join us with a ride into the "Danger Zone" Update!
    [/h3]

    [h2]Aviation[/h2]
    There is something for everyone! From the updated 3d model of the I-15bis to the most anticipated aircraft in years: the F-14A!



    [h2]Ground vehicles[/h2]
    Over a dozen new ground vehicles. All available nations in the game get something new!



    [h2]Helicopters[/h2]
    6 helicopters for the Israeli tech tree and the first helicopter for the Chinese tech tree!



    [h2]Naval Fleet[/h2]
    8 new vessels, including the legendary HMS Hood!



    [h2]Napalm comes to War Thunder![/h2]



    [h2]New Locations[/h2]
    Abandoned Town and South-Eastern City.



    Full Changelog
    [h2]Aircraft[/h2]


    • USA: F-14A Early, TBF-1C (updated model)
    • Germany: Lim-5P, Ju 87 R2 Libya (premium)
    • USSR: Su-17M4, I-15bis (updated model)
    • Great Britain: Jaguar GR.1A (detailed cockpit has been added). Jaguar GR.1B (Detailed cockpit has been added. Cockpit is available on aircraft when using the weaponry preset with TIALD). Avenger Mk.II (updated model), Lightning F.53 (pack)
    • China: I-15bis (China) (updated model), F-5E
    • Italy: Ariete (premium), He 112 B-1/U2 (premium)
    • France: Milan (pack), Mirage F1CT, Jaguar A (detailed cockpit has been added)

    [h2]Ground vehicles[/h2]


    • USA: M1A1 AIM (ADF) (Squadron)
    • Germany: Leopard 2 PzBtl123 (Pack)
    • USSR: BTR-ZD
    • Great Britain: Challenger DS (pack), G6
    • Japan: M36B2
    • China: ZTZ99A
    • Italy: Lancia 3Ro (100/17), VBC (PT2), L6/40 31 Rgt. (premium)
    • France: VCAC MEPHISTO
    • Sweden: Pvkv III
    • Israel: Merkava Mk.3B, Tiran 4. The Magach 3 and Centurion Shot Kal Dalet Have been added to the ground forces research tree for Israel, and are available for purchase with GE.

    The Israeli ground vehicles research tree is now available to all players.

    [h2]Helicopters[/h2]

    • China: Z-19E (pack)
    • Israel: AH-1G, AH-1Q, AH-1F, MD500-TOW, AH-64A Peten, AH-64D-I

    [h2]Naval Fleet[/h2]


    • USA: USS Gearing, USS Douglas (PGM-100) (premium)
    • Germany: SMS Bayern, 1916
    • USSR: Kronshtadt
    • Great Britain: HMS Hood, 1941, ML 1383
    • Japan: JDS Ayanami (DD-103)
    • Italy: Geniere (D555), 1972 (premium)

    [h2]New locations and missions[/h2]

    • Abandoned Town location for mixed battles
    • South-Eastern City location for air battles.

    [h2]Location and mission updates[/h2]

    • New template for helicopter PvE. Allows players to land in enemy territory in order to pick up an agent. The players will need to land on the selected point and capture the area then return to any of their own landing points.
    • Cover fighters escorting AI attackers have been disabled in helicopter PvE.
    • The sets of AI units, in helicopter PvE, used by the missions have been adjusted to the current matching ranks to prevent high-rank units from entering battles to the initial helicopters.
    • All ground attack missions with participation of heavy ground vehicles (marked with a tank icon next to the mission name) have been reworded:

      • Replacement of new more elaborate vehicle models with older models of acceptable quality where it isnt affecting gameplay;
      • Decreasing the number of tanks;
      • Overall reduction in the number of vehicles.

    • All this allowed for significant increase in performance on previous generation consoles and on weak PCs: the average FPS on test configuration in the mission African Canyon increased on average by about 30%.
    • Location Sun City has been reworked: the detalization improved (in the city outskirts mostly); a pass through all three capture zones has been added.
    • House buildings in the location Poland have been reworked.
    • White Rock Fortress location has been sent for reworking.
    • [Domination] Ardennes and [Domination] Wallonia missions have been renamed to [Domination #1] Ardennes and [Domination #2] Ardennes.
    • [Domination] and [Battle] missions in the locations Fulda Gap, Maginot Line and Vietnam have been reworked to separate missions: indicated #1 - small variant, previously used in Arcade battles only; indicated #2 - big variant, previously used in Realistic and Simulator battles. Every variant of the missions now can be played in any gaming mode of the available Battle ratings.
    • [Battle] missions on locations Fulda Gap, Maginot Line, Vietnam, Sweden, Finland, Cargo Port, Poland, Fields of Poland have been reworked to place capture points closer to the respawns, instead of the missions area edges.
    • [Battle] the mission in the Campania location in Arcade battles now has similar spawn points as in the Realistic and Simulator battles.
    • [Battle] the mission in the Sands of Sinai location now has a second spawn zone for each team.
    • New missions [Domination #2] have been added to the locations Second Battle of El Alamein, ''Mozdok,''Hurtgen Forest. Previous [Domination] missions have been renamed to [Domination #1]

    [h2]Enduring Confrontation[/h2]

    • Templates for hunters have been reworked. They now hunt enemy aircraft under AI control from the following templates: bombers, attackers and naval bombers.
    • In the bomber template it is now possible to switch targets in case the current target has been destroyed while the bombers are flying towards it.

    [h2]Ground Vehicle model, damage model, characteristic and weaponry changes[/h2]

    • Reload time for 4.7cm cannons on the following Italian vehicles has been revisited:

      • AB43 reload time has been reduced from 4.6 to 3.3 seconds;
      • M13/40 (I) reload time has been reduced from 5.0 to 4.0 seconds;
      • M13/40 (II) reload time has been reduced from 5.0 to 2.9 seconds;
      • M13/40 (III) reload time has been reduced from 5.0 to 2.9 seconds;
      • Sahariano reload time has been reduced from 5.0 to 4.0 seconds;
      • 47/32 L40 reload time has been reduced from 6.0 to 3.0 seconds.

    • Breda 501 sides are now open, traverse targeting angles have been increased.
    • ZSD63 reload time has been changed from 25 to 13 seconds.
    • IS-2 Revenge anti-aircraft 12.7 mm DShK machine gun has been added.
    • M-51 (W) 7.62 mm M1919 machine gun has been replaced with a 12.7 mm M2 machine gun.
    • ZTZ88A, ZTZ96, ZTZ96A The values of transmission ratios have been clarified.
    • Strv 122, Strv 122B PLSS - slpprj m/95 shell has been added to the ammunition variants. DM33 shell has been moved to the first tier modifications.
    • ZTZ99-II, ZTZ99-III DTW-125 shell has been replaced by DTC10-125 shell.
    • ZTZ99-II, ZTZ99-III DTB12-125 HE shell with radio fuse and ATGM GP125 have been added to ammunition.
    • LAV-AD - number of rounds ready-to-fire in a belt has been reduced from 500 to 385. Total ammunition capacity increased from 1000 to 1155 rounds. Gun elevation angle reduced from +65 to +60 degrees. Source: National Defence Reports, by Canadian Department of National Defence // Weapons of the modern marines.
    • M2A4 (all) - vertical aiming angles have been adjusted from -6/+19 to -10/+20 degrees.
    • M16 (All) - material and armour thickness of the hull have been changed from 4mm constructional steel to 6.35mm rolled homogeneous steel.
    • M26E1 - gunners sight magnification has been adjusted from 4,3-5 to 4-8. Source: Royal Army Corps - Technical Situation Report No. 36, 1945 // R.P. Hunnicutt - Pershing A History of the Medium Tank T20 Series - 1999.
    • Ferdinand - transmission parameters have been set equal to those of the Elefant (number of gears). Previously missed internal damage model parts have been added, similar to those of Elefant.
    • Marder 1A3 - weight has been increased from 29,200 to 33,500 kg.
    • Sherman Mk.Ic, Sherman Vc (all) - ammo capacity has been increased from 77 to 80 rounds, first stage ammo rack of 5 rounds has been added. Source: AORG (1945). Report on ammunition stowage and loading of 17 pr. gun in Sherman Vc Report No: 273
    • M4 Tipo Ic - ammo capacity has been reduced from 71 to 65 rounds. Total main gun ammunition is lower than British models, because this tank has a machine gun mounted instead of an additional ammo rack. First stage ammo rack of 5 rounds has been added.
    • Type 75 - gear control ratios have been adjusted, number of gears revised. Source: 75155mm(B)
    • Type 75 MLRS - gear control ratios have been adjusted, number of gears revised. Source: 75130mm XC 5004
    • Type 74 G - weight has been increased from 36,800 to 38,000 kg. Source: 74(G) D9002G(Temporally official style outline, Type 74 (G), D9002G)
    • Khrizantema-S The stabiliser of the aiming complex has been added. Source: , 1118.
    • AMX-13 M-24 - weight has been reduced from 15,500 to 13,900 kg, vertical stabiliser has been added, gun depression angle has been reduced from -10 to -8 degrees.
    • AMX-13 FL11 - weight has been reduced from 15,500 to 12,700 kg.
    • AMX-30 ACRA, AMX-30 DCA, AMX-30 Roland, AMX-30 (1972), AMX-30 - gear control ratios have been adjusted, number of gears revised. Source.
    • AMX-50 Foch - gear control ratios have been adjusted, number of gears revised. Source.
    • D2 - Amount of ammunition has been changed from 108 to 120 shots.
    • The turret on the following ground vehicles have been converted to volumetric armour: T-62, T-62M1, T-34-85 (D-5T)

    [h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes[/h2]
    [h3]Weaponry[/h3]

    • MiG-21 (all modifications) transferred to the new suspended weapon editor system.
    • J-7II transferred to the new suspended weapon editor system
    • J-7E transferred to the new suspended weapon editor system.
    • MiG-23 (all modification) transferred to the new suspended weaponry editor system.
    • MiG-27K, MiG-27M transferred to the new suspended weaponry editor system.
    • 30 mm AKAN M/55 cannon hidden belt has been removed from the weaponry preset.
    • 75 mm VK 7.5 cannon fire rate has been changed from 30 to 40 shots per minute.
    • 30 mm MK 103 cannon fire rate has been changed from 380 to 450 shots per minute.
    • 37 mm 9 cannon velocity of the high-explosive fragmentation incendiary shell has been changed from 610 m/sec to 792 m/sec. Velocity of the armour-piercing incendiary shell has been changed from 945 m/sec to 929 m/sec.
    • 20 mm Hispano cannon type of the explosive has been corrected from PETN to S.R.379.
    • R.550 Magic I overload limitation at a missile launch has been set to 8G.
    • Morko-Morane 20 mm MG-151 cannon has been added to the weaponry presets.
    • AH MK.1 a bug where in the suspended weaponry Hydra-70 missiles have been used instead of CRV7 has been fixed.
    • AH-1F TOW-2 missiles have been added.
    • F2H-2 combined variants with HVAR missiles, 250 pounds AN-M57 bombs and 500 pounds AN-M64A1 bombs have been added to the suspended weaponry presets.
    • Mi-35M B-13L missile and S-13OF missile blocks have been added to the suspended weaponry presets.
    • F-4 (all versions) transferred to the new suspended weaponry editor system
    • F-4J AIM-7 missiles now can be mounted on the inboard wing pylons.
    • F-4E is now able to carry up to 6 AGM-65 missiles. GBU-8 guided bombs have been added.
    • F-4EJ Kai AIM-7E2 missiles have been changed to AIF-7F.
    • F-4E IAF AIM-9E and AIM-9P missiles have been replaced with AIM-9D and AIM-9G missiles. Presets with one AGM-65 have been removed, presets with 3 AGM-65 have been added. The total number of available presets has been increased to 6. GBU-15 have been preplaced with GBU-8 guided bombs for a total of 4 bombs.
    • F-4F (all modifications) - 3000 pounds M118 bomb has been added to the suspended weaponry.
    • BLU-1 incendiary bomb has been added to the following aircraft: F-5 (all nations), F-104C, F-104G, F-104S, F-104S-ASA, F-84F (all nations),
    • BLU-27/B incendiary bomb has been added to the following aircraft: F-105D, B-57B, F-100D
    • MK 77 mod.4 incendiary bomb has been added to the following aircraft: A-4 (all series)
    • ZB-360 incendiary bomb has been added to the following aircraft: MiG-21F-13, Su-7B, Su-7BKL, Su-7BMK
    • ZB-500 incendiary bomb has been added to the following aircraft: MiG-21bis-SAU, MiG-23MLA, MiG-23MF, Su-22UM3K, MiG-21SMT, MiG-21bis, MiG-21S (R-13-300), MiG-23M, MiG-23MLD, Su-172, Su-174, MiG-27, MiG-27K
    • A-10A - display of the HUD info has been corrected.
    • Hampden TB Mk I (USSR) - ammunition of the turrets has been corrected.
    • SB (all) - targeting angles of the turrets have been corrected.
    • Yak-4 - targeting angles of the turret have been corrected.
    • A-4N - new weapon setups have been added with 1,000lbs bombs and AIM-9D missiles.
    • Kfir C2 / C7, A-7 (all), A-10A, F-4 (all), Nesher the pod cannon has been changed from M61 to GAU-4/A
    • F-8E - the number of bombs in the setups with 12 250 lbs bombs has been reduced to 8.
    • AH-1S- targeting point mode has been added for the forward weapons.
    • F-104C / S, A-7 (all modifications) forward cannon has been changed from M61 to M61A1.
    • AH Mk.1 Apache - Hydra 70 rockets have been changed to CRV7.
    • F2H-2 - new weapon presets have been added: 4x HVAR + 4x 250lbs, 4x HVAR + 2x 500lbs. Separate bomb drop has been added.
    • F9F-5, F9F-8 - Separate bomb drop has been added.
    • RS-132 rockets have been changed to M-13UM on the following aircraft: Su-8,Su-6,IL-10. Other aircraft received ROFS-132 rockets instead of RS-132.
    • RS-82 rockets have been changed to M-8 on the following aircraft: Su-8,Su-6,IL-10. Other aircraft received ROS-82 rockets instead of RS-82.

    [h3]Other[/h3]

    • E7K2 a bug that might leave rigging wires in the air when the wings were torn off has been fixed.
    • Su-6 (AM-42), Su-6 (M-71F) aircraft armour has been supplemented.
    • AH-64D, AH MK.1, Ka-50, Mi-28NM, Tiger UHT, Tiger HAD, Tiger HAP new group has been added to the suspended weaponry menu. Weapon presets have been sorted into groups.
    • The mass of the suspended container UPK-23-250 has been corrected.
    • Multiple fixes for weapon icons in the weapons menu.

    [h2]Naval fleet model, damage model, characteristic and weaponry changes:[/h2]
    [h3]Naval weaponry:[/h3]

    • Instant fire option for both main and auxiliary calibre guns has been added, By activating this option, main calibre guns fire first, the auxiliary guns fire by pressing the fire button until the main calibre is reloaded, Option can be enabled in the Controls > Naval > Weaponry > Fire of the main and auxiliary calibres by one button > Yes.
    • armour penetration coefficients of the naval 75, 76, 85 and 88mm AP rounds have been corrected for the de Marre formula. Penetration has been reduced by 5-10 mm.
    • PG 02 ballistic parameters of the 20mm sub-calibre round have been fixed, armour penetration increased.
    • Type K-8 No.13 Late, Type K-8 No.13 remote fuse HE round has been added for the 8-cm/40 3rd year type gun.
    • IJN Mikuma, IJN Suzuya remote fuse HE round has been added for the 155-mm/60 Type 3 gun.
    • German WWI battleships ballistic parameters of the 150mm/55 SK L/45 gun rounds have been fixed. Flight time has been reduced, trajectory became narrower, armour penetration slightly increased.
    • HMS Vega a bug with undershoot on the rear main calibre turret has been fixed.
    • RN Commandanti Margottini twin 20mm mounts have been replaced with illumination launchers.
    • USS Fletcher, USS Cowell, USS Aylwin, USS Sumner, USS Moffett ammo capacity of the charge mortar launchers on the ship sides has been increased by the depth charges on the racks.
    • Saetta - Reloading time at an allied point for the Nettuno missiles has been changed from 8 to 12 seconds.
    • Pr. 1204(late) - A bug allowing the rocket launcher to be fired through the aft anti-aircraft gun has been fixed.

    [h3]Naval modifications and crew skills:[/h3]

    • Type K-3 No.1, Type K-7 No.4 - The name of the AP belt modification for the 40 mm autocannon has been corrected.
    • RN Raimondo Montecuccoli, RN Eugenio di Savoia, USS Baltimore sea planes have been added.
    • Smoke screen has been adjusted. The ship disappears faster behind it and becomes unavailable for targeting. Also it appears later from behind the veil.

    [h3]Naval characteristics, physics and damage model:[/h3]

    • Interaction of shells on water has been improved - arming and ricochet results.Previously we introduced arming of HE rounds via nose fuze when hitting the water surface. Now all rounds can be armed when hitting the water surface, followed by detonation depending on the fuze setup. The detonation might happen under the water or above, if a shell ricochets from water. If a shell is equipped with a time fuse and is not armed by hitting the water, after ricocheting it may hit a ships side.
    • Admiral Hipper, Prinz Eugen main armoured deck has been corrected at the ends. Materials of the armouring of the main calibre turrets, upper deck and the bridge have been corrected.
    • Admiral Graf Spee elevators of the auxiliary guns have been added.
    • IJN Mogami, IJN Suzuya, IJN Mikuma armouring has been corrected.
    • IJN Kongo material of the shields of casemate guns has been changed.
    • HMS Marlborough height of the main armour plate (305 mm thick) has been increased in accordance with blueprints. The thickness of deck armour has been corrected. Internal coal bunkers have been added.
    • HMS Kent, HMS York thickness of the floor of the main calibre turrets has been fixed.
    • HMS Norfolk (78) - Armour belt size has been changed. Source: 'Dorsetshire' - Armour and protection 1929
    • USS Baltimore, USS Pittsburgh - Geometry of the armour plates on main calibre turrets has been corrected. Armour thicknesses for the main calibre turrets have been corrected.
    • USS Arizona - Armour thicknesses above steering gear has been changed according to the blueprints from 158.75 mm to 123.83 mm.
    • USS Helena, USS Brooklyn, USS Cleveland - Thickness of armour decks and traverses has been corrected. Armour plates covering aft magazine bunkers got thinner at lower edge.
    • IJN Isuzu, IJN Kuma, IJN Sendai - Armoured decks above ammunition cellars have been raised to the height of the upper deck, and thickness has been corrected. Thickness of the front part of the gun shields of the main calibre turrets of the IJN Kuma, IJN Sendai has been increased. Source: () ( 1868-1945 2)
    • JN Yubari - Geometry and armour belt thickness at the first boiler room have been corrected. Source:
    • A bug has been fixed that led to hull penetration on some battleships while the armour belt was not penetrated.

    [h3]Naval Visual models and visual parts:[/h3]

    • JN Kongo lifeboat davits that limited the bow main calibre turret firing angles have been removed.
    • USS Portland, USS Helena bugs on the visual model of destroyed turrets have been fixed.
    • IJN Hayanami twin 25mm guns have been changed to triple, shields have been removed from the 25mm mount at the bow.
    • HMS Cadiz a bug has been fixed where AA gun crews have been visually doubled.
    • HMS Armada the model of the director control tower has been fixed.
    • HMAS Tobruk, HMS Brissenden the model of the Type 291 radar has been fixed.
    • USS Detroit, USS Raleigh, USS Trenton the number and shape of the boilers, as well as the shape of the boiler room have been adjusted in accordance with the blueprints.
    • Albatros F543 display of the boat cranes has been fixed.
    • USS Asheville The main calibre turret rotation area is now mapped on the deck.

    [h3]Other[/h3]

    • Time of fire on crashed catapult aircraft on the deck has been reduced.
    • The angle of the maximum possible deviation of the camera direction from the direction of the catapult has been increased, at which the launch of a sea plane is allowed.
    • All boats are now able to fight fire, repair and pump water when the crew number is critically low.
    • Range measuring time and updating of the weapon control systems have been reduced by 20%.
    • Naval markers of shell drop and lead markers have become more responsive and have less delay in updates of their position.
    • In the missions in boats the strength of the swell has been slightly reduced.

    [h2]Economy and research[/h2]

    • For 14 days after the release of the "Danger Zone" update, you will still have the opportunity to start and continue researching vehicles before which there are new update vehicles in the research tree. You will see a corresponding tooltip directly in the "Research" window on the new vehicles. After 14 days new vehicles from the update will become mandatory for research within the research tree.
    • Reserve ground vehicles in the Italian tech tree have been changed. M13/40 (I) and M13/40 (III) are not reserves any longer. New reserves are the AB41 and L6/40 with corresponding BR change.
    • M11/39 - The class of the vehicle has been changed from medium tank to light tank. The unit has been transferred from the SPG tree to the light tank tree.
    • Ratel 20 - BR in AB game mode has been changed from 7.0 to 6.7.
    • OF-40 MTCA - Available for purchase with Golden Eagles.
    • OF-40 MTCA - BR in all game modes has been changed from 9.0 to 8.7
    • PUMA and TAM switched places.
    • ZSU-23-4 and ZSU-37-2 switched places.
    • ZSU-37-2 the battle rating in AB mode has been reduced from 8.3 to 8.0.
    • Phng khng T-34 and M42 (China) switched places.
    • J1N1 and Ki-45 tei switched places.
    • G.50 series 2 / G.50 AS series 7 (grouped) taken out of group with CR.42.
    • C. 200 series 3 / C. 200 series 7 (grouped) moved to rank II.
    • Sagittario 2 moved to rank VI and located before G.91 YS.
    • F.222.2 moved to the location after Martin 167-A3.
    • N.C.223.3 and M.B.174A-3 switched places.
    • MO-4 and D-3 switched places.
    • Poltava - Costs of research and purchase have been changed:
    • Cost in SL 990000 => 790000
    • Cost in RP 380000 => 320000
    • The number of required aircraft to open rank VII in Italian aviation has been increased from 3 to 4.
    • He 112 B-1/U2 (premium, Germany) - Hidden in the research tree for players who didnt manage to purchase the aircraft before the update has been released.
    • Rasmussen's P-36A - Received premium status instead of event vehicle status.

    [h2]Customization[/h2]

    • Camouflage schemes for ground vehicles from all nations have been updated. Quality and resolution have also been improved.
    • Some decals from the other section have been moved to new sections Snow Globe, Logotypes, Battle Pass, Clan Awards, Holidays, Game update, Veteran.
    • Additional variants of the previous plant decorations have been added to the In Disguise section.

    [h2]Awards[/h2]

    • One Shot battle award has been renamed to Without a miss.
    • The new F-14A loading screen that you can get by playing 100 random battles with an activity of 70% or more in the F-14A Early has been added.

    [h2]Interface[/h2]

    • Aircraft HUD has been improved: rocket sight reworked, 3rd person view bombsight updated, seeker area markers and lock-on markers with air-to-air missiles, as well as flight and engine parameters. The colour of the updated indicators can be changed separately in settings, both for sights and flight parameters.
    • Icons, allowing quick analysis of the result of a shot have been added for the ground vehicles hit camera. Schematic information about remaining crew members, about the ability of the hit vehicle to fire (gun icon), move (engine icon), point the cannon (guidance icon) and condition of the tracks are displayed.
    • Hit camera for naval vessels has been updated. Now a close-up highlights the area of the enemy vessel that received a hit and individual icons show the damage status.
    • The mechanics of the view of offers of the available authors camouflages on the market has been improved. Now the offer can be shown again no earlier than 3 months after the previous review and only if players dont own this camouflage. For the same vehicle offers for different camouflages can be shown no more than once in a week.
    • 40 camouflages from the previously released trophies have been added to the offers of any being viewed that are available on the market.

    [h2]Game mechanics[/h2]

    • The mechanics of active radar seekers have been added. Active radar seekers, unlike the semi-active, are autonomous and do not require external target illumination. This allows the use of the fire and forget principle, but the lock-on distance of the active seekers is significantly shorter, which is why, when launched at longer distances, inertial navigation is used for the most of the trajectory.
    • The mechanics of the radar-aided inertial navigation has been added. Radar-aided inertial navigation is enabled while the radar tracks a target. The use of radio correction of the inertial navigation makes it possible to increase the accuracy of guidance if a target manoeuvres after missile launch at a distance greater than the seeker lock-on distance, as well as to correct errors in the initial launch conditions.
    • The track-while-scan mode of radars has been added. This mode allows the radar to track multiple targets while scanning. This mode has the following features:
      The track-while-scan mode prevents a targets radar warning system from detecting a missile, in contrast with the classical methods of tracking by, for example, a conical scanning, thus decreasing a target's awareness about attack.
      In the track-while-scan mode it is possible to deploy any type of armament, except for semi-active seeker missiles.
      The track-while-scan mode provides a target designation for the homing seekers while scanning the area.
      The marker of the acquired target displays in the HUD and other tracked targets displays only in the radar indicator. You can toggle targets by pressing the Select Radar/IRST target to lock button.
    • Arcade Battles no longer use a multiplier that increases the capture zone of the homing head of air-to-air missiles. The scanning and capture zone parameters for air-to-air missiles in AB are now the same as in RB and use real missile parameters. This mechanic was originally intended to increase the effectiveness of early air-to-air missiles in AB but the emergence of more manoeuvrable missiles in the game and the mass proliferation of the flares led to the fact that arcade increase of the scanning area of the homing head of the guided air-to-air missiles began to degrade the battle performance of the missile due to lower resolution and difficulty to capture the target the player wanted and higher probability of the missile leaving for flares.
    • Added mechanics of a new type of weapons for aircraft - incendiary bombs.

    [h2]Graphical[/h2]

    • The appearance of decals from explosions and shots on different surfaces of the landscape has been improved.
    • The following visual effects have been reworked:

      • Smoke traces from the motor of air-to-air and air-to-ground guided missiles.
      • Effects of ground vehicles moving on different types of surfaces.
      • Effect of detonation of AP shells in the air.
      • Effect of muzzle gases from the breech of the ZSU 2S6
      • Effect of shell of calibre 8-18 mm hitting.
      • Effect of leaves falling from fallen trees.
      • Effect of the hard-kill active protection rounds

    • All tracer rounds now have the effect of the colour shift from initiator colour to the tracer colour on trajectory. The effect of tracer destruction with tracer tearing off has been added. Tracer can break off ricocheted tracer ammunition or if it fails to penetrate an obstacle.
    • Temporal anti-aliasing (TAA) has been improved. TAA works faster, the ghosting effect of tanks through the environment has been removed, and overall quality has increased. Since the new TAA algorithm works faster, previous standard quality TAA is no longer used and has been removed from the options. New TAA algorithm enabled by default, if any of the previous algorithms were enabled before.
    • The display of the visual effects in thermal imagers and night vision devices has been improved.
    • Displaying of small particles like sparks has been added. Temperatures on the effects of armour-piercing shells hitting the landscape have been fixed.
    • The display time of some effects of crashed aircraft has been reduced.
    • Light sources depended on surface type have been added to effects of large calibre shells hits.
    • For PC users, a GPU Benchmark has been added, where after loading into the hangar, a system test to determine the recommended graphics settings is presented once. Re-testing can be launched by opening Options > Graphics > GPU Benchmark.

    [h2]Sound[/h2]

    • Engines in all ground vehicles now have new sounds, except for VFM 5, IKV 103, IKV 91, PVRBV 551, STRF 90. Special emphasis is made on the naturalness of sounds both from inside and outside the vehicles.
    • Tanks of the ZTZ-99 series have received their own unique engine sounds.
    • New sounds have been created for tracks and hull vibrations of ground vehicles while turning.
    • New sound design of the turret rotation mechanism on ground vehicles has been created.
    • TOW ATGM received a new more realistic sound design - the clap of a squib before firing. This squib opens a nitrogen cylinder, the release energy of which should spin the gyroscope. Its old sound design - the buzzing of an electric drive of a spinning gyroscope was transferred to Soviet ATGMs since they should also have this sound.
    • M61 Vulcan cannon new sounds have been added.
    • New sounds for the PG87 and ZU-23-2 cannons have been created.

    [h2]Other[/h2]

    • The mechanics to rewind client replays has been added.
    • New optional 3rd person view camera has been added for helicopter battles. It can be found in Settings - Helicopter battle settings - Cinematic 3rd person view camera. This camera uses a 10 degrees smaller field of view which allows a better view of the helicopter and has a slight shift on the horizontal axis.
    • The value of "Camera Mouse Look Speed" is now consistent across all vehicle types. Previously, in ground vehicles, the applied value was lower, which in turn required different settings for ground vehicles and aircraft.


    [ 2022-06-15 13:00:02 CET ] [ Original post ]

    Replay rewind

    The Danger Zone update brings the long-anticipated rewind in replays! Read our DevBlog about the new feature and how it works in War Thunder.

    Rewind in replays has been amongst the most requested features for players for a long time. This tool is useful not only for ordinary players who want to see details of a cool moment of the past battle. It is also needed by the content creators of our huge War Thunder community, masters of video and graphic editors.

    Previously, we tried to solve the problem of navigation in game replays, but it was impossible to solve the issue quickly and easily due to the peculiarities of the game engine and replay recording algorithms. In one of our Q&A sessions, we even made an official statement that this feature is not planned for the game. But the constant requests from the community forced Gaijin programmers to come up with another solution for navigating through replays. Well, we did it! The replay rewind is coming with the Danger Zone update, and here's how it will work.

    [previewyoutube=mwlKG6EcXyE;full][/previewyoutube]

    In the usual sense, free rewind is impossible in War Thunder, since a replay is a sequential parallel recording of each player's control commands and server events. If the replay recorded the state of the entire game world at every moment in time, the size of the replay file would be very large, and recording such a huge file would slow down even the most solid gaming PC builds. We have implemented navigation between the so-called "snapshots" - virtual images of the events of the game session, placed in the course of the replay. The player has the ability to jump forward or return to any snapshot on the playbar to start playing the replay.

    Navigation through replay will only work for client replays with the release of the Danger Zone update. Recording each snapshot requires certain computing resources. In some intense action scenes, like the massive firefights between heavy ships with hundreds of simultaneously flying bullets, shells and fragments, on weaker PCs or consoles, short FPS drops may occur at the time of snapshot recording. Therefore, recording snapshots for navigation in replays will be enabled in the options menu, being disabled by default. If the recording option is not enabled, navigation through the game replay will work as before - forward only. However, if you run a replay marked with snapshots, the navigation will work. For the convenience of watching and editing the replay, you can set the frequency of snapshot recording - 10, 30, 60 or 120 seconds.

    We hope that the new feature will be useful for you. Try the game replay rewind, tell us what you think about the new tool and make even more cool content! The update is almost ready - stay tuned!


    [ 2022-06-14 12:06:49 CET ] [ Original post ]

    Screenshot Competition - Pimp my ride!



    Welcome to the 19th War Thunder Steam Screenshot Competition!

    Weve seen the amazing screenshots of your favourite vehicles from last week, and absolutely love them, there were some very interesting ones! Well done, all! The three most popular and three selected by us will get 300 GE. See the winners down below!

    [h2]Lets begin the 19th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen19. You have time until the 17.06.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

    [h2]Important addition: Screenshot theme - Pimp my ride![/h2]

    [h3]Terms:[/h3]

    • Do you follow history and have a historic camo? Perhaps, you like something a little more fictional? Have you got a collection of 3D decorations? Great! Post a screenshot of your vehicle with a historical or fictional camo, or decorate your vehicle with 3D decorations. The choice is yours!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 18th edition - Your favourite vehicle![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2816822764
    https://steamcommunity.com/sharedfiles/filedetails/?id=2817119922
    https://steamcommunity.com/sharedfiles/filedetails/?id=2816813386

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2816819675
    https://steamcommunity.com/sharedfiles/filedetails/?id=2817081159
    https://steamcommunity.com/sharedfiles/filedetails/?id=2818188500

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-06-11 13:33:47 CET ] [ Original post ]

    Helicopters of China: Z-19E



    The Harbin Z-19E light attack helicopter will be the first Chinese helicopter available for all War Thunder players!

    [h2]Z-19E, attack helicopter, China, rank VI. Premium, available in a pack.[/h2]

    Features:


    • High combat capabilities
    • Air-to-air and air-to-surface missiles
    • Thermal imager
    • Radar/laser warning system and countermeasures
    • Lacks turret



    In the Danger Zone update, China receives its first rotorcraft, the Z-19E attack helicopter, which will become available with the release of the update as part of a special pack in our online store. This is a modern combat helicopter, equipped with up-to-date electronics and effective weapons to perform the full range of battle tasks. A convenient sight with a high magnification, an IRST, a thermal imager and a night vision mode makes it easy to detect, track and destroy armored vehicles at long distances.



    To destroy ground targets, the helicopter is equipped with up to 8 BA-9 (Blue Arrow) ATGMs with a launch range of up to 6 km, as well as two types of unguided rockets: up to 76 of small Type-57-1 and up to 28 Type 90-1 with a HEAT warhead. The helicopter does not have a turret or other installed armament, but pilots might suspend .50 machine gun pods under the wings.The Z-19E can also be equipped with air-to-air guided weapons - TY-90 missiles with an all-aspect seeker and a launch distance of up to 6 km.

    The helicopter is well protected from possible threats - a radar/laser warning system will warn the pilot about nearby SPAAGs or enemy aircraft aiming at Z-19E, and flares will give a chance to avoid incoming missiles.



    The premium Z-19E will significantly strengthen the position of Chinese top tier tanks in mixed battles, and very soon its dark blue silhouette will be a frequent guest in War Thunder battles. Welcome to helicopter battles, China!


    [ 2022-06-10 18:31:22 CET ] [ Original post ]

    Italian Navy Day



    On the 10th of June, 1918 the Italian Navy sank the Austro-Hungarian dreadnought SMS Szent Istvn during its first major voyage. In honor of this, the 10th of June in Italy is celebrated as Navy Day.

    [h3]

    From 14:00 GMT on 10th of June until 14:00 GMT on the 13th of June purchase RN Geniere - a premium Rank III Italian destroyer for Golden Eagles.
    [/h3]

    It has excellent mobility and strong firepower, especially good anti-aircraft weapons. It was withdrawn from sale back in late 2020 and is now temporarily coming back: dont miss your chance to purchase this rare ship!


    [ 2022-06-10 16:10:00 CET ] [ Original post ]

    BTR-ZD: Gun Savvy



    The BTR-ZD is a light Soviet self-propelled anti-aircraft unit, developed as a makeshift solution based on the design of the BTR-D airborne APC. Coming soon as part of the next major War Thunder update, Danger Zone, the BTR-ZD will join the battle and provide capable air defense for the mid rank units of the Soviet ground forces tree!

    Briefly: A compact Soviet SPAAG, featuring excellent mobility and fast-firing 23mm cannons.

    [h2]BTR-ZD, SPAAG, USSR, Rank IV[/h2]

    Features:


    • Rapid-firing 23mm cannons
    • Good mobility
    • Lightweight protection
    • Exposed crew



    In War Thunder, the BTR-ZD will be a new SPAA unit arriving in rank IV of the Soviet ground forces tree with the release of the next major update, Danger Zone. Combining a fast-firing automatic AA cannon with a light and highly nimble chassis, the BTR-ZD will be a potent new Soviet skywatcher soon arriving to War Thunder combined battles.



    The BTR-ZD comes fitted with a single twin 23 mm ZU-23 anti-aircraft cannon. However, dont be led astray by its classification as an AA gun as the ZU-23s high versatility allows it to do much more work than that. Of course, the 23 mm cannons with their high rate of fire make short work of low flying aircraft up to engagement distances of around 2 km. But the cannons can do a lot more than that: thanks to armor-piercing ammunition, the BTR-ZD can effectively engage lightly protected targets and even pose a serious threat to more heavily armored units, if commanders manage to strike their foe in thinly protected areas.

    Getting into advantageous firing positions, both for engaging enemy air targets as well as opponents on the ground, should prove to be no challenge for aspiring commanders of the BTR-ZD. Thats because on the one hand the BTR-ZD possesses a low weight of just 9 tons, and a 240 horsepower diesel engine on the other. As a result of this good power-to-weight ratio, the vehicle can reach a respectable top speed of around 60 km/h on paved roads and manages to traverse even more difficult terrain with relative ease. Furthermore, being an amphibious vehicle, the BTR-ZD can also cross deep bodies of water, thus expanding the tactical options for its commanders.




    However, being based on the chassis of an APC means that the BTR-ZD doesnt feature a comprehensive armor scheme. In fact, the vehicle is only fitted with thin aluminum armor plating, giving it enough protection to deflect rifle-caliber fire as well as shrapnel from nearby explosions. That being said, commanders should also bear in mind that the crew operating the anti-air turret on top of the vehicle is also relatively exposed to enemy fire, meaning that the BTR-ZD is everything but well-suited for spearheading an attack on the enemy lines.



    The BTR-ZD is soon arriving to rank IV of the Soviet ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to the news as we continue revealing what other exciting new features and additions await you in the upcoming update. Until then, happy hunting tankers!


    [ 2022-06-09 17:25:06 CET ] [ Original post ]

    Server Update 09.06.22




    • Aircraft setup in ground Arcade battles has been updated:

      • The following aircraft have been added to the bomber list of BR 7.3 9.7:

        • A-7D with AGM-65A x4 (instead of 1000 lb x12)
        • Yak-38M with S-24B x4
        • A-4N (Israel) with AGM-65A x3 (instead of 1000 lb x5)

      • The following aircraft have been added to the bomber list of BR 10.0+:

        • F-5E with AGM-65B x4
        • F-4E Phantom II with AGM-65B x4
        • MiG-27K with Kh-29T x2 (instead of FAB-500M-62 x7)
        • Su-17M2 with S-24B x6 (instead of FAB-500M-62 x8)


    • Changes to helicopter PvE mode:

      • BR ranges have been changed from 7.7-9.0 / 9.3+ to 7.7-9.3 / 9.7+.
      • Score multiplier for damaging and destroying enemy bases has been reduced by 20%.
      • BR of helicopters have been updated for Arcade battles:

        • AB 205 A-1: 8.3 7.7
        • H-34: 8.3 8.0
        • AH-1G: 8.3 8.7
        • Mi-4AV: 8.3 8.7
        • UH-1D (Germany): 8.7 9.0
        • UH-1B: 8.7 9.0
        • UH-1C: 8.7 9.0
        • UH-1C XM-30: 8.7 9.0
        • SA 316B Alouette III: 9.0 8.7
        • A.109EOA-2: 9.3 8.7
        • IAR 316B: 9.3 8.7
        • AH-1S early: 9.3 9.7
        • SA 341F Gazelle: 9.7 9.0
        • SA 342M Gazelle: 9.7 9.3
        • Mi-24P HFS 80 (Germany): 9.7 10.0
        • Mi-24P (Germany): 9.7 10.0
        • Mi-24V: 9.7 10.0
        • Mi-24P: 9.7 10.0
        • HKP9A (FC): 10.0 9.7
        • Mi-28A: 10.0 10.3
        • AH-1Z: 10.0 10.3
        • EC-665 Tiger HAP: 10.3 10.0
        • Ka-50: 10.3 10.7
        • AH-64DJP: 10.3 10.7
        • Mi-35M: 10.3 10.7
        • EC-665 Tiger UHT: 10.7 10.3
        • Ka-52: 10.7 11.0

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-09 14:07:18 CET ] [ Original post ]

    Israeli Helicopters



    In the upcoming Danger Zone update, Israeli helicopters come to War Thunder! A few words on history, initial line-up and the first look on the new to the game light attack helicopter MD 500 TOW.

    In 1975 the Israeli Air Force received its first batch of 6 American Bell AH-1G Cobra strike helicopters, previously used in Vietnam. Israeli pilots enthusiastically began to master a new type of military aircraft and nicknamed the American helicopters Tzefa - Palestine viper - after the largest poisonous snake in the region. A little later, the AH-1G was replaced by the AH-1S equipped with anti-tank missiles, and the Hughes MD500 TOW light helicopters, also equipped with ATGMs to destroy armored vehicles. Israeli attack helicopters received a baptism of fire in 1979 where they were widely used in battle in the First Lebanon War, showing a high combat efficiency. The last helicopters of the AH-1 series were retired from service in 2013.



    Despite the active use of combat helicopters and a highly advanced military industry, Israel does not consider developing its own combat helicopters. At the moment, the IAF operates various versions of the American AH-64 Apache attack helicopter.



    Israeli helicopters come to the game in the Danger Zone update. You will meet not only familiar AH-1G, AH-1Q and AH-1F Cobras, excellent high-rank Apaches, including the premium Peten. The Hughes MD500 TOW light attack helicopter will first appear in the Israeli tech tree. This five-blade rotor light, tiny and very agile helicopter capable of carrying the venerable TOW and TOW-2 anti-tank missiles, as well as Hydra-70 unguided rockets.



    Israeli helicopters will become helpful assistants for armored vehicles in War Thunder mixed battles and will surely perform well in the helicopter gaming modes. The update is coming soon! Stay tuned!


    [ 2022-06-08 17:18:35 CET ] [ Original post ]

    Update 2.15.1.146



    [h2]Ground vehicles[/h2]


    • In the marker-less game modes, 1st generation ATGMs do not fall on the ground anymore when switching to binoculars.
    • Sho't a bug has been fixed with the minimal gun depression angle over the engine compartment. The minimal angle has been corrected from +5 to 0 degrees (report)

    [h2]Aircraft[/h2]

    • F-104S.ASA a bug has been fixed with a missed gun in custom weapon presets in xray mode.
    • F-4C Phantom II a bug has been fixed where the belly-mounted gun was displayed in the xray mode instead of installed wing gun pods.

    [h2]Other[/h2]

    • Initial speed of attacker and bomber aircraft in Ground Arcade battles has been increased (fighters speed remains):


      • from 600 to 680 kph in sessions of BR 7.3 9.7;
      • from 700 to 800 kph in sessions of BR 10+.

    • Aircraft setup in Ground Arcade battles has been updated:


      • IL-28Sh and Me 262 C-2b have been removed in session of BR 7.3 8.3;
      • AH-1S early and BO 105 PAH-1 have been removed in sessions of BR 8.0 9.0;
      • UH-1D (Germany) a bug has been fixed with incorrect weapons in the setup with unguided rockets.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-08 09:41:47 CET ] [ Original post ]

    Server Update 06.06.22




    • Scoring parameters in helicopter PvE mode have been corrected:


      • Minimal point multiplier for damage, critical damage, destruction and destruction assist, whilst taking into account the BR of the player and enemy vehicles, has been increased by 400%;
      • Point multiplier for damage and destruction of enemy bases has been reduced by ~ 54.5%.

    • A bug has been fixed where the base durability in the City mission for helicopter PvE mode was lower than in other missions.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-06 15:05:21 CET ] [ Original post ]

    Napalm comes to War Thunder!



    In the Danger Zone update we are going to introduce a new type of weapon - incendiary air bombs! Details about napalm and its damage - inside!

    In our game, incendiary mixtures will be a new type of weapon that will be available for high rank aviation. In the Danger Zone update, some types of American and Soviet-made incendiary bombs for the American, German, Soviet, Israeli and Chinese aircraft will appear in the game. In the future, we will add new types of incendiary bombs for aviation of different gaming nations.



    So how does napalm work in War Thunder? Incendiary bombs can be mounted on the aircraft in the weapon menu after researching a corresponding modification. As a rule, napalm can be taken along with other types of armament. Dropping incendiary bombs is exactly the same as dropping a conventional high-explosive bomb. If the aircraft is equipped with a ballistic bomb calculator, you will also see the drop point in RB and SB. Upon impact, an incendiary mixture is spilled over an area and ignited. The burning mixture sticks to the surfaces in the location, including wet mud, puddles even water surfaces. Napalm deals damage to open-top armored vehicles, affecting the crew members. Light armored vehicles and tires of wheeled vehicles are burned as if they were on fire, i.e. a vehicle receives some damage every second. The damage to ships and boats when napalm spills on the deck is also similar to the damage from a fire. Aircraft hit by an incendiary mixture on the ground are destroyed almost immediately.



    The ignited mixture continues to burn for some time, charring trees and grass. If the open-top or wheeled vehicles drive into the area during a fire, they receive damage similar to fire damage.

    Napalm has many interesting tactical applications in battles. For example, you can protect a point captured by your team from being captured by enemy scouts. You can spill campers in bushes and thickets. You can pour napalm in one of the directions of movement of the enemy team in order to damage light vehicles or even temporarily block this passage through the location for them. In air battles, incendiary mixtures are very handy for destruction of AI convoys.



    Check out the full list of aircraft with incendiary bombs in the changelog for the upcoming Danger Zone update. It is almost done. We'll fire it up soon!


    [ 2022-06-06 15:00:28 CET ] [ Original post ]

    Screenshot Competition - Your favourite vehicle!



    Welcome to the 18th War Thunder Steam Screenshot Competition!

    Your Shockwave screenshots were awesome! We had close to 400 screenshots and every single one of them looked fantastic. Nice work everyone! See the winners down below!


    The three most popular and three selected by us will get 300GE! We will meet again next week!

    [h2]Lets begin the 18th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen18. You have time until the 10.06.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

    [h2]Important addition: Screenshot theme - Your favourite vehicle![/h2]

    [h3]Terms:[/h3]

    • Got a favourite plane, boat, tank or chopper? Nice! Share a screenshot of your vehicle with us in its best looking position!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 17th edition - Shockwave![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2814227667
    https://steamcommunity.com/sharedfiles/filedetails/?id=2814162377
    https://steamcommunity.com/sharedfiles/filedetails/?id=2814358471

    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2814824572
    https://steamcommunity.com/sharedfiles/filedetails/?id=2814001060
    https://steamcommunity.com/sharedfiles/filedetails/?id=2813888443


    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-06-04 14:36:03 CET ] [ Original post ]

    ZTZ99A: Roaring Tiger



    The ZTZ99A is the most modern variant of the Chinese ZTZ99 series of main battle tanks and also its most advanced iteration to date. Packing improved mobility and protection, the ZTZ99A will soon be arriving at the top of the Chinese tree as part of the Danger Zone Major Update!

    Briefly: The most advanced variant of the ZTZ99 MBT series, featuring a new arrow-shaped turret and an uprated engine.

    [h2]ZTZ99A, main battle tank, China, Rank VII[/h2]

    Features:


    • Improved turret protection
    • Uprated 1,500 hp engine
    • Thermal imaging
    • Low profile
    • Excellent reverse speed



    In War Thunder, the ZTZ99A will be the new top Chinese main battle tank awaiting tankers in the upcoming next major update Danger Zone. Representing the evolutionary peak of the ZTZ99 series of Chinese MBTs to date, the ZTZ99A will offer its aspiring commanders vastly improved turret protection as well as greatly enhanced mobility on top of already deadly firepower. Enticed already? How about we get into more details?



    The ZTZ99A is a further development of the ZTZ99 MBT, already familiar to seasoned War Thunder tankers and fans of Chinese ground vehicles in the game. However, despite sharing a common chassis, the ZTZ99A can be considered a completely new vehicle thanks to a near complete overhaul of its design, particularly concerning its turret. Unlike previous variants, the ZTZ99A features a new arrow-shaped turret, fitted with state-of-the-art ERA and composite armor, capable of defeating even tandem charge chemical rounds.

    While the protection upgrade did result in the vehicle gaining roughly 4 tons in weight over its immediate predecessor, this drawback is amply compensated by the ZTZ99A receiving a new 1,500 horsepower diesel engine. As a result, the vehicles power-to-weight ratio increases to an impressive 27.7 hp/t despite the weight increase! As a result, the ZTZ99A actually outmatches its predecessors in terms of mobility, being able to attain a top speed of 75 km/h on paved roads. Furthermore, a new transmission eliminates the poor reverse speed of the older modifications with the ZTZ99A now being capable of reaching up to 34 km/h while going in reverse. Quite a handy upgrade for intense gun fights, eh?



    Unlike its protection and mobility, the ZTZ99As firepower however remains virtually unchanged from previous versions. The vehicle still features the familiar ZPT-98 125 mm smoothbore cannon as well as a coaxial 7.62 mm machine gun and a top-mounted high-caliber commanders machine gun. Therefore, the ZTZ99A inherits its predecessors excellent firepower and combines it with its own upgrades to result in a potent new fighting vehicle, worthy of the top spot in the Chinese ground forces tree.



    The ZTZ99A arrives in War Thunder as part of the next major update, Danger Zone and will become the new crowning jewel of the Chinese ground forces tree in the game. In the meantime, make sure to stay tuned to the news as we continue unveiling some of the highlights awaiting players in the upcoming update. Until then, happy hunting tankers!


    [ 2022-06-03 16:20:06 CET ] [ Original post ]

    80th Anniversary of the Battle of Midway



    This June marks the 80th Anniversary of the Battle of Midway, a turning point of the war in the Pacific during WWII. Japanese forces planned to catch the Americans by surprise, but the Japanese naval code was deciphered, and this allowed US troops to properly prepare and triumph in battle.

    From June 3rd (11:00 GMT) till June 6th (07:00 GMT) play 3 battles in American or Japanese vehicles (rank III and above, activity 70% or more) to achieve the Battle of Midway decal.




    The decal can be found in the customization menu, section Other.

    Score 10,000 points in naval battles of rank III and above to achieve the Emblem of USS Yorktown. Points multiplier is listed in the description of the task.




    The decal can be found in the customization menu, section USA.

    Tasks can be completed in random battles, apart from Enduring Confrontation and the [Assault] missions. You may track your progress by clicking your Nickname Achievements Battle of Midway.


    [ 2022-06-03 13:11:21 CET ] [ Original post ]

    Kronshtadt: Shattered Dream



    Kronshtadt was an advanced Soviet battlecruiser designed in the mid 1930s. Fans of Soviet warships will soon have the chance to take command of the Kronshtadt battlecruiser as it docks in player ports in the next major update, Danger Zone!

    Briefly: A 1930s Soviet battlecruiser, sporting heavy firepower and excellent mobility at the expense of protection.

    [h2]Kronshtadt, battlecruiser, USSR, Rank V[/h2]

    Features:


    • Excellent mobility
    • Formidable weapons arsenal
    • Scout plane
    • Vulnerable to high-caliber fire
    • Large silhouette



    In War Thunder, Kronshtadt will be a new top rank capital vessel coming to reinforce the Soviet bluewater fleet as part of the next major update; Danger Zone. Combining potent firepower with excellent mobility, captains will soon get the chance to take command of the very first battlecruiser to make its way into the Soviet fleet in the game!



    During its complex design history, Soviet shipbuilders made sure that Kronshtadt was capable of successfully facing off comparable nations warships. The success of this endeavor truly shows when captains take note of Kronshtadts impressive firepower. Namely, the ship sports a heavy primarmy battery of nine 12 (305 mm) cannons, spread across three triple turrets. Throughout gun duels, the main battery is supported by a total of eight 6 (152 mm) cannons, with two twin turrets nestled below each side of the ship's forward superstructure. As a result, Kronshtadt is ideally equipped to engage virtually all surface threats it can encounter in naval battles.

    This isnt the end of the story yet, however, as this doesnt encompass all of Kronshtadts weapons. The warship also sports a rather capable anti-air defense too. Namely, Kronshtadt is fitted with four twin 100 mm dual-purpose cannons complemented by another seven quadruple 37 mm short-range automatic cannons. As a result, Kronshtadt can easily hold its own against imminent aerial attacks but captains may encounter some difficulties in effectively intercepting enemy aircraft at longer distances or higher altitudes. For the latter scenario, its worth keeping in mind that Kronshtadt is a relatively sizable target and thus perfect prey for high-altitude bombers!



    This doesnt imply that Kronshtadt is an easy target to hit and destroy on the other hand. Quite the contrary is the case as Kronshtadts propulsion system can generate up to 210,000 hp resulting in a top speed of 32 kts (59.2 km/h). Why captains will need this mobility is also the reason why the ship has this capability in the first place. Namely, the Kronshtadts armor protection sits right between cruiser and battleship standards of protection. Featuring a 230 mm thick belt and 330 mm of armor around its conning tower makes the Kronshtadt adequately protected against cruiser fire but leaves it somewhat vulnerable to incoming fire from heavier vessels, such as battleships. Therefore, captains are well advised to avoid presenting too much of the ships surface area to incoming heavy fire and use the excellent mobility to the full extent in order to remain difficult to hit.



    Kronshtadt will soon be docking in player ports as it arrives into War Thunder as part of the next major update, Danger Zone, coming soon. In the meantime, keep scanning the horizon for more news as we continue unveiling what other exciting new additions await you in the upcoming update. Until then, calm seas and happy hunting captains!


    [ 2022-06-02 14:06:27 CET ] [ Original post ]

    Squadron vehicle: M1A1 AIM



    The American M1A1 AIM Abrams main battle tank in service with the Australian army comes as a new squadron vehicle for all War Thunder players!

    [h2]M1A1 AIM, main battle tank, USA, rank VII. Squadron vehicle.[/h2]

    Features:


    • Detailed thermal imager
    • KE-W armor piercing rounds
    • High vitality
    • Good mobility



    With the release of the Danger Zone update, the M1A1 AIM main battle tank will become a new squadron vehicle and will be available to all War Thunder players. Abrams is good, a good Abrams is even better, and a good Abrams that you can get for free is simply great! Let's take a closer look at the Australian MBT?



    The Australian Abrams is an overhauled tank of the M1A1 series with the replacement of the obsolete fire control system. In gameplay the Australian tank differs from the US early M1A1s by improved thermal imaging electronics, TVD for the AA machine gun, and a different gun ammunition. The tank received a better thermal imager than the M1A1 of earlier versions - the poor digitalization of early Abramses TVD is one of the most annoying things with these tanks.

    As for ammunition, one may say that the variety of shells of the Australian tank is poor - the stock M830 HEAT round, which is unlikely to surprise anyone at rank VII, and the much more interesting KE-W. The KE-W APFSDS round is already familiar to players from the Turkish M60 AMBT. The projectile of this shell is able to pierce more than 580 mm of armor - this is, without a doubt, one of the best kinetic projectiles in the game. It is worth noting that, as with all other squadron vehicles, the player needs to research the modifications on their own, even if they are purchased for Golden Eagles. This round is unlocked for commanders already at the third tier of the M1A1 AIM modifications, and it would be most reasonable to schedule a modules research in order to quickly acquire the fearsome AP round, which is capable of piercing any vehicle in the game in any area of the hull or turret.



    The Abrams M1A1 AIM will be yours for squadron activity points (if you're already a member of War Thunder squadrons) or for Golden Eagles (there's a good article about Squadron vehicles on our Wiki). Australian Abrams, dozens of other interesting vehicles, new locations and game mechanics await you in the upcoming Danger Zone major update. Soon!


    [ 2022-06-01 16:17:26 CET ] [ Original post ]

    Update 2.15.1.138



    [h2]Ground vehicles[/h2]


    • A bug has been fixed that resulted in an inverted vertical mouse view when switching to binoculars while the option Fix gun direction in mouse view is enabled.

    [h2]Aircraft[/h2]

    • Aircraft with built-in optical targeting systems are now able to set the targeting point in the sky while in 3rd person view.
    • A bug has been fixed where it was difficult to zoom out in the sight when stabilised on target as an ATGM gunner, and while moving the sight in third person view.

    [h2]Other[/h2]

    • A bug has been fixed that caused huge circles and graphic artefacts.
    • A bug has been fixed that allowed several messages in battle chat without delay (report).


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-06-01 09:43:40 CET ] [ Original post ]

    100/17 su Lancia 3Ro: The Fly Swatter Battery



    Created by players for players! The 100/17 su Lancia 3Ro was a field modification of the Italian military transport truck during the North-African campaign of WWII. Soon, the punch of the 100/17 will join the low ranks of the Italian ground forces tree in War Thunder, coming to the game as part of the next major update Danger Zone!

    Briefly: An Italian SPG based on the chassis of the Lancia 3Ro truck equipped with a powerful 100mm howitzer with high destruction shells.

    [h2]100/17 su Lancia 3Ro, SPG, Italy, Rank I[/h2]

    Features:


    • Devastating 100mm gun
    • Exposed to enemy fire
    • Limited aiming angles
    • Poor mobility on soft ground



    In War Thunder, the 100/17 su Lancia 3Ro will join the ranks of the Italian ground forces arriving in the game as part of the next major update Danger Zone. Thanks to its main 100mm howitzer and capable ammunition, this truck can deal truly lethal damage even to the more heavily protected tanks it can face in battle. Commanders will have the choice between solid anti-concrete shells and very rare at low ranks, HESH rounds,that are perfectly effective against any low-rank opponent.

    Fun Fact: to install the howitzer on the chassis, the engineers used an M13/40 turret ring welded to the original field mount.




    However, the powerful gun and comparatively large crew are fully exposed to any enemy fire, including rifle-caliber MGs, so any opponent is able to instantly remove the brave Italians on sight. The 100/17 is a pretty huge vehicle and can be easily spotted by attacker or fighter pilots. The wheeled truck itself, equipped with a not so powerful engine, will decrease the mobility on soft ground making it tricky to escape from ambushes or difficult situations. The vehicle is more suited as a second-line support to immobilize or finish off any opponents already engaged by allies.



    The 100/17 su Lancia 3Ro has been created by your fellow War Thunder players Nicola Kolin0 Faggiani and Riccardo BlueBeta Lo Verso as part of the Revenue and Share Program and will soon be arriving in War Thunder to reinforce the Italian tech tree as a new light vehicle in the lower ranks. Until then, happy hunting tankers!

    [h3]You can greatly speed up the research on this vehicle with:[/h3]

    https://store.steampowered.com/app/1368110/War_Thunder__Italian_Starter_Pack/


    [ 2022-05-31 13:01:37 CET ] [ Original post ]

    Pages of History (June)



    [h3]For the whole month you will have 8 tasks available to you one by one. Completion of each task will bring you a trophy with a reward and completion of all of them will bring a unique in-game player icon.[/h3]

    A detailed description of the task for current game and your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]



    [h3]Special profile icon of Richard Winters[/h3]
    Richard Winters one of the D-Day heroes. After landing in Normandy, he led his squad of 13 paratroopers against German artillery crews shelling Utah Beach. His team not only defeated the enemy forces in the battle at Brecourt Manor but also captured a map of other artillery batteries in the area. This operation is cited to this day as an example of a skillful tactical attack of a small formation on the enemys stationary positions.

    You can immediately purchase the profile icon for Golden Eagles until July 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (June)


    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account
    • Random camouflage for ground vehicles from among those available to obtain in the game through achievements or purchase for Golden Eagles.


    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode


    [h2]June 2nd June 5th[/h2]
    [h3]Battle of Midway[/h3]
    From 4th until 7th of June 1942 took place the Battle of Midway the decisive battle in the Pacific theater of WWII. The US was able to decipher the Japanese naval code and prepare for a surprise attack. As a result of the battle the Japanese fleet lost four heavy aircraft carriers and has since been forced to turn to the defense of captured territories.

    [h2]June 5th June 8th[/h2]
    [h3]D-Day[/h3]
    The most important event of the Western Front. Allied forces under air cover landed on the shores of Normandy, beginning the liberation of France and then the rest of the Western Europe. On the 6h of June, also known as D-Day, more than 150,000 troops crossed the English Channel in the largest naval landing operation in history.

    [h2]June 9th June 12th[/h2]
    [h3]The Battle of Sultan Yacoub[/h3]
    Over the 10th-11th of June 1982 the Israeli army was severely tested during the Lebanese war: three companies of its tank battalion were surrounded by Syrian armed forces. 11 battalions of Artillery fire supported a breakthrough of armored vehicles trying to compensate for reconnaissance failure, most of them succeeded in escaping the trap.

    [h2]June 12th June 15th[/h2]
    [h3]Battle of Villers-Bocage[/h3]
    Just one week after D-Day there were fierce battles in the territory of Normandy. One of them took place near the town of Villers-Bocage where Germans with small forces were able to surround and rough up the British tanks thanks to the surprise attack and superiority of the Tiger heavy tanks. It took the Brits two months to capture the city.

    [h2]June 15th June 18th[/h2]
    [h3]Battle for Ancona[/h3]
    On the 18th of June ended the month-long battle for Ancona an important port in eastern Italy from which the 2nd Polish Army Corps knocked out the German forces. It was the only battle of the Western Front in which only Polish troops took part on the Allied side.

    [h2]June 19th June 22nd[/h2]
    [h3]Battle of the Philippine Sea[/h3]
    On the 19th-20th of June 1944 the US fleet inflicted a crushing defeat on the Japanese fleet at the Battle of the Marianas. At the beginning of the battle Japan possessed the most powerful carrier corps in its history which practically ceased to exist by the end of the battle, leaving Japan with not enough aircraft for defense.

    [h2]June 23rd June 26th[/h2]
    [h3]Operation Bagration[/h3]
    In honor of the prince Pyotr Bagration, the hero and an outstanding military leader of the Patriotic War of 1812, was named the large-scale operation which began on the 23rd of June 1944 to liberate Belarus and Lithuania from German occupation. The Red Army gained a confident victory over the Army Group Center of Wehrmacht and pushed it far away to the territory of Poland.

    [h2]June 27th June 30th[/h2]
    [h3]F4U-1 first flight[/h3]
    One of the most effective US aircraft of WWII was the Chance Vought F4U named the Corsair. Its first model designed for mass production was improved over the prototype: the cockpit was raised a bit and the hull strengthened to withstand landing on aircraft carriers. The first flight of the F4U-1 took place at the end of June 1942.


    [ 2022-05-30 19:56:50 CET ] [ Original post ]

    Update 2.15.1.133




    • Trim vane folding time for amphibious tanks has been increased.
    • A bug has been fixed that may have resulted in a client crash while firing in the high tier Naval battles.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-05-30 16:45:17 CET ] [ Original post ]

    Screenshot Competition - Shockwave!



    Welcome to the 17th War Thunder Steam Screenshot Competition!

    Your beautiful scenery was outstanding! More than 900 beautiful screenshots with your favourite vehicles, we are impressed! Because of this, our judges have decided to select 7 instead of 3 winners, alongside the 3 most upvoted; thats 10 in total. See the winners down below!


    The seven most popular and three selected by us will get 300GE! We will meet again next week!

    [h2]Lets begin the 17th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen17. You have time until the 03.06.2022 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

    [h2]Important addition: Screenshot theme - Shockwave![/h2]

    [h3]Terms:[/h3]

    • Awesome tank, vessel or aircraft cannon fire that sends shockwaves, super fast jet aircraft fighters or even nukes, show us by taking a screenshot!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 16th edition - Beautiful Scenery![/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2811209498
    https://steamcommunity.com/sharedfiles/filedetails/?id=2811364609
    https://steamcommunity.com/sharedfiles/filedetails/?id=2811200733

    [h3]Winners selected by our judges (New! 4 additional winners have been chosen by our judges):[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2811611770
    https://steamcommunity.com/sharedfiles/filedetails/?id=2810443867
    https://steamcommunity.com/sharedfiles/filedetails/?id=2811657976
    https://steamcommunity.com/sharedfiles/filedetails/?id=2812233770
    https://steamcommunity.com/sharedfiles/filedetails/?id=2811751361
    https://steamcommunity.com/sharedfiles/filedetails/?id=2813161370
    https://steamcommunity.com/sharedfiles/filedetails/?id=2811190191

    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-05-28 15:14:45 CET ] [ Original post ]

    Top Ace Challenge!



    If youre drooling over the freshly announced F-14A, wed like to suggest some rigorous training before you sit in the pilot seat of the Tomcat. This weekend daring pilots will fight it out using the best aircraft and only the top aces will get the prizes.

    [h3]

    Until May 30th (7:00 GMT)
    [/h3]

    Destroy 20 airplanes of other players in AB mode or 10 in RB or SB modes using Rank VII aircraft and receive one of the following prizes:


    • 1 day of Premium Account
    • Research Points and Silver Lions boosters for 20-50% (20% for 10 battles, 30% for 5 battles, 50% for 3 battles)
    • 3-5 Universal Backups


    [h2]Jet Strike 4x4 RB Tournament[/h2]



    Join the tournament for jet aircraft that will take place in 4x4 format in the RB game mode. The task for each team is to destroy more aircraft than the enemy team and gain air superiority by capturing the air points over the battlefield.

    Registration for the teams is open until June 1st (17:00 GMT).

    REGISTER HERE


    Tournament format: Double elimination, best of 3.

    Available vehicles:


    • USA: F-86F-2, F-86F-35, F-86F-25, FJ-4B, A-4B
    • Germany: G.91 R/3, MiG-15bis
    • USSR: MiG-17, MiG-15bis
    • Great Britain: Hunter F.1, Venom FB.4
    • Japan: F-86F-30, Ki-200
    • Italy: G.91 R/1
    • France: S.O.4050 Vautour IIA, Super Mystere B2
    • China: J-4, F-86F-30, J-2
    • Sweden: J29F


    Tournament locations: 38th Parallel, Norway, Pacific Hidden Base and Iron Range.
    Prize fund: 15 000 Golden Eagles, boosters and other prizes.


    [ 2022-05-27 16:42:24 CET ] [ Original post ]

    F-14A Tomcat: Into the Danger Zone!

    [previewyoutube=YjG3rOKGWGc;full][/previewyoutube]

    Grumman F-14A Tomcat is a true icon in modern combat aircraft. Elegant and deadly, this carrier-based jet fighter comes as the new top tier of the US naval aircraft lineup!

    [h2]F-14A Tomcat, jet fighter, naval, USA, rank VII[/h2]

    Features:


    • Variable-swept wing
    • Perfect performance characteristics
    • Variety of suspended weapons
    • New air-to-air missiles
    • Lacks air-to-surface missiles and smart bombs



    The upcoming War Thunder major update Danger Zone brings you the new top tier of the US naval aircraft lineup, an early version of the F-14A Tomcat. This twin-engine carrier based jet fighter features variable-swept wing design, brilliant performance characteristics, as well as new to the game air-to-air missiles.



    Tomcats powerplant is a pair of Pratt & Whitney TF30-P-412A turbojet engines, capable of an impressive 12,000 kgf (26,450 lbf) at M 0,9 each. The thrust is enough to provide max speed of over 2,200 kph (1,370 mph) and climb rate of over 200 m/sec even with minimal weapon loadout. Being quite heavy in mass, the F-14A has perfect controllability at the whole speed range thanks to the variable-swept wing, powerful engines and effective flaps.



    F-14As strong suit is her capable air-to-air missiles. Pilots have choice from both familiar rounds, like AIM-7E/F Sparrow missiles, AIM-9D/G Sidewinders, as well as all new to the game AIM-9H (advanced version of the AIM-9G) and AIM-54A Phoenix, the long-range missile with semi-active and terminal active guidance modes and 60 kg warhead. In the upcoming update, the Phoenix missile will have the longest launch distance and guidance time among all air-to-air missiles in War Thunder.

    The aircraft carries 20mm M61A1 Vulcan rotary cannon and unguided weapon against ground targets, including Zuni rockets and bombs of up to 2,000 lbs each. Being an interceptor by design, F-14A lacks air-to-surface guided weapons, such as anti-tank missiles and smart bombs.



    The Grumman F-14A Tomcat is surely one of the top guns in the Danger Zone update. An aircraft of incredible charisma and a living embodiment of modern carrier-based aviation rightfully goes to rank VII of the American naval aircraft lineup. The major update is almost ready, stay tuned for more news from the War Thunder dev team. Until then - good luck and happy hunting, pilots!


    [ 2022-05-27 16:01:29 CET ] [ Original post ]

    Home Guard: Swedish National Security Forces Day



    Although Sweden maintained neutrality during WWII, events forced it to form its own National Security Forces. It happened on the 29th of May, 1940 and for the anniversary of this event we want to invite you to decorate your vehicle with the Emblem of the Home Guard decal.

    From 12:00 GMT on the 27th of May until 07:00 GMT on the 30th of May


    Play 3 battles in Swedish vehicles (rank III or higher and with an activity of 70% or higher) and receive the Emblem of the Home Guard.



    "Emblem of the Home Guard" decal

    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode.

    Track your progress in the hangar by clicking Nickname Achievements Swedish National Security Forces

    You may find the decal in the Sweden (tanks) tab in the Customization menu.


    [ 2022-05-27 14:05:32 CET ] [ Original post ]

    Maiden flight of the Bf 109



    May 28th, 1935, the Messerschmitt Bf 109 took her maiden flight to soon become the most well known WWII German piston fighter, remaining in service over twenty years after the war was over. The greatest German and Finnish aces used only the Bf 109!

    From May 27th (11:00 GMT) till May 30th (11:00 GMT)


    Purchase Premium Bf 109 fighters for Golden Eagles with 50% off!

    The list of aircraft available for Golden Eagles: Flegel's Bf 109 A, Bf 109 E-7 (Japan), Bf 109 F-4 (USA), Bf 109 G-2 (Italy), Bf 109 G-6 (Sweden).


    [h2]The twin-fuselage Bf 109Z is temporarily back![/h2]



    The twin-fuselage Bf 109Z is also temporarily back in the Gaijin store - open the store from the hangar via Steam browser. Don't miss your chance to own a rare experimental aircraft!


    [ 2022-05-27 13:11:05 CET ] [ Original post ]

    Dassault Milan: The Flying Mustache



    The Milan is an experimental version of the famous Mirage jet fighter, jointly developed by French and Swiss engineers to improve the aircrafts low speed handling characteristics. Soon, this exotic variant of the Mirage will make its way to the skies in War Thunder, arriving to the game as part of the next major update Danger Zone!

    Briefly: An experimental version of the venerable French Mirage jet fighter, fitted with retractable canards which improve the aircrafts handling at lower speeds.

    [h2]Milan, jet fighter, France, premium, Rank VI[/h2]

    Features:


    • Retractable canards
    • Improved low speed handling
    • Excellent air-to-air arsenal
    • High energy loss during maneuvers



    In War Thunder, the Milan will be a new jet fighter joining the top of the French aviation tree with the release of the next major update. Further expanding the Mirage family of jet fighters available in the game, the Milan will also offer its prospective pilots enhanced maneuverability as well as additional rewards to faster progress through the top ranks thanks to the aircrafts premium status.



    At its core, the Milan represents an experimental upgrade to the Mirage IIIE - a jet fighter already most familiar to seasoned French pilots. However, unlike the standard version, this experimental model possesses two distinct features which make it stand out from its close relative. The more obvious difference is the presence of a pair of retractable canards situated on the aircrafts nose. While somewhat odd-looking, this additional pair of wings noticeably reduces the aircrafts take-off distance and allow for a lower landing speed. Furthermore, they also vastly improve the Milans maneuverability during lower speeds - a handy upgrade for avid dogfighters among our pilots!

    Fun Fact: The aircrafts new retractable canards were often referred to as its mustaches.


    The second, less notable, difference concerns the aircrafts engine choice. Namely, the Milan is fitted with the more powerful SNECMA Atar 9K-50 turbojet engine, producing notably more thrust than the Atar 9C originally fitted to the Mirage IIIE. While this upgrade doesnt directly result in an increased top speed, pilots will notice improvements in acceleration and climb rate, both being vital performance characteristics of jet fighters especially during heated engagements.



    Apart from a pair of 30 mm DEFA cannons, the Milans arsenal can be further augmented by IR-guided air-to-air missiles, unguided rockets, an air-to-ground missile as well as bombs of 250 and 500 kg caliber. As a result, the Milan retains the Mirages high combat effectiveness and versatility as weapon loadouts are not just powerful, but also well suited for engaging a number of different targets during a sortie.



    The Dassault Milan will make its way to player hangars upon the arrival of the next major War Thunder update Danger Zone. Be sure to get the special pre-order pack in our online store to be among the first to fly out in the Milan, get Premium account days, as well as obtain exclusive ingame content!


    [ 2022-05-26 19:18:29 CET ] [ Original post ]

    "Danger Zone" Update Teaser

    [previewyoutube=YjG3rOKGWGc;full][/previewyoutube]

    Introducing the next major update teaser for War Thunder - "Danger Zone"


    [ 2022-05-26 18:04:54 CET ] [ Original post ]

    Server Update 26.05.2022




    • The previously announced economy update has been put into effect.
    • UH-1C, UH-1C XM-30, UH-1D Battle rating has been changed to 8.7 in all game modes.
    • Helicopter PvE has been moved from the Test tab of the Events menu. Statistics from this mode are now recorded to player statistics. Helicopter PvP has been disabled.
    • Minimap marker delay has been changed from 1 to 3 seconds.
    • A bug has been fixed where the radio command delay was set to 30 sec. The delay is now 1 second.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-05-26 15:41:09 CET ] [ Original post ]

    Answers from the developers



    Dear players,

    We have another round of questions and answers for you, with War Thunder producer Vyacheslav Bulannikov!

    Aviation

    Q. Has there been any more work or news on a drop tank feature for aircraft? This would really help a lot of aircraft with limited fuel in battles and allow for more tactical choice and longer engagements.

    A. Yes, for top ranked battles It's already under consideration. I think we will start to work on it next year.
    [hr][/hr]
    Q. Previously you announced that you would remove non-historical and incomplete vehicles from the German Ground tree that were never fully completed and introduce replacements. Could you tell us if you have any long term plans to remove and replace the R2Y2 series of aircraft in the Japanese Aircraft tree? Both the Kawasaki T-1 (capable of mounting bombs and sidewinders) as well the Kawasaki P-2J (bombs and torpedoes) are in line with the positions that the R2Y2s already occupy. There is also the more advanced Kawasaki T-4 that can also supposedly carry bombs and gunpods. All of these would be more grounded replacement options than the 3 R2Y2s.

    A. We can talk about their withdrawal from the game when there is a replacement ready for these aircraft. Its all already in our plans.
    [hr][/hr]
    Q. Could you clarify if it's possible we will see South African Aircraft in the British tree too now that they have ground forces within their tree? Currently there is only the Rhodesian Hunter as a premium aircraft.

    A. The British aircraft research tree is already quite representative (five lines as opposed to four in ground vehicles tree before South Africa was introduced). South African aircraft may be added in another capacity - as a premium or event and squadron vehicles.
    [hr][/hr]
    Q. Has there been any more developments regarding working on removing air-to-air missile spool up / shut off timers? With more and more modern jets these can sometimes adversely impact battle situations due to the reaction times of these timers. Perhaps a compromise situation where some elements of actual known characteristic spool ups / shut offs of each missile could be implemented rather than a singular timer like how it currently is?

    A. While we are at the stage of gathering information on our collection of Air-To-Air missiles, you can't find such information for all missiles unfortunately. The mechanic change itself is simple - a change in the value in the missile configuration file. We think within 1-2 major updates the decision will be made and changes will be also made.
    [hr][/hr]
    Q. Is the appearance of the UAV (unmanned aerial vehicle) in the game possible? In what form? A separate vehicle type or as a modification for ground vehicles?

    A. It is possible. It is very early to say how this will be exactly, but one of the variants is how it was implemented on the last April fools event.
    [hr][/hr]
    Q. In most of the missions in aircraft RB, destroying bases with bombing has no effect on the victory points of the enemy team. It means that bombing bases in such missions is completely pointless and bombers are more or less like ballast for the team. Do you plan to do something with that?

    A. What you are describing looks like a bug. Bases should affect mission points. If this happens in any of the missions please report it by using our special reporting system or leave a comment.
    [hr][/hr]
    Q. Will there be an interface update in air battles for top ranked fighters (like it is already implemented for helicopters)?

    A. Yes, we have such plans.
    [hr][/hr]
    Q. Will there be bombers with the ability to carry any winged missiles like the Tu-22 is doing?

    A. For now there are no targets in the game for such aircraft and weaponry systems. Perhaps in the future when these targets will appear in the game such aircraft may be implemented.
    [hr][/hr]
    Ground

    Q. The Swedish top tier Strv 122s have gone quite some time without receiving new shells, despite many new tanks and shells for other nations since their introduction and the penetration of their current shells now falls quite significantly behind most nations. Has there been any more consideration into giving these tanks new shells? In particular Slpprj m/95. Given Sweden is also lacking a 3rd Rank VII MBT, has there also been any consideration into an Strv 121 late or the Strv 121 Barracuda'' that could be given m/95 as a good inbetween tank between the current Strv 121 and 122s.

    A. The Swedish 122 has high efficiency statistics in addition to its own features - compared to all the Leopard 2s in the game it has the best armour protection. However we are considering the option of a new shell for the next modification of the Strv 122.
    [hr][/hr]
    Q. Will we see the Double Feed system in vehicles that had it? Currently changing the belt to HE in the VCC 80/30 requires a full reload where in real life you have 2 separate cartridges and loading belts that allow you to select the next round.

    A. Such a system is needed and is already in our plans.
    [hr][/hr]
    Q. Will there be any camo netting customisation options in the future? Expansions to tank camouflage could prove a good feature to people to make use of.

    A. Not planned as a researchable modification in upcoming updates.
    [hr][/hr]
    Q. Do you plan more artillery / howitzer platforms for the game, particularly for those nations that don't have them yet? There are many iconic examples such as the M109, PzH 2000, AS90, FV433 Abbot, PLZ05 and AMX-30 AuF1 that could be considered. Also mortar gun carrier vehicles with capability to direct fire like 2S9 Nona-S would be very interesting.

    A. Yes and one of them, G6 Rhino is planned in the nearest Major Update!
    [hr][/hr]
    Q. Do you have plan to give light vehicles more capabilities, like set anti-tank mines, Goliath bombs (Sdk.fz series), deploy recon-drones (modern combat vehicles) and help teammates guidance for missiles?

    A. Some of the mentioned above are possible, yes.
    [hr][/hr]
    Q. China is currently lacking a long range anti-aircraft system for top tier. Are we considering some options to fill this gap? For example Tor System used by China could be a good addition.

    A. Yes, we have this in our plans; a SAM for long (in the game terms) ranges for the Chinese tree.
    [hr][/hr]
    Q. Are there any plans for a normal implementation and visualisation of modern tank sights and fire control systems in particular? Many modern vehicles (CV 90120 etc) have for example automatic target tracker which can capture air targets and get appropriate calculations for shooting and can display many indicators of gunners and commanders screens, also providing some opportunities to adjust all this, we don't have something like this in the game.

    A. There are such plans and even some developments.
    [hr][/hr]
    Q. Are there any plans to add the Object 287, Object 787 and similar vehicles?

    A. We do not exclude this.
    [hr][/hr]
    Q. Are there any plans for a new visualisation of the blast wave impact to the tank from the close bomb explosion, like detonation of the ammo rack, with the turret torn off and only chassis remained, etc.? At the moment the tank hull just turns black and burns, no matter what happened to it (ammunition cell explosion or crew died from armour shrapnell).

    A. There are such thoughts and plans, but require more detailed elaboration.
    [hr][/hr]
    Helicopters

    Q. It was mentioned that Chinese helicopters were within plans for the coming updates for some time now, is that still the case now? Are there any details you can share with us about what we can expect?

    A. Yes, our plans to introduce the Chinese helicopter tech tree were somewhat optimistic and took more time but hopefully in the near future we will be able to introduce some Chinese helicopters.
    [hr][/hr]
    Q. The Premium Apache has been removed from the US tech tree, so when will we finally see a premium Comanche? A legendary helicopter, even if it was never used in combat. When will the Mi-24 Super Hind be introduced?

    A. In the future most likely :).
    [hr][/hr]
    Naval

    Q. Will the efficiency of large calibre guns be increased in the game? Often for now, medium calibre guns are preferable to big bang because of their rapidity. Maybe some mechanics like overpressure will be added, but only for kinetics so there wont be a situation where a 155 mm shell doesn't do any damage at all.

    . This is also true for reality, the rate of fire with sufficient ammunition power is a very important parameter of weaponry.
    [hr][/hr]
    Q. Are there any plans to introduce Naval Enduring Confrontation which is the most adequate and realistic naval mode at the moment on a permanent basis?

    . Naval EC has its audience and its quite noticeable but it is still considerably inferior to regular random battles, so for now we plan to make EC available during weekends.
    [hr][/hr]
    Misc

    Q. With Wind of Change update, we received a new map Sun City, in which players could fight around terrain features like overpasses. In the future could we see more viaduct and tunnel terrain that could improve the stereoscopic feeling of the scene?

    A. It is possible.
    [hr][/hr]
    Q. Will multithreading be implemented? Currently 100% load of 1 thread when all the other are by 15-20% because of that wildly loses FPS and we get micro freezes.

    A. Multithreading is already implemented in the game. But you have to understand that it doesnt always make sense in the game and not always there is something to occupy a large number of cores.
    [hr][/hr]
    Q. Are there plans for a complete update of the game interface? Now absolutely all UI, all the fonts, icons in the game are outdated. We would like to see the interface in the style of the snail store (Gaijin Store) which has been updated about a year ago and looks very neat and concise.

    A. Yes, we have such plans.
    [hr][/hr]
    Q. Will trees and other bushes be subjected to more physical impact? At the moment the artillery strike doesnt destroy trees. Some bushes can be destroyed by machine guns, some only by ground vehicle tracks. Some trees can not be destroyed even by nuclear strike. Can we expect some single universal formula? Clearing thickets by artillery would be for example very useful.

    A. Trees will be damaged and destroyed by artillery fire and a nuclear strike destroys every object on the map. The universal formula - the bigger the tree, the more hits it can hold or that more powerful weapon you need to take it down.


    [ 2022-05-26 14:11:26 CET ] [ Original post ]

    The Advance Event



    [h3]

    From May 26th (10:00 GMT) until May 30th (7:00 GMT)
    [/h3]

    The Advance event is an asymmetrical mission for ground vehicles where each team has its own task: the attackers have to consecutively capture all the points on a map, while the defenders have to protect them.

    Event features:

    • The event takes place in the AB and RB game modes.
    • When activated, each point belongs to the defending team.
    • The points activate consecutively one by one: after the attackers capture the current point, the next one unlocks.
    • The capture points alternate:


      • A, C and E (key points) small, but take longer to capture.
      • B & D (interim points) completely cover the previous respawn zone of the defenders, so their size is much larger than that of key points, but they are quicker to capture. After the interim point is captured, a new respawn point is unlocked for the attackers to push the next key point, while the previous respawn point becomes locked.

    • If the final key point (E) is captured or, if all the defenders are destroyed, the attackers win.
    • If the points are held throughout the mission duration or if all the attackers are destroyed, the defenders win.
    • The number of spawn points for each player is limited and differs depending on their team.
    • The maximum number of players in the teams are not the same.
    • in the RB game mode, the ground vehicles dont require spawn points to respawn, while the aircraft do.
    • Repeated respawns that do not require backup vehicles are available.
    • To participate in the event, ground vehicles with a BR of 4.7 5.7 are required.
    • Vehicles with BR 3.7 5.7 can be used in this event.
    • The event takes place on the Port Novorossiysk map.
    • The event may end prematurely for technical reasons.


    If you would like to leave feedback on this event, please click here to use the dedicated thread


    [ 2022-05-26 12:35:03 CET ] [ Original post ]

    New locations: Abandoned Town, South-Eastern City, and improved Sun City

    War Thunder artists and game designers have prepared new locations for the upcoming major update! Meet Abandoned Town, designed for mixed battles, South-Eastern City for aviation, and a significantly improved location Sun City.

    [h3]Abandoned town[/h3]





    The sleepy mountain town became the epicenter of outrageous military conflict. After the bombing and artillery barrage, combat vehicles enter the area. The commanders will have to achieve control over three zones of the town: the central streets and the community center, the bridge in the southern part of the town, the neighboring silo elevator and the cableway, as well as the northern area with residential buildings.

    The cozy mountain towns and mining villages of the Greater Caucasus at the beginning of the 1990s became the prototypes of the Abandoned Town location. The atmosphere of a ghost town in the mountainous Caucasian subtropics awaits all fans of tank and mixed battles in the next major War Thunder update!

    [h3]South-Eastern City[/h3]





    What was unthinkable before is becoming a reality now - a furious war has come to the streets of the metropolis of one of the "Asian tigers"! Intense action downtown and in the suburbs, military vehicles are entering the city, artillery and anti-air guns are firing at will. The tasks of the aviation here is to destroy enemy military bases and camps, as well as to escort friendly strike aircraft to their targets.

    War Thunder artists have studied maps and photographs of the surroundings of the Kowloon Peninsula before creating the South-Eastern City. Here, a huge port, ultra-modern skyscrapers and residential areas coexist with rural areas on green hills and religious centers and monasteries. High-tech meets picturesque nature to bring you a brand new location for air battles!

    [h3]Sun City is getting better![/h3]





    One of the recent locations for mixed battles, Sun City, is very popular with War Thunder players due to the variety of environments and the ability to use overpasses in battle. However, the map had a number of minor issues, which we tried to fix for the upcoming update of the game.

    We added a lot of small objects to revive the streets of the city. We added bus stops, parking lots with cars, flower beds, posters and advertisements on the walls, litter on the roadsides. Observant players reported the incorrect road markings - thanks to you, everything has been corrected! The park in the central part of the city has become more detailed, a route between the extreme capture points through the central park area has appeared. The artists also improved the aircraft part of the location - the city is now more naturally integrated into the landscape of the area. Fixed bugs and improved cosmetic micro-effects are the cherries on top. In a word, Sun City has become more detailed and easy to navigate. You're welcome! We are looking forward to your feedback!




    [ 2022-05-26 12:06:17 CET ] [ Original post ]

    SMS Bayern - A State at War



    SMS Bayern was the lead ship of the last class of dreadnought battleships built for the Imperial German Navy during WWI. Armed with heavy main battery guns and shielded by strong armor, SMS Bayern will soon be making an appearance in War Thunder naval battles, docking in player ports with the arrival of the next major update!

    Briefly: The most advanced German battleship from the WWI-era, sporting immense 380mm main caliber guns and strong protection to boot.

    [h2]SMS Bayern, battleship, Germany, Rank V[/h2]

    Features:


    • One of the largest gun calibers in the game
    • Comprehensive armor scheme
    • Torpedoes
    • Limited AA protection
    • Cumbersome mobility



    In War Thunder, SMS Bayern will be a new battleship joining the top rank of the German bluewater fleet following the release of the next major update. Sporting the heaviest primary battery of any warship currently present in the game, Bayerns offensive capabilities are brilliantly complemented by a strong armor scheme, making it a formidable new opponent arriving soon to naval battles!



    After its arrival to the game as part of the upcoming major update, the Bayern will set a new record for possessing the largest gun caliber in any combat vehicle in the game, challenged only by HMS Hoods 381mm guns. Namely, sporting a primary battery of eight 380 mm guns, split between four twin turrets, Bayern is more than capable of breaching through the armor of other battleships at everything but extreme engagement distances. However, aside from the primary guns, Bayern also has a number of other weapons in its arsenal. For instance, the secondary battery of the warship consists of eight 150mm cannons situated in casemates above the main armored belt on each side of the ships hull. Furthermore, Bayern also has access to a total of five 600mm torpedo launchers, with two submerged launchers on each broadside and one on the bow, presenting an unexpected surprise for any foe that dares getting too close to this juggernaut. Lastly, Bayern is also fitted with two 88mm AA cannons, although their effectiveness may leave much to be desired, especially during close-range engagements with attacking aircraft.



    Inheriting much of the general armor layout of the Kaiser - a warship already familiar to seasoned War Thunder captains - the Bayern improved upon it by thickening certain parts of the armor scheme protecting vital components. For instance, whilst the main armored belt and conning tower remained 350mm thick, the turret faces and barbettes were increased to 350mm in thickness as well. As a result, the overall protection of the vessel and its complement of 1,276 sailors increased. Moreover, the crew is now better protected by the increased to 250mm thickness of the upper armor belt. However, the heavy weaponry and strong armor naturally brings with it the drawback of high displacement and, as a result, low mobility. To compensate for the increased mass, a 25% more powerful power plant was installed, which made it possible to keep the speed in the formation up to 22 kts (40.7 km/h).



    Bayern is already making its way to War Thunder naval battles and is expected to dock in player ports following the release of the next major update. In the meantime, keep your binoculars close at hand and continue scanning the horizon for news as we release more information about the upcoming update. Until then, calm seas and good hunting captains!


    [ 2022-05-25 13:05:27 CET ] [ Original post ]

    Its fixed! 52



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

    Please leave your feedback on these changes in the dedicated "Its fixed! 52" thread


    Speeding up air events



    More specifically - the aircraft that is given out during aircraft events in ground AB. Previously the aircraft launch speed didnt depend on the rank of the battle and it resulted in even very modern vehicles appearing at about 300 km/h. And immediately received a missile or burst of gunfire from the pursuers. Shouldn't be like this!

    Now the speed of launch in the air will depend on the BR of the battle which should make air events more interesting and fair.


    Updating vehicle and weaponry presets in air events



    Another important improvement to the vehicles involved in air events as well as their weaponry. We have slightly revised the vehicles and weapons for air events and we even prepared a table sheet showing what you can take under your control in one or other BR. Take a look for yourself!


    More info in the suspended weaponry editor



    Suspended weapons on each aircraft are a compromise between flight characteristics and the ability to destroy as many opponents as possible! And to help you objectively evaluate these compromises we are introducing information on how weapons affect the various characteristics of an aircraft with standard presets..

    Now this effect will also be displayed for the weapon presets you create in the suspended weaponry editor. Very useful data for any pilot.

    Fixed a bug in your friends list



    Many of you have not just one or two friends in your friends list but an army of them. And it can be quite uncomfortable to find yourself at the very beginning of the list when updating the statuses of these friends. This was a bug and has been fixed. Now it will be easier to navigate the friends list.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.15.1.126

    [h2]Ground vehicles[/h2]

    • Type 60 SPRG, Maus, E-100, BMP-3 a bug has been fixed that disabled the machine gun while an auxiliary weapon is selected.
    • Zachlam Tager a bug with an underestimated firing range has been fixed.
    • AMX-13-M24 targeting angles have been adjusted from -1015 to -8...15(report).
    • AMX-13-M24 gun stabiliser has been added (report).

    [h2]Aircraft[/h2]

    • Sight point colour change option has been added for helicopter HUD
    • J-7E a bug has been fixed where elements of the wings or pylons remain behind when the wings are detached.
    • F11F-1 the number of rockets has been corrected in the pop-up info of the 52x FFAR rockets pod in the secondary weapons menu.
    • J-8B PL-5B missiles have been moved from the external wing pylons to the internal wing pylons. The total amount of available PL-5B missiles doesnt change, allowing you to mount weapons to external pylons.

    [h2]Naval[/h2]

    • Twitching of the torpedo lead marker at long distances has been fixed in Arcade battles.

    [h2]Other fixes[/h2]

    • The initial speed of aircraft in tank Arcade battles now depends on the session BR and type of air battle:

      • 1.0-3.0 300 km/h;
      • 3.3-5.7 400 km/h;
      • 6.0-7.0 500 km/h;
      • 7.3-9.7 600 km/h;
      • 10.0+ 700 km/h;
      • helicopters 200 km/h.

    • Aircraft and helicopter setup for tank Arcade battles has been updated (see table).
    • A bug has been fixed where when scrolling the contact list any status change of contacts reverts to the start of the list.
    • Timer icon has been returned for remote fuse HE rounds.
    • A bug has been fixed where a reject message to the squadron application might be displayed outside the Squadron journal menu.
    • A bug has been fixed where selecting the icon of a vehicle in the Objective vehicles menu might select other vehicles in the tech tree.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-05-25 09:41:35 CET ] [ Original post ]

    VBC (Pt 2): Sub-Caliber Hive



    The VBC (Pt 2) is a prototype of the modern Italian Freccia IFV, developed on the basis of the Centauro combat vehicle in the late 1990s. Based on the same chassis, yet offering completely different combat dynamics, the VBC (Pt 2) will soon reinforce the higher ranks of the Italian ground forces tree as it arrives to War Thunder as part of the next major update!

    Briefly: The early design of an Italian IFV developed on the basis of the appraised Centauro combat vehicle.

    [h2]VBC (Pt 2), light tank, Italy, Rank VI[/h2]

    Features:


    • Fast-firing 25mm cannon
    • Potent sub-caliber rounds
    • Superb mobility
    • Light protection



    In War Thunder, the VBC (Pt 2) will be a new light vehicle complementing the already excellent lineup of Italian wheeled combat vehicles, found at the higher ranks of this nations ground forces tree. Being based on the Centauro chassis, and fitted with a rapid-firing autocannon, this highly nimble predator is sure to mix things up for Italian tankers with its arrival as part of the next major update coming to the game. Sounds interesting, why dont we take a closer look, shall we?

    As already mentioned, the experimental VBC (Pt 2) is a prototype of the Freccia IFV and also a further development of the B1 Centauro - a vehicle already most familiar to seasoned tankers in War Thunder. Inheriting most of the Centauros chassis design makes the VBC (Pt 2) just as mobile as its close relative. In fact, thanks to its 550 hp engine, the VBC (Pt 2) can reach a top speed of 110 km/h on paved roads, thus being in line with the B1 Centauro. However, thanks to the slightly more powerful engine and despite its marginally higher mass, the VBC (Pt 2) has a higher power-to-weight ratio. As a result, the vehicle is able to reach its top speed faster and more easily traverse even less hospitable terrain types.



    Unlike the Centauro its based on however, the VBC (Pt 2) is equipped with the turret fitted to the familiar Dardo IFV. As a result, the VBC (Pt 2) comes armed with a 25mm Oerlikon KBA cannon, capable of firing advanced sub-caliber munitions. Therefore, despite the cannons rather modest caliber, the VBC (Pt 2) can become a considerable threat to even more heavily armored opponents provided that its aspiring commanders are audacious enough to really close in on their prey. Despite being equipped with an updated Dardo turret however, the VBC (Pt 2) doesnt get access to turret-mounted ATGM launchers as found on its tracked counterpart. While this does limit the vehicles effectiveness against armored targets at longer engagement distances, its fast-firing autocannon remains a formidable threat to other light vehicles as well as low-flying aircraft and helicopters.



    Being based on the Centauros chassis also means that the VBC (Pt 2) inherited much of its relatives protection. Tankers should avoid relying on the vehicles armor to shield them from enemy fire. Instead, its a much better tactic to be more proactive and make good use of the vehicles excellent mobility to stay out of the enemys sight and remain an elusive target on the battlefield for the enemy.



    The VBC (Pt 2) is soon arriving to rank VI of the Italian ground forces tree as part of the next major update, coming soon to War Thunder. In the meantime, stay sharp and keep an eye out on the news as we continue unveiling what other exciting new vehicles and features await you in the upcoming update. Until then, good hunting tankers!


    [ 2022-05-24 15:24:21 CET ] [ Original post ]

    G6 Rhino: The Longhorn



    The G6 Rhino is a wheeled self-propelled gun, developed by South Africa during the 1970s in an effort to modernize the outdated inventory of their artillery regiments at the time. Soon, the G6 Rhino will charge head first into the heated ground battles of War Thunder as it arrives to the game as part of the next major update!

    Briefly: A highly mobile South African self-propelled gun, featuring an impressive destructive potential thanks to its 155 mm howitzer.

    [h2]G6 Rhino, self-propelled gun, Great Britain, Rank IV[/h2]

    Features:


    • Superb mobility
    • Devastating 155 mm cannon
    • Lightweight armor
    • Limited horizontal firing angles



    In War Thunder, the G6 Rhino will be a new SPG reinforcing rank IV of the British ground forces tree with the release of the next major update. The G6 Rhino will offer its prospective commanders a devastating destructive potential, only found with such high-caliber artillery pieces, while combining it with signature superb mobility that South African combat vehicles are known and feared for by tankers in the game.

    The centerpiece of attention with the G6 Rhino is most certainly its potent 155 mm G6 canon. Featuring excellent ballistic properties, even for a howitzer, gives commanders the ability to quickly and easily engage hostile targets, even at longer distances. Furthermore, the heavy high-explosive rounds (regular and remote fuse) ensure a good effect on target even if tankers miss critical components which may have led to complete destruction of the enemy. However, commanders should also be aware of some of the guns limitations, such as a rather lengthy reload time as well as the limited horizontal traverse to just 40 to either side of the vehicles horizontal axis.



    However, while the G6 Rhino can bring a quick, yet untimely demise to many of its foes on the battlefield, its worth noting that the Rhino itself is quite susceptible to enemy fire due to its light protection. In fact, the G6 is only adequately protected to, at most, withstand direct hits from AP rounds fired from low-caliber automatic cannons. As a result, taking the G6 into the thick of the action is a risky tactic. Therefore, tankers are better advised to keep their distance to enemy units and utilize the Rhinos excellent gun to deliver a devastating strike from a safe distance.



    Yet, despite being safer to engage from a longer distance, aspiring Rhino commanders dont necessarily need to take part in the fighting from the second lines. Commanders may also utilize the vehicle's superb mobility - a signature feature of nearly all South African combat vehicles in the game - to position themselves on the flanks and surprise slower advancing enemy forces with precise and deadly high-caliber fire. This tactic doesnt come without its own risks, but at least commanders might have the element of surprise on their side in this scenario compared to a full frontal brawl in densely packed urban environments.



    The G6 Rhino will soon make an explosive appearance in War Thunder ground battles as it arrives to the British midranks with the release of the next major update. In the meantime, make sure to stay tuned to the news as we continue sharing with you some of the highlights awaiting players in the upcoming update. Until then, happy hunting tankers!


    [ 2022-05-23 14:05:35 CET ] [ Original post ]

    Screenshot Competition - Beautiful Scenery!



    Welcome to the 16th War Thunder Steam Screenshot Competition!

    The Steam screenshot competition returns! It has been a while since the previous competition, but now we are back and ready to see your beautiful screenshots. The three most popular and three selected by us will get 300 GE!

    [h2]Lets begin the 16th edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub with the tag #WTscreen16. You have time until the 27.05.2022 to submit your screenshot. After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300 GE.

    [h2]Important addition: Screenshot theme - Beautiful Scenery![/h2]

    [h3]Terms:[/h3]

    • Beautiful sky, amazing forest, and hot desert! Add your favourite machine in a beautiful location and take a screenshot!
    • Screenshots need to be compliant with the War Thunder rules, otherwise they will not be considered.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]Winners from the 15th edition were announced back in February here![/h2]


    [ 2022-05-21 14:56:43 CET ] [ Original post ]

    HMS Hood: The Imperial Representative



    HMS Hood was the only Admiral-class battlecruiser constructed for the Royal Navy and arguably one of the most renowned British warships of all time. Soon, captains in War Thunder will have the chance to take command of this legendary warship as it arrives at the top rank of the British bluewater fleet as part of the next major update!

    Briefly: A unique British interwar battlecruiser, respected for both its combat capabilities as well as elegant visual appearance.

    [h2]HMS Hood, battlecruiser, Britain, Rank V[/h2]

    Features:


    • Strong primary battery
    • Comprehensive protection
    • High top speed
    • Large profile
    • Mediocre anti-air protection



    In War Thunder, HMS Hood will become the new crowning jewel awaiting captains at the top rank of the British bluewater fleet. Being the most advanced battlecruiser ever built for the Royal Navy, HMS Hood combines superior firepower with excellent mobility, making it one of the most potent warships available to British captains in the next major update!

    Upon arriving to the game as part of the upcoming update, HMS Hood will bring with it the largest calibre primary battery found on any warship in the game currently. Fitted with a total of eight 15 (381mm) cannons split between four twin turrets, HMS Hoods primary battery is capable of dealing devastating damage even to the most heavily armoured battleships sailing the seas in War Thunder at the moment. Furthermore, the ships secondary battery, consisting of seven twin 4 (102mm) dual-purpose cannons, complements the main guns by engaging enemy destroyers at closer range or incoming aerial threats at longer ranges.



    Aside from the heavy guns, HMS Hood is also outfitted with three octuple 40mm pom-pom cannons as well as four quadruple .50 cal machine gun turrets for use against smaller vessels and aircraft at shorter engagement ranges. HMS Hood has one final trick up its sleeve as far as firepower is concerned. Namely, captains will also have access to two fixed 21 (533mm) torpedo launchers fitted to both sides of the ships hull underneath the main deck. While their use in long-range gun fights with other capital ships may be questioned, they will undoubtedly come in handy during a close-quarter brawl.

    Fun Fact: Due to its size and formidable armament, HMS Hood not only received the nickname The Mighty Hood but it also came to symbolize the might of the British Empire.


    As HMS Hood is designed as a battlecruiser, British shipbuilders certainly didnt neglect the second factor that defines this warship type: speed. Fitted with steam turbines generating a combined power output of 144,000 horsepower, HMS Hood is capable of attaining an impressive top speed of 31 kts (57km/h), thus giving the warship excellent mobility. As a result, HMS Hood doesnt have to be employed as a battleship necessarily. Instead, captains with a more aggressive tactical approach can choose to join the advance of comparably lighter vessels such as cruisers, and support them with their heavier firepower.



    HMS Hoods protection may appear quite substantial at first glance. After all, the warship is encased in a 12 (305mm) belt armour, stretching across all the sections containing vital ship components. However, taking a closer look at HMS Hoods armour layout, reveals that this thick belt plating covers only a small area around the waterline whereas the areas above and below it possess much thinner plating ranging from 3 - 7 (76mm - 177mm). On the other hand, the vessels turrets and conning tower remain well protected with 15 and 11 (381mm and 279mm) of armour respectively, ensuring their ability to effectively absorb enemy fire. Lastly, HMS Hoods complement consists of 1,418 sailors and officers. With such a sizable crew, HMS Hood is able to stay in the fight even during prolonged engagements, provided the opponent doesnt score a lucky strike.



    The Mighty Hood will soon dock in play ports, awaiting seasoned War Thunder captains at the top of the British bluewater fleet in the next major update. In the meantime, keep your binoculars at hand and continue scanning the horizon for more news as we continue telling you more of what the upcoming update has in store for you. Until then, calm seas and happy hunting captains!


    [ 2022-05-20 15:02:55 CET ] [ Original post ]

    Server Update 19.05.22




    • Planned BR changes have been implemented.
    • Su-22UM3K a bug has been fixed that allowed the use of FAB-500 bombs on the internal wing pylons.
    • F-104S ASA a bug has been fixed where it was possible to fire the M61A1 guns while using the Aspide A1 missiles.
    • J-8B a bug has been fixed that allowed the use of PL-5B missiles on the internal wing pylons. The armament system of the jet fighter allows the use of up to 4 missiles at a time.


    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-05-19 14:58:28 CET ] [ Original post ]

    Pvkv III: Swedish Pop-Head



    The Pvkv III is an experimental tank destroyer, developed as part of Swedens efforts to equip its military with new combat vehicles based on existing platforms. Arriving in War Thunder as part of the next major update, the Pvkv III will reinforce the Swedish mid-ranks with another highly capable tank hunter!

    Briefly: A prototype Swedish tank destroyer based on the Strv m/41 light tank, fitted with a 57mm anti-tank cannon.

    [h2]Pvkv III, tank destroyer, Sweden, rank II[/h2]

    Features:


    • Quick-firing 57mm cannon
    • Light protection
    • Exposed fighting compartment



    In War Thunder, the Pvkv III will be a new tank destroyer awaiting players at rank II of the Swedish ground forces tree in the upcoming update. Being based on the same chassis as the all too familiar Pvkv II, the new Pvkv III features a smaller, yet no less deadly 57mm cannon while retaining the chassis signature good mobility and compact size.

    The main and virtually only difference tankers will note on the Pvkv III coming from the predecessor is the tanks main weapon. Namely, engineers outfitted the Pvkv III with a smaller 57mm cannon instead of the 75mm one found on the Pvkv II. As a result, tankers will be faced with a trade-off when taking the vehicle out into battle. They will lose some of the signature penetrating capability featured by the Pvkv IIs 75mm cannon in favor of a higher rate of fire.



    Make no mistake however, the 57mm will still pose a significant threat to most opponents on the battlefield and will especially come in handy in close-range engagements where its higher rate of fire will allow tankers to suppress advancing enemy forces and more rapidly react to shifting frontlines. On the other hand, the Pvkv IIIs effectiveness against more heavily armored opponents, especially at longer ranges, will somewhat be inhibited by the guns smaller caliber.

    Pvkv III also possesses the same protection as its close relative. As a result, the Pvkv III is highly susceptible to enemy fire and best kept outside heated firing lines during engagements.



    Meet the Pvkv III as it arrives to the mid-ranks of the Swedish ground forces tree as part of the next major War Thunder update. In the meantime, be sure to stay tuned to the news as we continue to keep you posted on all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!


    [ 2022-05-19 14:23:22 CET ] [ Original post ]

    VCAC MEPHISTO: Hell hath no limits



    The VCAC MEPHISTO is a French wheeled anti-tank destroyer, developed on the basis of an amphibious APC design in the late 1970s by the Renault company. Arriving in the top ranks of the French ground forces tree as part of the next major update, tankers will have the chance to take command of the nimble and no less deadly VCAC MEPHISTO!

    [h2]VCAC MEPHISTO, tank destroyer, France, Rank VI[/h2]

    Features:


    • Powerful HOT missiles
    • Excellent mobility
    • Small profile
    • Light protection



    In War Thunder, the VCAC MEPHISTO will be a new wheeled anti-tank missile carrier arriving to the top ranks of the French ground forces tree as part of the next major update. Exceptionally mobile and equipped with a considerable number of deadly HOT missiles, the VCAC MEPHISTO is sure to mix things up for French tankers as it becomes the first tank hunter of its kind in this nations research tree.

    The VCAC MEPHISTO is based on the VBA VTT wheeled armored personnel carrier and as such, features superb mobility thanks to the vehicles low weight of just 13.8 tons, a 220 horsepower diesel engine and all-wheel drive. All these factors combined allow the VCAC MEPHISTO to reach a top speed of up to 92 km/h on paved roads while its relatively good power-to-weight ratio enables the vehicle to conquer even less hospitable terrain types without greater struggle. Furthermore, the VCAC MEPHISTO also inherits its amphibious capabilities from the base APC chassis. As a result, the vehicle can cross even deep bodies of water at a maximum speed of around 13 km/h, thus giving its aspiring commanders more tactical options.



    Once the VCAC MEPHISTO has maneuvered into position and has set its sights on hostile units, its commanders will have a four-barrelled, fully rotatable anti-tank missile launcher at their disposal to engage the enemy forces with. From the stock, commanders will have access to the HOT-1 missiles, followed by researchable modification of more capable HOT-2 ATGMs. Tankers should also not be worried about only having four missiles in the launcher as theres another eight spare ATGMs stored inside of the vehicle.



    Naturally, being based on a light APCs chassis means that the VCAC MEPHISTO doesnt boast incredible protection characteristics. In fact, the vehicles armor is only capable of shielding the crew and vehicle modules against rifle-caliber fire and shrapnel but fails to provide more substantial protection against more substantial threats such as autocannon fire or missile strikes. Therefore, instead of relying on the armor for protection, aspiring commanders of the VCAC MEPHISTO should take this matter into their own hands and utilize the chassis excellent mobility to stay out of harms way.



    The VCAC MEPHISTO will soon arrive to rank VI of the French ground forces tree as part of the next major update, also becoming the first wheeled missile carrier to become available to French tankers in the game. In the meantime, stay tuned to the news to receive all the latest information about the upcoming update and some of the additions and features it will bring with it. Until then, happy hunting tankers!


    [ 2022-05-18 14:12:20 CET ] [ Original post ]

    Its fixed! 51



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


    Introducing the suspended weapons editor



    We have already talked about the customization of suspended weaponry presets in the devblog. With the release of this update new features are now available for the Mirage F1C, , , F-104S.ASA, J-8B, A-10A Thunderbolt II (early) and A-10A Thunderbolt II (late). For each suspended node you can select a different weaponry option from those already researched while taking into account the ammunition weight.

    In total you can create up to 20 custom weapon presets. You can create and edit weapon variants in the hangar before a flight. In battle, you will be able to select between already created presets which will allow you to easily and quickly select before re-spawning using the most useful in the current situation the weaponry preset.


    Working on the hard-kill active protection systems



    We are continuing to improve our games big new feature - the hard-kill active protection systems featured on the Challenger 2 Black Night and T-55AMD-1. We have doubled their repair speed in case you have damaged it in the battle and also speeded up by a quarter the replenishment time of the APS at captured points. And of course we have fixed some minor bugs like the icon of the APS replenishment staying on the screen after a death.


    An important improvement with aircraft markers



    This issue might be faced by every pilot in battles of high ranked (and also very fast) aircraft. Markers! Such an important part of the game interface of the AB and RB modes sometimes behaves unpredictably - a marker for the enemy might appear only at close range or conversely can be displayed at a perfectly acceptable and correct distance.

    We worked hard on this mechanic and now marker behaviour will become much more predictable. Even an inexperienced crew will spot the enemy at distances of 4 km and an experienced ace crew will surely spot the enemy and report it even from 8 km.

    Also keep in mind tactical tricks: the crew sees the enemy better in the direction of its view and very poorly behind. Therefore sneaking up on some fighter from the rear hemisphere or preferably under his belly is still a great tactical trick.

    Warm-up your seeker



    We have fixed a bug that prevented aircraft missile seekers warm-up with the Drop/launch button, forcing you to activate your missiles with another button Seeker lock-on. All good now, seekers warm up easily with the same button you regularly use to unleash hell on your enemies.

    Strv bulkhead in action



    The design of this lineup of the Swedish vehicles included an armoured bulkhead between the engine and the main combat compartment. It could cover against shrapnel but it didnt work against overpressure mechanics. We have found the cause of the error and fixed it. Now such vehicles like Strv 103-0, Strv 103A and Strv 103 will feel a little more protected.

    Destroying friendship

    And only between players that use the Steam client, where it was simply impossible to delete a player from your friends list.

    Well its not up to us to judge the reasons for breaking your friendship but now this feature works correctly.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.15.1.111

    [h2]Ground vehicles[/h2]


    • A bug has been fixed where the reload indicator of the hard-kill active protection remains after a respawn when a previous vehicle was destroyed while reloading the protection system rounds.
    • Repair time of the hard-kill protection has been halved.
    • Reload time of the hard-kill protection rounds has been reduced by 25%.
    • Vickers Mk.7 a bug has been fixed with overestimated repair time for optics.
    • M50 a bug has been fixed that resulted in overestimated recoil impulse of the recoilless rifles.
    • Centauro I 120 a bug has been fixed that resulted in overestimated recoil impulse of the 120mm main gun (report).
    • Challenger 2 TES, Challenger 2 (2F) the stabilizer has been added to the Enforcer Remote Weapon Station (report).
    • Strv 103-0, Strv 103A, Strv 103 a bug has been fixed that resulted in overpressure damage to the crew when the engine compartment is destroyed.
    • Machbet a bug has been fixed that prevented automatic range setup from laser rangefinder.
    • AMX-10RC a bug has been fixed where HUD indicated stabilizer mode is on when the vehicle lacks stabilizer.
    • M4A3 (105) calibre of the smoke round has been fixed (report).
    • Search-and-track radars with plan position indicators now have 360 deg. lock-on capability. This option allows locking on target without moving a turret to its direction. This update is available for:


      • VEAK 40
      • Chieftain Marksman
      • AMX-30 DCA
      • ZSU-23-4
      • ZSU-37-2

    • ZSU-23-4 several radar modes have been added in 30 and 90 sectors. Actual radar features variable searching sector in 3090 range.

    [h2]Aircraft[/h2]

    • Mirage F1C, Su-22UM3K, MiG-23MLA, F-104S.ASA, J-8B, A-10A Thunderbolt II (early), A-10A Thunderbolt II (late) custom weapon setups are now available.
    • A bug has been fixed with AAM seeker warm-up by pressing the drop/launch button (report).
    • A bug has been fixed that prevented SPI set in the air for aircraft with optical lock-on (e.g. MiG-27K, Jaguar GR.1A, etc.).
    • AD-2 a bug has been fixed that required the Tiny Tim modification to be researched for opening the 2,000 lbs bombs.

    [h2]Naval[/h2]

    • Groza firing angles over the ships bow have been corrected.
    • Admiral Hipper, Prinz Eugen firing angles have been corrected at the bows davits.
    • IJN Ikoma circulation angle has been reduced.
    • IJN Syonan the type of the main calibre guns have been corrected.

    [h2]Other fixes[/h2]

    • Flickering of some objects (trees, etc) at high graphical settings have been fixed (report).
    • A bug has been fixed that resulted in decals removal from vehicles by the application crash.
    • A bug has been fixed that prevented removing friends from the friend list of the Steam version of the game.
    • Awards button in the Achievements menu has become brighter.
    • A bug has been fixed where icons and names of vehicles in local and server replays of the Realistic and Simulator battles were displayed only for players from the left column of the statistics chart.
    • A bug has been fixed where enemy aircraft markers were displayed at shorter distances than stated in the crew skills.
    • Position of the sun, moon and stars now correspond to the actual latitude/longitude.
    • Time delay of placing marks on the minimap has been reduced from 30 to 1 second.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-05-18 09:46:48 CET ] [ Original post ]

    Update 2.15.1.106




    • Battle chat is now available again for both teams. Please be advised: to avoid violations of the communication rules, there is a message send delay that is set equal to 30 seconds. We will continue to monitor the situation, and, if the number of violations in battle chat increases, we will have to disable it again.


    The current provided update notes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes. War Thunder is constantly improving all the time and certain fixes may be implemented without the client being updated.


    [ 2022-05-16 15:19:29 CET ] [ Original post ]

    Planned Battle Rating changes - May 2022



    We have another round of battle rating changes for May! Please view our forum thread to view the table and leave feedback.

    View the changes here

    Leave your feedback here


    [ 2022-05-13 14:22:52 CET ] [ Original post ]

    New authentic decals (available until June 10th)



    Meet the latest selection of historical decals that you can get for your vehicle until the 10th of June. You will be able to distinguish your vehicles in the battle with exclusive designs: the Spitting Viper for Israeli ground vehicles, the fearsome Shark for Chinese aircraft and also the moustached tiger, of course for German tanks.





    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of "Tuskegee Airmen", 332nd Fighter Group, USAF, 1944[/td]
    [td]Emblem of 3rd tank corps, USSR[/td]
    [td]"Spitting Viper" emblem, 7th Armored Brigade of the Israel Defense Forces[/td]
    [/tr]
    [tr]
    [td]Score 1st-3rd place in 10 battles while controlling US aircraft, or purchase for 200 GE[/td]
    [td]Score 1st-3rd place in 10 battles while controlling Soviet ground vehicles, or purchase for 200 GE[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Israeli ground vehicles, or purchase for 200 GE[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the Swedish Armoured Troops Cadet and Officer Candidate School[/td]
    [td]"Flying Shark" emblem, PLA Naval Air Force, 2013[/td]
    [td]Emblem of the 1e rgiment de chasseurs d'Afrique, France[/td]
    [/tr]
    [tr]
    [td]Score 2,000 points in 5 battles while controlling ground vehicle, or purchase for 200 GE[/td]
    [td]200 GE[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling French ground vehicles, or purchase for 200 GE[/td]
    [/tr]
    [/table]

    [hr][/hr]



    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of 161a Squadriglia CM, Stormo Misto Egeo, RA[/td]
    [td]Emblem of the 210th Sturmgeschutz-Brigade of Wehrmacht[/td]
    [td]Emblem of the 11th Fighter Squadron, RAF[/td]
    [td]"Shooting Star" emblem, Cpl Suzuki, 244th Sentai, IJAAF[/td]
    [/tr]
    [tr]
    [td]Score 2,000 points in 5 battles while controlling Italian aircraft, or purchase for 200 GE[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling German SPG, or purchase for 200 GE[/td]
    [td]Defeat 40 players on aircraft (20 in RB and SB) while controlling British aircraft, or purchase for 200 GE[/td]
    [td]Defeat 40 players (20 in RB and SB) while controlling Japanese aircraft, or purchase for 200 GE[/td]
    [/tr]
    [/table]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Tasks can be completed in vehicles of rank II-VII.


    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Some of the decals were created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.

    Previous decals have been moved to their respective sections for the appearance of vehicles:


    • "Griffin" badge of VF-831, USS Antietam, 1951 USA.
    • Insignia of the 3rd S-Boote flotilla of Kriegsmarine, (S57) Germany (fleet).
    • "Ace of hearts'' personal emblem of G. A. Kogrushev, 168th IAP USSR.
    • Emblem of Guards Armoured Division, Great Britain Britain (tanks).
    • Emblem of 1st Tank District, Northern Army, JGSDF Japan (tanks).
    • "Stork" emblem of the 37o Stormo, Italian Air Force Italy.
    • Emblem of the 2/33 Savoie Reconnaissance Squadron, FAF France.
    • Emblem of the Armoured Battalion Norwegian Army Neutral countries (tanks).
    • Emblem of the Armoured Brigade Finnish Army Neutral countries (tanks).
    • Emblem of 107th Squadron, IAF Israel.


    [ 2022-05-12 15:24:02 CET ] [ Original post ]

    Update 2.15.1.102



    Update 2.15.1.102

    [h2]Ground vehicles[/h2]


    • Dardo, VCC-80/30 the incorrect animation of the HE-IT round on the info card has been fixed (report).
    • FV102 Striker armour penetration values on the info card have been corrected (report).
    • 15 cm Pz.W.42 armour penetration values on the info card have been corrected.
    • T-80U, T-90A targeting angles in the TKN-4 commanders sight have been adjusted from -5/+10 to -20/+30 degrees. Source: 478. , 1985.
    • LVT(A)(4) the name of the vehicle on the info card has been corrected (report).
    • Begleitpanzer 57 the automatic loader has been added to the ATGM launcher (report).
    • -72M2 Moderna a bug has been fixed where a reload time was overestimated .
    • Phng khng T-34, Phng khng T-34 (USSR) different visibility values have been equalised, visibility of both vehicles are now set to 120% (report).
    • IS-4M AA machine gun is now controlled by the gunner.
    • T29, T30, T34 AA machine guns are now controlled by the gunner.
    • Merkava Mk.4B material and thickness of the spare tracks on the turret have been fixed.

    [h2]Aircraft[/h2]

    • MiG-21S a bug has been fixed where in some situations the texture of pylons remains on the detachment line while the pylons are detached.
    • AD-2 / AD-4 (all versions) icons of the 1,000 lbs bombs have been corrected in all weapon presets.
    • S-13OF rocket the weight has been corrected to 69 kg. Source: -13 - ; and others


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-05-12 09:52:44 CET ] [ Original post ]

    Server Update 06.05.22




    • Fixed incorrect display of the real value of the "Bomb activation time (sec)", which could occur after switching the game difficulty mode.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-05-06 14:33:47 CET ] [ Original post ]

    Legend of Victory: IS-2 321



    This is what Berlin champions look like! We present a special event version of the famous Soviet heavy tank! The tank, as well as unique decorations and decals, are waiting for seasoned tank commanders!

    [h3]

    From May 11th (11:00 GMT) till May 23rd (11:00 GMT)
    [/h3]

    Score points in battles, open new stages and grab your prizes!



    IS-2 321, Rank IV, USSR, event vehicle

    The image of the Soviet IS-2 heavy tank side number white 321 is gathered from retro photographs of actual armored vehicles from the final stages of the war in Europe. Crushed fenders, wooden logs to surmount spring mud, crewmen quilted jackets, left from the winter, shell boxes, holdall bags tied to the hull and turret the weathered IS-2 went through many trials to face the final battle!




    [table noborder=1 equalcells=1]
    [tr]
    [td]M1919A6 decoration[/td]
    [td]PIAT decoration[/td]
    [/tr]
    [/table]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Brave" text decal[/td]
    [td]Strong" text decal[/td]
    [td]Tank number 321[/td]
    [/tr]
    [/table]

    [h2]How to get the prizes[/h2]

    Each stage opens for 25,000 mission points and brings you a new reward.

    Score mission points in random battles of rank III or above in Arcade, Realistic, or Simulator battles. See the score multiplier in the description of the mission, it depends on the gaming mode and maximum rank of the vehicles for the mission.

    You may also score points in reward vehicles of ranks I-II achieved in special events. Such vehicles have event names in their info cards.

    Stages change every two days at 11:00 GMT: May 13th, 15th, 17th, 19th, and 21st.

    You may achieve rewards by a number of completed stages:

    • For 1 stage: decal 321
    • For 2 stages: one of text decals
    • For 3 stages: one of decorations
    • For 4 stages: one of text decals
    • For 5 stages: event tank IS-2 321
    • For 6 stages: one of decorations

    In the tech tree, IS-2 321 is located in the IS-2 group, USSR, rank IV.

    Track your progress in the hangar by clicking your Nickname Achievements Legend of the Victory. If you dont complete a stage in time, until May 25th you will be able to purchase the stage for Golden Eagles and achieve the rewards.


    [ 2022-05-06 13:42:52 CET ] [ Original post ]

    Victory Day in War Thunder



    To celebrate the 77th anniversary of Victory in Europe Day we have prepared for you unique vehicles, discounts, decals and decorations!

    From May 6th to 10th (11:00 GMT), take part in battles in War Thunder and get memorable rewards.




    [table noborder=1 equalcells=1]
    [tr]
    [td]Victory Fanfare decal[/td]
    [td]SG-43 decoration for ground vehicles[/td]
    [td]Matilda II decoration for fleet[/td]
    [/tr]
    [tr]
    [td]Perform 3 battles (activity of 70% or higher).[/td]
    [td]Get in total 20,000 mission points by controlling vehicles of rank III and above in ground battles[/td]
    [td]Get in total 10,000 mission points by controlling vehicles of rank III and above in naval battles[/td]
    [/tr]
    [/table]

    You can follow your progress by clicking on your nickname Achievements Victory Day.

    Trophies are available in the in-game item store the purchase of which will bring you Allied weapon decorations or decals that you dont already have. Decals are dedicated to three major Soviet war memorials: "", and "". Decorations: , and .

    [h2]Discounts in the game[/h2]

    Until May 9th (11:00 GMT), 30% discount on upgrades and allied vehicles as well as a 50% discount on premium accounts.

    More details:
    https://steamcommunity.com/games/236390/announcements/detail/3183492026704558993

    [h2]Legend of Victory: IS-2 321[/h2]



    From 11th to 23rd of May - take part in the Legend of Victory event and become an owner of decals and decorations as well as the IS-2 321 event vehicle!

    The image of the Soviet IS-2 heavy tank side number white 321 is gathered from retro photographs of actual armored vehicles from the final stages of the war in Europe. Crushed fenders, wooden logs to surmount spring mud, crewmen quilted jackets, left from the winter, shell boxes, holdall bags tied to the hull and turret the weathered IS-2 went through many trials to face the final battle!

    More details:
    https://steamcommunity.com/games/236390/announcements/detail/3183492678622777377

    [h2]Victory series of tournaments[/h2]

    Register now to take part in the Victory series of tournaments! Choose a tournament that suits you the most, play alone or join the team!

    The total prize fund of the tournament series is 195.000 Golden Eagles. A decent result will also bring you an unique Allies decal!



    Allies decal

    May 6th

    May 7th

    May 9th

    May 10th

    May 11th


    [ 2022-05-06 13:05:32 CET ] [ Original post ]

    Its fixed! 50



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


    Polishing the Privacy mode



    During the past week youve been trying out the new function that allows you to hide your nickname in battles and streams. Now its time to use your feedback as a basis for a few tweaks to the Privacy mode.

    Some players didnt realise that Privacy mode was enabled as soon as you entered your fake nickname, so we reworked it into a simple toggle switch. You also dont have to think of a fake nickname anymore now when you enable Privacy mode your name will be simply shown as Player.

    When watching a client-side or server-side replay, both your nicknames will be shown: Player and your real one in brackets.


    Centurion Tanks Now Turn Faster



    Over a dozen vehicles from the Centurion family are now much more agile when turning in place. Just as we did it with Shermans recently.

    You can try it out already for yourself.


    Eyes Wide Open



    Weve already implemented such a change in War Thunder, but back then it affected vehicles ranked V to VII. Now were doing the same thing: adjusting the size of view angle limitation for ground vehicle gunners, but this time its for vehicles ranked I to IV. To keep gunners comfortable, we have increased the field of view to match the reserve vehicles such as Pz.IIIE and BT-5.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.15.1.93

    [h2]Ground vehicles[/h2]


    • A bug has been fixed that prevented the maximum reverse speed stated in the manuals.
    • Vignette of the gun sight has been reduced for rank I-IV vehicles, increasing the field of view for gunners.
    • Type 87 RCV sight magnification has been corrected from 2.7x-12.0x to 8 (report)
    • Centurion (all versions) pivot radius has been reduced.
    • Jagdtiger a bug has been fixed that prevented display of the armour values of the hull front upper and lower plates in the hangar.
    • LAV-AD armour piercing capabilities of the 247 rockets have been corrected for angled hits.
    • Machbet a bug has been fixed that prevents SAM launches when the commander is knocked out.
    • Merkava Mk.4B, Merkava Mk.4M a bug has been fixed that disabled blowout panels of the ammo rack located behind the turret.
    • Merkava Mk.4B, Merkava Mk.4M vertical targeting angles of the commanders sight have been adjusted from -10+20 to -20+60 degrees; stabilisation of the commanders sight has been added.
    • T-72M2 Moderna armour description of the turret has been corrected in xray mode.
    • VT1-2, Begleitpanzer 57 a bug has been fixed that prevented gun breech damage when the module is not shot through.
    • Zachlam Tager moved to rank IV. Research, purchase, repair and crew training costs have been changed correspondingly, as well as other economic values.

    [h2]Aircraft[/h2]

    • MiG-23MLA incorrect depletion order of countermeasures has been fixed, upper blocks now run first.
    • Kfir C.2, Kfir C.7 countermeasure ammo in each block has been increased from 16 to 18.
    • Reset of the time fuse for bombs while changing game mode has been fixed.
    • F.C.20 Bis missing description of rounds of the same type has been corrected for Armoured targets and Aerial targets belts.

    [h2]Naval[/h2]

    • PTF-7 a bug has been fixed that prevented maximum speed declared in the operation manual.
    • HMS Cadiz year of modification has been corrected.

    [h2]Other changes[/h2]

    • You can now toggle the view of custom camos available on the Market in the vehicle customization menu. View offer displayed once for each camo, At the moment, the option is available for camos from the Winds of change trophy.
    • A bug has been fixed where mouse sensitivity increased after enabling the option Fix gun direction in mouse view.
    • Display of the grass at long distances has been improved (LOD settings have been corrected).
    • Missing highlights of the vehicles' outlines have been fixed for SB replays.
    • A bug has been fixed that disabled the Invert axis option for traverse and pitch axis on a weapon (report).
    • Vehicles from the latest game events (Crafting event and the 5th season of the Battle Pass) that are available from the Market, have been added to the tech trees.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-05-05 09:49:13 CET ] [ Original post ]

    Israel Independence Day



    In mid May, 1948 Israel declared its independence and immediately defended it in an unequal battle. Since then, the anniversary has been celebrated as a major national holiday with ceremonies and parades.



    Israel Independence Day decal

    From 4th May (12:00 GMT) until 6th May (07:00 GMT) - play 3 battles on the Israeli vehicles (rank III or higher, with an activity of not less than 70%) and get a unique Israel Independence Day decal.


    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Israel Independence Day.

    You may find the decal in the Other tab in the Customisation menu.


    [ 2022-05-04 14:06:10 CET ] [ Original post ]

    Italian Army Day



    In March of 1861, Italy became a united country after which on 4th of May the Italian Army were created on the basis of the Royal Sardinian Army. In honor of the anniversary of this event we want to invite you to get the emblem of the General Staff of the Italian Army by playing a few battles.



    Coat of arms of the Italian Defence Staff decal

    From 4th May (10:00 GMT) until 6th May (07:00 GMT) - play 3 battles on the Italian vehicles (rank III or higher, with an activity of not less than 70%) and get a unique Coat of arms of the Italian Defence Staff emblem.


    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Italian Armed Forces Day.

    You may find the decal in the Italy (tanks) tab in the Customisation menu.


    [ 2022-05-04 12:14:47 CET ] [ Original post ]

    Japanese Constitution Day



    On May 3rd, 1947, the Constitution of Japan entered into force to declare the states status as democratic and pacifist. Lawmakers did their job brilliantly - there were no amendments to the Constitution for the whole 75 years of its existence!



    Sakura blossom decal

    From 3rd May (12:00 GMT) until 5th May (07:00 GMT) play 3 battles in Japanese vehicles (rank III or higher, with an activity of not less than 70%) to achieve the special decal Sakura blossom.


    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Japans Day.

    You may find the decal in the Other tab in the Customisation menu.


    [ 2022-05-03 14:23:33 CET ] [ Original post ]

    Polish Constitution Day



    On May 3rd, 1791, the Polish Sejm Wielki declared the Constitution - the second in world history after the United States. Declaration day has become a real symbol of Enlightenment for Poles, and is celebrated as a national holiday.



    "Polish hussar" decal

    From 2nd May (12:00 GMT) until 4th May (07:00 GMT), play 3 battles in British vehicles (rank III or higher, with an activity of not less than 70%) to achieve the special decal Polish hussar.


    Complete the task in random battles, except for Enduring Confrontation missions and [Assault] mode. Track your progress in the hangar by clicking Nickname Achievements Polish Constitution Day.

    You may find the decal in the Other tab in the Customisation menu.

    Temporarily in game for Golden Eagles: Lanovski's P-47M-1-RE Thunderbolt



    Premium Lanovski's P-47M-1-RE is available until the 4th of May (07:00 GMT) for Golden Eagles in the US aviation tree!


    [ 2022-05-02 14:10:12 CET ] [ Original post ]

    Huge sale in War Thunder!



    Collectors of fighting vehicles, your time has come! A huge May sale begins in War Thunder it's your chance to expand your hangar with discounted vehicles from numerous nations. And also dont forget to improve your vehicles with modifications and add more time to your Premium account.

    Don't miss our discounts: 30% off when purchasing vehicles, modifications, talismans and backup vehicles for Golden Eagles.

    [h2]Discounts on vehicles[/h2]

    30% discount off vehicles:

    [table noborder=1 equalcells=1]
    [tr]
    [td]April 29th May 2nd[/td]
    [td]May 2nd May 5th[/td]
    [td]May 5th May 9th[/td]
    [/tr]
    [tr]
    [td]Germany, Japan, Italy[/td]
    [td]China, France, Sweden[/td]
    [td]USSR, USA, Britain[/td]
    [/tr]
    [/table]


    • Discounts begin and change at 11:00 GMT for each respective day
    • Discounts are not applied to purchasing and upgrading squadron vehicles, as well as vehicles from Battle Pass, Crafting Event, and the Winged Lions and Wind of Change updates.


    [h2]Discounts on upgrades[/h2]

    11:00 GMT April 29th 11:00 GMT May 9th


    • 30% off modifications
    • 30% off talismans
    • 30% off backup vehicles


    [h2]Premium account discounts[/h2]

    11:00 GMT May 5th 11:00 GMT May 9th


    • 50% off Premium account for 90 and 365 days, available in-game for Golden Eagles


    [ 2022-04-29 13:09:40 CET ] [ Original post ]

    Introducing the top teams of the OlyST CUP II tournament

    [previewyoutube=BypHZVHF39A;full][/previewyoutube]

    The final matches of the OlySt CUP II tournament will take place this weekend. Participants are fighting for a prize fund of $2,000 and more than 200,000 Golden Eagles.

    128 teams have competed with only a handful making it to the top of the standings. Will MRCLS retain the leadership? Can ENP get revenge? Who will take the top place? Find it out live!

    Keep an eye on the grid, watch the live stream and win Twitch Drop prizes for watching the battles from 30th of April until 1st of May.

    [h3]Available streams:[/h3]

    ENGLISH

    FRENCH

    GERMAN

    SPANISH


    Get a closer look at some of the strongest teams making it to the final matches of the tournament.

    [h3]REDA[/h3]

    A Spanish speaking team that emerged in 2018 and quickly established itself as a strong contender to win. REDA considers high ping to be their main opponent, but they are helped by the power of love to overcome it. With its help the team took first place in the Thunder Front 2021 tournament.

    [h3]Team YEET[/h3]

    Friends who have known each other since 2018 and have been participating in tournaments for a long time found new players and in early 2021 founded Teah YEET with the goal of becoming the top German speaking team in War Thunder. Under the leadership of the duelist diva Sturmibelle the team won a number of weekly tournaments and is ready for great accomplishments.

    [h3]OlySt Team[/h3]

    The team of friends from France has grown over the years into a large community with streamers, an eSport team and their own tournament that has been created for the second year in a row. The OlySt Team regularly ranks amongst the winners of War Thunder championships and enjoys a well deserved reputation.

    [h3]kompans[/h3]

    This squadron of fighters from central and eastern Europe assembled before the Grand Final II 2019 and has quickly become one of the leaders among esport teams in War Thunder. Team captain KrawsKeren hasn't let his feet haven't touch the ground since 2013, and all these 9 years, judging by his results, he hasnt let go of the helm.

    [h3]WhiteBears[/h3]

    A predominantly Russian speaking team created in February of 2020. The dark horse of the OlySt CUP II tournament. Who knows what to expect from them? Especially taking into consideration that right before this years event WhiteBears joined Wexfon - the tanker from the OlySt team.

    [h3]Mystic[/h3]

    A relatively new team made up of veterans from various championships. Its founders were ranked 7-9 in tournaments with Pewpewguys and now, having strengthened the roster with experienced new recruits, are aiming for fifth place. Modesty itself!

    [h3]LEET[/h3]

    The Russian speaking Elite is fighting for championship titles since 2019 and not without success. Smoke Knight VoLKoDaV and his team won first place at Victory Cup 2021 and they are not going to stop there.

    [h3]EnyoProxy (ENP)[/h3]

    Favorites for the current championship were experienced eSporters back when the team was formed in 2016. Since then, ENP has won one victory after another: The Victory Cup 2020, Redragon 5x5, the ESR Cup, Defender 55 and of course in OlySt CUP. However in the small final ENP lost to MRCLS and dropped to the bottom grid of the tournament. They still have a chance to regain the lead - can they repeat last years success?

    [h3]Miracles (MRCLS)[/h3]

    A young team that underwent considerable changes during the last couple of years of its existence. Their current squad was completed only last Autumn but has already established itself as one of the strongest squadrons of TSS. At registration most of the teams on the list bet that MRCLS would win OlySt CUP II tournament and so far that prediction looks like it may come true. MRCLS advanced to the big finals and will face the winners of the bottom grid on 1st of May at 19:08 GMT. Dont miss the culmination of the OlySt CUP II tournament!

    [h2]Twitch Drops (23rd 24th of April and 30th of April 1st of May)
    [/h2]

    Login to your Twitch account link your Gaijin account click Allow to be able to receive Twitch Drops!

    Among the viewers of the OlySt CUP tournament, the following will be raffled off:


    There will be a daily quiz among the viewers to win one of the following premium packs: Merkava Mk.2D, MiG-21 SPS-K, -1, Turm III, -51, F-5C, A-10A Thunderbolt (Early) or Type 96A Prototype.


    [ 2022-04-28 18:07:41 CET ] [ Original post ]

    Pages of History (May)



    [h3]For the whole month you will have 8 tasks available to you one by one. Completion of each task will bring you a trophy with a reward and completion of all of them will bring a unique in-game player icon.[/h3]

    A detailed description of the task for current game and your overall progress can be found by clicking on your nickname Achievements Pages of History


    [h2]Reward for completing all 8 tasks[/h2]



    [h3]Special profile icon of Mikhail Yegorov[/h3]
    Mikhail Yegorov was a Red Army sergeant that participated in the Battle for Berlin. He, along with Meliton Kantaria, raised the Soviet Flag over the Reichstag: first at the main entrance of the building, and later on its roof for the famous photo.

    You may immediately purchase the profile icon for Golden Eagles until June 3rd, 11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (May)


    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account
    • Random camouflage for ground vehicles from among those available to obtain in the game through achievements or purchase for Golden Eagles.

    [h2]May 1st May 4th[/h2]
    [h3]Battle of the Coral Sea[/h3]
    One of the most important battles in the history of naval warfare occurred in early May of 1942. The Battle of the Coral Sea was the first air-naval battle in history, as none of the carriers fired at each other. As a result, Japan had sunk more ships, but the Allies managed to halt a major Japanese offensive for the first time in World War II.

    [h2]May 4th May 7th[/h2]
    [h3]P-47 first flight[/h3]
    The P-47 Thunderbolt fighter first took flight on May 6th, 1941. Nicknamed "Jug" for its appearance, it was one of the heaviest and most powerful aircraft of the World War II era. The P-47 was successful in both air combat and ground assault; it was widely used in European and Pacific theaters of World War II and also by the USSR through the lend-lease program.

    [h2]May 7th May 10th[/h2]
    [h3]The end of the Great Patriotic War[/h3]
    Victory! The Red Army repelled the Axis powers for four long years: it defended Moscow, took back Stalingrad, reclaimed the initiative at Kursk, and then kicked the invaders out and chased them all the way to Berlin. The German Instrument of Surrender marked the end of the Great Patriotic War the hardest in the entire history of the USSR and Russia.

    [h2]May 10th May 13th[/h2]
    [h3]Operation Diadem[/h3]
    To Rome! Beginning in early 1944, the Allies had tried to breach the Gustav Line whilst taking heavy casualties. The fourth attempt, called Operation Diadem, began May 11th and turned out to be successful, opening the path towards the capital of Italy.

    [h2]May 13th May 16th[/h2]
    [h3]The end of the Tunisian campaign[/h3]
    The North African campaign that lasted for almost three years had been put to an end in Tunisia. By May 13th, 1943 over 200,000 German and Italian soldiers had surrendered to the Allied forces, allowing them to turn to Sicily and later continental Italy.

    [h2]May 18th May 21st[/h2]
    [h3]Creation of the North Caucasian Front [/h3]
    The North Caucasian Front was created by the USSR on May 20th, 1942 to defend The Azov and Black sea coastlines. Led by Marshal Semyon Budenny, the North Caucasian Front was fought in the Stavropol and Krasnodar regions, stopping the invading forces from crossing the Caucasus mountain range.

    [h2]May 22nd May 25th[/h2]
    [h3]Battle of Boulogne[/h3]
    During the Battle for France, German forces surrounded the Allies in the town of Boulogne-sur-Mer, forcing them to defend themselves. Poor communication between the Allies led to a large number of British troops evacuating by sea, abandoning the Welsh Guards and surprising the French. Nevertheless, the defense of Boulogne had delayed the German advance towards Dunkirk, where the mass evacuation of Allied troops took place.

    [h2]May 27th May 30th[/h2]
    [h3]Bf 109 first flight[/h3]
    The Messerschmitt Bf 109, a legendary fighter aircraft, took to the air for the first time on May 28th, 1935. It soon became the most mass-produced German aircraft. It was used by numerous aces of World War II: from Gnther Rall to Erich Hartmann, the most successful fighter ace in history. Even with the advent of jet aircraft, the Bf 109 remained popular: the Spanish Air Force continued to use it until late in 1965.

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode


    [ 2022-04-28 14:06:39 CET ] [ Original post ]

    Armored Elephant: Warbonds



    The items for the Battle pass in the Warbond shop are, as usual, available throughout the entire Armored Elephant season + 1 week, available from 27th of April until 3rd of August.

    The Warbond shop is available to players that have vehicles from rank III and is part of Battle Pass. You purchase items with the special Warbond currency that that can be obtained by unlocking Battle Pass levels.


    Premium vehicles in the new season

    [h2] Ki-43-II (USA)[/h2] (first time in the warbond shop)



    [h2] MGB-75[/h2]



    [h2] M3A3 (1st PTG)[/h2] (first time in the warbond shop)



    [h2] IJN Yubari[/h2] (first time in the warbond shop)



    [h2] P-47D-22-RE (France)[/h2] (first time in the warbond shop)



    [h2] T-34-57 (1943)[/h2]



    [h2]"Sleepy Time Gal"[/h2] pinup, 493rd BS, 7th BG, 10th AF, USAF



    An updated Camouflage trophy, trophy with emblems and decals and a "Sleepy Time Gal" pinup, 493rd BS, 7th BG, 10th AF, USAF (decal by Colin 'Fenris' Muir).

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Check out the full assortment of available Warbond items in the new season in the game, as well as the terms for purchasing them!


    [ 2022-04-27 14:23:11 CET ] [ Original post ]

    Its fixed! 49



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


    Introducing Privacy mode!



    There are many reasons why attention to your person may not be desirable. For example if you are a streamer and dont want to be stream-sniped. Or maybe you are just an active player with thousands of annoying fans?

    Now there is a solution to all of these problems in War Thunder! A whole range of functionality specifically for go into the shadow zone.

    Game settings Main parameters Privacy and Confidentiality

    In this menu you will find the settings which are related to your accessibility to the entire War Thunder community. The most noteworthy is the Show instead of nick function.

    The nickname shown in this window will replace your real nickname in all places where it can be displayed, but only for you. For an outsider, a random nickname of letters and numbers will be generated each time you are in the battle. The only thing that can be saved in your nickname is the squadron tag.

    Other settings are quite obvious and PC/Mac/Linux players with an active premium account can use the Privacy and Confidentiality.

    Play with comfort but remember even this feature will not allow you to escape from punishment for violating the game rules. Complaints against such players will come as before and on the server side and in the replays the real nickname will remain.


    Top guns for the Ground AB pilots!



    This change is something youve been asking for, for a long time. Aircraft for streak flights in the Ground Arcade battles sometimes might be inadequate in terms of flight and combat characteristics towards their opponents on the ground.

    Youve noticed that, weve noticed that, and now are happy to present updated aircraft and weapons for air combat in Ground AB. Now, starting from Battle rating 7.3, streak aircraft are much better suited to the BR of the battle, similarly with their armament. See the full list of vehicles available in the changelog for the update.

    Enjoy top guns both on the ground and in the air!


    Helicopter PvE is getting better



    While one of the more recent game modes is gaining steam, we continue to make it better. Youve reported instant start of the ground battles in close proximity to your helicopter, with AA guns running rampant immediately.

    These reports are now acted on. Now you will have time to regroup from a dangerous zone, since the AA guns and vehicles will not be firing at will at their spawn.


    Joining session signal is back



    When the game balancer is looking for a battle that suits you best, you may Alt+Tab the game window to cast an eye on something else. Some time ago, the join session signal disappeared, and players might find themselves on the battlefield when the fight is already raging.

    The annoying bug is located and immediately terminated for good. Hope now youll be ready for a battle in time.


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.15.1.83

    [h2]Ground vehicles[/h2]


    • A bug has been fixed that allowed installation of naval decorations on ground vehicles (report).
    • A bug has been fixed where after turret traverse drive repair the visual model of the turret on some vehicles was aligned directly forward (report).

    [h2]Aircraft[/h2]

    • A bug has been fixed that prevented air-to-air missile launch while the IRST lock-on was enabled.
    • A bug has been fixed where hover mode could be disabled when switching to the Controls menu.
    • Ki-61/100 (all versions) effects of high-speed airflow to the rudders were reduced in order to make a pull-out easier.
    • JA 37 calibre of countermeasures has been set to 55mm (report).
    • Wirraway separate bomb drop has been added in accordance with Wirraway Operation Instructions.

    [h2]Helicopter PvE[/h2]

    • The delay between the start of the ground battle and activation of the AA guns has been increased. Players now have more time to react to the battle and leave a dangerous area.

    [h2]Naval[/h2]

    • A bug has been fixed where the reload time of hydroplanes landed on allied water capture points was equal to the reload time in mid-air, instead of the airfield reload time.
    • USS Arizona a bug has been fixed where AI gunners werent firing the main calibre guns at the enemy.

    [h2]Other changes[/h2]

    • The setup of aircraft and helicopters in Ground Arcade battles has been reworked and complemented:
      -One aircraft setup in the BR range of 7.3+ has been changed to three setups in the ranges of 7.3-8.3, 8.7-9.7 and 10.0+.
      -One helicopter setup in the BR range of 9.0+ has been changed to two setups in the ranges of 8.0-9.0 and 9.3+;
      -Aircraft and aircraft weapon setups at BR 7.0 and below have been partially updated.
    • A bug has been fixed that prevented the found session notification sound in background mode.

    [h2]Xbox[/h2]

    • A bug has been fixed that caused turret twitch while switching from the commanders sight to 3rd person view (report).


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-27 09:48:53 CET ] [ Original post ]

    Battle Pass: Season Armored Elephant



    Time for an upgrade, soldiers. Were opening the 7th season of the War Thunder Battle Pass!

    Open new stages and get unique premium combat vehicles, as well as tons of prizes: decals, 3D decorations, profile icons and a unique loading screen and title!

    April 27th July 27th
    Battle Pass Season 7

    Season awards

    Every season there are a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our Wiki:

    Season 7 awards and Challenges

    Here are the award vehicles for season 7:

    [h2]HMS Cadiz[/h2]
    Britain, III rank, Premium.

    The British Battle-class destroyer wields an outstanding short-range AA battery and main caliber guns grouped on the ships fore.



    [h2]F-6C-10[/h2]
    France, III rank, Premium.

    The reconnaissance version of the American P-51 Mustang piston engined fighter in service with the French air force. High max speed and shredding .50s in the wings!



    [h2]Elefant[/h2]
    Germany, IV rank, Premium

    Elefant is one of the best WWII self-propelled guns. Modernized from the Ferdinand SPG, this armored monster now has a forward machine gun and even better protection at the hulls front.




    [h2]Decals[/h2]


    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 31st Armored Division[/td]
    [td]Emblem of the headquarters of the 6th group[/td]
    [/tr]
    [/table]




    [table noborder=1 equalcells=1]
    [tr]
    [td]Emblem of the 1st brigade[/td]
    [td]Emblem of the No. 27 Squadron RAF[/td]
    [/tr]
    [/table]

    [h2]3D decorations[/h2]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"Elephant in armor" (ship)[/td]
    [td]Elephant helmet (tank)[/td]
    [td]Ankus (tank)[/td]
    [/tr]
    [/table]

    [h2]Profile Icon[/h2]



    Tanker in a gas mask

    [h2]Premium Account[/h2]
    Beginning this season, I-II rank award vehicles are replaced with Premium account offers that are useful for both newcomers, and seasoned veterans.

    [h3]About the Battle Pass[/h3]

    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.

    You can access the Battle Pass window through the promo block on the right side of the hangar screen.

    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges

    • Season Challenges are very similar to Battle Tasks. One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    Learn more about the Battle Pass


    [ 2022-04-26 14:04:49 CET ] [ Original post ]

    Battle Pass vehicles: SPG Elefant



    And here is the main prize for the new season of the War Thunder Battle Pass called Armored Elephant - meet the German heavy tank destroyer Elefant!

    [h2]Elefant, self-propelled gun, Germany, rank IV. Premium.[/h2]

    Features:


    • Accurate and deadly 88 mm gun
    • Good frontal protection
    • Premium



    The Elefant self-propelled gun is the main prize in the new season of the War Thunder Battle Pass, which, thanks to our heavyweight, has been named the Armored Elephant''. This is a premium rank IV vehicle in the German ground vehicle tech tree. So, the Elefant is an improved version of the Ferdinand self-propelled gun, one of the most common vehicles in the mid-rank German setup. Why do players love the Ferdinand so much? It's simple - It has a very effective, fast firing 88 mm gun with familiar and forgiving ballistics, accompanied by very thick armor on the front of the casemate and hull which allows this SPG to withstand the vast majority of kinetic rounds at its rank. The vehicle performs excellently when engaging at long range, where it is almost invulnerable. This positioning additionally ensures that a successful flanking maneuver against the Elefant is extremely unlikely.



    The Elefant is ensured to become a firm favorite for fans of German armor! The gun, ammunition and powerful armor, familiar from the Ferdinand, are complemented by a number of improvements. A machine gun for the radio-operator has been installed on the upper frontal plate of the hull, which can be used to designate targets for your allies. The 100-mm armor plate itself has been reinforced with 50-mm of additional armor surrounding the newly installed machinegun, as well as sections of spare tracks protecting the weaker, sloping parts of the upper hull - a weak spot all too familiar to seasoned Ferdinand commanders. It is very important to mention that this capable vehicle also offers Premium bonuses - it speeds up the research of any German armored vehicle between the ranks of I-V and of course allows you to earn an increased amount of Silver Lions.



    This armored German Elephant will be the main prize in the new War Thunder Battle Pass season. Soon we will be announcing the full list of stages, rules and prizes of the new season - stay tuned!


    [ 2022-04-25 17:39:46 CET ] [ Original post ]

    Battle Pass vehicles: F-6C-10-NT




    The reconnaissance version of the legendary American P-51 Mustang fighter in service with the French Air Force will be one of the main prizes in the new Battle Pass season!

    [h2]F-6C-10-NT, fighter, France, rank III. Premium.[/h2]

    Features:


    • Good flight characteristics
    • .50 Brownings in the wings
    • Lacks suspended weapons
    • Premium



    F-6C-10-NT reconnaissance fighters were converted from serial P-51C-10-NT Mustangs by installing photographic equipment. The version of the F-6C-10-NT fighter, supplied under the Lend-Lease to the French Air Force, will be one of the main prizes of the new season of the War Thunder Battle Pass!

    P-51 Mustang fighters are well known to our pilots, and one could hardly find a battle in the low or mid ranks, where these fast and maneuverable aircraft are not used. The F-6C-10-NT has no suspended armament and is designed to destroy primarily fighters and attack aircraft. Four heavy "Brownings" in the wings have a total ammo capacity of 1260 rounds, which is usually enough for a medium duration battle.



    The Mustang feels most comfortable at medium and high altitudes, so experienced pilots often use this fighter for boom n zoom tactics: the aircraft has a good climb rate, high maximum speed and a construction strong enough for high loads. In mixed combat, the Mustang is not as effective as cannon and strike fighters, but it can be used to hunt enemy aircraft and destroy lightly armored ground vehicles. The fighter responds to the controls well and calmly engages in duels.



    At its rank in the French aviation lineup, the F-6C-10-NT will become one of the fastest aircraft. Its premium status will allow you to research French aviation of low and medium ranks faster. You can get the F-6C-10-NT for free for completing the stages of the new season of the War Thunder Battle Pass, which will start in the game in a few days. Details about the rules and prizes of the new season will be announced very soon, stay tuned!


    [ 2022-04-22 18:43:42 CET ] [ Original post ]

    Naval Enduring Confrontation is available again!



    Commanders, we invite you to another round of naval battles in the Enduring Confrontation game mode. This time, weve added all of the existing EC missions into the rotation: Dover Strait, Saipan, Port Moresby, Malta and Denmark.


    Naval confrontation will be available until the 25th of April, but testing may end earlier if we need to fix some bugs.


    [ 2022-04-22 14:06:17 CET ] [ Original post ]

    Server update 21.04.22




    • A bug has been fixed that made the Mission Editor unavailable for the following aircraft: A-10A, A-10A Late, F-104S.ASA, Su-22UM3K (Germany), MiG-23MLA (Germany), J-8B, Mirage F1C, Kfir C.2.
    • You are now able to purchase the April chest and the key in bulk of up to 100 pieces.
    • An option of skipping the April chest animation has been introduced.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-21 17:13:10 CET ] [ Original post ]

    Battle Pass vehicles: destroyer HMS Cadiz (D79)



    The Battle-class destroyer HMS Cadiz comes to War Thunder as one of the main prizes in the upcoming new season of the Battle Pass!

    [h2]HMS Cadiz, destroyer, Britain, rank III. Premium.[/h2]

    Features:


    • All main calibre guns are grouped the ships fore.
    • Effective anti-air defence.
    • 10 torpedoes.




    The premium destroyer HMS Cadiz will become the third Battle-class ship in the game, she will be available in the new season of the Battle Pass, which will start in War Thunder very soon. The British Battle-class destroyers are known as one of the best in the game due to the forward placed main guns, a solid air defence battery and 10 torpedoes in two five-tube launchers. Cadiz is a typical representative of her class! Both turrets of the main calibre guns are located in the forward part of the deck, which gives the ship an advantage in face-off attacks and breakthroughs to the front. The 114mm cannons offer a good balance between rate of fire and damage, the commander can choose from semi-armour-piercing and several types of high-explosive fragmentation shells. The most effective are probably the radio fuse rounds, which produce a larger number of fragments upon detonation and can be successfully used against aircraft.



    Unlike Armada and Tobruk, which are considered to be very well protected from air attacks, the destroyer Cadiz has even more numerous short- and medium-range automatic anti-aircraft artillery: four twin Bofors guns assisted by 6 single mounts - a total of 14x40-mm guns! In battles in which Cadiz will participate, it would be wise to set the AI auto guns to fire on both air and surface targets, wrecking havoc to both boats and aircraft. The gun orchestra is complemented by two five-tube torpedo launchers, which are located in the middle of the deck.



    The premium Cadiz destroyer is great for capturing points and energetic gameplay in the very centre of the location. The ship will be a perfect addition to any naval setup at medium and high ranks. The new British destroyer, along with other unique vehicles, will be one of the main prizes of the upcoming new season of the Battle Pass. Details to be announced soon!


    [ 2022-04-20 13:16:10 CET ] [ Original post ]

    Its fixed! 48



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


    Better buoyancy in Arcade battles



    Every installed modification on your ship makes her better, however some of them might not work in Arcade battles. We have fixed a bug that prevented some seakeeping modifications from their effect, such as Dry docking, Rudder replacement, Propeller replacement, Engine maintenance..

    Thanks to your reports we managed to localise and fix the bug.


    CCRP gets fixed



    The ballistic calculator with the CCRP (Constantly Computed Release Point) mode provides much help for pilots of modern aircraft. Unfortunately, there were few bugs with that system. For example, the release area might be activated by itself just by launching a missile, or it could not be turned off after locking on an aerial target. Both bugs are locked on and destroyed.

    To learn more about your vehicle equipment, including the ballistic calculator, make sure to visit the War Thunder Wiki often!


    Low-res landscape fix



    Our in-house built Dagor graphic engine gets better over and over again! Have you encountered an issue where distant surfaces might turn black on low resolution graphic settings? This one is fixed now!


    Chinese optics



    Chinese components have become better again. We have increased the magnification of the Chinese sights for some MBTs.

    Four up-to-date Chinese tanks - ZTZ96A, ZTZ96A (P), ZTZ99-II and ZTZ99-III - get improved optics, from fixed 8x to variable 6x-11x. Players did an awesome job compiling data from various sources to make it happen. Thank you! Shoot sharp!


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.15.1.65

    [h2]Ground vehicles[/h2]


    • M113A1 (TOW), M113A1 (TOW), Swingfire, Type 75 MLRS, RakJPz 2, RakJPz 2 (HOT) a bug has been fixed where selecting the AA gun in the radial menu disabled the missile launchers.
    • Missing animation of empty cartridges has been restored.
    • ZTZ96A, ZTZ96A (P) sight magnification has been increased from 8 to 6-11. The generation of the gunners thermal imager has been changed from first to second. Source: compilation of the players feedback; data on the Al-Khalid tank with similar targeting equipment (report).
    • ZTZ99-II, ZTZ99-III sight magnification has been increased from 8 to 6-11. Source: compilation of the players feedback; data on the Al-Khalid tank with similar targeting equipment (rport).
    • BMP-1 wave shield and position of the missile in the hangar have been fixed.
    • Magach 6A BR has been reduced in all gaming modes from 8.0 to 7.7.
    • M3A3 Stuart mass of the tank has been adjusted from 12.6 t to 14 t (report)
    • M163, M113A1 (TOW), CM25, ASRAD-R material of the side skirts has been corrected from construction steel to rubber fabric.
    • PUMA a bug has been fixed that led to ammunition disappearance from the hull ammo racks after destruction of the ammo in the turrets rear.
    • LAV-AD rate of fire of the 25mm GAU-12U gun has been adjusted from 2,200 rpm to 1,800 rpm. (report)
    • LAV-AD a bug has been fixed where the HE round was dubbed in the shell list in the protection analysis menu.
    • Lvkv 9040C name of the radar has been fixed in the x-ray mode.
    • Zachlam Tager a bug has been fixed with missing data on the elevation drive speed and targeting angles of the missile launcher in the xray mode.
    • FV102 Striker a bug has been fixed with missing data on the explosives type and TNT equivalent on the info cards of the missiles (report)
    • A bug has been fixed due to which it was possible to control the ATGM via the AA machine gun sight: T-55AM-1, -55AMD-1, -62M-1, -64B, -72B (1989), -72B3, 2S25M, XM803, MBT-70, KPz-70, M60A2, M551, CM-25, AMX-30 ACRA, Marder A1-, Raketenjagdpanzer 2, Raketenjagdpanzer 2 (HOT), Wiesel 1A2, M113A1 (TOW), Type 60 ATM, FV102 Striker, FV438 Swingfire.
    • A bug has been fixed due to which the radiator grills were hidden in the protection view: M2A2, M2A4, M2A4 (1st Arm.Div.), M3 Stuart, M3A1 Stuart, M3A1 (USMC), M3A3 (1st PTG), M3A3 Stuart (China), M3A3 Stuart (Italy), M3A3 Stuart (France), M5A1, M5A1 (China), Stuart VI (5th CAD), M8 HMC, M8 HMC (China), M8A1, M3 Lee, Grant I, Grant I (Great Britain), -3 Medium, M4A2, M4A2 (76) W, M4A2 (USSR), M4A3 (105), M4A3 (105) (France), Cobra King, M4A3E2, M4A3E2 (France), M4A3E2 (76) W, M4A3 (76) W, M4A3 (76) W (Japan), M4A4 (China), M4A4 (1st PTG), M4A4 (Italy), M4A4 (France), M4A4 (SA50), Sherman Firefly, Sherman Vc, Merkava Mk.1 (USA), Merkava Mk.2B, Merkava Mk.2B (USA), M163, M163 (Israel), M901, SIDAM 25, SIDAM 25 (Mistral), T92, M22, LVT(A)(1), T14, M56, T25, M10 (China), M4A5 Ram II, M2, M6A1.
    • M3 Lee position of the commanders hatch while rotating the turret has been fixed.


    [h2]Planet Arrachis vehicles[/h2]

    • R-LAU noise parameters while a rocket is launching has been increased by 50%. Source: Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 215.
    • Q-AD operational time of the Red spear missile cruise engine has been increased from 5 to 15 sec, thrust has been reduced from 230 to 100 N. Source: The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 729.
    • R-LAU reload time has been increased from 30 to 35 sec.
    • 180mm Maul-Q cannon remote fuse arming distance has been reduced from 300 to 100 m. Source: The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 833.
    • 140mm ATW gun remote fuse arming distance has been reduced from 300 to 100 m. Source: The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 813.
    • 40mm McUW-3A gun remote fuse arming distance has been reduced from 300 to 50 m. Source: Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2017.

    [h2]Aircraft[/h2]

    • JA37C naming of the RWR has been changed from AN/APR-25 to APP-73 (report).
    • F-84F ballistic calculator mode for bombs has been changed from CCIP to CCRP (report 1) (report 2).
    • Douglas AD-2 a bug has been fixed which prevented separate rocket launches in the 12 HVAR + 2 Tiny Tim weapon setup.
    • Ju-188 A-2 a bug has been fixed that prevented the upper turret from shooting at correct targeting angles.
    • Me 264 a bug has been fixed with a missing trail from the rightmost jet engine.
    • A bug has been fixed with the CCRP ballistic computer that preserved the drop area marker even after disabling when the aerial target is locked on.
    • A bug has been fixed with a CCRP ballistic computer which preserved the aiming area for unguided bombs when launching the air-to-surface missiles.
    • A bug has been fixed with the missing radar mode display (radar/IRST) in the users interface (report).
    • F-104 (all versions) - flight model has been updated, controllability after releasing the flaps has been improved.
    • F-104A - engine has been changed to the more powerful J79-GE-3B
    • MiG-21S - rudder animation has been fixed.
    • A-7E - aileron animation has been fixed.

    [h2]Naval[/h2]

    • Disabled effects for the seakeeping modules in the Arcade battles have been fixed.
    • Dubbed lead marker that was displayed on the back side of the direction of the shot.
    • HMS Armada, HMAS Tobruk a bug has been fixed which allowed torpedo launch through the ships hull.

    [h2]Other changes[/h2]

    • Blackening of the remote landscape on minimal graphic settings has been fixed.
    • A bug has been fixed that prevented compatibility mode.
    • The invisible obstacle under the bridge in the Down the river mission has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-20 10:04:39 CET ] [ Original post ]

    OlySt CUP II and Twitch Drops

    [previewyoutube=EOqbD5v4O-g;full][/previewyoutube]

    OlySt cup is back, doubling the prize pool! We welcome commanders to the mixed tournament 7x7 with the total prize fund of $ 2,000 and over 200,000 Golden Eagles!

    Watch live streams on 5 multi-language channels and catch the Twitch drops for watching the OlySt CUP II battles.

    [h2]Registration for teams is open till the 22nd of April (20:40 GMT)[/h2]

    Teams of 10 players allowed (7 main, 3 reserve). To register your team, please visit the tournament's homepage.

    [h3]REGISTRATION[/h3]

    [h2]Awards[/h2]

    1st place $1,000 (team prize), 4,000 Golden Eagles, OlySt CUP II Champion.
    2nd place $600 (team prize), 3000 Golden Eagles.
    3rd place $400 (team prize), 1500 Golden Eagles.

    The total prize pool of Golden Eagles is 203,000. To see the full list of prizes, please visit this page.


    All winners get the unique OlySt CUP II decals.



    [table noborder=1 equalcells=1]
    [tr]
    [td]1st Place - Gold[/td]
    [td]2nd Place - Silver[/td]
    [td]3rd Place - Bronze[/td]
    [/tr]
    [/table]

    Up to 128 teams allowed, there are 11 prize winning places with Golden Eagles award and the title OlySt CUP II Contender!

    [h2]Short rules[/h2]

    Games and streams of the OlySt CUP II tournament take place in War Thunder on the weekends: April 23rd - 24th and April 30th - May 1st, at the time specified on the About the tournament webpage.


    • Mode: Realistic battles with markers
    • The tournament is held in the play-off format (up to 2 wins), full double elimination.
    • Final match of the tournament is played in the BO5 format - the best of five matches, i.e. up to three wins.
    • Vehicles: ground vehicles and aircraft of ranks I-IV of one of the following nations: USA, USSR, Britain, France, Germany, Italy, Japan, China, and Sweden.
    • Missions of the tournament are [Domination] at one of the following locations: Eastern Europe, Kuban, Normandy, Advance to the Rhine, Sinai, Abandoned Factory, and Middle East (location select is available).

    To train for the tournament rules and setups, on April 22nd begins a Prototype OlySt CUP II RBm 5x5 tournament with similar game modes, vehicles and locations available.

    [h3]How to participate in the TSS tournaments?[/h3]

    [h2]Twitch Drops (23rd 24th of April and 30th of April 1st of May)
    [/h2]

    Login to your Twitch account link your Gaijin account click Allow to be able to receive Twitch Drops!

    [h3]Available streams:[/h3]

    ENGLISH

    FRENCH

    GERMAN

    SPANISH


    Among the viewers of the OlySt CUP tournament, the following will be raffled off:


    There will be a daily quiz among the viewers to win one of the following premium packs: Merkava Mk.2D, MiG-21 SPS-K, -1, Turm III, -51, F-5C, A-10A Thunderbolt (Early) or Type 96A Prototype.

    [h2]Twitch Drops FAQ[/h2]
    [expand type=details]
    [h3] What are Twitch Drops?[/h3]
    These are rewards that the viewer receives in games they are watching on Twitch.

    [h3] Can I get anything in War Thunder?[/h3]
    Yes! The longer you are watching War Thunder stream on esportsreadyru, esportsreadywt, esportsreadyde, esportsreadyfr or esportsreadyes channels, the more rewards you will get.

    [h3] Cool! What do I need to do to be able to get rewards?[/h3]
    You need to link your Gaijin and Twitch accounts:
    1. Register or enter your Twitch account data on the page.
    2. Enter your Gaijin account data that you are using to play War Thunder on this page and then click the Link button.
    3. Click the "Allow" button!

    [h3] How will I know that I have received a reward?[/h3]
    You will get a message about the reward on the Twitch stream page. You will then be able to find it in the game.

    ATTENTION! You need to click Receive button in your Twitch inventory before the Twitch Drops event will end - until 20:00 GMT on the 2nd of May! You will not be able to get the rewards after this date!

    [h3] Which streams do I need to watch to be able to get the rewards?[/h3]
    Watch the OlySt CUP tournament streams on the eSportsReady community channels:
    esportsreadyru
    esportsreadywt
    esportsreadyde
    esportsreadyfr

    [h3] How will I know when I receive a reward?[/h3]
    If you receive a reward, a message about it will appear on the Twitch stream page in the upper right corner. In War Thunder you will find items in your inventory.

    [h3] What platforms will the rewards be available for?[/h3]
    War Thunder rewards will be available for PC, PlayStation4, PlayStation5, Xbox One and Xbox Series X|S.

    If you are playing by using consoles, you will need to link your PlayStation Network/Xbox Live accounts to your Gaijin account.
    Guide for PlayStation4 and PlayStation5 owners
    Guide for Xbox One and Xbox Series X|S owners
    [/expand]


    [ 2022-04-18 17:58:16 CET ] [ Original post ]

    Temporary restrictions in decals for new players



    [h3]In order to protect our players against liability from recently adopted laws in some countries around the world, we are temporarily restricting the use of some decals for War Thunder newcomers.[/h3]

    Dear friends! We understand and absolutely appreciate your passion for authenticity regarding military vehicles. However, recently adopted laws in a number of countries can potentially put certain players at risk if they are to encounter certain symbols within the game. The War Thunder team sincerely want our game to remain a comfortable and safe place for everyone.

    In this regard, we are temporarily limiting the availability of the Digits decals, ready-made hull numbers and some inscription decals.

    Any new players that register an account after this announcement is published will not see any of the decals listed above in the customization menu. Existing players who already own these decals (achieved by fulfilling requirements or by purchasing them for ingame currency) will still for now be able to use them. Existing players who have not yet achieved or purchased these decals will only have access to the Digits set. All other decals affected will be hidden in the customization menu.

    If some decals are missing from your vehicles, don't worry: they are still available and you can reapply them if you wish.

    Thank you for your understanding!


    [ 2022-04-14 11:43:30 CET ] [ Original post ]

    Its fixed! 47



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.


    Vehicles in the sight disappear at distance



    This was the complaint about some individual helicopters where the described bug may occur. We found the cause of this issue and want to invite you to verify the fix in the battle.


    Accelerated the turn for the M4 Sherman series



    The entire series of American medium tanks became slightly more dynamic when turning on the spot - and there is nothing else to add about it. Better to check it out for yourself.


    Continuing to set up the anti-aircraft defence



    The helicopter pad air defence has undergone a new tweak. We noted your comments on the anti-aircraft artillery range that reached the battlefield of the ground vehicles and interfered with the battle.

    The range of warning fire has been reduced by 500 metres, the number of anti-aircraft guns has been halved and anti-aircraft guns themselves now only provide warning fire. The enemy will no longer be able to hide from your attack under anti-aircraft guns located at the edge of the battlefield.

    We continue to monitor and improve this.


    Fixed some bugs in the flora



    Several notable fixes regarding vegetation. We have removed the effect of the dust that appeared near trees when a shot or explosion happened nearby and left only beautiful falling leaves. Fixed the animation and voiceover for falling bushes that sounded like big trees and also left big clouds of dust behind and our staff of lumberjacks uprooted trees from the runway in the Sicily location.

    [h3]We have also added a small reward in SL to the Children of Arachis event for actions that are also rewarded with Lions in random battles. You still have time to participate in the Battle for Arachis and its trophies![/h3]


    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list below - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted using our special service.

    Update 2.15.1.47

    [h2]Ground vehicles[/h2]


    • R-LAU the armour penetration capability of the Cudgel-33A missile has been adjusted from 1800->1300mm. Source: Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2325.
    • Zachlam Tager disappearing missiles have been fixed.
    • -72, -72 TURMS-T, -72B, -72B 1989, -90 armouring of the spare tracks has been adjusted from 30 20 mm.
    • Leopard 2A4, Leopard 2A5, Leopard 2A6, Leopard 2PL, Strv 121, Strv 122A, Strv 122B PLSS targeting angles of the AA machine gun have been adjusted. The elevation angles in the right hemi-sphere have been increased from 20 to 75 degrees.
    • M60A1 (AOS), M60A1 RISE(P), M60A3 TTS, Magach 6A, M60A3 TTS(CN), M60A1 D.C.Ariete a bug has been fixed that allowed the machine gun passing through elements of the turret.
    • M3 Bradley localization of the TOW ATGM has been corrected.
    • M4 Sherman tanks pivot radius has been reduced.

    [h2]Aircraft/Helicopters[/h2]

    • Etendard IVM a ballistic calculator for rockets has been added.
    • Saab A32A incorrect naming in the modification of bombs has been corrected.
    • AB 205 A-1 missed animation of the rotation of the minigun has been fixed.
    • AH-1G missed animation of the rotation of the 195 gun has been fixed.
    • Saab JA-37, Saab AJ-37 - a bug has been fixed that caused an incorrect engine speed and available thrust.
    • Matra R530, Matra R530E max launch range has been adjusted from 15km to 18km (report).

    [h2]Naval[/h2]

    • A bug has been fixed that caused overestimated prices on Soviet naval vessels for weapon presets with 45-36NU torpedoes.

    [h2]Other changes[/h2]

    • Parameters in AA guns of the helipads have been adjusted. The number of AA guns has been reduced from 4 to 2, AA guns now fire only warning shots dealing no damage; fire range has been reduced from 3,500 to 3,000 metres.
    • A low reward in Silver Lions has been added to the Children of Arachis' ' mission for all actions in combat that are normally awarded in random battles.
    • A bug has been fixed where falling bushes from gun fire sounded like falling trees and caused clouds of dust.
    • Looped sound has been fixed in the boat tutorial mission.
    • A bug has been fixed that caused trees to appear on the airfield in the Sicily mission.
    • A bug has been fixed for some helicopters which caused ground vehicles to disappear in the sight camera on long distances.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-13 09:46:49 CET ] [ Original post ]

    New authentic decals


    [h2]A new set of decals for rarity hunters![/h2]
    [h3]Until May 12th, purchase or earn in battle, rare decals for War Thunder gaming nations![/h3]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Tasks can be completed in vehicles of rank II-VII.


    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.



    Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.


    [ 2022-04-12 14:57:03 CET ] [ Original post ]

    Happy Cosmonautics Day!



    61 years ago, humankind made its first piloted flight into outer space! The whole world watched this flight with baited breath. People from all around the world were united by the idea of space flight, great discoveries and new knowledge, setting a new goal for mankind.
    Today we continue our way into the unknown, which began with a simple dream and the shout Lets go!.
    War Thunder celebrates this day, which has united people for a long time.

    [h3]From April 12th (14:00 GMT) until April 15th (07:00 GMT) play 3 battles in Random battles in any vehicle (rank III and above, activity 70% and higher) to achieve a special "Open space" decal.[/h3]

    Track your progress in the hangar by clicking Nickname Achievements Cosmonautics day.

    [h2]Trophies of the space challengers[/h2]



    [table noborder=1 equalcells=1]
    [tr]
    [td]"Open space" decal[/td]
    [td]Cosmonauts helmet 3D decoration for ground vehicles[/td]
    [td]The "Vostok" capsule 3D decoration for naval vessels[/td]
    [/tr]
    [tr]
    [td]Play 3 battles (rank III and above, activity 70%)[/td]
    [td]Can be obtained from the Cosmonautics day chest[/td]
    [td]Can be obtained from the Cosmonautics day chest[/td]
    [/tr]
    [/table]

    Each purchase of the Cosmonautics day chest will bring you one of the decorations.


    [ 2022-04-12 13:08:54 CET ] [ Original post ]

    Server Update 11.04.2022



    [h2][PvE] Helicopter battles[/h2]


    • BR ranges have been changed from 7.7-9.3 / 9.7+ to 7.7-9.0 / 9.3+.
    • Calculation period for useful actions has been changed from 15 to 10 minutes.
    • Activity counters, rewards for useful actions, and RP reward at the end of a session have been adjusted and split into the BR ranges.
    • Mi-24A battle rating in Arcade battles has been changed from 9.0 to 9.3.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-11 15:16:35 CET ] [ Original post ]

    War Thunder is now fully compatible with the Steam Deck!



    [h2]War Thunder gets a full compatibility mark from the newest Steam Deck platform![/h2]
    Good news everyone! The War Thunder development team have fully optimized the game for the newest Steam Deck gaming devices that hit the shelves at the end of February. Steam Deck players were able to play War Thunder right from the platforms release point, but there were still some minor compatibility issues. We did our best to complete optimization, and are proud to announce the full compatibility check mark recently received from the Steam Deck developers.

    Hundreds of thousands players worldwide come to play War Thunder daily. Players from various platforms can take command of combat vehicles in one battle: Windows, Mac, PlayStation, Xbox, Linux. Now, a growing audience of Steam Deck owners joins us, who are able to play with their Steam account and easily share the achieved progress between platforms. Welcome aboard!


    [ 2022-04-08 12:59:34 CET ] [ Original post ]

    Update 2.15.1.35



    [h2]Aircraft[/h2]


    • MiG-23MLA a bug has been fixed that resulted in flares/chaff flying in front of the aircraft.
    • 197 gun overheating time has been reduced.
    • F-84F (all versions) a bug has been fixed that allowed using the weapon selector to fire the upper row of the HVAR rockets before the lower.
    • Nesher a bug has been fixed where in some weapon setups the MK82 bombs might be visually detached from pylons.

    [h2]Ground Vehicles[/h2]

    • ELC bis a bug that created additional missing camouflages has been fixed.
    • ZTZ88A a bug has been fixed that prevented obtaining some of the additional camouflages for completing tasks.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-07 11:38:25 CET ] [ Original post ]

    Server Update 06.04.2022


    [h2]April's chest[/h2]


    • In addition to the vehicle coupons from previous April events that can currently be won from the box, the same vehicles can now drop not as coupons, but will be automatically applied to your account - vehicle coupons will continue to drop alongside this. This increases the chance to get a vehicle without devaluing any currently held coupons. If a player gets a vehicle that they own already, they receive 1,000,000 SL instead.
    • Coupon drop counters are split into item categories (coupon for vehicle, coupon for camo, coupon for decoration, Hat trophy), that allows instant drop on an item in each category after opening the required number of chests, instead of a random item in a random category.
    • Battle trophies with boosters, wagers and orders now open into separate items both in the Aprils chest content list, and in the chest spinner.
    • It is necessary to restart the game for correct chest description and opening the chest.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-06 18:19:38 CET ] [ Original post ]

    The Battle for Arachis

    [previewyoutube=kRvhCeBfJPg;full][/previewyoutube]

    This location doesnt spare the weak or those that are allergic to nuts. But where there are people there is a room for self-interest. Obtain credits and the coveted army with a secure home will fall at your feet. Start immediately and become the sole owner of all of Arachis!

    From 12:00 GMT on the 7th of April until 12:00 GMT on the 18th of April


    Obtain credits in the battles, use them to build an army and destroy your enemies on your way to the coveted rewards!
    [h2]Rewards[/h2]
    USS Davis (DD-395) (rank III) Premium, coupon. Costs: 2 victory points
    https://steamcommunity.com/games/236390/announcements/detail/3182363591881013775
    Alecto Mk.I (rank I) Premium, coupon. Costs: 1 victory points
    https://steamcommunity.com/games/236390/announcements/detail/3182363591895744532
    Kfir C.2 (rank VII) event vehicle, coupon. Costs: 3 victory points
    https://steamcommunity.com/games/236390/announcements/detail/3182363591899143054
    -722 Moderna (rank VI) event vehicle, coupon. Costs: 3 victory points
    https://steamcommunity.com/games/236390/announcements/detail/3187993730655590122
    [h2]How to participate[/h2]
    Fight in multiplayer battles! After each battle you will receive a supply crate with credits - currency that can be used in the Workshop Battle for Arachis" menu.

    In the Battle for Arachis you use the credits you earn in battle to build a base and units, which you then use to destroy enemy forces. After you have wiped the enemy from the battlefield you will get victory points which can be exchanged for exclusive prize vehicles.
    [h2]Key items[/h2]

    [table noborder=1 equalcells=1]

    [tr]
    [td]Credits[/td]
    [td]Superweapon points[/td]
    [td]Upgrade points[/td]
    [/tr]
    [tr]
    [td]Needed to build bases and units. Open the supply crate with credits after the battle.[/td]
    [td]Needed at the final stage of the battle. Exchangeable for a Heavy Lasgun.[/td]
    [td]Can be exchanged for level 1 and level 2 upgrades which reduce the time for all attacks on the map.[/td]
    [/tr]
    [tr]
    [td]-Will be given out for each 10 minutes spent in the battle (from rank III and with activity over 50%).[/td]
    [td]-Will be given out for each 10 minutes spent in the battle (from rank III and with activity over 50%).[/td]
    [td]-Will be given out for the 1st place in the battle.[/td]
    [/tr]
    [tr]
    [td]-Supply crate has between 150 and 300 credits inside.[/td]
    [td]-After each battle with a small chance you can get ready a Heavy Lasgun.[/td]
    [td][/td]
    [/tr]
    [/table]
    During a battle you can get several supply crates as well as superweapon points. The remaining accumulated time will be counted in the next battle.

    [h2]Game map[/h2]
    Click Map in the Workshop battle for Arachis menu to get to the game map. Five directions of attack will open in front of you. You must complete all of them in order to win a victory point.

    To attack the enemy forces in each square of the map you will need a certain number of your units. Attack will take time which you can wait out in the next battle.

    [table noborder=1 equalcells=1]

    [tr]
    [td]Your tasks[/td]
    [td]Your units[/td]
    [td]Enemy forces[/td]
    [/tr]
    [tr]
    [td]Will be built at the base for credits and are necessary to build your units.[/td]
    [td]Will be built for credits if the necessary building exists on the base.[/td]
    [td]Enemy units, his defensive structures or buildings.[/td]
    [/tr]
    [tr]
    [td][/td]
    [td]-Can be recruited from mercenaries which can be purchased on the Market.[/td]
    [td]-Attacking enemy forces will expend the number of your units indicated in the description.[/td]
    [/tr]
    [/table]
    Excess credits can be used to build mercenaries. These units are suitable for trading on the Market and can be taken into the army as normal units. Building mercenaries is noticeably more expensive than building normal units.

    [h2]Destroying enemy base[/h2]
    The enemy base is located on the last attack line and its destruction isnt fundamentally different from other battles except for attacking the last and most important enemy structure - the Construction Yard.

    To destroy the construction yard you need to create a heavy lasgun for superweapon points. After destroying the last enemy building the Victory button will appear.

    Click it to pick up a well deserved Victory point.
    To earn more victory points you need to win in other battles. Each subsequent battle starts on a new map. Good luck!

    [h2]Receiving rewards[/h2]
    For victory points you can order any exclusive event vehicle in any order!

    • Kfir C.2 and -722 Moderna coupons can be purchased from the beginning of the event and until 12:00 GMT on the 2nd of May.
    • USS Davis (DD-395) and Alecto Mk.I coupons can be purchased from 12:00 GMT on the 25th of April until 12:00 GMT on the 2nd of May. PlayStation and Xbox players can purchase these vehicles from 12:00 GMT on the 18th of April until 12:00 GMT on the 2nd of May.

    All event vehicles will be given out in the form of coupons which can be activated for your own account or traded on the Market.
    [h2]Details[/h2]

    • All event items can be obtained in the following game modes:
    • -Ground AB, RB and SB.
    • -Aircraft AB and RB.
    • -Naval AB and RB.
    • -Children of Arachis event.
    • The total number of the items received in battle is limited.
    • -Supply crate up to 40 per day and up to 400 during the event (until 12:00 GMT on the 18th of April).
    • -Superweapon points up to 40 per day and up to 320 during the event (until 12:00 GMT on the 18th of April).
    • -Upgrade points Up to 240 during the event (until 12:00 GMT on the 18th of April).
    • It is possible to trade event items on the Market as listed in their description.
    • Each attack on the map takes time. It can be shortened by collecting and using level 1 upgrade (20 upgrade points) and level 2 upgrade (40 upgrade points).
    • Event deadlines:
    • -Supply crates, Superweapon points and upgrade points can be obtained in battles from 12:00 GMT on the 7th of April until 12:00 GMT on the 18th of April.
    • -You can participate in battles on the game map until 12:00 GMT on the 25th of April.
    • -You may trade all event items except vehicle coupons on the Market until 11:30 GMT on the 25th of April.
    • -At 12:00 GMT on the 25th of April all event items except victory points and vehicle coupons will be removed from inventory and from the Market.
    • -At 12:00 GMT on the 2nd of May victory points will be removed from inventory. Exchange them for the event vehicles before this date!


    [ 2022-04-06 16:15:18 CET ] [ Original post ]

    Battle for Arachis: T-72M2 Moderna


    A Slovak modernization of the T-72M tank with a modern fire control system, ERA protection, effective APFSDS round and an automatic 30-mm cannon!
    [h2]T-72M2 Moderna, MBT, USSR, rank VI. Event vehicle.[/h2]
    Features:


    • Up-to-date fire control system with a panoramic sight
    • New TAPNA armor piercing rounds
    • Improved protection
    • Remotely controlled 30mm autocannon

    After the division of Czechoslovakia followed by an economic crisis, Slovak tank builders found themselves on the brink of bankruptcy. Tank plant ZTS Dubnica initiated an upgrade project for the Soviet T-72 series MBT in order to make the tank interesting for both domestic and foreign operators. By 1993, together with the French company SFIM and the Belgian SABCA, a project was developed to modernize the T-72M1 tanks with a new VEGA fire control system, a new panoramic sight, an improved engine, domestic ERA protection and two gunpods with 20-mm KAA-200 guns on the turrets sides. The built prototypes of the new main battle tank were designated T-72M2 Moderna. Later, the tank was equipped by a new DYNAS explosive reactive armor, and two 20-mm guns were replaced with one 30-mm 2A42 cannon. Only a few prototypes of the T-72M2 Moderna were built.



    In our game, the T-72M2 Moderna will become the main tank prize of the War Thunder Battle for Arachis spring crafting event, she will be a new MBT in the USSR armored vehicle research tree at rank VI. The T-72M2 Moderna is a rare combination of Soviet and Western tank building technologies. The French and Belgian partners of the Slovak plant ZTS supplied the tank with a modern computerized fire control system VEGA with a ballistic calculator, a thermal imager, and a new panoramic commander's sight.



    The tank received improved protection - the Slovak DYNAS explosive reactive armor effectively protects not only against shape-charged rounds and missiles, but also partially from kinetic rounds. In addition, the T-72M2 Moderna also received side and back rubber screens and grills, which improved the tanks protection against ATGMs and chemical rounds. In addition, the survivability of the tank has increased thanks to the laser warning system. You will definitely notice the Soviet 30 mm 2A42 cannon on the turrets side, which is very effective against light vehicles and helicopters. The mass of the tank has grown compared to the basic T-72M, but the new uprated engine fully compensates for the increase in weight.



    The main gun is a slightly modified version of the well-known to our tankers Soviet 125-mm 2A46M cannon, but the Slovak TAPNA round is all-new to the game. This armor piercing fin-stabilized round is capable of armor penetration of just over 500 mm. For rank VI, it's just awesome!

    You can get perhaps the most charismatic T-72 in the game simply by completing tasks of the Battle for Arachis crafting event, which starts tomorrow, April 7th. The full list of prizes and the rules for participation in the event will be announced in our news today!


    [ 2022-04-06 13:03:57 CET ] [ Original post ]

    Its fixed! 46



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

    Optimised ship repair process


    We have greatly re-designed the repair mechanics for naval but most importantly we made it faster! Now even the heaviest repairs will not last longer than 40 seconds. Repairing less complex damage has also been improved and the repair logic is as follows:


    • The timer during the repair shows the time for the most difficult (lengthiest) repair of modules.
    • After receiving new damage, the updated timer will show the time until the end of the repair of the module that was previously functional, which again received damage. In this case the module that is already in repair will be repaired in the previously indicated time despite the hits.

    In general you are familiar with this mechanic from ground battles. Naval battles will become a little more dynamic.

    Working on the performance by explosions


    After the Wind of Change update some players encountered freezes during explosions. The cause has been figured out - a new effect of fragments which spectacularly fly around the point of impact of the shell affected performance.

    While we are busy with optimization of this part of the effect - it is temporarily disabled for objects. But remained on the surface and water as it does not have such a noticeable impact on performance.

    This is one of many examples of little things that can affect performance and your comfort. We are working on them all the time.

    Fixed camera in replays


    A little bit of good news for those who like to capture their best moments. We have fixed the cameraman camera which was broken some time ago. In some cases it was inside the tank's barrel if you switched to it during a pause.

    Fixed! Enjoy the content creation process!

    Update 2.15.1.29
    [h2]Ground vehicles[/h2]

    • Turan II a bug has been fixed that prevented the reloading of the smoke grenades.
    • Magach 6A a bug has been fixed that resulted in displaying of a stabiliser in the FCS menu and vehicle profile.
    • KV-122 values in the rear armouring have been corrected in the info card.

    [h2]Aviation[/h2]

    • A-10A, A-10A Late a bug has been fixed that prevents display in the info cards of the weight of the weapons suspended on hardpoints/pylons.

    [h2]Naval[/h2]

    • Albatros, Bussard - ammo capacity of the 76mm guns has been increased from 230 to 800 rounds.
    • HMS Jervis - 40mm 2pdr QF Mk.IIc has been moved to the utility guns group.
    • Overestimated repair time of naval vessel modules has been fixed. Vital modules, such as engines, engine rooms, boiler rooms, now can be repaired within 30-40 seconds. The repair time of other modules has also been decreased. Simultaneous repair doesnt cause penalties to the overall repair time. A timer indicates the repair time for the most complex module in repair. If a vessel receives new damage during a repair, the indicator displays the repair time of the most damaged module at that moment, while the repair time of the previous module remains the same and is completed at its original time.

    [h2]Other[/h2]

    • A bug has been fixed that caused the camera in ground battle replays to fly through the guns barrel when the replay is paused.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-06 10:10:42 CET ] [ Original post ]

    Battle for Arachis: Kfir C.2


    The first serial modification of the Israeli Kfir fighter equipped with canards. An excellent fighter-bomber is the main prize in the Battle for Arachis!
    [h2]Kfir C.2, jet fighter, Israel, rank VII. Event vehicle.[/h2]
    Features:


    • Excellent rate of climb
    • High top speed
    • Large payload
    • No air-to-surface guided weapons


    The Kfir C.2 will soon come to War Thunder at rank VII of the Israeli aviation tree as one of the main prizes in the spring crafting event Battle for Arachis. The top-tier Israeli fighter-bomber undoubtly performs well both in solo, for example, in Realistic and Simulator air battles, and as part of a vehicle setup in mixed or Arcade battles. Shall we learn more?



    So, Kfir C.2 was built around the J79-GE-17 turbojet engine, which produces an impressive thrust of over 8,460 kgf in afterburner mode and accelerates the aircraft to speeds of about Mach 2. In addition to high speed, Kfir C.2 boasts a very good rate of climb (up to 200 m/s!) and turn time, which means that the aircraft is more than capable of engaging in air duels with any top-tier fighter. However, unlike interceptors, the Kfir C.2 is better equipped for providing air support against ground targets, since you will be able to carry up to 8,000 lbs into battle. Like its French progenitor the Mirage, the Kfir C.2 is armed with a pair of fast firing 30mm DEFA guns effective against lightly armored vehicles and helicopters. In the fighter-interceptor combat role, the Kfir C.2 can carry two Sidewinder AIM-9D or AIM-9G missiles. The same missiles can be found in the numerous mixed-target weapon presets, including 500, 750, 1,000 and 2,000 lb bombs, Mighty Mouse and Zuni rockets, and M61 Vulcan 20mm cannon pods. Alas, like the Kfir C.7, the Kfir C.2 version lacks air-to-surface guided weapons, but the ballistic computer allows you to accurately place bombs from low altitudes exactly on targets.



    The Battle for Arachis will bring you a great Israeli fighter-bomber, join the event and craft yourself one just by playing the game! We will announce the second high-ranking prize of the crafting event tomorrow, and a bit later we will present the full list of rules and prizes of the Battle for Arachis.


    [ 2022-04-05 15:18:10 CET ] [ Original post ]

    Server Update 05.04.2022


    [h2]Ground vehicles[/h2]


    • PUMA in all modes the BR has been increased from 8.3 to 9.0.
    • Zachlam Tager in all modes the BR has been decreased from 7.3 to 6.7.
    • Type 60 ATM in all modes the BR has been decreased from 7.0 to 6.7.
    • Begleitpanzer 57 the BR in AB has been increased from 9.0 to 9.3, and in RB from 8.7 to 9.0.

    [h2]Helicopters[/h2]

    • Mi-28A in all modes the BR has been increased from 9.7 to 10.0.

    [h2]Aircraft[/h2]

    • Mirage F1C Matra R550 Magic 2 missiles have been added. Modification Matra 530F has been moved to the tier III.
    • J-8B additional weapon presets have been added.
    • PL-5B self-destruct fuse has been adjusted 40 sec 23 sec, max overload 20 G 30 G, instantaneous thrust 36 kN 27.9 kN.

    [h2]Children of Arachis[/h2]

    • Red Spear ATGM Penetration value has been increased from 1000mm 1700mm. Source: The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 728.
    • Fire Stone ATGM Maximum flight distance has been changed from 7 km 2 km. Source: The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 331.
    • 180 mm Maul-Q cannon Type of the explosive material has been clarified (Composition V TNT), as well as muzzle velocity (1200 m/sec 900 m/sec) and non-contact target sensor release radius (5m 2.5m) for the Maul-MP-HE shell. Source: The official report for the High Council of Lansdraad. Heavy Assault cannons and rockets. Book 2, Pg 832.
    • 40 mm McUW-3A cannon Armour thickness necessary for fuse detonation has been changed (0.1mm 25mm), fuse delay distance (0.5m 1.5m) and noise level (-17%). Source: Official report for Military Imperium Council. Combat light vehicles. Book 2, Pg. 2018.
    • R-LAU Rocket launcher stabiliser has been added. Launcher aiming speed has been changed from 5 deg/sec to 15 deg/sec. Source: Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2323.
    • R-LAU Fire rate of the launcher has been changed from 144 rounds/min to 240 rounds/min. Source: Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2324.
    • R-LAU Smoke grenades fired under the tank have been added. Source: Official report for Military Imperium Council. Combat heavy vehicles. Book 1, Pg. 2318.
    • R-LAU Replenishment time has been changed from 45 sec to 30 sec.
    • Q-AD, CT-T, R-LAU, S-0NC, D-0TR, TOPTER Night vision devices have been removed. Source: Official report for Military Imperium Council. Combat vehicles sights. Book 2, Pg 138.
    • CT-T, R-LAU durability of the side skirts (180mm 54mm) and hull side armour (200mm 20mm) have been decreased against kinetic rounds. Source: Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1328.
    • S-0NC durability of the side skirts (300mm 60mm) and hull sides armour (300mm 30mm) have been decreased against kinetic rounds. Source: The Irulan Report. Book 2, Pg 362-363.
    • D-0TR durability of the side skirts (300mm 60mm) and hull sides armour (300mm 30mm) have been decreased against kinetic rounds. Source: Official report for Military Imperium Council. Combat heavy vehicles. Book 2, Pg. 1218.
    • Noise parameters on the move have been adjusted: Q-AD -35%; S-0NC, D-0TR +25%. Source: Official report for Military Imperium Council. Combat vehicles, Design and Development. Book 1, Pg. 214.
    • Parameters of the orbital beam emitter attack have been adjusted: speed of the aiming point over the planets terrain 2.5 m/s 4 m/s, trajectory delay 3 s 2 s. Source: The official report for the High Council of Lansdraad. Lasguns. Book 4, Pg 283-294.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-04-05 13:04:55 CET ] [ Original post ]

    Battle for Arachis: Alecto Mk. I SPG


    A light British self-propelled gun in the initial rank features excellent firepower and an extremely low profile.

    [h2]Alecto Mk. I, SPG, Britain, rank I. Premium.[/h2]
    Features:


    • Low profile
    • Open top
    • 95mm howitzer
    • Mediocre mobility


    In War Thunder, the Alecto Mk. I will become a new SPG at rank I of the British armoured vehicle research tree. The vehicle will be one of the main prizes in the upcoming crafting event Battle for Arachis, which starts in War Thunder on April 7th. This fancy little tank-ling is definitely worth fighting for and will become one of the best Premium units of the initial ranks to start researching British armour. The key advantages of the Alecto are her low profile and punchy gun. The vehicle has a rather compact size even among rank I tanks, and could be easily hidden in markerless modes in tall grass and bushes. The 95mm howitzer can fire smoke, high-explosive fragmentation and, most notably, HEAT rounds with more than 100mm of armour penetration and surprisingly smooth ballistics. The Alecto Mk.I self-propelled gun is able to defeat any target at rank I, and you can try to roll it out against more heavily armoured opponents with good chances of winning.



    Of the shortcomings, it should be noted a fully open fighting compartment, light bulletproof armour and not the best dynamics - a 158-horsepower engine can accelerate the Alecto to a maximum speed of 30 mph (48 km/h), which is not bad, but not brilliant either. The Alecto also does not have a machine gun, which deprives the SPG of any chance to defend itself against aircraft or indicate the location of the enemy with tracers.

    Premium status of the Alecto Mk.I allows you to quickly research any British vehicles of the initial rank and receive an increased reward in Silver Lions. Play in the entry-level battles, and try to take the vehicle to the battles of higher ranks - this is always a challenge to your skill and humiliation for the enemy!

    Stay tuned to know more about other prizes of the Battle for Arachis and the full terms, they are coming Soon!


    [ 2022-04-04 16:33:30 CET ] [ Original post ]

    Children of Arachis - desert, cinnamon, and giant worms!

    [previewyoutube=iogmu4F8NPM;full][/previewyoutube]

    From April 1st till April 25th engage in the battle for resources on the desert planet, populated by giant sandworms! Fantastic combat machines of the future, bright new location and awesome prizes will make your eyes glow!

    [h2]From April 1st 09:00 GMT till April 25th 11:00 GMT[/h2]
    The desert planet is so beautiful when the sun is low. Rolling over the sands, you can see cinnamon in the air, the most important resource in the known universe. Two mighty houses fight for control of the cinnamon fields - the House of the Bull, ruled by tyrannical Mister Paejeh, and the armored corps of the imperial aristocrates, the House of the Hawk, new governors of the planet. Cinnamon fields are the home of gargantuan sand worms, revered by the local population as divine beasts known as Fathers of the Desert. The worms make dangerous harvesting in the desert deadly. Roars of engines and rolling over the sand cause sandworms to attack harvesters and escorting combat vehicles. Father of the Desert comes to punish noisy neighbors!

    The mission objective is to achieve control over three key points in the desert location. The Houses of the Bull and Hawk use the same imperial combat vehicles, but each House has its own unique combat unit. Proceed with extreme caution! Firing guns and moving at high speed attracts the sand worm!
    [h2]Combat machines of the noble Houses[/h2]

    [h2]The Path of the Sand[/h2]

    From 11:00 GMT April 1st to 11:30 GMT April 25th, achieve 12 Marks of distinction by completing stages on the Path of Sand to earn a unique title, portraits, crests, and cinnamon bags! Each stage lasts two days, in order to ascend the stage, you must earn at least 20,000 points in battles on the desert planet.


    [table noborder=1 equalcells=1]

    [tr]
    [td]1.Profile icon[/td]
    [td]7.Noble House decal[/td]
    [/tr]
    [tr]
    [td]2.April chest key 1[/td]
    [td]8.Cinnamon bag[/td]
    [/tr]
    [tr]
    [td]3.Profile icon[/td]
    [td]9."Ceremonial Cris" decorator[/td]
    [/tr]
    [tr]
    [td]4.Noble House decal[/td]
    [td]10.Cinnamon bag[/td]
    [/tr]
    [tr]
    [td]5.April chest key 3[/td]
    [td]11.Loading screen "Father of the Desert"[/td]
    [/tr]
    [tr]
    [td]6.Profile icon[/td]
    [td]12."Cinnamon collector" title[/td]
    [/tr]
    [/table]
    For every 4,000 points in battles on the desert planet, you will receive precious cinnamon (no more than 10 bags per day). Cinnamon can be sold and bought on the Market, other relics of the Path of Sand cannot be bought or sold. Missing Marks of distinction can be purchased for Golden Eagles until April 25th, at 12:00 GMT, even without completing tasks. Marks of distinction are available in the menu Nickname Achievements Children of Arachis Tasks. PlayStation and Xbox players will be able to purchase bags of cinnamon for Golden Eagles. Cinnamon is used in the Workshop window in the Inventory to convert the original players profile portraits.

    [h2]Aprils Chest[/h2]
    A unique chance to get items from past April events! From April 1st to April 25th, the April Chest and the Key will be available for purchase in the Item Shop. From the chests you can get unique items, vehicles and camouflages from all the previous April events in War Thunder. In addition, chests contain boosters, bets, orders, and universal backups for vehicles.

    The cost of the chest is 10,000 Silver Lions, the cost of the key is 50,000 Silver Lions. The key can also be obtained for completing the stages of Path of the Sand on steps 2 and 5.
    Click here to check what Aprils Chest may contain (link to steam post)
    [h2]The Gold must flow Pack[/h2]


    • 10191 Golden Eagles
    • Premium account for 57 days
    • Unique title: The Gold must flow
    • Unique decal: Desert Snail

    A beginning is a very delicate time. Know then, that it is the year 2022. The known universe is ruled by the Slime Emperor Shell IV. In these times, the most precious substance in the Universe is Golden Eagles. The Golden Eagle extends life. The Golden Eagle expands consciousness. The Golden Eagle exists on only one planet in the entire Universe. A desolate, dry planet with vast deserts. Hidden away within the rocks of these deserts are creatures known as the Desert Snails, who have long held a prophecy that Soon the stability will be improved. The planet is Arachis.

    [h3]The Pack will be available in Gaijin Net Store until 4th of April (12:00 GMT).[/h3]


    [ 2022-04-01 10:56:31 CET ] [ Original post ]

    Spring crafting event: USS Davis (DD-395) destroyer


    The USS Davis Destroyer will become one of the main prizes in the spring crafting event that starts in War Thunder on April 7th!

    [h2]USS Davis, destroyer, USA, rank III. Premium.[/h2]
    Features:


    • Anti-fragmentation protection in the engine room and transmission
    • Good speed
    • Fast-firing short range AA battery



    The USS Davis (DD-395) destroyer will appear in War Thunder as one of the prizes in the spring crafting event that begins in the game on April 7th. The destroyer belongs to the Somers class, already well known to the commanders of the War Thunder bluewater fleet, but differs from the lead ship in terms of armament. In 1942, the Admiralty began to realize the growing threat from aviation in naval battles and it was decided to strengthen the air defense in most ships. To improve Daviss AA capabilities, they had to dismantle one of the torpedo launchers: Davis only has two quadruple torpedo tubes, not three like the Somers. At the same time, the composition and number of anti-aircraft guns has also changed - now, instead of ineffective and outdated "Chicago pianos" and heavy machine guns, unified caliber guns were installed - 6 single-barreled 20mm Oerlikon guns, which have proven themselves well for destroying aircraft at close range, and are also capable of dealing with boats.

    Otherwise, the gameplay of the Davis is the same as Somers. The main caliber is four double-barreled turrets with the Mark 12 5"/38 (127mm) caliber guns. A good selection of shells can also be found - high-explosive fragmentation shells, two types of common shells (semi-AP), as well as high-explosive shells with a radio fuse. Unfortunately, turrets are highly vulnerable to any enemy fire and do not have effective protection against shrapnel and automatic gun fire. The engine room and transmission group are protected by 12.7 mm armor from the sides and from the deck, such protection will more than once help the commander out of being hit by enemy HE shells and shrapnel.



    Also, it is worth mentioning that the Davis destroyer is a premium ship and will significantly speed up the research in the US bluewater fleet of low and medium ranks. The harmonious and profitable USS Davis is one of the prizes of the big crafting event, upcoming to the game on April 7th. We will tell you about other prizes and terms of the event very soon, stay tuned!


    [ 2022-03-31 18:14:27 CET ] [ Original post ]

    Pages of History (April)


    [h3]For the whole month you will have 8 tasks available to you one by one. Completion of each task will bring you a trophy with a reward and completion of all of them will bring a unique in-game player icon.[/h3]

    A detailed description of the task for current game and your overall progress can be found by clicking on your nickname Achievements Pages of History

    [h2]Reward for completing all 8 tasks[/h2]

    [h3]Special profile icon of John Lavarack[/h3]
    Lieutenant General Sir John Dudley Lavarak was a veteran of two World Wars and governor of the state of Queensland. During World War II, he commanded Australian units in North Africa against Rommel's army.

    You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (April)
    [h2]Trophy with a reward for each task[/h2]
    Completion of each individual task will bring you a trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account
    • Random camouflage for ground vehicles from among those available to obtain in the game through achievements or purchase for Golden Eagles.

    [h3]April 1st April 4th[/h3]
    Operation Iceberg
    The capture of Okinawa began on April 1st, 1945, with the capture of the Kerama Islands to secure US Naval operations in the area, and the landing of US Marines on the western part of Okinawa.

    [h3]April 5th April 8th[/h3]
    Operation Flax
    Operation Flax was initiated in April, 1943 to blockade air traffic between Tunisia and Sicily as part of the North African campaign. US fighters conducted an intensive hunt for German transport and bomber aircraft in the air, while Axis airfields both in Italy and Africa were bombed in numerous bomber raids.

    [h3]April 8th April 11th[/h3]
    Operation Grapeshot
    The Italian campaign must be completed! Having gathered forces and carefully calculated the strike, the Allies began an operation to destroy the German forces in northern Italy. On April 9th, 1945, British and Polish troops, supported by aviation, began an offensive against the enemy.

    [h3]April 11th April 14th[/h3]
    Siege of Tobruk
    Tobruk is the key to the advance of German troops on the African continent. That is why the Fuhrer entrusted the assault on the city to one of his best generals, the "Desert Fox" Erwin Rommel. The city's garrison of retreating Australian infantry bravely fought back the onslaught from the armoured corps, forcing the Germans into a long siege. One of the brightest and most dramatic battles in the North African campaign had begun!

    [h3]April 15th April 18th[/h3]
    Battle of Berlin
    The Red Army had travelled an incredible distance in preparation for this day. From the threat of imminent defeat near Moscow, having defended Stalingrad, having survived near Kursk, having liberated Ukraine and Belarus, they marched across half of Europe to finally come here. Berlin is ahead - the last and most important battle of this war.

    [h3]April 18th April 21st[/h3]
    Stettin-Rostock operation
    German troops in northern Germany found themselves between the hammer and the anvil. Soviet battalions are crossing Oder in the East, British troops advancing from the West of the country to the North. The Baltic coast might be a last hope for besieged Berlin, but only if the Germans manage to keep the area clear from the enemy.

    [h3]April 22nd April 25th[/h3]
    Allied landings on New Guinea
    In the fight against the stubborn Japanese defence of eastern New Guinea, American forces could get bogged down for an extended period, losing time and initiative. After the destruction of the Japanese aviation group defending the island, the Americans undertook a daring landing operation. Deep behind enemy lines, in the area of the towns of Holland and Aitape, a significant number of troops led by General MacArthur landed to swiftly cut off the main forces of the Japanese from supply.

    [h3]April 25th April 28th[/h3]
    Elbe day
    We are so different, but how similar we are! Troops of the Soviet 1st Ukrainian Front met infantrymen of the 1st US Army near the beautiful Elbe river. A handshake between Russian and American soldiers closed the encirclement of Germany.

    You may immediately purchase the icon profile for Golden Eagles until May 3rd,11:30 GMT without completing tasks. Click Nickname Achievements Pages of History (April)

    [h2]Other terms[/h2]

    • Tasks are available from 11:00 GMT until 11:30 GMT on the final day of each task.
    • Tasks can be completed in random battles, except for Assault mode.


    [ 2022-03-31 15:05:44 CET ] [ Original post ]

    Trophies with user-created Wind of Change camouflages


    40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program.

    Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!

    [h2]Contents in the Wind of Change trophy:[/h2]

    • Coupons for rare vehicles
    • 21 camouflage coupons for ground vehicles
    • 17 camouflage coupons for aircraft
    • 1 camouflage coupons for vessels
    • 1 camouflage coupon for helicopters
    • Coupon for the Wind of Change decal


    To unlock the trophy, you will need a new Wind of Change" key, which can be purchased on the Market for GJN.
    [h2]How to get it?[/h2]

    • The Wind of Change trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE Assault and World War modes).
    • The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.


    [ 2022-03-31 13:07:19 CET ] [ Original post ]

    Its fixed! 45



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game.

    Fixed ship movement after the launch of scouting aircraft


    Scouting aircraft is a very useful feature for some large ships but after launching, your ship is left defenceless and its a good idea for it to be under cover at this moment.

    We have fixed a bug where after launching a scouting aircraft from a moving ship the automatic stop mechanism was ill advised and left the ship in reverse. Now, when leaving a ship behind an island you will find it where you left it after the flight.

    Fixed helicopter air-to-ground radar


    In helicopters that have it, there was a bug that stopped a target being detected unless it was in line of sight for the optical system. Logically, the radar should have seen it .

    This of course was wrong. In some vehicles with the radar over the propeller blades, the detection should occur in line of sight with the radar. Now the mechanism is working properly.

    Fixed freezes and FPS drop


    These were a few bug fixes that some of you may have encountered since the last major update. Crashes after selecting aircraft in AB, freezes on the PS 4 platform in Enduring Confrontation battles. We have also fixed FPS drop in aircraft cockpits that are equipped with multifunctional displays.

    We continue to follow your reports closely and if you still encounter problems like this feel free to let us know about it. We will fix it!

    Update 2.15.0.29
    [h2]Ground vehicles[/h2]


    • M60 AMBT a bug has been fixed that prevented automatic distance setup on the machine guns after using the laser rangefinder.
    • T-55A, T-55AM-1, T-55AMD-1 the thickness of the bulkhead in the engine compartment has been adjusted: 20mm -> 5mm.
    • Type-75 MLRS 3rd person view camera has been repositioned.
    • T-80U armouring of the spare tracks has been adjusted: 30mm -> 20mm.
    • Merkava Mk.4B missing armouring elements have been restored.
    • Gal Batash Material of the hull front has been fixed from rolled homogeneous steel to cast homogeneous steel. Corrected the ammo capacity of the coaxial gun (1750 -> 5950) and AA machine guns (5950 -> 1750).
    • LAV-AD a bug has been fixed with missing info in the max speed of the M247 rocket.

    [h2]Aviation[/h2]

    • A-4N the sequence of the Shafrir 2 missile launch from the pylons has been adjusted.
    • Buccaneer S.1 S.2 the sequence of the AGM-12B missile launch from the pylons has been adjusted.
    • F-84F (all) a bug has been fixed where the weapon setup 2 1,000lbs LDGP MK83 + 12 HVAR bombs were mounted on the wrong pylon (report).
    • Meteor F Mk.8 Reaper separate bomb drop has been added for bombs mounted below the fuselage .
    • F-5A the name of the modification has been corrected from Flares/RWS to Flares/Chaff.
    • Mirage F1C automatic control and damping have been corrected.
    • A bug has been fixed where on respawning in a helicopter while firing from the forward-firing gun/machine gun, the message Fire is not available during repair was displayed.
    • A bug has been fixed where air to ground radars were able to display only targets in the line of sight of the optical system.
    • A bug has been fixed where, when using a gamepad, it was difficult to lock on to target in the TV camera of the guided weapons.

    [h2]Naval[/h2]

    • MPK project 12412P the Strela MANPADS has been removed from x-ray view.
    • Krasny Kavkaz a bug has been fixed that prevented use of the second and third ammo types in battle. Ammo racks in the main calibre turrets have been unified.
    • SF40 light and heavy a bug has been fixed that caused sinking when attempting to enable the pumps.
    • A bug has been fixed where a vessel moved backwards after automatic braking to launch recon aircraft with the Abrupt stop button. The bug might be observed during and after recon aircraft flight.
    • Destroyed armour plates now framed in red in the x-ray mode.
    • Position of the coal bunkers, fuel tanks and bulges has been changed in the hit camera to improve the display of the main modules.

    [h2]Other[/h2]

    • Freezes caused when quitting the game have been fixed.
    • A bug has been fixed where in some cases selecting a fighter in ground AB might lead to a crash while playing in the Compatibility graphics setting using full control mode.
    • Freezes on the PS4 that might occur in EC missions, have been fixed.

    [h2]Sound[/h2]

    • The sound of the GAU-8 Avenger gun on the A-10A has become much more distinctive when heard from the ground.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-03-30 10:22:57 CET ] [ Original post ]

    Israeli Ground Forces - Become a tester!


    Friends, with the release of the Wind of change update, we are beginning ground forces CBT for Israel!

    During Closed Beta Test the possibility of researching and purchasing Israeli vehicles will be limited. Players that achieve tester status or purchase packs specific to this CBT will be able to research and purchase new vehicles.

    After the end of closed testing, to start researching the Israeli armored forces, the player will need at least one purchased ground vehicle of rank IV (or higher) in any of the following playable nations: USA, USSR, Great Britain, France or Israel.

    [h2]How to become a tester[/h2]
    From 11:00 GMT on the 24th of March until 11:00 GMT on the 3rd of May.

    Get 12 Tester stars'' to get unlimited access to the Israeli ground forces research tree. You can obtain 1 star per day.

    [h2]Tester Star[/h2]

    Win 5 battles with a game activity of 70% or higher whilst flying ground forces of rank III or higher.

    Daily tasks for Tester stars will be updated at 11:00 GMT on each day.

    For 10 tester stars you will unlock a special decal - Emblem of the Israeli Ground Forces.

    Emblem of the Israeli Ground Forces

    [h2]CBT packs[/h2]


    Get instant access to CBT for Israel with these special packs!

    By purchasing one of the Israeli premium ground vehicle packs you will get immediate access to the Israeli ground forces research tree.

    [h2]Terms[/h2]


    • Daily tasks for Tester stars will be updated at 11:00 GMT every day.
    • For 10 tester stars you will unlock a special decal - Emblem of the Israeli Ground Forces.
    • All players that achieve tester status will receive a forum award - it will be displayed under any messages you leave on the forum (in one of the upcoming updates).
    • You can follow your progress by clicking on your Nickname Achievements Israeli Ground Forces".
    • The time window for receiving the tester stars is not related to the completion of the Israeli ground forces CBT.
    • We do not plan to reset any research progress for Israeli vehicles after the CBT ends.


    [ 2022-03-24 13:21:42 CET ] [ Original post ]

    War Thunder "Wind of Change"

    [previewyoutube=fb2YGCly1rE;full][/previewyoutube]

    Start of the Israel Ground Forces Closed Beta Test, update for Dagor Engine to version 6.5 along with many new graphic features, ultra high resolution texture pack, new machines and more awaits you in the "Wind of Change" Major Update!

    [h2]Dagor Engine 6.5 and new graphic features[/h2]


    Together with texture upscaling and new surface rendering options, the new version of the War Thunder graphic engine brings numerous minor features and improvements. New ULTRA HD texture pack that brings a higher resolution to War Thunder that meets the standards of modern games.



    Also, the new engine version has shadows from effects, grass has been significantly improved, dynamic wind has appeared, background effects on locations and other graphics improvements.
    [h2]Ground Vehicles[/h2]
    Israeli Armoured Vehicles Tech Tree
    Almost two dozen new vehicles await players who complete the special CBT tasks or purchase a Pack with an IDF vehicle!

    [h2]Aviation[/h2]

    The Israeli tech tree has been made available to all players. More than 10 new aircraft have been added to the game, including the long-awaited A-10A Thunderbolt II. Additionally, helicopters appeared in the Swedish development line!


    [h2]Navy[/h2]
    7 brand new vessels await you!


    [h2]New location "Sun City"[/h2]


    Full Changelog
    [h2]Graphics[/h2]

    • Selecting of the game client has been added: minimal has a number of limitations, designed to get acquainted with the game at resolutions less than 1080p; standard to play at resolutions of 1080p and higher. Also additional ultra HQ textures for playing at 1440/2140p for ground vehicles and environments, aircraft and all models and environments in the game have been added.
    • New surface rendering with significant improvements in the appearance of the ground and other objects in the game environment has been added.
    • Thick smoke now casts a shadow.
    • Variety in the visual effects of explosions and large shell hits has been added.
    • New visual effect of dust, grass and leaves being lifted when ground vehicles shoot has been added.
    • New effect of dust blown off ground vehicles when shooting has been added.
    • Impulse from shots and explosions now affect nearby trees and vegetation: now they will be realistically deflected by the impulse and leaves will be blown off.
    • Visual effects used in locations have been improved and became more diverse.
    • Visual effects by destruction of the objects on locations have been reworked - significant optimization in terms of performance has been done.
    • The system of wave generation on water has been changed.


    [h2]Ground vehicles[/h2]
    New line of Israel Ground Forces
    Twenty vehicles in the starting lineup, available for testing to everyone who has completed special access tasks or owns one of the Israeli premium ground vehicle packs.

    • Israel (Closed Beta Tests): Magach 1, Magach 2, M-51, AML-90, Shot, AMX-13, Magach 6, Magach 6A ,Magach 6B ,Shot Kal Alef ,Shot Kal Gimel ,Gal Batash ,Tiran 4S ,Zachlam Tager ,Hovet ,Machbet ,Merkava Mk.1B ,Merkava Mk.2B ,Merkava Mk.4B ,Merkava Mk.4M
    • USA: LAV-AD
    • Germany: Turm III (Pack), PUMA
    • Great Britain: Black Night
    • China: ZTZ96A (P)(Pack), ZTZ88A, M3A3 (1st PTG) (Premium)
    • France: ELC bis (1961)
    • Sweden: Strv 105
    • USSR: T-55AMD-1


    [h2]Aircraft[/h2]
    Israeli tech tree is available to all players and 11 new and updated vehicles, along with the legendary A-10A Thunderbolt II!

    • USA: B-26B Marauder, A-10A Thunderbolt II (Early) (Pack), A-10A Thunderbolt II (Late)
    • Germany: MiG-23MLA, Su-22UM3K
    • Israel: Israeli tech tree is available to all players, F-84F IAF (Premium)
    • Italy: F-104S ASA
    • France: B-26C Marauder, Mirage F1C
    • USSR: MiG-21S cockpit has been updated
    • China: J-8B

    [h2]Helicopters[/h2]
    8 New and updated vehicles, including brand new Swedish tech tree

    • Sweden: HKP3C, HKP2, HKP9A, HKP9A (FC), AHS, Mi-28A (Premium)
    • Israel: AH-64A Peten
    • USSR: Ka-52 (detailed cockpit has been added)


    [h2]Naval Fleet[/h2]

    • USA: USS Arizona (BB-39), Kim Qui (HQ 605)
    • Germany: Karl Marx (Squadron vehicle)
    • USSR: MPK Pr.12412P
    • Great Britain: HMS Valhalla (G45)
    • Japan: IJN Kongo
    • Italy: Albatros F543


    [h2]New locations and missions[/h2]

    • New location for combined battles Sun city.

    [h2]Enduring Confrontation[/h2]

    • The mission in location Smolensk has been transferred to the updated logic. Mission size has been increased to 128x128 km. We remind you that we are gradually transfering missions from the old logic to the new with each major update. The current list of missions that work with the new logic:
    • -Afghanistan. Mission size: 128*128
    • -Smolensk. Mission size: 128*128
    • -Vietnam. Mission size: 128*128
    • -Montmedi Sector. Mission size: 64*64
    • -Sicily. Mission size: 64*64
    • -Spain. Mission size: 128*128
    • -Zhengzhou. Mission size: 64*64
    • -Zhengzhou. Year 46. Mission size: 64*64
    • New paths for ground convoys in the missions Afghanistan, Vietnam and Smolensk have been added. Convoys will now have the ability to appear not only at the edges of the map but also at the centre of the mission.
    • 3 new missions for the game mode Helicopter PvE confrontation:
    • -Afghanistan
    • -Skyscrapers
    • -Vietnam
    • Missions are smaller in size compared to regular confrontation.
    • Players start in the team that controls fewer territories than the opponent. When territories are captured by the player team, new spawn points will appear.
    • Helicopter PvE mode will be available at a later date.

    [h2]Ground Vehicle model, damage model, characteristic and weaponry changes[/h2]

    • Hard-kill active protection systems have been added
    • -APS Drozd (-55AMD-1)
    • -APS Iron Fist (Black Night)
    • -APS Trophy-HV(Merkava Mk.4M)
    • ST-A3, Type 61 - gear control ratios and the number of gears have been adjusted (report).
    • ST-A3 - a bug with incorrect sight magnification data has been fixed. Magnification values have been fixed from 8-15.9 to 4-8. (report)
    • STB-1, Strv 103 (all), Type 74 (all) - depletion order from ammo stowage has been adjusted.
    • Type 74 (all) - vertical targeting speed has been reduced from 4,5 to 4 degrees per second. Source: // () // ()
    • Type 74 C/E/F/G, Type 87 - gear control ratios and the number of gears have been adjusted. Rear speed has been reduced from 14.1 to 7.4 kph. (report)
    • Type 87 - vertical targeting speed has been reduced from 90 to 56 degrees per second. (report)
    • Type 89 - elevation targeting speed has been reduced from 60 to 24 deg./sec; horizontal - from 60 to 30 deg./sec. ATGM launchers vertical targeting speed has been reduced from 25 to 2 deg./sec. Max elevation angle in launchers has been increased from 12 to 20 degrees. Ammo capacity of the 7.62 MG has been increased from 1,000 to 2,000 rounds. Source: // (B) B
    • Type 89 - gear control ratios and the number of gears have been adjusted. report
    • Begleitpanzer 57 - stabiliser on the 57mm gun has been added (report). // Ammo capacity has been increased from 96 to 148 rounds. (report) // Parameters of the AP rounds have been adjusted. Explosive weight in the default AP round has been increased from 75 to 300 grams; overpressure damage added; shell type has been changed to SAP; armour penetration values have been decreased correspondingly. (report)
    • M60A1 (all), M60, M60A2, M60A3 TTS (all), M247, Strv 104, Olifant Mk.1a, M47 (105), CM11 - gear control ratios and the number of gears have been adjusted. Source: TM 9-2520-223-34 & P // TM-5-5420-202-20-1 // TM 9-2350-257-20-2-3-1.
    • Strf 9040C, Strf 9056, Strf 9040B, Lvlv 9040C, CV90120, CV90105 TML - gear control ratios and the number of gears have been adjusted (report).
    • AMX-30B2 (all) - gear control ratios and the number of gears have been adjusted (report).
    • Strv m/39 (all), Strv m/40L - a bug has been fixed that caused incorrect behaviour on slopes.
    • D2 - gear control ratios and the number of gears have been adjusted (report).
    • AMX-32 - gear control ratios and the number of gears have been adjusted (report).
    • MARS 15 - gun elevation angle has been reduced from 18 to 15 degrees (report)
    • AMX-13 (FL11), EBR (1951), EBR (1963) - horizontal targeting speed has been reduced from 30 to 26 deg./sec; vertical targeting speed has been reduced from 4.5 to 4 deg./sec (report).
    • AMX-13 (FL11), EBR (1951) - sight magnification has been reduced from 7.5 to 5.8 (report).
    • Valentine IX (all), Valentine XI - armour of the hull sides has been reduced from 50 to 43 mm. (report)
    • Valentine IX (all), Valentine XI - vertical targeting angles have been adjusted from -12/+20 to -8/+17 degrees (report)
    • Archer - fire rate has been increased from 10.5 to 12.7 rpm (report).
    • AML-90, Eland 90 Mk.7 - sight magnification has been reduced from 6.0 to 5.5 (report).
    • Ratel 90 - sight magnification has been increased to 5.5 (report).
    • M163 - amphibious ability has been revoked, since the vehicle requires preparation before entering water. Source: TM 9-2350-300-10 - Operator's Manual (Crew) for Gun, Air Defense Artillery, Self-Propelled, 20-mm, M163
    • M4A3(76)W, M4A3(76)W (Japan) - traverse aiming speed has been reduced from 24 to 21 deg./sec. (report).
    • Pz.III M, Pz.III N (all), Panther D, Tiger H1, Tiger H1 (Animal Skin), Sd.Kfz.234/2, Pz.IV G (all), StuG III G (Italy) - correct model of the 91mm German smoke grenades have been added.
    • The turret on the following ground vehicles have been converted to volumetric armour:
    • -M60A2
    • -T-54 (1949)
    • -T-55A
    • -T-55AM-1
    • -Type 59
    • -Type 69
    • -ZTZ59A
    • -ZTZ59D1
    • -T69 II G

    [h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes[/h2]
    [h3]Weaponry[/h3]

    • AP, AP-I, APT-I rounds for machine guns and cannons of calibres over 12.7mm have been transferred to the Jacob de Marre formula for armour penetration
    • Ki-49-IIa - the configuration of the turret armament has been corrected from MG15 to Type 89.
    • 37mm 10 gun - rate of fire has been adjusted from 163 to 165 rpm (report)
    • AN-M30A1 bomb - bomb weight has been corrected from 100 to 110 lbs. Source: United States bombs and fuzes 1944 OP 1664, US Explosive Ordnance, Volume 2
    • AN-M66A2 bomb- bomb weight has been corrected from 2,000 to 2,196.5 lbs. Source: OP 1280, Aircraft Bombs OP 2216, Aircraft Bombs, Fuzes, and Associated Components
    • AN-M64A1 bomb - bomb weight has been corrected from 500 to 535 lbs. Source: USNBD - US Bombs and Fuzes, Pyrotechnics OP 1664, US Explosive Ordnance, Volume 2
    • AN-M65 bomb - bomb weight has been corrected from 1,000 to 1,104 lbs. Source: OP 1280, Aircraft Bombs OP 2216, Aircraft Bombs, Fuzes, and Associated Components TM 9-1325-200, Bombs and Bomb Components
    • AN-M57 bomb - bomb weight has been corrected from 250 to 260 lbs. Source: USNBD - US Bombs and Fuzes, Pyrotechnics OP 1664, US Explosive Ordnance, Volume 2
    • 1,600 lbs AN-MK 1 mass of the bomb has been reduced from 1,600 to 1,590 lbs. Explosive mass has been increased from 94.8 to 97.5 kg. Source: OP 1280, Aircraft Bombs OP 2216, Aircraft Bombs, Fuzes, and Associated Components TM 9-1325-200, Bombs and Bomb Components.
    • 250 G.P. Mk.IV bomb - bomb weight has been corrected from 250 to 230 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944 OP 1665, British Explosive Ordnance
    • 500 G.P. Mk.IV bomb - bomb weight has been corrected from 500 to 470 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944 OP 1665, British Explosive Ordnance
    • 1000 G.P. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,093 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944 OP 1665, British Explosive Ordnance
    • 1000 M.C. Mk.I bomb - bomb weight has been corrected from 1,000 to 1,046 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944 OP 1665, British Explosive Ordnance
    • 4000 H.C. Mk.II bomb - bomb weight has been corrected from 4,000 to 3,930 lbs. Source: British bombs and fuzes pyrotechnigs detonators USNBD 1944 OP 1665, British Explosive Ordnance
    • AIM-9C Sidewinder missile - model of the missile has been fixed (report)
    • RedTop missile - explosives weight has been corrected from 31 to 18.1 kg
    • Firestreak missile - explosives weight has been corrected from 22,7 to 8,75 kg.

    [h3]Other[/h3]

    • Su-6(-42), Su-6(-71F) - armour of the aircraft has been corrected.
    • Su-223 - weapon preset Kh-29L 2 + Kh-25ML 2 + R-60 2 has been added
    • MiG-23MF, MiG-21-bis-SAU - incorrect naming of the R-60 modification has been corrected to R-60MK.
    • A-4 (all versions) - a bug has been fixed in which part of the pylons might remain when the wings are torn off.
    • A-7D - test flight has been changed from carrier to airfield.
    • S.O.4050 Vautour IIN - a bug has been fixed in which only one pilot was displayed on the aircrafts info card (report)
    • Meteor F.8 - a bug has been fixed in which there was an incorrect modification required for the AR rockets.
    • Me 262A-2 - aircraft class has been changed from fighter to strike aircraft.
    • SA 341F - IR mode has been changed to NVD.
    • F-5A (China) - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
    • Q-5A - RWR modification has been removed. This system is available by default, same as similar aircraft in the previous update. Cost of modification will be refunded to the owners.
    • A-4E Early (M) - ammo capacity of the 30mm DEFA-552 gun has been changed from 100 to 150 rounds per gun.
    • F-84F (all versions) - weapon setup 2 2,000 lbs LDGP Mk84 bomb + 2x 1,000 LDGP Mk83 bomb has been added.
    • F-100D (France) setup of the 6 750lbs, 4x 1,000lbs MK83 and 2 Zuni rockets has been added.
    • He 111H-16 - SC2500 Max bomb has been added.
    • A-7D - GBU-8 bomb has been added.
    • S.O. 4050 Vautour II (all versions) - bomb setups have been grouped into nations. French Vautours use the lbs bombs; Israeli Vautours use domestic bombs.
    • BTD -1 - 6x250 lbs bomb setup has been revoked. 1,600 lbs bomb has been added.
    • Fiat G.91 R/1 - AA-20 and AS-20 missiles have been added to suspended weaponry.
    • F.C.20 Bis - The weight of the explosive mass for the 37mm armour piercing chamber shell has been changed from 230 to 23 gramm.
    • Boomerang MkII setup of the 2x 250lbs bombs has been added.
    • MiG-23MLD a bug has been fixed with missing pylons for the setups FAB-250-62 + missile (R-24R, R-24T, R-23R, R-23T).
    • XA-38 separate bomb drop has been added for the external bombs below the fuselage.
    • F-4EJ / EJ Kai Phantom II gunpod icon has been corrected.
    • F-4 Phantom II (all versions) a bug has been fixed which prevented info on the gunpods in xray mode.
    • Significant FPS drop after airborne radar switch on has been fixed.
    • Freeze after kill streak aircraft spawn has been fixed.

    [h2]Flight Model changes[/h2]

    • He 111 (all modifications), Ju 88C-6, Ju 388, FW 200 - Flight model has been updated. Engine operation modes have been clarified (issue with unstable engine rpm has been fixed). Fuel distribution by fuel tanks has been corrected. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Improved behaviour when diving at high angles.
    • Ki-43 (all modifications) - Flight model has been updated. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Controllability on mouse aiming control type has been improved.
    • F-86E, F-86F, F-86K, Canadair Sabre - Elevator pitch angles and animation have been corrected. Throttle tightness and balancing speed dependencies have been adjusted. Probability of crashes during sharp manoeuvres by using mouse aiming control type has been reduced.
    • B-17E, B-17E late, B-17G, TBF-1c - Flight model has been updated. Clarified behaviour when operating mechanisation (e.g. wheels, flaps). Aileron efficiency at low speeds has been reduced. Bomb bay open/close time has been adjusted according to available documentation (10-12 s). Engine shutdown time has been corrected. Thermodynamics has been updated (temperature dependence on altitude and airspeed has been clarified).
    • Douglas AD-2 / AD-4 - Flight model has been updated. Aileron efficiency at low speeds has been reduced. Engine shutdown time has been corrected.

    [h2]Naval fleet model, damage model, characteristic and weaponry changes:[/h2]
    [h3]Naval weaponry:[/h3]

    • Fire control system has been added to:
    • -Akebono
    • -Ikazuchi
    • Radar has been added to:
    • -RN Eugenio di Savoia
    • -Kerch
    • Shell type changes:
    • -200mm Type 88 AP round - from APC to APCBC
    • -305mm Mark IIa semi-AP round - from CPC to SAPCBC
    • -343mm semi-AP round- from CPC to SAPCBC

    [h3]Naval characteristics, physics and damage model:[/h3]

    • Anti-torpedo bulges have been fixed. Previously, they might not work against torpedoes with fewer explosives than what they were designed for.
    • Hull break parameters of destroyers and cruisers have been adjusted for torpedo hits in the centre of a ship. Destroyers could be insta-killed by torpedoes with the explosives weight over 300 kg. Torpedoes with over 500 kg of explosives are able to hull break destroyers by hitting at almost any part. Light cruisers can have their hull broken by torpedoes of over 500 kg of explosives when hit in the middle of a ship. Ammo stowages can also be blown up by torpedo hits.
    • In Arcade battles, parameters of the torpedo dive before it hits a battleship or heavy cruiser. Previously, a torpedo may lack a depth, and it might hit the armour belt, especially when a ship motions on waves.
    • Reload time penalty has been disabled in the AB, when an ammo elevator is damaged or destroyed.
    • All naval guns have had their shell dispersion ellipse adjusted. Based on historical materials that were used to fix the ballistics of shells in the previous update (the list was published in the notes for update Winged Lions), we recalculated the size of the shell dispersion ellipses in a salvo. The size of the ellipse has been significantly reduced, allowing you to hit a target at a greater distance more often.
    • Armour belts and vertical armoring of battleships have been separated into destructible plates. Armour belt plates and internal vertical longitudinal armour in battleships can now be destroyed by kinetic and explosive damage. For example, to destroy a 350 mm armour plate, 2-4 direct hits with a 305 mm armour-piercing projectile will be required. The lower the kinetic energy of the projectile, the less damage it can cause to the armour plate. Projectiles with relatively low energy are not able to destroy the armour plate. After destruction, the armour plate will be considered destroyed and passes the shock wave and some of the fragments behind, and can also pass the armour-piercing projectile, which will nearly not lose its penetrating capability.
    • The flooding mechanics have been reworked for all ships. The capacity of the drainage pumps is now evenly distributed over the entire vessel. The time of pumping water depends entirely on the serviceability of the pumps and the amount of water in the interior of the ship. In general, the pumping time of one compartment has been reduced, and the pumping of several compartments at the same time has become more levelled.
    • Crew compartments have been redistributed on all bigger ships, the crew has also been distributed among all compartments and modules in such a way that most of it is concentrated in the bridge (or in the area of the conditional bridge). The smallest amount is located at the extremities. And sometimes they don't exist at all.
    • Positions of the plot rooms have been corrected on RN Eugenio di Savoia, Kerch, and US cruisers and battleships.
    • Positions of modules and armour have been corrected for SGB Grey Goose and SGB Grey fox.
    • Size of fuel tanks has been corrected for the 31 and 22 destroyers, in accordance to the blueprints.
    • Position of the ammo stowages of the main calibre guns has been corrected in accordance to the blueprints:
    • HMS Calpe
    • HMS Brissenden
    • USS Helena
    • Armoring has been adjusted in accordance to the blueprints:
    • Scharnhorst
    • USS Wyoming
    • USS North Dakota
    • USS Pensacola
    • USS Northampton
    • USS Portland
    • Admiral Graf Spee - armour has been adjusted. Central part of the armour belt: 100mm=>80mm. (Source: RM 25/7020 RM 25/7270 RM 25/7232)

    [h3]Naval Visual models and visual parts:[/h3]

    • All ships with cannon artillery now feature uneven salvo mechanics. Previously, all guns and turrets fired simultaneous salvoes. Now, there is an interval between shots fired from different guns and turrets on a ship. The interval duration depends on conditional excellence of the fire control systems: the older the ship, the longer the interval between shots in a salvo. For example, a salvo of casemate guns located on the battery deck, in single casemates or grouped in platoons, is able to fire only by command of the first crew member, has the longest interval between shots. Post-war automatic and semi-automatic guns with remote fire control will fire simultaneously, as before. The sequence of shots in a salvo is random each time. The new mechanics are designed to diversify the visuals of the game.
    • USS Raleigh - AA guns have been changed to comply with the layout of the year 1942.
    • Flags animation has been corrected:
    • USS Barker
    • USS Welborn C Wood
    • USS Raleigh
    • SMS Westfalen
    • HMS Kent
    • RM Eugenio Di Savoia - shields on 20mm AA guns have been removed.
    • USS Aylwin - draught has been adjusted
    • HMS Kelvin: Type 291 radar removed in accordance with the equipment of the ship in 1939.

    [h3]Other[/h3]

    • Flusi 1 has been renamed to Krischan der Groe
    • Tashkent - a bug with the display of the stern rangefinder has been fixed.

    [h2]Economy and research[/h2]

    • The timer for switching the battle trophies with vehicles in the item store to the new ones has been added. The switch will take place at 12:00 GMT on the 10th of April.
    • Premium vehicles Sho't Kal Dalet (Britain), Magach 3 (USA) and AH-64A Peten (USA) have been withdrawn from sale.

    [h2]Customization[/h2]

    • Sets of Israeli decals for aircraft and decorations for ground vehicles, available for completing tasks and purchasing for GE, have been added.
    • Profile icons modern tankmen have been enabled.
    • New decals for repair assistance and fire extinguishment assistance have been added.
    • T-64B, ZSU-23-4 - new late single tone camo has been added, available for completing tasks and purchasing for GE. Terms of obtaining other camos have been recalculated.

    [h2]Awards[/h2]

    • Set of Israeli medals has been added.

    [h2]Interface[/h2]

    • Resolution of icons in the modification window, suspended weaponry and icons in the quick access panel (shells, artillery call, scouting, smoke grenades etc) have been improved.

    [h2]Game mechanics[/h2]

    • Fire extinguishment assistance is now available for all allies (previously was available for squad mates and light tanks only).
    • Repair assistance is now available for all allies (previously was available for squad mates and light tanks only). Squad mates and light tanks accelerate the repair x3, other types of allied vehicles - x2.
    • Ships now provide repair assistance automatically, instead of by holding a button, since the assistance does not impose any restrictions on them, unlike ground vehicles.
    • A tooltip has been added with a suggestion to thank an ally after successfully helping to repair or extinguish a fire by pressing the Radio message to the team button once. When you press the button, a Thank you! radio message will be sent to the team chat.
    • A tooltip has been added with a suggestion to apologize to the allies after the destruction of a member of their team by pressing the Radio message to the team button once. When you press the button, a radio message Sorry! will be sent to the team chat.
    • Manual target designation has been added for radars. 2 control axes are used to move the designation cue. This designation method can be used instead of target cycling.


    [ 2022-03-24 12:29:53 CET ] [ Original post ]

    Technical work 24.03.22 | Wind of Change Update

    [previewyoutube=1O9LpkPCJIo;full][/previewyoutube]

    Dear players!

    On March 24, from 07:00 GMT, War Thunder game servers may be unavailable due to the release of the Wind of Change major update.
    [h3]Please wait for Steam to automatically update the game client. We do not recommend manually forcing the update to game. [/h3]
    Due to changes in the game engine (upgrade to Dagor Engine 6.5), the game requires a download of more data than during standard updates.
    We are sorry for inconvenience.


    [ 2022-03-23 21:37:35 CET ] [ Original post ]

    Custom weapon setups for aircraft

    War Thunder will soon feature customizable aircraft weapon setups, including asymmetrical loadouts. Locknload what you REALLY need in battle!

    In the subsequent minor updates after the WInd of Change major update release, were planning to introduce customizable weapon loadouts for War Thunder aircraft within the allowable weight and types of weapons for the given vehicle. It will be players that decide what and how many weapons they need for a combat mission. This is how the weapon setup customization will look:



    Weapon loadout customization will first be available for certain aircraft that are added in the Wind of Change update. In future updates, we will introduce this option for other top-tier planes and helicopters.

    You will be able to have up to 10 customizable weapon presets along with the standard ones. You also will be able to edit, remove, copy, and switch places with any custom setup at any time.

    Every aircraft with the custom loadout feature will have any weapon freely available to add to the setup, all suspended weapons will be available for free, the actual cost of weapons spent in battles in Silver Lions will be included in the repair cost. Here is the list of aircraft that will have customizable loadouts in the Wind of Change update:


    • Mirage F1C
    • Su-22UM3K
    • MiG-23MLA
    • F-104S.ASA
    • J-8B
    • A-10A Thunderbolt II (Early)
    • A-10A Thunderbolt II (Late)

    Custom weapon setups will be added soon after the Wind of Change update is released. Stay tuned to our news and change lists!


    [ 2022-03-23 16:18:21 CET ] [ Original post ]

    AMX ELC bis: The Grass Crawler



    The ELC is an experimental light tank destroyer developed by AMX as part of a special programme launched by the French Ministry of Defense during the 1950s. Mobile, extremely small and packing a punchy gun, the AMX ELC will soon be available for the French armored vehicles enthusiasts!

    [h3]AMX ELC bis, tank destroyer, France, rank IV[/h3]
    Features:


    • Very small profile
    • Good mobility
    • Decent HEATFS rounds
    • Limited turret traverse
    • Light protection
    • Small crew

    The AMX ELC bis will join the ranks of the French self-propelled guns in the upcoming Wind of Change update. Highly compact and quite mobile, the AMX ELC bis is the perfect mid tier tank destroyer being able to not only infiltrate the enemy lines with ease due to its small size and mobility but also to cause severe chaos behind enemy lines thanks to its deadly 90 mm cannon and HEATFS rounds!



    However, the AMX ELC bis small size also brings with it the inherent drawback of only limited protection. On top of this, the vehicle is home to just two crew members! As a result, the vehicles survivability to enemy fire is quite poor, being easily knocked out by just one penetrating shot. To prevent an untimely demise, tankers may utilize the ELC bis good mobility in order to stay ahead of the enemy and thus out of line of fire. However, tankers should also be aware of this vehicles peculiar turret traverse mechanism which is limited by a rather wide sector in front of the vehicle.



    Be sure to add the unique AMX ELC bis to your in-game collection right after the Wind of Change update is live. The update is almost ready, and were looking forward to it with you! Stay tuned!


    [ 2022-03-23 12:20:36 CET ] [ Original post ]

    Mirage F1C: A Break from Tradition



    The Mirage F1C represents the next step in the evolution of the legendary French Mirage series of jet fighters, following the introduction of the earliest models at the start of the 1960s. Veteran French pilots may look forward to the arrival of this even more capable Mirage variant with the Wind of Change major update coming to War Thunder!

    Briefly: A further development of the Mirage jet fighter, featuring a more powerful engine and, contrary to the original aircraft, a swept wing design.

    [h3]Mirage F1C, jet fighter, France, Rank VII[/h3]
    Features:


    • New swept wing design
    • Potent air-to-air missiles
    • Effective radar
    • Huge bomb load
    • Lacks more advanced weaponry for strike missions

    In War Thunder, the Mirage F1C will be the new top jet fighter awaiting seasoned French aviators in the next major update coming soon to the game. Unlike its delta wing-predecessors, the Mirage F1C features a new swept wing design as well as an advanced radar and highly efficient air-to-air missiles. Sounds enticing enough already? Lets take a more detailed look!



    The first and most noticeable difference pilots will encounter on the new Mirage is the missing delta wing design - a distinct feature of the original aircraft. Instead, the Mirage F1C is outfitted with a more traditional swept wing design. The second and main difference is an effective radar and advanced air-to-air missiles. The Mirage F1 radar is capable of detecting targets against the ground, as well as at distances up to 6,000 metres up. The advanced radar is complemented by excellent air-to-air missiles, which include both the familiar Matra 530 and Magic 1, as well as the new Super Matra 530F medium-range missiles with an semi-active radar seeker. The new Mirage with 5 suspension points is capable of carrying missiles for both close combat and for attacking distant targets, and the new radar allows effective locking on targets at all practical heights - both above and below the aircraft. The fast-firing 30mm DEFA cannons that come by default on the Mirage F1C will help it stay armed even when the missiles are depleted.

    Additionally, pilots can also configure the Mirage F1C to conduct strike missions thanks to the aircrafts ability to mount not only bombs up to 3x2,000 lbs, but also unguided SNEB rockets with a decent penetrating power and DEFA 553 gunpods.



    The Mirage F1C is lined up to land in player hangars with the arrival of the next major update and will soon become the new apex predator of the French aviation tree at Rank VII. In the meantime, keep a close watch on the news as we continue unveiling what exciting new features and additions await you in the Wind of Change upcoming update. Until then, clear skies and happy hunting pilots!


    [ 2022-03-22 12:04:09 CET ] [ Original post ]

    Dagor Engine 6.5: new graphic features

    Together with texture upscaling and new surface rendering options, the new version of the War Thunder graphic engine brings numerous minor features and improvements. Meet new visuals coming soon in the Wind of Change update!
    Shock wave

    The effect from a shock wave from tank gun firing and exploding bombs and shells is now visible on vegetation and trees, as well as on the effects of fire and smoke. For example, when firing a tank gun, you will notice grass bending along the blast wave. A HE round explosion near a burning vehicle will change the direction and speed of the smoke and flame particles. Aircraft bombs, when detonated, cause the surrounding trees and bushes to bend under the action of the blast wave - the more explosive the bomb, the stronger the effect!

    We have also improved the effects of shots and hits. After an explosion of a tank shell, you will now see the effects of fragments hitting the elements of the game environment around the impact point. Shockwave impulse from gunshots and explosions now make leaves from trees around to drop to the ground.

    Dynamic wind
    Together with the constantly directed wind and the one-directional bending of the grass caused by it, the game locations will now feature areas with changing intensity and direction of the wind. Gusts of wind affect objects in the game environment - waves of vibrations from a dynamically changing wind pass through the grass and trees.

    GPU grass

    War Thunder locations for mixed battles will now have the GPU-generated grass filler that does not affect the performance. The new grass exists alongside the regular one, enhancing the view of the ground, creating a juicy filling layer between the soil and tall grass. If a player prefers to disable the regular grass to improve the game performance, the land on locations will not be bare even on the low graphic settings. However, the GPU grass could also be disabled in the tank sniper sight, the same way as the regular grass, in order to avoid affecting the gameplay. It is worth noting, that the GPU grass is completely subject to physical phenomena that affect ordinary vegetation - it squishes under the tracks of tanks, swayed by the wind and bent down by the shock waves of close explosions and tank gun shots. Like the GPU objects you already know, the new grass will work for all game clients - both on PC and consoles.

    Shadows from effects

    We continue to improve the visual effects of fires, flames and explosions. Now shadows from dynamic effects have appeared on the ground and assets of the game environment, organically fitting them into the overall picture of the game. The shadows from the large-scale effects are most noticeable, such as an explosion of an aircraft on the ground, the destruction of a building in a cloud of dust and debris, and massive smoke from a burned tank.

    Area effects

    The Wind of Change update brings a number of cosmetic micro-effects that improve the overall perception of the game world: floating litter on city streets, falling leaves in forests, wind-blown dust on sandy locations, sparks next to fires burning in locations. These effects are enabled only when the player enters their area of effect and has little to no effect on game performance.


    [ 2022-03-21 17:26:16 CET ] [ Original post ]

    Merkava Mk.4B & Mk.4M: The chariots of modern warfare



    The Merkava Mk.4B is the latest and most advanced variant of the famous Israeli main battle tank, entering production in the early 2000s. Soon, both the Merkava Mk.4B as well as the upgraded Mk.4M version will be arriving to War Thunder as the top vehicles of the upcoming Israeli ground forces tree awaiting tankers in the next major update Wind of Change''!

    Briefly: The most advanced iteration of the Merkava MBT, featuring a novel active protection system, capable of intercepting certain incoming projectiles.

    [h3]Merkava Mk.4M, main battle tank, Israel, rank VII[/h3]
    Features:


    • Strengthened armor
    • Improved mobility
    • Powerful 120mm cannon

    In War Thunder, the Merkava Mk.4B will mirror its real-life counterpart by becoming the top vehicle available to tankers in the upcoming Israeli ground forces tree, arriving as part of the next major update Wind of Change''. Joining the fight in both its base model as well as in the upgraded Mk.4M variant, tankers in War Thunder may look forward to the arrival of a highly capable Israeli MBT to top ranked battles!

    Veteran tankers in War Thunder are well familiarized with the Merkava series of MBTs as they are a common appearance in high ranked battles. Known for their exceptional survivability and respectable offensive capabilities, the new Merkava Mk.4B continues building upon these basic design principles established with the very first vehicle of the series. As a result, the Merkava Mk.4B inherits its predecessor's MG253 120mm smoothbore cannon along with access to highly potent kinetic and chemical ammunition choices. Furthermore, the vehicle also retains its signature comprehensive machine gun arsenal as found on previous models, albeit reduced by turret-mounted one rifle-caliber MG.



    While the Merkava Mk.4B retains its lethal firepower, the changes it received to its protection are far more significant. For starters, the vehicle retains the strong modular composite armor found on the Merkava Mk.3D. However, the shape has been optimized to increase its effectiveness even further. As a result, the turret of the Merkava has become more rounded, particularly at the front section, thus virtually eliminating certain weak points found on previous variants.

    Furthermore, the Merkava Mk.4M is equipped with the novel Trophy active protection system with so-called hard-kill ability. This means that the system is able to detect slow incoming projectiles, such as missiles, and launch a tight spread of small projectiles in its direction in an effort to destroy the incoming threat before it makes contact with the vehicle.



    As the changes implemented on the Merkava Mk.4B also increased its mass once again, engineers fitted the vehicle with a more powerful 1,500 horsepower diesel engine, bringing it roughly on par with most other nations MBTs found in the game. As a result, not only does the Merkava Mk.4B compensate for its increased mass, but its also able to attain a higher top speed, going up to 64 km/h on paved roads.

    The Merkava Mk.4B and Mk.4M will await all tankers at the top rank of the upcoming Israeli ground forces tree, arriving to War Thunder as part of the next major update Wind of Change''. In the meantime, keep a weather eye on the news as we continue showcasing more exciting new additions and features awaiting you in the upcoming update. Until then, happy hunting tankers!


    [ 2022-03-17 14:06:50 CET ] [ Original post ]

    Hard-kill active protection systems in War Thunder


    In the upcoming Wind of Change update, we will introduce hard-kill active protection systems for War Thunder armored vehicles!

    The hard-kill active protection is a system that hits against incoming projectiles fired at your vehicle, thus eliminating or significantly reducing the damaging effect. Usually, such a system includes sensors to detect approaching threats, a computing unit that analyzes the data received from sensors and permits threat neutralization, as well as a set of counter-munitions that intercept the incoming projectile. As soon as the sensors detect a projectile aimed at the vehicle, counter-ammunition is fired in its direction to destroy the enemy projectile by a directed pattern of shrapnel.

    The first serial hard-kill APS was the Soviet "Drozd", which began to be used on tanks of the T-55 series. It was also planned to be used with the T-62 tanks, as well as T-80U and T-84 tanks for testing purposes of the modified APS units. Later, the hard-kill active protection was used by the Israeli armed forces on their Merkava Mk.4M main battle tanks. At present, various models of such systems are widely used on other models of vehicles worldwide.



    The first tanks equipped with hard-kill active protection systems in the War Thunder Wind of Change update will be the Soviet T-55AMD-1 with the Drozd APS, the British Challenger Black Night with Iron Fist, and the Israeli Merkava Mk.4M and its advanced Trophy APS. Depending on the model, the characteristics of the hard-kill APS differ in the sector of radar and counter-munitions, the threat response time, and the ability to intercept anti-tank rounds at high speeds. For example, the earlier APS units are able to effectively counteract the relatively slow anti-tank guided missiles and shape-charged rounds in the end of their trajectory. Up-to-date hard-kill units are capable of counteracting even high-velocity kinetic ammunition, including APFSDS rounds fired from long distances.

    In the game interface, the effective sector of the APS locator and the remaining number of counter-munitions are displayed in the lower left corner of the vehicle's combat interface, on the indicator of the current position and received damage. Counter-ammunition, as well as regular ammunition, can be replenished at captured points during battle. To train out combat scenarios for using hard-kill APS, a marked zone appears in the test drive that is fired by an AI tank. Try the new protection options, learn your equipment and master it in battles!


    [ 2022-03-17 12:04:43 CET ] [ Original post ]

    PUMA: A MUSS Have



    The PUMA is the successor to the well-known German Marder series of combat vehicles and represents the most advanced IFV currently in service with the Bundeswehr. Soon, tankers will have the chance to take command of the PUMA as it arrives to the top ranks of the German ground forces tree as part of the next major update Wind of Change!

    [h3]PUMA, light tank, Germany, rank VI[/h3]
    Features:


    • Excellent mobility
    • Punchy 30mm cannon
    • Active protection system

    In War Thunder, the PUMA will be a new light vehicle joining the top ranks of the German ground forces tree as part of the upcoming update Wind of Change. While bearing a familiar name to most seasoned German tankers, you can rest assured that this feline predator doesnt come with outdated 1940s tech!

    Being the successor to the popular Marder infantry fighting vehicle, which arrived to War Thunder in previous updates, the PUMA builds upon some general characteristics shared with its predecessor while combining them with certain upgrades. For example, PUMAs primary armament is represented by the 30 mm Mk 30-2/ABM autocannon. Despite its lower rate of fire compared to the Marders 20 mm cannon, the PUMAs gun is not only of higher caliber but is also capable of firing more advanced ammunition. As a result, the sub-caliber rounds make the PUMA deadlier when facing more heavily armored opponents, while access to timed fuze airburst shells allow the PUMA to pose a substantial threat to enemy helicopters even at a distance. Unlike the Marder however, tankers dont get access to an ATGM launcher on the PUMA, thus limiting the latters effectiveness at long distance engagements.



    However, what the PUMA might lack in offensive capabilities, it certainly does make up for in protection. Despite the PUMA still being a light combat vehicle, its equipped with reactive armor blocks fitted to the vehicles sides, in turn boosting its protection against chemical anti-tank munitions. Furthermore, PUMAs MUSS active protection system provides a protective sphere around the vehicle against incoming missiles. The system works in a similar fashion to the familiar Shtora system found on the Soviet T-90A MBT. Namely, it blocks the guidance signal of incoming missiles, thus confusing the projectile and making it miss its mark. Contrary to the Soviet system however, tankers wont need to point in the direction of the incoming threat however. Instead, the system is fully automatic and constantly surveys the 360 degrees of the vehicles surroundings. This handy feature will especially help shield the PUMA from ATGMs fired by helicopters, as this is typically their weapon of choice.

    One aspect in which the PUMA truly excels is mobility. In fact, the PUMA is powered by a 1,088 horsepower diesel engine, giving the vehicle an excellent 25.3 hp/t power-to-weight ratio. As a result, not only can the PUMA reach a top speed of 70 km/h under ideal conditions, but it can also navigate even the harshest terrain types with relative ease. Using its excellent mobility to the full extent is recommended as the PUMA is a comparably large vehicle with a tall profile. Therefore avoiding enemy detection is of paramount importance to ensure the PUMA can deliver deadly blows to the hostile ranks!



    The PUMA will be available to all War Thunder tankers after it arrives to rank VI of the German ground forces tree as part of the next major update. In the meantime, stay sharp as we continue releasing more news articles covering the exciting new additions awaiting you in the upcoming update Wind of Change. Good hunting, tankers!


    [ 2022-03-16 12:13:44 CET ] [ Original post ]

    Update 2.13.0.180


    [h2]Ground vehicles[/h2]


    • Stormer HVM incorrect scoring of the Fire arrows award for destroying aircraft has been corrected.
    • M3 Bradley, M3A3 Bradley a bug with incorrect declination angle of the ATGM launcher in RB has been fixed..
    • SMK incorrect armour values in the info card have been fixed.
    • Sho`t Kal Dalet name of the coaxial machine gun has been corrected in x-ray mode.

    [h2]Other[/h2]

    • Downloading additional content will no longer be interrupted when joining battle.
    • Israeli Air Force decals can be used on Israeli aircraft only.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-03-16 09:12:10 CET ] [ Original post ]

    Machbet: Desert Vulcan



    The Machbet is an advanced Israeli anti-aircraft vehicle, developed by upgrading the IDFs existing M163 VADS with Stinger missiles. Soon, the Machbet will become available to tankers as the top SPAA unit of the upcoming Israeli ground forces tree, arriving in the game as part of the next major War Thunder update!

    Briefly: An further development of the M163 VADS in service with the IDF, upgraded to carry Stinger missiles.
    [h3]Machbet, SPAA, Israel, rank VI[/h3]
    Features:


    • Deadly 20mm Vulcan cannon
    • Stinger missiles
    • Thermal imager
    • Lightly armored
    • Mediocre mobility

    In War Thunder, the Machbet will be the top SPAA vehicle awaiting tankers in the new and upcoming Israeli ground forces tree, arriving to the game as part of the next major update. Based on the fearsome M163 VADS, the Machbet further improves the Vulcans capabilities by augmenting its weapons arsenal with a Stinger missile launcher, thus more than doubling the vehicles effective range against aircraft.

    As previously mentioned, the Machbet is based on the M163 VADS, already familiar to some more seasoned War Thunder tankers. As such, the Machbet inherited its relatives primary armament - the M168 Vulcan 20mm rotary cannon - which is both highly regarded by tankers and feared by pilots for its impressive rate of fire and excellent ballistic properties.



    However, as the Vulcans range is rather limited to just over 2 km and this being further compounded by the speed at which jet aircraft can enter and exit this effective range, Israeli engineers choose to upgrade the vehicle with a quadruple SAM launcher, firing the FIM-92 Stinger missiles. As a result, the Machbet is not only capable of engaging hostile aircraft within the range of its 20mm cannon, but it can further extend its protective sphere to around 5.5 km thanks to the addition of the missiles. Another advantage of the Stinger missiles is that tankers dont need to manually guide the missile to the target, as their IR-guidance automates this process. Instead, tankers just need to acquire the target, lock in on it and fire! Simple as that.

    While the Machbet features a handy upgrade to its firepower, the remaining characteristics of the vehicle remain virtually identical to the familiar M163. As a result, the Machbet matches the M163s mobility by being able to attain a top speed of around 68 km/h on paved roads, while its overall mobility remains somewhat lackluster in more demanding terrain types. Furthermore, by relying on the same M113 chassis as the M163, the Machbet is rather susceptible to hostile fire due to its only light armor. In effect, this means that the Machbet is only resistant to rifle-caliber fire and shrapnel while anything heavier than that is capable of seriously damaging or even outright destroying the vehicle. Therefore, aspiring commanders of this machine are well advised to stay away from the frontline and take up a defensive position in the second line while keeping the skies clear of hostile birds of prey.



    The Machbet will be available to all tankers as the top SPAA unit of the upcoming Israeli ground forces tree, arriving to War Thunder as part of the next major update. In the meantime, be sure to stay tuned to the news in order to keep up with the latest developments surrounding the upcoming update. Until then, happy hunting tankers!


    [ 2022-03-15 15:07:02 CET ] [ Original post ]

    Kong battleship: The Imperial Jewel



    Kong was a Japanese battleship originally built by the Vickers company in Great Britain and represents the lead ship of a series of advanced capital ships built for the Imperial Japanese Navy prior to the outbreak of WWI. Soon, captains in War Thunder will spot this legendary Japanese warship as it arrives in game with the next major update!

    Briefly: A British-built Japanese WWI-era battleship outfitted with an impressive weapons arsenal and capable of attaining a very high top speed.
    [h3]IJN Kong, battleship, Japan, Rank V[/h3]
    Features:


    • Excellent mobility
    • Powerful main battery guns
    • Scout planes
    • Vulnerable high-calibre fire
    • Poor long-range AA capability

    In War Thunder, the battleship Kong will be a new top-of-the line heavy warship soon joining the ranks of the Imperial Japanese Navy with the arrival of the next major update. Incredibly fast for its class of warship and packing a heavy punch, Kong will become a valuable asset to any Japanese captains naval battle lineup in the upcoming update!

    Japanese engineers opted to fit the Kong with eight massive 14 (356 mm) cannons, split between four twin turrets. To complement this powerful primary battery, Kongs secondary arsenal consists of eight 6(152 mm) cannons mounted in four casemates on either side of the ships hull and situated just above the main armor belt. As a result, Kong is capable of taking on even the most heavily armed and armored battleships of other nations currently present in the game.



    Aside from the impressive arsenal Kong can bring to bear on surface targets, the ship also features an equally expansive suite of dual-purpose weapons. Because Kong will arrive to the game in its 1944 configuration, the ships dual-purpose and anti-aircraft arsenal have been substantially bolstered. Therefore, aspiring captains of Kong will have an additional six twin 5 (127 mm) dual purpose cannons as well as a mind-boggling 100 25 mm AA cannons at their disposal. While such a large number of guns will make it very difficult for pilots and captains of smaller vessels to get too close to Kong, the ship will remain somewhat exposed to high-altitude attacks due to the limited effectiveness of its dual-purpose weapons.

    Fun Fact: Upon entering service, Kong was among the most advanced warships in the world, rightfully earning its name Indestructible Diamond in Japanese.

    Despite being somewhat vulnerable to high-altitude attacks, this by no means should imply that the Kong is a sitting duck. Despite being a battleship, Kong is in fact able to attain a very impressive speed of 30 knots (59 km/h) thanks to its turbines generating a power output of 136,000 hp. As a result, Kong can not only quickly reposition itself during a battle, but it can also effectively dodge enemy fire at long range. However, as some enemy fire will inevitably find its target, its danger posed to Kong is greatly reduced thanks to an 203 mm thick armored belt, 254 mm strong turrets and up to 127 mm of deck armour. However, it's worth noting that despite this Kong is still susceptible to battleship fire, since its armor can not shield the ship from high-calibre cannons.



    Kong will soon join the top rank of the Japanese naval tree in War Thunder with the arrival of the next major update coming soon. In the meantime, be sure to pay close attention to the news as we continue revealing what other exciting new additions await you in the upcoming update. Until then, calm seas and happy hunting captains!


    [ 2022-03-15 12:05:56 CET ] [ Original post ]

    LAV-AD: Revolving Firepower


    The LAV-AD is an American SPAA unit, developed on the basis of the highly versatile Light Armored Vehicle (LAV) chassis in the late 1980s. Featuring a devastating arsenal and superb mobility, the LAV-AD will soon join the fight in top ranked ground battles, arriving in War Thunder as part of the next major update Wind of Change!

    Briefly: An air defence variant of the American LAV combat vehicle, featuring a hybrid arsenal consisting of a 25 mm Gatling cannon and both guided and unguided weapons.

    [h3]LAV-AD, SPAA, USA, Rank VI[/h3]
    Features:


    • High fire rate 25 mm cannon
    • Stinger missiles
    • Hydra-70 rockets
    • Excellent mobility
    • Amphibious capabilities
    • Light protection


    In War Thunder, the LAV-AD will be a new SPAA unit awaiting veteran tankers at rank VI of the American ground forces tree in the next major update. The LAV-AD certainly isnt the first SPAA vehicle in War Thunder to feature a hybrid weapons arsenal consisting of, say, a conventional gun and missiles. At the same time however, the LAV-AD will be the first to also throw unguided rockets into the mix, but more on that in a moment. For now, its important to note that the LAV-ADs primary weapon is the GAU-12 Equalizer 25mm cannon. Being a Gatling-style rotary gun, the cannon can achieve a rate of fire of 2,200 rounds/min, making it ideally suited to virtually erase any hostile air threats out of existence, particularly helicopters, up to a range of around 4,000 metres. However, to hit even more distant targets or fast-moving jets, the LAV-AD also has access to IR-guided Stinger missiles fired from two quadruple launchers situated on top of the vehicles turret.



    So far however, the LAV-AD might just sound like an ordinary high-tier SPAA unit which can be found in virtually all nations top ranks. However, as mentioned before, the LAV-AD does come with one unique feature not found on similar vehicles in the game currently. Namely, were talking about the LAV-ADs ability to replace one of its Stinger launchers with a rocket pod, thus allowing the vehicle to also launch 19 Hydra-70 unguided rockets. Although originally conceived as a means to extend the LAVs effective range against helicopters, in our game, tankers are more likely to use the Hydra-70s good ballistic properties and predictable trajectory to engage hostile armored units. This feature will especially come in handy when the rapid-firing 25mm cannon isnt powerful enough to fend off a heavily armored threat, such as an MBT.

    Another excellent feature of the LAV chassis in general is its super mobility, as expected from a light wheeled chassis. Being powered by a 275 horsepower diesel engine, the LAV-AD can reach a top speed of 62.2 mph (100 km/h) on paved roads, with its overall mobility decreasing slightly in off-road conditions. Furthermore, as the LAV chassis is built for the USMC, engineers also gave it amphibious capabilities. In turn, this gives War Thunder tankers more tactical options on battlefields with deep bodies of water, allowing them to potentially strike the enemy from an unexpected position!



    The LAV-AD is arriving to the top ranks of the American ground forces tree as part of the next major update Wind of Change coming to War Thunder. In the meantime, keep your sights lined up on the news as we continue revealing more details about new additions and features awaiting you in the upcoming update. Until then, happy hunting tankers!


    [ 2022-03-14 15:18:24 CET ] [ Original post ]

    Swedish Helicopters in War Thunder!


    Several updates ago, we introduced Sweden as a playable nation in War Thunder. Initially giving players the opportunity to take control of some unique Swedish aircraft, it was shortly afterwards also expanded by a full ground forces tree allowing tankers to command a whole host of new and exotic combat vehicles used by Sweden. Coming as part of the next major update Wind of Change, were pleased to announce that Sweden will also be receiving its own helicopter tree, containing several vehicles from a more than 65 year period in which the nation used helicopters as part of its armed forces!

    Since Sweden didnt produce domestic attack helicopter designs, its forces used foreign helicopters, some of which will already be familiar to seasoned pilots in War Thunder. Among the ranks, pilots will encounter domestic versions of some familiar faces, such as French Alouettes, the Italian AB 205, German Bo 105, as well as helicopters being tested and considered for an import, such as American AH-64 Apache. Having such a broad selection of different designs means that each Swedish helicopter will offer unique tactical opportunities. Regardless of whether you fancy delivering surgical strikes against enemy forces and audaciously capturing strategic points with a Bo 105 or if you simply seek to wreak havoc among enemy ranks with a heavily armed Apache, the Swedish helicopter tree has something for you.


    [ 2022-03-14 12:03:43 CET ] [ Original post ]

    A-10A Thunderbolt II: The Warthog Arrives in War Thunder!



    The A-10 Thunderbolt II is an American ground attack aircraft developed in the early 1970s by Fairchild Republic and is one of the most recognizable aircraft still in service with the USAF today. Two versions of the iconic Warthog will also soon make an appearance in War Thunder, arriving at the top rank of the American aviation tree as part of the next major update Wind of Change!

    Briefly: A legendary American close air support aircraft, well-known for its simplistic design and deadly effectiveness thanks to its powerful weapons!

    [h3]A-10A Thunderbolt II, strike aircraft, USA, rank VII[/h3]
    Features:


    • Deadly GAU-8 Avenger cannon
    • High number and variety of suspended weapons
    • Good vitality
    • Subsonic


    In War Thunder, the legendary A-10A Thunderbolt II will be a highly anticipated new strike aircraft arriving at the top rank of the American aviation tree as part of the next major update Wind of Change. Armed to the teeth with a combination of a high-caliber, high rate of fire 30 mm cannon as well as a plethora of advanced and conventional suspended weapons, the A-10A Thunderbolt II guarantees one thing: top rank battles are about to get a lot more explosive in the upcoming update!

    Before we get into details about the brrrts and bangs carried by the A-10A, its worth taking a closer look at the equally impressive aircraft itself. The Thunderbolt II is fitted with a pair of TF34-GE-100A turbofan jet engines, producing 8,900 lbf (4,037 kgf) of thrust each, thus allowing the aircraft to reach a top speed of around 457 mph (736 km/h). While seeming rather lackluster in comparison to most other aircraft found at its rank, some of which even fly above Mach 2, its worth pointing out that the A-10A doesnt have the need to be that fast. Being conceived as a dedicated close air support aircraft, the A-10As low top speed gives pilots more time to focus on a given target and execute a precision strike. At the same time, thanks to its lower speed and general design, the Thunderbolt II boasts extremely good maneuverability even when outfitted with large payloads.



    Coming back to the subject of the A-10As weapons, upon obtaining the aircraft, pilots will instantly gain access to the single weapon system that makes the Thunderbolt II the iconic aircraft that it is. Were of course talking about the 30 mm GAU-8/A Avenger cannon. Notorious for its extremely high rate of fire, going up to a staggering 4,200 rounds/min, the A-10A is capable of virtually shredding enemy targets into bits. This doesnt just apply to lightly armored targets however, but also for more heavily armored MBTs thanks to the A-10s very potent AP rounds. That being said, if the destruction inflicted by an A-10s strafing run doesnt send the enemy rushing for cover, the terrifying sound that follows shortly after most certainly will!

    Fun Fact: The heavily armored bottom part of the A-10s cockpit cell is often referred to as The Bathtub due to its design.

    However, a rapid-firing high caliber gun is by far not the only weapon the A-10 can bear on its enemies. In fact, pilots can equip their Thunderbolt II with a range of ordnance options, ranging from powerful guided munitions such as the AIM-9L Sidewinder, AGM-65 Maverick missiles as well as 2,000 lbs GBU-8 guided bombs to more conventional 500 and 2,000 lbs unguided bombs, 20mm gunpods and Hydra-70 rockets. As a result, A-10A pilots will always have the choice between engaging targets directly with the powerful Avenger cannon, delivering precision strikes with advanced weapons or striking lightly protected targets with conventional weapons.



    However, since the A-10A cant rely on its speed to quickly enter and exit a combat zone and thus avoid enemy fire or detection altogether, it has to fall back on other means. Fortunately, the A-10A has several defensive features and countermeasures in place to protect itself from hostile fire. These come most notably in the shape of both flares and chaff as well as a radar warning receiver, notifying the pilot of a potential SPAA threat in the combat zone. Apart from these systems the A-10s cockpit is also protected by heavy titanium armor plating and bulletproof glass, thus further improving the aircrafts resistance to ground fire, even from larger calibers. Therefore, pilots stand a good chance of avoiding enemy fire in the first place but even if some rounds inevitably find their mark, the aircrafts good protection and rigid design will ensure it takes a lot more than a few hits to bring it down.

    The late production version of the A-10A Thunderbolt II will be part of the US strike aircraft research line, while the early Premium A-10A is available for pre-order now! The difference between the aircraft is only in the armament - the early A-10A carries a maximum of two AIM-9L missiles, while the later one is capable of carrying four. AGM-65D missiles are also available for the late version of the A-10A only, while the premium version operates with AGM-65BMaverick missiles.


    [ 2022-03-11 12:58:04 CET ] [ Original post ]

    Israeli Armored Vehicles Tech Tree

    We present to you a planned tech tree of the Israeli armored forces to be added to War Thunder in the upcoming major update Wind of Change!

    This is how the Israeli ground forces tech tree is planned to look like at its start. First tanks, armored vehicles. self-propelled guns and SPAAGs come to War Thunder in the upcoming major update Wind of Change!

    Since the Israeli army was formed after the end of World War II, the research for Israeli ground vehicles begins immediately at rank IV. All owners of early access packs will be able to take part in the closed testing of the Israeli ground forces immediately after the Wind of Change update is live. Terms of access for all other players will be published later. After the end of closed testing, to start researching the Israeli armored forces, the player will need at least one purchased ground vehicle of rank IV (or higher) in any of the following playable nations: USA, Great Britain, France or Israel.

    In the next major update we will start the closed beta testing of the Israeli armored forces! Each Early Access Pack available in Gaijin Store guarantees early access to the beta testing, and until it starts you will be able to master your crews in all vehicle slots.


    [ 2022-03-11 11:09:54 CET ] [ Original post ]

    "Wind of Change" Update Teaser

    [previewyoutube=1O9LpkPCJIo;full][/previewyoutube]
    Introducing the next major update teaser for War Thunder - "Wind of Change"


    [ 2022-03-10 16:14:31 CET ] [ Original post ]

    New Location: Sun City


    A new location for mixed battles, inspired by the coastal regions in the Middle East!

    With the upcoming major update, a new location for mixed battles comes to the game - meet Sun City, a location based on the resort towns of the Middle East!

    In this location, our artists tried to convey the diversity of landscapes and architecture of the coastal zone of the Middle East. In the centre of the location is a small resort town, with its white houses, bike lanes, bridges and terraces. By the sea is a beach, a wide and mostly open area with golden sand. In the suburbs, theres a small industrial zone among the blooming fields.


    Sun City will be waiting for you in the upcoming War Thunder major update we are working on right now. Don't miss our devblogs and be the first to know about the most interesting things to come. While we are completing the update, you can become one of the first testers of Israeli ground vehicles that will also appear in the game with the release of the next update!


    [ 2022-03-10 14:27:39 CET ] [ Original post ]

    Dagor Engine 6.5: Zoom in... Enhance it!


    Today we want to talk about the global graphical improvements, 4K/8K game client, and artistic neuronet.

    Necessary Changes
    The latest War Thunder vehicle and asset models are created in 4K, or even 8K resolutions, but textures of such sizes significantly increase the size of the game client. In addition, the game has a lot of content created with textures in 2K resolution, for example, some of the aircraft with which War Thunder began its journey back in 2012. But as time goes by, monitor resolutions, hard drive sizes and internet speeds grow, so we want to make the game look better. We are introducing a new ULTRA HD texture pack that brings a higher resolution to War Thunder that meets the standards of modern games. It's time to change for the better, and we are taking this step in the next update of the game!

    Game clients to choose from
    To move to the new graphics with high resolution textures, we need to rebuild all the textures in the game. Three types of game client will be available for players after the update is released: minimal (minimal size, suitable for trial playing at 720p resolution), standard, with textures of the same resolution as you see them in War Thunder now, suitable for playing at resolutions up to 1080p; and improved, which will bring textures of tanks, planes, helicopters and elements of the game environment to 4K/8K resolutions, and which is suitable for playing at Ultra-HD (1440/2160p). Unfortunately, even players who prefer to use standard or minimal clients, will have to download a rather large update once, with the release of the upcoming update. This is required for the technical features of the transition to high-resolution global rendering, as well as improved technology for creating land surfaces that also requires rebuilding most of the textures of the game environment.

    Players who wish to upgrade to UHD textures will be prompted to download additional game data that will be installed after the standard client. The same option for selecting texture quality will be available to owners of new generation game consoles as free DLC (make sure you have enough space and 4K support). For previous generation consoles, the client with high-res textures will not be available due to lack of memory in the consoles.

    Artistic neuronet
    Most of the textures of ship models, tanks and up-to-date elements of the game environment do not require any modifications to go into ultra-high resolution format - they were originally created in 4K and 8K formats, and then compressed to save disk space. However, things are different with aircraft textures. The fact is that most of the War Thunder aircraft textures were created in direct relation to the dimensions of the models, which means that we do not have these files in the sizes necessary for high-quality display in high resolution. There was only one way out: redo all the textures for most of the aircraft in the game! It would take several years for our artists to complete such a task, even with the help of partner studios (one plane is 2-3 textures). Gaijin programmers came to the rescue, creating a neural network that was taught how to scale textures based on a complex analysis of the original image, and the network was trained precisely on the textures of War Thunder vehicles. The essence of the technology lies in the fact that artificial intelligence analyzes image areas and individual pixels in them and supplements the image with new pixels. The resolution increases, thus improving the quality of the final texture.

    The neuronet processed the textures of aircraft, helicopters, instrument panels and the interior of cockpits, as well as environmental elements in the locations - the textures of buildings, rocks, sidewalks and cobblestone pavements, curbs, palisades, and many others. Artificial intelligence did an excellent job - the quality of all textures in the game has increased significantly without loss of detail. We noticed only one aspect of the neural network algorithms in the processing of the smallest technical inscriptions on the fuselages of aircraft. These service marks for ground services were not readable before, but after processing by the neuronet, their shape became bizarre, reminiscent of the Elvish script from Tolkien's works - the neural network doesnt know specific languages. However, all more or less significant inscriptions, marks and decals on the hulls and fuselages of the vehicles remained perfectly readable, so we consider this assumption quite acceptable. together with a significantly increased quality of textures in general. Corrections of such inscriptions will require manual work, which we will be carrying out over future updates.
    What else?
    You will first meet the ultra high-quality War Thunder in the upcoming open dev testing session of the next major update. Scalable textures, new surface rendering, as well as numerous improvements and fixes will be brought to the game by the updated graphic engine; Dagor Engine v. 6.5. The Gaijin dev team are polishing them right now in order for you to have a chance to test them and leave your feedback. More devblogs about graphic features of the War Thunder major update are on the way - and youd better not to miss them!


    [ 2022-03-10 12:26:17 CET ] [ Original post ]

    A fiery ball is back!


    Fans of sports competitions freeze in anticipation of the football referees whistle. Step into the shoes of a football tank commander and hit the opponents' goal. This is the first of two popular events that not only return, but get better with valuable rewards for participants and winners!

    [h3]From 16:00 GMT on the 11th of March until 05:00 GMT on the 31st of March[/h3]

    [h2]War Thunder welcomes you to the Fiery Ball event. With prizes![/h2]

    [h3]Rewards for the best players[/h3]

    In this event, rewards will be given for goals and assists. The more points you score during the entire event, the more prizes you will get!

    Silver decorations for 10, 50 and 100 goals and assists.
    Coupon for gold decorations for 300, 600 and 1000 goals and assists.

    Coupon for one of the decals: "Dragons" Team banner or "Tigers" Team banner for 200 and 400 goals and assists.

    Coupon for the football camouflage for the M551 for 500 and 800 goals and assists.


    • M551: Football camouflage "Tiger"
    • M551: Football camouflage "Dragon"

    PlayStation and Xbox players can exchange each coupon they receive for 100 Warbonds.

    You can track your progress by clicking on Nickname Achievements A fiery ball.
    [h2]Training and participation[/h2]
    The main stage begins at 16:00 GMT on the 11th of March. From that point on, every goal and assist in the event will bring you points. More points means more valuable rewards.

    Before the main stage, you can participate in the training event.

    A fiery ball is available in the events 3x3 (for random players, not in a squad) and 4x4 (for squads).

    Participation is possible in the following time windows: 16:00-21:00 GMT and 00:00-05:00 GMT. Matches that have already begun will be finished even after the end of the gaming window and all the points earned in them will be counted.
    [h2]Terms[/h2]
    The match has 2 regular 5 minute halves each. In the case of a draw, players will get 2 additional periods of 1.5 minutes each. If the results after two additional periods is still a draw - the victory will not be awarded to any team.
    To win in the 3x3 match prematurely it is necessary to achieve a 3 goal advantage.
    To win in the 4x4 match prematurely it is necessary to achieve a 5 goal advantage.
    [h2]Daily Trophy[/h2]
    Every day for your first victory in the Fiery ball event you will get a battle trophy with one of the random prize out of possible one:

    • 3-5 universal backup vehicles
    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • Random wager
    • Random order

    You can track the status of your daily trophy by clicking on Nickname Achievements A fiery ball Daily reward. You can get a new trophy from 16:00 GMT the following day.


    [ 2022-03-10 10:26:08 CET ] [ Original post ]

    Its fixed! 44



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Improved artillery targeting smoke


    Recently every artillery strike in ground battles began with a few hits of targeting smoke: this mechanic allowed lighter vehicles to react in time to the fire and try to escape. But in the original implementation the smoke markers were rather bright and stood out too much.

    In its updated form they will fit much better into the overall colour picture of a battle and the quality of the detailing of the effect itself has been increased. You can check it out already!

    Corrected the data in many vehicle cards


    It is very difficult to navigate through almost 2,000 game units, if not just the detailed cards for shells, missiles and of course the vehicles themselves. The data from these built-in War Thunder reference cards is almost always calculated within the game and unfortunately there was an error in this process.

    This time we found the issue that affected more than dozen vehicles and caused an error in the displaying of their armour thickness. Although the problem applied only to the cards and the initial thickness in battles was counted correctly we fixed the bug for many different vehicles from different nations: -34-57, -34-57 (1943), -34 (1st Gv.T.Br.), -34 (1943), Type 62, Type 62 (USSR), T26E5, Strv m/41 S-I, Centurion Mk.5/1 (RAAC), -10, -10, BT-5, RBT-5, 9P149, 9P157, Sturer Emil, VK 45.01 (P), FIAT 6614, Tortoise, A.C.IV, M15 CGMC and M3 GMC.

    Stabilized the gun marker in SB


    This was also a bug and occured when trying to zoom in from the 3rd person view (commander view). The gun aiming marker shifted slightly and disrupted aiming. This annoying problem is already a thing of the past!

    Update 2.13.0.171
    [h2]Ground vehicles[/h2]


    • Strv m/40L, Strv m/39 coaxial machine guns Ksp m/36 have been changed to Ksp m/39.
    • Type-10 hull tilt angles have been corrected while the suspension control is enabled (report).
    • Type-10 pivot speed has been increased.
    • VEAK 40 vehicles in test drive have been changed to modern ones.
    • PT-16/T14 targeting limits of the AA machine gun have been corrected to avoid shooting through the elements of the turret top.
    • Bkan 1C 3rd person view camera position has been fixed.
    • T-34-57, T-34-57 (1943), T-34 (1 Gv.T.Br.), -34 (1943), Type 62, Type 62 (USSR), T26E5, Strv m/41 S-I, Centurion Mk.5/1 (RAAC), T-10A, -10M, BT-5, RBT-5, 9P149, 9P157, Sturer Emil, VK 45.01 (P), FIAT 6614, Tortoise, A.C.IV, M15 CGMC, M3 GMC Armour values in the info card have been corrected.
    • Type 87 RCV gear select ratios have been specified.
    • Type 87 gunner sight magnification has been specified.
    • Grant I, Grant I (USA) the thickness of the armour plate below the 75mm gun has been fixed from 12.7 mm to 22,2 mm.
    • AS 42 gun recoil has been removed.
    • Targeting marker tilt, occurring after zooming in while in 3rd person view in SB, has been fixed.
    • VT1-2, Strv 103-0, Strv 103A, Strv 103 vehicle movement has been fixed, while looking around with a mouse with hull control enabled.

    [h2]Aviation[/h2]

    • Etendard IVM - calculator for the constantly computed impact point (CCIP) for bombs has been added (report)
    • Sa`ar - a bug has been fixed where in some cases wing components might remain on the wing tips when the wings are torn off.
    • Firebrand TF.Mk.IV - separate rocket launch has been added for the setup of 2 250lbs G.P. Mk.IV bomb + RP-3 rockets
    • ITP (-1) - separate rocket launch has been added for the RS-82 and RBS-82 rockets
    • Kfir C.7 - launch order has been corrected for the Zuni Mk32 Mod 0 ATAP rockets.

    [h2]Naval[/h2]

    • USS Candid - display for the first stage ammo count has been corrected for the 76mm gun.
    • Explosives type of the British AP and semi-AP round has been changed for the following guns:
    • -343mm/45 Mk 5(H) - from Lyddite to Shellite
    • -152mm/45 BL Mk XII - from Lyddite to TNT
    • -152mm/50 BL Mk XXIII - from Lyddite to TNT
    • -152mm/50 QF Mk N5 - from Lyddite to TNT
    • -190mm/45 BL Mk VI - from Lyddite to TNT
    • TNT equivalent of the Shellite has been corrected to 0.94.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-03-10 08:59:01 CET ] [ Original post ]

    Dagor Engine 6.5: New Surface Rendering

    Were about to update our graphical Dagor Engine to version 6.5. Today we would like to talk about new capabilities of surface rendering in the War Thunder game environment.

    In one of the previous updates of the Dagor graphics engine, we transferred the War Thunder graphics physically based rendering. We talked in detail about the principles of material differentiation and their physical parameters that the Dagor Engine deals with when rendering surfaces, as well as the principles for calculating the reflectivity of various surfaces within a complex physical model.

    Despite the complexity of the global illumination and light reflection models, rendering allows certain assumptions. In reality, natural soil surfaces feature a very heterogeneous ability to reflect and scatter light. Such surfaces are very textured, so direct light, repeatedly reflected from the edges of soil particles, continuously refracted and creating a myriad of microshadows, is actually absorbed by them. On more reflective land surfaces - such as snow, sand, rocks, and gravel - light reflects and scatters in the same way, but in this case, a significant part of the direct light is reflected onto surrounding objects. Previously, the surfaces of the War Thunder game environment had the following properties: albedo, roughness, micro normality, metallicity and a translucency. The translucency parameter was responsible for the partial absorption of direct sunlight in order to harmonize the parameters of materials for dynamic global illumination in real time, and achieve realistic looking scenarios in shading, reflection and the scattering of light. The ability to reflect light for all dielectrics was considered constant at 4%, like most dielectrics in the real world. But to more accurately materialize surface properties, it is desirable to have such parameters as reflectance (the ability of the surface to reflect, rather than scatter light), and visibility - the percentage of visible light, taking into account the surrounding microsurface, apart from the models geometry.

    The Dagor Engine 6.0 allowed us to introduce these parameters into the calculation model, but the details of the environment textures themselves were not in the game, both for technical reasons (clients size), and because of the fact that many environmental textures were made on previous versions of the Dagor Engine . As a result of this assumption, we were not able to reliably materialize the details of the textures from various surfaces. In addition, artifacts caused by the effect of the translucency map were sometimes observed - for example, an unnatural appearance of grass-covered hills when viewed against the sun.

    In the Dagor Engine version 6.5 we have moved to completely reliable reflections from the texture elements of various surfaces, and also introduce microshadows. These algorithms perfectly complement the displacement mapping technology that is used to create War Thunder locations. At the same time, we have updated the ambient occlusion for all types of surfaces in the game, due to which the appearance of the ground and objects of the game environment in locations has been noticeably improved.

    Each of the locations elements - from the smallest pebble to a huge rock - now reliably reflects light with the edges of its textured surface and creates realistic shadows. These micro reflections and micro shadows interact in the global illumination system and make War Thunder locations even more authentic. Together with the actual land surfaces and objects of the environment, the appearance of puddles, clods of dirt, traces of tracks on the ground, sand and snow have also been improved.

    From the upcoming Developers Diaries you will know more cool stuff about new graphical features and options in the improved Dagor Engine 6.5. Stay tuned, be the first to know the news!

    If you want to check interactive comparison before/after, please check article on our website.


    [ 2022-03-09 19:16:30 CET ] [ Original post ]

    The TailSpin is back!


    How do you prove a right to own something valuable in the pirate community? Especially if incredible floating islands are at stake amongst which your secret base will look great. The air battle has begun!

    Pirate clans of bears and foxes continue their dispute over the area of floating rocks. With eight unique aircraft and a stunning combat location, air pirate battles are back with valuable rewards for participants and winners making it even better!
    [h3]From 11.00 GMT on the 10th of March until 11:30 GMT on the 30th of March[/h3]
    [h2]War Thunder welcomes you to the TailSpin event. With prizes![/h2]
    Best Pirate Awards
    This event has 10 stages. Each lasting 2 days. 50 kills or assists for destruction during each stage will bring you one completed task. Complete more challenges and earn more rewards!


    • For 4 and 7 completed tasks

    Humanized icons of our heroes. Just as confident as their furry alter egos.


    • For 9 and 10 completed tasks

    Charismatic air pirates in your avatar picture will not disappear even after the event is over.

    These avatar pictures will be given out as coupons which can be applied to your account or traded on the market.


    • Decal for 2 completed tasks.
    • Loading Screens for 5 and 8 completed tasks.

    You are the part of the most colorful War Thunder game event and everyone around you will know it

    If you already have avatars with humanized event characters or decals you will receive alternative awards in silver lions instead of these rewards.

    You can follow your progress by clicking on your Nickname Achievements TailSpin.
    Daily Trophy
    Every day for your first victory in the TailSpin event you will get a battle trophy with one of the random prize from the available items:

    • random prize from the available items:
    • 3-5 universal backup vehicles
    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • Random wager
    • Random order

    You can track the status of your daily trophy by clicking on Nickname Achievements TailSpin Daily reward. You can get a new trophy from 17:00 GMT the following day.


    [ 2022-03-09 17:10:10 CET ] [ Original post ]

    Happy International Womens Day!


    Dear friends! On International Womens Day we would like to remind you how important it is to give attention, kind words, love and of course flowers to our most beautiful and irreplaceable girls. And of course we invite you to complete your collection of holiday decals in War Thunder!

    [h3]From 11:00 GMT on the 7th of March until 11:00 GMT on the 9th of March[/h3]
    [h2]A festive March 8th pinup is waiting for you in the game.[/h2]


    • Play 3 battles in vehicles of rank III or higher (70% activity in the battle) and get the unique March 8th pinup decal.


    March 8 decal

    You can follow your progress by clicking on your nickname Achievements International Women's Day.


    [ 2022-03-07 12:06:11 CET ] [ Original post ]

    Update 2.13.0.165


    Sound


    • The engine sounds for enemy aerial and ground vehicles now have a higher priority than allied vehicles.
    • The track sounds on enemy ground vehicles now have a higher priority than allied vehicles.
    • The engines for enemy and allied vehicles sound quieter as the engine speed decreases. An idling vehicle will again sound significantly quieter than a vehicle in motion.
    • The volume of hits from low calibre rounds (20-37mm) around the listener has been significantly decreased. Such sounds might previously have been identified as machine gun fire or just crackling.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-03-07 10:47:06 CET ] [ Original post ]

    Server Update 05.03.22



    • Battle chat is now available for squad members.


    [ 2022-03-05 10:22:21 CET ] [ Original post ]

    Its fixed! 43



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Fixed shooting through obstacles


    The shell in any type of weapon in our game appears in the breech part of the barrel and from there will be directed towards the enemy. This mechanism allows you to make the mechanics of shooting realistic and is designed to prevent the shell from hitting the enemy through impenetrable obstacles.

    In some cases and with some vehicles, this rule failed and the enemy who was close enough to a thin wall in the appropriate vehicle might shoot through that wall. Thanks to your bug reports we found such vehicles and fixed this issue.

    Fixed turret rotation for spectators


    This bug affected many game vehicles. For the spectator, the enemy rotating their commanders periscope was displayed as the entire turret rotating. A pretty critical bug close attention was given to it, now it is fixed.

    Removed a shell stuck in the cannon


    One of the cool War Thunder features is the realistic shell models that learned in one of the last updates to get stuck in armour in case of non penetration. This mechanic worked so honestly that the shell might be stuck in the barrel but still appear to be hanging in the air in your sight.

    To reconcile the games conventions and the desire for authenticity we eliminated the display of stuck shells when viewing through a gunners sight.

    Update 2.13.0.154
    [h2]Ground vehicles[/h2]


    • ADATS (M113) armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
    • ASRAD-R armouring on the external fuel tanks has been increased from 12.7 to 44 mm.
    • SIDAM-25, SIDAM-25 (Mistral) armouring on the external fuel tanks has been increased from 6 to 44 mm.
    • CM25 armouring on the external fuel tanks has been increased from 4 to 44 mm.
    • ASU-85 IR spotlight has been fixed.
    • BMP-3 a bug has been fixed where the Sodema sight was displayed on the model without researching the corresponding modification.
    • Challenger 2, Challenger 2 (2F), Challenger 2 TES description of the internal bulkheads has been corrected.
    • Challenger 2 TES description of the external armour blocks in x-ray mode has been corrected.
    • A bug has been fixed where a rotation of the commanders periscope might be displayed as turret rotation when observed by other players.
    • When open-top vehicles are destroyed by fire, the crew members are no longer displayed in their seats.
    • A bug has been fixed where, when observed in a tank sight, a shell might be displayed in a splayed tank muzzle.
    • A bug has been fixed where it was possible to shoot through obstacles when a tank gun barrel passed through them.

    [h2]Aviation[/h2]

    • AU-1 weapon icons have been corrected in the secondary weapons menu.
    • AJ37 icon of the RB 75 missile has been corrected.
    • Wyvern S.4 a bug has been fixed that prevented separate rocket launches for the Rp-3 x16 + torpedo setup.
    • EC-665 Tiger HAD a bug has been fixed where rockets were not displayed in the left pod of the "HOT-3 x4, SNEB type 23 x12" setup.
    • Fw 190 A-5 (all versions) guns have been divided into control groups low calibre, high calibre, and suspended.
    • F-4J weapon setups have been divided into groups.

    [h2]Naval[/h2]

    • SMS Helgoland, SMS Westfallen, HMS Dreadnought, Imperatritsa Mariya, Poltava, Parizhskaya Kommuna armour data has been corrected in the info cards.
    • PT-200 20mm ammo belt select option has been fixed .
    • Moskva, Leningrad horizontal targeting angles on the main calibre guns have been increased

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-03-02 09:08:09 CET ] [ Original post ]

    B-26 Marauder: Into the Fray


    Developed at the dawn of WWII, the B-26 Marauder was an iconic American medium bomber that recorded an illustrious service career with Allied forces right up until the end of the war. Soon, pilots may look forward to getting the chance to take control of this much anticipated American bomber as it arrives to War Thunder as part of the next major update!

    [h3]Briefly: A fast American medium bomber, highly regarded for its good payload, superb durability and formidable defensive arsenal.[/h3]

    [h2]B-26 Marauder, medium bomber, USA, rank III[/h2]
    [h3]Features[/h3]


    • High speed
    • Heavily armed
    • Resilient against battle damage
    • Vulnerable lower hemisphere


    In War Thunder, the highly anticipated B-26 Marauder is arriving to the mid ranks of the American aviation tree as part of the upcoming major update. Fans of the B-26 Marauder will only have to wait a little while longer before theyre able to take to the skies behind the controls of not just one, but two variants of this iconic American medium bomber! In this devblog, wed like to give you a first look at the B-26B and B-26C Marauder, arriving soon to the battlefields of War Thunder. Lets begin!

    Being conceived from the very beginning for speed, the B-26 Marauder is outfitted with a pair of Pratt & Whitney R-2800 Twin Wasp radial engines, producing a peak power output of 1,920 horsepower on take-off. Thus, the aircraft is able to attain a maximum speed of 282 mph (454 km/h) at medium altitudes. Consequently, the B-26 will be everything but a sitting duck to hostile fighters and will often require enemy pilots to attack from above in order to catch up to it.

    [h3]Interesting Fact: Due to the numerous accidents early on in its service career, the B-26 Marauder quickly gained the infamous reputation of being a widowmaker aircraft: a stigma it would carry up to the end of WWII, despite its excellent late war track record.[/h3]

    While fast indeed, the Marauder isnt fast enough to outrun every pursuer in the skies. Inevitably, some fighters will catch up to it and for this occasion, the B-26 is equipped with just the right tools: defensive .50 calibre machine guns, and plenty of them at that! Namely, the Marauder is equipped with up to seven 12.7 mm heavy machine guns, covering the aircrafts front, rear and upper hemisphere. Only the lower hemisphere is less well protected and this gap in the aircrafts protective sphere is a weak point which bold fighter pilots can take advantage of in order to launch an attack run.



    However, the Marauders arsenal doesnt just stop at its defensive turrets - its a bomber aircraft after all. Apart from the defensive turrets, the B-26 is also fitted with a further five .50 cal machine guns, fixed in position in the aircrafts nose section. This allows the Marauder to perform strafing attacks on soft ground targets or even actively engage other hostile aircraft. But the Marauders core arsenal really lies within its payload, and rest assured, its quite a sizable one! Being able to carry a payload in excess of 4,000 lbs, the B-26 can be loaded with bombs of various calibers, ranging from 100 to 2,000 lbs and as a result, the types of targets the Marauder can take on with these bombs is just as diverse.

    The highly anticipated B-26B and B-26C Marauder will soon take to the skies in War Thunder as they arrive to the game as part of the next major update. In the meantime, make sure to stay tuned to the news as we continue revealing which other exciting new additions and features await you in the upcoming update. Until then, clear skies pilots!


    [ 2022-02-25 14:29:24 CET ] [ Original post ]

    Spitfire Mk.IX first flight



    80 years ago, an excellent exponent of the legendary fighter family, Spitfire Mk IX, took her virgin flight. Get battle trophies in honour of this anniversary. Plagis Spitfire LF Mk.IXc will be temporarily available for Golden Eagles, Spitfire LF Mk.IXc (USA) is available with 30% discount.

    Complete the task from 11:00 GMT on the 25th of February until 11:30 GMT on the 28th of February and get the reward!

    Rewards
    Completing the Spitfire Mk.IX first flight task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account


    New rules of completing tasks
    We present to you a new type of task - scoring points. Scoring point task count all mission points, if at least one vehicle from the task list has been deployed in battle. The score multiplier coefficient is now tied to the game mode, instead of difficulty. Multipliers are displayed as before. The multipliers are displayed only for the selected difficulty: if the game mode is set to the Ground Arcade Battles, you will see multipliers for Ground, Air, and Naval Arcade Battles.

    Task
    Score 20,000 points in random battles, where at least one aircraft from the list been used:


    • Spitfire F Mk IX, Spitfire LF Mk IX, Plagis Spitfire LF Mk IX, Spitfire Mk IXc, Spitfire Mk IXc (USA), Spitfire Mk IXc (USSR), Weizmans Spitfire LF Mk IX, Spitfire Mk IXc (Israel), Spitfire Mk IX (CW)

    Follow progress by clicking on your nickname Achievements Memorial Date.
    Spitfire LF Mk.IXc - 30% off!

    Until February 28th (11:30 GMT), the Premium Plagis' Spitfire LF Mk.IXc is available for Golden Eagles, and Spitfire LF Mk.IXc (USA) is available with a 30% discount.


    [ 2022-02-25 12:21:13 CET ] [ Original post ]

    Zachlam M3 (Tager): Half-Track Abroad



    The Zachlam M3 (Tager) is an ATGM carrier, domestically developed by Israeli engineers on the basis of the American M3 and M5 halftracks, which were fitted with French SS.11 missiles. This unique new ground vehicle will await tankers in the upcoming Israeli ground forces tree, arriving in War Thunder as part of the next major update!

    [h3]Zachlam M3 (Tager), anti-tank missile carrier, Israel, rank V[/h3]
    Features:


    • Deadly SS.11 missiles
    • Good mobility
    • Lightly armored
    • Limited number of missiles


    In War Thunder, the Zachlam M3 (Tager) will be one of the more unique vehicles awaiting tankers in the upcoming Israeli ground forces tree, arriving to the game as part of the next major update. Compact, nimble and equipped with deadly anti-tank guided missiles, the Zachlam M3 (Tager) represents an interesting Israeli twist on a chassis familiar to most tankers in War Thunder!

    What will certainly draw the most attention from a tank commanders perspective is the Zachlams primary and indeed only weapon system, namely the SS.11 missiles or Tager as they are known in Israeli service. These first generation guided anti-tank missiles are well familiar to seasoned War Thunder tank commanders as they can be found on a number of vehicles at the higher ranks. While promising a high destructive potential, their effectiveness is highly dependent on the tankers gunnery skills due to the missile requiring manual guidance. However, players will be able to research the semi-automatic guidance version of the missile as well.



    Furthermore, advanced armor such as ERA or composites significantly reduce the missiles destructiveness. Nevertheless, a skilled tanker can still make good use of the weapon to severely damage or outright knock out unsuspecting enemies from up to 3.5 km away. In doing so however, commanders should keep in mind that the Zachlams ammunition capacity is severely limited though. In fact, the vehicle only carries two additional SS.11 missiles after the four preloaded ones are expended from the launcher, so make your shots count!

    Because the Zahlam is based on the familiar M3 halftrack chassis, the vehicle also inherited the good mobility from the American base model. Thanks to its low mass and 143 horsepower engine, the Zachlam can reach a top speed of around 67 km/h on paved roads while only dropping slightly in less hospitable terrain types thanks to its halftrack design. On the other hand, being just a simple APC by design means that the Zahlam cant boast about its protection. In fact, the vehicle is only sufficiently protected to withstand rifle-caliber fire and shrapnel damage. On the other hand, unlike the base model found in other nations, the Zachlams crew is better protected from air attack as theyre all situated in the armored drivers cabin in the front portion of the vehicle.



    The Zachlam M3 (Tager) will be arriving in War Thunder as part of the upcoming Israeli ground forces tree with the release of the next major update. In the meantime, make sure to keep scanning the horizon for more news as we continue showcasing what else the upcoming update has in store for you. Until then, happy hunting tankers!


    [ 2022-02-25 11:23:23 CET ] [ Original post ]

    Its fixed! 42


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Released new updated sound model

    Just recently we tested with you, improvements in the sound picture of a battle where distance to the source of the sound event began to play a more important role. In short: distant sounds are now better matched to their distance and as a bonus you get a better sense of sound events near you.

    You liked this change and it has already been released for all players this week where you might definitely notice it, especially in combined battles. We continue to gather feedback on this specific update from all players including in the comments to this news article.

    Continue to improve the task interface


    Battle tasks for memorable dates are of interest to many of you and we continue to make participation in these events more convenient. Tags displayed on participating vehicles are great but now you can see literally all of the vehicles suitable for the active tasks in a single window.

    Open the task card by clicking on your nickname Achievements Name of the memorable date and click on the Show Vehicle button. In the opened window you will see all vehicles on which you can perform the task with a convenient sorting by nation and vehicle type.

    Fixes for naval

    We want to please the commanders of warships with several fixes at once.

    If you are lucky and have two hydroplanes on your ship, now the launch direction marker for the second catapult will disappear after the first aircraft has been launched, just like you asked for in the comments to one of the previous digests.

    We also fixed a bug that was showing up for example when your scouting aircraft nosed in when landing. The catapult wouldnt start preparing the vehicle for the next flight even if it was intact and battle-ready. Now the reload will operate correctly in such cases.

    Another noticeable fix will be the fixed hit camera which suddenly began to show damage by modules and not total damage after one of the recent updates. Now it works as it should!

    Update 2.13.0.136
    [h2]Ground vehicles[/h2]


    • Bkan 1C, DF105, Leopard 2K sight range reset has been corrected after the rangefinder is applied.
    • XM-8 suspension damping has been increased.
    • OF-40 Mk.2A, OF-40 (MTCA) AA machine gun is now controlled by the loader.
    • Range enter ability has been added when measuring range from the commanders sight with fire control disabled.
    • A bug has been fixed where dust and mud from the tracks of the players vehicle from the front were displayed incorrectly while observed in sniper mode.

    [h2]Aviation[/h2]

    • MiG-27K - a bug has been fixed that prevented IRST to lock on a ground area from the cockpit view.
    • SBU2 (all versions), V-156 (all versions) - targeting angles of the turret have been adjusted.
    • F-8E(FN) - launch G-limit has been removed for the Matra R550 Magic missile.
    • Fw 190A-4 - guns have been divided into groups: low-calibre, high-calibre, and auxiliary.

    [h2]Naval[/h2]

    • A bug has been fixed where after crash landing, the catapults did not start reloading for the next launch .
    • On ships with several hydroplanes, the launch marker no longer lights up when the hydroplane is launched.
    • A bug with hull damage displayed in the hit camera has been fixed.

    [h2]Other changes[/h2]

    • A bug has been fixed where an artillery strike request prevented the correct execution of the nuclear blast scenario.
    • Show vehicles button has been added to the terms of the regular event in order to display required vehicles in a separate window.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-02-25 11:06:17 CET ] [ Original post ]

    Albatros sub-chaser (F 543): Sea Shredder



    Albatros is the lead ship from a class of 10 corvettes built for the Italian and other navies in the early days of the Cold War. Being the first domestically produced Italian warship of the post-war period, the Albatros will soon reinforce the top rank of the Italian coastal fleet tree, arriving in War Thunder as part of the next major update!

    Albatros, gunboat, Italy, rank V
    Features:


    • Fast-firing 76mm cannons
    • Compact size
    • Up-to-date fire control system
    • Radar
    • Light protection

    In War Thunder, the Albatros sub-chaser will become a new top vessel awaiting seasoned captains at rank V of the Italian coastal fleet tree in the next major update. Thanks to its powerful and highly versatile weapons, the Albatros sub-chaser can be employed in several different roles in War Thunder naval battles and as such, makes for a worthy vessel for captains to take command of after climbing to the top rank!

    Having mentioned the Albatros weapons arsenal, it consists of several weapon systems of which the most prominent one is the ships primary weapon, namely the two 76mm SMP 3 automatic cannons. Possessing a high fire rate of roughly 60 rounds/min, the cannons can quickly engage and inflict serious damage to both lightly protected surface targets as well as airborne threats thanks to the availability of proximity fuze rounds. Furthermore, the Albatros arsenal also includes a pair of 40mm Bofors cannons, paired together in a twin mounting on the aft end of the vessels superstructure. Rounding off the ships weapons arsenal is a pair of forward-facing hedgehog launchers as well as two pairs of pneumatic depth charge launchers on the ships stern, which can help resolve an intense close-quarter engagement.



    Albatros is powered by two 2,000 horsepower diesel engines and is therefore able to attain a top speed of roughly 20 kts (39 km/h). While this may not always match up to comparable vessels of other nations, it does enable the ship to confidently keep up with its allies and provide valuable second-line fire support. Furthermore, being a comparably small vessel allows the Albatros to easily enter more confined battlegrounds and bring its deadly firepower to bear on lighter surface targets.

    However, being a relatively compact vessel means that little space is left to include any substantial protection for the vessels systems and 117 crew members. As a result, the ships hull and 76mm turrets feature only thin anti-fragmentation armour. Therefore, aspiring captains of the Albatros sub-chaser are well-advised to avoid prolonged gun engagements with enemies, particularly those that are also equipped with automatic high-calibre weapons or larger vessels such as destroyers or cruisers.



    The Albatros sub-chaser will await all captains at the top rank of the Italian coastal fleet tree in the next major update coming soon. In the meantime, keep scanning the horizon for more news as we continue posting about all the interesting new additions and features awaiting players in the upcoming update. Until then, happy hunting and calm seas captains!

    You can greatly speed up the research on this vehicle with Sparviero



    [ 2022-02-24 15:12:23 CET ] [ Original post ]

    Defender Tournament!


    Get ready for a series of War Thunder special events and tournaments to get unique prizes and tons of Golden Eagles! Discounts at the Gaijin Store are also available!

    [h3]From February 22nd (13:00 GMT) until February 25th (13:00 GMT), complete in-game tasks and get unique decorations and decals for your combat vehicles![/h3]



    Shields trophy, containing decals and decorations, is available for Golden Eagles in the item store.

    Every Shields trophy can bring you a decoration that you dont own yet. The following decorations may be found in the trophy: Shields, Round Shield, Round Shield (Lion), Gallic Shield

    Track your progress by clicking your Nickname Achievements Defender Special.

    [h2]Defender Tournament Series[/h2]
    Join the Defender series tournaments with a total prize pool of 200,000 Golden Eagles and any Starter Pack of the winners choice! Select one of 13 available tournaments, or challenge yourself in a few, to get special decal Protector of Sparta, titles, Golden Eagles, and more!

    Check tournaments site

    Available again!
    The following vehicles, previously withdrawn from sale in the store, can now be purchased using Golden Eagles in-game on all platforms.


    • Shielded KV-1E tank (Rank 3, USSR) - available till February 28th 11:00 GMT;
    • IL-2M Nelson Stepanan's "Avenger" (Rank 3, USSR); - available till February 28th 11:00 GMT;


    [ 2022-02-22 14:20:17 CET ] [ Original post ]

    Turm III


    The Turm III is a German experimental tank, developed during the mid 1960s on the basis of the Leopard 1 main battle tank. Soon, the unique Turm III will make its way into War Thunder top ranked ground battles, arriving in the game as part of the next major update!
    [h3]Briefly: An experimental design based on the Leopard 1 chassis featuring a three-plane stabilized turret, providing excellent accuracy.[/h3]
    Turm III, main battle tank, Germany, premium, rank V
    Features:


    • Good mobility
    • Fast-firing 105 mm cannon
    • Secondary 30 mm cannon

    [expand type=showmore]During the 1960s, West Germany and the USA worked on the joint MBT-70 program which ultimately wouldnt deliver the desired results. During its development however, German engineers also worked on other projects in parallel in order to test alternative design layouts and unorthodox technical solutions. One such project included the development of a three-plane stabilized turret, intended to greatly improve the fire accuracy of future vehicles on which it would end up being mounted.

    The project dubbed Erprobungstrger mit 3-achs-stabilisiertem Turm (eng: experimental platform with a three-axis stabilized turret) had the Rheinmetall company develop the novel turret which was then fitted onto a modified Leopard 1 chassis, in order to speed up construction time. The prototype was subsequently built in 1966 and extensively tested by the Bundeswehr. The test program concluded that the design was technically viable and also effective. At the same time however, it was considered too complex and costly to produce and further drawbacks to the vehicle were noted such as a cramped and inconvenient internal layout, limited armor protection and a large vehicle profile.

    As a result of these findings, further development of the design was canceled and the project officially terminated. The sole prototype of the design was subsequently sent to the Bundeswehrs technical museum in Koblenz, where it sits on display to the present day.[/expand]



    In War Thunder, the Turm III will be a new premium vehicle awaiting tankers at rank V of the German ground forces tree in the next major update. Based on the all too familiar chassis of the Leopard 1 tank, this German panzer features an unique stabilized turret and an automatic loading system for its main gun, giving the vehicle excellent firepower and accuracy to boot!

    The three-plane stabilized turret of the Turm III will give aspiring commanders of this machine the ability to accurately fire on the move. Coupled with the tanks 105 mm L7A2 cannon - familiar to most seasoned War Thunder tankers - as well as an autoloading mechanism makes the Turm III a very dangerous predator on the battlefield. Furthermore, the Turm III features a coaxial 30 mm cannon next to the main gun, great for taking down low-flying aircraft or destroying lightly armored targets!



    However, because of the Turm IIIs poor hull protection without any advanced armor packages, it remains relatively susceptible to enemy fire, with automatic cannons posing the second largest threat next to high-caliber MBT cannons. Furthermore, the vehicles rather sizable turret gives the Turm III a large profile, making it harder for the vehicles commander to evade detection and subsequently, enemy fire.

    Offsetting these considerable drawbacks somewhat, is the vehicles good mobility however. Fitted with a powerful 856 horsepower diesel engine, the Turm III can reach a top speed of 65 km/h on paved roads. As a result, the Turm III can combine its superb gun handling and fast reloads with good mobility, resulting in an excellent choice for tankers keen on wreaking havoc to the enemies flank. Lastly, the Turm III will also allow tankers to speed up their progression toward even more advanced German ground vehicles, thanks to its premium status.



    The Turm III can be pre-ordered now in a special bundle in our online store, with the vehicle becoming available to its prospective owners following the release of the next major update. In the meantime, be sure to stay tuned to the news as we continue showcasing what more exciting new additions await players in the upcoming update. Until then, good hunting tankers!


    [ 2022-02-22 12:12:01 CET ] [ Original post ]

    Screenshot Competition - Colorful World!


    Welcome to the 15th War Thunder Steam Screenshot Competition!
    You have proved that love counts! More than 130 lovely screenshots with your favourite vehicles warmed our hearts! The three most popular and three selected by us will get 300GE! We will meet again next week!
    [h2]Before we announce 15th edition winners, lets begin the 14th edition of our competition![/h2]
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen15. You have time until 28.02.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Colourful World![/h2]

    [h3]Terms:[/h3]

    • Blue sky, green grass, yellow desert, vermillion sea, colourful sunset or fields full of beautiful flowers? Add your favourite machine nearby and take a screenshot!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 14th edition - Beloved one![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2759618243
    https://steamcommunity.com/sharedfiles/filedetails/?id=2754028812
    https://steamcommunity.com/sharedfiles/filedetails/?id=2753858830
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2753909924
    https://steamcommunity.com/sharedfiles/filedetails/?id=2754042181
    https://steamcommunity.com/sharedfiles/filedetails/?id=2757441227
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-02-21 14:05:17 CET ] [ Original post ]

    Update 2.13.0.131



    • A bug has been fixed where hit markers on vehicle armour did not correspond to actual armour penetration and damage caused.
    • A bug has been fixed where a switch box on the ERA block was not detached when the block was destroyed.
    • A bug has been fixed where the TVD might remain enabled in server replays for third-person view.
    • A bug has been fixed that prevented artillery strikes and vehicle control during a nuclear blast.

    Sound

    • Distant sounds of aircraft engines have been changed to more distinctive and less annoying.
    • Sound management system of the engines of ground vehicles has been reworked in order to calculate the priority of engines and tracks sounds based on their actual volume. Previously, the calculation dealt only with distance to the listener.
    • Sound volume of the allied/enemy tank engines is now aligned along the rpm range, i.e. idle and maximum rpm are now close in volume. Previously, idle rpm was several times quieter, making hiding tanks behind obstacles silent.
    • Sound volume of all ground vehicle engines has been equalized by the distance key points for the whole hearable range of 0-300 meters.
    • Sound volume in the gaming environment has been reduced to improve the subjective positioning of the engines and tracks. I.e. tank 20m to the left sounds directly from the left, in the left ear
    • The audibility range on player controlled SAMs has been increased to 4 km, but their volume and frequency balance have been changed so that they dont deafen across the map. Thanks to this, sounds should become more audible to pilots.
    • The management system of the sounds of ground and air cannons has been redesigned. Now the priority will be calculated based on the actual volume of the cannon (previously only the distance to the listener was taken into account).
    • Hit sounds from 20mm-35mm rapid-fire cannons no longer stutter and disappear. The sounds, as well as the management system have been reworked.
    • Artillery strike sound system has been reworked. Now these sounds dont stutter or disappear in case of a massive area strike from many players.
    • The volume of sound events such as explosions and shooting now decrease more noticeably with distance. This makes the sound events closest to the player, like enemy engines, explosions and shooting, more noticeable.
    • The sounds of destruction of vehicles and trees have been made less loud and more noticeably diminished over distance.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-02-21 10:39:53 CET ] [ Original post ]

    USS Arizona (BB-39): All or Nothing!


    USS Arizona is one of two Pennsylvania-class battleships built for the U.S. Navy during WWI and incorporating many new technologies which would find themselves in subsequent American battleship designs. Soon, captains will have the chance to take command of the famous USS Arizona as it arrives in War Thunder naval battles with the next major update!
    [h3]Briefly: An American WWI-era super dreadnought battleship, incorporating heavy armor protection and firepower, but lacking in mobility.[/h3]
    USS Arizona (BB-39), battleship, USA, rank V
    Features:


    • Excellent armor protection
    • Numerous hard-hitting cannons
    • Poor AA defenses
    • Low mobility

    [expand type=showmore]After the design of the preceding Nevada-class battleships that employed the novel all or nothing armor scheme, the Navy sought a slightly larger, improved design to be ordered for construction in the fiscal year of 1913. As such, the Bureau for Construction & Repair came up with a number of design sketches to satisfy the Navys requirement.

    In April 1912, the final design of what was to become the Pennsylvania class was chosen with further work on refining the design continuing until September. The decision to order the design into construction was met with some political opposition over concerns that the design was too weak and expensive. Nonetheless, the class was approved for construction, with USS Pennsylvania being ordered in August 1912 while its sistership USS Arizona followed suit in March 1913.

    USS Arizona was laid down in March 1914, launched in June 1915 and commissioned in October 1916. Due to oil shortages in Europe at the time, the ship didnt take part in hostilities during WWI, but instead escorted the American president Woodrow Wilson on his trip to Brest for the Paris Peace Conference in 1919 along with other warships. Subsequently, both Arizona and its sistership were transferred to the Pacific Fleet, undergoing substantial modernization in 1929 through 1931.

    Throughout the 1930s, both ships took part in regular fleet exercises. However, during the Attack on Pearl Harbor in December 1941, USS Arizona was sunk following a catastrophic explosion of her fore magazines, after an aerial bomb managed to penetrate the ships deck.[/expand]



    In War Thunder, USS Arizona will be the new battleship to join the ranks of the U.S. Navy in the game with the release of the next major update! Featuring heavy-duty armor protection and tremendous firepower, this American so-called super dreadnought is sure to shake things up with its upcoming arrival to War Thunder naval battles!

    Being a battleship, USS Arizona features some of the most substantial firepower found among this type of warship in War Thunder. As such, the ship comes fitted with four triple 14 (356 mm) turrets comprising its primary weapons arsenal. Far-reaching and hard-hitting, the heavy 14 rounds fired by these cannons possess an average muzzle velocity, but excellent penetrating capabilities even at longer engagement distances. On the flip side of the coin however, these large caliber guns come with the caveat of also having a substantially lower rate of fire than most other guns captains in War Thunder may have already gotten accustomed to.



    In addition to the 14 primary guns, USS Arizona also possesses a secondary weapons complement consisting of 12 5/51 cal (127mm) cannons mounted in casemates on the ships sides, dedicated to engage other surface targets. In addition, eight 5/25 cal cannons located on the weather deck aid the ship in defending itself from air attack. Lastly, an additional eight .50 cal heavy machine guns situated in platforms on the mainmast aid the secondary cannons in the latter role. However, while USS Arizonas capabilities against surface targets are unquestioned, the evident lack in anti-air protection leaves her relatively vulnerable to aircraft, meaning that aspiring captains of this formidable warship shouldnt stray too far from their allies unless they wish to be sent to the deep blue by a zealous pilot!

    [h3]Interesting Fact: USS Arizonas wreck still remains in her final resting place in Pearl Harbor and was turned into a memorial after WWII.[/h3]

    As the second ship class in the U.S. Navy to adopt the all or nothing armor scheme, USS Arizona possesses extremely thick armor plating around her machinery and magazines while the rest of the ship remains virtually unprotected - just as implied by the armor schemes name itself! In fact, USS Arizonas belt armor ranges between 343 - 203 mm in thickness, while the turrets feature 457-228mm of armor. Overall, this high level of protection in addition to having a large complement of 1,390 sailors makes the USS Arizona a true juggernaut on the high seas, but also a rather cumbersome vessel as a result, being able to attain a top speed of just 20.89 kts (38.7 km/h).



    USS Arizona has set course for War Thunder naval battles and is expected to arrive in the game as part of the next major update coming in the near future. In the meantime, keep your binoculars at hand and keep scanning the news section as we continue to release new info on the upcoming update. Until then, calm seas captains!


    [ 2022-02-18 15:02:03 CET ] [ Original post ]

    Battle of Iwo Jima



    The first US land operation on Japanese ground began on Iwo Jima island on the 16th of February, 1945. American troops had to fight through the heavily fortified Japanese defenses.

    Complete the task from 11:00 GMT on the 18th of February until 11:30 GMT on the 23rd of February and get the reward!

    Rewards
    Completing the Battle of Iwo Jima task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account

    Task

    • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling the specified vehicles in random battles

    The task can be completed only in vehicles from the following list:

    • USA: M4A2, LVT(A)(4), LVT(A)(1), F4U-1A (USMC), F4-1D, F6F-5
    • Japan: Chi-Ha, Chi-Ha Kai, Chi-He, D4Y2, A6M3, A6M3 mod. 22, A6M5

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-02-18 12:05:51 CET ] [ Original post ]

    New authentic decals


    [h2]A new set of decals for rarity hunters![/h2]
    [h3]Until March 23rd, earn in battle, or purchase rare decals for War Thunder gaming nations![/h3]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Tasks can be completed in vehicles of rank II-VII.


    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.


    Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.


    [ 2022-02-16 14:24:55 CET ] [ Original post ]

    Its fixed! 41


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Optimised display for the event labels


    We are talking about the labels on icons with the vehicles for special tasks that are currently available. We implemented them in one of the previous updates and are now improving them based on your feedback.

    The label on the Research button and one on the armies tab will be hidden if you read the special task in your profile window. You can open it simply by clicking on the tag hanging above the vehicle icon.

    Added a preview for Battle Pass rewards


    Interesting and unique rewards are the reason why we perform Battle Pass tasks. But previously you could only see the rewards from the images in the news and the little icons in the rewards feed of the Battle Pass. You asked us to improve this part of the interface and we did!

    The preview button has appeared right in the Battle Pass feed on all important rewards: vehicles, camouflages, decorations and decals. Click and view all the things you can soon own.

    Reduced control inertia on some vehicles

    The following vehicles are on the list: 3 tanks from the BT series - BT-7, BT-7, BT-7A (F-32) and also the Strv m/31 and the Tetrarch I. The problem manifested itself on all these machines in the same way: straight-line movement after a sharp turn was restored slowly and reluctantly. Although experienced tankers learned to compensate for this behaviour by turning the steering the opposite way, it was still a bug that we have fixed now.

    If you know about any other vehicles with the same behaviour - we would be grateful for a bug report.
    Update 2.13.0.125
    [h2]Ground vehicles[/h2]


    • 2S6 a bug has been fixed that prevented 30mm ammo reload on a point with the 2S6M1 modification installed.
    • BT-7, BT-7M, BT-7A (F-32) turn lag has been fixed.
    • Strv m/31 turn lag has been fixed.
    • Tetrarch I turn lag has been fixed.
    • 57mm OR-281U explosives type has been specified from TNT to A-IX-2. Source: 57- -60. .

    [h2]Aviation[/h2]

    • F-105D lack of the radar lock on target visualisation has been fixed .
    • Me-264 targeting angles of the nose turret have been corrected.
    • TBD-1 targeting angles of the turret have been corrected.
    • DB-3A (China) targeting angles of the turrets have been corrected (report).
    • Lancaster B.Mk.I, Lancaster B.Mk.III a bug has been fixed where the upper turret was able to shoot through the fuselage.
    • MiG-27M, MiG-27K a bug has been fixed where the number of bombs in the setup OFAB-100 12, S5KP 64 was incorrect.

    [h2]Naval[/h2]

    • A bug has been fixed where a wrecked hydroplane disappeared when the second hydroplane was launched.
    • MBK-161 late bugs with incorrectly displayed armour values have been fixed.

    [h2]Other changes[/h2]

    • A bug has been fixed that prevented raindrops from displaying when the graphics are set to Maximum or Movie modes.
    • An option has been added to hide markers of the available tasks from the Research button, as well as nations and vehicle types tabs. Markers are now hidden after reading the corresponding info in the user profile window.
    • Players are now able to toggle previews of vehicles, camos, decals and decorations from the Battle Pass prizes list.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-02-16 08:44:13 CET ] [ Original post ]

    Server Update 14.02.2022



    [h2]Other changes[/h2]

    • Some wagers have been changed (applied to newly received items only):
    • Mission Maker the number of stages has been reduced from 10 to 3; reward for the first stage has been increased from 50,000 to 75,000 Silver Lions; rewards for the third (and the now last) stage has been increased from 150,000 to 400,000 Silver Lions.
    • Wing Breaker - the number of stages has been reduced from 10 to 3; reward for the first stage has been increased from 12,500 to 50,000 Silver Lions; rewards for the third (and the now last) stage has been increased from 75,000 to 300,000 Silver Lions.
    • The Best Squad the number of failed attempts has been reduced from 4 to 3; the reward for the 10th (final) stage has been decreased from 500,000 to 250,000 SL.
    • Hero of the Sky and Antimech wagers have been grouped into a single one - Unstoppable

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-02-14 16:09:50 CET ] [ Original post ]

    Screenshot Competition - Beloved one!


    Welcome to the 14th War Thunder Steam Screenshot Competition!
    I like big guns and I cannot lie! Looks like you also like them! Almost 130 screens full of high calibre armament! The three most popular and the three selected by us will get 300GE! We will meet again next week!
    [h2]Before we announce 14th edition winners, lets begin the 13th edition of our competition![/h2]
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen14. You have time until 21.02.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Beloved one![/h2]

    [h3]Terms:[/h3]

    • Valentines day is here! Show us your favourite machines! The one you love no matter what! Dont forget to also mount the Valentine's decal you can get from the ongoing Valentines Day event!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 13th edition - Big Guns![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2750626150
    https://steamcommunity.com/sharedfiles/filedetails/?id=2747027802
    https://steamcommunity.com/sharedfiles/filedetails/?id=2748178779
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2748487039
    https://steamcommunity.com/sharedfiles/filedetails/?id=2747262758
    https://steamcommunity.com/sharedfiles/filedetails/?id=2747749415
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-02-14 16:04:20 CET ] [ Original post ]

    Happy Valentines Day!


    All over the world, people are preparing to celebrate the day of love, support, and understanding with their beloved ones. Cupid is back in business! Lets help them!
    [h3]Beginning on February 11th (13:00 GMT) until February 15th (11:00 GMT) Valentines Day comes to War Thunder![/h3]
    [h2]My Love decal[/h2]

    Play 3 battles with an activity of 70%+ in vehicles of rank III and above.
    [h2]Decoration Anchor of love[/h2]

    Win 5 battles in boats and ships of rank III or above with an activity of 70% or more.
    [h2]St.Valentines trophy[/h2]
    Available for Golden Eagles. Each trophy contains a dedicated decal or decoration that you dont yet have.


    • List of decals available in the St.Valentines trophy: Heart and Spitfire, Love, February 14, A Shot to the Heart!, Dont Shoot! I love you, Cupid, "Miss Behaven" pin-up, To the depths of love, Kiss, Heart and Arrow! and Love letter.
    • List of decorations available in the St.Valentines trophy: Teddy Bear with heart, Compound bow.
    • Track your progress by clicking your nickname Achievements Valentines Day.

    Time limited offer: MK-IX Valentine

    The premium MK-IX "Valentine" in the Soviet tech tree is only available for purchase during the period of the special event!


    [ 2022-02-11 15:07:00 CET ] [ Original post ]

    Channel Dash


    On the 11th of February 1942, an operation began to relocate a squadron of two battleships, a single heavy cruiser and six Kriegsmarine destroyers from Brest to Germany. British pilots detected the movement of enemy ships and the British Royal Navy and RAF aviation had to stop the German Channel Dash at all costs.

    Complete the task from 11:00 GMT on the 11 of February until 11:30 GMT on the 14 of February and get the reward!

    Rewards
    Completing the Channel Dash task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account

    Task

    • Deal 20,000 damage to player vehicles whilst controlling specified vehicles in naval random battles

    The task can be completed only in vehicles from the following list:

    • Jaguar, Z25, Prinz Eugen, Scharnhorst, Z12 Erich Giese, Z15 Erich Steinbrinck

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-02-11 12:43:04 CET ] [ Original post ]

    National Foundation Day in Japan


    Japan, a country of amazing culture and an incredibly long history - so long, that even its birthday is a legend. Mysterious and therefore even more interesting to War Thunder players, the country of Japan celebrates its foundation day on February 11th. Let us join in with the celebration!
    [h3]From February 10th (14:00 GMT) to February 14th (07:00 GMT)[/h3]
    Play 3 battles in Japanese vehicles (rank III+, activity 70%+) to get a special decal Day of Japan.


    • You can complete the task in random battles, except Assault and Enduring Confrontation.
    • You can follow your progress by clicking on your nickname -> Achievements -> Day of Japan.
    • The decal will be located in the Special tab in the customization area.

    [h2]Limited time offer: IJN Kiyoshimo and J2M4 Kai for Golden Eagles[/h2]

    Dont miss the chance to purchase the premium IJN Kiyoshimo destroyer and the premium J2M4 Kai fighter for Golden Eagles!

    The offer is open until February 14th (07:00 GMT).

    Read about the IJN Kiyoshimo and J2M4 Kai on our Wiki!


    [ 2022-02-10 17:23:24 CET ] [ Original post ]

    Its fixed! 40


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Changing artillery strike in ground battles


    Let us tell you about the reason for the upcoming changes first. Artillery in War Thunder was designed as a fairly effective method of pressure on the enemy that allows you to squeeze them out of their well selected position or make a particular section of the battlefield dangerous for a while. The mechanics work well enough but the occasional but memorable deaths from sighting shells can really spoil the impression of the game, especially on weakly armoured vehicles for which artillery fire carries a much greater danger.

    In its updated form the artillery strike is devoid of this drawback and just becomes more interesting. Now the first shells in the bombardment will be loaded with coloured aerosol upon which spotters can guide the main salvo and pilots can see the location of likely targets. The explosion of aerosol shells doesnt cause significant damage and gives any enemies in the epicentre of fire a chance to react.

    At the same time the number of the shells that have been replaced by targeting shells have been added to the main salvo which means that the final danger in the artillery strike zone hasnt been reduced.

    Straightened catapult on aircraft carriers


    Launching an aircraft from aircraft carriers is a technically complex process that involves a special device - an acceleration catapult. In War Thunder this mechanism also gives the initial impulse to your aircraft. Its just that until now it could give an impulse in the wrong direction

    We have fixed a bug that caused the launch direction on some aircraft carriers to be incorrect and might not only damage the aircraft on the superstructure but also throw you into the water. Taking off is now less risky!

    Fixing phantom shadows

    This bug showed up most often in the most fierce battles with an abundance of destroyed and still living participants. Fragment shadows appeared on the ground not related to the vehicles themselves.

    We found the reason for this problem and worked to eliminate it.

    Increased mobility in some vehicles


    In general not a single rubric can do without various clarifications in the technical and weaponry vehicle characteristics if you open the full list of changes. But usually it is a minor change for a single vehicle.

    This time we want to please the owners of the following vehicles: Ariete, Ariete PSO, Ariete (P) - will become noticeably more dynamic due to an increase in the number of gears in the gearbox. And Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 will become better at turning on the spot. Many such useful little things are waiting for you in each digest.
    Update 2.13.0.109
    [h2]Ground vehicles[/h2]


    • The first four rounds of an artillery strike in ground battles are now targeting shots that leave orange smoke trails. Targeting shots may damage vehicles only with direct hits (no splash damage). The total number of shots in artillery support has been increased from 12 to 15.
    • Ariete, Ariete PSO, Ariete (P) the number of forward and reverse gears have been increased, the gear ratios have been adjusted.
    • Chieftain Mk.3, Chieftain Mk.5, Chieftain Mk.10 pivot radius has been reduced.
    • M4A2 (76) W targeting time on the AA machine gun has been increased from 30 to 90/sec, similar to other open MG mounts.
    • 211 37mm gun burst fire spread has been increased, muzzle velocity spread has been increased when firing in bursts.
    • M7 76mm gun muzzle velocity of the M42A1 HE round has been specified from 800 to 853 m/sec (report).
    • M1 76mm gun muzzle velocity of the M42A1 HE round has been specified to 823 m/sec (report).
    • MIM146 SAM missile a bug has been fixed that prevented armour fragmentation.

    [h2]Aviation[/h2]

    • A bug has been fixed that caused the incorrect launch direction of the right catapult on the AI carrier USS Forrestal (rort).
    • Yak-38,Yak-38M incorrect indication of the thrust direction in the cockpit has been fixed .
    • F3H-2 a bug with the aircrafts armouring has been fixed (report).
    • He 111 H-16 a bug has been fixed where the lower turret was able to fire through the fuselage (report).
    • B-10B separate bomb drop from the bomb bay has been added for the 1,000 lb AN-M65A1 bombs (report).
    • I-180S separate bomb drop with low calibre bombs has been added.
    • Meteor F Mk.8 Reaper separate bomb drop has been added for 1,000 lb G.P.Mk.I and M.C.Mk.I bombs on the fuselage pylons, as well as for the 500lb Mk.IV bombs.
    • S-199 a bug has been fixed that prevented separate gun control.
    • IAR 316B the secondary weapon menu has been corrected.
    • Saar weight of the FFAR Mighty Mouse pods has been corrected.
    • m/56D rockets a bug that prevented armour fragmentation has been fixed (report).

    [h2]Naval[/h2]

    • HMS Blackpool a bug has been fixed with the depth setting of the Mk20 Bidder torpedo that prevented damage to destroyers and boats (report).

    [h2]Other changes[/h2]

    • The incorrect display of shadows in areas of accumulation of destroyed and operational armoured vehicles has been corrected.
    • Long names for missiles in air battles have been shortened in the HUD (report).
    • FPS drop has been fixed when firing AA machine guns in naval battles.
    • A bug has been fixed with an interpolation switch to the remote key point when watching replays.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-02-09 09:38:46 CET ] [ Original post ]

    Battle Rating update and important changes to the top-tier air RB


    [h2]Airfield respawn for late jet bombers and strike aircraft in air RB[/h2]
    Historically, many gaming mechanics in War Thunder were originally created for WWII and early Cold War vehicles, for example - air respawn for bombers and strike aircraft. However, many late period jet bombers and strike aircraft feature flight characteristics close to, or even similar to those of jet fighters. In this case, we consider air respawn closer to ground targets as an unreasonable advantage for such aircraft, since their efficiency is obvious both for players, and for gaming statistics. If later strike aviation is taking off and approaching targets together with fighters, their value for the team remains. Thats why we decided to revoke the air respawns for bombers and strike aircraft of ranks VI-VII in air Realistic Battles mode.

    Currently, we see no need to adjust the Battle Ratings of these aircraft, but we will monitor your feedback and game statistics to quickly update the BRs of the top-tier aircraft, if they need it.

    [h2]Advanced missiles right out of the box[/h2]
    Air combat at rank VII in Realistic Battles intensively employs air-to-air missiles, rather than guns, as it is in the lower ranks.

    Now, the majority of rank VII fighters will come equipped with more advanced air-to-air missiles right after purchase. This will allow pilots to fight more confidently and be more valuable to the team, even if their aircraft are not yet mastered. It is worth noticing however, that the weapon presets that include the advanced air-to-air missiles (if they are available from stock) still require the related modifications to be researched.

    Here is the list of planned changes for rank VII jet fighters that currently lack the advanced missiles out of the box:
    [expand type=details]
    USA:


    • F-5E Tiger II - The setup with 2xAIM-9B has been replaced by a setup with 2 AIM-9E without the need to research AIM-9E modification. Mixed setups with AIM-9E still require this modification to be unlocked.
    • F-4E Phantom II - The setup with 2xAIM-9B has been replaced with a setup with 2 AIM-9E without the need to research AIM-9E modification. Mixed setups or setups with large numbers of AIM-9E still require this modification to be unlocked.
    • F-8E Crusader - The setup with 2xAIM-9B has been replaced by setup with 2 AIM-9E without the need to research AIM-9E modification. Mixed setups with AIM-9E still require this modification to be unlocked.

    Germany:

    • F-4F Phantom II - The setup with 2xAIM-9B has been replaced by setup with 2 AIM-9E without the need to research AIM-9E modification. Mixed setups or with large numbers of AIM-9E still require this modification to be unlocked.
    • F-4F Phantom II (Early) - The setup with 2xAIM-9B has been replaced by setup with 2 AIM-9E without the need to research AIM-9E modification. Mixed setups or with large numbers of AIM-9E still require this modification to be unlocked.
    • MiG-21MF - The setup with 2 R-3R without the need to research R-3R modification has been added. Mixed setups or with large numbers of R-3R still require this modification to be unlocked (R-3R missile has been also added to the armament nomenclature).
    • MiG-21bis-SAU - The setup with 2xR-3S has been replaced by setup with 2 R-131 without the need to research R-131 modification. Mixed setups or with large numbers of -131 still require this modification to be unlocked.
    • MiG-23MF - The setup with 2xR-3S has been replaced by setup with 2 R-131 without the need to research R-131 modification. Mixed setups or with large numbers of R-131 still require this modification to be unlocked.

    USSR:

    • MiG-21SMT - The setup with 2 R-3R without the need to research R-3R modification has been added. Mixed setups or with large numbers of R-3R still require this modification to be unlocked.
    • MiG-21bis - The setup with 2xR-3S has been replaced by setup with 2 R-131 without the need to research R-131 modification. Mixed setups or with large numbers of -131 still require this modification to be unlocked.
    • MiG-23M - The setup with 2xR-3S has been replaced by setup with 2 R-131 without the need to research R-131 modification. Mixed setups or with large numbers of -131 still require this modification to be unlocked.
    • MiG-23MLD - The setup with 2xR-3S has been replaced by setup with 2 R-131 without the need to research R-131 modification. Mixed setups or with large numbers of R-131 still require this modification to be unlocked.

    Britain:

    • Jaguar Gr.1A - The setup with 2xAIM-9G without the need to research AIM-9G modification has been added: Mixed setups with AIM-9G still require the research of this modification.

    Japan:

    • F-4EJ Phantom II - The setup with 2xAIM-9B has been replaced by setup with 2 AIM-9E without the need to research AIM-9E modification. Mixed setups or with large numbers of AIM-9E still require the research of this modification.

    China:

    • F-104G Starfighter - The setup with 2xAIM-9B has been replaced by setup with 2 AIM-9J without the need to research AIM-9J modification. Mixed setups or with large numbers of AIM-9J still require this modification to be unlocked.
    • F-5A Freedom Fighter - The setup with 2xAIM-9B has been replaced by setup with 2 AIM-9E without the need to research AIM-9E modification. Mixed setups with AIM-9E still require the research of this modification.
    • J-7E - The setup with 2xPL-2 has been replaced by setup with 2 PL-5B without the need to research PL-5B modification. Mixed setups with PL-5B still require the research of this modification.

    France:

    • Mirage IIIC - The setup with 2xAIM-9B + 1 Matra R530 without the need to research Matra R530 modification has been added. Mixed setups with Matra R530 still require the research of these modifications.
    • Mirage IIIE - The setup with 2xAIM-9B + 1 Matra R530 without the need to research Matra R530 modification has been added. Mixed setups with AIM-9B or Matra R530 still require the research of these modifications.
    • Mirage 5F - The setup with 2xMatra R550 Magic 1 without the need to research Matra R550 Magic 1 has been added. Mixed setups with Matra R550 Magic 1 still require the research of these modifications. AIM-9B missiles will be removed from the weapons nomenclature.

    Sweden:

    • J35D Draken - The 2xRB24 setup has been replaced by a setup with 2 RB24J without the need to research RB24J modification. Mixed setups or with large numbers of RB24J still require this modification to be unlocked.
    • JA37C Jacktviggen - The 2xRB24 setup has been replaced by a setup with 2 RB24J without the need to research RB24J modification. Mixed setups or with large numbers of RB24J still require this modification to be unlocked.
    • AJ37 Viggen - The 2xRB24 setup has been replaced by a setup with 2 RB24J without the need to research RB24J modification. Mixed setups or with large numbers of RB24J still require this modification to be unlocked.

    Israel:

    • Mirage IIICJ - The setup with 2xShafrir 2 + 1 Matra R530 without the need to research Matra R530 modification has been added. Mixed setups with Shafrir 2 or Matra R530 still require the research of this modification.
    • Nesher - 2xAIM-9D is now available without the research of the AIM-9D modification. Mixed with AIM-9D setups still requires this modification to be unlocked.
    • Kfir C.7 - 2xAIM-9D is now available without the research of the AIM-9D modification. Mixed setups or with large numbers of AIM-9Ds still require this modification to be unlocked.

    [/expand]
    You can check Battle Ratings update table here


    [ 2022-02-08 14:10:23 CET ] [ Original post ]

    Operation Veritable


    On February 8th, 1945, Allied forces began Operation Veritable to seize a foothold to the west of the Rhine on German territory.

    Complete the task from 11:00 GMT on the 8th of February until 11:30 GMT on the 12th of February and get the reward!

    Rewards

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-IV for USA, Great Britain or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
    • 1 day premium account

    [h3]Task[/h3]

    • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

    Tasks can be completed only on vehicles from the list:

    • USA: M5A1, M10 GMC, M18 GMC, M36 GMC, M4A3E2, M4A3E2 (76) W, Cobra King, M4A2, M4A3 (105), Calliope, M4A3 (76) W, M4A2 (76) W, M8A1, M8, P-47D-25, P-47D-28, P-47N-15, P-51D-5, P-51D-20-NA, A-26B-10, A-26B-50
    • Great Britain: Valentine IX, Sherman II, Sherman Firefly, Crusader AA Mk.I, Crusader AA Mk.II, Challenger, Achilles, Archer, Spitfire F Mk.XVI, Spitfire F Mk.IX, Spitfire LF Mk.IX, Tempest Mk.V
    • Germany: Sd.Kfz.234/1, Sd.Kfz.234/2, Sd.Kfz.234/2 TD, Sd.Kfz.234/3, Sd.Kfz.234/4, Sd.Kfz.251/21, Wirbelwind, 15 cm Pz.W.42, StuG III G, Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V), Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J, Tiger II (P), Tiger II (H), Panther D, Panther A, Jagdpanther, Bfw.Jagdpanther, Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-5/U2, Fw 190 A-8, Fw 190 D-9, Fw 190 F-8

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-02-08 12:20:17 CET ] [ Original post ]

    Screenshot Competition - Big Guns!


    Welcome to the 13th War Thunder Steam Screenshot Competition!
    You were extremely quick to deliver over 130 beautiful screenshots! We had plenty to choose from! The three most popular and the three selected by us will get 300GE! We will meet again next week!
    [h2]Before we announce 12th edition winners, lets begin the 13th edition of our competition![/h2]
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen13. You have time until 13.02.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Screenshot theme - Big Guns[/h2]

    [h3]Terms:[/h3]

    • Your screenshot needs to be focused on big guns. If you can flatten the barn in one shot - Bring it on!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel filters).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 12th edition - Fast Delivery![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2739805922
    https://steamcommunity.com/sharedfiles/filedetails/?id=2741922835
    https://steamcommunity.com/sharedfiles/filedetails/?id=2738794177
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2745533791
    https://steamcommunity.com/sharedfiles/filedetails/?id=2742943091
    https://steamcommunity.com/sharedfiles/filedetails/?id=2738473590
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-02-07 15:50:39 CET ] [ Original post ]

    Server Update 03.02.2022 (Economy changes)


    Planned economy changes have been implemented:


    Changes to the research trees:

    • M1A1 Abrams and IPM1 switched places.
    • Pz.IV F2 and Pz.IV G grouped up.
    • Pz.IV H and Pz.IV J (in the group) moved to rank II.
    • TAM and Begleitpanzer 57 switched places.
    • Crusader AA Mk.I and Crusader AA Mk.II switched places.
    • Chi-Ha Kai and Ho-I switched places.
    • Ikv 103 moved to rank III.
    • F-104G moved to rank VII.
    • Ju 88 C-6 moved to rank II.
    • Bf 110 C-7 and Bf 110 F-2 grouped up.
    • Tu-4, Tu-4 (China) moved to rank V.


    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-02-03 12:17:44 CET ] [ Original post ]

    End of the Battle of Stalingrad


    The Battle of Stalingrad was one of the turning points in the history of World War II. The German offensive towards Stalingrad threatened the USSR with the loss of the Caucasian oil fields and the region itself, but the exhausting counterattacks of the Red Army prevented German plans. During months of intense action, Germany and Axis nations lost the initiative, and the last decisive blow from the Soviets resulted in an encirclement of German troops, followed by capitulation at the beginning of February 1943.

    Complete the task from 11:00 GMT on the 2nd of February until 11:30 GMT on the 7th of February and get the reward!

    Rewards
    Completing the End of the Battle of Stalingrad task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-III for USSR or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
    • 1 day premium account

    Task

    • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

    The task can be completed only in vehicles from the following list:

    • USSR: -70, GAZ-MM (72K), -34 (1941), -34 (1st Gv.T.Br.), -34 (1942),-34E STZ, -3 Medium, BM-8-24, BM-13N, KV-1S, KV-1 (L-11), Il-2 (1941), Il-2 (1942), Il-2-37, Yak-1B, La-5, Yak-9
    • Germany: Sd.Kfz 6/2, Pz.III L, StuG III F, Panzerjger 1, Marder III, Pz.IV F2, Pz.IV G, Pz.35 (t), Pz.38 (t) F, Sd.Kfz. 251/10, Bf 109 F-4, Bf 109 G-2, Bf 109 G-2 (Romania), Ju 87 B-2, Ju 87 D-3

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-02-02 12:16:21 CET ] [ Original post ]

    Its fixed! 39



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Asterisk for your convenience


    You may have noticed that War Thunder now has regular events with simple tasks and nice prizes that can be completed in specific vehicles. We wanted to make it easier for you to find the vehicles involved in these events.

    Now vehicles that can be used in these events will be marked in the research trees with a special tag with an image of a star. You will also now be aware of the available task with the Research icon on the appropriate nation and type of vehicle with the aforementioned star on the vehicles themselves that are suitable for its completion.

    Due to its specifications, this improvement will become available within 24 hours after this news has been released.

    Fixed the operation of the ballistic marker


    Dont worry, in normal situations your armour penetration cross operated and is operating correctly. The problem was affecting vehicles with a laser rangefinder that when trying to fire at air targets, encountered an effect that caused the marker to remain on the ground and calculate the point of impact far beyond its possible range. You also couldnt even tell if the cannon was already pointing in the direction you wanted it to or if it was still moving.

    We changed the logic for the ballistic marker so now if you decide to shoot birds it will be replaced by a simple cannon direction marker.

    When switching to anti-tank guided missiles your trusty helper will also be hidden so that nothing interferes with aiming.

    Fixed the firing sound in an air event

    We are talking about ground AB, where an active player can temporarily leave their armoured vehicle and hurt their enemies from the air in every way. But if at the time of the switching from ground vehicle into an aircraft you were firing, for example from a machine gun then the sound of endless machine gun shooting was transferred with you and created a unique atmosphere for the whole flight.

    We have fixed that cacophony and now when you fly the aircraft, you will only hear the sounds of actual shots.
    Update 2.13.0.94
    [h2]Ground vehicles[/h2]


    • The marker for the ballistic calculator (crosshair) has been disabled for the ATGM weapons.
    • A bug has been fixed that caused the marker for the ballistic calculator (crosshair) to be displayed incorrectly when shooting at aerial targets with ground vehicles with a laser rangefinder.
    • M1A2 Abrams commanders sight magnification has been specified: x2-8 x3-10 (report).
    • Ikv 91, ikv 91-105 gun control option has been added to the commanders sight.
    • Ikv 91, ikv 91-105 number of forward and reverse gears have been increased, the gear ratio values have been specified (report).
    • Merkava Mk.2D the display of the composite screen has been disabled in xray mode.

    [h2]Aviation[/h2]

    • F4J a bug has been fixed where the 20mm Mk 11 mod 5 gunpod was not displayed on the model (report).
    • Mi-24V a bug has been fixed where the S-24 rocket was displayed in the weapon preset 9M114 Shturm x8 +S8KO x40.
    • SBD-3 a separate gun drop has been added for the 100 lbs ANM-30 bombs.

    [h2]Other changes[/h2]

    • Purchased, or available to purchase vehicles, able to complete tasks in the weekend/special events now have the star tag. You can get to the task via the Task tab in the vehicle menu, or by clicking the star tag in the hangar. (Note: this feature will be implemented within 24 hours after the publication of this change list).
    • A bug has been fixed where the RMB+LMB click on a vehicle group might disable the interface.
    • Dependence of the camera rotation speed from the replay speed has been fixed.
    • Freezing of shot sounds in aerial and ground Arcade battles has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-02-02 09:03:43 CET ] [ Original post ]

    Screenshot Competition - Fast delivery!


    Welcome to the 12th War Thunder Steam Screenshot Competition!
    Almost 200 screenshots full of beautiful aircraft! Well done Pilots! The three most popular screens chosen by you plus three more, selected by us will get 300GE! We will meet again next week!
    [h2]Before we announce 11th edition winners, lets begin the 12th edition of our competition![/h2]
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen12. You have time until 07.02.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Screenshot theme - Fast delivery[/h2]

    [h3]Terms:[/h3]

    • Your screenshot needs to be focused on fast machines: jets or fast props, the fastest tanks and vessels. If it can move faster than a bus - Bring it on!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 11th edition - Aces of the Sky![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2731785423
    https://steamcommunity.com/sharedfiles/filedetails/?id=2731286383
    https://steamcommunity.com/sharedfiles/filedetails/?id=2736777662
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2731673777
    https://steamcommunity.com/sharedfiles/filedetails/?id=2737229487
    https://steamcommunity.com/sharedfiles/filedetails/?id=2731490215
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-01-31 16:59:42 CET ] [ Original post ]

    Planned economy changes in February


    [h2]Revision of the bonus reward for victory and defeat[/h2]
    In the recent economy updates, we described the mechanics of earning Silver Lions and Research points, and proposed that you vote for one of the possible variants to change the bonus rewards at the end of a mission. This was followed by the second stage of voting in order to make the final decision with confidence. These are the results:
    [h3]What RP reward distribution during a battle do you want to have in War Thunder?[/h3]


    • 56.7% 0.8 RP/sec for defeat and 1.2 RP/sec for victory
    • 43.3% 0.6 RP/sec for defeat and 1.4 RP/sec for victory (same as before)

    [h3]What SL reward distribution do you want to have in War Thunder?[/h3]

    • 66.1% +20% for defeat and +47% for victory
    • 33.9% +0% for defeat and +67% for victory (same as before)

    Thus, the bonus reward for defeat and victory in mission will be revised in accordance to the vote results. The changes will be deployed with an economic update, which we will announce later.

    [h3]We would like to invite the War Thunder community to vote for one of the economy model described in the article on our website - economy by vehicle efficiency (current system) or economy by vehicle rank.[/h3]

    [h2]Link to the article and survey[/h2]


    [ 2022-01-27 14:21:26 CET ] [ Original post ]

    Lunar New Year


    The War Thunder team would like to congratulate players with the Chinese New Year holiday that is also often referred to as Lunar New Year, or literally "Spring Festival".

    From the 28th of January (11:00 GMT) until the 1st of February (11:00 GMT)

    While controlling Chinese vehicles:


    • Play 3 battles to get the Fu the Tiger decal.
    • Win 5 battles to get the Sky lantern decoration.


    Challenges must be completed in vehicles of rank II or above, with a battle activity over 70% in random battles, except for the Assault mode.

    Track your progress by clicking your nickname, then Achievements Lunar New Year.

    [h2]Available again![/h2]
    The following vehicles, previously withdrawn from sale in the store, can now be purchased using Golden Eagles in-game on all platforms. There is no discount on these vehicles.

    • Tank T-62 (Rank 6 China) - available till the end of the offer;
    • Fighter Shenyang F-5 (Rank 5 China) - permanently available.


    [ 2022-01-27 12:31:05 CET ] [ Original post ]

    Firepower: Warbonds


    The items for the Battle pass in the Warbond shop is as usual, will available throughout the entire Firepower season + 1week, available from 26th of January until 3rd of May (one week after the end of the season).
    The Warbond shop is available to players that have vehicles from rank III and is part of Battle Pass. You purchase items with the special Warbond currency that that can be obtained by unlocking Battle Pass levels.
    Premium vehicles in the new season
    [h2] Crusader The Saint[/h2] (first time in the warbond shop)

    [h2] Celere Sahariano[/h2] (first time in the warbond shop)

    [h2] Mrk-Morane[/h2]

    [h2] P-51C-11-NT[/h2] (first time in the warbond shop)

    [h2] T14[/h2]

    [h2] VS-8[/h2] (first time in the warbond shop)

    [h2]"Shoo Shoo Shoo BABY"[/h2] pinup of the 401st BS, 91 BG, USAF, 1944


    An updated Road Signs trophy, trophy with emblems and decals of the tiger images from the past and a "Shoo Shoo Shoo BABY" pinup of the 401st BS, 91 BG, USAF, 1944 (decal by Colin 'Fenris' Muir ).

    Open Shop Warbond shop to see an assortment where some of the more interesting items can be seen.

    Check out the full assortment of available Warbond items in the new season in the game, as well as the terms for purchasing them!


    [ 2022-01-26 13:56:09 CET ] [ Original post ]

    Australia Day


    The day of the founding of an entire country! Every year Australians celebrate January 26th in a big way - and we wouldnt mind joining in the celebration, giving out festive decals to deserving Australians, bringing back interesting vehicles for sale and sharing some equally interesting news. All in all - happy Australia Day!
    [h3]Until 11:00 GMT on the 28th of January[/h3]
    Play 3 battles in the British aircraft (of rank II or higher with a battle activity of 70% or higher) and get a unique Australia Day decal.


    • You can complete the task in random battles, except Assault and Enduring Confrontation.
    • You can follow your progress by clicking on your nickname -> Achievements -> Australia Day.
    • The decal will be located in the Other tab in the customization area.

    [h2]Temporarily on sale - Boomerang Mk.II[/h2]

    Get a premium Boomerang Mk.II until 11:00 GMT on the 28th of January for Golden Eagles. You will find the aircraft in the British aviation tree. The aircraft is only available to owners of the Boomerang Mk.I that can be purchased with 25% discount!

    Read about the and on our Wiki!


    [ 2022-01-26 12:32:57 CET ] [ Original post ]

    Its fixed! 38



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Improved overcoming of obstacles


    Trenches, embankments and other complex objects are sometimes no less dangerous for a tanker than enemy fire. From now on passing over them will be much safer. We found and fixed the bug where a vehicle might suddenly lose grip and hang on a fairly simple obstacle from which you didnt expect such a trick.

    To go into detail - it was due to an incorrect determination of the angle of inclination of the surface under the vehicle. We have corrected this calculation so there will be a lot less jams now. Concentrate your attention on the enemy, not on stumps.

    Filtering suspended armament


    Suspended armament on some aircraft can be so flexible that the number of available variants of equipment has long exceeded a dozen and with the advent of more and more modern and advanced vehicles in War Thunder, it only continues to grow. Because of this, even in the significantly refined menu of the suspended weaponry it is sometimes possible to get lost.

    We noticed your comments about this problem and as a solution, we are adding additional filters that allow you to select for example only available weapons for your current level or display only your favorite and customary ones. Simplicity is the key to the fastest start of the next battle and reduce mistakes when equipping your battle vehicle.

    Set an alarm for you
    No, it isnt about the alarm clock that disturbs a peaceful nights sleep and spoils your mood in the morning. It is a very useful alarm clock which doesnt bother you at all but it will warn you in advance if an item in your inventory is about to expire.

    Now the alarm icon will appear on items with only hours left to activate or expire.

    Boosters and personal discounts will be marked with a coloured box hours before they expire.

    Extinguished additional fire in Assault

    Its a minor fix and a great excuse to remind you of an interesting battle mode where you and a few comrades are fighting waves of AI controlled opponents attacking your base.

    Assault is available in the game mode selection menu under the Battle button. And we have fixed a bug where a defeated comrade might leave a firing hanging in the air when leaving a battle earlier. This was a good symbol of the losers emotions but it didnt look very realistic.
    Update 2.13.0.82


    • A Filters option has been added to the secondary weapons menu. Now you may choose to display only favorite or available setups, as well as display the setups by modification tier.

    • An Alarm clock icon has been added to warn players about expiring items in their inventory.

    • Boosters and personal discounts in the bottom right part of the hangar menu, as well as those in the Store Inventory menu are now framed in orange or red depending on their expiration dates - in 4 or 1 hours respectively.


    [h2]Ground vehicles[/h2]

    • A bug has been fixed with passing certain obstacles, such as trenches, where the slope angle under the vehicle could be calculated incorrectly, which caused traction drop and the vehicle sticking.

    • A bug has been fixed where an effect of fire could remain on the battlefield after the vehicles hull disappears.

    • M1128 max engine speed has been specified from 2,600 to 2,400 rpm; max speed has been corrected from 121 to 96.5 km/h.

    • BMP-3 a bug has been fixed with the laser rangefinder over the guns barrel with the Sodema modification installed.

    • Challenger 2 a bug with the description of the front right side skirt in the x-ray mode has been fixed.

    • Radkampfwagen 90 a bug has been fixed where in some cases the protection of the armour fragment in the lower part of the turret was overestimated.

    • M18 a bug has been fixed where in some cases the protection of the armour fragment below the gun mantlet was overestimated.

    • The accuracy of laser and correlation rangefinders has been increased.


    [h2]Aviation[/h2]

    • Me 163B, Me 163B-0, Ki-200 a bug has been fixed that prevented take-off from unpaved airfields (report, video).

    • A bug has been fixed where wing spoilers may display raised in the hangar or on the reserve site.

    • J-7E max launch overload in 4G has been removed from the PL-5B missiles.

    • Ki-45 Hei, Ki-45 Ko, Ki-45 Otsu, Ki-45 Tei targeting angles of the dorsal turrets have been fixed.

    • D4Y (all modifications) targeting angles of the dorsal turret have been fixed.

    • F1M2 targeting angles of the dorsal turret have been fixed.

    • 12,7mm Breda-SAFAT fuze sensitivity of the HE round has been fixed from 3 to 0.1 mm (report).

    • Saab AJ37 the weapon setups including the RB75 missiles have been moved to the section For armoured targets (report).

    • AIM-7F, -24 missiles autopilot logic at close distances to the target has been improved.


    [h2]Naval[/h2]

    • USS Trenton, USS Raleigh number of the rangefinders of the stern and central gun director rooms in the x-ray mode has been corrected.

    • USS North Dakota number of the gun directors in the pop-up message of the central gun director room has been corrected in the xray mode.

    • A bug has been fixed where the azimuth scale may be hidden when changing from the bluewater ship to the coastal vessel with a radar (report).


    [h2]Other changes[/h2]

    • Display of markers in the tutorial missions has been corrected.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-01-26 09:10:17 CET ] [ Original post ]

    Battle Pass: season Firepower


    Get ready for the 6th season of the War Thunder Battle Pass!
    Open new stages and get unique premium combat vehicles, as well as tons of prizes: decals, 3D decorations, profile icons and a unique loading screen and title!

    26th January - 27th April
    Battle Pass season 6

    Season awards
    Every season there are a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the award vehicles for season 6:
    [h2]M64[/h2]China, III rank, Premium


    Hellcat turret with a Walker Bulldog chassis - will it blend? Oh yes! Meet the M64, the furious Chinese scout tank with a punchy gun and perfect mobility!

    [h2]Su-8[/h2]USSR, IV rank, Premium


    Born to kill tanks, this twin-engine highly-protected monster comes with a battery of four 45mm guns, bombs, rockets, and plenty wrath!

    [h2]41.M Turn II[/h2]Italy, II rank, Premium


    An exotic and well protected Hungarian medium tank equipped with a great 75mm gun.

    [h2]Higgins 78 ft. HMS MTB-422[/h2]Britain, III rank, Premium


    A US built Higgins boat in service with the Royal Navy. Fast and tricky, a torpedo boat with a 40mm Bofors gun.

    [h2]Decals[/h2]
    StG 2 "Immelmann" emblem, Emblem of No. 450 Squadron, Emblem of the 15th Attack Squadron, "Watchdog" emblem.



    [h2]3D decorations [/h2]
    tank decoration UBT machine gun, tank decoration Bomb cassette, ship decoration Siege mortar


    [h2]Attacker pilot profile icon[/h2]

    [h3]About the Battle Pass[/h3]
    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.

    You can access the Battle Pass window through the promo block on the right side of the hangar screen.
    [h3]How to participate[/h3]
    Play

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges

    • Season Challenges are very similar to Battle Tasks. One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    LEARN MORE ABOUT BATTLE PASS


    [ 2022-01-25 12:26:29 CET ] [ Original post ]

    Screenshot Competition - Aces of the Sky!


    [h2]Welcome to the 11th War Thunder Steam Screenshot Competition![/h2]
    Deacon from Waterworld would be proud! So many good screenshots! The three most popular and the three selected by us will get 300GE! We will meet again next week! Fly high, aces!
    Before we announce 10th edition winners, lets begin the 11th edition of our competition!
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen11. You have time until 31.01.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Screenshot theme - Aces of the Sky[/h2]

    [h3]Terms:[/h3]

    • Your screenshot needs to be focused on aircraft and helicopters. If it can fly longer than 30 seconds - Bring it on!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 10th edition - Waterworld![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2728082047
    https://steamcommunity.com/sharedfiles/filedetails/?id=2724207253
    https://steamcommunity.com/sharedfiles/filedetails/?id=2722764693
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2724491923
    https://steamcommunity.com/sharedfiles/filedetails/?id=2723010936
    https://steamcommunity.com/sharedfiles/filedetails/?id=2722941320
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-01-24 15:30:10 CET ] [ Original post ]

    Update 2.13.0.76


    [h2]SB Enduring Confrontation missions and RB random battles with EC mission logic[/h2]
    AI anti-aircraft gun presets have been changed for convoys and the Ground Battle event, where two groups of AI units fight with each other. The changes were made to lower AA calibres where possible and therefore the general setups are as follows:


    • BR 1.0-2.0: calibre 7.92mm
    • BR 2.3-3.3: calibre 12.7mm
    • BR 3.7-4.7: calibre 20mm
    • BR 5.0-6.3: calibre 40mm
    • BR 6.7-7.7: calibre 30mm, autoguns
    • BR 8+: calibre 30mm, autoguns, radars.


    Example of the a US setup:
    Before:

    • BR 1.0-2.0: M15 CGMC
    • BR 2.3-3.3: M19A1
    • BR 3.7-4.7: M19A1
    • BR 5.0-6.3: M163
    • BR 6.7-7.7: M247
    • BR 8+: M247

    After:

    • BR 1.0-2.0: Light AA Mk I
    • BR 2.3-3.3: M16 MGMC
    • BR 3.7-4.7: AEC AA
    • BR 5.0-6.3: M19A1
    • BR 6.7-7.7: M163
    • BR 8+: M247


    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-01-24 11:46:12 CET ] [ Original post ]

    Battle Pass vehicles: Su-8


    The Su-8 twin-engine attack aircraft will be the most heavily armed cannon aircraft in the game at launch!
    Su-8, attack aircraft, USSR, rank IV. Premium.
    Features


    • Four 45 mm guns
    • AP rounds
    • Large payload
    • Mediocre maneuverability when using suspended weapons

    [h3]History[/h3]
    [expand type=showmore]The team at the Sukhoi Design Bureau submitted to the 1940 competition for for the Red Army Air Force a project of a single-seat twin-engine aircraft with the promising M-71 engines, which were supposed to provide good flight characteristics even when using a large payload weight. After the initial approval of the idea and the first recommendations received from military authorities, the production facilities of aviation plant No. 289 were hastily evacuated to the city of Molotov, since the German army was approaching Moscow. Despite the turmoil and confusion associated with the relocation of production facilities,work on the aircrafts design continued and went on until the end of the war.

    While development was in progress, the aircraft became a two-seater, the engines received an afterburner mode, armor was significantly increased, and firepower increased drastically. The final factory tests on the Su-8 took place only in the spring of 1945, when the attack aviation niche was occupied by Ilyushin aircraft and the latest IL-10 was already in service, the components and assembly of which had been mastered in production. The Su-8 attack aircraft was not submitted for state testing and the project was closed in 1945.
    [/expand]

    The main prize in the new Battle Pass season, the Soviet Su-8 attack aircraft, seems to have been created for War Thunder mixed battles. Unprecedentedly powerful guns, significant payload, good survivability, and a Premium status makes the Su-8 one of the best mid-tier aircraft for attacking ground targets in mixed air battles.

    The main caliber of the Su-8 is a battery of four 45mm NS-45 guns with an ammunition load of 50 rounds per barrel. The guns are located under the fuselage along the axis of the aircraft that makes it possible to conduct accurate fire even at longer distances. When using armor-piercing shells, cannon fire becomes dangerous for any ground vehicles, including the most heavily armored SPGs and heavy tanks. Cannons can fire bursts, but in this mode the dispersion increases. We recommend firing single shots or short bursts, aim at the side, turret roof and engine compartment roof of enemy vehicles and destroy any enemy with just a few successful salvos!

    In addition to cannon armament, the Su-8 carries a large payload of bombs and rockets of various calibers. Up to 10 unguided HE or AP rockets of 82 and 132 mm calibers are installed under the wing, pylons for 100kg, 250kg and 500kg bombs are located under the fuselage - up to 1600 kg in total, if some of the bombs are also mounted on the wings . The pilot will have a choice of various combinations of bombs and rockets of various calibers, however, it should be remembered that the speed and maneuverability of the already heavy Su-8 fall even lower if the attack aircraft carries external weapons. It is most advisable to use the bombs during the initial fly-overs of targets in order to maintain speed and maneuverability for aimed firing from cannons and avoiding a chase.

    The Su-8 is noticeably more durable in combat compared to many other attack aircraft. Two air-cooled engines, very strong windshield armored properties, as well as two turrets give the Su-8 a good chance to get to its airfield in one piece even after taking significant damage from anti-aircraft guns or under fire from fighter machine guns. However, successfully landing a clumsy and damaged Su-8 is as difficult as getting away from the chase.

    The Su-8 will be yours for completing the stages of the new season of the War Thunder Battle Pass! We will announce the full terms and conditions and other prizes of the season very soon. Follow the news and get ready for battle!


    [ 2022-01-21 14:05:30 CET ] [ Original post ]

    Battle of Anzio


    Even before D-Day, the Allies had already performed successful landing operations. One of those was a joint US and British troop landing on the coast of Italy. This operation was a huge surprise for the German command, and even a counter offensive could not stop the Allies from liberating Rome and advancing deep into Italy.

    Complete the task from 11:00 GMT on the 21st of January until 11:30 GMT on the 24th of January and get the reward!

    Rewards
    Completing the Battle of Anzio task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-IV for USA, Great Britain, Italy or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
    • 1 day premium account

    Task

    • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

    The task can be completed only in vehicles from the following list:

    • Germany: 8,8 cm Flak 37 Sfl., StuG III G, Jagdpanzer IV, Pz.IV G, Pz.IV H, Panther D, Panther A, Tiger H1, Tiger E, Pz.III M, Pz. III N, Brummbr, Nashorn, Marder III H, Ferdinand, Flakpanzer 38, Sd.Kfz. 6/2, Bf 109 G-6, Ju 87 D-5, Fw 190 F-8, Fw 190 A-5, Fw 190 A-5/U12, FW 190 A-5/U2
    • Italy: 75/18 M41, 75/34 M43, 105/25 M43, 90/53 M41M, C. 202EC, C. 205 serie 3
    • USA: M5A1, M10 GMC, M18 GMC, M4A2, M4A3 (105), M8A1, M8, Spitfire LF Mk.IXc (USA), P-47D-26, P-51C-10
    • Great Britain: Cromwell V, Sherman II, Daimler Mk II, Churchill III, Spitfire F Mk.IX, Spitfire Mk.Vc, Spitfire Mk.Vb, Typhoon Mk.Ib, Typhoon Mk.Ib/L

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-01-21 12:10:30 CET ] [ Original post ]

    Battle Pass vehicles: 41.M Turn II


    The 41.M Turan II was a further developed variant of a Hungarian medium tank, constructed on the basis of a Czechoslovakian prototype design during the early 1940s. Defined by well-rounded combat characteristics, the Turn II will become available as one of the main prizes awaiting players in the upcoming War Thunder battle pass!

    Briefly: An early 1940s medium tank fitted with a large calibre 75mm cannon which further expands the lineup of Hungarian tanks in War Thunder!

    41.M Turn II, medium tank, Italy, premium, Rank II
    Features

    • Good mobility
    • Adequate armor protection

    [h3]History[/h3]
    [expand type=showmore]At the beginning of the 1940s, the Hungarian military decided to develop its own medium tank on the basis of the recently developed Czechoslovakian T-21 medium tank prototype. After one test unit successfully passed initial trials in Hungary, several changes were made to the design, including the fitting of a Hungarian 40 mm cannon as well as increased armor protection. The resulting T-22 design would then be officially accepted into Hungarian service as the 40.M Turn in November 1940.

    An initial order of 230 Turn Is was issued in September 1940, but production ended up being delayed by several months due to incomplete technical documentation. Production started only in March 1941 after koda supplied the complete technical documents, with the first 40.M Turn I rolling off the assembly line in July 1941.

    However, before even the first vehicle was constructed, the Hungarian General Staff realized the need for upgrading the vehicle and thus formulated the specification to upgun the Turn with a 75mm gun. However, as no such gun could be developed by Hungary at the time, a WW1 field gun was selected to be modified for tank use.

    This undertaking was successful, though it required the Turns turret to be enlarged slightly. The first prototype of this modification, which became known as the 41.M Turn II, was built in January 1942 and entered service in May. In total, around 195 Turn IIs were constructed until 1944. Today, only a single example of the Turn II survives and is on display in the Kubinka Tank Museum in the vicinity of Moscow.
    [/expand]

    In War Thunder, the Turn II will further expand the lineup of exotic Hungarian vehicles in the game and will soon arrive as one of the main prizes awaiting tankers in the upcoming Battle Pass season!

    Unlike the Toldi, which tankers could earn in a previous battle pass season, the Turn II is a somewhat larger and more capable combat vehicle. To begin with, the Turn II boasts a much larger calibre primary armament, namely a 75 mm 41.M L/25 cannon. Despite its increased calibre, the ballistic properties of this modified WWI-era cannon are rather mediocre, however, for long-range engagements, where the Turn II might usually struggle to defeat enemy armor, tankers will have HEAT rounds available, capable of penetrating the armor of all but the most heavily armored opponents on the battlefield.

    Furthermore, the Turn II features relatively good armor protection, comparable to that of the German Panzer IV series or the Japanese Chi-He, with up to 50mm of armor at the front portions and 25mm plating shielding the vehicles sides and rear. In addition to this, the Turn II also comes equipped with 8 mm thick Schrzen-style add-on armor, applied to the vehicles sides and around the turret. Though it only marginally improves ballistic protection overall, tankers will especially benefit from this extra protection if they come under fire from chemical rounds.
    Fun Fact: The Turn is named after a central Asian region which represents the ancestral home of the Hungarians.

    Thanks to its 260 horsepower engine, the Turn II can reach a respectable top speed of 45 km/h under ideal conditions, although its overall mobility, particularly in less hospitable terrain might leave some tankers wishing for more due to a relatively mediocre power-to-weight ratio. Nonetheless, the Turn II will have no trouble keeping up with the main advance of allied units and thanks to its punchy gun, can even contribute in creating a breakthrough in the enemy lines!

    Seize the opportunity and add the wonderfully exotic Turn II to your in-game collection by taking part in the next season of War Thunder Battle Pass. More information about other prizes and conditions of the upcoming Battle Pass season will follow soon, so stay tuned to the news. Until then, good hunting tankers!


    [ 2022-01-20 16:36:31 CET ] [ Original post ]

    Battle Pass vehicles: M64


    The M64 is a Chinese light tank developed during the mid 1970s by combining the hull of the M42 Duster SPAAG with the turret of previously decommissioned M18 Hellcat tank destroyers. The heavily armed yet nimble M64 will become available as one of the main prizes awaiting players in the upcoming War Thunder battle pass!

    Briefly: A hybrid Chinese tank design, combining the turret of the M18 Hellcat with the hull of the M42 Duster tank.

    M64, light tank, China, III rank. Premium
    Features

    • Excellent mobility
    • Powerful 76mm cannon
    • Light armor protection
    • Exposed fighting compartment

    [h3]History[/h3]
    [expand[In the early 1950s, armed forces on Taiwan obtained a large number of armored fighting vehicles from the U.S. and South Korea, mainly consisting of M18 Hellcat and M24 Chaffee tanks as well as a few dozen Shermans. In October 1958, they also managed to obtain a number of American M41 Walker Bulldog light tanks. However, despite more advanced vehicles becoming available, the military retained even the older vehicles in active service, leading to some vehicles even exceeding the service life of their original design. By 1969 however, the military decommissioned and scrapped several dozen M18 Hellcats. This in turn, created a gap in the fighting strength and a stopgap solution had to be formulated.

    The solution came in the form of the M64 light tank, developed in 1975. It was conceived on the basis of the M42 Duster chassis which were obtained alongside the M41 Walker Bulldogs in the late 1950s. Engineers then combined the chassis with the turret of the previously decommissioned M18 Hellcats to form a new highly mobile light tank, designated the M64. Entering service in 1975, around 53 M64 light tanks were built. These vehicles didnt see any combat use and were retired from active service in 1981.[/expand]

    The M64 will be one of the main prizes awaiting War Thunder players in the new Battle Pass season, launching in the upcoming days. Being built from components of the American M41 Walker Bulldog and M18 Hellcat tanks, the M64 expectedly fuses the features of both vehicles and combines them into a new design. Tankers who have experience with both of the vehicles may expect a highly capable hybrid and they wont be mistaken.

    The M64 is armed with a 76mm M1 cannon, which will make seasoned American tankers feel right at home with the new tank. Unlike the M18 Hellcat on the other hand, the M64 does feature an additional 7.62mm machine gun, mounted coaxially in the turret. This small addition may prove itself handy when the heavier .50 cal roof-mounted MG is unavailable after the commander gets knocked out.

    Being based on the M42 Duster chassis, tankers can rightfully expect the M64 to be highly mobile. In fact, thanks to its very capable 500 horsepower engine, the vehicle can reach a top speed of up to 72 km/h on paved roads, while also remaining quite agile in less accommodating terrain. However, as neither of the two vehicles the M64 is made out of is exactly renowned for superb armor protection, it too unfortunately cant boast great protection.

    In fact, the M64 only features up to 25.4mm or armor plating on its front portions of the hull, meaning that the tank can only effectively withstand damage from machine gun fire and shrapnel. On top of this, the open fighting compartment also exposes the crew and modules in the turret to strafing runs by aircraft. Therefore, tankers ought to best use the vehicles excellent mobility to dodge enemy fire, both the one coming from other ground vehicles as well as from aircraft!

    Be sure to add the unique and powerful M64 to your in-game collection by completing tasks and leveling up your Battle Pass. More information about other prizes and conditions of the upcoming Battle Pass season will follow soon, so stay tuned to the news. Until then, good hunting tankers!


    [ 2022-01-19 13:12:30 CET ] [ Original post ]

    Its fixed! 37


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the STEAM special section.
    Fixed the vertical guidance block

    There are many interesting features in the War Thunder game settings that can improve your battle experience. Among them is the Block vertical aiming while braking setting. When enabled the gunner will not try to compensate for the vertical sway of the cannon when braking sharply which can save some time when aiming on tanks with slow drives.

    But this feature might not work quite correctly if your cannon is very fast and has high recoil. For example it was like this on ZSU-57-2. In the case of such vehicles the game may consider a strong recoil as braking by completely blocking the vertical guidance for some time after the shot.

    We have improved the logic of the mechanism and such behavior shouldnt appear again. But the setting itself is very useful - try it out!
    War Thunder doesnt have underground tanks

    At least for now. Object 279 and T95 are looking like a weapons project with incredible capabilities but still shouldnt appear in the battle with a rumble by suffocating under the surface. That's how the problem manifested itself specifically with these vehicles - you showed up embedded in the ground. Fixed.
    Where does the guided missile fly?

    Another unfortunate mistake was the inaccurate timing of someone else's guided missile flight. This is when you see the missile seem to fly past, but in fact your eyes deceive you and the enemy was able to hit the target accurately. The flight of the first and second generation guided missiles has been refined. Now it will be displayed equally correctly for the player controlling the missile and for everyone else.
    Night optics without battery
    Sometimes it was possible to switch to the night vision tank sight or thermal imager with a fully discharged battery and see perfectly well in the dark even from the 3rd person view. The magic has been removed and now these devices work as they should.
    Graphics

    Last monday we added physically realistic moonlight - you will definitely notice it in the night battles - it became brighter. You wont have to squint anymore.

    We also fixed a shadows incorrect behavior on horizontal surfaces (buildings, rocks, etc). We also improved the display of bushes and trees through a tanks sight in graphics settings Max and Movie.
    Update 2.13.0.70
    [h2]Ground vehicles[/h2]


    • A bug has been fixed that caused vertical targeting block when stationary and firing from rapid-fire heavy recoil guns .
    • A bug has been fixed where Commander fire control was disabled when switching to the commanders sight from the binoculars by enabling NVD or a thermal imager
    • A bug has been fixed where NVD and TVD remained functional in third-person view when the battery is low.
    • Object 279, 95: a bug has been fixed that caused respawning below ground level.
    • Simulator Battles: fixed a bug where the browser map, as well as the map in the "Assistant for War Thunder" app, showed the positions of allies.

    [h2]Aviation[/h2]

    • A2D-1 - separate rocket launch has been added for the weapon preset of 2,000 lbs + HVARx20.
    • PB2 rockets - a bug has been fixed that prevented HEAT warheads to break through advertised armour thickness

    [h2]Naval[/h2]

    • Crew number on Italian cruisers has been adjusted in accordance to the year of modification:
    • -RN Eugenio di Savoia: 578 694;
    • -RN Raimondo Montecuccoli: 578 648.
    • Shrapnel amount and shrapnel total damage in naval HE rounds have been adjusted in order to avoid performance drop when taking massive fire.

    [h2]Other changes[/h2]

    • 3D decorations and decals in the Inventory menu now have their respective sections.
    • Numbers decals have been added for Israel.
    • A bug has been fixed that allowed TVD to see through glass, for example, through windows in buildings.
    • Star icon has been restored to show the best squad in the battle statistics window.
    • Incorrect shadows on horizontal surfaces of ingame objects have been corrected.
    • Synchronization of guided missile flight when launched by other players has been improved.

    [hr][\hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-01-19 09:19:41 CET ] [ Original post ]

    Battle Pass vehicles: MTB-422


    The American MTB-422 torpedo boat, transferred to the UK under the Lend-Lease program, received reinforced deck weapons.
    [h2]Higgins 78 ft. HMS MTB-422, torpedo boat, Britain, III rank. Premium.[/h2]
    Features:


    • Fast and agile
    • 40mm automatic gun
    • No spare torpedoes

    [h3]History[/h3]
    [expand]The PT-92 torpedo boat was built in the USA at the end of 1942 at the Higgins Industries shipyard in New Orleans, LA, amongst the bulk of the sister 78-foot boats she was intended for Lend-Lease delivery to the Soviet Union. Due to the cancellation of the spring convoy in 1943, the boat went on to serve in the Royal Navy, where she received the hull number MTB-422. Here the boat was used in combat operations in the Mediterranean until the end of World War II. After the war, the boat returned to the United States, where she served at least until the mid-1950s; the further fate of the boat is unknown. The boat was finally decommissioned from service late in 1985.[/expand]

    MTB-422 will be one of the prizes in the new War Thunder Battle Pass season. The American torpedo boat of the Higgins 78-feet family has undergone noticeable changes in service with the Royal Navy. Instead of four American torpedoes, the Brits decided to use only two domestic torpedo tubes that reduced the weight of the boat, increased her maximum speed, and also made it possible to install more powerful deck guns. Two twin heavy machine guns remained at the wheelhouse, and the 20mm Oerlikon Mk.II auto gun was moved to the centre of the deck, making it possible to install a punchy 40mm Bofors automatic gun on the vacant stern - a more than welcome addition for a torpedo boat!

    In the game, the MTB-422 will become the fastest rank III boat from the British coastal fleet research line, while the boat quickly reaches her maximum speed and maneuvers perfectly. Guns of three calibres at once - 12.7mm , 20mm and 40mm - as well as two steam-gas torpedoes make the boat a very versatile small ship, perfect for capturing and defending points. From the entire artillery arsenal, the commander can concentrate on the 40mm Bofors, which has an average rate of fire, smooth ballistics, and a choice of high-explosive and armour-piercing rounds. It is reasonable to set the heavy machine guns and the 20mm cannon to automatic firing at surface and air targets, which will be useful in sea-borne dogfights with low-ranking boats.

    The War Thunder Battle Pass is a great opportunity to get unique game equipment, decorations, and boosters. Don't miss your chance!


    [ 2022-01-18 13:06:20 CET ] [ Original post ]

    Screenshot Competition - Waterworld!


    [h2]Welcome to the 10th War Thunder Steam Screenshot Competition![/h2]
    Biplanes, biplanes everywhere! Almost 100 screenshots with these beautiful machines! It was not easy to select three best! Great job and congratulations to all six winners (three additional selected by you!), 300 GE should be on your accounts by now! Dont forget to take lifebuoys or some inflatables, because next week's theme is Waterworld!
    Before we announce 9th edition winners, lets begin the 10th edition of our competition!
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen10. You have time until 24.01.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.


    [h2]Important addition: Screenshot theme - Waterworld[/h2]

    [h3]Terms:[/h3]

    • Your screenshot needs to be focused on Water. Naval vessel, amphibious, float plane? Or maybe a sunken tank at the bottom of the lake? We are waiting for all of them!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 8th edition - Slow but Sure![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2716001342
    https://steamcommunity.com/sharedfiles/filedetails/?id=2715452822
    https://steamcommunity.com/sharedfiles/filedetails/?id=2715247330
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2716571787
    https://steamcommunity.com/sharedfiles/filedetails/?id=2715761887
    https://steamcommunity.com/sharedfiles/filedetails/?id=2715026340
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-01-17 15:03:21 CET ] [ Original post ]

    Update 2.13.0.66



    • Physically correct moonlight has been added.
    • Display of some objects (for example bushes and trees) has been improved when observed through a ground vehicle sight by graphic settings max and movie.
    • MiG-27K, Jaguar GR.1A a bug has been fixed that caused camera rotation while maneuvering.
    • A bug has been fixed where Roland 1 missiles had a limited effective range within 1 km versus helicopters.
    • Display of trophy contents has been improved.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-01-17 13:54:01 CET ] [ Original post ]

    New authentic decals


    [h2]A new set of decals for rarity hunters![/h2]
    [h3]Until February 10th, earn in battle, or purchase rare decals for War Thunder gaming nations![/h3]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Tasks can be completed in vehicles of rank II-VII.


    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.

    Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.


    [ 2022-01-14 14:09:16 CET ] [ Original post ]

    Birthday of the MiG-17


    On January 14th, 1950, the prototype SI (I-330) aircraft, soon after named the MiG-17, took her maiden flight. Even then the aircraft showed better flight characteristics than its predecessor, the MiG-15bis jet fighter. The MiG-17 was in service with many armed forces and was used in intense combat becoming the principal for Chinese, Polish, and Czechoslovakian licensed copies.

    Complete the task from 11:00 GMT on the 14th of January until 11:30 GMT on the 16th of January and get the reward!

    Rewards
    Completing the Birthday of the MiG-17 task will bring you a battle trophy with one of the following rewards:

    • 10-30% RP booster for 3-10 battles
    • 10-30% SL booster for 3-10 battles

    Task

    • Destroy 20/10/10 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles.

    The task can be completed only in vehicles from the following list:

    • MiG-17, MiG-17AS, Shenyang F-5, J-4

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-01-14 12:09:01 CET ] [ Original post ]

    Its fixed! 36


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
    Fixing a bug in the displaying of contacts

    This issue might occur when the resolution of the game doesnt match the physical resolution of your monitor. Air targets, in this case, could behave incorrectly and disappear even at a relatively close distance.
    We investigated the reason for this bug which was caused by the complex system of rendering contacts and have now fixed it. Now enemies will not hide from you (and you from them).
    Equalizing smoke temperatures

    Sometimes some points in our digest look like chapters in an alchemists book but behind them is some pretty technical and useful work. For example the smoke screen, where a mistake at different times of the day, has different temperatures in your thermal imaging camera. This of course is wrong and we have corrected this mistake.
    Exhaust while towing

    Another strange thing happened during the towing of vehicles. Armoured vehicles that were pulled or pushed would start to spontaneously accelerate and leave an exhaust. The reasons were figured out and everything has been fixed.
    Back to fighting mode!
    Together with the end of the holidays, we returned to the conventional battle hangar. Everything is in the right places, be sure to check it!
    Update 2.13.0.60
    [h2]Ground vehicles[/h2]


    • A bug has been fixed that caused the rendering of exhaust gases on towed or rammed vehicles.
    • A bug has been fixed where smoke from smoke grenades was displayed as low temperature in the thermal imagers in night scenarios .
    • A bug has been fixed that resulted in shot loss when another enemy vehicle was located near the target and the shot vector was directed to the grounds surface.
    • FlaRakRad, SARC MkVI (6pdr) a bug has been fixed that caused the model to disappear when observed from the commanders sight at certain angles.
    • Eland 90 Mk.7, AML-90, Ratel-20, Ratel-90, ZT3A2 smoke grenades now launched in two salvos.
    • ZTZ59D1 smoke grenades have been changed to modern spray grenades activated in mid-air.
    • Char 25t turret traverse speed has been specified - 24/sec 36/second.
    • Char 25t sight magnification has been specified - 6 7.9 (report).
    • M18 GMC sight magnification has been changed from x3 to the standard (1.9 3.5).
    • Leopard 2K max speed has been specified from 70 to 72 kph.
    • M4A3 (76) W (JSDF) underestimated turn time of the AA machine gun has been fixed. Speed has been changed in accordance with other open flak cannons 30/second 90/second.
    • Vickers Mk.3 overestimated thickness of the bulkhead between engine and combat compartments has been fixed - 500mm 10mm.
    • TCM AGS a bug has been fixed that resulted in different targeting angles of the gun and the coaxial machine gun.
    • Ikv 91, Ikv 91-105 sight magnification has been specified - 8-16 x10 .
    • Ikv 91, Ikv 91-105 turret traverse speed has been specified - 20/second 25/second.
    • STB-1 targeting angles on the AA machine gun have been specified in order to avoid intersections with the turret.
    • 155-mm sgr m/60 round tracer has been removed.

    [h2]Aviation[/h2]

    • ITP (-1) a bug has been fixed that caused a fuselage break when the tail was detached.
    • MiG-21MF, MiG-21bis-SAU, MiG-21SMT, MiG-21bis visuals of pylons for R-60 and R-3S missiles have been fixed.
    • Bf 109 (all versions) separate drop has been added for 50kg bombs.
    • F.C.20 Bis the name of the 37mm Breda Model 39 gun has been fixed.
    • 800kg armour piercing bomb Type 99 number 80 explosives type has been changed to Type 91.

    [h2]Naval[/h2]

    • Targeting speed parameters of the Italian 100-mm/47 utility guns have been corrected.
    • IJN Mutsuki, IJN Satsuki, Scharnhorst errors in the info cards concerning the armour thickness of the main calibre turrets have been fixed.

    [h2]Other changes[/h2]

    • Standard hangar has been enabled.
    • A bug has been fixed with missing aircraft contacts when the game resolution was set lower than the resolution of the monitor.
    • Battle task Aerial Superiority now features the Rogue wave award.
    • Marker position under the airfield in the Domination:Vietnam mission has been fixed.
    [hr][\hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2022-01-12 09:11:10 CET ] [ Original post ]

    Screenshot Competition - Biplane Frenzy!


    [h2]Welcome to the 9th War Thunder Steam Screenshot Competition![/h2]
    Slowly but surely we have managed to check all the screenshots you uploaded and we are ready to announce this week's winners! The three most popular and the three selected by us from over 200 entries will get 300GE! We will meet again next week, to check who will win the 9th edition!
    Before we announce 8th edition winners, lets begin the 9th edition of our competition!
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen09. You have time until 17.01.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
    [h2]Important addition: Screenshot theme - Biplane Frenzy![/h2]
    [h3]Terms:[/h3]


    • Your screenshot needs to be focused on Biplanes. If it has two pairs of wings - Bring it on!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 8th edition - Slow but Sure![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2706668482
    https://steamcommunity.com/sharedfiles/filedetails/?id=2708343273
    https://steamcommunity.com/sharedfiles/filedetails/?id=2707389441
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2713857840
    https://steamcommunity.com/sharedfiles/filedetails/?id=2714276837
    https://steamcommunity.com/sharedfiles/filedetails/?id=2711507578
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-01-10 15:57:38 CET ] [ Original post ]

    VistulaOder offensive


    In January 1945, the Vistula-Oder offensive by the Soviet army began to liberate the western part of Poland and provide a further advance by troops into German territory. The operation became perhaps the most intensive strategic offensive operation in the history of modern Europe. Possessing total air superiority and a significant advantage in manpower and armored vehicles, the troops of the Red Army, as well as the Polish formations that came under the command of the USSR, threw back the Wehrmacht forces with powerful blows beyond the border of Germany. An Allied victory became just a matter of time.

    Complete the task from 11:00 GMT on the 10th of January until 11:30 GMT on the 13th of January and get the reward!

    Rewards
    Completing the Vistula-Oder offensive task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-IV for USSR or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
    • 1 day premium account

    Task

    • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

    The task can be completed only in vehicles from the following list:

    • USSR: T-34-85, T-34-85 (D-5T), IS-1, IS-2, IS-2 (1944), ISU-122, ISU-122S, SU-100, ZiS-12 (94-KM), SU-76M, T-80, SU-85M, SU-85, La-7, Yak-3, Yak-9U, IL-2-37, IL-2M (1943), Tu-2S.
    • Germany: Sd.Kfz.234/1, Sd.Kfz.234/2, Sd.Kfz.234/3, Sd.Kfz.234/4, Sd.Kfz.251/21, Wirbelwind, Ostwind, 15 cm Pz.W.42, StuG III G, Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V), Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J, Tiger II (P), Tiger II (H), Panther D, Panther A, Panther G, Jagdpanther, Bfw. Jagdpanther, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-5/U2, Fw 190 A-8, Fw 190 D-9, Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Fw 190 F-8.

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-01-10 12:12:10 CET ] [ Original post ]

    Screenshot Competition - Slow but Sure!


    [h2]Welcome to the 8th War Thunder Steam Screenshot Competition![/h2]
    Over 100 screenshots with a carnival theme! Who needs fireworks when you have crazy decals and aerobatic smoke?! We have selected three of the best screenshots, another three were selected by you! Every winner will get 300GE! We will see you all in 7 days with the latest editions winners announcement!
    Before we announce 7th edition winners, lets begin the 8th edition of our competition!
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen08. You have time until 10.01.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
    [h2]Important addition: Screenshot theme - Slow but Sure![/h2]
    [h3]Terms:[/h3]


    • Your screenshot needs to be focused on the Slow but Sure theme. Heavy but slow tanks? Big bombers with even bigger bombs? Huge Dreadnoughts? Bring it on!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 7th edition - Carnival![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2702819620
    https://steamcommunity.com/sharedfiles/filedetails/?id=2698960966
    https://steamcommunity.com/sharedfiles/filedetails/?id=2696881242
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2697764941
    https://steamcommunity.com/sharedfiles/filedetails/?id=2698298022
    https://steamcommunity.com/sharedfiles/filedetails/?id=2697552281
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2022-01-03 17:25:47 CET ] [ Original post ]

    Operation Bolo


    Active aircraft and air defense unit supply from the USSR created significant difficulties for the US Air Forces during the Vietnam War. The appearance in the skies of the latest Soviet MiG-21 fighters was a key factor in launching an active operation to eliminate this threat.

    During operation Bolo, the F-4 Phantom II was demonstrating normal strike aircraft behavior, luring into the sky and destroying more than seven MiG-21s of the North Vietnamese Air Force without casualties to the US aircraft.

    Complete the task from 11:00 GMT on the 2nd of January until 11:30 GMT on the 5th of January and get the reward!

    Rewards
    Completing the Operation Bolo task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account

    Task

    • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified aircraft in random battles

    The task can be completed only in vehicles from the following list:

    • USA: F-4C Phantom II, F-4E Phantom II, F-4J Phantom II
    • USSR: MiG-21F-13, MiG-21SMT, MiG-21bis, MiG-21PFM

    Follow progress by clicking on your nickname Achievements Memorial Date.


    [ 2022-01-02 13:14:29 CET ] [ Original post ]

    Its fixed! 35


    A reminder about the new bug reporting service.
    We already told you about it last time but we would like to remind you about it this time too. Now, our projects have a convenient service through which you can report bugs right in the game. If you come across a report with the same problem as yours, mark it with I have the same problem!. This way, frequently occuring bugs wont go unnoticed.
    OMMUNITY.GAIJIN.NET
    For now, the forum is also still available for bug reports but soon we intend fully switching to a new service for collecting bug reports. You can get to the service directly from the game by clicking: Community Report an issue.
    Separately we want to note that this service should be used only to report errors in the game. With all problems concerning payments, crediting of goods and operation of the store in general, please contact our support by using https://support.gaijin.net.
    Separate launch by following hot reports

    Today's digest will be opened by an inaccuracy reported to us by players in the new bug service. On the Hellcat the missiles came off the pylons in pairs and only when selecting rocket and bomb suspended weaponry it was possible to use a separate launch.
    The Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon and their variants now have separate rocket launches.
    Illuminating and not blinding shells

    In night battles, illuminating shells help players better see terrain and vehicles on the battlefield under low light conditions. But with a night vision device the glow from special shells was too strong and players had to turn off the device for a while.
    Now the maximum brightness of the picture in the night vision devices has been reduced and even with turned on NV the illuminating shells dont interfere with the view.
    Rangefinder modifications in AB

    Each vehicle modification is useful and necessary in its own way. The same applies to the Rangefinder modification which allows you to determine the distance to the target and make the decisive shot from a long distance.
    In ground AB the situation was somewhat different, the Rangefinder modification influenced only the displayed range next to the crosshair which in the case of postwar vehicles with fire control system made shooting at long ranges in AB even more difficult than in RB/SB. Now the Rangefinder modification will increase the range of the ballistic marker (AB cross) but only in terms of aiming while the armour penetration indicator range will remain the same.
    Fireball over water
    In naval battles there are often pilots who are ready to risk their vehicle in order to sink another ship and its crew with topmast bombardment. When the attack failed and the aircraft was shot down the effect of the destroyed aircraft could travel rapidly over the water leaving a visible smoke trail or even bright fire.
    We have fixed this bug and now the smoke and fire trail will not be displayed across the entire location. Thank to our players for the correct passed bug.
    Update 2.13.0.53

    Ground vehicles


    • All ground vehicles with rangefinders now feature longer distances for the Arcade ballistic calculator (colour cross). Max distance depends on the type:
    • Up to 1.5 km regular rangefinder;
    • Up to 4 km stereoscopic rangefinder;
    • Up to 10 km laser rangefinder;
    • E-100 material of the side skirts has been changed to cast armour.
    • Vickers Mk.1 the depletion order for the ammo rack has been changed.
    • ZTZ-96A durability values of the ERA protection on the turrets front in xray mode have been fixed..
    • T-72B3 name of the AA machine gun has been corrected to 6P49.
    • M60A2 fire control has been added to the commanders sight.
    • XM975 vertical aiming angles of the launcher have been fixed.
    • Type-10 a bug has been fixed that prevented damage to the crew in event of an ammo stowage fire with damaged bulkhead between ammo and the crew.
    • Leopard 2PL a bug has been fixed that allowed the gun to pass through the track shoulder.
    • ZSU-37-2 camera position bug has been fixed that caused the vehicle to disappear in certain observation angles.
    • AMX-30 (1972), AMX-30B2, AMX-30B2 BRENUS, AMX-32, AMX-40 display of the horizontal traverse speed on the coaxial 20mm gun has been fixed.
    • -55 position of the radiation emitter of the IR spotlight has been fixed.
    • Calliope sight magnification has been fixed from x3 to standard (1.9 3.5).
    • TOW-2B a bug has been fixed that prevents damage from the charge core when the ATGM hits sloped parts (report).
    • kulsgr m/90 round the tracer has been disabled.
    • Sprgr. 38 round for the 50mm KwK 39 and Mk.214a guns weight, muzzle velocity, and velocity drop along the trajectory have been specified (report).
    • 47-mm mle1936 round velocity drop along the trajectory has been specified (report).
    • Vickers Mk.7 physically accurate tracks have been added.
    • Type-90, Type-16, Type-74 (all versions), Type-10 the elevation angles of the M2 anti-aircraft machine gun have been standardized. Max elevation angle is now 60, previous angles varied from 20 to 40 depending on the vehicles.

    Aircraft

    • F2G-1 ammo capacity has been increased from 300 to 600 rounds per gun (report).
    • F-100A (China) AN/APR-25 radar warning system has been added (report).
    • EC-665 Tiger UHT a bug has been fixed that allowed elements of the targeting device to be visible at the extreme left and right positions.
    • Hurricane Mk.IIB/Trop, Hurricane Mk.IV, F6F-5, Typhoon (all versions) separate rocket launch has been added.
    • Me 264 engine sound has been fixed.
    • AIM-9C Sidewinder missile weight has been changed from 88 to 95 kg; burn time has been changed from 5 to 5.2 sec (report).
    • AIM-9J/P Sidewinder a bug with incorrect values of the max launch load has been fixed for certain presets, max load has been corrected from 4G to 7G.
    • 120-kg bomb /71 explosive type has been corrected from TNT to COMP B.
    • AA-20, AS-20 missile speed has been converted to Mach.

    Naval

    • A bug has been fixed where the recon aircraft model remained visible in the x-ray view after its launch.
    • A bug with the effect of fire for burning aircraft instantly crossing the battlefield in naval battles has been fixed.
    • AI gunners of 20-mm guns wont fire at destroyers anymore.
    • Parameters of the shells of 114mm/45 guns Mark IV and Mark V have been changed:
    • Explosives type of the HE rounds has been changed to RDX/TNT;
    • Weight of the explosives in the HE rounds has been changed: 1.22 1.81 kg;
    • Weight of the explosives in the semi-AP rounds has been changed: 0.72 0.91 kg.
    • Parameters of the Mk.7 rockets on US patrol boats have been changed (report):
    • Explosives weight: 1.27 0.79 kg;
    • Rocket weight: 22.6 22.27 kg.

    Other changes

    • Max brightness on the NVD has been reduced when the illuminating rounds are fired.
    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-12-29 09:28:33 CET ] [ Original post ]

    Screenshot Competition - Carnival!


    [h2]Welcome to the 7th War Thunder Steam Screenshot Competition![/h2]
    It was a real adventure to wade through all the jungle screenshots you submitted to the 6th edition of our contest. Wild animals did not stop us from selecting three best, three more were selected by you, so traditionally, we have 6 lucky winners whose accounts will be boosted with 300GE!
    Before we announce 6th edition winners, lets begin the 7th edition of our competition!
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen07. You have time until 03.01.2022 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
    [h2]Important addition: Screenshot theme - Carnival![/h2]
    [h3]Terms:[/h3]


    • Your screenshot needs to be focused on the Carnival theme. Crazy decals or colourful decorations on vehicles? Why not!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 6th edition - Jungle Thunder![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2688093630
    https://steamcommunity.com/sharedfiles/filedetails/?id=2691020428
    https://steamcommunity.com/sharedfiles/filedetails/?id=2694619617
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2688032705
    https://steamcommunity.com/sharedfiles/filedetails/?id=2688788736
    https://steamcommunity.com/sharedfiles/filedetails/?id=2688371083
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2021-12-27 16:34:38 CET ] [ Original post ]

    Battle of the Kerch Peninsula


    The Wehrmacht's offensive against the USSR was interrupted by numerous Soviet counter-offensive operations. One of the most notable was a liberation of the Kerch peninsula by the landing troops from the Black Sea Fleet. The following counter-offensive was expected to set Sevastopol and the whole Crimea free from the invaders, however it was bogged down and, after a series of defeats in May 1942, Soviet forces were thrown back from the peninsula.

    Complete the battle task until 11:30 GMT on the 29th of December to get the reward!

    Rewards
    Completing the Battle of the Kerch Peninsula task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-II for USSR or Germany from among those available to obtain in-game through achievements or purchase for GE.
    • 1 day premium account

    Task

    • Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

    Tasks can be completed only on vehicles from the list:

    • USSR: T-60, T-34 (1940), T-34 (1941), KV-1 (L-11), GAZ-AAA (4M), GAZ-MM (72-K), MiG-3-15, LaGG-3-8, LaGG-3-11, Yak-1, IL-2 (1941), Pe-2-1, Pe-3
    • Germany: Pz.III J1, Pz.III J, Pz.IV E, Pz.IV F1, Pz.38(t) A, Pz.38(t) F, Flakpanzer I, Bf 109 F-2, Bf 109 F-4, Ju 87 B-2, Bf 109 E-7/U2

    Follow the progress by clicking on your nickname Achievements Memorial Date.


    [ 2021-12-27 11:53:44 CET ] [ Original post ]

    Update 2.13.0.48



    • Visibility issues with some icons have been resolved.
    • Radars will no longer acquire terrain instead of failed target acquisitions at low altitude.
    • Smoothed indication of ground clutter on a radar scope.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-12-27 11:14:13 CET ] [ Original post ]

    Update 2.13.0.46



    • The blind sector 90 degrees relative to the targets course has been increased 1.5 times for pulse-doppler modes of AN/APG-59 and AN/AWG-11/12 and slightly decreased for AN/APG-66J and PS-37A/46A.

    Sound

    • RWR sounds have been changed to something less annoying and loud. The reference sound used has been brought from the F-14 Tomcat RWR.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-12-24 10:34:23 CET ] [ Original post ]

    Update 2.13.0.44


    Ground vehicles


    • 2S3M thickness of the bulkhead between the driver and the transmission has been corrected.
    • Challenger 2, Challenger 2 (2F) a bug has been fixed where the rear armour plate was missing in the hull in the xray mode.
    • Challenger 2, Challenger 2 (2F), Challenger 2 TES the armour type of the turret bottom has been changed to cast steel (report)
    • Challenger 2 TES overestimated durability of the side skirts has been fixed.

    Sound

    • The volume of jet engines from first and third person views has been slightly decreased.
    • Enemy/allied jet engines do not overlap the whole sound of battle for players on the ground. Jet engine sounds now have less priority over explosions, gun fire, and ground vehicle engines.
    • Player gunshots from ground vehicles are now more distinctive and detailed in comparison to allied/enemy gunshots.
    • Signal of the laser warning system is now more distinctive for a player, it becomes louder and higher in tone.
    • A bug has been fixed that prevented playback of rocket engines of enemy\allied aircraft.
    • Bugs in the playback of player aircraft rocket engines have been fixed.


    • Other


    • A bug has been fixed where snow and rain in VR headsets were displayed only for one eye.
    • Artefacts from exhaust gases animation on the AMD Radeon graphic cards have been fixed.
    • The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-12-23 11:18:54 CET ] [ Original post ]

    Save 50% on War Thunder Starter packs!



    A 50% discount applies to the following packs till January the 5th (17:00 GMT):

    https://store.steampowered.com/app/1108450
    https://store.steampowered.com/app/1233370
    https://store.steampowered.com/app/1423760
    https://store.steampowered.com/app/1233371
    https://store.steampowered.com/app/1368800
    https://store.steampowered.com/app/1368801
    https://store.steampowered.com/app/1368110
    https://store.steampowered.com/app/1582830


    [ 2021-12-22 18:00:32 CET ] [ Original post ]

    Christmas in War Thunder!


    Snow sparkles in the hangar, so that means its time to celebrate the festivities in War Thunder. Discounts, sales and special events are waiting for you! Here is a guide to the War Thunder festive calendar - lets take a look!

    How nice is it to have this holiday in our lives! It doesnt matter if you expect miracles from them or come up with a sober calculation in anticipation of gifts, this New Year we will delight everyone once again.
    [h3]Discounts, sales and gifts. We welcome 2022 together in War Thunder![/h3]
    Gifts under the Christmas tree!
    Some nice gifts to enhance the festive mood for your aircraft, ground vehicles and fleet!
    From December 27th (11:00 GMT) until January 3rd (07:00 GMT)

    Raging Tiger decal
    Play 3 battles in vehicles of rank III or above with an activity of 70% or higher.

    Decoration for ground vehicles Christmas sock
    Defeat 30 enemy players while controlling ground vehicles of rank III or higher.

    Decoration for fleet Christmas deer
    Inflict 50,000 damage while controlling bluewater ships of rank III or higher.

    Operation W.I.N.T.E.R.
    A traditional event with cool prizes for every taste. You still have time to participate and pick up premium vehicles. decals and decorations.

    From 17th of December until 10th of January

    https://steamcommunity.com/games/236390/announcements/detail/3108044142067383868

    Discounts

    From December 22nd (11:00 GMT) until December 27th (11:00 GMT).


    Useful and necessary things for for half the regular price!


    • 50% off all vehicles in the game
    • 50% off talismans, back-ups, and modifications
    • 50% off Premium account for 90 or 365 days in the game store, or 180 days in the Gaijin.Net online store


    Discounts work both for Silver Lion and Golden Eagle prices for all vehicles, except those added in the updates Winged Lions and Ground Breaking and squadron vehicles.

    Giveaway

    Our friends at Zotac have a special surprise for you, check Instagram on the 24th ;)


    [ 2021-12-22 12:33:35 CET ] [ Original post ]

    Its fixed! 34 + Update 2.13.0.39


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
    Making bug reports easier to pass!
    Most updates that are released and even some of the improvements in this digest are based on your bug reports. Its hard to overestimate their usefulness and your help so we want to make it so that you dont spend a lot of time and effort making bug reports.

    We are happy to introduce a brand new service which will make reporting bugs to developers easier and faster.

    OMMUNITY.GAIJIN.NET

    Convenient forms for downloading the necessary logs and other files, tracking the hottest problems of the game as well as direct access to the page directly from the game client.

    You can get to the new service directly from the game by clicking: Community Report an issue And of course we are waiting for your feedback and suggestions on how to improve the new service.

    Bug logging continues to be available on the forum as well.
    Where did the shell disappear to?

    Such a question, although rarer, can still occur to any tanker since the release of the Ground Breaking update. It was the update that required some reworking of surfaces for the new terraforming mechanics that has led to situations with missing shells.

    To explain briefly the shell wasnt really missing but if there was a surface behind your tanks turret - ground, hill or rock, the game gave the shell a command to detonate or hit it! This happened most often when shooting at enemies above you or if there was a hill or other object behind you. In this case, in the vicinity of the shooter there was likely to have been another tank (no matter allied, enemy or even already destroyed vehicle).

    We already fixed the shell's trajectory yesterday, so they will no longer collide with obstacles behind your tank.

    Clarifying the models of rockets and air-to-surface missiles

    Another example of the noticeable effect in small changes on the mechanics of the weapon. Now we have added distance between the fuse and the charge itself to the in-game models of rockets and air-to-surface missiles with a massive high-explosive warhead that is placed at some distance behind the detonator.

    It will mean that the epicentre of detonation of such rockets and AGMs will be somewhat distant from the actual point of impact. This in turn will increase the surface area with which the explosive wave and shrapnel interact and increase the chance of finding a weaker area will be forced by the explosion or pierced by the secondary fragments.

    You should be familiar with this principle if you have ever fired high-powered high-explosive at or even near the brow of an enemy turret, expecting the blast to find a vulnerable point. Now these rockets and AGMs will become a little more dangerous. We will continue the work of modeling more sophisticated weapons.

    Speeding up the onset of a well-deserved victory

    This change will work in air RB mode. As you may remember, if the enemy has no active forces left, their team points will start to decrease after a while by bringing you a long-awaited victory.

    We decided not to waste your time waiting for this process to start - now the enemy will start losing points as soon as their team has no active forces left. At the same time the waiting time for the activity of the last remaining player in the battle will slightly increase - from 90 to 100 seconds.

    We wish you fast victories and successful overpowering - depending on which side you represent in the battle.

    Fixed a bug in Global Illumination

    Global illumination is one of the most interesting graphical features in our Dagor engine. If your video card supports DX11 you can safely enable it and enjoy much more realistic lighting and reflected light with minimal FPS reduction.

    For this edition of the Its Fixed we fixed a bug that would cause the surface in the battles to be too dark if this setting was set above medium quality. Thank you for your reports on this problem.

    Update 2.13.0.39

    [h2]Ground vehicles[/h2]

    • T-69 II G a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. (report).

    [h2]Aircraft[/h2]

    • An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved (report).
    • Incorrect bomb drop from the central pylons has been fixed.
    • A28B the sightmark shift after missile launch has been corrected.
    • A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.
    • Aichi E13A1 - turret machine gun type has been changed from Type 99 to Type 97.
    • A-7E - camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.
    • A-129CBT - a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.
    • B-25 (all series), PBJ-1J - the thickness of the armour plate below the nose gunner has been corrected (Source: AN 01-60GE-1)
    • Mirage 3E - radar view in the cockpit has been changed from cone to square.
    • 37mm 4/10 gun - spread has been corrected.
    • Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:

    [table]
    [tr]
    [th]

    • S-1OF
    • S-13OF
    • S-21
    • S-24
    • S-24B
    • S-25O
    • S-25L
    • Type-130-2
    • Zuni Mk32
    • Tiny Tim
    • Red Angel
    • Uncle Tom
    • Triplex R.P.
    [/th]
    [th]

    • Kh-66
    • Kh-23M
    • Kh-25
    • Kh-25ML
    • Kh-29L
    • Kh-29T
    • AS-20
    • AS-30
    • AS-30L
    • Rb05A
    • AGM-12B
    • AGM-12C
    [/th]
    [/tr]
    [/table]
    [h2]Fleet[/h2]

    • The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.
    • HMS Norfolk - a bug preventing torpedo reload in Arcade battles has been fixed.
    • JDS Harukaze - flag has been changed in the info card.
    • Prinz Eugen - take off angles of reconnaissance aircraft have been corrected.

    [h2]Other changes[/h2]

    • PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.
    • PC: ground darkening has been fixed, when setting the global illumination quality higher than low.
    • Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.
    • Fixed a bug where the squadron tag was indicated in front of the name of the AI that replaced the player who did not join a battle.
    • The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-12-22 09:24:53 CET ] [ Original post ]

    The first combat mission of the "Flying Tigers"


    On the 20th of December 1941, a Chinese air force unit of volunteers from the United States under the informal designation "Flying Tigers" received its first baptism of fire. The Tigers had to repel an attack of Japanese bombers flying from the south towards the Burma road, which was of strategic importance for supply delivery to China.
    In this raid, the fighter group opened its own battle count and the Japanese were unable to deliver their bombs to their target, instead, turning and fleeing whilst losing four aircraft.
    Feel like one of the legendary squadron pilots in the P-40 series fighter!

    Complete the task from 11:00 GMT on the 20th of December until 11:30 GMT on the 22nd of December and get the reward!

    Rewards
    Completing the First combat mission of "Flying Tigers task will bring you a battle trophy with one of the following rewards:

    • 10-30% RP booster for 3-10 battles
    • 10-30% SL booster for 3-10 battles

    [h2]Task[/h2]

    • Destroy 20/10/10 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles

    Tasks can be completed only on vehicles from the list:

    • P-40C, P-40E-1, P-40E-1 TD, H-81A-2, P-40E-1 (China), P-40E-1 (USSR), P-40F-5 Lafayette

    Follow the progress by clicking on your nickname Achievements Memorial Date.


    [ 2021-12-20 14:13:47 CET ] [ Original post ]

    Screenshot Competition - Jungle Thunder!


    [h2]Welcome to the 6th War Thunder Steam Screenshot Competition![/h2]
    Almost 200 screenshots with your best shots? Many of you hit the bullseye, but only 6 will get the prize! We appreciate all the entries and are waiting for more! Congratulations to the winners and as always, see you next week!
    Before we announce 5th edition winners, lets begin the 6th edition of our competition!
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen06. You have time until 27.12.2021 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
    [h2]Important addition: Screenshot theme - Your best shot[/h2]
    [h3]Terms:[/h3]


    • Your screenshot needs to be focused on the jungle theme. Tropical scenery, bushes everywhere or low flight above jungle? Why not!
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 5th edition - your best shot![/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2682367420
    https://steamcommunity.com/sharedfiles/filedetails/?id=2682153402
    https://steamcommunity.com/sharedfiles/filedetails/?id=2675231612
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2406763171
    https://steamcommunity.com/sharedfiles/filedetails/?id=2682855750
    https://steamcommunity.com/sharedfiles/filedetails/?id=2683617373
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2021-12-20 12:32:50 CET ] [ Original post ]

    Trophies with a user-created Winged Lions camouflage


    40 new camouflages from content creators on the Live.WT portal arrive in the game with the user content support program.

    Unlock a unique trophy simply by playing the game! Activate your camo coupons, or sell them on the Market to get Gaijin Coins (GJN)!

    [h2]Contents in the Winged Lions trophy:[/h2]

    • Coupons for rare vehicles
    • 19 camouflage coupons for ground vehicles
    • 17 camouflage coupons for aircraft
    • 2 camouflage coupons for vessels
    • 2 camouflage coupon for helicopters
    • Coupon for the Winged Lions decal

    To unlock the trophy, you will need a new Winged Lions" key, which can be purchased on the Market for GJN.
    [h2]How to get it?[/h2]
    The Winged Lions trophy drops periodically (with a specific probability) in random battles in all modes (except for the cooperative PvE Assault and World War modes).
    The minimum requirements to earn a trophy will be to participate in a battle, in a vehicle of rank II or higher, while achieving a battle-activity of at least 50%.


    [ 2021-12-17 15:55:26 CET ] [ Original post ]

    Squadron vehicles: Su-22M3


    A superb Soviet fighter-bomber, the Su-22M3 is the new squadron vehicle in War Thunder.
    [h2]Su-22M3, Strike Aircraft, USSR, Rank VII[/h2]
    Features:


    • High max speed and climb rate
    • About 50 presets of secondary weapons
    • Brilliant selection of guided weapons to hit ground targets
    • Variable sweep wing

    [h3]History[/h3]
    [expand]The Su-22M3 is one of the variants of the Su-17 strike aircraft series designed for export. A distinctive feature of the project was the adaptation of the Su-17M3 airframe for the installation of the Tumansky R-29BS-300 engine, similar to the exported MiG-23s R-29-300. It was assumed that the engine, familiar to foreign operators, would simplify the service and operation of the aircraft. Unlike the earlier simplified commercial versions, the Su-22M3 modification had avionics completely unified with the Su-17M3. The machine was produced in 1982-83 in Komsomolsk-on-Amur, a total of 70 Su-22M3 units were built. These fighter-bombers were delivered to Hungary, Siria, and Iraq.[/expand]

    The Su-22M3 fighter-bomber will become a unique attack aircraft in the USSR aviation research line, which will be available to squadron members. The Su-22M3 is an improved modification of the Su-17 attack aircraft with an expanded selection of suspended weapons (including guided ones) and a more powerful engine. The maximum speed and rate of climb of the already fast Su-17 have become even higher - the MiG engine R-29BS-300 delivers more than 10,000 kgf thrust at the afterburner mode, therefore, with low payload aboard, the Su-22M3 can easily compete with the best fighters in the game in terms of speed (not in terms of maneuverability, though). The maximum payload of the Su-22M3 has remained approximately the same as on the Su-17M2, but the choice of weapons has significantly expanded. With about 50 combinations of guided and unguided weapons for any mission and any combat style, the new squadron fighter-bomber is one of the most versatile aircraft in the game. Pre-installed forward 30-mm cannons can be reinforced with the 23-mm GSh-23L gunpods. The Su-22M3 carries bombs of different calibers, including the 8x500 kg, a wide variety of unguided rockets - from small cumulative S-8K and S-3K to heavy S-24B and new for the game S-25O with a TNT weight of 58 kg.

    The Su-22M3 guided weapons are represented by the Kh-23M, Kh-25ML guided air-to-surface missiles, as well as the heavy Kh-29L with high-explosive armor-piercing warheads and the S-25L missiles with a semi-active laser seeker, new to War Thunder. From the air-to-air weapons, pilots have access to only R-60 missiles - quite good ones though. Unlike the Su-17, pilots are able to equip up to 6 missiles at once, and combine them with all the main presets of guided and unguided weapons. You really would better have at least a couple of R-60s on any mission!

    In addition to the excellent weapons and speed performance, the Su-22M3 is equipped with a flares/chaff launcher, a radio rangefinder and a radar warning system, which is obviously the must have for combined battles.

    In summary, the Su-22M3 will become is of the best squadron vehicles in the game, which will seriously strengthen the top-tier Soviet setup in mixed battles, as well as expand the selection of high-ranking attack aircraft and bombers for RB and SB. Join the existing squadrons or create your own, fight together with your comrades and get unique squadron vehicles! If you prefer to fight alone, this aircraft will be available to you for the Golden Eagles.


    [ 2021-12-16 16:16:44 CET ] [ Original post ]

    The Ardennes Offensive


    On the morning of December the 16th, 1944, the German offensive on Western Front began after a powerful artillery preparation. The offensive in the Ardennes was considered the last large-scale offensive operation of the Wehrmacht in WWII.

    From 11:00 GMT on the 16th of December until 11:30 GMT on the 19th of December

    Rewards
    Completing the The Ardennes Offensive task will bring you a battle trophy with one of the following rewards:

    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-IV for USA or Germany from amongst those available to obtain in-game through achievements or purchase with GE.
    • 1 day premium account

    Task
    Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
    Tasks can be completed only on vehicles from the list:

    • USA: M5A1, M10 GMC, M18 GMC, M36 GMC, M4A3E2, M4A3E2 (76) W, Cobra King, M4A2, M4A3 (105), Calliope, M4A3 (76) W, M4A2 (76) W, M8A1, M8, P-47D-25, P-47D-28, P-47N-15, P-51D-5, P-51D-20-NA, A-26B-10, A-26B-50
    • Germany: Sd.Kfz.234/1, Sd.Kfz.234/2, Sd.Kfz.234/3, Sd.Kfz.234/4, Sd.Kfz.251/21, Wirbelwind, 15 cm Pz.W.42, StuG III G, Jagdpanzer 38(t), Jagdpanzer IV, Panzer IV/70(V), Pz.IV G, Pz.IV H, Pz.IV J, Pz.Bef.Wg.IV J, Ersatz M10, Tiger II (P), Tiger II (H), Panther D, Panther A, Jagdpanther, Bfw.Jagdpanther, Bf 109 G-6, Bf 109 G-14, Bf 109 G-10, Fw 190 A-5, Fw 190 A-5/U12, Fw 190 A-5/U2, Fw 190 A-8, Fw 190 D-9, Fw 190 F-8

    Follow the progress by clicking on your nickname Achievements Memorial Date.


    [ 2021-12-16 12:15:33 CET ] [ Original post ]

    Update 2.13.0.23


    Fleet


    • A bug that might cause seaplanes to not collide and fly through ships after takeoff has been fixed.
    • OS2U-1 aircraft on USS Helena, USS Brooklyn, USS Cleveland and HMS Enterprise received bomb weaponry.

    Aircraft

    • P-51D-20-NA (Israel) Cockpit has been added.
    • Mirage 5F, Mirage IIICJ, A-4H, A-4E Early (M), A-4N Additional camouflage versions which are available for completing tasks and for GE have been added.
    • MiG-21S - A new preset with 2R-3R and 2R-3S has been added.

    [hr][/hr]
    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-12-16 11:22:53 CET ] [ Original post ]

    Israeli Ground Forces CBT Early Access Packs!

    Check out the early access packs available for the Israeli ground forces CBT that starts in the next major update after Winged Lions!

    In the Winged Lions update we launched the aviation CBT for Israel. In the next major update we will start the closed beta testing of the Israeli armored forces! Each Early Access Pack guarantees early access to the beta testing, and until it starts you will be able to master your crews in all vehicle slots. Early Access Pack vehicles will have 3 free respawns in Arcade and Realistic battles in War Thunder.
    M-51
    The M-51 will be a premium rank IV tank and one of the first representatives of a separate tech tree of the Israeli armored vehicles. The M-51 hull was borrowed from the American Sherman tank, so at rank IV the tank lacks armor protection, but the M-51 is able to withstand the hits from automatic guns of ground vehicles, aircraft cannons and is relatively well protected from the explosions of small and medium bombs.

    The key advantage of this tank is a French-made 105mm cannon with powerful HEAT shells that are used on the French AMX-30 tanks. Composite or ERA protection are very rare for armored vehicles of this range, therefore the M-51 shape-charge rounds are able to pierce the armor of almost any tank, but due to the focused action of the shell, it requires careful aiming at the enemy's critical modules - ammo racks, engine, gun breech, or crew.
    Merkava Mk.2D
    The Merkava Mk.2D will be a rank VI Premium tank in the ground vehicles research tree for Israel. The vehicle retains all the advantages of its predecessor, the Mk.2B - a laser rangefinder, a thermal imager in the gunner's sight, laser warning and effective anti-tank ammunition.

    The main difference in the new tank is the improved protection of the turrets sides and the hulls front upper glacis. The sides of the turret are reinforced with modules of combined armor that are intended for additional protection of the turret from shape-charged weapons. Additional protective modules are also installed on the upper frontal part of the hull, increasing the protection for the driver. In game, the enhanced HEAT protection of the tank will become especially relevant for countering ATGM carriers, as well as helicopters, while effective HEAT and APFSDS shells will allow the new Merkava Mk.2D to easily destroy almost any enemy vehicle in battles.


    [ 2021-12-15 17:58:59 CET ] [ Original post ]

    Update 2.13.0.19



    • A bug where the capture of an enemy point was interrupted when joining an air strike event in AB ground battles has been fixed.
    • A bug that caused a blank second page to appear on the multifunctional aircraft menu with the active Armament point has been fixed.
    • The reload timer for suspended weapons for scout-aircraft no longer resets after switching to ship control.

    Aircraft

    • F-4J - a bug has been fixed where there was a pylon missing for certain weapon presets
    • S.O.4050 Vautour IIN, S.O.4050 Vautour IIA IDF/AF - icons of bombs have been corrected in the secondary weapon menu.
    • S.O.4050 Vautour IIN - added penetration data for the AS-20 Nord missiles.
    • Mirage 5F - bombs and rocket powered presets display has been corrected in the secondary weapon menu.
    • Mirage IIICJ - a bug has been fixed where the Without load preset was grouped into the To hit air targets
    • Kfir C.7 - the number of rockets in pods has been added for Zuni MK32 Mod 0 ATAP presets.
    • M.D.450B Ouragan - the required modification has been corrected for setup of 500lbs x2, T10 151 x4, T10 151 x4.
    • La-11 (China) - the name of the aircraft has been corrected in the Chinese research tree.
    • MiG-23M - mistakenly changed missiles from R-60M to R-60MK have been restored.

    Ground vehicles

    • Leclerc, Leclerc S2, Leclerc SXXI A bug that led to the absence of secondary fragments when penetrating a block under the gunners sight has been fixed.
    • HN-6 The Incorrect display of the homing head rocket parameters in the card has been fixed. Autopilot on short-range launches has been improved.

    Sound

    • A bug that caused sound on multichannel audio systems (incl 7.1 headsets) to be played incorrectly, deaf, without positioning effect or with the sound picture missing from the front and rear of listeners has been fixed.
    • A bug that sometimes made enemy and allied aircraft engines audible in pressurized cockpits has been fixed.
    • A bug that sometimes interrupted the engine sound and made it possible that some elements of the sound picture (gun shots, tracks, ground vehicle engines) disappeared has been fixed.
    • The engine sound on the Abrams possibly being badly distorted when climbing a slope has been fixed.


    [ 2021-12-15 15:37:01 CET ] [ Original post ]

    Israeli Air Forces - Become a tester!


    [h3]Pilots, with the release of the Winged Lions update, we are beginning aviation CBT for Israel![/h3]
    During CBT the possibility of researching and purchasing Israeli vehicles will be limited. Players that achieve tester status or purchase packs specific to this CBT will be able to research and purchase new vehicles.
    [h2]How to become a tester[/h2]


    [h3]From 11:00 GMT on the 14th of December until 11:00 GMT on the 23rd of January.[/h3]
    Get 12 Tester stars to get unlimited access to the Isareli aircraft research tree. You can obtain 1 star per day.

    [h2]Tester Star[/h2]
    Win 5 battles with a game activity of 70% or higher whilst flying aircraft of rank III or higher.
    Daily tasks for Tester stars will be updated at 11:00 GMT on each day.
    [h2]Closed Beta Test packs[/h2]
    By purchasing one of the IAF premium vehicle packs you will get immediate access to the Isareli aircraft research tree.
    [h3]Terms[/h3]

    • Daily tasks for Tester stars will be updated at 11:00 GMT every day.
    • For 10 tester stars you will get special decal Emblem of the Israeli Air Forces.
    • All players that achieve tester status will receive a forum award - it will be displayed under any messages you leave on the forum (in one of the upcoming updates).
    • You can follow your progress by clicking on your Nickname Achievements Israeli Air Forces".
    • The time window for receiving the tester stars is not related to the completion of the Israeli aviation CBT.
    • We do not plan to reset any research progress for Israeli vehicles after the CBT ends.


    [ 2021-12-14 14:34:39 CET ] [ Original post ]

    Meet Major Update Winged Lions!

    [previewyoutube=TDC4NatfTTQ;full][/previewyoutube]

    A new in game nation and Air Force tree with Israel, reconnaissance aircraft for naval battles, the influence of breeze in the game environment, new locations, many new vehicles and a long list of bug fixes awaits you in the "Winged Lions" Major Update!

    Aircraft
    [h2]New line of Israel Air Forces[/h2]
    Twenty aircraft in the starting lineup, available for testing to everyone who has completed special access tasks or owns one of the Israeli premium aircraft packs.

    Kfir C.7
    [table noborder=1]
    [tr]
    [th]

    • USA
      F-105 Thunderchief
      OS2U-1 (updated model)
      OS2U-3 (updated model)
      F-4J
    • USSR
      MiG-27K
      Su-22M3 (Squadron Vehicle)
      MiG-21S (premium)
    • Great Britain
      Seafire LF Mk.III
    • China
      La-11
    • France
      Seafire LF Mk III
      Mirage 5F

    [/th]
    [th]

    • Israel
      Spitfire Mk IXc
      S-199
      B-17G
      Spitfire Mk IX (CW)
      P-51D-20-NA
      M.D.450B Ouragan
      Meteor NF.13
      Meteor F.8
      Vautour IIA
      Vautour IIN
      M.D. 454 Mystere IVA
      A-4E Early (M)
      A-4H
      A-4N
      Super Mystere B2 Sambad
      Super Mystere B2 Sa`ar
      F-4E Phantom II
      Nesher
      Mirage IIICJ
      Kfir C.7

    [/th]
    [/tr]
    [/table]
    Ground vehicles
    14 new and updated vehicles

    Type 10
    [table noborder=1]
    [tr]
    [th]

    • USA
      XM975
      Germany
    • DF105
    • Pz.II C, Pz.II C (DAK) (updated model)
    • Pz.III B (updated model)
      USSR
    • 2S3M
      Great Britain
    • Challenger 2 TES (2008)

    [/th]
    [th]

      Japan
    • Type 10
      China
    • M41D
      Italy
    • VCC-80/60
      France
    • Leclerc SXXI
      Sweden
    • Bkan 1C
      Israel
    • M-51
    • Merkava Mk.2D

    [/th]
    [/tr]
    [/table]
    Naval fleet
    6 new vessels including Scharnhorst!

    Scharnhorst
    [table noborder=1]
    [tr]
    [th]

      USA
    • USS Wilkinson
      Germany
    • Flusi 1
    • Scharnhorst

    [/th]
    [th]

      USSR
    • Kerch (cruiser)
      Japan
    • JDS Harukaze
      Italy
    • RN Eugenio di Savoia

    [/th]
    [/tr]
    [/table]
    Graphics

    • The effect of breeze or wind on particle effects such as fires and smoke, dust from vehicle movement and aircraft engines, gun shots, explosions and sparks has been added.

    • Added new high-resolution decals for shell hits on ground vehicle armour.

    New locations and missions

    • New location for aerial battles Israel
    • New mission [Operation] Golan heights for the location Israel.
    • New [Ground Strike] Golan heights mission has been added for the location Israel.
    • Test flight for Israeli aircraft has been added.
    • New operation in the Spain location, based on Enduring Confrontation logic (in total there are already three such missions). The size of the missions map is 128x128 km.
    • Return of the updated mission Volokolamsk.
    • Winter holiday hangar has been added.

    Location and mission updates

    • All Ground Strike missions (except for novice Ground Strike missions), and Enduring Confrontation missions (where not applied before): ground AI units utilize the same models available in ground vehicle battles. The same will be implemented for RB missions later.
    • A bug in all Enduring Confrontation missions, where after the destruction of several bombing bases they ceased to respawn has been fixed.
    • The score indicator in Enduring Confrontation missions at the bottom of the screen has been disabled as it essentially duplicated the bar at the top edge of the screen but might mislead players because the scores and the bar itself were calculated in different ranges.

    Enduring Confrontation

    • A new mission in the Spain location. The map size is 128x128 km.

    Ground Vehicle model, damage model, characteristic and weaponry changes:

    Upper and lower armour plates of the following ground vehicles have been converted to volumetric armour:

    • IS-3
    • IS-4M
    • IS-7
    • T-10A
    • T-10M
    • Object 268
    • Tiger II (P)
    • Tiger II (H)
    • Tiger II (10.5 cm KwK)
    • Tiger II (H) Sla.16
    • Jagdtiger

    The turret sides on the following ground vehicles have been converted to volumetric armour:

    • Tiger II (H)
    • Tiger II (10.5 cm KwK)
    • Tiger II (H) Sla.16

    Turret armour on the T-54 (1951) has been converted to volumetric.
    Physically correct tracks have been added for:

    • USSR: BMP-1 (SPz BMP-1 and ZBD86), BMP-2, BMP-2, 2S3.
    • Germany: all Tiger II modifications , Jagdtiger, all Leopard 1 modifications, Pz-II F/C, Pz-III B/E, Stug A
    • USA: 24, 19A1, 46, 47, M4A3E2 75mm and 76mm.
    • Italy: all OF-40 modifications, Otomatic.
    • France: -50, -4, -50 Foch, AMX-50 Surblind, AMX-50 Surbaiss, MARS 15.
    • Great Britain: all Churchill modifications, SPG 3 inch Gun Motor Carriage
    • Sweden - B1 kan.
    • Israel - M51, all Merkava tanks

    Aircraft and helicopter model, damage model, characteristic and weaponry changes:

    [h2]Weaponry[/h2]

    • Radar warning system (RWS) is now available for all aircraft with no need to research the modification. The corresponding modification has been removed, EXP, SL or GE spent to unlock it will be returned.
    • A28B - 18 cm HPRAK m/49 rockets have been removed from weapon presets (Source 1: FV Raketbevpning 1944-1954 (SAF Rocket armament 1944-1955), Source 22: SFI (Speciell frarinstruktion) J 28 B Prestanda)
    • Aircraft with HVAR and RP3 rockets now feature separate launches.
    • F-4E GBU-15(V)1/B guided bomb has been added.
    • MiG-21bis-SAU R-60 missiles have been replaced by R-60MK.
    • Mi-24P (Germany) R-60M missiles have been replaced by R-60K.
    • B17BS Bomb sight has been added.

    [h2]Flight Model changes: [/h2]

    • F4F-3/4, F6F-5 (all modifications) Flight model has been updated. Engine operation modes have been clarified. Fuel distribution by fuel tanks has been corrected. Wing, fuselage, tail and propeller blade polars have been recalculated and refined. Clarified behavior when operating mechanization (e.g. wheels, flaps). Improved behavior when diving at high angles.
    • L-11 Flight model has been updated. A bug that led to an excessive roll when maneuvering with mouse aim has been fixed.
    • He 51 B-2/H Fixed a bug that caused the aircraft to behave incorrectly on water. Controllability and seaworthiness have been improved.
    • C.202 (all modifications), C.205 (all modifications), C.200 (all modifications) Flight model has been updated. Controllability on all types of control methods has been improved. Errors that led to the incorrect behavior of the vehicle in a tailspin have been fixed.

    Naval vessel model, damage model, characteristic and weaponry changes:

    [h2]Naval weaponry:[/h2]
    MPK pr.12412 - aiming angles of the AK-630 30mm rotary cannon have been increased.
    IJN Yugumo - traverse aiming angles of the first torpedo launcher have been increased.
    SF40 Leichte - 37mm FlaK-Lafette C/36 has been changed to 37mm FlaK.43 gun.
    Torpedo type for British destroyers has been changed from Mark IX to Mark IX**:

    • HMS Armada
    • HMS Brissenden
    • HMS Jervis
    • HMS Kelvin
    • HMS Nepal
    • HMCS Haida
    • HMS Mohawk
    • HMS Tribal
    • HMAS Tobruk
    • ORP Garland

    [h2]Naval characteristics, physics and damage model:[/h2]
    Ballistics in naval shells have been corrected - changes have been implemented to the dynamics and speed loss, in accordance with historical data. The effect of air resistance has been fixed. As a result, the flight time has been changed. For the vast majority of shells the flight time has been reduced. Trajectories have become more flat, including according changes to fall angles. Speed loss at distance has been reduced that has resulted in increased armour penetration capabilities of many rounds. Changes affect almost all shells in naval battles, their parameters may be specified further in future. Shells with the most noticeable armour penetration value changes are (first parameter - distance 1,000 meters; second - 15,000 meters):

    • SAP 130 mm/50 B-13: armour penetration increased by ~10-12 mm
    • AP and SAP 180 mm/57 B-1P, B-1K, 152mm/57 B-38: armour penetration increased by ~25-40 mm
    • SAP 127 mm/50 Mk.5: armour penetration increased by ~13-21 mm
    • SAP 152 mm/53 Mk.12: armour penetration increased by ~24-34 mm
    • AP 152 mm/47 Mk.16: armour penetration increased by ~16-29 mm
    • AP 203 mm/55 Mk.14: armour penetration increased by ~12-31 mm
    • AP 203 mm/55 Mk.12: armour penetration increased by~18-43 mm
    • AP 305 mm/45 Mk.5: armour penetration increased by ~16-40 mm
    • AP 305 mm/50 SK L/50: armour penetration increased by ~14-44 mm
    • SAP 152 mm/50 BL Mk.XXIII: armour penetration increased by ~1-15 mm
    • SAP 152 mm/45 BL Mk.XII:armour penetration increased by ~11-27 mm
    • SAP 203 mm/50 Mk.VIII: armour penetration increased by ~12-18 mm
    • AP 305 mm/45 Mk.X: armour penetration increased by ~19-46 mm
    • SAP 343 mm/45 Mk.VH: armour penetration increased by ~12-52 mm
    • AP 343mm/45 Mk.VH: armour penetration increased by ~23-95 mm
    • AP 203 mm/50 Ansaldo mod.1924: armour penetration increased by ~21-37 mm
    • AP 305 mm/46 Armstrong mod.1909: armour penetration increased by ~26-62 mm
    • SAP 305 mm/46 Armstrong mod.1909:armour penetration increased by ~48-121 mm
    • SAP 140-/50 3rd Year Type 14 cm: armour penetration increased by ~19-25 mm
    • AP 305-/50 41st Year Type:armour penetration increased by ~14-34 mm
    • SAP 356-/45 41st Year Type: armour penetration increased by ~26-30 mm
    • Other AP and SAP shells have 1-10 mm armour penetration rise/loss.

    List of documents on the basis of which the ballistics of the naval shells have been changed.
    When specifying ballistics first of all we tried to bring the flight time of the shells and its speed at different distances to the data from the documents listed.On most shells it turned out quite accurately. Absolute accuracy is currently impossible to achieve for objective reasons and limitations in the game engine. In future we plan to bring external ballistics to a more accurate simulation. Currently you can observe differences in the angles of incidence with shells for historical ones. This is also due to the limitations of the engine which we will eliminate during development. We also remind you that penetration data from the documents and in-game penetration may differ because in-game penetration is calculated uniformly according to a single formula for all shells and the documentary data may have been obtained in different ways: theoretical and practical. However the flight time and speed on the trajectory are now much closer to historical (and for many shells almost completely coincide) than they were before.


    • 283mm/54.5 SK C/34 Shell velocity dynamics that caused armour penetration to be lowered and flight time to be increased has been fixed.
    • One coefficient of the armour penetration on the semi-AP rounds calculation has been fixed, resulting in a slight armour piercing value rise.
    • Admiral Graf Spee - ships armour has been corrected: the thickness on extremities and decks. The deck traverse has been separated into two plates of different thicknesses.
    • Parizhskaya Kommuna - the dynamics of sinking and the behavior of the ship when flooding has been fixed. The ship no longer capsizes when losing buoyancy up to 60-80%
    • USS Raleigh, USS Trenton - a model of fuel tanks has been added in the area of the ammunition room of the aft turrets of the main battery.
    • USS Pensacola - the location of the central artillery post and the location of the aft ammunition stowages for secondary and anti-aircraft artillery have been changed.
    • HMS Liverpool, HMS Southampton - armour has been added under the barbettes of the main caliber guns.
    • USS Northampton - elevators have been added for the secondary guns.
    • M-17 - the internal geometry of the bow section of the ship has been fixed for the correct calculation of the received damage.
      [h2]Naval Visual models and visual parts:[/h2]
    • MPK pr.12412 - the mounted rescue boat has been removed during a battle session.
    • HMS Blackpool - incorrect display of torpedoes inside of the torpedo tubes has been fixed.
    • USS Raleigh - incorrect display of the elevator of the aft tower of the main battery in the x-ray has been fixed.
    • USS Pensacola - the shape and dimensions of the fuel tanks have been changed in accordance with the blueprints.

    Economy and research
    F-84F and Vautour IIA IDF/AF(Premium French aircraft) have been withdrawn from purchase. In future the Vautour IIA will appear as a premium vehicle in Israels aircraft tree. Read details in the Developers Diary.
    F6F-5N (France) Moved to a group with the F6F-5.
    Seafire F.Mk.XVII and Seafire FR.47 Have been moved into one group.
    Italian light cruisers of rank IV have been moved to the right branch of the research tree.
    Changes in the economy of the RN Raimondo Montecuccoli:

    • Research cost have been reduced: 220.000 100.000 RP
    • Purchase cost has been reduced: 610.000 310.000 SL
    • Crew training cost has been reduced 180.000 90.000 SL

    Customization

    • A bug has been fixed where the Fire Arrows achievement might only be completed using unguided rockets.
    • "Emblem of the 61st Mechanised Battalion, South West Africa" decal has been added for the South African vehicles. The decal can be unlocked only with SA vehicles.
    • R3 T106 FA, R3 T20 FA-HS tricolor camo has been added available for Golden Eagles.
    • New Road Signs decorations have been added and are available for purchase with GE.
    • The logic of checking the players vehicles for compliance with the condition in a task has been changed for most game tasks about damage, destruction and assist in the destruction of the enemy that are used for obtaining camouflages, stickers, decorations, medals, titles, achievements etc. Now the vehicle that has been used for damage or destroying the enemy will be checked and not the one that the player was controlling at the moment of the event (damage, destruction and assist). For example earned on the aircraft achievements from air strikes in ground AB will be counted in the air vehicles even if at the moment the player is already in the tank, but destroys the enemy with an aircraft bomb. Gradu

    Interface

    • In battle in the action bar's selection window, each point now has a fixed location. If some actions are missing on the vehicle, then instead of them there will be empty spaces in this menu.
    • A new Allow empty teams point has been added In the options menu for creating custom battles that will allow you to start and continue missions without active players and bots in any of the teams.
    • Bots rank has been removed from the options menu when creating custom battles. Now vehicles for any chosen bots are determined by the minimum allowed BR and the game session BR (used to determine whether to add long-range airfields. Helipads and other objects of high rank battles) and determined by the maximum allowed BR as it happens in random battles.
    • SAM info cards now contain data on G-tolerance and seeker parameters.

    Game mechanics
    Scout aircraft in naval battles. The ability to launch a scout aircraft from the ships catapult (if it has one) has been added to naval battles. It is necessary to open and install the appropriate modification beforehand. After the start of the battle, the launch of the aircraft becomes available after a specific time. To launch, activate the catapult (default "U"), point it outboard and launch the aircraft (default "U"). During flight, you can switch between the aircraft and the ship. As long as the player controls the aircraft the ship will remain on the course it was on at the time of launch. The ship will fire in accordance with the set shooter AI mode. If the ship is destroyed while controlling the aircraft the flight will end after a while. In addition to aerial fighting, scouting aircraft can:

    • Capture points
    • Drop bombs
    • Deploy a smoke screen at altitudes of up to 50m
    • Perform long-range scouting

    List of ships that have received launchable aircraft:
    [table noborder=1]
    [tr]
    [th]
    • USS Trenton
    • USS Raleigh
    • USS Detroit
    • USS Brooklyn
    • USS Helena
    • USS New Orleans
    • USS Portland
    • USS Northampton
    • USS Pensacola
    • USS Cleveland
    • Admiral Hipper
    • Admiral Graf Spee
    • Prinz Eugen
    • Karlsruhe
    • Scharnhorst
    • Kirov
    • Maxim Gorky
    • Voroshilov
    [/th]
    [th]
    • HMS Enterprise
    • HMS Kent
    • HMNZS Leander
    • HMS York
    • IJN Kako
    • IJN Kuma
    • IJN Sendai
    • IJN Furutaka
    • IJN Suzuya
    • IJN Mogami
    • IJN Mikuma
    • IJN Agano
    • RN Bartolomeo Colleoni
    • RN Trento
    • RN Zara
    • RN Pola
    [/th]
    [/tr]
    [/table]

    Japanese ships have as many aircraft for launch as the number of them mounted on catapults. Aircraft stored on decks and rostrums are not yet available.
    Sound

    • For the player's ground vehicles, the suspension soundtrack has been implemented when driving over rough terrain. That is, the movement of the suspension arms is now voiced.
    • All jet aircraft have received unique engine sounds, reflecting the characteristic features of a particular engine model.


    [ 2021-12-14 12:07:07 CET ] [ Original post ]

    Planned technical works - 14.12.2021

    Server may be unavailable from 08:00 GMT on the 14th of December as we will be implementing Update "Winged Lions" in War Thunder. We will inform you when maintenance is over.

    Thank you for your patience!


    [ 2021-12-13 20:11:30 CET ] [ Original post ]

    Screenshot Competition - Your best shot!


    [h2]Welcome to the 5th War Thunder Steam Screenshot Competition![/h2]
    We have broken through the fire and smoke and selected 3, in our opinion, greatest screens! Three more have been selected from your upvotes! It means that 6 of you should now have 300GE more on your game account! Congratulations!
    Before we announce 4th edition winners, lets begin the 5th edition of our competition!
    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen05. You have time until 19.12.2021 to submit your screenshot.
    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
    [h2]Important addition: Screenshot theme - Your best shot[/h2]
    [h3]Terms:[/h3]


    • Your screenshot needs to be focused on your best in-game shot - show us your shooting skills or how your enemy was blown away by them.
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 4th edition:[/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2675478375
    https://steamcommunity.com/sharedfiles/filedetails/?id=2675789128
    https://steamcommunity.com/sharedfiles/filedetails/?id=2675068204
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2676110647
    https://steamcommunity.com/sharedfiles/filedetails/?id=2677881323
    https://steamcommunity.com/sharedfiles/filedetails/?id=2675239785
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2021-12-13 15:23:41 CET ] [ Original post ]

    Vautour IIA and Vautour IIN in the lineups of France and Israel


    Hello everyone! Today we would like to talk about changes that we plan for the premium aircraft of the Vautour series in the French tech tree, as well as the versions of this jet bomber for the Israeli air force, which will be tested in the Winged Lions update.
    [h2]Vautour IIA[/h2]
    In the Winged Lions update, the premium Vautour IIA IDF/AF will be hidden in the French air force tech tree for players who do not already own this aircraft. All Vautour IIA IDF/AF owners will, of course, keep the aircraft in their hangars. If you were planning to purchase this particular version for the French Air Forces, we advise you to do it as soon as possible, since the update is almost ready for release.

    In the Israeli Air Force lineup, a researchable version of the Vautour IIA will be added, which, unlike the French Vautour IIA, is equipped with Shafrir air-to-air missiles (the Israeli version of the AIM-9B Sidewinder missile), and therefore is much better adapted to air combat. It should be noted that these missiles can be equipped with or without a set of bombs in 250, 360 and 500 kg sizes. The flight and technical characteristics, as well as the suspended weapons of the Israeli version, will be similar to the same version from the French Air Force research tree.

    We also plan to add a premium version of the aircraft, similar to the Vautour IIA IDF/AF for the Israeli Air Force, but this will happen after the end of the Israeli aviation CBT.
    [h2]Vautour IIN[/h2]

    To replace the premium Vautour IIA IDF/AF, France will receive a new premium Vautour IIN aircraft as part of the Gaijin store bundle. This version of the aircraft is a two-seater - the co-pilot controls the radar, which has finally appeared on the Vautour. The French Vautour IIN is distinguished by a large variety of guided weapons for its rank, and all weapons have already been researched, purchased and installed on the aircraft. The pilot will be free to choose from guided AA-20 Nord air-to-air missiles (up to four units in different combinations with other weapons), as well as guided AS-20 Nord air-to-surface missiles (up to four units) and the much heavier AS -30 Nord, with an explosive weight in the warhead of more than 115 kg in TNT equivalent. You can mount no more than two of these deadly missiles and also use them in combination with other guided and unguided weapons. For air battles and the destruction of helicopters, the rapid-firing 30mm DEFA 552 cannons installed in the nose will also be very useful.

    The Vautour IIN will also be added as a researchable aircraft to the Israel Air Force lineup. There is no advanced French guided weapons here, but the entire amount of unguided weapons is still available: bombs with a total weight of up to 3,600 kg, as well as SNEB type 23 rockets and the more powerful T10 140. To defeat air targets, the Israeli Vautour IIN can be equipped with up to four units of the domestic air-to-air missiles Shafrir.


    [ 2021-12-13 13:45:59 CET ] [ Original post ]

    Operation W.I.N.T.E.R.


    W.I.N.T.E.R. begins in War Thunder and with it comes new unique vehicles for every taste, sets of winter gears and other cool prizes with which it will be more fun to welcome 2022.
    Happy holidays!
    [h3]From 11:00 GMT on the 17th of December, 2021 until 11:00 GMT on the 10th of January, 2022[/h3]

    Earn stars by completing tasks in the event. The more stars - the more prizes: premium and event vehicles, special decals in the Female Warriors series and Winter gear decorations!

    [table]
    [tr]
    [th]
    C. 202D, Rank II, Italy, Premium[/th]
    [th]
    A.C.I, Rank II, Britain, Premium[/th]
    [th]
    IJN Hayanami, Rank II, Japan, Premium[/th]
    [/tr]
    [tr]
    [th]
    iG-23F, Rank VII, Germany, Event[/th]
    [th]
    TCM AGS, Rank VI, USA, Event[/th]
    [th]
    PK Pr.201K, Rank IV, USSR, Event[/th]
    [/tr]
    [tr]
    [th]
    Female Warriors decals[/th]
    [th]
    Winter gear decorations for ground forces[/th]
    [th]
    Winter gear decorations for naval fleets[/th]
    [/tr]
    [/table]
    [h2]Vehicle camouflages[/h2]

    Event vehicles of ranks IV-VII and decals will be issued in the form of coupons while premium vehicles of ranks II, decorations and camouflages will be immediately activated on the account.

    You will receive an award by collecting the specified number of stars in the appropriate vehicle type.

    For stars, you can get 7 coupons for Female Warriors decals and the 8th coupon for one of the decals is waiting for you on our social media!
    [h2]Complete the collection![/h2]

    • Players who activate the key from our Facebook group before December the 16th 20:59 GMT will receive one of the Female Warriors decals immediately after completing any task for receiving one star.
    • Activate all 8 decal coupons on your account to receive 9th decal.

    More about collections on the WT wiki!
    [h2]Tasks[/h2]
    To get one Star you need to perform any 3 tasks from 5 in random battles (in vehicles of rank III).
    The tasks will not change and will be reset every 2 days at 11:00 GMT.
    [table]
    [tr]
    [th][h3]Pilot Star[/h3]
    whilst controlling aircraft:[/th]
    [th][h3]Tanker Star[/h3]
    whilst controlling ground vehicles:[/th]
    [th][h3]Sailor Star[/h3]
    whilst controlling naval vessels:[/th]
    [/tr]
    [tr]
    [td]

    • Destroy 40 enemies in AB (20 in RB, 14 in SB).
    • Win 9 battles (with an activity of 70% or higher).
    • Drop 12 tons of Bomb TNT on enemy bases in total.
    • Destroy 12 enemies in one battle (4 in RB or 3 in SB).
    • Help allies 12 times to destroy enemy vehicles.
    [/td]
    [td]

    • Destroy 50 enemies.
    • Win 11 battles (with an activity of 70% or higher).
    • Destroy 10 enemies while on an allied point.
    • Destroy 12 enemies in one battle (6 in RB, 6 in SB).
    • Help allies 25 times to destroy enemy vehicles.
    [/td]
    [td]

    • Cause 30,000 damage whilst controlling a naval vessel.
    • Win 7 battles in Naval battles (with an activity of 70% or higher).
    • Destroy 5 enemies while on an allied point.
    • Destroy 7 enemies with torpedoes whilst controlling a vessel or aircraft.
    • Win the battle in first place in naval battles.
    [/td]
    [/tr]
    [/table]
    Highlighted tasks can be performed not only on vehicles of rank III and higher, but also on any event vehicles (even of rank I and II)! Such vehicles has the event name in which it was received in its vehicle card.

    You can purchase Stars with Golden Eagles without even completing a task until January the 13th, 2022 in the menu: Nickname Achievements Operation W.I.N.T.E.R. Tasks for tankers/pilots/sailors
    [h2]Detailed terms[/h2]
    [expand type=details]

    • The exact terms of the achievement can be found in the game client by clicking on your nickname Achievements Operation W.I.N.T.E.R.
    • To receive a Star you need to complete any 3 tasks from 5 for the respective type of vehicles.
    • You can complete the tasks in random battles (excluding Enduring Confrontation and Assault).
    • Tasks highlighted in blue can be completed not only on vehicles of rank III and higher, but also on any event vehicles of lower rank which were obtained as part of major game events. Such as winter and summer marathons, WWII chronicles, BP seasons and craft marathons. In the vehicle cards of such vehicles will be indicated the event names in which it first became available in the game.
    • You can follow your progress and see the detailed tasks description by clicking on your nickname Achievements Operation W.I.N.T.E.R.
    • A Star will be counted as received if the achievements are coloured gold .
    • Performing tasks must be completed with the destruction, and assistance in the destruction of player controlled vehicles, NOT AI controlled vehicles.
    • By completing the task Win 11 times in combined ground battles, the task will be counted as completed with the type of vehicle in which you finished the battle (ground vehicle or aircraft of the specified rank). By completing the same task in naval battles, the task will always be counted for naval vessels.
    • Missed Stars can be purchased in the Achievement window until the 13th of January, 2022. Don't make a mistake in choosing between the group of achievements - pilots, tankers and sailors.
    • Prizes received in the form of coupons will be available for trading on the market from 14th of January, 2022. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesnt depend on the vehicle coupon.
    • PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the Workshop - Exchange items Operation W.I.N.T.E.R.

    [/expand]


    [ 2021-12-10 15:09:18 CET ] [ Original post ]

    Kfir C.7: The Sharp-Clawed Lion Cub


    The Kfir C.7 was an Israeli fighter-bomber, a descendant of the well-known French Mirage fighter and equipped with the powerful J79 turbojet engine.
    [h2]Kfir C.7, jet fighter, Israel, rank VII[/h2]
    Features:


    • Top speed over Mach 2
    • Excellent agility
    • Highly versatile
    • Large number of suspended weapon options

    [h3]History[/h3]
    [expand]Immediately after the Six-Day-War, France imposed an arms export embargo on Israel, acutely highlighting the nations dependence on foreign suppliers of military equipment. Despite the embargo, Israel managed to obtain documentation for the Mirage 5J version, which was developed specifically for the Israeli Air Force before the ban. These aircraft were produced commercially under the name IAI Nesher. But due to the end of supplies from France, Israel turned to the U.S. for assistance, procuring a number of new F-4 Phantom II and A-4 Skyhawk aircraft for its air force. However, when the air force compared the Nesher with the new F-4 Phantom, it realized that the Mirage was falling behind in several aspects. Therefore, plans to outfit Neshers with licence-built Phantom II engines - the General Electric J79 - were drawn up and soon afterward realized with the Kfir (Hebrew for Lion Cub).

    Entering serial production in 1975 and subsequently being commissioned into service with the 101st, 113th and 109th squadrons of the Israeli Air Force, the Kfir first saw combat action in November 1977. While the aircraft performed well and was also well-liked by its pilots, the modification did increase the weight of the aircraft, negatively impacting some of its flight characteristics. Israeli engineers solved the issue by outfitting the Kfir with fixed canards on the forward section of the fuselage.

    The Kfir C.7 is a later modification of the aircraft, resulting from continuous efforts of Israeli engineers to further develop the Kfir. The new version featured numerous improvements, including a more powerful afterburner, increased payload and weapon selection as well as new avionics and cockpit arrangement. The Kfir C.7 entered service in 1983 and would remain in active service until the early 1990s before being officially decommissioned by the Israeli Air Force. Subsequently, some units were sold on the export market to Columbia and Sri Lanka where they saw active combat during the Sri Lankan Civil War.[/expand]

    In War Thunder, the Kfir C.7 will be one of the top aircraft awaiting pilots at rank VII of the upcoming Israeli aviation branch. Despite its similarities with the french Mirage 5 (which will also be added to the game), the Kfir C.7 features a whole range of modifications not only differentiating it from its distant relative but also making it a powerful and highly versatile jet fighter bomber. Lets hear more about it, shall we?

    Unlike the Mirage 5, the Kfir C.7 is fitted with the extremely powerful General Electric J79-GE-J1E turbojet engine, also found on the F-4 Phantom II, which is capable of generating impressive top speed of 2,440 km/h at an altitude of 11,000 meters, and rocket-like climb rate of 230 m/s at the sea level. Furthermore, the Kfirs delta wing and fixed canards above the engine air intakes give the aircraft exceptionally good maneuverability while also ensuring adequate stability at lower speeds of flight.

    Being a fighter bomber by design, the Kfir C.7 features a wide weapons arsenal, suited both for strike operations and aerial combat. Possessing a payload of up to 5,775 kg, spread across numerous hardpoints underneath the fuselage and wings, Kfir C.7 can be equipped with a vast assortment of different weapon types, including unguided bombs, rockets and 20 mm gunpods. Packing a pair of rapid-firing 30mm DEFA cannons already familiar to most seasoned French aviators, the Kfir can easily take down its opponents with a short, well-aimed burst. However, this by far isnt the only weapon the Kfir brings to a dogfight. The aircraft can also be outfitted with up to four air-to-air missiles Shafrir-2, AIM-9D and AIM-9G.

    The Kfir C.7 will soon become available to all pilots at the top of the upcoming Israeli aviation branch, arriving into War Thunder with the release of the next major update. In the meantime, be sure to stay tuned to the news to catch all the latest information about the upcoming update. Until then, clear skies and happy hunting pilots!


    [ 2021-12-09 15:05:56 CET ] [ Original post ]

    Attack on Nibeiwa


    On December the 9th, 1940, a fortified Italian base held by the Maletti armored group and the Italian 10th Army, was captured by British and Indian forces. Attack on the Nibeiwa fortified camp marked the beginning of Operation Compass, which resulted in the failure of the Italian offensive in Egypt in 1940.
    [h3]From 11:00 GMT on the 9th of December until 11:30 GMT on the 13th of December[/h3]
    [h2]Rewards[/h2]
    Completing the Attack on Nibeiwa task will bring you a battle trophy with one of the following rewards:


    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-II for Great Britain or Italy from among those available to obtain in-game through achievements or purchase for GE.
    • 1 day premium account

    [h2]Task[/h2]
    Destroy 40/20/20 (AB/RB/SB) player vehicles whilst controlling specified vehicles in random battles
    Tasks can be completed only on vehicles from the list:

    • Italy:CR.42, CR.32, Marcolins C.R.42 CN, CR.32 bis, G.50 serie 2, S.M.79 serie 8, L3/33, M11/39, M13/40 (I), M13/40 (II), M13/40 (III)
    • Great Britain: Gladiator Mk.II, Sea Gladiator Mk.I, Tucks Gladiator Mk.II, Hurricane Mk.I/L, Blenheim Mk.IV, A13 Mk.I, A13 Mk I (3rd R.T.R.), A13 Mk.II, Matilda III

    Follow the progress by clicking on your nickname Achievements Memorial Date.


    [ 2021-12-09 12:17:25 CET ] [ Original post ]

    Bandkanon 1C: The Nordic Doomsday Weapon


    The Bandkanon 1 was an autoloading Swedish self-propelled artillery piece, developed in the late 1950s on the basis of a previous experimental project. Soon, the menacing Bandkanon 1 will join the ranks of the Swedish ground forces tree in War Thunder, coming to the game as part of the next major update Winged Lions!
    [h2]Bandkanon 1C, SPG, Sweden, Rank IV[/h2]
    Features:


    • Devastating 155 mm gun
    • A top of its class rate of fire
    • HE rounds, including variable time fuse
    • Low max speed
    • Limited aiming angles
    • Limited ammunition capacity

    [h3]History[/h3]
    [expand]In the late 1950s, Swedish engineers began work on a new self-propelled artillery unit, taking design choices proven from the previous Kranvagn experimental project and combining them with the modified chassis of the Strv 103A. The result of this undertaking was the Bandkanon 1, whose first prototype underwent testing in the early 1960s.

    By 1963, serial production of the vehicle began with an initial order of 26 vehicles. Upon entering service, the Bandkanon 1 managed to set a world record for fire rate thanks to its autoloading mechanism. In fact, when firing at maximum range, the vehicle was capable of emptying its whole magazine before the first round fired even impacted, thus setting a world record for fire rate.

    The 26 Bandkanon 1s were commissioned into service with artillery divisions in Norrland and remained in service there up until 2003 before being retired from active service.[/expand]

    In War Thunder, the Bandkanon 1C will soon join the mid ranks of the Swedish ground forces tree arriving in the game as part of the next major update Winged Lions. Prominently featuring an autoloading 155mm howitzer as its primary (and only) weapon, the Bandkanon 1C can serve its opponents with a lethal dose of high explosive at a rate unwitnessed by tankers so far!

    The 155mm autoloader-assisted howitzer is the centrepiece of attention of the Bandkanon 1C and not only due to its relative size to the vehicle itself! Although such large calibre weapons in themself are nothing new to War Thunder tankers, being coupled to an autoloading mechanism certainly is a first. Because of this unique arrangement, the Bandkanon 1C can fire its entire 14 round magazine in just 45 seconds - thats one round fired roughly every 3.2 seconds! But beware, the Bandkanon 1C only has a single magazine of ammunition on board and replenishing it at a strategic point will take time while simultaneously exposing the vehicle to potential enemy fire.

    Coupling this incredibly high rate of fire with rather good ballistic properties and powerful high explosive rounds, makes the Bandkanon 1C very effective at destroying hostile vehicles, even more heavily armored ones. However, as the Bandkanon 1C can only fire HE rounds, including remote fuse ones, delivering their full devastating potential may be impeded by soft obstacles, reactive armor found on some vehicles at this rank as well as hits to non-vital components such as tracks. On the other hand, if tankers manage to score a hit around less armored parts of a tank, such as the roof of the hull or turret, then the explosive force of the HE round will likely outright blast the opponent into oblivion in a more than spectacular manner.
    Fun Fact: Upon entering service, the Bandkanon 1 set a new world record for fire rate for vehicles of its type.

    Despite its own destructive potential, the Bandkanon 1C itself can forcibly be decommissioned with relatively little effort on behalf of its opponents, thus joining the group of so-called glass cannons in the game. Also, its relatively large size may catch the attention of hawk-eyed attacker pilots.

    Limiting the Bandkanons capabilities is its mediocre mobility. Being powered by the same engine/turbine configuration found on the Strv 103C, the Bandkanon can only reach a top speed of about 30 km/h under ideal conditions, while its off-road mobility degrades further with increasingly inhospitable terrain. Due to its mobility, relatively light protection and overall size, the Bandkanon is more suited for the role of a second-line support vehicle than that of a spearheading brawler.

    The Bandkanon 1C will await all tankers at rank IV of the Swedish ground forces tree in War Thunder following the release of the next major update Winged Lions. In the meantime, make sure to stay tuned to the news to be the first to catch a glimpse of more exciting new additions and features awaiting you in the upcoming update. Until then, happy hunting tankers!


    [ 2021-12-08 15:18:57 CET ] [ Original post ]

    New locations: "Israel" and the return of "Volokolamsk"

    Israel

    The main topic of the next update is Israeli aviation with a new aircraft location made exactly for aspiring pilots - meet Israel! The "Israel" location for aircraft battles has an area of 128km by 128km, so it is perfect not only for piston-engined aviation, but also for jet aircraft. The map was created based on the border area of Israel, Lebanon and Syria. The terrain here is predominantly hilly, and the sparse plains are covered by vast fields. Several small towns are located on the map, between which there are farms, kibbutzim and fruit gardens.
    A test flight of the Israeli Air Force will also take place in the Israel location. You signed up for testing already, didnt you?
    "Volokolamsk" re-visited

    The tank battle location Volokolamsk was among the first tank battlefields in the game and many veteran players remember it well. After some time though, the map was removed from rotation, after receiving many comments from players on its design, and in the filter of unwanted maps Volokolamsk was one of the leaders. The Gaijin location design team did a great job with this new updated map. We fixed the terrain in places where it negatively affected gameplay, and altered the position of many trees and forests. The infamous hill near the chapel, from where a skillful squad was able to control a huge sector of the map, has now become lower and is no longer such a powerful position. We have also brought the map up to the quality standards of modern War Thunder locations - we reworked the snow and roads, added new objects in settlements with smaller vegetation in the fields and hills.
    Well, let's give Volokolamsk one more chance, ok? Look out for the updated and refreshed location in the tank and mixed battles in War Thunder since the release of the upcoming update "Winged Lions"! See you there!


    [ 2021-12-08 10:46:01 CET ] [ Original post ]

    Its fixed! 33 + Update 2.11.0.116


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
    Getting ready for the major update!
    All forces have been thrown into battle to please you before the festive holidays with the Winged Lions update. We have already started to tell you about the new features, including new mechanics with scouting aircraft in naval battles and improvements to the effects which will depend on the weather and wind in battles.
    But we also have something for the Its fixed digest
    Reminder about the history of vehicles
    War Thunder has thousands of vehicles and over a hundred event vehicles that you might get thanks to big events and marathons. You have some of them for sure on your account. To ensure that the memory of the achievement for which you have received it will not be forgotten, the name of the event during which it was issued will now be displayed in the vehicle card of such vehicles.

    In the near future such vehicles will receive some preferences - stay tuned.

    Fixing graphical defects

    For the maximum enjoyment from the game it is important to maintain the atmosphere of immersion in battle. Graphical artifacts and similar bugs spoil the atmosphere so we are paying attention to fix these problems.
    So, the square puddles in Poland and Eastern Europe will no longer catch the eye. Also, the displaying of oceans and seas in air battles will no longer be cut off at range for those who are playing using the lowest graphic settings. Even the shadow of the decorations installed on armoured vehicles and naval vessels is now correctly displayed while you are in the hangar.
    Refining missiles after changes

    Can you remember the recent update where we made some noticeable improvements to the physics of the SACLOS/MCLOS missiles?
    We noticed your comments about the Starstreak missiles whose maneuverability noticeably dropped when the darts were separated from the upper stage. The problem was alleviated by increasing the disposable overload and readjusting the rockets solid propellant engine. Check it out!
    Update 2.11.0.116


    • A bug has been fixed with unnaturally square puddles in the locations Poland and Eastern Europe.
    • A bug has been fixed where in some areas of locations from certain angles the sea was not displayed, with Minimal graphic settings with Water quality set to Low.
    • A bug with missing shadows from decorations on ground vehicles in the hangar has been fixed.
    • In the info cards of vehicles obtained in special events, the name of the event has been added. These events are summer and winter marathons, WWII chronicles, crafting events and Battle Pass seasons.

    [h2]Ground vehicles[/h2]

    • Starstreak HVM maneuverability at middle distances has been improved.

    [h2]Aircraft[/h2]

    • Jaguar GR.1A a bug has been fixed with a missing distance multiplier of enemy ground vehicles while using the targeting pod.

    [h2]Naval[/h2]

    • Soldati class destroyers (RN Aviere, RN Geneire, RN Corazziere) speed performance has been corrected, max speed has been increased to 38 knots.
    • IJN Aoba a bug has been fixed where AI-controlled single mount 25mm guns did not shoot at enemy aircraft.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-12-08 09:24:37 CET ] [ Original post ]

    2S3M : Hammer of the war god


    The hallmark of late Soviet self-propelled artillery, the 2S3M Akatsiya SPG, arrives in the game with the upcoming Winged Lions update!
    [h2]2S3M, self-propelled gun, USSR, rank IV.[/h2]
    Features:


    • Powerful 152 mm howitzer cannon
    • Mechanized ammo rack
    • Self-entrenchment equipment
    • Light armor

    [h3]History[/h3]
    [expand]After the end of World War II, the Soviet OKB-9 design bureau began work on creating a new weapon to replace the ML-20 towed howitzers and self-propelled guns adapted to use them. The new gun itself was ready by the mid-50s under the D-20 index, but the development of a new SPG began only after a government decree of 1967. The Transmash design bureau proposed a chassis based on its experimental self-propelled vehicles, and the modification of the D-20 gun for placement in the fighting compartment of the self-propelled gun was carried out by the OKB-9. The new vehicle was put into service in 1971 under the designation 2S3 Akatsiya (Russian for acacia). The 2S3 received a baptism of fire in Afghanistan and was subsequently mass-produced until 1993, having gone through several upgrades. 2S3M is the result of modernization in 1975, during which the mechanized ammunition rack was changed, and the ammo capacity increased from 40 to 46 rounds.[/expand]

    With the release of the next major update "Winged Lions", the 2S3M will become a new SPG in the USSR armored vehicle research tree at rank IV. The 2S3M is a late Soviet self-propelled artillery with a forward arrangement for the engine compartment, featuring a rotating turret and a mechanized ammunition rack for 12 rounds, that provides a rate of fire that is very good for a 152 mm howitzer - about 4.5 rounds per minute.

    Despite the enormous weight of the gun (one and a half tons with the breech!), the turret rotates quite quickly, making horizontal targeting simple and convenient. The vehicle uses several types of projectiles: three types of high-explosive fragmentation rounds, including a radio fuse shell; an armor-piercing round with a ballistic cap and a penetration of more than 160 mm at short distances, as well as a shape-charged BP-540 round with a penetration of up to 250 mm.
    Interesting: Soviet leader Joseph Stalin once called the artillery a god of war, while infantry was mentioned as the queen of fields. These two nicknames were quite popular in the former Soviet states until now.

    You should not expect miracles from the protection on the 2S3M: the vehicle is comparatively light and only has bulletproof armor. The location of the engine in the front part of the hull slightly increases the chance of survival of the crew when firing head-on, however, almost the entire space of the combat compartment in the turret and under it, is densely packed with shells, and any missed shot from a tank gun at the turret will immediately send it to the hangar

    The new 2S3M self-propelled gun will be added with the release of the Winged Lions update that is almost ready. Do not miss our news and see you in the new releases of the "Development Diaries"!


    [ 2021-12-07 14:51:11 CET ] [ Original post ]

    Attack on Pearl Harbor


    80 years ago, on Sunday morning on the 7th of December 1941, Japanese aircraft struck the US Navys Pacific fleet at Pearl Harbor. Thus began WWII for the United States.
    [h3]From 11:00 GMT on the 7th of December until 11:30 GMT on the 10th of December[/h3]
    [h2]Rewards[/h2]
    Completing the Attack on Pearl Harbor task will bring you a battle trophy with one of the following rewards:


    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • 1 day premium account

    [h3]Task[/h3]
    Destroy 40/20/20 (AB/RB/SB) enemy whilst controlling specific vehicles in random battles
    The task can be completed only in vehicles from the list:

    • Japan: D3A1, A6M2, B5N2
    • USA: P-36A, Rasmussens P-36A, P-36G, SBD-3, USS Aylwin, USS Raleigh, USS Detroit, USS Brooklin, USS Helena, PT-20

    Follow your progress by clicking on your nickname Achievements Remembrance Day.


    [ 2021-12-07 12:16:17 CET ] [ Original post ]

    Update 2.11.0.112



    • A bug has been fixed that resulted in the crosshair shifting while leaving the sniper mode with the zoom enabled.
    • Damage from the explosions of the destructible objects on the locations has been specified.
    • The ability to free all the vehicle slots has been added for gaming nations that do not have reserve vehicles. Now youre able to put a vehicle in another slot to train the crew.

    [h2]Sound[/h2]

    • A sound of tracks from the tanks standing on the fire range or passing by in the hangar has been removed.
    • Sounds of knocks and other impacts on ground vehicles suspension have been added.


    [ 2021-12-07 10:00:18 CET ] [ Original post ]

    Avia S.199: A "knife" for Israel


    These Czech Avia S.199 fighters became the aircraft with which Israeli pilots achieved their first aerial victories.
    [h2]Avia S.199, fighter, Israel. rank IV.[/h2]
    Features:


    • Low max speed and climb rate
    • High flutter threshold

    [h3]History[/h3]
    [expand]Immediately after the end of World War II, Czechoslovakia began to form its own air force. Due to a shortage of aircraft in their possession at the time, Czechoslovakia decided to utilize the spare parts that remained after the war to initiate production on a series of Bf 109 G-10 fighters. The main production issue was caused by the power plant - the original German production run of the DB 605 engine was long over, and it was not profitable for the country to start producing new examples. After the first batch of fighters with DB 605 engines were completed, the decision was made to switch to Jumo 211 engines, as they were much more readily available. This engine was not incredibly suitable for fighters however - it was less powerful than the Daimler, and lacked a synchronizer for forward armament.

    The Messerschmitt airframe had to be substantially modified to accommodate the new engine, complete with a new propeller. The resulting Czech fighter, named the S.199, was noticeably inferior in terms of performance to its German predecessor, regardless of this fact though, more than 500 units were produced in total. It soon became obvious that the S.199 was drastically outdated, and there was no country in Europe where the Czechs could sell their new fighter, due to all the leading forces of the world being equipped with much more powerful machines, with most in the process of already developing their own jet aircraft.

    Even before the official proclamation of the State of Israel, the procurement commission of the future state signed a contract for 25 disassembled S.199s, and also finalized agreements for a training program for Israeli pilots. On May 28th, 1948, the first ever Israeli fighter group of four S.199s was formed under the leadership of several experienced veteran pilots. The future commander-in-chief of the Israeli Air Force and subsequently the country's president, Ezer Weizman was among these four pilots. The following day after formation, the group took off on their first combat mission to carry out an assault on Egyptian positions. This was the beginning of a short but brilliant career for these Czech-assembled German fighters operating out of Israel, where the plane received the nickname "Sakeen", Hebrew for "Knife"[/expand]

    The S.199 fighter will be one of the first aircraft in the Israeli tech tree. It will appear in the hangars of the Israeli Air Force closed beta test pilots with the release of the Winged Lions update at rank IV - additionally, rank IV marks the starting point for the Israeli air branch.

    The Czech S.199, based on the German Bf 109 G-10, is drastically inferior to the latter in terms of combat effectiveness. The Jumo engine lacks the high power of the original DB 605 and is noticeably heavier. However, the well-designed airframe still retains a very high flutter threshold and makes this fighter to be very adept for "boom & zoom" tactics: where the aircraft dives to gain speed from high altitude on to an enemy below, followed by an upwards zoom to return to relative safety

    The S.199 also differs from the Messerschmitt in terms of armament: the S.199 lacks a 20mm motor-cannon, but retains a pair of high caliber MG 131 machine guns and a couple of rifle caliber machine guns in the wings, which can (and should, at the earliest opportunity) be replaced with two classic underwing gunpods containing powerful 20 mm MG 151/20 cannons. The Sakeen can also be equipped with several types of small-caliber bombs, the Sd.50, Sd.70 and Sc.50, which are carried externally on several pylons.

    This entry-level aircraft will arrive with the release of the Winged Lions Major Update. Take part in the closed beta test of Israeli aviation to be among the first to fly and master the various aircraft of this new playable nation!


    [ 2021-12-06 16:18:31 CET ] [ Original post ]

    Server Update 06.12.2021


    [h3]Aviation[/h3]


    • Display range has been doubled with ground targets when using targeting pods, as well as other aviation electro-optical means.

    [h3]Other changes[/h3]

    • Flight physics of the SACLOS/MCLOS missiles has been specified in accordance with the announced changes (link).


    [ 2021-12-06 14:59:48 CET ] [ Original post ]

    The way the wind blows

    Today we would like to tell you about the new effects of the influence of wind in the game environment of War Thunder - smoke, fire, sparks and dust.

    The wind has already blown in locations of War Thunder, but before the release of the Winged Lions update, it could only be seen on the grass and on the waves. Now everything will be different! All particle effects, such as fires and smoke, dust from ground vehicles and aircraft engines, gun shots, explosions and sparks - all these effects will now be affected by the wind.



    The wind in the game depends on the weather settings. The influence of wind effects is most noticeable during storms, but such weather is rare in War Thunder, and we are looking for a middle ground between a comfortable weather for playing and the beauty of the effects.

    We are currently tweaking the weather settings to make the new wind effects more picturesque in the upcoming update. We will continue to make effects better in the following updates too, we have tons of ideas!


    [ 2021-12-06 12:18:03 CET ] [ Original post ]

    Screenshot Competition - Fire and Smoke!


    [h2]Welcome to the 4th War Thunder Steam Screenshot Competition![/h2]
    So many reserve vehicles in one place! Great job soldiers! It was really hard to select the three best! But with an additional three selected from the community votes, we manage to find this week's winners!
    Before we announce them, lets start the 4th edition of our competition!

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen04. You have until 12.12.2021 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    [h2]Important addition: Screenshot theme - Fire and Smoke[/h2]

    [h3]Terms:[/h3]


    • Your screenshot needs to be focused on fire and smoke (burning vehicle, fire from barrel, smoke on horizon etc.).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [h2]And now, time for the winners of the competitions 3rd edition:[/h2]

    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2669692767
    https://steamcommunity.com/sharedfiles/filedetails/?id=2668850452
    https://steamcommunity.com/sharedfiles/filedetails/?id=2668847733
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2668294169
    https://steamcommunity.com/sharedfiles/filedetails/?id=2255551496
    https://steamcommunity.com/sharedfiles/filedetails/?id=2669205977
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2021-12-06 11:18:59 CET ] [ Original post ]

    The Battlecruiser Scharnhorst and shipboard reconnaissance aircraft


    [h2]Scharnhorst, Battlecruiser, Germany, Rank V[/h2]
    [expand]The battleship (or, according to another classification, the battlecruiser) Scharnhorst was the lead ship of the Kriegsmarine battleship series, built at the Wilhelmshaven shipyard and commissioned on January 7th, 1939. Almost immediately after entering service and until the very last day of her combat career, Scharnhorst took an active part in the Kriegmarine combat operations. The battleship was baptized by fire during a sabotage operation near Iceland, where the British Navy's auxiliary ship HMS Rawalpindi, adapted for military operations from an ocean liner, was sunk by her fire. Thereafter, Scharnhorst took part in the invasion of Norway. Here, together with her sister ship Gneisenau, the ships met the British battlecruiser HMS Renown, and after a quick firefight both German ships were forced to retreat due to the technical issues of Scharnhorst and damage to Gneisenau from HMS Renowns fire. In early summer, German battleships met the British aircraft carrier HMS Glorious and sank it along with two escort destroyers. In this battle, Scharnhorst received the first significant combat wound from a torpedo from the destroyer, HMS Acasta (H09). After repairs that lasted until the end of 1940, Scharnhorst operated in the Atlantic, destroying Allied commercial ships and tankers.

    After a raid of British heavy bombers near the French port of Brest, Scharnhorst was forced to dock for repairs that took the whole of 1941. In the winter of 1942, the battleships Scharnhorst and Gneisenau and the heavy cruiser Prinz Eugen, supported by destroyers, torpedo boats and aircraft, made a daring dash along the English Channel into Germany. In March 1942, Scharnhorst was sent to reinforce the battleship Tirpitz for attacks on Arctic convoys. On December 26th, 1943, during an attempt to attack the convoy JW-55B, the battleship was discovered by the cruiser, HMS Belfast, followed by a battle between the convoy escort cruisers and the German battleship. Scouted and illuminated by the escort cruisers, Sharnhorst came under fire from the British battleship HMS Duke of York, the first volleys of which deprived the German of two main battery turrets and damaged the ship's power plant. After a short chase, Scharnhorst was sunk by torpedo attacks from destroyers and short range salvos from HMS Duke of York. Of the 1968 crew members, only 36 survived.[/expand]

    Scharnhorst will appear in our game with the release of the next major update as a rank V battlecruiser in the German bluewater fleet research tree. Due to political restrictions, this well-protected and fast ship received only 283 mm guns. Within the game, however, Scharnhorst is more than competitive in comparison with other battleships: record protection in the main armour belt area (350 mm armour belt plus 105 mm armoured deck slope), a record maximum speed of 31.65 knots among battleships and battlecruisers, excellent main battery turret defense and a good selection of shells offer gameplay more typical for light cruisers more than battleships.

    The auxiliary calibre of the battlecruiser Scharnhorst is single and twin mounts with 150 mm guns, quite well protected as well. Numerous anti-aircraft artillery is represented by twin mounts with 105mm cannons, as well as in 37mm and 20mm autocannons. The weak point of this brilliant ship is the lack of anti-torpedo bulges. The area below the ship's waterline is very vulnerable to torpedoes and artillery fire, hits there often lead to fires and damage to the propellers and rudders.

    In other great news for all fleet commanders: in the upcoming update, War Thunder will have mechanics for launching shipbourne reconnaissance aircraft! We plan to have reconnaissance seaplanes on ships of all playable nations, and we will definitely add new aircraft in future major updates. The reconnaissance aircraft will allow you to better examine the enemy grouping, scout a ship hidden behind rocks, fight enemy aircraft, destroy an enemy boat with cannons and machine guns, or damage an enemy cruiser or destroyer with bombs. Just like regular seaplanes, reconnaissance hydroplanes will be able to capture points - a small plane can decide the outcome of a battle for large ships!
    Let's see how this mechanic works in the example of the battlecruiser Scharnhorst, which is armed with Arado Ar.196 hydroplanes. When you press the button for activating the reconnaissance aircraft, the catapult starts turning the seaplane to a ready for take off position in the direction set by the player. When the take-off indicator changes color from red to blue - take-off is allowed! Pressing the aircraft control button again will take you to the cockpit, and the ship will continue to move on a preset course at a preset speed. When the situation around the ship requires the participation of the player, press the aircraft control button again - the scout aircraft will be controlled in automatic mode, and you will again find yourself on the ship's bridge. If the reconnaissance aircraft is lost, and the ship has spare aircraft and free catapults, after a certain period of recharging , the seaplane will be able to fly out for reconnaissance once again.

    For a complete list of reconnaissance seaplanes, as well as the ships on which they will appear in the next update, see the changelog that we will publish on the day of updates release. We believe that reconnaissance seaplanes will make the battles of big fleets even more interesting, and commanders of sea giants will have something to have fun with during their long maneuvers!


    [ 2021-12-03 17:00:06 CET ] [ Original post ]

    80th Anniversary of the Battle of Moscow


    December the 5th is a day of Military Glory in Russia. 80 years ago, the Soviet army began the counteroffensive along the entire front line near Moscow that became one of the turning points of the Second World War.
    [h3]From the 3rd of December (11:00 GMT) until the 6th of December (11:30 GMT) complete the special tasks to get Battle of Moscow prizes.[/h3]
    Awards
    [table]
    [tr]
    [th][/th]
    [th][/th]
    [/tr]
    [tr]
    [td]Battle of Moscow decal[/td]
    [td]"Maxim Gun" decoration[/td]
    [/tr]
    [/table]
    Tasks


    • Play 3 battles while controlling USSR vehicles of rank III or above, and an activity 70% or above, to achieve a special decal: the Battle of Moscow.
    • Destroy 40/20/20 (AB/RB/SB) enemy vehicles in random battles, while controlling T-34 (1940), T-34 (1941), T-28, T-34-57, GAZ-AAA (4M), T-26, KV-1 (L-11), T-60, T-26 (1 Gv.T.Br.), T-34 (1 Gv.T.Br.), ZiS-30, MiG-3-15 (BK), LaGG-3-11, IL-2 (1941), I-153 M-62, Zhukovskys I-153-M62, I-16 type 24, I-16 type 18, I-16 type 28, Pe-2-1, Pe-3, LaGG-3-8, or Yak-1, to achieve a Maxim Gun decoration for ground vehicles.
    • Track your progress by clicking your nickname, then Achievements Memorial Date.

    [expand type=]
    [h2]Temporarily on sale for Golden Eagles: T-34 (1st Gv.T.Br.)[/h2]

    The premium T-34 (1st Gv.T.Br.) in unique winter camouflage will be available for purchase for Golden Eagles in the game in the Soviet research tree until 11:30 GMT on the 6th of December.

    The tank is armed with a 76mm F-34 cannon which confidently destroys heavy and lightly armoured enemy vehicles. The main shell in battle is the BR-350B and also smoke D-350A shell which comes in handy for hiding your location in dangerous situations. It is also possible to take several high-explosive OF-350M shells to destroy lightly armoured enemy vehicles.[/expand]


    [ 2021-12-03 12:22:41 CET ] [ Original post ]

    Type 10: Making the good, better.


    The long-awaited top-tier Japanese main battle tank arrives in War Thunder. Meet the Type 10!
    [h2]Type 10, main battle tank, Japan. Rank VII[/h2]
    Features:


    • Automatic loader
    • Hydropneumatic suspension
    • High reverse speed
    • Exposure warning system

    [h3]History[/h3]
    [expand]The major goals in creating a new Japanese MBT were to increase all the primary tactical and technical characteristics, compared to the previous Type 90 design, while reducing the cost of production and the weight of the tank. The first prototype was ready by 2006, and in 2010 Mitsubishi Heavy Industries began serial production of the new Type 10 main battle tank. The engineers managed to create a vehicle that fully met the modern requirements for tanks of this class, while reducing its weight. In 2012, the Type 10 main battle tank began to enter military units in the Japanese Ground Self-Defense Forces and currently continues to serve.[/expand]

    Japanese main battle tanks of the Type 90 series are deservedly loved by the players of top-tier tank battles in War Thunder. These are high-tech vehicles from the "western" school of tank building with remarkable characteristics. Japan's new Type 10 MBT does not create a revolution - it is a further development to the Type 90 concept, while the new tank is slightly better in almost everything than its predecessor. One of the main changes to the Type 10 is the automatic loader located in the rear of the tank, that allows it to keep the firerate similar to that of the Type 90. The new diesel engine is inferior in power to the Type 90 and is slightly inferior to it in maximum speed, but the reverse speed has doubled! The Type 10 also receives a new APFSDS round, that has the same name as the tank itself - Type 10. It complements the range of shells, already familiar with the JM12A1 HEATFS and the JM33 APFSDS rounds.

    All the best qualities of the Type 90 are retained in the Type 10. Like its predecessor, the Type 10 uses a hydropneumatic suspension that allows play from slopes. The functional fire control system with the gun stabilizer, a laser rangefinder, a gunner thermal imaging channel and an override in the fire control are preserved as well. As in the Type 90, the crew consists of three tankers: commander, gunner and driver. The new Japanese MBT also features a laser warning system that is extremely useful in top tier battles.

    The new Japanese MBT Type 10 will arrive in War Thunder with the upcoming major update. Follow our devblogs and be the first to know about all the news!


    [ 2021-12-03 11:46:03 CET ] [ Original post ]

    "Winged Lions" Update Teaser

    [previewyoutube=VeLAgt4u7Tg;full][/previewyoutube]
    [h2]Introducing the next major update teaser for War Thunder - 'Winged Lions'![/h2]


    [ 2021-12-02 18:01:08 CET ] [ Original post ]

    Israeli Aviation Beta-Testing begins in the upcoming update!


    The history of the Israeli Air Force begins literally in the first days of the state's independence. The aviation of the young state of Israel was extremely diverse, and at the very beginning of its history, the Israeli Air Force was based not so much on the technical superiority of aircraft as on rich military experience and high morale of its pilots and mechanics - both Israelis and foreign volunteers. Czechoslovakian Messerschmitts with Jumo engines and domestically assembled Spitfires were the first planes to rise to defend Israel's skies from neighbors' aggression. After the end of the War of Independence, the structure and equipment of the Israeli Air Force continued to strengthen. In the early 1950s, the first jet aircraft appeared - the Meteor fighters received from the UK. A little later, the French Mirage III fighters were put into service - this aircraft design is a landmark for the Israeli Air Force, being a predecessor for the domestic Nesher and Kfir fighters. In 1967, at the beginning of the Six-Day War, Israeli aviation carried out a brilliant operation, during which hundreds of enemy aircraft were destroyed, mainly at airfields. After this triumph, the Israeli Air Force began to receive aircraft from the United States, and also launched a full-scale production of aviation and weapons in the country. At the moment, the Israel Air Force is one of the most combat-ready and technically equipped air armies of the world.

    [h2]Testing of the new gaming nation Israel begins in the next major update, which we have named Winged Lions.[/h2]

    Israeli military equipment as part of a separate research tree begins with aviation. Since the Israeli Air Force was formed after the end of World War II, the study of Israeli aircraft begins not with reserves, but immediately from rank IV.

    Aviation of Israel mainly consists of imported aircraft, but with a local scent. Here you will meet old friends - American Mustangs and Skyhawks, British Spitfires and Meteors, French Vautours, Mysteres and Mirages, assembled and modernized by Israeli engineers for the needs of the Israeli Air Force. There are also completely unique aircraft and, most interestingly, unique weapons: effective rockets with a shape-charge warhead, new for the game calibers of aircraft bombs, air-to-air missiles and even guided bombs!

    All owners of early access packs will be able to take part in the closed testing of the Israeli aviation immediately after the Winged Lions update is live. Terms of access for all other players will be published later. After the end of closed testing, to start researching the Israeli Air Force aviation, the player will need at least one purchased aircraft of rank IV (or higher) in any of the following playable nations: USA, Great Britain, France or Israel.

    Become the first testers of the new playable nation in War Thunder! Testing will begin for owners of the early access kits with the release of the next Winged Lions update. Good luck to all of us! Mazel tov!


    [ 2021-12-02 14:14:49 CET ] [ Original post ]

    Improving the flight physics of the SACLOS/MCLOS missiles


    We are always trying to implement vehicles and weapons in the game as faithfully as possible and we also constantly refine and clarify the behavior of objects in the game, whether it is an aircraft or a shell. This time we have finalized the control mechanics of the SACLOS/MCLOS missiles to meet the higher requirements for reliability with the physical model of missile flight.

    For missiles of this type we clarified the available load of the missile depending on the flight speed and air density, in addition the missile will lose speed more accurately during maneuvers. These changes will allow us to realize more accurately the damage zone of this type of missile in accordance with those of their real prototypes.

    [h2]Check out the full Dev Blog article here![/h2]


    [ 2021-12-02 13:02:17 CET ] [ Original post ]

    Leclerc SXXI: Knights Helm


    The new top-tier French Leclerc SXXI MBT features improved turret armor and a new panoramic commander sight.
    [h2]Leclerc SXXI, Main Battle Tank, France, Rank VII[/h2]
    Features:


    • Improved turret protection
    • Commander panoramic sight with thermal imager
    • Expansion of the top-tier tank setup in the French tech tree to three MBTs


    The new version of the tank, the Leclerc SXXI, that will appear in the next major update of War Thunder, will become the third modern MBT for high rank battles. It differs from the S2 version by the new combined panoramic sight of the commander, with a thermal imager in addition to the nimble laser rangefinder. The geometry of the turret of the SXXI was redesigned, resulting in slightly increased overall protection of the turret against hits at the frontal angles.
    [h2]Check out the full Dev Blog article here![/h2]


    [ 2021-12-01 17:38:46 CET ] [ Original post ]

    Flusi 1: The Gun Nut


    Flusi 1 is a prototype German anti-aircraft vessel, originally ordered by the Luftwaffe as a means to cover landing troops during the planned Invasion of Great Britain. Arriving as part of the next major update, captains in War Thunder will have the chance to add this heavily armed experimental German AA boat to their coastal fleet lineup!
    [h3]Briefly: An experimental German anti-aircraft boat, featuring a high number of automatic weapons as well as a powerful 88 mm FlaK cannon.[/h3]
    [h2]Flusi 1 (Krischan der Groe), motor gun boat, Germany, rank IV[/h2]
    Features:


    • Powerful weapons arsenal
    • Average mobility
    • Very light protection


    In War Thunder, Flusi 1 will be a new motor gun boat awaiting seasoned captains at rank IV of the German coastal fleet tree in the next major update, coming soon to the game. Packing a serious arsenal of high-caliber and fully automatic weapons, Flusi 1 will soon become another force to be reckoned with in War Thunder naval battles!
    [h2]Check out the full Dev Blog article here![/h2]


    [ 2021-12-01 12:09:26 CET ] [ Original post ]

    Its fixed! 32


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
    [h2]Optimizing respawn zones[/h2]

    You have asked about this improvement in the comments to one of the previous digests when you reported more frequent collisions in the respawns. Embrace the improved respawn mechanics in tank battles!
    Now allies who joined a little later or were delayed in selecting a vehicle will appear slightly behind those who clicked the Battle button in the respawn window earlier. In this way players will be less in the way of each other.
    [h2]Rested and that's enough[/h2]

    The earth isn't a place where an aircraft can rest in the middle of the battle. Now players whose aircraft are not in the air will not be counted as active and sessions with such players will end with their defeat by timer (which previously meant the loss of all vehicles by the team).
    At the same time the waiting time to return to the battle has been increased in the aircraft RB and SB as well as in helicopter AB.
    [h2]Fixed the reloading on some ATGMs[/h2]

    We are talking about the issue where even with no ammunition the turret of such vehicles like the M901, FlaRakPz 1, FlaRakRad and the Roland 1 spontaneously rotated to reload the launchers. Even when there was nothing to reload.
    The bug has been fixed. But it is still recommended to take more ammo into battle and not forget to reload at captured points.
    [h2]Bonus for the Xbox Live Gold subscription[/h2]
    Every month Xbox players with an activated Gold subscription will receive a special set: +40% RP booster for 10 battles, +75% SL booster for 10 battles and also 5 backup vehicles.
    We wish you victory!
    [h2]More improvements[/h2]
    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.
    [quote=author]OPEN THE FULL CHANGELOG[/quote]


    [ 2021-12-01 11:40:27 CET ] [ Original post ]

    Challenger 2 TES: a new perspective


    A new modification of the best British tank - the Challenger 2 with explosive reactive armour blocks along the sides of the hull - a cool addition to Britain's top setup!
    [h3]Challenger 2 TES, main battle tank, Britain. VII rank.[/h3]
    Features:


    • Effective protection on the hull sides
    • Good defense of the turret
    • Mediocre dynamics


    Challenger 2 TES is a welcome guest in Britain's top setup in War Thunder. The good Challenger 2 (2F) previously had no choice but to enter battles together with the basic version of the Challenger 2, which was poorly protected against shape-charged rounds. Challenger 2 TES with explosive reactive armour packs makes the tanks hull sides almost invulnerable to chemical rounds with one stage detonation (not tandem) - under the mounted ERA blocks there is an area of spaced armour, behind which is a side shield made of composite material. Thus, the top British setup will now look something like this: two well-protected Challenger 2s, an excellent ADATS anti-aircraft gun, and a light reconnaissance/anti-tank vehicle, such as the Rooikat 105 or the Ratel.
    [quote=author][h2]Check out the full Dev Blog article here![/h2][/quote]


    [ 2021-11-30 12:54:21 CET ] [ Original post ]

    Screenshot Competition - Reserve vehicles!


    Winter is coming! Few hundred screenshots with a Winter theme you uploaded for the contest cannot be wrong! We have checked them all and have now selected the best three (in our opinion). Three more were chosen via votes from our community!
    [h2]Before we announce the winners, lets start the 3rd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen03. You have until 05.12.2021 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated by the community and 3 selected by our judges), each of which receive a reward of 300GE.
    Important addition: Screenshot theme - Reserve vehicle
    [h3]Terms:[/h3]


    • Your screenshot needs to be focused on any reserve vehicle (aircraft, ground vehicle or vessel with rank reserve in tech tree).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.

    [h2]And now, time for the winners of the competitions 2nd edition:[/h2]
    [h3]Winners selected via community votes:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2661969136
    https://steamcommunity.com/sharedfiles/filedetails/?id=2661909055
    https://steamcommunity.com/sharedfiles/filedetails/?id=2661942825
    [h3]Winners selected by our judges:[/h3]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2661937610
    https://steamcommunity.com/sharedfiles/filedetails/?id=2661756326
    https://steamcommunity.com/sharedfiles/filedetails/?id=2662095157
    Each winner will get 300GE! Congratulations and see you next week!


    [ 2021-11-29 14:54:30 CET ] [ Original post ]

    Update 2.11.0.92


    • A bug which would occur when activating Target lock or Sight stabilization on aircraft, which could then lead to the display of distant ground vehicles for a short period of time, has been fixed.
    • A bug which would cause naval AI gunners to potentially shoot at vehicle compartments which were already destroyed has been fixed.
    • A rare client crash which would occur in air Arcade battles when selecting a vehicle after the player's aircraft was lost has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-29 09:33:47 CET ] [ Original post ]

    Naval Infantry Day


    On the 27th of November, the Naval Infantry celebrate their professional day! This naming was given back in 1705 by decree of the Russian Tsar, Peter the Great to a new kind of troops that are known today as marine infantry.

    [h3]From 11:00 GMT on the 26th of November until 11:30 GMT on the 29th of November
    [/h3]
    [h2]Rewards[/h2]
    Completing the Naval Infantry Day task will bring you a battle trophy with one of the following rewards:


    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank III-VII for USSR from among those available to obtain in-game through achievements or purchase for GE.
    • 1 day premium account

    [h2]Task[/h2]

    • Destroy 40/20/20 (AB/RB/SB) enemies whilst controlling specified vehicles in random battles


    The task can be completed only in vehicles from the list:

    • PT-76, BMP-1, BMP-2, BMP-3, Shturm-S, Khrizantema-S, ZSU-23-4, 2S6, T-54 (1947), T-54 (1949), T-54 (1951), T-55A, T-72B, T-72B (1989), T-72B3, T-80BVM


    Follow your progress by clicking on your nickname Achievements Memorial Date.


    [ 2021-11-26 12:13:05 CET ] [ Original post ]

    Competition - Find the Differences


    Soldiers! Intelligence needs you to find the differences between these pictures!
    We do not know the exact number, but it's something between 1-10. Enemy spies have removed certain details from the bottom picture. We need your help to find them!

    Spot the differences and list them in the comments below, like in this example:


    • 1 - D4
    • 2 - A11
    • 3 - E2

    You have 24h! After that, we will check the comments and select 3 users at random that have posted the right answers and reward those people with 100GE each!
    [h3]Terms[/h3]

    • You can comment only once.
    • Copy/pasted comments will be ignored.
    • List only existing differences. If you list too many or not enough, you will be disqualified.
    • Reward will be added to your game account within 3 working days.


    Do you like the tank? It's a Jagdpanzer VI Jagdtiger (rank V, Germany) in the special 'Wutend' camouflage (camo available on the game market).


    [ 2021-11-26 10:14:50 CET ] [ Original post ]

    Mosquito first flight



    On November 25th, 1940, the British de Havilland Mosquito multirole combat aircraft made its first flight. The Mosquito FB.Mk.VI and other modifications were versatile vehicles that perfectly suited the role of a bomber interceptor, and, thanks to various suspended weaponry, were capable of destroying enemy ground vehicles.
    [h3]From 11:00 GMT on the 25th of November until 11:30 GMT on the 26th of November[/h3]
    Rewards
    Completing the Mosquito first flight task will bring you a battle trophy with one of the following rewards:


    • 10-30% RP booster for 3-10 battles
    • 10-30% SL booster for 3-10 battles

    [h2]Task[/h2]

    • Destroy 20/10/10 (AB/RB/SB) player controlled enemies whilst controlling specified vehicles in random battles

    Task can be completed only in vehicles from the following list:

    • Mosquito FB.Mk.VI, Mosquito FB.Mk.XVIII, Mosquito FB.Mk.26

    Follow your progress by clicking on your nickname Achievements Memorial Date.


    [ 2021-11-25 12:44:20 CET ] [ Original post ]

    Black Friday Pack!



    From November 24th 17:00 GMT until December 1st 17:00 GMT
    Special Black Friday pack!

    "Black Friday 2021" pack -50%
    https://store.steampowered.com/app/1478150

    Don't miss the opportunity to purchase rare vehicles: the A43 Black Prince tank and the P-61A-1 Black Widow fighter with a discount!


    • Ka-50 "Black Shark" (Rank 6, USSR);
    • M18 "Black Cat" (Rank 3, USA);
    • A43 Black Prince (Rank 4, Great Britain);
    • P-61A-1 Black Widow (Rank 3, USA).

    Note! This bundle contains vehicles only. Golden Eagles and Premium Account are not included.


    [ 2021-11-25 08:18:27 CET ] [ Original post ]

    Its fixed! 31 + Update 2.11.0.85



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Setting up radio fuzes for shells



    The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target.

    In the current War Thunder mechanics, ground and naval shells with a radio fuze identified the distance to a target from the centre of its model which worked well but wasnt an accurate reproduction of the real life mechanics.

    Now the calculation of distance to target will be based on the exact contour of the collision model (the model on which the damage will be calculated) which replicates the visual model of vehicles quite accurately and allows the realistic operation to be reproduced in this interesting mechanic for ground vehicles and naval shells.

    To match the new inputs, the standard detonation distance of some shells has been adjusted. In practice the detonation will be about your usual distance or a little bit closer but noticeably fairer and more accurate.


    • 40 mm kulsgr m/90 (15 m 4 m);
    • 40 mm slsgr m/484 (15 m 4 m);
    • 40 mm M822 (15 m 4 m);
    • 57 mm DKY-1 (15 m 6 m);
    • 57 mm HE-VT (15 m 6 m);
    • 76 mm MOM-HE (15 m 8 m).

    Speeding up self entrenching

    We have gathered a lot of useful statistics about bucket and dozer blades usage to make the first balance changes.

    Now, equipment for entrenchment takes 3 seconds instead of 5 to get to a working position. The height of the soil removed in one single pass has been changed from 20 to 25 cm. Reverse speed has also increased with the blade lowered from 7 to 12 km/h.

    Correcting Italian and Japanese machine gun belts



    This very large-scale fix affects many fighters and bombers in the Italian and Japanese research trees and returns the HE effect to the belts of the Italian 12.7 mm Breda-SAFAT and Japanese 13.2 mm Type 3 machine guns.

    Previously, due to an issue with the HE belt of these machine guns acting as simple solid belts, not exploding on impact. The problem has been fixed - check it out!

    Continuing work on hull guidance



    Vehicles with firmly mounted cannons on the hull are nice for you and us as well, but there is still a lot needed to improve on it.

    This time we have worked on the commander camera that might jerk in rare cases when the hull guidance mechanics were engaged. A small but nice improvement for the Strv 103A and Strv 103.

    Come back soon!

    The 2nd and following respawns in RB and SB after death will no longer require you to wait 15 seconds! Return to a battle after 5 seconds and quickly pay tribute to all of them.

    By the way - this change is also relevant for tournament battles - as asked for.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.11.0.85



    Ground vehicles

    • Strv 103A, Strv 103 a bug has been fixed with incorrect display for the commanders camera while hull aiming.
    • Self-entrenching equipment parameters have been changed. Activation of a dozer blade now takes 3 seconds instead of 5; max reverse speed (within vehicle limits) with an activated blade has been increased from 7 to 12 km/h; the thickness of a soil layer cut on each pass has been increased from 20 to 25 cm.

    Aviation

    • 12.7mm Breda-SAFAT, 13.2mm Type 3 machine guns a bug has been fixed with missing explosives in the HE rounds. 0.8g of PETEN explosives has been added (report)
    • 20mm MG 151 cannon - explosive type of the HE-I round has been changed to HA 41 (report)
    • AGM-114B, AGM-114K, PARS 3 LR missiles - Launch distance and Guaranteed launch distance parameters have been added to the info card.
    • 1,600 lbs AP AN MK1 bomb - explosive type has been changed to Dunnite (Explosive D) (report)
    • A28B - a bug has been fixed where the lod at distance on aircraft was displayed with the old name J28B.

    Naval

    • USS Pittsburgh modification of the 127mm semi AP round has been added.
    • PT-658, PT-200 114mm M8 rockets have been changed to 127mm M7.
    • PT-658, PT-200 - a bug has been fixed where rockets flew over the target.
    • PT-658 - a bug has been fixed where the boat was unable to reload rockets in Arcade battles.
    • PT-658 - a bug has been fixed that resulted in torpedo launch while firing artillery.

    Other

    • A bug has been fixed where available aircraft from a players setup were coloured red in the mission editor.
    • A bug has been fixed where the name of a player in a squad was not marked with the corresponding colour in the statistics tab and on the player vehicle marker.
    • A bug has been fixed where a squadron mate in the enemy team was displayed as an ally (green, in the default color scheme) in Custom battles.
    • A bug has been fixed where two players might be selected at once in the team list while watching a replay.
    • The respawn delay from the moment of losing the previous vehicle in RB and SB has been reduced. The delay is now 5 seconds, as in AB mode, instead of 15 seconds.
    • The operation of radio fuzes has been specified. The radio fuze now explodes at a distance equal to collision with target. Radio fuze explosion distance has been specified for the following rounds:

      • 40mm kulsgr m/90 (15 m 4 m);
      • 40mm slsgr m/484 (15 m 4 m);
      • 40mm M822 (15 m 4 m);
      • 57mm DKY-1 (15 m 6 m);
      • 57mm HE-VT (15 m 6 m);
      • 76mm MOM-HE (15 m 8 m).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-24 09:21:14 CET ] [ Original post ]

    War Thunder Steam Screenshot Competition!


    What a blast! You uploaded nearly 200 screenshots for the 1st edition of our Steam screenshot competition! We have checked them all and have now selected the best two (in our opinion). Three more were chosen via votes from our community!

    [h2]Before we announce the winners, lets start the 2nd edition of our competition![/h2]

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen02. You have until 28.11.2021 to submit your screenshot.

    After that date, 6 winners will be selected (3 of which will be the highest rated steamthumbsup by the community and 3 selected by our judges), each of which receive a reward of 300GE.

    Important addition: Screenshot theme - Winter :winter2019happydog:

    [h3]Terms:[/h3]


    • Your screenshot needs to be related to Winter (scenery).
    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published or used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.



    And now, time for the winners of the competitions 1st edition:

    [h2]Winners selected via community votes:[/h2]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2656502496
    https://steamcommunity.com/sharedfiles/filedetails/?id=2656439951
    https://steamcommunity.com/sharedfiles/filedetails/?id=2656548164

    [h2]Winners selected by our judges:[/h2]
    https://steamcommunity.com/sharedfiles/filedetails/?id=2656886719
    https://steamcommunity.com/sharedfiles/filedetails/?id=2656979431

    Each author will get 300GE! Congratulations and see you next week!


    [ 2021-11-22 16:36:12 CET ] [ Original post ]

    Soviet offensive at Stalingrad



    On the 19th of November, 1942, the troops from three fronts of the Soviet army began a counter-offensive near Stalingrad. As a result of one of the fiercest battles in world history, Operation Uranus saw Soviet troops completely encircle the German group besieging the city. In honour of this, simple battle tasks will be available in War Thunder that you can perform in random battles to get useful rewards.

    From 11:00 GMT on the 19th of November until 11:30 GMT on the 22nd of November

    Rewards

    Completing the Operation Uranus tasks will bring you a battle trophy with one of the following rewards:


    • 20-50% RP booster for 3-10 battles
    • 20-50% SL booster for 3-10 battles
    • 3-5 universal backup vehicles
    • Random camouflage for ground vehicles of rank I-III for USSR or Germany from among those available to obtain in-game through achievements or purchase for GE.
    • 1 day premium account

    Task

    Destroy 40/20/20 (AB/RB/SB) enemies whilst controlling specified vehicles in random battles

    Tasks can be completed only on vehicles from the list:

    USSR:

    • [-70, GAZ-MM (72K), -34 (1941), -34 (1st Gv.T.Br.), -34 (1942),-34E STZ, -3 Medium, BM-8-24, BM-13N, KV-1S, KV-1 (L-11), Il-2 (1941), Il-2 (1942), Il-2-37, Yak-1B, La-5, Yak-9

    Germany:

    • [Sd.Kfz 6/2, Pz.III L, StuG III F, Panzerjger 1, Marder III, Pz.IV F2, Pz.IV G, Pz.35 (t), Pz.38 (t) F, Sd.Kfz. 251/10, Bf 109 F-4, Bf 109 G-2, Bf 109 G-2 (Romania), Ju 87 B-2, Ju 87 D-3

    Follow your progress by clicking on your nickname Achievements Memorial Date.

    If you like these kinds of simple events, we will create them more often. Share your opinion in the comments!

    The War Thunder Team


    [ 2021-11-19 11:14:21 CET ] [ Original post ]

    New authentic decals (available until the 17th of December)


    [h2]A new set of decals for rarity hunters![/h2]
    [h3]Until December 17th, earn in battle, or purchase rare decals for all War Thunder gaming nations![/h3]

    You can find these decals in the Weeks latest section in the customization tab, after which they will be available to their owners in the thematic sections of vehicle customization.

    Tasks can be completed in vehicles of rank II-VII.


    • The requirements for the decals may be checked in the Weeks latest section in vehicle customization or in the Achievements Decals Weeks latest.
    • Tasks can be completed in random battles and events, except Enduring Confrontation and Assault missions.
    • Decals received earlier have been temporarily moved to the section Weeks latest and will be moved later to the thematic sections.

    Some of the decals are created by Colin 'Fenris' Muir, Jej 'CharlieFoxtrot' Ortiz, Ricardo "BlueBeta" Lo Verso and Branislav 'InkaL' Mirkov.


    [ 2021-11-18 12:26:07 CET ] [ Original post ]

    Its fixed! 30 + Update 2.11.0.71



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Continuing to improve digging



    In one of the recent publications of Its fixed!, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfaces.

    Its done! We significantly improved the behavior of the vehicles in trenches and craters created with blades and shovels. Vehicles as well as the gunners sights shouldnt twitch anymore.

    Fixed the flying thermal imager



    A rather critical bug was allowing the gunner's thermal imager to run without being in gunner view, but while using 3rd person view. We want to thank all the players that reported this problem to us separately.

    Its fixed now. The thermal imager is back in its place.

    Retrained air defense



    We are already paying a lot of attention to air defense in air battles: improving the working logic, adding more modern means of protection. Now our focus is on protecting airfields for aircraft and helicopters in combined battles. Lets see what has been changed:

    We have streamlined the number of cannons on all airfields. So now, while you are being repaired, you will be assiduously covered by 4 large-calibre cannons and 6 automatic medium-calibre cannons.

    Improved the logic of air defense firing towards helicopter pads. They now fire evenly instead of short sparse fire bursts that sometimes cause unexpectedly excessive and instant damage. Also, beyond the maximum firing range, air defense will fire warning shots that should scare away some of the fans of easy targets and clearly notify them of entering the danger zone.

    An additional improvement is that we have increased the update rate for the targets that have left the target zone so the air defense system will stop firing shots faster. If you ran away, why waste shells?

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.11.0.71



    Ground vehicles


    • A bug that allowed the thermal imager to operate from 3rd person view has been fixed.
    • A bug has been fixed where the operation of a third-person view thermal imager in client and server replays didnt correspond to enabling/disabling in any current battle.
    • TOW-2B missile and RB 56 BILL II round the incorrect damage effect on armour penetration or explosion over the vehicles turret in the hit camera have been fixed.
    • Strv 103-0, Strv 103A, Strv 103B the erroneous interruption of the reloading by the auto loader during fire has been fixed.
    • BMP-3 a display of the gunners optics in xray mode without the Sodema modification has been corrected.
    • Ystervark a bug has been fixed with reduced speed of manual aiming drives when the batteries are discharged.
    • Vickers Mk.7 a bug with overestimated durability of the upper front armour plate has been fixed. Armour durability has been set in accordance with the data of the MBT combined protection spreadsheet.
    • Strv 103A, Chieftain Mk.5, M60A1 Ariete a bug has been fixed where it was possible to enable the NVD in the AA machine-gun sight.

    Aviation

    • GSh-23L gun - a bug has been fixed with a tracer round in the stealth ammo belt.
    • G.91 R/3 - a bug has been fixed where after mounting the 4 AS-20 Nord preset, 30mm DEFA 552 guns were displayed in the xray mode.
    • He 219 A-7 - armouring of the radiators and engine has been corrected. armouring of the radiators increased from 8 to 15 mm, armouring of the engine increased from 8 to 10 mm.
    • DEFA, ADEN, AKAN guns - explosive weight and type for the HE round has been changed from 27g of RDX to 56g of Torpex (report).
    • V-12D - gunner crosshair position has been corrected.
    • UH-1B - display of ammo has been corrected for the 7.62m 134 Minigun.

    Naval

    • Freccia P-493, Saetta P-494 - the ability of locking on surface targets has been disabled.

    Changes in the calculation of the statistic points

    Ground vehicles in all ground gaming modes:

    • The number of points for hitting the enemy has been increased: 10 15;
    • The number of points for taking damage has been increased: 5 7.

    Ships and boats in all naval gaming modes:

    • The number of statistic points for every damage point inflicted on enemies has been increased: 0.18 0.2.

    Other

    • Airfield AA guns have been standardized for ground missions. Now, each airfield has 4 large-calibre and 6 mid-calibre AA guns.
    • Settings for AA guns on helipads have been corrected, now they have an equalized rate of fire, instead of short bursts, which were able to deal heavy damage in a short period of time. Warning fire has been added for distances twice as distant as effective firing range. Target refresh rate has been increased to reduce fire time on a target that has left the firing area.
    • A bug has been fixed where there was FPS drop on PS5 consoles when the grass display option was turned on.
    • Game crash while watching a replay has been fixed.
    • Collision with concrete obstacles has been corrected in certain ground locations.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-17 09:22:39 CET ] [ Original post ]

    Welcome to the War Thunder Steam Screenshot Competition!


    Welcome to the War Thunder Steam Screenshot Competition!

    Create a stunning screenshot and submit it on the War Thunder Steam Community Hub (link for instructions) with the tag #WTscreen01.

    You have time until 21.11.2021 to submit your screenshot.

    After that date, we will select 5 winners (3 of which will be the highest rated steamthumbsup by the community and 2 selected by our judges) who will be rewarded with 300GE (each).

    Yes, it's that simple! Theres no time to waste, so jump into the game and win some Golden Eagles!

    [h3]Terms:[/h3]


    • Screenshots need to be compliant with the War Thunder rules.
    • You need to be the author of the screenshot.
    • Screenshot needs to be new. You cannot use those which have previously been published used in other competitions.
    • We will only accept raw screenshots from the game. You cannot use any editing software nor any other visual enhancements (like Nvidia Ansel).
    • You can use filters and settings built into War Thunder.
    • You can use the replay functionality built into War Thunder.
    • Rewards will be delivered to the author's account within 7 working days.


    [ 2021-11-16 15:48:21 CET ] [ Original post ]

    Update 2.11.0.61


    • A bug which caused a players crosshair to twitch while self-entrenching in tanks has been fixed.
    • A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-15 09:29:23 CET ] [ Original post ]

    103 Year Anniversary of Poland Regaining Independence


    November the 11th is a very special day in the hearts of the Polish People.103 years ago, after the end of the Great War, Poland regained its independence and re-appeared on European maps.

    To celebrate this anniversary together, we have prepared a special decal!

    Until 07:00 GMT on the 15th of November - play 3 battles in British vehicles of rank II or higher (in-game activity of 70% or higher) and get a unique Striking eagle decal.

    • You can complete the task in random battles, except Assault and Enduring Confrontation.
    • You can follow your progress by clicking on your nickname -> Achievements -> Independence Day of Poland.
    • You can find the decal in the Decals -> Other.


    [h2]"Striking eagle" decal[/h2]
    Decal created by Patrik "Wulfcro_" Monek

    [h2]Temporarily in game for Golden Eagles: Lanovski's P-47M-1-RE Thunderbolt[/h2]


    Premium is available until the 15th of November (07:00 GMT) for Golden Eagles in the US aviation tree!

    The king of the interceptors! Modification "" provides one of the fastest Thunderbolts ever built, and you will feel it in battles. Choose any target - nobody is able to hide or flee from you, since this aircraft keeps good control even at maximum speeds. The only thing you should avoid is a dogfight - The Thunderbolt is a pretty heavy bird to maneuver efficiently. Get back on the altitude, repeat your dive, and get your frag!


    [ 2021-11-11 15:09:07 CET ] [ Original post ]

    Founding of the People's Liberation Army Air Force

    [h2]Download Wallpaper:[/h2]


    The 11th of November marks the day on which the People's Liberation Army Air Force was officially established.

    Until 07:00 GMT on the 15th of November

    Play 3 battles while using Chinese aircraft of rank II and above with an in-game activity of 70% or higher and receive the PLAAF Dragon Brigade Emblem decal.

    • You can complete the task in random battles, except Assault and Enduring Confrontation.
    • You can follow your progress by clicking on your nickname -> Achievements -> Chinese Air Force Day.
    • The decal will be located in the Chinese vehicle customization area.

    [h3]PLAAF Dragon Brigade Emblem decal[/h3]

    [h2]The Shenyang F-5 Pack is available with a 50% discount as part of War Thunder's 9th Anniversary Sale[/h2]

    [h3]The Kit Includes:[/h3]

    • Fighter Shenyang F-5 (Rank V, China)
    • 2000 Golden Eagles
    • Premium account for 15 days


    This aircraft can be purchased with 50% discount during War Thunder's 9th Anniversary.
    You can find and purchase it in game by clicking on it's icon in the Chinese Aircraft Tree.


    [ 2021-11-11 12:15:42 CET ] [ Original post ]

    Changes to the scoring with statistics points


    Changes to the scoring with statistics points


    • In the Ground Breaking update we seriously reworked many mechanics for the mission scoring, as well as rebalancing values and multipliers for actions in different vehicles in different game modes. Now, based on the statistics gathered,were ready to change certain values and multipliers to bring the accrual of mission score to the target indicators that will help bring activity to the desired level (already present for most of the vehicle types before the Ground Breaking update released).


    • [h2]Ground vehicles, in all ground vehicle gaming modes:[/h2]

      • Basic mission score for destruction of an enemy ground vehicle (with zero difference in BR) has been increased: 150 180

      • The mission score added in the score pool for capturing points for each additional capturer has been increased: 100 200 (i.e. the full capture of the enemy point by two players previously granted by (300 + 100) / 2 = 200 points for each, now increased to (300 + 200) / 2 = 250 points for each).

      • The mission score awarded for successful active scouting: 3 5

      • The mission score awarded to a scout vehicle for critical hit of a scouted enemy vehicle has been increased: 15 20

      • The mission score awarded to a scout vehicle for the destruction of a scouted enemy vehicle has been increased: 45 60

      • The mission score awarded to a scout vehicle for the destruction of an enemy vehicle after another scouts intelligence has been increased: 15 20


    • [h2]Ships and boats, in all naval gaming modes:[/h2]

      • The mission score awarded for every point of damage inflicted to the enemy has been increased: 0.15 0.18 (i.e., destruction of a boat is now awarded with 216 points instead of 180, and the destruction of a destroyer 396 instead of 330)

      • The mission score awarded for a captured point has been increased: 175 200

      • The mission score added to the score pool for capturing points for each additional capturer has been increased: 58 67 (i.e. the full capture of the enemy point by two players previously granted by (175+58)/2 points to each, now increased to (200+67)/2 points)

      • The minimum mission score awarded for a captured point has been increased: 58 67

      • The mission score awarded for destruction of an enemy has been reduced: 40 30

      • The mission score awarded for assist has been reduced: 15 10


    • [h2]For aircraft in air AB:[/h2]
      • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:

        • Rank I: 1.7 2.5

        • Rank II: 1.6 2.1

        • Rank III: 1.2 1.4

        • Rank IV: 1.0 0.85

        • Rank V: 1.0 0.7

        • Rank VI: 1.0 0.65

        • Rank VII: 1.0 0.6


    • [h2]For aircraft in air RB:[/h2]
      • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:

        • Rank I: 1.3 1.7

        • Rank II: 1.1 1.2

        • Rank III: 1.0 1.1

        • Rank IV: 1.0 1.0

        • Rank IV: 1.0 0.85

        • Rank VI: 1.0 0.75

        • Rank VII: 1.0 0.65

      • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.


    • [h2]For aircraft in air SB:[/h2]

      • Mission score multipliers for damage and base destruction depending on vehicle rank have been changed:

        • Rank I: 1.7 2.2

        • Rank II: 1.4 1.6

        • Rank III: 1.0 1.3

        • Rank IV: 1.0 1.0

        • Rank V: 1.0 0.9

        • Rank VI: 1.0 0.85

        • Rank VII: 1.0 0.8


      • Base (at zero BR difference) mission score awarded for enemy destruction has been increased: 360 450

      • Base (at zero BR difference) mission score awarded for assisting in enemy destruction has been increased: 240 300

      • Base (at zero BR difference) mission score awarded for critical enemy damage has been increased: 120 150

      • The mission score awarded for the destruction of ground vehicles and fleet under AI control has been reduced by 25%.

      • A bug that caused helicopters to receive 2.5 times more mission score for actions against AI controlled vehicles with the release of the Ground Breaking update has been corrected.

    [h2]Other[/h2]

    • The respawn cost for each of the two Beaufighter Mk 1 (40mm) armour piercing belts has been halved.

    • A bug that caused some belts with armour piercing less than 40mm at 500m for the Type 99 Model 1 cannon to require respawn points similar to armour piercing belts has been fixed.

    • A bug where some belts with armour piercing 40mm and at greater than 500m for some cannons (NR-30, GSh-6-30, Type 30-1, MK 103, GAU-13/A) didnt require additional respawn points has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-10 16:38:18 CET ] [ Original post ]

    Its fixed! 29 + Update 2.11.0.52



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Bury no bombs



    Buried bombs deal no damage? Such a surprising thing might be observed after the introduction of the entrenching mechanics. A locked and cocked bomb fell right in front of you and might find itself dug into the ground with a dozer blade on your tank, with no explosion after it. This odd feature is fixed, however you can still cover your tank from fragments if the entrenchment is deep enough

    Dig wisely and safely with the all new terrain shaping mechanics that appeared recently!

    Unlinking of tracks from AI tanks



    Players in Assault mode were the first to note a strange thing with the tracks on AI tanks. When one of the caterpillars was broken, the AI vehicle continuously tried to move forth, pivoting at one point, while the tracks remained motionless.

    Such a persistence could only be envied, but not here. The bug is fixed for good.

    Sinking fire



    Probably, some of the crewmen had a really bad day and literally burned out? Or how to explain that a sinking tank might catch fire after it drowned? Nobody knows. Neither could we, so we just prevented that mysterious case from happening in future. Fixed.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.11.0.52



    • A bug has been fixed where a nearby bomb might fall below ground level during tank self-entrenching.
    • The incorrect display of broken tracks on AI vehicles has been fixed.
    • A bug has been fixed where a ground vehicle may catch fire after drowning.

    Ground vehicles

    • 265 - armouring has been specified:

      • Hull top and bottom;
      • Lower front armour plate - angle has been changed in the damage model. Visual correction will be implemented later.
      • Central area of the upper front plate has become voluminous.
      • Gun mantlet has become voluminous, with thickness values specified.

    • MGM-51B/C - a bug has been fixed that prevented overpressure damage. (report)

    Aviation

    • Me 410 B-6/R3 - The FuG-202 radar has been changed to FuG-200 (report)
    • Su-6 (all series) - separate bomb drop and rocket launch has been introduced.
    • A-7D, A-7E, F-8E - test flight is now from a carriers deck
    • A-7D - 250lbs Mk 81 bombs have been added to the default armament.
    • B3C rear turret armament suspended in the air near the tail has been fixed.
    • A bug has been fixed where destroyed vehicles at the bottom of a bomb crater might be displayed with artefacts when observed from a gunners sight.

    Naval

    • USS Mitscher - the display of detonation in the stern gun shell rooms has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-10 10:07:34 CET ] [ Original post ]

    Italian National Unity and Armed Forces Day



    On the 4th of November Italy celebrates Armed Forces Day also also known as National Unity Day.

    Until 07:00 GMT on the 8th of November - play 3 battles in Italian vehicles of rank II or higher and get a unique National Unity and Armed Forces Day Italia decal.


    You can follow your progress by clicking on your nickname -> Achievements -> Italian National Unity.
    You can find the decal in the Decals -> Italy.

    [h3]Temporarily in game for Golden Eagles: P40 "G.C. Leoncello" [/h3]


    The premium P40 "G.C. Leoncello" will be available until the end of the event for Golden Eagles right in the game!

    The P40's best description in its place on the War Thunder battlefield is "average". Average armour, an average gun, and average mobility. For this reason, it can perform most roles of a typical medium tank in a flanking or support role, but should not be relied on to be a shield or a speedster. The P40 "Leoncello" was one of the first Italian ground vehicles implemented and was created by Nicola "Kolin0" Faggiani and Riccardo "BlueBeta" Lo Verso as part of the revenue share program.


    [ 2021-11-04 11:10:17 CET ] [ Original post ]

    Its fixed! 28 + Update 2.11.0.41



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Terramorphing



    A large complex new feature transformed War Thunder battles, that didn't mean that we lost our attention on it even after the release.

    We have already added many fixes to it - removed objects that remained in the air, fixed bugs relating to the entrenchment of some vehicles as well as artifacts that appeared on certain platforms (including MacOS). We also worked on performance, improving it noticeably as a result and fixed some related client crashes.

    There are still more details on which we are working. At the moment we are still working on fixing the vibration of vehicles inside modified ground. We will keep you updated.

    Added a protection map for consoles



    In the Ground Breaking update, we added this new feature to the protection analysis - a protection map button. Although these mechanics sound similar, this new thing is pretty interesting. It builds on the armour of the vehicle that you are looking at, a map of vulnerable areas that can be hit by a selected shell type: it is no longer necessary to shoot manually at the entire vehicle to figure out which areas would be better to hide from the enemy. Highly convenient!

    Today the protection map also appeared on the console version of War Thunder. Have fun exploring it!

    Returned the belt choice for premium aircraft



    Good news - this bug only appeared in test flights. The bad news is that it did occur. In test flight the weaponry belt selection didnt work on premium aircraft in the reference modification.

    Thanks to your bug reports we learned about this issue and quickly fixed it. have fun getting acquainted with the vehicles.

    Fixed the display of textures



    Something went wrong in this update. We fixed the textures of airfields, the decorations from the bushes section disappearing at some angles and the mesh screens on the vehicles. We also returned the missing textures of machine guns in turrets, the textures of some aircraft and missiles and even put back textures that were blocking the sight view in SB game mode.

    A bit of retrospective

    Immediately after the release of the Ground breaking update we gathered the initial feedback from the community that included your complaints about the bugs that showed up. If you encountered any of these - it is already fixed. Once again - thank you for the feedback that you leave under the announcements of major updates on the website and in the special thread on the forum.

    We fixed a bug where the air respawn point in combined realistic battles appeared 15 kilometers away from the battlefield. Now the remote respawn point only works in battles involving top ranked aircraft - BR of 7.7 and higher.

    Returned small ground units to aircraft AB, such as light pillboxes, machine guns and cannons that suddenly disappeared.

    Restored the proper operation of the aircraft radar warning system (RWR) which might have failed to activate when, for example, your helicopter has been detected by enemy radar.

    Promptly fixed the interface for helicopters - right in the first hour after the release of the major update and made many other important fixes so that nothing would prevent you from enjoying the Ground breaking update.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.11.0.41



    Ground vehicles


    • A bug on several vehicles where a tank sight couldnt be used in SB game mode because it was covered with textures has been fixed.
    • A bug with the possible re-appearance of grass with repeated entrenchment has been fixed.
    • A bug where after entrenching, some objects in the location design like stones, boards etc might remain hanging in the air has been fixed.
    • Strv 103 the possibility of entrenching with a blade not connecting to the ground has been fixed.
    • ZLT-11 - the gun depression angle has been increased from -4.5 to -5 degrees. Armour penetration has been increased and the ballistics have been recalculated for the DTW-2-105 round (previously it used the values of the DM63 shell). The modification Laser rangefinder has been updated to LWS/LR, since this vehicle had a laser warning system.
    • T26E5 - magnification of the gunner sight has been changed from the fixed multiplier x5 to a variable multiplier 4x-8x. Source. The thickness of the central bulge on the upper front plate has been increased from 162 to 242mm. Source. The Artillery strike modification has been removed, since the vehicle is classified as a heavy tank.
    • The ability to use the night vision channel from the gunner view with the AA machine gun sight has been revoked for all vehicles, except for those with NVD for an AA machine gun: XM-803, MBT-70, KPz-70, Leopard-2K, 2S25M, Challenger 2 (2F).

    Aircraft

    • A bug that caused the RWR (radar warning system) on aircraft to not respond to radar detection has been fixed.
    • A bug with the disappearance of the HUD on helicopters in some instances has been fixed.
    • The night vision mode toggle has been fixed for seeker cameras on guided bombs when used with surveillance and targeting pods.
    • Harrier GR.3 ammo capacity of the 30mm ADEN cannons in the preset with the chaff/flares pod has been corrected.
    • F4U-4 separate bomb drop has been added for the 2x1,000 lbs preset.
    • Hunter F.6 a bug with the display of the SRAAM rocket protective caps in the preset with no secondary armament has been corrected.
    • F7F-1 / 3 separate bomb drop has been added.
    • AIM-9L - explosive weight and type have been specified from 3.54kg of HBX to 3.175 kg of the PBXN-102 (report)
    • R-23T - the cyclogram of the missile reaching maximum overload has been specified.
    • A bug where defensive turrets on some aircraft were not able to rotate has been fixed.

    Naval

    • Thunderbolt (PT-556) - the ability to toggle ammo types on the auxiliary calibre (37 mm) has been introduced.
    • USS Mitscher - flooding dynamics have been corrected. A bug where masts were seen above the water surface after the ship was sunk has been fixed.

    Other

    • A bug where some textures might disappear has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-03 09:39:37 CET ] [ Original post ]

    Update 2.11.0.38


    • On consoles a protection map has been added to the protection analysis menu. It creates and displays a projection of the protection by analyzing and highlighting the armour of the selected vehicle in different colours. The specified shells, distances and players camera angle are taken into account.
    • A bug has been fixed where in the Front Line missions in AB aviation may lack some AI vehicles, bunkers, and machine guns.
    • A bug has been fixed where the selection of ammo belts in test flight for premium non-purchased aircraft, the reference modification can not be applied.
    • Yak-28B the drag chute no longer released too early at high speed.
    • ASRAD-R a bug with a shifted horizontal scan indicator has been fixed.
    • A bug has been fixed where at certain angles of view, vegetation type decorations and armour screens could not be displayed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-11-03 05:32:45 CET ] [ Original post ]

    Happy Birthday War Thunder!



    The last month of autumn cannot be cold if you are familiar with War Thunder, as on the 1st of November we are celebrating the birthday of our favorite game! The week will be hot!

    For 9 years we have gathered in one place, the more sophisticated fans of aviation, armoured vehicles and naval vessels and we want to celebrate this achievement together with you. After all it is you, our loyal warriors, who are the protagonists of this game.

    [h2]Festive decal and loading screen[/h2]
    1st of November 8th of November

    Let this event live in your memory for a long time! We have prepared a special celebratory decal and a unique loading screen for you.


    • Finish 1 battle in a vehicle of rank III or higher in any game mode and get The Snail is 9 years old! decal.

    • Win 1 battle in a vehicle of rank III or higher in any game mode and get a unique "9th Anniversary of War Thunder" loading screen.



    [h2]In-game discounts[/h2]
    from 11:00 GMT on the 1st of November until 11:00 GMT on the 8th of November

    • 50% discount on all modifications, backup vehicles and talismans for all types of vehicles.

    • 50% discountfor 90 and 365 days premium account in game. Available at the Gaijin.Net Store for 180 days.

    • 50% discount for all in-game vehicles for SL and GE, for all nations:



    China, France, Italy

    1st of November (11:00 GMT) 3rd of November (11:00 GMT)


    Britain, Sweden, Japan

    3rd of November (11:00 GMT) 5th of November (11:00 GMT)


    USSR, Germany, USA

    5th of November (11:00 GMT) - 8th of November (11:00 GMT)

    Discounts will be changed on the specified days at 11:00 GMT

    Vehicles from updates, and vehicles obtainable via in-game activity in squadrons are not included.

    [h2]Hurry up and purchase[/h2]

    On the 8th of November these premium vehicles will become unavailable for in-game purchase. A great chance to own premium vehicles with 50& discount!

    USA

    Japan

    Germany

    Britain


    USSR

    [h2]The Maus is back![/h2]
    The king of the heavy tanks The mighty
    Maus will be available again for research and purchase for Silver Lions from 11:00 GMT on the 1st of November until 11:00 GMT on the 8th of November.


    To begin research you need to open rank V for ground vehicles in the German research tree.

    Spend some Research points or convert your free research points to Maus within the specified period of time. Any research progress on the vehicle begun will not be lost and you can continue your research at any time after the 8th of November.

    [h2]Be in style with War Thunder![/h2]

    Especially for our birthday, we have expanded our merchandise assortment with exclusive merchandise that will be available for purchase for 10 days only! We have also prepared special digital gifts for you.

    Rugged Bandana



    A Collectible Poster



    A collectible poster celebrating all of War Thunder's 1st of April events. Limited edition of 100 pieces with authentic signatures of the project's development team backbone! Regular posters will also be available for sale.

    Self-adhesive Stickers



    Self-adhesive stickers featuring the logos of the War Thunder major updates!

    100 pieces of the collection posters will be signed by Vyacheslav Bulannikov (project producer), Svetlana Smirnova (lead artist, ground vehicles), Yuri Titarev (lead artist, aviation), Dmitry Skripko (head of Naval Forces direction), Timur Aminev (lead programmer, graphics), Sergei Galkin (lead programmer, game physics). Posters will be printed and signed at the end of order collection on the 10th of November and mailed to customers. In addition to limited edition autographed posters, regular edition celebratory posters will be available for purchase at the store.

    In addition, you can download a digital copy of the poster to print yourself by following this link.


    [h2]War Thunder stickers[/h2]



    In addition to paper posters, we created a digital pack of hot emojis for the popular messengers for you! Download in Telegram (open) and in WhatsApp (install via sticker.ly sticker app).

    [h2]Celebration Tournament series WT9 Years[/h2]



    9th of November 15th of November

    A competition for those that are used to achieving awards for their efforts. The tournaments will be held in 2x2, 4x4 and 5x5 formats on the tss.warthunder.com.


    Magnificent Nine decal

    7 tournaments in total with a total prize pool of over 200,000 Golden Eagles, with special prizes like T-shirts, mugs and souvenirs from the official War Thunder branded store as well as the Magnificent Nine decal.


    [ 2021-11-01 13:07:27 CET ] [ Original post ]

    The game has been restored



    Dear players! The work of the game servers has been completed but we continue our technical works. There may be some delays in matchmaking queues. We apologize for any possible inconvenience.


    [ 2021-10-31 14:50:02 CET ] [ Original post ]

    Halloween in War Thunder!



    What could be spookier than rushing through a survival race alongside the laughter of evil Halloween spirits? Participate in races in the sky and on the ground ahead of War Thunder's birthday! Check out the new grim hangar and earn yourself some spooky Twitch drops!

    From 12:00 GMT on the 29th of October until 09:00 GMT on the 1st of November
    [h2]Decals from the Dead Mans Chest [/h2]


    Plague Doctor


    Hatter


    Ghost


    Killer Pumpkin

    The Dead Mans Chest and Witchs Cauldron trophies will be available for purchase in the in-game store to unlock all of the Halloween decals and decorations.

    [h2]Ground event: Armour race on a dark path[/h2]

    This is the that will take you to the finish line much faster than the standard, less spooky modification. Achieve 300 rating points in races and get one of the creepy decals from the Dead Mans Chest!

    [h2]Aircraft event: Witch Hunt[/h2]

    A special race modification of the
    Po-2 Night Witch, that will take you swiftly to the finishing line. The only thing left to do is to show your talent for racing and not smash your aircraft on the rocks during sharp turns. Earn 300 rating points to get another unique decal from the Dead Mans Chest. Your rating depends on the position in which you finished the race.

    When the air races are over, the top 1,000 pilots will permanently receive the unique Po-2 biplane. The vehicles will be awarded during the 48 hour period after the Halloween event ends.



    You can follow your progress by clicking on the award button in the event tab. But bear in mind, the record table can take up to 15 minutes to update.

    [h2]Twitch Drops for Halloween![/h2]



    Boo! What's Halloween without spooky decorations? On this eerily fun holiday, we have prepared decals and decorators for your vehicles that will surely terrify your enemies!

    Watch on Twitch that are marked with Drops enabled! from the 29th of October (15:00 GMT) until the 1st of November (09:00 GMT) to get unique Halloween prizes!

    [h3]Spooky prizes in Twitch Drops:[/h3]


    FAQ
    Can I get something for War Thunder?
    Yes! The more you watch
    , the more rewards youll be able to earn!

    Awesome! What do I need to do to have a chance of getting these rewards?
    You just need to link your Gaijin and Twitch accounts:

  • Register or enter your Twitch account login details at the website.

  • Enter the login details for the Gaijin account you use to play War Thunder on this page, then click on the Link button.

  • Click the Allow button!


  • ATTENTION! Check the data of your accounts before linking them. Re-linking is possible a maximum of once every 5 days!

    What streams do I need to watch to have a chance of earning rewards?
    Watch War Thunder streams marked with Drops enabled!.

    How can I find out if I have received a drop?

    If you get a drop, you will see a message on the Twitch page for the stream in the upper right corner. After claiming your reward, you can find the items in your inventory in game.

    ATTENTION! You need to click on the Claim button in the Twitch Drops Inventory before the end of the Twitch Drops campaign until 09:00 GMT on the 1st of November! You will not be able to get any rewards afterwards!

    What platforms are these rewards available for?

    Rewards for War Thunder can be obtained on PC, Xbox and PlayStation.


    Im a streamer and want to stream War Thunder. How can I enable Drops on my channel?

  • Link your Twitch account to your Gaijin account.

  • Switch on Drops in the Twitch settings.

  • Play War Thunder, stream on Twitch and make sure that you have selected War Thunder as the stream category on the stream settings page.

  • [ 2021-10-29 15:02:42 CET ] [ Original post ]

    Meet Major Update Ground Breaking!

    [previewyoutube=DQ7C1Q0m2Xk;full]VIDEO[/previewyoutube]
    Our latest major update Groundbreaking brings many improvements to all areas of the game! Including new maps, visual effects, and various new vehicles - and lets not forget our new game nation - Israel! Currently hosting the premium Spitfire LF Mk.IXe and A-4E late. The biggest feature coming in this update though is of course terramorphing - now bombs, large caliber guns and tanks wielding dozer blades can modify and shape the terrain and alter the course of battle!

    Terramorphing





    Terramorphing mechanics have been added. Terrain and soil now interact with caterpillars and dozer blades on vehicles, bombs and rocket explosions leave craters on the terrain surfaces.

    Aircraft

    10 new or upgraded aircraft, new guided bombs and targeting pods.

    V-12D


    Spitfire LF Mk IXe


    Ground vehicles

    11 new vehicles including 3 lightweight armoured weapons carrier from the Wiesel family, and the Ystervark, a South African mobile anti-air unit.

    Wiesel series


    Ystervark


    Naval Fleet

    Two new ships, the nimble USS Mitscher with automatic 127 mm guns, and the gigantic HMS Marlborough with ten 343 mm canons!

    HMS Marlborough


    USS Mitscher (DL-2)


    New locations

    3 new maps, Aral Sea for mixed battles in a deserted seaside city, Bourbon island for aerial arcade battles and Vyborg Bay for coastal fleet.

    Aral Sea


    Bourbon island


    Vyborg Bay


    FULL LIST OF CHANGES


    Share the news with your friends!


    [ 2021-10-28 13:30:29 CET ] [ Original post ]

    New guided aircraft bombs

    In the coming major update "Ground Breaking", we have prepared new guided bombs for War Thunder aircraft. Let's see some of them in details!

    In the previous "Direct Hit" update, the first guided aerial bombs appeared in the game, it is a special type of guided aerial weaponry that allows you to hit ground targets from a very high altitude. In the upcoming update Ground Breaking" we will add new GBUs to the game for different playable nations.

    AGM-62A Walleye I and AGM-62A Walleye I ER



    US-produced AGM-62 Walleye I ER aircraft guided bombs with television seeker have a working distance of about 25 km, so launch can be made from all practical altitudes in the game. The bomb has high quality guidance equipment that provides the pilot with a perfectly distinguishable picture of the area where it is to be dropped. The power of the warhead on the bomb is more than 260 kg in TNT equivalent, this will guarantee the destruction of any ground unit at the point of impact. The AGM-62A Walleye will enter service not only with American aviation (for example, on the F-4E Phantom II that use the AGM-62A Walleye I), but also on foreign models - for example, the Israeli A-4E Skyhawk is armed with AGM-62A Walleye I ER (extended range) bombs with enlarged wings with a large sweep angle that increases the gliding range.

    BGL-400 and BGL-1000



    The guided bombs of French production with a laser seeker that will appear in the arsenal of the Jaguar A strike fighter. The bombs differ in the mass of the warhead and operate by illuminating the desired point of impact with a laser: the operator selects a site on the surface, captures the selected area and launches the bomb, locking on to the selected area until the bomb hits. For guidance across the entire range of these guided weapons, including guided air-to-air missiles and AS-30L Nord missiles, the ATLIS II laser/electro-optical targeting pod is used that has an automatic target tracking and is capable of illuminating targets with a laser even in the rear hemisphere

    Mk.13



    British free-fall guided bombs that can be researched in the top-tier Jaguar GR. 1A strike aircraft. To launch them, the TIALD laser/optical guidance targeting pod is also used that provides the highest drop accuracy and ease of guidance.

    The War Thunder Team


    [ 2021-10-27 06:33:28 CET ] [ Original post ]

    Battle Pass: season River Hunter



    Get ready for the new season of War Thunder Battle Pass!

    Open new stages and get unique combat vehicles, as well as tons of prizes: decals, 3D decorations, profile icons and a unique loading screen and title!

    October 27th January 26th
    Battle Pass season 5

    Season awards

    Every season there are a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the award vehicles for season 5:

    LVT-4/40


    Light amphibious tank with a 40mm Bofors gun is very effective both against aircraft and enemy armoured vehicles.

    PT-658


    A nimble and heavily armed PT boat can be equipped with torpedoes, depth charges and rocket launchers.

    Beaufighter Mk I (40-mm)


    Experimental early version of the legendary twin-engine fighter built to test punchy 40-mm cannons.

    PT-76-57


    The good old PT-76 updated with an automatic 57mm gun and a mechanized ammo rack!



    Whats new?

    Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages in the previous season. They can be exchanged from the purchase menu for the River Hunter season Battle Pass!

    Warbond Shop improvements

    We have significantly expanded the content of the Warbond Shop and adjusted the assortment so that you can find something interesting at each new level. Read details in the upcoming news about the shop update for the current season.

    About the Battle Pass

    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.

    How to participate

    Play!

    • You get progress points every day for entering the game.
    • From 1 to 5 points.

    Complete Battle Tasks!

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    Complete Season Challenges!

    Season Challenges are very similar to Battle Tasks.

    • One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    LEARN MORE ABOUT BATTLE PASS


    [ 2021-10-26 06:06:39 CET ] [ Original post ]

    Battle Pass Vehicles: Beaufighter Mk I (40-mm)



    The Beaufighter Mk I (40-mm) was an experimental version of the well-known British Beaufighter heavy fighter, serving as a testbed for the newly developed 40mm aircraft cannons in the early 1940s.

    This unique vehicle awaits pilots as one of the main prizes in the upcoming new season of War Thunder Battle Pass!

    The Beaufighter is a heavy fighter known and loved by British pilots most notably for its extremely heavy armament and its good looks, present even in early modifications. The Beaufighter Mk I (40-mm) is an early prototype of the heavy fighter, which instead of entering regular service, continued being used as a testbed by engineers. This specific version is fitted with a pair of 40mm autocannons, capable of dealing some truly devastating damage, even to heavily armoured ground units!





    Be sure to add the unique Beaufighter Mk I (40-mm) to your in-game collection by taking part in the upcoming new season of the War Thunder Battle Pass. Clear skies and good hunting pilots!

    Check out the full Dev Blog article here!


    [ 2021-10-25 06:16:21 CET ] [ Original post ]

    Ystervark: The Little Truck That Could



    The Ystervark is a light South African mobile anti-air unit, developed during the mid 1980s as a result of changing military doctrine.

    In War Thunder, the Ystervark will be a new light SPAAG unit awaiting all tankers at rank III of the British ground forces tree in the next major update coming soon to the game. At first glance, the Ystervark boasts a rather unimpressive arsenal: just a single 20mm GAI C01 autocannon, fitted to a fully rotating open turret on the back of the vehicles loading area. However, being a variant of the Oerlikon KAD cannon, already present on some vehicles in the game such as the R3 T20, the Ystervarks 20mm cannon also has a very impressive rate of fire and superb ballistic properties. As such, these qualities make the gun very pleasant to operate and provided armour-piercing ammunition is loaded, the cannon can also become a threat even to more heavily armoured vehicles at close range.





    Meet the Ystervark SPAAG in the upcoming War Thunder major update Ground Breaking, coming soon to rank III of the British ground forces tree. In the meantime, make sure to stay tuned to the news in order not to miss out on the latest developments regarding the upcoming major update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-10-22 11:15:46 CET ] [ Original post ]

    Battle Pass vehicles: PT-76-57



    A surprising return of the good old PT-76-57 with an automatic 57mm cannon and a mechanized ammo rack!

    The PT-76-57 is one of the main prizes in the new Battle Pass season, launching in War Thunder in the coming days. This is a completely new role for the good old PT-76B, which, thanks to a new automatic cannon and an improved engine, turns from timid scout into arrogant raider. The new role, of course, is based on its cannon - an automatic AU-220 57mm gun, created around the S-60 gun, known to you from the ZSU-57-2 double-barreled SPAAG. The choice of shells is the same: HE shells for aviation, and capped chamber rounds with a penetration of up to 150mm for everything else. An interesting feature of the PT-76-57 is the mechanized ammo rack for 20 rounds that provides a fire rate of up to 120 rounds per minute! Needless to say, what can be done by 20 armor-piercing rounds of 57mm caliber, wrecking into the sides and rear of enemy tanks with a jackhammer rate of two rounds per second!





    We know for sure that the PT-76-57 will become the new favorite in medium and high-rank battles. And each of you can get this wonderful light tank - just complete the simple Battle Pass tasks and the PT-76-57 will be yours! We will tell you about other prizes and rules of the new season very soon, stay tuned.

    Check out the full Dev Blog article here!


    [ 2021-10-22 03:02:45 CET ] [ Original post ]

    USS Mitscher (DL-2): New Standards



    The first US destroyer of the Cold War era featuring auto-loading 127mm guns!

    In War Thunder, USS Mitscher will be a new destroyer arriving in the mid ranks of the American naval forces with the release of the upcoming major update. Expanding the American destroyer lineup into the Cold War era, USS Mitscher brings with it several distinct new features not necessarily found on older designs and in todays devblog, youll find out all about it. Lets get started!

    USS Mitschers primary armament consists of two single 5 (127 mm) cannons. Being a staple primary gun caliber found on most WWII era U.S. destroyers, some captains may initially become concerned at the number of guns fitted to the ship. However, looks can be deceiving and thats certainly the case with this warship. Despite only possessing two primary guns, USS Mitschers 5 cannons are equipped with an automatic loading mechanism, giving it a mind-boggling fire rate of 40 rounds/min! As a result, the two cannons combined fire rate can certainly replace a much larger conventional gun battery in terms of volume of fire and captains should have no problems wreaking total havoc on their opponents.





    USS Mitscher will soon become available to all captains as it arrives as part of the next major War Thunder update Ground Breaking to rank II in the American naval tree. In the meantime, make sure to stay tuned to the news as we continue unveiling what else the upcoming major update has in store for you. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2021-10-21 10:51:34 CET ] [ Original post ]

    Battle Pass Vehicles: LVT-4/40



    The LVT-4/40 is a later development of the well-known American WWII amphibious tank in service with the French army. After WWII, French engineers modified the vehicle and outfitted some units with the Bofors 40mm anti-air cannon in an effort to increase its effectiveness against ground targets. This unique vehicle awaits tankers as one of the main prizes of the upcoming new season of War Thunder Battle Pass!

    The LVT and its variants can be found in several research trees in the game, making it a familiar vehicle to many War Thunder tankers. This unique French modification of the renowned American amphibious tank combines the vehicles existing excellent combat capabilities with the deadly 40mm Bofors L/60 gun, feared by both aviators and tankers alike for its high rate of fire and ballistic properties.





    Be sure to add the unique LVT-4/40 to your in-game collection by taking part in the upcoming new season of the War Thunder Battle Pass. Good hunting tankers!

    Check out the full article here!


    [ 2021-10-21 10:48:08 CET ] [ Original post ]

    Cancellation of planned changes in the storage of inventory items



    [quote=BVV_d] Topic author: Vyacheslav Bulannikov (BVV_d) War Thunder Producer

    Greetings! On behalf of the development team I would like to explain in detail the reasons for the planned changes of the inventory items, such as the activation periods for wagers, orders, and universal backups.

    The changes were planned to achieve three main goals: firstly, to increase their value to players and to motivate them to use the items more widely; secondly, to clear the user interface and player inventory from unnecessary and unused items; and thirdly, to decrease the load on the servers that deal with user profiles, since the excessive collecting of unused items leads to a constant increase in required capacity without any benefit or sense.

    At the same time, we did have a discussion within War Thunder development and support teams on this issue, and there were concerns about a possible negative reaction from the community. However, the significance of such changes for the players was underestimated by us. Thanks to your feedback, we realized that the value of collected, though unused items was misestimated.

    We are completely revoking the suggested changes and will try to find a new, better solution to suit us all.

    [/quote]


    [ 2021-10-20 13:04:30 CET ] [ Original post ]

    Its fixed! 27 + Update 2.9.0.107



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    We are getting ready for the major Ground Breaking update where many important fixes will be listed there. The Its fixed! digest will be presented on update day.

    Final blow! has been fixed



    This award that counts for the last damage dealt in the battle didnt work correctly and sometimes was given not to the last player, but to the penultimate player.

    We have fixed that and now the achievement works correctly.

    Smoother switching between sights

    Every second in ground battles is crucial so we took your comment about the somewhat jerky switch between the commander and gunner sights very seriously.

    Due to an animation issue during the switch between these sight reticles being displayed for a split second before the camera moved to the correct place. The fastest eyes on the planet told us about this and we have removed the parasitic frames. Thank you!

    Fixed reload for some SPAA



    Has it been the case that there was still some ammo in the magazine but the vehicle begins to reload? This problem affected SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 and in general occured on vehicles with external belts.

    Simply fixed it!

    Returned decorations back to the sight



    Its very simple here. Camouflage bushes decorations in SB game mode might disappear from the gunners sight in some actions with the commander and gunner sights. We have fixed it. Although this fix will make some cunning tankers rather sad, for all other participants of SB, justice has been restored.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.9.0.107



    Armoured vehicles


    • A bug has been fixed that prevents the display of camouflage decorations in the commanders sight in SB mode.
    • SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 a bug with reloading with external ammo belts has been fixed.
    • Type 93 the list of available channels has been fixed in the description of the NVD module.
    • Begleitpanzer 57 a bug has been fixed where in certain cases the commander's gun override might not be available (report).

    Aircraft

    • A bug has been fixed with a missing trail from low level aircraft on the waters surface in replays.

    Other fixes

    • The Final Blow battle award now operates correctly.
    • A delay in switching between commanders sight to the gunners sight has been fixed (rort).

    Playstation

    • FPS drop when firing from a ground vehicle with the hit camera enabled has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-10-20 10:15:50 CET ] [ Original post ]

    Israel, a new gaming nation coming to War Thunder!



    We are happy to inform you that in one of the future War Thunder updates a new playable nation will appear - Israel! Despite its youth, the Israeli armed forces are rightfully considered one of the most combat-ready armies in the world, and Israel's military forces are an interesting alloy of foreign vehicles with advanced domestic machines.

    In the upcoming War Thunder update "Ground Breaking", two premium aircraft from the early access packs will be added to the Israeli aviation lineup. The owners of the packs will be the first to get access to the closed beta testing of the aviation tech tree of the new playable nation, that will begin in the next major update after the upcoming Ground Breaking update. Prior to Israeli aviation CBT, early access pack owners will be able to participate in aircraft random battles and prepare their crews!

    Spitfire LF Mk IXe by Ezer Weizman



    One of the most successful modifications of the legendary Spitfire in the livery of the personal aircraft of Ezer Weizman, a RAF veteran pilot, who later became the commander of the Israeli Air Force, and subsequently became the president of the nation!





    In addition to the perfect maneuverability and excellent speed at low and medium altitudes, this aircraft carries 8 cm Flz.-Rakete Oerlikon rockets, unique to the game, with a shaped-charged warhead and an armor penetration value up to 300mm.

    A-4E Skyhawk (Late)

    A late Israeli modification of one of the best strike aircraft in the game! The aircraft features a new armament of 230mm DEFA guns, a parachute, and an elongated tail. The premium Skyhawk carries a large payload of various suspended weapons - bombs up to 2,000 pounds, Zuni and Mighty Mouse rockets, gun pods, and the AGM-62 Walleye guided bombs





    A wonderful strike aircraft and the best choice to accelerate the research of high-ranking Israeli aviation!


    [ 2021-10-20 09:27:24 CET ] [ Original post ]

    New Locations: Vyborg Bay, Bourbon Island, and Aral Sea

    The upcoming Ground Breaking update brings three new locations for all types of War Thunder vehicles!

    Aral Sea



    The rapidly drying sea is both amazing and sad. The life of this small town on the shores of the Aral Sea was once linked with the sea, but now the desert sands have arrived. People left their homes The seaport with cargo terminals, fish processing plants, bulk carriers and fishing vessels were abandoned and will never see a sea wave again. Here, on the sandy bottom of a dry sea and amongst the sand-covered ruins of a seaside city, War Thunder mixed battles will begin.





    The new location Aral Sea will be waiting for players with the release of the upcoming update Ground Breaking!

    Bourbon island





    Bourbon Island is a location for air AB mode inspired by Reunion Island in the Indian Ocean. A characteristic feature of this large and flat shaped area is the gigantic pits of volcanic origin with a wide flat bottom - calderas. Inside the calderas and on the surrounding roads, attack aircraft and bombers will find enemy bases and vehicles, while fighters will tear each other apart in wide circuses of natural origin.

    Vyborg Bay





    This location for the War Thunder coastal fleet was created after the magnificent northern nature of the Vyborg Bay near Medyanskaya Bay. The main game part of the location is represented by a dense cluster of rocky islands covered with forest - so called skerries, between which, even a large artillery boat can be constrained, not to mention frigates. But in such a sea labyrinth you can perfectly steer fast, small boats, constantly getting from one shark frenzy to another. Larger ships will find their job along the perimeter of the skerry labyrinth, from where there is access to two of the three capture points.


    [ 2021-10-19 12:11:13 CET ] [ Original post ]

    Universal back-ups and other inventory items



    Recently we shared our plans about changing the rules of storing certain items in the inventory with you, where all newly received universal back-ups, orders and wagers would have activation deadlines, as well as (for wagers) a limited validity period after activation. This included the intention of limiting the period during which early received items might be used.

    In announcing these changes we didnt want to deprive you of the accumulated items and thus ruin your experience in the game, on the contrary, we wanted such items to be used often in battles and to bring you more benefits. However we took your feedback and suggestions into account and will not apply the new mechanics to items where applicable, that you already have in your inventory. You will be able to use them whenever you want to.

    The limitation of the activation time for newly obtained items will be implemented with the first battle pass season in 2022. This information will be listed in the item description similar to boosters.

    We thank you for the constructive feedback on our forums and social media!


    [ 2021-10-19 07:40:16 CET ] [ Original post ]

    Battle Pass vehicles: PT-658 torpedo boat



    PT-658, one of only two currently fully operational PT series boats, comes to War Thunder as a new season Battle Pass vehicle!

    The Higgins-built 78ft. boats of the 200 series are already familiar to War Thunder coastal fleet enthusiasts. These are fairly fast and well-armed boats with a wooden hull and a small crew. Boats are unable to provide any protection to the crew and internal modules even from machine gun fire, so they find their use in quickly capturing points and ambushes among islands and rocks.

    The PT-658 boat in our game will be one of the prizes for the participants of the new Battle Pass season, which will soon start in War Thunder. The premium PT-658 fully inherits the advantages and disadvantages of the series. The boat is well-armed: a 40mm Bofors at the stern, a 37mm autocannon at the bow, a pair of 20mm Oerlikons and 4 large-caliber machine guns make it an unrivaled hunter of enemy boats and light aircraft. The PT-658 has a rich selection of additional weapons: you can combine 4x569mm torpedoes, depth charges and 16 unguided rockets. Unfortunately, the wooden structure is vulnerable to damage and the small crew do not allow the boat to survive for long under enemy fire. Even rifle calibers are deadly not only to the crew, but also to the internal modules.





    The most profitable tactic of using the PT-658 is to quickly capture points under the cover of a smoke screen, engaging in short fire contacts with enemy scouts. As long as the boat is able to move, it must not stop, otherwise any serious enemy will easily cripple the wooden American with the first salvo. Capture one point - retreat and move to the next one. Premium bonuses PT-658 will bring a good income for each captured point and each enemy shot!

    Check out the full Dev Blog article here!


    [ 2021-10-19 07:03:36 CET ] [ Original post ]

    Update 2.9.0.101



    • A bug which would cause weather effects (such as fog) not to display while in the cockpit view of aircraft with rear view mirrors, while the player was also using the old video card support mode, has been fixed
    • A bug which allowed a tank to fire with a broken breech, after its barrel was repaired, has been fixed
    • The display of sky gradients has been improved for the Movie graphics preset.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-10-18 11:26:18 CET ] [ Original post ]

    Wiesel armored vehicles: MK20/TOW/2 ADWC



    In the upcoming Ground Breaking update we will present three vehicles from the long anticipated Wiesel series. What they lack in size, they make up for in guns!

    In the new major update "Ground Breaking" we will present three versions of armored vehicles based on the Wiesel chassis. All three are destined to be popular: they are small, fast and dangerous. Any hit taken is almost certain death, every battle introduces a bucket of adrenaline into your veins! Get ready for the invasion of the mean German "cockroaches"!

    The basic version of the vehicle with a 20mm Rheinmetall 202/20 cannon. The gun is mounted on a remote mount, it has a very good traverse speed and excellent targeting angles. With the belts available immediately after researching, the gun can be effectively used against lightly armored targets, helicopters, and low-flying aircraft. The research of the DM63 modification will add a choice of the armor-piercing sub-calibre projectiles, able to penetrate many tanks in the side. The crew of the vehicle is only two, the fire control system includes a laser rangefinder and thermal imagers for both crew members.







    Check out the full Dev Blog article here!


    [ 2021-10-18 10:20:19 CET ] [ Original post ]

    "Ground Breaking": Self-Entrenching and Bomb Craters

    [previewyoutube=U0Pbu838iSw;full][/previewyoutube]

    What can we do now?

    Interaction with the terrain and changing its shape is one of the main features of the upcoming "Ground Breaking" update. This is an additional element of interactivity that diversifies the gameplay in War Thunder tank battles. Soil, sand and snow are now not only authentically crushed under the tracks of tanks - you can dig out shelters, and bombs leave huge craters! Ramparts and craters will now create cover for vehicles and can seriously change the usual routes in War Thunder locations - both for you and the enemy team.

    Ground vehicles and dozer blades

    Many armies of the world make use of dozer blades on tanks. For example, in the Soviet army, from the T-72 onwards, equipment for self-entrenching was installed on all main battle tanks and some armored vehicles, and a corresponding standard appeared in the training of tank crews. Many western tanks have dozer blades both in the basic configuration and in modifications for street fighting or engineering purposes. Dozer blades and tank shovels are present on many ground vehicles in War Thunder as well, and in the "Ground Breaking" update, all of them will receive an animation of the blades sinking into the ground. Using the entrenchment equipment players will be able to quickly build tank trenches anywhere in a game location, where there are no buildings, rocks, boulders, ice or paved roads around.

    Entrench!



    Put the dozer blade down and rake an earthen dugout in front of you. Take it back and repeat the procedure again and again. When self-entrenching, the speed of the tank decreases due to the lowered blade, so it is advisable not to be seen by the enemy during mining operations. A few rolls - and the trench is ready. A long-term firing position with a tank inside appears literally in an open field: be it the Kursk steppes, the pastoral fields of the Maginot Line, the sands of desert maps or the snowy plains of winter locations. The tank hides its vulnerable hull, meeting enemy fire only with a turret. In addition, a tank hiding in a trench is much more difficult to hit! However, the earthwork is not an absolute shelter - you can penetrate it with a powerful kinetic or shape-charged projectile, but the thicker the earthworks are, the more difficult it is to get through.

    Bomb craters



    Now ammunition with a significant mass of explosives leaves craters on the soft terrain in tank locations. Air bombs weighing approximately 50kg or above, heavy rockets and missiles form a pit, the diameter and depth of which depend on the mass of the explosives. For example, a small armored car or self-propelled gun will fit into a crater from a 250kg bomb, and a crater from a 5,000 kg Pe-8s Tzar Bomb" will easily cover several heavy tanks at once. In the bomb craters you can hide from enemy fire, and lifting from the bottom of a deep hole to its rim can become a problem for vehicles with poor off-road performance. Explosion craters can significantly affect gameplay, making it difficult to access certain positions or providing cover in open areas.


    [ 2021-10-18 10:08:19 CET ] [ Original post ]

    HMS Marlborough: The Iron Duke



    HMS Marlborough was a British battleship from the Iron Duke-class of super dreadnoughts, constructed just prior to the outbreak of WWI. Soon, this new naval heavyweight will join the top ranks of the British bluewater fleet as part of the next major update, bringing with it improvements in both protection and firepower!

    In War Thunder, HMS Marlborough will be a new battleship awaiting seasoned captains at the top rank of the British bluewater tree following the release of the next major update. Featuring a substantially bolstered weapons arsenal and improved protection and survivability, HMS Marlborough will soon greatly reinforce the British capital ship lineup in the game!





    HMS Marlborough will soon appear in War Thunder naval battles, becoming the new top British blue water vessel with the release of the Ground Breaking major update. In the meantime, make sure to stay tuned to the news as we continue unveiling more exciting new additions awaiting you in the upcoming update. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2021-10-15 07:43:15 CET ] [ Original post ]

    Its fixed! 26


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
    Dead tanks stole the FPS!



    Not all ground vehicles though. The issue might happen with clones of the same vehicle in an area - for example, backup vehicles in random battles, or copies of the vehicle in custom battles with unlimited respawn. Anyway, no dead tank will steal your precious FPS anymore. Its fixed!
    Polishing the respawn marker
    Recently new markers appeared to highlight the respawn zones on the minimap. We continue to make it better - this time, we fixed the overlapping of the respawn zone frame with other markers. For example, airfields with respawn points for bombers and the strike aircraft over it.
    Flight data is back to the replays
    In the Direct hit update we had the replays interface broken. In particular, we missed the instrument data in the top left corner of the screen. Thank you for heads up - its happily fixed.
    Proper brake



    With some magic in the air with those functional brakes when landing with the landing gear detached at the beginning of the airfield. No more magic here - when you lose your gear, be ready for the hard landing. Fly wisely, and land safely!

    The full changelog
    [h2]Ground vehicle model, damage model, characteristic and weaponry changes[/h2]


    • 60 AMBT bugs in the visual display of damage on the physically correct tracks have been fixed.

    • Pansarbil M/40 the priority order of the crew switching places has been corrected.

    • M247 magnification of the commanders sight has been specified (report).

    • Strv 103 (A,C,0) a bug with vertical aiming while firing from the binocular view has been fixed.

    • The display of the view sector has been removed on the vehicle selection screen after a vehicle has been lost in battle.

    [h2]Aircraft model, damage model, characteristic and weaponry changes[/h2]

    • Buccaneer S.1 drop order of the 6x 1000 lbs bombs has been fixed (report).

    • J35A Draken a bug has been fixed where parts of the wings remain in the air after the wings have detached (report).

    • F6F-5N, F-86K, CL-13 Mk.4, P-47D-30 (China) the full name has been added to the aircrafts card.

    • Yak-38, Yak-38, F-8E, F-5C the display of icons in the secondary weapons menu has been corrected.

    • The ability to brake when the landing gear has detached has been fixed.


    [h2]Naval forces model, damage model, characteristic and weaponry changes[/h2]

    • VAS 201 characteristics of the W.200/450X5,75 torpedo have been fixed (maximum range has been increased to 8 km).

    • HMS Armada a bug has been fixed that caused the 40mm gun to stick at the top aiming point.

    [h2]Other[/h2]

    • Performance drop has been fixed when observing destroyed ground vehicles in ground battles.

    • The yellow border of the selected spawn point on the map is no longer covered by markers.

    • HUD info in the top left corner has been restored in replays (report).


    [ 2021-10-13 11:43:26 CET ] [ Original post ]

    ZLT-11: Rolling Punishment



    An agile wheeled tank destroyer, the ZLT-11 with a rifled 105mm gun is a desired addition to the Chinese top-tier vehicle setup.

    The ZLT-11 armoured combat vehicle is one of the vehicles, based on the modern Type 08 modular 8x8 wheeled chassis, currently in service with the People's Liberation Army of China. The vehicle replaced the six-wheeled PTL02, significantly surpassing it in terms of tactical and technical characteristics. The new wheelbase allows the vehicle to keep the high dynamics, while the ZLT-11 has enhanced protection from additional armour plates. Thanks to this, the vehicle is effectively protected from the fire of heavy machine guns, and even from light autocannons from the vehicles front.





    The ZLT-11 is a long-awaited and very useful addition to China's top armoured vehicle setup. This vehicle will appear in the hangars of Chinese armoured vehicle fans in the next major update. Follow our development diaries to be the first to know all the news about the upcoming update!

    Check out the full Dev Blog article here!


    [ 2021-10-11 23:03:09 CET ] [ Original post ]

    Tigre destroyer: Recruit Instructor



    A pre-war Leone class destroyer equipped with multiple good guns and heavy AA artillery.

    In the next War Thunder major update, the destroyer Tigre will appear as a Premium rank III ship in the bluewater fleet. The destroyers of this series were built in the early 1920s and during their service underwent three major modernization programs in order to better meet the requirements of the times and rapidly changing military doctrines. In our game, the Tigre will be introduced as the 1934 version after the second modernization, during which 40mm automatic anti-aircraft guns were added to the bridge, and 450mm torpedo tubes were replaced with 533mm.





    A well-armed Tigre must rely on maneuvering and damaging enemy destroyers with its cannon armament. She cannot effectively defend herself against lighter aircraft, but still poses a degree of danger to heavy bombers. One of the main advantages of the new destroyer is her premium status, that will significantly speed up the research of bluewater Italian ships at lower and middle ranks. Tigre will be added in the next big update of War Thunder - and she will be worth waiting for!

    Check out the full Dev Blog article here!


    [ 2021-10-11 09:13:49 CET ] [ Original post ]

    Its fixed! 25 + Update 2.9.0.83



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Updated respawn point marker

    This improvement is based on a wish you left under one of previous digests. Even something as small as choosing a respawn point can be made better. So we have done it.

    Aircraft, ground and naval point markers are now much more distinct against any background and the point selected from those available is clearly distinguishable from neighbouring points. It just got so much better.

    Continuing to add to weaponry cards



    Know everything about your weaponry! We have already expanded the set of available data in the ammunition and missile cards several times. Now you even have a visual animation of how different ammo works, but it can be even better!

    This time we have added such characteristics as time of guided flight interference immunity in the optical channel of ATGM and guaranteed launch range of an ATGM ((the range achievable by an ATGM under any acceptable atmospheric conditions) to the rocket's card. Also for the ATGMs mounted to ground vehicles we have added the display of information on the presence of a laser-beam control channel. Not unnecessary data for your battle effectiveness.

    Fixing the sight in duplicate mode



    If you have high rank ground vehicles, you are definitely familiar with the capabilities of the commander sights and the benefits their fire control system provides. Amongst them is the duplicate control mode that allows you to fire using commanders sight.

    Unfortunately due to a mistake when switching to the commander's sight and activating the dual control, the sight crosshair may have shifted to the right in some cases. We have fixed this bug as quickly as possible and now everything works like clockwork. Enjoy the bonuses on modern vehicles.

    Vehicle service: Stage 2



    We continue to work on the maintenance of the many different vehicles in the game. This time we returned the missing pressure damage for TAM 2IP, clarified the description of the combined armour on the T-64B and all modifications of the T-72 and also fixed many visual bugs and errors in the installation of the modifications of aircraft and ground vehicles. We will not list them all but just invite you to visit the full list of changes - you should look there at all times.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.9.0.83


    • The crosshair shift when switching to the commanders camera has been fixed.
    • Incorrect display of smoke and fire on specific graphic presets has been fixed.
    • The playback of the video in the tutorial mission will no longer cause an FPS drop.
    • A bug has been fixed where an enabled Japanese Microsoft IME keyboard would cause a switch to hiragana instead of Latin by default.
    • BV 138 C-1 a bug with the display of the water surface in the bomb sight has been fixed.
    • New icons for the respawn points have been added.
    • Camo preview has been added to the Skins tab of the user profile card.
    • The missile info card now has data on the time of controlled flight, jamming resistance of the ATGM guiding optical channel, as well as guaranteed launch distance of the ATGM ( an attainable distance under any atmospheric conditions affordable). Availability of the laser-beam control channel now indicated for ATGMs based on ground vehicles.

    Ground vehicle model, damage model, characteristic and weaponry changes

    • Challenger 2 (2F) durability of combined armour has been specified.
    • Challenger 2, Challenger 2 (2F) aiming angles of the AA machine gun have been specified to avoid firing through the commanders sight.
    • Type 16 camera position has been corrected. A bug has been fixed where the vehicle might disappear at certain angles of the camera view.
    • Type 16, Dardo, Centauro I 105, Centauro I 105R, Centauro I 120 a bug has been fixed with the display of bulkheads in xray mode with the armour view disabled (report).
    • ZBD86 a bug has been fixed with the simultaneous view of different types of ATGMs in xray mode.
    • T-64B, T-72A, T-72AV (TURMS-T), T-72B, T-72B (1989), T-72B3 description of the turret armour has been corrected in xray mode. The values order has been changed to from the lowest to the highest. A bug with missing cast armour in the armour description has been fixed .
    • TAM 2IP a bug with missing overpressure damage to the crew has been fixed.

    Aircraft model, damage model, characteristic and weaponry changes

    • Ju 87 G-1, Ju 87 G-2 a bug has been fixed where parts of the cannons remain in the air when the wings have detached.
    • MiG-21MF a bug has been fixed where parts of the wings remain in the air after the wings have detached.
    • MiG-21MF, MiG-21SMT a bug has been fixed where the airbrake might pass through a suspended flare container.
    • Attacker FB.1, Attacker FB.2 the flap limitation has been added when using suspended armament.
    • Saab A32A a bug has been fixed where chaff was added to the 12xM/49 rockets preset.
    • IL-2 (all series) a separate launching of the 82mm and 32mm rockets has been added.
    • Saab A21A-3 a separate bomb drop has been added for the 50kg bombs.

    Naval forces model, damage model, characteristic and weaponry changes

    • Pr.1204 damage to the turrets with the vessel heaving has been fixed.
    • IJN Mutsuki, 120 mm/45 3rd Year Type armour piercing and ballistics of shells Type 1 and Type 0 has been corrected.
    • Characteristics of the Italian W.200/450X5,75 torpedo have been corrected: max distance has been increased to 8 km.
    • Maxim Gorkiy - the parameters of explosions in the ammo stowages have been corrected. Explosion and fire in the auxiliary calibre ammo stowage does not lead to a guarantee of vessel destruction.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-10-06 11:27:14 CET ] [ Original post ]

    Update 2.9.0.75


    • Information regarding guided flight time has been added to the cards for air guided missiles.
    • A bug that might cause coloured circles in the sky in battles has been fixed.

    Sound

    • A bug which caused an inability for the volume of ground vehicles wheels/tracks on different surfaces to be adjusted has been fixed.
    • Cockpit vibration sounds while in first person view have been reworked and will now be more distinctive when the aircraft is overloaded.
    • A bug which caused there to be no sound when landing gears touched down upon the ground in third person view has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-10-05 10:20:40 CET ] [ Original post ]

    German Unity Day



    On the 3rd October, 1990 the German Democratic Republic officially joined the Federal Republic of Germany. The day marked the peaceful End of the 40 year long German Division as a result of the Second World War and became an important milestone on the way to ending the Cold War between the Eastern and Western Powers. In modern Germany, German Unity Day is a national holiday, and is celebrated in public all over the country.

    We wish all German players a fantastic German Unity Day and together, will celebrate with them!

    From 12:00 GMT on the 1st of October until 12:00 GMT on the 4th of October

    Participate in 3 battles in German vehicles of rank II or higher with an in-game activity of at least 70% and get the German Unity Day decal



    You can follow your progress by clicking on your nickname -> Achievements -> German Unity Day

    Flash sale! Sea Hawk Mk.100 and Pz.Sfl.Ic

    https://youtu.be/cKPMsMI4Yv4

    During the specified period, the premium Sea Hawk Mk.100 and Pz.Sfl.Ic will be available for purchase for Golden Eagles.

    Learn more about the design, battle usage and tips you can find in the article on our War Thunder Wiki.

    READ THE ARTICLE


    [ 2021-10-01 14:14:07 CET ] [ Original post ]

    National Day of the People's Republic of China



    The National Day of the People's Republic of China is one of the main national holidays celebrated in China annually on the 1st October.

    We heartily celebrate our Chinese players and wish you good luck both in life and in the game!

    From October 1st (09:00 GMT) till October 4th (07:00 GMT)
    play 3 battles in Chinese vehicles (from rank II, activity 70% and above) to get the unique Huabiao decal.



    Monitor your progress by clicking Nickname Achievements National Day, China.

    M4A4 (1st PTG) hits the shelves!



    The Premium M4A4 (1st PTG) medium tank from the Chinese tech tree is now available for Golden Eagles!

    Learn more about the design, battle usage and tips you can find in the article on our War Thunder Wiki.

    READ THE ARTICLE


    [ 2021-10-01 11:49:33 CET ] [ Original post ]

    Server Update 30.09.2021



    Planned Battle Rating changes have been implemented.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-10-01 09:09:08 CET ] [ Original post ]

    Its fixed! 24 + Update 2.9.0.61



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Set the injured free?



    No way! Now, airfield anti-aircraft guns wont stop shooting at the wounded and disabled enemy aircraft that are still able to fight even with a wing off. A crippled vulture is still dangerous, so let the shells from AA guns nail them for sure!

    Vehicle service

    For this digest we focused primarily on servicing war machines. Still there are over 2,000 vehicles in War Thunder and some of them require attention.

    For example we have added separate 82mm launchers and 132mm rockets for several vehicle models of the Il-10. Separate bomb drop for Swedish A32A and also we have improved the armour plating for the pilot headrest of the Japanese lineup - Ki-84 ko, Ki-84 otsu, Ki-84 hei.



    Also we have corrected the firing angles of the defensive turrets for a number of vehicles such as the Il-10, which we already described above and Japanese crocodiles - H8K2 and H8K3. All of this of course according to the historical documents some of which have been published by different attentive players.



    USS Raleigh and USS Detroit received a wider angle of fire for their case mate cannons (these are those that are located in limited, usually inboard, locations on a ship). In addition, in their case it is the main calibre, so dont underestimate this bonus.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.9.0.61


    • Toldi IIA missing effects of barrel break and damaged track have been restored.
    • Airfield AA guns will no longer stop firing at damaged enemy aircraft that are still able to fight.
    • The incorrect display of contacts at greater distances in SB mode has been fixed.
    • Minimal size of contacts while playing at high resolution has been fixed.

    Aircraft model, damage model, characteristic and weaponry changes:

    • Ki-84 ko, Ki-84 otsu, Ki-84 hei the thickness of the armoured headrest has been increased from 6mm to 13mm (report).
    • Saab A32A separate drop has been added for 120 and 250 kg bombs.
    • H8K2, H8K3 a bug has been fixed where the upper turret was able to fire through the fuselage.
    • IL-10, IL-10 (1946) firing angles in the turret have been corrected, the ammo capacity of the UBT and B-20 machine guns have been corrected from 300 to 150 rounds. Separate launch has been added for 82mm and 132mm rockets.
    • Su-6 (AM-42), Su-6 (M-71F) firing angles in the turret have been corrected.

    Naval forces model, damage model, characteristic and weaponry changes

    • USS Omaha, USS Raleigh, USS Detroit the traverse angles on the casement main calibre guns have been increased.
    • IJN Yubari year of modernization has been changed to 1944.
    • Kln F220, Lbeck F224 a bug with absent overheating in the 100mm guns has been fixed.
    • HMS Norfolk aiming angles of the 1st and 3rd main calibre turrets have been changed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-29 10:04:45 CET ] [ Original post ]

    Update 2.9.0.58


    • T-72A, T-72AV (TURMS-T), -72B, -72B (1989), -72B3 a bug where the spring wasn't attached to the machine guns has been fixed.
    • The incorrect display of the compass on some vehicles has been fixed.
    • An issue of a freeze with a following crash after a few minutes in battle on the Mac version has been fixed.
    • The third crew slot has been removed from the reward for completion of basic training.
    • The cost of the Talisman modification on reserve vehicles has been increased from 80 to 190 GE.
    • Dynamic campaign achievements Free Swinging and Fun with Friends have been removed. Rewards for the previously completed achievements will not be revoked.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-28 05:47:07 CET ] [ Original post ]

    Update 2.9.0.52



    Aircraft model, damage model, characteristic and weaponry changes


    • MiG-27M - Additional countermeasure blocks (chaff, flares) have been added. A preset with 2R-13M1 no longer requires research of the R-13M modification and is available as default. Combined presets with R-13M1 missiles still need to have the researched R-13M modification.
    • A-5C - 750 pounds M117 bombs, blocks with Type-130 rockets, additional wing pylons and combined presets with new weapons have been added to suspended weaponry. Presets have been adjusted to reflect the addition of the new pylons.
    • F-5A (China) - Countermeasure blocks (chaff, flares), a radar warning reciver (RWR) and related modifications have been added.
    • F-5C - Radar warning reciver (RWR) has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-24 08:40:09 CET ] [ Original post ]

    Export Order

    [h3]From September 23rd (12:00 GMT) until October 4th (12:00 GMT) Build Export models from materials, sell them to get Crowns, and purchase exclusive combat vehicles![/h3]


    [previewyoutube=E8vEjTZrhLg;full][/previewyoutube]

    A new equipment order is waiting for you! Your Workshop is poised to start production, the only thing that is required now, are materials. Get Crowns for your export model and exchange them for exclusive military equipment!

    [h3]PT-16/T14 mod (rank VI) event vehicle, coupon[/h3]

    Purchase for 375,000 crowns.
    One of the Leopard 2 prototypes featuring an auto loading mechanism. The firing rate is twice as fast!


    [h3]F-5A (rank VII) event vehicle, coupon[/h3]

    Purchase for 375,000 crowns.
    The export version of the Freedom Fighter in service with the US Air Force. A huge load and impressive maneuverability supplemented with countermeasures - flares and radar warning system.

    [h3]Pansarbil m/40 (rank I) Premium, coupon[/h3]

    Purchase for 125,000 crowns.
    A light and nimble armoured car equipped with a 20mm autocannon. Perfect for rushing capture points early.

    [h3]HMS Mohawk (rank II) Premium, coupon[/h3]

    Purchase for 250,000 crowns.
    A mighty Tribal-class destroyer with multiple main calibre guns and premium bonuses.

    How to participate
    Fight in multiplayer battles! Required materials appear in the menu Workshop Export Order'' after each battle.

    In the Export Order crafting event you assemble Export models and deliver them to the customers to receive Crowns. Achieved Crowns can be used to purchase exclusive combat vehicles.

    [h3]Read more[/h3]


    [ 2021-09-22 19:00:55 CET ] [ Original post ]

    Its fixed! 23 + Update 2.9.0.50



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Contact!



    Lets start with the great news! In the update Direct Hit, the display of contacts in the air was changed, but we found a few problems with it and received feedback from players - primarily from VR users - aircraft were more difficult to detect in the sky and control their position. In a recent update we improved the visibility of aerial contacts and their display distance. Including on the surface background.

    Lets not go into a long description. It is better to see it for yourself!

    Fixing the underfilling



    This error was caused by the discrepancy between the real amount of fuel and the selected amount for your aircraft.

    We have found the initial problem and fixed it. Your fuel selection is now working correctly.

    Notifying you about differences in BR



    If you were a squad leader at least once, you know how difficult it is to keep track of the vehicles of every squad member.

    We added a warning message for the squad leader if the BR of the squads vehicles is greater than the BR of the squad leader. In addition, we have improved the display of the current BR - in the queue window the BR score is now more noticeable and slightly bigger.

    Corrected the helicopter ballistic calculator



    It might break if you changed helicopter and literally saved the settings of the previous vehicle that you left or lost in battle. This caused a whole bunch of problems: missile and shell failures and an almost complete inability of the vehicle to participate in a high-tech modern battle.

    But we have fixed the problem quickly, and now this "smart system" performs its task as neatly as possible.

    Returned the snow to vehicle decorations



    Winter is coming! We need to be ready for this. Lets start with a small problem which caused some new well recognised decorations to be unevenly covered with snow in battles on winter maps.

    Fixed the bug! As a bonus - it will be even more difficult to spot you!

    Free the screen



    Modern combat equipment has numerous systems that are sometimes duplicated in different areas of the interface. For example, data from the radar appeared at the bottom left corner, as well as at the top of the screen as an azimuth scale.

    Weve analyzed your preferences and decided to remove the scale to make observance of combat easier and clearer for you.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.9.0.50

    Improvements and fixes


    • A bug has been fixed with the missing helicopter speed indicator if the Indicated air speed option is set to IAS.
    • A torpedo reload indicator has been fixed in Naval AB for the vessels with on board reloading torpedo launchers (report).
    • A bug has been fixed which in some cases prevented Damage to naval targets achievement progress .
    • Incorrect ballistic calculator on helicopters has been fixed for the second and subsequent respawns.
    • SIDAM 25, SIDAM 25 (Mistral), Gepard, Chieftain Marksman, Type 87, PGZ09 a bug with the quick reload of the main ammo belt has been fixed.
    • HMS Norfolk a bug with a constantly rotating port (left) torpedo launcher has been fixed.
    • A bug has been fixed that prevented item purchase or opening in the inventory while using a cursor with gamepad.
    • AIM-7 a bug has been fixed where the missile was unable to lock on to MiG-23M and MiG-27M aircraft. The missile lock indicator didnt turn red, the missile self-destructed in midair after the launch.
    • MiG-23M now being spawned at supersonic speeds will mean these aircraft have the wings 100% swept.
    • Mi-24V certain missing textures in the cockpit have been restored.
    • Mi-35, Ka-50 rear-view mirrors in the cockpit have been fixed.
    • STB-1 ammo rack position has been corrected (report).
    • BMP-2 the position of the IR searchlight has been corrected.
    • B17G front turret has been fixed.
    • Buccaneer S.1 animation of the ailerons has been fixed.
    • A bug has been fixed with missing snow on vegetable 3D decorations while playing in winter locations.
    • A rare client crash after changing account has been fixed.
    • The azimuth scale at the top of the screen has been removed for aircraft equipped with a radar.

    Ground vehicle model, damage model, characteristic and weaponry changes:

    • STB-1 ammo rack position has been corrected (report).
    • BTR-152 the number of forward and reverse gears has been increased, gear values have been specified. Source: -152, 1957 .
    • ARL-44, ARL-44 (ACL-1) the number of forward and reverse gears has been increased, gear values have been specified. (report).
    • Leclerc S1, Leclerc S2 the gear values have been specified. A bug with a slow pivot neutral gear turns has been fixed (report).
    • Abrams (all series) gear values have been specified. Source: AGT 1500 POWERPACK IMPROVEMENT PROJECT (M1 TMEPS) CONTRACT NUMBER DAAE07-87-C-R006 J. Edwards and R. Brayer General Dynamics Land Systems Div. March 1991 // Propulsion System Performance Simulation (PS**2) Computer Simulation to Evaluate Tank-Automotive Engine and Transmission Performance A User's Guide September 1988.
    • 9M133, 9M133FM-3 a bug has been fixed where the optronic countermeasures were able to affect the missiles. Control type has been changed to the laser-beam.
    • TAM-2C zoom has been added to the sight; sight magnification has been changed from x12 to separate magnifications x3-x10 (report).
    • VFM5 sight magnification has been specified from x12 to x10 (report).
    • T-72B (1989) a bug has been fixed with missing layers of cast armour in the turret in x-ray mode.
    • Leopard 2K the incorrect display of 20mm gun horizontal and vertical aiming speed in x-ray mode has been fixed.
    • MAUS, E100 a bug with different aiming speeds in the main and auxiliary guns has been fixed.
    • IS-7 a bug has been fixed where it was impossible to repair AA and rear machine guns.
    • Strv 103-0, Strv 103A, Strv 103C duplicate drive controls have been added for the second driver/loader.
    • ZPRK 2S6 a bug has been fixed that prevented the IR lock and track system to lock on target at distances over 8,000 meters.
    • 9P157 a bug with infinite radar field repair has been fixed.
    • Vickers Mk.3 aiming angles at the sides of engine compartment has been specified; a gun will no longer cross the hull elements.
    • M1A1HC - aiming angles of the 7.62mm AA MG have been specified; machine gun will no longer cross the ARCM searchlight.
    • Roland 1, FlaRakPz 1, FlaRakRad - The name of the radar in X-Ray view has been clarified.
    • Gepard - The name of the radar in X-Ray view has been clarified.
    • B1 Bis, B1 Ter - Driver now has control of the 75mm cannon.

    Naval forces model, damage model, characteristic and weaponry changes:

    • Falling shell marker - The ability to disable the falling shell marker has been added. You can find it in settings:

      • Options > Main parameters > Naval Battle Settings > Highlight targeting point

    • Lead marker on weapon control - Indication of the distance correction with the lead maker has been fixed. Now it indicates more accurately whether you should aim closer or farther relative to the enemy ship.
    • Realistic aiming in AB has been fixed - When switching in the settings menu to realistic aiming in AB, shooting is now identical to shooting in RB.
    • Poltava - Angles for traverse in the aft main calibre turrets have been extended.

    Aircraft model, damage model, characteristic and weaponry changes:

    • MiG-27M - The opening of some presets of the suspended weaponry without researching the relevant modifications has been fixed.
    • F-8E - Incorrect display of the icons of suspended weaponry for some presets with the AIM -9C missiles has been fixed.
    • Il-10 (all modifications) - Separate bomb drop for bomb weaponry has been added.
    • A32A - Incorrect displaying of the icons of suspended weaponry for some presets with the m/50 and m/61 bombs has been fixed.
    • Er-2 (ACh-30B) (all modifications) - Incorrect display of the icons of suspended weaponry for some presets with the 250kg and 500kg bombs has been fixed.
    • A-4E - Full name of the aircraft has been added to the vehicle card.
    • F-5 (all modifications) - Tearing off of the different wing parts where some elements of the aircraft structure and suspended weaponry were left hanging in the air has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-22 10:52:25 CET ] [ Original post ]

    Export Order: F-5A (USA)



    An export version of the Freedom Fighter in service with the United States Air Force will become one of the main prizes of the Export Order crafting event!

    The F-5A in service with the US Air Force will become the top event jet fighter in the American aviation research tree as the main prize for the participants of the upcoming crafting event Export Order. Since the introduction of the F-5A into the ranks of Chinese aviation, the Freedom Fighter has established itself as difficult to learn, but very interesting to play. Both Chinese and American F-5As will be equipped with countermeasures - a flares/chaff mounting and a radar warning receiver.





    Do you consider yourself a skilled pilot? Prove it in battle in the American F-5A! You can pick it up by taking part in the large assembly event Export Order, which we will announce in detail in the coming days.

    Check out the full Dev Blog article here!


    [ 2021-09-22 09:59:42 CET ] [ Original post ]

    "Export Order": Pansarbil m/40



    The Pansarbil m/40 is a Swedish armored car, originally developed by the AB Landsverk company for the Danish Army. Soon, tankers in War Thunder will have the chance to add this unique vehicle to their Swedish ground forces collection by taking part in the upcoming crafting event!

    The Pansarbil m/40 is one of the prizes awaiting participants of the upcoming crafting event, starting soon in War Thunder. Compact, extremely nimble and packing a rapid-firing 20mm autocannon, the Pansarbil m/40 is sure to quickly find itself new commanders among fans of lightly armored vehicles!





    Be sure to add the unique Pansarbil m/40 to your in-game collection by taking part in the upcoming crafting event. Good hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-09-21 07:49:29 CET ] [ Original post ]

    US Air Force Day

    In 1909, the United States Military purchased its first aircraft. Through WWI and WWII, the importance of controlling airspace on the battlefield had grown significantly being used in every aspect of war and peacetime use. In 1947, the need for a formalized branch of service to be established to further the development and deployment of Americas Air Forces was seen as vital to modernization and organization efforts. Today we salute the USAF on their 74th Birthday! The USAF today continues to meet the highest standards possible, producing many of the finest pilots the world has ever seen.

    [h3]Until 07:00 GMT on the 20th of September,
    play 3 battles with an in-game activity of 70% or higher in random battles while flying US aircraft of rank II or higher and
    get a unique U.S. AIR FORCE decal in honor of U.S. Air Force Day.
    [/h3]

    Terms


    • You can follow your progress by clicking on your Nickname Achievements US Air Force Day.
    • Prize decal can be found in Customization USA.


    [h3]Temporarily in game for Golden Eagles: P-47M-1-RE and P-51D-10[/h3]



    For the period of the event, the premium Bostwick's P-47M-1-RE Thunderbolt and Wetmore's P-51D-10 Mustang are available for purchase for Golden Eagles in the USA research tree.


    [ 2021-09-17 15:18:47 CET ] [ Original post ]

    Update 2.9.0.38


    • A bug with the armour analyzation mode, where armour plates of the same thickness would display with different colours, has been fixed.
    • A bug which would allow aircraft to land successfully in shallow water without breaking their landing gear has been fixed.
    • A bug that caused the AIM-9J missile to not lock onto targets in SB mode without activation of the AGM-65s missile camera has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-17 10:58:22 CET ] [ Original post ]

    Update 2.9.0.36



    Improvements


    • A warning message when the BR of the squad players vehicles differs from the BR of the squad leaders vehicles has been added when queuing.
    • Display of the actual BR of a players vehicles or squads vehicles in the queue window has been improved. The numbers are now more visible.
    • Display of an aircrafts contacts has been improved and the distance of their appearance has been increased. This simplifies visual search and detection of the aircraft at medium and long range as well as against the surface background.

    Fixes

    • Incorrect fuel load when entering a battle in an aircraft has been fixed for some cases where the change of the fuel amount and the appearance of the aircraft didnt match the selection in the respawn window.
    • A bug that caused the selected rocket detonation distance settings not to be applied, but to use presets of another aircraft in the setup, has been fixed.
    • A bug where the visual display of aircraft contacts in the sky depended on turning on or off the radar has been fixed.
    • A bug has been fixed with a hydroplane or flying boat with an aerial spawn point may be spawned on the ground far from the airfield in EC missions.
    • Kh-25 missile a bug has been fixed with the missing laser guiding indicator.
    • AGM-65 missile missing target lock indicator has been fixed .
    • A bug has been fixed with heat sources that could not be rendered in the TVD with the very high resolution effects option enabled.
    • A bug has been fixed with the hit camera, when the torpedoed ship might be displayed incorrectly or with missing modules.
    • F-8E FN now has authentic radar without IRST.
    • Notch sector for AIM-7 and R-23R has been increased.
    • The maximum range of non-tracking target illumination with a fighter radar (due to radar sidelobes) has been decreased.
    • Head-on target detection has been increased, low altitude tail-on target detection has been decreased for the Pulse-Doppler mode of the F-4K and F-4M FGR2 radars. Detection range has been slightly decreased for impulse mode.
    • Pulse-Doppler mode is chosen by default for Saab 37 Viggen and F-4EJ KAI radars.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-17 09:04:58 CET ] [ Original post ]

    Export order: Destroyer HMS Mohawk



    HMS Mohawk, a Tribal-class destroyer, comes as one of the prizes of the Export order craft event!

    In our game, the destroyer Mohawk will become a premium British ship at rank II in the bluewater fleet tech tree, and you will be able to get her by participating in the upcoming Export Order game event. War Thunder fleet commanders are already familiar with the Tribal-class destroyers from the very able destroyer Eskimo. The main advantage of the entire class is the multiple main calibre, which on the Mohawk is represented by eight 120mm guns in four gun mounts. Tribal destroyers feature a fairly large ammunition capacity for the main guns, consisting of semi-armour-piercing and several types of high-explosive fragmentation shells, including those with a remote fuse. At the same time, the main guns have a good traverse speed, which allows you to fire while actively maneuvering.

    Unlike the Eskimo, which has only three main battery mounts and a reinforced air defense battery, the Mohawk has slightly more modest anti-aircraft artillery - one quad 40mm Pom-Pom mount and two .50 machine gun quad mounts. From secondary weapons, a commander can take into battle either torpedoes in a four-tube launcher, or depth charges with two bomb launchers on the sides and one bomb release device.





    In battle, Mohawk is always at the forefront of the attack - she is excellent for capturing points and passing from the flanks, effectively destroying other destroyers and bursting the boats of the enemy's vanguard. The ship has no striking flaws, but there are two striking advantages at once: powerful and fast-turning guns, as well as premium status, which allows you to comfortably and interestingly earn Silver Lions and upgrade British bluewater ships from ranks I to III. Get ready for the "Export Order" craft event and take some time to get a wonderful premium destroyer for your collection!

    Check out the full Dev Blog article here!


    [ 2021-09-17 09:02:51 CET ] [ Original post ]

    Battle of Britain Day



    On the 15th of September, 1940, over one and a half thousand experienced pilots from Great Britain with some of its friends and Germany entered battle in the skies over Southern England! This battle became a turning point in the attempts of the German command to completely destroy the Royal Air Force.

    Great Britain withstood this battle, and to this day, every 15th September, the Allied nations and the whole world remember this heroic feat and commemorate "Battle of Britain day".

    Until 07:00 GMT on the 17th of September. Participate in 3 battles using British aircraft of rank II or higher (with an in-game activity of at least 70%) and get the Battle of Britain Memorial Flight badge.


    Battle of Britain Memorial Flight badge

    [h3]Terms[/h3]


    • To follow your progress click on your nickname Achievements Battle of Britain.
    • The prize decal can be located by clicking Customization Britain.

    Temporarily in the game for Golden Eagles: Spitfire FR Mk.XIVe and Spitfire LF Mk.IXc



    For the period of the event, the premium Prendergast's Spitfire FR Mk XIVe and Plagis' Spitfire LF Mk IXc are available for purchase for Golden Eagles in the Britain research tree.


    [ 2021-09-15 14:27:14 CET ] [ Original post ]

    Its fixed! 22 + Update 2.9.0.33



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Returning fragments with penetration

    They could indeed disappear if a volumetric shell pierced the intersection of three or four armour parts. The problem occurred rather rarely but has nevertheless been fixed. Good luck hitting your targets!

    Improving FPS and increasing stability



    Improved FPS since the Direct Hit update, improved game stability and we continue to do so! A fatal client crash after a long game on PlayStation 4 has been fixed. But we wanted to remind you of one more important detail - an updated GPU driver on your PC is key to a stable FPS and client stability and every War Thunder player can do it.


    • You can find the latest driver for Nvidia here.
    • You can find the latest driver for AMD here.

    The commander was drawn to the east



    There's no other way to explain why when you switched from the commander's sight to the good old binoculars, their gaze was always directed to the East. This bug was very recent, but you reported it to us in a timely manner. Fixed!

    If you don't need Automatic target lock...



    ...you can turn it off. This is regarding Naval Battles, where target capture could still happen if the target was very close to the aiming marker. Now if you disable this feature, it will indeed be completely disabled. Thanks for your bug reports.

    We have also fixed incorrect (inverted) mouse wheel movement when adjusting the distance when the target was very close.

    MLRS crosshairs tuned



    Remember our devblog about rockets and missile ballistic changes? Multiple Launch Rocket Systems have been updated and adjusted crosshairs. Its time for you to become a rocket sniper!

    Weeds back!



    Hey, hey, easy... for Linux only. Some time ago, grass disappeared from all graphic presets on the Linux platform, and players had to turn it on manually. Rejoice, Linux people! The weed is back!

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.9.0.33



    Improvements and fixes

    • A bug has been fixed when, if a voluminous shell hits a cross section area of 3 or 4 armoured elements, a shell didnt form fragments after penetrating the armour.
    • A bug has been fixed where, when switching from commanders sight to binoculars with Save direction while switching current trigger option enabled, the view in binoculars was directed to the east.
    • A bug has been fixed that resulted in locking on enemies nearby the selected one with the Automatic target lock option enabled in Naval battles.
    • A bug has been fixed that resulted in incorrect range correction at nearer distances in Naval battles: rotating down in some cases increased correction, rotating up decreased it.
    • A bug has been fixed with missing grass on any graphic presets available on the Linux version.

    Ground vehicle model, damage model, characteristic and weaponry changes:

    • Chieftain Mk.10, Striker - Late two tone camo is now available for completing tasks, similar to other later British ground vehicles.
    • ZSU-37-2 - NVD has been added for driver and commander.
    • Type 87 - Adjustment of firemodule has been added.
    • M41A1 (SDF) - aiming speed of the anti-aircraft machine gun has been increased and brought in line with that of the M41A1 in the US branch (report)
    • Type 60 ATM - crew number has been corrected in the info card. (report)
    • Leopard 2K - rubber-fabric mudguards have been added to the damage model.
    • romwell V (RP-3) - incorrect rocket depletion order in xray mode has been fixed.
    • Merkava Mk.3D - description of the bulkhead between engine and combat compartments has been corrected.
    • Vickers Mk.3 - gun depression angles over the engine compartment have been reduced.
    • MLRS sight crosshairs have been specified after changes to the ballistic characteristics of rockets (devblog)
    • 25mm M791 - initial velocity for the the M242 gun has been specified.

    Aircraft model, damage model, characteristic and weaponry changes

    • Pe-8 - icons in the secondary weaponry menu have been corrected for 100 kg bombs.
    • Wfr.Gr.21 - explosives type display has been fixed in the info card.
    • Hunter F.6 - the display of the protection caps on the empty rocket launchers for the twin SRAAM weapon preset have been fixed.
    • AH-64DJP - the display of the launchers of the AIM-92 missiles have been fixed.
    • Yak-30 - armoured backseat has been added.

    Fleet model, damage model, characteristic and weaponry changes

    • L Orla - traverse speed of the main calibre turret has been fixed.
    • Clemson type destroyers - AI shooting at aerial targets has been fixed. Parameters of the remote fuse for the 76mm HE remote fuse rounds have been corrected.
    • HMS Armada, HMAS Tobruk - a bug has been fixed where 40mm mountings remained at maximum elevation.

    Flight model changes

    • AH-1z - improved throttle response and revs recovery with increasing propeller pitch.
    • Scout AH.Mk.1, Wasp HAS.Mk.1 - the roll has been fixed when increasing speed in arcade battles
    • Do 217 (all series) - a bug has been fixed with incorrect position of wheels on the front landing gear.
    • Tu-1 - a bug with incorrect fuel loading has been fixed.
    • MiG-23, MiG-27 - a dead zone in the yaw channel has been reduced when the automatic controls system is operating in the stabilization or damping mode

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-15 10:08:58 CET ] [ Original post ]

    Server Update 14.09.2021



    The terms for the Invite a friend program have been changed. Now, to achieve a first stage reward (70,000 SL), an invited friend has to achieve rank III in air/ground forces. Stage II reward (300,000 SL, 100 GE) is granted for rank V; Stage III (2,500 GE) for rank VII. Requirements for naval forces' progress remains unchanged.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-15 08:13:19 CET ] [ Original post ]

    Update 2.9.0.26


    • A bug has been fixed where the LMB was unable to interact with the interface in the hangar after leaving a battle or watching a replay in full screen mode with a hidden interface.
    • F-104S, Ju 288 C, B18B a bug has been fixed where wingtip vortices and aerobatic smoke was displayed from the aircrafts centre.

    VR

    • Incorrect zooming has been fixed for the PIMAX headsets PIMAX (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-14 07:21:35 CET ] [ Original post ]

    Happy Tankers Day!



    Hear the engines roar! On September 12th we celebrate Tanker's Day, a holiday of steel armour and steel will! We recognise the drivers, commanders, gunners, loaders, radio operators and designers of tanks. We salute you, the War Thunder ground forces players!

    Start your engines!

    Until 07:00 GMT on the 13th of September. Win 5 times in random battles whilst controlling Soviet ground vehicles (of rank II or above with an in-game activity of 70% or above) and get one of the decorations for Tankers Day.

    The trophy that contains one of the decorations is available in the in-game shop.

    [table]
    [tr]
    [th][/th]
    [th][/th]
    [th][/th]
    [/tr]
    [tr]
    [td]Military Road Sign Traffic decoration[/td]
    [td]"Beware of tanks"
    decoration[/td]
    [td]Intercom headset (USSR) decoration[/td]
    [/tr]
    [/table]

    [h3]Terms[/h3]
    You can complete the task in random battles, except Assault and Enduring Confrontation.

    You can follow your progress by clicking on your nickname -> Achievements -> Tankers Day.

    [h3]Temporarily in the game for Golden Eagles: KV-1E (USSR)[/h3]



    For the period of the event, the premium KV-1E (USSR) is available for purchase for Golden Eagles in the Soviet research tree.


    [ 2021-09-10 15:51:41 CET ] [ Original post ]

    Wiki Review: Strv 103-0 Now for Golden Eagles!

    https://youtu.be/WO_5EKz_Ztg
    One of the most unusual main battle tanks of the Swedish research tree is back on sale, in game right now for Golden Eagles!

    Following the major redesign of the hull guidance mechanics, both the Swedish Strv line and the German VT1-2 are ready to show their best sides, and with the premium Strv 103-0 prototype, you will also receive many more Research Points and Silver Lions.



    With a total of three crew members, survivability after taking hits from an enemy can be slim. However, the Strv 103 series are the only tanks that can operate with only a single crew member! Its frontal armour sports an impressive angle of inclination, its extremely low in terms of overall size, and it bears decent protection for its crew. It also has a high rate of fire. All of these features were included in the vehicles first prototype - surely you can agree, this tank is quite unique.

    READ ABOUT THE STRV 103-0

    Our video reviews add to and complete the pages of the War Thunder Wiki. Use the knowledge base created by players, for players.

    Contribute to the wiki with your own articles and receive Golden Eagles for your contribution!

    Share the news with your friends!




    [ 2021-09-10 09:41:43 CET ] [ Original post ]

    Its fixed! 21 + Update 2.9.0.17



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    This time we are going to talk about some of the particularly interesting improvements in War Thunder that came out with the Direct Hit major update!

    Great work on sounds

    With each update War Thunder sounds better and better. Direct Hit was no exception if your feedback from Open-DEV was to be believed.

    This time we worked with the sounds of the engines so they not only sounded realistic but also changed the character of the sounds depending on the load. You can hear the result in the game! Engine roar and its speed will be noticeably different when driving on rutted tracks or when climbing a steep hill.

    To consolidate the atmosphere of heavy vehicle movement, we added new sounds of surfaces under an armoured vehicle's tracks: water, sand, snow, asphalt, paving stones, mud and even ice will all sound different.

    Major changes also occurred in the firing sounds of all automatic cannons and machine guns. Now they better correspond to the main features of the real guns: the detail of the sound depending on the location of the listener has increased and each shot is heard more clearly.

    Arc of sight on the minimap



    A simple but useful improvement for the minimap. The marker boundaries that display the sector of the map you see are now more visible and contrast better. No longer will they be lost against the background of bright winter locations. Look around more comfortably!

    Destroyed enemies will become cooler



    It is hard to imagine a battle of top tanks without the use of thermal imaging and therefore this mechanism deserves special attention.

    We worked on the temperature of the wrecks of destroyed vehicles. Now the piles of metal that used to be your enemy will become colder than active vehicles if enough time has passed since the fire died down and the tracks, barrels, and hulls have cooled down. However it will still be possible to hide among destroyed enemies. Just dont forget to turn the engine off.

    DLSS 2.2



    In War Thunder you will always find a lot of features that improve picture quality or improve game performance. Among these are smoothing with deep learning algorithms - Nvidia DLSS. This mechanism allows you to increase the FPS and at the same time get a higher resolution.

    For the Direct Hit update we have updated the support for this technology to version 2.2 which brings two key fixes: an even more noticeable improvement in the picture and a victory over ghosting especially in dark scenes. If you own an Nvidia RTX GPU - go ahead and turn it on!

    Weapon control for naval



    Weapon control - your trusted friend and comrade that makes shooting much easier by calculating your preemptives and making other adjustments for you. Pilots are very familiar with it but what about the Navy?

    The fleet has it now too! Later ships have begun getting Artillery Directors whose job is to help aim at targets. Extremely useful mechanics especially when firing at very long distances.

    These mechanisms are fully-fledged vehicle modules that means that they can be destroyed with a precise hit or even lucky shrapnel but until then the Artillery Director will faithfully help you shoot more accurately.

    You can get acquainted with the characteristics of the new modules in the analysis of the modules on vehicles right in the hangar. There can be several of them and each is responsible for different cannons. Presented are Artillery Directors on those ships where they were used in reality.

    In addition, a noticeably updated interface for cannon guidance in binocular view.

    Showing radar characteristics



    Not too far from being able to hover your mouse over a module and learn about its capabilities, we would like to inform you that you can now do the same with aircraft radar.

    Turn on the module viewer and point your cursor at the vehicle or pilot radar where the head display can also tell you a lot about the aircrafts capabilities.

    Improved effects



    Explosions, splashes, sparks from hits and smoke you see virtually every second spent in a good battle. We devote a huge effort to make them better. Do you remember the improved effects of hits we introduced in the Ixwa Strike update? Now were ready to present the new improved effects for naval battles!

    We have completely reworked the large calibre rounds hits to different surfaces, and thoroughly improved the effects of hits on the water for all calibres in the game. The effects of underwater explosions have been reworked for torpedoes, depth charges and sea mines. New splash pillar effects from large calibres allow you to see the results of a salvo much better. We have also improved the effects for explosions on decks and introduced new beautiful splashes of stern waves.

    Youd better visit naval battles to witness our work personally. See you there!

    Dont forget to check out other types of vehicles. Another bulk of ground units received physically correct tracks, a few others got an empty cartridge animation.

    Improved graphics on ULQ settings

    In the Direct Hit update we have improved the quality and overall picture perception on ultra-low graphic settings. New color correction and improved optical adaptation of the brightness in contrast scenes, such as dawn or evening, the picture looks deeper and more saturated. It looks better now!

    Objects in War Thunder, such as trees or houses, now have a similar rendering distance for all graphics presets. New optimized shadows appear in a certain radius around you, which require minimal resource consumption from your PC.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.9.0.17


    • A bug has been fixed where players couldnt see the Attention to the map marker on the minimap during a battle.
    • A bug has been where an afterburner flame looked black in ULQ settings.
    • A bug has been fixed that prevented a vehicles pop-up menu displaying in the test drive window whilst using a gamepad.
    • A bug has been fixed that prevented the decal tab from closing whilst using a gamepad.
    • A bug has been fixed that in some cases led to a crash on PlayStation consoles.
    • The display of ground units at low heights has been fixed for weapons with TV seekers.
    • IS-7 a bug with an incorrect display of the coaxial 7.62mm machine guns in x-ray mode has been fixed.
    • Vickers Mk.3 vignette in the gunners sight has been fixed, field of view has been widened. .
    • Pe-8 separate fuel tanks have been enabled (reduced chance of fire). A more precise inertia calculation has been implemented depending on the current weight (fuel and armament load). Thermodynamics of engines has been specified.
    • AV-8A a bug with the display of the flares block has been fixed in the preset Flares/chaff x240.
    • MiG-27M The R-60 missiles in the preset with 100kg bombs have been changed to R-60M.
    • ZTZ99-III reduced armour durability of the hulls front in comparison to the ZTZ99-II has been fixed (report).
    • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III Reloading time for the 125 mm cannon has been changed from 7.5 to 7.1 seconds.
    • Type 79 ASM Elevation above the line of sight in flight has been added.
    • ZSU-37-2 Displaying of the different angular guidance speeds for the left and right cannons in the X-Ray view has been fixed.
    • HMS Peacock Radar has been added to the X-Ray view.
    • Churchill I A bug with reverse track rotation has been fixed.
    • Aviation SB mode now requires Easy Anti-Cheat enabled.
    • In air SB sessions, created by players, now disabled bots will change to missing or exited players.
    • A bug has been fixed with disabled the rocket ballistic calculator in mixed battles, if a player previously played in a ground vehicle or naval vessel.
    • A bug has been fixed with disabling the ballistic calculator when ammo is depleted. The fix means that it is not necessary to repeatedly switch it on in AB mode
    • F-104G (Italy) The AIM-9J has been added to the weaponry list. The AIM-9B modification has been moved to rank II, LAU-10/A to rank III. A preset with 2AIM-9B is now available without modification research by default.
    • F-104S The AIM-9J has been added to the weaponry list. The AIM-7E modification has been moved to rank II. The LAU-10/A modification no longer requires research. The AIM-9B modification has been moved to rank III
    • F-8E A Preset with 2 AIM-9C and 2x AIM-9D has been added.
    • Tu-1 Material and armour glass thickness in the nose section of the cockpit has been fixed.
    • Conditions for obtaining some achievements and the rewards for completing them have been changed. This will not affect the reward of achievements already received and the progress of partially completed ones. The full list of changed achievements:

      • Miscellaneous Custom-built
      • Miscellaneous Path of perfection
      • Miscellaneous Fully Equipped
      • Miscellaneous Rearmament
      • Miscellaneous Proved as Improved
      • Crew Expert
      • Research Only the Stars Are Higher
      • Aircraft Can't Catch Me!
      • Tanks Victory machine
      • Fleet Flagship

    • Incorrect display of fuel has been corrected, that mistakenly depended on the connection quality.
    • A bug has been fixed where AI aircraft in Test Drive spawned with low initial speed where they stalled and crashed.
    • A bug has been fixed that in some cases led to a client crash on downloading the hangar on Nvidia graphic cards.
    • B-29 (USA) nuke carrier - in ground RB, the incorrect respawn type Bombers has been removed.

    Sound

    • A bug has been fixed with the overly loud sound of the Begleitpanzers gun and the British 40mm QF.2 gun, as well as the 57mm ZiS-4 gun from the gunners view.
    • The overly loud sound of the rotary barrel gear on the M61 gun (M163 SPAAG) has been fixed.
    • A bug has been fixed with the missing sound of the naval gun chase camera for the first 4 seconds of flight.
    • The overly quiet sound of the beginning of an artillery barrage has been fixed.
    • A bug has been fixed where the sound of the M230 guns of the Apache series of helicopters didnt depend on the rate of fire.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-09 10:02:19 CET ] [ Original post ]

    Update 2.9.0.14


    • A bug has been fixed where players couldnt see the Attention to the map marker on the minimap during a battle.
    • A bug has been where an afterburner flame looked black in ULQ settings.
    • A bug has been fixed that prevented a vehicles pop-up menu displaying in the test drive window whilst using a gamepad.
    • A bug has been fixed that prevented the decal tab from closing whilst using a gamepad.
    • A bug has been fixed that in some cases led to a crash on PlayStation consoles.
    • The display of ground units at low heights has been fixed for weapons with TV seekers.
    • IS-7 a bug with an incorrect display of the coaxial 7.62mm machine guns in x-ray mode has been fixed.
    • Vickers Mk.3 vignette in the gunners sight has been fixed, field of view has been widened. .
    • Pe-8 separate fuel tanks have been enabled (reduced chance of fire). A more precise inertia calculation has been implemented depending on the current weight (fuel and armament load). Thermodynamics of engines has been specified.
    • AV-8A a bug with the display of the flares block has been fixed in the preset Flares/chaff x240.
    • MiG-27M The R-60 missiles in the preset with 100kg bombs have been changed to R-60M.
    • ZTZ99-III reduced armour durability of the hulls front in comparison to the ZTZ99-II has been fixed (report).
    • ZTZ96, ZTZ96A, ZTZ99-II, ZTZ99-III Reloading time for the 125 mm cannon has been changed from 7.5 to 7.1 seconds.
    • Type 79 ASM Elevation above the line of sight in flight has been added.
    • ZSU-37-2 Displaying of the different angular guidance speeds for the left and right cannons in the X-Ray view has been fixed.
    • HMS Peacock Radar has been added to the X-Ray view.
    • Churchill I A bug with reverse track rotation has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-08 12:06:37 CET ] [ Original post ]

    Tu-1: the Tzar of Heavy Gunners



    A new premium strike aircraft in the Soviet lineup, featuring devastating guns and a heavy bomb load. The perfect addition for mixed and naval battles at mid tiers!

    In our game, the Tu-1 is a premium strike aircraft at rank IV of the USSR aviation. This aircraft complements the line of cannon strike aircraft, and in many ways resemble the excellent premium TIS-MA fighter. Heavy forward-facing armament consisting of a pair of 45-mm and a pair of 23-mm cannons makes it unsurpassed in the destruction of low-flying bombers and attack aircraft in air battles. Ammo belts for hitting armored targets easily crack armored vehicles - including heavy tanks and self-propelled guns when shot into the side or roof. Tu-1 is equipped with a radar, which is quite exotic for mid-rank Soviet aviation. The radar makes it easier to detect targets in markerless game modes and will be a huge advantage in night battles, as well as in thick clouds, rain or snow. Two machine-gun mounts with high-caliber MGs at the bottom and top of the fuselage will quickly cool down fighters that dare to chase the Tu-1 on her six.





    The Tu-1 is an excellent addition to the Soviet strike aircraft lineup. We are sure that the aircraft has a great future in War Thunder!

    Check out the full Dev Blog article here!


    [ 2021-09-08 09:27:35 CET ] [ Original post ]

    Meet Major Update Direct Hit!

    [previewyoutube=c1LeP0-m5og;full][/previewyoutube]
    This update brings a wealth of new vehicles and improvements to War Thunder, including such legendary aircraft as the MiG-27M and the Swedish Viggen! New guided bombs are making their way into the game, along with many additional features - two new maps, an updated test drive, a fire control system for ships, new visual effects, Nvidia DLSS 2.2 and so much more!

    Aircraft

    17 new or upgraded aircraft, including the JA37C Jaktviggen and Saab J35A Draken interceptor fighters, the MiG-27M with the game's first guided bombs.

    MiG-27M


    JA37C Jaktviggen


    Ground vehicles

    A dozen new vehicles, an improved "Test Drive", clarification of the dynamic characteristics of missiles, and an even more systematic approach to the consideration of reports on the protection of modern tanks.

    Vickers Mk.3


    2S25 Sprut-SD


    Naval Fleet

    15 new vessels, including the USS Pittsburgh heavy cruiser.

    USS Pittsburgh


    IJN Yubari


    New locations

    2 new battlegrounds, and an updated test drive for tankers to test different terrain types.

    Spaceport


    Breslau


    Updated Test Drive


    Updated vehicle models

    We're updating old models with a new coat of pixels! The B-17 bombers are getting 3 times the polygons, and textures 4 times as big!



    CLICK HERE FOR THE FULL LIST OF CHANGES


    Share the news with your friends!


    [ 2021-09-07 11:42:11 CET ] [ Original post ]

    Updated models for "Flying Fortresses"



    The iconic Boeing B-17 bombers will receive an updated exterior in the upcoming Direct Hit update!

    Dear Pilots! We continue to work on improving the external models of War Thunders vehicles. In the next big update, Direct Hit, we will introduce a new look for true veterans of the game - the Boeing B-17 series heavy bombers!

    American B-17 bombers, nicknamed "Flying Fortresses" for their devastating defensive armament, appeared in the War Thunder many years ago during the closed beta testing. Since then, a lot of work has been done to the flight model and armament of these aircraft, but the appearance of the American giants is clearly outdated.





    In the upcoming update, we will introduce updated exterior models for all B-17 bombers in the game, including the trophy bomber aircraft in the Japanese tech tree. The number of polygons on the updated models tripled, and the textures became 4 times larger.

    Check out the full Dev Blog article here!


    [ 2021-09-06 07:08:21 CET ] [ Original post ]

    Updates to Japanese Ground Forces: New Vehicles, Camouflages & More

    In the next major update coming to War Thunder, the Japanese ground forces tree will see several highly anticipated new additions and changes being implemented. In todays devblog, we will showcase some of the most notable changes coming with the upcoming major update - lets have a look!

    New Variants of the Type 74



    Coming as part of the next major update Direct hit, seasoned tankers may rejoice as new variants of the popular Type 74 make its way to the top ranks of the Japanese ground forces tree. Specifically, the current Type 74 in the game will be updated to the Type 74 E, while the earlier modification - the Type 74 C - will be introduced to reinforce the Japanese high tier lineup. As a result, the combat endurance of Japanese tank commanders should increase as they get the chance to bring more vehicles into battle!

    Additionally, we also plan to update the ammunition selection of the Type 74 series, including that of the STB-1 prototype. While the Type 74 E will retain most of its current ammunition selection, it will lose access to HESH rounds. The STB-1 on the other hand will retain its subcaliber and HESH rounds, but will lose the option of carrying HEAT rounds. Lastly, the new Type 74 C will form a middle ground between the two existing modifications: it will carry the same ammunition as the STB-1 but will also have access to a more powerful HEATFS round which tankers will be able to unlock as they gain experience using the vehicle.

    Reinforced SPAAG Line: Welcome the M16 & M19



    Apart from new additions to the top ranks, we also plan to introduce two new vehicles to the low and mid ranks of the Japanese ground forces tree, specifically its SPAAG branch. Already familiar to American tankers in particular, their Japanese colleagues will now also receive access to the well-known and no less deadly M16 and M19 SPAAGs. These will bolster the strength of the Japanese SPAAG line at ranks II and III, respectively.

    With these two new additions we strive to make the progression through the ranks of the Japanese SPAAG branch smoother while at the same time offering tankers more adequate levels of anti-air protection at each rank. Beware pilots, the Japanese mobile air defences just got stronger!

    Additional Camouflage for high-rank Vehicles



    Last but not least, fans of Japanese ground forces will have one more new addition to look forward to in the next major War Thunder update. Namely, we plan to introduce an updated default single-tone camouflage, as well as two-tone patterns to all JSDF vehicles, thus giving tankers the option to outfit their favorite Japanese high-rank vehicles with a fresh coat of paint! Quite neat, isnt it?

    These and many more new additions and improvements await you in the upcoming major update arriving soon to War Thunder. In the meantime, make sure to stay tuned to the news to find out what other exciting new content the next major update has in store for you. Until then, happy hunting tankers!

    Check it out on the official War Thunder website
    [h3][/h3]


    [ 2021-09-06 07:04:40 CET ] [ Original post ]

    Update 2.7.0.235


    • A bug has been fixed due to which hull aiming vehicles were unable to turn and were shaking sometimes while viewing from the driver.
    • A bug has been fixed with desynchronized gun sight and binoculars on the hull aiming vehicles, which resulted in sight elevation while switching from the binoculars to the gunners view.
    • Me 163B-0, Me 163B, Ki-200 take-off cart no longer jumps to the tail when detached from the hull.
    • A bug has been fixed with flickering gun shots, smoke and fires while using some Nvidia drivers. (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-03 12:26:46 CET ] [ Original post ]

    C13 T90: Senior Scout



    The C13 is an IFV developed by OTO Melara with the aim of producing a replacement to the outdated M113 APC in service with Italian forces at the time. Soon, tankers in War Thunder will get the chance to command yet another excellent light vehicle arriving to the higher ranks of Italian ground forces tree as part of the next major update!

    In War Thunder, the C13 T90 will be a new light tank arriving to rank IV of the Italian ground forces tree as part of the next major update Direct hit coming to the game. Its devastating 90 mm cannon, impressive mobility yet rather light armor make the C13 T90 a typical representative of the IFV class of vehicles and thus a likely new favorite among seasoned Italian tankers. Lets give the newcomer a closer look, shall we?





    The C13 T90 is soon joining rank IV of the Italian ground forces tree as it comes to the game as part of the next major War Thunder update. In the meantime, make sure to stay tuned to the news as we continue unveiling what exciting new additions and features await you in the next update Direct hit coming very soon. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-09-03 08:08:02 CET ] [ Original post ]

    BV 138 C-1: Ship of the sky



    The BV 138 is a German WWII flying boat, developed in the late 1930s as a replacement to the outdated Dornier Do 18. Being one of the most widely used German flying boats of the war, pilots will now finally have the chance to take control over this unique aircraft as it arrives to War Thunder as part of the major update "Direct Hit"!

    In War Thunder, the BV 138 C-1 will be a new flying boat arriving to the lower ranks of the German aviation tree with the release of the next major update. Further expanding the German seaplane lineup in the game, the BV 138 may not necessarily impress pilots with its flight characteristics or payload capacity, but its relatively small size and formidable defensive armament may make it ideally suited for capturing and defending strategic points in naval battles!





    The BV 138 C-1 will soon become available to fans of German aviation with the release of the next major War Thunder update. In the meantime, be sure to stay tuned to the news as we continue showcasing what other exciting new additions await you in the upcoming update. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2021-09-02 10:31:42 CET ] [ Original post ]

    Its fixed! 20 + Update 2.7.0.229



    We are working on the upcoming major update Direct Hit and next start of the Open DEV server which will take place on the 1st of September. Thats why there are not many fixes this time, but it is still important for many players.

    Fixing the opaque sight

    The glass of the gunsight in the cockpit of your aircraft could become opaque if you disable the sight function (yes, you can do that). The problem affected quite a lot of vehicles: AV-8A, AV-8C, Harrier GR.1, Harrier GR.3, F-4E Phantom II, F-4EJ Phantom II, F-4F Early, F-4F, Phantom FG.1, Phantom FGR.2, Su-17M2, Jaguar A, Jaguar GR.1, F-5E, A-7D.



    Fixed. The glass no longer fills with solid color and you can now use the option to remove the rectile when you dont need it, for example to improve visibility.

    Recycling Defective Nuclear Weapons

    Only the best of the best can collect the necessary amount of points needed to fly out with an aircraft with nuclear weaponry and end the battle with a victory for their own team by pushing just one button! But due to a strange error the nuclear alarm siren didnt go off and the dropped bomb didnt detonate.



    This is very frustrating after overcoming so many difficulties, so we rushed to correct the error. Bomb confidently.

    Fixed several client errors

    One of them could have occurred in spectator mode in the aircraft AB and crash the game client. The other one could occur at the moment of exiting the game without any reason.



    They will not bother you again. Thank you for letting us know about these problems!

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.7.0.229



    Improvements and fixes


    • AV-8A, AV-8C, Harrier GR.1, Harrier GR.3, F-4E Phantom II, F-4EJ Phantom II, F-4F Early, F-4F, Phantom FG.1, Phantom FGR.2, Su-17M2, Jaguar A, Jaguar GR.1, F-5E, A-7D a bug has been fixed due to which gunsight screen changed color after switching the sight off (report).
    • A bug has been fixed due to which missiles within the launchers of destroyed tanks might appear undamaged.
    • A bug has been fixed due to which a flight of a nuclear strike aircraft did not lead to the sound of a siren, nuclear blast and the missions end.
    • A probable issue with the error message after quitting the game client has been fixed.
    • A bug has been fixed that could lead to a crash when in the spectator mode in the Arcade battles.

    Aircraft model, damage model, characteristic and weaponry changes

    • Pe-2-31, Pe-2-83, Pe-2-110, Pe-2-359 ammo capacity of the ShKAS machine gun has been changed from 450 to 430.
    • AH-1S (early) radar warning system has been added (report).
    • A-4E (early) bombing release computer for CCRP has been added (report).

    Fleet model, damage model, characteristic and weaponry changes

    • Fairmile C (312) start battle camera position has been corrected (previously was turned to stern); maximum ammo capacity of the 40mm guns in battle has been changed (report).
    • HMAS Tobruk - the year of ship modification has been changed to 1950.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-09-01 10:01:13 CET ] [ Original post ]

    USS Pittsburgh: The Longest Ship in the World



    USS Pittsburgh is an American heavy cruiser of the Baltimore-class which entered service with the U.S. Navy in the final years of WWII. Inheriting the class signature combination of firepower, protection and mobility, USS Pittsburgh is arriving to War Thunder naval forces as the new top American cruiser with the next major update!

    In War Thunder, USS Pittsburgh will be a new heavy cruiser arriving to the top ranks of the American naval tree with the release of the next major update Direct hit. Coming to the game in its 1953 Cold War refit, USS Pittsburgh promises its captains a considerable upgrade to heavy anti-air firepower over previous vessels and as such will also rightfully take the place of the new top American cruiser at rank V!





    USS Pittsburgh is scheduled to dock at the top of the American cruiser line with the arrival of the next major update for War Thunder. In the meantime, be sure to stay tuned to the news as we continue unveiling what other exciting new additions and features await you in the upcoming update. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2021-09-01 09:23:27 CET ] [ Original post ]

    Server Update 31.08.2021



    Ground vehicle model, damage model, characteristic and weaponry changes:


    • Missile characteristics have been adjusted to the values described in our recent news article regarding changes to the dynamic characteristics of missiles (link). MLRS sighting grids are temporarily displaying incorrect aiming angles.

    Changes in the aircraft RB

    • The number of possible combinations for nations participating in one battle has been increased (new mixed sets of nations have been added).

    This change is experimental, and after gathering relevant statistics, we may disable any unbalanced sets.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-08-31 11:55:58 CET ] [ Original post ]

    Dynamics of War Thunder missiles



    In War Thunder we are always eager to simulate the characteristics of military equipment with the highest possible accuracy using all sources available. However, over time, new information often appears, which in some ways may contradict original sources, so it is not surprising that when such information is received, characteristics of vehicles and weapons are getting specified. Additionally, the digitization of modeling for certain systems may increase, which require additional checks and refinements. In this case, the combat capabilities of parts of weapons may change quite significantly. Here is just such a case, and we want to highlight and explain the planned changes in as much detail as possible, while at the same time cite the sources used in this work. We will also publish detailed characteristics for all missiles, which will allow us to additionally check the game data and compare them with the documentary base.

    In the upcoming update, we will specify the dynamic characteristics of missiles, which will primarily affect the SACLOS/MCLOS ATGM and SAM. In order to correct the modeling of the flight and thrust capabilities of missiles, we have specified data such as: the mass in flight, the initial velocity (the speed of launch from the missile tube/container or from the barrel for tank guided missiles), the mass of solid propellant rocket fuel and its consumption in different operating modes, as well as the engine operation time at different modes. The drag coefficient was specified to adjust the flight time at various distances based on relevant data, as well as data on speed at different parts along the trajectory. Also, for some missiles, parameters of explosive power and armor penetration of the warhead were adjusted.

    Above mentioned adjustments will be introduced to the game in one of the upcoming updates, but youre able to learn the changes now from the spreadsheet prepared.

    We have prepared a detailed article that cites which documents we used in development, as well as examples for the configuration for main types of missile weapons presented in the game.

    Check out the full article here!


    [ 2021-08-31 09:02:26 CET ] [ Original post ]

    Avro Shackleton MR Mk.2: The Flight of A Thousand Rivets



    The Avro Shackleton is a long-range, multipurpose maritime patrol aircraft, built as a counter to the increasing threat of Soviet submarines in the early days of the Cold War. All War Thunder pilots and fans of British aviation may look forward to having the chance to pilot the beautiful Shackleton, coming to the game with the update Direct hit!

    In War Thunder, the Avro Shackleton will become available to all players with the release of update Direct hit in the later Mk.2 version. At first glance, players may already notice some of the legacy design solutions that got carried over to the Shackleton from the Lincoln; such as the wings, engine nacelles and dorsal turret. A unique characteristic of the Shackleton is its powerplant choice. Namely, its the only British piston-engine aircraft of its size powered by the Rolls-Royce Griffon 57 engine, and four of them at that! Furthermore, the designers also fitted the Shackleton with two contra-rotating propellers for each engine in order to effectively deal with engine torque. Admit it, it also looks nice, doesnt it?





    The new Avro Shackleton will become available to all War Thunder pilots as two new bombers of the higher ranks of the British aviation tree, coming to the game as part of the Direct Hit update. Stay tuned to the news to find out more about the next major update coming to War Thunder very soon. Until then, pilots!

    Check out the full Dev Blog article here!


    [ 2021-08-31 08:57:10 CET ] [ Original post ]

    Update 2.7.0.223


    • A bug has been fixed due to which disabling of the first gun; of the ship resulted in disabling of the ranging shot option.
    • A position of a sound of an aircraft, exceeding Mach1, no longer depends on its distance from a listener and doesnt attributed to the aircraft position.

    Changes to Enduring Confrontation missions in Simulator Battles

    • In aircraft and helicopter EC missions, the mechanics of forced session leaving (kicking) for inactivity has been reworked. A player may be kicked from session for 300 seconds of inactivity in total during the mission, not only with the first respawn. The abandonment timer now works as follows:

      • If the player is in the air or is on the airfield and the vehicle is under repair, or is on the airfield at a speed faster than repair time, the abandonment timer will be reset (will be set to maximum);
      • If the player is on the ground outside the airfield, or is on the airfield at a speed equal to the repair time but will not be serviced (repaired, reloaded or refueled) then the abandonment timer will be activated.

    • In aviation SB battles, the mechanics of choosing the gaming nation in custom battles has been changed. Players will have a choice from pre-set nation pairs for both teams.

    Learn more details about these changes and share your opinion on the official War Thunder forums.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.




    [ 2021-08-31 08:53:53 CET ] [ Original post ]

    Perfect interceptor JA37 Jaktviggen and Premium J35A Draken



    In the next big War Thunder update Direct Hit, SAAB JA37 Jaktviggen will become the new top tier Swedish fighter aircraft at rank VII, after J35D Draken. The flight qualities of the new fighter can really surprise - with a maximum speed of more than Mach 1,8 and a truly rocket-like rate of climb (about 200 meters per second), the JA37 is superbly controlled over the entire range of altitudes and speeds! The fighter's unusual airframe design, efficient flaps and air brakes allow her to make quick turns with very good roll speed. The maneuverability of the JA37 can be compared to the maneuverability of a good piston fighter - only at supersonic speeds!

    The JA37 version was developed to fulfill the tasks of a fighter-interceptor, so the main emphasis in the weapons list is placed on those for destroying air targets. There is a good rapid-firing 30-mm cannon on board, albeit with a small amount of ammunition. Among the guided weapons there are already familiar to Swedish pilots RB24 and RB24J air-to-air missiles with infrared seeker, as well as a completely new RB71 with radar guidance, a huge launch range and G-tolerance of about 30G. As for ground targets, Jaktviggen can take only m/70 rockets. Being very good at destroying tanks, these rockets however require an accurate hit.





    To speed up the research of the new Swedish top-tier jet fighter, our store is opening a pre-order for the premium J35A Draken fighter. It significantly speeds up the research of any Swedish aircraft - definitely an excellent choice forall fans of Swedish aviation!

    Check out the full Dev Blog article here!


    [ 2021-08-30 09:34:37 CET ] [ Original post ]

    MiG-27M and guided bombs in War Thunder!



    An excellent fighter bomber aircraft in the Soviet tech tree and a new type of smart weapons are coming to War Thunder!

    The MiG-27M is a top attack aircraft in the USSR aviation research tree and one of the few attack aircraft with a maximum speed of Mach 1,8. At the time of its appearance in the game, the MiG-27M will become one of the leaders in terms of the number of available sets of suspended weapons. In addition, with the appearance of this aircraft in War Thunder, we will introduce a new type of aircraft weapons - guided aircraft bombs units, or GBUs. But first things first.

    The MiG-27M is a further development of the MiG-23M, already familiar to War Thunder pilots. Despite the increased load and general adaptation of the airframe and theengine for more confident operation at low altitudes and subsonic speeds, the MiG-27M quite confidently accelerates to a maximum speed of Mach 1,8, while maintaining excellent climb rate. A variable sweep wing and an effective air brake make the heavy and powerful MiG-27M a very maneuverable aircraft in its class.





    The MiG-27M is one of the main features of the upcoming update Direct Hit, which the War Thunder team is currently working on. Update coming soon, stay tuned for our news!

    Check out the full Dev Blog article here!


    [ 2021-08-27 08:16:38 CET ] [ Original post ]

    New Locations & Updated Test Drive

    Along with an abundance of new vehicles and features, the next major War Thunder update will also introduce two new locations for combined battles as well as an updated test drive environment for tankers. Today we would like to tell you more about these so lets dive right into the details!

    New Locations

    In the next major update Direct hit arriving to War Thunder we look forward to further expanding the number of battlefields for players to engage in heated skirmishes on by introducing two new locations for combined battles. Tankers, welcome Breslau and Spaceport to the map rotation!

    Spaceport



    Spaceport is another new combined battle map awaiting players in the upcoming update. While also featuring some urban combat, Spaceport offers more open fighting grounds surrounding the confined city center.

    Players who took part in the April Fools event Warfare 2077 may recall already battling it out on Spaceport. Those players who missed this opportunity wont have to wait long for a second chance, however. Spaceport will become available in the regular map rotation with the arrival of the next major War Thunder update!



    Breslau



    Breslau is a new combined battles map, focused on urban combat. The location is inspired by the Siege of Breslau (Wrocaw) which took place in the final months of WWII. While focused around intense close-quarter engagements for the most part, Breslaus northern area is home to a more open battleground, ideally suited for nimble light vehicles to outflank their opponents or scout enemy positions.

    On the other hand, the southern end of the map offers plenty of opportunities for brawlers to duke it out in head-on street battles while the occasional town square or park with its wide open space will enable tank commanders to more freely maneuver and potentially break a stalemate.



    Updated Test Drive



    For some time now, tankers recall Kursk not only as a battleground, but also as the place where they give ground vehicles their first proper look outside the hangar. However, while Kursk was home to the largest tank battle in history, we believe that it didnt do as good of a job of being a suitable proving ground in the game. That being said, weve decided to update the test drive for ground vehicles with a new location which gives tankers a much better environment to more thoroughly put their vehicle through its paces.



    Unlike Kursk, the new test drive location is a lot more diverse. It features different terrain types, such as mud and paved roads, and also has more dynamic elevation while at the same time retaining the familiar dummy targets for shooting practice. As a result, tankers will be able to get a much better grasp of their vehicles performance under different conditions; for example how fast it accelerates on paved roads or how quickly it can get up a steep hill, or learn its vertical aiming angles. Also, aircraft AI targets are now available for all ground vehicle classes, not only SPAAGs. Eager to give it a shot already? The new test drive location will become available as part of the upcoming update, arriving soon to War Thunder!

    The new locations and updated test drive will soon appear in War Thunder as they arrive as part of the next major update. Stay tuned for more!

    Check out more images on the Official War Thunder Website!


    The War Thunder Team


    [ 2021-08-27 06:58:49 CET ] [ Original post ]

    Server Update 26.08.2021



    Ground vehicle model, damage model, characteristic and weaponry changes:


    • APFSDS shells 125mm 3BM42 and DTW-125, 120mm M322, CL3142 and slpprj m/95, 25mm M919 and PMB 09 - the velocity values at different trajectories and armor penetration values at different distances have been specified in accordance with the armor penetration formulas (more details).
    • Incorrect limitations being placed on the number of ATGMs that could be taken into battle (in accordance with the appropriately researched modules) have been fixed
    • BMD-4 - a bug which caused the vertical stabiliser to not work properly has been fixed.

    Aircraft model, damage model, characteristic and weaponry changes

    • Buccaneer S1 - fixed incorrect modification requirements for using some weapon mods with the AGM-12B Bullpup.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-08-26 11:34:17 CET ] [ Original post ]

    2S25 Sprut-SD: anti-tank paratrooper



    The 2S25 Sprut-SD self-propelled amphibious assault gun is a new top-end light tank in the USSR / RF armored vehicle research tree.

    The 2S25 Sprut-SD, a new top-tier light tank in the USSR/Russia armored vehicle research tree, will appear in the game with the release of the major update "Direct Hit" at Rank VII. This compact amphibious vehicle is the only "specialist" of its kind in the destruction of tanks in the service of airborne forces. Built on the chassis of the BMD series combat vehicles, this tank destroyer is armed with a 125 mm 2A75 smoothbore cannon, specially created for the 2S25 project.

    The range of Sprut shells fully corresponds to the the T-72B tank: HE and HEATFS shells, two APFSDS nails with a penetration of more than 470mm, as well as 9M119 guided missiles. These ATGMs are well known to the commanders of Soviet tanks - launch through the barrel, high armor penetration, good speed and sufficient maneuverability. In general, the Sprut is able to crash any target that is in the crosshair of the sight.





    Look for the new 2S25 Sprut-SD tank destroyer in the top of the line of light tanks of the USSR/Russia with the release of the War Thunder major update "Direct Hit" . And dont forget to, follow our development diaries, of course - here we talk about the most interesting new features of the upcoming update!

    Check our the full Dev Blog article here!


    [ 2021-08-26 09:03:24 CET ] [ Original post ]

    Its fixed! 19



    Several improvements for the protection analysis

    We continue to work on the popular test firing feature in the hangar. This time we Fixed the duplication of some autocannon and missile belts in the shell selection list and added an armour penetration display for individual shells that are not in the belts for individual vehicles that have such a selection possibility.

    Improving decoration cards



    The collection of vehicle customization items in War Thunder is really huge but not all of them are suitable for different vehicle types. There are tank decorations and ship decorations - the latter are also divided by applicability to coastal and bluewater fleet.

    To avoid confusion for you we have added a tag to the decoration cards indicating the vehicle type on which the selected decoration can be used.

    Fixed confusion in vehicle slots

    This bug occurred in many different ways and affected both vehicles and crews. To describe these cases simply, here is what could happen: the vehicle in the selected slot didnt change by switching presets, you could get into an air battle not on the selected vehicle and after leaving the battle see the crew data not corresponding to the selected vehicle.

    Looks scary, but we found and fixed all the described troubles! Good luck in battle!

    Fixed the Bomber tutorial for consoles



    Each newcomer to the game is offered training when you first meet a new vehicle type, but not every newcomer could pass the Bomber tutorial because of the error in it in the console version of War Thunder.

    The problem was reproduced only on the new generation of the game consoles and has been already fixed there! Now you can pass and finish the tutorial!

    This Space is not for Rent!



    You know there is a room in the tank, aircraft and naval part of the hangar for premium vehicles which the game offers based on your preferred battle rank, right? But some players learned how to put other vehicles there even when those vehicles dont fit into this part of the hangar at all.

    Heavy cruiser on the tank trailer is actually a pretty impressive picture, but we decided to put such guests back in place. The bug has been fixed. Thanks for your bug reports!

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.7.0.218



    Improvements and fixes


    • Armor piercing values of Ground forces rounds and bullets, that are separate from ammo belts, have been added to the protection analysis.
    • Duplicates of shells and rockets ammo belts have been removed from the protection analysis menu for ground vehicles and aviation.
    • Overview and test drive options have been introduced for Warbond store vehicles.
    • 3D decoration info cards now feature information about available types of vehicles.
    • Reset to default warning has been added for switching to the new control device (gamepad or joystick).
    • While hovering a cursor over your nickname in the statistics, if a player was grouped in autosquad, he will see a tip You are joined in an automatic squad with this player - stay close and earn additional rewards for destroying an enemy.
    • Context menu interaction has been improved in vehicle slots and in the Research mode while using keyboard or gamepad.
    • A bug has been fixed which allowed selection of any vehicle instead of the recommended premium vehicle in the hangar via the View button in the Inventory tab.
    • A bug has been fixed due to which selected before mission aircraft in Aviation RB could be switched to another aircraft of this nation available in the slots.
    • A bug has been fixed resulted in displaying crew data for another vehicle in the hangar after leaving the battle. .
    • A bug has been fixed due to which in some cases, when switching between sets, the displayed vehicle could not change to the one selected in the slot.

    Fixes for consoles:

    • A bug that made it impossible to interact with the research window in some cases after returning from the vehicle searching screen has been fixed.
    • A bug that made it impossible to complete Bomber tutorial on XboxSeries X|S or Playstation 5 has been fixed.
    • Fixed a bug which clicking on an empty space on the "Research" screen could lead to the opening of a group slot for vehicles.

    Ground vehicle model, damage model, characteristic and weaponry changes:

    • A bug that caused the vehicles with commanders sight to have incorrect elevation angles of anti-aircraft machine guns has been fixed.
    • BMD-4 Displaying of the reload speed for the 100mm 2A70 cannon has been fixed in the X-Ray view.

    Aircraft model, damage model, characteristic and weaponry changes:

    • Fw 190 D9 - The amount of the rounds for the 13mm MG-131 machine gun has been changed from 450 to 400 shots per barrel.
    • BV 238 A bug whereby by the rotating of the camera in the X-Ray view the crew could visually change their position has been fixed.

    Fleet model, damage model, characteristic and weaponry changes:

    • Displaying the guidance speed of small and medium calibre anti-aircraft artillery when pointing the cursor in X-Ray mode for some large ships, has been added.
    • MBT 1st series - Influence of the Torpedo Mode modification which gave the opposite effect before, has been fixed.

    Economy and Battle Ratings:

    • Hs 123 A-1 (China) BR has been changed according to the German counterpart from 1.3 to 1.0 in AB and RB.
    • He 112 B-2/U2 BR has been changed according to the He 112 B-1/U2 in RB from 2.3 to 2.0.
    • Su-11 BR has been changed according to the table sheet with BR changes published earlier: AB from 7.0 to 7.3; RB from 7.7 to 7.0.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-08-25 10:32:55 CET ] [ Original post ]

    'DIRECT HIT' Update Teaser

    [previewyoutube=jDwOcjneSAM;full][/previewyoutube]
    Introducing the next major update teaser for War Thunder - 'Direct Hit'!

    The War Thunder Team


    [ 2021-08-25 08:53:12 CET ] [ Original post ]

    Vickers Mk.3: handy upgrades



    The Vickers Mk.3 is a further developed variant of the Vickers MBT, already familiar to tankers and fans of British armour in the game. Sporting notable improvements in mobility, the Vickers Mk.3 will soon become available to all tankers in War Thunder as it arrives as part of the next major update!

    In War Thunder, the Vickers Mk.3 will be a new addition arriving to the higher ranks of the British ground forces tree as part of the next major update coming to the game. Sharing many similarities with its base variant already familiar to some seasoned British tankers, this later modification of the Vickers MBT offers its aspiring commanders handy upgrades in the areas of firepower and mobility! Lets talk about the details, shall we?

    While the existing Vickers MBT already possesses fairly good mobility, this later variant of the vehicle enhances it even further. Being equipped with a more powerful 720 horsepower diesel engine, the Vickers Mk.3 possesses a better power-to-weight ratio which allows it to more easily traverse less hospitable terrain and get up to its maximum speed of 31 mph (50 km/h) faster.





    The Vickers Mk.3 will arrive to rank V of the British ground forces tree as part of the next major update coming soon to War Thunder. In the meantime, make sure to stay tuned to the news as we continue unveiling what other exciting new additions and features await you in the upcoming update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-08-24 12:28:36 CET ] [ Original post ]

    [Development] Reports concerning the protection of post-war combat vehicles



    Changes to the requirements of reports concerning the protection of post-war combat vehicles with complex armour schemes.

    With the comments below, we would like to describe our approach to reports concerning the protection of modern MBTs in more detail.

    Modeling of protection for modern main battle tanks

    In War Thunder, we try to recreate real equipment as accurately as possible. For this we use all the available information. You, our players, help us with this, and we are grateful to you for this help. Together we have corrected a huge number of various inaccuracies and made the game better. In order to make this work in a more fruitful and understandable way, reports for correcting errors and inaccuracies are accepted only if they meet a specific set of requirements.

    Unfortunately, these requirements may conflict with the availability and even the openness of information. Primarily, we are talking about the parameters of armour-piercing projectiles and an even more closed topic - the protection of modern tanks.

    We are unable to just rely on primary sources in the reports, since in most cases concerning modern MBTs, such sources are likely to be classified.

    Therefore, like the projectile penetration formula, a different approach has been adopted. The protection in an armoured vehicle is a model based on available open information. In some cases, it might be calculated based on publicly available data. Examples are photos and videos of destroyed vehicles. In other cases, protection will be assessed only on the appearance of the vehicle, the location and size of the armour modules, as well as possible threats and requirements that could be presented during the development of the vehicle. At the same time, data with the protection ratings published in various scientific and popular sources are not always relevant and not verifiable.

    In particularly difficult cases, we publish our research reasoning why this level of protection was chosen for a particular MBT (e.g. Abrams and Challenger), which can be used to understand the level of estimated protection and generalized information that surrounds modern MBTs and can be found in publicly available sources. In view of this, we would like to announce a few of the main points on which we will consider reports related to armour protection in post-war MBTs with composite armour:

  • We will consider every protection report that is made in compliance with the general guidelines and contains general, evaluative information from secondary sources, such as monographs, articles, and studies. Such reports will be treated as suggestions, not bugs or historical issues. Creating such a report can help us more accurately adjust our protection model of the specified vehicle, but it does not guarantee that the information specified in it will be implemented in the game.
  • We originally created a table which was published previously, with data on the protection of MBTs against ammunition. The following table here contains the reference values for penetration calculation in game (valid at time of publication). As new MBTs are added to the game, they will also be added to the table. We will also add modeled protection parameters for the remaining MBTs that are not yet in the table
  • The processing of reports regarding DM errors for MBTs does not change. For example, reports regarding the non-penetration of parts that cannot withstand the impacted projectile (e.g. when an MBT is not penetrated by an APFSDS round with a high penetration value into a weak spot, such as the side or rear) are still considered bugs.
    These reports, provided under the general guidelines, continue to be treated as DM bugs.

    These changes are aimed at streamlining the reporting process and to make changes to the protection parameters possible.


  • [ 2021-08-24 02:55:22 CET ] [ Original post ]

    Server Update 23.08.2021


    • Planned economy changes implemented.
    • Purchase cost for ground vehicles and aviation have been reduced (see the full table).
    • Research and modification costs have been reduced (see the full table).

    Changes in research trees:

    • M16 MGMC and M15A1 CGMC Switched places.
    • Dicker Max and 8,8 cm Flak 37 Sfl. Switched places.
    • PT-76B Moved to rank III.
    • SU-85 and SU-85M Grouped and placed after the group with SU-152 / ISU-152.
    • Object 906 Moved to rank V.
    • Caernarvon Moved to the place after the Centurion Mk 3.
    • Conqueror Moved to the place after the Centurion Mk 10.
    • FV4004 Conway Moved to rank IV.
    • FV102 Striker Moved to rank V and placed after the Swingfire.
    • FV4333 Stormer HVM Moved to rank VII.
    • Ta-Se Moved to rank I.
    • So-Ki Moved to rank II.
    • Lvrbv 701 and Lvkv 9040C Switched places.

    Aircraft:

    • F-82E Moved to the position after the P-38L-5-LO.
    • F4U-1C and F4U-4 Grouped.
    • F8F-1 and F8F-1B Grouped.
    • SB2C-1C and SB2C-4 Grouped.
    • AD-2 and AD-4 Grouped.
    • B-17E and B-17E/L Grouped.
    • He 112 V-5 Added to the group with He 112 A-0 / He 112 B-0.
    • He 100 D-1 Moved to rank I.
    • CL-13A Mk 5 and CL-13B Mk.6 Grouped.
    • Ju 87 B-2 and Ju 87 R-2 Grouped.
    • Ju 87 G-1 / Ju 87 G-2 (in the group) Moved to rank I.
    • Fw 200 C-1 and He 111 H-6 Switched places.
    • Yak-9T and Yak-9K Switched places.
    • Yak-9U and Yak-9P Grouped.
    • MiG-21SMT and MiG-21bis Grouped.
    • Tu-2S Added to the group withTu-2S-44 / Tu-2S-59.
    • Lancaster B Mk I and Lancaster B Mk III Grouped.
    • A6M2-N and N1K1 Grouped.
    • Ki-45 tei Moved to rank I.
    • Ki-45 otsu and Ki-45 hei Grouped.
    • Ki-45 ko Moved to rank II after the group with Ki-45 otsu / Ki-45 hei.
    • D3A1 and B5N2 Switched places.
    • D4Y2 and D4Y3 Ko Grouped.
    • H-75A-1 / H-75A-4 (in group) Moved to the position after the group with D.500 / D.501.
    • M.S.406C1 Moved to rank I and grouped with M.S.405C1.
    • M.D.452 IIA and M.D.452 IIC Grouped.
    • Potez 630 Moved to rank II.
    • N.C.223.3 Removed from the group and moved to rank II.
    • Second research line of French aircraft has been divided into two separate lines.

    Fleet:

    • Chidori and Isuzu Switched places.

    Number of vehicles required to access the new ranks will be changed in the upcoming major update (changes wont affect newly introduced vehicles):

    Ground vehicles:

    • USA VII rank: 4 5
    • Germany VII rank: 4 5
    • USSR VII rank: 4 5
    • Britain VI rank: 4 5
    • Britain VII rank: 4 5
    • Japan VI rank: 3 4
    • Japan VII rank: 3 4
    • China VII rank: 3 5
    • Italy V rank: 3 4
    • Italy VI rank: 4 5
    • Italy VII rank: 4 5
    • France VII rank: 4 5

    Aviation:

    • Germany VII rank: 5 4

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-08-24 02:47:18 CET ] [ Original post ]

    IJN Yubari:The Sensei

    [quote=author] The premium light cruiser Yubari, used to test technological solutions for the Japanese fleet, will become one of the newcomers in the upcoming War Thunder update.[/quote]
    IJN Yubari, light cruiser, Japan, rank III. Premium (available for GE)
    steamthumbsup Premium status
    steamthumbsup Excellent AA protection
    steamthumbsdown Low number of main calibre guns

    The light cruiser Yubari will appear in War Thunder with the next major update and will become a premium ship in the Japanese bluewater fleet at rank III. Yubari was a landmark ship for the Japanese navy, it was she who laid down distinctive technical features for Japanese cruisers: armor as part of the hull powertrain, twin funnels and an S-shaped stem. By the time the Second World War began, Yubari was noticeably outdated, but it continued to serve and was actively modernized. The main calibre on this "mini-cruiser" is four 140mm guns housed in two turrets.



    This is a good weapon for those battles in which Yubari participates: the commander has a choice of HE, two types of semi-armor-piercing shells and time fuse shells. The disadvantage of the cruiser's main calibre is the small number of guns and a rather slow turn rate of the gun turrets. An auxiliary 120mm gun is located in the bow of the ship and able to fire at smaller ships with the help of the AI. The Yubari's air defense battery consists of highly efficient 25mm rapid-fire auto guns - a total of 25 barrels in single, double and triple mounts.

    Despite the very low displacement, comparable to some destroyers, Yubari has all the attributes of a light cruiser - a 38 mm armor belt and an armored deck, good speed and a crew of 368 men.



    The legendary Yubari, a Japanese "destroyer on steroids", is truly a must-have for all fans of the Japanese navy. This small, fast enough light cruiser will do well in the bluewater battles at ranks III and IV. At the same time, the Yubari, thanks to its premium status, will not only bring increased income to its owners, but will also accelerate the research of any Japanese ocean ships from ranks I to IV.


    [ 2021-08-20 14:11:56 CET ] [ Original post ]

    New top-tier ZTZ99-III and A-5C

    [quote=author] Briefly: One of the more recent Chinese MBTs in service, featuring great firepower and mobility as well as sophisticated armour protection. [/quote]
    ZTZ99-III, main battle tank, China, rank VII.
    steamthumbsup Excellent firepower
    steamthumbsup Advanced protection
    steamthumbsup Low silhouette
    steamthumbsdown Poor reverse speed
    steamthumbsdown Limited gun elevation angles

    The ZTZ99-III is a version of the top-tier Chinese MBT with a welded turret, which will await players at rank VII of the Chinese ground forces tech tree with the release of the upcoming major update. Like its predecessors in the Chinese MBT branch, the ZTZ99-III is armed with a 125mm smoothbore cannon with ballistic characteristics and rate of fire comparable to those of the ZTZ96 tanks. Also, the ZTZ99-III is equipped with standard equipment for modern MBT - for example, a thermal imager, smoke grenade launchers and laser rangefinders.

    The ZTZ99-III is the second MBT in China's top ground vehicles setup, which will be the best choice in both Arcade and Realistic battles. Especially for enthusiasts of Chinese combat vehicles, our store is launching a pre-order for the Premium A-5C attacker aircraft, which will be a handy and very profitable addition to the top-tier armored vehicle setup in mixed battles, as well as a good choice for air battles in any game mode!

    A-5C attacker aircraft
    The Nanchang A-5C is an export modification of the Q-5B strike fighter, developed in the early 80s for the Pakistani Air Force, which has also been supplied to Bangladesh, Myanmar and Sudan.

    This fighter is intensively used in combat to this day. Compared to the original, external suspension points for air-to-air guided missiles have been added to the aircraft. The A-5C is capable of a top speed of over 1.400 km/h, and armed with two 23mm cannons with eight external suspension mounts: four under the fuselage and four under the wings. The A-5C carries a variety of the suspended weapons: 14 Type 90-1 HEAT rockets, two Matra R550 Magic 1 or AIM-9P Sidewinder air-to-air missiles, as well as four 250 kg or four 500 lbs bombs.


    [ 2021-08-19 14:37:43 CET ] [ Original post ]

    Pbv 301: Trading In Those Bicycles

    [quote=author] The first Swedish tracked armoured personnel carrier, built on the chassis of the Strv m/41 light tank. [/quote]Pansarbandvagn 301, SPAAG, Sweden, rank II

    steamthumbsup Rapid-fire automatic cannon
    steamthumbsup Closed fighting compartment
    steamthumbsdown Two-man crew

    It isnt often that post-war machines feature in War Thunders lower ranks. However, thats what the Pbv 301 is: a vehicle built on the chassis of the decommissioned Strv m/41 tanks with an anti-aircraft cannon stripped from the decommissioned SAAB J21 fighters. The first Swedish APC of the 1960s is coming to War Thunder at rank II as a self-propelled anti-aircraft gun.


    Unlike many early SPAAGs in the game, the Pbv 301 features a closed fighting compartment with relatively strong protection, and that means enemy fighters will need more than a quick machine-gun burst to take out its main ground-based adversary. The 20 mm anti-aircraft cannon on its special mount has a good rate of fire and can easily bring down aircraft flying at low and even medium altitudes. However, while shooting down aircraft isnt an issue, the Pbv 301 has a much harder time with ground targets due to insufficient penetration of its rounds.

    Light tanks and enemy SPAAGs arent a problem, but the best strategy when facing better-armoured adversaries is to knock out their cannon and beat a strategic retreat machine-gun fire isnt a problem for the Pbv 301. On the receiving end, rounds fired by enemy tanks will be the last thing the commander of the Pbv 301 hears in battle the two-man crew tightly packed in with the large engine and ammo rack will be knocked out quickly.



    The Pbv 301 is a fast-firing Swedish SPAAG that is well protected against aircraft, making it a trusty companion in a setup for tank and combined battles at ranks IIIII. It will show up in the upcoming major War Thunder update along with dozens of other machines, new game features, and other improvements!


    [ 2021-08-18 14:52:14 CET ] [ Original post ]

    Its fixed! 18


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
    [h2]Added display of the first-order ammo rack[/h2]

    First-order ammo racks are the shells that the loader, automatic loader or the drum of your tank dispenses into the cannon noticeable faster than usual. When not firing the first shell will be replenished from less accessible ammunition stowages located in the hull or/and on the floor of the battle compartment and the remaining number of shells in the first-order ammo rack can previously be viewed only through the X-Ray view. This was obviously not very convenient.

    Now the remaining shells in the first-order ammo rack will be displayed on the right side of the damage panel! This improvement will be especially appreciated by tankers that have vehicles with automatic loaders, with drum type feeding of shells and with fast stacking such as the Challenger.
    [h2]Removed hovering torpedoes[/h2]

    This might happen on any vessel equipped with torpedo launchers. The ammunition could literally go overboard and float next to your ship.

    Doesn't look particularly good. So we rushed to fix it and now the torpedoes shouldnt leave the rails at least not until your direct command to Launch!.
    [h2]Optimized the camouflage loading[/h2]

    In one of the recent updates, we brought back the Download additional content only in the hangar setting as we were able to resolve technical issues with this functionality.

    In addition we have optimized the loading and storage of such content. To store the market camouflages we used a special location in the games directory and after completely filling it, we overwrote the saved camouflages with the new ones you purchased or encountered in a battle. We have expanded the maximum storage capacity for PC and Xbox clients.
    [h2]Fixed some battle tasks[/h2]
    Battle tasks are an integral part of many events and other in-game achievements and thats why they get special attention from many players. You may have noticed that some tasks with destroy requirements might not be credited to the vehicle that completed the task (in some rare cases), but to the next vehicle you selected.

    Fixed! Now everything will be scored accurately and on the right vehicle in which the frag has been made.
    [h2]Corrected targeting for a squad[/h2]

    The Set target for squad function allows you to send markers to your squad comrades without distracting the entire team. Convenient but this feature wasnt working correctly when the Gunners view camera setting was switched on.

    The mark continued to be placed along the line from the barrels bore and might bump into an obstacle along the path that wasnt seen when viewing from the gunners sight.
    [h2]Fixed inverted AGM control[/h2]

    Only two air-to-surface guided missiles suffered from this bug: The Rb05A and the AS-30. It manifested itself in the inversion of the control commands along the vertical axis. It was completely unfriendly and definitely wrong.

    We have restored control. Have a good assault!

    THE FULL CHANGELOG

    [h2]Improvements and fixes[/h2]


    • The remaining ammo of the first stage ammo rack in ground vehicles is now indicated in the left bottom corner on the damage panel.
    • Option Download additional content only in the hangar has been added to the Customization of vehicles menu tab.
    • To optimize downloading of custom camouflages or those encountered in battle from the Market, the maximum volume of the data storage has been increased for PC and Xbox versions.
    • Camouflage card is now again displayed when hovering the cursor over the camos name with no need to open the full list of available camos.
    • In the doubled fire control mode while using a commanders sight, synchronization of the camera and muzzle direction has been improved (report).
    • Target designation for the squad in the Gunners view has been improved. The marker is now set by the crosshair, independently from the gun position.
    • A bug has been fixed where any shot below the waterline in the protection analysis would damage the compartment in the bow of bluewater ships.
    • BR-350P shell a bug has been fixed where when aiming at the turret roof of some tanks in the protection analysis, the data of the penetration probability changed cyclically.
    • A bug has been fixed where torpedoes and other auxiliary armament on naval craft might appear over the vessel.
    • A bug has been fixed where certain terms in the Battle tasks might count the most recent player vehicle instead of those which gained a frag.
    • Some time ago, we fixed an issue which would occur in tank RB mode where, while aiming at an enemy tank and pressing LT/L2 to zoom in, the sight could lock onto an enemy aircraft, with the gun turning after it. Unfortunately, as reported to us through your feedback, this issue migrated to the tank AB mode. The bug has now been fixed for all game modes.

    [h2]Ground vehicle model, damage model, characteristic and weaponry changes:[/h2]

    • 100 mm 3OF70 Shell mass has been changed from 15.8 to 13.41 kg.

    [h2]Aircraft model, damage model, characteristic and weaponry changes[/h2]

    • A-26B-10, A-26B-50, A-26C-45, A-26C-45DT A bug that allowed the lower aft turret to fire through the fuselage of the aircraft has been fixed. Dead zone angles have been corrected.
    • Ju 87 (all modifications) A bug where the landing gear on the aircraft remained in the air after the wing was detached has been fixed (report).
    • Breda 88 (P.XI) - Separate bomb drop has been added for the 50 and 100 kg bombs.
    • Me 262 C-2b - A bug that caused the engine name for the rocket booster to be duplicated in the X-Ray view has been fixed (report).
    • J35D - Ammunition for the 30 mm Akan m/55 cannon has been changed from 90 to 100 shots per barrel (report).
    • A2D - Take off from the aircraft carrier has been added.
    • Rb05A missile, AS-30 - A bug which led to inverting the control vertically has been fixed (report).
    • [h2]Fleet model, damage model, characteristic and weaponry changes[/h2]
    • RN Aviere - Information about the year of ships modification has been fixed in its vehicle card.
    • 120-mm/50 O.T.O. Mod.1936 cannon - The names of the shells for the cannon have been corrected in the English game client (they were previously in Cyrillic letters).
    • HMS Churchill - Number of the torpedoes in the weaponry preset with depth bombs has been corrected.

    [quote=author] The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.[/quote]


    [ 2021-08-18 10:31:52 CET ] [ Original post ]

    Day of the Russian Aerospace Forces


    On August 12, the Day of the Aerospace Forces of the Russian Federation is celebrated, being one of the leaders in the number of aircraft in the world and capable of solving any tactical task given to them. The famous aerobatic demonstration teams, the "Russian Knights" and the "Swifts" are one of the few who pilot heavy combat fighters such as Su-30SM and MiG-29.[quote=Task] [h3]Until 07:00 GMT on the 16th of August.
    Participate in 3 battles using Soviet aircraft of rank II or higher (with an in-game activity of at least 60%) to receive one of the following decals in honor of the Russian Aerospace Forces.[/h3][/quote][table noborder=1 equalcells=1]
    [tr]
    [th][/th]
    [th][/th]
    [th][/th]
    [th][/th]
    [th][/th]
    [/tr]
    [tr]
    [th]Large emblem of Russian Aerospace Forces[/th]
    [th]Emblem of the Soviet Air forces[/th]
    [th]Emblem of Russian Aerospace Forces[/th]
    [th]Flag of the Russian Air Forces[/th]
    [th]Flag of the Soviet Air Forces[/th]
    [/tr]
    [/table]
    Also available via the in-game Item Shop is a trophy that allows the random purchase of all decals dedicated to the Russian Aerospace Forces.
    [h2]Terms[/h2]


    • You can complete the task in random battles, except Assault and Enduring Confrontation.
    • You can follow your progress by clicking on your nickname -> Achievements -> Day of the Russian Air Force.
    The prize decals can be located by clicking Customization USSR.[hr][/hr]Flash sale! The MiG-15bis ISH

    During the specified period, the premium MiG-15bis ISH is available for purchase for Golden Eagles in the Soviet research tree!


    [ 2021-08-12 13:40:29 CET ] [ Original post ]

    Its fixed! 17


    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
    [h2]Improved aiming in the sight[/h2]

    This will affect ground vehicles that have weapons mounted offset from the central axis. Previously, when you switched to such weaponry (both primary and secondary), the aiming marker might behave incorrectly when aiming at very close objects.

    We have improved these mechanics and the aiming in the described situation will noticeably improve.
    [h2]Correcting the lead marker[/h2]

    Its hard to imagine air AB without the lead marker that tells you fairly accurately at what point to fire to hit the enemy. But when using the weaponry selector on your aircraft the marker might not take into account the ballistics of the currently selected weapon and calculate the lead point for cannons or machine guns without the selected weaponry type.

    That inconvenience will now be history. The marker will accurately take the ballistics of the selected weapon type into account.
    [h2]Improving the mission editor[/h2]

    We are not talking about custom battles or test drive. You can create full fledged PvE missions to test your vehicle in near-combat conditions!

    The mission editor functionality can be found in the test drive window. The button is located at the left bottom of the window and opens up a wide range of mission settings, allies and even inexperienced pilots.

    In this mode we have fixed a bug that might cause suspended weaponry to not reload in the air.

    Update 2.7.0.182



    Improvements and fixes


    • Sight aiming for weapons which are not located at the centre of a vehicle as well as for additional armament of the ground vehicles has been improved. The sight will no longer spontaneously move away from the obstacle or from the target.
    • Now when using the offensive weaponry selector, the aiming marker in AB will be displayed taking into account ballistics of the selected weapon.
    • Hull guidance - the sight will no longer jerk from side to side when aiming.
    • A bug which caused armoured vehicles with hull guidance to continue spontaneous rotation toward the aiming marker if the option Fix gun direction in mouse view was enabled and the view key was held down has been fixed.
    • Hull guidance will now be blocked for vehicles during firefighting.
    • A bug that allowed armoured vehicles with adjustable suspension to retain control of the suspension when the driver was out of action has been fixed.
    • Fixed a bug due where, when disabling limited ammo in the Mission editor for aviation, there was no reload available in the air of suspended armament bombs and missiles.
    • Fixed condition for receiving decals Emblem of 1st Company of the 21st Combat Tank Battalion French army (ground vehicles of the USSR replaced by ground vehicles of France).
    • Fixed conditions for automatic detection of terrain type for some camouflages.

      • USA Tricolor camouflage (Desert), Late summer camouflage (Desert, Urban).
      • Italy Standard camouflages for Pz.III N, StuG III G, Pz.IV G (Desert).

    • Added links to the Marketplace for tradable vehicles and camouflages for latest events.

    Aircraft model, damage model, characteristic and weaponry changes

    • UH-1B, UH-1C, UH-1C XM-30, UH-1D Fixed a bug where, when installing a suspended container with a 7.62 mm M134 Minigun machine gun, the block of machine gun barrels constantly rotated.
    • P-39N-0 fixed a bug that caused the weapon icon to be displayed as rockets + machine guns when installing the M8 outboard rockets.
    • FW 190 A-5/U2, Bf 110 (all modifications) added the possibility of a separate drop for 50 kg bombs ().

    Fleet model, damage model, characteristic and weaponry changes

    • USS Pensacola, USS Northampton, USS Portland and USS New Orleans fixed model names of main calibre turrets and their mounts.
    • Z32 increased maximum angles of rotation of the second and third main calibre turrets.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-08-11 11:02:35 CET ] [ Original post ]

    Update 2.7.0.176


    • Video playback in the vehicle selection menu for new players has been improved.
    • Free camera view, in replays, will no longer reset when the target player is destroyed.
    • The round marker in the center, which duplicates the sight, is disabled in the sights of ships using first-person view.
    • Fixed a bug where bots on aircraft, when respawning, could leave a smoke trail between the position where they were shot down and the place of the new respawn.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-08-09 11:52:59 CET ] [ Original post ]

    Its fixed! 16 + Update 2.7.0.170



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Improving weapon control logic



    There is a possibility in the game to switch to a specific armament in your vehicle that allows you to control only it - regardless of other cannons and suspended weaponry. However previously, in the case of aircraft, after such a switch the hotkeys continued to work. These hotkeys might already be assigned to specific actions for other weapons (typical example - the assignment of firing on aircraft machine guns to one key and cannons to another) which created a problem.

    Now, switching to control specific weapons on the aircraft will block the hotkeys responsible for actions with other weapons. It has become more convenient.

    Fixing the miraculous commanders camera

    The new functionality of the commander sights is very useful in many situations but what they didnt know was how to make your own vehicle invisible. Because of the bug the hull of your ground vehicle and its cannon disappeared in the sight.

    This mystical problem has been fixed.

    Adding control for weaponry from commander position



    We continue to expand the range of vehicles that have access to more useful functionality for controlling weapons from the commander's sights. If you have forgotten about it, we explained its functionality here.

    Vehicles that have received this additional feature: ZTZ96, M41 SDF, leKPz M41, VEAK 40.

    Correcting the rangefinder values in smoke



    In the last Its fixed!, we made an important fix to the game mechanics in aiming that began to ignore smoke screens when aiming at a target. But the vehicles fire control system with automatic range input introduced the maximum range into the sight and knocked out the players aiming in such situations.

    Fixed! Now rangefinder values will be displayed as before, but this value will not be automatically entered into the sight.

    Untied the electro-hydraulic suspension from the engine



    We continue to work on vehicles with the hull aiming mechanics. This time we are fixing the cases of elevation angle failure when the vehicles engine is damaged or disabled.

    In reality the electro-hydraulic suspension is capable of raising and lowering the hull without the help of the engine. Now it can be done in War Thunder.

    Clarified hull aiming mechanics

    Now, for the vehicles with hull aiming, the horizon control will no longer work with a damaged engine, tracks or transmission. The change will not affect VT1-2 which, with an operable running gear due to auxiliary electric engines, is able to turn even if the engine is inoperable until the batteries are depleted.

    Aiming during crew replenishment or when assisting in repairs and firefighting will remain so that vehicles with hull aiming will not receive an additional penalty compared to conventional tanks that can aim and fire in such situations.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.7.0.170



    Improvements and fixes


    • BMP-3, U-SH 405 Markers for additional guns are now displayed correctly and take into account terrain/landscape if missiles have been loaded.
    • BM-13N The inscription about the impossibility of movement with changed ground clearance now appears only at the start of the movement and will not interfere with the view.
    • Helicopter sight stabilization marks will no longer be displayed in the ground vehicle sight after the air event in ground AB is completed.
    • A bug when playing server replays which caused incorrect displaying of the camera direction indicator of the ATGM gunner on helicopters has been fixed.
    • The rangefinder will not be set to a value of >9999 when pointing the gun sight at the smoke screen.
    • A bug with an inability to switch view from commanders camera to binoculars if camera cycle mechanics and night vision mode coincided has been fixed.
    • Now the weapons selection function for aircraft will not lock hotkeys assigned to individual weapons.
    • A bug leading to a lack of display of your ground vehicle in the commanders sight has been fixed.
    • An inability to select premium vehicles located at the back of the hangar when controlling from a gamepad has been fixed.
    • A bug that caused the inability to vertically aim on tanks with hull aiming when the engine or tracks have been damaged has been fixed.

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • ZTZ96, M41 SDF, leKPz M41, VEAK 40 The function of duplicated fire control for commanders has been added.
    • Conqueror A bug with lack of the commander's fire control has been fixed.

    Aircraft model, damage model, characteristic and weaponry changes:

    • Mirage IIIC A bug where wing fragments in some cases remained in the air when a wing was detached has been fixed.
    • Ar 234 B-2, Ar 234 C-3 Separate bomb drop for suspended armament setups has been added.
    • Sea Vixen F.A.W Mk.2 Separate bomb drop for 1000 pound G.P Mk.I bombs has been added..
    • F6F (all modifications) Bomb dropping for the 1000 pound AN-M65A1 bombs has been corrected. Now bombs will be dropped first from the right pylon and then from the left pylon. Source: Pilot's handbook of flight operating instructions for navy models F6F-3, F6F-3N, F6F-5, F6F-5N airplanes.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-08-04 09:51:13 CET ] [ Original post ]

    Answering your questions about aircraft SB



    Greetings to all fans of Aircraft SB. As a result of the major changes in the economy and various mechanics in aircraft SB, you have asked many questions and made many suggestions. We want to answer them as well as share with you plans for the further development of this game mode.

    Let us start with a key explanation of the principles of economy in War Thunder.

    Even under the condition of dividing the economy into different modes, it conceptually remains a common factor - average earnings and expenses per unit time in the vehicle of the same economy level are approximately the same in all game modes and for all types of vehicles. All economy changes that were made in the game are aimed at maintaining these fundamental principles of balance.

    It is especially aircraft SB that until recently was sharply out of line with the overall mode statistics. The reason for this contrary to popular belief wasnt only abusers who used the ability to create rooms for unjust enrichment but also the overall economy balance of aircraft SB. This was the reason for the change and updates that came out recently.

    Why am I earning so little in the top vehicle even when getting good results?
    Because the game in vehicles of rank IV and above doesn't provide a high return on investment in the economy. And it is valid for all game modes. Higher rank vehicles have a higher expected level of reward per unit of time but at the same time they have higher expenses - with repair. ammo and crew. The guaranteed positive average balance of income and expenses is applied to vehicles below rank IV as well as premium vehicles (as intended for increased earnings). Reward multipliers (for regular game modes) and maximum reward for useful actions (for aircraft SB) of high ranked vehicles are higher than those of medium and low ranked vehicles but the risk and cost of maintaining such vehicles is significantly higher.

    Cancel the fly out deposit and charge only for repairs.
    In terms of economy balance, there will be no difference. If we remove the fee for the fly out, the cost for repairs will grow accordingly by 2+ times (in proportion to the ratio of fly outs to deaths) to match the described balance of economy in economy ranks for all game modes.

    For example in the old economy model, the correct price for respawn in Phantoms was 500-700k SL; if we replace the fee to repair one in the new system, then for the top vehicles, the cost will be about 100-200k. In our opinion a system with less but more frequent spending is more correct than a system with infrequent spending at a substantially larger amount of SL. Judging by your feedback - you are on the same page, as no one likes to pay the high cost of repair of the best vehicles in RB or naval battles. But these are the disadvantages of other game modes and vehicle types which at the moment dont have a good solution.

    Will a player be paid for damaging enemy vehicles?
    Yes, critical damage counts as of the reward for shooting the enemy down. And assisted destruction will be counted as .

    The reward in points for destroying the enemy and for some other actions doesnt match the difficulty of battle in aircraft SB.
    And in some cases it is like this. The reward in points for destroying an aircraft carrier will be lower that the reward for destroying the enemy base for example, even though the aircraft carrier is a more difficult target - it moves, maneuvers, is well protected by air defense and can even withstand a full bomb load of an aircraft.

    The current scoring system is the same for all game modes and vehicle types and requires tweaking for aircraft SB. The changes will affect rewards for different actions, including destroying the enemy (controlled by real players).

    You do not block/ban abusers.
    We do! On a weekly basis, game masters punish several people for exploiting boost accounts in such treaty game sessions. We continue to block violators for using game exploits and similar actions that violate the eula. Just a few recent examples of these players: example1, example2, example3.

    We are very grateful to all the players who personally report to us regarding such abusers.

    What will be happening in the game mode next?
    We will continue to refine some of the mechanics.

    We have received several suggestions from you, some of which are really quite applicable - such as the need to revise the rewards in points for some actions for the Enduring Confrontation game sessions, which are fairer for the complexity of battle in SB game mode. Some of the other suggestions are very close or even coincide with our plans . for example to limit the lower BR value in game sessions and to make other changes directed against the abuse of the game mode mechanic.

    We are already working on the aircraft SB game mode as you can see from the changelog in the game. So, for example in the latest updates respawn scores were disabled and the timer has been removed before the respawn on the vehicles of the non-initial game sessions BR after the loss of an aircraft, as well as a bug due to which the reward for useful actions wasnt counted has been fixed.

    We will take into account your other comments on the mechanics that you leave in the comments. All of them will be considered.


    [ 2021-08-02 16:29:05 CET ] [ Original post ]

    Summer Landing



    Get ready for the landing! A task worthy of the most elite warriors in War Thunder! Follow your orders from command and be rewarded with unique prizes like event and premium vehicles as well as troop emblems, decorations for ground forces and the naval fleet.

    We wish you best luck in the Summer Landing!

    From 11:00 GMT on the 6th of August, 2021 until 11:00 GMT on the 30th of August, 2021

    Earn stars by completing the tasks in the event. The more stars - the more prizes: premium and event vehicles, special decals of the Paratroopers series and Paratroopers Supplies!


    VL Myrsky II
    Rank II, Sweden, Premium


    Ka-Chi
    Rank I, Japan, Premium


    RN Aviere
    Rank III, Italy, Premium


    Buccaneer S.1
    Rank VI, Britain, Event


    BMD-4
    Rank VI, USSR, Event


    Bussard
    Rank V, Germany, Event

    Event vehicles of ranks V-VI and decals will be issued in the form of coupons and premium vehicles of ranks I-III, decorations and camouflages will be immediately activated on the account.

    You will receive an award by collecting the specified number of stars in the appropriate vehicle type.




    For stars, you can get 7 coupons for Paratroopers decals and the 8th coupon Emblem of 323rd Parachute Ranger Squadron is waiting for you on our social media!

    [h3]Complete the collection![/h3]


    • Players who activated the key from our Facebook group before August the 5th 20:59 GMT will receive a special Emblem of 323rd Parachute Ranger Squadron (Sweden) decal immediately after completing any task for receiving one star.
    • Activate all 8 decal coupons on your account to receive a unique Emblem of XVIII Airborne Corps (USA) decal.

    More about collections on the WT wiki!
    Tasks
    To get one Star you need to perform any 3 tasks from 5 in random battles (in vehicles of rank III or higher or rank II or higher for fleet). The tasks will not change and will be reset every 2 days at 11:00 GMT.
    [h2]Pilot Star[/h2]
    whilst controlling aircraft (rank III or higher)

    • Destroy 40 enemies in AB (20 in RB, 14 in SB).
    • Win 9 battles (with an activity of 70% or higher).
    • Drop 13 tons of Bomb TNT on enemy bases in total.
    • Destroy 12 enemies in one battle (4 in RB, 3 in SB).
    • Help allies 13 times to destroy enemy vehicles.

    [h2]Tanker Star [/h2]
    whilst controlling ground vehicles (rank III or higher)

    • Destroy 50 enemies.
    • Win 11 battles (with an activity of 70% or higher).
    • Destroy 10 enemies while on an allied point.
    • Destroy 12 enemies in one battle (6 in RB, 6 in SB).
    • Help allies 25 times to destroy enemy vehicles.

    [h2]Sailor Star [/h2]
    whilst controlling naval vessels (rank II or higher)

    • Cause 30,000 damage whilst controlling a naval vessel.
    • Win 8 battles (with an activity of 70% or higher).
    • Destroy 5 enemies while on an allied point.
    • Destroy 8 enemies with torpedoes whilst controlling a vessel or aircraft.
    • Win the battle in first place in naval battles.

    You can purchase Stars with Golden Eagles without even completing a task until September the 2nd, 2021 in the menu: Nickname Achievements Summer landing Tasks for tankers/pilots/sailors

    [h2]Detailed terms[/h2]

    • To receive a Star you need to complete any 3 tasks from 5 for the respective type of vehicles.
    • You can complete the tasks in random battles (excluding Enduring Confrontation and Assault) in vehicles of rank III or higher (rank II or higher in naval). The exact terms of the achievement can be found in the game client by clicking on your nickname Achievements Summer landing
    • You can follow your progress and see the detailed tasks description by clicking on your nickname Achievements Summer landing
    • A Star will be counted as received if the achievements are coloured gold .
    • Performing tasks must be completed with the destruction, and assistance in the destruction of player controlled vehicles, NOT AI controlled vehicles.
    • By completing the task Win 11 times in combined ground battles, the task will be counted as completed with the type of vehicle in which you finished the battle (ground vehicle or aircraft of the specified rank). By completing the same task in naval battles, the task will always be counted for naval vessels.
    • Missed Stars can be purchased in the Achievement window until the 2nd of September, 2021. Don't make a mistake in choosing between the group of achievements - pilots, tankers and sailors.
    • Prizes received in the form of coupons will be available for trading on the market from 3rd of September, 2021. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesnt depend on the vehicle coupon.
    • From the 16th of August, PlayStation and Xbox players will be able to exchange decal coupons for similar ones. The exchange is available in the Workshop - Exchange items Summer landing.

    Show your valour in the battles of War Thunder!
    Check out the full article here!
















    [ 2021-07-30 15:00:43 CET ] [ Original post ]

    Day of Chinese People's Liberation Army



    One of the largest armies in the world, the Chinese People's Liberation Army (PLA) is celebrating its 94th anniversary this Sunday!

    The PLA consists of four armed forces: the Strategic Missile Forces; the Ground Forces; the Air Forces; and the Navy, and occupies an enviable place amongst countries with a more powerful military capability.

    09:00 GMT on the 30th of July until 07:00 GMT on the 2nd of August

    Participate in 3 battles in Chinese vehicles of rank II or above with an activity of 60% or more and get the Cockade of the People's Liberation Army of China decal.


    Cockade of the People's Liberation Army of China

    Terms
    To follow your progress click on your nickname Achievements Day of Chinese People's Liberation Army.




    [ 2021-07-30 11:35:56 CET ] [ Original post ]

    Fearless Voltigeur: Warbonds



    The Warbond shop is available during the entire Fearless Voltigeur season

    The Warbond shop is available from rank III and is part of the Battle Pass. You purchase items with a special currency - Warbonds, which you can obtain by unlocking Battle Pass levels.

    Open Shop Warbond shop to see the assortment and we will show you some of the most interesting items.









    Season 4 Vehicles
    HMS Jervis (first time in Warbond shop)

    Strv m/41 S-I (first time in Warbond shop)

    Yak-3 (France)

    P-47D-16 RE (Germany) (first time in Warbond shop)

    M4 Hybrid (Italy)

    Chi-Nu II

    Grant I (first time in Warbond shop)

    P-63A-5 (USSR)


    Decal created by Colin 'Fenris' Muir.

    You can see the full assortiment in the warbond shop for the current season as well as the conditions for obtaining them directly in the game!

    The War Thunder Team


    [ 2021-07-29 09:55:47 CET ] [ Original post ]

    Its fixed! 15 + Update 2.7.0.152



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Invisible tank wrecks



    This problem occured when a destroyed enemy escaped a battle back to the hangar. Their last vehicle wasnt displayed on the client of other players, but remained on the server. Shells did not penetrate through the invisible tank wreck and it looked as if they just disappeared and players might suddenly collide with the invisible object.

    The issue has been fixed. All vehicles on the battlefield are now saved correctly.

    Hellfire with X-Ray vision



    This bug was reported by helicopter pilots who noticed that after laser capture, the ground target lockon wasnt reset even after solid obstacles like mountains or lowland locations were encountered. Helicopter pilots were literally able to fire blindy from a safe position which of course was a bug in the laser operation.

    We want to thank all the players who told us about this problem and we are fixing it in this update.

    Dark night vision device



    This problem manifested itself only on the ultra-low graphic settings as a darkening of the image after turning on and then exiting the NVD or thermal image mode.

    We have tweaked the settings and got rid of this unpleasant effect.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.7.0.152



    Improvements and fixes


    • Operation Sicily - a bug has been fixed where in missions of ranks VI and above AI aircraft crashed into the ground soon after spawn (report).
    • Hornet Mk.III, Stirling B.Mk.III, H8K3, Ki-44-I 34, Ki-44-I, F.222.2, B-25J-30 (USSR), I-29, Hampden TB Mk.I (USSR), Yak-4, Pe-8 a bug has been fixed where stabilizer detachment was followed by the detaching of the landing gear.
    • The location of the helipads has been changed as the distance of them to the tank battle in the locations: Berlin, Finland, White Rock Fortress, Fulda, Jungle, Fire arc, Port Novorossiysk, Red Desert and Seversk-13 was unequal.
    • A bug with the message Do you want to apply selected skills? after sending a crew on holiday with the skill tab opened has been fixed (report).
    • A bug has been fixed with incorrect increase level value in the Crews tab in the hanger log.
    • A bug where the wreck of the players last tank visually disappeared after they escaped a battle and returned to the hangar and shells were not able to travel through the invisible wreck has been fixed.
    • A bug has been fixed where a destroyed vehicle might display as undamaged when a player leaves a session.
    • A bug has been fixed with spontaneous movement of the mouse cursor after calling an artillery strike on the map when controlling armoured vehicles with keyboard arrows.
    • A bug has been fixed where enabling NVD on the ultra-low graphic presets might result in changing the gamma and a darkening of the image.
    • A bug has been fixed in ground vehicles where a commander's machine-gun turret was impossible to control using the commander's camera after switching from a machine gun to the main gun.
    • A bug has been fixed with missing AI targets when reconnecting to an air Arcade battle (report).
    • Fixed a bug that caused a client crash when opening the "View battle" link from the "Battles" tab of the event log in the hangar.

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • PTL-02, WMA301 - gear ratio values have been specified, as previously these units could not climb some slopes.
    • MARS 15 - 5th gear ratio has been specified to improve overall mobility.

    Aircraft model, damage model, characteristic and weaponry changes:

    • F5-E/A, G-91YS a bug has been fixed that caused incorrect fuel consumption in afterburner mode.
    • F4 Phantom II (all series) critical attack angle has been increased according to technical documentation.
    • F6F5 (France) a bug has been fixed which made it impossible to taxi on the ground.
    • A129-A/CBT a bug has been fixed with incorrect behaviour in hover mode in Arcade battles.
    • A129-int a bug with flipping of the helicopter after respawn has been fixed.
    • PV-2D - a bug with a deadzone from the rear turret over the keel has been fixed.
    • 37mm N-37D gun - self-destruction timer of HE-I and HE-IT shells has been increased from 3 to 10 seconds.
    • A bug has been fixed where the lock-on of Hellfire missiles was retained even if the target was behind impenetrable cover.

    Fleet model, damage model, characteristic and weaponry changes:

    • Bezuprechny - weapon presets have been fixed: sets with mines and depth charges have been removed. A bug has been fixed where it was possible to take depth charges into battle without researching the corresponding modification.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-28 10:02:40 CET ] [ Original post ]

    Server Update 27.07.2021


    • Changes to the mechanics related to receiving rewards for useful actions have been applied to the aircraft SB mode. Rewards for useful actions, per minute, have been increased by 31-80% for all aircraft. Active time rewards have been removed. Repair costs (deposit) have been adjusted. See the full table.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-27 12:58:51 CET ] [ Original post ]

    Battle Pass: season Fearless Voltigeur



    Get ready for the new season of the War Thunder Battle Pass!

    Open new stages and get unique combat vehicles, as well as tons of prizes: decals, 3D decorations, profile icons and a unique loading screen and title!

    July 28th October 27th
    Battle Pass season 4


    Season awards
    Every season there are a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki. Here are the award vehicles for season 4:

    Coupon for E.B.R. (1963)



    France, rank IV, Premium
    Fast and nimble French reconnaissance armored car with deadly 90mm gun and HEATFS rounds.

    Coupon for A6M6c



    Japan, rank III, Premium
    One of the latest versions of the legendary Zero fighter with increased WEP time and protected fuel tanks.




    Germany, rank II, Premium
    German half-track infantry fighting vehicle with a punchy 75mm anti-tank gun.

    USS Detroit (CL-8)



    USA, rank III, Premium
    Fast Omaha class light cruiser with 152mm main calibre guns and good anti-air battery

    Profile icon "Veteran of the French Legion"




    3D decorations for tanks "Infantry helmet M51 of 1957 (France)", "MAT-49"; and ships: "Voltigeurs emblem"



    Decals "Emblem of the 11th Shock Parachute Regiment", "Emblem of the 3rd Battalion of the 2nd Parachute Chasseur Regiment", "Emblem of the 8th Marine Infantry Parachute Regiment", ""Combat Jungle" emblem of the CEFE training Center, France"



    [h2]Whats new?[/h2]
    Please note that the Battle Pass is completely free to claim if you obtain two Coupon Upgrades from stages of the previous season. They can be exchanged from the purchase menu for the Fearless Voltigeur season Battle Pass!

    [h3]Seasons prolonged[/h3]
    Battle pass seasons are now 2 weeks longer! Now theyre easier to fit into a year - 4 seasons each year! You now also have more time to get your prizes.

    [h3]Changes to progress points for entering the game[/h3]
    Progress points move you up the stages of the Battle Pass, and one of the easiest ways to obtain them are regular log-ins to the game. Since the seasons are longer now, the number of progress points for entering the game changes too:

    [table]
    [tr]
    [th]Enters to the game[/th]
    [th]Progress points[/th]
    [/tr]
    [tr]
    [td]1-21[/td]
    [td]1[/td]
    [/tr]
    [tr]
    [td]22-42[/td]
    [td]2[/td]
    [/tr]
    [tr]
    [td]43-63[/td]
    [td]3[/td]
    [/tr]
    [tr]
    [td]64-77[/td]
    [td]4[/td]
    [/tr]
    [tr]
    [td]78-91[/td]
    [td]5[/td]
    [/tr]
    [/table]
    [h3]Changes to Season Challenges[/h3]
    There will be slightly fewer Season Challenges now, 14 instead of 16. 3 Challenges can still be found in the seasons prizes, and there will be 2 fewer regular ones.

    As before, you get 1 Challenge at the seasons start, and every week you get a new one. Reward remains the same - 30 progress points in total!

    [h3]Resetting of the Special battle tasks[/h3]
    Now, when the season is updated. a Special battle task will be reset. Please keep that in mind, and try to complete it in time.

    [h3]About the Battle Pass[/h3]
    Battle Pass is a seasonal event during which you will earn progress points and use them to open new levels. Each opened level brings you a valuable reward, from Silver Lions and boosters to exclusive season prizes: decorations, profile icons and premium vehicles.

    Open new stages and get awards at any time during the season.

    [h2]How to participate[/h2]
    [h3]Play![/h3]


    [h3]Complete Battle Tasks![/h3]

    • See Battle Task descriptions in the game and get progress points for completing them.
    • From 2 to 5 points.

    [h3]Complete Season Challenges![/h3]
    Season Challenges are very similar to Battle Tasks.

    • One Challenge is available at the seasons start. Every week you get another one or two challenges, three more can be unlocked by opening stages.
    • 30 points.

    LEARN MORE ABOUT BATTLE PASS


    [ 2021-07-26 17:24:23 CET ] [ Original post ]

    Planned economy changes 22.07.2021


    [h2]Economy[/h2]

    [h2]Ground vehicles[/h2]

    • M8 HMC Has been moved to rank I and placed before the M3 GMC.

    • JPz 4-5 and Jagdpanther Have switched places.

    • M48 Super and KPz-70 Have switched places.

    • M4 748 (a) (Germany) Has been moved to rank III.

    • Valentine (all modifications) Have been merged into one group which has been placed before the Matilda III.

    • Achilles Has been moved to rank II.

    • Gun Carrier (3-in) Has been moved and placed before the Achilles.

    • Charioteer Mk.VII Has been moved and placed before the FV4202.

    • Centauro I 105 Has been moved to rank VI.

    • Ariete PSO and Ariete Have switched places.

    • AMX-30 DCA Has been moved to rank VI.

    [h2]Aviation[/h2]

    • La-15 and La-200 Have switched places.

    • MiG-17, J-4 Have been moved to rank V.

    [h2]Other[/h2]

    • F9F-2 A bug that made it possible to mount Tiny Tim missiles on the aircraft without researching the appropriate modification has been fixed.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.








    [ 2021-07-22 17:15:23 CET ] [ Original post ]

    [Development] Battle Pass vehicles: E.B.R. (1963)



    An improved version of the French wheeled tank, equipped with a deadly 90mm gun with HEATFS shells!

    The first armored vehicles of the E.B.R. series appeared in War Thunder during the winter marathon Operation W.I.N.T.E.R.. The nimble scouts with a 75mm cannon and an automatic loader took the heart of our tankers for their excellent mobility on solid ground and impressive fire potential, when the annoying French quickly outflanked a group of opponents and could quickly disable several targets from the side and rear. The 75mm APC rounds had problems with the penetration of particularly tough targets from the front, and the Soviet heavy tanks or German self-propelled guns of the late period of the war remained a difficult target for the French car.

    The Model E.B.R. (1963) retains most of the the positive features of the earlier version and offers the commanders a new, more powerful 90 mm gun with HEATFS shells as the main means of destruction of armored vehicles. The same high speed, reversible transmission, a swinging turret - plus a new cannon with HE and HEATFS shells with more than 300 mm of armor penetration, regardless of the firing distance. In battles where the E.B.R. (1963) is about to participate, the combined protection or ERA armor sets are quite rare, therefore HEATs are definitely a good choice for almost any purpose. Do not forget to improve the skills of the driver and loader, as well as increase the general skill of the selected crew, so that the E.B.R. (1963) should fully show what it is capable of!





    The E.B.R. (1963) is an excellent light tank that can be yours for progressing in the new season of the War Thunder Battle Pass named after this vehicle Fearless Voltigeur! Follow our news for a complete list of challenges and descriptions of the main prizes of the new season!

    Check out the full Dev BLog article here!


    [ 2021-07-22 09:32:25 CET ] [ Original post ]

    Its fixed! 14 + Update 2.7.0.126



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Aiming through smoke



    Downed enemies often resort to use smoke screens hoping to hide from you and gain some time for repair. An honest tactic but when the aiming marker hit the smoke, the vehicles sight shifted and this prevented you from continuing to fire even on an immobilized enemy whose position was still known!

    The smoke literally became an object to which the guidance marker reacted. As the smoke was located close to the target, the crosshair appeared to shift downward when observed from the 3rd person view due to the parallax displacement, causing inconvenience to many tankers.

    Now your aiming marker will rest on the landscape behind the smoke which will eliminate the problem described above which is especially annoying in vehicles with a slow elevation aiming speed.

    Scouting through the commander sight

    Glory to light tanks! Soldiers in these vehicles are very useful on the battlefield, because they can help extinguish fires and have a scouting function that marks the location of a spotted enemy on the mini-map for the entire team.



    Due to an oversight, this function didnt operate if you tried to mark an enemy tank through the new commander sights. We fixed it last Friday - so use it!

    Continuing to refine hull guidance



    For the last Its fixed we completed a major redesign of the hull guidance mechanics and received a lot of positive feedback on the work, but there are still some minor issues and we continue to work on them.

    The list of improvements this time is quite long and you will find it in the changelog, but for now the key improvements and fixes are:


    • Fixed an error in aiming at a point when the commander ordered aiming from binoculars.
    • Improved control and removal of sight jitter at high pings.
    • Eliminated the possibility of hull guidance during repair and with a broken engine.
    • Fixed VT1-2 camera shake when guiding with the second gun selected.

    Thank you for your feedback and comments, thanks to which we were able to fix many problems in a short time!

    Torpedo is a traitor



    You can not damage allies with fire from your weapons in naval battles. But it seems that torpedoes didnt know this and in some cases, for example, if you changed vehicle after launching a torpedo it might hit and destroy your teammate!

    The bug has been fixed. We are sorry if it affected you.

    Improving the task interface

    A small improvement on the eve of the new Battle Pass season. Now, the tasks with an expired date will clearly and visibly stand out in the interface as inactive.

    By the way dont forget about the option to add interesting tasks and challenges to your favorites to monitor their completion in the main hangar screen.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 2.7.0.126



    Improvements and fixes

    • Blurring effect at the edges of the screen has been improved for the shell chasing camera.
    • Expiration dates for achievements now displayed in red, if the achievement has not completed in the required time.
    • Inactive expired challenges in the Battle Pass now displayed in a grey color and with a corresponding icon.
    • Sight markers for ground vehicles now wont shift while aiming through smoke.
    • A bug has been fixed that caused torpedoes to damage friendlies in Naval battles.
    • A bug has been fixed that caused vehicle trembling while hull aiming with a high ping.
    • A bug has been fixed that made it possible for vehicles with hull aiming mechanics to turn with a damaged engine or while repairing.
    • A bug has been fixed that caused a gun on a vehicle with hull aiming to aim incorrectly and continue swinging after pointing the aim point via binoculars.
    • Strv 103 a bug has been fixed that reduced elevation angles in hull aiming mode.
    • VT1-2 a bug has been fixed that caused shaking while selecting a second (right) gun while aiming from a slope.
    • VT1-2 a bug has been fixed that allowed hull aiming at unacceptable speeds (report).
    • A bug has been fixed where when viewing a replay in Naval battles, pressing engine control buttons might cause the sound of changing vessel speed.
    • password_mask_char wont appear anymore in the password field in the login screen.
    • The distance for viewing shells falling in the shell chase camera has been reduced.
    • A bug has been fixed that prevented completion of historical campaigns "To Scratch One Flat-Top", "American Strike" and "Fate of Hiry" in RB mode.
    • A bug has been fixed with crosshair marks on ground vehicles that might overlap the indication of a distance.
    • A rare bug that disabled gun control has been fixed.

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • Type 60 ATM Previously overestimated repair time for the anti-aircraft machine gun and ATGM launchers has been reduced.
    • E.B.R. (1954) The values and number of gear ratios have been updated in order to increase the cross-country ability.
    • Rooikat (all modifications) The values and number of gear ratios have been updated in order to increase the cross-country ability.
    • Object 906 The vehicle in test drive now corresponds to the postwar period.
    • Warrior, 9P157-2 Gear ratios to eliminate jerking (between "I" and "N" gears) turning on the spot, have been adjusted.
    • T-72 (all modifications) The order of the ammo consumption has been corrected (previously one of the shells in the rear part of the turret was used as the last one).
    • M60A3 TTS, M60A3 TTS (China), Type 61, SU-122-54 The order of the ammo consumption has been corrected.

    Aircraft model, damage model, characteristic and weaponry changes:

    • Whirlwind Mk I, Whirlwind P.9 A bug with the displaying of the aircraft armour in the X-Ray view has been fixed.
    • B-25 (all modifications) Aircraft armour has been corrected. Armour material has been changed from steel to duralumin.
    • F-5A, F-5C A bug that could make the aircraft keel to tear off together with engines has been fixed.
    • Ki-49 (all modifications) a bug that caused the gunner of the lower turret being able to fire through the fuselage has been fixed (report).
    • F9F-5 The AN/APG-30 radio rangefinder has been added.
    • PV-2D Mechanism for protecting aircraft keels from fire from the upper turret has been corrected. Turret fire no longer bends around keels when aiming. Instead of this the possibility to fire will be blocked .
    • F-1 Ballistic calculator for bombs has been added (report).
    • Mi-35M A bug with the black area on the edges of the ATGM sight. Has been fixed.

    Fleet model, damage model, characteristic and weaponry changes:

    • Pr.123-bis, Pr.123K, Pr.123K (A-11) Lack of dead zones when aiming cannons has been fixed (report).
    • Emden Traverse angles on the main calibre turrets have been corrected.

    VR

    • Performance in VR mode with streamer mode turned off has been improved.
    • A bug that caused SteamVR to crash after exiting the game has been fixed.
    • Cockpit shake when using Pimax helmets has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-21 10:27:32 CET ] [ Original post ]

    Update 19.07.2021 (2.7.0.123)


    • Fixed incorrect leg placement of tank crew in some vehicles with an open cockpit when using x-ray.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-19 11:25:11 CET ] [ Original post ]

    Update 16.07.2021 (2.7.0.120)



    Improvements


    • Active reconnaissance is now available in commanders sights.
    • Azimuth scale has been added to the commanders sight.
    • Dust effect position has been improved for the aircraft landing gear while running.
    • Positioning of the damage panel of ships has been improved. It is now aligned with the bottom edge of the screen and does not overlap the mission objectives window.

    Fixes

    • Missiles launched with automatic range setup to the target now follow the sight crosshair, not sights zero value.
    • Fixed a bug with decals displaying over certain 3D decorators, such as Ammunition, Helmets, Machine guns.
    • Fixed a bug with an unavailable drivers camera, if a floating tank is in the water (report).
    • A bug has been fixed with reload indicator interrupted by the gunners knock out on tank with auto loader.
    • Location City - shadows from objects on location now draw at significantly longer distances.
    • Strv 103-0, Strv 103A, Strv 103 suspension control now unavailable if an engine is disabled.
    • Repair status of horizontal drives of tank turrets wasnt displayed in the interface during a tank repair after a fire
    • Hull skeleton of the last used in battle tank no longer disappears when a player is leaving a battle to the hangar.
    • A bug has been fixed with vehicles with two or more gunners (Tiger II (10.5 cm Kw.K), KV-220, T-35, Na-To, etc.), the second and subsequent gunners did not change places if they were knocked out before the first gunner switched place.
    • Fixed a bug when the IR spotlight on vehicles didn't work in online modes.
    • The first ammo magazine for armored machine guns is now always full. In some cases, the ammunition of armored vehicles could include magazines of different sizes, boxes for cartridges without a clip, or incomplete belts - now such ammunition are loaded last.
    • Fixed a crash when starting some missions of the dynamic campaign "Battle for Guadalcanal".

    VR

    • F-5E, F-4E Phantom II, A-7D, AV-8C, AV-8A, Phantom FGR.2, Phantom FG.1, Harrier GR.3, Harrier GR.1 fixed a bug where the HUD on the windshield could move when moving the head.

    Other

    • Added filtering camouflages of the "Red Skies" trophy on the Market.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-16 09:50:37 CET ] [ Original post ]

    Happy Bastille Day!



    On the 14th July we commemorate Bastille Day, where French revolutionaries stormed the Bastille fortress and marked a major turning point in the French Revolution in 1789. This inspirational moment in France's history embodies the spirit of Libert, galit, fraternit ("liberty, equality, fraternity"), that define the country to this day.

    [h3]A salute to our friends in France. Bonne fte du 14 juillet! [/h3]

    From 12:00 GMT on the 14th of July until 07:00 GMT on the 17th of July
    [h3]Participate in 3 battles while using French combat vehicles of rank II and above and with an activity of 60% or higher to receive the special Heart of France decal.[/h3]


    Terms:


    • The task can be completed in random battles, except the Enduring Confrontation and Assault game modes.
    • Check your progress by clicking your Nickname Achievements Bastille Day.


    [ 2021-07-14 14:15:41 CET ] [ Original post ]

    Its fixed! 13 + Update 14.07.2021 (2.07.0.118)



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Hull aiming re-worked



    We have completely reworked hull aiming mechanics, which is used on such unusual vehicles as the Swedish Strv 103-0, Strv 103A, Strv 103 and the German VT1-2.

    Without going too deep into details of all auxiliary systems involved, were pleased to inform you that hull aiming has become smoother and much more precise in all gaming situations, including aiming from slopes!

    Its time to dust off these outstanding pieces of engineering and bring them back into battles.

    For correct hull aiming mechanics, don't forget to update your game to the most recent version.

    Info cards for shells improved

    Back in 2015 in pursuit of realistic armour piercing mechanics we simulated the effects of shell normalization and denormalization, i.e. rotation and deviation of a round when hitting armour. Armour penetration cards were supplemented by penetration values at different angles. These mechanics are quite complex in practice, and depend on the calibre of a round and thickness of armour.

    An example of the denormalization effect. A round is declined and had to overcome even thicker actual armour than so called effective armour.


    The mechanics worked perfectly in the game, and have only been improving since then, but there was a tiny flaw in the info cards of shells. the armour penetration value displayed only for a fixed calibre-to-armour thickness ratio. And thi is important! The thicker armour is, the longer a projectile is affected by normalization/denormalization, which deviates it from a normal trajectory, making it deal with thicker or thinner actual armour thickness.

    Info card of the BR-471B before and after the recalculation of armour penetration algorithm for different impact angles.


    Accuracy is important! Therefore we have completed the refinement of formulas to calculate armour penetration values of calibre projectiles at different angles of impact in shells cards - now they are completely equal to those in War Thunder battles. Yes, armour penetration calculation in battles worked well and correct from the beginning all the time.

    An important point. All physical peculiarities were most clearly reflected in the infocards of calibre armour piercing rounds, since they are mostly affected by the normalization and denormalization phenomena. A shaped-charge or, say, high-explosive rounds ignore the above-mentioned forces when hitting armour.

    Learn more about different behavior of shells and the purposes of their designs in our wiki.

    Lost aiming controls fixed



    You may have encountered this bug when actively using various enemy detection tools - night-vision devices, thermal imagers, gunner's and commander's sights. Sequentially switching between them, you could completely lose control of the gun.

    The naughty bug was found and fixed. Use the game mechanics with confidence!

    Damage to the crew

    This change is not so much a bug fix as a refinement of the existing projectile impact mechanics.

    In some cases, after breaking through the armour, a shell that got into the fighting compartment might not cause damage to a crew member or any module and, at the same time, disappear at the impact point. This picture looked as if the crew member had stopped a powerful projectile, but in reality, a much more complicated situation unfolds.

    This situation arose due to the loss of stability of a projectile, a parameter that falls when the projectile penetrates various obstacles, ricochets, armour itself and the distance traveled after breaking through or ricochet, including through the fighting compartment (where there is equipment, chairs, various partitions, etc.). If stability is completely depleted, the projectile will stop dealing damage and disappear on the hit camera. This, for example, can more often occur when it hits the fuel tank and is perceived by the viewer as a shell dissolved by this very fuel tank.

    But in the case of hitting live crew members, this behavior was incorrect and we fixed it for calibre and sub-calibre armour-piercing rounds. No more shells dissolved by crew, and you now know better about the penetration mechanics in War Thunder.

    Gun blocking with separate brake controls



    There are many fine gameplay settings in the game, including an option of Vertical aiming block by braking. This feature allows you to block the vertical guidance of a gun to prevent rocking of a gun on some vehicles when braking.

    Due to an error this function might work incorrectly while using separate brake controls - right or left. The bug is fixed, good hunting!

    Unjust tribunal



    No one likes deserters, and combat-able players get temporary crew lock by leaving a battle before time. But until today, the punishment might be imposed even if all your vehicles in the respawn window were listed as too expensive for Respawn Points (RP). Why did this happen?

    Secondary armament and armour piercing belts on aircraft increase the respawn points cost, but upon leaving the battle, the punishment was imposed at the cost of an aircraft, excluding suspensions and belts.

    Now, your choice of the main weapon for a particular aircraft will be taken into account, and if you initially selected specific suspensions in the hangar or used them in the last battle, then in the next battle you will not be punished when leaving the battle in case of a lack of RP. Succession your battles and try not to let your comrades down.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.



    Improvements and fixes


    • Turn dynamics in 1st gear in AB has been improved. Theres now no switching to neutral with the speed drop.
    • Crew lock mechanics when leaving a ground RB battle in an aircraft. Now, to determine the possibility of respawn in a vehicle, the last selected armament and ammunition (in the hangar or during the previous respawn) are used, rather than the basic cost of the vehicle. This also fixes a bug where the crew was blocked for leaving a battle early in aircraft without basic weapons, for example, with some helicopters and with the Sea Vixen F.A.W. Mk.2.
    • Added a hint in the interface when changing the rate of fire for a helicopter's automatic cannon.
    • Toggling of NVD mode in binoculars now switches the camera to the commanders sight with night vision on.
    • A bug has been fixed that disabled selected weapon controls after consequent toggling of the binocular button, night vision mode button, and gunners view camera.
    • A bug has been fixed that prevents the aiming block while using separate brake controls with the Block vertical aiming while braking function enabled.
    • Strv 103-0, Strv 103A, Strv 103 hull aiming has been completely reworked: The new aiming system with differential control of the gears and the torque of the tracks increases the accuracy and the quality vehicles positioning in space allows you to compensate for rollback when aiming on slopes. (report).
    • VT1-2 hull aiming at low angles has been improved.
    • The location of key points in naval missions has been changed for locations in Denmark, La Manche, Jungle, Midway, New Guinea. Airfields have been moved in order to reduce the time of approach and reloading for aviation.
    • Fixed a crash that sometimes happened from the main menu when opening the friends list or chats.

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • A bug has been fixed which resulted in incorrect values of armour penetration at different angles for the info cards of AP rounds.
    • A bug has been fixed with shell behavior after penetration of armour that in rare cases prevented damage to the crew after a direct hit from APCR/APFS rounds.
    • APDS L15A3 the shell effect animation has been corrected in the rounds card.
    • BMP-1 an incorrect bulkhead between the fighting and troop compartments has been removed.

    Aircraft model, damage model, characteristic and weaponry changes:

    • Javelin F.(A.W.) Mk.9 a bug has been fixed that resulted in the detachment of ailerons with the detaching of stabilizers.
    • F9F-2 Tiny Tim rockets have been added.
    • F8U-2 left and right gun groups are now in the same gun group.
    • Jaguar Gr.1, Jaguar A fixed fragments from the pylon hanging in the air after a wing has been destroyed. When the keel was detached, the horizontal tail section was not damaged.
    • SA 341F Gazelle fixed a bug when installing the Flares/Chaff modifications there might be duplicated ammunition for the 20 mm cannon GIAT M.621.
    • Ju 188 A-2, TBF-1C, Avenger Mk.II, DB-3B, -29, Beaufort Mk.VIII, H8K2, H8K3 the firing angles for turrets have been specified.
    • S-13OF rockets weight has been adjusted from 66.6 to 69 kg.
    • PARS 3 LR, AGM-65A AGM-65B air-to-ground missiles fixed a bug where it was impossible to capture some AI targets in Arcade mode.

    Fleets model, damage model, characteristic and weaponry changes:

    • HMS Liverpool fixed a bug due to which torpedoes wouldnt reload in arcade battles.
    • HMS Southampton the thickness of the barbets on the main calibre turrets above the upper deck has been changed from 24.4 mm to 25.4 mm.
    • Type K-8 No.13, Type K-8 No.13 late fixed the name of the 76.2 mm gun.
    • HMS Montgomery, HMS Churchill fixed the name of the 76 mm anti-aircraft gun.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-14 11:08:26 CET ] [ Original post ]

    Server Update 13.07.2021


    All the announced rearrangements of vehicles in the tech trees will be applied when the economy update goes live.

    • HSTV-L - The operation of the auto loader has been specified. Previously it could shoot 6 rounds before it had to be reloaded. Now the auto loader allows the shooting of all ammunition with no reload required. Source: report
    • Leopard 2A5, Leopard 2PL - round types have been updated. The DM33 round has been replaced with the DM43, the DM23 round has been replaced with the DM33.
    • Leopard 2K - the DM23 round has been added.
    • JPz. 4-5 - the default M332 APCR round has been replaced with the DM502 HESH round. The M332 round is no longer available for this vehicle.
    • Challenger 2 - round types have been updated. The L26 round has been moved to the tier I modifications. The L27A1 round has been added to tier IV modifications.
    • Challenger Mk.3, Vickers Mk.7 - the L26 round has been added.
    • Centauro I 105 - round types have been updated.The new default round is the M456. The M735 round has been added to the tier I modifications. The DM23 has been added to the tier IV modifications.
    • XM1(C), XM1(GM) - turret protection against APFSDS rounds has been improved. Provided protection against 115mm 3BM4 rounds along the course an arc of 60 degrees at 1,000 meters.
    • Olifant Mk.2 - turret protection against shaped-charge rounds has been improved. Provided protection against chemical rounds of calibers 100-105 mm along the course arc of 60 degrees.
    • TAM-2IP - turret protection against shaped-charge rounds has been specified. Provided partial protection against chemical rounds of calibers 90-100 mm from the front.
    • Respawn points cost for helicopters with powerful unguided rockets (S-13, S-24) in ground RB has been changed: basic - 227 RP, minimal - 182 RP.
    • MiG-23M, MiG-21bis as a balance change, the R-13M missile has been replaced by the more advanced R-13M1 with a higher angular target tracking speed, increased target acquisition range, and is also less sensitive to countermeasures
    • MiG-23M presets of 2R-131 supplemented by 2 R-23R or 2R-23T have been added.
    • R-3S missile the target capture field has been reduced from 4 to 3.5 degrees, the maximum angular velocity of target tracking has been reduced from 11 to 6 degrees per second according to the basic data on the R-3S missiles from the pilot's operation manual for MiG fighter aircraft.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-13 11:50:41 CET ] [ Original post ]

    Update 2.7.0.109



    Changes to VR mode and VR headsets:


    • A bug has been fixed that caused artefacts with SSAA enabled.
    • A bug with floating collimator sights in specific aircraft has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-08 11:40:09 CET ] [ Original post ]

    Its fixed! 12 + Update 07.07.2021 (2.7.0.103)



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Overpressure damage from external ammunition



    An important fix for specific vehicles. Crews of the U-SH 405, the AMX-13 (SS.11) and the AMX-13 (HOT) wont be affected by overpressure damage after enemy hits to the external rocket and missile launchers.

    Survivability increased!

    Frag to the tanker, not the pilot



    A cosmetic issue might appear in specific situations in the kill camera. When a tanker destroys an enemy ground vehicle simultaneously with a pilot dropping a bomb exactly on the same enemy, a frag may appear to be counted for the pilot!

    Actually, a tanker always got his awards, but the situation looked odd. Well, its fixed now!

    A bit more improvement of the shell camera



    In the last digest we talked about the major improvement to the shell tracking camera in naval battles. It started returning faster, started interacting better with automatic cannons and even widened its viewing angle.

    This time it will immediately return to the player if the shell missed the target. After all, there is no point in watching how a shell interacts with water, definitely not hitting anything.

    Correct shell cards

    This fix also relates to the last release of the digest where we introduced the displaying of a shell card in the modification window even if it hasnt been unlocked yet.

    Unfortunately due to a small bug the characteristics might have been displayed incorrectly but we have fixed this. Now you can study them.

    More improvements

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 07.07.2021 (2.7.0.103)



    Ground vehicles model, damage model, characteristic and weaponry changes:


    • The armour piercing values of shells in the Modifications window now correspond to values in the info cards for shells.
    • The incorrect indication of the enemy that destroyed your vehicle has been fixed in the kill camera.
    • A bug has been fixed where the equivalent of multi-layer armour structures located at large angles was smaller than indicated in the protection analysis.
    • U-SH 405, AMX-13 (SS.11), AMX-13 (HOT) damage to the external ammunition (ATGM and rockets) will no longer initiate overpressure damage.

    Aircraft model, damage model, characteristic and weaponry changes:

    • Tiger HAD, Tiger HAP - a bug has been fixed that resulted in HOT-3 launching containers remaining closed after all missiles deplete in the following presets: HOT-3 x8, Mistral x2, SNEB x12 and HOT-3 x 8, Mistral x4.
    • P-400 - a bug has been fixed that allowed installation of the 500lb AN-M64A1 bomb without researching the corresponding modification.
    • A129CBT, A.109EOA-2 - a bug has been fixed with the TOW-2 missile modification that did not match the installed missile ITOW.
    • F3H-2 - a bug has been fixed that caused the entire tail being detached when the fin was torn off.
    • A-7D - a bug has been fixed where the rudder remained undamaged when the fin was damaged.

    Fleets model, damage model, characteristic and weaponry changes:

    • The shell chase camera has been improved. For better view, the camera now stops at a distance before the shell hits the target, no matter how far the shells travel.
    • M-802 display of the ships skin has been improved.
    • Groza display of the ships skin has been improved.

    Aerial Enduring Confrontation

    • All aerial EC missions have been transferred to the rank system for airfields, making airfield size and AAA depend on the rank of battles. The number of airfields now also depend on the rank of battles:

      • Low ranks:
        3 near airfields
        2 medium distance airfields
        2 distant airfields
      • Medium ranks:
        no near airfields
        3 medium distance airfields
        2 distant airfields
      • High ranks:
        no near airfields
        no medium distance airfields
        3 distant airfields

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-07 09:57:01 CET ] [ Original post ]

    Independence Day USA



    On July 2nd, 1776, In a near-unanimous vote, the Continental Congress voted in favor and then approved the Declaration of Independence on the 4th of July, 1776 now known as Independence Day or colloquially The Fourth of July and every year Americans honor the 4th of July as the birthday of the United States of America.

    The Declaration proclaimed that the Thirteen Colonies in the midst of battling with Great Britain would be regarded as independent sovereign states, free from British sovereignty. The independence of the thirteen states marked the beginning of the formation of the United States of America.

    From 12:00 GMT on the 2nd of July until 07:00 GMT on the 5th of July
    Participate in 3 battles with an activity level of 60% or higher while using US vehicles of rank II and above and receive the unique American Eagle decal!



    Terms:


    • This task can be completed in random battles, except the Enduring Confrontation and [Assault] game modes.
    • To follow your progress, click on Your nickname Achievements Independence day USA.


    [ 2021-07-02 14:10:30 CET ] [ Original post ]

    Update 02.07.2021 (2.7.0.95)


    • The Battle of the South Pacific mission from the historical campaign is now playable in RB mode again. The aircraft carrier can be destroyed.
    • The camera will now only track shells if you have pressed and held the firing button on a loaded and ready to fire cannon. This way, shell tracking will not interfere with automatic cannon fire.
    • A bug which would cause white foam to appear for a short period of time at the start of naval battles, or in the hangar, has been fixed.
    • PC: improved OpenXR interaction (virtual reality headset) to allow a further decrease to the possibility of the client crashing and also to also improve performance on some hardware.
    • Xbox: removed automatic target lock when pressing L2/LT in ground battles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-07-02 12:20:33 CET ] [ Original post ]

    Canada Day



    From 12:00 GMT on the 1st of July until 07:00 GMT on the 3rd of July

    Participate in 3 battles with an activity level of 60% or higher while using US and British vehicles of rank II and above and receive the unique Canada Day decal!



    Each year, Canadians celebrate the anniversary of their nation becoming an independent confederation of the United Kingdom after the three separate British colonies of Canada, Nova Scotia, and New Brunswick united to form a single dominion on 1 July 1867.

    Often referred to as Canadas birthday, and generally celebrated on the 1st of July (except when it would fall on a Sunday, in which case, it is observed on the 2nd of July) Canada Day marks an important milestone for the country on its way to full independence. While it, at that stage, remained a British colony, the subsequent increased level of political and governmental control allowed it to gain increasing independence in the following years, continuing up until it became completely independent in 1982.

    Canada Day is celebrated across the country with various activities, including outdoor parades, carnivals, gatherings, festivals shows, concerts and fireworks. Now, it is time to participate in those celebrations in War Thunder!


    • This task can be completed in random battles, except the Enduring Confrontation and [Assault] game modes.
    • To follow your progress, click on Your nickname Achievements Canada Day.


    [ 2021-07-01 14:05:58 CET ] [ Original post ]

    Its fixed! 11 + Update 30.06.2021 (2.7.0.84)



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Its Fixed hangar delivery!

    All updates and fixes in War Thunder now show after login on arrival in the hangar, like our major update changes! You wont miss a single important update!

    By the way, you're able to track all delivered updates by clicking the (?) icon in the hangar and proceed to the Updates history.

    Tracks in the hit camera



    Some time ago we implemented physically-accurate caterpillar tracks where they responded in detail to external factors in War Thunder. At the same time the tracks on vehicles with new mechanics simply disappeared from the animation in the hit camera (although they were correctly taken into account in the penetration calculation).

    We have corrected this unfortunate omission and now the new tracks will be correctly displayed in the hit camera.

    Erratic Missiles



    You may have noticed that missiles fired by other players were behaving strangely in flight. They flew sideways or twitched strangely. This problem was purely a visual one. In reality the missiles behaved correctly and the bug didn't affect the hit probability or damage in any way.

    We have corrected the behavior of guided missiles for the outside observer. Now the flight looks correct!

    Capturing the sun with a seeker



    You know the main disadvantage of an IR seeker, right? Its favourite target is the sun to which they eagerly switch at every opportunity. Nevertheless this peculiarity should not appear if you just have looked at the sun through a pilot's eyes and not of the seeker itself.

    This is exactly how the bug was manifested. It reproduced the capture signal if you looked through the freeview camera at the sun. A missile could be launched also in this case. We have fixed this strange behavior but we still dont recommend looking at the sun directly - it hurts!

    "Friend-or-foe in the commander's sight

    Recognizing the enemy in the gunner's crosshairs in Simulation Battles has been working for a long time. A few seconds of waiting and the gunner will tell you if there are allies at the specified coordinates.

    Exactly the same mechanics were added to the new commander's sights which recently appeared in many vehicles. Similar functionality and just as high in usefulness. Take advantage of it.

    Shell tracking camera has been improved



    In the Red Skies update we added a useful shell tracking feature for a ships cannons - for easier targeting to better understand shell ballistics and simply as a spectacular sight to see how your magnificent shot destroys the enemy.

    In this digest we report that we have qualitatively improved certain aspects of camera behavior. It will now show the firing results more clearly and more widely and return home faster. Enjoy!

    Shell cards in the module window

    Missiles and other ordnance cards will now be displayed when you move your cursor over it, even if the modification itself hasnt yet been researched or purchased. Useful if you havent yet thoroughly researched all the weapons present in War Thunder.

    More improvements

    This time as always we have prepared a large number of useful fixes and game improvements. Be sure to read the full list of changes that we publish in a separate change log - there is a lot of interesting stuff there.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 30.06.2021 (2.7.0.84)

    Ground vehicles model, damage model, characteristic and weaponry changes:


    • Erratic movement of guided missiles when observed in flight has been fixed.
    • Physically correct tracks now shown in the hit camera.
    • A bug has been fixed which displayed crew members and modules in server replays as low-poly models.
    • Identification friend or foe for commanders' sights has been added to SB mode (duplicates the gunners sights behaviour).
    • In the modifications window you can now see a projectiles characteristics when you hover the cursor over it.
    • Challenger 2, Challenger 2 (2F) transmission operation and gear values have been specified. Intermediate gear values have been added to improve overall performance. Source: David Brown Santasalo TN54E official brochure.
    • VFM5 transmission operation and gear values have been specified. (report)
    • Begleitpanzer 57 a bug with missing duplicate gun controls of commander in x-ray mode has been fixed.
    • C2A1 a bug with incorrect mud shield material in the hangar has been fixed.
    • Vickers MBT a bug where there was no turret control when selecting a sighting machine gun as the main weapon has been fixed.
    • 120mm DM11 type of the shell has been corrected, it now features the remote fuse ability.
    • M47 (105/55) elevation angles have been increased from -5/+19 to -10/+20 degrees.
    • Rooikat 105 TD, Rooikat MTTD the number of steering axles has been reduced. First and second axles steer now (fourth was previously steered incorrectly).
    • M56 recoil has been reduced.
    • M60A2 a bug has been fixed with excessive repair time of the turret machine gun.
    • hieftain Mk.10, Challenger Mk.2, Challenger Mk.3 elevation speed has been increased from 4.5 to 22.5 degrees (report).
    • Pz.III M, Pz. III N, Pz.IV H, Pz.Wef.Bg.IV J, Panzer IV/70A, Panzer IV/70V a bug has been fixed that prevented track durability increase when installing the modification Ostketten/Winterketten.
    • M15/42, M42 Contraereo, 75/34 M42, 75/34 M43, 105/25 M43, 75/46 M43 transmission operation and gear values have been specified. Max reverse speed is now 3.3 km/h. Max speed is 38 km/h. Source: CARRO ARMATO FIAT ANSALDO Modelli M42-M43, Norme duso e manutenzione, 2^ Edizione, 1944.
    • Sd.Kfz. 6/2 a bug has been fixed that prevented the selection of the second type of the HEIT round in the protection analysis.
    • Challenger 2 (2F), Challenger 2, -80, -72, -34-85, Tiger H1, Leopard 2A5 a bug with tracks turning while the turret turned in the hit camera has been fixed.
    • AMX-13 (HOT) HOT missiles displayed correctly in flight and will not now fly sideways.
    • Strv 103 removed excessive gun traverse after installing the engine modification.
    • T-80BVM Armour has been fixed. It is now impossible to damage the tank with low powered HE shells.
    • KV-1S Bugs related to the armour which, in some cases caused, shells to ignore the armour at high angles by a causing double ricochet, have been fixed.
    • Bugs in the operation of volumetric shells which,in some rare cases, could cause anomalous penetration into overlapping bulk armour joints have been fixed.
    • A bug, where shells hitting a target at large angles could cause damage to some tank modules while ignoring the armour, has been fixed.

    Aircraft model, damage model, characteristic and weaponry changes:

    • A bug has been fixed, that caused a seeker to lock on target when pointing an observation camera at the sun. Missile launch was also possible, which led to missile self-destruct.
    • A bug has been fixed that displayed HE round explosives weight in the info card when selecting AP rounds for auto cannons.
    • A bug has been fixed that prevented automatic target tracking in helicopters at certain areas of the location Normandy in missions Normandy and Fields of Normandy.
    • Wellington (all series) 1,000 lbs bomb has been replaced from AN-M65A1 to G.P.MK1 (report).
    • Ju 288C display of the incorrect material of the pilot's seats armour has been fixed.
    • J-7E a bug has been fixed, when the modification Type 500 was not required for 500 kg bomb presets.
    • F-1 display of the icons in the suspended weapon menu has been fixed, icons are now set to the standard.

    Fleet model, damage model, characteristic and weaponry changes:

    • Shell tracking camera behavior has been improved:

      • Camera return speed has been increased;
      • Viewing angle has been increased;
      • Camera stopping distance before shells hit the target has been reduced.

    • Erich Giese Ships name in the research tree has been aligned with the general rule: Z12 Erich Giese (report).
    • SMS Westfalen Armour thickness of armour deck, bevels and anti-torpedo bulkhead have been corrected.
    • RN Zara Traverse angles of the first and fourth main calibre turrets have been increased: 145 150.

    Other fixes:

    • The counting of the Atlas Stones achievement has been fixed (for the Battle Pass).
    • Camera speed in replays no longer depends on the selected playback speed(report).
    • A bug that made it impossible to leave the statistics screen in a single mission has been fixed (report).
    • In the Training squadron creation window you can now navigate through the interface elements using a keyboard arrows or the gamepad D-pad.
    • A bug that caused the blocked crew icon to remain red in some cases after a lock has been released has been fixed.
    • Now in the battle log it will be specified how the players vehicle was destroyed (by machine gun, shell, explosion, torpedo, etc).
    • The Active Scouting button will no longer be displayed in the events selection menu. The function itself, as before, is available by predefined button.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-30 10:54:34 CET ] [ Original post ]

    Server update 29.06.2021


    • Mi-28N, Ka-52 S-13DF missile has been changed to S-13OF with the -IX-2 explosives weight equal to 6.9 kg. An incorrect calculation of TNT equivalent required for striking armoured targets has been corrected that led to an ammunition type change for balance reasons.
    • RS-82, RS-132 rockets, Rb05A missile missing overpressure damage has been fixed.
    • The radius of shockwaves has been recalculated. The damage radius has been set according to the peak value of the shockwaves frontal pressure. For vehicles with an open fighting compartment, the threshold values have been set to 100 kPa to result in an unconditional crew knock out, and 30 kPa as a minimal value to damage the crew.
    • Leopard-2PL turret armour has been additionally specified, a bug which resulted in a sharp drop in armour durability over the area of combined armour screen on the turret has been fixed.
    • ZTZ96A Turret armour has been fixed. Previously, its protection was slightly lower than the ZTZ96.
    • -55-1, -62-1 A bug where the resistance of the combined armour on the frontal upper armour plate against the APCR shells has been overestimated (470 mm 450 mm) hsa been fixed.
    • The damage Model on the machine gun ball mount and mechanic drivers visor flaps on some vehicles has been fixed. Previously in some situations armour resistance of these areas might be overestimated when fired at armour plate joints. Vehicle list:

      • MKPz M47 G
      • Pz.Bef.Wg.VI P
      • Pz.III B
      • Pz.III J1
      • Pz.III J
      • Pz.III L
      • Pz.III M
      • Pz.IV F1
      • Pz.IV F2
      • Pz.IV G
      • Pz.IV H
      • Pz.IV J
      • Tiger II (H)
      • Tiger II (10.5 cm Kw.K)
      • Tiger II (P)
      • Tiger E
      • Tiger H1
      • VK 45.01 (P)
      • Brummbr
      • M24
      • M26
      • M4
      • M46
      • M47
      • M4A1
      • M4A1 (76) W
      • M4A2 (76) W
      • M4A2
      • M4A3 (105)
      • M4A3E2
      • M4A3 (76) W
      • T20
      • T25
      • T26E1-1
      • T29
      • T32
      • KV-1 (L-11)
      • V-1 (ZiS-5)
      • V-1S
      • V-2 (1940)
      • KV-220
      • T-34 (1942)
      • T-34-85 (D-5T)
      • -34-85
      • -34-85E

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-29 11:57:40 CET ] [ Original post ]

    Save 30% on War Thunder packs!



    A 30% discount applies to the following packs till July the 8th:
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    [ 2021-06-25 09:15:30 CET ] [ Original post ]

    Its fixed! 10 + Update 23.06.2021 (2.7.0.68)



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Detection through the smoke



    Often using a smoke screen is only the way to survive and its a shame if you find loopholes in it. Thanks to your bug reports we spotted one of them which appeared after the major update and allowed illumination of the outline of an enemy ground vehicle even through smoke in AB game mode.

    Its already fixed! Now the smoke will reliably hide your vehicle from detection as before and you can use it confidently!

    Objects disappearing in night vision devices



    This problem might have been observed by owners of the T-90A that has the Shtora-1 system installed together with a night vision device. During the joint operation of a night vision device and a laser warning system in night battles at a certain angle, objects such as rocks and even pillboxes might disappear!

    The Shtira-1 is a great system that is worth researching on the T-90A but such an "X-ray" is not on the list of its legitimate features so we fixed the disappearance of objects. We are sure that this will not affect the effectiveness of the vehicle with its menacing look.

    3rd person gun aiming failure



    The next problem covers a much larger circle of tankers and manifests itself in a complete refusal to control your cannon when using 3rd person view. This unpleasant effect could be achieved by switching between different observation modes: binoculars, gunner view and commander view that appeared on many vehicles in the Red Skies update.

    So now, we are bringing you back to full battle capability. The bug has been found and fixed!

    Damage model change

    In this update we fixed an annoying issue with the calculation of armour penetration in the cases of combined and layered armour when a projectile hits a joint of several plates, or in the area between ERA blocks. In reality, of course, ERA is not able to provide appropriate protection. But the issue was, that in such cases the calculated protection was even lower than those of passive armour behind the ERA elements. As a result, the upper front plate of many vehicles featured odd gaps in small areas. The issue affected many vehicles with combined armour, especially Soviet MBTs. Its fixed now! Weve also fixed the armour penetration issue of HE rounds of small calibre, when their explosive parameters were obviously lower than the thickness of the armour at the hit point.

    A new format for keeping your configuration files

    Wed like to share with you some really good news concerning an infrastructure change that improves the games stability and reduces required RAM resources. Recently, we moved to a new format for storing configuration files. This change saves up to 200 MB of RAM, which is especially important for consoles, as well as weaker PCs in long and intense gaming sessions

    Exit freeze



    In some situations, a client might stop responding when leaving battle. Once again, thanks to your complete bug reports on our forums, weve managed to discover the reason and solve this issue. Thank you very much! Most fixes like this one are only possible thanks to your assistance with error reports.

    The changes you feel

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 23.06.2021 (2.7.0.68)


    • Fixed a bug where objects might disappear from a location at certain view angles, when using laser warning systems and night vision devices
    • Fixed a bug that caused a client freeze when leaving a battle.
    • Fixed a bug that made an enemy tank silhouette visible through a smoke screen in tank Arcade when pointing the gun marker at it .
    • Fixed a bug that disabled third-person view tank gun control after switching view between binoculars and commander sight (report)
    • Excessive armour penetration of DM11A1, DM13, and M266 anti-aircraft belts has been fixed.
    • Fixed a bug where firing rounds were visible on Dardo IFV from the gunners view when firing on the go.
    • Missing notification when a player is unable to respawn in battle in a vehicle has been fixed.
    • Item exchange from the Red Skies trophy is now available for console players

    Ground vehicle model, damage model, characteristic and weaponry changes:

    • Armour areas vulnerable to low calibre projectiles on the T-80BVM tank have been fixed.
    • Leopard 2A4, Challenger 2, Challenger 2 (2F), -72, -72 TURMS-T a bug where a projectile might ignore certain layers of the combined armour has been fixed .
    • A bug with a projectile ignoring certain armour layers when hitting between ERA blocks has been fixed.
    • Olifant Mk.2, TTD - smoke grenades type has been corrected.
    • 115mm 3BM28 round round type has been corrected to full-body APFSDS made of depleted uranium, armour penetration values have been corrected accordingly.
    • 23mm HEFI-T round for AZP-23 gun explosives type and weight corrected from 8g TNT to 13g A-IX-2
    • 30mm HEFI, HEFI-T rounds for 242, 272, 238 guns explosives type has been corrected from TNT to A-IX-2
    • 115mm round 3BK15M initial velocity has been corrected from 800m/s to 1,060m/s
    • 115mm round 3BM21 initial velocity has been corrected from 1,620m/s to 1,600m/s
    • 115mm rounds 3BM3, 3BM4 shell weight has been specified in the infocard from 5.55kg to 4 kg. Previously, the weight was indicated with a sabot.
    • Speed drop at distance has been specified for the following rounds:

      • 23mm AP-I, HEFI-T for AZP-23 gun
      • 30mm AP-I, HEFI, HEFI-t for 242, 272, 238 guns
      • 100mm HE 3OF32 round
      • 120mm HEATFS OCC 120 G1, DM12, M830, M830A1 rounds
      • 125mm HE rounds 3OF19, 3OF26, DTB-125
      • 125mm HEATFS 3BK12, 3BK18M, DTP-125 rounds
      • 125mm APFSDS 3BM9. 3BM15, 3BM22 rounds

    Aircraft model, damage model, characteristic and weaponry changes:

    • J5N1 - a bug has been fixed that displayed armoured glass as steel in the armour view tab.
    • A129CBT - a bug has been fixed that prevented installation of the BGM-71D TOW-2 anti-tank missiles
    • Brigand B 1 - a bug has been fixed that caused duplication of the rocket and bomb presets in the suspended armament menu
    • He 111 H-16 - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm MG FF/M gun.
    • Yer-2 (ACh-30B) (e) - a bug has been fixed with the missing AP round in the description of the turret-mounted 20mm ShVAK gun.
    • F-104S - a bug has been fixed with the required modification to install specific sets of suspended armament.
    • Mi-24 - incorrect pylons for S-24 and S-8 rockets have been fixed.
    • M24A1 gun - rate of fire has been corrected from 1,500 to 750 rpm
    • Uncle Tom rocket - explosive weight has been corrected from 11.97 to 51.25 kg (report)
    • 37mm HEFI-T round of the N-37 gun explosives weight has been corrected from 34 to 37g.
    • Fuse delay has been reduced for the following rounds:

      • 20mm HE-I, HEI-T, HE rounds for ShVAK and B-20 guns
      • 23mm HEFI-t rounds for GSh-23, NS-23, NR-23 guns
      • 23mm HEFI-T and HE-I rounds of the VYa-23 and PTB-23 guns
      • 37mm HEFI-T round of the N-37 gun
      • 45mm HEFI-T round of the NS-45 gun
      • 20mm HI, HE-I rounds of the Hispano guns

    Fleets model, damage model, characteristic and weaponry changes:

    • RN Etna traverse angles of the main calibre turrets have been increased.
    • Leipzig, Nrnberg stern main calibre turrets now able to rotate for 360 degrees.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-23 10:23:11 CET ] [ Original post ]

    Update 17.06.2021 (2.7.0.58)


    • P-47N fixed a bug that caused incorrect control in mouse aim mode (twitching while correcting a roll whilst maneuvering).
    • MiG-21, F-4 Phantom II, J-7 excessive fuel consumption at low and medium thrust has been fixed.
    • MiG-23 hitmarker from a gun has been corrected when the radar in the HUD is on.

    VR

    • Geometry glitching in the periphery of vision has been fixed for Pimax headsets and the like.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-18 09:04:48 CET ] [ Original post ]

    Its fixed! 9 + Update 16.06.2021 (2.7.0.51)



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Cards for special weaponry



    If you suddenly forgot what characteristics a particular type of ammo has you can find out more about it right in battle by hovering over the shell icon in the action bar (list of ammunition and vehicle capabilities at the bottom of the screen).

    In this update we have also added this handy card for rocket driven weapons on your armoured vehicles and ships. Additionally, you can find the amount in one salvo and the total ammunition amount for a vehicle on the indicator of smoke grenades. Try it out!

    A little more improvement for distance rendering

    In a previously published Its fixed! 2 we had fixed disappearing ground vehicles for aircraft at distances greater than 1 kilometer. But in some locations with difficult terrain the problem might sometimes be repeated.

    Thanks to your reports, we found many such places and fixed the display of the vehicles in them.

    New flares



    In the rare night battles you definitely noticed the drops from command falling from the sky - flares that help to detect the enemy even if your vehicle doesnt have a night vision device. But we noticed your comments that the illumination from these projectiles wasnt enough for the entire battlefield which caused some problems, for example when driving from respawn points.

    Accepted. New deliveries will use higher power illumination charges with a significantly larger illumination area from this update.

    Improved gear selection when driving uphill



    In the previous Its fixed digest we described work on the logic of selecting the right gear for downhill and uphill gear change. Downhill was fine but in travelling uphill we could see some weird moves - the driver might try to shift into a higher gear which was wrong because the vehicle didnt have enough power on such hills.

    We have sent the drivers to the academy and now they will be better at selecting gear when going uphill on a regular incline.

    Correct operation of the throttle



    You probably got used to the fact that switching to wep mode and leaving it in an aircraft is done by a short press of the increase or decrease thrust button. It is convenient and understandable. Unfortunately, this mechanism broke and switching to normal 100% thrust suddenly became difficult.

    We put everything back the way it was. It is now easy again to switch WEP on and off with a short press on the thrust control button as before.

    Modifying virtual reality (VR)

    We continue on working to improve the performance in the game of VR headsets. This time we have fixed the double image in the mirrors of aircraft, the disappearance of some objects in the right lens of your headset and the vignette of the AGM-65 Maverick missiles, which wasnt moving in the view.

    We are continuing to work on fixing bugs in War Thunder VR mode and would like to thank all players who have reported issues to us they have found in VR mode.

    The changes you feel

    For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 16.06.2021 (2.7.0.51 - PC / 2.7.0.47- Xbox, Playstation)


    • Fixed an incorrect throttle changing from WEP to 100% in "Relative control sensitivity" mode.
    • Ground vehicle gear change whilst going up slopes has been improved.
    • Fixed a bug that caused a gear up warning indicator after the landing gear was torn off.
    • Incorrect reload indicator of auxiliary armament (rockets, depth charges) after depletion of the first stage stowage of main calibre guns has been fixed in naval battles.
    • Fixed a bug that caused aircraft to crash on the airfield after reconnection to a battle.
    • Action panel for ground vehicles now has a tooltip and icon of the current shell type.
    • Action panel for ground vehicles now has an indicator of the smoke grenade salvo (number in salvo/total number).
    • Fixed a bug that prevented user created missions from appearing in the missions list.
    • The display of unachieved medals in the Awards menu has been improved.
    • RN Geniere is no longer displayed as a Premium ship in the hangar.
    • The illumination radius of illuminating shells in mixed battles has been increased from 600 to 1,700 metres. The triggering height has been increased from 450 to 600 metres.

    Missions and locations:

    • Completely corrected a bug, where distant ground vehicles in mixed battles might be displayed underground on specific places in locations.

    Aircraft model, damage model, characteristic and weaponry changes:

    • B-29, Tu-4 nuclear weapon carriers now spawn in the air over the airfield. Flight time before the bomb is dropped has been reduced from 2 minutes 30 seconds to 1 minute 50 seconds, depending on the distance between the airfield and a drop point.
    • P-43A-1 an incorrect carrier respawn for this type has been revoked.
    • Red Angel rocket explosive mass has been corrected to 39 kg (report).
    • Sea Venom FAW 20 a second radar display has been added.
    • AH-1G mounted 20mm 195 gun now has selectable ammo belts.
    • Mi-24P (Germany), Mi-24P HFS 80, Mi-24V, Mi-24D, Mi-24P, Mi-28N, Ka-29, Ka-50, Ka-52 mounted 23mm GSh-23L guns now have selectable ammo belts.
    • PB4Y-2 Privateer 1,000 lbs Mk-13 Mod 0 mine has been added.
    • Buccaneer S.2 a bug has been fixed that prevented the aircraft from entering a battle due to lack of the offensive armament (report).

    Ground vehicle model, damage model, characteristic and weaponry changes:

    • Strv 104, Warrior added option for entering range data from the laser rangefinder to the sight.
    • T-80U a bug with the incorrect display of components of the turret combined armour in the x-ray mode has been fixed.
    • ZPRK 2S6 fixed a bug with the missing commanders IR searchlight after researching the modification 2S6M1.
    • Cromwell V RP-3, BM-8-24, Calliope, M26 (T99), 15 cm Pz.W.42, RBT-5 - overpressure damage has been specified. Damage to rockets outside the hull may not initiate this type of damage.
    • PGZ-04A fixed a bug preventing missile reloading in Arcade battles. A bug with missing missiles with certain combinations of default, HE and/or AP belts has been fixed as well.
    • TTD overestimated visibility value has been fixed.

    VR

    • Double images in the mirrors in aircraft cockpits have been fixed.
    • Missing objects in the right lens have been fixed.
    • A bug where the vignette of the sight on AGM-65 Maverick missiles wasnt moving, has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-16 10:16:42 CET ] [ Original post ]

    Victory Cup tournament



    The annual e-Sport event dedicated to victory in World War II is back! We would like to invite teams to the international tournament Victory Cup - mixed 5vs5 battles with aviation and ground forces! Participate and watch broadcasts with special prizes for viewers!

    Register your team until June 25th (20:59 GMT)
    Teams of 7 players (5 main+2 substitutes) participate in the tournament. Registration is held on the TSS portal.

    JOIN THE TOURNAMENT

    Brief rules
    The Victory Cup tournament will be held from June 26th until July 5th. Battles and broadcasts will be held in accordance to the schedule on the tournament info page.


    • Mode: Realistic battles with markers.
    • The tournament will be held according to a complete double elimination system.
    • Up to 256 teams are allowed. The maximum number of teams may be increased before registration is over.
    • Vehicles: popular ground and aerial vehicles of ranks III and IV from the following gaming nations: USA, USSR, Britain, France, Germany, Italy.
    • Locations: Berlin, Poland, Normandy, Sinai, Advance to the Rhine, Eastern Europe, Karelia.

    All teams are allowed to take part in Combat training tournaments , with similar rules and setups, which will be held on June 17th and June 24th.

    Read the full terms and rules>>>
    Prizes

    The AKS decal and the Shield AKS' 3D decoration will be awarded to all participants in the tournament! See the fill list of prizes here.

    Twitch Drops (June 26 27 and July 3 5)
    Dont miss the broadcasts from the tournament on 5 multi-language Twitch channels! Get prizes from Twitch Drops for watching Victory Cup tournaments immediately on your War Thunder account!

    Log in on Twitch link your Gaijin account press Allow to start getting Twitch Drops now!
    [h2]Prizes for viewers[/h2]
    Get the AKS decal and AKS Shield decoration for watching the broadcasts, as well as unique camos, which we will present here later. Stay tuned to our news!


    [ 2021-06-11 15:54:14 CET ] [ Original post ]

    Russia Day!



    Russia Day ( ) is a national holiday in Russia, celebrated on the 12th of June every year since 1992.

    From 12:00 GMT on the 11th of June until 07:00 GMT on the 15th of June
    Participate in 3 battles with an activity level of 60% or higher while using Soviet vehicles of rank II and above and receive the unique Heart of Russia decal!



    Terms:


    • This task can be completed in random battles, except the Enduring Confrontation and [Assault] game modes.
    • To follow your progress, click on Your nickname Achievements Russia Day.


    [ 2021-06-11 14:43:30 CET ] [ Original post ]

    Update 11.06.2021 (2.7.0.43)


    • In the missions [Operation] Smolensk 1941, [Operation] Smolensk 1943,[Event] Operation Uranus, and [Operation] Mozdok. Winter 1943, the winter air temperature has been specified.
    • The mission [Event] Operation Uranus has been transferred to a ranked airfield system. The bombing of bases, and AI attackers, have also been added.
    • A bug where AI aircraft in a formation were unable to take off from the deck of the ship in the historical mission To Scratch One Flat-Top has been fixed.
    • A bug which would cause helicopters to de-sync from battles wherein surface to air missiles were used has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-11 11:26:49 CET ] [ Original post ]

    Update 10.06.2021 (2.7.0.37)


    • A bug that caused tree branches and leaves to appear without transparency, at some camera angles, has been fixed.
    • A bug, where it was impossible to interact with the tactical map in VR mode, has been fixed.
    • A bug, where VR on some AMD GPUs could display black dot artifacts, has been fixed.
    • A bug which caused excessive shading on the screen when using high ambient occlusion settings and when switching the antialiasing settings from TAA to FXAA has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-10 12:07:44 CET ] [ Original post ]

    Its fixed! 8 + Update 09.06.2021 (2.7.0.35)



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Driver skills improved



    In our previous release we reported the improvement of turns and pivot control of the War Thunder ground vehicles. Though this improvement was warmly appreciated by the community, you have pointed out odd vehicle behavior on steep slopes.

    When moving down a hill, the driver might forget to switch to a higher gear, making a vehicle slower than it could be moving. At the same time, while climbing up a slope, the driver might switch between gears 1 and 3.

    These issues are solved now. A driver selects a proper gear ratio, depending on the circumstances. Go up better and down faster!

    Client crash fix

    Immediately after the Red Skies update, we rolled out several important fixes to prevent a game crash. The key one was related to the function of downloading additional content only from your hangar. Your bug reports helped greatly to make it happen as fast as possible.

    The Gaijin Dev team would like to thank all the players who inform us about such issues. Thank you all!

    Ship damage



    This issue didnt last long, but affected damage for War Thunder fleets from HE rounds. The durability of certain hull materials was mistakenly set too high for shrapnel and blast wave damage. This issue was especially noticeable in boat battles, but also affected the bluewater ships, making fuel tanks very durable against shrapnel.

    Well, youd better be afraid HE rounds again, since this issue is happily solved!

    ATGM fix



    When the Red Skies update went live, we got numerous reports concerning the odd trajectories of the anti-tank guided missiles. Obviously, they were not supposed to fly like that!

    Weve fixed that rather fast, but were not sure all the players got the good news in time. The Snail reports: ATGM launch issue is fixed, once and for all!

    Overpressure damage

    For some time our overpressure damage mechanics were nuts! Can you imagine - when sitting near an ally, who is getting HE damage, you may also receive overpressure damage, which totally ignores your armour!

    A tank without armour is nonsense, do you agree? So do we. We fixed this naughty bug in a day after the reporting.

    The changes you feel

    This release is mostly retrospective, since we decided not to tie down improvements that need to be released as soon as possible. However, we still have a good list of changes, released to the game to make your game experience better, a big list of individual fixes for vehicles that will definitely improve your gaming experience.

    Update 09.06.2021 (2.7.0.35)


    • The driver in ground vehicles now switches gears more correctly when moving up or down a hill.
    • Phantom FG.1, Phantom FGR.2 - fixed missing texture on the AIM-9G/9D missile pylon.
    • OS2U-3 - fixed a bug with obstructed view for the gunner (report).
    • A bug that caused the radial menu to not work when playing with a gamepad for some players by using control settings different from standard (flying out in an event, fire extinguisher, artillery strike) has been fixed.
    • A bug that in some camera positions showed tree branches and leaves without transparency has been fixed.


    Aircraft model, damage model, characteristic and weaponry changes:

    • SA 313B Alouette II (Germany), SA 313B Alouette II (France) fixed a bug where the MG sight might disappear whilst using the weapon selector.
    • Etendard IVM - fixed a bug where an antenna might remain when the tail is torn off.
    • Firefly FR.Mk.V - fixed a bug that prevented installation of 250 lb or 500 lb bombs separately from rockets (report).
    • A.109EOA-2, A129CBT - fixed a bug that disabled stabilization from the gunner view in certain sectors.
    • SB-2 (all series) - bomb drop order has been corrected for DER-19 and DER-33 pylons.
    • MiG-21F-13 - the thickness of the headrest has been corrected to 16 mm.
    • Harrier GR.3, Jaguar GR.1, AV-8A, AV-8C, Phantom FG.1, FGR.2 incorrect overload limit equal to 4G for launch AIM-9D and AIM-9G missiles has been revoked.

    Flight model changes

    • MiG-23M - the maximum indicated air speed has been increased to 1,400 kph.

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • Ostwind, Ostwind II fixed a bug that prevented part of the ammo rack from exploding even if the module had been destroyed (blackened).
    • M47, mKpz M47, M47 (Japan) - gun depression angle has been corrected from -5 to -10 degrees (report).
    • FV102 Striker Issues causing an inability to fire ATGMs after the commander was killed has been fixed.

    Fleets model, damage model, characteristic and weaponry changes:

    • IJN Yugumo - fixed insufficient draft.
    • HMS Belfast, HMS Liverpool - the armour type on specific elements has been fixed.
    • USS Baltimore - fixed the type of armour decking.
    • S-204 Lang - MG34 machine gun changed to MG15.

    VR

    • The game now launches correctly in VR mode using a WMR Headset with the Easy Anticheat checkbox enabled in the launcher.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-09 10:15:26 CET ] [ Original post ]

    Server update 07.06.2021



    • Economy indicators (Rewards, repair cost) of vehicles where the BR was changed in the release of the Red Skies update have been returned to the level before update release. These unplanned changes were done mistakenly due to an increase in the maximum available vehicle BR.

    Enduring Confrontation

    • Changed the logic of AI strike aircraft. Now, even if the ground battle is over, but there are enough ground units left for the battlefield, AI strike aircraft will continue attacking them.
    • Airfields in the locations Ruhr and Vietnam have been converted to the rank system.
    • In missions with the rank system of airfields, airfield modules now have the correct HP values. Previously, they may have had the HP value mistakenly set to 0.

    All missions with old logic:

    • AI strike aviation templates have been converted to the new version of the logic (previously used for Sicily and Denmark) in order to resolve old bugs that are corrected in the new logic, as well as to take another step towards migration of all EC missions to the new logic.


    [ 2021-06-07 16:10:34 CET ] [ Original post ]

    Update 07.06.2021 (2.7.0.25)



    General changes:


    • Fixed a bug that caused the loading screen to freeze after joining a battle.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-07 11:14:18 CET ] [ Original post ]

    Update 04.06.2021 (2.7.0.19)



    Ground Vehicle model, damage model, characteristic and weaponry changes:


    • Strv 122B PLSS A bug where the controls for the commanders optics would rotate together with the optics module in the X-Ray view of the vehicle has been fixed.
    • Ta 152 H-1 A bug which would cause missing textures around the engine area has been fixed.
    • A bug that caused the periodic flares firing function not to work has been fixed.
    • A bug, where allied vehicles would receive pressure damage as if their armour was ignored when other nearby allied vehicles were struck with a HE shell, has been fixed.
    • Centurion Mk.1 A bug where the commanders sight camera would not work due to an unfinished model has been fixed.

    Aircraft and helicopter model, damage model, characteristic and weaponry changes:

    • J6B, Iacobi's J8A, SAAB B17B, SAAB B71A, J22-A - An erroneous round from the armoured targets'' ammunition belt for the 8 mm Ksp m\22 machine gun with an armour penetration of 23 mm, has been removed. A duplicate belt for ground targets has been removed.

    Sound

    • Artillery explosion sounds have been improved and are now more powerful. Now, they will be louder at lower frequencies, and will not be suppressed by other sounds as easily.
    • The sounds of firing the machine guns on ground vehicles have been improved and firing sounds in the medium frequency range have been added.
    • The fire rate sounds (up to 1,000 rpm) for machine guns has been fixed.
    • Changes in the sounds of machine gun fire for naval forces, which would occur as the distance between the gun and listener increased, have been made more explicit.
    • The volume of a ground vehicles suspension (as it bounces up/down) will now depend on the players engine volume setting.
    • The voice notification about approaching allied mines and torpedoes during naval battles has been fixed.
    • A bug, where the notification about approaching enemy torpedoes in naval battles would be too late to trigger, has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-06-04 11:02:24 CET ] [ Original post ]

    Meet Major Update Red Skies!



    [previewyoutube=qODcVmrVdwc;full][/previewyoutube]

    Rank VII for aviation, brand new commander's sight for selected vehicles, naval shell chase camera and almost 30 new machines are joining the game! Two new locations, new effects for the nuclear blast, updated sounds, and much more!

    Ground vehicles

    11 new ground vehicles and brand new mechanic - commander's sight!

    T-80BVM


    Marder A1-


    Devastating beauty of the nuclear blast!
    https://youtu.be/ZIlXOyv0_oU
    Aircraft

    Rank VII for most modern jets in line with the expanded 11.0 Battle Rating

    Many new aircraft, including the MiG-23M and a premium F-5C in the famous Red Menace camouflage!

    MiG-23M


    Sea Vixen FAW.2


    Naval Fleet

    6 new naval vessels and a new naval shell chase camera view for better aiming!

    Dante Alighieri


    New locations and missions

    Red Desert


    Drowned City


    It's fixed 7

    This time Its fixed! comes together with the hotly anticipated major update Red Skies, and as usual, we have included positive changes and fixes inside the updates changelog to make it even better!

    Ground vehicle DM improvements

    We have changed the calculation of effective armour penetration in cases where a projectile hits several armour elements at once, for example, a junction of armoured plates of different thickness, or several vehicle parts.

    Previously, the resulting durability was equal to the sum of protection of all parts involved at the hit point. As a result, protection equivalent at a joints impact point might be excessively high.



    Look at the hitpoint of a 120mm round to the Tigers front plate. The large projectile touches the edge of the drivers observation device. The new calculation algorithm selects a part with minimal overlap at the point of contact of the projectile. Touching the neighbouring part does not limit the effect of penetration anymore.

    Previously, a huge obliquity angle might affect a penetration calculation at the juncture of several plates, and the effective protection could be incorrect.



    Previously, a high calibre projectile could overcome the side plate on the King Tiger at an acute angle ignoring the large area of the front plate. As a result, only the thickness of the side plate was taken into the calculation.

    Its fixed now in the Red Skies update as well!

    Additionally, a new animation of the overpressure damage has been added to the hit camera in battle and the protection analysis in the hangar. Also, a value of the heading angles has been added to the protection analysis for more precise research on the ground vehicle armour.

    Master your knowledge!

    Tail fin model revision



    This change will increase the survivability of all aircraft in the sky and make air battles even more interesting!

    Previously the stabilizer (horizontal tail fin) was in the damage model as an inseparable unit and in the case of receiving critical damage, was destroyed completely no matter which part of it was shot at. In such a situation the entire aircraft lost altitude control and was destroyed.

    We have reworked this DM part for US, Soviet, German, French and Chinese aircraft plus all helicopters. Now the part of the stabilizer that received damage destroyed will be exact and the remaining part will keep functionality and will allow you with skill to reach an airfield.

    In the near future we will also rework the British, Japanese, Italian and Swedish aircraft.

    Control of tracked vehicles



    We have improved the responsiveness of tracked vehicles in dynamic turns - the vehicles will become less inertial in the direction of the turn and they will be able to complete the maneuver faster when the turn control is released. This change is most noticeable in powerful and large vehicles especially in the AB game mode.

    Targeting improvements for missiles

    Global targeting improvements come to War Thunder missiles with semi-automatic guidance (mouse controlled): ATGMs for ground vehicle and helicopters, as well as SAMs on AA vehicles.

    We have improved the guiding algorithm for a missile to follow the aiming point specified by you on your mouse. The new algorithm takes into account the movement of the target or the missile carrier much better, it guides more accurately and does not lead to a swinging in the trajectory of some missiles, both with automatic and manual tracking of the target. Launch at will!

    Improvements on semi-active seekers



    Radar seekers now have a target lock quality indicator, making it easier for you to understand the perfect launch moment and estimate the risk of the missile losing the target and self-destructing.

    The signal-to-noise indicator is displayed as a ring that grows with an increasing change of locking on target. It shows how effectively the missile seeker can distinguish the radar signal reflected from the target against the background. A changing colour in the ring from grey to red indicates that the signal-to-noise ratio is high enough to successfully lock on target.



    The outer arc shows the actual signal-to-noise ratio for pre-launch locking seekers. A red colour means the target is locked and the system is ready to launch a missile.

    For missiles that lock on target after launch, the arc shows forecasted signal-to-noise ratio after the missile is launched to the time of locking on target. A red color means the lock will be successful and a missile is ready to fire.

    Fixing the torpedo detonation mechanics



    We have slightly improved the mechanics of torpedo detonation under different conditions and from different impacts. Now the chance of torpedo detonation with its destruction will be from 3 to 7% (depending on the destruction conditions).

    A torpedo onboard can detonate with a heavy fire and detonation of other nearby torpedoes. But detonation will not necessarily be the end for the naval vessel - the weight of the explosive mass and the detonation point will be taken into account and a fair damage will be calculated.

    Virtual Reality reboot



    Now War Thunder uses the OpenXR standard which provides better image quality, increasing picture sharpness compared to the previous implementation at the same supersampling settings. For example a picture at 100% SS in SteamVR is comparable in quality with 140% SS in the previous implementation! The new standard allows us to fix a lot of bugs, for example the incorrect display from the gunner position or blurred object outlines.

    We using asymmetric eye protections where the depth perception and display accuracy have been improved. Also in this update we have implemented TAA support in VR mode and the owners of the RTX GPUs will be able to use DLSS to improve performance.

    In addition, VR owners now have access to all graphical settings including SSAO, reflection quality, and the effect of hot air. Simulator players in VR helmets will be able to capture and broadcast the game process thanks to the special streamer mode that allows them to show the image of one of the screens on the monitor in the usual resolution for the live stream!

    This and much more waits for you in the game!

    CHECK OUT THE FULL CHANGELOG


    [ 2021-06-02 13:41:53 CET ] [ Original post ]

    Assistance when extinguishing fires



    The Red Skies update is almost here! While the development team is finishing work on the update, we are describing another useful game mechanic coming to War Thunder tank battles in the upcoming Red Skies release.

    Now light tanks and squadmates can help extinguish fires. The new mechanic works in a similar way as repair assistance: you need to drive up to a burning vehicle, wait for the indicator of assistance for firefighting, and after holding the help button, the ally will stop burning. In this case, one kit of fire-fighting equipment on the helper tank will be depleted.

    The new mechanic works for burning tanks that are not able to extinguish the fire on their own - the FPE kit has run out or has not yet been installed. The firefighting assistance function makes light tanks even more useful on the battlefield, as well as improving the survivability of allies in a squad.


    [ 2021-06-01 17:23:10 CET ] [ Original post ]

    [Development] PGZ-09: short bursts



    A modern Chinese SPAAG, equipped with radar and domestic versions of the well-known Oerlikon KDA anti-air cannons.

    In War Thunder, the PGZ-09 will be a new SPAAG unit arriving in the top ranks of the Chinese ground forces tree with the release of the major update. Equipped with domestic versions of the familiar 35 mm Oerlikon KDA cannons and a radar system, the PGZ-09 is set to expand the Chinese SPAA line into the modern era!

    As already mentioned, the PGZ-09 comes fitted with a pair of PG99-35-2 35 mm cannons which are in essence domestic versions of the well-known Oerlikon KDA cannons tankers are already most familiar with from vehicles such as the German Gepard or British Chieftain Marksman. Known for their excellent ballistic properties and high rate of fire, the PG99-35-2 cannons can even do serious damage to some armored vehicles with the appropriate ammunition loaded yet alone to fragile aerial targets, especially considering that the vehicle has access to a sophisticated radar detection and targeting system. It is worth mentioning that the vehicle has very limited acces to AP rounds - only 20 per gun.





    The PGZ-09 will be arriving in War Thunder as part of the Red Skies major update and will be available for research to all tankers as a new Chinese rank VI SPAA unit. Be sure to stay tuned to the news to find out more about what the upcoming update has in store for you. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-06-01 07:02:39 CET ] [ Original post ]

    [Development] Aerfer Sagittario 2: The Legacy Continues



    An Italian prototype jet fighter of the early Cold War era, distinguished by excellent flight characteristics and devastating firepower.

    In War Thunder, the Sagittario 2 will be a new jet fighter awaiting all pilots at the higher ranks of the Italian aviation tree. Combining superb flight characteristics with lethal firepower makes the Sagittario 2 a very focused jet fighter and one which should quickly find fans among already seasoned jet jockeys in particular!

    Glancing over the Sagittario 2s visual appearance, in particular its streamlined fuselage and swept wings, already gives off a strong impression that this aircraft was built with performance in mind. And the aircrafts performance figures certainly back up this sensation! Powered by a single Rolls-Royce Derwent Mk.9 turbojet engine - the same one used on modifications of the well-known British Gloster Meteor fighter - the Sagittario 2 can reach a top speed of 1,050 km/h at sea level. However, being an early Cold War era jet fighter means that the Sagittario 2 doesnt come equipped with an afterburner, resulting in worse acceleration than some newer aircraft.





    The Sagittario 2 will soon join the high ranks of the Italian aviation tree as a new jet fighter awaiting all pilots with the release of the next major update Red Skies. In the meantime, be sure to stay tuned to the news as we continue showcasing what other exciting new additions await you in the upcoming update. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2021-06-01 06:58:54 CET ] [ Original post ]

    T-80BVM: ERA of improvements



    The T-80BVM will become the new top tier MBT in the heavy tanks branch of the Soviet tech tree with the release of the upcoming Red Skies update. The T-80BVM is in many ways similar to the T-80U - the cannon and machine guns, a similar hull upper plate structure, so it's much more interesting to talk about the differences - and there are many of them!



    The main and most noticeable difference is the new explosive "Relikt" reactive armor. ERA blocks cover the turret, frontal and side projections of the hull. This is a further development of the already good "Kontakt V", which gives increased protection against shaped charge ammunition (including those with a tandem warhead), and also significantly increases the protection against kinetic projectiles. Taking into account the passive armor of the hull and turret, the final protection of the T-80BVM in the most protected areas is virtually invincible to chemical rounds and extremely difficult to overcome even for the more advanced APFSDS shells - apart for the best ones in the game and hits at "right" angles at short and medium distances. The "Relikt" is certainly an excellent defense, but even that doesn't make the tank invulnerable. Firstly, the T-80BVM has several vulnerable zones in the frontal projection, not covered by reactive armor - especially in the area of the mantlet and turret ring. Secondly, on the turret, these blocks are quite large, and after their loss, the T-80BVM can not stand any AP shot from top tier vehicles.



    Soviet tankers will also be pleased with the new APFSDS round - this is the 3BM60, whose armor penetration characteristics are close to the best Western models. In addition to them, the T-80BVM has devastating 9M119M1 ATGMs with a tandem warhead, good 3BM42 fin-stabilized round, high-explosive fragmentation and shaped charge shells. A very worthy arsenal!

    The T-80BVM is equipped with a 1,250 hp gas turbine engine, which is pretty good. The new "eighty" does not set speed records, but it wont weave at the tail either... until it drives forward. Alas, the plague of the Soviet topends, the low reverse speed, may certainly sometimes be the rotten apple to spoil the barrel. But notably, the T-80BVM reverse speed of 12 kph is still higher than T-72s or T-90s.



    Well, let's summarize. T-80BVM is a new full-fledged top tier tank of the "eighties" family, with its own advantages and disadvantages. New ERA protection makes the tank almost invulnerable in the frontal projection against aviation and helicopter guided missiles and impudent ATGM carriers. The tank is noticeably more die-hard than its classmates, but the vehicle certainly has its own vulnerabilities, especially in the front projection of the turret. There is no panoramic sight for the commander, but there is an up-to-date fire control system with all required functions and duplicate controls- very useful with the new function of commander sights. The T-80BVM is well armed: finally, the top-tier Soviet has an effective APFSDS, and the branded tandem missiles are still extremely effective. All in all, the vehicle is definitely interesting and worthy of research.

    Look for the T-80BVM at the very top of the USSR ground vehicles lineup very soon, with the release of the Red Skies update! See you in battle!


    [ 2021-05-31 10:06:40 CET ] [ Original post ]

    [Development] Dardo IFV: first hit rights



    A late 1990s Italian IFV sporting good mobility and outfitted with cutting-edge weapon systems and munitions.

    In War Thunder, the Dardo IFV will soon be joining the ranks of the Italian ground forces tree as a much anticipated new light tank awaiting all tankers in the upcoming major update Red Skies. Extremely mobile and packing a serious punch with its advanced weapon systems, the Dardo IFV will quickly gain a reputation as being another formidable adversary to face in top tier ground battles!

    As is commonplace for modern IFVs, Dardos primary armament too consists of an autocannon in the shape of the fully stabilized 25 mm Oerlikon KBA. The weapon sounds familiar? Thats because its the same cannon as found on the SIDAM 25 SPAAG. However, while the SIDAM 25s anti-tank capabilities are rather limited, tankers wont need to worry about the same with Dardo. Namely, as far as the cannon is concerned, Dardo has access to a more powerful APFSDS round, allowing it to deal damage even to more heavily armored targets at close ranges.





    Being a highly anticipated vehicle by fans of Italian armored vehicles, the Dardo IFV will finally be making its way to War Thunder as part of the next major update Red Skies and will await all tankers at the top ranks of the Italian ground forces tree. In the meantime, stay tuned to the news as we continue unveiling what other exciting new features will await you in the upcoming update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-05-28 08:33:27 CET ] [ Original post ]

    Location: Drowned city



    [h3]A new naval location designed for dynamic firefights with the coastal fleet![/h3]

    The ocean flooded cargo terminal, vehicle overpasses and the downtown of an Asian seaside metropolis. It is here, with the roar of engines and the clang of machine-gun belts, boats and patrol ships from the War Thunder coastal fleets will clash in battle! We present a new location for naval battles Drowned City, that will appear in the game with the release of the upcoming major update Red Skies!

    We originally created this location specifically for the mosquito fleet of War Thunder - there are many shelters made from containers scattered by flooding, ship skeletons, heaps of garbage, road junctions and trees shrouded in sea mud. Aviation will maneuver between tall skyscrapers, looking for an obvious boat whilst hiding from anti-aircraft guns.



    To create this location, we were inspired by the views of the coastal cities of South-East Asia, especially Hong Kong. Its an amazing location between the mountains and the sea, as well as characteristic skyscrapers with holes (dragon gates - according to Feng Shui, through these openings in buildings dragons from the mountains descend to the sea) largely determined the appearance of the Drowned City.






    [ 2021-05-27 13:13:39 CET ] [ Original post ]

    Its fixed! 6 + Update 26.05.2021 (2.5.1.149)



    In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Cancelling entry into a battle

    Did you ever find a thousand good reasons to cancel from a queue for battle search and to instead remain in the hangar after clicking the Battle button but clicking on the Cancel button didnt work and instead put you in a battle?

    Let us not go into the peculiarities of session selection and instead just let you know that we have worked on this mechanic. Now, if the game session hasnt been compiled, you will be able to leave the queue and you will not enter a battle after hitting the cancel button.

    Tails and machine guns



    Engineers working on an aircrafts offensive weaponry regularly faced a difficult task - how to avoid the parts of their own aircraft being hit by gunners. In the heat of the battle it was more than possible that a careless gunner might easily sever the tail or create extra ventilation in the aircrafts surfaces.

    When recreating aircraft in War Thunder we take into account the characteristics of such restraints. This time we have clarified the no-firing sectors for vehicles with an overhead turret. The machine guns of such aircraft will no longer somehow strangely bend around the tail and the gunner will be able to fire much more confidently.

    Power steering



    The engine of your ground vehicle can be switched off. Such an insignificant feature is very useful in combined realistic battles where players can be guided among other things by their own ears. But a muffled (or broken!) engine on wheeled vehicles somehow stopped the rotation of the steering.

    Very strange Incomprehensible But fixed! Now the strength of the driver will be enough to turn the wheels without the aid of power steering and in case of opening up your tactical position you will be able to depart quickly in the direction you want to go.

    Getting ready for Red Skies

    A major update is on the way. With new maps, game mechanic improvements and other features. Therefore the sixth digest includes mostly what the Its fixed was designed for - fixing bugs!

    Even before our update, we have paid attention to such improvements and want to invite you to check out the many fixes in Naval Force, aircraft and ground vehicles! These fixes will improve your game experience.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 26.05.2021 (2.5.1.149)


    • Cancel button function has been improved. If a session is not complete yet, the Cancel button will immediately cancel the queue.
    • A bug has been fixed that caused the bomb sight to bind to a point when rockets are selected in the weapon selection menu.
    • A bug has been fixed that prevents wheeled vehicles from moving the steering when the engine is turned off.
    • A bug has been fixed that changed the firing sound on helicopters by activating the option of changing the rate of fire for those helicopters that dont have it equipped.
    • Error in hit sounds for the M919 and M791 rounds have been fixed.

    Aircraft model, damage model, characteristic and weaponry changes:

    • F-104S / F-104G the incorrect operation of the ballistic calculator in some cases has been fixed.
    • F6F-5, F6F-5N radar cone has been corrected to 7.5 degrees.
    • Yak-38, Yak-38M a bug has been fixed with the UPK-23-250 gun pods being designated as High caliber guns instead of Additional guns.
    • Harrier GR.1 the display of the gun has been fixed for some weapon presets in x-ray mode.
    • A bug has been fixed on some bombers that prevented a turret aiming past the tail, trying to arc it instead. Changes implemented for:

      • Blenheim Mk.IV
      • Beaufighter (all series)
      • Ju-87 (all series)
      • Tu-2 (all series)
      • Su-2 (all series)
      • B6N (all series).

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • Begleitpanzer 57, T32, T32E1, T95 - a bug has been fixed that prevented a part of the ammo rack from exploding, even if those parts were destroyed (blackened).
    • Jagdpanther, Bfw. Jagdpanther - sight magnification has been reduced from x10 to x5.

    Fleets model, damage model, characteristic and weaponry changes:

    • Prinz Eugen missing tip of the right side torpedo launcher at the stern has been fixed.
    • Comandante Margottini all-round aiming has been added to the third main calibre turret.
    • IJN Kuma depth charges have been removed from the x-ray view of the torpedo preset.
    • USS North Dakota aiming limits of the 127mm guns on the ship sides have been fixed.
    • HMS Enterprise traverse aiming limits of the main calibre turrets have been fixed in order to not fire through the superstructure.
    • Kirov, Voroshilov armour thickness on the roof of the conning tower has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-05-26 09:54:04 CET ] [ Original post ]

    [Development] Dante Alighieri: A Poet Goes to War



    The first Italian dreadnought type battleship featuring impressive main battery firepower.

    In War Thunder, Dante Alighieri will be the first battleship to join the ranks of the Italian navy with the arrival of the next major game update Red Skies. Sporting among the heaviest primary battery armament among comparable ships of its class, the highly anticipated Dante Alighieri will soon dock in player ports as the new crowning jewel of the Italian naval tree in the game!

    Dante Alighieris primary armament consists of four triple 12 (305 mm) turrets, similar to the Russian Poltava and Imperatritsa Mariya battleships, thus giving the warship one of the most powerful broadsides in the game. As a result, Dante Alighieri has the ability to severely cripple if not outright destroy even larger enemy vessels with just a few well-aimed salvos. However, their long reload time places emphasis on good marksmanship as every poorly aimed shot can be used by the enemy!





    Dante Alighieri will join the top ranks of the Italian naval tree in War Thunder with the release of the next major update coming soon. In the meantime, make sure to stay tuned to the news as we continue showcasing more interesting new features awaiting you in the upcoming update. Until then, calm seas captains!

    Check out the full Dev Blog article here!


    [ 2021-05-26 06:16:07 CET ] [ Original post ]

    [Development] ITO 90M: Airspace is Closed



    A Finnish SAM vehicle developed during the 1990s and fitted with the advanced French Crotale NG missile system.

    In War Thunder, the ITO 90M will be a new SAM vehicle arriving in the top rank of the French and Swedish ground forces trees with the release of the next major update, Red Skies. Equipped with the Crotale NG launcher and firing the deadly VT-1 surface-to-air missile which some unlucky pilots may already had the misfortune of encountering in battle, the ITO 90M is destined to soon make the skies a lot safer for its allies on the ground with its arrival as part of the upcoming update!

    As already mentioned, the ITO 90M is equipped with the French Crotale NG missile complex, which exclusively uses the highly capable VT-1 SAMs already familiar to some tankers from the FlaRakRad, introduced in a previous update. Unlike its German counterpart however, the ITO 90M features a twin quadruple missile launcher and only carries the eight missiles already loaded in the launcher. Although this means that tankers wont have the ability to independently reload their weapon during combat, the high effectiveness of the VT-1 missiles should ensure that commanders of this machine will have the chance to down a number of hostile airborne targets before running out of ammunition!





    The ITO 90M is coming to the top rank of the French and Swedish ground forces tree with the arrival of the next major War Thunder Red Skies. In the meantime, be sure to stay tuned to the news as we continue unveiling more interesting features awaiting all players in the upcoming update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-05-26 06:12:09 CET ] [ Original post ]

    [Development] Marder A1-: the First IFV of the West



    The tracked infantry fighting vehicle Marder A1- will appear in our game at rank V of the German ground vehicle tech tree with the release of the next major update Red Skies in War Thunder.

    The vehicle with an automatic 20mm cannon and an ATGM MILAN will become an excellent addition to the setup of German armoured vehicles from the mid-20th century. Marder has a typical IFV layout - the engine compartment and the driver's area are located in the front of the hull to make room for the troops in the rear part. The location of the machine gun looks rather unusual - it is located in a separate armoured cover at the stern of the IFV, and has a firing angle of 90 degrees to both sides.





    Marder A1 and dozens of other new vehicles are waiting for you in the big War Thunder update Red Skies very soon. Follow us to know everything about the more interesting new items in the upcoming update!

    Check out the full Dev Blog article here!


    [ 2021-05-25 08:42:28 CET ] [ Original post ]

    Server update 25.05.2021


    Other changes for ground vehicles:

    • VFM5 - M735 round has been changed to the C76A1 and the C76A1 has been changed to the DM33 round.
    • PT-76B, PT-76 (China) - fire rate has been increased from 7 to 8.5 rpm (balance change).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-05-25 08:38:41 CET ] [ Original post ]

    Location: Red Desert



    In the upcoming Red Skies update we are presenting a new location for War Thunder mixed battles that we are calling "Red Desert".



    This is a sandstone plateau surrounded by the dunes of a great desert. A small river sources here to quickly dry up under the hot African sun. The life-giving moisture, however, is sufficient for several palm groves and majestic acacias. A small village is located In the centre of the oasis- a couple of dozen houses and a mosque.



    This location was inspired from the views of North and Central Africa, and especially the Ennedi Plateau in Chad, formed from sandstone cliffs in the Sahara desert.



    The Red Desert location will appear in the game with the release of the major update Red Skies very soon!


    [ 2021-05-24 17:54:23 CET ] [ Original post ]

    [Development] Commander sights for ground vehicles



    Take a fresh look at ground battles in War Thunder - through a functional commander sight!

    In the upcoming War Thunder major update, we will introduce commander sights for ground vehicles, primarily tanks. The commander's sight is not only an optical observation device, as on tanks of the mid 20th century, but also a complex fire control system, which includes night vision devices, a laser rangefinder, and so on. In order to make ground battles in the game more authentic and atmospheric, we plan to transfer some of the functions that are now implemented in ground vehicle binoculars and in the camera control menu to a specialized device - the commander's sight.



    So, the commander's sight is a separate module under the control of the vehicle commander. It has its own rotation axis - for example, the simplest commander's sight in a Soviet T-54 or an observation device on the turret of modern tanks. The commander's sight has its own reticle and magnification, which corresponds to the vehicles in reality. On modern tanks, the commander's sight has its own night vision device or thermal imaging channel, and can also be equipped with a laser rangefinder. In addition, with the view from the commander's sight on some vehicles, a player is able to control an the AA machine gun on the turret.

    Using the commander's sight, you can even fire at enemies using ocular refraction, if the vehicle has an eyepiece on the gunner's sight, or is equipped with an independent commander's fire control system. In addition, in Realistic battles were adding an automatic input measured distance from the laser rangefinder into the scope, which has already been implemented in Simulator battles - now, with the advent of the commander's scope, this function becomes logical.



    Since the commander's sight is a tool at the commander's workstation, if they are wounded, the commander's sight functionality will become unavailable to the rest of the crew. If the gunner or mechanic does not have dual control systems, the vehicle goes blind at night or in bad weather. So for maximum effect, hit the commander in an enemy tank!

    What about the binoculars? We plan to leave the binoculars as a purely optical device - with its help it will no longer be possible to use the night vision and thermal imaging channels. In the next updates of the game, we will move the rangefinder functionality from binoculars to the commander sights.

    Of course, the commander's sight does not affect third-person view, the view from the gunner's sight or from the binoculars - this is a new type of view to control the vehicle's fire control system. In the control settings menu, there will be new options to assign buttons to turn on/off the commander's sight and related devices and weapons - for example, an IR searchlight, a dual control mode for a cannon and a coaxial or anti-aircraft machine gun, and so on.



    We hope that the new feature will please War Thunder tankers. We really like the commander sights and will definitely try to make them more diverse and functional.

    The War Thunder Team


    [ 2021-05-21 12:11:31 CET ] [ Original post ]

    [Development] Sea Vixen FAW.2: Breaking Convention



    A highly versatile early Cold War British naval jet fighter boasting impressive payload capacities.

    In War Thunder, the Sea Vixen FAW.2 will be a new jet fighter awaiting pilots at rank V of the British aviation tree in the next major update. The Sea Vixen will be the first aircraft of its kind in the game to feature only guided weapons as its primary means of combating hostile aircraft. However, the Sea Vixen FAW.2 has a lot more to show and some of these things well cover in todays devblog, so lets get started!

    The Sea Vixen FAW.2 is fitted with a pair of Rolls-Royce Avon Mk.208 turbojet engines which veteran British pilots may already be accustomed to from the well-known Hawker Hunter. Despite featuring no afterburner, resulting in slower acceleration than some other aircraft found at its rank, the Sea Vixen FAW.2 can still produce enough thrust to reach a respectable top speed of about 1,000 km/h at sea level while also managing to maintain a decent climb rate.





    The Sea Vixen FAW.2 will be available in the Premium section of the Royal Air Forces with the release of the next major update. In the meantime, be sure to stay tuned to the news as we continue unveiling more great new features awaiting you in the upcoming update. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2021-05-21 05:32:15 CET ] [ Original post ]

    [Development] PGZ04A: A much anticipated Chinese SPAA



    An early 2000s Chinese SPAA unit, featuring a combined cannon and missile anti-air arsenal coupled with a radar system.

    In War Thunder, the PGZ04A will be a new SPAA vehicle awaiting tankers at the top ranks of the Chinese ground forces tree in the next major update coming soon to the game. Armed with a quadruple 25 mm turret and backed by IR missiles and a radar system, the PGZ04A will substantially bolster the Chinese SPAA lineup at the higher ranks and provide its comrades in arms with some truly effective cover from hostile aircraft!

    The PGZ04As primary armament consists of a quadruple 25 mm turret, equipped with the PG87 cannons which some tankers may recognize from the ZSD63 SPAAG, introduced in a previous update. PG87 cannons are highly regarded for their excellent rate of fire and good ballistic properties, ammo comes in separate belts.





    The PGZ04A is soon arriving to the top ranks of the Chinese ground forces tree with the release of the next major War Thunder update. In the meantime, make sure to stay tuned to the news to catch all the latest developments surrounding the upcoming update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-05-21 05:28:42 CET ] [ Original post ]

    'RED SKIES' Update Teaser

    Introducing the next major update teaser for War Thunder - 'Red Skies'!

    [previewyoutube=wFr0OnrR_as;full][/previewyoutube]


    [ 2021-05-20 17:44:30 CET ] [ Original post ]

    Its fixed! 5 + Update 19.05.2021 (2.5.1.138)



    In this digest we would like to tell you about our work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.

    Guidance systems



    Issues were observed by some players that were using Old videocard support graphic settings. IR guidance systems for target tracking on helicopters, aircraft and ground vehicles as well as missile weaponry with IR guided heads literally went blind and stopped locking onto target.

    The problem required an immediate solution the result of which we are pleased to present to all of you today. Target lock should now operate correctly at all graphic settings.

    Repair at an airfields edge



    Imagine the situation, our aircraft is pretty banged up from battle but we have demonstrated some skill and managed to get home! The vehicle landed but it stopped a little over the runway and no one wants to fix your aircraft! Thats sad.

    We received your bug reports and worked on the solution. The airfield mechanics have been given a stern talking-to and will now come to you even at the very edge of the runway. Repair and win!

    Smoke sparingly



    The usefulness of smoke grenades in armoured vehicles is known to every tanker - as is the fact that they always run out quickly.

    We changed the logic of firing smoke grenades on over 30 vehicle models which had a total of eight grenades. Now you will be able to make not one, but two volleys each with 4 grenades.

    Selecting missiles in battle



    Remember in Its fixed! 3 we talked about the addition of the M3A3 Bradley's ability to choose between two types of missiles in battle? Many of you reminded us immediately in the comments about a similar problem with another vehicle.

    Today, the BMP-2M will get the same improvement - you will be able to switch 9M133 ATGM types right in the middle of a battle.

    Counter has been fixed



    Airacobras from different generations are popular aircraft in all game modes and make it to the main page of this digest.

    We have fixed a combined 12.7 and 7.62mm machine gun ammo counter for the P-39K-1, the P-39N and the P-400. The ammunition for machine guns in these aircraft will now be counted separately.

    Joystick for pilots on the Xbox



    We have also added support for the Thrustmaster T.Flight Hotas One for Xbox Series S/X users in this update. Separate throttle and stick devices allow pilots to take full advantage of the aircraft's capabilities! With 5 analog axes, 14 buttons, a multidirectional hat switch and a rapid-fire trigger, what more do you need to enjoy air battles?

    Tangible improvements

    For each release of the Its fixed! digest we collect the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.

    This time we continued to work on the guidance angles for turrets and cannons as well as fixing a lot of visual bugs in vehicles.

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 19.05.2021 (2.5.1.138)



    General


    • A bug has been fixed that prevented IR systems locking on and tracking the target, as well as IR-guided missiles from locking on target at the ultra-low graphic settings. (report).
    • A bug has been fixed that prevented AI gunners on naval vessels from firing at aerial targets on the ultra-low quality setting.
    • A bug has been fixed that prevented aircraft from repairing/reloading on the edge of an airfield.
    • An interface navigation bug has been fixed that caused the cursor to return to the previous tab, or prevented the cursor from moving.
    • Silver Lion multipliers have been specified in Premium vehicle info cards.
    • Support for the Thrustmaster T.Flight Hotas One has been added for the Xbox Series S/X

    Aircraft model, damage model, characteristic and weaponry changes:

    • Ka-50, Ka-52 a bug has been fixed that showed armoured glass incorrectly displayed as 20mm steel in the xray mode.
    • A-129CBT a ballistic calculator has been added. A bug has been fixed where 20mm gun pods were absent. A bug has been fixed that resulted in the removal of the flare modification when installing the IRCM.
    • B17A, B17B, B17BS a bug has been fixed where a turret machine gun might glitch through the hull.
    • SK60B a bug has been fixed with the lack of AP info on the 49/56 rockets.
    • P-39K-1, P-39N, P-400 a bug has been fixed with missing the separation of the rifle-calibre machine guns from the heavy machine guns in the HUD menu.
    • Blenheim Mk IV turret aiming angles have been corrected.
    • F1M2 - the defensive machine gun has been specified from Type 97 to ype 92 .

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • For ground vehicles with a total number of smoke grenades equal to 8, the number of grenades in a salvo has been reduced. Now, these vehicles are able to create two salvos of 4 grenades, instead of one of 8.
    • T-54 (1947), T-54 (1949), T-54 (1951) the controlling of the AA machine gun has been changed. Now, this MG is controlled by a gunner (report).
    • STB-1, Olifant Mk.2 the option of range setting in the laser rangefinder has been added for SB mode (report).
    • BMP-2M triggers for the weapon groups have been changed. Youre now able to toggle ATGM types in combat.
    • AA missiles Roland, VT-1, RB70, BOLIDE, Type 91 - a bug with missing overpressure damage has been fixed.
    • U-SH 405 - All-wheel drive has been added. Previously, only the front axle was powered.
    • Eland Mk.7 - Turret rotation speed has been changed from 17.5 to 25 degrees per second. Now it is equal to the rotation speed on the AML-90.

    Fleet model, damage model, characteristic and weaponry changes:

    • USS Brooklyn, USS Helena, USS Cleveland, USS New Orleans, Admiral Hipper traverse angles on the main calibre guns has been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-05-19 10:36:01 CET ] [ Original post ]

    [Event] Testing of new PvE missions continues



    We are work in progress on the new gaming mode for ground vehicles. This time we are introducing Convoy mode in addition to the fixed and improved missions from the last test session.

    Testing is available in the Events and Tournaments tab in two stages:


    • from May 18th (13:00 GMT) till May 20th (13:00 GMT) in Realistic Battles,
    • from May 20th (13:00 GMT) till May 22nd (13:00 GMT) in Arcade Battles

    The following missions are available:

    • [Convoy] Volokolamsk (1942). Players control German Pz. III J tanks. To participate, you need at least one unit of rank II+.
    • [Convoy] Second Battle of El Alamein (1942). Players control US M4A1 tanks.To participate, you need at least one unit of rank III+.
    • [Assault] Poland (1941). Players control German Pz. III F tanks. To participate, you need at least one unit of rank II+.
    • [Assault] Fire Arc (1943). Players control the Soviet T-34-57.To participate, you need at least one unit of rank IV+.

    Scenario for Convoy missions

    Each mission consists of three stages: escort, cleanup and cover.
  • The first stage consists of escorting a convoy of captured armoured vehicles and protecting it from enemy attacks.
  • In the next stage, you have to attack enemy positions blocking the road, securing the area for the advance of the convoy.
  • The final stage will be to cover the retreating column from an attack from superior enemy forces. When all surviving units of the escorted vehicles have reached the exit point, you win.
    Losing all the AI vehicles at any stage leads to instant defeat.

    Game mode mechanics

    • Players receive a vehicle with preinstalled modifications and crew level.
    • The number of respawns in a mission is limited to one within the current testing session. In the future, the mode will have its own new respawn mechanics.
    • Economy and achievements are disabled. There are no additional or any special awards in the testing stage.
    • Testing can be closed before the specified dates for technical issues.

    After the first testing session we carefully read your feedback and implemented a number of fixes and improvements:

    • a bug has been fixed where AI vehicles were aiming and firing at players through other AI vehicles;
    • a bug has been fixed where shells from enemy AI vehicles did not interact with allied AI vehicles;
    • a bug has been fixed where in some cases an AT gun crew remained present after gun destruction;
    • The AT gun damage model has been improved, overpressure damage mechanics have been added;
    • repair assist has been added for all allied vehicles, including AI;
    • marker display has been improved for AI vehicles, markers no longer disappear from the line of sight view;
    • a bug has been fixed where the victory was not counted when all enemy vehicles were destroyed in the 3rd stage of the Assault missions in this mode.

    This is not a complete list of changes, we continue to work on improvements and will carefully analyze your feedback to make the mode even more interesting and exciting.

    The War Thunder Team


  • [ 2021-05-19 08:25:03 CET ] [ Original post ]

    [Development] New effects for the nuclear blast!

    The devastating beauty of the nuclear blast!

    In the upcoming War Thunder major update we will introduce new effects of the nuclear blast in the game. Witness the hypnotizing beauty of the most devastating weapon in the world in our special video:
    https://youtu.be/ZIlXOyv0_oU

    Check it out on our Official Website!


    [ 2021-05-17 12:21:05 CET ] [ Original post ]

    [Development] Squadron Vehicles: HMS Liverpool



    The British light cruiser Liverpool will become a new squadron vehicle for War Thunder players!

    The British light cruiser Liverpool belongs to the Town-class cruisers of the second production series, with a more powerful power plant, a different setup of anti-aircraft weaponry and slightly improved armour. Liverpool was laid down in the shipyards of Govan, Scotland during 1935, and entered service in 1938. Initially, the ship was assigned to the East India Fleet Station, where it saw the outbreak of World War II. The war marked the beginning of the cruiser's active combat service, during which she took part in battles in almost all key theatres - from Chinese waters to Arctic convoys. HMS Liverpool guarded trade routes in the Hong Kong area, hunted Italian convoys in the Mediterranean and fought in Calabria, where she was soon damaged by an unexploded bomb that penetrated the fore bridge and gun deck. After being repaired, Liverpool supported the Maltese convoys, where she was damaged again, this time by an Italian torpedo, literally losing her bow. During her stay in US shipyards, she underwent long and complex repairs, and then returned to her native Scapa Flow to be assigned to the Arctic convoys in the Barents Sea as an escort.

    In our game, the light cruiser Liverpool will be a battle reward for members in War Thunder squadrons. In many ways, Liverpool resembles its "classmate", the British cruiser Southampton, differing from her by a dismantled main battery turret and the configuration of its AA artillery. In the course of a long and eventful service, the air defense battery of the cruiser Liverpool was repeatedly changed. For the game, we have implemented the positioning of the AA weapons at the time of her decommissioning in 1952.



    The light cruiser Liverpool will be a new squadron vehicle that will become available to War Thunder squadron members in the next major update of the game. Stay tuned to our news!

    Check out the full Dev Blog article here!


    [ 2021-05-13 11:52:04 CET ] [ Original post ]

    Its fixed! 4 + Update 12.05.2021 (2.5.1.123)



    In this digest we would like to tell you about the work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.

    Magnetic Bombs



    As much as everyone likes to destroy tankers, you have to know the limits. Thats why this time we will begin our Its fixed! digest with some good news for them. Bombs that have been dropped on the ground are no longer magnetically fixed to vehicles that have passed over them!

    This is exactly what happened previously - when you drove over a dropped bomb it would fix itself to the bottom of your vehicle with very predictable results. It wont happen again.

    Angular inner world



    X-Ray view is very useful in a battle - it allows you to accurately assess the condition of vehicle modules and crew to better understand the vulnerabilities of your vehicle.

    But in rare cases the detailing of the interior of the vehicle may have decreased and you viewed the engine, ammo and crew members as angular models.

    Although the issue was just a visual one and had no effect on the damage model, we have returned the visual detail to the internal modules and their surroundings in the X-Ray view.

    Fixed thermal imaging sensor

    A simple but welcome fix. Your helicopters thermal imager will now be able to detect another helicopter at ranges greater than 5 kilometres.

    Previously the helicopters thermal image camera could not detect another helicopter at this range. It was a kind of professional solidarity.

    Raised camera

    Creating and configuring vehicles for War Thunder is an incredibly difficult process in which even the smallest little thing can lead to big trouble. For example a trivial error with the 3rd person camera position on the F-89B, F-89D and P.108A led to the fact that the tail unit loomed within the aiming line. And thats all - you were not able to shoot or to bomb.

    A little time and patience and the problem has been fixed. Have a more comfortable flight.



    Tangible improvements

    For each release of the Its fixed! digest we are collecting the most notable improvements to the game that are fun to read about. However in addition to these you will also find separate improvements in the changelog that will likely directly improve your own game experience.

    This time we have worked on aircraft armament and clarified the settings of the ground vehicle transmission - the latter change will allow some vehicles to become more dynamic and more powerful even without increasing engine power!

    Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.

    Update 12.05.2021 (2.5.1.123)


    • A bug has been fixed where a bomb might stick to a ground vehicle when driving over it.
    • A bug has been fixed that prevented thermal imagers from seeing helicopters at distances over 5 kilometres.
    • A bug has been fixed that resulted in a low-poly x-ray view in spectator mode.
    • A bug has been fixed where some aircraft might demonstrate rocking wings in the hangar.
    • A bug has been fixed where any progress in the Size doesnt matter trophy could not be achieved.

    Aircraft model, damage model, characteristic and weaponry changes:

    • A-20G-25 the ammo order has been corrected for the .50 Browning M2 machine guns. The M8 AP-I round has been added.
    • Saab J-35D, Saab J-32B a bug has been fixed that prevented a canopy to rip off when passing the speed limit.
    • F-89 (all series) - the engine throttle display in the hangar has been corrected.
    • J7W1 - pitch stability loss when the tail is damaged has been fixed, balance and controls at mid and high speed have been improved.
    • F8U-2 - airbrake block and auto folding has been removed when flaps are in combat mode.
    • F-89B, F-89D, P.108A the third-person view camera has been corrected to prevent the tail from occluding the sight.
    • Hawker Hurricane Mk.IV a bug has been fixed that displayed 40mm Vickers S gunpods in the x-ray view when selecting a bomb preset.
    • Ka-29 a bug with a missing ammo counter for the 2A42 gun in the HUD menu has been fixed.
    • N-37D gun overestimated dispersion in bursts has been corrected.
    • Hispano Mk.II (1943) gun a bug has been fixed that increased dispersion after the New guns modification has been purchased.

    Ground vehicle model, damage model, characteristic and weaponry changes:

    • Warrior transmission operations have been specified, neutral turn capability has been added.
    • Olifant Mk.2 the transmission gears number has been specified, the neutral turn issue has been solved.
    • Olifant Mk.1A the neutral turn issue has been solved.
    • M901 huge pivot radius issue due to lacking track blocking has been solved.
    • HSTV-L the transmission gears number has been specified, overall dynamics have been improved..
    • ZSU-23-4 overestimated gun breech durability has been corrected.
    • FlaRakPz 1 a bug has been fixed that prevented the tracking radar to operate simultaneously with the detection radar after a previous repair.
    • AMX-10RC suspension position switch has been disabled when afloat on water.
    • A bug has been fixed where the class of vehicles might be displayed incorrectly at long distances.

    Fleet model, damage model, characteristic and weaponry changes:

    • Pola, Trento the angle of heel, while turning, has been reduced.
    • USS North Dakota (BB-29) incorrect turning angles on the main calibre turrets have been corrected.
    • S-100 (1945) the MG34 1934 machine guns have been replaced with MG15 1936 machine guns.
    • IJN Settsu the MG08 machine guns have been replaced with 6.5 mm 3rd Year Type machine guns.
    • USS Bennion (DD-662), USS Cowell (DD-547), Fletcher (DD-445), JDS Ygure (DD-184) the thickness of the armour belt has been increased from 13 mm to 19 mm.
    • Kanonenboot K-2 13.2mm 76 type93 machine guns have been replaced with 13.2 mm Hotchkiss machine guns.
    • USS Baltimore (CA-68) displacement has been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-05-12 12:12:37 CET ] [ Original post ]

    Happy Victory Day!


    8th of May 1945, Allied forces who fought during World War 2 celebrated VE Day or Victory in Europe Day. Major cities in Allied nations, as well as those cities in Western Europe that had formerly been occupied, rejoiced in the defeat of the Nazi war machine with the raising of flags and banners.

    German forces lay down their arms and held their fire: In Prague, Germans surrendered to their Soviet counterparts, after the latter had lost more than 8,000 soldiers, and the Germans many more; in Copenhagen and Oslo; at Karlshorst, near Berlin; in northern Latvia; on the Channel Island of Sark their surrender was complete with a final cease-fire, followed by more surrender documents that were signed in Berlin and East Germany.

    [h3]From May 7th to 10th (02:00 GMT), fight in War Thunder and receive the Weapon of Victory decorations from the victorious nations and the Warrior-Liberator decal. [/h3]

    "Bren Mk II" 3D decoration

    Wins 5 battles (activity of 60% or higher)

    "ROKS-3" 3D decoration

    Take first place at the end of the battle 2 times

    "M1 Garand" 3D decoration

    Destroy or assist in the destruction of 30 enemy vehicles

    "Warrior Liberator" decal

    Play 3 battles in any type of vehicle. (activity of 60% or higher)

    This decal depicts one of the three main Soviet war memorials. This is the most famous Soviet memorial in Europe. The Warrior Liberator stands in the capital of Germany, Berlin in the Treptower Park.

    Tasks can be completed using vehicles of rank 2 or higher.

    Follow your progress by clicking on your nickname Achievements Victory in Europe Day.

    In-game discounts
    Until May 10th, 30% discount on allied vehicles, modifications and premium account!

    Victory Day tournament series
    Amongst 18 tournaments in the series you will find special aircraft duel tournaments, dedicated to the Hero of the Soviet Union Mikhail Devyataev, as well as sporting teamplay formats in the most famous Allied aircraft.

    more details ]


    [ 2021-05-09 09:09:37 CET ] [ Original post ]

    Server update 07.05.2021



    Planned economy changes have been implemented (LINK).

    Ground vehicles:


    • M3A3 Stuart (China) moved to rank II, added modifications for reconnaissance and repair of allies.
    • JPz 4-5 moved to rank IV, in the SPG branch before Jagdpanther.
    • M24, M24 (TL), M24 (Italy) moved to rank II.
    • VFM5 moved position to before Vickers Mk.7.
    • Warrior moved position to before Striker.
    • BMP-2M (squadron vehicle) moved to rank VI, research cost reduced from 520,000 to 480,000 RP, maximum GE cost reduced from 7300 to 7100.
    • M901 (squadron vehicle) research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,100 to 6,900 GE.

    The following vehicles changed class to light tank:

    • M18 (China)
    • SK-105A2
    • JaPz.K A2
    • Class 3 (P)
    • Centauro
    • Centauro ROMOR
    • Centauro MGS
    • M18 (Italy)
    • Type 16
    • U-SH 405
    • Rooikat 105
    • Rooikat MTTD
    • M1128
    • M18 GMC
    • M18 "Black Cat"
    • Super Hellcat
    • M8A1
    • T114

    The following vehicles changed class to medium tank:

    • Ikv 73
    • Avenger
    • Charioteer Mk VII

    Aircraft:

    • Su-9 added connection to the previous aircraft (La-9).
    • Me 262 A-1a/Jabo vehicle class has been changed to strike aircraft.
    • Firecrest (squadron vehicle) moved to rank II, research cost has been changed from 180,000 to 150,000 RP; maximum purchase price has been changed from 1,000 to 900 GE.
    • A-4E Early (squadron vehicle) research cost has been changed from 380,000 to 400,000 RP; maximum purchase price has been changed from 6,800 to 6,900 GE.
    • Me 262 A-1a/U1 (squadron vehicle) research cost has been changed from 310,000 to 320,000 RP.

    Other
    The base costs for respawn for vehicle types listed below in RB has been adjusted:

    • All heavy tanks: 180 160;
    • All light tanks with a previous cost of 110 respawn score: 110 150;
    • All AA guns with a previous cost of 150 respawn score: 150 110.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-05-07 13:26:32 CET ] [ Original post ]

    Battle Pass: Strength Athletics season



    We begin the third season of the War Thunder Battle Pass!

    Open new stages and get unique combat vehicles, as well as tons of prizes for real bodybuilders: decals, 3D decorations, profile icons, a unique loading screen and title!

    12 May 28 July
    Third season of the War Thunder Battle Pass


    Season awards

    Every season you get a new set of awards. See the full list in the Battle Pass tab in the hangar, or check our . Here are the award vehicles of the season 3:

    Coupon for M6A2E1



    An old school US heavy tank with improved frontal armour and a decent 105mm gun.





    For more information, check out the full article here!


    [ 2021-05-07 09:23:16 CET ] [ Original post ]

    Battle Pass vehicles: 38.M Toldi IIA



    An exotic addition for War Thunder representative of Hungarian armoured vehicles, the 38.M Toldi IIA light tank will be one of the prizes in the upcoming new Battle Pass season.

    This is a good entry-level tank that differs from its Swedish predecessor with a different power plant, a larger calibre cannon and enhanced protection in the front projection. The tank very effectively destroys opponents of rank I and even rank II. The Hungarian is heavier than Stridsvagn m / 38, so it is inferior in mobility and maximum speed, but only slightly. The huge advantage of the 38.M Toldi IIA lies in its premium status, which makes it the low-tier favourite in the Italian research tree and the best choice for quick research of the early Italian armoured vehicles.





    You can get the Hungarian 38.M Toldi IIA tank completely free by completing tasks in the new season of the War Thunder Battle Pass. The premium low-tier monster will come in handy in the initial setup of Italian armoured vehicles!

    Check out the full Dev Blog article here!


    [ 2021-05-06 09:22:04 CET ] [ Original post ]

    Its fixed! 3 + Update 05.05.2021 (2.5.1.111)



    We continue our journals with more details about released improvements and fixes.

    This time we focus on fixing weapons and vehicle characteristics based on your bug reports. A full list of fixes can be found in the changelog section.

    Work on angles

    Can you guess what aircrafts defensive turret this is?


    Back in the last Its fixed! digest we told you about the rather significant changes to the firing angles of the defensive turrets for some aircraft. This alignment with historical data is just as important as the flight characteristics of the vehicles so its worth your attention as well.

    This time we made a few more adjustments both upward and downward.

    B6N1, B6N2 and B6N2a - have become much more dangerous against those who decide to attack them from the side of the rear hemisphere as the firing angles of defensive turrets on these aircraft have been considerably increased. From recently accessed documents we have learned that the mounting mechanism on the upper defensive machine gun had a pendulum design and could be extended behind the fuselage. Exactly this turret is shown in the picture. Can you imagine that? You are attacking the target from the turrets dead zone but it LOOKS OUT!



    Less significantly but still in the firing angles of the turrets on all versions of the Tu-2 have been expanded. At the same time the design feature of the upper turret limits the angle to the right compared to the ability to fire on targets to the left. Take this into account.

    But the Su-2 TSS will no longer surprise its pursuers by shooting down through the fuselage. Neither will the SM.91, which fired its rounds through the tail fins.

    Keyboard control

    You can move around the game interface by using the keyboard arrows which is convenient. But the pointer could sometimes move unpredictably and some buttons and functions were not available to it at all.

    We have fixed many of the bugs of moving the cursor around the interface elements with this control type.

    Login screen layout

    We have also fixed one simple but annoying bug. Some time ago the keyboard layout indicator disappeared from the login window and players often entered the password in the wrong language.

    We have returned the indicator.

    Rocket selection



    On the US M3A3 Bradley you can not only choose between two modifications of rockets, but also take both modifications into battle at once. But there was only one one button on the interface! No choice, no fun.

    But only until today! Now, if you take different rocket types, there will be two buttons.

    From A to Z

    As usual we have listed in this news only a few bug fixes that concerned a significant number of our players. You can read the full list of improvements and fixes in the changelog for this update.

    The full list of changes is below

    Update 05.05.2021 (2.5.1.111)

    Aircraft model, damage model, characteristic and weaponry changes:


    • Ju 87G-2 a bug has been fixed where the Airbrake on/off warning might be displayed.
    • Saab A32A the ammo capacity for the kan 49 guns has been specified to 720 rounds (180 per gun) (report).
    • Saab-105G a bug has been fixed where rockets might appear on the same pylon with suspended gun pods.
    • PBY-5 bomb drop order has been specified.
    • Su-2 TSS, SM.91, B6N1, B6N2, B6N2a, Tu-2 (all series), TB-3 the firing angles of turrets have been specified.
    • Yer-2 the visual display of 50 and 100 kg bombs has been fixed in the suspended armament menu.
    • 129 grenade launcher a bug has been fixed that prevented the grenade launcher from overheating (report).
    • NS-45 gun dispersion under overheating has been corrected.
    • 4 gun overheating time has been reduced.
    • Sk.60b - a bug has been fixed that resulted in the overestimated parasitic drag for pylons with m56d and m49/56 rockets.

    Ground vehicles model, damage model, characteristic and weaponry changes:

    • SU-85M a bug has been fixed that allowed a driver's hatch to be penetrated by an uncocked APHE shell.
    • M26A1 the incorrect thickness for the internal part of the mantlet has been reduced from 203 mm to 25.4 mm.
    • Tiger II (10,5 KwK) the position of the centre of gravity has been specified. Previously, the tank was slightly trimmed to the rear.
    • Sherman Vc (Italy) the weight has been reduced from 37.1 to 35.3 tons. Previously, the weight was calculated with additional armour that was lacking in this model.
    • Type 16 recoil length and impulse has been reduced (report).
    • Pz.35(t) transmission operations have been specified. The reverse gear number has been increased to six. Now the tank caan drive forward and backward at the same speed.
    • Ho-I, Chi-Nu, So-Ki, Ta-Se, Chi-Nu II, Ho-Ro a bug has been fixed where the tank had combat speeds.
    • M3A3 Bradley a bug has been fixed that prevented rocket type switching.
    • M3 Bradley, M3A3 Bradley, ADATS Bradley, XM8 transmission operation has been specified, gear ratios have been corrected.

    Naval fleet model, damage model, characteristic and weaponry changes

    • IJN Sendai deck armour thickness has been corrected on the info card.
    • IJN Kako depth charges have been removed from the x-ray mode.
    • The overestimated damage of the remote fuse charges for the Breda-Bofors type 107 40mm/70 gun and MEL58 40mm/70 gun has been corrected.

    Other

    • Game interface navigation when using keyboard arrows and gamepad D-pad buttons has been improved.
    • A bug that caused the keyboard layout to no longer be displayed on the login screen has been corrected.
    • A bug that sometimes led to it being impossible to change the nation in the hangar after completing [Enduring Confrontation] missions has been fixed.
    • A bug that made it impossible to interrupt the animation of the players vehicle destruction replay while typing in the battle chat window has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-05-05 09:53:01 CET ] [ Original post ]

    Battle Pass vehicles: Voroshilov light cruiser



    A legend of the Soviet Black Sea Fleet, the ship that entered the battle during the very first days of the German invasion - Voroshilov light cruiser!

    In our game, the Voroshilov light cruiser will become a reward for participants of the new season of War Thunder Battle Pass. The new ship is in many ways similar to the lead ship of the series - the cruiser Kirov, which is already quite familiar to commanders of War Thunder's bluewater fleet. The main guns of the cruiser are 9 180mm guns in three turrets. In addition to HE and AP shells, commanders will be able to research semi-armour-piercing shells that are very useful for effectively fighting other light cruisers, as well as shells with a remote fuse. The main battery guns are supplemented by 6 100mm universal guns, that wont leave the cruiser defenseless while the main battery reloads.





    Voroshilov is one of the prizes of the upcoming season of the Battle Pass in War Thunder; and like other event vehicles, it will become yours by completing simple in-game tasks. Follow our news and wait for an announcement about the new season with the details. See you soon!

    Check out the full Dev Blog article here!


    [ 2021-05-05 09:06:10 CET ] [ Original post ]

    Battle Pass vehicles: P-39Q-25



    A premium piston fighter with a large-calibre cannon always comes in handy, especially in the French tech tree!

    The French premium Airacobra P-39Q-25 will be one of the prizes in the new season of War Thunder Battle Pass. It differs from other Cobras in the game with a new four-bladed propeller and the ability to suspend a 500 lb bomb on a pylon under the fuselage. In terms of flight characteristics, the aircraft is almost completely similar to the American P-39Q-5 - a fast and maneuverable fighter that feels best at low and medium altitudes and is equally good at both boom and zoom and intense dogfighting.





    Like the other Battle Pass vehicles, you can get the P-39Q-25 by completing simple in-game tasks. Follow our news, we will tell you more about all the news for the upcoming season. See you soon!

    Check out the full Dev Blog article here!


    [ 2021-04-30 05:08:53 CET ] [ Original post ]

    Its fixed! 2



    We continue our column with more details about released improvements and fixes. We are glad you enjoyed the first digest.

    This time we have gathered a particularly large collection of important improvements and fixes. Be sure to to check out all of them in the updates section on the web page.

    Displaying of ground vehicles with aviation



    It was possible that ground vehicles might be visually displayed under the surface in aircraft battles at a distance of over 1 kilometer.

    In fact the vehicles were not below the surface, the issue was in the display of landscape at great distance. Optimization took place to save the resources on your PC and because of that the ground with reduced detalization might overlap the tank model.

    We have improved the display of vehicles in all locations from a birds eye view. Thank you for your reports on the forum!

    Viewing angle of the sights



    This fix will be of interest to many tankers! In addition to sight magnification (zoom) the gunner's sights also have the view angle limitation in the game which looks like a black vignette (black screen outside the sight). We have corrected the incorrect size and increased the view angle through the sight for many vehicles at rank V-VII (more than 80 vehicles in total). Lets list some of them: AMX-30B2 BRENUS, AMX-30B2, AMX-10RC, Roland 1, FlaRakPz 1, M247, ADATS, Type 93, CV 90105 TML, OTOMATIC, AMX-40, AMX-32, Leopard A1A1, Leopard I, Leopard A1A1 (L/44), VT1-2, Type 74, Type 74G, Type 16, OF-40, OF-40 Mk.2A, OF-40 (MTCA), M48A2 G A2, M48 Super, RakJPz 2, Maus, E-100, Chieftain Mk 10, Radkampfwagen 90, Rooikat Mk.1D, Rooikat 105, Centauro, Centauro ROMOR, Centauro MGS, Sho't Kal Dalet, Strv 104, KPz-70, MBT-70, Object 906, ZTZ59D1, SIDAM 25, SIDAM 25 (Mistral), Ariete, Ariete (P), Ariete PSO. Take a wider look at the world.

    Ultra-Low by mistake



    Sometimes it was the case that the memory capacity of previous generation GPUs wasnt detected correctly, so the game was forced to run with a compatibility with older GPUs mode (ULQ).

    We hasten to return you all to the beauty of the War Thunder world. The bug has been fixed!

    Phantom aircraft canopy



    SB players told us about a very tricky problem. If you start to close the canopy during flight at high speed and it breaks off at that moment, the closing sound would still be played and the wind noise would become quite like you did not break the equipment.

    By the way this effect didnt affect the vehicles flight characteristics when the canopy was opened, but we fixed it anyway. Glory to the SB pilots, thanks to which we have caught this bug!

    Missing grass



    Its simple here. After the flight in an aircraft in ground AB it might have been the case that the distance at which the grass was displayed around your ground vehicle was reduced. We have returned the grass to its rightful place.

    Sliding sight



    This didnt happen in battle! The gunners sight in SB replays shifted to the side when looking from a first person view.

    We have fixed it and double-checked. Now everything is ok, you can continue to watch other peoples battles and get jealous. You can do this by way of the special page.

    Correct repair on the airfield



    The description of this issue sounded like this: repair of the damaged aircraft has been interrupted if you go to 50% of engine power or higher. sounds logical and makes sense actually. What aircraft mechanic in his right mind would walk up to an aircraft that is ready to take off?

    But War Thunders aircraft mechanics will be the most fearless now and will help any amateurs that are twitching the controls and pressing buttons even in such a situation.

    From A to Z

    In this digest we have listed just a few bug fixes that concerned a significant number of our players. In addition to these, we have done a lot of work on many weaponry and vehicle characteristics - for example we have clarified the numbers for some cannons and machine guns as well as on game mechanics and sounds. You can see the results of our work by reading the full changelog.

    OPEN THE FULL CHANGELOG

    The War Thunder Team


    [ 2021-04-28 10:20:15 CET ] [ Original post ]

    Update 28.04.2021 (2.5.1.99)


    • A bug has been fixed where ground vehicles at long distances might be displayed below ground level for pilots.
    • A bug has been fixed that resulted in an incorrect splash trail being shown when an aircraft flies at water level.
    • A bug has been fixed where a ripped-off canopy might still sound operational when closing and continue to muffle sounds from outside.
    • A bug has been fixed where the distance for grass and tree visibility might be reduced after an air battle in ground arcade.
    • A bug has been fixed that prevented aircraft repair on an airfield with a throttle over 50%, even if the engines were turned off.
    • A sight vignette has been reduced for some ground vehicles of ranks V-VII.
    • A bug has been fixed where the camera view in replays from ground simulator battles might be shifted when looking from the player view.
    • A GPU estimate error has been fixed where in some cases the game might run in compatibility mode with the lowest graphic settings.
    • Custom camos download has been optimized for low speed connections. This will have a positive effect on ping and will decrease packet loss.

    Ground Vehicle model, damage model, characteristic and weaponry changes:

    • VT1-2 a bug has been fixed with the incorrect stabilization for the right hand gun.
    • Lorraine 155 a change place order for the crew has been specified.
    • JPz 4-5 a bug with smoke grenade reload at capture points has been fixed.
    • Begleitpanzer 57 a bug with gunner skill influence on the reload time has been fixed.
    • OTOMATIC a bug with missing overpressure damage for the 76/62 SAPOM round has been fixed.
    • ZTZ59D1, T-69 II G an overestimated time to repair the AA machine gun has been fixed.
    • ZTZ59D1 the mechanics of the first order ammo rack have been added.
    • TTD the wrong display of armour thickness in the x-ray mode has been fixed.
    • T-64B a bug has been fixed with missing collateral armour spalls when the armour is pierced near the driver's viewport.
    • SU-122-54 AA machine gun elevation angles have been specified.
    • T-10A AA machine gun elevation angles have been specified.
    • Leopard 2 (all series) overestimated armouring on optical devices has been fixed.
    • CV 90120 (all series) the thickness of the tracks has been specified.
    • Chi-Ha Short Gun battle speed has been removed.
    • M134 Minigun the fire rate of the gun has been specified to 4,000 rounds per minute in rapid fire mode, and 2,000 in alternative fire mode.
    • SS.11 ATGM a bug with missing tracer has been fixed.

    Aircraft model, damage model, characteristic and weaponry changes:

    • P-51C-10 the total ammo capacity has been specified to 1,260 rounds.
    • B-24D a bug has been fixed where elements of a destroyed elevator remained in the air.
    • B-24D the ammo capacities of the upper and lower turrets have been specified to 400 and 508 rounds respectively.
    • Javelin F.(A.W.) Mk.9 the ammo capacity of the ADEN guns has been specified to 800 in total (200 rounds per gun).
    • Mitsubishi T-2 JM61A1 gun ammo capacity has been specified to 500 rounds.
    • Mitsubishi T-2, Mitsubishi F-1 aircraft weight has been corrected.
    • P-59A heavy machine guns ammo capacity has been specified to 600 in total (200 rounds per gun).
    • Firecrest the name of the engine has been corrected from Centaurus-9 to Centaurus-59.
    • SB2C-5 the name of the engine has been corrected from R-2600-8 to R-2600-20.
    • PBM-1, PBM-3 the torpedo bomber class has been removed from the info card.
    • Swordfish (all series) class Naval Aircraft has been added to the info card.
    • Shenyang F-5 thickness of the armoured headrest has been increased.
    • F-4F Early a bug has been fixed, where some presets with the AIM-9B FGW.2 missile required researched AIM-9E.
    • MiG-15bis, MiG-17 the info card issue has been corrected that classified S-5M missiles as those designed to hit armoured targets.
    • Fw 190 F-8 the info card issue has been corrected that classified Pb2 rockets as those designed to hit air targets. Pb2 rockets now have an armour piercing table available.
    • F-4E the suspended weapon menu bug has been fixed where the number of 750 lbs bombs was incorrectly displayed.
    • F-104J, F-4F a new icon for AIM-9E missiles has been added to the suspended weapon menu.
    • Type 99 mod 1 a bug has been fixed where the armour penetration parameters of the first ammo type, not the most one with the greatests penetration, was indicated for the whole ammo belt.
    • AIM-9D explosive type has been corrected to HMX.
    • M118 bomb (3000 lb) filler type and trotyl equivalent have been corrected.

    Customization and achievements

    • A bug where progress in the battle pass task Bellum omnium contra omnes - Air wasnt being counted when leaving the vehicle in the air event before bomb explosion and enemy destruction ing has been fixed.
    • A bug where the Fire Arrows award wasnt being counted when using ATGM, guided air-to-air surface to air missiles has been fixed.
    • A bug where the Rocket craft award wasnt being counted when using an AShM has been fixed.

    Location and mission changes

    • The old Italy location is no longer available to play in custom battles and custom user missions.

    Sound

    • The maximum possible volume of the players own engine on their vehicles (ground, aircraft, naval) has been increased. At the same time we have lowered the lower threshold for the volume of their own engine in the sound settings. NOTE! Dont forget to go to the sound settings and adjust the volume of your engine! This change will allow those who prefer realism to get a more realistic engine volume for their own vehicles.
    • The volume of machine gunfire sounds from the player's ground vehicles has been increased. The volume of the sound of the breech mechanisms in third person view has been reduced.
    • The frequency response of the sounds of engines on enemy vehicles has been corrected in order to more clearly determine the direction to the vehicles.
    • New sounds have been created for the IKV 103 engine.
    • New sounds for the reloading of tank cannons with manual reload have been created. We have used sources recently recorded on the Swedish firing range.
    • A new sound of the M61 cannon rotor spinning (ground and aircraft) has been created.
    • A bug which caused the sound of a rocket explosion at long distances to be inadequate has been fixed.
    • A bug where whilst playing the sound of artillery shells and rocket explosions at the same time, the sound of the former would stop, has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-28 10:13:08 CET ] [ Original post ]

    Server update 22.04.2021


    • In the Encounter missions, two AI controlled transport ships have been replaced with an Emden light cruiser and an Admiral Hipper heavy cruiser. The maximum mission time has also been changed from 35 to 25 minutes.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-23 07:18:02 CET ] [ Original post ]

    Its fixed! Pilot release



    Before every major update we release devblogs where you can learn in detail about new locations, vehicles, complex game mechanics and features that you will be able to try out in the game.

    But you have often asked us to tell you in detail about work on improvements of already existing game mechanics and bug fixes as well as whats new. So because of this we are starting a new section in which we will talk weekly about such improvements and fixes in the released updates so that you will clearly notice and like them in the game.

    Saving shells

    Let's begin the digest with a useful improvement in the popular Protection Analysis feature.



    We have added a Remember Ammo checkbox to the analysis window. Switch it on and the shell will not be reset when analyzing the penetration on probable opponents with the same shell. Remembering the ammo will be also saved when exiting the simulation as long as you dont select another vehicle type.

    This will definitely come in handy for many players!

    Interaction with the flight deck



    In one of the previous updates last week we improved aircraft interaction with the aircraft carriers flight deck. Now aircraft carriers that can be found in many aircraft locations will better serve you. Your aircraft will no longer fall below deck when landing and starting the engine on the deck will not cause unexpected propeller failure. Reliable flights end for landing and confident takeoffs!

    User made sights for rocket tanks



    Do you remember that in one of the previous changelogs we added reticle sights for vehicles with rocket weaponry? This temporarily disabled the ability to install custom sights for those vehicles. And now we are fixing it! Now for BM-8-24, RBT-5, Calliope, Type 75 MLRS and other vehicles with rocket weaponry you will be able to create or use custom sights already published by other players.


    Armor penetration traces on crew member models



    Have you seen how cool the penetration on armoured vehicles are displayed in the game? Sticking shells, holes created?

    In some places we overdid it a bit and the effects were applied even on the poor crews in open cabins.

    The fix is out! Tankers will no longer display penetration traces.

    Moving with a towing cable

    The mobility of a vehicle with two knocked out tracks has been restored if a tow cable has been attached to it. Thanks to our players for the report on the forum. We have fixed this effect and now it is fine!

    Tree durability



    Some of the cypress trees in locations were too strong against vehicles and could stop the whole tank like here. We have fixed this issue! Now you will definitely be able to win in a battle, at least over the cypresses.

    Skyscrapers



    The skyscrapers in the location City have become more dangerous - you will not be able to fly through some of them like in this video.

    Respawn points

    We will end this digest with one more piece of good news: we have fixed bugs in the respawn points in the White Rock Fortress, Frozen Pass, Campania locations. You will no longer appear behind a slope or inside objects on the environment!

    READ THE FULL CHANGELOG FOR UPDATE 2.5.1.89

    The War Thunder Team


    [ 2021-04-21 10:57:42 CET ] [ Original post ]

    Update 21.04.2021 (2.5.1.89)


    • The armour analysis menu now has the option to remember the last examined projectile when switching to another vehicle.
    • A bug has been fixed which allowed a ground vehicle with broken tracks to continue moving on its own if allied tow cables are attached.
    • Type 96 a bug has been fixed which caused too lengthy machine gun repair time.
    • T26E1-1, 9P149, 9P157-2 overpressure damage has been corrected that previously caused a vehicle kill by damaging targeting drives located outside the combat compartment.
    • Centurion Mk.5/1 turret searchlight now appears less dirty than the rest of the surface.
    • BMP-2M a bug has been fixed making the default ammo belt unavailable in test drive when an HE belt is selected.
    • A bug has been fixed which caused hit marks to appear on crew members.
    • A bug has been fixed which allowed flying through some of the skyscrapers in the City location.
    • A bug has been fixed where some cypress trees could not be forced over by tanks.
    • Locations Frozen Pass, White Rock Fortress and Campania now have corrected respawn points. Previously respawns might happen on hill slopes, in objects, or in the wrong direction.
    • A bug has been fixed in the Dynamic campaign where German and Italian aircraft might be chosen for Allies.
    • Flags in the info cards of Italian aviation and South African ground vehicles have been corrected.
    • A new class of torpedo aircraft has been added to US and British aviation.
    • A bug has been corrected in the drop height for all torpedoes.
    • SB (all series), F4U-1D, F4U-4B drop order for suspended bombs has been corrected.
    • Tu-2 (all series) the possibility of opening bomb bays with bombs on the outer pylons has been fixed.
    • A bug with disabling the sight stabilizer from the gunners view in helicopters has been fixed.
    • BO and SA series helicopters camera position has been corrected.
    • Swordfish Mk1 & Mk2 crew number in the info card has been corrected.
    • -129 international Prototype has been added to the name in the game.
    • B-17G, BF 110G-2 turret angles have been corrected.
    • Su-9, Su-11 a bug has been fixed with the antenna remaining when the tail is damaged.
    • 50 aircraft gun tracer round has been added to the air target belt.
    • 20mm Hispano (all versions) and 20mm AN Mk.2 and Mk.3 guns overestimated spread has been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-21 10:30:18 CET ] [ Original post ]

    Server update 16.04.2021


    • The amount of the battle rewards required to complete the Challenge of Numerius Granonius has been reduced from 20 to 6.
    • The position of the respawn and capture points in the mission [Battle] Berlin have been changed.
    • A bug where the assembly of the Minotaur tank wasnt available in the Future Technology event, when there were only two vehicle orders in the inventory (No. 89-2211 and No. 90-2505) has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-16 13:05:20 CET ] [ Original post ]

    Update 15.04.2021 (2.5.1.84)


    • Aircraft carrier decks have been improved:

      • A bug which would cause aircraft propellers to be destroyed when starting/taking off from an aircraft carriers deck has been fixed.
      • A bug which would cause aircraft to fall through an aircraft carriers deck while landing has been fixed.

    • A bug which would result, in some cases, in the Gaijin Market becoming unavailable via the in-game browser has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-15 12:37:03 CET ] [ Original post ]

    Server update 13.04.2021


    • The max overload to launch AIM-9J missiles has been corrected to 7G.
    • The French 500 kg 2 bomb characteristics have been corrected.
    • The explosives weight and type of the 9M13 Igla missile have been corrected.
    • BI fighter The parachutist model has been fixed.
    • Su-7B The bomb pylon has been removed for no bomb presets.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-14 08:39:11 CET ] [ Original post ]

    60 year anniversary of the first manned flight into space!

    0 years ago, on April 12th, 1961 a human reached space for the first time! We present a War Thunder special event dedicated to the 60th anniversary of Yuri Gagarins historic flight!.

    From April 9th 13:00 (GMT) until April 13th 07:00 (GMT), get special memorable items on the anniversary of manned space exploration beginning!



    Tasks may be completed in vehicles of rank III or above with a combat activity of 60% or above.

    Track your progress by clicking Nickname Achievements Cosmonautics Day.

    [h3]Double trail tournaments[/h3]
    To celebrate World Aviation and Space Day, take part in the 2x2 jet aircraft tournaments on the TSS portal.



    Win a unique decal 60 years in space, MiG-15bis camo Red 23 of Yuri Gagarin, or F9F2 camo White 116 of Neil Armstrong.

    Double trail AB
    Opens: April 12th, 17:20 GMT
    Up to 64 teams
    Prize fund: 12000 GE
    SIGN IN

    Double trail RB
    Opens: April 11th, 15:50 GMT
    Up to 64 teams
    Prize fund: 12000 GE
    SIGN IN

    Double trail SB
    Opens: April 12th, 17:50 GMT
    Up to 64 teams
    Prize fund: 12000 GE
    SIGN IN
    https://youtu.be/oRZqXcaLr5o
    T-minus 0 seconds! Lets go!


    [ 2021-04-09 16:08:02 CET ] [ Original post ]

    Update 09.04.2021 (2.5.1.69)


    • The reticle for the following vehicles now shows grids and distance markers to match the ballistics of the rockets they use:

      • BM-8-24
      • BM-13N
      • RBT-5 - due to poor rocket ballistics, sight grid marks are significantly spaced. Use sight distance options to adjust rocket sight.
      • Calliope
      • M26 T99
      • U-SH 405
      • Type 75 MLRS
      • 15 cm Pz.W.42

    • User made custom sight grids are temporarily unavailable for the above listed vehicles.
    • The overpressure damage issue has been corrected that might have caused no damage to the crew when the vehicle is penetrated by a round of a large calibre with an explosives weight over 200 grams.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-09 10:02:56 CET ] [ Original post ]

    Update 2.5.1.66




    • By popular request, War Thunder on Steam will now update via the Steam Client, rather than through the Gaijin launcher. Steam players will no longer be required to open the War Thunder launcher for the game to update.
    Sound

    • Allied/enemy tank engines now have the same sound volume.
    • Sounds of shells and bullets passing by have been changed so that firing at the players vehicle is now more obvious.
    • The radius of registration of bullet/shell flight has been changed from 18 to 30 meters.
    • The volume of the sound informing the player that he has been detected by enemy radar has been increased.
    • A bug that caused sounds of allied/enemy aircraft firing might not be played has been fixed.


    [ 2021-04-08 17:15:14 CET ] [ Original post ]

    Re-downloading of the game files on Steam

    Dear Steam players!

    For unknown reasons, Steam has started to download the game files again.
    In order not to download existing files again, you can use the following algorithm:

  • Pause the download of the game on the Steam client.
  • Find the folder with the War Thunder game and rename it (for example, as War Thunder1).
  • Via the Steam client, uninstall War Thunder.
  • Rename the game folder back to its original name.
  • On Steam, find the War Thunder game and click "install".
  • Steam will check the files and download the missing ones, if necessary, so you can continue to play.


  • [ 2021-04-08 08:50:43 CET ] [ Original post ]

    Update 06.04.2021 (2.5.1.56)



    Enduring Confrontation. All missions, excluding Sicily.


    • The number of ground units has been lowered in order to reduce the server load and resolve an issue where some active units may not have been displayed by the server.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-04-06 10:01:52 CET ] [ Original post ]



    Assemble these futuristic vehicles and turn them over to your commanders in exchange for vehicles for pilots, tankers and sailors! In the meantime scientists will study the vehicles you have assembled and prepare them for a mass production in 2077.

    From 13:00 GMT on the 1st of April until 12:00 GMT on the 12th of April

    Get materials in battles, assemble Minotaur tanks from them and exchange the finished tanks for prize vehicles!

    https://youtu.be/kRqDJ-FEIgw

    Awards

    [h3]F-4F Early[/h3]


    [h3]XM8[/h3]


    [h3]JDS Ygure[/h3]


    [h3]SU-76D[/h3]


    How to participate
    Fight in random battles! After each battle, required materials will go to the following menu Workshop Future Technology.

    In Future Technology you assemble tanks from materials obtained in battles and exchange them for vehicle receiving orders. For these orders you can get exclusive samples of prize vehicles.

    Check out the full article here!


    [ 2021-04-01 14:50:36 CET ] [ Original post ]

    TailSpin - a new milestone in the development of the game!



    War Thunder is preparing to expand its audience and move to a new 4+ age rating. A special "TailSpin" aviation event starts in our game, with a visual style and physics adapted for the widest possible audience. Everyone knows that in April we test new game mechanics and features. This time you have a chance to try the new version of the graphics and physics model, as well as feel what the whole game will be like in the near future! Moreover, changes in the game environment will make an upcoming port of the game to mobile platforms easier.

    While the new ratings are pending, we present to you a special aviation event, TailSpin!

    [h3]From 11:00 GMT on the 1st of April till 09:00 GMT on the 5th of April[/h3]

    https://youtu.be/Hue4KqeOhlE
    About the event
    The skies over Cape Somerset bay are restless again - opposing clans from the Republic of Air Pirates decided to find out who should be the master of the region of the magical Soaring Rocks. Become one of the dashing air corsairs in the epic battle between pirate squadrons! Prove your skills to the clan and get new, even more powerful aircraft!

    To win a mission, destroy enemy planes or bomb the zeppelin mothership!

    Gifts for all air adventurers:

    "Tail Spin" Decal


    Pilot icon Fox


    Pilot icon Bear


    • For the first five defeated opponents or provided support, we give a commemorative "TailSpin" decal.
    • For 100 defeated opponents or provided support, get the "Fox" pilot icon (after the end of the event, the Fox will turn into a human pilot)
    • For 150 defeated opponents or rendered supports, get the pilot "Bear" icon (after the end of the event, the Bear will turn into a human pilot)
    • For 300 defeated opponents or provided supports, the title "Air Pirate" is awarded




    Check out the full article here!


    [ 2021-04-01 13:49:59 CET ] [ Original post ]

    Warfare 2077 in War Thunder



    What will military technology be like in the future? Welcome to the battlefield of 2077: laser tanks, smart missiles, military drones and optical camouflage!

    War does change!

    https://youtu.be/GmS8Ajd8s_0

    From 11:00 GMT on the 1st of April till 09:00 GMT on the 5th of April

    You get control of combat vehicles, the concept of which is considered perspective in modern armies of the world. This is war in a new way, using digital technology, the latest types of weapons and camouflage.

    "Minotaur" main battle tank

    Developed in the late 2050s, the Minotaur MBT is one of the best examples of 6th generation tanks. An unmanned turret, high-precision kinetic ammunition and missile weaponry, a complex of active protection, as well as an optical camouflage system that allows you to camouflage a tank in the visible and infrared spectrums.

    The 140mm gun with composite barrel bore operates with several types of projectiles, including APFSDS, an armor-piercing cumulative projectile with a multifunctional remote fuse, as well as a guided shell able to detonate over a target. The Minotaur is the most heavily defended combat unit on the battlefield, capable of surviving multiple hits and, at the same time, effectively conduct combat operations, guaranteeing the highest level of safety for the crew.

    The armoring around the crewed compartment is made from a special composite that does not create secondary fragments after penetration. This tank has the heaviest frontal armor package on the battlefield, supplemented by ERA modules on the hulls upper and lower plates that gives the Minotaur protection against its own shell types at point-blank range. An unique complex of active protection capable of detecting and destroying most types of weapons at distance, including kinetic armor-piercing projectiles and airborne guided weapons.

    "Hydra" rocket tank

    The Hydra missile tank is built on the single base with the Minotaur MBT. The vehicle is devoid of most active protection systems, but it provides a unique ability to engage targets from cover, including without direct visual contact with the enemy.

    In the fighting compartment of the "Hydra" there is an installation for monitoring and launching vertical take-off missiles, the operation of which is provided in automatic or semi-automatic mode. To detect and lock onto targets outside of direct visual contact, the missile tank is equipped with a retractable periscope with a complex of digital-optical equipment, as well as an installation for launching "Gryphon" series reconnaissance drones/loitering munitions. The passive protection in the Hydra tank provides all-round protection and protection in the upper hemisphere from single hits of cumulative ammunition and missiles.

    "Harpy" universal air/missile defense complex

    The unified Harpy air and missile defense complex is designed to detect and engage low-flying air targets of all types, including unmanned aerial vehicles and guided missiles.

    The main calibre of the complex is a rapid-fire automatic cannon, with armor-piercing rounds, high-explosive fragmentation shells with an intelligent contact-remote fuse, as well as guided shells. The Harpy features surface-to-air fire and forget missiles. The automatic radar system Aegis-11 includes a radar and a high-energy laser for detecting and hitting light air targets without operator input.

    "Wyvern" heavy attack drone

    Designed to intercept and destroy air targets, as well as deliver missile and bomb strikes and defeat armored vehicles with high-precision weapons. It is controlled remotely via a digital encrypted communication channel.

    The construction from high-strength composites and alloys allows the vehicle to withstand significant overload, which ensures a high level of maneuverability even at maximum combat loads. The modular pre-launch preparation of the drone makes it possible in the shortest possible time to configure the device to perform the combat missions of a fighter-interceptor, attack aircraft or fighter-bomber. Light-absorbing panels in the hull plating provide the device with an average level of resistance to laser weapons.



    Check out the full article here!


    [ 2021-04-01 11:39:27 CET ] [ Original post ]

    [Development] rafting event: JDS Ygure (DD-184)



    Ygure was a Fletcher-class destroyer originally operated by the U.S. during WWII and loaned to the Japanese Navy in the late 1950s. Soon, captains will have the chance to command Ygure as she becomes available as one of the top prizes in the upcoming crafting event, beginning soon in War Thunder!

    Ygure will be one of the top prizes awaiting captains and participants in the upcoming event taking place in War Thunder soon. As a Fletcher destroyer, Ygure retained many of this class signature features, such as its excellent versatility, while also incorporating some changes made by Japanese shipbuilders during her postwar service.





    All captains will have the chance to commission Ygure into their battle fleet by taking part in the upcoming crafting event, starting soon in War Thunder. Stay tuned and calm seas!

    Check out the full Dev Blog article here!


    [ 2021-03-30 06:38:44 CET ] [ Original post ]

    New Swedish Starter Pack!

    The new Swedish Starter Pack includes a premium Strv m/41 tank and a Fokker D.XXI fighter, which, along with an ample amount of Silver Lions and Premium Account days, will ensure confident victories and rapid development in the early ranks of War Thunder!
    https://store.steampowered.com/app/1582830


    [ 2021-03-29 17:55:49 CET ] [ Original post ]

    rafting event: Early F-4F Phantom II



    [h3]F-4F Phantom II, , VI [/h3]
    The German Phantom II in a special export version and with a unique camouflage for completing tasks in the upcoming crafting event in War Thunder!

    The German version of the iconic American F-4F Phantom II jet fighter will be one of the most desired rewards in the April crafting event in War Thunder. The F-4F is an early version of the fighter; in one of the upcoming major updates, the Luftwaffe will also receive a representative of the Phantom II series in the regular tech tree. The early F-4F Phantom II can be yours for free in the near future!



    Despite the fact that the export version of the avionics of the F-4F does not have modes designed to work with the air-to-surface missiles, it is still a great high-rank fighter and one of the best aircraft in the game. So, the German "Phantom II'' in a nutshell has a maximum speed of Mach 2 (at high altitudes), an excellent selection of available armament, and a unique evil grin camouflage on its nose. A pilot is free to choose from a variety of weapons: bombs up to 2,000 pounds, Mighty Mouse and Zuni rockets, 20mm Vulcan gunpods and three modifications of the deadly Sidewinder air-to-air missiles: AIM-9B FGW-2, AIM-9E and AIM-9J.



    The top-tier German "Phantom" will be yours for completing the big April crafting event. More details are coming, stay tuned!


    [ 2021-03-29 15:15:45 CET ] [ Original post ]

    Server update 26.03.2021


    • Scenery destruction has been temporarily disabled in the Seversk-13 location due to performance issues.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-03-26 10:30:02 CET ] [ Original post ]

    [Development] rafting event: SU-76D



    An experimental Soviet SPG SU-76D will be an award in the upcoming crafting event in War Thunder!

    SU-76D is a premium low-rank tank destroyer that will be one of the prizes of the new crafting event in War Thunder. The idea of creating this vehicle is very interesting and unusual for Soviet tank engineering - a light tank destroyer with the lowest profile possible, a closed cabin and an inclined arrangement of armor plates in the front projection. The same principles underlie the design of the excellent German Hetzer tank hunter, which, unlike Soviet vehicles, was produced in large numbers and proved to be effective in combat.

    The SU-76D, built on the chassis of the T-70 light tank, has rather mediocre protection: even in the front projection, the self-propelled gun can be penetrated by almost all opponents, which is typical for most low-rank vehicles. However, the closed cabin will save the crew from machine guns of enemy anti-aircraft guns and aviation. The 76mm F-34 cannon has a range of shells from the early versions of T-34 tank with their versatile APHE rounds, and a barrel length useful for lower ranks, which ensures penetration in almost all enemies on the battlefield. The SU-76D's mobility is average - despite its lighter weight, the power of the diesel engine is not enough here, but on flat solid surfaces the self-propelled gun quickly develops a speed of up to 36 kph.





    The SU-76D is an interesting entry-level self-propelled gun with a good gun and premium status. You can get the new SPG in your hangar by completing simple tasks of the upcoming War Thunder Aprils crafting event - stay tuned to our news!

    Check out the full Dev Blog article here!


    [ 2021-03-26 05:07:56 CET ] [ Original post ]

    Server update 25.03.2021



    Enduring confrontation
    Sicily (test version):


    • Added AI aircraft presets for rank 6 battles to those templates where it was required, as well as where the same aircraft preset was used beginning at rank V.
    • German aircraft in AI presets have been replaced with Italian aircraft.
    • All aircraft AI presets for all ranks have been changed.
    • The number of ground vehicles involved in the logic of the mission has been reduced in order to assess the load on the server and possibly fix errors that might arise due to a large number of simultaneously active AI vehicles. These errors might cause a lack of equipment in ground battles and in convoys.
    • The M163 airfield anti-aircraft guns, which were used in high rank battles, have been replaced with the M247 and Gepard.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-03-25 10:39:14 CET ] [ Original post ]

    Update 23.03.2021 (2.5.0.45)



    Sound


    • The method of sound generation for aircraft cannons and machine guns has been corrected so that the change of fire rate with a gun change in the range of 1000-1600 rpm is now more distinctive by ear (e.g., MG-17 and MG-81).
    • A mechanism has been created to distinguish hits from a player's weapon to an enemy in the sound mix, and does not change the surrounding sound picture when allies/enemies hit a nearby vehicle. Previously, any hit to a nearby unit decreased the volume of some elements of the mix, which sometimes led to unobvious changes in general volume.
    • The sound of ground vehicle engines has received significantly greater dynamics (the change in engine operating mode has become much more noticeable by ear). This applies to both player and enemy vehicles and makes these sounds more noticeable in the sound mix of the game.
    • A bug has been fixed with a close flight of aircraft in some cases might reduce the volume of the ground vehicles engines and the firing of guns around a player.
    • The volume of the sounds of destruction of some objects around a player's ground vehicles has been increased.
    • A bug has been fixed with some rockets/missiles exploding with the sound of self-destruction in the air when hitting objects. Since self-destruction is much quieter than an explosion on contact with an obstacle, the impression might be created that the rockets/missiles have exploded silently.
    • Coastal and blue-water fleet gunfire sounds have been adjusted to better match the change in the volume balance of explosions.
    • In the sound of explosions on the sea, a layer of a falling mass of water is now highlighted.
    • A bug has been fixed with the sound of a wave hitting the side of some small fleet boats matched that of a large ship.

    Enduring Confrontation
    All missions:

    • A bug which caused ground convoys to continue moving deeper into enemy territory after the movement scenario had stopped has been fixed.
    • A bug where new convoys would cease to appear after several convoys reached their destination points has been fixed.
    • Mission "Sicily" has been disabled from rotation, but it can still be used when creating custom battles. This mission now uses new mechanics, with various changes and fixes. If you want to help us with testing, then create a room, play and share your impressions on our forums.

    Known bugs
    All Enduring Confrontation missions (including testing onSicily):

    • Some airfields are still unable to be damaged, and repairing on them may be hard or impossible. A fix has already been implemented into the code and is currently being tested.
    • If a convoy reaches a square with an ongoing battle, It is possible for a new battle to start within that square.

    The most notable changes to the Sicily mission:

    • New airfield mechanics have been introduced which support a varying number of airfields of differing sizes, based on rank. Also, mechanics related to the destruction of an airfield, due to movement of the front line, have been reworked, which should solve the problems with non-disappearing airfields.
    • The number of airfields in the mission, and their respective sizes, will now depend on rank.
    • Low ranks:

      • 3 close airfields;
      • 2 medium airfields;
      • 2 distant airfields.

    • Mid ranks:

      • 2 close airfields;
      • 2 medium airfields;
      • 2 distant airfields.

    • High ranks:

      • No close airfields;
      • 2 medium airfields;
      • 2 distant airfields.

    • Airfield positions for all ranks have been revised to improve their overall distribution and to unify the distances between them. Previously, distant airfields were too close to the center of the map.
    • Bombers are unable to respawn on close airfields.
    • For airfields in high-rank battles (including those of the German team), M61 Vulcan guns are now used instead of 37-mm war-time AA guns. The 88-mm anti-aircraft guns have not changed.
    • A bug with the generation of air capture zones, whereby a new capture zone could appear while the previous one was active, has been fixed.
    • The position of one of the bases for bombing in the Sicily mission, that was at the very edge of the map in the A-5 square, has been fixed.
    • In the Sicily mission squares D-6 and F-7 which were marked as sea by a mistake are now marked again as land. Ground battles can take place in them and the front line will be drawn correctly. Also issues with incorrect displaying of the front line on all squares touching the sea have been fixed. Now the front line doesnt break by not reaching the cost line and it will not be drawn on the sea area.


    [ 2021-03-24 05:45:20 CET ] [ Original post ]

    [Event] Testing of the missions for the new PvE game mode



    We are starting to work on a new game mode for ground vehicles! It features story-driven PvE missions that you will be able to complete with your friends.

    The test is available for everyone from 13:00 GMT on the 22nd of March until 13:00 GMT on the 24th of March in the Events and Tournaments tab.

    We invite you to try the first 3 missions of the game mode:


    • Eastern Front 1941 (Poland) - German Pz. III Fs are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank II or above.
    • Eastern Front 1943 (Fire Arc) - Soviet -34-57s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank IV or above.
    • Middle East 1973 (Sinai) - US M48A1s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank V or above.

    Scenario of the test missions

    Each mission consists of 3 stages: offensive, clearance and defense.
  • As part of the offensive, your team must break through to the capture zone, while destroying the forces of the defending AI opponents which have anti-tank cannons and ground vehicles.
  • The cleanup stage will take place on the city streets. At the end of it you will have time to prepare for the most important part of the battle.
  • In the final phase the enemy will try to re-capture the city in a massive offensive. Enemy vehicles that break into the city will take the advantage scores until you will destroy them. You will lose if you allow the enemy to dominate the city.
    Game mode mechanics

    • Testing will be carried out in AB game mode.
    • In a mission, the player will receive a vehicle with a preset crew level and all modifications except artillery support.
    • Economy and achievements in the missions are switched off. There are no additional or other special awards in this testing phase.
    • The test may be closed ahead of schedule for technical reasons.

    We plan to improve missions based on your feedback and test results. We also plan to add random events and secondary tasks, introduce new game mechanics and also develop a few more scenarios.

    Leave your Feedback


  • [ 2021-03-23 05:07:30 CET ] [ Original post ]

    Update 19.03.2021 (2.5.0.39)


    • Seversk-13 - a bug has been fixed with switching landmesh level of detail, which led to disappearing of assets and units under the ground, when viewed from a long distance.

    Enduring Confrontation

    • Bugs in the objective issuing system have been fixed with carrier search and destruction tasks.
    • Carrier respawn time after destruction has been increased from 1 to 10 minutes. The number of respawns has remained the same - up to 5.
    • The carriers route has been corrected in the Port Moresby mission. It should no longer ram the island.
    • Some ground convoy routes have been corrected in the Sicily mission and stops on the crossroads should now be fixed. If not, please let us know on our forums with screenshots of the exact areas.
    • A naming issue with Bombers has been fixed for ranks VI and VII in the US missions. Previously, US bombers may not have appeared, and German\Japanese bombers used to act incorrectly due to contradictory orders.
    • Ships which are escorting aircraft carriers will now try to keep a longer distance between themselves and carriers.

    Misc

    • A bug has been fixed with instant repair and crew replenishment of AI vehicles in the Assault. Tank arcade mode.
    • G.91 R/4 The asymmetric layout of the suspended weapons has been fixed.
    • Pz.IV H - a bug has been fixed with disabled track change from regular to Ostketten after the modification research.
    • A bug has been fixed with an incorrect BR display while waiting for the next session.
    • A bug has been fixed where the game client might use all available video memory
    • PTL02 - A bug has been fixed where the machine gun rising in the hangar view
    • The spread of S-24 rockets when using a ballistic calculator has been set in accordance to technical sources
    • Nashorn a bug has been fixed which caused a visually missing link in the Ostkettens tracks.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-03-19 10:20:55 CET ] [ Original post ]

    St.Patricks Day



    From March 17th (11:00 GMT) until March 19th (07:00 GMT), play the game to get a new decal!
    [h2]Unlock the "Leprechaun" decal for 3 battles in vehicles of rank II or higher (with a minimum of 60% activity).[/h2]



    The jolly Irish celebrate St. Patrick's Day, in celebration of the legendary savior and heavenly patron of Ireland. This is a day of bright colors, friendly drinking and happy images. The emerald-green extravaganza proved to be contagious and now St. Patrick's Day has become an international spring holiday. We will not stay out of it either!

    Get your commemorative Leprechaun decal by completing a simple task.

    Monitor your progress here: Your nickname Achievements St.Patricks Day


    [ 2021-03-17 13:19:55 CET ] [ Original post ]

    Update 17.03.2021 (2.5.0.30)


    • F-5A excessive wing durability has been limited to 11.5G with full fuel tanks.
    • The amount of respawn points required to run aircraft with the electro-optical tv or IR guidance system ATGM has been increased by 20%.

    Sound

    • The sound of rapid-fire aviation armament has been corrected. The sound has become more mellow at low and mid frequencies.
    • The sounds of explosions have been amplified at low frequencies.
    • An issue has been resolved with barely distinguishable engine sounds in ground vehicles with the background noise of battles

    Enduring Confrontation

    • PBJ-1, previously used as the AI strike aircraft, has been changed to the A-26B-10 at rank IV, the PBJ-1 has a low climb rate, resulting in numerous issues with rocky landscape in the location. At rank V, the A-26B-10 has been changed to the A-26B-50..

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-03-17 10:42:55 CET ] [ Original post ]

    Update 12.03.2021 (2.5.0.21)


    • Ji-Ro - the position of the sight has been corrected for SB mode.
    • Su-9, Su-11 - textures relating to the tail tearing off have been fixed.

    Enduring Confrontation

    • A bug where AI controlled US aircraft models appeared in the USSR missions at ranks VI and VII has been fixed.
    • An aircraft carrier template has been added to Enduring Confrontation: Tunisia mission (landing and taking off from the carrier, and missions to destroy carriers, are now available).
    • A bug with the ground convoys of team A has been fixed. Previously, they were unable to be detected, and tasks for escorting and destroying convoys were not available.
    • A bug which would cause no indication of the square in which the ground convoy was located, during tasks requiring the destruction of the convoy, has been fixed.
    • A bug which would result in an incorrect calculation of the distance between the ground convoy and the front line, which would subsequently result in convoys travelling further into enemy territory, has been fixed.
    • The paths of aircraft carriers have been corrected, and they should now move straight between the path points, without trying to constantly turn, which should facilitate taking off and landing upon them. This applies to both naval and aircraft Confrontations.
    • A bug relating to aircraft carrier detection has been fixed in naval and aircraft Confrontations. Missions to attack and locate aircraft carriers should be available again.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-03-12 09:38:08 CET ] [ Original post ]

    Meet Major Update Ixwa Strike!

    [previewyoutube=oHAnK0au4LI;full][/previewyoutube]
    A new line of South African ground forces, the first Variable Swept Wing jet and over 30 new vehicles are joining the game! New location, tactical air-to-surface missiles and a pilot HUD along with new graphical effects, gunfire sounds for aircraft, and much more!

    Check out the Changlog here

    South African armoured vehicles

    Over 20 new ground vehicles includes first South African armoured vehicles added as a separate branch of the British tech tree





    Aircraft

    F-5A, Mirage IIIE, F8U-2 and more, include first sweep-wings aircraft: Su-17M!



    Naval Fleet

    5 new vessels, including German SMS "Kaiser"



    New Features

    New location, tactical air-to-surface missiles and a pilot HUD along with new graphical effects, gunfire sounds for aircraft and more!





    Check out the full list of changes


    [ 2021-03-10 11:37:33 CET ] [ Original post ]

    [Development] New features upcoming with the "Ixwa Strike" update



    Tactical air-to-surface missiles

    Several models of tactical air-to-surface missiles will be added to the weapon presets of both new aircraft and aviation already researched by players. Two of them are really special, lets take a closer look.

    The Soviet Kh-29L is currently the largest guided missile in the game with a mass of 317kg for an armour-piercing high-explosive warhead. The missile was first tested in combat during the war in Afghanistan and has since been used and modernized for the needs of Russian aviation, and also for export. The Kh-29L has a laser homing system, so the launch of a high-precision weapon can be detected by a potential victim - if there are detection devices, of course.

    The American AGM-65A Maverick missile, which will also appear in the Ixwa Strike update does not have this drawback. The electro-optical tv guidance system, yet unique to the game, will not permit the detection of the missile's targeting, the missile works in fire and forget mode. The disadvantage of an electro-optical television seeker is that the missile cannot be guided in poor visibility conditions: at night, in fog, heavy rain, or through clouds.

    New hit effects

    In our previous updates, we brought you new hit effects for aircraft and large-calibre naval guns. Here comes a global update for hit effects for all weapons in the game - aircraft, armoured, naval - for all calibres from 7 to 205 mm! Changes in the nature of the hit effect are especially visible when shooting at solid surfaces: concrete, metal, asphalt, soil, etc. In general, we have created a unified hit effect system for different types of projectiles of different calibres on different types of surfaces - more than 120 new effects in total! New hit effects will be added to the game in the near future.

    Shell impact animations

    In the vehicle card, when you hover the cursor over the different types of shells available, you will see a visual animation of the types of impact of the shell on the target. For example, armor-piercing effect causing shrapnel inside a tank or ship, the explosion of a proximity fuse shell to hit an air target, the action of an ATGM shaped-charge jet, and so on. These animated clues will help players to navigate in a huge variety of ammunition for all types of vehicles - land, air, and sea.

    Chaff (radar confusing reflectors)



    In the Ixwa Strike update, another means of radar countermeasures will be introduced in the game - dipole radar confusing reflectors, or chaff. Dipoles are a simple, cheap, and therefore a very common means of electronic countermeasures. These are small objects (strips of foil, metallized paper or fibreglass) that shoot out like a cloud behind the aircraft as a decoy target to defend against radar-guided missiles. Like the flares, dipole reflectors can trick an enemy missile, guiding it off course, initiate the proximity fuse of a chasing missile, or act as a decoy target for enemy radar.

    Check out the full article here!


    [ 2021-03-10 04:28:56 CET ] [ Original post ]

    [Development] MARS 15: Light Cavalry



    An extremely mobile French experimental light tank, developed during the late 1980s as a replacement to the AMX-13 on the export market/

    In War Thunder, the MARS 15 will be a new light tank arriving to the top ranks of the French ground forces tree with the release of the next major update. Offering its prospective commanders excellent mobility and firepower - both defining characteristics of a light tank - the MARS 15 wont just expand the French light tank lineup but will also give seasoned French tank commanders access to a highly potent new high tier skirmisher!

    The MARS 15 comes equipped with a 90 mm CN 90 F4 cannon as its main armament. Despite appearing slightly underwhelming in comparison to most other tanks at its rank equipped with 100/105 mm cannons, the MARS 15 more than makes up for its cannons smaller caliber by possessing excellent ballistic properties and access to both powerful kinetic as well as chemical rounds. As a result, the MARS 15 is more than capable of holding its own on the battlefield and even more so should one find itself unchallenged on your teams flank!





    The MARS 15 arrives to the top ranks of the French ground forces tree as part of the next major update Ixwa Strike to War Thunder and will become available for research to all players upon release of the update. In the meantime, make sure to stay tuned to the news in order to find out what other exciting new features the next major update has in store for you. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-03-10 04:24:20 CET ] [ Original post ]

    [Development] F8U-2 Crusader: The Last of the Gunfighters



    The F8U-2 Crusader is the best carrier-based gunfighter in the game and true legend of the US Navy.

    In our game, the F8U-2 Crusader multipurpose fighter will become the top US carrier-based fighter with the Ixwa Strike update release, and the most advanced gunfighter of the navy in the game. In addition to its excellent fighting qualities, the F8U-2 has an interesting variable-incidence wing mechanics, which simplifies takeoff and landing. The main task of the Crusader is to patrol the airspace over the aircraft carrier group, intercept and destroy enemy air targets.





    An extremely unusual aircraft and a true legend of US carrier-based aviation will be waiting for you in the hangars of the War Thunder update Ixwa Strike.

    Check out the full Dev Blog article here!


    [ 2021-03-09 06:02:44 CET ] [ Original post ]

    [Development] Su-17M2 - the first swing-wing aircraft in War Thunder



    We present to you a new type of aircraft in War Thunder - an aircraft with variable sweep wings! We are going to discuss the first such aircraft today, the Soviet Su-17M2 jet fighter-bomber that is going to appear in the game with the release of the next major update Ixwa Strike.

    So, lets meet an aircraft with variable swept-wings in War Thunder. This is a fairly popular technical solution in combat aircraft with a high take-off weight, which should have good performance characteristics both at subsonic and at supersonic speeds. The first such aircraft in our game is the Soviet Su-17M2 fighter-bomber, the successor to one of the best attack aircraft in the game, the Su-7BKL. The maximum take-off weight of this aircraft exceeds 18 tons, so the sweep-wing is almost the only solution that allows you to achieve the take-off and landing characteristics necessary for this combat aircraft. Only the end sections of the wings are moveable here, while the root area stays fixed. Thus, the increased wing area and additional flaps on the swinging surfaces facilitate takeoff and landing, and also give better controllability at subsonic speeds. After reaching sonic speed, the moveable parts of the wing surfaces are moved back, contributing to the ability to gain and maintain high speeds.





    The Su-17M2 opens a new page in War Thunder's combat aviation! Stay tuned for the next big update Ixwa Strike to find out what else is coming soon!

    Check out the full Dev Blog article here!


    [ 2021-03-05 07:10:17 CET ] [ Original post ]

    [Development] SARC Mk.VI: Elephant in the Bushes



    The South African Reconnaissance Car (SARC) commonly known in Commonwealth service as the Marmon-Herrington were a series of armoured cars developed in South Africa during WWII and widely used by many nations even after the war. Soon, tankers in War Thunder will have the chance to command one of the later variants as it arrives in the British ground forces tree as part of the new South African subtree with the next major update!

    In War Thunder, the SARC Mk.VI will be a new armoured car joining the lower ranks of the British ground forces tree as part of the upcoming South African subtree arriving to the game with the release of the next major update. The SARC Mk.VI combines excellent mobility and firepower being a well-rounded vehicle soon to be favored by both veteran and novice tankers alike!





    The SARC Mk.VI will soon arrive to the lower ranks of the British ground forces tree and will be one of the first vehicles tankers will have the chance to unlock in the upcoming South African subtree, coming to the game with the next major update Ixwa Strike. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-03-05 07:06:31 CET ] [ Original post ]

    Update 04.03.2021 (2.3.0.128)


    • The requirements for completing battle tasks have been changed:

      • The Flying Dutchman - removed.
      • Threat of the Seas - removed the variant within medium and special tasks and instead added a variant to easy tasks.
      • Cape Roller - A new task has been added a variant to medium and special tasks instead of the Threat of the Seas task. It is necessary to destroy other players' vehicles in any bluewater ship to complete the task.
      • 27 Cables and Whaleman - Target vehicle has been changed from specified classes (destroyer, cruiser) to any bluewater ship.

    • MBK-161 (1943) missing sound of 82mm mortar has been fixed.
    • A bug that caused the wrong opponent to score a frag after shooting down a player aircraft has been fixed.
    • ZSU-37-2, ZSU-23-4 a bug with radars horizontal indicator not connected to the direction of the radar has been fixed.
    • RakJPz 2, RakJPz 2 (HOT), Type 60 ATM a bug preventing ATGM launch while reloading at an allied control point has been fixed.
    • A bug has been fixed that caused the ATGM missile to not fly in the direction of a sight.
    • A bug has been fixed that prevents playback of the reload on tanks without an autoloader with a discharged battery.
    • M4A3E2 (76) W, Cobra King, M4A3E2, M4A3E2 (France) a bug has been fixed preventing the shrapnel effect of ballistic cap shells hitting the upper front plate of enemy tanks.
    • Sinai friendly markers have been removed from areas outside the battle zone.
    • Linux version - a bug causing FPS drops when turning the camera has been fixed.
    • A bug has been fixed causing other players to hear shots from damaged guns for SPG vehicles with several barrels and gun breeches.
    • A bug has been fixed causing depth setting of naval torpedoes to affect torpedoes for aircraft.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-03-04 09:24:52 CET ] [ Original post ]

    [Development] New location: Seversk-13



    In the War Thunder "Ixwa Strike" update we will be introducing a new location for mixed battles, tentatively called "Seversk-13".

    The abandoned Soviet military town of Seversk-13 and its environment will become a new battleground for the armoured vehicles and aircraft of War Thunder with the release of the Ixwa Strike major update. The central zone in the location is an area near the cultural centre, surrounded by administrative and industrial buildings. It is adjacent to a residential zone of late Soviet paneled prefab buildings and a small garage cooperative. Plenty room for hide and seek style gameplay.





    Welcome to Seversk-13, a new location for mixed battles in War Thunder! Battles in the new map will begin with the release of the "Ixwa Strike" update very soon - stay tuned!

    Check out the full Dev Blog article here!


    [ 2021-03-04 06:56:17 CET ] [ Original post ]

    [Development] Squadron vehicles: Leopard 2PL: Polish cavalry



    The Polish Leopard 2PL main battle tank is a new squadron vehicle that will be available after the release of the Ixwa Strike update.

    In War Thunder, the Leopard 2PL will become a new squadron vehicle and will appear after release of the Ixwa Strike update. The add-on armor modules on the turret significantly improve the tank's resistance to hits from HE and to a lesser extent kinetic projectiles, and the upgraded fire-control system will allow the use of advanced rounds: the new to the game programmable high-explosive fragmentation DM11 projectile and the effective DM33 APFSDS shell.





    The Leopard 2PL will be a squadron reward for battles after the release of the War Thunder update "Ixwa Strike". Follow our news for more details!

    Check out the full Dev Blog article here!


    [ 2021-03-04 06:53:27 CET ] [ Original post ]

    [Development] A6M5 Hei: The Up-Gunned Samurai



    The A6M5 Hei is a late modification of the well-known Japanese Zero fighter, fitted with much heavier armament than preceding variants. Soon, the A6M5 Hei will expand the Zero family of aircraft in the Japanese aviation tree with the release of the next major War Thunder update Ixwa Strike!

    In War Thunder, the A6M5 Hei is arriving to the game with the upcoming update Ixwa Strike as a new rank III fighter of the Japanese aviation tree, thus expanding the formidable Zero family by a further aircraft. Although still retaining most of the trademark characteristics of a Zero, the A6M5 Hei does put Reisen Senseis in front of a difficult decision: Namely, are they willing to sacrifice performance for firepower?





    The A6M5 Hei will become available to all pilots at rank III of the Japanese aviation tree, following the release of the next major War Thunder update. In the meantime, make sure to stay tuned to the news in order to catch all the latest developments surrounding the upcoming update. Until then, clear skies pilots!

    Check out the full Dev Blog article here


    [ 2021-03-03 04:45:46 CET ] [ Original post ]

    [Development] Battle Pass vehicles: Centurion Mk.5/1 (RAAC)



    An Australian modernisation of the British "Centurion" with reinforced frontal hull protection and a night vision device - the main tank prize for completing the tasks of the "Battle Pass"!

    In War Thunder, the Centurion Mk.5/1 (RAAC) will be the main prize for completing the tasks of the Steel Centurion event in the Battle Pass series. The Australian modification of the Centurion Mk.3 differs from the basic model due to its significantly increased protection of the upper frontal part of the hull, where an additional 50.8 mm thick armour plate was implemented, its infrared equipment for night battles, and, of course, the Premium status in the game, which significantly increases the profitability of battles. This tank helps research any British armoured vehicles from rank I to VI, including the new South African tanks.





    The Centurion Mk.5 / 1 (RAAC) is an excellent medium tank that will become a trump card in the UK rank V armoured vehicle setup. Take part in the "Battle Pass", get rewards for each completed stage, and take your "Steel Centurion" - Centurion Mk.5 / 1 (RAAC) and new South African tanks which are sure to stir up new emotions when playing on British armoured vehicles in all game modes!

    Check out the full Dev Blog article here!


    [ 2021-03-02 07:32:33 CET ] [ Original post ]

    New packs and bundles are available!



    The legendary Soviet Ka-50 Black Shark helicopter and the German version of the FIAT G.91 R/4 fighter are already available on Steam!

    https://store.steampowered.com/app/1557850
    https://store.steampowered.com/app/1557851

    These packs are also available in bundles with a discount!

    https://store.steampowered.com/bundle/20156
    https://store.steampowered.com/bundle/19046


    [ 2021-02-26 11:38:56 CET ] [ Original post ]

    [Development] Battle Pass vehicles: Destroyer Type 1936 (Z25)



    In War Thunder, Type 1936 (Z25) will be one of the rewards for completing the tasks in the new Battle Pass season.





    War Thunder players are already quite familiar with the Type 1936 and Type 1936A destroyer classes, these are the workhorses of the Kriegsmarine at the lower and middle ranks in the bluewater fleet research. Today's hero is closest to the Type 1936A (Mob) version, created according to the Z32 destroyer references. The Z25 differs from the ship already in the game mainly in its armament - the middle turret of the main calibre was dismantled to accommodate a reinforced anti-aircraft battery.

    Thus, we have a total of 4 150mm guns and good AA capabilities: ten 37mm guns in twin and single mounts, two quad, and four twin-barreled 20mm guns, plus another single 20mm gun to complete the AA goodness. A significant increase in anti-aircraft capabilities with some weakening of the main battery is a good compromise, isn't it? The mobility, torpedo armament, crew and other characteristics of the Z25 remained equal or approximately equal to the Type 1936A (Mob). The Z25 is a familiar, understandable ship, but with much more powerful anti-aircraft weapons.

    The Type 1936A project Type 1936A destroyer Z25 can be obtained by completing the tasks in the second season of the War Thunder Battle Pass. Choose your prize - and go ahead, unique vehicles wait for you!

    The War Thunder Team


    [ 2021-02-26 07:34:45 CET ] [ Original post ]

    Steel Centurion: Warbonds



    The Warbond shop is available from rank III and is part of the Battle Pass. You purchase items with a special currency - Warbonds, which you can obtain by unlocking Battle Pass levels.

    Open Shop Warbond shop to see the assortment and we will show you some of the most interesting items.







    For more information, check out the full article here!


    [ 2021-02-26 07:29:43 CET ] [ Original post ]

    [Development] Battle Pass vehicles: ITP (M-1)



    In War Thunder, Polikarpov's project will be one of the rewards for completing the tasks in the new Battle Pass season. The ITP (M-1) is an excellent mid-range fighter; it is especially good in mixed battles against armored vehicles, as well as in air battles for attacking and destroying heavy bombers. If you felt low on ammunition in the Yak-9T and lacked maneuverability in the TIS-MA, the new fighter is definitely for you!

    The powerful 37mm Sh-37 cannon with 50 rounds, reinforced by a pair of 20mm ShVAKs, tears through most medium tanks and self-propelled guns based on them, when attacking from the side or rear. Light tanks and armored vehicles can be effectively attacked from any angle. With impressive offensive armament, the aircraft features good flight performance - a speed of over 500 km/h near ground level and about 670 km/h at altitude, a decent climb rate and turn time. Among the advantages of the fighter, it is also worth mentioning the suspended armament of 2x100 kg or 4x50 kg bombs, and 8 RS-82 rockets.



    The ITP (M-1) is a definitive must have in the setup of Soviet vehicles at rank III in mixed battles. It is perfect for working from low and medium altitudes in aircraft RB and AB against both light ground targets and low flying bombers. This new piston-engined beauty will be yours for completing the tasks in War Thunder Battle Pass - don't miss out on the chance of adding it to your hangar!

    The War Thunder Team


    [ 2021-02-25 06:05:55 CET ] [ Original post ]

    [Development] F-5A Freedom Fighter: Bring em Hell!



    The first in the line of American multirole fighters, the F-5A Freedom Fighter is entering service with Chinese pilots with the launch of the upcoming Ixwa Strike update.

    In our game, the F-5 Freedom Fighter series appears in the Ixwa Strike'' update with the first serialy produced modification of the F-5A in Chinese service. These early versions of the F-5 were almost entirely exported to other countries; American pilots used them to a limited extent as trainers. Later, we will add more advanced F-5 modifications for both the US tech tree and other gaming nations.

    The F-5A Freedom Fighter will be the new top of the line of American strike fighters for the Chinese Air Force. This small, very light aircraft has performance characteristics comparable to other fighters of its rank, but carries an incredible variety of outboard weapon sets. It has it all: 250 to 2000 lb bombs, Mighty Mouse rockets, Bullpup air-to-surface missiles, AIM-9P Sidewinder air-to-air missiles. It's great that all weapons are assembled into specialized and universal setups for literally any combat task.





    So, the first representative of the glorious F-5 family will appear very soon together with the release of the War Thunder Ixwa Strike'' update! The best attack aircraft in the Chinese tech tree and many more new units and features are coming soon, stay tuned to our news!

    Check out the full Dev Blog article here!


    [ 2021-02-25 06:01:21 CET ] [ Original post ]

    [Development] Ratel ZT3-A2 - The Sharpshooting Honey Badger



    The Ratel ZT3-A2 represents the ATGM carrier modification of the Ratel family of wheeled fighting vehicles and represents the last major variant of the popular ICV series. Soon, this formidable bush predator will join the fight in War Thunder as it arrives to the top ranks of the British ground forces tree as part of the brand new upcoming South African subtree in update Ixwa Strike!

    In War Thunder, the Ratel ZT3-A2 will be a new ATGM carrier arriving to the top ranks of the British ground forces tree as part of the new South African subtree, coming to the game with the release of the next major update. Combining powerful tandem shaped charge ATGMs with very good mobility, the Ratel ZT3-A2 will soon become a deadly force to be reckoned with at high tier ground battles while at the same time giving seasoned British tankers access to one of the fastest new missile carriers in the game!





    However, as with the other variants of the Ratel, the ZT3-A2 modification also fights with the same issue of lackluster protection. Namely, being only shielded by up to 20 mm of steel plating, the Ratel ZT3-A2 is just about protected enough to withstand machine gun fire and shrapnel. Furthermore, the vehicles rather large profile also makes it much more susceptible to detection by the enemy compared to other, similar vehicles. Subsequently, the Ratel ZT3-A2 will have to rely on its mobility for protection just as much as it does in the offensive.

    Check out the full Dev Blog article here!


    [ 2021-02-23 05:26:16 CET ] [ Original post ]

    [Event] Defender of the Fatherland



    From 11:00 GMT on the 19th of February till 11:00 GMT on the 24th of February

    Rare Soviet vehicles will be available for purchase in the game, memorable decals and decorations for battles and victories. And for the brave, we are launching a tournament with Redragon iron prizes!

    Check out the full details here!



    [ 2021-02-19 23:15:24 CET ] [ Original post ]

    [Development] Olifant Mk1A: The Beast of Desert



    Were happy to present to our players the first South African armoured vehicles as a separate branch of the British tech tree. Meet the Olifant Mk1A, a heavily modified South African variant of the Centurion Mk3 and Mk5 main battle tank, developed in the late 70s as a means to modernize the fleet of Centurion tanks in South African service.

    In War Thunder, the Olifant Mk1A will be a new main battle tank arriving at the top ranks of the British ground forces tree as part of the brand new South African subtree, coming to the game with the release of the Ixwa Strike major update. Combining features found on some of the later Centurion models as well as the familiar Shot Kal Dalet premium tank, the Olifant Mk1A offers its aspiring commanders a well rounded combat vehicle, bound to soon become a staple of any British tankers high tier lineup!





    The Olifant Mk1A is arriving to higher ranks of the British ground forces tree as part of the South African subtree with the release of the Ixwa Strike major update coming soon. In the meantime, stay tuned to the news to learn more about all the exciting new additions awaiting you in the upcoming major War Thunder update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-02-19 23:07:54 CET ] [ Original post ]

    Update 19.02.2021 (2.3.0.110)


    • Now, when a torpedo is launched, the next available launcher will be selected without the need to manually switch through torpedoes on the opposite side of the ship
    • Damaged naval vessels with a critical minimum of crew available now sink faster.
    • The reference version of the aircraft in test flight no longer resets selected ammo belts.
    • Now when replacing the gunner with a loader the gun reload timer will not be reset if there is at least one loader in the crew. If the reload is still not completed but the loader has been moved to the driver position, so the reload will be interrupted.

    Fixes

    • Graphical artefacts on the grounds surface have been fixed for High and better modes on the Nvidia RTX 1660, 20XX, and 30XX series with driver version 460.79.
    • A bug has been fixed, causing the effect of a shot (sometimes with a sound of a shot) without damage to target and ammo consumption instead of misfire, when the breech is damaged.
    • Matilda Hedgehog a bug has been fixed with the missing damage camera when hitting an enemy with a mine launcher. .
    • ZSU-23-4 radar folding animation has been fixed.
    • Roland 1 a bug has been fixed with a reload sound after double missile launch.
    • A bug has been fixed causing the circles of the sight of additional weapons to jerk occasionally when turning the turret.
    • M50 a bug due to which the markers for additional guns still appearing at a distance of a sighting marker has been fixed.
    • [Enduring Confrontation] Afghanistan aircraft do not receive damage when spawning on the A5 square.
    • A bug where at the start of test flight in the location Stalingrad two allied aircraft have crashed, has been fixed.
    • A bug has been fixed preventing RS-82 and RBS-82 from exploding when hitting enemy aircraft.
    • A bug has been fixed when switching to sniper scope, the view spontaneously centered in the direction of the hull for a vehicle that is in water.
    • A bug has been fixed causing the ATGM to turn in the opposing direction when the vehicle turns.
    • Information of the Range of detection of enemy torpedoes in the crew skill menu now corresponds to the values for realistic game mode.
    • HMS Invincible A bug that might cause the turret on the left side to turn through the superstructure has been fixed.
    • MPK pr.12412 AI crew will no longer spin AK-630 barrels if there is no ammo present.
    • A bug where in the protection analysis mode and on the hit camera the shell might fly through crew members without causing damage has been fixed.
    • A bug where a request for help in repairing a vehicle from an ally in the squad wasnt working has been fixed.
    • Incorrect display in the rear view mirror has been fixed.
    • A bug where the aircraft wasnt illuminated when the sun was above the clouds has been fixed.
    • A bug where in some rare cases it was possible that the sound of the firing machine gun on ground vehicles was played continuously has been fixed.
    • A bug where while controlling the naval vessel after losing an aircraft, the sound of the stalled aircraft engine was heard has been fixed.
    • A bug due to which HEAT shells were not armed when hitting aluminium or rubber cloth shields has been fixed.
    • A bug with incorrect trajectory of a sight after manual range finding has been fixed.
    • A bug with missing range indication on vehicles with laser rangefinders in SM mode has been fixed.
    • A bug which caused significant FPS reduction in a location during night time has been fixed.
    • A bug has been fixed with a marker appearing on a map after the radio signal of attacking/protection of a capture point, that is not on the map.
    • A bug where it wasnt possible to unlock targets while controlling with a gamepad has been fixed.
    • Rare game crashes in the hangar when rearranging vehicles in the crew slots has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-02-19 11:08:36 CET ] [ Original post ]

    [Development] SMS Kaiser: The Emperor at Sea



    SMS Kaiser was the lead ship of the Imperial German dreadnought battleship class, built in the years leading up to the outbreak of WWI. Soon, this Great War naval veteran will once again be joining the ranks of the German navy as it arrives in War Thunder naval battles as part of the next major update Ixwa Strike coming to the game!

    In War Thunder, SMS Kaiser will join the ranks of the German navy in the game, following the release of the upcoming update Ixwa Strike. Heavily protected and fitted with large-calibre cannons as well as a formidable secondary weapon arsenal make the Kaiser a true royal leviathan on the high seas and a feared opponent amongst other warships.





    SMS Kaiser will be reinforcing the ranks of the German navy in War Thunder very soon, arriving as one of the first ships of its class in the game in the upcoming update Ixwa Strike. In the meantime, stay tuned to the news to be informed on all the latest developments surrounding the upcoming update. Until then, calm seas captains!

    Check out the full Dev Blog article here!


    [ 2021-02-19 05:38:34 CET ] [ Original post ]

    [Development] M3A3 Bradley: The Upgraded Warhorse



    The M3A3 was a late modification of the legendary American Bradley fighting vehicle, developed in the late 1990s based on the experiences gained from the Gulf War. Soon, seasoned American tankers will have the chance to command this upgraded Bradley modification, coming as part of the next major War Thunder update!

    In War Thunder, the M3A3 Bradley will be a new unit arriving in the top ranks of the American ground forces tree, further expanding its light tank line. Compared to the existing base modification of the Bradley in-game, the M3A3 brings with it several notable improvements which many veteran American tankers are sure to appreciate. That being said, lets take a closer look at what this beauty has on offer, shall we?





    The M3A3 Bradley will soon join the top ranks of the American ground forces tree with the arrival of the next major update coming to War Thunder. In the meantime, be sure to stay tuned to the news in order to catch all the latest developments surrounding the next major update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2021-02-19 05:35:24 CET ] [ Original post ]

    Teaser for "Ixwa Strike" Major Update!

    A sneak peak at the first major update of 2021 for War Thunder 'Ixwa Strike'!

    [previewyoutube=A5pbSD-3H1w;full][/previewyoutube]


    [ 2021-02-18 17:23:06 CET ] [ Original post ]

    [Development] PTL02: Chinese Wheels



    The first Chinese wheeled SPG in War Thunder! The PTL02 is still in service with the Chinese PLA.

    In War Thunder, the PTL02 will be the first high-ranked wheeled vehicle in the Chinese armored vehicle tech tree. A tank destroyer of this class was really missing in the rank V-VI setup: the vehicle is light-weight and lightly protected, but with a good gun.

    Indeed, made on the basis of APC, PTL02 cannot protect herself against something heavier than a 12.7 mm machine gun round, and the wheeled chassis overcomes off-road somewhat worse than the tracked one. But, having taken a position behind cover, the commander has at his disposal an excellent 100 mm calibre smooth-bore gun, good shells, a stabilizer and night vision device. This wheeled Chinese vehicle copes well with the armor of early MBTs, but rank VI tanks will have to be hit on the side or from behind.





    Overall, the PTL02 will be good company for rank V medium tanks and will act as an alternative to the Chinese BMP-1 for long-range shooting due to better stabilization of APFSDS shots. The first Chinese wheeled SPG arrives in hangars with the release of the next major update. Stay tuned to learn more!

    Check out the full Dev Blog article here!


    [ 2021-02-18 04:53:58 CET ] [ Original post ]

    Update 17.02.2021 (2.3.0.106)


    • A bug which would cause the preview of the main Battle Pass prize to disappear after being opened and returning back to the Battle Pass window has been fixed.
    • Achievement conditions have been changed according to "weapon type":

      • Tank ATGMs and ship-based anti-ship missiles were removed from the "missile" type of armament and moved to the "ATGM / AShM" type (added to the aviation ATGM);
      • Missiles are now named rocket (unguided) and no longer include tank ATGMs and ship-based anti-ship missiles;
      • Added a new type of weapon - SAM;
      • The conditions for obtaining the corresponding achievements and challenges have been clarified.

    • A rare game crash caused by a missing decoration model has been fixed.
    • A bug has been fixed where the hanger lacked illumination at night from the spotlights if the hangar randomly appeared after quitting a game session.
    • A bug where it wasnt possible to control the aircraft gunner when playing with a gamepad has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-02-18 04:49:47 CET ] [ Original post ]

    [Development] Fokker D.XXI: The Flying Dutchman



    The D.XXI was a mid 1930s fighter aircraft, designed by the well-known Fokker company for the Dutch Air Force which primarily earned its reputation with Finnish forces during WWII.

    In War Thunder, the Fokker D.XXI will be a new premium fighter aircraft arriving to the lower ranks of Swedish aviation tree with the release of the next major update. Featuring good performance characteristics all-round, the Fokker D.XXI is the ideal fighter for fresh pilots climbing the ranks of the Swedish aviation tree.





    The Fokker D.XXI will soon be arriving in the Swedish aviation tree in War Thunder with the release of the upcoming major update. In the meantime, make sure to stay tuned to the news in order to keep posted on all the latest developments surrounding the next update coming to the game in the near future. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2021-02-17 05:52:01 CET ] [ Original post ]

    [Development] HMS Blackpool (F77): Officer Guardian



    HMS Blackpool was a British Type 12 frigate, also known as the Whitby-class, built for the Royal Navy at the dawn of the Cold War. Incorporating many of the lessons learned from WWII, this state-of-the-art early Cold War frigate will soon be joining the ranks of the Royal Navy in War Thunder, arriving as part of the next major update!

    In War Thunder, HMS Blackpool will be a new frigate joining the top ranks of the British coastal fleet tree with the arrival of the next major update to the game. Highly mobile and armed with a number of different weapon systems, HMS Blackpool is sure to become one of the new favorite vessels among British captains who highly value versatility!





    HMS Blackpool is soon arriving to the top ranks of the British coastal fleet tree with the release of the upcoming War Thunder major update. In the meantime, make sure to keep scanning the horizon for further news as we continue unveiling more exciting new features coming soon to the game as part of the next major update. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2021-02-16 06:08:28 CET ] [ Original post ]

    Lunar New Year and Valentine's Day



    This year, the moon decided that two good holidays should come together at the same time: Lunar New Year, a day where families commonly come together to celebrate, and Valentine's Day, a time to share ones love with that special someone close to your heart.

    Let these two holidays leave you with fond memories, and we are happy to contribute!

    Celebrate together from 11:00 GMT on the 12th of February until 11:00 GMT on the 15th of February!

    Lunar New Year
    Play 3 battles (with an activity of at least 60% in Chinese vehicles of rank 2 or higher) to receive a symbol of the Lunar New Year: Battle Bull decal.



    Follow your progress by clicking on your nickname Achievements Lunar New Year and Valentines Day.

    [h2]On sale temporarily! The T-62 545[/h2]

    During the specified period, the premium T-62 545 is available for purchase in the Chinese research tree!

    Valentines Day
    [h3]Compound bow decoration even better than Cupids![/h3]



    For 5 wins while using vehicles of rank III or above (with an activity of at least 60%).

    [h3]"All Valentines" trophy in the in-game store.[/h3]

    The set contains all the Valentines holiday symbols that have appeared in War Thunder. You will receive 1 of 11 random decals that you dont already have when you open this set.

    [h3]"Teddy Bear with heart" decoration[/h3]

    During the specified period, it is available for Golden Eagles in the game. Customization (ground vehicles) Decorations Other.

    [h3]On sale temporarily! The K-IX "Valentine"[/h3]


    During the specified period, the premium K-IX "Valentine" is available for purchase in the USSR research tree!


    [ 2021-02-12 12:28:14 CET ] [ Original post ]

    Update 02.02.2021(2.3.0.85)


    • Fixed a bug on helicopters where, when leaving the camera view from the gunnery position, selected NVG mode was reset.
    • Fixed a bug where in some cases low quality textures might be loaded for vehicles in the hangar with higher graphics settings.
    • Fixed a bug where in rare cases an aircraft kill with critical damage might not be counted.
    • Fixed a bug where the standard camouflage might be replaced on the same vehicle.
    • Saab J21 (all) - A bug where aircraft wheels might spin in the aircraft hangar has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-02-02 10:31:48 CET ] [ Original post ]

    Update 28.01.2021(2.3.0.83)


    • A bug has been fixed with camo patterns changing after purchase of the naval vessel.
    • A bug has been fixed with visual glitching of a caterpillar track after driving through water.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



    [ 2021-01-29 06:05:44 CET ] [ Original post ]

    Server update 25.01.2021


    • Performance issues in air RB mode while controlling a BTD-1 in mouse-aim mode have been resolved.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-01-25 11:07:27 CET ] [ Original post ]

    Update 22.01.2021 (2.3.0.76)



    Sound


    • The engine sounds of enemy/allied vehicles (ground, aircraft, helicopters) are now muffled by obstacles.
    • The volume of engine sounds from enemy/allied ground vehicles approaching from behind the players field of view has been increased.
    • A bug has been fixed with missing sounds of spotting machine guns from the gunner view for some American and Italian ground vehicles.
    • The playback issue with low calibre shells hitting the ground has been fixed.
    • The sound effect of collision between ground vehicle tracks and the track shelf has been added.

    Fixes

    • A caterpillar track now looks damaged when the tank wheel is destroyed.
    • A bug has been fixed with excessive RAM consumption on game launch when tabbed to other applications.
    • A bug has been fixed with the inability to drop bombs and torpedoes at low altitudes.
    • A bug has been fixed where a repaired caterpillar track might appear damaged to other players.
    • A bug has been fixed in the table of squadron players when right-clicking on the player nicknames did not open the context menu.
    • A crash of the game that occured in rare cases when switching camouflage in the "Customization" menu has been fixed.
    • A bug has been fixed with the second +75% booster for 5 battles at the 34th and 43rd levels of the
    • Battle Pass appeared in the player's inventory 30 days after receiving the reward. Previously received boosters have not been corrected and will appear in players inventories 30 days after receiving the reward.
    • Displaying of hit markers in combined RB battles has been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-01-22 10:49:06 CET ] [ Original post ]

    Server update 14.01.2021


    • A bug has been fixed where AI players can use helicopters and unavailable vehicles from their research trees in the Enduring Confrontation missions.
    • EC7 with BR 9.7 and above has been added to Enduring Confrontation. EC6 now includes BR 8.0 9.3 vehicles.
    • The mechanics of Warbond awards for the Battle Pass have been improved. If a player exceeds the total allowable limit of 3600 Warbonds, a warning message will appear. Players may either take a prize with the burning of the extra amount of Warbonds, or postpone it receiving the award, later spending the extra Warbonds at their own discretion.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-01-15 05:58:11 CET ] [ Original post ]

    Server update 13.01.2021


    • A bug has been fixed with Swedish and Chinese AI aircraft not spawning in the Enduring Confrontation and Custom Battle modes.
    • Terms for vehicles available for naval Battle Tasks have been changed. Now they match ground and air Battle Tasks: easy challenge requires a vehicle of rank II or above, medium and special challenges requires rank III or above. The new rules come to effect for newly generated tasks.
    • The festive hangar has been disabled.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-01-14 00:55:09 CET ] [ Original post ]

    Update 06.01.2021 (2.3.0.64)


    • New Year Aerobatic Smoke will be displayed in battles on PC only for now (on consoles the functionality will appear in one of the future updates).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2021-01-06 10:32:46 CET ] [ Original post ]

    New Year in War Thunder!



    Snow sparkles in the hangar, so that means its time to celebrate New Year in War Thunder. Discounts, sales and special events are waiting for you! Here is a guide to the War Thunder New Year calendar - lets take a look!

    Everyone gets gifts!
    Astonishing aerobatic smoke, animated decorations and decorations for ships! Feel the spirit of the winter holidays!

    From December 28th (11:00 GMT) until January 4th (11:00 GMT)


    New Year Aerobatic Smoke
    Defeat 30 enemy players while controlling aircraft of rank III or higher


    Sparkler
    Defeat 30 enemy players while controlling ground vehicles of rank III or higher


    Snowman
    Defeat 5 enemies with torpedoes, while controlling coastal vessel of rank II or higher


    New Year Tree
    Inflict 50,000 damage while controlling bluewater ships of rank II or higher.

    To select aerobatic smoke, go to Settings Air Battle Settings Aerobatic smoke type.

    Operation W.I.N.T.E.R.
    Beginning on December 18th (11:00 GMT) until January 11th (07:00 GMT)
    The last operation in 2020 offers lavish prizes: two ships, two aircraft, two tanks, ten Pin-up decals and four firearms decorations. Its all yours for completing simple tasks in random battles!



    TAKE PART!

    Discounts
    From December 23rd (11:00 GMT) until December 28th (07:00 GMT).
    Its the most wonderful time of the year to try something new for half the regular price!


    • 50% off all vehicles in the game
    • 50% off talismans, back-ups, and modifications
    • 50% off Premium account for 90 or 365 days in the game store, or 180 days in the Gaijin.Net online store

    Discounts work both for Silver Lion and Golden Eagle prices for all vehicles, except those added in the updates Raining Fire, New Power, and Hot Tracks.

    Social Media Contest
    8 (23:59 ).

    Dress up for the New Year holidays! Welcome to the War Thunder camo contest!
    From 24th December 2020 13:00 GMT until 23:59 GMT on the 8th of January, create and post your winter holidays themed camo, and the best entries will win premium vehicles!

    How to do it?


  • Create a winter themed vehicle camo (ship, tank, plane or helicopter)
  • Upload it on War Thunder LIVE
  • Make a social media post about it, with at least one picture of your creation, the #WTChristmas2020 hashtag and a link to your War Thunder Live post


    [h3]Prizes[/h3]

    1st Place
    Yak-38 or T-72AV (TURMS-T) or Prinz Eugen packs + New Year Trophy.


    2nd Place
    MiG-17AS or AVRE or PG 02 packs + New Year Trophy.

    3rd Place
    One of the starter packs + New Year Trophy

    10 Judges Prizes
    New Year Trophy a random decoration and a random decal:

    Decals: "Christmas tree" victory marks, Snow maiden, Sledge, Present, Xmas Tree, Xmas Sock, Xmas Rocket or Xmas Clock.
    Decorations: Christmas Wreath, Skates, Sleigh, Ski, Teddy Bear (white) or "Teddy Bear (brown).
    All winners get a special title Santas Little Helper.

    Special Events

    From December 28th (11:00 GMT) until January 4th (07:00 GMT).
    Join New Year special ground and naval battles and get a festive decal Metal Bull.



    [h3]Festive Events![/h3]
    Bring the enemy Christmas tree to your point and secure yours! The special event has three rounds.

    [h3]Festive Delivery[/h3]
    Find the floating gifts and bring them to the Christmas tree. First team to collect 3 gifts wins.

    One victory in any special event gives you the Metal Bull decal.

    [h3]Notes[/h3]

    • The New Year Rush is available for ground vehicles of BRs 4.7-6.7, matching the highest BR vehicle in setup. 7 respawns are available.
    • The New Year Delivery is available for BRs 1.0 - 2.7 boats and ships. 5 respawns are available.


  • [ 2020-12-23 12:46:33 CET ] [ Original post ]

    Save 50% on War Thunder Starter packs!



    A 50% discount applies to the following packs till January the 5th:

    https://store.steampowered.com/app/1108450
    https://store.steampowered.com/app/1233370
    https://store.steampowered.com/app/1423760
    https://store.steampowered.com/app/1233371
    https://store.steampowered.com/app/1368800
    https://store.steampowered.com/app/1368801
    https://store.steampowered.com/app/1368110


    [ 2020-12-22 19:58:31 CET ] [ Original post ]

    Meet Major Update Hot Tracks!



    https://youtu.be/9QdbsckNpt0
    Additions to Dagor Engine that include new vehicle tracks and track effects, updated gunfire for naval and ground vehicles, 3 new helicopters for Italy and 30 new war machines for other countries and many other important changes.

    Additions to Dagor Engine 6.0

    GPU objects on maps and new visual effects of all ground and naval vehicles gunfire.

    New vehicle tracks and their effects will become available some time after the major update has been released.

    Ground Vehicles

    9 new ground vehicles, including Japanese ST-A3 and German Sd.Kfz.251/21

    ST-A3


    Aircraft

    Buccaneer S2, A-7D Corsair II, F-84F and more!

    A-7D Corsair II


    Buccaneer S.2

    Helicopters

    New Italian helicopter tree

    AB 205 A-1


    A.109 EOA-2


    A.129CBT Mangusta


    Fleet

    7 new vessels, including Heroes of Jutland: HMS Invincible and SMS Von der Tann

    HMS Invincible


    SMS Von der Tann


    FULL LIST OF CHANGES


    Share the news with your friends!


    [ 2020-12-18 11:04:06 CET ] [ Original post ]

    Sd.Kfz. 251/21: Deadly Triplets



    The Sd.Kfz. 251/21 was a late war modification of the renowned German WWII-era halftrack. Tankers in War Thunder will soon have the chance to obtain the Sd.Kfz. 251/21 as it arrives in the German SPAAG branch with the next major update Hot Tracks!.

    In War Thunder, the Sd.Kfz. 251/21 will be a new SPAAG awaiting tankers at the lower ranks of the German ground forces tree in the next major update coming to the game. Acting as the middle ground between the Sd.Kfz. 6/2 and the Wirbelwind, the Sd.Kfz. 251/21 will help players transition from the early light to later, heavier SPAAGs in the German ground forces tree.





    The Sd.Kfz. 251/21 is arriving in rank II of the SPAAG branch of the German ground forces tree and will become available to all tankers upon the release of the next major update coming to War Thunder soon. In the meantime, stay tuned to the news as the release of the Hot Tracks! incoming update draws nearer. Until then, happy hunting commanders!

    Check out the full Dev Blog article here!


    [ 2020-12-17 03:23:08 CET ] [ Original post ]

    F-84F Thunderstreak



    The F-84F Thunderstreak is a further development of the preceding Thunderjet, introduced in the early 1950s. Strongly resembling its predecessor, the F-84F offers improved performance to a somewhat familiar airframe and will await all pilots in the upcoming War Thunder Hot Tracks Update!

    In War Thunder, the F-84F Thunderstreak will be a new rank V jet fighter making its way to the high ranks of not just the American aviation tree, but also those of the German, French and Italian trees! The Thunderstreak inherits many of its predecessors signature features, such as a sizable payload for example, while combining them with improved performance characteristics.





    The F-84F Thunderstreak is on final approach and will soon arrive to players hangars with the release of the next major update coming to War Thunder very soon. In the meantime, make sure to stay tuned to the news as we continue unveiling what the upcoming update has in store for you. Until then, clear skies and good hunting pilots!

    Check out the full Dev Blog article here!


    [ 2020-12-17 03:20:32 CET ] [ Original post ]

    Pola: In It Together



    Pola was the last ship of the Zara-class of Italian heavy cruisers to be constructed, intended to serve as the class flagship. Soon, this well-known veteran of the Regia Marina will join the ranks of the Italian blue water fleet in War Thunder, docking in player ports with the release of Hot Tracks, the next major update!

    In War Thunder, Pola will soon be joining the ranks of the Italian bluewater fleet with the release of the next major update coming to the game. Featuring virtually identical characteristics as her sistership Zara, introduced in one of the previous updates, Pola will not only further expand the fleet size of the Italian naval tree, but also offers its prospective captains higher rewards thanks to her premium vessel status.





    Pola will soon dock in player ports with the release of the next major War Thunder update, giving seasoned captains the opportunity to add another iconic Italian warship to their in-game collection. In the meantime, keep scanning the horizon for more news regarding the upcoming War Thunder Hot Tracks update. Until then, calm seas and good hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-12-16 04:41:24 CET ] [ Original post ]

    Italian Helicopters

    We present to you the Italian research tree for combat helicopters. Today we will tell you about the first three of them.

    AB 205 A-1


    This helicopter is a licensed copy of the American UH-1H "Huey", modified for the needs of the Italian army. The AB 205 A-1 is an entry-level multi-role helicopter armed with miniguns and LS FFAR rockets.





    A.109 EOA-2


    In the early 70s, the Italian aircraft manufacturer Agusta began testing a new multi-purpose helicopter, the A.109, which was originally created for the civilian market, but immediately drew the attention of the military authorities. A.109 EOA-2 is a reconnaissance version, designed to destroy various targets including enemy armored vehicles. In addition to machine-gun pods and rockets, the helicopter can be equipped with four TOW anti-tank missile launchers.





    A.129CBT Mangusta


    The modern A.129 attack helicopter is successfully used by the Italian armed forces, as well as by a number of foreign operators. The helicopter has excellent flight characteristics, outstanding speed and superb maneuverability. The CBT modification was created from combat experience in modern armed conflicts. The Mangusta is armed with a 20mm autocannon and carries a good arsenal of unguided and guided weapons, including Stinger air-to-air missiles and Hellfire II ATGMs.





    The War Thunder Team


    [ 2020-12-15 04:17:58 CET ] [ Original post ]

    Update 14.12.2020 (2.1.0.110)

    • Hang-ups have been fixed for Intel HD 4000 and HD 5000 series graphic cards.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-12-14 10:00:24 CET ] [ Original post ]

    Operation W.I.N.T.E.R.



    Fully armed for the Festivities! We begin the offensive in the main Christmas operation.

    From 11:00 GMT on the 18th of December 2020 until 11:00 GMT on the 11th of January 2021
    Earn stars by completing the tasks in Operation W.I.N.T.E.R. The more stars - the more prizes including new vehicles, collectible Pin-up decals and Weapon decorations!



    Ro.57 Quadriarma
    Rank II, Italy, Premium


    E.B.R. 75
    Rank III, France, Premium


    Type K-8 (1942)
    Rank II, Japan, Premium


    iG-21 PF
    Rank VI, USSR, Event


    Class 3 (P)
    Rank VI, Germany, Event


    USS Baltimore (CA-68)
    Rank V, USA, Event

    Event vehicles for ranks V-VII, decorations and decals will be issued in the form of coupons and premium vehicles of ranks II-III and camouflages will be immediately activated on the account upon achieving them.

    You will receive an award by collecting the specified number of the stars on the appropriate vehicle type.



    [h3]Complete the collection![/h3]
    Activate all 9 Pin-Up decal coupons on your account to receive a unique Have a nice flight decal.

    Activate all 4 Weapon decoration coupons on your account to get a unique Machine gun with grenade launcher decoration.

    More about collections on the WT wiki!

    Tasks
    To get one Star you need to perform any 3 tasks from 5 in random battles (in vehicles of rank III or higher or rank II or higher for fleet). The tasks will not change and will be reset every 2 days at 11:00 GMT.
    [h3]Pilot Star[/h3]
    whilst controlling aircraft (rank III or higher)

    • Destroy 40 enemies in AB (20 in RB, 14 in SB).
    • Win 9 battles (with an activity of 60% or higher).
    • Drop 10 tons of Bomb TNT on enemy bases in total.
    • Destroy 12 enemies in one battle (4 in RB, 2 in SB).
    • Help allies 10 times to destroy enemy vehicles.

    [h3]Tanker Star [/h3]
    whilst controlling ground vehicles (rank III or higher)

    • Destroy 50 enemies.
    • Win 11 battles (with an activity of 70% or higher).
    • Capture 15 points in ground battles whilst controlling a ground vehicle or helicopter.
    • Destroy 12 enemies in one battle (6 in RB, 6 in SB).
    • Help allies 25 times to destroy enemy vehicles.

    [h3]Sailor Star [/h3]
    whilst controlling naval vessels (rank II or higher)

    • Cause 30,000 damage whilst controlling a naval vessel.
    • Win 9 battles (with an activity of 50% or higher).
    • Capture 7 points in naval battles whilst controlling a vessel or aircraft.
    • Destroy 5 enemies with torpedoes whilst controlling a vessel or aircraft.
    • Finish the battle in first place in naval battles.

    You can purchase Stars with Golden Eagles without even completing a task until January the 14th 2021 in the menu: Nickname Achievements Operation W.I.N.T.E.R. Tasks for tankers/pilots/sailors

    [h2]Detailed terms[/h2]

    • To receive a Star you need to complete any 3 tasks from 5 for the respective type of vehicles.
    • You can complete the tasks in random battles (excluding Enduring Confrontation and Assault) in vehicles of rank III or higher (rank II or higher in naval). The exact terms of the achievement can be found in the game client by clicking on your nickname Achievements Operation W.I.N.T.E.R..
    • You can follow your progress and see the detailed tasks description by clicking on your nickname Achievements Operation W.I.N.T.E.R.
    • A Star will be counted as received if the achievements are coloured gold .
    • Performing tasks must be completed with the destruction, and assistance in the destruction of, player controlled vehicles, NOT AI controlled vehicles.
    • By completing the task Win 11 times in combined ground battles, the task will be counted as completed with the type of vehicle in which you finished the battle (ground vehicle or aircraft of the specified rank). By completing the same task in naval battles, the task will always be counted for naval vessels.
    • Missed Stars can be purchased in the Achievement window until the 14th of January 2021. Don't make a mistake in choosing between the group of achievements - pilots, tankers and sailors.
    • Prizes received in the form of coupons will be available for trading on the market from 15th of January 2021. The time from which the coupon can be traded can be viewed in the game in the coupon description. The option of trading each coupon separately depends on the time of its receipt and doesnt depend on the vehicle coupon.
    • From the 23rd of December, PlayStation and Xbox players will be able to exchange decoration and decal coupons for similar ones (you can exchange coupons of the same type). The exchange is available in the Workshop - Exchange items Operation W.I.N.T.E.R..


    [ 2020-12-12 12:53:36 CET ] [ Original post ]

    Blackburn Buccaneer S.2: Banana Jet



    The Buccaneer was a British naval jet strike aircraft, developed by the Blackburn company in the late 1950s as a replacement for the Supermarine Scimitar. Soon, pilots in War Thunder will have the chance to take control of a variant of the well-known Buccaneer as it arrives in player hangars with the release of the next major update!

    In War Thunder, the Buccaneer S.2 is set to arrive in player hangars as part of the next major update and expands the roster of famous British military jet aircraft in our game by another entry. Apart from being a worthy addition to any British pilots collection, the Buccaneer has a lot more to offer than pleasing aesthetics as we intend to show you in todays devblog; so strap yourselves in!





    The long-awaited Blackburn Buccaneer S.2 is finally arriving to War Thunder as part of the next major update and will further expand the British high-tier strike aircraft roster. In the meantime, be sure to stay tuned to the news as we continue revealing what the last update of the year will bring to War Thunder. Until then, clear skies pilots!

    Check out the full Dev Blog article here!



    [ 2020-12-11 05:49:33 CET ] [ Original post ]

    Heroes of Jutland: HMS Invincible



    HMS Invincible was the lead ship of her class of three battlecruisers built for the Royal Navy in the late 1900s and represents the first battlecruiser-type warship ever to be built. Soon, captains will have the chance to take command of HMS Invincible as she becomes one of the first warships of her type to arrive in War Thunder as part of the next major update!

    In War Thunder, HMS Invincible will be among the first battlecruisers to become available to British captains in the ranks of the Royal Navy, following the release of the upcoming major update. Unlike full-scale battleships, HMS Invincible represents a middle of the road warship design, combining aspects from both cruisers and battleships.





    HMS Invincible is expected to dock in player ports with the arrival of the next major War Thunder update and will become available to all captains for research. In the meantime, be sure to stay tuned to the news to remain in loop on all the latest developments surrounding the next major update coming to the game very soon. Until then, calm seas captains!

    Check out the full Dev Blog article here!


    [ 2020-12-10 05:39:44 CET ] [ Original post ]

    Heroes of Jutland: SMS Von der Tann



    SMS Von der Tann was a German WWI-era battlecruiser, developed in response to the British Invincible-class and considered as one of the most advanced warships of its time. Actively participating in numerous WWI naval operations, SMS Von der Tann has been readied for war once more as it prepares to join the fight in War Thunder naval battles with the release of the next major update!

    In War Thunder, SMS Von der Tann will become the first battlecruiser to join the ranks of the German Navy, following the release of the next major update. Packing a hefty punch with its battleship calibre main guns while possessing good mobility and maintaining adequate protection at the same time, SMS Von der Tann gives captains who value versatility a solid alternative to the early German battleship designs.





    The battlecruiser SMS Von der Tann will be docking at player ports with the release of the next major War Thunder update and will become the first ship of its type to join the ranks of the German navy in the game. In the meantime, be sure to stay tuned to the news as we continue unveiling what the last update of the year has in store for you. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-12-09 06:01:38 CET ] [ Original post ]

    A-7D Corsair II: Bulk Delivery



    The A-7D is the USAF version of the A-7 Corsair II naval strike aircraft, developed in the mid 1960s by Ling-Temco-Vought as a replacement for the Douglas A-4 Skyhawk. Soon, pilots will have the chance to take control of the successor to the popular Skyhawk as it arrives in War Thunder with the release of the next major update!

    In War Thunder, the A-7D Corsair II will be a new jet attacker joining the top rank of the American aviation tree with the release of the next major update, coming to the game in the near future. Building upon the base principles of the A-4 Skyhawk which precedes it, the A-7D Corsair II features improved flight characteristics, but above all, notably improves the aircrafts firepower through an increased payload.





    The A-7D Corsair II will soon become available to all pilots as the new top ranking jet attacker in the American aviation tree, following the release of the next major update coming to War Thunder. In the meantime, be sure to stay tuned to the news to avoid missing out on any of the latest developments surrounding the upcoming update. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-12-08 07:17:14 CET ] [ Original post ]

    Update 2.1.0.94 (04.12.2020)



    • BR changes have been implemented (open new tab).
    • A bug which wouldnt allow players to respawn after the loss of their first tank in RB mode has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-12-04 10:58:24 CET ] [ Original post ]

    Update 03.12.2020 (2.1.0.91)


    • A bug where smokescreens would not hide the markers of other vehicles in arcade ground battles has been fixed.
    • A bug, where the preview of any vehicle would in some cases be available in any hangar, has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-12-03 10:10:35 CET ] [ Original post ]

    Update 02.12.2020 (2.1.0.85)



    • A bug which would occur when a destroyed, turretless ground vehicle was fired upon, whereby the shell would disappear in the area the turret used to be despite nothing being there, has been fixed.
    • A bug where smokescreens would not hide the markers of other vehicles during ground battles has been fixed.
    • Browning-Colt Mk12 Mod 0 / Mod 3 All types of belts now have the tracer round as the first munition.
    • Vickers P The rate at which the cannon overheats, and the spread of the ammunition, have been reduced.

    Ground Vehicle model, damage model, characteristic and weaponry changes
    Hull destruction functionality no longer applies to damage on the internal modules caused by kinetic shells. Hull destruction has been removed from hull hits by kinetic ammunition for the following vehicles:

    • P.7.T AA
    • Lorraine 37L
    • Flakpanzer I
    • Flakpanzer 38
    • Panzerjager I
    • Nashorn
    • Marder III/Marder III H
    • Sd.Kfz.221
    • Sd.Kfz.251/10
    • Sd.Kfz.6/2
    • 8,8 cm Flak 37 Sfl
    • Sturmpanzer II
    • VFW
    • Waffentrager
    • AB43
    • FIAT 6614
    • R3 T20 FA-HS
    • Breda 501
    • Ho-Ro
    • So-Ki
    • Ta-Se
    • Type 94
    • Ikv 103
    • Ikv 72
    • Ikv 91
    • QF 3.7 Ram
    • Light AA Mk.I
    • M13
    • M16
    • M15A1
    • M3 GMC
    • LVT (all)
    • M18 (all)
    • Super Hellcat
    • M19
    • M42 (all)
    • M56
    • ASU-57
    • BM-13N
    • BTR-152A
    • GAZ-AAA (4M)
    • GAZ-AAA (DShK)
    • GAZ-MM (72-K)
    • ZiS-12 (94-KM)
    • ZiS-30
    • ZiS-43
    • YaG-10 (29-K)

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-12-02 10:51:32 CET ] [ Original post ]

    Update 27.11.2020 (2.1.0.72)


    • A bug with missing blast effects and a statistics window in the replay of a session with nuclear blast has been fixed.
    • Game client stability has been improved, some potential crash causes have been fixed.

    Sound

    • Issue with playback of engine over-throttle on opposing/allied ground vehicles. Over-throttle sounds now play only when the player actually presses the throttle pedal.
    • T-72B now has B-92 engine sound (same as the T-90) after mastering the engine modification.
    • Bomb drop sound has been corrected for players in ground vehicles.
    • Diesel turbocharger and turbine engine sounds have been slightly corrected for ground vehicles.
    • Leclerc engine sound has more sound for a turbine, and less sound for a turbocharger.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-11-27 10:36:25 CET ] [ Original post ]

    Update 26.11.2020 (2.1.0.65)


    Sound


    • A bug has been fixed with missing sound and visual effects of hits on the destruction of the players ground vehicle.
    • A bug has been fixed with missing sound and visual effects of hits on enemy/allied vehicle hits on enemy/allied ground vehicles.
    • A bug that would cause a bomb flight sound to play for listeners on the ground immediately after a drop, regardless of the drop height.. Now bombs start to sound at distances of about 500 meters.
    • Engine over-throttle sounds on ground vehicles have become shorter. They are quieter on vehicle stop, and louder, when the vehicle starts moving.
    • Diesel engines on Leopard 2, Leclerc, T-90A, Type 90, T-64, now have a turbocharger whistling sound. The turbocharger layer has also been added to the over-throttle sounds.
    • The turbine sounds for turbine engines of player ground vehicles (Abrams, T-80, Leclerc) have been changed in spectral composition to reduce possible discomfort during long playtimes

    Fleet characteristics, damage model, and weaponry changes

    • Blue-water torpedo reload time in the naval AB has been increased from 60 to 120 seconds.
    • Mine lifetime has been increased from 180 to 240 seconds.
    • Sverdlov a bug has been fixed with main caliber gun mantlets at middle distances.

    Others

    • Consoles: Exchange tab has been added to the workshop for New Power trophy items.

    Ground vehicle characteristics, damage model, and weaponry changes

    • IPM1 - an issue with incorrect turret armor resistance in relation to the info card has been fixed.
    • The hull break effect from kinetic round hits on hulls only has been removed for the following vehicles:

      • PTZ89
      • WZ305
      • ZSD63
      • AMX-10RC
      • AMX-13 all
      • AMX-13 DCA 40
      • AMX-30 Roland
      • Begleitpanzer 57
      • BMP-1 (all versions)
      • Gepard
      • FlaRakPz.1
      • FlaRakRad
      • Radpanzer 90
      • Ru 251
      • TAM
      • TAM 2C
      • AUBL/74 HVG
      • Centauro
      • Centauro ROMOR
      • Centauro MGS
      • AUBL/74
      • M113A1 (all versions)
      • R3 T106 FA
      • SIDAM 25 (all versions)
      • OTOMATIC
      • Type 16
      • Type 60 ATM
      • Type 60 SPRG (C)
      • Type 87
      • Type 89
      • Type 93
      • CV 90105 TML
      • CV 90120
      • Lvkv 9040C
      • Lvrbv 701
      • Pvrbv 551
      • Strf 9040 BILL
      • Strf 9040C
      • UDES 33
      • Chieftain Marksman
      • Falcon
      • FV102

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.





    [ 2020-11-27 04:13:56 CET ] [ Original post ]

    Update 2.1.0.60



    • A bug has been fixed with the incorrect application of wagers for ranks I-II in naval battles. Now, random aircraft, added to slots automatically, wont specify the rank of units required in the wagers terms.
    • A bug with missed hit effects on destroyed ground vehicles has been fixed.
    • Changes in the Invite a Friend system:

      • Your friends rank II in aviation/ground forces or rank III in naval forces is required to receive the first award..
      • Your friends rank III in aviation/ground forces or rank IV in naval forces is required to receive the second award.
      • The award for achieving your friends rank III in aviation/ground forces or rank IV in naval forces has been changed from 500 Golden Eagles to 100 Golden Eagles and 300,000 Silver Lions.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



    [ 2020-11-26 09:50:17 CET ] [ Original post ]

    "Black Friday" Pack - 40% off!

    A unique Black Friday pack with a discount! Please note that this pack will be only available until December 2nd, 2020!
    https://store.steampowered.com/app/1478150/War_Thunder__Black_Friday_2020_Pack/


    [ 2020-11-25 15:31:58 CET ] [ Original post ]

    Update 2.1.0.54



    • A bug which would cause naval vessel crews to be blocked in battle has been fixed.
    • A bug which would cause the decals of one vehicle in a players vehicle setup to appear on another vehicle from the same setup has been fixed.
    [h3]Interface[/h3]

    • The vehicle menu is now available with the right mouse button.
    • A bug that stopped decal turning with a gamepad in the customization menu has been fixed.
    • A bug that showed the Torpedo travel depth option for all naval vessels has been fixed. This option is now only available to torpedo-equipped vessels.

    [h3]Aircraft and helicopter model, damage model, characteristic and weaponry changes[/h3]

    • T-2 A bug with incorrect positioning of ordnance in the gun pod weaponry has been changed from 2x AIM-9E, to 5x 500-fn.
    • He 111 H-16 The guidance angle for the rear lower defensive turret has been fixed. The vertical guidance area has been corrected to -75 degrees.
    • M.B.175T A bug where the MG 151 offensive cannons were not classified as large-calibre weapons has been fixed.

    [h3]Flight model changes[/h3]

    • Ju 88A-4/C-6 A bug with underestimated engine running time at 100% throttle position has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-11-24 10:44:16 CET ] [ Original post ]

    Update 24.11.2020 (2.1.0.54)


    • A bug which would cause naval vessel crews to be blocked in battle has been fixed.
    • A bug which would cause the decals of one vehicle in a players vehicle setup to appear on another vehicle from the same setup has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-11-24 10:04:56 CET ] [ Original post ]

    Meet Major Update New Power !

    https://youtu.be/_DbeRYnUv1Q
    A new version of the Dagor Engine, new visual effects, the first battleships, new AI aircraft carriers, VTOL aircraft and much more!.

    Dagor Engine 6.0

    Major changes in the visual effects in aircraft come to War Thunder: New graphics for shots and explosions, new physics of fire and improved aircraft destruction!

    New Skies


    Dagor Engine 6.0


    New effects


    Aircraft

    The first vertical take-off and landing aircraft are coming to the game, with the Harrier for the UK and USA, and the YaK-38 for the USSR.

    Yak-38


    Harrier


    New tanks

    14 new or upgraded tanks, including the long-awaited T-90A

    Leopard 2A6


    M1128 Stryker MGS


    Fleet

    Complete rework of the naval forces progression system, and the introduction of the very first Dreadnoughts

    AI Aircraft carriers


    Dreadnoughts


    Check out the full list of changes here! Check out this article on the Official War Thunder Website here!


    [ 2020-11-17 10:48:52 CET ] [ Original post ]

    War Thunder "New Power" - Changelog



    A new version of the Dagor engine, the first battleships, new aircraft carriers, new sky, vertical take-off aircraft and many other important changes.

    [h2]New Dagor 6.0 engine version[/h2]

    Updated explosion and gunfire effects, physics of fires and aircraft destruction. Reliable traces of projectiles hitting objects in the game world have been implemented. Added visually reliable sky effects, clouds of different types, fog, sunlight scattering and much more.


    • The graphical Dagor game engine has been updated to version 6.0.
    • Update of atmospheric and weather conditions, clouds, fog and light processing. Read more in our devblog.
    • New visual effects for aircraft: reworked gunshot flashes, jet engine effects, effects of aircraft shells and bomb hits, fire effects and destruction of aircraft. Read more in our devblog.
    • The traces of shell hits on ground vehicles have been reworked and improved. On already destroyed and burning ground vehicles, an internal fire can now be seen through gaps. The shape of the penetration now depends on the angle of impact. Armour-piercing shells stuck in the tanks armour when not pierced completely have been added.
    • New firing effects for ground vehicle machine guns and automatic cannons for calibres between 7.5 and 30mm.
    • For nVidia GPUs of the RTX2000 and RTX3000 series support for DLSS has been added.


    [h2]Aircraft[/h2]

    Vertical take-off and landing aircraft have been added to the game: A British attack aircraft with the Harriers innovative thrust vector deflection technology and the deck Soviet Yak-38 attack aircraft.

    USA

    • AV-8A Harrier (Premium)
    • AV-8C Harrier

    Germany

    • Bf 110 G-4
    • P-47D-16 RE (premium)

    Japan

    • Mitsubishi F-1

    USSR

    • MiG-21 bis
    • Yak-38 (Premium)
    • Yak-38M

    Great Britain

    • Harrier GR.1 (Premium)
    • Harrier GR.3

    Sweden

    • SK60B

    China

    • Q-5A/B
    • P-47D-23 RE

    Italy

    • F.C.20 Bis

    France

    • P-47D-22 RE (premium)


    [h2]Armoured vehicles[/h2]

    14 new and updated tank models, including the long-awaited T-90A.

    USA

    • M1128

    USSR

    • T-72A (TURMS-T) (premium)
    • T-90

    Germany

    • Leopard 1A5
    • FlaRakRad
    • Leopard 2A6

    Great Britain

    • VFM5

    Japan

    • Type 74 F

    China

    • PTZ89

    Italy

    • Leopard 1A5
    • Celere Sahariano (premium)

    France

    • Lorraine 37L
    • Leclerc S2

    • Sweden
    • Strv 122B PLSS


    [h2]Fleet[/h2]

    Vessels from all the in-game nations have been divided into two separate trees with the traditional vertical research mechanics - coastal and blue-water fleet. The first battleships arrive in the game, as well as the long-awaited aircraft carriers HMS Ark Royal, USS Forrestal and the Baku.

    USA

    • USS North Dakota (BB-29)
    • USS New Orleans (CA-32)
    • USS Welborn (DD-195) (premium)
    • USS Moffett (DD-362) (premium)

    Great Britain

    • HMS Dreadnought
    • HMS Colossus
    • Montgomery (G95) (premium)
    • Class J (leader) (premium)

    Japan

    • IJN Ikoma
    • IJN Settsu
    • IJN Satsuki (premium)

    Germany

    • SMS Westfalen
    • SMS Helgoland
    • Type 1924 Luchs (premium)

    USSR

    • Imperatritsa Mariya
    • Poltava
    • Kerch (premium)
    • Zheleznyakov (premium)

    Italy

    • Aquilone (premium)


    [h2]New missions and locations[/h2]

    New hangars for all vehicle types as well as new locations and missions.


    • Aircraft location City.
    • Aircraft AB mission in the location City: Ground Strike: City.
    • Aircraft RB mission on the location City: Operation: City
    • New hangar.


    [h2]Location and mission updates[/h2]
    • The aircraft RB mission in the AB location Rice Terraces has been reworked.
    [h3]Changes in test flight missions:[/h3]
    • New test flight mission for carrier-based jets for USA, Britain and USSR.
    • Models for aircraft carriers in test flight missions for the modern US and British jet aircraft have been changed.
    • New test flight for the Ka-29.
    • New targets in the test missions for ships with large tonnage.
    [h3]The size of the following naval location has been increased to 128 km (added more sea area along the edges of the location):[/h3]
    • Honolulu - The island previously was located within range of the location borders and couldnt be bypassed - now it is possible to bypass it.
    • Saipan
    • Peleliu - A large part of the islands were placed on the edge of the map and it wasnt possible to bypass them or to locate mission objects on them.
    [h3]Changes in aircraft AB missions (3rd and final reworking stage):[/h3]
    • "Ground Strike" Iron Range
    • "Ground Strike" Fjords
    • "Ground Strike" Irland
    • "Ground Strike" Greece
    • "Ground Strike" Moscow
    • "Ground Strike" Normandy
    • "Ground Strike" Green Ridge
    • "Ground Strike" Norway
    • "Ground Strike" Poland
    • "Ground Strike" Rice Terraces
    • "Ground Strike" Top of the World
    • "Ground Strike" Spain
    • "Ground Strike" Guiana Highlands
    [h3]For part of these missions the airfields have been relocated to new places to keep them away from the mission centre and to reduce the impact of airfield air defense on the mission.[/h3]
    List of changes:
    • The automatic feature in the destruction of AI vehicles has been disabled. New AI vehicles will appear - ground attackers that spawn for every team and destroy AI ground vehicles. Also in these missions the number of ground vehicles has been increased and both heavy vehicles (dots and tanks) and light vehicles (artillery, anti-aircraft guns and trucks) will be counted as victory points. Previously, destruction of light vehicles didnt affect victory points.
    • Airfield models have been changed to a new 1700 metres long model.
    • AI vehicle counters have been disabled. In fact, previously they duplicated the victory point lines, but might not depict the actual required number of vehicles for victory, for example when bombing zones were destroyed.
    • Destruction of player-controlled aircraft now gives victory points.
    • Number of AI anti-aircraft guns has been reduced.
    • Troops have been redistributed to make the mission more even without being too crowded.
    [h2]Enduring Confrontation[/h2]
    • New mission in the aircraft location Peleliu with 4 ports on each side. Due to the nature of the landscape it is assumed that it will be reasonable for boats.
    • Vessels used by AI in naval enduring confrontation, the number of the small-medium calibre anti-aircraft guns has been changed to reduce FPS drops in the ports or in convoys (ships under the players control will not be affected). Cargo ships and destroyers now have 2 anti-aircraft guns of small and medium calibre and cruisers have 4. The number of large calibre anti-aircraft guns havent been changed. The tests showed a significant FPS increase compared to the situation on the production server.
    • Ports in the naval enduring confrontation are now protected by anti-torpedo nets: any torpedos crossing the port border will now detonate.
    [h2]Ground Vehicle model, damage model, characteristic and weaponry changes:[/h2]
    • The size of the vignette has been reduced for a self-propelled anti-aircraft gun sight and default sights for ground vehicles.
    • M1A2 - The M829A1 shell has been added to ammo loadout.
    • Challenger 2 (2F) - The L27A1 shell has been added to ammo loadout.
    • Pz.II C - The armour scheme of the hull and turret has been clarified. Armour scheme is now more detailed. Sources: Die Panzer-Kampfwagen I und II und ihre Abarten // Panzerkampfwagen II Ausf.a/1, a/2, a/3, b, c, A, B and C: Development and Production From 1934 to 1940.
    • 26 - 9311-1 rocket has been added to the ammunition loadout.
    • Maus, E100 - 12.8/8.8 Pzgr.-TS shell has been added to the ammunition loadout.
    • ARL44 - Values on the armour thickness for the hull and turret have been specified. Source: Notice technique du char de transition ARL-44 France 1944
    • FlaRakPz.1, AMX-30 Roland - Guidance speeds have been changed: from 45 to 85 degrees per minute in horizontal guidance and from 25 to 40 degrees per minute in vertical guidance. Reloading time has been changed from 10 to 5 seconds. Source: Flugabwehrpanzer, Geschichte und heutiger Stand.
    • The following ground vehicle shells have been converted to a more accurate fragmentation scheme:
      • High-explosive fragmentation - HE
      • Cumulative - HEAT
      • Armor-piercing high-explosive / plastic - HESH
    [h2]Aircraft and helicopter model, damage model, characteristic and weaponry changes:[/h2]
    • Yak-9 (all modifications), I-16 (all modifications), MiG-3 (all modifications), Yak-3 (all modifications), Mosquito (all modifications), LaGG-3 (all modifications), La-7 (all modifications), La-5 (all modifications), I-185 (all modifications), I-225 The structural materials of the airframe and fin have been specified. Damage model when hitting from different ammunition types and shells has been improved.
    • Bf 109K - Wing construction materials have been clarified.
    • He 162 (all modifications) - The structural materials of fin have been specified.
    • Piston engines (all types and modifications) - Survivability characteristics when hit from ammunition of different types and calibres have been clarified and improved.
    • Ka-50, Ka-52 - For the APU-6 pylon for the ATGM Vikhr has been implemented with a system of deviation downwards by 12 degrees.
    • Ka-50 - Detailed cockpit has been added.
    • MiG-21 SMT - Cockpit has been updated.
    • For most aircraft missiles, a system of the empennage deployment where it was provided as standard has been implemented.
    • The possibility of launching several missiles simultaneously have been implemented for ATGM with beam guidance.
    • Position angles for launch possibility and maneuverable characteristics of the missiles in ATGMs have been specified.
    • The possibility of changing the number of used suspended weapons for single use has been added.
    • The possibility to hide radar indications in the interface with a switched off radar and no active counter-detection system has been added for aircraft.
    • -60 - Weight of the explosive mass has been changed to 1.150 kg.
    • -60M - Weight of the explosive mass has been changed to 1.350 kg.
    • FAB-50 - 1000 used on aircraft have been replaced by the SV version.
    • New icons for the mine weapon modification and guided air-to-surface missiles have been added.
    • A new effect for aerobatic smoke has been added.
    • A-4B cannons have been changed to Colt Mk 12 Mod 0.
    • T2 the mistakenly installed ballistic calculator has been removed.
    • T2 the max number of 250-500 lb bombs has been reduced to 5.
    • F-4E mounted weapon presets have been corrected. Twin preset with 10x750lb M117 bombs + 4xAIM-9E now has 4xAIM-7E missiles.
    • F-4C mounted weapon presets have been corrected. Twin preset with 4xAIM-9E and 4xAIM-7D missiles now has M61 gun pod.
    • Mounted weapon menu has been fixed. The following aircraft now have the correct icon for mounted armament:
      • He 111 H-2/H-6/H-16
      • He 177 A-5
      • F.222.2
      • Me 262 A-1A
      • Do 17 E-1/Z-2/Z-7
      • Ju 288 C
      • BV.238
      • F3H-2
      • Meteor F Mk.8 Reaper
    [h2]Flight Model changes:[/h2]
    • Ju 87 (all series) - Flight model has been updated. Engine operating modes have been specified. Distribution of fuel across tanks has been corrected. Wings, fuselage, flaps and propeller blade polars have been recalculated and updated. The control over aircraft during the release of flaps and air brakes has been specified. Aircraft control when diving at high angles has been improved.
    • Ju 88-1/4/C-6 - Flight model has been updated. Engine operating modes have been specified. Distribution of fuel across the tanks has been corrected. Wings, fuselage, flaps and propeller blade polars have been recalculated and updated. The control over of the aircraft during the release of flaps and air brakes has been specified. Aircraft control when diving at high angles has been improved.
    • D-371-HS9, DB-7 a bug has been fixed with incorrect bonuses from the Cover upgrade (in RB the module affects speed)
    • B17BS - a bug has been fixed with uncontrollable floats.
    • F3F-2 The flight model has been updated. Engine operating modes have been specified. Wings, fuselage, flap and propeller blade polars have been recalculated and updated. The control of aircraft during the release of the landing gear has been specified.
    • P-63 (all series) The flight model has been updated. Engine operating modes have been specified. Thermodynamic model has been updated, it is more dependent on speed and altitude. Effect of focus shift when landing gear and flaps are extended has been increased. The control of the aircraft during takeoffs and landing has been improved. Climb time and maximum speeds have been adjusted according to the operational manual. Stalling behavior has been specified.
    • Sea Fury FB11 max speeds and Mach speed have been corrected within 5% of safety factor.Climb rate and max speed have been corrected according to the passport. Wings, fuselage and flap polars have been recalculated for high M speeds. Thermodynamic model has been updated, it is more dependent on speed and altitude. Effect of focus shift when landing gear and flaps are extended has been increased.
    • 2 engine has been reworked (efficiency at high speeds with 100% thrust has been reduced slightly, climb rate in WEP mode has been slightly increased). Increased efficiency of controls at high speed has been fixed.
    • BI engine efficiency at low thrust has been corrected.
    • Swordfish (all series) mouse-aim controls have been improved.
    • AM-1 Mauler FM has been specified. Stall speed has been reduced, speed has been increased on long combat mode, climb rate has been significantly improved, controls have been improved.
    [h2]Naval fleet model, damage model, characteristic and weaponry changes:[/h2][h3]Naval weaponry:[/h3]
    • Maximum firing range and armour penetration for Italian 120mm shells have been corrected.
    • IJN Chidori, IJN Mutsuki - 120mm HE shell with a base fuzehas been added.
    • IJN Tone Missing ready-use shellsfor two 127mm Units have been added.
    • S-38b, Type 1939 (T31) G7e torpedoes have been replaced with G7a.
    • Type 1939 (T22) Traverse angles have been corrected for the port front (bow) 20 mm mount.
    • IJN Shimakaze Type 93 model 1 torpedo model has been replaced by the Type 93 model 3.
    • Admiral Graf Spee Ballistics on the main calibre cannons has been fixed. Accuracy has been improved. Main calibre shell markingshave been fixed.
    • 127-mm/40 cannon type 89 (IJN Mogami) Muzzle speed, weight and explosive mass and type in the anti-aircraft shells have been corrected.
    • Isuzu Torpedoes have been changed to 533 mm Type 54.
    • HMS London, HMS York, HMS Kent A bug where the torpedoes weren't reloaded in AB game mode has been fixed.
    • Type 1924 Leopard Hint in the X-Ray view for the two main calibre stern guns has been fixed.
    • IJN Mutsuki, Chidori Fire rate of the Type 3 120 mm/45 cannons has been increased to 10 shots per minute.
    • MO-4 Maximum elevation angles for the 21-KM cannons have been corrected.
    • Bartolomeo Colleoni, Raimondo Montecuccoli Reserve torpedoes have been added.
    • S-38, S-38b Maximum number of the 20 mm ammunition that can be taken into the battle has been fixed.
    • Torpedo running depth.
      • In RB mode, you may set torpedoes running depth before entering battle: 1m or 4m.
      • In AB, torpedoes automatically select the optimum depth for hitting the target, if the sea floor permits.
    [h3]Naval modifications and crew skills:[/h3]
    • Crew system has been reworked. Blue-water ships, from light cruisers, crew compartments redistributed to the internal spaces of a ship that is not occupied by other modules. Modules such as boiler rooms, transmission, magazines, artillery turrets, multilevel elevators and torpedo tubes now have their own crew. If such a module is damaged or destroyed, the disabled crew is replenished from other compartments as the module is repaired. When a compartment is destroyed, its crew is irretrievably lost.
    • The number of drainage pumps operational is now important. Damaging these pumps,the water is pumped out more slowly. The maximum penalty for pumping speed in case of disabling of all pumps is 25% of the maximum.
    [h3]Naval characteristics, physics and damage model:[/h3]
    • Coal bunkers are built with solid armour and provide additional protection in approximately the following proportion: 1m of coal = 27mm of structural steel. Bunkers have been added to the armour view where you can see their actual thickness at every point.
    • The impact of shock waves on vessels rolling from close explosions and hits from large shells has been reduced.
    • Zara Roll angle in a turn has been corrected.
    • HMS Peacock Roll angle in a turn has been corrected.
    • HMS London (69) Roll angle in a turn has been increased accordingly with other ships of this class.
    • Type 1939 (T31), Jaguar-Klasse (140), HMNZS Leander Anti flood pumps have been added.
    • HMS Southampton Excessive roll in turn has been fixed.
    • Koln F220, Lubeck F224 The incorrect display of the 375 mm reactive bombs in the ammo storage has been fixed.
    • IJN Shimakaze Number of crew members has been increased from 267 to 282.
    • Pr.1204 Late A bug where in the X-Ray view the mines were displayed even without selecting the necessary modification has been fixed.
    • Kanonenboot K-2 Vulnerability of compartments in the central ship part has been fixed.
    • USS Brooklyn, USS Helena, Clemson (DD-366), Clemson (DD-213) Previously missed base fuze shells have been added to the protection analyzer.
    [h3]Naval Visual models and visual parts:[/h3]
    • HMS Peacock The animation of casing ejection has been added for the main calibre turret.
    • MS-53 Leers have been added to the stern turret.
    • Chikugo A bug with the display of the rocket launcher (hovering above deck) has been fixed.
    • Class J (leader) A bug with the display of objects on the deck (hovering above it) has been fixed.
    • Kln F220, Lbeck F224 The visual effects of the funnel exhaust has been replaced from coal smoke to gas turbine vapour.
    • Krasny Kavkaz Incorrect ship draft in hangar has been fixed.
    • 165 ft PC-466 Carmi A bug with non visually rotating main calibre turrets has been fixed.
    [h3]Interface[/h3]
    • Indicator of AI firing mode (by default button E), has been moved to the action panel.
    [h2]Economy and research[/h2]
    • The research tree for the fleet has been divided into two separate vertical trees: Coastal Fleet(small) and Blue-water Fleet(large). The research of the Blue-water fleet begins with reserve destroyers that are now available to all players when beginning naval gameplay. Learn more about it on our web page.
    • Pz.III E - Has been moved to the reserves category and added to the group with Pz.III B.
    • T2 - BR in all game modes has been lowered to 10.0.
    [h2]Customization[/h2]
    • Decals for identification marks have been added.
    • Jaguar GR.1, Jaguar A - Additional camouflages that are available for completing tasks and purchasing for Golden Eagles have been added.
    • New collections have been added: decorations Ammunition and decals Game Updates.
    • New patterns for Japanese top ranked ground vehicles have been added.
    • New camouflage pattern has been added to German ground vehicles.
    • Camouflage sets for following vehicles have been updated. Conditions for their receipt have been recalculated::
      • M551
      • M163
      • M247
      • M60A1 (AOS)
      • M60A2
      • Tiger II (P)
      • Tiger II (H) Sla.16
      • Panther D
      • Ferdinand
      • Nashorn
      • Waffentrger
      • Brummbr
      • Jagdpanther
      • Bfw. Jagdpanther
      • Sd.Kfz.234/1
      • Sd.Kfz.234/2
      • Sd.Kfz.234/3
      • Flakpanzer 341
    [h2]Interface[/h2]
    • The visual style of the interface has been updated. Interface background has become more transparent. Background blur has been added.
    • Interface navigation using a gamepad and keyboard has been improved. D-Pad on the gamepad and keyboard arrows move the mouse cursor over the interface elements.

    [h2]Game mechanics[/h2]

    • In ground battles, destroyed players vehicles now remain on the battlefield until the end of the mission. In this case any player can hook a tow cable to any destroyed vehicle and tow it to another location to free up a route or passage or to use it as cover.

    • The nickname of a player that gives the target designation has been added and is placed now above the target designation marker for squads of 3 or more players.

    • Smoke indication on capture points has been disabled in ground and naval missions.

    • Capture point markers have been moved from the world (game space) to the HUD in ground and naval missions. The distance to the capture point border in the view area has been added.

    • For ground and naval missions, the number of grid cells have been standardized. In missions where the width of the battle zone is less than 5,000 m the number of full cells is equal to 7 and with a width of 5,000 m or above - 10.

    • The display of the grid cell size on the mini map has been added to ground and naval missions.
    • Reference vehicle modification in test drive will now use all modifications (except mutually exclusive ones) and not just those affecting vehicle characteristics.
    • The rules for calculating respawn costs for aircraft and its weaponry in the respawn scores have been changed in ground realistic and simulator battles:

      • Respawn cost multiplier for AP researchable belts has been added. As arrmour-piercing belt will be counted belt with penetration ar right angle from 40mm at the distance of 500m. The cost of such a belt will be 20% of the vehicle cost.
      • Fixed cost multiplier for suspended weaponry has been replaced by a calculate one based on the total weight of the suspended weaponry (except guided missiles air-to-surface). The multiplier will be calculated by interpolation from 3 to 25% of the vehicle cost with an armament weight of 50 - 1000 kg. The values going beyond the interpolation limits uses the marginal coefficient values.
      • For suspended weaponry with guided missiles air-to-surface will use a fixed multiplier of 25% of the cost of the aircraft.
      • The basic respawn cost value on the attacker aircraft has been reduced to the respawn cost value on the fighter.
      • Suspended weaponry of attacker aircraft have now a respawn cost similar to fighter aircraft.

    • Respawn costs for helicopters in the ground simulator battles have been reduced:

      • Basic 300 250
      • With ATGM 450 430

    • The automatic firing of illumination shells have been added to night ground battles. From the start of the mission within a given periodicity, four illumination shells (two from each team) will be fired (synchronised) between the respawn zones to the capture zones. These mechanics have been implemented in random battles and in the custom battles for the following modes: Domination, Battle and Conquest.


    [h2]Sound[/h2]

    • New authentic sound design for the Swedish vehicles such as the CV 90120, Lvkv 9040C, CV 90105 TML, Ikv 91, Ikv 103, Ikv 72 has been added.
    • New sound design for engines assigned to a number of wheeled vehicles with similar engine configuration such as the Type 16, R3 T20, Fiat 6614, Fiat 6616, Aubl 74, R3 T106 FA, Centauro ROMOR, Centauro, Centauro MGS has been created.
    • The Leclerc and Leopard 2A5 have received new improved engine sounds.
    • The engine sound of the T-80 tank and its modifications has been reworked.
    • The sound of the dropped casing for tanks with external extraction has been fixed (tanks like Strv 103, Strv 103, Strv 103-0, Lvkv 9040C, Strf 9056, -72A, -72B, T-72B3).
    • Engines on allied/enemy ground vehicles now sound as diverse as the player vehicle (not implemented for x86 Windows versions due to technical limitations of the platform). This means that enemy/allied vehicles now have the same preset of authentic engine sounds as the players vehicle.
    • The mechanism of the sounding of close overflights has been reworked and operates with more stability.
    • The F-104 (and its modifications) have received new sounds for the turbine and are more accurately reflected in the sound of the engine operating phase.
    • Sounds of firing and explosions on ground vehicles now change more naturally as the distance to them changes.
    • Firing sounds for ground vehicles and ship cannons have been reworked to be a more natural balance of frequencies and audibility in all elements of the shots.
    • The mechanism of the sound of breaking waves against a boat or ships bow has been created. The nature of the sound depends on the size of the vessel, its speed and the wave state of the sea.
    • New sound design for waves on the sea depending on the wind force has been created.
    • New music content has been added to the game. The new music will be played in aircraft (ranks V-VI) and ground (ranks VI-VII) battles. Also the new music theme will also be played at the game start.
    • The sound settings Effects volume, Engine volume and Firing volume cannot be made quieter than 50% of maximium volume now.

    The War Thunder Team


    [ 2020-11-17 09:23:23 CET ] [ Original post ]

    Dagor Engine 6.0: Visual improvements, effects and DLSS

    We continue to talk about the improvements in the game's appearance that will be brought by the updated graphics engine Dagor Engine 6.0 in the next major update New Power for War Thunder.

    We recently showed new skies and visual improvements for War Thunder aircraft. Today we continue to expand on how the new graphics engine in War Thunder will change the look of the game.

    Hit effects on armoured vehicles

    War Thunder: New Power has improved the appearance and physics of hits on ground vehicles. Physically correct armour scars appear on ground vehicles in places where shells hit, now their shape depends on the angle of the shell's collision with the vehicle's armour. In some cases, the projectile can even get stuck in the armour! If armour is penetrated, holes of different diameters appear on the armour, depending on the calibre of the projectile. If a vehicle is on fire, you can see the flame through any holes.





    Illuminating shells

    In a previous update, War Thunder introduced night vision devices and thermal imagers, which completely changed the feeling of combat at night or in poor visibility conditions. However, not all vehicles in the game have such equipment, and it takes time to research the night vision modules. To make players without night vision able to combat in the dark, we are introducing illumination shells to night locations. AI artillery shoots illumination rounds from time to time over various areas .This improves visibility in combat in the most critical areas of the location. Slowly descending through the air, the illumination projectile lights for a short time, and then goes out. Thus, players without night vision devices will be able to navigate the battlefield more effectively. At the same time, players with night vision devices will be able to see targets better through devices, or not use the active IR spotlight to avoid detection by the enemy. In addition, a parachute with an illumination projectile can be shot down by machine gun or cannon fire.

    Shadows from dynamic lights

    Weve increased the maximum number of dynamic lights and added dynamic shadows. Now were able to model reliable lighting effects from different sources, such as spotlights and streetlights!





    Effects on the grass

    In Dagor Engine 6.0, the physics of grass has been improved - when firing a ground vehicle cannon, you can see the effect of the shock wave on the grass.

    Burnt out vehicle towing

    In the new version of the game, the hulls of destroyed ground vehicles remain on the battlefield until the end of a battle. In some cases, this can be a problem for advancing tanks: for example, when a narrow passage to a capture point is blocked with wrecked vehicles. Now you can use the tow cable to drag a destroyed tank out, or even to barricade an enemy's advance! Additionally, a burned-out tank might be good cover that you can bring with you to a capture point and have cover to hide even in an open field. Experiment!

    Bending and vibrations on wings

    Now wings can bend in flight under the influence of turbulence. Also, visible vibrations appear on the wing during takeoff, landing, or maneuvering and at high speeds. The nature and intensity of such vibrations depends on the flight model of each aircraft.

    Pixel reflectance of surfaces

    Various materials in the game environment have a texture with a reflectance power. In previous versions of the game, all dielectrics had a reflectivity value of 0.04, like most dielectrics in the real world. However, in some cases, this may not be enough - for example, normal water reflects half as well and the painting of metal surfaces leads to a complex interaction of dielectrics and metals, and a constant value for all materials becomes insufficient. The correct reflectance on the surfaces creates accurate reflections from various light sources, which make the overall game more natural.

    Deep learning super sampling

    Thanks to the DLSS 2.0 technology (deep learning super sampling), artificial intelligence performs correct smoothing of objects in the game world for high image resolutions without overloading the computer hardware. This type of image upscaling works with the RTX series of graphics cards.

    Hit marks on the environment

    In the New Power update, we are implementing realistic hit marks on objects in the game world. Depending on the calibre and type of projectile, voluminous hit marks of different shapes remain on all surfaces. An AP shell hit on a concrete wall will leave a pothole with carbon deposits around the point of impact, and a hit of, say, an APFSDS shell leaves a hole with a small chip around the penetration point. Realistic hit marks of different diameters and types of damage also appear on unpaved and rocky surfaces.

    Dagor Engine 6.0 allows us to introduce lots of improvements to War Thunder. In the following Major Updates we will present new graphical features for ground vehicles and naval vessels, stay tuned and see you soon!

    To see examples of these updates, check out the article on the Official War Thunder Website here!


    [ 2020-11-17 03:25:20 CET ] [ Original post ]

    Battle Pass in War Thunder!



    Battle Pass comes to War Thunder! It is a seasonal event, where you can take part any time you like. Get handy combat items, and exclusive items! Decals, titles, decorations, avatars, and even Premium vehicles!

    We will announce the start of the first Battle Pass season when it's ready.


    Track your progress in the tab on the right side of the hangar screen.

    In Battle Pass, you earn progress points and progress through the levels. Every level gives access to a special prize.

    For more information, check out the full article here!




    [ 2020-11-17 03:18:33 CET ] [ Original post ]

    Yak-38 & Yak-38M: Hover Jet



    The Yak-38 was a Soviet strike fighter with VTOL capabilities, developed in the early 1970s by the Yakovlev design bureau for use aboard Kiev-class aircraft carriers. Soon, two of the more widespread variants of this highly interesting aircraft will join the top ranks of the Soviet aviation tree in the next major War Thunder update. New Power!

    In War Thunder, the Yak-38 and its later modification is the Soviet response to the Harrier jet - also arriving in the game as part of the upcoming New Power update and covered in a previous devblog. Unlike the Harrier however, the Yak-38 incorporates even more unorthodox design choices and offers its future pilots a greater selection of secondary weapons, which when coupled with its VTOL capabilities make it a true force to be reckoned with on the battlefield!



    Among the most notable differences which distinguish the Soviet Yak-38M from the Harrier is the fact that the Yak-38M is powered by up to three jet engines, compared to the Harriers one. The main engine is a Tumansky R-28-300 turbofan engine, generating 7,300 kgf of thrust and powering the aircrafts two rear thrust nozzles. The other two engines are a pair of Kolesov RD-38 turbojet engines, mounted vertically behind the cockpit and generating 3,250 kgf of thrust each.

    The latter engines are used by the aircraft solely for VTOL maneuvering, whereas the Tumansky engine is used both for VTOL as well as generating thrust for forward movement. Pilots can easily observe this engineering symphony during VTOL maneuvers as large hatches open up on both the ventral and dorsal side of the aircraft allowing air to flow through the two vertically mounted engines, while the rear thrust nozzles get pointed downward, enabling hovering. Overall, the Yak-38M can reach a top speed of around 1,150 km/h in normal flight while also being able to get up to 450 km/h in hover mode.



    Having established that the Yak-38M is no slouch when it comes to its flight characteristics, its also worth noting that the aircraft has access to a fairly powerful weapons arsenal too! The aircraft can be equipped with a range of unguided bombs and rockets, additional gunpods as well as guided munitions in the shape of the infamous R-60 AAM and Kh-23M AGM. This allows it to tackle a wide range of combat missions, from ground support to combat air patrol, with relative ease.



    While the Yak-38M will be available to all pilots as the new top aircraft of the Yakovlev line in the Soviet aviation tree, the earlier Yak-38 modification will be exclusive to a special bundle available in our online store. Although the differences between the two aircraft are minimal, the Yak-38 most notably offers its prospective owners additional rewards thanks to its premium status as well as instant access to the new VTOL mechanics for pilots particularly eager to try them out!

    The Yak-38 and Yak-38M are arriving in War Thunder as part of the upcoming update New Power and will soon find their place at the top ranks of the Soviet aviation tree. In the meantime, be sure to stay tuned to the news as we continue unveiling what other exciting new additions await you in the update New Power - coming very soon! Well see you in the next one, pilots.


    [ 2020-11-16 19:21:42 CET ] [ Original post ]

    Imperatritsa Mariya: the Empress of the Black Sea



    Imperatritsa Mariya was one of the first dreadnought battleships that entered service with the Russian Empire before the outbreak of the First World War. Meet the top ship in the Russian Navy line in the War Thunder "New Power" update!

    The battleship Imperatritsa Mariya will appear in our game with the release of the New Power update at rank V of the USSR Navy research tree. In terms of the approach to the composition of artillery and armor, the battleship is a classic dreadnought, but the layout with a flat deck, four three-gun turrets on a longitudinal axis and an almost complete absence of superstructures significantly distinguish the Mariya from her peers.

    The main caliber on the ship is four three-gun turrets with 305mm cannons, all the turrets can fire simultaneously at one target from the left or right side. In addition to a massive one-second salvo, the Russian battleship is distinguished by the truly devastating semi-armor-piercing shells for the main caliber with a mass of 471 kg and an explosive mass over 55 kg! Imperatritsa Mariya has an impressive secondary caliber - 20 130mm cannons, 10 on each side. The main armament of the battleship is supplemented by four single-tube torpedo tubes with a supply of torpedoes. But the anti-aircraft armament of the Imperatritsa Mariya leaves much to be desired - you will have only four 75mm unitary loading cannons, one on the roof of each gun turret. Of course, such a battery is not capable of effectively fighting enemy aircraft.





    Meet the Imperatritsa Mariya in the upcoming War Thunder update New Power along with battleships from other gaming nations - the big ships are coming!

    Check out the full Dev Blog article here!


    [ 2020-11-13 03:07:01 CET ] [ Original post ]

    Celere Sahariano: The Desert Cheetah



    The Celere Sahariano was a late war experimental Italian medium tank, developed in response to the highly mobile British cruiser tanks encountered in the deserts of North Africa. Although the war ended before the Celere Sahariano could enter production, it will soon reinforce the lower ranks of the Italian ground forces tree in the upcoming New Power War Thunder update!

    In War Thunder, the Celere Sahariano will be a new premium medium tank arriving to the lower ranks of the Italian ground forces tree with the release of the upcoming major update. Unlike most other Italian tracked fighting vehicles found at this rank, the Celere Sahariano combines superb mobility with a small profile and quick firing cannon, making for an excellent low rank scout and representing a good alternative to some of the heavier frontline fighters found at the same rank.





    The Celere Sahariano will soon be arriving in War Thunder and will reinforce the Italian ground forces tree as a new medium tank of the lower ranks, available to tankers with the release of the upcoming update. In the meantime, be sure to stay tuned to the news to catch all the latest developments in the next major update New Power, coming to the game in the near future. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-11-12 07:31:45 CET ] [ Original post ]

    102 Year Anniversary of Poland Regaining Independence


    The 11th of November has a special place in the Polish People's hearts. On this date, Poland celebrates the anniversary of regaining independence! 102 years ago, on November the 11th 1918, after 123 years, Poland reappeared on European maps. To celebrate this anniversary, we have prepared a special event!

    [h3]From the 11th of November (11:00 GMT) until the 13th of November (11:00 GMT)[/h3]
    Participate in 3 battles using vehicles from the British tech tree of rank 2 or above and with an activity of 60% or more to receive the decal Polish Hussars Helmet.


    Polish Hussars Helmet


    • The tasks can be completed in random battles except Enduring Confrontation and Assault missions
    • To follow your progress just click on your Nickname Achievements Independence Day of Poland.


    [h3]Lanovsky's P-47M-1-RE Thunderbolt[/h3]

    Purchase a Premium Lanovsky's P-47M-1-RE Thunderbolt for the US Tech Tree.
    Note! Aircraft will only be available for purchase until the 13th of November (11:00 GMT)!


    [ 2020-11-11 14:02:22 CET ] [ Original post ]

    PTZ-89: Hungry Dragon



    The PTZ-89 is a Chinese tank destroyer, developed during the 1980s in an effort to produce a combat vehicle capable of defeating some of the most common second generation MBTs at the time. Soon, this deadly marksman will join the top ranks of the Chinese ground forces tree with the release of the upcoming major update "New Power"!

    In War Thunder, the PTZ-89 will be a new tank destroyer arriving to the game as part of the upcoming New Power update, subsequently also becoming the new crowning jewel of the Chinese tank destroyer line. Being a domestic Chinese tank design, the PTZ-89 places emphasis on firepower and mobility, relying on its devastating cannon to knock out its opponents and quickly changing positions to avoid detection by its enemies!





    The PTZ-89 is soon arriving to rank VI of the Chinese ground forces tree, with the release of the upcoming War Thunder New Power update. In the meantime, make sure to stay tuned to the news for all the latest developments surrounding the next major update coming to the game very soon. Until then, happy hunting tankers!

    Check our the full Dev Blog article here!


    [ 2020-11-11 07:14:55 CET ] [ Original post ]

    Update 10.11.2020 (1.101.2.60)



    • Client crash when allocating mines as a priority target for any of the ship weapon groups has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-11-10 09:38:43 CET ] [ Original post ]

    M1128 Stryker MGS



    The M1128 Stryker MGS is an American wheeled AFV, developed in the early 2000s as a bridge gap between existing heavier and lighter combat vehicles. Soon, the highly anticipated Stryker MGS will make its way to the top ranks of the American ground forces tree, arriving in War Thunder as part of the upcoming New Power major update!

    In War Thunder, the long-awaited M1128 Stryker MGS will finally make its way to the top ranks of the American ground forces tree with the release of the next major update New Power coming in the near future. With the arrival of the M1128 Stryker, American tankers will also receive access to a highly mobile and well-armed AFV, comparable to some of its counterparts found in other nations trees, such as the Centauro or Type 16 MCV!





    The M1128 Stryker MGS is arriving in the top rank of the American ground forces tree with the release of the next major update, soon coming to War Thunder. In the meantime, stay tuned to the news as we continue revealing more new and exciting content awaiting you in War Thunders upcoming New Power update! Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-11-10 00:11:11 CET ] [ Original post ]

    T-90A: Boris the Bullet Dodger



    The T-90A was an upgraded T-72B series tank, with significantly improved combat characteristics. You've waited for it for a long time - the new top of the Soviet lineup finally arrives in War Thunder!

    T-90A, main battle tank, USSR, rank VII
    Superior firepower
    Good protection
    Electro-optical active protection system
    ATGMs, powerful APFSDS and proximity fuse rounds to destroy helicopters
    Improved engine
    Slow reverse speed
    Weak protection on the sides of the hull, compared to the top version of the T-72B3



    So, the T-90A finally comes to War Thunder! The new top tank in the USSR tech tree, the top of the T-72 tank line at the moment. Along with the recently added T-72B3, the T-90A is a completely modern main battle tank, with all the necessary combat characteristics for the most demanding commanders. The tank has good mobility, thanks to the 1000 horsepower engine, though still having low reverse speed, similar to other seventy-seconds.

    The T-90A has an upgraded welded turret compared to the basic T-72 model, additionally protected by Kontakt-5 ERA units. As a result, the turret's durability has increased, but the traditional vulnerable zone in the area of the gun embrasure remains. Protection here is lower than on the turret sides, but not as weak as in other Soviet tanks in higher ranks. Similar to the later models of the T-72 family, the upper frontal part of the hull contains a combined protection plate with built-in reactive "Contact-5" armor and is capable of withstanding nearly all shells hitting the front of the hull.

    The gun does not differ from the previous T-72B3, but the range of available ammo is wider. In addition to high-speed ATGMs and a good AP round, the tank has a new APFSDS shell and a programmable proximity fuse Ainet round - the right choice for dealing with enemy helicopters. For night battles and poor visibility conditions, the tank is equipped with an excellent second-generation thermal imager.



    What makes the T-90A unique is the electro-optical jammer and laser/IR warning system. Two groups of radiation warning sensors are installed on the tank turret - coarse detection sensors in the lateral directions and the rear hemisphere, as well as sensors for precise detection of radiation sources in the front projection of the turret. These sensors provide the commander with information about the direction from which the irradiator (rangefinder, guiding beam) operates on the tank. If the missile has already been fired at your tank, the optical jammer is used - the powerful infrared lights of the Shtora system transmit coded pulsed-infrared jamming to the missile control coordinator.


    [/quote]
    Interesting: The T-90A is well known for the red eyes of the Shtora complex IR-lights. In fact, in combat mode, the emission of these lights is not visible with the naked eye, it can only be seen on television and photo shots. Tankers, knowing how beautiful the T-90A is with its predatory "eyes", remove the IR filters before parades and showing the tank to the public.[/quote]

    The system works only against ATGMs with an automatic guidance system with optical feedback, for example TOW, HOT, Konkurs, Ataka, and others. Shtora does not jam missiles with laser and laser-beam guidance, but their launch may be detected by a laser radiation sensor. The same IR-lights can also work as IR illuminators for night vision devices, however, simultaneously unmasking the tank in the infrared spectrum. The sector of action of the Shtora lights is about 40 degrees in azimuth from the axis of the gun, the vertical vector is only 4.5 degrees.



    Smart weapons in War Thunder are getting smarter! Try the T-90A in top battles with the release of the War Thunder New Power update and master high technologies before your opponents. See you!


    [ 2020-11-06 21:13:32 CET ] [ Original post ]

    USS North Dakota: Dreadnought of the New World

    USS North Dakota was the second of two American Delaware-class battleships, built by the US Navy in the late 1900s as a response to the appearance of dreadnought-type battleships. Arriving with the release of the New Power major update, USS North Dakota will become one of the first American battleships available to captains in War Thunder!



    Briefly: Heavily armed and well-protected, USS North Dakota is a typical battleship of its era and the first ship of its class to become available to American captains in the game.

    USS North Dakota, battleship, rank V, USA
    Pros
    Heavy-duty firepower
    Good armor protection
    Large complement
    Cons
    Low mobility
    Lackluster AA



    In War Thunder, USS North Dakota will be the first battleship to join the ranks of the American naval research tree and also among the first vessels of this type to make its way into the game. Embodying all aspects for which these highly anticipated ironclads are known for, USS North Dakota will surely send some mighty shockwaves upon appearing in War Thunder naval battles in the very near future!

    One of more characteristic features which define a battleship is, of course, its large-calibre primary battery, and boy, does USS North Dakota manage to impress in this regard! Possessing a primary arsenal consisting of a total of 10 x 12 (305 mm) cannons, split into five twin turrets, USS North Dakota promises to pack one of the heaviest broadsides among the first wave of battleships arriving with the upcoming update.



    In addition to all the large-calibre artillery, USS North Dakota also comes fitted with seven 5 (127 mm) secondary battery cannons, mounted in casemates on either side of the ships hull. Furthermore, four 3 (76 mm) cannons make up the warships AA arsenal, while USS North Dakota also has a small trick up its sleeve in the shape of a pair of fixed underwater torpedo launchers on the ships bow. However, due to a lack of short range automatic weapons, USS North Dakota is a more than inviting target for pilots, looking to bag a juicy score!

    During regular gun engagements with other warships however, USS North Dakota promises good survivability, mainly thanks to its thick armor protection as well as large complement. Specifically, the 1,384 crewmembers operate a warship whose vital components are protected by a 279 mm strong belt. Furthermore, the conning tower and turrets are encased in 292 and up to 305 mm of armor plating, respectively.



    On the flip side of the coin, possessing great firepower and protection usually comes to the detriment of mobility and USS North Dakota is no exception in this regard. Despite being powered by a steam turbine, generating 33,875 horsepower, USS North Dakota can only reach a rather pedestrian 21.8 kts (40.4 km/h) top speed. As a result, captains are best advised to stay clear of confined fighting areas and instead focus on providing deadly long-range fire support for their allies from more open waters.

    USS North Dakota arrives in War Thunder with the release of the New Power major update and will become available to all captains as one of the first battleships in the US naval tree. In the meantime, keep a close watch on the news horizon as we continue unveiling what the New Power major update has in store for you. Until then, calm seas and happy hunting captains!


    [ 2020-11-06 15:14:51 CET ] [ Original post ]

    Settsu: Serving Through the Ages

    Settsu was the second of two Kawachi-class dreadnoughts built for the Imperial Japanese Navy after the Russo-Japanese War of the early 1900s. Being the first true dreadnought built by Japan, this formidable warship will also soon become the first battleship to arrive in the ranks of the IJN in War Thunder as part of the next major update New Power!

    Briefly: The first dreadnought type warship built by Japan, boasting excellent protection and firepower, but lackluster mobility and anti-air defence.

    Settsu, battleship, Japan, V rank.
    Pros
    Numerous large-calibre cannons
    Strong armor protection
    Torpedoes
    Cons
    Lacking AA protection



    In War Thunder, Settsu will be the first battleship to arrive to the ranks of the Imperial Japanese Navy in War Thunder, following the release of the next major update. Similarly to other ships of this class, Settsu features extremely good protection and devastating firepower with the tradeoff being lackluster mobility.

    Settsus primary armament consists of twelve 12 (305 mm) cannons, split between six twin turrets, spread out in a hexagonal arrangement over the ships main deck.



    In addition to the primary guns, Settsu also boasts a respectable secondary arsenal. The former consists of a total of ten 6 (152 mm) casemate guns on either side of the hull as well as eight 4.7 (120 mm) guns, of which half are situated in fore and aft casemates while the other half is located on the main deck. Lastly, Settsu is also outfitted with four 3 (80 mm) cannons comprising its anti-air battery as well as three 457 mm torpedo launchers; one on either side of the hull as well as one mounted on the ships stern.

    Being a battleship, it should come as no surprise that the Settsu is extremely well protected. In fact, Settsus armored belt goes up to 305 mm in thickness, while the turrets and conning tower are encased in 279 and 254 mm of steel, respectively. This brings Settsus protection in line with other ships of this type, meaning that captains will be well-protected from incoming enemy fire from all but the largest of calibers.



    Naturally, in order to include all this tremendous firepower and armor on Settsus design, Japanese shipbuilders had to make some concessions in mobility. As a result, despite being powered by a 25,000 horsepower propulsion system, Settsu can only reach a rather modest top speed of 21 kts (39 km/h). This, coupled with the lacking anti-air protection leaves Settsu largely vulnerable against air attack and smaller vessels, performing a torpedo attack. Consequently, aspiring captains of this warship will need to plan their movements in advance and seek the company of allies if they wish to avoid being turned into an expensive man-made coral reef.

    Settsu will be arriving as part of the next major update coming to War Thunder and will become one of the first battleships available to captains in naval battles. In the meantime, keep a close watch on the news to stay updated on all the latest developments on the upcoming New Power update. Until then, calm seas captains!


    [ 2020-11-06 10:51:52 CET ] [ Original post ]

    Leopard 2A6: Deadlier than ever



    The Leopard 2A6 is a further development of the well-known German main battle tank, combining the superb protection of preceding variants with greater firepower. Soon, tankers will get the chance to command the modern Leopard 2A6 as it becomes the new crowning jewel of the German ground forces tree in the New Power War Thunder update!

    In War Thunder, the Leopard 2A6 will become the new crowning jewel of the German ground forces tree in the next major update coming to the game. Inheriting the crown from its respected predecessor, the Leopard 2A6 boasts the same qualities as the 2A5 which precedes it and combines them with improved firepower, courtesy of the Rh 120 L55 - a lengthened modification of the well-known Rh 120 cannon!





    The Leopard 2A6 will arrive to the top rank of the German ground forces tree with the release of the New Power War Thunder update, coming to the game very soon! In the meantime, be sure to stay tuned to the news as we continue to unveil what exciting new content the upcoming update has in store for you. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-11-05 08:04:32 CET ] [ Original post ]

    New AI aircraft carriers



    With the release of the War Thunder: New Power update, we are adding new types of AI aircraft carriers to the game that serve as naval bases for aircraft.

    More good news for War Thunder pilots is that in the upcoming New Power update, several new types of AI aircraft carriers will appear in the game that serve as naval aviation bases in missions with sea and ocean. For these aircraft carriers, we have made fully fledged, highly detailed models that are not inferior in quality to the in-game military fleet.

    HMS Ark Royal


    Baku


    USS Forrestal


    Check out the full Dev Blog article here!


    [ 2020-11-04 07:24:49 CET ] [ Original post ]

    SMS Westfalen: Into a New Era



    SMS Westfalen was one of the first four German dreadnought-type battleships of the Nassau class, built for the Imperial Navy in the late 1900s. Soon, seasoned captains in War Thunder will have the chance to take the helm of SMS Westfalen as it arrives to the game as one of the first German battleships with the incoming update New Power!

    In War Thunder, SMS Westfalen will be among the first battleships to join the ranks of the German naval tree in the game after the release of the major update. Being a true lumbering teutonic beast, SMS Westfalen possesses characteristics much akin to other nations dreadnoughts, best described as slow, but very deadly. Lets take a closer look!





    SMS Westfalen is soon joining War Thunder naval battles and will be one of the first battleships to appear in the ranks of the German navy with the release of the New Power upcoming update. In the meantime, stay tuned to the news as we continue sharing more information on what the next major update has in store for you. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-11-03 07:34:35 CET ] [ Original post ]

    Halloween in War Thunder!



    In the night when evil spirits creep out under the moonlight we return again to one proven method of cleansing. Start your M18 and Po-2 engines racing and terrify the forces of evil into oblivion in glorious races!

    From 11:00 GMT on the 31st of October until 09:00 GMT on the 1st of November
    [h3]Ground event: Armour race on a dark path[/h3]
    Earn 300 rating points in the supercharged M18 Hellcat and get a prize - one of the creepy decorations. The rating depends on the position in which you finished the race.


    Jack-o-lantern


    Witch hat


    Slashers Hatchet


    Cannibal Axe

    You can follow your progress by clicking on the award button in the event tab. Update in the records table can take up to 15 minutes.

    [h2]Aircraft event: Witch Hunt[/h2]

    Fly a special "Night Witch" aircraft and earn 300 rating points to get one of the unique decals. The rating depends on the position in which you finished the race.


    "Pumpkin" decal


    "Bad Turn" decal


    "Hell's Belle" pin-up


    "Trick or Treat" text

    When the races are over, the top 1,000 pilots will permanently receive the unique Po-2 biplane. The vehicles will be awarded during the 48 hours from the end of the event.

    Dont miss the discounts and other promotions dedicated to War Thunders birthday!


    [ 2020-10-31 15:24:37 CET ] [ Original post ]

    Starter packs sale!


    [h3]
    A 50% discount applies to the following packs:[/h3]
    https://store.steampowered.com/app/1423760
    https://store.steampowered.com/app/1108450
    https://store.steampowered.com/app/1233371
    https://store.steampowered.com/app/1233370
    https://store.steampowered.com/app/1368800
    https://store.steampowered.com/app/1368801
    https://store.steampowered.com/app/1368110


    [ 2020-10-30 16:32:42 CET ] [ Original post ]

    The Phantom Menace


    The situation in the sea around Spitsbergen Island is getting hot! Take command of a modern submarine and use all available detection tools to not only counter a hidden threat but also to take the initiative into your own hands. Control torpedoes, hide from enemy sonar, strike with cruise and ballistic missiles!

    [h3]From 11:00 GMT on the 30th of October until 09:00 GMT on the 2nd of November, battle in submarines in the The Phantom Menace event[/h3]

    In this event you will take control of nuclear submarines, the gameplay of which is radically different from the more familiar battles in our game.

    Submarines for the following nations will be represented in the event: USSR/Russia, USA and Great Britain. They differ from each other in mobility, visibility and durability.

    [h3]Virginia (USA)[/h3]

    Maximum depth: 350 m
    Movement Speed: Medium
    Noise level: Low
    Visibility: Low

    [h3]Yasen (USSR/Russia)[/h3]

    Maximum depth: 550 m
    Movement Speed: High
    Noise level: High
    Visibility: Medium

    [h3]Vanguard (Britain)[/h3]

    Maximum depth: 450 m
    Movement Speed: Medium
    Noise level: Medium
    Visibility: Medium

    To enter the event you need to equip any naval vessel in a crew slot. You will join the battle in the submarine of the nation that you have selected before entering the event.

    [h2]Mission Underwater Hunting[/h2]
    Your task: using active and passive sonars, detect and destroy the entire enemy team submarine fleet before they destroy you.

    [h2]Mission Threat Prevention[/h2]




    Both sides in this battle seek to use their nuclear weapons! To launch the nuclear missile the boat must get to the launch point and have a short preparation before launching - do not permit the enemy side to achieve this and try to be the first to launch the missile!

    Press F1 in the game to see more information about submarine controls and its weaponry and sonar.



    [h2]Here are some of the features of controlling them and their weaponry:[/h2]

    Sonar


    • The only way to detect your opponents under the surface of the water.
    • You can switch between two sonar modes:
    • Passive - will detect the noise of the enemy submarines engines at short distance, shows the direction and will help you to navigate submerged.
    • Active - reveals the location of your submarine for the enemy but also detects enemy submarines at long distance.

    Visibility

    • The rotating screws on each submarine create noise during movement. The faster the rotation speed the higher the noise and the greater the distance at which a passive sonar can detect it. Launching a torpedo also creates noise!
    • Detection using active sonar varies according to the size and the position under the surface of the enemy boat. A submarine that lies on the seabed is much less visible but is also limited in maneuvering and fighting capabilities.

    Torpedoes

    • Each submarine is equipped with torpedoes. Launch a torpedo towards a detected enemy sub and the camera will move to it giving control to the launching player.
    • Torpedoes are also equipped with passive and active sonar and operate in a similar way to the main sonars on submarines.
    • Active sonar demasks the torpedo and increases the chances of the enemy dodging the attack but does allow the player to activate the homing system instead of manually guiding the torpedo to the target.


    The event isnt available on Linux and is temporarily not available on Xbox One.




    [ 2020-10-30 15:41:15 CET ] [ Original post ]

    New Hangars



    In the War Thunder New Power update you will meet new hangars for all vehicle types.

    Let us take a closer look at them!

    Ground vehicle hangar

    War Thunder ground vehicles have moved from a tight repair workshop to a spacious military base located in a mountain valley. There is a lot of life here - mechanics have just finished work on preparing the vehicle for the battle, army trucks rush around elsewhere, free crews participate in training honing their shooting skills, overhead aircraft fly over. In closed hangars vehicles from your collection wait their turn. On the flatbed of a military transporter an armoured vehicle that has just arrived at the location waits for you to click on it to learn more about the novelty.



    Aircraft hangar

    Not too far from the ground forces there is a lot of activity for aircraft and helicopters. Mechanics discuss some technical issues, the weaponsmith checks the bombs in the warehouse and on the apron other players aircraft are parked.





    Naval hangar

    Player warships are located in the water of a wide bay near the military base. From here you can clearly see the bridge and cargo port of the seaside town. In addition to the currently selected naval vessel you will also see several other warships already researched by you as well as one of the premium ships that can be viewed in detail by clicking the mouse on them. Hydroplanes and flying boats will also be displayed here in the port area before battle.





    The War Thunder Team


    [ 2020-10-30 11:14:22 CET ] [ Original post ]

    HMS Dreadnought: The Face of a New Generation



    HMS Dreadnought was a British battleship from the early 1900s that revolutionized warship design with its many innovations, setting a standard for a whole generation of warships to come. Soon, this naval legend will be joining the ranks of the British naval tree as one of the first battleships to come to War Thunder as part of the New Power major update!

    HMS Dreadnought will not just be one of the first battleships to join the ranks of the Royal Navy, but also among the first vessels of this type to arrive in War Thunder. With its powerful guns, heavy armour and steadfast mobility, HMS Dreadnought represents everything battleships are known and respected for and, just like its real-world counterpart, signals the start of a new era for War Thunders naval forces!





    HMS Dreadnought will be one of the first battleships War Thunder captains will have the chance to unlock and add to their fleet, following the release of the major update New Power. However, HMS Dreadnought wont by far be the only one coming, so be sure to stay tuned to the news to find out more. In the meantime, calm seas and good hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-10-29 22:05:35 CET ] [ Original post ]

    Fleet research changes and the first battleships!

    In the War Thunder New Power update, we are dividing warships from all playable nations into two separate tech trees with traditional vertical research - blue-water(larger ships) and coastal fleets(smaller vessels).
    Torpedo boats, gunboats, and frigates will be upgraded in their own tree, while enthusiasts of larger ship classes will be able to start research immediately from reserve destroyers to heavier ship classes. In this case, ships of all classes will still meet together in battles, the ships you have already researched will not need to be researched again, and the crews will be able to master any types of ships without restrictions.

    [previewyoutube=cGtZoCKiDwQ;full][/previewyoutube]

    The division in the fleet tech trees requires changes in the cost of researching, buying and repairing ships from different classes. For details on these changes, see this table. Please note that the maximum reward multiplier in Silver Lions for the blue-water fleet has been increased from 150 to 280% in AB and to 360% in RB.



    Due to the rearrangement for the majority of destroyers by ranks I and II, and the reduction of the multipliers of rewards for linear units to a level corresponding to their rank, we are forced to remove from sale all premium vehicles of this class, while maintaining their current economic parameters. In the next updates, we will be adding new premium destroyers and cruisers for ranks I-III, but with new, more relevant prices. These new vehicles will allow you to quickly reach the top battleships and cruisers, and in the New Power update we are already planning to add 6 initial premium rank I destroyers and two destroyers of rank II-III.

    Destroyers that will be removed from sale:


    • Type 1939 (T31) - Germany, rank III, BR 3.7, 5040 GE, 284% RP
    • Z20 Karl Galster - Germany, Rank III, BR 4.3, 6090 GE, 308% RP
    • Project 7U Stroiny - USSR, III rank, BR 4.3, 6090 GE, 308% RP
    • Project 41 Nesstrashniy - USSR, Rank III, BR 4.7, 7080 GE, 332% RP
    • Geniere - Italy, Rank III, BR 4.3, as part of a pack, 332% RP

    Destroyers that will be added for sale:

    • Clemson (DD-195) - USA, rank I, BR 3.3, 250 GE, 150% RP
    • Porter (DD-362) - USA, Rank III, BR 5.0, 1300 GE, 272% RP
    • 1924 Iltis class - Germany, rank I, BR 3.7, 250 GE, 150% RP
    • Kerch - USSR, rank I, 250 GE, 150% RP
    • Montgomery (G95) - Britain, I rank, BR 3.3, 250 GE, 150% RP
    • Class J (leader) - Britain, Rank II, BR 4.0, 1000 GE, 248% RP
    • IJN Satsuki - Japan, rank I, BR 3.3, 250 GE, 150% RP
    • Aquilone - Italy, rank I, BR 3.3, 250 GE, 150% RP

    Premium destroyers available for purchase on the Market will be hidden in the research trees for players that havent purchased them. But you can still find them on the Market with a search.

    The changes will also affect squadron vehicles: The Project 35 will be moved to rank V in the USSR coastal fleet tree with an increase in research cost to 520,000 squadron experience and a maximum purchase price of 5,600 GE; The IJN Shimakaze will remain at rank III with the same squadron RP and Golden Eagles cost.

    In the War Thunder New Power update, we are presenting the first battleships and battlecruisers! These are giant, heavily armored ships with large-calibre guns. Most of those added currently were built at the very beginning of the 20th century; it was these war beasts that represented the main force at sea until the beginning of World War II. Read our devblogs, where we will tell you about some of the battleships from the upcoming update War Thunder: New Power very soon!


    [ 2020-10-29 16:22:49 CET ] [ Original post ]

    Saab Sk 60B



    Developed as part of a private venture during the early 1960s, the Saab Sk 60 was a versatile combat jet trainer aircraft currently employed by the Swedish and Austrian air forces. Soon, pilots in War Thunder will have the chance to take control of the nimble Saab Sk 60 upon its arrival at the higher ranks of the Swedish aviation tree in the upcoming update New Power!

    Saab Sk 60B, jet attacker, Sweden, V rank.
    Good handling characteristics
    Deadly weapons
    Small silhouette
    Modest top speed



    In War Thunder, the Sk 60B will be a new jet attacker coming to rank V of the Swedish aviation tree with the release of the upcoming major update New Power. With its arrival, Swedish pilots will gain access to a dedicated light ground attacker, ideally suited for supporting their allies on the ground in combined battles!

    However, before we dive into the Sk 60Bs deadly weapons arsenal, lets take a closer look at the aircraft itself. Being powered by two Svenska Flygmotor AB RM9 turbofan engines - a licence-built version of the Turbomeca Aubisque - the Sk 60B can reach a top speed of 765 km/h.



    Although a fairly low top speed for a jet aircraft, its also worth pointing out that the Sk 60B has an incredibly low stall speed of just 170 km/h! This, combined with the aircrafts overall good handling characteristics make it ideally suited to run precision air strikes against hostile ground targets, thus supporting its allies on the ground.

    Speaking of supporting allies on the ground, aspiring pilots of the Sk 60B will have a number of different ordnance options with which theyll be able to do so! First and foremost however, its worth noting that the Sk 60B doesnt come with any integrated weapons on board. Instead, all of the aircrafts weapons are carried on ordnance pylons underneath the wings.

    Possessing a total of six pylons under its wings, the Sk 60B can be loaded with a multitude of different ordnance options. These range from 30 mm cannon pods, rockets of various calibers and having a pair of guided air-to-surface missiles available.



    Overall, the Sk 60B is the ideal aircraft for close air support missions. Being comparably small and nimble, but capable of carrying a deadly payload, the Sk 60B will prove itself as a highly potent strike aircraft in the hands of a skilled pilot and a more than welcome sight in the sky above allied forces on the ground!

    The Sk 60B is coming soon to rank V of the Swedish aviation tree with the release of the upcoming major update New Power and will be available to all pilots for research. In the meantime, be sure to stay tuned to the news as we continue to reveal what other exciting new things the New Power update has in store for you. Until then, clear skies and happy hunting pilots!


    [ 2020-10-28 19:07:24 CET ] [ Original post ]

    New visual effects for aviation



    In the release of the updated version of the Dagor graphics engine, major changes in the visual effects in aviation will come to War Thunder. New effects for shots and explosions, new physics of fire and the destruction of aircraft are coming in the next update of the game! Now for more details.

    [previewyoutube=VekosXN_F5M;full][/previewyoutube]

    In previous versions of the game, flashes from aircraft shots were created by combining animated flats to create the illusion of volume. Such effects were not particularly realistic, the fire from the shots of guns for different calibers did not have its own correct reflection on the surfaces of aircraft, the bursts were similar to each other.

    In War Thunder New Power, the muzzle flashes of cannons and machine guns are now modeled with particles, the muzzle fire effect has its own perspective correction and distortion, which makes it look more voluminous depending on the angle of view. The size of the shot flash depends on the caliber of the gun, and the muzzle flame itself has received the correct reflections on the surfaces of aircraft and gun barrels. In addition, the shell ejection effect has been updated, the bursts of shots are also reflected on the ejected casings. In the new version of the graphic effects, shot bursts, fires and explosions have received photometric brightness, making them look better in HDR and in the resulting post-processing.

    New muzzle flames receive their own volume and reflections: https://coub.com/view/2kwrea

    Aircraft rockets and missiles have received completely re-done visual effects: volumetric flame from a jet engine, new smoke trails and a jetstream effect.



    Significant improvements have been made to the effects of aircraft shells and bombs hitting enemy aircraft and different surfaces. Depending on the caliber and type of projectile (bullet, missile), a flash with smoke and debris occurs at the point of impact. The appearance of the incoming hits now depends on the material of the elements receiving damage - metal or canvas hulls, wooden or metal structural elements are destroyed in different ways.

    Shell hits on bombers wings and hull: https://coub.com/view/2kwrf1

    When hitting the surface of the ground and objects in locations, different types of projectiles form different collision effects, depending on explosive weight in the projectile, and the type of surface (soil, snow, metal, wood, etc.). Now, the appearance of such collisions has been improved, with the addition of dynamic flash and smoke, sparks and blast effects. All fragments ripped off from aircraft and objects, soil particles, as well as ejected cases now have their own physical model.

    3.000kg bomb explosion: https://coub.com/view/2kwrdn

    We have transferred most of the damage effects in ground vehicles to aviation - blast effects, physical sparks, and correct lighting. The holes from bullets, shells and shrapnel have become voluminous, if a fire occurs inside an aircraft, flame is now visible through these holes. Aircraft fuel and service fluids now have new effects of leaking off when tanks and engines are damaged. The overall picture of a damaged aircraft has become noticeably more life-like, especially thanks to the new effects of fire and smoke.



    Fires and explosions in aircraft and the subsequent destruction of the aircraft structure has become more reliable, the nature of the destruction now depends on the type of critical damage. We have reworked the physical and visual effects of flame and smoke, the fire trails from fuel have become voluminous and bright, with a long smoky tail. When the fire spreads, destruction of the aircraft occurs - broken wings rotate in the air, the fuel from the tanks continues to burn both out and inside them. In case of critical fire damage, the aircraft hull catches fire and continues to burn after hitting the ground. If the aircraft's speed is high when it hits the ground, it continues to slide with inertia - this effect is especially noticeable when destroying jet aircraft at low altitudes. If the surface on which the destroyed aircraft glides is solid, sparks appear under the fuselage. The effects of fire and smoke continue after sliding, the plane burns out on the ground for an extended period of time.



    So, in the upcoming War Thunder New Power update, air battles will noticeably change. We will continue to talk about the graphics improvements very soon. Stay tuned to find out more!


    [ 2020-10-28 12:39:03 CET ] [ Original post ]

    MiG-21bis: Ultimate Fishbed



    The MiG-21bis is the most advanced massively produced version of the renowned Soviet Cold War era jet fighter. Soon, this top performing and highly anticipated jet fighter will make its way into the aerial battlefields of War Thunder with the release of the upcoming update New Power!

    MiG-21bis, jet fighter, USSR, VI rank.

    Climb rate 225 m/s!
    Increased flight performance
    Very capable both against aerial and ground targets
    No countermeasures

    With its insanely powerful engine, improved flight characteristics and deadly missiles, the MiG-21bis will not only become the new crowning jewel of the Soviet aviation tree but will also quickly become the new fan-favorite among jet jockeys!



    Starting off with the feature that truly makes the MiG-21bis stand out from all its predecessors - namely the engine. Being powered by the Tumansky R-25-300 turbojet engine, generating up to a mind-boggling 9,900 kgf of thrust while afterburning at sea level at Mach 0.9-1.0, the MiG-21bis can reach about the same top speeds as its predecessors (up to Mach 2.04 at high altitudes), but doing this much faster thanks to greater acceleration.

    Subsequently, the aircrafts climb rate has also seen a substantial increase up to 225 meters per second, while constructional changes to the aircrafts airframe also allow it to sustain higher load factors. All these improvements will become most noticeable to pilots during low altitude dogfights, making the MiG-21bis a much more formidable dogfighter in this combat scenario than its preceding variants as a result.



    However, the MiG-21bis didnt only receive major upgrades to its flight performance; its firepower was also improved! While still carrying the twin-barrel Gsh-23 gun pod as its primary weapon, the MiG-21bis does carry an increased ammunition load of 250 rounds for this weapon. Furthermore, the total number of air-to-air missiles the aircraft can carry was also increased to a total of six, compared to four on the preceding MiG-21SMT.



    Lastly, the MiG-21bis receives access to a brand new missile too. While still carrying the familiar R-3R, R-3S and R-60 missiles, the new R-13M missile now also joins the arsenal. Being in essence a further developed modification of the R-3S, the R-13M that possesses a longer range and better agility, allowing it to better track targets. The MiG-21bis also retains access to unguided munitions such as bombs and rockets of various calibers for all those passionate close air support pilots out there.


    [ 2020-10-28 08:45:24 CET ] [ Original post ]

    New skies in War Thunder

    We continue to tell players whats new in the upcoming update New Power. Today we will talk about the new War Thunder skies. It is the first in a series of devblogs about the updated version of the Dagor game engine.

    In previous versions of the Dagor Engine, the sky, clouds and fog were created with separate algorithms and were not united into a system. Physically, the sky in War Thunder was quite authentic. However, to achieve a better visual resemblance with the real sky, it lacked the relationship between atmospheric phenomena. In the new version of the Dagor Engine, we have managed to model a realistic atmosphere with the correct distribution and scattering of sunlight, both in the sky and on the Earth's surface. Weve also created new clouds of different types at different heights, and significantly improved the appearance of mist and fog.


    Noon, flight among cumulus and altostratus clouds in sunny weather.

    The scattering and absorption model of sunlight has changed. First of all, weve improved the spectral model of light scattering. Previously, air scattered light taking into account Rayleigh and Mie scattering, but with a simplified model. The new version uses refined spectral modeling, which more accurately reproduces the shades of the sky under different conditions.

    The game will now have an ozone layer. During the day, the sky on our planet is blue mainly due to Rayleigh scattering; at sunrise and sunset, the atmosphere remains blue because of the property of ozone to absorb a specific wavelength in the sunlight spectrum. Also, ozone absorption additionally paints the higher clouds in orange and pink at sunrise and sunset.


    Sunlit clouds at sunset


    Ozone paints the sky in deep blue at sunset and sunrise.

    Changes to clouds are the most noticeable improvement. Previously we used only one relatively thin layer of clouds, and we had to choose where to place it in every battle. Now we are modeling tropospheric clouds at heights from hundreds of metres up to fifteen kilometres and higher, and different types of clouds can be in the game at the same time. Clouds differ in morphological type - we have implemented all types of clouds, except for the most exotic and rare ones. Cumulus, stratus, altocumulus, stratocumulus, altostratus, cumulonimbus and cirrus clouds are now presented in the game, and all types of clouds can occur simultaneously in the War Thunder sky, depending on the weather settings for each battle. If it is raining below a cloud, the pillar of droplets is clearly visible from afar due to the additional scattering of light on the raindrops.


    A view of cumulus and altocumulus clouds at dawn.


    Flight between cloud layers


    Rain from a cloud, the boundaries of the pillar of raindrops is clearly visible

    Sunlight, scattered and absorbed by the clouds and atmosphere, makes skies look beautiful and varied. Depending on the density of the cloud, the color of the illumination also changes in its different parts, from a light translucent white haze to a dark gray thundercloud. To illuminate the clouds, we approximate the internal multiple scattering of light from the sun and the sky inside the cloud. Each cloud actually becomes a source of light and the structure of the cloud itself becomes visible, the eye can clearly see the inhomogeneity of each type of cloud. All clouds illuminate and shade the neighboring ones, and this is how the picture of a deep, voluminous cloudy sky is formed.


    Cumulus clouds with and without multiple scattering

    Picturesque pillars of light (God rays), or beams of sunlight clearly distinguishable against the shaded background of the clouds are called crepuscular rays. This effect is automatically obtained in Dagor Engine 6.0, since we model the lighting with a sufficient level of detail. Along with the crepuscular rays, the game also sees the anti-crepuscular rays, which are especially visible when flying at a height from the side of the sun in hazy weather. These effects will appear in the game due to the property of clouds to partially transmit sunlight, casting a shadow not only on the ground and themselves, but also on the air in the entire atmosphere.


    Sunset, pillar of light shines through a gap in clouds


    Afternoon, crepuscular rays, viewed from height on the grounds surface.

    Fog and mist are now fully fledged parts of the atmosphere. In the new version of our graphics engine, fog is modeled with the same algorithms that create clouds and atmosphere. Due to this, the fog has become less homogeneous, and scatters light correctly.


    Fog in the morning light.

    In short, the game has its own atmosphere! This sophisticated mathematical model allows us to simulate visually accurate effects of the sky, clouds, scattering of sunlight at any height and at every point on our planet.


    Earths atmosphere from Space, from low orbit at 200km (game engine).

    Not only our planet too! For example, we can simulate a dawn on Mars by simply setting parameters for the density and thickness of the atmosphere, the nature of the ozone layer, and the size of the planet. The atmosphere of Mars is very thin, and the sunset appears with a blue color as Rayleigh scattering simply does not have time to absorb the blue light; there is very little ozone and, due to the absence of a magnetic field, it is evenly distributed in the atmosphere of the red planet. In addition, there is no water vapor, instead dust storms constantly rage. Compare our modelling with the images from the Curiosity rover - looks pretty much similar, doesn't it?
    [table]
    [tr]
    [th][/th]
    [th][/th]
    [/tr]
    [tr]
    [td]Dawn on Mars (NASA photo)[/td]
    [td]Dawn on Mars in the Dagor Engine 6.0 (the parameters of Mars atmosphere were taken from Atmosphere of Mars)[/td]

    [/tr]
    [/table]


    [ 2020-10-27 14:46:50 CET ] [ Original post ]

    8th Anniversary of War Thunder



    For 8 years, all connoisseurs of military history and fans of war games meet each other on the battlefields of War Thunder. Over the years the game has become a global encyclopedia of military vehicles and battles from the last 100 years and gives the player the opportunity of choices that you cannot find anywhere else!

    We can see that you appreciate this and we are sincerely grateful for your loyalty and support. Let us celebrate the eight years of your favourite game together!

    In-game discounts from the 26th of October until the 2nd of November


    • 50% discount for all modifications, backup vehicles and talismans for all types of vehicles.
    • 50% discount for premium account: in game 90 and 365 days.
    • 50% discount for all in-game vehicles for SL and GE, for all nations:

      • Britain, Italy, Japan
        26th of October (11:00 GMT) 28th of October (11:00 GMT)
      • China, Sweden, France
        28th of October(11:00 GMT) 30th of October (11:00 GMT)
      • USSR, Germany, USA
        30th of October (11:00 GMT) 2 nd of November (09:00 GMT)


    Vehicles from update Raining Fire and vehicles obtainable via in-game activity in squadrons are not included.

    [h3]Removed premium vehicles available again for Golden Eagles. From 2nd November.[/h3]
    Traditionally we open the purchase for Golden Eagles some vehicles that are no longer available in the store as part of the bundles.

    The list of the vehicles will be published here on the 30th of October.

    Gaming activities. Between 30th of October and 2nd of November
    [h3]8 years of Victories decal[/h3]

    You will get this memorable pinup for 1 battle in a vehicle of rank II or higher in any game mode.
    [h3]The Maus is back![/h3]
    The king of the heavy tanks Maus will be available again for research and purchase for Silver Lions from 11:00 GMT on the 30th of October until 09:00 GMT on the 2nd of November.



    Spend some Research points or convert your free research points to Maus within the specified period of time. Any research progress on the vehicle begun will not be lost and you can continue your research at any time after the 2nd of November. To begin the research you need to open rank V of the ground vehicles in the German research tree.

    [h3]The Phantom Menace event[/h3]
    Dont create any noise if you dont want to hear the sound of a torpedo heading your way in your earphones. In this event you can submerge to a depth of tens of metres below the surface of the sea and fight against other commanders in enemy submarines!

    Details about the event will be published in separate news on the 30th of October.

    [h3]Tank race on the dark path race and Witch Hunt[/h3]
    Halloween is a holiday which is traditionally celebrated on the 31st of October. Night races in special aircraft and tanks and also a festive hangar will allow you to immerse yourself in the atmosphere of the occult.

    Details about the races will be published in separate news on the 30th of October.

    Celebration tournaments
    From 28th of October until the 8th of November
    You can take part in the automatic tournaments on the tss.warthunder.com daily.

    Duel tournaments in the format 1 vs 1 and 2 vs 2 for aircraft and ground vehicles, naval Corsairs 5 vs 5 tournament and many others - in total 23 tournaments with a total prize pool of more than 160,000 Golden Eagles, with a special award of the 8 Years of War Thunder decal.





    18:00 GMT on the 6th of November until 19:45 GMT on the 8th of November

    The prize fund of the tournament 5 vs 5 in combined battles includes Redragon gaming sets for the winners and the new Thunder front in-game title.

    REGISTER

    Summary of terms:


    • Format: 55.
    • Difficulty: RB with markers.
    • End of registration 06.11.20, 17:40 GMT.

    Tournament will be held in 2 stages: group + playoff with a single elimination system (G2+SE).

    [h3]1st Place[/h3]
    Winners will receive:


    • Gaming keyboard Redragon + gaming mouse Redragon Tiger2
    • 1,500 Golden Eagles, Premium Account for 7 days, "Thunder front" title, "Golden Fire Front" and "8 years of War Thunder!" decals.


    [h3]2nd Place[/h3]
    Winners will receive:


    • Gaming mouse Redragon Phoenix2
    • 1,000 Golden Eagles, Premium Account for 7 days, "Thunder front" title, "Fire Front" and "8 years of War Thunder!" decals.


    [h3]3rd Place[/h3]
    Winners will receive:


    • Gaming combo Redragon M601WL-BA
    • 700 Golden Eagles, Premium Account for 7 days, "Thunder front" title, "Fire Front" and "8 years of War Thunder!" decals.


    Gaming sets will be given out to 5 players in each team that will be chosen by the captain. The rest of the awards will be given out to all team members in accordance with the tournament regulations.

    The list of the all tournament awards can be seen on this page.


    [ 2020-10-26 13:06:33 CET ] [ Original post ]

    'New Power' update teaser

    Gaijin Entertainment announces that military online action War Thunder will get the major Content Update New Power and native next-gen consoles versions in mid-November. This update will bring a new version of the Dagor Engine, blue-water naval power and a lot of other surprises.

    [previewyoutube=gmMvGqzvmXM;full][/previewyoutube]


    [ 2020-10-23 15:26:43 CET ] [ Original post ]

    FlaRakRad: Protective Sphere



    One of the more unusual vehicles in the game will be the Roland 3 air defense system on the chassis of the MAN truck! A mighty newcomer joins the battle in the next War Thunder major update!

    FlaRakRad, SAM, Germany, VII rank
    Pros
    Roland 3 missiles out the box
    VT1 missiles with a 12 km range
    Cons
    Huge profile
    Weak protection
    Mediocre mobility



    In War Thunder, the FlaRakRad SAM will be the new top-tier air defense vehicle of Germany, which will become available at rank VII with the release of the next major update. This is a very unusual machine with a chassis unique in our game and excellent guided missiles. The Roland 3 air defense system is unified to work not only with Roland missiles, but also with more advanced VT1 missiles, which will also be presented for the first time in the game on this vehicle.

    The FlaRakRad base is an army wheeled MAN 8x8 truck. It has a radar control system and a twin launcher for guided missiles. As a result, the build itself has huge dimensions both in length and in height, while featuring no armor protection. Covering such a giant on the battlefield is quite a task. It's speed is not high, and in an open field, FlaRakRad is visible from afar and will become easy prey to the enemy.



    However, when well covered, FlaRakRad provides almost perfect protection for the team from air targets - immediately after purchase, the vehicle has Roland 3 missiles, and after research is capable of mounting VT1 missiles in battle, that have a radius of up to 12 km, a speed of about Mach 3.5 and a high available overload. This air defense system has equal or greater chances in a confrontation with any air targets, including helicopters. By the way, unlike other self-propelled air defense systems, the FlaRakRad has a pretty good ammunition load - a total of 10 missiles, including those mounted on racks, but no other weapons are provided on the vehicle, though it does have smoke grenade launchers. As a great bonus - the vehicle is equipped with a thermal imaging camera and a laser rangefinder which makes targeting easier at long ranges and in any light conditions.



    The eight-wheeled FlaRakRad is one of the more interesting vehicles in the next update! Follow our news, we have a lot to share!


    [ 2020-10-22 15:31:27 CET ] [ Original post ]

    Server update 22.10.2020 (BR changes)



    Changes in Battle Ratings have been implemented (link to table).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-10-22 10:45:56 CET ] [ Original post ]

    [Development] VFM 5: Private Venture



    The VFM 5 was a light tank developed by the British Vickers company during the 1980s based on a previous American project. Soon, tankers in War Thunder can look forward to driving this unique Anglo-American hybrid as it becomes available as a new top light tank in the British ground forces tree in the upcoming major update!

    In War Thunder, the VFM 5 will be a new addition to the top ranks of the British ground forces tree, which will soon further expand its roster of highly mobile light vehicles. However, unlike some of the more recent additions, the VFM 5 gives British tankers access not to a wheeled vehicle, but to a proper traditional light tank instead!





    The VFM 5 is primarily armed with a modified version of the 105mm L7 cannon - a weapon which should be most familiar not just to British tankers at the higher ranks. Featuring no noteworthy differences from that standard version of the weapon, the VFM 5s cannon fires the usual set of standard NATO ammunition, including a number of sub-calibre and chemical rounds. Additionally, the vehicle also comes fitted with a 7.62mm coaxially mounted machine gun as well as a heavier roof-mounted M2 Browning .50 cal to combat low flying aircraft and particularly daring helicopter pilots.

    Check out the full Dev Blog article here!


    [ 2020-10-22 08:30:56 CET ] [ Original post ]

    Lorraine 37L Antichar: Anti tank tractor



    The Lorraine 37L Antichar is a French experimental tank destroyer, hastily developed during the Invasion of France as a stopgap measure in an effort to boost the strength of the army. In the upcoming major update, tankers may look forward to the arrival of the Lorraine 37L to the lower ranks of the French ground forces tree in War Thunder!

    [h3]Lorraine 37L Antichar, tank destroyer, France, I rank[/h3]
    Powerful cannon
    High rate of fire
    Small profile
    Average mobility
    Poor protection

    Outfitted with an excellent anti-tank cannon, and featuring a small profile, the Lorraine 37L has all the right traits of a deadly tank hunter and will undoubtedly become the bane of many tankers in low ranked battles.



    The Lorraine 37L is armed with a 47 mm SA37 anti-tank cannon, capable of traversing 34 degrees to either side of the vehicles horizontal axis. Unlike other 47 mm cannons most familiar to French tankers, the SA37 cannon features vastly better ballistic properties, possessing a higher muzzle velocity and penetration capability. In fact, its AP rounds can punch through 94mm of armour at close range - more than enough to knock out most of the opposition this vehicle will face in battle.

    Fun Fact: The reliable chassis of the Lorraine 37L tractor led to the creation of several German conversions of the vehicle, ranging from tank destroyers, over SPGs to observer vehicles.




    In addition, having an open fighting compartment allows the Lorraine 37Ls crew to comfortably operate the cannon, resulting in an excellent reload rate of just 4s! However, the open fighting compartment doesnt just give the vehicles crew a lot of freedom to operate in - the same applies to the gun itself. The cannon possesses fairly good vertical firing angles too, ranging from -13 to 16.5 degrees. As a result, tankers can effectively utilise uneven terrain to further conceal their small vehicle while still being able to send rounds down range.

    However, while its open fighting compartment does bring with it several advantages, its biggest disadvantage is the protection it offers for the majority of crew housed within - namely, none. As such, the Lorraine 37L is extremely vulnerable to all types of enemy fire, especially shrapnel from artillery shelling and aircraft. Thus, tankers are best advised to keep well clear of the heat of combat as their vehicle is anything but suited for close quarter brawls!



    Furthermore, being based on a tracked tractor chassis, the Lorraine 37L doesnt exactly excel when it comes to mobility. Weighing in at 7.2 tons and being powered by a 70 hp engine, the Lorraine 37L can attain a top speed of 35 km/h. This limitation in mobility once more emphasises the Lorraine 37Ls role as a second line support vehicle, providing accurate and deadly covering fire for its allies on the frontline.


    [ 2020-10-20 14:25:44 CET ] [ Original post ]

    Update 20.10.2020 (1.101.1.16)


    • A bug where the sight for unguided rockets on aircraft may not operate has been fixed (report).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-10-20 11:16:06 CET ] [ Original post ]

    Update 14.10.2020 (1.101.1.12)


    • A-4B Control of the mouse during roll maneuvers has been improved. The probability of experiencing damage or destruction when performing a quick barrel roll while using mouse aim control has been reduced.
    • BI Control at high speeds in AB mode has been improved. Landing characteristics and control at low speeds have also been improved.
    • F3H-2 The thermodynamics and throttle characteristics of the engine have been corrected. The time limit for the continuous operation of the engine while using WEP has been increased.
    • A bug where the locking circle of the Sidewinder homing missile would shift to the side has been fixed.
    • A bug where AGM-114 rounds would not strike the center of the target, but would instead strike the front part of the hull or just before the target, has been fixed (report 1, report 2).

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-10-14 11:35:01 CET ] [ Original post ]

    Birthday of the United States Navy



    [h3]Today we would like to celebrate The US Navys birthday![/h3]

    Today we would like to celebrate The US Navys birthday, recognized on the anniversary of the historic formation of the Continental Navy during the American Revolution, comes 2 weeks prior to Navy Day.

    Navy Day was the original date for celebration of the U.S. Navy after research in the 1970s revealed the true birthday of the US Navy to be October 13th, and though this celebration officially was replaced by Armed Forces Day (Third Saturday in May for the U.S.) in 1949 and the Navy Day moved to the 27th of October. The celebrations for Navy Day continued, especially within the Navy itself and the date was officially changed back despite Navy day still being widely celebrated later in the month.

    Until 11:00 GMT on the 19th of October
    The premium USS Cowel (DD-547) destroyer is available for purchase in the game for Golden Eagles.


    [ 2020-10-13 17:59:07 CET ] [ Original post ]

    Server update 07.10.2020 (economy)




    • Research, purchase, crew training costs and other related parameters for vehicles have been changed. View the tablesheet with the main parameters in a new tab. All economy indicators for vehicles will be changed according to rank.

    • Repair costs and award multipliers have been changed (view in a new tab).

    • Ammunition costs for naval vessels and aircraft have been changed (view in a new tab).

    • In tank SB additional respawns in the same vehicle have been removed due to the respawn system being outdated when multiple vehicle respawn for respawn points was introduced.

    • The reward for destroying and damaging aircraft without suspended weaponry has been reduced by 60% in ground AB battles and for aircraft with suspended weaponry by 20%.


    [h3]Decals and achievements[/h3]

    • For free decals that belong to specific nations tasks for receiving them have been added. Decals from the category Digits and some decals from the category Special will remain free.

    • Requirements for the vehicle of a nation for receiving decals from the Allied and Axis section have been corrected.

    • Values to obtain some decals from the category Special have been adjusted.

    • Some decals from the category Roundels and Insignias have had their availability returned.

    • Achievements from the category Decals have been distributed in the same groups as decals. The names of the achievement groups and decals now coincide.


    [h3]Misc.[/h3]

    • All aircraft torpedoes now have info shown about the explosive type and weight. These parameters are used to calculate the damage that they inflict (similar to other types of aviation armament and naval torpedoes) rather than the previously used simplified damage value.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.




    [ 2020-10-07 13:53:29 CET ] [ Original post ]

    German Unity Day



    On October 3rd, 1990, West and East Germanies were united, and the fall of the Berlin wall was finished. Germans celebrate this day as a national holiday, Tag der Deutschen Einheit, or German Unity Day.

    [h3]From October 2nd (10:00 GMT) till October 5th (07:00) play 3 battles on German vehicles (rank II and above, activity 60% and higher) to achieve a special decal 30th Anniversary of German Unity.[/h3]



    Track your progress by clicking your nickname and opening the Achievements tab > German Unity Day


    [ 2020-10-02 13:00:25 CET ] [ Original post ]

    Update 30.09.2020 (1.101.0.106)



    Sound


    • A bug has been fixed that caused an absence of sound events with gun fire on ground and naval vehicles under certain conditions.
    • A bug has been fixed where sound events for engines on ground vehicles and aircraft were missing.
    • The engine sound for incoming allied/enemy aircraft has been made clearer.
    • The sound notification connected to the destruction of enemy vehicles in aircraft SB has been disabled.
    • The sound of scraping on the hulls of ground vehicles in contact with each other has been added.
    • Sounds for the scraping of a ships hull with obstacles and the hulls of other ships, as well as sounds of scraping on an aircrafts fuselage on the ground, will now be more natural in fade out after losing contact with the affected surface, or after stopping.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-30 13:16:12 CET ] [ Original post ]

    Server update 28.09.2020



    • Churchill III, Churchill VII, M4A3E2, T14, T26E1-1 - the number of spawns has been changed (reduced to 1, similar to other heavy tanks).
    • T26E1-1 - has been removed from setup 8.5.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-29 10:22:33 CET ] [ Original post ]

    SARH Air-to-Air Missiles



    In the Raining Fire update, War Thunder saw the addition of a brand-new high-tech armament type guided air-to-air missiles with a semi-active radar homing (SARH) warhead. Today well be discussing the hardware aspect of the new armament specially designed for seasoned War Thunder veterans.

    What are these?

    The new semi-active radar homing missiles operate with a signal that is continuously emitted by the radar of the players aircraft and reflected back from the target. Such tech grants the armament a series of advantages over heat-seeking infrared guided seekers Firstly, SARH missiles boast almost all-aspect capabilities, allowing the player to engage their enemy from practically any direction, and that includes blowing up right in their face at this stage, heat-seeking guidance has zero purpose. For the very same reason, the launch range has been greatly boosted, meaning that the launch range is solely restricted by an aircrafts radar coverage and the level of missile seeker sensitivity. And on many occasions, the launch range even exceeds the range of a visual contact with the target! Moreover, SARH missiles are not affected by the sun and can be launched even in heavily overcast conditions.

    Sounds cool? Well, keep in mind this is no ultimate armament. On the first hand, you need to Continuously track the target with your radar until the missile hits, which throws all sharp manoeuvring out of the window. On the second hand, semi-active homing warheads can be confused by ground clutter (a signal reflected from the Earth surface) something you have to account for when launching and guiding the missile towards the target. Furthermore, if your opponent is sporting an RWR, they might catch on that theres a missile since they can detect radar emissions.

    How are these missiles fired?



    Since SARH missiles are capable of locking onto targets that are out of the pilots visual range, it might be tricky for the said pilot to estimate the distance to the target. This type of armament has a specific operational range, or the launch envelope, which can be defined as the distance between minimum and maximum ranges of the missile given the present movement parameters of the players aircraft and the target. This zone is strictly individual for every missile model and varies with technical characteristics.

    The minimum launch range is affected by parameters such as:


    • The commit time when the missile begins homing in on the target. For instance, for the R-3R model, this is equal to 0.5 seconds, while for the AIM-7D/E approximately 2 seconds.
    • The post-launch time required to arm the fuse.
    • The turn rate of each particular model of missile. For example, if an opponent is flying directly towards or away from the players aircraft, the manoeuvring time window of the missile will be minimal, while if the movement trajectory of the opponents aircraft is perpendicular to the players, the time window will be maximal.

    In a similar vein, each missile has a maximum launch range, which depends on:
    The aerodynamics, motor thrust, and firing duration of the missile.

    • The flight altitude of the players aircraft the higher its value, the greater the missiles flight range.
    • The flight altitude of the opponents aircraft correspondingly, the higher up in the sky they are, the shorter the flight range of your missiles.
    • The speed of the players and the opponents aircraft, as well as the angle at which the opponents aircraft is moving with respect to the player if they are flying away from you, the maximum launch range is severely reduced.

    The armament control system calculates all the aforementioned parameters and helps the player identify the potential launch envelope the minimum and maximum launch ranges will appear as small marks by the right-hand side of the indicator if the B-Scope (rectangular coordinate system) is used, and as arcs if the radar uses the polar system.



    Moreover, the pilot has the indicator of the targets velocity vector at their disposal. You will find it right under the square marking the locked-on target. If the targets velocity vector changes laterally, the side component will reveal their speed, and the vertical component the direction in which they are moving with respect to the player (down and up are towards and away correspondingly).

    Dont expect an intelligent armament to do all the hard work for you if your target changes speed or direction after you have fired the missile, it may not hit the target. Besides, when tracking the target, the missile may be confused by ground clutter. Such a scenario is possible if you are radiating a signal down on the target (in this case, the opponent is situated below the horizon line). This causes the radio waves to bounce off the ground, that might prevent the seeker from tracking down the target. Additionally, theres even a higher risk of this phenomenon when firing a missile at a low altitude, because the side lobes of your aircraft radar and the missile seeker receive all-ways signals reflected off the Earth surface, which may result in the missile losing its target. To ensure you dont run into these problems, lock onto the target and launch your SARH missiles when you are positioned below them.

    How does the SARH home in on its target?



    Unlike IR guided missiles, missiles with a semi-active radio seeker lock onto and track their target and maintain range or speed tracking. Thus, the missile will never become distracted by other targets within the reflected radio-signal acquisition zone while simultaneously ignoring some of the emissions reflected back from ground and water surfaces. The seeker is equally operable whether pulse or continuous wave signal is used. However, different missiles have different subtle aspects depending on targeting mode, and its crucial to study them in advance if you wish to make the best use of your SARH missiles.

    When bombarding an opponent with pulsed emissions, the guided warhead will home in on the target according to distance the R-3Rs, Matra R.530 and some others employ this approach. This mode allows the pilot to mark the desired target and fire a missile at it while ignoring other possible targets and parasitic signal reflections off the Earth surface that are reflected at ranges different from the range to the target the missile is locked on. In addition to this, you can lock onto the target of choice before launching the missile. When deploying SARH warheads in pulsed mode, its important to remember that locking onto a target positioned below the horizon line or at low altitudes may cause issues. For a perfect lock-on, target opponents at medium and high altitudes and only if they are level with you or above you. If the distance between you and the target is less than the flight altitude of your aircraft, you can totally neglect the emission bouncing off the ground under these conditions, the missile is guaranteed to lock onto and track the target.



    Specific missiles, like the American AIM-7D/E, track the target based on its radial speed by using the Doppler effect as they are guided by a continuous or pulse-doppler radar signal. In this particular instance, the seeker ignores any targets and signals reflected off the ground surface in the set direction with different speed values. The cons of such technology include the impossibility for the seeker to lock onto a target before launch, issues locking onto a target travelling perpendicular to the movement trajectory of your aircraft, and the reduction of the lock-on range when pursuing fleeing targets. In order to lock onto a target, the missile must travel at least 12 kilometres away from the carrier, which renders them useless in a dogfight. These missiles are most effective against opponents moving towards you, as well as against fleeing targets travelling at medium or high altitudes in this case, the seeker will never misidentify any signal reflected off the Earth surface as objects travelling at the targets speed.

    Be sure to carefully study your armament, test it in different combat scenarios and become a true modern war expert after all, intelligent weaponry is nothing without an intelligent pilot!

    The War Thunder Team


    [ 2020-09-25 04:51:56 CET ] [ Original post ]

    Update 23.09.2020 (1.101.0.87)


    • Keys for custom camo trophies have been removed from the store on PlayStation 4 and Xbox One. To open these trophies, you only have to click the Open button, GE will be spent automatically in a sum equivalent to the previous version (599 GE). Previously purchased keys will be spent automatically on purchase or achieving the appropriate trophy.
    • PlayStation 4 users from the Japanese region are now again able to purchase custom camo trophies, or recieve them in battles.

    Aircraft characteristics, damage model, and weaponry changes

    • Turret aiming angles have been brought into compliance with documentation for the following aircraft:

      • Me 410 (all modifications)

    • Dead zones have been adjusted for turrets to avoid hitting the tail for the following aircraft:

      • M.B.175T
      • SB 2-103
      • SB 2M-103U

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-24 09:36:54 CET ] [ Original post ]

    Wargame Strategist



    The paper battlefield has been rolled out and the rules are in front of you! Prepare the figures and get exclusive vehicles from the enemy: the Merkava Mk.3D main battle tank, a BI fighter interceptor, the Lbeck frigate and the Sd.Kfz.251/10 armoured vehicle.

    [h3]From 11:00 GMT on the 24th of September until 12:00 GMT on the 5th of October

    Get components from battles, assemble plastic models and capture classified documents with them that can be exchanged for prizes![/h3]

    Awards


    Merkava Mk.3D (USA) event vehicle, coupon, rank VII
    The Israeli Merkava with a new smoothbore 120mm cannon and enhanced turret protection.
    Exchangeable for 3 classified documents


    BI (USSR) event vehicle, coupon, rank V
    An experimental Soviet interceptor and the first rocket engine aircraft in the soviet research tree in War Thunder!
    Exchangeable for a Merkava Mk.3D coupon


    Lbeck F224 (Germany) premium, coupon, rank II
    An excellent frigate of the Kln class - A premium version with additional torpedo launchers.
    Exchangeable for 2 classified documents


    Sd.Kfz.251/10 (Germany) premium, coupon, rank I
    A semi-tracked vehicle with a 37mm cannon. A perfect vehicle for early battles in War Thunder.
    Exchangeable for 1 classified document

    How to participate
    https://youtu.be/EOKvXDwwn1U
    Fight in Arcade, Realistic or Simulator battles! After each battle, the necessary components for assembling the models can be found in Workshop Strategist.

    In the Strategist event you need to collect figures from components that you have obtained in battles and then use them in the offensive on the playing battlefield. Each completed offensive brings you classified documents which can be exchanged for exclusive versions of the game vehicles.

    Check out the full article here!


    [ 2020-09-23 14:58:25 CET ] [ Original post ]

    Update 22.09.2020 (1.101.0.84)



    Sound:


    • The sound indication for destroyed enemy in air battle mode now differs from naval battles.
    • The sound event of fly-by shells near the players vehicle features a whistle again, along with a cracking sound. The cracking sound is more natural for passing-by ultrasonic rounds, but the whistling sound is more familiar to listeners.
    • A bug has been fixed where a destroyed then repaired engine might operate without sound.

    Other:

    • A bug has been fixed where the landing gear mechanical indicators did not operate in the cockpit view.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-22 10:50:28 CET ] [ Original post ]

    Crafting event Strategist: Merkava Mk.3D



    The Merkava Mk.3D is a later modification of the well-known Israeli main battle tank, developed during the 1980s. Featuring improvements in all aspects, but most notably in firepower thanks to its new 120 mm smoothbore cannon, the Merkava Mk.3D will soon become available to War Thunder tankers in the upcoming crafting event!

    In War Thunder, the Merkava Mk.3D will join the ranks of high-tier American gift vehicles, arriving to the game as part of an upcoming crafting event Strategist. While at its core the Merkava Mk.3D remains the same as previous versions already familiar to some tankers, the new version of the tank received several upgrades to allow it to go toe to toe with some of the other top MBTs in War Thunder. Lets take a closer look!





    The Merkava Mk.3D is arriving in War Thunder as part of an upcoming crafting event. Further details on how tankers will be able to obtain the vehicle will be published soon, so stay tuned to the news. Until then, happy hunting tankers!

    Check out the full article here!


    [ 2020-09-22 06:06:02 CET ] [ Original post ]

    Crafting event Strategist: Lbeck frigate



    Lbeck is a Kln-class frigate, built in the 1960s and represents one of the first larger warships built by Germany after WWII. Highly mobile and armed to the teeth, Lbeck will be one of the prizes awaiting captains in the upcoming event, starting soon in War Thunder!

    Lbeck will be one of the prizes awaiting War Thunder captains who take part in the upcoming crafting event Strategist, starting soon. Being the sistership to Kln, a rank II German frigate already familiar to some captains, Lbeck shares many of its characteristics to its existing counterpart. In particular, her good mobility and numerous guns remain a signature characteristic of this warship.





    All captains will have the chance to add Lbeck to their in-game fleet by taking part in the upcoming crafting event Strategist, starting soon in War Thunder. Stay tuned and calm seas!

    Check out the full article here!


    [ 2020-09-21 12:26:12 CET ] [ Original post ]

    Crafting event Strategist: Sd.Kfz.251/10



    The Sd.Kfz.251/10 was a later variant of the well-known and widely used German WWII halftrack, equipped with a 3.7cm anti-tank cannon for increased firepower. Tankers will have the chance to add this special version of the Sd.Kfz.251 to their in-game arsenal by taking part in the upcoming crafting event Strategist in War Thunder!

    The Sd.Kfz.251/10 will be one of the prizes awaiting tankers who take part in the upcoming crafting event Strategist, starting soon in War Thunder. This infantry support version of the widely used German halftrack will mostly be seen in lower rank battles, where its decent mobility and quick-firing 37 mm anti-tank cannon are sure to cause some damage to the enemy lines.



    However, while the Sd.Kfz.251/10 is well-protected against small arms fire and sharpnel with up to 14.5 mm of armor plating, it still remains vulnerable against dedicated anti-tank cannons as well as artillery fire and aircraft due to its open fighting compartment. Circumventing these drawbacks by simply changing positions frequently however will be more than enough to turn a seemingly harmless APC into a deadly low rank tank destroyer with some nifty premium bonuses!



    Be sure to add the Sd.Kfz.251/10 to your collection of German armored fighting vehicles in War Thunder by taking part in the upcoming crafting event Strategist. Stay tuned to find out more and good hunting tankers!


    [ 2020-09-18 15:51:36 CET ] [ Original post ]

    New French Starter Pack!

    The new French Starter Pack includes a premium B1 ter tank and a P-40F-5 Lafayette fighter, which, along with an ample amount of Silver Lions and Premium Account days, will ensure confident victories and rapid development in the early ranks of War Thunder!

    https://store.steampowered.com/app/1423760


    [ 2020-09-18 11:02:45 CET ] [ Original post ]

    Crafting Event Strategist: Bereznyak-Isayev



    The BI is an experimental Soviet rocket-powered aircraft, designed during WWII and envisioned to become a short-range defensive interceptor. Pilots in War Thunder will have the chance to further harness the power of rocket-propelled flight by obtaining the BI as one of the top prizes for participating in the upcoming crafting event Strategist!



    The BI is a high rank Soviet rocket-powered interceptor and one of the more exotic prizes for the upcoming crafting event Strategist in War Thunder. Giving Soviet pilots also the chance to experience rocket-propelled flight, the BI functions on the same principles as the Me 163 and Ki-200 already familiar to many pilots. The aircrafts rocket propulsion allows it to get into the action fast, thanks to high acceleration, top speed and climb rate, but at the same time, prevents it from lingering in combat for too long due to its limited fuel supply of just 2 minutes on WEP mode. As a result, the BI requires clever fuel management to extend its combat endurance.



    Further emphasizing the BIs hit-n-run nature are its weapons. Namely, the BI is armed with a punchy pair of 20mm ShVAK cannons, although only carrying 45 rounds of ammunition each. This means that pilots will need to make the most out of the limited combat time they have available to ensure no bullet goes to waste!

    Be sure to add this highly unusual and unique aircraft to your in-game collection by taking part in the upcoming War Thunder event. Good hunting pilots!


    [ 2020-09-18 08:39:49 CET ] [ Original post ]

    Update 1.101.0.75 (17.09.2020)



    A new squadron vehicle is now available for all players - IJN Shimakaze

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-17 12:10:03 CET ] [ Original post ]

    Update 1.101.0.71 (16.09.2020)



    The protection parameters of the US and Soviet main battle tanks have been changed (open chart).

    Changes to protection parameters of the American and Soviet MBTs:

    In the recently published changelog for the Raining Fire update, a few mistakes were made in the protection parameters of Soviet MBTs, while those parameters in the game were mostly set correctly. We have corrected these issues, and now present the latest protection values. In addition, the protection parameters on the M1 Abrams series of tanks have been adjusted.

    For turrets of Soviet MBTs, the protection values in the sector of course angles 30 from the vehicle axis are used; this means that when a tank gets hit from these angles, protection is provided at a minimum as indicated. In the case of hitting from a course angle of 0, the protection might be noticeably higher than that indicated and strongly depends on the point of impact on the turret.

    For tanks of the M1 series, the protection is indicated separately for the left and right sides of the turret due to their different inclination angles. It is assumed that, structurally, the turret cheeks and lower frontal hull armor plate represent the same obstacle, installed at different angles. Because of this, the equivalent protection of the lower front plate is set slightly higher than that indicated for M1A2 in the publication Stridsfordon idag och imorgon. Ett fredrag om Svenskt Pansar med utgngspunkt i historien.

    These changes are not final and may be clarified and revised further in case of new documentary sources.

    Sources:


    • . 10. . 2. / . ..., . . . . .: , 1990. 208 .
    • . . , . . , . . .; . . . . .: - . . . , 2007. 327 .
    • -64 ( )
    • () . . ., . . . -72. . : . -, 2004.
    • . .
    • Infantry Fighting Vehicle Task Force study results Creator United States. Department of the Army. Office of the Deputy Chief of Staff for Operations and Plans. Infantry Fighting Vehicle Task Force.
    • Stridsfordon idag och imorgon. Ett fredrag om Svenskt Pansar med utgngspunkt i historien. Arsenalen den 8 November 2012 av Rickard O.Lindstrm.

    Sound

    • The sound of splashes from torpedo launches has been corrected.
    • The missing sound indicator of shot down enemy aircraft has been fixed.
    • The Ju-87 B-2 Stuka siren has become audible in cockpit view.
    • Piston and jet engine volume has been lowered where the spectators view camera is close to the engine.
    • Ground vehicle engine volume has been slightly lowered in gunner view.
    • The volume of player aircraft guns has increased slightly.
    • The sound event of passing-by (missed) shells has been reworked.
    • A bug where music incorrectly overlaps in the hangar after a battle is over has been corrected.

    The War Thunder team


    [ 2020-09-17 10:09:37 CET ] [ Original post ]

    80-year Anniversary of Battle of Britain



    80 years ago, from June until October of 1940, probably the most famous aerial battles in history took place known as the Battle of Britain. The Royal Air Force claimed victory in the skies, holding back the German Luftwaffe and preventing a naval invasion by denying air superiority over the Luftwaffe. Months of huge aerial engagements, intense dogfighting and fierce clashes forever sealed the event as a significant chapter in the second world war.

    Brave contributions from all over the world, including most famously Polish and Czech pilots joined the fight to take on an overwhelming force that had swept through most of Europe and surrounded Great Britain. Pilots fought relentlessly, often without much rest between battles, with the fate of Britain sitting almost entirely on their shoulders. This event forever immortalized ny Winston Churchills famous words describing those that took part with never in the field of human conflict was so much owed by so many to so few.

    Today, we mark this historic 80 year anniversary in War Thunder

    From 11:00 GMT on the 14th of September until 11:00 GMT on the 16th of September

    Play 3 battles with an ingame activity of 60% or higher in random battles whilst controlling British aircraft of rank II or higher and get the 80 Years of the Battle for Britain decal.



    Get a premium Hurricane Mk.I/L FAA M by completing any 3 from 5 tasks in an aircraft of rank II or higher in random battles or purchase the achievement immediately and receive the prize without completing the task:


    • Destroy 40 (20 in RB and SB) enemy vehicles;
    • Win 10 times (activity of 60% and higher);
    • Deal 10 tons of bomb damage to enemy base;
    • Destroy 11 (4 in RB, 3 in SB) enemy vehicles in one battle;
    • Help allies to destroy enemy vehicles 15 times.




    You can follow your progress by clicking on your nickname Achievements 80 Years of Battle for Britain.

    Also Battle for Britain events are available for you in all game modes with historical vehicle setups. Get 30% RP and SL bonus!


    [ 2020-09-14 13:24:27 CET ] [ Original post ]

    Update 14.09.2020 (1.101.0.65)



    Flight model changes:


    • Ta-152H-1 wing profile has been recalculated to a thinner value , allowing delay in shock-stalling at high altitudes and speeds. Landing with flaps has become easier with minimum fuel. A bug causing motor overspeed at high altitudes has been fixed.
    • I-225 shock-stalling momentum has been delayed for thinner profiles (i.e. the rudder is more effective at high altitude and speeds).
    • F4E, EJ according to the operation's manual, the speed has been specified (increased) at altitudes below 9,000 meters.
    • F4U-1c/d an engine bug causing insufficient thrust has been fixed.
    • FW-190 (all series) - a bug has been fixed where the aircraft is unable to achieve overload over 6G at high speed with minimum fuel load.

    Aircraft and helicopter model, damage model, characteristic and weaponry changes:

    • F4U-6 AU-1 Corsair - the display of mounted armament menu items has been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-14 12:29:30 CET ] [ Original post ]

    Happy Tankers Day!



    On each second Sunday in September, War Thunder celebrates the service of those brave tankers - an important day for our players and the development team.

    Every day, players from the whole world participate in battles with armoured vehicles in War Thunder. We wish our tankers a powerful volley, lucky ricochets and strong armour in virtual battle.

    From 10:00 GMT on the 11th of September until 07:00 GMT on the 14th of September

    [h3]Terms[/h3]


    • Play 3 battles with an ingame activity of 60% or higher whilst controlling Soviet vehicles of rank II or higher and get the Tank Troop Chevron decal.
    • Win 5 times with an ingame activity of 60% or higher whilst controlling Soviet vehicles of rank II or higher and get a new Beware of tanks decoration or purchase this achievement and get the prize immediately without performing the task.


    Tank Troop Chevron decal.


    Beware of tanks decoration

    You can track your progress by clicking on your nickname Achievements Tankers Day.


    [ 2020-09-11 12:19:44 CET ] [ Original post ]

    Update 09.09.2020 (1.101.0.53)


    • Decals from the "Fire" and "Mythical Creatures" collections have been moved to the corresponding groups.
    • Fixed a bug where the reload time of fighters in Arcade Battles was reduced.
    • Problems with the calculation of the resistance against HEAT shells in the protection analysis have been fixed.
    • Improved the behavior of air-to-air missiles on target acquisition.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-10 09:08:42 CET ] [ Original post ]

    Volumetric shells in the "Raining Fire" update



    All shells in the game - ground vehicle, aircraft and naval - will now have their own volume. Learn more about damage model improvements brought to you in the recent update.

    Hello!

    In addition to new vehicles, a new location and numerous fixes and improvements, in the War Thunder: Raining Fire update we are introducing volumetric shells - a very important feature for all game modes. Previously, shells in our game did not have their own volume. In fact, each projectile fired was a material point that reacted with the ballistics of its real life prototype, and upon contact with the enemy, a complex multi-vector simulation of the interaction of the projectile at the point of impact, say, with the point of armor on an enemy tank took place. In this case, the point-shaped projectile in some cases could inflict penetration or damage where a real projectile was not able to fit in reality - for example, a ricochet and flight under the turret ring area, slaughtering all crew members and modules in its path.

    We decided to fix this. In the "Raining Fire" update, all shells in the game, from 15mm calibre or more, are now simulated by several rays at once, which indicate the real dimensions of the shell for a more reliable calculation of damage - on armor, in it, and behind it. Large calibre projectiles are additionally modeled with two ray circles. Now the projectile cannot penetrate where it cannot physically fit. The changes affected all ground, sea and air vehicles in the game, both player-controlled and AI vehicles, including AA guns.

    Now you are able to more precisely simulate the most diverse scenarios of damage from any shells in the game - we have added functionality for protection analysis not only for tanks, but also for aviation. Welcome to the War Thunder: Raining Fire update! Our favorite game just got better!

    The War Thunder Team


    [ 2020-09-04 05:44:29 CET ] [ Original post ]

    Server Update 03.09.2020


    • Somua SM - Thickness of the upper frontal armour part has been changed from 90 to 150 mm.
    • Stuart III - The correct visual model of the vehicle has been returned.

    Sound

    • A bug where reverberation from interior sounds in the vehicle cabin was uncontrollable with volume settings in the game menu has been fixed.

    Flight model

    • Fw 190 (all modifications) - Stability and stalling resistance at low speeds have been increased.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-09-04 05:41:48 CET ] [ Original post ]

    Meet Major Update "Raining Fire"!

    [previewyoutube=uFtIwFYl7jg;full][/previewyoutube]
    Introducing War Thunder: Raining Fire, a brand new major update that introduces almost 30 new machines, including Jaguar jet fighters, the long awaited P-47 Thunderbolt "Razorback", two new versions of the T-72B MBT and many more new aircraft, ground vehicles and vessels!

    [h3]Ground Forces[/h3]
    7 new ground vehicles including the Chi-Ha Long Gun - a powerful Japanese navy gun on tracks!


    T-72B3


    SOMUA SM


    Type 97 Chi-Ha Long Gun

    [h3]Aircraft[/h3]
    Over a dozen new aircraft! Among them are the iconic P-47D Thunderbolt "Razorback" and Jaguar jet fighters!


    SEPECAT Jaguar


    Nanchang Q-5


    P-47 Thunderbolt

    [h3]Navy[/h3]
    8 new vessels!

    Akebono


    Zara


    Peacock

    [h3]Naval missions for the location Aleutian Islands.[/h3]


    FULL LIST OF CHANGES AND BUG FIXES


    [ 2020-09-02 12:07:07 CET ] [ Original post ]

    Peacock corvette: Coastal show-off



    The Peacock-class, was a class of five corvettes built for the Royal Navy in the mid 1980s, specifically with the purpose of serving in the Hong Kong region. Soon, British captains in War Thunder will have the opportunity to stand behind the helm of this unique warship arriving with the Raining Fire! major update!

    In War Thunder, the Peacock corvette will be a new vessel awaiting all captains at rank II of the British naval tree in the upcoming update. Staying true to the British slow and steady approach, the Peacock corvette offers its aspiring captains a much different experience than most other vessels found at the second rank of the British naval tree.

    Beginning with the Peacocks firepower; unlike most other vessels at the lower ranks which captains may have already become familiar with, Peacock is armed with just a single 76 mm OTO cannon in the bow of the ship. This making up its entire weapons arsenal means that captains will need to come up with different ways of taking on different opponents since charging every enemy in this vessel will certainly not always be a viable option. On the other hand, the familiar fast-firing 76 mm OTO cannon has already proven itself in War Thunder naval battles as a reliable and most effective weapon, both when used against surface targets as well as against aircraft.





    The Peacock corvette is arriving at rank II of the British naval tree as part of the upcoming major update and will be available to research for all captains upon the updates release. In the meantime, be sure to stay tuned to the news as we continue sharing what other exciting new things the Raining Fire! update for War Thunder has in store for you. Until then, calm seas captains!

    Check out the full Dev Blog article here!


    [ 2020-09-02 02:51:26 CET ] [ Original post ]

    New P-47 Thunderbolt Variants



    The upcoming War Thunder update brings with it a special treat for all pilots and fans of the P-47 Thunderbolt series of aircraft in particular. Namely, as part of the next major update Raining Fire coming to War Thunder, we plan on adding a couple of new highly anticipated versions of the legendary Thunderbolt!

    The next major update to War Thunder will bring with it an abundance of new vehicles, features and more. However, at the same time, we havent forgotten about some of the veterans in the game and were happy to present to our pilots two new versions of one of the oldest machines in War Thunder - the American P-47 Thunderbolt - coming to the game with the release of the incoming major update!



    The next major War Thunder update introduces two new versions of the popular P-47 Thunderbolt - the P-47D-22 RE for US pilots, and the Thunderbolt Mk.I for our RAF pilots. Being earlier models of the Thunderbolt, these two versions distinguish themselves from the familiar later models with their signature Razorback design - the original design of the P-47 prior to the introduction of the bubble canopy with the D-25 variant. Propheads and fans of American aviation have been adamantly requesting the addition of these well-known earlier Thunderbolt models for some time and were happy to finally give them a chance to pilot these machines starting from War Thunder: Raining Fire update. Theres more to come!



    British pilots wont be missing out on the fun either, as their favorite aviation tree will see their mid ranks reinforced with the additions of the Thunderbolt Mk.I. This represents some of the final production variants of the Razorback Thunderbolts, incorporating all the improvements of the previous variants in addition to possessing a higher payload capacity, similar to the familiar later Thunderbolt modifications.

    The much anticipated early models of the P-47 Thunderbolt will be making their way to War Thunder with the upcoming update and we highly encourage all pilots to give the new warbirds some flight time. In the meantime, be sure to stay tuned to the news for more information regarding the next major update Raining Fire coming to the game very soon. Until then, clear skies pilots!


    [ 2020-08-31 19:22:10 CET ] [ Original post ]

    New location: Aleutian Islands



    Welcome to a new location for naval battles - "Aleutian Islands", that we plan to add to the game with the release of the War Thunder: Raining Fire

    The volcanic Aleutian Islands archipelago, located between Alaska and Kamchatka, became the target of Japan's diversionary operation to capture Midway during World War II. It is here, with the release of the Raining Fire update, battles between naval vessels and aircraft of War Thunder will begin. The harsh northern climate has made this archipelago almost lifeless with only the sea, rocks and rare vegetation. Amongst this grim beauty you will find a small naval base with a maintenance dock, a lighthouse and a few rare buildings.





    You will be able to meet the challenge in the new and interesting location "Aleutian Islands" very soon with the release of the War Thunder: Raining Fire.

    Check out the full Dev Blog article here!


    [ 2020-08-28 08:54:30 CET ] [ Original post ]

    CM25: Armor Reaper



    The CM25 is a tank hunter modification of the CM21 - a Taiwanese APC based on the widespread American M113. Coming as part of the upcoming update, the CM25 will soon await all seasoned tank commanders as the new top tank destroyer of the Chinese ground forces tree!

    In War Thunder, the CM25 will be the new top tank destroyer arriving to the Chinese ground forces tree with the next major update. Although very similar in both performance and appearance to the M113A1 TOW already familiar to some tankers, the CM25 distinguishes itself from its predecessor by carrying more powerful versions of the TOW anti-tank guided missile!

    As already mentioned, the CM25 shares a great deal of similarity to the M113A1 TOW, already present at the top ranks of the Chinese ground forces tree. Visual differences aside, the CM25 is slightly heavier than its American counterpart thanks to its larger spaced armor elements on the sides of the hull. While offering an incremental improvement in protection as a result, the effect wont really be felt by tankers in the heat of combat. In all other aspects, the CM25 is neigh identical to its American counterpart.





    The CM25 will be arriving at the top ranks of the Chinese ground forces tree as part of the next major update to War Thunder and will become the crowning jewel of the Chinese tank destroyer line. In the meantime, make sure to stay tuned to the news to find out more about the upcoming major update. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-08-28 08:49:31 CET ] [ Original post ]

    SEPECAT Jaguar: Raining Fire



    The SEPECAT Jaguar was the result of a joint Anglo-French development project to design a new supersonic attack aircraft during the 1960s. Coming in hot with the War Thunder: Raining Fire update, the highly anticipated Jaguar will soon be joining the top ranks of the British and French aviation trees!

    In War Thunder, the highly anticipated SEPECAT Jaguar is finally arriving to the top ranks of the French and British aviation trees with the release of the upcoming update Raining Fire. Thanks to its good handling characteristics, adequate speed and vast array of secondary weapons options, the Jaguar is set to become the crowning jewel of the French and British attacker family of aircraft upon its arrival to the game as part of the next War Thunder major update!

    The Jaguar is powered by a pair of Rolls-Royce Turbomeca Adour turbofan engines, generating up to 3,348 kgf of force with the afterburners engaged. As a result, the aircraft can reach a top speed of up to Mach 1.4 (1,670 km/h). Although not exactly matching the flight performance of some other machines found at the top rank, its worth noting that the Jaguar is an attacker first and foremost with the ability to hold its own in a dogfight if necessary.





    The SEPECAT Jaguar is coming in hot with the release of the War Thunder: Raining Fire update and will soon reinforce the top ranks of the British and French aviation trees with an excellent jet attacker that is sure to find many fans among War Thunder pilots! In the meantime, be sure to stay tuned to the news to be kept up to date with all the latest information surrounding the next major update coming to the game. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-08-28 08:43:09 CET ] [ Original post ]

    Server update 27.08.20 (economy)


    [h3]General[/h3]


    • BR changes have been implemented (view in a new tab).

    • Research, purchase, crew training costs and other related parameters for vehicles have been changed. View the tablesheet with the main parameters in a new tab. All economy indicators for vehicles will be changed according to rank.

    • Repair costs and award multipliers have been changed (view a new tab).

    • Ammunition costs have been changed (view a new tab).

    • The cost of torpedoes used by ships has been reduced by 50%. The cost for weaponry presets have been recalculated and may not have been exactly halved due to rounding.

    • A bug causing overpriced torpedoes for the Type T-1 has been fixed.


    [h3]Aviation tech tree changes[/h3]

    • USA:

      • P-26A-34 M2, P-26A-33, P-26B-35, P-400, P-39N-0, P-39Q-5, P-38E, P-38G-1, P-63A-5, P-63A-10, P-63C-5, P-38J-15, P-38L-5-LO, F-80A-5, F-80C-10 Have been moved to the left research line and placed before the F-104A.

      • P-26A-34 M2, P-26A-33, P-26B-35 Removed from the group.

      • P-400 Removed from the group.

      • P-63A-5 Removed from the group.

      • P-38J-15, P-38L-5-LO Removed from the group.

      • F-80A-5, F-80C-10 Removed from the group.

      • P-36A, P-36C Removed from the group.

      • P-40E-1, P-40F-10 Removed from the group.

      • F-82E Removed from the group.

      • PBJ-1H and PBJ-1J Have been grouped and their positions switched.

      • P-61C-1 Have been moved and are now placed after the PBJ group.

    • Germany:

      • Me 163B and Me 163B-0 Have been moved and are now placed after the Me 262 C group.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.




    [ 2020-08-27 17:42:11 CET ] [ Original post ]

    Chi-Ha Long Gun: The Last Chance Gun



    120mm naval guns on the chassis of Japanese Chi-Ha tanks were supposed to hit the landing American troops with direct fire. The mobile coastal artillery was to be the last-chance weapon to save Japan from the Allied invasion.

    The Chi-Ha Long Gun will appear in our game with the release of the War Thunder: Raining Fire update, the self-propelled gun will join the ranks of rank I vehicles in the Japanese ground forces research tree. Vehicles of this class are widely represented in the game and have their fans. The advantages of such vehicles are huge firepower and acceptable mobility, the disadvantages are low protection and rather high visibility.

    The Chi-Ha Long Gun is a classic of the "glass cannon". The absence of a turret and the high seating position of the gun operators makes the crew open to any damage, including machine gun fire, aviation and artillery strikes. However, the huge damage of the gun makes the risk to the crew justified to strategists - the 120mm naval gun fires only high-explosive fragmentation shells, each of which contains almost 2 kg of explosives in TNT equivalent! After each shot, you need to look for cover, it will take the crew some time to reload the giant cannon. The Chi-Ha Long Gun gets to the shelter quickly enough - even a heavy cannon does not prevent the Chi-Ha chassis from accelerating to a speed of just over 40 km / h.





    The Chi-Ha Long Gun will be a good addition to the starting setups of Japanese vehicles. Each shot from this self-propelled gun inflicts critical damage to light protected targets, but every enemy shot threatens to immediately send the brave Japanese to the hangar. Put the Chi-Ha Long Gun to the test with the release of our big update, War Thunder: Raining Fire - it won't be long!

    Check out the full Dev Blog article here!


    [ 2020-08-25 13:14:25 CET ] [ Original post ]

    Tank Biathlon and Sea Biathlon



    For the first time in War Thunder! We are announcing the start of the military sports competition: Tank Biathlon and Sea Biathlon. Compete with other participants in the skills of completing an obstacle course and precision shooting in modern tanks and warships.

    [h3]From 11:00 GMT on the 23rd of August till 11:00 GMT on the 5th of September[/h3]
    [h3]Participate in military sports competitions in War Thunder![/h3]
    For the time of the event, participants will receive predefined vehicle presets.


    • Tank biathlon: -72B3 or -80U by selecting USSR or the ZTZ96A by selecting China
    • Sea biathlon: Pr.206 "Shershen".

    "Sea Biathlon" will be available from next week.

    https://youtu.be/u1e1F3Txc5M

    To access the Tank Biathlon you need to select USSR or China ground vehicles. To access Sea Biathlon you need to select any ship of any in-game nation.

    [h3]Rewards[/h3]
    Each victory in Tank Biathlon Voucher: tank camo

    Each victory in Sea Biathlon Voucher: ship camo

    Exchange your vouchers for custom camos!

    • 1 Tank camo for every 2 Voucher: tank camo.
    • 1 Ship camo for every 2 Voucher: ship camo.

    The number of vouchers you may obtain is not limited! Choose wisely, you may get each camo only once.

    In Tank Biathlon there are 40 camouflages of 4 types (red, blue, green and yellow) available for each tank from the list:

    -72B3 (will be available with the next major update), T-80U, M1A2 Abrams, Leopard 2A5, Challenger 2 (2F), Type 90 (B), ZTZ96A, Ariete PSO, Leclerc and Strv 122.

    In Sea Biathlon there are 6 camouflages for the following ships: Asheville (PGM-84), TS-Boot Proj. 206, Project 206, Fairmile D (697), Chikugo, Saetta P-494.

    You can exchange vouchers for camouflages using the Workshop Biathlon that will be available until the 14th of September. After that date any unused Camouflage exchange vouchers will be removed from your inventory.

    [h3]Task[/h3]
    In the Tank Biathlon four crews will enter the race and will strive to reach the finish line first! You need to pass the obstacle course: overpass, snake, water barrier, whilst hitting the target from the main calibre cannon and machine gun by shooting from the static position and while moving.

    In the Sea Biathlon four commanders will join the course. On the way to the finish line you need to destroy various targets using main calibre cannons and torpedoes. Each destroyed target will activate a short boost. Use it to be the first to the finish line!

    [h3]Special features[/h3]

    • Custom camos are available as coupons, which will be activated automatically on your account. Coupons cant be exchanged or sold on the market.
    • You may receive a coupon for camo for the vehicle you havent researched yet. The new camo will become available after researching and purchasing the vehicle it belongs to.
    • Unused Vouchers for camo will be disabled on September 14th.

    Tank Biathlon

    • You will be able to choose one nations camo from the actual Tank Biathlon show: Russia, Belarus, Kazakhstan, Syria, Kirgizia, Armenia, or Serbia for the T-72B3 and T-80U. ZTZ96A only has the Chinese camo available.
    • Follow the route highlighted by markers. You will need to drive back to any missed points.
    • The tank will slow down in ramming the bollards.
    • Every crew receives limited ammo to complete the race. Additional rounds can be achieved after vehicle stops.
    • Huge targets can be destroyed only by cannon shells. Minor targets can be hit with machine gun fire also.

    Sea Biathlon

    • During the race youll be able to get up to 7 speed-ups. Use them wisely.
    • Torpedoes are extremely effective versus huge or distant targets.
    • Targets available to destroy vary; balloons, motor boats and ships, as well as mines.


    [ 2020-08-23 09:45:00 CET ] [ Original post ]

    Zara: Raising the Bar



    Striking a near perfect balance of mobility, protection and firepower, the Italian Zara-class heavy cruisers are considered to be among the best ships of their class at the time of their construction. Soon, the lead ship of the class - Zara - will reinforce the top rank of the recently introduced Regia Marina in the upcoming War Thunder major update!

    In War Thunder, the Zara-class of Italian heavy cruisers are arriving to the game as part of the upcoming update to reinforce the top rank of the Regia Marina tree, introduced with the previous major update. Subsequently, Italian captains will have the opportunity to take command of the lead ship of the class - Zara herself!





    Zara has set course for War Thunder naval battles and is expected to dock in player ports with the release of the upcoming major update. In the meantime, keep your binoculars at hand and be on the lookout for more news as we continue revealing what the next content update has in store for you. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-08-21 07:29:32 CET ] [ Original post ]

    Server Update 20.08.2020


    • Anonymous trading mode is now available on the market. The players nickname will be replaced by Anonymous. This mode will be automatically enabled for all accounts when entering the market. To switch this mode off you need to click on your nickname on the market page and disable the checkbox in the Privacy settings.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-08-21 07:26:14 CET ] [ Original post ]

    Nanchang Q-5: Phoenix Reborn



    The Nanchang Q-5 is a Chinese supersonic jet attacker, developed during the 1960s on the basis of the Soviet MiG-19 design. Arriving in the game as part of the next major update, the Nanchang Q-5 will expand the Chinese attacker line into the sixth rank and give pilots the chance to fly another unique and versatile top tier aircraft!

    In War Thunder, the Nanchang Q-5 will be a new supersonic jet attacker, awaiting pilots at the top rank of the Chinese aviation tree in the upcoming update. Being heavily based on the design of the Shenyang J-6 (MiG-19), the Nanchang Q-5 inherits many of the formers characteristics, while placing greater emphasis on ground attack capabilities, thanks to its expanded payload options.





    Be sure to give the Nanchang Q-5 a try once it joins the top ranks of the Chinese aviation tree as part of the next major update coming soon to War Thunder. In the meantime, keep a close watch on the news in order to stay updated on the latest developments regarding our next update. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-08-20 07:42:07 CET ] [ Original post ]

    New T-72 modifications: here come the top-of-the-line Russians!



    The upcoming War Thunder update will see three new modifications of the legendary Russian tank being added to the game the 1989 T-72B build, the 2011 T-72B3 and the latest 2016 T-72B3 build!

    War Thunder tank commanders should by now be well familiar with the Soviet T-72, which was the most-produced tank in the second half of the 20th century. The present modifications; the T-72A and the T-72B perform rather well in rank VI battles but struggle quite a bit against the top-tier Western tanks. This can be explained for a number of reasons: their average mobility, lack of modern ERA and fire control systems, and insufficient destructive power of the shells. Fans of the Soviet/Russian armoured vehicle tech tree had much to think about, mainly because of an incredibly wide range of available T-72 modifications, both developed domestically and abroad.





    In the upcoming major update, three new modifications of the tank will be added to War Thunder, and this will promote the T-72 from its duties in the secondary offensive front to the hottest top-dog assault lines. Please welcome the 1989 T-72B model, the 2011 T-72B3 model and it is the 2016 T-72B3 researchable modification, that will put the T-72 on the closest-possible level to modern MBTs!

    Check out the full Dev Blog article here!


    [ 2020-08-19 07:28:03 CET ] [ Original post ]

    Update 18.08.2020 (1.99.1.86)


    • A bug has been fixed where tone from missiles fired from aircraft was missing in cockpit view.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-08-18 12:10:19 CET ] [ Original post ]

    Update 17.08.2020 (1.99.1.83)


    • Freezes which would occur when piloting helicopters in the location Berlin while locking onto a target with an ATGM have been fixed.
    • A bug which would sometimes cause balloons/aerostats not to be visible in battles has been fixed.
    • A bug, where the use of cruise control could cause some ground vehicles to move faster in reverse than should otherwise be possible, has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-08-17 10:27:22 CET ] [ Original post ]

    SOMUA SM: Heavy Weight Fighter



    The SOMUA SM is a French experimental tank, developed in the immediate postwar years as an alternative to the AMX-50 being developed in parallel at the time. Despite it being the AMX which ultimately entered service, this wont stop the SOMUA SM from joining the ranks of the French ground forces tree in the upcoming War Thunder update!

    In War Thunder, the SOMUA SM will be a new premium heavy tank awaiting commanders at rank IV of the French ground forces tree, following the release of the upcoming major update. Unlike its close relatives - the AMX-50 and Lorraine 40t - which share a similar general design, the SOMUA SM offers its future commanders a slower, but much more heavily armored platform, carrying the excellent French 100mm cannon.





    As already mentioned, the SOMUA SM is fitted with the proven 100mm SA47 anti-tank cannon, present on a number of French machines at rank IV and therefore all too familiar to tankers. Furthermore, the SOMUA SM is also equipped with the same autoloading mechanism as found on the AMX-50, giving it an astonishing reload rate of just 4 seconds!

    Check out the full Dev Blog article here!


    [ 2020-08-17 09:49:31 CET ] [ Original post ]

    Akebono destroyer escort



    Akebono was a destroyer escort built for the then newly formed JMSDF and was among the first warships domestically produced by Japan after World War II. Soon, captains will have the chance to take command of this unique warship arriving in War Thunder naval forces as part of the upcoming major update!

    In War Thunder, Akebono will be a new vessel awaiting captains in the lower ranks of the Japanese naval tree following the release of the upcoming update. Being effectively the sister ship to the Ikazuchi - a vessel already familiar to some captains, Akebono offers its aspiring commanders better performance in combat thanks to improved mobility and a higher endurance than Ikazuchi.





    Akebono will await all captains at rank II of the Japanese naval tree in the upcoming update coming soon to War Thunder. In the meantime, make sure to stay tuned to the news to catch up on all the latest developments regarding the next major update coming to the game. Until then, calm seas and happy hunting captains!

    Check out the full article here!


    [ 2020-08-14 13:18:35 CET ] [ Original post ]

    Update 14.08.2020 (1.99.1.79)


    • A bug which would result in the players screen becoming blacked-out while viewing the replay of the their ground vehicles destruction has been fixed
    • A bug which would cause elements of the players interface to shift to the center of the screen during battles has been fixed
    • A bug where a spectators camera could become stuck in one position when a player switched their vehicle to an aircraft/helicopter during ground battles has been fixed

    The following vehicles have had the cost of APFSDS rounds corrected as follows:

    • modification level I 200 Silver Lions
    • modification level II 300 Silver Lions
    • modification level III 400 Silver Lions
    • modification level IV 600 Silver Lions

    If a vehicle has access to only one APFSDS round (at level III), its cost is set equal to the modification level IV (600 SL).

    Vehicle list:

    • T-64A (1971)
    • T-72A
    • T-80U
    • T-72B
    • T-62M-1
    • Ariete
    • Ariete (P)
    • Ariete PSO
    • Centauro MGS
    • Leclerc
    • CV 90120
    • M48 Super
    • Radkampfwagen 90
    • Leopard C2A1 MEXAS
    • Leopard 2A4
    • Leopard 2A5
    • Type 16
    • Type 74
    • Type 74G

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-08-14 10:23:09 CET ] [ Original post ]

    Server update 13.08.2020



    Ground Vehicle model, damage model, characteristic and weaponry changes:


    • The following changes affect vehicles of ranks VI-VII:

      • HEAT-FS shell has been designated default for vehicles that previously had the APFS-DS shell as default (Except British ground vehicles - they still do not use HEAT shells)
      • The distribution of shell modifications has been changed as follows: if there is only one type of armour-piercing finned shell in the case of default HEAT shell, it will be located at the 3rd (III) level of researchable modifications. If the default HEAT shell has two types of the armour-piercing finned shells, the first one will be placed at the first (I) level and the second one at the 4th (IV) level of researchable modifications. Vehicle list:

        • Leopard 2A5
        • Ariete
        • Ariete (P)
        • Ariete PSO
        • Centauro MGS
        • Leclerc
        • Type 90
        • Type 90B
        • ZTZ96
        • ZTZ96A
        • T-64B
        • T-64A
        • T-72A
        • T-80B
        • T-72B
        • T-80U
        • CM11
        • Centauro ROMOR
        • M1
        • IPM1
        • M60A3 TTS
        • ZTZ59D1
        • T-69 II G
        • Type 16
        • Type 74
        • Type 74G
        • T-62M-1
        • C2A1
        • Super M48
        • Radpanzer 90
        • CV90105 TML
        • CV90120

    • IPM1 - M833 shell has been added to ammunition loadout.
    • Leclerc - OFL G1 120 shell has been added to the ammunition loadout.
    • In order to prevent climbing in tracked ground vehicles on hills with very steep slopes, the physics of the track to surface traction have been reworked. Now it will be more difficult to climb slopes at a very steep angles in RB and SB game modes.

    Aircraft characteristics, damage model, and weapon improvements:

    • A-4B A bug where the central AGM-12 Bullpup missile could be fired through the central landing gear rack has been fixed.
    • Mi-24V, Mi-24P A bug with the necessary condition of opening the 9114 Shturm 4 preset modification, S24 4 has been fixed. Now you need to research the RP-2-149TK and S-24 modifications.
    • A32A Radar functionality has been added.
    • La-5, La-7 (all modifications) A bug where it wasnt possible to create user made camouflage for the aircraft has been fixed.
    • Hurricane Mk.II (USSR) The amount of ammunition on the UBK machine guns has been increased to 120 shots per machine gun.
    • F86K (all modifications) A bug where the researched modifications of the new cannons affected the failure time negatively has been fixed.
    • Il-2-37 The amount of ammunition on the 37 mm NS-37 cannons has been increased to 56 shots per cannon.
    • D-501 A mismatch between MAC 34 machine guns and their names has been corrected.
    • CW-21 The content of the ammunition belts for offensive weaponry has been changed to an earlier version.
    • P-66 The content of the ammunition belts for offensive weaponry has been changed to an earlier version
    • Il-2 M-82 The incorrect designation of the 12.7 mm turret machine gun in the modification window has been fixed. Previously, it was listed as an offensive machine gun.
    • MG151 20mm A bug where the modifications of the research of the new cannons would not positively affect the failure time of the cannons has been fixed.
    • GSh-30-2K Incorrect displaying of the tracert for the OF shell has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-08-13 12:05:36 CET ] [ Original post ]

    Russian Aerospace Forces Day



    From 09:00 GMT on the 12th of August until 09:00 GMT on the 13th of August

    Win 3 battles whilst controlling Soviet aircraft (from rank III or above with an in-game activity of 60% or higher) and get the unique emblem of Russian Aerospace Forces.


    • You can follow your progress by clicking on your Nickname Achievements Russian Aerospace Forces Day.
    • The task can be completed in all game modes except Enduring Confrontation and Assault.
    • After completing the task the decal can be found in Decals USSR


    Emblem of Russian Aerospace Forces


    The War Thunder Team



    [ 2020-08-12 11:44:12 CET ] [ Original post ]

    Server update 11.08.20



    Aircraft characteristics, damage model, and weapon improvements:


    • Parameters relating to the resistance of the aircrafts materials (cladding and power kit) to secondary shell fragments have been fixed. Previously, aircraft and helicopters had an inflated survivability when they were under fire from anti-aircraft shells with remote detonators.

    Sound:

    • The sound characteristics of the guns on ground vehicles have been corrected.
    • The volume level of the players aircraft engines has been slightly raised.
    • A bug where the start and stop sounds coming from the engines of some allied/enemy tanks would sound as if they were closer and louder than the regular engine sound itself, has been fixed.

    Fleet:

    • Admiral Graf Spee The display of the ammunition amount for the main calibre aft stock has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-08-11 10:01:21 CET ] [ Original post ]

    Update 04.08.2020 (1.99.1.62)



    Sound


    • The whistle from nearby cannon shells currently has low playback probability. We continue to improve\
    • this effect and in future updates the sound of a passing shell will work more accurately and realistically.
    • The sound of low calibre bullets passing at close range is now quieter.
    • The whistle before the explosion of an artillery shell strike now has a probability of playback but it will not be played every time.
    • Taking into account player feedback the following changes have been made

      • The volume of enemy/allied aircraft engines has been lowered.
      • The volume of the enemy/allied ground vehicles as well as the sound from the players ground vehicle have been increased.
      • The volume of ATGM and rocket volleys has been lowered.

    • The sound of the Ju 87 Stuka siren at long and short range has been changed.
    • A bug has been fixed where active air defense (flares) sounded like ATGMs when firing.
    • The sound of allied/enemy machine guns dependent on distance from them has been adjusted. Now the distance is more noticeable with the ear.
    • The sound of explosions dependent on distance from them (in increasing) has been adjusted. Now the distance is more noticeable with the ear.

    Ground Vehicle model, damage model, characteristic and weaponry changes:

    A battle speed mode for ground vehicles with gun stabilization through a shoulder rest, whose stabilization limits are in the area of the first stage of the cruise control, has been implemented. The changes affect the following vehicles:

    • AMC.34 YR
    • AMC.35 (ACG.1)
    • AMR.35 ZT3
    • B1 bis
    • B1 ter
    • FCM.36
    • H.35
    • H.39 "Cambronne"
    • D2
    • R.35 (SA38)
    • S.35
    • Pz.35(t)
    • Pz.Kpfw. 38(t) Ausf. A
    • Pz.Kpfw.II Ausf. C
    • Pz.Kpfw.II Ausf. C (DAK)
    • Pz.Kpfw. II Ausf. F
    • Sd.Kfz.221 (s.Pz.B.41)
    • L3/33 CC
    • Type 1 Chi-He
    • Type 1 Chi-He (5th Regiment)
    • Type 2 Ka-Mi
    • Type 89b I-Go Ko
    • Type 95 Ha-Go
    • Type 97 Chi-Ha
    • Type 97 Chi-Ha Kai
    • Type 98 Ke-Ni
    • Tetrarch Mk.I
    • Independent
    • Cromwell I
    • Matilda III
    • A13 Mk I (3rd R.T.R.)
    • A13 Mk.II
    • A13 Mk.II 1939
    • Churchill I
    • Churchill III
    • AEC Mk II
    • Crusader "The Saint"
    • Crusader III
    • Daimler Mk II
    • M2A4 (1st Arm.Div.)
    • LAC M8
    • Valentine I

    Aircraft characteristics, damage model, and weapon improvements:

    The images of suspended weaponry have been changed for the following aircraft corresponding to the weaponry names:

    • Mi-24V
    • Mi-24P
    • Mi-28N
    • AH-1S
    • AH-1S Kisarazu

    The position of the elements in the menu of the suspended weaponry has been corrected for following vehicles:

    • Martin 167-A3
    • LeO 451 early
    • LeO 451 late
    • PB4Y-2

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-08-04 12:57:48 CET ] [ Original post ]

    Operation S.U.M.M.E.R. 2020



    From 11:00 GMT on the 7th of August until 11:00 GMT on the 31st of August

    Earn Stars completing marathon tasks. The more Stars you have, the more prizes you will get: premium and event vehicles, special decals from the Mythical Creatures series and decorations from the Weapons series!



    Ar 196 A-3
    rank I, Germany, premium[/u]


    Infanterikanonvagn 73
    rank II, Sweden, premium


    Freccia P-493
    rank II, Italy, premium


    F-11F-1 Tiger
    rank VI, USA, event vehicle


    Leopard C2A1 MEXAS
    rank VI, Germany, event vehicle


    Maxim Gorky, 1941
    rank IV, USSR, event vehicle

    Event vehicles of rank IV and VI, decorations and decals will be given out as coupons. Premium vehicles of rank I and II, decorations, decals and camouflages will be immediately activated on the account.

    Check out the full article here!


    [ 2020-07-31 16:58:15 CET ] [ Original post ]

    Update 30.07.2020 (1.99.1.57)


    • The icons of corresponding gaming platforms (PC and consoles) have been added to the players nicknames. Icons for consoles will be visible to PC players and vice versa.

    Ground vehicle characteristics, damage model, and weapon improvements:

    • Clarifications in the designation of British ground vehicles of rank III.
    • BMP-3 A bug has been fixed with jerky movement when turning from halted whilst the W and A/D buttons are pressed, the vehicle repeatedly trying to switch between N and first gears.
    • Pvrbv 551, Lvrbv 701, Type 94, Sd.Kfz.221, AEC Mk.II A bug where the vehicle continued to turn for a while after releasing the A/D keys has been fixed.
    • CV90120 The initial speed of the DM23 shell has been changed from 1640 to 1680 m/sec with corresponding adjustments of the armour penetration value. Source: RUAG 120mm Compact Tank Gun brochure.
    • M60A2 Sight magnification has been reduced to 8/10 variable. Source: FM 17-12-4 Tank Gunnery, M60A2.
    • T-69 IIG, Ikv 91 A bug where there was no automatic setup of the distance for the laser rangefinder has been fixed.
    • Challenger 2 (all modifications), Vickers Mk.7 The vertical guidance speed of the cannon has been changed from 5 to 11 degrees per second. Source: Vickers Tanks: From Landships to Challenger 2, Christopher F. Foss & Peter Mckenzie, Keepdate Publishing, 1988-1995 // Challenger 2 Main Battle Tank, Haynes Manual, Haynes Publishing, 2018.
    • Ostwind II A bug where the thickness of the breech part of the cannon was 5mm thick has been fixed.
    • ANTI II The Swedish flag in the vehicle card has been replaced by the Finnish flag.
    • Ariete (P), Ariete, Ariete PSO The elevation angle of anti-aircraft machine guns has been changed from 20 to 60 degrees.
    • M60A1 Ariete, M60A2, M60A3 TTS, M60A3 TTS (hina) A bug where the depression angle of the cannon didnt reach the value indicated in the vehicle card by 1 degree has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



    [ 2020-07-30 10:24:58 CET ] [ Original post ]

    Update 1.99.1.54



    • Game performance has been improved for battles with large amounts of aircraft.
    • Cameras in the replay of battles have been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-07-28 10:29:20 CET ] [ Original post ]

    Russian Navy Day with War Thunder



    From 14:00 GMT on the 24th of July until 14:00 GMT on the 27th of July

    Deal 10,000 points of damage whilst using Soviet fleet vessels from rank II or above and get the unique decal Sea Predator.



    [h3]Terms[/h3]


    • To follow your progress click on your nickname Achievements


    Naval Squadron tournament

    Register right now to take part in the Navy Day tournament on the TSS page.

    Naval Squadron 5x5 RB
    Aircraft and fleet vehicles of up to 32 teams (Best of 3)
    Start: 17:25 GMT on the 25th of July
    Prize fund: 33,000 GE
    Prize for 1st place Project 7U Stroyny Pack for each player

    PARTICIPATE


    [ 2020-07-24 16:21:26 CET ] [ Original post ]

    A USMC veteran on the M1A1 Abrams tank: This tank was designed for assault!



    USMC veteran and active War Thunder player Conte_Baracca shares his recollections about active service in the M1A1 Abrams, and how this tank feels in our game.

    [h2]Would you please tell us a bit about yourself? When did you decide to pursue a military career and why did you join The United States Marine Corps in particular?[/h2]

    I was born in 1975 and was raised in Oklahoma in the United States. While I was in high school I participated as a cadet in the Civil Air Patrol, a civilian paramilitary organization with a focus on search and rescue.

    I enlisted in the United States Marine Corps Reserve my senior year. Upon graduating high school I went to boot camp at Marine Corps Recruit Depot in San Diego and would serve in the Reserves until I was commissioned an officer. After completing Marine Corps Recruit Training (boot camp) I attended the University of Oklahoma on an academic scholarship where I pursued and achieved a degree in History.

    I attended Officer Candidate School while attending the University of Oklahoma and was commissioned a 2nd Lieutenant in the USMC Reserve after I completed my degree. In the USMC at the time the Reserve commission was more of a legal matter, I would serve on Active Duty in the Marines for the next four years before transitioning to an Active Commission and serving another 16 years. I was commissioned as a ground officer and after training at The Basic School for 6 months I would be designated a Tank Officer and begin tank officer training at Ft. Knox, Kentucky.

    During my career as an officer I would serve in various positions. I would also work acquisitions for Project Manager Tanks as a Marine Liaison to PM Abrams (the US Army Abrams acquisition program). There I would work on various modernization programs for the tank. I retired from the USMC on March 1, 2017

    I decided to pursue a military career when I was a teenager in high school. I found military vehicles fascinating and I also had a strong desire to go on adventures. I wanted to travel to distant lands, and I wanted to challenge myself on those travels. I also was excited at the prospect of pushing myself to my limits and working with motivated and dedicated people like you find in the USMC. Despite the challenges and the difficulty of the job and despite the challenges of serving during multiple wars I found the job rewarding and exciting and I stuck with it till I could retire.


    Conte_Baracca in his tank

    I chose the United States Marine Corps in particular due to its deserved reputation of being a cut above the other branches of the military. I wanted to challenge myself the most. I wanted to work with the best people. In short, I wanted to work with the elite. I was not disappointed.

    [h2]What military vehicles and vehicle variants did you have experience with and when? Have you by any chance tried any Soviet-made equipment from the Iraqi army arsenal?[/h2]

    I worked with various military vehicles while I was in the Marine Corps. I conducted combat patrols on HMMWVs (both the lightly armored and up-armored variants), Cougar 4X4 and Cougar 6X6 MRAPs, as well as the M-ATV. My favorite, by far, was the Cougar 6X6. I, and many of my fellow Marines, referred to it as a combat Cadillac. It was comfortable (racer seats with five point harnesses) had excellent air conditioning, AC adapters so you could plug in your personal equipment, and plenty of space to carry your equipment. We even had room for cots so you didnt have to sleep on the ground at night. While I engaged combat patrols in all of these vehicles I only ever engaged in actual combat in the lightly armored scout version of the HMMWV. We used the .50 caliber M2 Machine gun to good effect with the vehicle, but took little fire. A good thing as the armor was very weak on that particular model of the HMMWV.

    When it comes to tanks I served on three subversions of the M1A1. The M1A1 Common, the M1A1 Heavy Common and the M1A1 Firepower Enhancement Package (FEP). The M1A1 Common was a variant with very limited numbers that was like the Heavy Common without the depleted uranium armor package. The use of the word common here is because the variant was common to both the USMC and the Army. There were changes from the base M1A1 that allowed the fitting of a fording (snorkel) kit, a digital engine control module, and the implementation of the Pulse Jet System (PJS, pronounced Pee-jazz) among some other minor changes. The Heavy Common was the same tank as the Common with the DU armor. The M1A1 FEP was a substantially modernized vehicle. It received an embedded diagnostic system, a 2nd Generation FLIR sight for the gunner, a Stabilized Commanders Weapon Station (fully powered commanders .50 cal that was stabilized to the same tolerances as the main gun and equipped with a thermal sight) a thermal drivers sight, and a Far-Target Locate system that allowed the generation of an 8 digit grid for targets using the fire control system. It is the version we use in the USMC today and is a tremendously capable machine.

    I served in combat in 2004 on the M1A1 Heavy Common, and in 2007 and 2008 in the M1A1 FEP, both in Iraqs Al Anbar Province. Let me be clear, however, about my second tour. We never got into a fight. Iraq was a very peaceful place then and we spent our time mostly driving around the desert to disrupt infiltration routes and to secure major highways.

    Iraq in 2004 was a very different story. There we engaged in months of steady combat operations around the city of Fallujah, Iraq. Personally I only engaged in seven shooting engagements, but between all of the elements of the company we participated in dozens of shooting engagements.


    Camouflage of theT-55A,abandoned by the Iraqi army, unknown unit ,Al Mutla Pass, Kuwait, created byDart_Foer

    I did not get a chance to use non-American equipment in Iraq, but I did have an opportunity to work on a T-55A for a day as part of supporting pre-deployment training for other units. It is not really a fair comparison, the T-55A we had was barely functional and, obviously, a much older design, and a much, much older vehicle than the Abrams I was accustomed to. I think the most striking thing is just how small the T-55A is. But aside from that the storage of ammunition in the turret, right next to the crew, I found quite disturbing as a concept as I was accustomed to armored doors and blowout panels protecting the crew from the ammunition on the Abrams.

    [h2]Could you please tell us a bit about what your M1A1 combat experience in Fallujah was like? What were your typical combat missions? What types of enemy weapons did you encounter there?[/h2]

    I fought in between the First and Second battle of Fallujah throughout the summer of 2004. Due to a lot of diplomatic and political considerations we were not allowed to actually enter the city. Consequently we engaged in a slow burn of shooting engagements as hostile forces within the city would opportunistically engage us from within the city while we were outside of it. However, we were, in secret, preparing for the second invasion of Fallujah, should it become necessary.

    As an effort to support these preparations we engaged in several large scale feints. These were operations designed to look like full scale assaults upon the city that were not actual assaults. These operations would have all the hallmarks of modern combat: Close Air Support (CAS), drones flying overhead feeding us intelligence, artillery support, and, of course, my companys tanks.

    We would hold our fire and drive up to the edge of the city, the enemy would engage us with direct fire weapons, and then we would return fire and begin using CAS and artillery support. The enemy would, of course, engage us with small-arms fire, but that obviously was little threat to an Abrams. The primary threats in these engagements came in three forms.

    (...) one time they did directly hit a tank on the turret roof all they did was pop the circuit breakers on the tank (...)

    First, indirect fire from mortars. The enemy had many 82mm mortars and would attempt to engage us with them. However, this proved not to be much of an issue as they were not very accurate and the one time they did directly hit a tank on the turret roof all they did was pop the circuit breakers on the tank causing it to shut down. (Not my tank, it was a first platoon tank.) The crew reset the circuit breakers and restarted it almost instantly, quickly rejoining the fight. (It was tense at first. We thought the crew was incapacitated and tried desperately to communicate by radio with the vehicle. Of course the radio was not working as the tank was without power, however after a few moments the tank commander stuck his hand out through the commanders hatch in a thumbs up gesture showing he and his crew were alright.)

    Second, the venerable RPG-7. The enemy had many RPG-7s and would even employ them from within buildings. However, this would ultimately prove to be very little threat to us as well. The average fighter in Fallujah was poorly trained on the weapon system and, consequently, wasnt very accurate. Even when they did hit, the armor on the Abrams proved more than sufficient to stop the RPG without the tank suffering any damage. Furthermore, the enemy rarely got more than one shot. Whenever they would fire an RPG at us we would use the powerful fire control system on the Abrams to immediately shoot a 120mm projectile back. Almost universally resulting in an explosive death for the RPG gunner.

    The final threat came from recoilless rifles. The enemy had few of them and would mount them on trucks that they would use as a mobile reserve to engage our tanks. Unfortunately for them they were poor shots, and a truck is a fairly obvious target. Although, I did almost get knocked out by a recoilless rifle in one of our feints on the south east edge of Fallujah. The technical found a spot where he could just see the rear of my tank and I could not see him. He, fortunately, shot over my back deck twice before somebody in second platoon obliterated him with the tank main gun.

    [h2]What types of rounds have you used and what can you say about their performance?[/h2]

    I, of course, used the two standard training rounds. The M865 TPCSDS-T (Target Practice Cone Stabilized Discarding Sabot Tracer) round and the M831A1 HEAT-TP-T (High Explosive Anti-Tank Target Practice Tracer) rounds many, many times in training. Of note the HEAT round was inert (ballast in the round instead of explosives) and the training sabot actually has the highest muzzle velocity of any 120mm round. But, the sabots cone stabilization slowed it down rather quickly causing it to become ballistically unstable at approximately 9000 meters where it would invariably tumble to the ground. This was done to keep from accidentally shooting a round into civilian populations. The maximum range, for example, of the M829A1 is 88,438 meters when fired at maximum quadrant elevation (56 degrees). You generally dont want that kind of thing happening in training.



    For service ammunition I fired the M830 HEAT-MP-T (High Explosive Anti-Tank Multi-Purpose Tracer) referred to as the HEAT round. The M830A1 HEAT-MP-T, referred to as EM-pat. The M908 HE-OR-T (High Explosive Obstacle Reduction Tracer) called the OH ARE. And the M1028 Canister round, called CAN.

    Unfortunately the M1028 was developed as a result of feedback from combat operations (including Fallujah) and consequently didnt enter service until after 2004, so I did not get to use it in combat. But I did get to use HEAT, MPAT, and OR in combat operations.

    The HEAT round had the biggest boom, but as it was a shaped charge it was not ideally suited to fighting infantry in buildings. It was what we had so we made it work. We, in fact, killed many enemy troops and technicals with the round. However, it is highly likely many enemy troops survived the massive overpressure we would generate when we would hit a room and only the people directly in the path of the plasma jet from the Munroe effect died. There was a similar problem with the MPAT round as it was basically a HEAT round with a selectable fuze to engage a proximity mode for shooting at enemy aviation. The proximity fuze was not designed for ground use so we used it in point-detonating anti-tank mode. In that mode its basically the same thing as the M830 HEAT. The OR was a different story. It was an MPAT round with the switchable fuze removed and replaced with a steel cone and delay fuze. It was designed for operations in Korea where the round would be used to destroy retaining walls of huge piles of rocks established on many passes in South Korea, to deny the North Koreans the ability to use the mountain pass quickly. Unfortunately, Iraqi building construction was not nearly as formidable as these retaining walls and consequently the OR round would pass through the entire building (and usually the one behind it) before detonating. We compensated for this by aiming the projectile at where the building met the ground with the intent of shattering supporting walls. This achieved mixed results.

    I did use the M1028 Canister round in training. It is essentially a giant shotgun shell that shoots 1000 tungsten balls in this eerily perfect pattern out of the gun tube at over 1400 meters per second. I would have loved to have had it in Fallujah. Could have really shredded the buildings with enemy troops in it.

    [h2]Have you used all ammo storages during missions or was the main storage usually enough?[/h2]

    We would often have to use ammunition from the semi-ready rack. There were, in fact, several different models of ammo racks in use on Abrams tanks and ready racks could store between 16 and 18 rounds depending on which rack. It was very common to use these 16 to 18 rounds and have to access the semi-ready rack (behind the commander) to replenish ready ammo. This was a pure, unadulterated, pain in the ass. You make it way too easy in game. Way too easy. The armored ammo door behind the commander was mounted on a track INSIDE the track of the hydraulically operated loaders door. So, to move ammo from the semi-ready you would have to pull a pin on the hydraulic piston from the loaders door and slide it around by hand. Meanwhile the commanders ammo door required the use of a integrated lever to shift it out of its locked position and on to the track. This was extremely difficult. Then you had to slide both doors around by hand while pulling the rounds from behind the commander and moving them over to the ready rack. Once done you had to lock everything back up and reconnect the loaders door. It took MINUTES to move one round. Although after you got started it went pretty quick as juggling the doors was the hardest part. I had to do this in combat one evening in September 2004 when it was about 150 degrees Fahrenheit (65.5 degrees Celsius) in the turret. I got heat exhaustion and ended up throwing up all down the side of the tank. (I didnt care if I got shot, I didnt want my crew to have to clean up my puke from the inside of the tank).


    Camouflage of the M1A1 Abrams "Rockin' Reaper" of the 4th Tank Batallion, Iraq 1991 created by_Sabro_

    [h2]As far as we know, some tankers have been personalizing their M1A1s by giving them cool nicknames. Have you taken part in naming a tank yourself?[/h2]

    As an officer you usually wouldnt name your tank. You would allow the enlisted crew to do that as they put much more effort into maintaining the tank while the officers were busy doing officer type stuff like planning meetings and writing orders. There were many good ones over the years ranging from double entendres like We Like Bush referring to the President of the United States and wellfemale anatomy. To my Executive Officers WAR PIG. However, in my combat operations we refrained from putting names, tactical markings, or anything else on our tanks as we were fighting an insurgency and we wanted to deny them the ability to track our movements and determine how many tanks we actually had.

    [h2]Could you please tell us something about the most common tank failures you encountered during your service? Was the M1 Abrams easy to repair in the field?[/h2]

    The suspension and track. End of story. Suspension and/or track failures were the overwhelmingly most common problem we had with the tank in combat operations. In combat we would use freshly rebuilt tanks and rotate them in and out after about 1000 hours of operation. Thus the more complex pieces of the tank remained highly reliable. Thats not to say we didnt have issues with the hydraulic system, the engines, or one of a million and one subsystems. We did. But suspension and track issues were far and away the most common issue. Thats why you always see spare track pieces and spare road wheels on tanks. They are the most likely thing to break.

    The M1 was designed from the ground up to be repairable in the field.

    The M1 was designed from the ground up to be repairable in the field. Even the most complex subsystem could be entirely removed with some socket sets and patience. The rear deck was completely removable so you could pull out the entire engine/transmission assembly. (We referred to it as the FUPP Full Up Power Pack) This would require the use of the M88 recovery vehicle which had an integrated crane, but it was relatively easy to do. You simply had to disconnect the final drives and there was a panel that had all of the engine inputs and outputs like fuel and electricity with quick release connections. It was a marvel of engineering to be honest.

    [h2]When and how did you start playing War Thunder? How often do you play now and which game modes do you prefer?[/h2]

    I started playing War Thunder in June of 2017. It popped up in my Steam feed as a recommended game. About 5 seconds in to my first match I was hooked and never looked back. I love this game.

    I am retired now so I have a lot of free time. I play every day usually for a few hours. I prefer gaming to watching television. And War Thunder has such a high level of entertainment and diversity It really holds my interest.

    I play Air RB (Regular and Enduring Confrontation), Ground RB, and Naval RB (Regular and Enduring Confrontation). In order my favorite modes are Ground RB, Naval Enduring Confrontation RB, Air Enduring Confrontation RB, Naval RB, Air RB.

    At the time this interview took place, our protagonist hadnt yet researched the M1A1 in the game. The War Thunder team decided to rent him the tank, to allow him to be able to compare this combat vehicle both in the game, and in real life.

    [h2]What did you feel when you first tried to play the M1A1 in War Thunder?[/h2]

    I felt a lot of different things.

    First, there was a sense of obligation to do well in the M1A1 as I want to give the amazing real life tank its just due. I felt a lot of pressure to play well and remind everyone that the M1A1 has the best combat record of any tank ever made.



    Second, There was this sense of the surreal. I spent so many months of my life living, training, and fighting on the M1A1 and I havent been on it in years. When you play it in War Thunder you are bombarded with memories of good times and bad, of fear and exultation, of stress and privation, as well as the thrill of using one of the most powerful engines of war ever built. Every part of playing the M1A1 in the game comes with a dozen memories, from remembering the procedure for using the Muzzle Reference Sensor when you see it at the end of the gun tube to drying off in the exhaust after getting rained on all night when you look at the exhaust grate.

    Finally, it simply felt good. Like a piece of history I take very personally is being well remembered. Everyone gets a small taste of what it was like to fight on one simply by playing War Thunder. Obviously fighting a tank in real life is vastly different, but there is enough present in the game that it still feels like the best likeness possible. I enjoyed that very much.

    [h2]What do you think about the visuals and the sound of the M1A1 in the game? Is this close enough to the real tank as you remember it?[/h2]

    The visuals are simply incredible. Granted there are slight visual differences between the USMC and the US Army M1A1, but in all the important ways the tanks are identical. Your model of the M1A1 is top notch. So authentic I can almost smell the metal. You captured everything on this tank. From the tiny windshield wipers on the drivers central vision block to the locking pins for the skirt pins, everything is so meticulously represented. I could go on for paragraphs on how you so faithfully capture the look and feel of the exterior of the tank. The non-skid paint on the top of the tank turret and hull having the tiny shadows it would have in real life is a particularly delightful touch.

    The visuals are simply incredible.

    The sound. I will be 100% honest with you. The exterior sounds are a little too off for my immersion. I lack the sound engineer vocabulary but the engine sounds too airy it sounds more like a vacuum cleaner than the tank engine does. The tank has more of whine to it from the compressor fans. Also, in real life the loudest sound from the tank is the sound of the sprocket grabbing the track. When you hear M1A1s out in the wild there is more of a metallic growl from the teeth of the sprocket driving the track. That sound is definitely there in your model, and its actually a fairly decent facsimile of the sound in real life, and in many situations a very good representation. This is more of a problem when you are over 100 meters from the tank. That sound seems to disappear. The .50 cal is too metallic. You really dont hear the action when you fire in real life. Just the boom boom boom of the explosion of the propellant and the bullet breaking the sound barrier. The Main Gun is impossible to replicate with speakers well. The sound is just so powerful. It is a crack that overwhelms your senses in a way no speaker can replicate.

    The interior sounds are better. They actually give me a pretty good deal of immersion. However, the loudest thing you hear in the tank is the whine of the turbine. Since you are inside you dont hear the airy exhaust sound at all, you just here the whine of the engine and the whine of the hydraulics when the tank is running. It permeates through everything drowning almost every other sound out. The game does a good job of having the engine being the loudest thing inside the tank and achieves a good amount of volume for both immersing yourself and not going deaf. However, it needs a fine tuning on the compressor versus exhaust noises. The firing of the machine guns is also much better from the inside of the vehicle. The coaxial 7.62 is particularly well represented as in real life the exhaust tube deflects all of the sound of the explosion of the propellant and the bullet breaking the sound barrier our of the vehicle, leaving the crew to mostly hear the action of the weapon cycling. The .50 cal is a different story as you would just get dull booms and not really hear the action at all in real life. The main gun is also very good, because it sounds as much like real life as it can, given the limitations of speakers. It is a much quieter sound to fire a main gun from inside a tank. The only thing missing is the loud DING of the aftcap from the round bouncing off the aftcap deflector after the breach automatically opens during the firing cycle of the main gun.



    [h2]Theres a hot discussion about the actual M1 reload rate, since it depends totally on the loaders skills. Based on your experience, is the M1 Abrams reloading time realistic in the game?[/h2]

    It is way too slow in game. We have a set of standards all tankers must pass before crewing a tank in combat or training. They are collectively known as the Tank Crew Gunnery Skills Test. There is a battery of tests that you have to go through Semi-Annually in order to be allowed on tanks. One of the skills is loading the main gun. The MAXIMUM loading standard to be allowed on the M1A1 is 7 seconds. Currently you allow 7.8 seconds for a novice crew. (Its 5 seconds for the 105mm M1 and M1IP BTW). Practically, a good loader aims for a 4 second reload. And truly exceptional loaders can do it in as low as 3 seconds. Personally, my loaders could all beat 5 seconds even under the most arduous conditions. Well one didnt, but my Tank Leader (a Master Sergeant) fired him after he routinely loaded in about 6.5 seconds.

    [h3]Dev team comment.[/h3]

    [h3]It should be noted that this refers to the speed of reloading when the tank is stationary for a short series of 3-5 shots per minute. In such conditions, a well-trained loader can indeed demonstrate a loading rate of ~3-4 seconds per shot. And this is how loading tests are taken. In the game, in addition to the fact that the reload time is a balancing tool (for tanks without a loading mechanism), the maximum rate of fire (6 seconds) for the first stage rack of 18 shells can be achieved both stationary and in motion, and at high speed.[/h3]

    [h3]However, we do not exclude in future a change in the reloading parameters for the M1 tanks towards greater realism (dividing the main rack into more or less convenient ones, increased time for transferring shells from the commander side to the loader side, etc.).[/h3]

    [h2]Can you please give some kind of advice to the players that start playing the M1A1 in War Thunder?[/h2]

    First, use your Warbonds to buy universal backups (one of the best free deals in the game bar none) and double up on how many times you can spawn. Hiding in corners till the end of the match is NOT what this tank was designed to do. Your biggest advantages are your speed and your excellent fire control system. The M1A1 accelerates well, is fast, and has an excellent turret traverse. This tank was designed to ASSAULT things. Its best to press that W key and not let go. Now, Im not recommending you drive straight into the enemy (although on some maps thats a great idea) but I am saying use your speed and fire control to get to where the enemy doesnt expect you and use that snappy turret traverse and elevation in quick engagements before moving on to the next spot. Finally, your armor isnt the best, but the blow off panels and the crew dispersion do help your survivability. So take some risks. If you lose, well the repair cost isnt that bad. And if you win

    If you have excellent knowledge of the combat vehicles present in War Thunder and would like to share your memories of serving in the military and your impressions of the game, please send us an e-mail to story@gaijinent.com.

    The War Thunder Team


    [ 2020-07-22 09:56:17 CET ] [ Original post ]

    Update 21.07.2020 (1.99.1.47)



    Ground vehicle characteristics, damage model, and weapon improvements:


    • Type 89, CV90105 TML, M60 AMBT, Ariete (Preserie), Ariete PSO, Ariete a bug has been fixed with jerky movement when turning from halted whilst the W and A/D buttons are pressed, vehicle repeatedly trying to switch between N and first gears.
    • M60 AMBT the LW25 25mm auto cannon fire rate has been increased from 120 to 260 rounds per minute. Source: 2008 NDIA 43rd Annual Armament Systems: Gun and Missile Systems Symposium 21 24 April 2008, Development of LW25 Family of Ammunition.
    • AMX-30 Roland, FlaRakPz.1 the explosive weight of the Roland 1 missile has been increased from 3.3 to 3.5 kg. Roland 3 missile from 4.45 to 5.2 kg. Source: ROLAND FRR & FGR Handout (Deutsch) Multinational Aircrew Electronic Warfare Tactics Facility/Zentrum Elektronischer Kampf Fliegende Waffensysteme, Polygone // Air Defense Trends, US Army Air Defense School, Fort Bliss,Texas, June 1973.

    Aviation characteristics, damage model, and weapon improvements:

    • He 111 H-16 turret aiming angles has been specified.

    Economy and development:

    Do 17 E-1 BR change:
    AB: 1.3 1.0
    RB: 1.3 1.0

    TBF-1c BR change:
    RB: 2.7 2.3
    SB: 2.7 2.3

    B-29 BR change:
    AB: 6.3 6.7
    RB: 6.3 6.7

    He 177 A-5 BR change:
    AB: 5.7 6.0
    RB: 5.3 5.7
    SB: 5.7 6.0

    Tu-4 (all series) BR change:
    AB: 7.3 7.7
    RB: 7.7 8.0
    SB: 7.3 7.7

    F-89D BR change:
    RB: 7.3 7.7

    M60 AMBT BR change:
    RB: 10.0 9.7

    Sound:

    • A bug has been fixed with constant echoing of the enemy/allied gunshots.
    • Explosions now sound brighter and shorter.
    • Mixer channels have been optimized for reducing resource consumption in DSP processing.
    • The sampling rate of audio assets is scaled to the sampling rate of the game audio stream of 48 KHz. This is done to save CPU resources, to avoid unnecessary oversampling procedures.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.




    [ 2020-07-21 12:47:54 CET ] [ Original post ]

    Server Update 17.07.2020



    Ground vehicle characteristics, damage model, and weapon improvements:

    • Corrections to the designations of British tanks at ranks I and II.
    • T-80B AA machine gun elevation aiming angles has been specified from -5/60 to -5/75. Source: -80, .
    • T-64B - AA machine gun elevation aiming angles has been specified from -10/60 to -5/70. Source: -64, .
    • Strv m/39 - weight has been specified (reduced) from 9,660 kg to 8,850 kg. Source: Instruktionsbok for Strv m/38, m/39, m/40-LI, m/40-KI (Truppinstruktion)
    • Strv m/40L - weight has been specified (reduced) from 10,000 kg to 9,360 kg. Source: Instruktionsbok for Strv m/38, m/39, m/40-LI, m/40-KI (Truppinstruktion)
    • AMX-10RC - vehicle type has been changed from SPG to Light tank.
    • ADATS - AA missile icon view has been fixed.
    • Kugelblitz - traverse aiming speed has been specified (increased) from 25 to 60 degree per second. Source: Waffen Revue Nr. 98 3rd Quarter 1995 // The Spielberger German Armor & Military Vehicles Series - Vol. IV - Panzer IV & Its Variants by Walter J. Spielberger //
    • Chi-Ha Short Gun - explosive type has been specified for the HE shell. TNT equivalent increased from 2.52 to 2.63 kg.
    • M8 HMC, M8 HMC (China), M8A1, LVT(A)(4) - the mantlet thickness has been reduced from 38.1 mm to 12.7 mm. Source: TM 9-732B
    • M10 - camera position has been corrected for SB mode.
    • FV510 Warrior - number of gears has been specified from 5 forward 1 reverse to 8 forward 4 reverse.
    • HSTV-L - a bug has been fixed with hampered turns in Neutral gear. Shell dispersion has been reduced to the dispersion rate of the L7 105mm gun.
    • AMX-13-M24 - the order of ammo depletion has been specified.
    • BMP-3 - engine max torque has been reduced from 2,880 to 2,600. Source: BMP-3 Technical Description of the Infantry Fighting Vehicle 688-6-2 (1988)
    • Sherman Vc (Italy) - a bug has been fixed with the appearance of additional spare tracks when installing Smoke grenades modification.
    • Centurion Shot Kal Dalet - a bug has been fixed with the missing automatic distance setting for the laser rangefinder.
    • Churchill Mk.I - the max speed has been increased from 27 to 28 kph. Source: WO 291_1439 Vol 1 British tanks WO 194_105 Churchill IV Typical for I, II,III, V & VI Drawing No TD.5912
    • M3A3, all versions - gun ammo count has been increased from 106 to 174. Source: Office of the Chief of Ordnance Technical Division. Standard Ordnance Items. Second edition. Volume I. Washington, D.C. War Department. Technical Manual TM 9-2800: Standard Military Motor Vehicles. Washington D.C., 1 September 1943.
    • Object 685 - a bug has been fixed with heavy recoil resulting in the vehicle drowning when firing while floating.

    Aircraft characteristics, damage model, and weapon improvements:
    • Element positioning in the mount weapon menu has been fixed for:
      • Saab B3C
      • Saab B18A
      • Saab B18B
      • Saab T18B-1
      • Saab T18B-2
    • Air-to-surface missiles with manual control (like AGM-12 or AS-20) now have dispersion similar to rockets when fired in the unguided mode.

    Sound
    • AS 42, Sd.Kfz.221 (s.Pz.B.41), Breda 501, BTR-152 new sound of engines (based on BRDM-2 engine recordings).
    • Abrams (all series) track sounds have been made more relevant.
    • M60 AMBT, XM-1 (GM), Merkava Mk.2B, Merkava Mk.1, Magach 3, M103, M60, M48A1, M47 new sound of engines (based on M60 Patton engine recordings).
    • T-80, T-70, T-60, SU-76M, T17E2 new sound of engines (based on SU-76 engine recordings).

    World War
    • Balance changes to the Battle for the Fulda Gap:
      • The number of German backup tank armies has been increased by 1.
      • The number of German backup artillery armies has been increased by 1.
      • The deployment time for the backup armies has been corrected in accordance with the new number of armies.
    • Balance changes to the Battle of the Chinese farm scenario:
      • The number of Israeli backup infantry armies has been increased by 1.
      • The number of Egyptian backup tank armies has been reduced by 1.
      • The deployment time for the backup armies has been corrected in accordance with the new number of armies.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-07-17 14:58:38 CET ] [ Original post ]

    New packs available on Steam!

    The new Japanese and British Starter Packs include 2nd-rank premium vehicles, which, along with an ample amount of Silver Lions and Premium Account days, will ensure confident victories and rapid development in the early ranks of War Thunder!

    https://store.steampowered.com/app/1368800
    https://store.steampowered.com/app/1368801


    [ 2020-07-16 10:24:15 CET ] [ Original post ]

    Update 16.07.2020 (1.99.1.39)



    [h3]Sound[/h3]


    • Fmod Studio version has been updated (from 1.10.17 to 2.00.09).
    • New sounds for falling empty round casings on all calibres.
    • Sound events have been reworked for the following auto cannons: TNSh, 27, 242, 272, Hispano-Suiza.
    • KPVT heavy machine gun sounds have been reworked.
    • Sound events for reloading guns in ground vehicles now have loudness depending on the camera position (inside or outside a vehicle).

    [h3]Interface[/h3]

    • A bug has been fixed with pop-up hints on some modifications on naval vessels showing no active bonuses, or 0 bonuses.
    • A bug has been fixed with an inactive LMB on the tactical map in ground battles, when the map scale is set to 133%.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-07-16 09:51:11 CET ] [ Original post ]

    Server Update 15.07.2020



    Aircraft model, damage model, characteristic and weaponry changes:


    • The damage model has been improved for the following Ju 87 modifications: D-3, D-5, G-1, and G-2. The damage model has been refined so that the materials of the air brakes and elevators will now behave more accurately to their real-life counterparts.
    • Element positioning in the mounted weapon menu has been fixed for FB.1 Attacker, Halifax B Mk.IIIa, Lancaster B.Mk.I, Lancaster B.Mk.III, Lincoln B.Mk.II, Meteor F Mk.8 Reaper, Catalina Mk. IIIa, Sea Fury FB.11, Sea Hawk FGA.6, Seafire FR.47, Spitfire F Mk.24, Wellington Mk.Ic, Mi-24P, Mi-24V.
    • AH-1Z TOW missiles have been removed from the available weapon load. Golden Eagles spent on the TOW modification will be refunded.

    World War

    • Surrounded armies can no longer capture enemy rear sectors. Now, to capture an enemy rear sector, it must be connected to a friendly rear sector.
    • Balance changes to the Battle of the Chinese farm scenario:
      • The number of Israeli backup helicopter armies has been increased by 1.
      • The number of Israeli backup tank armies has been increased by 1.
      • The deployment time for the backup armies has been corrected in accordance with the new number of armies.

    • Balance changes to the Battle for the Fulda Gap:
      • The required number of vehicles to achieve the completion of the task for Germany to Gain superiority in the number of vehicles has been changed from 2.5 to 2.0.
      • The number of German backup infantry armies has been increased by 2.
      • The deployment time for the backup armies has been corrected in accordance with the new number of armies.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.





    [ 2020-07-15 10:11:00 CET ] [ Original post ]

    Happy Bastille Day!



    We celebrate along with our French players and wish them a very happy Bastille Day, a national holiday in France, considered also as the French Independence Day!

    Prisoners of the Bastille, an ancient fortress prison, were set free by freedom fighters in 1789. Thus the French Revolution began, proclaiming the people of France free from monarchy and tyranny.

    [h3]From July 14th (11:00 GMT) until July 17th (07:00 GMT)
    fight 3 battles in French combat vehicles (rank II and above, with an activity of 60% and above) to receive special decal: Bastille Day.[/h3]




    Terms and conditions

    • The task can be completed in random battles, except Enduring Confrontation and Assault gaming modes.
    • Check your progress by clicking your Nickname Achievements Bastille Day.


    [ 2020-07-14 13:20:59 CET ] [ Original post ]

    Server update 11.07.20 (World War)


  • Helicopters can now capture points in Defence/Advance to Contact missions.
  • A bug has been fixed where in some cases, changing the composition of the vehicle group would mean that a player had two vehicles in the crew slots of the world war mode from the vehicle group which led to respawn in battle being impossible.
  • A bug has been fixed, occasionally causing a notification to buy the missing ammunition to appear before entering battle.
  • A bug has been fixed with missing notifications to a player for events on the operation map.
  • A bug has been fixed that allowed loading of an army from battle on transports.
  • A bug has been fixed causing an instant auto battle of an attacker army versus aircraft armies.
  • Defence/Advance to Contact and Domination missions on the larger version of the Tunisia location have been added to the mission list in the Battle of the Chinese farm scenario.
  • Balance fixes to Battle for the Fulda Gap scenario:
  • USSR infantry army:

    • MBT: 10 13;
    • AFV: 30 27;

  • Germany infantry army:

    • MBT: 20 17;
    • AFV 20 23;

  • T-72A has been added to the USSR MBT group.
  • Mi-24V has been added to the USSR helicopter group.
  • Number of German backup tank armies has been increased by 1.
  • Number of German backup infantry armies has been increased by 1.
  • Number of Soviet backup aircraft armies has been reduced by 4.
  • Number of German backup aircraft armies has been reduced by 4.
  • Number of German backup helicopter armies has been increased by 1.
  • Time of backup deployment for both sides has been corrected in accordance with the new number of armies.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


  • [ 2020-07-12 07:55:36 CET ] [ Original post ]

    New packs available on Steam!

    The new Italian Starter Pack includes a premium light M14/41 (47/40) tank and a Re.2001 Gruppo 22 fighter, which, along with an ample amount of Silver Lions and Premium Account days, will ensure confident victories and rapid development in the early ranks of War Thunder!

    Two Pacific campaigns, based upon historical events, allow you to fight as a pilot in the U.S. Navy or Imperial Japanese Air Forces in the battles of the Pacific Theatre.

    https://store.steampowered.com/app/1364970

    https://store.steampowered.com/app/1364971

    https://store.steampowered.com/app/1368110


    [ 2020-07-10 12:05:14 CET ] [ Original post ]

    Server Update 09.07.2020




    • T-80B fixed a bug where the empty mortars were not displayed on the basic version of the tank, without the installed modifications of Smoke Grenade Launchers or Kontak-I.
    • IL-2 M-82 battle rating has been changed to 2.7 for all gaming modes.
    • Bf 110 (all series) the description of the modification for 50 kg bombs has been corrected.
    • Mi-4AV the third-person view camera position in zoom has been changed for more comfortable aiming.
    • IL-28 (all series) the popup info that showed the thickness of the 32 mm armor plates as 30 mm has been corrected.
    • IL-2-37, IL-2M (1943) data card info on number of crew (previously there was one crew member) has been corrected.
    • The aircraft ATGM SS-11 designation has been changed to AS-11.
    • Strv m/39 TD a bug with missing Twitch camo has been fixed.
    • World War balance fixes to the Battle for the Chinese farm scenario:

      • Israeli light tank group: AMX-13-90 has been changed to AMX-13.
      • Number of backup tank armies for Egypt has been increased by 1.
      • Number of backup tank armies for Israel has been reduced by 1.
      • Number of backup aircraft armies for both sides has been reduced by 1.
      • Deployment time for backup armies for both sides has been corrected in accordance with the new number of armies.

    • A bug has been fixed, where the World War army commander sometimes could not queue a new operation immediately after the previous operation had ended.
    • A bug has been fixed that allowed cloning an infantry army during embussing to transports that resulted in a crash in the current operation.
    • Bugs have been fixed with the incorrect application of the Kontakt-I modification in World War battles and the shooting of two rounds at once.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-07-10 08:18:48 CET ] [ Original post ]

    War Thunder "Regia Marina" - Changelog



    Italy the naval tech tree is now open for research and purchase to all players.

    Check out the full article here!

    Ground Vehicles

    Britain
    Crusader II The Saint

    Japan
    Chi-He (5th Regiment)

    Italy
    M11/41 (47/40)

    Changes to missions and locations

    • Enduring confrontation. The front line now reflects the shape of sectors (now it is drawn not with a curved line, but with rectangular lines along the borders of sectors).
    • Naval Enduring confrontation. Known and reported bugs with the visualization of the front line on Malta and Saipan after capturing and recapturing ports, have been fixed.
    • Naval Enduring confrontation. A bug has been fixed when the base targeted for bombing, located in the same square as the port, did not disappear when capturing the port.
    • Naval Enduring confrontation. Disabling the respawn point in port is now possible only when the number of enemy vessels is greater than the friendly ones (only for ships and player-controlled aircraft which have landed either on the ground or at sea). A lone vessel can no longer block the respawn.
    • A bug with a user mission crash involving infantry has been fixed.
    • Roads have been corrected in the following locations: Ladoga, Kuban, Hurtgen Forest, Stalingrad, Mozdok, Moscow.
    • Visual bugs have been corrected in the following locations: Abandoned Factory, White Rock Fortress, Tropical Island, Emperor's Garden, French Coast, New Zealand Cape, South Kvarken, Carelia, Kuban (Ground Forces), American Desert, Port Novorossiysk.


    Ground Vehicle model, damage model, characteristic and weaponry changes:

    • T-72A upper front plate protection parameters with kinetic and HEAT effects have been corrected. The equivalent of protection against kinetic effects is set equal to 405 mm, from HEAT- 500-510 mm. Previously, the protection against HEAT rounds was erroneously overstated.
    • T-80B upper front plate protection parameters with kinetic and HEAT effects have been corrected. The equivalent of protection against kinetic effects is set equal to 420 mm, from HEAT- 520-530 mm.
    • T-64B upper front plate protection parameters with kinetic effect have been corrected. The equivalent of protection against kinetic effects is set equal to 440 mm.
    • M3 Bradley - TOW launcher unfolding time has been reduced.
    • 9P149 Sturm-S - a bug allowing a shot on the move when the reload ends has been fixed.
    • A bug with lateral friction of tracks, where vehicles could climb steep mountains and hills, moving parallel to the slope, has been fixed.
    • A bug where switching the types of shells could not be fixed on replays has been fixed.
    • Centauro MGS - armour has been added to optics.
    • P40, P40 "G.C. Leoncello" - artefact obstructions have been removed from the gunners sight (report).
    • M60A1 RISE (P) - artefact obstructions have been removed from the gunners sight (report).
    • CV 90120 - the gun animation has been fixed (report).
    • Strv 122 - some NERA armour elements have been marked as volumetric.
    • SPz BMP-1 -the gun animation has been corrected.
    • T-34 (1st Gv.T.Br.) smoke round has been added.


    Aircraft model, damage model, characteristic and weaponry changes:

    • Firebrand TF.Mk.IV - a bug has been fixed where rocket pylons might appear on the model even on the modification without rockets.
    • Mi-35M - the protection cover has been removed from the electro-optical warfare system module.
    • SB2U-2, SB2U-3 - a bug with shifting mounted weapons has been fixed.
    • AH-1S Kisarazu the tail rotor texture has been fixed.
    • UH-1B, UH-1C, UH-1C XM-30 moving 7.62mm MGs aiming angles have been fixed.
    • F-104A, F-104C a bug where the x-ray model was not consistent to the visual model, has been fixed (report).
    • F-104G cockpit textures have been fixed on the external model.
    • Phantom FGR.2 the lack of animation on mounted gun pods has been fixed.
    • J22-A, J22-B the lack of animation of the right aileron has been fixed. (report).
    • P-40E (all series) the visual model of the landing gear has been fixed.
    • P-51K the lack of shooting animation of the wing machine guns has been fixed. (report).
    • Vautour (all series) the display of speed on cockpit instruments has been fixed (report).
    • The launching of the air-to-air missiles Igla, Stinger and Mistral from a launcher is now carried out with an offset above the target instead of pulling-up after launch, this is exactly how the launch takes place in reality.
    • Hs 123 A-1 an invisible tail hook has been removed (report).
    • Gladiator (all series) the display of speed on cockpit instruments has been fixed.
    • B6N (all series) the pilot camera position in the cockpit has been fixed (report).


    Flight model changes

    • F-104 (all series) - the weight of engines in x-ray mode has been corrected; the max speed on 100% thrust has been increased.
    • F4U7/AU-1 - a bug has been fixed which caused decreased controllability in all types of controls.
    • Hunter (all series) - a bug has been fixed which caused increased fuel consumption.
    • Ki-100 - a bug has been fixed causing delayed achievement of desired revs.
    • Ki-45 (all series) - the flight model has been completely updated in correspondence to the actual abilities of the physics model. Polars of the wings, fuselage, and propeller blades have been recalculated and specified. Moments of inertia have been specified. Engine operating modes have also been specified. Fuel distribution in tanks has been corrected.
    • Mirage IIIC - a bug in the engines thermodynamic in WEP mode has been fixed. The nature of stalling at high altitudes has been adjusted.
    • P-47-N15 - a bug leading to increased consumption of anti-knock liquid on WEP has been fixed.
    • PBM-3 - a bug with the bouncing of the aircraft in the hangar when switching to it has been fixed.
    • J35D - max speed at altitude has been increased according to reference data.
    • Sea Hawk (all series) - a bug with wing high-lift devices and the airbrake has been fixed.
    • Scimitar F Mk.1 - a bug leading to the incorrect operation of aileron amplifiers resulting in a decrease of the angular roll speed at subsonic speeds has been fixed. Now there will be no speed drop.
    • Swift (all series) - aircraft incorrect fuel consumption has been fixed.
    • B-17G - a bug leading to incorrect engine overheat has been fixed.
    • SBD-3 - the flight model has been completely updated in correspondence to the actual abilities of the physics model. Polars of the wings, fuselage, and propeller blades have been recalculated and specified. Moments of inertia have been specified. Engine operating modes have also been specified. Fuel distribution in tanks has been corrected.


    Naval fleet model, damage model, characteristic and weaponry changes:

    Armament

    • The armour piercing capabilities of the front cone shrapnel for HE rounds has been increased towards splash penetration.
    • Vosper 70' GIS 811 elevation and traverse angles of the stern quad gun have been increased.


    Naval characteristics, physics and damage model

    • Admiral Graf Spee, Admiral Hipper, Prinz Eugen, Leipzig, Nurnberg, IJN Furutaka, IJN Mogami, IJN Suzuya, IJN Mikuma, IJN Tone, HMS Belfast, HMS Hawkins, HMS Kent an experimental system of anti-torpedo bulges has been introduced. Bulges on light cruisers are able to protect against torpedoes with an explosive weight not exceeding 200 kg in TNT-eq. Bulges of heavy cruisers protect against torpedoes up to 250 kg in TNT-eq. If the anti-torpedo bulge is destroyed/breached, any further torpedo hits inflict full damage to the ship's hull.
    • PGH-2, PG 02, Sparviero the collision geometry on the boats bottom has been specified.
    • Siebelfhre 40 Leichte Flakkampffhre, Siebelfhre 40 Schwere Flakkampffhre the crew has been redistributed in the compartments, which gives them greater survivability to damage from heavy machine guns. Ammunition has been moved to the deck. The buoyancy(unsinkability) of the barge has grown significantly due to the restructuring of the pontoons.
    • AF D3, AF D1 the crew has been redistributed in the compartments, which gives them greater survivability to damage from heavy machine guns. The volume of the radio room has been increased. The concrete rails have been refined.
    • LCS(L)(3) the crew has been redistributed in the compartments, which gives them greater survivability to damage from heavy machine guns. The volume of the conning room has been reduced.
    • Admiral Graf Spee, Admiral Hipper, Prinz Eugen the volume of the ammunition compartments has been specified. The volume of the handling rooms has been excluded.
    • Leipzig, Nurnberg, IJN Mogami, IJN Mikuma, IJN Suzuya size and position of the crew compartments have been specified. The cutout in the deck inside the barbette has been made narrower.
    • IJN Tone the location of the ammunition compartments has been fixed, additional armament magazines have been added, first-round shells for 127 mm anti-aircraft artillery have been added. The X-ray of ammunition compartments and elevators have been fixed. The thickness of the hull and structures has been fixed. Fuel tanks have been reworked from scratch. The narrowing of the belt in the magazines from 145 mm at the upper edge to 55 to the lower is implemented. The thickness of the bow traverse has been changed from 175 mm to 140 mm. Barbet base thickness changed to 75-100 mm for turret number 2, 75 mm for other turrets.
    • Prinz Eugen the level of armour plates on the deck has been set according to the visual model.


    Naval Visual models and visual parts:

    • IJN Tone the radar has been changed from mk21 to mk22. Hydroplanes have been removed from the deck. Decorative plates under the 25mm AA guns have been added. Restricting structures have been added for 120mm guns.
    • IJN Furutaka the visual models of the depth charge launchers have been added on the stern.


    Economy and research

    • The number of vehicles required to research rank IV to get to rank V of the Italian navy has been changed from 2 to 3.


    Customization

    • New decals Numbers have been added for Swedish ground forces.
    • Strv m/39 TD default camo has been changed. Twitch camo added free, in the Custom section.
    • Bugs of the user camo template have been fixed for the following vehicles: Bf 109 F-4, Bf 109 F-4 (USA), Bf 109 G-6, Do 217 E-2, Do 217 E-4, F9F-2, F9F-5, He 111 H-16, He 111 H-3, He 51 B-1, Ju 87 D-3, C.200 serie 7, P-38J-15, P-38J-15 Bongs, PBY-5a "Catalina", Catalina Mk. IIIa, PBY-5a "Catalina" (USSR), SPz BMP-1, Pz.Kpfw. Churchill, KV-IB (Germany), leKPz M41, mKPz M47 G, Tiger II (H) Sla.16, Tiger (animal), M60A1 "D.C.Ariete", M43 "G.C.Leoncello", Strv m/39 TD, LVT(A)(4) ZIS-2 (USA), M4 748 (a), T-III (USSR).


    Game mechanics

    • Navigation bombing interface (Continuously Computed Release Point, CCRP) has been changed added a vertical line for more comfortable aiming on dives/pull-ups.
    • CCRP accuracy has been increased on dives/pull-ups.
    • Indication of sight operations for all types of aircraft/helicopter weapons has been added to the HUD.
    • Now, when the target is locked on by a helicopter optical tracking system, the correction mode is immediately activated. The player no longer needs to turn it on manually and press the target lock key twice to stop target tracking.


    Sound

    • A bug has been fixed where the sound of a tank shot might not be heard if the shooting vehicle was not displayed on the map.


    Other

    • It is now possible to zoom in when in first person view whilst using a VR headset.
    • Blackout and redout visual effects now work in VR.


    The War Thunder Team


    [ 2020-07-08 11:36:47 CET ] [ Original post ]

    Independence Day



    The United States of America celebrates Independence Day on July the 4th - an important national holiday commemorating the Declaration of Independence in 1776. This day is commonly considered as the birthday of the US.

    George Washington issued double rations of rum to all his soldiers to mark the anniversary of independence in 1778, and in 1781, several months before the key American victory at the Battle of Yorktown, Massachusetts became the first state to make July the 4th an official state holiday. The war for Independence finally ended officially in September of 1783.

    From July the 3rd (11.00 GMT) until July the 6th (07:00 GMT)
    Play 3 battles in US vehicles (Rank II or higher, with a battle activity of 60% or over) to receive the special Independence Day decal.


    Terms and conditions

    The task can be completed in random battle modes, apart from Enduring confrontation and Assault mode.

    Check your progress by clicking your nickname Achievements US Independence Day.

    The War Thunder Team


    [ 2020-07-03 13:21:03 CET ] [ Original post ]

    Server update 03.07.20 (World War)




    • Now loading a ground army is only possible when the helicopter and transport army(e.g. landing craft) is stationary.
    • A single helicopter army now always fights a ground army in auto mode. You will still be able to send helicopters as reinforcements to a battle involving ground armies.
    • Balance changes to the Battle for the Fulda Gap scenario:

      • USSR ground army:

        • MBT: 70 60;
        • Combat vehicles: 30 40;

      • USSR infantry army:

        • Combat vehicles: 15 30;

      • Germany infantry army:

        • MBT: 10 20;
        • Combat vehicles: 15 20;

      • Initial starting USSR fighters: 100 70.
      • German MBT units: The Leopard I has been removed from the list of available vehicles; the M48A2 G A2 has been set as the default vehicle.
      • German infantry armies have been deployed to sectors E3 and F5.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-07-03 13:11:24 CET ] [ Original post ]

    Update 02.07.2020 (1.99.0.106)



    • A bug where some parts of a destroyed/burnt tank might have appeared undamaged has been fixed.
    • A bug which caused server replays to potentially not record to the end of a match has been fixed.
    • A bug where the join battle button in the menu of World War mode would be inactive if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.
    • A bug where the Create a vehicle setup button in World War Mode would not work correctly if a player had chosen a nation in the hangar other than one of the participating nations of the battle, has been fixed.
    • A rare client crash which would occur after joining Fulda Gap missions has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.



    [ 2020-07-02 11:31:41 CET ] [ Original post ]

    World War: season Road to the West



    A new season in World War begins on July 1st. Large scale operations with unique missions and awesome prizes await squadrons and lone fighters alike!

    July 1st until July 20th - 10 game days of the Road to the West season!

    Schedule of the operations

    Scenarios

    Battle for the Fulda Gap

    (USSR vs Germany)
    Alternate history scenario. July 25th, 1985. Soviet forces rely on a powerful tank group, for the operation of which two lowlands in the mountainous area of Hesse the Fulda Gap are well suited.

    Battle of the Chinese Farm

    (Egypt (USSR) vs Israel (USA))
    Historical scenario. October 17th, 1973. Israeli forces crossed the Suez Canal and entrenched themselves on its west bank. The Egyptian command plans a counterattack near the Chinese Farm with the aim of encircling the enemy and regaining control of the Tirtur and Akawish roads.

    Awards for all players

    All players are able to unlock the following awards by earning World War Stars .

    IL-2 (M-82) (Premium, II rank)


    An experimental modification of the legendary Sturmovik, created amidst the Nazi onslaught. A different engine and a long-anticipated defensive turret with .50 machine-gun.

    M60 AMBT (event special, VII rank)


    The most advanced modification of the M60 in the game. Improved mobility thanks to its powerful diesel engine, and a mighty 120mm smoothbore gun, similar to the M1A1 Abrams.

    For more information, and the full list of awards, check out the full article here!


    [ 2020-07-01 07:08:11 CET ] [ Original post ]

    Update 1.99.0.85 - Economy Update



    BR changes (Open in a new tab)

    Research, purchase, crew training costs and other related parameters for vehicles have been changed (tablesheet with the main parameters) (Open in a new tab)

    All economy indicators for vehicles will be changed according to rank.

    Ground forces tech tree changes:
    -USA:


    • M15A1 CGMC moved to rank II.
    • M19 moved to rank III.

    -Germany:

    • Begleitpanzer 57 and TAM moved to another research branch, after SPz BMP-1.
    • RakJPz 2 and RakJPz 2 (HOT) moved to another research branch, after Jagdtiger.

    -Italy:

    • 90/53 M41M - moved before 75/46 M43.
    • 75/46 M43 - has been positioned out of the group.
    • 105/25 M43 and 75/34 M43 have been grouped.

    -USSR:

    • -55A and T-62 switched places.
    • -62 and T-62M-1 have been grouped.
    • BMP-3 and Object 685 moved to rank VI.
    • KV-2 (1939) moved out of the group, now located before the KV-1S moved to rank II.
    • SU-76 - moved to rank I, ahead of the ZiS-30.
    • SU-152 - location moved after the SU-85 and before the SU-85M.
    • ISU-152 - moved to rank III and grouped with the SU-152

    -China

    • SU-76 (China) - moved to rank I, ahead of the LVT(ZiS-2).

    -Japan:

    • Ho-Ro - moved to rank I.

    Aviation tech trees changes:
    -USA:

    • SB2U-2 and SB2U-3 have been grouped.
    • A-26B-10 and A-26B-50 have been grouped.

    -Germany:

    • Ta 152 H-1 and Ta 152 C-3 have been grouped.
    • Me 410 A-1/U4 and Me 410 B-2/U4 have been grouped.
    • He 111 H-16 have been moved to rank II.
    • Do 217 K-1 and Do 217 M-1 have been grouped.

    -USSR:

    • IL-10 and IL-10 (1946) have been grouped.
    • Yak-9UT and Yak-3U switched places.

    -France:

    • D.500 and D.501 have been grouped.

    Navy tech tree changes:
    -Germany:

    • MZ1 and Jaguar-Klasse (140) switched places.

    -Italy:

    • VAS 201 and MS-15 switched places.
    • MV-611 and MS-472 switched places.

    Ground forces SB setup changes:
    -Setup 1_5

    • Removed: T18E2, -126
    • Added: 75/18 M41, 75/32 M41

    -Setup 2_5

    • Removed: Mk.VIA AA, T18E2, Panzerjger I, M14/41, 47/32 L40, 75/18 M41, 75/32 M41
    • Added: 15 cm Pz.W.42, T 34 747 (r), 75/34 M43, 105/25 M43, M43 "G.C.Leoncello", M4 Hybrid

    -Setup 3_5

    • Removed: ZSD63, M4A2 (USSR), -50, 75/34 M42
    • Added: T18E2, 75/46 M43

    -Setup 8_5

    • Respawn point costs for heavy tanks have been increased to 450 RP.

    -Setup 8_2_5

    • Removed: Object 906, -10

    -Setup 10_5

    • Removed: Centurion Action X, Begleitpanzer 57, Swingfire, M247, M60A3 TTS

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-29 13:12:18 CET ] [ Original post ]

    Vehicles of World War: IL-2 (M-82) and M60 AMBT



    In 2011, the Turkish company StandartBio proposed a large-scale modernization program for outdated M60 tanks. The program was called the Affordable Main Battle Tank (AMBT) and was aimed to increase combat effectiveness of M60 tanks to a level roughly equivalent to modern main battle tanks. The main changes of this modernization were a new 1200 hp diesel engine, a modern fire control system with a ballistic computer and independent stabilization of the aiming line through a digital gunners sight, as well as a new smooth-bore M256 120-mm gun. The tanks protection also increased slightly by installing solid hull side screens and tower slat screens. In addition, the tank received an electric turret drive, new surveillance optics, and a 25-mm automatic cannon in the commanders turret. The AMBT modernization program was designed entirely for foreign operators of the M60 from several countries in Africa and Southeast Asia.





    In War Thunder, the M60 AMBT will be the main prize in the new season of the World War. M60 AMBT will join the ranks of the modernized M60 in the game and will become the most advanced modification of this tank. By some parameters, the tank came close to the top-tier MBTs - it has the same gun as the M1A1 Abrams, a new powerful diesel engine makes the tank noticeably more agile and fast, the towers electric drive and stabilizer allow shooting on the move at short and medium distances. The tank's protection, although improved compared to the base M60, is still inferior to most MBT of the VII rank. The tank does not have dynamic protection either, which means that you need to be careful about the impact of ATGMs and chemical energy tank shells, especially in the hull.

    IL-2 (M-82) (Premium Aircraft)



    In early July of 1941, due to the rapid advance of German troops into central Russia, there was a threat of a reduction in the supply of IL-2 AM-38 aircraft engines. Anticipating possible issues, Sergey Ilyushin suggested adapting the Sturmovik engine to the more common M-82 engine to the Soviet military aviation authorities. In a very short time, the aircraft engineers in the Ilyushin design bureau built a prototype attacker aircraft for testing with the new engine. The prototype also featured a much anticipated defensive turret with a position for an air gunner, the need for which became evident after the first IL-2 sorties in WWII. Unlike the production version, the IL-2 with the M-82 engine did not have engine compartment protection - the armored capsule was shortened and ended with an armored plate between the pilot and the engine. The new engine also required the installation of an updated propeller. The gunners seat was positioned to the rear of the cockpit, where a blister turret with a 12.7mm UBT machine gun with armored glass was located. Tests of the new version of the attack aircraft demonstrated that such a design does not have critical problems despite its inferior speed to the regular IL-2. By the spring of 1942, a prototype with the M-82IR engine appeared, which was better suited for low altitudes, from which the attack aircraft was operating most of the time. Flight characteristics have been improved, but by that time the production of native AM-38 engines was normal and there was no need to modify the IL-2 with M-82 engines any more.





    In a word, Ilyushins experimental attack aircraft is an excellent prize for World War II enthusiasts who will get the most stubborn and skillful fighters. Go for it!

    Check out the full Dev Blog article here!


    [ 2020-06-27 02:44:10 CET ] [ Original post ]

    Server Update 26.06.2020



    • A bug where shells fired from machine guns and cannon weapons mounted on helicopters could fly through buildings and their surroundings has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-27 02:37:38 CET ] [ Original post ]

    War Thunder Summer sale!

    0% off:

    https://store.steampowered.com/app/1108450
    https://store.steampowered.com/app/1233370
    https://store.steampowered.com/app/1233371
    https://store.steampowered.com/app/1243020
    https://store.steampowered.com/app/1243021
    https://store.steampowered.com/app/1233373

    Note! The War Thunder - Haida Pack will be discontinued after the sale.


    [ 2020-06-26 10:29:19 CET ] [ Original post ]

    [Development] World War: whats new in the new season Road to the West?



    At the beginning of July, a new season of World War mode is coming to War Thunder! Weve already talked about the new scenarios being introduced in it, but there are other awesome additions that are coming as well. We are happy to reveal the details of the improved interface, new game mechanics, and changes to the level of difficulty in the upcoming World War season Road to the West!

    Realistic difficulty



    No markers, and instead, new technologies. Modern combat equipment features advanced systems for acquiring and locking on a target. Use them all to gain superiority in battle! Dont forget to bind keys for the effective features of your vehicle, or use a multifunctional menu.

    Improving the interface



    These are the first steps towards making the World War interface easy and fun to use both for soldiers and squadron leaders. In the next season, we are going to work on the joining of available battles. Thank you for your feedback and suggestions!

    New army type: Helicopters



    Its hover time! Helicopters have become their own separate army in World War mode, getting their own structure, missions, and unique features!

    Squadron commanders can send helicopters as reinforcements to ground army battles. Helicopters in ground battles will have helipads where field service can be done.

    They can also be used by the commander to quickly move an infantry army to the enemys rear, or in any other important direction!

    You can find more information about the new army for commanders here:
    Helicopters - an independent army that is based on, and can only use, helipads. At any given time during air battles, the operation map can only have up to 2 helicopter armies and up to 4 aircraft armies.

    The helicopter army has a unique ability - it can take infantry army units aboard and transport them around the operation map.

    The loss of a helicopter army upon which infantry army units had boarded will also lead to the loss of the infantry armys forces in proportion to the amount of helicopters that were shot down, so be careful!

    A helicopter army can be joined to a ground battle and by doing so, the helicopter army will not take the aircraft slot in that battle. Therefore, the aircraft army will also be able to join the battle.

    Types of missions that arise where a helicopter army attacks a ground army are identical to those created for assault or bomber aircraft when attacking a ground army.

    Other changes


    • The requirement for receiving awards for squadron players achieving a prize-placing in World War mode has been increased. You will now need to play no less than 100 battles in operations in your squadron to receive an award.
    • A surrounded army can no longer destroy enemy aircraft (and helicopters) at an enemy airfield.
    • The sound of artillery fire on the global map has been added.
    • The volume of the victory and defeat sounds in the operation have been reduced. Also, the volume of the victory, defeat and start of the battle sounds on the global map have been reduced.
    • The progress indicator of the ground convoy in respective missions has been improved. Their distance which has already been travelled will now remain on the map and will be shown with a gray line, and the current position of the convoy will be highlighted with a flickering line.

    Check out the full article here!


    [ 2020-06-26 08:56:07 CET ] [ Original post ]

    Update 25.06.2020 (1.99.0.75)



    • A bug on the PS4 and Xbox One, where the multifunctional menu axis settings disappeared from the interface after selecting the Keyboard + Mouse control preset, or after resetting the controls, has been fixed.
    • A bug on the PS4 occurring when the DS4 was disabled, where it wasnt possible to rotate the camera with a mouse in the hangar, has been fixed.
    • A rare client crash on PS4 occurring while using a joystick has been fixed.
    • Now, in VR mode, the cursor will not disappear when opening the tactical map window.
    • A rare client crash which would occur when displaying the hit camera has been fixed.
    • A rare client crash which would occur when using the in-game browser has been fixed.
    • Now, on the preview window of a squadron vehicle, the price of the vehicle will be displayed in GE.
    • Tu-14T - rear turret aiming angles have been changed according to technical specifications.
    • M.B.174A-3 - the position of the pilots head relative to the aiming sight has been improved.
    • AH-1G - the ammo cartridge capacity of the M129 grenade launcher has been changed from 231 to 300.
    • BMP-2M - the sound of the AGS-17 grenade launcher has been changed so that it sounds authentic, as it does in real life.
    • The sound of explosions when contact is made with a target has been added for low-calibre HE shells and AGS-17 grenades.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-25 10:23:16 CET ] [ Original post ]

    World War scenario: Battle of the Chinese Farm

    We continue preparation for the new World War mode season and provide you with information that can help you in advance to prepare the vehicles used in the battles scheduled to start in July! You already know about the scenario Battle for the Fulda Gap and now we would like to talk about a real major tank battle that took place in post WW2 history.

    World War mode in War Thunder is represented by Seasons that include various scenarios, years of operations, available vehicles and theatres of war. The squadrons and players that take part in battles and Operations will receive (besides the usual battle rewards) special prizes for participation, and the best squadrons and players will receive special valuable prizes after the results of the day and the Season - they are unique for each Season. Learn more on the WT Wiki.

    Historical scenario: Battle of the Chinese Farm



    On the 6th of October 1973, Israel was attacked by a coalition of Arab States. The unexpected attack had some short-term success, on the third day the Israel Defense Forces knocked the enemy out of the strategically important Golan Heights and moved towards a counteroffensive that pushed the aggressors to the Suez Canal.

    Although the debut of modern M60A1 tanks and confident Israeli actions helped to turn the tide of the war, the short front line was a big problem for both sides in the conflict. Battles in the Doomsday War were conducted from a minimum distance and with the participation of a large number of soldiers.

    On the 17th of October during the counter-offensive, Israeli forces crossed the Suez Canal and secured themselves on its west bank. Egyptian commanders began a counterattack in the agricultural farm area which the Israelis had marked on their maps as a "Chinese farm" because of the hieroglyphs on purchased Japanese units. In the war which lasted just over two weeks, this was a battle that went down in history as the most massive tank battle since WW2.

    For more information, check out the full article here!





    [ 2020-06-24 04:34:53 CET ] [ Original post ]

    Server update 22.06.20 - user-made sighting reticles



    • Now you can specify several vehicles or even whole vehicle classes for which a custom reticle can be applied. Read more on the Wiki. Custom sights available at War Thunder LIVE.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-23 07:59:37 CET ] [ Original post ]

    Update 18.06.2020 (1.99.0.60)



    • A bug that prevented tracers from AA and low-calibre AI guns appearing to a player has been corrected in naval battles.
    • A bug that stopped floats from operating correctly (retracting/extending where equipped) or being deployed after a float plane was repaired has been fixed.
    • When loading to the server replay page from the battle results, automatic authorization is implemented.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-19 08:12:55 CET ] [ Original post ]

    Server Update 17.06.2020



    • New visual detection system for missile launch. The text message for missile detection has been removed from the interface. Now in game modes with markers you will see the marker and distance on launched guided missiles.
    • The range of the smoke trail of missiles has been increased.
    • BMP-2M - engines power has been increased from 300 to 360 hp for the UDT-23T engine.
    • Type 93, AMX-30 Roland, FlaRakPz 1, Lvrbv 701 - scouting functionality has been added. The modifications Airstrike and Improved optics have been added.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-17 11:17:11 CET ] [ Original post ]

    World War scenario: Battle for the Fulda Gap

    Commanders, we are preparing for the new season of World War mode, dedicated to the Cold War period and Arab-Israeli conflicts. This intelligence data on one of the new scenarios will help you to make your squadron and its vehicles ready for the upcoming battles. The operation begins in July!


    World War mode in War Thunder is represented by Seasons that include various scenarios, years of operations, available vehicles and theatres of war. The squadrons and players that take part in battles and Operations will receive (besides the usual battle rewards) special prizes for participation, and the best squadrons and players will receive special valuable prizes after the results of the day and the Season - they are unique for each Season. Learn more on the WT Wiki.


    Alternate history: Battle for the Fulda Gap




    One of the possible directions of the Soviet invasion into Western Europe was considered a wide lowland area between the mountains of the federal state of Hesse, Germany. This area was designated by NATO military The Fulda Gap. The lowland was well suited for the operation of a large scale armored group, the main gambit of the Soviet military doctrine in a possible war.

    The strategists were right. July 25th, 1985, the USSR initiates a large-scale border breakthrough in the Fulda Gap region, heading towards Frankfurt am Main to capture the financial centre of Germany and establish a foothold for the invasion into Western Europe.

    Tasks for the sides in the conflict

    These conditions are important for squadrons that enter the operation according to the described scenario.

    USSR


    • Capture 2 sectors C6, D6 (Frankfurt am Main) within 2 hours.
    • Capture at least 78% of the sectors within 2 hours.
    • Prevent enemy superiority in number over vehicles 2.5 times.


    Germany

    • Hold at least 1 sector from C6, D6 (Frankfurt am Main) for 2 hours.
    • Hold at least 23% of the sectors for 2 hours.
    • Gain superiority in numbers over vehicles 2.5 times.


    For more information, check out the full article here!


    [ 2020-06-16 07:24:19 CET ] [ Original post ]

    Russia Day!



    Russia Day ( ) is a national holiday in Russia, celebrated on the 12th of June every year since 1992.

    From 09:00 GMT on the 12th of June until 07:00 GMT on the 15th of June
    Play 3 battles with an activity level of 60% or higher using Soviet vehicles of rank II and above and receive the unique Russia Day decal


    [h3]Terms:[/h3]

    • This task can be performed in random battles except Enduring Confrontation and [Assault] game modes.
    • To follow your progress you will need to click on Your nickname Achievements Russia Day.


    [ 2020-06-12 11:15:24 CET ] [ Original post ]

    Two new packs available!

    https://store.steampowered.com/app/1347611
    https://store.steampowered.com/app/1347610


    [ 2020-06-11 15:55:21 CET ] [ Original post ]

    Update 09.06.2020 (1.99.00.43)




    • The players eye-view camera will now work again in server replays.
    • B-17G - a bug causing the engine to quickly overheat in the automatic controls mode has been fixed.
    • P-51D-20/30 - a bug resulting in incorrect boost data when the engine is idling has been fixed.
    • F-84G (all series) - incorrect engine weight in the x-ray mode has been fixed.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-09 10:59:30 CET ] [ Original post ]

    Server Update 08.06.2020




    • Friendly fire in air Realistic Battles has been re-enabled.


    The War Thunder Team


    [ 2020-06-09 09:53:51 CET ] [ Original post ]

    [Special] D-Day




    On the 6th of June we celebrate the anniversary of the Allied landing in Normandy. D-Day was the largest sea landing in history, it began the liberation of France from Nazi occupation. The landing in Normandy opened the Western front in Europe and brought the anti-Hitler coalition significantly closer to Victory in World War II.

    From the 5th of June (14:00 GMT) until the 8th of June (7:00 GMT) receive an extra 30% of Silver lions and research points in 6 events with historic aircraft and ground vehicle setups


    For more info, check out the full article here!


    [ 2020-06-06 05:41:29 CET ] [ Original post ]

    Squadron vehicles: BMP-2M "Berezhok"



    A deep modernization of the Soviet veteran, aimed at increasing the firepower for the combat vehicle. Meet the new squadron vehicle - the BMP-2M Berezhok with new ATGMs, that can be launched two at a time.


    In War Thunder, the BMP-2M with the Berezhok complex will join the ranks of squadron vehicles. Despite the familiar silhouette, the new modification is noticeably different from the standard version. Excellent driving performance, the ability to swim, and, alas, armor that is close to nothing in top-tier battles, remains. But its fire potential has undergone big changes!






    The BMP-2M will become available in one of the upcoming server updates, stay tuned!

    Check out the full Dev Blog article here!


    [ 2020-06-06 05:29:45 CET ] [ Original post ]

    New visual detection system for missile launch



    In high ranked aircraft battles, the main weapon type is now guided air-to-air missiles with infrared homing heads. The missile itself emits nothing at launch and the only means of detecting the fact that it has been launched in reality is visual detection - i.e. observation of the missile from a pilots eyes.

    Previously we implemented the simulation of missile launch detection through a text warning regarding the fact that it had been launched, but this implementation wasn't very satisfactory to players and also us. We have received numerous requests to disable this system in aircraft RB similar to aircraft SB in order to increase the realism and importance of the player's actions by evading attacks. In addition it would increase the effectiveness of early air-to-air missiles with low maneuverability making it easier to dodge them after the appearance of a text warning.

    Also there is some inconsistency in the current system: for example an aircraft would receive a warning about the launch of a guided air-to-air missile but didnt receive a warning of a launch from an anti-aircraft missile system (not equipped radar warning system which isn't capable of detecting radar operation).

    The detection of guided missiles

    This is why weve decided to improve the games missile warning mechanics, making it more realistic preserving the interest in gameplay. Messages on the screen about the detection of the launched missiles will be disabled.


    • In aircraft AB and RB (marker-enabled game modes) a special marker will be added on all enemy guided missiles within the pilots detection range. The range of the markers appearance will depend on the skill of the crew, namely, an Awareness skill which will be also responsible for the new parameter Range of missile detection. Markers will appear when the missile engine is turned on and disappear after a short period of time after it stops.
    • In the SB game mode the warning detection system will not be changed. The warning system still depends on the aircraft being equipped with the appropriate electronic ballistic missile defense systems.
    • In markerless gaming modes missile markers will also be hidden, as well as text warnings on launched missiles. Missile detection will be visual, or automatic for aircraft and helicopters that have the appropriate warning systems on board in reality.


    In these gaming modes, you wont simply wait for a text warning - you will need to observe your enemy to detect missile launch. An attacking player, in their turn, will have an opportunity to approach undetected into missile launch range amidst a battle to inflict a sudden strike on the enemy. The new mechanics will allow us to implement the potential realisation of missile combat beyond visual range and also, multi-angle missiles in future.

    To test the new mechanics and collect your feedback, we will be launching a new Missile Detection Testing event, where you can test the new visual missile detection system in battles.

    The special event will be available from 17:00 GMT on the 5th of June until 07:00 GMT on the 8th of June in the RB game mode for aircraft between BR 9.0-10.3. You can find the event in the Events and tournaments tab.

    The War Thunder Team


    [ 2020-06-06 05:24:22 CET ] [ Original post ]

    Server Update 05.06.2020



    • IJN Tone Spare torpedoes that can now be taken into battle have been fixed.
    • Frunze A bug related to the ships ammo magazines has been fixed.
    • 12.7-13.2 mm calibre cartridges Armour penetration in naval battles has been fixed.
    • For all ground vehicles an alternative sighting grid with markings limited by a distance of 2,800 metres has been added. It can be selected in Tank battle settings Use alternative sight grid. If you can see in the helicopter's sight in the tank sighting grid you need to update your client to the latest version.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-06 05:19:38 CET ] [ Original post ]

    Update 03.06.2020 (1.99.0.34)



    • A bug has been fixed where the sound of naval autocannon burst might continue when the burst is complete.
    • Sound events for all explosions have been reworked.
    • Volume of T-34 tracks has been increased.
    • A bug has been fixed with the helicopter HUD stopping updating data after opening of the multifunction menu.
    • The flame effect on destroyed and exploding ground vehicles in replays has been restored.
    • Double tap on a Dualshock 4 touchpad can again now be bound to in-game actions in the Control settings on PlayStation 4.
    • GUI interaction with single tap on the Dualshock 4 touchpad on PlayStation 4 has been restored.
    • A rare bug with excessive long loading for the game on the XBOX has been fixed.
    • A rare bug has been fixed causing shutdown after switching camera to the arbiter mode.


    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-03 10:32:08 CET ] [ Original post ]

    Server update 02.06.2020



    Aircraft Realistic Battles

    • Friendly fire has been temporarily disabled.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-06-02 23:07:47 CET ] [ Original post ]

    Update 29.05.2020 (Update 1.99.0.24)


    • The hulls, and other parts, on ground vehicles will no longer dim (in terms of brightness) on ultra-low GL3 graphics presets.
    • A bug which would cause destroyed vehicles to potentially appear undamaged has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-29 11:19:51 CET ] [ Original post ]

    Update 28.05.2020 (1.99.0.20)


    • Visual effects for the dropping of empty shells in water have been added.
    • The balance of the sound mix has been corrected towards lower frequencies.
    • The purchase cost of italian torpedoes has been reduced.
    • MiG-21 (all modifications) - a bug where the tachometer would show incorrect engine data in the cockpit has been fixed.
    • F-104A (China) - incorrect flight characteristics on the info card have been corrected. The description of the engine in x-ray mode has been corrected.
    • The bug that caused reduced sensitivity in the Dualshock 4 touchpad when the Use touchpad for aiming option was enabled has been fixed.
    • An issue causing reduced sensitivity of controller/gamepad sticks in Mouse Aim mode has been corrected.
    • Navigation in the Multifunction Menu now correctly blocks vehicle controls with controller/gamepad sticks.
    • A bug causing an excessive amount of SPAAGs in the Tank Arcade Assault mode has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-28 12:50:45 CET ] [ Original post ]

    Update 27.05.2020 (1.99.0.15)


    • A bug which would cause the detonation of closing-in air-to-air missiles and rockets with a non-contact fuse has been fixed.
    • The sound of helicopter blades when they break has been changed.
    • Su-7B - the animation of the rudder and ailerons has been fixed.
    • A bug which would result in incorrectly sized ship damage models when making contact with other ships has been fixed.
    • A separate leaderboard is now available for Xbox One players, depending on the cross-platform settings.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-27 11:02:40 CET ] [ Original post ]

    War Thunder "Starfighters" - Changelog

    https://youtu.be/_4s6xOWwXQM
    Introducing War Thunder: Starfighters, a brand new major update that introduces the Italian Fleet, Japanese helicopters, several iconic jet aircraft, including the famous F-104 family! New ground vehicles, reworked maps as well as many improvements, fixes and a plethora of other surprises awaits!

    Ground vehicles

    USA


    • HSTV-L

    Germany

    • Kampfpanzer M48 Super

    USSR

    • 9P157-2 Khrizantema-S

    Great Britain

    • Stuart I
    • Stuart III
    • Challenger 2F (UK)

    Japan

    • Type 93

    China

    • ZSD63
    • T-69 II G (pack)

    Italy

    • M4 Hybrid (Premium)
    • M3A3
    • M24
    • M4A4
    • Sherman Vc
    • M18

    France

    • AMX-13-M24 (Premium)
    • M4A4
    • Renault Char D2

    Sweden

    • Strf 9056

    Swedish ground vehicles are now available to all players for research and purchase.

    Aircraft
    USA

    • F3H-2
    • F-104A
    • F-104C

    USSR

    • Su-7B

    Germany

    • F-86K
    • G.91 R/4 Premium
    • F-104G

    Great Britain

    • Scimitar F Mk.1
    • Phantom FG. Mk1
    • Spitfire Mk.IIa Venture I (Premium)

    Japan

    • B6N2 Model 12
    • F-104J
    • Ki-27 otsu Tachiarai (Premium)
    • Ki-44-I 34 (Premium)
    • Ki-61-I hei Tadas (Premium)

    China

    • F-86F-40
    • F-104A
    • F-104G

    Italy

    • F-104S
    • Re.2001 gruppo 22 (Premium)

    France

    • Mirage IIIC

    New cool mounted weapons for British aircraft!
    New cool stuff for British pilots - three new extremely powerful rockets to mount on British aircraft. These rockets will be available for RAF aircraft, such as the Hawker Sea Fury, the Mosquito FB Mk 6, the Avenger Mk II, the Firebrand, and the Wyvern.

    Helicopters
    Japan

    • AH-1S early
    • AH-1S
    • AH-64DJP
    • UH-1B

    Naval Fleet - New nation Italy
    We are starting the CBT for the Italian Navy. The research and purchase of the Italian Naval Forces is available only to owners of the ]Naval early access packs and testers (players who perform special tasks to get access). Dont miss more info and terms for the CBT in the news.

    • MAS 555
    • MS-15
    • VAS 201
    • Stefano Turr
    • MS-53
    • Vosper 70' GIS 811
    • MS-472
    • MV-611
    • MS-473
    • Folgore P-490
    • Saetta P-494
    • Turbine
    • Dardo
    • Corazziere
    • Attilio Regolo
    • Bartolomeo Colleoni
    • Raimondo Montecuccoli
    • Trento
    • MAS 569 (Premium)
    • Sparviero (pack)
    • Geniere (pack)

    Naval Fleet - other nations
    USA

    • USS Cleveland (CL-55)

    USSR

    • Pr. 56 Spokoinyy

    Great Britain

    • HMS York (90)

    Japan

    • IJN Tone

    Examples of bugs corrected by player reports
    We want to thank you for correctly creating bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!

    • Issues with the sound of the rocket reload on the Begleitpanzer 57 have been fixed.
    • Discrepency in several flight technical specification values of the Ki-100-1 concerning data in the vehicle passport on the forum has been fixed.
    • Efficiency of the air brake on the Saab fighters like B18A, B18B, T18B-1 has been improved.
    • Caernarvons armour model in the area of the turret turning mechanism has been fixed.
    • Incorrect draw distance of the ground vehicles when viewing from aircraft in the locations Mozdok, Jungle, 38th parallel, Karelia has been fixed.
    • The thickness of the armour behind the gun mantlet of the Strv 101 has been changed from 152mm to 139mm according to the Centurion Mk.10 for Sweden, Acceptance of first production vehicle at Messrs. Vickers-Amstrongs, Ltd., Newcastle, November 1959.
    • The armour model for the hatch for expended C1 Ariete spent cartridges which didnt generate accompanying fragments upon penetration has been fixed.
    • Anti-aircraft gun has been removed from the runway in Finland.
    • The thickness of the front armour of the Nb.Fz. has been changed from 13mm to 20mm according to the Tanks of the Second World War. P 61. Panzer Tracts No.4.
    • Self-destruct parameters of the 28mm shell on the Somers (DD-381), Porter (DD-356), USS Atlanta (CL-51), USS Trenton (CL-11) have been fixed.
    • Fire rate of the Soviet naval 70-K 37mm cannon has been fixed according to the internal documentation.
    • The inclination angle of thr IJN Tone armoured belt has been changed to 20 degrees

    New locations and missions

    • New location Campania
    • Kursk - changed based on player's feedback
    • Italy - changed based on player's feedback. Renamed "Campania" to avoid confusion.

    Location and mission updates

    • Rock collision has been fixed for the location Finland.
    • Locations Ash River, Carpathians, Korea - Known camper positions which are not provided in the location design have been closed.
    • Location Poland The height of the rocks on the cliff on the western side of the lake has been reduced.

    Changes in aviation RB missions:

    • [Operation] Smolensk mission has been removed.
    • [Operation] Smolensk. 1941 new mission.
    • [Operation] Smolensk. 1943 new mission.
    • [Operation] Battle for Bastogne.
    • [Operation] Berlin mission has been reworked completely.
    • [Operation] Battle of El Alamein.
    • [Operation] Guadalcanal mission has been reworked completely.
    • [Operation] Hrtgen.

    Changes for the above specified missions:

    • Base models for bombing have been changed to the correct ones, their functionality is now similar to Enduring Confrontation mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.
    • Airfields have been removed from the target list, they can not be destroyed now.
    • Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the locations centre.
    • The size of an airfield now depends on the battles rank.
    • Mid-tier missions now have stage airfields, located 12 km away from the locations centre.

    Aviation Arcade battles change list:

    • Ground strike Mozdok.
    • Ground strike Port Moresby.
    • Ground strike Ruhr.
    • Ground strike Sicily.
    • Ground strike Korsun.
    • Ground strike Abandoned factory.
    • Ground strike Frozen Pass.
    • Ground strike Mountain Ridge, China.
    • Ground strike Grave Robbers' Cliffs.

    Changes for the above specified missions:

    • Base models for bombing have been changed to the correct ones.
    • Airfield models have been changed to a new, 1700 metres long.

    Change list for all above mentioned AB and RB missions:

    • Destruction of player-controlled aircraft now gives victory points.
    • AI vehicle counters have been disabled. In fact, previously they duplicated the victory point lines, but might not depict the actual required number of vehicles for victory, for example when bombing zones are destroyed. Now the only indicator is the victory points scale.
    • All AI ground vehicles now affect the victory point scale, the number of AI vehicles has been increased. Previously, destruction of light vehicles didnt affect victory points. Players are now free to destroy any targets of their choice, both light (artillery, trucks, AA guns) and heavy (tanks and bunkers).
    • The automatic feature in the destruction of AI vehicles has been disabled. New AI vehicles will appear - ground attackers, which spawn for every team and destroy the AI ground vehicles.
    • AI ground vehicles distribution has been improved. Vehicles now appear all along the 10 km frontline, or split into 3-4 zones along the frontline. Previously, AI vehicles were grouped in a single 2-4 km zone, or the distance between groups of vehicles was too long.

    Changes and fixes in missions for ground battles:

    • [Battle] Alaska A bug where the respawn zone of the southern team appeared with one icon has been fixed.
    • [Conquest] Karelia Unnecessary respawn zones have been removed from the mission briefing. The position of the respawn point which was located in front of the tree has been fixed.
    • [Conquest] Fulda The size of the battle zone has been fixed in the mission briefing for RB.
    • [Conquest] Poland The positions of the capture points and respawn points have been fixed in the mission briefing for RB and SB.
    • [Conquest] Vietnam Respawn points have been moved closer to the capture point in the RB and SB.
    • [Conquest] Second battle of El Alamein Unnecessary respawn zones have been removed. The size of the capture zones has been enlarged.
    • [Conquest] Fields of Poland Respawn points have been moved closer to the capture point in RB and SB.
    • [Battle] Fields of Poland The position of the capture points in the mission briefing has been fixed.

    Changes and fixes in missions for naval battles:

    • [Domination] Fuego Islands The position of the respawn zone protection has been fixed.

    Ground Vehicle model, damage model, characteristic and weaponry changes:

    • Aerial weapon detection and locking has been implemented for missile SPAAs. These vehicles are now able to lock on rockets, missiles and bombs. The radar now also displays a players own missiles. All laser rangefinder distance has been increased to 9999 metres.
    • Default sight scale distance has been increased for all ground vehicles. The maximum optic sight scale is now 6000 metres.
    • The following vehicles have received the Ostketten (eastern tracks) modification to change the default tracks to special tracks with increased width:

      • Jagdpanzer IV
      • Nashorn
      • Panzer IV/70(V)
      • Pz.IV Ausf.E
      • Pz.IV Ausf.F
      • Pz.IV Ausf.F2
      • Pz.IV Ausf.G
      • Pz.IV Ausf.H
      • Pz.IV Ausf.J
      • StuG.III Ausf.F
      • StuG.III Ausf.G
      • StuH.III Ausf.G
      • the modification increases mobility and insignificantly increases durability in damage.

    • BMP-3 - ATGM reload time has been reduced from 2 to 3 rounds per minute. Source: , 1991, -3.
      -10M - Fire rate of the cannon has been changed from 3.9 to 4 shots per minute. Source: -10, 1960.
      Object 268 - BR-540B shell initial speed has been increased from 750 to 760 m/s. Source: : . XX . 3. 1946-1965, ., .., .
    • BMP-1, Spz BMP-1, Type 86 - gun depression angle has been specified (reduced) from -5 to -4 degree. Source:: -1 .
    • Type 60 SPRG - Hull break mechanics has been added.
    • Type 89 - MG ammo has been specified (reduced) from 2000 to 1000 rounds.
    • Type 61 - MG ammo has been specified (reduced) from 4900 to 4000 rounds for 7.62mm, and from 2175 to 500 for 12.7mm.
    • Type 74 / Type 74G - MG ammo has been specified (reduced) from 5500 to 4500 for 7.62mm, and from 1000 to 600 for 12.7.
    • Leopard 2A5 / Strv 122 - The preset of the thermal image unit has been fixed. The gunner now uses the first generation thermal imager and the commander the second generation. Previously both used the second generation thermal imager. Source: 12 cm kanon strv 121/122. Skjuttabeller. // PRZEGLD SI ZBROJNYCH nr 6/ 2014 // Vehicle Optronics, HENSOLDT brochure.
    • Pz.V Ausf.D/A/G/F, Panther II, Tiger H1, Tiger E, Heavy Tank No.6, M4A3E2, M4A3E2 Kobra King, M4A3E2 76 (W) - Armour on the gun mantlets has been clarified. Gun mantlet armour has been changed to volume armour.
    • M1A2 - thermal vision preset has been changed from Gen. 2 to Gen. 1. Source: Center for Night Vision and Electro-Optic, Common Modules, A Success Story, June 1988, AD-A195 937 // The M1A2: Current and Future Program Plans, 1997.
    • KV-1S - tank weight has been increased from 41,400 to 42,500 kg. Source: -1, , 1943.
    • XM-803 // MBT-70 - fire rate has been increased from 6 to 8 rounds per minute. Source: HEARINGS before COMMITTEE ON APPROPRIATIONS, HOUSE OF REPRESENTATIVES, part 5 RESEARCH, DEVELOPMENT, TEST AND EVALUATION December 1969 // ARMOR magazine july-august 1970 // HEARINGS on MILITARY POSTURE AND HR 3818 and HR 8687 July 1977
    • QF Ram AA - hull material has been corrected from rolled homogeneous steel to 19.05mm structural steel, except elements left from the basic chassis. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis
    • Sd.Kfz.234/1 camera position has been specified for SB mode.
    • Lvkv 42 - Controlled suspension functionality has been added. The ability to turn in neutral gear has been added. Armour thickness has been changed from 8 to 10mm. Source: Blad nr 39, Upprattat 29/08 1955.
    • M3 Bradley - ATGM launch permitted driving speed has been reduced from 11 to 5 kph. The depression of the gun over the engine compartment has been limited by -1 degree. Source: TECHNICAL MANUAL TM 9-2350-252-10-2
    • Type 90, Type 90B - vehicle weight has been specified (reduced) from 51.6 to 50.2 t. Source: Japan Defense Agency (August 6, 1990) "Format Outline, Type 90 Tank, D9003 // Japan Defense Agency (August 6, 1990)(Modified March 12, 1993) "Format Outline, Type 90 Tank (B), D9003B"
    • Strv 74 vehicle class has been changed from Medium tank to Light tank. Light tank modifications have been added: Scouting, Improved optics, and Airstrike.
    • Chieftain Marksman - drivers Night vision modification has been added.
    • 100-mm OF-412 (D-10T) shell - initial speed has been increased from 880 to 900 metres per second. Source: . . , . 1984 // 100- 10-, 10- 10-2. . 1971
    • BMP-1, ZBD86, SPz BMP-1 - engine rpm has been specified (decreased) from 2880 to 2600. Source: -1 - . 1979
    • T29, T30, T34 first stage ammo rack mechanics have been added.
    • T14 (USA) smoke shell M89 has been added.
    • Ru 251 smoke grenades action type has been changed to instant.
    • Stormer HVM thermal vision resolution adjusted to third generation.
    • ASU-57 - traverse and elevation aiming angles have been specified:

      • Vertical: -4/+12 to -5/+12
      • Horizontal: -7/+7 to -8/+8
      • Source: 57- -51 -51. . 1956

    Aircraft characteristics, damage model, and weapon improvements:

    • J35D RB 24J missiles have been added.
      B17A, B17B turret aiming angles have been fixed, firing through tail has been removed.
    • B-17 (all series) upper turret elevation angles have been corrected to 85 degrees.
      Swordfish Mk.I elevation and traverse angles of the turret have been corrected.
    • B17A, B17B, B3C turret ammo belt type has been corrected from Offensive to Turret.
    • A21RB separate rocket launch has been added.
    • Hornet Mk.III modification data regarding the possibility of the RP-3 rocket mount has been corrected.
    • Yak-4 ammo has been increased to 1000, turret elevation angle has been increased to +70 degree.
    • Su-2 TSS-1 turret aiming angles have been corrected, traverse increased to +/- 90 degree, elevation changed from -32/+50 to -30/+70 degree.
    • B5N2 turret aiming angles have been corrected, traverse increased to +/- 50 degree, elevation to -40/+80 degree.
    • P-39Q-5, P-39Q-15 wing machine gun ammo has been increased to 300 rounds.
    • P-39N wing machine gun ammo has been decreased to 300 rounds.
    • F-100D AGM-12B Bullpup launch button has been reassigned to air-to-surface missiles button for preset AGM12b bullpup x2+750lbs m117 cone 45 bomb x4, same as in AGM12b bullpup x2 preset.
    • Ki-100, Ki-100-II incorrect data with missed protected fuel tanks has been fixed.
    • Sea Fury FB.11 Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Triplex R.P. rockets have been added. Modification with GRC mk8 has been distributed to the 3rd tier.
    • Avenger Mk.II Uncle Tom missiles have been added.
    • Firebrand TF.Mk.IV Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added. Modifications of the rocket and bomb armament have been redistributed to 1st and 4th tier.
    • Mosquito FB.Mk.VI Modifications of the 7mm machine guns have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added.
    • P-51K (China) The appearance of the aircraft on aircraft carriers has been fixed.
    • S.O.4050 Vautour IIA - In some presets the rockets have been changed from T10 121 to T10 140.
    • SA.341F Gazelle Double launches of the Mighty Mouse rockets have been fixed.
    • UH-1C visualization of the auxiliary 40mm grenade launcher and its damage model in the x-ray.
    • BO 105 CB-2 night vision has been added to the gunners sight.
    • H-34 Mk 4 Mod 0 gunpod ammo has been increased to 750 rounds.
    • AH-64A, AH-64A Peten Guided AIM-92 Stinger air-to-air missiles have been moved to the wing ends and different types of suspended weapons have been added to the pylons.
    • BGM-71 TOW, BGM-71 TOW-2 The minimum launch range has been changed from 30 to 65 metres .
    • Mk.13 torpedo has been changed to Mk.13-1, weight and range characteristics have been specified.
    • Mk.XII torpedo weight and range characteristics have been specified.
    • Wrf.Gr.21 rockets self-destruction fuse has been corrected for distances up to 500 metres.
    • M430 40mm grenade hull break effect has been removed.
    • 13mm Type 2 machine gun fire rate has been increased to 936 rounds per minute.
    • 20mm Ho-5 cannon fire rate has been increased to 950 rounds per minute.
    • Mk 4 Mod 0 gun pod fire rate has been reduced to 4000 rounds per minute, alternative fire mode with rate of fire of 700 rounds per minute has been added. Shell characteristics have been fixed.
    • H-203 37mm cannon fire rate has been increased to 300 rounds per minute.
    • DEFA 552 30mm cannon The weight of the cannon has been adjusted to 81kg.
    • Aiming point for homing missiles on aircraft and helicopters has been fixed. Now it is always in the middle of the fuselage. Previously it could be located slightly higher so the air-to-air missiles without non-contact fuse (such as AIM-92 Stinger) often missed the target.
    • The autopilot and cruise mechanics of homing missiles (air-to-air, homing ATGMs) have been reworked. Missiles now cruise more precisely, without crabbing, retaining any required overloads at all cruise speeds.
    • Displaying of the maximum speed and overload of the -60/-60 and AIM-9L missiles in the card has been fixed. Maximum speed of the rockets is here for the higher launch speed (M=1.0) and as maximum overload is now specified maximum achievable (at high speeds, i.e. M=2.0 and higher) and not the average one for the time of the controlled flight to the target at the launch speed of M=1.0 on the maximum range. For other rockets these overloads are numerically the same.
    • The cases when the full information hasnt been displayed in the ATGM card have been fixed.

    Flight Model changes:

    • A-4B - A bug which leads to incorrect maximum speed and climb values in the vehicle card has been fixed.
    • Ki-44 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated.
    • Me-163 (all modifications), J8M1 A bug which leads the aircraft to shift in releasing the landing ski has been fixed. A bug causing slower acceleration at runway in take-off by using a support trolley has been fixed (acceleration became faster).
    • Arado-234 B-2 - A bug with difficulties while taking off of the aircraft with full load has been fixed. Jet accelerators to facilitate take-off have been added.
    • F1M2 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Seaworthiness has been improved.
    • SAAB A21-RB A bug which led to increased parasitic resistance of the rocket launchers has been fixed.
    • A6M2-N Seaworthiness has been improved. Controllability in water during take-off and landing has been improved.
    • I-15 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Take-off mode (WEP) has been added for the I-15-M22 and I-15K. Detailed characteristics can be found in the aircraft passport on the forum.
    • Ta-152-H - Restriction on flap release in take-off position has been added according to the aircraft passport. Inertia of the propeller unit (start/stop of the propeller) has been clarified (reduced). High gain (climb) on the long term engine mode (90%) has been clarified (accelerated). Efficiency of the brakes has been improved. It requires now more careful use of brakes during take-off and landing. Efficiency of the ailerons at extremely low speeds (less than 140 km/h) has been significantly reduced.
    • Firefly Mk.5 - Maximum fuel volume has been reduced.
    • F-4C - Ballistic computer for bombs and rockets for ground targets has been added.
    • F-4EJ - Maximum speed at the medium altitudes has been increased. The wing sock animation has been fixed.
    • F-4E/EJ, Phantom FGR.2 - Bomb CCRP sight to randomly selected point on the ground or enemy base has been added.
    • Ki-61 (all modifications) / Ki-100 (all modifications) / Ki-96 / Ki-102 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Engine operation modes have been clarified. Fuel distribution by fuel tanks has been corrected.
    • Il-2 with AM-38F (all modifications) engines - A bug in the thermodynamics which leads to constant use of the forsage mode (WEP) without limitations has been fixed.
    • Il-2 (all modifications) - The operation of the landing plates has been changed. Now at speeds above 260 km/h on ias the plates can not be released. At speeds below 245 km/h on ias the plates will be deflected to the required angles completely.
    • Hunter (all modifications) - A bug which caused the air brakes being used when the chassis is released has been fixed. Now, if you will try to release landing gears (chassis) while your air brake is turned on, the air brake will be switched off automatically and the air brake can not be released if your landing gears (chassis) are released.
    • P-51 (all modifications) - Dashboard lighting during the night flight has been corrected.
    • Re.2005 serie 0 - Climb rate has been changed to the values of serial vehicles (6000 meters in 630). Time of the execution of the established bend at 1000 meters has been increased by 1 second (19 second on wep, 20 second by 100%). Battle rating has been changed to 5.0.

    Naval fleet model, damage model, characteristic and weaponry changes:

    Naval weaponry:

    • HMS Southampton - First order ammunition shells have been removed for the main calibre cannons.
    • SGB 309 - The maximum number of 40mm ammunition rounds in battle has been corrected.
    • HMS Kent (54) The guidance angles for the 102mm cannon have been corrected.
    • 28mm Mk.1 Chicago piano - Self-destruction distance of HE shell has been corrected.
    • 37mm/67 70- automatic cannon - Fire rate has been increased to a theoretically possible rate: 180 shots per minute.
    • Technical characteristics of the (weight and amount of explosive mass) 25mm/60 shell of the Type 96 automatic cannon have been fixed:

      • 25mm HE: 250g, 17g tetril
      • 25mm HEF-T (self-destructive): 243g, 8,5g TNT
      • 25mm HEI: 255, 5,52g TNT
      • 25mm AP-T: 283g.

    • The firing range of AI guns has been clarified depending on the weapon calibre:

      • 7 mm 1000 m;
      • 12.7 mm 2000 m;
      • 20-25 mm 3500 m;
      • 30 mm 4000 m;
      • 40 mm 5000 m.

    • The Trotyl equivalent of Ledditt explosives has been corrected to 110%.
    • Jaguar-Klasse (140), Kln F220 - For the 40-mm/70 MEL58 launcher the following shells have been changed:

      • AP and HE shells have been removed.
      • M-DN51 HEF-T shell has been added.
      • HEF-T shell with radio fuse has been added.
      • Game currency and RP for researched removed modification have been returned to the account.

    • 40mm Bofors Flak 28 canon - British HE shell has been changed to the German 40mm HEF- Sprgr. Patr.
    • 283mm Spgr L/4,4 Bdz PB - Armour piercing has been corrected.
    • 152mm HE-VT shell on HMS Belfast The operation of the radio fuse that previously triggered at the wrong distance has been corrected.
    • IJN Tone Traverse angles of the low calibre units have been corrected.
    • Leipzig Accuracy of the 37mm artillery has been corrected.
    • HMS York (90), Nrnberg The issue with the incorrect rotation of the 20mm guns on the main calibre turret has been resolved.
    • Type 4 Model 4 Display of the depth bombs has been corrected.

    Naval modifications and crew skills:

    • Type 1924 Jaguar - The modification of the targeting speed of the auxiliary artillery has been fixed from anti-aircraft to the auxiliary one.

    Naval characteristics, physics and damage model:

    • Hull break - Naval vessel hull break parameters have been revised. It can now be done by shells with sufficient blast force. For small boats it is therefore dangerous to be hit from 100mm calibre and higher HE shells. Hull break parameters are directly dependent on the size of the boat, so the larger the hull, the greater shell will be required to break it. It should also be noticed that some weak 100mm HE shells may not be able to cope with this.
    • USS Helena (CL-50) - Number of crew has been increased from 868 to 1188.
    • Shrapnel - The damage model of damage made by shrapnel has been fixed. Shrapnel distribution diagrams for all ship shells have been reworked. Calculation of armour penetration. Damage and radius of shrapnel hits has been recalculated for more realism. The total number of fragments that one shell can produce has been fixed.
    • HE shells - A bug where the HE shell could blow up the magazine of almost any undamaged ship has been fixed. The impact of an HE shell to the ship has been reworked to be more realistic. HE shells have received a greater ignition property and the shrapnel damage has been corrected.
    • Ship construction - Due to everything described above changes were made to the characteristics of the ships construction. The thickness of the unarmored sides, superstructures, bulkheads and interior partitions have been corrected so that the explosion and secondary fragments can interact with them correctly - can penetrate in accordance with their energy and deal adequate damage.
    • Krasny Krym, Krasny Kavkaz - All mounts that have shields or turrets, a bug where it might receive damage from HE shells which dont have sufficient armour penetration has been fixed.
    • IJN Mogami, IJN Suzuya, IJN Mikuma - The guidance speed of the 25mm mounts with electric motors have been changed to 18-12 degrees per second.
    • USS Atlanta - Armour of the main calibre turrets mounted on the sides has been fixed (was previously missing).
    • HMS Kent (54) and HMS London (69) - Armour for the steering has been added.
    • IJN Ayanami Number of crew has been increased by 221.
    • USS Brooklyn (CL-40), USS Helena (CL-50) armoured mantlets for the main calibre guns have been added. The conning tower armour thickness has been fixed. The ammunition elevator armour thickness has been fixed.
    • IJN Mogami, IJN Suzuya, IJN Mikuma unarmoured bulkheads of the internal bulges have been added.
    • Admiral Hipper main armour belt has become more detailed.
    • MBK pr. 186 main calibre turret armour now corresponds to turrets on T-34-85 tanks.
    • USS Phelps (DD-360) the damage model of the quadruple Bofors AA guns has been specified.
    • IJN Kako armour has been reworked completely in accordance with additional new historical data.
    • USS Portland (CA-33) ship hull material has been changed to 19mm armour, main armour belt thickness has been changed (from 83 to 76,2mm), upper side armour model has been changed.
    • IJN Furutaka deck armour has been specified (from 35 to 34,925mm).
    • Isuzu the scale of the damage model for the funnel has been corrected.
    • VS-10 the scale of the damage model of the water pumps has been corrected.
    • Type T-14 (Mod. 01) the scale of the damage model of the water pumps has been corrected.
    • MBK-161 (1943), MBK-161 (1944), MBK pr. 186, MBK pr. 186 (MK 85), Pr.191M, Pr.191 compartments position has been specified, bulwarks have been divided.
    • Pr. 1204 (late) the armour element size which did not correspond to the visuals has been corrected.
    • HMS Belfast ammo magazine position has been specified.
    • PGH-2, PG 02 the hydrofoil physics have been changed.
    • HMS Tiger air radar has been added.


    And much more!


    Be sure to view the full Changelog here!


    [ 2020-05-26 11:54:05 CET ] [ Original post ]

    USS Cleveland: The Workhorse of the Navy



    USS Cleveland is an American WWII light cruiser and the lead ship of the most numerous class of light cruisers ever built. Coming soon to War Thunder naval forces, Captains will have the chance to take command of a truly legendary and no less fearsome American warship in upcoming update Starfighters!

    In War Thunder, USS Cleveland will be a new rank IV American light cruiser awaiting captains in port in the upcoming update Starfighters. Being heavily based on the design of the Brooklyn-class cruisers already familiar to many captains, USS Cleveland trades some of that signature Brooklyn-class cruiser firepower for improved anti-air capabilities and greater survivability.





    USS Cleveland is already steaming at flank speed for War Thunder and is expected to arrive at player ports with the release of the upcoming update. In the meantime, be sure to keep a close watch on the news as we share more information on what the next major update has in store for you. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-05-26 08:57:54 CET ] [ Original post ]

    Su-7B: new doctrine



    The Su-7B was developed as a new type of ground support aircraft, a fighter-bomber. We introduce a new strike aircraft for the USSR, the first jet vehicle in the glorious Sukhoi attack aircraft family!

    In our game, the Su-7B will appear in the next update of War Thunder: Starfighters at rank VI in the USSR combat aviation tech tree. With this model we begin the addition of the Sukhoi attack aircraft to the game, well-known combat machines that took part in a number of armed conflicts of modern times.

    The Su-7B is a supersonic attack aircraft, capable to quite effectively support ground forces in mixed battles, destroy enemy helicopters, but devoid of air-to-air guided missiles to battle the fighter-interceptors. The Su-7B reaches a maximum speed of almost Mach 2 (more than 2150 km / h), but the Su-7B has obvious problems with maneuvering at high speeds. The offensive armament of the aircraft is a pair of 30mm NR-30 cannons with a stock of 80 shells per barrel. These are well suited for the destruction of helicopters or even light vehicles - SPAAGs, IFVs, or ATGM carriers.





    In general, the Su-7B is a very good aircraft for combined battles or ground attack missions at the high ranks of aviation game modes. It is not perfect, but has its own useful and distinctive role in the game. The Su-7B will appear in our hangars with the release of the next update of War Thunder: Starfighters very soon. See you there!

    Check out the full Dev Blog article here!


    [ 2020-05-24 01:56:16 CET ] [ Original post ]

    Update 22.05.2020 (1.97.2.19)


    • Some rare bugs related to game crashes have been fixed for the following situations:

      • In air battles;
      • During connection to an already ongoing battle.

    • Game crashes when using stream and replay features have been fixed.
    • Game crash on a Mac client game start has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-22 10:34:52 CET ] [ Original post ]

    Type 93: Breaking Barriers and Airframes



    The Type 93 is a Japanese 1990s wheeled SAM vehicle, developed for the JGSDF as a modern replacement for conventional gunned SPAA units. Coming soon to War Thunder with update Starfighter, the Type 93 will reinforce the top ranks of the Japanese ground tree and provide lethal anti-air cover for its allies on the ground!

    In War Thunder, the Type 93, apart from being a deadly Japanese 610mm torpedo in naval battles, will now also take on the form of a no less lethal surface-to-air missile platform in ground battles, following the release of the upcoming update. Although SAM vehicles have been a part of War Thunder ground battles for some time now, Japanese tankers had to wait a little longer before getting their hands on such advanced tech, but the Type 93 now aims to make this wait worthwhile!





    On a different note, weighing in at just 2.6 tons and being powered by a 150 horsepower diesel engine, the Type 93 offers its aspiring commanders unparalleled mobility, being able to achieve a top speed of 125 km/h on paved roads. As a result, the Type 93 will become the new record holder for being the fastest ground vehicle in War Thunder upon its arrival to the game with the next major update Starfighters!

    Check out the full Dev Blog article here!


    [ 2020-05-22 06:07:04 CET ] [ Original post ]

    Two new packs and a discounted bundle!



    https://store.steampowered.com/app/1331220

    https://store.steampowered.com/app/1331221

    https://store.steampowered.com/bundle/15080


    [ 2020-05-21 16:20:00 CET ] [ Original post ]

    9P157-2 Khrizantema: why not both?



    This tank destroyer is mounted on a BMP-3 chassis, equipped with a radar, thermal imaging and extremely powerful missiles and capable of simultaneously firing two ATGMs at two different targets!

    In our game, the 9P157-2 Khrizantema will become a top-ranked tank destroyer in the USSR tech tree. Powerful ATGMs geared with a dual guidance system that uses both radio signals and laser beams for tracking the target will serve as the units base. Aiming through the commanders or gunners crosshairs may be a feature every War Thunder tanker is very familiar with, but using the Khrizantemas radar, on the other hand, will become a whole new experience for the players. What we essentially get is an all-purpose and practically faultless means of detecting and neutralizing enemy tanks even in minimal visibility, be they concealed behind a smokescreen or in the dark of the night. Thats practically the same as the aircraft equipped with a radar that detects enemy aircraft! The dual guidance system allows the player to launch two missiles at once the target that the radar locks on to is hit automatically, while the second missile travels toward the enemy unit in the gunners crosshairs by following the path set by, as one would expect, the laser beam. In the game, the missiles are launched in sequence. The first projectile is controlled by the radar system, and should the necessity arise, you can fire an ATGM that youll have to guide manually using the crosshairs.





    The Khrizantema will make you experience high-rank combat in ways youve never experienced before. For instance, picture the following scenario in your head: a missile controlled by a radio signal is flying towards a tank guarding a capture point and surrounded by a smokescreen, while you are guiding the second ATGM through your crosshairs right into its allys frontal hull. All in all, you need to research and test the Khrizantema in combat as soon as the opportunity presents itself. Its a new high-rank ace up Russias/the USSRs sleeve that is practically guaranteed to stay in your top setup for a long time. When will this unit become available? Once War Thunder: Starfighters major update is out, so very soon! See you later!

    Check out the full Dev Blog article here!


    [ 2020-05-21 09:52:52 CET ] [ Original post ]

    Tone: Bow Towards Enemy



    Tone is the lead ship of a class of two heavy cruisers, also being among the last cruiser vessels to be completed for the IJN. With its distinctive gun arrangement and heavy anti-aircraft firepower, Tone will assume the role of the new top Japanese heavy cruiser following its introduction to the game with the War Thunder: Starfighters Major Update!

    Tone will become the new top Japanese heavy cruiser upon its arrival to War Thunder naval forces with the release of the upcoming major update "Starfighters". Unlike the Mogami-class that precedes it, Tone trades some of its primary gun firepower for much improved anti-air protection and features a thus far unique gun arrangement in War Thunder naval forces, allowing captains to make use of different battle tactics to achieve victory on the high seas!





    Captains will soon have the chance to meet heavy cruiser Tone in War Thunder naval battles, following its introduction to the game as part of the upcoming major update "Starfighters". In the meantime, be sure to keep a wary eye on the horizon for more news regarding the next major update coming to the game in the near future. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-05-21 09:48:19 CET ] [ Original post ]

    Update 20.05.2020 (1.97.2.11)


    • The after-armour effect of secondary shell debris for APDS shells has been improved. More precise correlation in the amount of secondary fragments of shell and armor to shell mass and parameters. For shells below 100 mm, the after-armour effect has been reduced slightly, for shells 100 mm and above this effect has been increased.
    • Pvrbv 551 and Lvrbv 701 - Traverse angles have been increased.
    • 2S6 - a bug resulting in an actual rate of fire of ~8000 rpm instead of 5000 rpm in the automatic guns has been fixed .
    • Archer - historical 3x-6x sight has been added.
      Source: Royal Armoured Corps Training Volume III-Armament Pamphlet No. 6 SP 17-pr Valentine 1952
      Chi-Ha Kai / Chi-He - historical 4x sight has been added.
      Source: Handbook on Japanese Military Sources // Intelligence Bulletin Vol. 3 No 11 July 1945 //
    • Object 279 - BR-482B shell initial speed has been increased from 900 to 1000 m/s with corresponding armour penetration re-calculation.
      Source: . XX . 3. 1946-1965, ., .., . // : 1945-1965 N12/2017
    • Semovente 90/53 M41M - a bug in the gunners camera position has been fixed, previously it might have resulted in the vehicle disappearing on some graphic presets.
    • Centauro MGS - commanders camera height has been increased.
      Radkampfwagen 90 - commanders camera height has been increased.
    • 2S6 - gun recoil animation has been fixed
    • Vickers MBT - excessive MG sight markers have been removed.
    • Lvtdgb m/40 - clarified the dependence of the limits of the angles for elevation in the angle of turret rotation of the gun
    • A.43 Black Prince - clarified the dependence of the limits of angles for elevation in the angle of turret rotation of the gun.
    • 50mm Mk.214a gun - spread angles have been increased.
    • Su-6 (all versions) - 37mm NS-37 guns spread angles have been reduced.
    • 20mm M61 gun, 30mm ADEN gun, DEFA gun (all versions) - after-armour effect of the secondary debris for AP rounds has been improved, smoke trail for tracer shells has been removed.
    • A bug has been fixed with the inability to start quick field repair while playing in a squad.
    • Zoom in hangar axis was added (Controls -> Common ->View controls).
    • Maximum and minimum value shortcuts of View in hangar axes now work correctly - bug was fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-20 10:00:53 CET ] [ Original post ]

    F-104 Starfighter: The Manned Missile



    The F-104 Starfighter is a well-known American supersonic jet fighter, developed at the start of the Cold War by the Lockheed company. Soon, pilots in War Thunder will have the chance to fly this truly iconic and unique aircraft as it arrives at the top rank of several nations with the release of the incoming major update!

    In War Thunder, the legendary F-104 Starfighter is coming to the game with the next major update as a new top ranking jet fighter to the aviation trees of several nations and in a number of different variants at the same time. This means that not only American and German pilots can look forward to flying the Starfighter, but also fans of Italian, Japanese and Chinese aviation. So strap yourselves in pilots, we have a lot to cover in todays devblog!





    Meet the F-104 Starfighter in the upcoming War Thunder major update and be the first to experience what its like being virtually strapped to a rocket! In the meantime, make sure to stay tuned to the news as we share more information on the next major update, coming to the game very soon. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-05-20 08:01:43 CET ] [ Original post ]

    Attilio Regolo - The Upsized Destroyer



    Attilio Regolo is the lead ship of the Capitani Romani-class light cruisers, built for the Regia Marina in the late stages of World War II. Arriving in War Thunder naval forces as part of the incoming major update, Attilio Regolo will be the first cruiser vessel awaiting eager captains in the upcoming Italian naval tree!

    In War Thunder, Attilio Regolo is coming to naval forces as part of the upcoming Italian naval tree, arriving to the game with the release of the next update. Being the first light cruiser captains will unlock in the Regia Marina tree, Attilio Regolo stands out from other light cruisers in the game by being distinctly uncrusier-like when it comes to its general characteristics.





    Attilio Regolo is docking in player ports with the arrival of the much anticipated Italian naval tree in the upcoming War Thunder update. In the meantime, be sure to keep a close watch on the news for more information about the next major update coming to the game very soon. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-05-20 07:58:18 CET ] [ Original post ]

    Scimitar F.1: The Twin Engine Beast



    The Scimitar is a late 1950s subsonic twin engine naval jet strike fighter, developed by the renowned British Supermarine aircraft manufacturer. Soon, pilots in War Thunder will have the chance to take control of the Scimitar F.1, joining the ranks of the British aviation tree in the upcoming major update

    In War Thunder, the Supermarine Scimitar F.1 will be a new jet fighter awaiting pilots at rank VI of the British aviation tree in the upcoming update major. Although historically speaking, the Supermarine Scimitar F.1 has a less than stellar service record owed mainly due to high maintenance requirements and numerous accidents, these problems are something that War Thunder pilots wont be affected by in-game and theyll have the chance to fully take advantage of the Scimitars excellent flight characteristics and combat versatility!





    The Supermarine Scimitar F.1 is on final approach and is expected to arrive at the top ranks of the British aviation tree with the release of the upcoming major update. In the meantime, stay tuned to the news to find out what the next major update has in store for you. Theres plenty more to come! Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-05-19 07:46:44 CET ] [ Original post ]

    Type 69-IIG: Asian Armadillo



    The Type 69-IIG is a modern Bangladeshi modification of the Chinese Type 69 main battle tank, upgraded in recent times to improve the vehicles combat capabilities. Soon, the Type 69-IIG will become the new top Chinese premium ground vehicle, awaiting eager new commanders in the upcoming War Thunder update!

    In War Thunder, the Type 69-IIG will be the new top Chinese premium ground vehicle, available for purchase to all tankers following the release of the upcoming update. Sharing a great resemblance to the ZTZ59D1, the Type 69-IIG offers its prospective commanders ERA protection, a Chinese modification of the familiar L7 105mm cannon and an uprated engine, making it ideally suited to assist tankers in their pursuit of climbing to the top rank of the Chinese ground forces tree!





    The Type 69-IIG will be deployed in War Thunder ground battles with the release of the upcoming update, but eager tankers can already secure themselves a unit by purchasing a special bundle in our online store. In the meantime, stay tuned to the news for more information regarding the next major update coming soon. Until then, happy hunting tankers!

    Check out the full Dev blog article here!


    [ 2020-05-17 00:08:35 CET ] [ Original post ]

    Mirage IIIC: An Illusive Figure



    The Mirage IIIC is the first production version of one of the most famous French jet fighter families of the Cold War. Representing the bleeding edge of aviation technology at the time, the highly anticipated Mirage IIIC is finally arriving in War Thunder with the major update, becoming the new crowning jewel of the French aviation tree!

    The highly anticipated and long awaited Mirage IIIC will finally be arriving in War Thunder with the release of the upcoming update. Thanks to a combination of its excellent flight performance, owed to its delta wing design and powerful engine, as well as a vast assortment of missile armament, the Mirage IIIC will rightfully take its place at the top of the French aviation tree, following its introduction to the game as part of the next major update!





    The Mirage IIIC is coming to War Thunder with the upcoming major update and will await all eager pilots as the new crowning jewel of the French aviation tree. In the meantime, make sure to stay tuned to the news as we continue to showcase some of the new additions coming to the game with the next major update. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-05-16 06:15:41 CET ] [ Original post ]

    Server update 15.05.2020



    • In ground SB, the previous mechanics for respawn zone protection in the form of a timer used for vehicle destruction has been switched on.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-15 12:16:22 CET ] [ Original post ]

    New location Calabria: re-visited Italy



    We have thoroughly remade the location Italy and would like to show you the updated map Calabria for mixed battles.

    Hello everyone! Not so long ago, we introduced a black list option for locations and missions, in which each player can add maps that are the least enjoyable to them for play. One of the front runners in dislikes was the location "Italy" for mixed battles. We analyzed those aspects that the players did not like in this location, and worked heavily on the issues. Today we would like to introduce you to the updated location that we called Calabria, and the changes that will happen there with the release of the next major update of War Thunder.

    City planning
    The small houses of old Italy, connected by countless fences and small gardens, formed a complex labyrinth in which it was sometimes difficult to understand where the enemy was shooting at you from, even if it was sitting a dozen metres away. We have ruthlessly bombed the old town! Now the layout is clear and understandable, split into quarters. There are no more labyrinths, at the same time, through-shooting corridors from the suburbs have also disappeared. Amongst the smoking ruins, it has become easier to navigate, and camping will now be more difficult.



    Fences, fences ...
    Fences and barriers are beautiful indeed. But in a tank battle its quite difficult to get through the fence jungle, especially when you need to quickly capture strategic points. In addition, the HEAT shells that are popular with players are often primed by interfering fences and obstacles, and do not reach their final target. Get off the fences! We removed most of the fences from the location, those that have remained usually did not interfere with driving and shooting.



    Hows that?!..
    Alas, the through shooting of the town from fields close to the respawn of both teams was a real plague for Italy. Moreover, you might have been shot throughout the entire map, directly from the enemy respawn base. The campers paradise is over. The landscape of the Calabria has been corrected to exclude through shooting in the town, and reduce the possibility of camping from the surrounding fields. We have also protected the respawn points of both teams from distant hits.

    The War Thunder Team


    [ 2020-05-15 09:58:02 CET ] [ Original post ]

    F3H-2 Demon: Linking Eras



    The F3H Demon is an early Cold War-era American naval fighter aircraft, developed by the McDonnell Aircraft Corporation as the successor to the F2H Banshee. Arriving to the game as a new American jet fighter, the F3H Demon will be one of the many new additions awaiting seasoned War Thunder pilots in the upcoming major update!

    In War Thunder, the F3H-2 Demon will be one of the exciting new additions awaiting seasoned pilots in the upcoming update. Coming to Rank VI of the American aviation tree, the F3H-2 will further enrich the top ranking US jet lineup with another versatile fighter aircraft, excelling at dogfights in particular, but also sparking a sense of unease with tankers in its presence.

    The F3H-2 is powered by an Allison J71-A-2B turbojet engine, producing a maximum of 14,400 lbf (64 kN) with the afterburner engaged. As a result, the Demon can reach a top speed of 719 mph (~1157 kph) at a sea level. Additionally, the F3H-2 boasts a rather good climb rate of 14,350 fpm (72.9 m/s), allowing it to reach combat altitudes within a relatively short period of time.





    The F3H-2 Demon is well on its way to joining the fight in War Thunder with the upcoming update and will become available to all pilots as a new Rank VI American jet fighter. Until then, keep a close watch on the horizon for more news regarding the next major update coming to the game in the near future. Safe flying and happy hunting pilots!

    Check out the full Dev Blog article here!


    [ 2020-05-14 09:27:25 CET ] [ Original post ]

    Update 13.05.2020 (1.97.1.91)



    • A bug that might prevent the game from starting on systems installed with AVG (or Avast) antivirus has been fixed.
    • A bug where some combat ready ground vehicles might look destroyed has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-13 11:09:48 CET ] [ Original post ]

    Trento: Playing by the Book



    Trento is the lead ship of the first Italian class of so-called Treaty Cruisers, constructed for the Regia Marina in the mid 1920s. Docking soon in player ports, Trento will round off the highly anticipated research tree of the Regia Marina as the top Italian warship awaiting captains in the War Thunder major update!

    In War Thunder, Trento will be the top vessel awaiting eager captains in the brand new Italian naval tree, coming to the game in the next major update. Lightly armored, but boasting excellent mobility and devastating firepower, Trento is bringing with it a distinct Italian flavor to naval top tier battles in the next major update!





    Trento will arrive in War Thunder naval battles as part of the Italian naval tree with the release of the major update, coming very soon. In the meantime, be sure to keep scanning the horizon as we release more news and information regarding the next major update. Until then, calm seas and happy hunting captains!

    Check out the full Dev Blog article here!


    [ 2020-05-13 07:39:09 CET ] [ Original post ]

    Unguided Brits!



    Were pleased to introduce new cool mounted weapons for British aircraft. Mighty rockets suitable for both sinking ships and blowing up tanks!

    New cool stuff for British pilots - three new extremely powerful rockets to mount on British aircraft. These rockets will be available for RAF aircraft, such as the Hawker Sea Fury, the Mosquito FB Mk 6, the Avenger Mk II, the Firebrand, and the Wyvern.

    Triplex R.P.


    Well-known to War Thunder pilots, British RP-3 rockets were among the first aviation rockets in the game. But they can still surprise you! Triplex is a fancy design of three RP-3 rocket engines with a single warhead. The hit of such a rocket is approximately equivalent to the hit of three RP-3s at once. Triplex R.P. forgives some mistakes in aiming and is perfect for destroying tanks that might survive after being hit by a regular single RP-3.

    Uncle Tom


    Three rockets in one? Why only three? - British engineers probably thought this, developing Uncle Tom, an experimental anti-ship rocket, the continuation of the idea of the Triplex project. The nominal weight of the rocket is 1,000 pounds, but in reality it is slightly more. There are as many as 6 RP-3 engines. Now they are not just combined with clamps, but are enclosed in a cylindrical metal chassis. Each engine has an external cone-shaped nozzle. The warhead of Uncle Tom is an armour-piercing high-explosive, designed to explode after penetrating the armoured belt of a ship - a destroyer or cruiser. Of course, in mixed battles against tanks, such a rocket will also come invery handy!

    Red Angel


    The most advanced design in the experimental series with the RP-3 engines. The 1,000 lbs Red Angel - it has folding wings that deploy after launch. The warhead is similar to the Uncle Tom rocket: the projectile was supposed to destroy heavily armored naval targets, in particular, Sverdlov-class cruisers (for this, however, it would take at least 6 hits). Red Angel was tested on the Wyvern turboprop fighter, one rocket under each wing mount. For war at sea, rockets were recognized as ineffective due to the short range. In addition, by that time, guided missiles were already appearing. The project was closed, "Red Angel" had never sunk a single ship. But in War Thunder, you can now not only easily try out Red Angel rockets against cruisers, but also against tanks.

    All three new rockets will be available in the British aircraft tech tree with the upcoming content update in War Thunder. See you soon!

    The War Thunder Team


    [ 2020-05-12 08:26:36 CET ] [ Original post ]

    Legends: T-34

    During the years of World War II, factories of the USSR produced more than 50,000 T-34 tanks. Assembly lines worked day and night. Today's video is about this legendary tank. Enjoy watching!
    https://youtu.be/gtR1y-gLGs4


    [ 2020-05-09 17:45:26 CET ] [ Original post ]

    Update 09.05.2020 (1.97.1.88)


    • Ya-5M motor gun boat the salvo speed of the 24 x 82mm M-8 rocket launcher has been increased up to 7 seconds.
    • Swordfish Mk.2 Cockpit has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-05-09 12:04:46 CET ] [ Original post ]

    Victory Parade in War Thunder!

    https://youtu.be/zZx2NBq56LA
    75 years ago representatives of the German Supreme Command signed the unconditional surrender in Berlin. Victory celebrations were held in all the countries and one of the most important events of that days was the Berlin Victory Parade of Allied forces.

    Thousands of soldiers and officers from the US, Soviet, British and French armies marched in one formation and solemn speeches were made by Marshal Georgy Zhukov, General George Patton, Major-General Brian Robertson and General Marie-Pierre Koenig. It was one of those few moments in history when almost the whole of humanity felt like one.

    In honor of the Victory in Europe anniversary, we created a virtual reenactment of that Berlin Victory Parade.

    The parade of troops and ground vehicles in the War Thunder recreation will also be joined by the air forces of the Allied nations. This is a tribute to the Mustang, Spitfire, Yak and other aircraft piloted by those that fought and won in World War II.

    Happy Victory Day!

    The War Thunder Team


    [ 2020-05-09 02:18:53 CET ] [ Original post ]

    HSTV-L: View of Tomorrow



    The HSTV-L, standing for High Survivability Test Vehicle Lightweight, is an American experimental tank, developed and built in the late 1970s for the purpose of testing new concepts in tank design. The futuristic-looking HSTV-L will soon make its way onto the battlefields of War Thunder, arriving in the game with the upcoming major update!

    In War Thunder, the HSTV-L will be a new light tank coming to the American ground forces tree with the release of the upcoming update. Combining excellent mobility, a small profile and a powerful, fast firing medium caliber smoothbore cannon, the HSTV-L should, unlike its opposition, easily catch the attention of tankers who enjoy the excellent dynamics offered by light and mobile vehicles!





    The HSTV-L is coming to War Thunder as a new high tier American light tank with the release of the upcoming update. In the meantime, stay sharp and keep a wary eye on the news for more information regarding the next major update coming to the game very soon. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-05-09 02:11:58 CET ] [ Original post ]

    Char D2: Slow Advance



    The Char D2 is a French interwar medium tank, developed by Renault as a cheaper alternative to the heavier and more expensive Char B1. After having seen fierce action during the Invasion of France in 1940, the Char D2 will soon fight under the flag of the republic once more on the virtual battlefields of War Thunder in the upcoming major update!

    In War Thunder, the Char D2 will be a new medium tank arriving at the lower ranks of the French ground forces tree, with the release of the upcoming update. Featuring characteristics similar to that of some other French tanks at its rank, the Char D2, with its thick armor and punchy 47mm gun, is the perfect vehicle for attacking enemy-held objectives and supporting allies on the battlefield!





    As already mentioned, the Char D2 is primarily armed with the 47mm SA-35 cannon - a widespread weapon, commonly found on many French low tier ground vehicles. Known for its relatively high rate of fire of 15 rounds/min and good ballistic properties, the SA-35 cannon can comfortably deal with most opposition it may face on the battlefield. Furthermore, the Char D2 is also fitted with two 7.5mm MAC machine guns.

    Check out the full Dev Blog article here!


    [ 2020-05-08 07:26:59 CET ] [ Original post ]

    Winner vehicles for the Victory anniversary



    Dedicated to the great Victory Day we have prepared unique vehicles from the victorious nations for you in War Thunder, a memorable decal and many discounts in the in-game store and in the shop!

    From 11:00 GMT on the 8th of May until 11:00 GMT on the 11th of May

    Complete the tasks and get unique premium vehicles from the victorious nations!

    LVT(A)(4) (USA)
    An assault modification of a light US amphibious vehicle designed for fire support for landing forces. The main feature of this version is the short 75mm howitzer in the tank turret. The tank was actively used in battles for islands in the Pacifics, where powerful high-explosive fragmentation shells helped to crack open the firing points and fortifications of the Japanese coastal defenses. The LVT (A)-4 will be a good addition to the initial lineup of the US ground forces: the short-barreled howitzer works great at close distances, and the ability to swim will allow attacking opponents from unexpected directions!

    Swordfish Mk.II (Britain)
    The second modification of the cult British Fairey Swordfish biplane, designed to be used for air assault attacks on naval targets. Version II received a metal sheathing below the wing, to make possible the mounting of RP.3 rocket launchers, which significantly expand the combat potential of this biplane. In particular, the Swordfish can now be successfully used in low-rank mixed battles, as well as for ground attack missions in aviation game modes. A living legend, a beautiful and very combat effective aircraft, it is must-have in your collection!

    G-5 TKA 106 (USSR)
    The G-5 torpedo boats became the most common small vessel of this kind in the Soviet fleet during WWII. At the end of 1942, an experimental series of artillery boats was built, in which torpedo equipment was replaced with rocket launchers. During the tests, the project was recognized as successful and all 6 experimental boats were included in the second brigade of torpedo boats in the Black Sea Fleet. In War Thunder, the high-speed sea Katyusha plays actively and boldly - sharp turns at high speed, non-stop machine-gun bursts and the grim howl of rockets! You need to give this a try!

    To get the unique prize vehicles you need to complete any 3 tasks out of 5 in vehicles of rank III or higher (for naval battles of rank II or higher) in random battles.

    For more information, read the full article here!


    [ 2020-05-07 12:26:16 CET ] [ Original post ]

    The MS-15: Italian navy coming to War Thunder!



    We are happy to reveal that in the upcoming War Thunder major update we plan to introduce the Italian navy to the game! We look forward to introducing these naval beauties and telling you about many of them in our upcoming Devblog articles, so keep an eye on the news!

    Today we want to present one of the vessels that will be introduced as part of the Italian naval research tree - the torpedo boat MS-15.

    In War Thunder, the CRDA 60t-class of Italian motor torpedo boats will be represented by several units. One of those is the MS-15 1a, a vessel of the first production series of the class. Together with many other unique Italian vessels of the mosquito fleet, the MS-15 will form the backbone of the early ranks in the brand new Italian naval tree, coming to War Thunder with upcoming update.





    Offering a balanced combination of good seaworthiness and decent firepower, the MS-15 1a will be a perfect choice for captains ready to get their feet wet with the upcoming Italian naval forces. The MS-15 1a features a reasonable top speed of 33 knots (61 km/h), thanks to the power provided by three 1,150 horsepower petrol engines, generating a combined power output of 3,450 horsepower. Although it wont win any races when pitted against some of its contenders at the early ranks, the MS-15 1a instead promises its captains excellent agility, which when coupled with the vessels relatively small silhouette, makes for quite the difficult target to hit at times.

    Check out the full Dev Blog article here!


    [ 2020-05-07 09:31:37 CET ] [ Original post ]

    ZSD-63: twin-barrel mower



    The ZSD-63 is a Chinese SPAA, developed on the basis of the Type 63 APC in the late 80s to address the urgent need for a modern mobile anti-air vehicle. Coming to War Thunder with the upcoming major update, the ZSD-63 will join the ranks of the Chinese ground tree, extending its SPAAG line with a powerful new addition!

    In War Thunder, the ZSD-63 will be a new low rank Chinese SPAA vehicle awaiting all tankers in the upcoming update. Being a new addition to Chinas lower ranks, the ZSD-63 will give Chinese tankers much needed access to a deadly SPAA vehicle, capable of shielding its allies on the ground from pesky airborne attackers!





    The ZSD-63 is arriving to War Thunder ground forces as part of the upcoming update and will become available to all tankers at rank II of the Chinese ground tree. In the meantime, be sure to stay tuned to the news as we share more details on what players can expect with the next major update coming to the game in the near future. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-05-06 08:46:11 CET ] [ Original post ]

    Quarantine maneuvers in War Thunder



    From a recent publication on the US Armys website we learned that members of the military maintain readiness while practicing social distancing by playing War Thunder. We are pleased to support this initiative and help crews of modern tanks and helicopters maintain morale and skill while staying home in complete safety.
    [h3]From 11:00 GMT on the 2nd of May until 11:00 GMT on the 4th of May[/h3]We invite you to take a part in virtual battles in modern vehicles: T-80U and Abrams, infantry fighting vehicles BMP-3 and Bradley, helicopters Mi-28 and Apache as well as European vehicles like Leopards, Leclercs, Challengers and other vehicles that are currently in service in France, Germany, Italy, Sweden and the UK.

    If you dont have vehicles of rank V and above, you will be able to purchase them in the Gaijin.Net Store in order to participate in the event.

    List of vehicles

    Ministry of Defense team (RU)

    • T-80U
    • T-80B
    • ZPRK 2S6
    • BMP-3
    • Mi-28N

    Pentagon team
    • M1A2 Abrams
    • M1A1 Abrams
    • ADATS
    • M3 Bradley
    • AH-64D

    EuroForces team
    • Germany
      • Leopard 2A5
      • Leopard 2A4
      • FlaRakPz 1
      • Gepard
      • EC-665 Tiger UHT
    • Britain
      • Challenger 2
      • Challenger Mk.3
      • Stormer HVM
      • Warrior
      • AH Mk.1
    • France
      • Leclerc
      • Roland 1
      • AMX-10RC
      • AMX-30B2 BRENUS
      • EC-665 Tiger HAD
    • Sweden
      • Strv 122
      • Strv 121
      • Strf 90C
      • Lvkv 90C
      • Lvrbv 701
    • Italy
      • Ariete
      • Ariete PSO
      • SIDAM 25
      • Centauro MGS
      • A-129 International
    [h2]Maneuvers terms:[/h2]
    • To take part in the event, you have to add any vehicle of rank V in a vehicle slot for one of War Thunders in game nations: USA, USSR/Russia, Germany, France, Italy, Sweden, Britain.
    • After loading into a battle, you will be able to select from a range of pre-determined vehicles for the nation you chose before queueing.
    • The following rival teams are available:
      • Ministry of Defense team (RU) vs Pentagon team;
      • Ministry of Defense team (RU) vs EuroForces team;
      • Pentagon team vs EuroForces team.
    • The battle mode is Realistic Battles, in the following locations: Alaska, Finland, Middle East, Mozdok, and Cargo Port.
    • This event doesnt count towards any achievements. Economy-related mechanics are disabled: boosters, orders, and wagers will not be active.

    The War Thunder Team


    [ 2020-05-02 13:33:01 CET ] [ Original post ]

    Server update 30.04.2020 (economy)



    Research, purchase, crew training costs and other related parameters for vehicles have been changed (tablesheet with the main parameters).

    All economy indicators for vehicles will be changed according to rank.


    • In Naval AB Silver Lions reward for destruction of enemy has been increased by 75% for destroyers and cruisers.

    Ground forces tech tree changes
    USA

    • M8 HMC Has been moved to the SPG line with sequential research requirements with M3 GMC and M10 GMC.

    Germany

    • Sd.Kfz.221 (s.Pz.B.41) and Panzerjger I Requirement for sequential research has been added.
    • StuG III A and StuH 42 G Requirement for sequential research has been added.
    • StuG III G Jagdpanzer 38(t) Requirement for sequential research has been added.
    • Jadgtiger and Begleitpanzer 57 Requirement for sequential research has been added.

    USSR

    • -50 Moved to rank II. The ability of active scouting and allied forces repair have been added.
    • -126 Moved to rank II. The ability of active scouting and allied forces repair have been added. The price has been changed from 550 to 850 GE.

    Britain

    • Crusader Mk.II and Crusader Mk.III Have been grouped and moved to rank II and placed after the A13 Mk.II with a sequential research requirement. The ability of active scouting, and allied forces repair, airstrike modification and improved optics modification have been added.
    • Cromwell V and Cromwell I Have been grouped..
    • Tetrarch Mk.I and Daimler AC Mk.II Requirement for sequential research has been added.
    • Valentine Mk.I Has been moved to the rank II with a sequential research requirement with Daimler AC Mk.II and Valentine Mk.XI.
    • Valentine Mk.XI and Valentine Mk.IX Have been grouped.

    Japan

    • Ho-Ro Has beem moved to rank II.

    Sweden

    • Ikv 91 and U-SH 405 Switched places.
    • Ikv 91 Battle rating has been changed from 7.3 to 6.7 for all game modes.

    Aviation tech trees changes
    USA

    • TBD-1 and PBY-5 Catalina sequential research has been implemented.
    • SBD-3 and TBF-1C sequential research has been implemented.
    • P-36G and P-40E-1 sequential research has been revoked.
    • F2A-3 and F4F-3 sequential research has been revoked.

    Germany

    • CR.42, G.50 series 2, G.50 AS series 7, C.200 series 3, C.200 series 7, C.202 have been grouped in German tech tree and moved to the Premium section of Rank I.
    • S.M.79 (all versions) have been grouped in German tech tree and moved to the Premium section of Rank I.
    • Bf 109 B-1 moved to Rank I.
    • Bf 109 E-1 moved to Rank I, with sequential research with Bf 109 B-1 and grouped with Bf 109 E-3 and Bf 109 E-4.
    • Ju 88 A-1 and He 111H-6 sequential research has been implemented.
    • Ju 87 D-3 and Ju 87 D-5 grouped.
    • Hs 129 B-3 Has been moved to rank II and located before Hs 129 B-2.
    • Me 410 A-1/U4 Has been moved and located before Me 410 B-2/U4.
    • Me 410 A-1/U4 Me 410 B-2/U4 Has been moved to rank III with the need for sequential research with Hs 129 B-2 and Do 335 A-1

    USSR

    • Yak-1 Has been moved to rank II.
    • Yak-1 and Yak-1B Have been grouped and located before the Yak-7B with the need for sequential research.
    • LaGG-3-8 and LaGG-3-11 Have been grouped and located before the LaGG-3-35 with the need for sequential research.
    • LaGG-3-35 and LaGG-3-66 Have been grouped and located before the La-5 with the need for sequential research.
    • I-15bis and I-153 M-62 Have been moved in rank I in a separate branch before the group with the LaGG-3-8 and LaGG-3-11.
    • Pe-3 Has been moved to rank II.
    • Pe-3 (r) and Pe-3 Have been grouped before Il-2 (1941) with the need for sequential research.
    • Yak-4 Has been moved and located before Ar-2.

    Britain

    • Hurricane Mk.I/L Has been moved to rank II and located before the Typhoon Mk.Ia with the need for sequential research.
    • Nimrod Mk.I and Nimrod Mk.II Have been dropped from the group with the need for sequential research.
    • Beaufighter Mk.X Has been moved to rank II and located before the Beaufighter Mk.VIc with the need for sequential research.
    • Whirlwind Mk I Has been moved to rank IV and located before the Brigand B 1 with the need for sequential research.
    • Mosquito FB.Mk.VI and Mosquito FB.Mk.XVIII Have been grouped and moved to rank III and located before the Beaufighter Mk.21 with the need for sequential research.
    • Hornet Mk.III and Swift F.1 The requirement for sequential research has been added.

    Japan

    • Ki-10-II K Has been moved in line and located before the A5M4
    • Ki-32 Has been moved in the line and located before the J1N1 with the need for sequential research.
    • J1N1 and Ki-45 ko The need for sequential research has been added.
    • F1M2 Has been moved in the line and located before the Ki-21-Ia with the need for sequential research.
    • B5N2 Has been moved to rank I.
    • Ki-109 Has been moved to rank II.

    Italy

    • Re.2002 Early - Has been moved to rank II.
    • Re.2000 series 1 and Re.2000 G.A. Have been grouped and moved to rank II and located before the Re.2002 Early with a sequential research requirement.
    • Re.2001 serie 1, Re.2001 CB, Re.2001 CN Have been grouped with a sequential research requirement.

    France

    • F.222.2 and N.C.223.3 Have been grouped before the Potez 633 with a sequential research requirement.
    • M.S.406C1 - Has been moved to rank II and located before the M.S.410 with a sequential research requirement.
    • The research tree after the A-35B aircraft is now distributed in the following order - at rank III: F6F-5, SB2C-5, P-63C-5, at rank IV: F6F-5N, AD-4, F4U7, F8F-1B, the other ranks remain unchanged.

    Sweden

    • J20 Has been placed before the J22-A.
    • J29F Has been moved to rank VI.

    Other fixes

    • Crusader Mk.II, M3A3 Stuart The ability of active scouting, allied forces repair, airstrike modification and improved optics modification have been added.
    • BT-7 (F-32) The airstrike modification has been added.
    • Sd.Kfz.234/1 The ability of active scouting and allied forces repair have been removed.
    • Strf 90C The ability of allied forces repair has been added.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-30 12:54:56 CET ] [ Original post ]

    Battle Royale tournament. New mission in Sweden


    Become the last player alive amongst dozens of opponents in a shrinking battle area! Grab the loot on the map to defeat all enemies blow them up with powerful artillery or repair all modules and restore the crew in your tank in the battle. Destroy your opponents to get more awards, oupon for the Gladiator helmet (gold) decoration and premium Sweden packs from Gaijin.Net Store!
    [h3]From 14:00 GMT on the 29th of April until 14:00 GMT on the 2rd of May Participate in the tournament in AB and RB in the game.[/h3]
    [h2]How to participate[/h2]
    To participate in the tournament you will need to purchase a ticket in the menu Events and Tournaments Tank Tournaments. The following tickets are available for a various number of battles: Silver, Gold and Platinum.
    Choose the tournament, click on the Participate button then click on the ticket.
    [h2]Awards[/h2]
    [h3]Awards for the best players at the end of the tournament in each game mode:[/h3]

    1st place: CV 90105 TML Pack


    2nd place: Strv 103-0 Pack


    3rd place: SAV 20.12.48 Pack

    Place 1 - 50:


    • 1000 Golden Eagles
    • oupon for the Gladiator helmet (gold)
    • In-game Survivor title.

    Place 51 - 100:

    • 500 Golden Eagles
    • oupon for the Gladiator helmet (gold) decoration.

    We will publish the list of winners and give out any rewards at the latest by the 4th of May.
    [h3]Awards that you will be able to receive receive throughout the tournament:[/h3]

    • Each victory An additional Silver ticket for 5 battles (but not more than 2 tickets in the players inventory at one time) and a trophy which contains one of the following items:

    • Premium account for 3 days *
    • 50% RP premium booster for 5 battles *
    • 50% SL premium booster for 5 battles *
    • Set of wagers *
    • Set of orders *
    • Back-up x3 vehicle for the vehicle that participated in the battle *

    • 2 victories in one tournament Gladiator helmet decoration.
    • 5 victories in one tournament "Gladiator helmet (silver) decoration.

    Check out the full article here!


    [ 2020-04-29 16:05:01 CET ] [ Original post ]

    Update 29.04.2020 (Update 1.97.1.75)


    • A bug where the default values of helicopter parameters for the sensitivity in missile control were selected incorrectly has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-29 14:13:08 CET ] [ Original post ]

    Update 28.04.2020 (1.97.1.71)




    • HESH rounds have been added to the Strv 101, 103-0, 103A, and 103C.
    • TOW ATGM launcher vertical aiming angles have been corrected (increased) for the following:

      • M113A1: from -5 to +10 from -20 to +25
      • Pvrbv 551: from -5 to +10 from -13 to +25
      • UDES 33: from -5 to +10 from -20 to +25

    • Now, when destroying a vehicle with hull destruction mechanics by hitting the fuel tank without the destruction of any other modules you will see the message Hull destroyed instead of Vehicle burned down.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-28 10:22:24 CET ] [ Original post ]

    Update 21.04.2020 (1.97.1.65)

    • The rangefinder now works with binoculars.
    • A lack of the Tracks and Brake system modifications will now properly affect a tanks mobility (in a negative way compared with if it had those modifications)..
    • Tank maneuverability in turns and pivots in RB and SB modes has been increased. Loss of power in turns has been decreased. These effects are different for every tank, but in general, turns and pivots now take significantly less time.
    • Ikv 91 - horizontal and vertical shell dispersion rates have been reduced.
    • ZPRK 2S6 (modification 2S6M1), hallenger 2, FV 510 Warrior, Stormer HVM: thermal vision controls have been changed to be more up-to-date.
    • SdKfz 234/1, /2, /3, /4 - a bug with AP shells, where their fuses would not be cocked on particular hull parts of the required thickness, has been fixed.
    • T-55A, Type 74 - The position of the IR projector now correctly coincides with the respective tank model.
    • T-62, T-62M1, T-62 (China) - the vertical aiming speed has been specified (increased) from 4.5 to 6 degrees per second. Source: -62 - . 1968 . // "" 115- -5 100- -8 (-54). . 1962
    • T-62M-1 - sight magnification has been improved from 7x to 8x, as ATGM launch requires 1K13 sight with 8x magnification. For the T-55AM a bug with the use of minimum multiplicity for conventional sights and the maximum for the 1K13 sight has been fixed. Source: -62 - -62. 1987.
    • BMP-2 - sight magnification has been improved from 5.6 to 6. Gun depression angle has been specified (decreased) from -5 (actually only available with manual guidance) to -4 degrees. Source: -2. . 1, 1987
    • AMX-10RC buoyancy has been improved, the rear doesnt drown when the tank halts while afloat.
    • T-44 - tank weight has been specified (decreased) from 31.8 to 31 tons. Source: -44. 1946
    • T-72A - engine rpm has been decreased from 2100 to 2000 . Source: -72 - . . 1986
    • T-10M - 14.5mm machine gun ammo has been increased from 450 to 750 rounds. Source: -10 - . 1960
    • The work of the ballistic computer for helicopters has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-21 10:38:49 CET ] [ Original post ]

    Update 16.04.2020 (1.97.1.55)


    • A crash which would occur during tank battles which was caused by the destruction of objects on 32 bit systems has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-16 10:41:16 CET ] [ Original post ]

    Update 15.04.2020 (1.97.1.52)



    • Ground vehicles that make use of the hull aiming mode will no longer roll down hills when positioned upon the landscape at large or very small angles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-15 11:24:38 CET ] [ Original post ]

    Server update 14.04.2020



    • Partial storing of respawn points after battle has been disabled for Enduring Confrontation aviation battles in RB and SB modes.

    Flight model improvements

    • AH-1F (1G, 1S, 1Z), Lynx AH.Mk.1, UH-1B (1C, 1C XM-30, 1D),
    • A-129 - elevation capacity without the rotor blades improvement has been improved (they now climb easier with a full payload in stock condition).

    Aircraft characteristics, damage model, and weapon improvements:

    • A bug has been fixed with some aircraft losing their wings during emergency landing.
    • Mi-24V, Mi-24P incorrect number of flares has been corrected.
    • Mi-28N incorrect number of flares has been corrected.
    • AH Mk.1 incorrect number of flares of the AMASE equipment has been corrected.
    • MiG-15bisISh ballistic calculator mechanics have been added to simulate improvement of the standard sighting system with a differential circuit. Cannons have been changed from NS-23 to NR-23.
    • EC-665 Tiger UHT container pod cap drop visuals has been fixed from AIM-92 pod cap to anti-tank missile pod cap.
    • B-29 defensive weapon ammo has been corrected to 1000 rounds per gun.
    • Br.693AB2 number of gunners has been corrected.
    • F-4E Phantom II, F-4EJ Phantom II central gunpod SUU-23/A type has been corrected from offensive to mounted.
    • B18B, A21RB, J29F, J29D a separate launch has been added for mounted rockets.
    • S.O.4050 Vautour IIB wrong defensive armament point in the crew menu has been corrected.
    • Bo 105 PAH-1, Bo 105 PAH-1A, Bo 105 CB-2 wrong armor penetration data for flares in some weapon presets has been removed.
    • Ka-50, Ka-52 camera position from the third-person view has been corrected for zooming in on the target marker.
    • H-34 (France) ATGM type has been corrected from AGM-22 to SS-1.
    • AH-1S Kisarazu ATGM type has been corrected from BGM-71 TOW to BGM-71 TOW2.
    • BGM-71 TOW ATGM Length has been corrected to 1270mm, mass - to 18.8 kg, explosives mass to 2.45 kg, speed - to 299 m/s.
    • M117, JM117 bomb The length has been corrected to 2133.6mm, the mass to 362.42 kg and the explosive mass to 175.1 kg (799 lbs)
    • Mighty Mouse rockets Mass, speed, and explosive weight have been corrected.
    • Tiny Tim rockets Mass, speed, and explosive weight have been corrected.
    • DA machine gun - rate of fire has been corrected to 500 rounds per minute.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-14 10:57:20 CET ] [ Original post ]

    Happy cosmonautic day!


    3, 2, 1 lets go!
    On the 12th of April 1961, mankind broke out of its small and fragile world towards infinity for the first time. The first man in space! - with such headlines the major world magazines and news came out. The hero of bilions at that moment and forever became Yuri Gagarin.

    In honor of this day, dedicated to achieving new heights we return to the game special Space Thunder battle. Also dont forget about your personal awards for achievements which are so important for War Thunder!
    [h3]From 06:07 GMT on the 12th of April till 06:07 GMT on the 13th of April

    Protect the space station by controlling the combat modules. [/h3]
    Choose your role in the upcoming battle. All combat suits are split into four classes featuring unique weapon setups and characteristics. All suits feature sensor systems to detect enemies and incoming missiles.

    Check out the full article here!


    [ 2020-04-11 16:21:05 CET ] [ Original post ]

    Update 08.04.2020 (1.97.1.37)



    • Planned BR changes have been implemented (LINK).
    • Additional helicopters from the recent major update have been added to ground battles in AB mode (for aircraft events).
    • Helicopter pads have been removed in ground battles in AB mode as their AAA might attack players that have joined an aircraft event.
    • All wager terms except Golden battles have been changed. Now, all Silver Lion wagers can be fulfilled in rank III-VII vehicles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-08 10:24:01 CET ] [ Original post ]

    Update 03.04.2020 (1.97.1.30)


    • A bug that might have caused the sight to twitch in ground vehicles has been fixed.
    • A bug where the option Invert the vertical axis didnt work in the Space Thunder event has been fixed.
    • A bug with the maximum distance in cockpit view mode has been fixed.
    • F4 Phantom II (all modifications) A bug causing the incorrect display of the suspended cannon container mass has been fixed.
    • Ki-200 A bug causing there to be no additional camouflage has been fixed.

    Sounds

    • Engine volume balance for player-controlled ground vehicles has been slightly adjusted.
    • Object 279 has received a sound package which is more appropriate to its type of engine (16 cylinder diesel engine).
    • The volume of the sounds resulting from hits to allied/enemy ground vehicles from medium and large calibre shells has been changed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-03 10:39:05 CET ] [ Original post ]

    New revolutionary War Thunder controller



    Now simulation mode on consoles will become as comfortable as arcade mode

    Gaijin Entertainment announces the start of the production of War Thunder Controller the unique device compatible with all major gaming platforms.


    One single War Thunder Controller can be used for ground vehicles, ships, jets, helicopters as well as any future types of military hardware. There will be no need to switch between four different control devices right in the middle of a gameplay session, not anymore. Players will easily hop from one vehicle to another using the War Thunder Controller only.

    Previously PC players at least had the option of manually building a complicated setup of several control devices to fight both on ground and in the skies in one battle. But console players will unlock the full potential of simulation mode in War Thunder for the very first time. The experience of driving historically accurate vehicles into battle will now be available on all platforms and without compromising the level of realism.

    For more information, check out the full article here!


    [ 2020-04-01 18:17:41 CET ] [ Original post ]

    [Special] Space Race


    The air, the land and the oceans have already been subdued by you so now it is time to look to space! A forgotten vehicle from the time of the first space arms race - the Soviet heavy lunar rover Object 279 has been found on the Moon! Some nations are willing to generously reward explorers even for separate parts of this vehicle.

    From 13:00 GMT on the 1st of April till 11:00 GMT on the 13th of April

    Assemble space rockets from the materials obtained in battles and deliver on them parts of the Object 279 heavy tank from the Moon. Exchange them for premium vehicles or assemble your own lunar rover.


    How to participate

    The whole assembly process and the receiving of rewards will take place in the hangar menu Workshop Space Race.

    In Space Race you are assembling rockets to transport the parts of the Object 279. Assembling and launching of the rocket will be done in 3 stages in the menu Assembly Scheme: from basic raw materials up to rocket components and its launch.

    Participate in battles in the main game modes and get all you require for the assembly of rocket components!

    Container with raw materials - Raw materials for assembly: For each 10 minutes spent in battle (in a vehicle of rank II and above and with an in-game activity of 50% or higher). Contains from 7 to 9 units of raw materials and 10% chance for random material.

    Oxidizer and Fuel - For refueling and launching: For each 10 minutes spent in battle (in a vehicle of rank II and above and with in-game activity of 50% or higher). You will get 1 fuel and 1 oxidizer.

    Scientific data - To speed up the flight: For first place at the end of a battle. Will be given only 1 article with scientific data. They will be gathered in the collections of scientific data that can increase the flight speed of the rocket.

    Read more about special, including the rewards and terms, here!




    [ 2020-04-01 15:15:03 CET ] [ Original post ]

    Space Thunder

    https://youtu.be/aNXfsxyJYM8
    Space mining has always been far from peaceful, but corporations managed to rub along together. Until now, when they found on the Moon the mysterious Object 279, a powerful weapon of the first space race. There cant be alliances and codexes when you strive to possess such an artifact, so professionals step forward.

    Your employers want to control resource platforms in open space, these are perfect transfer sites. You are weapons free with the whole arsenal of combat space suits available in several variants.

    [h3]From April 1st, (11:00 GMT) till April 6th (09:00 GMT) - In Events mode, lead your combat space suit into the battle and eliminate all opposing forces on the strategic platforms.[/h3]
    [h3]Space Thunder specials[/h3]
    You may receive unique black paint to create custom camos for the prize vehicles in the Space Race event.

    Custom camos are available for crafting in the menu from hangar: WorkshopSpace Race.

    In battles you may also receive a ready camo for a Space Race vehicle. This camo can be sold on the Market.




    Choose your role in the upcoming battle. All combat suits are split into four classes featuring unique weapon setups and characteristics. All suits feature sensor systems to detect enemies and incoming missiles.

    Theres a thin armour plate between you and frosty infinity, but any gains are worth the risk!

    For more information, check out the full article here!


    [ 2020-04-01 11:52:12 CET ] [ Original post ]

    Update 01.04.2020 (1.97.1.22)


    • M4A4, M4A4 (1st PTG) - The amount of ammunition has been changed from 97 to 98 rounds. Source: TM9-754, Technical Manual Medium Tank M4A4, 21 January 1943.
    • AUBL/74 - Changes in ammunition:

      • M620A1 HEAT-FS - The mass of the shell has been changed from 8.3 to 4.1 kg. The armour penetration value has been changed from 300 to 250 mm.
      • M625A1 HESH - The mass of the shell has been changed from 8.2 to 4.5 kg. The explosive mass weight has been changed from 1.3 to 1.2 kg.
      • M618A1 Smoke - The mass of the shell has been changed from 9.2 to 5.3 kg and its initial speed has been changed from 695 to 714 m/sec.
        (Source: MECAR Tank Ammunition Brochure.)

    • All -34 with F-34 cannons - Vertical guidance angles have been changed from 28 to 30 degrees. Source: -34 - , 1941 // -34 ( 183, 1941 .)
    • Chi-Ha Kai (China) - The incorrectly displayed vehicle class has been changed from Light tank to Medium tank.
    • Rooikat Mk.1D, OTOMATIC - A bug causing exceedingly high horizontal and vertical spread values has been fixed. Spread values have been reduced.
    • M10 (China) - Additional armour attained by using reserve tracks has been removed. Such armour is specific to the M10 US version and is not used on Chinese variants.
    • ZSU-37, ZiS-43 - clip reload time has been reduced from 1 to 0.5 sec.
    • Radpanzer 90 - Hull break effects for the turret have been removed.
    • M36, M36 (China) - A bug relating to sight magnification, where the view would be below the default value, has been fixed. The current magnification has been changed to 5x. Source: TM 9-374, 90-mm Gun M3 Mounted in Combat Vehicles
    • Merkava Mk.1, Merkava Mk.2B, Strv 74 - The position of the camera in the 3rd person view has been corrected.
    • Lorraine 155 Mle.50 - A bug causing the sixth crew member not being taken into account has been fixed.
    • QF 3.7 Ram - The speed of the horizontal (changed from 8 to 11 degrees per second) and vertical (changed from 4 to 6 degrees per second) guidances have been increased. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis.
    • Panzer IV/70 (V) The maximum speed has been reduced from 40 to 35 kph; gun declination angle has been changed from -5 to -7 degrees; horizontal aiming angles increased from 10 to 12 degrees on each side; a new sub-calibre AP round Pzgr.40/42 has been added. Source: Handbook WaA, G 356 // Pz.IV & its Variants, Walter J. Spielberger // Panzer Tracts No.9 - Jagdpanzer.
    • KPz-70, MBT-70 The fire rate has been changed from 6 to 10 shots per minute (only for KPz). The number of carried ATGMs has been changed to 6 missiles. Source: Review of Army Tank Program : hearings before the United States House Committee on Armed Services, Armed Services Investigating Subcommittee, Ninety-First Congress, first session, on Mar. 13, 14, 19-21, 24, 25, Apr. 3, 28, 1969 // Walter J. Spielberger, (1995). Waffensysteme Leopard 1 und 2 // HUNNICUTT, R. P. (2015). ABRAMS: A history of the american main battle tank, (Vol. 2) // McNaugher, T. L. (1981). Collaborative development of main battle tanks: Lessons from the U.S.-German experience, 1963-1978. // Armor magazine, 1967, Sept-dec
    • Strv m/41 S-II, M5A1 (China) The following modifications have been added: Improved optics and Air strike.
    • CV 90105 TML A bug that prevented smoke grenades from being reloaded has been corrected.
    • Centauro, Centuro ROMOR - recoil impulse and vehicle rocking after shot have been reduced.
    • AMX-30B2 BRENUS - ERA elements durability vs chemical rounds have been increased from 200-250mm to 380-400mm.
    • Leopard 2A4, Leopard 2A5, Strv 121. Strv 122 - gunsight magnification has been specified from 8/12 to 4/12. Source: Instruktionsbok Stridsvagn 121 // TH9 -3212, Technische Handleiding Gevechtstank, Rups Leopard 2 A1 NL
    • Challenger Mk.2, Challenger Mk.3 - The resistance of the hull and tower from HEAT shells has been clarified (increased). For the hull - 580 mm. For the tower - 700 mm. The resistance of the hull from kinetic shells up to 300 mm has been clarified (increased). The resistance of the tower from kinetic shells up to 435 mm has been clarified (increased). Source: Report of Comparison of Chieftain Replacement Options (U), RARDE Report 87018, October 1987.
    • Strv m/39 - The position of the driver camera has been corrected.
    • Pz.35(t) - External model of the suspension elements has been fixed.
    • Lvkv 90C - External model has been fixed.
    • ZPRK 2S6 - The operation of the controllable suspension has been fixed.
    • The engine sounds for following tanks and SPGs have been fixed:

      • Stormer
      • Ferdinand
      • VK 4501 (P)
      • Pz.Bef.Wg.VI P
      • Pz.IV C
      • Pz.IV E
      • Pz.IV F
      • Dicker Max
      • Ostwind
      • Ostwind II
      • Wirbelwind
      • Kugelblitz

    Aircraft and helicopter model, damage model, characteristic and weaponry changes

    • Ju 188 A-2 - wrong crew member positions have been corrected.
    • B17A, B17B - wrong gear position from the cockpit view has been fixed.

    Flight Model changes

    • A-4 / F-4C - drag effect info of the rocket pods and gun pod in the aircrafts info card has been corrected.
    • A-4B - bug has been fixed with excessive drag and weight rise with rocket pods installed.
    • Gladiator Mk.II - bug has been fixed with thrust drop in WEP mode.

    Naval fleet model, damage model, characteristic and weaponry changes

    • Isuzu - drown parameters have been corrected.
    • Koln F220 - displacement parameter has been corrected in the vehicle info.

    Customization

    • CV 90105 TML - Possibility of purchasing four-color camouflage for Golden Eagles has been added.
    • Pokryshkins P-39N0, He 112 V-5 - missing additional camos have been returned.
    • VVS pilot sign - terms of achievement have been corrected. Carrier aircraft have been added.

    Sound

    • New layer for pistons has been added for all tank engines (gasoline V12, gasoline V8, diesel V 12, opposite diesel, inline 6-cylinder, radial 9-cylinder, radial 7-cylinder).
    • Tank engine sounds have been adjusted by volume levels for all components.
    • Sound balance of allied/enemy tank engines has been slightly adjusted.
    • New sound components have been created for tank gas-turbine engines.
    • Explosions and tank shot sound have been slightly adjusted to increase the variability.
    • Ship guns sounds for allies/enemies have been updated to optimize the distance distinctivity. This should improve game performance.

    Other

    • has been enabled in naval battles

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-04-01 11:30:13 CET ] [ Original post ]

    Update 26.03.2020 (1.97.0.89)



    • A bug that caused the windows and headlights of ground vehicles to shine through smoke has been fixed.
    • A bug that, in some cases, caused the game client to crash because of damage to the radar system on the Ka-52 has been fixed.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-03-27 07:57:25 CET ] [ Original post ]

    Server update 25.03.2020



    • AH-64A, AH-64A Peten Incorrect display of the number of flares in the vehicle card has been fixed.
    • Ka-52, Ka-50, Mi-28N In the modification New 30-mm cannon the incorrect spread rate over distance has been fixed for the 2A42 gun.
    • AH-1F The incorrectly displayed unit with flares has been removed (shouldn't be on this vehicle).
    • AH-64 (all modifications), AH Mk.1 In the modification New 30-mm cannon incorrect spread rate over distance has been fixed for the M230E1 gun.
    • Ka-52, Mi-28N The number of flares has been corrected to 128.
    • AH Mk.1 The number of flares has been corrected to 72, and after researching the AMASE system to 192.
    • I-180S UB machine guns have been replaced by UBS.
    • G.91 R/3 Dissymmetrical drop of 250 lbs bombs has been fixed.
    • F2H-2 Excessive armour elements on the aircraft front have been removed.
    • Kriegsabzeichen fr Minensuch-, U-Boot-Jagd- und Sicherungsverbnde award - gun boats have been added to the terms of achieving.
    • Ju 87B 2 - A bug with inability to create a user camo has been fixed.
    • Helicopter pads for respawn that are close to the tank battlefield are now available in the SB mode.
    • The ability to convert the content of the Viking Fury trophy to vouchers and back has been added for console users.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-03-26 06:22:23 CET ] [ Original post ]

    Update 24.03.2020 (1.97.0.81)



    • Ground vehicles that make use of hull aiming mode will no longer roll down hill when positioned on sloped surfaces.
    • In settings for ground vehicles there is a new option Block vertical aiming while braking available. By default this setting is disabled.
    • MiG-21SMT access to the FAB-500 bomb without the appropriate modification has been corrected.
    • D3A1 turret horizontal angles have been corrected from -35/+ 35 degree to -90/+90, vertical angles from -40/+40 to -80/+80 degree.
    • Me 264 incorrect declination on the right side turret has been fixed, lifting up of the upper turret passing through the tail direction has been corrected.
    • IL-28 vertical angles of the turret have been fixed. Deflection angle has been changed from 45 to 40 degrees.
    • Boston Mk.I turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
    • DB-7 turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
    • Havoc Mk.I turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
    • TIS MA turret aiming angles have been fixed, turret hull collision fixed.
    • UBS machine gun fire rate has been corrected from 800 to 1000 rounds per minute.
    • A-29 turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
    • A-26B series upper right turret vertical angle has been changed from 0 to -5 degree; lower rear turret vertical angle has been changed from 0 to 5 degree.
    • A-26C series upper right turret vertical angle has been changed from 0 to -5 degree; lower rear turret vertical angle has been changed from 0 to 5 degree.
    • PBJ series tail turret aiming angles have been changed from -10/+10 to -38/+38 degree in horizontal, and from -20/+15 to -35/+40 degree in vertical.
    • B-24D-25-CO tail turret aiming angles have been changed from -60/+60 to -85/+85 degree in horizontal, and from -45/+45 to -40/+71 degree in vertical.
    • SB-2 series upper turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
    • ER-2 series upper turret aiming angles have been fixed, the possibility of shooting the tail has been removed.
    • Tu-4 Turret aiming angles have been corrected, lower rear turret ammo has been corrected to 275 round per gun, rear turret ammo - to 500 rounds per gun.
    • B-29A-BN turret ammo has been corrected to 500 round per machine gun
    • B-17E, EL series tail turret aiming angles have been changed from -20/+20 to -30/+30 degree horizontal, and from -15/+15 to -30/+30 degree vertical.
    • B-25J series tail turret aiming angles have been changed from -10/+10 to -38/+38 degree horizontal, and from -20/+15 to -35/+40 degree vertical
    • The name designation of some German aircraft have been corrected.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-03-24 10:53:39 CET ] [ Original post ]

    Server update 23.03.2020




    • Shafrir missile the type of explosive has been corrected to HBX, and the explosive weight has been changed to 4.76 kg.
    • RB24 missile missile weight has been corrected to 72.57 kg, type of explosive has been corrected to HBX, explosive weight has been changed to 4.76 kg and residual mass to 55.8 kg.
    • PL2 missile The type of explosive has been changed to TGAF-5, and the explosive mass has been changed to 5.5 kg.
    • AIM-9B Sidewinder missile missile weight has been corrected to 72.57 kg, the type of explosive has been corrected to HBX, and explosive weight has been changed to 4.76 kg.
    • AIM-9D Sidewinder missile missile weight has been corrected to 88.45 kg, the type of explosive has been corrected to PBXN-3, explosive weight has been changed to 2.76 kg, and the residual mass to 55.8 kg.
    • AIM-9E Sidewinder missile missile weight has been corrected to 76.43 kg, the type of explosive corrected to HBX, and the explosive weight has been changed to 4.76 kg.
    • AIM-9J Sidewinder missile missile weight has been corrected to 76.93 kg, the type of explosive has been changed to HBX, and the explosive weight to 4.76 kg. (source)
    • AIM-9L Sidewinder missile missile weight has been corrected to 84.46 kg, the type of explosive has been corrected to HBX, explosives weight has been changed to 3.54 kg, and the residual mass to 57.06 kg.
    • -3 missile the type of explosive has been corrected to TGAF-5, and the explosive weight has been changed to 5.5 kg. (source)
    • Fw 190 D-13 X-ray pop-up data for the 20mm MG 151 cannon has been corrected.
    • A-20G-25 the incorrectly appearing M8 rocket launchers when mounted weapons are not equipped have been removed.
    • A-26B-10 incorrectly appearing weapon pods when mounted weapons are not equipped have been removed.
    • DB-3 (all modifications), IL-4 a separate bomb drop for large calibre bombs has been added. (source, source)
    • J29A, J29B, J29F The g-suit modification has been added. (source)
    • MiG-21SMT access to the FAB-500 bomb without the appropriate modification has been fixed (source).
    • Boston Mk.I, Havok Mk.I Vickers MG turret ammo has been changed to 500 per turret. (source)
    • Swordfish Mk.I Turret ammo has been changed to 600 rounds.
    • Wirraway Turret ammo has been changed to 600 rounds.
    • Sa.341F Gazelle The paired firing of unguided rockets has been fixed.
    • The description indicating the installation of missiles only on aircraft has been fixed for the FRC mk.2 modification.
    • GIAT M.621 cannon Overheating parameters have been corrected.
    • T-2 (Mitsubishi T-2) Has been renamed from Mitsubishi T-2 to T-2. The name Mitsubishi T-2 will remain in the vehicle card.
    • The incorrect names of some German aircraft have been fixed.
    • The display of notifications regarding a lack of ammunition in helicopters when attempting to fire guided weaponry while in the sighting mode has been fixed.
    • B-25J-1 - A bug has been fixed that didnt permit the creation of custom camo. A bug has been fixed with the inaccessible RAAF livery.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-03-24 07:36:40 CET ] [ Original post ]

    Update 20.03.2020 (1.97.0.74)



    • The network synchronization of a ground vehicles position in sight view has been fixed. While approaching vehicles that were moving, the auto tracking of such targets might have moved inaccurately.
    • Ki-67-I Ko, Ki-67-I otsu The thickness of the armour plate behind the dorsal turret has been changed to 15.8 mm, tail turret armour plate has been changed to 7.9 mm.
    • MiG-19PT, MiG-19S Displayed thickness of the seat back armour has been changed to 16 mm and of the armoured header plate to 25 mm.
    • Guided air-to-air missile Mistral The weight of the missile has been corrected. The type of the explosive mass has been changed to the HBX. The weight of the explosive mass has been changed to 1.1 kg.
    • T18B-1, T18B-2 Default bomb preset has been added.
    • Guided air-to-air missile AIM 92 Stinger Type of the explosive mass has been changed to HTA, weight of the explosive mass has been changed to 0.45 kg.
    • Lynx AH.MK.1, G-LYNX Displayed information on the 20 mm Oerlikon KAD-B cannon has been fixed.
    • M2, M3 cannons Overheating time has been corrected.
    • Range scales for radars on the Ka-52 and AH-64 are now 6km and 4km.
    • Strv m/31, m/38, m/39, m/40L APDS slpprj m/49 shell has been added to the ammunition types.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-03-20 12:13:11 CET ] [ Original post ]

    [Development] The Neustrashimy destroyer: a superdestroyer



    The Neustrashimy destroyer opens up new horizons for naval battles in the USSRs naval tech tree. It is a next-generation ship, in relation to the Soviet destroyers already present in the game.

    The premium Neustrashimy is a next-generation ship in the Soviet lineup, even in relation to its contemporary, the Project 30 Ognevoy. Firstly, in terms of its displacement, it is roughly on a par with the domestic leaders of pre-war construction. Secondly, it exceeds the latter in the size of the crew. And, of course, its weaponry leaves the competitors far behind.

    The 130mm primary armament became all-purpose. They are mounted on stabilized SM-2-1 turrets with a high automation level, which even allows using them to their full potential as long-range air defence.





    Enemy bombers will have a tough time attacking the Neustrashimy, since they will first encounter the primary armament gunfire and then fire from four quadruple 45 mm SM-20-ZiF units.

    Check out the full Dev Blog article here!


    [ 2020-03-20 08:01:09 CET ] [ Original post ]

    [News] Alexander Pokryshkins birthday



    This day, 107 years ago, Alexander Pokryshkin was born in Siberia, a Soviet ace pilot, the first three times Hero of the Soviet Union and the second highest scoring fighter pilot of the Allies in WW2. Pokryshkin became not only an excellent air warrior, but also proved to be a brilliant methodologist, constantly improving his tactics and training young pilots. The headstrong and courageous man, Alexander Pokryshkin lived a long and glorious life, being awarded the highest state and military awards, and left his mark on history. He fought and won according to his self-invented formula: Altitude, speed, maneuver, fire!.

    Until March 23rd (GMT 09:00) the premium Pokryshkin P39N-0 Airacobra (USSR) is available for purchase.

    In honor of Alexander Pokryshkins birthday, we traditionally open up a time-limited opportunity to purchase the premium Soviet P39N-0 Pokryshkin fighter in the game. This is a wonderful fighter aircraft for battles at rank III, able to hold its energy and perfectly fit for vertical maneuvers. A second pair of machine guns was dismounted to lighten the fighter, so the Soviet Airacobra is slightly faster and more agile than the American version. The main feature of the aircraft is the 37mm M4 cannon. Just one or two hits of its high-explosive fragmentation shell is usually enough to destroy an enemy fighter or light bomber. The guns ammo is limited to 30 shots, so aim well and try to open fire as close as possible, if battle conditions allow.

    In addition, when fighting in this plane you can get several unique camouflages in battles:





    Check out all of the camouflages in the full article here!

    • (standard) White 100, Pilot - three times Hero of the USSR Alexander Pokryshkin.
    • 9th GIAP, pilot - twice hero of the USSR Amet-Khan Sultan.
    • Silver 24 from the 191st IAP, Leningrad Front, 1944.
    • "White 01" of the hero of the Soviet Union Ivan Babak, January 1945. Later, Babak was shot down by AA guns and captured so the pilot's comrades considered him dead for some time.
    • White 01 (ver. 2) - the pilot of the 100th GIAP, Grigory Dolnikov, made memorable inscriptions on his plane about his downed friends: For Vanya Babak and For Petya Guchok. The aircraft met Victory wearing this livery.
    • White 16 - fighter from the 11th GIAP of the Soviet Black Sea Navy, at the time of the landing operation in Kerch in the autumn of 1943.

    The War Thunder Team


    [ 2020-03-19 10:22:58 CET ] [ Original post ]

    Update 19.03.2020 (1.97.0.70)



    • F-4E, F-4EJ, F-4M - Language localisation for flares has been fixed.
    • AH-64D - The system for firing flares has been fixed. It now occurs automatically if AMASE has been installed. If not, flares will have to be activated manually.
    • Mi-35M - A ballistic calculator for the turret has been added.
    • MiG-19S, MiG-21F-13 - The display of mass for one second bursts for these vehicles offensive weaponry has been fixed.
    • Strv 103-0, 103A, 103C - A bug causing incorrect angles of elevation has been fixed.
    • Strv 103A, 103C - Smoke grenade launcher modification has been added.
    • The hull break mechanics bug, where a hull breakage could occur after several low-calibre strikes from 20-40 mm sub-calibre AP rounds, has been fixed.
    • Airfields and helicopter pads have been fixed for combined battles for the following locations: Stalingrad, Japan, Ardennes, Mozdok, Advance to the Rhine. Missions will be put back into the map rotation on the 20th of March.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-03-19 10:07:46 CET ] [ Original post ]

    War Thunder soundtrack is now on Steam!

    We are happy to announce that the original soundtrack, split into Air, Ground and Naval Forces albums, is now available for purchase on Steam!

    When creating the soundtrack for War Thunder, we wanted to stay true to the WWII-period, but at the same time, create music filled with action which is appropriate for epic breath-taking air, ground and naval battles.

    https://store.steampowered.com/app/1247130

    https://store.steampowered.com/app/1247140

    https://store.steampowered.com/app/1247150


    [ 2020-03-19 08:09:18 CET ] [ Original post ]

    Server update 18.03.2020



    • A bug has been fixed where the NR30 aircraft cannon had a reduced rate of fire.
    • IAR 316B: ATGM sight vignette has been removed.
    • Inability to respawn in a helicopter in SB mode has been fixed.
    • In RB mode you are now able to choose the helicopter pad to spawn (most distant from the battlefield is set as the default one)
    • The Return to the battlefield indicator has been removed for specific high ranked combined battles.

    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-03-18 10:27:45 CET ] [ Original post ]

    Update 17.03.2020 (1.97.0.61)



    • The display of grass on locations for ground vehicles has been fixed.
    • The twitching of helicopter gun sights when locked onto ground targets, where the sight would switch from out of range to normal firing distances, has been fixed.
    • A bug where there would be no sounds during the kill cam has been fixed.
    • A bug which would lead to the pointer shifting in the helicopter ATGM sector of fire has been fixed.
    • A bug where, after repairing on an airfield, aircraft would respawn in a nose-up position, has been fixed.
    • The display of speed in the cards of the 9M120 and 9114 ATGMs has been fixed.
    • UPK-23-250 - Weight has been corrected (has been reduced according to the technical description).
    • B8V20 - The mass of the unit has been corrected according to the technical description (mass of the unit with ammunition is now 346 kg).
    • ZTZ59D1 - Armour penetration value for the 10.5 cm Type 83 shell has been fixed and now corresponds to the armour penetration values of the M111/DM23 shell.
    • Centauro MGS - Armour resistance values for parts of the additional applicable armour against kinetic (have been increased) and HEAT (have been reduced) shells have been corrected.
    • Ikv 72, Ikv 103 - Sight magnification has been fixed (reduced) from 8/16 to default values.
    • Pvkv m/43 (1946) - The low fire-rate bug has been fixed.
    • KV-1 (ZiS-5) - A bug causing the coaxial MG to be absent has been fixed.
    • Rooikat 105 - A bug causing an absence of the scouting mechanic has been fixed.
    • J35D - the user skin template has been fixed.


    [ 2020-03-17 12:34:28 CET ] [ Original post ]

    [News] Meet major update "Viking Fury"!

    https://youtu.be/yo5-OJlRP7Y
    The Vikings have landed, now they are furious, the anticipated Swedish ground forces research tree is here! "Viking Fury" brings over 50 new vehicles including ships, aircraft and all the armour you can eat.

    Swedish Ground Forces - over 30 new vehicles!


    Over 25 new Vessels, Ground Vehicles, Helicopters and Aircraft for other nations


    Developed during the mid 1970's, the AH-64 Apache represents one of the most widely used and recognizable attack helicopters in the world. Several version will be added to War Thunder, the basic version AH-64A, the upgraded AH-64D "Longbow", the British export version Mk.1 and the Israeli premium "Peten".

    Two new locations


    A new location for combined battles inspired from one of Stockholms districts - Gamla Stan (old town)

    Bug fixes and game improvements

    and much, much more...

    FULL LIST OF CHANGES HERE



    [ 2020-03-16 12:04:39 CET ] [ Original post ]

    War Thunder "Viking Fury" - Changelog

    https://youtu.be/yo5-OJlRP7Y

    WAR THUNDER PRESENTS Update Viking Fury!

    A brand new Swedish Ground tech tree with over thirty vehicles, other nations have received over twenty new machines including: the legendary AH-64 Apache and Ka-52 helicopters, the stunning Lightning F.6 and J35D Draken jet fighters or the mighty HMS London (69) and USS Portland (CA-33). Two new locations inspired by Scandinavian landscapes, new onboard aviation systems, upgrades for the graphical engine, and that's not all! We have managed to add new game improvements and fix countless bugs, many of them reported by you - our fantastic players! All of this awaits you in the new major update "Viking Fury"!

    We are proud to launch brand new ground forces tech tree - Swedish Ground Forces. Do not miss the details on how to participate in CBT!

    Ground Forces

    Sweden


    • Strv m/31
    • Ikv 72
    • Strv m/41 S-II
    • Pvkv II
    • Ikv 103
    • U-SH 405
    • Ikv 91
    • Strf 90C
    • CV90120
    • Strv m/38
    • Strv m/40L
    • Lago I
    • Strv m/42 EH
    • Delat Torn
    • Strv 74
    • Strv 81
    • Strv 101
    • Strv 103A
    • Strv 103
    • Strv 121
    • Strv 122
    • Pvlvv fm/42
    • Lvtdgb m/40
    • L-62 ANTI II
    • Lvkv 42
    • VEAK 40
    • Lvkv 90C
    • Lvrbv 701
    • fm/43-44
    • Sav m/43 (1944)
    • Sav m/43 (1946)
    • Pvkv m/43 (1946)
    • Pvkv m/43 (1963)
    • UDES 33
    • Pvrbv 551
    • Strv m/39
    • CV90105 TML (pack)

    USSR

    • T-72B

    Germany


    Great Britain

    • Rooikat 105 (pack)

    Italy

    • Centauro MGS

    China

    • ZTZ96A

    France

    • AMX-32
    • M3A3
    • Crusader Mk.II
    • M4A3 (105)

    New aircraft
    Japan

    • F-4EJ

    USA

    • F-4E
    • A-4B

    Germany

    • Ju 188 A-2

    China

    • F-100A

    Great Britain

    • Lightning F.6

    Sweden

    • Mrk-Morane (Premium)
    • J35D Draken
    • J-32 Lansen (received detailed cockpit).

    New onboard aviation systems
    New mechanics for pilots: Ground Target Search Radar, flares and Automatic Correction for Target Marker (ballistic calculator). All the described mechanics are being implemented for those vehicles which they were actually used in real life by taking into account the peculiarities of each particular system.

    Helicopters

    USA

    • AH-64A Peten (pack)
    • AH-64A
    • AH-64D

    USSR

    • Ka-29
    • Ka-52

    Great Britain

    • AH-Mk.1

    Naval Fleet

    USA


    Germany

    • Kln F220
    • Leipzig

    Great Britain

    • HMS Kent (54)
    • HMS London (69)

    Japan

    • IJN Mikuma (Premium)
    • Ikazuchi

    USSR

    • Sverdlov
    • Project 41 Neustrashimy (Premium)

    New locations and missions

    • New location Sweden for ground vehicles and missions have been added.
    • New aircraft location Denmark has been added.
    • Test Flight has been added for Swedish aircraft in the location Denmark.

    Location and mission updates

    • Airfield models have been changed in combined ground battles. Now the airfield model for a runway length of 1200 metres will be used for low rank battles, 1700 metres for medium ranks, and 3200 metres for high ranks respectively.
    • In combined ground battles the location of airfields has been brought to a single standard. Now for low and medium rank battles, airfields are located 7000 metres away from the centre of the location and for high rank battles the distance has been increased to 12,000 metres (previously airfields were mainly located at distances of 6000-9000 metres).
    • Self-destructible AI targets over time have been disabled for Ground Strike missions listed below. New type of targets added: AI ground attackers, which spawn for both teams and attack ground targets. The number of AI vehicles for these missions has been increased, mission points now count both heavy targets (bunkers and tanks) and light targets (artillery, trucks, AA guns):

      • Ground Strike Oahu"
      • Ground Strike Berlin"
      • Ground Strike Britain"
      • Ground Strike Guam"
      • Ground Strike Korsun"

    • The airfield length has been changed to 1700 metres for the listed missions (above).
    • For the listed missions (above) the vehicle counters have been disabled. They basically duplicated the score displayed at the top of the screen but it occasionally didn't reflect the actual number of vehicles required for victory when for example the bombers had destroyed several bomb zones whilst the number of victory points decreased.
    • For the listed missions (above) when an opponents aircraft has been destroyed the victory points for the team were deducted (shooting down aircraft didnt affect the points previously). The same mechanism will be used in the Airfield Domination missions and has proved itself useful.
    • The lack of invulnerability in the respawn area with the respawn for ground vehicles in the locations Hrtgen Forest and Maginot Line has been fixed.

    Ground Vehicle model, damage model, characteristic and weaponry changes

    • T-72A - hull upper front plate parts converted into volumetric armour.
    • T-80B - hull upper front plate parts converted into volumetric armour.
    • T-54 (1947), T-54 (1949), T-54 (1951) - the gun mantlet is now volumetric armour.
    • Type 59, Type 69, ZTZ59D1 - the gun mantlet is now volumetric armour.
    • T-34, all versions with 76mm and 57mm guns - mantlet and hull upper front plate are now volumetric armour.
    • Infrared spotlights have been added for the Kpz-70, MBT-70, Leopard 1 and M48AC2.
    • Optical target trackers on AA vehicles are now much more precise.
    • The maximum range of the Stormer HVM has been fixed. The maximum range of 7km which was previously on the vehicle card can not be reached and the missiles were detonated at a distance of about 5km.

    Aircraft and helicopter model, damage model, characteristic and weaponry changes

    • For most air-to-air missiles the launch range has been changed to real values at low altitudes - reduced by about 25-30%. The reduction at mid and high altitudes is insignificant.
    • IR seekers of air-to-air missiles now can handle multiple targets inside the seeker FoV in a proper way: missiles no longer turn away from targets.
    • Igla, Stinger and Mistral missiles - corrected flight performance and seeker parameters: engine thrust has been increased, lateral acceleration has been decreased.
    • Firestreak missile has been tuned according to sources: lateral acceleration and seeker gimbal angles have been increased, pure pursuit guidance method is used instead of proportional navigation.
    • The flight performance of the R-60M missile has been configured according to sources: now it matches the flight performance of R-60 missile.
    • Cloud cover now reduces the target lock-on range for IR and laser homing sensors, as well as the optical equipment of helicopters and missile-equipped AA vehicles.
    • Speed and flight time of all air-launched ATGMs has been configured according to reference. Maximal launch range now depends on launcher and target altitude. The Maximum launch distance of Vikhr at ground level has been decreased from 10 km to 8.6 km. For other ATGMs, the change in maximum launch distance is insufficient.
    • F-4M FGR-2 - radar warning receiver and air-to-air missiles launch zone computer has been added to radar. Ballistic computer for bombs, rockets and cannons has been added.
    • F-4C - the modular set has received RWR (radar warning system).
    • MiG-21F-13, MiG-21MF and MiG-21SMT - air-to-air missiles launch zone computer has been added to radar rangefinder and radar, respectively.
    • MiG-21MF and MiG-21SMT - Ballistic computer for rockets and cannons has been added.
    • F-4C - air-to-air missiles launch zone computer has been added to radar.
    • T-2 - air-to-air missiles launch zone computer has been added to radar. Ballistic computer for bombs, rockets and cannons has been added.
    • AH-1F and AH-1Z received autosight for rockets. The AH-1Z now features autosight for cannons and automatic aiming in cannon turret on a chosen target.
    • The Tiger UHT has received an automatic sight for rockets and cannons
    • Mi-28N received SPO-150 Pastel instead of SPO-15 Bereza radar warning receiver. The amount of ammunition for the 2A42 cannon has been adjusted to 250 shots.
    • Mi-24, Mi-35M, Mi-28N and Ka-50 helicopters received automatic sight for rockets and cannons. The Mi-28N and Ka-50 helicopters received automatic aiming of cannon turrets on a chosen target.
    • AH-1S helicopter received automatic sight for rockets.
    • A-129A received an automatic sight for rockets and cannons, as well as automatic aiming of turret at a chosen target.
    • Tiger HAP and Tiger HAD received an automatic sight for rockets and cannons, as well as automatic aiming of turret at a chosen target.
    • Aircraft cannons GSh-30, NR-30, N-37 Recoil when firing has been decreased.
    • The type of shell for the 30mm cannon of the Tiger HAP and HAD has been changed from HEF-I to SAPHEI. The ballistic range has been increased. Kinetic piercing has been added. Now the shell retains its effectiveness when shooting at targets at a distance of up to 3 km.
    • The incorrect displayed localization for the RP-3 missiles for some aircraft has been fixed.
    • Pyorremyrsky - The belt setup and ammunition for the 12.7 mm LKk/42 machine gun have been changed.
    • J20 - Weaponry composition for the Akan m/40 machine guns has been changed.
    • J11 - Weaponry composition for the Akan m/40 machine guns has been changed.

    Flight Model changes

    • All helicopters - unrecoverable roll when maximum allowed speed is exceeded in arcade mode has been removed..
    • LaGG-3 -11/23/34/35/66 series - a bug has been fixed with an incorrect display of flight time depending on the amount of fuel selected.
    • Bombs from 100 to 3,000 pounds (USA, Britain) - bugs have been fixed leading to incorrect parasitic drag.
    • FFAR, Mighty Mouse - drag of suspended blocks has been corrected.
    • Halifax B Mk.III - name and model of engines in the "X-ray" mode in the hangar have been fixed.
    • A21A-3 - bug has been fixed with incorrect fuel tank filling.
    • A21RB - Ksp m/22 units affect to flight characteristics has been fixed.
    • B5N2, B7A2, D4Y1, D4Y2, D4Y3 Ko, P1Y1 - flight model has been completely updated. The wings, fuselage, fins and elevators and propeller blades have been recounted and refined. Behavior of the aircraft with the release of flaps and landing gear has been specified. Adjusted fuel distribution in tanks. Moments of inertia have been updated.
    • B7A2 - a bug leading to underestimated speed characteristics has been fixed; speed set to passport data (increased).
    • Lynx AH.Mk.1, G-LYNX, Scout AH.Mk.1, Wasp HAS.Mk.1 - bug with incorrect instrument panel illumination has been fixed.
    • G5N1 - flight model of the aircraft has been completely updated. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Adjusted fuel distribution in tanks. Moments of inertia have been updated.
    • SB 2 (entire series) - a bug has been fixed leading to a stall in the case of a failure of one of the engines at speeds exceeding the values specified in the operators manual. This effect will now appear at speeds of about 135 km/h or lower.
    • DB-3a - Issue with the animation of the landing gear has been fixed.
    • F-86F-40, F-86F-40 JASDF - The efficiency of the rudder at high speeds has been reduced. The maximum overload has been reduced to safer values (destruction because of overload has become less common).

    Naval fleet model, damage model, characteristic and weaponry changes

    Naval weaponry:

    • Shells with radio fuse have been added for following cannons:
    • 102-mm/45 Mark XVI cannon
    • 114-mm/45 Mark IV cannon
    • 114-mm/45 Mark V cannon
    • 120-mm/45 Mk.XII cannon
    • 152-mm/50 BL Mark XXIII cannon
    • 152-mm/50 QF Mark N5 cannon
    • USS Phelps (DD-360) - main calibre guns have been adjusted in accordance with their settings.
    • 94 ft PT-811 - a historically correct torpedo model has been installed.
    • IJN Sendai - a historically correct torpedo model has been installed.
    • Isuzu - type of torpedoes combined with bomb mortar preset has been fixed.
    • Type 1934A (1940) - type of torpedoes combined with bomb mortar preset has been fixed. Torpedoes G7e changed to G7a.
    • Type 1936B - type of torpedoes combined with bomb mortar preset has been fixed.
    • Kirov - 100mm utility gun rate of fire has been fixed for first-stage stowage shells.
      94 ft PT-811 - overheating time for automatic guns has been fixed.
    • Tribal (F75) - main calibre guidance has been fixed.
    • Haida (G63) - main calibre guidance has been fixed.
    • 165 ft PC-451, 165 ft PC-466 Carmi - main calibre (76 mm) rate of fire increased to 20 rounds per minute, first-stage shells have been added.
    • AF D1, AF D3 - rate of fire of the main calibre guns has been increased to 15 rounds per minute, shells of the first stage have been added, firing position armour has been fixed.
    • Mogami class - the traverse angles of 127mm guns have been reduced to historically correct values.
    • HMS Leander, HMS Arethusa - 102mm guns have been fixed, guidance angles, rate of fire and ammunition have been corrected.
    • Battle (D14) - single-gun main calibre turret has been fixed from 20 to 15 rounds per minute, first-stage shells removed from the bow turrets.
    • USS Pensacola - 203mm/55(8") main calibre gun Mk.14 rate of fire has been increased to 3.5 rounds per minute.
    • Type 1924 Jaguar - elevation angles on 105 mm turrets increased to 50 degrees. The traverse limit of the aft turret has been expanded to 360 degrees. Added dead zone for bow turret with deck superstructure sector.
    • HMS Tiger - first stage armour storage has been removed, the fire rate is now constant. The main calibre training angle increased to 360 degree.
    • Syonan - main calibre 120mm/45 type 3 guns have been changed to 120mm/45 type 10, featuring better fire rate and aiming time.
    • 152 mm CPC (Common Pointed Ballistic) shell - the type of shell has been changed to semi-armour piercing instead of semi-arour piercing with ballistic cap.
    • 152 mm CPBC (Common Pointed Ballistic Capped) shell - Armour penetration has been slightly increased.

    Naval modifications and crew skills:

    • Type 1924 Jaguar modification order has been changed.
    • Isuzu excessive Auxiliary Armament Targeting modification has been removed.
    • 165 ft PC-466 Carmi armament unlocked with the modifications Bomb mortar and Depth charges has been changed

    Naval characteristics, physics and damage model:

    • Shell storage damage model has been changed:

      • Shell storage has been divided into shell and fuse chambers, first stage shell stowage, auxiliary guns shell storage and depth charge/bomb storage.
      • Shell magazines explode when destroyed, causing the destruction of the naval vessel. All shells that are stored separately have ~11% chance of detonation from instant strong explosion damage.
      • First stage shell stowage and fuse storages may ignite causing damage to their turret, and may initiate a fire in the whole vessel.
      • Auxiliary guns shell storage and depth charge/bomb storage may ignite causing severe damage to surrounding compartments and modules, but this fire is not lethal to the naval vessel.
      • First stage stowage shells can not destroy the vessel when damaged, but disable their turret.

    • Crew compartments have been fixed or redistributed for all cruisers. Bugs with crew compartments beyond the armour or fuel tanks have been fixed. Thus, the survivability of cruisers has increased slightly.
    • Optimization of the geometric grid in damage models for the entire fleet, this will allow better calculation time for shells.
    • Balanced time of repairing modules in Realistic battles mode.
    • MBK-161 (1944), USS Atlanta (CL-51), IJN Mogami, Kirov main calibre turret armour has been fixed.
    • Syonan hull damage model has been fixed.
    • HMNZS Leander armour for ammo magazines, tiller room and barbets has been fixed.
    • IJN Suzuya - transmission damage model has been fixed.
    • IJN Kuma - armoured deck position has been fixed.
    • AF D1, AF D3 - Crew survivability has been improved.
    • HMS Belfast - armouring on the deck, barbets, and traverses has been fixed. Added longitudinal armoured bulkheads in the main calibre shell storage has been corrected. Main calibre shells and charges position has been corrected. The first stage ammunition stowage for the main calibre guns has been removed due to the direct supply of shells from the storage to the turret. 4-inch guns shell storage has been added.
    • HMS Arethusa - shell storage armouring and position has been fixed.
    • USS Brooklyn, USS Helena -armouring has been fixed.
    • IJN Furutaka - armouring, fuel tanks, elevators and shell storages have been fixed.
    • Admiral Hipper, Prinz Eugen - clarified transverse bulkheads, 20mm longitudinal internal armour.
    • Kanonenboot K-2 - armour corrected - holes fixed.
    • Type 1936A (Mob) - changed the size of the fuel tanks and elevator in the bow. Added elevators at the stern.
    • MGB-61, HMS Arethusa, HMS Dido, Fairmile C (332), SGB (S304) - the armour on the secondary weapons have been separated.
    • HMS Dido - changed the thickness of the armoured belt, traverses, the shape of the armoured deck, added missing elements. Ammunition magazine volumes have been clarified.
    • Pr. 7U, Pr. 7U Stroyny, Tashkent (leader) - physical parameters have been changed to correct the maximum roll.
    • Pr. 159, Pr. 35 - the beam width at elevation has been increased in the FOOT H radar.
    • HMZNS Leander - removed first stage shells for the main guns.

    Naval Visual models and visual parts:

    • MPK Pr.122a, MPK-163 Mismatch of the magazine ammunition with the description in the vehicle card has been fixed.
    • IJN Kiyoshimo A bug with the displaying in the X-Ray view of the 25mm turrets has been fixed.
    • Z20 Karl Galster The X-Ray model of the torpedo unit has been fixed.
    • IJN Sendai The placing of the display in the X-Ray view bomb model has been fixed.
    • Isuzu The X-Ray view model of the torpedoes has been fixed.
    • IJN Suzuya, IJN Mogami The model of the aircraft has been changed.
    • USS Phelps The X-Ray view of the stern main calibre turret has been fixed.
    • SGB (S304) - fixed x-ray model of the 40mm turret.
    • HMS Hawkins (D86) - fixed model of the destroyed condition of turrets. Adjusted scale.
    • HMS Dido - changed the appearance of the ammunition magazines in x-ray.
    • Pr. 7U, Pr. 7U Stroyny, Tashkent (leader) - the initial position of the camera has been changed.
    • IJN Yuudachi - fixed an error on the display of shadows on module additions.
    • HMS Tiger - redesigned x-ray model.
    • IJN Kako - changed x-ray model of boilers, the number and position of elevators, the shape and location of fuel tanks, as well as ammunition magazines.

    Interface:

    • Battle (D37) Torpedo lead marker for the stern torpedo launcher has been fixed.
    • HMS Dido A bug in the damage indication in the HUD panel where other elements of the ship were rotating around the bow main calibre turrets as well has been fixed.
    • Class K (F37) The X-Ray model of the stern anti-aircraft system has been fixed.
    • Fairmile C (332) The X-Ray of the guns and units on the main calibre turrets has been fixed.

    Other:

    • Kanonenboot K-2 - respawn location has been moved to the destroyer respawn location.

    Economy and research
    A bug where the classes of aircraft didnt match the specified tags of the vehicle has been fixed. Because of this, the aircraft had an incorrect reloading time, the respawn scores were calculated incorrectly and other related parameters as well. At the same time, the vehicle cards have been corrected with the right tags and specification of the aircraft. Respawn points for the specified aircraft have not been changed.

    Changed to attackers:

    • P.108A series 2
    • XA-38
    • Tandem MAI

    Changed to bombers:

    • B18A
    • B18B
    • B17A
    • B17B
    • B3C

    Changed to fighters:

    • Firebrand TF.Mk.IV
    • Firefly F.Mk.I
    • Firefly FR.Mk.V
    • Tempest Mk.V (Vickers P)
    • Hurricane Mk.IV
    • Mosquito FB.Mk.XVIII
    • Beaufighter Mk.VIc
    • Beaufighter Mk.21
    • Beaufighter Mk.X
    • He 219A-7
    • Firecrest
    • Me 410 (all models)
    • Ki-102 Otsu

    Changed to light bomber:

    • OS2U-1
    • OS2U-3
    • F1M2

    Classes for the following ground vehicles have been corrected:

    • IT-1
    • Ho-Ni I
    • AML-90

    New class for Naval; Frigate has been added. It is divided into the corresponding groups Frigate and Gunboat. These ships will able to respawn in the missions only on the respawn points for destroyers or larger ships:

    • Pr. 159
    • Pr. 35
    • Chikugo
    • Isuzu
    • Syonan
    • Kln F220
    • Ikazuchi
    • Groza
    • Kanonenboot K-2
    • River class (K-246)

    Swedish aviation has become available to everyone for research. Adjusted the requirements for opening ranks.
    The relationships between the following units in ground forces research trees have been added:

    • Begleitpanzer 57 - > TAM
    • Conqueror - > Warrior
    • Striker - > Rooikat Mk.1D

    Customization

    • Test Drives for Chinese and Swedish ground vehicles have been added.
    • Achievements for Chinese and Swedish aircraft have been added.

    Awards

    • New orders and medals for Sweden have been added.
    • New titles for receiving Swedish awards (orders and medals) have been added.

    Interface

    • A Multifunction control menu has been added for all vehicles in the game. By default the menu call is assigned to the Y button and can be re-assigned in the control settings in the general section. In this menu it is possible to control different systems of any vehicles under the players control (radar, weaponry, mechanization, AI commands etc.). The Menu has been activated temporarily only for PC version of the game. In future it will also be available on consoles.

    Game mechanics

    • The mechanics of the respawn zones protection has been changed for ground battles:

      • Entering the zone of where a player's ground vehicle was destroyed at the expiration of the timer has been disabled. At the same time in this zone enemy ground vehicles for the defending side will still be highlighted on the map. Players of the attacking side entering such a zone will also be highlighted on the map (the zone).
      • Crew lock when leaving the mission ahead of time in which the enemy is at your respawn zone has been disabled. It is important to remember that leaving the vehicle by using Leave the vehicle button the slot of the vehicle will still be blocked until the end of the mission (but for not more than 9 minutes) as it was previously.

    • In naval battles the highlighting of the respawn zone for the enemy has been added for players of the attacking side by entering such a zone. Previously this zone was not highlighted or even displayed for them.
    • The number of victory points received for damage or destruction of AI controlled vehicles whilst playing helicopters has been reduced by 2.5 times (now it is on the level of ground vehicles).
    • The difficulty settings for tank and naval missions in the test drive / sail in ground vehicles and naval vessels have been implemented in accordance with the difficulty settings that are used in Random Battles (previously, for all, the settings of air battles were used).
    • In ground forces and naval Realistic battles for aircraft, automatic engine start and automatic control of flaps and landing gear (similar to aviation RBs) has been added.
    • In ground vehicle realistic battles, the cost of spawning a helicopter has been changed

      • without ATGM: 280-350 SP (depending on the BR);
      • with ATGM: 480-600 SP (depending on the BR).

    • On most ground vehicles when using the camera from tank gunner sight, the reduction of the sight and the main gun axes has been implemented. Depending on the ballistics of guns and battle ranges the following values of reduction of the sight have been added:

      • 400m for anti-tank cannons with a calibre of less than 45mm plus 75mm for short-barreled cannons which are typical for vehicles of rank I.
      • 800m for anti-tank cannons with a calibre of 50mm or higher.
      • 1200m for cannons with shells in addition to various versions of the L7,CN-105-F1, L74 and 120 mm L1A2 cannons.

    • On most main battle tanks equipped with laser rangefinder, gun targeting will be corrected when measuring the range that can not be less than 200m. Gun targeting isnt implemented for self-propelled anti-aircraft guns, ground vehicles where the main type of armament is ATGMs and vehicles with symmetrical placing of cannons (for example M50 Ontos).
    • In naval battles, the players destroyed vehicles will remain until the end of the session.
    • New mechanics for survivability in naval battles. In cases where the number of combat crew is reduced below the limit (5% more than the minimum crew), it is no longer possible to allocate crew to the battle for survivability (i.e. to pump water, shore up holes, put out fires, and repair.However, the vessel will remain under the control of the player and may continue to fire weapons until completely flooded.

    Examples of bugs corrected by player reports

    We want to thank you for correctly creating bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!

    • Incorrect offset when dropping suspended bombs from the A-4B skyhawk has been fixed.
    • In the [Domination] mission Andaman Sea the size of capture point C has been corrected and now matches the one outlined by buoys.
    • Anti-aircraft guns in the location Middle East no longer appear on the runway and are now positioned according to the standing order.
    • The respawn direction for aircraft on one of the airfields in the location Middle East has been fixed.
    • A chink in the frontal armour of the main calibre turrets of the K-2 and the Pr.123 has been fixed.
    • The missing section of armour on the turret top of the Merkava Mk2B has been added.
    • Presence of the take off position with the flaps for the Chinese DB-3A has been fixed.
    • The installation of decorations for the T-80U has been simplified (some additional elements no longer interfere with the installation).
    • The lack of the armour on the M3 GMC doors has been fixed.
    • HMS Belfast has been deprived of the first order ammo racks for the main calibre canons because in reality it didnt have such storage.
    • A gap in the armour of the turret on the Valentine has been fixed.
    • On all early T-34 tanks, the inclination of the lower frontal part of the hull has been changed from 53 to 60 degrees

      • T-34 (Prototype)
      • T-34 (1940)
      • T-34 (1941)
      • T-34 (1st Gv.T.Br.)
      • T-34 (1942)
      • T-34E STZ
      • T-34E
      • T-34-57 (1943)
      • T-34-57
      • T 34 747 (Germany)
      • T-34 (1943) (China)

    Graphical

    • The visual effects for engine fires, general fires, ammunition fires, have been updated and improved on all armored vehicles and naval vessels. Sparks and refractions on high temperature air have been added to all the main effects of fire. Added an animation of the glow from the fire. The fire system in vessel sections has been improved, the fire now occurs precisely in the section that has been damaged. Particle lighting has also been improved.
    • Fixed an issue with flickering effects.

    Sound

    • New sound events for all cannons on ground vehicles except a few rapid-fire guns have been created.
    • New sound events for explosion sounds have been created.
    • The sound events of the firing of the naval cannons have been reworked.
    • The system of the formation and management of the sound events of the firing of the ground and naval vehicle cannons has been reworked.
    • A system to simulate speed of sound propagation in the environment has been added (this system is optional and can be activated through settings, it is disabled by default).
    • Another iteration of the sound project resources optimization has been done.
    • Experimental option to switch Fmod sound engine to the synchronous operation mode has been added (all calculations will take place in the current game cycle without delaying the next ones). It is recommended to use it only if the sound in the game is unstable (fps may drop by 2-10%). You can enable it in the config.blk file by adding the line fmodSynchronousMode:b = yes (without quotes) to the sound{} block.
    • Unique music theme has been added to the Swedish hangar.
    • Sound events for the rain for ground and naval vehicles which are taking into account the distance to the surface of the vehicle and the position of the camera (from the 3rd person view mode or from the gunner) have been created (previously there was one common sound event for both types of vehicles).
    • Sound events for the crew dialogues for Swedish aircraft and ground vehicles have been updated.
    • Sound events for overflights of enemy/allied aircraft have been changed for in-line and jet engines.
    • Sound events of piston engines now feature sound layers of the pistons in accordance with the engines type (inline, radial, radial in nacelle for bomber, inline in nacelle for bomber)
    • The rotor blade sound asset has been changed for maneuvers with overloads.
    • For some sound events in ground vehicle engines a new sound layer of the operating pistons for the V12 petrol, V8 petrol, V12 diesel, in-line 6 cylinder and radial 9 cylinder engines has been added.

    Controls

    • Automatic locking of the vertical guidance of cannons whilst holding the brake has been added. Also during the time of the command short stop this lock significantly reduces the swinging of the gun barrel after a stop on most tanks in the game.
    • The ability to select the shooting mode (from one cannon or from all the cannons of the same turret) has been added. Can be activated in the control settings.

    Other

    • The possibility to select the color scheme for the thermal imaging camera has been added to the ground vehicles. There are 3 different colors available: black, green and red.

    Matchmaking

    • EAC has been switched on for aircraft SB missions.
    • New missions and vehicles have been added to the rotation of in regular battles.
    • Ground SB - Setup 12_2 has been removed from the rotation. Setups will be changed now in the following order: 8_2, 10_2, 8_2_2, 9_2.


    [ 2020-03-16 10:09:43 CET ] [ Original post ]

    [Development] AH-64 Apache: The Rotary Chieftain



    Developed during the mid 1970s, the AH-64 Apache represents one of the most widely used and recognizable attack helicopters in the world. Coming with update Viking Fury, War Thunder pilots will have the chance to take control of several variants of one of the most legendary flying machines from recent military history - all coming as part of the next major update!

    The AH-64 Apache will arrive in War Thunder as part of the upcoming update 1.97 Viking Fury and will become available to pilots in several different variants. Namely, pilots will gain access to both the early AH-64A Apache, as well as the later, more advanced AH-64D Apache Longbow, and its British version, the AH Mk.1. For pilots that wish to add yet another Apache to their virtual hangar, a special Israeli premium version of the AH-64A will also be available for purchase on the online store, which will provide additional in-game benefits and speed up research on the regular tree versions!





    The iconic AH-64 Apache will finally be making its way to the battlefields of War Thunder and thanks to coming in a number of different variants, pilots will have the chance to experience the legendary Apache in several different flavors. Be sure to unlock the AH-64 Apache and rain down death and destruction on your enemies in War Thunder update 1.97 Viking Fury! In the meantime, be sure to stay tuned to the news to find out what else the next major update has in store for you. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-03-14 07:17:06 CET ] [ Original post ]

    [Development] New onboard aviation systems



    New mechanics for pilots: ground target search radar, flares and automatic correction for target marker (ballistic calculator).

    Modern military vehicles are dependent on many high-tech systems which are designed to improve its efficiency and survival on the battlefield many times over. Implementing such vehicles in War Thunder we can also not forget about this feature and in update 1.97 Viking Fury it is time for pilots to get acquainted with the new features.

    Flares
    An effective method of counteracting heat-seeking missiles will be available for aircraft pilots of for example such vehicles as the Phantom F-4E.

    Firing flares will allow most air-to-air missiles to be directed in the wrong direction but dont forget that such a trick will not work with missiles launched from surface-to-air missile (SAM) systems which are guided by laser beam.

    A Constantly Computed Impact Point (CCIP)
    Pilots of modern attack helicopters will be able to shift part of the work of pointing with the automatic system which displays on your screen with high precision not only the sight of the automatic cannon or unguided rockets but also a specific point where shells or unguided rockets will impact based on current speed and heading!

    For aircraft pilots, this fire control system will also calculate the point of impact of a bomb and display it on your screen.

    Ground target detection radar
    Radar stations are not the sole prerogative of self-propelled anti-aircraft guns and SAMs - they can also be found on more and more vehicles from aircraft to naval vessels. If you are not familiar with this mechanic it is probably the right time now to discover it as helicopters have learned how to detect ground targets with their radars!

    Advanced radars will mark the detected ground vehicles on your radar and clever systems will point the sighting optics in the direction of the selected target at your very first command.

    New radial menu
    We have also implemented a new radial menu which conveniently groups all the key functionality of such a radar for more user friendly control of the noticeably complex detection and guidance systems.



    With all its advantages even such impressive mechanics can not become an absolute weapon. Radars that are implemented in War Thunder are based on honest physical laws and will not allow reflected signals through buildings, massive shelters and even vegetation. Therefore in order to detect the enemy armoured vehicle you will need to take a risk with being spotted on enemy radars.

    Check out the full Dev Blog here!


    [ 2020-03-14 07:08:29 CET ] [ Original post ]

    [Development] Radkampfwagen 90: A leopard on wheels



    The Radkampfwagen 90 is a German experimental wheeled tank, developed during the 1980s to equip the Bundeswehr with a highly mobile and well armed combat vehicle. Despite never making it past prototype stage, tankers will soon have the chance to field test the Radkampfwagen 90 on the virtual battlefields of War Thunder in update 1.97 Viking Fury!

    In War Thunder, the Radkampfwagen 90 will be a new wheeled vehicle, making its way to Rank VI of the German ground forces tree with the release of update 1.97 Viking Fury. Similar in design and purpose to the already familiar Rooikat, Type 16 or Centauro wheeled tanks in the game, the Radkampfwagen 90 gives German tankers access to a highly mobile and very well armed light vehicle, perfectly suited for the dynamic combat conditions found in high rank battles!





    The Radkampfwagen 90 will soon become available for research to all tankers as a new German Rank VI light tank, coming to the game as part of the upcoming update 1.97 Viking Fury. In the meantime, be sure to stay tuned to the news as the release of the update draws ever closer. Until then, tankers!

    Check out the full Dev Blog article here!


    [ 2020-03-13 07:38:36 CET ] [ Original post ]

    [Development] Swedish Ground Vehicles: Pvrbv 551



    The Pvrbv 551 is a Swedish anti-tank missile carrier, developed in the early 1980s on the basis of the outdated Ikv 103 SPGs. Arriving in War Thunder with update 1.97 Viking Fury, the Pvrbv 551 will await all eager tankers at the higher ranks of the new Swedish ground forces tree coming to the game very soon!

    Thanks to a combination of its deadly TOW ATGMs and low profile, the Pvrbv 551 makes for the perfect tank hunter for high tier battles and a suitable choice for holding down strategic positions and defending objectives.





    The Pvrbv 551 is armed with a single TOW launcher as its one and only means of engaging hostile threats. While capable of piercing the armor of most opponents lacking in additional dynamic protection, aspiring commanders of the Pvrbv 551 will need to absolutely make every shot count due to the vehicles limited ammunition count! Namely, the Pvrbv 551 can only fire off a total of 8 TOW missiles before commanders need to seriously consider heading down to the nearest blue-colored resupply station.

    Check out the full Dev Blog article here


    [ 2020-03-12 11:57:46 CET ] [ Original post ]

    [Development] Swedish Ground Vehicles: U-SH 405



    The U-SH 405 is an experimental tank destroyer, developed by the Swedish Landsverk company in cooperation with Daimler-Benz in the late 1950s. Soon, tankers will have the chance to meet this highly interesting machine on the War Thunder battlefields in update 1.97 Viking Fury!

    In War Thunder, the U-SH 405 will be one of the many new vehicles awaiting tankers in the brand new Swedish ground forces tree, coming to the game as part of the upcoming update 1.97 Viking Fury! Specifically, the U-SH 405 is a highly interesting Swedish Rank IV tank destroyer, packing a sizable punch for its size!





    The U-SH 405 comes to War Thunder as a Rank IV tank destroyer of the brand new Swedish ground forces tree, arriving to the game as part of update 1.97 Viking Fury. In the meantime, stay sharp and keep a close watch on the news for more information regarding the next major update coming to the game very soon. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-03-11 11:32:43 CET ] [ Original post ]

    [Development] ZTZ96A: Can take a punch!



    The ZTZ96A is a further development of the Chinese ZTZ96 MBT, which made its first public appearance in the late 2000s. Also coming as one of many new interesting additions with update 1.97, the ZTZ96A will offer Chinese tank commanders in War Thunder a more advanced version of their existing top tier MBT!

    In War Thunder, the ZTZ96A will be a new Rank VI Chinese main battle tank, making its way into the game as part of the upcoming update 1.97. Addressing some of the shortcomings of its predecessor - the ZTZ96, which arrived to the game in one of the previous updates - the more advanced ZTZ96A offers its aspiring commanders improved armor protection and mobility, thanks to the presence of an ERA add-on armor package and a more powerful engine!





    The ZTZ96A arrives at the top rank of the Chinese ground forces tree in War Thunder with the release of the upcoming update 1.97. Viking Fury! In the meantime, keep a close watch on the news to stay up to date with all the latest developments surrounding the next major update coming to the game very soon. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-03-10 07:13:54 CET ] [ Original post ]

    [Event] Happy International Womens Day!



    From 15:00 GMT on the 6th of March until 07:00 GMT on the 10th of March get a unique decal and decorations for victories in random battles!

    Each year, many countries around the world celebrate International Womens Day on the 8th of March.

    As the cold winter months come to an end and the bright summer sun begins to rise around much of the globe, we share our warm congratulations to all the women of the world. Continue to be our beacons of light in this often dark world, and help illuminate the way to the future!

    Terms


    • Play 3 battles with an in-game activity of 60% or higher on any vehicle of rank II or higher to receive the Battle Eight decal.
    • Win 5 times in battles with an in-game activity of 60% or higher on any vehicle of rank II or higher to receive one of the Teddy bear (brown or white) decorations.

    You can follow your progress by clicking on your nickname Achievements 8th of March.

    Check out the full event here!


    The War Thunder Team


    [ 2020-03-06 22:31:49 CET ] [ Original post ]

    [Development] HMS London: Anticipated Calibre



    HMS London is a heavy cruiser of the British County-class, second group, designed and built in the interwar years around the restrictions imposed by the Washington Naval Treaty. Captains may look forward to the arrival of HMS London as the first 8 gun-armed British cruiser to make its way to War Thunder as part of the upcoming update 1.97 Viking Fury!

    In War Thunder, HMS London will be a new rank V heavy cruiser docking in the ports of British captains with the release of the upcoming update 1.97. Being the much anticipated successor to HMS Hawkins, HMS London gives British captains access to the larger caliber weapons, namely 8 (203mm) cannons, and as such allows fans of the Royal Navy to fight on a more equal footing with top tier vessels of other nations!





    HMS London is coming to War Thunder as part of update 1.97 and will become available to all captains as a new researchable rank V British heavy cruiser. In the meantime, keep your spyglass close at hand and your sights firmly fixed on the news for more information on the next major update coming to the game very soon. Until then, calm seas captains!

    Check out the full Deb Blog article here!


    [ 2020-03-06 13:13:18 CET ] [ Original post ]

    [Development] Saab J35D Draken - The Supersonic Kite



    The J35 Draken is a Swedish supersonic double delta wing jet fighter of the early Cold War era, renown for its excellent flight characteristics and unique visual appearance. Soon, pilots will have the chance to take control over one of the most iconic jet fighters of the early Cold War in War Thunder update 1.97 Viking Fury!

    In War Thunder, the J35 Draken will come to the game as part of update 1.97 Viking Fury, and will immediately become the new top jet fighter available to Swedish pilots with the release of the next update. The Draken is arriving to the game in one of its later variants - the J35D.





    The highly anticipated J35D Draken is arriving to the aerial battlefields of War Thunder very soon and will become available to all pilots as the new top Swedish jet fighter with the release of the upcoming update 1.97 Viking Fury! Well see you there pilots!

    Check out the full Dev Blog article here!


    [ 2020-03-06 07:54:00 CET ] [ Original post ]

    [Development] L-62 ANTI II: Finnish Choice



    The L-62 ANTI II is a Swedish SPAA design, developed in the early 1930s by the AB Landsverk company based on their L-60 light tank. Despite being built in only small numbers and used primarily by foreign nations, the L-62 ANTI II will be one of many interesting units awaiting tankers in the Swedish ground forces tree, coming to War Thunder as part of update 1.97!

    In War Thunder, the L-62 ANTI II will be one of many interesting vehicles awaiting tankers in the upcoming Swedish ground forces tree, arriving in the game as part of update 1.97. Being a rank III SPAA vehicle, the L-62 ANTI II is a highly flexible machine, capable of both taking on aircraft when used in its intended role, as well as lightly armored ground vehicles thanks to its slow-firing, yet very punchy 40mm Bofors cannon!





    The L-62 ANTI II is coming to War Thunder as part of the upcoming update 1.97 and will await all tankers at the mid ranks of the brand new Swedish ground forces tree. In the meantime, make sure to stay tuned to the news for more information regarding the next major update coming to the game. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-03-05 12:08:02 CET ] [ Original post ]

    [Development] New location Denmark



    We present to you Denmark, a new location for aircraft battles in War Thunder. it will be added to the rotation of maps for aircraft battles with the release of update 1.97 Viking Fury!

    The Scandinavian theme continues not only with the new vehicles but also with the locations in the Viking Fury upcoming 1.97 update. Not so very long ago we showed you a location for mixed battles; Sweden, today we would like to present a new map for aviation - Denmark. The location is based on the surroundings of the Kattegat Strait and the cities of Aarhus, Odense and Kalundborg.





    The War Thunder Team



    [ 2020-03-05 07:59:13 CET ] [ Original post ]

    [Development] CV 90105 TML



    The CV 90105 TML is an experimental light tank, developed in the mid 1990s as part of a joint venture between the Swedish Hgglunds and French GIAT companies. Arriving as part of the Swedish ground forces tree with War Thunder update 1.97 Viking Fury, tankers can look forward to commanding this unique piece of Swedish ground tech!

    In War Thunder, the CV 90105 TML will be the top ranking premium vehicle, available at rank VI of the upcoming Swedish ground forces tree with the release of update 1.97 Viking Fury. Compared to the standard version of the Strf 90, this experimental version of the vehicle features a different turret, housing a bigger caliber cannon as well as offering the usual premium reward bonuses, thus speeding up progress towards acquiring the top tier Swedish ground tech!





    Contrasted with the standard Strf 90, also available to tankers in the regular tree under the name Strf 90C, the CV 90105 is a further development of the vehicle, featuring an upgraded version of the GIAT TML turret. The new turret also houses the vehicles second most notable upgrade - the larger 105mm G2 cannon with stabilizer.

    Check out the full Dev blog article here!


    [ 2020-03-05 07:51:22 CET ] [ Original post ]

    [Development] T-72B (1985): Necessary Improvements



    A new Soviet top rank tank with good frontal protection and guided munitions will burst into high rank battles with the release of the War Thunder update 1.97 Viking Fury!

    By the middle of the 1980s, there was an objective need to upgrade the main battle tank of the Soviet Union - T-72 to modern battle performance values. The fact is that the vehicle seriously lacked firepower and modern fire control systems and its protection which wasnt bad at the time of conception, became obsolete due to the emergence of new powerful weapons. The big tank modernization program implied a comprehensive improvement of the T-72 in all its key characteristics.





    T-72B will be one of the stars of the upcoming War Thunder update 1.97 Viking Fury and definitely deserves the attention of all tankers. The patch is already approaching very soon, follow the news!

    Check out the full Dev blog article here!


    [ 2020-03-03 23:36:45 CET ] [ Original post ]

    Update 1.95.0.138



    • A bug where in the windowed mode the mouse clicks didnt worked in the Steam overlay has been fixed.


    [ 2020-03-03 12:14:46 CET ] [ Original post ]

    [Development] Lightning F.6: Saddled to a Skyrocket!



    The English Electric Lightning is a British supersonic Cold War jet fighter and remains to date one of the few British domestically built aircraft, capable of reaching Mach 2. War Thunder pilots may look forward to the arrival of the long awaited and much anticipated Lightning, coming soon to the game with update 1.97!

    In War Thunder, the highly anticipated Lightning will be a new jet fighter, arriving at rank VI of the British aviation tree. Coming to the game in the form of one of its later variants, the sleek Lightning F.6 will await seasoned British aviators in the upcoming update 1.97 as the new crowning jewel of the British aviation tree! Ready to find out more? Then strap yourself in as we set takeoff thrust on the showcase for this shiny new silver bullet, arriving to your hangar very soon!





    The Lightning F.6 is coming soon to War Thunder as the new top jet fighter of the British aviation tree with the release of the upcoming update 1.97. In the meantime, make sure to stay tuned to the news for more information regarding the next major update. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-03-03 06:39:19 CET ] [ Original post ]

    [Development] Kamov Ka-29: Nimble Fatboy



    The Ka-29 is an assault transport variant of the Soviet Ka-27 anti-submarine warfare helicopter, developed in the mid 1970s by the Kamov Design Bureau. Coming to War Thunder as part of the upcoming update 1.97, the Ka-29 will give fans of rotorcraft the chance to pilot a unique and no less deadly new Soviet avian predator!

    In War Thunder, the Ka-29 will be a new attack helicopter coming to Rank VI of the Soviet helicopter tree with update 1.97. In stark contrast to other Soviet rotorcraft, the Ka-29 is a much smaller, more agile and nimble machine, lacking some of the more advanced technology offered by its bigger comrades, yet still packing a formidable punch which is not to be underestimated.





    The Ka-29 is soon arriving to rank VI of the Soviet helicopter tree with update 1.97 and will give pilots the chance to try out a different take on Soviet rotorcraft design. In the meantime, make sure to stay tuned to the news for all the latest information surrounding the next major update coming to the game. Until then, clear skies and happy hunting pilots!

    Check out the full Dev Blog article here!


    [ 2020-03-01 01:05:38 CET ] [ Original post ]

    [Development] New location Sweden



    We present to you a new location for combined battles - Sweden! It will appear in the game with the release of the update 1.97 Viking Fury.

    Especially for the release of the Swedish ground forces research tree our artists have created a new location for combined battles which we have named Sweden.

    The source of the inspiration came from one of Stockholms districts - Gamla Stan (old town). In the new location you will see a small Scandinavian town with unique architecture and the Northern European aesthetics from the middle of the 20th century. Battles will take place in the vicinity of the city park: along the city embankment, in small blocks with traditional buildings, in green avenues and on tram rails, in the pedestrian area of the park with rotunda gazebo in the centre.





    We tried to maintain a balance between short and medium distance fights as well as to provide each capture point with a large number of possible entrances. As for any city map for combined battles aircraft will have to work from low altitudes for the most accurate bombing and rocket strikes.

    Check out the full Dev Blog article here!


    [ 2020-03-01 00:48:52 CET ] [ Original post ]

    [Development] Sverdlov class: the Tzar of the Seas



    The Sverdlov light cruiser will be one of the top ships in the Soviet naval tech tree in War Thunder update 1.97 Viking Fury.

    When the 1.97 "Viking Fury" update is released, the Sverdlov will be the top ship in the Soviet navy tech tree. Commanders will be able to begin researching the Sverdlov (Project 68bis) once they have mastered the Chapaev (Project 68) light cruiser. This switch will let them understand all the advantages of the new ship. The Sverdlov inherits her main armament, along with her range of ammunition, entirely from her predecessors four three-gun turrets with 152mm cannons. There is also more universal weaponry, now there are six turrets with twin 100mm guns. The number of automatic anti-air guns has also increased with a dense wall of fire provided by thirty-two 37mm weapons makes the Sverdlov extremely dangerous to attack aircraft and torpedo bombers, which are forced to attack from low altitudes. Now, there are also torpedoes: two torpedo launchers on the sides of the ship, with five torpedoes in each.





    In the game, the Sverdlov shows as an extremely powerful vessel. As well as the excellent weaponry and armour, the ship is distinguished by her admirable sailing performance and high survivability. She is capable of surviving long battles and heavy damage; destroying such a ship requires the coordinated action of several enemy ships and aircraft. The Sverdlov is deservedly the best warship in the USSR line and one of the best light cruisers in the game. Meet the new top-class ship in War Thunder update 1.97 "Viking Fury", coming out really soon!

    Check out the full Dev Blog article here!


    [ 2020-02-28 22:58:03 CET ] [ Original post ]

    [Development] Pvkv II: Glass Cannon



    The Pvkv II is an experimental tank destroyer, developed in the early 1950s as a stopgap measure for the Swedish military, lacking in modern tanks at the start of the Cold War. Coming to the game as part of the new Swedish ground forces tree, tankers will have the chance to put this interesting prototype to the true test of combat in the War Thunders upcoming update 1.97!

    In War Thunder, the Pvkv II will await eager tankers at Rank III of the brand new Swedish ground forces tree, coming to the game as part of update 1.97. Despite looking like a German Marder III thats been living in Swedish exile for the duration of WWII, rest assured tankers, this is in fact a domestically built Swedish tank, bringing with it some noticeable differences, which set it apart from its German doppelgnger.





    One of the most striking visual features of the Pvkv II is its familiar looking chassis. This is unsurprising given that the chassis was taken straight from a Strv m/41 - a Swedish licence-built version of the original Czechoslovak Pz.Kpfw. 38(t). The only notable difference with the chassis compared to the original design, is that it houses a more powerful 165 hp engine, serving merely to offset the weight increase caused by the conversion to a tank destroyer.

    Check out the full Dev blog article her!


    [ 2020-02-28 22:47:28 CET ] [ Original post ]

    New Beginners packs are available!



    Dear players!

    In addition to current Beginners packs, we are introducing two more: British and Japanese one. These packs are perfect for beginner tankers and pilots, helping you to comfortably start out in the game.

    https://store.steampowered.com/app/1243020
    https://store.steampowered.com/app/1243021


    [ 2020-02-28 16:18:10 CET ] [ Original post ]

    [Development] AMX-32: Further Improvements



    The AMX-32 is an improved variant of the French AMX-30 main battle tank, primarily developed for customers on the export market. Standing out from the base model with better protection and a higher caliber gun, the AMX-32 will soon reinforce the French top ranks and will await all seasoned tankers in the upcoming update 1.97!

    In War Thunder, the AMX-32 will be a new main battle tank, arriving soon as part of update 1.97 to Rank VI of the French ground forces tree. Further expanding upon the arsenal available to seasoned French tankers, the AMX-32 offers its future commanders improved protection over the regular AMX-30, as well as substantially improved firepower, courtesy of the lethal new 120mm smoothbore cannon with stabilizer, thermal vision and laser rangefinder!





    Although the AMX-32 never had the chance to prove its mettle in the heat of combat in the real world, War Thunder tankers will soon have the chance to do so on the virtual battlefields in the game. To do so, make sure to add the AMX-32 to your vehicle collection upon its arrival to the game as part of update 1.97. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2020-02-28 07:23:02 CET ] [ Original post ]

    [Development] Rooikat 105: The Cat With Bigger Claws



    The Rooikat 105 is a further development of the South African Rooikat armored fighting vehicle, developed in the mid 1990s with the intention of upgunning the designs base model. Soon, War Thunder tankers will have the chance to add this South African gem to their in-game collection, following its arrival with update 1.97!

    In War Thunder, the Rooikat 105 will be a new rank VI premium vehicle, available for purchase to British tankers, following the release of the upcoming major update 1.97. Being in essence a response to tankers who werent impressed enough by the standard Rooikat 76, the Rooikat 105 takes all the qualities from its predecessor and combines them with a larger and punchier 105mm cannon, while earning your more rewards for each action in combat thanks to its premium status!





    As already mentioned, the most notable difference of the Rooikat 105 as opposed to the Rooikat 76, which tankers had a chance to familiarize themselves with since the release of the previous update, is its larger 105mm GT-7 cannon. Comparable in ballistics to some of the other nations counterparts, the GT-7 is capable of firing most of the common 105mm NATO rounds, ranging from various sub-caliber to chemical rounds.

    Check out the full Dev Blog article here!


    [ 2020-02-28 07:17:43 CET ] [ Original post ]

    [Development] Ikv 103: HEAT mortar



    The Ikv 103 self-propelled artillery unit will replace the Swedish SPGs of the Second World War period in the game. It will become one of the main vehicles for battles at low rank

    The Ikv 103 SPG will appear in our game at rank III of the Swedish armoured vehicle research tree. The armour on this SPG, even disregarding the bulletproof armour of the fighting compartment roof, leaves much to be desired and can be penetrated by literally any opponent. Unfortunately, the stock armour-piercing rounds and high-explosive fragmentation shells are far from highly effective. They cope rather poorly with medium tanks and light vehicles, but heavy tanks, such as the Soviet KVs or the British Churchill tanks, are a real problem for them. HEAT shells are available from stock and are capable of penetrating up to 240 mm. But itll change, when research on the fantastic HEAT shells with 400 mm of armour penetration on a normal impact is complete! Then, the respectable elevation angle limits (-16/+20), smart positioning, and camouflage allow it to overcome even the most stout enemies. The main point is to try and take out an enemy tanks ammo rack or disable its armament. But the complex ballistics of the 105 mm howitzer does not allow the vehicle to shoot at long range, and the powerful HEAT rounds must be aimed very carefully.





    In other words, while this vehicle has some serious disadvantages, it also has some significant advantages and is definitely worthy of attention. These SPGs and other fascinating tanks in Sweden's research tree await you in the beta test for Swedish ground vehicles in the upcoming 1.97 update. Keep an eye out!

    Check out the full article here!


    [ 2020-02-27 07:25:24 CET ] [ Original post ]

    [Development] Douglas A-4B Skyhawk: A Story of Simplicity



    The Douglas A-4 Skyhawk is an American jet attack fighter, developed in the mid 1950s as a contemporary replacement to the outdated AD Skyraider. Coming to War Thunder as part of the upcoming update 1.97, the A-4 Skyhawk will soon become available to all pilots and fans of American jet aircraft!

    In War Thunder, the A-4B Skyhawk is a new addition inbound to Rank VI of the American aviation tree and is scheduled to arrive to the game with the release of update 1.97. Quick, nimble and light, yet capable of carrying a vast selection of secondary ordnance options, the A-4B Skyhawk is destined to soon become a favorite among both dogfighting aces as well as fans of ground attacking and close air support!





    The A-4B Skyhawk is coming to War Thunder at Rank VI of the American aviation tree, following the release of the upcoming update 1.97. In the meantime, make sure to stay tuned to the news for all the latest information regarding the next major update coming to the game very soon. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2020-02-25 23:55:36 CET ] [ Original post ]

    [Development] Lago I: The Medium From the North



    The Lago I was an early 1940s medium tank, developed by the AB Landsverk company and represents the first true Swedish medium tank to be constructed. Soon, tankers in War Thunder will have the chance to take out the Lago I into battle, following its introduction to the game as part of the new Swedish ground forces tree, coming with update 1.97!

    In War Thunder, the Lago I will be amongst the first vehicles waiting for players in the lower ranks of the brand new Swedish ground forces tree, coming as one of the highlights of the upcoming 1.97 update. Offering surprisingly effective armor protection, a quick-firing cannon and high-penetrating APDS rounds as an additional ace up its sleeve, the Lago I has everything a tanker might wish for, for a successful start down the ranks of a newly added research tree!





    The Lago I awaits all eager tank commanders at Rank II of the brand new Swedish ground forces tree, coming soon to War Thunder with the upcoming update 1.97. Until then, be sure to stay tuned for more news regarding the next major update coming to the game. Happy hunting, tankers!

    Check out the full Dev Blog article here!


    [ 2020-02-25 23:49:58 CET ] [ Original post ]

    [Development] Stormartillerivagn m/43



    Sav m/43 ground vehicles will be the most common Swedish SPGs in starting-rank battles. Lets talk about them in more detail.

    When Swedish armoured vehicle tech tree testing begins in the War Thunder 1.97 update, two versions of the Sav m/43 will be available within the game: a modification of the 1944 version with 75mm armament, and the 1946 version with the 105mm cannon. The first remarkable thing about this SPG is its angular, high crew compartment. In fact, the Sav m/43s dimensions are its only drawback. This assault gun is fairly compact, and its light weight makes it very dynamic. Its armour is certainly sufficient for the platform of a light tank with up to 50mm at the front of the compartment.





    Were going to tell you about another new addition coming in the 1.97 update very soon. Keep an eye out!

    Check out the full article here!


    [ 2020-02-25 07:06:56 CET ] [ Original post ]

    [Event] Defender of the Fatherland



    After 100 years, former Soviet Union countries still commemorate the Defenders of the Fatherland day. It is one the holidays that are important in these countries and celebrates the bravery and tenacity of their forefathers tracking back to World War 1. As we are all one big happy family in War Thunder, we can all benefit from this holiday.

    From 09:00 GMT on the 21st of February until 09:00 GMT on the 25th of February win the decoration!


    • Participate in 3 battles (in vehicles of rank III and above and with a game activity of 60% or higher) to receive one of the following decals: "Grenade", "Shield Star" or "February 23".
    • Win 5 times (in vehicles of rank III and above and with a game activity of 60% or higher) to get the unique Round Shield (Lion) decoration.


    Premium vehicles on sale for a limited time



    Rare vehicles are available for purchase until 09:00 GMT on the 25th of February!

    The premium T-34 (1st Gv.T.Br.) Soviet tank and the IL-2 "Avenger" attacker can be purchased for Golden Eagles directly in the game.

    For more information, check out the full article here!


    [ 2020-02-21 10:21:26 CET ] [ Original post ]

    [Development] Swedish ground forces: Stridsvagn m/31



    Were launching a series of devblogs about Swedens ground vehicles, which will be entering closed testing in the nearest future. So, lets kick things off with the Strv m/31 reserve tank.

    In the game, the Strv m/31 will be the reserve tank in the Swedish armoured vehicle research branch. This truly is a tank built for the sandbox, which clearly surpasses many other reserves in its defences while still possessing comparatively high speed and firepower. The tank is excellently armoured at the front and sides, has a crew of four, and boasts cracking acceleration dynamics.





    Coming up, weve got new armoured vehicles from the new game nation in War Thunder. Keep an eye on our news to be the first to learn about them!

    Check out the full article here!


    [ 2020-02-21 07:42:58 CET ] [ Original post ]

    Server Maintenance 20.02.2020



    Dear players,

    Today's server maintenance has been completed.

    All who had an active premium account will receive 1 hour of premium as compensation.

    The game may not available at the moment as we are experiencing some technical issues on our servers. We are endeavouring to fix these issues as quickly as possible. Thank you for your understanding.

    Premium Account time will be compensated.


    The War Thunder Team


    [ 2020-02-20 10:05:35 CET ] [ Original post ]

    Technical work completed

    Dear players.

    Technical works have now been completed. 2 hours' worth of premium account time has been compensated to premium account holders.

    The War Thunder Team


    [ 2020-02-16 19:34:29 CET ] [ Original post ]

    Valentine's Day


    [h3]From 08:00 GMT on the 14th of February until 08:00 GMT on the 17th of February
    Win in random battles to get unique festive decal and decoration dedicated to Valentines Day.[/h3]
    Prizes
    [h3]Love letter decal[/h3]


    • for 3 battles in a vehicle of rank II or higher with an activity of 60% and higher

    [h3]Teddy Bear with heart decoration[/h3]


    • for 5 victories in a vehicle of rank II or higher with an activity of 60% and higher.

    You can follow your progress by clicking on your nickname Achievements Valentines Day.
    MK-IX "Valentine"
    Another tradition will be the appearance of the new premium "Valentine" (USSR) tank. Be sure you have time to purchase it in the game shop until 09:00 GMT on the 17th of February!



    We have also prepared packs for you with premium vehicles for winning in our camouflage competition! You can participate in it until the 3rd of March.


    [ 2020-02-14 12:36:00 CET ] [ Original post ]

    New packs are available!



    Dear players!

    In addition to the US Beginners Pack, we are introducing two new packs which are perfect for beginner tankers and pilots, helping you to comfortably start out in the game.

    https://store.steampowered.com/app/1233370
    https://store.steampowered.com/app/1233371

    As well as two new helicopter and naval packs!

    https://store.steampowered.com/app/1233372
    https://store.steampowered.com/app/1233373


    [ 2020-01-30 11:02:55 CET ] [ Original post ]

    The Lunar New Year 2020



    Its Lunar New Year! East Asia is preparing for a great feast which we will also join by adding a new fighting beast to the army of the years symbols. Meet the Catcatcher catch discounts with him in the Gaijin.Net store plus premium Chinese ground vehicles!
    [h3]From the 23rd of January at 11:00 GMT until the 27th of January at 11:00 GMT
    Celebrating together: discounts, a cool decal and new Chinese premium vehicles![/h3]
    [h2]Festive decal[/h2]

    Win one battle with a game activity of 60% or higher in a vehicle from Chinese tech tree of rank III or higher to get the Catcatcher decal!
    [h2]Sale: 50% off![/h2]
    Hurry up! These packs below will be removed from the store after the sale:

    https://store.steampowered.com/app/891300
    https://store.steampowered.com/app/983440
    https://store.steampowered.com/app/983442
    https://store.steampowered.com/app/795731


    [ 2020-01-24 16:13:50 CET ] [ Original post ]

    [Event] World War: season Attack from the Sea"



    We are pleased to announce the beginning of a new season of World War mode, with which naval forces will enter the battlefield with all their might!

    New armies and game mechanics, changes in the award system including awards for squadron commanders, and many other quality improvements are waiting for you in this season.

    From the 28th of January till the 11th of February - participate in the Attack from the Sea season of World War mode over a period of 8 days


    [h3]SCHEDULE OF THE OPERATIONS[/h3]

    Scenarios

    Battle of Luzon
    (Japan - USA)
    This new scenario involves naval forces. Occurring on the 22nd of December 1941, US troops in the Philippines pose a serious threat to the advancement of Japanese troops to the South, and thats why the seizure of the Luzon island is important to the Japanese forces plans to gain dominance in South-East Asia.

    KerchEltigen operation
    (USSR - Germany)
    This new scenario involves naval forces. Occurring on the 31st of October 1943, Soviet troops prepare for the largest landing operation of WWII to liberate the city, the port of Kerch, and the port of Kamysh Burun, and create a springboard for the further liberation of the Crimean peninsula from German invaders.

    Battle for Caen
    (Britain Germany)
    Occurring on the 26th of June 1944. One of the main targets for the allies in operation Overlord was the capture of the city of Caen as well as the nearby Karpik airfield.

    Nordwind
    (USA Germany)
    Occurring on the 1st of January 1945. Despite significant losses in the Ardennes, German command expected to break through the allies defensive line via an unexpected counterattack in the Vosges and on the Alsace plain.

    Awards for all players

    BA-11 (USSR, premium, rank I)


    USS Phelps DD-360 (USA, premium, rank III)



    Read Full article here!


    [ 2020-01-24 15:38:15 CET ] [ Original post ]

    [Development] BA-11: Tank on wheels



    A Soviet premium BA-11 armoured vehicle on the chassis from a cross-country truck will be a prize for participants in the new World War season.

    Armoured cars were one of the most popular world trends in the development of armoured vehicles in the pre-war period. The Soviet heavy armoured vehicle BA-11 was one of the typical examples of this type of vehicle. It was created on the basis of a shortened chassis from the military ZIS-6 - a three-axle off-road truck designed on a scheme of 6x4 (rear wheel drive). The new chassis designed by engineers of the Moscow Automobile Plant was supposed to provide the armoured car greater payload and a better cross-country ability which allows improvements in the armour and a better off-road performance in the vehicle.

    Compared to the armoured vehicles of the B-6 and B-10 series which had been designed on the basis of the GAZ-AAA truck, the armour of the BA-11 has been increased by 1.5-2 times and in some places, the BA-11 was slightly better armoured than the T-26 and BT-7 tanks. With the increased weight up to 8 tons, the vehicle maintained good driving characteristics: a speed of up to 64 km/h on the highway and 26 km/h over terrain. As well as in the BA-10 the designers also provided overall tracks which were able to help the armoured car to overcome particularly difficult areas. The gun and the turret of the vehicle also receives a 45 mm 20-K cannon from the BA-10 in the turret.






    The heavy BA-11 armoured vehicle was produced in limited edition in 1939 and participated in battles at the early stages of WWII. In 1942 it was withdrawn from service.

    Check full article here!


    [ 2020-01-23 15:15:21 CET ] [ Original post ]

    [Development] Phelps: Anti-Air Symphony



    The first American destroyer leader, the Phelps, with her enhanced anti-air armament will be a reward for participants in World War.

    In the 1920s, the USA acquired a pressing need to equip its fleet with so-called destroyer leaders, i.e. larger and better armed flagships for destroyer flotillas. At the time when the military was trying to convince the US government of the need for these vessels, and the government was arguing that the country already had sufficient numbers of standard destroyers, the London Naval Conference was held to discuss naval disarmament. The conference established an upper displacement limit of 1,850 tonnes for destroyer leaders, which prompted the development of a new ship that would conform to this new international military standard. A preliminary design for the new command ship was ready by November 1930. After almost 18 months of consultations and negotiations, the final design was approved. With a displacement of 1,850 tonnes, the ship carried eight 127mm guns, two quadruple 28mm guns (Chicago pianos), 2x4 torpedo launchers and light half-inch armour. All eight of the planned Porter-class destroyers were built and brought into service by 1937.

    The realities of war revealed several defects in the new leaders, the most significant one was their extremely weak anti-air defence. The ships 127mm guns were not universal, and the power of the two Chicago pianos was woefully inadequate for defending the ship against aircraft attacks. The Porter-class ships underwent two major modernizations intended to enhance the leaders firepower. By 1944, the ships were markedly different. First of all, the outdated primary guns were replaced with all-purpose weapons, and their number was reduced to five in three turrets. The ship gained a formidable anti-air battery one quadruple and two twinned 40mm Bofors guns, six 20mm Oerlikons, and high-calibre machine guns. Looking beyond armament, the ships decks were also transformed: the bridge was changed, the height of the rear superstructure was reduced, and reserve torpedoes were removed. Porter-class ships served in this form until they were decommissioned in the early post-war period.





    Were pleased to present one of these typical Porter-class ships the Phelps. This destroyer leader will be given as a reward to participants in the new session of World War. The Phelps certainly looks surprisingly harmonious and complete among the rank III destroyers and shows no obvious shortcomings. The primary armament comprises five 127mm guns - one of the best guns of this calibre in the game at the moment.

    Check out the full article here!


    [ 2020-01-22 15:33:17 CET ] [ Original post ]

    Server update: HDR settings



    • Additional HDR settings have been added: Paper White Nits and Max Brightness, which are available when the High dynamic range (HDR) is enabled in the game settings.



    The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


    [ 2020-01-22 13:45:58 CET ] [ Original post ]

    [News] World War: The second season is coming!



    We are preparing to launch the new season of World War mode and it will not be limited to only new scenarios. Now you will be able to fight with only fully researched vehicles, commanders will be rewarded and missions will be more diverse, including through new armies and their game mechanics.

    https://youtu.be/8JmIO8RDS-4

    >> Check out the full article here <<


    [ 2020-01-21 23:37:50 CET ] [ Original post ]

    Festive events!



    We celebrate the New Year, friends! Discounts and sales are already waiting for you and we will add some fun events with a decal prize of the coming New Year!
    [h3]From December 28 (7:00 GMT) to January 3 (7:00 GMT)
    Enter the New Year events and get a Captain Mouse decal for any qualifying victory![/h3]

    [h2]Tank Festive events[/h2]
    You will find two types of missions here!


    • Capture the New Year Tree from your neighbours and deliver it to your base. Also preventing them from doing the same with your tree.
    • Hunt for New Year presents scattered on the map. The team which is the first to gather three presents and delivers them to their New Year tree wins.

    Vehicles with BR 4.7 to 6.7 qualify
    [h2]Naval Festive Delivery[/h2]
    Here you need to collect at least three presents and deliver them to your New Year tree. And keep in mind - everyone is armed!
    Use ships with BR of 1.0 to 2.7 (you need at least one ship with BR 1.7 or more).


    [ 2019-12-28 08:19:00 CET ] [ Original post ]

    New year in War Thunder!



    Friends, the New Year holidays in War Thunder have begun! Gifts, holiday discounts and a festive hangar are already in the game. Participate in festive events, tournaments and dont miss the discounts, our social media contests and unique vehicles in the Warbond shop.

    A gift for all players


    And here we go - Iacobi's J8A - premium aircraft from the new Swedish aviation tree. Win one game with an activity of 60% or higher in aircraft of rank III and higher from 09:00 GMT on the 20th of December till 07:00 GMT on the 23rd of December to receive it for free.

    Operation F.R.O.S.T.


    A big New Year event with clear and simple tasks until the 13th of January. Get unique vehicles, decorations, decals and other valuable prizes.

    PARTICIPATE

    Festive discounts in the game


    • 20th - 26th of December - 50% discount for all modifications, backup vehicles and talismans for all types of vehicles.
    • 20th - 26th of December - 50% discount for 90 and 365 day premium accounts.
    • 20th - 22nd of December - 50% discount for US, Soviet and Japanese vehicles.
    • 22nd - 24th of December - 50% discount for German and British vehicles.
    • 24th - 26th of December - 50% discount for Chinese, French and Italian vehicles.


    Discounts for in-game nations will be changed at 09:00 GMT on the days indicated! Festive discounts will apply to any vehicle in-game which can be purchased for SL and GE except vehicles (and their modifications, backups and talismans) from update 1.93 Black Shark and update 1.95 Northern Wind.

    Festive discounts on Steam
    Dont miss the sale for packs on Steam!

    https://store.steampowered.com/app/1108450
    https://store.steampowered.com/app/891300
    https://store.steampowered.com/app/983440
    https://store.steampowered.com/app/983442
    https://store.steampowered.com/app/795731

    Social media contests

    Win in the New Year camouflage and post card competitions and win vehicle packs and other prizes.

    We are waiting for your creations until the 31st of December, you can find some examples from other participants in the #Christmas2019 here.
    New Year tournaments and events
    Compete in these holiday tournaments and events to get special prizes for pilots and tankers: coupons for Bf.109E-7/U2 fighter (Germany) and T-34E medium tank (USSR), with a total purse of over 100,000 Golden Eagles!

    Register now:
    Steal the enemy teams X-mas tree, dont allow opponents to steal yours! Carry your team to victory and get the special Captain Mouse decal.

    Check our news on December 27th to get more details.

    Holiday Warbond Shop

    Very special items are going to hit the shelves in our Warbond shop in January. Rare vehicles, a trophy containing the past years warbond decals, 3D decorations, boosters, and more!

    We will present the details on December the 31st - stay tuned!



    [ 2019-12-20 10:14:55 CET ] [ Original post ]

    Meet update 1.95 Northern wind"!

    https://youtu.be/T81A0JznZ8I
    WAR THUNDER PRESENTS Update 1.95 Northern wind!

    A brand new Swedish Aircraft tech tree, the first Swedish tanks, ten new vessels; Admiral Graf Spee and Prinz Eugen amongst others, two new locations and an upgraded graphical engine with stunning Ray Traced Global Illumination, HDR support and a physical spark system! As well as this, we have manage to add new game improvements and fix countless bugs, many of them reported by you - our fantastic community. All of this awaits you in the new major update 1.95 "Northern wind"!

    Click here to view the full Patchnote


    We are proud to launch brand new aircraft tech tree - Swedish Air Forces. Do not miss the details on how to participate in CBT!

    Swedish Aircraft, including:

    J32 Lansen


    FFVS J22


    First two Swedish Ground Vehicles

    Strv 103-0


    SAV 20.12.48


    Over a dozen of new Vessels, Ground Vehicles and Aircraft for other nations
    Such as the Rooikat 76 Mk.1D, Admiral Graf Spee and Sendai...

    Graphical upgrades
    Ray Traced Global Illumination, physical spark system and HDR support!...

    Two new locations

    New Zealand cape


    South Kvarken


    And a whole heap of bug fixes!

    Click here to view the full Patchnote


    [ 2019-12-17 11:31:54 CET ] [ Original post ]

    [Development] Better Graphics for the Northern Wind Update!

    In the upcoming big update War Thunder 1.95 Northern Wind, our game will look even better, thanks to the latest graphics technologies!

    Hi! This spring at the NVIDIA GeForce RTX Launch Event at Gamescom 2018 conference we presented our own vision of scalable global illumination for large scenes, Ray Traced Global Illumination, compatible with DirectX 11. We are already successfully using this technology for our other projects, such as and . In the upcoming update, Ray Traced Global Illumination will appear in War Thunder at low and medium graphic settings for any GPUs with DirectX 11 support!



    In our game, there are three large groups of locations: air battles, mixed battles (a.k.a. tank locations) and naval environments. The prototypes for War Thunder locations are the most diverse corners of our planet - from the African desert to snowy Russia, from the Pacific islands to the American plains. For each group of locations, different times of the day are provided, from the first dawn rays to late at night, as well as the most diverse weather conditions - clouds, haze, rain, storm, blizzard, and so on. The nature and properties of global illumination for each location in any weather and time of day is an important feature of the picture, which gives the realism and involvement to what is happening in the battle.

    Read more in the full article here

    HDR - High Dynamic Range

    The dynamic range is the difference between the darkest and brightest parts of a picture. Modern technologies make it possible to add additional depth and realism to the picture, adding depth to the transitions of shadows and lights that are visible to the eye in such areas. For monitors and TVs with HDR support, we are able to make light sources brighter and add contrast to the image, while shadows and highlights will retain their naturalness.

    HDR shows more color gradations, making banding artefacts disappear. Also, HDR presents more information both in dark areas of a picture (shadows), and in light areas.

    Read more in the full article here

    Physical sparks

    Another small improvement is sparks from hits, explosions, fires and shots with its own physical model. They occur at the moment of the shot at the muzzle of the barrel, at the moment the projectile hits the surface that can produce sparks - for example, armour; and also at the time of fire or explosion inside the vehicle when it is hit. Now sparks reliably fly away from the center, each spark falls off and dies out after some time, and at the moment of falling off, the friction force and elasticity of those objects along which each spark rolls over are taken into account. Physical sparks make battles more beautiful and do not require connecting additional resources of your system.

    For more information, read the full article on the Official War Thunder website!


    [ 2019-12-17 07:39:54 CET ] [ Original post ]

    [Special] Operation F.R.O.S.T.



    2020 comes for all our players whether you are a pilot, a tanker or a sailor and therefore everyone deserves worthy gifts and awards! Join Operation F.R.O.S.T..

    From 11:00 GMT on the 20th of December until 11:00 GMT on the 13th of January

    Earn stars by completing the tasks in the adventure. The more stars you get, the more prizes you will win including premium and event vehicles, New Year Pin-up decals and Weapon decorations!

    For more information, check out the full article on the Official War Thunder website by clicking this link


    [ 2019-12-14 05:26:38 CET ] [ Original post ]

    [Development] New location: South Kvarken



    It makes sense that major update 1.95 Northern Wind should bring with it a Northern location! We accordingly present to you a new arena for War Thunder naval battles - South Kvarken, a seashore of granite rocks and stone forts!

    South Kvarken is a new location coming to naval battles in War Thunder, and will be available in the upcoming update 1.95 Northern Wind. Our artists chose the coastal sea area of Finland as the basis for this location, and is arguably one of the more difficult areas for naval vessels to navigate. We set out to convey, as closely as possible, the harsh nature of these waters - granite rocks scatter the location, and many islands, differing in size, are interconnected by various bridges and scenic forts.





    In total, this location holds as many as 70 islands, as well as structures recreated according to real-life counterparts, such as the Replot bridge, the large Olafsborg fortress, the the small forts of Svartholm and Sveaborg.

    Meet the South Kvarken naval location in War Thunders upcoming update 1.95 Northern Wind!

    Check out the full article here!


    [ 2019-12-14 05:18:57 CET ] [ Original post ]

    [Development] J32 Lansen: Flying Lance



    The update is coming really soon, and it is time for us to get hands on with a top tier aircraft of the Swedish lineup. Say hello to the SAAB J32B Lansen jet fighter, which will be available in two variants - a strike aircraft and an interceptor.

    In our game, J32B will become, by the time of the release of update 1.95 Northern Wind, the top fighter aircraft in the Swedish tech tree, and will occupy rank VI. As an interceptor, this aircraft surpasses most of its neighbors at its BR in terms of fire capabilities, and only slightly inferior to them in speed (and even then not to all). Indeed, the J32B is not capable of crossing the sound barrier, although it does closely approach it with a maximum speed of 1145 km/h. At the same time, the aircraft has good control, has an air brake for sharper maneuvers and, of course, excellent weapons. 4x30mm guns provide dense, well-controlled bursts with clear and simple ballistics. In addition, on board we have Sidewinders - a very rare and pleasant bonus for an aircraft at the entry to rank VI, which means that we can potentially do anything with any air target at almost any speed! While the heavily armed A32A is by far the best choice for mixed battles, the J32B is a genuine air hunter, and this aircraft is a great master of its craft!





    J32B - one of the best sub-sonic fighters in the game - will appear in update 1.95 Northern Wind very, very soon. Stay tuned!

    Check out the full article here!


    [ 2019-12-13 07:30:47 CET ] [ Original post ]

    [Development] Isuzu: Hard hitting Frigate



    The Isuzu-class was a group of four frigates built for the JMSDF in the early 1960s as a replacement for older vessels in service at the time. Soon, Captains will have the opportunity to take command of this Japanese Cold War-era vessel, arriving on War Thunder as part of the upcoming update 1.95 Northern Wind!

    In War Thunder, the frigate Isuzu will appear in rank II of the Japanese naval forces tree with the arrival of the next major update coming to the game. Unlike its direct successor - Chikugo, a familiar vessel to some sailors - Isuzu is an older design, but one that offers enhanced firepower and survivability - traits that will most certainly be welcomed by many captains!





    Isuzu is arriving soon to rank II of the Japanese naval tree with the release of the upcoming War Thunder update 1.95 Northern Wind, and will become available to all Captains. In the meantime, be sure to stay tuned to the news for all the latest information surrounding the next major update coming to the game in the near future. Until then, calm seas and happy hunting, captains!

    Check out the full article here!


    [ 2019-12-12 07:40:04 CET ] [ Original post ]

    [Development] Sendai: The Night Raider



    Sendai was the lead ship in the last class of Japanese 5,500 ton light cruiser designs to be built in the interwar period. Being one of the final light cruisers to be commissioned by the IJN before the outbreak of WWII, Sendai will soon steam into battle once more with its arrival in War Thunder as part of upcoming update 1.95 Northern Wind!

    In War Thunder, Sendai will be a new light cruiser coming to rank IV of the Japanese naval tree with the release of the upcoming update 1.95 Northern Wind. Being a further development of the same design on which the already familiar Kuma light cruiser is also based on, Sendai offers its aspiring Captains improved anti-air protection as well as a more powerful torpedo armament, while maintaining the light protection and excellent mobility of its predecessor.





    Sendai is expected to dock in War Thunder with the arrival of the upcoming update 1.95 Northern wind and by doing so, will become available to all players as a new Japanese rank IV cruiser. In the meantime, keep scanning the horizon for more news to out what the next major update has in store for you. Until then, fair seas Captains!

    Check out the full article here!


    [ 2019-12-11 05:13:57 CET ] [ Original post ]

    [Development] SAV 20.12.48: Nordic Sledgehammer



    The SAV 20.12.48 was an experimental Swedish SPG, developed by the Bofors company in the postwar years as their first private venture into tank development. Coming soon as part of update 1.95 Northern Wind, War Thunder tankers will have the chance to put this experimental design to the test and get a first taste of the Swedish ground forces coming in a future update!

    In War Thunder, the Sav fm/48 will be one of the first Swedish ground units available to tankers upon the release of the upcoming update 1.95. Although the full Swedish ground forces tree will arrive to the game in one of the future updates, the Sav fm/48 will allow tankers to catch an early glimpse of what the Swedish ground tech has in store for them and gather some first impressions before the rest of the tree arrives in one of the next major updates.





    The SAV 20.12.48s most standout feature is no doubt its massive 120mm cannon, dominantly protruding through the vehicles upper glacis plate. Besides the cannon itself being powerful, its effectiveness is further enhanced by the use of an autoloading mechanism, which gives the SAV 20.12.48 a mind-bogglingly fast reload of only 1.2 seconds per shot for the first 6 rounds of each magazine!

    Check out the full article here!


    [ 2019-12-10 07:10:48 CET ] [ Original post ]

    [Development] Admiral Graf Spee: Outgunning the Opposition



    Admiral Graf Spee was one of three Deutschland-class heavy cruisers built for the German Navy in the interwar period as replacements for older warships. In War Thunder update 1.95 Northern wind, captains may look forward to commanding this legendary Panzerschiff, coming soon to the game as one of the first German rank V vessels!

    In War Thunder, Admiral Graf Spee will be the first rank V vessel coming to the German naval tree as part of the upcoming update 1.95 Northern wind. Unlike other vessels in the game, going beyond the bounds of the German naval tree itself, Admiral Graf Spee is very much a unique kind of ship historically speaking and will also take on an equally unique role within War Thunder as well, following its introduction to the game as part of the next major update.





    Admiral Graf Spee is coming to War Thunder as part of the upcoming update 1.95 Northern wind and will become available to all captains as the first German rank V vessel. In the meantime, keep a close watch on the horizon for more news regarding the next major update coming to the game very soon. Until then, calm seas and happy hunting captains!

    Check out the full article here!


    [ 2019-12-07 05:28:23 CET ] [ Original post ]

    [Development] Strv 103-0: Last Man Standing



    The Strv 103, also known as the S-Tank, is a highly unusual Swedish main battle tank, unique for its turretless design and innovative use of adjustable suspension. Also coming to War Thunder as part of the upcoming update 1.95 "Northern wind", the famous S-Tank will become among the first playable Swedish ground vehicles in the game!

    In War Thunder, the legendary Strv 103 will come to the game as part of update 1.95 "Northern wind", being also one of the first Swedish ground vehicles to make it into the game! While pilots will get their hands on a few dozen new toys waiting for them in the new Swedish aviation tree, tank commanders who choose to obtain the Strv 103-0 - the pre-production model of the Strv 103 - as part of a bundle in our online store, will have the chance to have a first taste of what the Swedish ground tech has to offer, arriving later as part of a future update.





    The Strv 103-0 can be obtained through the purchase of a special bundle in our online store and will become available to all its future owners with the release of update 1.95. In the meantime, keep a close eye on the news for more information regarding the next major update coming to the game very soon. Until then, happy hunting tankers!

    Check out the full article here!


    [ 2019-12-07 05:23:00 CET ] [ Original post ]

    FFVS J22: Settling The Bill


    A Swedish WWII-era fighter aircraft, offering its pilots good flight performance at low to medium altitudes at the expense of somewhat lacking firepower.
    In War Thunder, the J22 will be one of the many new fantastic aircraft awaiting players in the brand new Swedish aviation tree, coming to the game with the upcoming update 1.95. Furthermore, pilots may not only get excited about flying a single version of the J22, but may instead look forward to having the chance to fly out both of the two major production modifications of the aircraft, namely the J22A & B!



    The J22 is powered by the 1,050 horsepower STWC3-G engine - a Swedish copy of the American Pratt & Whitney R-1830 Twin Wasp engine. As a result, the aircraft is capable of reaching a top speed of up to 560 km/h in level flight at an altitude of 4,300 m, while the airframe itself allows the pilot to push the machine up to a speed of 650 km/h before running the risk of structural failure.

    In terms of firepower, the J22s armament can certainly be considered as being on the lighter end of the spectrum, at least as far as the J22A is concerned. Namely, being fitted with a pair of high and a pair of rifle caliber machine guns, the first production model of the J22 is definitely more lightly armed than some of the other machines found at its rank. On the other hand, being armed with machine guns does mean that pilots will have plenty of ammunition at their disposal to deal with any enemy they may come across.



    Unlike the J22A, the later production model - the J22B - differs from its predecessor, most notably in two one aspects - firepower and weight. As such, the J22B did away with the rifle caliber machine guns, and instead, engineers fitted the machine with a unified loadout of four heavy machine guns with an ammunition count of 250 rounds per gun, thus also increasing the aircrafts weight slightly as a result. However, what both variants have in common is the complete absence of any suspended ordnance options, thus limiting the J22s effectiveness in combined battles.


    [ 2019-12-05 16:13:02 CET ] [ Original post ]

    Rooikat 76 Mk.1D: Desert Cat

    The Rooikat 76 is a South African wheeled armoured fighting vehicle, developed during the 1980s as a replacement for outdated AFVs in service at the time. Coming soon with update 1.95 "Northern wind", this eight-wheeled feline predator will become a formidable new addition to the top ranks of the British ground forces tree in War Thunder!



    Thanks to its heavy-duty outside appearance, the Rooikat 76 Mk.1D will easily mislead many tankers into believing that mobility isnt necessarily this vehicles biggest strength. However, the truth is quite the contrary - weighing in at 28 t and being powered by a 567 hp engine allows the Rooikat to reach a new record top speed of 120 km/h on roads, making it the fastest vehicle in War Thunder! Therefore, dont be fooled by its looks



    Another aspect of the Rooikat 76 Mk.1D that certainly shouldnt be scoffed at is its 76.2 mm cannon. Despite most of its opposition fielding some formidable high-calibre cannons, it would be ill-advised to underestimate the firepower offered by this gun. Featuring similar ballistics as the 76mm cannon found on the Italian OTOMATIC, tankers will find the fully stabilised GT-4 cannon of the Rooikat 76 Mk.1D just as effective and easy to use, with the exception that you wont point it at airborne targets as often and that its not assisted by an autoloading mechanism. On the other hand, dispatching of hostile armour certainly wont present much of a difficulty thanks to the use of a powerful sub-calibre round, especially when coupled with wide flanking maneuvers, of which the Rooikat is most definitely capable.



    However, as with most vehicles of this type, the Rooikat 76 Mk.1D too suffers from the same downsides - namely, a lack of protection. Featuring only 30mm of armour at its thickest points, the Rooikat 76 Mk.1D certainly wont be able to effectively absorb any sort of incoming enemy fire going above heavy machine gun calibre. As such, aspiring commanders of this machine will definitely need to use the superb mobility of their machine to get out of harms way and literally outrun bullets before theyre even fired at them!


    [ 2019-12-05 14:04:30 CET ] [ Original post ]

    Prinz Eugen: Steaming Into the Atomic Age

    Prinz Eugen was one of three Admiral Hipper-class heavy cruisers, built for the Kriegsmarine during the mid 1930s. After having seen extensive use during WWII, Prinz Eugen is now ready to make an appearance in War Thunder too, becoming the German premium heavy cruiser, available soon to all captains with update 1.95 "Northern Wind"!!


    The primary factor that helps differentiate Prinz Eugen from the more than familiar Admiral Hipper is its stronger anti-air armament. Namely, the ship was refitted in 1945 to feature a much heavier and more numerous anti-air loadout. As a result, daring pilots who seek a clash with Prinz Eugen can expect to go up against 4 double 37mm cannons, 6 quadruple 20mm cannons, 2 double 20mm cannons as well as a whopping 18 single 40mm captured Bofors cannons scattered around the ships decks.



    In addition to substantially bolstered anti-air firepower, Prinz Eugen has another ace up its sleeve which further enhances it combat capabilities. Namely, Prinz Eugens crew count was significantly increased in the later stages of the war, resulting in the ship being manned by 1,768 crew members in total. Therefore, Admiral Hipper proudly passes on the title of Most Crewed Naval Vessel in War Thunder to its younger sibling, thus also allowing it to stay engaged in combat for longer and being able to potentially absorb more damage during clashes on the high seas.



    Last, but certainly not least - Prinz Eugen will be coming to the game as the first German rank IV premium vessel, on the one hand giving both veteran as well as new captains the chance to faster progress through the German naval tree with every action performed in combat, while on the other hand offering a worthy new addition to the collection of every serious warship connoisseur in the game!

    Prinz Eugen can be obtained through the purchase of a special bundle in our online store and will become available to all its prospective captains in War Thunder, following the arrival of the upcoming update 1.95 "Northern Wind". In the meantime, keep a wary eye on the horizon for more news regarding the next major update coming to the game very soon. Until then, calm seas captains!


    [ 2019-12-05 13:58:29 CET ] [ Original post ]

    [Development] B17A: SAAB's first



    Were continuing our overview of the most unusual Swedish aircraft from the upcoming War Thunder 1.95 update. Today were going to tell you about the first mass-produced Swedish bomber: the B17A.

    There are two versions of the SAAB B17 bomber in War Thunder. The B17B version will be added to rank I of the Swedish aviation tree. It has a less powerful engine, but it also features a rack with a 250 kg bomb that, during bombing, leads the bomb downward from the propellers plane of rotation.





    In War Thunder, both aircraft are pretty decent lower-ranked bombers whose main advantage is their good bomb load. War Thunder pilots can choose from the following options: 950 kg, 1250 kg, 1250 kg + 450 kg, and 1500 kg for the B17A. The aircraft offer decent speed: the B17A can reach 400 km/h. Their drawbacks include their rather weak frontal and defensive armament: a pair of 8mm machine guns on the wings and one with a limited range of motion on the back of the canopy.

    Check out the full article here!


    [ 2019-12-04 10:17:26 CET ] [ Original post ]

    [Development] SAAB B3C: Bomber to Start From



    The B3C was an export version of the German Junkers Ju 86 bomber, built under licence by the SAAB company for the Swedish Air Force. Coming to War Thunder with the upcoming update 1.95, the B3C will be among the first aircraft available to pilots as part of the brand new Swedish aviation tree!

    In War Thunder, the B3C will be one of the first machines awaiting eager pilots at the starting ranks of the brand new Swedish aviation tree, coming to the game with the upcoming update 1.95. Despite sharing many of its general characteristics with other low ranking bombers in the game, the SAAB B3C still offers its future pilots a relatively powerful and quite versatile aircraft, ensuring a smooth start to the journey of progressing through the ranks of Swedish aviation tree!





    Although the B3C might appear at first glance to be easy prey for fighter pilots, on closer inspection, this might not necessarily turn out to be the case. In fact, the most common angles of attack are closely guarded by three machine gun turrets, keen to scare off any overzealous attackers.

    Check out the full article here!


    [ 2019-12-03 07:38:21 CET ] [ Original post ]

    [Development] New Location: New Zealand cape



    Lets meet in the new location for naval battles from upcoming War Thunder update 1.95!

    New Zealand is one of the most beautiful places on Earth. Blossoming meadows and green hills neighbour rocky valleys and steep mountains, while the coastline is equally varied with picturesque bays and fjords.





    We have created a new location for War Thunder naval battles based on the terrain of the southern island. New Zealand cape will appear in the rotation of naval battles with the release of War Thunder update 1.95.

    Check out the full article here!


    [ 2019-12-03 07:28:32 CET ] [ Original post ]

    [Development] HMAS Tobruk: Advance Australia!



    HMAS Tobruk is one of two late so-called Australian Battle-class destroyers, built in the immediate postwar years for the Royal Australian Navy. Despite seeing a relatively short service life, HMAS Tobruk is soon making its way into the game with update 1.95, boosting the strength of the British destroyer line in War Thunder!

    In War Thunder, HMAS Tobruk will be a new destroyer coming to rank III of the British naval forces tree as part of the upcoming update 1.95. Compared to the existing Battle-class destroyer in game - HMS Armada - HMAS Tobruk offers its aspiring captains improved anti-air firepower and survivability, coming at the cost of slightly reduced mobility and a cut down primary armament suit.





    HMAS Tobruk is coming to War Thunder as part of the upcoming update 1.95 and will become available to all captains at rank III of the British naval forces tree. In the meantime, be sure to let us know what you think of this new addition to the game in the comments below and stay tuned to the news for more sneak peaks at whats coming with the next major update. Until then, calm seas captains!

    Check out the full Dev blog article here!


    [ 2019-11-29 22:50:10 CET ] [ Original post ]

    [Development] J6B Jaktfalken II: falcon from the north



    As you may already know, a full Swedish aviation tech tree is coming with War Thunder major update 1.95. Swedish aircraft will gradually be added to the game during a beta test period, and players who have purchased early access packs will get the chance to research all the Swedish aircraft as soon as the update is released.

    The J6B is a good in-game starter aircraft for players of Sweden. Its a good choice for playing in lower ranked sandbox matches, allowing players to earn their first victories and Silver Lions for researching new starter-rank aircraft. The J6Bs level flight speed is relatively low, so its best to gain altitude away from major dogfights. It sports two guns in total, but the pilot has a wide choice of ammunition including incendiary, armour-piercing, and tracer rounds.





    Players will find that Swedish aircraft will prove their worth as interesting and unique war machines. Stay tuned to our Developers Blog articles to find out more about the cool new additions coming to War Thunder in major update 1.95. See you there!

    Check out the full Dev Blog article here!


    [ 2019-11-29 07:26:15 CET ] [ Original post ]

    [Event] Naval Enduring Confrontation New Guinea



    Naval Enduring Confrontation New Guinea

    We invite you to take part in the naval forces Enduring Confrontation event, where we present to you a new mission in the location New Guinea.

    Till the 25th of November 07:00 GMT [Enduring Confrontation] New Guinea (RB).

    The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.

    In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission.

    Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.


    • Required vehicles in setup: Fleet of BR 3.7 - 4.3
    • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7

    The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.

    Changes from the previous launch:

    • Coastal artillery defending ports has received new modeling.
    • Hydroplanes/float planes are now able to repair and reload at friendly ports.
    • The repair algorithm for coastal artillery has been fixed, artillery repairs correctly now.
    • In naval Confrontation, aircraft missions now appear later in order to let players gather the correct number of points to select an aircraft.
    • If a team hasnt completed port capture and it has reverted to neutral, respawns will not be active at this location for both teams.


    Scenarios

    Naval convoys
    New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.

    Port attack
    New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the naval convoy scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.

    Naval bombers
    In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.

    The War Thunder Team


    [ 2019-11-23 08:45:03 CET ] [ Original post ]

    [News] Easy Anti-Cheat in War Thunder!



    Greetings, soldiers! Were pleased to inform you that we have finally setup Easy Anti Cheat into major gaming modes for all players, were now ready to roll it out in one of the upcoming updates. It is an important step to integrate the Easy Anti Cheat system in our game.

    The setup process will be done sequentially, and as for this current stage, we will start with EAC implementation in modes which have no markers, as well as tournaments, both being areas where EACs help is needed most. The statistics collected afterwards will help us to further improve EAC in future integrations, allowing us to progress to other game modes where prohibited modifications provide fewer advantages.

    Enable EAC in advance

    We have provided Easy Anti-Cheat for no marker modes and tournaments , exactly where its help matters more. EAC asks your permission to run when you are entering such battles for the first time.

    To avoid re-loading the War Thunder game client, make sure to check the box in the game launcher, you are free to do it any time. Thats all, EAC is on, and you are allowed to play all battle modes!

    Double protection

    The proven heuristic analysis mechanism continues its active duty in War Thunder. It allows us to effectively spot players with forbidden modifications. Also, you are free to address a direct complaint on any suspicious players via our Replay system.

    We will continue to master the EAC algorithms in War Thunder to guarantee safe and enjoyable gameplay for you. Thank you for your support!

    F.A.Q.

    Does EAC affect a platforms performance?
    No, EAC requires minimal load of your systems performance abilities, and you wont notice any changes in performance.

    Im afraid EAC will ban me for sound mods, or team voice chat overlay.
    Dont worry, EAC protects only the core data of the game and doesnt deal with sound mods. Also, all popular team communication applications are whitelisted in the EAC algorithms.

    If you have any issues, please contact the EAC support service.

    Are there any issues with EAC and anti-virus software?
    Nope, EAC works well with the majority of antiviruses.

    EAC is not effective, it cant protect against anything!
    Dozens of super popular gaming projects trust in EACs capabilities, so does the War Thunder team. Interestingly, most of these games do not have their own protection system, unlike War Thunder. Also, we continue to use EAC in other games, like Crossout and Cuisine Royale - everything is currently okay!

    EAC reports an issue.
    Try these solutions:

  • Add EAC to the anti-malware exceptions;
  • Re-check the EAC checkbox in War Thunder, reload the client,and run EAC again.
  • Please report any problems to us.
    The War Thunder Team


  • [ 2019-11-19 23:58:10 CET ] [ Original post ]

    Update 18.11.2019 (1.93.1.11)


    Ground Vehicle model, damage model, characteristic and weaponry changes:

    • Cruiser Tank Grant I (USA) - a bug has been fixed where the single-dimensional stabilizer was missing for the 75mm M2 gun.
    • M8A1 - AA machine-gun is now under commander control.
    • Object 685 - a bug has been fixed with insufficient floating ability.
    • Type 75 SPH - the M107 (PF) shell has had the ability to set up the explosion distance manually removed. The explosion initiates with a proximity fuse within a 3 m radius from the target (surface, tank, aircraft, helicopter). The proximity explosion is only possible if the shell travels a minimum 300m distance to enable fuse arming.
    • SIDAM 25 (Mistral) - an inconsistency has been fixed between the order of firing missiles and how they disappear in the X-ray mode.
    • ADATS The possibility of automatic target lock from optical tracking with targeting from the radar position has been removed.
    • Centurion Action X - coaxial machine gun has been changed from 7.92mm BESA to 7.62mm L3A1
    • Sd.Kfz. 140/1 a visual model inconsistency between commander and gunner, and their text description, has been corrected.
    • Ostwind II - order of ammo rack depletion has been specified. Wrong crew member counter has been fixed. Ability to shoot from one barrel when gunner is knocked out has been removed.
    • Sturer Emil - a bug has been fixed leaving some ammo rack modules to remain visible even after complete shell depletion.
    • M1 Abrams, M1IP Abrams - order of ammo rack filling has been changed. Unprotected shell storage at the bottom of the turret fills with the lowest priority.
    • BMP-3, Pz.Kpfw Maus - targeting time has been added to turret drive description.
    • BT-7 (F-32) - the machine gun mounted on the turret rear has been removed from the damage model.
    • AMX-10RC - hydropneumatic suspension is now able to tilt the hull. Clearance adjustment range has been increased.
    • Type 16 - Two front axles are now controllable. Previously three axles were controllable but this was incorrect and has been rectified
    • Designations of the commanders and captured tanks in the German research tree have been fixed.
    • The naming of the Sherman Ic Firefly premium tank has been changed to Sherman IC "Trzynie".
    • 57mm Shot Mk.5T HV - Initial speed has been changed from 883 to 891 m/sec. Source: Canadian Microfilms, charts located under Air space armour and Armour penetration // Report M.7000 A/11 No.1, APCBC Shot at oblique impact of machinable quality plate, Department of Tank Design Armour Branch, Canadian Army Microfilms
    • Leopard 2A4 - The maximum speed has been changed from 72 to 68km/h. Source: Waffensysteme Leopard 1 und Leopard 2 - Walter J. Spielberger // Leopard 2 sein Werden und seine Leistung - Paul w. Krapke // LEOPARD 2 MAINTENANCE Kampfpanzer Leopard 2 in Wartung und Instandsetzung- Jochen Vollert
    • M18 Super Hellcat - The position of the camera for SB mode has been fixed.
    • AMX-30B2 / AMX-30B2 BRENUS - The mechanics of the transmission operation has been fixed. Now the transmission allows forward and reverse movement with the same speed. Source: A.M.X. 30 B2 chssis -figure- dition 1994
    • VK 4501 (P), Pz.Bef.Wg.VI P - The 8.8cm Pzgr shell has been added to the ammunition loadout.
    • FV102 - The Swingfire Mk.2 ATGM modification has been added.
    • 8.8cm KwK 43 L/71, 8.8cm PaK 43 L/71- The cannon now uses the correct Sprgr.43 HE shell.
    • 20mm DM43 - The type of shell has been changed from AP-T to APCR. The armour piercing value has also been changed. Source: MIL-STD-662F "V50 Ballistic Test for Armor // Method of Estimating the Principal Characteristics of an Infantry Fighting Vehicle from Basic Performance Requirements
    • M60A1 AOS - The reverse speed has been changed from 11 to 8 km/h. Source: TM 9-2350-215-34-2-1
    • M60A1 RISE (P) - a smoke generator modification has been added.
    • 70mm Type 3 HEAT - Armour piercing has been changed from 76 to 80 mm. Source: File of research (). by 1st Army Technology Laboratory ()", reference number A03032122200, published August 1, 1944
    • 106 mm M344A1 HEAT-FS - Armour piercing has been changed from 360 to 433 mm. Source: Progress Report of The Firestone Tire & Rubber Company on Recoilless Rifles, Accessories and Ammunition, dated March 1956 // Performance of Spaced Armor when Attacked by the M344 HEAT Projectile (U), dated July 1959 //
    • 26 - Elevation and traverse speeds been changed from 60 to 80 degrees per second. Source: - "" , - 1991
    • VT 1-2 - The recoil whilst firing from the right side cannon has been reduced. The maximum reverse speed has been limited to 40 km/h. Source: Technishe daten, Versuchtrager VT 1-2, Inventar-Nr.2350 111 0004321
    • M36B1 - The T108 shell has been added to the ammunition loadout. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione allesercito, 1960
    • M26A1, M36B1 - The default M318 shell has been replaced with the M77 shell. Source: Nomenclatore Delle Munizioni, Impiegabili con le armi in dotazione allesercito, 1960.
    • 70mm Type 95 APHE - Speed drop at distance has been specified (reduced). Source: Japanese ammunition data, 25 MM-70 MM, 20 July 1945. Report No. 12-b(52), USSBS Index Section 6
    • Type 60 SPRG C - Engine power has been changed from 120 to 150 hp. Source: Official Style Outline, Type 60 type Self-Propelled 106mm Recoilless Rifle (C), D 8004C, September 7 Showa 35 (1960) January 8 2010 (Corrected), Japan Defence Agency
    • Valentine Mk.1 - Armour values of the vehicle have been refined. Previously some parts of the vehicle had either overestimated or underestimated values in comparison with the current armour value data.
    • 75mm Type 2 HEAT - Armour piercing has been changed from 76 to 90 mm. Source: File of research (). by 1st Army Technology Laboratory (). 1944 to 1945 //
    • bject 268 - OF-530 shell has been replaced with the Of-540 shell. Source: . XX . 3. 1946-1965,
    • 12.8 cm Pzgr. (12.8 cm K40) - Initial speed has been changed from 860 to 880 lm/sec. Source: H.Dv.119/332: Schutafel fr die 12,8cm Kanone 40 (Selbstfahrlafette)
    • Ke-Ni - The 37mm Type 94 shell has been replaced with the 37mm Type 1 shell. Source: Research report about Experimental Type 100 37 mm tank gun
    • Conqueror, Chieftain Mk.3, Chieftain Mk.5 - kinetic rounds no longer explode in the turret when hit.
    • M163 - ammo type designation has been specified and fixed:
      • 20mm M246A1
      • 20mm M56A3
      • 20mm M53
      • Source: MIL-STD-637A Military Standard, Machine and Automatic Guns and Machinegun Trainers Through 30-mm // TM 43-0001-27 Army Ammunition Data Sheets, Small Caliber Ammunition, FSC 1305

    Aircraft model, damage model, characteristic and weaponry changes:
    • A-129 International - radar receiving system notifications now can be shown on the multi-functional display (MFD).
    • Helicopter ATGM characteristics have been specified. Missile maneuverability has been significantly reduced (in some cases it was similar to homing missiles), the aiming accuracy of target trackers has been improved. A moving target tracked by such systems has now an increased chance of being hit.
    • Trees in the aircraft part of locations are now obstacles for radar trackers and ground vehicle radars. The more trees you have in radar-target range, the weaker the signal is, and the less chance your target may be locked.
    • Foliage is now less transparent for radars.
    • Antennas and propellers, that incorrectly remained after some parts they were connected to were torn apart, now disappear.
    • Ki-67-I Ko - aiming angles of turrets have been specified.
    • IL-4 - UTK-1 turret ammo load has been changed from 200 to 230 rounds.
    • Me-264 A1a/U1 - separate ammo counter for different groups of cannons now appears in the interface.
    • X-38 - aiming angles of turrets have been specified.
    • Beaufort Mk VIII - no longer any need to open the bomb door to launch torpedoes.
    • Su-2/BB-1 (all modifications) - aiming angles of turrets have been specified.
    • Su-2 TSS-1 - TSS-1 turret ammo rack has been changed from 900 to 1000.
    • MB 157 - carrier take-off has been removed for some missions.
    • Mi-4AV - number of firing points has been corrected in the crew mode.
    • Do 217 N-2 - number of firing points has been corrected in the crew mode.
    • J5N1 - number of firing points has been corrected in the crew mode.

    Flight models changes:
    • Wyvern S.4 - flight characteristics have been corrected, the maximum speed and climb rate now correspond to datasheet specifications.
    • All helicopters - a bug has been fixed where after activating the instructor-controlled engine in mouse aim mode, the rotor could not be set at the maximum pitch, and consequently the helicopter could not take-off.
    • All helicopters - when switching to the gunners view, the instructor will no longer disable hover mode.

    Naval weaponry:
    • Turret aiming algorithm has been improved. When changing salvo side, turrets start rotation in advance to keep as many firing guns in the sector as possible. The 203mm Mk.19 shell penetration figures have been specified.

    Naval characteristics, physics and damage model:
    • Hiburi-class, Syonan, 1944 - buoyancy centre position has been corrected.
    • Ignition parameters for fuel tanks have been fixed. Previously set parameters more often led to fires, including the ignition of empty tanks.

    Naval Visual models and visual parts:
    • Type Zerstrer 1936B, Type Zerstrer 1936A (Mob) Z32, Flottentorpedoboot 1939 (T22), Nrnberg (1944) - visual model for autocannons has been changed from c30 to c38.

    Locations and missions
    • In Gladiators 4vs4 missions, the last bonus round is now set randomly (1vs1, 2vs2, or 4vs4).

    Naval Enduring Confrontation:
    • Coastal artillery defending ports has received new modeling.
    • Hydroplanes/float planes are now able to repair and reload at friendly ports.
    • The repair algorithm for coastal artillery has been fixed, artillery repairs correctly now.
    • In naval Confrontation, aircraft missions now appear later in order to let players gather the correct number of points to select an aircraft.
    • If a team hasnt completed port capture and it has reverted to neutral, respawns will not be active at this location for both teams.

    Interface
    • New option to disable the azimuth scale in 3rd person view in ground vehicles has been added.
    • The recent radar zone area is now displayed by azimuth and elevation in degrees.

    Sound
    • M163 Vulcan and PG02 cannon sound issue has been fixed.

    The War Thunder Team


    [ 2019-11-18 12:29:38 CET ] [ Original post ]

    [Event] Naval Enduring Confrontation



    Naval Enduring Confrontation Saipan

    We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios.

    Till November 5th 07:00 GMT [Enduring Confrontation] Saipan (RB).

    The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.

    In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.


    • Required vehicles in setup: Fleet of BR 3.7 - 4.3
    • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7

    The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.

    Changes from the previous launch:

    • Guarding ships appear at ports. You have to destroy the guard to begin to capture the port. Damaged guard ships repair over time, destroyed guard ships restore over time. Captured ports spawn friendly guard ships.
    • In English Channel and Saipan, coastal defence vehicles have been added. These vehicles act in a similar way to other background vehicles (active only when players are near, and if there is no overlimit of active vehicles)

    Scenarios

    Naval convoys
    New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.

    Port attack
    New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the naval convoy scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.

    Naval bombers
    In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.

    The War Thunder Team


    [ 2019-11-02 02:24:04 CET ] [ Original post ]

    [Development] Belfast: The Guardian of the Thames



    The Belfast is a state-of-the-art light cruiser used by the Royal Navy. This is the ship that is permanently moored near Londons Tower Bridge.

    In our game, the Belfast became a premium rank IV ship in the Royal Navy tech tree. Technically, she is a town-class cruiser, just like the Southampton, a ship players will already be familiar with. However, the Belfast is slightly different from her and for the better. For our game, we chose the iteration of the ship after her last significant modernisation during service. In 1959, the primary armament of the cruiser comprised of four triple 152mm cannons (12 in total) and four dual purpose 102mm cannons (8 in total).





    In a nutshell, the Belfast truly is a phenomenal light cruiser representative in our game. This ship cannot be recommended enough to players and not just for the purpose of researching new heavy rank V ships, which made their first appearance in update 1.93, but also simply for the fun factor alone, as the Belfasts powerful armament, excellent defences against attacks from the air, and great armour make her a real toughie that far from every opponent can handle.

    The Belfast is a legendary ship and contemporary London tourist attraction that has come to War Thunder in update 1.93. So keep calm and rule the waves!

    Check out the full Dev Blog article here!


    [ 2019-11-01 07:24:40 CET ] [ Original post ]

    [Event] Halloween in War Thunder!



    On this night, demonic forces will try again to break through into our world! It seems like we have found an excellent antidote to this as the roar of racing M18 and Po-2 engines is able to frighten away any demons and as the quickest of us all, will also bring special decals and decorations from the Witch's Cauldron!

    From 09:00 GMT on the 31st of October until 09:00 GMT on the 1st of November

    Ground event: Armour race on a dark path
    Earn 300 rating points in the supercharged M18 Hellcat and get a prize - one of the creepy decorations. The rating depends on the position in which you finished the race.

    Aircraft event: Witch Hunt
    Fly a special "Night Witch" aircraft and earn 300 rating points to get one of the unique decals. The rating depends on the position in which you finished the race.

    Check out the full article here!


    [ 2019-10-31 10:42:44 CET ] [ Original post ]

    Steam Halloween Sale!

    From the 28th of October (17:00 GMT) until the 1st of November (17:00 GMT) 50% off all War Thunder packs on Steam!

    Proceed to shopping


    [ 2019-10-29 15:05:30 CET ] [ Original post ]

    [News] Meet update 1.93 Shark Attack"!

    https://youtu.be/M8QuDS-SsQA
    WAR THUNDER PRESENTS Update 1.93 Shark Attack

    We're adding an up-armored Abrams tank, the legendary helicopters Ka-50 and Mi-28N, the first Italian helicopter, the first Swedish aircraft and the first rank V ship! As usual, we also worked on plenty of bug fixes and game improvments too, all to be discovered in the major update 1.93 "Black Shark"!

    Check out the full Changelog here!


    The Legendary "Havoc" and "Black Shark" have finally been added to War Thunder!



    The most advanced Abrams tank in the game!



    And other interesting tanks!

    The first Swedish planes in the game





    The first rank V ship in the game



    A New location



    A whole heap of bug fixes, and much, much more!

    Check out the full Changelog here!


    [ 2019-10-29 12:38:54 CET ] [ Original post ]

    [Development] AMX-30 ACRA: Luxury la Franaise



    The special modification AMX-30 ACRA of the AMX-30, is a French rank VI tank equipped with a unique smooth bore gun capable of launching laser guided ACRA missles.

    The French government may not have agreed to pay the required 1,000,000 francs for the guidance complex and 30,000 for each missile, but in War Thunder, players will be able to afford these luxuries much more easily! The AMX-30 ACRA is arriving in War Thunder with update 1.93 as one of the rank VI tanks in the French tech tree. The tank is equipped with a unique cannon launcher, a 142 mm smoothbore gun, developed under the ACRA program. Players get two types of ammunition to choose from - a HE fragmentation round, and the ACRA ATGM itself, capable of penetrating up to 800 mm of armour. Munitions tests showed that the laser was able to guide the missile toward targets at distances of more than 3 km, at supersonic speed. The turrets frontal section is amended to fit a new sight and guidance device, and as for the remaining aspects - the protection, crew, mobility and maximum speed - the new tank shares components with the AMX-30 (1972) already familiar to French tank enthusiasts.





    In short, the AMX-30 ACRA is a good and interesting tank of rank VI, with its pros and cons. It feels fine even in a setup with the Leclerc MBT, and its feels completely comfortable in any battles of the V-VI ranks. Meet the new high tier French vehicle in the War Thunder update 1.93 Shark Attack!

    Check out the full article here!


    [ 2019-10-29 07:06:57 CET ] [ Original post ]

    [Development] New location: South Africa



    Were pleased to present our new naval location South Africa in the upcoming update 1.93 Shark Attack!

    South Africa is our new location for naval battles, created with a nod to South African landscapes and the ocean shore of Cape Town. This Atlantic pearl will became available for all War Thunder player in the upcoming update 1.93 Shark Attack. Coming soon.. or even sooner! See you there!



    Check out more images here!


    [ 2019-10-27 04:41:33 CET ] [ Original post ]

    [Development] M1A2 Abrams - Higher and Higher



    The M1A2 is among the latest and most capable modifications of the American Abrams MBT, featuring notable improvements in protection as well as other areas. Soon, the highly anticipated M1A2 will also make its way to War Thunder as part of update 1.93, becoming the new crowning jewel of the American ground forces tree!

    In War Thunder, the M1A2 will be the new top performer of the American ground forces tree, following its introduction to the game as part of the upcoming update 1.93. While its outside appearance doesnt stray far from its direct predecessor, the M1A2 nonetheless holds some notable upgrades underneath all that steel plating that very much differentiates it from the M1A1.

    For starters, the most notable improvement lies within the M1A2s armor protection. Unlike the M1A1, the M1A2 features composite armor with second generation depleted uranium components which substantially bolsters resistance against all ammunition types. In other words, or numbers rather, this improved protection will be most noticeable at the M1A2s turret cheeks, which can absorb around 600mm to 900mm of penetration from kinetic and chemical munition types respectively.





    However, while this upgrade certainly makes the M1A2 a tougher nut to crack, it also makes it quite a bit heavier and thus negatively impacts its overall mobility as a result. Due to the fact that the M1A2 retains its 1,500 hp gas turbine engine from previous modifications while its mass increases to nearly 62 metric tons, the end result is a slightly lower power-to-weight ratio which translates into slower acceleration. Despite the weight increase however, the top speed remains identical to that of the M1A1 - 42.25 mph (68 km/h).

    Check out the full Dev Blog article here!


    [ 2019-10-25 23:59:36 CET ] [ Original post ]

    [Development] Pyrremyrsky: The Nordic Whirlwind



    The VL Pyrremyrsky is a Finnish late war prototype fighter aircraft, developed in an attempt to secure Finlands independent domestic fighter production in the face of the worsening war situation. Despite never making it out of the prototype stage, pilots will soon have the chance to take to the skies in the highly interesting VL Pyrremyrsky in War Thunders upcoming update 1.93!

    In War Thunder, the Pyrremyrsky will not only be a highly interesting, unique and no less powerful aircraft in itself, but it will also be among the first vehicles available in the game as premium aircraft part of the new Swedish tree, coming to the game in the next major update. Additionally, being a premium machine available as part of a special pack in our online store, the Pyrremyrsky will offer its prospective owners full access to the Swedish aviation tree for the duration of its initial closed beta testing period in update 1.95!





    The Pyrremyrsky is coming to War Thunder as part of the upcoming update 1.93 and will give each pilot the chance to prove their sisu behind the controls of this highly interesting fighter aircraft. In the meantime, stay tuned to find out what else update 1.93 has in store for you. Until then, clear skies and happy hunting pilots!

    Check out the full Dev Blog article here!


    [ 2019-10-25 23:53:24 CET ] [ Original post ]

    [Development] ZTZ96: Top-Tier Chinese



    Developed during the 1990s, the ZTZ96 is a further development of the ZTZ80 family of Chinese MBTs that brings with it several improvements to make it fit for the modern age. In update 1.93, the ZTZ96 will join the top ranks of the recently introduced Chinese ground forces tree and will soon become available to all tankers!

    In War Thunder, the ZTZ96 will be a new main battle tank coming to rank VI of the recently added Chinese ground forces tree and will become available to all tankers with the release of the upcoming update 1.93. The ZTZ96 can be viewed as the Chinese counterpart to the venerable Soviet T-72, given that both vehicles share a number of similarities ranging from firepower over mobility and even protection and survivability to some degree.





    The ZTZ96 is bound to arrive to the top ranks of the Chinese ground forces tree with the upcoming update 1.93 coming to War Thunder very soon. In the meantime though, make sure to be on the lookout for more news regarding the next major update. Until then, tankers dismissed!

    Check out the full Dev Blog article here!


    [ 2019-10-25 02:46:24 CET ] [ Original post ]

    [Development] Swedish Aircraft in War Thunder! SAAB J29D Jet-Powered Fighter.



    Dear friends! Weve got some great news! A new playable nation is coming to the game in the War Thunder 1.93 Shark Attack update Sweden! Were kicking off our rollout of Swedish military vehicles with aircraft, and in War Thunder update 1.93 youll get the chance to be the first owners of aircraft from this new in-game nation.

    The first two aircraft from the Swedish air forces will be available in upcoming update 1.93 Shark attack. The closed beta-testing of the Swedish air tech-tree will begin later, in the following War Thunder update.





    The final product is a well-built jet fighter with excellent flight characteristics, powerful frontal armament for air battles, and assault suspensions for taking out ground forces. The J29Ds direct peers in the game are the American Sabre and the Soviet MiG-15bis. The J29D displays bold individuality in every aspect: its unusual appearance, its excellent combination of speed and manoeuvrability, as well as its versatility, which sets it apart from most other aircraft.

    The SAAB J29D is a great first choice for getting to know the aircraft of Sweden!

    Check out the full Dev Blog article here!


    [ 2019-10-25 02:36:26 CET ] [ Original post ]

    [Development] Rank V in the War Thunder Navy: The USS Pensacola



    Weve got great news for fans of War Thunders naval battles: the first rank V ships will be added in the next update!

    Ships will be added to rank V gradually, and in update 1.93, were presenting the first two top-tier combat vessels. Today wed like to tell you about the USS Pensacola, a heavy cruiser and a true titan of War Thunders naval battles!

    In War Thunder, the Pensacola will be one of the first rank V ships and occupy the new top-tier position in the American naval research line. In the game, the Pensacola straddles the edge between ranks IV and V in terms of her stats, but she also opens a path to researching larger rank V ships. The Pensacola is essentially a light cruiser on steroids, an intermediate link between classes that combines the armour and movement stats of a light cruiser with the powerful weaponry of a heavy cruiser. The ships main armament consist of ten 203mm guns in four turrets located fore and aft. Her universal artillery includes eight 127mm guns in open mounts on either side. Her close-range anti-air battery includes two quadruple 28mm guns (Chicago pianos) and four .50 calibre machine guns.





    Attacks from the air can cause problems, since the Pensacolas quick-firing guns just arent powerful enough, and her 127mm guns might not be able to aim at aircraft quickly enough under AI control, so it makes sense to take direct control of the AA guns and fire at aircraft manually. By the way, the 127mm cannons have shells with radio-controlled warheads, which can really help against aircraft. All in all, the Pensacola is a great ship for active combat that deals catastrophic damage with each hit. Naval commanders will be able to take the wheel of the Pensacola in update 1.93 Shark Attack. We cant wait for you to see these massive ships!

    Check out the full Dev Blog article here!


    [ 2019-10-24 08:58:13 CET ] [ Original post ]

    War Thunder reaches its 7th year!


    Dear Friends,
    Over these past years, we have brought together people from all over the world to participate in friendly combat scenarios, beginning with WWII aircraft and developing all the way to modern-day vehicles. We are very grateful to all of you, as each of you have contributed to what War Thunder is today. And so, its time to celebrate!
    In-game discounts from the 23rd to the 29th of October

    • 50% discounts in the Gaijin.Net store for vehicle packs.
    • 50% discount for premium account: 90 and 365 days.
    • 50% discount for all in-game vehicles for SL and GE, for all nations:

    Japan, France and Italy

    • From the 23rd of October till the 25th of October (09:00 GMT)

    USA and USSR

    • From the 25th of October (09:00 GMT) till the 27th of October (09:00 GMT)

    Germany and Britain

    • From the 27th of October (09:00 GMT) till the 29th of October (09:00 GMT)

    Vehicles from update 1.91 Night Vision and vehicles obtainable via in-game activity in squadrons are not included.
    Gifts for all players
    From the 1st of November till the 5th of November
    From 11:00 GMT on the 1st of November till 07:00 GMT on the 5th of November, choose your gift and complete a simple task to get it.

    A13 Mk II 1939 (Britain)

    • Win 5 times with an activity of 60% or higher in random ground battles in AB, RB or SB at rank II and higher.


    D.371 H.S.9 (France)

    • Win 5 times with an activity of 60% or higher in random aircraft battles in AB or RB at rank II and higher.


    Ya-5M (USSR)

    • Win 5 times with an activity of 60% or higher in random naval battles in AB or RB at rank II and higher.

    You will only be able to choose from 1 of 3 gift vehicles.


    Participate in one battle with an activity of 50% or higher in any game mode to get the unique War Thunder 7 years decal.
    Premium vehicles only available in the shop now available in the game from the 1st of November!
    Traditionally on our birthday, we expand the premium vehicle choice for most nations! You will now be able to purchase the following vehicles that were previously only available in the shop directly in the game for Golden Eagles!

    • Kampfpanzer M47G Patton II (Germany)
    • Martin-Baker MB 5 (Britain)
    • Nakajima Ki-87 (Japan)
    • G.55S Centauro (Italy)
    • IS-2 1944. "Revenge for the Hero Brother" (USSR)
    • Char B1 ter (France)
    • 76mm Gun Motor Carriage M18 Black Cat (USA)

    Festive tournament from the 1st of November
    From the 1st of November, you will be able to sign up for the 1 vs 1 tournament in RB combined battles. Participate in the tournament battles from the 7th of November and you will then be able to win a coupon for the 33 Excelsior premium tank, as well as Golden Eagles!
    Happy Birthday War Thunder! Heres to many more years to come!


    [ 2019-10-23 19:55:12 CET ] [ Original post ]

    [Development] A129 Mangusta



    The A129 is the early prototype version of the Italian Mangusta attack helicopter, developed by the Agusta company in the early 1980s. Coming to the game as part of War Thunders upcoming update 1.93, players will soon have the chance to pilot the menacing Mangusta as the first Italian helicopter in the game!

    In War Thunder, the A129 Mangusta International will be the first Italian helicopter to make it into the game as part of update 1.93. Unlike some of the other more recent helicopter additions to War Thunder, the early model of the Mangusta offers a more analogue approach to combating its enemies, but make no mistake - carrying all this more conventional ordnance is still a highly advanced helicopter, capable of going toe to toe with the top tier opposition.





    The A129 Mangusta will be available for purchase to all pilots as part of a special pack in our online store and will also be the first Italian helicopter to be added to the game as part of update 1.93. In the meantime, make sure you stay tuned to the news for more information regarding the next major update coming to the game very soon. Until then, clear skies and happy hunting pilots!

    Check out the full Dev Blog article here!


    [ 2019-10-23 00:54:22 CET ] [ Original post ]

    [Development] Vickers Mk.7: The Steel Centaur



    The Vickers Mk.7 is a British MBT, developed during the 1980s as a potential replacement for the Challenger 1 and for the export market. Despite the fact that it was never ordered into production, players can look forward to the addition of the highly interesting Vickers Mk.7, coming soon to War Thunder with update 1.93!

    In War Thunder, the Vickers Mk.7 will be a new addition coming to Rank VI of the British ground forces tree with the release of the upcoming update 1.93. Combining the superb mobility of the Leopard 2 chassis with a well-protected turret and powerful main gun - a trademark of British tank design since the Chieftain MBT - the Vickers Mk.7 will help bridge the gap between the Challenger MBTs at the top ranks, while at the same time offer veteran British tankers slightly different dynamics than what theyre normally used to.





    The Vickers Mk.7 is coming to War Thunder as part of the upcoming update 1.93 and will become available to all tankers at Rank VI of the British ground forces tree. In the meantime, make sure to stay tuned to the news for all the latest information regarding the next major update coming to the game. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2019-10-22 08:25:13 CET ] [ Original post ]

    [EC] Naval Enduring Confrontation Saipan



    We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios.

    Till 07:00 GMT on the 21st of October [Enduring Confrontation] Saipan (RB).

    The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.

    In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.


    • Required vehicles in setup: Fleet of BR 3.7 - 4.3
    • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7

    The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.

    Changes from the previous launch:

    • Cargo ships have been included to the convoys.
    • Front line (without ground battles) has been partly switched on on the Saipan mission as it requires the logic of port capture.
    • Naval setups for AI depends now to the rank of the battle.
    • The mission is available in the RB game mode. Reloading and repairing ships is available in the ports. Reloading and repairing aircraft is available only at allied airfields.
    • Repair and reloading mechanics for hydroplanes and seaplanes at allied ports is under development and isnt currently available in the missions.
    • The respawn costs for aircraft and cruisers have been reduced.
    • The following logic will be applied to port capture: At the beginning of the port capture by the enemy team it will lose respawn points. After this, there are two possible options available.
    • If the enemy team captures the port, after a certain time the will be enemy respawn available points on it.
    • If enemy team didnt capture the port and the point remains neutral then after a specific time, respawn points for the team which owned the port last will appear.


    Scenarios

    Naval convoys
    New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.

    Port attack
    New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the naval convoy scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.

    Naval bombers
    In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.

    The War Thunder Team


    [ 2019-10-18 23:56:52 CET ] [ Original post ]

    [Development] Mi-28N: Incoming Havoc



    The Mi-28N Havoc is the new top-ranking vehicle in the Soviet/Russian helicopter research branch. Its a modern attack helicopter with all the latest military technologies for its class.

    In combat, this helicopter can vie with live enemy forces, lightly armoured vehicles, tanks, and even aircraft, and its also capable of defending itself against AA systems and artillery. All of this can be found in the celebrated Havoc. It has a 30mm 2A42 cannon installed on a rotating turret on the nose of the helicopter (the same one as on the BMP-2), and its AP feed can easily take down any AA vehicle or hit the side or top of a tank. Like any other modern attack helicopter, the Mi-28N features a massive variety of suspended armament and combinations thereof.





    All in all, the Mi-28N is, without a doubt, one of the best helicopters in the game. It features excellent flight characteristics, powerful universal armament, and lots of technological extras typical of top-ranking helicopters, all in the Havoc coming in update 1.93! We cant wait!

    Check out the full Dev Blog article here!


    [ 2019-10-18 23:50:02 CET ] [ Original post ]

    [Development] Brguet 693A-B2: French Flavoured Ground Attack



    The Brguet 693 is a French twin-engine ground attack aircraft which first entered service with the Arme de l'air just prior to the outbreak of WWII. Coming to War Thunder as part of the upcoming update 1.93, the Brguet 693 will allow French pilots to take control of a new low rank, but highly potent ground attacker!

    In War Thunder, the Brguet 693A-B2 will be a new low ranking ground attacker coming to rank II of the French aviation tree and being made available to all pilots, following its introduction as part of the upcoming update 1.93. Similar to the Potez 630 series of aircraft, already familiar to many pilots, the Brguet 693 offers players a highly maneuverable, fast and well armed twin-engine machine which, thanks to its versatility, can comfortably be used both in both ground attack and heavy fighter roles.





    Powered by two Gnome-Rhne 14M radial engines, the Brguet 693 is able to reach a maximum speed of 480 km/h at 5,000 m, while at lower altitudes, its top speed falls to 360 km/h. Although this may not sound all too impressive at first, when coupled with its comparatively decent agility, pilots are able to quickly shift targets in the heat of combat which may come as a big surprise to some fighter pilots that get caught off guard.

    Check out the full Dev Blog here!


    [ 2019-10-18 08:30:57 CET ] [ Original post ]

    [Wiki] War Thunder: Wiki Share Program



    Greetings friends,
    Today we are excited to share some great news with you!

    The War Thunder wiki is officially launching to the public

    So, players, we are pleased to present to you the War Thunder Wiki Share Program!

    Our vision is for the Wiki Share Program to assist the Wiki in providing up to date and useful information which will benefit anyone and everyone that plays our game. The main objective is to pool together the best information for all our vehicles, making up our Aviation, Ground and Naval Forces.

    What does this mean for you?

    Well, all reading this now, including you, will be able to earn Golden Eagles by contributing information to the vehicle profiles on the War Thunder Wiki.

    The more you contribute, the more you can earn! But dont worry, the Wiki team will be there to support you along the way, helping you achieve your best!

    Golden Eagle rewards are categorised into grades, which are broken into four segments (being the grade, and their respective rewards):


    • Excellent - 501 to 800 GE
    • Good - 201 to 500 GE
    • Okay - 100 to 200 GE
    • Bad - 0 GE

    To learn more about the WSP program, please see the official WSP page, click here.

    In-order to be a part of this program, you must apply. You can apply directly on the Wiki share program page, and also directly here.

    How will the whole process work?

    • First step: If you feel you can do it, feel free to apply and fill in the information asked of you.
    • Second step: if you are accepted into the program, you will be informed via a forum Private Message, welcoming you to the program.
    • Third step: You will only receive GE after you have joined the WSP team, and the articles you have contributed to are marked acceptable and published. You will receive your GE within 7 working days from the calendar months end.

    Example: Contributions made in December will be issued to your game account within 7 working days from the 1st of January.

    WSP PAGE

    JOIN THE WSP

    For a full Q&A ,please click the link here.

    The War Thunder Wiki team


    [ 2019-10-17 12:32:47 CET ] [ Original post ]

    [Development] BMP-3 - Helping hand



    In the late 70s, the Kurganmashzavod factory started developing a new infantry fighting vehicle to replace the BMP-1. The vehicle got a new experimental light tank chassis. The first models were supposed to be equipped with a 30mm cannon as its primary weapon, as well as grenade launchers, machine guns, and ATGM launchers. The military considered the vehicles armament to be insufficient and said that it offered no real advantage over the BMP-1. In order to correct the situation, the Tula-based engineers suggested a new turret with the following armament: a rifled 100mm semi automatic cannon (also an ATGM launcher), a 30mm automatic cannon, and a PKT machine gun.

    In War Thunder, the BMP-3 will be available at rank VII in the USSR/Russian armoured vehicle research line. The vehicles combat role in War Thunder is active scouting, including across aquatic obstacles, since it is amphibious and able to fire while moving over water. The BMP-3 has a crew of five. Its armour is shrapnel-resistant, and it can withstand frontal hits of armour-piercing tracer rounds of 30mm calibre. The vehicle is quite mobile it has a power-to-weight ratio of 25 horsepower per ton and a maximum speed of 72 km/h.





    The BMP-3 in War Thunder fills the niche of the top-ranking light tank in the Soviet line. Vehicles of this class cant compete with tanks in terms of survivability, but they cost fewer Spawn Points and are more mobile. The BMP-3 is a splendid addition to a top-ranking setup for Arcade mode or combined battles. The BMP-3s ace in the hole is its amphibious nature, as well as its successful combination of high-calibre gun with ATGMs and fast 30mm cannon. Soviet tank commanders have needed a vehicle like the BMP-3 in top-ranking battles for a long time now, and with the release of update 1.93, the higher ranks of the Soviet ground forces will become more varied in terms of vehicles.

    Check out the full Dev Blog article here!


    [ 2019-10-17 08:08:32 CET ] [ Original post ]

    Centurion Action X - The Chiefturion


    A modified late variant of the Centurion tank, fitted with an experimental mantletless turret, offering improved protection.
    The main feature which makes the Action X one of the more unique variants of the Centurion tank is undoubtedly its turret - a highly unusual one for its time. The turret on the Action X is a so-called mantletless turret, which some tankers in War Thunder may know from the FV4202 and Chieftain tanks.



    Similarly to those vehicles, the turret on the Action X features very thick and highly sloped surfaces, giving it very decent ballistic protection. In fact, without a slope effect, the toughest parts of the Action Xs turret reach up to 240 mm in thickness. Such formidable armour protection will no doubt present itself as a tough nut to crack for most opponents and is even capable of giving some potent early Cold War ammunition a good run for its money.



    However, still being a Centurion tank at its core, aspiring commanders of this machine should bare in mind the weaknesses typically associated with the Centurion - those being average mobility and comparably weak hull protection. In addition, being fitted with the QF 20-pdr (84mm) cannon means that commanders will only have a limited suit of ammunition types available to them. As such, good gunnery skills will be vital in defeating the opponent, especially more heavily armoured ones as every shot needs to count. Fortunately for less experienced tankers, the excellent rate of fire of the 20-pdr cannon may make up for the occasional botched shot sent down range since it allows for quick fire adjustments.

    As a result, tankers will be best off utilising the Action X as a rearguard unit, further increasing its effectiveness by cleverly positioning the vehicle in a hull-down position. That way, commanders will minimize the risk of less protected hull elements being hit, while only exposing the turret as the most effective part of their armour, thus maximising protection.

    Check out the full Dev Blog article here!


    [ 2019-10-15 14:19:20 CET ] [ Original post ]

    [Development] Ka-50 Black Shark



    Ka-50 is the first, and as of now the only, helicopter in War Thunder that has a coaxial main rotor design. This build has several advantages over the traditional tail rotor design, including improved handling characteristics, manoeuvrability and cargo capacity. Upon reaching its maximum speed of over 300 km/h, the Black Shark is able to carry 2,300 kg of ordnance. The most notable features of this helicopter include the wide selection of suspended armaments and possible combinations thereof, the cockpit armour, and the 30mm cannon with its HEF and AP feeds.

    In our game, the Ka-50 will be a premium rank VI helicopter in the USSR/Russian tech tree. The Black Shark will prove to be the perfect vehicle for many pilots thanks to its range of excellent characteristics one would expect to see in a top-of-the-line machine. Theres a lot to like here: great speed, responsive controls, decent cockpit defences against AA machine gun fire and, of course, a complete arsenal for taking out any type of target. The 30mm cannon installed on the right side may not have a full 360-degree firing arc, but to compensate for that, it can be loaded with a choice of either high-explosive fragmentation or armour-piercing shells. Its destructive power is more than enough to send anti-air guns, light ATGM carriers, and helicopters back to the hangar.





    If you are planning an all-out assault on enemy aircraft, be sure to stock up on the air-defence system Igla-1V, which has the best rank among the air-to-air missiles in the entire game. The Vikhr ATGMs serve as the primary weapon for taking down armoured targets you can bring up to 12 of those with you to battle, alongside other ordnance choices, of course. These new-generation missiles can easily take out state-of-the-art tanks fitted with an ERA system from a distance equal to 10,000 metres. The four suspended-armament points also allow the pilots to bring to combat things like unguided rockets, up to 1,000 kg of bombs and gun pods containing 23mm cannons basically, the stuff that would keep enemy tank commanders occupied and sweating!

    Check out the full Dev Blog article here!


    [ 2019-10-11 13:33:19 CET ] [ Original post ]

    Operation Shipyard


    From 11:00 GMT on the 3rd of October until 11:00 GMT on the 14th of October
    Assemble the MBK-161 armoured boats and exchange them for the VT1-2 tank, the Whirlwind P.9 fighter and the H-34 helicopter.

    Warriors! Command is demanding more ships to be put into service! To achieve it the admiralty has transferred the rights to build the armoured boats to private shipyards.

    Get the materials and blueprints from battles, assemble armoured boats for your own fleet or exchange the first or subsequent ones for other new vehicles.


    MBK-161 (USSR) premium, rank II
    The Shallow water battleship features good protection and a brilliant gun setup: two 76mm guns in tank turrets, 45mm utility gun, assisted by 37mm auto cannon and high-calibre MGs! She goes slow, but true!
    Will be assembled in the event


    Whirlwind P.9 (Britain) premium, rank III
    An early twin-engine interceptor design features 4x20mm British Hispano cannons that easily bring down both aerial targets and lightly armored vehicles and ships.
    Will be exchanged for 1 MBK-161 coupon


    VT1-2 (Germany) event vehicle, rank VI
    A unique turretless tank has two 120mm smooth bore guns and extraordinary mobility. We developed the unique feature of targeting by pivoting the hull to make devastation easy and comfortable!
    Will be exchanged for 2 vouchers and 4 Sets of Tank blueprints


    H-34 (USA) premium, rank V
    Known in the French tech tree, the Sikorsky H-34 is finally home! The US version features various carried setups, with rockets and guided missile amongst others.
    Will be exchanged for 1 VT1-2 coupon

    In the Operation Shipyard event, you are assembling the MBK-161 armoured boats that can be exchanged later for other event vehicles.


    • After the assembling of the first MBK-161 you will receive a coupon that can be activated to get the MBK-161 (1943), exchanged for the Whirlwind P.9 or can be traded on the market.
    • The second and following assembled boats you will get as vouchers which you will be able only to exchange for other event vehicles. 1 boat = 1 voucher.

    https://youtu.be/r4Qz00ng3Pw
    Check out the full article here!


    [ 2019-10-02 16:37:42 CET ] [ Original post ]

    Operation Shipyard: H-34 and Whirlwind P.9



    Whirlwind P.9 - an experimental pre-production vehicle, the direct ancestor of the British Whirlwind Mk.I heavy fighter. Development of the aircraft began in 1937 and the aircraft in this series had plenty of time to fight against German aircraft and ships during the Battle of Britain. This twin-engine aircraft has a battery of four 20 mm Hispano cannons in its nose, which makes it an effective vehicle for destroying not only air, but also ground and smaller naval targets.

    For its size, the Whirlwind maneuvers quite well and is perfect to control. In our game, the Whirlwind P.9 will be a rank III premium heavy fighter in the British lineup.



    The H-34 Choctaw is already well known to War Thunder players as an entry level helicopter in the French lineup. During our event, the Choctaw returns to its historical homeland, and so accordingly, we present the US version of the helicopter sporting different weaponry compared to its French counterpart. The vehicle first entered service with the US Navy in 1955 and later to the US army (in 1956).

    The US version differs from the licensed French version as a result of its weaponry composition - available armament presets include a Bullpup missile paired with a 20 mm gun, a machine gun paired with Mighty Mouse Folding-Fin Aerial Rockets, and a collection of machine gun pods, a 20 mm gun, and HVAR rockets.

    Vehicles covered will be available in Operation Shipyard which we will discuss later.

    Check out the full article here!


    [ 2019-10-01 09:07:28 CET ] [ Original post ]

    Operation Shipyard: VT1-2 - Doppelrohr-Kasemattpanzer



    The project for an experimental turretless tank was started for development in Germany in the early 70s as part of the replacement program for the Leopard 1. The unusual layout of the casemate tank type had several advantages: the possibility of installing two cannons at once, increased protection due to low silhouette and enhanced protection in the hull front profile and also increased mobility due to a reduced weight compared to traditional tanks. As part of this innovative project, two vehicles were built under the general name of Versuchstrger (German: experimental platform). The first VT1-1 prototype was placed on a shortened chassis and was equipped with two 105mm rifled cannons with manual loading.

    In War Thunder, the twin-gunned VT1-2 will be located as a tank destroyer at rank VI in the German ground forces research tree. It is the first SPG in the game with two cannons, and as the cannons dont have any conventional traverse - the cannons are rotated using the whole hull via the tracks. The VT1-2 top Rheinmetall L44 120 mm cannons are already well known to players. The choice of shells in the VT1-2 is the same as on the Leopard 2A4. From stock you will have DM12 HEATFS shell and after research you will be able to use two APFSDS shells with armour-piercing up to 410 mm! Both cannons have stabilizers in the vertical plane but the reload isnt synchronized due to the left cannon having an automatic mechanism and will be reloaded a bit faster. The vehicle speed is 70 km/h and its relatively low weight allows it to accelerate and turn the hull pretty quickly.





    Currently, the VT1-2 is the most mobile ground vehicle in the game. The key to success on the VT1-2 will be the skilled use of its mobility. It would therefore be wiser to first research the modules and crew skills which are responsible for mobility and turning. As was the case with the actual constructed prototype, the in-game version of the VT1-2 has been modeled without the use of armoured steel, so this casemate tank is not exactly capable of boasting the amount of protection it has. Both cannons are capable of firing at a distance of about 1,500 meters, so effective shots can be fired at both close and long ranges. Players are also easily able to aim and shoot with each cannon separately by switching between them, which is also effective given the cannon is among the best available in-game. In general, the VT1-2 might be considered one of the more unusual self-propelled artillery guns in the game, with a great potential to become the best in its vehicle class. It is definitely worth spending the time to get it!

    Vehicles covered will be available in Operation Shipyard which we will discuss later.

    Check out the full article here!


    [ 2019-09-28 00:46:18 CET ] [ Original post ]

    Operation Shipyard: MBK-161 (1943) - Shallow Water Battleship



    The Project 161 gun boat series was born in the besieged city of Leningrad in 1943. They were designed to seek and destroy enemy torpedo boats, as well as to provide fire support for landing troops. All 20 boats in Project 161 were attached to the Soviet Baltic fleet, and had been intensively involved in action to liberate Leningrad and following operations in the region.

    In War Thunder, the MBK-161 (1943) is a premium gun boat of rank II in the Soviet naval lineup. When you see the MBK-161, her battle purposes will become obvious - the deck is festooned with cannons and machine guns of different calibres to make any salvoes as deadly and concentrated as possible. The main calibre guns are two 76mm cannons in tank turrets from the Soviet T-34 tank, located in the middle of the deck ahead and behind the wheelhouse. 37mm calibre gun assisted by a 45mm utility gun in the stern. A few high-calibre machine guns crown this compact but deadly artillery line up.





    The MBK-161 gun boat features perfect firepower and decent durability, but her speed leaves a lot to be desired, being able to reach 13-14 knots (~ 25 kph) maximum. This certainly limits the boats tactics for assaulting or defending one capture point or making headway. The MBK-161 is slow but true. Make sure to shoot accurately and the powerful armament will do the rest!

    Vehicles covered will be available in Operation Shipyard which we will discuss later.

    Check out the full article here!


    [ 2019-09-28 00:38:53 CET ] [ Original post ]

    [Event] Naval Enduring Confrontation - La Manche (RB)



    We invite you to take part in the naval forces Enduring Confrontation event, which will allow you to experience naval scenarios which you may already be familiar with if youve participated in aircraft Enduring Confrontation events.

    From 13:00 GMT on the 27th of September until 07:00 GMT on the 30th of September

    [Enduring Confrontation] La Manche (RB)

    The event end time may be subject to change. Costs for respawning, and awards, may also be changed over the event period.

    In naval Enduring Confrontation, battles will be held around ports which are involved in the key objectives of the mission. Teams will receive points for capturing and holding the ports, and also for completing other mission tasks. The team which reaches 150,000 points first wins.plist]

  • Required vehicles in setup: Fleet of BR 3.7 - 4.3
  • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7
    The number of respawns is not limited and you can respawn with the same vehicle multiple times, but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points and depend on the class of the aircraft or the presence of suspended weaponry on a fighter. Respawns in ships with a BR of 4.7 and higher require respawn points depending on the BR.

    Thank you for all the feedback and suggestions submitted on the last session.

    Changes from the previous launch:

    • The mission is available in the RB game mode. Reloading and repairing ships is available in the ports. Reloading and repairing aircraft is available only at allied airfields.
    • Repair and reloading mechanics for hydroplanes and seaplanes at allied ports is under development and isnt currently available in the missions.
    • The respawn costs for fighters have been reduced. The respawn costs for bombers have been increased. Fighters with suspended weaponry have been equated to bombers in terms of cost of respawn.
    • The following logic will be applied to port capture: At the beginning of the port capture by the enemy team it will lose respawn points. After this, there are two possible options available.

      • If the enemy team captures the port, after a certain time the will be enemy respawn available points on it.
      • If enemy team didnt capture the port and the point remains neutral then after a specific time, respawn points for the team which owned the port last will appear.

    • A bug has been fixed where capturing the enemy port did not disable the respawn for the enemy team in that port, this made capturing almost impossible.
    • A bug has been fixed where after a successful capture of the port, the team that captured it has no respawn points for it or just loses respawn points after some time.
    • Air respawn points for friendly and hostile convoys have been removed.
    • Respawn points for players at the edges of the map have been replaced so that they wont overlap with the respawn points of convoys.
    • Convoy paths have been fixed so as to prevent abrupt ship maneuvers right at the start.
    • The possibility to split port respawn points into two parts has been added for destroyers, boats and cruisers. Cruisers will respawn in the deeper areas of the port area, destroyers and boats at the very edge.
    • In the Enduring Confrontation mission La Manche (aircraft and naval version) all the existing scenarios, such as front line, ground battles etc have been activated (except ground convoys).
    • In the Enduring Confrontation mission La Manche (aircraft and naval version), when capturing the enemy port, the square on the map in which the port is located will be considered captured, with the front line accordingly appearing.
      The formation of the front line will now take into account the sea coast, and it will no longer be formed within the sea.

    Check out the full Event here!


  • [ 2019-09-28 00:31:46 CET ] [ Original post ]

    DANGER: CRANE OPERATIONS OVERHEAD! PASSAGE PROHIBITED!



    A huge container ship from the Admiralty has docked at our port.

    The official handed over an envelope with a note:

    Prepare your production equipment by October the 3rd!


    [ 2019-09-26 09:48:32 CET ] [ Original post ]

    [News] Bomber repair costs and bombing reward adjustment



    In the upcoming economy update we will focus on the overly expensive repair of heavy bombers. Repair prices, awards for base bombing and costs for suspended weaponry will be corrected and all this will make flying out in heavy bombers much less risky and more affordable for average players. This will of course have an effect on any kind of bombing attack from all bomb capable aircraft.

    In addition to the automatic balancing (manual adjustment being done regularly after major updates) of Battle Ratings in War Thunder, there is also an automatic algorithm that is responsible for the game economy. Among its tasks are also the adjustment of repair prices depending on the average earnings of the specific vehicles. Bombers possess base destruction as a unique goal which brings greater income, however, heavy bombers find themselves in a situation over time where prices for repair automatically increase to a substantial amount. This has made flying out in them an economically risky business for players.

    Repair costs for some bombers will be reduced by up to 20% of the initial costs!

    To solve this problem it would not be enough to simply reduce the award for base bombing and therefore the repair cost because even within one rank the aircraft may have very different carrying capacities which would result in a situation where lightweight bombers would receive a low amount of awards. We believe that the optimal solution is an algorithm that adjusts the award value for base bombing based on the current bomb load. This in turn will reduce the repair cost of some bombers by up to 20% of the initial costs and will not affect the total income of the vehicles even with a low bomb load in any battle result.

    For example: a Tu-2S-44 (BR 6.0) with 2,000 kg of bombs will receive a decent award for successful base bombing and the B-24D-25-CO (BR 6.0) with 3,600 kg bombs in turn will not reflect twice the repair costs of the Tu-2S.

    The algorithm will affect only awards for base bombing and will not affect other battle awards in any way. So bombers will still retain the ability to provide their pilots with stable Silver Lion earnings.

    Check out the full article here!


    [ 2019-09-24 09:59:20 CET ] [ Original post ]

    [Event] Naval Enduring Confrontation



    Achieve superiority by destroying enemy convoys, ports and vehicles.

    Aircraft fly outs require a fixed amount of available respawn points. Respawns on ships with BR 4.7 and higher require respawn points depending on the BR. The amount of respawns is not limited and you can respawn with same vehicle multiple times but every respawn will cost Silver Lions depending on the repair cost of the vehicle.

    We invite you to take part in naval enduring confrontation in which you will experience completely new scenarios.

    From 15:00 GMT on the 20th of September till 07:00 GMT on the 23rd of September

    [Enduring Confrontation] Saipan (AB)

    The event ending time may be changed. Costs for respawn and awards may be changed over the testing period.

    In the naval enduring confrontation, battles will be held around the ports which are the key objects of the mission. Teams will receive points for capturing and holding the ports and also for completing of other mission tasks. The team which reaches 15,000 points first wins.


    • Required vehicles in setup: Fleet of BR 3.7 - 4.3
    • Acceptable vehicles in setup: Fleet and aircraft of BR 1.0 - 5.7

    The amount of respawns is not limited and you can respawn with same vehicle multiple times but every respawn will cost Silver Lions depending on the repair cost of the vehicle. Aircraft fly outs require a fixed amount of available respawn points. Respawns on the ships with BR 4.7 and higher require respawn points depending on the BR.

    Scenarios

    Naval convoys
    New scenario for Enduring Confrontation: naval convoys. On the map border, naval convoys will appear which will move towards the sea ports of their respective team. Whilst the convoy is active, the allied team has additional respawn points close to it. The enemy team will also have respawn points at a distance from the convoy. The number of ships in the convoy depends on the number of players in the game session and on the port size where the convoy is attempting to reach.

    Port attack
    New scenario for Enduring Confrontation: port attack. Each team will have 3 ports at the start of the mission. Each port has several AI ships which will defend the base. Each port is immediately available for players to capture and there are no additional tasks for capturing the ports. If the convoy from the naval convoy scenario reaches its port it is very likely that the AI ships from this port will attack one of the enemy ports and the players will receive additional points for helping them to capture enemy port.

    Naval bombers
    In case there is an active naval convoy on the map the enemy team may have a bomber which will attack and destroy the convoy. The entire logic of the scenario is working in the same way as for ordinary bombers attacking ground bases, but now their targets are convoy ships.


    [ 2019-09-21 04:03:44 CET ] [ Original post ]

    Changes to bulk savings of Golden Eagles



    Dear players!

    On 9.00 AM GMT September 26th, bulk savings for purchases of 1000 and 2500 Golden Eagles (compared to the price of 150 GE) will be disabled in Gaijin Store. The prices without savings will be 6.6 and 16.5 USD/EUR accordingly.

    Also, the following items will be discontinued from store:


    • 100 days of Premium Account.
    • 20 days + 1500 Golden Eagles
    • 20 days + 3000 Golden Eagles.

    The prices of 20, 60 and 180 days of Premium Account will remain the same for the time being.


    [ 2019-09-19 14:44:50 CET ] [ Original post ]

    US Air Force day

    Today marks the official 71st Anniversary of the U.S. Air Force! On September 18, 1947, Stuart Symington became the first Secretary of the Air Force as US Army Air Corps bases came under Air Force Command and a 4th branch of the U.S. Military was born. Through battle, training, and experience in their 71 years of service, the USAF has grown into a domineering world force of over 20,000 Pilots, 300k active troops, and more than 5,400 Aircraft across the globe.
    From 15:00 GMT on the 18th of September till 07:00 GMT on the 20th of September
    Win 3 battles with an ingame activity of 60% or higher using US aircraft of rank III and above, and receive one of 3 memorable decals.

    [table]
    [tr]
    [th] [/th]
    [th] [/th]
    [th] [/th]
    [/tr]
    [tr]
    [th]Emblem of the US Air Force[/th]
    [th]Flag of the US Air Force[/th]
    [th]Hap Arnold Wings emblem[/th]
    [/tr]
    [/table]
    You can follow your progress by clicking on your Nickname Achievements US Air Force Day. Tasks for victories can be completed in all game modes except Enduring Confrontation and Assault. After completing the tasks you will find the decals in Decals USA.


    [ 2019-09-18 17:00:21 CET ] [ Original post ]

    [Development] Squadron vehicles: Me 262A-1a/U1



    We recently added some unique vehicles to the game which players can receive for active participation in random battles (in addition to being available for purchase with Golden Eagles).

    The new modification of the legendary Schwalbe Me 262A-1a/U1 comes to War Thunder as a reward for squadron players in one of the following updates!

    In War Thunder, the Me 262A-1a/U1 will be a reward for active game participation by squadron players. Experienced pilots are well acquainted with the classic Schwalbe and this new modification of the aircraft doesnt have any other noticeable differences from other Me 262s. When flying this aircraft, youd better have a high amount of energy up your sleeve, avoid dogfights (especially with piston-engined fighters), and of course, remember that your opponents can be faster than you. However, as there arent likely to be many other jet engine aircraft, and given its relatively low battle rating, the Me 262A-1a/U1 can easily become a master of the skies.





    As many as three types of guns allow players a choice of three different ammo racks. This might be considered the most interesting feature of the Me 262A-1a/U1 - at the same time, you can equip the guns with, say, excellent 30mm armour-piercing rounds for the MK.103, and powerful HE shells for the MK.108 and MG.151/20. So, when engaging in battles at high altitudes, you can easily catch out a couple of clumsy bombers, and with a sharp dive, take a bite out of some ground targets as well - there are many possibilities!

    Check out the full Dev Blog article here!


    [ 2019-09-17 09:30:10 CET ] [ Original post ]

    Chinese Air and Ground Forces - Become a tester!



    A large army needs a major debut! Chinas aviation and armoured vehicles arrive in War Thunder! We are beginning the closed beta testing.
    During CBT the possibility to research and purchase the Chinese vehicles will be limited. Players that achieve a status of tester or purchase the packs specific to this CBT will be able to research and purchase new vehicles.
    How to become a tester
    From 11:00 GMT on the 11th of September until 11:00 GMT on the 20th of October.
    Get 12 Tester stars of one of the forces types to get unlimited access to the Chinese research tree in aviation or ground vehicles. You can obtain 1 star per day for each force type (ground and air).
    Tester star for tankers


    • Win 5 times with a game activity of 60% or higher whilst controlling ground vehicles of rank III-VII.

    Tester star for pilots

    • Win 5 times with a game activity of 60% or higher whilst flying aircraft of rank III-VI.

    For example, by getting 12 Tester stars for pilots in the Chinese aviation CBT you will get access to the research and purchase of all Chinese aircraft.
    By purchasing one of following packs with premium vehicles you will get immediate access to Chinese aircraft or ground vehicle research tree.
    Terms

    • Daily tasks for Tester stars will be updated at 11:00 GMT on each day.
    • For 10 tester stars of each type of forces you will get special decals.
    • All players that achieve tester status will receive a forum award - it will be displayed under your messages on forum.
    • You can follow your progress by clicking on your Nickname Achievements Chinese research tree CBT CBT of the Chinese air forces" or CBT of the Chinese ground forces".
    • The end of the time for receiving the tester stars is not related to the completion of the Chinese vehicles CBT.
    • We do not plan to reset any research progress in Chinese vehicles after CBT ends.


    [ 2019-09-15 11:28:01 CET ] [ Original post ]

    [Event] Battle of Britain



    1940. The Luftwaffe has been pounding merchant fleets and the industrial infrastructure of Great Britain for three months. The Royal Air Force is exhausted, but still manages to push the enemy back enough to dissuade them from preparing a coastal landing.

    On September 15th, 1940, the German air force began a massive attack on London. More than 1500 aircraft took part in that attack. British pilots managed to repel this enormous strike, making ground landing operations impossible for Germany. Since that day, this huge operation has been known as The Battle of Britain

    The event begins on September 13th (15:00 GMT) till September 16th (07:00 GMT) The Battle of Britain

    Features


    • Events available in Arcade, Realistic and Simulator battles.
    • Events feature 30% research and Silver Lions bonus

    The War Thunder Team


    [ 2019-09-14 05:58:12 CET ] [ Original post ]

    Meet update 1.91 Night Vision"!


    https://youtu.be/JYtUGCymOYE
    WAR THUNDER PRESENTS Update 1.91 Night Vision

    Night Vision and Thermal Sight devices, Chinese air and ground forces, a map rotation filter, new sound engine, three new locations, new ground vehicles, helicopters, naval vessels and aircraft - including the Phantom II and MiG-21, plus numerous fixes and updates for existing machines and game mechanics. This, and much more awaits you in update 1.91 "Night Vision"!

    Chech out the full list of changes here!

    Night Vision Devices and Thermal Sights



    New nation - China!





    38 new machines including ground vehicles, fighters and bombers from World War II till more modern times!

    12 new aircraft and 7 ground vehicles for other nations

    Including the F-89B and F-89D...


    ... and the SIDAM 25 Mistral


    8 new helicopters

    Such as the Eurocopter Tiger...


    ... and the Lynx AH Mk.1


    Sound engine
    https://youtu.be/vu9V5thgans
    3 new locations

    • Cargo port
    • Palau islands
    • Japanese port

    11 new vessels, map rotation filter, MFD displays, new tone mapping system, and hundreds of bug fixes and updates!

    Chech out the full list of changes here!


    [ 2019-09-11 11:26:54 CET ] [ Original post ]

    [Development] New tone mapping system



    Were pleased to share with you our new tone mapping system which is being implemented in update 1.91 Night Vision making the game appear softer and slightly less saturated.

    Dear friends,

    War Thunder update 1.91 Night Vision is almost upon us, and today, wed like to talk a little about some of the visual features that will be waiting for you when the update lands.

    At the moment, were working on HDR monitor support (monitors capable of showing a high dynamic range of the visuals), and as part of this preparation, we are going to introduce a new tone mapping system in update 1.91. The updated tone mapping will make the game appear a little softer and more cinematic, as all colour conversions are to be completed in the HDR range. The game will support changes to the temperatures of colour (warm, cool, etc), depending on the time of day and weather. In addition, the new tone mapping system works slightly faster than the previous one.

    Check out a few screenshots taken with the new tone mapping system. The beauty you see will be on your own monitor very soon, so stay tuned!

    Check out and compare the changes here!


    [ 2019-09-11 04:56:11 CET ] [ Original post ]

    [Development] F-89B and F-89D Scorpion: Jet Bros



    The Scorpion was designed to fight Soviet bombers back before the Cold War was even a thing. It carries a massive number of rockets for its time and was the worlds first aircraft to carry air-to-air nuclear rockets. Get ready for two different versions of the F-89 Scorpion jet!

    In War Thunder 1.91 Night Vision we offer two versions of the Scorpion the F-89B and F-89D which will become rank V premium aircraft in the US Airforce line. Like the Australian Boomerangs, they are acquired in order. Each modification is interesting in its own way, but theyre especially good together. The F-89B is a typical early post-war jet interceptor. Its not-worst-at-its-rank speed and rate of climb allow it to catch up to any piston-engine aircraft and fight early jets on an even footing. The F-89B is splendidly equipped for hunting other aircraft its six 20mm M24A1s with a high rate of fire and 1,200 rounds are conveniently located in the front section of the fighter and allow the pilot to fire long, accurate volleys with barely any jams. Traditionally there are several kinds of ammo to choose from, including armour-piercing rounds, which allow you to deal with AA guns and armoured cars.





    As for the F-89D, its exclusively an assault aircraft designed to deliver concentrated strikes against ground targets. The two unguided rocket launchers installed on the front part of the fuel tanks at the ends of the wings hold 104 Mighty Mouse rockets, each of which contains the equivalent of over a kilogram of TNT. In addition, another 16 HVARs, which fare quite well even against the sturdiest tanks, can be attached to the pylons. This modification has no guns, but why would you need guns when you have SO many rockets?

    Check out the full Dev Blog article here!


    [ 2019-09-10 08:54:28 CET ] [ Original post ]

    [Development] New soundscape tools in War Thunder

    https://youtu.be/vu9V5thgans
    You probably already know that from the end of last year we have been working hard on the transition of War Thunder to the new Fmod Studio sound engine. The game is constantly evolving, graphics are improving, new technologies appear, and sound is also evolving. Over the past year and a half, extensive sound work has been done: we reworked essentially all the sounds of aircraft engines, and made them dependent on the players view angle. The sound of an aircraft from the front, side and rear now sound different, which undoubtedly has a positive effect on the sound picture of the flight making it more realistic. In the same way, the sounds of guns for aircraft and ground vehicles were reworked, similarly for tank engines. The dependence of a tank shot sound on the terrain, where the tank is located, has been introduced. All these are only a small part of the results of sound improvements made over the past one and a half to two years. All these changes were met by you the players very positively, as we learnt from the results of the polls on our website. In addition, we monitor the War Thunder forums to stay in the loop in regards to your wishes for sound. Some write wishes and critique via personal messages on social networks, or e-mail. Thank you!

    During the process of implementing all these improvements, we began to realize that the old Fmod Ex sound engine, which was introduced long ago with any customer support stopped a few years ago, it was beginning to exhaust itself, maximising our potential with it here. Therefore, we decided to transfer all sounds to the new Fmod Studio sound engine, which allowed us to introduce a specific number of new features even at the transition stage, eliminate old bugs caused by the old engines features, reduce memory load, which will affect the stability of the sound picture and most importantly open ample opportunities for future sound innovations.

    Fun fact: The uncompressed sound sources of War Thunder contain more than 82,000 files summing up to about 20 gigabytes!

    The transition was quite difficult. The uncompressed sound sources of War Thunder contain more than 82,000 files summing up to about 20 gigabytes. All this had to be transferred to a new project. Even though Fmod Studio allowed us to import the project from the old version - all the resulting sound events had to be checked and finished off manually, since the old project used effects and controllers that were not implemented in the newer version. It was also necessary to make sure that all this would work properly on other platforms besides the PC. Now, finally, we can say that this work is done.

    For sound mods enthusiasts, there are two bits of news: both a good one and a bad one. The bad thing is, that sound mods made for previous versions wont work in 1.91. This is due to the brand new Fmod Studio data formats. However, soon after the release of 1.91, we plan to share the source files for the games sound assets for mod creators. So, stay tuned.

    The new audio engine offers solid groundwork for further improvements. In the future, we will be able to expand the functionality of the sound design for the game in accordance with modern industry standards (HDRA, binaural sound, occlusion of objects, etc.)

    Currently, we can highlight the improvements in the following points compared to the previous version:


    • Increased positioning accuracy of sound objects.
    • The detail of the mix has increased due to the introduction of multiple dependencies of sound groups from each other. For example, if there is an explosion nearby, the volume of other sounds decreases in proportion to the level of the explosion sound.
    • Many sound producing game objects (explosions, aircraft engines, gun shots) have increased in hearing radius for the listener, thanks to more advanced tools of the new sound engine.
    • Thanks to a powerful and diverse toolkit for real-time sound processing, the sound changes more dynamically, depending on the in-game parameters (hearing range, viewing angles, rpm engines, etc.).
    • Earlier, part of the logic for the formation of a sound environment laid on the game engine. Now it is shifted to an audio engine, which has a positive effect on the optimization and stability of the game as a whole.
    • Thanks to the improved compression and decoding algorithms for the sound content of the new audio engine, we are able to reduce the consumption of RAM, which also positively affects the stability of the game as a whole.

    That's all for now friends. We really need and appreciate your continued constructive criticism of the sound in War Thunder. Share your suggestions and ask questions in the comments below, as well as on the War Thunder forums!

    The War Thunder Team


    [ 2019-09-10 08:48:22 CET ] [ Original post ]

    [Development] CM11: When Old Meets New



    The CM11 is a mid 1980s main battle tank, developed as a hybrid design from already available individual components of existing US tanks. Coming as part of the upcoming update 1.91 Night Vision, the CM11 will soon await all seasoned tank commanders at the top ranks of the brand new Chinese research tree!

    In War Thunder, the CM11 will be one of the vehicles available to players at the top ranks of upcoming Chinese research tree, coming to the game with the release of update 1.91. The CM11 combines familiar aspects of several well-known US tank designs, thus offering a completely different dynamic to what might appear as just a regular M48 or M60 tank at first glance.





    Being in essence a hybrid of the M60A3s hull and M48A1s turret, the CM11 offers exactly the same levels of protection and mobility which seasoned US tankers in War Thunder have come to expect from these two vehicles, albeit with a little twist. This twist comes in the shape of ERA packages, mounted on the CM11s turret and hull. Although the ERA will certainly help shield the vehicle from chemical munitions, it does increase the vehicles standard weight, thus reducing overall mobility as a result.

    Check out the full Dev Blog article here!


    [ 2019-09-06 13:49:51 CET ] [ Original post ]

    [Development] Chapayev: The Commander at Sea



    The ships of the Project 68K class are a group of Soviet light cruisers initially laid down before WWII, but were later completed during the early Cold War. Soon, Soviet captains in War Thunder will have the chance to take command of Chapayev - the lead ship of the class - after its arrival to the game with the upcoming update 1.91 Night Vision!

    In War Thunder, the Chapayev will become available to all captains at rank IV of the Soviet naval tree. Sporting excellent firepower for a light cruiser, combined with good mobility, a sizeable crew complement and decent protection, the Chapayev will provide captains and fans of Soviet naval vessels in War Thunder with a highly versatile jack of all trades, master of none type of warship.





    Despite sharing some visual similarities with the Kirov-class, the Chapayev is quite distinctly different from its predecessor. For starters, unlike the Kirov, Chapayev was roughly built around the terms dictated by the Second London Naval Treaty. As such, the Chapayev didnt receive 180mm guns, but was instead fitted with four triple 152mm main guns, more befitting of a light cruiser design. This also makes the Chapayev the first Soviet cruiser in War Thunder to be equipped with 152mm guns.

    Check out the full Dev Blog article here!


    [ 2019-09-06 06:20:06 CET ] [ Original post ]

    [Development] HMS Arethusa: Mistress of the Seas



    HMS Arethusa is the lead ship of her class of four light cruisers, built for the Royal Navy between 1933 - 1937. This class of British light cruisers saw extensive action during WW2, mainly in the Mediterranean, and now HMS Arethusa herself will come to War Thunder as part of the upcoming update 1.91 Night Vision to join the ranks of the Royal Navy once more!

    In War Thunder, HMS Arethusa will be a new light cruiser coming to rank IV of the British naval tree, with the release of the upcoming update 1.91. With her light protection, good mobility and typical early light cruiser firepower, HMS Arethusa will help bridge the gap between older and newer, more powerful British cruiser designs by combining certain aspects found on both into a single vessel.





    HMS Arethusas primary armament consists of six BL 6-inch (152mm) Mk.XXIII cannons, split between three dual turrets. While this may seem a bit modest to veteran captains, well versed in the capabilities of some of the more powerful cruisers, for a lower ranked light cruiser, this primary armament will prove itself as quite sufficient in dealing with most threats that this vessel will likely face in battle.

    Check out the full Dev Blog article here!


    [ 2019-09-05 06:00:51 CET ] [ Original post ]

    [Development] Type 75: The Pulverizer



    The Type 75 is a Japanese self-propelled howitzer, developed in the early 1970s for the JGSDF. Still serving as one of Japans primary mobile artillery units to this day, the Type 75 SPH will soon become available to all Japanese tankers, coming soon to War Thunder as part of the upcoming update 1.91 "Night Vision"!

    In War Thunder, the Type 75 will be a new SPG, coming to the game as part of the next major update and will become available to all tankers at rank V of the Japanese ground forces tree. Combining the destructive power of a massive 155mm howitzer with a high rate of fire and a very nimble chassis, the Type 75 is bound to quickly find many fans among tankers who enjoy simply blasting away bits and pieces of tanks with big guns!





    The biggest and most noticeable feature of the Type 75 is of course its 155mm NSJ L/30 howitzer. Although generally performing similar to other canons of this caliber in the game, tankers will have access to several key features on the Type 75, which distinguish it from other vehicles of this class in War Thunder. Namely, the Type 75 is fitted with a fully rotatable turret, giving it far more flexibility and tactical opportunities in engagements than other SPGs in the game. Furthermore, the Type 75 is also equipped with a drum-fed autoloading mechanism for its main gun. As a result, the vehicle has a flat 10 second reload time before the next round is ready to reduce another tank to ashes. Thanks to this handy feature, the Type 75 is also the first SPG in the game to offer such a fast reload for this gun caliber.

    Check out the full Dev Blog article here!


    [ 2019-09-05 05:52:21 CET ] [ Original post ]

    [Development] Chengdu J-7II: Domestic Technologies



    The Chengdu J-7 is the Chinese reverse-engineered counterpart to the Soviet MiG-21F-13, which first appeared in the mid 1960s. In upcoming update 1.91, pilots in War Thunder will have the chance to fly the later J-7II version - the crowning jewel of the brand new Chinese aviation tree also coming as part of the next update!

    In the early 1960s, the Sino-Soviet relationship was quickly deteriorating. In an effort to improve relations, the USSR invited top Chinese military officials to Moscow to oversee the production of the state-of-the-art MiG-21 interceptor and to negotiate possible licence-production. However, further deterioration of relations had a negative impact on the agreement, but in the end, technical documentation and components of the MiG-21 were eventually shared with China.





    The J-7II will appear in player hangars following the release of upcoming update 1.91 and will represent the top machine available to pilots in the brand new Chinese aviation tree, also coming to the game as part of the next major update. Until then, clear skies and happy hunting pilots!

    Check out the full Dev Blog here!


    [ 2019-09-04 03:47:22 CET ] [ Original post ]

    [Development] Mogami: Going All Out



    Mogami is the lead ship of her class of four Japanese heavy cruisers, initially designed as light cruisers around the limits set by naval armament treaties at the time. Docking at player ports with the release of the upcoming update 1.91, Mogami will soon become the new crowning jewel of the Japanese cruiser line in War Thunder!

    Development of the Mogami-class cruiser dates back to the early 1930s, when the IJN launched its development as part of a naval rearmament program. Wishing to substantially strengthen their navys cruisers, the IJN high command ordered for a new design to be drawn up which would practically reach the very limits of the London Naval Treaty in effect at the time.





    Despite its impressive displacement of over 14,100 tons, Mogami is still able to reach a very respectable top speed of 34.7 knots (64 km/h). The ship is able to achieve such speeds, despite its sizeable displacement, mainly thanks to the 152,000 horsepower generated by its four geared turbines, powered by 10 steam boilers.

    For more information, read the full Dev Blog article here!


    [ 2019-09-03 12:29:00 CET ] [ Original post ]

    [Development] New War Thunder nation - China!

    Ni hao, dear friends!

    Were pleased to announce a new nation making their entry into War Thunder update 1.91 - China! One of the oldest civilizations in the world, with a rich and dramatic historical background, especially during the 20th century.





    The initial line-up of Chinese vehicles available in War Thunder features tanks, fighter aircraft and bombers which were used during World World II and shortly thereafter, and will show just how turbulent the history of the countrys military in the 20th century was. Players will be able to pilot aircraft employed by foreign volunteers from the Flying Tigers regiment which helped China fight against Imperial Japan, make use of captured Japanese vehicles, and command military imports from the USSR, as well as local variants of Soviet MiG jets and American Patton tanks (which formed part of Chinas military).

    Each vehicle in War Thunders initial Chinese vehicle tree was historically used by the nation of China at some point. The Henschel Hs 123A-1, for example, was imported by the Chinese Nationalist forces from Germany, and was used against the Imperial Japanese Navy during battles at the Yangtze river.

    Immediately after the release of update 1.91 Night Vision, all players will gain access to an initial selection of Chinese ground-force vehicles and aircraft.

    Check out the full Dev Blog article here!


    [ 2019-08-30 14:21:17 CET ] [ Original post ]

    F-4C Phantom II: The Record Breaker

    In War Thunder, the F-4C Phantom II will be the first aircraft coming to the game, capable of surpassing speeds twice that of sound. This new American top tier aircraft, coming soon to War Thunder with update 1.91, will also be among, if not the most heavily armed machine of its class in the game thanks to the sheer number and variety of its weapon loadouts!

    One of the first things that made the F-4 Phantom II stand out from contemporary, and indeed upcoming aircraft designs, was its outstanding flight performance. Namely, the F-4C could reach a maximum top speed of 1460 mph (2350 km/h, Mach 2.1) at an altitude of 37,000ft (11,300 m), while still managing to get up to a more than respectable speed of 845 mph (1360 km/h, Mach 1.1) at sea level. The Phantom is able to reach such mind-boggling high speeds mainly thanks to its two General Electric J79-GE-15 turbojets


    Starting with its introduction and throughout its service life, the F-4 Phantom II set a number of world speed records, including one for absolute altitude of 30.040 meters!
    Speaking of onboard ordnance, there is a double dose of news for WT pilots. First, there is no pre-built directional offensive armament at all, no cannons, no machine guns. Second, the Phantom II carries the greatest payload of different types of armament amongst all fighter aircraft in the game! Just listen to this: up to 228 Mighty Mouse rockets, or 48 Zuni rockets, or bombs available in sets 12x750 lb, 18x500 lb, 18x250 lb or 8x1000 lb! 3 gunpods with rapid-fire 20mm Vulcan cannons are also available for nailing down light targets or helicopters, and of course missiles - AGM-12B and much more devastating AGM-12C Bullpup for ground targets, and Sidewinder air-to-air missiles for anything that flies.




    The tactics are obvious - use your speed to reach any target, use your mounted weapon to kill any target, do not engage with a target you are not prepared for. And of course - have fun with this perfect lightning-fast jet fighter!

    Check out the full Dev Blog article on the official War Thunder website!


    [ 2019-08-30 08:47:09 CET ] [ Original post ]

    MiG-21F-13: The Silver Swallow

    In War Thunder, the MiG-21F-13 will be the new top jet fighter awaiting seasoned pilots at rank VI of the Soviet aviation tree. The MiG-21F-13 is the first standard production version of the MiG-21 to be produced in significant numbers and brought with it, among other minor improvements, the ability to mount K-13 air-to-air missiles - a familiar weapon system to War Thunder pilots.



    It is also the first aircraft in the game which is able to break the Mach 2 speed limit.

    The MiG-21F-13 is powered with a single R-11F-300 turbojet engine, thanks to this, the MiG-21F-13 is able to accelerate up to a maximum speed of 1300 km/h (Mach 1.06) near the ground and up to 2200 km/h (Mach 2.1) at an altitude of 13 kilometers. In addition, the MiG-21F-13 has a good climb rate - 120 m/sec which is one of the best climb rates in the game.

    However, while the MiG-21F-13 can certainly go very fast in a straight line and also climb to altitude very quickly, its performance does come with a substantial caveat. Namely, being an aircraft with a delta wing design does give the MiG-21F-13 stability during supersonic flight, but it also negatively impacts the aircrafts maneuvering capabilities and is responsible for massive speed losses during sharp, high-speed maneuvers. As a result, the MiG-21F-13 is best off utilized in boom-and-zoom style attacks, while any sort of extensive maneuvering engagements are best to be kept well clear off.





    Compared to earlier variants, the MiG-21F-13 weapon loadout was changed but not at the cost of lethality. As such, the MiG-21F-13 features only a single 30mm cannon with 60 rounds of ammunition. Additionally, pilots may choose to outfit their MiG-21F-13 with a pair of K-13 air-to-air missiles, thus greatly bolstering their effectiveness against aerial targets.

    Complementing the primary offensive armament is also a host of secondary ordnance options which may be used to engage enemy ground units. To do so, pilots will have access to 57mm rocket pods, containing 16 projectiles each, as well as conventional unguided bombs of 250kg and 500kg, or two unguided air-to-ground S-24 rockets.

    Check out the full Dev Blog article on the official War Thunder website!


    [ 2019-08-30 08:37:55 CET ] [ Original post ]

    EasyAntiCheat comes to War Thunder



    We have already been working for a long time with the EasyAntiCheat team and using their protection system in our projects like Crossout and Cuisine Royale. EAC is able to effectively filter out potentially dishonest players as early as the game's startup phase.

    Currently in War Thunder, we use our own development, based on user complaints and replay capabilities, as well as a variety of heuristic algorithms that analyze the behavior of each player which are able to detect a player who has information that cannot be obtained in a fair way.

    In update 1.91 we plan to combine the efforts of these protection systems, each of which will help us to effectively filter out and fight against prohibited modifications in War Thunder. EAC will simply not allow entry into a game when it detects prohibited modifications added by the player and the current system will further protect fair players from cheat users in battles.

    With the release of the update 1.91 War Thunder will require the installation of the EasyAntiCheat system to run the game. To do this you only need to specify a directory in the automatically launched installer by having administrator rights.

    Game performance will not be affected.


    Together with the new protection system, and the current system of heuristics and that procedure, well known to you report mechanics will continue to operate, which can be used by any player.

    Fair play to all!


    [ 2019-08-29 10:37:19 CET ] [ Original post ]

    [Development] New locations in the update 1.91

    We are pleased to present you with three new locations from the upcoming War Thunder update 1.91!

    Cargo port



    This location is designed for Ground Forces mixed battles on short and mid engagement ranges. Harsh clashes will take place here, among the port buildings and cargo cranes. Fill this labyrinth of shipping containers with the thunder of guns and melting armor!

    Palau Islands



    These picturesque floating rocks topped with emerald green could be found only in Palau archipelago. The most dramatic sea battles for control over the Pacifics will take place in turquoise bays and scattered rocks of the Palau Islands. Full speed ahead, captains!

    Japanese Port



    This naval battles location was inspired by the landscapes of Japan and the Yokohama trade port. A scenic East Asian bay will be open for naval vessels and aircraft when update 1.91 goes live! See you there soon!

    Check out the full Dev Blog article for more photos here!


    The War Thunder Team


    [ 2019-08-29 10:12:59 CET ] [ Original post ]

    [Development] Admiral Hipper: Commanding the High Seas



    Admiral Hipper is the lead ship of her class of three heavy cruisers, built for the Kriegsmarine during the mid 1930s. After having seen extensive use during WWII, Admiral Hipper is now ready to make an appearance in War Thunder too, becoming the first German heavy cruiser, soon available to all captains with update 1.91!

    In War Thunder, Admiral Hipper will be the first heavy cruiser, arriving to rank IV of the German naval tree with the release of the upcoming update 1.91. Combining devastating firepower, armour protection and a large crew complement, Admiral Hipper will truly justify the heavy part of its heavy cruiser classification and will offer captains with an experience like no other ship of this class does!





    The highly anticipated Admiral Hipper is arriving to War Thunder naval battles with the release of the upcoming update 1.91 and will formally become the first heavy cruiser available to German captains. Until then, calm seas and happy hunting!

    Check out the full Dev Blog article on the official War Thunder website!


    [ 2019-08-28 01:59:13 CET ] [ Original post ]

    [Development] SIDAM 25 Mistral: Blowing Away the Competition



    During the mid 1990s, the Italian military started a modernization program for the SIDAM 25 SPAA, which allowed the vehicle to carry surface-to-air missiles. Coming soon as part of the upcoming update 1.91, the new SIDAM 25 Mistral will become the first SAM-equipped SPAA available to Italian tankers in War Thunder!

    The SIDAM 25 Mistral will come to War Thunder as part of the upcoming update 1.91 and will be the first SPAA vehicle fitted with SAMs available to Italian tankers in the game. Much like the 2S6 Tunguska, already familiar to players, the SIDAM 25 will offer tankers a mobile anti-air platform which combines both conventional gun armament with an effective missile system.





    All in all, the new SIDAM 25 Mistral will offer fans of Italian ground vehicles an improved version of an already familiar SPAA platform that comes with its own unique set of advantages and disadvantages, which tankers will have to successfully master in order to get the most out of this vehicle.

    This vehicle will be assigned to the top rank of the Italian ground forces tree.

    Check out the full Dev Blog on the official War Thunder website!


    [ 2019-08-27 13:15:33 CET ] [ Original post ]

    [Development] Supermarine Swift: Banking on Success



    The Supermarine Swift is a British jet fighter, developed in the early 1950s as a stopgap measure for the RAFs lack of modern fighter aircraft at the time. In update 1.91, War Thunder pilots may look forward to the introduction of two modifications of the Swift, along with its final variant equipped with air-to-air missiles!

    In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didnt consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasnt considered a priority in most cases.





    The Supermarine Swift F.1 and F.7 are on their way to player hangars and will be available to all pilots at the fifth rank of the British aviation tree, with the release of the upcoming War Thunder update 1.91. Until then, stay tuned for further updates regarding the latest War Thunder developments. Clear skies, pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-08-27 09:06:40 CET ] [ Original post ]

    [Development] Reggiane Re.2005: The Winged Archer



    The Re.2005 is a late war Italian fighter design, highly praised for its excellent performance and often considered as one of the best axis fighters of WWII. Despite only seeing limited production and service, the much anticipated Re.2005 Sagittario will soon become available to all pilots in War Thunder with the release of the upcoming update 1.91!

    Development on the Re.2005 began in 1941, with the preliminary design work already being completed by the end of the year, despite the fact that the aircraft was a completely new design and independent of previous Reggiane projects. The Re.2005 was part of Italys Serie 5 fighter program, and like the competing G.55 and C.205, was meant to be fitted with the Daimler-Benz DB605 engine or its respective Italian licence-built version - the FIAT RA.1050 RC.58 Tifone.





    Be sure to add the Re.2005 to your hangar as it becomes available to all pilots with the release of the upcoming update 1.91. In the meantime, make sure to stay tuned to the news to be kept in the loop about any further developments concerning the next major update coming to the game very soon. Until then, clear skies pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-08-27 09:00:53 CET ] [ Original post ]

    [Development] Eurocopter Tiger: Pouncing on the Prey



    The Eurocopter Tiger is a modern day attack helicopter, which came to being through a joint Franco-German development project, starting back in the mid 1980s. Soon, the Tiger will become available to all French and German pilots with the release of update 1.91 and will be among the first rank VII helicopters coming to War Thunder!

    Development on what would eventually become the Eurocopter EC665 began as early as 1984, following the issuing of a joint set of requirements by West Germany and France for a new type of multi-role combat helicopter. Although initial development was plagued by various political and economical problems leading to the effective cancellation of the project in 1986, unwavering interest in the development from both sides led to the relaunch of the project in November 1987.

    Largely unaffected by the end of the Cold War in the early 1990s, development of the Eurocopter EC665 entered its final stages, with the first prototype conducting its maiden flight in April 1991. Following successful testing, the first orders for the EC665 were issued by both Germany and France in 1999. The first production model rolled off the assembly line in 2002, with subsequent units entering service in the coming years. To date, 135 Tigers have been produced with production still ongoing.





    The Eurocopter Tiger is coming to player hangars with the release of the upcoming update 1.91 and will become one of the first rank VII helicopters to arrive in War Thunder. In the meantime, be sure to stay tuned to the news for all the latest developments regarding the next major update coming to the game. Until then, clear skies pilots!

    Check out the full Dev Blog atricle here!


    [ 2019-08-24 07:03:58 CET ] [ Original post ]

    [Event] The Battle of Kursk



    From July through to August of 1943, German and Soviet forces would clash at the infamous Battle of Kursk, one of the largest tank battles in history where legends such as the Tiger, Panther and T-34 clashed in ferocious combat. Beginning with the German Operation Citadel, which aimed to ensnare Soviet forces from the North and South with a pincer movement, Wehrmacht forces faced fierce resistance from the Red Army.

    The battle resulted in the first time German forces were successfully halted in their advance before being able to successfully pierce key strategic points. Soviet forces managed to not only stop the German advance, but wear down their defences and resources to the point where they could launch a successful counter-offensive.

    From 15:00 GMT on the 23rd of August until 07:00 GMT on the 26th of August

    Participate in the Battle of Kursk

    Available events:

    [Enduring Confrontation] "Kursk" - aircraft battles.


    • Soviet and German aviation will participate in the event.

    The Battle of Kursk - combined battles

    • Soviet and German machines will participate.
    • There are 3 respawns available. To fly out in aircraft, you will need to earn Respawn Scores. The number of respawns on some ground vehicles is limited for the team.
    • The difficulty level is World War. A special marker will appear above enemy vehicles that have been spotted by your crew. The usual aircraft marker, and lead marker for self-propelled anti aircraft guns, will be displayed. The external bombing marker (as in AB mode) is available for aircraft.
    • This event has 30% SL and RP bonus.


    The event series in the RB game mode offers participants battles with historical setups. In some of these battles, participants will have the opportunity to obtain additional bonuses. Events can offer battle formats that are different from random battle modes in War Thunder.


    [ 2019-08-24 06:57:20 CET ] [ Original post ]

    [Development] Night Vision Devices and Thermal Sights



    In update 1.91, we will introduce the feature of night vision devices and thermal sights for armoured vehicles and helicopters. This important aspect of modern warfare will significantly change battles at higher ranks. Today we would like to share with you how these devices will be implemented in the game, about their differences and application features below.

    Night vision devices will be implemented for those vehicles that used them in reality. Such equipment is divided into two large groups according to the principle of physical action - image intensifiers and thermal sights.

    The principle of operation of such devices is the amplification of reflected or radiated light. At night, such devices enhance the visibility of objects in the reflected light of the moon and stars, and in cloudy weather or with insufficient visibility, an area can be illuminated with an infrared headlamp.





    Image intensifying night vision devices are divided into generations: if the first examples of such equipment had a short range of operation and could often be overexposed, then in later-generation devices, targets could be distinguished even at a distance of more than a kilometer. This division is rather arbitrary in the game and affects the clarity and range of the view. The early examples from the period at the end of World War II belong to the 1st generation. The first post-war MBTs were equipped with devices of 1st and 2nd generations. On vehicles from the 80-90s, devices of 2+ and 3rd generations are found. In the game, the night vision feature will be displayed only in those crew positions in which they were provided in real ground vehicles or helicopters - night sights for the gunner, commander, driver, and so on.

    For more info, including further images and video, check out the full Dev Blog here!


    [ 2019-08-23 11:18:58 CET ] [ Original post ]

    [Development] Object 685: Return of the River Mosquito



    The Object 685 is a Soviet prototype amphibious light tank, developed in the late 60s and early 70s as a replacement for the obsolete PT-76. Despite it not being ordered into production, tankers in War Thunder may look forward to the highly interesting Object 685 coming to the game as part of the upcoming update 1.91!

    After production of the PT-76 was discontinued, Soviet engineers began work on developing a suitable replacement around a set of requirements provided by the military. The requirements were sent to three different design bureaus, with each bureau developing its own vehicle around the given specifications.





    The Object 685 is coming to War Thunder as part of the upcoming update 1.91 and will become available to all tankers at rank VI of the Soviet ground forces tree. Stay tuned for more news regarding the next major update. Until then, tankers!

    Check out the full article on the Official Forums!


    [ 2019-08-23 09:46:36 CET ] [ Original post ]

    [Development] USS Atlanta: The Explosive Air Traffic Controller



    USS Atlanta is the lead ship of her class of eight light cruisers, initially built for the USN as flotilla leaders in the late 1930s. Soon, captains in War Thunder may look forward to having the chance to command the iconic USS Atlanta herself, upon her arrival in the game as part of the upcoming update 1.91!

    In War Thunder, USS Atlanta will be a new light cruiser, coming to rank IV of the American naval tree with the release of update 1.91. Being a highly requested addition to War Thunder naval forces, USS Atlanta will offer its future captains quite an unusual set of traits, unique to this warship in particular, giving it a high degree of versatility.





    USS Atlanta has set course for players ports and is expected to arrive with the release of War Thunder update 1.91. In the meantime, be sure to stay tuned to the news for all the latest developments regarding the next update. Until then, captains!

    Check out the full Dev Blog article on the official website!


    [ 2019-08-23 09:25:18 CET ] [ Original post ]

    [Development] Map rotation filter

    With the release of War Thunder update 1.91, youll be able to exclude maps and missions from your personal rotation, as well as mark them as unwanted.



    The Dislike feature will be available to all players - if a few players from the matching queue have the same mission or location marked as unwanted, the location will be skipped, and the new location will be selected.



    An Exclude map feature will be available to Premium account owners and guarantees complete removal for the player, of specific locations and missions in multiple gaming modes.



    The number of maps and locations that can be selected will be limited for various gaming modes and depends on the overall number of available maps or missions in those specific modes.

    The location preference settings work only in random battles in air, land and naval AB and RB.

    We are limiting the Exclude feature only for Premium account owners as the excluded maps will increase the battle queuing time if all players in a queue have different maps and missions excluded. In such a situation, the matching system will try to find matches for a few players looking for specific maps instead of many players waiting for normal rotation.

    We hope that the ability to choose your preferred locations will make your game more enjoyable and comfortable. The War Thunder development team, in our turn, will be able to see which locations most players like or dislike and therefore prioritise for recall, specific maps for revision or removal.

    Thank you for playing War Thunder! See you in battle!


    [ 2019-08-21 01:19:51 CET ] [ Original post ]

    [Development] Westland Scout Wasp: Sting Like A Bee



    The Westland Scout is a light British utility helicopter, developed during the 1960s for general purpose use by the British Army. Appearing in pilots hangars in update 1.91, the Scout, along with the navalized Wasp, will become one of the first vehicles available to players in the upcoming British helicopter tree, also set to arrive with the next update!

    Development on the Westland Scout began in the late 1950s, however not at the Westland company, but at Saunders-Roe. Saunders-Roe developed their Saro P.531 light utility helicopter, which itself was based on the design of a previous piston-powered helicopter. The Saro P.531 already had several prototypes built and tested by the time the company was acquisitioned by Westland, who in turn, decided to continue development of the P.531.

    As a result, in the early 1960s, the Westland Scout was created. The Scout conducted its maiden flight in August 1960 and was well-received with both the British Army and Royal Navy during testing. Following the favorable reception, the helicopter was subsequently ordered into production for the Army as the Scout AH Mk.1.





    The Scout AH Mk.1 and Wasp HAS Mk.1 are both arriving to War Thunder as part of the new British helicopter tree with the upcoming update 1.91 and will be available to all pilots upon release of the update. In the meantime however, be sure to follow the news for more information regarding the next major update coming to the game very soon. Until then, clear skies pilots!

    Check out the full Dev Blog article here!


    [ 2019-08-20 09:18:54 CET ] [ Original post ]

    [Development] Lynx AH Mk.1: The Rotary Speed Demon



    The Westland Lynx is a British multi-purpose utility helicopter, developed during the late 1960s as a replacement for the then in service Westland Scout and Wasp. Coming as part of the British helicopter tree, the Lynx AH Mk.1 will soon make its appearance in pilots hangars with the release of the upcoming update 1.91!

    In War Thunder, the Lynx AH Mk.1 will be among the top helicopters awaiting pilots in the new British helicopter tree, coming soon to the game as part of update 1.91. Combining excellent mobility with numerous lethal ordnance options, the Lynx AH Mk.1 will provide seasoned British pilots in the game with an all singing, all dancing utility helicopter, perfectly suited for top rank battles!





    The Lynx AH Mk.1 will become available to all War Thunder pilots as part of the upcoming British helicopter tree, coming to the game with the release of update 1.91. In the meantime, be sure to keep a close watch on the news for all the latest developments regarding the next major update coming to the game very soon. Until then, clear skies and good hunting pilots!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2019-08-15 13:20:25 CET ] [ Original post ]

    [Development] Changes and optimization in the German tech-tree



    Commanders!

    Today we want to talk to you about upcoming changes to the German Ground Forces tree with update 1.91. We have previously mentioned our plans to hide vehicles that were never fully materialized in real life as a complete vehicle, prototype or test vehicle. 3 such vehicles are the Panther II, Flakpanzer 341 and Tiger II (10.5 cm Kw.K), all of which have historical elements, but were never fully built. The Maus heavy tank also causes serious issues due to the impossibility of balancing it properly in the current gameplay situation. Since they were first introduced during the early years of War Thunder, the German tree has evolved massively and in order to optimize research progress and improve the trees overall balance, we plan to hide these vehicles from standard research.

    All these vehicles will stay on the main tree for all players that have purchased them already. You will also be able to complete research if you started the research before 1.91.


    Planned changes in update 1.91


    • These vehicles will no longer be available for research after 1.91 and will become collectable machines to everyone that currently owns them. These tanks will not be removed from anyone who already owns them.
    • The gap after Flakpanzer 341 Coelians removal will be filled with the brand-new Ostwind II SPAAG.
    • The M48A2 G A2 will get the DM23 shell (same as the Leopard A1A1) and will move to Rank VI with a BR of 8.3.
    • The new M48A2 C tank with a 7.7 BR will be added to Rank V.

    All these changes will take effect in update 1.91. You have more than two weeks to start researching any vehicle planned for removal from the Panzerwaffe lineup.

    New vehicles and tree optimization

    Besides the above mentioned addition of the Ostwind II to replace the Flakpanzer 341 Coelian, there will also be a few changes to the current vehicle layouts. The German M48A2 C will be placed at BR 7.7, similar to the US M48A1. M48A2 G A2 shifts from the Leopard branch to replace 10.5 cm Tiger II and its rank changes from V to VI by the addition of a more powerful DM23 shell (the same featured on the Leopard A1A1). Its BR changes to 8.3, and makes the later German Patton close to the French AMX-30B2: both lacking a stabilizer, but bringing a very serious shell to their battle rating.

    The War Thunder Team


    [ 2019-08-14 00:53:00 CET ] [ Original post ]

    [Event] Russian Air Force Day



    From 12:00 GMT on the 10th of August till 07:00 GMT on the 13th of August

    Win 3 battles with an activity of 60% or higher in Soviet aircraft of rank III and higher and get one of the memorable decals.

    Flag of the Russian Air Force


    Emblem of the Red Army Air Force


    Flag of Air forces of the USSR


    You can follow your progress by clicking on your nickname and choosing Achievements Russian Air Force Day. After you complete the tasks you will be able to find the decals in Decals USSR.

    The War Thunder Team


    [ 2019-08-11 02:53:55 CET ] [ Original post ]

    [Event] Battle for Stalingrad



    After the swift advances made by German armed forces during Operation Barbarossa and the opening stages of the War in the East, the Battle of Stalingrad marked a major turning point for the Soviet and Allied forces as a whole as the German advance was not only halted, but repelled all together. From August of 1942 onwards, some of the deadliest and most ferocious fighting of the war took place as the Red Army clashed with the wehrmachts Panzers and raids by the Luftwaffe in almost continuous bombardment. Soviet forces held the line and managed to exhaust and overwhelm the German forces forcing an eventual surrender of what forces remained after high command had forbidden a retreat.

    From 15:00 GMT on the 9th of August until 07:00 GMT on the 12th of August
    Participate in the battles for Stalingrad


    Available events:

    [Enduring Confrontation] Stalingrad - aircraft battles.


    • Soviet and German aviation will participate in the event.

    Abandoned factory - combined battles

    • Soviet and German ground vehicles will participate.
    • There are 3 respawns available. To fly out in aircraft and some ground vehicles you need to earn Respawn Scores. The number of respawns on some ground vehicles is limited for the team.
    • The difficulty level is World War. A special marker will appear above the enemy vehicle that has been found by your crew. The usual aircraft marker and lead marker for self-propelled anti aircraft guns will be displayed. The external bombing marker (as in AB mode) is available for aircraft.
    • This event has 30% SL and RP bonus.

    The event series in the RB game mode offers participants battles with historical setups. In some of these battles participants have the opportunity to get additional bonuses. Events can offer battle formats that are different from random battle modes in War Thunder.


    [ 2019-08-10 05:06:26 CET ] [ Original post ]

    [Test] Large Scale Naval battles in the English Channel - "La Manche" Event



    La Manche events for aircraft and naval vessels

    Commanders and pilots, we invite you to try out large-scale battles in a huge 900 square kilometers! Show your naval captain skills, avoid enemy fire and send deadly shells towards the enemy from large distances whilst sharing your impressions for the new mission!

    IMPORTANT CHANGES:


    • Cruiser spawn locations have been moved much closer to the capture point
    • The capture speed of the point has been reduced.
    • Boats and other light vessels have been removed. (We are exploring further options for them).
    • Operation H.E.A.T tasks can be completed in this mode.


    The test will be held from 17:00 GMT on the 2nd of August until 07:00 GMT on the 5th of August.

    Battles will take place in the AB and RB game modes in the location La Manche for fleet and aircraft at BR 3.7 - BR 5.7 in the [Battle] mission - capture the enemy key point after taking control of two secondary points.

    Testing may be canceled earlier than the specified date.

    The War Thunder team


    [ 2019-08-04 04:01:47 CET ] [ Original post ]

    Video 1 August 2019 Top 7 best rounds

    https://youtu.be/lK9Ck3P6AvM
    When were making videos with any sort of a top list, they are usually about different vehicles of War Thunder. This is not one of those videos; today well be speaking about ammunition or, more precisely, about tank shells with the biggest penetration rates.


    [ 2019-08-02 09:19:48 CET ] [ Original post ]

    [Special] Operation H.E.A.T.



    How is the water, warriors? It is very important because, this summer, we will meet our comrades-in-arms - the commanders of naval vessels who will join our tankers and pilots in the big summer event. The H.E.A.T. begins!

    From the 2nd of August until the 26th of August

    Earn Marks of Distinction in battles by completing special tasks and get unique vehicles and other prizes!

    Awards

    Introducing 6 new premium vehicles for tankers, pilots and sailors!

    BT-7 (F-32) rank II, USSR


    Bf 110 C-6 rank II, Germany


    River class (K-246) rank II, Britain


    AUBL/74 HVG rank V, Italy


    P-59A rank IV, USA


    IJN Ydachi rank III, Japan


    All event vehicles will be obtained with coupons!

    For more information, read the full article on the Official War Thunder website!



    [ 2019-07-27 12:49:50 CET ] [ Original post ]

    [Event] Russian Navy Day



    From 11:00 GMT on the 26th of July until 07:00 GMT on the 29th of July - complete the tasks and get prizes!


    • Play 3 battles with an activity of 60% or higher in naval battles in Soviet ships of any rank and get the unique decal 80 years on the sea.
    • Win 3 battles with a game activity of 60% or higher in naval battles with vehicles of any nation and at any rank and get a premium destroyer, the Pr. 7U Stroyny for 24 hours rent and 3 vehicle backups for it.



    Try out this powerful vehicle in battle by completing easy event tasks. From today, the premium Pr. 7U Stroyny destroyer is available for purchase for Golden Eagles directly in the game!

    The War Thunder


    [ 2019-07-26 13:29:44 CET ] [ Original post ]

    Changes in the award mechanic (medals)


    Whilst there will be more medals available for all nations, their rarity, and hence their value will increase significantly.
    In one of the larger upcoming updates the number of medals in our game will be increased from 65 to 186 in total across all nations. France has already received new medals in one of our previous updates and now it is time to add medals for other nations too. For those nations we will add new medals whilst older medals will receive updated conditions or may be removed where they dont correspond to design.
    Old medals
    We have completely revised the design of older medals; the requirements for their receipt, their appearance and have ranked them in order of precedence.

    If you already own the medal - it will remain with you. Some older and incompatible to the design medals have been removed but the bonuses for their receipt will stay with you.

    [quote=autor]Open the list of medal changes[/quote]
    Take advantage of the time remaining before the changes are completed if you were planning to own one of the existing medals.
    New medals
    These will be a truly valuable achievement and adornment in your profile in the eyes of other players. You will still be able to unlock the easier medals but the more significant achievements will require skill, concentration and time - the requirements to own them will be increased.

    Updated medals will now be placed in order of precedence as is customary with the medal rules of all nations. The More valuable medals and orders will open a unique in-game title to the owner.
    Hold your medals in great esteem and honour!


    [ 2019-07-24 15:18:58 CET ] [ Original post ]

    Korean War


    From 15:00 GMT on the 19th of July until 07:00 GMT on the 22nd of July
    Join the battle for the Korean Peninsula in the sky and on the ground with historical vehicle setups (RB).

    Available events:
    (Operation) Korea ircraft battles


    • US, British and Soviet aviation including jet aircraft will participate in the event.

    (Domination) 38th Parallel combined battles


    • US, British and Soviet ground vehicles will participate.
    • There are 3 respawns available. To fly out in aircraft and some ground vehicles you need to earn Respawn Scores. The number of respawns on some ground vehicles is limited for the team.
    • The difficulty level is World War. A special marker will appear above the enemy vehicle that has been found by your crew. The usual aircraft marker and lead marker for self-propelled anti aircraft guns will be displayed. The external bombing marker (as in AB mode) is available for aircraft.

    Both events have a 30% SL and RP bonus.


    [ 2019-07-19 16:47:23 CET ] [ Original post ]

    Bastille Day Special - Vive La France!


    On the 14th July we commemorate Bastille Day, where French revolutionaries stormed the Bastille fortress and marked a major turning point in the French Revolution in 1789. This inspirational moment in France's history embodies the spirit of Libert, galit, fraternit ("liberty, equality, fraternity"), that define the country to this day.

    A salute to our friends in France. Bonne fte du 14 juillet!

    From 15:00 GMT on the 12th of July until 07:00 GMT on the 15th of July
    Complete the tasks in French vehicles of rank II and higher and get festive decals!




    [ 2019-07-12 16:59:39 CET ] [ Original post ]

    Tournament - King of the Hill



    From 15:00 GMT on the 12th of July until 07:00 GMT on the 15th of July
    Battle Royale in War Thunder!

    Become the last player alive among dozens of opponents in a shrinking battle area! Pick the loot up on the map to defeat all enemies - blow them up with powerful artillery or repair all modules and restore the crew in your tank in the battle. Choose tactics and find your optimal tank that will bring victory in the tournament with prizes!


    Coupon for the Gladiator helmet (gold) decoration
    For the best 100 players in the leaderboard

    You can track your progress and the number of destroyed enemies by choosing the tournament game mode and clicking leaderboard.


    [ 2019-07-12 16:10:48 CET ] [ Original post ]

    [News] Receive unique vehicles for game activity!

    From the 11th of July until the 27th of July - a double award bonus for activity by squadron players!

    A good reason to join a squadron or become a commander in your own squadron! To do this select Community Squadrons Squadrons search and apply to the desired squadron and join it automatically if you approach the requirements. To create your own squadron you need to open the My Squadron tab in the same window.

    The squadron activity rate helps Commanders of large squadrons evaluate the participation of their members in battles. However the mechanics of activity will be useful for players as well!

    We are turning on the possibility of getting unique vehicles for your activity.

    B-48 Firecrest


    M901 ITV


    SKR Pr.35


    Vehicles for activity

    Completely different vehicles which are available for research to squadron players for their activity will be opened regardless of which ranks or nations you are researching. Once opened, they will be available only for you and will not disappear.

    Such vehicles, even if they have no premium status, will still be a great addition to your battle vehicle setup.

    For squadron activity you can now get following vehicles:


    • M901 ITV ATGM USA, rank VI.
    • SKR Pr.35 Sea Hunter USSR, rank III.
    • B-48 Firecrest fighter/attacker Britain, rank III.

    The number of vehicles available to research for activity will be increased in the future.

    Research progress of the vehicles for activity points will be given only to players that are members of a squadron.

    For players who dont want to join a squadron, were planning to add the option to buy squadron vehicles for Golden Eagles. In addition, if a vehicle has been partially researched, the number of Golden Eagles required to purchase it will be reduced in proportion to the number of squadron activity points that have already been invested in it.

    For more information, read the full article on the Official War Thunder forums!


    [ 2019-07-10 03:33:32 CET ] [ Original post ]

    Sicilian Campaign


    From 15:00 GMT on the 5th of July until 07:00 GMT on the 8th of July
    Historical battles in RB game mode in the skies and on the ground of Sicily


    • Tankers will participate in the mission Domination Italy - capture and keep supremacy over points on the map. This event has 30% SL and RP bonus.
    • Pilots will fight for victory in the Enduring Confrontation mode in the Sicily location - so just perform tasks to support and advance the front line and also to receive any score that is required for a victory for your team.

    The event series in the RB game mode offers participants battles with historical setups. In some of these battles participants have the opportunity to get additional bonuses. Events can offer battle formats that are different from random battle modes in War Thunder.


    [ 2019-07-05 17:23:44 CET ] [ Original post ]

    New authentic decals (05.07-25.07)



    New decals will become available for unlocking and purchase for a limited time, after this time, they will be replaced with new ones. Players will retain the unlocked decals forever!

    We have already added several new decals for you that are available until the 25th of July You may find them in the customization menu, under the weeks latest section.

    Be sure to follow the news so you dont miss out on unique decals in the future!




    Previous decals - have been moved to respective sections


    • Cat emblem of the 345th autonomous tank company, France France (tanks).
    • Wolf emblem of the 203rd Panzerbataillon, Bundeswehr Germany (tanks).
    • Emblem of the 3rd platoon of the B company, USMCR USA (tanks).
    • Emblem of the 31st Squadron flash, RAF Britain.
    • Emblem of the 54th Squadron flash, RAF Britain.


    [ 2019-07-05 17:05:22 CET ] [ Original post ]

    Independence day USA



    This July 4th marks the 243rd anniversary of when American colonists declared independence from Great Britain, officially marking the beginning of the American Revolutionary War and resulting in the birth of a new nation based upon common ideals. Observed as one of the largest holidays of the year, Independence Day comes with parades, fireworks, food, and parties all across the country.

    On behalf of the War Thunder staff we would like to say Happy Birthday America, and wish all our US players the best on this day of festivities!
    From 4th of July till 07:00 GMT on the 6th of July


    • Play 3 battles with an activity level of 60% or higher using US vehicles of rank II and above and receive the unique 4th of July decal.
    • Achieve first place in the team whilst playing US vehicles of rank II or higher for any team and get the unique pin up decal "Liberty Belle".





    • This task can be performed in random battles but not in Enduring Confrontation and Assault game modes.
    • To follow your progress you will need to click on Your nickname Achievements Independence day USA.


    [ 2019-07-04 11:47:28 CET ] [ Original post ]

    Battle Royale the training



    Become the last player alive among dozens of opponents in a shrinking battle area! Pick the loot on the map to defeat all enemies up blow them up with powerful artillery or repair all modules and restores the crew your tank in the battle. Choose tactics and find your optimal tank that will bring victory in the upcoming tournament with prizes!

    Battle Royale in War Thunder!

    From 10:30 GMT on the 28th of June until 07:00 GMT on the 1st of July

    Take part in the training battles of "Battle Royale" in AB and RB before the start of the tournament "King of the Hill", which will take place very soon!
    Player ratings are based on the place in the Leaderboard, and in the following sessions, opponents with the closest rating are selected for them.

    Terms:


    • You may participate in vehicles of BRs from 6.0 to 7.0
    • You can only play solo (not as squad)
    • Battle locations: Port Novorossiysk, Abandoned factory, Stalingrad and Finland and for the first time Vietnam.
    • Theres a bonus that can be picked up during battle that includes:

      • Artillery an extremely powerful strike that destroys anything within a specific radius but it takes a while before the barrage begins. Available for all vehicle types. Is not available at the end of a battle
      • Repair kit - repairs all modules and restores all ammo.
      • Med kit restores the crew.
      • Fire extinguisher.

    • There are additional rewards for the top 3 players in training battles of "Battle Royale".


    [ 2019-06-28 17:45:08 CET ] [ Original post ]

    Climbing the ranks: AMERICAN PLANES

    https://youtu.be/nio77hOta5k


    [ 2019-06-26 17:09:10 CET ] [ Original post ]

    Meltdown Discounts


    Discounts from the 25th of June until the 1st of July!


    • From 25th of June till 1st of July 50% discount for talismans, back-up vehicles and modifications!
    • From 25th of June till 27th of June 50% discount for US and Soviet vehicles.
    • From 27th of June till 29th of June 50% discount for German and British vehicles.
    • From 29th of June till 1st of July 50% discount for Japanese, French and Italian vehicles.

    Terms

    • Discounts will replace each other and end at 11:00 GMT on the dates stated.
    • All discounts listed above (inc. talismans, back-up vehicles and modifications) will be applied to all vehicles which you can purchase for Silver Lions or Golden Eagles.
    • Discounts for vehicles which you can purchase for Silver Lions or Golden Eagles are not applied to vehicles which were introduced in update 1.89 Imperial Navy.
    • Dont forget to restart the game client if you were in the game during the start of the discounts.

    Dont miss your chance to purchase premium vehicle packs with a 50% discount!


    [ 2019-06-26 06:18:14 CET ] [ Original post ]

    [Event] Russia Day!



    Russia Day ( ) is a national holiday in Russia, celebrated on the 12th of June every year since 1992. In commemoration of this day, people attend concerts, community events, and firework displays are seen throughout the day.

    From 9:00 GMT on the 12th of June till 07:00 GMT on the 14th of June

    Play 3 battles with activity level of 60% or higher using Soviet vehicles of rank II and above and receive the unique Russia Day decal.

    This task can be performed in random battles except in Enduring Confrontation and [Assault] game modes.

    To follow your progress you will need to click on Your nickname Achievements Russia Day.



    The War Thunder Team


    [ 2019-06-12 11:27:02 CET ] [ Original post ]

    [News] War Thunder 1.89 "Imperial Navy"

    https://youtu.be/BN4ZB_jriyo
    Meet update 1.89 Imperial Navy"

    Imperial Japanese Navy, new naval vessels, ground vehicles, aircraft and helicopters, two new locations, updated clouds plus numerous fixes and updates for existing machines and game mechanics. This and much more awaits you in update 1.89 "Imperial Navy"!

    FULL LIST OF CHANGES AND BUG FIXES


    Imperial Japanese Navy - 24 new ships!
    Including...






    New helicopter!



    10 new tanks
    Including...




    8 new planes!
    Including...




    2 new maps!
    Including...




    And many other awesome features and changes in new update 1.89 Imperial Navy! Download and play now!

    FULL LIST OF CHANGES AND BUG FIXES



    [ 2019-05-29 12:45:56 CET ] [ Original post ]

    [Development] Type 16 MCV: Elite Marksman



    The Type 16 MCV is a modern Japanese wheeled tank destroyer, developed in the early 2000s for rapid deployment in the event of an outbreak of hostilities. Coming soon to War Thunder with update 1.89, Japanese tankers in the game may look forward to including this highly sophisticated war machine into their high tier lineups!

    In War Thunder, the Type 16 MCV will be a new addition, coming to rank VII of the Japanese ground forces tree with the release of the upcoming update 1.89. Sharing not only a certain degree of visual similarity, but also performance with the Italian B1 Centauro, the Type 16 MCV will provide Japanese tankers with a unique new tank destroyer, which thanks to its design, is unlike any other found on previous ranks!





    The Type 16 MCV will become available to all players at Rank VII of the Japanese ground forces tree with the release of the upcoming update 1.89. In the meantime, make sure to stay tuned for more news on the next major update coming to the game very soon. Until then, happy hunting commanders!

    Check out the full Dev Blog article here!


    [ 2019-05-28 09:17:07 CET ] [ Original post ]

    [Development] The T1 Type Motor Torpedo Boat: The Early Stages



    The T1 Type Motor Torpedo Boat is a standard representative of the mosquito fleet, possessing all the defensive and offensive capabilities that one might expect of her tier.

    Do not expect anything too special from the T1 Type Motor Torpedo Boat. However, she does make for a decent beginning level boat for the Imperial Japanese Navy and is capable of undertaking any assignments at her tier. A pair of turrets with 7.7mm machine guns work well against lightweight enemy boats and aircraft. For larger targets, she has two 457mm torpedoes capable of delivering 110 kg of explosives to a distance of up to four kilometres. Anyone tailing the T1 will quickly make the acquaintance of her Type 95 depth charges. Although it wont be easy, the boat is equipped with three petrol engines (two primary and one cruising engine) with a total of 1,860 horsepower, and can reach speeds of over 38 knots, making her a difficult target.





    With update 1.89, you will be able to take to the seas on the T1 Type Motor Torpedo Boat and begin your exploration of the Imperial Japanese Navy!

    Check out the full Dev Blog article here!


    [ 2019-05-28 09:11:51 CET ] [ Original post ]

    Imperial Navy: Teaser

    https://youtu.be/RugF3sG1rjU
    We present an epic trailer of the major feature in the upcoming update 1.89, the Japanese Imperial Navy in War Thunder!
    Backlit by scarlet rays of the rising sun, here it comes: one of the strongest naval powers in the world, the Imperial Japanese Navy! We presenting the entire current line-up of the Japanese naval forces in the upcoming War Thunder update 1.89 Imperial Navy. Gun and torpedo boats, submarine chasers and destroyers, light cruisers and the first appearance of heavy cruisers, the true power of the exotic and ambitious Japan is sailing into War Thunder!

    Enjoy the video and look for the release of update 1.89 Imperial navy! BANZAI!


    [ 2019-05-25 12:35:04 CET ] [ Original post ]

    [Development] Douglas A2D-1 Skyshark: Wyvern to the Max!



    The Douglas A2D-1 Skyshark was created as part of a concept to replace the piston-engine AD-1 Skyraider with a more modern and powerful turboprop model.

    Despite the fact that the Douglas A2D-1 Skyshark never made it into mass production in reality, players will have the opportunity to experience this Shark in combat in the 1.89 update.

    Externally, the aircraft looks large and clunky. However, its a deceptive misconception. Twin turboprop engines provide 5,500 horsepower, allowing the vehicle to reach speeds of about 800 km/h near the ground and more than 770 km/h at medium altitudes. To harness this power and eliminate the harmful effects of torque on the aircraft, it was decided to use counter-rotating propellers.





    The Douglas A2D-1 Skyshark will be the first American aircraft in the game with a contra-rotating propeller and a turboprop engine. It will be a rank IV premium US aircraft. After 1.89 Imperial Navy, the Wyvern will no longer be the only aircraft to strike fear into the hearts of ground forces hearing its sound.

    For more information, read the full Dev Blog article on the official War Thunder website!


    [ 2019-05-25 01:49:22 CET ] [ Original post ]

    [Development] New locations in update 1.89 - Smolensk and Volcanic Island

    In update Imperial Navy we will add two new locations to the game - the aircraft location Smolensk and a naval location Volcanic Island.

    Location : Volcanic Island




    The naval location Volcanic Island - is an archipelago of small rocky islands concentrically diverging from the centre of the location where there is one of the capture points. Inspiration for this map was taken from the seascape, rocks, vegetation and nature around New Zealand.

    Location : Smolensk




    The location for aircraft battles Smolensk has been created on with reference to aerial photography of Smolensk and its environs in autumn 1941. Here, during the Battle of Smolensk, even with the high cost in human and material losses for the Red Army, it was possible to disrupt the Barbarossa plan and to prevent the breakthrough of the German army towards Moscow.

    The War Thunder Team


    [ 2019-05-24 09:49:42 CET ] [ Original post ]

    [Development] New clouds for air battles

    In War Thunder update 1.89 "Imperial Navy we are improving the clouds in aircraft battles at high graphical settings.

    Hello everyone!

    We are getting ready for War Thunder update 1.89 Imperial Navy - it will be introduced very soon. Today we want to show you how clouds will change in aircraft battles at the graphical settings Movie and Max. Technically, our developers were able to increase the drawing of cloud rendering by 4 times whilst avoiding visible FPS changes.

    New clouds for aircraft locations will appear in the game with update 1.89 Imperial Navy!

    Want to see what they'll look like? Check it out here!


    The War Thunder Team


    [ 2019-05-23 14:37:54 CET ] [ Original post ]

    [Development] Mutsuki: Frozen in the Crosshairs



    Mutsuki was the lead ship of her class of twelve destroyers laid down for the Imperial Japanese Navy during the 1920s. Having participated in numerous operations in the Pacific theatre, Mutsuki is now set to arrive in War Thunder with the long-awaited introduction of the Japanese naval forces, coming with update 1.89 "Imperial Navy"!

    Mutsukis primary armament consists of four 120mm Type 3 cannons spread across single shielded mounts along the length of the ship. Although the mounts feature excellent firing angles, the guns, with their 6 rounds/min rate of fire, shoot relatively slowly when compared to similar vessels of other nations already present in the game. Additionally, Mutsuki only has two single rifle caliber machine guns acting as anti-air defense, leaving it highly susceptible to air attack if isolated from its allies.





    Mutsuki arrives in War Thunder as the first destroyer of the much anticipated Japanese naval forces tree, coming to the game as part of update 1.89 "Imperial Navy". Until then, be sure to stay tuned to the news for more information regarding the next major update coming to the game! Happy hunting and calm seas, captains!

    Check out the full article here!


    [ 2019-05-23 09:35:43 CET ] [ Original post ]

    [Development] Alvis Stormer HVM: Control of the skies!



    The Stormer HVM was the pinnacle of armoured vehicle and AA armament development by the UK. A close range anti-aircraft missile system on a mobile platform is an ideal combination to cover the ground troops.

    In the mid 1980s it became clear that supersonic aircraft and strike helicopters proved to be dangerous against ground troops. To counter these threats back in 1986, the British Ministry of Defence began development of the Starstreak HVM (High Velocity Missile) anti-aircraft missile system. The production was done by the Shorts Missile Systems company. On the 1st of September in 1997, the famous Starstreak anti-aircraft missile system had been put into service by the British Army. Initially it was developed in 3 different variants: portable, stationary and mobile, although later they additionally developed an air version but it didnt find a practical application.





    Are you tired of annoying pilots that like to target tankers? The Stormer HVM will be the worthy and long-awaited answer to any air threat! Try the new technology of these missiles soon in War Thunder update 1.89 "Imperial Navy"!

    Check out the full article here!


    [ 2019-05-23 09:30:26 CET ] [ Original post ]

    [Development] Hunter F.6: Winged Comfort



    The F.6 is devoid of the shortcomings of its predecessors, an improved fighter modification of the Hawker Hunter jet fighter, which joined the ranks of the RAF in the mid 50s. Fans of British aviation will not only rejoice the addition of this highly requested aircraft to War Thunder as part of update 1.89 Imperial Navy, but will also look forward to the unique missile armament that comes with it!

    With the availability of the more powerful Rolls-Royce Avon 200 series engines in the early 1950s, the Hawker company began developing a new modification of their Hunter jet fighter, which would eventually result in the creation of the Hunter F.6 - one of the last dedicated fighter modifications of this aircraft.





    We bet you cant wait for the release of update 1.89 Imperial Navy to try out the Hunter F.6 for yourself, along with its deadly new air-to-air missile complement - it will be destined to become a must-have for all those jet-jockeys out there with an aggressive playstyle. Until then, keep a close eye on your six pilots. Well see you in the next one!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-22 01:43:07 CET ] [ Original post ]

    [Development] Karo-Tei Type 2: Young Gunner



    The Karo-Tei Type 2 is a sub-chaser boat used by the Japanese in the later stages of WW2 to combat submarine threats in the waters of Okinawa and the Philippines. In update 1.89 Imperial Navy, the Karo-Tei Type 2 will be one of the first vessels unlocked by future IJN captains in War Thunder!

    The Karo-Tei Type 2 sub-chaser was developed in the later stages of WW2 and commissioned into service in 1944. The vessels primary task was to protect the Japanese naval bases at Okinawa and the Philippines from light allied assaults and submarines in particular. The vessel only saw limited use due to the ever worsening war situation for Japan at the time.





    Now we just need to wait for update 1.89 Imperial Navy to try this boat out. Smooth waters commanders!

    Check out the full Dev Blog article on the Official War Thunder Fourms!


    [ 2019-05-21 01:04:39 CET ] [ Original post ]

    [Development] Super AMX-30: The Stabilizer Is Ready to Go!



    Briefly: The Super AMX-30 is an upgraded export version of the serial AMX-30B with a gun stabilizer, side skirts, and a more powerful engine.

    What does the Super AMX-30 have to offer fans of the French tank line in War Thunder? First of all, its got the long-awaited gun stabilizer. It realizes the full offensive potential of the AMX-30 by making it possible to fire at low and medium speeds. The new engine is more responsive, which generally increases the tanks capabilities in duels and firefights from cover. One advantage for many players is the number of smoke grenades the German engineers rejigged the entire smokescreen system, and the number of grenade launchers and grenades is now greater. The Super AMX-30 also has side skirts, which is nice too they provide additional defence against HEAT shells.

    When it comes to the tanks disadvantages, we should mention that the vehicles armour is insufficient almost all shots fired by other tanks in its class are a threat to it, which is a problem for the entire series. For tank commanders who already have experience using the AMX-30 in battle, this should be a familiar feature. The main thing is to try not to take damage at all. The Super AMX-30s improved dynamics and excellent stabilizer help the tank roll out from behind cover, fire, and take cover again to reload, all without having to stop. Another important factor is that, as in certain other modifications of the AMX-30, the 20mm cannon has been replaced by a 12.7mm machine gun, which means that a main gun shot will probably be required to destroy light armoured vehicles.





    Look for the Super AMX-30 in our store, stay tuned to the Developer Diary, and join us as we look forward to the big new update: War Thunder 1.89. Its coming soon!

    Check out the full Dev Blog article on the official War Thunder website!


    [ 2019-05-18 02:04:54 CET ] [ Original post ]

    [Development] Furutaka: Readied for War



    Furutaka is the lead ship of her class and also the first heavy cruiser commissioned by the Imperial Japanese Navy in the 1920s. Also coming to War Thunder as part of update 1.89, a highly modernized version of the Furutaka will be available as the top heavy cruiser to all aspiring captains of the upcoming Japanese naval tree!

    Furutaka, although being the lead ship of her class, was laid down after her sister ship Kako in December 1922 at the Mitsubishi shipyard in Nagasaki. Despite construction on Furutaka starting later than on her sister ship, she was completed sooner and was commissioned into service with the IJN in March 1926.

    During the interwar period, Furutaka served alongside her sistership before being assigned as a reserve in the early 1930s. During this time, Furutaka underwent overhaul work which, amongst other changes, modernized her anti-air armament. Following the completion of the modernization effort, Furutaka was recommissioned into active service.





    As the top heavy cruiser of the upcoming Japanese naval tree, Furutaka is expected to dock in player ports with the release of War Thunder update 1.89. In the meantime, stay tuned to the news for the latest information about the incoming major update coming to the game. Until then, happy hunting captains!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-17 14:04:38 CET ] [ Original post ]

    [Development] Me 264: The Teutonic Superfortress



    The Messerschmitt Me 264 is a German strategic bomber, initially developed during the late 1930s as a long-range reconnaissance aircraft. In the upcoming update 1.89, pilots may look forward to getting the chance to fly aircraft of the well-known German Amerikabomber project!

    Development of the Me 264 began in the late 1930s when Messerschmitt conducted work on developing a long-range reconnaissance aircraft, designated P.1061. In early 1941, six prototypes of the P.1061 were ordered and the aircraft received the formal designation of Me 264. However, the initial order for six prototypes would shortly afterwards be dropped to three.

    Progress on constructing the ordered prototypes was slow at start, but development quickly picked up the pace with the start of the Amerikabomber project in spring 1942. The project called for new very long range strategic bomber designs, resulting in several designs being proposed, among them also the Me 264.





    Last but not least, the Me 264s bomb load, while not as impressive as that of the He 177, is still quite considerable and will most certainly be responsible for causing ample destruction among the enemy lines. With its total payload going up to 4,4 tons, pilots of the Me 264 can choose between a variety of different bomb calibers and ordnance presets, ranging from 250kg bombs to the mighty 1,800kg SC1800 bomb!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-17 09:53:54 CET ] [ Original post ]

    [Development] Akizuki: Fire for Effect!



    Akizuki is the lead ship of her class of 12 destroyers, built for the Imperial Japanese Navy from 1940 until the end of the war. Developed specifically to provide effective anti-air cover for carrier task forces, Akizuki will offer its captains the best anti-air platform available in the destroyer line of the upcoming Japanese naval forces tree, coming to War Thunder with update 1.89!

    In the late 1920s, the first Japanese aircraft carrier task force was created, consisting of two carriers and two destroyers. The two destroyers proved unsuitable as carrier escorts due to lack of capabilities and range, resulting in the need for more specialized vessels becoming apparent.





    Akizuki is arriving in War Thunder as part of the Japanese naval forces tree, coming to the game with the release of the upcoming update 1.89. In the meantime, stay tuned to the news for more information about the next major update coming soon. Until then, calm seas captains!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-16 11:16:14 CET ] [ Original post ]

    [Development] AMX-50 Surblind: French Powerlifter



    A heavy, powerful tank with an 18-round automatic loader and a 120-mm cannon, the AMX-50 Surblind is the main prize of the upcoming World War season "Recon under Fire".

    The AMX-50 Surblind will be the prize in the first season of World War - we will give this tank to the best fighters from squadrons and the most skillful fighters in the overall leaderboard. The tank inspires respect for one kind or tank or another - with "size" almost like the "Mouse" or we see the Soviet "pike nose" or with the familiar tracks of a "King Tiger. Indeed, the tank had received an increased armour at the front of the hull as well as a more massive gun mantlet. Despite the increased weight, the power of the German "Maybach" engine is still enough for this giant to move at a speed of 51 km/h.





    AMX-50 Surblind is an excellent tank at rank V, a real colossus among peers. Yes, it is visible from the respawn; yes, it has no fashionable HEAT shells. But it has an awesome cannon, a powerful frontage, a fearsome 18 (eighteen!) shots, ricochets and not penetrated hits, a 20 mm anti-aircraft gun and an amazing maximum speed for its mass. Battle for the honour of owning it in World War, it will be well worth it!

    Check out the full Dev Blog article on the Official War Thunder website!


    [ 2019-05-14 09:15:43 CET ] [ Original post ]

    World War Scenarios: The Battle of Vitebsk

    Each scenario includes a global map of the real world where the armies are located. Armies are presented with vehicles which were, at this period of time, at the disposal of the commanders of the operation. Players are invited to play for one of the opposing sides, playing the real course of history or changing it - perhaps correcting tactical mistakes documented by historians. Squadron commanders begin on a map of the operation of battle - the mechanics will be similar to that of regular battles. In such battles, not only squadron members are involved, but all players when they choose their side in the conflict and the appropriate battle.

    -World War developer - Dmitry Gordeev

    Historical and game maps of The Battle of Vitebsk.





    We have already described that World War mode in War Thunder will be open for everyone. Battles in it differ from classical regular battles in that, that they are based on the real historical battles and entire operations, whose participants play out the real course of the war or, conversely, change history.

    Today we will begin to present to you the first scenarios in which commanders and participants of battles will show their tactical skills.

    The Battle of Vitebsk

    Moscow - the key goal of the German offensive in 1941. To the rear of the Germans - Warsaw and Minsk, on to the capital of the USSR remains little more than 700 kilometers, where the confident movement of the 2nd and 3rd tank groups of army "Center" in the direction of Vitebsk has been halted by two Soviet mechanized corps of the 20th Army of the Western Front.

    On the 6th of July, a fierce tank battle began, which lasted 5 days.

    In War Thunder we have recreated this historical event, where the Soviet side is required to hold the approaches to Vitebsk for given time which will give them enough to win, while the Germans will have to be active in order to break through the complex defense. After all, nature is on the side of the Soviets - the Western Dvina River reliably covers almost half the front, leaving large tank units of the Wehrmacht even fewer ways for a large-scale offensive.

    The German side in this operation is significantly superior with the amount of medium-sized tanks it has, while from the side of the USSR although there is a smaller number, they do have the legendary KV-1 and the reliable T-34. Go ahead, warriors, write your own story!

    Learn more about the tasks of the combatants and the vehicles involved in this operation on the War Thunder WIKI.

    The Battle of Vitebsk in the Wiki


    [ 2019-05-13 09:47:26 CET ] [ Original post ]

    [Development] Leclerc S1 - La Rpubliques Finest



    The Leclerc S1 is the first production model of the French main battle tank, developed during the 1980s as a replacement for the outdated AMX-30. Soon, French tankers will have the chance to get their hands on one of the most requested additions to War Thunder, arriving at long last with the upcoming update 1.89!

    In War Thunder, the long-awaited Leclerc MBT will appear at the top rank of the French ground forces tree in its early production version with the release of the upcoming update 1.89. Tankers and connoisseurs of French ground vehicles may finally look forward to commanding one of the most requested additions to War Thunder ground forces in recent times!





    The highly anticipated Leclerc S1 is making its way to War Thunder ground battles and will arrive to the game with the release of the upcoming update 1.89. Meanwhile, be sure to stay tuned to the news for more information regarding the latest update coming soon to War Thunder. See you in the field, commanders!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-13 09:25:32 CET ] [ Original post ]

    [Development] World War Mode - Development Interview



    Greetings, Dmitry. Tell us how the idea of creating a World War mode come about?

    Hi there. Even when War Thunder first began, it was obvious to us that a game such as ours would require a historical game mode allowing players to feel like a hero of real military historical events without any restrictions inherent in wall-to-wall battles, as is common in other similar games.

    In contrast, historical battles are battles that are strict on the participants, in which the two sides can fight in dramatically different conditions, with different combat tasks and available vehicles. Such mechanics are not suitable for classical random sessions, because the way in which the teams must play, in order to win in such battles, is different. At the same time, the battles of World War are linked by a major goal - total operational victory. The unpredictability, complexity, and uniqueness of this mode are the major features which will help define what you might come to expect in World War.

    We would like to know more about how the mode works

    It's a big thing. At first, we created our own engine for World War mode. Scenarios are available to players - these exhibit slices of the known stages of the historical battles of various theaters of war. Players manage armies on a real world map, engage in separate battles, and influence the current state of affairs in operations, either following history or radically changing it.

    World War itself will be built from regular seasons, in which we will present new scenarios, different in years, theater of operations, participating vehicles and tasks. At the end of the season, the most effective squadron and players will receive valuable prizes - individual for each new season.

    Detailed elaboration of operations, which takes into account the historical balance of forces in the beginning while allowing for an unpredictable outcome, will remain unchanged in the seasons.

    What goes on inside a scenario?

    As mentioned above, a scenario is a real battle held in the past during WWII. Each includes a global map of the real world where the armies are located. Armies are presented with vehicles which were, at this period of time, at the disposal of the commanders of the operation. Players are invited to play for one of the opposing sides, playing the real course of history or changing it - perhaps correcting tactical mistakes documented by historians. Squadron commanders begin on the map of the operation of battle - the mechanics will be similar to that of regular battles. In such battles, not only squadron members are involved, but all players when they choose their side of the conflict and the appropriate battle.


    And what do these battles look like to their participants?

    Technically, these are familiar sessions, but what happens at the beginning of the battle will be determined by the type of armies, the vehicles and current status of the armies, their armaments, and even the sector in which the armies collide - all of which will affect the type of mission and its objectives.

    For example?

    Let's say an aviation army is attacking a ground army - their aim is to attack the vehicle column, and the defensive side controls the SPAAG while trying to repel the attack.

    At the same time, on the other side of the front, the tank army will attack the enemy's entrenched position - obviously, this will make the task more difficult for the attackers, whose goal is to capture a well-fortified position. There will already be entrenched forces there (as you will see), and time will not be on the side of the attackers. To help ones fighters, the commander of the attacking side will send attackers (aircraft) into this battle, which will be immediately available to the attacking players.

    There are many options! We have prepared a WIKI article about missions, but in general, each battle is a small World War.

    It sounds ambitious and interesting, but how will the mode be developed in the future?

    Obviously, we will be adding new scenarios and awards, implementing even more missions, and following your feedback and suggestions on your World War mode experience very closely.

    In the future, naval forces may also be involved in World War, and there may be post-war scenarios, and perhaps interesting ideas on alternative history, if appropriate.

    What else are you going to tell us about World War?

    There is one important detail to tell you about, without which, World War mode would, at best, have been delayed. Entire squadrons and single players helped us develop the mode by participating in lengthy testing and the sharing of ideas, many of which we have implemented.

    We thank Dmitry Gordeev, the Gaijin game designer and developer of the World War mode, for an interesting conversation.

    In our up and coming Devblogs, we will tell you more about World War scenarios, but you can already find a lot of information about the mode in our Wiki

    CBT participants, thank you very much for your help! This contribution is hard to overestimate.


    [ 2019-05-12 02:16:03 CET ] [ Original post ]

    [Development] F-86K Sabre Dog: The Grand Tourist



    The F-86K is the NATO export version of the American F-86D interceptor, developed on the basis of the well-known Sabre jet fighter. Having seen extensive use with nations around the world, the F-86K is now set to arrive in War Thunder as well with the release of the upcoming update 1.89!

    In March 1949, the North American company launched the development of a new jet interceptor, based on the existing F-86 Sabre, as part of a private venture. The new design was the first interceptor developed to be operated by a single crew member and utilized unguided rockets in combination with a complex fire control system, rather than conventional guns, in order to destroy its target. Already by April, the project had received official endorsement from high-ranking military officials and development of a production version began in parallel.





    The F-86K is inbound to War Thunder and will arrive as part of the upcoming update 1.89, being available to French pilots at release. Eager to find out what else the next content update has in store for you? Then be sure to stay tuned to the news for all the latest info and developments on the next major update coming to the game. Until then, clear skies pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-11 03:10:36 CET ] [ Original post ]

    [Development] 9P149 Shturm-S: The Invisible Hunter



    The MT-LB is the well-known multi-purpose armoured personnel carrier that was fitted with a huge variation of armament, including the Shturm-S missile system, which was capable of destroying heavily armoured targets.

    The MT-LB, also known as Mnogotselevoy Tyagach Legky Bronirovanny in Russian (which stands for Multi-Purpose Towing Vehicle Light Armoured), has been mass-produced since 1966. The vehicle was primarily used as an artillery tractor that acted as a means of transport of the gun crew and ammunition complements. However, as it happens with every well-designed platform, the carrier ultimately became a base for all kinds of armament sets. In the early 70s, the USSR began development of an anti-tank hypersonic missile system with a strike range of up to 5,000 metres for armoured targets. The system received the designation Shturm and was intended to be equipped on both air and ground units. In the end, it was the MT-LB that was chosen as the base for the former role. In 1979, the new ground combat vehicle was put into service under the designation 9P149 Shturm-S.





    The 9P149 Shturm-S is a rather frail yet lethal combat vehicle especially if you are proficient at ambush tactics and arent too lazy to change your position quite often. Our Soviet ATGM carrier will appear in War Thunder update 1.89 very soon, and we are just as excited about its appearance in the game as you are!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-09 10:28:43 CET ] [ Original post ]

    [Special] Victory Day!



    On the 8th of May, 1945, the Allied forces who fought World War II in the West celebrated VE Day or Victory in Europe Day. Cities in most of the Allied nations, as well as formerly occupied cities in Western Europe, raised flags and banners, rejoicing in the defeat of the Nazi war machine.

    Finally, on the 8th of May, German troops throughout Europe laid down their arms: In Prague, Germans surrendered to their Soviet counterparts, after the latter had lost more than 8,000 soldiers, and the Germans many more; in Copenhagen and Oslo; at Karlshorst, near Berlin; in northern Latvia; on the Channel Island of Sark the German surrender was completed in a final cease-fire. More surrender documents were signed in Berlin and in Eastern Germany.

    Read the full article here!


    [ 2019-05-08 14:39:59 CET ] [ Original post ]

    [Development] Bradley ADATS: One to Rule Them All



    One guided missile to demolish tanks and aircraft alike? You got it! War Thunder is on the cusp of featuring an air defence anti-tank system based on the Bradley IFV chassis.

    In War Thunder the ADATS Bradley will appear in update 1.89 at the rank VII of the USA ground vehicle tech tree. Its average in terms of speed and manoeuvrability, its armour only stands up to bullets, and the hulking ADATS dimensions make it fairly conspicuous, especially when the radar antenna is active...

    But who cares about that when you have your hands on the controls of a weapon capable of knocking out anything that crosses your sites? Eight all-purpose guided missiles with radio fuses will find their way to the sneakiest chopper in the sky, chase down fleeing aircraft, and even torch tanks they penetrate up to the equivalent of 900mm of rolled homogeneous steel.





    The ADATS Bradley is a worthy answer to the Tunguska when it comes to War Thunders fields of battle. One missile for any target is an unusual and promising solution. So, shall we see what happens with update 1.89 and put this vehicle through its paces in some higher-ranked battles?

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2019-05-08 01:54:06 CET ] [ Original post ]

    [Development] Kuma: The Fighting Bear



    Kuma is the lead ship of her class of five light cruisers built for the Imperial Japanese Navy in the late 1910s and early 1920s. The Kuma-class will be the first light cruiser vessel awaiting captains in the highly anticipated Japanese naval forces tree, coming to War Thunder with update 1.89!

    In War Thunder, Kuma will be the first light cruiser available to captains at rank IV of the upcoming Japanese naval forces tree. Lighter than any other cruiser in the game and sporting firepower and mobility which is quite decent for its age and design, Kuma will be the perfect starting vessel for both seasoned captains, eager to progress down the Japanese cruiser line, as well as those who have only just begun to familiarise themselves with large warships.





    However, in stark contrast to its auxiliary weapons, Kumas primary and torpedo armament are quite formidable, especially when coupled with the ships mobility. Namely, Kumas primary armament consists of seven 140mm quick-firing cannons, of which six can be brought to bear on a target at once. Complementing the primary guns are also four dual 533mm torpedo launchers, found on either side of the ship and featuring faster reload times than other similar armaments, which can be quite handy in quickly taking down more potent adversaries or for resolving a heated close-quarter dispute.

    For more information, read the full Dev Blog article on the official War Thunder Forums!


    [ 2019-05-07 13:44:03 CET ] [ Original post ]

    [Development] No.4 Type CH-8: Bomb truck



    The CH-8 is one of the first Japanese ships designed to combat submarines. The ships of this class were produced in the second half of the 30s and used in coastal waters until the end of WWII. Because of their specific role, submarine hunters were not equipped with large, or even medium calibre weapons - the main caliber of this ship is a paired 40 mm cannon, reinforced by turrets with 25 mm autocannons. The main weapons of the hunter were Type 95 depth bombs with an explosive weight of 100 kg, as well as bomb mortars which were installed on later modifications of hunters, such as the CH-8. The CH-8 itself belongs to class No.4, and between 1937 and 1939, there were 9 such units built.

    In War Thunder, the CH-8 is placed at rank II of the Japanese naval research tree and can be researched after the slightly more powerful Kusentei No.13 Type which is equipped with a large 80mm cannon and has a larger displacement and crew. Why? Because the CH-8 carries a record number of depth bombs for its rank - up to 18,160 kg worth of the Type 95! At the same time, bomb weapons can be enhanced - among the researchable modifications, you will find bomb mortars which will add four more bombs that jump out on the sides. The CH-8 sports relatively weak weaponry - the main calibre is represented by a pair of 40 mm cannons, and there are a few 25 mm anti-aircraft guns; that's all. This combination makes the CH-8 a role-specific, but interesting battleship.





    The Japanese No.4 Type CH-8 is one of the most unique ships at its rank. It's not easy to master - every battle is a new challenge for the commander's skills, but the potential of this ships destructive power is enormous! Coming to the battlefield with update 1.89, be sure to take the CH-8 out to sea and master all of her quirks and features!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-05-07 09:28:38 CET ] [ Original post ]

    [Development] The Japanese Fleet in War Thunder: The PG 02 and Kiyoshimo



    In the next major update we will introduce the Japanese Naval research tree - Over 20 vessels, from torpedo boats to destroyers and cruisers.

    We are happy to announce that in War Thunder update 1.89, we will introduce the Japanese fleet - one of the greatest Naval forces in the world.

    The Japanese fleet took part in major WW2 operations. In addition to the release of the Japanese Fleet, there's a brand new ship class coming to War Thunder - heavy cruisers

    You will be able to see further information about these new vessels, and other vehicles in update 1.89, in the next few weeks on our official website.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2019-05-04 03:38:04 CET ] [ Original post ]

    [Special] Battlefield Engineer!



    From April 11th 11:00 GMT until April 22nd 11:00 GMT

    Restore the rare fighter - the I-180S and trade it for the VFW SPG, Pr.122bis submarine chaser, the Ju 388 J interceptor, the Merkava Mk.1 MBT or the light cruiser HMS Tiger.

    Warriors!

    We managed to recapture an aircraft building facility that does not appear on any of the maps. There we discovered a very interesting I-180S fighter. We should move them back to the home front, but the railways are still controlled by our enemy. So the only option is to restore them and transport them under their own power!

    For more information, check out the full article on our website!


    The War Thunder Team


    [ 2019-04-10 05:45:42 CET ] [ Original post ]

    [Development] VFW: German Ballista



    The VFW was an experimental German heavy SPAAG, developed and tested in the later stages of WW2. Although the project was eventually abandoned, War Thunder players will have the chance to obtain this unforgiving tier III German heavy-hitter as part of the upcoming Battlefield Engineer event!

    The VFW was the first of several projects of the Krupp company to mount a heavy anti-air gun on a mobile armored chassis. This initially developed version, which mounts the 8.8cm FlaK 41 cannon onto a heavily modified Panzer IV chassis, was created in 1944.





    Nonetheless, the VFW will remain a highly effective tank buster, thanks to its excellent 88mm cannon and should by no means be underestimated by its opponents for simply lacking armor. Those that do will unlikely live to convince others of doing the same. Look no further than this premium beauty if precision long-range shooting is your cup of tea!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-04-09 09:39:01 CET ] [ Original post ]

    [Development] HMS Tiger: The Annihilator



    The light cruiser HMS Tiger is the last traditional WW2-era British gun cruiser design, which due to construction delays, only saw service with the Royal Navy well after the war. War Thunder captains will have the chance to obtain this warship as one of the prizes in the Battlefield Engineer event!

    The three Tiger-class cruisers were initially laid down as Minotaur-class cruisers early on in WW2. However, their construction priority was considered low as British naval warfare at the time centered a lot around anti-submarine warfare - a role which ships of this class werent intended to fill. Thus, the ships would only be partially completed by the end of WW2, with their design being acknowledged as outdated.





    The light cruiser HMS Tiger - this special event vessel of rank IV is a powerful and valuable addition to any captains large warship collection, so be sure to get your hands on it!

    Check out the full Dev Blog on the official War Thunder Forums!


    [ 2019-04-08 09:44:15 CET ] [ Original post ]

    [Development] Merkava Mk.1: Chariot of Fire



    The Merkava Mk.1 is the first MBT developed and built by Israel for use by its own armed forces. You will be able to get this long awaited famous MBT as one of the main prizes for the American tech tree in the upcoming Battlefield Engineer event!

    During the mid 1960s, Israel began researching the possibility of developing and manufacturing a domestically designed tank. The need for such a vehicle became even more emphasized after failed negotiations with Great Britain around the same time led to Israel not being permitted to licence produce the Chieftain MBT. Thus, during the late 1960s official development on a domestic Israeli tank began.





    The event Merkava Mk.1 of VI rank represents not only an interesting vehicle, but also a highly effective one as well, the Merkava Mk.1 is a valuable addition to any tankers collection, so be sure to get your hands on it and not to miss the Battlefield Engineer event!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-04-07 02:18:36 CET ] [ Original post ]

    [Development] The big submarine chasers of Project 122bis: bombs away!



    The big submarine chasers of Project 122bis are an upgraded version of the submarine chasers of Project 122. In addition to enhanced anti-air weapons, the ship has received a bomb rocket launcher for destroying submarines.

    The premium Pr.122bis is one of the prizes that players can get in the Battlefield Engineer special!

    The significantly upgraded version of the Project 122 small patrol boats designated Project 122bis MASB has been evaluated by experts as one of the most successful models in its class in the Soviet navy. This version varies from the Project 122 and 122A versions due to its new powertrain, differently-constructed cabin and enhanced anti-air weapons (aft 37mm autocannons), as well as other improvements. The Soviet navy began employing the RGB-12 rocket-powered bomb against enemy subs in 1953. In later versions, the boats of Project 122bis had bomb launchers mounted on their fore sections for firing these rocket-powered bombs two rail-type launchers with a constant firing arc that could be aimed horizontally by correcting the ships course. The Soviet navy used the submarine chasers of Project 122bis until the late 60s, and they also exported them to many other countries.





    Dont miss the Battlefield Engineer event, and be sure to get yourself one of the most unusual naval premium vehicles in the game. Its starting soon!

    Check out the full article on the Official War Thunder Forums!


    [ 2019-04-06 12:57:19 CET ] [ Original post ]

    [Development] Junkers Ju 388J: The High-Altitude Marauder



    The Junkers Ju 388J is a German late-war high altitude bomber hunter, designed in response to threat posed by the new American B-29 Superfortress bomber. War Thunder players will have the chance to obtain this aircraft as part of the upcoming Battlefield Engineer event!

    The Ju 388J is perfectly outfitted for combat operations at high altitudes and thanks to its impressive armaments, a specialist in hunting down heavy bombers commonly found at the higher ranks. .





    Although the Ju 388J was derived from its medium bomber counterpart, the aircraft isnt able to carry any additional payloads on board, such as bombs or rockets. This is due to the fact that the internal bomb bay on the aircraft had to be removed in order to house the aircrafts primary cannon armaments. However, the Ju 388J does feature a remote controlled defensive turret in the tail section of the aircraft. The turret is equipped with two 13mm machine guns and possesses excellent firing angles on the aircrafts rear hemisphere and the premium status of the vehicle will allow its pilots to expect increased earnings in battles and faster research of other German aircraft.

    Check out the full article here!


    [ 2019-04-05 09:22:12 CET ] [ Original post ]

    [Development] I-180S: Sky Acrobat



    The I-180 is an experimental pre-war further development of the renowned I-16 fighter, intended to offer much improved performance over its predecessor. The I-180S, a production version of the aircraft built only in limited numbers, will await War Thunder players as one of the prizes obtainable in the upcoming Battlefield Engineer event!

    More powerful compared to the I-16 radial engine allows the aircraft to develop quite a decent speed for its rank: the I-180S is able to reach a very impressive top speed of 585 km/h at medium altitudes.





    Consider yourself a propellerhead? Then be sure not to miss out on adding this unique experimental Soviet fighter to your collection by participating in our special event!

    Check out the full article here!


    [ 2019-04-05 09:11:00 CET ] [ Original post ]

    [News] Battlefield Engineer!



    Construct at all costs! Coming soon to War Thunder!

    The War Thunder Team


    [ 2019-04-04 11:53:07 CET ] [ Original post ]

    [Special] Earth Thunder: We are not their playthings!

    https://youtu.be/s2oPmGkSP9U
    We called it conspiracy theories but it turned out to be true. The US city of Green Hills has become the scene of an intergalactic cyber-sports game in which aliens use humans as pilots of alien war machines. We need to know the truth!

    From 11:00 GMT on the 1st of April until 11:00 GMT on the 5th of April join the Earth Thunder alien battles in the arena. You can find the entrance to the arena in the Event tab in the game client!

    Aliens exist, they have long since infiltrated the governments of different countries and are able to easily manipulate the minds of citizens. Green Hills, with its unique geographical landscape, has attracted the attention of extraterrestrials as an arena for alien fighting machines, and the human pilots of these mysterious objects are zombified by alien invaders. Pilots picked from part of the population of Green Hills are still being kept somewhere in the city in a hypnotic state of re-animation.

    Today we are ready to push back the veil of secrecy for you, you will see the truth with your own eyes. Stay tuned to be the first to learn more about the Green Hills investigation.

    Jeanine Salla
    special correspondent
    West Hills Herald


    [ 2019-04-01 13:16:01 CET ] [ Original post ]

    [News] Update 1.87 "Locked on!"

    https://youtu.be/FCkGFcbTmNA
    Meet update 1.87 Locked on!

    The pioneers of Rank VII Ground Forces, New and advanced Supersonic jets, French Helicopters, New Cruisers and sophisticated Radar technology! All this and more awaits in 1.87!

    Click here for the full list of changes and Bug Fixes

    A new frontier in Ground Forces Technology, Rank VII introduces tanks from modern conflicts such as the legendary M1A1, Challenger 2, T-80U and Leopard 2A5 series of tanks.

    7 New Tanks!
    Including:





    11 New Aircraft!
    Including





    2 New Maps!





    6 New Helicopters!
    Including





    And many other awesome features and changes in new update 1.87 Locked on! Download and play now!

    Click here for the full list of changes and Bug Fixes


    [ 2019-03-12 11:15:41 CET ] [ Original post ]

    [Development] Leopard 2A5: This Time We Are Dead Serious



    The German Leopard 2A5 was a main focus of one of our past April Fools Events. Not much time has passed since then, and we are now happy to present you this new top-tier vehicle in the German ground forces tech tree this time we are dead serious!

    In War Thunder, the Leopard 2A5 will be at rank VII of the German Ground Vehicles tech tree and can be researched right after the 2A4. The tanks primary-armament, the wonderful Rheinmetall L/44 gun, remained unchanged on this variant. However, this version of the Leopard does receive a new type of projectile that packs even more punch than the rest the fin-stabilized discarding-sabot DM33 shell with a penetration capacity of up to 480 mm on normal impact.

    The turret underwent the most noticeable changes the gun mantlet was completely overhauled and each of its sides were fitted with massive hollow armour modules that provided extra protection to the front and shoulders of the turret. These modules are destructible though and unlike ERA able to survive several shots producing a combined defensive effect. The multilayered wall structure of such one module serves as the first threshold for redistributing the blast impact of a HEAT round or guided missile, while the hollow part plays the role of spaced armour plating.





    The Leopard 2A5 turned out a worthy top-tier tank for one of the most popular in-game nations. Good maneuverability, a precise gun with new high-penetration projectiles, and almost perfect stabilization with incredibly sturdy defences thanks to the new turret design. Should cater to the bravest and most combative tacticians on the battlefield. This new Leopard is excellent and we are dead serious about it!

    For more info, read the full article here!


    [ 2019-03-12 08:01:41 CET ] [ Original post ]

    [Development] Super Mystre B.2: Over the Barrier



    The Super Mystre is the final aircraft in the French Mystre family of jet fighters and the first one to attain supersonic speeds in level flight. In update 1.87 Locked on!, French pilots may look forward to also receiving access to rank VI aviation with the introduction of the highly anticipated Super Mystre B.2!

    In War Thunder, the Super Mystre B.2 will introduce French pilots to the action-packed and fast-paced combat found in rank VI air battles. Fast, well armed and sporting a wide arrange of secondary armament options, the long-awaited Super Mystre will allow French pilots to take on almost any opponent in both air and combined battles alike!





    Be sure to keep a close eye on the news for more details on the next major update coming to the game. Until then, pilots!

    Check out the full Dev Blog article on the Official War Thunder website!


    [ 2019-03-10 00:30:47 CET ] [ Original post ]

    [Development] Type 1936A (Mob): Punching Above Its Weight



    The Type 1936A (Mob) is a further development of the base model Type 1936 destroyer already familiar to many players. This improved and upgunned version of the Type 1936 will soon be awaiting new captains in the upcoming War Thunder update 1.87!

    In the upcoming update 1.87, War Thunder captains and fans of German naval forces will have the chance to command the Type 1936A (Mob) class destroyer, represented by the Z32 - a destroyer which saw extensive use during its relatively short service life and even clashed with HMCS Haida on her last engagement in 1944.





    Overall, this upgraded modification of the proven Type 1936-class destroyer will most certainly make for a fearsome adversary in naval battles and should under no circumstances be underestimated, even by light cruiser captains!

    Check out the full Dev Blog article on the Official War Thunder website!


    [ 2019-03-10 00:26:28 CET ] [ Original post ]

    [Development] HMNZS Leander - The Legend of Defiance



    HMNZS Leander is the lead ship of the British Leander-class light cruisers, which primarily served under the flag of New Zealand during WW2. In update 1.87, captains and fans of British warships may look forward to the addition of the Leander to the ranks of the Royal Navy in the next major War Thunder update!

    In War Thunder, HMNZS Leander will become available to all captains as a new light cruiser of the fourth rank of the British naval tree with the release of the upcoming update 1.87. The Leander features typical mobility, firepower and protection for British light cruisers of the time which makes it a highly versatile jack of all trades, master of none type of warship.





    HMNZS Leander is steaming at full speed towards War Thunder naval battles! Until then, be sure to stay tuned to the news for more information regarding the next major update coming to the game very soon. Well see you on the high seas captains!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2019-03-08 23:33:29 CET ] [ Original post ]

    [Development] M1A1 Abrams: Leaping Forward



    The M1A1 is a later development of the well-known American Abrams MBT, which primarily introduced major improvements in firepower. Soon, War Thunder tankers will have the chance to command the arguably most iconic version of the Abrams, coming to the game as part of update 1.87. Buckle up!

    Almost as soon as the first production M1 Abrams MBTs began rolling off the assembly line, did American engineers begin working on an upgunned version of the Abrams. They succeeded in this endeavour in 1981, after a prototype Abrams, designated M1E1, was successfully fitted with a 120mm Rheinmetall smoothbore cannon.





    Meet the new M1A1 Abrams, coming to top ranks of the American ground forces tree. In the meantime, be sure to stay tuned to the news for more information regarding the next major update. Until then, happy hunting tankers!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-03-08 07:55:37 CET ] [ Original post ]

    [Development] Location: Coral islands



    Coral islands is a new location for naval battles in update 1.87. Lets have a look!

    In our new location Coral islands, fleet vessels and aircraft will battle for control over an atoll in the Pacific.

    While light cruisers and destroyers will be engaging each other outside the ring of rocks, patrol and motor torpedo boats will be fighting in the centre of the atoll: aggressive maneuvers, artillery tracers and wakes of deadly torpedoes.





    Lets enjoy breathtaking views of the pacific nature and look forward to the new update 1.87 Locked on! - coming soon!

    See more on the Official War Thunder Forums!


    [ 2019-03-08 07:49:00 CET ] [ Original post ]

    [Development] H-34 Choctaw: A Worthy Start



    The H-34 Choctaw is a further development of the overall concept used in the development of the well-known Sikorsky H-19 helicopter model. A licence-built version of the H-34 Choctaw will await all pilots as the starting machine of the upcoming French helicopter tree, arriving in War Thunder with the upcoming update 1.87!

    In War Thunder, the H-34 will be available as the first helicopter awaiting pilots in the upcoming French helicopter tree, arriving to the game with the release of update 1.87. Similar in design and purpose as the Soviet Mi-4AV, the H-34 offers a good selection of ordnance options and solid performance for an early combat helicopter.





    In the meantime, stay tuned to the news for more information regarding the next major update coming to the game. Until then, clear skies pilots!

    Check out the full Dev Blog article on the Official War Thunder website!


    [ 2019-03-07 07:38:40 CET ] [ Original post ]

    [Development] Squadron Activity Improvements



    Improved Squadron Activity Mechanic

    here will be major changes added to the squadron activity mechanic in one of the next upcoming updates. Squadron activity was originally introduced to make it easier for players and squadron commanders to understand the activity level of a squadron or the individual players within it outside of squadron battles. It did this very well, but there was still place for improvement. Players who left comments about this mechanic have always wanted activity to be more than just a number they want it to represent something more and be more useful to the players who are earning it. Well, we feel the same way, so its finally going to happen in the next update!

    Activity points earned by squadron members can now be spent to research special squadron vehicles. Squadrons can now combine their efforts to unlock new aircraft, tanks and ships.

    Activity

    Player activity is the sum of activity points gathered by the player during the last 14 days. Activity points are earned in all battles in which Research Points are accrued to the vehicles. One activity point is given for every 200 RPs.

    To get activity, it is not necessary to play squadron battles - it is enough be a squadron member and play random battles.

    Squadron Vehicles Coming in Update 1.87

    Three new vehicles will become available for research in update 1.87:


    • The M901 ITV, a rank VI American ATGM SPG
    • The SKR Pr.35, a rank III Soviet ship
    • The B-48 Firecrest, a rank IV British fighter/attack aircraft

    All three vehicles will have the earning power on the linear vehicle level.

    If a player leaves their squadron and joins another one, all of the squadron activity points they have spent on vehicles will be retained, and the vehicles themselves too, so you can leave your squadron if you need to without worrying about having to research your squadron vehicles all over again.

    For more information, including info about changes to Squadron activity calculations and researching vehicles, read the full article on the Official War Thunder Forums!


    [ 2019-03-06 06:56:01 CET ] [ Original post ]

    [Development] G.91YS: Turning and Burning



    The G.91Y is a further development of the successful Italian G.91 fighter which considerably improved the aircrafts flight characteristics. Coming to War Thunder as part of update 1.87 Locked on!, Italian pilots may look forward to their first rank VI aircraft, represented by a prototype version of the G.91Y. Pilots, meet the G.91YS!

    During the 1960s, Fiat began developing a successor to their previous G.91 fighter, which had thus far managed to obtain a favorable reputation with its operators. Fiat based their new aircraft heavily on the two-seat trainer version of the G.91 and decided outfit the aircraft with two General Electric J58 afterburning engines contrary to the preceding single-engine G.91.

    During the 1960s, Fiat began developing a successor to their previous G.91 fighter, which had thus far managed to obtain a favorable reputation with its operators. Fiat based their new aircraft heavily on the two-seat trainer version of the G.91 and decided outfit the aircraft with two General Electric J58 afterburning engines contrary to the preceding single-engine G.91.





    While certainly not being the fastest of all rank VI aircraft in the game, the G.91YS makes up for this by providing its pilots with exceptional maneuverability similar to previous versions of the G.91. The G.91YS retains this signature agility thanks to its more powerful engines and the addition of leading edge slats which improve the aircrafts maneuverability despite increases in size and weight.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-03-05 08:08:17 CET ] [ Original post ]

    [Development] KMS Nrnberg: The Seasoned Sea Dog



    KMS Nrnberg is the second and final ship of the German Leipzig-class of light cruisers, which themselves are an improved version of the preceding K-class. In the upcoming update 1.87 Locked on!, War Thunder captains will have the chance to command this brand new light cruiser, coming to the top ranks of the Kriegsmarine very soon!

    In War Thunder, KMS Nrnberg will be a new addition to the German light cruiser line, coming to the game with the upcoming update 1.87. This ship looks rather different from the Kln that precedes it, and captains will certainly appreciate its improvements - ranging from protection to firepower





    KMS Nrnberg is already steaming at full speed ahead towards War Thunder naval battles. Be sure to stay tuned to the news for more information regarding the next major update coming to the game. Until then, calm seas captains!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-03-03 03:26:39 CET ] [ Original post ]

    [Development] SA.316B Alouette III: The High-Flying Skylark



    The SA.316 Alouette III is a French utility helicopter designed by Sud-Aviation in the late 1950s and was the successor to the popular SA.313 Alouette II. The SA.316B will soon become available to War Thunder pilots as part of the upcoming French helicopter tree, arriving to the game with update 1.87!

    In War Thunder, the SA.316B Alouette III will be an intermediate vehicle of the upcoming French helicopter tree, arriving to the game as part of update 1.87. Bridging the gap between the first helicopters in French military service and more advanced designs, the SA.316B will represent a stepping stone towards the higher ranking helicopters, while allowing pilots to fully capitalize on their experiences gained with previous machines.





    The SA.316B Alouette III awaits eager pilots in the upcoming French helicopter tree, arriving to War Thunder as part of update 1.87. To help pass the time, be sure to stay tuned to the news in order to stay updated on the latest developments for the next patch coming to the game very soon. Until then, happy hunting pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-03-03 03:10:49 CET ] [ Original post ]

    [Development] 2S6 Tunguska: Better Together



    The 2S6 Tunguska is an advanced 1970s Soviet hybrid SPAA vehicle, intended to replace the highly successful, yet outdated Shilka. Coming as part of update 1.87 "Locked on!", the Tunguska will soon become the new guardian angel of Soviet top tier ground vehicles in War Thunder!

    In War Thunder, the 2S6 Tunguska will be a new top tier Soviet SPAA vehicle, available to all tankers with the release of the upcoming update 1.87. Unlike any existing SPAAG in the game, the Tunguska offers a mixed set of two anti-air weapon types, both of which are used and perform differently. This feature will give the Tunguska its very own unique playstyle and will provide tankers with more variety as far as high tier SPAA gameplay is concerned.

    The Tunguskas standout feature is its hybrid anti-air armament. Unlike other contemporary SPAAGs, the Tunguska utilizes both conventional anti-air armament, represented by the dual 30mm autocannons, as well as advanced ground-to-air guided missiles.





    The 2S6 Tunguska is coming to the top ranks of the Soviet ground forces tree with the release of the War Thunder update 1.87 "Locked on!". In the meantime, be sure to stay tuned to the news for more information regarding the next major update coming to the game. Until then, happy hunting tankers!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-03-02 01:00:51 CET ] [ Original post ]

    [Development] Mitsubishi T-2K: The Supersonic Stork



    The Mitsubishi T-2K is a domestically designed Japanese supersonic jet trainer aircraft, developed in the early 1970s. In update 1.87, Japanese pilots will also have the chance to enter the supersonic era with the introduction of an armed version of the T-2, coming to the game very soon!

    With the formation of the JSDF after WW2, Japans military equipment, at least as far as air vehicles are concerned, mostly consisted of foreign designs. As military aviation headed more and more towards supersonic speeds in the second half of the 20th century, Japan was faced with the question of how to keep up with this rapid technological advancement.

    In the mid 1960s, Japan started looking for a new supersonic jet trainer aircraft to replace the no longer suitable subsonic Fuji T-1. A decision had to be made between acquiring a once again foreign design, or develop an entirely new aircraft locally. In the end, the decision was made to develop and build a new domestically designed aircraft.





    The T-2K is on final approach for the top ranks of the Japanese aviation tree and is expected to arrive with the release of the upcoming War Thunder update 1.87. In the meantime, make sure to stay tuned to the news for more information regarding the next major update coming to the game. Until then, happy hunting pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-03-02 00:55:53 CET ] [ Original post ]

    [Development] Type 74 mod G/Kai



    The Type 74 mod G/Kai is the last and highly modernised 1990s version of the familiar Japanese MBT, which only saw limited production due to its high cost. In update 1.87, tankers may look forward to having the chance to command one of the most highly anticipated Japanese ground vehicles, coming soon to War Thunder!

    In War Thunder, the Type 74 mod G/Kai will be a new rank VI Japanese ground vehicle, available to tankers for purchase as part of a special bundle in our online store. Compared to the already existing model of the Type 74 in game, the mod G/Kai will offer tankers improved protection thanks to side-skirts, and a greater reverse speed, and will also substantially speed up the advance towards more higher tier vehicles, thank to its premium status!

    Although still armed with the excellent L7A3 105mm rifled cannon, with the release of update 1.87 there will be a notable improvement to its firepower - availability of more powerful APFSDS round. Both the Type 74 and the Type 74 mod G/Kai receive access to the Type 93 APFSDS round, which is capable of penetrating up to around 405mm of rolled homogeneous armour at close range. Thanks to the high penetrating power of this new sub-calibre round, commanders of both vehicles should have no troubles combating even some of the more heavily armoured MBTs on the battlefield.

    Read the full Dev Blog article on the Official War Thunder Website!


    [ 2019-03-01 07:58:59 CET ] [ Original post ]

    [Development] Radar Station: New opportunities in the game

    Radio detection had become an important military technology at the beginning of WW2: all parties actively used radars to detect different target types. After the end of the war progress in radio technology and electronics provided even faster development of the onboard radars for aircraft, ground vehicles and vessels.

    We have always endeavoured to implement vehicles in our game with maximum accuracy, and thats why when we introduced more modern vehicles we understood that this technology should also be implemented.

    In real life aircraft progress and its strike capabilities forced the development of the ground-based countermeasures. Adding new vehicles in the game - strike helicopters with long-ranged ATGMs, air-to-ground missiles for the jet aircraft, as well as increasing speed and bomb load of these aircraft made it necessary to introduce countermeasures that could be used by ground vehicles to meet new threats.

    After the end of the war airborne radars became an important component of combat air force, which actually defined the efficiency of the warfare system as a whole - and we could not ignore that.

    In War Thunder update 1.87 we will introduce new game mechanics - a sensor system, that will consist of means for radio detection and target lockon, as well as means for finding firing solution for airborne armament. Radar stations in War Thunder are implemented with high accuracy, taking into account all technical and physical capabilities of the real vehicles, plus they will be easy to use in the game.

    For the ground vehicles radar stations may consist of several elements:



    Check out the full article here!


    [ 2019-03-01 07:55:06 CET ] [ Original post ]

    [Development] SA.341F SA.342M Gazelle: Light Hunter



    The Gazelle is a family of light French helicopters developed in the late 1960s by the Sud-Aviation company, whose newer modifications are still being used today. The Gazelles will form the backbone of the French helicopter tree, coming to War Thunder with update 1.87!

    Development of the Gazelle began in 1966, after the French Army issued a set of requirements for a new helicopter to replace the Alouette II. Sud-Aviation (later Arospatiale) began working on the project immediately and came up with a prototype within a year. The prototype, designated SA.340, conducted its maiden flight in April 1967 with success.

    Further development of the helicopter continued, with the subsequent model - the SA.341 - receiving several improvements. Among them was the replacement of the conventional tail rotor with a fenestron tail, which integrated the tail rotor into the tail section. At this stage of development, the British Westland Helicopters company also became involved as the work turned into a joint project between the two companies, following an agreement signed in 1967.



    For more information, read the full Dev Blog article on the official War Thunder Forums!


    [ 2019-02-28 07:35:16 CET ] [ Original post ]

    [Development] Kirov light cruiser: Baltic Fleet Warrior



    The project-class 26 and 26bis include six Soviet cruisers, built during the second half of the 1930s on the basis of an existing Italian light cruiser of the time. Soon, War Thunder captains will have the chance to take command of the lead ship of the class - Kirov itself - with the release of the upcoming update 1.87!

    The Kirov will be coming to War Thunder as part of the upcoming update 1.87 as a new addition to the Soviet light cruiser line. Although technically being a heavy cruiser, according to the standards set by the London Naval Treaty, weve decided to add the Kirov as a light cruiser, not only because it was built and classified as one by the Soviets themselves, but also due to the fact that its performance doesnt even nearly match that of actual contemporary heavy cruisers of other nations.





    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2019-02-27 01:15:32 CET ] [ Original post ]

    [Development] SM.92: Second Chance for a Second Tail



    The SM.92 is a late-war Italian prototype heavy fighter, developed from the SM.91 that preceded it. Although this twin-boomed bird never got to the frontlines, Italian pilots will have a chance to thoroughly evaluate its design under combat conditions after its introduction to War Thunder with the upcoming update 1.87!

    Although the SM.91 heavy fighter had previously shown good flight characteristics, it turned out to be too heavy to effectively be used in its intended role of bomber interception. Apart from that, its top speed and climb rate was below of what had initially been demanded by the Regia Aeronautica.

    Thus, the decision was made to further modify the design to address these issues. Italian engineers soon realized that the only way these issues could be solved is by decreasing the weight of the aircraft. As a result, engineers at Savoia-Marchetti redesigned the aircraft substantially.



    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-02-27 01:09:08 CET ] [ Original post ]

    [Development] T-80U: Making Contact



    The T-80U is an improved version of the legendary Soviet T-80 main battle tank, featuring a more powerful engine, increased mobility, and improved protection. Being introduced to War Thunder as part of update 1.87, the T-80U will be the first vehicle awaiting Soviet tankers at the brand new seventh rank, coming to ground forces in the next major update!

    Work on improving the existing T-80 MBT begun as early as the mid 1970s, with the design bureau in Leningrad, which was responsible for the production of the T-80, starting work on a joint project to further enhance the T-80s capabilities.

    In the early 1980s, the first prototypes were being built, and after extensive testing and design tweaking, the new tank was considered ready for production and was accepted by the Soviet military under the designation T-80U.





    The T-80U will arrive to War Thunder as part of the upcoming update 1.87 and will become one of the first vehicles to occupy rank VII of the Soviet ground forces tree. In the meantime, make sure to stay tuned to the news for more information regarding the next major update. Until then, happy hunting tankers!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-02-23 00:40:17 CET ] [ Original post ]

    [Development] USS Brooklyn: More Means More



    USS Brooklyn is the lead ship of her class of next generation American light cruisers, built under the restrictions of the London Maritime Treaty in the 1930s. War Thunder captains can look forward to commanding a powerful brand new addition to the American light cruiser roster, coming soon to the game with update 1.87!

    In War Thunder, USS Brooklyn will be a new light cruiser coming to the top rank of the American naval research tree with the release of the upcoming update 1.87. Soon, all captains will have the chance to command one of the most powerful warships available in War Thunder naval battles to date.

    Although also a light cruiser, what really makes USS Brooklyn stand out from the already available light cruisers in War Thunder isnt just the slightly bigger size or more modern looks - its firepower instead. While the number of guns for existing cruisers in the game varies between 4 and 10, USS Brooklyn takes it up a notch by having a total of 15 6-inch (152mm) main guns, spread across five triple turrets!





    USS Brooklyn is steaming at full speed ahead towards War Thunder naval battles and is expected to arrive at player ports with the release of the upcoming update 1.87. Be on the lookout for more news regarding the next major update coming to War Thunder. Until then, calm seas captains!

    For more information, read the full Dev Blog article on the Official War Thunder Website!


    [ 2019-02-23 00:35:43 CET ] [ Original post ]

    [Event] Defender of the Fatherland



    From 14:00 GMT on the 22nd of February until 07:00 GMT on the 25th of February

    Win 3 times in random battles using vehicles of rank III and above with battle activity of at least 60% to receive one of the unique event decals!

    Check out the decals on the Official War Thunder Forums!


    30% discount until 12:00 GMT on the 25th of February

    Premium vehicles for Golden Eagles: -34 mod. 1941 of 1st Guards tank brigade, Pe-2-205 "Peshka", and KV-1E.

    During this festive event, you will have the opportunity to purchase, with Golden Eagles, premium vehicles which were usually exclusive to bundles. These vehicles are not currently available for purchase in our store. This time around, you can purchase the T-34 mod. 1941 of 1st Guards tank brigade, Pe-2-205 "Peshka" and KV-1E with a 30% discount directly in the Soviet research tree!

    The War Thunder Team


    [ 2019-02-23 00:30:21 CET ] [ Original post ]

    [Development] MiG-19S: Magnificent Performance



    The MiG-19S is a further development of the Soviet Unions first supersonic jet fighter, already familiar to some of our players from the modification of the MiG-19PT. In update 1.87, German pilots will also have the chance to reach supersonic speeds behind the controls of an East German MiG-19S, coming to War Thunder very soon!

    Development of the MiG-19S began in the mid 1950s, with the intent of improving the handling characteristics of the MiG-19. In order to achieve this, Soviet engineers made a number of aerodynamic changes to the aircrafts design and introduced several other minor changes which improved overall performance. Additionally, the aircrafts firepower was significantly increased from three 23mm cannons to three 30mm cannons.

    The new MiG-19S was planned to enter production in September 1955, but due to several problems causing delays in testing, the type didnt enter production before June 1956. Production continued until 1959, with a total of 683 aircraft built.





    The MiG-19S will become available to all War Thunder pilots at the top rank of the German aviation tree with the release of the upcoming update 1.87. In the meantime, be sure to stay tuned to the news for the latest developments regarding War Thunders next major update. Until then, happy hunting pilots!

    For more information, read the full article on the official War Thunder Forums!


    [ 2019-02-22 07:42:40 CET ] [ Original post ]

    [Development] USS Somers (DD-381): Strength in Numbers



    USS Somers is the lead ship of her class of five destroyers, which featured more efficient boilers and increased firepower over the preceding Porter-class. Soon, War Thunder captains will have the chance to take command over another new destroyer coming to the American naval tree with the upcoming update 1.87!

    In the mid 1930s, the U.S. Navy ordered the construction of the Somers-class destroyers. Although initially intended to only be repeats of the preceding Porter-class, the availability of a more economical power plant, developed for the Mahan-class, resulted in the Somers design being modified to facilitate this new power plant and being made into a new class entirely.

    As a result of using the new power plant, great savings in weight and space were made, allowing for the use of just a single funnel, which made it possible to install a third torpedo launcher on the ships aft. Despite these changes however, the design remained overweight and top heavy. Nevertheless, construction commenced, with the lead ship of the class, USS Somers (DD-381) being laid down in June 1935 and commissioned into service in December 1937.





    USS Somers is scheduled to arrive to player ports with the release of the upcoming update 1.87 in the near future. In the meantime, stay tuned to the news for more information on exciting new stuff coming in War Thunders next major update. Until then, calm seas captains!

    Check out the full article on the Official War Thunder Forums!


    [ 2019-02-21 07:49:31 CET ] [ Original post ]

    [Development] New Location: Alaska



    We continue to expand the number of locations represented in War Thunder with every update, and update 1.87 wont be an exception to that. Today, were happy to present to our players a new location for ground battles, set in beautiful rural Alaska!

    In update 1.87, were happy to present a new location for ground battles, set in the stunning mountainous landscape of Alaska. Specifically, players will battle for control over a small Alaskan town and its imminent surroundings, fighting on wide city streets between skyscrapers in one engagement and dense evergreen forests in the other.





    The new Alaska map will become available in ground battles with the release of the upcoming update 1.87. We hope you enjoy it! Until then, stay tuned for more news on the next update coming to War Thunder. Well see you in battle!

    Check out the full article on the Official War Thunder Forums!


    [ 2019-02-21 07:18:36 CET ] [ Original post ]

    [Development] Leningrad: From The Ashes



    The Leningrad is the lead ship of her class of three Soviet destroyers built for the Baltic Fleet during the 1930s. Some captains may have already acquainted themselves with the Moskva, another ship of the class, but now Leningrad is also going to be available to all players as one of the main prizes in the ongoing naval marathon event!

    The Leningrad-class destroyers were the first large warships designed and built by the Soviet Union after the Russian revolution and subsequent civil war. Inspired by the French Vauquelin-class destroyers, Soviet shipbuilders designed the Project 1 destroyer, which was expected to surpass any existing destroyer type in Soviet service at the time.

    The Project 1 destroyer was approved for construction in February 1930, with the first ships being laid down in 1932. Leningrad, as the lead ship of the class, was laid down in November 1932 and was launched after just one year of construction. During her sea trials, Leningrad surpassed expectations by being able to achieve much higher speeds than initially designed. However, sea trials also reveal several problems, which led to the Leningrads commissioning being delayed while the ship underwent modifications in the drydock.





    The Leningrad destroyer leader is available to all captains as one of the main prizes in our ongoing naval marathon event. Be sure to take part in the event and secure yourself a number of other prizes to go along with your Leningrad as well! Until then, best of luck and fair seas captains!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-02-19 23:46:35 CET ] [ Original post ]

    [Development] PBM-3 Mariner: The Eye in the Sky



    The PBM Mariner is an American flying boat, developed by the Martin company in the late 1930s as a replacement for older flying boats in service with the USN at the time. The PBM-3, representative of the mid series of the Mariner, will be available to War Thunder pilots as one of the main prizes in the naval marathon event!

    In the mid 1930s, the U.S. Navy was eager to replace their outdated flying boats with newer models. In order to do so, the Navy started a competition between aircraft manufacturers, whose winner would receive a production contract with the Navy.

    The Martin company submitted the designs on their four-engine Model 160 aircraft, which didnt garner any significant interest from the Navy. However, Martin continued to work on the design, reworking it into a two-engine aircraft, designated Model 162.





    The PBM-3 Mariner is available to all pilots as one of the main prizes in our naval marathon event. So what are still you waiting for? Take part in the marathon and earn yourself a unique American flying boat along with a number of other great rewards! Until then, best of luck and happy hunting pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2019-02-19 23:40:45 CET ] [ Original post ]

    [Development] Sea Hawk FGA.6



    The Sea Hawk is the first jet-powered aircraft developed by the well-known Hawker company during the 1940s, which saw extensive service with several nations armed forces. In the upcoming update 1.87, were planning to introduce one of the last modifications of the Sea Hawk to War Thunder. Pilots, meet the Sea Hawk FGA.6!

    Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine.

    As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture.





    The Sea Hawk FGA.6 will become available to all pilots and fans of British aviation with the release of the upcoming War Thunder update 1.87 - be sure to give it a try! In the meantime, stay tuned for more news on the latest developments regarding War Thunders next major update. Until then, happy hunting pilots!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2019-02-19 07:37:43 CET ] [ Original post ]

    [Event] Sea Voyage



    Pilots and Tankers have already shown their skills in War Thunders festive adventures. Now our brave sailors will go on a Sea Voyage in which pilots and ship commanders will be able to win premium vehicles and other prizes by completing the tasks in the combined naval battles. We wish you luck!

    From 15:00 GMT on the 21st of February until 07:00 GMT on the 11th of March

    Collect Marks of Distinction and receive premium vehicles and other valuable prizes.





    Check out the full article here!


    [ 2019-02-19 07:29:55 CET ] [ Original post ]

    [Development] Challenger 2 and rank VII armored vehicles

    Challenger 2 and rank VII armored vehicles

    The highly anticipated update 1.87, which will bring War Thunder even closer to modern warfare, is just around the corner. You will see new rank VII armoured vehicles and many other novelties for aircraft and fleets. Be sure to follow the news!

    Rank VII Armored Vehicles

    Update 1.87 will introduce even more armoured vehicles that were created and in service during the 80s and 90s of the twentieth century, and well-known for participating in armed conflicts of that period. Soon, we are going to give a detailed account on this tech in our Developer Diary, so stay tuned!

    Since many of the tanks in our game also belong to the third generation MBT in terms of their technical specifications and combat effectiveness, we will make some changes to the battle ratings and rank positioning of some tanks in the V and VI ranks to better balance the land and combined battles in War Thunder.

    Developed in the mid 80s as a successor to the Challenger 1, the Challenger 2 entered service in the early 90s and continues to serve with the British Army today. In the upcoming update 1.87, War Thunder tankers may look forward to the opportunity of commanding the most modern MBT fielded by the British Army!



    Work on developing a successor to the Challenger 1 began only a short time after the vehicle entered service with the British armed forces. Already by the mid 1980s, the Vickers company had developed a new MBT as part of a private venture. After requirements for a next-generation MBT have been issued, Vickers immediately submitted their design on the new Challenger 2 to the Ministry of Defence. Having briefly considered the adoption of the M1 Abrams, the Ministry decided to proceed with the Vickers design by ordering the construction of a prototype Challenger 2 for testing and evaluation. The Challenger 2 passed evaluation and met expectations even when put through comparative testing against contemporary MBTs of other nations, such as the American M1 Abrams and German Leopard 2. Satisfied with the test results, the Ministry of Defence adopted the Challenger 2 and placed the first production order in 1993, with the initial batch consisting of 127 tanks in addition to 13 trainer vehicles.

    Read the full article here!


    [ 2019-02-16 08:47:04 CET ] [ Original post ]

    [Special] Valentine's day with War Thunder!



    Better than receiving flowers, decorate the vehicle you love with a thematic decal!

    From February the 14th (11:00 GMT) until February the 15th (21:00 GMT)


    • "Team Booster" - Take first place in a victorious battle whilst using a vehicle of rank 3 or higher and receive a 30% RP squad booster.
    • "St. Valentine's trophy" - "St. Valentines trophy gain victory in 3 random battles whilst using a vehicle of rank 3 or higher with battle activity of 60% or higher and get "St. Valentines trophy

      Check out the full article on the official War Thunder Forums!


    [ 2019-02-14 11:17:34 CET ] [ Original post ]

    [News] The Lunar New Year in War Thunder



    Many people enjoy associating the New Year symbol to a specific animal according to an old Chinese tradition. Lets bring some of that atmosphere to War Thunder! 2019 is the year of the Pig and fireworks will emphasize the Oriental flavour until the end of the week!

    From the 5th of February 13:00 GMT until the 11th of February 07:00 GMT

    The Battle pig decal for a single victory in random battles (whilst using vehicles of rank 3 or higher with a battle activity of 60% or higher).

    The Chinese New Year is well known for its amazing pyrotechnics! So War Thunder will have some impressive fireworks on offer - Until February 10th, 07:00 GMT


    • Search the store for a traditional Chinese - the Red Firecracker.
    • Open it for 300 GE and receive one of the items within!
    • For 2700 GE you will be able to open 10 Red Firecrackers, saving 300 GE!



    The Red Firecracker contains one of the following:

    • BM-8-24 12 hours rent
    • Pz.W.42 12 hours rent
    • Cromwell Mk.V (RP3) 12 hours rent
    • Calliope 12 hours rent
    • Premium account for 3 days
    • 120,000 Silver Lions
    • Battle victories wager
    • "Destroy 5 vehicles" wager
    • "Destroy 10 vehicles" wager
    • Alpha and Omega wager
    • Hero of the Skies wager
    • Thunderer wager
    • Wingman wager
    • Best Squad wager
    • Wing Breaker wager

    About the special:

    • The Red Firecracker is available in the item shop menu
    • If you receive the same rental more than once the rental time will be totalled.

    Learn more about Wagers in the War Thunder wiki.

    The War Thunder team


    [ 2019-02-06 00:53:31 CET ] [ Original post ]

    [Development] Improved Calculation of Armour Penetration in the game



    We are continuing to develop and improve our approach to shell configuration. When working through the various phases of configuring the shells, we have based those on sources from their countries of origin as well as unified sources which provide data for multiple shells represented in the game, we decided to configure shells on the basis of formulas, which is, in our opinion, the best method for players to easily understand.

    This method will make it possible to standardise the armour penetration system and avoid situations where documents from various countries provide different data on armour penetration for the same shell. It will allow us to configure shells much more effectively, yet no less realistically, even when certain data is unavailable.

    We are constantly improving the armour penetration system in War Thunder, and right now, we can highlight two phases that have been expressed in its development, each of which is fair and correct in its own way.

    The first phase involved the configuration of penetration based on data from documents and firing data for each weapon and type of ammunition. In this case, we prioritised sources from the countries of origin.

    The second phase involved the switch to a unified system, the basis for which was numerical data from one source per country. This version allowed us, to a certain extent, to collate data from various sources and countries.

    However, these phases were not able to unify the armour penetration system and make it comprehensible to players while preserving its documentary and technical basis. These configuration methods also facilitate a peculiar kind of tug of war in which various sources appear one after another, frequently with contradictory data. After performing a lengthy and detailed analysis, we decided to improve the current system and make it easier to understand. This is an important step in the never-ending process of improving ballistics and damage models.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2019-01-31 08:00:39 CET ] [ Original post ]

    [Development] Javelin F.A.W Mk 9 - Delta Defender



    In update 1.85 Supersonic, we introduced the Gloster Javelin as the first British Rank VI aircraft to enter the skies of War Thunder. Since its introduction, this aircraft has become quite the hot topic of discussion among the community and we wanted to share with you a little more about the history of the aircraft, our research and some insight into our further investigations on the RAF's first Delta-winged all weather fighter.

    Firstly, we would like to point out that our information on the performance of the Javelin F.A.W Mk 9, comes from the RAF Javelin F.A.W Mk 9 Pilots Notes, prepared under the direction the Minister of Aviation and issued to Pilots of the Javelin in 1960. As these notes come from official RAF sources and British government departments, we take them as the most accurate and reliable source on the Javelin. We also recently took several research trips to assist with our investigations to IWM Duxford, who house one of the only remaining Javelin F.A.W Mk 9s and the Newark Air Museum who have a F.A.W Mk 8 in their care.



    History:

    The Gloster Javelin itself was born from specfiaction F.4/48 as an all weather and night interceptor in direct competition to the De Havilland DH.110, that would develop into the Fleet Air Arms De Havilland Sea Vixen. Ultimately the RAF chose the Javelin to fulfil the need of an aircraft that could intercept bombers around the clock. It's important to understand that the Javelin was not intended as a standard fighter like the Hunter, F-100 or MiG-19. The RAF had Hunters at their disposal to fulfil its needs for an offensive fighter, whilst the Javelin would purely be the shield, very much on the defensive. Thus, the Javelin simply cannot be compared to many other aircraft in game as its operational requirements and use was vastly different.

    The Javelin F.A.W Mk 9 was not actually the last production Mark of Javelin to leave the Gloster Aircraft Cos production lines, that was actually the F.A.W Mk 8. The Mk 9 was rather a conversion modification handled by Gloster of the older F.A.W Mk 7 airframe to incorporate many of the upgrades found on the Mk 8. Since the Mk 8 came out quite swiftly after the Mk 7, many Mk 7 airframes simply went into storage before even seeing service, so the Mk 9 would make use of those by bringing the Mk 8s improvements to the older airframes. An even later Mk 9 model exists in the F.A.W Mk 9R which included large in-flight refueling probes distinguishing it from the standard Mk 9 like we have in game.

    For more information, read the full Dev Blog article on the official War Thunder Forums!


    [ 2019-01-15 06:28:16 CET ] [ Original post ]

    [News] Year 2018 in War Thunder



    Dear friends! Tankers, pilots, and captains! We are pleased to wish you merry Christmas and happy New Year!

    2018 was very special for War Thunder: we broke the sonic barrier, discovered helicopters and combat vessels together and we keep on discovering new eras of the combat vehicles and technologies. We obtained vehicles of the new era, got new locations, improved models, graphics and sound.

    All these become possible thanks to your contribution, and we were happy to see you in War Thunder in 2018!

    What else happened in 2018?

    Check your achievements in War Thunder!


    The War Thunder Team


    [ 2019-01-01 01:23:35 CET ] [ Original post ]

    [Development] OTO R3 T106: Double Barrel Mayhem



    The OTO R3 T106 is an Italian wheeled combat vehicle, built on the basis of an armored car, previously developed by the OTO Melara company in the 1980s. Although only built in limited numbers, this wont stop the T106 from becoming available to many War Thunder tankers in the Italian Ground Forces tree!

    In War Thunder, the OTO R3 T106 is a wheeled tank destroyer, sitting at Rank IV of the Italian ground forces tree, added to the game with update 1.85. Being based on the chassis of an armored car, the OTO R3 T106 will be among the smallest and lightest vehicles in the game, and certainly the fastest of any land vehicles currently in the game!





    The OTO R3 T106 is available to all players inside of the Italian Ground Forces CBT, as a higher tier tank destroyer of the Italian ground forces tree.

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2018-12-27 22:52:40 CET ] [ Original post ]

    [Development] Reggiane Re.2001 CN: The Black Falcon



    The Reggiane Re.2001 is a direct evolution of the unsuccessful Re.2000 that preceded it. With the introduction of three models of the Re.2001 in update 1.85 Supersonic, we would like to take a closer look today at the most powerful version available to Italian pilots - the Re.2001 CN!

    In War Thunder, the Re.2001 CN is a new fighter of the Reggiane line awaiting pilots at rank II of the Italian aviation tree. Fast, agile and well-armed, the Re.2001 CN offers everything an ascending fighter ace needs to achieve victory on the aerial battlefields.

    Most notably, the Re.2001 CN is fitted with a more powerful 1150 hp Alfa Romeo inline engine. Compared to the radial engine found on the preceding Re.2000, this engine not only offers better performance, allowing the aircraft to reach speeds of over 500 km/h, but also doesnt suffer from excessive overheating issues.





    The Reggiane Re.2001 CN has arrived to War Thunder with update 1.85 Supersonic and is available for all pilots to try out at the second rank of the Italian aviation tree. Fought with or against the Re.2001 CN? Then be sure to share your combat experiences with other pilots in the comments below. Until then, happy hunting pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Website!


    [ 2018-12-27 00:36:08 CET ] [ Original post ]

    [Development] Modular Airfields in Enduring Confrontation



    New modular airfields were added for Enduring confrontation air missions in the 1.85 Supersonic update. Lets take a closer look at this interesting new mechanic.

    In Enduring confrontation air missions, old airfields with a single narrow airstrip were replaced with a wider, more convenient airfield base. But the differences are more than just cosmetic the various parts (modules) of the new airfields are responsible for performing various functions. In addition, the overall rules for destroying airfields in battles have changed.

    Airfields now consist of four independent modules that represent functional zones capable of taking damage. Each module is marked with its own little button in the corner of the large airfield icon in RB. There are no icons in SB, but small rectangular indicators can be found in the corners of the airfield layout on the map (the little airstrip).

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-12-27 00:31:06 CET ] [ Original post ]

    Merry Christmas!



    2018 has been an exciting and action packed chapter for War Thunder, and at this festive time of year, we would like to take this opportunity to thank each and every one of our players for their ongoing support, dedication and loyalty to the project. It is ultimately our communities passion and enthusiasm that drives us to make the game the very best it can be for everyone.

    We kicked off the year with Advancing Storm, which saw major graphical changes as well as the arrival of the mighty M1 Abrams, T-64B and Challenger Mk 2 as well as the long awaited He 177 Greif amongst others. With Project X, we welcomed Xbox into our growing number of platforms and heralded the arrival of some much needed reinforcements with the Leopard 2A4, Type 90 and AMX-40. The Valkyries introduced a whole new vehicle type into the game with Helicopters, quickly followed by Naval Development entering open launch in Masters of the Sea after the culmination of closed testing. Lastly, but by no means least, we truly entered the Supersonic era with update 1.85, as Rank VI aviation made its debut along with the Italian Ground Forces!

    We continue to review your feedback, ideas and suggestions from this epic year and look forward to a very exciting new year in 2019, with so much in store for War Thunder.

    From everyone on the War Thunder team and at Gaijin Entertainment, we wish you all a very merry Christmas as well as a safe and prosperous New Year!

    The War Thunder Team


    [ 2018-12-25 00:30:03 CET ] [ Original post ]

    [Special] Festive Quest



    Christmas tree, toys and lights - this is the way to victory through the outgoing year and into the new one! Only together are we able to find and collect them all in this Festive Quest!

    From 15:00 GMT on December the 21st until 07:00 GMT on January the 14th
    Gather Christmas toys to get premium vehicles and other valuable prizes.

    For more information, read the full article here!


    [ 2018-12-21 14:12:48 CET ] [ Original post ]

    [News] Meet update 1.85 "Supersonic"

    https://youtu.be/VlDISSslE6A
    Meet update 1.85 Supersonic

    The first supersonic aircraft, Italian ground forces, guided Air-to-Air missiles, new ships, ground vehicles and aircraft, and much more! Start your engines!

    View the full list of changes and new introductions here


    Supersonic aircraft and guided Air-to-Air missiles

    A new step in War Thunder aviation - Rank VI supersonic fighters! These aircraft have the possibility of supersonic flight, as well as a new type of weapon! - thermal guided air-to-air missiles.

    Italian ground forces

    Now, all nations in War Thunder have their own ground forces branch. Meet the Italian armoured vehicles! Become the tester and start playing them straight away!

    Here's a taste of what's to come:













    And many other awesome features and changes in new update 1.85 Supersonic Download and play now!

    Check out the changelog here!


    [ 2018-12-17 10:19:12 CET ] [ Original post ]

    [Development] HMS Dido: The Peacemaker



    HMS Dido is the lead ship of her class of light cruisers, built for the Royal Navy in the late 1930s and early 1940s. Having seen extensive service in the Mediterranean and Atlantic, HMS Dido is now headed for the naval battles of War Thunder and will become available to seasoned captains in the upcoming major update 1.85!

    Dido-class light cruiser were designed in the 1930s as convoy escorts and destroyer leaders, intended for operations in the Mediterranean. As such, ships of the Dido-class had to be both large enough to operate in rough waters as well as fast and maneuverable enough in order to keep up with destroyers, whilst at the same time remaining relatively cheap to produce in large numbers.

    HMS Dido, the lead ship of her class, was laid down in October 1937. In July 1939, Dido was completed and commissioned into service a year later. HMS Didos early service life was marked with convoy escort duties in the Atlantic, before joining the Eastern Mediterranean Fleet in April 1941.





    HMS Dido has firmly set course for War Thunder naval battles and is expected to arrive at player ports with the release of the upcoming major update 1.85 "Supersonic". In the meantime, be sure to stay tuned to the news in order to find out what the next update has in store for you! Until then, calm seas captains!

    Check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-12-14 23:28:58 CET ] [ Original post ]

    [Development] Air-to-air Missiles



    War Thunder update 1.85, which weve called Supersonic, introduces a new kind of weapon to the game: air-to-air missiles. Early models of these missiles, including the American AIM-9B Sidewinder, the Soviet P-3C, and the British Firestreak, will become available for particular aircraft. Some helicopters in the game will also get air-to-air missiles, but more modern types. Why are helicopters getting better missiles, you ask? We explained it all in the Developer Diary entry The Future of Aircraft in War Thunder: Supersonic Jet Aircraft and Air-to-air Missiles.

    All current air-to-air missiles in update 1.85 have an infrared guidance system with a target-tracking indicator the missile is aimed using the method of proportional navigation along the shortest trajectory in order to directly intercept the target. Since the guided warheads of early missiles only react to heat generated by hot gasses from engines, targeting is only effective against the rear hemisphere of aircraft and less effectively other angles. Early air-to-air missiles could reliably lock onto the thermal signature of jet engines, turboshaft engines, and powerful piston engines. Many WWII-era biplanes and other aircraft, for example, are thus invisible to guided missiles at long range. The homing system of newer missiles are all-aspect, which means that they can also intercept heat given off by the bodies of aircraft and can even be used from the frontal hemisphere. Since various kinds of radiation can be detected within the infrared spectrum, missiles can, depending on the features of their design, react to some degree to the sun, heat traps, and active electro-optical countermeasures.



    The target-tracking indicator of some missiles was always strictly focused along the missiles axis prior to launch, and the missile could only be fired if the pilot kept the target within his sights. In other aircraft, the indicator tracked the target, and the aircraft carrying it could manoeuvre within a certain sector relative to it. This made it possible to lead while firing a missile, thus improving the starting conditions for it when firing at targets on intercept courses. Weve reconstructed these nuances in the game by setting different targeting ranges for various missile models.

    We have much more to tell you, so check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-12-14 23:23:16 CET ] [ Original post ]

    [Development] T-72A: The Globetrotter



    Designed initially to be a more reliable and low-cost alternative to the T-64, the T-72 quickly became one of the most mass produced and widely used Soviet MBTs of the Cold War. Coming to War Thunder with update 1.85 "Supersonic", the iconic Soviet Cold War MBT trio will finally be complete with the introduction of the long-awaited T-72A!

    Development of the T-72 began shortly after the production of the T-64 highlighted several problems which negatively impacted production rates. Among these problems was an unreliable engine, which couldnt be produced at the high rates needed for a smooth production of the T-64 to take place.

    In response, the Uralvagonzavod plant began working on a modified version of the T-64, which would use a more reliable and readily available engine, in order to provide the army with a tank fit for mass-production. Apart from this, changes were also made to the armor layout, in order to simplify production and decrease costs. This work resulted in the creation of the Object 172.





    The much-anticipated T-72A will soon become available to all War Thunder tank commanders with the release of the upcoming update 1.85 "Supersonic". In the meantime, make sure to keep a close eye on the news in order not to miss out on more information regarding the next major update. Until then, happy hunting tankers!

    For more information, read the full Dev Blog article on the official War Thunder Forums!


    [ 2018-12-14 23:16:32 CET ] [ Original post ]

    [Development] New Location: Fuego Islands

    Update 1.85 Supersonic brings with it a large quantity of interesting new additions to the game. Today, were happy to present to you one of these additions - a new location for naval battles, based on the Tierra del Fuego archipelago!









    In update 1.85 Supersonic, War Thunder captains can look forward to the addition of a new location for naval battles, dubbed Fuego Islands. Our artists created Fuego Islands by drawing extensive inspiration from the Tierra del Fuego archipelago. In Fuego Islands, captains will fight for control over several strategic points, located between large rocky islands in a large bay.

    We hope you enjoy this new location for naval battles, coming to War Thunder with the release of update 1.85 Supersonic. Until then, fair seas captains!

    The War Thunder Team


    [ 2018-12-14 08:16:34 CET ] [ Original post ]

    [Development] OTOMATIC SPAAG: Belated Perfection



    The OTOMATIC is a highly advanced Italian SPAAG, developed during the 1980s as a private venture of the OTO Melara company. War Thunder tankers can look forward to sweeping the skies clear with the use of the most modern SPAA coming to the game as part of the upcoming update 1.85 Supersonic!

    In War Thunder, the OTOMATIC will be the crowning jewel of the Italian SPAA line, awaiting players at the top rank of the Italian ground forces tree, coming to the game with the upcoming update 1.85. The OTOMATIC will bring a uniquely modern twist to the familiar SPAA formula and is sure to provide some excellent anti-air cover for its allies!





    The OTOMATIC will become available as Italys top performing SPAAG with the release of the upcoming War Thunder update 1.85. In the meantime, make sure to stay tuned to the news for more information on the next major update coming to the game. Until then, happy hunting tankers!

    Check out the full Dev Blog article here!


    [ 2018-12-14 08:12:15 CET ] [ Original post ]

    [Event] Testing of the new mission Naval convoy



    From 14:00 GMT on the 13th of December until 09:00 GMT on the 17th of December, we invite you to help us test a new type of mission - Convoy! In this topic, you can leave your feedback and suggestions for improving the mission and we will certainly consider them!

    In [Convoy] mode one of the teams covers the naval convoy from attacks of the second team.

    The task of the defenders:
    Do not allow the destruction of the Allied convoy. At least one convoy ship must reach the last point on the route.

    The task of the attackers:
    Destroy all ships in the enemy convoy.

    Terms and conditions:


    • Only vessels with a BR between 1.0 and 2.7 will be able to participate and will be matched in the same battle (in this test).
    • Testing will be available in the Events tab in AB and RB game modes on the locations Norway and African Gulf.
    • Unlike random battles, the availability of aircraft does not depend on the BR of the players ships.
    • Testing may be suspended at any time.

    The War Thunder Team


    [ 2018-12-14 08:07:40 CET ] [ Original post ]

    [Development] KMS Kln - The Teutonic Ironclad



    KMS Kln is the last K-class light cruiser, built for the German Navy in the interwar period. In update 1.85, War Thunder captains and fans of German warships may look forward to commanding this new addition to the German light cruiser roster coming to the game very soon!

    In War Thunder, the KMS Kln will soon become available to all seasoned captains, with the release of the upcoming update 1.85, as a new light cruiser of rank IV of the German naval tree. Faster and better armed than KMS Emden that precedes it, KMS Kln wont just offer improved performance over the Emden overall, but it will also give German captains new tactical possibilities on the naval battlefield. KMS Kln is armed with a total of nine 150mm cannons, spread across three triple turrets. Not only does this make the primary armament on the Kln more numerous than that of the Emden, but it also allows captains of this warship to bring all guns to bear on a single target from one side.





    KMS Kln has set course for War Thunder naval battles and will arrive in player ports with the release of the upcoming 1.85 update. In the meantime, stay tuned to the news for more information on the next major update coming to the game very soon. Until then, calm seas captains!

    For more information, read the full article on the Official War Thunder website!


    [ 2018-12-13 07:52:29 CET ] [ Original post ]

    [Development] New Location: Vietnam Hills



    Briefly: A new location for ground battles, inspired by the Vietnamese town of Hi An and its surroundings.

    In update 1.85, were pleased to present a new location for combined arms battles, set in the breathtaking landscape of Vietnam. Specifically, battles will take place on a 4x4km ground location, inspired by the town of Hi An and its imminent surroundings.

    Players will fight in and over three distinct parts of the map. The northern section of the map is defined by rocky mountains, separated by deep gorges, through which long and winding roads lead to the occasional open mountain plateau. Combat here will be fierce as vehicles will often clash head on, making this the perfect fighting ground for heavily armored brawlers.

    The new Vietnam Hills map will become available in War Thunder combined battles very soon with the release of the upcoming update 1.85. Lock n load, commanders!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-12-13 07:34:26 CET ] [ Original post ]

    [Development] OF-40 Mk.2A: Made in Italy



    The OF-40 was the first tank designed and produced in Italy after the end of WW2, whose design was heavily influenced by the German Leopard 1. Coming to War Thunder as part of the upcoming 1.85 update, the OF-40 Mk.2 will be one of the vehicles awaiting players at the top rank of the highly anticipated Italian ground forces tree!

    In War Thunder, the OF-40 Mk.2 will be one of the vehicles available to tankers at rank VI of the Italian ground forces tree, coming to the game with the upcoming update 1.85. Due to the close resemblance to its German cousin, players who have already used the Leopard 1 will likely recognize a lot of the features both vehicles have in common.





    The OF-40 Mk.2 will become available to all players as part of the top rank of the Italian ground forces tree, coming to War Thunder with the release of update 1.85. Until then, stay tuned to the news to find out more about the next major update coming to the game very soon. See you on the battlefield!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2018-12-13 07:30:05 CET ] [ Original post ]

    [Development] Type 89: The Fire Dragon



    The Type 89 is a Japanese infantry fighting vehicle, developed during the 1980s by the Mitsubishi company and used by the JSDF in limited numbers. Japanese tankers in War Thunder can look forward to the addition of the nimble Type 89 to the game with the upcoming update 1.85 "Supersonic"!

    In War Thunder, the Type 89 will be a new addition coming to the top rank of the Japanese ground forces tree with update 1.85. As a highly nimble, low-profile vehicle armed with a deadly quick-firing autocannon and ATGMs, the Type 89 will perfectly fit into the fast-paced combat of high tier battles.

    Being an infantry fighting vehicle, it should come as no surprise to tankers that the Type 89 has superb mobility. Due to its low weight of just 26.5 tons and a powerful 600 horsepower Mitsubishi diesel engine, the Type 89 can reach an excellent top speed of 70 km/h on roads as well as 42 km/h in reverse, allowing it to quickly escape a precarious situation, if necessary.





    The Type 89 will become available to all players with the release of update 1.85 "Supersonic", as part of the top rank of the Japanese ground forces tree. While youre waiting for the wonderful Type 89, stay tuned to the news to find out what else update 1.85 will bring with it. Until then, happy hunting tankers!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2018-12-12 00:05:01 CET ] [ Original post ]

    [Development] MiG-19PT: Target Locked



    This upgraded version of the worlds first mass-produced supersonic aircraft will become the new top model in the USSRs military aircraft branch. Meet the magnificent MiG-19PT with air-to-air missiles!

    In War Thunder the MiG-19PT will be the first rank VI supersonic plane in the Soviet/Russian tech tree and the first Soviet aircraft equipped with air-to-air missiles. Unlike its overseas competitor the F-100D Super Sabre, the MiG-19PT cannot carry bombs or unguided rockets, but its two turbojet engines give the MiG the advantage in terms of rate of climb and acceleration. Both of these engines require an incredible amount of fuel, which limits their flight time to 5-6 minutes in WEP. The smartest thing for a MiG-19PT pilot to do is to climb to a high altitude at the beginning of a battle and then switch the engine to a more fuel-efficient mode.





    The MiG-19PT is a splendid supersonic interceptor with air-to-air missiles and the best rate of climb in the game. The VI aircraft rank is waiting for you in the update 1.85 in War Thunder. Get ready, everyone!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2018-12-11 23:59:45 CET ] [ Original post ]

    [Development] Krasny Krym: All Weapons Fire at Will!



    Krasny Krym is the lead ship of the Svetlana-class light cruisers which was laid down for the Imperial Russian Navy just prior to the outbreak of WW1. Despite closely resembling the Krasny Kavkaz, Krasny Krym will offer its future captains some new tactical options with its introduction in the forthcoming War Thunder update 1.85!

    Krasny Krym was initially laid down in 1913 under the name Svetlana, and was the lead ship of her class of four. Svetlana-class light cruisers were intended for the Baltic Fleet of the Imperial Russian Navy and were therefore designed slightly differently in comparison to the closely-related, intended for Black Sea operations, Admiral Nakhimov-class (of which the already familiar Krasny Kavkaz was a part of).





    Krasny Krym is already well on its way to player ports and is expected to arrive with the release of the upcoming War Thunder update 1.85. Stay tuned to the news to find out what else update 1.85 has in store. Until then, may the seas be calm to you, fellow captains!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-12-08 23:49:31 CET ] [ Original post ]

    [Development] F-100D Super Sabre: The New Era



    The American F-100D Super Sabre supersonic turbo-jet fighter was developed as a fighter-bomber, so in addition to breathtaking speeds, it also features a rich assortment of suspended weaponry. Its arguably the best American aircraft in the game!

    In War Thunder, the F-100D Super Sabre will be the first supersonic fighter of rank VI in the American air force research tree. Its very high speed when flying horizontally, and excellent rate of climb, by no means suggest that the F100D can only fly straight, however, its enhanced controls and increased fin area make this aircraft quite obedient and pleasant to fly. The fantastic flying ability of this new top aircraft is supported by excellent weaponry. Four high-speed 20mm M-39A1s with 200 rounds per gun are installed in the Super Sabers nose section. This is an upgraded version of the FMC T-160, a gun that should be familiar to War Thunder pilots from the F-86F-2 fighter. Its excellent accuracy, low recoil, and extremely high rate of fire make this the best aircraft gun in its class; just keep an eye on your remaining ammo.




    The F-100D Saber will be available to all War Thunder players at rank VI in the American aircraft research tree as soon as our huge 1.85 Supersonic update launches. Welcome to the supersonic era!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-12-08 07:58:11 CET ] [ Original post ]

    [Development] The future of aviation in War Thunder: supersonic jet aircraft and air-to-air missiles



    We would like to tell you about a new aircraft class in War Thunder and also about guided air-to-air missiles and other new features in air battles that we will begin to implement after the release of update 1.85 Supersonic.

    Aircraft have always been a very important part of War Thunder - it was the first vehicle type available in the game. Since the early days of War Thunder, we have recreated over 650 aircraft models - thats the largest digital interactive collection of aviation in the world. And these are not just visual models, their flight characteristics, armament and other systems are thoroughly recreated in the game.

    Initially we deliberately limited aircraft time periods with the golden age of piston-engine aircraft to the beginning of jet aviation, since these machines truly demonstrate the personal and tactical skill of a pilot. Guided missiles seemed to be a feature that will level all pilots independent of their skills, this is why we did not initially plan to implement them in the game. But the community has become more and more interested, so we decided to study the issue thoroughly and to find a way to implement this feature in our game.

    We ran the first tests with ingame prototypes back in 2017 and we have been working on new game systems and new aircraft ever since. Finally, we are happy to introduce all of this to our players. Meet a new age of War Thunder aviation - rank 6 aircraft!

    The first rank 6 aircraft and air-to-air missiles

    In update 1.85 Supersonic we will introduce the first supersonic jets: The Soviet MiG 19PT, the American F-100D Super Sabre and the British Javelin Mk.9. All these aircraft are supersonic and they are armed with a new weapon type - air-to-air missiles with infrared (heat) seeking.

    Air-to-air missiles are a new type of munitions in our game. Historically they appeared in the second half of the 20th century and were designed to solve the problem of hitting targets that were flying at extremely high speeds. The relative speeds of jet fighters were so high, that pilots could hardly aim efficiently with machine guns and cannons.

    Air-to-air missiles have a long history of development, like aircraft. Modern missiles have great capabilities at finding and homing in to a target and their maneuverability surpasses that of modern jets.

    If a target is captured by a homing device this usually means that it will achieve a hit. However this has not always been the case. The first air-to-air missiles had limited capabilities with capture range and possible overload. To capture a target a homing device needs some time to lock on to a target and all this time the pilot has to hold the target in a pretty narrow sector.

    When noticing a missile launch, a targeted pilot could relatively easily evade it with sudden maneuvers or by flying the aircraft against the sun - infrared devices would lose their targets against such bright obstacle.

    Being implemented in the game all these features and limitations allow us to believe that the new weapon type will not dramatically change the air battle experience but will add new opportunities that will make gameplay more diverse.

    New systems and balance

    New armament types will be introduced not only to combat planes, but to helicopters also. Helicopters will receive new types of defense to counter air-to-air missiles: heat flares, exhaust infrared suppression system and counter-optical-electronic systems. This will allow a reduction in the range of air-to-air missiles when launched from one helicopter to another and will allow interruption in missile guidance thus keeping primary weapons still useful.



    We will also add a simulation of a visual detection of a missile launch, that will be displayed in the interface. It will depend upon crew skills.

    We hope that all of these features will make our game more exciting and diverse, and you will like it. Looking forwards to your feedback, see you in the skies!

    For more information, read the article on the Official War Thunder Forums!


    [ 2018-12-07 08:09:35 CET ] [ Original post ]

    [Development] B1 Centauro: The Wheeled Cheetah



    The B1 Centauro is an Italian wheeled tank destroyer, built as a joint venture of several well-known Italian companies in the mid 1980s. Today, well cover one of the B1 Centauro modifications that will be available to players at the top ranks of the Italian ground forces tree coming to War Thunder with update 1.85!

    In War Thunder, the B1 Centauro will be one of the vehicles awaiting War Thunder tank commanders at the very top of the Italian ground forces tree, coming to the game with the release of the upcoming update 1.85. What really makes the B1 Centauro stand out and blend into War Thunder top tier battles at the same time is its mobility. Simply put - its unmatched among its peers!





    The B1 Centauro will charge into battle with the release of the upcoming update 1.85 and will be available to all tankers as part of the top rank of the Italian ground forces tree coming to War Thunder very soon. Stay tuned to the news for more information on the next major update coming to War Thunder! Until then, tankers!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2018-12-06 07:44:28 CET ] [ Original post ]

    [Development] M3 Bradley: The Modern Workhorse



    The M3 Bradley is a member of the Bradley family of American fighting vehicles which entered service with the U.S. Army in the early 1980s. Tankers may look forward to the addition of this iconic and much-anticipated vehicle to War Thunder with the upcoming update 1.85!

    In War Thunder, the Bradley will be the first infantry fighting vehicle coming to the top rank of the American ground forces tree with the release of update 1.85. Extremely mobile and well armed, despite not seeming like it at first, the Bradley is able to strike fear into tankers commanding even the most heavily armored top tier MBTs!





    The long-awaited M3 Bradley is finally coming to War Thunder with the upcoming update 1.85 and will be available to all tankers at the top rank of the American ground forces research tree. In the meantime, stay tuned to the news for more information regarding the next major update. Until then, tankers!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2018-12-04 23:57:12 CET ] [ Original post ]

    [Development] Challenger Mk 3 - A Royal Upgrade



    The Challenger Mk.3 is an upgraded modification of the well-known British Challenger MBT, introducing, most notably, additional reactive armour elements to bolster the vehicles protection against HEAT rounds. Meet the new and improved Challenger MBT coming to War Thunder as part of the upcoming update 1.85!

    Several updates ago, we introduced the mighty Challenger Mk 2 MBT to the top rank of the British ground forces tree, giving British tankers their own modern high performance MBT, as a counter to other nations vehicles with similar performance. In the upcoming update 1.85, we are pleased to present a new modification of the revered Challenger 2, sporting additional ERA and composite armour packs that increase the vehicles protection.

    The overall performance of the new Challenger Mk.3 doesnt change compared to the existing Mk.2 already available in War Thunder. The vehicle still uses the same engine, suspension, gun, ammunition and armour layout. However, what does separate the Mk.3 from the Mk.2 is the addition of add-on ERA and composite armour elements to the front and sides of the vehicles hull.



    Be sure to try out the new Challenger Mk.3 main battle tank, coming to the top rank of the British ground forces tree with the upcoming War Thunder update 1.85. In the meantime, stay tuned to the news to see what else update 1.85 has in store for you. Until then, happy hunting tankers!

    Check out the full Dev Blog article on the Official War Thunder website!


    [ 2018-12-01 23:22:34 CET ] [ Original post ]

    [Development] Shot Kal Dalet: Conquering the Desert



    The Shot represents the Israeli version of the British Centurion tank, which entered service with the IDF in the late 1950s. Soon, fans of British armour will have the chance to command an exotic modification of the Israeli Centurion, fitted with a more powerful engine and additional armour protection. Meet the new king of the desert in War Thunder update 1.85!

    In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypts own rearmement efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.

    Although the Centurion, or Shot as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasnt very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.



    The vastly improved performance of the Shot Kal Dalet and its rather unique visual appearance make the vehicle very interesting in itself. However, its also worth mentioning that the Shot with all of its premium benefits nets higher rewards for every performed action in battle, thus substantially speeding up your progress through the higher ranks of the British ground forces tree.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-12-01 05:05:04 CET ] [ Original post ]

    [Development] M14/41: Smooth Start



    The M14/41 is a further development of the Italian M13/40 medium tank, intended to replace its mechanically flawed predecessor. Soon, tankers will get the chance to support their allies with the M14/41, coming to War Thunder as part of the Italian ground forces tree with update 1.85!

    In War Thunder, the M14/41 will await tankers at rank II of the Italian ground forces tree, coming to the game with update 1.85. Being very comparable to other tanks at its rank, the M14/41 will perfectly suit both new and experienced tankers, climbing up the ranks of the Italian ground forces tree.

    Fun Fact: A limited number of captured M14/41s were also briefly in service with British and Australian troops.





    The M14/41 will become available as part of the second rank of the Italian ground forces tree, coming to War Thunder with the upcoming update 1.85. In the meantime, stay tuned to the news to find out what else is coming in the next major update to the game. Until then, tankers!

    Check out the full article on the Official War Thunder website!


    [ 2018-11-30 08:17:39 CET ] [ Original post ]

    [Development] Breda 501 - When Looks Deceive



    The Breda 501 is a late-war Italian wheeled tank destroyer prototype, built upon the experiences gained during the North African campaign. Tankers in War Thunder will soon have the chance to use the Breda 501 to deadly effect with the release of the upcoming update 1.85!

    Briefly: A nimble truck chassis modified into a lightly armored, but effective tank hunter equipped with a powerful 90mm AT gun.

    During the North African campaign, the Italian military quickly realized the effectiveness of their 90mm heavy AA cannon, commonly mounted on utility trucks. The cannon turned out to be just as good at dealing with enemy tanks as it was combating aircraft, being able to pierce the armor of virtually any allied tank it faced in the deserts of North Africa. However, whilst the mounting on truck chassis allowed the guns to be moved around with relative ease, the large silhouette and lack of armor protection heavily exposed these vehicles and their crews to even rifle-caliber fire, yet alone to shrapnel from nearby explosions. In 1942, the military top brass came up with a set of requirements for a new vehicle which would build up on the proven gun truck concept used in North Africa by increasing protection and mobility. The new vehicle would be designed as a dedicated SPG, intended solely to provide support to armored regiments in combating enemy tanks. Shortly after, the Breda company began work on a vehicle around those specifications. Breda based their new design on a chassis of an existing utility truck and added armor plating to the vehicles front and sides. The 90mm cannon would be installed in an open fighting compartment in the vehicles rear. In 1943, the prototype was finished and began undergoing testing as the Breda 501. Although the Breda 501 had successfully proven itself during testing, further development and potential mass production was hindered by Italys capitulation in late 1943. The project was ultimately cancelled with the signing of the armistice in late 1943 with only a couple prototypes of the Breda 501 being built of which none saw any combat use.



    The Breda 501 will join War Thunder ground battles as part of the highly-anticipated Italian ground forces tree coming to the game with update 1.85. Make sure to give Italys very own Pakwagen a go as you progress through the ranks of the Italian ground forces tree coming to the game very soon. Until then, tankers!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-11-28 01:09:25 CET ] [ Original post ]

    [Development] Semovente 105/25 M43: Low Profile, High Power



    The Semovente 105/25 M43 is one of the more advanced tank destroyers, built by Italy in the later stages of the war.

    Soon, War Thunder tankers will have the chance to command the Semovente 105/25 M43 as they climb up the ranks of the highly anticipated Italian ground forces tree, coming to the game with update 1.85!

    Armed with a large caliber 105mm cannon, the Semovente 105/25 represents a serious threat to its enemies at the third rank. However, as any low-velocity cannon, the 105mm on the Semovente will perform best at short-range engagements, offered by urban environments for example.





    The Semovente 105/25 M43 will be available to all testers at the third rank of the Italian ground forces tree, coming to War Thunder with the upcoming 1.85 update. We highly recommend giving it a try as theres rarely something as satisfying as netting a single shot kill from a high caliber gun and the Semovente 105/25 will most certainly provide that to fans of Italian armor! Until then, happy hunting commanders!

    For more information, read the full Dev Blog article on the Official War Thunder website!


    [ 2018-11-24 01:45:28 CET ] [ Original post ]

    [Development] Italian ground vehicles in the update 1.85



    We would like to share with you a major announcement! Now, all nations in War Thunder will have their own ground forces branch. In update 1.85, we will introduce the Italian ground vehicles research tree, and so you will soon be able to experience the distinguished originality of Italian tanks and armoured vehicles!

    Early and mid-rank ground vehicles are of familiar design - such as the P40, already well-known to players. However, you will also find some unusual ones, such as the Breda 501 SPG, which has a considerably powerful gun, but with a limited horizontal drive; the vehicle is built to be based on the three-axis truck chassis.

    Higher ranks introduce armoured cars with recoilless guns, extremely powerful SPAAs, and tanks, which are not inferior in their combat effectiveness to the tanks of the other nations in-game.

    Thus, Italian armoured vehicles are sure to bring more diversity ro ground battles in War Thunder - Are you itching to try the Italian ground force vehicles out?

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-11-24 01:39:02 CET ] [ Original post ]

    [Special] [Fleet] Minefield Ahead! Try out the VS-8!



    Insidious traps, equally dangerous for fast boats and for huge cruisers - naval mines! Today War Thunder commanders have a chance to learn more about a potential enemy weapon.

    This is the first appearance of Naval Mines in War Thunder! In using the VS-8 "Schell I" you will help us test the mechanics of mines in real battles.

    From 12:00 GMT on the 15th of November till 07:00 GMT on the 19th of November

    Win 7 times with a battle activity of 50% or higher in naval battles whilst controlling a ship and get a 24 hour rental for the minelayer hydrofoil VS-8 "Schell I".

    Event features:


    • Vessels of all ranks are able to participate in the event.
    • You can follow progress by clicking on your nickname Achievements Achievements Special.
    • You can only receive the VS-8 for rental once.
    • The rental begins from the moment the task is completed and the boat is received.
    • To participate in battle with the VS-8, the boat must be allocated to a crew slot. After the rental is finished, crew skills will not be reset and can be used in the future for any battles with the VS-8.
    • Any RP and SL earned during the use of the VS-8 will not be reset after the rental is finished.
    • In case of problems being found during testing, both the action itself and the possibility of using VS-8 "Schell I" may be suspended.


    Please share your suggestions on this type of weaponry in War Thunder in our dedicated forum topic!

    The War Thunder Team


    [ 2018-11-16 07:53:25 CET ] [ Original post ]

    [Development] New repair and damage mechanics in Ground Vehicle Realistic Battles



    Today, we want discuss possible changes to the damage and unit restoration mechanics in Ground Vehicle Realistic Battles. As you know, currently, repairs of several units and aggregates without the parts modification can be done just by being located at a point you control. If a damaged tank does not get help from friends, it will remain immobile or weaponless until the end of the battle. However, a tank with the researched parts modification can repair damage in 10-30 seconds (depending on the severity of the damage, any crew losses and crew skill level). This is a game feature.

    After recent discussions regarding modifications and all the changes made in relation to them, we decided to rework this feature in order to take the following considerations into account:


    • Reduce differences in capabilities for restoring combat readiness between upgraded and non-upgraded vehicles.
    • Preserve the current gameplay in Ground Realistic Battles in terms of the importance of damage dealt.
    • Make the game more interesting for non-upgraded vehicles.

    Accordingly, we plan to change the critical damage mechanics by adding quick field repair, available at all times for all vehicles.
    It will work in the following way:
  • A disabled engine entirely blocks a vehicles movement for 20 seconds, after which 40% of its original function is restored.
  • A disabled transmission entirely blocks the vehicles movement for 20 seconds, after which the gear shift range is reduced by half.
  • A disabled traverse gear blocks turrets or guns from rotating(traversing) for 15 seconds, after which their rotation speed is limited to 3 degrees/sec.
  • A disabled elevation gear limits the gun elevation range to 1.5 degrees from the position the gun was in when it was damaged.
  • A destroyed barrel inflicts significant penalties when fired: a 20-fold increase in shot dispersion and shells have 2 times less armour piercing and muzzle velocity.
    If a ground vehicle is equipped with the parts modification, a player can use it to begin repairs at any time and restore a unit to full combat readiness. But without this modification, it will have to reach a secured point and perform a full repair there. Meanwhile, the option of getting repair assistance from party members or allies for light equipment has been entirely preserved. The processes of automatic partial unit recovery and manually activated repairs occur in parallel and do not influence each other in any way.

    We think these changes will produce a positive effect on gameplay for stock ground vehicles and will simplify their function without changing the general mechanics of fighting in Realistic Battles. We invite all players to take part in a constructive dialogue about this and look forward to your discussion comments.

    We would like to add a small explanation and emphasize, once again that the purpose of the changes is to make the game in vehicles with unresearched modifications more enjoyable.

    We do not plan to change the basics of the gameplay in RB with these changes nor how any damage caused affects the game situation. Now, if you have caused functional damage to an enemy, you have some time to destroy him fully but if you did not succeed in doing this the enemy will be able to repair after some time and become dangerous to you again. You still cannot count on the absence of the modification "parts" from the enemy when you fight them. This will remain in the new mechanics, only that those who have not researched the modification will have an improved chance, for example, to get to a capture point and fix it there or approach an ally who can help with the repair and sometimes cover you in a hopeless situation.

    We are ready to consider various options for these mechanics based on the results of discussions, for example, to do something with damaged gun barrels for a period of time (comparable to the repair kit/parts) in complete disabling of firing, or not to change the mechanics of damaged weapons at all and return only mobility. In our experience the designated critical damage to a gun is serious enough so we decided that it was possible to implement it for RB in this way. But a significant amount of criticism in the mechanics associated with weapons makes us think about other options. Therefore, we expect practical constructive proposals and dialogue from you.

    The War Thunder Team


  • [ 2018-11-13 23:12:18 CET ] [ Original post ]

    Remembrance Sunday - Lest We Forget - 11/11



    On the 11th hour, of the 11th day, of the 11th month - We remember.

    In this, the centenary year since the guns fell silent on the battlefields of "The Great War", we remember those that fought and the fallen on all sides who paid the ultimate price:

    "They shall grow not old, as we that are left grow old:
    Age shall not weary them, nor the years condemn.
    At the going down of the sun and in the morning,
    We will remember them."


    Lest We Forget


    [ 2018-11-11 05:37:18 CET ] [ Original post ]

    [Event] Halloween in War Thunder!



    There are no evil spirits, some people claim... Well, if thats the case, what causes your shells to ricochet? Hah, checkmate engineers! According to old beliefs, evil spirits, during the night of the 1st of November, might do more than just interfere with your shells; so, wouldnt it be fitting if you were to take the place of these evil spirits? Take part in spooky races in the sky, and on the ground, to win some prizes!

    Aircraft event: Witch Hunt
    From 15:00 GMT on the 30th of October until 07:00 GMT on the 2nd of November

    Fly a special "Night Witch" aircraft! Get ahead of your rivals on a twisting track. Take first place - appease the spooky spirits, and receive a trophy with one of the prize decals.

    Ground event: Tank race on the dark path
    From 15:00 GMT on the 30th of October until 07:00 GMT on the 2nd of November

    Today, you wont be able to hide yourself from the Jack-o-lanterns. The M18 Hellcat, under the control of brave tankers, will also fight for first place, and the prize will be a trophy with one of the spectacular 3D decorations or decals.

    For more information, check out fhe full article on the Official War Thunder Website!


    [ 2018-10-30 22:50:24 CET ] [ Original post ]

    [Special] [News] War Thunders Birthday: Discounts and Gifts!



    Its amazing how fast time flies! It seems like only yesterday we were flying through the clouds with only the use of aircraft. How far weve come; look at us now: War Thunder is a unique project where all fans of military vehicles will find something to their liking. Weve crossed the six-year milestone, and there are many more milestones yet to come!

    Visit our website for more details!


    The War Thunder Team


    [ 2018-10-27 00:00:26 CET ] [ Original post ]

    [Fleet] [News] Naval forces for all players and CBT of the Royal Navy!



    With the release of update 1.83 Masters Of The Sea, fleets in War Thunder will go into the OBT stage and will become available for all players! From now on, every daredevil will be able to try on the commander's tunic and lead their ship into battle!

    US, German and Soviet ships have become available to research and purchase for all players, but the Royal Navy will need the best of the best. Thats why weve called for testers again, who will be the first to unlock access to the British fleet!

    How to start fleet research

    In the Research tab in-game, the new Fleet tab is now available. Naval battles are available in Arcade Battles and Realistic Battles under the Battle button.

    In Naval battles, you will also be able to join a battle with the players aircraft or an aircraft issued in accordance with respawn points.

    Keep in mind that the aircraft in the crew slots, as well as ships, are participating in the matchmaker mechanics (pursuant to their corresponding BR)!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-10-23 23:43:38 CET ] [ Original post ]

    [News] Meet update 1.83 Masters of the Sea

    https://youtu.be/AeAmRvGnvYw
    Meet update 1.83 Masters of the Sea

    Naval battles OBT, British Royal Navy, German helicopters, new ground vehicles and aircraft, and much more! All aboard!

    Check out the full list of changes and bug fixes here!


    Navy of the three nations has been tested and added to the game - over German, Soviet and American vessels join the game. Also several locations in various climat zones have been prepared. We are happy to invite you to Naval battles - OBT begins today! Join and decide how navy in War Thunder will look like.

    Great Britain that was called the Mistress of the seas for a reason finally joins War Thunder

    Here's a taste of what's to come:

    HMS Armada (D14)


    HMAS Nepal (G25)


    HMS Grafton (H89)


    UH-1D


    SA.313B


    BO 105


    Type 75 MLRS


    Ju 288 C


    And many other awesome features and changes in new update 1.83 Masters of the Sea Download and play now!

    Check out the full list of changes and bug fixes here!


    [ 2018-10-23 13:07:12 CET ] [ Original post ]

    [Development] Explosive reactive and composite armour



    We would like to present you a new researchable module for one of the top tanks of the USSR/Russian armored vehicle tech tree an explosive reactive armor set for the T-80B.



    In the previous War Thunder update, we introduced T-80B, a top main battle tank of the USSR/Russian tech tree. In update 1.83 Masters of the Sea, we will introduce a new researchable module for this vehicle the Kontakt-1 add-on explosive reactive armor. It will significantly boost the tanks defense against HEAT projectiles, such as chemical rounds and anti-tank guided missiles. In combination with the main passive armour of the vehicle, this will provide increased anti-HEAT protection of up to 850-900 mm, helping it to withstand fire from even the most powerful ATGMs.

    You can read about explosive armor and how it works in our devblog.

    Explosive Reactive Armor and Composite Armor


    [ 2018-10-23 08:35:50 CET ] [ Original post ]

    [Fleet] [Development] HMS Grafton (H89): The spirit of self-sacrifice



    Briefly: A British interwar destroyer, comparable in performance with some of the other early destroyers already present in War Thunder.

    HMS Grafton was laid down in August 1934 as the fifth ship of nine G-class destroyers being built by British dockyards in the interwar years. Almost two years later, in March 1936, the ship was completed and joined the ranks of the Royal Navy.

    HMS Grafton spent her early service days as part of the 1st Destroyer Flotilla operating in the Mediterranean. During the Spanish Civil War, HMS Grafton assisted in enforcing the non-intervention policy alongside warships of other nations.





    HMS Grafton will be available during the CBT of War Thunders Royal Navy to all aspiring commanders of this vessel as a rank III British destroyer. Make sure to give HMS Grafton a try as you progress through the ranks of the Royal Navy and be wary of torpedo attacks! All hands on deck!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-19 23:49:34 CET ] [ Original post ]

    [Development] Type 75 Multiple Rocket Launcher: Explosive Hailstorm



    In the mid-60s, the Japanese Military Administration made the decision to boost their Self-Defense Forces power with a mobile MLRS on a tracked chassis. As a base, it was suggested that the promising tracked armoured personnel carrier, that was at the time being developed by the Mitsubishi company, be used.

    The military vehicle was subsequently put into service under the designation Type 73 APC and became a base for a whole series of assault and support vehicles of the Japanese army. In order to equip their army with a modern multiple rocket launcher system, the Japanese used an APC as a base to develop the brand new Type 75 MLRS, as well as two other support vehicles a mobile weather station and a command vehicle to ensure the launchers combat readiness. The Type 75 was put into service in 1975 and built up serially to 1985 inclusive. The vehicle fired at its opponents using its 130 mm rockets located on 30 launching tubes inside a rotating pod (the horizontal guidance angle was 50 degrees). The Type 75 had a three-man crew and could reach a speed of 50 km/h.





    The Type 75 is a truly unpredictable vehicle for high-rank battles. It will definitely please its owner and cause quite a lot of trouble for their opponents. Players will be able to give the new vehicle a go with the release of the new update 1.83 titled Masters of the Sea! We will see you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-19 23:47:22 CET ] [ Original post ]

    [Development] Ju 288C



    The upcoming, promising bomber that was to replace the Ju 88 had to outclass its predecessor in every single way it had to be faster, more powerful, better defended, and capable of carrying a greater bomb load.

    In 1939, the Junkers company began work on a new bomber that was supposed to replace the Ju 88 bombers in service at the time. The new aircraft had to surpass the predecessor across all parameters. The plan was to fit the upcoming model with new, more powerful engines, significantly boost the firepower of the defensive armament, and, of course, increase the payload. The first prototypes took to the skies when the Jumo 222A/B engines, which the aircraft were supposed to be equipped with, had not been installed yet. Instead, the BMW engines were used. Extensive work began on the experimental models of the new series, which received the designation Ju 288, with the aim of enhancing the bombers characteristics. This explains why the first eight prototypes were significantly different from one another.





    The new German bomber will appear in update 1.83 Masters of the Sea. Keep an eye out for our Developer Diaries if you want to be the first to learn the news! See you soon!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-19 08:41:19 CET ] [ Original post ]

    [Fleet] [Development] HMS Armada (D14): Keeping The Birds at Bay



    The British Battle-class destroyer was Britains last wartime destroyer design and represented a radical shift in design philosophy compared to previous classes. One of the first ships of this class, HMS Armada, will become available to all captains in the closed beta testing of War Thunder Royal Navy forces!

    Briefly: The last British wartime destroyer class, focusing heavily on anti-aircraft firepower.

    In War Thunder, HMS Armada will be available to the Royal Navy testers as a researchable destroyer of rank III. Unlike previous destroyers, HMS Armada puts heavy emphasis on anti-air capabilities, making her the most fitting choice for aspiring Royal Navy captains looking to establish a no-fly zone.





    HMS Armada is anchored at port and is eagerly awaiting new captains in the closed beta test of the Royal Navy in War Thunder. Make sure to give HMS Armada a try on your way through the ranks of the Royal Navy. But until then, happy hunting and calm seas!

    For more information, read the full Dev Blog article on the Official War Thunder Website!


    [ 2018-10-19 08:38:18 CET ] [ Original post ]

    [Development] UH-1D: The German Iroquois Helicopter



    An export version of the American Iroquois for the German army with an enlarged fuselage, a new rotor system, and a new engine!

    Experience using the UH-1 multipurpose helicopters revealed that this aircraft had no noticeable flaws and turned out to be quite effective. Needless to say, the success of the Iroquois helicopters did not go unnoticed by allies of the United States. When the USA released the UH-1D model, the West German government agreed to purchase a license to manufacture the latest Iroquois helicopters at German factories, particularly those of the Dornier company. Between February 1967 and the end of 1981, German aircraft manufacturers constructed 352 UH-1D helicopters.





    The UH-1D will be available for everyone after the release of the War Thunder update 1.83!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-18 08:41:29 CET ] [ Original post ]

    [Fleet] [Development] Flower-class Corvette - The Convoy Guardian



    The Flower-class is a British WW2-era corvette, designed specifically to escort Atlantic convoys and protect them from German U-boats. HMCS Brantford, a Canadian Flower-class corvette, will soon be available in the game as part of the CBT of the Royal naval forces!

    Briefly: A British corvette of the lower ranks, featuring respectable firepower for its tier, but lackluster performance where mobility is concerned.

    Just prior to WW2, it became apparent that German U-boats would present a serious threat to British transatlantic shipping in the event of an outbreak of hostilities. Realizing this, it became clear to the Royal Navy that they needed a large number of new small vessels that could cope with this threat, whilst being cheap, simple and quick to produce, without hindering the construction of larger warships.





    Make sure to give the Flower-class corvette a try as you work your way up the ranks of the Royal Navy in the closed beta testing! Smooth seas until then, captains!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-18 08:39:30 CET ] [ Original post ]

    [Development] SA.313B: The First Skylark



    The French SA.313B light helicopter acquired guided missiles and unguided rockets while in use by the German army. Meet the first helicopter in the German tech tree!

    In War Thunder, the SA.313B Alouette II will be the first air vehicle in the German helicopter tech tree. This light helicopter, which is mostly just a structural frame, has one turboshaft engine and no armor whatsoever. The SA.313Bs turboshaft engine with slightly over 400 hp can get the vehicle up to 180 km/h. However, its light construction and low speed do not prevent this helicopter from representing a serious threat to ground vehicles.





    In War Thunder update 1.83 "Masters of the Sea", you will find new German helicopters and a lot of other great content. The update is coming soon, so keep an eye on our news!

    For more information, read the Full Dev Blog article on the Official War Thunder Website!


    [ 2018-10-16 23:51:49 CET ] [ Original post ]

    [Development] BO 105 Attack Helicopters



    BO 105 attack helicopters serve as the foundation of Germanys rotorcraft on the battlefields of War Thunder. Several different versions of this reliable and efficient ground vehicle killer will be available. Lets take a look.

    Developed in the late 60s, BO 105 multipurpose helicopters were used for civilian and military needs in many countries. This light helicopter with two turboshaft engines and a four-bladed main rotor stands out due to its high reliability: all of the vehicles main systems are duplicated. In our game, BO 105 helicopters will become Germanys primary rotary-wing aircraft at rank V.





    For War Thunder we chose several anti-tank modifications of the BO 105 that we would like to present to you. So lets check out the new German helicopters!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-16 08:23:38 CET ] [ Original post ]

    [Fleet] [Development] Naval mines in War Thunder



    Greetings! Mines are an important part of the naval arsenal and we hope that they will make naval battles even more interesting. Today we will tell you how mines will work in our game.

    For those that will - it will be possible to choose mines as an armament preset before a battle after the respective modification has been researched. You will be able to select the mine depth (how deep it sits in the water) before launching your chosen vessel in a battle - there will be several variants suitable against different enemy vessel types. If you choose a depth of less than 1 metre, it will explode no matter what vessel runs over it, but it can be easily spotted on the surface.





    A mine floating on the surface can be destroyed easily with guns and if it is placed deeper than 1 metre, it wont be visible, however vessels with smaller draughts will not receive any damage from it. Like torpedoes, mines will display a marker at a specific radius - at the moment it is set to 100m but the distance might change dependant on testing.

    During the first stage of the test, mines will be available as a modification for the premium German VS-8 boat. We plan to test the armament on this vessel first, so that we can use the experience and test results when we decide how to implement mines in our game.

    Check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-13 01:33:44 CET ] [ Original post ]

    [Development] HMCS Haida - Commonwealth Veteran



    Briefly: A Canadian Tribal-class destroyer with upgraded anti-aircraft armaments that will be located in the British naval research tree, providing additional in-game benefits thanks to its premium status.

    HMCS Haida is a Tribal-class destroyer of the Royal Canadian Navy, which served not only through WW2, but also took part in actions in the Korean War.

    At the helm of the iconic Haida, captains will spearhead the Royal Navys advance into War Thunder naval battles with one of the upcoming updates for naval forces!





    HMCS Haida will spearhead the Royal Navys entry into War Thunder naval battles and is available in our online store as part of a special bundle which also provides access to the Royal Navy CBT. Haida may be anchored in the Canadian town of Hamilton, but shes about to embark on new adventures in War Thunder! All hands, man your battlestations!

    [quote]

    [ 2018-10-13 01:28:52 CET ] [ Original post ]

    [Event] Enduring confrontation series - Experimental



    Within a month, weekend Realistic Battle pilots will be able to participate in the event tab in different Enduring Confrontation missions.

    From now until 07:00 GMT on the 15th of October

    A series of missions [Enduring Confrontation] for RB at the weekends will continue for the aircraft of rank IV without fixed vehicle setups.

    Attention! In the experimental event all enemy vehicle markers will be switched off. Markers for allies will be displayed only on a distance not larger than 900m.

    64 players will participate In a battle in aircraft with a Battle Rating between 5.0 and 6.3 for all nations in the mission [Enduring Confrontation] Civil war in the Chinese location Zhengzhou. You can join the [Enduring Confrontation] battle even after the mission has already begun.

    The logic for the front line in realistic mode has been updated, combat and cargo convoys will appear more often and a new Air Supremacy mission is available. More information regarding the improvements in [Enduring Confrontation] can be read in the development blog and in the changelog from 15.05.2018.


    [ 2018-10-13 01:21:50 CET ] [ Original post ]

    [Fleet] [Development] SGB 304 Grey Fox: Old Technology, New Era



    Briefly: A British WW2-era gunboat, designed specifically to combat German S-Boats with the use of overwhelming firepower.

    In 1940, the Admiralty issued a set of requirements for a new gunboat design that would incorporate features from both motor torpedo boats and gunboats. The primary task of this new vessel would be to counter the German S-boat threat and to protect the British coastline in areas where larger vessels, such as destroyers, couldnt operate.

    With WW2 already in full swing, the need for this kind of vessel was considered high and an emphasis was put on ease of mass-production, in order to manufacture as many ships as quickly as possible.



    However, a noteworthy weakness of the SGB lies within its armour protection. Although the entire ships hull is made from steel, armour plating was added only after the ships first combat actions proved it to be susceptible to damage, especially with damage to its steam boilers. To address this, armoured plates of 18-19mm thickness were added to the hull in order to reduce the likelihood of critical components getting severely damaged from falling bullets and fragments.

    Overall, the SGB is very much a force to be reckoned with on the ocean battlefields and should under no circumstances be underestimated. Its combination of respectable firepower and good mobility will make it a true death-bringer in War Thunder naval battles!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-12 08:54:10 CET ] [ Original post ]

    [Fleet] [Development] HMAS Nepal (G25): Air Raid Survivor



    Briefly: A British-built N-class destroyer of the Royal Australian Navy.

    HMAS Nepal was laid down in Great Britain in September of 1939, initially under the name of Norseman. As one of the last ships of the N-class destroyer type, she was launched in December 1941, but was soon severely damaged while still in the shipyard during a German air raid.

    Despite the severe damage, the ship was repaired and renamed to Nepal, in recognition of Nepals contribution to the British war effort. After the repairs were completed, the ship was formally commissioned into service with the Royal Australian Navy in May 1942, although still remaining the property of the Royal Navy.



    Overall, HMAS Nepal will be seen as an appealing alternative to the standard Tribal-class destroyer, especially by those captains who prefer a more nimble vessel, but dont wish to sacrifice too much in the way of firepower. At the same time, HMAS Nepal brings with it a unique set of strengths and weaknesses that need to be mastered in order to get the most out of this warship.

    Become a Tester and be sure you try out HMAS Nepal in the closed beta testing of War Thunder Royal Naval forces and bring victory to your team! Smooth seas, captains!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-10-11 08:29:22 CET ] [ Original post ]

    [Fleet] [News] What awaits us in update 1.83 Masters of the Sea!



    In the upcoming War Thunder update 1.83 Masters of the Sea! we present to you Naval Forces OBT, a Royal Navy CBT line-up, new vehicles and locations.

    You have passed hundreds of thousands of nautical miles and sent countless opponents to the bottom to bring this event closer! We are announcing the start of preparations for the upcoming major update in which the Naval Forces Open Beta Test (Royal Navy excepted) in War Thunder will begin!

    Testing of the Royal Navy in update 1.83 Masters of the Sea!

    Together with the US, Soviet and German naval forces which will be available for all players, we are starting the test of the Royal Navy. Such well-known conquerors of the seas and oceans deserve special attention, so this week we are beginning to publish a series of devblogs regarding the ships of the Royal Navy of Great Britain and other upcoming novelties of the major update which is not very far over the horizon, commanders!

    In update 1.83 Masters of the Sea! the CBT of the Royal Navy will begin, access to which will be granted to testers. You can become a tester by completing the special daily tasks (we will talk about it bit later) or by purchasing one of the special naval bundles with British ships.

    The War Thunder Team


    [ 2018-10-10 00:57:31 CET ] [ Original post ]

    [News] Welcome to update 1.81 “The Valkyries”

    https://youtu.be/OUVzsaMhbAE
    Click here for the full list of changes and bug fixes!

    War Thunder Presents - Update 1.81 “The Valkyries”

    Combat helicopters - a new type of vehicles in War Thunder. The first rotorcraft are presented in the US and Soviet research trees.

    Mi-35M


    AH-1G Cobra


    Mi-24A


    AH-1Z Viper


    New vehicles

    16 new ground vehicle and aircraft models.

    I-225


    Leopard A1A1 L/44


    Batignolles-Châtillon Char 25t


    Me 163B-0


    New locations and missions

    Location for ground vehicle battles: “American Desert”.


    Location for aircraft battles: “Vietnam”.


    Click here for the full list of changes and bug fixes!


    [ 2018-09-19 11:57:30 CET ] [ Original post ]

    [Development] Me 163B-0, Model Update



    Update 1.81 “The Valkyries” brings with it a small treat for all German pilots and fans of the deadly Komet in particular. With the release of War Thunder’s next major update, we’re happy to introduce a new version of the Me 163B along with an improved model for the existing modification!

    In War Thunder update 1.81 “The Valkyries”, we plan to introduce a new modification of the fan-favorite Me 163B Komet rocket-propelled fighter. The new Me 163B-0 represents the pre-production model of the aircraft, which consisted of a few dozen units before the regular B-1 modification entered serial production in 1944.

    The B-0 is neigh identical to its production counterpart in terms of design, layout and performance. The most notable difference between the two versions is their primary armament options. Namely, the Me 163B-0/R1 is armed with four 20mm MG151/20 cannons as opposed to two 30mm MK108 cannons.





    The Me 163B-0 will soon become available to all War Thunder players as a researchable vehicle of rank V of the German aviation tree as part of upcoming update 1.81 “The Valkyries”. Until then pilots!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-09-18 10:39:04 CET ] [ Original post ]

    [Development] New pilots



    We’re pleased to present re-worked aircraft pilots for Germany and the USSR, as well as brand new American and Soviet helicopters pilots. These tough guys will create a challenge in the skies of the upcoming War Thunder update 1.81 “The Valkyries”. Off we go!

    The War Thunder Team


    [ 2018-09-15 00:47:46 CET ] [ Original post ]

    [Event] Participate in the “Battle Of Britain”



    From now until 07:00 GMT on the 17th of September
    Take part in events “Battle of Britain” in British and German aircraft and get special Trophies!

    The largest-scale aircraft battle of WWII - battle for supremacy in the skies of the Great Britain in which the Luftwaffe failed to break neither the air defense of the British Isles nor the spirit of the People. The courageous pilots of the Royal Air Force repulsed the Luftwaffe attacks and prevented the German command from achieving superiority.

    How to get rewards
     Take part in the "Battle of Britain" event, and get a trophy for every 5 victories with a German or a British aircraft.

    Other terms
    Trophies can only be earned in the special event [Air Domination] Britain (AB) and [Operation] Britain (RB and SB). During the special you may only earn a maximum of 3 trophies for each of the two nations. Battle activity should be at least 60%.

    You can follow your progress by clicking on your nickname → Achievements → Battle of Britain.

    The War Thunder Team


    [ 2018-09-15 00:44:39 CET ] [ Original post ]

    [Development] I-225: High Flyer!



    This new experimental fighter in the Soviet tech tree is particularly effective at high-altitude battles.

    The experimental high-altitude fighter/interceptor I-225 was created in the Mikoyan design bureau as part of work to develop new prototypes of fighter aircraft with new engines. The first experimental prototype was finished by May 9, 1944. The aircraft was designed to carry a powertrain consisting of a 2000 horsepower aircraft engine and a turbocharger. Its armament in comparison with previous prototypes was strengthened and consisted of four 20mm ShVAK cannons. In testing (primarily tests of the fighter’s speed and altitude options) the aircraft showed impressive results: it could reach a speed of almost 560 km/h near the ground and 720 km/h at high altitude. Just two I-225s were built for testing purposes. For various reasons, both aircraft crashed in testing. After a range of improvements and upgrades, in March 1947 work on this project was stopped.





    The I-225 will be added to the game with the release of War Thunder 1.81 The Valkyries. Be sure to check out this wonderful fighter and try it out in battle!


    [ 2018-09-14 10:20:37 CET ] [ Original post ]

    [Development] T54E1: The Gunslinger



    The T54E1 is a prototype design of an improved version of the M48 Patton, incorporating an oscillating turret and improved firepower. This highly requested piece of American experimental tech will be joining the ranks of the U.S. ground forces tree with the release of the upcoming update 1.81 “The Valkyries”!

    Briefly: An experimental upgraded version of the M48 Patton, equipped with an oscillating turret, a modified 105mm gun and an autoloading mechanism.



    The T54E1 will become available with the release of update 1.81 “The Valkyries” as a rank V premium vehicle, purchasable in-game with golden eagles. Until then, stay tuned to the news for more information regarding War Thunder’s next major update. Happy hunting, commanders!

    For more information, read the full Dev Blog article on the Official War Thunder Forum!


    [ 2018-09-13 09:34:37 CET ] [ Original post ]

    [Development] FV510 Warrior: Built for the future!



    A top-tier light armoured vehicle for British tankers – the Warrior IFV with its multipurpose 30 mm cannon and MILAN ATGM

    The FV510 infantry fighting vehicle was developed as part of a program to create a modern IFV for the British army at the end of the 70’s. The vehicle went into series production in 1986. The vehicle was equipped with 30 mm gun, fed by magazines of three shells each. This gun was designed to destroy lightly armoured vehicles with maximum accuracy. For the Desert Storm operation, the Warriors were equipped with Chobham passive armour – add-on armour plates that significantly improved the IFV’s defense in battle, allowing it to survive a hit from an RPG-7 grenade and shrapnel from high-calibre HE rounds. A little later, in 1990, the military decided to equip the Warrior with anti-tank weaponry – a 30 mm gun for these targets was clearly not enough. The roof of the turret was equipped with a launcher for the MILAN ATGM. The commander used a hatch to fire the ATGM, and it was reloaded through the upper hatch of the armoured vehicle’s infantry compartment. The FV510 Warrior is still in service with the British army and is the main IFV of the United Kingdom.



    The Warrior is an excellent companion for main battle tanks in top-tier battles. Its main value is in its universality – it has a sufficiently rapid-firing gun for shooting at airborne targets (especially helicopters), and at the same time is also armed with ATGM’s like the Striker to engage tanks.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-09-12 04:34:46 CET ] [ Original post ]

    [Development] AH-1Z Viper - A Lasting Legacy



    The AH-1Z Viper is the most modern version of the twin-engine Cobra, developed as a replacement for older models in the early 2000s. American aviators and helicopter enthusiasts will have the chance to pilot the Viper in War Thunder with the release of update 1.81 “The Valkyries”!

    Briefly: The latest and most modern member of the AH-1 family of attack helicopters, featuring improved mobility and protection, whilst staying as deadly as ever thanks to its ordnance options.

    In 1996, the USMC launched the H-1 program in cooperation with the Bell company. The H-1 program was a plan to upgrade and modernize the Navy’s existing fleets of AH-1 and UH-1 helicopters, in order to extend their service life and lower future operating costs. This was achieved by developing a new version of each helicopter model respectively. The new AH-1Z Viper, also known as “ZuluCobra”, received upgraded avionics, fire control systems, engines and an improved four-blade rotor system, among other improvements. Furthermore, both the new Viper and UH-1Y were designed in a way to use mostly identical parts, achieving the desired reduction in operating costs and ease of maintenance as a result. The AH-1Z Viper conducted its maiden flight in December 2000, with three prototypes being built for testing in 2002. Small-scale production began in 2003 before the Viper was approved for full-scale production in November 2010. The USMC has ordered for 189 Vipers to be delivered to the fleet by 2021, with only a few dozen machines being in service today.



    Be sure to try out the most modern, and arguably most lethal, modification of the AH-1 ever produced in War Thunder update 1.81 “The Valkyries”. Until then, clear skies and good hunting pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-09-08 02:14:50 CET ] [ Original post ]

    [Event] Tanker day of Russia



    We are preparing for an important event for the game - update 1.81 “The Valkyries” and to brighten up the waiting we have a special event for you.

    From 15:00 GMT on the 7th of September till 07:00 GMT on the 10th of September


    • Win 5 times in random battles whilst driving ground vehicles of rank III or higher and get a new 3D decoration - “Intercom headset”, or you can purchase this prize with Golden Eagles (till 07:00 on the 10th of September).

    You can follow your progress by clicking on your nickname → Achievements → Tanker’s Day.

    Features

    • Battle locations: “Port Novorossiysk”, “Abandoned factory”, “Stalingrad”, “El Alamein” and “Advance to the Rhine”.
      
    • There’s a bonus that can be picked up during battle that includes:

      • Artillery — an extremely powerful strike that destroys anything within specific radius but it takes a while before the barrage begins. Available for all vehicle types. Is not available at the end of the battle.
      • Repair kit - repairs all modules and restores all ammo.
      • Med kit — restores the crew.
      • Fire extinguisher - puts out fires, surprisingly..

    • The leaderboard is disabled for this event.
    • You may participate in vehicles of BRs from 4.7 to 6.7.
    • Your enemies will be matched on a “Battle Rating” basis, same as in random battles.
    • You can only play solo (not as squad).

    The War Thunder Team


    [ 2018-09-08 02:10:18 CET ] [ Original post ]

    [Development] Mi-35M: Up-to-date “Hind”



    The Mi-35M is a modern utility combat helicopter of the Russian army, the modernized legacy of the iconic “Hind”.

    The Mi-35M is a modern utility combat helicopter of the Russian army, manufactured by Rostvertol helicopter company. At the moment, the Mi-35M is the most modern modification of the Mi-24 series. During its versatile service in Afghanistan, India, and other locations, the “Hind” performed well, but had few vital flaws. A modernized version, titled Mi-35, underwent specific improvements. The helicopter gained new more powerful engines, the metal rotor was replaced by a composite one, the 3-bladed anti-torque rotor was replaced by an X-shaped composite one. The Mi-35M was given fixed landing gear, and new shorter wings with only four weapony mounting points. The weapon itself has also been updated: A 4-barreled 50.cal machine gun in the chin-mounted rotating turret is now replaced by a twin-barreled 23-mm GSh-23L auto cannon. Mounted weaponry now consists of two types of ATGMs, modern air-to-ground unguided rockets, 23mm cannon pods, and other changes. The Mi-35M is currently in service in the Russian Air Forces, and other nations. Russian and Iraqi Mi-35M-s fought in recent actions in Syria.



    The Mi-35M in Russian Air Forces camo waits your command in War Thunder update 1.81 “The Valkyries”. See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-09-07 09:37:38 CET ] [ Original post ]

    [Development] BMP-2: Experienced Support



    The new Soviet infantry combat vehicle was designed with consideration for the strengths and weaknesses of its predecessor, the BMP-1.

    The arrival of the BMP-1 infantry combat vehicle in the Soviet Army greatly increased the firepower and mobility of infantry formations on the battlefield. However, there were also significant shortcomings, mainly in the armament department. The 73mm Grom gun, which was installed on the BMP-1 wasn't particularly efficient against infantry units, tanks and low flying air targets. In addition to this, the flight of the trajectory became impossible to predict if even a small crosswind was present. To account for these issues, a decision was made to create a new vehicle based on the BMP-1 with the automatic rifled gun. Among the several projects carried out, the vehicle designed by Kurganmashzavod engineers was acknowledged to be superior to the rest. The BMP-2, which was put into service in 1977, had a similar design to the BMP-1 in terms of the layout and general configuration. However, the turret underwent significant changes. It now had space for two crew members – the gunner and the commander, and the automatic 30mm 2A42 gun became its primary armament. Just like its predecessor, the BMP-2 was fitted with a launcher capable of firing either the Konkurs or Fagot anti-tank guided missiles, which the vehicle could deploy when engaging tank units. The vehicle was regarded as fairly successful, and over the years of its service, the BMP-2 underwent a series of modernizations and modifications directed at improving the vehicle’s defenses and increasing its destructive capability. The BMP-2 remains in service till now and is in great demand abroad.





    In War Thunder 1.81, we present the base version of the BMP-2 with the 30mm gun and the Konkurs ATGMs. In combat, this vehicle will make an excellent choice as a support tank: the unit’s primary armament can penetrate the sides or other weak areas of the majority of the Western light armored tanks and combat vehicles. Thanks to its high rate of fire, the 30mm gun can easily take down helicopters, while the Konkurs ATGMs are noticeably more effective when compared to the BMP-1’s Malyutkas and will allow players to target the bulkiest units on the opposing team. Besides, the vehicle possesses great acceleration dynamics and is, of course, amphibious – something that creative commanders can take advantage of. All in all, you should definitely have the BMP-2 in your set for high-rank battles – this versatile vehicle will prove to be effective in many various combat situations!

    Check out the full article here!


    [ 2018-09-06 09:35:14 CET ] [ Original post ]

    [Development] Flight models and physics of War Thunder helicopters

    Recently, we announced that combat helicopters will be coming to War Thunder in update 1.81 "The Valkyries".

    Today, we’d like to talk about the flight models and physics of these helicopters. You will learn how the helicopters will fly and what forces act upon them whilst doing so, and we will also show you how to control your heli in different game modes.







    More in the devblog!


    [ 2018-09-05 01:06:22 CET ] [ Original post ]

    [Development] Locations for naval battles: “Mediterranean port” and “Green mountains gulf”

    Major update 1.81 “The Valkyries” is just around the corner, and so we’re excited to be able to show you these two naval battles locations which will become available with the release of the update.

    “Mediterranean port”


    “Mediterranean port” is created to represent the coast of Italy. Our artists created this landscape together with bays and stony islands, exemplifying the surroundings of Naples and the island of Capri.

    “Green mountains gulf”


    “Green mountains gulf” takes us to the coast of Northern Europe and Scandinavia. Fjords and rocky islands, moss-covered stones, spruce and pine trees on the seashore - all demonstrating the harsh beauty of the North!

    To see more of these maps, check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-09-05 00:59:11 CET ] [ Original post ]

    [Development] Mi-24A: The Crocodile



    The first version of the most mass-produced military helicopter of the Eastern Bloc – the Mi-24A. Meet the forerunner of a magnificent military dynasty in War Thunder!

    In short: The Mi-24A is a heavy, fast and reliable helicopter with a good selection of armament. The first vehicle in the series of legendary Hinds!

    In studying the possibilities of helicopter design and the experience of other countries, Mikhail Leontyevich Mil came to the conclusion that a well-armed and armored battle helicopter was required to increase the mobility of the Soviet Army. It had to be capable of transporting cargos and paratroopers – a kind of flying armored car. In contrast to the American army, in which troop transport helicopters operated with cover from assault helicopters, Mikhail decided to create a vehicle that could handle both these tasks on its own. The engineers at the Mil design bureau already had considerable experience in developing helicopters, and had performed several experiments in transforming transport helicopters into assault helicopters. This meant that after military officials approved the concept of an assault-transport helicopter, the team immediately got to work. In the summer of 1969, literally a year after the work had begun, the Mil engineers presented a prototype for testing.





    In short, the Mi-24A is a great way to become acquainted with this series of “Hinds”, and start learning the main battle tactics on these vehicles. The first Mi-24As will take to the skies in mixed battles in update 1.81 Flight of the Valkyries – we’re looking forward to it as much as you are!

    For more information, read the full Dev Blog article on the Official War Thunder Forums


    [ 2018-08-31 09:41:17 CET ] [ Original post ]

    [Development] AH-1G Cobra: Strike Fast, Strike Hard



    The AH-1G Cobra is a dedicated attack helicopter design, derived from the well-known UH-1 Huey, which primarily supported the combat actions of U.S. forces in the Vietnam War. Keep your head inside your hatch tankers, the Cobra is coming in hot with the release of War Thunder update 1.81!

    Briefly: The Huey’s worthy successor in the gunship role, sporting excellent speed and handling characteristics in combination with deadly weaponry.

    Parallel to the development of the UH-1 transport helicopter, Bell was actively conducting research on helicopter gunship designs. This resulted in the creation of the “Iroquois Warrior”, a mockup of a gunship design based on components from the UH-1B Huey. The mockup was presented to interested Army officials in June 1962, resulting in a proof-of-concept contract later that year. Following the contract award, Bell created the Model 207 “Sioux Scout”, which was evaluated by the Army in early 1964.





    Be on the lookout for the arrival of the AH-1G Cobra to the skies of War Thunder with the release of the upcoming update 1.81. Be sure to also stay tuned to the news for more information regarding the next major update. Until then, safe flying pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-08-30 09:50:03 CET ] [ Original post ]

    [Development] Vietnam Location (air)



    We are pleased to present you with a new location for aircraft battles: “Vietnam”, which will be available for all players with the release of the next War Thunder major update 1.81.

    This location is based on the area in which the major "Nguyen Hue" military operation occurred during the Vietnam War.





    To see more images of this location, check out the article on the Official War Thunder Forums!


    [ 2018-08-30 09:44:51 CET ] [ Original post ]

    [Development] American Desert Location



    American Desert, a new location for combined battles, will be released in War Thunder update 1.81. When creating this location our artists and designers were inspired by images of small towns in the US Southwest and the romantic style of the 60s. We used Page, Arizona as the inspiration for this location’s visual style. We’ve created many new assets for this location, including plant life, automobiles, and buildings that are characteristic of the location, as well as animated fire hydrants that shoot columns of water into the air if you drive over them.

    The battles for this location will take place among the one- and two-story buildings typical of an American small town. There are a couple of small lakes and highways in the surrounding area. The town’s main square has four access points, as well as a few other firing locations. Another flashpoint for future battles is a residential area with small homes that are too small for even medium tanks to hide behind. Some areas can also be fired on from outside the town, where snipers can hide among rocks and small cliffs. The third capture point is a railroad station, and an animated train will drive down the tracks during battle. Tank commanders can destroy the train with gunfire, and the train itself can also ram tanks if they get in its way.





    American Desert will be the first American location in War Thunder. We hope you like the simple, heartfelt style of a 1960s American small town.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-08-29 02:19:11 CET ] [ Original post ]

    [Development] AGM-12B Bullpup: They can’t dodge!



    Briefly: The first guided American air-to-ground missile and a unique weapon system will become available in War Thunder as part of the ongoing Good Old S.U.M.M.E.R event marathon!

    Development of the AGM-12 Bullpup began in the early 1950s, after the Korean War sparked a demand for more precise, guided, weapon systems that could hit targets which were usually more difficult to hit with conventional ordnance. Apart from that, the new weapon system ought to increase the safety of ground attack aircraft and their crews by keeping them further away from returning ground fire.

    This will no doubt not only be a great challenge for many War Thunder pilots, but also an interesting reward for all those who completed the challenges in the ongoing event marathon. Eager to join in on the fun? Then be sure to also take part in the Good Old S.U.M.M.E.R event and ensure yourself access to the Bullpup as well as many other prizes!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-08-28 09:40:45 CET ] [ Original post ]

    [Development] TAM and M247 Sergeant York

    We are pleased to share with you some new ground force vehicles planned for the upcoming War Thunder major update 1.81: The Argentinian-built TAM light tank in the German tech tree, and the American rapid fire high-caliber SPAA M247 Sergeant York.



    The TAM is a tank which was jointly developed by Argentinian and German engineers in the 1970s. It was intended to replace the outdated WW2 tanks in service with the Argentinian army at the time. Tankers can look forward to the addition of the TAM to the German ground forces tree with the release of update 1.81!



    The M247 Sergeant York is an American SPAA, developed in the late 1970s as a much needed replacement to the outdated M42 Duster and M163 VADS. Although its development was far from smooth (or successful), the M247 brought with it several modern design choices to the American SPAA concept. Eager to receive a second chance at fulfilling his historical role, the Sarge has set out to join the top tier battles of War Thunder with the upcoming update 1.81!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-08-23 11:20:07 CET ] [ Original post ]

    [Development] Char 25t and T-80B

    Upcoming ground vehicles of War Thunder update 1.81: Char 25t and T-80B



    The T-80 is a Soviet main battle tank which was developed in the mid 1970s and was the first massively manufactured MBT in the world to be powered by a multi-fuel turbine engine. The T-80B will become available to experienced tankers at the top ranks of the Soviet ground forces tree with the release of update 1.81! Equipped with “Cobra” ATGMs and an additional 30 mm of armour plating in the front hull, the T-80B is a very fast and agile tank, with a 125 mm smoothbore cannon and composite armour. The T-80B sports two types of APFSDS shells, capable of penetrating over 470 mm of armour. It can additionally be armed with HE shells, HEAT shells, and anti-tank guided missiles. A decisive top-tier hero for high ranked battles, the T-80B rolls onto War Thunder’s battlefields with major update 1.81!



    The Batignolles-Châtillon 25t is a French light tank prototype, developed in the 1950s as a replacement for the AMX-13. Although French military officials didn’t give the prototype a passing grade, War Thunder tankers will be sure to find it as a new favourite among the numerous new vehicles coming to the game with update 1.81!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-08-23 11:07:53 CET ] [ Original post ]

    [Development] Mi-4AV UH-1C: Early Birds

    We are happy to present a new vehicle type - combat helicopters! They play a very important role in modern warfare and they are an important part of the air forces of many countries, that’s why they are coming to War Thunder! The UH-1 Iroquois and Mi-4are coming to War Thunder in update 1.81!


    The UH-1 Iroquois,or more commonly known as the Huey, is the well-known American helicopter developed in the late 1950s in response to the U.S. Army’s demand for better utility helicopters. The UH-1C will be one of the variants of the legendary Huey, making it to War Thunder with the upcoming update 1.81!

    Development of the UH-1 began in 1952, after the U.S. Army came up with requirements for new utility helicopters, with an emphasis on the ability to perform medical evacuation. After successfully passing army testing, Bell’s Model 204 was ordered into production under the official designation HU-1 Iroquois (although the derived popular nickname “Huey” would soon overshadow it in use). Soon after the deployment of the UH-1B, Bell continued work on improving the Huey in all aspects, which resulted in the creation of the next variant - the UH-1C. This version featured an even more powerful engine, along with various other improvements that increased speed and maneuverability, which made this version the most suitable for performing the gunship role. The Huey undoubtedly owes its iconic status primarily to its extensive and varied use throughout the Vietnam War, where it saw most of its active service with U.S. armed forces.


    The Mi-4 is one of the first mass-produced multipurpose Soviet helicopters entering both military and civilian service in the early 1950s. In War Thunder, the Mi-4 will be among the first Soviet helicopters available to players with the upcoming update 1.81!

    The Mi-4 was used for different purposes by both military and civilian operators alike, quickly gaining a favorable reputation for its impressive lifting loads as well as reliability. During its production time (1952 - 1979), over 3,000 Mi-4s were manufactured, including around 500 Chinese licence-built Harbin Z-5s. Even after production had ceased, the reputable Mi-4 continued being used by operators worldwide, eventually surpassing 50 years of service. Despite the extensive service record however, the Mi-4 never saw any combat actions despite serving through one of the most uncertain times of the Cold War.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-08-22 01:54:09 CET ] [ Original post ]

    [Development] AH-1F Mi-24V: Rotorcraft Icons

    We are happy to announce a new vehicle type - combat helicopters! The AH-1F and Mi-24 Hind are coming to War Thunder in update 1.81!


    The AH-1F is the most capable modification of the single-engined “Cobra”. Tankers close your hatches - the AH-1F is coming to War Thunder in update 1.81!

    AH-1G gunships proved themselves in the war in Vietnam, however required specifications were increasing. A high-scale modernization program was launched and a whole new line of new models was developed. The last and the most perfect single-engined version of the “Cobra” was the AH-1F. This helicopter included the best design features - a more powerful engine, perspective navigational and electronic equipment. The armament consisted of a three-barrel rotary cannon - the General Electric M197 mounted on an Emerson Electric TAT-141 (M79E1) turret with 750 round ammo load. Additionally, the Cobra can be equipped with up to 8 TOW ATGM’s, machine gun pods or unguided air-to-surface rockets. These gunships were actively used in the Gulf War in 1991.


    The Mi-24 Hind is one of the most iconic Soviet aircraft of the Cold War and is one of the most produced and widely used assault helicopters in the world. One variant of the legendary Hind that will make it to War Thunder with update 1.81, is the Mi-24V - a late 1970s modification that significantly upgraded the Hind’s combat capabilities!

    Work on the Mi-24 began in the early 1960s, with engineers at the Mil design bureau coming to the realisation that helicopters capable of both transporting troops and materiel as well as being able to provide fire support, are gaining an ever increasing importance with new combat doctrines focusing on battlefield mobility. The Mi-24V is a further development of the Mi-24, that entered production in 1976. The V modification most notably introduced the 9M114 “Shturm” guided missiles to the Hind’s arsenal, which in turn significantly increased its hit probabilities and destructive power. In its decade-long production (1976 - 1984), around 1,000 Mi-24Vs were produced, eventually becoming the most produced version of the Hind.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-08-22 01:39:30 CET ] [ Original post ]

    [Gamescom] Combat helicopters in War Thunder

    https://youtu.be/yyQPG0O6Po8
    We are happy to announce a new vehicle type - combat helicopters! They play a very important role in modern warfare and they are an important part of the air forces of many countries, that’s why they are coming to War Thunder!

    Completely new gameplay will become available in the next major update with these heavily armed war machines! We will talk about helicopters and new armoured vehicles in our devblog series that begins today.

    More in the news!


    The War Thunder Team


    [ 2018-08-21 12:58:31 CET ] [ Original post ]

    [Fleet] [Development] Frunze Destroyer



    Built in 1914, the Novik-class destroyer "Bystry", which was later renamed as the “Frunze,” became one of the best combat ships of the Russian Empire. The Frunze made it through the First World War, the Russian Revolution, and the Allied Intervention, and she also participated in the Second World War, where she defended the USSR. Meet the new destroyer in War Thunder!

    The Novik-class series, which includes the Frunze, comprised of the most modernized destroyers among their class in the Imperial Russian Navy. This combat ship was laid down in Kherson in 1913 and received the designation “Bystry.” Following six months of construction, the destroyer was finally launched and soon allotted to the Black Sea Fleet. In 1918, the destroyer was captured during the German occupation and later, passed into the hands of the Anglo-French interventionists. She was then taken out of commission during a retreat and was only able to join the armed forces ranks under the soviet flag in 1927. The destroyer joined the Second World war under the designation “Frunze.” In the war’s summer of 1941, the ship was tasked with setting up minefields in the Black Sea and escorting convoys of transport ships. She also defended Odessa during its siege. On September 21st, the Frunze was attacked by the seasoned I Group pilots of the StG 77 wing during her attempt to rescue the Krasnaya Armenia gunboat bombed by Junkers aircraft. The Stukas performed numerous group raids on the destroyer, which resulted in the ship getting hit by several 250 kg bombs and consequently sinking.





    This ship will be the first destroyer that Soviet Navy commanders will be able to pilot for now. We plan on including this ship in one of the upcoming fleet updates. Make sure you keep an eye on our news!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-08-18 01:34:18 CET ] [ Original post ]

    [Marathon] Good Old S.U.M.M.E.R







    From 17th of August 11:00 GMT till 07:30 GMT on the 6th of September

    During the last Operation S.U.M.M.E.R. event, we decided to experiment with new mission requirements which appealed to some, however there were players that wanted to see the summer marathon in the usual format. We will take all your feedback into account when preparing similar specials in the future, but we also want to ensure that this Summer leaves only good memories for all our players so we decided to launch another special with the good old terms! So here goes “Good Old S.U.M.M.E.R.”! Everything familiar and simple: complete the tasks or purchase the “Marks of distinction” without additional conditions and get prizes!

    This time the grand reward of the event will be the American FJ-4B VMF 232 jet fighter with a new type of weaponry for War Thunder - guided air to ground missiles. As well as this, you can expect many other prizes: The British Martlet Mk IV, unique camouflages and decals!

    Tankers will not be forgotten either, but another 20 days of marathon might be way too much, that’s why you will need to complete just 2 days of tasks from 22 to get a small, but unique prize - the Sd.Kfz. 234/3 armoured vehicle.

    More in the full news article!


    [ 2018-08-16 00:42:51 CET ] [ Original post ]

    [Fleet] [Development] Krasny Kavkaz: The Guardian of The Black Sea



    Briefly: A heavily modernized light cruiser of WW1, equipped with a primary armament of four 180mm single cannons, backed up by a plethora of secondary guns and torpedo launchers.

    The Krasny Kavkaz is a Soviet light cruiser of the Svetlana-class, which were initially laid down before WW1 for the Imperial Russian Navy, but saw completion and use under the Soviets. Captains will have the opportunity to try out the Krasny Kavkaz in one of its WW2 retrofits in the closed beta testing of War Thunder naval forces!

    The Krasny Kavkaz or as it was initially named, the Admiral Lazarev, was a ship of the Svetlana-class light cruisers, laid down in 1913 for the Imperial Russian Navy at the Russud dockyard. The ship’s construction went according to plan through the duration of The Great War(WW1) until the outbreak of the October Revolution in Russia in late 1917 caused construction to cease, with the ship being just above halfway completed.





    The Krasny Kavkaz awaits new captains in the closed beta testing of War Thunder naval forces, so don’t wait around for too long - raise the anchor and set course for battle. All hands to battlestations!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-08-09 09:29:17 CET ] [ Original post ]

    [Marathon] S.U.M.M.E.R. Engineering School



    The second stage of Operation “S.U.M.M.E.R.” has begun, it’s time to assemble the vehicles!

    Greetings, engineers! In today’s class you will learn everything you need to know to properly assemble Operation S.U.M.M.E.R. armoured vehicles and spend much less time crafting the vehicle you want.

    To make your tank, you need to:

  • Create parts from the material gathered in combat.
  • Combine those parts to make modules.
  • Assemble the modules to create your tank coupon.
  • Exchange your coupon for a tank or sell it on the market!
    Click here to check out the full article with a manual and explanation of the assembly process!


  • [ 2018-08-04 01:00:14 CET ] [ Original post ]

    [Event] Russia Airborne forces day



    From now until 12:00 GMT on the 6th of August

    Get the “Emblem of Soviet Airborne forces” decal and +88% RP booster for 5 battles by completing just one of the tasks:


    • Destroy 20/10/10 enemies in AB/RB/SB whilst driving ASU-57 or ASU-85
    • Get the achievement “Help with Repairing” 10 times whilst driving ASU-57 or ASU-85
    • Capture 30 enemy bases whilst controlling Soviet vehicles of rank III and higher

    “Help with Repairing” is a special skill of light tanks. Use repair assist on any allies and not just of your squad mates. We advise you to use the radio command “Repairing”more often - maybe one brave scout will come to your rescue.



    Terms:

    • You can follow the progress by clicking on your nickname -> Achievements -> Soviet Airborne forces day;
    • If you already received the "Emblem of Soviet Airborne forces" decal in the past for completing the task you will just get 88% RP booster for 5 battles.

    The War Thunder Team


    [ 2018-08-03 09:58:58 CET ] [ Original post ]

    [Development] IS-7, an old school heavy tank



    The experimental IS-7 was the pinnacle of development in Soviet heavy tank design, and it was significantly ahead of its competitors. Old-school heavy tank, it was the heaviest, most powerful, and well armored Soviet tank in the first half of the 20th century!

    In short: a new Soviet rank V heavy tank in the USSR tech tree. Incredibly fast and extremely well armored even against modern shell types, the IS-7 also packs a good punch with its 130mm cannon. 68 tons of pure tank ecstasy await all participants of our summer marathon!

    The development of this advanced Soviet heavy tank began in early 1945. Several outstanding scientific groups got involved with the work at once, and the new vehicle was supposed to combine all the latest developments and a great deal of military experience in the design of heavy tanks. After creating several prototypes and experimenting with the engine, armament, and suspension, a steel giant was born and christened Object 260, with the letter designation IS-7. Weighing 68 tons, the heavy tank was equipped with a naval diesel engine that took the monster up to a fantastic 60 km/h. The tank was armed with a powerful 130 mm rifled cannon with mechanized first-order ammo racks and an amazing eight machine guns: two high-calibre 14.5 mm KPVs (one twinned with the cannon and the other an anti-air gun) and six 7.62 mm RP-46 machine guns The armor of the IS-7 is its main feature with high protection value, along with a range of advanced technological solutions, some of which were successfully used on more modern tanks.





    Overall, the IS-7 is worth fighting for. It’s a powerful, balanced and sensible heavy tank to play that brings the spirit of the old school to the battlefield of more modern tanks. Never show your back to the enemy, aim carefully and your IS-7 will always be among the best on the leaderboard! See you in battle!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-07-26 09:48:15 CET ] [ Original post ]

    [Marathon] Operation S.U.M.M.E.R.: Assemble a tank!


    - An IS-7 in War Thunder!

    Discover the skills of an engineer in your own abilities: develop the blueprints, earn the resources required and create the soviet IS-7 armoured giant and a modified T-34 with additional armoured screens(ekrans)!

    For more information, read the full article on the Official War Thunder Website!


    [ 2018-07-21 01:01:48 CET ] [ Original post ]

    [Development] Enduring Confrontation mode update



    In one of the next updates, we will add many improvements to the "Enduring Confrontation” mode.

    Front Line: the Old System

    In this screenshot, you can see the front line in its current form. This is the way it’s been ever since the mechanic was introduced to the game.

    The red squares mark the sectors of the map that represent the actual position of the front line. The reddish-blue line on the map is nothing more than a convenient visualisation of the actual state of affairs.

    With the current implementation of the front line mechanic, the game doesn’t know anything about whether a given square on the map belongs to one side of the conflict or the other. It just keeps track of the “front line” squares – seven separate map sectors. As a result, ground vehicles can spawn in the enemy’s territory, especially in situations where the front line has advanced a long way forward or backward in a certain map sector. This is especially relevant for squares the front line is passing through.

    Additionally, in its current implementation, the front line can only move in two directions: left or right (the principle is the same for maps where the front line moves horizontally – it can only move up or down). As we can observe in the attached screenshot, this state of affairs leads to horizontal breaks, and the front itself only shifts in one of the two possible dimensions, which makes it impossible to depict encircling maneuvers or other complex front line paradigms.



    Front Line: the New System



    The new system unambiguously determines the side of the conflict to which every map sector belongs. It also makes use of the “not used” state – in Sicily, this applies to ocean sectors which do not have any additional colour applied to them.

    In this screenshot, the map sectors controlled by the German army are marked in blue (in this case we’re fighting on the German side), and the Allied sectors are in red. This division by colour has been added to the screenshot for the sake of clarity. It won’t be used in the game.

    The new implementation of the front line solves several problems at once. One of these problems is unit placement: as you can see, although the outline of the front line in the screenshot is rather complex, both teams’ units are placed on the map correctly, each on their own side.

    The reddish-blue visualisation line is now drawn along the exact front line, and the front line itself is now a barrier between two sectors belonging to the different sides.

    In addition, the front line can now move in two dimensions – it can shift either horizontally or vertically in any mission:

    In the above screenshot you can see Germany attacking Ally-controlled sector D-4 from Axis-controlled C-4. If Germany wins the land battle it will capture several adjacent sectors belonging to the Allied troops.

    When a land battle is generated, in the case of a “vertical” attack like this, the units from both sides will still be placed as though the attack were being conducted horizontally, but in subsequent updates, additional zones will be added that will allow units to be placed more correctly. Since these zones will have to be added to all existing mission and all potential options for the positioning of ground battles within them, adding them is going to be a time-intensive process.

    In future updates to this mode, we are planning to make it possible for encircling maneuvers to have a real impact on the course of the game and for missions to react accordingly. We are also planning to add new templates corresponding to this state (such as supplying the surrounded forces).



    Controlling Airspace

    In this screenshot, you can see the letter A in sector E-4 next to the front line:



    This is a new PvP template called "Air Supremacy." It is intended for fighters. Objective like this will appear in various areas near the front line from time to time. They represent an air zone the size of a map sector with an altitude of 6,000 meters. The team that captures this zone in an air battle will complete the objective. The teams will have 15 minutes to complete this objective, and it takes a single aircraft 450 seconds (from neutral state - grey) to capture the zone, with the speed of capturing the point being proportional to the number of aircraft attempting to capture it. A side can only capture the zone if there are no enemy aircraft at all (not counting AI planes) within it.

    If the time for the objective runs out, the zone disappears, and both teams fail the objective. Right now, the time left to complete the objective is not displayed anywhere, but we are planning to create a timer showing the time left for a specific objective directly in the text of the objective in the log.

    If one of the teams captures the zone, that team completes the objective and earns extra victory points. After a while, a land battle will also begin in this sector in which the team that captured the air zone will be the attacking side. If Germany (the blue side) captures the air zone in the example provided, after a while Germany’s ground forces will begin an attack from E-4 in one of three potential directions: D-4, E-5, or F-4. If the Allied players (the red team) capture the zone, an Allied attack will be conducted against E-4 from D-4, E-5, or F-4. Attack aircraft pilots will thus be able to predict likely areas in which a large number of ground troops will be stationed and prepare in advance.

    Changes to Objectives for Bombers

    When enemy airfields are found, objectives to destroy them will no longer be displayed in the log. We assume that bomber pilots are pretty used to the symbols on the map and understand that these symbols alone mean that the targets are available. Nevertheless, destroying airfields will still earn victory points for the team and rewards for the players. This change will allow bombers to focus less on airfields and free up space in the log (which, depending on graphical settings, frequently does not fit on many players’ HUDs) so that less obvious and repeating objectives can be shown there. Bombers will still be given objectives to destroy bases as before.

    Aircraft Carriers

    An Allied aircraft carrier that acts as a sort of fourth airfield has been added to the Sicily map. The aircraft carrier doesn’t stay idle, but sails along the coastline and around the destroyers. If the aircraft carrier is destroyed, it will respawn after a while at the edge of the map and gradually return to its original route. The aircraft carrier has three lives, after which it will not respawn.

    [Enduring Confrontation] Sector of Montmedy

    A new confrontation that adds battles on the Franco-Belgian border, where German troops crossed the Maginot Line.

    Wind has been added to this mission for testing purposes (northeasterly, 4-8 meters per second).


    [ 2018-03-28 00:36:36 CET ] [ Original post ]

    [Event] “Large Calibres” and "Enduring Confrontation"



    From now until 07:00 GMT on the 26th of March

    This weekend in the sky and on the ground the melee will be ruled by large calibres!

    Everyone who has already researched any vehicle of rank III or higher can participate to the event “Large Calibre”. Victory will go to the team which is first to achieve 100 frags. The number of respawns is not limited. And there are no other rules!

    Large Calibres (aircraft AB)

    In this event in the sky over Khalkhin-Gol, go head to head in unforgiving aerial battles with only the hard-hitting aircraft, 37mm cannons or higher. Destroy the enemy and lead your team to victory!

    Participating vehicles:▼


    • A-26B-10
    • Pokryshkin’s P-39N-0
    • P-39K-1 (USSR)
    • P-39N-0
    • P-39Q-5
    • P-63A-10
    • P-63A-10 (USSR)
    • P-63A-5
    • P-63A-5 (USSR)
    • P-63C-5
    • P-63C-5 (USSR)
    • P-39Q-15 (USSR)
    • Me 410A-1/U4
    • Me 410B-2/U4
    • Ju 87G-1
    • Ju 87G-2
    • Hs 129B-3
    • XA-38 Grizzly
    • Yak-9T
    • Yak-9K
    • Yak-9P
    • Su-6 (M-71F)
    • Su-6 (AM-42)
    • Tempest Mk.V (Vickers P)
    • Hurricane Mk.IV
    • Mosquito FB Mk.XVIII
    • Ki-102 otsu
    • Ki-96
    • Ki-44-II otsu
    • Ki-45 otsu
    • Ki-45 tei
    • Ki-45 hei
    • Ki-108
    • Ki-109
    • Yak-9UT
    • P.108A series 2
    • Yak-3T
    • LaGG-3-34
      I
    • l-2-37
    • PBJ-1H
    • P-63C-5 (France)
    • Yak-9T (France)

    Large Calibres (ground vehicles, AB)

    The event takes place in the “Tunisia” location with the format of team deathmatch for tanks with 100mm calibre cannons or higher.

    Participating vehicles :▼

    • M4A3 (105)
    • Dicker Max
    • Brummbär
    • KV-II 754r (Germany)
    • StuH 42 G
    • КВ-2 1939
    • KV-2 1940
    • SU-152
    • SU-122
    • SU-100Y
    • Ho-Ro
    • Chi-Ha Short Gun

    [Enduring Confrontation] Zhengzhou (RB)

    This is a classic confrontation in RB with historical vehicle line-ups from the Soviet and Japanese vehicles.

    A reward for the battle will be given after the end of the mission. It is now possible to perform achievements in the event - for example to unlock camouflages.

    Participating vehicles :▼

    USSR

    • Yak-7B
    • Yak-9
    • Yak-9T
    • Yak-9U
    • Yak-9UT
    • LaGG-3-35
    • La-7
    • La-7B-20
    • P-63A-5
    • Il-10
    • Il-2M type 3
    • Pe-2-205
    • Pe-2-359
    • Tu-2S
    • Il-4

    Japan

    • Ki-43-I
    • Ki-43-II
    • Ki-43-III otsu
    • Ki-84 hei
    • Ki-84 ko
    • Ki-84 otsu
    • J2M2
    • J2M3
    • J2M4 Kai
    • J2M5
    • J2M5
    • Ki-45 hei
    • Ki-45 ko
    • Ki-45 otsu
    • Ki-45 tei
    • Ki-49-IIb
    • Ki-49-IIb/L
    • G4M1

    The War Thunder Team


    [ 2018-03-23 23:50:27 CET ] [ Original post ]

    [Development] The War Thunder Market and User Camouflages



    We are pleased to present our plans to add an exchange for in-game War Thunder items and new opportunities for user-made camouflages in the game.

    Today we want to tell you about our plans for the launch of the War Thunder Market – an in-game market in which players will be able to buy and sell items. When the Market launches, all players will be able to buy and sell coupons to get user-made camouflages for vehicles, along with other special in-game items. But we’ll go into that in later in this devblog. For now, we’ll tell you about the Market. Let’s go!

    The War Thunder Market

    The War Thunder Market is a place where players can buy and sell War Thunder items between each other. Payments on the Market are made with a special in-game currency – Gaijin Coins. Gaijin Coins can be purchased for roubles, dollars and other currencies, or earned on the Market itself by selling items earned in the game to other players. The new currency – Gaijin Coins – is necessary so that users from different countries can easily trade with each other. In the future, it will be possible to spend Gaijin Coins not only on the Market, but also in the War Thunder online store – for example, by buying a premium vehicle pack or Golden Eagles.

    What you can buy and sell on the Market

    Not all in-game items can be bought and sold on the Market. When the Market is launched for trading, trophies with user-made camouflages will be available (we talk more about those below), along with vehicle trophies, which you can buy in the warbond shop or by using coupons for vehicles and camouflages that you can get from those trophies.

    New opportunities for user-made camouflages

    Previously it was only possible to implement user-made camos for yourself while other players still saw the standard ones, now some user-made camouflages can be seen by all players in battle. User-made camouflages will be among the first goods on the War Thunder in-game market. Specially for the opening of the Market, we’ve implemented new opportunities for user-made content in the game. Once every few weeks, we’ll select a small number of camouflages exhibited on the WT LIVE platform, and they’ll go to the Market and into the Game. You can get a camouflage by unlocking a special trophy. You can get one of these trophies just by playing on a vehicle at rank III or above. In order to unlock a trophy you should purchase a key for it on the Market. Opening a trophy with such a key will credit you with a coupon for a camo. Both the trophy and the coupon can be sold on the Market. But if you use the coupon, the camo will be applied to your vehicle and you won’t be able to sell it on.

    Displaying historical camouflages

    We also want to note that not all user-made camouflages selected for the Market will be historical. We understand that some players don’t want to see non-authentic camouflages in battle, so we’re adding an option to the game to set which type of camouflages you will be able to see in battle. You can select between displaying only historical skins, semi-historical or all. By default, the camouflage display option will be enabled for showing only historical camouflages, but when you set any non-historical camouflage on a vehicle, the display option will switch to “Any” mode.

    How to earn from camouflage creation

    A portion of the money received from selling keys will be shared between the authors of the camouflages that can be obtained by opening the trophy. Authors will receive their payments in Gaijin Coins. We plan to let authors earn real money after their camouflages have earned a specific amount of Gaijin Coins by selling their camos. More details regarding this aspect of the Market can be found in the updated WT LIVE Contribution Agreement.

    How camouflages are selected

    Gaijin employees will select camouflages from among those exhibited on the WT LIVE platform. The criteria used for the selection may include the vehicle’s popularity among players, the quality of the work and how suitable the camouflage is for the game in our view. Authors of camouflages on War Thunder vehicles that want to see their creations in the game and on the Market should follow the basic principles for creating in-game content. For a camouflage to be a contender for addition to the game, it must not contain forbidden symbols or other graphical or textual elements that contradict the game’s rules of conduct, War Thunder’s age rating or international laws.

    Of course, don’t forget about quality and continued support for your content, for example if the requirements for camouflage change. Find out how to properly create a camouflage.

    For more information, read the full article here!


    [ 2018-03-17 10:15:42 CET ] [ Original post ]

    [News] Meet Update 1.77 “Advancing Storm”!

    https://youtu.be/JRJ1YdLyBsw
    WAR THUNDER PRESENTS Update 1.77 “Advancing Storm”

    Advancing Storm” has brought us a new version of the Dagor engine - 5.0 and with it improved graphics, detailed landscapes and weather effects. Locations are more beautiful and realistic, the sounds are more impressive and we have added two dozen new vehicles including five tanks at the 6th rank: Т-64B, M1 Abrams, Challenger, Leopard 2K and AMX-30 Brenus.

    Check out the full list of changes here!


    -Here's a taste of what's being introduced!-

    Improved graphics and sound

    We have greatly improved the graphics! The picture has become more voluminous and textured, the shadows now look more life like and on roads and tracks, after rain there are puddles and mud. Relief detailing has transformed the landscape diversifying the terrain already familiar to the eye and thanks to the new algorithm of smoothing and contact shadows; buildings, grass, foliage and other small details look even better.

    Be sure to listen to how cool the reworked sounds in the game are. Each shot is now collected from several sound "layers" so that the sounds of shots become more detailed.

    New ground vehicles

    A few examples...







    The ground vehicles have been reinforced with some of the more iconic tanks from the 70’s and 80’s in the 20th Century : the Soviet T-64B, the American M1 Abrams, the British Challenger, the German Leopard 2K and the French AMX-30B2 Brenus. All of them are distinguished by great weapons, better armour, high speeds and mobility.

    The T-64B is armed with a launcher for Cobra guided anti-tank missiles, and the AMX-30B2 Brenus is equipped with dynamic protection. The Leopard 2K is incredibly mobile, has a quick-firing cannon with an excellent stabilizer and will be able to cope with low-flying air targets thanks to a 20mm anti-aircraft gun. The legendary M1 Abrams, the ancestor of current modern US tanks, is becoming the new top of the American research tree. This machine has some of the most advanced military technologies available at the time including crew protection from ammunition fire. Often after an ammunition fire, the crew of the “Abrams” will be able to continue the battle - it’s fantastic!

    By the way some of these vehicles are still in service with different nations.

    New aircraft

    A few more examples...







    The German He 177 Greif heavy bomber was created for our game by a player; Daniel Joy_Division__ Zaitsev, under the profit sharing program - Revenue Share. There is also the Martin M.B.5 - a great alternative for the late Spitfire in the British research tree, this will be one of the best prop fighters in the game. Additionally. a new Soviet top aircraft will be introduced with the La-200 which has two jet engines placed one after another.

    In total in this update we have added 14 new and updated aircraft models.

    There are many other features in update 1.77 “Advancing Storm”! Download and play it now!

    Check out the full list of changes here!


    [ 2018-03-14 10:38:06 CET ] [ Original post ]

    [Development] Rocket's new chant: new sounds for the MLRS

    https://youtu.be/Q4zh4HQbn5o
    In update 1.77 “Advancing Storm” we are updating the sounds for all the MLRS vehicles in the game. Recently, we talked about the major work we have done on the sounds for ground vehicle weapons and the whole sound panorama in ground battles in the upcoming update 1.77 “Advancing Storm”.

    Today we would like to let you hear for yourself the reworking of sounds for rocket launcher systems. We have completely reworked the sound of the launching of rockets to make it more realistic. We have updated the sounds for the launching of rockets in all vehicles with MLRS including the famous Katyusha, the deadly Calliope and the magnificent Panzerwerfer 42.

    You will be able to compare the sound of your Katyusha which you know from the military newsreels with the in-game sounds very soon in War Thunder update 1.77 “Advancing storm”!

    The War Thunder Team


    [ 2018-03-13 07:06:30 CET ] [ Original post ]

    [Development] First-order ammo racks and automatic loaders



    In War Thunder update 1.77 “Advancing Storm”, we present a new system for loading ammo in tanks during battle.

    More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. Previously, any reloading was based on the following principle: the player could fire all shells from a magazine with little interval between shots, after which they had to wait quite a long time waiting for the magazine to fully reload to be able to fire again. This logic does not reflect the real operating principles of automatic loaders and mechanized ammo racks, so we’ve decided to update this aspect of the game.

    The maximum fire rate shown for a tank in the game will be achieved only when using a first-order ammo rack. If shells in the first-order ammo rack run out and are not restocked, then the reloading time will increase when other racks are used .

    In War Thunder 1.77 Advancing Storm the maximum rate of fire shown in the vehicle's info card may only be reached if you use a first-order ammo rack (if it’s available). After the first-order ammo rack is emptied, a new shell from another rack will be loaded into the barrel immediately. After this, the mechanized ammo rack or automatic loader will begin reloading. In the process of reloading a first-order ammo rack, events can develop in different ways, depending on whether it is mechanized or not:


    • If the first-order ammo rack is mechanized (the vehicle is equipped with a loading mechanism or mechanized ammo rack) then the vehicle will reload only using this option. Thus, after the first-order ammo rack is spent, a new round from the other ammo racks will be first loaded into it and only then will be loaded into the barrel, then the shot can be fired. Meaning that there are two consequent loading cycles. In case the shot is not taken, then after a time-out the ammo rack is replenished using ammo from other racks. E.g. T-64B ammo replenishment (after the first-order ammo rack is empty) will take 42 seconds instead of 7 (35 to replenish the rack + 7 to load the round)
    • If the vehicle doesn’t have a mechanized first-order ammo rack, then after the first-order ammo rack is empty, a new round from the other ammo racks will be loaded directly into the barrel and the reloading time is increased. If there is no further shot fired, then after a time-out, the ammo rack is replenished by ammo from other racks. The time-out for both scenarios is the same. E.g Abrams M1 with an un-mechanized ammo rack reload time for one round from the first ammo rack takes 5 seconds, if all 25 rounds of the first-order ammo rack are fired then it will take 10 seconds for the reload.
    • If, during the process of first-order ammo rack replenishment there is a shot fired (it doesn’t matter whether it’s mechanized or not), replenishment is interrupted and only ammo that is already in this ammo rack will be used for reloading. When the firing cycle ceases, replenishment will continue after the same time-out.

    First-order ammo rack replenishment from other racks is shown as a special (check picture below) on screen indicator . You can follow the reloading process and number of rounds whilst in battle - just press the “x-ray mode” key (“o” by default). Remember that ammo rack allocation is individual to each vehicle and may depend on the location and layout of the loading mechanism and crew.

    Any first-order ammo rack has the highest priority for resupply, thus when the ammo rack is empty or almost empty, ammo will be stocked there first (when a player is on the cap zone) and then subsequently, to the other racks. Also as long as the ammo is not spent and any fire is ceased, remaining ammo will always be loaded in the first-order ammo rack.



    The first vehicles that will receive first-order ammo rack functionality are:

    Leopard 1, Leopard A1A1, M46/M46 Tiger, M47/mKPz.47, M48A1, MBT-70/KPz-70, M60/M60A1 (AOS)/M60A1 RISE (P), T95E1, STB, Type 74, Centurion Mk.10, Vickers MBT, Т-54 (all modifications), Т-55А, Т-62, IS-3, Object 906, FV4004, Conqueror, Object 268, Object 120, SU-122-54, AMX-30 (all modifications), Chieftain (all modifications).

    These changes make any operation of automatic loaders and mechanized first-order ammo racks more logical, and tank commanders will have new options for battle tactics based on the reloading features of their vehicle and the enemy vehicles.

    On some vehicles (basically vehicles of rank 5 and 6 in the game) there are no special recesses for convenient storage and subsequent shifting of shells (move the shell from one recess to another) other than to juggle the ammunition in the crew area which would be impractical . For such vehicles, charging ammunition location will not be possible.

    The War Thunder Team


    [ 2018-03-11 06:13:39 CET ] [ Original post ]

    [Development] Re.2000: The Italian Falcon



    In War Thunder update 1.77 Advancing Storm, we are launching the long-awaited branch of Reggiane Italian fighters. Say hello to the first model – the Re.2000 serie 1!

    Entering the Italian Royal Air Force contest to design a new fighter with a radial engine and large-caliber armament was a new experience for Reggiane. This Italian engineering company had previously only worked on large bombers. However, engineers Roberto Longhi and Antonio Alessio were confident that they could bring something new to the table. The construction of the monoplane fighter they designed for the contest was made from aluminum alloy and inspired by the American Seversky P-35 project. The Re.2000, as its creators called it, underwent extensive testing at the end of the summer in 1939. The fighter demonstrated superb flight and speed qualities compared to the other contest entries. When pitted against the Bf 109 E, the landmark German fighter of its time, the Re.2000 proved more maneuverable. Surprisingly, the metal monoplane even outflew the agile Fiat CR.42 biplane in testing! However, the Re.2000 ultimately lost the contest for serial production for the Italian air force – testing revealed leakage problems in the fuel tanks. Foreign customers expressed keen interest in the aircraft – the British ordered 300 units for the RAF (of course, the order was canceled when Italy joined the war), and Finland, Yugoslavia, Switzerland, and Portugal were also interested. Sweden purchased 60 units of the model and Hungary purchased 70 units and a production license (the Hungarian versions were given the designation “Héja”). The design of the first Re.2000 fighter series was the basis for future developments at Reggiane, being more successful than its ill-fated predecessor.





    You've got to try this pleasingly responsive aircraft in War Thunder update 1.77 Advancing Storm! We are definitely going to keep adding to the Reggiane fighter branch in coming updates. See you on the battlefield!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-03-07 22:29:16 CET ] [ Original post ]

    [Special] Winter is over, welcome to Spring!



    Dear ladies, we congratulate you on this beautiful spring holiday! We wish that the festive mood will be enough for a whole year for you. All the best, success, happiness and health! Thank you for making our life better and enhancing our lives with your beauty, devotion and care!

    From March 8th 09:00 GMT to March 12th 07:00 GMT
    Play 3 battles with an activity of 60% or more and receive one of these decals:





    Also, Gain 3 victories with an activity of 60% or more and receive a new player avatar!

    For more information, read the full article on the official War Thunder Forums!



    [ 2018-03-07 22:22:41 CET ] [ Original post ]

    [Development] Spitfire Mk.V: model update and new modifications



    In the upcoming update 1.77 “Advancing Storm” for War Thunder, fans of British aviation may look forward to the release of updated high quality models for both currently present Spitfire Mk.V versions in the game. As a bonus, two further modifications of the aircraft will become available to all War Thunder pilots. Let’s take a closer look!

    The Spitfire Mk.V can easily be considered a War Thunder veteran. Being part of the game from the very beginning, this machine, like a number of others, has been put through countless aerial engagements over its five-year service life and the scars of battle have slowly started to show on the old Spitfire. With that said, we have decided to rework the models of the Spitfire Mk. Vb/trop and Mk. Vc/trop and give them both new, high-quality textures and models that meet our latest quality standards for vehicle models. In comparison to the current in-game models, the new ones received a much higher polygon count as well as updated HD textures that bring them in line with the other recently updated Spitfire models. However, it is said that a picture is worth a thousand words, so take a look at the renders of the updated models below and see for yourself what a stunning work our 3D artists have done.



    Meet the new and improved Spitfire Mk.V models in the aerial battles of War Thunder with the upcoming update 1.77 “Advancing Storm”. Don’t forget to stay tuned to the news to keep up to date with the latest developments within the War Thunder universe. See you in battle!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-03-06 23:53:49 CET ] [ Original post ]

    [Development] Kawasaki Ki-108: The Final Dragon Slayer



    The Ki-108 is a prototype late-war, high-altitude army interceptor design derived from the Ki-102 and is one of the last Japanese heavy fighter designs of WW2. Since the Ki-108 along with many other highly advanced Japanese aircraft were kept in reserve for the defense of the home islands, it never saw any actual combat. However, this is about to change with War Thunder’s update 1.77 "Advancing Storm", so get ready to rewrite history!

    Development of the Ki-108 began in April 1943 after Kawasaki wanted to fulfil a standing requirement with the Japanese Army for a heavy interceptor that initially began with the Ki-45 heavy fighter series. The Ki-108’s design was derived mostly from the previous Ki-102 project and took some elements of the Ki-96 as well, effectively combining the two designs into one. After the first B-29 Superfortress bombers made their appearance over the Japanese home islands, the need for such a high-altitude interceptor became even more emphasized. Two Ki-102 otsu airframes were taken from the assembly line in 1944 to produce the initial Ki-108 prototypes. Compared to the Ki-102, which was intended as a low-altitude attack aircraft, the Ki-108 was an interceptor meant for high altitude operations. To allow for this, the Ki-108’s cockpit had to be significantly reduced in size and was to be hermetically sealed. This effectively turned the Ki-108 into a single-seater, reduced weight and decreased the strain on the engines all at the same time, which allowed for better performance at higher altitudes.





    The Ki-108 is currently undergoing its final trials and is expected to arrive with War Thunder’s update 1.77 "Advancing Storm" very soon. Stay tuned to the news to find out what else the next major update for War Thunder has for you. Until then!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-03-02 23:12:15 CET ] [ Original post ]

    [Event] "Total Domination" and "Enduring Confrontation"



    From now until 5th of March 07:00 GMT

    We noticed that you liked the variety of events for the weekend. Let's not limit ourselves in the first days of spring!

    “Total domination”

    Only team work! In this event on the locations “Advance to the Rhine”, “Berlin” and “Abandoned Factory” your team will need to take a control over 2 points at the same time and hold them for 15 seconds to win in one of several rounds. Seems to be easy but without your teammates and organized work it will be hard to win.

    Event features:


    • Rounds will be solved in one mission;
    • Point will be captured only if there are no enemies inside;
    • You will be able to participate on any vehicles of rank III and higher of any nation;
    • Event will be available in AB and RB game modes in 8 vs 8 battles.

    “Enduring Confrontation” Ruhr

    Classical confrontation in aircraft RB with fixed setups.

    Award for the battle will be given out at the end of the battle. It will also be possible to perform achievements in the event from now on - for example, to receive camouflages. Available vehicles:
    Britain and USA:

    • P-47D-25
    • P-47D-28
    • P-47M-1-RE
    • P-51D-5
    • P-51D-10
    • P-51D-20 NA
    • B-25J-20
    • B-17E/L
    • B-17G-60-VE
    • Spitfire LF. Mk.IXc
    • Spitfire F. Mk.IX
    • Spitfire LF. Mk.IX
    • Spitfire LF. Mk.IXc
    • Spitfire F. Mk.XVI
    • Spitfire FR Mk.XIVe
    • Tempest Mk.V
    • Typhoon Mk.Ib
    • Typhoon Mk.Ib /L
    • Lancaster B Mk.I
    • Lancaster B Mk.III

    Germany:

    • Bf 109G-10
    • Bf 109G-14
    • Bf 109K-4
    • Fw 190F-8
    • Fw 190A-8
    • Fw 190D-9
    • Fw 190D-12
    • Fw 190D-13
    • Ta 152H-1
    • Me 410A-1
    • Me 410A-1/U2
    • Me 410A-1/U4
    • Me 410B-1
    • Me 410B-1/U2
    • Me 410B-2/U4
    • Me 410B-6/R3
    • Do 217K-1
    • Do 217M-1

    Combined Simulator Battles

    From realism to simulator. We continue to test respawn score mechanics in Simulator Battles. Now we will start setup 3.1 in this game mode without markers.


    [ 2018-03-02 23:07:23 CET ] [ Original post ]

    [Development] Martin 167-A3: American Mercenary



    The Martin Model 167 is a twin-engined, all metal monoplane American medium bomber, developed by the Glenn L. Martin company in the late 1930s. Although the success of DB-7 prevented the aircraft to enter service with U.S. forces, it soon found its way to war-torn Europe, where it faithfully served with nations like France and the UK until the end of the war. Pilots may expect the Martin 167 A3 to reinforce the ranks of the Armée de l'Air in the upcoming update 1.77 “Advancing Storm”!

    The Martin Model 167 medium bomber was developed as a response to a set of requirements issued by the USAAC in 1938. Following these requirements, Martin developed its Model 167 bomber, which received its official testing designation of XA-22. However, despite showing favorable performance, the XA-22 lost out to the Douglas DB-7 (which became A-20 Havoc) during the competition, which resulted in Douglas getting the contract with the USAAC. What would usually spell disaster for most projects that suffered a fate like this, turned out to not to be the case for Martin’s design. With an armed conflict looming over Europe, nations such as France and the UK were desperately stocking up with any military equipment that was on offer, including aircraft. France in particular was looking into buying any available aircraft from manufacturers abroad as the domestic production was limited. These manufacturers were in many cases American companies, just like Martin. In any case, the first orders for French export versions of Martin’s new bomber soon came in, effectively sparing the project from ruin.





    The Martin 167-A3 will make its way to the first rank of the French air forces tree with the upcoming update 1.77 “Advancing Storm”. Be sure to stay tuned to the news to stay up to date with the latest developments for War Thunder’s next major update. Until then, pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-03-02 07:38:56 CET ] [ Original post ]

    [Development] Heinkel He 177 A-5 Greif: The Flaming Arrow



    Several user made vehicles have made it to the game in the past under the War Thunder revenue share program and we are pleased to announce that another user made creation will be making its way to the game with update 1.77 “Advancing Storm”. Pilots, welcome the long-awaited German He 177 “Greif” strategic heavy bomber to War Thunder!

    Development of the He 177 began in 1936 as part of the Bomber A specifications issued by the German Air Ministry (RLM). The specifications called for a long range, high speed bomber with a payload of 1,000 kg. Despite the very demanding specifications, Heinkel began working on a mockup which was submitted for review in late 1937, with an order for 12 experimental machines following shortly after in early 1939. However, throughout its development, the He 177 suffered from a range of problems, some of which weren’t even fixed before further development stopped. For example, one of the requirements (which was soon rejected, since it was impossible to implement) from the Air Ministry was the ability to bomb from a dive, that’s why the engineers had to make various workarounds to provide the required flight technical characteristics. To reduce aerodynamic drag and to ensure flight range, two DB 601 engines were installed in pairs on one gondola and worked with a common shaft which rotated one four bladed propeller. Thanks to this it was possible to create the aircraft using a two-engined scheme. But for this reason, the vehicle suffered from severe engine overheating issues and more often than not experienced mid-flight engine failures and frequent fires. In the process of fine tuning the aircraft, the weight was significantly increased, so it became necessary to install a massive frame which could not be hidden - a relatively thin wing or tightly packed nacelles wouldn't fit. As a result, each frame was divided into two racks, each with a single wheel that could be retracted into the wing on opposite sides of the nacelle.





    The He 177 Greif will be available to all War Thunder players and fans of German aviation with the upcoming update 1.77 “Advancing Storm” as a heavy bomber of Rank IV of the German aviation tree.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-28 22:29:22 CET ] [ Original post ]

    [Development] Squadron squads

    One soldier does not make a battle, but two soldiers do make a squad! We have created a special feature for people who like team play in War Thunder: in update 1.77 “Advancing Storm” it’s much easier to band together with other people from your squadron and play in your favorite mode!







    In the window of your squadron, a new “Squadron squads” button will appear. Click this button to see a list of all the squads whose leaders are members of your squadron, and you can also find out detailed information about each squad: the current and maximum number of players in it, the list of squad members and its current status (e.g. “In queue: Squadron arcade battles”). Important: squads led by other players, where the members of your squadron are ordinary members, are not displayed! Don’t forget: leadership of a squad can be transferred.

    But the most important part is the “Apply” button! You will be able to ask to join a selected squad with a click of a button, and all the squad leader has to do is accept your request!

    Join squadrons, band together in squads, and play War Thunder together!

    The War Thunder Team


    [ 2018-02-28 00:40:18 CET ] [ Original post ]

    [Development] M1 Abrams: The Desert Warrior



    A fighting vehicle that needs no introduction - The M1 Abrams is one of only a small number of tanks that have gained such a reputation and worldwide fame that surpasses legendary status by a long shot. War Thunder tankers and fans of modern military vehicles rejoice! The M1 Abrams is charging at full speed to the top ranks of War Thunder’s ground battles with the upcoming update 1.77 “Advancing Storm”. Get ready!

    Once the unsuccessful joint German-American MBT-70 project had been shut down in 1971, the Congress redistributed funds to the further development of the XM815 project, later known as the XM1 Abrams. The development of the XM1 Abrams was a competition between two designs of the Chrysler and General Motors companies, respectively. Early July 1973 marks an important date for the project after representatives of both companies travelled to Great Britain to witness the development of the new composite armor, named Burlington. Impressed by what they saw, both companies decided to reevaluate and optimize their designs’ armor layout to increase its effectiveness, with General Motors changing the front shape of the turret to a sloped surface, whilst Chrysler retained its vertical design. By 1976, the XM1 prototypes were being readied for testing, with the finishing touch being the installation of the M68 cannon.. Testing of both prototypes took place in the presence of the new German Leopard 2 tank, which was shipped to the U.S. for comparison purposes. Once testing was concluded and the results evaluated, the turbine-powered Chrysler design was proclaimed the winner of the competition and thus the Chrysler design would soon enter production as the M1 Abrams.





    The first production version of the M1 Abrams has been dispatched to the troops fighting on the front lines and is due to arrive with War Thunder’s update 1.77 “Advancing Storm” very soon. Stay tuned to the news to find more about the next upcoming major update for War Thunder. Until then, stay safe on the battlefield!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-25 01:36:24 CET ] [ Original post ]

    [Development] T-64B: When Good Is Not Good Enough



    Whilst the T-64A was entering service, research for potential improvements was already underway. The conducted research eventually led to the creation of the T-64B in the 1970s, which amongst other improvements, was given the option to fire ATGMs through its main gun. Fans of Soviet armour will eagerly await update 1.77 “Advancing Storm”, as the T-64B will be one of the many new vehicles coming soon to War Thunder!

    Development work on the T-64B started in the early 1970s, with Soviet engineers conducting research on firepower improvements for the T-64. Specifically, they wanted to give the T-64 the ability to fire ATGMs through its main gun via a complex guidance system. This attempt succeeded and resulted in the construction of the Object 447A.





    The T-64B mod. 1984 is coming to War Thunder as part of update 1.77 “Advancing Storm” at rank VI of the Soviet ground forces tree. Stay tuned to the news to find out more about the next major update for War Thunder. Until then!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-02-23 23:21:49 CET ] [ Original post ]

    [Development] AMX-30B2 Brenus: Modern Ironclad



    The AMX-30B2 Brenus is a late modification of the famous French second generation main battle tank, which most notably received ERA armor to increase protection against modern ammunition types. Players can expect the AMX-30B2 Brenus to make its appearance in the game as part of the update 1.77 “Advancing Storm”!

    During the mid to late 1990s, AMX-30B2 tanks of the 1er/ 2e Chasseurs tank regiments, which formed France’s rapid reaction force in peacetime, underwent upgrading under the Brenus modernization program, whilst two further regiments received modifications to quickly upgrade their AMX-30s with the Brenus package if needed (2e/5e Dragons). The Brenus upgrade package (acronym for briques réactives de surblindage) most notably allowed for the installation of 112 ERA blocks developed by the GIAT company across the front portion of the hull and turret. To compensate for the additional weight of the ERA packages, an improved 8-cylinder 750 horsepower MACK E9 diesel engine was fitted. The Brenus modernization upgrade was among the last to be fitted to the original AMX-30 tank.



    The AMX-30B2 Brenus will become available to all players of War Thunder at the top rank of the French ground forces tree with the upcoming update 1.77 “Advancing Storm”. Stay tuned to the news for more information on update 1.77. Until then!

    Check out the Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-23 08:23:42 CET ] [ Original post ]

    [Development] New sounds in update 1.77

    https://youtu.be/42D5DUR7F00
    In the coming major War Thunder 1.77 update, we’re planning to introduce a whole host of tweaks and additions to sound in the game. Today we’re going to talk about part of the main changes.

    We have completely overhauled how weapon firing sounds for all vehicles are formed – now each shot is made up of several “layers” of sound, which form peak (attack) and residual (reverberations) effects for each salvo. We have assembled brand-new firing sound effects for all weapons, ATGMs, automatic cannons, and machine guns on ground vehicles, including sounds that the player hears from the opponent’s weapons. Reverberatory “tails” have been added for all ground vehicle weapons (cannons, howitzers, anti-tank rockets, machine guns), so that the player can identify a weapon’s calibre by the sound it produces when fired. We have also added a global reverberation effect for interiors (tank turrets or armored vehicle cabins) and exterior sounds (fields, areas with few buildings). For ultra-low frequencies, we have added separate layers representing the rumble of large-calibre shots, the operation of a tank’s suspension or the crash of collapsing buildings.

    In ground vehicle battles, there will now be a clear distinction between battle sounds depending on the player’s perspective – when controlling either the gunner or a commander, the player will be able to hear sounds reverberate off the interior walls and components of the habitable space in the tank turret, whilst external sounds will be muted. Likewise, from third-person view, battle sounds are amplified. The player will hear sounds differently depending on the position of the driver, gunner, or commander in the tank. For example, for the driver in the Marder’s closed cabin, the sounds of battle will be quieter and less detailed than for the gunner or the commander, who are positioned on the open-topped platform.

    Now the sounds of battle heard by players in a clash of ground vehicles will be significantly different depending on the chosen view. We have added details to the interior sounds - empty casings dropping, loading mechanisms, breech shutter. By controlling from the gunner or commander view you will be able to hear how these sounds are reflected from the walls and details of the habitable space of the tank turret, while the external sounds will be muffled and contrastingly, from 3rd person view the sounds of battle will be heard in all their glory. Depending on the player's view (driver, gunner or commander) the surrounding situation will be heard differently. For example: a “Marder” driver in the closed cabin will hear reduced sounds of battle and in less detail than a gunner or commander who is in the open area of the vehicle.

    Also, sounds of machine guns and cannons of ground vehicles now depends on the density of the terrain. In open field the shot sounds dry, almost without the typical “tail” because the sound wave quickly dissipates without encountering obstacles. In cities or in ruins, debris and amongst rocks, the sound of the shot is saturated with low and ultra-low frequencies, and the reverb "tail" is long and heavy.

    In combined battles, the audibility of aircraft has been changed – from the ground, aircraft sound loud and thunderous, and you will be able to make out an aircraft by the sound of its engine, such as a dive bomber making an attack. The sound of the engine reverberates off the surface of the ground and other objects on the battlefield, enhancing the battle’s realism. From the cockpit the sound of enemy aircraft engines and allied aircraft is now much quieter which correspond to the observations of pilots in real flight conditions.

    The War Thunder Team


    [ 2018-02-22 08:05:52 CET ] [ Original post ]

    [Development] Dagor Engine 5.0 New landscape creation technology

    Today we’re going to talk about global changes to the creation of landscape surfaces, and we’ll demonstrate the improvements that players will be able to see in all the familiar ground locations.

    We recently discussed our new algorithm for landscape relief detail (displacement mapping), that we’re planning to introduce to the game after the release of War Thunder update 1.77. However, the biggest change that Dagor Engine 5.0 will bring to the game is a new technology for creating surfaces in locations for ground battles. We have reworked the technology for creating landscapes in War Thunder in order to enhance the level of detail and realism in their component materials. So, in addition to the previously existing normal textures, translucency and albedo coloured textures, we are introducing a detailed roughness map, ambient occlusion maps and a ground type map (such as grass, sand, dirt, etc) allowing us to enhance the shading quality while adding a whole new level of ground detalization.

    This required us to improve the landscape of all the game’s current locations in the current update. It’s a tremendous amount of work and we believe that it was worth the effort: familiar landscapes now look completely different thanks to the new realistic land and ground. Take a look at the level of landscape detail we have managed to achieve:







    And for the any new locations, changes in technology will allow us to achieve even more detailed and diverse surfaces.

    We should also point out that the new technology for creating landscape surfaces, together with displacement mapping, display the operation of tank suspension with a new level of detail. Before, the suspension worked only for fairly large objects: boulders, borders, and bumps. After the release of War Thunder 1.77, we will be able to see the suspension working on less uneven ground like ruts, features on dirt roads, and broken ground. It will look like this:
    https://youtu.be/eKoF_MFF_Jw
    The changes to the technology for creating landscapes are global in nature, and they will function on all graphic settings in the game. Now even people playing on slower PCs with ultra-low graphics settings will notice a big difference in the landscape detail:





    Check out the original Dev Blog on the Official War Thunder Forums!


    [ 2018-02-21 00:34:18 CET ] [ Original post ]

    [Development] Dagor Engine 5.0: light and shadows: Global Illumination, contact shadows, shadows on effects

    Today’s edition of our devblog will discuss how the updated Dagor Engine 5.0 render will add volume to the War Thunder world. It’s all about light and shade!

    Global Illumination

    Several lighting and shading algorithms are used when rendering each frame in War Thunder. In the updated Dagor Engine 5.0 render, we are improving the lighting model with Realtime Global Illumination. Global Illumination is the common term for lighting algorithms, this includes not only direct illumination, but also reflected and scattered light from surfaces and area lights (such as sky and clouds). Our game will have shadows that objects cast from ambient illumination and the sky making the visuals more volumetric and detailed in shadows. Global Illumination will also introduce light reflected from other objects and the environment. All of it will be implemented in real time for large scale locations (the average WT location is 32x32 km) for destructible and dynamic objects

    Like other upgrades to the game’s visuals, Global Illumination will be available as an option in the graphic settings menu and will be enabled by default for high graphical settings.

    Global Illumination - is a complex mix of algorithms, a very difficult and high-technology task. It’s enough to say that at the moment there is no game or game engine that has a fully fledged dynamic GI for large-scale locations. Algorithms where the objects are supposed to be static or require preliminary calculations won’t work in War Thunder: dozens of large-scale location will require excessive memory and hard drive space while destructible environment affects the whole geometry very significantly. That is why some of algorithms and improvements will, perhaps, become available after switching on some personal settings after update 1.77 is released. Meanwhile, a general list of changes is already available.



    See the difference in shadow rendering and visual perception of the volume with the new Dagor Engine 5.0 shadowing algorithm.

    Shadows on effects

    Effects are often separate from the rest of the photorealistic rendering, as most effects are simplified versions of much more complex processes, like smoke and fire. That’s why the effects render is usually a separate process. In the Dagor Engine 5.0, we have calculated the shading of effects by environmental objects, such as exhaust fumes or clouds of smoke from a burning tank, making them look more three-dimensional and natural in the final image:



    Contact shadows

    In our new Dagor Engine 5.0 graphics engine, to be introduced in War Thunder 1.77, we’re presenting an algorithm for creating contact shadows, which make the image more realistic and give depth to maps. Technically, the algorithm for drawing contact shadows relies in fact, on rendering each frame, every pixel in the image undergoes ray tracing for a short distance toward the source of light. The tracing takes place through other objects already drawn on the screen. If an obstacle appears in the ray’s path, an additional shadow is created.

    Changes in the grass will be particularly noticeable: grass in the game could previously take shading from other objects but couldn’t give off shadows itself. The technology of contact shadows not only allows grass to give off its own shadow on the ground, but also give shade to other grass. As a result, grassy meadows and fields will now look deeper and more realistic, both up close and at distance.

    Apart from grass, the technology of contact shadows provides a means to create great depth in all objects far away from the player. For example, window frames, rivets on vehicles, and other objects receive visually more correct sub pixel shading, in contrast to classic shading methods in which shadows at great distances are drawn only on large objects.



    Read all about it on the Official War Thunder Forums!


    [ 2018-02-20 07:35:28 CET ] [ Original post ]

    [Development] Magach 3 - Chariot of War



    The Magach series of armored fighting vehicles were Israeli modifications of the American M48 and M60 tanks, which were gradually improved over the course of several decades to fit Israel’s ever changing military needs. War Thunder players can expect one vehicle of the Magach series to make its way to the game in the upcoming update 1.77. Tankers, meet the Magach 3!

    During the 1960s and ‘70s, Israel purchased a number of M48 and M60 tanks from West Germany and later the USA. These tanks and their subsequent upgraded versions were named Magach. The first two Magach tanks were for the most part “stock” versions Israel initially received, without any significant retrofits. However, the first wave of major upgrades became visible with the Magach 3. This version intended to upgrade the Israeli M48s to the A4 standard, following the Six-Day-War of 1967. The Magach 3 introduced several major improvements over the previous versions, including the replacement of the 90mm with the L7 105mm cannon, an improved diesel engine and transmission as well as a low-profile commanders cupola, just to name a few.





    In the meantime, stay tuned to the news to find out what else the next major update for War Thunder has instore for you. Until then!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-20 07:24:50 CET ] [ Original post ]

    [Development] Martin-Baker M.B.5: Hold My Tea



    The M.B.5 was the last prototype in a series of high-performance aircraft built by the Martin-Baker company in the mid 1940s. Despite achieving incredible performance, the M.B.5 arrived when piston engine aircraft were being increasingly replaced by jet fighters. Because of this, the M.B.5 never left the prototype stage—until now!

    Founded in the 1930s, Martin-Baker was focused on designing all-metal, high-performance aircraft with the most advanced technology available—and then arming them to the teeth with as many weapons as possible.





    The Martin-Baker M.B.5 will join Rank IV of the British aviation research tree with the upcoming War Thunder update 1.77 Advancing Storm. In the meantime, tell us your best fighter pilot stories or which of the upcoming new vehicles you’re most excited for in the comments section!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-02-16 23:56:52 CET ] [ Original post ]

    [Event] Enduring Confrontation in RB, Floats, CTF



    From February now to February 19th 07:00 GMT

    This weekend, jump into game and have some challenging fun whatever game mode you play. A classic Capture the Flag or the very popular floats event in Arcade battles, the ever playable Enduring Confrontation in the challenging Ardennes location in Realistic mode and an invigorating all out war in Combined Simulator battles.


    • [Event]CTF: Classic mode (AB)
    • [Event] Floats (air AB)
    • [Enduring confrontation] Ardennes (RB)

    Combined Simulator battles

    This weekend SB players may also join an additional test event with spawn points and markers for 9_1 line up. This event will be available till 11:00 GMT, February 19th.

    The War Thunder Team


    [ 2018-02-16 23:46:18 CET ] [ Original post ]

    [Development] Challenger 1: A Worthy Heir



    In the forthcoming War Thunder 1.77 update tankers can finally take control of one of the most potent fighting vehicles of the 20th century: the Challenger 1. Introduced into service in 1983, the British Challenger 1 was one of the most advanced and well-protected tanks fielded by western armies during the second half of the 20th century. Although its service life was short and few were produced, for a time the Challenger 1 formed the backbone of western tank regiments alongside the legendary American M1 Abrams and the German Leopard 2.

    In 1977, the Iranian government ordered an improved version of the Chieftain tank, which was arguably the best main battle tank (MBT) in service at its time. The Chieftain offered unparalleled protection and firepower; however, its mobility was lackluster and something its successor needed to improve upon. In response, the engineers at the MVEE created the Chieftain Mk.5(P), from which three additional prototypes were created. It was one of these prototypes that would become the basis for the Challenger 1. Unfortunately, after the Iranian Revolution of 1979 and the fall of the Shah, Iran canceled its order for an improved Chieftain. In addition, a parallel British tank project (the MBT90) was also abandoned, and the British Army quickly became a new potential customer for a new MBT.





    With its improvements to firepower, protection and mobility, the Challenger 1 is bound to become a fan-favourite and one of the deadliest machines in the ground battles of War Thunder. It will blast its way into War Thunder in the 1.77 update. Until then, happy hunting commanders!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-16 07:46:11 CET ] [ Original post ]

    [Development] Dagor Engine 5.0: Weather and environment: rain, fog, clouds and sun



    Continuing the highlighting of some of the new features in our Dagor Engine 5.0 graphical engine, that we are planning to present to War Thunder players in update 1.77. In today's devblog in connection with the new Dagor Engine 5.0, we would like to talk about two visual features: weather and environmental effects.

    Rain effects

    We have improved rain and rain water effects. Now raindrops will leave ripples on puddles and water surfaces. As well as that, streams of rain water will now flow down and across surfaces - stones, pavement, roofs and walls:

    Layered fog

    In update 1.77, our new graphical engine Dagor Engine 5.0 will bring fog and smoke effects to the game. Depending on the weather, fog can appear over rivers and lakes, and in valleys and fields. We have tried to make the fog effect as photo realistic as possible, the fog itself looks three-dimensional, has layers and a visual depth – in other words, it’s very similar to real fog.

    Incidentally, in the future fog may influence gameplay – for example, by hiding the advance of an assault group of tank



    Dynamic clouds and sun

    Clouds and sun in our game now have their own life. Clouds move across the sky and don’t just hang in place. The sun also moves from East to West in an astronomically correct way, according to the date and time of a battle and geographical latitude of a location.

    [b]For more information, read the full article on the Official War Thunder Forums!{/b]


    [ 2018-02-15 07:52:35 CET ] [ Original post ]

    [Development] La-200: The High-Speed Kite



    The La-200 is a Soviet prototype jet interceptor that was developed to carry a new type of radar system. Although just one of several competing designs, the La-200 was never produced. But now, War Thunder pilots will be able to prove the merits of the La-200 when it soars into War Thunder with update 1.77!

    In 1948, Soviet high command issued a requirement for a two man, all-weather, twin -engined jet interceptor that would be capable of carrying a new type of radar system called “Toriy” (Thorium). All three Soviet design bureaus (Lavochkin, MiG, and Sukhoi) developed a prototype for testing. Lavochkin’s design, the La-200, had a long fuselage to accommodate its two turbojet engines, swept wings, and a large cockpit for two men. The La-200 took its maiden flight on September 9th, 1949. It was the only aircraft of the three designs to pass initial trials.





    The La-200 is on final approach and expected to arrive in War Thunder 1.77 update. Stay tuned to find out more. Until then!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-15 07:48:36 CET ] [ Original post ]

    [Special] Valentine's day with War Thunder!



    From February 14th to February 15th 20:59 GMT - Win in a random battles and get “Valentine’s day” trophy!

    February the 14th has arrived again, once more we tell our better half and family how much we care about them and promise to never diminish that love. In War Thunder, we have plenty of opportunity to share that love around, kissing each other with cannons and machine guns, but it’s all in the name of Love, right?

    A “Valentine’s day” trophy will be granted for 3 victories in a row with an activity of 60% or more and will contain one of the following 8 decals.


    Cupid


    Miss Behaven

    Each decal in the “Valentine’s day” trophy can be purchased in the in-game item shop for 199 GE. You can follow your progress by clicking on your username → Achievements → Valentine’s Day.

    Achieve 1st place after a victorious battle whilst using any vehicle of rank III and higher and get a 30% SL team booster

    If you complete this, why not join our contest “Love and be loved” on Facebook and find the perfect pair in War Thunder!

    Show us who loves whom the most in the world! The authors of the most original and truthful works will be gifted with attention, love and the Golden Eagles.

    10 prize places!

    1st place - 1000 GE + Access to naval forces
    2nd place - 900 GE + Access to naval forces
    3rd place - 800 GE + Access to naval forces
    4th place - 700 GE + Access to naval forces
    5th place - 600 GE + Access to naval forces
    6th place - 500 GE + Access to naval forces
    7th place - 400 GE + Access to naval forces
    8th place - 300 GE + Access to naval forces
    9th place - 200 GE + Access to naval forces
    10th place - 100 GE + Access to naval forces

    Share your creations with everyone on your facebook profile page by using the special hashtag #Valentinesday2018WT until the 15th of February at 23:59 GMT and don’t forget to write your in-game nickname in the description of your work!

    Also, make sure your Facebook profile privacy settings are set to public (otherwise, we won’t be able to see your entry)!

    Check full news here!

    The War Thunder Team


    [ 2018-02-14 13:24:01 CET ] [ Original post ]

    [Development] Dagor Engine 5.0: Displacement mapping, mud and puddles



    One of the features of the new version of the Dagor Engine 5.0 graphics engine is a new algorithm for the detalization of landscape, with so-called displacement mapping used with tessellation. This is an advanced method for adding geometric detalization (available on DirectX 10 and above), which changes the actual surface of the object, adding geometric details, in contrast to the visual illusion of volume created by the parallax mapping previously used by the Dagor Engine.

    Since the geometry of terrain actually changes, this does not only add details to the surface, but also changes the silhouette - this also means that shadows can be cast by such details. The new algorithm for relief texturing available with full transition to DirectX 11 noticeably improves and adds detail to the image. Check it!

    Mud and puddles

    There will be new effects for mud puddles in the game. Any puddles will appear depending on the terrain and weather type. Sometimes the water will also appear in the track ruts. Puddle water has its own reflections for the surrounding objects and also reacts to nearby shots and passing heavy vehicles

    The mud will also be different depending on the weather - from dry and dusty to slushy.





    For more information, images, and examples, check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-10 00:38:22 CET ] [ Original post ]

    [Event] Winter games



    From February 9th 15:00 GMT to February 12th 07:00 GMT

    Welcome to War Thunder winter games - join special events of your choosing and have fun!

    Tank racing

    Roaring engines and chattering brakes. Slippery ice and tricky snow. Sharp turns and high speed. Tank races are back! The winner of each race will receive 15,000 Silver Lions. Only players who have ground vehicles of a minimum 3.0 BR researched may participate.

    Curling

    The objective in the mission "Curling", is to escort an allied armoured column through the lines of enemy artillery to the capture zone. On the way to the capture zone, tanks are invincible to players’ fire, but when the columns reach the capture zone , players get the opportunity to destroy the enemy tanks.

    Players from both teams can either destroy the firing lines on the path of the Allied armoured columns, or interfere with the enemy team, destroying enemy planes. In the capture zone, every destroyed tank slows the capturing of the territory, so you can focus on the destruction of armoured vehicles in the capture area. Only the coordinated actions of all players can grant a victory to the team!

    Aircraft of ranks II-IV may participate.

    Biathlon

    Participate in the Biathlon special event! Do you want to rush to the finish in a blaze of glory, or prevent the enemy from reaching the checkpoints? Or maybe you prefer a balanced run and gun gameplay? This fun Arcade event provides you with endless tactical options!

    Aircraft of ranks II-IV may participate.

    The War Thunder Team


    [ 2018-02-10 00:31:32 CET ] [ Original post ]

    [Development] Leopard 2K: A Legend In The Making



    Once it was clear that the US-German jointly developed MBT-70 project was doomed to fail, German engineers began working on a new MBT design that would incorporate some of the technologies developed for the MBT-70. The result of this undertaking was the development of the Leopard 2K, of which about a dozen different prototypes were produced. And one of these Leopard 2K versions arrives on the battlefield in the upcoming War Thunder update 1.77!

    In the 1960s, Germany and the United States were jointly-developing the MBT-70, and Germany was contractually prevented from developing any new MBTs independently until the joint project with the US was completed. But development problems plagued the MBT-70 project, and it appeared that the vehicle would not be finished within an acceptable time frame—so Germany found a way to bypass contractual limitations for the MBT-70 development.





    Even if the Leopard 2k’s armor makes you feel a little less protected, its mobility definitely makes up the difference. Enemies can’t hit what they can’t see, and the Leopard 2K’s speed and mobility make it a virtual ghost on the battlefield. By the time you see it and hear the thunder of its 120mm cannon, you’re probably already dead.

    The Leopard 2K joins the top ranks of the German ground forces tree in the upcoming War Thunder update 1.77. Excited? Hoping for something else in the next update? Let us know in the comments below. Until next time!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2018-02-09 11:32:10 CET ] [ Original post ]

    [Development] Dagor Engine 5.0: Temporal Anti-Aliasing (Variance Clipping TAA)

    https://youtu.be/O1ufM3SxgyE
    (For a better comparison, watch the video in full-screen and at the highest quality.)

    Very soon, we will be introducing a new render for War Thunder, and we would like to familiarize you with the changes that players can expect to see in update 1.77. Today we will talk about temporal anti-aliasing technology.

    In the upcoming War Thunder 1.77 update, we are introducing a new version of the Dagor Engine graphics engine and we want to tell you about a few new opportunities this render provides. One of the innovations is a new anti-aliasing algorithm – temporal anti-aliasing (TAA). Anti-aliasing is used in computer games to neutralize the effect of pixelation at the edges of objects. We previously used FXAA (Fast approXimate Anti-Aliasing) and MSAA (Multisample Anti-Aliasing). FXAA and MSAA provide far more humble results in graphics quality, smoothing only the edges of polygons or the sharp borders of images with various algorithms.

    About FXAA and MSAA
    FXAA is an anti-aliasing algorithm that works on a resulting image, trying to find and smooth visual borders without taking into account depth and source geometry. This allows the algorithm to work very quickly, and in addition makes it compatible with any type of render, including deferred render, the technology that is currently a de facto standard in video games

    MSAA is an algorithm implemented into the video card (hardware), antialiasing geometrical boundaries by means of additional samples at the border of the triangles. This provides a better visual result for silhouettes and remote objects at the expense of higher performance cost. This technology virtually provides antialiasing for boundaries (silhouettes) of geometrical objects and does not improve visual quality elsewhere. Besides this, such technology is hardly compatible with deferred render in practice and an acceptable result for modern rendering requires additional tricks, leading to additional calculation costs and visual issues and limitations.

    TAA – temporal anti-aliasing – calculates a specific number of previously rendered frames, taking into account the position of pixels dynamically. Visually, the new anti-aliasing algorithm provides a sharper image and reduces “noise” on the edges of objects and blinking on shiny surfaces. Additionally, it not only successfully smooths edges and borders, but also adds details. It basically works by rendering the image at high resolution and then reducing it to the size of your screen.

    Temporal anti-aliasing somewhat has an affect on frame rate, so we recommend you use the new anti-aliasing method on medium-high level graphic cards. By default, temporal anti-aliasing will be enabled for maximum graphics settings. For other graphics presets, the new anti-aliasing algorithm can be selected in the graphics settings in the form of two options: TAA and HQ TAA. These options differ in quality of dynamic objects.

    The War Thunder Team


    [ 2018-02-08 07:38:42 CET ] [ Original post ]

    [Vehicle] AMX-50 Foch: Racing Tortoise



    Today’s devblog marks the final installment in our devblog mini-series dedicated to the historical development and in-game performance of the AMX-50 family of tanks in War Thunder. Now that we’ve covered all the main development stages of the AMX-50, it would only be fitting to finish off the series with the only side-development of the project, namely - the AMX-50 Foch self-propelled gun!

    Right after the first AMX 50 prototypes were built, years before the Surbaissé was even drawn up, the idea to mount a 120mm anti-tank cannon on the AMX 50 chassis resulted in a proposal for a new tank destroyer design based on the newly developed chassis. The new tank destroyer would be based off the AMX M4’s chassis, but would receive significantly increased armour protection on the front as well as a far more powerful 120mm cannon, compared to the 90 or 100mm cannons the medium tank equivalents were equipped with. In 1950, the first prototype of the new casemate self-propelled gun, called AMX-50 Foch, named after the famous field marshall from The Great War, was built. The prototype was proudly presented to the world during the Paris military parade on 14 July 1950. Although the prototype was conceived as a long range support vehicle that would back up the AMX-50 medium tanks on the field, the entire project would soon be abandoned entirely. Once an AMX-50 version armed with a 120mm cannon was being developed, the Foch essentially became redundant. Offering no other distinct advantage over its medium tank counterpart, the project was cancelled soon after. In total, only 2 prototypes of the AMX-50 Foch SPG were built.



    The AMX-50 Foch has arrived to War Thunder with update 1.75 “La Résistance” and has set out to find many fans among veteran tankers, especially those who enjoy trying out a refreshing new take on something that has been around for ages. This devblog concludes our mini-series devoted to the AMX-50 and its variants and we are keen to hear what you have to say. What do you think about the AMX-50 project as a whole? Fought with or against the AMX-50 and its variants in War Thunder? Let us know in the comments. Until next time!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-02-03 01:27:03 CET ] [ Original post ]

    [Vehicle] AMX-50 Surbaissé



    Last time, we discussed how the AMX-50 design matured to a virtually finished state, but failed to enter series production due to missing funds and lacking demand in Europe. However, as a conflict with the Soviet Union becoming more and more likely, the AMX-50 project received a breath of fresh air after its development was restarted in order to upgrade the design to the latest standards, capable of combating the next generation of Soviet tanks.

    In summer 1951, work on an AMX-50 version armed with a powerful 120mm cannon began with an order for 10 pre-production vehicles to be built by the DEFA (France’s weapons design bureau). The purpose of the vehicle was to provide the armies of the western allies with an alternative to the new American M103 and British Conqueror heavy tanks. The aim was to create a tank with equal firepower to that of the American and British counterpart, but at the same time provide it on a cheaper, lighter and more mobile platform. Most importantly for the new vehicle however, was the ability to effectively combat new Soviet heavily armoured tanks, such as the IS-3 and T-10. This would be ensured by the installation of the American 120mm T53 cannon. To fit the new cannon and its accompanied autoloader onto the AMX-50 chassis, a new oscillating turret was installed. It was much larger, higher in profile and heavier than the previous one. Armour on the hull was also increased to 90mm, leading to the vehicle’s weight being increased to 59.2 tonnes. In 1955, the new AMX-50 Surblindé (uparmoured) received a lower turret and a different hull, resembling that of the IS-3, in hopes of increasing protection. Instead, the weight was further increased to 64 tonnes, which subsequently raised mechanical issues caused by insufficient engine power and weak suspension during testing.



    Though the Surbaissé concludes the main development timeline of the AMX 50 series of fighting vehicles, one more legendary vehicle, which was a side development of the AMX 50, remains to be covered. However, this story we will leave for next time. Until then, tankers!

    For more information, read the full article on the Official War Thunder Forums.


    [ 2018-02-03 01:03:21 CET ] [ Original post ]

    [Development] “World War” game mode: We’re inviting volunteers!



    Work on “World War” game mode is still in full swing and we are ready to begin with the final stage of the closed beta test; an array of key innovations are to be introduced.

    >>Submit your application<<

    Until now, only squadrons have been able to participate in the “World War” game mode. However, as announced earlier, this mode was to become available for solo players, and now, the time has come for players who are not a member of a squadron to have a go!

    “World War” will give you the opportunity to take part in battles with vehicles which historically opposed one another, while allowing an increased number of participants at the CBT stage: “20 vs 20”.

    At the same time, “World War” mode will also showcase a large number of operations, with each of them producing multiple active battles. Victory in each specific operation will depend on the actions of the squadrons that enter them, but the total number of players that will be able to simultaneously participate in the battles of each operation can exceed 150 players, hence, squadrons alone may not be enough: they will need your help!

    To allow for the convenient selection of single-player battles, we have created a list that shows all ongoing battles, plus those in preparation, in the World War game mode.. You will only need to choose your desired nation and battle in the appropriate category, which will then allow you into battle! In cases where you are determined to play a particularly important role in one particular operation, but also seek to follow the progress of your chosen side on a tactical map, you will have the choice to join in on your desired operation and play only in the battles it hosts.

    Applications are opening for those seeking to participate in the "World War" game mode CBT! Apply, and we will consider your candidacy for the role of soldier in the "World War" mode!

    >>World War Mode on War Thunder Wiki<<

    The War Thunder Team


    [ 2018-02-02 11:07:34 CET ] [ Original post ]

    [Event] Battle Royale



    From now until the 29th of January at 07:00 GMT - "Battle Royale" in AB and RB
    Become the last player alive among dozens of opponents in a shrinking battle area!

    Features


    • Battle locations: Port Novorossiysk, Abandoned factory, Stalingrad and Finland.
    • There’s a bonus that can be picked up during battle that includes

      • Artillery — extremely powerful strike that destroys anything within specific radius but it takes long before barrage begins. Available for all vehicle types. Is not available at the end of the battle
      • Repair kit - repairs all modules and restores all ammo.
      • Med kit — restores the crew.
      • Fire extinguisher

    • Additional rewards for the top 3 players.
    • Leaderboard is disabled for this event
    • You may participate in vehicles of BRs from 4.7 to 6.7
    • Your enemies will be matched on a “Battle Rating” basis, same as in random battles.
    • You can only play solo (not as squad)

    Win and get additional rewards:

    • 1st place - 5000 Silver lions
    • 2nd place - 2000 Silver lions
    • 3rd place - 1000 Silver lions


    [ 2018-01-27 00:24:21 CET ] [ Original post ]

    [Vehicle] AMX-13 DCA 40: Anti-Air Tank



    Once the AMX-13 was developed, it’s chassis proved itself to be a very versatile one throughout the vehicle’s service life, taking on many different roles if certain adjustments were made. Thus, it’s not surprising that French engineers considered the AMX-13 as their first choice to serve as a base on which one of France’s first post-war mobile SPAA units would be created.

    During and after WW2, the French army relied for the most part on American M16 MGMC half-tracks to provide the desired AA cover for ground troops. In the early 1950s, French engineers looked into the possibility of manufacturing a native mobile SPAA vehicle, based on either the new Panhard EBR armoured car or the AMX-13 light tank. After examining both possibilities, the decision was made to base the new SPAA on the chassis of the AMX-13 light tank. The weapon of choice would be a single Bofors 40mm anti-air cannon, mounted in an open topped turret. Once the prototype was constructed, a one year long testing period followed. Testing showed that the 40mm cannon was no longer suitable for use against the high-speed jet aircraft in use with most modern air forces of the day. Thus, the project for an AMX-13 SPAA armed with a 40mm autocannon got cancelled soon after testing was concluded. However, although the version with a 40mm cannon was quickly abandoned, the concept of the AMX-13 SPAA wasn’t entirely dropped. Instead, a version with dual 30mm autocannons was developed, successfully tested and subsequently entered mass production as the first French post-war mobile SPAA vehicle.





    Overall, the AMX-13 DCA 40 is one SPAA vehicle French tankers and SPAA fans will strive to get when progressing through the newly added French ground forces tree. It’s enhanced mobility, protection and firepower are a direct upgrade from previous vehicles, making it not only much easier to use, but also more fun. What do you think? Have you had the chance to try out the AMX-13 DCA 40 yourself yet? Or did you already received a large hole in your left wing from it? Feel free to share your experiences in the comments below. Until next time!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2018-01-24 08:20:32 CET ] [ Original post ]

    Happy New Year!


    2017 has come to an end, a year which marked a vast array of achievements and accomplishments for War Thunder, some of which include the addition of rank 6 for ground vehicles, French tanks and aircraft, Italian aircraft, and a whole heap of new vehicles and locations; we thank you for your feedback and support throughout the year!

    Welcome to the future - to 2018! What’s our New Year’s resolution? Well, to continue developing and improving all aspects that make War Thunder great, of course! We would like to wish you and your loved ones happiness, health, and good fortune in the New Year!

    Happy New Year, friends!
    The War Thunder Team


    [ 2017-12-31 14:32:01 CET ] [ Original post ]

    [Special] Festive events!



    New Year Celebration!

    From the 1st of January 07:00 GMT until the 8th of January at 07:00 GMT. Presents, prizes and discounts - it’s all wonderful, but sometimes you just want to have some fun. That’s why we have prepared two holiday fun events for you:

    «Chasing Christmas»

    Try capturing the enemy Christmas tree while keeping yours safe, or at least be the first to bring the other team’s tree home!

    «Festive delivery»

    Two teams of Christmas elves are helping Santa to gather presents. The team that collects the most presents wins. Vehicles of BRs 4.7-6.7 can participate, you will be matched according to the vehicle with the highest BR. 7 respawns are available.


    Decal «2018 - the Year of the Dog»

    Receive a decal for 1 victory in this event!

    Happy New Year with War Thunder!


    [ 2017-12-29 23:11:24 CET ] [ Original post ]

    [Specials] French vehicles as Christmas presents + Festive Quest!

    [Special] French vehicles as Christmas presents



    From December 22nd, 15:00 GMT to December 26th, 07:00 GMT gain a few victories in vehicles of rank III or higher with at least 60% battle activity and receive special French premium vehicles.


    • For 1 victory in ground battles in vehicles of rank III or higher you will receive the H.39 "Cambronne" premium tank.
    • For 1 victory in air battles in vehicles of rank III or higher you will receive Pallier's D.510 premium aircraft.

    Grab both of them for the required amount of victories or gain Golden Eagles if you already own them!

    [Special] Festive Quest



    Christmas is almost here and Santa is already preparing his reindeers for the sleigh ride, but the trouble is - we are so well hidden that he simply will not find us! The situation must be urgently fixed, we need all need to show ourselves to him! For sure we can set few tanks on fire, but one beautiful Christmas tree with lights will be more beautiful, more noticeable and more appropriate. You just need to collect the toys and light up the light bulbs on the Christmas tree and that is exactly what we will all do.

    More info on our Website!

    The War Thunder Team


    [ 2017-12-23 00:36:33 CET ] [ Original post ]

    [Special] Festivities in War Thunder



    What a year 2017 has been, Italian and French aircraft, Rank VI, ERA/composite ground vehicles, a radical redirection with destroyers in Naval combat, smoke screens, the beginning of world war mode testing. Though this year isn't quite over yet, we look forward to moving into another battle filled year, full of content and additions.

    It is a time to put on a silly hat, whistle Christmas carols, fill your table with a glorious seasonal feast and share some love with your family, Here at War Thunder, we send you our best wishes and love, you are the players that have kept us going, kept us on our toes and we are sure you will keep us going through 2018 and beyond.

    Raise your glasses, give a cheer, here’s to everyone, may you and yours be safe, happy and fulfilled. Now dive into our Festive Quest and get some rare prizes.

    Merry Christmas and a very happy New Year with all our best to you for 2018!

    The presents have arrived. Check out your hangar.

    Beginning on December the 22nd at 15:00 GMT just win a couple of battles using any vehicle with at least 60% activity.

    For a single victory in ground battles you will receive

    A Premium H.39 "Cambronne" tank.

    For a single victory in air battles you will receive

    Pallier’s D.510.

    Achieve both vehicles upon the completion of both tasks or gain Golden Eagles if you already own them

    The Festive Quest!

    The Festive Quest is here and good old Santa and his reindeers have brought a huge stack of presents for you! Help Santa find you in the upcoming holiday nights by decorating and lightning the Christmas tree! Collect holiday lights and decorations alongside other War Thunder players!


    AEC Mk.II (Premium rank II)
    For 7 tanker’s Christmas toys


    P-40C (Premium rank II)
    For 7 pilot’s Christmas toys


    Ersatz M10 (Premium rank III)
    For 13 tanker’s Christmas toys


    NC.900 (Premium rank III)
    For 13 pilot’s Christmas toys

    And a lot of other presents.

    50% discount for everyone:


    • From December 22nd to December 28th - for talismans, backups, modifications and 90 or 365 days of the Premium account!
    • From December 22nd to December 24th - for German and USSR vehicles!
    • From December 24th to December 26th - for USA and British vehicles!
    • From December 26th to December 28th - for Italian and Japanese vehicles!


    Terms


    • Discounts are updated at 11:00 GMT every day
    • All the discounts are effective for all vehicles that can be purchased with SL or GE, except for vehicles added in update 1.75 and the T114 (USA).


    Merry Christmas and a happy New year!

    Of course we’re preparing fun holiday special events for you right now. Stay tuned to get more details!

    FESTIVE QUEST - CHECK THE DETALIS


    [ 2017-12-22 13:16:41 CET ] [ Original post ]

    Update 1.75 'La Résistance!' released!

    https://youtu.be/Cgcu9zCccHs
    WAR THUNDER PRESENTS Update 1.75 «La Résistance!»

    French Ground forces

    French ground vehicles have been added in this update and we begin the closed test of these unusual machines. Ways to gain access to the test include completing several easy in-game tasks!

    Check out the full list of changes here!


    Here's a taste of what's to come!

    Lorraine 40t


    AMX-30 Mod. 1972


    New Locations

    A new location for combined battles known as "Maginot Line" has also been added in this update - A famous French defense line full of bunkers and fortifications.

    The other map "Middle East" will be familiar to our players - it was already introduced during the april’s fool event this year, it has been reworked and optimized and now our players will have an opportunity to battle among the city ruins and an oil factory situated in the hot sands of the Middle East.

    Maginot Line


    Middle East


    Other improvements

    Interface
    Automatic camo choice option has beend added. The camo will be chosen depending on the location (urban, desert, winter etc.) If the vehicle dosen't have suitable camo then standard camouflage will be chosen.

    Game mechanics
    New opportunities for light vehicles

    • "Active scouting". In order to scout the environment in Arcade mode just select a target and push the “Scout” button (may be bound in the settings). After that an enemy marker will become visible for all your teammates for 30 seconds. In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the “Scout” button. After that a marker will appear over the enemy vehicle and will be updated for 30 seconds.
    • If you are playing a heavy tank for example - select the “Repairing!” short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.

    Additional modifications for light vehicles II-VI rank:

    • Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though. In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
    • Improved optical sights will increase the spotting distance by 30% in all modes.

    Of course, there is much more - download the update and check it out!

    Check out the full list of changes here!


    [ 2017-12-19 11:44:29 CET ] [ Original post ]

    [Development] AMX-30 Mod. 1972: Next Generation



    We are pleased to present the 1972 model of the AMX-30, with which truly modern French tanks begin.

    Initially, the AMX-30 was developed to specifications from the armies of three countries – France, Italy and Germany, but the joint project collapsed and the AMX science and research centre undertook to finish the tank on its own. Like the engineers of other countries, the French tank designers understood that the race for maximum armour was leading nowhere – modern HEAT shells and anti-tank rockets gave tanks with traditional homogeneous armour absolutely no chance. Accordingly, the focus in development was placed on two other factors that were decisive in the field – mobility and armament. The tank’s powertrain was a 700 hp HS-110 engine, which allowed it to reach speeds comparable to those of light tanks – 65 km/h on the highway and 40 km/h off-road. Its main armament was the CN-105-F1, a 105 mm gun with fixed ammunition and a complement of 50 shells. As of 1972, instead of a high-calibre machine gun twinned with the main gun, a 20 mm cannon was installed in the turret – this very version of the tank (sometimes designated AMX-30B) we have added to the game. Although the tank’s defenses were considered secondary, it is far from deprived of armour – it has rolled and cast armour plates reaching thicknesses of 80 mm with significant clean angles.





    AMX-30 and its modifications will soon appear in the game with War Thunder update 1.75 La Résistance – keep an eye on our news!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-19 08:34:51 CET ] [ Original post ]

    [Development] ARL-44 - A Battleship in Disguise



    The ARL-44 is a post-war heavy tank project, purely intended for French engineers to refresh their knowledge on tank development after the end of the occupation period. Although the tank was developed too late to participate in hostilities, it did fulfill its purpose to serve as a base for future French tank development, giving engineers valuable experience that would be put to good used in the decades to come.

    Development of the ARL-44 began shortly after the Liberation of France in 1944. The established provisional government was keen on restoring France’s influence and power to what it used to be before the war. This involved, among other things, the revival of all French military branches. The situation was looking particularly desperate for the army, as most indigenous equipment and tanks were manufactured in the 1930s and the most advanced in use at the time was equipment left behind by the Germans. The French Ministry of War decided to remedy this issue by starting the production of a so called “transitional tank”. This project was intended to bolster the number of indigenous tanks in use with the army, reuse existing tank parts and, most importantly, provide French engineers with a base on which they could “experiment” on to gain valuable experience for future tank development. Thus, in November 1944, the decision was made to design a heavy tank with relatively modest specifications. Staff from several design and manufacturing state companies were assigned to the project and work on what would become the ARL-44 began.





    The ARL-44, despite some of its shortcomings, is still a very formidable force to come across on the battlefield . The classical attributes of heavy duty protection coupled with a very powerful gun make it a very attractive competitor to some of the already well-established “top dogs” in the game. The ARL-44 is headed to War Thunder’s battlefields with the upcoming , along with a whole host of other French ground forces. Stay tuned to the news to find out more about the next major update to War Thunder! Until then!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-19 08:30:18 CET ] [ Original post ]

    [Vehicles in game] SO.4050 IIA Vautour - Circling The Prey



    The SO.4050 IIA Vautour is a French, jet-powered aircraft created during the Cold War. It was designed for multiple combat roles, including bombing, intercepting, and ground attack.

    France worked diligently to recover from the destruction and losses suffered during WWII, and their efforts included rebuilding and modernizing their armed forces. Jet propulsion was the future of fighters, but France was behind the other allied powers in developing it. French engineers had only begun familiarizing themselves with jet technology because the German occupation prevented them from studying it.





    Fly the unfriendly skies in the SO.4050 Vautour IIA, France’s ‘top gun’ and share your experience with us!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-12-15 13:20:27 CET ] [ Original post ]

    [Development] FCM 36 - Wait Until You See The Whites of Their Eyes!



    The FCM 36 is a light infantry tank developed for the French army by the FCM company in the mid 1930s. Due to its complex armour layout the vehicle was surprisingly difficult to destroy, but equally difficult to mass-produce, resulting in a very limited production run. Regardless, the FCM 36 still managed to take part in hostilities throughout the war, fighting for both sides of the conflict.

    In 1934, the FCM company received an order from the French army to design a modern tank for their light tank regiments. FCM was an experienced tank manufacturer, having proved themselves with work on previous projects (such as the Char 2C and Char B1), and quickly developed a new light tank design. Just over a year after the initial wooden mockup was presented and approved by the Army, the first prototype was tested in April 1935. During the one year testing period, multiple changes were made to make the vehicle more reliable, lighter, and better protected.

    The FCM 36 offers players an interesting combination of protection, firepower, and mobility, the three of which are rarely found in a light tank. But to perform well, commanders must think outside the box, improvise, and creatively solve problems in the ever changing battlefields of War Thunder.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-12-15 07:42:09 CET ] [ Original post ]

    [Development] GMC CCKW 353: A deuce-and-a-half. And a gun.



    A legendary GMC truck chassis equipped with an automatic 40mm caliber Bofors cannon is a French recipe for a powerful, adaptable anti-aircraft gun—and it will roll into War Thunder accompanied by some all new French tanks in War Thunder update 1.75!

    Nicknamed the “Deuce-and-a-half” by the U.S. army, the American 2.5 ton triple-axle 6x6 made by GMC is a true army workhorse. GMC trucks were vital to supplying and equipping allies after land operations began in Europe, and more than 560 thousand of these trucks were produced during World War II. They proved invaluable to supply lines and the battlefield. The GMC CCKW 353 was a combat model of the famous truck equipped with a 40mm anti-aircraft gun and used by the French in WWII.

    In War Thunder, the self-propelled anti-air GMC CCKW 353 with the Bofors cannon occupies the medium ranks of the French armor tech tree. The vehicle has no armor, so its role on the battlefield is solely to support allies. The CCKW 353 commander has two types of ammunition available: a tracer, high-explosive fragmenting round perfectly suited for destroying airplanes, and a solid armor-piercing tracer round capable of destroying enemy tanks and armored vehicles.



    In addition to this adaptable, French anti-air platform, we are pleased to present some new, French tankman model specially created for the new French ground vehicles coming in War Thunder update 1.75. See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-13 16:31:44 CET ] [ Original post ]

    [Development] New opportunities for light vehicles!



    Thin armour, weaker guns and a limited crew is no longer an excuse! The most vulnerable vehicles will now have much more opportunity to turn the tide of battle or gain more rewards!

    We plan to add several key features for the lightly armoured vehicles at ranks II-VI, these will not only bring more tactical diversity but will also allow them to be on par with other vehicle types and significantly improve teamwork in War Thunder.

    Active scouting
    The first feature for the above types of vehicles is “active scouting”. From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward.

    More useful features
    There is one extremely important feature for these light vehicles - they can provide repairs for every member in the team even if they are not in their squad. So if you are playing a heavy tank - select the “Repairing!” short message. Even if your current vehicle doesn't have a repair kit, your teammates may still save you!

    Additional modifications
    Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
    In Realistic mode this modification will reduce SP requirements to use aircraft in combined battles.

    Improved optical sights will increase the spotting distance by 30% in all modes.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-13 12:46:09 CET ] [ Original post ]

    [Development] Arsenal VB.10-02: Professional Striker




    Initial testing of Arsenal’s first VB.10 prototype showed promising results but room for improvement--so the team at Arsenal made major improvements that resulted in the much more powerful VB.10-02. Although the prolonged development time for the aircraft prevented it from ever seeing active use, both VB.10s will become part of France’s aviation tree in War Thunder update 1.73, "Vive la France".

    In War Thunder, the VB.10-02 is a fighter in the French aviation research tree at Rank IV. Like its real-world counterpart, it transitions the player from piston engine machines into the jet era.
    The VB.10-02 is a deceptive plane; it looks lighter and more lightly armed than it is. It is also one of the stranger looking aircraft in the game (in some ways resembling the American Bell P-63 Kingcobra), but still a deadly, capable fighter.
    At Rank IV, the VB.10-02 is one of the most destructive and heavily armed fighters you can pilot, armed with four 20mm cannons alongside six .50 caliber heavy machine guns. Even a short burst from such a fearsome array of weapons is enough to severely cripple or destroy any aircraft the VB.10 is likely to meet in battle.
    Such destructive potential still brings drawbacks, however. Like most heavy fighters, the aircraft’s enormous size and weight of the on board weaponry and dual engines make it slower and less maneuverable than other aircraft.




    For a heavy fighter, the handling and top speed of the VB.10-02 is adequate, but it will not fare well against fast, maneuverable single-engine fighters. VB.10-02 pilots should avoid being dragged into dogfights with such aircraft. If you’ve played heavy fighters in the past, then you know that getting involved in prolonged turning engagements and extended dogfights with lighter, faster, and more maneuverable foes is a bad idea.
    Instead, use the VB.10-02 to go after bombers and slower fighters. Not even the strongest airframes found on those types of aircraft can take the punishment and firepower the VB.10-02 delivers. Use high altitude and diving attacks to bring down your enemies, then regain position for the next attack.
    Have you flown out the VB.10-02 yourself or faced it in battle? Share your experiences with us in the comments section—we are keen to hear your stories! Until next time!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-12 15:25:41 CET ] [ Original post ]

    [Development] M4A4 (SA50) - The Desert Warrior



    The M4A4 (SA50), also known as the M-50 Super Sherman, is a modified Israeli version of the well-known and widely used American Sherman tank. This unique Sherman modification comes to War Thunder as part of the French ground forces research tree coming with War Thunder update 1.75!

    In War Thunder, the M4A4 Sherman, equipped with the 75mm SA-50 cannon, will offer a different experience from the well-known Sherman formula that many players are familiar with. Israeli engineers made only minor changes to the initial design of the Sherman, and the hull, suspension, tracks, engine and transmission remained the same.The most significant change was made to the primary armament and turret, which the Israeli engineers modified by adding a new gun mantlet and counter weight on the back of the turret to house radio equipment and balance the long-barreled 75mm cannon.



    The M4A4 SA50 rolls into War Thunder as a mid-rank, medium tank in the new French ground forces research tree in the upcoming War Thunder 1.75 update. Stay tuned and watch for more news about the latest developments coming in War Thunder’s next major update!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-12 08:04:31 CET ] [ Original post ]

    [Event] Floats!



    From 15:00 GMT on 8th of December to 07:00 GMT on 11th of December
    The popular 'Floats!' event is available. Have fun!

    Use all of your piloting skills - capture and maintain control of special points located on the water’s surface by landing at locations near aircraft-carriers in order to score a victory for your team. A predefined setup will indicate the flying boats and float planes that will be allowed to participate. The team that earns the most points will be victorious.

    Participating vehicles are:


    • OS2U-1
    • OS2U-3
    • PBY-5 "Catalina"
    • PBY-5a "Catalina"
    • He 51B-2/H
    • BV.238

    • PBY-5a "Catalina" (USSR)
    • МBR-2
    • Catalina Mk. IVa (Britain)
    • Sunderland Mk. IIIa
    • Sunderland Mk.V

    • F1M2
    • H6K4
    • H8K2
    • H8K3
    • N1K1 Kyuofu

    The War Thunder Team


    [ 2017-12-08 18:57:47 CET ] [ Original post ]

    [Development] Lorraine 40t: Sports Heavy



    The Lorraine 40t is a French, experimental tank with an auto-loading cannon and a classic French tank design feature: the oscillating turret. How will it fare against German Tigers and Soviet IS tanks? Let’s find out!

    The Lorraine 40t is a very well-balanced, fast, and powerful vehicle sure to find fans among War Thunder’s tankers. It is equipped with a 100mm, autoloading, rifled SA 47—a powerful cannon that can pierce more than 220 mm thick armour at 500m distance with armour-piercing shells. In addition, the tank’s drum-style autoloader holds 7 shells in a clip, giving it a higher rate of fire than its contemporaries (and War Thunder players more opportunities for a successful hit). All of this heavy-hitting firepower is packed into an oscillating turret—a turret design in which the turret is made of two hinged parts and affords higher gun placement, quicker rotation, and other advantages over standard turret designs of the time.







    Due to its lighter armor, the Lorraine 40t is also very quick. Its nimble gearbox allows speeds up 60 km/h on roads, and over 40 km/h off-road. And even with its lighter armor, the front section of the Lorraine 40t’s hull has a good chance of causing a ricochet when struck by enemy fire. In addition, its gun mantlet is also difficult to pierce. Although it is fast and packs a powerful punch, the Lorraine 40t still has some disadvantages. Its sides and rear are more lightly armored, and three of its four crew members were seated in the turret. These disadvantages can seriously reduce the tank’s survivability if played recklessly.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-08 14:25:16 CET ] [ Original post ]

    [Development] SAu 40 - The Ugly Duckling



    The SAu 40 is a prototype French SPG, constructed at the dawn of the Second World War with the intent to equip light mechanized divisions of the French army. War Thunder tankers will see the SAu 40 on the battlefields of War Thunder in the upcoming 1.75 update!

    The SAu 40 self-propelled gun was developed by the SOMUA company between 1935 and 1937 as part of the same order the French cavalry placed for the S35 tank. The two tanks combined were intended to equip light mechanized divisions of the French army and support the larger “battle tanks” (chars de bataille). The vehicle inherited the S35’s characteristic chassis with a redesigned front section for the hull to accommodate the 75mm APX cannon. In addition, the rotating turret on top of the fighting compartment was redesigned to a commander’s cupola and moved to the side of the vehicle, but the turret’s 47mm cannon was replaced with a single 7.5mm machine gun.





    The SAu 40 heads to the War Thunder battlefields as part of the brand new French ground forces research tree, coming with update 1.75!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-07 07:55:18 CET ] [ Original post ]

    [Development] M4A1 FL10 - The Charming Sherman



    The French M4A1 added a unique turret design to the classic Sherman tank in the form of the oscillating turret, which was designed by the French and also used in the French AMX-13.

    Oscillating turrets consist of an upper and lower part and enabled the cannon to elevate by tilting the entire top of the turret, whereas the lower part connected to the turret ring and enabled horizontal movement. This design provided multiple advantages, including high gun placement, smaller turret size, and a simpler, more reliable autoloader mechanism.





    The M4A1 FL10 is being readied to join the ranks of the upcoming French ground forces tree as a premium vehicle for the intermediate ranks.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-12-06 07:50:50 CET ] [ Original post ]

    [Development] Char B1ter: A Blast From The Past



    The Char B1 remains one of France’s most iconic WW2 era tanks not just due to its instantly recognizable visual appearance, but also due to its widespread use during the Invasion of France in 1940. Coming with update 1.75 "La Résistance", aspiring French tank commanders will have the chance to try out the final and most advanced modification of the vehicle’s series, namely the Char B1ter.

    The Char B1 was one of the most produced and widely used indigenous French tank designs employed during the Invasion of France in 1940. The Char B1 came in three modifications, with the ter modification marking the third and final one. Each modification brought with it several changes that would improve the design’s overall performance, from the installation of more powerful engines, over enhanced armour protection and anti-tank capabilities to increased ammunition count. Although the Char B1’s development began as early as the mid 1920s, the B1ter version was conceived around the same time the Char B1bis entered serial production, in 1937.





    The Char B1ter will be available to all players as part of a bundle in our online store. Besides the regular benefits that come with a premium vehicle, namely bonuses in research point and silver lion income, the Char B1ter will also grant owners direct access to the French ground forces CBT as well. Be on the lookout for the Char B1ter with the upcoming release of the French ground forces in War Thunder’s update 1.75! See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-05 07:45:24 CET ] [ Original post ]

    [Development] AMX-13 SS.11



    The AMX-13 SS.11 is a modernized version of the well-known AMX-13 light tank developed in the late 1940s. This Cold War version of the tank was retrofitted with ATGMs to complement its 75mm cannon, in an effort to boost the vehicle’s effectiveness against hostile armour. Be on the lookout for this small, but very deadly French predator, coming soon with War Thunder’s update 1.75 "La Résistance"!

    Initial development of the AMX-13 began after WW2 ended. In 1946, the French army needed a new fighting vehicle to support paratrooper units. This new vehicle needed to be fast and lightweight with a maximum weight of 13 tons.The contract was awarded to the state-owned Atelier de Construction d'Issy-les-Moulineaux (AMX) company, which was located close to Paris. AMX was able to quickly design the new vehicle and build the first prototypes in just 3 years.After successfully blazing through initial trials, AMX started producing the AMX-13 in the early 1950s. Production continued well into the 1980s as the aging AMX-13 was continually modernized, modified, and upgraded.The AMX-13 SS.11 is a modernized version of the AMX-13 developed during the Cold War. By 1962, the AMX-13’s standard 75mm cannon had become less effective against the armour of contemporary tanks, some of which had begun using composite armour.





    Use the AMX-13’s speed and maneuverability to strike hard, fast, and avoid enemy fire. With a maximum top speed of 65 km/h and relatively low ground pressure, the AMX-13 SS.11 can take advantageous positions faster than other vehicles, which makes it a great ambush predator.

    For more information on this vehicle, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-12-02 22:45:57 CET ] [ Original post ]

    [Event] CTF: Classic Mode

    [Event] CTF: Classic Mode!

    From now to December 4th 07:00 GMT
    Capture and defend, one doesn’t work without the other here. Try and bring the enemy flag back to your base, while not forgetting to protect your own from your opponents. That’s how it works.


    • The event is available for vehicles of rank 3
    • Vehicles of BRs 4.7-6.7 are available to play in the event. Your line-up will be balanced according to the vehicle with max BR.
    • A player who captures a flag can be seen by both sides on the minimap and is marked by a flashing marker.
    • If the flag bearer’s vehicle is destroyed, the flag remains on the spot where he was destroyed.
    • A player may retrieve the enemy flag when dropped, a dropped friendly flag will return to its start position when touched by a friendly player.
    • Allied point is marked with blue rhombus and enemy with red. If the rhombus is empty - there’s no flag there. If there’s a circle inside it then the flag is within the point
    • 7 respawns are available.


    [ 2017-12-02 22:40:53 CET ] [ Original post ]

    Rank VI: Mobilization



    Recently we released the update in which we greatly simplified research progress and it is now much easier to get modern ground vehicles!

    We would also like to thank those players who have already reached rank 6, so especially for you we have prepared a special event.

    From right now, the 30th of November until 11:00 GMT on the 4th of December


    • Be sure that you have purchased at least one rank 6 ground vehicle for any nation
    • Activate the code “I_HAVE_RANK_6” on the special page.
    • After entering the code launch the game and play one battle
    • Get +100% RP booster for 10 battles

    Don’t forget that thanks to previous changes added earlier, some vehicles have been moved from rank 5 to rank 6. If you have already purchased such vehicles, that means that you have already completed the terms of the event. You can check the list here! Hurry up and research then purchase rank 6 ground vehicles before the end of the event and then you will receive the booster!


    [ 2017-12-01 10:00:13 CET ] [ Original post ]

    [Development] North sea + Navy test schedule



    “North sea” is a location for naval battles. This location was inspired by the landscape of the Frisian Islands and the Jade Bight. The battle will take place amongst the rocks and smaller islands in the bay that is covered from 3 sides, light motor boats may perform fast attack maneuvers and then hide behind the rocks for protection whilst destroyers join the battle from the open sea. Aircraft will be able to reach the epicentral area relatively safely, but then they do need to take heed of the numerous AA-guns of any combat vessels.

    We hope that you will enjoy this new location, see you on the battlefield during pre-beta closed tests!

    From 17:00 GMT on the 24th of November, till 05:00 GMT on the 27th of November, Naval battle testing for all who purchased Naval packs!

    Planning
    24th November


    • 17:00 GMT – 21:00 GMT

    25th November

    • 01:00 GMT – 05:00 GMT
    • 17:00 GMT – 21:00 GMT

    26th November

    • 01:00 GMT – 05:00 GMT
    • 17:00 GMT – 21:00 GMT

    27th November

    • 01:00 GMT – 05:00 GMT

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-11-25 11:01:17 CET ] [ Original post ]

    75th anniversary of the “Normandie-Niemen”


    René Challe’s premium Yak-9T fighter (France) available for purchase only until November 27th 09:00 GMT!

    From November 24th 14:00 GMT to November 27th 09:00 GMT
    Special to celebrate the 75th anniversary of the “Normandie-Niemen” fighter squadron


    • Marcel Albert’s "Normandie-Niemen" camo for Yak-3 at a 50% discount.
    • René Challe’s premium Yak-9T fighter (France) available for purchase with Golden Eagles
    • Normandie-Niemen emblem



    Task to receive the emblem:

    Whilst flying Yak-3, Yak-9 aircraft destroy 60/40/20 (AB/RB/SB) enemy aircraft.
    You can follow your progress in your profile-> achievements-achievements->Special


    [ 2017-11-24 22:46:54 CET ] [ Original post ]

    [Development] LeO 451 Early: Catch Me If You Can!



    The LeO 451 is a French medium bomber, developed in the mid 1930s as part of a plan to increase the numbers of strategic bombers within the ranks of the newly formed Armée de l'air. Although showing favorable performance during the Invasion of France in 1940, insufficient numbers meant that the aircraft couldn’t be used to its full potential. Nonetheless, the LeO 451 saw action throughout WW2 and continued to be used up until the late 1950s. Now that the LeO 451 has found its way to War Thunder as well, let’s take a closer look at what this very capable little French bomber has to offer.

    Development of the LeO 451 began in the early 1930s, after the newly formed Armée de l'air issued the so called Plan I, intended to increase the number of modern military aircraft available to the French Air Force. As part of this plan, the young Air Force was keen on expanding and developing their strategic bombing branch. However, as the already available bombers, such as the Farman F.221, were considered unsuitable for the needs of the Air Force, a set of specifications was issued for the development of a brand new bomber. Among other aircraft manufacturers, Lioré et Olivier (which would be nationalized as part of SNCASE) also submitted their LeO 45 design. Being a long-time supplier to the French Air Force, Lioré et Olivier had a reputation of building reliable and effective bombers dating back to WW1. Thanks to this, the further development of the LeO 45 was approved. The first prototype (LeO 45-01), powered by a pair of Hispano-Suiza engines, took flight on 16 January 1937. Despite showing some minor issues, the LeO 45 prototype displayed excellent performance. A second prototype, equipped with a pair of Gnome-Rhone engines was also constructed and subsequently designated LeO 451-01. Testing of the 451 prototype began in October 1938.





    All in all, the LeO 451 is a more than capable bomber, surprisingly effective in both offense and defense. Whilst its small size might make the enemy underestimate its capabilities at first, at the very latest when the 20mm dorsal cannon starts firing back and the pilot pulls unexpected tight turns in an effort to shake the pursuer off, they will realize how wrong they actually were. These qualities combined make the LeO 451 not only a very valuable asset to any team in air battles, but also provide for some great fun for the players piloting it. Tried the LeO out yourself, or have you already fallen victim to it? What are your experiences with the LeO 451 so far? Feel free to share them with other players in the comments below. Until next time pilots!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-11-22 08:29:30 CET ] [ Original post ]

    [Development] A-35B – The American Legionnaire



    The American Vultee A-35B dive bomber didn't really catch on in its homeland, but it received a warm welcome in the air force of Free France!

    At the beginning of the 1930s, the American company Vultee was developing a concept for a strike aircraft capable of effectively hitting ground targets, light vehicles and enemy infantry from low altitudes. Effective actions by Germany’s Ju-87 dive bombers in Europe served as a basis for the creation of a concept for the American A-31 Vengeance, a strike dive bomber with a machine gun battery in its wings. This new addition immediately caught the attention of the British delegation, which happened to be searching for a design like the Stuka to aid in the fight against Germany. In the course of modernization, the A-31 received a new 1700 hp engine and strengthened armament of five, and then seven high-caliber Browning machine guns (six in the wings and one more for defense against attacks from the rear), and a bomb load of up to 2000 pounds. Modernized version got new designation - Vultee A-35. In spite of a large export order, the Vengeance also served in the American air force and navy, and the reviews about it were contradictory. For the war in Europe, the bomber turned out to be ill-prepared. Its low speed, large silhouette and need to descend to drop its bombs made it very vulnerable to enemy flak cannons and fighters. However, in the Pacific Theater the vehicle performed well. The Japanese had far fewer anti-aircraft defenses, and the Vengeance served as an attack aircraft, a bomber and a submarine hunter.





    Have you had the chance to try the A-35B’in battle yet? Maybe you’ve been on the receiving end of one? Let us know about your experiences with the A-35B’ in the comments below. Until next time!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-11-18 01:06:39 CET ] [ Original post ]

    [Development] M.S.410: The Duelist



    The M.S.410 is a further development of the Morane-Saulnier M.S.406 fighter, developed in France in mid 1940. The machine featured a list of improvements over the previous model, but the occupation of France in 1940 meant that the aircraft was only manufactured in limited numbers. Let’s take a closer look at one of the fighters available to pilots in the lower ranks of the French aviation tree in update 1.73 “Vive la France”.

    As the M.S.406 began entering squadron service in 1939, engineers at Morane-Saulnier continued working on the design, aiming to improve it. Several changes were made to the base design, which included the replacement of the old wing design with a new one, increased and improved offensive capabilities and the replacement of the old retractable radiator with a fixed one, among others. The applied changes resulted in the new M.S.410 being able to achieve somewhat better performance than its predecessor, namely reaching a slightly higher top speed. Right after the M.S.410 entered production, France capitulated in June 1940, halting the production of the aircraft after the fifth machine was constructed.





    All in all, the M.S.410 is a more than capable fighter at its rank. It combines decent maneuverability, speed and firepower into a very unsuspecting package, eager to unleash its fury at the controls of a cunning pilot. Have you had the chance to try the M.S.410 in battle yet? Maybe you’ve been on the receiving end of one? Let us know about your experiences with the M.S.410 in the comments below. Until next time!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-11-15 07:50:40 CET ] [ Original post ]

    [Development] NC.223.3: let nobody leave unsatisfied!



    The French bomber NC.223.3 is a seriously refined version of another starter-level bomber, the F.222. Four engines, an incredibly huge bomb load and cannon turrets!

    The NC.223.3 bomber was developed as a replacement for the four-engine French Farman F.222 bomber already familiar to War Thunder players. Engineers of the SNCAC nationalization (which included the Farman company) saved the schematics of a high wing with twinned tandem engines under the wing, but significantly improved the airplane in terms of its flight characteristics, bomb load and defensive armament. The new bomber got an altered wing with an increased area and additional struts, the nacelles were improved, and the propellers received nose fairings. The main differences in the new model were its twin-fin tail, its huge bomb load and cannon turrets for protecting the lower and upper hemispheres. After successful tests held in 1937, the airplane was approved for series production, and from December 1939 to March 1940, i.e. until the occupation of the country by the Germany, the French managed to build 8 aerial monsters of this series.





    The NC.223.3 is a truly fearsome rank I bomber, which can decide the outcome of any battle almost on its own. The vehicle awaits all participants of the French aircraft closed beta today – be sure to try it out!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-11-08 00:52:29 CET ] [ Original post ]

    [Development] Dewoitine D.501: Lost But Not Forgotten



    At the time of their introduction to service, aircraft of the D.500 series were among the most advanced in the world. However, rapid advancements in aircraft development quickly rendered the D.500 series obsolete, as more and more technologically advanced aircraft made their appearance. Meet one of the versions of the series, the Dewoitine D.501!

    The D.500 series of aircraft were developed in response to the C1 specification issued by the French Air Ministry in 1930. The specification mostly intended to replace France’s inventory of old WW1 and 1920 era aircraft with more modern designs. Famous aircraft designer Émile Dewoitine, submitted his D.500 design and almost immediately caught the attention of the Air Ministry’s officials. Shortly after the D.500 had its maiden flight in 1932, an order for 60 aircraft was placed in 1933, 10 of which were for the D.501. In essence, the D.501 was just a subvariant of the D.500. The two major differences lie in the powerplant and armament. Namely, the D.500 used a Hispano-Suiza 12Xbrs engine, whilst the D.501 was equipped with a 12Xcrs engine, that allowed for the installation of a 20mm cannon through the propellor hub. This change also caused the removal of the two nose-mounted machine guns from the original layout, found on the D.500. Whilst a single 20mm cannon, paired with a couple machine guns may seem like a laughable setup today, the sheer presence of an autocannon on an aircraft back then was deemed almost as a luxury.





    In War Thunder update 1.73 “Vive la France” the D.501 is added as rank I fighter aircraft of the French aviation tech tree.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-11-04 01:52:48 CET ] [ Original post ]

    [Special] War Thunder Birthday sale!



    Dear Players

    We are pleased to announce that the War Thunder Birthday Sale is going on until the 6th of November!

    Specific packs are at 50% discount!

    War Thunder - Steam Pack:


    • P-36A “Hawk” fighter (Rank 1 USA) of lieutenant Philip M Rasmussen, one of the few American pilots, who managed to take off to protect Pearl Harbor from furious attacks of Japanese planes (not a premium plane).
    • Two aircraft: XP-38G Lightning (Rank 2 USA), A6M5 Ko (Rank 4 Japan).
    • Two single player campaigns: USA Pacific Campaign (1941-1942), Japanese Pacific Campaign (1941-1942).
    • Premium account for 30 days.
    • 1700 Golden Eagles.


    War Thunder - Panzer Pack:


    • Tank Panzerkampfwagen II Ausf. H (Rank 2 Germany);
    • Tank SdKfz 140/1 (Rank 1 Germany);
    • 500 Golden Eagles.


    War Thunder - US Combined Forces:


    • George Bostwick's P-47M-1-RE (Rank 4 USA);
    • M18 'Black Cat' (Rank 3 USA);
    • 1000 Golden Eagles.


    War Thunder - Royal Combined Forces:


    • Westland Wyvern (Rank 4 Great Britain);
    • Sherman Firefly Ic (Rank 3 Great Britain);
    • 1000 Golden Eagles.


    War Thunder - Kliment Voroshilov Pack:


    • KV-1E (Rank 2 USSR);
    • KV-2 ZIS 6 (Rank 3 USSR);
    • 1000 Golden Eagles.


    The War Thunder Team


    [ 2017-11-02 15:24:43 CET ] [ Original post ]

    [News] Italian ground vehicles in War Thunder!

    We are happy to introduce the first Italian tanks that will give Italian vehicle fans access to combined battles!

    Recently we announced the Italian aircraft research tree and many players asked us to introduce Italian ground vehicles that could participate in combined battles. The Italian ground vehicle tech tree is currently in development but in order to make it possible for Italian vehicles to participate in combined battles, we decided to add two tanks early in the upcoming major update.

    In War Thunder update 1.73 “Vive la France” we are introducing (along with the French aircraft tech tree) two premium Italian tanks: the medium P40 for earlier ranks and an Italian M26 “Pershing” for higher ranked battles.





    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-11-02 13:24:51 CET ] [ Original post ]

    Update 1.73 'Vive la France' released!

    https://youtu.be/pLAkk9YQ-N4
    War Thunder presents Update 1.73 "Vive la France!"

    French aircraft

    France is the 7th nation to join War Thunder. Over 30 French aircraft - from fighters of the 30’s to multi-purposed jets of the post-war era. The players who will complete tasks in a special marathon or purchase early-access packs will be the first to test French aviation.



    Here's a taste of what's to come:


    Potez P.631


    Caudron CR.714


    SO.8000 Narval


    Farman F.222.2


    Dewoitine D.371

    Italian tanks

    Two premium Italian tanks: the medium P40 for earlier ranks and an Italian M26 “Pershing” for higher ranked battles. For more information, check out the links below!

    P40 Gruppo Corazzato “Leoncello”

    M26 Pershing 132ª Divisione corazzata "Ariete"

    Sound


    • All engine type sound effect parameters will change when switching to 3rd person view dependant on the angle of view.
    • The sound of all types of aircraft engines has been reworked for higher density and realism.
    • Additional sound improvements.

    Graphics

    • Improved water renders available in all maps (improved visuals and physics)

    Game mechanics

    • The ability to create your own custom sighting reticles for ground vehicles has been added (more information about it will be published later).


    ...and much more!

    For more info, and to see the full list of changes, access the full article on the Official War Thunder Forums!


    [ 2017-11-01 11:13:33 CET ] [ Original post ]

    [Development] Begleitpanzer 57: Bofors/Marder united at last!



    What happens if you install a rapid-firing ship cannon and guided rockets on a light tracked chassis? The German engineers that did so got themselves a very distinctive scout and support vehicle. Meet the Begleitpanzer 57, a light top-tier tank in the German branch of War Thunder!

    The armoured fire-support vehicle Begleitpanzer 57 is a combined project from the Thyssen-Henschel and Bofors companies, developed for scouting and destroying lightly armoured Soviet APCs and IFVs without needing tank divisions for support. To achieve this, the engineers chose the chassis of the German Marder infantry fighting vehicle and installed an adapted version of an automatic 57mm ship cannon on it. Moreover, for fighting with enemy tanks, the Begleitpanzer was equipped with American TOW guided anti-tank rockets and a reloading system for the rocket launcher was developed and placed inside the vehicle’s hull.





    The Begleitpanzer 57 awaits you in War Thunder update 1.73 Vive la France – you can try it out in battle very soon. See you later!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-30 22:46:24 CET ] [ Original post ]

    [SPECIAL] Halloween



    From 15:00 GMT, 27th of October to 07:00 GMT, 1st of November
    Take part in races in the air and on the ground, get “Witch's Cauldron” trophy with 3D Decorations and decals.

    On “All Hallows eve”, diabolical beasties and spirits run amok, causing mischief and mayhem. Fight the good fight, defeat evil, see off the ghosts and the ghoulies, the witches and warlocks. War Thunder pilots and tankers will not stand idle while chaos reigns, grab some of the action and compete for the right to grab a souvenir chunk of Halloween.

    Aircraft event: “Witch Hunt”
    Fly a special "Night Witch" aircraft! Get ahead of your rivals on a twisting track and shoot them down using the rear facing machine gun.



    Ground event: “Tank race on the dark path”
    Drive an enchanted modification of the M18 “Hellcat” and be the first to reach the finish line. The races will take place only at night!. Oh, and watch out! Player hangars are also affected by the dark magic of Halloween.



    Read all about it here!


    [ 2017-10-28 00:10:17 CET ] [ Original post ]

    [Fleet] MS74 Series 2A torpedo boat: Made in Italy



    Germany did not share its latest military technology with its Italian allies, so Italy decided to create its very own torpedo boat. And so the famous Motosiluranti motorized torpedo boats were created.

    In 1941, when Italy needed torpedo boats and their German allies were in no hurry to share their latest technology, the Italian military decided to develop their own boats based on the German Lürssen torpedo boats in service with the Royal Yugoslav Navy and obtained by the Italians as a trophy after that navy’s defeat. The Italians were able to copy the profile of the German boats’ hulls, while the powertrain and armament were replaced with Italian versions. The new torpedo boats were perfectly serviceable – almost immediately after testing the initial production run of 18 boats, the fleet placed an order for 18 more, on the condition that the shipbuilders fix the flaws revealed in the course of the tests. The MS series torpedo boats (Motosiluranti – motorized torpedo boats) saw many battles. During World War II, they went up against the naval forces of the Allies, and after the war they remained in service until the 80s. In the course of multiple developments and redevelopments, the armament and design of the boats changed – apart from torpedo boats, there were also artillery versions, transport versions, landing models and even a version designed to carry explosive boats.





    The MS74 2A is an excellent torpedo boat in the lower ranks: no terrible flaws, only excellent advantages! This very boat will introduce War Thunder players to small Italian ships in the upcoming testing session for the Italian naval forces. Get involved in the fleet! See you soon!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-28 00:01:02 CET ] [ Original post ]

    [Development] The MB.157 fighter and a new pilot model for the French Air Force



    We are pleased to present the French MB.157 fighter, the most advanced aircraft among the Marcel-Bloch series. In addition, meet a new French pilot model in War Thunder!

    The engineers of the Marcel-Bloch aviation design company envisioned a fighter equipped with the new powerful air-cooled Gnôme-Rhône 14R engine as early as 1939. Initially, the engine was intended for installation on the airframe of the MB.152 fighter, but the weight and dimensions of the engine required the fuselage to be significantly redesigned. With the beginning of MB.155 fighter mass production design works were concentrated on adapting its airframe for this highly promising engine. However, the capitulation of France and German occupation prevented the work on the MB.157 from being finished. In spite of the fact that the Dewoitine D.520 was selected as the main fighter of occupied France’s Air Force, French command expressed interest in creating a competitor to the Dewoitine. The interrupted work on the MB.157 was resumed, and soon a prototype of a new fighter with the GR.14 engine was built. In flight tests, attended by executive officers of the Luftwaffe, the MB.157 amazed observers by reaching speeds of over 700 km/h at a high altitude. German military experts decided to carefully study the finished prototypes and forced France to give the MB.157 to the Luftwaffe. It soon emerged that in spite of its impressive speed, the fighter wasn’t ready for mass production due to partial breakdowns in the turbocharger and engine, along with a low rate of climb to the heights where the MB.157 could fully unleash its potential speed.





    Alongside this excellent fighter, we’re bringing you a new pilot model for French piston-engined airplanes. This fierce fellow in his breathing mask has arrived in War Thunder and is here to stay!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-27 10:23:15 CET ] [ Original post ]

    [Development] Farman F.222.2: Big! Heavy! Yours!



    The Farman F.222 is an early 1930s French high-winged heavy bomber, powered by four engines set up in an unconventional push-pull configuration. This very unique aircraft will be the first of its kind to be introduced into War Thunder with the upcoming 1.73 update.

    The design concept of the Farman F.220 bomber dates back to 1925, when the pusher-pull configuration, that would be used on the aircraft, was proven for the first time on the F.211 as a working concept. Several years later, in the early 1930s, the first prototype of the F.220 took to the skies on 26 May 1932. Following the successful testing, Farman made several improvements to the design, whilst selling off the design of the first prototype to a French civilian airline company. The resulting F.221 received several changes compared to the initial prototype, such as improved tail fins, enclosed gunner positions and different engines. The successful maiden flight of the F.221 was followed by a manufacturing order of ten machines for the French Air Force, all of which were delivered by 1936. Further improvements eventually led to the F.222, which at its core, was just an F.221 with a retractable undercarriage and improved engines which entered service the French Air Force in 1937. This version would be considered the definitive production version of the aircraft’s series, with a total of over 30 aircraft produced, across multiple versions.





    Meet the extraordinary Farman F.222.2 heavy French four engined bomber in War Thunder’s upcoming 1.73 update. Until then, keep an eye on our news to find out what’s else in store for the next major update to War Thunder! Clear prop!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-26 08:48:05 CET ] [ Original post ]

    [Fleet] Soldati Class Destroyer



    Leaving shipyards just before the outbreak of WW2 and continuously being manufactured until 1943, the Soldati class destroyer was Italy’s most produced destroyer of the Second World War, forming the spearhead of Regia Marina’s destroyer force. Soon, participants of closed naval testing will be able to put the Soldati class through its paces again on the high seas of War Thunder!

    Development of the Soldati class destroyer began in 1936, after the Regia Marina (Italian Navy) placed an order for 12 ships of the new class to be constructed. Although much of the Soldati’s design was taken from the previous destroyer class, the Oriani, the main guns on the Soldati were upgraded to newer models and the number of anti-aircraft armaments was increased. Soldati class destroyers were manufactured in two batches. The first production batch, ordered in 1936 and laid down in 1937, consisted of 12 vessels, all of which were constructed and put into service by 1939. The second batch, consisting of seven vessels, was ordered in 1940, of which five were constructed by 1942. A change that affected all but one vessel of the second batch was the replacement of the single 120mm starshell cannon with the regular 120mm naval gun used in the dual turrets.





    Be on the lookout for the Soldati class destroyer in one of the upcoming closed naval testing sessions in War Thunder. Stay tuned to the news for the latest informations regarding naval development and testing sessions! Until then!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-25 09:27:01 CET ] [ Original post ]

    [Event] Still Waters



    Pilots, we have a new assignment. The enemy has stolen our encoding device and are already preparing to send it back home. If they succeed, it will be a costly disaster. It does not matter by what means or with how many sacrifices it takes, but we have to rectify this mistake. Before our airstrip was captured, I have flown through these mountains and there is a sure way to reach our target. By flying right along the watercourse.

    The enemy is also aware of this route, but doesn’t consider it important. It is also almost impossible to gain any foothold there, so with a bit of luck, we will encounter only their unsuspecting and complacent anti-aircraft crews. It is important to stay away from patrol boats and to destroy the enemy mobile radio station somewhere in that area. The task at hand is a suicidal mission. Take light and fast aircraft. There will be no second shots at this.
    Volunteers, step forward.

    From 14:00 GMT on 20th of October to 07:00 GMT on 23rd of October
    Participate in the multiplayer PvE Event “Still Waters” (Realistic Battles/Simulator Battles)


    For more information, read the full article here!


    [ 2017-10-21 01:53:53 CET ] [ Original post ]

    [Development] Arsenal VG.33: Air Diver



    The Arsenal VG.33C-1 is another light fighter aircraft design, developed to quickly bolster the numbers of fighters available to the French Air Force in preparation for the expected Invasion of France in the 1940s. The VG.33C-1 is preparing to take to the skies with the introduction of the brand new French air research tree in War Thunder’s next upcoming major update!

    Development of the VG series of aircraft started around the mid 1930s, around the same time the CR.714, which we talked about in one of the previous devblogs, was being developed. This was not by coincidence however. Both aircraft were developed in accordance to the specifications set by the French Air Ministry in 1936, calling for new light fighter aircraft designs which could quickly be assembled and at low cost, in hopes of rapidly increasing the number of fighters available to French pilots. As with the C.710 series, the Arsenal company opted for a lightweight low-wing monoplane design, constructed out of plywood. The first prototype, designated VG.30, was planned to be equipped with the Potez 12Dc inline engine, however, due to production issues, the powerplant was temporarily changed to the Hispano-Suiza 12Xcrs. Shortly afterwards, the prototype took flight in October 1938.





    The VG.33 will become available to players as a fighter of the second rank for the new French aviation research tree coming with War Thunder’s 1.73 update. Stay tuned to the news to find out more about the new additions and changes coming with the next update!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-21 01:45:02 CET ] [ Original post ]

    [Development] Caudron CR.714: Racing Breed



    The Caudron CR.714 is a lightweight, pre-WW2 fighter aircraft, developed to be mass produced quickly and at low cost, in hopes of increasing the number of aircraft available to the French Air Force. Soon, War Thunder pilots and fans of French aviation can look forward to the addition of the CR.714 to the ranks of the newly formed French aviation tree, coming to War Thunder in update 1.73 !

    The CR.714 is a member of the C.710 family of aircraft, developed by the French Caudron company in the mid 1930s. The aircraft were initially proposed as a quick solution to the lack of modern combat aircraft within the ranks of French Air Force. By nature, the C.710 series of aircraft were lightweight airframes, built out of wood. This construction allowed for the airframes to be quickly assembled and at a low cost, thus preventing an interference with the production of other French military aircraft. Initially, the aircraft was equipped with a 450 hp Renault 12R-01 12-cylinder inline engine. Due to the shape of the engine block (narrow but long), the aircraft received a long nose section and the cockpit was set back further in the fuselage. This initial prototype, designated C.710, first flew on 18 July 1936, showing promising results and potential for further developing.





    The C.714 Cyclone is just one of many upcoming French aircraft coming to War Thunder in update 1.73. Stay tuned to the news to find out more about some of the vehicles coming in the next major update for War Thunder! Until then!

    For more information. read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-21 01:35:57 CET ] [ Original post ]

    [Development] Potez P.631: Attacker’s Apprentice



    The Potez P.630 and P.631 are sibling heavy fighter designs, developed in the mid 1930s for the French military. At the outbreak of WW2, this aircraft, along with several others, formed the backbone of the French air force at the time. Coming with Update 1.73, the Potez P.631 will strive to take up this vital role once again with the introduction of the much anticipated French nation to War Thunder!

    Development of the Potez P.630 and its variants began in the mid 1930s, after the French Ministry of Air issued specific requirements for the development of a new heavy fighter for the French air force. Specifically, the Ministry was looking for an aircraft that could both be used during day and night time operations, as well as being able to effectively conduct escort missions, whilst possessing good combat endurance, speed and armament. Several French aircraft manufacturers answered the call, Potez being one of them. The Potez company developed two, nigh identical, aircraft that followed the specifications closely - namely, the Potez P.630 and P.631. As previously mentioned, both aircraft shared the same design concept, differing only in the powerplant choice as well as some other minor design features. The P.630 was equipped with Hispano-Suiza 14A engines, whilst the P.631 received a pair of Gnome-Rhône 14M engines. The Gnome-Rhône engines, whilst being inferior in power output to the Hispano-Suizas, were at the same time, smaller, lighter, and more reliable. However, as the Hispano-Suiza engine was readily available, it was decided that the first prototype (P.630-01) would be equipped with a pair of those engines. Work on this initial prototype began in April 1935, with the maiden flight taking place on 25 April 1936.





    Be on the lookout for the Potez P.631 on the starting ranks of the brand new French aviation research tree coming to War Thunder with the upcoming update 1.73. Stay tuned to the news to find out what’s still in store for War Thunder’s next major update. Until then!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-18 08:39:18 CET ] [ Original post ]

    [Development] Dewoitine D.371: Aerial Trickster



    We’re starting a series of developer diaries about the French military aircraft that will appear in update 1.73! The D.371 monoplane was one of the first attempts by French aircraft designers to create a next-generation airplane that significantly outclassed the good old biplanes of the First World War.

    When the First World War ended, France possessed one of the most powerful aerial armies in the world, and French pilots were accepted professionals of aerial warfare. But the era of biplanes ended and the French army needed new airplanes – fast, high-altitude, and better armed. In 1932, the French designer Emile Dewoitine presented a prototype for the single-seat single-engine Dewoitine D.37 fighter at a contest to create a new fighter that could reach a speed of at least 300 km/h. This fighter was designed to a “monoplane-parasol” schematic. Tests showed that the engine power of the first experimental prototype was insufficient and the machine was further developed to house an 800 hp engine made by the Gnome-Rhône company. The wing, cooling system, and landing gear were also modernized. The new fighter was designated D.371 and, in spite of the fact that it failed to win in a contest of armed forces, 28 units of the vehicle were produced.





    By the start of the Second World War, the D.371 was already considered outdated. Nonetheless, the Dewoitines saw combat against the fascists in the Spanish Civil War, and were pretty successful! The Espana combined regiment, armed with D.371 and D.372 fighters, fulfilled combat objectives to escort bombers, patrol aerial regions, and destroy fascist aircraft. D.371s also fought against pilots from the Condor air group, in which many future aces of the Luftwaffe served.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-10-12 09:45:41 CET ] [ Original post ]

    [News] French aircraft in update 1.73!



    VIVE LA FRANCE! WAR THUNDER ROLLS OUT NEW NATION WITH FRENCH AIRCRAFT TO BE RELEASED WITH THE NEXT UPDATE

    We are pleased to announce the release of a new, seventh nation in War Thunder - France! The 1.73 update will add more than 30 French aircraft to the game - from the fighters of the 30s to multirole post-war jet models.

    Kirill Yudintsev, Creative Director of Gaijin Entertainment:
    “Some of the French planes included in Update 1.73 were promising but never entered mass production because of the demands of World War II, so information on them was difficult to source. We spent more than a year in development, searching for various references and painstakingly recreating these rare planes to make War Thunder’s French aviation. We are sure that the pilots of War Thunder will look forward to finally testing these machines in battle.”

    Fighter pilots will join the ranks of the French Air Force tree in the Dewoitine D.371, which was one of France’s first developments away from the old-fashioned biplanes to the faster but still maneuverable monoplanes. While the D.371 did not participate in the battles of World War II, it earned recognition during the Spanish Civil War, where it fought on the Republican side against the Nationalist forces, amongst them, future Luftwaffe aces. Three variations of this fighter with different machine gun armaments will be available immediately after release, as well as the premium D.371 H.S.9 with two 20mm cannons.

    During the war, a growing characteristic of French aviation design was the tendency towards universal, multi-purpose combat aircraft. In the post-war era, this tendency became the standard design philosophy for French jet aircraft. By a successful combination of various offensive and secondary armaments, those aircraft could successfully perform the tasks of both fighters and bombers.

    A prime example of this philosophy is the SNCASO SO.8000 Narval, a highly unusual fighter with a pusher propeller design. This aircraft can excel at a variety of tasks, from intercepting enemy aircraft to supporting ground forces and reconnaissance. In its standard configuration the SO.8000 features an impressive armament of six 20mm cannons, but if the aircraft is tasked to engage ground targets, it can be further equipped with 8 unguided rockets and two bombs.

    Players who complete special marathon tasks or purchase pre-order bundles in our online shop will be the first who will be able to try out the new French aircraft. If you will pre-order before the release of the 1.73, you will receive as a gift exclusive in-game titles and decals:

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-10-12 09:11:11 CET ] [ Original post ]

    [Tournament] Corsair battle



    From now to the 9th of October 07:00 GMT
    take part in the “Corsair battle” tournament

    We invite you to take part in a “free-for-all” mode tournament, this time you will be flying various modifications of the F4U “Corsair”
    All participants are your rivals, only the pilot who is first to destroy 8 enemies wins!

    You will receive a preset lineup with Corsairs - from the early versions up to the latest. It is up to you in what order you use them though.
    Available aircraft will be: F4U-1a, F4U-1a USMC, F4U-1d, F4U-1c and the new F4U-4 and F4U-4B we recently told you about in our Devblog

    Rewards:


    • Every victory brings 120,000 SL.png Silver Lions to a winner
    • The top 10 players in the RB and AB leaderboards will receive a premium F4U-1a (Japan)
    • Players from 11th to 50th place will receive a 50% discount for the premium F4U-1a (Japan) but if these players already own a non premium F4U-4 or F4U-4B they will instead receive a 75% discount.

    Terms:

    • You must have at least one of the participating aircraft purchased
    • The event is held in a 8 vs 8 format in Arcade and Realistic battles (you can not earn SL or RP in these battles)
    • Every pilot gives 15,000 Silver Lions when he joins the event
    • The winners will be announced after 11:00 GMT on October 9th
    • If a player hits the top 10 of the leaderboard and he already owns the F4U-1a (Japan) they will receive Golden Eagles


    [ 2017-10-07 01:49:46 CET ] [ Original post ]

    [Development] Shell and bullet synchronization


    In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between a client and the server.

    War Thunder is an online game where players who fight in one battle may be situated thousands of kilometers from each other. But the game is designed in such a way that 99.9% of the time you will never notice this - interaction with your vehicle is as smooth as if you are playing a single-player game.

    You can have a look at this article for more details about War Thunder net code. Today we want to tell you about specific improvements to this code that influence interactions with your opponents which primarily affect aircraft - both in air only and combined battles.

    In the recent update we implemented changes that will significantly improve shell (bullet) synchronization between the client and the server - any direct interaction with your opponents.

    Shell (bullet) trajectory calculation begins at the same time on both server and client and uses the same physical model. But from now on it will also be synchronized, using the same time sampling rate. This means that now shell (bullet) trajectory on the client will not only be virtually the same as that on the server but in 99% of cases, match it completely, moreover trajectory calculation on the client will no longer depend on your client’s FPS in our game.



    As a result of these changes, situations where you see a registered hit in your client but it doesn’t appear to count on the server are reduced to the absolute minimum possible in our net sync model. However you should keep in mind that an unstable connection (unstable ping, packet loss) may still cause problems since the server needs to know whether a shot was fired and also, high ping affects the relevance of the image visible to a client to what is actually being represented on the server.

    We would also like to point out that there still exists a myth that in a computer game it is impossible to synchronize and calculate all the ordnance that has been fired by a gun or cannon. This is incorrect - in all our war-related projects we have always calculated every single shell which does not depend on either fire rate or calibre (doesn't matter whether we are talking about a 7mm Machine Gun or a 30mm auto-cannon). Sometimes there may be many hundreds of thousands of bullets flying through the air simultaneously.

    The War Thunder Team


    [ 2017-10-07 01:42:50 CET ] [ Original post ]

    [Event] Battle Royale and Enduring Confrontation!



    From now until the 2nd of October at 07:00 GMT
    "Battle Royale" in AB and RB

    Only one attempt and one target - become the last player alive among dozens of opponents in a shrinking battle area.

    Features


    • Battle locations: Port Novorossiysk, Abandoned factory, Stalingrad and Finland.
    • There’s a bonus that can be picked up during battle that includes:

      • Artillery — extremely powerful strike that destroys anything within specific radius but it takes long before barrage begins. Available for all vehicle types. Is not available at the end of the battle
      • Repair kit - repairs all modules and restores all ammo.
      • Med kit — restores the crew.
      • Fire extinguisher

    • Additional rewards for the top 3 players.
    • Leaderboard is disabled for this event

    Terms

    • You may participate in vehicles of BRs from 4.7 to 6.7
    • Your enemies will be matched on a “Battle Rating” basis, same as in random battles.
    • You can only play solo (not as squad)




    [Enduring Confrontation] Zhengzhou and Ardennes in RB

    Prove your skill in Realistic Battles in EC mode. Choose an aircraft of your liking and join the battle!

    for more information, read the full article on the Official War Thunder Forums!


    [ 2017-09-30 02:09:30 CET ] [ Original post ]

    Update 1.71 'New E.R.A' released!

    https://youtu.be/VIsUzm54ylI
    War Thunder presents

    Update 1.71 "New E.R.A."



    We are adding a 6th rank for tanks and invite you to play the vehicles of the Cold War and Vietnam war period. Ground vehicles in War Thunder will receive new armour types - composite and Explosive Reactive Armour. Veterans and beginners alike will be able to use new aircraft Gunner's view. Try out the vehicles, maps and admire reworked, improved models that we have delivered to you in Update 1.71.

    View the full list of changes on the Changelog here!


    Many new and exciting changes, including:

    New vehicles

    M60A1 Rise (P)


    T-64A


    M50 Ontos


    Be-6


    T114 BAT


    P-51H Mustang


    New locations

    The Fulda Gap

    Emperor's Garden

    New Features

    New E.R.A

    Gunner's view

    Explosive reactive & composite armour

    ...and much more!
    View the full list of changes on the Changelog here!

    See you on the battlefield.
    The War Thunder Team


    [ 2017-09-18 14:46:50 CET ] [ Original post ]

    [Development] D4Y Suisei - Light ‘Em Up



    In War Thunder’s upcoming major update 1.71 “New E.R.A”, pilots will have the chance to try out the worthy successor to the legendary D3A carrier dive bomber. Welcome two versions of Japan’s best late-war naval dive bomber - the D4Y Suisei!

    The D4Y series of aircraft were developed by the Japanese in the late 1930s as a replacement for the aging D3A naval dive bomber. Although the initial plan was to replace the legendary D3A with the Heinkel He-118, this option was quickly discarded once the German candidate proved itself unsuitable. Once Japanese engineers acquired license copies of the German DB601A engine, they started working on their own design, taking inspiration from the failed German design. The new aircraft, designated D4Y Suisei first took flight in December 1940 and subsequently entered serial production after successfully passing testing in 1942.





    Keep your eyes peeled for two new additions coming to the Japanese air forces research tree, along with others, in the next major update 1.71 “New E.R.A”! Stay tuned!

    For more information, read the Full Dev Blog article on the Official War Thunder Forums!


    [ 2017-09-16 12:58:20 CET ] [ Original post ]

    [Development] P-51H Mustang: Winged Perfection



    The H variant of the famous P-51 Mustang was the most technologically advanced, top-performing and final mass-produced Mustang modification of the series. Although this version of the legendary American piston-engined fighter arrived too late to take part in any hostilities during WW2, War Thunder pilots can look forward to pitting the arguably best Mustang version against its contemporaries in the upcoming update 1.71 “New E.R.A”!

    In early 1945, American engineers began testing a new lightweight modification of the P-51 Mustang, which promised a significant increase in performance compared to the standard P-51D. The new P-51H, as it would be designated, received a number of changes to both airframe and powerplant, allowing it to outperform the older D modification in almost every aspect. For starters, the engineers replaced the old Packard V-1650-7 1,315 horsepower engine with the new V-1650-9, capable of delivering over 2,220 horsepower with WEP engaged. Furthermore, the fuselage was stretched out and the air intake underneath the cockpit streamlined. New tailfins were installed and the height of the vertical tail was increased, all of which resulted in a positive impact to the aircraft’s flight stability. Once all the changes were applied, the new and improved P-51H took to the skies for her maiden flight on 3rd February 1945.





    Soon, all War Thunder pilots will be able to try out one of the fastest piston-engined production aircraft ever built for the American air force in the upcoming update 1.71 “New E.R.A”! Clear prop!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-09-15 10:18:06 CET ] [ Original post ]

    [Development] FV102 Striker: Five Missile Death Punch



    Developed as part of a family of British lightly armoured fighting vehicles, the FV102 Striker served as an ATGM missile carrier with the British army right up until the early 2000s. Although being only recently retired from active service, the Striker is far from ready to enter full retirement yet. In fact, he’s getting ready to soon join the fight against some of the top-performing steel beasts in War Thunder’s 1.71 Update!

    In the mid 1960s, the UK began work on developing a new light tank, the FV 101 Scorpion. However, what was initially planned to be a standalone project, soon became the lead vehicle of a whole family of lightly armoured tracked vehicles. The Combat Vehicle Reconnaissance (Tracked), or CVR(T), family consisted of seven vehicles based around the same chassis, which fulfilled various roles within the British army, ranging from scouting and reconnaissance to troop transport. Since all of the vehicles were based off the same chassis and powerplant, service and maintenance was cheap and easy, with spare parts always being available. In addition to cheap maintenance, this development choice allowed for the interchangeability of certain parts between different vehicles of the family, such as the engine and undercarriage, among others. CVR(T) vehicles were conceived in such a way that they would be able to follow and support infantry troops, no matter what the terrain or climate conditions were. Thus it’s also not surprising that vehicles of this class, thanks to their small size and weight, were even able to be transported by air as well.





    The FV102 Striker will join the top ranks of the British ground forces tree as the successor of the FV438 Swingfire in the upcoming 1.71 update for War Thunder. See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-09-14 09:57:10 CET ] [ Original post ]

    [Development] F4U Corsair: sky pirates are back!



    In the upcoming War Thunder update 1.71 “New E.R.A.” we present two new fighters and a complete remodeling of the legendary Corsair series.

    The F4U-4 and F4U-4b were developed during WWII based on the combat experience of the previous versions of this carrier-based fighter aircraft. Modernisation led to a significant boost in speed and max altitude, as well as improved attack capabilities. The F4U-4, armed with reliable .50 calibre guns, and the F4U-4b autocannon-armed variant, both received the new R-2800-18W engine and huge four-bladed propellers. A new weapon carriage system allowed the Corsair to easily transform into a highly effective ground striker, and the modifications also allowed it to take on the role as a fast fighter-bomber.





    Also, we have completely remodelled the entire F4U Corsair series in-game. Make sure you see how stunningly beautiful they have become in the upcoming War Thunder update 1.71 “New E.R.A.”! See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-09-12 00:47:54 CET ] [ Original post ]

    [Special] The La-174 is back!



    From now until 09:00 GMT on September 18th
    In honor of Lavochkin’s Birthday, the rare La-174 - Soviet jet fighter designed by Lavochkin is available for research and purchase!

    On September 11th, 1900 the famous Soviet aircraft designer Semyon Alekseevich Lavochkin was born. Many iconic aircraft, such as the LaGG-3 were designed under his leadership and served with many Soviet pilots during the first half of the World War II. This included the famous La-5 series and up, to some of the first Soviet jets, the advanced La-11 and La-15 fighters. The prototype of those jet aircraft was known under the name "La-174".

    Note : In order to obtain and keep the aircraft after the 18th of September, you need not only to research the aircraft, but also to purchase it.

    The War Thunder Team


    [ 2017-09-12 00:42:02 CET ] [ Original post ]

    [Development] Update 1.71 "New E.R.A" digest

    https://youtu.be/EVKHN3Y7s5k
    Check out what we've got prepared for you in the up and coming Update 1.71 "The New E.R.A"! New rank 6 vehicles, new and exciting locations, and much more!

    New vehicles
    Let's take a look at some:

    M50 Ontos


    T-64A


    KPz-70 & MBT-70


    Beriev Be-6


    T114 BAT





    And more!

    New locations

    "The Fulda Gap"

    "Emperor's Garden"

    New features and modifications

    A New E.R.A
    https://youtu.be/VIsUzm54ylI
    Gunner's view

    Explosive reactive and composite armour

    There's much more to see! View the full article on the Official War Thunder Forums!


    [ 2017-09-09 02:27:50 CET ] [ Original post ]

    [Event] Happy tanker’s day!



    From now untill 09:00 GMT on the 11th of September
    Special prizes for all tankers in War Thunder!

    With this event, you'll be able to get the Soviet⭐M3 Medium (USSR) or the SU-76M 5th Gv.Kav.Corps. Together with one of the tanks, you will also receive unique decals!

    Do you already own these vehicles? Then for completing the tasks you will receive the “Red Star” decoration.

    How do you receive the prize?


    • Activate the bonus code “TANKERSDAY” on the special page
    • After that win 5 battles with a battle activity of 70% or more whilst driving rank III or higher ground vehicles.
    • Get one of the two event prizes:

      • ⭐M3 Medium tank (USSR) + set of decals;
      • SU-76M 5th Gv.Kav.Corps+ set of decals;
      • "Red Star" decoration (only if you already have 2 mentioned ground vehicles on your account).

    Terms

    • You can only start to achieve “Tanker’ day - 5 victories” after activating the bonus code “TANKERSDAY” for your account
    • You can check the availability of the bonus code in the Purchase history of your profile.
    • You can track the victories in the achievements by clicking in the game on your Nickname → Achievements → Tanker’s Day → Tanker’s Day - 5 victories.
    • If you already have⭐M3 Medium (USSR) on your account, so you will receive SU-76M 5th Gv.Kav.Corps. Respectively if you already have SU-76M 5th Gv.Kav.Corps so you will receive⭐M3 Medium (USSR) by completing the task.
    • If you have both ground vehicles and the decoration, activate the bonus, complete the task and leave a request here.

    Welcome to the special event "Tug of War"!
    Do you remember how to use towing cable?
    You better make sure, it will be useful in this challenge!


    The main goal is to recover and evacuate a Gepard SPAA. The vehicle’s engine is out of service, so the only way to deliver it is to use the towing cable to drag it to your team’s zone. The enemy team will do everything to prevent you from doing it and towing is not an easy task on rough surfaces. If you want to be the one who achieves victory, you will need to choose a vehicle with a powerful engine and enough mass.

    The main victory condition is that the enemy team should lose all its points. You can do this by delivering the “recovered” tank to the special zone for your team. As soon as the above named vehicle reaches the zone - your enemy will start to lose points.

    Terms:

    • Capture and hold the Gepard SPAA at your base.
    • A destroyed “disputed” SPAAG will reappear in the central zone after 10 seconds.
    • A team loses 500 points if one of its members is knocked out.
    • The longer the recovered SPAAG is in the evac zone the faster the enemies lose their points.
    • The towed Gepard is vulnerable and can be destroyed but for destroying it the team will receive a 2000 point penalty.
    • You may want to destroy the evacuated Gepard in a no-win situation, or when the “disputed” SPAAG is almost delivered to the enemy zone. By sacrificing some points, you can still create a chance of gaining victory.
    • Each team consists of 4 players.
    • You can respawn with all ground vehicles in your lineup.

    Fore more information, read the full article on the Official War Thunder Forums!


    [ 2017-09-09 02:14:48 CET ] [ Original post ]

    [Development] Gunner's view



    In update 1.71 New E.R.A. we will introduce a lot of new features and one of them is a long anticipated gunner view for aircraft with one gunner position.

    We shall be implementing a new camera view for the defensive turret for more than 50 aircraft with one gunner position. The view has been moved as close to the weapon as possible, thus parallax effect is reduced. This view mode is enabled by default, but you can switch back to classic view in the settings.

    If you want to see some footage of this in action, view the full Dev Blog article on the Official War Thunder Forum!


    The War Thunder Team


    [ 2017-09-08 10:41:12 CET ] [ Original post ]

    [Development] Type 5 Ho-Ri: Mother of Dragons



    The War Thunder team is proud to introduce the Ho-Ri, Japan’s first Rank 4 tank destroyer in the Japanese Ground Forces tree.

    As the war progressed in the East, it became increasingly evident that Japan’s infantry-support based tank doctrine would not suffice against the growing threat from the United States. Aware of the American M6 Heavy tank, Japan decided to carefully review German tank doctrine. This new policy focused on the development and deployment of a common medium tank with stronger armament, which would in turn be supported by tank-destroyers with high-caliber weaponry.





    This machine will surely be a well appreciated addition to the Japanese Ground Forces tech tree, but it doesn’t stop there. Prototype version of the Ho-Ri will be included in Update 1.71 as Rank IV premium vehicle, we also going to add production version of the Ho-Ri as regular vehicle in the Japanese tech tree in our upcoming updates.

    For more information, read the full article on the Official War Thunder Website!


    [ 2017-09-07 12:14:02 CET ] [ Original post ]

    [Development] Chieftain Mk.10 - Dressing Up for War



    Once the Chieftain’s superior armour was deemed incapable of absorbing modern high-penetrating kinetic and shape charge rounds, British engineers came up with a solution to remedy this issue and keep the Chieftain in service for a decade longer. Equipped with the Stillbrew armour package, the Chieftain Mk.10 is ready to be deployed as Great Britain’s first rank VI vehicle in War Thunder’s upcoming update 1.71 “New E.R.A”!

    As the new Challenger I tank was phased into service with Britain’s ground forces in the mid 1980s, the decision was made to further upgrade the Chieftain main battle tank to extend its capabilities and service life. Although the Chieftain had already undergone several changes throughout its life by receiving upgrades to mobility, reliability, electronics etc, no modification attempted to further improve the Chieftain’s good armour protection. However, with the increased usage of modern high-penetration sub-calibre kinetic and shaped charge rounds, an upgrade to the Chieftain’s armour was more emphasized than ever.





    Thanks to the Stillbrew armour protection package, future commanders of the Chieftain Mk.10 can expect to confidently slip behind the controls of the vehicle without having to reacquire any lessons learned from playing the previous two models already in game, whilst still retaining excellent protection against incoming fire, especially when positioned in a hull-down position. The British warlord, along with its shiny new armour, is ready to join the brand new sixth rank in War Thunder’s upcoming update 1.71 “New E.R.A”! See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-09-06 10:28:19 CET ] [ Original post ]

    [Development] T114 BAT: Giant Slayer



    The T114 BAT is an American experimental lightly armoured vehicle, armed with a 106mm recoilless gun, intended to support the Army’s anti-tank battalions. Although unsatisfactory testing results prevented the vehicle from going into mass production and seeing any real combat, War Thunder players will soon be able to evaluate the vehicle’s combat performance themselves in the upcoming 1.71 update!

    In the early 1950s, the US Army started work on developing a new generation of lightly armoured vehicles, such as APCs. General Motor’s Cadillac division proposed two versions of their T114 armoured vehicle to support infantry and anti-tank battalions, respectively. One version would to be armed with a single high caliber machine gun in a full rotatable turret, which would support the infantry battalions, whilst the other would be equipped with a 106mm recoilless gun, serving among the ranks of anti-tank battalions. In 1960, six prototypes of the T114 were built; four armed with machine guns and two armed with the recoilless gun, the latter being named BAT (Battalion Anti-tank) for a short period of time.





    Meet the new and improved T114 BAT in the upcoming update 1.71 for War Thunder!
    See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-09-02 01:38:29 CET ] [ Original post ]

    [Development] Beriev Be-6 - “The Arctic Seagull”



    The Be-6 is an all-metal, gull-winged flying boat, designed in the post war period in the Soviet Union to perform a wide variety of maritime missions. After having enjoyed a long service life in the real world, this flying gunship is now preparing to take off from the seas and oceans of War Thunder as well!

    The first prototype of the Be-6 flew in 1945, only a couple years after the initial plans for the new Soviet flying boat were laid down in 1943. Evaluation of the first prototype showed that the aircraft could be improved in some areas to achieve better performance. Thus, Beriev engineers equipped the following model, that would become the production version, with more powerful Shvetsov ASh-73 engines and changed the defensive armaments layout from six 12.7mm UBT machine guns to 23mm NR-23 cannons, followed by the reduction in turret count from 5 to 3. This improved variant had its maiden flight in 1951, with serial production following shortly after.





    All in all, the Be-6 should be a welcome addition to the medium ranks of the Soviet aviation tree, especially to those players who enjoy taking these very unique aircraft into battle. Look out for this new Soviet flying boat in War Thunder’s Update 1.71!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-09-02 01:34:30 CET ] [ Original post ]

    [Development] Mitsubishi Ki-109: “An Unexpected Threat”



    The Mitsubishi Ki-109, nicknamed “Peggy” by allied forces, was a Japanese late war design intended to defend the home islands from high altitude bombing raids, conducted by the USAF. Although its operational service was short-lived, the Ki-109 will receive a second chance at proving what it’s capable of in the upcoming 1.71 update.

    In 1943, the decision was made to develop a new heavy fighter/interceptor based on the existing Ki-67 bomber. The new design was part of Japanese efforts to counter strategic high-altitude bombing conducted by heavy US bombers, such as the B-29 Superfortress, on the Japanese home islands. To achieve this, Mitsubishi engineers proposed the installation of the 75mm Type 88 anti-aircraft cannon inside the aircraft’s nose. The project, designated as Ki-109, was approved in early 1944 and the first two prototypes were already completed in late summer of the same year.





    The Ki-109 will join the ranks of the Japanese heavy fighter line in the intermediate ranks in the upcoming update 1.71. Although the history of this aircraft may not have been as significant as of others, the mark that the 75mm cannon will leave on your opponent's vehicle is sure to be everything but insignificant.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-08-31 10:07:06 CET ] [ Original post ]

    [Development] BMP-1 - “Master of Adaptation”



    The BMP-1 was the first vehicle of its kind. It was developed by the Soviet Union in the postwar period to fit a new take on existing combat doctrines, modernized for a new age of warfare. Tankers, keep your eyes peeled in the next major update, as this amphibious attacker may just be lurking in the seemingly unsuspecting pond next to you!

    The BMP-1 was the first Soviet mass-produced infantry fighting vehicle (IFV), developed in the early 1960s which also marked the beginning of a whole new class of armoured vehicle. After the end of WW2, Soviet high command envisioned all potential future conflicts to involve chemical, nuclear and/or biological weapons. This meant that the armoured vehicles that would participate in such conflicts would have to be outfitted with specific equipment to protect their crews from nuclear blasts, radiation and other hazards caused by the usage of the aforementioned weapons of mass destruction. Starting as early as late models of the T-54/55, Soviet vehicles started to be equipped with such equipment. However, one type of combat vehicle was seen as particularly vulnerable, the APC. Vehicles like the BTR-152, ordinary armoured troop transports, were often open-topped vehicles with insufficient sealing to prevent the leaking of hazardous particles into the fighting compartment. The answer to this was the development of a hybrid vehicle that could perform both APC and light tank roles - the IFV.





    The BMP-1 will be a new addition to the higher ranks of the Soviet ground forces tree coming with War Thunder’s update 1.71!
    See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-08-31 09:58:49 CET ] [ Original post ]

    [Development] De Havilland Hornet



    Developed in the early 1940s to serve as a long range fighter in the Pacific, the de Havilland Hornet was not only one of Britain’s fastest twin-engine heavy fighter ever built, but was also the last aircraft of its kind in service with the RAF, before new state-of-the-art jet-powered aircraft would take its place. Meet the new Hornet F.3 with War Thunder’s upcoming 1.71 update!

    In November 1942, a year after the Mosquito started rolling off the assembly line, the de Havilland company began work on a new twin-engine fighter, intended to conduct long-range operations in the Pacific theatre. The new aircraft, designated D.H.103, was designed around the concept of taking maximum advantage of the Rolls-Royce Merlin engine, and was started as a private venture by de Havilland. Although the airframe resembled that of the Mosquito, it was far smaller and more streamlined. To save on resources, the de Havilland designers opted to further exploit the wooden construction techniques that they successfully pioneered on the Mosquito, thus the new aircraft was to also receive a sturdy plywood construction. By the end of 1942, a mock-up was ready for inspection by officials of the British Ministry of Aircraft Production. Though impressed by the design, construction of the aircraft was not immediately granted by the Ministry due to heavy commitments to other wartime projects at the time. However, several months later, in mid 1943, the D.H. 103 received the construction approval and was subsequently renamed into the Hornet.





    The Hornet F.3 has received green light to join the ranks of the Royal Air Force with War Thunder’s upcoming 1.71 update. See you there!

    For more information, view the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-08-30 10:05:39 CET ] [ Original post ]

    [Development] BTR-152A (ZTPU-2): Skeet Shooter



    The BTR-152A is a six-wheeled armoured personnel carrier designed in the Soviet Union in the early days of the Cold War. The SPAA modification of this APC provided much needed cover for motorized infantry units against low flying aircraft. This modification has now set its sights to join the battle in War Thunder’s upcoming 1.71 update!

    Prior and during WW2, Soviet doctrine placed high emphasis on armoured vehicle “desants” as a way of transporting infantry troops into battle whilst keeping them close to tanks. However, as this method was recognized as not being optimal, development on a universal APC design, that would bring troops quickly and safely into the combat zone along with the heavier tanks, began even before the outbreak of WW2 and lasted throughout the conflict. The project’s development was strongly influenced by the experiences gained through the usage of similar vehicles obtained through the lend-lease program, such as the M3 halftrack. Further evaluation of combat performance of the US M3 and German Sdkfz 251 halftracks in the later stages of the war, finally crystallized the Soviet vision of their APC design. Several years after the war, in 1949, after having extensively modified their already mass-produced ZiS-151 truck, the ZiS factory presented the Red Army with an APC design that would shortly after be accepted into production as the BTR-152A, thus making it the first mass-produced Soviet APC.





    High command is announcing the deployment of the new BTR-152A SPAA to the ranks of the Soviet ground forces research tree with War Thunder’s 1.71 update, coming soon! See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-08-30 10:01:24 CET ] [ Original post ]

    [Development] XA-38 Grizzly - Packing a Punch



    The XA-38 Grizzly was an experimental late-war American ground attacker design, that was intended to replace the aging A-20 Havoc. Although it was a promising design, a shift in priorities in the later stages of the war caused the project to ultimately be cancelled. Though the Grizzly never got the chance to show his sharp claws to the enemy in real combat, he will get a second chance to prove himself with War Thunder pilots in the upcoming 1.71 update!

    Development of the XA-38 Grizzly began in December 1942, when the United States Army Air Force signed a contract with the Beech Aircraft company to build two prototypes of their Model 28 “Destroyer”, as a potential replacement for the aging A-20 Havoc ground attack aircraft. Though the Havoc had proven itself to be a reliable and effective aircraft in the early years of WW2, it struggled to effectively take on heavily armoured targets later on, in turn signaling that it was ready to be replaced. Thus, following the core design concept of the Havoc, the Beech Aircraft company developed a fast, twin-engined aircraft, armed with a 75mm cannon, capable of destroying tough targets like tanks and concrete fortifications. The first prototype flew in May 1944, showing excellent performance. In fact, the Grizzly was entirely capable of outspeeding certain contemporary single-engine aircraft, thanks to the outstanding performance of the two Wright R-3350 engines it was equipped with.





    The XA-38 Grizzly eagerly awaits the release of the upcoming 1.71 update as a Premium Aircraft available for Golden Eagles, so it can finally receive the chance to show what it is truly capable of. What about you? Excited for the Grizzly to join the fight or are you looking forward to other additions coming with the next major update for War Thunder? Share it with us in the comments below!

    For more information, read the full article on the Official War Thunder Forum


    [ 2017-08-29 01:36:48 CET ] [ Original post ]

    [Gamescom] A “New Era” in War Thunder: Early Details

    https://youtu.be/VIsUzm54ylI
    For us, War Thunder is a bit of a shooting range for 20th century combat vehicles, an opportunity to see vehicles from various nations and of different designs in one battle, study their features and characteristics until we can recreate them more or less accurately, easy and comfortable to control and make them interesting in terms of gameplay. And post-war main battle tanks (MBTs) meet the criteria.

    These tanks are really interesting gameplay wise - high mobility, powerful armour from a narrow arc which means that if you position your vehicle correctly you become almost invulnerable, you let your enemy outflank you - then you are almost certainly doomed. Side armour in most modern tanks may be penetrated by the AP round of a T-55 or M-47 from distances greater than 2 km. However their front, where the tanks are heavily protected so they can handle ammunition with penetration values of 1000-1200mm. Almost all post-war MBT’s had gun stabilizers that allows them to fire on the move which also improves game dynamics. Smoke screens may give a second chance to a player who made a mistake, these systems were implemented on tanks of all nations.

    There are already post-war ground vehicles in the game, even some machines from the 80’s (Japanese SPAA type-87) and thus rank 5 has vehicles that were created with 30-40 years difference. However implementing post-war vehicles and dividing them into separate ranks will make researching top-tiered machines more logical and balanced, This is why from the player’s point of view it is wise not stick to one or two tanks but rather use all the vehicles that meet conditions of interesting game processes.

    Our plans


    • We plan to add a new rank to the ground forces research trees - rank 6. We will begin with the vehicles that represent the second generation of MBTs such as the Soviet T-64 and the American experimental MBT-70 etc.
    • We will gradually from one update to another add interesting post-war machines (not only MBTs) for all available nations.
    • The game economy was initially not intended for rank 6 that’s why in future, the rules for researching will be slightly different. There will be no drastic increase in RP and Silver Lions requirements compared to the difference between ranks 4 and 5 for example. These requirements will not be much different from what we have at rank 5 currently. Moreover, once we have enough vehicles at rank 6 we plan to reduce the requirements for researching and purchasing vehicles of rank 5 and probably even lower ranks as well so that the time our players spend reaching the top ranks remains the same as it was before the introduction of the new rank.


    Questions and answers

    Will there be the Abrams/T-90/Leo 2 etc?
    We are not excluding any modern tanks at some point provided that we can recreate them with a sufficient level of detail and depending on their combat capabilities.

    Will there be thermal sights/night vision devices?
    We will decide after we create some prototypes and test night battles with these devices.

    Do you plan to add helicopters? Like it was in the April Fool’s event earlier this year?
    Yes, it is possible that rank 6 aviation will be represented by helicopters that have interesting gameplay in combined battles. There is no final answer or list with strike aircraft at the moment, we haven’t run all the necessary internal tests yet.

    Do you plan to introduce modern military planes?
    Unlike tanks, modern air combat became more hardcore, less spectacular and doesn’t reveal a pilot’s skill as much as earlier air combat. It became clear even with the Korean war jet aviation that has been in War Thunder since the very beginning. But one thing influences combat tactics especially strongly - homing missiles, these do not require control after launch and though such combat may be interesting outside the range of vision in terms of gameplay, it depends 100% on working with the instrument panel and is very hardcore (requires specific knowledge and means lots of gameplay “in one’s imagination” without any feedback). That’s why making modern air combat interesting, comprehensible and realistic at the same time is extremely difficult (if possible at all). This will mean that the air and ground parts of War Thunder will have great differences in terms of the time period of the vehicles in the game.

    However we first plan to run internal tests of the jet aircraft from the Vietnam era where the first homing missiles were used. They had many limitations for missile launch (maximal and minimal distance, angle etc.) and their maneuvering performance was not as high as more modern missiles. This is why with a certain degree of caution, we might say that this stage of aircraft development will probably find its way to War Thunder some day.

    Do you plan to change BR’s after the introduction of the rank 6?
    Yes, most likely some of rank 5 armoured vehicles e.g. ATGM tanks will receive new BRs and probably some of the existing tanks will move to rank 6. It will not happen on the first day of 1.71 update release, but after some time, enough to gather statistical data.

    Should we expect some features (such as reactive armour) to be implemented on the existing vehicles?
    Implementing such protection - both passive (T-62M) and reactive armour increases tank efficiency and of course affects balance, this is why introducing such modifications will be done from a balance perspective and an according increase of BR.

    Can we expect rank 5 premium vehicles, since it’s not the top rank anymore? What will happen to the rank 4 premium vehicles research efficiency, how will it affect rank 6 research progress?
    Rank 5 premium vehicles are possible. Research progress for rank 4 vehicles whilst researching rank 6 will work using the same rules we have at the moment for other premium vehicles - there will be a penalty for researching vehicles 2 ranks higher.

    How will these “New ERA” vehicles be introduced? Will they be given the usual CBT treatment?
    No, the new ERA vehicles will be introduced normally and available to all players using progression.progression.

    Will you add 6th rank tanks for the other nations?
    We plan, over time, to add rank 6 ground vehicles for all nations, sometimes these will be new vehicles, sometimes they will be vehicles moved from rank 5.

    Check our previous devblogs:
    The War Thunder Team


    [ 2017-08-26 02:31:28 CET ] [ Original post ]

    [Gamescom] M50 Ontos - Something Out of The Ordinary



    Serving primarily with the USMC during the Vietnam War, the M50 Ontos didn’t just earn a formidable reputation for looking scary, but also because of its deadly effectiveness in the precarious jungle environment of the Asian South East. Though the real thing didn’t manage to fulfill its designated role in real combat, the M50 Ontos will have every chance to show what it’s really capable of in War Thunder’s upcoming 1.71 update!

    Development of the M50 Ontos began in the early 1950s, as a lightweight anti-tank project intended for use by the US Army’s airborne troops. The development contract was given to the Allis-Chalmers company, which produced a prototype for testing purposes in 1952. In 1955, by the time the testing was concluded, the US Army lost interest in the project and decided to cancel the contract. However, as the US Marine Corps were in dire need for any anti-tank vehicle, they seized the opportunity and quickly ordered 297 M50 Ontos into production, effectively reviving the project. The first units of the Ontos would enter service with the USMC as early as 1956.





    The M50 Ontos is being readied to be deployed within the high ranks of the US ground forces research tree in War Thunder’s upcoming 1.71 update.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-08-26 02:24:20 CET ] [ Original post ]

    [Event] Team Deathmatch 100



    From 15:00 GMT on August 25th to 07:00 GMT on August 28th
    Participate in the '100' Team Deathmatch Event on the locations “Tunisia”, "Poland" and "Khalkhin Gol"!

    The game mode "Team Deathmatch 100" is back and available in 'Events & Tournaments', labelled 100. This Arcade experience will turn any War Thunder location into a fierce battlefield, as in this Team Deathmatch with unlimited respawns only one thing matters: Scoring kills! The first team to achieve the magic number of 100 destroyed enemies wins the day.

    War Thunder - 100: Air Battle
    Two teams will fight in rank 3 aircraft in the skies of Khalkhin-Gol. The first team who destroys 100 enemy vehicles, wins! The number of respawns unlimited.

    War Thunder - 100: Ground Forces
    Two teams will fight in rank 3 ground vehicles in Poland and Tunisia. The first team who destroys 100 enemy vehicles, wins! The number of respawns is unlimited.

    The War Thunder Team


    [ 2017-08-26 02:19:29 CET ] [ Original post ]

    [Gamescom] The Fulda Gap: where WW3 could have started



    In War Thunder’s “New Era” update, we introduce a new location for combined battles – the Fulda Gap

    The Fulda Gap, our new location for combined battles, is perfectly suited for rank VI vehicles. This picturesque mountain valley on the border of East Germany and West Germany could have been the epicenter of an unsurvivable Third World War. The Fulda Gap gave both sides in the Cold War the ability to quickly bring armoured vehicles to strategically important centers and transportation hubs, offering a decisive advantage in a new global war. This is why combat-ready contingents from the Warsaw Pact nations and the western alliance maintained a presence here right up until the reunification of Germany.





    What would the battles of the Fulda Gap have been like at the start of WW3? All War Thunder players will soon find it out for themselves in fierce battles in this picturesque mountain landscape. We have tried to make the location balanced for all types of military vehicles and their roles on the battlefield.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-08-25 10:04:00 CET ] [ Original post ]

    [Gamescom] Kpz-70 MBT-70 - A Warrior of Two Armies



    Developed from a need to counter a new weapon from the other side of the Iron Curtain, the MBT-70 and the KPz-70 were the result of a joint effort between engineers from West Germany and the United States that attempted to create a brand new, high-tech MBT design by combining their resources and experience. Coming with update 1.71, the MBT-70 and the KPz-70 will have a chance to prove the effectiveness of its design by clashing against other MBTs of the time period, including the one that initiated its development in the first place!

    In the early 1960s, West Germany and the United States began work on a joint project to create a standardized new MBT design that would meet specific requirements set by both nations. The cause for this, was the introduction of the powerful Soviet 115mm smoothbore cannon, mounted on the T-62. The new cannon presented a serious issue for the respective primary fighting vehicles of the two nations - the Leopard 1 and M60. Thus, work on the joint project, designated MBT-70 in the US and KPz-70 in West Germany, began in 1964. Right from the start, development was plagued by disagreements between the numerous design team members, due to the differing engineering practices of the two sides. By the time the disagreements were settled, the project has already suffered from several delays, which in addition to other things, inflated the project’s budget early on in its development life.





    When it comes to delivering death and destruction to your enemy, players will have the choice to choose between several different ammunition types for the 152mm gun launcher. The cannon can fire anything from sub-calibre rounds to ATGMs, and presents a perfect multitool for use in a rapidly changing situation on the battlefields. This way, players can switch from close quarter brawl fights to long range sniping engagements in a matter of seconds. If the situation requires them to do so, the automatic loading mechanism would provide a very good rate of fire. To assist with low flying aircraft and lightly armoured fighting vehicles, the MBT/ KPz-70 is equipped with a remote-controlled 20mm cannon on top of the main fighting compartment (turret).

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-08-25 09:55:05 CET ] [ Original post ]

    [Gamescom] Explosive reactive and composite armour

    https://youtu.be/Go91srkTM80
    We are happy to introduce some new features of the next Major Update 1.71 “New E.R.A”: composite and explosive reactive armour for the ground vehicles

    When rounds that could penetrate up to 400mm of armoured steel were invented, engineers had to find a new approach to tank protection. One of these solutions became composite armour - protection that consists of several layers of different materials, and though it has significantly less mass than conventional steel armour, it is equally durable. The second option was reactive armour. Such “armour” consists of metal containers with explosives and metal plates. When the container is hit - the explosive jet causes detonation and the plates “fly towards” the jet, thus the jet penetrates new sections of the plates losing focus and penetration.

    Previous Development blogs:


    The War Thunder Team


    [ 2017-08-24 10:13:15 CET ] [ Original post ]

    [Gamescom] M60A1 RISE (P): Explosive Reactive American



    After undergoing modernization efforts in the ‘70s to prolong its service life, the upgraded M60A1 (RISE) became the final old school US MBT that would be fielded, before newer, more modern tank designs would make their appearance. The M60A1 (RISE) is now also undergoing its final testing before its expected release with War Thunder’s 1.71 update!

    During the mid 1970s, the M60A1 went through a short series of modernization efforts which improved engine reliability of the vehicle, in order to prolong its service life until a new fighting vehicle was ready to replace it. Designated M60A1 (RISE), the modernized vehicle entered service with US Army units in the late 1970s.





    The introduction of the M60A1 RISE (P) to the game will bring many firsts with it, as the vehicle will not only be among the first rank six vehicles to be added, but will also be the first vehicle in the game to feature ERA protection. Meet the new and improved M60A1 RISE (PASSIVE) in the upcoming update 1.71 for War Thunder!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-08-24 09:41:46 CET ] [ Original post ]

    War Thunder ZOTAC GAMESCOM competition



    Win a GeForce® GTX 1070 Mini
    by participating in our Gamescom contest!


    Pilots and Tankers!

    There's a special treat from our friends over at Zotac waiting for a lucky War Thunder player out there! Join our contest to win a GeForce® GTX 1070 Mini - all you need to do is comple the tasks in plugin (which can be accessed via the full article linked) and a bit of luck!

    There will be 3 winners, but only one will win the GPU. 2nd and 3rd place will receive additional rewards such as S-204 Lang Naval pack and Fiat G.55 Advanced pack containing unique premium vehicles, premium account and Golden Eagles.

    How can I participate?

    To participate, click here to view the full article on the Official War Thunder Website!


    [ 2017-08-23 12:51:23 CET ] [ Original post ]

    [Gamescom] T-64A - The Pioneer of a New Era



    Developed in the early 1960s, the T-64 was the first tank in the world to feature composite armour protection and was, in many ways, a revolutionary design that would not only kick off development of the next generation of Soviet tanks, but would also announce the dawn of a new era of tank development. The T-64 is being readied to join the fight in War Thunder’s 1.71 update, to once more change the face of the battlefield forever.

    Initially, in the early days of the Cold War, it seemed like the USSR had both the technological and numerical advantage over the western allies, when it came to their ground forces, specifically their tanks. Vehicles like the T-54/55 and IS-3 proved to be in many ways superior over some of the top performing vehicles fielded by the West. This remained so until the introduction of the British Royal Ordnance L7 105mm cannon and its variants. The new cannon featured high accuracy and penetrating capabilities, even at long range, making the superior armour protection on the Soviet tanks neigh irrelevant.





    After its introduction to service, the T-64A was given to dedicated tank and special units, becoming an elite tank in its own right. Now that this steel beast is joining the brand new rank sixth of the Soviet ground forces tree, do you feel ready to become part of the elite yourself? Find out in the upcoming major update 1.71 for War Thunder!

    See you there!

    For more information, read the full article here!


    The War Thunder Team


    [ 2017-08-23 10:13:14 CET ] [ Original post ]

    “New E.R.A.” in War Thunder: 1.71 major update announcement!



    Update 1.71 “New E.R.A.” means rank 6 armoured vehicles, reactive and composite armour, new aircraft and locations. Welcome to the new era!

    Watch live streams from Gamescom 2017 from some of our more popular youtubers from the War Thunder community who will show you new combat machines!

    PhlyDaily

    • 22nd August: 14:00 GMT
    • 23rd August: 14:00 GMT
    • 24th August: 14:00 GMT

    alconafter (in Russian)

    • 22nd August: 15:00 GMT
    • 23rd August: 16:00 GMT
    • 24th August: 16:00 GMT

    Ezida (in Russian)

    • 22nd August: 16:00 GMT
    • 23rd August: 15:00 GMT
    • 24th August: 15:00 GMT

    And of course follow our news to learn all the details about the coming update.

    At Gamescom 2017 we will introduce the new major update 1.71 “New E.R.A”. The name was coined for several reasons - first, we are adding a 6th rank and invite you to test the vehicles of the Cold War and Vietnam war period. Ground vehicles in War Thunder will receive new armour types - composite and Explosive Reactive Armour. This new era in tank construction marked the switch to brand new technologies in protection against powerful HEAT rounds and missiles that could easily destroy any WW2 armour. New infantry support machines will join combat - we are ready to tell you about some of them in the next few days. Stay tuned!
    And don’t forget about prizes! Do you know much about your favourite game? Give at least 7 correct answers for 10 questions in our War Thunder Mastermind Quiz dedicated to update 1.71 “New E.R.A.” and receive a unique title “War Thunder Mastermind” and a RP booster! The link to the quiz will be published at 14:00 GMT!

    A New Era is coming - welcome to War Thunder update 1.71!

    The War Thunder Team


    [ 2017-08-22 15:00:44 CET ] [ Original post ]

    [Development] Krupp-Steyr Waffenträger - A Deadly Surprise



    The Waffenträger concept was conceived to combine German artillery tractors and SPGs into one vehicle type that would salvage precious resources, like field guns, from the battlefield in the later stages of the war. Though the concept did undergo testing, it never received its real baptism by fire, thus War Thunder tankers can look forward to having the honour of testing out the Waffenträger in real combat themselves in the upcoming 1.71 update!

    Work on the Waffenträger project started in early 1944, being part of the E-series of standardized, next-generation German tanks. Waffenträgers (eng; weapons carrier) were intended to merge two types of vehicles used by the German army into one - artillery tractors and self-propelled guns. This new vehicle type would be a mobile, lightly-armoured tank destroyer that could both use its cannon itself or, depending on the circumstances, unequip it and hand it over to other units to be used as field artillery. This concept was seen as highly practical by the Germans, given how it not only gave the German army one vehicle for the price of two, but was also saving on vital resources of which Germany suffered a great shortage of in the late stages of the war. Nearly all renown German companies that produced military equipment or vehicles took up the task, resulting in 4 different Waffenträger designs.





    The Waffenträger will soon reinforce the higher ranks of the German ground forces tree in an effort to turn the tide of battle, in War Thunder’s upcoming 1.71 update. Until then, commanders!

    For more information, read the full Dev Blog on the Official War Thunder Forums!


    [ 2017-08-20 02:46:15 CET ] [ Original post ]

    [Fleet] Mass test of Naval battles



    From now until the 14th of August at 07:00 GMT
    War Thunder Naval battles!

    This weekend it won’t only be successful participants from the pre-beta closed test that will be able to take part in Naval battles. We invite all players who originally applied for the CBT up to the 11th of August (13:00 GMT) to participate with the original testers in this special “one off” access session that will be held from August 11th until August 14th. This will allow all interested players to view the progress so far. Access for the original successful applicants will continue until the pre-beta testing stage is officially over and we move through CBT into the open stage.

    Players given access as guests for the above defined session will not have access to the normal CBT stage and testing will once again be done by the original successful testers.


    The War Thunder Team


    [ 2017-08-12 02:46:29 CET ] [ Original post ]

    [Testing] Ground vehicles SB with setup 5_1



    From 11:00 GMT on the 11th of August until 11:00 GMT on the 14th of August

    During the course of this weekend, the usual combined SB battles will be replaced by the experimental ‘setup 5_1’. At the same time, a setup for high rank vehicles with the regular rules will be available.

    Based on your previous feedback, we have decided to offer a variant of the usual game mode which will provide players with a greater range of tactical capabilities during combined Simulator battles.

    Features of the experimental mode:


    • The total number of respawns will be increased to 4, with which you will be able to respawn a maximum of 4 times for ground vehicles and 3 times for aircraft. This means that you will be able to join a battle within the established limit: either all 4 times in ground vehicles, or 3 times in ground vehicles and once in an aircraft, etc.
    • Before the battle starts, each player will have 1,000 spawn points which can be distributed among respawns as players see fit for the current situation of the battle. Everyone will be subject to the same conditions.
    • It is not possible to earn spawn points in battle.
    • Each vehicle type has a particular value in spawn points:

      • Heavy tank — 500 points
      • Medium and light tank — 300 points
      • AAA — 100 points
      • Tank destroyer — 200 points
      • Bomber — 700 points
      • Attacker — 500 points
      • Fighter — 300 points
      • Fighter with external weaponry (bombs) — 495 points

    • The limits for the crew revivals of specific vehicles have been retained. For example, you will only be able to spawn once in a specific heavy tank. If you want to respawn in a heavy tank again, you should do so with another heavy tank slot.
    • Current setups that determine the vehicles involved in battle have been saved.


    Take a part in our survey!


    [ 2017-08-12 02:28:31 CET ] [ Original post ]

    [Event] Battle Royale



    There are no teams here, there are no partnerships, in this battle, everyone is responsible only for themselves. The updated event "Battle Royale" will identify the warrior that understands these rules better than anyone else.

    From now until the 14th of August at 07:00 GMT
    New mission — "Battle Royale" in AB and RB

    Only one attempt and one target - become the last player alive among dozens of opponents in a shrinking battle area.

    New features:


    • Leaderboard will become available for the players who played 20 or more battles
    • New battle locations: Port Novorossiysk, Abandoned factory and Finland.
    • There’s a bonus that can be picked up during battle that includes:

      • Artillery — extremely powerful strike that destroys anything within specific radius but it takes long before barrage begins. Available for all vehicle types. Is not available at the end of the battle
      • Repair kit - repairs all modules and restores all ammo.
      • Med kit — restores the crew.
      • Fire extinguisher

    • Additional rewards for the top 3 players in the battle will be given. In case all the players are destroyed only the one who reached the first place gets the reward.
    • Missions have been corrected, existing issues have been fixed.

    Terms
    It is not enough to be strong to win this event. So we wish you luck as well!


    [ 2017-08-12 02:18:47 CET ] [ Original post ]

    [Race] Fast Lions Challenge!

    Regardless of how well your tank driver is trained it is you who actually controls the vehicle, test your driving skills in the latest tank races! wager on your victory and grab all the rewards!

    From August 4th 15:00 GMT to August 7th 07:00 GMT
    take part in one of the two racing events!


    Event features:


    • Each player of the 8 participating in the race adds their wager towards the prize fund with SL. The overall sum becomes the prize that only the winner will receive.
    • 2 events available:

      • With a player wager of 1,000 Silver Lions the prize will be 8,000 Silver Lions (1 lap race)
      • With a player wager of 10,000 Silver Lions the prize will be 80,000 Silver Lions (2 laps race)

    Other terms:

    • Only players with rank 3 vehicles and above from any nation may participate. A special racing vehicle will be provided to players for the races.
    • The race will be held in the “Hurtgen forest” location in Arcade mode.

    Show everyone what you are capable of!

    The War Thunder Team


    [ 2017-08-05 02:46:29 CET ] [ Original post ]

    Operation S.U.M.M.E.R. - Awards together!



    Unlock unique military vehicles during Operation S.U.M.M.E.R.
    available for participation from the 28th of July to the 28th of August!


    A Schwerer Panzerspähwagen (Sd.Kfz.234/4) with a tremendous gun, an SPAA on a T-34 chassis, and a P-43A-1 universal fighter! If you combine your efforts with other participants during “Operation S.U.M.M.E.R.” you will have the chance to receive many more prizes than you would be able to alone: A “United” effort for common goals!


    Sd.Kfz.234/4 Germany

    P-43А-1 USA

    Type 65 AA USSR

    Ki-94-II Japan

    Get more prizes with other War Thunder players! All completed tasks will be shown in the counter on the main page. By accumulating enough tasks together, you will open additional prizes for all participants! Complete more than 3 tasks to increase the overall progress faster!

    For more information, read the full article on the Official War Thunder Site


    [ 2017-07-29 09:57:18 CET ] [ Original post ]

    [Development] Type 1936 Class Destroyer



    Members of the pre-beta test will be able to test this destroyer in one of the future tests, and results of this test will taken into account for the future development of our fleet.

    Originally laid down in 1936, the Type 1936 class destroyer served the Kriegsmarine faithfully in the early stages of WW2 and with other nations after the war had ended. Now, the time has come for this battle-hardened German veteran to prove its worth once more in one of the upcoming naval testing sessions in War Thunder, Kriegsmarine fans rejoice!

    The Type 1936 class destroyers began as an interwar modification of the destroyer class that preceded it - the Type 1934 and 1934A. Although not apparent at first, the new modification suffered from a series of design flaws that passed unnoticed during the development stage. However, thanks to extensive changes and improvements made to the powerplant and structure, the now new Type 1936 destroyers were attributed with increased reliability and an overall seafaring ability.





    The Type 1936 destroyer shares many design features with already existing destroyers in the game, as she was laid down around the same time as her counterparts. Thanks to this, familiarity gathered from playing existing destroyers can easily be transferred and applied to the German newcomer, saving players the time and effort to get a proper feel for the new ship. The Type 1936 has set course for the the naval testing in War Thunder and is expected to appear on the battlefield shortly. Stay tuned to the news to find out more about upcoming naval forces content and testing sessions. Until next time!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-07-29 03:27:10 CET ] [ Original post ]

    [Event] War in Mid Air



    From now until 07:00 GMT on July 24th
    'War In Mid Air' is available in the following Arcade-mode events

    In 'War in Mid Air' the teams are split between attackers and defenders. The task of the attacking aircraft team is to destroy any tanks that are positioned inside the city, as well as any anti-air player vehicles. The task of the defending anti-aircraft vehicles is to stop the rout from happening and hold the position in the city until the attacker has bled all his tickets or lost all aircraft.

    Tickets for the attacking team will reduce up to the point when all the city ground vehicles have been destroyed. If the aviation succeed in their task, the ticket bleed stops and the the task will switch to destroying the remaining, player controlled anti-air vehicles.

    For more information, read the full article on the Official War Thunder Forums


    [ 2017-07-22 05:10:46 CET ] [ Original post ]

    [Event] Enduring Confrontation: Dunkirk - Air Defence



    Available from now until July 24th 7:00 GMT

    Operation Dynamo, 22nd May - 4th June 1940
    France was falling rapidly to the advancing German army, the Allied forces were divided by the German advance from the Ardennes to the Somme. The Allied armies in the north were cut off and quickly becoming encircled. An evacuation of the BEF (British Expeditionary Force) began on the 26th May whilst the Allies strengthened their defences against advancing German armour which met heavy resistance.

    Heavy German bombing had rendered Dunkirk's harbour useless, and hundreds of thousands of men were stuck on the beach, hoping to be rescued. The Luftwaffe attacked the troops on the beach and reduced the town of Dunkirk to rubble whenever the weather was suitable. The RAF intercepted as many of the attacking aircraft as was humanly possible whilst being crippled by the distance they had to travel from Allied airfields to assist the beleaguered forces as well as pitting relatively inexperienced pilots against the more veteran German pilots. Despite the limitations, over the nine days of Operation Dynamo, the RAF flew 2,739 fighter sorties and an additional 822 reconnaissance and bombing missions. Fighter Command claimed 262 enemy aircraft downed for 106 of their own destroyed.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-07-22 05:04:31 CET ] [ Original post ]

    [Development] Yugumo Class Destroyer



    Members of the pre-beta test will be able to test this destroyer in one of the future tests, and results of this test will taken into account for the future development of our fleet.

    Captains, a brand new vessel is being launched from the drydock to join the ranks of the Imperial Japanese Navy - the Yūgumo class destroyer is making its way to the naval battlefields of War Thunder in one of the upcoming test sessions!

    In the mid 1930s, Japan started devoting more time and resources into further developing and expanding its navy. During this process, construction of light units such as PT-boats and destroyers, was emphasized as these units would form the backbone of the Imperial Japanese Navy. Part of the efforts to increase the size of the navy were a set of requirements issued by the Japanese admiralty that intended to standardize the development of destroyers. These requirements called for all future destroyers to have a top speed of at least 36 knots and a range of 5000 nautical miles at 18 knots. Furthermore, the dimensions of future designs are not to exceed the size of the Fubuki class destroyer.





    Captains of the Yūgumo will require a great deal of flexibility and awareness in combat as they will be taking on a supportive role both in offensive and defensive operations. Whilst using the Yūgumo, players should be focused on supporting their allies at all times as performing “lone wolf” actions will likely result in a quick and sudden one way trip to the bottom of the ocean. Provide artillery support during gun fights and cover your allies, block off choke points with a torpedo salvo if the enemy is breaking through, or make the most out of your dual purpose cannons by keeping the sky clear of enemy aircraft. Yūgumo captains are sure to have their hands full during a fight, think you’re up to the task commander?

    The War Thunder Team


    [ 2017-07-15 07:43:39 CET ] [ Original post ]

    [Development] World War: Start of the closed beta!



    We are proud to announce the start of the long anticipated closed beta testing of the World War gaming mode. The first War Thunder squadrons invited to test the new gameplay this Tuesday, July 11th. We will be sending new invites for squadrons that have applied for World War CBT before a new testing sessions start. Stay tuned!

    WHAT IS THE WORLD WAR?

    WIKI PAGE

    Squadrons are chosen randomly among those that have applied to join the World War CBT. Commanders will receive invites via e-mail in addition to a personal message on the official War Thunder forums.

    WORLD WAR F.A.Q.

    The War Thunder Team


    [ 2017-07-10 18:52:32 CET ] [ Original post ]

    [Event] Total Domination



    From now until July 10th 07:00 GMT
    [Total Domination] in “Advance to the Rhine”, “Berlin” and “Abandoned Factory” locations.

    Your goal is to capture all contested points SIMULTANEOUSLY and hold them for just 15 seconds to win the round! The team that wins more rounds per game session will win in the battle.

    Features:


    • Rounds will be held in the same game session so you don’t need to rejoin the battle.
    • The points may be captured only when none of the enemy team are present in the zone.
    • To win a round you must hold two points simultaneously for 15 seconds.
    • After the end of the current round will see the location of capture points for the next round and 20-second timer before they will be activated.
    • Before the expiration of the activation timer the points can not be captured.
    • The event features rank III ground vehicles from all nations.
      Gaming mode is AB or RB, game format is 8x8 players.

    The War Thunder Team


    [ 2017-07-08 06:54:24 CET ] [ Original post ]

    [Event] The Battle of Kursk



    From 14:00 GMT 5th of July until 07:00 GMT 7th of July
    Take a part in the event “Battle of Kursk”

    Aircraft (АB, RB, SB)
    Beginning of the Soviet offensive in the Battle of Kursk

    Ground vehicles (АB, RB, SB)
    Battle of Kursk. Near the Kursk Salient

    On the 5th of July 1943, the battle of Kursk began - the biggest tank battle in the history of WWII.

    In commemoration of the anniversary of the victory of Soviet troops in the Battle of Kursk, we would like to present to you an event with the same name in which players can take part in the historical confrontation by using historical vehicles which actually participated in the battle.

    In addition to the composition of the vehicles that participated in the battle, we have tried to take into consideration many of the nuances including the balance of forces involved in the course of the battle, when creating of the event in game.

    Note: Planes flyout are deactivated in Arcade Ground Forces battles.

    The War Thunder Team


    [ 2017-07-06 03:12:24 CET ] [ Original post ]

    [News] Independence Day



    When someone thinks about July 4th, familiar memories conjure forth of Bar-B-Ques, Fireworks, and family. Across the nation most families will celebrate this 241st Anniversary of American Independence from Great Britain with a bang and a cheer. Many more observe this day in patriotic remembrance of the men who not only fought in the war for Independence, but founded our nation on common ideals. On behalf of the War Thunder staff we would like to say Happy Birthday America, and wish all our US players the best of this day of festivities.

    To commemorate, check out what we have to offer in the Official War Thunder Forums!


    The War Thunder Team


    [ 2017-07-04 13:21:30 CET ] [ Original post ]

    [Development] Fletcher Class Destroyer



    Introduced in the early 1940s and serving well after WW2 with other nations, few ships ever managed to gain such an iconic status during their operational service as the US Fletcher class destroyer. Instantly recognizable to most fans of military history, this naval legend is ready to be deployed in one of the upcoming naval testing sessions to once more change the tide of battle.

    The Fletcher class destroyer is one of the most famous and most produced warships developed and built for the US navy in WW2. Her story begins in 1939 when work on a new generation of US destroyers began as a result of unsatisfactory performance of the current generation of destroyers. Knowing their destroyers wouldn’t have the range or adequate firepower to fight a possible war in the Pacific against the Japanese, the US navy issued specific requirements for new designs that intended to increase the operational range, speed and firepower of the next generation of destroyers. Knowing that the limitations imposed by the naval treaties of the day would severely hinder the development of future destroyer projects, the US opted to ignore the various restrictions in favor of continuing development on their new state-of-the-art destroyer. Eventually, after several years of development, the first Fletcher class destroyers would leave their drydocks in 1941 to be commissioned for duty in the following year.





    The Fletcher class destroyer will be available for players to try out in one of the upcoming naval testing sessions. Keep your spyglass focused on the news to find out more about the development of naval forces and announcements regarding the test sessions!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-06-25 10:54:29 CET ] [ Original post ]

    [Event] BattleRoyal



    There are no teams here, there are no partnerships, in this battle, everyone is responsible only for themselves. The new event "Battle Royal" will identify the warrior that understands these rules better than anyone else.

    From now till 07:00 GMT 26th of June
    "Battle Royal" in AB and RB mode is available via Event Tab.

    Only one attempt and one target - become the last player alive among dozens of opponents in a shrinking battle area.

    Terms:


    • You may participate in vehicles from rank III-V
    • Your enemies will be matched on a “Battle Rating” basis
    • You can only play solo (not as squad)
    • The event will be started for the first time and may end before the scheduled end date

    It is not enough to be strong to win this event. So we wish you luck as well!


    [ 2017-06-24 02:28:26 CET ] [ Original post ]

    [Development] Closed testing of the new game mode “World War”



    Commanders, officers and other Squadron members, attention!

    In the nearest future we plan to run a closed test for the “World War” mode. The squadrons that will take part in the testing will be chosen through applications.

    Please note that each test session requires at least 26 players (1 commander/officer, 20 members and 5 people for the back-up)

    Send your application here!


    The application form is only available for commanders, their deputies, and officers!


    [ 2017-06-21 11:11:29 CET ] [ Original post ]

    [Event] CTF: Flag Raiser



    We are pleased to introduce the new “Flag Raiser” event - where you should carry a captured banner to behind the enemy lines.

    From June 16th 15:00 GMT to June 19th 07:00 GMT
    Take part in the event [Capture the flag]

    Each team has a task to capture a neutral banner in the centre of the map and bring it to a special designated point in enemy territory - this is the only way to win. If the flag bearer's vehicle is destroyed he loses the banner, which will then reappear a short time later at the original banner starting point.

    Other conditions:


    • Rank 1 tanks from all nations
    • Event is available in Arcade and Realistic battles.
    • Axis vs Allies in Realistic battles
    • There are 5 respawns available for each player.

    The War Thunder Team


    [ 2017-06-17 05:17:16 CET ] [ Original post ]

    [Competition] Paper models contest



    Don’t come unstuck! For this contest all you need is patience, thick paper, a colour printer and glue. With a bit of luck, you will become a proud owner of the Tiger II H Sla.16 advanced pack and one of our prizes from Roccat!

    From june 14 to July 10, 21 GMT


    Detailed instructions can be found in the brochure.

    On the 10th of July we will choose the authors of some of the most high quality models created and will then reward them!

    1st place -
    ROCCAT Leadr mouse and Tiger II H Sla.16 advanced pack

    2nd place - ROCCAT Isku+ Force FX keyboard and Tiger II H Sla.16 advanced pack

    3rd place - ROCCAT Renga headset and Tiger II H Sla.16 advanced pack

    4th place - Tiger II H Sla.16 advanced pack

    5th place - Tiger II H Sla.16 advanced pack

    5 special mentions - 1,000 GE and Naval Battles CBT access

    How your entries will be assessed:

    • Accuracy and similarity to the reference model - each bend and curve are important.
    • The final look of the model - a model, driving through trenches or across terrain is better than just a picture on the table.
    • Details - this may be a soldier on the hull, or unusual environment - use your imagination.

    Contest rules:
  • The contest is open - anyone can take part
  • 1 participant - 1 model. 1 author can not submit more than one work. Models made by a group of people will not be accepted either.
  • The model should be created without significant changes from the original reference model, minor changes such as hand-rails or lamps etc are permitted. However this will not greatly affect the judge's decision
  • Models placed on dioramas/landscapes etc. are permitted. However this will not greatly affect the judge's decision
  • Models are judged by their photos, so please try to take good quality pictures. The minimum resolution is 1024 pixels (any side), maximum size is not limited (if reasonable). There should be 3 photos minimum of the assembly process (e.g. tank without chassis or hatches), 2 pictures of the final result with one of the pictures having a slip of paper with the distinctive nickname of the player displayed.
  • No photo post-processing - only cutting and colour correction are permitted. If in doubt, the Jury may require the original pictures of a model or ask to create a new picture.
    Work publication:

    Publish your report about the model creation and the final result on your FB page with a #thunder_paper hashtag (it may be over several posts), also add your nickname to the post.

    Entries will be accepted until the 10th of July. The results will be published separately within 2 weeks after the contest ends.

    Follow the Official War Thunder Facebook Page!


  • [ 2017-06-15 02:36:28 CET ] [ Original post ]

    [Fleet] A new stage in Naval battle testing in War Thunder



    The fleet is now ready to take part in brand new type of battle.
    Changes in game mechanics, interface and damage model improvements! Destroyers - get ready for testing!


    Testing Windows (Dev server only)

    Saturday 10th

    • 17:00 GMT to 21:00 GMT

    Sunday 11th

    • 01:00 GMT to 05:00 GMT
    • 17:00 GMT to 21:00 GMT

    Monday 12th

    • 01:00 GMT tо 05:00 GMT

    >>Download Dev Server Launcher<<

    Terms

    • Testing will be conducted on the DEV-server (this is required to implement new features correctly) in the [Sea Hunt] Ice Fields event
    • Only members of the naval CBT will have access to the DEV-server
    • You may download the test client in advance and begin testing new features immediately after the start of the test

    Attention! You can participate in the testing from no more than two PC’s


    A new stage for Naval battle testing in War Thunder. Destroyers and new game features.

    War Thunder fleet development has moved to “full ahead” and we would like to give you the opportunity to try out some new changes we have already indicated earlier.
    We are introducing a new vessel type - destroyers, that can be tested on the new “Ice Fields” testing location. At this stage players will have 2 destroyers available - the Soviet 7-U type and the British “Tribal” class destroyer, torpedo-boats and aircraft will also be available in the mission.



    The new test map will be really big - several dozens of square kilometers which will allow vessels of different types to participate in battle. The destroyers will spawn at the edge of the map, while the fast and mobile torpedo-boats will have the spawn points closer to the centre.



    The task in this mission is pretty simple - destroy enemy cargo ships that are stationed at the rear and protect your own. Destroyers have powerful artillery weapons that can shoot across almost all of the map, however shooting from long distance may lead to wasting a lot of ammunition so we would recommend getting closer to the target for more accurate fire.

    Torpedo boats begin the battle much closer to enemy positions but they should watch out for the heavy fire of any enemy destroyers and use cover before reaching a good position for a torpedo attack. Players will not have to spend “Spawn Points” for using vessels, while choosing bombers/torpedo bombers will require a lot of SP and only experienced players will be able to fly an aircraft more than once per mission. However almost all players will have an opportunity to try aircraft against destroyers at least once.

    New mechanics and features

    Let’s start with the new icon for vessel damage status. A craft’s layout is fixed in a vertical configuration, it has become larger and easier to read. Also engine telegraph values are now displayed on the layout along with the current speed of the vessel. This panel shows the status of modules, the number of active crew members and the current secondary and AA gun status.

    From now on a player will control only the main guns by default, secondary and AA guns are controlled by the AI and can fire at will, the player may choose which type of targets these gun will fire at or turn off automatic fire completely. By default air targets are chosen for automatic fire.

    The “toggle targets” command key should be chosen in ship control -> weaponry section. (click to check standard keys)

    Damage model.

    As we have already hinted at, we have created larger modules in the damage model system, also crew members are allocated to compartments and battle stations - damaging these sections will automatically knock out several of these crew members and the more damage that is inflicted, the more crew members will be lost.



    Survivability

    From now on, players will control fire and flooding prevention as well as the module repair itself - they should activate the respective button on the action panel. Please consider that enabling several actions at the same time will make the selected progress slower and decrease the reload rate of all guns. New icons for: extinguish fire, repair, repair breaches

    This is how the flooding system works - a breach area size is defined by the line it crosses on the water’s surface, the more the vessel sinks - the more water will flood the craft unless the breach is repaired.


    Torpedo sight
    We have added torpedo lead indication and changed the torpedo launch mechanics. You may launch several torpedoes (spacebar by default) as previously but if a player chooses the torpedo sight, he will control only one torpedo launcher at a time (you may switch to other torpedo tubes by pressing the same key). A player will see the required angle and dead zones indication for traversing torpedo tubes. You can bind the torpedo select key in the weaponry section of the controls.

    For more information and to view more images, read the full article on the Official War Thunder Forums!


    [ 2017-06-10 03:51:25 CET ] [ Original post ]

    [Development] QA for “World War” game mode



    Warriors,

    War Thunder will begin testing the new game mode “World War” soon and squadrons will be the first that will be able to take part in the tests. In the meantime, for the commanders submitting applications we will answer the most popular questions about the new game mode.

    Why will the CBT of “World War” mode only be available to squadrons?
    Answer: Tasks for the initial CBT stages will be specifically testing of the strategic mode and this is more practical for organized communities and squadron leaders. So learn to command or join one of the existing squadrons.

    How will CBT be done?
    Answer:

  • The technical test stage (searching and correcting critical errors which were overlooked during internal tests). We will select between 2 and 6 squadrons with more mutually agreed dates and time of the game, game nations and number of players.
  • Balancing stage. 10-30 squadrons which will be chosen randomly from the total of all squadrons that passed the selection criteria.
  • Stress-test stage. 30+ squadrons in the battle (here we will try to allow all squadrons that passed the selection criteria to participate).
    Are there any features of the CBT?
    Answer: For optimisation of the number of players in battles for the tests in each team will be less than is planned for start of the final “World War” mode. The exact amount of players will be determined by the results of the CBT, but we have planned for it to be higher than in random battles.

    We have only pilots in the squadron and we don’t use ground vehicles. Will we be able to participate in the CBT?
    Answer: You cannot win a war with only aircraft and the a commander without flexible tactics and a variety of forces will be a less successful commander. You need ground vehicles and aircraft, if not by all squadron members then preferably, most of them.
    The war is looming. Work out your tactics, work on the unity of the team and research vehicles.

    “World War” game mode will only be available to squadrons after the CBT?
    Answer: We plan to invite solo players to these battles, but of course the leadership of whole armies will be available only for squadron commanders.

    How will solo players be able to participate?
    Answer: Preparation for the battle will start and the initial sign up will be available for squadron members. After the battle begins, single players will be able to join if a squadron isn't able to fill available places with its warriors. Every player will also be able to monitor the progress of each operation in real time.

    If I create a squadron with several friends will I be able to be a “World War” commander?
    Answer: Participation of a squadron in the “World War” mode will probably require a specific minimum amount of players as without sufficient manpower the squadron will be less effective. The exact requirements will be established based on the results of the CBT but the requirements after the end of CBT will most likely be lower.

    You can ask your question to the developers on our official forum in the "Questions to the Team" section.


  • [ 2017-06-10 03:34:23 CET ] [ Original post ]

    [Event] 100



    From June 9th 15:00 GMT to June 12th 07:00 GMT
    Event “100” for Italian aircraft


    A new nation joins the popular “100” event! This weekend Italian aircraft from rank I and II will be participating in one of the most dynamic War Thunder events for the first time.

    Rank I of the Italian aircraft tech tree is currently available for all players and fans will also be able to earn Arrows required to join the Closed Testing of Italian aircraft in these events.


    • Italian rank I aircraft - AB
    • Italian rank II aircraft, except bombers - RB

    Features of the events:

    • War Thunder - 100: Team Deathmatch for Rank 1 Italian aircraft in the “Sicily” location.
    • The only rule you need to know is that the first team to destroy 100 enemies - wins the battle!

    The War Thunder Team


    [ 2017-06-10 03:25:51 CET ] [ Original post ]

    Fiat BR.20 DR - A Ruthless Warbird



    The Fiat BR.20 DR “Cicogna” (“Stork”) is a twin-engined medium bomber primarily in service with the Italian and Japanese air forces during WW2. And although the two operators had very different views on the aircraft, the BR.20 remained Italy’s primary bomber until the end of the war and was one of its most produced and widely used aircraft. From the hot sands of North Africa to the rice terraces of China, the BR.20 has seen it all and is now ready to join the virtual battlefields of War Thunder in update 1.69 “Regia Aeronautica”.

    The story of the BR.20 begins in 1934, when the Regia Aeronautica issued design specifications for a new bomber aircraft. Almost all Italian aircraft manufacturers submitted their concepts, with 3 being accepted by Regia Aeronautica. Among them was Fiat’s BR.20. Fiat designed and developed the new aircraft with haste, with the design being completed the following year, and the prototype being built and ready for testing in 1936. To the test pilot’s delight, the BR.20 showed favorable in-flight handling during testing. However, what was even more important, was the impressive bombing accuracy that the Stork demonstrated during testing. The Stork managed to drop bombs as accurately as 11m from the target from an altitude of 4,500 meters. This level of accuracy was achieved thanks to the excellent visibility that the bombardier had when aiming the horizontally loaded bombs, contrary to the standard practice of loading them vertically. The performance highly impressed the Regia Aeronautica, which led to them quickly placing an order for the first production models.





    The version that has been added to the game in update 1.69 “Regia Aeronautica” is the first production version of the BR.20, featuring the Breda D.R. turret. The Stork will operate from the starting ranks of the Italian aviation tree and will form the backbone of Italy’s bomber line, just like the real Stork did!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-06-07 08:33:40 CET ] [ Original post ]

    [Development] Closed testing of the new game mode “World War”



    Commanders, officers and other Squadron members, attention! In the nearest future we plan to run a closed test for the “World War” mode. The squadrons that will take part in the testing will be chosen through applications.

    Please notice that each test session requires at least 26 players (1 commander/officer, 20 members and 5 people for the back-up)

    Send application here

    The application form is only available for commanders, their deputies, and officers!


    [ 2017-06-07 03:01:10 CET ] [ Original post ]

    Update 1.69 'Regia Aeronautica' released!


    https://youtu.be/iMnSVYNeydk
    WAR THUNDER PRESENTS
    UPDATE 1.69 «REGIA AERONAUTICA»

    We are happy to announce the release of Update 1.69 ‘Regia Aeronautica’, which unlocks Italy as War Thunder’s sixth nation, initially offering a formidable line-up of 35 of the most historically accurate representations of their famous Air Force in any computer game ever. Other features include new aircraft and tanks for the four other nations, the long-awaited ability to launch smoke grenades and smokescreens from tanks, new realistic recreations of battlefields, and support for PlayStation®4 Pro!

    Here's a taste of what's included!

    Fiat G.91 pre-series


    Piaggio P.108A


    PB4Y-2 Privateer


    Sd.Kfz 234/2 Puma


    Fiat G.55 Centauro


    Italian aircraft

    The new Italian aircraft tree stretches from Italy’s famous biplanes of the 1930’s to its powerful jet fighters of the 1960s. Among the latter is the Fiat G.91, a light, fast and agile fighter-bomber. Italian bombers include highlights such as the heavy four-engined Piaggio P.108B, which can carry a staggering 3.5 tons of bombs or three torpedoes. Its sister model, the ship hunter P.108A, comes equipped with a massive 102mm anti-ship cannon with 50 rounds of ammunition, which is now the largest aviation weapon in the game by far. All players will get gradual access to the new nation’s aircraft, with new models being unlocked for research every few days.

    More ground vehicles

    The United States gets access to a new top-rank vehicle, the M60A2 “Starship”, which can fire both conventional shells and guided-missiles from its 152mm cannon. For the Soviet Union, the T-55A is introduced as a worthy successor to the T-54, sporting excellent close combat and flanking capabilities. The Japanese tree sees improved version of the Chi-To Late version. Fans of the British vehicles will be able to obtain Churchill Mk.I, the older brother of the Churchill Infantry tanks that are already presented in the game and rank 5 reinforcement - the mighty Vickers Mk. 1.

    Smoke grenades & smokescreen launchers

    A completely new feature in War Thunder are smoke grenades and smokescreen launchers. The first will allow tankers to deploy protective smoke over large distances, while the latter are an effective method to hide from enemy fire while repairing on the battlefield or defending a capture point.

    Improved locations

    The ground battles location ‘Kuban’ has been greatly revamped, which will make tank combat on the new location much more tactical and varied. For pilots, the hot sands of ‘Tunisia’ await. Knights of the Sea pre-beta testers will be able to try the Black Sea Port!

    Metal technology support for Mac

    Metal technology support has significantly improved dynamic scenes display in Mac-client and in specific cases it increases FPS up to 100%!

    CHECK OUT THE FULL LIST OF CHANGES


    See you on the battlefield!


    [ 2017-05-25 11:36:57 CET ] [ Original post ]

    Planned technical works - Server Maintenance for Update 1.69



    Pilots and tankers!

    At 08:00 GMT on the 25th of May the server will not be available as we will be implementing Update 1.69 "Regia Aeronautica" in War Thunder. We will inform you when maintenance is over.

    Premium accounts will be compensated for the downtime.

    Thank you for your patience!

    The War Thunder Team


    [ 2017-05-25 01:21:21 CET ] [ Original post ]

    [Development] Macchi M.C.205 Veltro: Sicily’s Guardian Angel



    Despite entering service late in the war, the Italian MC.205 “Veltro” found itself clashing in fierce combat with the most advanced allied aircraft over the skies of Italy - and holding it’s own. Meet one of the finest Italian fighter aircraft of the Second World War in War Thunder’s Update 1.69!

    By 1941, the well-established MC.202 “Folgore” fighter had started to show the first signs of its aging design compared to the much newer, more advanced, allied counterparts. Almost immediately, Italian engineers took up the task to find ways of improving the existing Folgore airframes in order to create a new stop-gap fighter before better designs could be created. The result of this undertaking was the phenomenal MC.205 “Veltro”.





    In short, the MC.205 Veltro will form the backbone of the newly formed Italian research tree and will provide its pilots with a solid dogfighter, capable of confidently combating any foe in battle. Be the first to try out the new aircraft in War Thunder’s Update 1.69! See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-20 03:36:03 CET ] [ Original post ]

    [Development] PB4Y-2 Privateer: Pirate of the Skies



    The PB4Y-2 Privateer is a heavy naval patrol bomber, a major redesign of the B-24 Liberator. A new tail, new engines, more powerful and re-arranged defensive armament! Who could seriously question its pirate manners?

    The PB4Y-2 Privateer was a serious redesign of the B-24 Liberator heavy bomber to suit the needs of maritime aviation. The first prototype was ready by September of 1943. The aircraft’s length was extended and it gained a completely new tail design with a single tall fin that improved handling. The engines were also upgraded, becoming more powerful but also losing their turbochargers, which were not necessary for low-altitude maritime aircraft. The aircraft’s armament increased by two large-caliber M2 Browning machine guns (12 guns instead of the 10 on the B-24), turrets were re-arranged to strengthen defences from above.





    The PB4Y-2 Privateer will make an excellent addition to rank 4 of the US aviation tech tree, so load your machine guns and add some Jolly Roger decals - the “Privateer” goes hunting!!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-20 03:22:40 CET ] [ Original post ]

    [Development] M60A2 - The Starship



    We are excited to present to you the M60A2 Starship - A Main Battle Tank based on the M60 chassis with good mobility, more than decent armour and great armament that was also used on the M551 Sheridan.

    The M60A2 was in development since the 1960s as a temporary solution for the mutual German-American joint project of the Main Battle Tank - the MBT-70. The tank went into the series production in the 1974/75 and was based on the classic M60 hull with completely new, very well armoured (up to 290 mm!), low profile turret housing the 152mm M81 gun/launcher system that was able to use the wire-guided MGM-51 Shillelagh anti-tank missile as well as the conventional ammunition.





    Starship (nicknamed due to its space-aged technology) will not bring anything unknown to the table, but because it combines well known elements from other existing tanks we are convinced that tankers will get used to it very well and it will quickly become player favourite vehicle.

    For more information, read the full Dev Blog Article on the Official War Thunder Forums!


    [ 2017-05-19 03:25:42 CET ] [ Original post ]

    [Development] Breda Ba.65 K14 - “The Sharp-eyed Hawk”



    The Breda Ba.65 Nibbio is an Italian twin seater, multi-purpose aircraft designed to fulfill a wide variety of combat tasks. After being used extensively in combat in the Spanish Civil War and North Africa, the Ba.65 is now preparing to join the ranks of the Italian Air Force in War Thunder with Update 1.69 “Regia Aeronautica”!

    The Ba.65 will join the ranks of the Italian tech tree as the K-14 variant fitted with the Type L 7,7mm Breda-SAFAT turret. This version’s standout feature was an open gunner turret which offered better visibility and comfort for the gunner, but less protection. The pilot, on the other hand, will have four wing-mounted machine guns at his disposal to engage both aerial and ground targets at his leasure. Besides that, the aircraft is also capable of carrying up to 1,000 kg of payload distributed between external pylons and the internal bomb bay.





    The Ba.65 will form the base on which the future Italian attacker line will build up and will be one of the first vehicles our players will be able to research.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-18 06:02:03 CET ] [ Original post ]

    [Development] Sd.Kfz 234/2 Puma - “The Nimble Feline Predator”



    The Sd.Kfz 234/2 “Puma” is a German armored car created in late 1943 as a result of favorable combat performance of armored cars in the invasions of Poland and France. The Puma featured a 50mm KwK 39 cannon mounted on a fast, 8-wheeled armored chassis that can reach speeds of up to 90 km/h!

    When the Second World War broke out, the excellent combat performance of these highly mobile, hard-hitting armored cars impressed the officials of the German high command. However, as the existing designs showed certain flaws and shortcomings, efforts were put into creating the new Sonderkraftfahrzeug (Special purpose vehicle) 234 Puma that was intended to fix those issues.
    Between 1943 and 1945, over 450 Pumas were built spanning across four variants.





    The Puma excels at fast surprise attacks from the flanks. It’s best to avoid head-on engagements and instead focus on outflanking the enemy. Once that is achieved, make sure to use the high rate of fire of the 50mm cannon to drill a few holes in the sides and rear of the enemy! The Sd.Kfz 234/2 Puma will be a unique addition to the German ground force roster on Rank 1 coming soon with War Thunder’s Update 1.69! See you there!

    For more information, read the full Dev Blog article here!


    [ 2017-05-18 05:53:16 CET ] [ Original post ]

    [Development] Piaggio P.108B - “The Imperial Eagle”



    The P.108B is a revolutionary four-engined heavy bomber used by the Italians during the war. In many respects the aircraft was able to go toe to toe with the most advanced allied aircraft of the time. Meet one of the most interesting Italian aircraft of the conflict in War Thunder’s Update 1.69!

    The Piaggio P.108B is the only four-engined heavy bomber employed by the Italian air force throughout the war, from 1941 right up to Italy’s surrender in 1943.

    The first units rolled off the assembly line after Piaggio secured a contract with the Regia Aeronautica in 1939. Although the aircraft was more expensive to manufacture compared to other models, it was also able to deliver a bigger payload further and required less crew to operate. However, due to engine reliability issues, lack of specific combat doctrine and the impossibility to field more than a handful of units on each mission, the aircraft suffered high losses.





    A new avian behemoth is making its way to War Thunder in Update 1.69 as the first heavy bomber of the much anticipated Italian research tree. Adjust your bombing sights and be prepared to pilot a unique addition to the game’s aircraft roster! See you there!

    For more information, read the full Dev Blog article on the Official War Thunder Forums


    [ 2017-05-17 02:38:37 CET ] [ Original post ]

    [Development] G.91 "Gina"



    Fiat Aeritalia G.91 (codename “Gina”) was Italian light fighter-bomber aircraft produced as an outcome of the NBMR-1 NATO program to develop a light, small, inexpensive, tactical strike fighter capable of carrying both conventional or tactical nuclear weapons from unpaved airfields with simple maintenance requirements and minimal ground support.

    The pre-production variant of the Gina was outfitted with the Bristol Orpheus Mk.801 engine delivering up to 2,200 kg of thrust, giving it maximum speed of 1,080 km/h at 1,520 metres and initial climb ratio of 30 metres per second. The aircraft was only 10 metres long with the take off weight of around 4,700 kg, making it one of the smallest post-war jet fighters in the game. The armament of the G.91 consisted of 4x forward facing Browning M3 12.7 mm machine guns mounted in panels on each side of the fuselage. Additionally it could be outfitted with several pods containing 38 rockets or two 500 lbs bombs.





    Will it be able to keep up with others and claim its respectable place in the skies of War Thunder? Fans of the Italian tech tree rejoice - you will be able to find out very soon! Make sure to leave a comment, because this one... is truly worth commenting.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-16 10:10:19 CET ] [ Original post ]

    [Development] T-55A - The Eastern Menace



    Our players already had the chance to familiarise themselves with the T-54 tanks since the early days of War Thunder’s Ground Forces. In Update 1.69, we are eager to present you the much anticipated further development of the T-54, the T-55!

    The T-55 medium tank entered service with the Soviet Union at the start of the Cold War as a replacement for the more and more under-equipped T-54. The new tank’s specifications and design was mostly derived from the T-54, having only minor visual differences. The vehicle used the same T-54 chassis, with changes to the armor layout as a result of the additional weight from the new equipment. Since the tank was designed to operate in conditions where weapons of mass destruction could have been used, it had armour with a radiation liner - this also had added armour functionality, where it decreased the chance of internal modules being hit with the spalling effect and reduced the cone of the explosive jet of HEAT rounds. The gun was also modernized - the vehicle had a D-10T2S stabilized cannon. As time went by, older T-54 tanks were subsequently modernized to the T-55 model, leading to the later fusion of the two models under one designation - T-54/55. Over 12000 T-55s were produced, spanning across multiple variants, in the Soviet Union alone from 1958 - 1969.





    In short, the T-55 will provide its future commanders with the necessary tools to improve and perfect their skills of brawling and high-speed flanking, acquired from the T-54. This new steel beast is joining the top ranks of the Soviet medium tank line in the upcoming 1.69 Update coming soon!

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-16 10:01:54 CET ] [ Original post ]

    [Event] Floats



    From 15:00 GMT on 12th of May to 07:00 GMT on 15th of May
    The popular 'Floats!' event is available for all players. Have fun!

    Use all of your piloting skills - capture and maintain control of special points located on the water’s surface by landing at locations near aircraft-carriers in order to score a victory for your team. A predefined setup will indicate the flying boats and float planes that will be allowed to participate. The team that earns the most points will be victorious.

    For more information, read the full Event article on the Official War Thunder Forums!




    [ 2017-05-13 08:00:22 CET ] [ Original post ]

    [Development] CANT Z.1007 Alcione: Bird of Prey



    The CANT Z.1007bis Alcione is an Italian medium bomber that was used during the Second World War. Built using the Italians’ favoured three-engine design, this aircraft slightly resembles the well-known SM.79 Sparviero, although the Alcione surpasses it across a range of flight characteristics.


    Work on the aircraft began in 1935, but the engineers only needed two years before the new prototype emerged from their workshops. After the release of a small pre-production batch of Z.1007s, significant modifications were made to the aircraft’s design, including installing new, more powerful engines. The new and improved bomber was put into service in 1939, receiving the designation Z.1007bis, and was the most widely produced model of this line. In 1941, the Z.1007bis was released with a twin tail, and it was known as the later series Z.1007bis. The final combat model entered into service in 1943 – the Z.1007ter received an upgraded defensive turret and more powerful engines. Up until the middle of the war, a total of 561 units were produced of the Z.1007 Alcione bomber.





    The Z.1007bis Alcione can carry a 1,200 kg payload of various-caliber bombs, so even the most exacting player will be able to load the aircraft to their liking. In terms of flight characteristics, the Z.1007bis bomber somewhat transcends the well-known SM.79 Sparviero, both in speed and maneuverability, so it is sure to be a popular vehicle.

    For more information, read the full Dev Blog on the Official War Thunder Forum


    [ 2017-05-12 11:30:04 CET ] [ Original post ]

    [Development] Ba.88 Lince: A Wild Spirit



    The Italian attacker aircraft was named after the lynx, it entered service in the initial stages of the Second World War. This vehicle’s actual combat history is pitifully meagre, although the Ba.88 could have shown itself to better advantage under different circumstances.

    The Ba.88 Lince (“lynx”) is an Italian attacker aircraft produced by the well-known Breda company. The Lynx’s first flight took place in October of 1936, and serial production began in 1939.





    Initially, the aircraft was intended as a heavy fighter aircraft, but after equipping the prototype with the armament, it was clear that the structure was overloaded and that the Lynx had serious maneuverability problems. Its first taste of combat was on June 16, in an attack on several French airfields. After extremely brief combat operations against France, the squadrons furnished with Ba.88s were sent to the scorching deserts of Libya. The aircraft’s Piaggio P.XI-RC40 radial engines were not built to deal with the dry and dusty climate, and so all attempts to use the Ba.88 in battle ended in failure.

    For more information, read the full Dev Blog article here!


    [ 2017-05-11 02:36:46 CET ] [ Original post ]

    [Vday] Happy Victory Day!



    On the 8th of May 1945, Allied forces who had fought during the Second World War celebrated “VE Day” or “Victory in Europe Day”.

    Major cities in most Allied nations, as well as those cities in Western Europe which had formerly been occupied, rejoiced in the defeat of the Nazi war machine with the raising of flags and banners.

    German forces lay down their arms and held their fire: In Prague, Germans surrendered to their Soviet counterparts, after the latter had lost more than 8,000 soldiers, and the Germans many more; in Copenhagen and Oslo; at Karlshorst, near Berlin; in northern Latvia; on the Channel Island of Sark — their surrender was complete with a final cease-fire, followed by more surrender documents that were signed in Berlin and East Germany.

    Important! We have prepared special events, discounts in the game, tournaments and a real "Weapon of Victory"! Read more:
    ALL EVENTS IN THE GAME


    [ 2017-05-09 11:31:52 CET ] [ Original post ]

    [Vday] BM-13N: Say Hello from Katyusha!



    From May 6th 11:00 GMT to May 10th 11:00 GMT
    From 6th of May use the promo code KATYUSHA and activate it on the website

    When you enter the game you will receive Katyusha’s fellow warrior - the BM-8-24 rocket tank for an hour
    and a special title "Incinerator"

    During this time destroy 5 enemies in one battle whilst driving BM-8-24.
    You already own the BM-8-24? Then you have an unlimited number of attempts

    Receive your Katyusha for completing the task!


    • You may activate the code once every 24 hours (between 11:00 GMT and 11:00 GMT on the following day). You will be able to activate the code a total of 4 times.
    • The BM-8-24 as well as other vehicles from the Allies will be available at a 30% discount during the whole event!
    • Attention! Only players, who have reached rank 3 in any nation may participate
    • Special conditions may be changed!

    A terrifying howl, the smoke trails of dozens of rockets and an ocean of fire in which enemy troops and fortifications drown. This became one of the most vivid symbols of WW2. German troops nicknamed the BM-13 rocket launcher “Stalin’s organ”, while the Red Army affectionately named it Katyusha. In honour of the 72nd anniversary of victory in the WW2, we are proud to present the legendary Katyusha in War Thunder!





    From the first large battles of WW2, the experience of using rocket artillery showed that the BM-13 Katyusha vehicles were highly effective in destroying enemy ground troops and vehicles. The high shell spread rate was compensated for by each launcher’s high rate of fire and the practice of using Katyushas only in an artillery battery, provided a high density of fire over a large area. In addition, the characteristic howl as the shells launched during massed fire, along with the explosions and destruction that the BM-13 launchers dished out, had a significant psychological effect on enemy soldiers. In short, the Katyusha was a magnificent weapon and its battle career took it all the way from the summer of 1941 to Berlin itself.

    For more information, read the full article here!



    [ 2017-05-05 22:59:18 CET ] [ Original post ]

    [VDay] Victory Day with War Thunder



    Warriors, today we celebrate Victory! Don’t miss your chance to participate in the special events and even receive the famous ‘Weapon of Victory” - the legendary MLRS BM-13 on the Studebaker US6 chassis also known as “Katyusha” and other prizes!

    From May 6th 11:00 GMT to May 10th 11:00 GMT
    "КATYUSHA"
    The legendary MRLS is now available in War Thunder. Are you ready to own one?
    Ready!

    From the 8th of May (11:00 GMT) until the 10th of May (11:00 GMT)
    "VICTORY STAR" DECAL
    For every three battles whilst using rank 3 or higher vehicles with an activity of 70% and more, you will receive a “Victory Star” decal.

    From the 8th of May (11:00 GMT) until the 10th of May (11:00 GMT)
    WWII CHRONICLES FINAL
    Those that complete the WWII Chronicles tankers task on the 8th of May will receive the PPSh mod 1942 3d decoration.

    From May 7th (07:00 GMT) until May 10th (11:00 GMT)
    "VICTORY HOUR" - CAPTURE THE BERLIN PvE EVENT
    In the PvE mission 'Victory Hour' your main task is to destroy all forces defending the Reichstag. Follow the waypoints and advance with full force!

    From May 5th (15:00 GMT) until May 10th (11:00 GMT)
    "VICTORY DAY" TOURNAMENTS
    All players who reached the 3rd rank of any nation will receive two tickets for 60 battles each for participating in the tournaments.
    Also, achieve a prize-winning place in the high scores table and you will also become the proud owner premium vehicle prizes:

    There is plenty more to see, so view it on the Official War Thunder Forums!


    [ 2017-05-05 22:52:06 CET ] [ Original post ]

    [Development] Project 7U Destroyer



    A new addition to the Soviet fleet – the Project 7U Destroyer. Ships of this class served in defense of the Soviet Union from the earliest days of its involvement in the Second World War.

    In the early 1930s, the young yet ambitious and fast-developing Soviet state decided to commission new destroyers to defend its territorial waters. The new ships were intended to replace the outdated ships of this class, which had put in a poor showing during the First World War. A special design bureau was established to meet this need, and the cutting-edge Italian Maestrale-class destroyers were selected as prototypes. Along with many fine qualities, the Project 7 destroyers (as the new warships were called) also came with a host of weaknesses. One of these was the linear placement of the engines – this became the rationale for the complete redesign of the whole series. This was prompted by the withdrawal of the British Hunter destroyer from service, which had the same engine placement – a single mine was enough to render the British ship completely immobile. This move compelled the shipbuilders to fully review the placement of the power system in Project 7 destroyers. As a result, all finished ships were fitted with engines using an echelon layout.

    The modernized version was designated with the letter “U” for “upgraded.” The ship’s silhouette changed from single-funnel to twin-funnel, while the deck superstructure and armament remained unchanged. By improving the survivability of the powertrain and considerably tightening the arrangement of the destroyer’s sections, the engineers sacrificed both the speed and travel range, and changed the placement of the large-calibre anti-air guns to something far less practical. The series was launched despite these shortcomings – by the time Germany invaded the USSR, seven 7U units had been built, and another 11 ships were completed throughout the war.





    Naval commanders can look forward to experiencing all the advantages and disadvantages of the Project 7U destroyers in War Thunder. The Project 7U is a comparatively slow, highly resilient and superbly armed vessel. Her main power system consists of two engine rooms and two boiler rooms. This Soviet giant has a nominal output of around 60,000 hp and can reach a respectable speed of 36–38 knots (up to 70 km/h). The destroyer has a crew of 271, most of whom service the ship’s enormous arsenal. The destroyer features four 130mm cannons, two on the bow and two on the stern. The four cannons are supplemented with torpedo armament in the form of two three-barrel automatic weapons, as well as depth charges. The anti-air armament includes several calibres: two 76mm guns on the stern, three 45mm semi-automatic guns behind the first funnel, and four 12.7mm DShK machine guns placed at the front of the destroyer.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-05 09:57:13 CET ] [ Original post ]

    [Development] WW2 Chronicles vehicles: Yak-3T (USSR)



    The Yak-3T was an experimental version of the renown Soviet Yak-3 fighter that attempted to improve its firepower and allow it to effectively engage heavily armored targets, such as tanks. Players will have the chance to try out this unique aircraft for themselves after acquiring 11 “Chronicles awards” for pilots.

    In early 1945, Soviet engineers were conducting testing of a new version of the Yak-3. The new modification set out to improve the base model’s firepower and allow it to engage hostile armor. It achieved this by replacing the standard armaments with a pair of 20mm and a single 37mm autocannon. This weapon loadout gave the Yak-3T a very respectable one-second burst mass of 6 kg/s. The aircraft’s cockpit had to be moved slightly to the rear of the fuselage in order to compensate for the additional weight caused by the new, heavier armament. However, with the aircraft suffering from severe engine reliability issues and the war coming to a close, the project was ultimately cancelled, thus never leaving prototype stage.





    In War Thunder, the Yak-3T will be a collectible aircraft situated on the third rank of the Soviet reserach tree. The aircraft is a true hybrid - featuring very similar handling characteristics to the regular Yak-3 combined with a powerful 37mm autocannon, similar to the one used on the Yak-9T, which is able to crack the toughest of opponents on the ground and in the air alike. For being a premium vehicle, the Yak-3T will allow its pilots to earn additional rewards in Research Points and Silver Lions with every scored hit.

    Fore more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-04 02:00:24 CET ] [ Original post ]

    [Development] World War Mode

    [/img]

    World War is a special mode where War Thunder squadrons go into battle to fight for world domination. Every action by every player – capturing a point in battle or destroying an opponent in a duel, every team victory or loss – will affect the situation on the World War map. Welcome to the live, constantly changing map of this global confrontation!

    Every player starts World War mode by selecting an Operation – a theatre of military operations on the global map. Operations in World War mode are based on real-world military operations from the Second World War.

    This is where squadrons have the chance to replay the most significant historical battles of the period and even alter the outcome. Each operation has strictly defined victory conditions for each side. Each side’s forces are divided into armies, which move across the strategic map, attacking the opponent and holding strategically important positions known as sectors. Victory in any operation depends on the concerted efforts of the soldiers in the fights and the leaders in the strategic command.

    Let’s take a closer look at each stage in World War mode.

    Global map
    Every player in War Thunder can get to the World War global map directly from their hangar. The map is an interactive globe with current military operations marked on it. All operations are divided by theatres, and each theatre can have several operations in progress at any given time. Click on a point on the globe to find out which game nations are participating in the corresponding operation. The full list of operations is displayed on the right – pick the one you want and head into battle!

    Operation
    Operations are a new feature for War Thunder that essentially offer a real-time strategy experience, a game within the game. This is where commanders move their armies across the map, planning offensives, organizing their defense, and managing their resources and reinforcements. In each operation, the opposing sides are divided into groups of armies, and each group is at the disposal of a specific regiment. The regiment leadership has various forces under their command – ground, air, artillery, and reinforcements.

    The commanders of army groups have a broad arsenal of tactical capabilities for controlling their forces on the operations map: encircling the opponent and reinforcing their own forces, air assaults on the opposing forces, artillery strikes, and calling for and managing reinforcements.

    By moving their forces across the operation map, capturing enemy sectors, and protecting their own, commanders try to complete the operation objectives – the list of conditions each side must fulfill to achieve victory. These conditions may include capturing enemy sectors, defending your own territory, outnumbering the enemy in sectors, etc.

    The forces controlled by the army group commanders have a range of abilities that you must bear in mind in order to manage them effectively. First and foremost, each army has a predetermined number of vehicles, which you can see in the army’s pop-up hint. The type of vehicles is very important – this determines how fast your army moves, as well as specific special abilities, such as fortifying defenses to protect a sector, for example. If an army loses all of its vehicles in battle, the army is eliminated.

    The battle begins when the forces of two opposing sides meet, and players can use their army’s vehicles to try to meet the mission objectives.

    Battle
    Battles in World War mode reflect the circumstances under which the armies clash – for example, an air raid, an assault on an entrenched army, etc. This is why we added several unique mission types to World War mode. In Convoy missions, players have to defend a column of AI vehicles against the opposing team, which can attack the convoy using air or ground forces. Defense missions are tank battles where one team must defend a strategic point against the enemy. In Anti-Air Defense missions, the aircraft of one team must bomb the fortifications of the other team, which must repel the raid using anti-air guns. Cover missions are bomber escort missions. Collision Course missions are like Cover missions, but with bombers on both sides. Air Supremacy missions will be familiar to War Thunder old-timers – air battles with a restricted capture zone.

    Battles take place in a common mode – RB with markers. We made this decision because, logically, there can only be one world war happening at any one time, and so there should be only one mode available. Enemy vehicle markers aren’t visible across the entire map, but the detect-enemy function is higher than in classic RBs.

    One of the most obvious differences in World War mode is its unique respawn system, which we have already tested a few times in Events. Each side has several types of vehicles, and the number and types of vehicles are determined by each army’s current resources. Players on each side are randomly assigned vehicles from the battle-specific selection, but only the types and quantities that the army has in possession for the current battle.

    The results of each battle directly influence the course of the operation. Every vehicle lost in battle is deducted from the army’s forces, and defeat in battle may result in the army retreating or even getting captured.

    Push your opponent off the operations map with each victory in battle – the fewer sectors the opponent has left, the more difficult the current operation will be for them. Use all your strategic capabilities in the operation and destroy the vehicles of enemy armies in battles. The outcome of the most important operations in the Second World War now depends on you!

    Make use of strategic opportunities on the operation map to gain the upper hand in battles, reduce your opponent’s numbers with each vehicle you destroy, and drive back the enemy with each victory – the outcome of some of the most important operations in the Second World War now depends on you!

    The start of the “World War” mode we will announce separately. Follow the news!

    The War Thunder Team


    [ 2017-05-03 17:49:15 CET ] [ Original post ]

    [Development] Fiat CR.32: The Spanish Cricket



    The CR.32 is an Italian biplane fighter and was the most widely used aircraft in the Spanish Civil War. 1,211 vehicles were produced, and this nippy “cricket” was exported to China, Hungary, Austria, Paraguay, and Venezuela, was licensed for production in Spain, and also formed the core of Italy’s armed air force in the latter half of the 1930s.

    The story of this remarkable biplane began on April 28, 1932, when the first experimental CR.32 (the letters “CR” stand for the name of the aircraft’s chief engineer, Celestino Rosatelli) completed its first 30-minute flight. It was immediately clear that this lightweight and slightly smaller version of the CR.30 would outshine its predecessor. Orders soon came pouring in, and the first batch of the new Fiats was shipped to China in 1935, promising the revenue that Italy desperately needed. Unfortunately, the insufficient technical skills of the Chinese pilots and mechanics of the time meant that they were forced to quickly give up hopes of using these cutting-edge Italian vehicles. On the other hand, the Italian pilots instantly appreciated the Fiat’s qualities. By the end of 1935, CR.32s made up the lion’s share of Italy’s fighter fleet. The various models of the CR.32 were also in demand around the world. Starting in the mid-1930s, besides being exported to China, the Italian biplane was ordered by Hungary, Austria, Paraguay, and Venezuela, while Franco’s CR.32quater planes that arrived in Spain during the civil war were produced under license under the designation HA-132-L.





    The initial CR.32 model was released in 1935 and was equipped with a pair of 7.7 mm synchronized Vickers machine guns on the fuselage. The modification that followed, the CR.32bis, was put into production in 1936, and had enhanced armament in the form of four 7.7 mm machine guns (two of which were later replaced with the 12.7 mm Breda-SAFAT). It was also fitted with an upgraded engine capable of brief thrust augmentation. The third modification, the CR.32ter (“ter” for third), came in 1937. It was lighter than the CR.32bis and had improved onboard equipment. From the third model onward, the aircraft’s main armament comprised two synchronized large-caliber Breda-SAFAT machine guns on the fuselage. The final modification, put into production at the end of 1937, was the CR.32quater (“quater” for fourth), which gained a larger water-cooling radiator and the ability to carry small bombs. Between 1935 and 1939, a total of 1,211 CR.32 fighter aircraft were produced, 159 of which were exported to other countries.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-05-03 01:35:03 CET ] [ Original post ]

    Italian aircraft in War Thunder update “1.69 ”Regia Aeronautica”



    In the nearest major update we plan to separate Italian aircraft into a stand-alone research tree. Meet the new War Thunder nation - Italy!

    In War Thunder update “1.69 ”Regia Aeronautica”, besides new ground vehicles and aircraft for existing nations we plan to separate Italian aircraft from the German tree into a stand-alone nation. Besides updating models of the existing Italian vehicles we are pleased to introduce absolutely new combat aircraft of Italy.

    The combat aviation of Italy has a rich and interesting history. By the beginning of WW2, Italy had one of the largest air forces in the world, only bettered by the Soviets. Italian aircraft fought in Europe, Africa, the Mediterranean and on the Eastern front. The gifted Italian engineers designed beautiful aircraft and many of them were a challenging match for their opponents.

    We are happy to introduce the full-scale research tree of the Italian air force “Regia Aeronautica” - biplanes, fast light fighters, attackers, famous three-engine bombers and even jet fighters!

    Italian aircraft will become available in the closed beta test after the release of War Thunder update 1.69 Regia Aeronautica”. The first players who will be able to test Italian aviation will be the ones who complete special marathon tasks or purchase early access packs in our online store.

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-05-03 01:12:46 CET ] [ Original post ]

    [Development] WW2 Chronicles vehicles: A33 Excelsior (GB)



    The A33 Excelsior Heavy Assault Tank is an up-armoured and up-gunned experimental heavy vehicle based on the chassis of the A27 Cromwell Cruiser tank that will be available as a reward for this years World War 2 Chronicles series of events.

    In the second half of 1942 there were concerns about the performance and combat utility of the Churchill heavy infantry tanks. They were too heavy and unreliable so it was suggested that further production should be put on hold and that the idea of a unified tank chassis for both branches (infantry & cruiser) of combat vehicles be investigated.





    The Rolls-Royce Company proposed a significantly redesigned version of the A27 Cromwell with stronger armour plating, suspension and better armament. The second version was proposed by the English Electric Company based on the suspension and tracks derived from the American M6 Heavy tank design. Both designs intended to simplify the then current production of heavy Infantry tanks.

    For more information, read the full Dev Blog article on the Official War Thunder Forum!


    [ 2017-05-02 11:22:04 CET ] [ Original post ]

    [Development] Tribal-class destroyer



    Recently we told you about [b]the naval battles development progress in our game. Your feedback helped us to improve the existing naval gameplay and today we proudly introduce the first representative of a new class of vessels in War Thunder - the British Tribal destroyer![/b]

    Right at the start of the naval battles development in War Thunder, we never excluded the possibility of the introduction of bigger ships. Now we bring you Destroyers - the “workhorses” of fleets across the globe were often massively produced - these ships performed a great variety of tasks and battled their opponents in various situations. These are the fastest of the “bigger” vessels in the naval fleet, with their maximum speed of up to 35-40 knots (75 km/h), having powerful armament, they however lack the armour of cruisers or battleships. We believe that these characteristics will make it possible for these craft to take part in combined battles, along with aircraft and mosquito fleet vessels and that’s what we want to test in the upcoming test sessions.




    In 1934, the British Royal Navy was aware of the urgent need to develop new destroyers that were heavier and more powerful than the top vessels of the time (I class), which already lagged behind the newer ships of Britain's potential enemies. The new destroyers were initially designed as flotilla leaders, maximizing their standard displacement up to 1,850 tons. Tribal-class destroyers could achieve a respectable speed of 36 knots (67 km/h) and had a fuel capacity that gave them a maximum range of 6,600 miles at 15 knots. The crews on the new destroyers varied depending on military necessity and ranged from 190 to 300 men at various stages during the Second World War.
    The artillery armament on the new vessels consisted of eight 120mm guns in four twin mountings, two towards the bow and two towards the stern of the vessel. The anti-aircraft armament comprised one quadruple 40mm gun mounting nicknamed the "Pom-pom" and two quadruple mountings with large-calibre machine guns. Torpedo weaponry was sacrificed in favor of artillery power and was unusually meager: a single 21 inch (533mm) quadruple torpedo tube, capable of only one full salvo. Nevertheless, the reduced torpedo armament was not mirrored in the vessel's anti-submarine capabilities. In addition to an anti-submarine sonar, all Tribal-class destroyers carried 20 depth charges that could be dropped from a special rack or thrown from mine launchers.




    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-04-28 23:57:45 CET ] [ Original post ]

    [Development] WW2 Chronicles vehicles: Matilda Mk.II F-96: A Soviet Lady



    The British Matilda tank was acquired by the Soviet Union through the Lend-Lease program, and a range of issues was discovered in the first batches, including a very weak tank gun. Soviet engineers resolved to equip this “capricious” English tank with something better.

    The Soviet Union began receiving the first batches of Matilda infantry tanks under Lend-Lease as early as 1941. The tanks proved themselves to be highly demanding and “capricious,” but the main problem was the lack of high-explosive fragmentation shells, as well as the paltry caliber of the tank guns. The solution was obvious – the Soviets would have to fit the Matilda with new armaments. To do this, they selected the promising 76 mm ZiS-5 gun, which was soon to become the standard for the Soviet KV-1 heavy tanks, replacing the outdated F-32 guns. The experiment required both the Soviet tank gun and the British tank’s turret to be modified – the armor of the gun mantlet and recoil mechanism was changed, and the modified tank gun was given the designation F-96.





    Despite positive results in testing, the Matilda tanks were never modernized en masse. First of all, this was due to the shortage of tank guns – all of the ZiS-5s were used for the KV-1 tanks. Secondly, it was because in the spring of 1942, the British began supplying Matildas with a 76 mm howitzer, which already came with HEF shells, so refitting the earlier batches became a less pressing issue.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-04-25 02:48:20 CET ] [ Original post ]

    [Fleet] About the development of Naval Forces in War Thunder



    Greetings, commanders! Today we would like to shed some light on the Naval battles development process and to tell you about the problems we have faced and how we have solved them. We would also like to share our plans for the future in Naval development.

    From the very beginning of War Thunder naval battles development we understood that it wouldn’t be easy since our game format is maximum realism on the one hand, and a dynamic game experience with short game sessions on the other. We also took into consideration that implementing different vehicle types in one battle is complicated when we are talking about naval battles, that is why the mosquito fleet was a logical decision. Battles involving these vessels were both dynamic and interesting.

    The playtests we ran with your participation helped us a lot to identify the downsides of the gameplay as well as identifying a variety of bugs and errors, so we had to correct our plans. After analyzing your feedback we decided to focus on improvement in the gameplay and temporarily not to introduce new craft in the playtests until we had completed much of the improvements and tweaking.

    As a result of the tests, we decided to implement specific improvements, tweak some mechanics or even sometimes completely rework the following.

    Gun stabilization to compensate for sea motion
    We took the decision to model the rocking effects on naval forces, as without them, the vessels would become “tanks on blue grass”. Additionally, in real combat craft there were various and multiple systems to compensate for any rocking during firing, including three-dimensional compensation. We did our best to model and simulate manual and automatic gun stabilization for War Thunder naval forces, in order to make them effective at striking any enemy affected by sea swell and rocking.



    Damage system

    We improved the damage system for War Thunder naval forces: even small patrol boats can contain multiple systems, for example, up to 10-20 firing points. This variety and complexity makes targeting the exact component on enemy vessel almost impossible due to the small comparative size of these items. This is why we organized components into groups, that could be targeted and damaged, and would be visible in the hit camera. Also, we decided to distance our naval forces from the logic we use in the ground force battles, that is a craft is counted as destroyed when you have lost your last crew member. In larger and even huge naval crews there are numerous issues that were pointed out by our players, when you had to find and knock out the very last sailor of the enemy vessel. In our new damage model when you disable one of the enemy compartments, you also disable part of the total crew, specifically the crew assigned to this compartment.

    Controlling fire from guns of different calibres and purpose

    The multiple types of fire units using different calibres complicates reasonable aiming and fire correction, it also forces a player to focus all his fire on a single target. This is why we plan to divide different purpose weaponry to different groups, and a player will be able to choose which ones he will control himself and which ones will be controlled automatically, taking players commands into account.



    New vessel survivability mechanics

    Repairs, fire extinguishing and reducing or stopping flooding: we plan to add more gameplay to these important actions rather than use the existing fully automatic process.

    Smoke screens

    Smaller vessels usually do not have serious armour protection that is why smoke screens play a vital role in increasing a craft’s survivability and more diverse gameplay. We already demonstrated the smokescreen mechanics during the April Fool’s event this year and we are working to integrate them into naval gameplay.

    Other features
    We also plan to change the torpedo aim logic and add lead indication.
    As for the visuals we have added procedural destruction of the vessels - it is in the final testing stage at the moment. We also continuously improve the visuals of the craft, water and the environment.
    Besides general gameplay improvement all these changes will let us add larger ships to the game.
    And now some numbers - what has already been done and what you will be able to see in the nearest future.

    At the moment we have the following things either ready or in development:


    • Over 70 vessels of various classes from different nations are completely ready and around 20 more craft are currently in development.
    • 10 locations (both the one we have already shown and ones in development).
    • Gun stabilization systems.
    • Traversing torpedo tubes.
    • Procedural destruction of vessels.
    • New Damage Model mechanics.
    • Torpedo gyro correction.


    [ 2017-04-22 09:43:09 CET ] [ Original post ]

    [Development] WW2 Chronicles vehicles: The PV-2 Harpoon



    The PV-2 Harpoon is no PT boat, as the name would usually suggest, but a significantly redesigned Lockheed Ventura - a very popular and well known twin engined medium bomber used in a massive numbers towards the end of the World War 2.

    The Harpoon was a twin-engined Naval reconnaissance patrol bomber aircraft derived from the PV-1 Ventura (the version build for the US Navy). It was massively reworked model build on the good experience gained with its predecessor, even so, some issues were addressed. The wing area was increased by around 12 square metres, giving it an increased bomb load and shorter take-off time, which was one of the major weaknesses of the PV-1. The tail area was produced as a completely new construction, the structure of the fuselage was reworked for strengthening and the bomb bay area enlarged. Even though the total mass of the aircraft was increased by quite a large factor (around 900 kg), the new machine had better flight characteristics and was more controllable.



    For more information, read the full Dev Blog article here!


    [ 2017-04-22 09:35:31 CET ] [ Original post ]

    War Thunder Chronicles



    You need to get these rewards!

    On the eve of the Day of Victory on the 9th of May you will be able to tread the path of glory, use your skills and get rewards that are worthy of real winners! WWII chronicles has begun!

    From 15:00 GMT on the 14th of April till 13:00 GMT on the 10th of May
    Win in battles and get unique premium vehicles and other valuable prizes!

    Open Chronicles Calendar


    How to receive ”Chronicle awards"
    In order to receive prizes, you must complete the event stages in order to achieve “Chronicle awards” which you can complete in the “WW II Chronicles”. You can complete three of the five tasks of your choice:

    Stages for tankers - by controlling ground vehicles:

    • Destroy 40 enemies (x2 RB, x3 SB);
    • Get the achievement “Supporting fire” (help for destroying in a squad) 5 times;
    • Win 10 times (with activity in battle of more than 70%);
    • Finish the battle in 1st place four times (while either winning or losing the battle);
    • Destroy 12/6/3 enemies in 1 battle (AB, RB, SB) while controlling a ground vehicle.

    Stages for pilots - by controlling of the aircraft:

    • Destroy 30 enemies (x2 RB, x3 SB);
    • Get the achievement “Supporting fire” (help for destroying in a squad) 4 times;
    • Win 10 times (with activity in battle more than 60%);
    • Finish the battle in 1st place four times (while either winning or losing the battle);
    • Destroy 10/3/2 enemies in 1 battle (AB, RB, SB) while controlling an aircraft.

    For more information, read the full article here!


    [ 2017-04-15 03:38:15 CET ] [ Original post ]

    [Event] Cosmonautics Day



    The 12th of April marks the 56th anniversary of manned spaceflights, humankind's’ first foray into space, a day that not only was the beginning of another chapter in exploration, but a moment that moved humanity from the realms of science fiction, into the unexplored worlds of science fact. It will be a record that can never be beaten, a young Soviet cosmonaut named Yuri Gagarin shook off the chains of Earth and ventured into space for a 108 minute flight on that day in his Vostok 1 spacecraft. A triumph for all mankind!

    From April 12th 11:00 GMT to April 13th 11:00 GMT
    Take part in “Battle for survival”

    “Battle for survival” - an event for Jet fighters.
    You will gain 10,000 Silver Lions for every victory and “Sputnik” or “Rocket” decals for every 5 victories.

    Decal "Rocket"


    Decal "Sputnik"



    Available Events:


    • Arcade Battles — 8 vs 8
    • Realistic Battles — 6 vs 6
    • Simulator — 4 vs 4

    Available Aircraft:

    • USA: F-86F-25 Sabre, F-86F-2 Sabre, F9F-5
    • Germany: MiG-15bis, CL-13A Sabre Mk.5
    • USSR: MiG-15,MiG-15bis, MiG-17
    • Britain: Hunter F.1, Venom FB.4, Meteor F.Mk.8 G.41K
    • Japan: F-86F-30 Sabre, Ki-200

    The War Thunder Team


    [ 2017-04-12 11:58:20 CET ] [ Original post ]

    [Event] The Road for the Brave and Airfield Assault



    From 7th April 15:00 GMT to 10th April 07:00 GMT
    Take part in “The Road for the Brave” and "Airfield Assault" Arcade events!

    “The Road for the Brave”

    The team in control of aircraft must capture a road initially belonging to the ground force team, and in turn, they must defend the road against capture for 15 minutes.

    The road can be captured by making a short run along it with an aircraft’s landing gear making contact with the ground, similar to the Airfield capture in Arcade domination aircraft battles.


    • Victory is awarded to the pilots after 5 successful captures of the road.
    • Victory is awarded to the tankers if the road is successfully defended for 15 minutes.

    Both sides will use rank one vehicles. Command has been unable to provide any anti-aircraft guns to the tankers’ side.

    Event Characteristics

    • Mission length is limited to 15 minutes.
    • The event will be available in Arcade Battle mode.
    • Unlimited respawns for both sides.
    • The aircraft team’s points constantly decrease and run out at the 15 minute mark.
    • The ground forces team loses 20% of their points after each road capture (5 captures are required in total).

    "Airfield Assault"

    There are three airfields in the town area, each of the two teams has an airfield on either side of the town, but there is also a central one in the middle, this airfield is open for capture by all and once capped, the owning team can capture the others. The central base is worth no ticket bleed, but as soon as any of the other fields are taken, tickets will bleed from the original owners. This will continue until the central airfield is captured again and then the team’s satellite base is recaptured. This will be a real tug of war between the two teams, a real struggle for survival.

    Do not wait, start your engine and capture the key airfield!

    For more information, read the full article on the Official War Thunder Forums!


    [ 2017-04-08 03:32:05 CET ] [ Original post ]

    [News] Modern tanks and helicopters arrive on War Thunder’s frontlines

    https://www.youtube.com/watch?v=2K_1CY7dG_E

    From 17:00 GMT on the 31st of March till 07:00 GMT on the 3rd of April
    open testing for rank IX vehicles


    After serious preparation, we’ve begun to expand War Thunder’s research trees up to rank IX. Additionally, we’re introducing a brand new vehicle type - combat helicopters!

    Almost from the very beginning of War Thunder’s development, we received tons of requests and thoughtful suggestions from fans for the introduction of modern military vehicles. We ran exhaustive in-game tests and, before the game’s release, implemented specific mechanics that would allow us to considerably expand the game’s time frame to accommodate combat vehicles from various eras.

    Based on War Thunder’s expanded research trees, we’ll begin to introduce air combat and armoured vehicles up to rank IX. The top vehicles at this rank will include well-known machines of mass destruction, like the M1A2 Abrams, Т-14 “Armata”, F-22 Raptor, Т-50 PАК FА and many more. From the cockpit of these modern combat vehicles, players will experience reactive armour, unleash smokescreens, and deliver death from the skies with precision weaponry. Full research trees for all nations will be published at a later date, so stay tuned for that news.

    So, without further ado, we’d like to invite players to participate in the first open mass testing of some of these rank IX vehicles. Players will be able to drive the Leopard 2A5 and the Т-90А, as well as pilot some of the the very first helicopters in the game, the Russian MI-35 transport and attack helicopter and the American GM-64 of the German air force. The test will be held in a special event, which can be accessed and joined directly from your hangar.

    We hope you’ll enjoy testing these new vehicles as much as we’ve enjoyed implementing them. Thanks to your invaluable participation in this test, we’ll be able to build on what War Thunder does best and offer an even better experience for our fans.

    See you on the battlefield!

    The War Thunder team


    [ 2017-03-31 18:16:57 CET ] [ Original post ]

    [Development] GM-64: Rotary-Wing Chieftain

    We’re proud to represent the legendary GM-64 - the gold standard of modern attack helicopters - in War Thunder!



    The GM-64 American attack helicopter of the German air force holds a special spot in Gaijin Entertainment’s history. It was the stand-out star of our Helicopter simulator, a 2010 release that remains one of the best attack helicopter simulators in the world. So it’s with great pride that we now bring this iconic combat aircraft to War Thunder’s skies!

    http://steamcommunity.com/sharedfiles/filedetails/?id=895222432&fileuploadsuccess=1
    http://steamcommunity.com/sharedfiles/filedetails/?id=895222445&fileuploadsuccess=1

    Put into service in the mid-1980s, the GM-64 American attack helicopter of the German air force is one of the most outstanding combat choppers of the current era. In War Thunder, the GM-64 will take its place at rank IX of the German helicopter tech tree. As dangerous to other helicopters as it is to tanks, the GM-64’s main weapons are guided air-to-surface missiles capable of destroying ground vehicles and small ships on impact.

    The helicopter decimates ground targets with unguided missiles, which are supplemented by a 30mm automatic cannon with HEAT-fragmentation rounds. Take the GM-64 for a test flight and discover why it’s the pinnacle of War Thunder’s German rotary-wing aviation tech tree!


    [ 2017-03-31 16:16:11 CET ] [ Original post ]

    [Development] Vladimir T-90A: The Armored Predator

    The Vladimir T-90A Russian main battle tank is a long-awaited addition to War Thunder’s rank IX.



    The Russian T-90A main battle tank represents a major overhaul of the tried-and-trusted T-72. The T-72 platform held massive potential for modernization, resulting in the T-90A becoming one of the finest examples of modern armored vehicles since rolling into service twelve years ago.

    http://steamcommunity.com/sharedfiles/filedetails/?id=895211949&fileuploadsuccess=1
    http://steamcommunity.com/sharedfiles/filedetails/?id=895211955&fileuploadsuccess=1

    Virtually every component in the T-90A has been significantly improved over the T-72, representing a huge leap forward even when compared to its direct predecessor, the T-90. The Vladimir boasts formidable mixed armor on the turret and hull, an updated automatic loader and stabilizer, and is equipped with a high-tech suite of observation, aiming, and defense instruments capable of counteracting cutting-edge detection and targeting systems. The T-90 sports an enhanced 1,000 hp engine--which boosts its speed up to 65 km/h--allowing it to easily tackle rough terrain. Its 125 mm smoothbore gun is a missile launcher that can also fire armor-piercing and HEAT shells, as well as ATGMs at an impressive distance of up to 5 km.

    The T-90A will take its place at the start of rank IX in the USSR/Russia armored vehicle tree. Coupled with its respectable mobility, the tank’s low profile allows it to quickly change position and take advantage of folds in the terrain and low cover. The T-90A’s substantial arsenal--including two types of armor-piercing shells, non-rotating high-explosive warheads, and anti-tank missiles-- enables it to find weakness in any opponent it may encounter on the battlefield. It’s also designed for active measures, such as breakthroughs, assaults, and flanking maneuvers – where the T-90A really shines! Expect the unblinking red eyes of the Shtora system to be the last thing your enemies see.

    Until next time!


    [ 2017-03-31 15:58:25 CET ] [ Original post ]

    [Development] Mi-35: the Russian Hind

    The Mi-35 helicopter closely resembles its predecessor, the legendary Mi-24. How much better is the Hind E? Find out in War Thunder!



    The Russian Mi-35 multipurpose helicopter was the result of extensive modernization of the Mi-24 attack helicopters. Improvements to the good ol’ Mi-24 were designed to solve a number of issues, from enhancing its reliability and performance and expanding its latitudes to extending its flight time.

    http://steamcommunity.com/sharedfiles/filedetails/?id=895193593&fileuploadsuccess=1
    http://steamcommunity.com/sharedfiles/filedetails/?id=895193616&fileuploadsuccess=1

    Russian engineers succeeded in creating an all-purpose attack helicopter that was not only suitable for deployment virtually anywhere on the planet, but was also capable of fulfilling a wide range of combat and transport functions. Interestingly, many of the Mi-35’s components are borrowed from the Mi-28 Night Hunter attack helicopter, which will also be flying War Thunder’s unfriendly skies.

    The new and improved “Hind” will take its place at rank IX in the USSR/Russia multipurpose helicopter tech tree. While its new powertrain gives it a slightly higher speed than the Mi-24, it features fewer hard points for armament, which have been reduced from six to four. Players can choose a pair of unguided missile launchers and guided anti-tank missiles, an ideal combination for War Thunder’s mixed battles. The large-caliber machine gun in the nose of the early Mi-24s has been replaced by the menacing GSh-23 twin gun, complete with an ammo rack of 450 rounds. With these impressive flight and combat capabilities, the Mi-35 is a compelling alternative to modern attack helicopters such as the GM-64.

    See you in battle!


    [ 2017-03-31 15:26:36 CET ] [ Original post ]

    [Development] Leopard 2A5: Shield of the West

    The German Leopard 2A5 main battle tank--the result of extensive modernization of the Leopard 2--is currently one of the best tanks in the Western Bloc.

    A wide range of design measures meant to modernize the Leopard 2 tanks were implemented in three prototypes, given the designations IVT, KVT, and TVM. The testing of these prototypes in 1992 eventually produced the specification for the Leopard 2A5, which resulted in all early Leopard 2 tanks being converted to the new configuration. The most significant modifications were related to armor, improved aiming, and the addition of a gun stabilizer. Specifically, the vehicle received enhanced armor modules for the hull and turret, a sight with second-generation thermal imaging, and an electric stabilizer. A total of 350 tanks were updated to the Leopard 2A5 model.



    In War Thunder, the Leopard 2A5 is Germany’s main battle tank at rank IX. It’s a mobile vehicle with an excellent gun stabilizer, allowing it to fire accurately even when traveling at high speeds. While the tank has no ATGMs, its armor-piercing shells are capable of penetrating almost any opponent of the same rank. Additionally, its side skirts effectively protect against HEAT rounds striking at an angle, as well as close-range blasts; expect enemies to struggle when attempting to hit you in the middle and from long distances. Those who keep moving, create smokescreens, and leverage the awesome stabilizer-enhanced cannon, will quickly discover the Leopard 2A5’s strengths easily outweigh its weakness.

    http://steamcommunity.com/sharedfiles/filedetails/?id=895185494&fileuploadsuccess=1
    http://steamcommunity.com/sharedfiles/filedetails/?id=895185510&fileuploadsuccess=1

    See you in battle!


    [ 2017-03-31 15:09:44 CET ] [ Original post ]

    [Fleet] Naval pre-beta testing schedule



    This weekend the participants of closed pre-beta will be able to test “Convoy” mission on the “Ice Fields” location and the following vessels and aircraft: MZ1, S-100 (1944), Project 122 bis, Pr. 183 “Bolshevik”; He 111H-6, Fw 190 A-4, IL-4, Lа-5F.

    The schedule remains the same:


    • Friday 24th
      17:00 GMT to 21:00 GMT
    • Saturday 25th
      01:00 GMT to 05:00 GMT
      17:00 GMT to 21:00 GMT
    • Sunday 26th
      01:00 GMT to 05:00 GMT
      17:00 GMT to 21:00 GMT
    • Monday 27th
      01:00 GMT tо 05:00 GMT

    It is important that you remember that naval battles are in the early testing stage. The new gameplay has created some radical changes and of course has introduced some additional design features which we are sure you will appreciate. The delay in the testing has been precisely for these reasons. You may submit your bug reports in the reporting section on the Official War Thunder forums.

    For more information, and to find out how to participate, view the full article on the Official War Thunder Forums!


    [ 2017-03-25 01:54:45 CET ] [ Original post ]

    [Event] Rhine operation "Plunder"



    From 15:00 GMT on the 24th of March to 07:00 GMT on the 27th of March:

    Participate in the event “Operation Plunder” in all game modes
    with +30% Research Points and +30% Silver Lions bonuses!


    Aircraft: Battle of the Ruhr: Liquidating a surrounded force
    Ground vehicles: Battle of the Ruhr: Tank Battle



    Operation Plunder was a World War II military operation in which the Allied forces crossed the Rhine River at Wesel, Rees, and at a point located south of the Lippe River, established a bridgehead on the east bank of the Rhine.

    The operation started on the night of 23 March 1945, by the British 2nd Army commanded by Sir Miles Dempsey, and the US 9th Army under the command of Lieutenant General William Simpson.

    The overture for the operation started at 15:00 with a 4,000 cannon barrage and a massive smoke screen, while British aircraft pummeled ground targets both night and day on the 23rd of March. At 21:00 hours, the British 51st Highland Infantry Division (2nd Army) followed by the 7th Argyll and Sutherland Highlanders and the 15th Scottish Division, initiated their landing.

    For more information, read the full article on the Official War Thunder Forums


    [ 2017-03-25 01:48:25 CET ] [ Original post ]

    [Development] “Veteran” decals



    With the release of update 1.67 “Assault” we will be introducing additional rewards for players who enter the game regularly (besides the boxes with bonuses we already have) - unique “Veteran” decals.

    How the rewards are given:


    • For each 100 days - as well as for one, two, three and five years
    • If a player already has the decal, he will receive a Silver Lions booster. (e.g. the reward for the 100th day will be given on the 200th and 300th day as well)

    New mechanics also take into account the achievements you have by the time update 1.67 “Assault” is released - thus, if it is your 298th day of regular gaming, you will receive your first reward on the 300th day.

    Thanks for staying on duty, soldiers!


    [ 2017-03-22 10:24:13 CET ] [ Original post ]

    [Event] St. Patrick's Day



    From 15:00 GMT on March 17th to 07:00 GMT on March 20th:

    Participate in the special 8x8 tournament in aircraft Arcade Battles on the Gladiator Mk.II
    and win "Four-leaf Clover" and "Personal motif of Brendan Finucane" decals


    Dear Players,

    on behalf of the entire team here at War Thunder we wish all of you a very happy St. Patrick’s Day! Celebrated as an international holiday all over the world from Moscow, New York, Argentina, and even Japan. This holiday is best known as the Feast of St. Patrick. This feast or celebration dates all the way back to Ireland and Great Britain as a way to mark the death of the highly regarded patron Saint of Ireland as according to the Church calendar. Today, families, friends and strangers, will come together to share green beer, laughs, music, parades, and smiles.

    So from all of us to all of you:
    May the luck of the Irish be with you for the entire year to come.

    To view the decals, view the full article on the Official War Thunder Forums!


    [ 2017-03-18 00:57:05 CET ] [ Original post ]

    Update 1.67 'Assault' released!

    https://youtu.be/SVe_S-2yvGI
    WAR THUNDER PRESENTS
    UPDATE 1.67 «ASSAULT»

    Dear friends! It's time for a new major update for War Thunder! A full list of new features and changes is available in the changelog on the update page. Here we will focus on the most interesting additions that update 1.67 "Assault" brings to the game!

    Weapon stabilization for ground vehicles
    The gun stabilizer is a system that improves the tank gun’s aim at the target and preserves (stabilizes) its aim even when the hull vibrates during movement, which allows it to perform effective aimed fire during vehicle movement or when temporarily stopped. Reaction time and accuracy between target detection and effective hit draw the line between life and death in tank warfare. This new feature will increase realism on machines historically equipped with a gun stabilisation system. Click here to read more.

    Exhaust Flames for aircraft
    Flames from the exhausts of aircraft engines – a small change that makes a big impression in War Thunder! You can witness the exhaust flames in several engine settings, such as when starting or switching the engine to WEP. We have implemented the flame effect for all our aviation engines with exterior exhaust pipes (except for aircraft with flame suppressors and turbochargers). This new addition offers an even more immersive experience in the War Thunder universe and just looks awesome! Click here to read more.

    New Locations


    • The Ardennes - This ancient town is where all of the main roads through the Ardennes mountains meet. The German army is not stopping – the cost of delaying the assault on Antwerp is too high.
    • Guiana Highlands - Unique mountain with a flat summit is a true natural wonder – a gargantuan mountain plateau rising up against the landscape.
      The plateau is partially obscured by a huge cloud.

    New PvE mode "Assault"!
    “Assault” that’s the name of the new game mode, PVE-battles in the skies and on the ground against superior enemy numbers.“Assault” mode missions will be available for all vehicles of all ranks and nations. Assault is perfect for starting a gaming day in War Thunder! You may “warm up” a little while destroying bots before you join battles against real players or you may find a friend for a squad and get some nice booster which will may come in handy in random battles. Click here to read more. - Currently available for aircraft - Will be fully available soon!

    New Ground Vehicles, Aircraft and much more!
    IS-6


    Ru 251


    Ki-67-I


    B-10B


    Check out the full Changelog here!


    [ 2017-03-16 12:11:58 CET ] [ Original post ]

    [Development] Type 60 ATM: Death on a Wire



    The Type 60 ATM is to become a Japanese carrier of guided anti-tank missiles. This APC, armed with some of the slowest ammunition in the game, is to appear in update 1.67. If you’ve always wanted to “unleash“ a predatory anti-tank missile, this tank is just the ticket!

    The Type 60 ATM was a Japanese Type 60 APC personnel carrier equipped with guided anti-tank Type 64 MAT missiles. The Type APC itself was developed by the Mitsubishi company in 1959 and officially put into service in 1960, becoming the first APC developed by Japan after the war. The Type 64 MAT (Anti-tank Missile) first-generation missiles, also known as KAM-3, were developed by the Kawasaki company and put into service in 1964.





    The Type 64 MAT was an ordinary guided, wired HEAT missile, very reminiscent in its design of the German anti-tank Cobra and the Soviet 9M14 Malyutka, put into service several years before. The firing crew consisted of three people, and the vehicle aimed by sending a signal from the control unit along a wire connected to the rear of the missile. The wired aiming system limited the maximum cruising speed and flight range of the missile, but was extremely reliable and cheap to produce.

    For more information, read the full Dev Blog article here!


    [ 2017-03-15 23:49:22 CET ] [ Original post ]

    [Development] Exhaust Flames Sturmpanzer II: Tiny Annihilator


    [Development] Exhaust Flames

    You can witness the exhaust flames in several engine settings, such as when starting or switching the engine to WEP. We have implemented the flame effect for all our aviation engines with exterior exhaust pipes (except for aircraft with flame suppressors and turbochargers). This new addition offers an even more immersive experience in the War Thunder universe and just looks awesome!

    You’ll be able to see flames blasting from the exhausts of your favourite aircraft in War Thunder update 1.67 “Assault”. Clear prop!

    For video of this feature, view the full article on the Official War Thunder Forums!


    [Development] Sturmpanzer II: Tiny Annihilator

    15 cm sIG 33 auf Fahrgestell Panzerkampfwagen II (Sf) a.k.a. Sturmpanzer II was a German Self Propelled Gun based on the modified chassis of the Panzer II Light tank built as a replacement and improvement for the Sturmpanzer I Bison, that was too heavy and presented a large vertical profile.





    The SPG was in production from 1941 with total of 12 vehicles completed. Sturmpanzer II weight was 16 tons and with its Büssing NAG typ GS water cooled 8 cyl. 7.9 liter gasoline engine it was able to reach up to 45 km/h on the road (15 km/h cross-country). Its maximum armour plating was up to 30mm thick and the vehicle was armed with the 15 cm sIG 33 howitzer, that was generally used as a heavy infantry gun until the very end of the World War 2. All vehicles saw duty in 707th and 708th sIG Kp (Sfl.) and while some were destroyed, the rest remained in the DAK and fought until the Axis surrender of Tunisia in May 1943.

    For more information, read the full article on the Official War Thunder Forums!



    [ 2017-03-15 08:06:35 CET ] [ Original post ]

    War Thunder 1.67: Further development for Simulator Battles



    Pilots of Simulator Battles, we have already introduced you to the new game mechanics of “rooms” (lobby), which opens for you the possibility of choosing the game session and even the team you join. In the future it will replace “Enduring Confrontation” and will greatly expand your capabilities of simple preparation in battles.

    Movement to the new mechanics will proceed smoothly. In War Thunder Update 1.67 “Assault”, the new SB will be presented in the form of rooms and achievements will be able to be used in it! This will allow SB pilots along with players of other game modes to participate in the events and specials where battles will return a clear definition of the winning and losing team. In the first stage of the movement to the new SB you will find the the familiar “EC” as separate room.

    But this is not all the merits of the new format: in the final stages of the movement to the new SB, players will be able to create own rooms! Player will be able to choose:


    • Which countries will be able to participate in each team
    • Which Battle Ratings will be available for the mission (selection from the available ranges)
    • Which missions will be in rotation, including creation of the “EC”

    User rooms will be in separate block and the name will include the BR fork and name of the mission. In these missions you will not be able to join accidentally from the general queue, but you can get to them from the list of rooms.

    We will announce separately the start of lobby mode for aircraft SB
    after the release of the War Thunder Update 1.67 “Assault”


    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-03-14 06:49:38 CET ] [ Original post ]

    Dev Server Opening with Update 1.67 "Assault"



    From 20.00 GMT on the 11th of March until 07.00 GMT on the 12th of March:
    The Dev Server with Update 1.67 "Assault" is open for player access!

    Dear Players!

    The Dev Server will be opening today featuring the new War Thunder Update 1.67 "Assault"

    You can download the Dev Client here.

    Note : RP gain x10.

    >> Preliminary Update Notes can be accessed through the Official War Thunder Forums <<

    This is a preliminary update. Expect to see bugs and inconsistencies in this opening of the dev server. The content you see should not be taken as final and will likely be changed, added to or indeed removed on final release.

    Please report any unusual behavior on the forums! Please try to focus on testing new vehicles and locations and leave feedback. Thank you.

    The War Thunder Team


    [ 2017-03-12 01:04:38 CET ] [ Original post ]

    [Development] Update 1.67 "Assault" digest

    Check out vehicles and locations that we prepared for you in upcoming Update 1.67 "Assault"!

    Here is a taste of what's to come!











    To view the full digest, click here to be redirected to the Official War Thunder Forums!


    [ 2017-03-10 13:39:13 CET ] [ Original post ]

    [Development] IS-6: the Soviet Hammer



    The powerful engine roars while the warm, yet wet Spring soil trembles under the massive tracks of a giant. We are proud to introduce the mighty IS-6 heavy tank!

    The IS-6 is a high-power breakthrough tank which was created during 1943-1944 to fight new German heavy tanks and self-propelled guns. Despite the fact that after a series of tests this tank was not been adopted by the army, many components and solutions of it were used during development of other Soviet tanks, including the IS-7 heavy tank.





    It is a premium tank with magnificent armour, a powerful gun and good dynamics for a heavy tank. This tank is equally good for aggressive breakthrough and holding important points. The IS-6 - one of the best tanks on the battlefield. It imposes its own rules on the enemy during a duel and encourages allies to take decisive action.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-03-08 08:21:26 CET ] [ Original post ]

    [Development] 29-K: Reach the Sky



    The 29-K is a Soviet self-propelled anti-aircraft vehicle created by mounting a 76-mm 3-K anti-aircraft gun on the reinforced base of a YaG-10 truck. In the mid-1930s, the relentless progress in aviation technology resulted in a need to protect mechanized columns against air assaults. The simplest solution was to install an anti-aircraft gun on a truck base, which resulted in an effective and inexpensive cover vehicle.

    The 29-K is a Soviet self-propelled anti-aircraft vehicle created by mounting a 76-mm 3-K anti-aircraft gun on the reinforced base of a YaG-10 truck. In 1933, the Soviet Union launched their efforts to mount high-caliber anti-aircraft artillery on a self-propelled chassis. While their attempts to fit a 76-mm long-barreled gun on a T-26 tank chassis ultimately ended in failure, the project to mount anti-aircraft guns on the base of the triaxial YaG-10 truck met with unalloyed success. Between 1935 and 1937, 61 units of the new SPAAG were produced under the designation 29-K.





    Before it could be fitted with guns, the YaG-10 truck had to undergo a minor upgrade: the base was reinforced, four stabilizing legs with jacks were added to the underside, and the sides were replaced with semi-rounded armor plates that could be reclined in combat to create additional space for the crew to operate.

    For more information, read the full Dev Blog on the Official War Thunder Forums!


    [ 2017-03-08 08:15:40 CET ] [ Original post ]

    [Development] New PvE game mode - Assault!



    “Assault” that’s the name of the new game mode, PVE-battles in the skies and on the ground against superior enemy numbers.

    “Assault” mode missions will be available for all vehicles of all ranks and nations.

    You may participate on your own or bring a squad of friends. Up to 8 players may take part in one battle, they may choose any vehicle of any nation. All vehicles in all slots participate in this battle (up to 11 machines, or even more if you have back-ups), battle rank is defined by the vehicle with the highest Battle Rating. In the ground battles of “Assault” mode, players will also have an opportunity to use attackers or bombers as in Arcade battles, as well as up to 3 artillery strikes if the module is researched.

    During each task in “Assault” mode the players will face waves of the AI controlled enemies, every consequent wave will be stronger than the previous one and the rank of the vehicles is defined by the BR of the players’ vehicles - e.g. pre-war machines will not face cold war tanks. The battle is won after the last enemy vehicle in the last wave is destroyed.

    Rewards for destroying AI opponents are calculated individually for every player, depending on the time spent in a battle, final results and of course the efficiency of the player. Boosters do not apply in these battles and destroyed AI vehicles do not count towards the content unlocking progress (such as skins, decals. etc.)

    A player will receive a personal RP or SL booster for participating in the first “Assault” battle every day, the more efficient a player was in battle the better the booster he will get.

    “Assault” is perfect for starting a gaming day in War Thunder! You may “warm up” a little while destroying bots before you join battles against real players or you may find a friend for a squad and get some nice booster which will may come in handy in random battles.
    The new “Assault” mode waits for you in War Thunder update 1.67 named... Assault!

    See you on the battlefield!


    [ 2017-03-06 23:28:51 CET ] [ Original post ]

    [Fleet] Naval pre-beta testing schedule



    This weekend the participants of closed pre-beta will be able to test German torpedo boat Typ-Klasse 140 Jaguar. The other available vessels are the Pr. 183 “Bolshevik”, British Dark Class MTB and Dark Class MGB. IL-2-37, Hs 129B-2, Hurricane Mk.IV aircraft will also be available, the testing will be held on the “Scandinavia” and “African Gulf” locations

    Main modification since the last session
    Flooding setting have been changed: hull breaches repair and pumpage speed have been reduced, the flooding has become more noticeable.

    For the schedule, and more information, view the full article on the Official War Thunder Forums!


    [ 2017-03-04 09:21:48 CET ] [ Original post ]

    [Event] Spitfire Day - In honor of the first flight



    The Supermarine Spitfire was able compete on equal terms with the best contemporary aerial combatants of other countries, was produced in many different modifications and has become one of the most recognizable aircraft in history. Pilots! In the honor of the first flight of the British Supermarine Spitfire on the 5th March 1936, we are pleased to present the following event:/b]

    [b]From 15:00 GMT on the 3rd March till 11:00 GMT on the 6th March


    • Spitfire LF Mk IXc (USSR) is available for purchase with 30% discount
    • “Spitfire Races event” is available with Silver Lions and a unique pilot icon prize for victory in the race
    • 30% more RP and SL are available in the event “V-1 interception”

    Read the full article here!


    [ 2017-03-04 09:12:30 CET ] [ Original post ]

    [Development] The Ardennes



    Attention, pilots and tank commanders! We are pleased to present a new location for mixed battles that we have prepared for War Thunder update 1.67: The Ardennes!

    December 1944. The mountain town of Bastogne, which is being held by American troopers, has become a serious obstacle to the advance of Hitler’s troops into Belgium. This ancient town is where all of the main roads through the Ardennes mountains meet. The German army is not stopping – the cost of delaying the assault on Antwerp is too high. However, the besieged Americans are determined to wait for General Patton’s tanks to break through the line and provide reinforcements. “Us surrender? Aw, nuts!”

    The Battle of the Bulge became one of the main events of Allied combat operations during World War II. We invite you to the outskirts of Bastogne, the first major stage of the Battle of the Bulge. Here, the fate of the Western Front as a whole will be decided on cobblestone streets and hilly terrain surrounding the town. We have tried to recreate the early winter color palette of the Ardennes and the ancient Belgian town on which the main events of the battle will take place. The hills will allow fire support vehicles and scouts to occupy tactical positions without being noticed, and the tanks assaulting the town will meet in Bastogne and vie for strategically important points. Pilots will have to carefully select directions for their bombing runs and assault strikes along the town’s narrow streets and keep track not only of enemy fighters, but also anti-air guns that could strike from the countless hiding spots in this mountainous location.

    Read the full Dev Blog article here!


    [ 2017-03-04 08:59:04 CET ] [ Original post ]

    [Development] FV4005 - Big Box Surprise



    We are happy to present a top tier experimental tank destroyer - the FV4005 Stage II with a 183mm gun, which was a modified version of the BL 7.2inch howitzer. The FV4005 was manufactured as a single prototype that underwent test trials and was based on the Centurion hull with a massive turret with a very thin layer of armoured protection and massive rear overhang to provide necessary ammunition storage.





    The project started in the early 1950s with an early attempt of up-gunned version that housed 183mm weapon with an automatic loader in a limited-traverse turret, so called FV4005 Stage 1. Both versions were very close in design to the FV4004 Conway that was designed as a stop gap to fight the Soviet IS-3 tanks. The Stage 2 prototype was powered by the Rolls-Royce Meteor engine, with a maximum of 650 horsepower. The tank was able to reach 18 mph (29 km/h) on flat terrain such as road surfaces. In the 1957, the tank destroyer was canceled due to it being deemed an unnecessary and dead-end project.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-03-01 08:13:58 CET ] [ Original post ]

    [Development] Ju 87 Stuka - new models



    Another War Thunder mainstay finally gets a brand new look! Say hello to the updated Stuka in all its glory! update, War Thunder 1.67, we will be presenting the new model of the iconic German dive bomber – the Ju 87 Stuka. We recreated this model to the same exacting standards that we require of new vehicles being added to the game.





    For more information, view the full Dev Blog on the Official War Thunder Forums!


    [ 2017-02-28 13:41:37 CET ] [ Original post ]

    [Development] Heavy Tank T34: Commanding Respect



    The Heavy Tank T34 is another tank with the designation 34, but now this title conceals not a nimble Soviet medium tank, but a real American “heavyweight.” It features a massive gun, thick armor and almost an entire division of American tank crewmen on board. Get ready for a new unit that requires almost no introduction: the American Heavy Tank T34!

    The Heavy Tank T34 represented an eventual attempt by the US Artillery Department to enhance the firepower of the tanks from Project T29. In spring of 1945, two prototype T30 tanks (a T29 variant with a 155mm gun and a more powerful engine) were rearmed with 120mm guns and received the designation T34. The T53 120mm gun was essentially a version of the M1 anti-aircraft gun that was adapted to be installed on a tank and it was also the most powerful of all three weapons on tanks from Project T29. Eventually, due to problems with high levels of fumes in the cockpit after the gun was fired and the risk of generating a backblast when opening the hatch, a bore evacuator was installed on the barrel of the T53 cannon to expel lingering propellant gases.





    After the war ended, the pressing need to develop such heavy vehicles declined and in 1950, the entire Project T29 was permanently scrapped.
    Many players have already managed to acquaint themselves with the outstanding combat capabilities of the American T29, but until recently, it simply had no decent alternative in the main branch. There is now an alternative to the T29: the Heavy Tank T34, which already stands out when it comes to the peal of thunderous gunfire – the thunder of war.

    For more information, read the full Dev Blog article here!


    [ 2017-02-25 09:34:52 CET ] [ Original post ]

    [Development] A-26B-51: The King of Attack Planes!



    The legendary A-26 Invader, a rare sight in the War Thunder skies and one of the most sought-after aircraft for our players, will be available to everyone in the regular US tech tree.

    Introducing the A-26B-51 modification, the out-and-out game leader for number of high-caliber machine guns: 14 frontal Brownings, plus another four in the turrets! But machine guns aren't enough for the king of attacker aircraft – you can also carry 14 HVARs or almost two tons of bomb load (4 x 1,000 pounds, 6 x 500 pounds, 8 x 250 pounds or 16 x 100 pounds).





    [quote]For more information and images, view the full Dev Blog here!


    [ 2017-02-25 09:21:43 CET ] [ Original post ]

    [Development] New location - Guiana Highlands – A Lost World



    In the next major War Thunder update, we're going to add a very unusual location for air Arcade mode that we've named Guiana Highlands. Battles at this location will start at altitudes of more than 6,000 meters above sea level, with the entire area divided into stages, each with its own targets and unique requirements for waging battle.



    Our artists came up with the idea for the location after learning about Mount Roraima in Brazil. This unique mountain with a flat summit is a true natural wonder – a gargantuan mountain plateau rising up against the landscape. The plateau is partially obscured by a huge cloud that constantly hangs over Mount Roraima. This place inspired the great Arthur Conan Doyle to pen his iconic novel “The Lost World,” it’s a truly mysterious corner of our planet!

    To see more, click here!


    [ 2017-02-24 01:49:05 CET ] [ Original post ]

    [Event] Battle of Stalingrad



    Participate in the Battle of Stalingrad GF & Aircraft events from 23rd February (13:00 GMT) to 27th February (09:00 GMT)

    Dear players, we have prepared number of special events which you can participate in for the rest of the week. Make use of the Silver Lions and Research point bonuses, perform tasks and earn 3D shield decoration for your tank and shield decal for tank and aircraft. What you are waiting for? Just jump into the game and let your enemies know about your presence.

    Perform tasks and earn:



    Take part in the Battle of Stalingrad events with a 23% bonus to Silver Lions and Research Points:

    Aircraft events:


    • [Operation] Uranus — AB
    • [Operation] Uranus — RB
    • [Operation] Uranus — SB

    Ground forces events:

    • Stalingrad — AB
    • Stalingrad — RB (combined)
    • Stalingrad — SB (combined)


    More details


    [ 2017-02-23 16:57:41 CET ] [ Original post ]

    [Development] Typ-Klasse 140 Jaguar: the Schnellboot Successor



    The fast and deadly ‘Jaguar’ torpedo boat is one of the best representatives of its class in War Thunder.

    The German Typ-Klasse 140 Jaguar torpedo boat was developed between 1957 and 1963 for action in the Baltic Sea. The Jaguar was a direct descendent of the WWII-era German Schnellboots. The shipbuilders factored all of their experience using torpedo boats into it and attempted to adapt the vessel for modern combat situations.





    Since the Jaguar was intended for open-water situations, it was especially made to be large and powerful, with an impressive fuel range. The Jaguar had a tonnage of 210 tons. Running economically, it was capable of travelling 1,000 miles, which is quite a magnificent distance for this type of naval vehicle. It had four 3,000-horsepower engines, which were capable of achieving a speed of up to 43.5 knots – a very high speed for a torpedo boat with such a large tonnage. In fact, despite having twice the tonnage of wartime Schnellboots, the Jaguar was capable of achieving a very similar speed! Its armament is succinct and efficient. The engineers rejected low-caliber anti-air artillery and backup torpedoes in favour of four torpedo launchers and two automatic Bofors 40 mm guns.

    For more information, read the full Dev Blog on the Official War Thunder Forums!


    [ 2017-02-23 03:42:27 CET ] [ Original post ]

    T14: The Ground Assault Tank



    The T14 assault tank was the product of a collaboration between British and American engineers.

    In the run-up to the Second World War, there was a general consensus that heavy infantry support tanks would soon be needed on the battlefields. Several powers had already launched production and deployment of heavy tanks, meanwhile British and American tank designers were just getting down to developing a specification for their concept. After a visit by the head of the US Army Ordnance Corps to the UK, engineers from both countries began working on a joint project to design a heavy infantry tank. The British were already working on updating their own Churchill tank, while the Americans were putting the finishing touches on their M6 Heavy Tank. However it’s always good to have a backup, and two heads are better than one, right? Engineering resources were pooled and it was decided that T14 prototypes would be housed in the US. Work began in earnest.





    In the meantime, the Second World War and recent operational experiences prompted the military to do a top-down review of their requirements for armored vehicles. When two prototypes were built and tested in 1943, it quickly became apparent that the tank design fell short of meeting the army’s needs. Both the British and the Americans succeeded in solving this problem by tweaking their own heavy tanks and were wholly satisfied with the results. The T14’s advantages weren’t enough to warrant interrupting production and modernization programs already underway. Military leaders refused to rethink the concept so close to their important clash with Hitler’s forces in Europe.

    The T14 never saw any real action. But we’re about to see how it fares on the battlefields of War Thunder! The T14 closely resembles the Sherman – it has a cast turret and a sharply angled front armor plate, as well as the 75 mm M3 cannon favored by players. The powertrain is also similar – 500 hp. Despite being conceived as an assault tank, at the end of testing it turned out that the T14’s armor wouldn’t be sufficient to push it up into the heavy tank class. The hull armor is 50 mm thick all around and the front is composed of two armor plates angled at around 60 degrees. The transmission is protected by 101 mm of plating. The turret armor is comparable to the Sherman – 102 mm on the sides of the cast turret, making it hard to penetrate, while the typically rounded shape guarantees frequent ricochets. The T14 boasts 12.7 mm steel armored plates on the tracks, which handily protects them against shock waves from bombs and rocket shells, while HEAT shells that strike the plates will arm and detonate outside the tank, doing no damage.

    For more information, read the full article on the Official War Thunder website!


    [ 2017-02-21 13:24:03 CET ] [ Original post ]

    [Development] Spähpanzer Ru 251: The Fastest on land



    The Spähpanzer Ru 251 is a German light reconnaissance tank developed in 1964 to replace the obsolete American M41 Walker Bulldogs in service in the Bundeswehr. It was designed on the basis of the German Kanonenjagdpanzer 4-5 tank destroyer. The final product possessed exceptional mobility and armament, but with the arrival of the more powerful Leopard 1, the Ru 251 was never put into mass production.

    The Spähpanzer Ru 251 light tank was conceived solely as a reconnaissance vehicle. In the early 1960s, the Bundeswehr were still using the outdated American M41 Walker Bulldogs in their armored scout battalions, however the time had come to replace them with something more modern. A program to develop a new light tank was launched in 1960. It was essential that the tank had excellent mobility and enough firepower to destroy the main Soviet tanks of the day. The first prototype was built in 1963, followed by at least one more by 1964. In 1964, the Ru 251 prototypes underwent intensive field tests, although by that time the Leopard main battle tank was already being readied for serial production and the Germans decided against ordering another tank so similar to the Leopard.





    The Spähpanzer Ru 251 was built based on the Kanonenjagdpanzer 4-5 tank destroyer, borrowing the majority of its components. Instead of a cabin, the Ru 251 was fitted with a cast rotating turret. The tank was also equipped with the 90 mm Rheinmetall BK 90 gun, the German version of the American 90 mm M36 installed on the M47 Patton IIs. Like its forefather, the Ru 251 possessed remarkable mobility and firepower, but lacked any shell-proof armor. The work on the Ru 251 prototypes was strictly confidential, and details of its development are still kept under wraps by the Bundeswehr today.

    Read the full Dev Blog Article on the Official War Thunder Forums!


    [ 2017-02-18 12:20:49 CET ] [ Original post ]

    [Development] B-10B: The Racing Bomber



    Created in 1930, the American Martin B-10B high-speed bomber reached speeds of 333 km/h in testing. This meant that the bomber could outrun many of the biplane fighters at the time! As a result of the project’s success, Martin received the prestigious Collier Trophy for its contribution to aviation and an order from the government for 48 units, which later led to several more large orders. By the mid-1930s, the company’s Martin B-10B and B-12A made up the core of the USA bomber force.





    However, soon the race for technological supremacy shifted towards even more advanced designs. New fighters became faster and bombers more powerful, and the B-10B was eclipsed before its paint had even lost its gloss. From 1937 onwards, the B-10B was replaced with the more advanced Boeing B-18 Bolo. The bomber saw out the war in several US wings in the Philippines. But the B-10B still managed to see some action – the exported aircraft were used in the Dutch East Indies, China and Thailand both in local conflicts and in air battles in the Second World War.

    In War Thunder, the B-10B will take its place at rank I as a premium aircraft in the American tech tree. The domed nose turret and large canopy of the dorsal turret give the aircraft a distinctive appearance. One interesting detail: the engine and oil temperature gages and the engine-propeller air pressure gages were located directly on the nacelles, which allowed the pilot to read the instruments on the left and right through the canopy glass.

    For more information, read the full Dev Blog Article in the Official War Thunder Forums!


    [ 2017-02-18 00:38:36 CET ] [ Original post ]

    [Event] Rescue operation



    From 15:00 GMT on the 17th of February to 07:00 GMT on the 20th of February: Participate in the event "Rescue operation"

    Soldiers!

    The port in which our allied ships are maintained is under attack! The enemy is overcoming the defenses and are dominating the airspace. Under these circumstances, defenders will only be able to rescue the crew from the damaged and dangerously tilted carrier. With the lack of appropriate naval forces, Object 906 has been delivered to the battlefield. As such, these vehicles will be the attacking air forces’ main target.

    Conditions
    In this battle, pilots will participate with British aircraft while tankers will fight in Soviet vehicles.


    • Ground Forces mission: Travel to the aircraft carrier and rescue the endangered crew at the designated area.
    • Air Forces mission: destroy the floating Object 906 vehicles, thus depriving the army reinforcements.

    Note : Vehicles be issued to all participants, even if it is not researched and purchased. To participate in the event you need any vehicles of the 2nd rank for USSR or Britain

    Tankers, be careful! Torpedoes travel at high speeds and you may not have enough time to effectively dodge them. If you move in tight formations, multiple vehicles risk suffering damage over a large area from a single torpedo.


    [ 2017-02-18 00:33:03 CET ] [ Original post ]

    [Development] Type 87: The Japanese Gepard



    The Type 87 anti-aircraft gun entered into service in the Japanese Self-Defense Forces as a replacement for the hopelessly outdated American Duster SPAAG. The specification and concept for the new anti-aircraft vehicle was based on the German Gepard SPAAG that our players know so well. The vehicle used a modified Type 74 tank chassis and was equipped with the Oerlikon 35 mm twin cannon system as used in the Gepard. The vehicle was a success – more than 50 of these SPAAGs were put into production and several units remain in service today.





    In War Thunder, the Type 87 SPAAG will take its place in rank V of the Japanese armored vehicle tech tree. In addition to fighting against aerial threats, the Type 87 can try its luck by attacking ground vehicles – for these purposes it’s preferable to research APCR shells. It’s best not to attack enemy tanks directly head-on, but the lightly armored sides and rear of many top-line tanks are unable to withstand a heavy burst of 35 mm armor-piercing rounds.

    For more information, read the full Dev Blog article on the Official War Thunder Forums!


    [ 2017-02-15 23:26:39 CET ] [ Original post ]

    [Development] Spitfire Mk IIb: an old friend



    Introducing another aircraft model update, this time - it’s an iconic WW2 fighter - the Supermarine Spitfire Mk.IIb.

    The Spitfire Mk.IIb is not only one of the first aircraft in our game and not only a legendary fighter with a glorious military background. All pilots who chose to progress through the Spitfire research branch remember well that it is the first fighter with dangerous 20mm Hispano cannons. It is an Incredibly maneuverable, fast climbing aircraft - a true legend in the skies of War Thunder.





    We are happy to introduce the new model of our good old friend. Meet the newly refined Spitfire Mk.IIb that has been redesigned according to the highest quality standards that our artists follow. The new appearance of this elegant fighter will be liked by both veterans and new players of War Thunder.

    You can view the full Dev Blog article here!


    [ 2017-02-15 08:34:29 CET ] [ Original post ]

    [eSport] Weekend tournaments, February 11th-12th



    Check out the new tournaments on the tss.warthunder.com!

    ATTENTION! When registering your team, the system will inform you of the required steps necessary in order to confirm your participation in the tournament. More detailed information can be found

    For more information, view the full article on the Official War Thunder Forums



    [ 2017-02-09 23:27:03 CET ] [ Original post ]

    [Development] New naval forces location: English Shore



    Dear friends!

    We continue to develop new locations for our game. This time we would like to introduce a new location for Naval Battles - “English shore”. The action will take place on the coastal area of the British Isles.



    The battling parties will have to capture and hold the strategic passages between small islands and moss covered cliffs. The landscape allows hiding of smaller vessels behind the rocks and makes it possible to lead a sudden and fast attack straight for the capture zones.

    The location is inspired from various areas of the British coast - the white cliffs of Dover, the coast of Wales and around Ramsey Island. The Maunsell Forts - metal fortresses mounted on pylons, being a part of the British coastal defenses are also a feature of this latest location.





    This new beautiful location will be introduced in the close future - one of the next test sessions of Naval Battles will take place right here. Join in and see it for yourself!

    For more interactive exploration of the new map, and to view the full article on the Official War Thunder Forums, click here!


    [ 2017-02-08 14:01:03 CET ] [ Original post ]

    [eSport] Tactical Tournament 7x7 in a new format!


    Prize fund: 95000 Golden Eagles + “Gladiator” and “Steel Legion” decals

    >Participate<

    Combined battles 7х7 tournament in Realistic Battles mode:

    We have pleasure in introducing a new tactical tournament format, where each team has a limit on how many different vehicle types they can spawn. In order to win, you will need to use your available vehicle resources strategically and predict your opponent's moves in advance.

    You can see the limits for different vehicle types that each team can use in a single battle in the image bellow:



    The only vehicle type that a team can spawn without limitations are SPAAs.

    This is not all of the new mechanics - each team has a maximum of 18 spawns, while each member of the team can spawn a maximum of 3 times. This means that you will need to plan your spawns during the battle, because not all players in your team may use their maximum number of spawns. (Example: 4 players can spawn 3 times each, while the 3 remaining players can use a maximum of 2 spawns each).


    [ 2017-02-08 08:19:24 CET ] [ Original post ]

    Naval pre-beta - 4th test



    We are pleased to announce the start of the fourth window of the Naval pre-beta test in War Thunder!

    Captains, all hands on deck! The crew is ready to continue testing War Thunder naval battles and we will begin a new stage this week. The testing will be held in events with the rules you already know. In the latest stage we invite you, to fight in the Ice Fields location in the mission “Naval battle”!

    The schedule for this weekend:
    Friday 3rd
    17:00 GMT to 21:00 GMT

    Saturday 4th
    01:00 GMT to 05:00 GMT
    17:00 GMT to 21:00 GMT

    Sunday 5th
    01:00 GMT to 05:00 GMT
    17:00 GMT to 21:00 GMT

    Monday 6th
    01:00 GMT tо 05:00 GMT

    Join the test!
    It is important that you remember that naval battles are in the early testing stage. The new gameplay has created some radical changes and of course has introduced some additional design features which we are sure you will appreciate. The delay in the testing has been precisely for these reasons. You may submit your bug reports in the reporting section on forum.

    For more information, view the full article on the Official War Thunder Website


    [ 2017-02-04 11:40:42 CET ] [ Original post ]

    [News] Make your vehicle more authentic!



    Dear players,

    New decals will become available for unlocking and purchase for 2 weeks and after that time, they will be replaced with new ones. Players will retain the unlocked decals forever!

    We have already added several new decals for you that are available until February the 15th You may find them in customization menu, “week’s latest” section. Follow the news and don’t miss out on some interesting decals.
    http://steamcommunity.com/sharedfiles/filedetails/?id=854617415


    • The requirements for the decals may be checked by hovering your mouse over the decal in the customization menu. In order to obtain a decal you should be using vehicles of ranks 2-5 in random battles and events.
    • They cannot be gained in Enduring Confrontation mode.

    Previous decals will be now moved to the following sections and will be available only for the players who have them unlocked/purchased:

    • Decal "Wolfpack" emblem, U.S. 15th tank battalion - allies (tanks)
    • Decal "U.S. coast guard” emblem - allies
    • Decal "No water in rad. Petrol in sump. Oil in Petrol Tank”. Driver in clink" inscription - allies (tanks)
    • Decal “Chrysanthemum” emblem - axis (tanks)
    • Decal "Emblem of the 2nd armoured division”, GB - allies (tanks)

    The War Thunder Team


    [ 2017-02-01 13:01:21 CET ] [ Original post ]

    [Fleet] Naval pre-beta - 3rd test and new mission



    We are pleased to announce the start of the third window of the Naval pre-beta test in War Thunder!

    Captains, all hands on deck! The crew is ready to continue testing War Thunder naval battles and we will begin a new stage this week. The testing will be held in events with the rules you already know. In the latest stage we invite you, to fight in the Ice Fields location in the mission “Naval battle”!

    The schedule for this weekend:

    Friday 27th
    17:00 GMT to 21:00 GMT

    Saturday 28th
    01:00 GMT to 05:00 GMT
    17:00 GMT to 21:00 GMT

    Sunday 29th
    01:00 GMT to 05:00 GMT
    17:00 GMT to 21:00 GMT

    Monday 30th
    01:00 GMT tо 05:00 GMT

    It is important that you remember that naval battles are in the early testing stage. The new gameplay has created some radical changes and of course has introduced some additional design features which we are sure you will appreciate. The delay in the testing has been precisely for these reasons. You may submit your bug reports in the reporting section on the Official War Thunder Forums.

    How do I join?

    For more information, view the full Article on the Official War Thunder Forums!


    [ 2017-01-28 00:06:58 CET ] [ Original post ]

    [eSport] Weekend tournaments, January 28th-29th



    We present you with new tournaments on tss.warthunder.com!
    http://steamcommunity.com/sharedfiles/filedetails/?id=850257557
    ATTENTION! Tournaments this weekend will be use the new systems of registration and confirmation of teams. When registering your team, the system will inform you the required steps necessary in order to confirm your participation in the tournament. More detailed information can be found here

    For more information, read the full article here!



    [ 2017-01-26 01:43:04 CET ] [ Original post ]

    [Development] Project 122bis sub-chaser



    We are pleased to present another heavy hitting boat that will appear in the War Thunder naval warfare closed beta test very soon: the Project 122bis!

    The large Project 122bis sub-chaser was developed in the Soviet Union on the eve of the Great Patriotic War. Unfortunately, the war prevented large-scale production, but immediately after the war ended, military command decided to increase the production of Project 122, at the same time performing important modernization efforts.





    The factories of the USSR turned out to be capable of producing Project 122a and Project 122bis at an impressive pace – enough to even export them to countries friendly to the Soviet Union. In War Thunder, we present to you the Project 122bis sub-chaser of the post-war production series. The boat has decent artillery armament: its main caliber is the universal 85 mm K-90 with armor-piercing and high-explosive shells – successfully backed up by a pair of 37 mm automatic cannons and several high-caliber machine guns.

    Read the full Dev Blog article here!



    [ 2017-01-14 12:29:55 CET ] [ Original post ]

    [Development] Ki-100-II - The last of the Ki-61 family



    In the Second World War, air-cooled radial engines were the most widely used in Japanese aviation. They were what engine builders designed and what aircraft designers built airplanes for. But even this rule has an exception: the Kawasaki company designed fighters for their very own inline liquid-cooled engines.

    At the end of 1939, Kawasaki purchased a license to produce one of the best aircraft engines of the age, the Daimler-Benz 601, which was used on the Bf 109E and MC.202 Folgore, providing them with excellent flight characteristics. A group of designers led by Takeo Doi designed the Ki-61 for the new engine, which outwardly resembled the Bf 109 and MC.202, but was nonetheless an original project in its own right. With the same engine power, the Ki-61 was faster than the much-lauded Emil, and all kinds of armament could be installed on its wing: from 7 mm machine guns to 30 mm cannons.





    All the same, the Ki-61’s fate ended in tragedy. By 1942, its engine had already become outdated, and in terms of reliability, the Japanese version was inferior to the German. The situation worsened with difficult weather conditions and the qualification of service personnel in the army air force, and in 1945, the engine construction factory was almost completely destroyed as a result of a bombing attack, putting a stop to Ki-61 manufacturing. All this led to the creation of the Ki-100 fighter based on the Ki-61, with its engine replaced by a radial air-cooled engine. However, as a result of this, the Ki-100’s maximum speed was reduced in comparison to that of the Ki-61-II. On the other hand, its maneuverability, rate of climb, reliability and survivability all increased.

    Read the full Dev Blog article here!


    [ 2017-01-12 22:18:08 CET ] [ Original post ]

    [Development] Big Boat: The MZ1



    We are pleased to present heavy hitting boat that will appear in the War Thunder naval warfare closed beta test very soon: the German multi-purpose MZ1.

    The MZ1 is an advanced German boat project created at the end of World War II. The leading boat of the series was laid down in 1943 and went into testing at the end of August 1944.





    In total, the Germans were able to build one boat of the twelve planned in this series. Three more were ready for assembly. All the built boats ended up at the disposal of the British occupational forces. The leading boat was sent to England for testing, while the remaining boats were scrapped. The leading MZ1 series boat has become a new ship in the Kriegsmarine tree in War Thunder. The letters MZ in its name are an abbreviation of the German Mehrzweckboote, meaning "multi-purpose boat", which entirely discloses its intended purpose.

    Read the full Dev Blog article here!


    [ 2017-01-08 03:46:17 CET ] [ Original post ]

    War Thunder achieves 'Silver' in Steam's Top 100 Best Sellers of 2016!

    Dear Friends,

    We are proud to announce that War Thunder has achieved a Silver placing in Steam’s Top 100 Best Sellers of 2016.



    2016 was a year which marked many amazing accomplishments and developments for War Thunder and our community, including the addition of British and Japanese tanks, the introduction of the Naval CBT and full support for Oculus Rift and HTC Vive, which collectively led to War Thunder’s full release as a game.

    Especially considering that War Thunder on Steam forms just one part of the War Thunder community which spans across many forums, many platforms, and the vastness of social media, it is an amazing honour to be placed silver within Steam’s Top 100 Best sellers for 2016. This, however, does not mean we have achieved our final goal!

    You may ask: What’s next for War Thunder? Well, you can be sure that you will not be disappointed! War Thunder will continue far beyond 2016 and into the future! Keep an eye on the news for information regarding the Open Beta for Naval Warfare, the introduction of “World War” mode, new vehicles and locations, new gaming nations, and much more!

    Of course, this achievement could not have been done without support from you, the War Thunder Steam Community. From all of us at War Thunder, we thank you for your continued support and look forward to collaborating with you into the future!

    The War Thunder Team


    [ 2017-01-02 13:13:09 CET ] [ Original post ]

    New Year Tournaments, January 3rd to 8th



    Fellow pilots and tankers!

    We are fast approaching 2017 and we have some new tournaments available at http://tss.warthunder.com/
    http://steamcommunity.com/sharedfiles/filedetails/?id=830492754
    For more information, be sure to check out the full article on the Official War Thunder Forums by clicking here!


    [ 2016-12-31 02:05:03 CET ] [ Original post ]

    [Development] Type 60 SPRR



    The Type 60 SPRR is a light Japanese anti-tank gun armed with two recoilless American rifles. That’s right, recoilless! Unusual cannons like this are making their first appearance in the game.

    The Type 60 Self-Propelled Recoilless Rifle is a light anti-tank gun, one of the first developed by Japan after the war. In the 1950s, Japan was forced to deviate from its post-war development concept of exclusively peaceful industry and return to designing its own military vehicles. Apart from universal, but expensive-to-produce tanks, the developed countries of the world often held cheaper, but less effective anti-tank guns in service. Japan also decided not to become an exception. In 1954, the Komatsu and Mitsubishi companies received an order to develop and build prototypes of a new light anti-tank gun armed with two recoilless rifles. By 1955, the SS1 and SS2 prototypes by the Komatsu and Mitsubishi companies respectively were ready. Mitsubishi’s SS2 won favor in the course of testing, but Komatsu had no plans to give up, and in 1956, they presented a new prototype for testing with the index SS3, armed with 4 recoilless rifles at once. The installation of 4 guns later had to be dropped, since their position made the vehicle’s profile too tall and noticeable. By 1959, the Komatsu company had developed its fourth and final prototype, designated SS4, with a more powerful engine and new transmission. This was accepted into service under the designation Type 60 Self-Propelled Recoilless Rifle in 1960.





    By design, the Type 60 SPRR was an eight-ton armored vehicle with two twinned American 106 mm recoilless M40 guns mounted in the right side of the hull in a mobile mounting point. The mounting point had two possible positions. In the lower position, which was usually used when traveling, the guns had very limited vertical and horizontal aiming angles. In the extended upper position, which was the primary battle position, the guns could rotate and drop significantly better, which made them far easier to aim. For precise aiming, a high-caliber M80 machine gun was attached firmly above each gun. This machine gun’s shots had the same ballistic trajectory as those of the 106 mm gun itself. It should be noted that with consideration for the M40 guns’ limited ammunition complement, this decision was very fortuitous. To reload the guns, the loader had to go out onto the roof of the engine compartment located in the rear of the vehicle or stand completely behind it.

    Read the full Dev Blog article here!


    [ 2016-12-30 04:21:02 CET ] [ Original post ]

    Location “Ice Fields” and new Naval mission “Convoy”

    Dear players,
    you will be happy to hear that you have already helped us greatly with the development of naval battles during the pre-beta game sessions. The tests we had allowed us to gather an impressive list of suggestions and we are continuing to develop the naval part of the game.

    Right now we running internal tests on a new mission type, this will be unique and unlike any other we already have in the game and at the beginning of 2017 we will continue the tests with those who participated in the Naval battles testing. Wish us luck. And all ahead full!


    We are proud to present to our players, a new location and mission for naval battles. Head to the high seas to the north and be the first to try the new larger and better armed ships.

    As a part of navy pre-beta we present you a new mission and new warships. A new location and mission that is quite different from those already proven by our players and has slightly different gameplay. The location “Ice Fields” offers a naval operation in open sea conditions, where players can try out new larger and better armed ships - the German MZ1 and the Soviet Project 122bis. These vessels have far superior firepower and survivability over torpedo boats, but they are slower and have less maneuverability, so commanders should be very aware of torpedoes moving in their direction.


    The new mission objectives are also different. Here you must destroy enemy transport ships and protect yours. In the mission “Convoy” we use the already familiar SP (Spawn Points) system: at the mission’s start all players have light boats - Soviet Project 183 or German S100 boat; if a player acts effectively on the battlefield destroying or damaging enemy ships or convoy vessels, he gains SP to spend on heavier ships or attack aircraft. Light boats do not require RP to respawn.

    Destroy all vessels in the enemy convoy and keep your convoy safe to win. Sounds easy, but the fleet of ships is a hard nut to crack, and even transport ships have defensive armament, so be aware of their automatic cannons. A successful raid is possible only by the joint efforts of several players at a time piloting craft of different types and classes, both naval and aerial.

    We’re looking forward to your feedback on the new mission and ships and be sure we read all your comments. See you in battle!

    The War Thunder Team!

    Location “Ice Fields” and new Naval mission “Convoy”


    [ 2016-12-28 21:25:25 CET ] [ Original post ]

    [Development] Type 3 Chi-Nu II - Crouching Tiger



    After experiencing Japanese ground forces with the recent release of the 1.65 update, players will immediately notice this tank as the Chi-Nu’s successor. The Chi-Nu II was Japan’s attempt to mass produce a tank with the capability to withstand the imminent arrival of an Americans through the invasion of the Japanese homeland.

    In 1942, Japan had begun development of new tanks to deploy onto the battlefield. However, these new tanks would take considerable time to produce, and Japan needed a quicker solution. As a result, the Chi-Nu would undergo many design changes. All of these changes had the single goal of mounting the Type 5 75mm cannon on a chassis that was easily mass-produced and which would require little or no change of existing production capability.





    The Type 3 Chi-Nu was designed with a Type 3 75mm tank cannon, derived from the dated Type 90 field artillery. While it proved sufficient against armoured targets such as the M4 Sherman, it was barely acceptable and needed to be replaced. At the time, tanks such as the Chi-To and Chi-Ri II, both of which players have received a taste of, were designed to use a new, long barrelled 75mm gun: the Type 5. Japan installed a prototype turret from the Chi-To onto the chassis of the Chi-Nu for testing purposes, labeling it the Chi-Nu Kai, with the tank performing a series of tasks at the Iyo Lake shooting grounds in Japan. The prototype proved successful in these trials and was accepted for use. The Chi-Nu turret was also re-designed for the Type 5 75mm gun, and this variant would become the Chi-Nu II. Only a few units with the gun had been produced by the time the war ended, however, none saw service.

    Read the full Dev Blog article here!


    [ 2016-12-28 09:17:12 CET ] [ Original post ]

    [Special] Collect a premium Type-95 Ha-Go Commander for Christmas!



    From 15:00 GMT on the 23rd of December to 07:00 GMT on the 26th of December

    We have yet another Christmas gift for you! So grab your premium Type-95 Ha-Go Commander Japanese tank! Achieve just one victory with 80% battle activity and the vehicle is yours!

    We continue our great festive tradition and this time we would like to give you a Japanese premium tank - the Type-95 Ha-Go Commander - or, if you already own the vehicle, you will instead be gifted the Golden Eagles that you would need to purchase it.

    Wishing you a very Merry Christmas and a Happy New Year!

    The War Thunder Team


    [ 2016-12-23 12:14:07 CET ] [ Original post ]

    Steam Winter Sale Pack!



    Dear Players,
    Our game has officially moved into release and you can get a cracking booster and some great titles! - Read more here


    On top of this and in celebration of both the release of WT and the seasonal holiday, all Steam-exclusive DLCs are available in one mega-bundle at a whopping 70% discount!

    The bundle will be available from December 22nd until January 2nd, 2017!

    The "Winter Sale bundle" includes following packs:
    War Thunder - Panzer Pack
    War Thunder - Steam Pack
    War Thunder - Red Fury Advanced Pack
    War Thunder - Desert Rats Pack
    War Thunder - Ace Advanced Pack

    Have a fantastic holiday!

    Already have one of these packs? We won't charge you for it!
    Click here to check out this pack!


    [ 2016-12-22 20:57:58 CET ] [ Original post ]

    War Thunder is now released!



    In order to celebrate the official release of War Thunder we would like to make a small gift to all our loyal players - 50% Research Pointsand Silver Lions boosters for 50 battles, one battle for each month since the game launch!
    https://www.youtube.com/watch?v=gg0o6V-M6pg
    As well as the boosters, we are also offering a 50% discount for Premium account purchases from December 22nd at 21:00 GMT until December 25th at 21:00 GMT!!

    All War Thunder players who enter the game after December the 21st at 17:00 GMT will find a new title in their profile (dependent on registration date):


    • Brother in arms
    • Combat proven
    • Faithful warrior
    • The Old Guard

    Follow the news to learn about further specials!

    Read the full article here!


    [ 2016-12-22 01:47:45 CET ] [ Original post ]

    Update 1.65 'Way Of The Samurai' released!

    Update 1.65 "Way Of The Samurai"
    https://youtu.be/OaLM1qjR_jw

    Check out the full list of changes in the Changelog!


    Dear players! We are releasing the long anticipated 1.65 major update with which our game has also released and so are happy to introduce “Way of the Samurai”! While your launcher is downloading files and our most impatient players have not yet opened the full list of changes, we would like to show you the most interesting features of the update.

    New Locations
    Pilots and tankers will get new experiences as they play on the new locations “38th Parallel” and “Abandoned factory” whilst driving or flying new and updated vehicles!

    “38th Parallel”


    “Abandoned factory”


    Aircraft
    A big change for aviation - we have created 3D cockpits for all aircraft in the game - including attackers and bombers.



    New game mechanics: Hydropneumatic suspension
    Behind a complex definition, hides a very useful combat ability to change the angle of the tank’s hull in all directions or the ability to ‘hunker down’ the vehicle, seriously reducing its height. Of course, only on vehicles that use this type of suspension.



    Japanese ground forces
    And of course the main heroes of this update - the Japanese tanks! Armoured vehicles of the Land of the rising sun have arrived! If you want to be the first to try them - check the news about the beginning of testing and how to join the testers team.

    Type 74


    ST-A1[/quote]


    [b]Check out the full list of changes in the Changelog!


    [ 2016-12-20 10:36:43 CET ] [ Original post ]

    War Thunder Update 1.65 "Way of the Samurai" - changelog

    https://youtu.be/OaLM1qjR_jw
    Update 1.65 "Way of the Samurai"

    Check out the full Changelog here!


    Japan

    • Type 95 Ha-Go
    • Type 98 Ke-Ni
    • Type 2 Ka-Mi
    • M24 Chafee
    • M4A3(76)W
    • M41 Walker Bulldog
    • Type 60 SPRG
    • Type 89 I-Go Ko
    • Type 97 Chi-Ha
    • Chi-Ha KAI
    • Type 1 Chi-He
    • Type 2 Ho-I
    • Type 3 Chi-Nu
    • Type 4 Chi-To
    • Type 5 Chi Ri II
    • ST-A1
    • ST-A2​
    • Type 61
    • ST-B1
    • Type 74
    • Type 94 SPAA
    • Ta-Se
    • So-Ki
    • M42 Duster
    • Type 4 Ho-Ro
    • Type 1 Ho-Ni I
    • Type 3 Ho-Ni III
    • Type 5 Na-To II
    • Ha-Go commander (premium)
    • Chi-Ha Naval Short Gun (bundle)
    • Heavy tank No.6 Japan (bundle)

    Britain

    • Sherman II

    USSR

    • Object 906
    • ZIS-43
    • IS-4 (model updated)
    • ISU-122, 122S - (model updated)
    • ISU-152 (model updated)
    • Т-54 1947, 1949, 1951 (model updated)


    Aircraft

    USSR

    • Tu-14Т
    • La-11
    • Hampden TB Mk I (UBT) (premium)

    USA

    • B-34
    • F6F-5N
    • F6F-5 (This modification will replace the old F6F-3, which was previously able to mistakenly mount bomb pylons. The weaponry and flight characteristics completely correspond to the old F6F-3)

    Germany

    • He.100D-1
    • Ta 154A-1 (premium)
    • Ju 88C-6a
    • Ju 88A-4 (model updated)
    • He 111 H-3, H-16 (model updated)
    • Fw.190A-5/U12

    Britain

    • Sunderland Mk V
    • Hellcat F Mk II (This modification will replace the Hellcat F Mk I which is linked to the replacement of the US F6F-3 with the F6F-5. Flight characteristics and weaponry remain unchanged)
    • Hampden Mk I Late
    • Hampden TB Mk I
    • Spitfire Mk Ia (model updated)
    • Spitfire Mk IIa (model updated)

    Japan

    • Ki-100-II (premium)
    • N1K1 mod11 early
    • Bf 109E-7 (replaced the Japanese Bf 109E-3)


    New ground forces locations, location updates
  • "38th Parallel"
  • "Abandoned Factory"
  • Berlin (balance changes, shooting from one spawn point to another is not possible anymore)
  • Whiterock Fortress (North-east part of the map has been changed, one more shallow added, few passes from water to the Fortress have been added)
  • Ash River (balance updates)
  • Karelia (additional pass from the Eastern spawn point has been added)

    Mechanics

    • New scaled cockpits models for all aircraft which previously did not have one, have been added.
    • New features in the X-ray view for aircraft in the hangar have been added.
    • The ability to manually control bomb doors has been added.
    • The ability to drop bombs as a series has been added.
    • Arcade bomber sight has been turned off for Realistic Air Battles and in Combined battles.
    • Damage model. Shell fuse mechanic for ground vehicles has been improved. Now for successful detonation, the parameter of the structural strength of encountered obstacles will be considered. This eliminates the possibility of the shell explosion with high sensitivity fuse (in the parameter of the encountered armour thickness) on small components and items with less strength (track elements, chassis components and thin screens).
    • Range parameters for the detection of ground vehicles have been changed.


    Interface

    • Added in-game dialogue for control presets import and export in Windows, Linux and MacOSX.


    Economy and research

    • Crew skills common for both aircraft and ground vehicles will be now displayed in separate tab - logistical services.


    Other

    • Separate decal types for holes and the results of hits with armour piercing shells and HE shells have been added.
    • The smoke part of the tracer shell has been changed.


    48 positions in the Changelog contain references to errors or suggestions of the players from the official forum

    Aircraft model, damage model, characteristic and weaponry changes
    For the full list, view the full changelog on the Official War Thunder Website


    Ground Vehicles model, damage model, characteristic and weaponry changes:
    For the full list, view the full changelog on the Official War Thunder Website


    Changes in the flight model
    For the full list, view the full changelog on the Official War Thunder Website


    .com reported bug fixes:
  • Error with order “Best Squad” (LeoBardi).
  • Japanese AI in the Ki-21 circling over the Allied airfield without taking part in the battle
  • Error with the series of the kills by destruction of an ally (MasterBLB).
  • Error with the fuel load of the Me-262C-2b when respawning in the air (xRasor).
  • Error with the binding of the actions on the buttons for PS4(*PureGT_Muzz).
  • Typo in the name of the launcher window in the German localization (DafabHoid).

    .ru reported bug fixes:

    • Not destroyable AI on the Ash River (QWARZ);
    • Sunken aircraft carrier wasn’t counted/scored for the title “Sea wolf” (*kimgrem);
    • Indicators of the sight in the replay for naval battles was pointed below the hit places (Felmyst).


  • [ 2016-12-20 10:06:49 CET ] [ Original post ]

    [Development] La-11: The Last of Its Kind



    The La-11 is a long-range escort fighter and the last piston-engined fighter in service with the Soviet air force. Created through a serious modernization of the La-9, the La-11 was the final note in the development of piston-engine fighters in the Soviet Union. Was it a major note? You will be able to find out the answer to that question very soon!

    The modified La-9M, as the La-11 was initially designated, was developed in just six months and took its first flight in May of 1947. However, the appearance of the aircraft had changed little even after all the adjustments and improvements. The oil radiator’s air intake “migrated” from under the fuselage to under the engine’s ring cowl (which is why it went from round to oval), and one of the four excessively powerful 23mm NS-23S aircraft cannons was removed to partially compensate for the vehicle’s noticeably increased weight. Incidentally, it was not only the additional fuel tanks that caused the weight of the new aircraft to increase in comparison to that of the La-9. The pilot’s seat on the La-11 was significantly more comfortable – a good thing, because now the pilot had to sit in it for hours at a time and beginning with the 11th production series of the aircraft an automatic compressor switcher was installed. The various radio apparatus and electronics inside the vehicle were also improved and an advanced de-icing system for the wings and fins was added. To improve the flight characteristics, the model of the aircraft which is presented in the game, was created as lightweight as possible in accordance with the information, specified in the technical description. Namely a refueling option was given only for three tanks (two in the centre section and one in the fuselage), the anti-icing system and radio equipment was withdrawn.





    Apart from being deployed to patrol the borders of the USSR, the La-11 was also actively used in China, where from the summer of 1950, it took part in battles against opponents of the communist regime. Roughly a year later, in the summer of 1951, the Chinese La-11 fighters were re-deployed to the city of Anshan to repel American bomber assaults during the beginning of the Korean War.

    For more information, read the full Devl Blog here!


    [ 2016-12-20 08:11:44 CET ] [ Original post ]

    [Development] Ta 154A-1: From a Player, For the Players



    War Thunder is getting a new aircraft, created by one of our players as part of our revenue share program. Meet the magnificent German twin-engine Ta 154A-1!

    As you may already know, War Thunder has a revenue share program which allows players to create their own vehicle models and receive a portion of the income from the sales of these models in the game. In one of our recent updates, we presented the He 219 night fighter, created by the player Daniil “Joy_Division__” Zaitsev. Today, we are pleased to present a new vehicle created in the revenue share program – the German twin-engine Ta 154A-1 night interceptor.





    The Ta 154A-1 was created by the legendary Focke-Wulf designer, Kurt Tank for the same reasons that the He 219 was created – Germany had an urgent need for a modern night interceptor to give them at least some chance against the mass raids from Allied bombers. The idea for the aircraft was inspired by the British Mosquito – highly effective, high-altitude, fast and... wooden. It was the aircraft's wooden construction that gave German high command most of its doubts – the industry was tailored for steel and metal alloys, but Kurt Tank managed to convince the doubtful officials that Germany had the ability to take up the manufacture of wooden interceptors

    For more information, read the full article here!


    [ 2016-12-20 08:04:39 CET ] [ Original post ]

    “Way Of The Samurai”: Crewman


    https://www.youtube.com/watch?v=-wDS1cmG8RQ
    Warriors, we rediscover the military testing grounds once again, this time for Japanese ground vehicles, another nation in War Thunder which has been waiting for the opportunity to join the battles on the ground. Tester, it's your time!

    Exchange the shurikens to get access to the Japanese ground vehicles CBT!

    Start completing tasks and earning shurikens at any time during the days of the special!
    Players without Tester status will receive access to only a limited amount of the new vehicles vehicles that will be added to periodically.

    The vehicles that are available for research and purchase by non testers of Japanese ground vehicles will be published in the news. You can get shurikens by completing battle tasks.

    For completing each task you will get one shuriken, and when you have 12 shurikens you will become a Tester! Testers will have access to the research and purchase of all researchable ground vehicles in the Japanese research tree and will receive the forum award “Way of the samurai”.

    Each day you will be able to complete one task, which will be updated daily at 09:00 GMT

    How can I become a tester?

    Beginning from the 16th of December, participate in random battles and earn a “Shuriken” for every 5 victories with an activity of at least 80% on vehicles of rank III-V. You can earn 1 shuriken per day.

    You can follow your progress through your profile -> Achievements -> Japanese Ground Forces CBT

    For more information, view the full article here!


    [ 2016-12-16 13:30:28 CET ] [ Original post ]

    [Development] Type 74: The Height of Technology



    The Type 74 is a Japanese main battle tank developed in 1973 to replace the outdated Type 61. Many advanced technical solutions of the time were used in this tank’s design, the most important of which will soon make a nice surprise for all tankers in War Thunder without exception. Meet the flagship Japanese Type 74 tank with active hydropneumatic suspension!

    The new vehicle was intended to possess all the most modern solutions used in the designs of the best main battle tanks of the NATO countries of the era. For example, it borrowed the idea of active hydropneumatic suspension from the German/American MBT-70 project, allowing the tank’s clearance and lean angle to be changed automatically. The hull was meant to be the same as that of the German Leopard 1, and 105 mm L7 cannon widely used in NATO countries was purely British in origin. The new Japanese tank was also meant to be equipped with an advanced automated loading system for its main gun, along with a solid rotating command cupola. The final design of the new vehicle was confirmed in 1964, after which various test frames were built and tests performed in until 1967.





    At the prototype development stage, it became clear that several novel solutions would have to be abandoned, since in practice they would be too expensive and unsuitable for mass production. After the construction in 1969 of the first two prototypes, designated STB-1, it became clear that the automated loading and remote control system for the anti-air 12.7 mm Browning machine gun would have to be sacrificed, so they were no longer present on the STB-3, built in 1971. The last prototype, the STB-6 built in 1973, became the final variant that received the definite designation Type 74 and was launched into series production in September 1975.

    For more information, read the full Dev Blog here!


    [ 2016-12-16 00:18:54 CET ] [ Original post ]

    “Way Of The Samurai”: Crewman

    https://www.youtube.com/watch?v=-wDS1cmG8RQ
    Warriors, we rediscover the military testing grounds once again, this time for Japanese ground vehicles, another nation in War Thunder which has been waiting for the opportunity to join the battles on the ground. Tester, it's your time!

    Exchange the shurikens to get access to the Japanese ground vehicles CBT!

    Start completing tasks and earning shurikens at any time during the days of the special!
    Players without Tester status will receive access to only a limited amount of the new vehicles vehicles that will be added to periodically.

    The vehicles that are available for research and purchase by non testers of Japanese ground vehicles will be published in the news. You can get shurikens by completing battle tasks.

    For completing each task you will get one shuriken, and when you have 12 shurikens you will become a Tester! Testers will have access to the research and purchase of all researchable ground vehicles in the Japanese research tree and will receive the forum award “Way of the samurai”.

    Each day you will be able to complete one task, which will be updated daily at 09:00 GMT

    How can I become a tester?

    First Method



    Beginning from the 16th of December, participate in random battles and earn a “Shuriken” for every 5 victories with an activity of at least 80% on vehicles of rank III-V. You can earn 1 shuriken per day.

    You can follow your progress through your profile -> Achievements -> Japanese Ground Forces CBT

    For more information, view the full article here!


    [ 2016-12-15 23:46:55 CET ] [ Original post ]

    [Development] New Location: 38th Parallel



    Make sure your tank is equipped with good cleats – they’re far more important in this area than maximum speed. Welcome to "38th Parallel", a place where the latest achievements of engineering meld with the rural life of East Asia.
    Of course, the main feature of this battlefield is the massive dam visible from any point on the map. In fact, it is thanks to this dam that the entire location exists: the water held back from the dam opened up kilometers of fertile land, now covered in rice fields all the way to the horizon. Fans of sniper battles are sure to be satisfied





    "38th Parallel" will be available in War Thunder update 1.65 “Way Of The Samurai” for mixed battles in all modes.
    Oh yeah. And try not to ruin the crops ;)

    Read the full Dev Blog article here!


    [ 2016-12-15 00:59:35 CET ] [ Original post ]

    [Development] Chi-Ha Short Gun: Naval Caliber



    The Chi-Ha Short Gun is a medium fire support tank designed by Japan near the end of the war. Equipped with an uncharacteristically large (for Japanese tanks) 120 mm ship cannon, this ‘shorty’ is sure to amaze you with its ‘naval’ caliber!

    The Chi-Ha Short Gun is a medium fire support tank designed by Japan by the end of World War II. Land-based ground forces required a fire-support tank to fight against long-term fortifications and firing positions, and the Type 2 Ho-I developed in 1942 partially fulfilled this demand. Nonetheless, in the opinion of several military figures, its 75 mm howitzer was insufficiently powerful on the battlefield, so Japanese tank designers went on to try multiple times to create a tank with more solid armament. The result of one such attempt was the Chi-Ha Kai 12 cm Short Gun.





    Developed by order of the Imperial Japanese Navy to strengthen naval infantry divisions, the Chi-Ha Short Gun was an ordinary Chi-Ha Kai rearmed with a 120 mm short-barreled naval cannon. The weapon itself, which American experts imaginatively dubbed the 12 cm Short Gun in post-war documents, was borrowed from the merchant fleet arsenal. At sea, merchant and transport vessels often came under attack from enemy submarines, against which high-caliber short-barreled cannons with high-explosive shells were often used. It was exactly this kind of weapon that was used to rearm the seriously outdated Type 97 Chi-Ha Kai tank at the end of 1944.

    For more information, read the full Dev Blog here!


    [ 2016-12-13 08:16:02 CET ] [ Original post ]

    [Event] Battles in Ardennes


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440

    From December 9th 15:00 GMT to December 12th 07:00 GMT
    Take part in air and ground battles in Ardennes
    with a 30% Research Points and Silver Lions reward bonus!

    Aircraft Battles: Ardennes. Battle of Bastogne. (AB, RB, SB)

    Ground Force Battles: Ardennes. Counteroffensive. (AB, RB, SB)

    The most prolonged battle the US army had ever participated in, was known as the Battle of Hurtgen forest. An operation that lasted several months that aimed to engage German forces and outflank the front line. Woodlands proved to be difficult terrain for large-scale operations: The Americans suffered tremendous losses through German ambushes - 33,000 troops against 28,000 on the German side.

    The War Thunder Team


    [ 2016-12-10 05:48:53 CET ] [ Original post ]

    [Development] New Location: Abandoned Factory, ZiS-43 and ST-A2

    New Location: Abandoned Factory





    This production equipment has stood for a long time, a giant abandoned manufacturing complex overgrown with young trees and grass. Perhaps it was one of the strategically important production facilities evacuated behind the lines, or maybe it was simply shut down when it was no longer needed, its workforce redirected to far more important ‘military needs’ – we don’t know. All we know is that it was abandoned in a hurry. Nowadays, the clanking of the machines has been replaced by the roar of tank engines. We are pleased to present the Abandoned Factory.

    A labyrinth of production facilities, kilometres of concrete, loading platforms, pipelines and plenty of cover. You have to be more attentive than ever on this map – armour blends in with the environment perfectly, and you might not notice an enemy right under your nose. The Abandoned Factory is truly rich with all kinds of scenery! Apart from the facility itself, the battles unfold on its outskirts, and the land of the factory itself will be an object of careful study over many months even for experienced tankers.

    For more information about this location, read the full Dev Blog here!


    ZiS-43: When You Need a Bigger Bang





    In War Thunder, the German and US trees already have SPAAGs on a half-tracked chassis. They combine the positive characteristics of a wheeled truck and a tracked tank chassis. Meet the ZiS-43 – a Soviet anti-air gun mounted on a half-tracked armoured vehicle.

    In battles on the Eastern Front, aircraft were primarily used to directly support troops, and assault planes and front-line bombers made hundreds and thousands of flights. To cover columns of armoured vehicles and infantry from these assaults, anti-aircraft weapons and ammunition were mounted on trucks or armoured vehicles. It is worth noting that throughout World War II, many experiments were done with half-tracked armoured vehicles. They surpassed ordinary wheeled vehicles in carrying capacity and cross-country ability while being much cheaper and lighter than full-tracked tanks. Based on these considerations, even in the interwar period, Germany equipped itself with a line of half-tracked vehicles which were used as a basis for the most varied SPAAGs: from quadruple ‘twenties’ to the infamous ‘eighty-eights’. Let’s not forget the American half-tracked armoured vehicles too, used as a basis for the production of SPAAGs.

    For more information about this vehicle, read the full Dev Blog here!


    ST-A2: One Step Closer to the Goal





    The ST-A2 is an experimental medium Japanese tank, one of the first vehicles developed by Japan after the war. The ST-A2 became the next technological step on the path to restoring Japan’s military industry. War Thunder players are about to have the opportunity to test its mettle in real battle conditions.

    The ST-A2 is an experimental medium Japanese tank, one of the first vehicles developed by Japan after the war. When the question of the need to develop new military vehicles came to the fore, Japanese experts with previous experience from the war got to work. The ST-A1 was the first step, and was intended to lack the main drawbacks of the American vehicles in service with the Japan Self-Defense Forces, more specifically their weight, size and their controls, unsuitable to Japanese tankers for physiological reasons. The development of ST-A1 began in 1954 and was ready by December 1956. The next stage on the path to the series-produced Type 61 was the new ST-A2, put into development in 1956.

    For more information about this vehicle, read the full Dev Blog here!


    [ 2016-12-10 05:40:53 CET ] [ Original post ]

    [Event] Still Waters



    Pilots, we have a new assignment. The enemy has stolen our encoding device and are already preparing to send it back home. If they succeed, it will be a costly disaster. It does not matter by what means or with how many sacrifices it takes, but we have to rectify this mistake. Before our airstrip was captured, I have flown through these mountains and there is a sure way to reach our target. By flying right along the watercourse.

    The enemy is also aware of this route, but doesn’t consider it important. It is also almost impossible to gain any foothold there, so with a bit of luck, we will encounter only their unsuspecting and complacent anti-aircraft crews. It is important to stay away from patrol boats and to destroy the enemy mobile radio station somewhere in that area. The task at hand is a suicidal mission. Take light and fast aircraft. There will be no second shots at this.

    Volunteers, step forward.

    From 15:00 GMT on 8th of December to 07:00 GMT on 12th of December
    Participate in the multiplayer PvE Event “Still Waters”

    For more infomation on the event, view the full article here!


    [ 2016-12-08 07:04:13 CET ] [ Original post ]

    Japanese Pre-Order Packs!

    Dear players! We are happy to announce that next major update for War Thunder will soon be released. You can have a look at our recent devblogs for an overview of some of the new vehicles within the Japanese ground forces tree. Beginning today, you have an opportunity to pre-order special Japanese ground vehicles with an extra bonus of unique 3D Decorations!

    These packs contain a Japanese medium tank with a devastating 120mm howitzer and the legendary “Tiger” tank export variant for Japanese army. Two outstanding vehicles available for the pre-order in our online store.

    Pre-order - Chi-ha 12cm advanced pack

    This pack includes:

    • Type 97 Chi-Ha 12cm (Rank 2, Japan);

    • 1000 Golden Eagles;

    • 7 days of premium account;

    • Pre-order bonus - “Sakura” 3d decoration

    Pre-order - advanced pack Heavy Tank №6

    This pack includes:
    • Pz.Kpfw.VI Ausf E Tiger (Rank 3, Japan);
    • 1000 Golden Eagles;
    • 7 days of premium account;
    • Pre-order bonus - “Samurai Helmet” 3d decoration

    Attention! You will get a tank and a decoration in update 1.65 “Way of the Samurai”. You will get Golden Eagles and premium time after purchase. Valid for Pc, Linux, Mac.

    You can also purchase both of them in a bundle with 20% discount!
    The offer is valid only for one week, until December 13th!


    You may purchase these bundles in the game client by pressing the “online store” button in the “shop” menu.

    For more information, read the full article here!


    [ 2016-12-07 12:34:31 CET ] [ Original post ]

    [Development] Hydropneumatic suspension in War Thunder



    Behind a complex definition hides a very useful combat ability to change the angle of the tank’s hull in all directions or the ability to ‘hunker down’ the vehicle, seriously reducing its height. Of course, only on vehicles that use this type of suspension.

    Hydropneumatic suspension in battle.

    Japanese tankers will be the first to try this new mechanic in battle on the Type-74 and ST-B1 top-tier tanks. Full freedom of action! By default, you will be able to control the suspension with a numeric keyboard, and the tactical opportunities will amaze both the driver and his enemies. Add hull angling to the usual weapon angling toward the opponent and attack them while remaining practically untouchable to return fire. Settle the tank down and use even low cover to safely hide your vehicle, then suddenly, without showing your hull, jump out and take your shot.

    Click here to view the video of this feature

    Get to grips with this new technique in full and figure out new tactics in battle.



    Click here to view the full article!


    [ 2016-12-07 10:40:47 CET ] [ Original post ]

    [Development] So-Ki: Elusive Twin Guns



    The So-Ki is one of several experimental SPAAGs developed by Japan based on the Type 98 Ke-Ni light tank during World War II. Incredibly quick and maneuverable, and also armed with a pair of the best Japanese light anti-air guns of the war, allow us to introduce – the So-Ki anti-air tank!

    The So-Ki is an experimental Japanese anti-air tank. The So-KI was one of several experimental SPAAGs developed by Japan during the Second World War. Vehicles of this type were created to provide cover for tank columns against unexpected assaults from enemy aircraft. The Type 98 Ke-Ni’s chassis was selected for use in the So-Ki project. It was equipped with twin 20 mm Type 98 cannons which were the most widespread light anti-aircraft gun in Japan’s Imperial Army between 1938 and the end of World War II.





    The upper part of the Ke-Ni’s hull was slightly enlarged so it could house a platform for mounting its rotating twin guns. Armour plates were installed on the sides and rear of the platform to cover the crew from bullets and shrapnel. Before battle, the two side plates were tilted to the side, allowing the gun installation to rotate freely by 360°. The rear of the platform housed folding seating for the crew, under which an armoured crate contained the tank’s ammunition complement. The gun itself was also covered by an armour plate which rotated with it.

    Read the full Dev Blog here!


    [ 2016-12-05 23:36:00 CET ] [ Original post ]

    [Development] Bombers: Major updates for aircraft



    3D-Cockpit for all aircraft

    In update 1.65 we plan to introduce one of the most anticipated features in Simulator battles: 3D cockpits for all aircraft that do not have them at the moment. Due to the absence of cockpits SB bomber pilots did not have proper immersion on the one hand, and had superior view with the virtual cockpit on the other. This is why we are introducing 3D cockpits - for the majority of multi-seat aircraft in most cases this means a dimensional cockpit model - a simplified cockpit, that takes real aircraft topography into account, as well as pilot allocation and provides a sufficient set of instruments to fly. The decision was made to implement cockpits in this manner for a very good reason. The creation of one bomber cockpit can take as much time as that of an entire fighter aircraft with cockpit! To put that in perspective, to create complete cockpits for all bombers in game would equate approximately to an entirely new nation's complete aviation tree.





    View more examples in the full article!

    Changes in the gameplay of bombers

    Besides cockpits, there will be another interesting and long anticipated feature - changes in bomber gameplay. Firstly, according to popular demand in Realistic air and combined battles we are switching off the arcade bomb aiming circle, which on one hand will make dive-bombers and attackers more important and on the other hand it will make flying level bombers more interesting and skilfull - players will have to plan their attack and it will encourage them to use bomber view. Secondly, we plan to introduce an option to control bomb doors thus making it possible to drop numerous bombs at once which will make bombing more efficient - at the moment a player has to take the time needed for automatic bomb door opening into account, otherwise bombs usually miss the target.

    Further improvements to the "X-Ray" mode

    Another useful feature will be expanded functions for the X-ray mode in the hangar, in this mode, information about the nodes and component characteristics will be displayed, in particular - the model and power of the engine depending on the chosen game mode and unlocked modules.

    As well as all this, we have concentrated on fixing a lot of different bugs, the list of these fixes will be published in the final change-log in the upcoming major update.



    For more images and to view the full article, click here!


    [ 2016-12-03 21:47:51 CET ] [ Original post ]

    Battle for Moscow



    Download Wallpaper:
    1280x1024 | 1920x1080 | 2560x1440

    From the 2nd of December 13:00 GMT to the 5th of December 09:00 GMT
    Take part in a special event with additional bonuses of +30% SL and RP!


    Dear players!

    We have prepared a special offer for you this weekend – a special bundle with a 30% discount dedicated to the Battle of Moscow. The final price of the bundle will depend on whether you already have some of the packs or not. Be sure to login to the store to see your individual price!

    Aircraft Battles
    Player vs. Enemy event [Survival] Moscow (AB)
    [Operation] Battle of Moscow (RB and SB)

    Ground Forces Battle
    The Soviet Offensive (AB, RB and SB)

    For more information, read the full article here!


    [ 2016-12-02 16:18:57 CET ] [ Original post ]

    [Development] Тu-14T: The Fastest Torpedo Bomber



    The Tu-14T (T for “torpedonosyets”, EN: torpedo carrier) is a Soviet jet-powered torpedo bomber. The story of this vehicle’s creation is complex. It was a direct competitor to the famous IL-28 and will also be the first jet-powered torpedo bomber in our game. It will soon join the ranks of War Thunder’s naval aircraft.

    The story of the aircraft’s creation is rather long, and it’s all because its competitors, the Tu-14 and the IL-28 became the first series-produced Soviet jet-powered bombers practically at the same time. Work on project 73 (later known as the Tu-14) at OKB Tupolev began in 1947. For its powerplant, the aircraft used three British turbojet Rolls-Royce engines, as using only two turbojet engines wouldn’t have provided the necessary flight characteristics desired. A little later, OKB Klimov developed the more powerful BK-1 engines on the basis of the British Rolls-Royce Nene and the Tu-14 no longer needed its third engine. The extra free space in the aircraft’s tail was taken up by a defensive turret. In 1951, the jet powered Tu-14 bomber with its new BK-1 engines successfully passed state tests and was accepted into service.





    Nonetheless, the army preferred the Ilyushin IL-28 and accepted into service at roughly the same time. This meant that the administration of ground troops at the time, gave it preference over the Tupolev vehicle. Subsequent to this, in 1952 all Tu-14s, including those already produced, received the index T (“torpedonosyets”, EN: torpedo carrier) and continued their service, but this time exclusively as naval aircraft. Series production of the Tu-14T continued until February 1953. In total, around 147 vehicles were built.

    For more information, read the full Dev Blog article here!


    [ 2016-12-02 08:01:12 CET ] [ Original post ]

    [Development] Type 3 Ho-Ni III: The Japanese Marder



    The Type 3 Ho-Ni III is a Japanese self-propelled anti-tank gun inspired by the German ‘tank destroyers’ The Ho-Ni III embodied all the best characteristics of the vehicles of its series. This Japanese equivalent of the German Marder has almost reached the battlefields of War Thunder!

    The Type 3 Ho-Ni III is a self-propelled anti-tank artillery gun. The Ho-Ni III was the third of the Japanese ‘tank destroyers’, which Japan developed based on inspiration from the German tanks of this class. This SPG was very similar to the previous models of this series, the Ho-Ni I and Ho-Ni II, but surpassed them in multiple ways, embodying all the very best of each of them. The chassis of the medium Type 97 Chi-Ha Kai tank was used as a base, while the Ho-Ni I and II used a simple, unmodernized version of the Type 97 Chi-Ha. The powerful 75 mm Type 90 field cannon was chosen as a gun. In its design, this was a counterpart of the French 85 mm Schneider cannon (85 mle 1927 Schneider). After a small redesign for installation on the tank, this gun was designated the Type 3. The cannon was installed in an armored non-rotating superstructure which, in contrast to the Ho-Ni I and Ho-Ni II, was fully enclosed on all sides and provided optimal protection for the crew. Additional ammo took the place of the machine gun in the hull, and the SPG’s crew was reduced to four (in comparison to the five of the previous vehicles in this series).





    Ho-Ni series SPGs went into production in 1942, and the order to design and produce the upgraded Ho-Ni III was received by the Hitachi firm in the beginning of 1944. Due to a shortage of resources and constant bombings, the Japanese industry was only able to produce roughly 35 Ho-Ni III SPGs before the end of the war. Most of them were distributed among divisions tasked with defending Japan itself, while only a few were sent to areas of active military operations such as Okinawa and the Philippines. No records survive of military clashes between the Ho-Ni III and American tanks.

    For more information, read the full Dev Blog article here!


    [ 2016-12-01 01:32:04 CET ] [ Original post ]

    [Development] Type 2 Ho-I – A Volatile Ally



    The Type 2 Ho-I is a fire-support tank created with the aim of providing proficient reinforcement to armored divisions. This zippy and maneuverable medium tank is equipped with a 75 mm gun with semi-armor-piercing shells chock full of explosives. How did it turn out in the end?

    The Type 2 Ho-I is a medium fire-support tank. Its development began back in 1937. Based on experience obtained during military operations in Manchuria, the Japanese military command decided that it would be nice to have a tank with a powerful cannon capable of destroying well reinforced enemy firing positions. Since a support tank must move in tandem with regular tank divisions and with the other vehicles, the highly maneuverable Chi-Ha medium tank was selected as a basis for the Ho-I. In 1942, the Chi-Ha was equipped with the short-barreled 75 mm Type 99 cannon, which was a recast of a German mountain gun produced under license in Japan. And so the Type 2 Ho-I was born.





    The Ho-I medium tank was intended for providing proficient support to Japanese armored divisions in which the majority of tanks carried 47 or 57 mm cannons and hence could not effectively take down enemy fortifications. For Japan’s armored forces, the Ho-I was supposed to become the equivalent of the early versions of the Wehrmacht’s Pz.Kpfw. IV. All 33 Ho-I tanks, not counting the first prototype, were eventually built on Chi-He medium tank chassis (the modernized version of the Chi-Ha). Having stood guard over the islands of the Japanese archipelago until the end of the war in the expectation of an American invasion, the Ho-I never managed to take part in the Second World War. We’ve decided to correct this omission, and soon, the Type 2 Ho-I will appear on the battlefields of War Thunder.

    Read the full Dev Blog here!


    [ 2016-11-29 08:29:47 CET ] [ Original post ]

    [Fleet] Start of pre-beta test of the War Thunder Naval Forces



    We are pleased to announce the start of the naval pre-beta test in War Thunder!

    The long-awaited naval forces are ready to welcome their first commanders aboard from among the beta test participants. Are you ready to join the crew and take part in a full cycle of testing for War Thunder’s new type of warfare?

    How do I join?
    It’s very simple. Become the owner of one of the pre-order packs. Your purchase will automatically make you a member of the beta test. In addition, the set contains some fantastic game bonuses, including a unique premium German, Soviet or US craft which will be available in pre-beta test.

    Naval Pack Project 1124


    Naval Pack John F. Kennedy’s PT-109


    Naval Pack S-204


    Naval Bundle with 30% discount will available only till 28th of November


    We’ve also opened an application for players who want to participate but haven't purchased the packs for the closed beta test, which starts later. You can send in an application and we’ll review you as a candidate for the role of captain on a military vessel.


    For more information, view the full News article on the Official War Thunder Forums!


    [ 2016-11-26 00:05:04 CET ] [ Original post ]

    Steam Awards - Vote for us!

    Pilots, tankers...and aspiring commanders of War Thunder!

    War Thunder has been around for some time now...and lot of you significantly helped us with your great feedback and the amount of suggestions we have implemented over the years.

    Have you been with us for a long time? Went with us through all the ups and downs, and still appreciate and love the game? Have you spent hundreds or thousands of hours playing War Thunder?

    Be a hipster for once! It was YOU who knew this game is cool before it was popular!

    Nominate us in the Steam Awards!



    Thank you for your continuous support - we have a lot of plans for upcoming years!

    Stay tuned
    The War Thunder Team


    [ 2016-11-24 17:39:28 CET ] [ Original post ]

    [Development] Type 1 Chi-He – An Updated Classic



    The Type 1 Chi-He medium tank is an improved version of one of the most mass-produced Japanese tanks – the Type 97 Chi-Ha.
    Though a highly advanced vehicle for its time, it never had the opportunity to participate in World War II. Are you ready to be the first to try it out?


    The Type 1 Chi-He medium tank is an improved version of one of the most mass-produced Japanese tanks – the Type 97 Chi-Ha. The Chi-He was designed on the basis of the Chi-Ha Kai (an improved version of the original Chi-Ha with a new turret) in 1941. The Japanese were unable to immediately put it into mass production due to a shortage of metal, which the Japanese navy had a far greater need for, so the Chi-He began to roll off the production lines only in 1943.





    One of the most important innovations for Japanese tank design in the Chi-He’s construction was the widespread use of welding in assembling the turret and hull. All Chi-He tanks were also equipped with an internal radio, a luxury previously available to only a few Japanese tanks. The radio meant that it was no longer necessary to use signal flags during battle, and thanks to a larger crew of five, the commander could finally stop fulfilling the role of the gunner as well and focus fully on his direct responsibilities. The increase in the tank’s crew size forced a slight expansion of the turret size in comparison to the Chi-Ha Kai turret, which slightly increased the Chi-He’s weight. However, the tank’s new 240 horsepower engine easily compensated for the increased weight, and even improved the vehicle’s road performance. The Type 1 47 mm caliber cannon remained the same as on the Chi-Ha Kai, but received a range of important tweaks that made it significantly easier to use.

    Read the full Dev Blog here!


    [ 2016-11-23 23:50:53 CET ] [ Original post ]

    Steam Autumn Sale Bundle!



    Dear players! You have a great opportunity to get all five Steam-exclusive DLCs at half the price!
    The bundle will be available from November 23rd (18:00 GMT) till November 29th (18:00 GMT).


    Autumn Sale bundle includes following packs:

    War Thunder - Ace Advanced Pack
    War Thunder - Steam Pack
    War Thunder - Red Fury Advanced Pack
    War Thunder - Desert Rats Pack
    War Thunder - Panzer Pack

    Already have one of these packs? We won't charge you for it!


    Click here to check this pack!


    [ 2016-11-23 19:00:38 CET ] [ Original post ]


    [ 2016-11-23 18:50:28 CET ] [ Original post ]

    [Development] Type 89 I-Go Ko: First Series



    Continuing our Japanese tank line is the Type 89b I-Go Ko, a modification of the Japanese Empire’s first series-produced tank.

    Development of the Type 89 I-Go series tanks began back in 1927, when the Empire was considering what would be the better choice; To buy tanks from Europe or try to produce their own. It turned out that with the help of the technologies and lessons learned from European tank designs, Japan was capable of creating its own armored vehicle and putting it into series production.





    The Type 89 I-Go medium tank went into its first battles in Manchuria in the beginning of 30s, after which, thanks to the experience gained from these operations, some very noticeable modernizations were made to its base model. By that time, the primary manufacturer of the Type 89 I-Go was the Mitsubishi company, so the Type 89b I-Go Ko version was entirely made by the engineers of that company. The base model’s tracks were replaced with more durable small-link tracks. Its frontal armor plate was made as a single attached part and the gun mantlet and its armor were changed. One interesting change was that the observation instruments were additionally armored and partially moved to new positions. This is because the Chinese infantry, possessing no anti-tank measures, had learned how to fire through the observation ports with their rifles and machine guns, killing the Japanese crews.

    Read the full Dev Blog here!


    [ 2016-11-22 03:51:00 CET ] [ Original post ]

    [Development] ST-A1: Stepping into a New Era



    After Japan's unconditional surrender at the end of World War 2, the shattered empire had been deprived of the opportunity of developing their own armoured vehicles. Here today we will show you the prototype Japanese ST-A1 medium tank, which initiated the history of post war Japanese tanks.

    Once Japan acknowledged defeat in World War II, its military institutions had to be reformed with new systems and production methods. The country was prohibited from having an official military, and was instead permitted to create a paramilitary national police force. During this time they used American tanks lent to them by the US. Later, as the Korean war intensified, the United States allowed Japan to have its own defense force in the face of increased tensions. By the mid 50’s, it became clear that the Self-Defense Force required their own tank development to fit the terrain of the country. New lightweight Japanese tanks were planned to be compact and maneuverable, making them able to be transported cross-country through mountainous terrain. The vehicles borrowed from the main armament of the American 90mm caliber gun, familiar and favoured by War Thunder players as the main armament of the American M46 and M47 tanks.





    To fulfill the military’s requirements, tank designers offered several promising projects, the first of which was the ST-A1. The tank ended up quite compact, with a height of only 2.2 meters. This allowed it to have excellent cover abilities, with a cast turret and traditional Japanese tank layout: the engine installed behind the transmission. Two finished vehicles of this model were built. Despite the fact that the ST-A1 series did not continue, it was a starting point for the future of Japanese tank development.

    Read the full Dev Blog here!


    [ 2016-11-19 01:27:15 CET ] [ Original post ]

    Celebrate “Panfilov’s 28” movie premiere!




    From November 16th 16:00 GMT to November 24th 07:00 GMT
    Take part in the event “Battle at the Dubosekovo crossing” in Arcade Battles and win prizes!


    The Movie “Panfilov’s 28” by “28 Panfilov’s Guardsmen” studio and “Gaijin Entertainment” is about to premiere in Russia on November 24th. In order to celebrate the film’s release, we have prepared an event, as well as a player’s icon and tank decal which can be won in the event.

    Read the full Dev Blog here!


    [ 2016-11-17 19:05:28 CET ] [ Original post ]

    [Development] Type 3 Chi-Nu: Last Line of Defense



    The Type 3 Chi-Nu medium tank is rightly considered the best series-produced Japanese tank of World War II. It was created as the last line of defense in the case of an enemy invasion in Japan.

    By looking at this tank’s design, one can immediately recognize the Type 3 Chi-Nu’s predecessor – the Type 97 Chi-Ha, already familiar to us. Although numerous modifications and upgrades noticeably improved the tank’s armor, changed its turret significantly, and gave it a cannon that inspires respect even from the side, the tank’s chassis did not undergo radical changes. The engine and basic suspension and transmission joints were passed on to the Type 3 almost unchanged.





    In 1943, this tank went into production and was based on the Chi-He tanks, which, in their turn, were a fundamentally modernized version of the Chi-Ha. The Type 3 Chi-Nu medium tank did not participate in military operations against the USA or the USSR. The tank was deployed in units intended to defend Japan from a ground invasion, meaning that the Chi-Nu was literally entrusted with protecting the homeland and the Imperial family. However, Japan surrendered before the allies reached the capital, and the tank continued its service in the post-war era, forming part of the Japan Self-Defense Forces. The Type 3 Chi-Nu was kept in service until the 60s, when the Japanese army received brand new tanks.

    Read the full Dev Blog here!


    [ 2016-11-17 01:14:39 CET ] [ Original post ]

    [Development] Type 97 Chi-Ha: Hope of the Army



    When talking about Japanese tanks, it’s impossible to forget
    the second most mass-produced tank in Japan in World War II. Meet the Type 97 Chi-Ha!


    At the Igromir 2016 expo, we spoke about a Chi-Ha modification with a 47 mm cannon. We’re not going to miss out the base model either – all the more because this tank is the second most mass-produced Japanese tank in the Second World War. Furthermore, the Type 97 Chi-Ha served as a basis for the development of a large number of modifications (many of which will also be represented in the Japanese armored vehicle tech tree in War Thunder). The tank’s chassis and parts were used to make SPGs, repair and evacuation vehicles, engineering vehicles and special vehicles – in other words, this tank really is special!





    So without further ado, we introduce the early-series Type 97 Chi-Ha Japanese medium tank. The idea behind this tank was born as a result of the experience in using tanks during military operations in Manchuria and China, which revealed that Japan’s tanks didn’t meet the requirements for modern armored vehicles of the age. The army required a faster and more well-defended tank with superior armament. Based on the results of an analysis of battles in Manchuria and China, the military were forced to choose between several projects in development with the Japanese tank designers. The medium (by Japanese classification) Chi-Ha tank was deemed the most successful. It was deployed in 1937 and took part in the Battle of Khalkhin Gol 1938 in limited numbers. Although the latest and already full-scale war proved that this tank could still not compete with its enemy contemporaries, more than 2,000 tanks of this series were produced in the 1937-1943 period. These included the Chi-Ha Kai modification.

    Read the full Dev Blog article here!


    [ 2016-11-12 12:28:19 CET ] [ Original post ]

    [Development] Type 2 Ka-Mi: Beach Patrol



    At the Igromir 2016 expo held this autumn in Moscow, we spoke about our work on the Japanese armored vehicle tech tree. We also showcased two tanks from it. Our work on the Japanese tanks is approaching the finish line, and these new armored vehicles will be coming to War Thunder very soon. We’re going to acquaint you with them in our Devblog.

    Today we’d like to talk about the Japanese Type 2 Ka-Mi tank, the most mass-produced Japanese amphibious tank in the history of World War II. Mitsubishi engineers created this light tank on the orders of the navy – Japanese military sailors needed a tank capable of landing near the shore and independently reaching the coast, maintaining its seaworthiness even in rough waters. Considering their truly massive plans for military operations on islands and in coastal territories, it’s no wonder that the Imperial Navy gave the Mitsubishi’s engineers carte blanche to come up with engineering solutions: “do as you like, but the tank must be able to travel on water like a boat!”





    As a basis for the future design, the tank designers used the light Ha-Go tank, which were cranked out at a great rate. In the course of development, it became clear that the required maneuverability and stability at sea could only be obtained by installing pontoon floats capable of supporting a light tank on water. These pontoons made the tank look like a boat and really did give the amphibious vehicle impressive seaworthiness. It turned out that effectively moving and doing battle with these pontoons was impossible, so they were removable: the tank reached the coast, quickly dropped its pontoons and went into battle without them. All credit where credit is due – this very unusual decision turned out to be fully justified, and over the course of war, Japan built roughly 180 of these vehicles and used them very effectively in naval landings.

    For more information, view the full Dev Blog here!


    [ 2016-11-11 04:03:06 CET ] [ Original post ]

    [Development] Announced Naval forces compilation!



    Tankers, pilots ...and aspiring Captains of War Thunder.
    We are on the final approach to the start of the Naval Alpha Test. There will be large amount of unique vessels from different countries at your disposal, some of which we have already presented to you via our Development blogs. So you don't get lost at sea with such an amount, we have prepared a summary of the announced vehicles for you. Enjoy!

    Click here for more information!


    http://steamcommunity.com/sharedfiles/filedetails/?id=796298454
    http://steamcommunity.com/sharedfiles/filedetails/?id=796298495



    [ 2016-11-09 06:21:19 CET ] [ Original post ]

    [Event] War in Mid Air



    From 15:00 GMT on November 4th until 07:00 GMT on November 7th

    'War In Mid Air' is available in the following Arcade-mode events:
    http://steamcommunity.com/sharedfiles/filedetails/?id=793614830
    Dear Players!
    In 'War in Mid Air' the teams are split between attackers and defenders. The task of the attacking aircraft team is to destroy any tanks that are positioned inside the city, as well as any anti-air player vehicles. The task of the defending anti-aircraft vehicles is to stop the rout from happening and hold the position in the city until the attacker has bled all his tickets or lost all aircraft.

    Tickets for the attacking team will reduce up to the point when all the city ground vehicles have been destroyed. If the aviation succeed in their task, the ticket bleed stops and the the task will switch to destroying the remaining, player controlled anti-air vehicles.

    The War Thunder Team


    [ 2016-11-05 01:28:40 CET ] [ Original post ]

    War Thunder’s Birthday: we are giving gifts to you!



    Friends, it’s time for the final and most striking part of our special in honour of our four years. We are gifting Boosters and Golden Eagles to you!
    From 14:00 GMT on the 4th of November till 07:00 GMT on the 7th of November

    Gifts from our Facebook group:


    • Like our official FB group
    • Start the special app and answer correctly just one question.
    • Receive a promo code and activate them here.
    • Receive the prize: +100% Research Points and Silver Lions boosters for 5 battles in “menu” >>> “inventory” >>> “boosters”!

    From 14:00 GMT on the 4th of November till 07:00 GMT on the 7th of November
    Golden Eagles as a bonus for players who have supported our game!

    • Perform one victorious battle within this time and we will credit a valuable bonus in Golden Eagles to you!

      • If you purchased between 1000 and 5000 Golden Eagles you will receive 150 Golden Eagles for first victory.
      • If you purchased more than 5000 Golden Eagles you will receive 500 Golden Eagles for first victory.
      • The bonus will be given once only for the first win. You can check your purchases on the special page.


    Thank you for supporting us, thanks for you congratulations and thanks for being with us on the journey!

    Don't forget to check FAQ :

    Question: Do I need to have a specific amount of Golden Eagles on my account to get a bonus?
    Answer: Not necessary. The calculation will be done on the GE that you have purchased from the day you registered in the game.

    Question: I bought GE, but i can not remember how much i have purchased.
    Answer: You can check your purchases to date in the special pages:

    • PC and Steam players (link)
    • PS4 players (for connected accounts in purchase history) (link)

    Question: I have received many GE in events. Can i get the bonus?
    Answer: To receive the bonus, the purchase of GE as a separate item will be counted, GE which is included in Packs and Bundles will be counted as well, but “Gifted” GE, as well as GE gained by the activating of special keys (advertising) will not be counted.

    Question: I have calculated my purchased GE and it is not enough for the bonus, can i participate?
    Answer: You can. You will be able to purchase the required amount of the GE to top your total up till the end of this special and so qualify for the bonus!


    [ 2016-11-04 03:41:54 CET ] [ Original post ]

    [Development] D-3 torpedo boat: Warrior of the North



    The Soviet D-3 torpedo boats were produced at the same time as the G-5 boats, but were capable of completing a far greater range of tasks than their competitors. Meet a new boat in the USSR tech tree!

    The small D-3 torpedo boat was designed in Leningrad throughout 1939-1940. In August 1940, an experimental prototype was accepted for testing by the Black Sea Fleet, the boat being deployed in the same year. Although the D-3 differed only slightly from the G-5 in her armament and size, she showed excellent potential in terms of the tasks it could complete. The D-3 stood out from its competitor with her higher maneuverability and range, reliability of parts and of the design as a whole, her improved navigational equipment and the presence of a habitable deck allowed the D-3 to be used as a light and quick landing transport.





    The military effectiveness of the D-3 boat is perfectly illustrated by the actions of these vessels in the course of the amazingly successful landing operation by the Soviet Northern Fleet in Liinakhamari and the military action that preceded the winning stroke. The D-3 boats not only effectively fought against Axis convoys, but also played a decisive role in capturing artillery batteries at the fiord of Petsamo, delivering landing parties to enemy fortifications under devastating fire from the shore. This military operation showed the excellent survivability of the D-3 – although her hull was constructed from wood of various types, the torpedo boats could withstand hundreds of penetrating hits and still get her crew out from under enemy fire.

    For more information, read the full article here!


    [ 2016-10-31 22:31:23 CET ] [ Original post ]

    Halloween with War Thunder and 50% discounts for vehicle packs




    From 15:00 GMT, 28th of October to 07:00 GMT, 1st of November
    Take part in races in the air and on the ground, get a “Witch's Cauldron” trophy with 3D Decorations and decals.


    On “All Hallows eve”, diabolical beasties and spirits run amok, causing mischief and mayhem. Fight the good fight, defeat evil, see off the ghosts and the ghoulies, the witches and warlocks. War Thunder pilots and tankers will not stand idle while chaos reigns, grab some of the action and compete for the right to grab a souvenir chunk of Halloween.

    Details - on our official page!


    To celebrate War Thunder birthday we organized a great sale! Don’t miss your chance to benefit from a 50% discount!

    Details of the offer and list of the discounted packs


    [ 2016-10-28 21:46:29 CET ] [ Original post ]

    [Development] T-14 Class torpedo boat: Single-Engine Seafarer



    During wartime, a range of problems were revealed in the industry of Imperial Japan. For example, the Japanese did not have the necessary infrastructure to produce modern petrol engines and thus were incapable of manufacturing powerful torpedo boats, even though there was a great need for this class of vessel. The Mitsubishi company proposed a design for a small single-engine torpedo boat that was equipped with a 920 hp petrol engine. In spite of its small size and low power, this engine was capable of carrying two torpedoes. By decreasing the weight and dimensions of the design as much as possible, the Japanese were able to mass-produce these little torpedo boats. And so the T-14 Class torpedo boat was born – an entirely wooden design, just 15 meters long, and with a displacement of 14-15 tons.





    This little Japanese boat was nonetheless well prepared for an encounter with the enemy. Shipbuilders mounted two torpedo tubes, housing Type 44 torpedoes (450 mm caliber). In the stern, there was enough space for six depth charges weighing 160 kg each. However, the boat’s anti-air armament was weak: all she had was a high-caliber 13.2 mm machine gun with a 30-round magazine. The subsequent modifications received the Type 96 25mm Gun. Its magazine could only hold 15 rounds, but a cannon is a cannon. The machine gun had a hard time effectively defending the boat.

    Read the full Dev Blog here!


    [ 2016-10-28 10:07:52 CET ] [ Original post ]

    War Thunder: Four Years and still going strong!



    War Thunder’s 4th birthday!

    Discounts in-game, the PVE event “Mozdok”, vehicles for Warbonds, and more gifts for you!

    Dear Friends
    On the first of November, War Thunder will have reached its 4th year; 4 years of development, improving, and progressing further, while being enjoyed by millions around the world; 4 years of thrilling online battles in the sky, on the ground, and very soon, at sea! This journey is one where we have travelled alongside you, the players. All of our achievements are thanks to you too! Thank you from the bottom of our hearts, and a very happy birthday to us all!

    Let’s celebrate! We have prepared an array of interesting celebratory events and gifts. We will begin these celebrations with discounts and a special PvE game event plus special gift for those, who already bought premium game currency - Golden Eagles!

    For more information and to view the full article, be sure to visit the Official War Thunder Forums!


    [ 2016-10-27 10:04:22 CET ] [ Original post ]

    [Development] The Fairmile C - A greyhound with bite



    With the Closed Beta Test of Naval forces coming soon,
    it is only logical to introduce another of the upcoming Royal Navy beauties.


    We would like to present to you the Fairmile C motor gun boat - the older brother of Fairmile D, already presented to you in a past devblog.

    The Fairmile C was a motor gun boat of the Fairmile family - designs, that were based on prefabrication of individual components so that they could be produced by smaller factories and then reassembled as a kits in different boatyards. The Type C re-used an improved hull from the Fairmile A Motor Launch - small vessel made of mahogany and plywood, that were initially used for anti-submarine escorts and as a minelayers. 24 type C boats were built in total, some of which have survived until today.





    The hull of the Fairmile C was 110 ft (35m) long and 17 ft (5.3m) wide, with a displacement (weight) of 72 tons. It was powered by three supercharged Hall-Scott Defender petrol engines with a maximum of 900 horsepower, granting the ship a maximum speed of 26.5 knots (about 50 km/h). The crew consisted of 16 sailors (14 + 2 officers).

    For more information, read the full Dev Blog article in the Official War Thunder forums!



    [ 2016-10-22 02:55:09 CET ] [ Original post ]

    [Event] Historical Battles: Stalingrad



    Dear friends,
    we continue testing new respawn mechanics in ground battles. You may find the event in the “events and tournaments” tab. Realistic mode, [Domination] Stalingrad.

    Today at 14:00 GMT we will begin the event [Domination] Stalingrad USSR vs. Germany (historical vehicle line-up)

    How it works:
    This game mode portrays the clash of two armies. Both armies have a specific setup of vehicles that are distributed randomly among the players. If all the vehicles are allocated out, it will not be possible to spawn.

    Important features of the mechanics:


    • From the start, players will have 3 vehicles, one of which will be replaced when a vehicle is lost in battle after each respawn. Vehicles that are chosen will be done so from the list randomly, and the probability of getting a particular model depends on the remaining amount of vehicles in the team.
    • Available vehicles are distributed between Squad and Squadron members (Squads have priority), If a player chooses a specific vehicle, the other members of the squad or squadron may choose the remaining vehicles.
    • You can take a new vehicle not earlier than 60 seconds after you spawned in the previous one.

    For more information, read the full Event article in the Official War Thunder Forums!



    [ 2016-10-22 02:48:26 CET ] [ Original post ]

    [Event] The Road for the Brave



    Pilots and tankers!
    Today we present to you, a very unique task involving the control over a strategic point. For this task, the battle will unfold at Mozdok, or more precisely in a particularly small area of it: the central road. Whichever team controls it will be able to ensure the speedy delivery of supplies to their own side, but the battle promises to be unusual, with each side controlling entirely different types of forces, one side in the air and the other on the ground.

    From October the 21th 12:00 GMT to October the 24th 07:00 GMT
    Take part in “The Road for the Brave” AB-Event by defending strategic points in
    ground force vehicles, or attacking in air force vehicles to seize control!


    Event Goals
    The team in control of aircraft must capture a road initially belonging to the ground force team, and in turn, they must defend the road against capture for 15 minutes.

    The road can be captured by making a short run along it with an aircraft’s landing gear making contact with the ground, similar to the Airfield capture in Arcade domination aircraft battles.


    • Victory is awarded to the pilots after 5 successful captures of the road.
    • Victory is awarded to the tankers if the road is successfully defended for 15 minutes.

    Both sides will use rank one vehicles. Command has been unable to provide any anti-aircraft guns to the tankers’ side.

    For more information, read the full Event article in the Official War Thunder Forums!


    [ 2016-10-22 02:41:30 CET ] [ Original post ]

    [Development] G-5 torpedo boat: The Little Terror



    We present the most widely produced Soviet boat of the Second World War – the G-5 motor torpedo boat.

    Development of the G-5 torpedo boat began way back in 1928, under the direction of the famous aircraft designer Tupolev. This small and nimble vessel was created to combat large enemy ships. Her main role was to approach the enemy ship, fire off two torpedoes and quickly retreat before the enemy’s deck artillery turns you into a pile of duralumin and wood splinters.





    The G-5 was equipped with two AM-34 aircraft engines designated GAM-34 and specially adapted for use on naval vessels. In general, these engines were in extremely high demand in the pre-war Soviet period – War Thunder players will already be familiar with them from the TB-3 and MBR-2 airplanes. Practically identical engines were placed in the SMK tanks and the experimental SU-100Y SPG. A powertrain of two of these engines allowed the boat to reach 51 knots (over 94 km/h). The boat was a little over 19 meters long and had a crew of just 6. It had no artillery armament save for a DShK machine gun. The little G-5’s main firepower was in two 53-38 caliber 533 mm torpedoes in dropping torpedo racks. These torpedoes were not launched forward, but were released from the rear of the G-5 in the direction of the boat’s travel instead. To get out of the way of her own torpedoes, the boat had to immediately change course after releasing them.

    Read the full Development Blog Article here!


    [ 2016-10-21 09:38:18 CET ] [ Original post ]

    [Event] Large Calibres and Rocket Science!



    From 15:00 GMT on October 14th to 07:00 GMT on October 17th
    The events 'Large Calibres!' and 'Rocket Science'
    will be available with +20% Research Points and & +20% Silver Lions bonuses!


    Only enemies which have been destroyed and torn to shreds can be considered ‘not dangerous’, and so, what better way to achieve this than with large calibre weapons? Pilots and tankers, this weekend only, take part in these ‘one shots’ events: "Large Calibres" and "Rocket Science!"

    Large Calibres
    In the 'Large Calibres' Arcade event, the most hard-hitting aircraft, with 37mm cannons or higher, will go head to head in unforgiving aerial battles. Destroy enemies and lead your team to victory to achieve an additional bonus of +20% to your battle reward.



    Rocket Science
    In the “Rocket Science” event, ground vehicles which are armed with guided and unguided missiles will be pitted against one another in explosive combat! Victory will go to the team which is first to achieve 100 frags. It will be interesting to find out what is more dangerous: the precision of guided missiles, or the mad flurry of unguided missiles.
    The event will take place on the location “ Tunisia”.

    For more information, view the full article on the Official War Thunder Forums!


    [ 2016-10-15 04:33:11 CET ] [ Original post ]

    [eSport] Steel Legion Tournament



    “Steel Legion” Tournament - October 17th to October 26th

    Fellow tankers!
    Today we open registration for the biggest tank tournament of War Thunder - “Steel Legion”! Show what you are capable of with your friends in tank arcade battles 4x4. Choose vehicles from the US, Germany, USSR or Great Britain and be victorious on 14 tank maps to win the prizes:


    • 1st place — 5000 Golden Eagles per participant + a “Steel Legion” winners decal + the “Steel Legion” title.
    • 2nd place — 3000 Golden Eagles per participant + a “Steel Legion” participants decal.
    • 3rd place — 2000 Golden Eagles per participant + a “Steel Legion” participants decal.
    • 4th place — 1000 Golden Eagles per participant + a “Steel Legion” participants decal.
    • 5th-8th place — 500 Golden Eagles per participant + a “Steel Legion” participants decal.

    Winners decal of the "Steel Legion" tournament


    Participants decal of the "Steel Legion" tournament


    In order to participate in the tournament, go to the War Thunder tournament portal http://tss.warthunder.com/, choose the “Steel Legion” tournament, register your team and invite your friends to join you. You can check the detailed instructions on how to register here.

    We remind you that during the upcoming weekend you can take part in air and tank blitz-tournaments. These tournaments will be run regularly at the weekend.
    Find out more on the tournament portal or forum.


    [ 2016-10-07 09:20:08 CET ] [ Original post ]

    [eSport] 1 vs.1 Simulator Battles Tournament - open registration!



    Register in the 1 vs.1 Simulator Battles Tournament now!

    Dear Pilots,
    CAVOK channel, VKB company and Gaijin Entertainment officially announce that the registration for the dueling tournament in War Thunder is now open.

    Tournament prizes:
    The total prize fund of the tournament is 30.000 Golden Eagles.


    • 1st place — Gladiator joystick, 1st place medal, FreeTrack from STRIX
    • 2nd place — Gladiator joystick, 2nd place medal, FreeTrack from STRIX
    • 3rd place — Gladiator joystick, 3rd place medal, FreeTrack from STRIX



    For more information about this Tournament, be sure to read the full article in the Official War Thunder Forums!


    [ 2016-10-06 09:55:14 CET ] [ Original post ]

    Newsflash from IgroMir 2016! New ships and first look at Japanese Ground Forces!

    Welcome, Pilots and Tankers!

    As you know, the Closed Beta of the War Thunder Naval Forces is planned to start very soon. But even besides the major development of the Knights of the Sea, the recent feature-rich content Update 1.63 ‘Desert Hunters’ and the approaching War Thunder birthday, there is still room for more innovation in War Thunder. We were already able to give a good surprise to the first visitors of Russia’s biggest gaming exhibition, IgroMir 2016, which is held these days in Moscow, and we are sure we’ll be able to amaze you as well.

    You can not participate? Not a big issue, we will tell you more here!

    Dark MGB — A fast patrol boat design originating in 1954.



    Check video here!

    Why a “design”? That’s because the ships of the Dark-class essentially were a modular platform to accommodate different types of weapons. Our version will be the artillery version, called MGB for Motor Gun Boat. However, it only takes a small refurbishment to transform it into a MTB, a Motor Torpedo Boat.

    By now, we are sure you’ve already noticed the small size. Don’t let that deceive you! One of its cannons is a powerful 40mm Bofors L/60 autocannon - and if that’s not enough, there’s a QF 4.5-inch naval cannon just waiting to pack a nasty punch against any enemy! Still want more? The Dark-class MGB has a couple of Mark VII depth charges, as well. If, after all these amazing features, you are still not impressed, then how about the fact that this awkward-looking fat man can reach up to 40 knots (~74 km/h) thanks to his aluminium body. Furthermore, he comes with black protective paint and runs on diesel. Go ahead, try to set him on fire!

    One more line about that cannon, though. With a barrel featuring a staggering 113mm in diameter, it fires high-explosive shells at a rate out of this world - impressive 10 shots per minute. Imagine what will already happen to the enemy just after the first hit!

    Armoured Gunboat Project 186 — the bane of enemy boats.



    Check video here!

    As a first note, that "armour" prefix in the boat’s classification is fully justified. The armour of the citadel allows it to resist not only fire from machine guns of all calibers, but is still effective even against hits of shells up to 20 mm. For a boat, that’s pretty impressive!

    Of course, it’s important not only to stay afloat after a hit, but also to deal some damage yourself. Everyone knows the turret of the T-34-85, which looks great on any vehicle. Luckily, on the Project 186, we get two of them! And although they were mounted as a temporary solution on the Project 186, before more specialized tools were to be installed, they were still capable of perfectly coping with any possible tasks. It’s a legit tank turret, no special changes - true to form in everything, even it’s 85mm caliber. To protect the vessel against air strikes, it was equipped with another 37mm cannon and four heavy DShK machine guns on rotating mounts.

    It’s strong, armoured - but sadly, it’s not very agile. Any commander of this mighty Soviet vessel is advised to train evasive maneuvers against enemy torpedos. If you master that, you’ll be able to destroy any enemy!

    The Closed Beta for the Naval Forces starts really soon.

    Now, to the surprise part we mentioned earlier.
    Finally, it is confirmed - Japanese ground vehicles will appear in
    War Thunder! And they are not just plans.
    Today, we can already present to you the very first tanks of the
    Japanese Ground Forces tree.
    Check them out!


    Mitsubishi Type 95



    九五式 “Ha-Go”. This vehicle by the full name of Mitsubishi Type 95 "Ha-Go" is a light Japanese tank originating from the mid 1930s. Initially, like all tanks from the 30’s, it was intended to support infantry assaults and cavalry charges and thus, in general, not designed to fight against other tanks. In war, however, reality dictates the conditions.

    Notable for this tank are his excellent maneuverability and speed, a rapid-firing cannon and light armour. This makes it a classic light tank and a perfect match for the early ranks of War Thunder. Let's see how it will perform in combat!

    Mitsubishi Type 97



    九七式中戦車 "Shinhoto Chi-Ha". This vehicle is a little more serious of an enemy than the Ha-Go. According to the Japanese classification, this vehicle already is a medium tank, but going by the average weight of similar tanks of other countries, it’s still a light one.

    The Mitsubishi Type 97 was designed after the Japanese fought the Soviet Army near Khalkin-Gol, where the low efficiency of the Japanese tankettes to date became increasingly apparent. To approach this, engineers at Mitsubishi developed a new tank project with improved armor protection and a more spacious turret, allowing for the installation of a dedicated anti-tank cannon.

    The first modification presented was called “Shinhoto”, which literally means “new turret.” It was designed to fit a 47mm cannon, which was superior in all aspects to its predecessor. The strength of the gun mantled now reached a respectable 40mm.

    For the tankers of War Thunder, the Shinhoto will still be mostly a light tank, thus the use of corresponding tactics is advised. Always be on the move, don’t hesitate to take cover and avoid taking hits whenever possible.

    We have only outlined these new vehicles to you in this format, which the visitors of the IgroMir 2016 were lucky to see, as well. Naturally, you will be able to learn more about these and upcoming vehicles in future Developer Blogs, where we will show them with more screenshots and videos. So, as always, follow the news, stay connected on Social Media and - above all - stay tuned!

    So, Japanese gets its army soon.
    Tankers, did you already familiarize yourself with the bomb loads of Japanese aircraft? About time!


    [ 2016-10-02 14:51:06 CET ] [ Original post ]

    [Major Update] Update 1.63 'Desert Hunters' released!

    War Thunder presents - Update 1.63 "Desert Hunters"


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440

    https://www.youtube.com/watch?v=Tjmw3gp4MYM

    >>Check out the full list of changes in the Changelog<<


    23 new and improved vehicles, two locations, High-resolution Texture Streaming and many other novelty changes! According to our recent good tradition, the wait for a new major update has not been too long. Meet - update 1.63 “Desert Hunters”!

    See you on the battlefield!


    [ 2016-09-29 11:30:58 CET ] [ Original post ]

    [Development] Texture Streaming in War Thunder on all platforms



    We'll start with the quick version.
    If you play on a less powerful computer or on a PS4, you may have noticed that you connect to battles only after they've already started. To optimize loading time texture streaming has been added to War Thunder. This provides the means to significantly reduce the time required to load into a battle, and allows you to join a battle at the same time as all other players.
    Now, more detail about the feature.

    “Texture Streaming” is the main technical addition to update 1.63 Desert Hunters. The technology improves the game in five ways at the same time:

    Speeding up loading on ALL platforms.
    While loading a battle, your processor, video card and hard disk work together to load all the required in-game textures into memory. Large textures require longer to load. But the time can be reduced if the game is allowed to load textures of reasonable quality, but of a smaller size. This allows the player to begin the game and play while the remaining textures are loading. This approach speeds up loading by up to 30%!

    Improving replays and spectator mode.
    You probably haven't noticed this, but previously, high-quality textures only loaded for the player's model, while basic textures were used for everyone else. In replays and in spectator mode, you will have seen other players (allies or enemies) only in basic quality. Streaming allows the loading of high-quality textures in real time, both for the ally you're observing or in a replay, which increases quality on the whole in these modes. This improvement will initially work only for specific vehicle textures.

    Speeding up top-spec computers.
    Streaming works on a set quota of video card memory. If the video card has a lot of memory (2GB or 4GB), streaming provides a means NOT to unload unused textures from memory until the stored textures exceed the quota.
    This means that the amount of textures loaded can be radically reduced, along with the time required to load them. This is most clear in the hangar, for example – when a player switches between airplanes, they display significantly faster the second time, since part of their textures doesn't have to be loaded again.

    Fewer bugs.
    Streaming also eliminates bugs related to insufficient video memory by reducing the quality of less important textures when the set quota is exceeded, thus freeing up memory for more important textures.

    More free memory.
    There is an entire range of textures (primarily game effects) that are rarely used. In this case, streaming saves memory because these textures initially aren't loaded at all, but load only when they are first used. In the case of effect textures, the average memory saved amounts to hundreds of megabytes in textures. This also reduces the time required to load them by several seconds.

    For more information, read the full Dev Blog on the Official War Thunder Forums!


    [ 2016-09-28 13:23:04 CET ] [ Original post ]

    [Development] Hudson Mk V - A twin-engined rascal!



    The twin-engined passenger aircraft which proved its value during the war as a light bomber.
    Meet the Hudson Mk V!


    Aviation has presented many cases of military machines which, after the end of the conflict, were adapted for use in civilian service. The twin-engine Lockheed Super Electra was a good example that went in the complete opposite direction however. A well known and respected passenger aircraft became a no less recognizable light bomber, know in the European World War II theater as the Hudson.





    The first machines ordered were transported from the United States to Great Britain in early 1939, being used in the spring before the outbreak of World War II by the RAF to patrol the North Sea. The Hudson also enrolled in history as the first Allied aircraft operating from the British Isles credited with shooting down a German aircraft during the opening stages of World War II. The event took place on October 8th 1939 over a cold Jutland.

    Read the full Dev Blog on the Official War Thunder Forums!


    [ 2016-09-23 07:13:09 CET ] [ Original post ]

    [Development] Brigand B.1 - A Bandit without a mask



    We are pleased to present to you the Royal Air Force successor of the well-known Bristol Beaufighter. The Bristol Brigand that will arrive in Update 1.63 Desert Hunters in the designated B.1 bomber variant.

    We are pleased to present to you the Royal Air Force successor of the well-known Bristol Beaufighter - the Bristol Brigand that will arrive in Update 1.63 Desert Hunters in the designated B.1 bomber variant. The Bristol Brigand was the successor to the aging Bristol Beaufighter - a heavy 2 engine fighter that was able to step into a wide range of combat roles - from Night Fighter, Ground Attack aircraft to Naval torpedo bomber. The Brigand was developed during World War 2, but came too late to see service or to have any meaningful impact on the outcome of the war. It was later deployed during the Malayan Emergency.





    The main idea behind producing a new type of multi-role heavy fighter was to simplify the production and logistics (the new Brigand reconstructed the tail of the existing “Buckingham” medium bomber), while aiming for higher speed and incorporating the implementation of newer technologies. The Brigand B.1 bomber variant was powered by two Bristol Centaurus 57 powerplants, each generating a maximum continuous power of 2,165 hp which allowed the aircraft to reach a maximum speed of 357 mph (574 km/h) at 16,500 feet (5,030 m). The weight of the empty aircraft was slightly over 11 tons and it was operated by a 3 man crew.

    Rread the full Dev Blog here!


    [ 2016-09-20 00:36:02 CET ] [ Original post ]

    [Development] A1e1 Independent - A Land Ironclad



    Pardon sire, would you mind looking at this wonderful piece of machinery over here?It is the Vickers A1E1 Independent - an influential multi-turreted interwar tank design built by British engineers.

    British tanks played a pivotal role during the end of World War 1 and the British army was searching for new designs to further embrace this new idea of tank warfare. The Vickers A1E1 was build between the two World Wars as a heavy tank concept with multiple turrets. It combined firepower, protection and speed so necessary for the role of a heavy combat vehicle. Only one was ever built, and it was never used in battle - although its “children” were - this tank was often the target of industrial espionage and heavily influenced some of the other tank designs produced by other countries - for example the Neubaufahrzeug or the T-35, both already implemented within our game.





    The A1E1 was powered by an Armstrong Siddeley V12 petrol engine with a maximum of 370 horsepower. It could reach an impressive speed for its time of 20 mph (32 km/h) with its weight slightly exceeding 32 tons. Its maximum armour was 28mm thick and it was operated by an 8 men crew.
    The A1E1 was armed with a quick-firing 3-pounder cannon (47mm) in the main turret. The other 4 turrets were equipped with .303 caliber Vickers machine guns while the left hand turret at the rear of the vehicle could be elevated to engage low-flying aircraft.

    For more information about this Dev Blog, read the full article on the Official War Thunder Forums!


    [ 2016-09-18 02:31:48 CET ] [ Original post ]

    [Development] Sneak Peek for War Thunder Update 1.63 "Desert Hunters"

    F9F8


    M56 “Scorpion”


    Leopard A1A1


    BV-238v-1


    FV438 “Swingfire”


    ZSU 23-4 “Shilka”


    SU-6


    J1N1 mod. 11


    "Sinai"


    “Greece”


    For more images and information, be sure to view the full Announcement on the Official War Thunder Forums!


    [ 2016-09-16 06:12:06 CET ] [ Original post ]

    [Development] 8.8cm Flak 37 (Sf.) auf s. Zgkw. 18t - A Heavyweight Flak



    A combination of heavy half-track and 88 mm Flak cannon? Does that sound odd? Not if German engineering has anything to do with it! Let us introduce, the 8.8cm Flak 37 (Sf.) auf s. Zgkw. 18t

    The Sd.Kfz.9 was the heaviest German half-tracked vehicle operated during the Second World War. Designed initially as heavy tractor for heavy artillery and as a recovery vehicle capable of towing tanks from critical situations. The first prototype was conceived in 1936.
    The vehicle was primarily designed to be an engineering machine, however it was during the Second World War that the Sd.Kfz. 9 was employed as a platform for artillery. The vehicle became a mobile Anti-Aircraft Artillery and Tank Destroyer capable of mounting several configurations of weaponry. The most dangerous of which, was that version that mounted the infamous 88mm Flak Cannon.





    In War Thunder players will be able to operate the 8.8cm Flak 37 (Sf.) auf s. Zgkw. 18 ton tractor mounted with an 88 mm Flak 37 cannon. This version is considered the “bigger brother” of the already available Sd.Kfz. 6/2 with the 37 mm cannon. It will soon become apparent however from the first glance, which of them are better prepared for battle.

    Read the full Dev Blog on the Official War Thunder Forums!


    [ 2016-09-16 05:51:42 CET ] [ Original post ]

    [Special] Battle of Britain



    "Battle of Britain" special bundle - 30% off!

    Special "Battle of Britain"

    September 15th marks Battle of Britain day, one of the largest and final all out attacks by the Luftwaffe in the Battle was a last ditch attempt to draw the RAF out en mass, and keep the British on the ground once and for all.

    Throughout August, the Luftwaffe had relentlessly bombarded British airfields and radar stations, as well as many other key assets, in the hopes of rendering the RAF inoperable and paving the way for the German invasion of Great Britain, codenamed “Operation Sea Lion”.

    After an incident on August 24th, where bombs were mistakenly dropped on London, the RAF retaliated by Bombing Berlin. What followed from September 7th onwards would be known as the “Blitz” and was pivotal in turning the tide against the German air force, where the Luftwaffe switched from bombing key RAF assets, to large scale raids over London and several other cities. This gave RAF stations and airfields time to regroup resources, repair damaged runways and aircraft and collect themselves to go right back into action.

    Battle of Britain day on September 15th saw over 1500 aircraft meet in the skies. A last effort attempt by the Luftwaffe to deal, what they thought would be, the “final blow” to an RAF perceived to be on its knees and at the brink of collaps. The deviation from attacking RAF targets at the start of the “Blitz” however ultimately ensured that the RAF was very far from on on brink.

    The battle proved costly for both sides, in military terms and in civilian casualties. The effect on the war however was far greater. Operation Sea Lion was abandoned days later and Britain had managed to bring the German Blitzkrieg to a halt for the time being. Whilst it did not bring about the immediate conclusion of the war, Battle of Britain day and the events before it had dealt a major moral blow to the Luftwaffe and especially to its high command. Miscalculations and underestimations were made on both sides of the Channel, but the conflict would go down in history as one of the most significant air battles ever.

    For more information, view the full article on the Official War Thunder Website!


    [ 2016-09-15 14:19:16 CET ] [ Original post ]

    [Development] BV 238: The Largest aircraft



    It's difficult to imagine an aircraft of the Second World War that exceeds the size of the American B-29 Superfortress strategic bomber or the Japanese H6K Crocodile. But now we have a new record-breaker!

    The German super-heavy BV 238 flying boat, made by the Blohm und Voss company, is one of the largest aircraft of the 20th century ever to be given shape in metal. Work on designing the giant began in 1940. Its engineers intended it to become a four-engine transport plane. However, Germany's tricky military situation forced changes in the project – the mighty 1,000 horse-power Jumo engines never reached the aircraft builders, who were ordered to repurpose the craft for military needs. The aircraft was put into testing in 1944, and its sheer size blotted out the sky – the six-engined giant was almost 13 meters tall, with a wingspan of 60 meters and a weight of 55 tons. This miracle of engineering was intended to serve the German military as a long-range sea scout, a transport or landing aircraft, a torpedo carrier and, of course, a bomber – the BV 238's weight when overloaded exceeds 94 tons!





    This aerial giant's life turned out to be quite short. The only completed plane took several test flights without armament or a bomb complement, before going down to fire from American Mustangs while berthed at the Schaalsee lake in Germany in the spring of 1944. Two more completed prototypes were scrapped due to the project's cancellation – things were going very poorly for the German army and manufacturing industry at this point. So ended the story of the largest aircraft of the Axis powers in the Second World War, and the heaviest aircraft of its time... But today the BV 238 receives a new lease of life – in the War Thunder game universe!

    Read the full Dev Blog on the Official War Thunder Forums!


    [ 2016-09-15 10:46:07 CET ] [ Original post ]

    [Development] BV 238: The Largest aircraft



    It's difficult to imagine an aircraft of the Second World War that exceeds the size of the American B-29 Superfortress strategic bomber or the Japanese H6K Crocodile. But now we have a new record-breaker!

    The German super-heavy BV 238 flying boat, made by the Blohm und Voss company, is one of the largest aircraft of the 20th century ever to be given shape in metal. Work on designing the giant began in 1940. Its engineers intended it to become a four-engine transport plane. However, Germany's tricky military situation forced changes in the project – the mighty 1,000 horse-power Jumo engines never reached the aircraft builders, who were ordered to repurpose the craft for military needs. The aircraft was put into testing in 1944, and its sheer size blotted out the sky – the six-engined giant was almost 13 meters tall, with a wingspan of 60 meters and a weight of 55 tons. This miracle of engineering was intended to serve the German military as a long-range sea scout, a transport or landing aircraft, a torpedo carrier and, of course, a bomber – the BV 238's weight when overloaded exceeds 94 tons!





    This aerial giant's life turned out to be quite short. The only completed plane took several test flights without armament or a bomb complement, before going down to fire from American Mustangs while berthed at the Schaalsee lake in Germany in the spring of 1944. Two more completed prototypes were scrapped due to the project's cancellation – things were going very poorly for the German army and manufacturing industry at this point. So ended the story of the largest aircraft of the Axis powers in the Second World War, and the heaviest aircraft of its time... But today the BV 238 receives a new lease of life – in the War Thunder game universe!

    Read the full Dev Blog on the Official War Thunder Forums!


    [ 2016-09-15 09:28:58 CET ] [ Original post ]

    [Development] ZSU-23-4 Shilka: River of Fire



    As the jet age of aviation arrived, it immediately became clear that previous anti-air guns were incapable of countering jet-powered aircraft. Various countries began to design self-propelled anti-air defense systems capable of detecting, firing on and destroying fast-moving targets at various heights. In War Thunder 1.63 Desert Hunters, we're introducing some of the most famous self-propelled anti-air guns of the post-war era. We've already told you about the American M163 Vulcan. Next in line is the legendary Soviet ZSU-23-4 Shilka anti-air gun!





    Named after a river in the Far East, the Shilka was the first series-produced anti-air artillery system with liquid-cooled guns. Before the 1960s, all Russian anti-air systems had air-cooled guns, and this had a pronounced negative influence on their firing rate. Designed based on the ASU-85 already so familiar to our players, the Shilka had an armored turret housing four liquid-cooled 23 mm autocannons, allowing the vehicle to direct a true river of fire toward the enemy – up to 3,400 shots per minute!

    Read the full Dev Blog here!


    [ 2016-09-14 05:11:37 CET ] [ Original post ]

    [Development] F9F-8 Cougar - A Perfect Predator



    When you hear "Cougar" you imagine a predatory animal - a mountain lion, puma, panther or wildcat. From now on, the first thing you think about will be the brand new US Navy jet fighter for War Thunder!

    The F9F Cougar was a natural evolution for the F9F Panther, the well-known US Navy jet fighter. Developed in 1952, the aircraft's main difference to its predecessor was the shape of the wings: the Panther had straight wings while Cougar's airframe was equipped with swept ones.





    The F9F-8 is a version of the machine on which work began in 1953, the main purpose of this modification was to improve the characteristics of the airplane, reducing the stall speed and an increase in operational range. These objectives were achieved mainly by increasing the wing surface and by a slight lengthening of the fuselage. The project was developed to fight against the MiG-15, however the aircraft had not yet made its debut during the conflict in Korea and lost its chance to go head to head with a Soviet jet.

    For more images, information, and even video of this aircraft, be sure to view the full announcement in the Official War Thunder Forums!


    [ 2016-09-13 00:39:55 CET ] [ Original post ]

    [Development] Leopard A1A1 - Modernized Blitzkrieg



    With a stabilized cannon, add-on armour and an additional machine gun,
    the Leopard A1A1 will become the new crown jewel among the German post-war vehicles. Panzer – Hurrah!


    By 1975, the first independent tank design from post-war Germany had already seen numerous improvements since the first production batch (or ‘Baulos’ in German) was produced by Krauss-Maffei AG in 1965. West German engineers, well-aware that their country would be the first to fight if the Cold War ever turned hot, were under an immense pressure to keep up with the rapid development in tank technology displayed by the nations of the Warsaw Pact. Thus, with each subsequent ‘Baulos’ of the Leopard 1 approved for production, they added as many potentially beneficial technologies as possible to the design, without compromising the vehicle’s core concept.





    As a result of this approach, in 1975 the German Bundeswehr operated a total of four different base model of the Leopard 1, ranging from versions A1 through to A4. Many of the improvements in comparison to the previous base model were minor, but others quite significantly increased the combat capacity of the Leopard 1 in different situations and circumstances. To ensure that all production batches could play an efficient role even against the most modern tanks of the Eastern Bloc, German engineers developed a standardized system of modernization for existing models, labelled the ‘Kampfwertsteigerung’ (lit. ‘combat value improvement’).

    For more images and even video of this vehicle, be sure to check out the full Dev Blog Article on the Official War Thunder Forums!


    [ 2016-09-10 11:52:17 CET ] [ Original post ]

    [Development] FV 438 Swingfire - Surprise Package



    Anticipated by many, the FV 438 Swingfire is the first non-premium ATGM-equipped vehicle in the British lineup. This fast, nimble - but hard-hitting - armoured vehicle will surely be favourite amongst the Queen’s loyal subjects.

    Developed in the early 1960’s, “Swingfire” was a relatively slow missile that would allow directional changes of 45 degrees on the horizontal and 20 degrees of elevation which created the apt name. It was a 60 pound (27 kg), 3.5 ft (1 m) long rocket with range of 2.5 miles (4 km), capable of penetrating up to 500 mm of enemy armour. The FV 438 was a British light anti-tank vehicle, equipped with the wired-guided “Swingfire” missile. The 438’s primary weapon was launched through two Swingfire ATGM launchers, or bins, which could be reloaded from inside the vehicle. Apart from the 2 missiles stored in launchers, it could carry up to 12 additional reloads. Its only secondary armament was a 7.62 mm M1919 General Purpose Machine-Gun.





    FV 438 Swingfire was based on the FV432 armoured personnel carrier, a vehicle that was very lightly armoured - it was meant to deliver its crew to combat, while keeping it protected from machine-gun fire. This platform was used for several other modifications amongst which is its sister vehicle already in game - the Falcon. FV 438 “Swingfire” was powered by a Rolls-Royce K60 multifuel engine with maximum of 240 horsepower. It was a quick and nimble vehicle with weight slightly exceeding 16 tons, which could reach up to 32 mph (52 km/h).

    Read the full Dev Blog Article here!



    [ 2016-09-09 08:34:45 CET ] [ Original post ]

    [Development] Ki-87 - The super-turbocharged Samurai!



    Today we are pleased to present the Japanese answer to American Thunderbolts and Super Fortresses! Meet the Ki-87 - The high altitude interceptor!

    Shortly after the attack on Pearl Harbor, it became clear that Japan would require machines that were capable of stopping US bombing raids. The army commissioned therefore, to create and produce a high-altitude fighter capable of intercepting enemy bombers before they hit Japanese controlled islands. This objective sought, was achieved in part, by creating a twin-engined Mitsubishi Ki-83 and Kawasaki Ki-102, both of which are well-known to War Thunder players. In competition with the above-mentioned projects, an aircraft created by Kunihiro Aoki from the Nakajima Aircraft Company was a single-engine fighter equipped with a super-turbocharger and a pressurized cabin.





    It took over two years to create the prototype of the Ki-87. Engineers encountered a number of problems, one of the biggest of which was the use of the super-turbocharger. The first flight of the machine took place in April of 1945. Ultimately, the aircraft had to reach nearly 700 km/h, whilst being equipped with 4 cannons: 2x20mm and 2x30mm, so that a pilot would be able to intercept enemy aircraft operating at high altitude, specifically the American B-29 Superfortress. However, before the machine had reached its full efficiency in battle, the war between Japan and the United States of America was over.

    Read the full Dev Blog article on the Official War Thunder Forums!


    [ 2016-09-08 02:56:40 CET ] [ Original post ]

    [Development] Su-6 - Chasing the Leader



    The advanced Soviet Su-6 attack plane, found itself in the shadow of its world-famous colleague, the Il-2. Nonetheless, it was an excellent assault aircraft that we are pleased to present in War Thunder update 1.63.

    At the end of the 30s, a true race began between designers in the Soviet Union. Their aim was to create the best attack plane the Red Army had ever seen. The country's leaders, designers and engineers were well aware that soon, the Soviet people would have to withstand an assault from the strongest army in the world – that of Hitler's Germany. This attack plane couldn't just be good – it had to be the best! The competition between the design bureaus was dramatic, full of emotion, victories, and alas, defeats. In the end, the Ilyushin Design Bureau’s Il-2 rightfully took the garland of victory owing to its numerous advantages. But was it an easy victory? Not by any means!





    The best minds in the aviation industry competed in the race to design an attack plane for the looming war. Pavel Osipovich Sukhoi was one of them. His attack aircraft, the Su-6, demonstrated complete superiority over the Il-2 in terms of its flight characteristics during testing. The Su-6's armour also surpassed that of Ilyushin's creation. Its shortcoming was in its armament – Sukhoi did not plan for the mounting of rockets, the aircraft's usable bomb load amounted to a mere 120kg, and it had no cannons. The criticisms of the expert committee were taken into account and the aircraft was equipped with VYa-23 cannons. The bomb capacity was increased and the attack plane was given the ability to carry 10 RS-82 or RS-132 rockets. However, testing was never fully finished with the new armaments – the only available specimen of the M-71 engine broke down.

    Read the full Dev Blog article on the Official War Thunder Forums!


    [ 2016-09-06 00:40:53 CET ] [ Original post ]

    [eSport] Gladiators 4x4

    https://www.youtube.com/watch?v=FXthtFdCKBo
    From September 2nd, 15:00 GMT to September 14th, 07:00 GMT
    “Gladiators” Duel Championship - prize fund - over 200,000 Golden Eagles

    For the first time, the tournament will take place in Arcade Battles mode! (automated tournament)

    Realistic and Simulator battles will take place in automated tournament and play-off stages



    Fellow players,
    Gaijin Entertainment together with our official partners - Mad Catz, announces the start of the “Gladiators” duel championship with a prize fund of more than 200,000 Golden Eagles! The Tournament is available in the “Events and Tournaments” section in the game.

    What is “Gladiators”?
    Gladiators is a team duel match, which incorporates practically all formats of air battles:


    • 1st round - duel: one vs one
    • 2nd round - air battle pairs: two vs two
    • 3rd round - final air battle as a squad: four vs four.

    Especially for this tournament, a new mission has been developed - the “Gladiators 4x4”, where all three air battles are started one after the other. The following score system is used for the different rounds:

    • 1st round = 1 point
    • 2nd round = 2 points
    • 3rd round = 3 points

    In case of a draw after 3 rounds, an additional 4th round will be played in the format of four vs four.

    For more information, read the full Event Announcement here!



    [ 2016-09-03 04:39:44 CET ] [ Original post ]

    [Development] M163 Vulcan - Gatling Fury



    Brrrrrrrrrrrrt - yes, if you already recognize this gunfire, you know something special is coming. It is the sound of a hydraulically-driven, six-barrelled, 20mm Vulcan minigun that can fire up to 3,000 rounds per minute! We present to you the M163 Vulcan SPAAG.

    The M163 VADS (Vulcan Air Defence system) is a self propelled anti-aircraft gun used by the US Army that was based on the M113 Armored Personnel Carrier. It was a fast, lightly armored, amphibious (can reach up to 4 mph, but only forward), nimble platform that could carry up to 13 personnel to the battle - including crew. The M163 was put in service in 1969 and while it’s no longer produced (671 vehicles were built), it was never decommissioned. M163 VADS was powered by a GM 6V53 diesel engine with a maximum of 212 horsepower. With its low weight of 12.5 tons, it was capable of reaching 40 mph (64 km/h). The SPAAG itself was operated by a four-men crew.





    Its primary and only weapon was the powerful 20mm M61 Vulcan Gatling cannon with a maximum rate of fire of 3,000 rounds per minute (that is incredible 50 rounds per second!). It uses an automatic feed system and thanks to its high muzzle velocity provides flat trajectory. The maximum range of the cannon is just over 3 miles (5 km) and its elevation angle range from +80 to -5. The M163 standardly carried 2 100 pieces of ammunition. While the vehicle uses a small radar for range calculation, its weapon was not radar guided and was dependant on an optical lead-calculating sight operated by the gunner.

    Read the full Dev Blog article here!


    [ 2016-09-03 04:03:29 CET ] [ Original post ]

    [Special] Under the black flag



    Ahoy me hearties!!

    Summer is full of surprises, sometimes these are not so pleasant, August ends with an invasion... of pirates!
    Modern bounty hunters are not limited to use an old sailboat, but still prefer to travel in groups. So while their appearance may have changed over time, what you can never change, is their insane love for treasure.

    Or can you?

    Our intelligence reports: large groups of ships sailing Under the black flag closing in on our support depots. Obviously, the sea bandits decided to capture the warehouses and use them as cargo transit bases. So don’t relax, a pirate is not a one-eyed, one-legged bearded man with a need to say “Yaaaaaaarrrr!” these days, he is a skilled captain who will fight for his cargo till the bitter end!

    Pilots, prepare to go hunting for the pirates “Black Spots”!



    From 15:00 GMT on the 1st of September to 07:00 GMT on the 5th of September
    Join the battle between aircraft and pirate ships in the special “Under the black flag” Event!

    Use the aircraft of any nation to destroy pirate ships with torpedoes. Completing these tasks will be possible in both the “Under the black flag” Event and in regular battles. Destroy 30 pirate ships in the “Under the black flag” Event to earn a “Black Spot”.

    Read the full Event Announcement on the Official War Thunder Forums!


    [ 2016-09-02 07:04:17 CET ] [ Original post ]

    Testing new respawn mechanics for ground battles



    Dear friends,
    We would like to invite you to take a part in the testing of the new respawn mechanics for ground battles. Tests will be held in the “Events” tab as, [Domination] “Advance to the Rhine” in the RB game mode.

    How it works:
    This game mode portrays the clash of two armies. Both armies have a specific setup of vehicles which are distributed randomly among the players. If all the vehicles are allocated out, it will not be possible to spawn.

    The list of vehicles available for use in the event:

    Germany


    • Jagdpanzer 38(t)
    • Jagdpanther
    • Panzer IV/70(V)
    • Pz.IV J
    • Tiger II (H)
    • Tiger E
    • Panther A
    • Panther G
    • StuG III G

    USA

    • M18 GMC
    • M26
    • M36 GMC
    • M4A1 (76) W
    • M4A2 (76) W
    • M4A2
    • M4A3 (105)
    • M4A3E2 (76) W

    Important features of the mechanics:

    • Vehicles that are chosen will be done so from the list randomly, and the probability of getting a particular model depends on the remaining amount of vehicles in the team.
    • For example, the team only has two types of vehicles, the ‘Tiger II (H)’ with the amount of 99 units, and the ‘Panther G’ with the amount of 1 unit. Therefore, the chance of receiving the Tiger II (H) will be 99%.
    • From the start, players will have 3 vehicles, one of which will be replaced when a vehicle is lost in battle after each respawn (there will always be 3 vehicles available to the player).
    • Players will have 3 vehicles available. Vehicles that are available at the same time can be either a single model or indeed different models. For example: it is possible that a player will have the Tiger II (H) twice, along with one Panther G.

    Conditions of participation and other information:

    • The Event will be available from 13:00 GMT on the 24th of August.
    • Event [Domination] “Advance to the Rhine” is in the “Events and Tournaments” tab.
    • To participate in the event you should have researched at least one ground vehicle of the 3rd rank for USA or Germany.


    [ 2016-08-25 04:17:15 CET ] [ Original post ]

    [Gamescom2016] The Summary of Gamescom 2016



    The biggest game show in Europe - Gamescom 2016 - has come to its end in the German city of Cologne. Hundreds of thousands people arrived there to check out what’s new in the world of computer games. The Gaijin Entertainment booth offered 2 new projects.

    In Crossout, thousands of players had an opportunity to try out the role of an engineer and a soldier in the tournament and brand new modes in the post-apocalyptic online action game. Intensely commanded battles and unprecedented fighting for survival gathered crowds of fans at the stage.

    Also Gamescom visitors were some of the first who could watch and play our main premiere feature - War Thunder naval battles. Half of the booth was constructed as the deck and cabin of a vessel, under the shadow of an iron mast there was a special zone that looked like an undercover bridge with a real; 40-mm AA-gun on the deck in the bow. Naval battles in 3 vs. 3 format took place on the map that was designed specifically for the show. All participants could choose vessels from different nations, you can read more about them in our Devblogs. Later, during the closed beta-test the amount of available craft will increase, also the maps will grow bigger and will become suitable for 10 vs. 10 format battles.

    Also there was a magnificent show with awesome prizes and gifts prepared for our visitors. Every 30 minutes there was a giveaway of the various prizes on offer - from souvenirs, Crossout CBT and War Thunder naval battles CBT access codes to high-end gaming devices from Roccat and graphic cards and computers from ZOTAC.







    Players could watch what was happening at our booth on a live stream on our official Twitch channels. We have been streaming from day one until the very end of the show and every day our players were able to get a sneak peek on the new vessels in War Thunder as well as win valuable prizes. On Saturday our team showcased the gameplay of naval battles on a map that was designed specifically for Gamescom.

    The blistering torpedo and fast attack boats not only engaged other vessels but also had to watch the skies for attacking enemy aircraft. You can watch the recorded battles on our twitch channel.

    So, Gamescom 2016 is now over but there is a lot of interesting stuff waiting for you. This year War Thunder players will join the closed testing of the brand new part of our game - the naval battles. The players and the development team both will decide together how naval battles in War Thunder will look like.

    If you want guaranteed access to the CBT you may purchase one of the two special packs: either the famous American PT-109 torpedo boat that John Kennedy captained during WW2, or Soviet Project 1124 motorboat armed with the infamous “Katyusha” rocket launcher system and a T-34 tank turret mounted forward. Be one of the first players to try the naval battles of War Thunder!

    The War Thunder Team


    [ 2016-08-24 06:52:05 CET ] [ Original post ]

    [Gamescom2016] PT-810: The American Leviathan



    We are pleased to present another hero of War Thunder naval warfare:
    the heavily armed American PT-810 torpedo boat.


    The PT-810 was one of four experimental boats built in 1945 with various armaments, but with an identical powertrain. She is a rather large patrol torpedo boat with a draft displacement of 90 tons. The craft was designed to be equipped with armaments of several types at once. The first, of course, was torpedoes: four torpedo tubes with Mk 16 torpedoes were located along the vessel’s sides. In the stern, the engineers placed two depth charge launchers. They also didn’t skimp on artillery armament: the experience of real-life battles had resulted in some significant corrections to the requirements for patrol boats. Two single Bofors 40 mm guns were placed in rotating turrets in the bow and stern of the boat. Two twin Oerlikon 20mm guns were mounted on the bridge and above the engine compartment. As if this wasn't enough, the boat was also equipped with an 81 mm Mk 2 Mod 0 mortar with the ability to fire shells not only in a high arc, but also with direct aim.





    The vessel was propelled by four engines, each putting out 1,200 hp. Thanks to the boat’s small mass, these engines gave her an excellent speed of 44 knots (over 80 km/h). In the game, the vessel has a crew of 24.

    Read the full article and leave your comments on our website!


    [ 2016-08-22 02:54:03 CET ] [ Original post ]

    [Gamescom2016] S-100 (1945): Master of the Seas



    The German Schnellboots – fast torpedo boats – became a symbol of Germany’s naval superiority in several seas and, of course, in the English Channel. We’re here to tell you about one of those vessels today.

    The S-100 class torpedo boat is a true child of war. The ship was created in 1943 following experience gained in military operations in the English Channel against the British military and merchant fleet. As a result of long research and experimentation, German engineers created an excellent torpedo boat for active military operations and patrolling in offshore zones and channels. In this boat, they considered and corrected many flaws in the boats of earlier classes. The ship builders chose wood for the boat’s construction as a light, flexible and reliable material. Various types of wood were used to make the boats – oak, cedar, redwood and Douglas fir. The double layer of the wooden frame was separated by metal bulkheads into 8 waterproof compartments. The cabin of boats in this class were armored with 12 mm steel plates, which provides good protection against bullets and shrapnel. In addition, the air-cooling device used for the engine turbocharger was also protected by armor. The ship had three 2,500 hp Mercedes-Benz engines located in two independent engine compartments. Although heavy for a torpedo boat, the S-100 could nonetheless reach a speed of 42.5 knots (almost 80 km/h)!





    The vessel’s armament was dictated by her combat objectives and its primary assignment was to destroy enemy ships of practically any type and class. The Schnellboot completes this task using torpedoes and artillery – the S-100 is equipped with two torpedo tubes for 533 mm torpedoes, each torpedo tube can be reloaded with another torpedo without leaving the battlefield. The ship has excellent artillery equipment – one automatic 37 mm cannon (analogous to the famous FlaK 36 anti-air cannon), one twin and one single 20 mm C/38 cannon. All these were successfully used against both aircraft and ships. In addition to this arsenal, the sides of the armored cabin could be equipped with rifle-caliber machine guns, and the stern housed a twin depth charge release mechanism.

    Read the full article and leave your comments on our website!


    [ 2016-08-21 04:58:21 CET ] [ Original post ]

    [Gamescom2016] Type 11 PT-15: Shore Guard



    The Japanese Type 11 PT-15 patrol torpedo boat is the first ship we would like to present from the Japanese naval tech tree. Let's take a closer look at it.

    After the end of the Second World War and the capitulation of the Japanese Empire, the fleet from the Land of the Rising Sun, once the mightiest in the world, was far from fully destroyed. Soon after the war, most institutions and departments of the naval forces were transformed into the Japan Maritime Self-Defense Force and for good reason. A maritime nation simply must defend its ocean territories. Today the Japanese military fleet is one of the largest in the world and continues the centuries-old traditions of Japan's sea warriors. Interestingly, only 15 torpedo boats were built in more than 20 years after the Maritime Self-Defense Force had been founded. After this, military doctrine changed and small ships were built for anti-submarine warfare instead.





    Today's hero is the Type 11 PT-15 torpedo boat, the last of its kind to be deployed by Japan. This vessel exhibits the typical features of the post-war Japanese boats that were built in the shipyards of Western countries. The PT-15 has good navigability thanks to its effective body lines around the midship frame, which became a characteristic of Japanese post-war vessels. The boat's powertrain of two diesel and two gas turbine engines had an overall output of 11,000 hp and allowed the boat to reach the impressive speed of 40 knots (over 70 km/h). In contrast to early post-war torpedo boat series, the armament of the PT-15 is doubly strong – she has four torpedo tubes equipped with American Mk 16 torpedoes and two automatic 40mm Bofors L/60 cannons on the bow and stern. It also has a crew complement of 28.

    Read the full article and leave your comments on our website!


    [ 2016-08-20 03:28:53 CET ] [ Original post ]

    [Gamescom2016] Project 183 Bolshevik torpedo boat: Speed and Power



    The large Project 183 Bolshevik torpedo boat became an essential vessel of this class for the USSR in the postwar years. We are proud to present this Ship on the battlefields at sea in War Thunder.

    The large Project 183 Bolshevik torpedo boat was developed after the war based on the experience of using lend-lease vessels and Soviet ships in battle. The properties of both coniferous and leafy tree wood were taken into account in the design of this vessel. Her excellent shape and powertrain consisting of four diesel engines give the boat top-notch speed and maneuverability. In combination with the artillery and torpedo armaments, this makes the ship a truly universal soldier. The vessel was put into mass production in 1952 and was intensively produced until 1960. In service, the ship proved to be an excellent asset and became the basis for a series of modernizations – even the first missile boat in the world was based on a Project 183 hull.





    In War Thunder, we present the early series Project 183 with four diesel engines, with an output of 4,800 hp in total. The relatively light design of wood and aircraft plywood allows her to reach a speed of 44 knots, i.e. over 80 km/h. The vessel is equipped with two torpedo tubes, two twin 25mm 2M-3 cannons and 8 depth charges – an arsenal fit to overcome practically any military challenge. The ship's cabin and bridge are armored (up to 7 mm), and the autocannons are also equipped with defensive screens (4 mm armor). The vessel has a crew of 14.

    Read the full article and leave your comments on our website!


    [ 2016-08-19 02:33:55 CET ] [ Original post ]

    The Fairmile D motor torpedo boat: Dog Boat



    We begin our acquaintance with the British naval forces with the
    famous early-series Fairmile model D motor torpedo boats.


    Throughout 1941, engineers of Britain's Royal Navy were busy developing and testing new types of gunboats and torpedo gunboats in order to design a countermeasure against the German Schnellboots – fast torpedo boats that were interfering with the operations of British military and merchant vessels in the English Channel. The requirements advanced for the vessel were perfectly clear – the boat was intended as a universal platform to carry powerful armaments of various types, and it also had to possess a speed of no less than 30 knots, so as to at least stand a chance of counteracting the fast-moving German naval predators. In the course of testing, the shipbuilders came to the conclusion that the perfect platform would be a boat with an angular bow and stern, but also with a rounded bottom that could house four screw propellers. This design was also compatible with military manufacturing of the time – boats of this series were being produced and upgraded from earlier Fairmiles at small wharfs along the shores of Great Britain. And so the Fairmile D universal (gun/torpedo) boat was born, and immediately dubbed ’Dog Boat‘ by the sailors. This nickname was clearly inspired by the model letter, but as it turned out, the Fairmile became a true guard dog of the English Channel.





    The Fairmile D was one of the most widely produced boats of the Second World War. The various production series differed primarily in their armament – the cannon and machine-gun weaponry was soon significantly improved, torpedo tubes and depth charges began to appear on the boat, and many gunboats were modernized into torpedo gunboats. Today's guest is the Fairmile D early-series motor torpedo boat. It is a rather large vessel measuring 35 meters in length, equipped with four engines with a combined power of 5,000 hp, providing a maximum speed of 32 knots (a little less than 60 km/h). The boat was armed with one automatic 40mm 2-pdr QF Mk IIc cannon on the bow, twin 20mm Oerlikon Mk V machine guns on the stern, two twin high-caliber .5 Vickers Mk III machine guns and two twin rifle-caliber .303 Vickers No. 5 Mk I machine guns on the bridge. This version of the boat carried no torpedoes, but had a pair of Mk VII depth charges.

    Read the full article and leave your comments on our website!


    [ 2016-08-18 05:53:15 CET ] [ Original post ]

    [Gamescom2016] Tactical Landing



    Starting every day from 07:00 GMT August 17th to 07:00 GMT August 21st

    Participate in the “Tactical Landing” special.

    Win access to the Closed Beta Test of Naval Forces in War Thunder!


    Do you want to be one of the first to take part in the War Thunder Naval Battles CBT?

    Complete five battles in the “Tactical Landing” special event and be one of the top 5 players by the end of the day to win access to CBT of War Thunder Naval Battles! If players have the same score in the leaderboard, then players with more kills and less deaths will be in the top 5.

    Every day you will receive 5 tickets (for free), necessary to join the “Tactical Landing” event. The event will be available in Arcade mode, and both aircraft and ground vehicles may participate. A player should have at least one vehicle of rank 3 or higher in their hangar.

    Whilst using a vehicle of any existing nation, do your best in the team and your chances to receive an access will grow stronger!

    You can follow your progress in the leaderboard (Menu > Leaderboard). Don't miss our Gamescom activities on the 2016 live streams, we'll be giving out CBT access there as well!

    Be sure to stay tuned to the news!


    [ 2016-08-17 13:07:26 CET ] [ Original post ]

    [gamescom2016] War Thunder ‘docking in’ at gamescom 2016



    Pilots, Tankers and aspiring Captains of War Thunder!
    If you’ve followed our Knights of the Sea announcement, you already know that War Thunder will again be participating in Europe’s biggest gaming exhibition, the gamescom 2016, in Cologne, Germany.

    The highlight of this year’s booth will be the exclusive opportunity for visitors to gain a first glimpse at the gameplay of the long-awaited sea battles in War Thunder, featuring the so-called ‘small contingent’ including the famous torpedo boats and vessels of other nations.

    In plenty of shows and giveaways, attendees will have the opportunity to win Naval CBT access and valuable prizes ranging from gaming gear, to monitors and graphic cards. So, if you’re around, be sure to visit us at Booth B030 in Hall 6 - it’ll definitely be worth it!

    For those of you who can’t make it to Cologne, there’s no need to feel excluded! Every day from the 17th of August you can follow our live shows on our special page dedicated to gamescom 2016 as well as our TwitchTV channel directly. There, we will show you War Thunder ships, raffle access keys to the Naval CBT and give away other prizes. At the same time, we’ll answer questions and play War Thunder together with our viewers.

    Also, don’t forget to participate every day in the special ingame events where you will also be able to win Naval CBT access. All in all, it’s going to be interesting - follow the news!

    Join the show - visit warthunder.com/gamescom2016 !
    Streaming Wednesday 17th to Sunday 21st from 09:45 GMT



    [ 2016-08-17 05:18:48 CET ] [ Original post ]

    [Development] Project 1124 Armored River Boat: Waterborne Katyusha



    Project 1124 Armored River Boat includes access to the War Thunder
    Naval Battles CBT and is now available in our online shop!

    BUY NOW[/URL]

    Meet the Soviet pioneer of sea battles in War Thunder – the Project 1124 Armored River Boat,
    with a rear-mounted Katyusha multiple rocket launcher. With her interesting history
    and unique gameplay, this ship is sure to find her fans among War Thunder players.



    The large Project 1124 armored river boat was developed in 1933-34 for a wide range of battlefield tasks in river waterways, (mostly the Amur River, from where it received its unofficial nickname ’Amurrian‘) and, in spite of its simple design and very uncomfortable crew quarters, this gunboat boasted leading developments in the Soviet industry for that time. Ship builders confirmed the design for a small, but well-defended boat with a draft of just 70 cm. Soviet aviation builders gave the boat her ’heart‘ – two aircraft engines from the TB-3 and MBR-2 bombers. Soviet gunsmiths gave the Amurrian boat the latest weaponry – turrets from the famous T-34 tank with a 76mm cannon, twin high-caliber DShK machine guns and even the legendary Katyusha multiple rocket launcher system.



    Read the full article and leave your comments on our website!


    [ 2016-08-16 00:32:37 CET ] [ Original post ]

    [Shop] Naval Battle Starter Packs 30% off!


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440

    Only until August 22nd (09:00 GMT)

    Don’t miss your chance to buy naval starter packs at 30% discount and get your pre-order bonuses!

    Naval battles starter pack are already available for pre-order in our store. The first Starter Pack includes the Soviet Project 1124 Armored River Boat with the unguided rocket launcher, the legendary Katyusha. The second starter pack includes the famous American PT-109, a motor torpedo boat on which the future US President John F. Kennedy commanded and performed acts of wartime heroism. Each pack grants access to the CBT of naval battles, which will begin in one of the future updates. Both ships will be available at the start of the closed beta testing as will other nations vessels.

    Any Naval Starter Pack guarantees access to the Closed Beta Testing (CBT) of War Thunder Naval Battles.



    The large Project 1124 armored river boat was developed for a wide range of battlefield tasks in river waterways and this gunboat boasted leading developments in the Soviet industry for that time. The T-34 turret provides a means to fire precisely at any vehicle's most vital modules and compartments even from a great distance. Two 12.7mm machine guns allow the gunboat to efficiently eliminate crews on enemy ships and low-flying aircraft. But the main destructive power of the Project 1124, lies in her M-13-M1 unguided rocket launcher, the legendary Katyusha, capable of raining down death and destruction with a single volley of 16 rockets.



    PT-109, a torpedo boat on which the future US President John F. Kennedy commanded and performed acts of heroism. It has four 21-inch Mark 18-1 torpedo tubes, two twin high-caliber .50 Browning machine guns in rotating turrets and an automatic 20 mm Oerlikon cannon on the stern. She had a 12-man crew and could reach a maximum speed of 41 knots (roughly 75 km/h). This boat is a fast and maneuverable ship destroyer that can reach capture points first and lay down suppressing fire on opposing ships and aircraft. Her four torpedoes, each weighing almost 1,200 kg, come in handy for destroying large naval targets, and a direct hit against a small enemy vessel will immediately send your opponent back to the dock.


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440


    [ 2016-08-14 05:07:42 CET ] [ Original post ]

    [Development] PT-109: Kennedy's Torpedo Boat



    John F. Kennedy's PT-109 includes access to the War Thunder
    Naval Battles CBT and is now available in our online shop!

    BUY NOW![/URL]

    We begin our presentation of the US naval tech tree with a truly legendary vessel. Meet the PT-109, a torpedo boat
    on which the future US President John F. Kennedy served and performed acts of heroism!





    Read the full article and leave your comments on our website![/URL]


    [ 2016-08-13 02:26:30 CET ] [ Original post ]

    Day of the Russian Air Force



    From 13:00 GMT on the 12th of August to 13:00 GMT on the 13th of August
    Bring your team to victory three times by playing rank III - V aircraft of the USSR and earn a personal discount for one of the premium Soviet aircraft!

    Tell us which aircraft you have received a discount for in the comments!

    A battle activity of at least 60% is necessary. You can follow your progress by going to your Profile, then 'Achievements' then 'Special'.

    On the 12th of August 1912, in the Russian Empire by the highest order of Nicholas II, the first aviation unit was formed, the first to create a new wing of the armed forces - The Imperial Air Force. The 12th of August became an official celebration day for the Russian Air Force, which was officially made so at the 1997 Russian Federation presidential edict “the establishment of Russian Air Force Day”.

    From all of us at Gaijin: We wish you blue skies, a reliable engine and a good landing which you can walk away from!

    Happy Russian Air Force Day!


    [ 2016-08-12 18:00:09 CET ] [ Original post ]

    Team Deathmatch and Historical Enduring Confrontation


    1280x1024 | 1920x1080 | 2560x1440

    From 11.00 GMT on August 12th to 11.00 GMT on August 15th
    Participate in the '100' Team Deathmatch Event
    on the locations "Poland" and "Khalkhin Gol"!


    The game mode "Team Deathmatch 100" is back and available in 'Events & Tournaments', labelled 100. This Arcade experience will turn any War Thunder location into a fierce battlefield, as in this Team Deathmatch with unlimited respawns only one thing matters: Scoring kills! The first team to achieve the magic number of 100 destroyed enemies wins the day.

    Enjoy, and leave your feedback as always!

    From 15.00 GMT on August 12th to 07.00 GMT on August 15th
    Additional to the 100 event, for pilots in RB and SB there will be
    Historical Enduring Confrontation available on the location “Stalingrad”!


    Be it in an intense air battle, on a chaotic battlefield, or in turbulent waters, strike down your enemy and use your skill and might to bring your team to victory. Have a great weekend, and good luck!

    The War Thunder Team


    [ 2016-08-12 13:00:56 CET ] [ Original post ]

    Naval Battles in War Thunder: Closed Beta test - later this year!

    https://youtu.be/eKj8iC0vzd0
    Gaijin Entertainment announced today the forthcoming start of the closed beta test for a new kind of warrior in War Thunder - to be available in game very soon: Naval Battles!

    The participants of the upcoming naval battles closed beta will be called the "Knights of the Sea". Made up of torpedo, artillery and missile boats, coast guard vessels and submarine chasers, this so-called "small" naval contingent served in all oceanic theatres of the World War II era.

    ""The high level of realism is one of the key design features of War Thunder. Vehicles are as close to their real life counterparts as possible. Classic large ship battles during the war were contests of patience and planning, where engagements could last from several hours to several days. In War Thunder, where all kinds of vehicles fight in one battle and players can control aircraft, tanks and ships, it is not possible to change the size of the ships or make time run faster, as everything needs to remain consistent.

    Our internal testing showed that battles with large battleships would be too long and boring, or required design changes that made ships entirely unrealistic. For this reason, we are focusing on fast attack-based craft, which are rarely reproduced in games. Ships, that are more suitable for the formula of our game. These fast, agile and dangerous “Knights of the Sea” are worthy contenders for aircraft and tanks on the ground"
    - says creative director Kirill Yudintsev Gaijin Entertainment.









    Existing nations in War Thunder will get attack boats from the start. Testing will take place on the main game server during specific hours. The testing team, other invited players and those who purchase one of two Starter packs with unique ships, will be able to join the closed beta testing as soon as the testing phase begins later this year. The first Starter Pack includes the Soviet Project 1124 Armored River Boat with the unguided rocket launcher, the legendary Katyusha. The second starter pack includes the famous American PT-109, a motor torpedo boat on which the future US President John F. Kennedy served and performed acts of wartime heroism. Both ships will be available at the start of the closed beta testing as will other nations vessels.

    Buy Now: American PT-109

    Buy Now: Soviet Project 1124 Armored River Boat

    The first to take part in the naval battles of War Thunder will be the visitors of Gamescom 2016. In the game booth in Hall 6, Gaijin Entertainment has organized a special closed area, where guests can try their hand as captains of attack boats. For those unable to visit the exhibition, there will be a special video broadcast on the official Twitch channel and new devblog updates each day, where developers of the game will talk about the latest addition, present ships of different nations and run giveaways of access for the closed beta test for the viewers.

    More details - from Monday. Follow the news!


    [ 2016-08-11 16:38:39 CET ] [ Original post ]

    [Info] You can now link your Steam id with Gaijin account!



    With the 1.61 update, the option to link your Steam id with a Gaijin account has been added to the ingame profile for those users who created a Steam login without registering at Gaijin.net.

    You will need this Gaijin account if you want to use our customer support, forum or make purchases in the Gaijin Store directly.

    Just click on your nickname at the top of the hangar and you will see a button for linking accounts.

    Please note that you can only use an e-mail not associated with a previous Gaijin account.


    [ 2016-08-05 18:14:53 CET ] [ Original post ]

    [Development] War Thunder Tournament Service tss.warthunder.com



    We are pleased to present our new tournament service. The tournament service allows both solo players and squadron members to participate in a series of automated tournaments with a wide variety of conditions, vehicle sets and missions. We enter the test period, where only developers can create tournaments, but we plan to make every player able to create a tournament of his or her own. Entering tournaments is very simple: log into the automated tournament site with your game account, select a tournament you would like to enter, assemble your own team or join a team of other players – and you’re all set! At the time specified by the rules of the tournament, you and the other participants will automatically move to the tournament room. The progress of your team and the opposing teams in the tournament can be observed on a tournament table on the site. And just so you know, you can enter several tournaments at once! Let's take a closer look at the site.



    Home page. This contains a list of all currently available tournaments. Each tournament card displays its name, icon, format and timeframe. Tournaments marked in red are currently active tournaments, those marked green are tournaments with currently open registration, the grey tournaments are already over.



    Enter tournament. When you click the icon of an active tournament, you will have the option to either create your own team or join a team that has already been registered. The choice is yours.

    My team. Information about your team members is displayed here. Here you can also leave the team. On this page, the team captain will decide to either accept or exclude soldiers.

    About the tournament. This is the tournament's main page which will show complete information about the selected tournament. Here you can find out details on the tournament's format, vehicles available for participation, its missions, and of course, the prizes! You can also find a schedule of the tournament's battles here.

    Teams — this page shows a list of teams participating in the tournament and the nicknames of the team captains.

    The Regulations tab speaks for itself — it contains a detailed description of the tournament's rules and a link to a thread discussing the tournament's rules.

    Tournament brackets. This page not only shows the position of teams in the tournament, but also their rankings and even information on the effectiveness of individual members in each team. You can watch replays of previous battles at any time here.

    Rewards — here you can learn how the prize fund is split between the victors.





    We have tried to make our tournament site understandable and easy to use. A multitude of exciting contests and fantastic prizes await you. Join us in battle and win some great prizes!

    The War Thunder team


    [ 2016-08-05 15:45:58 CET ] [ Original post ]

    Update 1.61 "Road to Glory"

    https://www.youtube.com/watch?v=o4lyOKPLjZI
    Update 1.61 "Road to Glory"
    New Aircraft and Ground Vehicles, updated models, a new Season System for Squadron Battles, improved gameplay and much more! You can find the
    full list of changes in our changelog.

    Full Changelog

    >>Click here to view the full Changelog<<


    F7F-3 Tigercat


    M60A1


    P-47N


    Updated model of the He 111H-6 bomber


    Sturmpanzer IV Brummbär


    To see more vehicles, changes to gameplay, changes to damage models and characteristics, changes to armaments, modification, changes to interface, changes to sound, and changed in flight model, be sure to view the full changelog!

    Full Changelog
    >>Click here to view the full Changelog<<


    [ 2016-08-03 14:13:11 CET ] [ Original post ]

    [Event] New Missions



    New missions will be available in RB in the tab “Events and Tournaments”

    From 2nd August 15:00 GMT to 5th August 15:00 GMT
    [Cover] Norway (3 types)

    From 5th August 15:00 GMT to 8th August 15:00 GMT
    [Defense] Mozdok
    [Defense] Stalingrad
    [Ground Strike] Fiery arc (2 types)


    Hello friends! We have great news for you, but you’ll need to train to prepare yourselves.

    You may ask, “What’s so great about this news?” Well, you’re going to have to develop new tactics for your style of play, because we have prepared for you a number of possible game modes for both pilots and tankers!

    So, without further ado, let us introduce the modes...

    [Defense] Stalingrad and Mozdok


    Already clear from the name! It’s a game mode for ground vehicles. One team needs to defend and prevent any capture of the point which is already controlled by the defending team from the beginning. The other team needs to make every effort to capture the point. However in all new game modes, some common objectives do continue to exist - you can destroy the enemy team so that no one can defend or capture the point. Simple and clear.

    In the testing phase, you will be able to choose the roles of the teams. In type “Defense 1”, the defending team will be “A”, in the type “Defense 2” the defending team will be “B”.

    Both teams will respawn at some distance from the point, but the defense team respawns closer and thus gets a head start in order to take up defensive positions.

    [Cover] Norway


    This is a game mode for pilots, which may already be known by those pilots who compete in historical events. It will be presented in three types.
    In “Cover 1” and “Cover 2”, one of the teams will receive an order to track and cover AI bombers on the way to a target which belongs to second team. The other team should prevent a successful bombing of its own zone and intercept and destroy as many of the enemy bombers as possible.

    The third type “Convoy: Head-on Course” both teams perform these roles simultaneously: engage and support their AI bombers and at the same time, intercept the enemy.

    [Ground Strike] Fiery Arc


    It’s a new “Ground Strike” for pilots in two types: “1” and “2”. The main difference between this new mode from the old one: AI ground vehicles are now only in one team. There are many more ground targets now and some of them can only be destroyed by well armed attackers or bombers. Your tasks are clear: one team needs to cover ground targets, the other - complete destruction.

    The completion of mission tasks is the direct way to victory and now we will have far more of these tasks in War Thunder.

    The War Thunder Team


    [ 2016-08-03 04:47:15 CET ] [ Original post ]

    [Development] Updated model of the He 111H-6 bomber


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440

    Excellent news for fans of German aviation:
    one of War Thunder’s old timers, the He 111H-6 bomber is receiving an updated model!
    In addition, we’ve fixed a range of bugs that were present in the old model.


    The German Heinkel He 111H-6 bomber is a true old timer in War Thunder – this aircraft was among the first to arrive in our game. As you already know from our Developer Diaries, work on upgrading old vehicle models takes an important place in the list of our artists’ and modelers’ responsibilities. In update 1.61 Road to Glory, the German bomber will receive an updated model and texture, which includes the removal of various drawbacks in the old model.





    The current in-game model of the He 111H-6 is noticeably outdated and no longer meets the quality standards that we set for vehicle models in the game. The new model of this regular of aerial battles in ranks II-III now has far more polygons and the new texture has a 4K resolution and has become far more detailed than the previous model.

    Read the full article here!


    [ 2016-07-30 04:24:06 CET ] [ Original post ]

    [Development] Crew Reinforcements

    It takes weeks to build a ground vehicle. It takes years to train a professional. Vehicle crews and maintenance teams are the most valuable resource in any player’s slots.

    But the realities of the game dictate their own rules. Every day on the War Thunder battlefields, far more vehicles are destroyed than ever met their end in real war, and a vehicle that is very survivable in real life may fail to show its virtues so clearly when it comes under a hail of fire. This mostly concerns heated battles on the ground.

    We strive to recreate historical reality wherever this doesn’t oppose simple logic and exciting gameplay, and the survivability of ground vehicles in battle is an important factor that directly influences how much fun people have in battles. But how do we adapt our vehicles for far more deadly battles than those that took place in real life, without touching the tanks’ carefully recreated characteristics? The answer is simple: crews! It is people that control tanks, and the tank is considered lost only after the majority of its crew are killed. We’ve been looking into various options that would allow you to enjoy the battle for longer without losing the sense of a true conflict.

    These options included medkits, which would allow you to return a member of your crew to life, but many of you considered this mechanic not entirely suitable for the realities of Simulator, Realistic and even Arcade battles in War Thunder. There was a literal downpour of suggestions for an alternative.
    We’ve considered the most logical of your suggestions in developing this latest mechanism, and now we present a new mechanic – crew drafting.

    Do things look bad? The tanker is already on the way!



    In a large upcoming update, tankers in all modes will become acquainted with a new mechanic with which a tank still capable of contributing to the fight mechanically can prepare for the next skirmish with the enemy by replacing a knocked-out crew member with a reserve soldier.

    How does this mechanic work?
    Just as you requested, we’ve changed not only the crew member revival mechanism, but also introduced variety to how the mechanic works in different modes.

    In Arcade mode, you can request a draft at any point on the map, and if there is only one tanker left in the tank, the draft is requested automatically and all you have to do is hope that the soldier arrives in time. It’s all quite simple, the only thing you have to consider is that the vehicle cannot move between your request for a crew member and the time the crew member arrives.

    It’s a little more complicated in Realistic and Simulated modes. Here, you can only draft a tanker at a safe capture point that belongs to your team, and you can only draft a crew member manually. This is in contrast to Arcade mode, only a battle-capable vehicle with a minimum of two living crew members can draft a new crew member. It will also be impossible to move while the replacement is being fulfilled.
    Crew drafting will become available after you research the ground vehicle modification of the same name. Each individual replacement tanker draft costs Silver Lions.


    The tanker is ready to move whenever you request it.

    We thank all players who helped by offering suggestions for the development of this new mechanic, and we hope that ground battles in all modes will become more fun because of it. Good luck!


    [ 2016-07-27 14:11:18 CET ] [ Original post ]

    [Development] Ki-100



    We are pleased to present another new addition to War Thunder in the upcoming major update –
    the Japanese Ki-100, the most recent development of the Ki-61 line of military fighters.


    The story of the Japanese military Ki-100 fighter is remarkable. As a result of the Allied bombing of Japanese armament production lines, an engine production factory in Akashi was destroyed. This factory produced Ha-140 engines for Ki-61 fighters. This left the Kawanishi Aircraft Company with 275 Ki-61 airframes, all bereft of engines. In the extremely harsh wartime conditions, such resource could not go unused, so the airframes were given a new ‘heart’ – the Mitsubishi Ha-112-II radial engine. The first aircraft, dubbed the Ki-100, took to the skies in February 1945, just two months after the new engine was first installed in the Ki-61 airframe.





    For more info, pictures, and video of this aircraft, be sure to read the full article in the Official War Thunder Forums!


    [ 2016-07-26 10:10:16 CET ] [ Original post ]

    [Special] Operation S.U.M.M.E.R.



    Pilots and tankers, the last month of summer will be a month to remember. We’re announcing the start of a big new event: Operation S.U.M.M.E.R. Four new premium vehicles straight from the testing grounds, new decals and other prizes for the best warriors in the skies and on the ground!

    "Operation S.U.M.M.E.R." will run from July 22nd to August 22nd

    Get premium vehicles from Testing Ground "113", decorations, decals and other prizes!


    Open the mission calendar for the Task list!

    The military arts never stop changing. Somewhere on the front line, shells are firing and turrets are torn off turret rings. Off to the side, engineers strive night and day to perfect their fighting machines: new engines and weapons are developed and armour is strengthened. The results of their efforts are now perfectly tangible.

    Soldiers, HQ has received prototypes of military vehicles from Testing Ground 113. This testing ground specializes in a wide array of tasks, from testing the newest prototype ground vehicles and aircraft to benchmarking power trains and complex equipment. Each of these vehicles has its own story: from the famous ‘Uhu’ reconnaissance aircraft that became a test platform for the latest aircraft engines, to a new development: the KV-220 heavy tank, worthy of inheriting the laurel of Kliment Voroshilov, surpassing it in armour, power and armament. The appearance of these vehicles clearly reflects the titanic effort spent on designing and upgrading them. Months in the tender care of mechanics has also left its mark: all testing ground vehicles perform at their peak characteristics as soon as the engine is first started, and their genius engineers have given the vehicles premium status.

    There’s a reason these vehicles have been deployed. There is a task at hand: to test these prototype vehicles in real battle conditions with minimal losses. Only the most experienced crews will be able to handle this challenge. Command has decided to distribute the vehicles amongst the best soldiers who have shown their outstanding skills on the battlefield. Now is the time to prove that you are worthy of discovering all the potential of a brand new weapon. You don’t even have to choose – you can get all these vehicles at once by participating in a new operation, codenamed ‘S.U.M.M.E.R.’!

    Naturally, there are going to be other useful gifts from the home front too. New decals and other rewards await the event’s participants.

    http://steamcommunity.com/sharedfiles/filedetails/?id=729335847
    http://steamcommunity.com/sharedfiles/filedetails/?id=729335856
    http://steamcommunity.com/sharedfiles/filedetails/?id=729335878
    http://steamcommunity.com/sharedfiles/filedetails/?id=729335885


    Military camouflages are also available for all the Testing Ground 113 vehicles presented here.

    http://steamcommunity.com/sharedfiles/filedetails/?id=729335896
    http://steamcommunity.com/sharedfiles/filedetails/?id=729335914
    http://steamcommunity.com/sharedfiles/filedetails/?id=729335938
    http://steamcommunity.com/sharedfiles/filedetails/?id=729335955

    How to participate

    “Operation S.U.M.M.E.R.” will take place from July 22nd to August 22nd

    Every day, pilots and tankers will receive tasks to get “Marks of Distinction” completing which will guarantee participants new 3d decorations, decals, discounts and other bonuses. The most active participants will become owners of the unique premium vehicles from “Testing Ground 113”!

    If you missed the Marks of Distinction

    Each task will be available for 1 day and will be changed to another after 24 hours. Each weekend players will have 4 tasks for pilots and tankers and can be completed within the 2 days. The "Marks of Distinction" ( and ​) can still be obtained with Golden Eagles at any time during the event from the day that they appear (future Marks not available until they are released).

    See Task Calendar

    Main prize - testing range “113” vehicles:


    18 pilot Marks of Destinction - German Fw 189 Uhu
    Light bomber - Read more

    18 tanker Marks of Destinction - British Grant Mk.I
    Medium tank - Read more

    36 pilot Marks of Destinction - U.S. F7F-3 Tigercat
    Heavy figher aircraft - Read more

    36 tanker Marks of Destinction - Soviet KV-220
    Heavy tank - Read more

    All participants will also receive other valuable prizes:

    ★ Every 10 obtained tanker Marks of Distinction (one of the following 3D decorations)

    http://steamcommunity.com/sharedfiles/filedetails/?id=729335969


    ★ Every 8 obtained pilot Marks of Distinction (one of the following "pin-up" decals):

    http://steamcommunity.com/sharedfiles/filedetails/?id=729336042

    ★ Every 4tanker Marks of Distinction:


    • 50.000-500.000 Silver Lions
    • 50-200% SL booster
    • 50-200% RP booster
    • Talisman for rank 2-4 tanks
    • Random tank camo
    • 30-50% discount for random premium tank


    ★ Every 4 pilot Marks of Distinction:


    • 50.000-500.000 Silver Lions
    • 50-200% SL booster
    • 50-200% RP booster
    • Talisman for rank 2-4 aircraft
    • Random aircraft camo
    • 30-50% discount for random premium aircraft


    Terms and Conditions:


    • Tasks are changed every day at 11:00 GMT. Weekend tasks are changed on Monday at the same time.
    • The special is divided for pilots and tankers, a player may complete both tank and air tasks to get all the rewards.
    • Skipped tasks may be purchased in the item shop from the day they appear.
    • Tasks may be changed at the discretion of the administration.


    Your questions:

    Q: What if I miss some tasks and I need them to get the prize?
    A: Skipped tasks may be purchased in the item shop from the day they appear.

    Q: Should I do all the tasks or may I skip some?
    A: You can skip. There will be 40 tasks available for tankers and pilots, in order to get the main prize — the KV-220 and the F7F-3 — you are required to complete 36 tasks, even if you skipped more than 4, you may still purchase the missing ones in the item shop.

    Q: Will there be multipliers for different modes?
    A:. Yes. But they may vary from task to task, check the in-game description.

    Q: If I get a decoration/decal from the supply box, is it possible that I can get them again in the future boxes?
    A: No. You get new content every time you open a new box. So it is possible to get all the decorations and decals.

    Have Fun! The War Thunder Team

    Read more here!


    [ 2016-07-22 16:15:57 CET ] [ Original post ]

    [Development] M60A1: Facing the Enemy


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440

    Meet the new leader of the US medium tank branch - the M60A1.
    This tank will be added to the game very soon!


    In the very first years of the M60’s use, it was determined that the thorough modernization of the base M48A2 model on a tight schedule had led to the creation of a vehicle that was incapable of competently opposing tanks of a potential enemy. The armor protection of the M60’s turret, which had remained practically unchanged relative to the M48, could not withstand a hit from a 100 mm Soviet tank cannon. For this reason, in 1962 the Chrysler company set to work creating a new model of the M60 main battle tank – the M60A1.
    http://steamcommunity.com/sharedfiles/filedetails/?id=729201680
    http://steamcommunity.com/sharedfiles/filedetails/?id=729201718
    The primary distinguishing feature of this new vehicle was its use of an improved turret with steeper sloping angles on its frontal parts. At the same time, the armor protection on the frontal projection was increased to 254 mm without the gun mantlet. The turret was equipped with a command cupola that rotated 360 degrees, with eight glass blocks placed around the perimeter for a all-round view.

    With the installation of this turret model, the crew conditions inside the battle compartment were also improved. Alongside this, the designers introduced changes to the fire control system, installing upgraded instruments that would allow the crew to fire at nighttime. After 1965, the M60A1 additionally received the latest M16 ballistic computer. Even the tank’s control systems were modified. Apart from the new equipment and instruments, an improved hydraulic brake actuation was installed for the power train, along with a mechanical stopping brake. The suspension received telescopic shock-absorbers on the lower track rollers. But the improvement of the M60A1 didn’t stop there. The American leadership was forced to introduce new modernization programs at speed due to the appearance of new models of armored vehicles in the USSR.



    In War Thunder, the M60A1 will take its place as the top US tank in the medium tank tech tree. If the basic M60 was a well-balanced tank with good weaponry, a fast reload speed and comparatively good armor, then the A1 version allows the player to play more aggressively without fear of direct hits from enemy shells on many sections of the armor (primarily on the turret). Thanks to the increased thickness and angles of the armor, the shells of many tanks (including the T-54) can ricochet right off the frontal projection without injuring the crew or damaging internal modules.
    http://steamcommunity.com/sharedfiles/filedetails/?id=729201815
    http://steamcommunity.com/sharedfiles/filedetails/?id=729201842
    As before, the vehicle can use the classic tactics of a medium tank, taking advantage of its maneuverability and armament for flanking maneuvers or quick position changes. The M60A1 also provides the opportunity to extend your ‘life’ on the battlefield and increase your tank’s effectiveness, as it is far harder to knock the tank out with a frontal strike from medium or long range. Similarly, it is harder to destroy it with a random shot against the turret. The opponent must spend precious seconds aiming, and the player can use this time for a counterattack or retreat.





    [ 2016-07-22 10:26:04 CET ] [ Original post ]

    [Development] Sturmpanzer IV Brummbär – The High-Calibre Grouch


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440

    We are pleased to present a new German self-propelled gun - the long-awaited Brummbär, coming to hangars in the next major update in War Thunder.

    The Brummbär (German - "grounchy bear") is a self-propelled gun on a Pz.IV medium tank chassis, created to directly accompany infantry in urban warfare and to destroy fortified structures. The SPG was produced from 1943 to 1945 and took part in battles on both the Eastern and Western fronts. Advancing in battles alongside storm troops, the Brummbär suppressed firing positions and destroyed sniper and machine gun nests with the help of its monstrously powerful gun – the 150 mm Stu.H 43 (L/12) howitzer. The Brummbär’s excellent armour protected it not only from bullets and shrapnel, but also from anti-tank guns – the armoured frontal projection reaches 100 mm in thickness at a reasonable sloped angle.



    The military classified this tank as a ‘storm tank’ (Sturmpanzer), which is how it received its unofficial nickname of ‘StuPa’ among the troops. It was the Allies that dubbed it ‘Grouch’. In its various production runs, it used the chassis from the Pz.IV model E, F and G tanks. The cabin underwent significant changes and the SPG was given add-on armour in the form of screens on the sides of the hull. The Brummbär used special tracks designed specifically for the war on the Eastern Front. No armour piercing ammunition is included in the list of shells used, since the vehicle was not designed for jousting other tanks, however it did use the powerful 38 kg high-explosive shells and hollow-charge shells.
    http://steamcommunity.com/sharedfiles/filedetails/?id=728602442
    http://steamcommunity.com/sharedfiles/filedetails/?id=728602464
    In War Thunder, the Brummbär is very similar to the ISU-152 Beast Slayer in its gameplay: it has similar armament, a similar calibre, comparable speed and invokes a similar sense of fear in the opposing team - however, there is an interesting fact - though its shells had less projectile mass, they had more explosive - 8.6 kgs against 5.9 kgs of the ISU-152 shells. As has already been noted, the front of the SPG’s cabin is very well armoured, but you have to take good care of its sides and rear: the side armour thickness is 50 mm on upper works, 20 mm on the hull and 20-30 mm in the rear.



    The high calibre of its howitzer and the heavy shells require the gunner to use high lead angles, but a direct hit from one of its high-explosive ‘gifts’ deals simply catastrophic damage, as a rule sending any opponent back to the hangar with one or two hits. Its ammunition complement of 38 shells is enough for any battle, even the most active.



    The Brummbär will be a rank three Premium vehicle in the German tech tree. You'll be able to take the Grouch into battle for yourself very soon in the nearest Major Update in War Thunder!


    [ 2016-07-21 10:27:12 CET ] [ Original post ]

    [Development] Visual changes in the bonuses and awards



    Pilots and tankers, very soon we’re planning to redesign our visual display of rewards and accruing bonuses on them to make them easier to understand and to clarify the calculation method. We’re also fixing several bugs in the post-battle rewards window.

    All that will change is way the display of bonuses and various rewards is shown – the economics and reward calculation rules will remain the same. Vehicle bonuses will not change.

    In the first change, we’re redesigning the following mechanics

  • 1. The Talisman modification will be added on all premium vehicles. This is because all bonuses on premium vehicles were already provided by the Talisman, it simply wasn’t being displayed. This will not alter the bonuses on premium vehicles at all. In future, all purchased premium vehicles will be given to a player along with a Talisman for it.

  • 2. Previously, the Talisman’s bonus description showed a percentage relative to the vehicle reward, this could be confusing. Now the bonus will be displayed as it is: +100%.

    New image::

    This will not change income on the vehicle:



  • 3. The premium account description will now display the reward in a more clear fashion that is easier to calculate.

    New image of premium account bonuses:


  • 4. All bonuses that were previously displayed in calculated form can now be seen in the vehicle’s popup – you will be able to see exactly how they are calculated. The popup will not display a percentage-style addition, but the final bonus, which should be more understandable.


    Example Calculation: 428%(final bonus) = 1.36(vehicle multiplier) * (100%(base reward) + 100%(bonus reward from premium account) + 100%(Talisman reward) + 15%(reward from 15% personal Booster)).


  • [ 2016-07-19 16:02:21 CET ] [ Original post ]

    [Event] Historical Enduring Confrontation - Stalingrad Winter



    RB/SB Enduring Confrontation - Stalingrad Winter

    Historical Enduring Confrontation is back again! Join the Realistic or Simulator battles in Stalingrad with historical vehicle line-ups and choose any aircraft you desire! Battle it out in a large global dogfight and show your skill and supremacy. Good luck pilots.

    The War Thunder Team


    [ 2016-07-16 03:13:01 CET ] [ Original post ]

    [Development] Optimisation of Matchmaking Rules



    Matchmaking (MM) is a very important game mechanic which has to be clearly understandable to any player. Most players no doubt know about the limit on the +/- 1.0 BR variance of vehicles’ Battle Ratings when assembling teams. This means that when you prepare for the next battle, assemble a squad or return to a comfortable battle rank for you, you’re sure to pay attention to the BR of the vehicles in your selection.

    But far fewer players know about the existence of another matchmaking rule – rank limitations.

    This rule works like this: regardless of the resulting Battle Rating of an individual vehicle or a player’s lineup of vehicles, matchmaking is calculated for opponents whose top vehicle’s rank differs from the player’s highest vehicle’s rank by no more than one (either higher or lower).

    Complicated? On paper, sure. In reality, this rule activates very rarely, since even without it, the Battle Ratings of vehicles in most cases fall within the acceptable limitations of ranks. But there are individual examples of vehicles whose Battle Rating does not prevent an encounter between, for example, a vehicle at the lower end of rank three with a vehicle at the top end of rank one. At the same time, in spite of the seemingly large variance and the resulting concern that a vehicle at the top end of rank one won’t be able to take on a vehicle at the bottom end of rank three, in practice it all turns out differently and the vehicles would have comfortably fought with each other – if not for the limitation rule on ranks.

    We strive not only to support optimal balance among all vehicles represented in War Thunder, but also to make the balancing mechanic simple and easy to understand for any player.

    This means that the next logical step in improving our matchmaking mechanism is additional development of a simple and understandable Battle Rating system by making an exception to the limitation rule on ranks.

    How will this affect gameplay?
    We’ll use some examples to explain this. In the majority of battles, no changes will be apparent – matchmaking will, as ever, be determined based on the Battle Rating of vehicles. However, in rare cases, the game will be a little easier for individual vehicles – both for their owners and for players who encounter them in battle.

    Let’s take a look at Germany’s aviation tech tree. At the time of writing, the attacker aircraft Hs.129B-3 has a rating of 3.0 in Arcade Battles. According to MM rules, it can fight against vehicles between BR 2.0 and 4.0. Now look at the Battle Rating of the He.112B-0 – it is 2.3 BR. I.e., by matchmaking rules, a meeting between these aircraft is more than possible, and in a duel, the Heinkel fighter would most likely surpass the Henschel bomber – if it weren’t for the rule that previously forbade an encounter between a rank three attacker aircraft and a rank one fighter.

    What are the results of rescinding the rank limit rule for players?
    Greater variety of vehicles in battles while maintaining a comfortable balance of power, and in some cases a somewhat faster start to the battle! This will work in all cases – after all, before this rule is rescinded, a very effective vehicle would never encounter an opponent more than one rank higher regardless of how high we take its Battle Rating, this means it would still undeservedly end up among the top selected for battle. Similarly, a less effective vehicle had no chance in encountering other less effective vehicles at lower ranks forcing them instead to meet more powerful machines.

    Whatever vehicles you choose, in any game mode with any rank - Good luck and have fun!


    [ 2016-07-13 03:24:40 CET ] [ Original post ]

    [Event] The Battle of Kursk



    From 15.00 GMT on the 5th of July until 07.00 GMT on the 8th of July
    Take a part in the reconstruction of the Battle of Kursk!

    The event will be in the RB and SB game mode with historical vehicle setups. You can find it in the “Events and Tournaments” tab of the game's main menu.

    The Battle of Kursk, which began on July 5th and lasted until August 23rd, 1943, was the largest tank battle in the history of mankind. According to official data, roughly two million people, six thousand tanks and four thousand aircraft were involved in it.

    After the Battle of Stalingrad, the results of which encouraged Soviet troops to go on the offensive, the Germans strove to change the situation and planned their own offensive operation in the summer of 1943 to change the course of the war. German leadership had their disagreements on this count: if Keitel tried to bring Hitler around to the idea of a general offensive, Guderian and Model opposed this. It was known in the German HQ that the Soviets expected the Germans to mount an offensive in the summer of 1943. However, the decision to launch Operation Citadel was taken nonetheless.

    Read the full article and leave your comments on our website!


    [ 2016-07-05 14:15:17 CET ] [ Original post ]

    [Development] Squad functionality



    Dear players,
    we are constantly working on the improvement of in-game cooperation and teamwork, this time we are updating Squad functionality. The whole invitation system has been optimized, now invites work faster and do not rely on joining chat anymore. A chat room is created automatically after any invites have been accepted.

    This also means that a squad leader may revoke unaccepted invites and then invite other players - a squad maximum size remains the same at 4 players. Besides this, in the near future we plan to add an option when a player may give the squad leadership to another squadmate using a pop-up menu and choosing “Make leader” option.

    From now on a player that has gone offline does not automatically leave the squad, his status indicator will become grey for other squad members and if he manages to reconnect to the game he rejoins the squad automatically, however he will have to wait till his fellows finish the match and return to the hangar.

    The War Thunder Team


    [ 2016-07-01 15:10:55 CET ] [ Original post ]

    [Event] The Road for the Brave


    1280x1024 | 1920x1080 | 2560x1440

    Pilots and tankers!

    Take part in “The Road for the Brave” Event by defending strategic points in ground force vehicles, or attacking in air force vehicles to seize control!

    Read the full news and discuss it there!


    [ 2016-07-01 14:15:02 CET ] [ Original post ]

    [Info] War Thunder Summer 2016 bundle



    Enjoy summer with our War Thunder Summer 2016 bundle!

    Summer bundle include following packs:


    • War Thunder - Ace Advanced Pack
    • War Thunder - Steam Pack
    • War Thunder - Red Fury Advanced Pack
    • War Thunder - Desert Rats Pack
    • War Thunder - Panzer Pack


    Get all five Steam-exclusive DLCs at half the price! Already have one of these packs? We won't charge you for it!

    Click here to check this pack!

    Enjoy your summer with War Thunder!


    [ 2016-06-23 20:04:22 CET ] [ Original post ]

    [Development] Parallax and Updated Sights for Ground Vehicles

    Ground battle fans! Not so long ago, the third-person-view sight, the main weapon of every War Thunder tanker, was updated. We’ve added a new marker whose main purpose is to notify the gunner in advance about potential obstacles in the shell’s flight path.

    Aiming the cannon is now based on data from three main markers, two old ones and one new one:


    • The large central marker: Not the gun sight, but the player’s view indicator and the center of convergence to which the gun tries to turn.
    • The new half-transparent small marker: This marker notifies the gunner in advance about potential obstacles between the gunner and the target, and displays the point at which the gun will be aimed after aiming is complete. It follows the large central marker almost without delay, but in contrast to the first, takes into account the limits of the gun’s aiming angles and the presence of obstacles in the estimated line of fire.
    • The small opaque marker: This marker’s task is to indicate the weapon’s actual trajectory at the current moment in time. When this marker matches the new semi-transparent marker, and if they are both aimed at the target, you can freely open fire.

    The new marker not only provides a timely warning of obstacles in your line of fire, but also provides a means to significantly reduce the influence of the parallax effect, which we will now describe in more detail.

    It is rare for skirmishes to take place on a completely clear field with only a few trees between you and your opponent. The battlefield is more often a complex collection of objects, full of bomb craters, strewn with the wreckage of war other obstacles that make aiming difficult. But there is another factor separating the gunner from their prey.

    In most game modes, the camera is located above the vehicle model, allowing you to better control the vehicle and view the battlefield, but the price of this convenience is the so-called “parallax effect”. After all, as much as we might want it to be otherwise, the gun is mounted on the tank and the shells fly from its barrel, which, in third-person view, can cause a distorted understanding of the battle conditions, leading the player to hit a defenseless rock or a nearby hill instead of the opponent.


    Parallax in action – the target is visible to you, but not to the tank’s gunner.​

    “How can this be?” you ask. It’s all very simple.

    Look: in third-person view, when your line of sight floats above your tank, you can see your opponent, but the crew’s view is another story entirely.


    The enemy will be destroyed!


    A rock will be destroyed

    If you fire in this situation, the shell will hit nothing but stone, and the enemy will be sure not to miss in response.

    Of course, the parallax effect also has an influence in the sky, but the issue of aiming there is not so critical, and the victim of parallax is, in the worst case, an ally who gets between you and the target you’re attacking. The effect itself can be smoothed by configuring the vertical and horizontal aiming of aircraft weaponry.

    The most reliable solution to the problem is informing the player about the shell’s behavior after it is fired. And this new aiming mechanic is already available to all tankers.

    But before that, we have made another very significant change to aiming mechanics – when aiming the weapon, obstacles that aren’t part of the earth’s surface were ignored; this solved a problem that presented itself as a barrel raising up when approaching large objects.


    The enemy is in our sights and we’re ready to open fire as soon as we come out of cover – the barrel won’t move.

    The convenience of aiming around obstacles increased, but the new mechanic made the parallax effect even more apparent to players, showing it not only at the time of the shot, but also when aiming from obstacles. An unavoidable consequence of all these changes aimed at improving aiming mechanics in battle was updating the main weapon of any tanker – the sight.

    From now on, the sight takes into account natural obstacles, but doesn’t concentrate on them, at the same time allowing you to both easily aim at the enemy and take into account potential obstacles in the firing line before the weapon turns in the required direction.


    Even the most insignificant obstacles can cause shell detonation!


    Enemy detected, sight aimed – all that remains is to wait for the turret to turn.

    Parallax has been defeated, now all you have to do is defeat your enemies. Good luck in battle, we wish you many frags!

    The War Thunder Team


    [ 2016-06-21 02:53:45 CET ] [ Original post ]

    [MAJOR UPDATE] War Thunder Update 1.59 "Flaming Arrows"

    https://www.youtube.com/watch?v=_M3iiqeCJks
    Dear Friends!
    We are proud to announce the release of War Thunder Update 1.59 "Flaming Arrows"!

    Be sure to view the full set of changes in the Official Changelog!














    Ground Vehicles, Aircraft, Locations & Missions, New Hangars, and many other changes to see!

    View the Changelog here!


    [ 2016-06-09 11:26:04 CET ] [ Original post ]

    [Development] B-29 Superfortress/Tu-4 – the new face of the giant



    The War Thunder 1.59 update features improvements to the model of one of the largest aircraft in the game – the B-29 Superfortress strategic bomber as well as the addition of the Tu-4, a Soviet copy of this American giant.

    We planned an update of the model of the B-29 Superfortress, which has been the super-giant in the skies of War Thunder for a fair time now, as the basic model was used as the foundation for several very interesting modifications that we want to add to the game. The first of these is the Tu-4 strategic bomber which is a Soviet copy of the B-29. So, we would like to present to you the updated model of the B-29 and the new Soviet Tu-4 bomber in the War Thunder 1.59 "Flaming Arrows" update!





    For more information and images, be sure to check out the full Development Blog on the Official War Thunder Forums!


    [ 2016-06-07 03:31:04 CET ] [ Original post ]

    [Development] Crew Trauma packs



    You are an excellent warrior with a score of burning enemies in your wake, but your many trials have left only your driver and gunner unhurt. And the enemy is hot on your heels. «Oh, if only I had a second chance. I’d show them!» - Now you do have a second chance! We are pleased to present an improvement to gameplay in War Thunder tank battles – a trauma pack for the crew.

    In Update 1.59 ‘Flaming Arrows’, any ground vehicle can be equipped with a trauma pack,
    which allows you to bring one crew member per vehicle per battle back into the action.


    The trauma pack can be obtained like any ordinary consumable module in the vehicle research menu and is spent in battle automatically when only one crew member is left in your tank. If you have no trauma pack or have spent it, your vehicle will be considered destroyed when there are less than two crew members left, as before. The mechanics are the same for all modes.



    Use this new chance and lead your team to victory, whatever happens!
    See you on the battlefield!


    [ 2016-06-03 01:30:32 CET ] [ Original post ]

    [Development] LVT(1)(A)



    The LVT(A)-1 (short for Landing Vehicle, Tracked (Armored) Mark I) is a light amphibious tank based on a troop carrier specifically designed for US Marine missions. The turret from the M5A1 tank was installed on the chassis of an amphibious armoured personnel carrier along with two aft machine guns on simple ring mounts. The driving and troop compartments received an extra armoured roof. The vehicle went into production in California in 1943 and was deployed in 1944. A total of 510 vehicles of this series were produced.





    In War Thunder the LVT(A)-1 Light Tank will be a reserve vehicle in the US armoured vehicle branch and will be available to all players in the normal vehicle tree. The LVT(A)-1 is the game’s second amphibious tank after the Soviet PT-76.



    For more information and images of this vehicle, be sure to view the full Dev Blog article on the Official War Thunder Forums!


    [ 2016-06-02 02:39:19 CET ] [ Original post ]

    [Development] Sturer Emil



    Recently, we introduced a new line of open-cabin German SPGs to the game. Most players liked this new addition: the powerful rank 3 vehicles – the Dicker Max and Nashorn – may be lightly armoured, but on the other hand they can shred any opponent that gets in their sights with a single shot. However, the line is unfinished, so we’re here to present to you an essential new hero of the upcoming update. Meet the Sturer Emil!​

    Work on the Sturer Emil began in as early as 1939, when the German army had need of an effective weapon against the reinforced Maginot Line. But by 1942, the situation had changed fundamentally: France had already fallen, and Germany was waging an entirely different war against the USSR. At the start of the Great Patriotic War, when the Germans first clashed with the newest Soviet KV and T-34 tanks, the question of creating an effective weapon against them became critical: no German tank cannon at that time could effectively penetrate their armour. Only high-calibre anti-aircraft weapons showed good efficiency in penetrating Soviet heavy armour, such as the 12.8 cm FlaK 40.





    To see more info, images, and even video of this vehicle, be sure to check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2016-06-01 03:45:58 CET ] [ Original post ]

    [Development] N1K1-Ja : Violet Lightning



    We present the new Japanese piston-engine N1K1-Ja fighter, which will arrive in War Thunder 1.59: Flaming Arrows.

    By the spring of 1944, the primary efforts of Japan’s aviation industry were aimed at creating an improved version of the N1K2-J Shiden Kai, but development on its predecessor the N1K1 nonetheless continued. The base model was equipped with the more accurate long-barreled 20mm cannons instead of the previous short-barreled cannons and an external honeycomb oil radiator was installed to improve heat exchange. So the N1K1-Ja Shiden (JP: Violet Lightning) model was born.





    To see more of this vehicle, be sure to view the full Dev Blog article on the Official War Thunder Forums!


    [ 2016-06-01 03:18:54 CET ] [ Original post ]

    [Development] M48A1



    The American M46 Patton and M47 Patton II tanks are greatly respected among players in high-ranked War Thunder battles. These powerful vehicles stand out for their flexibility and utility: their good vertical aiming angles, solid frontal armour and an excellent chassis allow them to adapt for any conditions and complete any task.
    Very soon, the list of these wonderful machines will be bolstered by an additional one: the developer team has finished working on the M48A1 Patton III.​


    The second Patton model, the M47, was initially designed as an intermediary point in the series, so before even finishing its development, General Motors began to design a new vehicle with an improved 90mm cannon. The project was designated T48, and subsequently became the M48. The prototype was a development of the M46 and M47 ideals; it received a 90mm M41 cannon with an ammunition complement of 60 shots and improved armour. A version with a rotating machine gun turret with large-caliber M2HB received the series designation M48A1.





    To read more info and view more images of this vehicle, be sure to read the full Development Blog on the Official War Thunder Forums!


    [ 2016-05-31 01:22:31 CET ] [ Original post ]

    [Development] IT-1, the Soviet Missile Tank



    The IT-1 was the first and last fully missile-equipped tank in the USSR whose missile armament was its primary offensive power. As a means of destroying enemy armoured vehicles, the IT-1 (Istrebitel’ tankov pervyj, EN: Tank Destroyer One) has fifteen ZM7 ‘Drakon’ anti-tank guided missiles (ATGMs). The vehicle will also be the first in War Thunder with this kind of armament.





    The IT-1 was based on the T-62 main battle tank, but the chief designer L. N. Kartsev installed a missile launcher for ATGMs in the cast turret instead of a classic tank gun. In 1968, the vehicle was put into series production with the aim of reinforcing Soviet Army divisions in critical armoured approach routes from potential opponents. As a result, 110 IT-1 tanks were produced up to 1970, most of which served in battalions near the western border of the USSR.

    For more Information, images, and even video of this vehicle, be sure to check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2016-05-27 14:11:22 CET ] [ Original post ]

    [Development] The Yak-30D: A long anticipated top jet fighter in the Yakovlev fighters branch



    Tests in 1948 showed that the Yak-30 successfully combined high speed and excellent horizontal and vertical maneuverability, which allowed it to take on all types of fighters of its time. At the same time, it had an unfortunate wing profile and unsatisfactory aileron compensation. The aircraft did not go into series production, as the MiG-15 and La-15 had already been developed.

    At the end of 1948, the Yak-30D was built with an increased fuel and ammunition complement. Aside from the design’s obvious similarities to its predecessor, the aircraft was fundamentally new. The main differences were the newly lightened and hardened wing, increased fuselage length due to the addition of a large-capacity fuel tank, air-brakes, and an altered design for the landing gear and flaps. By the time testing was finished in May 1949, the MiG-15 and La-15 had already entered series production, so the leadership decided that the Yak-30, similar to them in its characteristics, should not be put into production.





    For information and images of this vehicle, be sure to check out the full Development Blog on the Official War Thunder Forums!


    [ 2016-05-27 01:41:29 CET ] [ Original post ]

    [Development] Strv-81: The Missile Centurion



    Like we promised, we’re continuing our story about tanks with ATGMs in War Thunder. Today’s hero is the export version of the Centurion III for the Swedish army – the Strv-81.

    Very recently, we announced a new stunning ammo type for tank battles in War Thunder – anti-tank guided missiles (ATGM). For update 1.59 "Flaming Arrows", we prepared several tanks armed with ATGMs. The next missile-thrower will be the Swedish Strv-81 tank – an export version of the Centurion Mk III equipped with Robot.52 guided missiles. We already spoke about the Centurion itself in one of our Diaries – the vehicle has long been available in British ground vehicle tree. But the ATGMs are worth some extra attention! Let’s talk about them in more detail.





    For more information and images of this vehicle, be sure to check out the full Dev Blog article on the Official War Thunder Forums!


    [ 2016-05-27 01:35:44 CET ] [ Original post ]

    [Development] New Location: Novorossiysk



    We’re pleased to present a new location for mixed battles – the Port of Novorossiysk. This familiar location to War Thunder pilots has been given a spacious battlefield for ground vehicles.

    We’re pleased to present a new location for mixed battles – the port of Novorossiysk. In the autumn of 1943, Soviet troops broke through the heavily defended Axis line at the port with a daring landing attack under dense artillery fire. This was one of the most successful joint operations of the army, air force and navy, and it played a decisive role in freeing the southern USSR from its occupation forces. We invite you to fight for the freight railroad terminal at the Port of Novorossiysk. War Thunder pilots are sure to recognize this location from the Kuban and Crimean Village missions – now it’s time for tankers to join the fray!
    http://steamcommunity.com/sharedfiles/filedetails/?id=691160481
    http://steamcommunity.com/sharedfiles/filedetails/?id=691160573
    Our artists have done incredible work with archive data – photographs, airphoto intelligence data and historical newsreels. Some rather exotic materials were used to produce this location, including a diagram of tramway lines from the early 40s and a set of pre-revolution postcards featuring views of Novorossiysk. As a result, we succeeded in recreating the city’s harbour – the hero of Novorossiysk – and port, the freight railroad terminal, elevator, residential area and the city park. Of course, we had to slightly alter the precise zone of military conflict so as not to provide a substantial advantage to one team or the other.



    For more images and info about this location, view the Full Development Blog article here!



    [ 2016-05-26 01:15:18 CET ] [ Original post ]

    [Development] M551 Sheridan



    Recently, we announced the first tanks in our game equipped with ATGMs: the Soviet IT-1 and the German Raketenjagdpanzer 2. Naturally, we can’t discriminate countries without these vehicles: that would have a negative effect on game balance. So when the conversation turned to the US, we immediately thought of adding a tank that many players wanted for a long time: the M551 Sheridan, which can fire both standard shells and ATGMs!

    Read the full article and leave your comments on our website!


    [ 2016-05-26 01:07:09 CET ] [ Original post ]

    [Development] Westland Wyvern: The Turboprop Dragon



    The Westland Wyvern was the first series-produced combat aircraft in the world equipped with a turboprop engine. It will also be the first of its kind in War Thunder, as a Premium vehicle. Meet the new addition to the game, one of the most extraordinary carrier-borne aircraft in history

    The Westland Wyvern was actively developed after the end of the Second World War. The immediately noticeable distinctive features of this aircraft are its unusual appearance and two contra-rotating propellers. But that’s far from everything that makes it stand out from its contemporaries. The aircraft is equipped with a turboprop engine, which provides an impressive weight-lifting ability. Finally, it is armed with four 20mm cannons which automatically make it a dangerous opponent to any opponent unlucky enough to become its target.





    For more info, images, and even video of this vehicle, be sure to check out the full Development Blog article on the Official War Thunder Forums!


    [ 2016-05-25 04:11:35 CET ] [ Original post ]

    [Development] Cromwell V RP3

    In War Thunder update 1.59, we’re adding several tanks armed with ATGMs at once. On top of that, we’re continuing to work on tanks with unguided rockets. Today’s hero is the British Cromwell RP3, armed with aircraft rockets!



    The success of multiple rocket launchers and experiments with installing unguided rocket launchers on tanks could not fail to catch the interest of British tank designers. In 1946, British engineers performed an experiment with aircraft rockets on a Cromwell tank, installing four immobile rocket rails on a welded frame. With the help of some clumsy fixtures, standard aviation rockets were mounted on these rails. They were designed to destroy submarines and ships, but in practice were widely used during assaults on ground targets. And so the Cromwell RP3 was born, an experimental rocket-equipped tank, which, unfortunately, was outdated as soon as it was created.





    For more info, images, and even video of this vehicle, be sure to check out the full Development Blog article on the Official War Thunder Forums!


    [ 2016-05-25 04:04:33 CET ] [ Original post ]

    [Development] Raketenjagdpanzer 2, the Low Profile Slinger



    We would like to introduce a brand-new German SPG that will reach us with Update 1.59: the Raketenjagdpanzer-2!

    Read the full article and leave your comments on our website!


    [ 2016-05-24 00:40:25 CET ] [ Original post ]

    [Development] ASU-85: Death from the Skies


    Download Wallpaper: 1280x1024 | 1920x1080 | 2560x1440 |

    The USSR light tank tech tree currently ends with the post-war PT-76. This vehicle occupies a position in rank 4, but rank 5 is still empty. We present the ASU-85, which will rightfully complete the tree and become a top tank at rank 5. What is the ASU-85?

    The ASU, or aviadesantnaya samokhodnaya ustanovka (air-landing self-propelled gun), armed with an 85mm cannon, was developed in the post-war Soviet Union as a vehicle for Soviet airborne landing troops. It was intended to be air-dropped and reinforce infantry in offense or defense with its powerful artillery fire directly on the battlefield. This SPG was the logical successor to the ASU-57, and from 1959, it replaced its predecessor in the forces.
    http://steamcommunity.com/sharedfiles/filedetails/?id=689858476
    http://steamcommunity.com/sharedfiles/filedetails/?id=689858490
    Light, small and agile
    The ASU-85 is based on the PT-76 amphibious tank already familiar to our players. To reduce its dimensions and increase its compactness, the ASU-85 received no rotating turret. Its powerful cannon was installed directly in the hull. Outwardly, this makes the ASU similar to other classic self-propelled guns, reduces its profile, allows its crew to work in more comfortable conditions and speeds up the cannon reload time. Obviously, the SPG had to be made as light as possible for airborne transportation and landing. Because of this, it was decided in the design phase not to give it thick armour. As a result, its armour is quite light (45 mm maximum at the front), although it is placed at a high angle on the frontal hull.



    In the game, the ASU-85 takes the role of a light and mobile support SPG: Although the 85mm cannon has an ammo complement of just 39 rounds, it can fire with improved post-war ammunition. The vehicle’s small dimensions and low profile are its main advantages in laying an ambush. Quickly capturing an enemy point and lying in wait, or simply ambushing the target in one direction and then change position quickly – this is the style that perfectly suits all owners of this SPG. The important thing is to always take the first shot and don’t get shot in return. If you learn to fire accurately and quickly, and then don’t hang around, you’ll get along just fine with the ASU-85.


    [ 2016-05-23 12:26:30 CET ] [ Original post ]

    [Development] Cockpit for P-61 Bf 109B-1



    P-61 "Black Widow"
    Our previous update “Battle March” introduced the P-61 "Black Widow" heavy fighter in the American tree. An aircraft with very powerful armament and a deadly defense turret that protects the whole upper hemisphere that has become very popular in War Thunder. Unfortunately we could not introduce cockpit for the Black Widow with the “Battle March” update, however in update 1.59 we will add a fully operational cockpit for this beautiful vehicle!
    http://steamcommunity.com/sharedfiles/filedetails/?id=687670209
    http://steamcommunity.com/sharedfiles/filedetails/?id=687670277
    Bf.109B-1
    The earliest Messerschmitt available in War Thunder, the Bf 109B-1, will also receive a completely authentic cockpit. We are sure that those who appreciate historical accuracy will love it.
    http://steamcommunity.com/sharedfiles/filedetails/?id=687670352
    http://steamcommunity.com/sharedfiles/filedetails/?id=687670429
    Please note, attached screenshots have a status of “work in progress”, the textures and quality of the final variant will be presented in update 1.59.

    Upcoming vehicles for Update 1.59:


    [ 2016-05-20 00:46:26 CET ] [ Original post ]

    [Development] PzKpfw III Ausf. B



    Back in the 1920’s Germany had started to develop new tanks for a possible future war. Officially they were prohibited from putting such vehicles into service, however the Panzerkampfwagen I (Pz.Kpfw I) was put into mass production in 1934 - it was the first modern German tank with machine gun armament and bulletproof armour.

    Though the development of such a vehicle was successful, German military command understood that the country needed heavier machines. That is how first Pz.Kpfw II and then Pz.Kpfw III were created.
    http://steamcommunity.com/sharedfiles/filedetails/?id=686561568
    http://steamcommunity.com/sharedfiles/filedetails/?id=686561622
    The Pz.Kpfw III design had requirements of a 37mm gun mounted in a rotating turret, a 250-300 h.p. Engine and a maximum speed of at least 40 km/h. The order for the first 25 vehicles for military testing was placed in december of 1935, the tanks were supposed to be put into service in Spring 1936.
    http://steamcommunity.com/sharedfiles/filedetails/?id=686561658
    http://steamcommunity.com/sharedfiles/filedetails/?id=686561680
    The PzKpfw III Ausf. A was a modification based on the prototype and did not meet all the requirements - the vehicle’s speed did not exceed 35 km/h, mostly because of a poorly engineered chassis - the lower track wheels (5 on each side) had a large diameter and individual suspension. The next modification - Ausf. B- had smaller track wheels that were grouped in bogies. These vehicles were put into service at the end of 1937.



    The PzKpfw III Ausf. B will soon be be introduced as a reserve tank in the German tank tree. It will be the first modification in the PzKpfw III branch and will “smooth” the BR difference for early German tanks - making it easier for new players.

    The tank has lighter armour and less weight than PzKpfw III Ausf. E but has the same armament.

    Meet the new vehicle in Update 1.59 and see you soon!


    [ 2016-05-18 00:36:35 CET ] [ Original post ]

    [Development] ASU-57: Air Delivery



    ASU-57 was the first series-produced SPG in the USSR that was developed specially to be delivered by air for airborne landing troops. The ASU-57 – aviadesantnaya samokhodnaya ustanovka, or air-landing self-propelled gun – will be a new addition to the Soviet light tank line and will be situated before the PT-76 on the tree.

    The ASU-57 is one of the most unusual vehicles that has been added to War Thunder. It is a small-calibre, but still very dangerous SPG, whose main advantages are its small size, mobility and rate of fire. Light bullet-proof armour, a crew of three, an unusual configuration and built to be as light as possible – every aspect of this vehicle was designed to ease its landing by parachute. Curiously, the ASU’s power train was an M-20E automobile engine used in the Pobeda (Victory) civilian car, but it was armed with a semi-automatic Ch-51M cannon, practically identical in its ballistic characteristics to the ZiS-2.
    http://steamcommunity.com/sharedfiles/filedetails/?id=683794120
    http://steamcommunity.com/sharedfiles/filedetails/?id=683794386
    The vehicle came into service in 1951, until it was replaced by the more powerful ASU-85. Outwardly, the ASU-57 differs from Soviet SPGs from the end of the war in its small size and open cabin. It carries just 30 rounds for its cannon, but its reloading speed and ballistics are simply astounding. Remember the incredible 57mm ZiS-2 cannon on the early Soviet ZiS-30 SPG? The ASU-57 plays like a post-war version of the ZiS-30 – advanced and time-tested, with good mobility, maneuverability, a low profile and an absence of the lingering destabilization when stopping that annoyed players so much, a particular problem of the aforementioned anti-tank SPG.
    http://steamcommunity.com/sharedfiles/filedetails/?id=683794504
    http://steamcommunity.com/sharedfiles/filedetails/?id=683794721
    What will the strategy of the ASU-57 be? To quickly take a convenient position from which to fire 57mm rounds at the opponent and then instantly hide from enemy fire. To take an enemy position and set up an ambush. With its excellent rate of fire, to support attacking allies. And most of all – to avoid going head-to-head against the enemy: the ASU-57’s armour, to put it mildly, is non-existent. In everything else, the vehicle promises to be very interesting.

    Expect the ASU-57 in one of the upcoming patches to 1.59. Good luck on the battlefield and see you there!


    [ 2016-05-14 01:39:04 CET ] [ Original post ]