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https://youtu.be/vu9V5thgans You probably already know that from the end of last year we have been working hard on the transition of War Thunder to the new Fmod Studio sound engine. The game is constantly evolving, graphics are improving, new technologies appear, and sound is also evolving. Over the past year and a half, extensive sound work has been done: we reworked essentially all the sounds of aircraft engines, and made them dependent on the players view angle. The sound of an aircraft from the front, side and rear now sound different, which undoubtedly has a positive effect on the sound picture of the flight making it more realistic. In the same way, the sounds of guns for aircraft and ground vehicles were reworked, similarly for tank engines. The dependence of a tank shot sound on the terrain, where the tank is located, has been introduced. All these are only a small part of the results of sound improvements made over the past one and a half to two years. All these changes were met by you the players very positively, as we learnt from the results of the polls on our website. In addition, we monitor the War Thunder forums to stay in the loop in regards to your wishes for sound. Some write wishes and critique via personal messages on social networks, or e-mail. Thank you! During the process of implementing all these improvements, we began to realize that the old Fmod Ex sound engine, which was introduced long ago with any customer support stopped a few years ago, it was beginning to exhaust itself, maximising our potential with it here. Therefore, we decided to transfer all sounds to the new Fmod Studio sound engine, which allowed us to introduce a specific number of new features even at the transition stage, eliminate old bugs caused by the old engines features, reduce memory load, which will affect the stability of the sound picture and most importantly open ample opportunities for future sound innovations. Fun fact: The uncompressed sound sources of War Thunder contain more than 82,000 files summing up to about 20 gigabytes! The transition was quite difficult. The uncompressed sound sources of War Thunder contain more than 82,000 files summing up to about 20 gigabytes. All this had to be transferred to a new project. Even though Fmod Studio allowed us to import the project from the old version - all the resulting sound events had to be checked and finished off manually, since the old project used effects and controllers that were not implemented in the newer version. It was also necessary to make sure that all this would work properly on other platforms besides the PC. Now, finally, we can say that this work is done. For sound mods enthusiasts, there are two bits of news: both a good one and a bad one. The bad thing is, that sound mods made for previous versions wont work in 1.91. This is due to the brand new Fmod Studio data formats. However, soon after the release of 1.91, we plan to share the source files for the games sound assets for mod creators. So, stay tuned. The new audio engine offers solid groundwork for further improvements. In the future, we will be able to expand the functionality of the sound design for the game in accordance with modern industry standards (HDRA, binaural sound, occlusion of objects, etc.) Currently, we can highlight the improvements in the following points compared to the previous version:
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