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War Thunder
Gaijin Entertainment Developer
Gaijin Entertainment Publisher
2013-08-15 Release
Game News Posts: 2667
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (606780 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • War Thunder Linux [48.49 M]
  • War Thunder Content [32.31 G]
  • War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]
  • War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]
  • War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
Available DLCs:
  • War Thunder - Plagis' Spitfire LF Mk. IX
  • War Thunder - T29 Pack
  • War Thunder - Guards T-34 Pack
  • War Thunder - Ray Wetmore`s P-51D-10 Pack
  • War Thunder - Black Prince Pack
  • War Thunder - T-34-85E, 1945 Pack
  • War Thunder - M18 Black Cat Pack
  • War Thunder - Sergei Dolgushin's La-7 Pack
  • War Thunder - US Starter Pack
  • War Thunder - USSR Beginner's Pack
  • War Thunder - German Beginner's Pack
  • War Thunder - Huey Hog Pack
  • War Thunder - Haida Pack
  • War Thunder - British Beginner's Pack
  • War Thunder - Japanese Beginner's Pack
  • War Thunder - XM-1 General Motors Pack
  • War Thunder - Apache Pack
  • War Thunder - Leopard Pack
  • War Thunder - T-55AM-1 Pack
  • War Thunder - USA Pacific Campaign
  • War Thunder - Japanese Pacific Campaign
  • War Thunder - Italian Starter Pack
  • War Thunder - Japanese Starter Pack
  • War Thunder - British Starter Pack
  • War Thunder - USA Pacific Campaign (YP-38)
  • War Thunder - French Starter Pack
  • War Thunder - Black Friday Pack
  • War Thunder - T-72AV (TURMS-T) Pack
  • War Thunder - Black Shark Pack
  • War Thunder - German Fiat G.91 R/4 Pack
  • War Thunder - Reaper Pack
  • War Thunder - Rooikat 105 pack
  • War Thunder - Swedish Starter Pack
  • War Thunder - F-5C Pack
  • War Thunder - Su-7BMK Pack
  • War Thunder - MiG-21 SPS-K Pack
War Thunder "Starfighters" - Changelog

https://youtu.be/_4s6xOWwXQM Introducing War Thunder: Starfighters, a brand new major update that introduces the Italian Fleet, Japanese helicopters, several iconic jet aircraft, including the famous F-104 family! New ground vehicles, reworked maps as well as many improvements, fixes and a plethora of other surprises awaits!

Ground vehicles


USA
  • HSTV-L
Germany
  • Kampfpanzer M48 Super
USSR
  • 9P157-2 Khrizantema-S
Great Britain
  • Stuart I
  • Stuart III
  • Challenger 2F (UK)
Japan
  • Type 93
China
  • ZSD63
  • T-69 II G (pack)
Italy
  • M4 Hybrid (Premium)
  • M3A3
  • M24
  • M4A4
  • Sherman Vc
  • M18
France
  • AMX-13-M24 (Premium)
  • M4A4
  • Renault Char D2
Sweden
  • Strf 9056
Swedish ground vehicles are now available to all players for research and purchase.

Aircraft


USA
  • F3H-2
  • F-104A
  • F-104C
USSR
  • Su-7B
Germany
  • F-86K
  • G.91 R/4 Premium
  • F-104G
Great Britain
  • Scimitar F Mk.1
  • Phantom FG. Mk1
  • Spitfire Mk.IIa Venture I (Premium)
Japan
  • B6N2 Model 12
  • F-104J
  • Ki-27 otsu Tachiarai (Premium)
  • Ki-44-I 34 (Premium)
  • Ki-61-I hei Tadas (Premium)
China
  • F-86F-40
  • F-104A
  • F-104G
Italy
  • F-104S
  • Re.2001 gruppo 22 (Premium)
France
  • Mirage IIIC

New cool mounted weapons for British aircraft!


New cool stuff for British pilots - three new extremely powerful rockets to mount on British aircraft. These rockets will be available for RAF aircraft, such as the Hawker Sea Fury, the Mosquito FB Mk 6, the Avenger Mk II, the Firebrand, and the Wyvern.

Helicopters


Japan
  • AH-1S early
  • AH-1S
  • AH-64DJP
  • UH-1B

Naval Fleet - New nation Italy


We are starting the CBT for the Italian Navy. The research and purchase of the Italian Naval Forces is available only to owners of the ]Naval early access packs and testers (players who perform special tasks to get access). Dont miss more info and terms for the CBT in the news.
  • MAS 555
  • MS-15
  • VAS 201
  • Stefano Turr
  • MS-53
  • Vosper 70' GIS 811
  • MS-472
  • MV-611
  • MS-473
  • Folgore P-490
  • Saetta P-494
  • Turbine
  • Dardo
  • Corazziere
  • Attilio Regolo
  • Bartolomeo Colleoni
  • Raimondo Montecuccoli
  • Trento
  • MAS 569 (Premium)
  • Sparviero (pack)
  • Geniere (pack)

Naval Fleet - other nations


USA
  • USS Cleveland (CL-55)
USSR
  • Pr. 56 Spokoinyy
Great Britain
  • HMS York (90)
Japan
  • IJN Tone

Examples of bugs corrected by player reports


We want to thank you for correctly creating bug reports! Below you will find some of the bug fixes that were possible with your help. You as usual, continue to assist us to make War Thunder better!
  • Issues with the sound of the rocket reload on the Begleitpanzer 57 have been fixed.
  • Discrepency in several flight technical specification values of the Ki-100-1 concerning data in the vehicle passport on the forum has been fixed.
  • Efficiency of the air brake on the Saab fighters like B18A, B18B, T18B-1 has been improved.
  • Caernarvons armour model in the area of the turret turning mechanism has been fixed.
  • Incorrect draw distance of the ground vehicles when viewing from aircraft in the locations Mozdok, Jungle, 38th parallel, Karelia has been fixed.
  • The thickness of the armour behind the gun mantlet of the Strv 101 has been changed from 152mm to 139mm according to the Centurion Mk.10 for Sweden, Acceptance of first production vehicle at Messrs. Vickers-Amstrongs, Ltd., Newcastle, November 1959.
  • The armour model for the hatch for expended C1 Ariete spent cartridges which didnt generate accompanying fragments upon penetration has been fixed.
  • Anti-aircraft gun has been removed from the runway in Finland.
  • The thickness of the front armour of the Nb.Fz. has been changed from 13mm to 20mm according to the Tanks of the Second World War. P 61. Panzer Tracts No.4.
  • Self-destruct parameters of the 28mm shell on the Somers (DD-381), Porter (DD-356), USS Atlanta (CL-51), USS Trenton (CL-11) have been fixed.
  • Fire rate of the Soviet naval 70-K 37mm cannon has been fixed according to the internal documentation.
  • The inclination angle of thr IJN Tone armoured belt has been changed to 20 degrees

New locations and missions


  • New location Campania
  • Kursk - changed based on player's feedback
  • Italy - changed based on player's feedback. Renamed "Campania" to avoid confusion.

Location and mission updates


  • Rock collision has been fixed for the location Finland.
  • Locations Ash River, Carpathians, Korea - Known camper positions which are not provided in the location design have been closed.
  • Location Poland The height of the rocks on the cliff on the western side of the lake has been reduced.
Changes in aviation RB missions:
  • [Operation] Smolensk mission has been removed.
  • [Operation] Smolensk. 1941 new mission.
  • [Operation] Smolensk. 1943 new mission.
  • [Operation] Battle for Bastogne.
  • [Operation] Berlin mission has been reworked completely.
  • [Operation] Battle of El Alamein.
  • [Operation] Guadalcanal mission has been reworked completely.
  • [Operation] Hrtgen.
Changes for the above specified missions:
  • Base models for bombing have been changed to the correct ones, their functionality is now similar to Enduring Confrontation mode. After destruction, bases may respawn randomly in certain positions, designed for every mission.
  • Airfields have been removed from the target list, they can not be destroyed now.
  • Airfield models and their location towards the centre of locations have been standardised. In low-tier battles they are located 12 kilometres from the location's centre; mid-tier - 20 kilometres; high-tier - 26 kilometres. Previously, all tiers had airfields located 20 km away from the locations centre.
  • The size of an airfield now depends on the battles rank.
  • Mid-tier missions now have stage airfields, located 12 km away from the locations centre.
Aviation Arcade battles change list:
  • Ground strike Mozdok.
  • Ground strike Port Moresby.
  • Ground strike Ruhr.
  • Ground strike Sicily.
  • Ground strike Korsun.
  • Ground strike Abandoned factory.
  • Ground strike Frozen Pass.
  • Ground strike Mountain Ridge, China.
  • Ground strike Grave Robbers' Cliffs.
Changes for the above specified missions:
  • Base models for bombing have been changed to the correct ones.
  • Airfield models have been changed to a new, 1700 metres long.
Change list for all above mentioned AB and RB missions:
  • Destruction of player-controlled aircraft now gives victory points.
  • AI vehicle counters have been disabled. In fact, previously they duplicated the victory point lines, but might not depict the actual required number of vehicles for victory, for example when bombing zones are destroyed. Now the only indicator is the victory points scale.
  • All AI ground vehicles now affect the victory point scale, the number of AI vehicles has been increased. Previously, destruction of light vehicles didnt affect victory points. Players are now free to destroy any targets of their choice, both light (artillery, trucks, AA guns) and heavy (tanks and bunkers).
  • The automatic feature in the destruction of AI vehicles has been disabled. New AI vehicles will appear - ground attackers, which spawn for every team and destroy the AI ground vehicles.
  • AI ground vehicles distribution has been improved. Vehicles now appear all along the 10 km frontline, or split into 3-4 zones along the frontline. Previously, AI vehicles were grouped in a single 2-4 km zone, or the distance between groups of vehicles was too long.
Changes and fixes in missions for ground battles:
  • [Battle] Alaska A bug where the respawn zone of the southern team appeared with one icon has been fixed.
  • [Conquest] Karelia Unnecessary respawn zones have been removed from the mission briefing. The position of the respawn point which was located in front of the tree has been fixed.
  • [Conquest] Fulda The size of the battle zone has been fixed in the mission briefing for RB.
  • [Conquest] Poland The positions of the capture points and respawn points have been fixed in the mission briefing for RB and SB.
  • [Conquest] Vietnam Respawn points have been moved closer to the capture point in the RB and SB.
  • [Conquest] Second battle of El Alamein Unnecessary respawn zones have been removed. The size of the capture zones has been enlarged.
  • [Conquest] Fields of Poland Respawn points have been moved closer to the capture point in RB and SB.
  • [Battle] Fields of Poland The position of the capture points in the mission briefing has been fixed.
Changes and fixes in missions for naval battles:
  • [Domination] Fuego Islands The position of the respawn zone protection has been fixed.

Ground Vehicle model, damage model, characteristic and weaponry changes:


  • Aerial weapon detection and locking has been implemented for missile SPAAs. These vehicles are now able to lock on rockets, missiles and bombs. The radar now also displays a players own missiles. All laser rangefinder distance has been increased to 9999 metres.
  • Default sight scale distance has been increased for all ground vehicles. The maximum optic sight scale is now 6000 metres.
  • The following vehicles have received the Ostketten (eastern tracks) modification to change the default tracks to special tracks with increased width:
    • Jagdpanzer IV
    • Nashorn
    • Panzer IV/70(V)
    • Pz.IV Ausf.E
    • Pz.IV Ausf.F
    • Pz.IV Ausf.F2
    • Pz.IV Ausf.G
    • Pz.IV Ausf.H
    • Pz.IV Ausf.J
    • StuG.III Ausf.F
    • StuG.III Ausf.G
    • StuH.III Ausf.G
    • the modification increases mobility and insignificantly increases durability in damage.
  • BMP-3 - ATGM reload time has been reduced from 2 to 3 rounds per minute. Source: , 1991, -3. -10M - Fire rate of the cannon has been changed from 3.9 to 4 shots per minute. Source: -10, 1960. Object 268 - BR-540B shell initial speed has been increased from 750 to 760 m/s. Source: : . XX . 3. 1946-1965, ., .., .
  • BMP-1, Spz BMP-1, Type 86 - gun depression angle has been specified (reduced) from -5 to -4 degree. Source:: -1 .
  • Type 60 SPRG - Hull break mechanics has been added.
  • Type 89 - MG ammo has been specified (reduced) from 2000 to 1000 rounds.
  • Type 61 - MG ammo has been specified (reduced) from 4900 to 4000 rounds for 7.62mm, and from 2175 to 500 for 12.7mm.
  • Type 74 / Type 74G - MG ammo has been specified (reduced) from 5500 to 4500 for 7.62mm, and from 1000 to 600 for 12.7.
  • Leopard 2A5 / Strv 122 - The preset of the thermal image unit has been fixed. The gunner now uses the first generation thermal imager and the commander the second generation. Previously both used the second generation thermal imager. Source: 12 cm kanon strv 121/122. Skjuttabeller. // PRZEGLD SI ZBROJNYCH nr 6/ 2014 // Vehicle Optronics, HENSOLDT brochure.
  • Pz.V Ausf.D/A/G/F, Panther II, Tiger H1, Tiger E, Heavy Tank No.6, M4A3E2, M4A3E2 Kobra King, M4A3E2 76 (W) - Armour on the gun mantlets has been clarified. Gun mantlet armour has been changed to volume armour.
  • M1A2 - thermal vision preset has been changed from Gen. 2 to Gen. 1. Source: Center for Night Vision and Electro-Optic, Common Modules, A Success Story, June 1988, AD-A195 937 // The M1A2: Current and Future Program Plans, 1997.
  • KV-1S - tank weight has been increased from 41,400 to 42,500 kg. Source: -1, , 1943.
  • XM-803 // MBT-70 - fire rate has been increased from 6 to 8 rounds per minute. Source: HEARINGS before COMMITTEE ON APPROPRIATIONS, HOUSE OF REPRESENTATIVES, part 5 RESEARCH, DEVELOPMENT, TEST AND EVALUATION December 1969 // ARMOR magazine july-august 1970 // HEARINGS on MILITARY POSTURE AND HR 3818 and HR 8687 July 1977
  • QF Ram AA - hull material has been corrected from rolled homogeneous steel to 19.05mm structural steel, except elements left from the basic chassis. Source: Canadian Microfilms, Project 14 SP 3.7 on Ram chassis
  • Sd.Kfz.234/1 camera position has been specified for SB mode.
  • Lvkv 42 - Controlled suspension functionality has been added. The ability to turn in neutral gear has been added. Armour thickness has been changed from 8 to 10mm. Source: Blad nr 39, Upprattat 29/08 1955.
  • M3 Bradley - ATGM launch permitted driving speed has been reduced from 11 to 5 kph. The depression of the gun over the engine compartment has been limited by -1 degree. Source: TECHNICAL MANUAL TM 9-2350-252-10-2
  • Type 90, Type 90B - vehicle weight has been specified (reduced) from 51.6 to 50.2 t. Source: Japan Defense Agency (August 6, 1990) "Format Outline, Type 90 Tank, D9003 // Japan Defense Agency (August 6, 1990)(Modified March 12, 1993) "Format Outline, Type 90 Tank (B), D9003B"
  • Strv 74 vehicle class has been changed from Medium tank to Light tank. Light tank modifications have been added: Scouting, Improved optics, and Airstrike.
  • Chieftain Marksman - drivers Night vision modification has been added.
  • 100-mm OF-412 (D-10T) shell - initial speed has been increased from 880 to 900 metres per second. Source: . . , . 1984 // 100- 10-, 10- 10-2. . 1971
  • BMP-1, ZBD86, SPz BMP-1 - engine rpm has been specified (decreased) from 2880 to 2600. Source: -1 - . 1979
  • T29, T30, T34 first stage ammo rack mechanics have been added.
  • T14 (USA) smoke shell M89 has been added.
  • Ru 251 smoke grenades action type has been changed to instant.
  • Stormer HVM thermal vision resolution adjusted to third generation.
  • ASU-57 - traverse and elevation aiming angles have been specified:
    • Vertical: -4/+12 to -5/+12
    • Horizontal: -7/+7 to -8/+8
    • Source: 57- -51 -51. . 1956

Aircraft characteristics, damage model, and weapon improvements:


  • J35D RB 24J missiles have been added. B17A, B17B turret aiming angles have been fixed, firing through tail has been removed.
  • B-17 (all series) upper turret elevation angles have been corrected to 85 degrees. Swordfish Mk.I elevation and traverse angles of the turret have been corrected.
  • B17A, B17B, B3C turret ammo belt type has been corrected from Offensive to Turret.
  • A21RB separate rocket launch has been added.
  • Hornet Mk.III modification data regarding the possibility of the RP-3 rocket mount has been corrected.
  • Yak-4 ammo has been increased to 1000, turret elevation angle has been increased to +70 degree.
  • Su-2 TSS-1 turret aiming angles have been corrected, traverse increased to +/- 90 degree, elevation changed from -32/+50 to -30/+70 degree.
  • B5N2 turret aiming angles have been corrected, traverse increased to +/- 50 degree, elevation to -40/+80 degree.
  • P-39Q-5, P-39Q-15 wing machine gun ammo has been increased to 300 rounds.
  • P-39N wing machine gun ammo has been decreased to 300 rounds.
  • F-100D AGM-12B Bullpup launch button has been reassigned to air-to-surface missiles button for preset AGM12b bullpup x2+750lbs m117 cone 45 bomb x4, same as in AGM12b bullpup x2 preset.
  • Ki-100, Ki-100-II incorrect data with missed protected fuel tanks has been fixed.
  • Sea Fury FB.11 Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Triplex R.P. rockets have been added. Modification with GRC mk8 has been distributed to the 3rd tier.
  • Avenger Mk.II Uncle Tom missiles have been added.
  • Firebrand TF.Mk.IV Modifications of the 20mm cannons have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added. Modifications of the rocket and bomb armament have been redistributed to 1st and 4th tier.
  • Mosquito FB.Mk.VI Modifications of the 7mm machine guns have been redistributed to 1st and 3rd tier. Uncle Tom missiles have been added.
  • P-51K (China) The appearance of the aircraft on aircraft carriers has been fixed.
  • S.O.4050 Vautour IIA - In some presets the rockets have been changed from T10 121 to T10 140.
  • SA.341F Gazelle Double launches of the Mighty Mouse rockets have been fixed.
  • UH-1C visualization of the auxiliary 40mm grenade launcher and its damage model in the x-ray.
  • BO 105 CB-2 night vision has been added to the gunners sight.
  • H-34 Mk 4 Mod 0 gunpod ammo has been increased to 750 rounds.
  • AH-64A, AH-64A Peten Guided AIM-92 Stinger air-to-air missiles have been moved to the wing ends and different types of suspended weapons have been added to the pylons.
  • BGM-71 TOW, BGM-71 TOW-2 The minimum launch range has been changed from 30 to 65 metres .
  • Mk.13 torpedo has been changed to Mk.13-1, weight and range characteristics have been specified.
  • Mk.XII torpedo weight and range characteristics have been specified.
  • Wrf.Gr.21 rockets self-destruction fuse has been corrected for distances up to 500 metres.
  • M430 40mm grenade hull break effect has been removed.
  • 13mm Type 2 machine gun fire rate has been increased to 936 rounds per minute.
  • 20mm Ho-5 cannon fire rate has been increased to 950 rounds per minute.
  • Mk 4 Mod 0 gun pod fire rate has been reduced to 4000 rounds per minute, alternative fire mode with rate of fire of 700 rounds per minute has been added. Shell characteristics have been fixed.
  • H-203 37mm cannon fire rate has been increased to 300 rounds per minute.
  • DEFA 552 30mm cannon The weight of the cannon has been adjusted to 81kg.
  • Aiming point for homing missiles on aircraft and helicopters has been fixed. Now it is always in the middle of the fuselage. Previously it could be located slightly higher so the air-to-air missiles without non-contact fuse (such as AIM-92 Stinger) often missed the target.
  • The autopilot and cruise mechanics of homing missiles (air-to-air, homing ATGMs) have been reworked. Missiles now cruise more precisely, without crabbing, retaining any required overloads at all cruise speeds.
  • Displaying of the maximum speed and overload of the -60/-60 and AIM-9L missiles in the card has been fixed. Maximum speed of the rockets is here for the higher launch speed (M=1.0) and as maximum overload is now specified maximum achievable (at high speeds, i.e. M=2.0 and higher) and not the average one for the time of the controlled flight to the target at the launch speed of M=1.0 on the maximum range. For other rockets these overloads are numerically the same.
  • The cases when the full information hasnt been displayed in the ATGM card have been fixed.

Flight Model changes:


  • A-4B - A bug which leads to incorrect maximum speed and climb values in the vehicle card has been fixed.
  • Ki-44 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated.
  • Me-163 (all modifications), J8M1 A bug which leads the aircraft to shift in releasing the landing ski has been fixed. A bug causing slower acceleration at runway in take-off by using a support trolley has been fixed (acceleration became faster).
  • Arado-234 B-2 - A bug with difficulties while taking off of the aircraft with full load has been fixed. Jet accelerators to facilitate take-off have been added.
  • F1M2 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Seaworthiness has been improved.
  • SAAB A21-RB A bug which led to increased parasitic resistance of the rocket launchers has been fixed.
  • A6M2-N Seaworthiness has been improved. Controllability in water during take-off and landing has been improved.
  • I-15 (all modifications) - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Take-off mode (WEP) has been added for the I-15-M22 and I-15K. Detailed characteristics can be found in the aircraft passport on the forum.
  • Ta-152-H - Restriction on flap release in take-off position has been added according to the aircraft passport. Inertia of the propeller unit (start/stop of the propeller) has been clarified (reduced). High gain (climb) on the long term engine mode (90%) has been clarified (accelerated). Efficiency of the brakes has been improved. It requires now more careful use of brakes during take-off and landing. Efficiency of the ailerons at extremely low speeds (less than 140 km/h) has been significantly reduced.
  • Firefly Mk.5 - Maximum fuel volume has been reduced.
  • F-4C - Ballistic computer for bombs and rockets for ground targets has been added.
  • F-4EJ - Maximum speed at the medium altitudes has been increased. The wing sock animation has been fixed.
  • F-4E/EJ, Phantom FGR.2 - Bomb CCRP sight to randomly selected point on the ground or enemy base has been added.
  • Ki-61 (all modifications) / Ki-100 (all modifications) / Ki-96 / Ki-102 - Flight model has been completely updated according to the current capabilities of the physical model. The wings, fuselage, fins and elevator and propeller blades have been recounted and refined. Moments of inertia have been updated. Engine operation modes have been clarified. Fuel distribution by fuel tanks has been corrected.
  • Il-2 with AM-38F (all modifications) engines - A bug in the thermodynamics which leads to constant use of the forsage mode (WEP) without limitations has been fixed.
  • Il-2 (all modifications) - The operation of the landing plates has been changed. Now at speeds above 260 km/h on ias the plates can not be released. At speeds below 245 km/h on ias the plates will be deflected to the required angles completely.
  • Hunter (all modifications) - A bug which caused the air brakes being used when the chassis is released has been fixed. Now, if you will try to release landing gears (chassis) while your air brake is turned on, the air brake will be switched off automatically and the air brake can not be released if your landing gears (chassis) are released.
  • P-51 (all modifications) - Dashboard lighting during the night flight has been corrected.
  • Re.2005 serie 0 - Climb rate has been changed to the values of serial vehicles (6000 meters in 630). Time of the execution of the established bend at 1000 meters has been increased by 1 second (19 second on wep, 20 second by 100%). Battle rating has been changed to 5.0.

Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:
  • HMS Southampton - First order ammunition shells have been removed for the main calibre cannons.
  • SGB 309 - The maximum number of 40mm ammunition rounds in battle has been corrected.
  • HMS Kent (54) The guidance angles for the 102mm cannon have been corrected.
  • 28mm Mk.1 Chicago piano - Self-destruction distance of HE shell has been corrected.
  • 37mm/67 70- automatic cannon - Fire rate has been increased to a theoretically possible rate: 180 shots per minute.
  • Technical characteristics of the (weight and amount of explosive mass) 25mm/60 shell of the Type 96 automatic cannon have been fixed:
    • 25mm HE: 250g, 17g tetril
    • 25mm HEF-T (self-destructive): 243g, 8,5g TNT
    • 25mm HEI: 255, 5,52g TNT
    • 25mm AP-T: 283g.
  • The firing range of AI guns has been clarified depending on the weapon calibre:
    • 7 mm 1000 m;
    • 12.7 mm 2000 m;
    • 20-25 mm 3500 m;
    • 30 mm 4000 m;
    • 40 mm 5000 m.
  • The Trotyl equivalent of Ledditt explosives has been corrected to 110%.
  • Jaguar-Klasse (140), Kln F220 - For the 40-mm/70 MEL58 launcher the following shells have been changed:
    • AP and HE shells have been removed.
    • M-DN51 HEF-T shell has been added.
    • HEF-T shell with radio fuse has been added.
    • Game currency and RP for researched removed modification have been returned to the account.
  • 40mm Bofors Flak 28 canon - British HE shell has been changed to the German 40mm HEF- Sprgr. Patr.
  • 283mm Spgr L/4,4 Bdz PB - Armour piercing has been corrected.
  • 152mm HE-VT shell on HMS Belfast The operation of the radio fuse that previously triggered at the wrong distance has been corrected.
  • IJN Tone Traverse angles of the low calibre units have been corrected.
  • Leipzig Accuracy of the 37mm artillery has been corrected.
  • HMS York (90), Nrnberg The issue with the incorrect rotation of the 20mm guns on the main calibre turret has been resolved.
  • Type 4 Model 4 Display of the depth bombs has been corrected.
Naval modifications and crew skills:
  • Type 1924 Jaguar - The modification of the targeting speed of the auxiliary artillery has been fixed from anti-aircraft to the auxiliary one.
Naval characteristics, physics and damage model:
  • Hull break - Naval vessel hull break parameters have been revised. It can now be done by shells with sufficient blast force. For small boats it is therefore dangerous to be hit from 100mm calibre and higher HE shells. Hull break parameters are directly dependent on the size of the boat, so the larger the hull, the greater shell will be required to break it. It should also be noticed that some weak 100mm HE shells may not be able to cope with this.
  • USS Helena (CL-50) - Number of crew has been increased from 868 to 1188.
  • Shrapnel - The damage model of damage made by shrapnel has been fixed. Shrapnel distribution diagrams for all ship shells have been reworked. Calculation of armour penetration. Damage and radius of shrapnel hits has been recalculated for more realism. The total number of fragments that one shell can produce has been fixed.
  • HE shells - A bug where the HE shell could blow up the magazine of almost any undamaged ship has been fixed. The impact of an HE shell to the ship has been reworked to be more realistic. HE shells have received a greater ignition property and the shrapnel damage has been corrected.
  • Ship construction - Due to everything described above changes were made to the characteristics of the ships construction. The thickness of the unarmored sides, superstructures, bulkheads and interior partitions have been corrected so that the explosion and secondary fragments can interact with them correctly - can penetrate in accordance with their energy and deal adequate damage.
  • Krasny Krym, Krasny Kavkaz - All mounts that have shields or turrets, a bug where it might receive damage from HE shells which dont have sufficient armour penetration has been fixed.
  • IJN Mogami, IJN Suzuya, IJN Mikuma - The guidance speed of the 25mm mounts with electric motors have been changed to 18-12 degrees per second.
  • USS Atlanta - Armour of the main calibre turrets mounted on the sides has been fixed (was previously missing).
  • HMS Kent (54) and HMS London (69) - Armour for the steering has been added.
  • IJN Ayanami Number of crew has been increased by 221.
  • USS Brooklyn (CL-40), USS Helena (CL-50) armoured mantlets for the main calibre guns have been added. The conning tower armour thickness has been fixed. The ammunition elevator armour thickness has been fixed.
  • IJN Mogami, IJN Suzuya, IJN Mikuma unarmoured bulkheads of the internal bulges have been added.
  • Admiral Hipper main armour belt has become more detailed.
  • MBK pr. 186 main calibre turret armour now corresponds to turrets on T-34-85 tanks.
  • USS Phelps (DD-360) the damage model of the quadruple Bofors AA guns has been specified.
  • IJN Kako armour has been reworked completely in accordance with additional new historical data.
  • USS Portland (CA-33) ship hull material has been changed to 19mm armour, main armour belt thickness has been changed (from 83 to 76,2mm), upper side armour model has been changed.
  • IJN Furutaka deck armour has been specified (from 35 to 34,925mm).
  • Isuzu the scale of the damage model for the funnel has been corrected.
  • VS-10 the scale of the damage model of the water pumps has been corrected.
  • Type T-14 (Mod. 01) the scale of the damage model of the water pumps has been corrected.
  • MBK-161 (1943), MBK-161 (1944), MBK pr. 186, MBK pr. 186 (MK 85), Pr.191M, Pr.191 compartments position has been specified, bulwarks have been divided.
  • Pr. 1204 (late) the armour element size which did not correspond to the visuals has been corrected.
  • HMS Belfast ammo magazine position has been specified.
  • PGH-2, PG 02 the hydrofoil physics have been changed.
  • HMS Tiger air radar has been added.
[quote]

And much more!


[/quote] Be sure to view the full Changelog here!


[ 2020-05-26 09:54:05 CET ] [ Original post ]

War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

Features include:

  • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
  • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
  • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
  • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
  • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
  • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
  • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
  • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
  • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.

MINIMAL SETUP
  • OS: Most modern 64bit Linux distributions
  • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
  • Storage: 40 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 64bit
  • Processor: Intel Core i7Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
  • Storage: 95 GB available space

GAMEBILLET

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6.61$ (17%)
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4.24$ (79%)
12.44$ (17%)
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20.72$ (17%)
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16.79$ (16%)
4.18$ (16%)
4.24$ (92%)
24.87$ (17%)
43.94$ (12%)
52.19$ (13%)
16.79$ (16%)
26.34$ (12%)
3.81$ (87%)
6.98$ (13%)
8.29$ (17%)
16.59$ (17%)
25.46$ (15%)
16.57$ (17%)
16.57$ (17%)
8.29$ (17%)
25.47$ (15%)
16.18$ (19%)
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16.57$ (17%)
12.42$ (17%)
49.77$ (17%)
GAMERSGATE

[ 1345 ]

0.64$ (91%)
1.7$ (91%)
1.58$ (77%)
1.28$ (87%)
2.55$ (87%)
1.7$ (91%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
0.43$ (91%)
2.38$ (66%)
1.5$ (70%)
2.16$ (86%)
1.28$ (91%)
0.58$ (92%)
1.05$ (85%)
3.06$ (83%)
1.32$ (91%)
3.19$ (79%)
2.55$ (74%)
6.85$ (47%)
1.58$ (77%)
1.58$ (77%)
3.4$ (83%)
0.34$ (91%)
8.1$ (73%)
7.04$ (65%)
5.1$ (66%)
1.02$ (74%)
1.58$ (77%)
MacGamestore

[ 4067 ]

1.10$ (93%)
1.24$ (75%)
1.99$ (87%)
3.49$ (88%)
7.49$ (85%)
7.49$ (75%)
2.49$ (88%)
1.49$ (94%)
1.42$ (93%)
9.99$ (75%)
15.89$ (21%)
1.49$ (85%)
1.49$ (85%)
1.19$ (88%)
1.09$ (82%)
1.09$ (91%)
1.19$ (76%)
7.49$ (85%)
1.19$ (92%)
2.99$ (93%)
1.19$ (92%)
1.99$ (82%)
3.99$ (90%)
1.59$ (68%)
6.24$ (75%)
1.99$ (87%)
1.19$ (88%)
1.98$ (80%)
2.48$ (83%)
2.29$ (88%)

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