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SARH Air-to-Air Missiles


In the Raining Fire update, War Thunder saw the addition of a brand-new high-tech armament type guided air-to-air missiles with a semi-active radar homing (SARH) warhead. Today well be discussing the hardware aspect of the new armament specially designed for seasoned War Thunder veterans.

What are these?


The new semi-active radar homing missiles operate with a signal that is continuously emitted by the radar of the players aircraft and reflected back from the target. Such tech grants the armament a series of advantages over heat-seeking infrared guided seekers Firstly, SARH missiles boast almost all-aspect capabilities, allowing the player to engage their enemy from practically any direction, and that includes blowing up right in their face at this stage, heat-seeking guidance has zero purpose. For the very same reason, the launch range has been greatly boosted, meaning that the launch range is solely restricted by an aircrafts radar coverage and the level of missile seeker sensitivity. And on many occasions, the launch range even exceeds the range of a visual contact with the target! Moreover, SARH missiles are not affected by the sun and can be launched even in heavily overcast conditions. Sounds cool? Well, keep in mind this is no ultimate armament. On the first hand, you need to Continuously track the target with your radar until the missile hits, which throws all sharp manoeuvring out of the window. On the second hand, semi-active homing warheads can be confused by ground clutter (a signal reflected from the Earth surface) something you have to account for when launching and guiding the missile towards the target. Furthermore, if your opponent is sporting an RWR, they might catch on that theres a missile since they can detect radar emissions.

How are these missiles fired?



Since SARH missiles are capable of locking onto targets that are out of the pilots visual range, it might be tricky for the said pilot to estimate the distance to the target. This type of armament has a specific operational range, or the launch envelope, which can be defined as the distance between minimum and maximum ranges of the missile given the present movement parameters of the players aircraft and the target. This zone is strictly individual for every missile model and varies with technical characteristics. The minimum launch range is affected by parameters such as:
  • The commit time when the missile begins homing in on the target. For instance, for the R-3R model, this is equal to 0.5 seconds, while for the AIM-7D/E approximately 2 seconds.
  • The post-launch time required to arm the fuse.
  • The turn rate of each particular model of missile. For example, if an opponent is flying directly towards or away from the players aircraft, the manoeuvring time window of the missile will be minimal, while if the movement trajectory of the opponents aircraft is perpendicular to the players, the time window will be maximal.
In a similar vein, each missile has a maximum launch range, which depends on: The aerodynamics, motor thrust, and firing duration of the missile.
  • The flight altitude of the players aircraft the higher its value, the greater the missiles flight range.
  • The flight altitude of the opponents aircraft correspondingly, the higher up in the sky they are, the shorter the flight range of your missiles.
  • The speed of the players and the opponents aircraft, as well as the angle at which the opponents aircraft is moving with respect to the player if they are flying away from you, the maximum launch range is severely reduced.
The armament control system calculates all the aforementioned parameters and helps the player identify the potential launch envelope the minimum and maximum launch ranges will appear as small marks by the right-hand side of the indicator if the B-Scope (rectangular coordinate system) is used, and as arcs if the radar uses the polar system.
Moreover, the pilot has the indicator of the targets velocity vector at their disposal. You will find it right under the square marking the locked-on target. If the targets velocity vector changes laterally, the side component will reveal their speed, and the vertical component the direction in which they are moving with respect to the player (down and up are towards and away correspondingly). Dont expect an intelligent armament to do all the hard work for you if your target changes speed or direction after you have fired the missile, it may not hit the target. Besides, when tracking the target, the missile may be confused by ground clutter. Such a scenario is possible if you are radiating a signal down on the target (in this case, the opponent is situated below the horizon line). This causes the radio waves to bounce off the ground, that might prevent the seeker from tracking down the target. Additionally, theres even a higher risk of this phenomenon when firing a missile at a low altitude, because the side lobes of your aircraft radar and the missile seeker receive all-ways signals reflected off the Earth surface, which may result in the missile losing its target. To ensure you dont run into these problems, lock onto the target and launch your SARH missiles when you are positioned below them.

How does the SARH home in on its target?



Unlike IR guided missiles, missiles with a semi-active radio seeker lock onto and track their target and maintain range or speed tracking. Thus, the missile will never become distracted by other targets within the reflected radio-signal acquisition zone while simultaneously ignoring some of the emissions reflected back from ground and water surfaces. The seeker is equally operable whether pulse or continuous wave signal is used. However, different missiles have different subtle aspects depending on targeting mode, and its crucial to study them in advance if you wish to make the best use of your SARH missiles. When bombarding an opponent with pulsed emissions, the guided warhead will home in on the target according to distance the R-3Rs, Matra R.530 and some others employ this approach. This mode allows the pilot to mark the desired target and fire a missile at it while ignoring other possible targets and parasitic signal reflections off the Earth surface that are reflected at ranges different from the range to the target the missile is locked on. In addition to this, you can lock onto the target of choice before launching the missile. When deploying SARH warheads in pulsed mode, its important to remember that locking onto a target positioned below the horizon line or at low altitudes may cause issues. For a perfect lock-on, target opponents at medium and high altitudes and only if they are level with you or above you. If the distance between you and the target is less than the flight altitude of your aircraft, you can totally neglect the emission bouncing off the ground under these conditions, the missile is guaranteed to lock onto and track the target.
Specific missiles, like the American AIM-7D/E, track the target based on its radial speed by using the Doppler effect as they are guided by a continuous or pulse-doppler radar signal. In this particular instance, the seeker ignores any targets and signals reflected off the ground surface in the set direction with different speed values. The cons of such technology include the impossibility for the seeker to lock onto a target before launch, issues locking onto a target travelling perpendicular to the movement trajectory of your aircraft, and the reduction of the lock-on range when pursuing fleeing targets. In order to lock onto a target, the missile must travel at least 12 kilometres away from the carrier, which renders them useless in a dogfight. These missiles are most effective against opponents moving towards you, as well as against fleeing targets travelling at medium or high altitudes in this case, the seeker will never misidentify any signal reflected off the Earth surface as objects travelling at the targets speed. Be sure to carefully study your armament, test it in different combat scenarios and become a true modern war expert after all, intelligent weaponry is nothing without an intelligent pilot! The War Thunder Team


[ 2020-09-25 02:51:56 CET ] [ Original post ]



War Thunder
Gaijin Entertainment
  • Developer

  • Gaijin Entertainment
  • Publisher

  • 2013-08-15
  • Release

  • Simulation MMO Singleplayer Coop
  • Tags

  • Game News Posts 2448  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (549231 reviews)


  • Review Score

  • http://warthunder.com/
  • Website

  • https://store.steampowered.com/app/236390 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]

  • Public Linux depots

  • War Thunder - Plagis' Spitfire LF Mk. IX
    War Thunder - T29 Pack
    War Thunder - Guards T-34 Pack
    War Thunder - Ray Wetmore`s P-51D-10 Pack
    War Thunder - Black Prince Pack
    War Thunder - T-34-85E, 1945 Pack
    War Thunder - M18 Black Cat Pack
    War Thunder - Sergei Dolgushin's La-7 Pack
    War Thunder - US Starter Pack
    War Thunder - USSR Beginner's Pack
    War Thunder - German Beginner's Pack
    War Thunder - Huey Hog Pack
    War Thunder - Haida Pack
    War Thunder - British Beginner's Pack
    War Thunder - Japanese Beginner's Pack
    War Thunder - XM-1 General Motors Pack
    War Thunder - Apache Pack
    War Thunder - Leopard Pack
    War Thunder - T-55AM-1 Pack
    War Thunder - USA Pacific Campaign
    War Thunder - Japanese Pacific Campaign
    War Thunder - Italian Starter Pack
    War Thunder - Japanese Starter Pack
    War Thunder - British Starter Pack
    War Thunder - USA Pacific Campaign (YP-38)
    War Thunder - French Starter Pack
    War Thunder - Black Friday 2022 Pack
    War Thunder - T-72AV (TURMS-T) Pack
    War Thunder - Black Shark Pack
    War Thunder - German Fiat G.91 R/4 Pack
    War Thunder - Reaper Pack
    War Thunder - Rooikat 105 pack
    War Thunder - Swedish Starter Pack
    War Thunder - F-5C Pack
    War Thunder - Su-7BMK Pack
    War Thunder - MiG-21 SPS-K Pack
  • Available DLCs

  • War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

    War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

    You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

    In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

    Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

    War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

    Features include:

    • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
    • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
    • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
    • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
    • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
    • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
    • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
    • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
    • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
    • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
    MINIMAL SETUP
    • OS: Most modern 64bit Linux distributions
    • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
    • Storage: 40 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 64bit
    • Processor: Intel Core i7Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
    • Storage: 95 GB available space
    GAMEBILLET

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    0.94$ (81%)
    9.99$ (50%)
    1.8$ (77%)
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    20.0$ (50%)
    1.95$ (85%)
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    3.75$ (81%)
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