Meet Major Update Red Skies!
11 new ground vehicles and brand new mechanic - commander's sight! T-80BVM
Marder A1-
https://youtu.be/ZIlXOyv0_oU
Rank VII for most modern jets in line with the expanded 11.0 Battle Rating Many new aircraft, including the MiG-23M and a premium F-5C in the famous Red Menace camouflage! MiG-23M
Sea Vixen FAW.2
6 new naval vessels and a new naval shell chase camera view for better aiming! Dante Alighieri
Red Desert
Drowned City
This time Its fixed! comes together with the hotly anticipated major update Red Skies, and as usual, we have included positive changes and fixes inside the updates changelog to make it even better! Ground vehicle DM improvements We have changed the calculation of effective armour penetration in cases where a projectile hits several armour elements at once, for example, a junction of armoured plates of different thickness, or several vehicle parts. Previously, the resulting durability was equal to the sum of protection of all parts involved at the hit point. As a result, protection equivalent at a joints impact point might be excessively high.
Look at the hitpoint of a 120mm round to the Tigers front plate. The large projectile touches the edge of the drivers observation device. The new calculation algorithm selects a part with minimal overlap at the point of contact of the projectile. Touching the neighbouring part does not limit the effect of penetration anymore. Previously, a huge obliquity angle might affect a penetration calculation at the juncture of several plates, and the effective protection could be incorrect.
Previously, a high calibre projectile could overcome the side plate on the King Tiger at an acute angle ignoring the large area of the front plate. As a result, only the thickness of the side plate was taken into the calculation. Its fixed now in the Red Skies update as well! Additionally, a new animation of the overpressure damage has been added to the hit camera in battle and the protection analysis in the hangar. Also, a value of the heading angles has been added to the protection analysis for more precise research on the ground vehicle armour. Master your knowledge! Tail fin model revision
This change will increase the survivability of all aircraft in the sky and make air battles even more interesting! Previously the stabilizer (horizontal tail fin) was in the damage model as an inseparable unit and in the case of receiving critical damage, was destroyed completely no matter which part of it was shot at. In such a situation the entire aircraft lost altitude control and was destroyed. We have reworked this DM part for US, Soviet, German, French and Chinese aircraft plus all helicopters. Now the part of the stabilizer that received damage destroyed will be exact and the remaining part will keep functionality and will allow you with skill to reach an airfield. In the near future we will also rework the British, Japanese, Italian and Swedish aircraft. Control of tracked vehicles
We have improved the responsiveness of tracked vehicles in dynamic turns - the vehicles will become less inertial in the direction of the turn and they will be able to complete the maneuver faster when the turn control is released. This change is most noticeable in powerful and large vehicles especially in the AB game mode. Targeting improvements for missiles Global targeting improvements come to War Thunder missiles with semi-automatic guidance (mouse controlled): ATGMs for ground vehicle and helicopters, as well as SAMs on AA vehicles. We have improved the guiding algorithm for a missile to follow the aiming point specified by you on your mouse. The new algorithm takes into account the movement of the target or the missile carrier much better, it guides more accurately and does not lead to a swinging in the trajectory of some missiles, both with automatic and manual tracking of the target. Launch at will! Improvements on semi-active seekers
Radar seekers now have a target lock quality indicator, making it easier for you to understand the perfect launch moment and estimate the risk of the missile losing the target and self-destructing. The signal-to-noise indicator is displayed as a ring that grows with an increasing change of locking on target. It shows how effectively the missile seeker can distinguish the radar signal reflected from the target against the background. A changing colour in the ring from grey to red indicates that the signal-to-noise ratio is high enough to successfully lock on target.
The outer arc shows the actual signal-to-noise ratio for pre-launch locking seekers. A red colour means the target is locked and the system is ready to launch a missile. For missiles that lock on target after launch, the arc shows forecasted signal-to-noise ratio after the missile is launched to the time of locking on target. A red color means the lock will be successful and a missile is ready to fire. Fixing the torpedo detonation mechanics
We have slightly improved the mechanics of torpedo detonation under different conditions and from different impacts. Now the chance of torpedo detonation with its destruction will be from 3 to 7% (depending on the destruction conditions). A torpedo onboard can detonate with a heavy fire and detonation of other nearby torpedoes. But detonation will not necessarily be the end for the naval vessel - the weight of the explosive mass and the detonation point will be taken into account and a fair damage will be calculated. Virtual Reality reboot
Now War Thunder uses the OpenXR standard which provides better image quality, increasing picture sharpness compared to the previous implementation at the same supersampling settings. For example a picture at 100% SS in SteamVR is comparable in quality with 140% SS in the previous implementation! The new standard allows us to fix a lot of bugs, for example the incorrect display from the gunner position or blurred object outlines. We using asymmetric eye protections where the depth perception and display accuracy have been improved. Also in this update we have implemented TAA support in VR mode and the owners of the RTX GPUs will be able to use DLSS to improve performance. In addition, VR owners now have access to all graphical settings including SSAO, reflection quality, and the effect of hot air. Simulator players in VR helmets will be able to capture and broadcast the game process thanks to the special streamer mode that allows them to show the image of one of the screens on the monitor in the usual resolution for the live stream! This and much more waits for you in the game! CHECK OUT THE FULL CHANGELOG
[ 2021-06-02 11:41:53 CET ] [ Original post ]
[previewyoutube=qODcVmrVdwc;full][/previewyoutube]
Rank VII for aviation, brand new commander's sight for selected vehicles, naval shell chase camera and almost 30 new machines are joining the game! Two new locations, new effects for the nuclear blast, updated sounds, and much more!
Ground vehicles
11 new ground vehicles and brand new mechanic - commander's sight! T-80BVM
Marder A1-
Devastating beauty of the nuclear blast!
https://youtu.be/ZIlXOyv0_oU
Aircraft
Rank VII for most modern jets in line with the expanded 11.0 Battle Rating Many new aircraft, including the MiG-23M and a premium F-5C in the famous Red Menace camouflage! MiG-23M
Sea Vixen FAW.2
Naval Fleet
6 new naval vessels and a new naval shell chase camera view for better aiming! Dante Alighieri
New locations and missions
Red Desert
Drowned City
It's fixed 7
This time Its fixed! comes together with the hotly anticipated major update Red Skies, and as usual, we have included positive changes and fixes inside the updates changelog to make it even better! Ground vehicle DM improvements We have changed the calculation of effective armour penetration in cases where a projectile hits several armour elements at once, for example, a junction of armoured plates of different thickness, or several vehicle parts. Previously, the resulting durability was equal to the sum of protection of all parts involved at the hit point. As a result, protection equivalent at a joints impact point might be excessively high.
Look at the hitpoint of a 120mm round to the Tigers front plate. The large projectile touches the edge of the drivers observation device. The new calculation algorithm selects a part with minimal overlap at the point of contact of the projectile. Touching the neighbouring part does not limit the effect of penetration anymore. Previously, a huge obliquity angle might affect a penetration calculation at the juncture of several plates, and the effective protection could be incorrect.
Previously, a high calibre projectile could overcome the side plate on the King Tiger at an acute angle ignoring the large area of the front plate. As a result, only the thickness of the side plate was taken into the calculation. Its fixed now in the Red Skies update as well! Additionally, a new animation of the overpressure damage has been added to the hit camera in battle and the protection analysis in the hangar. Also, a value of the heading angles has been added to the protection analysis for more precise research on the ground vehicle armour. Master your knowledge! Tail fin model revision
This change will increase the survivability of all aircraft in the sky and make air battles even more interesting! Previously the stabilizer (horizontal tail fin) was in the damage model as an inseparable unit and in the case of receiving critical damage, was destroyed completely no matter which part of it was shot at. In such a situation the entire aircraft lost altitude control and was destroyed. We have reworked this DM part for US, Soviet, German, French and Chinese aircraft plus all helicopters. Now the part of the stabilizer that received damage destroyed will be exact and the remaining part will keep functionality and will allow you with skill to reach an airfield. In the near future we will also rework the British, Japanese, Italian and Swedish aircraft. Control of tracked vehicles
We have improved the responsiveness of tracked vehicles in dynamic turns - the vehicles will become less inertial in the direction of the turn and they will be able to complete the maneuver faster when the turn control is released. This change is most noticeable in powerful and large vehicles especially in the AB game mode. Targeting improvements for missiles Global targeting improvements come to War Thunder missiles with semi-automatic guidance (mouse controlled): ATGMs for ground vehicle and helicopters, as well as SAMs on AA vehicles. We have improved the guiding algorithm for a missile to follow the aiming point specified by you on your mouse. The new algorithm takes into account the movement of the target or the missile carrier much better, it guides more accurately and does not lead to a swinging in the trajectory of some missiles, both with automatic and manual tracking of the target. Launch at will! Improvements on semi-active seekers
Radar seekers now have a target lock quality indicator, making it easier for you to understand the perfect launch moment and estimate the risk of the missile losing the target and self-destructing. The signal-to-noise indicator is displayed as a ring that grows with an increasing change of locking on target. It shows how effectively the missile seeker can distinguish the radar signal reflected from the target against the background. A changing colour in the ring from grey to red indicates that the signal-to-noise ratio is high enough to successfully lock on target.
The outer arc shows the actual signal-to-noise ratio for pre-launch locking seekers. A red colour means the target is locked and the system is ready to launch a missile. For missiles that lock on target after launch, the arc shows forecasted signal-to-noise ratio after the missile is launched to the time of locking on target. A red color means the lock will be successful and a missile is ready to fire. Fixing the torpedo detonation mechanics
We have slightly improved the mechanics of torpedo detonation under different conditions and from different impacts. Now the chance of torpedo detonation with its destruction will be from 3 to 7% (depending on the destruction conditions). A torpedo onboard can detonate with a heavy fire and detonation of other nearby torpedoes. But detonation will not necessarily be the end for the naval vessel - the weight of the explosive mass and the detonation point will be taken into account and a fair damage will be calculated. Virtual Reality reboot
Now War Thunder uses the OpenXR standard which provides better image quality, increasing picture sharpness compared to the previous implementation at the same supersampling settings. For example a picture at 100% SS in SteamVR is comparable in quality with 140% SS in the previous implementation! The new standard allows us to fix a lot of bugs, for example the incorrect display from the gunner position or blurred object outlines. We using asymmetric eye protections where the depth perception and display accuracy have been improved. Also in this update we have implemented TAA support in VR mode and the owners of the RTX GPUs will be able to use DLSS to improve performance. In addition, VR owners now have access to all graphical settings including SSAO, reflection quality, and the effect of hot air. Simulator players in VR helmets will be able to capture and broadcast the game process thanks to the special streamer mode that allows them to show the image of one of the screens on the monitor in the usual resolution for the live stream! This and much more waits for you in the game! CHECK OUT THE FULL CHANGELOG
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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