Its fixed! 31 + Update 2.11.0.85
The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target. In the current War Thunder mechanics, ground and naval shells with a radio fuze identified the distance to a target from the centre of its model which worked well but wasnt an accurate reproduction of the real life mechanics. Now the calculation of distance to target will be based on the exact contour of the collision model (the model on which the damage will be calculated) which replicates the visual model of vehicles quite accurately and allows the realistic operation to be reproduced in this interesting mechanic for ground vehicles and naval shells. To match the new inputs, the standard detonation distance of some shells has been adjusted. In practice the detonation will be about your usual distance or a little bit closer but noticeably fairer and more accurate.
We have gathered a lot of useful statistics about bucket and dozer blades usage to make the first balance changes. Now, equipment for entrenchment takes 3 seconds instead of 5 to get to a working position. The height of the soil removed in one single pass has been changed from 20 to 25 cm. Reverse speed has also increased with the blade lowered from 7 to 12 km/h.
This very large-scale fix affects many fighters and bombers in the Italian and Japanese research trees and returns the HE effect to the belts of the Italian 12.7 mm Breda-SAFAT and Japanese 13.2 mm Type 3 machine guns. Previously, due to an issue with the HE belt of these machine guns acting as simple solid belts, not exploding on impact. The problem has been fixed - check it out!
Vehicles with firmly mounted cannons on the hull are nice for you and us as well, but there is still a lot needed to improve on it. This time we have worked on the commander camera that might jerk in rare cases when the hull guidance mechanics were engaged. A small but nice improvement for the Strv 103A and Strv 103.
The 2nd and following respawns in RB and SB after death will no longer require you to wait 15 seconds! Return to a battle after 5 seconds and quickly pay tribute to all of them. By the way - this change is also relevant for tournament battles - as asked for.
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things. Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Ground vehicles
[ 2021-11-24 08:21:14 CET ] [ Original post ]
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Setting up radio fuzes for shells
The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target. In the current War Thunder mechanics, ground and naval shells with a radio fuze identified the distance to a target from the centre of its model which worked well but wasnt an accurate reproduction of the real life mechanics. Now the calculation of distance to target will be based on the exact contour of the collision model (the model on which the damage will be calculated) which replicates the visual model of vehicles quite accurately and allows the realistic operation to be reproduced in this interesting mechanic for ground vehicles and naval shells. To match the new inputs, the standard detonation distance of some shells has been adjusted. In practice the detonation will be about your usual distance or a little bit closer but noticeably fairer and more accurate.
- 40 mm kulsgr m/90 (15 m 4 m);
- 40 mm slsgr m/484 (15 m 4 m);
- 40 mm M822 (15 m 4 m);
- 57 mm DKY-1 (15 m 6 m);
- 57 mm HE-VT (15 m 6 m);
- 76 mm MOM-HE (15 m 8 m).
Speeding up self entrenching
We have gathered a lot of useful statistics about bucket and dozer blades usage to make the first balance changes. Now, equipment for entrenchment takes 3 seconds instead of 5 to get to a working position. The height of the soil removed in one single pass has been changed from 20 to 25 cm. Reverse speed has also increased with the blade lowered from 7 to 12 km/h.
Correcting Italian and Japanese machine gun belts
This very large-scale fix affects many fighters and bombers in the Italian and Japanese research trees and returns the HE effect to the belts of the Italian 12.7 mm Breda-SAFAT and Japanese 13.2 mm Type 3 machine guns. Previously, due to an issue with the HE belt of these machine guns acting as simple solid belts, not exploding on impact. The problem has been fixed - check it out!
Continuing work on hull guidance
Vehicles with firmly mounted cannons on the hull are nice for you and us as well, but there is still a lot needed to improve on it. This time we have worked on the commander camera that might jerk in rare cases when the hull guidance mechanics were engaged. A small but nice improvement for the Strv 103A and Strv 103.
Come back soon!
The 2nd and following respawns in RB and SB after death will no longer require you to wait 15 seconds! Return to a battle after 5 seconds and quickly pay tribute to all of them. By the way - this change is also relevant for tournament battles - as asked for.
More improvements
For this digest we have prepared a large set of useful fixes and game improvements. Be sure to read the full list which we have prepared in the separate changelog - there are many interesting things. Once again, many thanks for all your bug reports that you submitted in our bug report section on the War Thunder forums.
Update 2.11.0.85
Ground vehicles
- Strv 103A, Strv 103 a bug has been fixed with incorrect display for the commanders camera while hull aiming.
- Self-entrenching equipment parameters have been changed. Activation of a dozer blade now takes 3 seconds instead of 5; max reverse speed (within vehicle limits) with an activated blade has been increased from 7 to 12 km/h; the thickness of a soil layer cut on each pass has been increased from 20 to 25 cm.
- 12.7mm Breda-SAFAT, 13.2mm Type 3 machine guns a bug has been fixed with missing explosives in the HE rounds. 0.8g of PETEN explosives has been added (report)
- 20mm MG 151 cannon - explosive type of the HE-I round has been changed to HA 41 (report)
- AGM-114B, AGM-114K, PARS 3 LR missiles - Launch distance and Guaranteed launch distance parameters have been added to the info card.
- 1,600 lbs AP AN MK1 bomb - explosive type has been changed to Dunnite (Explosive D) (report)
- A28B - a bug has been fixed where the lod at distance on aircraft was displayed with the old name J28B.
- USS Pittsburgh modification of the 127mm semi AP round has been added.
- PT-658, PT-200 114mm M8 rockets have been changed to 127mm M7.
- PT-658, PT-200 - a bug has been fixed where rockets flew over the target.
- PT-658 - a bug has been fixed where the boat was unable to reload rockets in Arcade battles.
- PT-658 - a bug has been fixed that resulted in torpedo launch while firing artillery.
- A bug has been fixed where available aircraft from a players setup were coloured red in the mission editor.
- A bug has been fixed where the name of a player in a squad was not marked with the corresponding colour in the statistics tab and on the player vehicle marker.
- A bug has been fixed where a squadron mate in the enemy team was displayed as an ally (green, in the default color scheme) in Custom battles.
- A bug has been fixed where two players might be selected at once in the team list while watching a replay.
- The respawn delay from the moment of losing the previous vehicle in RB and SB has been reduced. The delay is now 5 seconds, as in AB mode, instead of 15 seconds.
- The operation of radio fuzes has been specified. The radio fuze now explodes at a distance equal to collision with target. Radio fuze explosion distance has been specified for the following rounds:
- 40mm kulsgr m/90 (15 m 4 m);
- 40mm slsgr m/484 (15 m 4 m);
- 40mm M822 (15 m 4 m);
- 57mm DKY-1 (15 m 6 m);
- 57mm HE-VT (15 m 6 m);
- 76mm MOM-HE (15 m 8 m).
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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