Name | War Thunder | ||
Developer | Gaijin Entertainment | ||
Publisher | Gaijin Entertainment | ||
Tags | |||
Release | 2013-08-15 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  62636  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2464 | ||
Average playtime (last 2 weeks) | 329 | ||
Median playtime (forever) | 243 | ||
Median playtime (last 2 weeks) | 288 | ||
Public Linux depots | War Thunder Linux [48.49 M] War Thunder Content [32.31 G] War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] | ||
DLC | War Thunder - Plagis' Spitfire LF Mk. IX War Thunder - T29 Pack War Thunder - Guards T-34 Pack War Thunder - Ray Wetmore`s P-51D-10 Pack War Thunder - Black Prince Pack War Thunder - T-34-85E, 1945 Pack War Thunder - M18 Black Cat Pack War Thunder - Sergei Dolgushin's La-7 Pack War Thunder - US Beginner's Pack War Thunder - USSR Beginner's Pack War Thunder - German Beginner's Pack War Thunder - Huey Hog Pack War Thunder - Haida Pack War Thunder - British Beginner's Pack War Thunder - Japanese Beginner's Pack War Thunder - XM-1 General Motors Pack War Thunder - Apache Pack War Thunder - Leopard Pack War Thunder - T-55AM-1 Pack War Thunder - USA Pacific Campaign War Thunder - Japanese Pacific Campaign War Thunder - Italian Starter Pack War Thunder - Japanese Starter Pack War Thunder - British Starter Pack War Thunder - USA Pacific Campaign (YP-38) War Thunder - French Starter Pack War Thunder - Black Friday 2022 Pack War Thunder - T-72AV (TURMS-T) Pack War Thunder - Black Shark Pack War Thunder - German Fiat G.91 R/4 Pack War Thunder - Reaper Pack War Thunder - Rooikat 105 pack War Thunder - Swedish Starter Pack War Thunder - F-5C Pack War Thunder - Su-7BMK Pack War Thunder - MiG-21 SPS-K Pack |
OMMUNITY.GAIJIN.NET Convenient forms for downloading the necessary logs and other files, tracking the hottest problems of the game as well as direct access to the page directly from the game client. You can get to the new service directly from the game by clicking: Community Report an issue And of course we are waiting for your feedback and suggestions on how to improve the new service. Bug logging continues to be available on the forum as well. Where did the shell disappear to? Such a question, although rarer, can still occur to any tanker since the release of the Ground Breaking update. It was the update that required some reworking of surfaces for the new terraforming mechanics that has led to situations with missing shells. To explain briefly the shell wasnt really missing but if there was a surface behind your tanks turret - ground, hill or rock, the game gave the shell a command to detonate or hit it! This happened most often when shooting at enemies above you or if there was a hill or other object behind you. In this case, in the vicinity of the shooter there was likely to have been another tank (no matter allied, enemy or even already destroyed vehicle). We already fixed the shell's trajectory yesterday, so they will no longer collide with obstacles behind your tank. Clarifying the models of rockets and air-to-surface missiles Another example of the noticeable effect in small changes on the mechanics of the weapon. Now we have added distance between the fuse and the charge itself to the in-game models of rockets and air-to-surface missiles with a massive high-explosive warhead that is placed at some distance behind the detonator. It will mean that the epicentre of detonation of such rockets and AGMs will be somewhat distant from the actual point of impact. This in turn will increase the surface area with which the explosive wave and shrapnel interact and increase the chance of finding a weaker area will be forced by the explosion or pierced by the secondary fragments. You should be familiar with this principle if you have ever fired high-powered high-explosive at or even near the brow of an enemy turret, expecting the blast to find a vulnerable point. Now these rockets and AGMs will become a little more dangerous. We will continue the work of modeling more sophisticated weapons. Speeding up the onset of a well-deserved victory This change will work in air RB mode. As you may remember, if the enemy has no active forces left, their team points will start to decrease after a while by bringing you a long-awaited victory. We decided not to waste your time waiting for this process to start - now the enemy will start losing points as soon as their team has no active forces left. At the same time the waiting time for the activity of the last remaining player in the battle will slightly increase - from 90 to 100 seconds. We wish you fast victories and successful overpowering - depending on which side you represent in the battle. Fixed a bug in Global Illumination Global illumination is one of the most interesting graphical features in our Dagor engine. If your video card supports DX11 you can safely enable it and enjoy much more realistic lighting and reflected light with minimal FPS reduction. For this edition of the Its Fixed we fixed a bug that would cause the surface in the battles to be too dark if this setting was set above medium quality. Thank you for your reports on this problem. Update 2.13.0.39 [h2]Ground vehicles[/h2]
[h2]Aircraft[/h2]
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[/tr] [/table] [h2]Fleet[/h2]
[h2]Other changes[/h2]
[hr][/hr] The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated. |