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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2173 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (65)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
crimnervulusic3finitytruckingonlinuxnaskingar
klitztuchdarkmavrikangrybeanielordgault
lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
seaberneticimh8redexeryankm48fre_sa
pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliarxunil_fr
diogenesofmiami




Its fixed! 34 + Update 2.13.0.39


In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Making bug reports easier to pass!
Most updates that are released and even some of the improvements in this digest are based on your bug reports. Its hard to overestimate their usefulness and your help so we want to make it so that you dont spend a lot of time and effort making bug reports.

We are happy to introduce a brand new service which will make reporting bugs to developers easier and faster.

OMMUNITY.GAIJIN.NET

Convenient forms for downloading the necessary logs and other files, tracking the hottest problems of the game as well as direct access to the page directly from the game client.

You can get to the new service directly from the game by clicking: Community Report an issue And of course we are waiting for your feedback and suggestions on how to improve the new service.

Bug logging continues to be available on the forum as well.
Where did the shell disappear to?

Such a question, although rarer, can still occur to any tanker since the release of the Ground Breaking update. It was the update that required some reworking of surfaces for the new terraforming mechanics that has led to situations with missing shells.

To explain briefly the shell wasnt really missing but if there was a surface behind your tanks turret - ground, hill or rock, the game gave the shell a command to detonate or hit it! This happened most often when shooting at enemies above you or if there was a hill or other object behind you. In this case, in the vicinity of the shooter there was likely to have been another tank (no matter allied, enemy or even already destroyed vehicle).

We already fixed the shell's trajectory yesterday, so they will no longer collide with obstacles behind your tank.

Clarifying the models of rockets and air-to-surface missiles

Another example of the noticeable effect in small changes on the mechanics of the weapon. Now we have added distance between the fuse and the charge itself to the in-game models of rockets and air-to-surface missiles with a massive high-explosive warhead that is placed at some distance behind the detonator.

It will mean that the epicentre of detonation of such rockets and AGMs will be somewhat distant from the actual point of impact. This in turn will increase the surface area with which the explosive wave and shrapnel interact and increase the chance of finding a weaker area will be forced by the explosion or pierced by the secondary fragments.

You should be familiar with this principle if you have ever fired high-powered high-explosive at or even near the brow of an enemy turret, expecting the blast to find a vulnerable point. Now these rockets and AGMs will become a little more dangerous. We will continue the work of modeling more sophisticated weapons.

Speeding up the onset of a well-deserved victory

This change will work in air RB mode. As you may remember, if the enemy has no active forces left, their team points will start to decrease after a while by bringing you a long-awaited victory.

We decided not to waste your time waiting for this process to start - now the enemy will start losing points as soon as their team has no active forces left. At the same time the waiting time for the activity of the last remaining player in the battle will slightly increase - from 90 to 100 seconds.

We wish you fast victories and successful overpowering - depending on which side you represent in the battle.

Fixed a bug in Global Illumination

Global illumination is one of the most interesting graphical features in our Dagor engine. If your video card supports DX11 you can safely enable it and enjoy much more realistic lighting and reflected light with minimal FPS reduction.

For this edition of the Its Fixed we fixed a bug that would cause the surface in the battles to be too dark if this setting was set above medium quality. Thank you for your reports on this problem.

Update 2.13.0.39

[h2]Ground vehicles[/h2]

  • T-69 II G a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. (report).

[h2]Aircraft[/h2]

  • An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved (report).
  • Incorrect bomb drop from the central pylons has been fixed.
  • A28B the sightmark shift after missile launch has been corrected.
  • A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.
  • Aichi E13A1 - turret machine gun type has been changed from Type 99 to Type 97.
  • A-7E - camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.
  • A-129CBT - a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.
  • B-25 (all series), PBJ-1J - the thickness of the armour plate below the nose gunner has been corrected (Source: AN 01-60GE-1)
  • Mirage 3E - radar view in the cockpit has been changed from cone to square.
  • 37mm 4/10 gun - spread has been corrected.
  • Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:

[table]
[tr]
[th]

  • S-1OF
  • S-13OF
  • S-21
  • S-24
  • S-24B
  • S-25O
  • S-25L
  • Type-130-2
  • Zuni Mk32
  • Tiny Tim
  • Red Angel
  • Uncle Tom
  • Triplex R.P.
[/th]
[th]

  • Kh-66
  • Kh-23M
  • Kh-25
  • Kh-25ML
  • Kh-29L
  • Kh-29T
  • AS-20
  • AS-30
  • AS-30L
  • Rb05A
  • AGM-12B
  • AGM-12C
[/th]
[/tr]
[/table]
[h2]Fleet[/h2]

  • The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.
  • HMS Norfolk - a bug preventing torpedo reload in Arcade battles has been fixed.
  • JDS Harukaze - flag has been changed in the info card.
  • Prinz Eugen - take off angles of reconnaissance aircraft have been corrected.

[h2]Other changes[/h2]

  • PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.
  • PC: ground darkening has been fixed, when setting the global illumination quality higher than low.
  • Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.
  • Fixed a bug where the squadron tag was indicated in front of the name of the AI that replaced the player who did not join a battle.
  • The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.

[hr][/hr]
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2021-12-22 09:24:53 CET ] [ Original post ]