Its fixed! 34 + Update 2.13.0.39
Most updates that are released and even some of the improvements in this digest are based on your bug reports. Its hard to overestimate their usefulness and your help so we want to make it so that you dont spend a lot of time and effort making bug reports. We are happy to introduce a brand new service which will make reporting bugs to developers easier and faster. [quote]OMMUNITY.GAIJIN.NET[/quote] Convenient forms for downloading the necessary logs and other files, tracking the hottest problems of the game as well as direct access to the page directly from the game client. You can get to the new service directly from the game by clicking: Community Report an issue And of course we are waiting for your feedback and suggestions on how to improve the new service. Bug logging continues to be available on the forum as well.
Such a question, although rarer, can still occur to any tanker since the release of the Ground Breaking update. It was the update that required some reworking of surfaces for the new terraforming mechanics that has led to situations with missing shells. To explain briefly the shell wasnt really missing but if there was a surface behind your tanks turret - ground, hill or rock, the game gave the shell a command to detonate or hit it! This happened most often when shooting at enemies above you or if there was a hill or other object behind you. In this case, in the vicinity of the shooter there was likely to have been another tank (no matter allied, enemy or even already destroyed vehicle). We already fixed the shell's trajectory yesterday, so they will no longer collide with obstacles behind your tank.
Another example of the noticeable effect in small changes on the mechanics of the weapon. Now we have added distance between the fuse and the charge itself to the in-game models of rockets and air-to-surface missiles with a massive high-explosive warhead that is placed at some distance behind the detonator. It will mean that the epicentre of detonation of such rockets and AGMs will be somewhat distant from the actual point of impact. This in turn will increase the surface area with which the explosive wave and shrapnel interact and increase the chance of finding a weaker area will be forced by the explosion or pierced by the secondary fragments. You should be familiar with this principle if you have ever fired high-powered high-explosive at or even near the brow of an enemy turret, expecting the blast to find a vulnerable point. Now these rockets and AGMs will become a little more dangerous. We will continue the work of modeling more sophisticated weapons.
This change will work in air RB mode. As you may remember, if the enemy has no active forces left, their team points will start to decrease after a while by bringing you a long-awaited victory. We decided not to waste your time waiting for this process to start - now the enemy will start losing points as soon as their team has no active forces left. At the same time the waiting time for the activity of the last remaining player in the battle will slightly increase - from 90 to 100 seconds. We wish you fast victories and successful overpowering - depending on which side you represent in the battle.
Global illumination is one of the most interesting graphical features in our Dagor engine. If your video card supports DX11 you can safely enable it and enjoy much more realistic lighting and reflected light with minimal FPS reduction. For this edition of the Its Fixed we fixed a bug that would cause the surface in the battles to be too dark if this setting was set above medium quality. Thank you for your reports on this problem.
[ 2021-12-22 08:24:53 CET ] [ Original post ]
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section.
Making bug reports easier to pass!
Most updates that are released and even some of the improvements in this digest are based on your bug reports. Its hard to overestimate their usefulness and your help so we want to make it so that you dont spend a lot of time and effort making bug reports. We are happy to introduce a brand new service which will make reporting bugs to developers easier and faster. [quote]OMMUNITY.GAIJIN.NET[/quote] Convenient forms for downloading the necessary logs and other files, tracking the hottest problems of the game as well as direct access to the page directly from the game client. You can get to the new service directly from the game by clicking: Community Report an issue And of course we are waiting for your feedback and suggestions on how to improve the new service. Bug logging continues to be available on the forum as well.
Where did the shell disappear to?
Such a question, although rarer, can still occur to any tanker since the release of the Ground Breaking update. It was the update that required some reworking of surfaces for the new terraforming mechanics that has led to situations with missing shells. To explain briefly the shell wasnt really missing but if there was a surface behind your tanks turret - ground, hill or rock, the game gave the shell a command to detonate or hit it! This happened most often when shooting at enemies above you or if there was a hill or other object behind you. In this case, in the vicinity of the shooter there was likely to have been another tank (no matter allied, enemy or even already destroyed vehicle). We already fixed the shell's trajectory yesterday, so they will no longer collide with obstacles behind your tank.
Clarifying the models of rockets and air-to-surface missiles
Another example of the noticeable effect in small changes on the mechanics of the weapon. Now we have added distance between the fuse and the charge itself to the in-game models of rockets and air-to-surface missiles with a massive high-explosive warhead that is placed at some distance behind the detonator. It will mean that the epicentre of detonation of such rockets and AGMs will be somewhat distant from the actual point of impact. This in turn will increase the surface area with which the explosive wave and shrapnel interact and increase the chance of finding a weaker area will be forced by the explosion or pierced by the secondary fragments. You should be familiar with this principle if you have ever fired high-powered high-explosive at or even near the brow of an enemy turret, expecting the blast to find a vulnerable point. Now these rockets and AGMs will become a little more dangerous. We will continue the work of modeling more sophisticated weapons.
Speeding up the onset of a well-deserved victory
This change will work in air RB mode. As you may remember, if the enemy has no active forces left, their team points will start to decrease after a while by bringing you a long-awaited victory. We decided not to waste your time waiting for this process to start - now the enemy will start losing points as soon as their team has no active forces left. At the same time the waiting time for the activity of the last remaining player in the battle will slightly increase - from 90 to 100 seconds. We wish you fast victories and successful overpowering - depending on which side you represent in the battle.
Fixed a bug in Global Illumination
Global illumination is one of the most interesting graphical features in our Dagor engine. If your video card supports DX11 you can safely enable it and enjoy much more realistic lighting and reflected light with minimal FPS reduction. For this edition of the Its Fixed we fixed a bug that would cause the surface in the battles to be too dark if this setting was set above medium quality. Thank you for your reports on this problem.
Update 2.13.0.39
Ground vehicles
- T-69 II G a bug has been fixed with the lack of control of the AA machine gun when the commander is knocked out. (report).
Aircraft
- An issue with lock-on of air-to-air missiles on certain aircraft in test flight has been solved (report).
- Incorrect bomb drop from the central pylons has been fixed.
- A28B the sightmark shift after missile launch has been corrected.
- A bug has been fixed that prevented zooming out after bomb/rocket powered chase camera has been enabled.
- Aichi E13A1 - turret machine gun type has been changed from Type 99 to Type 97.
- A-7E - camera toggle has been fixed for the weapon preset containing the FLIR system and AGM-62A Walleye guided bombs.
- A-129CBT - a bug has been fixed, where in the preset of BGM-71C ITOW + FFAR x 14, certain missiles were visually detached.
- B-25 (all series), PBJ-1J - the thickness of the armour plate below the nose gunner has been corrected (Source: AN 01-60GE-1)
- Mirage 3E - radar view in the cockpit has been changed from cone to square.
- 37mm 4/10 gun - spread has been corrected.
- Rockets and air-to-surface missiles with huge HE warheads now feature a space between the warhead and the fuse. This change results in warhead detonation on the certain distance before the armour, and improves the shrapnel spread diagram. The list of rockets/missiles is:
- S-1OF
- S-13OF
- S-21
- S-24
- S-24B
- S-25O
- S-25L
- Type-130-2
- Zuni Mk32
- Tiny Tim
- Red Angel
- Uncle Tom
- Triplex R.P.
- Kh-66
- Kh-23M
- Kh-25
- Kh-25ML
- Kh-29L
- Kh-29T
- AS-20
- AS-30
- AS-30L
- Rb05A
- AGM-12B
- AGM-12C
Fleet
- The sortieing of a reconnaissance aircraft will no longer increase the spawn point cost of bomber aircraft.
- HMS Norfolk - a bug preventing torpedo reload in Arcade battles has been fixed.
- JDS Harukaze - flag has been changed in the info card.
- Prinz Eugen - take off angles of reconnaissance aircraft have been corrected.
Other changes
- PC: a bug has been fixed where on some graphic cards, shadows of static objects in the hangar might disappear after switching to windowed mode and back.
- PC: ground darkening has been fixed, when setting the global illumination quality higher than low.
- Glitching of the pop-up window with a battle trophy in the warbond shop has been fixed.
- Fixed a bug where the squadron tag was indicated in front of the name of the AI that replaced the player who did not join a battle.
- The mechanics of accounting of the active players in air Realistic battles has been improved. Now, the team score begins to decrease instantly, when there are no more active players with a respawn left. At the same time, the waiting period of the last active player has been increased from 90 to 100 seconds.
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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