Planned economy changes in May
In February last year we began the transition to a rank-based economy, which was chosen by the majority of players in a vote. We remind you that this transition requires several smoothed economy updates. With the release of the current economy update, the transition to the new system will be completed for most aircraft and ground vehicles of rank III and higher.
Usually in the table sheet, economy changes indicate the minimum repair cost of vehicles without taking into account used modifications. This is the default repair cost of vehicles that will be shown in the vehicle card for example before research or purchase. However in the case of different number of modifications in the vehicle and accordingly different additions to the repair cost from modifications it is not quite correct to compare the minimum repair cost. For example, right now (before the economy changes), the repair cost of the T-80BVM in RB when all modifications are installed will be changed from 3690 to 7405 SL and for the Leopard 2A6 - from 5410 to 8050 SL. We see the estimated (maximum) repair cost of these vehicles differs by only 8.7% while the basic (minimum) - almost one and a half times. At the same time the change in the repair cost of vehicles must be of interest primarily to those players who own these vehicles; play them and have already researched a number of modifications or even all of them. And accordingly see and spend no longer the basic repair cost. Beginning in this update we decided to use in the economy change tables, the maximum repair cost of the vehicle by taking into account all installed modifications. Open the table sheet of changes However, in this update, for the last time a table with minimum repair cost will also be presented, so that everyone can make sure that the repair cost of all vehicles hasnt been increased several times and these are two different parameters - the minimum (basic) repair cost and the maximum (estimated) repair cost. Open the table sheet of changes (with minimum repair cost)
Free vehicle repairs in the hangar allows you to save a certain amount of SL on vehicle repair. Thats why initially the time of free repair has been calculated from the repair cost of the vehicle. But for some vehicles in some game modes (aircraft in SB, fleet in AB and RB) the repair cost became very high due to the peculiarities of vehicles and modes (primarily because of the large average life span) which led to a very long time of free repair. We decided to simplify this mechanics and fixed the free repair time depending on the economy rank of the vehicle (rank and position in the research tree) by analogy with such indicators as research cost, price, crew training price, RP multiplier and some others. As a basis for calculating the new free repair time, the average repair time rates of ground vehicles were taken.
Repair costs are not the only expense in battle. Silver Lions will also be spent on ammo, suspended weaponry and the expendable modification "Crew Replenishment". All these expenses will be taken into account when calculating the repair cost and subtracted from the initially calculated value forming the final estimated repair cost. Moreover, the share of expenditures on consumables should be noticeably lower than the expenditures on repairs. However in the case of the Crew Replenishment modification this rule isnt followed - the modification is too expensive for rank I vehicles but too cheap for rank V and higher and we will fix it in this economy update. Now the cost of the "Crew Replenishment" will be linked not to vehicle rank but to the economy rank(rank and position in the research tree on the rank) which will allow to fine-tune the price of the modification for all vehicles. For reserve vehicles the price will drop from 100 to 10 SL, for other rank I vehicles it will drop from 100 to 40-70 SL, for rank VII vehicles it will increase from 700 to 1000-1100 SL. Once again, please note that an increase in the cost of an expendable modification does not mean an overall increase in costs, as it is taken into account when calculating the price of a vehicle repair.
There will be changes to the research and purchase costs for a number of squadron vehicles. Open the table sheet with changes
M3A1 Stuart taken out of the M3/M3A1 Stuart research group. Pz.III J taken out of the Pz.III F/J group. Pz.IV C moved to the position before Pz.II C. Pz.II F taken out of the Pz.II C/F group. Pz.35(t) moved to the position before Sd.Kfz.221 (s.Pz.B.41). Pz.38(t) A, Pz.38(t) F moved to the position after Sd.Kfz.221 (s.Pz.B.41). Pz.38(t) F taken out of the Pz.38(t) A/F group. 15cm sIG 33 B Sfl, Panzerjger I, Sd.Kfz.251/9 moved to the position before StuG III A. -28 taken out of the -28/-28E group and moved to rank I. Ratel 20 moved to rank IV to the position after Ratel 90. G6 moved to rank V to the position after Eland 90 Mk.7. Spj fm/43-44 and Sav m/43 (1944) switched the places. PTL02 moved to rank VI to the position after CM25. Ki-109 moved to rank I to the position after Ki-45 tei. Ki-45 hei taken out of the Ki-45 group. J1N1 moved to rank II to the position after Ki-45 hei. Ki-45 otsu moved to the position after J1N1. B6N1 Model 11 taken out of the B6N group and moved to rank I. D4Y3 Ko taken out of the D4Y group. P1Y1 mod. 11 moved to rank III to the position before B7A2. H8K2 moved to the position after Ki-49-IIa. T18B and T18B (57) switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.
Open the table sheet with changes
Open the table sheet with changes
[ 2023-05-04 19:39:41 CET ] [ Original post ]
Continuing the transition to an economy based on vehicle ranks
In February last year we began the transition to a rank-based economy, which was chosen by the majority of players in a vote. We remind you that this transition requires several smoothed economy updates. With the release of the current economy update, the transition to the new system will be completed for most aircraft and ground vehicles of rank III and higher.
Maximum repair cost in the table sheet for economy changes
Usually in the table sheet, economy changes indicate the minimum repair cost of vehicles without taking into account used modifications. This is the default repair cost of vehicles that will be shown in the vehicle card for example before research or purchase. However in the case of different number of modifications in the vehicle and accordingly different additions to the repair cost from modifications it is not quite correct to compare the minimum repair cost. For example, right now (before the economy changes), the repair cost of the T-80BVM in RB when all modifications are installed will be changed from 3690 to 7405 SL and for the Leopard 2A6 - from 5410 to 8050 SL. We see the estimated (maximum) repair cost of these vehicles differs by only 8.7% while the basic (minimum) - almost one and a half times. At the same time the change in the repair cost of vehicles must be of interest primarily to those players who own these vehicles; play them and have already researched a number of modifications or even all of them. And accordingly see and spend no longer the basic repair cost. Beginning in this update we decided to use in the economy change tables, the maximum repair cost of the vehicle by taking into account all installed modifications. Open the table sheet of changes However, in this update, for the last time a table with minimum repair cost will also be presented, so that everyone can make sure that the repair cost of all vehicles hasnt been increased several times and these are two different parameters - the minimum (basic) repair cost and the maximum (estimated) repair cost. Open the table sheet of changes (with minimum repair cost)
Converting the repair time of vehicles in the hangar to the system of vehicle ranks
Free vehicle repairs in the hangar allows you to save a certain amount of SL on vehicle repair. Thats why initially the time of free repair has been calculated from the repair cost of the vehicle. But for some vehicles in some game modes (aircraft in SB, fleet in AB and RB) the repair cost became very high due to the peculiarities of vehicles and modes (primarily because of the large average life span) which led to a very long time of free repair. We decided to simplify this mechanics and fixed the free repair time depending on the economy rank of the vehicle (rank and position in the research tree) by analogy with such indicators as research cost, price, crew training price, RP multiplier and some others. As a basis for calculating the new free repair time, the average repair time rates of ground vehicles were taken.
Changes of the cost of the expendable modification "Crew Replenishment"
Repair costs are not the only expense in battle. Silver Lions will also be spent on ammo, suspended weaponry and the expendable modification "Crew Replenishment". All these expenses will be taken into account when calculating the repair cost and subtracted from the initially calculated value forming the final estimated repair cost. Moreover, the share of expenditures on consumables should be noticeably lower than the expenditures on repairs. However in the case of the Crew Replenishment modification this rule isnt followed - the modification is too expensive for rank I vehicles but too cheap for rank V and higher and we will fix it in this economy update. Now the cost of the "Crew Replenishment" will be linked not to vehicle rank but to the economy rank(rank and position in the research tree on the rank) which will allow to fine-tune the price of the modification for all vehicles. For reserve vehicles the price will drop from 100 to 10 SL, for other rank I vehicles it will drop from 100 to 40-70 SL, for rank VII vehicles it will increase from 700 to 1000-1100 SL. Once again, please note that an increase in the cost of an expendable modification does not mean an overall increase in costs, as it is taken into account when calculating the price of a vehicle repair.
Changes in the research and purchase cost of squadron vehicles
There will be changes to the research and purchase costs for a number of squadron vehicles. Open the table sheet with changes
Changes in the research tree
M3A1 Stuart taken out of the M3/M3A1 Stuart research group. Pz.III J taken out of the Pz.III F/J group. Pz.IV C moved to the position before Pz.II C. Pz.II F taken out of the Pz.II C/F group. Pz.35(t) moved to the position before Sd.Kfz.221 (s.Pz.B.41). Pz.38(t) A, Pz.38(t) F moved to the position after Sd.Kfz.221 (s.Pz.B.41). Pz.38(t) F taken out of the Pz.38(t) A/F group. 15cm sIG 33 B Sfl, Panzerjger I, Sd.Kfz.251/9 moved to the position before StuG III A. -28 taken out of the -28/-28E group and moved to rank I. Ratel 20 moved to rank IV to the position after Ratel 90. G6 moved to rank V to the position after Eland 90 Mk.7. Spj fm/43-44 and Sav m/43 (1944) switched the places. PTL02 moved to rank VI to the position after CM25. Ki-109 moved to rank I to the position after Ki-45 tei. Ki-45 hei taken out of the Ki-45 group. J1N1 moved to rank II to the position after Ki-45 hei. Ki-45 otsu moved to the position after J1N1. B6N1 Model 11 taken out of the B6N group and moved to rank I. D4Y3 Ko taken out of the D4Y group. P1Y1 mod. 11 moved to rank III to the position before B7A2. H8K2 moved to the position after Ki-49-IIa. T18B and T18B (57) switched places and moved to rank III; the requirement to open ranks IV and V have been adjusted.
Changes to research cost, purchase cost, and related vehicle parameters
Open the table sheet with changes
Changes in cost and RP multiplier of premium vehicles
Open the table sheet with changes
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
GAMEBILLET
[ 5935 ]
GAMERSGATE
[ 510 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB