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Meet Major Update "La Royale"!

[previewyoutube=bWL1aaaao8c;full][/previewyoutube] The beginning of the Closed Beta Test for the French Naval forces, new and updated graphical effects for flares, afterburners, rockets and missiles along with new hit marks on ground vehicles. More than 50 new or updated vehicles. Amongst them 14 new ships for the French Navy! But sailors are not the only ones to find something for themselves here! The Mighty F-14B, three different Sukhoi jets, the unusual M1 KVT tank or the first tank from India in WT - Vijayanta! Two new locations, fortifications mechanics, new weapons for aircraft and much more awaits you in La Royale update! [quote]

Please feel free to leave your feedback on this Major update in the feedback thread by clicking here


[/quote]

New mechanics and graphical updates


Something nice for everyone! New fortification mechanics for naval maps, new flare effects, new flight effects for rockets and missiles and updated flight physics for most anti-aircraft and anti-tank missiles. More realistic hit marks from high-explosive shells, functional radiators for armoured vehicles and wire-guided ATGMs trailing a visible wire behind them!

Ground vehicles


18 new vehicles, among them the eye-catching German Raketenautomat, the Israeli Magach Hydra and a 155mm Au F.1 SPG from France! It is also impossible to ignore the early WWII Pz.38(t) n.A. or a US Cold War vision of the Soviet MTB - M1 KVT!


Aviation


A dozen aircraft, from the new reserve machine - the BF2C-1 biplane to the F-14B - a new top-tier naval jet for the American tech tree. Along with it will come the Su-25T and Su-39, J8F and Mirage 2000 5F. We haven't forgotten about older machines either. Wirrway has undergone a full facelift and received a new 3d model.


Helicopters


6 machines received a brand new cockpit, and the Ka-50 and Ka-52 have been upgraded with a crew ejection animation.

Naval Fleet


The 14 new ships will give the start of the French Navy's closed beta tests. On top of that, the following ships will be coming to the game: German Z-46, Soviet Braviy, British HMS Daring and Japanese Ise!

New locations and missions




Changelog for Update 2.27.0.19 - the Major Update


Not all changes have been listed in this Steam post - just the main ones. Check out the post on our website for a full list. Enjoy!

New vehicles


Ground vehicles


USA


Germany


USSR


  • BTR-80A
  • Object 435

Great Britain


  • SARC Mk IVa
  • Vijayanta

Japan


  • Type 87 RCV (P)

China


  • ZTZ88B
  • Object 211

Italy


  • Freccia

France


Sweden


Israel


Aircraft


USA


Germany


  • Su-22M4

USSR


    [url=https://steamcommunity.com/games/236390/announcements/detail/3716077561149258473]
  • Su-25T
  • Su-39

Great Britain


  • Wirraway - model has been updated

China


  • J-8F

Italy


  • Tornado ADV

France


  • Mirage 2000 5F
  • Lancaster MR.7
  • PBY-5A Late (premium)

Sweden


  • AJS37

Helicopters


USA


  • AH-1G Cockpit has been updated

Germany


  • BO 105 CB-2 Cockpit has been updated

USSR


  • K-50, K-52 crew ejection feature has been added

Japan


  • AH-1S Early model has been replaced by the AH-1E model.

Sweden


  • HKP9A Cockpit has been updated
  • HKP9A (FC) Cockpit has been updated

Israel


  • Tzefa A Cockpit has been updated
  • Tzefa B Cockpit has been updated

Naval


Germany


  • Z-46

USSR


Great Britain


  • HMS Daring

Japan


  • IJN Ise

France - Closed Beta Testing of the French Navy has begun


  • Bourrasque
  • Chacal
  • Panthere
  • Vautour
  • Milan
  • Le Malin
  • Jeanne d'Arc
  • Primaguet
  • Colbert
  • Lorraine

New locations and missions


  • New location for combined battles Iberian Castle.
  • New location for naval battles Franz Josef Land.
  • Snowy trees in winter versions of the Poland, Maginot Line, and Bulge locations have been fixed.
  • The behaviour of bushes when theyre being trampled or shot through has been fixed.
  • Air AB:
Two missions of the new type, Air Conquest, have been added on two locations: Israel and Smolensk. Mission rules:
  • There are three capture zones in the mission: a small central air zone and two airfield zones on the sides of the central zone
  • There is ground support in the mission as in the assault missions and the models and placing of the ground vehicles depend on the battle rank.
  • There are bases for bombing in the mission which spawn 15 seconds after being destroyed.
  • Player aircraft respawns are not as high as in Assault missions and the number of respawns has been reduced.
  • Bomber respawns are higher than respawns for fighters and closer to the centre of the mission (in normal assault missions bomber respawns are further from the centre of the mission than fighters).

Location and mission updates


  • Single missions and historical campaign
    • Multiple bug fixes in single missions and historical campaigns.
    • In the historical campaign, naval vessel models have been replaced with more detailed ones. In this regard some edits have been made to the mission balance.

Enduring Confrontation


  • Transferred some of the missions that remained in the old format to the new one (changing the mission grid from 7x7 to 8x8 cells, increasing the total mission space by expanding the grid, new positions for airfields to make the distances between them larger):
    • Bulge
    • Korsun
    • Khalkhin Gol
    • Kursk
    • Ruhr
    • Stalingrad
    • Winter Stalingrad
    • Tunis. Also increased the number of possible positions of airfields.
    • Port Moresby. Also the mission has been rotated by 45 degrees relative to the previous version to make the ratio of sea to land squares for each team about the same.
  • In all missions for aircraft Enduring Confrontation low, medium and pre-top ranks will now use WWII aircraft carrier models. German aircraft carriers will now use Japanese aircraft carriers. For top ranks all nations still use the Forrestal.

Ground Vehicle model, damage model, characteristic and weaponry changes:


  • Challenger 2 (2F) Small gaps in hull roof armour at the join of armour plates has been fixed.
  • Chieftain Marksman A bug of radar antenna not pointing vertically has been fixed..
  • Comet I (All versions) A bug due to which fragments and bullets could pierce the sides of the gun mantlet has been fixed.
  • Ferdinand, Elefant A bug which consisted in damage of stern ammo if armour was not pierced has been fixed.
  • Flakpanzer 341 The breech sections of the guns have been divided into separate modules.
  • Leopard 2A4 (All versions) A bug due to which shrapnel and bullets could pierce under the gun mantlet has been fixed.
  • M47 The Incorrect placement of ammo racks in the turret has been fixed.
  • M60 AMBT A bug where one of the ammo racks could be damaged without breaking through the armour has been fixed.
  • Merkava Mk.4 LIC A bug that caused a grid to be displayed in commanders sight camera has been fixed.
  • Pz.III N The commander's DM protruding through the roof of the commander's cupola has been fixed.
  • QN506 Discrepancy between the visual model and armour of the lower front part of the hull has been fixed.
  • Sd.Kfz.221 (s.Pz.B.41) A bug due to which the commander's DM did not match the visual model has been fixed.
  • TAM 2IP A gap in the armour above the gun mantlet has been fixed.
  • Type 59 A gap in the armour between the gun mantlet and the turret has been fixed.
  • Type 90, Type 90 (B) A bug due to which shrapnel and bullets could pierce the turret has been fixed.
  • Vickers Mk.7 A bug due to which shrapnel and bullets could pierce the turret has been fixed.
  • BM-31-12 A bug due to which a high launcher elevation view in the camera of the gunners historical sight could be blocked by the vehicles structural elements has been fixed.
  • IS-1, IS-2 The design angle of the armour of the lower frontal part of the hull has been changed from 24 to 30 degrees.
  • T-28, -28E A bug due to which some of the ammo racks could be damaged without breaking through the armour has been fixed.
  • T-28 (all modifications) A bug due to which fragments and bullets could pierce the turret ring of small towers has been fixed.
  • T-34-85, T-34-85E, T-34-85 Gai, Phng khng T-34, -34-100 The structure of the fuel tanks has been adjusted.
  • WZ1001(E) LCT A gap in the armour under the gun mantlet has been fixed.
  • ZTZ96A, ZTZ96A (P) A bug due to which shrapnel and bullets could pierce the turret ring has been fixed.
  • Jagdtiger a bug in protection of the lower front hull plate has been fixed that made it possible to pierce the bottom part of the plate with shells of low armour penetration.
  • 9112, 9113, 9117, 9117M1, 9119, 9119M1, 9133, 9133FM3, 9M114, 9M120, 9M120F-1, 9M220O, 37, MGM-51B, MGM-51C, MP ACRA, MIM-146, TOW, I-TOW, TOW-2, TOW-2A, MILAN, MILAN-2, HOT, HOT-2, 302 ATGM, HJ-9, GP105, GP125, HJ-73E, Type-79, ZT3A1, ZT3A2, Roland-1, Roland-2, Roland-3, RB-70, RB 70 Mk.2, BOLIDE switched to a new physical aiming model.
  • SU-152 A gap in the armour between the roof and the front part of the combat compartment has been fixed.
  • -80 Colour of modules in X-Ray view has been corrected.
  • -1E, KV-IB, Object 248 Colour of shells in X-Ray view has been fixed.
  • L3/33 CC A bug because of which the gunner's sight was absent in X-Ray view has been fixed.
  • AMX-30, AMX-30 (1972) armour element covering gunners sight aperture has been added.
  • ZTZ99A A bug where the front fuel tank could receive damage without armour penetration has been fixed.
  • Tiran 4S A bug where fragments and bullets could pierce the turret ring has been fixed.
  • Churchill NA75 Armour gaps in the area of machine gun nest have been fixed.
  • Type 4 Ho-Ro The order of ammunition consumption has been clarified. Number of shots has been changed from 28 to 24.
  • BMD-4, BMP-3 A bug with lack of jamming of the 30 mm automatic cannons on overheating has been fixed.
  • Skink Vertical guidance angles have been changed from -4,5/+77 to -5/+80 degrees. The weight has been changed from 28600 to 27600 kg.
  • M19A1 (all) The weight has been changed from 17500 to 18670 kg.
  • M50 Reverse speed has been changed from 7,88 to 16,2 km/h.
  • XM803 Traverse speed has been changed from 36 to 42 and vertical guidance speed has been changed from 20 to 42.
  • Object 268 The order of ammunition consumption has been clarified.
  • Centurion Mk.I Maximum speed has been changed from 37 to 38 km/h.
  • SARC Mk VI (all) armour scheme has been clarified. Thickness has been revised.
    • Turret front: 30 - > 20
    • Hull rear: 10 -> 14
    • Hull sides: 8 - > 16
    • Hull top: 5 - > 10
  • OTOMATIC Engine power value has been changed from 830 to 1100 hp.
  • Type 64 Weight of the vehicle has been changed from 24000 to 22000 kg.
  • ST-A3 A gap in the armor of the commander's cupola has been removed.
  • StuG III F A bug because of which the left side ammo could be damaged without armor penetration has been fixed.

Aircraft and helicopter model, damage model, characteristic and weaponry changes:


Weaponry


  • 25mm ADEN 25 cannon The weight of the cannon has been changed from 198 to 130 kg.
  • 30mm ADEN Mk.4 cannon The weight of the cannon has been changed from 150 to 87 kg.
  • SD10C bomb The weight of the bomb has been changed from 10 to 7 kg.
  • SLAP and SLAP-T ammo Ammo belt icons have been fixed.
  • FFAR Mighty Mouse Missile weight has been changed from 8 to 8.98 kg and explosive weight has been changed from 0.89 to 0.91 kg.
  • 3000 lbs M118 Demolition bomb Tritonal explosive weight has been changed from 856.4 to 898.8 kg.
  • FAB-100M-43 bomb Weight of explosives has been changed from 36.02 to 49.93 kg.
  • Separate bomb drop has been added for the aircraft using the following bombs: 100pn AN-M30A1 bomb, 250pn AN-M57 bomb, 10kg SD10C bomb, 50kg SC50JA bomb, 50kg D.T. No.2 bomb, 50kg G.A. MMN bomb, 100kg No.1 bomb, 100kg 100/50 G.P , GP 50T bomb, 100kg SAP 100M bomb, 100kg GP 100T bomb, 160kg A.P 160 bomb, 60kg Type 97 Number 6 HEbomb, 100kg Army Type 94 HE bomb, 100kg FAB-100M-43 bomb, 50kg FAB-50 bomb, 100kg FAB-100 bomb, 50-kg mb m/37AT bomb, 50kg sb m/42 bomb. G.P. 250 lb Mk.IV bomb, M.C. 250 lb Mk.I bomb.
  • QJK99 machine gun Information displayed on the ammunition AP incendiary bullet with bursting shell has been fixed.
  • 9M127, 9M114, 9M120, 9M14-2, 917M, 9M17P, 9M123, I-TOW, TOW-2, HJ-8A, HJ-8C, HJ-8E, HJ-8H, HOT, HOT-2, HOT-3, AS-12 switched to a new physical aiming model.
  • Kh-25, Kh-25ML, Kh-29L, Kh-29T, AS.34, AS-30L Nord, PARS 3 LR, AGM-62A, AGM-62A ER, GBU-8, GBU-15(V)1/B, KAB-500Kr, KAB-500L, LS-500J, TS250, BGL-400, BGL-1000, Mk.13, Mk.18, GBU-24 Paveway III, GBU-10 Paveway II, GBU-12 Paveway II, GBU-16 Paveway II flight model has been corrected, autopilot has been improved.
  • CCRP display has been added for guided bombs.

Retarded bombs have been added for the following aircraft:


  • Mk 82 Snakeye:
    • A-10A, A-10A Late, F-16A, F-5A, F-5C, F-5E, F-4C Phantom II, F-4E Phantom II, F-100D, F-4F Early, F-4F, F-16AJ, F-4EJ, F-4EJ ADTW, F-4EJ Kai, F-16 MLU, F-5A (China), F-5E (China), SAAB-105G, Netz, Kurnass, Kurnass 2000, F-105D, F-100A
  • Mk 81 Snakeye, Mk 82 Snakeye:
    • A-6E Tram, F-8E, A-7D, A-7E, A-7K, F-4J Phantom II, F-4S Phantom II, A-4B, A-4E Early, AV-8A, AV-8C, A-1H, A-4E (Israel), Ayit
  • OFAB-250SH, FAB-500SH:
    • MiG-29 (Germany), Su-22UM3K (Germany), Su-25, Su-25K, MiG-29, MiG-27M, MiG-27K, Su-17M2, Su-17M4, Su-22M3, Yak-141
  • 1000pn Mk.13 117:
    • Tornado GR.1,Harrier GR.1, Harrier GR.3, Sea Harrier FRS.1, Harrier GR.7, Phantom FGR.2, Phantom FG.1, F-4J(UK) Phantom II, Jaguar GR.1, Jaguar GR.1A, Buccaneer S.1, Buccaneer S.2
  • 250-4:
    • J-8B, Q-5A, A-5C
  • 250-4, 500-4:
    • J-7E, J-7D, Q-5L
  • Mk 83 AIR:
    • Tornado IDS, Tornado IDS ASSATA1
  • Mk 82 AIR, Mk 83 AIR:
    • F-14A Early
  • Mk 83 AIR:
    • Tornado IDS
  • 250 kg Type 25 200, SAMP Mk 82 250 Snakeye:
    • Mirage 2000D-R1
  • 250 kg Type 25 200:
    • Mirage 2000C-S5
  • 250 kg Type 25 200, 400 kg Type 21 200:
    • Mirage IIIC, Mirage IIIE, Shahak, Mirage 5F, Mirage F1C, Mirage F1CT, Mirage F1C-200, Milan, Jaguar A, Jaguar E
  • SAMP Mk 82 250 Snakeye:
    • Nesher, Kfir C.2, Kfir Canard, Kfir C.7, A-4H, A-4E Early (M)
  • Su-25 (all modifications), Su-17 (all modifications) , Su-22 (all modifications), MiG-27 (all modifications), MiG-23 (all modifications) Suspended fuel tank has been added to the armament nomenclature.
  • Tornado GR.1 PGM-500 and PGM-2000 bombs have been added to the armament nomenclature.

Secondary weapon customization added to aircraft:


  • A.109EOA-2, A21A-3, Bf 110 C-7, Bf 110 F-2, Bf 110 G-2, Bf 110 G-4, BO 105 CB-2, BO 105 PAH-1, BO 105 PAH-1A1, IAR 316B, F3H-2, F4U-7, F7F-3, F11F-1, F-100A (China), F-100D, F-100D (France), FJ-4B, FJ-4B VMF-232, G.91 pre-serie, G.91 R/1, G.91 R/3 (Germany), G.91 R/4, J-6A, Mystere IVA, Hornet Mk.I, Hornet Mk.III, Hunter F.6, Hunter FGA.9, M.D.450B Barougan, M.D.450B Ouragan, M.D.450B Ouragan (Israel), P-51D-5, P-51D-10, P-51D-20 (China), P-51D-20-NA (Israel), P-51D-30, P-51H-5-NA, P-51K (China), SA.341F Gazelle, SA.342M Gazelle, Sa'ar, Sambad, Scimitar F Mk.1, Super Mystere B2, TBD-1, Wyvern S.4, Be-6, IL-2 (Germany), IL-2 (1941), IL-2 (1942), IL-2 (1943), IL-2 M-82, IL-2M Avenger, IL-2 Type 3, Mi-4AV, MiG-19PT, MiG-19S, Pe-2-1, Pe-2-31, Pe-2-83, Pe-2-110, Pe-2-205, Pe-2-359, Pe-3 (early), Pe-3, Pe-3bis, Su-7B, Su-7BKL, Su-7BMK, Etendard IVM

Flight Model changes:


  • Fw 189, Fw 200C-1, Potez 630, Potez 631, Potez 633, D.520 (all modifications), D.521, C.202 (all modifications), Do 335 (all modifications), J35 (all modifications), J29 (all modifications), F4F (all modifications), SBD-3, SB2U-2, SB2U-3, V-156-F, V-156-B1, OS2U (all modifications), H-34 (all modifications), Martin 167-A3, F2A-1, F2A-3, B-239 (Sweden), He 177 A-5, I-29, Yak-2, Yak-4, TBD-1, F3F-2, XA-38, A2D-1, F-82E Engine fire extinguishing system has been added.
  • LaGG-3 (all modifications), La-5, La-5f Flight model has been updated. Engine modes and fuel distribution between the tanks have been corrected. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. The planes behaviour during landing gear and high-lift device deployment has been corrected.
  • Do 217 J-1, Do 217M-1 Flight model has been fully updated according to the actual features of the physical model. Polars of wings, fuselage, empennage, and propeller blades have been recalculated and corrected. Moments of inertia have been corrected.
  • P-39 (all modifications) A bug which led to the appearance of aircraft on the runway with non-zero speed (in motion) has been fixed.
  • F-4S Phantom II Maximum speed has been increased to Mach 1.08 with 4 AIM7 setup on the ground.
  • F-4J Phantom II, F-4J(UK) Phantom II Maximum speed has been decreased to Mach 1.15 with 4 AIM7 modification.
  • F-16 (all modifications) Destructive overload has been corrected to 13.5G at 10750 kg.
  • J-8B, J-8F Differential deflection of the horizontal empennage has been added. Roll rate has been increased and handling has been improved.
  • Mirage 2000 (all modifications) Mouse control has been improved. Allowed angles of attack at low speed and more accurate limiting of overload at high speed have been increased. The amount of fuel has been corrected.
  • Bf 109 G-2, Bf 109 F-4 Asymmetric centering and balancing have been fixed.
  • Tornado (all modifications) Control and roll swing in AB have been fixed.
  • F-100A China Physical model has been aligned with later version of the F-100A with J57-P-21A engine. Yaw channel vibration damper has been added. Yaw control at high speeds has been adjusted.
  • F-100D Yaw and pitch dampers have been added. Yaw control at high speeds has been adjusted. Static thrust at sea level has been increased.
  • PBY-5/5a (all modifications) - Maximum fuel weight has been adjusted (reduced). Engine cooling system has been redesigned (engines dont overheat at cruising modes). A bug with uneven engine heating has been fixed (engines were heating with a big temperature difference).
  • F-14A, F-14B - Wing sweep angle automatic has been reconfigured closer to real speed dependencies. F-14B - top speed has been increased to M=2.4.
  • B7A2 - A bug causing incorrect engine power has been fixed.

Naval fleet model, damage model, characteristic and weaponry changes:


Naval weaponry:


  • Reloading on a captured point has been reworked. ammunition of the non automatic artillery now replenishes in batches, instead of shell after shell. The number of rounds in a batch depends on the maximum capacity of the ammo stowage.
  • USS Candid a bug has been fixed due to which the mortars were unable to reload.
  • USS Nevada a bug with incorrect catapult launch of the scout plane has been fixed.
  • HMS Abdiel a bug with overestimated gun spread has been fixed.
  • Duguay-Trouin 75mm HE round with a base fuse has been added.
  • Mark 108 Weapon Alpha engine characteristics and the drag have been adjusted to correct the trajectory.
  • Saetta P-494 fixed an error when launching the Nettuno missile with a high elevation angle against distant targets that caused the missile to collide with the water surface soon after launch.
  • Nettuno Rocket engine operation mode parameters and air resistance have been specified. The weight of explosives in the missiles warhead has been reduced to 6 kg.

Naval characteristics, physics and damage model:


  • Propeller shafts are separated into independent modules. Now they have their own functionality and damage model: the propeller shaft pairs with the specific engine room and operates as a part of it. If the shaft is damaged, the ship loses speed in proportion to the force generated by this shaft. If there is no damage to the engine room, the maximum speed will still drop until the shaft is repaired. For now, shafts are separated only on battleships. With each new upcoming update, other vessels will also receive separate shafts.
  • The damage model for battleships has been improved - the crew of a battleship is now distributed mainly in the citadel. Modules covered with armour are now of great value. A situation where significant losses might be inflicted on the crew located outside the armour protected area in auxiliary calibre mounts, on or below the upper deck has been fixed. Now another battleship or battlecruiser can deal serious one-time damage to a battleship if it successfully penetrates its armour and hits the most important internal modules. Note that this approach more clearly demonstrates the tactics of battle on battleships: choosing the distance to the enemy, choosing the angle by which the ship's hull is turned, etc. And let us recall that the losses in the ship's crew show not only and not so much the "killed and wounded", but, mainly, people who have lost the opportunity to perform their combat duties. The crew is always tied to a specific module, such as a boiler room, gun, or gun mount. A disabled mount is conditionally equal to the loss of its entire crew, before replenishment and repair.
The training system for new players have been reworked:
  • Help for assigned keys, events, and abilities has been added, It will be shown more proportionally, no more than two or three tips/hints per battle. Displayed will be only the information which a new player needs and the function has not been used yet.
  • The loading screens for the first naval battles have been redesigned to include up-to-date and visual information on targets and missions.
  • The control help window (F1) has been redesigned - all information has been updated.
  • Help on the orientation in the hangar between the first battles has been added.
  • Help for modifications and ammo has been added.
  • Dynamic training for blue water ships control has been integrated in the first sea battle.

Economy and research


  • PT-76 (China) - The tank will be hidden (in two weeks from the major update release) from the Chinese ground vehicles tree and will be not available for research. Vehicle will be added to the group with the new unit from this update - the Object 211 and will remain with players who have researched and purchased this unit.
  • R3 T20 - BR in RB/SB has been changed from 5.0 to 5.7.
  • Kfir C.2 - BR in AB has been changed from 10.3 to 10.7, in RB from 10.7 to 11.0 and in SB from 10.3 to 10.7.
  • Kurnass 2000 - BR in RB has been changed from 11.7 to 11.3, in SB from 11.7 to 11.3.
  • CR.32 Possibility for a second flight without the use of back-up has been added in AB and RB game modes.
  • New reserve aircraft BF2C-1 has been added for the US research tree.
  • P-26A-33, P-26B-35 Have been moved from the reserve US aircraft tree to the regular vehicles with BR of 1.0 in all game modes.

Customization


  • Camouflage presets for the coastal fleet for all nations available for completing tasks and for purchase with GE have been added. The order of getting camouflages is as follows: first the player gets a monochrome then a spotted deforming one. When adding camouflages in past updates there was a technical bug and the order of getting camouflages for large ships was broken; it means first players received spotty and then monochrome. Since fixing the order of getting camouflages of previous updates affects many players this change will be applied in the next major update so that everyone can get what they want under the old conditions. After the next major update the order of getting camouflages for all ships will be brought to the same design.
  • Four-color Geometric camouflage available for GE has been added to the postwar Soviet destroyers and frigates.
  • Colors of the CARC Tri-color camouflage have been corrected for the Chinese ground vehicles.
  • Colors for "Deforming Tri-color camouflage" for South African ground vehicles have been corrected.
  • Set of camouflages for Indian ground vehicles has been added.

Interface


  • Control window for keyboard shortcuts, text symbols have been replaced with icons.
  • The visual style for showing keyboard buttons in tooltips has been updated.
  • Some of the tips above the action panel have been reduced in size and moved to the damage indicator in the ships HUD, so as not to block the view in the centre.
  • The server selection system has been improved. It now takes into account the user's ping to determine the best server cluster.
  • Indication of the laser radar has been redesigned for ground vehicles and helicopters equipped with the appropriate systems, the notification now uses two indicators - one for quick notification of the player similar to hit arcs, second on the azimuth scale for accurate determination of the direction. The ability to fine tune these indicators has been added (ground vehicles and helicopter battle settings).
  • Battle Pass challenges have been removed from the Achievements section of the players profile. All functionality for interacting with challenges will be available in the Battle Pass window. You can track the progress of current challenges during the battle through the personal task window.

Sound


  • All voice localizations of ground vehicle crews have been re-worked and also received a new command system.
  • Feature based on the dependence of the degree of tension of the situation around the vehicle: medium tension, high tension. This change doesnt apply to Israeli vehicles yet, but work is in progress.
  • The US ground vehicles research tree has received its own crew voices different from crews of the British vehicles.
  • 4 new voice localizations for ground vehicle crews have been added: Hungarian, English (Australia), Finnish and English (South Africa).
  • If a crew belongs to a sub-vehicle tree, for example Finnish, Vietnamese or any other and if the crew voice language in the settings is set to the country of the vehicle, it will be voiced accordingly.
  • Guns of ground vehicles now sound correctly when switching views from first and 3rd person. That is when firing from the first person view sounds an internal shot and external one which is muffled by the hull of the vehicle. Or not muffled in case of an open turret. Also when switching from gunners view to 3rd person view the sounds of the gun mechanisms as well as falling shells and belt fragments will be muted by the hull of the vehicle.
  • Sound of flying artillery shells (whistling, hissing) are now tied directly to the shells. Previously it was a backing sound for the duration of the artillery strike for those who received it.
  • The positioning of the engine sounds of ground vehicles has been improved and the range of their audibility to the players has been increased.
  • New sounds for Gatling system automatic cannons have been created. Ground vehicles: 20 mm M168. Aircraft: 20 mm M61A1, 20 mm JM61A1, 7.62 mm M134 Minigun. Fleet: 20 mm JM61, 30 mm AK-630.

Matchmaking


  • Night battles are temporarily disabled.
  • Changing the matching settings for high-rank battles in order to collect more complete battles at the cost of a minimal increase in waiting time.
  • Strike UAV moved to higher ranks (vehicle BR above 9.7, matching BR above 10.7) to allow players to have SAM systems capable of countering them.
  • Hydroplane respawn points moved to the map centre, allowing them to spawn over the friendly airfield.
  • Reduction of the effectiveness of AI anti aircraft guns located on fields and convoys in all aircraft modes.


[ 2023-06-14 11:18:18 CET ] [ Original post ]



War Thunder
Gaijin Entertainment
  • Developer

  • Gaijin Entertainment
  • Publisher

  • 2013-08-15
  • Release

  • Simulation MMO Singleplayer Coop
  • Tags

  • Game News Posts 2448  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mostly Positive

    (549231 reviews)


  • Review Score

  • http://warthunder.com/
  • Website

  • https://store.steampowered.com/app/236390 
  • Steam Store

  • The Game includes VR Support

    Keyboard & mouse

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]

  • Public Linux depots

  • War Thunder - Plagis' Spitfire LF Mk. IX
    War Thunder - T29 Pack
    War Thunder - Guards T-34 Pack
    War Thunder - Ray Wetmore`s P-51D-10 Pack
    War Thunder - Black Prince Pack
    War Thunder - T-34-85E, 1945 Pack
    War Thunder - M18 Black Cat Pack
    War Thunder - Sergei Dolgushin's La-7 Pack
    War Thunder - US Starter Pack
    War Thunder - USSR Beginner's Pack
    War Thunder - German Beginner's Pack
    War Thunder - Huey Hog Pack
    War Thunder - Haida Pack
    War Thunder - British Beginner's Pack
    War Thunder - Japanese Beginner's Pack
    War Thunder - XM-1 General Motors Pack
    War Thunder - Apache Pack
    War Thunder - Leopard Pack
    War Thunder - T-55AM-1 Pack
    War Thunder - USA Pacific Campaign
    War Thunder - Japanese Pacific Campaign
    War Thunder - Italian Starter Pack
    War Thunder - Japanese Starter Pack
    War Thunder - British Starter Pack
    War Thunder - USA Pacific Campaign (YP-38)
    War Thunder - French Starter Pack
    War Thunder - Black Friday 2022 Pack
    War Thunder - T-72AV (TURMS-T) Pack
    War Thunder - Black Shark Pack
    War Thunder - German Fiat G.91 R/4 Pack
    War Thunder - Reaper Pack
    War Thunder - Rooikat 105 pack
    War Thunder - Swedish Starter Pack
    War Thunder - F-5C Pack
    War Thunder - Su-7BMK Pack
    War Thunder - MiG-21 SPS-K Pack
  • Available DLCs

  • War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

    War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

    You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

    In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

    Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

    War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

    Features include:

    • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
    • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
    • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
    • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
    • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
    • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
    • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
    • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
    • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
    • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
    MINIMAL SETUP
    • OS: Most modern 64bit Linux distributions
    • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
    • Storage: 40 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 64bit
    • Processor: Intel Core i7Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
    • Storage: 95 GB available space
    GAMEBILLET

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