Its fixed! 79
Today a change arrives in air events in Ground AB that we already told you about a short while ago fighter pilots will no longer see ground vehicle markers. This change will reduce the frequency of so-called kamikaze attacks that annoyed many of you when fighters who were meant to escort bombers chose to instead attack light vehicles and SPAAGs with open turrets. This will also motivate interceptor and escort fighters to stick to their jobs in the sky and not try to imitate strike aircraft. Weve detailed this idea in the discussion linked above thank you for your participation and feedback!
If a helicopter or an aircraft receives critical damage, a countdown starts that leads to the pilot ejecting from the vehicle and the player returning to the vehicle selection screen. But something went wrong: as the timer reached zero, nothing happened. Pilots of aircraft could still bail out manually using the corresponding button. Yet this error allowed for unsportsmanlike behaviour for helicopter pilots in Tank RB: they could land on an enemy helicopter landing pad and keep shooting at spawning enemies. Well, enough of that. The pilots now bail out properly by the end of the timer, and the players are returned to the vehicle selection screen.
Beam-riding missiles are a delicate matter. How many missiles can you launch into the beam before they start missing the target? The players used to find this out empirically, but we decided to make it easier for them: now after launching a beam-riding missile a timer will pop up indicating how long you can keep launching more missiles without causing the first one to lose its guidance. This feature was added for ground, aircraft, and helicopters! For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) we are making the indication of a missile launch window during third person play more helpful. Now its linked to the aircraft axis and is visually displayed for the player: make sure the target is inside the launch window and fire!
As an aircraft goes over the speed of sound, a vapour cone surrounds it due to the PrandtlGlauert effect. If it maintains the necessary speed, the condensation cloud follows it continuously but in the game this obstructed the players view, which was detrimental, especially during manoeuvres. So we decided to change the algorithm of the effect. Now the cone will appear in the same speed range (0.98 1.02 Mach), but it will last for a limited time and will reappear after a certain pause. This way, if an aircraft maintains speeds close to the specified range, it will no longer blink with vapour.
We recently detailed the problem with bots in War Thunder and how we deal with it. Your reports remain a key element in finding the accounts that break the rules and, to make it easier for you, weve added a special category to the report window. Now you can choose the Using bots category for your report to tell us about suspicious accounts. You can also do that on our website in the replay section. Use it well and help us make your gameplay more enjoyable!
Youll find the full list of improvements in a separate patch note there are lots of interesting things! Helicopter pilots no longer receive erroneous messages about the possibility of repairing allied ground vehicles, the watch the battle button returned to the messages tab in the battle results, and cross-platform play for Xbox users now operates correctly.
Once again, many thanks for all your bug reports that you submitted using our special service.
[ 2023-08-02 07:54:43 CET ] [ Original post ]
In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder in the website special section.
[quote]Please feel free to leave your feedback on these changes in the dedicated "Its fixed! 79" thread[/quote]
Eyes to the Sky
Today a change arrives in air events in Ground AB that we already told you about a short while ago fighter pilots will no longer see ground vehicle markers. This change will reduce the frequency of so-called kamikaze attacks that annoyed many of you when fighters who were meant to escort bombers chose to instead attack light vehicles and SPAAGs with open turrets. This will also motivate interceptor and escort fighters to stick to their jobs in the sky and not try to imitate strike aircraft. Weve detailed this idea in the discussion linked above thank you for your participation and feedback!
Automatic Bail Out
If a helicopter or an aircraft receives critical damage, a countdown starts that leads to the pilot ejecting from the vehicle and the player returning to the vehicle selection screen. But something went wrong: as the timer reached zero, nothing happened. Pilots of aircraft could still bail out manually using the corresponding button. Yet this error allowed for unsportsmanlike behaviour for helicopter pilots in Tank RB: they could land on an enemy helicopter landing pad and keep shooting at spawning enemies. Well, enough of that. The pilots now bail out properly by the end of the timer, and the players are returned to the vehicle selection screen.
Laser Guidance
Beam-riding missiles are a delicate matter. How many missiles can you launch into the beam before they start missing the target? The players used to find this out empirically, but we decided to make it easier for them: now after launching a beam-riding missile a timer will pop up indicating how long you can keep launching more missiles without causing the first one to lose its guidance. This feature was added for ground, aircraft, and helicopters! For aircraft missiles with a laser seeker or a semi-automatic guidance system (SACLOS) we are making the indication of a missile launch window during third person play more helpful. Now its linked to the aircraft axis and is visually displayed for the player: make sure the target is inside the launch window and fire!
Vapour Cones
As an aircraft goes over the speed of sound, a vapour cone surrounds it due to the PrandtlGlauert effect. If it maintains the necessary speed, the condensation cloud follows it continuously but in the game this obstructed the players view, which was detrimental, especially during manoeuvres. So we decided to change the algorithm of the effect. Now the cone will appear in the same speed range (0.98 1.02 Mach), but it will last for a limited time and will reappear after a certain pause. This way, if an aircraft maintains speeds close to the specified range, it will no longer blink with vapour.
Search and Destroy
We recently detailed the problem with bots in War Thunder and how we deal with it. Your reports remain a key element in finding the accounts that break the rules and, to make it easier for you, weve added a special category to the report window. Now you can choose the Using bots category for your report to tell us about suspicious accounts. You can also do that on our website in the replay section. Use it well and help us make your gameplay more enjoyable!
Thats Not All
Youll find the full list of improvements in a separate patch note there are lots of interesting things! Helicopter pilots no longer receive erroneous messages about the possibility of repairing allied ground vehicles, the watch the battle button returned to the messages tab in the battle results, and cross-platform play for Xbox users now operates correctly.
[ Update 2.27.1.57 ] | [ Update 2.27.1.62 ]
Once again, many thanks for all your bug reports that you submitted using our special service.
Update 2.27.1.73
Ground Vehicles
- Stormer HVM a bug has been fixed where the missile was able to penetrate any obstacle at dart separation distance (app. 320 metres).
- M4A4 (SA50) - a bug has been fixed that prevented damage to some modules of the ammo rack.
- Dardo - thickness of the material of the coaxial machine gun has been reduced from 10 to 5 mm.
- H.39 - animation in the Mle1938 shell data card has been fixed (report).
- Char FCM 2C - the commanders camera has been shifted to the commanders cupola.
- Freccia - fording depth has been increased.
- QN506 - track thickness has been increased from 15 to 20 mm.
- 9M133 ATGM - explosives type has been changed from A-IX-2 to OKFOL (report).
Aircraft
- Mirage 20005-F, Mirage 2000D-R1, Mirage 2000C-S5 - a bug has been fixed that disabled the drag chute. The drag chute was available only with Chaff/Flares modification disabled.
- SAAB AJ37 - a bug has been fixed where the drop tank was always visible in x-ray mode (report).
- G.91 R/3 - a missing launcher for the AS-20 NORD missile has been restored (report).
- Lancaster B.Mk.I, Lancaster B.Mk.III - icons in the secondary weapons menu have been fixed.
- Tzefa B - AN/APR-39 radar warning system has been added.
- Bf 109G-10 - a bug has been fixed where the 20mm MG 151 gun pods were always visible in xray mode (report).
- A bug has been fixed that prevented helicopter pilots from automatic bailout after the timer expires while crash landing on the enemy helipad in Realistic ground battles.
- A bug has been fixed which prevented automatic bailout after the timer expired in a critically damaged aircraft.
Naval
- GIS 811 The flag in the ship card has been changed from Italian Navy to postwar Italian Navy.
- MC 485 A bug where bridge armour wasnt displayed has been fixed.
Interface
- In aircraft events in Ground Arcade Battles, fighter pilots are no longer able to see markers of enemy ground vehicles. CAS pilots are still able to see enemy markers.
- A bug where the cockpit of the aircraft could not be displayed when viewing a replay has been fixed.
- A bug where clicking on the icon of a minimised promo block in the hangar did not lead to its opening has been fixed.
- Erroneous appearance of the message about the possibility of repairing an ally when repairing allied ground vehicles was required for the helicopter pilot has been fixed.
- A new category to allow you to complain about a player using bots has been added to the player complaints window.
Missions
- Imbalance in the location of the air respawn points in the [Conquest #2] Mozdok mission has been fixed.
- The defence zones of ground respawn points in the mission [Battle] Abandoned City have been corrected.
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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