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Following the Roadmap: refining landscape
Lets start with some good news for those who drive near the A point of the map. Vietnam has changed - but how? The swamp has dried up and the road to point A has become noticeably faster, with the location itself looking more contrasted to make your eyes feel more comfortable. We have also improved the minimap on this map. Before:
After:
Eastern Europe now has a lot of new natural shelters and landscape changes, which means moving between capture points will be much more secure. These changes have mainly affected the suburbs the city is still recognizable to those familiar with it.
El Alamein has been improved: effective positions on the tops of mountains as well as several zones have been corrected that were unavailable in the SB version of the map. And Jungle has been thinned down a bit so that battling on the map doesnt turn into a tedious round of looking for a moving bush. We have also blocked some known passages outside the playable map zone.
One death isnt a problem in most of the game modes within the game. Although, this cant be said about death instantly upon respawn. Of course, if the enemy team honestly pushed through your defense and reached your respawn point - this situation is a bit different. We are correcting obvious positions which can get on the nerves of the enemy, even at the very beginning of the battle.
[table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [/tr] [tr] [td]On Normandy, we have blocked the ability to shoot from respawn to respawn from the edges of the play area. This has been one of the maps where the problem was particularly obvious.[/td] [td]A similar problem affected Stalingrad, but on this map it was less obvious. On this map we have also blocked such shots.[/td] [/tr] [/table] [table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [/tr] [tr] [td]On Alaska, you used to have to drive up a wooded mountain to reach a similar position. Not anymore - the drive up has been blocked.[/td] [td]Maginot has also been criticized by you. We made reliable protection for respawn zones on this location as well! Thank you for the feedback![/td] [/tr] [/table]
We are regularly making small tweaks to locations the most attentive of you may have noticed that your favourite positions after the next update may have changed, such as a moved bush or a tree may have grown in a new place. Here are a few more of them, where well show them with screenshots. There was a house close to the spawn point on Iberian Fortress that, according to our analysis, made for an exceptionally effective position for one team within the match. We've removed the house, so that there is now one less point on the map from which a shell can fly towards you unexpectedly. Before:
After:
Much more complex changes have taken place on the map Seversk-13 we have towed away police cars that posed a problem: even after being destroyed, they left behind an invisible collision model which shells hit. And on Jungle, which we told you about in the beginning of this blog, has had some small changes: we also worked on the shade of vegetation and some other visuals.
The most noticeable changes have taken place on Sun City. The architecture of the whole city has changed very noticeably objects, buildings and the environment as a whole have become more diverse and modern. We have improved some textures and didnt touch the sun it continues to shine. [table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [/tr] [/table]
While we've worked diligently to refine and improve the maps based on your feedback, we recognize that in the process, some new bugs or issues may inadvertently arise. We genuinely value and appreciate your continued feedback in identifying these challenges, as it aids in our ongoing commitment to enhance your experience in War Thunder. Feel free to let us know about any balance issues and bugs you may find on War Thunder maps - we will continue similar work to improve map balance in the future.
[ 2023-08-08 10:07:34 CET ] [ Original post ]
This is one more step along the War Thunder roadmap and a lot of important steps across many locations of the game. Today, we are going to tell you about the improvements to locations within the game based on your feedback. Fixes of overshots, imbalanced positions, vulnerable respawn zones and other improvements which we promised in our big roadmap that we released in June. We are committed to continual refinement and always welcome your feedback to further improve our maps.
Positions
Lets start with some good news for those who drive near the A point of the map. Vietnam has changed - but how? The swamp has dried up and the road to point A has become noticeably faster, with the location itself looking more contrasted to make your eyes feel more comfortable. We have also improved the minimap on this map. Before:
After:
Eastern Europe now has a lot of new natural shelters and landscape changes, which means moving between capture points will be much more secure. These changes have mainly affected the suburbs the city is still recognizable to those familiar with it.
El Alamein has been improved: effective positions on the tops of mountains as well as several zones have been corrected that were unavailable in the SB version of the map. And Jungle has been thinned down a bit so that battling on the map doesnt turn into a tedious round of looking for a moving bush. We have also blocked some known passages outside the playable map zone.
Protecting respawn points
One death isnt a problem in most of the game modes within the game. Although, this cant be said about death instantly upon respawn. Of course, if the enemy team honestly pushed through your defense and reached your respawn point - this situation is a bit different. We are correcting obvious positions which can get on the nerves of the enemy, even at the very beginning of the battle.
[table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [/tr] [tr] [td]On Normandy, we have blocked the ability to shoot from respawn to respawn from the edges of the play area. This has been one of the maps where the problem was particularly obvious.[/td] [td]A similar problem affected Stalingrad, but on this map it was less obvious. On this map we have also blocked such shots.[/td] [/tr] [/table] [table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [/tr] [tr] [td]On Alaska, you used to have to drive up a wooded mountain to reach a similar position. Not anymore - the drive up has been blocked.[/td] [td]Maginot has also been criticized by you. We made reliable protection for respawn zones on this location as well! Thank you for the feedback![/td] [/tr] [/table]
Landscape design
We are regularly making small tweaks to locations the most attentive of you may have noticed that your favourite positions after the next update may have changed, such as a moved bush or a tree may have grown in a new place. Here are a few more of them, where well show them with screenshots. There was a house close to the spawn point on Iberian Fortress that, according to our analysis, made for an exceptionally effective position for one team within the match. We've removed the house, so that there is now one less point on the map from which a shell can fly towards you unexpectedly. Before:
After:
Much more complex changes have taken place on the map Seversk-13 we have towed away police cars that posed a problem: even after being destroyed, they left behind an invisible collision model which shells hit. And on Jungle, which we told you about in the beginning of this blog, has had some small changes: we also worked on the shade of vegetation and some other visuals.
The most noticeable changes have taken place on Sun City. The architecture of the whole city has changed very noticeably objects, buildings and the environment as a whole have become more diverse and modern. We have improved some textures and didnt touch the sun it continues to shine. [table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [/tr] [/table]
We continue to refine
While we've worked diligently to refine and improve the maps based on your feedback, we recognize that in the process, some new bugs or issues may inadvertently arise. We genuinely value and appreciate your continued feedback in identifying these challenges, as it aids in our ongoing commitment to enhance your experience in War Thunder. Feel free to let us know about any balance issues and bugs you may find on War Thunder maps - we will continue similar work to improve map balance in the future.
[ 2023-08-08 10:07:34 CET ] [ Original post ]
War Thunder
Gaijin Entertainment
Developer
Gaijin Entertainment
Publisher
2013-08-15
Release
Game News Posts:
2526
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🕹️ Partial Controller Support
Mostly Positive
(576540 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
- War Thunder Linux [48.49 M]
- War Thunder Content [32.31 G]
- War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]
- War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]
- War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
Available DLCs:
- War Thunder - Plagis' Spitfire LF Mk. IX
- War Thunder - T29 Pack
- War Thunder - Guards T-34 Pack
- War Thunder - Ray Wetmore`s P-51D-10 Pack
- War Thunder - Black Prince Pack
- War Thunder - T-34-85E, 1945 Pack
- War Thunder - M18 Black Cat Pack
- War Thunder - Sergei Dolgushin's La-7 Pack
- War Thunder - US Starter Pack
- War Thunder - USSR Beginner's Pack
- War Thunder - German Beginner's Pack
- War Thunder - Huey Hog Pack
- War Thunder - Haida Pack
- War Thunder - British Beginner's Pack
- War Thunder - Japanese Beginner's Pack
- War Thunder - XM-1 General Motors Pack
- War Thunder - Apache Pack
- War Thunder - Leopard Pack
- War Thunder - T-55AM-1 Pack
- War Thunder - USA Pacific Campaign
- War Thunder - Japanese Pacific Campaign
- War Thunder - Italian Starter Pack
- War Thunder - Japanese Starter Pack
- War Thunder - British Starter Pack
- War Thunder - USA Pacific Campaign (YP-38)
- War Thunder - French Starter Pack
- War Thunder - Black Friday Pack
- War Thunder - T-72AV (TURMS-T) Pack
- War Thunder - Black Shark Pack
- War Thunder - German Fiat G.91 R/4 Pack
- War Thunder - Reaper Pack
- War Thunder - Rooikat 105 pack
- War Thunder - Swedish Starter Pack
- War Thunder - F-5C Pack
- War Thunder - Su-7BMK Pack
- War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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