Following the Roadmap: new helicopter research, marking spawn campers and more!
When respawning, all players have a brief period of invulnerability which allows them to better react to the situation at the spawn point. If there is a spawn camper nearby - an enemy that tries to destroy a player shortly after they spawn - this period of invulnerability makes it easier to counter such an enemy. However, sometimes the battle comes to a notably one sided end, where one team has completely won the map and ends up parked outside the other teams spawn point, attacking vehicles as they spawn in, some of which are still invulnerable. Previously, when shooting at an invulnerable enemy, the shell would pass through the target and the hit camera would not activate, which occasionally led players to think that they had encountered some kind of error which caused their shells to deal no damage. Now, when shooting at an invulnerable player, the hit camera will activate and clearly indicate that the enemy being engaged is still invulnerable, additionally, an invulnerability marker will appear on the player directly. In replays, this marker will be displayed throughout the invulnerability period and not just when the player is shot at - this will make engagements involving this mechanic much clearer.
Spawn camping in general is always a tricky problem, whether a player is camping the spawn maliciously by driving straight to it at the start of the battle, or if one team has conquered most of the map and inevitably ended up at the spawn. In either case it is not an ideal situation to be in, so we have improved this area of the game for those spawning in - by highlighting spawn campers on the map. This mechanic is only present for Ground AB and RB. In both game modes, an instance is considered Spawn Camping when a player is shot at no more than 20 seconds after they spawn, and have moved less than 40 meters from the spawn point (these parameters may be changed in the future). The spawn camper is pinged on the minimap for a short time (around 5 seconds) to all players, after which the marker cools down - according to the general rules of visibility and detection in the corresponding mode. In Ground AB, in addition to being marked on the minimap, the spawn camper is also marked for all players in the battle with a new Spawn Camper symbol (a broken shield) which will be visible beside the distance indicator, similar to the binocular symbol if a target is scouted. In Ground RB, the spawn camper is also displayed by a broken shield, similar to the current hit marker and scouting marker. The markers position is updated every 2 seconds with a random margin of error relative to the position of the unit. When scouting a spawn camper, the broken shield marker will be replaced by a binocular icon, as from a gameplay perspective the scouting status is more important, and not to mention a scouted target is highlighted for much longer than one highlighted for spawn camping.
Now the reward for capturing a point will also be given to those who contributed but were destroyed before the point could be completely captured. However, only those who fought for the point to the end will be rewarded - if a player leaves the point before death then they will not receive a reward. Another important factor as well - the reward will only be given if the point ends up being captured by your team, if it fades to neutral then all pending rewards will be reset.
Helicopters in War Thunder are at their best in ground battles, but until now the most convenient and consistent way to research a new helicopter was in the PvE game mode. As it was important for many players to fight against other players, we decided to open up helicopter research as an option when playing ground vehicles, so that tankers could expand their lineup with helicopters while playing their favorite game mode. In each nations helicopter and ground vehicle tree, there will be a switch that allows you to choose which branch you want to research before going into battle, with the switch toggled on, all of the research points you earn in ground battles will go towards the selected helicopter instead.
Before, when wanting to file a complaint about another player, in the complaint window, players had to describe what was said and the reason, so that our Game Masters who evaluate in-game chat reports could make a decision on whether or not this player deserved an in-game chat ban for a specific period of time. Now, when a player wants to file a complaint against another player for malicious in-game chat messages, all in-game chat messages of the malicious player are attached in the report window - there is now no need to describe the reason for the complaint being made. We have also added a new category of complaints about in-game chat messages that do not contain profanity or direct insults to other players. This new category is called Hate speech. Players can now use this new category whenever needed, and our Game Masters will investigate any reported messages and will take action if deemed necessary. We wont stop here. We will continue to move further along our roadmap: check what parts have already been completed, and have a look at the changes well be introducing in the future!
As always we are keenly awaiting your feedback - let us know what you think about these changes, and most importantly, have a good game!
[ 2023-08-16 10:17:57 CET ] [ Original post ]
We are continuing to improve War Thunder in a variety of ways based on your feedback, and have been making our way down the Roadmap. This time, we are introducing a number of new features that will improve clarity at spawn points while also deterring spawn campers, players who fall while capturing points will be rewarded if their allies finish the job, and helicopters can now be researched by playing ground vehicles - you can unlock them without leaving PvP battles!
Invulnerability Indication
When respawning, all players have a brief period of invulnerability which allows them to better react to the situation at the spawn point. If there is a spawn camper nearby - an enemy that tries to destroy a player shortly after they spawn - this period of invulnerability makes it easier to counter such an enemy. However, sometimes the battle comes to a notably one sided end, where one team has completely won the map and ends up parked outside the other teams spawn point, attacking vehicles as they spawn in, some of which are still invulnerable. Previously, when shooting at an invulnerable enemy, the shell would pass through the target and the hit camera would not activate, which occasionally led players to think that they had encountered some kind of error which caused their shells to deal no damage. Now, when shooting at an invulnerable player, the hit camera will activate and clearly indicate that the enemy being engaged is still invulnerable, additionally, an invulnerability marker will appear on the player directly. In replays, this marker will be displayed throughout the invulnerability period and not just when the player is shot at - this will make engagements involving this mechanic much clearer.
Marking Spawn Campers
Spawn camping in general is always a tricky problem, whether a player is camping the spawn maliciously by driving straight to it at the start of the battle, or if one team has conquered most of the map and inevitably ended up at the spawn. In either case it is not an ideal situation to be in, so we have improved this area of the game for those spawning in - by highlighting spawn campers on the map. This mechanic is only present for Ground AB and RB. In both game modes, an instance is considered Spawn Camping when a player is shot at no more than 20 seconds after they spawn, and have moved less than 40 meters from the spawn point (these parameters may be changed in the future). The spawn camper is pinged on the minimap for a short time (around 5 seconds) to all players, after which the marker cools down - according to the general rules of visibility and detection in the corresponding mode. In Ground AB, in addition to being marked on the minimap, the spawn camper is also marked for all players in the battle with a new Spawn Camper symbol (a broken shield) which will be visible beside the distance indicator, similar to the binocular symbol if a target is scouted. In Ground RB, the spawn camper is also displayed by a broken shield, similar to the current hit marker and scouting marker. The markers position is updated every 2 seconds with a random margin of error relative to the position of the unit. When scouting a spawn camper, the broken shield marker will be replaced by a binocular icon, as from a gameplay perspective the scouting status is more important, and not to mention a scouted target is highlighted for much longer than one highlighted for spawn camping.
Improving Capture Point Rewards
Now the reward for capturing a point will also be given to those who contributed but were destroyed before the point could be completely captured. However, only those who fought for the point to the end will be rewarded - if a player leaves the point before death then they will not receive a reward. Another important factor as well - the reward will only be given if the point ends up being captured by your team, if it fades to neutral then all pending rewards will be reset.
Researching Helicopters with Ground Vehicles
Helicopters in War Thunder are at their best in ground battles, but until now the most convenient and consistent way to research a new helicopter was in the PvE game mode. As it was important for many players to fight against other players, we decided to open up helicopter research as an option when playing ground vehicles, so that tankers could expand their lineup with helicopters while playing their favorite game mode. In each nations helicopter and ground vehicle tree, there will be a switch that allows you to choose which branch you want to research before going into battle, with the switch toggled on, all of the research points you earn in ground battles will go towards the selected helicopter instead.
Simplification of reporting messages and new complaint category
Before, when wanting to file a complaint about another player, in the complaint window, players had to describe what was said and the reason, so that our Game Masters who evaluate in-game chat reports could make a decision on whether or not this player deserved an in-game chat ban for a specific period of time. Now, when a player wants to file a complaint against another player for malicious in-game chat messages, all in-game chat messages of the malicious player are attached in the report window - there is now no need to describe the reason for the complaint being made. We have also added a new category of complaints about in-game chat messages that do not contain profanity or direct insults to other players. This new category is called Hate speech. Players can now use this new category whenever needed, and our Game Masters will investigate any reported messages and will take action if deemed necessary. We wont stop here. We will continue to move further along our roadmap: check what parts have already been completed, and have a look at the changes well be introducing in the future!
As always we are keenly awaiting your feedback - let us know what you think about these changes, and most importantly, have a good game!
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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