Name | War Thunder | ||
Developer | Gaijin Entertainment | ||
Publisher | Gaijin Entertainment | ||
Tags | |||
Release | 2013-08-15 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  62636  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2464 | ||
Average playtime (last 2 weeks) | 329 | ||
Median playtime (forever) | 243 | ||
Median playtime (last 2 weeks) | 288 | ||
Public Linux depots | War Thunder Linux [48.49 M] War Thunder Content [32.31 G] War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] | ||
DLC | War Thunder - Plagis' Spitfire LF Mk. IX War Thunder - T29 Pack War Thunder - Guards T-34 Pack War Thunder - Ray Wetmore`s P-51D-10 Pack War Thunder - Black Prince Pack War Thunder - T-34-85E, 1945 Pack War Thunder - M18 Black Cat Pack War Thunder - Sergei Dolgushin's La-7 Pack War Thunder - US Beginner's Pack War Thunder - USSR Beginner's Pack War Thunder - German Beginner's Pack War Thunder - Huey Hog Pack War Thunder - Haida Pack War Thunder - British Beginner's Pack War Thunder - Japanese Beginner's Pack War Thunder - XM-1 General Motors Pack War Thunder - Apache Pack War Thunder - Leopard Pack War Thunder - T-55AM-1 Pack War Thunder - USA Pacific Campaign War Thunder - Japanese Pacific Campaign War Thunder - Italian Starter Pack War Thunder - Japanese Starter Pack War Thunder - British Starter Pack War Thunder - USA Pacific Campaign (YP-38) War Thunder - French Starter Pack War Thunder - Black Friday 2022 Pack War Thunder - T-72AV (TURMS-T) Pack War Thunder - Black Shark Pack War Thunder - German Fiat G.91 R/4 Pack War Thunder - Reaper Pack War Thunder - Rooikat 105 pack War Thunder - Swedish Starter Pack War Thunder - F-5C Pack War Thunder - Su-7BMK Pack War Thunder - MiG-21 SPS-K Pack |
As there will be a lot, weve prepared two Google Spreadsheet documents that contain preliminary data for you to take a detailed look: In addition to the above, during the work we carried out, weve also decided to take a closer look at the games initial ranks this includes the smoothing of purchasing vehicles. We realized that the balance of Silver Lion costs in relation to the earn rate of Research Points and vehicles could fall behind. Because of this, were excited to say that the purchase cost of a wide range of most vehicles in all ranks: aircraft, ground vehicles and naval forces, will see a reduction. This also includes a reduction in crewing vehicles, purchasing Expert Crews, as well as vehicle modifications. The details regarding these changes are also included in the two linked tables mentioned above. [h2]Research tree changes and Research Point reductions for grouped vehicles[/h2] To reiterate, the changes to research trees and the reduction of Research Points for grouped vehicles that we have previously talked about will be coming to the upcoming major update, and alongside this, the dynamic reduction of repair costs. Wed like to admit that it has taken a little more time to dynamically reduce repair costs than we would have liked, but it is now in the final testing stage. [h2]Improvements being made to Maps[/h2] Were continuing to work on significant improvements to a variety of maps in the game. These improvements are based on the valuable feedback that you have left on our platforms, as well as from content creators. Thank you! To start, well mention some initial changes to the landscape and design of the following maps: El Alamein, Aral Sea, Iberian Fortress, Normandy, Alaska, Ground Zero, Maginot Line, Stalingrad, Sun City, Eastern Europe, Vietnam, and Seversk-13. These are not the only changes, as well continue to be improving these maps. At the end of this news article, well also let you know about the detailed changes to the following maps: Poland, Karelia, American Desert, 38th Parallel, Normandy, and Jungle. The improvements that have been made to these maps will come to the game in the upcoming major update, as well as the revision of collision models for objects located on these maps. We know that these changes are anticipated, and for those who want these changes right now, wed like to quickly note as to why they are coming in the upcoming major update. An update only for map changes would require a large download, and many maps would be temporarily removed from the map rotation. To avoid this, waiting a little and releasing these changes in the upcoming major update will ensure that this does not happen. Thank you for your patience! With all of this in mind, lets dive into the detailed improvements that have been made to some of these maps. [h3]Fields of Poland[/h3] The issues surrounding the Fields of Poland map were the open fields surrounding the main city: these fields were too open and were very easy to shoot through. This issue was partially fixed on the winter version of this map, and now these fixes have been applied to the summer version. Weve relocated the spawn points behind cover, so that now, you will not be hit by incoming shells as soon as you spawn in. In addition to that, weve also grouped all variations of the Poland map into one folder, making it easier to Like, Dislike or Ban this map in the map filter! Before: After: [h3]Karelia[/h3] Karelia has had some changes to its overly powerful map positions around the map edges, as well a reduction of ravines that were easy to fall into and get stuck in. [h3]American Desert [/h3] On American Desert, weve revamped the northern part of this map. In particular, the large hill in this location that was prone to being camped on. In addition to this, the C point has been completely redesigned, as well as the area behind the railroad tracks. [h3]38th Parallel[/h3] 38th Parallel suffered from asymmetry one side of the map had very powerful positions to shoot from, whereas the other side did not. Both sides of this map will now have equal positions. [h3]Normandy[/h3] The Normandy map will now be more symmetrical, and the eastern spawn point that was located on the beach will be significantly moved south, closer to the city. The church near this area has always been a powerful interest spot, but ultimately, only for one team. Therefore, an updated capture point, in the form of a windmill, will now be located near the center of the map. This new windmill will replace the church that we mentioned. Some of the roads in the southern part of the map will be removed. Before: After: [h3]Jungle[/h3] For Jungle, weve reduced the density of some of the vegetation, which in turn will help improve visibility and will reduce the number of ambush spots. In addition to this, the color palette of the vegetation has been improved, therefore making this map much more pleasant to play on. [h2]Thats all for now[/h2] We sincerely hope that all of these changes have met your expectations. Once again, we thank you for all your feedback and patience regarding these changes. Please do continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. |