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Updated RWR More realism and features!


Today, were going to tell you about the work that we have been doing to improve Radar Warning Receivers (RWR)! These improvements will come to the game very soon in the next major update, Sons of Attila! Radar Warning Receivers are an important part of aircraft that are located in the higher ranks of planes and helicopters. Weve collected a lot of feedback from you, as well as suggestions and wishes in regards to RWR, and as a result weve undertaken a vast amount of work to drastically improve this part of the game. In general terms, the improvement of RWR (Radar Warning Receiver) was aimed at effectively replicating the functionality of various individual RWR systems. In Realistic and Simulator modes, RWRs now have detectable frequency ranges, while some older RWRs lost the ability to distinguish tracking mode from simple illumination; some RWRs no longer differentiate between pulse-Doppler and pulse radar signals. Depending on the RWR model, targets are identified in a different way, depending on signal types and carrier types, up to full identification of the radar carrier based on database information. The most advanced RWRs are even capable of detecting launches of missiles with semi-active warheads, as well as anti-aircraft missiles in "silent" mode, i.e., with a SAM's radar turned off, based on the radio commands sent to the missile en route to the target. Now, let's go into a bit more detail! [quote]

Important note! All of these current lists and operating particulars are not final, and all may be expanded and further clarified in the near future.


[/quote]

Individual Frequency Ranges


For each RWR model in the game, we have set up an actual range of operating frequencies. Therefore, the success of detecting radar emissions is now dependent on whether the frequency range of the RWR overlaps with the radar's operating frequency. It's very easy to find out the radar's working frequency range they are displayed in X-ray mode in the hangar when you hover the cursor over the pilot figure. This aspect of the RWR's frequency range is only relevant in RB and SB modes; in AB mode, all RWRs are still capable of detecting all emission frequencies from all radars. Below you will find a list of radar warning stations and examples of aircraft on which they are used, indicating the working frequency ranges. For convenience, we will be using Western frequency range classification (bands).

RWR Frequency Bands for Various Aircraft


SPO-2 (Su-7B): I-band SPO-10 (MiG-21SMT): H-J bands SPO-15 (MiG-29): G-I bands Detecteur (Mirage IIIE): I-J band f95 (Saab A32): I-band APP-27 (AJ37): E-J bands APP-73 (JA37): I-J bands AN/APR-25 (F-4C), AN/APR-36 (A-4E): E, G, I bands AN/ALR-45 (F-14A): E-J bands AN/ALR-46 (F-4E): E-J bands AN/ALQ-73 (F-104S ASA): I-J bands AN/ALR-56M (F-16A): E-J bands AN/ALR-67 (F-14B), AN/ALR-69 (A-10A): C-J bands ARI 18241-1 (Tornado ADV): C-J bands AN/APR-39 (AH-64A/D): C-M bands

Tracking Mode Detection


Some older warning stations will now be unable to detect the target tracking mode of the radar. The target will be constantly displayed on the indicator but will no longer feature a dashed line or a special continuous audio signal. For more modern RWRs, the active tracking mode will still be indicated by a dashed line from the center of the indicator to the source of the emission, with a TRACK message appearing above the indicator.
List of stations that have lost the ability to detect tracking mode: SPO-2 (Su-7B) SPO Mirage IIIE f95 (Saab A32) APP-73 (JA37) AN/APR-25 (F-4C) AN/APR-36 (A-4E) AN/ALR-45 (F-14A)

Detection of Pulse-Doppler Signals


Depending on the generation, some stations dont have the ability to detect pulse-Doppler signals. Now, in Simulator mode, a number of older RWRs have also lost the ability to detect pulse-Doppler signals. In Realistic and Arcade modes, stations will not be able to directly identify such radars but will still be able to detect them.

A pilot is warned about the pulse-Doppler signal and its direction. Here is a list of such stations: SPO-2 (Su-7B) SPO-10 (MiG-21SMT) SPO Mirage IIIE f95 (Saab A32) AN/APR-25 (F-4C) AN/APR-36 (A-4E) AN/ALR-45 (F-14A) AN/ALQ-73 (F-104S ASA).

Radar Tracking



Simple Radar Warning Receivers previously only provided the direction to the signal source each time it was detected. A marker would appear upon signal detection and soon disappear. For more advanced stations, such as the AN/ALR-46 (F-4E), AN/ALR-56M (F-16A), AN/ALR-67 (F-14B), ARI 18241-1 (Tornado ADV) and AN/APR-39 (AH-64A/D), we recreated tracking for each source and its relative movement on the indicator, with the marker constantly present on the display. When a new target is detected, its marker will be circled.

Target Identification


In reality, some RWRs can, to some extent, identify radar carriers. This capability also depends on the generation and the specific model. For example, older models were completely devoid of identification capability. More modern RWRs through lamp indicators, allowed the opportunity to approximately identify different types of targets, although in situations where multiple targets were involved, it was very difficult to understand precisely which target was identified and in which direction. Finally, the most advanced RWRs can identify targets directly on the indicator. The pilot gets a complete picture of the battlefield, and to avoid overlapping markers in tight arrangements, they blink alternately. It should also be noted that two nearby radars in this case can be identified as one. In the game, depending on the RWR model, targets are identified differently: from signal types and carrier types to identifying specific carriers, for example: AI (Air-to-Air) - Fighter PD (Pulse Doppler) - Pulse Doppler Radars A/D (Air Defense) - Air Defense System SAM (Surface-to-Air Missile) - SAM System AAA (Anti-Aircraft Artillery) - Anti-Aircraft Artillery

List of equipment without target identification capability:


SPO-2 (Su-7B), SPO-10 (MiG-21SMT), f95 (Saab A32).

Target identification by lighting lamps under the RWR indicator:


AN/APR-25 (F-4C), AN/APR-36 (A-4E), AN/ALR-45 (F-14A), SPO-15 (MiG-29), APP-27 (AJ37), APP-73 (JA37), Detecteur (Mirage IIIE).

Target identification on the indicator:


AN/ALR-46 (F-4E), AN/ALR-56M (F-16A), AN/ALR-67 (F-14B), ARI 18241-1 (Tornado ADV), AN/APR-39 (AH-64A/D).

Missile Launch Detection


Some RWRs can detect the activation of target illumination channels when a target is locked by radar and illuminated by continuous-wave or pulse-doppler signal for missiles with a semi-active radar seeker. RWRs can also detect radio command transmission for semi-automatic Surface-to-Air missiles like Roland variants, and "Volna," "Tor," "Tunguska" SAMs. Even if the Surface-to-Air Missile (SAM) System operates in radio silence mode, meaning it tracks the target using optics and does not activate tracking radar, the RWR can detect commands sent to the anti-aircraft missile. RWR can also detect emissions from missile active radar seekers like the AIM-54. In the game, on aircraft with such advanced RWRs, pilots will see a blinking dashed line from the center in the direction of the radiation source with the text "LAUNCH" displayed above the indicator.
The F-16C is locked on by the MiG-29 radar.
The F-14A detects searching radar of enemy SPA.
The pilot is aware of an enemy Pantsir-S1 searching radar that is operating nearby.

List of RWRs capable of detecting missile launches with their particulars:


The following can only detect the launch of the S-125, or the "Volna" SAM from the destroyer Bravy. AN/APR-25 (F-4C) AN/APR-36 (A-4E) AN/ALR-45 (F-14A) The SPO-15 model present on the MiG-29, can detect illumination for radar-guided missiles, such as those used by the F-4, MiG-29, F-16 and F-104 variants. The following can detect illumination for radar-guided missiles, in addition to Roland SAMs of all variants, as well as "Volna," "Tor" and "Tunguska" missiles. AN/ALR-46 (F-4E) AN/ALR-56M (F-16A) AN/ALR-67 (F-14B) ARI 18241-1 (Tornado ADV) AN/APR-39 (AH-64A/D)


[ 2023-09-13 14:05:14 CET ] [ Original post ]

War Thunder
Gaijin Entertainment Developer
Gaijin Entertainment Publisher
2013-08-15 Release
Game News Posts: 2526
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (576540 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • War Thunder Linux [48.49 M]
  • War Thunder Content [32.31 G]
  • War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]
  • War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]
  • War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
Available DLCs:
  • War Thunder - Plagis' Spitfire LF Mk. IX
  • War Thunder - T29 Pack
  • War Thunder - Guards T-34 Pack
  • War Thunder - Ray Wetmore`s P-51D-10 Pack
  • War Thunder - Black Prince Pack
  • War Thunder - T-34-85E, 1945 Pack
  • War Thunder - M18 Black Cat Pack
  • War Thunder - Sergei Dolgushin's La-7 Pack
  • War Thunder - US Starter Pack
  • War Thunder - USSR Beginner's Pack
  • War Thunder - German Beginner's Pack
  • War Thunder - Huey Hog Pack
  • War Thunder - Haida Pack
  • War Thunder - British Beginner's Pack
  • War Thunder - Japanese Beginner's Pack
  • War Thunder - XM-1 General Motors Pack
  • War Thunder - Apache Pack
  • War Thunder - Leopard Pack
  • War Thunder - T-55AM-1 Pack
  • War Thunder - USA Pacific Campaign
  • War Thunder - Japanese Pacific Campaign
  • War Thunder - Italian Starter Pack
  • War Thunder - Japanese Starter Pack
  • War Thunder - British Starter Pack
  • War Thunder - USA Pacific Campaign (YP-38)
  • War Thunder - French Starter Pack
  • War Thunder - Black Friday Pack
  • War Thunder - T-72AV (TURMS-T) Pack
  • War Thunder - Black Shark Pack
  • War Thunder - German Fiat G.91 R/4 Pack
  • War Thunder - Reaper Pack
  • War Thunder - Rooikat 105 pack
  • War Thunder - Swedish Starter Pack
  • War Thunder - F-5C Pack
  • War Thunder - Su-7BMK Pack
  • War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

Features include:

  • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
  • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
  • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
  • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
  • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
  • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
  • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
  • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
  • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.

MINIMAL SETUP
  • OS: Most modern 64bit Linux distributions
  • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
  • Storage: 40 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 64bit
  • Processor: Intel Core i7Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
  • Storage: 95 GB available space
GAMEBILLET

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34.99$ (50%)
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