Name | War Thunder | ||
Developer | Gaijin Entertainment | ||
Publisher | Gaijin Entertainment | ||
Tags | |||
Release | 2013-08-15 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  62636  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2464 | ||
Average playtime (last 2 weeks) | 329 | ||
Median playtime (forever) | 243 | ||
Median playtime (last 2 weeks) | 288 | ||
Public Linux depots | War Thunder Linux [48.49 M] War Thunder Content [32.31 G] War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] | ||
DLC | War Thunder - Plagis' Spitfire LF Mk. IX War Thunder - T29 Pack War Thunder - Guards T-34 Pack War Thunder - Ray Wetmore`s P-51D-10 Pack War Thunder - Black Prince Pack War Thunder - T-34-85E, 1945 Pack War Thunder - M18 Black Cat Pack War Thunder - Sergei Dolgushin's La-7 Pack War Thunder - US Beginner's Pack War Thunder - USSR Beginner's Pack War Thunder - German Beginner's Pack War Thunder - Huey Hog Pack War Thunder - Haida Pack War Thunder - British Beginner's Pack War Thunder - Japanese Beginner's Pack War Thunder - XM-1 General Motors Pack War Thunder - Apache Pack War Thunder - Leopard Pack War Thunder - T-55AM-1 Pack War Thunder - USA Pacific Campaign War Thunder - Japanese Pacific Campaign War Thunder - Italian Starter Pack War Thunder - Japanese Starter Pack War Thunder - British Starter Pack War Thunder - USA Pacific Campaign (YP-38) War Thunder - French Starter Pack War Thunder - Black Friday 2022 Pack War Thunder - T-72AV (TURMS-T) Pack War Thunder - Black Shark Pack War Thunder - German Fiat G.91 R/4 Pack War Thunder - Reaper Pack War Thunder - Rooikat 105 pack War Thunder - Swedish Starter Pack War Thunder - F-5C Pack War Thunder - Su-7BMK Pack War Thunder - MiG-21 SPS-K Pack |
[previewyoutube=X_He1ZhqkgI;full][/previewyoutube] [h3]When: From September 26th (12:00 GMT) until October 9th (12:00 GMT)![/h3] What can you obtain during this event? Weve prepared cool prizes in the form of 1 premium and 3 event vehicles, with information about these vehicles below! [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [/tr] [tr] [td]Ki-48-II otsu (Rank II) premium vehicle, coupon.[/td] [td]IJN Kurama (Rank V) event vehicle, coupon.[/td] [/tr] [tr] [td]Cost: 1 "Test Report"[/td] [td]Cost: 3 "Test Report"[/td] [/tr] [tr] [td]The Ki-48-II can carry the scary Ki-148, which is an experimental Japanese WWII air-to-ground missile! This aircraft will certainly be a special addition to your Japanese aircraft tree.[/td] [td]A pre-WW1 Battlecruiser, derived from the Tsukuba-class of ships. The Kurama features very powerful main battery 305 mm guns, as well as additional 203 mm guns on the side really strong![/td] [/tr] [/table] [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [/tr] [tr] [td]LOSAT (Rank VII) event vehicle, coupon.[/td] [td]F-100F (China) (Rank VI) event vehicle, coupon.[/td] [/tr] [tr] [td]Cost: 3 "Test Report"[/td] [td]Cost: 3 "Test Report"[/td] [/tr] [tr] [td]A peculiar and unique vehicle, the LOSAT features 12 ATGMs with kinetic armor-piercing cores on a highly mobile chassis and will be sure to pack a punch in matches.[/td] [td]A twin-seat version of the Super Sabre, arriving at the Chinese air tree! This variant is supersonic and is aimed towards being more CAS oriented, as it features many great CAS options, such as bombs and Bullpups. [/td] [/tr] [/table]
All vehicles that you obtain from this event are given in the form of coupons that can be activated onto your account, or sold on the Gaijin Marketplace. [h2]How to participate[/h2] Written simply: Play matches in multiplayer modes, earn a mission score in matches and at the end of each match youll receive a drop, the Resource Box. Opening this box will give you materials, and with these materials you can assemble parts of the missile!
[h2]Read on, as well be explaining more about how this event works. Click on "Show Details" to see a step-by-step guide on how to play this event![/h2] [expand type=details] [h2]Dropped boxes and materials required[/h2] Finding this event is easy from the hangar: Workshop Tokushu Heiki. From this event window, you can open Resource Boxes that you received from a match. To start building your missile, click on the To the Factory button in the bottom left. In this window under the Missile production and testing section, youll be able to assemble missile parts once youve collected enough materials. Simply click on the Produce button under each part. Once completed, click on Finish now that missile part is ready! Missile parts to be assembled will appear at the top line of the window, so Produce all parts in order. Be sure to earn and use plenty of materials, as theres 16 missile parts in total that are required to build a missile. [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [/tr] [tr] [td]Resource Box[/td] [td]Materials[/td] [/tr] [tr] [td]1 x Resource Box is given for every 2500* earned points in battles.[/td] [td]Opening a Resource Box will give you 3 to 5, or sometimes 10 materials.[/td] [/tr] [tr] [td] Opening a Resource Box will give you Materials.[/td] [td]With these materials, you can assemble missile parts.[/td] [/tr] [tr] [td]* the base number of mission score, without taking into account the game mode multiplier and vehicle rank.[/td] [td]More details on missile parts are below.[/td] [/tr] [/table] Lets move onto how you can Test the missile. [h2]Missile production and Testing[/h2] After all 16 missile parts have been produced, in the same section as mentioned above, youll now be able to assemble the Tokushu Heiki missile. Click on the Assemble button and the assembly will start. The Missile production and testing section of the event window, with all 16 missile parts having been completed. The missile is now ready to Assemble! Once complete, click Finish and then youll need to test the performance of the missile. Click the Test button on the missile, and youll be sent into a special mission by yourself. Here, youll need to look at the missile and decide if its working or not by finding defective parts. We recommend checking the controls, looking at the engine and fuel system for any issues, and to check that all other parts are working as normal. After fully assembling the missile, it is ready to be Tested! In the test mission, youll see the Ki-48-II otsu, which carries the special missile! After youve done your inspections on the missile and you think youve found the defective part, you can leave the mission and return to the hangar. Prepare the report by clicking on the Prepare the report button in the same section as mentioned above. This is where your inspections come into play, as from here youll need to choose the faulty part after testing the missile. Once youve made your choices, click on the different Prepare the report button in the faulty parts window. If you answered correctly, youll receive three Resource Boxes to help with assembling another missile, but if you answered incorrectly, youll only receive one Resource Box. Which part is faulty? Select it here and press Prepare the report. To make your selection easier, you can mark a known working part as incorrect. You wont get a combat-ready missile on the first and on each try youll get defective missiles for several builds, but eventually youll get a combat-ready missile that can only be determined in a test mission. The order of obtaining broken and combat-ready missiles is the same for all players. This means all players are on equal and pre-thought-out conditions. For successfully testing a combat-ready missile, youll receive a commemorative decal so that you can remember your work in the future! And importantly, for preparing a report (correct and incorrect) on a combat-ready missile, youll earn the important Target Destruction Report. [table noborder=1 equalcells=1] [tr] [td][/td] [/tr] [tr] [td]Target Destruction Report[/td] [/tr] [tr] [td]You will receive a Target Destruction Report after creating a combat-ready missile.[/td] [/tr] [tr] [td]This report can then be used to create a Test Report (more on that below).[/td] [/tr] [/table] Lets move onto how you can get your vehicle prizes. [h2]Data sheets, reports and receiving vehicle prizes[/h2] So, youve now assembled and tested the combat-ready missile and youve now received a Target Destruction Report. What now? A Development Progress Data sheet can be earned the same way as Resource Boxes after matches for mission points. Once youve collected enough, you can create a Development Progress Report" by using Development Progress Data sheets under the Valuable materials and components section in the event window. Now, you can use your Development Progress Report and Target Destruction Report to create a Test Report in the Creating a test report and receiving prize vehicles section! From left to right: Development Progress Data to create Development Progress Report From left to right: Development Progress Report Test Report Target Destruction Report Thats it nice work! Your created Test Reports can now be used to obtain the vehicles in this event! The amount required for each vehicle is specified at the top of this article. [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [td][/td] [/tr] [tr] [td]Development Progress Data[/td] [td]Development Progress Report[/td] [td]Test Report[/td] [/tr] [tr] [td]1 x Development Progress Data sheet is given for every 7500* mission points.[/td] [td]1 x Development Progress Report can be created from 20 x Development Progress Data sheets.[/td] [td]1 x Test Report can be created by having:[/td] [/tr] [tr] [td]Note: You can use this sheet to create a Development Progress Report.[/td] [td]Note: You can use this sheet to create a Test Report.[/td] [td]1 x Development Progress Report. 1 x Target Destruction Report.[/td] [/tr] [tr] [td]* the base number of mission score, without taking into account the game mode multiplier and vehicle rank.[/td] [td][/td] [td]A Test Report can be used to redeem vehicle prizes (specified at the top of this article)![/td] [/tr] [/table] [h2]Improving the time it takes to assemble parts in your Workshop[/h2] Since assembling each missile part takes time, youll be able to cut this time by upgrading your Workshop to a higher level. To improve the Workshop, youll need to have a Factory Upgrade, either level 1 or level 2, which you can create by using the Factory Upgrade Toolkit, or buy it from the Gaijin Marketplace. You can create upgrades from Factory Upgrade Toolkits under the Valuable materials and components section in the event menu. From left to right: Level 1 Factory Upgrade Factory Upgrade Toolkit Level 2 Factory Upgrade Once youve got a Factory Upgrade, you can upgrade the level of your factory by going to the Missile production and testing section in the event menu. Click on the Upgrade button on the Factory improvements made are applied sequentially: first the level 1 upgrade, and then level 2. The Workshop level is reset to Base Level Factory after successfully completing a test of the missile, so be sure to upgrade your workshop at the beginning of the assembly cycle and not at the end! The Factory that you can upgrade! Workshop upgrades: Level 1 Factory Upgrade and Level 2 Factory Upgrade can be bought or sold on the Gaijin Marketplace. [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [td][/td] [/tr] [tr] [td]Factory Upgrade Toolkit[/td] [td]Factory Upgrade[/td] [td]Factory[/td] [/tr] [tr] [td]1 x Factory Upgrade Toolkit is given every time you come 1st place in a match.[/td] [td]Created from the Factory Upgrade Toolkit.[/td] [td]Upgrading the Base Level Factory to Level 1 and 2 will speed up the time it takes to assemble missile parts.[/td] [/tr] [tr] [td][/td] [td]Apply improvements to your Workshop to raise its level.[/td] [td]This will only occur for the current missile build playthrough. After a successful test, the factory level is reset to Base Level Factory for the next test, and can be upgraded again.[/td] [/tr] [/table] [h2]Trading materials on the Gaijin Marketplace[/h2] Purchasing materials on the Gaijin Marketplace will come in handy if you want to speed up the assembly process. If you find yourself having a shortage of materials and an excess of others, you can sell and purchase them on the Marketplace with other players instead of waiting for the materials you need out of the Resource Box. In the case of a large supply and low demand for certain materials, trading items becomes difficult, and therefore changes in the rules for exchanging materials introduced in the Repair Factory' event have been further developed in the Tokushu Heiki event! To create a tradable container with materials, youll need an Empty Tradable Container, which will drop for you out of the Resource Box after testing 2 missiles. Around this time, if youd like, you may want to sell excess materials for ones that you need. No more than 20 Empty Tradable Containers drop out of the Resource Box this is enough to start selling materials, and when you open a Tradable Container with materials, youll receive an Empty Tradable Container along with the materials in the tradable container that you need. In Marketable materials (bought and sold on the Market) you can Assemble the Tradable Container! [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [/tr] [tr] [td]Empty Tradable Container[/td] [td]Tradable Container With Materials[/td] [/tr] [tr] [td]The Empty Tradable Container drops from the Resource Box that we mentioned above after testing 2 missiles, with a maximum of 20 able to be obtained from a Resource Box.[/td] [td]Material that has been packed into a tradable container that can be sold or bought on the Gaijin Marketplace.[/td] [/tr] [tr] [td]Used to pack materials into a tradable container that can be sold on the Gaijin Marketplace.[/td] [td]A purchased Tradable Container can be opened to obtain the corresponding material and it'll turn into an Empty Tradable Container once opened.[/td] [/tr] [/table] [h2]Information for PlayStation and Xbox players[/h2] The lack of the Gaijin Marketplace on consoles will not slow your progress during this event. Due to this, weve made it so that you can purchase the following items for Golden Eagles. [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [/tr] [tr] [td]Materials 42 pieces[/td] [td]Typewriter[/td] [/tr] [tr] [td]Contains the materials needed to assemble missile parts.[/td] [td]The Typewriter allows you to receive additional Development Progress Data in battles without any limitation. [/td] [/tr] [tr] [td][/td] [td]4 x Development Progress Data are given for every 7500* mission points.[/td] [/tr] [tr] [td][/td] [td]* the base number of mission score, without taking into account the game mode multiplier and vehicle rank.[/td] [/tr] [/table] [/expand] [h2]Terms of the event [/h2]
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