Following the Roadmap: Wed like to hear your feedback on two proposed designs
As we mentioned in our previous Roadmap article, weve been working on this mechanic and would like your feedback on it.
As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat. Relating to the last part, currently when an enemy aircraft gets destroyed (Target destroyed), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag. Wed rather not count the aircraft as destroyed based on "guesses", but instead would like to leave you the opportunity to attempt to control a severely damaged aircraft until it's either completely destroyed or returns to the airfield to repair. However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasnt been a single system that could reliably and accurately determine this state. Due to this, were proposing to remove this condition from the game mechanics and instead replace it with the Severe damage mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.
If you severely damage an enemy aircraft and then further damage them enough to the extent that they are now classed as destroyed, youll receive rewards that mount up to how destroying an enemy aircraft was previously. In addition to this, if you severely damage an enemy aircraft but did not destroy them (because they flew away for example), you will not receive a destruction but instead a new reward called Severe damage. The amount for this reward is slightly less than the reward for a destruction. When a friendly player finishes off an enemy aircraft that is severely damaged, they will receive a new message: Finished Off. For doing this, they will receive the rest of the reward and the frag in their statistics. For the player who inflicted the original severe damage, they will also receive a fully-fledged frag to their statistics as well however, no additional reward because they did not play a part in finishing this enemy off. As a result, both players will receive a frag of the enemy aircraft in their statistics, as well as counting for tasks and camouflage unlocks as usual, for example.
If an enemy aircraft that is severely damaged crashes, the frag of this aircraft will be credited to the player who originally inflicted the severe damage. The remainder of the reward for their destruction is accrued.
When the battle finishes, aircraft that are still severely damaged will then be counted as destroyed, with the frag given to the player who inflicted the severe damage. The player who was severely damaged will have a death credited to their stats, and the remainder of the reward for their destruction will be accrued to the player who inflicted the severe damage. This is to avoid players who get severely damaged to climb high and fly away to avoid being destroyed. Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.
As we mentioned in our initial Roadmap, we planned to make Night Battles selectable by the player. Were going to be adding this and in addition, wed like your feedback on some further improvements.
Night battles will be selectable in the gamemodes screen. From here, youll be able to enable or disable the Participate in night battles option. Night battles will only be available in Ground Realistic Battles and the option to participate in them is enabled by default. However, having this option enabled doesnt necessarily mean youll get into a night battle. This is because youll be put into two queues: for regular battles without night and for battles with night, where youll have the chance to get into both. The chance of getting into a night battle will be approximately the same as before, before night battles were turned off.
Night battles will only be available for 10.0 Battle Rating and above where the vast majority of vehicles have night vision and thermal vision.
If you have the Participate in night battles option enabled and play a night battle, youll be able to earn rewards! These rewards are purely cosmetic and are focused on night, for example night vision goggles as a decoration, and a loading screen of tanks firing in the dark. The full list includes: a loading screen, titles, a decal, 3D decorations and player profile icons. The progress for obtaining them is shown in the same area where you can switch night battles on or off.
Night battles allow you to diversify your matches while at the same time experience some different and difficult scenarios that are not present during daytime battles. Having said this, we understand that not everyone likes this type of complication, so were giving you the option whether or not you want to participate in night battles. As night battles are generally more difficult to play in than daytime battles, wed like to reward players who play in them with minor night themed cosmetics. Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.
We knew youd ask, so well include it here too. We know your anticipation about skill bonuses in RP as well as research bonuses for new nations, and were working on these right now too! Thats all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!
[ 2023-10-17 16:01:01 CET ] [ Original post ]
In todays article, well be discussing two mechanics that wed like your feedback on: improved aircraft target hit alerts and night battles. Our proposed designs are not final, as were explaining them to you so that we can get your feedback to make adjustments if necessary. Lets dive into the details!
Improved Aircraft Target Hit Alerts: Our proposed design
As we mentioned in our previous Roadmap article, weve been working on this mechanic and would like your feedback on it.
Welcome to the Severe damage mechanic
As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat. Relating to the last part, currently when an enemy aircraft gets destroyed (Target destroyed), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag. Wed rather not count the aircraft as destroyed based on "guesses", but instead would like to leave you the opportunity to attempt to control a severely damaged aircraft until it's either completely destroyed or returns to the airfield to repair. However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasnt been a single system that could reliably and accurately determine this state. Due to this, were proposing to remove this condition from the game mechanics and instead replace it with the Severe damage mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.
How rewarding will work with this new mechanic
If you severely damage an enemy aircraft and then further damage them enough to the extent that they are now classed as destroyed, youll receive rewards that mount up to how destroying an enemy aircraft was previously. In addition to this, if you severely damage an enemy aircraft but did not destroy them (because they flew away for example), you will not receive a destruction but instead a new reward called Severe damage. The amount for this reward is slightly less than the reward for a destruction. When a friendly player finishes off an enemy aircraft that is severely damaged, they will receive a new message: Finished Off. For doing this, they will receive the rest of the reward and the frag in their statistics. For the player who inflicted the original severe damage, they will also receive a fully-fledged frag to their statistics as well however, no additional reward because they did not play a part in finishing this enemy off. As a result, both players will receive a frag of the enemy aircraft in their statistics, as well as counting for tasks and camouflage unlocks as usual, for example.
Severely damaged aircraft that crash
If an enemy aircraft that is severely damaged crashes, the frag of this aircraft will be credited to the player who originally inflicted the severe damage. The remainder of the reward for their destruction is accrued.
When the battle finishes
When the battle finishes, aircraft that are still severely damaged will then be counted as destroyed, with the frag given to the player who inflicted the severe damage. The player who was severely damaged will have a death credited to their stats, and the remainder of the reward for their destruction will be accrued to the player who inflicted the severe damage. This is to avoid players who get severely damaged to climb high and fly away to avoid being destroyed. Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.
Night battles: Our proposed design
As we mentioned in our initial Roadmap, we planned to make Night Battles selectable by the player. Were going to be adding this and in addition, wed like your feedback on some further improvements.
Selecting night battles
Night battles will be selectable in the gamemodes screen. From here, youll be able to enable or disable the Participate in night battles option. Night battles will only be available in Ground Realistic Battles and the option to participate in them is enabled by default. However, having this option enabled doesnt necessarily mean youll get into a night battle. This is because youll be put into two queues: for regular battles without night and for battles with night, where youll have the chance to get into both. The chance of getting into a night battle will be approximately the same as before, before night battles were turned off.
The minimum Battle Rating for night battles
Night battles will only be available for 10.0 Battle Rating and above where the vast majority of vehicles have night vision and thermal vision.
Rewards for playing in night battles
If you have the Participate in night battles option enabled and play a night battle, youll be able to earn rewards! These rewards are purely cosmetic and are focused on night, for example night vision goggles as a decoration, and a loading screen of tanks firing in the dark. The full list includes: a loading screen, titles, a decal, 3D decorations and player profile icons. The progress for obtaining them is shown in the same area where you can switch night battles on or off.
Our thoughts behind this design
Night battles allow you to diversify your matches while at the same time experience some different and difficult scenarios that are not present during daytime battles. Having said this, we understand that not everyone likes this type of complication, so were giving you the option whether or not you want to participate in night battles. As night battles are generally more difficult to play in than daytime battles, wed like to reward players who play in them with minor night themed cosmetics. Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.
Other Roadmap changes
We knew youd ask, so well include it here too. We know your anticipation about skill bonuses in RP as well as research bonuses for new nations, and were working on these right now too! Thats all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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