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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2173 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (65)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
crimnervulusic3finitytruckingonlinuxnaskingar
klitztuchdarkmavrikangrybeanielordgault
lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
seaberneticimh8redexeryankm48fre_sa
pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliarxunil_fr
diogenesofmiami




Following the Roadmap: Wed like to hear your feedback on two proposed designs



In todays article, well be discussing two mechanics that wed like your feedback on: improved aircraft target hit alerts and night battles. Our proposed designs are not final, as were explaining them to you so that we can get your feedback to make adjustments if necessary. Lets dive into the details!


Improved Aircraft Target Hit Alerts: Our proposed design

As we mentioned in our previous Roadmap article, weve been working on this mechanic and would like your feedback on it.

[h2]Welcome to the Severe damage mechanic[/h2]

As of now, the death of an aircraft is counted under one of the following conditions: the pilot was knocked out; the aircraft crashed into an object and was completely destroyed; the aircraft had its tail torn off; the aircraft received damage that causes it to be counted as dead but it can still conduct further combat.

Relating to the last part, currently when an enemy aircraft gets destroyed (Target destroyed), they can sometimes still fly, shoot, land to repair and have no automatic bail out. The aim of this was to allow you to score a frag and at the same time prevent another player from finishing off the heavily damaged enemy aircraft and steal the frag.

Wed rather not count the aircraft as destroyed based on "guesses", but instead would like to leave you the opportunity to attempt to control a severely damaged aircraft until it's either completely destroyed or returns to the airfield to repair.

However, with different game modes, aircraft control options, player experiences, and the number of aircraft in the game, there hasnt been a single system that could reliably and accurately determine this state.

Due to this, were proposing to remove this condition from the game mechanics and instead replace it with the Severe damage mechanic. How will this work? If an aircraft is damaged to the extent where it would have been counted as being destroyed previously, despite still being able to fly, shoot and land to repair, this new mechanic will count it as severely damaged. No destruction or death will be credited until the severely damaged aircraft is further finished off.

[h2]How rewarding will work with this new mechanic[/h2]



If you severely damage an enemy aircraft and then further damage them enough to the extent that they are now classed as destroyed, youll receive rewards that mount up to how destroying an enemy aircraft was previously.

In addition to this, if you severely damage an enemy aircraft but did not destroy them (because they flew away for example), you will not receive a destruction but instead a new reward called Severe damage. The amount for this reward is slightly less than the reward for a destruction.

When a friendly player finishes off an enemy aircraft that is severely damaged, they will receive a new message: Finished Off. For doing this, they will receive the rest of the reward and the frag in their statistics. For the player who inflicted the original severe damage, they will also receive a fully-fledged frag to their statistics as well however, no additional reward because they did not play a part in finishing this enemy off.

As a result, both players will receive a frag of the enemy aircraft in their statistics, as well as counting for tasks and camouflage unlocks as usual, for example.

[h2]Severely damaged aircraft that crash[/h2]

If an enemy aircraft that is severely damaged crashes, the frag of this aircraft will be credited to the player who originally inflicted the severe damage. The remainder of the reward for their destruction is accrued.

[h2]When the battle finishes[/h2]

When the battle finishes, aircraft that are still severely damaged will then be counted as destroyed, with the frag given to the player who inflicted the severe damage. The player who was severely damaged will have a death credited to their stats, and the remainder of the reward for their destruction will be accrued to the player who inflicted the severe damage. This is to avoid players who get severely damaged to climb high and fly away to avoid being destroyed.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.


Night battles: Our proposed design



As we mentioned in our initial Roadmap, we planned to make Night Battles selectable by the player. Were going to be adding this and in addition, wed like your feedback on some further improvements.

[h2]Selecting night battles[/h2]

Night battles will be selectable in the gamemodes screen. From here, youll be able to enable or disable the Participate in night battles option. Night battles will only be available in Ground Realistic Battles and the option to participate in them is enabled by default. However, having this option enabled doesnt necessarily mean youll get into a night battle. This is because youll be put into two queues: for regular battles without night and for battles with night, where youll have the chance to get into both. The chance of getting into a night battle will be approximately the same as before, before night battles were turned off.

[h2]The minimum Battle Rating for night battles [/h2]

Night battles will only be available for 10.0 Battle Rating and above where the vast majority of vehicles have night vision and thermal vision.

[h2]Rewards for playing in night battles[/h2]

If you have the Participate in night battles option enabled and play a night battle, youll be able to earn rewards! These rewards are purely cosmetic and are focused on night, for example night vision goggles as a decoration, and a loading screen of tanks firing in the dark. The full list includes: a loading screen, titles, a decal, 3D decorations and player profile icons. The progress for obtaining them is shown in the same area where you can switch night battles on or off.


[h2]Our thoughts behind this design[/h2]

Night battles allow you to diversify your matches while at the same time experience some different and difficult scenarios that are not present during daytime battles. Having said this, we understand that not everyone likes this type of complication, so were giving you the option whether or not you want to participate in night battles. As night battles are generally more difficult to play in than daytime battles, wed like to reward players who play in them with minor night themed cosmetics.

Let us know your thoughts on this proposed design by leaving feedback. As we mentioned, this proposed design is not final. If the majority of you like it, well keep it as it is explained. However, if you dislike it and have suggestions, let us know so we can make adjustments if necessary.

Other Roadmap changes

We knew youd ask, so well include it here too. We know your anticipation about skill bonuses in RP as well as research bonuses for new nations, and were working on these right now too!

Thats all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!


[ 2023-10-17 18:01:01 CET ] [ Original post ]