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Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2173 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (65)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
crimnervulusic3finitytruckingonlinuxnaskingar
klitztuchdarkmavrikangrybeanielordgault
lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
seaberneticimh8redexeryankm48fre_sa
pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliarxunil_fr
diogenesofmiami




Following the Roadmap: Skill Bonuses in RP & Selectable Night Battles!

Were continuing to follow the Roadmap that we released in June. Skill bonuses in RP have arrived in the Kings of Battle major update, and optional night battles and their rewards will be enabled soon in a future small update, which well announce. Today, wed like to explain the details surrounding these two mechanics. We fully appreciate the patience that youve had while waiting for these as well as the feedback you left. Lets dive into the details.

Bonus Research Points for your skill!



What is counted as skill in War Thunder can be looked at differently depending on the player. It might mean the number of kills, assists and capture points you get, the total points earned in battle, or your map knowledge and the way you position yourself to lock down enemy positions.

As War Thunder is primarily a PvP focused game and getting kills is the ultimate goal to win battles, skill bonuses in the form of Research Points will be given based on the number of kills against players or system named bots that you get. The only exception is Naval Battles, where the amount of damage dealt is counted rather than the number of kills.

[h3]Welcome to the new 3-tier Bonus Level system[/h3]



Weve created a system that will reward those of you who get a specific number of kills, where youll be put into one of three levels. These are Level I, Level II and Level III, which we touched on back in June.

Finishing a battle in one of these levels will give you a bonus amount of Research Points in the form of a percentage that multiplies the base amount of RP you earned in that battle (the base excludes RP earned from boosters, premium accounts and talismans). That bonus amount is then added to the total sum.

How will you know when youve got into a bonus RP level? The icons in the table below will be displayed on the scoreboard in a separate column and in addition, any other player who has entered into one of these levels. Any number of players in the battle can get into a Level if they meet the kill criteria.

Gamemodes will have Level I, II and III bonuses, but each gamemode is slightly different in terms of the bonus percentage amount as well as the amount of kills needed to get into each level. All of the numbers and details for each mode are in the Major Changelog.

[h3]

Click here to see the Major Changelog
[/h3]

Ground Realistic Battles:

[table noborder=1 equalcells=1]
[tr]
[td]Level I[/td]
[td]Level II[/td]
[td]Level III[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Get 3 to 5 kills.[/td]
[td]Get 6 to 8 kills.[/td]
[td]Get 9+ kills.[/td]
[/tr]
[tr]
[td]15% Bonus RP*[/td]
[td]50% Bonus RP*[/td]
[td]100% Bonus RP*[/td]
[/tr]
[/table]
*Multiplies from base RP earned in battle.

When the battle finishes, youll be able to see how much Research Point bonus you got in the battle results window. The Level you earned in battle will also be shown in the battle results window!

[h3]A real use-case scenario [/h3]
If you get into Level I, II or III, the bonus amount of RP will be applied to your base RP earned in the battle, before any booster RP, premium accounts and talismans. Heres an example scenario.

For Ground Realistic Battles (GRB):

  • Youre playing in GRB. For this game mode, Level I has a 15% RP bonus, Level II has a 50% bonus, and Level III a whopping 100% bonus.
  • To get into Level I, youll need 3-5 kills, Level II: 6-8 kills, and Level III: 9 kills or more.
  • You get 6 kills which means you get Level II. Nice! Youll therefore have received a 50% RP bonus.
  • Let's say you earned 3,199 base RP in this battle, boosters also brought you an additional 640 RP. So the final reward would be 3,839 RP.
  • But you received a skill bonus, which is 3,199*50%=1,600 additional RP. So your 3,839 RP turns into 5,439 RP for the battle: 3,199 base RP + 640 RP from boosters + 1,600 RP for your skill!


There we go, a nice transparent and beneficial indicator of how you are doing as a player! If you have any further questions about how this works, feel free to ask in the comments.

Welcome to selectable Night Battles for Ground Realistic Battles!



You are now able to select Night Battles from the gamemodes screen! As default, night battles are turned off for everybody, so if you would like to play in them youll have to turn it on. You can do this by clicking on the icon that looks like a half Moon next to the map filter icon.

[h3]
Please note: This feature has not arrived yet, but will be released soon in a minor update. Well announce this in an update note in the near future.
[/h3]

Were sticking with our proposed design in terms of queueing. When enabled, youll be put into two queues: one for daytime and one for night battles, where youll have the chance to get into both. This means that even with night battles turned on, youre not guaranteed to get into one.

[h3]Vehicles that can participate in Night Battles[/h3]

Night Battles will only be available for lineups that have a vehicle with a Battle Rating of 10.0 and above for Ground Realistic Battles (GRB). For example, if youve got vehicles below 10.0 Battle Rating in a lineup with a 10.0 vehicle, youll still be able to go into a night battle with this lineup.

If youve got a vehicle that is capable of participating in a night battle, a night battles button will be shown the NVD/Thermal modification for vehicles at 10.0 Battle Rating.

[h3]Indication of the time of day and weather[/h3]
The time of day and weather of your battle will be displayed in the spawn window and when opening the scoreboard next to the mission name. This is so youll be able to know if youre in a night battle or if its just early evening.

[h3]What were planning for NVD modifications[/h3]
In a future update, were planning to make some changes to how night vision and thermal modifications work. All tanks that can use night vision will now have NVD by default you wont need to research any modification to get initial night vision. If a tank has thermal and at the same time night vision as well, youll have night vision as default, but youll need to research the thermal modification to be able to use thermal. Well announce these changes in a regular small Update in the future.

[h3]Rewards for playing in Night Battles[/h3]
As mentioned in our proposed night battles design, night battles will have several night-themed cosmetic rewards. Rewards for night battles can be found in the same area where you enable night battles.

Youll need to have night battles enabled as well as play in night battles to start earning these rewards. When completing a certain amount of mission score, youll be able to progress through levels to reach the top. Take a look at the rewards below!

[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[td][/td]
[/tr]
[tr]
[td]Club Night Battles decoration [/td]
[td]Modern helmet with NVG decoration[/td]
[td]Emblem of 415th Special Operations Squadron decal[/td]
[/tr]
[/table]
[table noborder=1 equalcells=1]
[tr]
[td][/td]
[td][/td]
[td]

  • Prowler in the Night
  • Warrior of the Night
  • Lord of the Night
[/td]
[/tr]
[tr]
[td]Night Hunter profile icon[/td]
[td]Special Forces Soldier profile icon[/td]
[td]Titles[/td]
[/tr]
[/table]


Loading Screen

Other Roadmap changes
The Severe Damage mechanic that we announced previously is still under development thank you for taking the time to leave your feedback on this! Well let you know in a separate news post in the future when its ready.

In regards to Research Bonuses for new nations from the Roadmap. The changes in progression have a noticeable delayed effect, so at the moment were wary of introducing bonuses for nations. We expect mid and long-term results after changing the research trees, reducing RP in vehicle groups and skill bonuses. Well keep you updated in the future.

Thats all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon!


[ 2023-11-01 15:03:23 CET ] [ Original post ]