Name | War Thunder | ||
Developer | Gaijin Entertainment | ||
Publisher | Gaijin Entertainment | ||
Tags | |||
Release | 2013-08-15 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  62636  | ||
Steam Rating | Mostly Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  10,000,000 .. 20,000,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 2464 | ||
Average playtime (last 2 weeks) | 329 | ||
Median playtime (forever) | 243 | ||
Median playtime (last 2 weeks) | 288 | ||
Public Linux depots | War Thunder Linux [48.49 M] War Thunder Content [32.31 G] War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] | ||
DLC | War Thunder - Plagis' Spitfire LF Mk. IX War Thunder - T29 Pack War Thunder - Guards T-34 Pack War Thunder - Ray Wetmore`s P-51D-10 Pack War Thunder - Black Prince Pack War Thunder - T-34-85E, 1945 Pack War Thunder - M18 Black Cat Pack War Thunder - Sergei Dolgushin's La-7 Pack War Thunder - US Beginner's Pack War Thunder - USSR Beginner's Pack War Thunder - German Beginner's Pack War Thunder - Huey Hog Pack War Thunder - Haida Pack War Thunder - British Beginner's Pack War Thunder - Japanese Beginner's Pack War Thunder - XM-1 General Motors Pack War Thunder - Apache Pack War Thunder - Leopard Pack War Thunder - T-55AM-1 Pack War Thunder - USA Pacific Campaign War Thunder - Japanese Pacific Campaign War Thunder - Italian Starter Pack War Thunder - Japanese Starter Pack War Thunder - British Starter Pack War Thunder - USA Pacific Campaign (YP-38) War Thunder - French Starter Pack War Thunder - Black Friday 2022 Pack War Thunder - T-72AV (TURMS-T) Pack War Thunder - Black Shark Pack War Thunder - German Fiat G.91 R/4 Pack War Thunder - Reaper Pack War Thunder - Rooikat 105 pack War Thunder - Swedish Starter Pack War Thunder - F-5C Pack War Thunder - Su-7BMK Pack War Thunder - MiG-21 SPS-K Pack |
Were continuing to follow the Roadmap that we released in June. Skill bonuses in RP have arrived in the Kings of Battle major update, and optional night battles and their rewards will be enabled soon in a future small update, which well announce. Today, wed like to explain the details surrounding these two mechanics. We fully appreciate the patience that youve had while waiting for these as well as the feedback you left. Lets dive into the details. Click here to see the Major Changelog[/h3] Ground Realistic Battles: [table noborder=1 equalcells=1] [tr] [td]Level I[/td] [td]Level II[/td] [td]Level III[/td] [/tr] [tr] [td][/td] [td][/td] [td][/td] [/tr] [tr] [td]Get 3 to 5 kills.[/td] [td]Get 6 to 8 kills.[/td] [td]Get 9+ kills.[/td] [/tr] [tr] [td]15% Bonus RP*[/td] [td]50% Bonus RP*[/td] [td]100% Bonus RP*[/td] [/tr] [/table] *Multiplies from base RP earned in battle. When the battle finishes, youll be able to see how much Research Point bonus you got in the battle results window. The Level you earned in battle will also be shown in the battle results window! [h3]A real use-case scenario [/h3] If you get into Level I, II or III, the bonus amount of RP will be applied to your base RP earned in the battle, before any booster RP, premium accounts and talismans. Heres an example scenario. For Ground Realistic Battles (GRB):
There we go, a nice transparent and beneficial indicator of how you are doing as a player! If you have any further questions about how this works, feel free to ask in the comments. Welcome to selectable Night Battles for Ground Realistic Battles! You are now able to select Night Battles from the gamemodes screen! As default, night battles are turned off for everybody, so if you would like to play in them youll have to turn it on. You can do this by clicking on the icon that looks like a half Moon next to the map filter icon. [h3] Please note: This feature has not arrived yet, but will be released soon in a minor update. Well announce this in an update note in the near future.[/h3] Were sticking with our proposed design in terms of queueing. When enabled, youll be put into two queues: one for daytime and one for night battles, where youll have the chance to get into both. This means that even with night battles turned on, youre not guaranteed to get into one. [h3]Vehicles that can participate in Night Battles[/h3] Night Battles will only be available for lineups that have a vehicle with a Battle Rating of 10.0 and above for Ground Realistic Battles (GRB). For example, if youve got vehicles below 10.0 Battle Rating in a lineup with a 10.0 vehicle, youll still be able to go into a night battle with this lineup. If youve got a vehicle that is capable of participating in a night battle, a night battles button will be shown the NVD/Thermal modification for vehicles at 10.0 Battle Rating. [h3]Indication of the time of day and weather[/h3] The time of day and weather of your battle will be displayed in the spawn window and when opening the scoreboard next to the mission name. This is so youll be able to know if youre in a night battle or if its just early evening. [h3]What were planning for NVD modifications[/h3] In a future update, were planning to make some changes to how night vision and thermal modifications work. All tanks that can use night vision will now have NVD by default you wont need to research any modification to get initial night vision. If a tank has thermal and at the same time night vision as well, youll have night vision as default, but youll need to research the thermal modification to be able to use thermal. Well announce these changes in a regular small Update in the future. [h3]Rewards for playing in Night Battles[/h3] As mentioned in our proposed night battles design, night battles will have several night-themed cosmetic rewards. Rewards for night battles can be found in the same area where you enable night battles. Youll need to have night battles enabled as well as play in night battles to start earning these rewards. When completing a certain amount of mission score, youll be able to progress through levels to reach the top. Take a look at the rewards below! [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [td][/td] [/tr] [tr] [td]Club Night Battles decoration [/td] [td]Modern helmet with NVG decoration[/td] [td]Emblem of 415th Special Operations Squadron decal[/td] [/tr] [/table] [table noborder=1 equalcells=1] [tr] [td][/td] [td][/td] [td]
[/tr] [tr] [td]Night Hunter profile icon[/td] [td]Special Forces Soldier profile icon[/td] [td]Titles[/td] [/tr] [/table] Loading Screen Other Roadmap changes The Severe Damage mechanic that we announced previously is still under development thank you for taking the time to leave your feedback on this! Well let you know in a separate news post in the future when its ready. In regards to Research Bonuses for new nations from the Roadmap. The changes in progression have a noticeable delayed effect, so at the moment were wary of introducing bonuses for nations. We expect mid and long-term results after changing the research trees, reducing RP in vehicle groups and skill bonuses. Well keep you updated in the future. Thats all for now! Please continue to leave your feedback and comments: be it either on our official forums, social media, on Steam, Reddit, as well as other platforms that we read. And remember, let us know your feedback about these proposed design changes. See you soon! |