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Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2173 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (65)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
crimnervulusic3finitytruckingonlinuxnaskingar
klitztuchdarkmavrikangrybeanielordgault
lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
seaberneticimh8redexeryankm48fre_sa
pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliarxunil_fr
diogenesofmiami




The details surrounding Spall Liners in War Thunder



In War Thunder, we try to add as much details as possible to various types of combat vehicles. Spall liner is a new armored vehicle protection feature that we introduced in the Air Superiority update, which we know is widely discussed on all platforms. Wed like to explain in detail how this mechanic works, and what its capabilities and limitations are.

In the near future, well be making an additional post addressing your concerns with spall liners for MBTs in general.

First up, lets take a look at what spall liner is in reality. Spall liner is part of the structural protection of an armored combat vehicle, designed to reduce the damaging effect in the main compartment once a tank is penetrated. To do this, liners are attached inside of the main compartment. Material such as fabrics made from aramid fiber are most often used, but other materials are also used occasionally too. These liners help to stop part of the fragmentation flow, reducing the cone of fragment dispersion and therefore reducing the damaging effect caused by armor penetration.

In the game, the effect of a spall liner is implemented as follows: inside the main fighting compartment, directly after the main portion of a tanks armor, a module is present that imitates spall liner material. These modules have the same size and shape depending on the vehicle and how it is laid out in a vehicle in real life. Taking into account the thickness and resistance coefficient, the current spall liner has a protective equivalent of 2 mm of rolled armor alongside the normal armor amount.



This module also has a structural strength parameter, which is noticeably less strength than the energy caused by a HEAT or APFSDS projectile fired from a tank. Therefore, once penetrated and hit by a powerful projectile, the spall liner is then destroyed.

Secondary fragments from penetration of armor by a HEAT or APFSDS projectile have armor penetration in the range equivalent to 3 to 30 mm of rolled homogeneous armor. This wide spread in variation is due to the simulation of fragments of different sizes and energies formed when armor is penetrated. In the game, a fragmentation stream consists of several groups of fragments with different angles of expansion, having different armor penetration and damage. The more powerful the fragments, the narrower the cone of their dispersion and the smaller their number is. It may seem that theres an inconsistency here, where the 2 mm of spall liner should not have any effect on the fragmentation flow at all. But if we take into account the fact that when breaking through armor, each fragment also takes into account the angle of contact with the armor, then everything is consistent.



Fragments following a small angle of deviation from a projectiles trajectory enter the spall liner with a small angle of impact, and the equivalent protection is not enough to stop them. These fragments travel further into the fighting compartment and can damage tank modules and crew. Fragments flying with a large deviation hit the lining at a large angle, so that even a 2 mm equivalent is enough to stop them. Of course, the greater the penetration of a fragment, the fewer such fragments can be stopped by the spall liner, and the amount of fragment spread will be minimally reduced and vice versa. The weaker the fragment, the greater the effect the spall liner has.

The parameters that we set up are made in such a way to slightly reduce the armor effect of powerful APFSDS projectiles and more noticeably affect the damaging effect of HEAT ammo, which coincides with information about real tests of this protection.



Wed like to also clarify that other than adding spall liners, we did not change the damage model settings. The parameters of the fragmentation field (number, range and penetration of fragments) has remained the same as before the update. However, weve noticed your feedback about the reduction of fragments after penetration. After checking, we found an error that was discovered in the game code that appeared during the process of refactoring game logic, leading to a decrease in the number of secondary fragments for some weapons. This issue has been found and fixed, and at the moment, the algorithms for fragments after penetration are working as intended.

Wed like to thank you for your feedback surrounding the spall liner and issues with fragment penetration.


[ 2023-12-20 21:35:32 CET ] [ Original post ]