TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2173 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (65)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
crimnervulusic3finitytruckingonlinuxnaskingar
klitztuchdarkmavrikangrybeanielordgault
lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
seaberneticimh8redexeryankm48fre_sa
pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliarxunil_fr
diogenesofmiami




Its Fixed! 87



Today, were going to be talking about the work on improvements and bug fixes to the game over the past 2 weeks. Weve selected some that we think will be interesting to see, so lets take a look!

If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

[h2]FPS freezes have been focused on and fixed[/h2]



In the battles of War Thunder, not only does every second count, but even a split second is enough to decide the outcome of a situation. Thats why a stable frame rate is so important, especially when flying an aircraft over a tank battlefield.

It was precisely in this situation that the game could freeze up: in ground battles, when flying over a cluster of ground vehicles, an aircraft pilots screen sometimes froze for about a second, or even longer in some cases. This could cause an aircraft to lose control and crash.

Weve found the root cause of this problem and have fixed it.

[h2]Scouting has been fixed, and improved![/h2]



Weve received many reports from you that active scouting did not work as it should. In Ground Realistic Battles, enemy vehicles were not scouted at a noticeable distance, even if the target was directly in the crosshairs of the gun sight or binoculars: it was not marked as scouted.

Not only did we fix this problem, we continued to improve the logic of active scouting.

Another improvement concerns rewards for scouting. If a player has already shot at an enemy before you scouted and then destroyed them, then the game has nothing to reward you for, since another player successfully detected that enemy themselves. Therefore in this situation, youll be given a reward Not by intelligence. Its less valuable, meaning youll not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).

[h2]A new HUD for the Battle gamemode[/h2]



Weve improved the HUD in the Battle ground gamemode, to make the goals and objectives of each team clearer. Weve removed the team points bar in favor of a more readable display of the number of destroyed vehicles to win and the current number for each team. Under this indicator you can now also see a timer, where when this runs out, the team that has destroyed the most enemy vehicles wins.

[h2]Fixed display of vehicles at a distance[/h2]



Targeting pods and built-in optics for high-ranking aircraft help in detecting ground targets and ensure the use of weapons at ranges comparable to the engagement ranges of air defense systems at similar Battle Ratings. However, due to an error in applying the angular dimensions of targets with the detection range through sights, these ranges were noticeably less than those necessary for small targets. This meant that for small vehicles like the Swedish Lvrbv 701, the maximum range at which it could be detected in a sight or targeting pod was about 8 km. Now, after fixing this issue, its detection range is over 20 km, and for larger vehicles, even more.

[h2]Thats not all[/h2]
The full list of improvements can be found in each update note! Lets go through a few: stabilizers no longer allow you to increase the turret rotation speed, creating a new preset no longer leads to the gamemode changing, and the penetration values of shells are now again visible in the stat cards of all vehicles.


[h2]Today's update: Update 2.33.0.130[/h2]

[h2]Ground Vehicles[/h2]

  • A bug where the selection of machine guns and cannons did not function correctly has been fixed.
  • Ka-Chi incorrect placement of decorations when the pontoons were removed has been fixed.
  • Ariete incorrect placement of decorations when the War Kit modification was removed has been fixed.
  • Missing armor penetration values on the stat cards of some vehicles has been fixed. (Report)
  • Incorrect operation of the stabilizer, which allowed the player to increase aiming speed and turret rotation has been fixed.
  • The animation of tracks on destroyed armor vehicles when they are being towed has been removed.
  • Ratel 20 a bug causing no separate ATGM sight to be present has been fixed. (Report)

[h2]Aircraft[/h2]

  • A bug with the radar on the F-14 where in Track While Scan mode, the radar could switch between targets, which made it difficult to launch AIM-54 missiles has been fixed.
  • A21A-3 a bug that caused the wrong order of bomb drops has been fixed.
  • All airborne radars with BVR mode now have a target tracking prolongation time of 3 seconds.
  • ACM and HMD radar modes range for F-16A/D (all variants), AV-8B Plus (Italy), Mirage 2000 (all variants) and J-8F was increased to 10 NM.

[h2]Naval Vessels[/h2]

  • The inability to activate a tow rope has been fixed.

[h2]Game Mechanics[/h2]

  • A bug where in some cases in Ground Realistic Battles, active scouting did not work, despite the fact that the target was in the crosshairs of the scouts sight or binoculars has been fixed.
  • In Ground Arcade and Realistic battles, when a scouted target is destroyed by a player who attacked it within 60 seconds before the scouting, the scout is now always given a Not by intelligence reward. This also means that the scout will not receive an increase in air strike and artillery points (in Ground Arcade), and a reduction in the cost of spawn points for aircraft (Ground Realistic).
  • A bug in Ground Arcade battles when destroying a scouted target from an aircraft, the reward Not by intelligence was always given, without taking into account whether the player had seen the target before the scouting or not has been fixed.

[h2]Graphics[/h2]

  • A bug that led to FPS drops in Naval Battles due to the display of damage in the hit camera has been fixed.
  • Critical FPS drops (freezes) when flying over tank areas have been fixed.

[h2]Interface[/h2]

  • A new HUD for the Battle ground mode has been added. Instead of a bar of team points, it shows the number of destroyed vehicles required for an instant victory, as well as the current number for each team. It also includes a mission timer, after which victory is awarded to the team with the most kills. The logic of the mission has not changed, but has just become more clear.
  • A bug where crew slots were hidden when the crew window was open due to a larger interface scale has been fixed.
  • A bug that caused the game mode to change when creating a new vehicle preset has been fixed.
  • A bug where a squad invitation was not shown in the chat has been fixed.
  • The text color in the skill bonus tooltip in the statistics window has been changed for better readability.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.


[ 2024-02-14 10:11:48 CET ] [ Original post ]