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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 War Thunder 

 

Developer

 Gaijin Entertainment 

 

Publisher

 Gaijin Entertainment 

 

Tags

 

Simulation 

 

MMO 

 

Singleplayer 

 

 Co-op 

Release

 2013-08-15 

 

Steam

 € £ $ / % 

 

News

 2173 

 

Controls

 Keyboard 

 

 Mouse 

 

 Partial Controller Support 

 

Players online

 62636 

 

Steam Rating

 Mostly Positive 

Steam store

 https://store.steampowered.com/app/236390 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 10,000,000 .. 20,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 2464  

Average playtime (last 2 weeks)

 329 

Median playtime (forever)

 243 

Median playtime (last 2 weeks)

 288 

Public Linux depots

 War Thunder Linux [48.49 M] 


 War Thunder Content [32.31 G] 


 War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G] 


 War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G] 


 War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G] 


DLC

 War Thunder - Plagis' Spitfire LF Mk. IX 


 War Thunder - T29 Pack 


 War Thunder - Guards T-34 Pack 


 War Thunder - Ray Wetmore`s P-51D-10 Pack 


 War Thunder - Black Prince Pack 


 War Thunder - T-34-85E, 1945 Pack 


 War Thunder - M18 Black Cat Pack 


 War Thunder - Sergei Dolgushin's La-7 Pack 


 War Thunder - US Beginner's Pack 


 War Thunder - USSR Beginner's Pack 


 War Thunder - German Beginner's Pack 


 War Thunder - Huey Hog Pack 


 War Thunder - Haida Pack 


 War Thunder - British Beginner's Pack 


 War Thunder - Japanese Beginner's Pack 


 War Thunder - XM-1 General Motors Pack 


 War Thunder - Apache Pack 


 War Thunder - Leopard Pack 


 War Thunder - T-55AM-1 Pack 


 War Thunder - USA Pacific Campaign 


 War Thunder - Japanese Pacific Campaign 


 War Thunder - Italian Starter Pack 


 War Thunder - Japanese Starter Pack 


 War Thunder - British Starter Pack 


 War Thunder - USA Pacific Campaign (YP-38) 


 War Thunder - French Starter Pack 


 War Thunder - Black Friday 2022 Pack 


 War Thunder - T-72AV (TURMS-T) Pack 


 War Thunder - Black Shark Pack 


 War Thunder - German Fiat G.91 R/4 Pack 


 War Thunder - Reaper Pack 


 War Thunder - Rooikat 105 pack 


 War Thunder - Swedish Starter Pack 


 War Thunder - F-5C Pack 


 War Thunder - Su-7BMK Pack 


 War Thunder - MiG-21 SPS-K Pack 




LINUX STREAMERS (65)
DK__PlaysEnglish Bobgamingonlinuxzal_i_unsub
maleczek69gutterdrumsseiferfyuomegadragonstar
crimnervulusic3finitytruckingonlinuxnaskingar
klitztuchdarkmavrikangrybeanielordgault
lancard74canadianbluebeerlinuxgameexperiencezoommair
thestradussirsamsaim0nt3sh0tsittingduck01
pegialgreydmiyusherramantchrisvdop
seaberneticimh8redexeryankm48fre_sa
pixtolerowtskipptekktvsbllinuxpredator
pirolisiengelchen_deleozebulvonschlesien
mikitvmaxAlcy390ReallyX1gray_gold
itzarthropodstinkass97shamanincapwhippedllama
garudaosfee_modelbuildingfarmerboyjonchiefgyk3d
karnagerageelrenaacuajoredstonelp2roblexxblog
mallard_6771elbram_tsoldarkfeather0664lordxnykon
przeqpicielbobcynicalsania_skliarxunil_fr
diogenesofmiami




Testing out the Severe Damage mechanic



Today well be taking a look at the Severe Damage mechanic which was first announced last year.

Back in the first Roadmap, we spoke about a new aircraft destruction mechanic and made an article asking for your feedback. Ever since, weve been thinking through this idea and have been carefully designing it. Lets take a look at what weve been up to, and when and where the testing of this new mechanic will take place.

[h2]The Severe Damage mechanic [/h2]

Briefly, the severe damage mechanic simplifies the system for scoring an aircraft destruction and makes it more understandable and transparent: as long as an aircraft can theoretically continue to fight, itll not be considered as destroyed.

To destroy a plane youll need to hit its pilot or inflict enough damage so that its tail is torn off. For helicopters, the conditions for destruction are similar: knocking out the pilot or inducing a large accumulated amount of damage to the fuselage, which emulates the destruction of the main structure, in aircraft it usually leads to the tail being torn off.

All damage that significantly reduces the performance characteristics of an aircraft and can be formalized falls into the category of severe damage. Inflicting this damage means that you have most likely damaged the enemy to the point where their combat effectiveness is critically reduced. The enemy can still fight on, but their effectiveness depends on their skills, aircraft model, control method and the nature of the damage.



Severe damage to a plane is considered to be: destruction of all engines (or destroying one engine if there is only one left), destruction of all elements of the control system (or the remaining controls left), which makes impossible to control the ailerons, elevators and rudders, separation of more than half of at least one wing, and destruction of all horizontal stabilizers (or the remainder of the horizontal stab).

Severe damage to helicopters is considered to be: destruction of all engines (or destroying one engine if there is only one left), tail separation (except for helicopters with coaxial rotors), damage to the tail propellers control rod or shaft, which makes it impossible to control it (except for helicopters with coaxial rotors), destruction of any propeller shaft, and destruction of any transmission.

[h2]How rewards will work with this new mechanic[/h2]

When you deal severe damage to an enemy aircraft, youll receive a new Severe damage reward. This reward is 80% of the reward for a destruction. At the same time in the statistics window, the number of enemy aircraft destroyed will be supplemented with a + symbol by the number of current severe damages. For example, the entry 3+2 means that 3 vehicles were destroyed, and 2 more were severely damaged and are still alive. When a severely damaged enemy is destroyed or they repair themselves, theyll disappear from this column.

If you continue the attack and achieve the destruction of the enemy, youll receive the remaining 20% of the reward. Accordingly, the reward for severe damage and subsequent independent finishing off the enemy is equal to the reward thats given for destroying the enemy without the severe damage mechanic (80% + 20% = 100%).

If you didnt manage to finish off a severely damaged aircraft and they flew away, this status will remain assigned to them. If your ally finishes them off, the following will happen: theyll receive a new message saying Aircraft finished off or Helicopter finished off, 40% of the reward for destroying the enemy and an increase in the number of destroyed aircraft in the statistics window.

When this happens, youll be shown the A kill of a severely damaged aircraft / helicopter counted message and the destruction of an aircraft will be counted in the statistics window, but without occurring an additional reward, since you did not play any role in finishing off this enemy, and had previously received a reward for your action. The overall reward when two players play a part in the destruction of an enemy is higher with the severe damage mechanic: 80% to the player that caused the severe damage, and 40% to the player who got the finishing off. As a result, both players will receive a kill in the statistics window for defeating the enemy, which is taken into account when unlocking camouflages and completing tasks.



An aircraft can only receive severe damage once: all subsequent damage by the same or other players can only be normal or critical damage, or will lead to the destruction of the aircraft. Therefore, the destruction of one aircraft can only be counted towards two players: the one who inflicted severe damage and the one who finished off the aircraft.

A new Severe Damage item will also appear in the summary at the end of the battle if you received at least one of these rewards in battle. In the detailed table for the tooltip for the Destruction of aircraft statistics item, a new column will be shown: Finishing off, which can take the following values: Own target, if you destroyed an enemy who was previously severely damaged by yourself (20% reward), Allys target, if you destroyed an enemy who was severely damaged by an ally (40% reward), or if you destroyed an enemy without severe damage (100% reward).

[h2]Aircraft crashing with Severe Damage[/h2]

If a severely damaged aircraft crashes, its destruction is awarded to the player who caused the severe damage. As soon as this occurs, theyll receive the rest of the award.

[h2]Repairing severely damaged aircraft at an airfield[/h2]

After successfully repairing an aircraft with severe damage at an airfield, the player who caused the severe damage will have this severe damage subtracted from their statistics (the issued reward will not be taken away). Theyll also not receive an increase in the number of destroyed enemies in their statistics, if after the repair, the battle ends and the aircraft crashes or is destroyed by allies.

After repairing an aircraft with severe damage, it can receive new severe damage again, as if it was a new aircraft having just spawned in.

[h2]Written off aircraft with severe damage at the end of the battle[/h2]

At the end of a battle, all severely damaged aircraft will be considered destroyed players in this state will receive the following message: Written off due to severe damage. A death in the statistics will be credited, and the player who caused the severe damage will be credited with a destroyed aircraft, where the rest of the reward will be given. This is done so that players with a severely damaged aircraft dont try to hide and avoid combat in the hope that theyll not be finished off.

[h2]Test this new mechanic and share your impressions![/h2]
So that you can familiarize yourself with the changes described above, weve prepared a special event for testing this new mechanic. These are available in the Events & Tournaments window. There are 3 events in total: initial ranks, Arcade Battles (Battle Rating 1.0 to 1.7), average ranks, Arcade Battles (Battle Rating 4.3 to 5.3), high ranks, Realistic Battles (Battle Rating 11.0 to 12.0). All events follow the normal rules of the specified game mode with the economy and achievements enabled (except Battle Pass tasks, challenges, and stages for the Sword of Justice event in order to avoid match-fixing battles as this test would be sparsely populated).

[h3]Events are available from February 20th (11:00 GMT) until February 23rd (11:00 GMT). [/h3]


We welcome all of your feedback on the Severe Damage mechanic in the comments!


[ 2024-02-20 12:04:05 CET ] [ Original post ]