Following the Roadmap: Additions in the First Major Update of 2024
Youre now freely able to adjust the amount of fuel for your aircraft, ranging between the previous existing minimum and maximum amount. Those times where 10 minutes of fuel was too little and 20 minutes was too much is no more!
This issue caused stock missiles (typically 2) and the identical missile type that could be unlocked through modifications to be put into two separate groups. In battle, this became frustrating when wanting to switch between different missile types, as there was an extra group to go through. These missiles are now together.
The synchronization of destruction of fences, bushes and other objects on maps has been improved! In short, this means that the server now believes the client regarding the destruction of any of these objects using any weapons (not without making some checks on the possibility of such destruction). The objects you shoot and destroy now stay destroyed, except for some unavoidable desynchronization issues that may occur. This was implemented into the game about a month ago, and weve kept a close eye on it to ensure it has worked properly.
In Ground Realistic Battles, enemy aircraft who are lurking around friendly air spawn points and helipads can be a nuisance. To help counter this, weve added minimap detection zones around these areas. If an enemy is flying in your teams enemy detection zone, youll be able to see them on the map, regardless of what vehicle youre using. In an aircraft theyll show as a map marker of what type of aircraft theyre in, and in a ground vehicle theres a red arrow on the minimap. For the enemy, they can see that theyre in one of these zones by shaded areas on the map. [table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [td]
[/td] [/tr] [tr] [td]Enemys perspective inside the detection zone[/td] [td]Allys perspective of this enemy in their detection zone while in an aircraft[/td] [td]Allys perspective of this enemy in their detection zone while in a ground vehicle[/td] [/tr] [/table] The aircraft detection zone from different perspectives (click to expand) The size of an aircraft detection zone may differ depending on the distance between each teams spawn points. If the distance between them is less than 15 km, then the radius of the detection zone is 2 km. If its more, the radius will be 5 km instead.
With the addition of several types of weapons into the game, figuring out which keybinds are needed can be overwhelming. To help with this, weve added a set of step-by-step tutorials on how to use these missiles. To access this, click on the Battles button at the top left of the hangar and then Tutorial. Here, theres a wide range of tutorials for AGM and AAMs to guided bombs that you can choose from. Select the mode youd like to test them in, and well help you through it. You can also access these tutorials by navigating to the modifications window of an aircraft, selecting the weaponry modification once its unlocked and clicking the Test button.
One important asset of allied capture points is the ability to replenish ammunition. There were some quirks in this system however, and within this Roadmap feature weve aimed to make it a more seamless and smooth experience. This is what weve done:
The destruction log, also known as the killfeed, shows all types of important information regarding whos destroyed who in a battle. Sometimes though, you simply dont want to see all of this information at once. Weve added the Show ammunition type in the destruction log and Show squadron names in the destruction log options to the Battle interface settings, giving you more flexibility on what you want to see.
As mentioned in the Roadmap news, development takes time and some features may not be able to meet planned release dates. With that being said, theres two social features that are postponed for the time being.
This feature is not ready for release yet were still working on it, and itll be released in a future Its Fixed update. In the subsequent article for this update, well be discussing it in more detail.
The wishlist feature is not ready for release yet too, as were still currently working on the technical aspects to ensure that it works correctly once its added. Well also release this feature in a future Its Fixed update, and in the subsequent article for this update, well discuss it in more detail too. Thats all for today! Until next time, The War Thunder Team
[ 2024-03-15 13:48:57 CET ] [ Original post ]
War Thunders first major update of 2024, Alpha Strike, has been released and with it a fistful of Roadmap features from the Spring to Summer 2024 Roadmap!
Havent had time to check out how these features work yet? In this article, weve rounded up each addition and explained how theyve been implemented into the game. Lets jump right in.
Game Mechanics and Gameplay (1/3)
Aircraft fuel slider
Youre now freely able to adjust the amount of fuel for your aircraft, ranging between the previous existing minimum and maximum amount. Those times where 10 minutes of fuel was too little and 20 minutes was too much is no more!
Resolved duplicated stock air-to-air missiles
This issue caused stock missiles (typically 2) and the identical missile type that could be unlocked through modifications to be put into two separate groups. In battle, this became frustrating when wanting to switch between different missile types, as there was an extra group to go through. These missiles are now together.
Object destruction synchronization improvements
The synchronization of destruction of fences, bushes and other objects on maps has been improved! In short, this means that the server now believes the client regarding the destruction of any of these objects using any weapons (not without making some checks on the possibility of such destruction). The objects you shoot and destroy now stay destroyed, except for some unavoidable desynchronization issues that may occur. This was implemented into the game about a month ago, and weve kept a close eye on it to ensure it has worked properly.
Minimap detection zones for aircraft
In Ground Realistic Battles, enemy aircraft who are lurking around friendly air spawn points and helipads can be a nuisance. To help counter this, weve added minimap detection zones around these areas. If an enemy is flying in your teams enemy detection zone, youll be able to see them on the map, regardless of what vehicle youre using. In an aircraft theyll show as a map marker of what type of aircraft theyre in, and in a ground vehicle theres a red arrow on the minimap. For the enemy, they can see that theyre in one of these zones by shaded areas on the map. [table noborder=1 equalcells=1] [tr] [td]
[/td] [td]
[/td] [td]
[/td] [/tr] [tr] [td]Enemys perspective inside the detection zone[/td] [td]Allys perspective of this enemy in their detection zone while in an aircraft[/td] [td]Allys perspective of this enemy in their detection zone while in a ground vehicle[/td] [/tr] [/table] The aircraft detection zone from different perspectives (click to expand) The size of an aircraft detection zone may differ depending on the distance between each teams spawn points. If the distance between them is less than 15 km, then the radius of the detection zone is 2 km. If its more, the radius will be 5 km instead.
A new set of tutorials for guided weapons
With the addition of several types of weapons into the game, figuring out which keybinds are needed can be overwhelming. To help with this, weve added a set of step-by-step tutorials on how to use these missiles. To access this, click on the Battles button at the top left of the hangar and then Tutorial. Here, theres a wide range of tutorials for AGM and AAMs to guided bombs that you can choose from. Select the mode youd like to test them in, and well help you through it. You can also access these tutorials by navigating to the modifications window of an aircraft, selecting the weaponry modification once its unlocked and clicking the Test button.
Improvements to the replenishment mechanics on allied capture points
One important asset of allied capture points is the ability to replenish ammunition. There were some quirks in this system however, and within this Roadmap feature weve aimed to make it a more seamless and smooth experience. This is what weve done:
- You can now replenish partially spent ammunition: on allied capture points, youre now able to replenish partially used belts, magazines and launchers for multiple missiles or rockets instead of needing to use up all of the ammunition. This typically affects SPAA vehicles, but applies to many other vehicles as well.
- The maximum reload time of ammunition has been reduced: on allied capture points, the maximum reload time for all rounds, rockets and missiles has been reassessed and reduced where necessary.
- The replenishment progress mechanic on allied capture points has been improved: lets say youre replenishing on an allied capture point, but had to move to another part of it since you were being shot at. The replenishment progress is now paused until becoming static again, where it will continue from where it left off. In addition to this, moving out of a capture point doesnt cause the progress to be lost. Instead, it starts gradually decreasing and can be continued when going back into the capture point.
Interface (1/3)
The destruction log, also known as the killfeed, shows all types of important information regarding whos destroyed who in a battle. Sometimes though, you simply dont want to see all of this information at once. Weve added the Show ammunition type in the destruction log and Show squadron names in the destruction log options to the Battle interface settings, giving you more flexibility on what you want to see.
Social Features (1/3)
As mentioned in the Roadmap news, development takes time and some features may not be able to meet planned release dates. With that being said, theres two social features that are postponed for the time being.
Integrating the Steam friends list
This feature is not ready for release yet were still working on it, and itll be released in a future Its Fixed update. In the subsequent article for this update, well be discussing it in more detail.
Wish-list vehicles in-game
The wishlist feature is not ready for release yet too, as were still currently working on the technical aspects to ensure that it works correctly once its added. Well also release this feature in a future Its Fixed update, and in the subsequent article for this update, well discuss it in more detail too. Thats all for today! Until next time, The War Thunder Team
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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