Following the Roadmap: Voting to Test our Proposed APHE Shell Changes
First off, wed like to tell you about a change that we consider necessary and will be implemented into the game without any vote. This change relates to maintaining the integrity of an APHE shells head after armor penetration. When an APHE shell explodes, its warhead is not subject to significant fragmentation and can cause substantially greater damage than the scattering fragments of the case and base.
Fragments of a 75mm M61 shell after it exploded. Note how intact the warhead is The fragment of the shells warhead is significant in mass, can penetrate armor of considerable thickness, and at the same time also form secondary fragments when penetrating armor. This change will allow the warhead to better hit enemy crew members located behind internal partitions, such as the engine compartment bulkhead, as well as other modules along the shells flight trajectory that cannot be penetrated by small fragments generated from the shell exploding.
Due to a number of technical reasons, secondary fragments from APHE shells differ and are worse compared to fragments from regular, solid AP shells. When reworking fragmentation fields, well enhance the secondary fragments of APHE shells to the level of solid AP shells. The high-explosive damage from APHE shells will remain it causes relatively little damage, affects the crew and modules inside the tank and has a damage zone in the form of a sphere around the detonation point of the shell. The diameter of the damage sphere of high-explosive damage is noticeably smaller than the scattering zone of secondary fragments.
Here are the changes that wed like you to vote on, whether theyre introduced or not will be determined by community vote: scattering sectors of fragments from APHE shells. When a shell explodes, three main fragmentation areas are formed, shown in the image below:
When a shell explodes inside of a tank or armored vehicle, the shells head acts as a small solid AP round and may penetrate more internal modules. Alongside this, smaller fragments from the shell casing form a fragmentation cone and hit the crew and modules around the explosion point. We plan to implement both of these to the game.
*Translation (Pic.113): Scattering of the APHE shell fragments on impact At the moment, we use a simplified fragmentation pattern for APHE shells in the game without segmentation into different areas. If we were to implement the proposed physically reliable sector fragmentation patterns for APHE shells, the post-pen effect of APHE shells will be more realistic. However, when hitting protruding modules, such as the commanders cupola, the probability of crew damage would be reduced.
Damage probability from the explosion of a BR-412D shell behind armor with the current fragment distribution
Damage probability in the same scenario with the proposed fragment spread Reworking the post-pen effects of APHE shells can change the tactics of the game, making protruding weakened areas less vulnerable. However at the same time, post-pen effects after penetrating the hull of a vehicle due to the preservation of the shells head after the shell explodes will be increased.
Heres some screenshots of how damage to ground vehicles will be altered with the changes implemented. Before post-pen effect when penetrating the center of a tank without preserving the head of the shell:
After post-pen effect when penetrating the center of a tank while preserving the head of the shell:
Before post-pen effect when the commanders cupola is hit by a spherical spread of fragments from a shell explosion:
After post-pen effect when the commanders cupola is hit with a physically reliable sectoral scattering of fragments from the shell explosion:
Wed like to hear your opinion on this share it in the comment field and vote Yes or No for the changes to post-pen effects in the poll! Were planning to give players the opportunity to test these changes in a special game event, as well as the Protection Analysis menu, before applying these changes to all APHE shells in the game. However, preparing this testing will require some significant time from the development team, so today we want to collect your opinions on whether youre interested in switching to a more detailed damage model for APHE shells. So, shall we test it? ADD YOUR VOTE HERE If youre interested in testing, well start preparing it and will host another voting on this change based on its results.
[ 2024-08-13 14:49:43 CET ] [ Original post ]
Today, well be talking about changes to the post-pen effects for APHE shells used by ground vehicles that we plan to introduce into the game. Were ready to show you what we have planned here, and at the end of this news post you can participate in voting for or against whether therell be changes or not all depends on your vote. Lets take a look!
Preserving fragments in the head part of the shell
First off, wed like to tell you about a change that we consider necessary and will be implemented into the game without any vote. This change relates to maintaining the integrity of an APHE shells head after armor penetration. When an APHE shell explodes, its warhead is not subject to significant fragmentation and can cause substantially greater damage than the scattering fragments of the case and base.
Fragments of a 75mm M61 shell after it exploded. Note how intact the warhead is The fragment of the shells warhead is significant in mass, can penetrate armor of considerable thickness, and at the same time also form secondary fragments when penetrating armor. This change will allow the warhead to better hit enemy crew members located behind internal partitions, such as the engine compartment bulkhead, as well as other modules along the shells flight trajectory that cannot be penetrated by small fragments generated from the shell exploding.
Increasing secondary fragments and high explosive damage
Due to a number of technical reasons, secondary fragments from APHE shells differ and are worse compared to fragments from regular, solid AP shells. When reworking fragmentation fields, well enhance the secondary fragments of APHE shells to the level of solid AP shells. The high-explosive damage from APHE shells will remain it causes relatively little damage, affects the crew and modules inside the tank and has a damage zone in the form of a sphere around the detonation point of the shell. The diameter of the damage sphere of high-explosive damage is noticeably smaller than the scattering zone of secondary fragments.
Implementing fragment areas
Here are the changes that wed like you to vote on, whether theyre introduced or not will be determined by community vote: scattering sectors of fragments from APHE shells. When a shell explodes, three main fragmentation areas are formed, shown in the image below:
- The remainder of the shells head and its fragments.
- Fragments from the base of the shell.
- Fragments from all sides of the shell (the case).
When a shell explodes inside of a tank or armored vehicle, the shells head acts as a small solid AP round and may penetrate more internal modules. Alongside this, smaller fragments from the shell casing form a fragmentation cone and hit the crew and modules around the explosion point. We plan to implement both of these to the game.
*Translation (Pic.113): Scattering of the APHE shell fragments on impact At the moment, we use a simplified fragmentation pattern for APHE shells in the game without segmentation into different areas. If we were to implement the proposed physically reliable sector fragmentation patterns for APHE shells, the post-pen effect of APHE shells will be more realistic. However, when hitting protruding modules, such as the commanders cupola, the probability of crew damage would be reduced.
Damage probability from the explosion of a BR-412D shell behind armor with the current fragment distribution
Damage probability in the same scenario with the proposed fragment spread Reworking the post-pen effects of APHE shells can change the tactics of the game, making protruding weakened areas less vulnerable. However at the same time, post-pen effects after penetrating the hull of a vehicle due to the preservation of the shells head after the shell explodes will be increased.
In-game examples of the described changes
Heres some screenshots of how damage to ground vehicles will be altered with the changes implemented. Before post-pen effect when penetrating the center of a tank without preserving the head of the shell:
After post-pen effect when penetrating the center of a tank while preserving the head of the shell:
Before post-pen effect when the commanders cupola is hit by a spherical spread of fragments from a shell explosion:
After post-pen effect when the commanders cupola is hit with a physically reliable sectoral scattering of fragments from the shell explosion:
Wed like to hear your opinion on this share it in the comment field and vote Yes or No for the changes to post-pen effects in the poll! Were planning to give players the opportunity to test these changes in a special game event, as well as the Protection Analysis menu, before applying these changes to all APHE shells in the game. However, preparing this testing will require some significant time from the development team, so today we want to collect your opinions on whether youre interested in switching to a more detailed damage model for APHE shells. So, shall we test it? ADD YOUR VOTE HERE If youre interested in testing, well start preparing it and will host another voting on this change based on its results.
War Thunder
Gaijin Entertainment
Gaijin Entertainment
2013-08-15
Simulation MMO Singleplayer Coop
Game News Posts 2448
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive
(549231 reviews)
http://warthunder.com/
https://store.steampowered.com/app/236390 
The Game includes VR Support
Keyboard & mouse
 1 
Gamepad support
 1 
Seated
 1 
War Thunder Linux [48.49 M]War Thunder Content [32.31 G]War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
War Thunder - Plagis' Spitfire LF Mk. IX
War Thunder - T29 Pack
War Thunder - Guards T-34 Pack
War Thunder - Ray Wetmore`s P-51D-10 Pack
War Thunder - Black Prince Pack
War Thunder - T-34-85E, 1945 Pack
War Thunder - M18 Black Cat Pack
War Thunder - Sergei Dolgushin's La-7 Pack
War Thunder - US Starter Pack
War Thunder - USSR Beginner's Pack
War Thunder - German Beginner's Pack
War Thunder - Huey Hog Pack
War Thunder - Haida Pack
War Thunder - British Beginner's Pack
War Thunder - Japanese Beginner's Pack
War Thunder - XM-1 General Motors Pack
War Thunder - Apache Pack
War Thunder - Leopard Pack
War Thunder - T-55AM-1 Pack
War Thunder - USA Pacific Campaign
War Thunder - Japanese Pacific Campaign
War Thunder - Italian Starter Pack
War Thunder - Japanese Starter Pack
War Thunder - British Starter Pack
War Thunder - USA Pacific Campaign (YP-38)
War Thunder - French Starter Pack
War Thunder - Black Friday 2022 Pack
War Thunder - T-72AV (TURMS-T) Pack
War Thunder - Black Shark Pack
War Thunder - German Fiat G.91 R/4 Pack
War Thunder - Reaper Pack
War Thunder - Rooikat 105 pack
War Thunder - Swedish Starter Pack
War Thunder - F-5C Pack
War Thunder - Su-7BMK Pack
War Thunder - MiG-21 SPS-K Pack
War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
Features include:
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
MINIMAL SETUP
- OS: Most modern 64bit Linux distributions
- Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
- Storage: 40 GB available space
- OS: Ubuntu 20.04 64bit
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
- Storage: 95 GB available space
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