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Covert Disclosures No4: Info & Q&A with WT Game Director, Viacheslav Bulannikov!


Hi there everyone, its magazine2 reporting in. Today Id like to go through some information to keep you in the loop were in the last stages of 2024 and this is a busy time for the dev team. This will also be the last update from the CM team in 2024!

Free Snail Decal!


To start off, the CM team wanted to give you a free decal as a gift and token of appreciation to all of you. Designed by the CM team especially for this post series, the code is hidden somewhere in this article (its really not hard to find, dont worry!). Once you find it, head here and activate it on your account. Important: make sure to login to the game after activating the decal on the website, as if you dont, it wont activate on your account at all. Once youve logged in this decal can be found under Special > Snails in the decal customization menu. The code is valid until December 26th (07:00 GMT). Enjoy!

Reflecting on the Firebirds Major Update



The major update was large in terms of graphical changes and the introduction of ray tracing. These types of additions take a lot of development time and did bring issues at first for some players which were unintentional. The dev and QA team worked hard on rectifying these issues as soon as they could, we appreciate your patience with this and reports on these issues. The entire team is grateful for your help and sorry for any disruption to your game time. Coming on to major feedback that was collected by the team. Many thanks to everyone who left feedback, especially constructive criticism. Heres some replies from the devs that Ive picked out from our doc. Other technical information on vehicles or their ordnance will be spread around by other CMs on the forums. If youd like to see if we have some responses to particular feedback, then feel free to ask and well try to provide you with answers if we have some. Missile Evaded message: We analyzed player feedback and decided to improve this feature. In some modes it will be completely hidden (SB), and in the rest (AB, RB) it will be possible to hide it or leave it at the players discretion. Evasion statistics in the debriefing menu will remain for all modes. Were working on the ability to hide or enable the message at the moment, if everything goes fine this option will be available soon. Asking for Soviet top tier jet improvements: Currently regarding statistics US aircraft are in the lead with Soviet aircraft slightly behind, though not significantly enough to where they require better weaponry. From looking at the preliminary data, the addition of advanced weaponry as suggested by players would tip the scales drastically in the other direction, here were talking about the RVV-MD close-range missile. Also brought up were R-77-1 medium-range missiles, though regarding energy these dont differ much from the R-77 already in the game. Newly added helicopters lacking the new heli damage model: The devs are working on this, updated heli DM will be coming in the future for the helis released in the Firebirds major update.

Reflecting on the New Player Card


Our goal


When the devs first started working on the new player profile, the goal in mind was to make it more simplistic and without information overload, which is why the player card only has one showcase and information is spread out rather than it all being in one place. The devs also wanted player cards to be unique and special to each player, with the ability to showcase cool achievements that theyve earned, or show off a rare vehicle that theyre proud of, for example.

Reflection


When the major update released, one of the main talking points was the new player card and we relayed this information to the dev team. In hindsight, the team realises that releasing the player card with missing information beforehand was not very effective. Our aim was to release new player card showcases gradually rather than all at once as many of them take a while to program and implement into the game as there is a lot of old and intricate data to handle. After design, implementing such a card takes a considerable amount of time with the GUI designers, and handling a huge amount of historic data is a careful process. Were going to learn from this. We had a lengthy discussion with the devs about its design based on feedback. We considered that it could be rolled back to the old one in the meantime while more features were added, however this was not plausible due to technical reasons and the fact that wed have to maintain the new and old version, causing further delays. We understand the feedback about its design and display of information, but as of now the devs will be keeping it in terms of layout. Having said this, well be adding the missing information gradually (more on that below), but the current layout and display of information on the Player Card will remain how it is. In total, the devs have more than a dozen different showcases planned which will be added over time. If developed in time for the December major update, the following five showcases are planned to be added. However just a warning that there is a chance they might not make in December, which means theyll come sometime in early 2025 instead. [olist]
  • Vehicle Collector. Shows the total number of vehicles on your account, and separately for each nation.
  • Atomic Ace. Unlocked when receiving the Doomsday! award. Shows the total number of awards received. We plan to add all previously received awards to the counter.
  • Peacemaker. Unlocked when receiving the Peaceful atom award. Shows the total number of awards received. Likewise we plan to add all previously received rewards to the counter.
  • Battle-Hardened. You can choose one of the gamemodes. For this mode, the players skill-dependent statistics for the last month and place in the leaderboard (by PvP-rating) will be shown: number of battles; percentage of victories; average relative position; player k/d; AI k/d; average score; place in the leaderboard and pvp-rating.
  • Favorite Vehicle. You can choose one vehicle from your collection and the mode (AB/RB/SB). For this vehicle, in the selected mode, the statistics from the Service Record menu will be shown: number of battles; number of victories; number of spawns; number of deaths; number of kills.
    [/olist] We also have some more showcases planned, they will likely be added in the spring:
    • Achievement Hunter.
    • Squadron Warrior.
    • Medalist.
    • Title Collector.
    • Decal Collector.
    • Decorator Collector.
    • Ace of Spades.

    Profile Background & Avatar Frames Customization


    Additionally, if all goes to plan, in the December major update, the devs plan to add profile background customization. There will be 7 free profile backgrounds that the player can choose from and ways to get other ones through events and for Golden Eagles. As mentioned above, no promises if this will come in the December major, they may be pushed back to early 2025, but theyre in the works! Avatar frames will also be added as well, perhaps in the December major as well. When theyre first added, theyll also be free with some paid ones (ranging from 500 to 1,000 GE, prices might change) much like how profile icons work. And as mentioned already, we cant say for sure whether theyll be ready for the December update and may be pushed back as well, but theyre being worked on!

    KV-7 vs KV-7 Event Reflections



    The dev team and CM team collaborated on this event to create it together, we experimented with a new type of event whereby there was the same type of vehicle vs itself. We wanted to do something fun and unique for the games 12th anniversary here, which was the main reason there was only 12 IS-7s given away. Weve collected feedback on this event and will look to improve similar ones in the future. They may or may not return in some aspect, perhaps as a fun little weekend addition or even not at all, no promises from us on this. Were still analysing and thinking of ways to improve them and make them as fun as possible without the feeling of a marathon. Thanks to everyone who participated in this event and left feedback on it and congrats to the 12 IS-7 winners! [quote]Be sure to activate the code NOSEKRITPLS on the your profile page to receive this cool decal designed by the CM team![/quote]

    Q&A with War Thunder Game Director, Viacheslav Bulannikov



    Weve not done a Q&A for a while, so I asked our game director some questions. Here are 13 questions mainly focused on the game going forward into 2025, I hope you find the answers interesting and valuable. Special thanks to Viascheslav for his time! Q: Abandoned Factory has recently received beautiful new visuals. Are there any plans to give older maps visual updates in the future? A: Yes, were planning to update other locations as well. Not in the December update though, as its too soon, but in the first or second update of next year, several updated locations are planned at once. Q: War Thunder is constantly expanding with new vehicles from other nations, which are implemented into nations already in the game. But are there any plans for separate standalone nations in the future in addition to the 10 already present in the game? A: Yes, we have plans for separate new nations. But next year, well focus on filling the gaps in existing trees, including adding subtrees of other nations to them, and adding new types of vehicles. Q: It has been a while since there was any information surrounding World War Mode. What are the plans for this mode? Will it come back in some capacity? A: Were developing a new World War mode. I hope we can tell you more about it in early 2025. Q: With the addition of the F-117, being a very cool but novelty aircraft, will we see more additions like these, such as interesting vehicles that wouldnt fit too well into the meta? A: Obviously, these types of aircraft that are not very well fitting into the meta cannot be a regular addition to the game, since we try to please as many players as possible with updates. But these types of vehicles will appear from time to time. Including some interesting things that are already in the plans for 2025. Q: AI Ticket bleed is detrimental to Air RB as the game can end without direct player input (and some AI aircraft are more effective than others). Could the impact of AI aircraft be capped to a certain amount of tickets? That way players would have to actively end the game themselves. A: A5: We monitor the average time of game sessions in different locations, and if it stands out in one direction, we adjust the logic in the mission. However, in our experience, very few game sessions in ARB end with the destruction of ground vehicles, and after adding the logic of AI attack aircraft, the average time of missions in which this logic was added increased, not decreased, since players began to spend time hunting for such AI targets. However, we do not exclude the possibility of bugs with asymmetric ticket bleed due to AI actions, so if you have specific examples of such problems, wed be grateful for a completed report here. Q: The Roadmap is an excellent way to see what is planned to come. Are there any plans for a 2025 Roadmap? A: We used to gather previous Roadmaps when the general plan for changing the game dedicated to one goal was very long and consisted of many steps, and we wanted everyone to see the general goal and progress towards it. And now, there are many changes in the works aimed at improving the game in different directions, on different fronts, both improving stability, and first of all, updating the game graphics, and of course work on improving the game based on your reports and feedback. We plan to regularly cover the progress of development and report on our plans for implementing certain features and adding vehicles, and in the future we may return to the previous Roadmap format. As for the current Roadmap, we plan to complete most of the remaining parts before the second major update in 2025. Q: In Ground Realistic Battles, top attack aircraft are capable of dominating ground vehicles for the most part. Are there any plans to do something about this in 2025? A: According to our data, the balance at the top ranks of ground battles is noticeably shifted towards aviation and helicopters, and this balance has become even worse with the introduction of top aircraft this year. The situation where aircraft can attack tanks from a safe distance with impunity makes gameplay more boring for aviation and less fair for ground vehicles, a similar situation is with helicopters equipped with long-range fast ATGMs, or fire-and-forget ATGMs. To counter these types of threats, more powerful systems are needed that have the ability to fire at several targets at once and a wide search sector in both azimuth and elevation. The most advanced SAM system currently presented in the game only partially meets these requirements, so well move towards heavier systems for all nations, including those components of which are located on several chassis. Of course, well have to solve the problem of controlling these types of SAM systems, but were already having thoughts on the matter. In turn, there are plans to add new capabilities for aircraft. And while we do not consider anti-radiation missiles (ARM) a priority and necessity, more advanced capabilities of ESM from on board an aircraft, i.e. more accurate determination of the active radar position, are in our fairly close plans. Q: Are there any plans to implement naval for China, Sweden and Israel in 2025? A: No, in 2025 we plan to focus on the logical completion of Bluewater fleet trees by adding the most famous and powerful battleships. In parallel, well work on the implementation of other types of ships and weapons that are not yet presented in War Thunder. Q: Bluewater fleet trees are mostly seeing the addition of pre-WWI, WWI and WWII ships. Will we eventually see Cold War or modern ships in 2025? A: The game already has ships from the Cold War era, but more modern weapons such as long-range anti-ship missiles and all their accompanying mechanics look like a rather difficult challenge to implement in a real-time online PvP game. So at the moment, we cant yet give exact forecasts or even guarantees that something like this will appear in War Thunder. Q: Submarines were tested some years ago. Are there any plans to add playable Submarines to naval battles, or in some form to the game? A: Yes, we have plans for playable submarines, but no further details on this yet. Q: Is Frame Generation planned to come to the game? For many this would boost game performance, especially when using Ray Tracing. A: Were still at the prototyping stage, but this technology is in our plans. Q: To be specific about improvements coming, with more graphics and effects being updated in Firebirds, and more planned, specifically what will be updated in this regard? A: We have several areas in which were working on graphics. Firstly, these are improvements to RT and the implementation of RT on all platforms available for this technology next year. Secondly, everything that concerns the effects of interaction with water explosions, movement in water as well as the water itself. We also have plans for further visual improvements to the effect of a fatal explosion of ground vehicle ammunition. But this is only part of the planned improvements and refinements. Q: APCR is generally seen as a weak round, making it almost always redundant when another round is available. Do you have plans to make this shell more functional to give it a stronger place in the game, either with more reliable damage or angled performance? The round often doesnt feel fun to use. A: We increased the damage of APCR shells several years ago, practically equalizing it with identical APDS shells in energy. The poor performance of APCR against sloped and spaced armor is their design flaw due to the lack of a jacket and armor-piercing damper in the hard-alloy core. APCR overall is more of a specialized shell for defeating heavily armored tanks without sloped armor in situations where its more difficult to use a more versatile shell.

    Next Event Vehicles


    Were nearing the end of 2024 now, which means theres one more vehicle event coming! This time for the winter event, well have four vehicles instead of the three mentioned at the beginning of this year one tank, two aircraft and one ship. Please keep an eye on the news for whats to come.

    2025 Plans


    In the near future, were going to be revealing some information about our plans for upcoming vehicles in 2025, this will primarily be about top tier SAMs for all nations. Well be working with the devs to produce an article with information on this, so keep an eye out for it in the future.

    The Next Major


    As usual, well have a major this month. The devs are working on some cool vehicles that we hope youll enjoy. Keep an eye out for the start of the dev blogs and watch out for extreme weather!

    Closing Words


    The entire War Thunder team would like to extend our thanks to every one of you for playing the game, leaving feedback and reporting bugs to us. We aim to keep up this article series going into 2025 to ensure youre kept up to date with information from the dev team themselves. Have fun, enjoy the upcoming festive season and see you in 2025!


    [ 2024-12-05 14:05:10 CET ] [ Original post ]

  • War Thunder
    Gaijin Entertainment Developer
    Gaijin Entertainment Publisher
    2013-08-15 Release
    Game News Posts: 2526
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    Mostly Positive (576540 reviews)
    The Game includes VR Support
    Keyboard & mouse: 1
    Gamepad support: 1
    Seated: 1
    Public Linux Depots:
    • War Thunder Linux [48.49 M]
    • War Thunder Content [32.31 G]
    • War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]
    • War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]
    • War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
    Available DLCs:
    • War Thunder - Plagis' Spitfire LF Mk. IX
    • War Thunder - T29 Pack
    • War Thunder - Guards T-34 Pack
    • War Thunder - Ray Wetmore`s P-51D-10 Pack
    • War Thunder - Black Prince Pack
    • War Thunder - T-34-85E, 1945 Pack
    • War Thunder - M18 Black Cat Pack
    • War Thunder - Sergei Dolgushin's La-7 Pack
    • War Thunder - US Starter Pack
    • War Thunder - USSR Beginner's Pack
    • War Thunder - German Beginner's Pack
    • War Thunder - Huey Hog Pack
    • War Thunder - Haida Pack
    • War Thunder - British Beginner's Pack
    • War Thunder - Japanese Beginner's Pack
    • War Thunder - XM-1 General Motors Pack
    • War Thunder - Apache Pack
    • War Thunder - Leopard Pack
    • War Thunder - T-55AM-1 Pack
    • War Thunder - USA Pacific Campaign
    • War Thunder - Japanese Pacific Campaign
    • War Thunder - Italian Starter Pack
    • War Thunder - Japanese Starter Pack
    • War Thunder - British Starter Pack
    • War Thunder - USA Pacific Campaign (YP-38)
    • War Thunder - French Starter Pack
    • War Thunder - Black Friday Pack
    • War Thunder - T-72AV (TURMS-T) Pack
    • War Thunder - Black Shark Pack
    • War Thunder - German Fiat G.91 R/4 Pack
    • War Thunder - Reaper Pack
    • War Thunder - Rooikat 105 pack
    • War Thunder - Swedish Starter Pack
    • War Thunder - F-5C Pack
    • War Thunder - Su-7BMK Pack
    • War Thunder - MiG-21 SPS-K Pack
    War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

    War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

    You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

    In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

    Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

    War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

    Features include:

    • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
    • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
    • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
    • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
    • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
    • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
    • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
    • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
    • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
    • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.

    MINIMAL SETUP
    • OS: Most modern 64bit Linux distributions
    • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
    • Storage: 40 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 20.04 64bit
    • Processor: Intel Core i7Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
    • Storage: 95 GB available space
    GAMEBILLET

    [ 6108 ]

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    GAMERSGATE

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