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War Thunder
Gaijin Entertainment Developer
Gaijin Entertainment Publisher
2013-08-15 Release
Game News Posts: 2667
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (606780 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • War Thunder Linux [48.49 M]
  • War Thunder Content [32.31 G]
  • War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]
  • War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]
  • War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
Available DLCs:
  • War Thunder - Plagis' Spitfire LF Mk. IX
  • War Thunder - T29 Pack
  • War Thunder - Guards T-34 Pack
  • War Thunder - Ray Wetmore`s P-51D-10 Pack
  • War Thunder - Black Prince Pack
  • War Thunder - T-34-85E, 1945 Pack
  • War Thunder - M18 Black Cat Pack
  • War Thunder - Sergei Dolgushin's La-7 Pack
  • War Thunder - US Starter Pack
  • War Thunder - USSR Beginner's Pack
  • War Thunder - German Beginner's Pack
  • War Thunder - Huey Hog Pack
  • War Thunder - Haida Pack
  • War Thunder - British Beginner's Pack
  • War Thunder - Japanese Beginner's Pack
  • War Thunder - XM-1 General Motors Pack
  • War Thunder - Apache Pack
  • War Thunder - Leopard Pack
  • War Thunder - T-55AM-1 Pack
  • War Thunder - USA Pacific Campaign
  • War Thunder - Japanese Pacific Campaign
  • War Thunder - Italian Starter Pack
  • War Thunder - Japanese Starter Pack
  • War Thunder - British Starter Pack
  • War Thunder - USA Pacific Campaign (YP-38)
  • War Thunder - French Starter Pack
  • War Thunder - Black Friday Pack
  • War Thunder - T-72AV (TURMS-T) Pack
  • War Thunder - Black Shark Pack
  • War Thunder - German Fiat G.91 R/4 Pack
  • War Thunder - Reaper Pack
  • War Thunder - Rooikat 105 pack
  • War Thunder - Swedish Starter Pack
  • War Thunder - F-5C Pack
  • War Thunder - Su-7BMK Pack
  • War Thunder - MiG-21 SPS-K Pack
Its fixed! 103


Today, weve rounded up and will be going over some of the bug fixes and improvements that weve made to the game today and over the past few weeks. If youd like to catch up on every fixed bug, then be sure to check out the changelog section on our website. If youve found a bug that youd like to report, you can do so on our community bug reporting platform.

Non-Exploding Ammo Fixes



You know how in action movies, cars usually blow up for any reason after a collision, even when there is nothing that could cause them to explode? Tanks definitely have ammunition that can explode, however due to a bug the ammunition, that wasnt protected or inert, in some vehicles sometimes failed to explode or ignite when it was completely destroyed. Ammunition not exploding once it was completely destroyed has been fixed for the following vehicles: T20, M4A4 (SA50), P.7.T (AA), Lorraine 37L, Flakpanzer 38, Flakpanzer I, Kugelblitz, Wirbelwind, Zerstorer 45, Panzerjager I, Sd.Kfz.140/1, Pz.II F, Sd.Kfz.221 (s.Pz.B.41), Pvkv III, Pvlvv fm/42, AEC AA, M2A2, GAZ-MM (72-K), T-60, ZiS-12 (94-KM) and any variant of the M51.

Camouflage Fixes



Recently, a bug was discovered in the game that affected camouflages, in particular Market and custom ones. This bug caused camouflages to look excessively battle-scarred despite the settings and in some cases they were displayed completely incorrectly. This bug has now been fixed, so you can enjoy the beauty of your camouflages again!

Ray Tracing and Graphical Adjustments



Ray Tracing was added to War Thunder quite recently, and we continue to work to ensure that this technology is implemented as fully and correctly as possible. In particular, weve fixed all inaccuracies and roughness associated with it. For example, players using Ray Tracing would notice yellow highlights on the walls of buildings, and bright pink flashes on glass when they fired, as if they were shooting some kind of laser instead of regular ammo. Weve fixed these issues now, as well as another one not related to Ray Tracing, where objects could sometimes flicker just after they were destroyed.

Radar Fixes



Several radar-related issues have also been fixed and tweaks have been made in recent weeks. For example, the maximum radial speeds of targets have been increased for search and track modes of aircraft pulse-Doppler radars, allowing for the detection and acquisition of, for example, missiles flying towards the radar carrier. Its useful to know where exactly the threat is coming from! Here are some other radar bug fixes: Firstly, a bug where it was impossible to move the radar scanning area horizontally or vertically in the track-while-scan mode. Secondly, a number of bugs with the radar getting stuck in memory tracking modes after dropping the target track. Thirdly, the Kopyo-25 radar on the Su-39 no longer locks onto empty space when trying to lock on ground targets. And lastly, there was a lack of indication of the players own ARH air-to-air missiles on the radar indicator for all AN/APG-65Q radar carriers.

Sighting Enemy Vehicles from the Cockpit



A bug was discovered on a number of Soviet aircraft (Su-25, Su-25K, Su-17M2, Su-17M4, Su-22M3, MiG-21S). When looking at a target from the cockpit through the sight glass and through the cockpit glazing, vehicles were displayed at different distances. For example, it was possible to spot an enemy somewhere off to the side, start to approach it to aim, and see nothing through the sight glass as vehicles were displayed at a much shorter distance. This bug has now been fixed. Vehicles will display correctly at the same distances, regardless of which part of the cockpit you see them through.

Thats not all


Youll find the full list of improvements in separate update notes. For example, vehicles no longer appear wet, spectators in Air Realistic Battles can see allies and enemies again, and bugs in the new weapon stat cards have been fixed. Today's Update 2.45.1.40:

Aircraft


  • A bug that caused a reduced radius of fragment dispersion for aircraft bombs with a large amount of explosives (more than 100 kg) with a low fill factor (less than 30% of the mass of the munition) has been fixed. For example, this has affected the GBU-27, PC 1400 X (Fritz X), KAB-500Kr, UPAB-1500B, etc.
  • Brimstone (SAL) maximum launch angle has been increased from 11 to 40. (Report).
  • Su-39 a bug when Kopyo-25 radar was acquiring empty space has been fixed.
  • A bug that sometimes caused radar to get stuck in TRK MEM mode when trying to drop the target tracking has been fixed.
  • A bug that caused the radar mode name in GMTI mode to not change from ACQ GMTI to TRK GMTI when tracking targets has been fixed.
  • A bug that caused the radar to get stuck in MEM mode after a target track has been dropped in GMTI mode and then in any of the AA modes has been fixed.
  • AN/APG-65Q a bug that caused the number of available datalink channels to not display in the X-ray has been fixed.
  • AN/APG-65Q a bug that caused the players launched ARH missiles to not display on the radar indicator has been fixed. (Report).
  • AM-1 a bug where parts of the air brake remained floating in the air when the flaps were torn off has been fixed.
  • F/A-18A a bug where text keys were displayed on the HUD in the cockpit when selecting AIM-7M missiles, Mk 83 or Mk 83 AIR bombs, Mk 77 incendiary bombs and Zuni rockets has been fixed. (Report, Report).
  • Su-30SM a bug where the incorrect pylon was used for the T220 targeting pod, causing them to intersect has been fixed. (Report).
  • Su-30SM a bug that caused the missile lead and NCTR indicators to be missing from the HUD in Simulator Battles has been fixed. (Report).
  • Su-30SM the thermal imaging resolution in the Kh-38MT missile camera that was different from the same missile resolution onthe Su-34 and Su-25SM3 has been corrected.
  • F-15I Raam a bug where it was impossible to turn on the thermal imager in the AGM-65D missile camera has been fixed. (Report).
  • P-51D-20-NA (Israel) erroneously increased machine gun recoil has been reduced. (Report).
  • Do 217 E-2, Do 217 E-4, Do 217 K-1, Do 217 M-1 when torpedoes are being used, a restriction on releasing the flaps to the landing position has been added. (Report).
  • Tornado (all variants) a bug where it was possible to continue using countermeasures even when the wing that had the countermeasure pod was torn off has been fixed.
  • F-104C display of the missing RWR sensors has been fixed. (Report).
  • F8F-1 (all variants) a bug that caused a sharp loss of rudder efficiency at high speeds has been fixed.
  • Ki-43-III (all variants) fuel tanks have been made self-sealing. (Report).
  • 30 mm Ho-155, Type 5 cannons the incorrectly underestimated sensitivity of the HEF shell fuse has been increased (the threshold has been reduced from 0.8 mm to 0.1 mm). This issue could cause them to penetrate aircraft without exploding.

Ground Vehicles


  • Rapier a bug that caused the missile warhead to deal too little damage has been fixed. Wed like to note that the mass of explosives in the Rapier missiles is significantly lower than in other SACLOS missiles, therefore Rapier missiles still deal less damage than other missiles of similar calibers. (Report).
  • Churchill NA75 the number of smoke grenades has been increased to 30. (Report).
  • KV-1 (L-11) the material of the skirts has been changed from rolled homogeneous armor to structural steel. (Report).
  • 2S19, 2S19M1 thickness and material of armored boxes on the skirts have been corrected. Material has been changed from 4 mm thick structural steel to 10 mm thick armored steel.
  • R3 T106 FA, FIROS 6 test drive has been replaced with the more modern one.
  • 90 mm smoke shell M313 a bug where instead of the smoke screen radius an explosive mass was shown in the header of the shell card has been fixed.

Interface


  • A bug where the replay progress and fast forward markers were not displayed on the timeline when viewing a replay from the debreifing window has been fixed.
  • A bug where the option to call in an artillery strike would not appear in the gamepad radial menu has been fixed. (Report).
[hr][/hr] Patch notes reflect only key changes, meaning they may not include a complete list of all improvements made. Additionally, War Thunder is constantly being updated and some changes may not require an update. Changes reflected in patch notes are formed by taking reactions and requests of the community from the bug reporting service, forums and other official platforms into account. Bug fixes and changes are implemented in order of importance, for example a game-breaking bug will be worked on and implemented sooner.


[ 2025-04-09 08:54:33 CET ] [ Original post ]

War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

Features include:

  • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
  • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
  • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
  • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
  • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
  • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
  • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
  • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
  • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.

MINIMAL SETUP
  • OS: Most modern 64bit Linux distributions
  • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
  • Storage: 40 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 64bit
  • Processor: Intel Core i7Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
  • Storage: 95 GB available space

GAMEBILLET

[ 6084 ]

5.87$ (16%)
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16.57$ (17%)
4.24$ (92%)
GAMERSGATE

[ 1345 ]

0.34$ (91%)
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2.38$ (66%)
30.0$ (50%)
1.58$ (77%)
1.58$ (77%)
MacGamestore

[ 4067 ]

1.49$ (85%)
1.99$ (89%)
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2.49$ (88%)
1.99$ (90%)
8.99$ (70%)
1.19$ (88%)
1.10$ (89%)
1.99$ (80%)
5.99$ (80%)

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