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War Thunder
Gaijin Entertainment Developer
Gaijin Entertainment Publisher
2013-08-15 Release
Game News Posts: 2792
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mostly Positive (634169 reviews)
The Game includes VR Support
Keyboard & mouse: 1
Gamepad support: 1
Seated: 1
Public Linux Depots:
  • War Thunder Linux [48.49 M]
  • War Thunder Content [32.31 G]
  • War Thunder - Ground Forces High-res Texture Pack (1945840) Depot [29.53 G]
  • War Thunder - Air Forces High-res Texture Pack (1945841) Depot [19.32 G]
  • War Thunder - Environment High-res Texture Pack (1945930) Depot [5.42 G]
Available DLCs:
  • War Thunder - Plagis' Spitfire LF Mk. IX
  • War Thunder - T29 Pack
  • War Thunder - Guards T-34 Pack
  • War Thunder - Ray Wetmore`s P-51D-10 Pack
  • War Thunder - Black Prince Pack
  • War Thunder - T-34-85E, 1945 Pack
  • War Thunder - M18 Black Cat Pack
  • War Thunder - Sergei Dolgushin's La-7 Pack
  • War Thunder - US Starter Pack
  • War Thunder - USSR Beginner's Pack
  • War Thunder - German Beginner's Pack
  • War Thunder - Huey Hog Pack
  • War Thunder - Haida Pack
  • War Thunder - British Beginner's Pack
  • War Thunder - Japanese Beginner's Pack
  • War Thunder - XM-1 General Motors Pack
  • War Thunder - Apache Pack
  • War Thunder - Leopard Pack
  • War Thunder - T-55AM-1 Pack
  • War Thunder - USA Pacific Campaign
  • War Thunder - Japanese Pacific Campaign
  • War Thunder - Italian Starter Pack
  • War Thunder - Japanese Starter Pack
  • War Thunder - British Starter Pack
  • War Thunder - USA Pacific Campaign (YP-38)
  • War Thunder - French Starter Pack
  • War Thunder - Black Friday Pack
  • War Thunder - T-72AV (TURMS-T) Pack
  • War Thunder - Black Shark Pack
  • War Thunder - German Fiat G.91 R/4 Pack
  • War Thunder - Reaper Pack
  • War Thunder - Rooikat 105 pack
  • War Thunder - Swedish Starter Pack
  • War Thunder - F-5C Pack
  • War Thunder - Su-7BMK Pack
  • War Thunder - MiG-21 SPS-K Pack
Graphics Improvements in the Leviathans Update!

With the Leviathans major update, we have some good news for those who like playing with the latest graphics technologies on display. Ray tracing has improved a lot since the last update and today we wanted to share with you what to expect!

First up, performance



Were always working to make performance better and come up with ways to lessen the load on the CPU and GPU for a smoother experience. On the GPU side, weve come up with some ideas on improving performance in the most demanding scenario for Ray tracing, such as rendering foliage. Tracing rays through trees and forests is a time consuming task for the GPU. By changing the method of how rays are checked against leaves and branches, we were able to avoid severe performance degradation in these cases. Driving through a forest, or flying close to one while looking at it is much smoother now. And those who have the hardware for it can expect it to be even better soon, as Microsoft announced a technique called Opacity Micro Maps (OMM) to be part of DirectX. This will be another bigger jump in tracing foliage. Microsoft also announced that Shader Execution Reordering is coming to DirectX which will help with performance in general. These features are in preview in DirectX and we are working on utilizing them to make performance even better. Ray tracing is not only a GPU intensive workload, but also very demanding on the CPU, as we constantly need to update the acceleration structures to keep the Ray tracing in sync with the world. On the CPU side, we have identified many bottlenecks that were limiting performance. Ray tracing is using up to 8 CPU cores to do its work, and we have worked on faster processing and better synchronization on those cores. The gains here depend on many factors (CPU type, RAM speed, etc.) but every system should see a performance improvement.

Next, image quality



Its important to keep the game visuals improving. Ray tracing already improves shadows, reflections and ambient occlusion. But now it is time to improve global illumination. Theres a new option now, which when enabled, replaces ambient occlusion. We call it Path Traced Global Illumination or PTGI. Back in 2018 (time flies) when we introduced Global Illumination (GI) to the game it was a big visual leap, but technology keeps improving and now we can do it even better. PTGI is simulating light, bouncing around in the scene, and calculates the lighting on surfaces which are indirectly lit. For example, in shadows, indoors or valleys. The old GI does a great job with this very topic, but it has its limitations. It works on a much more simple and inaccurate representation of the world, and it has a limited range. The first usually shows as light leaking. This is when light appears where it should not be. As on the floor here on the left. PTGI cleans all of these leaks up and makes the lighting in interior areas much more consistent with the rest of the scene. Also as you can see, PTGI embraces light more as it can simulate its bounces on a larger scale. [carousel autoadvance="true"][img src="https://clan.cloudflare.steamstatic.com/images/4649813/e85fed9bd4c21f38d53742425726a2a368b9b7f9.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/4649813/766a705ab675b9ebfa5fb9e059b05ee4ea0ed2ed.jpg"][/img][/carousel] (1) PTGI Off | (2) PTGI On The limited range is sometimes very obvious. For example, during ground battles on a map with cloudy weather or in large indoor areas. The line in the middle of the bus stop is the edge of the area covered by the old GI system. With PTGI, this limitation is gone, and the entire image is receiving consistent global lighting. [carousel autoadvance="true"][img src="https://clan.cloudflare.steamstatic.com/images/4649813/60c776a4b325b3fe13a51f1e66ed02ec1d6afa33.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/4649813/45f4cf107c4785e2ca37f6a0679175e49a1e49b3.jpg"][/img][/carousel] (1) PTGI Off | (2) PTGI On Another very notable difference is that as the old GI is working on a simplified scene, many times it thinks the surface should be lit by the sky, when it shouldnt. As a result, the indirectly lit areas having a blue tint on them more than there should be. As PTGI is working with the actual scene, and simulate more light bounces, the area is lit more naturally. [carousel autoadvance="true"][img src="https://clan.cloudflare.steamstatic.com/images/4649813/b8dbe9ab0eec0ae6c80bf0b885a027ac5e460595.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/4649813/944b369463eae3cea25334026184fd7c2e0f9863.jpg"][/img][/carousel] (1) PTGI Off | (2) PTGI On The same can be seen on more open areas as well. With the old GI, the tiles and pavement have a somewhat unnatural blue color on them. PTGI now simulates this more correctly and results in a more consistent image. [carousel autoadvance="true"][img src="https://clan.cloudflare.steamstatic.com/images/4649813/137544b7fc13e09d67199c74a96ef17f563c92f9.jpg"][/img][img src="https://clan.cloudflare.steamstatic.com/images/4649813/f705d2e743efbfcfcc6440731f919afac354cad0.jpg"][/img][/carousel] (1) PTGI Off | (2) PTGI On

Finally, you may have downloaded some extra FPS


With the Leviathans update, when your GPU supports it, you can enable Frame Generation (FG). We have three flavors of it:
  • NVIDIA DLSS Frame Generation, working on NVIDIA GeForce RTX 40 Series and above GPUs when DLSS is enabled
  • AMD FSR Frame Generation, working on AMD Radeon RX 5000 Series and above, NVIDIA GeForce RTX 20 Series and above and Intel Arc, when FSR is enabled
  • Intel XeSS Frame Generation, working on Intel Arc GPUs when XeSS is enabled
Depending on the method and your hardware, the GPU can generate one to three frames for every rendered frame. This will result in a higher perceived FPS. The gain is dependent on many components of your system, but note that it is very rare that one generated frame for every normal frame would double your frame rate. The best case for it to work, is when you have a high refresh rate monitor, like 120 Hz, and an already high FPS close to the monitors frequency, like around 100. In a case like this, FG can help you reach the refresh rate of the display. NVIDIA DLSS Frame Generation is using NVIDIA REFLEX to reduce the latency. For the other vendors, we also added support for Intel XeLL and AMD Radeon Anti Lag 2. These are similar to REFLEX, and in the options menu, you see the option for the technology applicable to your hardware. If you are using an AMD GPU, you will see Anti Lag 2 for example. Note that FG and latency reduction is independent from Ray tracing, so you can use it without Ray tracing as well, but most of these technologies only work with DX12. So what is the final performance you ask? It depends on many factors of your system, but you should see an uplift. To have a sense of the current performance on Ray tracing, here you can see the game running on Movie graphics preset, Medium RT preset (featuring all RT effects, even PTGI), XeSS anti-aliasing with Balanced upscaling on an MSI Claw 8 gaming handheld. [previewyoutube=at5bO9-lNNE;full][/previewyoutube] As you can see the game is easily running at 70-90 FPS on a handheld like this. And last but not least, were still working on the final touches to Ray tracing for consoles. Soon youll be able to try it yourself.


[ 2025-07-08 13:09:27 CET ] [ Original post ]

War Thunder is a free-to-play, cross-platform MMO combat game for Windows, Linux, Mac and PlayStation®4 dedicated to military vehicles used in and around World War II and the Korean War. In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.

War Thunder already offers a highly detailed experience in military aviation and ground forces combat, giving players access to a Guinness World Record breaking number of aircraft, as well as an abundance of tanks and other combat vehicles - and the number is constantly rising.

You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armoured vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armour and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!

In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.

Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organise your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.

War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PlayStation 4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.

Features include:

  • An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
  • Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
  • A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
  • The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
  • Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 (more to come) with tens of thousands of players from all over the globe online at the same time.
  • Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
  • Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
  • Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
  • But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.

MINIMAL SETUP
  • OS: Most modern 64bit Linux distributions
  • Processor: Dual-Core 2.4 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA 660 with latest proprietary drivers (not older than 6 months) / similar AMD with latest proprietary drivers (not older than 6 months; the minimum supported resolution for the game is 720p) with Vulkan support.Network: Broadband Internet connection
  • Storage: 40 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04 64bit
  • Processor: Intel Core i7Memory: 16 GB RAM
  • Memory: 16 GB RAM
  • Graphics: NVIDIA 1060 with latest proprietary drivers (not older than 6 months) / similar AMD (Radeon RX 570) with latest proprietary drivers (not older than 6 months) with Vulkan support.Network: Broadband Internet connection
  • Storage: 95 GB available space

GAMEBILLET

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GAMERSGATE

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MacGamestore

[ 4170 ]

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