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Sector Space is a single player sandbox top-down 2D space game with retro graphics. The game takes place in a procedurally generated world. Each world represents a single galaxy in the void.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function. 
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.

Sector Space
Robin M. FarrellDeveloper
Outer Vision GamesPublisher
2025-11-28Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Version 0.5.4.17 - 10 December 2025

  • Added game version to pause screen.

    [/*]
  • Added description text to blueprint items to indicate what they are used for or how to use them.

    [/*]
  • Added some item placeholders in the database, reservations for future content.

    [/*]
  • Added item (gear) damage mechanic, items can be in a damaged state or completely non-functional state.

    [/*]
  • Added more text to the description of some items to help indicate to the player what they are used for.

    [/*]
  • Added higher tier Target Scanner items, updated item drop tables.

    [/*]
  • Added new cargo window item transfer buttons, items can now be split to fleet equally.

    [/*]
  • Asteroid hardness is now displayed on some ores.

    [/*]
  • Changed how some item tags are displayed, now indicates if items are a Consumable, Deployable, Activatable, Ammunition, or Blueprint subtype.

    [/*]
  • Changed player owned station hull integrity status bar length and removed expansion button.

    [/*]
  • Changes to back-end UI stuff, now Cargo and Utility windows share same ListNavigator.

    [/*]
  • Fixed some buttons drawing under the text of some windows.

    [/*]
  • Fixed pointer icon\'s not adapting their position to GUI scale changes.

    [/*]
  • Fixed fabricator and construction bug where items were not being consumed.

    [/*]
  • Fixed deployable station items having wrong number of modules or devices listed in item description.

    [/*]
  • Fixed missing market list for Crystal Research station.

    [/*]
  • Fixed cargo window showing \"null\" on first opening.

    [/*]
  • Fixed window focus issue preventing item slots being grabbed immediately with mouse.

    [/*]
  • Fixed fleetship name input field arrow keys changing menu pages rather than moving the cursor.

    [/*]
  • Items on hot-bar no-longer display a quantity value when their quantity is one or zero, icon will now appear faint when zero.

    [/*]
  • Item transfer range has been reduced to 500.

    [/*]
  • Increased nebula particle carpet culling border to hopefully stop pop-in on 4k+ screens.

    [/*]
  • Increased station docking distance slightyly.

    [/*]
  • Long custom ship names now compress and scroll in Cargo, Utility, and Status window title bars.

    [/*]
  • Mining Power secondary skill now grants +1 Mining Power to all mining lasers when trained to level 10 or higher.

    [/*]
  • Negotiation secondary skill: level 10 or higher grants bonus range and +1 tier of scanning power to Target Scanners when used on ships, drones, and stations.

    [/*]
  • Prospecting secondary skill: level 10 or higher grants bonus range and +1 tier of scanning power to Target Scanners when used on asteroids.

    [/*]
  • Proximity Target Scanner renamed to Target Scanner.

    [/*]
  • Out of range fleet windows will show distance and direction to the fleet member.

    [/*]
  • Raised GUI scaling limit to 300% for 4k screen users.

    [/*]
  • Raised tier level of tier 1+ blueprints by one, now lines up with product item tier.

    [/*]
  • Status windows for fleet ships no longer show out of range at large distances.

    [/*]
  • Temporary item information windows will now close when dragging an item.

    [/*]
  • Target Scanner item now displays asteroid hardness on use.

    [/*]
  • Target Scanner item now displays gear at or below its tech level when used on ships, drones, and stations.

    [/*]
  • Trade window quantity input is reset to 0 after changing selection, buying, or selling an item to prevent accidental transactions.

    [/*]

[ 2025-12-10 09:30:11 CET ] [Original Post]

Minimum Setup

  • OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
  • Processor: Intel Core i3-7300. AMD Athlon PRO 200GEMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: GeForce GT 740. Intel UHD Graphics 750. ATI Radeon HD 4670
  • Storage: 512 MB available space
  • Memory: 2048 MB RAM
  • Recommended Setup

    • OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
    • Processor: Intel Core i7-7700. AMD Ryzen 7-1700Memory: 2048 MB RAM
    • Graphics: GeForce GTX 960. ATI Radeon HD 5970
    • Storage: 512 MB available space
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