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Sector Space is a single player sandbox top-down 2D space game with retro graphics. The game takes place in a procedurally generated world. Each world represents a single galaxy in the void.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function. 
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.

Sector Space
Robin M. FarrellDeveloper
Outer Vision GamesPublisher
2025-11-28Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Version 0.5.5.2 - 19 December 2025

  • Added repair items to some markets.

    [/*]
  • Added item search bar to top of all cargo hold lists.

    [/*]
  • Added item search bar to top of trade and market list.

    [/*]
  • Added item search bar to fabricator and construction tab in stations.

    [/*]
  • Added more unique ship names, pilot names, and station names.

    [/*]
  • Added new ship name generator pattern.

    [/*]
  • Added transfer to fabricator button in station cargo windows.

    [/*]
  • Added transfer to station cargo button in fabricator and constructor windows.

    [/*]
  • Added color outline selection for map markers.

    [/*]
  • Added outpost and destroyed outpost versions of refueling stations.

    [/*]
  • Added noble gases and repair kits to drop tables.

    [/*]
  • Autopilot now has increased precision and will do a near target precision approach.

    [/*]
  • Base energy recharge of all reactors in game have been slightly raised.

    [/*]
  • Cargo list window buttons now graphically illuminate when interacted with.

    [/*]
  • Cargo list window buttons now support rapid \"auto\" click when held down.

    [/*]
  • Cargo list now shows a small dollar sign and recycle icon next to items rather than a tinted background color.

    [/*]
  • Changed some item names to not confuse their name with their damage states.

    [/*]
  • Changed item list sorting to type and alphabetically rather than ID.

    [/*]
  • Changed description wording on some items and skills.

    [/*]
  • Credit drop amounts reduced for non-player or non-player faction killed NPCs.

    [/*]
  • Cloaking detection range is now modified by the engine thrust effect, previously was set to when move() actions were called.

    [/*]
  • Cloaking detection range increases considerably more when moving now.

    [/*]
  • Death location is now marked on the map, is removed automatically when returning to the exact location.

    [/*]
  • Damaged items now have their text darkened, the word \"Damaged\" affixed to their name and a warning in their description.

    [/*]
  • Damaged items now have reduced functionality when installed, they also sell for less.

    [/*]
  • Destroyed items now have their text set to grey, the word \"Destroyed\" affixed to their name and a warning in their description.

    [/*]
  • Destroyed items now do not function when installed, they also sell for less.

    [/*]
  • Docking timer will now start counting if player is below 0.5 speed.

    [/*]
  • Fabrication and construction bay items are now deposited into the fabrication bay cargo when crafting. Fabricated items are now deposited into the fabrication bay cargo.

    [/*]
  • Fabricated items are now pinned in the inventory they are deposited to.

    [/*]
  • Fixed issue where clicking too rapidly between cargo items could activate double click to use.

    [/*]
  • Fixed issue where resizing cargo window would allow mouse to grab items from equipment slots.

    [/*]
  • Fixed text input fields not obeying UI window focus rules.

    [/*]
  • Fixed station manage tab double drawing the name over the input field.

    [/*]
  • Fixed station manage tab equipment panel text offset.

    [/*]
  • Fixed item description of MK1 station, says has 6 weapons but actually only has 5.

    [/*]
  • Fixed fabrication and construction window buttons being drawn in wrong location.

    [/*]
  • Fixed player owned colonies not allowing extractors installed due to being \"not owned by player\".

    [/*]
  • Fixed extractor recovery items not refreshing cargo windows on use.

    [/*]
  • Fixed ramscoops giving up on other sources when first scoop source fails.

    [/*]
  • Fixed hot-bar calling item database name look-up too often when assigned item is not found in cargo.

    [/*]
  • Fixed station lobby window disappearing at other stations after docking at a derelict station.

    [/*]
  • Fixed issue where auto-clicking could get stuck if the button was not visible.

    [/*]
  • Fixed issue where level rewards was constructing and loading items from database every second when not docked.

    [/*]
  • Fixed fuel stations loading the wrong market list index which contained a market containing all markets.

    [/*]
  • Fixed spelling error on Transcendental expander devices.

    [/*]
  • Fleetships now attempt to stay in a formation around the player.

    [/*]
  • Gear slots with damaged items now blink red to warn the player of their damaged or destroyed status.

    [/*]
  • Gear slots each have a 5% chance to be damaged on death.

    [/*]
  • Gear slots already damaged have a 5% chance to be destroyed on death.

    [/*]
  • Hull expanders have been given a cargo volume buff to make them more useful.

    [/*]
  • Hull expanders have been given a % reduction in ship hull integrity for ballance.

    [/*]
  • Half of all gear dropped directly will be damaged or destroyed, excluding loot crate gear which is always repaired.

    [/*]
  • Modded items are no-longer tinted a color.

    [/*]
  • NPC will not investigate your location if you are cloaked.

    [/*]
  • Jump drive charge rates reduced by half on all drive items, jump drive charge rate modifiers also reduced by half.

    [/*]
  • Jump drive minmum jump distance restriction removed, can now be used to make 1 distance jump.

    [/*]
  • Planet scanners now display colony base suitabillity of planets which can be colonized.

    [/*]
  • Player owned stations now provide free repair and recharge, hull, armor, shield, and energy are taken from the station.

    [/*]
  • Player is now forced to station position when docked.

    [/*]
  • Scooping is enabled automatically when recovering extractors, resources, or colony tax.

    [/*]
  • Some double modifiers now have unique names.

    [/*]
  • Ship friction in space reduced significantly.

    [/*]
  • Undocking from stations now gives you a push in your forward directions to clear the station.

    [/*]

[ 2025-12-20 01:31:00 CET ] [Original Post]

Minimum Setup

  • OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
  • Processor: Intel Core i3-7300. AMD Athlon PRO 200GEMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: GeForce GT 740. Intel UHD Graphics 750. ATI Radeon HD 4670
  • Storage: 512 MB available space
  • Memory: 2048 MB RAM
  • Recommended Setup

    • OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
    • Processor: Intel Core i7-7700. AMD Ryzen 7-1700Memory: 2048 MB RAM
    • Graphics: GeForce GTX 960. ATI Radeon HD 5970
    • Storage: 512 MB available space
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