Sector Space is a single player sandbox top-down 2D space game with retro graphics. The game takes place in a procedurally generated world. Each world represents a single galaxy in the void.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
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- Asteroids mined (last shot) by NPC now give half the experience compared to the player.\n
- Added stars to modded item showing the number of modifiers applied at a glance.\n
- Added more ships to the Shenzhen Shipyards station.\n
- Added [Material] tag to all item descriptions which are inputs to other crafting recipes.\n
- Adjusted stats of some reactors.\n
- Bar separator \"lines\" now scale their thickness with the GUI scale value.\n
- Backwards / retro thrust key is now for braking the ship, toggles braking state depending on if you are moving.\n
- Changed how weapon and tether stats are displayed.\n
- Changed ship movement keys, when using the reverse thrust / braking key and a rotation the ship will strafe.\n
- Changed ship auto pilot code to get ship to target faster.\n
- Chained the recipes for Dropship, Deployer, and Carriers.\n
- Colony kits can be combined in fabricator.\n
- Window edge texture is now using correct texture filter for scaling, was blurry on scale up.\n
- Fabricator and Construction windows will now create Item Information windows that include the recipe\'s required materials.\n
- Fleetships set to follow will only auto-mine when the player is not moving at full speed.\n
- Fleetships now minimize their thrusters when cloaked to keep detection distance low when following the player.\n
- Fixed fleetship follow behavior, now keeps better formation and matches speed.\n
- Fixed equipment repair kit being triggered by using other unrelated items.\n
- Fixed issue where a ship item could be dragged out of cargo while trying to switch to that ship.\n
- Fixed issue where autopilot would randomly break and require save file reload to fix.\n
- Fixed issue where docked ships would undock in a different position.\n
- Fixed thrust issue with speed boosting devices.\n
- Fixed weapon mounts not applying correct transparency value when cloaked.\n
- Fixed black holes not reducing strafe thrust.\n
- Faction reputation value is now stored, however is not yet used.\n
- Jump drive will no longer allow jumping when cargo hold is overflowing.\n
- Jumping, traversing gates, and wormholes now adds some motion to shove the player clear of the location.\n
- Reduced material tier of the Patroller crafting recipe.\n
- Removed construction recipe Station Trade Bay until it is fully implemented.\n
Minimum Setup
- OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
- Processor: Intel Core i3-7300. AMD Athlon PRO 200GEMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce GT 740. Intel UHD Graphics 750. ATI Radeon HD 4670
- Storage: 512 MB available space
Recommended Setup
- OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
- Processor: Intel Core i7-7700. AMD Ryzen 7-1700Memory: 2048 MB RAM
- Graphics: GeForce GTX 960. ATI Radeon HD 5970
- Storage: 512 MB available space
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