Sector Space is a single player sandbox top-down 2D space game with retro graphics. The game takes place in a procedurally generated world. Each world represents a single galaxy in the void.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
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- Added additional secondary skill slot with no level restriction (unlocked at level 0).\n
- Added background highlight to items marked as newly added to cargo holds, unpacked loot crates, scooped items, crafted aitems, and mission rewards.\n
- Added upgraded +line of store bought reactors.\n
- Added upgraded +line of store bought armors.\n
- Added upgraded +line of store bought shields.\n
- Added Character Window and associated toggle button to navigation window.\n
- Added Fleet Management secondary skill.\n
- Added Fleet Engineering secondary skill.\n
- Added Fleet unpack button when using a ship item, opens the menu and automatically installs to free fleet slot.\n
- Added Warp Arrow ship and crafting recipe.\n
- Added Void Shard crafting recipe.\n
- Added Huge Blob crafting recipe.\n
- Added Wraith crafting recipe.\n
- Added sound effect to scanners.\n
- Added some very rare universal commodity drops.\n
- Added Sodium, Potassium, Rubidium, Cesium, and Francium metals to commodities.\n
- Added ore waste processor, built station only item.\n
- Celenospar changed to Selenospar, refined product changed from Cesium to Selenium.\n
- Expanded radar is now slightly bigger, can be size locked by using the pin button.\n
- Fixed issue where a newly opened window would not gain focus.\n
- Fixed world selection screen not drawing pane with back button (to character selection) being drawn when there are 5 worlds.\n
- Moved Fleet Management into Character Window, added display for fleet points and information button.\n
- Moved Character Skills into Character Window.\n
- NPC outside the players fleet now keep items they scoop, such as asteroid ore.\n
- NPC will now randomly sell items they scoop if they can dock.\n
- NPC away from stations will have commodities decay in their inventory by half -1, gear will never decay (to stop them becoming full from mining).\n
- NPC may randomly investigate and scoop items in space not claimed by anyone.\n
- NPC (non-fleet) now drop their inventory on death.\n
- Ships that are \"discovered\" will show full scan results as long as they are targeted and within 5k of the player.\n
- Ships will only become \"discovered\" if targeted and within 1k distance.\n
- Ships that are \"discovered\" will now grant a small amount of experience based on their tier level.\n
- Updated some item icons.\n
Minimum Setup
- OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
- Processor: Intel Core i3-7300. AMD Athlon PRO 200GEMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce GT 740. Intel UHD Graphics 750. ATI Radeon HD 4670
- Storage: 512 MB available space
Recommended Setup
- OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
- Processor: Intel Core i7-7700. AMD Ryzen 7-1700Memory: 2048 MB RAM
- Graphics: GeForce GTX 960. ATI Radeon HD 5970
- Storage: 512 MB available space
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