Sector Space is a single player sandbox top-down 2D space game with retro graphics. The game takes place in a procedurally generated world. Each world represents a single galaxy in the void.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function.
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.
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- Added floaty text to fleet ship slots so original ship hull name can be seen easily.\n
- Added repair sound for equipment repair kits.\n
- Added random delay for fleet ship undocking.\n
- Added small variation to docking and undocking sound and reduce volume for NPC docking sound.\n
- Added weapon critical hit debuff effects to the descriptions of all weapons.\n
- Character window will stay (be forced) on screen when using the expand button.\n
- Cargo window buttons in fleet management tab will now flash red when a ship has overflowing cargo.\n
- Doubled spawn rate of random encounters, chance of encounters depends on the sector region and condition state.\n
- Drydock store button in fleet management tab now indicates if drydock doesn\'t exist at the current station.\n
- Equipment window buttons in the fleet management tab will now flash red when a ship has damaged or destroyed gear.\n
- Equipment Repair Kit VI extended to repairing T7 gear.\n
- Fixed window display order issue again.\n
- Fixed jump button and jump key working even when no jump drive installed.\n
- Fixed window duplication issue, assigned default window layout to new player creation only.\n
- Fixed issue where item information windows wouldn\'t close when clicking X unless in focus.\n
- Fixed ship stats not updating immediately after repairing an in slot gear item.\n
- Fixed ship stats not updating immediately after applying or removing modifiers from another ships selected in slot gear item.\n
- Fixed issue where slot hover tip text would not update when item in slot changes.\n
- Fixed item display window not updating damage text after refreshing the window with a repaired item.\n
- Moved ship/drone/station sprite previewer into the item display window, item display text adjusted slightly to fit the previewer.\n
- Merchant ships will now seek stations to trade with in some sectors, their spawn rate depends on the sector region and condition state.\n
- Updated random encounter code, NPC naming and pilot flight mode now updates correctly.\n
- Updated item damage modifier code, more efficient compilation during stats update call.\n
Minimum Setup
- OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
- Processor: Intel Core i3-7300. AMD Athlon PRO 200GEMemory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: GeForce GT 740. Intel UHD Graphics 750. ATI Radeon HD 4670
- Storage: 512 MB available space
Recommended Setup
- OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
- Processor: Intel Core i7-7700. AMD Ryzen 7-1700Memory: 2048 MB RAM
- Graphics: GeForce GTX 960. ATI Radeon HD 5970
- Storage: 512 MB available space
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