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Sector Space is a single player sandbox top-down 2D space game with retro graphics. The game takes place in a procedurally generated world. Each world represents a single galaxy in the void.
Characters pilot their own ship and depending on the chosen character class (profession) may have up to 6 fleet ships. As the character levels up they may select various secondary skills to further specialize and improve their ship. Skills are automatically passed onto your fleet ships but at a reduction proportional to their level. The primary means of upgrading and progressing is through selection of gear and ships of increasing tier level. The game contains hundreds of items which may have modifiers applied enhancing their function. 
The character's ship and fleet can be moved between world files allowing you to generate different "galaxies" to explore. Most resources are renewable so typically you only need to play on one world. Some locations are unique and present in all generated galaxy although their position may change.
A world (galaxy) is divided up into a grid with each cell being a "sector". Characters can move from sector to sector continuously or take advantage of jump drives, jump gates, and wormholes to move larger distances. A sector can be an entire asteroid field, star system, nebula etc. There are combat areas and anomalous regions with more challenging enemies and better item drops. The character may be visited by NPC or ambushed in a random encounter while they move through dangerous regions of space. Make use of NPC stations and resources to progress, additionally characters may deploy their own stations and fortify the area with drones to protect against hostile invaders.
The typical game loop consists of levelling and acquiring gear through combat or gathering resources and crafting items which will also grant experience towards levelling up. Players can mine asteroids, refining the ore into pure elements and then craft components which are used in the construction of items and ships. Additional resources may be extracted from planets and colonies. Item's can vary in price by region and fluctuate over time which can make trading between stations a viable source of credits.

Sector Space
Robin M. FarrellDeveloper
Outer Vision GamesPublisher
2025-11-28Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (16 reviews)
Public Linux Depots:
  • [0 B]
Version 0.5.7.2 - 12 Jan 2026

    \n
  • Added GUI window focus opacity to settings menu.\n
  • Added Homing Warp Device, added to drop tables.\n
  • Added Malfunctioning Warp Device, added to drop tables.\n
  • Added Archangel ship and associated recipe.\n
  • Changed item sorting to factor in tier level.\n
  • Changed the number-input field to allow insertion of numbers behind the 0.\n
  • Changed OpenGL thread context ownership, an attempt to fix random GL crashes on systems with strict context references.\n
  • Changed overflowing cargo check to ignore platforms and station hulls.\n
  • Fixed Infiltrator class missile consumption bonus, was not using 1 missile per volly (now called a salvo).\n
  • Fixed possible crash caused by storm event controller.\n
  • Fixed fleet ships being able to use transfer all cargo to station button while not being docked.\n
  • Fixed being able to transfer items to a target station while not being docked.\n
  • Fixed being able to sell items from a ship that is not docked.\n
  • Fleet managment window now makes a ship information window when clicking the slots in compact mode.\n
  • Fixed NPC recycling stations not showing recycle option on items.\n
  • Missile launchers now have their salvo count displayed in the weapon specific stats area, removed from description section.\n
  • Made station undock text a bit easier to notice.\n
  • Reduced nanite and nanite+ drop rates considerablly.\n
  • Removed canisters, crates, and barrels from recycling station markets.\n
  • Removed scrap from refueling station markets.\n

[ 2026-01-13 09:17:36 CET ] [Original Post]

Minimum Setup

  • OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
  • Processor: Intel Core i3-7300. AMD Athlon PRO 200GEMemory: 2048 MB RAM
  • Memory: 2048 MB RAM
  • Graphics: GeForce GT 740. Intel UHD Graphics 750. ATI Radeon HD 4670
  • Storage: 512 MB available space
  • Memory: 2048 MB RAM
  • Recommended Setup

    • OS: (Tested on) Linux Mint 22.1 Cinnamon 6.4.8
    • Processor: Intel Core i7-7700. AMD Ryzen 7-1700Memory: 2048 MB RAM
    • Graphics: GeForce GTX 960. ATI Radeon HD 5970
    • Storage: 512 MB available space
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