A dungeon crawler where luck is your only weapon.
Every action, every event, every discovery is determined by... a slot machine. Dive into a procedurally generated dungeon, explore its mysterious depths, and let fate pull the strings of your adventure.
Attack, defend, loot, trade, or flee — it all depends on the spin.
An unpredictable dungeon crawler
Every action is handled through a one-armed bandit.
It's not just luck — try to stop the reels at the right moment to trigger favorable outcomes.
Combine symbols to unleash powerful effects… or devastating disasters.
Adapt your strategy based on the spins and the artifacts you unlock along the way.
Spend energy to re-spin certain reels and try to improve your results.
What to expect?
Procedurally generated maps — no dungeon is ever the same
Varied weapons, powerful items, and incredible artifacts
Multiple playable classes, each with their own unique twists
Goblins, skeletons, bandits, ghosts, dragons… and much worse
Mysterious chests, shops, unexpected blessings or curses
Modify probabilities, rig your luck… or suffer the consequences
Permadeath — every run is a unique attempt to go deeper than ever before
In Pereelous, luck is your weapon.
Will you twist fate to your advantage… or become its eternal plaything?
Hello everyone !\n\nFirst, thank you for checking out the game! I have read all your comments and spent the past few days fixing all the bugs in the release version as well as improving some quality of life things.\n\nHere\'s a quick overview of the changes:\n
- \n
- Fixed a bunch of translation mistakes and missing texts\n
- Fixed steam achievements not being unlocked (Go to the achievement menu to update previously unlocked achievment)\n
- Fixed fullscreen preferences not being saved\n
- Fixed some signals that were causing weird behaviours after finishing a shop (battles were ended early, slot machine overlapped with other events etc...)\n
- Added some tutorials to explain the reroll and slot upgrade features\n
- Added a lock icon to clarify wich slots will remain the same when rerolling\n
- Web status effect can no longer make every reel sticky (you always roll at least one now)\n
- Tweaked the spell slot visual effect to make it less dizzying\n
- Fixed a few incorrect weapon descriptions\n
- Made some balancing changes regarding weakness and vulnerability (now decreased by 5 each turn)\n
- Fixed the error messages when trying to buy a Swap upgrade without a slot selected\n
- Changed the setting menu to make it more legible\n
- Changed the weapon cards to better display how many uses you have left\n
Minimum Setup
- OS: AnyMemory: 2 GB RAMStorage: 300 MB available spaceSound Card: AnyVR Support: NoAdditional Notes: I don\'t own a linux machine
- Memory: 2 GB RAMStorage: 300 MB available spaceSound Card: AnyVR Support: NoAdditional Notes: I don\'t own a linux machine
- Storage: 300 MB available space
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