A dungeon crawler where luck is your only weapon.
Every action, every event, every discovery is determined by... a slot machine. Dive into a procedurally generated dungeon, explore its mysterious depths, and let fate pull the strings of your adventure.
Attack, defend, loot, trade, or flee — it all depends on the spin.
An unpredictable dungeon crawler
Every action is handled through a one-armed bandit.
It's not just luck — try to stop the reels at the right moment to trigger favorable outcomes.
Combine symbols to unleash powerful effects… or devastating disasters.
Adapt your strategy based on the spins and the artifacts you unlock along the way.
Spend energy to re-spin certain reels and try to improve your results.
What to expect?
Procedurally generated maps — no dungeon is ever the same
Varied weapons, powerful items, and incredible artifacts
Multiple playable classes, each with their own unique twists
Goblins, skeletons, bandits, ghosts, dragons… and much worse
Mysterious chests, shops, unexpected blessings or curses
Modify probabilities, rig your luck… or suffer the consequences
Permadeath — every run is a unique attempt to go deeper than ever before
In Pereelous, luck is your weapon.
Will you twist fate to your advantage… or become its eternal plaything?
Hi everyone !
First, a word about what I\'ve been up to lately. I\'m taking a short break from game dev until mid december to do some woodworking for an upcoming holiday\'s market. I\'ll keep an eye on the game to see if everything is going smoothly, but don\'t expect any new content in the near future.
What\'s new ?
NEW ENCYCLOPEDIA ! You can access it in your settings menu, and see every slot/items/monster you\'ve encountered as well as some cool informations about it :)
[/*]NEW CHARACTER : SPINOCCHIO ! He\'s really special as you can fully customize his slots and equipments at the start of the game! What crazy builds will you think of next ?
[/*]NEW SLOTS ! These have been available in the prerelease for a few weeks, but they are now available in the base game ! I won\'t spoil what they are but I can assure you they are preeeetty cool.
[/*]Reworked the Jack Pott character to make it a bit more unique, he can now reroll basically everything, wich should make for an interesting playthrough !
[/*]Made some balancing tweaks to monsters XP and Bounties
[/*]
Some bugfixes :
Fixed the softlock when encountering an event that transforms into a crucible and locks you out of any options
[/*]Fixed the crown unlock on characters when finishing the game but not going into endless mode
[/*]Misc missing texts on slots
[/*]A bunch of other small bugs I forgot because I fixed them in the previous prerelease versions (see previous update notes for details)
[/*]
Feel free to share ideas for what to add next in the community hub !
As always, thank you so much for playing!
Peace
Pierre
Hey all!
New 1.0.5 pre-release build available for Windows
What\'s new ?
An encyclopedia showcasing every slot, item and monster you encounter during the game with additionnal information and some flavor texts, available in the Settings menu
[/*]The Jack Pott character now has a special power to make it more unique (he can reroll pretty much everything but does not earn coins when defeating an enemy)
[/*]20 new common / rare artifacts with cool effects !
[/*]Clarified how status effect works in their description (mainly describing how each status effect decreases over time)
[/*]
Some bugfixes as well :
Fixed the repair bug in the shop
[/*]Fixed characters not getting the crown if you don\'t go into endless mode afterward
[/*]Fixed some missing icons in texts
[/*]Fixed softlocks when encountering an event that transforms into a forge (only happens if you have nothing available for a merge)
[/*]Did a bit of rebalancing on enemy XP and Bounties
[/*]
This will most likely be the last bit of content I add before releasing the 1.1 update to the public.
This version will sit for a few days until we\'ve had time to properly test it, then it will released on the main branch!
Enjoy, and as always, thanks for playing!
Peace
Pierre
Hi everyone!
A new 1.0.4 version is available on the game\'s pre-release branch!
If you want to try it, go to the game\'s settings on steam and enable the pre-release branch in the \"Beta\" menu !
This new version includes a bunch of bugfixes as well as 12 new slots to try !
I\'m leaving home for the rest of the week for a trip I had planned months ago, that\'s why this release is not official yet, as I won\'t be able to fix any bugs until monday.
Enjoy the new slots, I think you will enjoy them (there are some pretty broken builds you can do with them ;)
Cheers!
Pierre
I made a quick patch because a missing texture on an new ennemy was causing a crash in the cave biome.\n\nIt\'s fixed now, sorry about that !
Hi everyone!\n\nHere\'s another little Balancing / Bugfix update\nThe game should be a little harder, especially in endless mode\n\n
There\'s a MacOS version now !
\n\nWhat\'s new ?
\n- \n
- Fixed some issues when defeating the true last boss in endless mode\n
- Added a \"FULL LINE\" bonus giving you extra coins when you make a full line of the same spell symbol during an attack\n
- Added a bunch of new monsters\n
- Fixed some missing texts and missing translations\n
- Defense slot can be increased again, and only shows up in the first 3 reels\n
- Improved some explanations regarding reels\n
- Nerfed the Fear, Fracture and Shock spells\n
- Rabbit\'s foot is now a boss artifact and the knight no longer starts with it\n
- Balanced a bit the amount of coins monsters give you\n
- Tweaked the XP targets for every level \n
- Nerfed the fork artefact/buffed the leech\n
- Fixed endless mode difficulty (should grow exponentially but was growing linearly)\n
Hi all !
PEREELOUS v1.0.2 is out!
New free demo available !
What\'s new ?
NEW ENDLESS MODE, you now have the choice to continue in your adventure after defeating a final boss,
[/*]NEW UPGRADE/INCREASE/DELETE SLOT mechanic. Mostly similar as the previous version, but increasing a slot and destroying it must be bought as \"standard upgrade\" (ie the random ones after each battle)
[/*]NEW MONSTERS !
[/*]NEW DEFENSIVE SPELLS
[/*]NEW STATUS EFFECTS !
[/*]Better informations about what\'s going on during your turn in the combat (value bonuses, slots effects etc),
[/*]Some balancing tweaks
[/*]Fixed a nasty crash in certain events (well, altar...)
[/*]Tomatoes now disapear for the entire combat when they reach 0
[/*]Defense slots and walls can no longer be increased
[/*]Added a few missing infos in the UI (current floor, max lvl, slot types etc)
[/*]
AS ALWAYS, THANKS FOR PLAYING MY SILLY GAME :D\nPeace\nPierre
Hello everyone !\n\nFirst, thank you for checking out the game! I have read all your comments and spent the past few days fixing all the bugs in the release version as well as improving some quality of life things.\n\nHere\'s a quick overview of the changes:\n
- \n
- Fixed a bunch of translation mistakes and missing texts\n
- Fixed steam achievements not being unlocked (Go to the achievement menu to update previously unlocked achievment)\n
- Fixed fullscreen preferences not being saved\n
- Fixed some signals that were causing weird behaviours after finishing a shop (battles were ended early, slot machine overlapped with other events etc...)\n
- Added some tutorials to explain the reroll and slot upgrade features\n
- Added a lock icon to clarify wich slots will remain the same when rerolling\n
- Web status effect can no longer make every reel sticky (you always roll at least one now)\n
- Tweaked the spell slot visual effect to make it less dizzying\n
- Fixed a few incorrect weapon descriptions\n
- Made some balancing changes regarding weakness and vulnerability (now decreased by 5 each turn)\n
- Fixed the error messages when trying to buy a Swap upgrade without a slot selected\n
- Changed the setting menu to make it more legible\n
- Changed the weapon cards to better display how many uses you have left\n
Minimum Setup
- OS: AnyMemory: 2 GB RAMStorage: 300 MB available spaceSound Card: AnyVR Support: NoAdditional Notes: I don\'t own a linux machine
- Memory: 2 GB RAMStorage: 300 MB available spaceSound Card: AnyVR Support: NoAdditional Notes: I don\'t own a linux machine
- Storage: 300 MB available space
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