A dungeon crawler where luck is your only weapon.
Every action, every event, every discovery is determined by... a slot machine. Dive into a procedurally generated dungeon, explore its mysterious depths, and let fate pull the strings of your adventure.
Attack, defend, loot, trade, or flee — it all depends on the spin.
An unpredictable dungeon crawler
Every action is handled through a one-armed bandit.
It's not just luck — try to stop the reels at the right moment to trigger favorable outcomes.
Combine symbols to unleash powerful effects… or devastating disasters.
Adapt your strategy based on the spins and the artifacts you unlock along the way.
Spend energy to re-spin certain reels and try to improve your results.
What to expect?
Procedurally generated maps — no dungeon is ever the same
Varied weapons, powerful items, and incredible artifacts
Multiple playable classes, each with their own unique twists
Goblins, skeletons, bandits, ghosts, dragons… and much worse
Mysterious chests, shops, unexpected blessings or curses
Modify probabilities, rig your luck… or suffer the consequences
Permadeath — every run is a unique attempt to go deeper than ever before
In Pereelous, luck is your weapon.
Will you twist fate to your advantage… or become its eternal plaything?
Hey all!
New 1.0.5 pre-release build available for Windows
What\'s new ?
An encyclopedia showcasing every slot, item and monster you encounter during the game with additionnal information and some flavor texts, available in the Settings menu
[/*]The Jack Pott character now has a special power to make it more unique (he can reroll pretty much everything but does not earn coins when defeating an enemy)
[/*]20 new common / rare artifacts with cool effects !
[/*]Clarified how status effect works in their description (mainly describing how each status effect decreases over time)
[/*]
Some bugfixes as well :
Fixed the repair bug in the shop
[/*]Fixed characters not getting the crown if you don\'t go into endless mode afterward
[/*]Fixed some missing icons in texts
[/*]Fixed softlocks when encountering an event that transforms into a forge (only happens if you have nothing available for a merge)
[/*]Did a bit of rebalancing on enemy XP and Bounties
[/*]
This will most likely be the last bit of content I add before releasing the 1.1 update to the public.
This version will sit for a few days until we\'ve had time to properly test it, then it will released on the main branch!
Enjoy, and as always, thanks for playing!
Peace
Pierre
Minimum Setup
- OS: AnyMemory: 2 GB RAMStorage: 300 MB available spaceSound Card: AnyVR Support: NoAdditional Notes: I don\'t own a linux machine
- Memory: 2 GB RAMStorage: 300 MB available spaceSound Card: AnyVR Support: NoAdditional Notes: I don\'t own a linux machine
- Storage: 300 MB available space
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