Hotfix For Update 16
Today we've released a hotfix for Update 16. This introduces some performance improvements, fixes some minor issues, brings back The NeuroGen Incident servers and fixes some issues with the stats system. Update 16a - Assault On Starcrown Aerospace Version: 0.5.16a Released: 9th January 2015 Improvements UPDATED: Physics performance enhancements UPDATED: Revive time depends on mode and difficulty setting UPDATED: Xmayhem game mode put back in Santa's Christmas box, and Mainline Winter reverted to original version Fixes FIXED: "Incorrect Unity build setting creating issues with resizing screens and vsync" FIXED: "Issue in The NeuroGen Incident (NGI servers are back up)" FIXED: "Not being able to find the last bot in Elimination game mode" FIXED: "Online stats are now being recorded. Some further work to be done for edge cases. Stats will be reset in future" FIXED: "Occlusion bugs on Starcrown and Mainline" FIXED: "Blocker added to Mainline to ensure players cannot leave the map" FIXED: "Crate occlusion on Stronghold" Known Issues -The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10 -The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) -View jittering may occur when jumping on lossy networks -Audio may cut off partially/completely on weapon/helmet sounds -Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) -Potential to fall through elevator when moving -Sometimes bots will not appear in single player maps. Restart the game and they will appear -Sometimes the first series of bots on Stronghold Elimination A will spawn mid-air -Revive does not work on multiplayer maps except Dynacore -Scoreboard sometimes goes out of alignment FOR THE LOVE OF THE GAME, Your team at Zero Point Software
[ 2015-01-09 15:48:14 CET ] [ Original post ]
Hotfix For Update 16
Today we've released a hotfix for Update 16. This introduces some performance improvements, fixes some minor issues, brings back The NeuroGen Incident servers and fixes some issues with the stats system. Update 16a - Assault On Starcrown Aerospace Version: 0.5.16a Released: 9th January 2015 Improvements UPDATED: Physics performance enhancements UPDATED: Revive time depends on mode and difficulty setting UPDATED: Xmayhem game mode put back in Santa's Christmas box, and Mainline Winter reverted to original version Fixes FIXED: "Incorrect Unity build setting creating issues with resizing screens and vsync" FIXED: "Issue in The NeuroGen Incident (NGI servers are back up)" FIXED: "Not being able to find the last bot in Elimination game mode" FIXED: "Online stats are now being recorded. Some further work to be done for edge cases. Stats will be reset in future" FIXED: "Occlusion bugs on Starcrown and Mainline" FIXED: "Blocker added to Mainline to ensure players cannot leave the map" FIXED: "Crate occlusion on Stronghold" Known Issues -The HUD names and kill messages will be clipped on aspect ratios that are wider than 16:10 -The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) -View jittering may occur when jumping on lossy networks -Audio may cut off partially/completely on weapon/helmet sounds -Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) -Potential to fall through elevator when moving -Sometimes bots will not appear in single player maps. Restart the game and they will appear -Sometimes the first series of bots on Stronghold Elimination A will spawn mid-air -Revive does not work on multiplayer maps except Dynacore -Scoreboard sometimes goes out of alignment FOR THE LOVE OF THE GAME, Your team at Zero Point Software
Interstellar Marines
Zero Point Software
Zero Point Software
2013-07-02
Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(4242 reviews)
https://store.steampowered.com/app/236370 
The Game includes VR Support
Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]
UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
*role-playing not yet implemented
Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.
But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.
Now gear up Marine, we’ve got training to do! Welcome to Project IM.
War Games
Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.
7 Singleplayer/Co-op Missions
Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!
9 Unique Multiplayer Maps Across 3 Game Modes
Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.
Realistic Simulation
With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.
We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
*role-playing not yet implemented
Welcome to Project: IM
Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.
But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.
Now gear up Marine, we’ve got training to do! Welcome to Project IM.
War Games
Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.
7 Singleplayer/Co-op Missions
Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!
9 Unique Multiplayer Maps Across 3 Game Modes
Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.
Realistic Simulation
With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.
We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
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