Name | Interstellar Marines | ||
Developer | Zero Point Software | ||
Publisher | Zero Point Software | ||
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Release | 2013-07-02 | ||
Steam | 7,99€ 6,95£ 9,99$ / 0 % | ||
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Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  2  | ||
Steam Rating | Mixed | ||
Steam store | |||
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Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 406 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 575 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Linux Game Content [4.43 G] Linux 64-bit Game [4.91 G] |
SANDBOX
Additional screenshots of the changes can be found on our Facebook page. FOR THE LOVE OF THE GAME, Your Team At Zero Point Software |
Winner rewards:
Live stream: We will be streaming to YouTube and Twitch when the event goes live, so make sure to follow! FOR THE LOVE OF THE GAME, Your team at Zero Point Software |
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Interstellar Marines - Update 28 (0.5.28 - Revision 1497) Platforms available, 32-bit & 64-bit Windows, Linux, OSX Changelog for Update 28 Whats New ADDED Linux editor support ADDED Settings connection to motion blur amount. ADDED Reflection probes are eased in on forced weather system. ADDED Screen Space Reflections to settings menu. ADDED Performance optimizations. ADDED Unity 5 Post processing effects. ADDED New Map "Upper management" in playground ADDED new Postprocessing linked to settings. ADDED Reflection probe intensity is linked to weather state. ADDED weapon block while leaning and recognizes corners too, no more shooting through wall etc. ADDED Basic lean mechanics ADDED lean audio files (by Eduard) ADDED ECSChat server host defined in command line arguments. ADDED [REDACTED] to Resort (first iteration) Improvements UPDATED Unity 5.1 -> Unity 5.6 Upgrade UPDATED Legacy defered renderer -> Defered renderer UPDATED Directx 9 -> Directx 11 on Windows UPDATED Metal on MacOS UPDATED Jump penalty added to exhaustion UPDATED Moon flares dampened. (regression) UPDATED Trees in starcrown are now fixed with correct shaders. UPDATED Player state PostProcessing influence UPDATED Material upgrades and Material tweaks. UPDATED Rain particles amped down. UPDATED redshift link to health is very intensive. UPDATED Reflection probes in multiplayer maps needs tweaking and repositioning. UPDATED disabled "frame blending" from motion blur amount controls UPDATED PPP a bit more AO and tweaked SSR for best results to performance ratio UPDATED lowered volume of head voices UPDATED GUIDamageWarning made WARN flash 10x faster for better HUD immersion UPDATED material on a couple of trees and updated the Trees.unity scene UPDATED Lean Audio Implementation to never use the same audioclip twice in a row UPDATED Marine Audio with lean sfx UPDATED settings on all audio clips to use "Compress on Load" and now only 2 large mp3 are still using "compress in memory" UPDATED Operations Wargames so lights occlude correctly and reflection probes with adjusted values UPDATED Weapon materials to allow occlusion map to work correctly UPDATED spotlight shadows in Main Menu MEG scene UPDATED Default Black to not have spec when used as background in Intro Cinematic UPDATED Intro Cinematic scene so IM logo is more lit and MEG spotlight shadows are adjusted correctly UPDATED Lean to play audio every time. UPDATED Lean to prioritize Sprinting. UPDATED Lean controls to be toggleable. UPDATED Weapon and Marines materials with small tweaks UPDATED Bush1-3 materials to render properly UPDATED MEG materials for less highlight UPDATED LightHandler to set EmissiveBoot to 2 default UPDATED Megalodon scene fixed lights UPDATED Sandbox added vending machine as emissive reference UPDATED Star Crown/NGI with foliage fixes and adjusted location of door buttons UPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colors UPDATED Reflection proble clear color set to black. (Nucleus) UPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colors UPDATED Normal texture fixes for tree branches. UPDATED general emissive materials UPDATED [REDACTED] to fix [REDACTED] UPDATED [REDACTED] UPDATED Hell Guardians to be a bit faster and easier to kill UPDATED Hell geysers to glow with orange lava UPDATED Eye adaptation is disabled on MacOS since it doesn't work. Fixes FIXED Hit detection not working after upgrade. (regression) FIXED Game mode info is not shown (regression) FIXED Muzzle flash initially shown when swapping weapons (regression) FIXED PerformanceTracker regression. Update Corpses disabled. (regression) FIXED glowing leaves normal map texture. FIXED Abbility to shoot through things while leaning. FIXED Shoot yourself in the sky. (regression) FIXED AA dropdown collapsed. FIXED Missing navigation data on Jungle.unity FIXED Tree shaders in Welcome to IM map. FIXED Tree shaders in Welcome to IM map. FIXED Static elevator Ground plates in Lunar. FIXED MSAA removed from spectator camera. FIXED CP counter bug when player has more than 15 mill. points. FIXED Bush in Subarctic has wrong shader FIXED Occlusion from tower in stronghold is blocking environment when tower is elevated down. FIXED PerformanceTracker regression disabled. FIXED lean twitchy transition (TEMPORARY FIX) Miscellaneous IMPLEMENTED Lean Audio using MarineAudio.cs DISABLED lean while sprinting HID Experimental Peek Feature Toggle from Game Options We will continue utilizing the ITO tester program to test progress on upcoming updates. To become an ITO tester join our official Discord server and post !Enlist ITO Tester in the role-requests channel. Then you'll receive access to the ITO testing announcements where youll find the code to unlock the beta branch in Steam. |
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We've been hard at work on Update 27 and have made significant progress. This includes tactical reload, a fix for falling through the map in need of testing, and weapon changes for you to provide feedback on. |
We've been hard at work on Update 27 and have made significant progress. This includes tactical reload, a fix for falling through the map in need of testing, and weapon changes for you to provide feedback on. |
Thank You! |
Thank You! |
Community members close to me on our official Discord server, Steam Friends or Skype, should be fairly up-to-date on the details below. |
Community members close to me on our official Discord server, Steam Friends or Skype, should be fairly up-to-date on the details below. |
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In its new iteration Hell Week has been renamed Wargames, a more fitting name for our co-op, singleplayer and player-versus-player sandbox combat simulator in the making. We’ve tweaked the server settings and added a new Wargame called Scavenge, where you can collect combat points 24/7. But look out - You are up against 128 bots as well as all the other skilled and tactical players!
We’ve updated the Introduction mission to make sure new players get a more consistent first impression of the game and the features currently available. Revamped sections are shooting range, stealth test, crashed dropship mission simulation and we added a fun little stress test and maybe an Easter Egg or 2. FULL CHANGE LOG What's Next We’ve been taking a critical look at the inertia and general challenge of surviving in Early Access and decided to find and team up with an indie-friendly publisher moving forward to improve our development capabilities. Meanwhile, there will be updates, missions, and new game modes as often as we can make them while we search for the right partner to help realize our ambitious vision for Interstellar Marines. FOR THE LOVE OF THE GAME, Your team at Zero Point Software |
In its new iteration Hell Week has been renamed Wargames, a more fitting name for our co-op, singleplayer and player-versus-player sandbox combat simulator in the making. Weve tweaked the server settings and added a new Wargame called Scavenge, where you can collect combat points 24/7. But look out - You are up against 128 bots as well as all the other skilled and tactical players!
Weve updated the Introduction mission to make sure new players get a more consistent first impression of the game and the features currently available. Revamped sections are shooting range, stealth test, crashed dropship mission simulation and we added a fun little stress test and maybe an Easter Egg or 2. FULL CHANGE LOG What's Next Weve been taking a critical look at the inertia and general challenge of surviving in Early Access and decided to find and team up with an indie-friendly publisher moving forward to improve our development capabilities. Meanwhile, there will be updates, missions, and new game modes as often as we can make them while we search for the right partner to help realize our ambitious vision for Interstellar Marines. FOR THE LOVE OF THE GAME, Your team at Zero Point Software |
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We’ve recently launched Hell Week, a hunger games/battle royale style multiplayer game mode for our Early Access game Interstellar Marines and want to share the fun with everyone!
FOR THE LOVE OF THE GAME, Your team at Zero Point Software |
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You may need to restart your Steam client for it to recognize and download the update. |
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Full changelog available here: http://media.interstellarmarines.com/media/interstellarmarines_changelog.html FOR THE LOVE OF THE GAME, Your team at Zero Point Software |
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Play Interstellar Marines for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Interstellar Marines at 66% off the regular price!* |
Hotfix For Update 16 |