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Update 17: Welcome On Board!

[img=http://media.interstellarmarines.com.s3.amazonaws.com/media/images/steamearlyaccess/interstellarmarines_early_access_update_17_small.jpg]

Update 17: Welcome On Board!


Every new year should blast off with something exhilarating, so for this update we're moving you along at a blistering speed with the addition of the new sprint movement mode AND a free week on Steam! Update 17 Version: 0.5.17 Released: 6th February, 2015 What's New ADDED: New Introduction Mission: Welcome To Project IM ADDED: Early iteration of the Accuracy, Stamina and Sprint changes. These changes will be completed in Update 18 ADDED: Hell Week introduction video and sign up form to main menu ADDED: Admins can now change multiplayer map from in-game ADDED: Spawn locations of power boxes in Operations are now completely randomised ADDED: Server browser is split into Coop and Multiplayer servers for easier and quicker browsing ADDED: Chat is now logged on a per-server basis ADDED: Warning message given to players joining a high-ping server ADDED: New hit detection is default on servers ADDED: Spearhead icon now shows for Spearhead players on singleplayer scoreboards ADDED: Several new Steam achievements ADDED: Several new TP rewards ADDED: List of TP rewards in the Profile tab, removed outdated list from levelcam view Improvements UPDATED: The NeuroGen Incident re-built as version 3. Improved map, resolved several issues, improved performance, added mercenary bots to different team, reworked several areas of the map UPDATED: Server browser filters are now expanded by default UPDATED: In-game chat function now allows multiple lines UPDATED: Several additions to stats tracking UPDATED: Arch to ensure players cannot glitch out of the map UPDATED: New reticule for the Assault Rifle Known Issues - Some new achievements and TP rewards may not work. We're investigating - Not all new achievements have icons, we'll add next week - New achievements do not show up within the in-game Profile tab. We will add these soon - The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 - The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4) - View jittering may occur when jumping on lossy networks - Audio may cut off partially/completely on weapon/helmet sounds - Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) - Potential to fall through elevator when moving Fixes FIXED: "Keycard in crew quarter in NGI sometimes not appearing" FIXED: "Inability to revive in multiplayer maps other than Dynacore" FIXED: "Logs can only be played once in NGI" FIXED: "Death skull now shows for bots in Playground maps" FIXED: "No more floating bots at the start of Stronghold Coop" FIXED: "No extraction marker on Starcrown" FIXED: "No extraction marker on Colony if you leave and rejoin during a match" FIXED: "Bots sometimes not appearing in single player" FIXED: "The 'no run/crouch' triggers occasionally cause permanent 'no run/crouch'" FIXED: "Multiplayer scoreboard styling" FIXED: "Difficulty in single player sometimes incorrect after playing co-op" FIXED: "Revived players experiencing black screens'" FIXED: "Cargo elevators in NGI have crate shadows above them" FIXED: "HUD difficulty text not going offline when HUD goes down" FIXED: "Bots spawning and instantly dying in NGI research" FIXED: "Exiting the coop poster now works" FIXED: "Revive no longer completes if reviving player is killed" FIXED: "Spawn time is now accurate when waiting to spawn in Deadlock" FIXED: "Players not correctly first person spectating other players when dead" FOR THE LOVE OF THE GAME, Your team at Zero Point Software


[ 2015-02-09 18:24:18 CET ] [ Original post ]



Interstellar Marines
Zero Point Software
  • Developer

  • Zero Point Software
  • Publisher

  • 2013-07-02
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (4242 reviews)


  • Review Score

  • https://store.steampowered.com/app/236370 
  • Steam Store

  • The Game includes VR Support



    Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]

  • Public Linux depots

  • UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

    Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

    *role-playing not yet implemented

    Welcome to Project: IM


    Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

    But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

    Now gear up Marine, we’ve got training to do! Welcome to Project IM.

    War Games

    Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



    7 Singleplayer/Co-op Missions

    Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

    9 Unique Multiplayer Maps Across 3 Game Modes

    Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

    Realistic Simulation

    With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

    We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software
    GAMEBILLET

    [ 5951 ]

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