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Hell Week: Hotfix 1


Good morning Marines! We have launched a hotfix to help alleviate the spawn bug in Hell Week. We understand the frustration that's been caused from this issue. This hotfix is server-side and will lead into a larger update later this week. We also urge you to not tab out of the game in the elevator so you don't fall out the maps. FOR THE LOVE OF THE GAME, Your team at Zero Point Software

Update 19a - Hell Week: Hotfix 1


Version: 0.5.19a Released: 16th June, 2015

What's New


ADDED: Servers now start countdown to next Hell Week instead of showing "game in progress" when a Hell Week is complete ADDED: Players joining when the elevators are rising at the start of a Hell Week will be paused and then added when the elevators have finished moving ADDED: Several underlying fixes which will be added in a future client/server update

Improvements


UPDATED: Hell Week start times changed to ensure clusters are up more often, especially around peak times

Fixes


FIXED: "Correct number of player now spawn in per server node i.e. no more multiple players spawning in an elevator" FIXED: "Message showing Hell Week is full when it is not"

Known Issues


  • The mission overview is currently a place holder, and will be completed in a later update
  • Some crates may not open, or require several attempts to open
  • Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
  • Combat points are not currently permanently recorded after a game of Hell Week. This will be fixed shortly
  • On some occasions you may respawn with 12 health. You still have the correct health, it is just represented incorrectly in the HUD. This can be cleared by restarting the game
  • Some new achievements and TP rewards may not work. We're investigating
  • The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
  • The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
  • View jittering may occur when jumping on lossy networks
  • Audio may cut off partially/completely on weapon/helmet sounds
  • Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
  • Potential to fall through elevator when moving
  • When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
  • Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this


[ 2015-06-16 14:46:23 CET ] [ Original post ]



Interstellar Marines
Zero Point Software
  • Developer

  • Zero Point Software
  • Publisher

  • 2013-07-02
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (4242 reviews)


  • Review Score

  • https://store.steampowered.com/app/236370 
  • Steam Store

  • The Game includes VR Support



    Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]

  • Public Linux depots

  • UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

    Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

    *role-playing not yet implemented

    Welcome to Project: IM


    Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

    But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

    Now gear up Marine, we’ve got training to do! Welcome to Project IM.

    War Games

    Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



    7 Singleplayer/Co-op Missions

    Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

    9 Unique Multiplayer Maps Across 3 Game Modes

    Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

    Realistic Simulation

    With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

    We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software
    GAMEBILLET

    [ 5951 ]

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