Hell Week: Hotfix 2
Version: 0.5.19b Released: 18th June, 2015
ADDED: Combat points for Hell Week winners are recorded in the Steam Leaderboard ADDED: Name and score to HUD ADDED: Elimination warning to HUD ADDED: Elimination warning to scoreboard ADDED: Announcement by SARA when zone is full ADDED: Elimination phase initiated message to helmet, and message over in-game PA to explain how the eliminations work
UPDATED: Crates that have been opened in another zone are now seen as open by the player (fixes the "crate does not open" bug) UPDATED: Scoreboard now shows full 64 players UPDATED: Maps have had a graphics pass, with several hundred small fixes and improvements UPDATED: Hell Week server button moved to top of server browser tab UPDATED: Name of the map you are loading into when you join a Hell Week has been removed UPDATED: Collision has been removed from bushes in Hell Week UPDATED: Eliminations have been altered so after the first 30 minutes 1 person is eliminated every 2 minutes UPDATED: AI SARA player elimination messages moved from helmet to in-game PA system
FIXED: "Adjusted elevator spawn-in delay to ensure players do not spawn on a moving elevator" FIXED: "Welcome tutorial door which did not open" FIXED: "Suit HUD deactivates on 50% damage" FIXED: "Dummy crates removed from Mountains" FIXED: "HUD HP bug which indicated the player's HP was 12" FIXED: "No weapon showing when playin another game mode after Hell Week" FIXED: "Collider adjusted on crates in Hell Week to ensure players are not involuntarily catapulted out of the map" FIXED: "Spawn elevator z-flickering and collision to prevent looking through the elevator walls"
[ 2015-06-18 20:42:40 CET ] [ Original post ]
Attention!
Today we have a new client-side hotfix adding new features and bug fixes. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week
[url=steamcommunity.com/stats/236370/leaderboards/804133/"]
We also have a new Hell Week server called Hell Week Finals. Hell Week Finals is a special event for those who survive Hell Week and have the most accumulated Combat Points. We’ll let you know more about the Hell Week Finals soon.
FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software
Update 19b - Hotfix 2
Version: 0.5.19b Released: 18th June, 2015
What's New
ADDED: Combat points for Hell Week winners are recorded in the Steam Leaderboard ADDED: Name and score to HUD ADDED: Elimination warning to HUD ADDED: Elimination warning to scoreboard ADDED: Announcement by SARA when zone is full ADDED: Elimination phase initiated message to helmet, and message over in-game PA to explain how the eliminations work
Improvements
UPDATED: Crates that have been opened in another zone are now seen as open by the player (fixes the "crate does not open" bug) UPDATED: Scoreboard now shows full 64 players UPDATED: Maps have had a graphics pass, with several hundred small fixes and improvements UPDATED: Hell Week server button moved to top of server browser tab UPDATED: Name of the map you are loading into when you join a Hell Week has been removed UPDATED: Collision has been removed from bushes in Hell Week UPDATED: Eliminations have been altered so after the first 30 minutes 1 person is eliminated every 2 minutes UPDATED: AI SARA player elimination messages moved from helmet to in-game PA system
Fixes
FIXED: "Adjusted elevator spawn-in delay to ensure players do not spawn on a moving elevator" FIXED: "Welcome tutorial door which did not open" FIXED: "Suit HUD deactivates on 50% damage" FIXED: "Dummy crates removed from Mountains" FIXED: "HUD HP bug which indicated the player's HP was 12" FIXED: "No weapon showing when playin another game mode after Hell Week" FIXED: "Collider adjusted on crates in Hell Week to ensure players are not involuntarily catapulted out of the map" FIXED: "Spawn elevator z-flickering and collision to prevent looking through the elevator walls"
Known Issues
- The mission overview is currently a place holder, and will be completed in a later update
- Some crates may require several attempts to open
- Players joining within a few seconds of a Hell Week starting may get an error that they cannot join. This is due to out-of-sync clocks. Please wait a few seconds and rejoin
- Some new achievements and TP rewards may not work. We're investigating
- The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10
- The game will stop updating when switching out of fullscreen in Windows (known bug in Unity 4)
- View jittering may occur when jumping on lossy networks
- Audio may cut off partially/completely on weapon/helmet sounds
- Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect)
- Potential to fall through elevator when moving
- When joining an in-progress The NeuroGen Incident game, additional waypoints may be visible
- Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this
Interstellar Marines
Zero Point Software
Zero Point Software
2013-07-02
Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(4242 reviews)
https://store.steampowered.com/app/236370 
The Game includes VR Support
Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]
UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
*role-playing not yet implemented
Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.
But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.
Now gear up Marine, we’ve got training to do! Welcome to Project IM.
War Games
Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.
7 Singleplayer/Co-op Missions
Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!
9 Unique Multiplayer Maps Across 3 Game Modes
Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.
Realistic Simulation
With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.
We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
*role-playing not yet implemented
Welcome to Project: IM
Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.
But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.
Now gear up Marine, we’ve got training to do! Welcome to Project IM.
War Games
Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.
7 Singleplayer/Co-op Missions
Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!
9 Unique Multiplayer Maps Across 3 Game Modes
Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.
Realistic Simulation
With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.
We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
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