TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Update 21: Falling Damage


Good Morning/Afternoon Marines! Thanks to everyone who helped test the ITO/Spearhead pre-release builds, and we're happy to announce update 21 is now live! We’ve now added a grace period to Hell Week to make it a bit more forgiving for players and added pausing for Single Player. There is also falling damage now, so you can no longer exfiltrate Starcrown via roof ;) or jump off the 3rd deck in operations. We still need to tweak and balance it so please give us feedback on it. Below is the changelog with all new features, improvements, and fixes! FOR THE LOVE OF THE GAME Your team at Zero Point Software

What's New


ADDED: Grace period to Hell Week. If you die within the grace period you will respawn with an empty backpack ADDED: Game now pauses in Single player when in the main menu (thanks Keavon! :)) ADDED: First version of falling damage, we'll tweak this as we receive feedback from the community. Note, exhaustion level and impact angle affect amount of damage sustained ADDED: Jump pads to several maps to ensure players dropping out of spawns do not take falling damage ADDED: Initial functionality to Mission Overview in Hell Week (press M to access by default) ADDED: Backpack is not dropped in Hell Week if the player has not collected anything ADDED: Zone markers in Deadlock have been reset back to their original versions ADDED: Button to reset keybinds to default in Settings menu ADDED: Debug info to Help menu (press U to access by default) ADDED: Screenshot button which takes hi-rez screenshots. Note, this will cause a pause in your gameplay (press numpad * by default) ADDED: Randomised exit point to Starcrown ADDED: Randomised entry spawn point to Starcrown ADDED: Chat in Hell Week now appears across all servers ADDED: Error message to the log if something goes wrong recording your TPs ADDED: Tutorial map is now locked to Normal difficulty

Improvements


UPDATED: To Unity version 5.1.3p1 UPDATED: Coop poster scene to include missing items UPDATED: Water across all levels to work properly UPDATED: CTR default names to CTR from Unnamed. Added 1 in 20 chance of the name being a dev, and 1 in 1000 chance of killing ZPS.Hicks UPDATED: Slope height on stairs throughout most maps to ensure smooth movement UPDATED: Mainline spawns raised to stop players from jumping into them UPDATED: SMG, AR, Marine and other local sound reverb UPDATED: Small amount of red in the red dot glass UPDATED: Burst and Auto fire now use the single shot sound for the first sound UPDATED: Arch to fix occlusion errors on railing cover plates UPDATED: Assault Rifle mag to hold 21 rounds to accomdate burst fire

Fixes


FIXED: "Stamina being affected by ping time" FIXED: "Jump to help smooth-out jumping on dynamic platforms" FIXED: "Combat Points not recording after Hell Week matches" FIXED: "Hell Week wins not recording after Hell Week matches" FIXED: "If a player has collected pistol ammo in Hell Week, the ammo will be included in his dropped backpack" FIXED: "Vertical bouncing on moving elevators and platforms" FIXED: "Exploding ragdoll on Marines and CTRs" FIXED: "Rock shader" FIXED: "Particles disappearing when looking towards the ground" FIXED: "Certain stairs on Rupture not working" FIXED: "Server browser not sorting Multiplayer servers correctly after viewing Hell Week servers" FIXED: "Survival challenges not correctly recording data to Steam achievements" FIXED: "Multiple fixes across Starcrown, including AI, navmesh, stairs etc." FIXED: "Meshes missing colliders on Lunar" FIXED: "Tree missing textures in Welcome to IM"


[ 2015-09-04 17:30:25 CET ] [ Original post ]



Interstellar Marines
Zero Point Software
  • Developer

  • Zero Point Software
  • Publisher

  • 2013-07-02
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (4242 reviews)


  • Review Score

  • https://store.steampowered.com/app/236370 
  • Steam Store

  • The Game includes VR Support



    Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]

  • Public Linux depots

  • UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

    Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

    *role-playing not yet implemented

    Welcome to Project: IM


    Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

    But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

    Now gear up Marine, we’ve got training to do! Welcome to Project IM.

    War Games

    Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



    7 Singleplayer/Co-op Missions

    Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

    9 Unique Multiplayer Maps Across 3 Game Modes

    Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

    Realistic Simulation

    With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

    We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software
    GAMEBILLET

    [ 5951 ]

    16.39$ (18%)
    5.09$ (87%)
    16.97$ (15%)
    4.24$ (15%)
    9.78$ (61%)
    50.39$ (16%)
    33.19$ (17%)
    7.42$ (51%)
    1.00$ (90%)
    12.89$ (14%)
    6.67$ (78%)
    4.59$ (8%)
    20.65$ (17%)
    5.98$ (80%)
    21.26$ (57%)
    11.02$ (15%)
    16.99$ (15%)
    36.79$ (8%)
    49.87$ (17%)
    16.99$ (15%)
    7.37$ (63%)
    25.48$ (15%)
    6.69$ (33%)
    40.99$ (18%)
    16.57$ (17%)
    21.24$ (15%)
    40.95$ (18%)
    5.06$ (16%)
    1.36$ (86%)
    6.50$ (50%)
    GAMERSGATE

    [ 3198 ]

    0.38$ (92%)
    1.65$ (85%)
    2.25$ (85%)
    4.95$ (67%)
    8.43$ (44%)
    2.25$ (89%)
    0.53$ (92%)
    0.45$ (92%)
    12.59$ (37%)
    5.0$ (75%)
    0.23$ (92%)
    6.0$ (85%)
    2.0$ (80%)
    9.19$ (74%)
    2.0$ (80%)
    2.38$ (76%)
    18.0$ (55%)
    13.5$ (55%)
    2.1$ (79%)
    0.68$ (83%)
    1.13$ (89%)
    27.99$ (30%)
    9.99$ (50%)
    4.88$ (62%)
    3.0$ (70%)
    17.99$ (10%)
    2.03$ (77%)
    0.38$ (92%)
    0.98$ (90%)
    0.75$ (92%)

    FANATICAL BUNDLES

    Time left:

    1 days, 0 hours, 58 minutes


    Time left:

    24 days, 0 hours, 58 minutes


    Time left:

    6 days, 0 hours, 58 minutes


    Time left:

    37 days, 0 hours, 58 minutes


    Time left:

    43 days, 0 hours, 58 minutes


    HUMBLE BUNDLES

    Time left:

    3 days, 18 hours, 58 minutes


    Time left:

    3 days, 18 hours, 58 minutes


    Time left:

    12 days, 18 hours, 58 minutes


    Time left:

    19 days, 18 hours, 58 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE