Update 22 - Face Hell Together
The biggest change in this update, it completely redefines combat in IM. The damage has been increased, making single and burst fire more of a viable option, but recoil has increased as well bringing player skill more into play when firing in automatic. https://www.youtube.com/watch?v=ItbTh6PaCH8 Here is a more detailed look at the weapons by community member and YouTube personality PepperBelly. https://youtu.be/VBlJxMNW5rQ
Hell Week now enables you to team up with other players to create a more team-based experience. Here is the new Mission Overview used in Hell Week! You can not only see your location, but also track your teammates across different zones to meet up and dominate.
We’ve also added the deadly CTRs which greatly increases the number of threats on the map at any one time. https://www.youtube.com/watch?v=vRfha85mFGg
ITO AI SARA will now announce the new aerial supply drops incoming and creates natural points of friction and focal points of combat for players and teams in hell week. https://www.youtube.com/watch?v=LIMP2id-twM
These Hell Week changes with supply drops, CTRs, and teaming up imbue a coop feeling into Hell Week rather than just being the lone wolf free-for-all from previous versions. Come join us today on our TeamSpeak server ts3.speedgaming.pro:9987 @8PM CEST and @8PM EDT to chat with the developers and experience the awesomeness of U22 Hell Week for the first time! We’ve also got a lot of cool new features like CTR Corpse-stay, and CTR flashlight use so check out the change log below to see everything that’s new!
ADDED: Ability to team up with friends in Hell Week. Press M by default to access ADDED: Ability to invite Steam friends into a Hell Week. Press F1 by default to access ADDED: Combat Training Robots to Subarctic, Canyon, Industrial, Jungle, Mountain, Resort, Wetlands and Lunar Hell Week maps ADDED: Supply drops to Hell Week, each drop contains 1,250 combat points and is visible across the map ADDED: List of all players in the current Hell Week to mission overview ADDED: Elimination warning message to HUD in Hell Week when you are the next player up for elimination ADDED: Quick Join system for coop and multiplayer games to enable players to join a game faster ADDED: Message on joining multiplayer and coop games, and button to quickly open friends tab (press F1 by default to open), to make it easier to invite a friend to join you on a server ADDED: Compass to top of HUD ADDED: Accurate pings to browser ADDED: News pane to the left of the main menu, displays dynamic content and notifications of events and other info. Not visible for resolutions under 1024 wide ADDED: Pane to the right side of the main menu, displays your next 4 Steam achievements. Not visible for resolutions under 1280 wide ADDED: Quick tips and hints when Quick Joining a server ADDED: CTRs now use flashlights in certain situations when hunting players ADDED: CTRs now remain in their dead ragdoll position, minus physics effects, after death. Yes, you can build mountains of CTR corpses ADDED: CTRs that are engaging, pursuing or repelling only reload if the magazine is empty ADDED: Ability for CTRs to carry an inventory ADDED: Performance tracker to manage the number of CTR corpses and flashlights left after CTR death ADDED: In-game ping to debug menu for coop and multiplayer games. Press U by default to access ADDED: Numeric representation on mouse sliders in main menu
UPDATED: Significantly re-worked weapons shooting, recoil, damage and aiming mechanics UPDATED: Converted in-game HUD to Unity 5 UPDATED: Mission overview in Hell Week with many new features. Press M by default to access UPDATED: Several prefabs with correct shadow and static settings UPDATED: CTR soil footsteps UPDATED: Steam friends now updates every 2 seconds UPDATED: Spectating is disabled for Hell Week and Deathmatch game modes UPDATED: Mission overview visible when HUD is down UPDATED: Stronghold with new nav mesh and CTR patrol paths
FIXED: "Hell Week wins and CPs not recording in Leaderboards" FIXED: "Cause of frequent crash when exiting the game" FIXED: "NGI elevators killing players" FIXED: "Parasol collision on Resort map" FIXED: "Steam friends list not updating after client has been started" FIXED: "Server sorting now works" FIXED: "Server memory leak, may also increase performance and stability"
[ 2015-10-01 17:06:13 CET ] [ Original post ]
Good Morning/Afternoon Marines! Today we have a big update to share with you! An updated UI, as well as a Quick Join update for COOP or Multiplayer having you join servers instantly.
Weapon Performance
The biggest change in this update, it completely redefines combat in IM. The damage has been increased, making single and burst fire more of a viable option, but recoil has increased as well bringing player skill more into play when firing in automatic. https://www.youtube.com/watch?v=ItbTh6PaCH8 Here is a more detailed look at the weapons by community member and YouTube personality PepperBelly. https://youtu.be/VBlJxMNW5rQ
Teaming Up
Hell Week now enables you to team up with other players to create a more team-based experience. Here is the new Mission Overview used in Hell Week! You can not only see your location, but also track your teammates across different zones to meet up and dominate.
We’ve also added the deadly CTRs which greatly increases the number of threats on the map at any one time. https://www.youtube.com/watch?v=vRfha85mFGg
Supplies Inbound
ITO AI SARA will now announce the new aerial supply drops incoming and creates natural points of friction and focal points of combat for players and teams in hell week. https://www.youtube.com/watch?v=LIMP2id-twM
Join Us
These Hell Week changes with supply drops, CTRs, and teaming up imbue a coop feeling into Hell Week rather than just being the lone wolf free-for-all from previous versions. Come join us today on our TeamSpeak server ts3.speedgaming.pro:9987 @8PM CEST and @8PM EDT to chat with the developers and experience the awesomeness of U22 Hell Week for the first time! We’ve also got a lot of cool new features like CTR Corpse-stay, and CTR flashlight use so check out the change log below to see everything that’s new!
What's New
ADDED: Ability to team up with friends in Hell Week. Press M by default to access ADDED: Ability to invite Steam friends into a Hell Week. Press F1 by default to access ADDED: Combat Training Robots to Subarctic, Canyon, Industrial, Jungle, Mountain, Resort, Wetlands and Lunar Hell Week maps ADDED: Supply drops to Hell Week, each drop contains 1,250 combat points and is visible across the map ADDED: List of all players in the current Hell Week to mission overview ADDED: Elimination warning message to HUD in Hell Week when you are the next player up for elimination ADDED: Quick Join system for coop and multiplayer games to enable players to join a game faster ADDED: Message on joining multiplayer and coop games, and button to quickly open friends tab (press F1 by default to open), to make it easier to invite a friend to join you on a server ADDED: Compass to top of HUD ADDED: Accurate pings to browser ADDED: News pane to the left of the main menu, displays dynamic content and notifications of events and other info. Not visible for resolutions under 1024 wide ADDED: Pane to the right side of the main menu, displays your next 4 Steam achievements. Not visible for resolutions under 1280 wide ADDED: Quick tips and hints when Quick Joining a server ADDED: CTRs now use flashlights in certain situations when hunting players ADDED: CTRs now remain in their dead ragdoll position, minus physics effects, after death. Yes, you can build mountains of CTR corpses ADDED: CTRs that are engaging, pursuing or repelling only reload if the magazine is empty ADDED: Ability for CTRs to carry an inventory ADDED: Performance tracker to manage the number of CTR corpses and flashlights left after CTR death ADDED: In-game ping to debug menu for coop and multiplayer games. Press U by default to access ADDED: Numeric representation on mouse sliders in main menu
Improvements
UPDATED: Significantly re-worked weapons shooting, recoil, damage and aiming mechanics UPDATED: Converted in-game HUD to Unity 5 UPDATED: Mission overview in Hell Week with many new features. Press M by default to access UPDATED: Several prefabs with correct shadow and static settings UPDATED: CTR soil footsteps UPDATED: Steam friends now updates every 2 seconds UPDATED: Spectating is disabled for Hell Week and Deathmatch game modes UPDATED: Mission overview visible when HUD is down UPDATED: Stronghold with new nav mesh and CTR patrol paths
Fixes
FIXED: "Hell Week wins and CPs not recording in Leaderboards" FIXED: "Cause of frequent crash when exiting the game" FIXED: "NGI elevators killing players" FIXED: "Parasol collision on Resort map" FIXED: "Steam friends list not updating after client has been started" FIXED: "Server sorting now works" FIXED: "Server memory leak, may also increase performance and stability"
Interstellar Marines
Zero Point Software
Zero Point Software
2013-07-02
Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
Game News Posts 37
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Mixed
(4242 reviews)
https://store.steampowered.com/app/236370 
The Game includes VR Support
Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]
UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.
Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
*role-playing not yet implemented
Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.
But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.
Now gear up Marine, we’ve got training to do! Welcome to Project IM.
War Games
Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.
7 Singleplayer/Co-op Missions
Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!
9 Unique Multiplayer Maps Across 3 Game Modes
Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.
Realistic Simulation
With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.
We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.
*role-playing not yet implemented
Welcome to Project: IM
Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.
But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.
Now gear up Marine, we’ve got training to do! Welcome to Project IM.
War Games
Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.
7 Singleplayer/Co-op Missions
Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!
9 Unique Multiplayer Maps Across 3 Game Modes
Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.
Realistic Simulation
With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.
We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!
FOR THE LOVE OF THE GAME,
Your team at Zero Point Software
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