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Update 23: Hotfix 1


We now have a big hotfix ready for you guys. We heard all your feedback, bug reports, and are tackling the biggest issues of this update. Below is the changelog and we’ll be monitoring how the update is faring. There are still some issues we’re working hard on fixing like the random crashes and the occasionally clipping through the world. Those two issues are top priority for us and we’ll be trying to crack down on these specifically. Thank you all for patiently waiting and we hope you enjoy it! FOR THE LOVE OF THE GAME, Your team at Zero Point Software

Update 23 Hotfix 1


Version: 0.5.23 Released: 11th November, 2015

What's New


ADDED: Last 20 messages and message of the day to global chat ADDED: Join button to global chat. When a player joins a server, a blue join button appears in the chat. Client-side only, and limited to max 3 at a time ADDED: On/off button for XBOX controller added to menu settings ADDED: Run/walk when strafing with an XBOX controller ADDED: Chat log to global chat

Improvements


UPDATED: Industrial Hell Week map with restrictions to roof access UPDATED: Weapons handling updated and tweaked UPDATED: Removed CTR killed messages from Hell Week UPDATED: Player colour in global chat to match in-game chat colour

Fixes


FIXED: "Steam leaderboards not updating" FIXED: "Steam achievements not working" FIXED: "New steam achievements" FIXED: "Back packs not being correctly removed in Hell Week" FIXED: "All aboard trigger not working in several coop missions when a player leaves the server when dead but not bled out" FIXED: "Framerate drops caused by CTRs going into a loop which caused them to attempt to rotate at an infinite speed" FIXED: "Assault on Starcrown Aerospace" FIXED: "Excessively large servers logs which could cause server crashes" FIXED: "Negative player scores in Hell Week" FIXED: "Several HUD elements not visible in different resolutions" FIXED: "Capturing a zone audio notification only audible when looking at the centre of the zone" FIXED: "Max chat server clients set too low" FIXED: "Chat server requesting unavailable RPC from client" FIXED: "Audio notifications when firing at a friendly or enemy" FIXED: "Number keys not switching weapons when XBOX controller plugged in" FIXED: "Zoom not working correctly when XBOX controller plugged in" FIXED: "Stuck in bleed out" FIXED: "Randomly moving between players when spectating when dead in multiplayer. NOTE: this is untested"


[ 2015-11-11 15:49:23 CET ] [ Original post ]



Interstellar Marines
Zero Point Software
  • Developer

  • Zero Point Software
  • Publisher

  • 2013-07-02
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (4242 reviews)


  • Review Score

  • https://store.steampowered.com/app/236370 
  • Steam Store

  • The Game includes VR Support



    Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]

  • Public Linux depots

  • UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

    Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

    *role-playing not yet implemented

    Welcome to Project: IM


    Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

    But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

    Now gear up Marine, we’ve got training to do! Welcome to Project IM.

    War Games

    Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



    7 Singleplayer/Co-op Missions

    Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

    9 Unique Multiplayer Maps Across 3 Game Modes

    Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

    Realistic Simulation

    With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

    We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software
    GAMEBILLET

    [ 5951 ]

    8.27$ (17%)
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    GAMERSGATE

    [ 3198 ]

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    7.69$ (57%)

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