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Update 24: Merry XMayhem


This update brings some new features, some returning content, and fixes. The Annual XMayhem mode has returned once again with the special achievements unlockable only during the event. We also have a brand new map created by Auxsiren that’s a complete overhaul of Evacuation (Evac 1 will still be playable in the map pool). There are also now special camos for CTRs that you can see specifically per map, this is a big step to add in player skins. Included as well is a new party system included to help you team up with your friends, chat with them, and more. Finally there are fixes for bugs as well as the crashes from last update. From all of us here at Zero Point Software, we’d like to thank you for supporting the game and we wish you a Merry Christmas and a Happy New Year! FOR THE LOVE OF THE GAME, Your Team at Zero Point Software

What's New


ADDED: Winter XMayhem Game Mode on Mainline Winter ADDED: New Evacuation 2 map to multiplayer ADDED: Ability to add variable skins to CTRs. This is a major step to in-game player skins ADDED: Nine CTR skins. CTRs now have map-specific skins, with many of them camouflaged ADDED: Party system to team up with friends, audio/visual invite notifications, chat room + additional features ADDED: Inviting friends into a Hell Week game will spawn them close to you in the same zone, and in your team ADDED: Chat system to menu view when in-game (press ESC to access) ADDED: Kill confirmed and Zone captured messages are stacked on top of each other ADDED: Mission successful +XP message when completing a single player/coop/multiplayer mission/match ADDED: Revive successful message when player is revived ADDED: Warning messages for low health, team kill warning and revive needed ADDED: Variable delay to TP popup messages

Improvements


UPDATED: The NeuroGen Incident with new spawn points for players joining mid-game. Joining during end game will place joining player as a spectator UPDATED: Nucleus with additional check point spawns for players joining mid-game UPDATED: Chat system with Spearhead, Best Clan, Dev icons, UI improvements, message notification improvements, button to open/close etc UPDATED: Clicking a player name in chat will bring up the Steam overlay with their profile (need Steam overlay enabled to work) UPDATED: In Hell Week, when players up for elimination have the same score, decision of who to eliminate is random rather than player-name based UPDATED: XMayhem game mode to be compatible with the new additions from 2015 UPDATED: T-IM101 has 8 x health, and does 4 x damage, compared to regular Marine UPDATED: Xmayhem gift announcer loop UPDATED: If a revive is halted, player's bleedout timer is set to percentage of revive completed, if higher than bleedout timer UPDATED: In Hell Week, if a player is eliminated by any means other than the elimination timer, bleedout timer is reset UPDATED: Nucleus elevator with all onboard elevator trigger to prevent players being stuck, and grid to stop players falling off UPDATED: Nucleus with cull groups, rather than disabling the sub level, when player reaches top level UPDATED: Hit markers are accurate to the hit location UPDATED: UI icons scale according to resolution instead of being a fixed size UPDATED: UI icons counter-scale when zooming in UPDATED: Changed neutral zone colour to be more visible, and best team colour to be light purple UPDATED: Match Completed +XP shown at the end of a match, Match Won +XP shown for the winners UPDATED: End of game horn + win/lose music play at end of Team Domination and Team Deathmatch games UPDATED: Hell Week shows Survived Hell Week +XP message for surviving players at game end UPDATED: Revive TP score is 25XP UPDATED: Size of Team Domination corners increased for greater visibility UPDATED: Deadlock capture zones have different capture/finishing beeps for clarity UPDATED: Resort map with cull groups and new nav mesh UPDATED: Multiplayer thumbnail in main menu for some Christmas cheer! UPDATED: Browser ping and quick join systems temporarily removed UPDATED: Supply crate icons updated and improved

Fixes


FIXED: "Crashing to desktop with no error log" FIXED: "Negative HW score when collecting CPs just as the game ends" FIXED: "Resetting of items in a Hell Week server now occurs correctly" FIXED: "Map settings for correct ahievement progress on Colony, Nucleus and Operations" FIXED: "Treasure Hunter and Fort Knox achievements" FIXED: "Late-joining players seeing already-used waypoints" FIXED: "Team scores in TDOM/TDM showing in wrong colour/wrong position" FIXED: "Disconnected players no longer shown as connected in Mission Overview when moving to another zone" FIXED: "Player icons randomly flashing on screen when player is joining" FIXED: "Kill confirmed icons show when enemies kill each other" FIXED: "Screen flashing white when entering a match" FIXED: "Press space to spawn is no longer displayed when a player has been eliminated in Hell Week" FIXED: "Reviving a player pauses the bleed out time" FIXED: "Spectator mode correctly shows players, kill markers and zones" FIXED: "Removed HUD instantiation from dedicated servers" FIXED: "Two Deathmatch spawns in Mainline Winter" FIXED: "Chat correctly scrolls to bottom when Player Joined Server, and You Have An Invitation messages are added" FIXED: "Light handler issue, which caused the light handler intensity contribution to be overridden" FIXED: "Nav mesh in Operations - Survival A"

Known Issues


The Welcome Tutorial achievement is not working (due to an incorrect setting in the map) The gamepad implementation is early and experimental, so may cause issues When viewed up-close, some CTR heads may increase in size Some vegetation appears to have black edges The number of players in the Friends Lobby may not update until the lobby tab is clicked on Players may sometimes fall through the floor of a map Standing in a doorway when the door closes may result in the player being pushed vertically The HUD names and kill messages will be clipped on aspect ratios that are less wide than 16:10 The game will stop updating when switching out of fullscreen in Windows. If you are on a moving elevator or platform, this will cause you to fall through it. If you are in a Party, this will disconnect you from the Party View jittering may occur when jumping on lossy networks Other players will seem to float above or interpenetrate while standing on a moving dynamic platforms (network smoothing will exaggerate this effect) Player may sometimes spawn with no ammo in one or both weapons. Reloading fixes this


[ 2015-12-18 16:49:37 CET ] [ Original post ]



Interstellar Marines
Zero Point Software
  • Developer

  • Zero Point Software
  • Publisher

  • 2013-07-02
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (4242 reviews)


  • Review Score

  • https://store.steampowered.com/app/236370 
  • Steam Store

  • The Game includes VR Support



    Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]

  • Public Linux depots

  • UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

    Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

    *role-playing not yet implemented

    Welcome to Project: IM


    Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

    But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

    Now gear up Marine, we’ve got training to do! Welcome to Project IM.

    War Games

    Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



    7 Singleplayer/Co-op Missions

    Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

    9 Unique Multiplayer Maps Across 3 Game Modes

    Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

    Realistic Simulation

    With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

    We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software
    GAMEBILLET

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