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Update 27 - ITO Test Build 4 Released

We've been hard at work on Update 27 and have made significant progress. This includes tactical reload, a fix for falling through the map in need of testing, and weapon changes for you to provide feedback on. X-Mayhem Status Right now there is a bug which spawns the present over and over again in the same space up to millions of times in an attempt to maximize holiday cheer, making the game mode unplayable. One of our programmers is looking at it though, and with his help Santa might be able to save Christmas after all! Development Status Several of our volunteer programmers attend university; Understandably, they’re occupied with end of semester projects and studying for finals. Unfortunately, this means development has slowed down and we’re not sure exactly when U27 will be ready.

Interstellar Marines - Update 27 - ITO Test Build 4


(0.5.27 - Revision 1280) Platforms available Windows, Linux, OSX Servers available Co-op, Multiplayer

Changelog for Update 27 - ITO Test Build 4


ADDED Tactical Reload. ADDED 2 light modes (dark/light) to GKBB controlled by a power box & other changes. ADDED New AR03 Firing sound. ADDED New OS-1 Pistol Firing sound. UPDATED SMG, AR and Pistol with slightly less FOV change for added realism (until we can simulate sight magnification) UPDATED Recoil lurch V2 system. UPDATED CTR's spotting targets with their flashlights. (Test if CTRs can see you through the wall with flashlights) UPDATED SMG ammo capacity to 32, ammo pickups to 32. UPDATED Minor tweaks in lens flare distance. (visible from a bit further away and close up) UPDATED Lighter ammo and weapon crate interiors. UPDATED Defective and Guard CTR damage values updated to correspond to player's. UPDATED Defective CTR body and limb damage values halved, head shot now 1 hit kill. UPDATED Weapon recoil values adjusted. (How does it feel?) UPDATED Smaller camo patterns for purchasable ZPS created camo skins. UPDATED Increased the length of the mouse setting scroll reticle so all options fit in all resolutions. (Does it fit in yours?) UPDATED NGI CTR medical cross to green, resolving a Geneva Convention compliance issue. UPDATED Reload mechanics with CTR animation controller. UPDATED Ammo counter sights optimization. UPDATED Supply crate Pre-fab updated for more exact placement and new aligned pickup locations. UPDATED Suit Systems to properly work with reload sound. FIXED Ammo counter visible through everything. FIXED Client not knowing it had suppressors. FIXED Multiplayer suppressor bug when equipping and unequipping super-fast. FIXED Players falling through the map. FIXED Revive attachment poof bug. (Does suppressor stay on weapons after revival?) FIXED Semi-auto aim slow rise (Does it go up slowly after you’re done shooting?) FIXED Random no recoil bug on burst mode. FIXED Weapon swap with alpha keys. FIXED Weapon swap using d-pad on gamepad. FIXED UI not showing at certain resolution. To become an ITO tester join our official Discord server and post “!Enlist ITO Tester” in the role-requests channel. Then you'll receive access to the ITO testing announcements where you’ll find the code to unlock the beta branch in Steam. FOR THE LOVE OF THE GAME, Your small team and awesome volunteer army at Zero Point Software


[ 2017-12-07 08:04:26 CET ] [ Original post ]


Update 27 - ITO Test Build 4 Released

We've been hard at work on Update 27 and have made significant progress. This includes tactical reload, a fix for falling through the map in need of testing, and weapon changes for you to provide feedback on. X-Mayhem Status Right now there is a bug which spawns the present over and over again in the same space up to millions of times in an attempt to maximize holiday cheer, making the game mode unplayable. One of our programmers is looking at it though, and with his help Santa might be able to save Christmas after all! Development Status Several of our volunteer programmers attend university; Understandably, theyre occupied with end of semester projects and studying for finals. Unfortunately, this means development has slowed down and were not sure exactly when U27 will be ready.

Interstellar Marines - Update 27 - ITO Test Build 4


(0.5.27 - Revision 1280) Platforms available Windows, Linux, OSX Servers available Co-op, Multiplayer

Changelog for Update 27 - ITO Test Build 4


ADDED Tactical Reload. ADDED 2 light modes (dark/light) to GKBB controlled by a power box & other changes. ADDED New AR03 Firing sound. ADDED New OS-1 Pistol Firing sound. UPDATED SMG, AR and Pistol with slightly less FOV change for added realism (until we can simulate sight magnification) UPDATED Recoil lurch V2 system. UPDATED CTR's spotting targets with their flashlights. (Test if CTRs can see you through the wall with flashlights) UPDATED SMG ammo capacity to 32, ammo pickups to 32. UPDATED Minor tweaks in lens flare distance. (visible from a bit further away and close up) UPDATED Lighter ammo and weapon crate interiors. UPDATED Defective and Guard CTR damage values updated to correspond to player's. UPDATED Defective CTR body and limb damage values halved, head shot now 1 hit kill. UPDATED Weapon recoil values adjusted. (How does it feel?) UPDATED Smaller camo patterns for purchasable ZPS created camo skins. UPDATED Increased the length of the mouse setting scroll reticle so all options fit in all resolutions. (Does it fit in yours?) UPDATED NGI CTR medical cross to green, resolving a Geneva Convention compliance issue. UPDATED Reload mechanics with CTR animation controller. UPDATED Ammo counter sights optimization. UPDATED Supply crate Pre-fab updated for more exact placement and new aligned pickup locations. UPDATED Suit Systems to properly work with reload sound. FIXED Ammo counter visible through everything. FIXED Client not knowing it had suppressors. FIXED Multiplayer suppressor bug when equipping and unequipping super-fast. FIXED Players falling through the map. FIXED Revive attachment poof bug. (Does suppressor stay on weapons after revival?) FIXED Semi-auto aim slow rise (Does it go up slowly after youre done shooting?) FIXED Random no recoil bug on burst mode. FIXED Weapon swap with alpha keys. FIXED Weapon swap using d-pad on gamepad. FIXED UI not showing at certain resolution. To become an ITO tester join our official Discord server and post !Enlist ITO Tester in the role-requests channel. Then you'll receive access to the ITO testing announcements where youll find the code to unlock the beta branch in Steam. FOR THE LOVE OF THE GAME, Your small team and awesome volunteer army at Zero Point Software


[ 2017-12-07 08:04:26 CET ] [ Original post ]



Interstellar Marines
Zero Point Software
  • Developer

  • Zero Point Software
  • Publisher

  • 2013-07-02
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (4242 reviews)


  • Review Score

  • https://store.steampowered.com/app/236370 
  • Steam Store

  • The Game includes VR Support



    Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]

  • Public Linux depots

  • UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

    Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

    *role-playing not yet implemented

    Welcome to Project: IM


    Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

    But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

    Now gear up Marine, we’ve got training to do! Welcome to Project IM.

    War Games

    Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



    7 Singleplayer/Co-op Missions

    Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

    9 Unique Multiplayer Maps Across 3 Game Modes

    Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

    Realistic Simulation

    With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

    We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software
    GAMEBILLET

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