
Update 28 - Engine Upgrade
Hello Marines, were very excited to announce Update 28!
First, we want to thank everyone who participated in ITO Testing - youre the best!
Update 28 has finally been wrapped up and released. In this update weve upgraded Interstellar Marines from Unity 5.1.3 (released August 2015) to 5.6.7 (released March 2019). This much needed upgrade allows us to utilize awesome new features and improvements, which includes increased performance/optimization, lighting improvements, shader upgrades, GPU instancing, PBR materials, API changes, deferred rendering, DirectX 11 support for Windows, and more.
These improvements will allow for Interstellar Marines to continue to be more immersive, enhance visuals, and set us up to begin adding new features and content.
Below is our brand new
Update video which showcases the potential of the Unity upgrade and other cool features/content weve added to U28.
https://youtu.be/wtiOpE2LAYY
Update 29: Planning Phase
We haven't discussed and decided what we're going to do for U29 yet, so we'll post another announcement in the coming weeks with what we have planned.
FOR THE LOVE OF THE GAME,
Your Team at Zero Point Software
Join our official social media and community groups to stay connected and chat:
Interstellar Marines - Update 28
(0.5.28 - Revision 1497)
Platforms available, 32-bit & 64-bit
Windows, Linux, OSX
Changelog for Update 28
Whats New
ADDED Linux editor support
ADDED Settings connection to motion blur amount.
ADDED Reflection probes are eased in on forced weather system.
ADDED Screen Space Reflections to settings menu.
ADDED Performance optimizations.
ADDED Unity 5 Post processing effects.
ADDED New Map "Upper management" in playground
ADDED new Postprocessing linked to settings.
ADDED Reflection probe intensity is linked to weather state.
ADDED weapon block while leaning and recognizes corners too, no more shooting through wall etc.
ADDED Basic lean mechanics
ADDED lean audio files (by Eduard)
ADDED ECSChat server host defined in command line arguments.
ADDED [REDACTED] to Resort (first iteration)
Improvements
UPDATED Unity 5.1 -> Unity 5.6 Upgrade
UPDATED Legacy defered renderer -> Defered renderer
UPDATED Directx 9 -> Directx 11 on Windows
UPDATED Metal on MacOS
UPDATED Jump penalty added to exhaustion
UPDATED Moon flares dampened. (regression)
UPDATED Trees in starcrown are now fixed with correct shaders.
UPDATED Player state PostProcessing influence
UPDATED Material upgrades and Material tweaks.
UPDATED Rain particles amped down.
UPDATED redshift link to health is very intensive.
UPDATED Reflection probes in multiplayer maps needs tweaking and repositioning.
UPDATED disabled "frame blending" from motion blur amount controls
UPDATED PPP a bit more AO and tweaked SSR for best results to performance ratio
UPDATED lowered volume of head voices
UPDATED GUIDamageWarning made WARN flash 10x faster for better HUD immersion
UPDATED material on a couple of trees and updated the Trees.unity scene
UPDATED Lean Audio Implementation to never use the same audioclip twice in a row
UPDATED Marine Audio with lean sfx
UPDATED settings on all audio clips to use "Compress on Load" and now only 2 large mp3 are still using "compress in memory"
UPDATED Operations Wargames so lights occlude correctly and reflection probes with adjusted values
UPDATED Weapon materials to allow occlusion map to work correctly
UPDATED spotlight shadows in Main Menu MEG scene
UPDATED Default Black to not have spec when used as background in Intro Cinematic
UPDATED Intro Cinematic scene so IM logo is more lit and MEG spotlight shadows are adjusted correctly
UPDATED Lean to play audio every time.
UPDATED Lean to prioritize Sprinting.
UPDATED Lean controls to be toggleable.
UPDATED Weapon and Marines materials with small tweaks
UPDATED Bush1-3 materials to render properly
UPDATED MEG materials for less highlight
UPDATED LightHandler to set EmissiveBoot to 2 default
UPDATED Megalodon scene fixed lights
UPDATED Sandbox added vending machine as emissive reference
UPDATED Star Crown/NGI with foliage fixes and adjusted location of door buttons
UPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colors
UPDATED Reflection proble clear color set to black. (Nucleus)
UPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colors
UPDATED Normal texture fixes for tree branches.
UPDATED general emissive materials
UPDATED [REDACTED] to fix [REDACTED]
UPDATED [REDACTED]
UPDATED Hell Guardians to be a bit faster and easier to kill
UPDATED Hell geysers to glow with orange lava
UPDATED Eye adaptation is disabled on MacOS since it doesn't work.
Fixes
FIXED Hit detection not working after upgrade. (regression)
FIXED Game mode info is not shown (regression)
FIXED Muzzle flash initially shown when swapping weapons (regression)
FIXED PerformanceTracker regression. Update Corpses disabled. (regression)
FIXED glowing leaves normal map texture.
FIXED Abbility to shoot through things while leaning.
FIXED Shoot yourself in the sky. (regression)
FIXED AA dropdown collapsed.
FIXED Missing navigation data on Jungle.unity
FIXED Tree shaders in Welcome to IM map.
FIXED Tree shaders in Welcome to IM map.
FIXED Static elevator Ground plates in Lunar.
FIXED MSAA removed from spectator camera.
FIXED CP counter bug when player has more than 15 mill. points.
FIXED Bush in Subarctic has wrong shader
FIXED Occlusion from tower in stronghold is blocking environment when tower is elevated down.
FIXED PerformanceTracker regression disabled.
FIXED lean twitchy transition (TEMPORARY FIX)
Miscellaneous
IMPLEMENTED Lean Audio using MarineAudio.cs
DISABLED lean while sprinting
HID Experimental Peek Feature Toggle from Game Options
We will continue utilizing the ITO tester program to test progress on upcoming updates.
To become an ITO tester join our official Discord server and post !Enlist ITO Tester in the role-requests channel. Then you'll receive access to the ITO testing announcements where youll find the code to unlock the beta branch in Steam.
[ 2019-05-21 16:31:04 CET ] [ Original post ]