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Update 28 - Engine Upgrade


Update 28 - Engine Upgrade


Hello Marines, were very excited to announce Update 28! First, we want to thank everyone who participated in ITO Testing - youre the best! Update 28 has finally been wrapped up and released. In this update weve upgraded Interstellar Marines from Unity 5.1.3 (released August 2015) to 5.6.7 (released March 2019). This much needed upgrade allows us to utilize awesome new features and improvements, which includes increased performance/optimization, lighting improvements, shader upgrades, GPU instancing, PBR materials, API changes, deferred rendering, DirectX 11 support for Windows, and more. These improvements will allow for Interstellar Marines to continue to be more immersive, enhance visuals, and set us up to begin adding new features and content. Below is our brand new Update video which showcases the potential of the Unity upgrade and other cool features/content weve added to U28. https://youtu.be/wtiOpE2LAYY

Update 29: Planning Phase


We haven't discussed and decided what we're going to do for U29 yet, so we'll post another announcement in the coming weeks with what we have planned. FOR THE LOVE OF THE GAME, Your Team at Zero Point Software Join our official social media and community groups to stay connected and chat:

Interstellar Marines - Update 28


(0.5.28 - Revision 1497) Platforms available, 32-bit & 64-bit Windows, Linux, OSX

Changelog for Update 28


Whats New


ADDED Linux editor support ADDED Settings connection to motion blur amount. ADDED Reflection probes are eased in on forced weather system. ADDED Screen Space Reflections to settings menu. ADDED Performance optimizations. ADDED Unity 5 Post processing effects. ADDED New Map "Upper management" in playground ADDED new Postprocessing linked to settings. ADDED Reflection probe intensity is linked to weather state. ADDED weapon block while leaning and recognizes corners too, no more shooting through wall etc. ADDED Basic lean mechanics ADDED lean audio files (by Eduard) ADDED ECSChat server host defined in command line arguments. ADDED [REDACTED] to Resort (first iteration)

Improvements


UPDATED Unity 5.1 -> Unity 5.6 Upgrade UPDATED Legacy defered renderer -> Defered renderer UPDATED Directx 9 -> Directx 11 on Windows UPDATED Metal on MacOS UPDATED Jump penalty added to exhaustion UPDATED Moon flares dampened. (regression) UPDATED Trees in starcrown are now fixed with correct shaders. UPDATED Player state PostProcessing influence UPDATED Material upgrades and Material tweaks. UPDATED Rain particles amped down. UPDATED redshift link to health is very intensive. UPDATED Reflection probes in multiplayer maps needs tweaking and repositioning. UPDATED disabled "frame blending" from motion blur amount controls UPDATED PPP a bit more AO and tweaked SSR for best results to performance ratio UPDATED lowered volume of head voices UPDATED GUIDamageWarning made WARN flash 10x faster for better HUD immersion UPDATED material on a couple of trees and updated the Trees.unity scene UPDATED Lean Audio Implementation to never use the same audioclip twice in a row UPDATED Marine Audio with lean sfx UPDATED settings on all audio clips to use "Compress on Load" and now only 2 large mp3 are still using "compress in memory" UPDATED Operations Wargames so lights occlude correctly and reflection probes with adjusted values UPDATED Weapon materials to allow occlusion map to work correctly UPDATED spotlight shadows in Main Menu MEG scene UPDATED Default Black to not have spec when used as background in Intro Cinematic UPDATED Intro Cinematic scene so IM logo is more lit and MEG spotlight shadows are adjusted correctly UPDATED Lean to play audio every time. UPDATED Lean to prioritize Sprinting. UPDATED Lean controls to be toggleable. UPDATED Weapon and Marines materials with small tweaks UPDATED Bush1-3 materials to render properly UPDATED MEG materials for less highlight UPDATED LightHandler to set EmissiveBoot to 2 default UPDATED Megalodon scene fixed lights UPDATED Sandbox added vending machine as emissive reference UPDATED Star Crown/NGI with foliage fixes and adjusted location of door buttons UPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colors UPDATED Reflection proble clear color set to black. (Nucleus) UPDATED PostProcess colorgrade contrast from 0.65 to 0.85 for more accurate colors UPDATED Normal texture fixes for tree branches. UPDATED general emissive materials UPDATED [REDACTED] to fix [REDACTED] UPDATED [REDACTED] UPDATED Hell Guardians to be a bit faster and easier to kill UPDATED Hell geysers to glow with orange lava UPDATED Eye adaptation is disabled on MacOS since it doesn't work.

Fixes


FIXED Hit detection not working after upgrade. (regression) FIXED Game mode info is not shown (regression) FIXED Muzzle flash initially shown when swapping weapons (regression) FIXED PerformanceTracker regression. Update Corpses disabled. (regression) FIXED glowing leaves normal map texture. FIXED Abbility to shoot through things while leaning. FIXED Shoot yourself in the sky. (regression) FIXED AA dropdown collapsed. FIXED Missing navigation data on Jungle.unity FIXED Tree shaders in Welcome to IM map. FIXED Tree shaders in Welcome to IM map. FIXED Static elevator Ground plates in Lunar. FIXED MSAA removed from spectator camera. FIXED CP counter bug when player has more than 15 mill. points. FIXED Bush in Subarctic has wrong shader FIXED Occlusion from tower in stronghold is blocking environment when tower is elevated down. FIXED PerformanceTracker regression disabled. FIXED lean twitchy transition (TEMPORARY FIX)

Miscellaneous


IMPLEMENTED Lean Audio using MarineAudio.cs DISABLED lean while sprinting HID Experimental Peek Feature Toggle from Game Options We will continue utilizing the ITO tester program to test progress on upcoming updates. To become an ITO tester join our official Discord server and post !Enlist ITO Tester in the role-requests channel. Then you'll receive access to the ITO testing announcements where youll find the code to unlock the beta branch in Steam.


[ 2019-05-21 16:31:04 CET ] [ Original post ]



Interstellar Marines
Zero Point Software
  • Developer

  • Zero Point Software
  • Publisher

  • 2013-07-02
  • Release

  • Action Indie RPG Simulation Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 37  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
  • Controls

  • Mixed

    (4242 reviews)


  • Review Score

  • https://store.steampowered.com/app/236370 
  • Steam Store

  • The Game includes VR Support



    Linux Game Content [4.43 G]Linux 64-bit Game [4.91 G]

  • Public Linux depots

  • UPDATE 25 AVAILABLE - Interstellar Marines resurrects the old school tactical FPS, offering a unique blend of co-op, role-playing*, and non-linear gameplay. Set in a believable future, you take on the role of an elite operative handpicked to join Project IM, a top secret military program being assembled to protect mankind from all dangers outside our solar system.

    Interstellar Marines is inspired by movies such as Aliens, Starship Troopers and Final Fantasy; and games such as Half-Life, System Shock 2, and Rainbow Six 3: Raven Shield. Interstellar Marines is all about evolving the FPS recipe with all the inspirations we've assimilated since the birth of the genre. Our goal is an evolutionary leap forward driven by our compulsive interest in science fiction, role-playing, military realism, and respect for first person immersion.

    *role-playing not yet implemented

    Welcome to Project: IM


    Since man first raised his head to the stars above, he has dreamed of conquering space. Interstellar Marines is the age old dream come true. It is the dawn of the 22nd century, a time of great hopes and expectations. The discovery of a new and inexhaustible well of power known as Zero Point Energy has revolutionized space travel. Man has escaped the confines of Mother Earth, and gone on to colonize the solar system.

    But far away from public awareness an ambitious military project has already taken Man beyond the final frontier, and into the regions of the stars. The powerful Interplanetary Treaty Organization, ITO, is secretly constructing the first human settlement in another star system. You are a new member of the Interstellar Marines, a secret battalion within the ITO special forces created to protect humanity against potential threats from the confines of the unknown universe.

    Now gear up Marine, we’ve got training to do! Welcome to Project IM.

    War Games

    Formerly known as Hell Week this game mode features 9 New and unique areas where 64 players battle until only 4 are left standing! This event runs every 3 hours in each timezone, so there’s always one somewhere in the world starting at the top of every hour. We also have a Steam Leaderboard for Hell Week here which tracks Combat Points globally, monthly, and survivors of Hell Week. We'll let you know more about Hell Week Finals when it’s ready.



    7 Singleplayer/Co-op Missions

    Play 5 co-op and single-player missions against unscripted AI with dynamic environment effects or two pivotal missions inside the Interstellar Marines universe, The NeuroGen Incident and Assault on Starcrown Aerospace. Play singleplayer or co-op with up to three friends in intense action with more co-op and singleplayer missions to come!

    9 Unique Multiplayer Maps Across 3 Game Modes

    Take your friends out in Deadlock, Deathmatch, and Team Deathmatch on maps featuring dynamic environment effects such as time of day, rain, thunder and lightning, emergency lighting, fire alarms, moving platforms etc.

    Realistic Simulation

    With a physics-based dynamic character controller there are no floating hands, and you can even see your feet! The physically present combat helmet has a HUD projected onto the visor and is affected by dust, rain, fogging, and damage. Aim down the sight for the long shots and use the tactical laser to assist aim when hip firing, as there are no artificial crosshairs to break immersion. Use the intuitive crouch and cover system; spacebar (default) peeks over cover, and looking down leans you forward to see over ledges. You can also shoot out the lights and prowl in darkness, or use the tactical flashlight if you’re afraid of the dark.

    We hope you enjoy the game, and look forward to developing it with you as we progress through Early Access!

    FOR THE LOVE OF THE GAME,
    Your team at Zero Point Software
    GAMEBILLET

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