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Performance, DX11, Puzzle Balance


Performance and graphic changes:

  • Upgraded the game engine to run on DirectX 11 (was DirectX 9). The upgrade gives about a 20% performance boost!
  • However, some skins on workshop will now look wrong due to some of the game's older .shader files not being compiled in a dx11-compatible way. Please let me know about skins you find that no longer look right and I'll work with the skin's author to fix them.
  • Note: it's still possible to run the game in DX9 mode by adding the launch option "-force-d3d9" (without the quotes)
  • Added Ultra quality setting, so there's now 4 quality levels available in the game options. Most skins run with the exact same settings whether High or Ultra is selected.
  • The stadium skin on High quality now runs about twice as fast and looks a bit less detailed.
  • The stadium skin on Ultra quality now looks even better than it used to look on High quality and also runs faster.
  • Added ability for skins to use post-processing shader effects. See the updated Classic skin for an example.
  • Classic skin updated with new effects and promoted to a "main" skin.
Mode changes:
  • Vegas nerfed. The vegas mode is fun to play, but was scoring too many points. This change reduced all points earned evenly, so vegas still plays the same.
  • Pointman buffed. Pointman can now scoop powerups (except multipliers) to use later.
  • Pointman now has 7 puzzle rows (was 6).
  • Wakeboard grid mode now requires holding a trick button to enable jumping. It now also allows you to start tricks that don't have enough air time to finish - so you'll crash long tricks done at the wrong time unless you downgrade them with a quick trick before landing.
More:
  • URLs to popular video sites found in scoreboard comments are automatically turned into clickable links.
  • Added more transparency to the UI.
  • Song of the day art is now displayed on the title screen at startup.
  • Skin UI graphics are now loaded at game startup.
  • Skin selection screen now loads quickly with no stuttering.


[ 2014-10-06 21:44:49 CET ] [ Original post ]

Audiosurf 2
Dylan Fitterer Developer
Dylan Fitterer Publisher
2015-05-26 Release
Game News Posts: 27
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5242 reviews)
The Game includes VR Support
Public Linux Depots:
  • Audiosurf 2 Linux [759.08 M]
By blending gameplay with music visualization, Audiosurf puts you inside your music in a way nothing else can. Use your own music to create your own experience. The shape, the speed, and the mood of each ride is determined by the song you choose.

What are the biggest improvements from Audiosurf 1?

Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!


What’s new about Mono mode in Audiosurf 2?

In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.


What do I get in the demo?

The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.


Is there a mode that focuses on dodging blocks?

Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.


What’s new about the Puzzle modes in Audiosurf 2:

Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.


Can players make their own mods and skins to share on Steam Workshop?

Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.

MINIMAL SETUP
  • OS: Ubuntu 12.04 or compatible
  • Processor: 64-bit Dual Core or betterMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000
  • Storage: 400 MB available space
GAMEBILLET

[ 6108 ]

13.34$ (11%)
33.99$ (-70%)
14.23$ (11%)
10.78$ (17%)
42.46$ (15%)
8.39$ (16%)
24.59$ (18%)
16.79$ (16%)
8.47$ (15%)
24.89$ (17%)
15.29$ (15%)
25.47$ (15%)
19.99$ (20%)
33.97$ (15%)
3.33$ (78%)
24.78$ (17%)
2.53$ (72%)
25.49$ (15%)
25.47$ (15%)
12.71$ (15%)
4.12$ (17%)
16.96$ (15%)
2.47$ (17%)
16.59$ (17%)
25.46$ (15%)
12.71$ (15%)
17.79$ (11%)
17.19$ (14%)
11.56$ (11%)
20.74$ (17%)
GAMERSGATE

[ 1170 ]

5.0$ (50%)
7.65$ (62%)
0.21$ (79%)
0.51$ (83%)
13.76$ (24%)
0.51$ (83%)
12.14$ (19%)
0.51$ (74%)
1.7$ (91%)
3.6$ (60%)
3.83$ (62%)
0.43$ (91%)
0.85$ (91%)
8.66$ (49%)
0.9$ (92%)
5.25$ (65%)
1.7$ (83%)
8.5$ (66%)
7.64$ (58%)
0.53$ (92%)
0.54$ (91%)
2.1$ (79%)
0.85$ (91%)
0.53$ (92%)
3.38$ (77%)
2.5$ (50%)
0.54$ (91%)
0.64$ (87%)
0.77$ (91%)
2.04$ (83%)

FANATICAL BUNDLES

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