Thanks to Valve, the latest steam update brought support for using the overlay when Audiosurf 2 is in DX11 mode! So running in DX11 mode is the default again now. This way it has better performance and alt-tabs faster. Please post if you find any workshop skins with shaders that look wrong in DX11 (if there are any more). Buffed the Vegas mode to be able to shuffle the puzzle grid twice as often. The previous Vegas mode will still show up on the puzzle league scoreboards in addition to the new Vegas mode. Updated Wakeboard mode to include no grey blocks and a feature that auto-starts the ideal trick for you after you jump from a wake. After that first trick, you can do more if there's still air time. Like Wakeboard Grid, this mode is about trying to keep a mostly full puzzle grid (full grid = big trick multiplier) before jumping at big moments in the music. This one is easier to learn, but still has a high skill ceiling. Fixed a couple issues with Soundcloud browsing which should make it now load your Soundcloud feed faster. Added support for an "extras.xml" file which can be added into the game's folder alongside the "Audiosurf2.exe" file. It currently can be used for scrobbling to Last.fm and for changing the game to not auto-center the vehicle when playing with a gamepad or keyboard. You can get the file here if you'd like either of those features: http://audiosurf2.com/gamefiles/extras.xml Download it, put it next to Audiosurf2.exe, then open it in a text editor (like Notepad) to change the settings. Small changes to the Stadium skin that make air particles a little bigger and add shader support for OpenGL (for currently in-progress ports). Edit (11.16.2014): Just uploaded a small change that runs in exclusive mode fullscreen under DX9. If you need exclusive mode for something like nvidia 3D vision or AMD crossfire, run the game with the launch option "-force-d3d9" (without the quotes).
[ 2014-11-15 00:15:52 CET ] [ Original post ]
🎮 Full Controller Support
- Audiosurf 2 Linux [759.08 M]
What are the biggest improvements from Audiosurf 1?
Ever-expanding new ways to play with over 500 and counting player-created mods and skins on Workshop.. Additional layers of strategy tied to the song’s biggest moments. In-game leaderboards let you compare your score moment to moment against your friends and rivals even when they’re not online. Enhanced graphics quality. Ability to search for music (including online music). Available on Mac and Linux!
What’s new about Mono mode in Audiosurf 2?
In Audiosurf 2 your timing in mono mode is more important than ever. You’ve got to strategize to get your grid full at the most intense moments of songs to get the most points. Look ahead in the distance for corkscrew loops with powerups to know when these moments will occur.
What do I get in the demo?
The demo allows players to play any song they want, for their first 3 songs. After that, they can play the Song of the Day, everyday, as many times as they want.
Is there a mode that focuses on dodging blocks?
Yes, there's a new Ninja mode. It has a big bonus for hitting no spikes and creates intense spike fields to weave through. It’s faster than regular Mono and the second-to-second challenge of avoiding spikes is harder. For even more challenge there’s ninja turbo. It’s too fast for you.
What’s new about the Puzzle modes in Audiosurf 2:
Just as with Mono mode, your timing on Puzzle modes is now more important than ever. Push, Shuffle, Erase, or Scoop blocks at the just the right moments to take full advantage of multiplier powerups that come at the most intense moments of songs.
Can players make their own mods and skins to share on Steam Workshop?
Yes! There’s detailed documentation on making Audiosurf 2 skins available here: http://steamcommunity.com/sharedfiles/filedetails/?id=413812198
Also, every mode and skin in the games comes with the script source code and assets. Players can use any of the official modes/skins as a starting place.
- OS: Ubuntu 12.04 or compatible
- Processor: 64-bit Dual Core or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000
- Storage: 400 MB available space
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