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Funny Bones: Test Your Typing Speed and Spelling Skills in this Summoning Madness! 🎃👻

Get ready for the spooky challenge of Funny Bones! In this fast-paced Halloween themed game, your mission is to spell out the body parts of each skeleton before it fades into the underworld. Complete one skeleton, and another appears—but beware! The pace picks up with each new skeleton, challenging even the quickest fingers! 🖤💀

Modes:

  • 📖 Story Mode: where you find the mysteries of the necromancer's school.

  • ♾️ Infinite Mode: here you can put yourself to the challenge and compete against others to become a Summon Master.

Key Features:

  • ⚡ Fast Reflexes Needed: Each round speeds up—do you have what it takes to keep up with the skeleton swarm?

  • 📚 Educational & Addictive: Test your anatomical knowledge and spelling skills in this brainy, fast-paced game.

  • 🧛 Perfect for Halloween: With eerie visuals and thrilling music, Funny Bones plunges you into the spirit of the season.

Prove who’s the ultimate speller among the undead! 🕸️👀

How to Play: 

- Type the words that fall using the keyboard to summon the missing parts of the skeleton 🦴✨

Credits:

  • Trailer Music: Hall of the Mountain King Kevin MacLeod

    Licensed under Creative Commons: By Attribution 3.0 License

    - Remix: Red Monkey Studio.

  • Keyboard UI:  

Funny Bones
Red Monkey StudioDeveloper
Red Monkey StudioPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
9 user reviews (9 reviews)
Public Linux Depots:
  • [0 B]
Funny Bones 2.03 - Week 3 Update

Hello again everyone!

We are back with a small update of the game with some bug fixes, UI adjustments and additional necessary options. You can find the specific changes below in the patch notes.

Now, we want to address the elephant in the room, after strong deliberations (as hard as our skeleton heads can think) we have found a way to introduce more words into the game and variations to each summon without breaking the theme of the game. Hurray! We don\'t want to spoil the surprise, so we will not say more about it until we have it ready, which, unfortunately, will take some time since we are just two necromancers working on this project part time.

There is one thing that we want to ask you, what do you prefer? To have smaller updates with new words that appear often or one big update with many new words some time from now? We would like to hear your opinions in the comments or discussions.

PATCH NOTES:

  • The game has an Infinite Mode! Now more clearly presented in the play menu.

    [/*]
  • The Blink modifier have been completely reworked because it was quite unfair with high falling speeds.

    [/*]
  • Added screen modes and the option to change between the two supported aspect ratios. We received some comments related to unplayable screens with ultra-wide resolutions, to solve that problem now the game adjusts the resolution (adding black bars) to handle aspect ratios outside of the expected ranges. Also now there is an option to change the game to a resizable window mode to set the screen to the size that you prefer.

    [/*]
  • Some UI adjustments and reorganization of elements to give a more organized look.

    [/*]
  • The in-game UI now closes and stays locked when a conversation starts until the end of the conversation.

    [/*]
  • The height of spawn and failure of the falling words have been adjusted to appear sooner and disappear almost right after reaching the bottom of the screen.

    [/*]
  • Now the in between summons text fades in/out instead of popping.

    [/*]

[ 2025-11-19 22:17:15 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 22 x64
  • Processor: Intel Core i3-4160Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+. Vulkan capable GPUs
  • Storage: 1 GB available space
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